From af4451fd9753714acdec6d0d623b36859a2e8ac5 Mon Sep 17 00:00:00 2001 From: AzenKain Date: Fri, 26 Sep 2025 18:29:33 +0700 Subject: [PATCH] FIX: All bug in Custom Enemy, UPDATE: Add specical main skill, optimaze ui in custom enemy --- data/config_maze.json | 333726 +++++++++++++++++- data/monster.cn.json | 229269 ++++++++++++ data/monster.en.json | 229269 ++++++++++++ data/monster.jp.json | 229269 ++++++++++++ data/monster.kr.json | 229269 ++++++++++++ src/app/api/[locale]/monster/[id]/route.ts | 18 + src/app/api/[locale]/monster/route.ts | 20 + src/components/monsterBar/ce.tsx | 243 +- src/components/skillsInfo/index.tsx | 10 +- src/constant/traceConstant.ts | 11 +- src/hooks/useFetchMonsterData.ts | 43 +- src/lib/api/api.ts | 25 +- src/lib/api/hakushi.ts | 30 +- src/lib/loader/index.ts | 2 +- src/lib/loader/monsterLoader.ts | 51 + src/stores/monsterStore.ts | 65 +- src/types/index.ts | 3 +- src/types/monsterDetail.ts | 60 +- src/types/monsterValue.ts | 23 + 19 files changed, 1251278 insertions(+), 128 deletions(-) create mode 100644 data/monster.cn.json create mode 100644 data/monster.en.json create mode 100644 data/monster.jp.json create mode 100644 data/monster.kr.json create mode 100644 src/app/api/[locale]/monster/[id]/route.ts create mode 100644 src/app/api/[locale]/monster/route.ts create mode 100644 src/lib/loader/monsterLoader.ts create mode 100644 src/types/monsterValue.ts diff --git a/data/config_maze.json b/data/config_maze.json index aa6acac..6813371 100644 --- a/data/config_maze.json +++ b/data/config_maze.json @@ -222,9 +222,9 @@ }, "1102": { "maze_buff": [ - 110203, 110201, - 110202 + 110202, + 110203 ] }, "1103": { @@ -368,10 +368,10 @@ }, "1220": { "maze_buff": [ + 122001, 122002, 122003, - 122004, - 122001 + 122004 ] }, "1221": { @@ -386,17 +386,17 @@ }, "1223": { "maze_buff": [ - 122303, - 122304, 122301, - 122302 + 122302, + 122303, + 122304 ] }, "1224": { "maze_buff": [ - 122401, 122402, - 122403 + 122403, + 122401 ] }, "1225": { @@ -423,12 +423,12 @@ }, "1304": { "maze_buff": [ - 130406, - 130401, 130402, 130403, 130404, - 130405 + 130405, + 130406, + 130401 ] }, "1305": { @@ -456,9 +456,9 @@ }, "1309": { "maze_buff": [ + 130903, 130901, - 130902, - 130903 + 130902 ] }, "1310": { @@ -484,9 +484,9 @@ }, "1315": { "maze_buff": [ + 131501, 131502, - 131503, - 131501 + 131503 ] }, "1317": { @@ -571,17 +571,17 @@ }, "1414": { "maze_buff": [ - 141403, - 141404, 141401, - 141402 + 141402, + 141403, + 141404 ] }, "1415": { "maze_buff": [ + 141503, 141501, - 141502, - 141503 + 141502 ] }, "8001": { @@ -2351,5 +2351,333687 @@ ] } }, - "Stage": {} + "Stage": { + "1012010": { + "stage_id": 1012010, + "stage_type": "FarmElement", + "level": 24, + "monster_list": [ + { + "0": 8012010, + "1": 8013010, + "2": 8012010 + } + ] + }, + "1012011": { + "stage_id": 1012011, + "stage_type": "FarmElement", + "level": 32, + "monster_list": [ + { + "0": 8012010, + "1": 8013010, + "2": 8012010 + } + ] + }, + "1012012": { + "stage_id": 1012012, + "stage_type": "FarmElement", + "level": 40, + "monster_list": [ + { + "0": 8012010, + "1": 8013010, + "2": 8012010 + } + ] + }, + "1012013": { + "stage_id": 1012013, + "stage_type": "FarmElement", + "level": 48, + "monster_list": [ + { + "0": 8012010, + "1": 8013010, + "2": 8012010 + } + ] + }, + "1012014": { + "stage_id": 1012014, + "stage_type": "FarmElement", + "level": 56, + "monster_list": [ + { + "0": 8012010, + "1": 8013010, + "2": 8012010 + } + ] + }, + "1012015": { + "stage_id": 1012015, + "stage_type": "FarmElement", + "level": 66, + "monster_list": [ + { + "0": 8012010, + "1": 8013010, + "2": 8012010 + } + ] + }, + "1012016": { + "stage_id": 1012016, + "stage_type": "FarmElement", + "level": 80, + "monster_list": [ + { + "0": 8012010, + "1": 8013010, + "2": 8012010 + } + ] + }, + "1012020": { + "stage_id": 1012020, + "stage_type": "FarmElement", + "level": 24, + "monster_list": [ + { + "0": 8001010, + "1": 8003050, + "2": 8001020 + } + ] + }, + "1012021": { + "stage_id": 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"ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002015, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002015, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002015, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002015, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + } + ] + }, + "1002016": { + "Id": 1002016, + "Name": "冰锋", + "Desc": "守护者创造的巨大冰矛,能释放出席卷全场的刺骨霜风。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 69.75000000069849, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1002012.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + 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"SkillName": "冰冷凝视", + "SkillDesc": "锁定一个目标,【可可利亚(幻象)】的部分技能会对被锁定的目标额外追加释放一次,持续直到冰锋(幻象)被弱点击破或击杀。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201601, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "冰风", + "SkillDesc": "对我方全体造成少量冰属性伤害。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "冰冷凝视", + "SkillDesc": "锁定一个目标,【可可利亚(幻象)】的部分技能会对被锁定的目标额外追加释放一次,持续直到冰锋(幻象)被弱点击破或击杀。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201602, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.400000000372529, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "冰风", + "SkillDesc": "对我方全体造成少量冰属性伤害。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "冰冷凝视", + "SkillDesc": "锁定一个目标,【可可利亚(幻象)】的部分技能会对被锁定的目标额外追加释放一次,持续直到冰锋(幻象)被弱点击破或击杀。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201603, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.400000000372529, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "冰风", + "SkillDesc": "对我方全体造成少量冰属性伤害。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "冰冷凝视", + "SkillDesc": "锁定一个目标,【可可利亚(幻象)】的部分技能会对被锁定的目标额外追加释放一次,持续直到冰锋(幻象)被弱点击破或击杀。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201604, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.400000000372529, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "冰风", + "SkillDesc": "对我方全体造成少量冰属性伤害。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "冰冷凝视", + "SkillDesc": "锁定一个目标,【可可利亚(幻象)】的部分技能会对被锁定的目标额外追加释放一次,持续直到冰锋(幻象)被弱点击破或击杀。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201605, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.400000000372529, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "冰风", + "SkillDesc": "对我方全体造成少量冰属性伤害。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "冰冷凝视", + "SkillDesc": "锁定一个目标,【可可利亚(幻象)】的部分技能会对被锁定的目标额外追加释放一次,持续直到冰锋(幻象)被弱点击破或击杀。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201606, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -43.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "冰风", + "SkillDesc": "对我方全体造成少量冰属性伤害。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "冰冷凝视", + "SkillDesc": "锁定一个目标,【可可利亚(幻象)】的部分技能会对被锁定的目标额外追加释放一次,持续直到冰锋(幻象)被弱点击破或击杀。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201607, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -43.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "冰风", + "SkillDesc": "对我方全体造成少量冰属性伤害。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "冰冷凝视", + "SkillDesc": "锁定一个目标,【可可利亚(幻象)】的部分技能会对被锁定的目标额外追加释放一次,持续直到冰锋(幻象)被弱点击破或击杀。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201608, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -43.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "冰风", + "SkillDesc": "对我方全体造成少量冰属性伤害。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "冰冷凝视", + "SkillDesc": "锁定一个目标,【可可利亚(幻象)】的部分技能会对被锁定的目标额外追加释放一次,持续直到冰锋(幻象)被弱点击破或击杀。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201609, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -43.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "冰风", + "SkillDesc": "对我方全体造成少量冰属性伤害。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "冰冷凝视", + "SkillDesc": "锁定一个目标,【可可利亚(幻象)】的部分技能会对被锁定的目标额外追加释放一次,持续直到冰锋(幻象)被弱点击破或击杀。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201610, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3333330005407333, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "冰风", + "SkillDesc": "对我方全体造成少量冰属性伤害。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "冰冷凝视", + "SkillDesc": "锁定一个目标,【可可利亚(幻象)】的部分技能会对被锁定的目标额外追加释放一次,持续直到冰锋(幻象)被弱点击破或击杀。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1002016, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", 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"SkillDesc": "对冻结状态下的我方目标及相邻目标造成冰属性伤害,同时解除主目标的冻结状态。若相邻目标处于冻结状态,则再次对主目标施放本技能。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401307, + "SkillName": "愈寒愈烈", + "SkillDesc": "每有1个我方目标陷入冻结状态,自身及召唤物造成的伤害提高。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401308, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401309, + "SkillName": "雪国后盾", + "SkillDesc": "第二阶段,杰帕德加入战斗。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004013, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004013, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004013, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004013, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004013, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004013, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { 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"SPHitBase": "" + }, + { + "Id": 100401403, + "SkillName": "无尽长冬的绝罚", + "SkillDesc": "对我方全体造成大量冰属性伤害。", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401404, + "SkillName": "永囚于此的白霜", + "SkillDesc": "对指定我方单体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入冻结状态。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401405, + "SkillName": "雪国圣徒的烈怒", + "SkillDesc": "进入蓄力状态,下次行动时对我方全体施放【无尽长冬的绝罚】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401406, + "SkillName": "碎冰震荡", + "SkillDesc": "对冻结状态下的我方目标及相邻目标造成冰属性伤害,同时解除主目标的冻结状态。若相邻目标处于冻结状态,则再次对主目标施放本技能。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401407, + "SkillName": "愈寒愈烈", + "SkillDesc": "每有1个我方目标陷入冻结状态,自身及召唤物造成的伤害提高。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401409, + "SkillName": "雪国后盾", + "SkillDesc": "杰帕德加入战斗。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401410, + "SkillName": "破竹之势", + "SkillDesc": "无望冽风的幻灭者受到的伤害大幅降低,但在被弱点击破后,行动额外延后,受到的伤害额外提高,同时使我方全体恢复战技点并激活终结技。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401411, + "SkillName": "无望冽风", + "SkillDesc": "无望冽风的幻灭者会自身弱点属性转移给【冰锋】。当【冰锋】被消灭时,自身受到额外削韧值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401412, + "SkillName": "逃无可逃", + "SkillDesc": "无望冽风的幻灭者施放【刺骨凝血的寒芒】和【永囚于此的白霜】时,会对【冰锋】锁定的目标追加施放。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401413, + "SkillName": "坚韧之志", + "SkillDesc": "敌方全体受到的伤害降低,但每拥有1个弱点属性,受到的伤害提高。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401414, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401402, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 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"对冻结状态下的我方目标及相邻目标造成冰属性伤害,同时解除主目标的冻结状态。若相邻目标处于冻结状态,则再次对主目标施放本技能。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401407, + "SkillName": "愈寒愈烈", + "SkillDesc": "每有1个我方目标陷入冻结状态,自身及召唤物造成的伤害提高。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401409, + "SkillName": "雪国后盾", + "SkillDesc": "杰帕德加入战斗。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401410, + "SkillName": "破竹之势", + "SkillDesc": "无望冽风的幻灭者受到的伤害大幅降低,但在被弱点击破后,行动额外延后,受到的伤害额外提高,同时使我方全体恢复战技点并激活终结技。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401411, + "SkillName": "无望冽风", + "SkillDesc": "无望冽风的幻灭者会自身弱点属性转移给【冰锋】。当【冰锋】被消灭时,自身受到额外削韧值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401412, + "SkillName": "逃无可逃", + "SkillDesc": "无望冽风的幻灭者施放【刺骨凝血的寒芒】和【永囚于此的白霜】时,会对【冰锋】锁定的目标追加施放。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401413, + "SkillName": "坚韧之志", + "SkillDesc": "敌方全体受到的伤害降低,但每拥有1个弱点属性,受到的伤害提高。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 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{ + "Id": 100401403, + "SkillName": "无尽长冬的绝罚", + "SkillDesc": "对我方全体造成大量冰属性伤害。", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401404, + "SkillName": "永囚于此的白霜", + "SkillDesc": "对指定我方单体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入冻结状态。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401405, + "SkillName": "雪国圣徒的烈怒", + "SkillDesc": "进入蓄力状态,下次行动时对我方全体施放【无尽长冬的绝罚】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401406, + "SkillName": "碎冰震荡", + "SkillDesc": "对冻结状态下的我方目标及相邻目标造成冰属性伤害,同时解除主目标的冻结状态。若相邻目标处于冻结状态,则再次对主目标施放本技能。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401407, + "SkillName": "愈寒愈烈", + "SkillDesc": "每有1个我方目标陷入冻结状态,自身及召唤物造成的伤害提高。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401409, + "SkillName": "雪国后盾", + "SkillDesc": "杰帕德加入战斗。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401410, + "SkillName": "破竹之势", + "SkillDesc": "无望冽风的幻灭者受到的伤害大幅降低,但在被弱点击破后,行动额外延后,受到的伤害额外提高,同时使我方全体恢复战技点并激活终结技。", + "DamageType": "", + 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"对冻结状态下的我方目标及相邻目标造成冰属性伤害,同时解除主目标的冻结状态。若相邻目标处于冻结状态,则再次对主目标施放本技能。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401407, + "SkillName": "愈寒愈烈", + "SkillDesc": "每有1个我方目标陷入冻结状态,自身及召唤物造成的伤害提高。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401409, + "SkillName": "雪国后盾", + "SkillDesc": "杰帕德加入战斗。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401410, + "SkillName": "破竹之势", + "SkillDesc": "无望冽风的幻灭者受到的伤害大幅降低,但在被弱点击破后,行动额外延后,受到的伤害额外提高,同时使我方全体恢复战技点并激活终结技。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401411, + "SkillName": "无望冽风", + "SkillDesc": "无望冽风的幻灭者会自身弱点属性转移给【冰锋】。当【冰锋】被消灭时,自身受到额外削韧值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401412, + "SkillName": "逃无可逃", + "SkillDesc": "无望冽风的幻灭者施放【刺骨凝血的寒芒】和【永囚于此的白霜】时,会对【冰锋】锁定的目标追加施放。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401413, + "SkillName": "坚韧之志", + "SkillDesc": "敌方全体受到的伤害降低,但每拥有1个弱点属性,受到的伤害提高。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 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"对冻结状态下的我方目标及相邻目标造成冰属性伤害,同时解除主目标的冻结状态。若相邻目标处于冻结状态,则再次对主目标施放本技能。", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100401501, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1272730003111064, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401501, + "SkillName": "刺骨凝血的寒芒", + "SkillDesc": "对指定我方单体造成冰属性伤害。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401502, + "SkillName": "漫长冰期的预兆", + "SkillDesc": "召唤2个【冰锋】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401503, + "SkillName": "无尽长冬的绝罚", + "SkillDesc": "对我方全体造成大量冰属性伤害。", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401504, + "SkillName": "漫长冰期的预兆", + "SkillDesc": "召唤4个【冰锋】。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401505, + "SkillName": "雪国圣徒的烈怒", + "SkillDesc": "进入蓄力状态,下次行动时对我方全体施放【无尽长冬的绝罚】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401506, + "SkillName": "愈寒愈烈", + "SkillDesc": "每有1个我方目标陷入冻结状态,自身及召唤物造成的伤害小幅提高,伤害提高效果可叠加。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401507, + "SkillName": "永囚于此的白霜", + "SkillDesc": "对指定我方单体造成冰属性伤害,并有大概率使受到攻击的我方目标陷入冻结状态。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401508, + "SkillName": "碎冰震荡", + "SkillDesc": "对冻结状态下的我方目标及相邻目标造成冰属性伤害,同时解除主目标的冻结状态。若相邻目标处于冻结状态,则再次对主目标施放本技能。", + "DamageType": "Ice", + "SPHitBase": 10 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"MonsterTemplateID": 1004016, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004016, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004016, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004016, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004016, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004016, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004017": { + "Id": 1004017, + "Name": "可可利亚(污染)", + "Desc": "贝洛伯格的守护者,永屹之城贝洛伯格无可质疑的统治者。\\n可可利亚秉持传承自历代守护者的神迹权能,在战斗中号令冰雪的力量冻结敌人。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 100, + "StanceBase": 480, + "StanceCount": 1, + 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"SkillDesc": "", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401306, + "SkillName": "压迫", + "SkillDesc": "在行动序列上添加【外包】,每次【外包】行动时,召唤#1[i]名星际和平公司员工,场上最多存在#2[i]名员工。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401307, + "SkillName": "心理暗示", + "SkillDesc": "使我方多名目标进入【心理暗示】状态,并在行动序列上添加【揭晓】,下次【揭晓】行动时陷入【心理暗示】的角色陷入【支配】状态。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401308, + "SkillName": "颤慄", + "SkillDesc": "如受到攻击的目标正处于触电状态,则直接造成1次触电伤害。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401309, + "SkillName": "残酷", + "SkillDesc": "当敌方除卡芙卡外的目标或我方陷入【支配】状态的目标对我方陷入触电状态的主目标进行攻击时,追加1次雷属性攻击。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401310, + "SkillName": "吊唁", + "SkillDesc": "每当我方目标触发触电状态时,卡芙卡自身伤害提高。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401311, + "SkillName": "压迫", + "SkillDesc": "在行动序列上添加【外包】,每次【外包】行动时,召唤#1[i]名星际和平公司员工,场上最多存在#2[i]名员工。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 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"SPHitBase": 15 + }, + { + "Id": 200402604, + "SkillName": "破阵歌", + "SkillDesc": "对指定我方单体及其相邻目标造成冰属性伤害。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402605, + "SkillName": "剑气近", + "SkillDesc": "进入蓄力状态。下次行动对我方全体施放【天河泻】。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402606, + "SkillName": "天河泻", + "SkillDesc": "对我方全体造成大量冰属性伤害。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402607, + "SkillName": "剑气凝", + "SkillDesc": "锁定我方单体,两回合后对其施放【风归云动,天河泻梦】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402608, + "SkillName": "风归云动,天河泻梦", + "SkillDesc": "对指定我方单体连续造成冰属性伤害。施放该技能时,额外造成伤害,伤害次数等同于场上【飞剑】的数量。施放技能后,清除场上所有的【飞剑】。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402609, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200402610, + "SkillName": "云骑破阵", + "SkillDesc": "战斗中会出现黑泥对首领进行强化。强化后【云骑骁卫•彦卿(污染)】会立刻施放【燕归来】。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": 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"SPHitBase": 10 + }, + { + "Id": 200501002, + "SkillName": "巨钺•铁爪", + "SkillDesc": "对指定我方单体目标造成风属性伤害,并大概率使受到攻击的我方目标陷入虚弱状态。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 200501003, + "SkillName": "束身天除", + "SkillDesc": "强化自身获得额外行动。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200501004, + "SkillName": "风胄雷鞮", + "SkillDesc": "与蚀月心兽的所有部位产生共鸣,并解除其弱点击破状态,下次行动前无法被攻击并在下次行动对我方全体施放【席卷乾圜,气吞坤矩】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200501005, + "SkillName": "席卷乾圜,气吞坤矩", + "SkillDesc": "对我方全体造成大量风属性伤害并根据剩余未被弱点击破的部位进行强化,每有1个未被击破的部位会使该技能的伤害提高,同时会附带对应部位的强化效果。", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 200501006, + "SkillName": "寸飚", + "SkillDesc": "对我方全体造成风属性伤害。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 200501007, + "SkillName": "心兽合击", + "SkillDesc": "【「飞霄」之影】的额外行动会与蚀月心兽的部位共鸣,共鸣会使蚀月心兽的部位恢复一定韧性,受到攻击时被削减的韧性值提高;下次行动变为强化行动,【喰云之首】共鸣大概率使我方全体目标陷入怒噪状态,【裂维之爪】共鸣额外大幅增加伤害,【辟尘之尾】共鸣大概率使我方全体目标陷入虚弱状态。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200501008, + "SkillName": "守备", + "SkillDesc": "进入【守备】状态,弱点未被击破时受到的伤害降低,被击破时行动额外延后,被击破后受到的伤害提高。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200501009, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2005010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2005010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2005010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2005010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2005010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2005010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2005010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2011010": { + "Id": 2011010, + "Name": "入魔机巧 • 率从狻猊", + "Desc": 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"对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4583330003079027, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "剖判", + "SkillDesc": "对指定我方单体造成物理属性伤害。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "镇魂", + "SkillDesc": "对指定我方单体造成物理属性伤害,并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后,陷入【强烈震荡】状态,然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "转阴阳", + "SkillDesc": "对我方全体造成物理属性伤害,并有概率使受到攻击的我方目标陷入【震荡】状态。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "天坠", + "SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "拘魂令", + "SkillDesc": "场上有我方目标陷入【强烈震荡】状态时,锁定该目标,下次行动对其施放【天坠】。", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "天坠", + "SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5416670013219118, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "剖判", + "SkillDesc": "对指定我方单体造成物理属性伤害。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "镇魂", + "SkillDesc": "对指定我方单体造成物理属性伤害,并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后,陷入【强烈震荡】状态,然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "转阴阳", + "SkillDesc": "对我方全体造成物理属性伤害,并有概率使受到攻击的我方目标陷入【震荡】状态。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "天坠", + "SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "拘魂令", + "SkillDesc": "场上有我方目标陷入【强烈震荡】状态时,锁定该目标,下次行动对其施放【天坠】。", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "天坠", + "SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "剖判", + "SkillDesc": "对指定我方单体造成物理属性伤害。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "镇魂", + "SkillDesc": "对指定我方单体造成物理属性伤害,并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后,陷入【强烈震荡】状态,然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "转阴阳", + "SkillDesc": "对我方全体造成物理属性伤害,并有概率使受到攻击的我方目标陷入【震荡】状态。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "天坠", + "SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "拘魂令", + "SkillDesc": "场上有我方目标陷入【强烈震荡】状态时,锁定该目标,下次行动对其施放【天坠】。", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "天坠", + "SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "剖判", + "SkillDesc": "对指定我方单体造成物理属性伤害。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "镇魂", + "SkillDesc": "对指定我方单体造成物理属性伤害,并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后,陷入【强烈震荡】状态,然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "转阴阳", + "SkillDesc": "对我方全体造成物理属性伤害,并有概率使受到攻击的我方目标陷入【震荡】状态。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "天坠", + "SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "拘魂令", + "SkillDesc": "场上有我方目标陷入【强烈震荡】状态时,锁定该目标,下次行动对其施放【天坠】。", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "天坠", + "SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 1, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "剖判", + "SkillDesc": "对指定我方单体造成物理属性伤害。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "镇魂", + "SkillDesc": "对指定我方单体造成物理属性伤害,并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后,陷入【强烈震荡】状态,然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "转阴阳", + "SkillDesc": "对我方全体造成物理属性伤害,并有概率使受到攻击的我方目标陷入【震荡】状态。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "天坠", + "SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "拘魂令", + "SkillDesc": "场上有我方目标陷入【强烈震荡】状态时,锁定该目标,下次行动对其施放【天坠】。", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "天坠", + "SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 140, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "剖判", + "SkillDesc": "对指定我方单体造成物理属性伤害。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "镇魂", + "SkillDesc": "对指定我方单体造成物理属性伤害,并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后,陷入【强烈震荡】状态,然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "转阴阳", + "SkillDesc": "对我方全体造成物理属性伤害,并有概率使受到攻击的我方目标陷入【震荡】状态。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "天坠", + "SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "拘魂令", + "SkillDesc": "场上有我方目标陷入【强烈震荡】状态时,锁定该目标,下次行动对其施放【天坠】。", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "天坠", + "SkillDesc": "对指定我方单体造成大量物理属性伤害,如果该目标处于【强烈震荡】状态,则额外对该目标造成物理属性伤害,同时解除该目标的【强烈震荡】状态。", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 6.875000000465661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "剖判", + "SkillDesc": "对指定我方单体造成物理属性伤害。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "镇魂", + "SkillDesc": "对指定我方单体造成物理属性伤害,并大概率使受到攻击的我方目标陷入【震荡】状态。【震荡】状态下的目标受到攻击后,陷入【强烈震荡】状态,然后解除【震荡】状态。【强烈震荡】状态下的目标无法行动。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "转阴阳", + "SkillDesc": "对我方全体造成物理属性伤害,并有概率使受到攻击的我方目标陷入【震荡】状态。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "天坠", + "SkillDesc": 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203401201, + "SkillName": "碎剑为牙", + "SkillDesc": "对指定我方单体造成雷属性伤害。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401202, + "SkillName": "斩铁成爪", + "SkillDesc": "对指定我方单体及相邻目标造成雷属性伤害。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401203, + "SkillName": "裂地三舍,寸草不留", + "SkillDesc": "使除自身外的所有目标行动延后,并造成少量雷属性伤害。", + "DamageType": "Thunder", + "SPHitBase": "" + }, + { + "Id": 203401204, + "SkillName": "雷动风咆,摧枯灭朽", + "SkillDesc": "对我方全体造成雷属性伤害,并有概率为我方全体附上【恐惧萦绕】。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401205, + "SkillName": "贪狼逐驰,血色临照", + "SkillDesc": "对指定我方单体造成大量雷属性伤害,并大概率为其附上【恐惧萦绕】。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401206, + "SkillName": "月狂", + "SkillDesc": "当敌方施放攻击后,为能够进入【月狂】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层时,将使其进入【月狂】状态。\\n行动序列上出现【月狂】倒计时,倒计时回合开始时所有敌方单位解除【月狂】状态。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401207, + "SkillName": "啸月之狼", + "SkillDesc": "当呼雷进入【月狂】状态时,每当敌方施放攻击后,为呼雷附加1层【怒意】,若为呼雷攻击,则额外附加1层【怒意】。每当敌方目标以外的目标施放攻击后,将减少1层【怒意】。【怒意】拥有初始层数,当【怒意】层数叠加到一定值时,呼雷将释放【贪狼逐驰,血色临照】并清除所有【怒意】层数。每当【怒意】由于我方角色攻击被减少至0层时,将削减呼雷的韧性,并重置【怒意】层数为指定层。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401208, + "SkillName": "听我孤嚎,群狼追从", + "SkillDesc": "在行动序列上添加【召集狼群】,每次【召集狼群】行动时,召唤【玄爪狼卒】或【蚀月狼卒】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401209, + "SkillName": "呼召", + "SkillDesc": "进入三阶段后,【召集狼群】的速度将会提高,且在进入三阶段后立即进入【月狂】状态。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401210, + "SkillName": "赤月之力", + "SkillDesc": "每当呼雷使用【雷动风咆,摧枯灭朽】时,将使自身造成的伤害提高。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203401201, + "AttackModifyRatio": 1.1111110001802444, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1000000000931323, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + 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"Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401205, + "SkillName": "贪狼逐驰,血色临照", + "SkillDesc": "对指定我方单体造成大量雷属性伤害,并大概率为其附上【恐惧萦绕】。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401206, + "SkillName": "月狂", + "SkillDesc": "当敌方施放攻击后,为能够进入【月狂】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层时,将使其进入【月狂】状态。\\n行动序列上出现【月狂】倒计时,倒计时回合开始时所有敌方单位解除【月狂】状态。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401207, + "SkillName": "啸月之狼", + "SkillDesc": "当呼雷进入【月狂】状态时,每当敌方施放攻击后,为呼雷附加1层【怒意】,若为呼雷攻击,则额外附加1层【怒意】。每当敌方目标以外的目标施放攻击后,将减少1层【怒意】。【怒意】拥有初始层数,当【怒意】层数叠加到一定值时,呼雷将释放【贪狼逐驰,血色临照】并清除所有【怒意】层数。每当【怒意】由于我方角色攻击被减少至0层时,将削减呼雷的韧性,并重置【怒意】层数为指定层。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401208, + "SkillName": "听我孤嚎,群狼追从", + "SkillDesc": "在行动序列上添加【召集狼群】,每次【召集狼群】行动时,召唤【玄爪狼卒】或【蚀月狼卒】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401209, + "SkillName": "呼召", + "SkillDesc": "进入三阶段后,【召集狼群】的速度将会提高,且在进入三阶段后立即进入【月狂】状态。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 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+ "2034014": { + "Id": 2034014, + "Name": "雷奔云谲的恶狼主", + "Desc": "犯尽十恶,永镇于幽狱之底的步离人首领。\\n身负七百年苦狱仇恨,在脱出牢笼后,群狼之主向整个罗浮仙舟发起了挑战。但潜藏在疯狂之举的背后,似乎另有目标……", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 10230, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 160, + "StanceBase": 1140, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2034014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203401401, + "SkillName": "碎剑为牙", + "SkillDesc": "对指定我方单体造成雷属性伤害。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401402, + "SkillName": "斩铁成爪", + "SkillDesc": "对指定我方单体及相邻目标造成雷属性伤害。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401403, + "SkillName": "裂地三舍,寸草不留", + "SkillDesc": "对除自身外的所有目标造成雷属性伤害。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401404, + "SkillName": "雷动风咆,摧枯灭朽", + "SkillDesc": "对我方全体造成雷属性伤害。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401405, + "SkillName": "贪狼逐驰,血色临照", + "SkillDesc": "对指定我方单体造成大量雷属性伤害。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401406, + "SkillName": "血鸣狂噬", + "SkillDesc": "呼雷在进入【噬月】状态前,韧性无法被削减,当敌方施放攻击后,为能够进入【噬月】状态的敌方单位附加1层【嗜血】,当【嗜血】达到指定层时,呼雷将进入【噬月】状态,并施放【孤战】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401407, + "SkillName": "狼啸八方", + "SkillDesc": "当呼雷进入【噬月】状态时,受到的伤害降低,韧性可以被削减,并为自身添加【怒意】。【怒意】拥有初始层数,且每当敌方回合结束时,将减少1层【怒意】。每当【怒意】减少至0层时,将退出【噬月】状态。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401408, + "SkillName": "狼群敕令,唤雷奔袭", + "SkillDesc": "每当我方对其他敌方目标造成致命攻击时,会对呼雷造成伤害并削减韧性,为我方全体角色添加【血涌】,为能够进入【噬月】状态的敌方单位附加1层【嗜血】,并召唤【玄爪狼卒】或【蚀月狼卒】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401409, + "SkillName": "孤战", + "SkillDesc": "进入【孤战】状态,呼雷造成的伤害增加,我方可选择1名角色及其召唤的目标进入【孤战】状态,选择后对指定我方单体造成雷属性伤害,且直到【怒意】耗尽前其他我方和敌方目标离场。我方目标进入【孤战】状态后,将使我方恢复战技点,根据我方全体角色当前的生命值上限和攻击力提高自身的生命值上限和攻击力,且【血涌】将生效,并根据【血涌】层数为自身添加【战血激昂】。我方全体角色所持有的【血涌】将在【孤战】状态结束后移除。", + "DamageType": "Thunder", + "SPHitBase": "" + }, + { + "Id": 203401410, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401411, + "SkillName": "", + 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"进入蓄力状态后,当【炉灶加温】叠加至一定层数时,立即对敌方全体目标造成大量火属性伤害,并使自身防御力降低,同时清除所有【炉灶加温】层数。", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301006, + "SkillName": "火炼佳肴", + "SkillDesc": "不处于蓄力状态时,当【炉灶加温】叠加一定层数时立即行动,并释放【点燃炉灶】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "猛火炉灶", + "SkillDesc": "自身在攻击时有概率对目标施加减速状态。当自身受到攻击或持续伤害时,叠加1层【炉灶加温】。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": 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"不处于蓄力状态时,当【炉灶加温】叠加一定层数时立即行动,并释放【点燃炉灶】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "猛火炉灶", + "SkillDesc": "自身在攻击时有概率对目标施加减速状态。当自身受到攻击或持续伤害时,叠加1层【炉灶加温】。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301001, + "SkillName": "大力颠勺", + "SkillDesc": "对我方单体造成火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301002, + "SkillName": "旋风翻锅", + "SkillDesc": "对我方单体及相邻目标造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301003, + "SkillName": "点燃炉灶", + "SkillDesc": "进入蓄力状态。若在下次行动时未将【炉灶加温】叠加至一定层数,则释放【烈焰爆炒】,并清除所有【炉灶加温】层数。", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301004, + "SkillName": "烈焰爆炒", + "SkillDesc": "对我方全体造成大量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301005, + "SkillName": "厨房事故", + "SkillDesc": "进入蓄力状态后,当【炉灶加温】叠加至一定层数时,立即对敌方全体目标造成大量火属性伤害,并使自身防御力降低,同时清除所有【炉灶加温】层数。", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301006, + "SkillName": "火炼佳肴", + "SkillDesc": "不处于蓄力状态时,当【炉灶加温】叠加一定层数时立即行动,并释放【点燃炉灶】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "猛火炉灶", + "SkillDesc": "自身在攻击时有概率对目标施加减速状态。当自身受到攻击或持续伤害时,叠加1层【炉灶加温】。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 140, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301001, + "SkillName": "大力颠勺", + "SkillDesc": "对我方单体造成火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301002, + "SkillName": "旋风翻锅", + "SkillDesc": "对我方单体及相邻目标造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301003, + "SkillName": "点燃炉灶", + "SkillDesc": "进入蓄力状态。若在下次行动时未将【炉灶加温】叠加至一定层数,则释放【烈焰爆炒】,并清除所有【炉灶加温】层数。", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301004, + "SkillName": "烈焰爆炒", + "SkillDesc": "对我方全体造成大量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301005, + "SkillName": "厨房事故", + "SkillDesc": "进入蓄力状态后,当【炉灶加温】叠加至一定层数时,立即对敌方全体目标造成大量火属性伤害,并使自身防御力降低,同时清除所有【炉灶加温】层数。", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301006, + "SkillName": "火炼佳肴", + "SkillDesc": "不处于蓄力状态时,当【炉灶加温】叠加一定层数时立即行动,并释放【点燃炉灶】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "猛火炉灶", + "SkillDesc": "自身在攻击时有概率对目标施加减速状态。当自身受到攻击或持续伤害时,叠加1层【炉灶加温】。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301008, + "AttackModifyRatio": 1.1111110001802444, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4444440007209778, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 40, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301001, + "SkillName": "大力颠勺", + "SkillDesc": "对我方单体造成火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301002, + "SkillName": "旋风翻锅", + "SkillDesc": "对我方单体及相邻目标造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301003, + "SkillName": "点燃炉灶", + "SkillDesc": "进入蓄力状态。若在下次行动时未将【炉灶加温】叠加至一定层数,则释放【烈焰爆炒】,并清除所有【炉灶加温】层数。", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301004, + "SkillName": "烈焰爆炒", + "SkillDesc": "对我方全体造成大量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301005, + "SkillName": "厨房事故", + "SkillDesc": "进入蓄力状态后,当【炉灶加温】叠加至一定层数时,立即对敌方全体目标造成大量火属性伤害,并使自身防御力降低,同时清除所有【炉灶加温】层数。", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301006, + "SkillName": "火炼佳肴", + "SkillDesc": "不处于蓄力状态时,当【炉灶加温】叠加一定层数时立即行动,并释放【点燃炉灶】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "猛火炉灶", + "SkillDesc": "自身在攻击时有概率对目标施加减速状态。当自身受到攻击或持续伤害时,叠加1层【炉灶加温】。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5555560009088367, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301001, + "SkillName": "大力颠勺", + "SkillDesc": "对我方单体造成火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301002, + "SkillName": "旋风翻锅", + "SkillDesc": "对我方单体及相邻目标造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301003, + "SkillName": "点燃炉灶", + "SkillDesc": "进入蓄力状态。若在下次行动时未将【炉灶加温】叠加至一定层数,则释放【烈焰爆炒】,并清除所有【炉灶加温】层数。", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301004, + "SkillName": "烈焰爆炒", + "SkillDesc": "对我方全体造成大量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301005, + "SkillName": "厨房事故", + "SkillDesc": "进入蓄力状态后,当【炉灶加温】叠加至一定层数时,立即对敌方全体目标造成大量火属性伤害,并使自身防御力降低,同时清除所有【炉灶加温】层数。", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301006, + "SkillName": "火炼佳肴", + "SkillDesc": "不处于蓄力状态时,当【炉灶加温】叠加一定层数时立即行动,并释放【点燃炉灶】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "猛火炉灶", + "SkillDesc": "自身在攻击时有概率对目标施加减速状态。当自身受到攻击或持续伤害时,叠加1层【炉灶加温】。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301001, + "SkillName": "大力颠勺", + "SkillDesc": "对我方单体造成火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301002, + "SkillName": "旋风翻锅", + "SkillDesc": "对我方单体及相邻目标造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301003, + "SkillName": "点燃炉灶", + "SkillDesc": "进入蓄力状态。若在下次行动时未将【炉灶加温】叠加至一定层数,则释放【烈焰爆炒】,并清除所有【炉灶加温】层数。", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301004, + "SkillName": "烈焰爆炒", + "SkillDesc": "对我方全体造成大量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301005, + "SkillName": "厨房事故", + "SkillDesc": "进入蓄力状态后,当【炉灶加温】叠加至一定层数时,立即对敌方全体目标造成大量火属性伤害,并使自身防御力降低,同时清除所有【炉灶加温】层数。", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301006, + "SkillName": "火炼佳肴", + "SkillDesc": "不处于蓄力状态时,当【炉灶加温】叠加一定层数时立即行动,并释放【点燃炉灶】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "猛火炉灶", + "SkillDesc": "自身在攻击时有概率对目标施加减速状态。当自身受到攻击或持续伤害时,叠加1层【炉灶加温】。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301001, + "SkillName": "大力颠勺", + "SkillDesc": "对我方单体造成火属性伤害。", + "DamageType": "Fire", 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"SkillName": "如水逝于水中", + "SkillDesc": "立即对所有被锁定的我方目标发动致命攻击,使其陷入【梦死】状态。如果没有被锁定的目标,则随机对1名我方目标发动致命攻击并使其陷入【梦死】状态。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402308, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402309, + "SkillName": "无从凭吊的荒场", + "SkillDesc": "每当我方目标陷入【梦死】状态时,召唤一个对应的【永眠墓碣】;当我方全体陷入【梦死】状态或无法战斗状态时,战斗失败。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402310, + "SkillName": "如水逝于水中", + "SkillDesc": "立即对所有被锁定的我方目标发动致命攻击,使其陷入【梦死】状态。如果没有被锁定的目标,则随机对2名我方目标发动致命攻击并使其陷入【梦死】状态。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402311, + "SkillName": "步入良夜", + "SkillDesc": "进入【夜幕将临】状态并获得【弱点无效】效果,为我方全体恢复能量,期间会锁定2名最先行动的我方目标。下次行动时使用【如水逝于水中】。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3014023, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014023, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014023, + 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"每当我方目标陷入【梦死】状态时,召唤一个对应的【永眠墓碣】;当我方全体陷入【梦死】状态或无法战斗状态时,战斗失败。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3014024, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014024, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014024, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014024, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014024, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014024, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014024, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3014025": { + "Id": 3014025, + "Name": "忆域迷因「何物朝向死亡」", + "Desc": "蕴含特定认知的实体,由忆域中的潜意识碎片堆积而成。\\n神秘危险的忆域迷因,被视作梦中不应存在的「死亡」。它的邪影游荡于十二时分,所及之处必有不测之祸,以利刃散布噩耗,以死荫笼罩美梦。", + "MonsterCampID": null, + "AttackBase": 10, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 11160, 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"立即对所有被锁定的我方目标发动致命攻击,使其陷入【梦死】状态。如果没有被锁定的目标,则随机对1名我方目标发动致命攻击并使其陷入【梦死】状态。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402508, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402509, + "SkillName": "无从凭吊的荒场", + "SkillDesc": "每当我方目标陷入【梦死】状态时,召唤一个对应的【永眠墓碣】;当我方全体陷入【梦死】状态或无法战斗状态时,战斗失败。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402510, + "SkillName": "如水逝于水中", + "SkillDesc": "立即对所有被锁定的我方目标发动致命攻击,使其陷入【梦死】状态。如果没有被锁定的目标,则随机对2名我方目标发动致命攻击并使其陷入【梦死】状态。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3014025, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014025, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014025, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014025, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014025, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + 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"SPHitBase": "" + }, + { + "Id": 302102002, + "SkillName": "颠仆的星花阶石", + "SkillDesc": "受到致命攻击时,对攻击者施加1层可叠加的伤害提高效果。【灵魂释放】状态下,施加的伤害提高效果层数增加。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302102003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5454550008289516, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 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"DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401317, + "SkillName": "灵魂回收", + "SkillDesc": "收回所有雕塑中的【灵魂释放】,并基于【灵魂释放】的数量强化自身,持续1回合。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401318, + "SkillName": "灵魂释放", + "SkillDesc": "芒寒色正的银骑士会为召唤的雕塑施加【灵魂释放】,被施加的单位被消灭时,会为我方全体附加【灵魂强化】,提高造成的所有伤害;如果被芒寒色正的银骑士回收,则会提高芒寒色正的银骑士下一次行动时造成的伤害。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401319, + "SkillName": "不可抵挡的命运", + "SkillDesc": "对我方全体造成物理属性伤害。每有一层【桂冠】,额外追加一次物理属性伤害。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401320, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401321, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401322, + "SkillName": "破竹之势", + "SkillDesc": "芒寒色正的银骑士受到的伤害大幅降低,但在被弱点击破后,行动额外延后,受到的伤害额外提高,同时使我方全体恢复战技点并激活终结技。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401323, + "SkillName": "攻守易型", + "SkillDesc": 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"$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 302401301, + "SkillName": "虔诚", + "SkillDesc": "对指定我方单体造成物理属性伤害。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401302, + "SkillName": "渐臻虔诚", + "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401303, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401304, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401305, + "SkillName": "纯美的勇气赞歌", + "SkillDesc": "对我方全体造成物理属性伤害。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401306, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401307, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401308, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401310, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401311, + "SkillName": "枪之召唤", + "SkillDesc": "召唤4个【枪尖】的雕塑。如果场上已经存在4个【枪尖】的雕塑,则会施放【枪之横扫】。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401312, + "SkillName": "盾之召唤", + "SkillDesc": "召唤4个【盾】的雕塑。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401313, + "SkillName": "授勋云集", + "SkillDesc": "召唤4个【授勋】的雕塑。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401314, + "SkillName": "枪之横扫", + "SkillDesc": "释放【枪尖】的雕塑中的力量,对我方全体造成物理属性伤害。", + "DamageType": "Physical", + "SPHitBase": 40 + }, + { + "Id": 302401315, + "SkillName": "盾之奉还", + "SkillDesc": "释放【盾】的雕塑中的力量,命令【盾】的雕塑嘲讽对位我方目标,并根据目标调整自身弱点属性。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401316, + "SkillName": "授勋之力", + "SkillDesc": "进入不可选中状态,下次行动时释放【不可抵挡的命运】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401317, + "SkillName": "灵魂回收", + "SkillDesc": "收回所有雕塑中的【灵魂释放】,并基于【灵魂释放】的数量强化自身,持续1回合。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401318, + "SkillName": "灵魂释放", + "SkillDesc": "芒寒色正的银骑士会为召唤的雕塑施加【灵魂释放】,被施加的单位被消灭时,会为我方全体附加【灵魂强化】,提高造成的所有伤害;如果被芒寒色正的银骑士回收,则会提高芒寒色正的银骑士下一次行动时造成的伤害。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401319, + "SkillName": "不可抵挡的命运", + "SkillDesc": "对我方全体造成物理属性伤害。每有一层【桂冠】,额外追加一次物理属性伤害。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401320, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401321, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401322, + "SkillName": "破竹之势", + "SkillDesc": "芒寒色正的银骑士受到的伤害大幅降低,但在被弱点击破后,行动额外延后,受到的伤害额外提高,同时使我方全体恢复战技点并激活终结技。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401323, + "SkillName": "攻守易型", + "SkillDesc": "芒寒色正的银骑士会在战斗中切换自身战斗姿态,召唤不同雕塑进行战斗;我方消灭【灵魂释放】状态的雕塑时,会使本次战斗中我方全体造成的伤害提高。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401324, + "SkillName": "绝境逆转", + "SkillDesc": "芒寒色正的银骑士二阶段释放【灵魂释放】时,会选择所有雕塑作为目标。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401325, + "SkillName": "众星拱卫", + "SkillDesc": "除芒寒色正的银骑士外,每多存在1个敌方单位,敌方全体受到的伤害降低,造成的伤害提高。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401326, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3024013, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024013, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024013, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024013, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024013, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024013, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024013, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3024014": { + "Id": 3024014, + "Name": "银枝", + "Desc": "「纯美骑士团」的古典骑士,虔诚地仰慕着已失踪的「纯美」星神伊德莉拉。\\n为人正直、光明磊落,于宇宙中漫游,宣扬伊德莉拉美名。", + "MonsterCampID": null, + "AttackBase": 7.2000000001862645, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 9300, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3024014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401401, + "SkillName": "虔诚", + "SkillDesc": "对指定我方单体造成物理属性伤害。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401402, + "SkillName": "渐臻虔诚", + "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401403, + "SkillName": "枪与盾", + "SkillDesc": "随机召唤【枪尖】、【盾】、【授勋】的雕塑。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401404, + "SkillName": "爱之灵如是说", + "SkillDesc": "升华一个雕塑中纯美的灵魂,使被灵魂升华的雕塑技能效果增强并立即行动。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401405, + "SkillName": "纯美的勇气赞歌", + "SkillDesc": "对我方全体造成物理属性伤害。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401406, + "SkillName": "罪与净化", + "SkillDesc": "升华敌方全体雕塑中纯美的灵魂,使被灵魂升华的雕塑技能效果增强。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401407, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401408, + "SkillName": "骑士团", + "SkillDesc": "召唤4个【枪尖】。如果场上已经有雕塑,回复其全部生命值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401410, + "SkillName": "堂皇的殉身", + "SkillDesc": "每次使用【纯美的勇气赞歌】后,使自身造成的伤害提高,伤害提高效果可叠加。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3024014, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024014, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024014, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024014, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024014, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024014, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024014, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3024020": { + "Id": 3024020, + "Name": "「星核猎手」萨姆", + "Desc": "「星核猎手」的一员,身着沉重装甲的神秘战士。他的铁甲能够释放炽焰,点燃战场,发动烈火般的攻势。", + "MonsterCampID": 5, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4650, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 600, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3024020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402001, + "SkillName": "BHF-轰炎推进", + "SkillDesc": "对指定我方单体造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402002, + "SkillName": "BHF-天火", + "SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402003, + "SkillName": "BBHF-焦土作战", + "SkillDesc": "对我方全体造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402004, + "SkillName": "DHGDR-次级燃烧", + "SkillDesc": "消耗自身生命值,进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强,但所有攻击会消耗自身生命值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402005, + "SkillName": "DHGDR-超新星过载", + "SkillDesc": "对我方全体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402006, + "SkillName": "SGE-熔火垓心", + "SkillDesc": "进入【次级燃烧】后使场地燃烧,同时燃烧我方的战技点;我方消耗燃烧的战技点时会消耗生命值,同时额外造成等同于原伤害一定比例的固定数值火属性伤害,并且接受自身之外的治疗时,生命值回复量大幅降低。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402007, + "SkillName": "SGE-熔火引擎", + "SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】,被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】,【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时,萨姆受到的伤害提高,并恢复我方所有战技点。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.45000000041909516, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402001, + "SkillName": "BHF-轰炎推进", + "SkillDesc": "对指定我方单体造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402002, + "SkillName": "BHF-天火", + "SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402003, + "SkillName": "BBHF-焦土作战", + "SkillDesc": "对我方全体造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402004, + "SkillName": "DHGDR-次级燃烧", + "SkillDesc": "消耗自身生命值,进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强,但所有攻击会消耗自身生命值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402005, + "SkillName": "DHGDR-超新星过载", + "SkillDesc": "对我方全体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402006, + "SkillName": "SGE-熔火垓心", + "SkillDesc": "进入【次级燃烧】后使场地燃烧,同时燃烧我方的战技点;我方消耗燃烧的战技点时会消耗生命值,同时额外造成等同于原伤害一定比例的固定数值火属性伤害,并且接受自身之外的治疗时,生命值回复量大幅降低。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402007, + "SkillName": "SGE-熔火引擎", + "SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】,被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】,【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时,萨姆受到的伤害提高,并恢复我方所有战技点。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402002, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.4600000004284084, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402001, + "SkillName": "BHF-轰炎推进", + "SkillDesc": "对指定我方单体造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402002, + "SkillName": "BHF-天火", + "SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402003, + "SkillName": "BBHF-焦土作战", + "SkillDesc": "对我方全体造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402004, + "SkillName": "DHGDR-次级燃烧", + "SkillDesc": "消耗自身生命值,进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强,但所有攻击会消耗自身生命值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402005, + "SkillName": "DHGDR-超新星过载", + "SkillDesc": "对我方全体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402006, + "SkillName": "SGE-熔火垓心", + "SkillDesc": "进入【次级燃烧】后使场地燃烧,同时燃烧我方的战技点;我方消耗燃烧的战技点时会消耗生命值,同时额外造成等同于原伤害一定比例的固定数值火属性伤害,并且接受自身之外的治疗时,生命值回复量大幅降低。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402007, + "SkillName": "SGE-熔火引擎", + "SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】,被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】,【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时,萨姆受到的伤害提高,并恢复我方所有战技点。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402001, + "SkillName": "BHF-轰炎推进", + "SkillDesc": "对指定我方单体造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402002, + "SkillName": "BHF-天火", + "SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402003, + "SkillName": "BBHF-焦土作战", + "SkillDesc": "对我方全体造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402004, + "SkillName": "DHGDR-次级燃烧", + "SkillDesc": "消耗自身生命值,进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强,但所有攻击会消耗自身生命值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402005, + "SkillName": "DHGDR-超新星过载", + "SkillDesc": "对我方全体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402006, + "SkillName": "SGE-熔火垓心", + "SkillDesc": "进入【次级燃烧】后使场地燃烧,同时燃烧我方的战技点;我方消耗燃烧的战技点时会消耗生命值,同时额外造成等同于原伤害一定比例的固定数值火属性伤害,并且接受自身之外的治疗时,生命值回复量大幅降低。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402007, + "SkillName": "SGE-熔火引擎", + "SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】,被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】,【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时,萨姆受到的伤害提高,并恢复我方所有战技点。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8800000008195639, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402001, + "SkillName": "BHF-轰炎推进", + "SkillDesc": "对指定我方单体造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402002, + "SkillName": "BHF-天火", + "SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402003, + "SkillName": "BBHF-焦土作战", + "SkillDesc": "对我方全体造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402004, + "SkillName": "DHGDR-次级燃烧", + "SkillDesc": "消耗自身生命值,进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强,但所有攻击会消耗自身生命值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402005, + "SkillName": "DHGDR-超新星过载", + "SkillDesc": "对我方全体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402006, + "SkillName": "SGE-熔火垓心", + "SkillDesc": "进入【次级燃烧】后使场地燃烧,同时燃烧我方的战技点;我方消耗燃烧的战技点时会消耗生命值,同时额外造成等同于原伤害一定比例的固定数值火属性伤害,并且接受自身之外的治疗时,生命值回复量大幅降低。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402007, + "SkillName": "SGE-熔火引擎", + "SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】,被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】,【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时,萨姆受到的伤害提高,并恢复我方所有战技点。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402001, + "SkillName": "BHF-轰炎推进", + "SkillDesc": "对指定我方单体造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402002, + "SkillName": "BHF-天火", + "SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402003, + "SkillName": "BBHF-焦土作战", + "SkillDesc": "对我方全体造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402004, + "SkillName": "DHGDR-次级燃烧", + "SkillDesc": "消耗自身生命值,进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强,但所有攻击会消耗自身生命值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402005, + "SkillName": "DHGDR-超新星过载", + "SkillDesc": "对我方全体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402006, + "SkillName": "SGE-熔火垓心", + "SkillDesc": "进入【次级燃烧】后使场地燃烧,同时燃烧我方的战技点;我方消耗燃烧的战技点时会消耗生命值,同时额外造成等同于原伤害一定比例的固定数值火属性伤害,并且接受自身之外的治疗时,生命值回复量大幅降低。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402007, + "SkillName": "SGE-熔火引擎", + "SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】,被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】,【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时,萨姆受到的伤害提高,并恢复我方所有战技点。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6500000006053597, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402001, + "SkillName": "BHF-轰炎推进", + "SkillDesc": "对指定我方单体造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402002, + "SkillName": "BHF-天火", + "SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402003, + "SkillName": "BBHF-焦土作战", + "SkillDesc": "对我方全体造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402004, + "SkillName": "DHGDR-次级燃烧", + "SkillDesc": "消耗自身生命值,进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强,但所有攻击会消耗自身生命值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402005, + "SkillName": "DHGDR-超新星过载", + "SkillDesc": "对我方全体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402006, + "SkillName": "SGE-熔火垓心", + "SkillDesc": "进入【次级燃烧】后使场地燃烧,同时燃烧我方的战技点;我方消耗燃烧的战技点时会消耗生命值,同时额外造成等同于原伤害一定比例的固定数值火属性伤害,并且接受自身之外的治疗时,生命值回复量大幅降低。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402007, + "SkillName": "SGE-熔火引擎", + "SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】,被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】,【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时,萨姆受到的伤害提高,并恢复我方所有战技点。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402001, + "SkillName": "BHF-轰炎推进", + "SkillDesc": "对指定我方单体造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402002, + "SkillName": "BHF-天火", + "SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402003, + "SkillName": "BBHF-焦土作战", + "SkillDesc": "对我方全体造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402004, + "SkillName": "DHGDR-次级燃烧", + "SkillDesc": "消耗自身生命值,进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强,但所有攻击会消耗自身生命值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402005, + "SkillName": "DHGDR-超新星过载", + "SkillDesc": "对我方全体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402006, + "SkillName": "SGE-熔火垓心", + "SkillDesc": "进入【次级燃烧】后使场地燃烧,同时燃烧我方的战技点;我方消耗燃烧的战技点时会消耗生命值,同时额外造成等同于原伤害一定比例的固定数值火属性伤害,并且接受自身之外的治疗时,生命值回复量大幅降低。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402007, + "SkillName": "SGE-熔火引擎", + "SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】,被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】,【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时,萨姆受到的伤害提高,并恢复我方所有战技点。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.40000000037252903, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402001, + "SkillName": "BHF-轰炎推进", + "SkillDesc": "对指定我方单体造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402002, + "SkillName": "BHF-天火", + "SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402003, + "SkillName": "BBHF-焦土作战", + "SkillDesc": "对我方全体造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402004, + "SkillName": "DHGDR-次级燃烧", + "SkillDesc": "消耗自身生命值,进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强,但所有攻击会消耗自身生命值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402005, + "SkillName": "DHGDR-超新星过载", + "SkillDesc": "对我方全体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402006, + "SkillName": "SGE-熔火垓心", + "SkillDesc": "进入【次级燃烧】后使场地燃烧,同时燃烧我方的战技点;我方消耗燃烧的战技点时会消耗生命值,同时额外造成等同于原伤害一定比例的固定数值火属性伤害,并且接受自身之外的治疗时,生命值回复量大幅降低。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402007, + "SkillName": "SGE-熔火引擎", + "SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】,被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】,【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时,萨姆受到的伤害提高,并恢复我方所有战技点。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3024020, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024020, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024020, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024020, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024020, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024020, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024020, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3024021": { + "Id": 3024021, + "Name": "「星核猎手」萨姆", + "Desc": "「星核猎手」的一员,身着沉重装甲的神秘战士。他的铁甲能够释放炽焰,点燃战场,发动烈火般的攻势。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 7207.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3024021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402101, + "SkillName": "BHF-轰炎推进", + "SkillDesc": "对指定我方单体造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402102, + "SkillName": "BHF-天火", + "SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402103, + "SkillName": "BBHF-焦土作战", + "SkillDesc": "对我方全体造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402104, + "SkillName": "DHGDR-次级燃烧", + "SkillDesc": "消耗自身生命值,进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强,但所有攻击会消耗自身生命值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402105, + "SkillName": "DHGDR-超新星过载", + "SkillDesc": "对我方全体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402106, + "SkillName": "SGE-熔火垓心", + "SkillDesc": "进入【次级燃烧】后使场地燃烧,同时燃烧我方的战技点;我方消耗燃烧的战技点时会消耗生命值,同时额外造成等同于原伤害一定比例的固定数值火属性伤害,并且接受自身之外的治疗时,生命值回复量大幅降低。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402107, + "SkillName": "SGE-熔火引擎", + "SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】,被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】,【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时,萨姆受到的伤害提高,并恢复我方所有战技点。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3024021, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024021, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024021, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024021, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024021, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024021, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024021, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3024022": { + "Id": 3024022, + "Name": "「星核猎手」萨姆", + "Desc": "「星核猎手」的一员,身着沉重装甲的神秘战士。他的铁甲能够释放炽焰,点燃战场,发动烈火般的攻势。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 7207.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3024022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402201, + "SkillName": "BHF-轰炎推进", + "SkillDesc": "对指定我方单体造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402202, + "SkillName": "BHF-天火", + "SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402203, + "SkillName": "BBHF-焦土作战", + "SkillDesc": "对我方全体造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402204, + "SkillName": "DHGDR-次级燃烧", + "SkillDesc": "消耗自身生命值,进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强,但所有攻击会消耗自身生命值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402205, + "SkillName": "DHGDR-超新星过载", + "SkillDesc": "对我方全体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402206, + "SkillName": "SGE-熔火垓心", + "SkillDesc": "进入【次级燃烧】后使场地燃烧,同时燃烧我方的战技点;我方消耗燃烧的战技点时会消耗生命值,同时额外造成等同于原伤害一定比例的固定数值火属性伤害,并且接受自身之外的治疗时,生命值回复量大幅降低。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402207, + "SkillName": "SGE-熔火引擎", + "SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】,被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】,【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时,萨姆受到的伤害提高,并恢复我方所有战技点。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.161290000891313, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 80, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402201, + "SkillName": "BHF-轰炎推进", + "SkillDesc": "对指定我方单体造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402202, + "SkillName": "BHF-天火", + "SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402203, + "SkillName": "BBHF-焦土作战", + "SkillDesc": "对我方全体造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402204, + "SkillName": "DHGDR-次级燃烧", + "SkillDesc": "消耗自身生命值,进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强,但所有攻击会消耗自身生命值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402205, + "SkillName": "DHGDR-超新星过载", + "SkillDesc": "对我方全体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402206, + "SkillName": "SGE-熔火垓心", + "SkillDesc": "进入【次级燃烧】后使场地燃烧,同时燃烧我方的战技点;我方消耗燃烧的战技点时会消耗生命值,同时额外造成等同于原伤害一定比例的固定数值火属性伤害,并且接受自身之外的治疗时,生命值回复量大幅降低。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402207, + "SkillName": "SGE-熔火引擎", + "SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】,被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】,【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时,萨姆受到的伤害提高,并恢复我方所有战技点。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4645160005893558, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402201, + "SkillName": "BHF-轰炎推进", + "SkillDesc": "对指定我方单体造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402202, + "SkillName": "BHF-天火", + "SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402203, + "SkillName": "BBHF-焦土作战", + "SkillDesc": "对我方全体造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402204, + "SkillName": "DHGDR-次级燃烧", + "SkillDesc": "消耗自身生命值,进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强,但所有攻击会消耗自身生命值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402205, + "SkillName": "DHGDR-超新星过载", + "SkillDesc": "对我方全体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402206, + "SkillName": "SGE-熔火垓心", + "SkillDesc": "进入【次级燃烧】后使场地燃烧,同时燃烧我方的战技点;我方消耗燃烧的战技点时会消耗生命值,同时额外造成等同于原伤害一定比例的固定数值火属性伤害,并且接受自身之外的治疗时,生命值回复量大幅降低。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402207, + "SkillName": "SGE-熔火引擎", + "SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】,被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】,【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时,萨姆受到的伤害提高,并恢复我方所有战技点。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402201, + "SkillName": "BHF-轰炎推进", + "SkillDesc": "对指定我方单体造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402202, + "SkillName": "BHF-天火", + "SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402203, + "SkillName": "BBHF-焦土作战", + "SkillDesc": "对我方全体造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402204, + "SkillName": "DHGDR-次级燃烧", + "SkillDesc": "消耗自身生命值,进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强,但所有攻击会消耗自身生命值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402205, + "SkillName": "DHGDR-超新星过载", + "SkillDesc": "对我方全体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402206, + "SkillName": "SGE-熔火垓心", + "SkillDesc": "进入【次级燃烧】后使场地燃烧,同时燃烧我方的战技点;我方消耗燃烧的战技点时会消耗生命值,同时额外造成等同于原伤害一定比例的固定数值火属性伤害,并且接受自身之外的治疗时,生命值回复量大幅降低。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402207, + "SkillName": "SGE-熔火引擎", + "SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】,被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】,【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时,萨姆受到的伤害提高,并恢复我方所有战技点。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402204, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.1935480006504804, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402201, + "SkillName": "BHF-轰炎推进", + "SkillDesc": "对指定我方单体造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402202, + "SkillName": "BHF-天火", + "SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402203, + "SkillName": "BBHF-焦土作战", + "SkillDesc": "对我方全体造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402204, + "SkillName": "DHGDR-次级燃烧", + "SkillDesc": "消耗自身生命值,进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强,但所有攻击会消耗自身生命值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402205, + "SkillName": "DHGDR-超新星过载", + "SkillDesc": "对我方全体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402206, + "SkillName": "SGE-熔火垓心", + "SkillDesc": "进入【次级燃烧】后使场地燃烧,同时燃烧我方的战技点;我方消耗燃烧的战技点时会消耗生命值,同时额外造成等同于原伤害一定比例的固定数值火属性伤害,并且接受自身之外的治疗时,生命值回复量大幅降低。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402207, + "SkillName": "SGE-熔火引擎", + "SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】,被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】,【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时,萨姆受到的伤害提高,并恢复我方所有战技点。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3024022, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024022, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024022, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024022, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024022, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024022, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024022, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3024023": { + "Id": 3024023, + "Name": "「星核猎手」萨姆(完整)", + "Desc": "代码受到影响后的完整投影。参照本体为「星核猎手」的一员,身着沉重装甲的神秘战士。他的铁甲能够释放炽焰,点燃战场,发动烈火般的攻势。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1488, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3024023, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402301, + "SkillName": "BHF-轰炎推进", + "SkillDesc": "对指定我方单体造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402302, + "SkillName": "BHF-轰炎推进", + "SkillDesc": "对指定我方单体造成少量火属性伤害,并锁定目标,下次行动对其施放【DHGDR-流火飞烬】。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402303, + "SkillName": "BHF-天火", + "SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402304, + "SkillName": "BBHF-焦土作战", + "SkillDesc": "对我方全体造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402305, + "SkillName": "DHGDR-次级燃烧", + "SkillDesc": "消耗自身生命值,进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强,但所有攻击会消耗自身生命值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402306, + "SkillName": "DHGDR-超新星过载", + "SkillDesc": "对我方全体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402307, + "SkillName": "SGE-熔火垓心", + "SkillDesc": "进入【次级燃烧】后使场地燃烧,同时燃烧我方的战技点;我方消耗燃烧的战技点时会消耗生命值,同时额外造成等同于原伤害一定比例的固定数值火属性伤害,并且接受自身之外的治疗时,生命值回复量大幅降低。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402308, + "SkillName": "SGE-熔火引擎", + "SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】,被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】,【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时,萨姆受到的伤害提高,并恢复我方所有战技点。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402309, + "SkillName": "DHGDR-流火飞烬", + "SkillDesc": "对我方单体造成火属性伤害。释放技能时【熔火能量】层数越高,伤害越高。", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 302402310, + "SkillName": "SEG-聚热升级", + "SkillDesc": "每当萨姆因为【次级燃烧】的效果,在攻击时损失生命值时,自身造成的伤害提高。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402311, + "SkillName": "SEG-温压力场", + "SkillDesc": "我方角色使用燃烧战技点或受到【灼烧】伤害后,将使我方陷入【焚身】状态。当萨姆解除【次级燃烧】时,【焚身】效果将被移除。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9375000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402301, + "SkillName": "BHF-轰炎推进", + "SkillDesc": "对指定我方单体造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402302, + "SkillName": "BHF-轰炎推进", + "SkillDesc": "对指定我方单体造成少量火属性伤害,并锁定目标,下次行动对其施放【DHGDR-流火飞烬】。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402303, + "SkillName": "BHF-天火", + "SkillDesc": "对指定我方单体及其相邻目标造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402304, + "SkillName": "BBHF-焦土作战", + "SkillDesc": "对我方全体造成少量火属性伤害。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402305, + "SkillName": "DHGDR-次级燃烧", + "SkillDesc": "消耗自身生命值,进入【次级燃烧】并解除【弱点无效】效果。进入【次级燃烧】后自身大幅增强,但所有攻击会消耗自身生命值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402306, + "SkillName": "DHGDR-超新星过载", + "SkillDesc": "对我方全体造成火属性伤害,并大概率使受到攻击的我方目标陷入灼烧状态。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402307, + "SkillName": "SGE-熔火垓心", + "SkillDesc": "进入【次级燃烧】后使场地燃烧,同时燃烧我方的战技点;我方消耗燃烧的战技点时会消耗生命值,同时额外造成等同于原伤害一定比例的固定数值火属性伤害,并且接受自身之外的治疗时,生命值回复量大幅降低。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402308, + "SkillName": "SGE-熔火引擎", + "SkillDesc": "萨姆在【次级燃烧】下拥有【熔火能量】,被攻击时若此次攻击消耗了战技点则削减对应数量的【熔火能量】,【熔火能量】耗尽或被弱点击破时解除【次级燃烧】。解除【次级燃烧】时,萨姆受到的伤害提高,并恢复我方所有战技点。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402309, + "SkillName": "DHGDR-流火飞烬", + "SkillDesc": "对我方单体造成火属性伤害。释放技能时【熔火能量】层数越高,伤害越高。", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 302402310, + "SkillName": "SEG-聚热升级", + "SkillDesc": "每当萨姆因为【次级燃烧】的效果,在攻击时损失生命值时,自身造成的伤害提高。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402311, + "SkillName": "SEG-温压力场", + "SkillDesc": "我方角色使用燃烧战技点或受到【灼烧】伤害后,将使我方陷入【焚身】状态。当萨姆解除【次级燃烧】时,【焚身】效果将被移除。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3024023, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024023, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024023, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024023, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024023, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024023, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024023, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3025010": { + "Id": 3025010, + "Name": "「齐响诗班」神主日", + "Desc": "「齐响诗班」众愿之多米尼克斯,是为「同谐」希佩的众相化身之一,因「秩序」的干扰展现出不同以往的面貌。作为集群意识对愿望的回应,他指挥的颂歌能依照万千愿望重塑世界,建立新的法则,而所有许愿者都会成为其力量的来源。", + 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"对我方全体造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501403, + "SkillName": "在梦中的", + "SkillDesc": "使指定我方单体大概率陷入【异梦】状态。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501404, + "SkillName": "渐快", + "SkillDesc": "进入蓄力状态,下回合施放【翩翩起舞的】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501405, + "SkillName": "渐强", + "SkillDesc": "进入蓄力状态,下回合施放【暴风骤雨的】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501406, + "SkillName": "翩翩起舞的", + "SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败。技能施放后,恢复「旧梦的回声」的韧性。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501407, + "SkillName": "翩翩起舞的", + "SkillDesc": "使所有可以行动的「旧梦的回声」对指定我方单体造成虚数属性伤害。若没有可以行动的「旧梦的回声」则本技能施放失败。技能施放后,恢复「旧梦的回声」的韧性。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501408, + "SkillName": "暴风骤雨的", + "SkillDesc": "对我方全体造成虚数属性伤害,并使所有可以行动的「旧梦的回声」对我方全体造成虚数属性伤害。技能施放后,恢复「旧梦的回声」的韧性。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 302501409, + "SkillName": "渐宽广", + "SkillDesc": "使自身进入【尔在光明中】状态,获得护盾,造成的伤害提高,受到的伤害降低,且韧性无法被削减。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501410, + "SkillName": "有如大梦", + "SkillDesc": "「『齐响诗班』神主日」召唤四个「旧梦的回声」,「旧梦的回声」受到的伤害均由「『齐响诗班』神主日」承受。自身和「旧梦的回声」受到弱点击破时,行动额外延后。且自身每层韧性被击破后,对我方施加【在光明中行】。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3025014, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025014, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025014, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025014, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025014, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025014, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025014, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4012010": { + "Id": 4012010, + "Name": "天谴斗士", + "Desc": "由「纷争」雕琢的泰坦眷属,流淌着尼卡多利的金血。刚猛的身躯是军阵的盾牌,以坚石之身阻隔敌军,以粗大臂膀搬运战场的口粮,也常被悬锋的士兵当作练武的对象。", + "MonsterCampID": 12, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 241.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4012010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "第三轨道的冲撞", + "SkillDesc": "对指定我方单体造成物理属性伤害,自身【战甲】层数不为0时,有概率使目标陷入【震荡】状态,自身【战甲】层数为0时,使自身陷入【震荡】状态。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "第三轨道的冲撞", + "SkillDesc": "对指定我方单体造成物理属性伤害,自身【战甲】层数不为0时,有概率使目标陷入【震荡】状态,自身【战甲】层数为0时,使自身陷入【震荡】状态。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "第三轨道的冲撞", + "SkillDesc": "对指定我方单体造成物理属性伤害,自身【战甲】层数不为0时,有概率使目标陷入【震荡】状态,自身【战甲】层数为0时,使自身陷入【震荡】状态。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.8461540008429438, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "第三轨道的冲撞", + "SkillDesc": "对指定我方单体造成物理属性伤害,自身【战甲】层数不为0时,有概率使目标陷入【震荡】状态,自身【战甲】层数为0时,使自身陷入【震荡】状态。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.7692310004495084, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "第三轨道的冲撞", + "SkillDesc": "对指定我方单体造成物理属性伤害,自身【战甲】层数不为0时,有概率使目标陷入【震荡】状态,自身【战甲】层数为0时,使自身陷入【震荡】状态。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.692308000754565, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "第三轨道的冲撞", + "SkillDesc": "对指定我方单体造成物理属性伤害,自身【战甲】层数不为0时,有概率使目标陷入【震荡】状态,自身【战甲】层数为0时,使自身陷入【震荡】状态。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "第三轨道的冲撞", + "SkillDesc": "对指定我方单体造成物理属性伤害,自身【战甲】层数不为0时,有概率使目标陷入【震荡】状态,自身【战甲】层数为0时,使自身陷入【震荡】状态。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "第三轨道的冲撞", + "SkillDesc": "对指定我方单体造成物理属性伤害,自身【战甲】层数不为0时,有概率使目标陷入【震荡】状态,自身【战甲】层数为0时,使自身陷入【震荡】状态。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "第三轨道的冲撞", + "SkillDesc": "对指定我方单体造成物理属性伤害,自身【战甲】层数不为0时,有概率使目标陷入【震荡】状态,自身【战甲】层数为0时,使自身陷入【震荡】状态。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": 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"SkillDesc": "对指定我方单体造成物理属性伤害,自身【战甲】层数不为0时,有概率使目标陷入【震荡】状态,自身【战甲】层数为0时,使自身陷入【震荡】状态。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": 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"像威猛暴怒的雄狮", + "SkillDesc": "进入蓄力状态,下回合使用【在滔滔血海中沉溺】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301004, + "SkillName": "在滔滔血海中沉溺", + "SkillDesc": "吸收【天谴斗士】,随后对我方全体造成大量虚数属性伤害并施加【易伤】效果,伤害和【易伤】效果由目标平均分摊,吸收的【天谴斗士】数量越多,造成的伤害越高。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301005, + "SkillName": "快从坟墓中苏生", + "SkillDesc": "召唤【天谴斗士】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301006, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4166670008562505, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + 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"吸收【天谴斗士】,随后对我方全体造成大量虚数属性伤害并施加【易伤】效果,伤害和【易伤】效果由目标平均分摊,吸收的【天谴斗士】数量越多,造成的伤害越高。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301005, + "SkillName": "快从坟墓中苏生", + "SkillDesc": "召唤【天谴斗士】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301006, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8888890014495701, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301001, + "SkillName": "从天帷斩向黎明", + "SkillDesc": "从我方队伍左侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301002, + "SkillName": "从黎明杀往天帷", + "SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301003, + "SkillName": "像威猛暴怒的雄狮", + "SkillDesc": "进入蓄力状态,下回合使用【在滔滔血海中沉溺】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301004, + "SkillName": "在滔滔血海中沉溺", + "SkillDesc": "吸收【天谴斗士】,随后对我方全体造成大量虚数属性伤害并施加【易伤】效果,伤害和【易伤】效果由目标平均分摊,吸收的【天谴斗士】数量越多,造成的伤害越高。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301005, + "SkillName": "快从坟墓中苏生", + "SkillDesc": "召唤【天谴斗士】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301006, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.33333300054073334, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301001, + "SkillName": "从天帷斩向黎明", + "SkillDesc": "从我方队伍左侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301002, + "SkillName": "从黎明杀往天帷", + "SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301003, + "SkillName": "像威猛暴怒的雄狮", + "SkillDesc": "进入蓄力状态,下回合使用【在滔滔血海中沉溺】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301004, + "SkillName": "在滔滔血海中沉溺", + "SkillDesc": "吸收【天谴斗士】,随后对我方全体造成大量虚数属性伤害并施加【易伤】效果,伤害和【易伤】效果由目标平均分摊,吸收的【天谴斗士】数量越多,造成的伤害越高。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301005, + "SkillName": "快从坟墓中苏生", + "SkillDesc": "召唤【天谴斗士】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301006, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -31.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301001, + "SkillName": "从天帷斩向黎明", + "SkillDesc": "从我方队伍左侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301002, + "SkillName": "从黎明杀往天帷", + "SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301003, + "SkillName": "像威猛暴怒的雄狮", + "SkillDesc": "进入蓄力状态,下回合使用【在滔滔血海中沉溺】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301004, + "SkillName": "在滔滔血海中沉溺", + "SkillDesc": "吸收【天谴斗士】,随后对我方全体造成大量虚数属性伤害并施加【易伤】效果,伤害和【易伤】效果由目标平均分摊,吸收的【天谴斗士】数量越多,造成的伤害越高。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301005, + "SkillName": "快从坟墓中苏生", + "SkillDesc": "召唤【天谴斗士】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301006, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301001, + "SkillName": "从天帷斩向黎明", + "SkillDesc": "从我方队伍左侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301002, + "SkillName": "从黎明杀往天帷", + "SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301003, + "SkillName": "像威猛暴怒的雄狮", + "SkillDesc": "进入蓄力状态,下回合使用【在滔滔血海中沉溺】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301004, + "SkillName": "在滔滔血海中沉溺", + "SkillDesc": "吸收【天谴斗士】,随后对我方全体造成大量虚数属性伤害并施加【易伤】效果,伤害和【易伤】效果由目标平均分摊,吸收的【天谴斗士】数量越多,造成的伤害越高。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301005, + "SkillName": "快从坟墓中苏生", + "SkillDesc": "召唤【天谴斗士】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301006, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5555560009088367, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301001, + "SkillName": "从天帷斩向黎明", + "SkillDesc": "从我方队伍左侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301002, + "SkillName": "从黎明杀往天帷", + "SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301003, + "SkillName": "像威猛暴怒的雄狮", + "SkillDesc": "进入蓄力状态,下回合使用【在滔滔血海中沉溺】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301004, + "SkillName": "在滔滔血海中沉溺", + "SkillDesc": "吸收【天谴斗士】,随后对我方全体造成大量虚数属性伤害并施加【易伤】效果,伤害和【易伤】效果由目标平均分摊,吸收的【天谴斗士】数量越多,造成的伤害越高。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301005, + "SkillName": "快从坟墓中苏生", + "SkillDesc": "召唤【天谴斗士】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301006, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301001, + "SkillName": "从天帷斩向黎明", + "SkillDesc": "从我方队伍左侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301002, + "SkillName": "从黎明杀往天帷", + "SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301003, + "SkillName": "像威猛暴怒的雄狮", + "SkillDesc": "进入蓄力状态,下回合使用【在滔滔血海中沉溺】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301004, + "SkillName": "在滔滔血海中沉溺", + "SkillDesc": "吸收【天谴斗士】,随后对我方全体造成大量虚数属性伤害并施加【易伤】效果,伤害和【易伤】效果由目标平均分摊,吸收的【天谴斗士】数量越多,造成的伤害越高。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301005, + "SkillName": "快从坟墓中苏生", + "SkillDesc": "召唤【天谴斗士】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301006, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4013010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + } + ] + }, + "4013011": { + "Id": 4013011, + "Name": "天谴先锋", + "Desc": "由「纷争」雕琢的泰坦眷属,流淌着尼卡多利的金血,能承载泰坦灵魂的强大造物。以巨剑抵挡黑潮的侵袭,亦会用巨剑带来战争的侵袭。\\n天谴先锋会献祭弱小的眷属,以此暴行换得泰坦的天罚。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 93000, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 132, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4013011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301101, + "SkillName": "从天帷斩向黎明", + "SkillDesc": "从我方队伍左侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301102, + "SkillName": "从黎明杀往天帷", + "SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301103, + "SkillName": "像威猛暴怒的雄狮", + "SkillDesc": "进入蓄力状态,并吸收相邻目标,下回合使用【在滔滔血海中沉溺】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301104, + "SkillName": "在滔滔血海中沉溺", + "SkillDesc": "对我方全体造成大量虚数属性伤害并施加【易伤】效果,伤害和【易伤】效果由目标平均分摊。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301105, + "SkillName": "快从坟墓中苏生", + "SkillDesc": "召唤【天谴斗士】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301106, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,可使自身受到的伤害降低。受到攻击后减少1层自身【战甲】,减少到0层时立即施放【像威猛暴怒的雄狮】。吸收到目标后对全体敌人造成大量虚数属性伤害,并使破坏【战甲】的我方目标恢复能量。【战甲】被破坏后,自身受到攻击时额外受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -39.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301101, + "SkillName": "从天帷斩向黎明", + "SkillDesc": "从我方队伍左侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301102, + "SkillName": "从黎明杀往天帷", + "SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301103, + "SkillName": "像威猛暴怒的雄狮", + "SkillDesc": "进入蓄力状态,并吸收相邻目标,下回合使用【在滔滔血海中沉溺】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301104, + "SkillName": "在滔滔血海中沉溺", + "SkillDesc": "对我方全体造成大量虚数属性伤害并施加【易伤】效果,伤害和【易伤】效果由目标平均分摊。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301105, + "SkillName": "快从坟墓中苏生", + "SkillDesc": "召唤【天谴斗士】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301106, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,可使自身受到的伤害降低。受到攻击后减少1层自身【战甲】,减少到0层时立即施放【像威猛暴怒的雄狮】。吸收到目标后对全体敌人造成大量虚数属性伤害,并使破坏【战甲】的我方目标恢复能量。【战甲】被破坏后,自身受到攻击时额外受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4013011, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013011, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013011, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013011, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013011, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013011, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013011, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + } + ] + }, + "4013012": { + "Id": 4013012, + "Name": "天谴先锋", + "Desc": "由「纷争」雕琢的泰坦眷属,流淌着尼卡多利的金血,能承载泰坦灵魂的强大造物。以巨剑抵挡黑潮的侵袭,亦会用巨剑带来战争的侵袭。\\n天谴先锋会献祭弱小的眷属,以此暴行换得泰坦的天罚。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1674, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 132, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4013012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301201, + "SkillName": "从天帷斩向黎明", + "SkillDesc": "从我方队伍左侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301202, + "SkillName": "从黎明杀往天帷", + "SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301203, + "SkillName": "像威猛暴怒的雄狮", + "SkillDesc": "进入蓄力状态,下回合使用【在滔滔血海中沉溺】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301204, + "SkillName": "在滔滔血海中沉溺", + "SkillDesc": "对我方全体造成大量虚数属性伤害并施加【易伤】效果,伤害和【易伤】效果由目标平均分摊。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301205, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.583333000773564, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301201, + "SkillName": "从天帷斩向黎明", + "SkillDesc": "从我方队伍左侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301202, + "SkillName": "从黎明杀往天帷", + "SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301203, + "SkillName": "像威猛暴怒的雄狮", + "SkillDesc": "进入蓄力状态,下回合使用【在滔滔血海中沉溺】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301204, + "SkillName": "在滔滔血海中沉溺", + "SkillDesc": "对我方全体造成大量虚数属性伤害并施加【易伤】效果,伤害和【易伤】效果由目标平均分摊。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301205, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4013012, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013012, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013012, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { 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}, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013012, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + } + ] + }, + "4013013": { + "Id": 4013013, + "Name": "天谴先锋(错误)", + "Desc": "代码受到影响后的错误投影。参照本体为由「纷争」雕琢的泰坦眷属,流淌着尼卡多利的金血,能承载泰坦灵魂的强大造物。以巨剑抵挡黑潮的侵袭,亦会用巨剑带来战争的侵袭。\\n天谴先锋会献祭弱小的眷属,以此暴行换得泰坦的天罚。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1674, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 132, + "StanceBase": 480, + "StanceCount": 1, + 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"从黎明杀往天帷", + "SkillDesc": "从我方队伍右侧起横扫攻击我方3个连续目标,造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301303, + "SkillName": "像威猛暴怒的雄狮", + "SkillDesc": "进入蓄力状态,下回合使用【在滔滔血海中沉溺】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301304, + "SkillName": "在滔滔血海中沉溺", + "SkillDesc": "吸收【天谴斗士】,随后对我方全体造成大量虚数属性伤害并施加【易伤】效果,伤害和【易伤】效果由目标平均分摊,吸收的【天谴斗士】数量越多,造成的伤害越高。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301305, + "SkillName": "快从坟墓中苏生", + "SkillDesc": "召唤【天谴斗士】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301306, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 10.277778000803664, + "SpeedModifyRatio": 1, + 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"DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301304, + "SkillName": "在滔滔血海中沉溺", + "SkillDesc": "吸收【天谴斗士】,随后对我方全体造成大量虚数属性伤害并施加【易伤】效果,伤害和【易伤】效果由目标平均分摊,吸收的【天谴斗士】数量越多,造成的伤害越高。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301305, + "SkillName": "快从坟墓中苏生", + "SkillDesc": "召唤【天谴斗士】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301306, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4013013, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013013, + "WorldLevel": 1, + "AvatarExpReward": 200, + 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+ "ID": 183007 + } + ] + } + ] + }, + "4014010": { + "Id": 4014010, + "Name": "蛮神,疯王,纷争的化身", + "Desc": "「纷争」的泰坦,在疯狂中延续疯狂的战争,乃是翁法罗斯众邦挥之不去的恐惧。\\n它也曾身负荣耀的威名,令众邦众神心怀敬意。而那敬畏它的城邦被踏碎,那赞颂它的诗篇被焚毁,只有恶名回荡在无光的末世,玷污全世之座背负的光辉。", + "MonsterCampID": 12, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3487.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 132, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + 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"那战火漫无边际", + "SkillDesc": "对我方全体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401006, + "SkillName": "点燃高山的坟堆", + "SkillDesc": "对我方全体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401007, + "SkillName": "那矛尖刺入天帷", + "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401008, + "SkillName": "令昼与夜都焚毁", + "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401009, + "SkillName": "不磨不灭的灾厄", + "SkillDesc": "对我方全体目标造成虚数属性伤害并施加【荣耀】,同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后,对自身造成大量虚数属性伤害,并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401010, + "SkillName": "千邦荡平,万军成灰", + "SkillDesc": "对我方全体造成大量虚数属性伤害,伤害由目标平均分摊。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401011, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401012, + "SkillName": "宁战死,毋荣归", + "SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加【荣耀】,每层【荣耀】提高目标造成的伤害和能量恢复效率,施放战技或终结技时可叠加【荣耀】;【蛮神,疯王,纷争的化身】下次行动后解除所有我方目标的【荣耀】状态。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401001, + "SkillName": "曾为苍穹的雷枪", + "SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401002, + "SkillName": "撕裂大地的脊髓", + "SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401003, + "SkillName": "劈断冥河的湍流", + "SkillDesc": "对指定我方单体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401004, + "SkillName": "将生者掀入死水", + "SkillDesc": "对指定我方单体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401005, + "SkillName": "那战火漫无边际", + "SkillDesc": "对我方全体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401006, + "SkillName": "点燃高山的坟堆", + "SkillDesc": "对我方全体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401007, + "SkillName": "那矛尖刺入天帷", + "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401008, + "SkillName": "令昼与夜都焚毁", + "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401009, + "SkillName": "不磨不灭的灾厄", + "SkillDesc": "对我方全体目标造成虚数属性伤害并施加【荣耀】,同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后,对自身造成大量虚数属性伤害,并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401010, + "SkillName": "千邦荡平,万军成灰", + "SkillDesc": "对我方全体造成大量虚数属性伤害,伤害由目标平均分摊。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401011, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401012, + "SkillName": "宁战死,毋荣归", + "SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加【荣耀】,每层【荣耀】提高目标造成的伤害和能量恢复效率,施放战技或终结技时可叠加【荣耀】;【蛮神,疯王,纷争的化身】下次行动后解除所有我方目标的【荣耀】状态。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401001, + "SkillName": "曾为苍穹的雷枪", + "SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401002, + "SkillName": "撕裂大地的脊髓", + "SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401003, + "SkillName": "劈断冥河的湍流", + "SkillDesc": "对指定我方单体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401004, + "SkillName": "将生者掀入死水", + "SkillDesc": "对指定我方单体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401005, + "SkillName": "那战火漫无边际", + "SkillDesc": "对我方全体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401006, + "SkillName": "点燃高山的坟堆", + "SkillDesc": "对我方全体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401007, + "SkillName": "那矛尖刺入天帷", + "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401008, + "SkillName": "令昼与夜都焚毁", + "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401009, + "SkillName": "不磨不灭的灾厄", + "SkillDesc": "对我方全体目标造成虚数属性伤害并施加【荣耀】,同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后,对自身造成大量虚数属性伤害,并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401010, + "SkillName": "千邦荡平,万军成灰", + "SkillDesc": "对我方全体造成大量虚数属性伤害,伤害由目标平均分摊。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401011, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401012, + "SkillName": "宁战死,毋荣归", + "SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加【荣耀】,每层【荣耀】提高目标造成的伤害和能量恢复效率,施放战技或终结技时可叠加【荣耀】;【蛮神,疯王,纷争的化身】下次行动后解除所有我方目标的【荣耀】状态。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 6.666667001089081, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401001, + "SkillName": "曾为苍穹的雷枪", + "SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401002, + "SkillName": "撕裂大地的脊髓", + "SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401003, + "SkillName": "劈断冥河的湍流", + "SkillDesc": "对指定我方单体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401004, + "SkillName": "将生者掀入死水", + "SkillDesc": "对指定我方单体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401005, + "SkillName": "那战火漫无边际", + "SkillDesc": "对我方全体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401006, + "SkillName": "点燃高山的坟堆", + "SkillDesc": "对我方全体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401007, + "SkillName": "那矛尖刺入天帷", + "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401008, + "SkillName": "令昼与夜都焚毁", + "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401009, + "SkillName": "不磨不灭的灾厄", + "SkillDesc": "对我方全体目标造成虚数属性伤害并施加【荣耀】,同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后,对自身造成大量虚数属性伤害,并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401010, + "SkillName": "千邦荡平,万军成灰", + "SkillDesc": "对我方全体造成大量虚数属性伤害,伤害由目标平均分摊。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401011, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401012, + "SkillName": "宁战死,毋荣归", + "SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加【荣耀】,每层【荣耀】提高目标造成的伤害和能量恢复效率,施放战技或终结技时可叠加【荣耀】;【蛮神,疯王,纷争的化身】下次行动后解除所有我方目标的【荣耀】状态。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.26666700071655214, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401001, + "SkillName": "曾为苍穹的雷枪", + "SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401002, + "SkillName": "撕裂大地的脊髓", + "SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401003, + "SkillName": "劈断冥河的湍流", + "SkillDesc": "对指定我方单体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401004, + "SkillName": "将生者掀入死水", + "SkillDesc": "对指定我方单体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401005, + "SkillName": "那战火漫无边际", + "SkillDesc": "对我方全体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401006, + "SkillName": "点燃高山的坟堆", + "SkillDesc": "对我方全体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401007, + "SkillName": "那矛尖刺入天帷", + "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401008, + "SkillName": "令昼与夜都焚毁", + "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401009, + "SkillName": "不磨不灭的灾厄", + "SkillDesc": "对我方全体目标造成虚数属性伤害并施加【荣耀】,同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后,对自身造成大量虚数属性伤害,并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401010, + "SkillName": "千邦荡平,万军成灰", + "SkillDesc": "对我方全体造成大量虚数属性伤害,伤害由目标平均分摊。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401011, + "SkillName": "城邦守护者", + "SkillDesc": 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"对我方全体目标造成虚数属性伤害并施加【荣耀】,同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后,对自身造成大量虚数属性伤害,并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401110, + "SkillName": "千邦荡平,万军成灰", + "SkillDesc": "对我方全体造成大量虚数属性伤害,伤害由目标平均分摊。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401111, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401112, + "SkillName": "宁战死,毋荣归", + "SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加【荣耀】,每层【荣耀】提高目标造成的伤害和能量恢复效率,施放战技或终结技时可叠加【荣耀】;【蛮神,疯王,纷争的化身】下次行动后解除所有我方目标的【荣耀】状态。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014012": { + "Id": 4014012, + "Name": "蛮神,疯王,纷争的化身", + "Desc": "「纷争」的泰坦,在疯狂中延续疯狂的战争,乃是翁法罗斯众邦挥之不去的恐惧。\\n它也曾身负荣耀的威名,令众邦众神心怀敬意。而那敬畏它的城邦被踏碎,那赞颂它的诗篇被焚毁,只有恶名回荡在无光的末世,玷污全世之座背负的光辉。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 5580, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401201, + "SkillName": "曾为苍穹的雷枪", + "SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401202, + "SkillName": "撕裂大地的脊髓", + "SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401203, + "SkillName": "劈断冥河的湍流", + "SkillDesc": "对指定我方单体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401204, + "SkillName": "将生者掀入死水", + "SkillDesc": "对指定我方单体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401205, + "SkillName": "那战火漫无边际", + "SkillDesc": "对我方全体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401206, + "SkillName": "点燃高山的坟堆", + "SkillDesc": "对我方全体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401207, + "SkillName": "那矛尖刺入天帷", + "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401208, + "SkillName": "令昼与夜都焚毁", + "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401209, + "SkillName": "不磨不灭的灾厄", + "SkillDesc": "对我方全体目标造成虚数属性伤害并施加【荣耀】,同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后,对自身造成大量虚数属性伤害,并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401210, + "SkillName": "千邦荡平,万军成灰", + "SkillDesc": "对我方全体造成大量虚数属性伤害,伤害由目标平均分摊。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401211, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401212, + "SkillName": "宁战死,毋荣归", + "SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加【荣耀】,每层【荣耀】提高目标造成的伤害和能量恢复效率,施放战技或终结技时可叠加【荣耀】;【蛮神,疯王,纷争的化身】下次行动后解除所有我方目标的【荣耀】状态。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401201, + "SkillName": "曾为苍穹的雷枪", + "SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401202, + "SkillName": "撕裂大地的脊髓", + "SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401203, + "SkillName": "劈断冥河的湍流", + "SkillDesc": "对指定我方单体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401204, + "SkillName": "将生者掀入死水", + "SkillDesc": "对指定我方单体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401205, + "SkillName": "那战火漫无边际", + "SkillDesc": "对我方全体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401206, + "SkillName": "点燃高山的坟堆", + "SkillDesc": "对我方全体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401207, + "SkillName": "那矛尖刺入天帷", + "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401208, + "SkillName": "令昼与夜都焚毁", + "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401209, + "SkillName": "不磨不灭的灾厄", + "SkillDesc": "对我方全体目标造成虚数属性伤害并施加【荣耀】,同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后,对自身造成大量虚数属性伤害,并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401210, + "SkillName": "千邦荡平,万军成灰", + "SkillDesc": "对我方全体造成大量虚数属性伤害,伤害由目标平均分摊。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401211, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401212, + "SkillName": "宁战死,毋荣归", + "SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加【荣耀】,每层【荣耀】提高目标造成的伤害和能量恢复效率,施放战技或终结技时可叠加【荣耀】;【蛮神,疯王,纷争的化身】下次行动后解除所有我方目标的【荣耀】状态。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.25000000023283064, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": 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"SPHitBase": 10 + }, + { + "Id": 401401206, + "SkillName": "点燃高山的坟堆", + "SkillDesc": "对我方全体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401207, + "SkillName": "那矛尖刺入天帷", + "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401208, + "SkillName": "令昼与夜都焚毁", + "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401209, + "SkillName": "不磨不灭的灾厄", + "SkillDesc": "对我方全体目标造成虚数属性伤害并施加【荣耀】,同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后,对自身造成大量虚数属性伤害,并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401210, + "SkillName": "千邦荡平,万军成灰", + "SkillDesc": "对我方全体造成大量虚数属性伤害,伤害由目标平均分摊。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401211, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401212, + "SkillName": "宁战死,毋荣归", + "SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加【荣耀】,每层【荣耀】提高目标造成的伤害和能量恢复效率,施放战技或终结技时可叠加【荣耀】;【蛮神,疯王,纷争的化身】下次行动后解除所有我方目标的【荣耀】状态。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014014": { + "Id": 4014014, + "Name": "蛮神,疯王,纷争的化身", + "Desc": "「纷争」的泰坦,在疯狂中延续疯狂的战争,乃是翁法罗斯众邦挥之不去的恐惧。\\n它也曾身负荣耀的威名,令众邦众神心怀敬意。而那敬畏它的城邦被踏碎,那赞颂它的诗篇被焚毁,只有恶名回荡在无光的末世,玷污全世之座背负的光辉。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3487.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 132, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401401, + "SkillName": "曾为苍穹的雷枪", + "SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401402, + "SkillName": "撕裂大地的脊髓", + "SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401403, + "SkillName": "劈断冥河的湍流", + "SkillDesc": "对指定我方单体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401404, + "SkillName": "将生者掀入死水", + "SkillDesc": "对指定我方单体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401405, + "SkillName": "那战火漫无边际", + "SkillDesc": "对我方全体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401406, + "SkillName": "点燃高山的坟堆", + "SkillDesc": "对我方全体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401407, + "SkillName": "那矛尖刺入天帷", + "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401408, + "SkillName": "令昼与夜都焚毁", + "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401409, + "SkillName": "不磨不灭的灾厄", + "SkillDesc": "对我方全体目标造成虚数属性伤害并施加【荣耀】,同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后,对自身造成大量虚数属性伤害,并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401410, + "SkillName": "千邦荡平,万军成灰", + "SkillDesc": "对我方全体造成大量虚数属性伤害,伤害由目标平均分摊。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401411, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401412, + "SkillName": "宁战死,毋荣归", + "SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加【荣耀】,每层【荣耀】提高目标造成的伤害和能量恢复效率,施放战技或终结技时可叠加【荣耀】;【蛮神,疯王,纷争的化身】下次行动后解除所有我方目标的【荣耀】状态。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401401, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.2000000001862645, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 12, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401401, + "SkillName": "曾为苍穹的雷枪", + "SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401402, + "SkillName": "撕裂大地的脊髓", + "SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401403, + "SkillName": "劈断冥河的湍流", + "SkillDesc": "对指定我方单体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401404, + "SkillName": "将生者掀入死水", + "SkillDesc": "对指定我方单体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401405, + "SkillName": "那战火漫无边际", + "SkillDesc": "对我方全体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401406, + "SkillName": "点燃高山的坟堆", + "SkillDesc": "对我方全体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401407, + "SkillName": "那矛尖刺入天帷", + "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401408, + "SkillName": "令昼与夜都焚毁", + "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401409, + "SkillName": "不磨不灭的灾厄", + "SkillDesc": "对我方全体目标造成虚数属性伤害并施加【荣耀】,同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后,对自身造成大量虚数属性伤害,并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401410, + "SkillName": "千邦荡平,万军成灰", + "SkillDesc": "对我方全体造成大量虚数属性伤害,伤害由目标平均分摊。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401411, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401412, + "SkillName": "宁战死,毋荣归", + "SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加【荣耀】,每层【荣耀】提高目标造成的伤害和能量恢复效率,施放战技或终结技时可叠加【荣耀】;【蛮神,疯王,纷争的化身】下次行动后解除所有我方目标的【荣耀】状态。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401402, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401401, + "SkillName": "曾为苍穹的雷枪", + "SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401402, + "SkillName": "撕裂大地的脊髓", + "SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401403, + "SkillName": "劈断冥河的湍流", + "SkillDesc": "对指定我方单体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401404, + "SkillName": "将生者掀入死水", + "SkillDesc": "对指定我方单体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401405, + "SkillName": "那战火漫无边际", + "SkillDesc": "对我方全体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401406, + "SkillName": "点燃高山的坟堆", + "SkillDesc": "对我方全体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401407, + "SkillName": "那矛尖刺入天帷", + "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401408, + "SkillName": "令昼与夜都焚毁", + "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401409, + "SkillName": "不磨不灭的灾厄", + "SkillDesc": "对我方全体目标造成虚数属性伤害并施加【荣耀】,同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后,对自身造成大量虚数属性伤害,并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401410, + "SkillName": "千邦荡平,万军成灰", + "SkillDesc": "对我方全体造成大量虚数属性伤害,伤害由目标平均分摊。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401411, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401412, + "SkillName": "宁战死,毋荣归", + "SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加【荣耀】,每层【荣耀】提高目标造成的伤害和能量恢复效率,施放战技或终结技时可叠加【荣耀】;【蛮神,疯王,纷争的化身】下次行动后解除所有我方目标的【荣耀】状态。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014014, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014014, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014014, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014014, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014014, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014014, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014014, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014015": { + "Id": 4014015, + "Name": "蛮神,疯王,纷争的化身(完整)", + "Desc": "代码受到影响后的完整投影。参照本体为「纷争」的泰坦,在疯狂中延续疯狂的战争,乃是翁法罗斯众邦挥之不去的恐惧。\\n它也曾身负荣耀的威名,令众邦众神心怀敬意。而那敬畏它的城邦被踏碎,那赞颂它的诗篇被焚毁,只有恶名回荡在无光的末世,玷污全世之座背负的光辉。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1860, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401501, + "SkillName": "曾为苍穹的雷枪", + "SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401502, + "SkillName": "撕裂大地的脊髓", + "SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401503, + "SkillName": "劈断冥河的湍流", + "SkillDesc": "对指定我方单体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401504, + "SkillName": "将生者掀入死水", + "SkillDesc": "对指定我方单体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401505, + "SkillName": "那战火漫无边际", + "SkillDesc": "对我方全体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401506, + "SkillName": "点燃高山的坟堆", + "SkillDesc": "对我方全体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401507, + "SkillName": "那矛尖刺入天帷", + "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401508, + "SkillName": "令昼与夜都焚毁", + "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401509, + "SkillName": "不磨不灭的灾厄", + "SkillDesc": "对我方全体目标造成虚数属性伤害并施加【荣耀】,同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后,对自身造成大量虚数属性伤害,并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401510, + "SkillName": "千邦荡平,万军成灰", + "SkillDesc": "对我方全体造成大量虚数属性伤害,伤害由目标平均分摊。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401511, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401512, + "SkillName": "宁战死,毋荣归", + "SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加【荣耀】,每层【荣耀】提高目标造成的伤害和能量恢复效率,施放战技或终结技时可叠加【荣耀】;【蛮神,疯王,纷争的化身】下次行动后解除所有我方目标的【荣耀】状态。【荣耀】处于最大层数时免疫控制类负面状态。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401513, + "SkillName": "弱者仰人鼻息", + "SkillDesc": "每当我方目标陷入禁锢状态时,自身造成的伤害小幅提高。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401501, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401501, + "SkillName": "曾为苍穹的雷枪", + "SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401502, + "SkillName": "撕裂大地的脊髓", + "SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401503, + "SkillName": "劈断冥河的湍流", + "SkillDesc": "对指定我方单体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401504, + "SkillName": "将生者掀入死水", + "SkillDesc": "对指定我方单体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401505, + "SkillName": "那战火漫无边际", + "SkillDesc": "对我方全体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401506, + "SkillName": "点燃高山的坟堆", + "SkillDesc": "对我方全体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401507, + "SkillName": "那矛尖刺入天帷", + "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401508, + "SkillName": "令昼与夜都焚毁", + "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401509, + "SkillName": "不磨不灭的灾厄", + "SkillDesc": "对我方全体目标造成虚数属性伤害并施加【荣耀】,同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后,对自身造成大量虚数属性伤害,并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401510, + "SkillName": "千邦荡平,万军成灰", + "SkillDesc": "对我方全体造成大量虚数属性伤害,伤害由目标平均分摊。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401511, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401512, + "SkillName": "宁战死,毋荣归", + "SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加【荣耀】,每层【荣耀】提高目标造成的伤害和能量恢复效率,施放战技或终结技时可叠加【荣耀】;【蛮神,疯王,纷争的化身】下次行动后解除所有我方目标的【荣耀】状态。【荣耀】处于最大层数时免疫控制类负面状态。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401513, + "SkillName": "弱者仰人鼻息", + "SkillDesc": "每当我方目标陷入禁锢状态时,自身造成的伤害小幅提高。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 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"LittleBoss", + "SpeedBase": 100, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401601, + "SkillName": "曾为苍穹的雷枪", + "SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401602, + "SkillName": "撕裂大地的脊髓", + "SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401603, + "SkillName": "劈断冥河的湍流", + "SkillDesc": "对指定我方单体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401604, + "SkillName": "将生者掀入死水", + "SkillDesc": "对指定我方单体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401605, + "SkillName": "那战火漫无边际", + "SkillDesc": "对我方全体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401606, + "SkillName": "点燃高山的坟堆", + "SkillDesc": "对我方全体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401607, + "SkillName": "那矛尖刺入天帷", + "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401608, + "SkillName": "令昼与夜都焚毁", + "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401609, + "SkillName": "不磨不灭的灾厄", + "SkillDesc": "对我方全体目标造成虚数属性伤害并施加【荣耀】,同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后,对自身造成大量虚数属性伤害,并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401610, + "SkillName": "千邦荡平,万军成灰", + "SkillDesc": "对我方全体造成大量虚数属性伤害,伤害由目标平均分摊。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401611, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401612, + "SkillName": "宁战死,毋荣归", + "SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加【荣耀】,每层【荣耀】提高目标造成的伤害和能量恢复效率,施放战技或终结技时可叠加【荣耀】;【冠军,卫城,纷争之主】下次行动后解除所有我方目标的【荣耀】状态。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014016, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014016, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014016, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014016, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014016, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014016, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014016, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014018": { + "Id": 4014018, + "Name": "蛮神,疯王,纷争的化身(污染)", + "Desc": "「纷争」的泰坦,在疯狂中延续疯狂的战争,乃是翁法罗斯众邦挥之不去的恐惧。\\n它也曾身负荣耀的威名,令众邦众神心怀敬意。而那敬畏它的城邦被踏碎,那赞颂它的诗篇被焚毁,只有恶名回荡在无光的末世,玷污全世之座背负的光辉。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1162.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 100, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014018, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401801, + "SkillName": "曾为苍穹的雷枪", + "SkillDesc": "对指定我方单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401802, + "SkillName": "撕裂大地的脊髓", + "SkillDesc": "对指定我方单体目标及其相邻目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401803, + "SkillName": "劈断冥河的湍流", + "SkillDesc": "对指定我方单体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401804, + "SkillName": "将生者掀入死水", + "SkillDesc": "对指定我方单体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401805, + "SkillName": "那战火漫无边际", + "SkillDesc": "对我方全体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401806, + "SkillName": "点燃高山的坟堆", + "SkillDesc": "对我方全体目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401807, + "SkillName": "那矛尖刺入天帷", + "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401808, + "SkillName": "令昼与夜都焚毁", + "SkillDesc": "连续对我方随机单体目标造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401809, + "SkillName": "不磨不灭的灾厄", + "SkillDesc": "对我方全体目标造成虚数属性伤害并施加【荣耀】,同时使自身获得【泰坦神躯】。【泰坦神躯】层数减少为0时行动延后,对自身造成大量虚数属性伤害,并为我方全体恢复能量。持有【泰坦神躯】会使下次攻击造成的伤害大幅提高并大概率使所有攻击到的目标陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401810, + "SkillName": "千邦荡平,万军成灰", + "SkillDesc": "对我方全体造成大量虚数属性伤害,伤害由目标平均分摊。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401811, + "SkillName": "城邦守护者", + "SkillDesc": "拥有一定层数的【战甲】,使自身受到的伤害降低。受到攻击后减少自身1层【战甲】,减少到0层时,【战甲】被破坏,对自身造成大量虚数属性伤害,并使自身行动延后,使破坏【战甲】的我方单位恢复能量。【战甲】被破坏后,自身受到攻击时额外再受到少量虚数属性伤害。【战甲】在自身回合结束时恢复到最大层数。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401812, + "SkillName": "宁战死,毋荣归", + "SkillDesc": "施放【不磨不灭的灾厄】时为我方全体目标施加【荣耀】,每层【荣耀】提高目标造成的伤害和能量恢复效率,施放战技或终结技时可叠加【荣耀】;【蛮神,疯王,纷争的化身】下次行动后解除所有我方目标的【荣耀】状态。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401813, + "SkillName": "悬锋战歌", + "SkillDesc": "战斗中会出现黑泥对首领进行强化。强化后【蛮神,疯王,纷争的化身(污染)】会连续多次行动。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014018, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014018, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014018, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014018, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014018, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014018, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014018, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014020": { + "Id": 4014020, + "Name": "颁赐者,千军首,天谴之矛", + "Desc": "不败者,一切战场的领主,悬锋城与废墟的王,\\n战车大匠,尸山王座,胜利父,\\n荣耀僭主,裂地惊海的雷,翁法罗斯的守护者,\\n纷争的泰坦,天谴之矛,尼卡多利。\\n全体世间应听遣的将领,永恒且锋利的兵戈,纷争与断绝纷争的法则。\\n礼赞尼卡多利,最伟大的征服者,最伟大的守护者。", + "MonsterCampID": 12, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 5580, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 60, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401402001, + "SkillName": "受征伐者皆见灾殃", + "SkillDesc": "每个我方角色生成1个对应的【征服或被征服】,并使对应角色进入【受征服】状态。【受征服】会降低角色可回复的生命上限,降低对应【征服或被征服】的生命值可恢复对应比例的可回复生命上限。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401402002, + "SkillName": "殊死御侮皆临荣光", + "SkillDesc": "对所有我方角色施加【纷争赐的畏怖】,【受征服】状态解除时对应【纷争赐的畏怖】一同解除。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401402003, + "SkillName": "天谴降,皆奠纷争昂藏", + "SkillDesc": "控制【蛮神,疯王,纷争的化身】对我方全体角色造成基于其生命上限百分比的虚数属性伤害,该伤害无视目标的防御力并大概率对处于【受征服】状态的目标附加禁锢。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401402004, + "SkillName": "畏怖溃军皆成铠仗", + "SkillDesc": "吸收剩余的【征服或被征服】强化【蛮神,疯王,纷争的化身】,同时添加韧性保护并解除【蛮神,疯王,纷争的化身】身上的控制类负面状态与弱点击破状态。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401402001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401402001, + "SkillName": "受征伐者皆见灾殃", + "SkillDesc": "每个我方角色生成1个对应的【征服或被征服】,并使对应角色进入【受征服】状态。【受征服】会降低角色可回复的生命上限,降低对应【征服或被征服】的生命值可恢复对应比例的可回复生命上限。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401402002, + "SkillName": "殊死御侮皆临荣光", + "SkillDesc": "对所有我方角色施加【纷争赐的畏怖】,【受征服】状态解除时对应【纷争赐的畏怖】一同解除。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401402003, + "SkillName": "天谴降,皆奠纷争昂藏", + "SkillDesc": "控制【蛮神,疯王,纷争的化身】对我方全体角色造成基于其生命上限百分比的虚数属性伤害,该伤害无视目标的防御力并大概率对处于【受征服】状态的目标附加禁锢。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401402004, + "SkillName": "畏怖溃军皆成铠仗", + "SkillDesc": "吸收剩余的【征服或被征服】强化【蛮神,疯王,纷争的化身】,同时添加韧性保护并解除【蛮神,疯王,纷争的化身】身上的控制类负面状态与弱点击破状态。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401402002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401402001, + "SkillName": "受征伐者皆见灾殃", + "SkillDesc": "每个我方角色生成1个对应的【征服或被征服】,并使对应角色进入【受征服】状态。【受征服】会降低角色可回复的生命上限,降低对应【征服或被征服】的生命值可恢复对应比例的可回复生命上限。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401402002, + "SkillName": "殊死御侮皆临荣光", + "SkillDesc": "对所有我方角色施加【纷争赐的畏怖】,【受征服】状态解除时对应【纷争赐的畏怖】一同解除。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401402003, + "SkillName": "天谴降,皆奠纷争昂藏", + "SkillDesc": "控制【蛮神,疯王,纷争的化身】对我方全体角色造成基于其生命上限百分比的虚数属性伤害,该伤害无视目标的防御力并大概率对处于【受征服】状态的目标附加禁锢。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401402004, + "SkillName": "畏怖溃军皆成铠仗", + "SkillDesc": "吸收剩余的【征服或被征服】强化【蛮神,疯王,纷争的化身】,同时添加韧性保护并解除【蛮神,疯王,纷争的化身】身上的控制类负面状态与弱点击破状态。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401402003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.25000000023283064, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401402001, + "SkillName": "受征伐者皆见灾殃", + "SkillDesc": "每个我方角色生成1个对应的【征服或被征服】,并使对应角色进入【受征服】状态。【受征服】会降低角色可回复的生命上限,降低对应【征服或被征服】的生命值可恢复对应比例的可回复生命上限。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401402002, + "SkillName": "殊死御侮皆临荣光", + "SkillDesc": "对所有我方角色施加【纷争赐的畏怖】,【受征服】状态解除时对应【纷争赐的畏怖】一同解除。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401402003, + "SkillName": "天谴降,皆奠纷争昂藏", + "SkillDesc": "控制【蛮神,疯王,纷争的化身】对我方全体角色造成基于其生命上限百分比的虚数属性伤害,该伤害无视目标的防御力并大概率对处于【受征服】状态的目标附加禁锢。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401402004, + "SkillName": "畏怖溃军皆成铠仗", + "SkillDesc": "吸收剩余的【征服或被征服】强化【蛮神,疯王,纷争的化身】,同时添加韧性保护并解除【蛮神,疯王,纷争的化身】身上的控制类负面状态与弱点击破状态。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014020, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014020, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014020, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014020, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014020, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014020, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014020, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014022": { + "Id": 4014022, + "Name": "颁赐者,千军首,天谴之矛(完整)", + "Desc": "代码受到影响后的完整投影。参照本体为不败者,一切战场的领主,悬锋城与废墟的王,\\n战车大匠,尸山王座,胜利父,\\n荣耀僭主,裂地惊海的雷,翁法罗斯的守护者,\\n纷争的泰坦,天谴之矛,尼卡多利。\\n全体世间应听遣的将领,永恒且锋利的兵戈,纷争与断绝纷争的法则。\\n礼赞尼卡多利,最伟大的征服者,最伟大的守护者。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1860, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 60, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401402201, + "SkillName": "受征伐者皆见灾殃", + "SkillDesc": "每个我方角色生成1个对应的【征服或被征服】,并使对应角色进入【受征服】状态。【受征服】会降低角色可回复的生命上限,降低对应【征服或被征服】的生命值可恢复对应比例的可回复生命上限。如未消灭对应的【征服或被征服】,剩余【受征服】效果会转化为一定比例的【世代受征服】。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401402202, + "SkillName": "殊死御侮皆临荣光", + "SkillDesc": "对所有我方角色施加【沉沦于恐惧】,【受征服】状态解除时对应【沉沦于恐惧】一同解除。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401402203, + "SkillName": "天谴降,皆奠纷争昂藏", + "SkillDesc": "控制【蛮神,疯王,纷争的化身】对我方全体角色造成基于其生命上限百分比的虚数属性伤害,该伤害无视目标的防御力并大概率对处于【受征服】状态的目标附加禁锢。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401402204, + "SkillName": "畏怖溃军皆成铠仗", + "SkillDesc": "吸收剩余的【征服或被征服】强化【蛮神,疯王,纷争的化身】,同时添加韧性保护并解除【蛮神,疯王,纷争的化身】身上的控制类负面状态与弱点击破状态。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401402201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401402201, + "SkillName": "受征伐者皆见灾殃", + "SkillDesc": "每个我方角色生成1个对应的【征服或被征服】,并使对应角色进入【受征服】状态。【受征服】会降低角色可回复的生命上限,降低对应【征服或被征服】的生命值可恢复对应比例的可回复生命上限。如未消灭对应的【征服或被征服】,剩余【受征服】效果会转化为一定比例的【世代受征服】。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401402202, + "SkillName": "殊死御侮皆临荣光", + "SkillDesc": "对所有我方角色施加【沉沦于恐惧】,【受征服】状态解除时对应【沉沦于恐惧】一同解除。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401402203, + "SkillName": "天谴降,皆奠纷争昂藏", + "SkillDesc": "控制【蛮神,疯王,纷争的化身】对我方全体角色造成基于其生命上限百分比的虚数属性伤害,该伤害无视目标的防御力并大概率对处于【受征服】状态的目标附加禁锢。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401402204, + "SkillName": "畏怖溃军皆成铠仗", + "SkillDesc": "吸收剩余的【征服或被征服】强化【蛮神,疯王,纷争的化身】,同时添加韧性保护并解除【蛮神,疯王,纷争的化身】身上的控制类负面状态与弱点击破状态。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014022, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014022, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014022, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014022, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014022, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014022, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014022, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014023": { + "Id": 4014023, + "Name": "天谴之矛,迈德漠斯", + "Desc": "不败者,一切战场的领主,悬锋城与废墟的王,\\n战车大匠,尸山王座,胜利父,\\n荣耀僭主,裂地惊海的雷,翁法罗斯的守护者,\\n纷争的半神,天谴之矛,迈德漠斯。\\n全体世间应听遣的将领,永恒且锋利的兵戈,纷争与断绝纷争的法则。\\n礼赞迈德漠斯,最伟大的征服者,最伟大的守护者,最强者。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 7207.500000000466, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 60, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014023, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401402301, + "SkillName": "受征伐者皆见灾殃", + "SkillDesc": "每个我方角色生成1个对应的【征服或被征服】,并使对应角色进入【受征服】状态。【受征服】会降低角色可回复的生命上限,降低对应【征服或被征服】的生命值可恢复对应比例的可回复生命上限。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401402302, + "SkillName": "殊死御侮皆临荣光", + "SkillDesc": "对所有我方角色施加【纷争赐的畏怖】,【受征服】状态解除时对应【纷争赐的畏怖】一同解除。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401402303, + "SkillName": "天谴降,皆奠纷争昂藏", + "SkillDesc": "控制【冠军,卫城,纷争之主】对我方全体角色造成基于其生命上限百分比的虚数属性伤害,该伤害无视目标的防御力并大概率对处于【受征服】状态的目标附加禁锢。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401402304, + "SkillName": "畏怖溃军皆成铠仗", + "SkillDesc": "吸收剩余的【征服或被征服】强化【冠军,卫城,纷争之主】,同时添加韧性保护并解除【冠军,卫城,纷争之主】身上的控制类负面状态与弱点击破状态。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014023, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014023, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014023, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014023, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014023, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014023, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014023, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014030": { + "Id": 4014030, + "Name": "冥魂渡者,死龙残躯,玻吕刻斯", + "Desc": "冥河中沉眠的死龙,受炼成召引再度苏醒,化成槁骨腐肉的模样。\\n它曾是「死亡」的泰坦,逆溯冥河向上,离开乌有之界于现世搁浅。它曾随冥河潮汐涌上大地,为翁法罗斯的万事万物烙上命定的终局。那些将死的,或已死的存在,皆会因它的归来感受到灵魂深处的颤栗。", + "MonsterCampID": 12, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3022.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403001, + "SkillName": "沦殁者攫手挽留", + "SkillDesc": "对我方单体造成量子属性伤害,对高于一定生命值百分比的目标,该伤害会转化为量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403002, + "SkillName": "长眠者厚土安葬", + "SkillDesc": "对我方全体造成大量量子属性伤害,伤害由我方全体单位平均分摊。对高于一定生命值百分比的目标,该伤害会转化为量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403003, + "SkillName": "辞世者临别哀悼", + "SkillDesc": "对随机我方3个目标造成量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403004, + "SkillName": "苦涩送来迟到的死讯", + "SkillDesc": "使【哀悯长臂】得到强化,并使其行动提前,持续3回合。", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403005, + "SkillName": "于痛苦的芬芳中死去", + "SkillDesc": "进入【死亡的芬芳】状态,对我方全体角色造成大量量子属性【衰亡伤害】,该伤害【不致命】,同时使我方全体角色陷入【沉沦于长眠】状态。在二阶段,还会使自身下次行动前,韧性无法被削减并免疫来自我方目标造成的行动延后效果。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403006, + "SkillName": "死亡想要更多的死亡", + "SkillDesc": "对我方全体造成量子属性【衰亡伤害】。对处于【沉沦于长眠】状态的目标造成额外的量子属性【衰亡伤害】,使其行动延后并大概率陷入纠缠状态。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403007, + "SkillName": "濒死之梦,浓烟似墨", + "SkillDesc": "使自身和【哀悯长臂】初始受到的伤害降低,我方目标生命值降低时会积累【濒死梦泡】,当【濒死梦泡】达到上限时,使自身行动提前,下一次行动会进入【死亡的芬芳】状态。在该状态下,移除自身和【哀悯长臂】的受到伤害降低状态。解除【死亡的芬芳】状态时,自身受到伤害并回复我方目标生命值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403008, + "SkillName": "汝不能停步等候死神", + "SkillDesc": "【玻吕刻斯】或【哀悯长臂】的技能击中我方目标时,会为我方目标施加不可解除的特殊持续伤害状态,该状态下目标当前生命值百分比越高受到的伤害越高,该伤害【不致命】。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401403001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4615380009636283, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403001, + "SkillName": "沦殁者攫手挽留", + "SkillDesc": "对我方单体造成量子属性伤害,对高于一定生命值百分比的目标,该伤害会转化为量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403002, + "SkillName": "长眠者厚土安葬", + "SkillDesc": "对我方全体造成大量量子属性伤害,伤害由我方全体单位平均分摊。对高于一定生命值百分比的目标,该伤害会转化为量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403003, + "SkillName": "辞世者临别哀悼", + "SkillDesc": "对随机我方3个目标造成量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403004, + "SkillName": "苦涩送来迟到的死讯", + "SkillDesc": "使【哀悯长臂】得到强化,并使其行动提前,持续3回合。", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403005, + "SkillName": "于痛苦的芬芳中死去", + "SkillDesc": "进入【死亡的芬芳】状态,对我方全体角色造成大量量子属性【衰亡伤害】,该伤害【不致命】,同时使我方全体角色陷入【沉沦于长眠】状态。在二阶段,还会使自身下次行动前,韧性无法被削减并免疫来自我方目标造成的行动延后效果。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403006, + "SkillName": "死亡想要更多的死亡", + "SkillDesc": "对我方全体造成量子属性【衰亡伤害】。对处于【沉沦于长眠】状态的目标造成额外的量子属性【衰亡伤害】,使其行动延后并大概率陷入纠缠状态。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403007, + "SkillName": "濒死之梦,浓烟似墨", + "SkillDesc": "使自身和【哀悯长臂】初始受到的伤害降低,我方目标生命值降低时会积累【濒死梦泡】,当【濒死梦泡】达到上限时,使自身行动提前,下一次行动会进入【死亡的芬芳】状态。在该状态下,移除自身和【哀悯长臂】的受到伤害降低状态。解除【死亡的芬芳】状态时,自身受到伤害并回复我方目标生命值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403008, + "SkillName": "汝不能停步等候死神", + "SkillDesc": "【玻吕刻斯】或【哀悯长臂】的技能击中我方目标时,会为我方目标施加不可解除的特殊持续伤害状态,该状态下目标当前生命值百分比越高受到的伤害越高,该伤害【不致命】。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014030, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014030, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014030, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014030, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014030, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014030, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014030, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014031": { + "Id": 4014031, + "Name": "冥魂渡者,死龙残躯,玻吕刻斯(完整)", + "Desc": "代码受到影响后的完整投影。参照本体为死龙·玻吕刻斯,冥河中沉眠的死龙,受炼成召引再度苏醒,化成槁骨腐肉的模样。\\n它曾是「死亡」的泰坦,逆溯冥河向上,离开乌有之界于现世搁浅。它曾随冥河潮汐涌上大地,为翁法罗斯的万事万物烙上命定的终局。那些将死的,或已死的存在,皆会因它的归来感受到灵魂深处的颤栗。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2092.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014031, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403101, + "SkillName": "沦殁者攫手挽留", + "SkillDesc": "对我方单体造成量子属性伤害,对高于一定生命值百分比的目标,该伤害会转化为量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403102, + "SkillName": "长眠者厚土安葬", + "SkillDesc": "对我方全体造成大量量子属性伤害,伤害由我方全体单位平均分摊。对高于一定生命值百分比的目标,该伤害会转化为量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403103, + "SkillName": "辞世者临别哀悼", + "SkillDesc": "对随机我方3个目标造成量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403104, + "SkillName": "苦涩送来迟到的死讯", + "SkillDesc": "使【哀悯长臂】得到强化,并使其行动提前,持续3回合。", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403105, + "SkillName": "于痛苦的芬芳中死去", + "SkillDesc": "进入【死亡的芬芳】状态,对我方全体角色造成大量量子属性【衰亡伤害】,该伤害【不致命】,同时使我方全体角色陷入【沉沦于长眠】状态。在三阶段,会立刻进入【死亡的芬芳】状态,并使所有【哀悯长臂】得到强化,同时我方目标生命值百分比较低时会重新陷入【沉沦于长眠】状态。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403106, + "SkillName": "死亡想要更多的死亡", + "SkillDesc": "对我方全体造成量子属性【衰亡伤害】。对处于【沉沦于长眠】状态的目标造成额外的量子属性【衰亡伤害】,使其行动延后并大概率陷入纠缠状态。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403107, + "SkillName": "濒死之梦,浓烟似墨", + "SkillDesc": "我方目标生命值降低时会积累【濒死梦泡】,当【濒死梦泡】达到上限时,使自身行动提前,下一次行动会进入【死亡的芬芳】状态。解除【死亡的芬芳】状态时,自身受到伤害并回复我方目标生命值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403108, + "SkillName": "汝不能停步等候死神", + "SkillDesc": "【玻吕刻斯】或【哀悯长臂】的技能击中我方目标时,会为我方目标施加不可解除的特殊持续伤害状态,该状态下目标当前生命值百分比越高受到的伤害越高,该伤害【不致命】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403109, + "SkillName": "腐朽紧随其后", + "SkillDesc": "【死亡的芬芳】状态下,每回合结束时自身造成的伤害都会小幅提高。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401403101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403101, + "SkillName": "沦殁者攫手挽留", + "SkillDesc": "对我方单体造成量子属性伤害,对高于一定生命值百分比的目标,该伤害会转化为量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403102, + "SkillName": "长眠者厚土安葬", + "SkillDesc": "对我方全体造成大量量子属性伤害,伤害由我方全体单位平均分摊。对高于一定生命值百分比的目标,该伤害会转化为量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403103, + "SkillName": "辞世者临别哀悼", + "SkillDesc": "对随机我方3个目标造成量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403104, + "SkillName": "苦涩送来迟到的死讯", + "SkillDesc": "使【哀悯长臂】得到强化,并使其行动提前,持续3回合。", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403105, + "SkillName": "于痛苦的芬芳中死去", + "SkillDesc": "进入【死亡的芬芳】状态,对我方全体角色造成大量量子属性【衰亡伤害】,该伤害【不致命】,同时使我方全体角色陷入【沉沦于长眠】状态。在三阶段,会立刻进入【死亡的芬芳】状态,并使所有【哀悯长臂】得到强化,同时我方目标生命值百分比较低时会重新陷入【沉沦于长眠】状态。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403106, + "SkillName": "死亡想要更多的死亡", + "SkillDesc": "对我方全体造成量子属性【衰亡伤害】。对处于【沉沦于长眠】状态的目标造成额外的量子属性【衰亡伤害】,使其行动延后并大概率陷入纠缠状态。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403107, + "SkillName": "濒死之梦,浓烟似墨", + "SkillDesc": "我方目标生命值降低时会积累【濒死梦泡】,当【濒死梦泡】达到上限时,使自身行动提前,下一次行动会进入【死亡的芬芳】状态。解除【死亡的芬芳】状态时,自身受到伤害并回复我方目标生命值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403108, + "SkillName": "汝不能停步等候死神", + "SkillDesc": "【玻吕刻斯】或【哀悯长臂】的技能击中我方目标时,会为我方目标施加不可解除的特殊持续伤害状态,该状态下目标当前生命值百分比越高受到的伤害越高,该伤害【不致命】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403109, + "SkillName": "腐朽紧随其后", + "SkillDesc": "【死亡的芬芳】状态下,每回合结束时自身造成的伤害都会小幅提高。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014031, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014031, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014031, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014031, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014031, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014031, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014031, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014032": { + "Id": 4014032, + "Name": "冥魂渡者,死龙残躯,玻吕刻斯", + "Desc": "冥河中沉眠的死龙,受炼成召引再度苏醒,化成槁骨腐肉的模样。\\n它曾是「死亡」的泰坦,逆溯冥河向上,离开乌有之界于现世搁浅。它曾随冥河潮汐涌上大地,为翁法罗斯的万事万物烙上命定的终局。那些将死的,或已死的存在,皆会因它的归来感受到灵魂深处的颤栗。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2325, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014032, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403201, + "SkillName": "沦殁者攫手挽留", + "SkillDesc": "对我方单体造成量子属性伤害,对高于一定生命值百分比的目标,该伤害会转化为量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403202, + "SkillName": "长眠者厚土安葬", + "SkillDesc": "对我方全体造成大量量子属性伤害,伤害由我方全体单位平均分摊。对高于一定生命值百分比的目标,该伤害会转化为量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403203, + "SkillName": "辞世者临别哀悼", + "SkillDesc": "对随机我方3个目标造成量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403204, + "SkillName": "苦涩送来迟到的死讯", + "SkillDesc": "使【哀悯长臂】得到强化,并使其行动提前,持续3回合。", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403205, + "SkillName": "于痛苦的芬芳中死去", + "SkillDesc": "进入【死亡的芬芳】状态,对我方全体角色造成大量量子属性【衰亡伤害】,该伤害【不致命】,同时使我方全体角色陷入【沉沦于长眠】状态。在二阶段,还会使自身下次行动前,韧性无法被削减并免疫来自我方目标造成的行动延后效果。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403206, + "SkillName": "死亡想要更多的死亡", + "SkillDesc": "对我方全体造成量子属性【衰亡伤害】。对处于【沉沦于长眠】状态的目标造成额外的量子属性【衰亡伤害】,使其行动延后并大概率陷入纠缠状态。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403207, + "SkillName": "濒死之梦,浓烟似墨", + "SkillDesc": "使自身和【哀悯长臂】初始受到的伤害降低,我方目标生命值降低时会积累【濒死梦泡】,当【濒死梦泡】达到上限时,使自身行动提前,下一次行动会进入【死亡的芬芳】状态。在该状态下,移除自身和【哀悯长臂】的受到伤害降低状态。解除【死亡的芬芳】状态时,自身受到伤害并回复我方目标生命值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403208, + "SkillName": "汝不能停步等候死神", + "SkillDesc": "【玻吕刻斯】或【哀悯长臂】的技能击中我方目标时,会为我方目标施加不可解除的特殊持续伤害状态,该状态下目标当前生命值百分比越高受到的伤害越高,该伤害【不致命】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403209, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403210, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014032, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014032, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014032, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014032, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014032, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014032, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014032, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014033": { + "Id": 4014033, + "Name": "灰黯之手,遐蝶", + "Desc": "「死亡」遗留在生死交界地的残躯,为抗争命运再度苏醒。\\n半神不忍目睹故友迈向比「死亡」更残酷的末路,因而伸出长臂挽留。即便仅余槁骨腐肉,其威能与决心仍不可小觑。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 5580, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 80, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014033, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403301, + "SkillName": "沦殁者攫手挽留", + "SkillDesc": "对我方单体造成量子属性伤害,对高于一定生命值百分比的目标,该伤害会转化为量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403302, + "SkillName": "长眠者厚土安葬", + "SkillDesc": "对我方全体造成大量量子属性伤害,伤害由我方全体单位平均分摊。对高于一定生命值百分比的目标,该伤害会转化为量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403303, + "SkillName": "辞世者临别哀悼", + "SkillDesc": "对随机我方3个目标造成量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403304, + "SkillName": "苦涩送来迟到的死讯", + "SkillDesc": "使【哀悯长臂】得到强化,并使其行动提前,持续3回合。", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403305, + "SkillName": "于痛苦的芬芳中死去", + "SkillDesc": "进入【死亡的芬芳】状态,对我方全体角色造成大量量子属性【衰亡伤害】,该伤害【不致命】,同时使我方全体角色陷入【沉沦于长眠】状态。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403306, + "SkillName": "死亡想要更多的死亡", + "SkillDesc": "对我方全体造成量子属性【衰亡伤害】。对处于【沉沦于长眠】状态的目标造成额外的量子属性【衰亡伤害】,使其行动延后并大概率陷入纠缠状态。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403307, + "SkillName": "濒死之梦,浓烟似墨", + "SkillDesc": "使自身和【哀悯长臂】初始受到的伤害降低,我方目标生命值降低时会积累【濒死梦泡】,当【濒死梦泡】达到上限时,使自身行动提前,下一次行动会进入【死亡的芬芳】状态。在该状态下,移除自身和【哀悯长臂】的受到伤害降低状态。解除【死亡的芬芳】状态时,自身受到伤害并回复我方目标生命值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403308, + "SkillName": "汝不能停步等候死神", + "SkillDesc": "【灰黯之手,遐蝶】或【哀悯长臂】的技能击中我方目标时,会为我方目标施加不可解除的特殊持续伤害状态,该状态下目标当前生命值百分比越高受到的伤害越高,该伤害【不致命】。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014033, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014033, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014033, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014033, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014033, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014033, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014033, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014035": { + "Id": 4014035, + "Name": "冥魂渡者,死龙残躯,玻吕刻斯(污染)", + "Desc": "冥河中沉眠的死龙,受炼成召引再度苏醒,化成槁骨腐肉的模样。\\n它曾是「死亡」的泰坦,逆溯冥河向上,离开乌有之界于现世搁浅。它曾随冥河潮汐涌上大地,为翁法罗斯的万事万物烙上命定的终局。那些将死的,或已死的存在,皆会因它的归来感受到灵魂深处的颤栗。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1162.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014035, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403501, + "SkillName": "沦殁者攫手挽留", + "SkillDesc": "对我方单体造成量子属性伤害,对高于一定生命值百分比的目标,该伤害会转化为量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403502, + "SkillName": "长眠者厚土安葬", + "SkillDesc": "对我方全体造成大量量子属性伤害,伤害由我方全体单位平均分摊。对高于一定生命值百分比的目标,该伤害会转化为量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403503, + "SkillName": "辞世者临别哀悼", + "SkillDesc": "对随机我方3个目标造成量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403504, + "SkillName": "苦涩送来迟到的死讯", + "SkillDesc": "使【哀悯长臂】得到强化,并使其行动提前,持续3回合。", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403505, + "SkillName": "于痛苦的芬芳中死去", + "SkillDesc": "进入【死亡的芬芳】状态,对我方全体角色造成大量量子属性【衰亡伤害】,该伤害【不致命】,同时使我方全体角色陷入【沉沦于长眠】状态。在二阶段,还会使自身下次行动前,韧性无法被削减并免疫来自我方目标造成的行动延后效果。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403506, + "SkillName": "死亡想要更多的死亡", + "SkillDesc": "对我方全体造成量子属性【衰亡伤害】。对处于【沉沦于长眠】状态的目标造成额外的量子属性【衰亡伤害】,使其行动延后并大概率陷入纠缠状态。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403507, + "SkillName": "濒死之梦,浓烟似墨", + "SkillDesc": "使自身和【哀悯长臂】初始受到的伤害降低,我方目标生命值降低时会积累【濒死梦泡】,当【濒死梦泡】达到上限时,使自身立即行动并进入【死亡的芬芳】状态,同时移除自身和哀悯长臂的受到伤害降低状态。解除【死亡的芬芳】状态时,自身受到伤害并回复我方目标生命值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403508, + "SkillName": "汝不能停步等候死神", + "SkillDesc": "【玻吕刻斯】或【哀悯长臂】的技能击中我方目标时,会为我方目标施加不可解除的特殊持续伤害状态,该状态下目标当前生命值百分比越高受到的伤害越高,该伤害【不致命】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403509, + "SkillName": "死界垂怜", + "SkillDesc": "战斗中会出现黑泥对首领进行强化。强化后【冥魂渡者,死龙残躯,玻吕刻斯(污染)】会立刻进入【死亡的芬芳】状态并施放【于痛苦的芬芳中死去】。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014035, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014035, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014035, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014035, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014035, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014035, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014035, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014036": { + "Id": 4014036, + "Name": "枯茎朽骨的引路人", + "Desc": "冥河中沉眠的死龙,受炼成召引再度苏醒,化成槁骨腐肉的模样。\\n它曾是「死亡」的泰坦,逆溯冥河向上,离开乌有之界于现世搁浅。它曾随冥河潮汐涌上大地,为翁法罗斯的万事万物烙上命定的终局。那些将死的,或已死的存在,皆会因它的归来感受到灵魂深处的颤栗。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 46500, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 2400, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014036, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403601, + "SkillName": "沦殁者攫手挽留", + "SkillDesc": "对我方单体造成量子属性伤害。如果【枯茎朽骨的引路人】处于【死亡的芬芳】状态,额外造成量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403602, + "SkillName": "长眠者厚土安葬", + "SkillDesc": "对我方全体造成大量量子属性伤害,伤害由我方全体单位平均分摊。如果【枯茎朽骨的引路人】处于【死亡的芬芳】状态,对每个目标额外造成量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403603, + "SkillName": "辞世者临别哀悼", + "SkillDesc": "对随机我方3个目标造成量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403604, + "SkillName": "苦涩送来迟到的死讯", + "SkillDesc": "使所有处于弱点击破状态下的【哀悯长臂】解除弱点击破状态,恢复所有韧性,并立即行动。", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403605, + "SkillName": "于痛苦的芬芳中死去", + "SkillDesc": "进入【死亡的芬芳】状态,对我方全体角色造成大量量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403606, + "SkillName": "死亡想要更多的死亡", + "SkillDesc": "对我方全体造成量子属性【衰亡伤害】。对处于【垂死挣扎】状态的目标则造成致命伤害。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403607, + "SkillName": "濒死之梦,浓烟似墨", + "SkillDesc": "使自身初始受到的伤害降低,且处于韧性保护状态。我方目标生命值降低时会积累【濒死梦泡】,当【濒死梦泡】达到上限时,使自身进入【死亡的芬芳】状态。在该状态下,移除自身的受到伤害降低状态和韧性保护状态。解除【死亡的芬芳】状态时,自身受到伤害并直接陷入弱点击破状态。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403608, + "SkillName": "汝不能停步等候死神", + "SkillDesc": "【枯茎朽骨的引路人】或【哀悯长臂】的技能击中我方目标时,会为我方目标施加不可解除的特殊持续伤害状态,该状态下目标当前生命值百分比越高受到的伤害越高。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403609, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403610, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403611, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403612, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403613, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403614, + "SkillName": "奄奄一息的挣扎", + "SkillDesc": "战斗中所有我方目标被施加【可负载】状态。处于【垂死挣扎】状态的我方目标造成的伤害和弱点击破效率大幅降低,且我方目标若连续处于【垂死挣扎】状态一定回合,将受到致命伤害。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403615, + "SkillName": "腐败骨肉的反噬", + "SkillDesc": "【枯茎朽骨的引路人】处于【死梦深度】状态时,【哀悯长臂】会获得【腐败反噬】状态。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403616, + "SkillName": "淹没光彩的深渊", + "SkillDesc": "【枯茎朽骨的引路人】没有弱点。当【哀悯长臂】处于弱点击破状态时,其初始弱点会被添加到其他所有敌方目标,直到其从弱点击破状态恢复。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401403601, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403601, + "SkillName": "沦殁者攫手挽留", + "SkillDesc": "对我方单体造成量子属性伤害。如果【枯茎朽骨的引路人】处于【死亡的芬芳】状态,额外造成量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403602, + "SkillName": "长眠者厚土安葬", + "SkillDesc": "对我方全体造成大量量子属性伤害,伤害由我方全体单位平均分摊。如果【枯茎朽骨的引路人】处于【死亡的芬芳】状态,对每个目标额外造成量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403603, + "SkillName": "辞世者临别哀悼", + "SkillDesc": "对随机我方3个目标造成量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403604, + "SkillName": "苦涩送来迟到的死讯", + "SkillDesc": "使所有处于弱点击破状态下的【哀悯长臂】解除弱点击破状态,恢复所有韧性,并立即行动。", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403605, + "SkillName": "于痛苦的芬芳中死去", + "SkillDesc": "进入【死亡的芬芳】状态,对我方全体角色造成大量量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403606, + "SkillName": "死亡想要更多的死亡", + "SkillDesc": "对我方全体造成量子属性【衰亡伤害】。对处于【垂死挣扎】状态的目标则造成致命伤害。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403607, + "SkillName": "濒死之梦,浓烟似墨", + "SkillDesc": "使自身初始受到的伤害降低,且处于韧性保护状态。我方目标生命值降低时会积累【濒死梦泡】,当【濒死梦泡】达到上限时,使自身进入【死亡的芬芳】状态。在该状态下,移除自身的受到伤害降低状态和韧性保护状态。解除【死亡的芬芳】状态时,自身受到伤害并直接陷入弱点击破状态。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403608, + "SkillName": "汝不能停步等候死神", + "SkillDesc": "【枯茎朽骨的引路人】或【哀悯长臂】的技能击中我方目标时,会为我方目标施加不可解除的特殊持续伤害状态,该状态下目标当前生命值百分比越高受到的伤害越高。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403609, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403610, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403611, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403612, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403613, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403614, + "SkillName": "奄奄一息的挣扎", + "SkillDesc": "战斗中所有我方目标被施加【可负载】状态。处于【垂死挣扎】状态的我方目标造成的伤害和弱点击破效率大幅降低,且我方目标若连续处于【垂死挣扎】状态一定回合,将受到致命伤害。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403615, + "SkillName": "腐败骨肉的反噬", + "SkillDesc": "【枯茎朽骨的引路人】处于【死梦深度】状态时,【哀悯长臂】会获得【腐败反噬】状态。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403616, + "SkillName": "淹没光彩的深渊", + "SkillDesc": "【枯茎朽骨的引路人】没有弱点。当【哀悯长臂】处于弱点击破状态时,其初始弱点会被添加到其他所有敌方目标,直到其从弱点击破状态恢复。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401403602, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403601, + "SkillName": "沦殁者攫手挽留", + "SkillDesc": "对我方单体造成量子属性伤害。如果【枯茎朽骨的引路人】处于【死亡的芬芳】状态,额外造成量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403602, + "SkillName": "长眠者厚土安葬", + "SkillDesc": "对我方全体造成大量量子属性伤害,伤害由我方全体单位平均分摊。如果【枯茎朽骨的引路人】处于【死亡的芬芳】状态,对每个目标额外造成量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403603, + "SkillName": "辞世者临别哀悼", + "SkillDesc": "对随机我方3个目标造成量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403604, + "SkillName": "苦涩送来迟到的死讯", + "SkillDesc": "使所有处于弱点击破状态下的【哀悯长臂】解除弱点击破状态,恢复所有韧性,并立即行动。", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403605, + "SkillName": "于痛苦的芬芳中死去", + "SkillDesc": "进入【死亡的芬芳】状态,对我方全体角色造成大量量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403606, + "SkillName": "死亡想要更多的死亡", + "SkillDesc": "对我方全体造成量子属性【衰亡伤害】。对处于【垂死挣扎】状态的目标则造成致命伤害。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403607, + "SkillName": "濒死之梦,浓烟似墨", + "SkillDesc": "使自身初始受到的伤害降低,且处于韧性保护状态。我方目标生命值降低时会积累【濒死梦泡】,当【濒死梦泡】达到上限时,使自身进入【死亡的芬芳】状态。在该状态下,移除自身的受到伤害降低状态和韧性保护状态。解除【死亡的芬芳】状态时,自身受到伤害并直接陷入弱点击破状态。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403608, + "SkillName": "汝不能停步等候死神", + "SkillDesc": "【枯茎朽骨的引路人】或【哀悯长臂】的技能击中我方目标时,会为我方目标施加不可解除的特殊持续伤害状态,该状态下目标当前生命值百分比越高受到的伤害越高。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403609, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403610, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403611, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403612, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403613, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403614, + "SkillName": "奄奄一息的挣扎", + "SkillDesc": "战斗中所有我方目标被施加【可负载】状态。处于【垂死挣扎】状态的我方目标造成的伤害和弱点击破效率大幅降低,且我方目标若连续处于【垂死挣扎】状态一定回合,将受到致命伤害。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403615, + "SkillName": "腐败骨肉的反噬", + "SkillDesc": "【枯茎朽骨的引路人】处于【死梦深度】状态时,【哀悯长臂】会获得【腐败反噬】状态。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403616, + "SkillName": "淹没光彩的深渊", + "SkillDesc": "【枯茎朽骨的引路人】没有弱点。当【哀悯长臂】处于弱点击破状态时,其初始弱点会被添加到其他所有敌方目标,直到其从弱点击破状态恢复。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401403603, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403601, + "SkillName": "沦殁者攫手挽留", + "SkillDesc": "对我方单体造成量子属性伤害。如果【枯茎朽骨的引路人】处于【死亡的芬芳】状态,额外造成量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403602, + "SkillName": "长眠者厚土安葬", + "SkillDesc": "对我方全体造成大量量子属性伤害,伤害由我方全体单位平均分摊。如果【枯茎朽骨的引路人】处于【死亡的芬芳】状态,对每个目标额外造成量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403603, + "SkillName": "辞世者临别哀悼", + "SkillDesc": "对随机我方3个目标造成量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403604, + "SkillName": "苦涩送来迟到的死讯", + "SkillDesc": "使所有处于弱点击破状态下的【哀悯长臂】解除弱点击破状态,恢复所有韧性,并立即行动。", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403605, + "SkillName": "于痛苦的芬芳中死去", + "SkillDesc": "进入【死亡的芬芳】状态,对我方全体角色造成大量量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403606, + "SkillName": "死亡想要更多的死亡", + "SkillDesc": "对我方全体造成量子属性【衰亡伤害】。对处于【垂死挣扎】状态的目标则造成致命伤害。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403607, + "SkillName": "濒死之梦,浓烟似墨", + "SkillDesc": "使自身初始受到的伤害降低,且处于韧性保护状态。我方目标生命值降低时会积累【濒死梦泡】,当【濒死梦泡】达到上限时,使自身进入【死亡的芬芳】状态。在该状态下,移除自身的受到伤害降低状态和韧性保护状态。解除【死亡的芬芳】状态时,自身受到伤害并直接陷入弱点击破状态。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403608, + "SkillName": "汝不能停步等候死神", + "SkillDesc": "【枯茎朽骨的引路人】或【哀悯长臂】的技能击中我方目标时,会为我方目标施加不可解除的特殊持续伤害状态,该状态下目标当前生命值百分比越高受到的伤害越高。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403609, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403610, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403611, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403612, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403613, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403614, + "SkillName": "奄奄一息的挣扎", + "SkillDesc": "战斗中所有我方目标被施加【可负载】状态。处于【垂死挣扎】状态的我方目标造成的伤害和弱点击破效率大幅降低,且我方目标若连续处于【垂死挣扎】状态一定回合,将受到致命伤害。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403615, + "SkillName": "腐败骨肉的反噬", + "SkillDesc": "【枯茎朽骨的引路人】处于【死梦深度】状态时,【哀悯长臂】会获得【腐败反噬】状态。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403616, + "SkillName": "淹没光彩的深渊", + "SkillDesc": "【枯茎朽骨的引路人】没有弱点。当【哀悯长臂】处于弱点击破状态时,其初始弱点会被添加到其他所有敌方目标,直到其从弱点击破状态恢复。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401403604, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403601, + "SkillName": "沦殁者攫手挽留", + "SkillDesc": "对我方单体造成量子属性伤害。如果【枯茎朽骨的引路人】处于【死亡的芬芳】状态,额外造成量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403602, + "SkillName": "长眠者厚土安葬", + "SkillDesc": "对我方全体造成大量量子属性伤害,伤害由我方全体单位平均分摊。如果【枯茎朽骨的引路人】处于【死亡的芬芳】状态,对每个目标额外造成量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403603, + "SkillName": "辞世者临别哀悼", + "SkillDesc": "对随机我方3个目标造成量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403604, + "SkillName": "苦涩送来迟到的死讯", + "SkillDesc": "使所有处于弱点击破状态下的【哀悯长臂】解除弱点击破状态,恢复所有韧性,并立即行动。", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403605, + "SkillName": "于痛苦的芬芳中死去", + "SkillDesc": "进入【死亡的芬芳】状态,对我方全体角色造成大量量子属性【衰亡伤害】。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403606, + "SkillName": "死亡想要更多的死亡", + "SkillDesc": "对我方全体造成量子属性【衰亡伤害】。对处于【垂死挣扎】状态的目标则造成致命伤害。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403607, + "SkillName": "濒死之梦,浓烟似墨", + "SkillDesc": "使自身初始受到的伤害降低,且处于韧性保护状态。我方目标生命值降低时会积累【濒死梦泡】,当【濒死梦泡】达到上限时,使自身进入【死亡的芬芳】状态。在该状态下,移除自身的受到伤害降低状态和韧性保护状态。解除【死亡的芬芳】状态时,自身受到伤害并直接陷入弱点击破状态。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403608, + "SkillName": "汝不能停步等候死神", + "SkillDesc": "【枯茎朽骨的引路人】或【哀悯长臂】的技能击中我方目标时,会为我方目标施加不可解除的特殊持续伤害状态,该状态下目标当前生命值百分比越高受到的伤害越高。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403609, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403610, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403611, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403612, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403613, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403614, + "SkillName": "奄奄一息的挣扎", + "SkillDesc": "战斗中所有我方目标被施加【可负载】状态。处于【垂死挣扎】状态的我方目标造成的伤害和弱点击破效率大幅降低,且我方目标若连续处于【垂死挣扎】状态一定回合,将受到致命伤害。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403615, + "SkillName": "腐败骨肉的反噬", + "SkillDesc": "【枯茎朽骨的引路人】处于【死梦深度】状态时,【哀悯长臂】会获得【腐败反噬】状态。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403616, + "SkillName": "淹没光彩的深渊", + "SkillDesc": "【枯茎朽骨的引路人】没有弱点。当【哀悯长臂】处于弱点击破状态时,其初始弱点会被添加到其他所有敌方目标,直到其从弱点击破状态恢复。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014036, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014036, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014036, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014036, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014036, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014036, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014036, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4015010": { + "Id": 4015010, + "Name": "至高,至阳,天空的化身", + "Desc": "天空之泰坦。融合神。被人征服,与人融合,不再宰制翁法罗斯的昼夜,却仍不改孤绝高傲的本性。\\n在它眼中,破碎世界的凡俗是如此丑陋——比起由光明守护的世界,浑浑噩噩的庸人反而与黑潮更加相配。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 11625, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4015010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 144, + "StanceBase": 960, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4015010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401501001, + "SkillName": "击三千里之火", + "SkillDesc": "升高【温度】,从我方队伍左侧起发动数次攻击,优先对我方全体目标逐个攻击1次,剩余次数随机攻击我方单体目标,每次攻击根据当前【温度】造成火属性伤害,并修复【百眼之末】。", + "DamageType": "Fire", + "SPHitBase": 5 + }, + { + "Id": 401501002, + "SkillName": "抟九万里之炎", + "SkillDesc": "升高【温度】,根据当前【温度】对我方全体目标造成火属性伤害,并修复【百眼之梢】。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501003, + "SkillName": "止长昼月之息", + "SkillDesc": "升高【温度】,并根据当前【温度】对我方全体目标造成火属性伤害,根据当前【温度】使我方全体目标行动延后,并修复【百眼之末】和【百眼之梢】。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501004, + "SkillName": "烜,若垂天之云", + "SkillDesc": "进入蓄力状态,下次行动施放【怒,焚晨昏日星】。为自身附加【氦闪】,并召唤【阳雷之鸦】。此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量降低【氦闪】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501005, + "SkillName": "怒,焚晨昏日星", + "SkillDesc": "根据当前自身的【氦闪】对我方全体目标造成大量火属性伤害,伤害由目标平均分摊,同时根据当前【氦闪】升高【温度】,并修复【百眼之末】和【百眼之梢】。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501006, + "SkillName": "鸣三千里之雷", + "SkillDesc": "增加【雷云】层数,从我方队伍左侧起发动数次攻击,优先对我方全体目标逐个攻击1次,剩余次数随机攻击我方单体目标,每次攻击造成雷属性伤害,并修复【百眼之末】。", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 401501007, + "SkillName": "策九万里之电", + "SkillDesc": "增加【雷云】层数,对我方全体造成雷属性伤害,并修复【百眼之梢】。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501008, + "SkillName": "落机缘月之光", + "SkillDesc": "增加【雷云】层数,对我方全体造成雷属性伤害,并修复【百眼之末】和【百眼之梢】。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501009, + "SkillName": "霆,如山摇海倾", + "SkillDesc": "增加【雷云】层数,进入蓄力状态,下次行动施放【愤,破昼夜长空】。为自身附加【电离】,并召唤【阳雷之鸦】。此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。若自身弱点被击破,则会失去所有【雷云】,并对自身造成所有【雷云】次数的少量雷属性伤害。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501010, + "SkillName": "愤,破昼夜长空", + "SkillDesc": "对我方全体造成雷属性伤害,并消耗一定数量【雷云】。对随机我方目标造成对应次数的少量雷属性伤害,并修复【百眼之末】和【百眼之梢】。之后根据我方争夺的雷云数对自身造成对应次数的少量雷属性附加伤害。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501011, + "SkillName": "百眼", + "SkillDesc": "本次战斗中,对【阳雷之鸦】、【百眼之末】或【百眼之梢】造成伤害时,【至高,至阳,天空的化身】也会损失相等的生命值。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时,【至高,至阳,天空的化身】会受到韧性伤害,且【百眼之末】或【百眼之梢】回复生命值并进入不可选中状态。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501012, + "SkillName": "雷暴", + "SkillDesc": "处在雷云天时,战场环境拥有【雷云】。当【至高,至阳,天空的化身】未处于【电离】状态时,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时将会减少一定数量的【雷云】层数,并对【至高,至阳,天空的化身】造成少量雷属性伤害。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501013, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501014, + "SkillName": "酷阳", + "SkillDesc": "处在晴天时,战场环境拥有【温度】。当任意目标回合开始时,升高【温度】。我方目标造成的伤害将根据【温度】提高。使我方全体目标陷入【太阳风暴】,当我方回合开始时,将根据【温度】造成火属性伤害,该伤害【不致命】。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时,将会降低【温度】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501015, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401501001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401501001, + "SkillName": "击三千里之火", + "SkillDesc": "升高【温度】,从我方队伍左侧起发动数次攻击,优先对我方全体目标逐个攻击1次,剩余次数随机攻击我方单体目标,每次攻击根据当前【温度】造成火属性伤害,并修复【百眼之末】。", + "DamageType": "Fire", + "SPHitBase": 5 + }, + { + "Id": 401501002, + "SkillName": "抟九万里之炎", + "SkillDesc": "升高【温度】,根据当前【温度】对我方全体目标造成火属性伤害,并修复【百眼之梢】。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501003, + "SkillName": "止长昼月之息", + "SkillDesc": "升高【温度】,并根据当前【温度】对我方全体目标造成火属性伤害,根据当前【温度】使我方全体目标行动延后,并修复【百眼之末】和【百眼之梢】。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501004, + "SkillName": "烜,若垂天之云", + "SkillDesc": "进入蓄力状态,下次行动施放【怒,焚晨昏日星】。为自身附加【氦闪】,并召唤【阳雷之鸦】。此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量降低【氦闪】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501005, + "SkillName": "怒,焚晨昏日星", + "SkillDesc": "根据当前自身的【氦闪】对我方全体目标造成大量火属性伤害,伤害由目标平均分摊,同时根据当前【氦闪】升高【温度】,并修复【百眼之末】和【百眼之梢】。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501006, + "SkillName": "鸣三千里之雷", + "SkillDesc": "增加【雷云】层数,从我方队伍左侧起发动数次攻击,优先对我方全体目标逐个攻击1次,剩余次数随机攻击我方单体目标,每次攻击造成雷属性伤害,并修复【百眼之末】。", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 401501007, + "SkillName": "策九万里之电", + "SkillDesc": "增加【雷云】层数,对我方全体造成雷属性伤害,并修复【百眼之梢】。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501008, + "SkillName": "落机缘月之光", + "SkillDesc": "增加【雷云】层数,对我方全体造成雷属性伤害,并修复【百眼之末】和【百眼之梢】。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501009, + "SkillName": "霆,如山摇海倾", + "SkillDesc": "增加【雷云】层数,进入蓄力状态,下次行动施放【愤,破昼夜长空】。为自身附加【电离】,并召唤【阳雷之鸦】。此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。若自身弱点被击破,则会失去所有【雷云】,并对自身造成所有【雷云】次数的少量雷属性伤害。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501010, + "SkillName": "愤,破昼夜长空", + "SkillDesc": "对我方全体造成雷属性伤害,并消耗一定数量【雷云】。对随机我方目标造成对应次数的少量雷属性伤害,并修复【百眼之末】和【百眼之梢】。之后根据我方争夺的雷云数对自身造成对应次数的少量雷属性附加伤害。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501011, + "SkillName": "百眼", + "SkillDesc": "本次战斗中,对【阳雷之鸦】、【百眼之末】或【百眼之梢】造成伤害时,【至高,至阳,天空的化身】也会损失相等的生命值。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时,【至高,至阳,天空的化身】会受到韧性伤害,且【百眼之末】或【百眼之梢】回复生命值并进入不可选中状态。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501012, + "SkillName": "雷暴", + "SkillDesc": "处在雷云天时,战场环境拥有【雷云】。当【至高,至阳,天空的化身】未处于【电离】状态时,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时将会减少一定数量的【雷云】层数,并对【至高,至阳,天空的化身】造成少量雷属性伤害。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501013, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501014, + "SkillName": "酷阳", + "SkillDesc": "处在晴天时,战场环境拥有【温度】。当任意目标回合开始时,升高【温度】。我方目标造成的伤害将根据【温度】提高。使我方全体目标陷入【太阳风暴】,当我方回合开始时,将根据【温度】造成火属性伤害,该伤害【不致命】。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时,将会降低【温度】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501015, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4015010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4015011": { + "Id": 4015011, + "Name": "至高,至阳,天空的化身", + "Desc": "天空之泰坦。融合神。被人征服,与人融合,不再宰制翁法罗斯的昼夜,却仍不改孤绝高傲的本性。\\n在它眼中,破碎世界的凡俗是如此丑陋——比起由光明守护的世界,浑浑噩噩的庸人反而与黑潮更加相配。", + "MonsterCampID": 12, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 11625, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4015010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 144, + "StanceBase": 960, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4015011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401501101, + "SkillName": "击三千里之火", + "SkillDesc": "升高【温度】,从我方队伍左侧起发动数次攻击,优先对我方全体目标逐个攻击1次,剩余次数随机攻击我方单体目标,每次攻击根据当前【温度】造成火属性伤害,并修复【百眼之末】。", + "DamageType": "Fire", + "SPHitBase": 5 + }, + { + "Id": 401501102, + "SkillName": "抟九万里之炎", + "SkillDesc": "升高【温度】,根据当前【温度】对我方全体目标造成火属性伤害,并修复【百眼之梢】。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501103, + "SkillName": "止长昼月之息", + "SkillDesc": "升高【温度】,并根据当前【温度】对我方全体目标造成火属性伤害,根据当前【温度】使我方全体目标行动延后,并修复【百眼之末】和【百眼之梢】。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501104, + "SkillName": "烜,若垂天之云", + "SkillDesc": "进入蓄力状态,下次行动施放【怒,焚晨昏日星】。为自身附加【氦闪】,并召唤【阳雷之鸦】。此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量降低【氦闪】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501105, + "SkillName": "怒,焚晨昏日星", + "SkillDesc": "根据当前自身的【氦闪】对我方全体目标造成大量火属性伤害,伤害由目标平均分摊,同时根据当前【氦闪】升高【温度】,并修复【百眼之末】和【百眼之梢】。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501106, + "SkillName": "鸣三千里之雷", + "SkillDesc": "增加【雷云】层数,从我方队伍左侧起发动数次攻击,优先对我方全体目标逐个攻击1次,剩余次数随机攻击我方单体目标,每次攻击造成雷属性伤害,并修复【百眼之末】。", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 401501107, + "SkillName": "策九万里之电", + "SkillDesc": "增加【雷云】层数,对我方全体造成雷属性伤害,并修复【百眼之梢】。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501108, + "SkillName": "落机缘月之光", + "SkillDesc": "增加【雷云】层数,对我方全体造成雷属性伤害,并修复【百眼之末】和【百眼之梢】。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501109, + "SkillName": "霆,如山摇海倾", + "SkillDesc": "增加【雷云】层数,进入蓄力状态,下次行动施放【愤,破昼夜长空】。为自身附加【电离】,并召唤【阳雷之鸦】。此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。若自身弱点被击破,则会失去所有【雷云】,并对自身造成所有【雷云】次数的少量雷属性伤害。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501110, + "SkillName": "愤,破昼夜长空", + "SkillDesc": "对我方全体造成雷属性伤害,并消耗一定数量【雷云】。对随机我方目标造成对应次数的少量雷属性伤害,并修复【百眼之末】和【百眼之梢】。之后根据我方争夺的雷云数对自身造成对应次数的少量雷属性附加伤害。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501111, + "SkillName": "百眼", + "SkillDesc": "本次战斗中,对【阳雷之鸦】、【百眼之末】或【百眼之梢】造成伤害时,【至高,至阳,天空的化身】也会损失相等的生命值。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时,【至高,至阳,天空的化身】会受到韧性伤害,且【百眼之末】或【百眼之梢】回复生命值并进入不可选中状态。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501112, + "SkillName": "雷暴", + "SkillDesc": "处在雷云天时,战场环境拥有【雷云】。当【至高,至阳,天空的化身】未处于【电离】状态时,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时将会减少一定数量的【雷云】层数,并对【至高,至阳,天空的化身】造成少量雷属性伤害。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501113, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501114, + "SkillName": "酷阳", + "SkillDesc": "处在晴天时,战场环境拥有【温度】。当任意目标回合开始时,升高【温度】。我方目标造成的伤害将根据【温度】提高。使我方全体目标陷入【太阳风暴】,当我方回合开始时,将根据【温度】造成火属性伤害,该伤害【不致命】。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时,将会降低【温度】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501115, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501116, + "SkillName": "自灰烬彼岸", + "SkillDesc": "修复【枯槁的筛骨】,并对指定我方单体目标造成大量固定数值虚数属性伤害,并使其陷入【腐化】,【腐化】数值可叠加。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401501117, + "SkillName": "落灭死残星", + "SkillDesc": "修复【干涸的泪骨】,并对我方全体目标造成大量固定数值虚数属性伤害,伤害由目标平均分摊。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401501118, + "SkillName": "张怖寂魔眼", + "SkillDesc": "进入【暗潮将至】状态,下次行动施放【烬灰死寂•诸神屠灭】,并修复【枯槁的筛骨】和【干涸的泪骨】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501119, + "SkillName": "烬灰死寂•诸神屠灭", + "SkillDesc": "对我方全体目标造成大量固定数值虚数属性伤害,并修复【枯槁的筛骨】和【干涸的泪骨】。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401501120, + "SkillName": "遗骨", + "SkillDesc": "本次战斗中,对【枯槁的筛骨】或【干涸的泪骨】造成伤害时,【绝灭者,阳雷的业果,晨昏之眼】也会损失相等的生命值。当【枯槁的筛骨】或【干涸的泪骨】受到致命攻击时,【绝灭者,阳雷的业果,晨昏之眼】会受到韧性伤害,且【枯槁的筛骨】或【干涸的泪骨】回复生命值并进入不可被选中状态。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501121, + "SkillName": "黑潮", + "SkillDesc": "在行动序列上添加【黑潮】,每次【黑潮】行动时,将使我方全体目标陷入【腐化】,【腐化】数值可叠加。当我方角色受到致命伤害时,将陷入【黑蚀】状态;当我方全体目标陷入【黑蚀】状态或无法战斗状态时,战斗失败。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501122, + "SkillName": "至暗潮汐", + "SkillDesc": "本场战斗中,【绝灭者,阳雷的业果,晨昏之眼】造成的所有伤害会基于【黑潮同步率】造成固定数值伤害,我方目标攻击后,会再基于【黑潮同步率】造成真实伤害,该伤害【不致命】。当【绝灭者,阳雷的业果,晨昏之眼】和【黑潮】行动时,将增加【黑潮同步率】,当【枯槁的筛骨】或【干涸的泪骨】被击杀时,会减少【黑潮同步率】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501123, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501124, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401501101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.3600000003352761, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401501101, + "SkillName": "击三千里之火", + "SkillDesc": "升高【温度】,从我方队伍左侧起发动数次攻击,优先对我方全体目标逐个攻击1次,剩余次数随机攻击我方单体目标,每次攻击根据当前【温度】造成火属性伤害,并修复【百眼之末】。", + "DamageType": "Fire", + "SPHitBase": 5 + }, + { + "Id": 401501102, + "SkillName": "抟九万里之炎", + "SkillDesc": "升高【温度】,根据当前【温度】对我方全体目标造成火属性伤害,并修复【百眼之梢】。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501103, + "SkillName": "止长昼月之息", + "SkillDesc": "升高【温度】,并根据当前【温度】对我方全体目标造成火属性伤害,根据当前【温度】使我方全体目标行动延后,并修复【百眼之末】和【百眼之梢】。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501104, + "SkillName": "烜,若垂天之云", + "SkillDesc": "进入蓄力状态,下次行动施放【怒,焚晨昏日星】。为自身附加【氦闪】,并召唤【阳雷之鸦】。此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量降低【氦闪】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501105, + "SkillName": "怒,焚晨昏日星", + "SkillDesc": "根据当前自身的【氦闪】对我方全体目标造成大量火属性伤害,伤害由目标平均分摊,同时根据当前【氦闪】升高【温度】,并修复【百眼之末】和【百眼之梢】。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501106, + "SkillName": "鸣三千里之雷", + "SkillDesc": "增加【雷云】层数,从我方队伍左侧起发动数次攻击,优先对我方全体目标逐个攻击1次,剩余次数随机攻击我方单体目标,每次攻击造成雷属性伤害,并修复【百眼之末】。", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 401501107, + "SkillName": "策九万里之电", + "SkillDesc": "增加【雷云】层数,对我方全体造成雷属性伤害,并修复【百眼之梢】。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501108, + "SkillName": "落机缘月之光", + "SkillDesc": "增加【雷云】层数,对我方全体造成雷属性伤害,并修复【百眼之末】和【百眼之梢】。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501109, + "SkillName": "霆,如山摇海倾", + "SkillDesc": "增加【雷云】层数,进入蓄力状态,下次行动施放【愤,破昼夜长空】。为自身附加【电离】,并召唤【阳雷之鸦】。此状态下,我方施放攻击后,将根据本次攻击击中的敌方目标数量争夺【雷云】层数,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时我方将会争夺一定数量的【雷云】层数。若所有【雷云】均被我方争夺,则会使自身陷入弱点击破状态。若自身弱点被击破,则会失去所有【雷云】,并对自身造成所有【雷云】次数的少量雷属性伤害。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501110, + "SkillName": "愤,破昼夜长空", + "SkillDesc": "对我方全体造成雷属性伤害,并消耗一定数量【雷云】。对随机我方目标造成对应次数的少量雷属性伤害,并修复【百眼之末】和【百眼之梢】。之后根据我方争夺的雷云数对自身造成对应次数的少量雷属性附加伤害。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501111, + "SkillName": "百眼", + "SkillDesc": "本次战斗中,对【阳雷之鸦】、【百眼之末】或【百眼之梢】造成伤害时,【至高,至阳,天空的化身】也会损失相等的生命值。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时,【至高,至阳,天空的化身】会受到韧性伤害,且【百眼之末】或【百眼之梢】回复生命值并进入不可选中状态。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501112, + "SkillName": "雷暴", + "SkillDesc": "处在雷云天时,战场环境拥有【雷云】。当【至高,至阳,天空的化身】未处于【电离】状态时,【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时将会减少一定数量的【雷云】层数,并对【至高,至阳,天空的化身】造成少量雷属性伤害。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501113, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501114, + "SkillName": "酷阳", + "SkillDesc": "处在晴天时,战场环境拥有【温度】。当任意目标回合开始时,升高【温度】。我方目标造成的伤害将根据【温度】提高。使我方全体目标陷入【太阳风暴】,当我方回合开始时,将根据【温度】造成火属性伤害,该伤害【不致命】。当【阳雷之鸦】、【百眼之末】或【百眼之梢】受到致命攻击时,将会降低【温度】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501115, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501116, + "SkillName": "自灰烬彼岸", + "SkillDesc": "修复【枯槁的筛骨】,并对指定我方单体目标造成大量固定数值虚数属性伤害,并使其陷入【腐化】,【腐化】数值可叠加。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401501117, + "SkillName": "落灭死残星", + "SkillDesc": "修复【干涸的泪骨】,并对我方全体目标造成大量固定数值虚数属性伤害,伤害由目标平均分摊。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401501118, + "SkillName": "张怖寂魔眼", + "SkillDesc": "进入【暗潮将至】状态,下次行动施放【烬灰死寂•诸神屠灭】,并修复【枯槁的筛骨】和【干涸的泪骨】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501119, + "SkillName": "烬灰死寂•诸神屠灭", + "SkillDesc": "对我方全体目标造成大量固定数值虚数属性伤害,并修复【枯槁的筛骨】和【干涸的泪骨】。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401501120, + "SkillName": "遗骨", + "SkillDesc": "本次战斗中,对【枯槁的筛骨】或【干涸的泪骨】造成伤害时,【绝灭者,阳雷的业果,晨昏之眼】也会损失相等的生命值。当【枯槁的筛骨】或【干涸的泪骨】受到致命攻击时,【绝灭者,阳雷的业果,晨昏之眼】会受到韧性伤害,且【枯槁的筛骨】或【干涸的泪骨】回复生命值并进入不可被选中状态。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501121, + "SkillName": "黑潮", + "SkillDesc": "在行动序列上添加【黑潮】,每次【黑潮】行动时,将使我方全体目标陷入【腐化】,【腐化】数值可叠加。当我方角色受到致命伤害时,将陷入【黑蚀】状态;当我方全体目标陷入【黑蚀】状态或无法战斗状态时,战斗失败。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501122, + "SkillName": "至暗潮汐", + "SkillDesc": "本场战斗中,【绝灭者,阳雷的业果,晨昏之眼】造成的所有伤害会基于【黑潮同步率】造成固定数值伤害,我方目标攻击后,会再基于【黑潮同步率】造成真实伤害,该伤害【不致命】。当【绝灭者,阳雷的业果,晨昏之眼】和【黑潮】行动时,将增加【黑潮同步率】,当【枯槁的筛骨】或【干涸的泪骨】被击杀时,会减少【黑潮同步率】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501123, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501124, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4015011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4015020": { + "Id": 4015020, + "Name": "绝灭者,阳雷的业果,晨昏之眼", + "Desc": "以霸道统治天空的征服者,被黑潮裹挟后的样貌。往昔的是非功过或许难以评说,但此刻饱含杀意的,只是一团破坏一切的无明业火。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 23250, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4015020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 144, + "StanceBase": 960, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4015020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401502001, + "SkillName": "自灰烬彼岸", + "SkillDesc": "修复【枯槁的筛骨】,并对指定我方单体目标造成大量固定数值虚数属性伤害,并使其陷入【腐化】,【腐化】数值可叠加。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401502002, + "SkillName": "落灭死残星", + "SkillDesc": "修复【干涸的泪骨】,并对我方全体目标造成大量固定数值虚数属性伤害,伤害由目标平均分摊。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401502003, + "SkillName": "张怖寂魔眼", + "SkillDesc": "进入【暗潮将至】状态,下次行动施放【烬灰死寂•诸神屠灭】,并修复【枯槁的筛骨】和【干涸的泪骨】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502004, + "SkillName": "烬灰死寂•诸神屠灭", + "SkillDesc": "对我方全体目标造成大量固定数值虚数属性伤害,并修复【枯槁的筛骨】和【干涸的泪骨】。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401502005, + "SkillName": "遗骨", + "SkillDesc": "本次战斗中,对【枯槁的筛骨】或【干涸的泪骨】造成伤害时,【绝灭者,阳雷的业果,晨昏之眼】也会损失相等的生命值。当【枯槁的筛骨】或【干涸的泪骨】受到致命攻击时,【绝灭者,阳雷的业果,晨昏之眼】会受到韧性伤害,且【枯槁的筛骨】或【干涸的泪骨】回复生命值并进入不可被选中状态。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502006, + "SkillName": "黑潮", + "SkillDesc": "在行动序列上添加【黑潮】,每次【黑潮】行动时,将使我方全体目标陷入【腐化】,【腐化】数值可叠加。当我方角色受到致命伤害时,将陷入【黑蚀】状态;当我方全体目标陷入【黑蚀】状态或无法战斗状态时,战斗失败。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502007, + "SkillName": "至暗潮汐", + "SkillDesc": "本场战斗中,【绝灭者,阳雷的业果,晨昏之眼】造成的所有伤害会基于【黑潮同步率】造成固定数值伤害,我方目标攻击后,会再基于【黑潮同步率】造成真实伤害,该伤害【不致命】。当【绝灭者,阳雷的业果,晨昏之眼】和【黑潮】行动时,将增加【黑潮同步率】,当【枯槁的筛骨】或【干涸的泪骨】被击杀时,会减少【黑潮同步率】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502008, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502009, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401502001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401502001, + "SkillName": "自灰烬彼岸", + "SkillDesc": "修复【枯槁的筛骨】,并对指定我方单体目标造成大量固定数值虚数属性伤害,并使其陷入【腐化】,【腐化】数值可叠加。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401502002, + "SkillName": "落灭死残星", + "SkillDesc": "修复【干涸的泪骨】,并对我方全体目标造成大量固定数值虚数属性伤害,伤害由目标平均分摊。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401502003, + "SkillName": "张怖寂魔眼", + "SkillDesc": "进入【暗潮将至】状态,下次行动施放【烬灰死寂•诸神屠灭】,并修复【枯槁的筛骨】和【干涸的泪骨】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502004, + "SkillName": "烬灰死寂•诸神屠灭", + "SkillDesc": "对我方全体目标造成大量固定数值虚数属性伤害,并修复【枯槁的筛骨】和【干涸的泪骨】。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401502005, + "SkillName": "遗骨", + "SkillDesc": "本次战斗中,对【枯槁的筛骨】或【干涸的泪骨】造成伤害时,【绝灭者,阳雷的业果,晨昏之眼】也会损失相等的生命值。当【枯槁的筛骨】或【干涸的泪骨】受到致命攻击时,【绝灭者,阳雷的业果,晨昏之眼】会受到韧性伤害,且【枯槁的筛骨】或【干涸的泪骨】回复生命值并进入不可被选中状态。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502006, + "SkillName": "黑潮", + "SkillDesc": "在行动序列上添加【黑潮】,每次【黑潮】行动时,将使我方全体目标陷入【腐化】,【腐化】数值可叠加。当我方角色受到致命伤害时,将陷入【黑蚀】状态;当我方全体目标陷入【黑蚀】状态或无法战斗状态时,战斗失败。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502007, + "SkillName": "至暗潮汐", + "SkillDesc": "本场战斗中,【绝灭者,阳雷的业果,晨昏之眼】造成的所有伤害会基于【黑潮同步率】造成固定数值伤害,我方目标攻击后,会再基于【黑潮同步率】造成真实伤害,该伤害【不致命】。当【绝灭者,阳雷的业果,晨昏之眼】和【黑潮】行动时,将增加【黑潮同步率】,当【枯槁的筛骨】或【干涸的泪骨】被击杀时,会减少【黑潮同步率】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502008, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502009, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4015020, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015020, + "WorldLevel": 1, 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"SkillDesc": "修复【干涸的泪骨】,并对我方全体目标造成大量固定数值虚数属性伤害,伤害由目标平均分摊。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401502103, + "SkillName": "张怖寂魔眼", + "SkillDesc": "进入【暗潮将至】状态,下次行动施放【烬灰死寂•诸神屠灭】,并修复【枯槁的筛骨】和【干涸的泪骨】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502104, + "SkillName": "烬灰死寂•诸神屠灭", + "SkillDesc": "对我方全体目标造成大量固定数值虚数属性伤害,并修复【枯槁的筛骨】和【干涸的泪骨】。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401502105, + "SkillName": "遗骨", + "SkillDesc": "本次战斗中,对【枯槁的筛骨】或【干涸的泪骨】造成伤害时,【晨昏之眼,雅辛忒丝】也会损失相等的生命值。当【枯槁的筛骨】或【干涸的泪骨】受到致命攻击时,【晨昏之眼,雅辛忒丝】会受到韧性伤害,且【枯槁的筛骨】或【干涸的泪骨】回复生命值并进入不可被选中状态。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502106, + "SkillName": "黑潮", + "SkillDesc": "在行动序列上添加【黑潮】,每次【黑潮】行动时,将使我方全体目标陷入【腐化】,【腐化】数值可叠加。当我方角色受到致命伤害时,将陷入【黑蚀】状态;当我方全体目标陷入【黑蚀】状态或无法战斗状态时,战斗失败。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502107, + "SkillName": "至暗潮汐", + "SkillDesc": "本场战斗中,【晨昏之眼,雅辛忒丝】造成的所有伤害会基于【黑潮同步率】造成固定数值伤害,我方目标攻击后,会再基于【黑潮同步率】造成真实伤害,该伤害【不致命】。当【晨昏之眼,雅辛忒丝】和【黑潮】行动时,将增加【黑潮同步率】,当【枯槁的筛骨】或【干涸的泪骨】被击杀时,会减少【黑潮同步率】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502108, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502109, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4015021, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015021, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015021, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015021, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015021, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015021, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015021, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4022010": { + "Id": 4022010, + "Name": "流星铁鹰", + "Desc": "在遥远的造物世,艾格勒打造黎明机器后,它又在刻法勒协助下创造了代表各种泰坦的奇兽。据信,流星铁鹰代表着光照万物的艾格勒偶尔掉落尘世的羽毛。", + "MonsterCampID": 13, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 279, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4022010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4022010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 402201001, + "SkillName": "划破夜空", + "SkillDesc": "对指定我方单体造成少量风属性伤害。", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 402201002, + "SkillName": "如流星闪耀", + "SkillDesc": "为指定敌方单体施加1层【风行】状态。处于【风行】效果的目标在回合结束时会立即行动。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 402201001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 402201001, + "SkillName": "划破夜空", + "SkillDesc": "对指定我方单体造成少量风属性伤害。", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 402201002, + "SkillName": "如流星闪耀", + "SkillDesc": "为指定敌方单体施加1层【风行】状态。处于【风行】效果的目标在回合结束时会立即行动。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 402201002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8333330010063946, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": 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"DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4022010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4022010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4022010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4022010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4022010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4023010": { + "Id": 4023010, + "Name": "正阳狮鹫", + "Desc": "在遥远的造物世,艾格勒打造黎明机器后,它又在刻法勒协助下创造了代表各种泰坦的奇兽。据信,正阳狮鹫象征着睁开眼睛后为世界带来光明的艾格勒。", + "MonsterCampID": 13, + 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"SkillDesc": "使【残破容器】进入【共祭】状态,在数次行动内施放【幽冥的悼念】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401004, + "SkillName": "幽冥的悼念", + "SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】,随后吸收【残破容器】治疗自身,并获得【灾难之力】。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401005, + "SkillName": "沉默的悲叹", + "SkillDesc": "获得【灾难之力】并进入【沉默的悲叹】状态,下次行动时施放【莫因舍弃而哭泣】。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401006, + "SkillName": "却是必要的苦难", + "SkillDesc": "消耗所有【灾难之力】对我方全体造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多,随后对我方全体造成少量物理属性伤害。", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401007, + "SkillName": "莫因舍弃而哭泣", + "SkillDesc": "对我方全体造成物理属性伤害,消耗所有【灾难之力】额外造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401008, + "SkillName": "分离的哀痛", + "SkillDesc": "施放【亡死的黑云】或【将尽的命数】时,消耗生命值召唤【残破容器】,并使消耗的生命值转化为【苦痛缠绕】。若该攻击召唤的【残破容器】被消灭,则额外对自身造成物理属性伤害。当自身再次施放【亡死的黑云】或【将尽的命数】时,曾被该攻击召唤的【残破容器】将一同发起攻击,随后被自身吸收, 回复转化为【苦痛缠绕】的生命值并使自身获得【灾难之力】。", + "DamageType": 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"SkillDesc": "消耗所有【灾难之力】对我方全体造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多,随后对我方全体造成少量物理属性伤害。", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401007, + "SkillName": "莫因舍弃而哭泣", + "SkillDesc": "对我方全体造成物理属性伤害,消耗所有【灾难之力】额外造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401008, + "SkillName": "分离的哀痛", + "SkillDesc": "施放【亡死的黑云】或【将尽的命数】时,消耗生命值召唤【残破容器】,并使消耗的生命值转化为【苦痛缠绕】。若该攻击召唤的【残破容器】被消灭,则额外对自身造成物理属性伤害。当自身再次施放【亡死的黑云】或【将尽的命数】时,曾被该攻击召唤的【残破容器】将一同发起攻击,随后被自身吸收, 回复转化为【苦痛缠绕】的生命值并使自身获得【灾难之力】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401009, + "SkillName": "迷失的共祭", + "SkillDesc": "施放【沉默的悲叹】时,消耗生命值召唤【残破容器】,并使消耗的生命值转化为【苦痛缠绕】。当拥有的【灾难之力】层数不为0时,若【残破容器】受到致命攻击,则立即消耗1层【灾难之力】和一定比例的生命值,重新召唤【残破容器】。施放【莫因舍弃而哭泣】时,吸收【残破容器】并回复转化为【苦痛缠绕】的生命值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401010, + "SkillName": "永别的决绝", + "SkillDesc": "获得一定层数的【减伤】,使自身受到的伤害降低,每有1个【残破容器】被消灭后失去1层。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + 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"DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401102, + "SkillName": "将尽的命数", + "SkillDesc": "对我方全体目标造成物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401103, + "SkillName": "相混的道途", + "SkillDesc": "使【残破容器】进入【共祭】状态,在数次行动内施放【幽冥的悼念】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401104, + "SkillName": "幽冥的悼念", + "SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】,随后吸收【残破容器】治疗自身,并获得【灾难之力】。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401105, + "SkillName": "沉默的悲叹", + "SkillDesc": "获得【灾难之力】并进入【沉默的悲叹】状态,下次行动时施放【莫因舍弃而哭泣】。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401106, + "SkillName": "却是必要的苦难", + "SkillDesc": "消耗所有【灾难之力】对我方全体造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多,随后对我方全体造成少量物理属性伤害。", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401107, + "SkillName": "莫因舍弃而哭泣", + "SkillDesc": "对我方全体造成物理属性伤害,消耗所有【灾难之力】额外造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 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[ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403401101, + "SkillName": "亡死的黑云", + "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401102, + "SkillName": "将尽的命数", + "SkillDesc": "对我方全体目标造成物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401103, + "SkillName": "相混的道途", + "SkillDesc": "使【残破容器】进入【共祭】状态,在数次行动内施放【幽冥的悼念】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401104, + "SkillName": "幽冥的悼念", + "SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】,随后吸收【残破容器】治疗自身,并获得【灾难之力】。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401105, + "SkillName": "沉默的悲叹", + "SkillDesc": "获得【灾难之力】并进入【沉默的悲叹】状态,下次行动时施放【莫因舍弃而哭泣】。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401106, + "SkillName": "却是必要的苦难", + "SkillDesc": "消耗所有【灾难之力】对我方全体造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多,随后对我方全体造成少量物理属性伤害。", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401107, + "SkillName": "莫因舍弃而哭泣", + "SkillDesc": "对我方全体造成物理属性伤害,消耗所有【灾难之力】额外造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401108, + "SkillName": "分离的哀痛", + "SkillDesc": "施放【亡死的黑云】或【将尽的命数】时,消耗生命值召唤【残破容器】,并使消耗的生命值转化为【苦痛缠绕】。若该攻击召唤的【残破容器】被消灭,则额外对自身造成物理属性伤害。当自身再次施放【亡死的黑云】或【将尽的命数】时,曾被该攻击召唤的【残破容器】将一同发起攻击,随后被自身吸收, 回复转化为【苦痛缠绕】的生命值并使自身获得【灾难之力】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401109, + "SkillName": "迷失的共祭", + "SkillDesc": "施放【沉默的悲叹】时,消耗生命值召唤【残破容器】,并使消耗的生命值转化为【苦痛缠绕】。当拥有的【灾难之力】层数不为0时,若【残破容器】受到致命攻击,则立即消耗1层【灾难之力】和一定比例的生命值,重新召唤【残破容器】。施放【莫因舍弃而哭泣】时,吸收【残破容器】并回复转化为【苦痛缠绕】的生命值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401110, + "SkillName": "永别的决绝", + "SkillDesc": "获得一定层数的【减伤】,使自身受到的伤害降低,每有1个【残破容器】被消灭后失去1层。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403401102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5384620006661862, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + 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"", + "SPHitBase": 20 + }, + { + "Id": 403401107, + "SkillName": "莫因舍弃而哭泣", + "SkillDesc": "对我方全体造成物理属性伤害,消耗所有【灾难之力】额外造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401108, + "SkillName": "分离的哀痛", + "SkillDesc": "施放【亡死的黑云】或【将尽的命数】时,消耗生命值召唤【残破容器】,并使消耗的生命值转化为【苦痛缠绕】。若该攻击召唤的【残破容器】被消灭,则额外对自身造成物理属性伤害。当自身再次施放【亡死的黑云】或【将尽的命数】时,曾被该攻击召唤的【残破容器】将一同发起攻击,随后被自身吸收, 回复转化为【苦痛缠绕】的生命值并使自身获得【灾难之力】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401109, + "SkillName": "迷失的共祭", + "SkillDesc": "施放【沉默的悲叹】时,消耗生命值召唤【残破容器】,并使消耗的生命值转化为【苦痛缠绕】。当拥有的【灾难之力】层数不为0时,若【残破容器】受到致命攻击,则立即消耗1层【灾难之力】和一定比例的生命值,重新召唤【残破容器】。施放【莫因舍弃而哭泣】时,吸收【残破容器】并回复转化为【苦痛缠绕】的生命值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401110, + "SkillName": "永别的决绝", + "SkillDesc": "获得一定层数的【减伤】,使自身受到的伤害降低,每有1个【残破容器】被消灭后失去1层。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4034011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 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"对我方全体目标造成物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401203, + "SkillName": "相混的道途", + "SkillDesc": "使【魔王爪牙】进入【共祭】状态,在数次行动内施放【幽冥的悼念】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401204, + "SkillName": "幽冥的悼念", + "SkillDesc": "与【魔王爪牙】一同施放【亡死的黑云】或【将尽的命数】,随后吸收【魔王爪牙】治疗自身,并获得【灾难之力】。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401205, + "SkillName": "沉默的悲叹", + "SkillDesc": "获得【灾难之力】并进入【沉默的悲叹】状态,下次行动时施放【莫因舍弃而哭泣】。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401206, + "SkillName": "却是必要的苦难", + "SkillDesc": "消耗所有【灾难之力】对我方全体造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多,随后对我方全体造成少量物理属性伤害。", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401207, + "SkillName": "莫因舍弃而哭泣", + "SkillDesc": "对我方全体造成物理属性伤害,消耗所有【灾难之力】额外造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401208, + "SkillName": "分离的哀痛", + "SkillDesc": "施放【亡死的黑云】或【将尽的命数】时,消耗生命值召唤【魔王爪牙】,并使消耗的生命值转化为【苦痛缠绕】。若该攻击召唤的【魔王爪牙】被消灭,则额外对自身造成物理属性伤害。当自身再次施放【亡死的黑云】或【将尽的命数】时,曾被该攻击召唤的【魔王爪牙】将一同发起攻击,随后被自身吸收, 回复转化为【苦痛缠绕】的生命值并使自身获得【灾难之力】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401209, + "SkillName": "迷失的共祭", + "SkillDesc": "施放【沉默的悲叹】时,消耗生命值召唤【魔王爪牙】,并使消耗的生命值转化为【苦痛缠绕】。当拥有的【灾难之力】层数不为0时,若【魔王爪牙】受到致命攻击,则立即消耗1层【灾难之力】和一定比例的生命值,重新召唤【魔王爪牙】。施放【莫因舍弃而哭泣】时,吸收【魔王爪牙】并回复转化为【苦痛缠绕】的生命值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401210, + "SkillName": "永别的决绝", + "SkillDesc": "获得一定层数的【减伤】,使自身受到的伤害降低,每有1个【魔王爪牙】被消灭后失去1层。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401211, + "SkillName": "展开吧!无敌的黑斗篷", + "SkillDesc": "展开无敌的黑斗篷,使自身和【魔王爪牙】受到的所有伤害降低为1。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4034012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4034013": { + "Id": 4034013, + "Name": "末日歧途的盗火者", + "Desc": "伴随黑潮而来、狩猎泰坦火种的无名剑士,无人知晓其真身。\\n身负不可思议的力量,剑技也近乎无懈可击。疯狂与执着交织于它的锋刃,神悟树庭与哀丽秘榭皆毁于其手。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 9300, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 132, + "StanceBase": 1200, + "StanceCount": 2, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4034013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403401301, + "SkillName": "亡死的黑云", + "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401302, + "SkillName": "将尽的命数", + "SkillDesc": "对我方全体目标造成物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401303, + "SkillName": "相混的道途", + "SkillDesc": "使【残破容器】进入【共祭】状态。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401304, + "SkillName": "幽冥的悼念", + "SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】,随后吸收【残破容器】。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401305, + "SkillName": "垂死的哽咽", + "SkillDesc": "获得【灾难之力】并进入【垂死的哽咽】状态,下次行动时施放【却是必要的苦难】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401306, + "SkillName": "沉默的悲叹", + "SkillDesc": "获得【灾难之力】并进入【沉默的悲叹】状态,下次行动时施放【莫因舍弃而哭泣】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401307, + "SkillName": "却是必要的苦难", + "SkillDesc": "消耗所有【灾难之力】对我方全体造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多,随后对我方全体造成少量物理属性伤害。", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401308, + "SkillName": "莫因舍弃而哭泣", + "SkillDesc": "对我方全体造成物理属性伤害,消耗所有【灾难之力】额外造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401309, + "SkillName": "分离的哀痛", + "SkillDesc": "施放【亡死的黑云】或【将尽的命数】时,召唤【残破容器】。【残破容器】被消灭时,自身失去生命值。当自身再次施放【亡死的黑云】或【将尽的命数】时,曾被该攻击召唤的【残破容器】将一同发起攻击,随后被自身吸收。", + "DamageType": "", + "SPHitBase": "" + }, + { + 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"", + "SPHitBase": 20 + }, + { + "Id": 403401507, + "SkillName": "莫因舍弃而哭泣", + "SkillDesc": "对我方全体造成物理属性伤害,消耗所有【灾难之力】额外造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401508, + "SkillName": "分离的哀痛", + "SkillDesc": "施放【亡死的黑云】或【将尽的命数】时,消耗生命值召唤【残破容器】,并使消耗的生命值转化为【苦痛缠绕】。若该攻击召唤的【残破容器】被消灭,则额外对自身造成物理属性伤害。当自身再次施放【亡死的黑云】或【将尽的命数】时,曾被该攻击召唤的【残破容器】将一同发起攻击,随后被自身吸收, 回复转化为【苦痛缠绕】的生命值并使自身获得【灾难之力】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401509, + "SkillName": "迷失的共祭", + "SkillDesc": "施放【沉默的悲叹】时,消耗生命值召唤【残破容器】,并使消耗的生命值转化为【苦痛缠绕】。当拥有的【灾难之力】层数不为0时,若【残破容器】受到致命攻击,则立即消耗1层【灾难之力】和一定比例的生命值,重新召唤【残破容器】。施放【莫因舍弃而哭泣】时,吸收【残破容器】并回复转化为【苦痛缠绕】的生命值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401510, + "SkillName": "永别的决绝", + "SkillDesc": "获得一定层数的【减伤】,使自身受到的伤害降低,每有1个【残破容器】被消灭后失去1层。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4034015, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 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"DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401809, + "SkillName": "分离的哀痛", + "SkillDesc": "施放【亡死的黑云】或【将尽的命数】时,召唤【残破容器】。【残破容器】被消灭时,自身失去生命值。当自身再次施放【亡死的黑云】或【将尽的命数】时,曾被该攻击召唤的【残破容器】将一同发起攻击,随后被自身吸收。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401810, + "SkillName": "迷失的共祭", + "SkillDesc": "施放【沉默的悲叹】时,召唤【残破容器】。当【???】处于【镣铐崩解】状态时,若【残破容器】受到致命攻击,则立即重新召唤【残破容器】,并削减【???】的韧性。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401811, + "SkillName": "镣铐崩解", + "SkillDesc": "进入【镣铐崩解】状态,召唤4个【残破容器】,并对这些【残破容器】施加【枷锁】状态。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401812, + "SkillName": "灾厄复苏", + "SkillDesc": "失去第一层韧性时,解除所有控制状态,进入【镣铐崩解】状态,并立即行动。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401813, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401814, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4034018, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034018, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034018, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034018, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034018, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034018, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034018, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4034019": { + "Id": 4034019, + "Name": "至黑之剑,盗火行者(污染)", + "Desc": "伴随黑潮而来、狩猎泰坦火种的无名剑士,无人知晓其真身。\\n身负不可思议的力量,剑技也近乎无懈可击。疯狂与执着交织于它的锋刃,神悟树庭与哀丽秘榭皆毁于其手。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 132, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4034019, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403401901, + "SkillName": "亡死的黑云", + "SkillDesc": "对指定我方单体及其相邻目标造成物理属性伤害。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401902, + "SkillName": "将尽的命数", + "SkillDesc": "对我方全体目标造成物理属性伤害,被击中目标降低生命值的一部分转化为【侵蚀】。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401903, + "SkillName": "相混的道途", + "SkillDesc": "使【残破容器】进入【共祭】状态,在数次行动内施放【幽冥的悼念】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401904, + "SkillName": "幽冥的悼念", + "SkillDesc": "与【残破容器】一同施放【亡死的黑云】或【将尽的命数】,随后吸收【残破容器】治疗自身,并获得【灾难之力】。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401905, + "SkillName": "沉默的悲叹", + "SkillDesc": "获得【灾难之力】并进入【沉默的悲叹】状态,下次行动时施放【莫因舍弃而哭泣】。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401906, + "SkillName": "却是必要的苦难", + "SkillDesc": "消耗所有【灾难之力】对我方全体造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多,随后对我方全体造成少量物理属性伤害。", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401907, + "SkillName": "莫因舍弃而哭泣", + "SkillDesc": "对我方全体造成物理属性伤害,消耗所有【灾难之力】额外造成数次少量物理属性伤害,消耗的【灾难之力】层数越多,伤害的段数越多。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401908, + "SkillName": "分离的哀痛", + "SkillDesc": "施放【亡死的黑云】或【将尽的命数】时,消耗生命值召唤【残破容器】,并使消耗的生命值转化为【苦痛缠绕】。若该攻击召唤的【残破容器】被消灭,则额外对自身造成物理属性伤害。当自身再次施放【亡死的黑云】或【将尽的命数】时,曾被该攻击召唤的【残破容器】将一同发起攻击,随后被自身吸收, 回复转化为【苦痛缠绕】的生命值并使自身获得【灾难之力】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401909, + "SkillName": "迷失的共祭", + "SkillDesc": "施放【沉默的悲叹】时,消耗生命值召唤【残破容器】,并使消耗的生命值转化为【苦痛缠绕】。当拥有的【灾难之力】层数不为0时,若【残破容器】受到致命攻击,则立即消耗1层【灾难之力】和一定比例的生命值,重新召唤【残破容器】。施放【莫因舍弃而哭泣】时,吸收【残破容器】并回复转化为【苦痛缠绕】的生命值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401910, + "SkillName": "永别的决绝", + "SkillDesc": "获得一定层数的【减伤】,使自身受到的伤害降低,每有1个【残破容器】被消灭后失去1层。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401911, + "SkillName": "残火将熄", + "SkillDesc": "战斗中会出现黑泥对首领进行强化。强化后【至黑之剑,盗火行者(污染)】会立刻施放【却是必要的苦难】或【沉默的悲叹】。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4034019, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034019, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034019, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034019, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034019, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034019, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034019, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4035010": { + "Id": 4035010, + "Name": "翁法罗斯BOSS", + "Desc": "...", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 11160, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4035010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 160, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4035010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403501001, + "SkillName": "技能1", + "SkillDesc": "对指定我方单体造成物理属性伤害。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403501002, + "SkillName": "技能2", + "SkillDesc": "对我方全体造成物理属性伤害。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403501003, + "SkillName": "技能3", + "SkillDesc": "对锁定目标造成量子属性伤害,并使目标能量减少。", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 403501004, + "SkillName": "技能4", + "SkillDesc": "对锁定目标造成虚数属性伤害,并使目标陷入【行动锁定】状态。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 403501005, + "SkillName": "技能5", + "SkillDesc": "对我方全体目标造成大量量子属性伤害,并使我方全体能量减少。", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 403501006, + "SkillName": "技能6", + "SkillDesc": "对锁定目标造成大量虚数属性伤害,并使目标陷入【行动锁定】状态。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 403501007, + "SkillName": "技能7", + "SkillDesc": "进入【蓄力】状态,同时回复【部位左】和【部位右】的所有生命值,下次行动前无法被攻击,并在下次行动时对我方全体施放【技能8】。使所有【部位左】和【部位右】陷入【重创】状态可解除技能7的【蓄力】状态。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501008, + "SkillName": "技能8", + "SkillDesc": "对我方全体造成大量物理属性伤害,若【部位左】未陷入【重创】状态,则有概率使我方角色陷入【行动锁定】状态,若【部位右】未陷入【重创】状态,则使我方全体能量减少。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 403501009, + "SkillName": "被动1", + "SkillDesc": "【翁法罗斯BOSS】、【部位左】、【部位右】的技能命中我方目标时会提高【恨意值】,当【恨】提高时,【翁法罗斯BOSS02】会施放【技能1】,使我方目标的生命上限和战技点上限降低,【恨】降低时该效果会被削弱。当【恨】达到上限时,会立刻施放【技能9】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501010, + "SkillName": "被动2", + "SkillDesc": "【部位左】和【部位右】受到伤害时,【翁法罗斯BOSS】也会受到伤害。【翁法罗斯BOSS】、【部位左】、【部位右】初始受到的伤害降低,每个【部位左】和【部位右】进入【重创】状态都会削弱伤害降低效果,当它们同时进入【重创】状态时,该效果移除。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501011, + "SkillName": "技能9", + "SkillDesc": "当【恨意值】达到上限时,战斗失败。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501012, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4035010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4035011": { + "Id": 4035011, + "Name": "翁法罗斯BOSS", + "Desc": "...", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 11160, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4035010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 160, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4035011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403501101, + "SkillName": "技能1", + "SkillDesc": "对指定我方单体造成物理属性伤害。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403501102, + "SkillName": "技能2", + "SkillDesc": "对我方全体造成物理属性伤害。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403501103, + "SkillName": "技能3", + "SkillDesc": "对锁定目标造成量子属性伤害,并使目标能量减少。", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 403501104, + "SkillName": "技能4", + "SkillDesc": "对锁定目标造成虚数属性伤害,并使目标陷入【行动锁定】状态。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 403501105, + "SkillName": "技能5", + "SkillDesc": "对我方全体目标造成大量量子属性伤害,并使我方全体能量减少。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501106, + "SkillName": "技能6", + "SkillDesc": "对锁定目标造成大量虚数属性伤害,并使目标陷入【行动锁定】状态。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403501107, + "SkillName": "技能7", + "SkillDesc": "进入【蓄力】状态,同时回复【部位左】和【部位右】的所有生命值,下次行动前无法被攻击,并在下次行动时对我方全体施放【技能8】。使所有【部位左】和【部位右】陷入【重创】状态可解除技能7的【蓄力】状态。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501108, + "SkillName": "技能8", + "SkillDesc": "对我方全体造成大量物理属性伤害,若【部位左】未陷入【重创】状态,则有概率使我方角色陷入【行动锁定】状态,若【部位右】未陷入【重创】状态,则使我方全体能量减少。", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403501109, + "SkillName": "被动1", + "SkillDesc": "【翁法罗斯BOSS】、【部位左】、【部位右】的技能命中我方目标时会提高【恨意值】,当【恨】提高时,【翁法罗斯BOSS02】会施放【技能1】,使我方目标的生命上限和战技点上限降低,【恨】降低时该效果会被削弱。当【恨】达到上限时,会立刻施放【技能9】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501110, + "SkillName": "被动2", + "SkillDesc": "【部位左】和【部位右】受到伤害时,【翁法罗斯BOSS】也会受到伤害。【翁法罗斯BOSS】、【部位左】、【部位右】初始受到的伤害降低,每个【部位左】和【部位右】进入【重创】状态都会削弱伤害降低效果,当它们同时进入【重创】状态时,该效果移除。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501111, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501112, + "SkillName": "技能6", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501113, + "SkillName": "技能9", + "SkillDesc": "当【恨意值】达到上限时,战斗失败。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4035011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4035020": { + "Id": 4035020, + "Name": "翁法罗斯BOSS02", + "Desc": "...", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 11625, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4035020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 132, + "StanceBase": 690, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4035020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403502001, + "SkillName": "被动1", + "SkillDesc": "使我方全体目标陷入【负面状态】,生命上限和战技点上限降低。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4035020, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035020, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035020, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035020, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035020, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035020, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035020, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4043010": { + "Id": 4043010, + "Name": "黑塔#错误型号", + "Desc": "受到忆域迷因污染的黑塔人偶,得益于完美的原型,即使参数错误,仍然显得如此精致实用。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1116, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4043010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4043010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 404301001, + "SkillName": "复写变换", + "SkillDesc": "变身为至多5个其他敌方单位。", + "DamageType": "", + "SPHitBase": 5 + } + ] + }, + { + "Id": 404301001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 404301001, + "SkillName": "复写变换", + "SkillDesc": "变身为至多5个其他敌方单位。", + "DamageType": "", + "SPHitBase": 5 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4043010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 4043010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 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"第一位天才,隐德来希,赞达尔", + "Desc": "以吕枯耳戈斯之名静观千百万次轮回的神礼观众,承载天才俱乐部#1赞达尔•壹•桑原的意志。以最初的「天才」权柄,执掌超越神话的伟力,试将漫长的实验导向「毁灭」的宿命。", + "MonsterCampID": 7, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 11160, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4044010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 160, + "StanceBase": 600, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4044010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + 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"SkillName": "DEL 入侵变量", + "SkillDesc": "对指定我方单体及其相邻目标造成少量量子属性伤害。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 404401007, + "SkillName": "DEFRAG 生命优化", + "SkillDesc": "使除自身外的敌方全体目标在自身处于【论证形态】时,永久获得【风行】【「律法」的惩戒】效果。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401008, + "SkillName": "创生&&毁灭", + "SkillDesc": "对我方2个目标造成少量量子属性伤害,将目标行动提前并解除其控制状态。同时对目标施加【二律背反】效果。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 404401009, + "SkillName": "FORMAT 故障空间", + "SkillDesc": "连续对我方随机单体目标造成少量量子属性伤害。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 404401010, + "SkillName": "求解:第一因之果", + "SkillDesc": "对我方全体造成大量量子属性伤害,伤害由目标平均分摊,且伤害会根据强化的次数提升,并使等同于强化次数数量的我方目标大概率陷入纠缠状态。同时切换为【演化形态】。", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 404401011, + "SkillName": "秘所思公理", + "SkillDesc": "当前处于【演化形态】。在行动序列上生成【神话生命演化系统】,每次【神话生命演化系统】行动时在场上生成【泰坦眷属】。敌方目标从场上生成或我方忆灵被召唤累计达到一定数量后,赞达尔将施放【SET 论证方法=黑潮】。", + "DamageType": "", + "SPHitBase": "" + }, + 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"对我方全体造成虚数属性伤害,并使目标降低生命值的一部分转化为【侵蚀】,【旋绕】越多,伤害越高,随后失去所有【旋绕】层数。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 406301005, + "SkillName": "扭矩反打", + "SkillDesc": "对我方全体造成少量虚数属性伤害,并使目标降低生命值的一部分转化为【侵蚀】。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 406301006, + "SkillName": "蜷曲蓄力", + "SkillDesc": "受到我方单位的攻击后,若【旋绕】层数不为0,则施放【扭矩反打】并失去1层【旋绕】。任意目标回合每个我方单位只能触发一次该效果,【旋绕】层数为0时解除蓄力状态。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4063010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4063010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 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"MonsterTemplateID": 4063010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + } + ] + }, + "4064010": { + "Id": 4064010, + "Name": "金血忆灵•裁定忘却之形", + "Desc": "那众多金血忆灵的残躯中一丝尚存的疯狂,被长夜月抽取提炼,融合成了更为扭曲怪异的怪物。\\n它将遵守造物主的指示,裁定何物应被记起,何物应被忘却,它会吞噬掉徒劳无功的冗余记忆,使它们在岁月中沉默。\\n「新的生命若要萌芽,它的种子须是死的。」", + "MonsterCampID": 18, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2511, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4064010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 150, + "StanceBase": 360, + "StanceCount": 4, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4064010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + 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"SkillName": "永冬之雨", + "SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害,并有概率使受到攻击的我方目标陷入冻结状态。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "叹息之寒", + "SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态,则有概率使受到攻击的我方目标陷入冻结状态。", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301010, + "AttackModifyRatio": 0.8000000007450581, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", 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"叹息之寒", + "SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态,则有概率使受到攻击的我方目标陷入冻结状态。", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301012, + "AttackModifyRatio": 0.6250000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -9.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "叹息之寒", + "SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态,对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "汲取霜晶", + "SkillDesc": "使自身进入【冰点】状态,之后的攻击可以施放【永冬之雨】。", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "永冬之雨", + "SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害,并有概率使受到攻击的我方目标陷入冻结状态。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "叹息之寒", + "SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态,则有概率使受到攻击的我方目标陷入冻结状态。", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6000000005587935, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 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0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "叹息之寒", + "SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态,对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "汲取霜晶", + "SkillDesc": "使自身进入【冰点】状态,之后的攻击可以施放【永冬之雨】。", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "永冬之雨", + "SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害,并有概率使受到攻击的我方目标陷入冻结状态。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "叹息之寒", + "SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态,则有概率使受到攻击的我方目标陷入冻结状态。", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7000000006519258, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -19.99999999976717, + 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"DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "叹息之寒", + "SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态,则有概率使受到攻击的我方目标陷入冻结状态。", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301018, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6000000005587935, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "叹息之寒", + "SkillDesc": "对指定我方单体造成少量冰属性伤害。若自身处于【冰点】状态,对冻结状态的我方单体施放攻击后造成额外的冰属性伤害。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "汲取霜晶", + "SkillDesc": "使自身进入【冰点】状态,之后的攻击可以施放【永冬之雨】。", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "永冬之雨", + "SkillDesc": "只有在【冰点】状态下才会施放该技能。对我方全体造成少量冰属性伤害,并有概率使受到攻击的我方目标陷入冻结状态。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "叹息之寒", + "SkillDesc": "对指定我方单体造成冰属性伤害。若自身处于【冰点】状态,则有概率使受到攻击的我方目标陷入冻结状态。", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 8.25000000023283, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": 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"Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801502101, + "SkillName": "弹指•成风", + "SkillDesc": "对指定我方单体造成风属性伤害。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502102, + "SkillName": "扫尽尘云", + "SkillDesc": "对我方全体造成少量风属性伤害。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502103, + "SkillName": "盘根", + "SkillDesc": "对指定我方单体造成风属性伤害,并使受到攻击的我方目标行动延后。", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 801502104, + "SkillName": "生花", + "SkillDesc": "召唤【丰饶玄莲】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502105, + "SkillName": "弹指•鸣雷", + "SkillDesc": "对指定我方单体造成雷属性伤害。", + "DamageType": "Thunder", + 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"劫数将至", + "SkillDesc": "锁定我方单体并使【破灭玄莲】进入【绽放】状态,同时解除【破灭玄莲】的【弱点无效】效果。【破灭玄莲】下次行动施放【破灭】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502114, + "SkillName": "", + "SkillDesc": "", + "DamageType": "Imaginary", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8015021, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015021, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015021, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015021, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015021, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015021, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015021, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8015022": { + "Id": 8015022, + "Name": "乘间抵隙的煽动者", + "Desc": "兼具「毁灭」与「丰饶」之力,生灭循环的肉体。也是建木复生后结出的第一颗「果实」。", + "MonsterCampID": null, + "AttackBase": 18, + 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"SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502216, + "SkillName": "毁灭增益", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502217, + "SkillName": "丰饶增益", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502218, + "SkillName": "坚防守备", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502219, + "SkillName": "移花接木", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502220, + "SkillName": "枯木逢春", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502221, + "SkillName": "空花阳焰", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502222, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502223, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801502201, + "AttackModifyRatio": 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"DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 801502204, + "SkillName": "虬根•破灭之势", + "SkillDesc": "对指定我方单体造成雷属性伤害,并使受到攻击的我方目标行动延后,同时使场上可行动的【破灭玄莲】发动攻击。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502205, + "SkillName": "弹指•鸣雷", + "SkillDesc": "对指定我方单体造成雷属性伤害。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 801502206, + "SkillName": "悬星碎月•丰饶之势", + "SkillDesc": "对我方全体造成风属性伤害,并切换至【丰饶形态】。", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 801502207, + "SkillName": "悬星碎月•毁灭之势", + "SkillDesc": "对我方全体造成雷属性伤害,并切换至【毁灭形态】。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502208, + "SkillName": "双生", + "SkillDesc": "召唤【丰饶玄莲】和【破灭玄莲】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502209, + "SkillName": "盛怒", + "SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801502210, + "SkillName": "玄根化生", + "SkillDesc": "对我方全体造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801502211, + "SkillName": "双生", + "SkillDesc": "召唤【丰饶玄莲】和【破灭玄莲】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502212, + "SkillName": "虬根•万曲", + "SkillDesc": "对我方全体造成虚数属性伤害,并使我方全体行动延后,同时使场上可行动的【玄莲】发动攻击。", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 801502213, + "SkillName": "空劫", + "SkillDesc": "锁定我方全体,【玄莲】下次行动施放【万劫不复】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502214, + "SkillName": "万劫不复", + "SkillDesc": "对被锁定的目标造成虚数属性伤害,锁定目标越多伤害越高。", + "DamageType": "Imaginary", + "SPHitBase": 30 + }, + { + "Id": 801502215, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502216, + "SkillName": "毁灭增益", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502217, + "SkillName": "丰饶增益", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502218, + "SkillName": "坚防守备", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" 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"SkillDesc": "对我方全体造成风属性伤害,并切换至【丰饶形态】。", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 801502207, + "SkillName": "悬星碎月•毁灭之势", + "SkillDesc": "对我方全体造成雷属性伤害,并切换至【毁灭形态】。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502208, + "SkillName": "双生", + "SkillDesc": "召唤【丰饶玄莲】和【破灭玄莲】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502209, + "SkillName": "盛怒", + "SkillDesc": "对指定我方单体及其相邻目标造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801502210, + "SkillName": "玄根化生", + "SkillDesc": "对我方全体造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801502211, + "SkillName": "双生", + "SkillDesc": "召唤【丰饶玄莲】和【破灭玄莲】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502212, + "SkillName": "虬根•万曲", + "SkillDesc": "对我方全体造成虚数属性伤害,并使我方全体行动延后,同时使场上可行动的【玄莲】发动攻击。", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 801502213, + "SkillName": "空劫", + "SkillDesc": "锁定我方全体,【玄莲】下次行动施放【万劫不复】。", + 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"引爆自身,对指定我方单体及相邻目标造成风属性伤害,并大概率使受到攻击的我方目标陷入【怒噪】状态。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202003, + "SkillName": "", + "SkillDesc": "", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202004, + "SkillName": "蛰亡语", + "SkillDesc": "受到致命攻击时,对敌方全体造成风属性伤害,并大概率使受到攻击的敌方目标受到的伤害小幅提高。", + "DamageType": "Wind", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8022020, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022020, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022020, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022020, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022020, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022020, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022020, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + } + ] + }, + "8022021": { + "Id": 8022021, + "Name": "次蛰虫", + "Desc": "真蛰虫幼体;「真蛰虫」幼体依据生长程度可被划分为「幼蛰虫」与「次蛰虫」。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1116, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8022020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8022021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802202101, + "SkillName": "预备兵器", + "SkillDesc": "进入蓄力状态,下次行动施放【引爆扩散】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202102, + "SkillName": "引爆扩散", + "SkillDesc": "引爆自身,对指定我方单体及相邻目标造成风属性伤害,并大概率使受到攻击的我方目标陷入【怒噪】状态。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202103, + "SkillName": "", + "SkillDesc": "", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202104, + "SkillName": "蛰亡语", + "SkillDesc": "受到致命攻击时,对敌方全体造成风属性伤害,并大概率使受到攻击的敌方目标受到的伤害小幅提高。", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802202105, + "SkillName": "滋补", + "SkillDesc": "受到致命攻击时,恢复我方战技点。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202106, + "SkillName": "增生", + "SkillDesc": "每层【生长激素】提高一定的攻击力,最高可叠加3层。叠加到3层时,立即行动。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802202101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802202101, + "SkillName": "预备兵器", + "SkillDesc": "进入蓄力状态,下次行动施放【引爆扩散】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202102, + "SkillName": "引爆扩散", + "SkillDesc": "引爆自身,对指定我方单体及相邻目标造成风属性伤害,并大概率使受到攻击的我方目标陷入【怒噪】状态。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202103, + "SkillName": "", + "SkillDesc": "", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202104, + "SkillName": "蛰亡语", + "SkillDesc": "受到致命攻击时,对敌方全体造成风属性伤害,并大概率使受到攻击的敌方目标受到的伤害小幅提高。", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802202105, + "SkillName": "滋补", + "SkillDesc": "受到致命攻击时,恢复我方战技点。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202106, + "SkillName": "增生", + "SkillDesc": "每层【生长激素】提高一定的攻击力,最高可叠加3层。叠加到3层时,立即行动。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802202102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802202101, + "SkillName": "预备兵器", + "SkillDesc": "进入蓄力状态,下次行动施放【引爆扩散】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202102, + "SkillName": "引爆扩散", + "SkillDesc": "引爆自身,对指定我方单体及相邻目标造成风属性伤害,并大概率使受到攻击的我方目标陷入【怒噪】状态。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202103, + "SkillName": "", + "SkillDesc": "", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202104, + "SkillName": "蛰亡语", + "SkillDesc": "受到致命攻击时,对敌方全体造成风属性伤害,并大概率使受到攻击的敌方目标受到的伤害小幅提高。", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802202105, + "SkillName": "滋补", + "SkillDesc": "受到致命攻击时,恢复我方战技点。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202106, + "SkillName": "增生", + "SkillDesc": "每层【生长激素】提高一定的攻击力,最高可叠加3层。叠加到3层时,立即行动。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802202103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802202101, + "SkillName": "预备兵器", + "SkillDesc": "进入蓄力状态,下次行动施放【引爆扩散】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202102, + "SkillName": "引爆扩散", + "SkillDesc": "引爆自身,对指定我方单体及相邻目标造成风属性伤害,并大概率使受到攻击的我方目标陷入【怒噪】状态。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202103, + "SkillName": "", + "SkillDesc": "", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202104, + "SkillName": "蛰亡语", + "SkillDesc": "受到致命攻击时,对敌方全体造成风属性伤害,并大概率使受到攻击的敌方目标受到的伤害小幅提高。", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802202105, + "SkillName": "滋补", + "SkillDesc": "受到致命攻击时,恢复我方战技点。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202106, + "SkillName": "增生", + "SkillDesc": "每层【生长激素】提高一定的攻击力,最高可叠加3层。叠加到3层时,立即行动。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802202104, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802202101, + "SkillName": "预备兵器", + "SkillDesc": "进入蓄力状态,下次行动施放【引爆扩散】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202102, + "SkillName": "引爆扩散", + "SkillDesc": "引爆自身,对指定我方单体及相邻目标造成风属性伤害,并大概率使受到攻击的我方目标陷入【怒噪】状态。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202103, + "SkillName": "", + "SkillDesc": "", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202104, + "SkillName": "蛰亡语", + "SkillDesc": "受到致命攻击时,对敌方全体造成风属性伤害,并大概率使受到攻击的敌方目标受到的伤害小幅提高。", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802202105, + "SkillName": "滋补", + "SkillDesc": "受到致命攻击时,恢复我方战技点。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202106, + "SkillName": "增生", + "SkillDesc": "每层【生长激素】提高一定的攻击力,最高可叠加3层。叠加到3层时,立即行动。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8022021, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022021, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022021, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022021, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022021, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022021, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022021, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + } + ] + }, + "8022030": { + "Id": 8022030, + "Name": "蚀蛰虫", + "Desc": "在繁衍中发生变异的蛰虫亚种,善用蕴含量子毒素的锹角侵蚀猎物的身躯。", + "MonsterCampID": 8, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 209.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8022030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 118, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 8022030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802203001, + "SkillName": "角击", + "SkillDesc": "对指定我方单体造成量子属性伤害,优先攻击带有纠缠效果的目标,并额外叠加一次纠缠。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802203002, + "SkillName": "蚀亡语", + "SkillDesc": "受到致命攻击时,对敌方全体造成量子属性伤害,并使受到攻击的敌方目标受到的伤害提高。", + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + }, + { + "Id": 802203001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.26666700071655214, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802203001, + "SkillName": "角击", + "SkillDesc": "对指定我方单体造成量子属性伤害,优先攻击带有纠缠效果的目标,并额外叠加一次纠缠。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802203002, + "SkillName": "蚀亡语", + "SkillDesc": "受到致命攻击时,对敌方全体造成量子属性伤害,并使受到攻击的敌方目标受到的伤害提高。", + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8022030, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022030, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022030, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022030, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022030, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022030, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022030, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + } + ] + }, + "8022031": { + "Id": 8022031, + "Name": "蚀蛰虫", + "Desc": "在繁衍中发生变异的蛰虫亚种,善用蕴含量子毒素的锹角侵蚀猎物的身躯。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1255.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8022030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 110, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 8022031, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802203101, + "SkillName": "角击", + "SkillDesc": "对指定我方单体造成量子属性伤害,优先攻击带有纠缠效果的目标,并额外叠加一次纠缠。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802203102, + "SkillName": "蚀亡语", + "SkillDesc": "受到致命攻击时,对敌方全体造成量子属性伤害,并使受到攻击的敌方目标受到的伤害提高。", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 802203103, + "SkillName": "滋养", + "SkillDesc": "受到致命攻击时,恢复我方全体目标少量生命值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802203104, + "SkillName": "扰乱", + "SkillDesc": "每层【生长激素】提高一定的攻击力,最高可叠加3层。叠加到3层时,受到【角击】攻击的我方目标如果不处于纠缠状态,则大概率陷入纠缠状态。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802203101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802203101, + "SkillName": "角击", + "SkillDesc": "对指定我方单体造成量子属性伤害,优先攻击带有纠缠效果的目标,并额外叠加一次纠缠。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802203102, + "SkillName": "蚀亡语", + "SkillDesc": "受到致命攻击时,对敌方全体造成量子属性伤害,并使受到攻击的敌方目标受到的伤害提高。", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 802203103, + "SkillName": "滋养", + "SkillDesc": "受到致命攻击时,恢复我方全体目标少量生命值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802203104, + "SkillName": "扰乱", + "SkillDesc": "每层【生长激素】提高一定的攻击力,最高可叠加3层。叠加到3层时,受到【角击】攻击的我方目标如果不处于纠缠状态,则大概率陷入纠缠状态。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802203102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802203101, + "SkillName": "角击", + "SkillDesc": "对指定我方单体造成量子属性伤害,优先攻击带有纠缠效果的目标,并额外叠加一次纠缠。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802203102, + "SkillName": "蚀亡语", + "SkillDesc": "受到致命攻击时,对敌方全体造成量子属性伤害,并使受到攻击的敌方目标受到的伤害提高。", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 802203103, + "SkillName": "滋养", + "SkillDesc": "受到致命攻击时,恢复我方全体目标少量生命值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802203104, + "SkillName": "扰乱", + "SkillDesc": "每层【生长激素】提高一定的攻击力,最高可叠加3层。叠加到3层时,受到【角击】攻击的我方目标如果不处于纠缠状态,则大概率陷入纠缠状态。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802203103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802203101, + "SkillName": "角击", + "SkillDesc": "对指定我方单体造成量子属性伤害,优先攻击带有纠缠效果的目标,并额外叠加一次纠缠。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802203102, + "SkillName": "蚀亡语", + "SkillDesc": "受到致命攻击时,对敌方全体造成量子属性伤害,并使受到攻击的敌方目标受到的伤害提高。", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 802203103, + "SkillName": "滋养", + "SkillDesc": "受到致命攻击时,恢复我方全体目标少量生命值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802203104, + "SkillName": "扰乱", + "SkillDesc": "每层【生长激素】提高一定的攻击力,最高可叠加3层。叠加到3层时,受到【角击】攻击的我方目标如果不处于纠缠状态,则大概率陷入纠缠状态。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802203104, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802203101, + "SkillName": "角击", + "SkillDesc": "对指定我方单体造成量子属性伤害,优先攻击带有纠缠效果的目标,并额外叠加一次纠缠。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802203102, + "SkillName": "蚀亡语", + "SkillDesc": "受到致命攻击时,对敌方全体造成量子属性伤害,并使受到攻击的敌方目标受到的伤害提高。", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 802203103, + "SkillName": "滋养", + "SkillDesc": "受到致命攻击时,恢复我方全体目标少量生命值。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802203104, + "SkillName": "扰乱", + "SkillDesc": "每层【生长激素】提高一定的攻击力,最高可叠加3层。叠加到3层时,受到【角击】攻击的我方目标如果不处于纠缠状态,则大概率陷入纠缠状态。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8022031, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022031, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022031, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022031, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022031, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022031, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022031, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + } + ] + }, + "8024010": { + "Id": 8024010, + "Name": "虫群•真蛰虫(完整)", + "Desc": "代码受到影响后的完整投影。参照本体为成熟体的真蛰虫;博识学会的杜卢伊爵士遨游星海,曾写下三十卷《诸界异虫札记》。书中详实记载了迄今为止被确认的十几种蠹虫种类,以及星系间数之不尽的亚种。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.40000000037252903, + "Child": [ + { + "Id": 8024010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802401001, + "SkillName": "作战时刻", + "SkillDesc": "对指定我方单体造成少量风属性伤害,并大概率使受到攻击的我方目标陷入2层风化状态。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401002, + "SkillName": "战争兵器", + "SkillDesc": "对指定我方单体造成少量风属性伤害。如受到攻击的目标正处于风化状态,则直接造成1次风化伤害。", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 802401003, + "SkillName": "飓风", + "SkillDesc": "对我方全体造成风属性伤害,并大概率使受到攻击的我方目标陷入风化状态。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401004, + "SkillName": "繁殖", + "SkillDesc": "繁殖真蛰虫群。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401005, + "SkillName": "指挥准备", + "SkillDesc": "进入蓄力状态,下次行动施放【虫群突袭】。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401006, + "SkillName": "虫群突袭", + "SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态,并对我方目标造成风属性伤害,使我方目标每次受到攻击时大概率陷入1层风化状态。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401007, + "SkillName": "虫群突袭", + "SkillDesc": "解除场上所有真蛰虫群的控制类负面状态与弱点击破状态,并对我方目标造成风属性伤害,使我方目标每次受到攻击时大概率陷入1层风化状态。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401008, + "SkillName": "传衍信息素", + "SkillDesc": "场上每繁殖出1个真蛰虫群,所有真蛰虫群获得1层伤害提高。场上仅能有1个【传衍信息素】效果生效。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401009, + "SkillName": "蛰亡语", + "SkillDesc": "受到致命攻击时,对敌方全体造成风属性伤害,并大概率使受到攻击的敌方目标受到的伤害小幅提高。", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802401010, + "SkillName": "", + "SkillDesc": "", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401011, + "SkillName": "繁殖", + "SkillDesc": "繁殖真蛰虫群。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8024010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024010, + "WorldLevel": 1, + 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"SkillName": "点数喷泉", + "SkillDesc": "对我方全体造成少量虚数属性伤害,并减少我方全体的能量。", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401004, + "SkillName": "对赌时刻", + "SkillDesc": "召唤【「所有或一无所有」】并使我方单体进入赌局,每个【「所有或一无所有」】每次受到进入赌局的我方目标攻击时,会使其获得1个随机1到6的点数。进入赌局的我方单体回合结束时,点数低于诡弈砂金视为输掉赌局并受到攻击;点数高于诡弈砂金视为赢得赌局且终结技被激活。同时使没有进入赌局的我方目标陷入【观局勿语】状态,赌局结束后解除。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401005, + "SkillName": "豪赌盛宴", + "SkillDesc": "召唤【「所有或一无所有」】并使我方全体进入赌局,每个【「所有或一无所有」】每次受到攻击时会使进行攻击的我方目标获得1个随机1到6的点数。下次诡弈砂金行动时,点数低于诡弈砂金的我方目标视为输掉赌局并受到攻击;点数高于诡弈砂金的我方目标视为赢得赌局且终结技被激活。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401006, + "SkillName": "败者退席", + "SkillDesc": "对输掉赌局的我方单体造成虚数属性伤害,并大概率使受到攻击的我方单体陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401007, + "SkillName": "胜者通杀", + "SkillDesc": "对所有输掉赌局的我方目标造成大量虚数属性伤害,并大概率使受到攻击的我方目标陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401008, + "SkillName": "诡弈赌约", + 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"召唤【「所有或一无所有」】并使我方单体进入赌局,每个【「所有或一无所有」】每次受到进入赌局的我方目标攻击时,会使其获得1个随机1到6的点数。进入赌局的我方单体回合结束时,点数低于诡弈砂金视为输掉赌局并受到攻击;点数高于诡弈砂金视为赢得赌局且终结技被激活。同时使没有进入赌局的我方目标陷入【观局勿语】状态,赌局结束后解除。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401005, + "SkillName": "豪赌盛宴", + "SkillDesc": "召唤【「所有或一无所有」】并使我方全体进入赌局,每个【「所有或一无所有」】每次受到攻击时会使进行攻击的我方目标获得1个随机1到6的点数。下次诡弈砂金行动时,点数低于诡弈砂金的我方目标视为输掉赌局并受到攻击;点数高于诡弈砂金的我方目标视为赢得赌局且终结技被激活。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401006, + "SkillName": "败者退席", + "SkillDesc": "对输掉赌局的我方单体造成虚数属性伤害,并大概率使受到攻击的我方单体陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401007, + "SkillName": "胜者通杀", + "SkillDesc": "对所有输掉赌局的我方目标造成大量虚数属性伤害,并大概率使受到攻击的我方目标陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401008, + "SkillName": "诡弈赌约", + "SkillDesc": "每次赢得赌局的我方目标获得【鸿运当头】效果,造成的伤害提高;每次输掉赌局的我方目标获得【时运不济】效果,受到的伤害提高。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401009, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803401005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9166670013219118, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 803401001, + "SkillName": "押以重注", + "SkillDesc": "对指定我方单体造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 803401002, + "SkillName": "分散投资", + "SkillDesc": "连续对我方随机单体造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 803401003, + "SkillName": "点数喷泉", + "SkillDesc": "对我方全体造成少量虚数属性伤害,并减少我方全体的能量。", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401004, + "SkillName": "对赌时刻", + "SkillDesc": "召唤【「所有或一无所有」】并使我方单体进入赌局,每个【「所有或一无所有」】每次受到进入赌局的我方目标攻击时,会使其获得1个随机1到6的点数。进入赌局的我方单体回合结束时,点数低于诡弈砂金视为输掉赌局并受到攻击;点数高于诡弈砂金视为赢得赌局且终结技被激活。同时使没有进入赌局的我方目标陷入【观局勿语】状态,赌局结束后解除。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401005, + "SkillName": "豪赌盛宴", + "SkillDesc": "召唤【「所有或一无所有」】并使我方全体进入赌局,每个【「所有或一无所有」】每次受到攻击时会使进行攻击的我方目标获得1个随机1到6的点数。下次诡弈砂金行动时,点数低于诡弈砂金的我方目标视为输掉赌局并受到攻击;点数高于诡弈砂金的我方目标视为赢得赌局且终结技被激活。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401006, + "SkillName": "败者退席", + "SkillDesc": "对输掉赌局的我方单体造成虚数属性伤害,并大概率使受到攻击的我方单体陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401007, + "SkillName": "胜者通杀", + "SkillDesc": "对所有输掉赌局的我方目标造成大量虚数属性伤害,并大概率使受到攻击的我方目标陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401008, + "SkillName": "诡弈赌约", + "SkillDesc": "每次赢得赌局的我方目标获得【鸿运当头】效果,造成的伤害提高;每次输掉赌局的我方目标获得【时运不济】效果,受到的伤害提高。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401009, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8034010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8034011": { + "Id": 8034011, + "Name": "「石心十人」诡弈砂金(完整)", + "Desc": "代码受到影响后的完整投影。参照本体为星际和平公司「战略投资部」的高级干部,「石心十人」之一。借由基石分得「存护」令使的权能,以身作骰,置之死地而后生。", + 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0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 803401101, + "SkillName": "押以重注", + "SkillDesc": "对指定我方单体造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 803401102, + "SkillName": "分散投资", + "SkillDesc": "连续对我方随机单体造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 803401103, + "SkillName": "点数喷泉", + "SkillDesc": "对我方全体造成少量虚数属性伤害,并减少我方全体的能量。", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401104, + "SkillName": "对赌时刻", + "SkillDesc": "召唤【「所有或一无所有」】并使我方单体进入赌局,每个【「所有或一无所有」】每次受到进入赌局的我方目标攻击时,会使其获得1个随机1到6的点数,并在生命值降为1后获得【时来】效果,首个【「所有或一无所有」】每次受到攻击时会使赌局的赔率翻倍。进入赌局的我方单体回合结束时,点数低于诡弈砂金视为输掉赌局并受到攻击;点数高于诡弈砂金视为赢得赌局且终结技被激活。同时使没有进入赌局的我方目标陷入【观局勿语】状态,赌局结束后解除。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401105, + "SkillName": "豪赌盛宴", + "SkillDesc": "召唤【「所有或一无所有」】并使我方全体进入赌局,每个【「所有或一无所有」】每次受到攻击时会使进行攻击的我方目标获得1个随机1到6的点数,并在生命值降为1后获得【时来】效果,首个【「所有或一无所有」】每次受到攻击时会使赌局的赔率翻倍。下次诡弈砂金行动时,点数低于诡弈砂金的我方目标视为输掉赌局并受到攻击;点数高于诡弈砂金的我方目标视为赢得赌局且终结技被激活。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401106, + "SkillName": "狂热深渊", + "SkillDesc": "召唤【「所有或一无所有」】并成倍获得点数,使我方全体进入赌局,每个【「所有或一无所有」】每次受到攻击时会使进行攻击的我方目标获得1个随机1到6的点数,并在生命值降为1后获得【时来】效果,首个【「所有或一无所有」】每次受到攻击时会使赌局的赔率翻倍。下次诡弈砂金行动时,我方的总点数低于诡弈砂金时视为全体输掉赌局并受到攻击;总点数高于诡弈砂金时视为全体赢得赌局且终结技被激活。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401107, + "SkillName": "败者退席", + "SkillDesc": "对输掉赌局的我方单体造成虚数属性伤害,并大概率使受到攻击的我方单体陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401108, + "SkillName": "胜者通杀", + "SkillDesc": "对所有输掉赌局的我方目标造成大量虚数属性伤害,并大概率使受到攻击的我方目标陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401109, + "SkillName": "一度阖眼的谎言", + "SkillDesc": "赌局的初始赔率为1,上限为4。每次赢得赌局的我方目标获得赔率层数的【芬戈的礼物】效果;每次输掉赌局的我方目标获得赔率层数的【芬戈的诅咒】效果。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401110, + "SkillName": "二度阖眼的骗术", + "SkillDesc": "赌局的初始赔率为1,上限为8。每次赢得赌局的我方目标获得赔率层数的【芬戈的礼物】效果;每次输掉赌局的我方目标获得赔率层数的【芬戈的诅咒】效果。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401111, + "SkillName": "三度阖眼的诡计", + "SkillDesc": "赌局的初始赔率为1,上限为16。每次赢得赌局的我方全体获得赔率层数的【芬戈的礼物】效果;每次输掉赌局的我方全体获得赔率层数的【芬戈的诅咒】效果。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401112, + "SkillName": "债台高筑", + "SkillDesc": "每开启1次赌局,诡弈砂金的伤害提高。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8034011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8034012": { + "Id": 8034012, + "Name": "孤注一掷的掷骰者", + "Desc": "星际和平公司「战略投资部」的高级干部,「石心十人」之一。借由基石分得「存护」令使的权能,以身作骰,置之死地而后生。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 8137.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 570, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8034012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 803401201, + "SkillName": "押以重注", + "SkillDesc": "对指定我方单体造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 803401202, + "SkillName": "分散投资", + "SkillDesc": "连续对我方随机单体造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 803401203, + "SkillName": "收益抽成", + "SkillDesc": "对我方全体造成少量虚数属性伤害,并减少我方全体的能量;在第二阶段时,额外减少我方【点数】。", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401204, + "SkillName": "对赌时刻", + "SkillDesc": "召唤【「所有或一无所有」】并使我方单体进入赌局,每个【「所有或一无所有」】每次受到进入赌局的我方目标攻击时,会使其获得1个随机1到6的点数。进入赌局的我方单体回合结束时,点数低于诡弈砂金视为输掉赌局并受到攻击;点数高于诡弈砂金视为赢得赌局且终结技被激活。同时使没有进入赌局的我方目标陷入【观局勿语】状态,赌局结束后解除。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401205, + "SkillName": "豪赌盛宴", + "SkillDesc": "召唤【「所有或一无所有」】并使我方全体进入赌局,每个【「所有或一无所有」】每次受到攻击时会使进行攻击的我方目标获得1个随机1到6的点数。下次诡弈砂金行动时,点数低于诡弈砂金的我方目标视为输掉赌局并受到攻击;点数高于诡弈砂金的我方目标视为赢得赌局且终结技被激活。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401206, + "SkillName": "败者退席", + "SkillDesc": "对输掉赌局的我方单体造成虚数属性伤害,并大概率使受到攻击的我方单体陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401207, + "SkillName": "胜者通杀", + "SkillDesc": "对所有输掉赌局的我方目标造成大量虚数属性伤害,并大概率使受到攻击的我方目标陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401208, + "SkillName": "诡弈赌约", + "SkillDesc": "每次赢得赌局的我方目标获得【鸿运当头】效果,造成的伤害提高;每次输掉赌局的我方目标获得【时运不济】效果,受到的伤害提高。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401209, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401210, + "SkillName": "开牌下注", + "SkillDesc": "激活两个【「所有或一无所有」】,并锁定我方单体,下次行动对其施放【孤注一掷】。消灭所有被激活的【「所有或一无所有」】可以阻止【孤注一掷】的施放,并使随机我方单体激活终结技。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401211, + "SkillName": "全部押进", + "SkillDesc": "激活所有【「所有或一无所有」】,下次行动施放【逢赌必输】。消灭所有被激活的【「所有或一无所有」】可以阻止【逢赌必输】的施放,并使我方全体激活终结技。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401212, + "SkillName": "孤注一掷", + "SkillDesc": "对锁定的我方单体造成虚数属性伤害,并大概率使其陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401213, + "SkillName": "逢赌必输", + "SkillDesc": "对我方全体造成虚数属性伤害,并大概率使其陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401214, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401215, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401216, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401217, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401218, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401219, + "SkillName": "点数", + "SkillDesc": "战斗中,使所有单位获得一定量的【点数】,转阶段时重置。我方【点数】小于敌方目标时,敌方目标受到的伤害大幅降低,并获得韧性保护;我方【点数】大于等于敌方目标时,敌方目标受到的伤害提高。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401220, + "SkillName": "跟注", + "SkillDesc": "阶段开始或召唤物被消灭时,召唤【「所有或一无所有」】,最多#1[i]个。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401221, + "SkillName": "盲注", + "SkillDesc": "阶段开始或召唤物被消灭时,召唤【「所有或一无所有」】或【「所有或一无所有•双倍好运」】,最多#1[i]个。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401222, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803401201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": 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"SPHitBase": "" + }, + { + "Id": 803401205, + "SkillName": "豪赌盛宴", + "SkillDesc": "召唤【「所有或一无所有」】并使我方全体进入赌局,每个【「所有或一无所有」】每次受到攻击时会使进行攻击的我方目标获得1个随机1到6的点数。下次诡弈砂金行动时,点数低于诡弈砂金的我方目标视为输掉赌局并受到攻击;点数高于诡弈砂金的我方目标视为赢得赌局且终结技被激活。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401206, + "SkillName": "败者退席", + "SkillDesc": "对输掉赌局的我方单体造成虚数属性伤害,并大概率使受到攻击的我方单体陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401207, + "SkillName": "胜者通杀", + "SkillDesc": "对所有输掉赌局的我方目标造成大量虚数属性伤害,并大概率使受到攻击的我方目标陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401208, + "SkillName": "诡弈赌约", + "SkillDesc": "每次赢得赌局的我方目标获得【鸿运当头】效果,造成的伤害提高;每次输掉赌局的我方目标获得【时运不济】效果,受到的伤害提高。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401209, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401210, + "SkillName": "开牌下注", + "SkillDesc": "激活两个【「所有或一无所有」】,并锁定我方单体,下次行动对其施放【孤注一掷】。消灭所有被激活的【「所有或一无所有」】可以阻止【孤注一掷】的施放,并使随机我方单体激活终结技。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401211, + "SkillName": "全部押进", + "SkillDesc": "激活所有【「所有或一无所有」】,下次行动施放【逢赌必输】。消灭所有被激活的【「所有或一无所有」】可以阻止【逢赌必输】的施放,并使我方全体激活终结技。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401212, + "SkillName": "孤注一掷", + "SkillDesc": "对锁定的我方单体造成虚数属性伤害,并大概率使其陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401213, + "SkillName": "逢赌必输", + "SkillDesc": "对我方全体造成虚数属性伤害,并大概率使其陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401214, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401215, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401216, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401217, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401218, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401219, + "SkillName": "点数", + "SkillDesc": "战斗中,使所有单位获得一定量的【点数】,转阶段时重置。我方【点数】小于敌方目标时,敌方目标受到的伤害大幅降低,并获得韧性保护;我方【点数】大于等于敌方目标时,敌方目标受到的伤害提高。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401220, + "SkillName": "跟注", + "SkillDesc": "阶段开始或召唤物被消灭时,召唤【「所有或一无所有」】,最多#1[i]个。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401221, + "SkillName": "盲注", + "SkillDesc": "阶段开始或召唤物被消灭时,召唤【「所有或一无所有」】或【「所有或一无所有•双倍好运」】,最多#1[i]个。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401222, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803401202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 803401201, + "SkillName": "押以重注", + "SkillDesc": "对指定我方单体造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 803401202, + "SkillName": "分散投资", + "SkillDesc": "连续对我方随机单体造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 803401203, + "SkillName": "收益抽成", + "SkillDesc": "对我方全体造成少量虚数属性伤害,并减少我方全体的能量;在第二阶段时,额外减少我方【点数】。", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401204, + "SkillName": "对赌时刻", + "SkillDesc": "召唤【「所有或一无所有」】并使我方单体进入赌局,每个【「所有或一无所有」】每次受到进入赌局的我方目标攻击时,会使其获得1个随机1到6的点数。进入赌局的我方单体回合结束时,点数低于诡弈砂金视为输掉赌局并受到攻击;点数高于诡弈砂金视为赢得赌局且终结技被激活。同时使没有进入赌局的我方目标陷入【观局勿语】状态,赌局结束后解除。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401205, + "SkillName": "豪赌盛宴", + "SkillDesc": "召唤【「所有或一无所有」】并使我方全体进入赌局,每个【「所有或一无所有」】每次受到攻击时会使进行攻击的我方目标获得1个随机1到6的点数。下次诡弈砂金行动时,点数低于诡弈砂金的我方目标视为输掉赌局并受到攻击;点数高于诡弈砂金的我方目标视为赢得赌局且终结技被激活。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401206, + "SkillName": "败者退席", + "SkillDesc": "对输掉赌局的我方单体造成虚数属性伤害,并大概率使受到攻击的我方单体陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401207, + "SkillName": "胜者通杀", + "SkillDesc": "对所有输掉赌局的我方目标造成大量虚数属性伤害,并大概率使受到攻击的我方目标陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401208, + "SkillName": "诡弈赌约", + "SkillDesc": "每次赢得赌局的我方目标获得【鸿运当头】效果,造成的伤害提高;每次输掉赌局的我方目标获得【时运不济】效果,受到的伤害提高。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401209, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401210, + "SkillName": "开牌下注", + "SkillDesc": "激活两个【「所有或一无所有」】,并锁定我方单体,下次行动对其施放【孤注一掷】。消灭所有被激活的【「所有或一无所有」】可以阻止【孤注一掷】的施放,并使随机我方单体激活终结技。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401211, + "SkillName": "全部押进", + "SkillDesc": "激活所有【「所有或一无所有」】,下次行动施放【逢赌必输】。消灭所有被激活的【「所有或一无所有」】可以阻止【逢赌必输】的施放,并使我方全体激活终结技。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401212, + "SkillName": "孤注一掷", + "SkillDesc": "对锁定的我方单体造成虚数属性伤害,并大概率使其陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401213, + "SkillName": "逢赌必输", + "SkillDesc": "对我方全体造成虚数属性伤害,并大概率使其陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401214, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401215, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401216, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401217, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401218, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401219, + "SkillName": "点数", + "SkillDesc": "战斗中,使所有单位获得一定量的【点数】,转阶段时重置。我方【点数】小于敌方目标时,敌方目标受到的伤害大幅降低,并获得韧性保护;我方【点数】大于等于敌方目标时,敌方目标受到的伤害提高。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401220, + "SkillName": "跟注", + "SkillDesc": "阶段开始或召唤物被消灭时,召唤【「所有或一无所有」】,最多#1[i]个。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401221, + "SkillName": "盲注", + "SkillDesc": "阶段开始或召唤物被消灭时,召唤【「所有或一无所有」】或【「所有或一无所有•双倍好运」】,最多#1[i]个。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401222, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803401203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 803401201, + "SkillName": "押以重注", + "SkillDesc": "对指定我方单体造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 803401202, + "SkillName": "分散投资", + "SkillDesc": "连续对我方随机单体造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 803401203, + "SkillName": "收益抽成", + "SkillDesc": "对我方全体造成少量虚数属性伤害,并减少我方全体的能量;在第二阶段时,额外减少我方【点数】。", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401204, + "SkillName": "对赌时刻", + "SkillDesc": "召唤【「所有或一无所有」】并使我方单体进入赌局,每个【「所有或一无所有」】每次受到进入赌局的我方目标攻击时,会使其获得1个随机1到6的点数。进入赌局的我方单体回合结束时,点数低于诡弈砂金视为输掉赌局并受到攻击;点数高于诡弈砂金视为赢得赌局且终结技被激活。同时使没有进入赌局的我方目标陷入【观局勿语】状态,赌局结束后解除。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401205, + "SkillName": "豪赌盛宴", + "SkillDesc": "召唤【「所有或一无所有」】并使我方全体进入赌局,每个【「所有或一无所有」】每次受到攻击时会使进行攻击的我方目标获得1个随机1到6的点数。下次诡弈砂金行动时,点数低于诡弈砂金的我方目标视为输掉赌局并受到攻击;点数高于诡弈砂金的我方目标视为赢得赌局且终结技被激活。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401206, + "SkillName": "败者退席", + "SkillDesc": "对输掉赌局的我方单体造成虚数属性伤害,并大概率使受到攻击的我方单体陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401207, + "SkillName": "胜者通杀", + "SkillDesc": "对所有输掉赌局的我方目标造成大量虚数属性伤害,并大概率使受到攻击的我方目标陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401208, + "SkillName": "诡弈赌约", + "SkillDesc": "每次赢得赌局的我方目标获得【鸿运当头】效果,造成的伤害提高;每次输掉赌局的我方目标获得【时运不济】效果,受到的伤害提高。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401209, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401210, + "SkillName": "开牌下注", + "SkillDesc": "激活两个【「所有或一无所有」】,并锁定我方单体,下次行动对其施放【孤注一掷】。消灭所有被激活的【「所有或一无所有」】可以阻止【孤注一掷】的施放,并使随机我方单体激活终结技。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401211, + "SkillName": "全部押进", + "SkillDesc": "激活所有【「所有或一无所有」】,下次行动施放【逢赌必输】。消灭所有被激活的【「所有或一无所有」】可以阻止【逢赌必输】的施放,并使我方全体激活终结技。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401212, + "SkillName": "孤注一掷", + "SkillDesc": "对锁定的我方单体造成虚数属性伤害,并大概率使其陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401213, + "SkillName": "逢赌必输", + "SkillDesc": "对我方全体造成虚数属性伤害,并大概率使其陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401214, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401215, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401216, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401217, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401218, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401219, + "SkillName": "点数", + "SkillDesc": "战斗中,使所有单位获得一定量的【点数】,转阶段时重置。我方【点数】小于敌方目标时,敌方目标受到的伤害大幅降低,并获得韧性保护;我方【点数】大于等于敌方目标时,敌方目标受到的伤害提高。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401220, + "SkillName": "跟注", + "SkillDesc": "阶段开始或召唤物被消灭时,召唤【「所有或一无所有」】,最多#1[i]个。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401221, + "SkillName": "盲注", + "SkillDesc": "阶段开始或召唤物被消灭时,召唤【「所有或一无所有」】或【「所有或一无所有•双倍好运」】,最多#1[i]个。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401222, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803401204, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 803401201, + "SkillName": "押以重注", + "SkillDesc": "对指定我方单体造成虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 803401202, + "SkillName": "分散投资", + "SkillDesc": "连续对我方随机单体造成少量虚数属性伤害。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 803401203, + "SkillName": "收益抽成", + "SkillDesc": "对我方全体造成少量虚数属性伤害,并减少我方全体的能量;在第二阶段时,额外减少我方【点数】。", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401204, + "SkillName": "对赌时刻", + "SkillDesc": "召唤【「所有或一无所有」】并使我方单体进入赌局,每个【「所有或一无所有」】每次受到进入赌局的我方目标攻击时,会使其获得1个随机1到6的点数。进入赌局的我方单体回合结束时,点数低于诡弈砂金视为输掉赌局并受到攻击;点数高于诡弈砂金视为赢得赌局且终结技被激活。同时使没有进入赌局的我方目标陷入【观局勿语】状态,赌局结束后解除。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401205, + "SkillName": "豪赌盛宴", + "SkillDesc": "召唤【「所有或一无所有」】并使我方全体进入赌局,每个【「所有或一无所有」】每次受到攻击时会使进行攻击的我方目标获得1个随机1到6的点数。下次诡弈砂金行动时,点数低于诡弈砂金的我方目标视为输掉赌局并受到攻击;点数高于诡弈砂金的我方目标视为赢得赌局且终结技被激活。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401206, + "SkillName": "败者退席", + "SkillDesc": "对输掉赌局的我方单体造成虚数属性伤害,并大概率使受到攻击的我方单体陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401207, + "SkillName": "胜者通杀", + "SkillDesc": "对所有输掉赌局的我方目标造成大量虚数属性伤害,并大概率使受到攻击的我方目标陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401208, + "SkillName": "诡弈赌约", + "SkillDesc": "每次赢得赌局的我方目标获得【鸿运当头】效果,造成的伤害提高;每次输掉赌局的我方目标获得【时运不济】效果,受到的伤害提高。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401209, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401210, + "SkillName": "开牌下注", + "SkillDesc": "激活两个【「所有或一无所有」】,并锁定我方单体,下次行动对其施放【孤注一掷】。消灭所有被激活的【「所有或一无所有」】可以阻止【孤注一掷】的施放,并使随机我方单体激活终结技。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401211, + "SkillName": "全部押进", + "SkillDesc": "激活所有【「所有或一无所有」】,下次行动施放【逢赌必输】。消灭所有被激活的【「所有或一无所有」】可以阻止【逢赌必输】的施放,并使我方全体激活终结技。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401212, + "SkillName": "孤注一掷", + "SkillDesc": "对锁定的我方单体造成虚数属性伤害,并大概率使其陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401213, + "SkillName": "逢赌必输", + "SkillDesc": "对我方全体造成虚数属性伤害,并大概率使其陷入禁锢状态。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401214, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401215, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401216, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401217, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401218, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401219, + "SkillName": "点数", + "SkillDesc": "战斗中,使所有单位获得一定量的【点数】,转阶段时重置。我方【点数】小于敌方目标时,敌方目标受到的伤害大幅降低,并获得韧性保护;我方【点数】大于等于敌方目标时,敌方目标受到的伤害提高。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401220, + "SkillName": "跟注", + "SkillDesc": "阶段开始或召唤物被消灭时,召唤【「所有或一无所有」】,最多#1[i]个。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401221, + "SkillName": "盲注", + "SkillDesc": "阶段开始或召唤物被消灭时,召唤【「所有或一无所有」】或【「所有或一无所有•双倍好运」】,最多#1[i]个。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401222, + "SkillName": "", + "SkillDesc": "", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8034012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + } +} \ No newline at end of file diff --git a/data/monster.en.json b/data/monster.en.json new file mode 100644 index 0000000..b7700b0 --- /dev/null +++ b/data/monster.en.json @@ -0,0 +1,229269 @@ +{ + "1002011": { + "Id": 1002011, + "Name": "Ice Edge", + "Desc": "A giant lance of ice created by the guardian. It can unleash a piercing frost wind that sweeps across the field.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 69.75000000069849, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1002011.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1002011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201101, + "SkillName": "Icy Wind", + "SkillDesc": "Deals minor Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100201101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.26666700071655214, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201101, + "SkillName": "Icy Wind", + "SkillDesc": "Deals minor Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1002011, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002011, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002011, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002011, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002011, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002011, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002011, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + } + ] + }, + "1002012": { + "Id": 1002012, + "Name": "Ice Edge", + "Desc": "A giant lance of ice created by the guardian. 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Some of Cocolia (Illusion)'s abilities will be released for one more time on the locked-on target until Ice Edge (Illusion) had their Weakness Broken or defeated.", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201503, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.400000000372529, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201501, + "SkillName": "Icy Wind", + "SkillDesc": "Deals minor Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201502, + "SkillName": "Frigid Gaze", + "SkillDesc": "Locks on to a target. Some of Cocolia (Illusion)'s abilities will be released for one more time on the locked-on target until Ice Edge (Illusion) had their Weakness Broken or defeated.", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201504, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.400000000372529, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201501, + "SkillName": "Icy Wind", + "SkillDesc": "Deals minor Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201502, + "SkillName": "Frigid Gaze", + "SkillDesc": "Locks on to a target. Some of Cocolia (Illusion)'s abilities will be released for one more time on the locked-on target until Ice Edge (Illusion) had their Weakness Broken or defeated.", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201505, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.400000000372529, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201501, + "SkillName": "Icy Wind", + "SkillDesc": "Deals minor Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201502, + "SkillName": "Frigid Gaze", + "SkillDesc": "Locks on to a target. Some of Cocolia (Illusion)'s abilities will be released for one more time on the locked-on target until Ice Edge (Illusion) had their Weakness Broken or defeated.", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201506, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -43.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201501, + "SkillName": "Icy Wind", + "SkillDesc": "Deals minor Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201502, + "SkillName": "Frigid Gaze", + "SkillDesc": "Locks on to a target. Some of Cocolia (Illusion)'s abilities will be released for one more time on the locked-on target until Ice Edge (Illusion) had their Weakness Broken or defeated.", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201507, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -43.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201501, + "SkillName": "Icy Wind", + "SkillDesc": "Deals minor Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201502, + "SkillName": "Frigid Gaze", + "SkillDesc": "Locks on to a target. Some of Cocolia (Illusion)'s abilities will be released for one more time on the locked-on target until Ice Edge (Illusion) had their Weakness Broken or defeated.", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201508, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -43.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201501, + "SkillName": "Icy Wind", + "SkillDesc": "Deals minor Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201502, + "SkillName": "Frigid Gaze", + "SkillDesc": "Locks on to a target. Some of Cocolia (Illusion)'s abilities will be released for one more time on the locked-on target until Ice Edge (Illusion) had their Weakness Broken or defeated.", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201509, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -43.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201501, + "SkillName": "Icy Wind", + "SkillDesc": "Deals minor Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201502, + "SkillName": "Frigid Gaze", + "SkillDesc": "Locks on to a target. Some of Cocolia (Illusion)'s abilities will be released for one more time on the locked-on target until Ice Edge (Illusion) had their Weakness Broken or defeated.", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201510, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3333330005407333, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201501, + "SkillName": "Icy Wind", + "SkillDesc": "Deals minor Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201502, + "SkillName": "Frigid Gaze", + "SkillDesc": "Locks on to a target. Some of Cocolia (Illusion)'s abilities will be released for one more time on the locked-on target until Ice Edge (Illusion) had their Weakness Broken or defeated.", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1002015, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002015, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002015, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002015, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002015, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002015, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002015, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + } + ] + }, + "1002016": { + "Id": 1002016, + "Name": "Ice Edge", + "Desc": "A giant lance of ice created by the guardian. It can unleash a piercing frost wind that sweeps across the field.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 69.75000000069849, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1002012.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1002016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "Icy Wind", + "SkillDesc": "Deals minor Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "Frigid Gaze", + "SkillDesc": "Locks on to a target. Some of Cocolia (Illusion)'s abilities will be released for one more time on the locked-on target until Ice Edge (Illusion) had their Weakness Broken or defeated.", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201601, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "Icy Wind", + "SkillDesc": "Deals minor Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "Frigid Gaze", + "SkillDesc": "Locks on to a target. Some of Cocolia (Illusion)'s abilities will be released for one more time on the locked-on target until Ice Edge (Illusion) had their Weakness Broken or defeated.", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201602, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.400000000372529, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "Icy Wind", + "SkillDesc": "Deals minor Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "Frigid Gaze", + "SkillDesc": "Locks on to a target. Some of Cocolia (Illusion)'s abilities will be released for one more time on the locked-on target until Ice Edge (Illusion) had their Weakness Broken or defeated.", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201603, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.400000000372529, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "Icy Wind", + "SkillDesc": "Deals minor Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "Frigid Gaze", + "SkillDesc": "Locks on to a target. Some of Cocolia (Illusion)'s abilities will be released for one more time on the locked-on target until Ice Edge (Illusion) had their Weakness Broken or defeated.", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201604, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.400000000372529, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "Icy Wind", + "SkillDesc": "Deals minor Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "Frigid Gaze", + "SkillDesc": "Locks on to a target. Some of Cocolia (Illusion)'s abilities will be released for one more time on the locked-on target until Ice Edge (Illusion) had their Weakness Broken or defeated.", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201605, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.400000000372529, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "Icy Wind", + "SkillDesc": "Deals minor Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "Frigid Gaze", + "SkillDesc": "Locks on to a target. Some of Cocolia (Illusion)'s abilities will be released for one more time on the locked-on target until Ice Edge (Illusion) had their Weakness Broken or defeated.", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201606, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -43.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "Icy Wind", + "SkillDesc": "Deals minor Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "Frigid Gaze", + "SkillDesc": "Locks on to a target. Some of Cocolia (Illusion)'s abilities will be released for one more time on the locked-on target until Ice Edge (Illusion) had their Weakness Broken or defeated.", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201607, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -43.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "Icy Wind", + "SkillDesc": "Deals minor Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "Frigid Gaze", + "SkillDesc": "Locks on to a target. Some of Cocolia (Illusion)'s abilities will be released for one more time on the locked-on target until Ice Edge (Illusion) had their Weakness Broken or defeated.", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201608, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -43.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "Icy Wind", + "SkillDesc": "Deals minor Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "Frigid Gaze", + "SkillDesc": "Locks on to a target. Some of Cocolia (Illusion)'s abilities will be released for one more time on the locked-on target until Ice Edge (Illusion) had their Weakness Broken or defeated.", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201609, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -43.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "Icy Wind", + "SkillDesc": "Deals minor Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "Frigid Gaze", + "SkillDesc": "Locks on to a target. Some of Cocolia (Illusion)'s abilities will be released for one more time on the locked-on target until Ice Edge (Illusion) had their Weakness Broken or defeated.", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201610, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3333330005407333, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "Icy Wind", + "SkillDesc": "Deals minor Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "Frigid Gaze", + "SkillDesc": "Locks on to a target. Some of Cocolia (Illusion)'s abilities will be released for one more time on the locked-on target until Ice Edge (Illusion) had their Weakness Broken or defeated.", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1002016, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002016, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002016, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002016, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002016, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002016, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002016, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + } + ] + }, + "1002017": { + "Id": 1002017, + "Name": "Lance of the Eternal Freeze", + "Desc": "A giant lance of ice summon by Cocolia. It's surrounded by an icy cold current that can tear through flesh like a blade.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 209.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1002013.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 120, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1002017, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201701, + "SkillName": "Everwinter Reverberance", + "SkillDesc": "Deals minor Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201702, + "SkillName": "Subzero Pursuit", + "SkillDesc": "Locks on to a target. Some of Cocolia, Mother of Deception (Illusion)'s abilities will be released for one more time on the locked-on target until Lance of the Eternal Freeze (Illusion) had their Weakness Broken or defeated.", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201702, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201701, + "SkillName": "Everwinter Reverberance", + "SkillDesc": "Deals minor Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201702, + "SkillName": "Subzero Pursuit", + "SkillDesc": "Locks on to a target. Some of Cocolia, Mother of Deception (Illusion)'s abilities will be released for one more time on the locked-on target until Lance of the Eternal Freeze (Illusion) had their Weakness Broken or defeated.", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201703, + "AttackModifyRatio": 0.6250000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7777780012693256, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201701, + "SkillName": "Everwinter Reverberance", + "SkillDesc": "Deals minor Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201702, + "SkillName": "Subzero Pursuit", + "SkillDesc": "Locks on to a target. Some of Cocolia, Mother of Deception (Illusion)'s abilities will be released for one more time on the locked-on target until Lance of the Eternal Freeze (Illusion) had their Weakness Broken or defeated.", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201704, + "AttackModifyRatio": 0.6250000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7777780012693256, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201701, + "SkillName": "Everwinter Reverberance", + "SkillDesc": "Deals minor Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201702, + "SkillName": "Subzero Pursuit", + "SkillDesc": "Locks on to a target. Some of Cocolia, Mother of Deception (Illusion)'s abilities will be released for one more time on the locked-on target until Lance of the Eternal Freeze (Illusion) had their Weakness Broken or defeated.", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201705, + "AttackModifyRatio": 0.6250000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7777780012693256, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201701, + "SkillName": "Everwinter Reverberance", + "SkillDesc": "Deals minor Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201702, + "SkillName": "Subzero Pursuit", + "SkillDesc": "Locks on to a target. Some of Cocolia, Mother of Deception (Illusion)'s abilities will be released for one more time on the locked-on target until Lance of the Eternal Freeze (Illusion) had their Weakness Broken or defeated.", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201706, + "AttackModifyRatio": 0.6250000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7777780012693256, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201701, + "SkillName": "Everwinter Reverberance", + "SkillDesc": "Deals minor Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201702, + "SkillName": "Subzero Pursuit", + "SkillDesc": "Locks on to a target. Some of Cocolia, Mother of Deception (Illusion)'s abilities will be released for one more time on the locked-on target until Lance of the Eternal Freeze (Illusion) had their Weakness Broken or defeated.", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1002017, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002017, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002017, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002017, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002017, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002017, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002017, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + } + ] + }, + "1002018": { + "Id": 1002018, + "Name": "Lance of the Eternal Freeze", + "Desc": "A giant lance of ice summon by Cocolia. It's surrounded by an icy cold current that can tear through flesh like a blade.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 209.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1002014.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 120, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1002018, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201801, + "SkillName": "Everwinter Reverberance", + "SkillDesc": "Deals minor Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201802, + "SkillName": "Subzero Pursuit", + "SkillDesc": "Locks on to a target. Some of Cocolia, Mother of Deception (Illusion)'s abilities will be released for one more time on the locked-on target until Lance of the Eternal Freeze (Illusion) had their Weakness Broken or defeated.", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201802, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201801, + "SkillName": "Everwinter Reverberance", + "SkillDesc": "Deals minor Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201802, + "SkillName": "Subzero Pursuit", + "SkillDesc": "Locks on to a target. Some of Cocolia, Mother of Deception (Illusion)'s abilities will be released for one more time on the locked-on target until Lance of the Eternal Freeze (Illusion) had their Weakness Broken or defeated.", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201803, + "AttackModifyRatio": 0.6250000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7777780012693256, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201801, + "SkillName": "Everwinter Reverberance", + "SkillDesc": "Deals minor Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201802, + "SkillName": "Subzero Pursuit", + "SkillDesc": "Locks on to a target. Some of Cocolia, Mother of Deception (Illusion)'s abilities will be released for one more time on the locked-on target until Lance of the Eternal Freeze (Illusion) had their Weakness Broken or defeated.", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201804, + "AttackModifyRatio": 0.6250000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7777780012693256, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201801, + "SkillName": "Everwinter Reverberance", + "SkillDesc": "Deals minor Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201802, + "SkillName": "Subzero Pursuit", + "SkillDesc": "Locks on to a target. Some of Cocolia, Mother of Deception (Illusion)'s abilities will be released for one more time on the locked-on target until Lance of the Eternal Freeze (Illusion) had their Weakness Broken or defeated.", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201805, + "AttackModifyRatio": 0.6250000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7777780012693256, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201801, + "SkillName": "Everwinter Reverberance", + "SkillDesc": "Deals minor Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201802, + "SkillName": "Subzero Pursuit", + "SkillDesc": "Locks on to a target. Some of Cocolia, Mother of Deception (Illusion)'s abilities will be released for one more time on the locked-on target until Lance of the Eternal Freeze (Illusion) had their Weakness Broken or defeated.", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201806, + "AttackModifyRatio": 0.6250000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7777780012693256, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201801, + "SkillName": "Everwinter Reverberance", + "SkillDesc": "Deals minor Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201802, + "SkillName": "Subzero Pursuit", + "SkillDesc": "Locks on to a target. Some of Cocolia, Mother of Deception (Illusion)'s abilities will be released for one more time on the locked-on target until Lance of the Eternal Freeze (Illusion) had their Weakness Broken or defeated.", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1002018, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002018, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002018, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002018, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002018, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002018, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002018, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + } + ] + }, + "1002020": { + "Id": 1002020, + "Name": "Vagrant", + "Desc": "In order to survive, some Underworlders are desperate enough to venture deep into the Fragmentum in search of anything salvageable. Ancient machinery that they dug up has become their best helper.", + "MonsterCampID": 1, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 139.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1002020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 1002020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100202001, + "SkillName": "Shovel Attack", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100202002, + "SkillName": "Inspire", + "SkillDesc": "Increases a friendly unit's ATK and causes them to act immediately.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100202001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100202001, + "SkillName": "Shovel Attack", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100202002, + "SkillName": "Inspire", + "SkillDesc": "Increases a friendly unit's ATK and causes them to act immediately.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100202002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100202001, + "SkillName": "Shovel Attack", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100202002, + "SkillName": "Inspire", + "SkillDesc": "Increases a friendly unit's ATK and causes them to act immediately.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100202003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 2, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum", + "Imaginary" + ], + 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0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100202101, + "SkillName": "Shovel Attack", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100202102, + "SkillName": "Inspire", + "SkillDesc": "Increases a friendly unit's ATK and causes them to act immediately.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100202101, + "AttackModifyRatio": 0.20000000018626451, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4333330006338656, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 14, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100202101, + "SkillName": "Shovel Attack", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100202102, + "SkillName": "Inspire", + "SkillDesc": "Increases a friendly unit's ATK and causes them to act immediately.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1002021, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002021, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002021, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002021, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002021, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002021, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002021, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + } + ] + }, + "1002030": { + "Id": 1002030, + "Name": "Silvermane Cannoneer", + "Desc": "A cannoneer of the Silvermane Guards who wields a portable hand cannon into battle.\\nDuring combat, Silvermane Cannoneers will launch brutal chain attacks with their allies.", + "MonsterCampID": 1, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 195.3000000002794, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1002030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 1002030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "Barrage", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203001, + "AttackModifyRatio": 1.1111110001802444, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "Barrage", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203002, + "AttackModifyRatio": 1.1111110001802444, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "Barrage", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203003, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "Barrage", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203004, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4761900007724762, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "Barrage", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203005, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "Barrage", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203006, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "Barrage", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203007, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.2619050007779151, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "Barrage", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203008, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1904760010074824, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "Barrage", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 33, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "Barrage", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203010, + "AttackModifyRatio": 5.555556000908837, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.8571430006995797, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "Barrage", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203011, + "AttackModifyRatio": 5.555556000908837, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.8571430006995797, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "Barrage", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "Barrage", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.31428600079379976, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 20, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "Barrage", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "Barrage", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203017, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3095240001566708, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 40, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "Barrage", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203018, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "Barrage", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203019, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "Barrage", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203020, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.9047620014753193, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "Barrage", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "Barrage", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "Barrage", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203023, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7142860011663288, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "Barrage", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203024, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "Barrage", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203025, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1904760010074824, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "Barrage", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "Covering Support", + "SkillDesc": "Provides support to a friendly unit. When this unit attacks, it performs a Follow-up ATK that deals minor Physical DMG to the attacked target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 12 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1002030, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002030, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002030, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002030, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002030, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002030, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002030, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + } + ] + }, + "1002040": { + "Id": 1002040, + "Name": "Silvermane Soldier", + "Desc": "A member of Belobog's Silvermane Guards, tasked with leading the charge into enemy lines.\\nSilvermane Soldiers' attacks will reduce their enemies' defense during combat.", + "MonsterCampID": 1, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 120.90000000083819, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1002040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 1002040, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100204001, + "SkillName": "Tireless Charge", + "SkillDesc": "Deals Physical DMG to a single target, with a high chance 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+ "SkillDesc": "Deals Physical DMG to a single target, with a high chance to cause Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100205003, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.3181820004247129, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100205001, + "SkillName": "Piercing Grenade", + "SkillDesc": "Deals Physical DMG to a single target, with a high chance to cause Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100205004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100205001, + "SkillName": "Piercing Grenade", + "SkillDesc": "Deals Physical DMG to a single target, 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It's surrounded by an icy cold current that can tear through flesh like a blade.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 209.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1002014.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 120, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1002063, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 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6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + } + ] + }, + "1002064": { + "Id": 1002064, + "Name": "IPC Team Leader Illusion", + "Desc": "An Interastral Peace Corporation senior staff member with a minimal rank of project team leader. The mech they drive belongs to the IPC. If damaged, its repair fees have to be paid out-of-pocket. With a half-decent salary, they can at least afford to rent a one-bedroom apartment on one of the IPC's enterprise ships.", + "MonsterCampID": null, + "AttackBase": 6, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4185, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1002013.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 120, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1002064, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100206401, + "SkillName": "Everwinter Reverberance", + "SkillDesc": "Deals minor Imaginary DMG to all targets and delays the target team's actions.", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100206401, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100206401, + "SkillName": "Everwinter Reverberance", + "SkillDesc": "Deals minor Imaginary DMG to all targets and delays the target team's actions.", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1002064, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002064, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002064, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002064, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002064, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { 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during combat and Enhance themselves. Attacking a Silvermane Lieutenant with their shield raised will immediately result in a fierce Counter.", + "MonsterCampID": 1, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1003010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 240, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1003010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9000000008381903, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6000000005587935, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301005, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.40000000037252903, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 40, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301006, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.1600000001490116, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301007, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6500000006053597, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301009, + "AttackModifyRatio": 0.7142860011663288, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.41000000038184226, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 40, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 13, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 13, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 13, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301013, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6000000005587935, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -9.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301014, + "AttackModifyRatio": 0.6250000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -39.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7000000006519258, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301017, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301018, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1000000000931323, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301019, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5500000005122274, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301020, + "AttackModifyRatio": 0.7692310004495084, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -39.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -9.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301023, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.750000000698492, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301024, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301025, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301027, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301028, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.750000000698492, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301029, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 140, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 140, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Thunder", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301031, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 18, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301032, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 18, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301033, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301034, + "AttackModifyRatio": 1.2500000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Thunder", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301035, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 8.25000000023283, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301036, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.0400000000372529, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Thunder", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301037, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.20000000018626451, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301038, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.2500000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301039, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state. When attacked by a single character, acts immediately and casts \"Pierce\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1003010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 1003010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 1003010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 1003010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 1003010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 1003010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 1003010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + } + ] + }, + "1003011": { + "Id": 1003011, + "Name": "Silvermane Lieutenant (Bug)", + "Desc": "A false projection produced by compromised codes. The referent entity is the leader of a squad of Belobog's Silvermane Guards.\\nAs long as there are remaining friendly units, Silvermane Lieutenants will persistently raise a giant shield during combat. Attacking a Silvermane Lieutenant with their shield raised will result in a fierce counterattack.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1488, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1003010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1003011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301101, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301102, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301103, + "SkillName": "Shield Reflect", + "SkillDesc": "Goes into the Counter state. When attacked by a single character, gains 1 extra turn and deals Physical DMG to the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301104, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301105, + "SkillName": "Rallying", + "SkillDesc": "Increases ATK for all friendly units except Silvermane Lieutenant (Error) and causes them to act immediately.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301101, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301102, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301103, + "SkillName": "Shield Reflect", + "SkillDesc": "Goes into the Counter state. When attacked by a single character, gains 1 extra turn and deals Physical DMG to the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301104, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301105, + "SkillName": "Rallying", + "SkillDesc": "Increases ATK for all friendly units except Silvermane Lieutenant (Error) and causes them to act immediately.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301102, + "AttackModifyRatio": 0.40000000037252903, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 9.375, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301101, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301102, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301103, + "SkillName": "Shield Reflect", + "SkillDesc": "Goes into the Counter state. When attacked by a single character, gains 1 extra turn and deals Physical DMG to the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301104, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301105, + "SkillName": "Rallying", + "SkillDesc": "Increases ATK for all friendly units except Silvermane Lieutenant (Error) and causes them to act immediately.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1003011, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 1003011, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 1003011, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 1003011, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 1003011, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 1003011, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 1003011, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + } + ] + }, + "1003012": { + "Id": 1003012, + "Name": "Silvermane Lieutenant (Complete)", + "Desc": "A complete projection produced by compromised codes. The referent entity is the leader of a squad of Belobog's Silvermane Guards.", + "MonsterCampID": null, + "AttackBase": 20, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 418.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1003010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1003012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301201, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301202, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301203, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state: When attacked, acts immediately and uses Pierce on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301204, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1003012, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 1003012, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 1003012, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 1003012, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 1003012, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 1003012, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 1003012, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + } + ] + }, + "1003013": { + "Id": 1003013, + "Name": "Silvermane Lieutenant (Complete)", + "Desc": "A complete projection produced by compromised codes. The referent entity is the leader of a squad of Belobog's Silvermane Guards.", + "MonsterCampID": null, + "AttackBase": 20, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 418.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1003010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1003013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301301, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301302, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301303, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state: When attacked, acts immediately and uses Pierce on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301304, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301301, + "SkillName": "Assault", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301302, + "SkillName": "Pierce", + "SkillDesc": "Deals massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301303, + "SkillName": "Shield Reflect", + "SkillDesc": "Enters the Counter state: When attacked, acts immediately and uses Pierce on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301304, + "SkillName": "Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1003013, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 1003013, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 1003013, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 1003013, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 1003013, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 1003013, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 1003013, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + } + ] + }, + "1004010": { + "Id": 1004010, + "Name": "Cocolia", + "Desc": "The Guardian of Belobog, and the indisputable ruler of the Towering Citadel, Belobog.\\nCocolia possesses the divine authority passed down through the generations of Guardians, giving her command over ice and snow to freeze her enemies in battle.", + "MonsterCampID": 1, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1627.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1004010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401001, + "SkillName": "Chill of Bone-Piercing Coagulation", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401002, + "SkillName": "Omen of Everlasting Freeze", + "SkillDesc": "Summons Ice Edges.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401003, + "SkillName": "Punishment of Endless Winter", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401004, + "SkillName": "Hoarfrost of Eternal Isolation", + "SkillDesc": "Deals minor Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401005, + "SkillName": "Wrath of Winterland Saints", + "SkillDesc": "Enters the Charging state. The next action casts \"Punishment of Endless Winter\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401001, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7714290011208504, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401001, + "SkillName": "Chill of Bone-Piercing Coagulation", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401002, + "SkillName": "Omen of Everlasting Freeze", + "SkillDesc": "Summons Ice Edges.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401003, + "SkillName": "Punishment of Endless Winter", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401004, + "SkillName": "Hoarfrost of Eternal Isolation", + "SkillDesc": "Deals minor Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401005, + "SkillName": "Wrath of Winterland Saints", + "SkillDesc": "Enters the Charging state. The next action casts \"Punishment of Endless Winter\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 5, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401001, + "SkillName": "Chill of Bone-Piercing Coagulation", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401002, + "SkillName": "Omen of Everlasting Freeze", + "SkillDesc": "Summons Ice Edges.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401003, + "SkillName": "Punishment of Endless Winter", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401004, + "SkillName": "Hoarfrost of Eternal Isolation", + "SkillDesc": "Deals minor Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401005, + "SkillName": "Wrath of Winterland Saints", + "SkillDesc": "Enters the Charging state. The next action casts \"Punishment of Endless Winter\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.142857000930235, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401001, + "SkillName": "Chill of Bone-Piercing Coagulation", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401002, + "SkillName": "Omen of Everlasting Freeze", + "SkillDesc": "Summons Ice Edges.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401003, + "SkillName": "Punishment of Endless Winter", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401004, + "SkillName": "Hoarfrost of Eternal Isolation", + "SkillDesc": "Deals minor Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401005, + "SkillName": "Wrath of Winterland Saints", + "SkillDesc": "Enters the Charging state. The next action casts \"Punishment of Endless Winter\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1428570009302348, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401001, + "SkillName": "Chill of Bone-Piercing Coagulation", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401002, + "SkillName": "Omen of Everlasting Freeze", + "SkillDesc": "Summons Ice Edges.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401003, + "SkillName": "Punishment of Endless Winter", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401004, + "SkillName": "Hoarfrost of Eternal Isolation", + "SkillDesc": "Deals minor Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401005, + "SkillName": "Wrath of Winterland Saints", + "SkillDesc": "Enters the Charging state. The next action casts \"Punishment of Endless Winter\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1428570009302348, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401001, + "SkillName": "Chill of Bone-Piercing Coagulation", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401002, + "SkillName": "Omen of Everlasting Freeze", + "SkillDesc": "Summons Ice Edges.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401003, + "SkillName": "Punishment of Endless Winter", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401004, + "SkillName": "Hoarfrost of Eternal Isolation", + "SkillDesc": "Deals minor Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401005, + "SkillName": "Wrath of Winterland Saints", + "SkillDesc": "Enters the Charging state. The next action casts \"Punishment of Endless Winter\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 5.114286000607535, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 10, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401001, + "SkillName": "Chill of Bone-Piercing Coagulation", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401002, + "SkillName": "Omen of Everlasting Freeze", + "SkillDesc": "Summons Ice Edges.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401003, + "SkillName": "Punishment of Endless Winter", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401004, + "SkillName": "Hoarfrost of Eternal Isolation", + "SkillDesc": "Deals minor Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401005, + "SkillName": "Wrath of Winterland Saints", + "SkillDesc": "Enters the Charging state. The next action casts \"Punishment of Endless Winter\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.571429000934586, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 120, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401001, + "SkillName": "Chill of Bone-Piercing Coagulation", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401002, + "SkillName": "Omen of Everlasting Freeze", + "SkillDesc": "Summons Ice Edges.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401003, + "SkillName": "Punishment of Endless Winter", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401004, + "SkillName": "Hoarfrost of Eternal Isolation", + "SkillDesc": "Deals minor Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401005, + "SkillName": "Wrath of Winterland Saints", + "SkillDesc": "Enters the Charging state. The next action casts \"Punishment of Endless Winter\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.2857140004634857, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401001, + "SkillName": "Chill of Bone-Piercing Coagulation", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401002, + "SkillName": "Omen of Everlasting Freeze", + "SkillDesc": "Summons Ice Edges.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401003, + "SkillName": "Punishment of Endless Winter", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401004, + "SkillName": "Hoarfrost of Eternal Isolation", + "SkillDesc": "Deals minor Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401005, + "SkillName": "Wrath of Winterland Saints", + "SkillDesc": "Enters the Charging state. The next action casts \"Punishment of Endless Winter\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5428570013027638, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401001, + "SkillName": "Chill of Bone-Piercing Coagulation", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401002, + "SkillName": "Omen of Everlasting Freeze", + "SkillDesc": "Summons Ice Edges.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401003, + "SkillName": "Punishment of Endless Winter", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401004, + "SkillName": "Hoarfrost of Eternal Isolation", + "SkillDesc": "Deals minor Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401005, + "SkillName": "Wrath of Winterland Saints", + "SkillDesc": "Enters the Charging state. The next action casts \"Punishment of Endless Winter\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401001, + "SkillName": "Chill of Bone-Piercing Coagulation", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401002, + "SkillName": "Omen of Everlasting Freeze", + "SkillDesc": "Summons Ice Edges.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401003, + "SkillName": "Punishment of Endless Winter", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401004, + "SkillName": "Hoarfrost of Eternal Isolation", + "SkillDesc": "Deals minor Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401005, + "SkillName": "Wrath of Winterland Saints", + "SkillDesc": "Enters the Charging state. The next action casts \"Punishment of Endless Winter\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.714286001166329, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401001, + "SkillName": "Chill of Bone-Piercing Coagulation", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401002, + "SkillName": "Omen of Everlasting Freeze", + "SkillDesc": "Summons Ice Edges.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401003, + "SkillName": "Punishment of Endless Winter", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401004, + "SkillName": "Hoarfrost of Eternal Isolation", + "SkillDesc": "Deals minor Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401005, + "SkillName": "Wrath of Winterland Saints", + "SkillDesc": "Enters the Charging state. The next action casts \"Punishment of Endless Winter\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1428570009302348, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401001, + "SkillName": "Chill of Bone-Piercing Coagulation", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401002, + "SkillName": "Omen of Everlasting Freeze", + "SkillDesc": "Summons Ice Edges.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401003, + "SkillName": "Punishment of Endless Winter", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401004, + "SkillName": "Hoarfrost of Eternal Isolation", + "SkillDesc": "Deals minor Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401005, + "SkillName": "Wrath of Winterland Saints", + "SkillDesc": "Enters the Charging state. The next action casts \"Punishment of Endless Winter\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004011": { + "Id": 1004011, + "Name": "Cocolia (Complete)", + "Desc": "A complete projection produced by compromised codes. The referent entity is the Guardian of Belobog, the indisputable ruler of the Towering Citadel of Belobog.\\nAs the Guardian, Cocolia (Complete) has inherited divine powers, giving her absolute command over the power of ice to freeze her enemies in battle.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 744, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1004011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401101, + "SkillName": "Chill of Bone-Piercing Coagulation", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401102, + "SkillName": "Omen of Everlasting Freeze", + "SkillDesc": "Summons Ice Edges.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401103, + "SkillName": "Punishment of Endless Winter", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401104, + "SkillName": "Hoarfrost of Eternal Isolation", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401105, + "SkillName": "Wrath of Winterland Saints", + "SkillDesc": "Enters the Charging state. The next action casts \"Punishment of Endless Winter\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401106, + "SkillName": "Reverberating Ice", + "SkillDesc": "Deals Ice DMG to Frozen targets and units adjacent to the target. This also removes the primary target's Frozen state. If the adjacent units are frozen, then this ability is used again on the primary target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401107, + "SkillName": "Intensifying Cold", + "SkillDesc": "The unit and all summoned objects gain slightly increased DMG for each Frozen target on the enemy team. This DMG boosting effect is stackable.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004012": { + "Id": 1004012, + "Name": "Cocolia (Complete)", + "Desc": "A complete projection produced by compromised codes. The referent entity is the Guardian of Belobog, the indisputable ruler of the Towering Citadel of Belobog.\\nAs the Guardian, Cocolia (Complete) has inherited divine powers, giving her absolute command over the power of ice to freeze her enemies in battle.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 744, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1004012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401201, + "SkillName": "Chill of Bone-Piercing Coagulation", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401202, + "SkillName": "Omen of Everlasting Freeze", + "SkillDesc": "Summons Ice Edges.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401203, + "SkillName": "Punishment of Endless Winter", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401204, + "SkillName": "Hoarfrost of Eternal Isolation", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401205, + "SkillName": "Wrath of Winterland Saints", + "SkillDesc": "Enters the Charging state. The next action casts \"Punishment of Endless Winter\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401206, + "SkillName": "Reverberating Ice", + "SkillDesc": "Deals Ice DMG to Frozen targets and units adjacent to the target. This also removes the primary target's Frozen state. If the adjacent units are frozen, then this ability is used again on the primary target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401207, + "SkillName": "Intensifying Cold", + "SkillDesc": "The caster and all summoned objects gain increased DMG for each Frozen unit on their enemies' team.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.8750000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401201, + "SkillName": "Chill of Bone-Piercing Coagulation", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401202, + "SkillName": "Omen of Everlasting Freeze", + "SkillDesc": "Summons Ice Edges.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401203, + "SkillName": "Punishment of Endless Winter", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401204, + "SkillName": "Hoarfrost of Eternal Isolation", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401205, + "SkillName": "Wrath of Winterland Saints", + "SkillDesc": "Enters the Charging state. The next action casts \"Punishment of Endless Winter\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401206, + "SkillName": "Reverberating Ice", + "SkillDesc": "Deals Ice DMG to Frozen targets and units adjacent to the target. This also removes the primary target's Frozen state. If the adjacent units are frozen, then this ability is used again on the primary target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401207, + "SkillName": "Intensifying Cold", + "SkillDesc": "The caster and all summoned objects gain increased DMG for each Frozen unit on their enemies' team.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004013": { + "Id": 1004013, + "Name": "Cocolia (Illusion)", + "Desc": "The Guardian of Belobog, and the ruler of the Towering Citadel of Belobog.\\nAs the Guardian, Cocolia has inherited divine powers, giving her absolute command over the ice to freeze her enemies in battle. This entity is a phantom borne from your memories.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4464, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 660, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1004013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 100401301, + "SkillName": "Chill of Bone-Piercing Coagulation", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401302, + "SkillName": "Omen of Everlasting Freeze", + "SkillDesc": "Summons Ice Edges (Illusion)", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401303, + "SkillName": "Punishment of Endless Winter", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401304, + "SkillName": "Hoarfrost of Eternal Isolation", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Freeze the target. This ability will be additionally released on targets locked-on by Ice Edge (Illusion).", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401305, + "SkillName": "Wrath of Winterland Saints", + "SkillDesc": "Enters the Charging state. The next action casts \"Punishment of Endless Winter\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401306, + "SkillName": "Reverberating Ice", + "SkillDesc": "Deals Ice DMG to Frozen targets and units adjacent to the target. This also removes the primary target's Frozen state. If the adjacent units are frozen, then this ability is used again on the primary target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401307, + "SkillName": "Intensifying Cold", + "SkillDesc": "This unit and all its summoned objects gain increased DMG for each Frozen target on the opposing team.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401308, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401309, + "SkillName": "Shield of the Winterlands", + "SkillDesc": "In the second phase, Gepard joins the battle.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004013, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004013, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004013, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004013, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004013, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004013, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004013, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004014": { + "Id": 1004014, + "Name": "Annihilator of Desolation Mistral", + "Desc": "The Annihilator of Desolation Mistral possesses the divine authority passed down through the generations of Guardians, giving her command over ice and snow to freeze her enemies in battle.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 5812.500000000466, + "InitialDelayRatio": 0.20000000018626451, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 130, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1004014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 100401401, + "SkillName": "Chill of Bone-Piercing Coagulation", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401402, + "SkillName": "Omen of Everlasting Freeze", + "SkillDesc": "Summons Ice Edges.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401403, + "SkillName": "Punishment of Endless Winter", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401404, + "SkillName": "Hoarfrost of Eternal Isolation", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401405, + "SkillName": "Wrath of Winterland Saints", + "SkillDesc": "Enters the Charging state. The next action casts \"Punishment of Endless Winter\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401406, + "SkillName": "Reverberating Ice", + "SkillDesc": "Deals Ice DMG to Frozen targets and units adjacent to the target. This also removes the primary target's Frozen state. If the adjacent units are frozen, then this ability is used again on the primary target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401407, + "SkillName": "Intensifying Cold", + "SkillDesc": "For every target that gets Frozen, increases the DMG dealt by this unit and the summons.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401409, + "SkillName": "Shield of the Winterlands", + "SkillDesc": "Gepard joins the battle.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401410, + "SkillName": "Unstoppable Momentum", + "SkillDesc": "Damage received by Annihilator of Desolation Mistral is greatly reduced. However, after being Weakness Broken, its action is additionally delayed and it receives more DMG, as well as recovering allies' Skill Points and activating all allies' Ultimates.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401411, + "SkillName": "Desolation Mistral", + "SkillDesc": "The Annihilator of Desolation Mistral will transfer their own Weakness-Type to \"Ice Edge.\" When \"Ice Edge\" is defeated, Annihilator of Desolation Mistral will take additional Toughness Reduction.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401412, + "SkillName": "Nowhere to Escape", + "SkillDesc": "When Annihilator of Desolation Mistral uses Chill of Bone-Piercing Coagulation or Hoarfrost of Eternal Isolation, these abilities will be unleashed additional times against targets locked on by Ice Edge.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401413, + "SkillName": "Tenacious Resolve", + "SkillDesc": "Reduces DMG received by all friendly units, but every Weakness-Type they have increases DMG received.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401401, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 100401401, + "SkillName": "Chill of Bone-Piercing Coagulation", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401402, + "SkillName": "Omen of Everlasting Freeze", + "SkillDesc": "Summons Ice Edges.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401403, + "SkillName": "Punishment of Endless Winter", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401404, + "SkillName": "Hoarfrost of Eternal Isolation", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401405, + "SkillName": "Wrath of Winterland Saints", + "SkillDesc": "Enters the Charging state. The next action casts \"Punishment of Endless Winter\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401406, + "SkillName": "Reverberating Ice", + "SkillDesc": "Deals Ice DMG to Frozen targets and units adjacent to the target. This also removes the primary target's Frozen state. If the adjacent units are frozen, then this ability is used again on the primary target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401407, + "SkillName": "Intensifying Cold", + "SkillDesc": "For every target that gets Frozen, increases the DMG dealt by this unit and the summons.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401409, + "SkillName": "Shield of the Winterlands", + "SkillDesc": "Gepard joins the battle.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401410, + "SkillName": "Unstoppable Momentum", + "SkillDesc": "Damage received by Annihilator of Desolation Mistral is greatly reduced. However, after being Weakness Broken, its action is additionally delayed and it receives more DMG, as well as recovering allies' Skill Points and activating all allies' Ultimates.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401411, + "SkillName": "Desolation Mistral", + "SkillDesc": "The Annihilator of Desolation Mistral will transfer their own Weakness-Type to \"Ice Edge.\" When \"Ice Edge\" is defeated, Annihilator of Desolation Mistral will take additional Toughness Reduction.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401412, + "SkillName": "Nowhere to Escape", + "SkillDesc": "When Annihilator of Desolation Mistral uses Chill of Bone-Piercing Coagulation or Hoarfrost of Eternal Isolation, these abilities will be unleashed additional times against targets locked on by Ice Edge.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401413, + "SkillName": "Tenacious Resolve", + "SkillDesc": "Reduces DMG received by all friendly units, but every Weakness-Type they have increases DMG received.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401402, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 100401401, + "SkillName": "Chill of Bone-Piercing Coagulation", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401402, + "SkillName": "Omen of Everlasting Freeze", + "SkillDesc": "Summons Ice Edges.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401403, + "SkillName": "Punishment of Endless Winter", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401404, + "SkillName": "Hoarfrost of Eternal Isolation", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401405, + "SkillName": "Wrath of Winterland Saints", + "SkillDesc": "Enters the Charging state. The next action casts \"Punishment of Endless Winter\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401406, + "SkillName": "Reverberating Ice", + "SkillDesc": "Deals Ice DMG to Frozen targets and units adjacent to the target. This also removes the primary target's Frozen state. If the adjacent units are frozen, then this ability is used again on the primary target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401407, + "SkillName": "Intensifying Cold", + "SkillDesc": "For every target that gets Frozen, increases the DMG dealt by this unit and the summons.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401409, + "SkillName": "Shield of the Winterlands", + "SkillDesc": "Gepard joins the battle.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401410, + "SkillName": "Unstoppable Momentum", + "SkillDesc": "Damage received by Annihilator of Desolation Mistral is greatly reduced. However, after being Weakness Broken, its action is additionally delayed and it receives more DMG, as well as recovering allies' Skill Points and activating all allies' Ultimates.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401411, + "SkillName": "Desolation Mistral", + "SkillDesc": "The Annihilator of Desolation Mistral will transfer their own Weakness-Type to \"Ice Edge.\" When \"Ice Edge\" is defeated, Annihilator of Desolation Mistral will take additional Toughness Reduction.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401412, + "SkillName": "Nowhere to Escape", + "SkillDesc": "When Annihilator of Desolation Mistral uses Chill of Bone-Piercing Coagulation or Hoarfrost of Eternal Isolation, these abilities will be unleashed additional times against targets locked on by Ice Edge.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401413, + "SkillName": "Tenacious Resolve", + "SkillDesc": "Reduces DMG received by all friendly units, but every Weakness-Type they have increases DMG received.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401403, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 100401401, + "SkillName": "Chill of Bone-Piercing Coagulation", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401402, + "SkillName": "Omen of Everlasting Freeze", + "SkillDesc": "Summons Ice Edges.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401403, + "SkillName": "Punishment of Endless Winter", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401404, + "SkillName": "Hoarfrost of Eternal Isolation", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401405, + "SkillName": "Wrath of Winterland Saints", + "SkillDesc": "Enters the Charging state. The next action casts \"Punishment of Endless Winter\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401406, + "SkillName": "Reverberating Ice", + "SkillDesc": "Deals Ice DMG to Frozen targets and units adjacent to the target. This also removes the primary target's Frozen state. If the adjacent units are frozen, then this ability is used again on the primary target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401407, + "SkillName": "Intensifying Cold", + "SkillDesc": "For every target that gets Frozen, increases the DMG dealt by this unit and the summons.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401409, + "SkillName": "Shield of the Winterlands", + "SkillDesc": "Gepard joins the battle.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401410, + "SkillName": "Unstoppable Momentum", + "SkillDesc": "Damage received by Annihilator of Desolation Mistral is greatly reduced. However, after being Weakness Broken, its action is additionally delayed and it receives more DMG, as well as recovering allies' Skill Points and activating all allies' Ultimates.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401411, + "SkillName": "Desolation Mistral", + "SkillDesc": "The Annihilator of Desolation Mistral will transfer their own Weakness-Type to \"Ice Edge.\" When \"Ice Edge\" is defeated, Annihilator of Desolation Mistral will take additional Toughness Reduction.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401412, + "SkillName": "Nowhere to Escape", + "SkillDesc": "When Annihilator of Desolation Mistral uses Chill of Bone-Piercing Coagulation or Hoarfrost of Eternal Isolation, these abilities will be unleashed additional times against targets locked on by Ice Edge.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401413, + "SkillName": "Tenacious Resolve", + "SkillDesc": "Reduces DMG received by all friendly units, but every Weakness-Type they have increases DMG received.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401404, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 100401401, + "SkillName": "Chill of Bone-Piercing Coagulation", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401402, + "SkillName": "Omen of Everlasting Freeze", + "SkillDesc": "Summons Ice Edges.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401403, + "SkillName": "Punishment of Endless Winter", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401404, + "SkillName": "Hoarfrost of Eternal Isolation", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401405, + "SkillName": "Wrath of Winterland Saints", + "SkillDesc": "Enters the Charging state. The next action casts \"Punishment of Endless Winter\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401406, + "SkillName": "Reverberating Ice", + "SkillDesc": "Deals Ice DMG to Frozen targets and units adjacent to the target. This also removes the primary target's Frozen state. If the adjacent units are frozen, then this ability is used again on the primary target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401407, + "SkillName": "Intensifying Cold", + "SkillDesc": "For every target that gets Frozen, increases the DMG dealt by this unit and the summons.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401409, + "SkillName": "Shield of the Winterlands", + "SkillDesc": "Gepard joins the battle.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401410, + "SkillName": "Unstoppable Momentum", + "SkillDesc": "Damage received by Annihilator of Desolation Mistral is greatly reduced. However, after being Weakness Broken, its action is additionally delayed and it receives more DMG, as well as recovering allies' Skill Points and activating all allies' Ultimates.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401411, + "SkillName": "Desolation Mistral", + "SkillDesc": "The Annihilator of Desolation Mistral will transfer their own Weakness-Type to \"Ice Edge.\" When \"Ice Edge\" is defeated, Annihilator of Desolation Mistral will take additional Toughness Reduction.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401412, + "SkillName": "Nowhere to Escape", + "SkillDesc": "When Annihilator of Desolation Mistral uses Chill of Bone-Piercing Coagulation or Hoarfrost of Eternal Isolation, these abilities will be unleashed additional times against targets locked on by Ice Edge.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401413, + "SkillName": "Tenacious Resolve", + "SkillDesc": "Reduces DMG received by all friendly units, but every Weakness-Type they have increases DMG received.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004014, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004014, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004014, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004014, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004014, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004014, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004014, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004015": { + "Id": 1004015, + "Name": "Topaz Illusion", + "Desc": "An extroverted and socially skilled investment expert, one of the directors of the Strategic Investment Department in the IPC. Leads the Special Debt Marshal Force.", + "MonsterCampID": null, + "AttackBase": 5.142857000930235, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 25575, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1004015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401501, + "SkillName": "Chill of Bone-Piercing Coagulation", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401502, + "SkillName": "Omen of Everlasting Freeze", + "SkillDesc": "Summons 2 Ice Edges.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401503, + "SkillName": "Punishment of Endless Winter", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401504, + "SkillName": "Omen of Everlasting Freeze", + "SkillDesc": "Summons 4 Ice Edges.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401505, + "SkillName": "Wrath of Winterland Saints", + "SkillDesc": "Enters the Charging state. The next action casts \"Punishment of Endless Winter\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401506, + "SkillName": "Intensifying Cold", + "SkillDesc": "The unit and all summoned objects gain slightly increased DMG for each Frozen target on the enemy team. This DMG boosting effect is stackable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401507, + "SkillName": "Hoarfrost of Eternal Isolation", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401508, + "SkillName": "Reverberating Ice", + "SkillDesc": "Deals Ice DMG to Frozen targets and units adjacent to the target. This also removes the primary target's Frozen state. If the adjacent units are frozen, then this ability is used again on the primary target.", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100401501, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1272730003111064, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401501, + "SkillName": "Chill of Bone-Piercing Coagulation", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401502, + "SkillName": "Omen of Everlasting Freeze", + "SkillDesc": "Summons 2 Ice Edges.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401503, + "SkillName": "Punishment of Endless Winter", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401504, + "SkillName": "Omen of Everlasting Freeze", + "SkillDesc": "Summons 4 Ice Edges.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401505, + "SkillName": "Wrath of Winterland Saints", + "SkillDesc": "Enters the Charging state. The next action casts \"Punishment of Endless Winter\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401506, + "SkillName": "Intensifying Cold", + "SkillDesc": "The unit and all summoned objects gain slightly increased DMG for each Frozen target on the enemy team. This DMG boosting effect is stackable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401507, + "SkillName": "Hoarfrost of Eternal Isolation", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401508, + "SkillName": "Reverberating Ice", + "SkillDesc": "Deals Ice DMG to Frozen targets and units adjacent to the target. This also removes the primary target's Frozen state. If the adjacent units are frozen, then this ability is used again on the primary target.", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004015, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004015, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004015, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004015, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004015, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004015, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004015, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004016": { + "Id": 1004016, + "Name": "Cocolia", + "Desc": "The Guardian of Belobog, and the indisputable ruler of the Towering Citadel, Belobog.\\nCocolia possesses the divine authority passed down through the generations of Guardians, giving her command over ice and snow to freeze her enemies in battle.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1004016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401601, + "SkillName": "Chill of Bone-Piercing Coagulation", + "SkillDesc": "Deals Ice DMG to one designated target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401602, + "SkillName": "Omen of Everlasting Freeze", + "SkillDesc": "Summons \"Ice Edges.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401603, + "SkillName": "Punishment of Endless Winter", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401604, + "SkillName": "Hoarfrost of Eternal Isolation", + "SkillDesc": "Deals Ice DMG to one designated target, with a high chance to Freeze the attacked target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401605, + "SkillName": "Wrath of Winterland Saints", + "SkillDesc": "Enters the Charging state. The next action casts \"Punishment of Endless Winter\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401606, + "SkillName": "Reverberating Ice", + "SkillDesc": "Deals Ice DMG to Frozen targets and units adjacent to the target. This also removes the primary target's Frozen state. If the adjacent units are frozen, then this ability is used again on the primary target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401607, + "SkillName": "Intensifying Cold", + "SkillDesc": "This unit and all summoned objects gain slightly increased DMG for each Frozen target on the target team. This DMG Boost effect is stackable.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004016, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004016, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004016, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004016, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004016, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004016, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004016, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004017": { + "Id": 1004017, + "Name": "Cocolia (Corrupted)", + "Desc": "The Guardian of Belobog, and the indisputable ruler of the Towering Citadel, Belobog.\\nCocolia possesses the divine authority passed down through the generations of Guardians, giving her command over ice and snow to freeze her enemies in battle.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 100, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1004017, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401701, + "SkillName": "Chill of Bone-Piercing Coagulation", + "SkillDesc": "Deals Ice DMG to one designated target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401702, + "SkillName": "Omen of Everlasting Freeze", + "SkillDesc": "Summons \"Ice Edges.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401703, + "SkillName": "Punishment of Endless Winter", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401704, + "SkillName": "Hoarfrost of Eternal Isolation", + "SkillDesc": "Deals minor Ice DMG to one designated target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401705, + "SkillName": "Wrath of Winterland Saints", + "SkillDesc": "Enters the Charging state. The next action casts \"Punishment of Endless Winter\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401706, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401707, + "SkillName": "Memory of Ice", + "SkillDesc": "Black Mud will appear in battle to enhance the Boss. After enhancement, \"Cocolia (Corrupted)\" will immediately use \"Wrath of Winterland Saints\" and \"Punishment of Endless Winter.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004017, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004017, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004017, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004017, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004017, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004017, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004017, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004020": { + "Id": 1004020, + "Name": "Gepard", + "Desc": "Captain of the Silvermane Guards.\\nGepard can command his soldiers to focus their attacks, and provide each of them with a barrier that blocks one attack.", + "MonsterCampID": 1, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1023, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1004020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402001, + "SkillName": "Fist of Conviction", + "SkillDesc": "Deals minor Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402002, + "SkillName": "Smite of Frost", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402003, + "SkillName": "Garrison Aura Field", + "SkillDesc": "Grants a Barrier to another friendly unit. The Barrier nullifies all DMG received except for DoT until after the friendly unit is attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402004, + "SkillName": "Frigid Waterfall", + "SkillDesc": "Deals Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402005, + "SkillName": "Siege Support", + "SkillDesc": "Summons Silvermane Gunners or Silvermane Cannoneers and Locks Onto a single target for all attacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402001, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402001, + "SkillName": "Fist of Conviction", + "SkillDesc": "Deals minor Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402002, + "SkillName": "Smite of Frost", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402003, + "SkillName": "Garrison Aura Field", + "SkillDesc": "Grants a Barrier to another friendly unit. The Barrier nullifies all DMG received except for DoT until after the friendly unit is attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402004, + "SkillName": "Frigid Waterfall", + "SkillDesc": "Deals Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402005, + "SkillName": "Siege Support", + "SkillDesc": "Summons Silvermane Gunners or Silvermane Cannoneers and Locks Onto a single target for all attacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402001, + "SkillName": "Fist of Conviction", + "SkillDesc": "Deals minor Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402002, + "SkillName": "Smite of Frost", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402003, + "SkillName": "Garrison Aura Field", + "SkillDesc": "Grants a Barrier to another friendly unit. The Barrier nullifies all DMG received except for DoT until after the friendly unit is attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402004, + "SkillName": "Frigid Waterfall", + "SkillDesc": "Deals Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402005, + "SkillName": "Siege Support", + "SkillDesc": "Summons Silvermane Gunners or Silvermane Cannoneers and Locks Onto a single target for all attacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.2727270007599145, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Thunder", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402001, + "SkillName": "Fist of Conviction", + "SkillDesc": "Deals minor Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402002, + "SkillName": "Smite of Frost", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402003, + "SkillName": "Garrison Aura Field", + "SkillDesc": "Grants a Barrier to another friendly unit. The Barrier nullifies all DMG received except for DoT until after the friendly unit is attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402004, + "SkillName": "Frigid Waterfall", + "SkillDesc": "Deals Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402005, + "SkillName": "Siege Support", + "SkillDesc": "Summons Silvermane Gunners or Silvermane Cannoneers and Locks Onto a single target for all attacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.954545001266524, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402001, + "SkillName": "Fist of Conviction", + "SkillDesc": "Deals minor Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402002, + "SkillName": "Smite of Frost", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402003, + "SkillName": "Garrison Aura Field", + "SkillDesc": "Grants a Barrier to another friendly unit. The Barrier nullifies all DMG received except for DoT until after the friendly unit is attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402004, + "SkillName": "Frigid Waterfall", + "SkillDesc": "Deals Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402005, + "SkillName": "Siege Support", + "SkillDesc": "Summons Silvermane Gunners or Silvermane Cannoneers and Locks Onto a single target for all attacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5454550008289516, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402001, + "SkillName": "Fist of Conviction", + "SkillDesc": "Deals minor Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402002, + "SkillName": "Smite of Frost", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402003, + "SkillName": "Garrison Aura Field", + "SkillDesc": "Grants a Barrier to another friendly unit. The Barrier nullifies all DMG received except for DoT until after the friendly unit is attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402004, + "SkillName": "Frigid Waterfall", + "SkillDesc": "Deals Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402005, + "SkillName": "Siege Support", + "SkillDesc": "Summons Silvermane Gunners or Silvermane Cannoneers and Locks Onto a single target for all attacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.8181820008903742, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402001, + "SkillName": "Fist of Conviction", + "SkillDesc": "Deals minor Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402002, + "SkillName": "Smite of Frost", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402003, + "SkillName": "Garrison Aura Field", + "SkillDesc": "Grants a Barrier to another friendly unit. The Barrier nullifies all DMG received except for DoT until after the friendly unit is attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402004, + "SkillName": "Frigid Waterfall", + "SkillDesc": "Deals Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402005, + "SkillName": "Siege Support", + "SkillDesc": "Summons Silvermane Gunners or Silvermane Cannoneers and Locks Onto a single target for all attacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 11.136364000383765, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402001, + "SkillName": "Fist of Conviction", + "SkillDesc": "Deals minor Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402002, + "SkillName": "Smite of Frost", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402003, + "SkillName": "Garrison Aura Field", + "SkillDesc": "Grants a Barrier to another friendly unit. 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The Barrier nullifies all DMG received except for DoT until after the friendly unit is attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402004, + "SkillName": "Frigid Waterfall", + "SkillDesc": "Deals Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402005, + "SkillName": "Siege Support", + "SkillDesc": "Summons Silvermane Gunners or Silvermane Cannoneers and Locks Onto a single target for all attacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.1818180007394403, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402001, + "SkillName": "Fist of Conviction", + "SkillDesc": "Deals minor Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402002, + "SkillName": "Smite of Frost", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402003, + "SkillName": "Garrison Aura Field", + "SkillDesc": "Grants a Barrier to another friendly unit. 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The Barrier nullifies all DMG received except for DoT until after the friendly unit is attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402004, + "SkillName": "Frigid Waterfall", + "SkillDesc": "Deals Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402005, + "SkillName": "Siege Support", + "SkillDesc": "Summons Silvermane Gunners or Silvermane Cannoneers and Locks Onto a single target for all attacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402012, + "AttackModifyRatio": 0.2380950003862381, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402001, + "SkillName": "Fist of Conviction", + "SkillDesc": "Deals minor Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402002, + "SkillName": "Smite of Frost", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402003, + "SkillName": "Garrison Aura Field", + "SkillDesc": "Grants a Barrier to another friendly unit. The Barrier nullifies all DMG received except for DoT until after the friendly unit is attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402004, + "SkillName": "Frigid Waterfall", + "SkillDesc": "Deals Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402005, + "SkillName": "Siege Support", + "SkillDesc": "Summons Silvermane Gunners or Silvermane Cannoneers and Locks Onto a single target for all attacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402001, + "SkillName": "Fist of Conviction", + "SkillDesc": "Deals minor Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402002, + "SkillName": "Smite of Frost", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402003, + "SkillName": "Garrison Aura Field", + "SkillDesc": "Grants a Barrier to another friendly unit. The Barrier nullifies all DMG received except for DoT until after the friendly unit is attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402004, + "SkillName": "Frigid Waterfall", + "SkillDesc": "Deals Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402005, + "SkillName": "Siege Support", + "SkillDesc": "Summons Silvermane Gunners or Silvermane Cannoneers and Locks Onto a single target for all attacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 7.500000000465661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402001, + "SkillName": "Fist of Conviction", + "SkillDesc": "Deals minor Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402002, + "SkillName": "Smite of Frost", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402003, + "SkillName": "Garrison Aura Field", + "SkillDesc": "Grants a Barrier to another friendly unit. The Barrier nullifies all DMG received except for DoT until after the friendly unit is attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402004, + "SkillName": "Frigid Waterfall", + "SkillDesc": "Deals Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402005, + "SkillName": "Siege Support", + "SkillDesc": "Summons Silvermane Gunners or Silvermane Cannoneers and Locks Onto a single target for all attacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.545455000828952, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 10, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402001, + "SkillName": "Fist of Conviction", + "SkillDesc": "Deals minor Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402002, + "SkillName": "Smite of Frost", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402003, + "SkillName": "Garrison Aura Field", + "SkillDesc": "Grants a Barrier to another friendly unit. The Barrier nullifies all DMG received except for DoT until after the friendly unit is attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402004, + "SkillName": "Frigid Waterfall", + "SkillDesc": "Deals Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402005, + "SkillName": "Siege Support", + "SkillDesc": "Summons Silvermane Gunners or Silvermane Cannoneers and Locks Onto a single target for all attacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.1818180007394403, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 12, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402001, + "SkillName": "Fist of Conviction", + "SkillDesc": "Deals minor Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402002, + "SkillName": "Smite of Frost", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402003, + "SkillName": "Garrison Aura Field", + "SkillDesc": "Grants a Barrier to another friendly unit. The Barrier nullifies all DMG received except for DoT until after the friendly unit is attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402004, + "SkillName": "Frigid Waterfall", + "SkillDesc": "Deals Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402005, + "SkillName": "Siege Support", + "SkillDesc": "Summons Silvermane Gunners or Silvermane Cannoneers and Locks Onto a single target for all attacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004020, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004020, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004020, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004020, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004020, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004020, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004020, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004021": { + "Id": 1004021, + "Name": "Gepard", + "Desc": "Captain of the Silvermane Guards.\\nGepard can command his soldiers to focus their attacks, and provide each of them with a barrier that blocks one attack.", + "MonsterCampID": null, + "AttackBase": 15, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 744, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1004021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402101, + "SkillName": "Fist of Conviction", + "SkillDesc": "Deals minor Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402102, + "SkillName": "Smite of Frost", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402103, + "SkillName": "Garrison Aura Field", + "SkillDesc": "Grants a Barrier to another friendly unit. The Barrier nullifies all DMG received except for DoT until after the friendly unit is attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402104, + "SkillName": "Frigid Waterfall", + "SkillDesc": "Deals Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402105, + "SkillName": "Siege Support", + "SkillDesc": "Summons Silvermane Gunners and Locks Onto a single target for all attacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004021, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004021, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004021, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004021, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004021, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004021, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004021, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004022": { + "Id": 1004022, + "Name": "Gepard (Complete)", + "Desc": "A complete projection produced by compromised codes. The referent entity is the leader of the Silvermane Guards.\\nGepard (Complete) can command his soldiers to focus their attacks and offer soldiers a shield to block attacks.", + "MonsterCampID": null, + "AttackBase": 15, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 604.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1004022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402201, + "SkillName": "Fist of Conviction", + "SkillDesc": "Deals minor Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402202, + "SkillName": "Smite of Frost", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402203, + "SkillName": "Garrison Aura Field", + "SkillDesc": "Unleashes the Collective Shield and absorbs DMG taken by all friendly units, as well as preventing all friendly units from receiving damage to their Toughness.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402204, + "SkillName": "Frigid Waterfall", + "SkillDesc": "Deals Ice DMG to all targets and slightly increases the DMG dealt. This DMG boosting effect is stackable.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402205, + "SkillName": "Besiege", + "SkillDesc": "Gepard Locks On a single target, causing all friendly units to immediately launch coordinated attacks on the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402207, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402208, + "SkillName": "Tit for Tat", + "SkillDesc": "Goes into the Counter state for 1 turn. If attacked by a target while in this state, immediately use \"Smite of Frost\" on the attacker. This effect can only be triggered 1 time.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100402209, + "SkillName": "Support", + "SkillDesc": "When the phase starts, immediately summons Silvermane Soldiers or Silvermane Cannoneers.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402210, + "SkillName": "Support", + "SkillDesc": "When the phase starts, immediately summons Silvermane Cannoneers.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402211, + "SkillName": "Support", + "SkillDesc": "When the phase starts, immediately summons Silvermane Lieutenant (Complete).", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402201, + "AttackModifyRatio": 1.2000000001862645, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.0769230003934354, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 96, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402201, + "SkillName": "Fist of Conviction", + "SkillDesc": "Deals minor Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402202, + "SkillName": "Smite of Frost", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402203, + "SkillName": "Garrison Aura Field", + "SkillDesc": "Unleashes the Collective Shield and absorbs DMG taken by all friendly units, as well as preventing all friendly units from receiving damage to their Toughness.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402204, + "SkillName": "Frigid Waterfall", + "SkillDesc": "Deals Ice DMG to all targets and slightly increases the DMG dealt. This DMG boosting effect is stackable.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402205, + "SkillName": "Besiege", + "SkillDesc": "Gepard Locks On a single target, causing all friendly units to immediately launch coordinated attacks on the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402207, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402208, + "SkillName": "Tit for Tat", + "SkillDesc": "Goes into the Counter state for 1 turn. If attacked by a target while in this state, immediately use \"Smite of Frost\" on the attacker. This effect can only be triggered 1 time.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100402209, + "SkillName": "Support", + "SkillDesc": "When the phase starts, immediately summons Silvermane Soldiers or Silvermane Cannoneers.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402210, + "SkillName": "Support", + "SkillDesc": "When the phase starts, immediately summons Silvermane Cannoneers.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402211, + "SkillName": "Support", + "SkillDesc": "When the phase starts, immediately summons Silvermane Lieutenant (Complete).", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402202, + "AttackModifyRatio": 1.2000000001862645, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.0769230003934354, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 96, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402201, + "SkillName": "Fist of Conviction", + "SkillDesc": "Deals minor Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402202, + "SkillName": "Smite of Frost", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402203, + "SkillName": "Garrison Aura Field", + "SkillDesc": "Unleashes the Collective Shield and absorbs DMG taken by all friendly units, as well as preventing all friendly units from receiving damage to their Toughness.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402204, + "SkillName": "Frigid Waterfall", + "SkillDesc": "Deals Ice DMG to all targets and slightly increases the DMG dealt. This DMG boosting effect is stackable.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402205, + "SkillName": "Besiege", + "SkillDesc": "Gepard Locks On a single target, causing all friendly units to immediately launch coordinated attacks on the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402207, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402208, + "SkillName": "Tit for Tat", + "SkillDesc": "Goes into the Counter state for 1 turn. If attacked by a target while in this state, immediately use \"Smite of Frost\" on the attacker. This effect can only be triggered 1 time.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100402209, + "SkillName": "Support", + "SkillDesc": "When the phase starts, immediately summons Silvermane Soldiers or Silvermane Cannoneers.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402210, + "SkillName": "Support", + "SkillDesc": "When the phase starts, immediately summons Silvermane Cannoneers.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402211, + "SkillName": "Support", + "SkillDesc": "When the phase starts, immediately summons Silvermane Lieutenant (Complete).", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004022, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004022, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004022, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004022, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004022, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004022, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004022, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004023": { + "Id": 1004023, + "Name": "Gepard (Complete)", + "Desc": "A complete projection produced by compromised codes. The referent entity is the leader of the Silvermane Guards.\\nGepard (Complete) can command his soldiers to focus their attacks and offer soldiers a shield to block attacks.", + "MonsterCampID": null, + "AttackBase": 15, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 604.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1004023, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402301, + "SkillName": "Fist of Conviction", + "SkillDesc": "Deals minor Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402302, + "SkillName": "Smite of Frost", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402303, + "SkillName": "Garrison Aura Field", + "SkillDesc": "Unleashes the Collective Shield and absorbs DMG taken by all friendly units, as well as preventing all friendly units from receiving damage to their Toughness.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402304, + "SkillName": "Frigid Waterfall", + "SkillDesc": "Deals Ice DMG to all targets and slightly increases own DMG. This DMG boosting effect is stackable.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402305, + "SkillName": "Besiege", + "SkillDesc": "Gepard locks on to a single target, causing all friendly units to immediately attack the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402308, + "SkillName": "Tit for Tat", + "SkillDesc": "Enters the Counter state for 1 turn. If attacked while in this state, immediately use Smite of Frost on the attacker. This effect can only be triggered 1 time.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402309, + "SkillName": "Support", + "SkillDesc": "When the phase starts, immediately summons Silvermane Soldiers or Silvermane Cannoneers.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402310, + "SkillName": "Support", + "SkillDesc": "When the phase starts, immediately summons Silvermane Cannoneers.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402311, + "SkillName": "Support", + "SkillDesc": "When the phase starts, immediately summons Silvermane Lieutenant (Complete).", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402312, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402313, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.0769230003934354, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402301, + "SkillName": "Fist of Conviction", + "SkillDesc": "Deals minor Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402302, + "SkillName": "Smite of Frost", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402303, + "SkillName": "Garrison Aura Field", + "SkillDesc": "Unleashes the Collective Shield and absorbs DMG taken by all friendly units, as well as preventing all friendly units from receiving damage to their Toughness.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402304, + "SkillName": "Frigid Waterfall", + "SkillDesc": "Deals Ice DMG to all targets and slightly increases own DMG. This DMG boosting effect is stackable.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402305, + "SkillName": "Besiege", + "SkillDesc": "Gepard locks on to a single target, causing all friendly units to immediately attack the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402308, + "SkillName": "Tit for Tat", + "SkillDesc": "Enters the Counter state for 1 turn. If attacked while in this state, immediately use Smite of Frost on the attacker. This effect can only be triggered 1 time.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402309, + "SkillName": "Support", + "SkillDesc": "When the phase starts, immediately summons Silvermane Soldiers or Silvermane Cannoneers.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402310, + "SkillName": "Support", + "SkillDesc": "When the phase starts, immediately summons Silvermane Cannoneers.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402311, + "SkillName": "Support", + "SkillDesc": "When the phase starts, immediately summons Silvermane Lieutenant (Complete).", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402312, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402313, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004023, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004023, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004023, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004023, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004023, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004023, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004023, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004024": { + "Id": 1004024, + "Name": "Gepard (Illusion)", + "Desc": "Captain of the Silvermane Guards.\\nGepard will provide soldiers with a shield that can block DMG taken. What you see here is a simulated illusion based on your own memories.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2325, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 119, + "StanceBase": 450, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1004024, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 100402401, + "SkillName": "Fist of Conviction", + "SkillDesc": "Deals minor Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402402, + "SkillName": "Smite of Frost", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402403, + "SkillName": "Garrison Aura Field", + "SkillDesc": "Unleashes the Collective Shield and absorbs DMG taken by all friendly units, as well as preventing all friendly units from receiving damage to their Toughness.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402404, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402405, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402407, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402408, + "SkillName": "Tit for Tat", + "SkillDesc": "Goes into the Counter state for 1 turn. If attacked by a target while in this state, immediately use \"Smite of Frost\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402409, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402411, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402412, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402413, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004024, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004024, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004024, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004024, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004024, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004024, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004024, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004025": { + "Id": 1004025, + "Name": "Gepard (Illusion)", + "Desc": "Leader of the Silvermane Guards.\\nGepard can command his soldiers to focus their attacks, and offer a barrier to immune any attack once. This entity is a phantom borne from your memories.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3952.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1004025, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402501, + "SkillName": "Fist of Conviction", + "SkillDesc": "Deals minor Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402502, + "SkillName": "Smite of Frost", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402503, + "SkillName": "Garrison Aura Field", + "SkillDesc": "Grants a Barrier to another friendly unit. The Barrier nullifies all DMG received except for DoT until after the friendly unit is attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402504, + "SkillName": "Frigid Waterfall", + "SkillDesc": "Deals Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402505, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402506, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402507, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100402508, + "SkillName": "Siege Support", + "SkillDesc": "Summons Silvermane Cannoneers and locks onto a single target. All friend units will attack this locked target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402509, + "SkillName": "Will of Steel", + "SkillDesc": "Slightly increases Gepard's SPD and ATK at the start of Gepard's turn. This effect is stackable, but is dispelled when Gepard's Weakness is broken.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 100402510, + "SkillName": "Thick and Thin", + "SkillDesc": "When Bronya is downed, Gepard immediately takes action and becomes Enhanced, increasing his SPD. When in this state, Frigid Waterfall has a slight chance to Freeze the attacked target.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 100402511, + "SkillName": "Balanced Warfare", + "SkillDesc": "Gepard and Bronya take turns switching between the Main Attacker and Support state. When in the Main Attacker state, their Toughness Protection is removed and they take normal actions. When in Support state, their SPD is reduced, they gain Toughness Protection, and they can only use Siege Support.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 100402512, + "SkillName": "Balanced Warfare", + "SkillDesc": "Gepard and Bronya take turns switching between the Main Attacker and Support state. When in the Main Attacker state, their Toughness Protection is removed and they take normal actions. When in Support state, their SPD is reduced, they gain Toughness Protection, and they can only use Garrison Aura Field and Siege Support.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402513, + "SkillName": "Frigid Waterfall", + "SkillDesc": "Deals Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004025, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004025, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004025, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004025, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004025, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004025, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004025, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004026": { + "Id": 1004026, + "Name": "Gepard", + "Desc": "Captain of the Silvermane Guards.\\nGepard will provide soldiers with a shield that can block DMG taken.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2790, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 125, + "StanceBase": 600, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1004026, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402601, + "SkillName": "Fist of Conviction", + "SkillDesc": "Deals minor Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402602, + "SkillName": "Smite of Frost", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402603, + "SkillName": "Garrison Aura Field", + "SkillDesc": "Unleashes the Collective Shield and absorbs DMG taken by all friendly units, as well as preventing all friendly units (except this unit) from receiving Reduction to their Toughness.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402607, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402608, + "SkillName": "Tit for Tat", + "SkillDesc": "Goes into the Counter state for 1 turn. If attacked by a target while in this state, immediately use \"Smite of Frost\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402601, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402601, + "SkillName": "Fist of Conviction", + "SkillDesc": "Deals minor Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402602, + "SkillName": "Smite of Frost", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402603, + "SkillName": "Garrison Aura Field", + "SkillDesc": "Unleashes the Collective Shield and absorbs DMG taken by all friendly units, as well as preventing all friendly units (except this unit) from receiving Reduction to their Toughness.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402607, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402608, + "SkillName": "Tit for Tat", + "SkillDesc": "Goes into the Counter state for 1 turn. If attacked by a target while in this state, immediately use \"Smite of Frost\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402602, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402601, + "SkillName": "Fist of Conviction", + "SkillDesc": "Deals minor Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402602, + "SkillName": "Smite of Frost", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402603, + "SkillName": "Garrison Aura Field", + "SkillDesc": "Unleashes the Collective Shield and absorbs DMG taken by all friendly units, as well as preventing all friendly units (except this unit) from receiving Reduction to their Toughness.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402607, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402608, + "SkillName": "Tit for Tat", + "SkillDesc": "Goes into the Counter state for 1 turn. If attacked by a target while in this state, immediately use \"Smite of Frost\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402603, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402601, + "SkillName": "Fist of Conviction", + "SkillDesc": "Deals minor Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402602, + "SkillName": "Smite of Frost", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402603, + "SkillName": "Garrison Aura Field", + "SkillDesc": "Unleashes the Collective Shield and absorbs DMG taken by all friendly units, as well as preventing all friendly units (except this unit) from receiving Reduction to their Toughness.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402607, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402608, + "SkillName": "Tit for Tat", + "SkillDesc": "Goes into the Counter state for 1 turn. If attacked by a target while in this state, immediately use \"Smite of Frost\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402604, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402601, + "SkillName": "Fist of Conviction", + "SkillDesc": "Deals minor Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402602, + "SkillName": "Smite of Frost", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402603, + "SkillName": "Garrison Aura Field", + "SkillDesc": "Unleashes the Collective Shield and absorbs DMG taken by all friendly units, as well as preventing all friendly units (except this unit) from receiving Reduction to their Toughness.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402607, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402608, + "SkillName": "Tit for Tat", + "SkillDesc": "Goes into the Counter state for 1 turn. If attacked by a target while in this state, immediately use \"Smite of Frost\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402605, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.2500000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 115, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402601, + "SkillName": "Fist of Conviction", + "SkillDesc": "Deals minor Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402602, + "SkillName": "Smite of Frost", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402603, + "SkillName": "Garrison Aura Field", + "SkillDesc": "Unleashes the Collective Shield and absorbs DMG taken by all friendly units, as well as preventing all friendly units (except this unit) from receiving Reduction to their Toughness.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402607, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402608, + "SkillName": "Tit for Tat", + "SkillDesc": "Goes into the Counter state for 1 turn. If attacked by a target while in this state, immediately use \"Smite of Frost\" on the attacker.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004026, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004026, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004026, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004026, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004026, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004026, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004026, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004027": { + "Id": 1004027, + "Name": "Gepard", + "Desc": "Captain of the Silvermane Guards.\\nGepard can command his soldiers to focus their attacks, and provide each of them with a barrier that blocks one attack.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1023, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1004027, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402701, + "SkillName": "Fist of Conviction", + "SkillDesc": "Deals minor Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402702, + "SkillName": "Smite of Frost", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402703, + "SkillName": "Garrison Aura Field", + "SkillDesc": "Unleashes the Collective Shield and absorbs DMG taken by all friendly units, as well as preventing all friendly units from receiving damage to their Toughness.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402704, + "SkillName": "Frigid Waterfall", + "SkillDesc": "Deals Ice DMG to all targets and slightly increases the DMG dealt. This DMG boosting effect is stackable.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402705, + "SkillName": "Besiege", + "SkillDesc": "Gepard Locks On a single target, causing all friendly units to immediately launch attacks on the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402707, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402708, + "SkillName": "Tit for Tat", + "SkillDesc": "Goes into the Counter state for 1 turn. If attacked by a target while in this state, immediately use \"Smite of Frost\" on the attacker. This effect can only be triggered 1 time.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100402709, + "SkillName": "Support", + "SkillDesc": "When the phase starts, immediately summon Silvermane Soldiers or Silvermane Cannoneers.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402710, + "SkillName": "Support", + "SkillDesc": "When the phase starts, immediately summons Silvermane Cannoneers.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402711, + "SkillName": "Support", + "SkillDesc": "When the phase starts, immediately summons Silvermane Lieutenant (Complete).", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402701, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 120, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402701, + "SkillName": "Fist of Conviction", + "SkillDesc": "Deals minor Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402702, + "SkillName": "Smite of Frost", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402703, + "SkillName": "Garrison Aura Field", + "SkillDesc": "Unleashes the Collective Shield and absorbs DMG taken by all friendly units, as well as preventing all friendly units from receiving damage to their Toughness.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402704, + "SkillName": "Frigid Waterfall", + "SkillDesc": "Deals Ice DMG to all targets and slightly increases the DMG dealt. This DMG boosting effect is stackable.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402705, + "SkillName": "Besiege", + "SkillDesc": "Gepard Locks On a single target, causing all friendly units to immediately launch attacks on the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402707, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402708, + "SkillName": "Tit for Tat", + "SkillDesc": "Goes into the Counter state for 1 turn. If attacked by a target while in this state, immediately use \"Smite of Frost\" on the attacker. This effect can only be triggered 1 time.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100402709, + "SkillName": "Support", + "SkillDesc": "When the phase starts, immediately summon Silvermane Soldiers or Silvermane Cannoneers.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402710, + "SkillName": "Support", + "SkillDesc": "When the phase starts, immediately summons Silvermane Cannoneers.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402711, + "SkillName": "Support", + "SkillDesc": "When the phase starts, immediately summons Silvermane Lieutenant (Complete).", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402702, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 6.818182000890374, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 120, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402701, + "SkillName": "Fist of Conviction", + "SkillDesc": "Deals minor Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402702, + "SkillName": "Smite of Frost", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402703, + "SkillName": "Garrison Aura Field", + "SkillDesc": "Unleashes the Collective Shield and absorbs DMG taken by all friendly units, as well as preventing all friendly units from receiving damage to their Toughness.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402704, + "SkillName": "Frigid Waterfall", + "SkillDesc": "Deals Ice DMG to all targets and slightly increases the DMG dealt. This DMG boosting effect is stackable.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402705, + "SkillName": "Besiege", + "SkillDesc": "Gepard Locks On a single target, causing all friendly units to immediately launch attacks on the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402707, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402708, + "SkillName": "Tit for Tat", + "SkillDesc": "Goes into the Counter state for 1 turn. If attacked by a target while in this state, immediately use \"Smite of Frost\" on the attacker. This effect can only be triggered 1 time.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100402709, + "SkillName": "Support", + "SkillDesc": "When the phase starts, immediately summon Silvermane Soldiers or Silvermane Cannoneers.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402710, + "SkillName": "Support", + "SkillDesc": "When the phase starts, immediately summons Silvermane Cannoneers.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402711, + "SkillName": "Support", + "SkillDesc": "When the phase starts, immediately summons Silvermane Lieutenant (Complete).", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402703, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8181820008903742, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 20, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402701, + "SkillName": "Fist of Conviction", + "SkillDesc": "Deals minor Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402702, + "SkillName": "Smite of Frost", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402703, + "SkillName": "Garrison Aura Field", + "SkillDesc": "Unleashes the Collective Shield and absorbs DMG taken by all friendly units, as well as preventing all friendly units from receiving damage to their Toughness.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402704, + "SkillName": "Frigid Waterfall", + "SkillDesc": "Deals Ice DMG to all targets and slightly increases the DMG dealt. This DMG boosting effect is stackable.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402705, + "SkillName": "Besiege", + "SkillDesc": "Gepard Locks On a single target, causing all friendly units to immediately launch attacks on the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402707, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402708, + "SkillName": "Tit for Tat", + "SkillDesc": "Goes into the Counter state for 1 turn. If attacked by a target while in this state, immediately use \"Smite of Frost\" on the attacker. This effect can only be triggered 1 time.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100402709, + "SkillName": "Support", + "SkillDesc": "When the phase starts, immediately summon Silvermane Soldiers or Silvermane Cannoneers.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402710, + "SkillName": "Support", + "SkillDesc": "When the phase starts, immediately summons Silvermane Cannoneers.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402711, + "SkillName": "Support", + "SkillDesc": "When the phase starts, immediately summons Silvermane Lieutenant (Complete).", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004027, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004027, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004027, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004027, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004027, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004027, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004027, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004028": { + "Id": 1004028, + "Name": "Gepard", + "Desc": "Captain of the Silvermane Guards.\\nGepard can command his soldiers to focus their attacks, and provide each of them with a barrier that blocks one attack.", + "MonsterCampID": null, + "AttackBase": 15, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1255.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1004028, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402801, + "SkillName": "Fist of Conviction", + "SkillDesc": "Deals minor Ice DMG to one designated target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402802, + "SkillName": "Smite of Frost", + "SkillDesc": "Deals Ice DMG to one designated target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402803, + "SkillName": "Garrison Aura Field", + "SkillDesc": "Unleashes the \"Collective Shield\" and absorbs DMG taken by all friendly units, as well as preventing all friendly units from having their Toughness reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402804, + "SkillName": "Frigid Waterfall", + "SkillDesc": "Deals Ice DMG to all targets and slightly increases this unit's DMG. This DMG Boost effect is stackable.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402805, + "SkillName": "Besiege", + "SkillDesc": "Gepard locks on to one designated target, causing all friendly units to immediately attack the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402806, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402807, + "SkillName": "Tit for Tat", + "SkillDesc": "Enters the Counter state for 1 turn. If attacked while in this state, immediately use \"Smite of Frost\" on the attacker. This effect can only be triggered 1 time.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100402808, + "SkillName": "Support", + "SkillDesc": "When the phase starts, immediately summons \"Silvermane Soldiers\" or \"Silvermane Cannoneers.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402809, + "SkillName": "Support", + "SkillDesc": "When the phase starts, immediately summons \"Silvermane Cannoneers.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004028, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004028, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004028, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004028, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004028, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004028, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004028, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004030": { + "Id": 1004030, + "Name": "Bronya", + "Desc": "Successor to Belobog's Guardian, and commander of the Silvermane Guards.\\nBronya can use various tactics to attack her enemies, and greatly enhance the battle prowess of all allies.", + "MonsterCampID": 1, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1116, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 210, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1004030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100403001, + "SkillName": "Windrider Bullet", + "SkillDesc": "Deals Wind DMG to a single target.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 100403002, + "SkillName": "Combat Redeployment", + "SkillDesc": "Dispels all debuffs on a friendly unit except Bronya, and causes them to take action immediately.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403003, + "SkillName": "Coordinated Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403004, + "SkillName": "Suppressive Fire", + "SkillDesc": "Deals Wind DMG to a single target and delays their action.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 100403001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8333330010063946, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { 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"StanceWeakList": [ + "Physical", + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100403001, + "SkillName": "Windrider Bullet", + "SkillDesc": "Deals Wind DMG to a single target.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 100403002, + "SkillName": "Combat Redeployment", + "SkillDesc": "Dispels all debuffs on a friendly unit except Bronya, and causes them to take action immediately.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403003, + "SkillName": "Coordinated Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403004, + "SkillName": "Suppressive Fire", + "SkillDesc": "Deals Wind DMG to a single target and delays their action.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 100403007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": 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"ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100403001, + "SkillName": "Windrider Bullet", + "SkillDesc": "Deals Wind DMG to a single target.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 100403002, + "SkillName": "Combat Redeployment", + "SkillDesc": "Dispels all debuffs on a friendly unit except Bronya, and causes them to take action immediately.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403003, + "SkillName": "Coordinated Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403004, + "SkillName": "Suppressive Fire", + "SkillDesc": "Deals Wind DMG to a single target and delays their action.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 100403010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100403001, + "SkillName": "Windrider Bullet", + "SkillDesc": "Deals Wind DMG to a single target.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 100403002, + "SkillName": "Combat Redeployment", + "SkillDesc": "Dispels all debuffs on a friendly unit except Bronya, and causes them to take action immediately.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403003, + "SkillName": "Coordinated Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403004, + "SkillName": "Suppressive Fire", + "SkillDesc": "Deals Wind DMG to a single target and delays their action.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 100403011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100403001, + "SkillName": "Windrider Bullet", + "SkillDesc": "Deals Wind DMG to a single target.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 100403002, + "SkillName": "Combat Redeployment", + "SkillDesc": "Dispels all debuffs on a friendly unit except Bronya, and causes them to take action immediately.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403003, + "SkillName": "Coordinated Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403004, + "SkillName": "Suppressive Fire", + "SkillDesc": "Deals Wind DMG to a single target and delays their action.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004030, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004030, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004030, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004030, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004030, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004030, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004030, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004031": { + "Id": 1004031, + "Name": "Bronya (Complete)", + "Desc": "A complete projection produced by compromised codes. The referent entity is Belobog's Guardian successor and commander of the Silvermane Guards.\\nBronya (complete) can use various tactics to attack her enemies, and greatly enhance the battle prowess of all allies.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 558, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 143, + "StanceBase": 210, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1004031, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100403101, + "SkillName": "Windrider Bullet", + "SkillDesc": "Deals Wind DMG to a single target.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 100403102, + "SkillName": "Combat Redeployment", + "SkillDesc": "Dispels all debuffs on a friendly unit except Bronya, causes them to take action immediately, and slightly increases their DMG dealt.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403103, + "SkillName": "Coordinated Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403104, + "SkillName": "Suppressive Fire", + "SkillDesc": "Deals Wind DMG to a single target and delays their action.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 100403101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.16666700062342, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100403101, + "SkillName": "Windrider Bullet", + "SkillDesc": "Deals Wind DMG to a single target.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 100403102, + "SkillName": "Combat Redeployment", + "SkillDesc": "Dispels all debuffs on a friendly unit except Bronya, causes them to take action immediately, and slightly increases their DMG dealt.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403103, + "SkillName": "Coordinated Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403104, + "SkillName": "Suppressive Fire", + "SkillDesc": "Deals Wind DMG to a single target and delays their action.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 100403102, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 8.333333000540733, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100403101, + "SkillName": "Windrider Bullet", + "SkillDesc": "Deals Wind DMG to a single target.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 100403102, + "SkillName": "Combat Redeployment", + "SkillDesc": "Dispels all debuffs on a friendly unit except Bronya, causes them to take action immediately, and slightly increases their DMG dealt.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403103, + "SkillName": "Coordinated Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403104, + "SkillName": "Suppressive Fire", + "SkillDesc": "Deals Wind DMG to a single target and delays their action.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 100403103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100403101, + "SkillName": "Windrider Bullet", + "SkillDesc": "Deals Wind DMG to a single target.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 100403102, + "SkillName": "Combat Redeployment", + "SkillDesc": "Dispels all debuffs on a friendly unit except Bronya, causes them to take action immediately, and slightly increases their DMG dealt.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403103, + "SkillName": "Coordinated Reinforcement", + "SkillDesc": "Summons Silvermane Soldiers or Silvermane Gunners", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403104, + "SkillName": "Suppressive Fire", + "SkillDesc": "Deals Wind DMG to a single target and delays their action.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004031, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004031, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004031, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004031, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004031, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004031, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004031, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004032": { + "Id": 1004032, + "Name": "Bronya (Illusion)", + "Desc": "Successor to Belobog's Guardian, and commander of the Silvermane Guards.\\nBronya can use various tactics to attack her enemies, and greatly enhance the battle prowess of friendly units. This entity is a phantom borne from your memories.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3952.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 119, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1004032, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 100403201, + "SkillName": "Windrider Bullet", + "SkillDesc": "Deals Wind DMG to a single target.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 100403202, + "SkillName": "Combat Redeployment", + "SkillDesc": "Dispels all debuffs on a friendly unit except Bronya, and causes this unit to take action immediately.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403203, + "SkillName": "Coordinated Reinforcement", + "SkillDesc": "Summons Silvermane Cannoneers.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403204, + "SkillName": "Suppressive Fire", + "SkillDesc": "Deals Wind DMG to a single target and delays their action.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 100403205, + "SkillName": "Marching Orders", + "SkillDesc": "Increases SPD of all friendly units.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403206, + "SkillName": "Carried By Inertia", + "SkillDesc": "Slightly increases Bronya's SPD and ATK at the start of her turn. This effect is stackable, but is dispelled when Bronya's Weakness is broken.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 100403207, + "SkillName": "Shared Hatred", + "SkillDesc": "When Gepard is downed, Bronya immediately takes action and becomes Enhanced, increasing her SPD. When in this state, Bronya will summon even more Silvermane Cannoneers.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 100403208, + "SkillName": "Tacit Teamwork", + "SkillDesc": "Gepard and Bronya take turns switching between the Main Attacker and Support state. When in the Main Attacker state, their Toughness Protection is removed and they take normal actions. When in Support state, their SPD is reduced, they gain Toughness Protection, and they can only use Coordinated Reinforcement and Combat Redeployment.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 100403209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004032, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004032, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004032, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004032, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004032, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004032, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004032, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1005010": { + "Id": 1005010, + "Name": "Cocolia, Mother of Deception", + "Desc": "After being assimilated by the overflowing Fragmentum energy of the Stellaron, the Supreme Guardian transforms into a singer able to control Imaginary Energy and the mouthpiece of its promised \"new world.\"", + "MonsterCampID": 1, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1767, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1005010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 120, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 1005010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100501001, + "SkillName": "Bone-Shattering Cold", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501002, + "SkillName": "Soulrend Coldstream", + "SkillDesc": "Deals massive Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100501003, + "SkillName": "Icy Rain of Annihilation", + "SkillDesc": "Deals Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501004, + "SkillName": "Heartless Annihilator Call", + "SkillDesc": "Summons Lances of the Eternal Freeze.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501005, + "SkillName": "Genesis Chord", + "SkillDesc": "Deals Imaginary DMG to a single target, with a high chance of causing Imprisonment.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 100501006, + "SkillName": "The Creation's Prelude", + "SkillDesc": "Enters the Charging state. The next action uses \"Last Choir of Genesis\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501007, + "SkillName": "Last Choir of Genesis", + "SkillDesc": "Deals massive Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 100501008, + "SkillName": "Harbinger of Annihilation", + "SkillDesc": "Locks Onto a single target. The next action uses \"Soulrend Coldstream.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501009, + "SkillName": "Creator's Resolve", + "SkillDesc": "After changing phases, slightly increases SPD and deals Imaginary DMG when attacking.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1005010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1005011": { + "Id": 1005011, + "Name": "Cocolia, Mother of Deception", + "Desc": "After being assimilated by the overflowing Fragmentum energy of the Stellaron, the Supreme Guardian transforms into a singer able to control Imaginary Energy and the mouthpiece of its promised \"new world.\"", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1767, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1005010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 120, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 1005011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100501101, + "SkillName": "Bone-Shattering Cold", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501102, + "SkillName": "Soulrend Coldstream", + "SkillDesc": "Deals massive Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100501103, + "SkillName": "Icy Rain of Annihilation", + "SkillDesc": "Deals Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501104, + "SkillName": "Heartless Annihilator Call", + "SkillDesc": "Summons Lances of the Eternal Freeze.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501105, + "SkillName": "Genesis Chord", + "SkillDesc": "Deals Imaginary DMG to a single target, with a high chance of causing Imprisonment.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 100501106, + "SkillName": "The Creation's Prelude", + "SkillDesc": "Enters the Charging state. The next action uses \"Last Choir of Genesis\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501107, + "SkillName": "Last Choir of Genesis", + "SkillDesc": "Deals massive Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 100501108, + "SkillName": "Harbinger of Annihilation", + "SkillDesc": "Locks Onto a single target. The next action uses \"Soulrend Coldstream.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501109, + "SkillName": "Creator's Resolve", + "SkillDesc": "After changing phases, slightly increases SPD and deals Imaginary DMG when attacking.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501110, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1005011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1005012": { + "Id": 1005012, + "Name": "Cocolia, Mother of Deception", + "Desc": "After being assimilated by the overflowing Fragmentum energy of the Stellaron, the Supreme Guardian transforms into a chantress able to control Imaginary Energy and the mouthpiece of the Stellaron's promised \"new world.\"", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1767, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1005010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 120, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 1005012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100501201, + "SkillName": "Bone-Shattering Cold", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501202, + "SkillName": "Soulrend Coldstream", + "SkillDesc": "Deals massive Ice DMG to a single target, with a high chance to Freeze the attacked target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100501203, + "SkillName": "Icy Rain of Annihilation", + "SkillDesc": "Deals Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501204, + "SkillName": "Heartless Annihilator Call", + "SkillDesc": "Summons Lances of the Eternal Freeze.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501205, + "SkillName": "Genesis Chord", + "SkillDesc": "Deals Imaginary DMG to a single target, with a high chance of causing Imprisonment.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 100501206, + "SkillName": "The Creation's Prelude", + "SkillDesc": "Enters the Charging state. The next action uses \"Last Choir of Genesis\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501207, + "SkillName": "Last Choir of Genesis", + "SkillDesc": "Deals massive Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 100501208, + "SkillName": "Harbinger of Annihilation", + "SkillDesc": "Locks Onto a single target. The next action uses \"Soulrend Coldstream.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501209, + "SkillName": "Harbinger's Resolve", + "SkillDesc": "Uses Soulrend Coldstream on a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100501210, + "SkillName": "Creator's Resolve", + "SkillDesc": "After changing phases, increases SPD and deals Imaginary DMG when attacking.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1005012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1005013": { + "Id": 1005013, + "Name": "Cocolia, Mother of Deception (Illusion)", + "Desc": "After being assimilated by the overflowing Fragmentum energy of the Stellaron, the Supreme Guardian transforms into a singer able to control Imaginary Energy and the mouthpiece of its promised \"new world.\" This entity is a phantom borne from your memories.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4882.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1005010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 120, + "StanceBase": 600, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 1005013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 100501301, + "SkillName": "Bone-Shattering Cold", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501302, + "SkillName": "Harbinger of Annihilation", + "SkillDesc": "Locks Onto a single target. In the next action, use \"Soulrend Coldstream.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501303, + "SkillName": "Soulrend Coldstream", + "SkillDesc": "Deals massive Ice DMG to a single target, with a high chance to Freeze the target. This ability will be additionally released on targets locked-on by Lance of the Eternal Freeze (Illusion).", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100501304, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501305, + "SkillName": "Heartless Annihilator Call", + "SkillDesc": "Summons Lances of the Eternal Freeze (Illusion).", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501306, + "SkillName": "Creator's Resolve", + "SkillDesc": "Converts to Imaginary-Type, increases SPD and DMG dealt, and removes the Toughness Protection state.", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 100501307, + "SkillName": "Genesis Chord", + "SkillDesc": "Deals Imaginary DMG to a single target, with a high chance to Imprison the target. This ability will be additionally released on targets locked-on by Lance of the Eternal Freeze (Illusion).", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 100501308, + "SkillName": "The Creation's Prelude", + "SkillDesc": "Enters the Charging state. The next action uses \"Last Choir of Genesis\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501309, + "SkillName": "Last Choir of Genesis", + "SkillDesc": "Deals massive Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 100501310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100501311, + "SkillName": "Blizzardous Crisis", + "SkillDesc": "This unit and all its summoned objects gain increased DMG for each Frozen or Imprisoned target on the opposing team.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501312, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1005013, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005013, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005013, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005013, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005013, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005013, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005013, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1005014": { + "Id": 1005014, + "Name": "Annihilator of Desolation Mistral: Mother of Deception", + "Desc": "After being assimilated by the overflowing Fragmentum energy of the Stellaron, the Supreme Guardian transforms into a chantress able to control Imaginary Energy and the mouthpiece of the Stellaron's promised \"new world.\"", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 5812.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1005010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 125, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 1005014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 100501401, + "SkillName": "Bone-Shattering Cold", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501402, + "SkillName": "Harbinger of Annihilation", + "SkillDesc": "Locks Onto a single target. The next action uses \"Soulrend Coldstream.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501403, + "SkillName": "Soulrend Coldstream", + "SkillDesc": "Deals massive Ice DMG to a single target, with a high chance to Freeze the attacked target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100501404, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501405, + "SkillName": "Heartless Annihilator Call", + "SkillDesc": "Summons \"Lance of the Eternal Freeze\".", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501406, + "SkillName": "Creator's Resolve", + "SkillDesc": "Converts to Imaginary DMG. Increases this unit's SPD and the DMG dealt.", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 100501407, + "SkillName": "Genesis Chord", + "SkillDesc": "Deals Imaginary DMG to a single target, with a high chance of causing Imprisonment.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 100501408, + "SkillName": "The Creation's Prelude", + "SkillDesc": "Enters the Charging state. The next action uses \"Last Choir of Genesis\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501409, + "SkillName": "Last Choir of Genesis", + "SkillDesc": "Deals massive Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 100501410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100501411, + "SkillName": "Blizzardous Crisis", + "SkillDesc": "This unit and all its summoned objects gain increased DMG for each Frozen or Imprisoned target on the opposing team.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501413, + "SkillName": "Unstoppable Momentum", + "SkillDesc": "Damage received by Annihilator of Desolation Mistral: Mother of Deception is greatly reduced. However, after being Weakness Broken, its action is additionally delayed, and it receives more DMG, as well as recovering allies' Skill Points and activating all allies' Ultimates.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501414, + "SkillName": "Desolation Mistral", + "SkillDesc": "The Annihilator of Desolation Mistral: Mother of Deception's will transfer their Weakness Type to Lance of the Eternal Freeze.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501415, + "SkillName": "Nowhere to Escape", + "SkillDesc": "When Annihilator of Desolation Mistral: Mother of Deception uses Soulrend Coldstream or Genesis Chord, these abilities will be unleashed additional times against targets locked on by Lance of the Eternal Freeze.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501416, + "SkillName": "Tenacious Resolve", + "SkillDesc": "Reduces DMG received by all friendly units, but every Weakness-Type they have increases DMG received.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501417, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100501401, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 100501401, + "SkillName": "Bone-Shattering Cold", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501402, + "SkillName": "Harbinger of Annihilation", + "SkillDesc": "Locks Onto a single target. The next action uses \"Soulrend Coldstream.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501403, + "SkillName": "Soulrend Coldstream", + "SkillDesc": "Deals massive Ice DMG to a single target, with a high chance to Freeze the attacked target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100501404, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501405, + "SkillName": "Heartless Annihilator Call", + "SkillDesc": "Summons \"Lance of the Eternal Freeze\".", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501406, + "SkillName": "Creator's Resolve", + "SkillDesc": "Converts to Imaginary DMG. Increases this unit's SPD and the DMG dealt.", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 100501407, + "SkillName": "Genesis Chord", + "SkillDesc": "Deals Imaginary DMG to a single target, with a high chance of causing Imprisonment.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 100501408, + "SkillName": "The Creation's Prelude", + "SkillDesc": "Enters the Charging state. The next action uses \"Last Choir of Genesis\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501409, + "SkillName": "Last Choir of Genesis", + "SkillDesc": "Deals massive Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 100501410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100501411, + "SkillName": "Blizzardous Crisis", + "SkillDesc": "This unit and all its summoned objects gain increased DMG for each Frozen or Imprisoned target on the opposing team.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501413, + "SkillName": "Unstoppable Momentum", + "SkillDesc": "Damage received by Annihilator of Desolation Mistral: Mother of Deception is greatly reduced. However, after being Weakness Broken, its action is additionally delayed, and it receives more DMG, as well as recovering allies' Skill Points and activating all allies' Ultimates.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501414, + "SkillName": "Desolation Mistral", + "SkillDesc": "The Annihilator of Desolation Mistral: Mother of Deception's will transfer their Weakness Type to Lance of the Eternal Freeze.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501415, + "SkillName": "Nowhere to Escape", + "SkillDesc": "When Annihilator of Desolation Mistral: Mother of Deception uses Soulrend Coldstream or Genesis Chord, these abilities will be unleashed additional times against targets locked on by Lance of the Eternal Freeze.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501416, + "SkillName": "Tenacious Resolve", + "SkillDesc": "Reduces DMG received by all friendly units, but every Weakness-Type they have increases DMG received.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501417, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100501402, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 100501401, + "SkillName": "Bone-Shattering Cold", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501402, + "SkillName": "Harbinger of Annihilation", + "SkillDesc": "Locks Onto a single target. The next action uses \"Soulrend Coldstream.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501403, + "SkillName": "Soulrend Coldstream", + "SkillDesc": "Deals massive Ice DMG to a single target, with a high chance to Freeze the attacked target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100501404, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501405, + "SkillName": "Heartless Annihilator Call", + "SkillDesc": "Summons \"Lance of the Eternal Freeze\".", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501406, + "SkillName": "Creator's Resolve", + "SkillDesc": "Converts to Imaginary DMG. Increases this unit's SPD and the DMG dealt.", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 100501407, + "SkillName": "Genesis Chord", + "SkillDesc": "Deals Imaginary DMG to a single target, with a high chance of causing Imprisonment.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 100501408, + "SkillName": "The Creation's Prelude", + "SkillDesc": "Enters the Charging state. The next action uses \"Last Choir of Genesis\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501409, + "SkillName": "Last Choir of Genesis", + "SkillDesc": "Deals massive Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 100501410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100501411, + "SkillName": "Blizzardous Crisis", + "SkillDesc": "This unit and all its summoned objects gain increased DMG for each Frozen or Imprisoned target on the opposing team.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501413, + "SkillName": "Unstoppable Momentum", + "SkillDesc": "Damage received by Annihilator of Desolation Mistral: Mother of Deception is greatly reduced. However, after being Weakness Broken, its action is additionally delayed, and it receives more DMG, as well as recovering allies' Skill Points and activating all allies' Ultimates.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501414, + "SkillName": "Desolation Mistral", + "SkillDesc": "The Annihilator of Desolation Mistral: Mother of Deception's will transfer their Weakness Type to Lance of the Eternal Freeze.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501415, + "SkillName": "Nowhere to Escape", + "SkillDesc": "When Annihilator of Desolation Mistral: Mother of Deception uses Soulrend Coldstream or Genesis Chord, these abilities will be unleashed additional times against targets locked on by Lance of the Eternal Freeze.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501416, + "SkillName": "Tenacious Resolve", + "SkillDesc": "Reduces DMG received by all friendly units, but every Weakness-Type they have increases DMG received.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501417, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100501403, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 100501401, + "SkillName": "Bone-Shattering Cold", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501402, + "SkillName": "Harbinger of Annihilation", + "SkillDesc": "Locks Onto a single target. The next action uses \"Soulrend Coldstream.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501403, + "SkillName": "Soulrend Coldstream", + "SkillDesc": "Deals massive Ice DMG to a single target, with a high chance to Freeze the attacked target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100501404, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501405, + "SkillName": "Heartless Annihilator Call", + "SkillDesc": "Summons \"Lance of the Eternal Freeze\".", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501406, + "SkillName": "Creator's Resolve", + "SkillDesc": "Converts to Imaginary DMG. Increases this unit's SPD and the DMG dealt.", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 100501407, + "SkillName": "Genesis Chord", + "SkillDesc": "Deals Imaginary DMG to a single target, with a high chance of causing Imprisonment.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 100501408, + "SkillName": "The Creation's Prelude", + "SkillDesc": "Enters the Charging state. The next action uses \"Last Choir of Genesis\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501409, + "SkillName": "Last Choir of Genesis", + "SkillDesc": "Deals massive Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 100501410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100501411, + "SkillName": "Blizzardous Crisis", + "SkillDesc": "This unit and all its summoned objects gain increased DMG for each Frozen or Imprisoned target on the opposing team.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501413, + "SkillName": "Unstoppable Momentum", + "SkillDesc": "Damage received by Annihilator of Desolation Mistral: Mother of Deception is greatly reduced. However, after being Weakness Broken, its action is additionally delayed, and it receives more DMG, as well as recovering allies' Skill Points and activating all allies' Ultimates.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501414, + "SkillName": "Desolation Mistral", + "SkillDesc": "The Annihilator of Desolation Mistral: Mother of Deception's will transfer their Weakness Type to Lance of the Eternal Freeze.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501415, + "SkillName": "Nowhere to Escape", + "SkillDesc": "When Annihilator of Desolation Mistral: Mother of Deception uses Soulrend Coldstream or Genesis Chord, these abilities will be unleashed additional times against targets locked on by Lance of the Eternal Freeze.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501416, + "SkillName": "Tenacious Resolve", + "SkillDesc": "Reduces DMG received by all friendly units, but every Weakness-Type they have increases DMG received.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501417, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100501404, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 100501401, + "SkillName": "Bone-Shattering Cold", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501402, + "SkillName": "Harbinger of Annihilation", + "SkillDesc": "Locks Onto a single target. The next action uses \"Soulrend Coldstream.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501403, + "SkillName": "Soulrend Coldstream", + "SkillDesc": "Deals massive Ice DMG to a single target, with a high chance to Freeze the attacked target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100501404, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501405, + "SkillName": "Heartless Annihilator Call", + "SkillDesc": "Summons \"Lance of the Eternal Freeze\".", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501406, + "SkillName": "Creator's Resolve", + "SkillDesc": "Converts to Imaginary DMG. Increases this unit's SPD and the DMG dealt.", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 100501407, + "SkillName": "Genesis Chord", + "SkillDesc": "Deals Imaginary DMG to a single target, with a high chance of causing Imprisonment.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 100501408, + "SkillName": "The Creation's Prelude", + "SkillDesc": "Enters the Charging state. The next action uses \"Last Choir of Genesis\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501409, + "SkillName": "Last Choir of Genesis", + "SkillDesc": "Deals massive Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 100501410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100501411, + "SkillName": "Blizzardous Crisis", + "SkillDesc": "This unit and all its summoned objects gain increased DMG for each Frozen or Imprisoned target on the opposing team.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501413, + "SkillName": "Unstoppable Momentum", + "SkillDesc": "Damage received by Annihilator of Desolation Mistral: Mother of Deception is greatly reduced. However, after being Weakness Broken, its action is additionally delayed, and it receives more DMG, as well as recovering allies' Skill Points and activating all allies' Ultimates.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501414, + "SkillName": "Desolation Mistral", + "SkillDesc": "The Annihilator of Desolation Mistral: Mother of Deception's will transfer their Weakness Type to Lance of the Eternal Freeze.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501415, + "SkillName": "Nowhere to Escape", + "SkillDesc": "When Annihilator of Desolation Mistral: Mother of Deception uses Soulrend Coldstream or Genesis Chord, these abilities will be unleashed additional times against targets locked on by Lance of the Eternal Freeze.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501416, + "SkillName": "Tenacious Resolve", + "SkillDesc": "Reduces DMG received by all friendly units, but every Weakness-Type they have increases DMG received.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501417, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1005014, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005014, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005014, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005014, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005014, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005014, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005014, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1012010": { + "Id": 1012010, + "Name": "Automaton Hound", + "Desc": "An automaton pieced together with Old World technology. It looks like a transportation vehicle whose purpose has long been forgotten.\\nIn combat, Automaton Hounds can provide support and restore HP to its allies.", + "MonsterCampID": 1, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 130.20000000018626, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1012010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 1012010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201001, + "SkillName": "Vertical Strike", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201002, + "SkillName": "Self-Healing Module", + "SkillDesc": "Immediately recovers all friendly units' HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101201001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201001, + "SkillName": "Vertical Strike", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201002, + "SkillName": "Self-Healing Module", + "SkillDesc": "Immediately recovers all friendly units' HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101201002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201001, + "SkillName": "Vertical Strike", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201002, + "SkillName": "Self-Healing Module", + "SkillDesc": "Immediately recovers all friendly units' HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101201003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 2, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201001, + "SkillName": "Vertical Strike", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201002, + "SkillName": "Self-Healing Module", + "SkillDesc": "Immediately recovers all friendly units' HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101201004, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.2500000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201001, + "SkillName": "Vertical Strike", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201002, + "SkillName": "Self-Healing Module", + "SkillDesc": "Immediately recovers all friendly units' HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101201005, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.785714000929147, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201001, + "SkillName": "Vertical Strike", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201002, + "SkillName": "Self-Healing Module", + "SkillDesc": "Immediately recovers all friendly units' HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101201006, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.35714300023391843, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201001, + "SkillName": "Vertical Strike", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201002, + "SkillName": "Self-Healing Module", + "SkillDesc": "Immediately recovers all friendly units' HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101201007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.2857140004634857, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201001, + "SkillName": "Vertical Strike", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201002, + "SkillName": "Self-Healing Module", + "SkillDesc": "Immediately recovers all friendly units' HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101201008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201001, + "SkillName": "Vertical Strike", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201002, + "SkillName": "Self-Healing Module", + "SkillDesc": "Immediately recovers all friendly units' HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101201009, + "AttackModifyRatio": 0.4545450008008629, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201001, + "SkillName": "Vertical Strike", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201002, + "SkillName": "Self-Healing Module", + "SkillDesc": "Immediately recovers all friendly units' HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101201010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 33, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201001, + "SkillName": "Vertical Strike", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201002, + "SkillName": "Self-Healing Module", + "SkillDesc": "Immediately recovers all friendly units' HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101201011, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201001, + "SkillName": "Vertical Strike", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201002, + "SkillName": "Self-Healing Module", + "SkillDesc": "Immediately recovers all friendly units' HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101201012, + "AttackModifyRatio": 0.20000000018626451, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.46428600093349814, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 10, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201001, + "SkillName": "Vertical Strike", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201002, + "SkillName": "Self-Healing Module", + "SkillDesc": "Immediately recovers all friendly units' HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101201013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201001, + "SkillName": "Vertical Strike", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201002, + "SkillName": "Self-Healing Module", + "SkillDesc": "Immediately recovers all friendly units' HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101201014, + "AttackModifyRatio": 0.20000000018626451, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.46428600093349814, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 10, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201001, + "SkillName": "Vertical Strike", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201002, + "SkillName": "Self-Healing Module", + "SkillDesc": "Immediately recovers all friendly units' HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101201015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.178571000462398, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201001, + "SkillName": "Vertical Strike", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201002, + "SkillName": "Self-Healing Module", + "SkillDesc": "Immediately recovers all friendly units' HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101201016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201001, + "SkillName": "Vertical Strike", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201002, + "SkillName": "Self-Healing Module", + "SkillDesc": "Immediately recovers all friendly units' HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101201017, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5357140006963164, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201001, + "SkillName": "Vertical Strike", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201002, + "SkillName": "Self-Healing Module", + "SkillDesc": "Immediately recovers all friendly units' HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101201018, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7142860011663288, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201001, + "SkillName": "Vertical Strike", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201002, + "SkillName": "Self-Healing Module", + "SkillDesc": "Immediately recovers all friendly units' HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101201019, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.8571430006995797, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201001, + "SkillName": "Vertical Strike", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201002, + "SkillName": "Self-Healing Module", + "SkillDesc": "Immediately recovers all friendly units' HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101201020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201001, + "SkillName": "Vertical Strike", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201002, + "SkillName": "Self-Healing Module", + "SkillDesc": "Immediately recovers all friendly units' HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101201021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.785714000929147, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201001, + "SkillName": "Vertical Strike", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201002, + "SkillName": "Self-Healing Module", + "SkillDesc": "Immediately recovers all friendly units' HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101201022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201001, + "SkillName": "Vertical Strike", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201002, + "SkillName": "Self-Healing Module", + "SkillDesc": "Immediately recovers all friendly units' HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101201023, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.785714000929147, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201001, + "SkillName": "Vertical Strike", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201002, + "SkillName": "Self-Healing Module", + "SkillDesc": "Immediately recovers all friendly units' HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1012010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + } + ] + }, + "1012011": { + "Id": 1012011, + "Name": "Automaton Hound", + "Desc": "An automaton pieced together with Old World technology. It looks like a transportation vehicle whose purpose has long been forgotten.\\nIn combat, Automaton Hounds can provide support and restore HP to its allies.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 65.10000000009313, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1012010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 1012011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201101, + "SkillName": "Vertical Strike", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201102, + "SkillName": "Self-Healing Module", + "SkillDesc": "Immediately recovers all friendly units' HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101201101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.4285710006952286, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201101, + "SkillName": "Vertical Strike", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201102, + "SkillName": "Self-Healing Module", + "SkillDesc": "Immediately recovers all friendly units' HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1012011, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012011, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012011, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012011, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012011, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012011, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012011, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + } + ] + }, + "1012020": { + "Id": 1012020, + "Name": "Automaton Spider", + "Desc": "An automaton pieced together with Old World technology, tasked with replacing humans in performing the most basic forms of physical labor.\\nIn combat, Automaton Spiders are highly unstable, capable of exploding when damaged.", + "MonsterCampID": 1, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 69.75000000069849, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1012020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 1012020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101202001, + "SkillName": "Ram", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101202002, + "SkillName": "Timed Module", + "SkillDesc": "The next action uses Self-Exploding Module.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101202003, + "SkillName": "Self-Exploding Module", + "SkillDesc": "Self-destructs, dealing Fire DMG to a single target and units adjacent to the target.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 101202004, + "SkillName": "Chains of Destruction", + "SkillDesc": "Deals Fire DMG to adjacent units when suffering a killing blow.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 101202005, + "SkillName": "So█rry█ █", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101202001, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.666667001089081, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101202001, + "SkillName": "Ram", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101202002, + "SkillName": "Timed Module", + "SkillDesc": "The next action uses Self-Exploding Module.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101202003, + "SkillName": "Self-Exploding Module", + "SkillDesc": "Self-destructs, dealing Fire DMG to a single target and units adjacent to the target.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 101202004, + "SkillName": "Chains of Destruction", + "SkillDesc": "Deals Fire DMG to adjacent units when suffering a killing blow.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 101202005, + "SkillName": "So█rry█ █", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101202002, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.666667001089081, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101202001, + "SkillName": "Ram", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101202002, + "SkillName": "Timed Module", + "SkillDesc": "The next action uses Self-Exploding Module.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101202003, + "SkillName": "Self-Exploding Module", + "SkillDesc": "Self-destructs, dealing Fire DMG to a single target and units adjacent to the target.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 101202004, + "SkillName": "Chains of Destruction", + "SkillDesc": "Deals Fire DMG to adjacent units when suffering a killing blow.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 101202005, + "SkillName": "So█rry█ █", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101202003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101202001, + "SkillName": "Ram", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101202002, + "SkillName": "Timed Module", + "SkillDesc": "The next action uses Self-Exploding Module.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101202003, + "SkillName": "Self-Exploding Module", + "SkillDesc": "Self-destructs, dealing Fire DMG to a single target and units adjacent to the target.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 101202004, + "SkillName": "Chains of Destruction", + "SkillDesc": "Deals Fire DMG to adjacent units when suffering a killing blow.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 101202005, + "SkillName": "So█rry█ █", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1012020, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012020, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012020, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012020, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012020, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012020, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012020, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + } + ] + }, + "1012021": { + "Id": 1012021, + "Name": "Automaton Spider", + "Desc": "An automaton pieced together with Old World technology, tasked with replacing humans in performing the most basic forms of physical labor.\\nIn combat, Automaton Spiders are highly unstable, capable of exploding when damaged.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 69.75000000069849, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1012020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 1012021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101202101, + "SkillName": "Ram", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101202102, + "SkillName": "Timed Module", + "SkillDesc": "The next action uses Self-Exploding Module.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101202103, + "SkillName": "Self-Exploding Module", + "SkillDesc": "Self-destructs, dealing Fire DMG to a single target and units adjacent to the target.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 101202104, + "SkillName": "Chains of Destruction", + "SkillDesc": "Deals Fire DMG to adjacent units when suffering a killing blow.", + "DamageType": "Fire", + "SPHitBase": "" + } + ] + }, + { + "Id": 101202101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101202101, + "SkillName": "Ram", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101202102, + "SkillName": "Timed Module", + "SkillDesc": "The next action uses Self-Exploding Module.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101202103, + "SkillName": "Self-Exploding Module", + "SkillDesc": "Self-destructs, dealing Fire DMG to a single target and units adjacent to the target.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 101202104, + "SkillName": "Chains of Destruction", + "SkillDesc": "Deals Fire DMG to adjacent units when suffering a killing blow.", + "DamageType": "Fire", + "SPHitBase": "" + } + ] + }, + { + "Id": 101202102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6000000005587935, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101202101, + "SkillName": "Ram", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101202102, + "SkillName": "Timed Module", + "SkillDesc": "The next action uses Self-Exploding Module.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101202103, + "SkillName": "Self-Exploding Module", + "SkillDesc": "Self-destructs, dealing Fire DMG to a single target and units adjacent to the target.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 101202104, + "SkillName": "Chains of Destruction", + "SkillDesc": "Deals Fire DMG to adjacent units when suffering a killing blow.", + "DamageType": "Fire", + "SPHitBase": "" + } + ] + }, + { + "Id": 101202103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101202101, + "SkillName": "Ram", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101202102, + "SkillName": "Timed Module", + "SkillDesc": "The next action uses Self-Exploding Module.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101202103, + "SkillName": "Self-Exploding Module", + "SkillDesc": "Self-destructs, dealing Fire DMG to a single target and units adjacent to the target.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 101202104, + "SkillName": "Chains of Destruction", + "SkillDesc": "Deals Fire DMG to adjacent units when suffering a killing blow.", + "DamageType": "Fire", + "SPHitBase": "" + } + ] + }, + { + "Id": 101202104, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 0.4285710006952286, + "EliteGroup": 1, + "HPModifyRatio": 1.8666670012753457, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 37, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101202101, + "SkillName": "Ram", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101202102, + "SkillName": "Timed Module", + "SkillDesc": "The next action uses Self-Exploding Module.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101202103, + "SkillName": "Self-Exploding Module", + "SkillDesc": "Self-destructs, dealing Fire DMG to a single target and units adjacent to the target.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 101202104, + "SkillName": "Chains of Destruction", + "SkillDesc": "Deals Fire DMG to adjacent units when suffering a killing blow.", + "DamageType": "Fire", + "SPHitBase": "" + } + ] + }, + { + "Id": 101202105, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101202101, + "SkillName": "Ram", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101202102, + "SkillName": "Timed Module", + "SkillDesc": "The next action uses Self-Exploding Module.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101202103, + "SkillName": "Self-Exploding Module", + "SkillDesc": "Self-destructs, dealing Fire DMG to a single target and units adjacent to the target.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 101202104, + "SkillName": "Chains of Destruction", + "SkillDesc": "Deals Fire DMG to adjacent units when suffering a killing blow.", + "DamageType": "Fire", + "SPHitBase": "" + } + ] + }, + { + "Id": 101202106, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101202101, + "SkillName": "Ram", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101202102, + "SkillName": "Timed Module", + "SkillDesc": "The next action uses Self-Exploding Module.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101202103, + "SkillName": "Self-Exploding Module", + "SkillDesc": "Self-destructs, dealing Fire DMG to a single target and units adjacent to the target.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 101202104, + "SkillName": "Chains of Destruction", + "SkillDesc": "Deals Fire DMG to adjacent units when suffering a killing blow.", + "DamageType": "Fire", + "SPHitBase": "" + } + ] + }, + { + "Id": 101202107, + "AttackModifyRatio": 0.7692310004495084, + "DefenceModifyRatio": 0.11111100018024445, + "EliteGroup": 1, + "HPModifyRatio": 1.0800000000745058, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 27, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101202101, + "SkillName": "Ram", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101202102, + "SkillName": "Timed Module", + "SkillDesc": "The next action uses Self-Exploding Module.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101202103, + "SkillName": "Self-Exploding Module", + "SkillDesc": "Self-destructs, dealing Fire DMG to a single target and units adjacent to the target.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 101202104, + "SkillName": "Chains of Destruction", + "SkillDesc": "Deals Fire DMG to adjacent units when suffering a killing blow.", + "DamageType": "Fire", + "SPHitBase": "" + } + ] + }, + { + "Id": 101202108, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101202101, + "SkillName": "Ram", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101202102, + "SkillName": "Timed Module", + "SkillDesc": "The next action uses Self-Exploding Module.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101202103, + "SkillName": "Self-Exploding Module", + "SkillDesc": "Self-destructs, dealing Fire DMG to a single target and units adjacent to the target.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 101202104, + "SkillName": "Chains of Destruction", + "SkillDesc": "Deals Fire DMG to adjacent units when suffering a killing blow.", + "DamageType": "Fire", + "SPHitBase": "" + } + ] + }, + { + "Id": 101202109, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101202101, + "SkillName": "Ram", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101202102, + "SkillName": "Timed Module", + "SkillDesc": "The next action uses Self-Exploding Module.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101202103, + "SkillName": "Self-Exploding Module", + "SkillDesc": "Self-destructs, dealing Fire DMG to a single target and units adjacent to the target.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 101202104, + "SkillName": "Chains of Destruction", + "SkillDesc": "Deals Fire DMG to adjacent units when suffering a killing blow.", + "DamageType": "Fire", + "SPHitBase": "" + } + ] + }, + { + "Id": 101202110, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101202101, + "SkillName": "Ram", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101202102, + "SkillName": "Timed Module", + "SkillDesc": "The next action uses Self-Exploding Module.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101202103, + "SkillName": "Self-Exploding Module", + "SkillDesc": "Self-destructs, dealing Fire DMG to a single target and units adjacent to the target.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 101202104, + "SkillName": "Chains of Destruction", + "SkillDesc": "Deals Fire DMG to adjacent units when suffering a killing blow.", + "DamageType": "Fire", + "SPHitBase": "" + } + ] + }, + { + "Id": 101202111, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101202101, + "SkillName": "Ram", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101202102, + "SkillName": "Timed Module", + "SkillDesc": "The next action uses Self-Exploding Module.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101202103, + "SkillName": "Self-Exploding Module", + "SkillDesc": "Self-destructs, dealing Fire DMG to a single target and units adjacent to the target.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 101202104, + "SkillName": "Chains of Destruction", + "SkillDesc": "Deals Fire DMG to adjacent units when suffering a killing blow.", + "DamageType": "Fire", + "SPHitBase": "" + } + ] + }, + { + "Id": 101202112, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101202101, + "SkillName": "Ram", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101202102, + "SkillName": "Timed Module", + "SkillDesc": "The next action uses Self-Exploding Module.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101202103, + "SkillName": "Self-Exploding Module", + "SkillDesc": "Self-destructs, dealing Fire DMG to a single target and units adjacent to the target.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 101202104, + "SkillName": "Chains of Destruction", + "SkillDesc": "Deals Fire DMG to adjacent units when suffering a killing blow.", + "DamageType": "Fire", + "SPHitBase": "" + } + ] + }, + { + "Id": 101202113, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.3333330005407333, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101202101, + "SkillName": "Ram", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101202102, + "SkillName": "Timed Module", + "SkillDesc": "The next action uses Self-Exploding Module.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101202103, + "SkillName": "Self-Exploding Module", + "SkillDesc": "Self-destructs, dealing Fire DMG to a single target and units adjacent to the target.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 101202104, + "SkillName": "Chains of Destruction", + "SkillDesc": "Deals Fire DMG to adjacent units when suffering a killing blow.", + "DamageType": "Fire", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1012021, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012021, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012021, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012021, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012021, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012021, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012021, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + } + ] + }, + "1012030": { + "Id": 1012030, + "Name": "Automaton Beetle", + "Desc": "An automaton pieced together with Old World technology. A signal light is placed on its legs, and the unit may have been used for mining or construction operations.\\nIn combat, Automaton Beetles can create forcefields to shield themselves.", + "MonsterCampID": 1, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 130.20000000018626, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1012030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 1012030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203001, + "SkillName": "Unstable Forcefield", + "SkillDesc": "Deals Physical DMG to a single target, and grants a Barrier to another friendly unit. The Barrier nullifies all DMG received except for DoT until after the friendly unit is attacked.", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 101203001, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Thunder", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203001, + "SkillName": "Unstable Forcefield", + "SkillDesc": "Deals Physical DMG to a single target, and grants a Barrier to another friendly unit. The Barrier nullifies all DMG received except for DoT until after the friendly unit is attacked.", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 101203002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 2, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Thunder", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203001, + "SkillName": "Unstable Forcefield", + "SkillDesc": "Deals Physical DMG to a single target, and grants a Barrier to another friendly unit. The Barrier nullifies all DMG received except for DoT until after the friendly unit is attacked.", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 101203003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.571429000934586, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203001, + "SkillName": "Unstable Forcefield", + "SkillDesc": "Deals Physical DMG to a single target, and grants a Barrier to another friendly unit. The Barrier nullifies all DMG received except for DoT until after the friendly unit is attacked.", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 101203004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203001, + "SkillName": "Unstable Forcefield", + "SkillDesc": "Deals Physical DMG to a single target, and grants a Barrier to another friendly unit. The Barrier nullifies all DMG received except for DoT until after the friendly unit is attacked.", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 101203005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203001, + "SkillName": "Unstable Forcefield", + "SkillDesc": "Deals Physical DMG to a single target, and grants a Barrier to another friendly unit. The Barrier nullifies all DMG received except for DoT until after the friendly unit is attacked.", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 101203006, + "AttackModifyRatio": 0.4545450008008629, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.785714000929147, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203001, + "SkillName": "Unstable Forcefield", + "SkillDesc": "Deals Physical DMG to a single target, and grants a Barrier to another friendly unit. The Barrier nullifies all DMG received except for DoT until after the friendly unit is attacked.", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 101203007, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7142860011663288, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203001, + "SkillName": "Unstable Forcefield", + "SkillDesc": "Deals Physical DMG to a single target, and grants a Barrier to another friendly unit. The Barrier nullifies all DMG received except for DoT until after the friendly unit is attacked.", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 101203008, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.39285700116306543, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203001, + "SkillName": "Unstable Forcefield", + "SkillDesc": "Deals Physical DMG to a single target, and grants a Barrier to another friendly unit. The Barrier nullifies all DMG received except for DoT until after the friendly unit is attacked.", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 101203009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.4285710006952286, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203001, + "SkillName": "Unstable Forcefield", + "SkillDesc": "Deals Physical DMG to a single target, and grants a Barrier to another friendly unit. 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The Barrier nullifies all DMG received except for DoT until after the friendly unit is attacked.", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 101203012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203001, + "SkillName": "Unstable Forcefield", + "SkillDesc": "Deals Physical DMG to a single target, and grants a Barrier to another friendly unit. 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The Barrier nullifies all DMG received except for DoT until after the friendly unit is attacked.", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 101203014, + "AttackModifyRatio": 0.4545450008008629, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203001, + "SkillName": "Unstable Forcefield", + "SkillDesc": "Deals Physical DMG to a single target, and grants a Barrier to another friendly unit. The Barrier nullifies all DMG received except for DoT until after the friendly unit is attacked.", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 101203015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.2142860007006675, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203001, + "SkillName": "Unstable Forcefield", + "SkillDesc": "Deals Physical DMG to a single target, and grants a Barrier to another friendly unit. The Barrier nullifies all DMG received except for DoT until after the friendly unit is attacked.", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 101203016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203001, + "SkillName": "Unstable Forcefield", + "SkillDesc": "Deals Physical DMG to a single target, and grants a Barrier to another friendly unit. The Barrier nullifies all DMG received except for DoT until after the friendly unit is attacked.", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 101203017, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.4285710006952286, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -24.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203001, + "SkillName": "Unstable Forcefield", + "SkillDesc": "Deals Physical DMG to a single target, and grants a Barrier to another friendly unit. The Barrier nullifies all DMG received except for DoT until after the friendly unit is attacked.", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 101203018, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.4285710006952286, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203001, + "SkillName": "Unstable Forcefield", + "SkillDesc": "Deals Physical DMG to a single target, and grants a Barrier to another friendly unit. The Barrier nullifies all DMG received except for DoT until after the friendly unit is attacked.", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 101203019, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.785714000929147, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203001, + "SkillName": "Unstable Forcefield", + "SkillDesc": "Deals Physical DMG to a single target, and grants a Barrier to another friendly unit. The Barrier nullifies all DMG received except for DoT until after the friendly unit is attacked.", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1012030, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012030, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012030, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012030, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012030, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012030, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012030, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + } + ] + }, + "1012032": { + "Id": 1012032, + "Name": "Amber King", + "Desc": "Invincible. There's no other way to put it.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1012030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 1012032, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203201, + "SkillName": "Amber Assault", + "SkillDesc": "Deals Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1012032, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012032, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012032, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012032, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012032, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012032, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012032, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + } + ] + }, + "1012040": { + "Id": 1012040, + "Name": "Auxiliary Robot Arm Unit", + "Desc": "A mechanical device controlled by Svarog.\\nWhen active on battlefield for certain turns, it will ruthlessly attack its enemies.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 325.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1012040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 1012040, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101204001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101204002, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Deals Restrained targets Physical DMG equal to a percentage of their Max HP.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101204003, + "SkillName": "Awaiting Orders", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101204004, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Restrains a single target, and deals Physical DMG 1 time. When this unit has their Weakness Broken, dispels the Restrain status from the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101204005, + "SkillName": "Disabling Field", + "SkillDesc": "Deals Restrained targets Physical DMG equal to a percentage of their Max HP.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 101204006, + "SkillName": "Controlled Blasting", + "SkillDesc": "The Auxiliary Robot Arm explodes, dealing massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101204007, + "SkillName": "Overload Warning", + "SkillDesc": "Auxiliary Robot Arm Unit enters Overload mode and immediately removes Restrain status from friendly units. When entering this mode, Auxiliary Robot Arm Unit will cast Controlled Blasting in its next action.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1012040, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012040, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012040, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012040, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012040, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012040, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012040, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + } + ] + }, + "1012041": { + "Id": 1012041, + "Name": "Auxiliary Robot Arm Unit", + "Desc": "A mechanical device controlled by Svarog.\\nWhen active on battlefield for certain turns, it will ruthlessly attack its enemies.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 162.7500000006985, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1012040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 1012041, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101204101, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101204102, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Deals Restrained targets Physical DMG equal to a percentage of their Max HP.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101204103, + "SkillName": "Awaiting Orders", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101204104, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Restrains a single target, and deals Physical DMG 1 time. When this unit has their Weakness Broken or drops below a certain amount of HP, dispels the Restrain status from the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101204105, + "SkillName": "Disabling Field", + "SkillDesc": "Deals Physical DMG equal to a percentage of their Max HP to Restrained targets.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 101204106, + "SkillName": "Controlled Blasting", + "SkillDesc": "The Auxiliary Robot Arm Unit explodes, dealing massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101204107, + "SkillName": "Overload Warning", + "SkillDesc": "Auxiliary Robot Arm Unit enters Overload mode and immediately removes Restrain status from friendly units. When entering this mode, Auxiliary Robot Arm Unit will cast Controlled Blasting in its next action.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101204101, + "AttackModifyRatio": 0.25000000023283064, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.028571000322699547, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101204101, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101204102, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Deals Restrained targets Physical DMG equal to a percentage of their Max HP.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101204103, + "SkillName": "Awaiting Orders", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101204104, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Restrains a single target, and deals Physical DMG 1 time. When this unit has their Weakness Broken or drops below a certain amount of HP, dispels the Restrain status from the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101204105, + "SkillName": "Disabling Field", + "SkillDesc": "Deals Physical DMG equal to a percentage of their Max HP to Restrained targets.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 101204106, + "SkillName": "Controlled Blasting", + "SkillDesc": "The Auxiliary Robot Arm Unit explodes, dealing massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101204107, + "SkillName": "Overload Warning", + "SkillDesc": "Auxiliary Robot Arm Unit enters Overload mode and immediately removes Restrain status from friendly units. When entering this mode, Auxiliary Robot Arm Unit will cast Controlled Blasting in its next action.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1012041, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012041, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012041, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012041, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012041, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012041, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012041, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + } + ] + }, + "1012042": { + "Id": 1012042, + "Name": "Auxiliary Robot Arm Unit", + "Desc": "A mechanical device controlled by Svarog.\\nAfter being active on the battlefield for a certain number of turns, this robot arm will ruthlessly attack its targets.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 162.7500000006985, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1012040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 1012042, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101204201, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101204202, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Deals Restrained targets Physical DMG equal to a percentage of their Max HP.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101204203, + "SkillName": "Awaiting Orders", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101204204, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Restrains a single target, and deals Physical DMG 1 time. When this unit has their Weakness Broken or drops below a certain amount of HP, dispels the Restrain status from the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101204205, + "SkillName": "Disabling Field", + "SkillDesc": "Deals Physical DMG equal to a percentage of their Max HP to Restrained targets.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 101204206, + "SkillName": "Controlled Blasting", + "SkillDesc": "The Auxiliary Robot Arm Unit explodes, dealing massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101204207, + "SkillName": "Overload Warning", + "SkillDesc": "Auxiliary Robot Arm Unit enters Overload mode and immediately removes Restrain status from friendly units. When entering this mode, Auxiliary Robot Arm Unit will cast Controlled Blasting in its next action.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101204201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101204201, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101204202, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Deals Restrained targets Physical DMG equal to a percentage of their Max HP.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101204203, + "SkillName": "Awaiting Orders", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101204204, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Restrains a single target, and deals Physical DMG 1 time. When this unit has their Weakness Broken or drops below a certain amount of HP, dispels the Restrain status from the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101204205, + "SkillName": "Disabling Field", + "SkillDesc": "Deals Physical DMG equal to a percentage of their Max HP to Restrained targets.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 101204206, + "SkillName": "Controlled Blasting", + "SkillDesc": "The Auxiliary Robot Arm Unit explodes, dealing massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101204207, + "SkillName": "Overload Warning", + "SkillDesc": "Auxiliary Robot Arm Unit enters Overload mode and immediately removes Restrain status from friendly units. When entering this mode, Auxiliary Robot Arm Unit will cast Controlled Blasting in its next action.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1012042, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012042, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012042, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012042, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012042, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012042, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012042, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + } + ] + }, + "1013010": { + "Id": 1013010, + "Name": "Automaton Grizzly", + "Desc": "An automaton pieced together with Old World technology. It has been reinforced with durable armor, so it can charge forward and protect the Silvermane Guards.\\nIn combat, Automaton Grizzlys will summon Automaton Spiders and unleash a powerful charged attack.", + "MonsterCampID": 1, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1209, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 420, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1013010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301001, + "SkillName": "Detonation Order", + "SkillDesc": "Summons Automaton Spider.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301002, + "SkillName": "Enrage Order", + "SkillDesc": "Has a chance to Taunt all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301003, + "SkillName": "Overcombust Order", + "SkillDesc": "Enters the Charging state. The next action uses \"Purge Order\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301004, + "SkillName": "Purge Order", + "SkillDesc": "Deals Massive Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301009, + "SkillName": "Destruction Order", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101301001, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Thunder", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301001, + "SkillName": "Detonation Order", + "SkillDesc": "Summons Automaton Spider.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301002, + "SkillName": "Enrage Order", + "SkillDesc": "Has a chance to Taunt all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301003, + "SkillName": "Overcombust Order", + "SkillDesc": "Enters the Charging state. The next action uses \"Purge Order\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301004, + "SkillName": "Purge Order", + "SkillDesc": "Deals Massive Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301009, + "SkillName": "Destruction Order", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101301002, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9230770012363791, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301001, + "SkillName": "Detonation Order", + "SkillDesc": "Summons Automaton Spider.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301002, + "SkillName": "Enrage Order", + "SkillDesc": "Has a chance to Taunt all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301003, + "SkillName": "Overcombust Order", + "SkillDesc": "Enters the Charging state. The next action uses \"Purge Order\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301004, + "SkillName": "Purge Order", + "SkillDesc": "Deals Massive Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301009, + "SkillName": "Destruction Order", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101301003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301001, + "SkillName": "Detonation Order", + "SkillDesc": "Summons Automaton Spider.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301002, + "SkillName": "Enrage Order", + "SkillDesc": "Has a chance to Taunt all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301003, + "SkillName": "Overcombust Order", + "SkillDesc": "Enters the Charging state. The next action uses \"Purge Order\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301004, + "SkillName": "Purge Order", + "SkillDesc": "Deals Massive Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301009, + "SkillName": "Destruction Order", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101301004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5384620006661862, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Thunder", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301001, + "SkillName": "Detonation Order", + "SkillDesc": "Summons Automaton Spider.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301002, + "SkillName": "Enrage Order", + "SkillDesc": "Has a chance to Taunt all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301003, + "SkillName": "Overcombust Order", + "SkillDesc": "Enters the Charging state. The next action uses \"Purge Order\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301004, + "SkillName": "Purge Order", + "SkillDesc": "Deals Massive Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301009, + "SkillName": "Destruction Order", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101301005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7692310004495084, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301001, + "SkillName": "Detonation Order", + "SkillDesc": "Summons Automaton Spider.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301002, + "SkillName": "Enrage Order", + "SkillDesc": "Has a chance to Taunt all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301003, + "SkillName": "Overcombust Order", + "SkillDesc": "Enters the Charging state. The next action uses \"Purge Order\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301004, + "SkillName": "Purge Order", + "SkillDesc": "Deals Massive Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301009, + "SkillName": "Destruction Order", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101301006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301001, + "SkillName": "Detonation Order", + "SkillDesc": "Summons Automaton Spider.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301002, + "SkillName": "Enrage Order", + "SkillDesc": "Has a chance to Taunt all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301003, + "SkillName": "Overcombust Order", + "SkillDesc": "Enters the Charging state. The next action uses \"Purge Order\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301004, + "SkillName": "Purge Order", + "SkillDesc": "Deals Massive Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301009, + "SkillName": "Destruction Order", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101301007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301001, + "SkillName": "Detonation Order", + "SkillDesc": "Summons Automaton Spider.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301002, + "SkillName": "Enrage Order", + "SkillDesc": "Has a chance to Taunt all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301003, + "SkillName": "Overcombust Order", + "SkillDesc": "Enters the Charging state. The next action uses \"Purge Order\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301004, + "SkillName": "Purge Order", + "SkillDesc": "Deals Massive Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301009, + "SkillName": "Destruction Order", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101301008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.615385001059622, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301001, + "SkillName": "Detonation Order", + "SkillDesc": "Summons Automaton Spider.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301002, + "SkillName": "Enrage Order", + "SkillDesc": "Has a chance to Taunt all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301003, + "SkillName": "Overcombust Order", + "SkillDesc": "Enters the Charging state. The next action uses \"Purge Order\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301004, + "SkillName": "Purge Order", + "SkillDesc": "Deals Massive Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301009, + "SkillName": "Destruction Order", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101301009, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -29.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301001, + "SkillName": "Detonation Order", + "SkillDesc": "Summons Automaton Spider.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301002, + "SkillName": "Enrage Order", + "SkillDesc": "Has a chance to Taunt all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301003, + "SkillName": "Overcombust Order", + "SkillDesc": "Enters the Charging state. The next action uses \"Purge Order\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301004, + "SkillName": "Purge Order", + "SkillDesc": "Deals Massive Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301009, + "SkillName": "Destruction Order", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101301010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4846150006633252, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301001, + "SkillName": "Detonation Order", + "SkillDesc": "Summons Automaton Spider.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301002, + "SkillName": "Enrage Order", + "SkillDesc": "Has a chance to Taunt all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301003, + "SkillName": "Overcombust Order", + "SkillDesc": "Enters the Charging state. The next action uses \"Purge Order\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301004, + "SkillName": "Purge Order", + "SkillDesc": "Deals Massive Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301009, + "SkillName": "Destruction Order", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101301011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8461540008429438, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301001, + "SkillName": "Detonation Order", + "SkillDesc": "Summons Automaton Spider.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301002, + "SkillName": "Enrage Order", + "SkillDesc": "Has a chance to Taunt all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301003, + "SkillName": "Overcombust Order", + "SkillDesc": "Enters the Charging state. The next action uses \"Purge Order\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301004, + "SkillName": "Purge Order", + "SkillDesc": "Deals Massive Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301009, + "SkillName": "Destruction Order", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101301012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301001, + "SkillName": "Detonation Order", + "SkillDesc": "Summons Automaton Spider.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301002, + "SkillName": "Enrage Order", + "SkillDesc": "Has a chance to Taunt all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301003, + "SkillName": "Overcombust Order", + "SkillDesc": "Enters the Charging state. The next action uses \"Purge Order\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301004, + "SkillName": "Purge Order", + "SkillDesc": "Deals Massive Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301009, + "SkillName": "Destruction Order", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101301013, + "AttackModifyRatio": 1.4285710006952286, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7307690016459674, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301001, + "SkillName": "Detonation Order", + "SkillDesc": "Summons Automaton Spider.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301002, + "SkillName": "Enrage Order", + "SkillDesc": "Has a chance to Taunt all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301003, + "SkillName": "Overcombust Order", + "SkillDesc": "Enters the Charging state. The next action uses \"Purge Order\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301004, + "SkillName": "Purge Order", + "SkillDesc": "Deals Massive Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301009, + "SkillName": "Destruction Order", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101301014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5153850009664893, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301001, + "SkillName": "Detonation Order", + "SkillDesc": "Summons Automaton Spider.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301002, + "SkillName": "Enrage Order", + "SkillDesc": "Has a chance to Taunt all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301003, + "SkillName": "Overcombust Order", + "SkillDesc": "Enters the Charging state. The next action uses \"Purge Order\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301004, + "SkillName": "Purge Order", + "SkillDesc": "Deals Massive Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301009, + "SkillName": "Destruction Order", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101301015, + "AttackModifyRatio": 0.7142860011663288, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301001, + "SkillName": "Detonation Order", + "SkillDesc": "Summons Automaton Spider.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301002, + "SkillName": "Enrage Order", + "SkillDesc": "Has a chance to Taunt all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301003, + "SkillName": "Overcombust Order", + "SkillDesc": "Enters the Charging state. The next action uses \"Purge Order\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301004, + "SkillName": "Purge Order", + "SkillDesc": "Deals Massive Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301009, + "SkillName": "Destruction Order", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101301016, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.692308000754565, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301001, + "SkillName": "Detonation Order", + "SkillDesc": "Summons Automaton Spider.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301002, + "SkillName": "Enrage Order", + "SkillDesc": "Has a chance to Taunt all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301003, + "SkillName": "Overcombust Order", + "SkillDesc": "Enters the Charging state. The next action uses \"Purge Order\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301004, + "SkillName": "Purge Order", + "SkillDesc": "Deals Massive Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301009, + "SkillName": "Destruction Order", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101301017, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301001, + "SkillName": "Detonation Order", + "SkillDesc": "Summons Automaton Spider.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301002, + "SkillName": "Enrage Order", + "SkillDesc": "Has a chance to Taunt all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301003, + "SkillName": "Overcombust Order", + "SkillDesc": "Enters the Charging state. The next action uses \"Purge Order\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301004, + "SkillName": "Purge Order", + "SkillDesc": "Deals Massive Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301009, + "SkillName": "Destruction Order", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101301018, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9230770012363791, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301001, + "SkillName": "Detonation Order", + "SkillDesc": "Summons Automaton Spider.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301002, + "SkillName": "Enrage Order", + "SkillDesc": "Has a chance to Taunt all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301003, + "SkillName": "Overcombust Order", + "SkillDesc": "Enters the Charging state. The next action uses \"Purge Order\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301004, + "SkillName": "Purge Order", + "SkillDesc": "Deals Massive Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301009, + "SkillName": "Destruction Order", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101301019, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1538460007868707, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301001, + "SkillName": "Detonation Order", + "SkillDesc": "Summons Automaton Spider.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301002, + "SkillName": "Enrage Order", + "SkillDesc": "Has a chance to Taunt all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301003, + "SkillName": "Overcombust Order", + "SkillDesc": "Enters the Charging state. The next action uses \"Purge Order\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301004, + "SkillName": "Purge Order", + "SkillDesc": "Deals Massive Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301009, + "SkillName": "Destruction Order", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101301020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301001, + "SkillName": "Detonation Order", + "SkillDesc": "Summons Automaton Spider.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301002, + "SkillName": "Enrage Order", + "SkillDesc": "Has a chance to Taunt all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301003, + "SkillName": "Overcombust Order", + "SkillDesc": "Enters the Charging state. The next action uses \"Purge Order\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301004, + "SkillName": "Purge Order", + "SkillDesc": "Deals Massive Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301009, + "SkillName": "Destruction Order", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101301021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7307690016459674, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301001, + "SkillName": "Detonation Order", + "SkillDesc": "Summons Automaton Spider.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301002, + "SkillName": "Enrage Order", + "SkillDesc": "Has a chance to Taunt all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301003, + "SkillName": "Overcombust Order", + "SkillDesc": "Enters the Charging state. The next action uses \"Purge Order\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301004, + "SkillName": "Purge Order", + "SkillDesc": "Deals Massive Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301009, + "SkillName": "Destruction Order", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101301022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8461540008429438, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301001, + "SkillName": "Detonation Order", + "SkillDesc": "Summons Automaton Spider.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301002, + "SkillName": "Enrage Order", + "SkillDesc": "Has a chance to Taunt all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301003, + "SkillName": "Overcombust Order", + "SkillDesc": "Enters the Charging state. The next action uses \"Purge Order\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301004, + "SkillName": "Purge Order", + "SkillDesc": "Deals Massive Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301009, + "SkillName": "Destruction Order", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101301023, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.42307700077071786, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301001, + "SkillName": "Detonation Order", + "SkillDesc": "Summons Automaton Spider.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301002, + "SkillName": "Enrage Order", + "SkillDesc": "Has a chance to Taunt all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301003, + "SkillName": "Overcombust Order", + "SkillDesc": "Enters the Charging state. The next action uses \"Purge Order\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301004, + "SkillName": "Purge Order", + "SkillDesc": "Deals Massive Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301009, + "SkillName": "Destruction Order", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101301024, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9230770012363791, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301001, + "SkillName": "Detonation Order", + "SkillDesc": "Summons Automaton Spider.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301002, + "SkillName": "Enrage Order", + "SkillDesc": "Has a chance to Taunt all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301003, + "SkillName": "Overcombust Order", + "SkillDesc": "Enters the Charging state. The next action uses \"Purge Order\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301004, + "SkillName": "Purge Order", + "SkillDesc": "Deals Massive Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301009, + "SkillName": "Destruction Order", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101301025, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301001, + "SkillName": "Detonation Order", + "SkillDesc": "Summons Automaton Spider.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301002, + "SkillName": "Enrage Order", + "SkillDesc": "Has a chance to Taunt all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301003, + "SkillName": "Overcombust Order", + "SkillDesc": "Enters the Charging state. The next action uses \"Purge Order\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301004, + "SkillName": "Purge Order", + "SkillDesc": "Deals Massive Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301009, + "SkillName": "Destruction Order", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101301026, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301001, + "SkillName": "Detonation Order", + "SkillDesc": "Summons Automaton Spider.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301002, + "SkillName": "Enrage Order", + "SkillDesc": "Has a chance to Taunt all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301003, + "SkillName": "Overcombust Order", + "SkillDesc": "Enters the Charging state. The next action uses \"Purge Order\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301004, + "SkillName": "Purge Order", + "SkillDesc": "Deals Massive Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301009, + "SkillName": "Destruction Order", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101301027, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7692310004495084, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301001, + "SkillName": "Detonation Order", + "SkillDesc": "Summons Automaton Spider.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301002, + "SkillName": "Enrage Order", + "SkillDesc": "Has a chance to Taunt all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301003, + "SkillName": "Overcombust Order", + "SkillDesc": "Enters the Charging state. The next action uses \"Purge Order\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301004, + "SkillName": "Purge Order", + "SkillDesc": "Deals Massive Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301009, + "SkillName": "Destruction Order", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1013010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "1013011": { + "Id": 1013011, + "Name": "Automaton Grizzly (Bug)", + "Desc": "A false projection produced by compromised codes. The referent entity is an automaton pieced together with Old World technology. It's been reinforced with durable armor to charge forward and protect the Silvermane Guards.\\nIn combat, Automaton Grizzlies (Bug) will send out a signal to summon Automaton Spiders and Beatles, and at the same time unleash powerful charged attacks.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1674, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1013011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301101, + "SkillName": "Detonation Order", + "SkillDesc": "Summons Automaton Spider and Automaton Beetle.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301102, + "SkillName": "Enrage Order", + "SkillDesc": "Has a high chance to Taunt all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301103, + "SkillName": "Overcombust Order", + "SkillDesc": "Enters the Charging state. The next action uses \"Purge Order\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301104, + "SkillName": "Purge Order", + "SkillDesc": "Deals Massive Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301109, + "SkillName": "Destruction Order", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101301101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301101, + "SkillName": "Detonation Order", + "SkillDesc": "Summons Automaton Spider and Automaton Beetle.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301102, + "SkillName": "Enrage Order", + "SkillDesc": "Has a high chance to Taunt all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301103, + "SkillName": "Overcombust Order", + "SkillDesc": "Enters the Charging state. The next action uses \"Purge Order\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301104, + "SkillName": "Purge Order", + "SkillDesc": "Deals Massive Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301109, + "SkillName": "Destruction Order", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1013011, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013011, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013011, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013011, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013011, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013011, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013011, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "1013012": { + "Id": 1013012, + "Name": "Automaton Grizzly (Complete)", + "Desc": "A complete projection produced by compromised codes. The referent entity is an automaton pieced together with Old World technology. It's been reinforced with durable armor so that it could charge into battle and offer protection for the Silvermane Guards.\\nIn combat, Automaton Grizzly (Complete) will send out a signal to summon Automaton Spiders, and at the same time unleash powerful charged attacks.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1013012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301201, + "SkillName": "Destruction Order", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101301202, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301203, + "SkillName": "Detonation Order", + "SkillDesc": "Summons Automaton Spider.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301204, + "SkillName": "Enrage Order", + "SkillDesc": "Has a chance to Taunt every single target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301205, + "SkillName": "Overcombust Order", + "SkillDesc": "Enters the Charging state. The next action uses \"Purge Order\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301206, + "SkillName": "Purge Order", + "SkillDesc": "Deals Massive Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301207, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301208, + "SkillName": "Obliteration Order", + "SkillDesc": "Increases DMG dealt for every Overcombust Order unleashed. This DMG boosting effect is stackable.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1013012, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013012, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013012, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013012, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013012, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013012, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013012, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "1013013": { + "Id": 1013013, + "Name": "Automaton Grizzly (Complete)", + "Desc": "A complete projection produced by compromised codes. The referent entity is an automaton pieced together with Old World technology. It's been reinforced with durable armor so that it could charge into battle and offer protection for the Silvermane Guards.\\nIn combat, Automaton Grizzly (Complete) will send out a signal to summon Automaton Spiders, and at the same time unleash powerful charged attacks.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1023, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1013013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301301, + "SkillName": "Destruction Order", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101301302, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301303, + "SkillName": "Detonation Order", + "SkillDesc": "Summons Automaton Spider.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301304, + "SkillName": "Enrage Order", + "SkillDesc": "Has a high chance to Taunt all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301305, + "SkillName": "Overcombust Order", + "SkillDesc": "Enters the Charging state. The next action uses \"Purge Order\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301306, + "SkillName": "Purge Order", + "SkillDesc": "Deals Massive Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301308, + "SkillName": "Obliteration Order", + "SkillDesc": "Increases DMG dealt for every Overcombust Order unleashed. This DMG boosting effect is stackable.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1013013, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013013, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013013, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013013, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013013, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013013, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013013, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "1013014": { + "Id": 1013014, + "Name": "Automaton Grizzly (Complete)", + "Desc": "A complete projection produced by compromised codes. The referent entity is an automaton pieced together with Old World technology. It's been reinforced with durable armor so that it could charge into battle and offer protection for the Silvermane Guards.\\nIn combat, Automaton Grizzly (Complete) will send out a signal to summon Automaton Spiders, and at the same time unleash powerful charged attacks.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1013014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301401, + "SkillName": "Destruction Order", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101301402, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301403, + "SkillName": "Detonation Order", + "SkillDesc": "Summons Automaton Spider or Automaton Beetle.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301404, + "SkillName": "Enrage Order", + "SkillDesc": "Has a chance to Taunt every single target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301405, + "SkillName": "Overcombust Order", + "SkillDesc": "Enters the Charging state. The next action uses \"Purge Order\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301406, + "SkillName": "Purge Order", + "SkillDesc": "Deals Massive Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301407, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301408, + "SkillName": "Obliteration Order", + "SkillDesc": "Greatly increases DMG dealt. Each time this unit enters the Charging state, further increase DMG dealt. The DMG boost is stackable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301409, + "SkillName": "Firepower Refactor", + "SkillDesc": "Enters Firepower Recovery state when downed, returning to battle after a certain number of turns and further increasing DMG dealt. The DMG boost effects are stackable.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1013014, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013014, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013014, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013014, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013014, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013014, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013014, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "1013020": { + "Id": 1013020, + "Name": "Automaton Direwolf", + "Desc": "An automaton pieced together with Old World technology. This rare type of humanoid automaton is equipped with a chainsaw on its right arm, presumably used for mining or construction operations.\\nIn combat, Automaton Direwolfs will use their chainsaw to Bleed enemies, dealing DoT.", + "MonsterCampID": 1, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1023, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1013020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1013020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a chance to Bleed the hit target. If the hit target is not Shielded, then a random ally of theirs suffers \"Dismantle\" for 1 time.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "Dismantle", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302001, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8181820008903742, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a chance to Bleed the hit target. If the hit target is not Shielded, then a random ally of theirs suffers \"Dismantle\" for 1 time.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "Dismantle", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302002, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.18181800073944032, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 56, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a chance to Bleed the hit target. If the hit target is not Shielded, then a random ally of theirs suffers \"Dismantle\" for 1 time.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "Dismantle", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302003, + "AttackModifyRatio": 1.2500000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.0909090007189661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -33.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a chance to Bleed the hit target. If the hit target is not Shielded, then a random ally of theirs suffers \"Dismantle\" for 1 time.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "Dismantle", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6363640008494258, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a chance to Bleed the hit target. If the hit target is not Shielded, then a random ally of theirs suffers \"Dismantle\" for 1 time.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "Dismantle", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a chance to Bleed the hit target. If the hit target is not Shielded, then a random ally of theirs suffers \"Dismantle\" for 1 time.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "Dismantle", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.636364000849426, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a chance to Bleed the hit target. If the hit target is not Shielded, then a random ally of theirs suffers \"Dismantle\" for 1 time.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "Dismantle", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302007, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -53.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a chance to Bleed the hit target. If the hit target is not Shielded, then a random ally of theirs suffers \"Dismantle\" for 1 time.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "Dismantle", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302008, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.46363600087352097, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a chance to Bleed the hit target. If the hit target is not Shielded, then a random ally of theirs suffers \"Dismantle\" for 1 time.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "Dismantle", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9090910009108484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Thunder", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a chance to Bleed the hit target. If the hit target is not Shielded, then a random ally of theirs suffers \"Dismantle\" for 1 time.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "Dismantle", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8181820008903742, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a chance to Bleed the hit target. If the hit target is not Shielded, then a random ally of theirs suffers \"Dismantle\" for 1 time.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "Dismantle", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.9545450012665242, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a chance to Bleed the hit target. If the hit target is not Shielded, then a random ally of theirs suffers \"Dismantle\" for 1 time.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "Dismantle", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a chance to Bleed the hit target. If the hit target is not Shielded, then a random ally of theirs suffers \"Dismantle\" for 1 time.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "Dismantle", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a chance to Bleed the hit target. If the hit target is not Shielded, then a random ally of theirs suffers \"Dismantle\" for 1 time.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "Dismantle", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4272730005905032, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a chance to Bleed the hit target. If the hit target is not Shielded, then a random ally of theirs suffers \"Dismantle\" for 1 time.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "Dismantle", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302015, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.2727270007599145, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -21.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a chance to Bleed the hit target. If the hit target is not Shielded, then a random ally of theirs suffers \"Dismantle\" for 1 time.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "Dismantle", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.840909001417458, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a chance to Bleed the hit target. If the hit target is not Shielded, then a random ally of theirs suffers \"Dismantle\" for 1 time.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "Dismantle", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302017, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.18181800073944032, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 56, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a chance to Bleed the hit target. If the hit target is not Shielded, then a random ally of theirs suffers \"Dismantle\" for 1 time.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "Dismantle", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302020, + "AttackModifyRatio": 3.3333330005407333, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7090910007245839, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -23.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a chance to Bleed the hit target. If the hit target is not Shielded, then a random ally of theirs suffers \"Dismantle\" for 1 time.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "Dismantle", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302021, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a chance to Bleed the hit target. If the hit target is not Shielded, then a random ally of theirs suffers \"Dismantle\" for 1 time.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "Dismantle", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302022, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a chance to Bleed the hit target. If the hit target is not Shielded, then a random ally of theirs suffers \"Dismantle\" for 1 time.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "Dismantle", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302023, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.2500000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a chance to Bleed the hit target. If the hit target is not Shielded, then a random ally of theirs suffers \"Dismantle\" for 1 time.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "Dismantle", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302024, + "AttackModifyRatio": 0.40000000037252903, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1363640003837645, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -43.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a chance to Bleed the hit target. If the hit target is not Shielded, then a random ally of theirs suffers \"Dismantle\" for 1 time.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "Dismantle", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302025, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.7272730008699, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a chance to Bleed the hit target. If the hit target is not Shielded, then a random ally of theirs suffers \"Dismantle\" for 1 time.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "Dismantle", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302026, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4090910004451871, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -23.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a chance to Bleed the hit target. If the hit target is not Shielded, then a random ally of theirs suffers \"Dismantle\" for 1 time.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "Dismantle", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302027, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a chance to Bleed the hit target. If the hit target is not Shielded, then a random ally of theirs suffers \"Dismantle\" for 1 time.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "Dismantle", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302028, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a chance to Bleed the hit target. If the hit target is not Shielded, then a random ally of theirs suffers \"Dismantle\" for 1 time.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "Dismantle", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302029, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a chance to Bleed the hit target. If the hit target is not Shielded, then a random ally of theirs suffers \"Dismantle\" for 1 time.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "Dismantle", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9090910009108484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a chance to Bleed the hit target. If the hit target is not Shielded, then a random ally of theirs suffers \"Dismantle\" for 1 time.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "Dismantle", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302031, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 16.36363600078039, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 36, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a chance to Bleed the hit target. If the hit target is not Shielded, then a random ally of theirs suffers \"Dismantle\" for 1 time.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "Dismantle", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302032, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 7.500000000465661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a chance to Bleed the hit target. If the hit target is not Shielded, then a random ally of theirs suffers \"Dismantle\" for 1 time.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "Dismantle", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302033, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a chance to Bleed the hit target. If the hit target is not Shielded, then a random ally of theirs suffers \"Dismantle\" for 1 time.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "Dismantle", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302034, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8181820008903742, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -43.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a chance to Bleed the hit target. If the hit target is not Shielded, then a random ally of theirs suffers \"Dismantle\" for 1 time.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "Dismantle", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302035, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a chance to Bleed the hit target. If the hit target is not Shielded, then a random ally of theirs suffers \"Dismantle\" for 1 time.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "Dismantle", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302036, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a chance to Bleed the hit target. If the hit target is not Shielded, then a random ally of theirs suffers \"Dismantle\" for 1 time.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "Dismantle", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302037, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9090910009108484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a chance to Bleed the hit target. If the hit target is not Shielded, then a random ally of theirs suffers \"Dismantle\" for 1 time.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "Dismantle", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1013020, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013020, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013020, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013020, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013020, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013020, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013020, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "1013021": { + "Id": 1013021, + "Name": "Automaton Direwolf (Bug)", + "Desc": "A false projection produced by compromised codes. The referent entity is an automaton pieced together with Old World technology. This rare type of humanoid automaton is equipped with a chainsaw on its right arm, presumably used for mining or construction operations.\\nIn combat, Automaton Direwolf will use its chainsaw to Bleed enemies, dealing DoT.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1013020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1013021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302101, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a high chance to inflict Bleed with every hit to this target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302102, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302103, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302104, + "SkillName": "Dismantle", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302105, + "SkillName": "Targeting Order", + "SkillDesc": "Locks on to 2 targets and casts Felling Order on them in the next action.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1013021, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013021, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013021, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013021, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013021, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013021, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013021, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "1013022": { + "Id": 1013022, + "Name": "Automaton Direwolf (Complete)", + "Desc": "A complete projection produced by compromised codes. The referent entity is an automaton pieced together with Old World technology. This rare type of humanoid automaton is equipped with a chainsaw on its right arm, presumably used for mining or construction operations.\\nIn combat, Automaton Direwolf (Complete) will use its chainsaw to Bleed enemies, dealing DoT.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 441.7500000006985, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1013020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 172, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1013022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302201, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a chance to afflict Bleed.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302202, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302203, + "SkillName": "Targeting Order", + "SkillDesc": "Locks on to 2 targets and casts Felling Order on them in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302204, + "SkillName": "Teamwork Order", + "SkillDesc": "Locks Onto 2 targets and casts Felling Order on them in the next action. At the same time, makes Automaton Grizzly enter the Charging state, which will cast \"Purge Order\" on all targets in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302205, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302206, + "SkillName": "Dismantle", + "SkillDesc": "Deals Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302207, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302208, + "SkillName": "Combat Speed-Up", + "SkillDesc": "Greatly increases SPD. Every time Targeting Order is used, SPD is slightly increased further.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1013022, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013022, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013022, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013022, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013022, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013022, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013022, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "1013023": { + "Id": 1013023, + "Name": "Automaton Direwolf (Complete)", + "Desc": "A complete projection produced by compromised codes. The referent entity is an automaton pieced together with Old World technology. This rare type of humanoid automaton is equipped with a chainsaw on its right arm, presumably used for mining or construction operations.\\nIn combat, Automaton Direwolf (Complete) will use its chainsaw to Bleed enemies, dealing DoT.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 558, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1013020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 172, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1013023, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302301, + "SkillName": "Felling Order", + "SkillDesc": "Deals Physical DMG to a single target, with a chance to inflict Bleed with every hit to this target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302302, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. The next action on the target will cast \"Felling Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302303, + "SkillName": "Targeting Order", + "SkillDesc": "Locks on to 2 targets and casts Felling Order on them in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302304, + "SkillName": "Teamwork Order", + "SkillDesc": "Locks Onto 2 targets and casts Felling Order on them in the next action. At the same time, makes Automaton Grizzly enter the Charging state, which will cast \"Purge Order\" on all targets in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302305, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302306, + "SkillName": "Dismantle", + "SkillDesc": "Deals minor Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302308, + "SkillName": "Combat Speed-Up", + "SkillDesc": "Greatly increases SPD. Every time Targeting Order is used, SPD is slightly increased further.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1013023, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013023, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013023, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013023, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013023, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013023, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013023, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "1013024": { + "Id": 1013024, + "Name": "Automaton Direwolf (Complete)", + "Desc": "A complete projection produced by compromised codes. The referent entity is an automaton pieced together with Old World technology. This rare type of humanoid automaton is equipped with a chainsaw on its right arm, presumably used for mining or construction operations.\\nIn combat, Automaton Direwolf (Complete) will use its chainsaw to Bleed enemies, dealing DoT.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 465, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1013020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 172, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1013024, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302401, + "SkillName": "Felling Order", + "SkillDesc": "Deals massive Physical DMG to a single target, with a chance to afflict Bleed for every hit on the target.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302402, + "SkillName": "Lock On Target", + "SkillDesc": "Locks Onto a single target. In the next action, use \"Felling Order\" on the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302403, + "SkillName": "Targeting Order", + "SkillDesc": "Locks on to 2 targets and casts Felling Order on them in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302404, + "SkillName": "Teamwork Order", + "SkillDesc": "Locks Onto 2 targets and casts Felling Order on them in the next action. At the same time, makes Automaton Grizzly enter the Charging state, which will cast \"Purge Order\" on all targets in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302405, + "SkillName": "Disintegration Order", + "SkillDesc": "Deals Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302406, + "SkillName": "Dismantle", + "SkillDesc": "Deals Physical DMG to a single target, with a high chance to inflict 1 stack of Bleed.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302407, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302408, + "SkillName": "Combat Speed-Up", + "SkillDesc": "Greatly increases SPD. Every time Teamwork Order is used, SPD is slightly increased further. SPD boost is stackable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302409, + "SkillName": "Speed Refactor", + "SkillDesc": "Enters Speedy Recovery state when downed, returning to battle after a certain number of turns and further increasing SPD by a slight amount. The SPD boost is stackable.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1013024, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013024, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013024, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013024, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013024, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013024, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013024, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "1014010": { + "Id": 1014010, + "Name": "Svarog", + "Desc": "An ancient relic from the Old World, that was originally used as an automated control unit by the Geomarrow Development Group. Unlike the vast majority of machines that lack intellect and can only act on command, Svarog is capable of much more complex thinking.\\nIn battle, Svarog summons mechanical arms to grab and control his enemies, delivering devastating attacks.", + "MonsterCampID": 1, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1488, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1014010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401001, + "SkillName": "Banishing Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401002, + "SkillName": "Burning Beam", + "SkillDesc": "Deals Physical DMG to a single target and delays their action.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401003, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Restrains a single target, preventing them from taking action or being targeted. The Restraint is dispelled if the Auxiliary Robot Arm Unit suffers Weakness Break.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401004, + "SkillName": "Shrewd Bombing", + "SkillDesc": "Deals massive Physical DMG to all targets, with a high chance to reduce their DEF.", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401005, + "SkillName": "Controlled Blasting", + "SkillDesc": "The Auxiliary Robot Arm Unit explodes, dealing massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401006, + "SkillName": "Overload Warning", + "SkillDesc": "Auxiliary Robot Arm Unit enters Overload Countdown, causing the next action to cast Controlled Blasting.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401007, + "SkillName": "Boost Deployment", + "SkillDesc": "Summons Auxiliary Robot Arm Unit.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401011, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401001, + "AttackModifyRatio": 1.1111110001802444, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401001, + "SkillName": "Banishing Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401002, + "SkillName": "Burning Beam", + "SkillDesc": "Deals Physical DMG to a single target and delays their action.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401003, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Restrains a single target, preventing them from taking action or being targeted. The Restraint is dispelled if the Auxiliary Robot Arm Unit suffers Weakness Break.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401004, + "SkillName": "Shrewd Bombing", + "SkillDesc": "Deals massive Physical DMG to all targets, with a high chance to reduce their DEF.", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401005, + "SkillName": "Controlled Blasting", + "SkillDesc": "The Auxiliary Robot Arm Unit explodes, dealing massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401006, + "SkillName": "Overload Warning", + "SkillDesc": "Auxiliary Robot Arm Unit enters Overload Countdown, causing the next action to cast Controlled Blasting.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401007, + "SkillName": "Boost Deployment", + "SkillDesc": "Summons Auxiliary Robot Arm Unit.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401011, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 5.468750000698492, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401001, + "SkillName": "Banishing Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401002, + "SkillName": "Burning Beam", + "SkillDesc": "Deals Physical DMG to a single target and delays their action.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401003, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Restrains a single target, preventing them from taking action or being targeted. The Restraint is dispelled if the Auxiliary Robot Arm Unit suffers Weakness Break.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401004, + "SkillName": "Shrewd Bombing", + "SkillDesc": "Deals massive Physical DMG to all targets, with a high chance to reduce their DEF.", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401005, + "SkillName": "Controlled Blasting", + "SkillDesc": "The Auxiliary Robot Arm Unit explodes, dealing massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401006, + "SkillName": "Overload Warning", + "SkillDesc": "Auxiliary Robot Arm Unit enters Overload Countdown, causing the next action to cast Controlled Blasting.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401007, + "SkillName": "Boost Deployment", + "SkillDesc": "Summons Auxiliary Robot Arm Unit.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401011, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401001, + "SkillName": "Banishing Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401002, + "SkillName": "Burning Beam", + "SkillDesc": "Deals Physical DMG to a single target and delays their action.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401003, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Restrains a single target, preventing them from taking action or being targeted. The Restraint is dispelled if the Auxiliary Robot Arm Unit suffers Weakness Break.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401004, + "SkillName": "Shrewd Bombing", + "SkillDesc": "Deals massive Physical DMG to all targets, with a high chance to reduce their DEF.", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401005, + "SkillName": "Controlled Blasting", + "SkillDesc": "The Auxiliary Robot Arm Unit explodes, dealing massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401006, + "SkillName": "Overload Warning", + "SkillDesc": "Auxiliary Robot Arm Unit enters Overload Countdown, causing the next action to cast Controlled Blasting.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401007, + "SkillName": "Boost Deployment", + "SkillDesc": "Summons Auxiliary Robot Arm Unit.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401011, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401004, + "AttackModifyRatio": 1.1111110001802444, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401001, + "SkillName": "Banishing Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401002, + "SkillName": "Burning Beam", + "SkillDesc": "Deals Physical DMG to a single target and delays their action.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401003, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Restrains a single target, preventing them from taking action or being targeted. The Restraint is dispelled if the Auxiliary Robot Arm Unit suffers Weakness Break.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401004, + "SkillName": "Shrewd Bombing", + "SkillDesc": "Deals massive Physical DMG to all targets, with a high chance to reduce their DEF.", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401005, + "SkillName": "Controlled Blasting", + "SkillDesc": "The Auxiliary Robot Arm Unit explodes, dealing massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401006, + "SkillName": "Overload Warning", + "SkillDesc": "Auxiliary Robot Arm Unit enters Overload Countdown, causing the next action to cast Controlled Blasting.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401007, + "SkillName": "Boost Deployment", + "SkillDesc": "Summons Auxiliary Robot Arm Unit.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401011, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401005, + "AttackModifyRatio": 1.4285710006952286, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.9062500009313226, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401001, + "SkillName": "Banishing Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401002, + "SkillName": "Burning Beam", + "SkillDesc": "Deals Physical DMG to a single target and delays their action.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401003, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Restrains a single target, preventing them from taking action or being targeted. The Restraint is dispelled if the Auxiliary Robot Arm Unit suffers Weakness Break.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401004, + "SkillName": "Shrewd Bombing", + "SkillDesc": "Deals massive Physical DMG to all targets, with a high chance to reduce their DEF.", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401005, + "SkillName": "Controlled Blasting", + "SkillDesc": "The Auxiliary Robot Arm Unit explodes, dealing massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401006, + "SkillName": "Overload Warning", + "SkillDesc": "Auxiliary Robot Arm Unit enters Overload Countdown, causing the next action to cast Controlled Blasting.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401007, + "SkillName": "Boost Deployment", + "SkillDesc": "Summons Auxiliary Robot Arm Unit.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401011, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.375, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401001, + "SkillName": "Banishing Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401002, + "SkillName": "Burning Beam", + "SkillDesc": "Deals Physical DMG to a single target and delays their action.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401003, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Restrains a single target, preventing them from taking action or being targeted. The Restraint is dispelled if the Auxiliary Robot Arm Unit suffers Weakness Break.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401004, + "SkillName": "Shrewd Bombing", + "SkillDesc": "Deals massive Physical DMG to all targets, with a high chance to reduce their DEF.", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401005, + "SkillName": "Controlled Blasting", + "SkillDesc": "The Auxiliary Robot Arm Unit explodes, dealing massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401006, + "SkillName": "Overload Warning", + "SkillDesc": "Auxiliary Robot Arm Unit enters Overload Countdown, causing the next action to cast Controlled Blasting.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401007, + "SkillName": "Boost Deployment", + "SkillDesc": "Summons Auxiliary Robot Arm Unit.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401011, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401007, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401001, + "SkillName": "Banishing Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401002, + "SkillName": "Burning Beam", + "SkillDesc": "Deals Physical DMG to a single target and delays their action.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401003, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Restrains a single target, preventing them from taking action or being targeted. The Restraint is dispelled if the Auxiliary Robot Arm Unit suffers Weakness Break.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401004, + "SkillName": "Shrewd Bombing", + "SkillDesc": "Deals massive Physical DMG to all targets, with a high chance to reduce their DEF.", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401005, + "SkillName": "Controlled Blasting", + "SkillDesc": "The Auxiliary Robot Arm Unit explodes, dealing massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401006, + "SkillName": "Overload Warning", + "SkillDesc": "Auxiliary Robot Arm Unit enters Overload Countdown, causing the next action to cast Controlled Blasting.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401007, + "SkillName": "Boost Deployment", + "SkillDesc": "Summons Auxiliary Robot Arm Unit.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401011, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7187500009313226, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401001, + "SkillName": "Banishing Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401002, + "SkillName": "Burning Beam", + "SkillDesc": "Deals Physical DMG to a single target and delays their action.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401003, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Restrains a single target, preventing them from taking action or being targeted. The Restraint is dispelled if the Auxiliary Robot Arm Unit suffers Weakness Break.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401004, + "SkillName": "Shrewd Bombing", + "SkillDesc": "Deals massive Physical DMG to all targets, with a high chance to reduce their DEF.", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401005, + "SkillName": "Controlled Blasting", + "SkillDesc": "The Auxiliary Robot Arm Unit explodes, dealing massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401006, + "SkillName": "Overload Warning", + "SkillDesc": "Auxiliary Robot Arm Unit enters Overload Countdown, causing the next action to cast Controlled Blasting.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401007, + "SkillName": "Boost Deployment", + "SkillDesc": "Summons Auxiliary Robot Arm Unit.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401011, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.4375000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401001, + "SkillName": "Banishing Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401002, + "SkillName": "Burning Beam", + "SkillDesc": "Deals Physical DMG to a single target and delays their action.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401003, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Restrains a single target, preventing them from taking action or being targeted. The Restraint is dispelled if the Auxiliary Robot Arm Unit suffers Weakness Break.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401004, + "SkillName": "Shrewd Bombing", + "SkillDesc": "Deals massive Physical DMG to all targets, with a high chance to reduce their DEF.", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401005, + "SkillName": "Controlled Blasting", + "SkillDesc": "The Auxiliary Robot Arm Unit explodes, dealing massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401006, + "SkillName": "Overload Warning", + "SkillDesc": "Auxiliary Robot Arm Unit enters Overload Countdown, causing the next action to cast Controlled Blasting.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401007, + "SkillName": "Boost Deployment", + "SkillDesc": "Summons Auxiliary Robot Arm Unit.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401011, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 5, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 120, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401001, + "SkillName": "Banishing Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401002, + "SkillName": "Burning Beam", + "SkillDesc": "Deals Physical DMG to a single target and delays their action.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401003, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Restrains a single target, preventing them from taking action or being targeted. The Restraint is dispelled if the Auxiliary Robot Arm Unit suffers Weakness Break.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401004, + "SkillName": "Shrewd Bombing", + "SkillDesc": "Deals massive Physical DMG to all targets, with a high chance to reduce their DEF.", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401005, + "SkillName": "Controlled Blasting", + "SkillDesc": "The Auxiliary Robot Arm Unit explodes, dealing massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401006, + "SkillName": "Overload Warning", + "SkillDesc": "Auxiliary Robot Arm Unit enters Overload Countdown, causing the next action to cast Controlled Blasting.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401007, + "SkillName": "Boost Deployment", + "SkillDesc": "Summons Auxiliary Robot Arm Unit.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401011, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.0625000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401001, + "SkillName": "Banishing Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401002, + "SkillName": "Burning Beam", + "SkillDesc": "Deals Physical DMG to a single target and delays their action.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401003, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Restrains a single target, preventing them from taking action or being targeted. The Restraint is dispelled if the Auxiliary Robot Arm Unit suffers Weakness Break.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401004, + "SkillName": "Shrewd Bombing", + "SkillDesc": "Deals massive Physical DMG to all targets, with a high chance to reduce their DEF.", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401005, + "SkillName": "Controlled Blasting", + "SkillDesc": "The Auxiliary Robot Arm Unit explodes, dealing massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401006, + "SkillName": "Overload Warning", + "SkillDesc": "Auxiliary Robot Arm Unit enters Overload Countdown, causing the next action to cast Controlled Blasting.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401007, + "SkillName": "Boost Deployment", + "SkillDesc": "Summons Auxiliary Robot Arm Unit.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401011, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6250000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401001, + "SkillName": "Banishing Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401002, + "SkillName": "Burning Beam", + "SkillDesc": "Deals Physical DMG to a single target and delays their action.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401003, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Restrains a single target, preventing them from taking action or being targeted. The Restraint is dispelled if the Auxiliary Robot Arm Unit suffers Weakness Break.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401004, + "SkillName": "Shrewd Bombing", + "SkillDesc": "Deals massive Physical DMG to all targets, with a high chance to reduce their DEF.", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401005, + "SkillName": "Controlled Blasting", + "SkillDesc": "The Auxiliary Robot Arm Unit explodes, dealing massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401006, + "SkillName": "Overload Warning", + "SkillDesc": "Auxiliary Robot Arm Unit enters Overload Countdown, causing the next action to cast Controlled Blasting.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401007, + "SkillName": "Boost Deployment", + "SkillDesc": "Summons Auxiliary Robot Arm Unit.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401011, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5312500009313226, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401001, + "SkillName": "Banishing Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401002, + "SkillName": "Burning Beam", + "SkillDesc": "Deals Physical DMG to a single target and delays their action.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401003, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Restrains a single target, preventing them from taking action or being targeted. The Restraint is dispelled if the Auxiliary Robot Arm Unit suffers Weakness Break.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401004, + "SkillName": "Shrewd Bombing", + "SkillDesc": "Deals massive Physical DMG to all targets, with a high chance to reduce their DEF.", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401005, + "SkillName": "Controlled Blasting", + "SkillDesc": "The Auxiliary Robot Arm Unit explodes, dealing massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401006, + "SkillName": "Overload Warning", + "SkillDesc": "Auxiliary Robot Arm Unit enters Overload Countdown, causing the next action to cast Controlled Blasting.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401007, + "SkillName": "Boost Deployment", + "SkillDesc": "Summons Auxiliary Robot Arm Unit.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401011, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 140, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401001, + "SkillName": "Banishing Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401002, + "SkillName": "Burning Beam", + "SkillDesc": "Deals Physical DMG to a single target and delays their action.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401003, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Restrains a single target, preventing them from taking action or being targeted. The Restraint is dispelled if the Auxiliary Robot Arm Unit suffers Weakness Break.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401004, + "SkillName": "Shrewd Bombing", + "SkillDesc": "Deals massive Physical DMG to all targets, with a high chance to reduce their DEF.", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401005, + "SkillName": "Controlled Blasting", + "SkillDesc": "The Auxiliary Robot Arm Unit explodes, dealing massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401006, + "SkillName": "Overload Warning", + "SkillDesc": "Auxiliary Robot Arm Unit enters Overload Countdown, causing the next action to cast Controlled Blasting.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401007, + "SkillName": "Boost Deployment", + "SkillDesc": "Summons Auxiliary Robot Arm Unit.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401011, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.4062500004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401001, + "SkillName": "Banishing Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401002, + "SkillName": "Burning Beam", + "SkillDesc": "Deals Physical DMG to a single target and delays their action.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401003, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Restrains a single target, preventing them from taking action or being targeted. The Restraint is dispelled if the Auxiliary Robot Arm Unit suffers Weakness Break.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401004, + "SkillName": "Shrewd Bombing", + "SkillDesc": "Deals massive Physical DMG to all targets, with a high chance to reduce their DEF.", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401005, + "SkillName": "Controlled Blasting", + "SkillDesc": "The Auxiliary Robot Arm Unit explodes, dealing massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401006, + "SkillName": "Overload Warning", + "SkillDesc": "Auxiliary Robot Arm Unit enters Overload Countdown, causing the next action to cast Controlled Blasting.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401007, + "SkillName": "Boost Deployment", + "SkillDesc": "Summons Auxiliary Robot Arm Unit.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401011, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.0625000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401001, + "SkillName": "Banishing Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401002, + "SkillName": "Burning Beam", + "SkillDesc": "Deals Physical DMG to a single target and delays their action.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401003, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Restrains a single target, preventing them from taking action or being targeted. The Restraint is dispelled if the Auxiliary Robot Arm Unit suffers Weakness Break.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401004, + "SkillName": "Shrewd Bombing", + "SkillDesc": "Deals massive Physical DMG to all targets, with a high chance to reduce their DEF.", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401005, + "SkillName": "Controlled Blasting", + "SkillDesc": "The Auxiliary Robot Arm Unit explodes, dealing massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401006, + "SkillName": "Overload Warning", + "SkillDesc": "Auxiliary Robot Arm Unit enters Overload Countdown, causing the next action to cast Controlled Blasting.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401007, + "SkillName": "Boost Deployment", + "SkillDesc": "Summons Auxiliary Robot Arm Unit.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401011, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401017, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.2500000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401001, + "SkillName": "Banishing Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401002, + "SkillName": "Burning Beam", + "SkillDesc": "Deals Physical DMG to a single target and delays their action.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401003, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Restrains a single target, preventing them from taking action or being targeted. The Restraint is dispelled if the Auxiliary Robot Arm Unit suffers Weakness Break.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401004, + "SkillName": "Shrewd Bombing", + "SkillDesc": "Deals massive Physical DMG to all targets, with a high chance to reduce their DEF.", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401005, + "SkillName": "Controlled Blasting", + "SkillDesc": "The Auxiliary Robot Arm Unit explodes, dealing massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401006, + "SkillName": "Overload Warning", + "SkillDesc": "Auxiliary Robot Arm Unit enters Overload Countdown, causing the next action to cast Controlled Blasting.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401007, + "SkillName": "Boost Deployment", + "SkillDesc": "Summons Auxiliary Robot Arm Unit.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401011, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1014010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1014011": { + "Id": 1014011, + "Name": "Svarog (Complete)", + "Desc": "A complete projection produced by compromised codes. The referent entity is an ancient relic from the Old World, that was originally used as an automated control unit by the Geomarrow Development Group. Unlike the vast majority of machines that lack intellect and can only act on command, Svarog is capable of much more complex thinking.\\nIn battle, Svarog (Complete) can summon various machines as well as a robot arm unit to grab and control enemies while unleashing devastating strikes.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1014011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401101, + "SkillName": "Banishing Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401102, + "SkillName": "Burning Beam", + "SkillDesc": "Deals Physical DMG to a single target and delays their action.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401103, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Restrains a single target, preventing them from taking action or being targeted. The Restraint is dispelled if the Auxiliary Robot Arm Unit suffers Weakness Break.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401104, + "SkillName": "Oversaturated Bombardment", + "SkillDesc": "Deals massive Physical DMG to all targets, with a high chance to reduce their DEF. This debuff can stack.", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401105, + "SkillName": "Controlled Blasting", + "SkillDesc": "The Auxiliary Robot Arm Unit explodes, dealing massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401106, + "SkillName": "Overload Warning", + "SkillDesc": "Auxiliary Robot Arm Unit enters Overload Countdown, causing the next action to cast Controlled Blasting.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401107, + "SkillName": "Boost Deployment", + "SkillDesc": "Summons Auxiliary Robot Arm Unit.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401110, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401111, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401112, + "SkillName": "Power Amplification", + "SkillDesc": "Slightly increases the DMG dealt by all friendly units. This DMG boosting effect is stackable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401113, + "SkillName": "Emergency Support", + "SkillDesc": "Summons Automaton Beetle and Automaton Hound at random.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401114, + "SkillName": "Tactical Support", + "SkillDesc": "Summons Automaton Direwolf.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401101, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 9.600000000558794, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 144, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401101, + "SkillName": "Banishing Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401102, + "SkillName": "Burning Beam", + "SkillDesc": "Deals Physical DMG to a single target and delays their action.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401103, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Restrains a single target, preventing them from taking action or being targeted. The Restraint is dispelled if the Auxiliary Robot Arm Unit suffers Weakness Break.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401104, + "SkillName": "Oversaturated Bombardment", + "SkillDesc": "Deals massive Physical DMG to all targets, with a high chance to reduce their DEF. This debuff can stack.", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401105, + "SkillName": "Controlled Blasting", + "SkillDesc": "The Auxiliary Robot Arm Unit explodes, dealing massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401106, + "SkillName": "Overload Warning", + "SkillDesc": "Auxiliary Robot Arm Unit enters Overload Countdown, causing the next action to cast Controlled Blasting.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401107, + "SkillName": "Boost Deployment", + "SkillDesc": "Summons Auxiliary Robot Arm Unit.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401110, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401111, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401112, + "SkillName": "Power Amplification", + "SkillDesc": "Slightly increases the DMG dealt by all friendly units. This DMG boosting effect is stackable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401113, + "SkillName": "Emergency Support", + "SkillDesc": "Summons Automaton Beetle and Automaton Hound at random.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401114, + "SkillName": "Tactical Support", + "SkillDesc": "Summons Automaton Direwolf.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1014011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1014012": { + "Id": 1014012, + "Name": "Svarog (Complete)", + "Desc": "A complete projection produced by compromised codes. The referent entity is an ancient relic from the Old World, that was originally used as an automated control unit by the Geomarrow Development Group. Unlike the vast majority of machines that lack intellect and can only act on command, Svarog is capable of much more complex thinking.\\nIn battle, Svarog (Complete) can summon various machines as well as a robot arm unit to grab and control enemies while unleashing devastating strikes.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1014012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401201, + "SkillName": "Banishing Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401202, + "SkillName": "Burning Beam", + "SkillDesc": "Deals massive Physical DMG to a single target and delays their action.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401203, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Restrains a single target, preventing them from taking action or being targeted. The Restraint is dispelled if the Auxiliary Robot Arm Unit suffers Weakness Break.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401204, + "SkillName": "Oversaturated Bombardment", + "SkillDesc": "Deals massive Physical DMG to all targets, with a high chance to reduce their DEF. This debuff can stack.", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401205, + "SkillName": "Controlled Blasting", + "SkillDesc": "The Auxiliary Robot Arm Unit explodes, dealing massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401206, + "SkillName": "Overload Warning", + "SkillDesc": "Auxiliary Robot Arm Unit enters Overload Countdown, causing the next action to cast Controlled Blasting.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401207, + "SkillName": "Boost Deployment", + "SkillDesc": "Summons Auxiliary Robot Arm Unit.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401208, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401210, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401211, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401212, + "SkillName": "Power Amplification", + "SkillDesc": "Increases the DMG dealt by all friendly units.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401213, + "SkillName": "Emergency Support", + "SkillDesc": "Summons Automaton Beetle and Automaton Hound at random.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401214, + "SkillName": "Tactical Support", + "SkillDesc": "Summons Automaton Direwolf.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401201, + "SkillName": "Banishing Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401202, + "SkillName": "Burning Beam", + "SkillDesc": "Deals massive Physical DMG to a single target and delays their action.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401203, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Restrains a single target, preventing them from taking action or being targeted. The Restraint is dispelled if the Auxiliary Robot Arm Unit suffers Weakness Break.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401204, + "SkillName": "Oversaturated Bombardment", + "SkillDesc": "Deals massive Physical DMG to all targets, with a high chance to reduce their DEF. This debuff can stack.", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401205, + "SkillName": "Controlled Blasting", + "SkillDesc": "The Auxiliary Robot Arm Unit explodes, dealing massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401206, + "SkillName": "Overload Warning", + "SkillDesc": "Auxiliary Robot Arm Unit enters Overload Countdown, causing the next action to cast Controlled Blasting.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401207, + "SkillName": "Boost Deployment", + "SkillDesc": "Summons Auxiliary Robot Arm Unit.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401208, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401210, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401211, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401212, + "SkillName": "Power Amplification", + "SkillDesc": "Increases the DMG dealt by all friendly units.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401213, + "SkillName": "Emergency Support", + "SkillDesc": "Summons Automaton Beetle and Automaton Hound at random.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401214, + "SkillName": "Tactical Support", + "SkillDesc": "Summons Automaton Direwolf.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1014012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1014013": { + "Id": 1014013, + "Name": "Svarog", + "Desc": "An ancient relic from the Old World, that was originally used as an automated control unit by the Geomarrow Development Group. Unlike the vast majority of machines that lack intellect and can only act on command, Svarog is capable of much more complex thinking.\\nIn battle, Svarog summons mechanical arms to grab and control his enemies, delivering devastating attacks.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1014013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401301, + "SkillName": "Banishing Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401302, + "SkillName": "Burning Beam", + "SkillDesc": "Deals Physical DMG to a single target and delays their action.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401303, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Restrains a single target, preventing them from taking action or being targeted. The Restraint is dispelled if the Auxiliary Robot Arm Unit suffers Weakness Break.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401304, + "SkillName": "Oversaturated Bombardment", + "SkillDesc": "Deals massive Physical DMG to all targets, with a high chance to reduce their DEF. This debuff can stack.", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401305, + "SkillName": "Controlled Blasting", + "SkillDesc": "The Auxiliary Robot Arm Unit explodes, dealing massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401306, + "SkillName": "Overload Warning", + "SkillDesc": "Auxiliary Robot Arm Unit enters Overload Countdown, causing the next action to cast Controlled Blasting.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401307, + "SkillName": "Boost Deployment", + "SkillDesc": "Summons Auxiliary Robot Arm Unit.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401308, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401309, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401311, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401312, + "SkillName": "Power Amplification", + "SkillDesc": "Slightly increases the DMG dealt by all friendly units. This DMG boosting effect is stackable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401313, + "SkillName": "Emergency Support", + "SkillDesc": "Summons Automaton Beetle and Automaton Hound at random.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401314, + "SkillName": "Tactical Support", + "SkillDesc": "Summons Automaton Direwolf.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.3333330005407333, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 216, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401301, + "SkillName": "Banishing Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401302, + "SkillName": "Burning Beam", + "SkillDesc": "Deals Physical DMG to a single target and delays their action.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401303, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Restrains a single target, preventing them from taking action or being targeted. The Restraint is dispelled if the Auxiliary Robot Arm Unit suffers Weakness Break.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401304, + "SkillName": "Oversaturated Bombardment", + "SkillDesc": "Deals massive Physical DMG to all targets, with a high chance to reduce their DEF. This debuff can stack.", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401305, + "SkillName": "Controlled Blasting", + "SkillDesc": "The Auxiliary Robot Arm Unit explodes, dealing massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401306, + "SkillName": "Overload Warning", + "SkillDesc": "Auxiliary Robot Arm Unit enters Overload Countdown, causing the next action to cast Controlled Blasting.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401307, + "SkillName": "Boost Deployment", + "SkillDesc": "Summons Auxiliary Robot Arm Unit.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401308, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401309, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401311, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401312, + "SkillName": "Power Amplification", + "SkillDesc": "Slightly increases the DMG dealt by all friendly units. This DMG boosting effect is stackable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401313, + "SkillName": "Emergency Support", + "SkillDesc": "Summons Automaton Beetle and Automaton Hound at random.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401314, + "SkillName": "Tactical Support", + "SkillDesc": "Summons Automaton Direwolf.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401302, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 10, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 216, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401301, + "SkillName": "Banishing Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401302, + "SkillName": "Burning Beam", + "SkillDesc": "Deals Physical DMG to a single target and delays their action.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401303, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Restrains a single target, preventing them from taking action or being targeted. The Restraint is dispelled if the Auxiliary Robot Arm Unit suffers Weakness Break.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401304, + "SkillName": "Oversaturated Bombardment", + "SkillDesc": "Deals massive Physical DMG to all targets, with a high chance to reduce their DEF. This debuff can stack.", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401305, + "SkillName": "Controlled Blasting", + "SkillDesc": "The Auxiliary Robot Arm Unit explodes, dealing massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401306, + "SkillName": "Overload Warning", + "SkillDesc": "Auxiliary Robot Arm Unit enters Overload Countdown, causing the next action to cast Controlled Blasting.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401307, + "SkillName": "Boost Deployment", + "SkillDesc": "Summons Auxiliary Robot Arm Unit.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401308, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401309, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401311, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401312, + "SkillName": "Power Amplification", + "SkillDesc": "Slightly increases the DMG dealt by all friendly units. This DMG boosting effect is stackable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401313, + "SkillName": "Emergency Support", + "SkillDesc": "Summons Automaton Beetle and Automaton Hound at random.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401314, + "SkillName": "Tactical Support", + "SkillDesc": "Summons Automaton Direwolf.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401303, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1333330003544688, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401301, + "SkillName": "Banishing Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401302, + "SkillName": "Burning Beam", + "SkillDesc": "Deals Physical DMG to a single target and delays their action.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401303, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Restrains a single target, preventing them from taking action or being targeted. The Restraint is dispelled if the Auxiliary Robot Arm Unit suffers Weakness Break.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401304, + "SkillName": "Oversaturated Bombardment", + "SkillDesc": "Deals massive Physical DMG to all targets, with a high chance to reduce their DEF. This debuff can stack.", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401305, + "SkillName": "Controlled Blasting", + "SkillDesc": "The Auxiliary Robot Arm Unit explodes, dealing massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401306, + "SkillName": "Overload Warning", + "SkillDesc": "Auxiliary Robot Arm Unit enters Overload Countdown, causing the next action to cast Controlled Blasting.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401307, + "SkillName": "Boost Deployment", + "SkillDesc": "Summons Auxiliary Robot Arm Unit.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401308, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401309, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401311, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401312, + "SkillName": "Power Amplification", + "SkillDesc": "Slightly increases the DMG dealt by all friendly units. This DMG boosting effect is stackable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401313, + "SkillName": "Emergency Support", + "SkillDesc": "Summons Automaton Beetle and Automaton Hound at random.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401314, + "SkillName": "Tactical Support", + "SkillDesc": "Summons Automaton Direwolf.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1014013, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014013, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014013, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014013, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014013, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014013, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014013, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1014014": { + "Id": 1014014, + "Name": "Svarog", + "Desc": "An ancient relic from the Old World, that was originally used as an automated control unit by the Geomarrow Development Group. Unlike the vast majority of machines that lack intellect and can only act on command, Svarog is capable of much more complex thinking.\\nIn battle, Svarog summons mechanical arms to grab and control his enemies, delivering devastating attacks.", + "MonsterCampID": null, + "AttackBase": 12, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 9300, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1014014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401401, + "SkillName": "Banishing Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401402, + "SkillName": "Burning Beam", + "SkillDesc": "Deals Physical DMG to a single target and delays their action.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401403, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Restrains a single target, preventing them from taking action or being targeted. The Restraint is dispelled if the Auxiliary Robot Arm Unit suffers Weakness Break.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401404, + "SkillName": "Oversaturated Bombardment", + "SkillDesc": "Deals massive Physical DMG to all targets, with a high chance to reduce their DEF. This debuff can stack.", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401405, + "SkillName": "Controlled Blasting", + "SkillDesc": "The Auxiliary Robot Arm Unit explodes, dealing massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401406, + "SkillName": "Overload Warning", + "SkillDesc": "Auxiliary Robot Arm Unit enters Overload Countdown, causing the next action to cast Controlled Blasting.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401407, + "SkillName": "Boost Deployment", + "SkillDesc": "Summons Auxiliary Robot Arm Unit.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401408, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401409, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401411, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401412, + "SkillName": "Power Amplification", + "SkillDesc": "Slightly increases the DMG dealt by all friendly units. This DMG boosting effect is stackable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401413, + "SkillName": "Emergency Support", + "SkillDesc": "Summons Automaton Beetle and Automaton Hound at random.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401414, + "SkillName": "Tactical Support", + "SkillDesc": "Summons Automaton Direwolf.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401415, + "SkillName": "Boost Deployment", + "SkillDesc": "Summons 2 Auxiliary Robot Arm Units.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401416, + "SkillName": "Boost Deployment", + "SkillDesc": "Summons 2 Auxiliary Robot Arm Units with 1 in the Overload state.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1014014, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014014, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014014, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014014, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014014, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014014, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014014, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1014015": { + "Id": 1014015, + "Name": "Svarog", + "Desc": "An ancient relic from the Old World, that was originally used as an automated control unit by the Geomarrow Development Group. Unlike the vast majority of machines that lack intellect and can only act on command, Svarog is capable of much more complex thinking.\\nIn battle, Svarog summons mechanical arms to grab and control his enemies, delivering devastating attacks.", + "MonsterCampID": null, + "AttackBase": 12, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 13950, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1014015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401501, + "SkillName": "Banishing Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401502, + "SkillName": "Burning Beam", + "SkillDesc": "Deals Physical DMG to a single target and delays their action.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401503, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Restrains a single target, preventing them from taking action or being targeted. The Restraint is dispelled if the Auxiliary Robot Arm Unit suffers Weakness Break.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401504, + "SkillName": "Oversaturated Bombardment", + "SkillDesc": "Deals massive Physical DMG to all targets, with a high chance to reduce their DEF. This debuff can stack.", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401505, + "SkillName": "Controlled Blasting", + "SkillDesc": "The Auxiliary Robot Arm Unit explodes, dealing massive Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401506, + "SkillName": "Overload Warning", + "SkillDesc": "Auxiliary Robot Arm Unit enters Overload Countdown, causing the next action to cast Controlled Blasting.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401507, + "SkillName": "Boost Deployment", + "SkillDesc": "Summons Auxiliary Robot Arm Unit.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401508, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401509, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401510, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401511, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401512, + "SkillName": "Power Amplification", + "SkillDesc": "Slightly increases the DMG dealt by all friendly units. This DMG boosting effect is stackable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401513, + "SkillName": "Emergency Support", + "SkillDesc": "Summons Automaton Beetle and Automaton Hound at random.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401514, + "SkillName": "Tactical Support", + "SkillDesc": "Summons Automaton Direwolf.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401515, + "SkillName": "Boost Deployment", + "SkillDesc": "Summons 2 Auxiliary Robot Arm Units.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401516, + "SkillName": "Boost Deployment", + "SkillDesc": "Summons 2 Auxiliary Robot Arm Units with 1 in the Overload state.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1014015, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014015, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014015, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014015, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014015, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014015, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014015, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1014016": { + "Id": 1014016, + "Name": "Svarog", + "Desc": "An ancient relic from the Old World, that was originally used as an automated control unit by the Geomarrow Development Group. Unlike the vast majority of machines that lack intellect and can only act on command, Svarog is capable of much more complex thinking.\\nIn battle, Svarog summons mechanical arms to grab and control his enemies, delivering devastating attacks.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1014016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401601, + "SkillName": "Banishing Punch", + "SkillDesc": "Deals Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401602, + "SkillName": "Burning Beam", + "SkillDesc": "Deals Physical DMG to one designated target and delays their action.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401603, + "SkillName": "Oppressive Embrace", + "SkillDesc": "Causes one designated target to enter the \"Restrain\" state, preventing them from taking action or being designated as target. The \"Restraint\" is dispelled if the Auxiliary Robot Arm Unit suffers Weakness Break.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401604, + "SkillName": "Oversaturated Bombardment", + "SkillDesc": "Deals massive Physical DMG to all targets, with a high chance to reduce their DEF. This debuff can stack.", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401605, + "SkillName": "Controlled Blasting", + "SkillDesc": "The Auxiliary Robot Arm Unit explodes, dealing massive Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401606, + "SkillName": "Overload Warning", + "SkillDesc": "Auxiliary Robot Arm Unit enters the \"Overload Countdown\" state, causing the next action to use \"Controlled Blasting.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401608, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401609, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401610, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401611, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401612, + "SkillName": "Power Amplification", + "SkillDesc": "Slightly increases the DMG dealt by all friendly units. This DMG Boost effect is stackable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401613, + "SkillName": "Emergency Support", + "SkillDesc": "Summons \"Automaton Beetle\" and \"Automaton Hound\" at random.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401614, + "SkillName": "Tactical Support", + "SkillDesc": "Summons \"Automaton Direwolf.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1014016, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014016, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014016, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014016, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014016, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014016, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014016, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1022010": { + "Id": 1022010, + "Name": "Everwinter Shadewalker", + "Desc": "Shades that wander in the Fragmentum after the arrival of the Eternal Freeze. It mimics the form of the Silvermane Guards in a twisted manner. Fitted with the same uniformed armors as the Belobog warriors, its skull is however replaced by an icicle of faceless ice.\\nEverwinter Shadewalkers will swing their ice ax and slow their enemies in battle.", + "MonsterCampID": 3, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 139.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1022010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 1022010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102201001, + "SkillName": "Frost Crush", + "SkillDesc": "Deals Ice DMG to a single target and delays their action.", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102201001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102201001, + "SkillName": "Frost Crush", + "SkillDesc": "Deals Ice DMG to a single target and delays their action.", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102201002, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6000000005587935, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102201001, + "SkillName": "Frost Crush", + "SkillDesc": "Deals Ice DMG to a single target and delays their action.", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102201003, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.9333330010995269, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102201001, + "SkillName": "Frost Crush", + "SkillDesc": "Deals Ice DMG to a single target and delays their action.", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102201004, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.400000000372529, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102201001, + "SkillName": "Frost Crush", + "SkillDesc": "Deals Ice DMG to a single target and delays their action.", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102201005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3000000002793968, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102201001, + "SkillName": "Frost Crush", + "SkillDesc": "Deals Ice DMG to a single target and delays their action.", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102201006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 33, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102201001, + "SkillName": "Frost Crush", + "SkillDesc": "Deals Ice DMG to a single target and delays their action.", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102201007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102201001, + "SkillName": "Frost Crush", + "SkillDesc": "Deals Ice DMG to a single target and delays their action.", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102201008, + "AttackModifyRatio": 0.8000000007450581, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102201001, + "SkillName": "Frost Crush", + "SkillDesc": "Deals Ice DMG to a single target and 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"StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102201001, + "SkillName": "Frost Crush", + "SkillDesc": "Deals Ice DMG to a single target and delays their action.", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102201018, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + 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"DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1022010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1022010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1022010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1022010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1022010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1022010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + } + ] + }, + "1022020": { + "Id": 1022020, + "Name": "Incineration Shadewalker", + "Desc": "Shades that wander in the Fragmentum after the arrival of the Eternal Freeze. It mimics the form of the Silvermane Guards in a twisted manner. Fitted with the same uniformed armors as the Belobog warriors, its skull is however replaced by faceless embers.\\nIncineration Shadewalkers will swing their fiery ax and burn their enemies in battle.", + "MonsterCampID": 3, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 139.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1022020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 1022020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "Scorching Crush", + "SkillDesc": "Deals Fire DMG to a single target, with a high chance to Burn the target.", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": 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"DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "Scorching Crush", + "SkillDesc": "Deals Fire DMG to a single target, with a high chance to Burn the target.", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202003, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.9333330010995269, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "Scorching Crush", + "SkillDesc": "Deals Fire DMG to a single target, with a high chance to Burn the target.", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202004, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": 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"DamageTypeResistance": [], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "Scorching Crush", + "SkillDesc": "Deals Fire DMG to a single target, with a high chance to Burn the target.", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202029, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "Scorching Crush", + "SkillDesc": "Deals Fire DMG to a single target, with a high chance to Burn the target.", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1022020, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1022020, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1022020, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1022020, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1022020, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1022020, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1022020, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + } + ] + }, + "1023010": { + "Id": 1023010, + "Name": "Searing Prowler", + "Desc": "A machine unit prowling in the Fragmentum. Undoubtedly, this monstrosity is not a human creation, but one that was born out of the perversion of the Fragmentum.\\nSearing Prowler's attacks will deal extra damage against enemies afflicted with Burn.", + "MonsterCampID": 3, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1023, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1023010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1023010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "Crimson Blade", + "SkillDesc": "Deals Fire DMG to a single target, with a high chance to Burn the target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "Combustion Slash", + "SkillDesc": "Deals Fire DMG to a single target and units adjacent to the target. This attack prioritizes targets afflicted with Burn.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "Melt", + "SkillDesc": "After attacking a Burned target, receives a DMG increase.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "High-Temperature Operation", + "SkillDesc": "Slightly increases ATK and greatly increases SPD. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "Dancing Cinders", + "SkillDesc": "Deals Fire DMG to all targets. Targets suffering from Burn are dealt an extra Fire DMG and have Burn removed.", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.368182000471279, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 40, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "Crimson Blade", + "SkillDesc": "Deals Fire DMG to a single target, with a high chance to Burn the target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "Combustion Slash", + "SkillDesc": "Deals Fire DMG to a single target and units adjacent to the target. This attack prioritizes targets afflicted with Burn.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "Melt", + "SkillDesc": "After attacking a Burned target, receives a DMG increase.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "High-Temperature Operation", + "SkillDesc": "Slightly increases ATK and greatly increases SPD. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "Dancing Cinders", + "SkillDesc": "Deals Fire DMG to all targets. Targets suffering from Burn are dealt an extra Fire DMG and have Burn removed.", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301002, + "AttackModifyRatio": 0.7692310004495084, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.3500000003259629, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 60, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.3000000002793968 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "Crimson Blade", + "SkillDesc": "Deals Fire DMG to a single target, with a high chance to Burn the target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "Combustion Slash", + "SkillDesc": "Deals Fire DMG to a single target and units adjacent to the target. This attack prioritizes targets afflicted with Burn.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "Melt", + "SkillDesc": "After attacking a Burned target, receives a DMG increase.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "High-Temperature Operation", + "SkillDesc": "Slightly increases ATK and greatly increases SPD. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "Dancing Cinders", + "SkillDesc": "Deals Fire DMG to all targets. Targets suffering from Burn are dealt an extra Fire DMG and have Burn removed.", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301003, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5909090011846274, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "Crimson Blade", + "SkillDesc": "Deals Fire DMG to a single target, with a high chance to Burn the target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "Combustion Slash", + "SkillDesc": "Deals Fire DMG to a single target and units adjacent to the target. This attack prioritizes targets afflicted with Burn.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "Melt", + "SkillDesc": "After attacking a Burned target, receives a DMG increase.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "High-Temperature Operation", + "SkillDesc": "Slightly increases ATK and greatly increases SPD. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "Dancing Cinders", + "SkillDesc": "Deals Fire DMG to all targets. Targets suffering from Burn are dealt an extra Fire DMG and have Burn removed.", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.2272730004042387, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "Crimson Blade", + "SkillDesc": "Deals Fire DMG to a single target, with a high chance to Burn the target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "Combustion Slash", + "SkillDesc": "Deals Fire DMG to a single target and units adjacent to the target. This attack prioritizes targets afflicted with Burn.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "Melt", + "SkillDesc": "After attacking a Burned target, receives a DMG increase.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "High-Temperature Operation", + "SkillDesc": "Slightly increases ATK and greatly increases SPD. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "Dancing Cinders", + "SkillDesc": "Deals Fire DMG to all targets. Targets suffering from Burn are dealt an extra Fire DMG and have Burn removed.", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.2409090008586645, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 40, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "Crimson Blade", + "SkillDesc": "Deals Fire DMG to a single target, with a high chance to Burn the target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "Combustion Slash", + "SkillDesc": "Deals Fire DMG to a single target and units adjacent to the target. This attack prioritizes targets afflicted with Burn.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "Melt", + "SkillDesc": "After attacking a Burned target, receives a DMG increase.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "High-Temperature Operation", + "SkillDesc": "Slightly increases ATK and greatly increases SPD. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "Dancing Cinders", + "SkillDesc": "Deals Fire DMG to all targets. Targets suffering from Burn are dealt an extra Fire DMG and have Burn removed.", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.2409090008586645, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 40, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "Crimson Blade", + "SkillDesc": "Deals Fire DMG to a single target, with a high chance to Burn the target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "Combustion Slash", + "SkillDesc": "Deals Fire DMG to a single target and units adjacent to the target. This attack prioritizes targets afflicted with Burn.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "Melt", + "SkillDesc": "After attacking a Burned target, receives a DMG increase.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "High-Temperature Operation", + "SkillDesc": "Slightly increases ATK and greatly increases SPD. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "Dancing Cinders", + "SkillDesc": "Deals Fire DMG to all targets. Targets suffering from Burn are dealt an extra Fire DMG and have Burn removed.", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301007, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 20, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "Crimson Blade", + "SkillDesc": "Deals Fire DMG to a single target, with a high chance to Burn the target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "Combustion Slash", + "SkillDesc": "Deals Fire DMG to a single target and units adjacent to the target. This attack prioritizes targets afflicted with Burn.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "Melt", + "SkillDesc": "After attacking a Burned target, receives a DMG increase.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "High-Temperature Operation", + "SkillDesc": "Slightly increases ATK and greatly increases SPD. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "Dancing Cinders", + "SkillDesc": "Deals Fire DMG to all targets. Targets suffering from Burn are dealt an extra Fire DMG and have Burn removed.", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301008, + "AttackModifyRatio": 0.7692310004495084, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7272730008699, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "Crimson Blade", + "SkillDesc": "Deals Fire DMG to a single target, with a high chance to Burn the target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "Combustion Slash", + "SkillDesc": "Deals Fire DMG to a single target and units adjacent to the target. This attack prioritizes targets afflicted with Burn.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "Melt", + "SkillDesc": "After attacking a Burned target, receives a DMG increase.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "High-Temperature Operation", + "SkillDesc": "Slightly increases ATK and greatly increases SPD. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "Dancing Cinders", + "SkillDesc": "Deals Fire DMG to all targets. Targets suffering from Burn are dealt an extra Fire DMG and have Burn removed.", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5454550008289516, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "Crimson Blade", + "SkillDesc": "Deals Fire DMG to a single target, with a high chance to Burn the target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "Combustion Slash", + "SkillDesc": "Deals Fire DMG to a single target and units adjacent to the target. This attack prioritizes targets afflicted with Burn.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "Melt", + "SkillDesc": "After attacking a Burned target, receives a DMG increase.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "High-Temperature Operation", + "SkillDesc": "Slightly increases ATK and greatly increases SPD. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "Dancing Cinders", + "SkillDesc": "Deals Fire DMG to all targets. Targets suffering from Burn are dealt an extra Fire DMG and have Burn removed.", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1363640003837645, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "Crimson Blade", + "SkillDesc": "Deals Fire DMG to a single target, with a high chance to Burn the target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "Combustion Slash", + "SkillDesc": "Deals Fire DMG to a single target and units adjacent to the target. This attack prioritizes targets afflicted with Burn.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "Melt", + "SkillDesc": "After attacking a Burned target, receives a DMG increase.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "High-Temperature Operation", + "SkillDesc": "Slightly increases ATK and greatly increases SPD. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "Dancing Cinders", + "SkillDesc": "Deals Fire DMG to all targets. Targets suffering from Burn are dealt an extra Fire DMG and have Burn removed.", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "Crimson Blade", + "SkillDesc": "Deals Fire DMG to a single target, with a high chance to Burn the target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "Combustion Slash", + "SkillDesc": "Deals Fire DMG to a single target and units adjacent to the target. This attack prioritizes targets afflicted with Burn.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "Melt", + "SkillDesc": "After attacking a Burned target, receives a DMG increase.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "High-Temperature Operation", + "SkillDesc": "Slightly increases ATK and greatly increases SPD. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "Dancing Cinders", + "SkillDesc": "Deals Fire DMG to all targets. Targets suffering from Burn are dealt an extra Fire DMG and have Burn removed.", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301012, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "Crimson Blade", + "SkillDesc": "Deals Fire DMG to a single target, with a high chance to Burn the target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "Combustion Slash", + "SkillDesc": "Deals Fire DMG to a single target and units adjacent to the target. This attack prioritizes targets afflicted with Burn.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "Melt", + "SkillDesc": "After attacking a Burned target, receives a DMG increase.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "High-Temperature Operation", + "SkillDesc": "Slightly increases ATK and greatly increases SPD. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "Dancing Cinders", + "SkillDesc": "Deals Fire DMG to all targets. Targets suffering from Burn are dealt an extra Fire DMG and have Burn removed.", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301013, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "Crimson Blade", + "SkillDesc": "Deals Fire DMG to a single target, with a high chance to Burn the target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "Combustion Slash", + "SkillDesc": "Deals Fire DMG to a single target and units adjacent to the target. This attack prioritizes targets afflicted with Burn.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "Melt", + "SkillDesc": "After attacking a Burned target, receives a DMG increase.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "High-Temperature Operation", + "SkillDesc": "Slightly increases ATK and greatly increases SPD. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "Dancing Cinders", + "SkillDesc": "Deals Fire DMG to all targets. Targets suffering from Burn are dealt an extra Fire DMG and have Burn removed.", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301014, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5454550008289516, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "Crimson Blade", + "SkillDesc": "Deals Fire DMG to a single target, with a high chance to Burn the target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "Combustion Slash", + "SkillDesc": "Deals Fire DMG to a single target and units adjacent to the target. This attack prioritizes targets afflicted with Burn.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "Melt", + "SkillDesc": "After attacking a Burned target, receives a DMG increase.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "High-Temperature Operation", + "SkillDesc": "Slightly increases ATK and greatly increases SPD. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "Dancing Cinders", + "SkillDesc": "Deals Fire DMG to all targets. Targets suffering from Burn are dealt an extra Fire DMG and have Burn removed.", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.0909090007189661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 40, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "Crimson Blade", + "SkillDesc": "Deals Fire DMG to a single target, with a high chance to Burn the target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "Combustion Slash", + "SkillDesc": "Deals Fire DMG to a single target and units adjacent to the target. This attack prioritizes targets afflicted with Burn.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "Melt", + "SkillDesc": "After attacking a Burned target, receives a DMG increase.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "High-Temperature Operation", + "SkillDesc": "Slightly increases ATK and greatly increases SPD. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "Dancing Cinders", + "SkillDesc": "Deals Fire DMG to all targets. Targets suffering from Burn are dealt an extra Fire DMG and have Burn removed.", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5909090011846274, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "Crimson Blade", + "SkillDesc": "Deals Fire DMG to a single target, with a high chance to Burn the target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "Combustion Slash", + "SkillDesc": "Deals Fire DMG to a single target and units adjacent to the target. This attack prioritizes targets afflicted with Burn.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "Melt", + "SkillDesc": "After attacking a Burned target, receives a DMG increase.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "High-Temperature Operation", + "SkillDesc": "Slightly increases ATK and greatly increases SPD. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "Dancing Cinders", + "SkillDesc": "Deals Fire DMG to all targets. Targets suffering from Burn are dealt an extra Fire DMG and have Burn removed.", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301017, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "Crimson Blade", + "SkillDesc": "Deals Fire DMG to a single target, with a high chance to Burn the target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "Combustion Slash", + "SkillDesc": "Deals Fire DMG to a single target and units adjacent to the target. This attack prioritizes targets afflicted with Burn.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "Melt", + "SkillDesc": "After attacking a Burned target, receives a DMG increase.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "High-Temperature Operation", + "SkillDesc": "Slightly increases ATK and greatly increases SPD. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "Dancing Cinders", + "SkillDesc": "Deals Fire DMG to all targets. Targets suffering from Burn are dealt an extra Fire DMG and have Burn removed.", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301018, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "Crimson Blade", + "SkillDesc": "Deals Fire DMG to a single target, with a high chance to Burn the target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "Combustion Slash", + "SkillDesc": "Deals Fire DMG to a single target and units adjacent to the target. This attack prioritizes targets afflicted with Burn.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "Melt", + "SkillDesc": "After attacking a Burned target, receives a DMG increase.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "High-Temperature Operation", + "SkillDesc": "Slightly increases ATK and greatly increases SPD. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "Dancing Cinders", + "SkillDesc": "Deals Fire DMG to all targets. Targets suffering from Burn are dealt an extra Fire DMG and have Burn removed.", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301019, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "Crimson Blade", + "SkillDesc": "Deals Fire DMG to a single target, with a high chance to Burn the target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "Combustion Slash", + "SkillDesc": "Deals Fire DMG to a single target and units adjacent to the target. This attack prioritizes targets afflicted with Burn.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "Melt", + "SkillDesc": "After attacking a Burned target, receives a DMG increase.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "High-Temperature Operation", + "SkillDesc": "Slightly increases ATK and greatly increases SPD. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "Dancing Cinders", + "SkillDesc": "Deals Fire DMG to all targets. Targets suffering from Burn are dealt an extra Fire DMG and have Burn removed.", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6818180012051016, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "Crimson Blade", + "SkillDesc": "Deals Fire DMG to a single target, with a high chance to Burn the target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "Combustion Slash", + "SkillDesc": "Deals Fire DMG to a single target and units adjacent to the target. This attack prioritizes targets afflicted with Burn.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "Melt", + "SkillDesc": "After attacking a Burned target, receives a DMG increase.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "High-Temperature Operation", + "SkillDesc": "Slightly increases ATK and greatly increases SPD. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "Dancing Cinders", + "SkillDesc": "Deals Fire DMG to all targets. Targets suffering from Burn are dealt an extra Fire DMG and have Burn removed.", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9090910009108484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "Crimson Blade", + "SkillDesc": "Deals Fire DMG to a single target, with a high chance to Burn the target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "Combustion Slash", + "SkillDesc": "Deals Fire DMG to a single target and units adjacent to the target. This attack prioritizes targets afflicted with Burn.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "Melt", + "SkillDesc": "After attacking a Burned target, receives a DMG increase.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "High-Temperature Operation", + "SkillDesc": "Slightly increases ATK and greatly increases SPD. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "Dancing Cinders", + "SkillDesc": "Deals Fire DMG to all targets. Targets suffering from Burn are dealt an extra Fire DMG and have Burn removed.", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1023010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "1023011": { + "Id": 1023011, + "Name": "Searing Prowler (Bug)", + "Desc": "A false projection produced by compromised codes. The referent entity is a machine unit prowling in the Fragmentum. Undoubtedly, this monstrosity is not a human creation, but one that was born out of the perversion of the Fragmentum.\\nThe attacks of Searing Prowler (Bug) will deal extra damage against Burned enemies.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1302, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1023010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1023011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301101, + "SkillName": "Crimson Blade", + "SkillDesc": "Deals Fire DMG to a single target, with a chance to Burn the target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301102, + "SkillName": "Combustion Slash", + "SkillDesc": "Deals Fire DMG to a single target and units adjacent to the target. This attack prioritizes targets afflicted with Burn.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301103, + "SkillName": "High-Temperature Operation", + "SkillDesc": "Slightly increases ATK and greatly increases SPD. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301104, + "SkillName": "Dancing Cinders", + "SkillDesc": "Deals Fire DMG to all targets. Targets suffering from Burn are dealt an extra Fire DMG. And at the same time, there's a chance to Burn any targets that are attacked.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301105, + "SkillName": "Augury of Fireburst", + "SkillDesc": "The next action uses Scorching Burst.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301106, + "SkillName": "Scorching Burst", + "SkillDesc": "Deals Fire DMG to all targets. Burned target will explode, subsequently dealing Fire DMG to the Burned target and units adjacent to the target. The Burn status will be removed afterward.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301107, + "SkillName": "Melt", + "SkillDesc": "After attacking a Burned target, receives a DMG increase.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1023011, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023011, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023011, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023011, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023011, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023011, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023011, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "1023020": { + "Id": 1023020, + "Name": "Frigid Prowler", + "Desc": "A machine unit prowling in the Fragmentum. Undoubtedly, this monstrosity is not a human creation, but one that was born out of the perversion of the Fragmentum.\\nFrigid Prowlers will attract Everwinter Shadewalkers and reduce its enemy's SPD and Ice RES.", + "MonsterCampID": 3, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1116, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1023020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1023020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102302001, + "SkillName": "Ice Wheel Fist", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 102302005, + "SkillName": "Summon Otherling", + "SkillDesc": "Summons Everwinter Shadewalker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302006, + "SkillName": "Frozen Storm", + "SkillDesc": "Deals Ice DMG to all targets, with a high chance to Deep Freeze the targets.", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302007, + "SkillName": "Devour Otherling", + "SkillDesc": "Devours 1 Everwinter Shadewalker to increase ATK and Locks Onto a single target. If there are no Everwinter Shadewalkers on the field, DEF is decreased.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302008, + "SkillName": "Devour Otherling", + "SkillDesc": "Devours 1 Everwinter Shadewalker to increase ATK and Locks Onto a single target. If there are no Everwinter Shadewalkers on the field, DEF is decreased.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302009, + "SkillName": "Ice Wheel Crusher", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Deep Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 102302010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 102302001, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5416670013219118, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102302001, + "SkillName": "Ice Wheel Fist", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 102302005, + "SkillName": "Summon Otherling", + "SkillDesc": "Summons Everwinter Shadewalker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302006, + "SkillName": "Frozen Storm", + "SkillDesc": "Deals Ice DMG to all targets, with a high chance to Deep Freeze the targets.", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302007, + "SkillName": "Devour Otherling", + "SkillDesc": "Devours 1 Everwinter Shadewalker to increase ATK and Locks Onto a single target. If there are no Everwinter Shadewalkers on the field, DEF is decreased.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302008, + "SkillName": "Devour Otherling", + "SkillDesc": "Devours 1 Everwinter Shadewalker to increase ATK and Locks Onto a single target. If there are no Everwinter Shadewalkers on the field, DEF is decreased.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302009, + "SkillName": "Ice Wheel Crusher", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Deep Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 102302010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 102302002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.208333000075072, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102302001, + "SkillName": "Ice Wheel Fist", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 102302005, + "SkillName": "Summon Otherling", + "SkillDesc": "Summons Everwinter Shadewalker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302006, + "SkillName": "Frozen Storm", + "SkillDesc": "Deals Ice DMG to all targets, with a high chance to Deep Freeze the targets.", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302007, + "SkillName": "Devour Otherling", + "SkillDesc": "Devours 1 Everwinter Shadewalker to increase ATK and Locks Onto a single target. If there are no Everwinter Shadewalkers on the field, DEF is decreased.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302008, + "SkillName": "Devour Otherling", + "SkillDesc": "Devours 1 Everwinter Shadewalker to increase ATK and Locks Onto a single target. If there are no Everwinter Shadewalkers on the field, DEF is decreased.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302009, + "SkillName": "Ice Wheel Crusher", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Deep Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 102302010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 102302003, + "AttackModifyRatio": 0.7142860011663288, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.33333300054073334, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102302001, + "SkillName": "Ice Wheel Fist", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 102302005, + "SkillName": "Summon Otherling", + "SkillDesc": "Summons Everwinter Shadewalker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302006, + "SkillName": "Frozen Storm", + "SkillDesc": "Deals Ice DMG to all targets, with a high chance to Deep Freeze the targets.", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302007, + "SkillName": "Devour Otherling", + "SkillDesc": "Devours 1 Everwinter Shadewalker to increase ATK and Locks Onto a single target. If there are no Everwinter Shadewalkers on the field, DEF is decreased.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302008, + "SkillName": "Devour Otherling", + "SkillDesc": "Devours 1 Everwinter Shadewalker to increase ATK and Locks Onto a single target. If there are no Everwinter Shadewalkers on the field, DEF is decreased.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302009, + "SkillName": "Ice Wheel Crusher", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Deep Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 102302010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 102302004, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -9.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102302001, + "SkillName": "Ice Wheel Fist", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 102302005, + "SkillName": "Summon Otherling", + "SkillDesc": "Summons Everwinter Shadewalker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302006, + "SkillName": "Frozen Storm", + "SkillDesc": "Deals Ice DMG to all targets, with a high chance to Deep Freeze the targets.", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302007, + "SkillName": "Devour Otherling", + "SkillDesc": "Devours 1 Everwinter Shadewalker to increase ATK and Locks Onto a single target. If there are no Everwinter Shadewalkers on the field, DEF is decreased.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302008, + "SkillName": "Devour Otherling", + "SkillDesc": "Devours 1 Everwinter Shadewalker to increase ATK and Locks Onto a single target. If there are no Everwinter Shadewalkers on the field, DEF is decreased.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302009, + "SkillName": "Ice Wheel Crusher", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Deep Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 102302010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 102302005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102302001, + "SkillName": "Ice Wheel Fist", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 102302005, + "SkillName": "Summon Otherling", + "SkillDesc": "Summons Everwinter Shadewalker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302006, + "SkillName": "Frozen Storm", + "SkillDesc": "Deals Ice DMG to all targets, with a high chance to Deep Freeze the targets.", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302007, + "SkillName": "Devour Otherling", + "SkillDesc": "Devours 1 Everwinter Shadewalker to increase ATK and Locks Onto a single target. If there are no Everwinter Shadewalkers on the field, DEF is decreased.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302008, + "SkillName": "Devour Otherling", + "SkillDesc": "Devours 1 Everwinter Shadewalker to increase ATK and Locks Onto a single target. If there are no Everwinter Shadewalkers on the field, DEF is decreased.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302009, + "SkillName": "Ice Wheel Crusher", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Deep Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 102302010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 102302007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102302001, + "SkillName": "Ice Wheel Fist", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 102302005, + "SkillName": "Summon Otherling", + "SkillDesc": "Summons Everwinter Shadewalker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302006, + "SkillName": "Frozen Storm", + "SkillDesc": "Deals Ice DMG to all targets, with a high chance to Deep Freeze the targets.", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302007, + "SkillName": "Devour Otherling", + "SkillDesc": "Devours 1 Everwinter Shadewalker to increase ATK and Locks Onto a single target. If there are no Everwinter Shadewalkers on the field, DEF is decreased.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302008, + "SkillName": "Devour Otherling", + "SkillDesc": "Devours 1 Everwinter Shadewalker to increase ATK and Locks Onto a single target. If there are no Everwinter Shadewalkers on the field, DEF is decreased.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302009, + "SkillName": "Ice Wheel Crusher", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Deep Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 102302010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 102302008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102302001, + "SkillName": "Ice Wheel Fist", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 102302005, + "SkillName": "Summon Otherling", + "SkillDesc": "Summons Everwinter Shadewalker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302006, + "SkillName": "Frozen Storm", + "SkillDesc": "Deals Ice DMG to all targets, with a high chance to Deep Freeze the targets.", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302007, + "SkillName": "Devour Otherling", + "SkillDesc": "Devours 1 Everwinter Shadewalker to increase ATK and Locks Onto a single target. If there are no Everwinter Shadewalkers on the field, DEF is decreased.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302008, + "SkillName": "Devour Otherling", + "SkillDesc": "Devours 1 Everwinter Shadewalker to increase ATK and Locks Onto a single target. If there are no Everwinter Shadewalkers on the field, DEF is decreased.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302009, + "SkillName": "Ice Wheel Crusher", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Deep Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 102302010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 102302009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8333330010063946, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102302001, + "SkillName": "Ice Wheel Fist", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 102302005, + "SkillName": "Summon Otherling", + "SkillDesc": "Summons Everwinter Shadewalker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302006, + "SkillName": "Frozen Storm", + "SkillDesc": "Deals Ice DMG to all targets, with a high chance to Deep Freeze the targets.", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302007, + "SkillName": "Devour Otherling", + "SkillDesc": "Devours 1 Everwinter Shadewalker to increase ATK and Locks Onto a single target. If there are no Everwinter Shadewalkers on the field, DEF is decreased.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302008, + "SkillName": "Devour Otherling", + "SkillDesc": "Devours 1 Everwinter Shadewalker to increase ATK and Locks Onto a single target. If there are no Everwinter Shadewalkers on the field, DEF is decreased.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302009, + "SkillName": "Ice Wheel Crusher", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Deep Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 102302010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1023020, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023020, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023020, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023020, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023020, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023020, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023020, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "1023021": { + "Id": 1023021, + "Name": "Frigid Prowler (Bug)", + "Desc": "A false projection produced by compromised codes. The referent entity is a machine unit prowling in the Fragmentum. Undoubtedly, this monstrosity is not a human creation, but one that was born out of the perversion of the Fragmentum.\\nFrigid Prowler (Bug) will attract Everwinter Shadewalker and reduce its opponents' SPD and Ice RES.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1023020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1023021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102302101, + "SkillName": "Ice Wheel Fist", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 102302105, + "SkillName": "Summon Otherling", + "SkillDesc": "Summons Everwinter Shadewalker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302106, + "SkillName": "Frozen Storm", + "SkillDesc": "Deals Ice DMG to all targets, with a high chance to Deep Freeze the targets.", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302107, + "SkillName": "Devour Otherling", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Deep Freeze the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302108, + "SkillName": "Devour Otherling", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302109, + "SkillName": "Ice Wheel Crusher", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Deep Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 102302110, + "SkillName": "Devour Otherling", + "SkillDesc": "Devouring Everwinter Shadewalkers increases ATK and unleashes Blazing Freeze in the next action. The more Everwinter Shadewalkers devoured, the more times Blazing Freeze will be used in the next action. If there are no Everwinter Shadewalkers on the field, DEF is decreased.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302111, + "SkillName": "Blazing Freeze", + "SkillDesc": "Deals massive Ice DMG to all targets, with a high chance to Deep Freeze the targets.", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302112, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 102302101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 20, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102302101, + "SkillName": "Ice Wheel Fist", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 102302105, + "SkillName": "Summon Otherling", + "SkillDesc": "Summons Everwinter Shadewalker.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302106, + "SkillName": "Frozen Storm", + "SkillDesc": "Deals Ice DMG to all targets, with a high chance to Deep Freeze the targets.", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302107, + "SkillName": "Devour Otherling", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Deep Freeze the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302108, + "SkillName": "Devour Otherling", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302109, + "SkillName": "Ice Wheel Crusher", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Deep Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 102302110, + "SkillName": "Devour Otherling", + "SkillDesc": "Devouring Everwinter Shadewalkers increases ATK and unleashes Blazing Freeze in the next action. The more Everwinter Shadewalkers devoured, the more times Blazing Freeze will be used in the next action. If there are no Everwinter Shadewalkers on the field, DEF is decreased.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302111, + "SkillName": "Blazing Freeze", + "SkillDesc": "Deals massive Ice DMG to all targets, with a high chance to Deep Freeze the targets.", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302112, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1023021, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023021, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023021, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023021, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023021, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023021, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023021, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "1023022": { + "Id": 1023022, + "Name": "IPC Team Leader Illusion", + "Desc": "An Interastral Peace Corporation senior staff member with a minimal rank of project team leader. The mech they drive belongs to the IPC. If damaged, its repair fees have to be paid out-of-pocket. With a half-decent salary, they can at least afford to rent a one-bedroom apartment on one of the IPC's enterprise ships.", + "MonsterCampID": null, + "AttackBase": 6, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 12555, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1023020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1023022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102302201, + "SkillName": "Devour Otherling", + "SkillDesc": "Devouring Everwinter Shadewalkers increases this unit's ATK and unleashes Blazing Freeze in the next action. The more Everwinter Shadewalkers devoured, the more times Blazing Freeze will be used in the next action. If there are no Everwinter Shadewalkers on the field, DEF is decreased.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302202, + "SkillName": "Frozen Storm", + "SkillDesc": "Deals Ice DMG to all targets, with a high chance to afflict Deep Freeze on the targets.", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302203, + "SkillName": "Blazing Freeze", + "SkillDesc": "Deals massive Ice DMG to all targets, with a high chance to afflict Deep Freeze on the targets.", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302204, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 102302201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 5, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102302201, + "SkillName": "Devour Otherling", + "SkillDesc": "Devouring Everwinter Shadewalkers increases this unit's ATK and unleashes Blazing Freeze in the next action. The more Everwinter Shadewalkers devoured, the more times Blazing Freeze will be used in the next action. If there are no Everwinter Shadewalkers on the field, DEF is decreased.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302202, + "SkillName": "Frozen Storm", + "SkillDesc": "Deals Ice DMG to all targets, with a high chance to afflict Deep Freeze on the targets.", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302203, + "SkillName": "Blazing Freeze", + "SkillDesc": "Deals massive Ice DMG to all targets, with a high chance to afflict Deep Freeze on the targets.", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302204, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1023022, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023022, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023022, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023022, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023022, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023022, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023022, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "2002010": { + "Id": 2002010, + "Name": "Cloud Knights Patroller", + "Desc": "Member of the ground patrol division of the Xianzhou Luofu Cloud Knights. Wearing a light set of silver armor and with a Devastator Glaive in hand, they are in charge of maintaining order in every delve.", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 148.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2002010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 2002010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200201001, + "SkillName": "Cloud Edge", + "SkillDesc": "Deals minor Wind DMG to a single target with a high chance to slightly increase the DMG taken by the target.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 200201002, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200201004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200201001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200201001, + "SkillName": "Cloud Edge", + "SkillDesc": "Deals minor Wind DMG to a single target with a high chance to slightly increase the DMG taken by the target.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 200201002, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200201004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200201002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 13, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200201001, + "SkillName": "Cloud Edge", + "SkillDesc": "Deals minor Wind DMG to a single target with a high chance to slightly increase the DMG taken by the target.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 200201002, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200201004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200201003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200201001, + "SkillName": "Cloud Edge", + "SkillDesc": "Deals minor Wind DMG to a single target with a high chance to slightly increase the DMG taken by the target.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 200201002, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200201004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200201004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.562500000698492, + "SpeedModifyRatio": 1, + 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+ "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200201004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200201005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200201001, + "SkillName": "Cloud Edge", + "SkillDesc": "Deals minor Wind 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"WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + } + ] + }, + "2002030": { + "Id": 2002030, + "Name": "Wraith Warden", + "Desc": "A somber warrior that accompanies the Judges of the Ten-Lords Commission to execute missions.\\nAdorned with the black and white mask that symbolizes the netherworld envoy, they wield a guillotine blade, their strikes echoing the weighty and unyielding duty of the Ten-Lords Commission.", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 139.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2002030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 2002030, + "AttackModifyRatio": 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Targets with Strong Reverberation cannot take action.", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200203001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203001, + "SkillName": "Sawing Evil", + "SkillDesc": "Deals minor Physical DMG to a single target and has a chance to inflict Reverberation to the target. 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Targets with Strong Reverberation cannot take action.", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200203002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203001, + "SkillName": "Sawing Evil", + "SkillDesc": "Deals minor Physical DMG to a single target and has a chance to inflict Reverberation to the target. 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Targets with Strong Reverberation cannot take action.", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200203003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203001, + "SkillName": "Sawing Evil", + "SkillDesc": "Deals minor Physical DMG to a single target and has a chance to inflict Reverberation to the target. 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"SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2002031, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002031, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002031, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002031, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002031, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002031, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002031, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + } + ] + }, + "2002032": { + "Id": 2002032, + "Name": "Wraith Warden", + "Desc": "A somber warrior that accompanies the Judges of the Ten-Lords Commission to execute missions.\\nAdorned with the black and white mask that symbolizes the netherworld envoy, they wield a guillotine blade, their strikes echoing the weighty and unyielding duty of the Ten-Lords Commission.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 279, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2002030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 2002032, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203201, + "SkillName": "Sawing Evil", + "SkillDesc": "Deals minor Physical DMG to a single target and has a high chance to inflict Reverberation on the target. After targets afflicted with Reverberation receive an attack, they enter Strong Reverberation and then have Reverberation dispelled. Targets with Strong Reverberation cannot take action.", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200203201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203201, + "SkillName": "Sawing Evil", + "SkillDesc": "Deals minor Physical DMG to a single target and has a high chance to inflict Reverberation on the target. After targets afflicted with Reverberation receive an attack, they enter Strong Reverberation and then have Reverberation dispelled. Targets with Strong Reverberation cannot take action.", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200203202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203201, + "SkillName": "Sawing Evil", + "SkillDesc": "Deals minor Physical DMG to a single target and has a high chance to inflict Reverberation on the target. After targets afflicted with Reverberation receive an attack, they enter Strong Reverberation and then have Reverberation dispelled. Targets with Strong Reverberation cannot take action.", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2002032, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002032, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002032, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002032, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002032, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002032, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002032, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + } + ] + }, + "2004010": { + "Id": 2004010, + "Name": "Stellaron Hunter: Kafka", + "Desc": "One of the Stellaron Hunters. A beautiful assassin wearing an enigmatic smile, she excels in manipulation and various weaponry. It was by her design that the Astral Express was led here, all of which was simply part of a certain plan...", + "MonsterCampID": 5, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1302, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 119, + "StanceBase": 450, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2004010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401001, + "SkillName": "Midnight Tumult", + "SkillDesc": "Deals minor Lightning DMG to a single target, with a high chance to Shock the target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401002, + "SkillName": "Caressing Moonlight", + "SkillDesc": "Deals Lightning DMG to a single target and units adjacent to the target. If the primary target is Shocked, inflicts Shock on the secondary units as well.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401003, + "SkillName": "Silent and Sharp Mockery", + "SkillDesc": "Deals minor Lightning DMG to all targets.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401004, + "SkillName": "Spirit Whisper", + "SkillDesc": "Has a high chance of Dominating a single target and Advancing their action forward to immediately attack a random ally of theirs.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401005, + "SkillName": "Tremble", + "SkillDesc": "If the target is currently Shocked, directly causes Shock DMG 1 time.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401006, + "SkillName": "Cruelty", + "SkillDesc": "When friendly units (apart from Kafka) or Dominated targets attack the Shocked primary target, unleash an extra Lightning attack. This can only be triggered 1 time per turn.", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 200401001, + "AttackModifyRatio": 0.7142860011663288, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.785714000929147, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401001, + "SkillName": "Midnight Tumult", + "SkillDesc": "Deals minor Lightning DMG to a single target, with a high chance to Shock the target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401002, + "SkillName": "Caressing Moonlight", + "SkillDesc": "Deals Lightning DMG to a single target and units adjacent to the target. If the primary target is Shocked, inflicts Shock on the secondary units as well.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401003, + "SkillName": "Silent and Sharp Mockery", + "SkillDesc": "Deals minor Lightning DMG to all targets.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401004, + "SkillName": "Spirit Whisper", + "SkillDesc": "Has a high chance of Dominating a single target and Advancing their action forward to immediately attack a random ally of theirs.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401005, + "SkillName": "Tremble", + "SkillDesc": "If the target is currently Shocked, directly causes Shock DMG 1 time.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401006, + "SkillName": "Cruelty", + "SkillDesc": "When friendly units (apart from Kafka) or Dominated targets attack the Shocked primary target, unleash an extra Lightning attack. This can only be triggered 1 time per turn.", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 200401002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401001, + "SkillName": "Midnight Tumult", + "SkillDesc": "Deals minor Lightning DMG to a single target, with a high chance to Shock the target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401002, + "SkillName": "Caressing Moonlight", + "SkillDesc": "Deals Lightning DMG to a single target and units adjacent to the target. If the primary target is Shocked, inflicts Shock on the secondary units as well.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401003, + "SkillName": "Silent and Sharp Mockery", + "SkillDesc": "Deals minor Lightning DMG to all targets.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401004, + "SkillName": "Spirit Whisper", + "SkillDesc": "Has a high chance of Dominating a single target and Advancing their action forward to immediately attack a random ally of theirs.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401005, + "SkillName": "Tremble", + "SkillDesc": "If the target is currently Shocked, directly causes Shock DMG 1 time.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401006, + "SkillName": "Cruelty", + "SkillDesc": "When friendly units (apart from Kafka) or Dominated targets attack the Shocked primary target, unleash an extra Lightning attack. This can only be triggered 1 time per turn.", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 200401003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.607143000466749, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401001, + "SkillName": "Midnight Tumult", + "SkillDesc": "Deals minor Lightning DMG to a single target, with a high chance to Shock the target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401002, + "SkillName": "Caressing Moonlight", + "SkillDesc": "Deals Lightning DMG to a single target and units adjacent to the target. If the primary target is Shocked, inflicts Shock on the secondary units as well.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401003, + "SkillName": "Silent and Sharp Mockery", + "SkillDesc": "Deals minor Lightning DMG to all targets.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401004, + "SkillName": "Spirit Whisper", + "SkillDesc": "Has a high chance of Dominating a single target and Advancing their action forward to immediately attack a random ally of theirs.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401005, + "SkillName": "Tremble", + "SkillDesc": "If the target is currently Shocked, directly causes Shock DMG 1 time.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401006, + "SkillName": "Cruelty", + "SkillDesc": "When friendly units (apart from Kafka) or Dominated targets attack the Shocked primary target, unleash an extra Lightning attack. This can only be triggered 1 time per turn.", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 200401004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.4285710006952286, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401001, + "SkillName": "Midnight Tumult", + "SkillDesc": "Deals minor Lightning DMG to a single target, with a high chance to Shock the target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401002, + "SkillName": "Caressing Moonlight", + "SkillDesc": "Deals Lightning DMG to a single target and units adjacent to the target. If the primary target is Shocked, inflicts Shock on the secondary units as well.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401003, + "SkillName": "Silent and Sharp Mockery", + "SkillDesc": "Deals minor Lightning DMG to all targets.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401004, + "SkillName": "Spirit Whisper", + "SkillDesc": "Has a high chance of Dominating a single target and Advancing their action forward to immediately attack a random ally of theirs.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401005, + "SkillName": "Tremble", + "SkillDesc": "If the target is currently Shocked, directly causes Shock DMG 1 time.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401006, + "SkillName": "Cruelty", + "SkillDesc": "When friendly units (apart from Kafka) or Dominated targets attack the Shocked primary target, unleash an extra Lightning attack. This can only be triggered 1 time per turn.", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 200401005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.142857000930235, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401001, + "SkillName": "Midnight Tumult", + "SkillDesc": "Deals minor Lightning DMG to a single target, with a high chance to Shock the target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401002, + "SkillName": "Caressing Moonlight", + "SkillDesc": "Deals Lightning DMG to a single target and units adjacent to the target. If the primary target is Shocked, inflicts Shock on the secondary units as well.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401003, + "SkillName": "Silent and Sharp Mockery", + "SkillDesc": "Deals minor Lightning DMG to all targets.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401004, + "SkillName": "Spirit Whisper", + "SkillDesc": "Has a high chance of Dominating a single target and Advancing their action forward to immediately attack a random ally of theirs.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401005, + "SkillName": "Tremble", + "SkillDesc": "If the target is currently Shocked, directly causes Shock DMG 1 time.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401006, + "SkillName": "Cruelty", + "SkillDesc": "When friendly units (apart from Kafka) or Dominated targets attack the Shocked primary target, unleash an extra Lightning attack. This can only be triggered 1 time per turn.", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 200401006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.3214290007017553, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401001, + "SkillName": "Midnight Tumult", + "SkillDesc": "Deals minor Lightning DMG to a single target, with a high chance to Shock the target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401002, + "SkillName": "Caressing Moonlight", + "SkillDesc": "Deals Lightning DMG to a single target and units adjacent to the target. If the primary target is Shocked, inflicts Shock on the secondary units as well.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401003, + "SkillName": "Silent and Sharp Mockery", + "SkillDesc": "Deals minor Lightning DMG to all targets.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401004, + "SkillName": "Spirit Whisper", + "SkillDesc": "Has a high chance of Dominating a single target and Advancing their action forward to immediately attack a random ally of theirs.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401005, + "SkillName": "Tremble", + "SkillDesc": "If the target is currently Shocked, directly causes Shock DMG 1 time.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401006, + "SkillName": "Cruelty", + "SkillDesc": "When friendly units (apart from Kafka) or Dominated targets attack the Shocked primary target, unleash an extra Lightning attack. This can only be triggered 1 time per turn.", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 200401007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.8571430006995797, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 13, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401001, + "SkillName": "Midnight Tumult", + "SkillDesc": "Deals minor Lightning DMG to a single target, with a high chance to Shock the target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401002, + "SkillName": "Caressing Moonlight", + "SkillDesc": "Deals Lightning DMG to a single target and units adjacent to the target. If the primary target is Shocked, inflicts Shock on the secondary units as well.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401003, + "SkillName": "Silent and Sharp Mockery", + "SkillDesc": "Deals minor Lightning DMG to all targets.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401004, + "SkillName": "Spirit Whisper", + "SkillDesc": "Has a high chance of Dominating a single target and Advancing their action forward to immediately attack a random ally of theirs.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401005, + "SkillName": "Tremble", + "SkillDesc": "If the target is currently Shocked, directly causes Shock DMG 1 time.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401006, + "SkillName": "Cruelty", + "SkillDesc": "When friendly units (apart from Kafka) or Dominated targets attack the Shocked primary target, unleash an extra Lightning attack. This can only be triggered 1 time per turn.", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 200401008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401001, + "SkillName": "Midnight Tumult", + "SkillDesc": "Deals minor Lightning DMG to a single target, with a high chance to Shock the target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401002, + "SkillName": "Caressing Moonlight", + "SkillDesc": "Deals Lightning DMG to a single target and units adjacent to the target. If the primary target is Shocked, inflicts Shock on the secondary units as well.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401003, + "SkillName": "Silent and Sharp Mockery", + "SkillDesc": "Deals minor Lightning DMG to all targets.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401004, + "SkillName": "Spirit Whisper", + "SkillDesc": "Has a high chance of Dominating a single target and Advancing their action forward to immediately attack a random ally of theirs.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401005, + "SkillName": "Tremble", + "SkillDesc": "If the target is currently Shocked, directly causes Shock DMG 1 time.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401006, + "SkillName": "Cruelty", + "SkillDesc": "When friendly units (apart from Kafka) or Dominated targets attack the Shocked primary target, unleash an extra Lightning attack. This can only be triggered 1 time per turn.", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 200401009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 5.892857001628727, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401001, + "SkillName": "Midnight Tumult", + "SkillDesc": "Deals minor Lightning DMG to a single target, with a high chance to Shock the target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401002, + "SkillName": "Caressing Moonlight", + "SkillDesc": "Deals Lightning DMG to a single target and units adjacent to the target. If the primary target is Shocked, inflicts Shock on the secondary units as well.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401003, + "SkillName": "Silent and Sharp Mockery", + "SkillDesc": "Deals minor Lightning DMG to all targets.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401004, + "SkillName": "Spirit Whisper", + "SkillDesc": "Has a high chance of Dominating a single target and Advancing their action forward to immediately attack a random ally of theirs.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401005, + "SkillName": "Tremble", + "SkillDesc": "If the target is currently Shocked, directly causes Shock DMG 1 time.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401006, + "SkillName": "Cruelty", + "SkillDesc": "When friendly units (apart from Kafka) or Dominated targets attack the Shocked primary target, unleash an extra Lightning attack. This can only be triggered 1 time per turn.", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 200401010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.4285710006952286, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401001, + "SkillName": "Midnight Tumult", + "SkillDesc": "Deals minor Lightning DMG to a single target, with a high chance to Shock the target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401002, + "SkillName": "Caressing Moonlight", + "SkillDesc": "Deals Lightning DMG to a single target and units adjacent to the target. If the primary target is Shocked, inflicts Shock on the secondary units as well.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401003, + "SkillName": "Silent and Sharp Mockery", + "SkillDesc": "Deals minor Lightning DMG to all targets.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401004, + "SkillName": "Spirit Whisper", + "SkillDesc": "Has a high chance of Dominating a single target and Advancing their action forward to immediately attack a random ally of theirs.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401005, + "SkillName": "Tremble", + "SkillDesc": "If the target is currently Shocked, directly causes Shock DMG 1 time.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401006, + "SkillName": "Cruelty", + "SkillDesc": "When friendly units (apart from Kafka) or Dominated targets attack the Shocked primary target, unleash an extra Lightning attack. This can only be triggered 1 time per turn.", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2004010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2004011": { + "Id": 2004011, + "Name": "Stellaron Hunter: Kafka (Complete)", + "Desc": "A complete projection produced by compromised codes. The referent entity is one of the Stellaron Hunters. A beautiful assassin wearing an enigmatic smile, she excels in manipulation and weaponry of various kinds. It was by her design that the Astral Express was led where it is now, all of which was simply part of a certain unknown plan...", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 837, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 119, + "StanceBase": 450, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2004011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401101, + "SkillName": "Midnight Tumult", + "SkillDesc": "Deals minor Lightning DMG to a single target, with a high chance to Shock the target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401102, + "SkillName": "Caressing Moonlight", + "SkillDesc": "Deals Lightning DMG to a single target and units adjacent to the target. If the primary target is Shocked, inflicts Shock on the secondary units as well.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401103, + "SkillName": "Silent and Sharp Mockery", + "SkillDesc": "Deals minor Lightning DMG to all targets.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401104, + "SkillName": "Spirit Whisper", + "SkillDesc": "Has a high chance of Dominating a single target and Advancing their action forward to immediately attack a random ally of theirs.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401105, + "SkillName": "Seething Whisper of the Fallen", + "SkillDesc": "Deals Lightning DMG to a single target, with a high chance to Shock the target. At the same time, deals Lightning DMG to all other Shocked targets.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401106, + "SkillName": "Psychological Suggestion", + "SkillDesc": "Applies Psychological Suggestion to multiple targets, and adds Revelation onto the Action Order. The next time Revelation takes action, any targets with Psychological Suggestion will become Dominated.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401107, + "SkillName": "Tremble", + "SkillDesc": "If the target is currently Shocked, directly cause Shock DMG 1 time.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401108, + "SkillName": "Cruelty", + "SkillDesc": "When friendly units (apart from Kafka) or Dominated targets attack the Shocked primary target, unleash an extra Lightning attack.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401109, + "SkillName": "Griever", + "SkillDesc": "Every time a target triggers the Shock state, DMG dealt by Kafka slightly increases.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2004011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2004012": { + "Id": 2004012, + "Name": "Stellaron Hunter: Kafka (Complete)", + "Desc": "A complete projection produced by compromised codes. The referent entity is one of the Stellaron Hunters. A beautiful assassin wearing an enigmatic smile, she excels in manipulation and weaponry of various kinds. It was by her design that the Astral Express was led where it is now, all of which was simply part of a certain unknown plan...", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 837, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 119, + "StanceBase": 450, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2004012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401201, + "SkillName": "Midnight Tumult", + "SkillDesc": "Deals Lightning DMG to a single target, with a chance to Shock the target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401202, + "SkillName": "Caressing Moonlight", + "SkillDesc": "Deals Lightning DMG to a single target and units adjacent to the target. If the primary target is Shocked, inflicts Shock on the secondary units as well.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401203, + "SkillName": "Silent and Sharp Mockery", + "SkillDesc": "Deals Lightning DMG to all targets.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401204, + "SkillName": "Spirit Whisper", + "SkillDesc": "Has a high chance of Dominating a single target and Advancing their action forward to immediately use Basic ATK on a random ally of theirs.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401205, + "SkillName": "Seething Whisper of the Fallen", + "SkillDesc": "Deals Lightning DMG to a single target, with a chance to Shock the target. And at the same time, deals Lightning DMG to any other Shocked targets.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401206, + "SkillName": "Psychological Suggestion", + "SkillDesc": "Applies Psychological Suggestion to multiple targets, and adds Revelation onto the Action Order. The next time Revelation takes action, any targets with Psychological Suggestion will become Dominated.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401207, + "SkillName": "Tremble", + "SkillDesc": "If the target is currently Shocked, directly causes Shock DMG 1 time.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401208, + "SkillName": "Cruelty", + "SkillDesc": "When friendly units (apart from Kafka) or Dominated targets attack the Shocked primary target, unleash an extra Lightning attack.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401209, + "SkillName": "Griever", + "SkillDesc": "Every time a target becomes afflicted with Shock, Kafka's DMG increases.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200401201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401201, + "SkillName": "Midnight Tumult", + "SkillDesc": "Deals Lightning DMG to a single target, with a chance to Shock the target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401202, + "SkillName": "Caressing Moonlight", + "SkillDesc": "Deals Lightning DMG to a single target and units adjacent to the target. If the primary target is Shocked, inflicts Shock on the secondary units as well.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401203, + "SkillName": "Silent and Sharp Mockery", + "SkillDesc": "Deals Lightning DMG to all targets.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401204, + "SkillName": "Spirit Whisper", + "SkillDesc": "Has a high chance of Dominating a single target and Advancing their action forward to immediately use Basic ATK on a random ally of theirs.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401205, + "SkillName": "Seething Whisper of the Fallen", + "SkillDesc": "Deals Lightning DMG to a single target, with a chance to Shock the target. And at the same time, deals Lightning DMG to any other Shocked targets.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401206, + "SkillName": "Psychological Suggestion", + "SkillDesc": "Applies Psychological Suggestion to multiple targets, and adds Revelation onto the Action Order. The next time Revelation takes action, any targets with Psychological Suggestion will become Dominated.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401207, + "SkillName": "Tremble", + "SkillDesc": "If the target is currently Shocked, directly causes Shock DMG 1 time.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401208, + "SkillName": "Cruelty", + "SkillDesc": "When friendly units (apart from Kafka) or Dominated targets attack the Shocked primary target, unleash an extra Lightning attack.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401209, + "SkillName": "Griever", + "SkillDesc": "Every time a target becomes afflicted with Shock, Kafka's DMG increases.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200401202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401201, + "SkillName": "Midnight Tumult", + "SkillDesc": "Deals Lightning DMG to a single target, with a chance to Shock the target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401202, + "SkillName": "Caressing Moonlight", + "SkillDesc": "Deals Lightning DMG to a single target and units adjacent to the target. If the primary target is Shocked, inflicts Shock on the secondary units as well.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401203, + "SkillName": "Silent and Sharp Mockery", + "SkillDesc": "Deals Lightning DMG to all targets.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401204, + "SkillName": "Spirit Whisper", + "SkillDesc": "Has a high chance of Dominating a single target and Advancing their action forward to immediately use Basic ATK on a random ally of theirs.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401205, + "SkillName": "Seething Whisper of the Fallen", + "SkillDesc": "Deals Lightning DMG to a single target, with a chance to Shock the target. And at the same time, deals Lightning DMG to any other Shocked targets.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401206, + "SkillName": "Psychological Suggestion", + "SkillDesc": "Applies Psychological Suggestion to multiple targets, and adds Revelation onto the Action Order. The next time Revelation takes action, any targets with Psychological Suggestion will become Dominated.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401207, + "SkillName": "Tremble", + "SkillDesc": "If the target is currently Shocked, directly causes Shock DMG 1 time.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401208, + "SkillName": "Cruelty", + "SkillDesc": "When friendly units (apart from Kafka) or Dominated targets attack the Shocked primary target, unleash an extra Lightning attack.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401209, + "SkillName": "Griever", + "SkillDesc": "Every time a target becomes afflicted with Shock, Kafka's DMG increases.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2004012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2004013": { + "Id": 2004013, + "Name": "Stellaron Hunter: Kafka (Illusion)", + "Desc": "One of the Stellaron Hunters. A beautiful assassin wearing an enigmatic smile, she excels in manipulation and various weaponry. It was by her design that the Astral Express was led here, all of which was simply part of a certain plan... This entity is a phantom borne from your memories.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 6510, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 108, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2004013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 200401301, + "SkillName": "Midnight Tumult", + "SkillDesc": "Deals Lightning DMG to a single target, with a chance to Shock the target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401302, + "SkillName": "Caressing Moonlight", + "SkillDesc": "Deals Lightning DMG to a single target and units adjacent to the target. If the primary target is Shocked, inflicts Shock on the secondary units as well.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401303, + "SkillName": "Silent and Sharp Mockery", + "SkillDesc": "Deals Lightning DMG to all targets.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401304, + "SkillName": "Spirit Whisper", + "SkillDesc": "Has a high chance of Dominating a single target and Advancing their action forward to immediately use their Basic ATK on a random ally of theirs.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401305, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401306, + "SkillName": "Oppression", + "SkillDesc": "Attaches Outsourcing to the Action Order. Every time Outsourcing takes action, summons #1[i] IPC Workers. Up to #2[i] IPC Workers can exist on the battlefield at one time.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401307, + "SkillName": "Psychological Suggestion", + "SkillDesc": "Applies Psychological Suggestion to multiple targets, and adds Revelation onto the Action Order. The next time Revelation takes action, any targets with Psychological Suggestion will become Dominated.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401308, + "SkillName": "Tremble", + "SkillDesc": "If the target is currently Shocked, immediately cause Shock DMG 1 time.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401309, + "SkillName": "Cruelty", + "SkillDesc": "When friendly units (apart from Kafka) or Dominated targets attack the Shocked primary target, unleash an extra Lightning attack.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401310, + "SkillName": "Griever", + "SkillDesc": "Every time a target becomes afflicted with Shock, Kafka's DMG increases.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401311, + "SkillName": "Oppression", + "SkillDesc": "Attaches Outsourcing to the Action Order. Every time Outsourcing takes action, summons #1[i] IPC Workers. Up to #2[i] IPC Workers can exist on the battlefield at one time.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401312, + "SkillName": "Deprivation", + "SkillDesc": "When Kafka acts, if any IPC Workers possess Performance Points, Kafka will seize the points and cast Caressing Moonlight. Seized Performance Points can greatly increase the DMG Kafka deals in this attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401313, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2004013, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004013, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004013, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004013, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004013, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004013, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004013, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2004014": { + "Id": 2004014, + "Name": "Soulhook Sovereign", + "Desc": "One of the Stellaron Hunters. A beautiful assassin wearing an enigmatic smile, she excels in manipulation and various weaponry. It was by her design that the Astral Express was led here, all of which was simply part of a certain plan...", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 7207.500000000466, + "InitialDelayRatio": 1.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 150, + "StanceBase": 900, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2004014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 200401401, + "SkillName": "Midnight Tumult", + "SkillDesc": "Deals Lightning DMG to a single target, with a chance to Shock the target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401402, + "SkillName": "Caressing Moonlight", + "SkillDesc": "Deals Lightning DMG to a single target and units adjacent to the target. If the primary target is Shocked, inflicts Shock on the secondary targets as well.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401403, + "SkillName": "Silent and Sharp Mockery", + "SkillDesc": "Deals Lightning DMG to all targets.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401404, + "SkillName": "Spirit Whisper", + "SkillDesc": "Has a high chance of Dominating a single target and Advancing their action forward to immediately use their Basic ATK on a random ally of theirs.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401405, + "SkillName": "Seething Whisper of the Fallen", + "SkillDesc": "Deals Lightning DMG to a single target, with a chance to Shock the target. And at the same time, deals Lightning DMG to any other Shocked targets.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401406, + "SkillName": "Psychological Suggestion", + "SkillDesc": "Applies Psychological Suggestion to multiple targets, and adds Revelation onto the Action Order. The next time Revelation takes action, any targets with Psychological Suggestion will become Dominated.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401407, + "SkillName": "Tremble", + "SkillDesc": "If the target is currently Shocked, directly causes Shock DMG 1 time.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401408, + "SkillName": "Cruelty", + "SkillDesc": "When friendly units or Dominated targets attack the Shocked primary target, unleash an extra Lightning attack.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401409, + "SkillName": "Puppet Understudy", + "SkillDesc": "Applies Madden to summons.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401411, + "SkillName": "Soulcaller", + "SkillDesc": "Summons 2 Elite Enemies to assist in battle. When a target deals DMG to summons, Soulhook Sovereign will lose an equal amount of HP. When summons are Weakness Broken, their action is further delayed. After any summon is defeated, its Weakness Type is transferred to the other summon still in the battle, and applies Sanguine Gaze to it.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401412, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401413, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200401401, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 200401401, + "SkillName": "Midnight Tumult", + "SkillDesc": "Deals Lightning DMG to a single target, with a chance to Shock the target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401402, + "SkillName": "Caressing Moonlight", + "SkillDesc": "Deals Lightning DMG to a single target and units adjacent to the target. If the primary target is Shocked, inflicts Shock on the secondary targets as well.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401403, + "SkillName": "Silent and Sharp Mockery", + "SkillDesc": "Deals Lightning DMG to all targets.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401404, + "SkillName": "Spirit Whisper", + "SkillDesc": "Has a high chance of Dominating a single target and Advancing their action forward to immediately use their Basic ATK on a random ally of theirs.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401405, + "SkillName": "Seething Whisper of the Fallen", + "SkillDesc": "Deals Lightning DMG to a single target, with a chance to Shock the target. And at the same time, deals Lightning DMG to any other Shocked targets.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401406, + "SkillName": "Psychological Suggestion", + "SkillDesc": "Applies Psychological Suggestion to multiple targets, and adds Revelation onto the Action Order. The next time Revelation takes action, any targets with Psychological Suggestion will become Dominated.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401407, + "SkillName": "Tremble", + "SkillDesc": "If the target is currently Shocked, directly causes Shock DMG 1 time.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401408, + "SkillName": "Cruelty", + "SkillDesc": "When friendly units or Dominated targets attack the Shocked primary target, unleash an extra Lightning attack.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401409, + "SkillName": "Puppet Understudy", + "SkillDesc": "Applies Madden to summons.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401411, + "SkillName": "Soulcaller", + "SkillDesc": "Summons 2 Elite Enemies to assist in battle. When a target deals DMG to summons, Soulhook Sovereign will lose an equal amount of HP. When summons are Weakness Broken, their action is further delayed. After any summon is defeated, its Weakness Type is transferred to the other summon still in the battle, and applies Sanguine Gaze to it.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401412, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401413, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200401402, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 200401401, + "SkillName": "Midnight Tumult", + "SkillDesc": "Deals Lightning DMG to a single target, with a chance to Shock the target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401402, + "SkillName": "Caressing Moonlight", + "SkillDesc": "Deals Lightning DMG to a single target and units adjacent to the target. If the primary target is Shocked, inflicts Shock on the secondary targets as well.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401403, + "SkillName": "Silent and Sharp Mockery", + "SkillDesc": "Deals Lightning DMG to all targets.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401404, + "SkillName": "Spirit Whisper", + "SkillDesc": "Has a high chance of Dominating a single target and Advancing their action forward to immediately use their Basic ATK on a random ally of theirs.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401405, + "SkillName": "Seething Whisper of the Fallen", + "SkillDesc": "Deals Lightning DMG to a single target, with a chance to Shock the target. And at the same time, deals Lightning DMG to any other Shocked targets.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401406, + "SkillName": "Psychological Suggestion", + "SkillDesc": "Applies Psychological Suggestion to multiple targets, and adds Revelation onto the Action Order. The next time Revelation takes action, any targets with Psychological Suggestion will become Dominated.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401407, + "SkillName": "Tremble", + "SkillDesc": "If the target is currently Shocked, directly causes Shock DMG 1 time.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401408, + "SkillName": "Cruelty", + "SkillDesc": "When friendly units or Dominated targets attack the Shocked primary target, unleash an extra Lightning attack.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401409, + "SkillName": "Puppet Understudy", + "SkillDesc": "Applies Madden to summons.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401411, + "SkillName": "Soulcaller", + "SkillDesc": "Summons 2 Elite Enemies to assist in battle. When a target deals DMG to summons, Soulhook Sovereign will lose an equal amount of HP. When summons are Weakness Broken, their action is further delayed. After any summon is defeated, its Weakness Type is transferred to the other summon still in the battle, and applies Sanguine Gaze to it.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401412, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401413, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200401403, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 200401401, + "SkillName": "Midnight Tumult", + "SkillDesc": "Deals Lightning DMG to a single target, with a chance to Shock the target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401402, + "SkillName": "Caressing Moonlight", + "SkillDesc": "Deals Lightning DMG to a single target and units adjacent to the target. If the primary target is Shocked, inflicts Shock on the secondary targets as well.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401403, + "SkillName": "Silent and Sharp Mockery", + "SkillDesc": "Deals Lightning DMG to all targets.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401404, + "SkillName": "Spirit Whisper", + "SkillDesc": "Has a high chance of Dominating a single target and Advancing their action forward to immediately use their Basic ATK on a random ally of theirs.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401405, + "SkillName": "Seething Whisper of the Fallen", + "SkillDesc": "Deals Lightning DMG to a single target, with a chance to Shock the target. And at the same time, deals Lightning DMG to any other Shocked targets.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401406, + "SkillName": "Psychological Suggestion", + "SkillDesc": "Applies Psychological Suggestion to multiple targets, and adds Revelation onto the Action Order. The next time Revelation takes action, any targets with Psychological Suggestion will become Dominated.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401407, + "SkillName": "Tremble", + "SkillDesc": "If the target is currently Shocked, directly causes Shock DMG 1 time.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401408, + "SkillName": "Cruelty", + "SkillDesc": "When friendly units or Dominated targets attack the Shocked primary target, unleash an extra Lightning attack.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401409, + "SkillName": "Puppet Understudy", + "SkillDesc": "Applies Madden to summons.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401411, + "SkillName": "Soulcaller", + "SkillDesc": "Summons 2 Elite Enemies to assist in battle. When a target deals DMG to summons, Soulhook Sovereign will lose an equal amount of HP. When summons are Weakness Broken, their action is further delayed. After any summon is defeated, its Weakness Type is transferred to the other summon still in the battle, and applies Sanguine Gaze to it.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401412, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401413, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200401404, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 200401401, + "SkillName": "Midnight Tumult", + "SkillDesc": "Deals Lightning DMG to a single target, with a chance to Shock the target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401402, + "SkillName": "Caressing Moonlight", + "SkillDesc": "Deals Lightning DMG to a single target and units adjacent to the target. If the primary target is Shocked, inflicts Shock on the secondary targets as well.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401403, + "SkillName": "Silent and Sharp Mockery", + "SkillDesc": "Deals Lightning DMG to all targets.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401404, + "SkillName": "Spirit Whisper", + "SkillDesc": "Has a high chance of Dominating a single target and Advancing their action forward to immediately use their Basic ATK on a random ally of theirs.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401405, + "SkillName": "Seething Whisper of the Fallen", + "SkillDesc": "Deals Lightning DMG to a single target, with a chance to Shock the target. And at the same time, deals Lightning DMG to any other Shocked targets.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401406, + "SkillName": "Psychological Suggestion", + "SkillDesc": "Applies Psychological Suggestion to multiple targets, and adds Revelation onto the Action Order. The next time Revelation takes action, any targets with Psychological Suggestion will become Dominated.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401407, + "SkillName": "Tremble", + "SkillDesc": "If the target is currently Shocked, directly causes Shock DMG 1 time.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401408, + "SkillName": "Cruelty", + "SkillDesc": "When friendly units or Dominated targets attack the Shocked primary target, unleash an extra Lightning attack.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401409, + "SkillName": "Puppet Understudy", + "SkillDesc": "Applies Madden to summons.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401411, + "SkillName": "Soulcaller", + "SkillDesc": "Summons 2 Elite Enemies to assist in battle. When a target deals DMG to summons, Soulhook Sovereign will lose an equal amount of HP. When summons are Weakness Broken, their action is further delayed. After any summon is defeated, its Weakness Type is transferred to the other summon still in the battle, and applies Sanguine Gaze to it.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401412, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401413, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2004014, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004014, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004014, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004014, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004014, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004014, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004014, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2004015": { + "Id": 2004015, + "Name": "Stellaron Hunter: Kafka", + "Desc": "One of the Stellaron Hunters. A beautiful assassin wearing an enigmatic smile, she excels in manipulation and various weaponry. It was by her design that the Astral Express was led here, all of which was simply part of a certain plan...", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 119, + "StanceBase": 450, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2004015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401501, + "SkillName": "Midnight Tumult", + "SkillDesc": "Deals minor Lightning DMG to one designated target, with a high chance to Shock the attacked target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401502, + "SkillName": "Caressing Moonlight", + "SkillDesc": "Deals Lightning DMG to one designated target and units adjacent to the target. If the primary target is Shocked, inflicts Shock on the secondary targets as well.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401503, + "SkillName": "Silent and Sharp Mockery", + "SkillDesc": "Deals minor Lightning DMG to all targets.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401504, + "SkillName": "Spirit Whisper", + "SkillDesc": "Has a high chance of causing one designated target to enter the \"Dominated\" state, then advances their action to immediately use their Basic ATK on a random ally of theirs.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401505, + "SkillName": "Seething Whisper of the Fallen", + "SkillDesc": "Deals Lightning DMG to one designated target, with a high chance to Shock the attacked target. And at the same time, deals Lightning DMG to any other Shocked target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401506, + "SkillName": "Psychological Suggestion", + "SkillDesc": "Applies \"Psychological Suggestion\" to multiple targets, and adds \"Revelation\" onto the Action Order. The next time \"Revelation\" takes action, any targets with \"Psychological Suggestion\" will enter the \"Dominated\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401507, + "SkillName": "Tremble", + "SkillDesc": "If the attacked target is currently Shocked, immediately produce 1 instance of Shock DMG.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401508, + "SkillName": "Cruelty", + "SkillDesc": "When friendly units (apart from Kafka) or \"Dominated\" targets attack the Shocked primary target, unleash an extra Lightning attack.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401509, + "SkillName": "Griever", + "SkillDesc": "Every time a target triggers the Shock state, DMG dealt by Kafka slightly increases.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2004015, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004015, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004015, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004015, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004015, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004015, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004015, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2004020": { + "Id": 2004020, + "Name": "Cloud Knight Lieutenant: Yanqing", + "Desc": "General Jing Yuan's retainer. A gifted swordsman who hasn't even come of age.", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2004020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402001, + "SkillName": "Rapturous Wind", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402002, + "SkillName": "Swallow Return", + "SkillDesc": "Summons 4 Flying Swords and gains the Sword Formation effect. Sword Formation increases Yanqing's SPD and applies Formation Core to the Flying Swords.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402003, + "SkillName": "Ironthorn", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402004, + "SkillName": "Ballad of Formation Breaker", + "SkillDesc": "Deals Ice DMG to a single target and units adjacent to the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402005, + "SkillName": "Qi Advance", + "SkillDesc": "Enters the Charging state. Cast Cascading Laceration on all targets in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402006, + "SkillName": "Cascading Laceration", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200402001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4333330006338656, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 8, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402001, + "SkillName": "Rapturous Wind", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402002, + "SkillName": "Swallow Return", + "SkillDesc": "Summons 4 Flying Swords and gains the Sword Formation effect. Sword Formation increases Yanqing's SPD and applies Formation Core to the Flying Swords.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402003, + "SkillName": "Ironthorn", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402004, + "SkillName": "Ballad of Formation Breaker", + "SkillDesc": "Deals Ice DMG to a single target and units adjacent to the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402005, + "SkillName": "Qi Advance", + "SkillDesc": "Enters the Charging state. Cast Cascading Laceration on all targets in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402006, + "SkillName": "Cascading Laceration", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200402002, + "AttackModifyRatio": 1.0526320005301386, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402001, + "SkillName": "Rapturous Wind", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402002, + "SkillName": "Swallow Return", + "SkillDesc": "Summons 4 Flying Swords and gains the Sword Formation effect. Sword Formation increases Yanqing's SPD and applies Formation Core to the Flying Swords.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402003, + "SkillName": "Ironthorn", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402004, + "SkillName": "Ballad of Formation Breaker", + "SkillDesc": "Deals Ice DMG to a single target and units adjacent to the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402005, + "SkillName": "Qi Advance", + "SkillDesc": "Enters the Charging state. Cast Cascading Laceration on all targets in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402006, + "SkillName": "Cascading Laceration", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200402003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402001, + "SkillName": "Rapturous Wind", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402002, + "SkillName": "Swallow Return", + "SkillDesc": "Summons 4 Flying Swords and gains the Sword Formation effect. Sword Formation increases Yanqing's SPD and applies Formation Core to the Flying Swords.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402003, + "SkillName": "Ironthorn", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402004, + "SkillName": "Ballad of Formation Breaker", + "SkillDesc": "Deals Ice DMG to a single target and units adjacent to the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402005, + "SkillName": "Qi Advance", + "SkillDesc": "Enters the Charging state. Cast Cascading Laceration on all targets in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402006, + "SkillName": "Cascading Laceration", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200402004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402001, + "SkillName": "Rapturous Wind", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402002, + "SkillName": "Swallow Return", + "SkillDesc": "Summons 4 Flying Swords and gains the Sword Formation effect. Sword Formation increases Yanqing's SPD and applies Formation Core to the Flying Swords.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402003, + "SkillName": "Ironthorn", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402004, + "SkillName": "Ballad of Formation Breaker", + "SkillDesc": "Deals Ice DMG to a single target and units adjacent to the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402005, + "SkillName": "Qi Advance", + "SkillDesc": "Enters the Charging state. Cast Cascading Laceration on all targets in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402006, + "SkillName": "Cascading Laceration", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200402005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402001, + "SkillName": "Rapturous Wind", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402002, + "SkillName": "Swallow Return", + "SkillDesc": "Summons 4 Flying Swords and gains the Sword Formation effect. Sword Formation increases Yanqing's SPD and applies Formation Core to the Flying Swords.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402003, + "SkillName": "Ironthorn", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402004, + "SkillName": "Ballad of Formation Breaker", + "SkillDesc": "Deals Ice DMG to a single target and units adjacent to the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402005, + "SkillName": "Qi Advance", + "SkillDesc": "Enters the Charging state. Cast Cascading Laceration on all targets in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402006, + "SkillName": "Cascading Laceration", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200402006, + "AttackModifyRatio": 1.0526320005301386, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402001, + "SkillName": "Rapturous Wind", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402002, + "SkillName": "Swallow Return", + "SkillDesc": "Summons 4 Flying Swords and gains the Sword Formation effect. Sword Formation increases Yanqing's SPD and applies Formation Core to the Flying Swords.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402003, + "SkillName": "Ironthorn", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402004, + "SkillName": "Ballad of Formation Breaker", + "SkillDesc": "Deals Ice DMG to a single target and units adjacent to the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402005, + "SkillName": "Qi Advance", + "SkillDesc": "Enters the Charging state. Cast Cascading Laceration on all targets in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402006, + "SkillName": "Cascading Laceration", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200402007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 5, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 240, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402001, + "SkillName": "Rapturous Wind", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402002, + "SkillName": "Swallow Return", + "SkillDesc": "Summons 4 Flying Swords and gains the Sword Formation effect. Sword Formation increases Yanqing's SPD and applies Formation Core to the Flying Swords.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402003, + "SkillName": "Ironthorn", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402004, + "SkillName": "Ballad of Formation Breaker", + "SkillDesc": "Deals Ice DMG to a single target and units adjacent to the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402005, + "SkillName": "Qi Advance", + "SkillDesc": "Enters the Charging state. Cast Cascading Laceration on all targets in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402006, + "SkillName": "Cascading Laceration", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200402008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402001, + "SkillName": "Rapturous Wind", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402002, + "SkillName": "Swallow Return", + "SkillDesc": "Summons 4 Flying Swords and gains the Sword Formation effect. Sword Formation increases Yanqing's SPD and applies Formation Core to the Flying Swords.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402003, + "SkillName": "Ironthorn", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402004, + "SkillName": "Ballad of Formation Breaker", + "SkillDesc": "Deals Ice DMG to a single target and units adjacent to the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402005, + "SkillName": "Qi Advance", + "SkillDesc": "Enters the Charging state. Cast Cascading Laceration on all targets in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402006, + "SkillName": "Cascading Laceration", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200402009, + "AttackModifyRatio": 1.0526320005301386, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402001, + "SkillName": "Rapturous Wind", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402002, + "SkillName": "Swallow Return", + "SkillDesc": "Summons 4 Flying Swords and gains the Sword Formation effect. Sword Formation increases Yanqing's SPD and applies Formation Core to the Flying Swords.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402003, + "SkillName": "Ironthorn", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402004, + "SkillName": "Ballad of Formation Breaker", + "SkillDesc": "Deals Ice DMG to a single target and units adjacent to the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402005, + "SkillName": "Qi Advance", + "SkillDesc": "Enters the Charging state. Cast Cascading Laceration on all targets in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402006, + "SkillName": "Cascading Laceration", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200402010, + "AttackModifyRatio": 1.0526320005301386, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3333330005407333, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402001, + "SkillName": "Rapturous Wind", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402002, + "SkillName": "Swallow Return", + "SkillDesc": "Summons 4 Flying Swords and gains the Sword Formation effect. Sword Formation increases Yanqing's SPD and applies Formation Core to the Flying Swords.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402003, + "SkillName": "Ironthorn", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402004, + "SkillName": "Ballad of Formation Breaker", + "SkillDesc": "Deals Ice DMG to a single target and units adjacent to the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402005, + "SkillName": "Qi Advance", + "SkillDesc": "Enters the Charging state. Cast Cascading Laceration on all targets in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402006, + "SkillName": "Cascading Laceration", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200402011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 20, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402001, + "SkillName": "Rapturous Wind", + "SkillDesc": "Deals Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402002, + "SkillName": "Swallow Return", + "SkillDesc": "Summons 4 Flying Swords and gains the Sword Formation effect. Sword Formation increases Yanqing's SPD and applies Formation Core to the Flying Swords.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402003, + "SkillName": "Ironthorn", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402004, + "SkillName": "Ballad of Formation Breaker", + "SkillDesc": "Deals Ice DMG to a single target and units adjacent to the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402005, + "SkillName": "Qi Advance", + "SkillDesc": "Enters the Charging state. Cast Cascading Laceration on all targets in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402006, + "SkillName": "Cascading Laceration", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2004020, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004020, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004020, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004020, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004020, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004020, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004020, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2004021": { + "Id": 2004021, + "Name": "Cloud Knight Lieutenant: Yanqing (Complete)", + "Desc": "A complete projection produced by compromised codes. The referent entity is General Jing Yuan's retainer, a gifted swordsman who hasn't even come of age.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2004021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402101, + "SkillName": "Rapturous Wind", + "SkillDesc": "Deals Ice DMG to a single target. Yanqing and all Flying Swords gain 1 stack of Chilling Light and slightly increases DMG dealt.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402102, + "SkillName": "Swallow Return", + "SkillDesc": "Summons 4 Flying Swords and gains the Sword Formation effect to increase this unit's SPD, and applies Formation Core to the Flying Swords. During this unit's third phase, additionally grant Ordeal to a certain number of Flying Swords.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402103, + "SkillName": "Ironthorn", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402104, + "SkillName": "Ballad of Formation Breaker", + "SkillDesc": "Deals Ice DMG to a single target and units adjacent to the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402105, + "SkillName": "Qi Advance", + "SkillDesc": "Enters the Charging state. Cast Cascading Laceration on all targets in the next action.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402106, + "SkillName": "Cascading Laceration", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402107, + "SkillName": "Qi Converge", + "SkillDesc": "Locks on to a single target. After 2 turns, use Aethereal Dreamflux on the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402108, + "SkillName": "Aethereal Dreamflux", + "SkillDesc": "Continuously deals Ice DMG to a target. After using this ability, additionally deals DMG for a number of times equal to the number of Flying Swords on the field. After using this ability, remove all Flying Swords on the field.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200402101, + "AttackModifyRatio": 1.2500000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 11.100000000093132, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 16, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402101, + "SkillName": "Rapturous Wind", + "SkillDesc": "Deals Ice DMG to a single target. Yanqing and all Flying Swords gain 1 stack of Chilling Light and slightly increases DMG dealt.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402102, + "SkillName": "Swallow Return", + "SkillDesc": "Summons 4 Flying Swords and gains the Sword Formation effect to increase this unit's SPD, and applies Formation Core to the Flying Swords. During this unit's third phase, additionally grant Ordeal to a certain number of Flying Swords.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402103, + "SkillName": "Ironthorn", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402104, + "SkillName": "Ballad of Formation Breaker", + "SkillDesc": "Deals Ice DMG to a single target and units adjacent to the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402105, + "SkillName": "Qi Advance", + "SkillDesc": "Enters the Charging state. Cast Cascading Laceration on all targets in the next action.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402106, + "SkillName": "Cascading Laceration", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402107, + "SkillName": "Qi Converge", + "SkillDesc": "Locks on to a single target. After 2 turns, use Aethereal Dreamflux on the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402108, + "SkillName": "Aethereal Dreamflux", + "SkillDesc": "Continuously deals Ice DMG to a target. After using this ability, additionally deals DMG for a number of times equal to the number of Flying Swords on the field. After using this ability, remove all Flying Swords on the field.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200402102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402101, + "SkillName": "Rapturous Wind", + "SkillDesc": "Deals Ice DMG to a single target. Yanqing and all Flying Swords gain 1 stack of Chilling Light and slightly increases DMG dealt.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402102, + "SkillName": "Swallow Return", + "SkillDesc": "Summons 4 Flying Swords and gains the Sword Formation effect to increase this unit's SPD, and applies Formation Core to the Flying Swords. During this unit's third phase, additionally grant Ordeal to a certain number of Flying Swords.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402103, + "SkillName": "Ironthorn", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402104, + "SkillName": "Ballad of Formation Breaker", + "SkillDesc": "Deals Ice DMG to a single target and units adjacent to the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402105, + "SkillName": "Qi Advance", + "SkillDesc": "Enters the Charging state. Cast Cascading Laceration on all targets in the next action.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402106, + "SkillName": "Cascading Laceration", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402107, + "SkillName": "Qi Converge", + "SkillDesc": "Locks on to a single target. After 2 turns, use Aethereal Dreamflux on the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402108, + "SkillName": "Aethereal Dreamflux", + "SkillDesc": "Continuously deals Ice DMG to a target. After using this ability, additionally deals DMG for a number of times equal to the number of Flying Swords on the field. After using this ability, remove all Flying Swords on the field.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2004021, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004021, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004021, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004021, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004021, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004021, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004021, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2004022": { + "Id": 2004022, + "Name": "Cloud Knight Lieutenant: Yanqing (Complete)", + "Desc": "A complete projection produced by compromised codes. The referent entity is General Jing Yuan's retainer, a gifted swordsman who hasn't even come of age.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2004022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402201, + "SkillName": "Rapturous Wind", + "SkillDesc": "Deals Ice DMG to a single target. Yanqing and all Flying Swords gain 1 stack of Chilling Light and slightly increases DMG dealt.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402202, + "SkillName": "Swallow Return", + "SkillDesc": "Summons 4 Flying Swords and gains the Sword Formation effect to increase this unit's SPD, and applies Formation Core to the Flying Swords. During this unit's third phase, additionally grant Ordeal to a certain number of Flying Swords.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402203, + "SkillName": "Ironthorn", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402204, + "SkillName": "Ballad of Formation Breaker", + "SkillDesc": "Deals Ice DMG to a single target and units adjacent to the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402205, + "SkillName": "Qi Advance", + "SkillDesc": "Enters the Charging state. Cast Cascading Laceration on all targets in the next action.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402206, + "SkillName": "Cascading Laceration", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402207, + "SkillName": "Qi Converge", + "SkillDesc": "Locks on to a single target. After 2 turns, use Aethereal Dreamflux on the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402208, + "SkillName": "Aethereal Dreamflux", + "SkillDesc": "Continuously deals Ice DMG to a target. After using this ability, additionally deals DMG for a number of times equal to the number of Flying Swords on the field. After using this ability, remove all Flying Swords on the field.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200402201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402201, + "SkillName": "Rapturous Wind", + "SkillDesc": "Deals Ice DMG to a single target. Yanqing and all Flying Swords gain 1 stack of Chilling Light and slightly increases DMG dealt.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402202, + "SkillName": "Swallow Return", + "SkillDesc": "Summons 4 Flying Swords and gains the Sword Formation effect to increase this unit's SPD, and applies Formation Core to the Flying Swords. During this unit's third phase, additionally grant Ordeal to a certain number of Flying Swords.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402203, + "SkillName": "Ironthorn", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402204, + "SkillName": "Ballad of Formation Breaker", + "SkillDesc": "Deals Ice DMG to a single target and units adjacent to the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402205, + "SkillName": "Qi Advance", + "SkillDesc": "Enters the Charging state. Cast Cascading Laceration on all targets in the next action.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402206, + "SkillName": "Cascading Laceration", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402207, + "SkillName": "Qi Converge", + "SkillDesc": "Locks on to a single target. After 2 turns, use Aethereal Dreamflux on the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402208, + "SkillName": "Aethereal Dreamflux", + "SkillDesc": "Continuously deals Ice DMG to a target. After using this ability, additionally deals DMG for a number of times equal to the number of Flying Swords on the field. After using this ability, remove all Flying Swords on the field.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200402202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402201, + "SkillName": "Rapturous Wind", + "SkillDesc": "Deals Ice DMG to a single target. Yanqing and all Flying Swords gain 1 stack of Chilling Light and slightly increases DMG dealt.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402202, + "SkillName": "Swallow Return", + "SkillDesc": "Summons 4 Flying Swords and gains the Sword Formation effect to increase this unit's SPD, and applies Formation Core to the Flying Swords. During this unit's third phase, additionally grant Ordeal to a certain number of Flying Swords.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402203, + "SkillName": "Ironthorn", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402204, + "SkillName": "Ballad of Formation Breaker", + "SkillDesc": "Deals Ice DMG to a single target and units adjacent to the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402205, + "SkillName": "Qi Advance", + "SkillDesc": "Enters the Charging state. Cast Cascading Laceration on all targets in the next action.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402206, + "SkillName": "Cascading Laceration", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402207, + "SkillName": "Qi Converge", + "SkillDesc": "Locks on to a single target. After 2 turns, use Aethereal Dreamflux on the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402208, + "SkillName": "Aethereal Dreamflux", + "SkillDesc": "Continuously deals Ice DMG to a target. After using this ability, additionally deals DMG for a number of times equal to the number of Flying Swords on the field. After using this ability, remove all Flying Swords on the field.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2004022, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004022, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004022, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004022, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004022, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004022, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004022, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2004023": { + "Id": 2004023, + "Name": "Cloud Knight Lieutenant: Yanqing (Illusion)", + "Desc": "General Jing Yuan's retainer. A gifted swordsman who hasn't even come of age. This entity is a phantom borne from your memories.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 6510, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 119, + "StanceBase": 660, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2004023, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 200402301, + "SkillName": "Rapturous Wind", + "SkillDesc": "Deals Ice DMG to a single target, and causes all Flying Swords (Illusion) to carry out Follow-up ATKs that deal extra DMG.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402302, + "SkillName": "Swallow Return", + "SkillDesc": "Summons 4 Flying Swords (Illusion) and gains the Sword Formation effect that increases this unit's SPD. Flying Swords (Illusion) can only be destroyed once they are Weakness Broken, and their Weaknesses will be transferred to the remaining Flying Swords. After inflicting Weakness Break on all Flying Swords (Illusion), the Sword Formation effect will be dispelled.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402303, + "SkillName": "Ironthorn", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402304, + "SkillName": "Ballad of Formation Breaker", + "SkillDesc": "Deals Ice DMG to a single target and units adjacent to the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402305, + "SkillName": "Qi Advance", + "SkillDesc": "Enters the Charging state. Cast Cascading Laceration on all targets in the next action.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402306, + "SkillName": "Cascading Laceration", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402307, + "SkillName": "Qi Converge", + "SkillDesc": "Locks on to a single target. After 2 turns, use Aethereal Dreamflux on the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402308, + "SkillName": "Aethereal Dreamflux", + "SkillDesc": "Continuously deals massive Ice DMG to a single target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402309, + "SkillName": "Shadowless Sword Swirl", + "SkillDesc": "All attacks from Yanqing and his Flying Swords (Illusion) inflict the Frostthorn state on the attacked targets, increasing Ice DMG received.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402310, + "SkillName": "Swallow Return", + "SkillDesc": "Summons 4 Flying Swords (Illusion) and gains the Sword Formation effect that increases this unit's SPD. The Flying Swords' Weaknesses will be hidden initially and are revealed once they are attacked by the correct DMG type. Flying Swords (Illusion) can only be destroyed once they are Weakness Broken, and their Weaknesses will be transferred to the remaining Flying Swords. After inflicting Weakness Break on all Flying Swords (Illusion), the Sword Formation effect will be dispelled.", + "DamageType": "", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2004023, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004023, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004023, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004023, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004023, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004023, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004023, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2004024": { + "Id": 2004024, + "Name": "Cloud Knight Lieutenant: Yanqing", + "Desc": "General Jing Yuan's retainer. A gifted swordsman who hasn't even come of age.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2004024, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402401, + "SkillName": "Rapturous Wind", + "SkillDesc": "Deals Ice DMG to a single target. Yanqing and all Flying Swords gain 1 stack of Chilling Light and slightly increase DMG dealt.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402402, + "SkillName": "Swallow Return", + "SkillDesc": "Summons 4 Flying Swords and gains the Sword Formation effect to increase this unit's SPD, and applies Formation Core to the Flying Swords. During this unit's third phase, additionally grant Ordeal to a certain number of Flying Swords.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402403, + "SkillName": "Ironthorn", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402404, + "SkillName": "Ballad of Formation Breaker", + "SkillDesc": "Deals Ice DMG to a single target and units adjacent to the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402405, + "SkillName": "Qi Advance", + "SkillDesc": "Enters the Charging state. Cast Cascading Laceration on all targets in the next action.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402406, + "SkillName": "Cascading Laceration", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402407, + "SkillName": "Qi Converge", + "SkillDesc": "Locks on to a single target. After 2 turns, uses Aethereal Dreamflux on the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402408, + "SkillName": "Aethereal Dreamflux", + "SkillDesc": "Continuously deals Ice DMG to a target. After using this ability, additionally deals DMG for a number of times equal to the number of Flying Swords on the field. After using this ability, remove all Flying Swords on the field.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402409, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200402401, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 7.500000000465661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 216, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402401, + "SkillName": "Rapturous Wind", + "SkillDesc": "Deals Ice DMG to a single target. Yanqing and all Flying Swords gain 1 stack of Chilling Light and slightly increase DMG dealt.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402402, + "SkillName": "Swallow Return", + "SkillDesc": "Summons 4 Flying Swords and gains the Sword Formation effect to increase this unit's SPD, and applies Formation Core to the Flying Swords. During this unit's third phase, additionally grant Ordeal to a certain number of Flying Swords.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402403, + "SkillName": "Ironthorn", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402404, + "SkillName": "Ballad of Formation Breaker", + "SkillDesc": "Deals Ice DMG to a single target and units adjacent to the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402405, + "SkillName": "Qi Advance", + "SkillDesc": "Enters the Charging state. Cast Cascading Laceration on all targets in the next action.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402406, + "SkillName": "Cascading Laceration", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402407, + "SkillName": "Qi Converge", + "SkillDesc": "Locks on to a single target. After 2 turns, uses Aethereal Dreamflux on the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402408, + "SkillName": "Aethereal Dreamflux", + "SkillDesc": "Continuously deals Ice DMG to a target. After using this ability, additionally deals DMG for a number of times equal to the number of Flying Swords on the field. After using this ability, remove all Flying Swords on the field.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402409, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200402402, + "AttackModifyRatio": 1.4285710006952286, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 49.950000000884756, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 16, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402401, + "SkillName": "Rapturous Wind", + "SkillDesc": "Deals Ice DMG to a single target. Yanqing and all Flying Swords gain 1 stack of Chilling Light and slightly increase DMG dealt.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402402, + "SkillName": "Swallow Return", + "SkillDesc": "Summons 4 Flying Swords and gains the Sword Formation effect to increase this unit's SPD, and applies Formation Core to the Flying Swords. During this unit's third phase, additionally grant Ordeal to a certain number of Flying Swords.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402403, + "SkillName": "Ironthorn", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402404, + "SkillName": "Ballad of Formation Breaker", + "SkillDesc": "Deals Ice DMG to a single target and units adjacent to the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402405, + "SkillName": "Qi Advance", + "SkillDesc": "Enters the Charging state. Cast Cascading Laceration on all targets in the next action.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402406, + "SkillName": "Cascading Laceration", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402407, + "SkillName": "Qi Converge", + "SkillDesc": "Locks on to a single target. After 2 turns, uses Aethereal Dreamflux on the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402408, + "SkillName": "Aethereal Dreamflux", + "SkillDesc": "Continuously deals Ice DMG to a target. After using this ability, additionally deals DMG for a number of times equal to the number of Flying Swords on the field. After using this ability, remove all Flying Swords on the field.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402409, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200402403, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402401, + "SkillName": "Rapturous Wind", + "SkillDesc": "Deals Ice DMG to a single target. Yanqing and all Flying Swords gain 1 stack of Chilling Light and slightly increase DMG dealt.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402402, + "SkillName": "Swallow Return", + "SkillDesc": "Summons 4 Flying Swords and gains the Sword Formation effect to increase this unit's SPD, and applies Formation Core to the Flying Swords. During this unit's third phase, additionally grant Ordeal to a certain number of Flying Swords.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402403, + "SkillName": "Ironthorn", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402404, + "SkillName": "Ballad of Formation Breaker", + "SkillDesc": "Deals Ice DMG to a single target and units adjacent to the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402405, + "SkillName": "Qi Advance", + "SkillDesc": "Enters the Charging state. Cast Cascading Laceration on all targets in the next action.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402406, + "SkillName": "Cascading Laceration", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402407, + "SkillName": "Qi Converge", + "SkillDesc": "Locks on to a single target. After 2 turns, uses Aethereal Dreamflux on the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402408, + "SkillName": "Aethereal Dreamflux", + "SkillDesc": "Continuously deals Ice DMG to a target. After using this ability, additionally deals DMG for a number of times equal to the number of Flying Swords on the field. After using this ability, remove all Flying Swords on the field.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402409, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2004024, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004024, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004024, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004024, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004024, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004024, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004024, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2004025": { + "Id": 2004025, + "Name": "Cloud Knight Lieutenant: Yanqing", + "Desc": "General Jing Yuan's retainer. A gifted swordsman who hasn't even come of age.", + "MonsterCampID": null, + "AttackBase": 25.71428600116633, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 46453.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2004025, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402501, + "SkillName": "Rapturous Wind", + "SkillDesc": "Deals Ice DMG to a single target. Yanqing and all Flying Swords gain 1 stack of Chilling Light and slightly increase DMG dealt.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402502, + "SkillName": "Swallow Return", + "SkillDesc": "Summons 2 Flying Swords and gains the Sword Formation effect. Sword Formation increases Yanqing's SPD and applies Formation Core to the Flying Swords.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402503, + "SkillName": "Ironthorn", + "SkillDesc": "Deals Ice DMG to a single target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402504, + "SkillName": "Ballad of Formation Breaker", + "SkillDesc": "Deals Ice DMG to a single target and units adjacent to the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402505, + "SkillName": "Qi Advance", + "SkillDesc": "Enters the Charging state. Cast Cascading Laceration on all targets in the next action.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402506, + "SkillName": "Cascading Laceration", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402507, + "SkillName": "Qi Converge", + "SkillDesc": "Locks on to a single target. After 2 turns, use Aethereal Dreamflux on the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402508, + "SkillName": "Aethereal Dreamflux", + "SkillDesc": "Continuously deals Ice DMG to a target. After using this ability, additionally deals DMG for a number of times equal to the number of Flying Swords on the field. After using this ability, remove all Flying Swords on the field.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402509, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200402510, + "SkillName": "Swallow Return", + "SkillDesc": "Summons 4 Flying Swords and gains the Sword Formation effect. Sword Formation increases Yanqing's SPD and applies Formation Core to the Flying Swords.", + "DamageType": "", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2004025, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004025, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004025, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004025, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004025, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004025, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004025, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2004026": { + "Id": 2004026, + "Name": "Cloud Knight Lieutenant: Yanqing (Corrupted)", + "Desc": "General Jing Yuan's retainer. A gifted swordsman who hasn't even come of age.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 172, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2004026, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402601, + "SkillName": "Rapturous Wind", + "SkillDesc": "Deals Ice DMG to one designated target. Yanqing and all Flying Swords gain 1 stack of \"Chilling Light\" and slightly increase DMG dealt.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402602, + "SkillName": "Swallow Return", + "SkillDesc": "Summons 4 \"Flying Swords\" and gains the \"Sword Formation\" effect. \"Sword Formation\" increases Yanqing's SPD and applies \"Formation Core\" to the \"Flying Swords.\"", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402603, + "SkillName": "Ironthorn", + "SkillDesc": "Deals Ice DMG to one designated target, with a high chance to Freeze the target.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402604, + "SkillName": "Ballad of Formation Breaker", + "SkillDesc": "Deals Ice DMG to one designated target and units adjacent to the target.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402605, + "SkillName": "Qi Advance", + "SkillDesc": "Enters the Charging state. Cast \"Cascading Laceration\" on all targets in the next action.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402606, + "SkillName": "Cascading Laceration", + "SkillDesc": "Deals massive Ice DMG to all targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402607, + "SkillName": "Qi Converge", + "SkillDesc": "Locks on to one designated target. After 2 turns, use \"Aethereal Dreamflux\" on the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402608, + "SkillName": "Aethereal Dreamflux", + "SkillDesc": "Continuously deals Ice DMG to one target. After using this ability, additionally deals DMG for a number of times equal to the number of \"Flying Swords\" on the field. After using this ability, remove all \"Flying Swords\" on the field.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402609, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200402610, + "SkillName": "Cloud Knight Linebreaker", + "SkillDesc": "Black Mud will appear in battle to enhance the Boss. After enhancement, \"Cloud Knight Lieutenant: Yanqing (Corrupted)\" will immediately use \"Swallow Return.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2004026, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004026, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004026, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004026, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004026, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004026, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004026, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2005010": { + "Id": 2005010, + "Name": "Maddened Feixiao", + "Desc": "The Merlin's Claw, who swallowed down the Crimson Moon to salvage the crisis and therefore descended into madness.\\nPossessed by the monster within born of yesteryear's unending battles, Feixiao turned into a tireless avatar of war. As her friend and present enemy, you understand that the only \"antidote\"... is to keep fighting.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1488, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2035010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 130, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2005010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200501001, + "SkillName": "Gunblade: Swordfang", + "SkillDesc": "Deals Wind DMG to a single target.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 200501002, + "SkillName": "Great Ax: Irontalon", + "SkillDesc": "Deals Wind DMG to a single target, with a high chance to inflict Weaken.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 200501003, + "SkillName": "Heaven's Binds", + "SkillDesc": "Enhances self to gain additional action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200501004, + "SkillName": "Wreathed in Storm", + "SkillDesc": "Resonates with all parts of the Ecliptic Inner Beast and dispels their Weakness Broken state. This unit cannot be attacked before its next action. In the next action, this unit will use Sweep the Heavens, Swallow the Earth on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200501005, + "SkillName": "Sweep the Heavens, Swallow the Earth", + "SkillDesc": "Deals massive Wind DMG to all targets and Enhances this unit based on the parts that have yet to be Weakness Broken. Every part that has yet to be Broken will increase the DMG dealt by this ability, and this ability will enhance the parts that are not Weakness Broken.", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 200501006, + "SkillName": "Passing Tempest", + "SkillDesc": "Deals Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 200501007, + "SkillName": "Beastbond Strike", + "SkillDesc": "The additional action from Shadow of \"Feixiao\" will resonate with the Ecliptic Inner Beast's body parts. Resonance will restore a certain amount of Toughness for the Ecliptic Inner Beast's parts and increase the Toughness value reduced when attacked. The next action becomes Enhanced. Resonance with \"Nebula Devourer\" has a high chance of inflicting Outrage on all targets. Resonance with \"Planeshred Claws\" additionally greatly increases DMG. Resonance with \"Worldpurge Tail\" has a high chance of inflicting Weaken on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200501008, + "SkillName": "Safeguard", + "SkillDesc": "Enters the Safeguard state. While not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200501009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2005010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2005010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2005010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2005010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2005010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2005010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2005010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2011010": { + "Id": 2011010, + "Name": "Entranced Ingenium: Obedient Dracolion", + "Desc": "An ingenium casually made by craftsmasters of the Artisanship Commission. It was originally an inanimate alarm bell used for warnings, but now it has been given a short-lived \"life\" due to certain mutations.", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 83.70000000065193, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2011010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 83, + "StanceBase": 30, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 2011010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201101001, + "SkillName": "Lion's Roar", + "SkillDesc": "Deals minor Fire DMG to a single target, with a chance to Weaken them.", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201101001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 27.777778001269326, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 37, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201101001, + "SkillName": "Lion's Roar", + "SkillDesc": "Deals minor Fire DMG to a single target, with a chance to Weaken them.", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201101002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 17, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201101001, + "SkillName": "Lion's Roar", + "SkillDesc": "Deals minor Fire DMG to a single target, with a chance to Weaken them.", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201101003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201101001, + "SkillName": "Lion's Roar", + "SkillDesc": "Deals minor Fire DMG to a single target, with a chance to Weaken them.", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201101004, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201101001, + "SkillName": "Lion's Roar", + "SkillDesc": "Deals minor Fire DMG to a single target, with a chance to Weaken them.", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201101005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.7777780012693256, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201101001, + "SkillName": "Lion's Roar", + "SkillDesc": "Deals minor Fire DMG to a single target, with a chance to Weaken them.", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201101006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201101001, + "SkillName": "Lion's Roar", + "SkillDesc": "Deals minor Fire DMG to a single target, with a chance to Weaken them.", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2011010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 180005 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When the Sanction Rate reaches its level cap, enters Sanction mode and summons Entranced Ingenium: Illumination Dragonfish.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 201301002, + "SkillName": "Dread", + "SkillDesc": "Increases Sanction Rate level and deals minor Imaginary DMG to all targets. Has a high chance to inflict Weaken on the targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 201301003, + "SkillName": "Restraint", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 201301004, + "SkillName": "Enchainment", + "SkillDesc": "Deals massive Imaginary DMG to a single target, with a high chance of inflicting Imprisonment.", + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + }, + { + "Id": 201301005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8000000007450581, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 201301001, + "SkillName": "Farewell Etiquette", + "SkillDesc": "The Sanction Rate level increases when your team uses Skills or Ultimates to attack. When the Sanction Rate reaches its level cap, enters Sanction mode and summons Entranced Ingenium: Illumination Dragonfish.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 201301002, + "SkillName": "Dread", + "SkillDesc": "Increases Sanction Rate level and deals minor Imaginary DMG to all targets. Has a high chance to inflict Weaken on the targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 201301003, + "SkillName": "Restraint", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 201301004, + "SkillName": "Enchainment", + "SkillDesc": "Deals massive Imaginary DMG to a single target, with a high chance of inflicting Imprisonment.", + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + }, + { + "Id": 201301006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8000000007450581, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 201301001, + "SkillName": "Farewell Etiquette", + "SkillDesc": "The Sanction Rate level increases when your team uses Skills or Ultimates to attack. When the Sanction Rate reaches its level cap, enters Sanction mode and summons Entranced Ingenium: Illumination Dragonfish.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 201301002, + "SkillName": "Dread", + "SkillDesc": "Increases Sanction Rate level and deals minor Imaginary DMG to all targets. Has a high chance to inflict Weaken on the targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 201301003, + "SkillName": "Restraint", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 201301004, + "SkillName": "Enchainment", + "SkillDesc": "Deals massive Imaginary DMG to a single target, with a high chance of inflicting Imprisonment.", + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + }, + { + "Id": 201301007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 201301001, + "SkillName": "Farewell Etiquette", + "SkillDesc": "The Sanction Rate level increases when your team uses Skills or Ultimates to attack. When the Sanction Rate reaches its level cap, enters Sanction mode and summons Entranced Ingenium: Illumination Dragonfish.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 201301002, + "SkillName": "Dread", + "SkillDesc": "Increases Sanction Rate level and deals minor Imaginary DMG to all targets. Has a high chance to inflict Weaken on the targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 201301003, + "SkillName": "Restraint", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 201301004, + "SkillName": "Enchainment", + "SkillDesc": "Deals massive Imaginary DMG to a single target, with a high chance of inflicting Imprisonment.", + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + }, + { + "Id": 201301008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201301001, + "SkillName": "Farewell Etiquette", + "SkillDesc": "The Sanction Rate level increases when your team uses Skills or Ultimates to attack. When the Sanction Rate reaches its level cap, enters Sanction mode and summons Entranced Ingenium: Illumination Dragonfish.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 201301002, + "SkillName": "Dread", + "SkillDesc": "Increases Sanction Rate level and deals minor Imaginary DMG to all targets. Has a high chance to inflict Weaken on the targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 201301003, + "SkillName": "Restraint", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 201301004, + "SkillName": "Enchainment", + "SkillDesc": "Deals massive Imaginary DMG to a single target, with a high chance of inflicting Imprisonment.", + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + }, + { + "Id": 201301009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 140, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201301001, + "SkillName": "Farewell Etiquette", + "SkillDesc": "The Sanction Rate level increases when your team uses Skills or Ultimates to attack. When the Sanction Rate reaches its level cap, enters Sanction mode and summons Entranced Ingenium: Illumination Dragonfish.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 201301002, + "SkillName": "Dread", + "SkillDesc": "Increases Sanction Rate level and deals minor Imaginary DMG to all targets. Has a high chance to inflict Weaken on the targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 201301003, + "SkillName": "Restraint", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 201301004, + "SkillName": "Enchainment", + "SkillDesc": "Deals massive Imaginary DMG to a single target, with a high chance of inflicting Imprisonment.", + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + }, + { + "Id": 201301010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 140, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 201301001, + "SkillName": "Farewell Etiquette", + "SkillDesc": "The Sanction Rate level increases when your team uses Skills or Ultimates to attack. When the Sanction Rate reaches its level cap, enters Sanction mode and summons Entranced Ingenium: Illumination Dragonfish.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 201301002, + "SkillName": "Dread", + "SkillDesc": "Increases Sanction Rate level and deals minor Imaginary DMG to all targets. Has a high chance to inflict Weaken on the targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 201301003, + "SkillName": "Restraint", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 201301004, + "SkillName": "Enchainment", + "SkillDesc": "Deals massive Imaginary DMG to a single target, with a high chance of inflicting Imprisonment.", + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + }, + { + "Id": 201301011, + "AttackModifyRatio": 0.40000000037252903, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 25, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 40, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 201301001, + "SkillName": "Farewell Etiquette", + "SkillDesc": "The Sanction Rate level increases when your team uses Skills or Ultimates to attack. When the Sanction Rate reaches its level cap, enters Sanction mode and summons Entranced Ingenium: Illumination Dragonfish.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 201301002, + "SkillName": "Dread", + "SkillDesc": "Increases Sanction Rate level and deals minor Imaginary DMG to all targets. Has a high chance to inflict Weaken on the targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 201301003, + "SkillName": "Restraint", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 201301004, + "SkillName": "Enchainment", + "SkillDesc": "Deals massive Imaginary DMG to a single target, with a high chance of inflicting Imprisonment.", + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2013010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + } + ] + }, + "2013011": { + "Id": 2013011, + "Name": "Aurumaton Gatekeeper (Bug)", + "Desc": "A false projection produced by compromised codes. The referent entity is the garrison aurumatons created with ancient ingenium technology.\\nCountless years ago, the aurumatons set sail with the Xianzhou to seek divine recipes of immortality, and were tasked to oversee humanity and to aid humankind during warfare. However, after countless rebellions, they were finally overpowered by the Xianzhou natives.\\nNow, all aurumatons are strictly controlled with talismans, and are employed to guard important places.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2013011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 201301101, + "SkillName": "Penal Code", + "SkillDesc": "Sanction Rate level increases when allies use Skills or Ultimates to attack. When Sanction Rate reaches its level cap, this unit enters Sanction Mode: Punisher, locks on to 3 targets, and summons Entranced Ingenium: Illumination Dragonfish.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 201301102, + "SkillName": "Dread", + "SkillDesc": "Increases Sanction Rate level and deals minor Imaginary DMG to all targets. Has a high chance to inflict Weaken on the targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 201301103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 201301104, + "SkillName": "Track Down", + "SkillDesc": "Deals massive Imaginary DMG to the locked-on single target, with a high chance of inflicting Imprisonment on the attacked target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + }, + { + "Id": 201301101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 201301101, + "SkillName": "Penal Code", + "SkillDesc": "Sanction Rate level increases when allies use Skills or Ultimates to attack. When Sanction Rate reaches its level cap, this unit enters Sanction Mode: Punisher, locks on to 3 targets, and summons Entranced Ingenium: Illumination Dragonfish.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 201301102, + "SkillName": "Dread", + "SkillDesc": "Increases Sanction Rate level and deals minor Imaginary DMG to all targets. Has a high chance to inflict Weaken on the targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 201301103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 201301104, + "SkillName": "Track Down", + "SkillDesc": "Deals massive Imaginary DMG to the locked-on single target, with a high chance of inflicting Imprisonment on the attacked target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + }, + { + "Id": 201301102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201301101, + "SkillName": "Penal Code", + "SkillDesc": "Sanction Rate level increases when allies use Skills or Ultimates to attack. When Sanction Rate reaches its level cap, this unit enters Sanction Mode: Punisher, locks on to 3 targets, and summons Entranced Ingenium: Illumination Dragonfish.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 201301102, + "SkillName": "Dread", + "SkillDesc": "Increases Sanction Rate level and deals minor Imaginary DMG to all targets. Has a high chance to inflict Weaken on the targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 201301103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 201301104, + "SkillName": "Track Down", + "SkillDesc": "Deals massive Imaginary DMG to the locked-on single target, with a high chance of inflicting Imprisonment on the attacked target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + }, + { + "Id": 201301103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 201301101, + "SkillName": "Penal Code", + "SkillDesc": "Sanction Rate level increases when allies use Skills or Ultimates to attack. When Sanction Rate reaches its level cap, this unit enters Sanction Mode: Punisher, locks on to 3 targets, and summons Entranced Ingenium: Illumination Dragonfish.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 201301102, + "SkillName": "Dread", + "SkillDesc": "Increases Sanction Rate level and deals minor Imaginary DMG to all targets. Has a high chance to inflict Weaken on the targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 201301103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 201301104, + "SkillName": "Track Down", + "SkillDesc": "Deals massive Imaginary DMG to the locked-on single target, with a high chance of inflicting Imprisonment on the attacked target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2013011, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013011, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013011, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013011, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013011, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013011, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013011, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + } + ] + }, + "2013012": { + "Id": 2013012, + "Name": "Aurumaton Gatekeeper", + "Desc": "Garrison aurumaton created with ancient ingenium technology.\\nCountless years ago, the aurumatons set sail with the Xianzhou to seek divine recipes of immortality, and were tasked with overseeing humanity and aiding humankind during warfare. However, after countless rebellions, they were finally overpowered by the Xianzhou natives.\\nNow, all aurumatons are strictly controlled with talismans and are employed to guard important places.", + "MonsterCampID": null, + "AttackBase": 12, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2013012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 201301201, + "SkillName": "Farewell Etiquette", + "SkillDesc": "The Sanction Rate level increases when your team uses Skills or Ultimates to attack. When the Sanction Rate reaches its level cap, enters Sanction mode and summons Entranced Ingenium: Illumination Dragonfish.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 201301202, + "SkillName": "Dread", + "SkillDesc": "Increases Sanction Rate level and deals minor Imaginary DMG to all targets. Has a high chance to inflict Weaken on the targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 201301203, + "SkillName": "Restraint", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 201301204, + "SkillName": "Enchainment", + "SkillDesc": "Deals massive Imaginary DMG to a single target, with a small chance of inflicting Imprisonment.", + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2013012, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013012, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013012, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013012, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013012, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013012, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013012, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + } + ] + }, + "2013020": { + "Id": 2013020, + "Name": "Aurumaton Spectral Envoy", + "Desc": "A law-enforcing aurumaton engraved with the Ten-Lords Martial Scriptures and taking orders from the Ten-Lords Commission.\\nLiving beings are susceptible to the corporeal and mental existence of the self, but gold and metal will never be swayed and will unwaveringly follow the Ten-Lords' edicts.\\nThese aurumaton law enforcers use their strength to subdue evils that have strayed from the natural order of life, and bring them to the Netherworld to meet their sentence. Its authority is sometimes even greater than that of a judge.", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1116, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2013020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2013020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "Adjudicate", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "Subdue", + "SkillDesc": "Deals Physical DMG to a single target and has a high chance to inflict Reverberation on the target. After targets afflicted with Reverberation receive an attack, they enter the Strong Reverberation state and then have the Reverberation state dispelled. Targets with Strong Reverberation cannot take action.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "Revert Yin and Yang", + "SkillDesc": "Deals Physical DMG to all targets and has a chance to inflict Reverberation.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "Heaven's Fall", + "SkillDesc": "Deals massive Physical DMG to a single target. If the target is afflicted with Strong Reverberation, they additionally take Physical DMG, and Strong Reverberation is then dispelled.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "Soul Warrant", + "SkillDesc": "When there are targets afflicted with Strong Reverberation on the field, lock on to those targets and during the next action, use Heaven's Fall on them.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "Heaven's Fall", + "SkillDesc": "Deals massive Physical DMG to a single target. If the target is afflicted with Strong Reverberation, they additionally take Physical DMG, and Strong Reverberation is then dispelled.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "Adjudicate", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "Subdue", + "SkillDesc": "Deals Physical DMG to a single target and has a high chance to inflict Reverberation on the target. After targets afflicted with Reverberation receive an attack, they enter the Strong Reverberation state and then have the Reverberation state dispelled. Targets with Strong Reverberation cannot take action.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "Revert Yin and Yang", + "SkillDesc": "Deals Physical DMG to all targets and has a chance to inflict Reverberation.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "Heaven's Fall", + "SkillDesc": "Deals massive Physical DMG to a single target. If the target is afflicted with Strong Reverberation, they additionally take Physical DMG, and Strong Reverberation is then dispelled.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "Soul Warrant", + "SkillDesc": "When there are targets afflicted with Strong Reverberation on the field, lock on to those targets and during the next action, use Heaven's Fall on them.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "Heaven's Fall", + "SkillDesc": "Deals massive Physical DMG to a single target. If the target is afflicted with Strong Reverberation, they additionally take Physical DMG, and Strong Reverberation is then dispelled.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302002, + "AttackModifyRatio": 0.9090910009108484, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "Adjudicate", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "Subdue", + "SkillDesc": "Deals Physical DMG to a single target and has a high chance to inflict Reverberation on the target. After targets afflicted with Reverberation receive an attack, they enter the Strong Reverberation state and then have the Reverberation state dispelled. Targets with Strong Reverberation cannot take action.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "Revert Yin and Yang", + "SkillDesc": "Deals Physical DMG to all targets and has a chance to inflict Reverberation.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "Heaven's Fall", + "SkillDesc": "Deals massive Physical DMG to a single target. If the target is afflicted with Strong Reverberation, they additionally take Physical DMG, and Strong Reverberation is then dispelled.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "Soul Warrant", + "SkillDesc": "When there are targets afflicted with Strong Reverberation on the field, lock on to those targets and during the next action, use Heaven's Fall on them.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "Heaven's Fall", + "SkillDesc": "Deals massive Physical DMG to a single target. If the target is afflicted with Strong Reverberation, they additionally take Physical DMG, and Strong Reverberation is then dispelled.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302003, + "AttackModifyRatio": 0.9090910009108484, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "Adjudicate", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "Subdue", + "SkillDesc": "Deals Physical DMG to a single target and has a high chance to inflict Reverberation on the target. After targets afflicted with Reverberation receive an attack, they enter the Strong Reverberation state and then have the Reverberation state dispelled. Targets with Strong Reverberation cannot take action.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "Revert Yin and Yang", + "SkillDesc": "Deals Physical DMG to all targets and has a chance to inflict Reverberation.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "Heaven's Fall", + "SkillDesc": "Deals massive Physical DMG to a single target. If the target is afflicted with Strong Reverberation, they additionally take Physical DMG, and Strong Reverberation is then dispelled.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "Soul Warrant", + "SkillDesc": "When there are targets afflicted with Strong Reverberation on the field, lock on to those targets and during the next action, use Heaven's Fall on them.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "Heaven's Fall", + "SkillDesc": "Deals massive Physical DMG to a single target. If the target is afflicted with Strong Reverberation, they additionally take Physical DMG, and Strong Reverberation is then dispelled.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302004, + "AttackModifyRatio": 0.5882350003812462, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "Adjudicate", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "Subdue", + "SkillDesc": "Deals Physical DMG to a single target and has a high chance to inflict Reverberation on the target. After targets afflicted with Reverberation receive an attack, they enter the Strong Reverberation state and then have the Reverberation state dispelled. Targets with Strong Reverberation cannot take action.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "Revert Yin and Yang", + "SkillDesc": "Deals Physical DMG to all targets and has a chance to inflict Reverberation.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "Heaven's Fall", + "SkillDesc": "Deals massive Physical DMG to a single target. If the target is afflicted with Strong Reverberation, they additionally take Physical DMG, and Strong Reverberation is then dispelled.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "Soul Warrant", + "SkillDesc": "When there are targets afflicted with Strong Reverberation on the field, lock on to those targets and during the next action, use Heaven's Fall on them.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "Heaven's Fall", + "SkillDesc": "Deals massive Physical DMG to a single target. If the target is afflicted with Strong Reverberation, they additionally take Physical DMG, and Strong Reverberation is then dispelled.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4583330003079027, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "Adjudicate", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "Subdue", + "SkillDesc": "Deals Physical DMG to a single target and has a high chance to inflict Reverberation on the target. After targets afflicted with Reverberation receive an attack, they enter the Strong Reverberation state and then have the Reverberation state dispelled. Targets with Strong Reverberation cannot take action.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "Revert Yin and Yang", + "SkillDesc": "Deals Physical DMG to all targets and has a chance to inflict Reverberation.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "Heaven's Fall", + "SkillDesc": "Deals massive Physical DMG to a single target. If the target is afflicted with Strong Reverberation, they additionally take Physical DMG, and Strong Reverberation is then dispelled.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "Soul Warrant", + "SkillDesc": "When there are targets afflicted with Strong Reverberation on the field, lock on to those targets and during the next action, use Heaven's Fall on them.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "Heaven's Fall", + "SkillDesc": "Deals massive Physical DMG to a single target. If the target is afflicted with Strong Reverberation, they additionally take Physical DMG, and Strong Reverberation is then dispelled.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5416670013219118, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "Adjudicate", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "Subdue", + "SkillDesc": "Deals Physical DMG to a single target and has a high chance to inflict Reverberation on the target. After targets afflicted with Reverberation receive an attack, they enter the Strong Reverberation state and then have the Reverberation state dispelled. Targets with Strong Reverberation cannot take action.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "Revert Yin and Yang", + "SkillDesc": "Deals Physical DMG to all targets and has a chance to inflict Reverberation.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "Heaven's Fall", + "SkillDesc": "Deals massive Physical DMG to a single target. If the target is afflicted with Strong Reverberation, they additionally take Physical DMG, and Strong Reverberation is then dispelled.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "Soul Warrant", + "SkillDesc": "When there are targets afflicted with Strong Reverberation on the field, lock on to those targets and during the next action, use Heaven's Fall on them.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "Heaven's Fall", + "SkillDesc": "Deals massive Physical DMG to a single target. If the target is afflicted with Strong Reverberation, they additionally take Physical DMG, and Strong Reverberation is then dispelled.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "Adjudicate", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "Subdue", + "SkillDesc": "Deals Physical DMG to a single target and has a high chance to inflict Reverberation on the target. After targets afflicted with Reverberation receive an attack, they enter the Strong Reverberation state and then have the Reverberation state dispelled. Targets with Strong Reverberation cannot take action.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "Revert Yin and Yang", + "SkillDesc": "Deals Physical DMG to all targets and has a chance to inflict Reverberation.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "Heaven's Fall", + "SkillDesc": "Deals massive Physical DMG to a single target. If the target is afflicted with Strong Reverberation, they additionally take Physical DMG, and Strong Reverberation is then dispelled.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "Soul Warrant", + "SkillDesc": "When there are targets afflicted with Strong Reverberation on the field, lock on to those targets and during the next action, use Heaven's Fall on them.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "Heaven's Fall", + "SkillDesc": "Deals massive Physical DMG to a single target. If the target is afflicted with Strong Reverberation, they additionally take Physical DMG, and Strong Reverberation is then dispelled.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "Adjudicate", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "Subdue", + "SkillDesc": "Deals Physical DMG to a single target and has a high chance to inflict Reverberation on the target. After targets afflicted with Reverberation receive an attack, they enter the Strong Reverberation state and then have the Reverberation state dispelled. Targets with Strong Reverberation cannot take action.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "Revert Yin and Yang", + "SkillDesc": "Deals Physical DMG to all targets and has a chance to inflict Reverberation.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "Heaven's Fall", + "SkillDesc": "Deals massive Physical DMG to a single target. If the target is afflicted with Strong Reverberation, they additionally take Physical DMG, and Strong Reverberation is then dispelled.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "Soul Warrant", + "SkillDesc": "When there are targets afflicted with Strong Reverberation on the field, lock on to those targets and during the next action, use Heaven's Fall on them.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "Heaven's Fall", + "SkillDesc": "Deals massive Physical DMG to a single target. If the target is afflicted with Strong Reverberation, they additionally take Physical DMG, and Strong Reverberation is then dispelled.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 1, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "Adjudicate", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "Subdue", + "SkillDesc": "Deals Physical DMG to a single target and has a high chance to inflict Reverberation on the target. After targets afflicted with Reverberation receive an attack, they enter the Strong Reverberation state and then have the Reverberation state dispelled. Targets with Strong Reverberation cannot take action.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "Revert Yin and Yang", + "SkillDesc": "Deals Physical DMG to all targets and has a chance to inflict Reverberation.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "Heaven's Fall", + "SkillDesc": "Deals massive Physical DMG to a single target. If the target is afflicted with Strong Reverberation, they additionally take Physical DMG, and Strong Reverberation is then dispelled.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "Soul Warrant", + "SkillDesc": "When there are targets afflicted with Strong Reverberation on the field, lock on to those targets and during the next action, use Heaven's Fall on them.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "Heaven's Fall", + "SkillDesc": "Deals massive Physical DMG to a single target. If the target is afflicted with Strong Reverberation, they additionally take Physical DMG, and Strong Reverberation is then dispelled.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 140, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "Adjudicate", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "Subdue", + "SkillDesc": "Deals Physical DMG to a single target and has a high chance to inflict Reverberation on the target. After targets afflicted with Reverberation receive an attack, they enter the Strong Reverberation state and then have the Reverberation state dispelled. Targets with Strong Reverberation cannot take action.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "Revert Yin and Yang", + "SkillDesc": "Deals Physical DMG to all targets and has a chance to inflict Reverberation.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "Heaven's Fall", + "SkillDesc": "Deals massive Physical DMG to a single target. If the target is afflicted with Strong Reverberation, they additionally take Physical DMG, and Strong Reverberation is then dispelled.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "Soul Warrant", + "SkillDesc": "When there are targets afflicted with Strong Reverberation on the field, lock on to those targets and during the next action, use Heaven's Fall on them.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "Heaven's Fall", + "SkillDesc": "Deals massive Physical DMG to a single target. If the target is afflicted with Strong Reverberation, they additionally take Physical DMG, and Strong Reverberation is then dispelled.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 6.875000000465661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "Adjudicate", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "Subdue", + "SkillDesc": "Deals Physical DMG to a single target and has a high chance to inflict Reverberation on the target. After targets afflicted with Reverberation receive an attack, they enter the Strong Reverberation state and then have the Reverberation state dispelled. Targets with Strong Reverberation cannot take action.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "Revert Yin and Yang", + "SkillDesc": "Deals Physical DMG to all targets and has a chance to inflict Reverberation.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "Heaven's Fall", + "SkillDesc": "Deals massive Physical DMG to a single target. If the target is afflicted with Strong Reverberation, they additionally take Physical DMG, and Strong Reverberation is then dispelled.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "Soul Warrant", + "SkillDesc": "When there are targets afflicted with Strong Reverberation on the field, lock on to those targets and during the next action, use Heaven's Fall on them.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "Heaven's Fall", + "SkillDesc": "Deals massive Physical DMG to a single target. If the target is afflicted with Strong Reverberation, they additionally take Physical DMG, and Strong Reverberation is then dispelled.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.33333300054073334, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "Adjudicate", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "Subdue", + "SkillDesc": "Deals Physical DMG to a single target and has a high chance to inflict Reverberation on the target. After targets afflicted with Reverberation receive an attack, they enter the Strong Reverberation state and then have the Reverberation state dispelled. Targets with Strong Reverberation cannot take action.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "Revert Yin and Yang", + "SkillDesc": "Deals Physical DMG to all targets and has a chance to inflict Reverberation.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "Heaven's Fall", + "SkillDesc": "Deals massive Physical DMG to a single target. If the target is afflicted with Strong Reverberation, they additionally take Physical DMG, and Strong Reverberation is then dispelled.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "Soul Warrant", + "SkillDesc": "When there are targets afflicted with Strong Reverberation on the field, lock on to those targets and during the next action, use Heaven's Fall on them.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "Heaven's Fall", + "SkillDesc": "Deals massive Physical DMG to a single target. If the target is afflicted with Strong Reverberation, they additionally take Physical DMG, and Strong Reverberation is then dispelled.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8333330010063946, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "Adjudicate", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "Subdue", + "SkillDesc": "Deals Physical DMG to a single target and has a high chance to inflict Reverberation on the target. After targets afflicted with Reverberation receive an attack, they enter the Strong Reverberation state and then have the Reverberation state dispelled. Targets with Strong Reverberation cannot take action.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "Revert Yin and Yang", + "SkillDesc": "Deals Physical DMG to all targets and has a chance to inflict Reverberation.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "Heaven's Fall", + "SkillDesc": "Deals massive Physical DMG to a single target. If the target is afflicted with Strong Reverberation, they additionally take Physical DMG, and Strong Reverberation is then dispelled.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "Soul Warrant", + "SkillDesc": "When there are targets afflicted with Strong Reverberation on the field, lock on to those targets and during the next action, use Heaven's Fall on them.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "Heaven's Fall", + "SkillDesc": "Deals massive Physical DMG to a single target. If the target is afflicted with Strong Reverberation, they additionally take Physical DMG, and Strong Reverberation is then dispelled.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "Adjudicate", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "Subdue", + "SkillDesc": "Deals Physical DMG to a single target and has a high chance to inflict Reverberation on the target. After targets afflicted with Reverberation receive an attack, they enter the Strong Reverberation state and then have the Reverberation state dispelled. Targets with Strong Reverberation cannot take action.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "Revert Yin and Yang", + "SkillDesc": "Deals Physical DMG to all targets and has a chance to inflict Reverberation.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "Heaven's Fall", + "SkillDesc": "Deals massive Physical DMG to a single target. If the target is afflicted with Strong Reverberation, they additionally take Physical DMG, and Strong Reverberation is then dispelled.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "Soul Warrant", + "SkillDesc": "When there are targets afflicted with Strong Reverberation on the field, lock on to those targets and during the next action, use Heaven's Fall on them.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "Heaven's Fall", + "SkillDesc": "Deals massive Physical DMG to a single target. If the target is afflicted with Strong Reverberation, they additionally take Physical DMG, and Strong Reverberation is then dispelled.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.33333300054073334, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -39.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "Adjudicate", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "Subdue", + "SkillDesc": "Deals Physical DMG to a single target and has a high chance to inflict Reverberation on the target. After targets afflicted with Reverberation receive an attack, they enter the Strong Reverberation state and then have the Reverberation state dispelled. Targets with Strong Reverberation cannot take action.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "Revert Yin and Yang", + "SkillDesc": "Deals Physical DMG to all targets and has a chance to inflict Reverberation.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "Heaven's Fall", + "SkillDesc": "Deals massive Physical DMG to a single target. If the target is afflicted with Strong Reverberation, they additionally take Physical DMG, and Strong Reverberation is then dispelled.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "Soul Warrant", + "SkillDesc": "When there are targets afflicted with Strong Reverberation on the field, lock on to those targets and during the next action, use Heaven's Fall on them.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "Heaven's Fall", + "SkillDesc": "Deals massive Physical DMG to a single target. If the target is afflicted with Strong Reverberation, they additionally take Physical DMG, and Strong Reverberation is then dispelled.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2013020, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013020, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013020, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013020, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013020, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013020, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013020, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + } + ] + }, + "2013021": { + "Id": 2013021, + "Name": "Aurumaton Spectral Envoy (Bug)", + "Desc": "A false projection produced by compromised codes. The referent entity is a law-enforcing aurumaton engraved with the Ten-Lords Martial Scriptures and taking orders from the Ten-Lords Commission.\\nLiving beings are susceptible to the corporeal and mental existence of the self, but gold and metal will never be swayed and will unwaveringly follow the Ten-Lords' edicts.\\nThese aurumaton law enforcers use their strength to subdue evils that have strayed from the natural order of life, and bring them to the Netherworld to meet their sentence. Its authority is sometimes even greater than that of a judge.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1581, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2013020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2013021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302101, + "SkillName": "Adjudicate", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302102, + "SkillName": "Subdue", + "SkillDesc": "Deals Physical DMG to a single target and has a high chance to inflict Reverberation on the target. After targets afflicted with Reverberation receive an attack, they enter the Strong Reverberation state and then have the Reverberation state dispelled. Targets with Strong Reverberation cannot take action.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302103, + "SkillName": "Revert Yin and Yang", + "SkillDesc": "Deals Physical DMG to all targets and has a chance to inflict Reverberation.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302104, + "SkillName": "Heaven's Fall", + "SkillDesc": "Deals Physical DMG to a single target. If the target is afflicted with Strong Reverberation, they additionally take Physical DMG, and Strong Reverberation is then dispelled.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302105, + "SkillName": "Soul Warrant", + "SkillDesc": "When there are targets afflicted with Strong Reverberation on the field, lock on to those targets and during the next action, use Heaven's Fall on them", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302106, + "SkillName": "Summons Prison Guard", + "SkillDesc": "Summons Wraith Warden.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302107, + "SkillName": "Heaven's Fall", + "SkillDesc": "Deals Physical DMG to a single target. If the target is afflicted with Strong Reverberation, they additionally take Physical DMG, and Strong Reverberation is then dispelled.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2013021, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013021, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013021, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013021, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013021, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013021, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013021, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + } + ] + }, + "2022010": { + "Id": 2022010, + "Name": "Mara-Struck Soldier", + "Desc": "Soldiers of the Xianzhou who somehow fell into madness. Their bodies continue to grow and mutate and have long lost their humanoid form. It is said that the long-lived Xianzhou natives would eventually be stricken with mara.", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 111.6000000005588, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2022010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 2022010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202201001, + "SkillName": "Callous Tailwind", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202201002, + "SkillName": "Rejuvenate", + "SkillDesc": "Upon receiving a killing blow, restores a certain amount of HP. This effect does not have a time limit but can be dispelled. This effect can only trigger 1 time per battle.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202201003, + "SkillName": "Callous Tailwind", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202201001, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202201001, + "SkillName": "Callous Tailwind", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202201002, + "SkillName": "Rejuvenate", + "SkillDesc": "Upon receiving a killing blow, restores a certain amount of HP. This effect does not have a time limit but can be dispelled. This effect can only trigger 1 time per battle.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202201003, + "SkillName": "Callous Tailwind", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202201002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 61, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202201001, + "SkillName": "Callous Tailwind", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202201002, + "SkillName": "Rejuvenate", + "SkillDesc": "Upon receiving a killing blow, restores a certain amount of HP. This effect does not have a time limit but can be dispelled. This effect can only trigger 1 time per battle.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202201003, + "SkillName": "Callous Tailwind", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202201003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202201001, + "SkillName": "Callous Tailwind", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202201002, + "SkillName": "Rejuvenate", + "SkillDesc": "Upon receiving a killing blow, restores a certain amount of HP. This effect does not have a time limit but can be dispelled. This effect can only trigger 1 time per battle.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202201003, + "SkillName": "Callous Tailwind", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202201004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202201001, + "SkillName": "Callous Tailwind", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202201002, + "SkillName": "Rejuvenate", + "SkillDesc": "Upon receiving a killing blow, restores a certain amount of HP. This effect does not have a time limit but can be dispelled. This effect can only trigger 1 time per battle.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202201003, + "SkillName": "Callous Tailwind", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202201005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202201001, + "SkillName": "Callous Tailwind", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202201002, + "SkillName": "Rejuvenate", + "SkillDesc": "Upon receiving a killing blow, restores a certain amount of HP. This effect does not have a time limit but can be dispelled. This effect can only trigger 1 time per battle.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202201003, + "SkillName": "Callous Tailwind", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202201006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202201001, + "SkillName": "Callous Tailwind", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202201002, + "SkillName": "Rejuvenate", + "SkillDesc": "Upon receiving a killing blow, restores a certain amount of HP. This effect does not have a time limit but can be dispelled. This effect can only trigger 1 time per battle.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202201003, + "SkillName": "Callous Tailwind", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202201007, + "AttackModifyRatio": 0.5555560009088367, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202201001, + "SkillName": "Callous Tailwind", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202201002, + "SkillName": "Rejuvenate", + "SkillDesc": "Upon receiving a killing blow, restores a certain amount of HP. This effect does not have a time limit but can be dispelled. This effect can only trigger 1 time per battle.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202201003, + "SkillName": "Callous Tailwind", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202201008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202201001, + "SkillName": "Callous Tailwind", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202201002, + "SkillName": "Rejuvenate", + "SkillDesc": "Upon receiving a killing blow, restores a certain amount of HP. This effect does not have a time limit but can be dispelled. This effect can only trigger 1 time per battle.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202201003, + "SkillName": "Callous Tailwind", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202201009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202201001, + "SkillName": "Callous Tailwind", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202201002, + "SkillName": "Rejuvenate", + "SkillDesc": "Upon receiving a killing blow, restores a certain amount of HP. This effect does not have a time limit but can be dispelled. This effect can only trigger 1 time per battle.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202201003, + "SkillName": "Callous Tailwind", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202201010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202201001, + "SkillName": "Callous Tailwind", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202201002, + "SkillName": "Rejuvenate", + "SkillDesc": "Upon receiving a killing blow, restores a certain amount of HP. This effect does not have a time limit but can be dispelled. This effect can only trigger 1 time per battle.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202201003, + "SkillName": "Callous Tailwind", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202201011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202201001, + "SkillName": "Callous Tailwind", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202201002, + "SkillName": "Rejuvenate", + "SkillDesc": "Upon receiving a killing blow, restores a certain amount of HP. This effect does not have a time limit but can be dispelled. This effect can only trigger 1 time per battle.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202201003, + "SkillName": "Callous Tailwind", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202201012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202201001, + "SkillName": "Callous Tailwind", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202201002, + "SkillName": "Rejuvenate", + "SkillDesc": "Upon receiving a killing blow, restores a certain amount of HP. This effect does not have a time limit but can be dispelled. This effect can only trigger 1 time per battle.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202201003, + "SkillName": "Callous Tailwind", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202201013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202201001, + "SkillName": "Callous Tailwind", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202201002, + "SkillName": "Rejuvenate", + "SkillDesc": "Upon receiving a killing blow, restores a certain amount of HP. This effect does not have a time limit but can be dispelled. This effect can only trigger 1 time per battle.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202201003, + "SkillName": "Callous Tailwind", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202201014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 100, + "HPModifyRatio": 16.66666700108908, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Thunder", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 202201001, + "SkillName": "Callous Tailwind", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202201002, + "SkillName": "Rejuvenate", + "SkillDesc": "Upon receiving a killing blow, restores a certain amount of HP. This effect does not have a time limit but can be dispelled. This effect can only trigger 1 time per battle.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202201003, + "SkillName": "Callous Tailwind", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202201015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 202201001, + "SkillName": "Callous Tailwind", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202201002, + "SkillName": "Rejuvenate", + "SkillDesc": "Upon receiving a killing blow, restores a certain amount of HP. This effect does not have a time limit but can be dispelled. This effect can only trigger 1 time per battle.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202201003, + "SkillName": "Callous Tailwind", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202201016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.0833330003079027, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202201001, + "SkillName": "Callous Tailwind", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202201002, + "SkillName": "Rejuvenate", + "SkillDesc": "Upon receiving a killing blow, restores a certain amount of HP. This effect does not have a time limit but can be dispelled. This effect can only trigger 1 time per battle.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202201003, + "SkillName": "Callous Tailwind", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2022010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + } + ] + }, + "2022020": { + "Id": 2022020, + "Name": "Disciples of Sanctus Medicus: Internal Alchemist", + "Desc": "A member of the Disciples of Sanctus Medicus, the secret sect that hid within the Xianzhou Luofu. \\nWith medicine, purify the heart. With elixir, transform one's body. They long to revive the ancient mysteries of Abundance, hoping to spur Xianzhou natives towards their next stage of evolution.", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 111.6000000005588, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2022020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 2022020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202202001, + "SkillName": "Seeding Core", + "SkillDesc": "Inflicts a single target with Spur of Thunderwoe.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202202002, + "SkillName": "Thundering Reign", + "SkillDesc": "Deals minor Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 202202003, + "SkillName": "Core Rupture", + "SkillDesc": "Upon receiving a killing blow, this unit deals Lightning DMG to any targets that were inflicted with Spur of Thunderwoe by them. Afterward, Spur of Thunderwoe on these targets will be removed.", + "DamageType": "Thunder", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202202001, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202202001, + "SkillName": "Seeding Core", + "SkillDesc": "Inflicts a single target with Spur of Thunderwoe.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202202002, + "SkillName": "Thundering Reign", + "SkillDesc": "Deals minor Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 202202003, + "SkillName": "Core Rupture", + "SkillDesc": "Upon receiving a killing blow, this unit deals Lightning DMG to any targets that were inflicted with Spur of Thunderwoe by them. Afterward, Spur of Thunderwoe on these targets will be removed.", + "DamageType": "Thunder", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202202002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202202001, + "SkillName": "Seeding Core", + "SkillDesc": "Inflicts a single target with Spur of Thunderwoe.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202202002, + "SkillName": "Thundering Reign", + "SkillDesc": "Deals minor Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 202202003, + "SkillName": "Core Rupture", + "SkillDesc": "Upon receiving a killing blow, this unit deals Lightning DMG to any targets that were inflicted with Spur of Thunderwoe by them. 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While in the Maddened state, uses Sawing Evil: Sever.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202211001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202211001, + "SkillName": "Sawing Evil: Chop", + "SkillDesc": "Deals minor Wind DMG to a single target.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202211002, + "SkillName": "Sawing Evil: Sever", + "SkillDesc": "Deals Wind DMG to a single target.", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 202211003, + "SkillName": "Maddened", + "SkillDesc": "Enters the Maddened state at the start of battle. 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While in the Maddened state, uses Sawing Evil: Sever.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202211010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202211001, + "SkillName": "Sawing Evil: Chop", + "SkillDesc": "Deals minor Wind DMG to a single target.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202211002, + "SkillName": "Sawing Evil: Sever", + "SkillDesc": "Deals Wind DMG to a single target.", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 202211003, + "SkillName": "Maddened", + "SkillDesc": "Enters the Maddened state at the start of battle. While in the Maddened state, uses Sawing Evil: Sever.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202211011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.2500000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202211001, + "SkillName": "Sawing Evil: Chop", + "SkillDesc": "Deals minor Wind DMG to a single target.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202211002, + "SkillName": "Sawing Evil: Sever", + "SkillDesc": "Deals Wind DMG to a single target.", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 202211003, + "SkillName": "Maddened", + "SkillDesc": "Enters the Maddened state at the start of battle. While in the Maddened state, uses Sawing Evil: Sever.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2022110, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022110, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022110, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022110, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022110, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022110, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022110, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + } + ] + }, + "2023010": { + "Id": 2023010, + "Name": "Disciples of Sanctus Medicus: Shape Shifter", + "Desc": "A cultivator who longs to revive the ancient mysteries of Abundance, and to guide the Xianzhou natives back on the liberating path of immortality.\\nNow, their wish has been fulfilled. Gifted by the power of the ancient miracle and using it as both weapon and armor, they managed to touch on the secret of immortality.", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1116, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2023010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2023010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202301001, + "SkillName": "Thunder-Shock", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 202301002, + "SkillName": "Punishing Bolts", + "SkillDesc": "Deals Lightning DMG to a single target and units adjacent to the target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 202301003, + "SkillName": "Thudding Calamity", + "SkillDesc": "Deals massive Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202301004, + "SkillName": "Mara-Summon", + "SkillDesc": "Consumes HP to summon Mara-Struck Soldiers", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202301005, + "SkillName": "Vigor Draining", + "SkillDesc": "When there are other friendly units with Rebirth on the field, they have Draining Hit. When hitting a target, they will restore HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202301001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.583333000773564, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202301001, + "SkillName": "Thunder-Shock", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 202301002, + "SkillName": "Punishing Bolts", + "SkillDesc": "Deals Lightning DMG to a single target and units adjacent to the target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 202301003, + "SkillName": "Thudding Calamity", + "SkillDesc": "Deals massive Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202301004, + "SkillName": "Mara-Summon", + "SkillDesc": "Consumes HP to summon Mara-Struck Soldiers", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202301005, + "SkillName": "Vigor Draining", + "SkillDesc": "When there are other friendly units with Rebirth on the field, they have Draining Hit. When hitting a target, they will restore HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202301002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.583333000773564, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202301001, + "SkillName": "Thunder-Shock", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 202301002, + "SkillName": "Punishing Bolts", + "SkillDesc": "Deals Lightning DMG to a single target and units adjacent to the target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 202301003, + "SkillName": "Thudding Calamity", + "SkillDesc": "Deals massive Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202301004, + "SkillName": "Mara-Summon", + "SkillDesc": "Consumes HP to summon Mara-Struck Soldiers", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202301005, + "SkillName": "Vigor Draining", + "SkillDesc": "When there are other friendly units with Rebirth on the field, they have Draining Hit. When hitting a target, they will restore HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202301003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202301001, + "SkillName": "Thunder-Shock", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 202301002, + "SkillName": "Punishing Bolts", + "SkillDesc": "Deals Lightning DMG to a single target and units adjacent to the target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 202301003, + "SkillName": "Thudding Calamity", + "SkillDesc": "Deals massive Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202301004, + "SkillName": "Mara-Summon", + "SkillDesc": "Consumes HP to summon Mara-Struck Soldiers", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202301005, + "SkillName": "Vigor Draining", + "SkillDesc": "When there are other friendly units with Rebirth on the field, they have Draining Hit. When hitting a target, they will restore HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202301004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4166670008562505, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202301001, + "SkillName": "Thunder-Shock", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 202301002, + "SkillName": "Punishing Bolts", + "SkillDesc": "Deals Lightning DMG to a single target and units adjacent to the target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 202301003, + "SkillName": "Thudding Calamity", + "SkillDesc": "Deals massive Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202301004, + "SkillName": "Mara-Summon", + "SkillDesc": "Consumes HP to summon Mara-Struck Soldiers", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202301005, + "SkillName": "Vigor Draining", + "SkillDesc": "When there are other friendly units with Rebirth on the field, they have Draining Hit. When hitting a target, they will restore HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202301005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202301001, + "SkillName": "Thunder-Shock", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 202301002, + "SkillName": "Punishing Bolts", + "SkillDesc": "Deals Lightning DMG to a single target and units adjacent to the target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 202301003, + "SkillName": "Thudding Calamity", + "SkillDesc": "Deals massive Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202301004, + "SkillName": "Mara-Summon", + "SkillDesc": "Consumes HP to summon Mara-Struck Soldiers", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202301005, + "SkillName": "Vigor Draining", + "SkillDesc": "When there are other friendly units with Rebirth on the field, they have Draining Hit. When hitting a target, they will restore HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202301006, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202301001, + "SkillName": "Thunder-Shock", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 202301002, + "SkillName": "Punishing Bolts", + "SkillDesc": "Deals Lightning DMG to a single target and units adjacent to the target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 202301003, + "SkillName": "Thudding Calamity", + "SkillDesc": "Deals massive Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202301004, + "SkillName": "Mara-Summon", + "SkillDesc": "Consumes HP to summon Mara-Struck Soldiers", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202301005, + "SkillName": "Vigor Draining", + "SkillDesc": "When there are other friendly units with Rebirth on the field, they have Draining Hit. When hitting a target, they will restore HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202301007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8333330010063946, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202301001, + "SkillName": "Thunder-Shock", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 202301002, + "SkillName": "Punishing Bolts", + "SkillDesc": "Deals Lightning DMG to a single target and units adjacent to the target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 202301003, + "SkillName": "Thudding Calamity", + "SkillDesc": "Deals massive Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202301004, + "SkillName": "Mara-Summon", + "SkillDesc": "Consumes HP to summon Mara-Struck Soldiers", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202301005, + "SkillName": "Vigor Draining", + "SkillDesc": "When there are other friendly units with Rebirth on the field, they have Draining Hit. When hitting a target, they will restore HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202301008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202301001, + "SkillName": "Thunder-Shock", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 202301002, + "SkillName": "Punishing Bolts", + "SkillDesc": "Deals Lightning DMG to a single target and units adjacent to the target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 202301003, + "SkillName": "Thudding Calamity", + "SkillDesc": "Deals massive Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202301004, + "SkillName": "Mara-Summon", + "SkillDesc": "Consumes HP to summon Mara-Struck Soldiers", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202301005, + "SkillName": "Vigor Draining", + "SkillDesc": "When there are other friendly units with Rebirth on the field, they have Draining Hit. When hitting a target, they will restore HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202301009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202301001, + "SkillName": "Thunder-Shock", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 202301002, + "SkillName": "Punishing Bolts", + "SkillDesc": "Deals Lightning DMG to a single target and units adjacent to the target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 202301003, + "SkillName": "Thudding Calamity", + "SkillDesc": "Deals massive Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202301004, + "SkillName": "Mara-Summon", + "SkillDesc": "Consumes HP to summon Mara-Struck Soldiers", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202301005, + "SkillName": "Vigor Draining", + "SkillDesc": "When there are other friendly units with Rebirth on the field, they have Draining Hit. When hitting a target, they will restore HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202301010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8000000007450581, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202301001, + "SkillName": "Thunder-Shock", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 202301002, + "SkillName": "Punishing Bolts", + "SkillDesc": "Deals Lightning DMG to a single target and units adjacent to the target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 202301003, + "SkillName": "Thudding Calamity", + "SkillDesc": "Deals massive Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202301004, + "SkillName": "Mara-Summon", + "SkillDesc": "Consumes HP to summon Mara-Struck Soldiers", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202301005, + "SkillName": "Vigor Draining", + "SkillDesc": "When there are other friendly units with Rebirth on the field, they have Draining Hit. When hitting a target, they will restore HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202301011, + "AttackModifyRatio": 0.5555560009088367, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202301001, + "SkillName": "Thunder-Shock", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 202301002, + "SkillName": "Punishing Bolts", + "SkillDesc": "Deals Lightning DMG to a single target and units adjacent to the target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 202301003, + "SkillName": "Thudding Calamity", + "SkillDesc": "Deals massive Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202301004, + "SkillName": "Mara-Summon", + "SkillDesc": "Consumes HP to summon Mara-Struck Soldiers", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202301005, + "SkillName": "Vigor Draining", + "SkillDesc": "When there are other friendly units with Rebirth on the field, they have Draining Hit. When hitting a target, they will restore HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202301012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202301001, + "SkillName": "Thunder-Shock", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 202301002, + "SkillName": "Punishing Bolts", + "SkillDesc": "Deals Lightning DMG to a single target and units adjacent to the target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 202301003, + "SkillName": "Thudding Calamity", + "SkillDesc": "Deals massive Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202301004, + "SkillName": "Mara-Summon", + "SkillDesc": "Consumes HP to summon Mara-Struck Soldiers", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202301005, + "SkillName": "Vigor Draining", + "SkillDesc": "When there are other friendly units with Rebirth on the field, they have Draining Hit. When hitting a target, they will restore HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202301013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202301001, + "SkillName": "Thunder-Shock", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 202301002, + "SkillName": "Punishing Bolts", + "SkillDesc": "Deals Lightning DMG to a single target and units adjacent to the target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 202301003, + "SkillName": "Thudding Calamity", + "SkillDesc": "Deals massive Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202301004, + "SkillName": "Mara-Summon", + "SkillDesc": "Consumes HP to summon Mara-Struck Soldiers", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202301005, + "SkillName": "Vigor Draining", + "SkillDesc": "When there are other friendly units with Rebirth on the field, they have Draining Hit. When hitting a target, they will restore HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202301014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202301001, + "SkillName": "Thunder-Shock", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 202301002, + "SkillName": "Punishing Bolts", + "SkillDesc": "Deals Lightning DMG to a single target and units adjacent to the target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 202301003, + "SkillName": "Thudding Calamity", + "SkillDesc": "Deals massive Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202301004, + "SkillName": "Mara-Summon", + "SkillDesc": "Consumes HP to summon Mara-Struck Soldiers", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202301005, + "SkillName": "Vigor Draining", + "SkillDesc": "When there are other friendly units with Rebirth on the field, they have Draining Hit. When hitting a target, they will restore HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202301015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8333330010063946, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202301001, + "SkillName": "Thunder-Shock", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 202301002, + "SkillName": "Punishing Bolts", + "SkillDesc": "Deals Lightning DMG to a single target and units adjacent to the target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 202301003, + "SkillName": "Thudding Calamity", + "SkillDesc": "Deals massive Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202301004, + "SkillName": "Mara-Summon", + "SkillDesc": "Consumes HP to summon Mara-Struck Soldiers", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202301005, + "SkillName": "Vigor Draining", + "SkillDesc": "When there are other friendly units with Rebirth on the field, they have Draining Hit. When hitting a target, they will restore HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2023010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + } + ] + }, + "2023011": { + "Id": 2023011, + "Name": "Disciples of Sanctus Medicus: Shape Shifter (Bug)", + "Desc": "A false projection produced by compromised codes. The referent entity is a cultivator who longs to revive the ancient mysteries of Abundance, and to guide the Xianzhou natives back on the liberating path of immortality.\\nNow, their wish has been fulfilled. Gifted by the power of the ancient miracle and using it as both weapon and armor, they managed to touch on the secret of immortality.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1581, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2023010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2023011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202301101, + "SkillName": "Thunder-Shock", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 202301102, + "SkillName": "Punishing Bolts", + "SkillDesc": "Deals Lightning DMG to a single target and adjacent units.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 202301103, + "SkillName": "Thudding Calamity", + "SkillDesc": "Deals massive Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202301104, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202301105, + "SkillName": "Sympathicus", + "SkillDesc": "Consumes this unit's own HP to summon Mara-Struck Soldier and Disciples of Sanctus Medicus: Internal Alchemist. At the same time, lock on to the target with the lowest current HP percentage and make all friendly units focus their attacks on this target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202301106, + "SkillName": "Vigor Draining", + "SkillDesc": "While there are other friendly units with Rebirth on the field, this unit will possess Draining Hit. When hitting a target, this unit will restore HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202301101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202301101, + "SkillName": "Thunder-Shock", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 202301102, + "SkillName": "Punishing Bolts", + "SkillDesc": "Deals Lightning DMG to a single target and adjacent units.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 202301103, + "SkillName": "Thudding Calamity", + "SkillDesc": "Deals massive Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202301104, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202301105, + "SkillName": "Sympathicus", + "SkillDesc": "Consumes this unit's own HP to summon Mara-Struck Soldier and Disciples of Sanctus Medicus: Internal Alchemist. At the same time, lock on to the target with the lowest current HP percentage and make all friendly units focus their attacks on this target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202301106, + "SkillName": "Vigor Draining", + "SkillDesc": "While there are other friendly units with Rebirth on the field, this unit will possess Draining Hit. When hitting a target, this unit will restore HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202301102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7941180006600916, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202301101, + "SkillName": "Thunder-Shock", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 202301102, + "SkillName": "Punishing Bolts", + "SkillDesc": "Deals Lightning DMG to a single target and adjacent units.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 202301103, + "SkillName": "Thudding Calamity", + "SkillDesc": "Deals massive Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202301104, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202301105, + "SkillName": "Sympathicus", + "SkillDesc": "Consumes this unit's own HP to summon Mara-Struck Soldier and Disciples of Sanctus Medicus: Internal Alchemist. At the same time, lock on to the target with the lowest current HP percentage and make all friendly units focus their attacks on this target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202301106, + "SkillName": "Vigor Draining", + "SkillDesc": "While there are other friendly units with Rebirth on the field, this unit will possess Draining Hit. When hitting a target, this unit will restore HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2023011, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023011, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023011, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023011, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023011, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023011, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023011, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + } + ] + }, + "2023020": { + "Id": 2023020, + "Name": "Abundance Sprite: Malefic Ape", + "Desc": "An ape as tall as mountainous boulders with terrifying might.\\nWhen the Ambrosial Arbor still stood, the Xianzhou people bred many fantastic creatures with their esoteric techniques. Malefic Apes were one of the war beasts that walked alongside the army.", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1116, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2023020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2023020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202302001, + "SkillName": "Simian Strike", + "SkillDesc": "Consumes 1 stack of Gusto and deals Quantum DMG to a Monitored target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302002, + "SkillName": "Simian Strike", + "SkillDesc": "Consumes 1 stack of Gusto and deals Quantum DMG to a Monitored target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302003, + "SkillName": "Fiery Majesty", + "SkillDesc": "Increases DMG dealt. This DMG boosting effect is stackable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302004, + "SkillName": "Wrathful Roar", + "SkillDesc": "Gains 3 stacks of Gusto and marks a random target for Monitoring. Until Gusto is exhausted, any target that uses their Skill will become the new Monitored target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202302001, + "AttackModifyRatio": 1.2500000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202302001, + "SkillName": "Simian Strike", + "SkillDesc": "Consumes 1 stack of Gusto and deals Quantum DMG to a Monitored target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302002, + "SkillName": "Simian Strike", + "SkillDesc": "Consumes 1 stack of Gusto and deals Quantum DMG to a Monitored target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302003, + "SkillName": "Fiery Majesty", + "SkillDesc": "Increases DMG dealt. This DMG boosting effect is stackable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302004, + "SkillName": "Wrathful Roar", + "SkillDesc": "Gains 3 stacks of Gusto and marks a random target for Monitoring. Until Gusto is exhausted, any target that uses their Skill will become the new Monitored target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202302002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202302001, + "SkillName": "Simian Strike", + "SkillDesc": "Consumes 1 stack of Gusto and deals Quantum DMG to a Monitored target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302002, + "SkillName": "Simian Strike", + "SkillDesc": "Consumes 1 stack of Gusto and deals Quantum DMG to a Monitored target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302003, + "SkillName": "Fiery Majesty", + "SkillDesc": "Increases DMG dealt. This DMG boosting effect is stackable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302004, + "SkillName": "Wrathful Roar", + "SkillDesc": "Gains 3 stacks of Gusto and marks a random target for Monitoring. Until Gusto is exhausted, any target that uses their Skill will become the new Monitored target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202302003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202302001, + "SkillName": "Simian Strike", + "SkillDesc": "Consumes 1 stack of Gusto and deals Quantum DMG to a Monitored target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302002, + "SkillName": "Simian Strike", + "SkillDesc": "Consumes 1 stack of Gusto and deals Quantum DMG to a Monitored target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302003, + "SkillName": "Fiery Majesty", + "SkillDesc": "Increases DMG dealt. This DMG boosting effect is stackable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302004, + "SkillName": "Wrathful Roar", + "SkillDesc": "Gains 3 stacks of Gusto and marks a random target for Monitoring. Until Gusto is exhausted, any target that uses their Skill will become the new Monitored target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202302004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8000000007450581, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202302001, + "SkillName": "Simian Strike", + "SkillDesc": "Consumes 1 stack of Gusto and deals Quantum DMG to a Monitored target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302002, + "SkillName": "Simian Strike", + "SkillDesc": "Consumes 1 stack of Gusto and deals Quantum DMG to a Monitored target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302003, + "SkillName": "Fiery Majesty", + "SkillDesc": "Increases DMG dealt. This DMG boosting effect is stackable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302004, + "SkillName": "Wrathful Roar", + "SkillDesc": "Gains 3 stacks of Gusto and marks a random target for Monitoring. Until Gusto is exhausted, any target that uses their Skill will become the new Monitored target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202302005, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8333330010063946, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202302001, + "SkillName": "Simian Strike", + "SkillDesc": "Consumes 1 stack of Gusto and deals Quantum DMG to a Monitored target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302002, + "SkillName": "Simian Strike", + "SkillDesc": "Consumes 1 stack of Gusto and deals Quantum DMG to a Monitored target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302003, + "SkillName": "Fiery Majesty", + "SkillDesc": "Increases DMG dealt. This DMG boosting effect is stackable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302004, + "SkillName": "Wrathful Roar", + "SkillDesc": "Gains 3 stacks of Gusto and marks a random target for Monitoring. Until Gusto is exhausted, any target that uses their Skill will become the new Monitored target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202302006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.2500000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 56, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Thunder", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 202302001, + "SkillName": "Simian Strike", + "SkillDesc": "Consumes 1 stack of Gusto and deals Quantum DMG to a Monitored target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302002, + "SkillName": "Simian Strike", + "SkillDesc": "Consumes 1 stack of Gusto and deals Quantum DMG to a Monitored target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302003, + "SkillName": "Fiery Majesty", + "SkillDesc": "Increases DMG dealt. This DMG boosting effect is stackable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302004, + "SkillName": "Wrathful Roar", + "SkillDesc": "Gains 3 stacks of Gusto and marks a random target for Monitoring. Until Gusto is exhausted, any target that uses their Skill will become the new Monitored target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202302007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.0416670008562505, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202302001, + "SkillName": "Simian Strike", + "SkillDesc": "Consumes 1 stack of Gusto and deals Quantum DMG to a Monitored target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302002, + "SkillName": "Simian Strike", + "SkillDesc": "Consumes 1 stack of Gusto and deals Quantum DMG to a Monitored target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302003, + "SkillName": "Fiery Majesty", + "SkillDesc": "Increases DMG dealt. This DMG boosting effect is stackable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302004, + "SkillName": "Wrathful Roar", + "SkillDesc": "Gains 3 stacks of Gusto and marks a random target for Monitoring. Until Gusto is exhausted, any target that uses their Skill will become the new Monitored target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202302008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4583330003079027, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202302001, + "SkillName": "Simian Strike", + "SkillDesc": "Consumes 1 stack of Gusto and deals Quantum DMG to a Monitored target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302002, + "SkillName": "Simian Strike", + "SkillDesc": "Consumes 1 stack of Gusto and deals Quantum DMG to a Monitored target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302003, + "SkillName": "Fiery Majesty", + "SkillDesc": "Increases DMG dealt. This DMG boosting effect is stackable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302004, + "SkillName": "Wrathful Roar", + "SkillDesc": "Gains 3 stacks of Gusto and marks a random target for Monitoring. Until Gusto is exhausted, any target that uses their Skill will become the new Monitored target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202302009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -43.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202302001, + "SkillName": "Simian Strike", + "SkillDesc": "Consumes 1 stack of Gusto and deals Quantum DMG to a Monitored target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302002, + "SkillName": "Simian Strike", + "SkillDesc": "Consumes 1 stack of Gusto and deals Quantum DMG to a Monitored target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302003, + "SkillName": "Fiery Majesty", + "SkillDesc": "Increases DMG dealt. This DMG boosting effect is stackable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302004, + "SkillName": "Wrathful Roar", + "SkillDesc": "Gains 3 stacks of Gusto and marks a random target for Monitoring. Until Gusto is exhausted, any target that uses their Skill will become the new Monitored target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202302011, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.33333300054073334, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202302001, + "SkillName": "Simian Strike", + "SkillDesc": "Consumes 1 stack of Gusto and deals Quantum DMG to a Monitored target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302002, + "SkillName": "Simian Strike", + "SkillDesc": "Consumes 1 stack of Gusto and deals Quantum DMG to a Monitored target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302003, + "SkillName": "Fiery Majesty", + "SkillDesc": "Increases DMG dealt. This DMG boosting effect is stackable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302004, + "SkillName": "Wrathful Roar", + "SkillDesc": "Gains 3 stacks of Gusto and marks a random target for Monitoring. Until Gusto is exhausted, any target that uses their Skill will become the new Monitored target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202302012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202302001, + "SkillName": "Simian Strike", + "SkillDesc": "Consumes 1 stack of Gusto and deals Quantum DMG to a Monitored target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302002, + "SkillName": "Simian Strike", + "SkillDesc": "Consumes 1 stack of Gusto and deals Quantum DMG to a Monitored target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302003, + "SkillName": "Fiery Majesty", + "SkillDesc": "Increases DMG dealt. This DMG boosting effect is stackable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302004, + "SkillName": "Wrathful Roar", + "SkillDesc": "Gains 3 stacks of Gusto and marks a random target for Monitoring. Until Gusto is exhausted, any target that uses their Skill will become the new Monitored target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202302013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202302001, + "SkillName": "Simian Strike", + "SkillDesc": "Consumes 1 stack of Gusto and deals Quantum DMG to a Monitored target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302002, + "SkillName": "Simian Strike", + "SkillDesc": "Consumes 1 stack of Gusto and deals Quantum DMG to a Monitored target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302003, + "SkillName": "Fiery Majesty", + "SkillDesc": "Increases DMG dealt. This DMG boosting effect is stackable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302004, + "SkillName": "Wrathful Roar", + "SkillDesc": "Gains 3 stacks of Gusto and marks a random target for Monitoring. Until Gusto is exhausted, any target that uses their Skill will become the new Monitored target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202302014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 6.875000000465661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202302001, + "SkillName": "Simian Strike", + "SkillDesc": "Consumes 1 stack of Gusto and deals Quantum DMG to a Monitored target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302002, + "SkillName": "Simian Strike", + "SkillDesc": "Consumes 1 stack of Gusto and deals Quantum DMG to a Monitored target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302003, + "SkillName": "Fiery Majesty", + "SkillDesc": "Increases DMG dealt. This DMG boosting effect is stackable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302004, + "SkillName": "Wrathful Roar", + "SkillDesc": "Gains 3 stacks of Gusto and marks a random target for Monitoring. Until Gusto is exhausted, any target that uses their Skill will become the new Monitored target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202302015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202302001, + "SkillName": "Simian Strike", + "SkillDesc": "Consumes 1 stack of Gusto and deals Quantum DMG to a Monitored target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302002, + "SkillName": "Simian Strike", + "SkillDesc": "Consumes 1 stack of Gusto and deals Quantum DMG to a Monitored target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302003, + "SkillName": "Fiery Majesty", + "SkillDesc": "Increases DMG dealt. This DMG boosting effect is stackable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302004, + "SkillName": "Wrathful Roar", + "SkillDesc": "Gains 3 stacks of Gusto and marks a random target for Monitoring. Until Gusto is exhausted, any target that uses their Skill will become the new Monitored target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202302016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8333330010063946, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202302001, + "SkillName": "Simian Strike", + "SkillDesc": "Consumes 1 stack of Gusto and deals Quantum DMG to a Monitored target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302002, + "SkillName": "Simian Strike", + "SkillDesc": "Consumes 1 stack of Gusto and deals Quantum DMG to a Monitored target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302003, + "SkillName": "Fiery Majesty", + "SkillDesc": "Increases DMG dealt. This DMG boosting effect is stackable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302004, + "SkillName": "Wrathful Roar", + "SkillDesc": "Gains 3 stacks of Gusto and marks a random target for Monitoring. Until Gusto is exhausted, any target that uses their Skill will become the new Monitored target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2023020, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023020, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023020, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023020, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023020, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023020, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023020, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + } + ] + }, + "2023021": { + "Id": 2023021, + "Name": "Abundance Sprite: Malefic Ape (Bug)", + "Desc": "A false projection produced by compromised codes. The referent entity is an ape as tall as mountainous boulders with terrifying might.\\nWhen the Ambrosial Arbor still stood, the Xianzhou people bred many fantastic creatures with their esoteric techniques. Malefic Apes were one of the war beasts that walked alongside the army.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1674, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2023020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 172, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2023021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202302101, + "SkillName": "Simian Strike", + "SkillDesc": "Deals Quantum DMG to a single target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302102, + "SkillName": "Wrathful Roar", + "SkillDesc": "Locks onto a random target. Whenever any target uses their Skill, they will become the new lock-on target, and this unit gains 1 stack of Gusto. The next time this unit uses Simian Strike, consume all current Gusto stacks and increase this unit's ATK based on the number of stacks consumed. Accumulated Gusto stacks will be cleared when this unit has its Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302104, + "SkillName": "Simian Howl", + "SkillDesc": "Deals minor Quantum DMG to all targets.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 202302105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202302101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8888890014495701, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202302101, + "SkillName": "Simian Strike", + "SkillDesc": "Deals Quantum DMG to a single target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302102, + "SkillName": "Wrathful Roar", + "SkillDesc": "Locks onto a random target. Whenever any target uses their Skill, they will become the new lock-on target, and this unit gains 1 stack of Gusto. The next time this unit uses Simian Strike, consume all current Gusto stacks and increase this unit's ATK based on the number of stacks consumed. Accumulated Gusto stacks will be cleared when this unit has its Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302104, + "SkillName": "Simian Howl", + "SkillDesc": "Deals minor Quantum DMG to all targets.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 202302105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202302102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 8.333333000540733, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202302101, + "SkillName": "Simian Strike", + "SkillDesc": "Deals Quantum DMG to a single target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302102, + "SkillName": "Wrathful Roar", + "SkillDesc": "Locks onto a random target. Whenever any target uses their Skill, they will become the new lock-on target, and this unit gains 1 stack of Gusto. The next time this unit uses Simian Strike, consume all current Gusto stacks and increase this unit's ATK based on the number of stacks consumed. Accumulated Gusto stacks will be cleared when this unit has its Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302104, + "SkillName": "Simian Howl", + "SkillDesc": "Deals minor Quantum DMG to all targets.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 202302105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2023021, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023021, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023021, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023021, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023021, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023021, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023021, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + } + ] + }, + "2023030": { + "Id": 2023030, + "Name": "The Ascended", + "Desc": "The form that the Disciples of Sanctus Medicus crave. A true appearance that cast off the burdens of humanity and has been reforged using the way of immortality.\\nIn ancient times, those who sought immortality received wisdom from the Ambrosial Arbor and called themselves Celestials. They lived without restraints and molded the flesh of themselves and others at will. They have long forgotten their original appearances after countless metamorphoses.", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1023, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2023030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 420, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2023030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "Rite of Great Arbor Metamorphosis", + "SkillDesc": "Continuously deal Wind DMG to a random target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "Guiding Vulturnus", + "SkillDesc": "Deals Wind DMG to the targeted and adjacent allies, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "Arboreal Thorns", + "SkillDesc": "Deals Wind DMG to a single target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "Rite of Subduing Prana", + "SkillDesc": "Enters Japa. Cast \"Black Prana's Snare\" on all targets during the next action.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "Black Prana's Snare", + "SkillDesc": "Has a high chance for all targets to become afflicted with Prana-Siphon.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202303001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.7272730008699, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "Rite of Great Arbor Metamorphosis", + "SkillDesc": "Continuously deal Wind DMG to a random target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "Guiding Vulturnus", + "SkillDesc": "Deals Wind DMG to the targeted and adjacent allies, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "Arboreal Thorns", + "SkillDesc": "Deals Wind DMG to a single target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "Rite of Subduing Prana", + "SkillDesc": "Enters Japa. Cast \"Black Prana's Snare\" on all targets during the next action.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "Black Prana's Snare", + "SkillDesc": "Has a high chance for all targets to become afflicted with Prana-Siphon.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202303002, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "Rite of Great Arbor Metamorphosis", + "SkillDesc": "Continuously deal Wind DMG to a random target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "Guiding Vulturnus", + "SkillDesc": "Deals Wind DMG to the targeted and adjacent allies, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "Arboreal Thorns", + "SkillDesc": "Deals Wind DMG to a single target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "Rite of Subduing Prana", + "SkillDesc": "Enters Japa. Cast \"Black Prana's Snare\" on all targets during the next action.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "Black Prana's Snare", + "SkillDesc": "Has a high chance for all targets to become afflicted with Prana-Siphon.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202303003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8181820008903742, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "Rite of Great Arbor Metamorphosis", + "SkillDesc": "Continuously deal Wind DMG to a random target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "Guiding Vulturnus", + "SkillDesc": "Deals Wind DMG to the targeted and adjacent allies, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "Arboreal Thorns", + "SkillDesc": "Deals Wind DMG to a single target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "Rite of Subduing Prana", + "SkillDesc": "Enters Japa. Cast \"Black Prana's Snare\" on all targets during the next action.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "Black Prana's Snare", + "SkillDesc": "Has a high chance for all targets to become afflicted with Prana-Siphon.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202303004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "Rite of Great Arbor Metamorphosis", + "SkillDesc": "Continuously deal Wind DMG to a random target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "Guiding Vulturnus", + "SkillDesc": "Deals Wind DMG to the targeted and adjacent allies, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "Arboreal Thorns", + "SkillDesc": "Deals Wind DMG to a single target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "Rite of Subduing Prana", + "SkillDesc": "Enters Japa. Cast \"Black Prana's Snare\" on all targets during the next action.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "Black Prana's Snare", + "SkillDesc": "Has a high chance for all targets to become afflicted with Prana-Siphon.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202303005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "Rite of Great Arbor Metamorphosis", + "SkillDesc": "Continuously deal Wind DMG to a random target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "Guiding Vulturnus", + "SkillDesc": "Deals Wind DMG to the targeted and adjacent allies, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "Arboreal Thorns", + "SkillDesc": "Deals Wind DMG to a single target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "Rite of Subduing Prana", + "SkillDesc": "Enters Japa. Cast \"Black Prana's Snare\" on all targets during the next action.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "Black Prana's Snare", + "SkillDesc": "Has a high chance for all targets to become afflicted with Prana-Siphon.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202303006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7272730008699, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "Rite of Great Arbor Metamorphosis", + "SkillDesc": "Continuously deal Wind DMG to a random target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "Guiding Vulturnus", + "SkillDesc": "Deals Wind DMG to the targeted and adjacent allies, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "Arboreal Thorns", + "SkillDesc": "Deals Wind DMG to a single target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "Rite of Subduing Prana", + "SkillDesc": "Enters Japa. Cast \"Black Prana's Snare\" on all targets during the next action.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "Black Prana's Snare", + "SkillDesc": "Has a high chance for all targets to become afflicted with Prana-Siphon.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202303007, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.1818180007394403, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "Rite of Great Arbor Metamorphosis", + "SkillDesc": "Continuously deal Wind DMG to a random target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "Guiding Vulturnus", + "SkillDesc": "Deals Wind DMG to the targeted and adjacent allies, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "Arboreal Thorns", + "SkillDesc": "Deals Wind DMG to a single target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "Rite of Subduing Prana", + "SkillDesc": "Enters Japa. Cast \"Black Prana's Snare\" on all targets during the next action.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "Black Prana's Snare", + "SkillDesc": "Has a high chance for all targets to become afflicted with Prana-Siphon.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202303008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "Rite of Great Arbor Metamorphosis", + "SkillDesc": "Continuously deal Wind DMG to a random target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "Guiding Vulturnus", + "SkillDesc": "Deals Wind DMG to the targeted and adjacent allies, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "Arboreal Thorns", + "SkillDesc": "Deals Wind DMG to a single target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "Rite of Subduing Prana", + "SkillDesc": "Enters Japa. Cast \"Black Prana's Snare\" on all targets during the next action.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "Black Prana's Snare", + "SkillDesc": "Has a high chance for all targets to become afflicted with Prana-Siphon.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202303009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "Rite of Great Arbor Metamorphosis", + "SkillDesc": "Continuously deal Wind DMG to a random target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "Guiding Vulturnus", + "SkillDesc": "Deals Wind DMG to the targeted and adjacent allies, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "Arboreal Thorns", + "SkillDesc": "Deals Wind DMG to a single target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "Rite of Subduing Prana", + "SkillDesc": "Enters Japa. Cast \"Black Prana's Snare\" on all targets during the next action.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "Black Prana's Snare", + "SkillDesc": "Has a high chance for all targets to become afflicted with Prana-Siphon.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202303010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6363640008494258, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "Rite of Great Arbor Metamorphosis", + "SkillDesc": "Continuously deal Wind DMG to a random target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "Guiding Vulturnus", + "SkillDesc": "Deals Wind DMG to the targeted and adjacent allies, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "Arboreal Thorns", + "SkillDesc": "Deals Wind DMG to a single target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "Rite of Subduing Prana", + "SkillDesc": "Enters Japa. Cast \"Black Prana's Snare\" on all targets during the next action.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "Black Prana's Snare", + "SkillDesc": "Has a high chance for all targets to become afflicted with Prana-Siphon.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202303011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7727270012255758, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "Rite of Great Arbor Metamorphosis", + "SkillDesc": "Continuously deal Wind DMG to a random target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "Guiding Vulturnus", + "SkillDesc": "Deals Wind DMG to the targeted and adjacent allies, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "Arboreal Thorns", + "SkillDesc": "Deals Wind DMG to a single target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "Rite of Subduing Prana", + "SkillDesc": "Enters Japa. Cast \"Black Prana's Snare\" on all targets during the next action.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "Black Prana's Snare", + "SkillDesc": "Has a high chance for all targets to become afflicted with Prana-Siphon.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202303012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "Rite of Great Arbor Metamorphosis", + "SkillDesc": "Continuously deal Wind DMG to a random target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "Guiding Vulturnus", + "SkillDesc": "Deals Wind DMG to the targeted and adjacent allies, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "Arboreal Thorns", + "SkillDesc": "Deals Wind DMG to a single target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "Rite of Subduing Prana", + "SkillDesc": "Enters Japa. Cast \"Black Prana's Snare\" on all targets during the next action.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "Black Prana's Snare", + "SkillDesc": "Has a high chance for all targets to become afflicted with Prana-Siphon.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202303013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.0454550003632903, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "Rite of Great Arbor Metamorphosis", + "SkillDesc": "Continuously deal Wind DMG to a random target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "Guiding Vulturnus", + "SkillDesc": "Deals Wind DMG to the targeted and adjacent allies, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "Arboreal Thorns", + "SkillDesc": "Deals Wind DMG to a single target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "Rite of Subduing Prana", + "SkillDesc": "Enters Japa. Cast \"Black Prana's Snare\" on all targets during the next action.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "Black Prana's Snare", + "SkillDesc": "Has a high chance for all targets to become afflicted with Prana-Siphon.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202303014, + "AttackModifyRatio": 0.40000000037252903, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 21.818182000890374, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 40, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "Rite of Great Arbor Metamorphosis", + "SkillDesc": "Continuously deal Wind DMG to a random target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "Guiding Vulturnus", + "SkillDesc": "Deals Wind DMG to the targeted and adjacent allies, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "Arboreal Thorns", + "SkillDesc": "Deals Wind DMG to a single target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "Rite of Subduing Prana", + "SkillDesc": "Enters Japa. Cast \"Black Prana's Snare\" on all targets during the next action.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "Black Prana's Snare", + "SkillDesc": "Has a high chance for all targets to become afflicted with Prana-Siphon.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202303015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "Rite of Great Arbor Metamorphosis", + "SkillDesc": "Continuously deal Wind DMG to a random target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "Guiding Vulturnus", + "SkillDesc": "Deals Wind DMG to the targeted and adjacent allies, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "Arboreal Thorns", + "SkillDesc": "Deals Wind DMG to a single target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "Rite of Subduing Prana", + "SkillDesc": "Enters Japa. Cast \"Black Prana's Snare\" on all targets during the next action.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "Black Prana's Snare", + "SkillDesc": "Has a high chance for all targets to become afflicted with Prana-Siphon.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202303016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 7.500000000465661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "Rite of Great Arbor Metamorphosis", + "SkillDesc": "Continuously deal Wind DMG to a random target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "Guiding Vulturnus", + "SkillDesc": "Deals Wind DMG to the targeted and adjacent allies, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "Arboreal Thorns", + "SkillDesc": "Deals Wind DMG to a single target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "Rite of Subduing Prana", + "SkillDesc": "Enters Japa. Cast \"Black Prana's Snare\" on all targets during the next action.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "Black Prana's Snare", + "SkillDesc": "Has a high chance for all targets to become afflicted with Prana-Siphon.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202303017, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.8181820008903742, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "Rite of Great Arbor Metamorphosis", + "SkillDesc": "Continuously deal Wind DMG to a random target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "Guiding Vulturnus", + "SkillDesc": "Deals Wind DMG to the targeted and adjacent allies, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "Arboreal Thorns", + "SkillDesc": "Deals Wind DMG to a single target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "Rite of Subduing Prana", + "SkillDesc": "Enters Japa. Cast \"Black Prana's Snare\" on all targets during the next action.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "Black Prana's Snare", + "SkillDesc": "Has a high chance for all targets to become afflicted with Prana-Siphon.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202303018, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9090910009108484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "Rite of Great Arbor Metamorphosis", + "SkillDesc": "Continuously deal Wind DMG to a random target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "Guiding Vulturnus", + "SkillDesc": "Deals Wind DMG to the targeted and adjacent allies, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "Arboreal Thorns", + "SkillDesc": "Deals Wind DMG to a single target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "Rite of Subduing Prana", + "SkillDesc": "Enters Japa. Cast \"Black Prana's Snare\" on all targets during the next action.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "Black Prana's Snare", + "SkillDesc": "Has a high chance for all targets to become afflicted with Prana-Siphon.", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2023030, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023030, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023030, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023030, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023030, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023030, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023030, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + } + ] + }, + "2023031": { + "Id": 2023031, + "Name": "The Ascended (Bug)", + "Desc": "A false projection produced by compromised codes. The referent entity is the form that the Disciples of Sanctus Medicus crave. A true shape that cast off the burdens of humanity and has been reforged using the way of immortality.\\nIn ancient times, those who sought immortality received wisdom from the Ambrosial Arbor and called themselves Celestials. They lived without restraints, and molded the flesh of themselves and others at will. They have long forgotten their original appearances after countless metamorphoses.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1534.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2023030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 420, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2023031, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303101, + "SkillName": "Rite of Great Arbor Metamorphosis", + "SkillDesc": "Continuously deal Wind DMG to a random target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303102, + "SkillName": "Guiding Vulturnus", + "SkillDesc": "Deals Wind DMG to a target and its adjacent targets, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303103, + "SkillName": "Arboreal Thorns", + "SkillDesc": "Deals Wind DMG to a single target, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303104, + "SkillName": "Black Prana's Snare", + "SkillDesc": "Has a high chance for all targets to become afflicted with Prana-Siphon.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303105, + "SkillName": "Vitals Drained", + "SkillDesc": "When attacking targets in the Prana-Siphon state, the DMG dealt by this attack will be converted to the extent of Max HP reduced by Prana-Siphon, and refresh Prana-Siphon's duration. Prana-Siphon can reduce Maximum Restorable HP by up to 50%.", + "DamageType": "Wind", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2023031, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023031, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023031, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023031, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023031, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023031, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023031, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + } + ] + }, + "2024010": { + "Id": 2024010, + "Name": "Abundant Ebon Deer", + "Desc": "An auspicious spiritual beast wrought into being by the Ambrosial Arbor and protects its roots. Its arrival brings along exuberant vegetation and promises good fortune.\\nOnce destroyed during ancient wars, the Ambrosial Arbor is mended by the Stellaron and finally revives. Rare creatures and legendary beasts made by celestials of the past all return to this world, like an old dream coming alive again.", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1023, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 115, + "StanceBase": 420, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2024010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401001, + "SkillName": "Pedicel: Wintry Wind", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Wintry Wind\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401002, + "SkillName": "Pedicel: Marple Leaf", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Marple Leaf\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401003, + "SkillName": "Pedicel: Glorious Blooms", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Glorious Blooms\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401004, + "SkillName": "Pedicel: Lavish Fruits", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Lavish Fruits\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401005, + "SkillName": "Wavering Bleat", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401006, + "SkillName": "Caress of Wind", + "SkillDesc": "Deals minor Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401007, + "SkillName": "Hardy Leaf Sheath", + "SkillDesc": "Increases DEF. Toughness cannot be reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401008, + "SkillName": "Flamboyant Gore", + "SkillDesc": "Uses this ability immediately when there are 2 Lavish Fruits on the field. Deals Lightning DMG to all targets. Deals more damage for every \"Ambrosial Arbor Branches\" on the field. After the ability is used, remove all \"Ambrosial Arbor Branches\" on the field.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401009, + "SkillName": "Back to Life", + "SkillDesc": "Absorbs Ambrosial Arbor energy and restores all HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401001, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401001, + "SkillName": "Pedicel: Wintry Wind", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Wintry Wind\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401002, + "SkillName": "Pedicel: Marple Leaf", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Marple Leaf\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401003, + "SkillName": "Pedicel: Glorious Blooms", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Glorious Blooms\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401004, + "SkillName": "Pedicel: Lavish Fruits", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Lavish Fruits\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401005, + "SkillName": "Wavering Bleat", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401006, + "SkillName": "Caress of Wind", + "SkillDesc": "Deals minor Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401007, + "SkillName": "Hardy Leaf Sheath", + "SkillDesc": "Increases DEF. Toughness cannot be reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401008, + "SkillName": "Flamboyant Gore", + "SkillDesc": "Uses this ability immediately when there are 2 Lavish Fruits on the field. Deals Lightning DMG to all targets. Deals more damage for every \"Ambrosial Arbor Branches\" on the field. After the ability is used, remove all \"Ambrosial Arbor Branches\" on the field.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401009, + "SkillName": "Back to Life", + "SkillDesc": "Absorbs Ambrosial Arbor energy and restores all HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401002, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401001, + "SkillName": "Pedicel: Wintry Wind", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Wintry Wind\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401002, + "SkillName": "Pedicel: Marple Leaf", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Marple Leaf\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401003, + "SkillName": "Pedicel: Glorious Blooms", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Glorious Blooms\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401004, + "SkillName": "Pedicel: Lavish Fruits", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Lavish Fruits\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401005, + "SkillName": "Wavering Bleat", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401006, + "SkillName": "Caress of Wind", + "SkillDesc": "Deals minor Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401007, + "SkillName": "Hardy Leaf Sheath", + "SkillDesc": "Increases DEF. Toughness cannot be reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401008, + "SkillName": "Flamboyant Gore", + "SkillDesc": "Uses this ability immediately when there are 2 Lavish Fruits on the field. Deals Lightning DMG to all targets. Deals more damage for every \"Ambrosial Arbor Branches\" on the field. After the ability is used, remove all \"Ambrosial Arbor Branches\" on the field.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401009, + "SkillName": "Back to Life", + "SkillDesc": "Absorbs Ambrosial Arbor energy and restores all HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401001, + "SkillName": "Pedicel: Wintry Wind", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Wintry Wind\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401002, + "SkillName": "Pedicel: Marple Leaf", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Marple Leaf\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401003, + "SkillName": "Pedicel: Glorious Blooms", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Glorious Blooms\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401004, + "SkillName": "Pedicel: Lavish Fruits", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Lavish Fruits\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401005, + "SkillName": "Wavering Bleat", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401006, + "SkillName": "Caress of Wind", + "SkillDesc": "Deals minor Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401007, + "SkillName": "Hardy Leaf Sheath", + "SkillDesc": "Increases DEF. Toughness cannot be reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401008, + "SkillName": "Flamboyant Gore", + "SkillDesc": "Uses this ability immediately when there are 2 Lavish Fruits on the field. Deals Lightning DMG to all targets. Deals more damage for every \"Ambrosial Arbor Branches\" on the field. After the ability is used, remove all \"Ambrosial Arbor Branches\" on the field.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401009, + "SkillName": "Back to Life", + "SkillDesc": "Absorbs Ambrosial Arbor energy and restores all HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 6.818182000890374, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 125, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401001, + "SkillName": "Pedicel: Wintry Wind", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Wintry Wind\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401002, + "SkillName": "Pedicel: Marple Leaf", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Marple Leaf\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401003, + "SkillName": "Pedicel: Glorious Blooms", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Glorious Blooms\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401004, + "SkillName": "Pedicel: Lavish Fruits", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Lavish Fruits\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401005, + "SkillName": "Wavering Bleat", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401006, + "SkillName": "Caress of Wind", + "SkillDesc": "Deals minor Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401007, + "SkillName": "Hardy Leaf Sheath", + "SkillDesc": "Increases DEF. Toughness cannot be reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401008, + "SkillName": "Flamboyant Gore", + "SkillDesc": "Uses this ability immediately when there are 2 Lavish Fruits on the field. Deals Lightning DMG to all targets. Deals more damage for every \"Ambrosial Arbor Branches\" on the field. After the ability is used, remove all \"Ambrosial Arbor Branches\" on the field.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401009, + "SkillName": "Back to Life", + "SkillDesc": "Absorbs Ambrosial Arbor energy and restores all HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 6.818182000890374, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 125, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401001, + "SkillName": "Pedicel: Wintry Wind", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Wintry Wind\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401002, + "SkillName": "Pedicel: Marple Leaf", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Marple Leaf\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401003, + "SkillName": "Pedicel: Glorious Blooms", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Glorious Blooms\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401004, + "SkillName": "Pedicel: Lavish Fruits", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Lavish Fruits\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401005, + "SkillName": "Wavering Bleat", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401006, + "SkillName": "Caress of Wind", + "SkillDesc": "Deals minor Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401007, + "SkillName": "Hardy Leaf Sheath", + "SkillDesc": "Increases DEF. Toughness cannot be reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401008, + "SkillName": "Flamboyant Gore", + "SkillDesc": "Uses this ability immediately when there are 2 Lavish Fruits on the field. Deals Lightning DMG to all targets. Deals more damage for every \"Ambrosial Arbor Branches\" on the field. After the ability is used, remove all \"Ambrosial Arbor Branches\" on the field.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401009, + "SkillName": "Back to Life", + "SkillDesc": "Absorbs Ambrosial Arbor energy and restores all HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3636360007803887, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401001, + "SkillName": "Pedicel: Wintry Wind", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Wintry Wind\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401002, + "SkillName": "Pedicel: Marple Leaf", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Marple Leaf\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401003, + "SkillName": "Pedicel: Glorious Blooms", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Glorious Blooms\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401004, + "SkillName": "Pedicel: Lavish Fruits", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Lavish Fruits\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401005, + "SkillName": "Wavering Bleat", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401006, + "SkillName": "Caress of Wind", + "SkillDesc": "Deals minor Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401007, + "SkillName": "Hardy Leaf Sheath", + "SkillDesc": "Increases DEF. Toughness cannot be reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401008, + "SkillName": "Flamboyant Gore", + "SkillDesc": "Uses this ability immediately when there are 2 Lavish Fruits on the field. Deals Lightning DMG to all targets. Deals more damage for every \"Ambrosial Arbor Branches\" on the field. After the ability is used, remove all \"Ambrosial Arbor Branches\" on the field.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401009, + "SkillName": "Back to Life", + "SkillDesc": "Absorbs Ambrosial Arbor energy and restores all HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7272730008699, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401001, + "SkillName": "Pedicel: Wintry Wind", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Wintry Wind\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401002, + "SkillName": "Pedicel: Marple Leaf", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Marple Leaf\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401003, + "SkillName": "Pedicel: Glorious Blooms", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Glorious Blooms\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401004, + "SkillName": "Pedicel: Lavish Fruits", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Lavish Fruits\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401005, + "SkillName": "Wavering Bleat", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401006, + "SkillName": "Caress of Wind", + "SkillDesc": "Deals minor Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401007, + "SkillName": "Hardy Leaf Sheath", + "SkillDesc": "Increases DEF. Toughness cannot be reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401008, + "SkillName": "Flamboyant Gore", + "SkillDesc": "Uses this ability immediately when there are 2 Lavish Fruits on the field. Deals Lightning DMG to all targets. Deals more damage for every \"Ambrosial Arbor Branches\" on the field. After the ability is used, remove all \"Ambrosial Arbor Branches\" on the field.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401009, + "SkillName": "Back to Life", + "SkillDesc": "Absorbs Ambrosial Arbor energy and restores all HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401001, + "SkillName": "Pedicel: Wintry Wind", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Wintry Wind\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401002, + "SkillName": "Pedicel: Marple Leaf", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Marple Leaf\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401003, + "SkillName": "Pedicel: Glorious Blooms", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Glorious Blooms\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401004, + "SkillName": "Pedicel: Lavish Fruits", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Lavish Fruits\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401005, + "SkillName": "Wavering Bleat", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401006, + "SkillName": "Caress of Wind", + "SkillDesc": "Deals minor Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401007, + "SkillName": "Hardy Leaf Sheath", + "SkillDesc": "Increases DEF. Toughness cannot be reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401008, + "SkillName": "Flamboyant Gore", + "SkillDesc": "Uses this ability immediately when there are 2 Lavish Fruits on the field. Deals Lightning DMG to all targets. Deals more damage for every \"Ambrosial Arbor Branches\" on the field. After the ability is used, remove all \"Ambrosial Arbor Branches\" on the field.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401009, + "SkillName": "Back to Life", + "SkillDesc": "Absorbs Ambrosial Arbor energy and restores all HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.636364000849426, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401001, + "SkillName": "Pedicel: Wintry Wind", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Wintry Wind\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401002, + "SkillName": "Pedicel: Marple Leaf", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Marple Leaf\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401003, + "SkillName": "Pedicel: Glorious Blooms", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Glorious Blooms\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401004, + "SkillName": "Pedicel: Lavish Fruits", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Lavish Fruits\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401005, + "SkillName": "Wavering Bleat", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401006, + "SkillName": "Caress of Wind", + "SkillDesc": "Deals minor Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401007, + "SkillName": "Hardy Leaf Sheath", + "SkillDesc": "Increases DEF. Toughness cannot be reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401008, + "SkillName": "Flamboyant Gore", + "SkillDesc": "Uses this ability immediately when there are 2 Lavish Fruits on the field. Deals Lightning DMG to all targets. Deals more damage for every \"Ambrosial Arbor Branches\" on the field. After the ability is used, remove all \"Ambrosial Arbor Branches\" on the field.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401009, + "SkillName": "Back to Life", + "SkillDesc": "Absorbs Ambrosial Arbor energy and restores all HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9090910009108484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401001, + "SkillName": "Pedicel: Wintry Wind", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Wintry Wind\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401002, + "SkillName": "Pedicel: Marple Leaf", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Marple Leaf\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401003, + "SkillName": "Pedicel: Glorious Blooms", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Glorious Blooms\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401004, + "SkillName": "Pedicel: Lavish Fruits", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Lavish Fruits\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401005, + "SkillName": "Wavering Bleat", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401006, + "SkillName": "Caress of Wind", + "SkillDesc": "Deals minor Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401007, + "SkillName": "Hardy Leaf Sheath", + "SkillDesc": "Increases DEF. Toughness cannot be reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401008, + "SkillName": "Flamboyant Gore", + "SkillDesc": "Uses this ability immediately when there are 2 Lavish Fruits on the field. Deals Lightning DMG to all targets. Deals more damage for every \"Ambrosial Arbor Branches\" on the field. After the ability is used, remove all \"Ambrosial Arbor Branches\" on the field.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401009, + "SkillName": "Back to Life", + "SkillDesc": "Absorbs Ambrosial Arbor energy and restores all HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3636360007803887, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401001, + "SkillName": "Pedicel: Wintry Wind", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Wintry Wind\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401002, + "SkillName": "Pedicel: Marple Leaf", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Marple Leaf\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401003, + "SkillName": "Pedicel: Glorious Blooms", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Glorious Blooms\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401004, + "SkillName": "Pedicel: Lavish Fruits", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Lavish Fruits\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401005, + "SkillName": "Wavering Bleat", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401006, + "SkillName": "Caress of Wind", + "SkillDesc": "Deals minor Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401007, + "SkillName": "Hardy Leaf Sheath", + "SkillDesc": "Increases DEF. Toughness cannot be reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401008, + "SkillName": "Flamboyant Gore", + "SkillDesc": "Uses this ability immediately when there are 2 Lavish Fruits on the field. Deals Lightning DMG to all targets. Deals more damage for every \"Ambrosial Arbor Branches\" on the field. After the ability is used, remove all \"Ambrosial Arbor Branches\" on the field.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401009, + "SkillName": "Back to Life", + "SkillDesc": "Absorbs Ambrosial Arbor energy and restores all HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2024010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2024011": { + "Id": 2024011, + "Name": "Abundant Ebon Deer (Complete)", + "Desc": "A complete projection produced by compromised codes. The referent entity is an auspicious spiritual beast wrought into being to the Ambrosial Arbor and protects its roots. Its arrival brings along exuberant vegetation and promises good fortune.\\nOnce destroyed during ancient wars, the Ambrosial Arbor is mended by the Stellaron and finally revives. Rare creatures and legendary beasts made by celestials of the past all return to this world, like an old dream coming alive again.", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 420, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2024011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401101, + "SkillName": "Pedicel: Wintry Wind", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Wintry Wind\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401102, + "SkillName": "Pedicel: Marple Leaf", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Marple Leaf\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401103, + "SkillName": "Pedicel: Glorious Blooms", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Glorious Blooms\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401104, + "SkillName": "Pedicel: Lavish Fruits", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Lavish Fruits\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401105, + "SkillName": "Wavering Bleat", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401106, + "SkillName": "Caress of Wind", + "SkillDesc": "Deals Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401107, + "SkillName": "Hardy Leaf Sheath", + "SkillDesc": "Increases DEF. Toughness cannot be reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401108, + "SkillName": "Flamboyant Gore", + "SkillDesc": "Uses this ability immediately when there are 2 Lavish Fruits on the field. Deals massive Lightning DMG to all targets. Deals more damage for every Ambrosial Arbor Branch on the field. After the ability is used, remove all Twigs of Lavish Fruits on the field.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401109, + "SkillName": "Everlife", + "SkillDesc": "Immediately restores HP and gains 1 stack of Synwood Renewal.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401110, + "SkillName": "Pedicel: Ivy Allure", + "SkillDesc": "Summons 2 Ambrosial Arbor Branch \"Twig of Wintry Wind.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401111, + "SkillName": "Pedicel: Willow Sprig", + "SkillDesc": "Summons 2 Ambrosial Arbor Branch \"Twig of Marple Leaf.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401112, + "SkillName": "Pedicel: Hazel Lush", + "SkillDesc": "Summons 2 Ambrosial Arbor Branch \"Twig of Marple Leaf,\" 1 Ambrosial Arbor Branch \"Twig of Wintry Wind,\" and 1 Ambrosial Arbor Branch \"Twig of Glorious Blooms.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401113, + "SkillName": "Pedicel: Entwined Vines", + "SkillDesc": "Summons 2 Ambrosial Arbor Branch \"Twig of Lavish Fruits,\" 1 Ambrosial Arbor Branch \"Twig of Marple Leaf,\" and 1 Ambrosial Arbor Branch \"Twig of Wintry Wind.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401114, + "SkillName": "Vigor Overflow", + "SkillDesc": "Every time the Abundant Ebon Deer gains a buff from enemy targets, DMG dealt by the Abundant Ebon Deer and all Ambrosial Arbor branches is slightly increased.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2024011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2024012": { + "Id": 2024012, + "Name": "Abundant Ebon Deer (Complete)", + "Desc": "A complete projection produced by compromised codes. The referent entity is an auspicious spiritual beast wrought into being to the Ambrosial Arbor and protects its roots. Its arrival brings along exuberant vegetation and promises good fortune.\\nOnce destroyed during ancient wars, the Ambrosial Arbor is mended by the Stellaron and finally revives. Rare creatures and legendary beasts made by celestials of the past all return to this world, like an old dream coming alive again.", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 420, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2024012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401201, + "SkillName": "Pedicel: Wintry Wind", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Wintry Wind\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401202, + "SkillName": "Pedicel: Marple Leaf", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Marple Leaf\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401203, + "SkillName": "Pedicel: Glorious Blooms", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Glorious Blooms\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401204, + "SkillName": "Pedicel: Lavish Fruits", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Lavish Fruits.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401205, + "SkillName": "Wavering Bleat", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401206, + "SkillName": "Caress of Wind", + "SkillDesc": "Deals Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401207, + "SkillName": "Hardy Leaf Sheath", + "SkillDesc": "Increases DEF. Toughness cannot be reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401208, + "SkillName": "Flamboyant Gore", + "SkillDesc": "Uses this ability immediately when there are 2 Lavish Fruits on the field. Deals massive Lightning DMG to all targets. Deals more damage for every Ambrosial Arbor Branch on the field. After the ability is used, removes all Twigs of Lavish Fruits on the field.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401209, + "SkillName": "Everlife", + "SkillDesc": "Immediately restores HP and gains 1 stack of Synwood Renewal.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401210, + "SkillName": "Pedicel: Ivy Allure", + "SkillDesc": "Summons 2 Ambrosial Arbor Branch \"Twig of Wintry Wind.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401211, + "SkillName": "Pedicel: Willow Sprig", + "SkillDesc": "Summons 2 Ambrosial Arbor Branch \"Twig of Marple Leaf.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401212, + "SkillName": "Pedicel: Hazel Lush", + "SkillDesc": "Summons 2 Ambrosial Arbor Branch \"Twig of Marple Leaf,\" 1 Ambrosial Arbor Branch \"Twig of Wintry Wind,\" and 1 Ambrosial Arbor Branch \"Twig of Glorious Blooms.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401213, + "SkillName": "Pedicel: Entwined Vines", + "SkillDesc": "Summons 2 Ambrosial Arbor Branch \"Twig of Lavish Fruits,\" 1 Ambrosial Arbor Branch \"Twig of Marple Leaf,\" and 1 Ambrosial Arbor Branch \"Twig of Wintry Wind.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401214, + "SkillName": "Vigor Overflow", + "SkillDesc": "Every time the Abundant Ebon Deer gains a buff from enemy targets, DMG dealt by the Abundant Ebon Deer and all Ambrosial Arbor branches is slightly increased.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.666667001089081, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 256, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401201, + "SkillName": "Pedicel: Wintry Wind", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Wintry Wind\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401202, + "SkillName": "Pedicel: Marple Leaf", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Marple Leaf\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401203, + "SkillName": "Pedicel: Glorious Blooms", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Glorious Blooms\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401204, + "SkillName": "Pedicel: Lavish Fruits", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Lavish Fruits.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401205, + "SkillName": "Wavering Bleat", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401206, + "SkillName": "Caress of Wind", + "SkillDesc": "Deals Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401207, + "SkillName": "Hardy Leaf Sheath", + "SkillDesc": "Increases DEF. Toughness cannot be reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401208, + "SkillName": "Flamboyant Gore", + "SkillDesc": "Uses this ability immediately when there are 2 Lavish Fruits on the field. Deals massive Lightning DMG to all targets. Deals more damage for every Ambrosial Arbor Branch on the field. After the ability is used, removes all Twigs of Lavish Fruits on the field.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401209, + "SkillName": "Everlife", + "SkillDesc": "Immediately restores HP and gains 1 stack of Synwood Renewal.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401210, + "SkillName": "Pedicel: Ivy Allure", + "SkillDesc": "Summons 2 Ambrosial Arbor Branch \"Twig of Wintry Wind.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401211, + "SkillName": "Pedicel: Willow Sprig", + "SkillDesc": "Summons 2 Ambrosial Arbor Branch \"Twig of Marple Leaf.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401212, + "SkillName": "Pedicel: Hazel Lush", + "SkillDesc": "Summons 2 Ambrosial Arbor Branch \"Twig of Marple Leaf,\" 1 Ambrosial Arbor Branch \"Twig of Wintry Wind,\" and 1 Ambrosial Arbor Branch \"Twig of Glorious Blooms.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401213, + "SkillName": "Pedicel: Entwined Vines", + "SkillDesc": "Summons 2 Ambrosial Arbor Branch \"Twig of Lavish Fruits,\" 1 Ambrosial Arbor Branch \"Twig of Marple Leaf,\" and 1 Ambrosial Arbor Branch \"Twig of Wintry Wind.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401214, + "SkillName": "Vigor Overflow", + "SkillDesc": "Every time the Abundant Ebon Deer gains a buff from enemy targets, DMG dealt by the Abundant Ebon Deer and all Ambrosial Arbor branches is slightly increased.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401201, + "SkillName": "Pedicel: Wintry Wind", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Wintry Wind\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401202, + "SkillName": "Pedicel: Marple Leaf", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Marple Leaf\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401203, + "SkillName": "Pedicel: Glorious Blooms", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Glorious Blooms\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401204, + "SkillName": "Pedicel: Lavish Fruits", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Lavish Fruits.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401205, + "SkillName": "Wavering Bleat", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401206, + "SkillName": "Caress of Wind", + "SkillDesc": "Deals Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401207, + "SkillName": "Hardy Leaf Sheath", + "SkillDesc": "Increases DEF. Toughness cannot be reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401208, + "SkillName": "Flamboyant Gore", + "SkillDesc": "Uses this ability immediately when there are 2 Lavish Fruits on the field. Deals massive Lightning DMG to all targets. Deals more damage for every Ambrosial Arbor Branch on the field. After the ability is used, removes all Twigs of Lavish Fruits on the field.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401209, + "SkillName": "Everlife", + "SkillDesc": "Immediately restores HP and gains 1 stack of Synwood Renewal.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401210, + "SkillName": "Pedicel: Ivy Allure", + "SkillDesc": "Summons 2 Ambrosial Arbor Branch \"Twig of Wintry Wind.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401211, + "SkillName": "Pedicel: Willow Sprig", + "SkillDesc": "Summons 2 Ambrosial Arbor Branch \"Twig of Marple Leaf.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401212, + "SkillName": "Pedicel: Hazel Lush", + "SkillDesc": "Summons 2 Ambrosial Arbor Branch \"Twig of Marple Leaf,\" 1 Ambrosial Arbor Branch \"Twig of Wintry Wind,\" and 1 Ambrosial Arbor Branch \"Twig of Glorious Blooms.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401213, + "SkillName": "Pedicel: Entwined Vines", + "SkillDesc": "Summons 2 Ambrosial Arbor Branch \"Twig of Lavish Fruits,\" 1 Ambrosial Arbor Branch \"Twig of Marple Leaf,\" and 1 Ambrosial Arbor Branch \"Twig of Wintry Wind.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401214, + "SkillName": "Vigor Overflow", + "SkillDesc": "Every time the Abundant Ebon Deer gains a buff from enemy targets, DMG dealt by the Abundant Ebon Deer and all Ambrosial Arbor branches is slightly increased.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401201, + "SkillName": "Pedicel: Wintry Wind", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Wintry Wind\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401202, + "SkillName": "Pedicel: Marple Leaf", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Marple Leaf\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401203, + "SkillName": "Pedicel: Glorious Blooms", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Glorious Blooms\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401204, + "SkillName": "Pedicel: Lavish Fruits", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Lavish Fruits.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401205, + "SkillName": "Wavering Bleat", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401206, + "SkillName": "Caress of Wind", + "SkillDesc": "Deals Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401207, + "SkillName": "Hardy Leaf Sheath", + "SkillDesc": "Increases DEF. Toughness cannot be reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401208, + "SkillName": "Flamboyant Gore", + "SkillDesc": "Uses this ability immediately when there are 2 Lavish Fruits on the field. Deals massive Lightning DMG to all targets. Deals more damage for every Ambrosial Arbor Branch on the field. After the ability is used, removes all Twigs of Lavish Fruits on the field.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401209, + "SkillName": "Everlife", + "SkillDesc": "Immediately restores HP and gains 1 stack of Synwood Renewal.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401210, + "SkillName": "Pedicel: Ivy Allure", + "SkillDesc": "Summons 2 Ambrosial Arbor Branch \"Twig of Wintry Wind.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401211, + "SkillName": "Pedicel: Willow Sprig", + "SkillDesc": "Summons 2 Ambrosial Arbor Branch \"Twig of Marple Leaf.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401212, + "SkillName": "Pedicel: Hazel Lush", + "SkillDesc": "Summons 2 Ambrosial Arbor Branch \"Twig of Marple Leaf,\" 1 Ambrosial Arbor Branch \"Twig of Wintry Wind,\" and 1 Ambrosial Arbor Branch \"Twig of Glorious Blooms.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401213, + "SkillName": "Pedicel: Entwined Vines", + "SkillDesc": "Summons 2 Ambrosial Arbor Branch \"Twig of Lavish Fruits,\" 1 Ambrosial Arbor Branch \"Twig of Marple Leaf,\" and 1 Ambrosial Arbor Branch \"Twig of Wintry Wind.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401214, + "SkillName": "Vigor Overflow", + "SkillDesc": "Every time the Abundant Ebon Deer gains a buff from enemy targets, DMG dealt by the Abundant Ebon Deer and all Ambrosial Arbor branches is slightly increased.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2024012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2024013": { + "Id": 2024013, + "Name": "Abundant Ebon Deer (Illusion)", + "Desc": "An auspicious spiritual beast wrought into being by the Ambrosial Arbor and protects its roots. Its arrival brings along exuberant vegetation and promises good fortune.\\nOnce destroyed during ancient wars, the Ambrosial Arbor is mended by the Stellaron and finally revives. Rare creatures and legendary beasts made by celestials of the past all return to this world, like an old dream coming alive again. This entity is a phantom borne from your memories.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4882.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 420, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2024013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 202401301, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401302, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401303, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401304, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401305, + "SkillName": "Wavering Bleat", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401306, + "SkillName": "Caress of Wind", + "SkillDesc": "Deals Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401308, + "SkillName": "Flamboyant Gore", + "SkillDesc": "Uses this ability immediately when there are 2 Lavish Fruits on the field. Deals Lightning DMG to all targets. Deals more DMG for every Ambrosial Arbor Branch (Illusion) on the field. After the ability is used, removes all Twigs of Lavish Fruits (Illusion) on the field.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401309, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401310, + "SkillName": "Pedicel: Fragrant Verdure", + "SkillDesc": "Summons Ambrosial Arbor Branches: 2 Twigs of Marple Leaf (Illusion), 1 Twig of Glorious Blooms (Illusion), and 1 Twig of Wintry Wind (Illusion). When Abundant Ebon Deer's Weakness is broken, all the Ambrosial Arbor Branches will be eliminated.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401311, + "SkillName": "Pedicel: Exuberant Shade", + "SkillDesc": "Summons Ambrosial Arbor Branches: 2 Twigs of Marple Leaf (Illusion), 1 Twig of Lavish Fruits (Illusion), and 1 Twig of Wintry Wind (Illusion). When Abundant Ebon Deer's Weakness is broken, all the Ambrosial Arbor Branches will be eliminated.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401312, + "SkillName": "Glorious Blooms", + "SkillDesc": "Summons an Ambrosial Arbor Branch: \"Twig of Glorious Blooms (Illusion).\" Twig of Glorious Blooms (Illusion) prevents friendly units' Toughness from being reduced. This effect is removed when Ambrosial Arbor Branch: Twig of Glorious Blooms (Illusion) is defeated.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401313, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401314, + "SkillName": "Vigor Overflow", + "SkillDesc": "Every time the Abundant Ebon Deer gains a buff from enemy targets, DMG dealt by the Abundant Ebon Deer and all Ambrosial Arbor branches is slightly increased.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401315, + "SkillName": "Seeking Immortality", + "SkillDesc": "Upon summoning Ambrosial Arbor Branch — Twig of Marple Leaf (Illusion), it gains \"Cultivation,\" greatly increasing its Retaliation DMG.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401316, + "SkillName": "Surrounded Protection", + "SkillDesc": "When there are 4 Ambrosial Arbor branches on the field, the Toughness of the Abundant Ebon Deer cannot be reduced. The effect expires when any Ambrosial Arbor branch is defeated.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2024013, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024013, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024013, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024013, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024013, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024013, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024013, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2024014": { + "Id": 2024014, + "Name": "Abundant Ebon Deer", + "Desc": "An auspicious spiritual beast wrought into being by the Ambrosial Arbor and protects its roots. Its arrival brings along exuberant vegetation and promises good fortune.\\nOnce destroyed during ancient wars, the Ambrosial Arbor is mended by the Stellaron and finally revives. Rare creatures and legendary beasts made by celestials of the past all return to this world, like an old dream coming alive again.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3022.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 115, + "StanceBase": 420, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2024014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401401, + "SkillName": "Pedicel: Wintry Wind", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Wintry Wind\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401402, + "SkillName": "Pedicel: Marple Leaf", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Marple Leaf\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401403, + "SkillName": "Pedicel: Glorious Blooms", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Glorious Blooms\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401404, + "SkillName": "Pedicel: Lavish Fruits", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Lavish Fruits.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401405, + "SkillName": "Wavering Bleat", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401406, + "SkillName": "Caress of Wind", + "SkillDesc": "Deals minor Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401407, + "SkillName": "Hardy Leaf Sheath", + "SkillDesc": "Increases DEF. Toughness cannot be reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401408, + "SkillName": "Flamboyant Gore", + "SkillDesc": "Uses this ability immediately when there are 2 Lavish Fruits on the field. Deals Lightning DMG to all targets. Deals more damage for every \"Ambrosial Arbor Branches\" on the field. After the ability is used, remove all \"Ambrosial Arbor Branches\" on the field.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401409, + "SkillName": "Back to Life", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401401, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.3384620004799217, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401401, + "SkillName": "Pedicel: Wintry Wind", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Wintry Wind\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401402, + "SkillName": "Pedicel: Marple Leaf", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Marple Leaf\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401403, + "SkillName": "Pedicel: Glorious Blooms", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Glorious Blooms\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401404, + "SkillName": "Pedicel: Lavish Fruits", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Lavish Fruits.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401405, + "SkillName": "Wavering Bleat", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401406, + "SkillName": "Caress of Wind", + "SkillDesc": "Deals minor Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401407, + "SkillName": "Hardy Leaf Sheath", + "SkillDesc": "Increases DEF. Toughness cannot be reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401408, + "SkillName": "Flamboyant Gore", + "SkillDesc": "Uses this ability immediately when there are 2 Lavish Fruits on the field. Deals Lightning DMG to all targets. Deals more damage for every \"Ambrosial Arbor Branches\" on the field. After the ability is used, remove all \"Ambrosial Arbor Branches\" on the field.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401409, + "SkillName": "Back to Life", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401402, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.3384620004799217, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401401, + "SkillName": "Pedicel: Wintry Wind", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Wintry Wind\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401402, + "SkillName": "Pedicel: Marple Leaf", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Marple Leaf\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401403, + "SkillName": "Pedicel: Glorious Blooms", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Glorious Blooms\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401404, + "SkillName": "Pedicel: Lavish Fruits", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Lavish Fruits.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401405, + "SkillName": "Wavering Bleat", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401406, + "SkillName": "Caress of Wind", + "SkillDesc": "Deals minor Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401407, + "SkillName": "Hardy Leaf Sheath", + "SkillDesc": "Increases DEF. Toughness cannot be reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401408, + "SkillName": "Flamboyant Gore", + "SkillDesc": "Uses this ability immediately when there are 2 Lavish Fruits on the field. Deals Lightning DMG to all targets. Deals more damage for every \"Ambrosial Arbor Branches\" on the field. After the ability is used, remove all \"Ambrosial Arbor Branches\" on the field.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401409, + "SkillName": "Back to Life", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401403, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.7692310004495084, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 125, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401401, + "SkillName": "Pedicel: Wintry Wind", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Wintry Wind\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401402, + "SkillName": "Pedicel: Marple Leaf", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Marple Leaf\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401403, + "SkillName": "Pedicel: Glorious Blooms", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Glorious Blooms\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401404, + "SkillName": "Pedicel: Lavish Fruits", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Lavish Fruits.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401405, + "SkillName": "Wavering Bleat", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401406, + "SkillName": "Caress of Wind", + "SkillDesc": "Deals minor Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401407, + "SkillName": "Hardy Leaf Sheath", + "SkillDesc": "Increases DEF. Toughness cannot be reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401408, + "SkillName": "Flamboyant Gore", + "SkillDesc": "Uses this ability immediately when there are 2 Lavish Fruits on the field. Deals Lightning DMG to all targets. Deals more damage for every \"Ambrosial Arbor Branches\" on the field. After the ability is used, remove all \"Ambrosial Arbor Branches\" on the field.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401409, + "SkillName": "Back to Life", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401404, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.3076920008752495, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 125, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401401, + "SkillName": "Pedicel: Wintry Wind", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Wintry Wind\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401402, + "SkillName": "Pedicel: Marple Leaf", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Marple Leaf\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401403, + "SkillName": "Pedicel: Glorious Blooms", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Glorious Blooms\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401404, + "SkillName": "Pedicel: Lavish Fruits", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Lavish Fruits.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401405, + "SkillName": "Wavering Bleat", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401406, + "SkillName": "Caress of Wind", + "SkillDesc": "Deals minor Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401407, + "SkillName": "Hardy Leaf Sheath", + "SkillDesc": "Increases DEF. Toughness cannot be reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401408, + "SkillName": "Flamboyant Gore", + "SkillDesc": "Uses this ability immediately when there are 2 Lavish Fruits on the field. Deals Lightning DMG to all targets. Deals more damage for every \"Ambrosial Arbor Branches\" on the field. After the ability is used, remove all \"Ambrosial Arbor Branches\" on the field.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401409, + "SkillName": "Back to Life", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401406, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.538462000666186, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401401, + "SkillName": "Pedicel: Wintry Wind", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Wintry Wind\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401402, + "SkillName": "Pedicel: Marple Leaf", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Marple Leaf\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401403, + "SkillName": "Pedicel: Glorious Blooms", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Glorious Blooms\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401404, + "SkillName": "Pedicel: Lavish Fruits", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Lavish Fruits.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401405, + "SkillName": "Wavering Bleat", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401406, + "SkillName": "Caress of Wind", + "SkillDesc": "Deals minor Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401407, + "SkillName": "Hardy Leaf Sheath", + "SkillDesc": "Increases DEF. Toughness cannot be reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401408, + "SkillName": "Flamboyant Gore", + "SkillDesc": "Uses this ability immediately when there are 2 Lavish Fruits on the field. Deals Lightning DMG to all targets. Deals more damage for every \"Ambrosial Arbor Branches\" on the field. After the ability is used, remove all \"Ambrosial Arbor Branches\" on the field.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401409, + "SkillName": "Back to Life", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2024014, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024014, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024014, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024014, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024014, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024014, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024014, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2024015": { + "Id": 2024015, + "Name": "Abundant Ebon Deer (Complete)", + "Desc": "A complete projection produced by compromised codes. The referent entity is an auspicious spiritual beast wrought into being by the Ambrosial Arbor to protects its roots. Its arrival brings along exuberant vegetation and promises good fortune.\\nOnce destroyed during ancient wars, the Ambrosial Arbor is mended by the Stellaron and finally revives. Rare creatures and legendary beasts made by celestials of the past all return to this world, like an old dream coming alive again.", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 420, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2024015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401501, + "SkillName": "Pedicel: Wintry Wind", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Wintry Wind.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401502, + "SkillName": "Pedicel: Marple Leaf", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Marple Leaf.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401503, + "SkillName": "Pedicel: Glorious Blooms", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Glorious Blooms.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401504, + "SkillName": "Pedicel: Lavish Fruits", + "SkillDesc": "Summons Ambrosial Arbor branch \"Twig of Lavish Fruits.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401505, + "SkillName": "Wavering Bleat", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401506, + "SkillName": "Caress of Wind", + "SkillDesc": "Deals Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401507, + "SkillName": "Hardy Leaf Sheath", + "SkillDesc": "Increases DEF. Toughness cannot be reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401508, + "SkillName": "Flamboyant Gore", + "SkillDesc": "Uses this ability immediately when there are 2 Lavish Fruits on the field. Deals massive Lightning DMG to all targets. Deals more damage for every Ambrosial Arbor Branch on the field. After the ability is used, removes all Twigs of Lavish Fruits on the field.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401509, + "SkillName": "Everlife", + "SkillDesc": "Immediately restores HP and gains 1 stack of Synwood Renewal.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401510, + "SkillName": "Pedicel: Ivy Allure", + "SkillDesc": "Summons 2 Ambrosial Arbor Branch \"Twig of Wintry Wind.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401511, + "SkillName": "Pedicel: Willow Sprig", + "SkillDesc": "Summons 2 Ambrosial Arbor Branch \"Twig of Marple Leaf.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401512, + "SkillName": "Pedicel: Hazel Lush", + "SkillDesc": "Summons 2 Ambrosial Arbor Branch \"Twig of Marple Leaf,\" 1 Ambrosial Arbor Branch \"Twig of Wintry Wind,\" and 1 Ambrosial Arbor Branch \"Twig of Glorious Blooms.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401513, + "SkillName": "Pedicel: Entwined Vines", + "SkillDesc": "Summons 2 Ambrosial Arbor Branch \"Twig of Lavish Fruits,\" 1 Ambrosial Arbor Branch \"Twig of Marple Leaf,\" and 1 Ambrosial Arbor Branch \"Twig of Wintry Wind.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401514, + "SkillName": "Vigor Overflow", + "SkillDesc": "Every time the Abundant Ebon Deer gains a buff from enemy targets, DMG dealt by the Abundant Ebon Deer and all Ambrosial Arbor branches is slightly increased.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2024015, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024015, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024015, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024015, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024015, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024015, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024015, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2024020": { + "Id": 2024020, + "Name": "Cirrus", + "Desc": "A fragment of the great heliobus, Ignamar. Gather the numerous fragments of the heliobus to recreate Ignamar's spirit.", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2024020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 100, + "StanceBase": null, + "StanceCount": null, + "StatusResistanceBase": 1, + "Child": [ + { + "Id": 2024020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 202402001, + "SkillName": "Soulsplit", + "SkillDesc": "Cannot be selected or attacked directly. Loses some HP when other enemies on the field are eliminated.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402002, + "SkillName": "Rapid Gambit", + "SkillDesc": "Causes all friendly units to immediately take action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402003, + "SkillName": "Hesitation", + "SkillDesc": "Tries to use an ability, but nothing happens.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202402001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -34.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 202402001, + "SkillName": "Soulsplit", + "SkillDesc": "Cannot be selected or attacked directly. Loses some HP when other enemies on the field are eliminated.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402002, + "SkillName": "Rapid Gambit", + "SkillDesc": "Causes all friendly units to immediately take action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402003, + "SkillName": "Hesitation", + "SkillDesc": "Tries to use an ability, but nothing happens.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202402002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 202402001, + "SkillName": "Soulsplit", + "SkillDesc": "Cannot be selected or attacked directly. Loses some HP when other enemies on the field are eliminated.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402002, + "SkillName": "Rapid Gambit", + "SkillDesc": "Causes all friendly units to immediately take action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402003, + "SkillName": "Hesitation", + "SkillDesc": "Tries to use an ability, but nothing happens.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202402003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 202402001, + "SkillName": "Soulsplit", + "SkillDesc": "Cannot be selected or attacked directly. Loses some HP when other enemies on the field are eliminated.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402002, + "SkillName": "Rapid Gambit", + "SkillDesc": "Causes all friendly units to immediately take action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402003, + "SkillName": "Hesitation", + "SkillDesc": "Tries to use an ability, but nothing happens.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202402004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 202402001, + "SkillName": "Soulsplit", + "SkillDesc": "Cannot be selected or attacked directly. Loses some HP when other enemies on the field are eliminated.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402002, + "SkillName": "Rapid Gambit", + "SkillDesc": "Causes all friendly units to immediately take action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402003, + "SkillName": "Hesitation", + "SkillDesc": "Tries to use an ability, but nothing happens.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202402005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 202402001, + "SkillName": "Soulsplit", + "SkillDesc": "Cannot be selected or attacked directly. Loses some HP when other enemies on the field are eliminated.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402002, + "SkillName": "Rapid Gambit", + "SkillDesc": "Causes all friendly units to immediately take action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402003, + "SkillName": "Hesitation", + "SkillDesc": "Tries to use an ability, but nothing happens.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202402006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 260, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 202402001, + "SkillName": "Soulsplit", + "SkillDesc": "Cannot be selected or attacked directly. Loses some HP when other enemies on the field are eliminated.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402002, + "SkillName": "Rapid Gambit", + "SkillDesc": "Causes all friendly units to immediately take action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402003, + "SkillName": "Hesitation", + "SkillDesc": "Tries to use an ability, but nothing happens.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202402007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 100, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 202402001, + "SkillName": "Soulsplit", + "SkillDesc": "Cannot be selected or attacked directly. Loses some HP when other enemies on the field are eliminated.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402002, + "SkillName": "Rapid Gambit", + "SkillDesc": "Causes all friendly units to immediately take action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402003, + "SkillName": "Hesitation", + "SkillDesc": "Tries to use an ability, but nothing happens.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2024020, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024020, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024020, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024020, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024020, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024020, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024020, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2024021": { + "Id": 2024021, + "Name": "Cirrus (Complete)", + "Desc": "A complete projection produced by compromised codes. The referent entity is a fragment of the great heliobus, Ignamar. Gather the numerous fragments of the heliobus to recreate Ignamar's spirit.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2024020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 100, + "StanceBase": null, + "StanceCount": null, + "StatusResistanceBase": 1, + "Child": [ + { + "Id": 2024021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 202402101, + "SkillName": "Soulsplit", + "SkillDesc": "Cannot be selected or attacked directly. Loses some HP when other enemies on the field are eliminated.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402102, + "SkillName": "Rapid Gambit: Urge", + "SkillDesc": "Causes all friendly units to immediately take action and increases the DMG dealt.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402103, + "SkillName": "Hesitation", + "SkillDesc": "Tries to use an ability, but nothing happens.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402104, + "SkillName": "Rapid Gambit: Adapt", + "SkillDesc": "Causes all friendly units to immediately take action and increases SPD.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402105, + "SkillName": "Rapid Gambit: Slay", + "SkillDesc": "Causes all friendly units to immediately take action. At the same time, increases the DMG dealt and SPD.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2024021, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024021, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024021, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024021, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024021, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024021, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024021, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2032010": { + "Id": 2032010, + "Name": "Sableclaw Wolftrooper", + "Desc": "A borisin soldier from the Sableclaw Pack. Specializes in assassinating the target in silence.", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 186, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2032010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 2032010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203201001, + "SkillName": "Massacre", + "SkillDesc": "Deals minor Physical DMG to a single target and its adjacent units. If this unit is under the Moon Rage state, there is a high chance to inflict Bleed on the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203201002, + "SkillName": "Lupine Maw", + "SkillDesc": "After a friendly unit launches an attack, applies 1 stack of \"Bloodlust\" to friendly units who can enter the \"Moon Rage\" effect. When \"Bloodlust\" reaches a certain stack, the friendly unit enters the \"Moon Rage\" state.\\nA \"Moon Rage\" countdown icon appears in the Action Order. When the countdown's turn begins, \"Moon Rage\" is dispelled across all friendly units.", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + }, + { + "Id": 203201001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203201001, + "SkillName": "Massacre", + "SkillDesc": "Deals minor Physical DMG to a single target and its adjacent units. If this unit is under the Moon Rage state, there is a high chance to inflict Bleed on the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203201002, + "SkillName": "Lupine Maw", + "SkillDesc": "After a friendly unit launches an attack, applies 1 stack of \"Bloodlust\" to friendly units who can enter the \"Moon Rage\" effect. When \"Bloodlust\" reaches a certain stack, the friendly unit enters the \"Moon Rage\" state.\\nA \"Moon Rage\" countdown icon appears in the Action Order. When the countdown's turn begins, \"Moon Rage\" is dispelled across all friendly units.", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + }, + { + "Id": 203201002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203201001, + "SkillName": "Massacre", + "SkillDesc": "Deals minor Physical DMG to a single target and its adjacent units. If this unit is under the Moon Rage state, there is a high chance to inflict Bleed on the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203201002, + "SkillName": "Lupine Maw", + "SkillDesc": "After a friendly unit launches an attack, applies 1 stack of \"Bloodlust\" to friendly units who can enter the \"Moon Rage\" effect. When \"Bloodlust\" reaches a certain stack, the friendly unit enters the \"Moon Rage\" state.\\nA \"Moon Rage\" countdown icon appears in the Action Order. When the countdown's turn begins, \"Moon Rage\" is dispelled across all friendly units.", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + }, + { + "Id": 203201003, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203201001, + "SkillName": "Massacre", + "SkillDesc": "Deals minor Physical DMG to a single target and its adjacent units. If this unit is under the Moon Rage state, there is a high chance to inflict Bleed on the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203201002, + "SkillName": "Lupine Maw", + "SkillDesc": "After a friendly unit launches an attack, applies 1 stack of \"Bloodlust\" to friendly units who can enter the \"Moon Rage\" effect. When \"Bloodlust\" reaches a certain stack, the friendly unit enters the \"Moon Rage\" state.\\nA \"Moon Rage\" countdown icon appears in the Action Order. When the countdown's turn begins, \"Moon Rage\" is dispelled across all friendly units.", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + } + ] + }, + "2032011": { + "Id": 2032011, + "Name": "Sableclaw Wolftrooper", + "Desc": "A borisin soldier from the Sableclaw Pack. Specializes in assassinating the target in silence.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2032010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 210, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 2032011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203201101, + "SkillName": "Massacre", + "SkillDesc": "Deals minor Physical DMG to one designated target and adjacent targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203201102, + "SkillName": "Lupine Maw", + "SkillDesc": "After a friendly unit launches an attack, applies 1 stack of \"Bloodlust\" to friendly units that can enter the \"Lunar Devourer\" state. When \"Bloodlust\" reaches a certain stack, the unit enters the \"Lunar Devourer\" state.", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032011, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032011, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032011, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032011, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032011, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032011, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032011, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + } + ] + }, + "2032020": { + "Id": 2032020, + "Name": "Eclipse Wolftrooper", + "Desc": "A borisin soldier from the Eclipse Pack. Infamous for their gluttonous urge to devour the flesh of their enemies.", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 186, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2032020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 2032020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203202001, + "SkillName": "Gnaw", + "SkillDesc": "Deals Physical DMG to a single target. If this unit is under the Moon Rage state, attacks the target and restores this unit's HP.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203202002, + "SkillName": "Lupine Maw", + "SkillDesc": "After a friendly unit launches an attack, applies 1 stack of \"Bloodlust\" to friendly units who can enter the \"Moon Rage\" effect. When \"Bloodlust\" reaches a certain stack, the friendly unit enters the \"Moon Rage\" state.\\nA \"Moon Rage\" countdown icon appears in the Action Order. When the countdown's turn begins, \"Moon Rage\" is dispelled across all friendly units.", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + }, + { + "Id": 203202001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203202001, + "SkillName": "Gnaw", + "SkillDesc": "Deals Physical DMG to a single target. If this unit is under the Moon Rage state, attacks the target and restores this unit's HP.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203202002, + "SkillName": "Lupine Maw", + "SkillDesc": "After a friendly unit launches an attack, applies 1 stack of \"Bloodlust\" to friendly units who can enter the \"Moon Rage\" effect. When \"Bloodlust\" reaches a certain stack, the friendly unit enters the \"Moon Rage\" state.\\nA \"Moon Rage\" countdown icon appears in the Action Order. When the countdown's turn begins, \"Moon Rage\" is dispelled across all friendly units.", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + }, + { + "Id": 203202002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203202001, + "SkillName": "Gnaw", + "SkillDesc": "Deals Physical DMG to a single target. If this unit is under the Moon Rage state, attacks the target and restores this unit's HP.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203202002, + "SkillName": "Lupine Maw", + "SkillDesc": "After a friendly unit launches an attack, applies 1 stack of \"Bloodlust\" to friendly units who can enter the \"Moon Rage\" effect. When \"Bloodlust\" reaches a certain stack, the friendly unit enters the \"Moon Rage\" state.\\nA \"Moon Rage\" countdown icon appears in the Action Order. When the countdown's turn begins, \"Moon Rage\" is dispelled across all friendly units.", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + }, + { + "Id": 203202003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203202001, + "SkillName": "Gnaw", + "SkillDesc": "Deals Physical DMG to a single target. If this unit is under the Moon Rage state, attacks the target and restores this unit's HP.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203202002, + "SkillName": "Lupine Maw", + "SkillDesc": "After a friendly unit launches an attack, applies 1 stack of \"Bloodlust\" to friendly units who can enter the \"Moon Rage\" effect. When \"Bloodlust\" reaches a certain stack, the friendly unit enters the \"Moon Rage\" state.\\nA \"Moon Rage\" countdown icon appears in the Action Order. When the countdown's turn begins, \"Moon Rage\" is dispelled across all friendly units.", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + }, + { + "Id": 203202004, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203202001, + "SkillName": "Gnaw", + "SkillDesc": "Deals Physical DMG to a single target. If this unit is under the Moon Rage state, attacks the target and restores this unit's HP.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203202002, + "SkillName": "Lupine Maw", + "SkillDesc": "After a friendly unit launches an attack, applies 1 stack of \"Bloodlust\" to friendly units who can enter the \"Moon Rage\" effect. When \"Bloodlust\" reaches a certain stack, the friendly unit enters the \"Moon Rage\" state.\\nA \"Moon Rage\" countdown icon appears in the Action Order. When the countdown's turn begins, \"Moon Rage\" is dispelled across all friendly units.", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032020, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032020, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032020, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032020, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032020, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032020, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032020, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + } + ] + }, + "2032021": { + "Id": 2032021, + "Name": "Mok Tok", + "Desc": "A Borisin Wolftrooper that has imbibed Hoolay's blood and willingly became a discarded pawn.", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 186, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2032020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 2032021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203202101, + "SkillName": "Gnaw", + "SkillDesc": "Deals Physical DMG to a single target. If this unit is under the Moon Rage state, attacks the target and restores this unit's HP.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203202102, + "SkillName": "Lupine Maw", + "SkillDesc": "After a friendly unit launches an attack, applies 1 stack of \"Bloodlust\" to friendly units who can enter the \"Moon Rage\" effect. When \"Bloodlust\" reaches a certain stack, the friendly unit enters the \"Moon Rage\" state.\\nA \"Moon Rage\" countdown icon appears in the Action Order. When the countdown's turn begins, \"Moon Rage\" is dispelled across all friendly units.", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032021, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032021, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032021, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032021, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032021, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032021, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032021, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + } + ] + }, + "2032022": { + "Id": 2032022, + "Name": "Eclipse Wolftrooper", + "Desc": "A borisin soldier from the Eclipse Pack. Infamous for their gluttonous urge to devour the flesh of their enemies.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2032020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 210, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 2032022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203202201, + "SkillName": "Gnaw", + "SkillDesc": "Deals Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203202202, + "SkillName": "Lupine Maw", + "SkillDesc": "After a friendly unit launches an attack, applies 1 stack of \"Bloodlust\" to friendly units that can enter the \"Lunar Devourer\" state. When \"Bloodlust\" reaches a certain stack, the unit enters the \"Lunar Devourer\" state.", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032022, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032022, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032022, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032022, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032022, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032022, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032022, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + } + ] + }, + "2032040": { + "Id": 2032040, + "Name": "Nebula Devourer", + "Desc": "Head of the Inner Beast, drinker of stellar radiance, devourer of nebula clouds.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 325.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 95, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2032040, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203204001, + "SkillName": "Nebula Eater", + "SkillDesc": "Deals minor Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203204002, + "SkillName": "Breathing Ether", + "SkillDesc": "Use while in the Resonate State. Deals Wind DMG to all targets, with a high chance to inflict Outrage.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203204003, + "SkillName": "Safeguard", + "SkillDesc": "Enters the Safeguard state. While not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032040, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032040, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032040, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032040, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032040, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032040, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032040, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2032041": { + "Id": 2032041, + "Name": "Nebula Devourer", + "Desc": "Head of the Inner Beast, drinker of stellar radiance, devourer of nebula clouds.", + "MonsterCampID": null, + "AttackBase": 15, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 325.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 86, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2032041, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203204101, + "SkillName": "Nebula Eater", + "SkillDesc": "Deals minor Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203204102, + "SkillName": "Breathing Ether", + "SkillDesc": "Use while in the Resonate State. Deals Wind DMG to all targets, with a high chance to inflict Outrage.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203204103, + "SkillName": "Safeguard", + "SkillDesc": "Enters the Safeguard state. While not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032041, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032041, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032041, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032041, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032041, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032041, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032041, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2032042": { + "Id": 2032042, + "Name": "Nebula Devourer", + "Desc": "Head of the Inner Beast, drinker of stellar radiance, devourer of nebula clouds.", + "MonsterCampID": null, + "AttackBase": 15, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4650, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 86, + "StanceBase": 660, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2032042, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203204201, + "SkillName": "Nebula Eater", + "SkillDesc": "Deals minor Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203204202, + "SkillName": "Breathing Ether", + "SkillDesc": "Use while in the Resonate State. Deals Wind DMG to all targets, with a high chance to inflict Outrage.", + "DamageType": "Wind", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032042, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032042, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032042, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032042, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032042, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032042, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032042, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2032050": { + "Id": 2032050, + "Name": "Planeshred Claws", + "Desc": "Claw of the Inner Beast, shredder of heavenly planes, sunderers of earthly latitudes.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 130, + "StanceBase": 240, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2032050, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203205001, + "SkillName": "Plane Shred", + "SkillDesc": "Deals minor Wind DMG to a designated single target and any adjacent targets.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203205002, + "SkillName": "Firmament Divider", + "SkillDesc": "Unleashed while in the Resonance state. Deals massive Wind DMG to a designated target and any adjacent targets.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203205003, + "SkillName": "Safeguard", + "SkillDesc": "Enters the Safeguard state. While not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032050, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032050, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032050, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032050, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032050, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032050, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032050, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2032051": { + "Id": 2032051, + "Name": "Planeshred Claws", + "Desc": "Claw of the Inner Beast, shredder of heavenly planes, sunderers of earthly latitudes.", + "MonsterCampID": null, + "AttackBase": 15, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 118, + "StanceBase": 240, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2032051, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203205101, + "SkillName": "Plane Shred", + "SkillDesc": "Deals minor Wind DMG to a designated single target and any adjacent targets.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203205102, + "SkillName": "Firmament Divider", + "SkillDesc": "Unleashed while in the Resonance state. Deals massive Wind DMG to a designated target and any adjacent targets.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203205103, + "SkillName": "Safeguard", + "SkillDesc": "Enters the Safeguard state. While not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032051, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032051, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032051, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032051, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032051, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032051, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032051, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2032052": { + "Id": 2032052, + "Name": "Planeshred Claws", + "Desc": "Claw of the Inner Beast, shredder of heavenly planes, sunderer of earthly latitudes.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4650, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 118, + "StanceBase": 660, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2032052, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203205201, + "SkillName": "Plane Shred", + "SkillDesc": "Deals minor Wind DMG to one designated target and any adjacent targets.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203205202, + "SkillName": "Firmament Divider", + "SkillDesc": "Unleashed while in the Resonance state. Deals massive Wind DMG to one designated target and any adjacent targets.", + "DamageType": "Wind", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032052, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032052, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032052, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032052, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032052, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032052, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032052, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2032060": { + "Id": 2032060, + "Name": "Worldpurge Tail", + "Desc": "Tail of the Inner Beast, bringer of storms, purger of mortal worlds.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 115, + "StanceBase": 240, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2032060, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203206001, + "SkillName": "Worldpurge", + "SkillDesc": "Deals minor Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203206002, + "SkillName": "Realm Exterminator", + "SkillDesc": "Use while in the Resonate State. Deals Wind DMG to all targets, with a high chance to inflict Weaken.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203206003, + "SkillName": "Safeguard", + "SkillDesc": "Enters the Safeguard state. While not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032060, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032060, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032060, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032060, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032060, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032060, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032060, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2032061": { + "Id": 2032061, + "Name": "Worldpurge Tail", + "Desc": "Tail of the Inner Beast, bringer of storms, purger of mortal worlds.", + "MonsterCampID": null, + "AttackBase": 15, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 104, + "StanceBase": 240, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2032061, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203206101, + "SkillName": "Worldpurge", + "SkillDesc": "Deals minor Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203206102, + "SkillName": "Realm Exterminator", + "SkillDesc": "Use while in the Resonate State. Deals Wind DMG to all targets, with a high chance to inflict Weaken.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203206103, + "SkillName": "Safeguard", + "SkillDesc": "Enters the Safeguard state. While not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032061, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032061, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032061, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032061, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032061, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032061, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032061, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2032062": { + "Id": 2032062, + "Name": "Worldpurge Tail", + "Desc": "Tail of the Inner Beast, bringer of storms, purger of mortal worlds.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4650, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 104, + "StanceBase": 660, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2032062, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203206201, + "SkillName": "Worldpurge", + "SkillDesc": "Deals minor Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203206202, + "SkillName": "Realm Exterminator", + "SkillDesc": "Use while in the Resonate State. Deals Wind DMG to all targets, with a high chance to inflict Weaken.", + "DamageType": "Wind", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032062, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032062, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032062, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032062, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032062, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032062, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032062, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2033010": { + "Id": 2033010, + "Name": "Howling Casket", + "Desc": "A combat machine developed by the Intelligentsia Guild, utilizing borisin biological tissues. These machines possess the tenacious vitality of long-life species and the \"Slaughter Algorithm\" evolved over countless ages.", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1116, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2033010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2033010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203301001, + "SkillName": "Bionic Claws", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301002, + "SkillName": "Thunderous Roar", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301003, + "SkillName": "Moon Rage Mimicry", + "SkillDesc": "Enters the Moon Rage state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203301004, + "SkillName": "Lupitoxin Synthesis", + "SkillDesc": "Deals minor Physical DMG to all targets, with a high chance of inflicting \"Terror Grip\" on all allies.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 203301005, + "SkillName": "Slaughter Algorithm", + "SkillDesc": "Deals Physical DMG to a single target and adjacent units. When the target enters the \"Terror Grip\" or \"Terrified\" state, additionally deals DMG.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 203301006, + "SkillName": "Borisin Instinct", + "SkillDesc": "When entering battle, decreases the number of \"Bloodlust\" stacks needed to enter \"Moon Rage.\" After a friendly unit launches an attack, applies 1 stack of \"Bloodlust\" to friendly units who can enter the \"Moon Rage\" effect. When \"Bloodlust\" reaches a certain number of stacks, the friendly unit enters the \"Moon Rage\" state.\\nA \"Moon Rage\" countdown icon appears in the Action Order. When the countdown's turn begins, \"Moon Rage\" is dispelled for all friendly units.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203301001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.958333000773564, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203301001, + "SkillName": "Bionic Claws", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301002, + "SkillName": "Thunderous Roar", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301003, + "SkillName": "Moon Rage Mimicry", + "SkillDesc": "Enters the Moon Rage state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203301004, + "SkillName": "Lupitoxin Synthesis", + "SkillDesc": "Deals minor Physical DMG to all targets, with a high chance of inflicting \"Terror Grip\" on all allies.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 203301005, + "SkillName": "Slaughter Algorithm", + "SkillDesc": "Deals Physical DMG to a single target and adjacent units. When the target enters the \"Terror Grip\" or \"Terrified\" state, additionally deals DMG.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 203301006, + "SkillName": "Borisin Instinct", + "SkillDesc": "When entering battle, decreases the number of \"Bloodlust\" stacks needed to enter \"Moon Rage.\" After a friendly unit launches an attack, applies 1 stack of \"Bloodlust\" to friendly units who can enter the \"Moon Rage\" effect. When \"Bloodlust\" reaches a certain number of stacks, the friendly unit enters the \"Moon Rage\" state.\\nA \"Moon Rage\" countdown icon appears in the Action Order. When the countdown's turn begins, \"Moon Rage\" is dispelled for all friendly units.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203301002, + "AttackModifyRatio": 0.9090910009108484, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -19.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203301001, + "SkillName": "Bionic Claws", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301002, + "SkillName": "Thunderous Roar", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301003, + "SkillName": "Moon Rage Mimicry", + "SkillDesc": "Enters the Moon Rage state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203301004, + "SkillName": "Lupitoxin Synthesis", + "SkillDesc": "Deals minor Physical DMG to all targets, with a high chance of inflicting \"Terror Grip\" on all allies.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 203301005, + "SkillName": "Slaughter Algorithm", + "SkillDesc": "Deals Physical DMG to a single target and adjacent units. When the target enters the \"Terror Grip\" or \"Terrified\" state, additionally deals DMG.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 203301006, + "SkillName": "Borisin Instinct", + "SkillDesc": "When entering battle, decreases the number of \"Bloodlust\" stacks needed to enter \"Moon Rage.\" After a friendly unit launches an attack, applies 1 stack of \"Bloodlust\" to friendly units who can enter the \"Moon Rage\" effect. When \"Bloodlust\" reaches a certain number of stacks, the friendly unit enters the \"Moon Rage\" state.\\nA \"Moon Rage\" countdown icon appears in the Action Order. When the countdown's turn begins, \"Moon Rage\" is dispelled for all friendly units.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203301003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203301001, + "SkillName": "Bionic Claws", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301002, + "SkillName": "Thunderous Roar", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301003, + "SkillName": "Moon Rage Mimicry", + "SkillDesc": "Enters the Moon Rage state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203301004, + "SkillName": "Lupitoxin Synthesis", + "SkillDesc": "Deals minor Physical DMG to all targets, with a high chance of inflicting \"Terror Grip\" on all allies.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 203301005, + "SkillName": "Slaughter Algorithm", + "SkillDesc": "Deals Physical DMG to a single target and adjacent units. When the target enters the \"Terror Grip\" or \"Terrified\" state, additionally deals DMG.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 203301006, + "SkillName": "Borisin Instinct", + "SkillDesc": "When entering battle, decreases the number of \"Bloodlust\" stacks needed to enter \"Moon Rage.\" After a friendly unit launches an attack, applies 1 stack of \"Bloodlust\" to friendly units who can enter the \"Moon Rage\" effect. When \"Bloodlust\" reaches a certain number of stacks, the friendly unit enters the \"Moon Rage\" state.\\nA \"Moon Rage\" countdown icon appears in the Action Order. When the countdown's turn begins, \"Moon Rage\" is dispelled for all friendly units.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203301004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203301001, + "SkillName": "Bionic Claws", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301002, + "SkillName": "Thunderous Roar", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301003, + "SkillName": "Moon Rage Mimicry", + "SkillDesc": "Enters the Moon Rage state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203301004, + "SkillName": "Lupitoxin Synthesis", + "SkillDesc": "Deals minor Physical DMG to all targets, with a high chance of inflicting \"Terror Grip\" on all allies.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 203301005, + "SkillName": "Slaughter Algorithm", + "SkillDesc": "Deals Physical DMG to a single target and adjacent units. When the target enters the \"Terror Grip\" or \"Terrified\" state, additionally deals DMG.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 203301006, + "SkillName": "Borisin Instinct", + "SkillDesc": "When entering battle, decreases the number of \"Bloodlust\" stacks needed to enter \"Moon Rage.\" After a friendly unit launches an attack, applies 1 stack of \"Bloodlust\" to friendly units who can enter the \"Moon Rage\" effect. When \"Bloodlust\" reaches a certain number of stacks, the friendly unit enters the \"Moon Rage\" state.\\nA \"Moon Rage\" countdown icon appears in the Action Order. When the countdown's turn begins, \"Moon Rage\" is dispelled for all friendly units.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203301005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203301001, + "SkillName": "Bionic Claws", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301002, + "SkillName": "Thunderous Roar", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301003, + "SkillName": "Moon Rage Mimicry", + "SkillDesc": "Enters the Moon Rage state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203301004, + "SkillName": "Lupitoxin Synthesis", + "SkillDesc": "Deals minor Physical DMG to all targets, with a high chance of inflicting \"Terror Grip\" on all allies.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 203301005, + "SkillName": "Slaughter Algorithm", + "SkillDesc": "Deals Physical DMG to a single target and adjacent units. When the target enters the \"Terror Grip\" or \"Terrified\" state, additionally deals DMG.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 203301006, + "SkillName": "Borisin Instinct", + "SkillDesc": "When entering battle, decreases the number of \"Bloodlust\" stacks needed to enter \"Moon Rage.\" After a friendly unit launches an attack, applies 1 stack of \"Bloodlust\" to friendly units who can enter the \"Moon Rage\" effect. When \"Bloodlust\" reaches a certain number of stacks, the friendly unit enters the \"Moon Rage\" state.\\nA \"Moon Rage\" countdown icon appears in the Action Order. When the countdown's turn begins, \"Moon Rage\" is dispelled for all friendly units.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203301006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.16666700062342, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 20, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203301001, + "SkillName": "Bionic Claws", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301002, + "SkillName": "Thunderous Roar", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301003, + "SkillName": "Moon Rage Mimicry", + "SkillDesc": "Enters the Moon Rage state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203301004, + "SkillName": "Lupitoxin Synthesis", + "SkillDesc": "Deals minor Physical DMG to all targets, with a high chance of inflicting \"Terror Grip\" on all allies.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 203301005, + "SkillName": "Slaughter Algorithm", + "SkillDesc": "Deals Physical DMG to a single target and adjacent units. When the target enters the \"Terror Grip\" or \"Terrified\" state, additionally deals DMG.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 203301006, + "SkillName": "Borisin Instinct", + "SkillDesc": "When entering battle, decreases the number of \"Bloodlust\" stacks needed to enter \"Moon Rage.\" After a friendly unit launches an attack, applies 1 stack of \"Bloodlust\" to friendly units who can enter the \"Moon Rage\" effect. When \"Bloodlust\" reaches a certain number of stacks, the friendly unit enters the \"Moon Rage\" state.\\nA \"Moon Rage\" countdown icon appears in the Action Order. When the countdown's turn begins, \"Moon Rage\" is dispelled for all friendly units.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203301007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203301001, + "SkillName": "Bionic Claws", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301002, + "SkillName": "Thunderous Roar", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301003, + "SkillName": "Moon Rage Mimicry", + "SkillDesc": "Enters the Moon Rage state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203301004, + "SkillName": "Lupitoxin Synthesis", + "SkillDesc": "Deals minor Physical DMG to all targets, with a high chance of inflicting \"Terror Grip\" on all allies.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 203301005, + "SkillName": "Slaughter Algorithm", + "SkillDesc": "Deals Physical DMG to a single target and adjacent units. When the target enters the \"Terror Grip\" or \"Terrified\" state, additionally deals DMG.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 203301006, + "SkillName": "Borisin Instinct", + "SkillDesc": "When entering battle, decreases the number of \"Bloodlust\" stacks needed to enter \"Moon Rage.\" After a friendly unit launches an attack, applies 1 stack of \"Bloodlust\" to friendly units who can enter the \"Moon Rage\" effect. When \"Bloodlust\" reaches a certain number of stacks, the friendly unit enters the \"Moon Rage\" state.\\nA \"Moon Rage\" countdown icon appears in the Action Order. When the countdown's turn begins, \"Moon Rage\" is dispelled for all friendly units.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203301008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 6.875000000465661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203301001, + "SkillName": "Bionic Claws", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301002, + "SkillName": "Thunderous Roar", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301003, + "SkillName": "Moon Rage Mimicry", + "SkillDesc": "Enters the Moon Rage state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203301004, + "SkillName": "Lupitoxin Synthesis", + "SkillDesc": "Deals minor Physical DMG to all targets, with a high chance of inflicting \"Terror Grip\" on all allies.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 203301005, + "SkillName": "Slaughter Algorithm", + "SkillDesc": "Deals Physical DMG to a single target and adjacent units. When the target enters the \"Terror Grip\" or \"Terrified\" state, additionally deals DMG.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 203301006, + "SkillName": "Borisin Instinct", + "SkillDesc": "When entering battle, decreases the number of \"Bloodlust\" stacks needed to enter \"Moon Rage.\" After a friendly unit launches an attack, applies 1 stack of \"Bloodlust\" to friendly units who can enter the \"Moon Rage\" effect. When \"Bloodlust\" reaches a certain number of stacks, the friendly unit enters the \"Moon Rage\" state.\\nA \"Moon Rage\" countdown icon appears in the Action Order. When the countdown's turn begins, \"Moon Rage\" is dispelled for all friendly units.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2033010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 2033010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 2033010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 2033010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 2033010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 2033010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 2033010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + } + ] + }, + "2033011": { + "Id": 2033011, + "Name": "Howling Casket (Bug)", + "Desc": "A false projection produced by compromised codes. The referenced entity is a combat machine developed by the Intelligentsia Guild, utilizing borisin biological tissues. These machines possess the tenacious vitality of long-life species and the \"Slaughter Algorithm\" evolved over countless ages.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1674, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2033010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2033011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203301101, + "SkillName": "Bionic Claws", + "SkillDesc": "Deals Physical DMG to the designated target, with a high chance of inflicting \"Terror Grip\" on the attacked target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301102, + "SkillName": "Thunderous Roar", + "SkillDesc": "Deals minor Physical DMG to one designated target and their adjacent targets, with a high chance of inflicting \"Terror Grip\" on the attacked target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301103, + "SkillName": "Moon Rage Mimicry", + "SkillDesc": "Enters the \"Moon Rage\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203301104, + "SkillName": "Lupitoxin Synthesis", + "SkillDesc": "Deals minor Physical DMG to all targets, with a high chance of inflicting \"Terror Grip\" on all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 203301105, + "SkillName": "Slaughter Algorithm", + "SkillDesc": "Deals Physical DMG to a single target and adjacent units. When the target enters the \"Terror Grip\" or \"Terrified\" state, additionally deals DMG.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 203301106, + "SkillName": "Borisin Instinct", + "SkillDesc": "When entering battle, decreases the number of \"Bloodlust\" stacks needed to enter \"Moon Rage.\" After a friendly unit launches an attack, applies 1 stack of \"Bloodlust\" to friendly units who can enter the \"Moon Rage\" effect. When \"Bloodlust\" reaches a certain number of stacks, the friendly unit enters the \"Moon Rage\" state.\\nA \"Moon Rage\" countdown icon appears in the Action Order. When the countdown's turn begins, \"Moon Rage\" is dispelled for all friendly units.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203301101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.361111000413075, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203301101, + "SkillName": "Bionic Claws", + "SkillDesc": "Deals Physical DMG to the designated target, with a high chance of inflicting \"Terror Grip\" on the attacked target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301102, + "SkillName": "Thunderous Roar", + "SkillDesc": "Deals minor Physical DMG to one designated target and their adjacent targets, with a high chance of inflicting \"Terror Grip\" on the attacked target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301103, + "SkillName": "Moon Rage Mimicry", + "SkillDesc": "Enters the \"Moon Rage\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203301104, + "SkillName": "Lupitoxin Synthesis", + "SkillDesc": "Deals minor Physical DMG to all targets, with a high chance of inflicting \"Terror Grip\" on all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 203301105, + "SkillName": "Slaughter Algorithm", + "SkillDesc": "Deals Physical DMG to a single target and adjacent units. When the target enters the \"Terror Grip\" or \"Terrified\" state, additionally deals DMG.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 203301106, + "SkillName": "Borisin Instinct", + "SkillDesc": "When entering battle, decreases the number of \"Bloodlust\" stacks needed to enter \"Moon Rage.\" After a friendly unit launches an attack, applies 1 stack of \"Bloodlust\" to friendly units who can enter the \"Moon Rage\" effect. When \"Bloodlust\" reaches a certain number of stacks, the friendly unit enters the \"Moon Rage\" state.\\nA \"Moon Rage\" countdown icon appears in the Action Order. When the countdown's turn begins, \"Moon Rage\" is dispelled for all friendly units.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2033011, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 2033011, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 2033011, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 2033011, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 2033011, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 2033011, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 2033011, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + } + ] + }, + "2033020": { + "Id": 2033020, + "Name": "Ecliptic Inner Beast & Shadow of \"Feixiao\"", + "Desc": "Provoking the temptations within, usurping the powerful spirit, transforming in appearance... The abomination lurking inside Feixiao has begun its hunt for her.\\nAt the end of this stalking pursuit, the surviving party would obtain the right to walk the world as the Merlin's Claw.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1627.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2033020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 2033020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203302001, + "SkillName": "Seance", + "SkillDesc": "Nebula Devourer, Planeshred Claws, and Worldpurge Tail share their HP with the Shadow of \"Feixiao.\"", + "DamageType": "", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2033020, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033020, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033020, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033020, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033020, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033020, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033020, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2033021": { + "Id": 2033021, + "Name": "Ecliptic Inner Beast & Shadow of \"Feixiao\"", + "Desc": "Provoking the temptations within, usurping the powerful spirit, transforming in appearance... The abomination lurking inside Feixiao has begun its hunt for her.\\nAt the end of this stalking pursuit, the surviving party would obtain the right to walk the world as the Merlin's Claw.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1627.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2033020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 2033021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203302101, + "SkillName": "Seance", + "SkillDesc": "Nebula Devourer, Planeshred Claws, and Worldpurge Tail share their HP with the Shadow of \"Feixiao.\"", + "DamageType": "", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2033021, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033021, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033021, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033021, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033021, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033021, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033021, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2033022": { + "Id": 2033022, + "Name": "Sanerot Hearteater", + "Desc": "Provoking their temptations within, usurping their powerful spirit, transforming into their appearance... The Crimson Moon will conduct a targeted hunt based on its host's weakness.\\nIs Feixiao the hunter or the prey in this endless pursuit?", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 35805, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2033020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 2033022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203302201, + "SkillName": "Seance", + "SkillDesc": "\"Nebula Devourer,\" \"Planeshred Claws,\" and \"Worldpurge Tail\" share their HP with \"Hellcharred Shadow General.\"", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203302202, + "SkillName": "Synchronization", + "SkillDesc": "When \"Nebula Devourer,\" \"Planeshred Claws,\" \"Worldpurge Tail,\" and \"Hellcharred Shadow General\" have their Weakness Broken, \"Sanerot Hearteater's\" Toughness is reduced.", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 203302201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203302201, + "SkillName": "Seance", + "SkillDesc": "\"Nebula Devourer,\" \"Planeshred Claws,\" and \"Worldpurge Tail\" share their HP with \"Hellcharred Shadow General.\"", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203302202, + "SkillName": "Synchronization", + "SkillDesc": "When \"Nebula Devourer,\" \"Planeshred Claws,\" \"Worldpurge Tail,\" and \"Hellcharred Shadow General\" have their Weakness Broken, \"Sanerot Hearteater's\" Toughness is reduced.", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 203302202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203302201, + "SkillName": "Seance", + "SkillDesc": "\"Nebula Devourer,\" \"Planeshred Claws,\" and \"Worldpurge Tail\" share their HP with \"Hellcharred Shadow General.\"", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203302202, + "SkillName": "Synchronization", + "SkillDesc": "When \"Nebula Devourer,\" \"Planeshred Claws,\" \"Worldpurge Tail,\" and \"Hellcharred Shadow General\" have their Weakness Broken, \"Sanerot Hearteater's\" Toughness is reduced.", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 203302203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203302201, + "SkillName": "Seance", + "SkillDesc": "\"Nebula Devourer,\" \"Planeshred Claws,\" and \"Worldpurge Tail\" share their HP with \"Hellcharred Shadow General.\"", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203302202, + "SkillName": "Synchronization", + "SkillDesc": "When \"Nebula Devourer,\" \"Planeshred Claws,\" \"Worldpurge Tail,\" and \"Hellcharred Shadow General\" have their Weakness Broken, \"Sanerot Hearteater's\" Toughness is reduced.", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 203302204, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203302201, + "SkillName": "Seance", + "SkillDesc": "\"Nebula Devourer,\" \"Planeshred Claws,\" and \"Worldpurge Tail\" share their HP with \"Hellcharred Shadow General.\"", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203302202, + "SkillName": "Synchronization", + "SkillDesc": "When \"Nebula Devourer,\" \"Planeshred Claws,\" \"Worldpurge Tail,\" and \"Hellcharred Shadow General\" have their Weakness Broken, \"Sanerot Hearteater's\" Toughness is reduced.", + "DamageType": "", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2033022, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033022, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033022, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033022, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033022, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033022, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033022, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2034010": { + "Id": 2034010, + "Name": "Borisin Warhead: Hoolay", + "Desc": "A borisin leader who committed the Ten Unpardonable Sins, eternally imprisoned at the bottom of The Shackling Prison.\\nBearing the hatred of seven centuries of bitter confinement, the Lord of Wolves challenges the entire Xianzhou Luofu upon breaking free from his cage. Yet, there seems to be another objective hidden behind his maddened actions...", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2557.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 200, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2034010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203401001, + "SkillName": "Broken Blades as Fang", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401002, + "SkillName": "Severed Iron as Claws", + "SkillDesc": "Deals Lightning DMG to a single target and adjacent units.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401003, + "SkillName": "Barrenness of Earth Gouged", + "SkillDesc": "Causes all targets (except this unit) to have their action delayed and deals minor Lightning DMG.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401004, + "SkillName": "Decimation of Roaring Storms", + "SkillDesc": "Deals Lightning DMG to all targets.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401005, + "SkillName": "Lupine Chase Calls Bloody Gleam", + "SkillDesc": "Deals massive Lightning DMG to a designated single target, with a high chance of inflicting Terror Grip.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401006, + "SkillName": "Warhead Moon Rage", + "SkillDesc": "After a friendly unit launches an attack, apply 1 stack of \"Bloodlust\" to friendly units who can enter the \"Moon Rage\" state. When \"Bloodlust\" reaches a certain number of stacks, the friendly unit enters the \"Moon Rage\" state.\\nA \"Moon Rage\" countdown icon appears in the Action Order. When the countdown's turn begins, \"Moon Rage\" is dispelled across all friendly units.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401007, + "SkillName": "Moonhowl Lupus", + "SkillDesc": "While Hoolay is in the Moon Rage state, applies 1 stack of Irate to Hoolay after every attack launched by friendly units. If Hoolay uses an attack, additionally applies 1 stack of Irate. After every attack used by target units, reduce 1 stack of Irate. Irate will have an initial set of stacks. When a certain number of Irate stacks is reached, Hoolay will release Lupine Chase Calls Bloody Gleam and remove all Irate stacks. Whenever Irate stacks are reduced to 0 due to attacks from player characters, Hoolay's Toughness will be reduced and reset Irate to a set number of stacks.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401008, + "SkillName": "To My Howls the Pack Obeys", + "SkillDesc": "Adds Summon the Pack to the Action Order. Whenever Summon the Pack takes action, summons Sableclaw Wolftrooper or Eclipse Wolftrooper. When any enemy enters the Moon Rage state, Summon the Pack's action is delayed.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203401001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203401001, + "SkillName": "Broken Blades as Fang", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401002, + "SkillName": "Severed Iron as Claws", + "SkillDesc": "Deals Lightning DMG to a single target and adjacent units.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401003, + "SkillName": "Barrenness of Earth Gouged", + "SkillDesc": "Causes all targets (except this unit) to have their action delayed and deals minor Lightning DMG.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401004, + "SkillName": "Decimation of Roaring Storms", + "SkillDesc": "Deals Lightning DMG to all targets.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401005, + "SkillName": "Lupine Chase Calls Bloody Gleam", + "SkillDesc": "Deals massive Lightning DMG to a designated single target, with a high chance of inflicting Terror Grip.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401006, + "SkillName": "Warhead Moon Rage", + "SkillDesc": "After a friendly unit launches an attack, apply 1 stack of \"Bloodlust\" to friendly units who can enter the \"Moon Rage\" state. When \"Bloodlust\" reaches a certain number of stacks, the friendly unit enters the \"Moon Rage\" state.\\nA \"Moon Rage\" countdown icon appears in the Action Order. When the countdown's turn begins, \"Moon Rage\" is dispelled across all friendly units.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401007, + "SkillName": "Moonhowl Lupus", + "SkillDesc": "While Hoolay is in the Moon Rage state, applies 1 stack of Irate to Hoolay after every attack launched by friendly units. If Hoolay uses an attack, additionally applies 1 stack of Irate. After every attack used by target units, reduce 1 stack of Irate. Irate will have an initial set of stacks. When a certain number of Irate stacks is reached, Hoolay will release Lupine Chase Calls Bloody Gleam and remove all Irate stacks. Whenever Irate stacks are reduced to 0 due to attacks from player characters, Hoolay's Toughness will be reduced and reset Irate to a set number of stacks.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401008, + "SkillName": "To My Howls the Pack Obeys", + "SkillDesc": "Adds Summon the Pack to the Action Order. Whenever Summon the Pack takes action, summons Sableclaw Wolftrooper or Eclipse Wolftrooper. When any enemy enters the Moon Rage state, Summon the Pack's action is delayed.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203401002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203401001, + "SkillName": "Broken Blades as Fang", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401002, + "SkillName": "Severed Iron as Claws", + "SkillDesc": "Deals Lightning DMG to a single target and adjacent units.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401003, + "SkillName": "Barrenness of Earth Gouged", + "SkillDesc": "Causes all targets (except this unit) to have their action delayed and deals minor Lightning DMG.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401004, + "SkillName": "Decimation of Roaring Storms", + "SkillDesc": "Deals Lightning DMG to all targets.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401005, + "SkillName": "Lupine Chase Calls Bloody Gleam", + "SkillDesc": "Deals massive Lightning DMG to a designated single target, with a high chance of inflicting Terror Grip.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401006, + "SkillName": "Warhead Moon Rage", + "SkillDesc": "After a friendly unit launches an attack, apply 1 stack of \"Bloodlust\" to friendly units who can enter the \"Moon Rage\" state. When \"Bloodlust\" reaches a certain number of stacks, the friendly unit enters the \"Moon Rage\" state.\\nA \"Moon Rage\" countdown icon appears in the Action Order. When the countdown's turn begins, \"Moon Rage\" is dispelled across all friendly units.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401007, + "SkillName": "Moonhowl Lupus", + "SkillDesc": "While Hoolay is in the Moon Rage state, applies 1 stack of Irate to Hoolay after every attack launched by friendly units. If Hoolay uses an attack, additionally applies 1 stack of Irate. After every attack used by target units, reduce 1 stack of Irate. Irate will have an initial set of stacks. When a certain number of Irate stacks is reached, Hoolay will release Lupine Chase Calls Bloody Gleam and remove all Irate stacks. Whenever Irate stacks are reduced to 0 due to attacks from player characters, Hoolay's Toughness will be reduced and reset Irate to a set number of stacks.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401008, + "SkillName": "To My Howls the Pack Obeys", + "SkillDesc": "Adds Summon the Pack to the Action Order. Whenever Summon the Pack takes action, summons Sableclaw Wolftrooper or Eclipse Wolftrooper. When any enemy enters the Moon Rage state, Summon the Pack's action is delayed.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2034010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2034011": { + "Id": 2034011, + "Name": "Borisin Warhead: Hoolay", + "Desc": "A borisin leader who committed the Ten Unpardonable Sins, eternally imprisoned at the bottom of The Shackling Prison.\\nBearing the hatred of seven centuries of bitter confinement, the Lord of Wolves challenges the entire Xianzhou Luofu upon breaking free from his cage. Yet, there seems to be another objective hidden behind his maddened actions...", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2790, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 172, + "StanceBase": 600, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2034011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203401101, + "SkillName": "Broken Blades as Fang", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401102, + "SkillName": "Severed Iron as Claws", + "SkillDesc": "Deals Lightning DMG to a single target and adjacent units.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401103, + "SkillName": "Barrenness of Earth Gouged", + "SkillDesc": "Causes all targets (except this unit) to have their action delayed and deals minor Lightning DMG.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401104, + "SkillName": "Decimation of Roaring Storms", + "SkillDesc": "Deals Lightning DMG to all targets.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401105, + "SkillName": "Lupine Chase Calls Bloody Gleam", + "SkillDesc": "Deals massive Lightning DMG to a designated single target, with a high chance of inflicting Terror Grip.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401106, + "SkillName": "Warhead Moon Rage", + "SkillDesc": "After a friendly unit launches an attack, apply 1 stack of \"Bloodlust\" to friendly units who can enter the \"Moon Rage\" state. When \"Bloodlust\" reaches a certain number of stacks, the friendly unit enters the \"Moon Rage\" state.\\nA \"Moon Rage\" countdown icon appears in the Action Order. When the countdown's turn begins, \"Moon Rage\" is dispelled across all friendly units.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401107, + "SkillName": "Moonhowl Lupus", + "SkillDesc": "While Hoolay is in the Moon Rage state, applies 1 stack of Irate to Hoolay after every attack launched by friendly units. If Hoolay uses an attack, additionally applies 1 stack of Irate. After every attack used by target units, reduce 1 stack of Irate. Irate will have an initial set of stacks. When a certain number of Irate stacks is reached, Hoolay will release Lupine Chase Calls Bloody Gleam and remove all Irate stacks. Whenever Irate stacks are reduced to 0 due to attacks from player characters, Hoolay's Toughness will be reduced and reset Irate to a set number of stacks.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401108, + "SkillName": "To My Howls the Pack Obeys", + "SkillDesc": "Adds Summon the Pack to the Action Order. Whenever Summon the Pack takes action, summons Sableclaw Wolftrooper or Eclipse Wolftrooper. Hoolay's SPD slightly increases for every Sableclaw Wolftrooper and Eclipse Wolftrooper present on the field.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203401101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203401101, + "SkillName": "Broken Blades as Fang", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401102, + "SkillName": "Severed Iron as Claws", + "SkillDesc": "Deals Lightning DMG to a single target and adjacent units.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401103, + "SkillName": "Barrenness of Earth Gouged", + "SkillDesc": "Causes all targets (except this unit) to have their action delayed and deals minor Lightning DMG.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401104, + "SkillName": "Decimation of Roaring Storms", + "SkillDesc": "Deals Lightning DMG to all targets.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401105, + "SkillName": "Lupine Chase Calls Bloody Gleam", + "SkillDesc": "Deals massive Lightning DMG to a designated single target, with a high chance of inflicting Terror Grip.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401106, + "SkillName": "Warhead Moon Rage", + "SkillDesc": "After a friendly unit launches an attack, apply 1 stack of \"Bloodlust\" to friendly units who can enter the \"Moon Rage\" state. When \"Bloodlust\" reaches a certain number of stacks, the friendly unit enters the \"Moon Rage\" state.\\nA \"Moon Rage\" countdown icon appears in the Action Order. When the countdown's turn begins, \"Moon Rage\" is dispelled across all friendly units.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401107, + "SkillName": "Moonhowl Lupus", + "SkillDesc": "While Hoolay is in the Moon Rage state, applies 1 stack of Irate to Hoolay after every attack launched by friendly units. If Hoolay uses an attack, additionally applies 1 stack of Irate. After every attack used by target units, reduce 1 stack of Irate. Irate will have an initial set of stacks. When a certain number of Irate stacks is reached, Hoolay will release Lupine Chase Calls Bloody Gleam and remove all Irate stacks. Whenever Irate stacks are reduced to 0 due to attacks from player characters, Hoolay's Toughness will be reduced and reset Irate to a set number of stacks.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401108, + "SkillName": "To My Howls the Pack Obeys", + "SkillDesc": "Adds Summon the Pack to the Action Order. Whenever Summon the Pack takes action, summons Sableclaw Wolftrooper or Eclipse Wolftrooper. Hoolay's SPD slightly increases for every Sableclaw Wolftrooper and Eclipse Wolftrooper present on the field.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2034011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2034012": { + "Id": 2034012, + "Name": "Borisin Warhead: Hoolay (Complete)", + "Desc": "A complete projection produced by compromised codes. The referent entity is a borisin leader who committed the Ten Unpardonable Sins, eternally imprisoned at the bottom of The Shackling Prison.\\nBearing the hatred of seven centuries of bitter confinement, the Lord of Wolves challenges the entire Xianzhou Luofu upon breaking free from his cage. Yet, there seems to be another objective hidden behind his maddened actions...", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2034012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203401201, + "SkillName": "Broken Blades as Fang", + "SkillDesc": "Deals Lightning DMG to one designated target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401202, + "SkillName": "Severed Iron as Claws", + "SkillDesc": "Deals Lightning DMG to one designated target and adjacent units.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401203, + "SkillName": "Barrenness of Earth Gouged", + "SkillDesc": "Causes all targets (except this unit) to have their action delayed and deals minor Lightning DMG.", + "DamageType": "Thunder", + "SPHitBase": "" + }, + { + "Id": 203401204, + "SkillName": "Decimation of Roaring Storms", + "SkillDesc": "Deals Lightning DMG to all targets with a high chance of applying \"Terror Grip\" on all targets.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401205, + "SkillName": "Lupine Chase Calls Bloody Gleam", + "SkillDesc": "Deals massive Lightning DMG to one designated target, with a high chance of inflicting \"Terror Grip.\"", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401206, + "SkillName": "Moon Rage", + "SkillDesc": "After a friendly unit launches an attack, apply 1 stack of \"Bloodlust\" to friendly units who can enter the \"Moon Rage\" state. When \"Bloodlust\" reaches a certain number of stacks, the friendly unit enters the \"Moon Rage\" state.\\nA \"Moon Rage\" countdown icon appears in the Action Order. When the countdown's turn begins, \"Moon Rage\" is dispelled across all friendly units.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401207, + "SkillName": "Moonhowl Lupus", + "SkillDesc": "While Hoolay is in the \"Moon Rage\" state, applies 1 stack of \"Irate\" to Hoolay after every attack launched by friendly units. If Hoolay uses an attack, additionally applies 1 stack of \"Irate.\" After every attack used by a target aside from a friendly unit, reduces 1 stack of \"Irate.\" \"Irate\" has an initial set of stacks. When a certain number of \"Irate\" stacks is reached, Hoolay will use \"Lupine Chase Calls Bloody Gleam\" and remove all \"Irate\" stacks. Whenever \"Irate\" stacks are reduced to 0 due to attacks from characters, Hoolay's Toughness will be reduced and reset \"Irate\" to a set number of stacks.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401208, + "SkillName": "To My Howls the Pack Obeys", + "SkillDesc": "Adds \"Summon the Pack\" to the Action Order. Whenever \"Summon the Pack\" takes action, summons \"Sableclaw Wolftrooper\" or \"Eclipse Wolftrooper.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401209, + "SkillName": "Muster", + "SkillDesc": "After entering Phase 3, the SPD of \"Summon the Pack\" will increase, and this unit will immediately enter the \"Moon Rage\" state when entering Phase 3.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401210, + "SkillName": "Crimson Moon's Might", + "SkillDesc": "Increases Hoolay's DMG dealt whenever Hoolay uses \"Decimation of Roaring Storms.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203401201, + "AttackModifyRatio": 1.1111110001802444, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1000000000931323, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203401201, + "SkillName": "Broken Blades as Fang", + "SkillDesc": "Deals Lightning DMG to one designated target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401202, + "SkillName": "Severed Iron as Claws", + "SkillDesc": "Deals Lightning DMG to one designated target and adjacent units.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401203, + "SkillName": "Barrenness of Earth Gouged", + "SkillDesc": "Causes all targets (except this unit) to have their action delayed and deals minor Lightning DMG.", + "DamageType": "Thunder", + "SPHitBase": "" + }, + { + "Id": 203401204, + "SkillName": "Decimation of Roaring Storms", + "SkillDesc": "Deals Lightning DMG to all targets with a high chance of applying \"Terror Grip\" on all targets.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401205, + "SkillName": "Lupine Chase Calls Bloody Gleam", + "SkillDesc": "Deals massive Lightning DMG to one designated target, with a high chance of inflicting \"Terror Grip.\"", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401206, + "SkillName": "Moon Rage", + "SkillDesc": "After a friendly unit launches an attack, apply 1 stack of \"Bloodlust\" to friendly units who can enter the \"Moon Rage\" state. When \"Bloodlust\" reaches a certain number of stacks, the friendly unit enters the \"Moon Rage\" state.\\nA \"Moon Rage\" countdown icon appears in the Action Order. When the countdown's turn begins, \"Moon Rage\" is dispelled across all friendly units.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401207, + "SkillName": "Moonhowl Lupus", + "SkillDesc": "While Hoolay is in the \"Moon Rage\" state, applies 1 stack of \"Irate\" to Hoolay after every attack launched by friendly units. If Hoolay uses an attack, additionally applies 1 stack of \"Irate.\" After every attack used by a target aside from a friendly unit, reduces 1 stack of \"Irate.\" \"Irate\" has an initial set of stacks. When a certain number of \"Irate\" stacks is reached, Hoolay will use \"Lupine Chase Calls Bloody Gleam\" and remove all \"Irate\" stacks. Whenever \"Irate\" stacks are reduced to 0 due to attacks from characters, Hoolay's Toughness will be reduced and reset \"Irate\" to a set number of stacks.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401208, + "SkillName": "To My Howls the Pack Obeys", + "SkillDesc": "Adds \"Summon the Pack\" to the Action Order. Whenever \"Summon the Pack\" takes action, summons \"Sableclaw Wolftrooper\" or \"Eclipse Wolftrooper.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401209, + "SkillName": "Muster", + "SkillDesc": "After entering Phase 3, the SPD of \"Summon the Pack\" will increase, and this unit will immediately enter the \"Moon Rage\" state when entering Phase 3.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401210, + "SkillName": "Crimson Moon's Might", + "SkillDesc": "Increases Hoolay's DMG dealt whenever Hoolay uses \"Decimation of Roaring Storms.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2034012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2034013": { + "Id": 2034013, + "Name": "Borisin Warhead: Hoolay", + "Desc": "A borisin leader who committed the Ten Unpardonable Sins, eternally imprisoned at the bottom of The Shackling Prison.\\nBearing the hatred of seven centuries of bitter confinement, the Lord of Wolves challenges the entire Xianzhou Luofu upon breaking free from his cage. Yet, there seems to be another objective hidden behind his maddened actions...", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2325, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2034013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203401301, + "SkillName": "Broken Blades as Fang", + "SkillDesc": "Deals Lightning DMG to one designated target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401302, + "SkillName": "Severed Iron as Claws", + "SkillDesc": "Deals Lightning DMG to one designated target and adjacent units.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401303, + "SkillName": "Barrenness of Earth Gouged", + "SkillDesc": "Causes all targets (except this unit) to have their action delayed and deals minor Lightning DMG.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401304, + "SkillName": "Decimation of Roaring Storms", + "SkillDesc": "Deals Lightning DMG to all targets.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401305, + "SkillName": "Lupine Chase Calls Bloody Gleam", + "SkillDesc": "Deals massive Lightning DMG to one designated target, with a high chance of inflicting \"Terror Grip.\"", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401306, + "SkillName": "Warhead Moon Rage", + "SkillDesc": "After a friendly unit launches an attack, apply 1 stack of \"Bloodlust\" to friendly units who can enter the \"Moon Rage\" state. When \"Bloodlust\" reaches a certain number of stacks, the friendly unit enters the \"Moon Rage\" state.\\nA \"Moon Rage\" countdown icon appears in the Action Order. When the countdown's turn begins, \"Moon Rage\" is dispelled across all friendly units.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401307, + "SkillName": "Moonhowl Lupus", + "SkillDesc": "While Hoolay is in the \"Moon Rage\" state, applies 1 stack of \"Irate\" to Hoolay after every attack launched by a friendly unit. If Hoolay uses an attack, additionally applies 1 stack of \"Irate.\" After every attack used by a target, reduce 1 stack of \"Irate.\" \"Irate\" will have an initial set of stacks. When a certain number of \"Irate\" stacks is reached, Hoolay will release \"Lupine Chase Calls Bloody Gleam\" and remove all \"Irate\" stacks. Whenever \"Irate\" stacks are reduced to 0 due to attacks from characters, Hoolay's Toughness will be reduced and reset \"Irate\" to a set number of stacks.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401308, + "SkillName": "To My Howls the Pack Obeys", + "SkillDesc": "Adds \"Summon the Pack\" to the Action Order. Whenever \"Summon the Pack\" takes action, summons \"Sableclaw Wolftrooper\" or \"Eclipse Wolftrooper.\" When a friendly unit enters the \"Moon Rage\" state, the action of \"Summon the Pack\" is delayed.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2034013, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034013, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034013, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034013, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034013, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034013, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034013, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2034014": { + "Id": 2034014, + "Name": "Fulminating Wolflord", + "Desc": "A borisin leader who committed the Ten Unpardonable Sins, eternally imprisoned at the bottom of The Shackling Prison.\\nBearing the hatred of seven centuries of bitter confinement, the Lord of Wolves challenges the entire Xianzhou Luofu upon breaking free from his cage. Yet, there seems to be another objective hidden behind his maddened actions...", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 10230, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 160, + "StanceBase": 1140, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2034014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203401401, + "SkillName": "Broken Blades as Fang", + "SkillDesc": "Deals Lightning DMG to one designated target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401402, + "SkillName": "Severed Iron as Claws", + "SkillDesc": "Deals Lightning DMG to one designated target and adjacent targets.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401403, + "SkillName": "Barrenness of Earth Gouged", + "SkillDesc": "Deals Lightning DMG to all targets except this unit.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401404, + "SkillName": "Decimation of Roaring Storms", + "SkillDesc": "Deals Lightning DMG to all targets.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401405, + "SkillName": "Lupine Chase Calls Bloody Gleam", + "SkillDesc": "Deals massive Lightning DMG to one designated target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401406, + "SkillName": "Sanguine Hunger Howls", + "SkillDesc": "Hoolay's Toughness cannot be reduced before entering the \"Lunar Devourer\" state. After a friendly unit launches an attack, applies 1 stack of \"Bloodlust\" to friendly units that can enter the \"Lunar Devourer\" state. When \"Bloodlust\" reaches a certain stack, Hoolay will enter the \"Lunar Devourer\" state and use \"Going Solo.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401407, + "SkillName": "Surrounded by Lupine Shrieks", + "SkillDesc": "When Hoolay enters the \"Lunar Devourer\" state, DMG taken decreases, their Toughness can be reduced, and they apply \"Irate\" to themselves. \"Irate\" has a starting stack number that decreases by 1 after every target's turn ends. This unit will exit the \"Lunar Devourer\" state whenever \"Irate\" reduces to 0 stacks.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401408, + "SkillName": "Pack's Edict, Followed by Lightning", + "SkillDesc": "Whenever a target deals a killing blow to other friendly units, deals DMG and reduces Hoolay's Toughness and adds \"Blood Surge\" to all target characters. Also, applies 1 stack of \"Bloodlust\" to all friendly units that can enter the \"Lunar Devourer\" state and summon \"Sableclaw Wolftrooper\" or \"Eclipse Wolftrooper.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401409, + "SkillName": "Going Solo", + "SkillDesc": "Enters the \"Going Solo\" state. Increases Hoolay's DMG dealt. Targets can select one character and their summon to enter the \"Going Solo\" state. After the selection, deals Lightning DMG to one designated target, and all targets and friendly units will become Departed until \"Irate\" is completely expended. After the target enters the \"Going Solo\" state, causes the target's team to recover Skill Points, and increases this unit's Max HP and ATK based on the total Max HP and ATK of all target characters, as well as activating \"Blood Surge.\" This unit also gains \"Rising War Spirits\" based on the number of \"Blood Surge\" stacks. The \"Blood Surge\" stacks of all target characters will be removed after the \"Going Solo\" state ends.", + "DamageType": "Thunder", + "SPHitBase": "" + }, + { + "Id": 203401410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401411, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401412, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401413, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203401401, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203401401, + "SkillName": "Broken Blades as Fang", + "SkillDesc": "Deals Lightning DMG to one designated target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401402, + "SkillName": "Severed Iron as Claws", + "SkillDesc": "Deals Lightning DMG to one designated target and adjacent targets.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401403, + "SkillName": "Barrenness of Earth Gouged", + "SkillDesc": "Deals Lightning DMG to all targets except this unit.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401404, + "SkillName": "Decimation of Roaring Storms", + "SkillDesc": "Deals Lightning DMG to all targets.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401405, + "SkillName": "Lupine Chase Calls Bloody Gleam", + "SkillDesc": "Deals massive Lightning DMG to one designated target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401406, + "SkillName": "Sanguine Hunger Howls", + "SkillDesc": "Hoolay's Toughness cannot be reduced before entering the \"Lunar Devourer\" state. After a friendly unit launches an attack, applies 1 stack of \"Bloodlust\" to friendly units that can enter the \"Lunar Devourer\" state. When \"Bloodlust\" reaches a certain stack, Hoolay will enter the \"Lunar Devourer\" state and use \"Going Solo.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401407, + "SkillName": "Surrounded by Lupine Shrieks", + "SkillDesc": "When Hoolay enters the \"Lunar Devourer\" state, DMG taken decreases, their Toughness can be reduced, and they apply \"Irate\" to themselves. \"Irate\" has a starting stack number that decreases by 1 after every target's turn ends. This unit will exit the \"Lunar Devourer\" state whenever \"Irate\" reduces to 0 stacks.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401408, + "SkillName": "Pack's Edict, Followed by Lightning", + "SkillDesc": "Whenever a target deals a killing blow to other friendly units, deals DMG and reduces Hoolay's Toughness and adds \"Blood Surge\" to all target characters. Also, applies 1 stack of \"Bloodlust\" to all friendly units that can enter the \"Lunar Devourer\" state and summon \"Sableclaw Wolftrooper\" or \"Eclipse Wolftrooper.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401409, + "SkillName": "Going Solo", + "SkillDesc": "Enters the \"Going Solo\" state. Increases Hoolay's DMG dealt. Targets can select one character and their summon to enter the \"Going Solo\" state. After the selection, deals Lightning DMG to one designated target, and all targets and friendly units will become Departed until \"Irate\" is completely expended. After the target enters the \"Going Solo\" state, causes the target's team to recover Skill Points, and increases this unit's Max HP and ATK based on the total Max HP and ATK of all target characters, as well as activating \"Blood Surge.\" This unit also gains \"Rising War Spirits\" based on the number of \"Blood Surge\" stacks. The \"Blood Surge\" stacks of all target characters will be removed after the \"Going Solo\" state ends.", + "DamageType": "Thunder", + "SPHitBase": "" + }, + { + "Id": 203401410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401411, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401412, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401413, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203401402, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203401401, + "SkillName": "Broken Blades as Fang", + "SkillDesc": "Deals Lightning DMG to one designated target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401402, + "SkillName": "Severed Iron as Claws", + "SkillDesc": "Deals Lightning DMG to one designated target and adjacent targets.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401403, + "SkillName": "Barrenness of Earth Gouged", + "SkillDesc": "Deals Lightning DMG to all targets except this unit.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401404, + "SkillName": "Decimation of Roaring Storms", + "SkillDesc": "Deals Lightning DMG to all targets.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401405, + "SkillName": "Lupine Chase Calls Bloody Gleam", + "SkillDesc": "Deals massive Lightning DMG to one designated target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401406, + "SkillName": "Sanguine Hunger Howls", + "SkillDesc": "Hoolay's Toughness cannot be reduced before entering the \"Lunar Devourer\" state. After a friendly unit launches an attack, applies 1 stack of \"Bloodlust\" to friendly units that can enter the \"Lunar Devourer\" state. When \"Bloodlust\" reaches a certain stack, Hoolay will enter the \"Lunar Devourer\" state and use \"Going Solo.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401407, + "SkillName": "Surrounded by Lupine Shrieks", + "SkillDesc": "When Hoolay enters the \"Lunar Devourer\" state, DMG taken decreases, their Toughness can be reduced, and they apply \"Irate\" to themselves. \"Irate\" has a starting stack number that decreases by 1 after every target's turn ends. This unit will exit the \"Lunar Devourer\" state whenever \"Irate\" reduces to 0 stacks.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401408, + "SkillName": "Pack's Edict, Followed by Lightning", + "SkillDesc": "Whenever a target deals a killing blow to other friendly units, deals DMG and reduces Hoolay's Toughness and adds \"Blood Surge\" to all target characters. Also, applies 1 stack of \"Bloodlust\" to all friendly units that can enter the \"Lunar Devourer\" state and summon \"Sableclaw Wolftrooper\" or \"Eclipse Wolftrooper.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401409, + "SkillName": "Going Solo", + "SkillDesc": "Enters the \"Going Solo\" state. Increases Hoolay's DMG dealt. Targets can select one character and their summon to enter the \"Going Solo\" state. After the selection, deals Lightning DMG to one designated target, and all targets and friendly units will become Departed until \"Irate\" is completely expended. After the target enters the \"Going Solo\" state, causes the target's team to recover Skill Points, and increases this unit's Max HP and ATK based on the total Max HP and ATK of all target characters, as well as activating \"Blood Surge.\" This unit also gains \"Rising War Spirits\" based on the number of \"Blood Surge\" stacks. The \"Blood Surge\" stacks of all target characters will be removed after the \"Going Solo\" state ends.", + "DamageType": "Thunder", + "SPHitBase": "" + }, + { + "Id": 203401410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401411, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401412, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401413, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203401403, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203401401, + "SkillName": "Broken Blades as Fang", + "SkillDesc": "Deals Lightning DMG to one designated target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401402, + "SkillName": "Severed Iron as Claws", + "SkillDesc": "Deals Lightning DMG to one designated target and adjacent targets.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401403, + "SkillName": "Barrenness of Earth Gouged", + "SkillDesc": "Deals Lightning DMG to all targets except this unit.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401404, + "SkillName": "Decimation of Roaring Storms", + "SkillDesc": "Deals Lightning DMG to all targets.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401405, + "SkillName": "Lupine Chase Calls Bloody Gleam", + "SkillDesc": "Deals massive Lightning DMG to one designated target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401406, + "SkillName": "Sanguine Hunger Howls", + "SkillDesc": "Hoolay's Toughness cannot be reduced before entering the \"Lunar Devourer\" state. After a friendly unit launches an attack, applies 1 stack of \"Bloodlust\" to friendly units that can enter the \"Lunar Devourer\" state. When \"Bloodlust\" reaches a certain stack, Hoolay will enter the \"Lunar Devourer\" state and use \"Going Solo.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401407, + "SkillName": "Surrounded by Lupine Shrieks", + "SkillDesc": "When Hoolay enters the \"Lunar Devourer\" state, DMG taken decreases, their Toughness can be reduced, and they apply \"Irate\" to themselves. \"Irate\" has a starting stack number that decreases by 1 after every target's turn ends. This unit will exit the \"Lunar Devourer\" state whenever \"Irate\" reduces to 0 stacks.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401408, + "SkillName": "Pack's Edict, Followed by Lightning", + "SkillDesc": "Whenever a target deals a killing blow to other friendly units, deals DMG and reduces Hoolay's Toughness and adds \"Blood Surge\" to all target characters. Also, applies 1 stack of \"Bloodlust\" to all friendly units that can enter the \"Lunar Devourer\" state and summon \"Sableclaw Wolftrooper\" or \"Eclipse Wolftrooper.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401409, + "SkillName": "Going Solo", + "SkillDesc": "Enters the \"Going Solo\" state. Increases Hoolay's DMG dealt. Targets can select one character and their summon to enter the \"Going Solo\" state. After the selection, deals Lightning DMG to one designated target, and all targets and friendly units will become Departed until \"Irate\" is completely expended. After the target enters the \"Going Solo\" state, causes the target's team to recover Skill Points, and increases this unit's Max HP and ATK based on the total Max HP and ATK of all target characters, as well as activating \"Blood Surge.\" This unit also gains \"Rising War Spirits\" based on the number of \"Blood Surge\" stacks. The \"Blood Surge\" stacks of all target characters will be removed after the \"Going Solo\" state ends.", + "DamageType": "Thunder", + "SPHitBase": "" + }, + { + "Id": 203401410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401411, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401412, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401413, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203401404, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203401401, + "SkillName": "Broken Blades as Fang", + "SkillDesc": "Deals Lightning DMG to one designated target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401402, + "SkillName": "Severed Iron as Claws", + "SkillDesc": "Deals Lightning DMG to one designated target and adjacent targets.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401403, + "SkillName": "Barrenness of Earth Gouged", + "SkillDesc": "Deals Lightning DMG to all targets except this unit.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401404, + "SkillName": "Decimation of Roaring Storms", + "SkillDesc": "Deals Lightning DMG to all targets.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401405, + "SkillName": "Lupine Chase Calls Bloody Gleam", + "SkillDesc": "Deals massive Lightning DMG to one designated target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401406, + "SkillName": "Sanguine Hunger Howls", + "SkillDesc": "Hoolay's Toughness cannot be reduced before entering the \"Lunar Devourer\" state. After a friendly unit launches an attack, applies 1 stack of \"Bloodlust\" to friendly units that can enter the \"Lunar Devourer\" state. When \"Bloodlust\" reaches a certain stack, Hoolay will enter the \"Lunar Devourer\" state and use \"Going Solo.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401407, + "SkillName": "Surrounded by Lupine Shrieks", + "SkillDesc": "When Hoolay enters the \"Lunar Devourer\" state, DMG taken decreases, their Toughness can be reduced, and they apply \"Irate\" to themselves. \"Irate\" has a starting stack number that decreases by 1 after every target's turn ends. This unit will exit the \"Lunar Devourer\" state whenever \"Irate\" reduces to 0 stacks.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401408, + "SkillName": "Pack's Edict, Followed by Lightning", + "SkillDesc": "Whenever a target deals a killing blow to other friendly units, deals DMG and reduces Hoolay's Toughness and adds \"Blood Surge\" to all target characters. Also, applies 1 stack of \"Bloodlust\" to all friendly units that can enter the \"Lunar Devourer\" state and summon \"Sableclaw Wolftrooper\" or \"Eclipse Wolftrooper.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401409, + "SkillName": "Going Solo", + "SkillDesc": "Enters the \"Going Solo\" state. Increases Hoolay's DMG dealt. Targets can select one character and their summon to enter the \"Going Solo\" state. After the selection, deals Lightning DMG to one designated target, and all targets and friendly units will become Departed until \"Irate\" is completely expended. After the target enters the \"Going Solo\" state, causes the target's team to recover Skill Points, and increases this unit's Max HP and ATK based on the total Max HP and ATK of all target characters, as well as activating \"Blood Surge.\" This unit also gains \"Rising War Spirits\" based on the number of \"Blood Surge\" stacks. The \"Blood Surge\" stacks of all target characters will be removed after the \"Going Solo\" state ends.", + "DamageType": "Thunder", + "SPHitBase": "" + }, + { + "Id": 203401410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401411, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401412, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401413, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2034014, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034014, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034014, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034014, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034014, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034014, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034014, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2034015": { + "Id": 2034015, + "Name": "Borisin Warhead: Hoolay (Corrupted)", + "Desc": "A borisin leader who committed the Ten Unpardonable Sins, eternally imprisoned at the bottom of The Shackling Prison.\\nBearing the hatred of seven centuries of bitter confinement, the Lord of Wolves challenges the entire Xianzhou Luofu upon breaking free from his cage. Yet, there seems to be another objective hidden behind his maddened actions...", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 200, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2034015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203401501, + "SkillName": "Broken Blades as Fang", + "SkillDesc": "Deals Lightning DMG to one designated target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401502, + "SkillName": "Severed Iron as Claws", + "SkillDesc": "Deals Lightning DMG to one designated target and adjacent targets.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401503, + "SkillName": "Barrenness of Earth Gouged", + "SkillDesc": "Causes all targets (except this unit) to have their action delayed and deals minor Lightning DMG.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401504, + "SkillName": "Decimation of Roaring Storms", + "SkillDesc": "Deals Lightning DMG to all targets.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401505, + "SkillName": "Lupine Chase Calls Bloody Gleam", + "SkillDesc": "Deals massive Lightning DMG to one designated target, with a high chance of inflicting \"Terror Grip.\"", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401506, + "SkillName": "Warhead Moon Rage", + "SkillDesc": "After any friendly unit launches an attack, apply 1 stack of \"Bloodlust\" to friendly units that can enter the \"Moon Rage\" state. When \"Bloodlust\" reaches a certain number of stacks, the friendly unit enters the \"Moon Rage\" state.\\nA \"Moon Rage\" countdown icon appears on the Action Order. When the countdown's turn begins, \"Moon Rage\" is dispelled across all friendly units.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401507, + "SkillName": "Moonhowl Lupus", + "SkillDesc": "While Hoolay is in the \"Moon Rage\" state, applies 1 stack of \"Irate\" to Hoolay after every attack launched by a friendly unit. If Hoolay uses an attack, additionally applies 1 stack of \"Irate.\" After every attack used by a target, reduce 1 stack of \"Irate.\" \"Irate\" will have an initial set of stacks. When a certain number of \"Irate\" stacks is reached, Hoolay will release \"Lupine Chase Calls Bloody Gleam\" and remove all \"Irate\" stacks. Whenever \"Irate\" stacks are reduced to 0 due to attacks from characters, Hoolay's Toughness will be reduced and reset \"Irate\" to a set number of stacks.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401508, + "SkillName": "To My Howls the Pack Obeys", + "SkillDesc": "Adds \"Summon the Pack\" to the Action Order. Whenever \"Summon the Pack\" takes action, summons \"Sableclaw Wolftrooper\" or \"Eclipse Wolftrooper.\" When a friendly unit enters the \"Moon Rage\" state, the action of \"Summon the Pack\" is delayed.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401509, + "SkillName": "Moonhowl Lupine", + "SkillDesc": "Black Mud will appear in battle to enhance the Boss. After enhancement, \"Borisin Warhead: Hoolay (Corrupted)\" will immediately enter the \"Moon Rage\" state and use \"Barrenness of Earth Gouged.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2034015, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034015, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034015, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034015, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034015, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034015, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034015, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2034016": { + "Id": 2034016, + "Name": "Borisin Warhead: Hoolay", + "Desc": "A borisin leader who committed the Ten Unpardonable Sins, eternally imprisoned at the bottom of The Shackling Prison.\\nBearing the hatred of seven centuries of bitter confinement, the Lord of Wolves challenges the entire Xianzhou Luofu upon breaking free from his cage. Yet, there seems to be another objective hidden behind his maddened actions...", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 7672.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2034016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203401601, + "SkillName": "Broken Blades as Fang", + "SkillDesc": "Deals Lightning DMG to one designated target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401602, + "SkillName": "Severed Iron as Claws", + "SkillDesc": "Deals Lightning DMG to one designated target and adjacent targets.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401603, + "SkillName": "Barrenness of Earth Gouged", + "SkillDesc": "Causes all targets (except this unit) to have their action delayed and deals minor Lightning DMG.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401604, + "SkillName": "Decimation of Roaring Storms", + "SkillDesc": "Deals Lightning DMG to all targets.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401605, + "SkillName": "Lupine Chase Calls Bloody Gleam", + "SkillDesc": "Deals massive Lightning DMG to one designated target, with a high chance of inflicting \"Terror Grip.\"", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401606, + "SkillName": "Warhead Moon Rage", + "SkillDesc": "After any friendly unit launches an attack, apply 1 stack of \"Bloodlust\" to friendly units that can enter the \"Moon Rage\" state. When \"Bloodlust\" reaches a certain number of stacks, the friendly unit enters the \"Moon Rage\" state.\\nA \"Moon Rage\" countdown icon appears on the Action Order. When the countdown's turn begins, \"Moon Rage\" is dispelled across all friendly units.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401607, + "SkillName": "Moonhowl Lupus", + "SkillDesc": "While Hoolay is in the \"Moon Rage\" state, applies 1 stack of \"Irate\" to Hoolay after every attack launched by a friendly unit. If Hoolay uses an attack, additionally applies 1 stack of \"Irate.\" After every attack used by a target, reduce 1 stack of \"Irate.\" \"Irate\" will have an initial set of stacks. When a certain number of \"Irate\" stacks is reached, Hoolay will release \"Lupine Chase Calls Bloody Gleam\" and remove all \"Irate\" stacks. Whenever \"Irate\" stacks are reduced to 0 due to attacks from characters, Hoolay's Toughness will be reduced and reset \"Irate\" to a set number of stacks.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401608, + "SkillName": "To My Howls the Pack Obeys", + "SkillDesc": "Adds \"Summon the Pack\" to the Action Order. Whenever \"Summon the Pack\" takes action, summons \"Sableclaw Wolftrooper\" or \"Eclipse Wolftrooper.\" When a friendly unit enters the \"Moon Rage\" state, the action of \"Summon the Pack\" is delayed.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2034016, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034016, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034016, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034016, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034016, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034016, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034016, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2035010": { + "Id": 2035010, + "Name": "Shadow of \"Feixiao\"", + "Desc": "Hoolay, who used the Crimson Moon to escape death, has manifested in the form of Feixiao, standing opposite her, as if in a mirror.", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2033020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 120, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2035010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203501001, + "SkillName": "Gunblade: Swordfang", + "SkillDesc": "Deals Wind DMG to a single target.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501002, + "SkillName": "Great Ax: Irontalon", + "SkillDesc": "Deals Wind DMG to a single target, with a high chance to inflict Weaken.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501003, + "SkillName": "Heaven's Binds", + "SkillDesc": "Enhances self to gain additional action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501004, + "SkillName": "Wreathed in Storm", + "SkillDesc": "Resonates with all parts of the Ecliptic Inner Beast and dispels their Weakness Broken state. This unit cannot be attacked before its next action. In the next action, this unit will use Sweep the Heavens, Swallow the Earth on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501005, + "SkillName": "Sweep the Heavens, Swallow the Earth", + "SkillDesc": "Deals massive Wind DMG to all targets and Enhances this unit based on the parts that have yet to be Weakness Broken. Every part that has yet to be Broken will increase the DMG dealt by this ability, and this ability will enhance the parts that are not Weakness Broken.", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 203501006, + "SkillName": "Passing Tempest", + "SkillDesc": "Deals Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501007, + "SkillName": "Beastbond Strike", + "SkillDesc": "The additional action from Shadow of \"Feixiao\" will resonate with the Ecliptic Inner Beast's body parts. Resonance will restore a certain amount of Toughness for the Ecliptic Inner Beast's parts and increase the Toughness value reduced when attacked. The next action becomes Enhanced. Resonance with \"Nebula Devourer\" has a high chance of inflicting Outrage on all targets. Resonance with \"Planeshred Claws\" additionally greatly increases DMG. Resonance with \"Worldpurge Tail\" has a high chance of inflicting Weaken on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501008, + "SkillName": "Safeguard", + "SkillDesc": "Enters the Safeguard state. While not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2035010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2035011": { + "Id": 2035011, + "Name": "Shadow of \"Feixiao\"", + "Desc": "Hoolay, who used the Crimson Moon to escape death, has manifested in the form of Feixiao, standing opposite her, as if in a mirror.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4650, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2033020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 108, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2035011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203501101, + "SkillName": "Gunblade: Swordfang", + "SkillDesc": "Deals Wind DMG to a single target.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501102, + "SkillName": "Great Ax: Irontalon", + "SkillDesc": "Deals Wind DMG to a single target, with a high chance to inflict Weaken.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501103, + "SkillName": "Heaven's Binds", + "SkillDesc": "Enhances self to gain additional action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501104, + "SkillName": "Wreathed in Storm", + "SkillDesc": "Resonates with all parts of the Ecliptic Inner Beast and dispels their Weakness Broken state. This unit cannot be attacked before its next action. In the next action, this unit will use Sweep the Heavens, Swallow the Earth on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501105, + "SkillName": "Sweep the Heavens, Swallow the Earth", + "SkillDesc": "Deals massive Wind DMG to all targets and Enhances this unit based on the parts that have yet to be Weakness Broken. Every part that has yet to be Broken will increase the DMG dealt by this ability, and this ability will enhance the parts that are not Weakness Broken.", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 203501106, + "SkillName": "Passing Tempest", + "SkillDesc": "Deals Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501107, + "SkillName": "Beastbond Strike", + "SkillDesc": "The additional action from Shadow of \"Feixiao\" will resonate with the Ecliptic Inner Beast's body parts. Resonance will restore a certain amount of Toughness for the Ecliptic Inner Beast's parts and increase the Toughness value reduced when attacked. The next action becomes Enhanced. Resonance with \"Nebula Devourer\" has a high chance of inflicting Outrage on all targets. Resonance with \"Planeshred Claws\" additionally greatly increases DMG. Resonance with \"Worldpurge Tail\" has a high chance of inflicting Weaken on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501108, + "SkillName": "Safeguard", + "SkillDesc": "Enters the Safeguard state. While not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2035011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2035012": { + "Id": 2035012, + "Name": "Hellcharred Shadow General", + "Desc": "Under the influence of Crimson Moon, Feixiao commands the giant beast like a goddess, emanating terrifying power with her every move.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 35805, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2033020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 144, + "StanceBase": 840, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2035012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203501201, + "SkillName": "Gunblade: Swordfang", + "SkillDesc": "Deals Wind DMG to one designated target.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501202, + "SkillName": "Great Ax: Irontalon", + "SkillDesc": "Deals Wind DMG to one designated target, with a high chance to inflict Weaken.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501203, + "SkillName": "Heaven's Binds", + "SkillDesc": "Enhances self to gain additional action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501204, + "SkillName": "Wreathed in Storm", + "SkillDesc": "Resonates with all parts of the Ecliptic Inner Beast and dispels their Weakness Broken state. This unit cannot be attacked before its next action. In the next action, this unit will use \"Sweep the Heavens, Swallow the Earth\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501205, + "SkillName": "Sweep the Heavens, Swallow the Earth", + "SkillDesc": "Deals massive Wind DMG to all targets and Enhances this unit based on the parts that have yet to be Weakness Broken. Every part that has yet to be Broken will increase the DMG dealt by this ability, and this ability will enhance the parts that are not Weakness Broken.", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 203501206, + "SkillName": "Soul-Shattering Malediction", + "SkillDesc": "Target can select one character. Then, deals Wind DMG to the selected character and causes them to enter the \"Malediction\" state. In the \"Malediction\" state, the target and their summon are Departed. At the same time, summons \"Bloodstained Lupine\" to replace the Departed character in battle, and \"Bloodstained Lupine\" is considered as a target character.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501207, + "SkillName": "Union of Minds", + "SkillDesc": "\"Hellcharred Shadow General's\" extra turn will Resonate with \"Sanerot Hearteater's\" parts. The Resonance will dispel the Weakness Broken state on \"Sanerot Hearteater's\" parts, and their next action becomes an enhanced action. \"Nebula Devourer's\" Resonance has a high chance of causing all targets to enter Outrage state. \"Planeshred Claws's\" Resonance greatly increases DMG. \"Worldpurge Tail's\" Resonance has a high chance of causing all targets to enter Weaken state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501208, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501210, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501211, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501212, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501213, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501214, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501216, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203501201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203501201, + "SkillName": "Gunblade: Swordfang", + "SkillDesc": "Deals Wind DMG to one designated target.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501202, + "SkillName": "Great Ax: Irontalon", + "SkillDesc": "Deals Wind DMG to one designated target, with a high chance to inflict Weaken.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501203, + "SkillName": "Heaven's Binds", + "SkillDesc": "Enhances self to gain additional action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501204, + "SkillName": "Wreathed in Storm", + "SkillDesc": "Resonates with all parts of the Ecliptic Inner Beast and dispels their Weakness Broken state. This unit cannot be attacked before its next action. In the next action, this unit will use \"Sweep the Heavens, Swallow the Earth\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501205, + "SkillName": "Sweep the Heavens, Swallow the Earth", + "SkillDesc": "Deals massive Wind DMG to all targets and Enhances this unit based on the parts that have yet to be Weakness Broken. Every part that has yet to be Broken will increase the DMG dealt by this ability, and this ability will enhance the parts that are not Weakness Broken.", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 203501206, + "SkillName": "Soul-Shattering Malediction", + "SkillDesc": "Target can select one character. Then, deals Wind DMG to the selected character and causes them to enter the \"Malediction\" state. In the \"Malediction\" state, the target and their summon are Departed. At the same time, summons \"Bloodstained Lupine\" to replace the Departed character in battle, and \"Bloodstained Lupine\" is considered as a target character.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501207, + "SkillName": "Union of Minds", + "SkillDesc": "\"Hellcharred Shadow General's\" extra turn will Resonate with \"Sanerot Hearteater's\" parts. The Resonance will dispel the Weakness Broken state on \"Sanerot Hearteater's\" parts, and their next action becomes an enhanced action. \"Nebula Devourer's\" Resonance has a high chance of causing all targets to enter Outrage state. \"Planeshred Claws's\" Resonance greatly increases DMG. \"Worldpurge Tail's\" Resonance has a high chance of causing all targets to enter Weaken state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501208, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501210, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501211, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501212, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501213, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501214, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501216, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203501202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203501201, + "SkillName": "Gunblade: Swordfang", + "SkillDesc": "Deals Wind DMG to one designated target.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501202, + "SkillName": "Great Ax: Irontalon", + "SkillDesc": "Deals Wind DMG to one designated target, with a high chance to inflict Weaken.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501203, + "SkillName": "Heaven's Binds", + "SkillDesc": "Enhances self to gain additional action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501204, + "SkillName": "Wreathed in Storm", + "SkillDesc": "Resonates with all parts of the Ecliptic Inner Beast and dispels their Weakness Broken state. This unit cannot be attacked before its next action. In the next action, this unit will use \"Sweep the Heavens, Swallow the Earth\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501205, + "SkillName": "Sweep the Heavens, Swallow the Earth", + "SkillDesc": "Deals massive Wind DMG to all targets and Enhances this unit based on the parts that have yet to be Weakness Broken. Every part that has yet to be Broken will increase the DMG dealt by this ability, and this ability will enhance the parts that are not Weakness Broken.", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 203501206, + "SkillName": "Soul-Shattering Malediction", + "SkillDesc": "Target can select one character. Then, deals Wind DMG to the selected character and causes them to enter the \"Malediction\" state. In the \"Malediction\" state, the target and their summon are Departed. At the same time, summons \"Bloodstained Lupine\" to replace the Departed character in battle, and \"Bloodstained Lupine\" is considered as a target character.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501207, + "SkillName": "Union of Minds", + "SkillDesc": "\"Hellcharred Shadow General's\" extra turn will Resonate with \"Sanerot Hearteater's\" parts. The Resonance will dispel the Weakness Broken state on \"Sanerot Hearteater's\" parts, and their next action becomes an enhanced action. \"Nebula Devourer's\" Resonance has a high chance of causing all targets to enter Outrage state. \"Planeshred Claws's\" Resonance greatly increases DMG. \"Worldpurge Tail's\" Resonance has a high chance of causing all targets to enter Weaken state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501208, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501210, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501211, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501212, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501213, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501214, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501216, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203501203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203501201, + "SkillName": "Gunblade: Swordfang", + "SkillDesc": "Deals Wind DMG to one designated target.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501202, + "SkillName": "Great Ax: Irontalon", + "SkillDesc": "Deals Wind DMG to one designated target, with a high chance to inflict Weaken.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501203, + "SkillName": "Heaven's Binds", + "SkillDesc": "Enhances self to gain additional action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501204, + "SkillName": "Wreathed in Storm", + "SkillDesc": "Resonates with all parts of the Ecliptic Inner Beast and dispels their Weakness Broken state. This unit cannot be attacked before its next action. In the next action, this unit will use \"Sweep the Heavens, Swallow the Earth\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501205, + "SkillName": "Sweep the Heavens, Swallow the Earth", + "SkillDesc": "Deals massive Wind DMG to all targets and Enhances this unit based on the parts that have yet to be Weakness Broken. Every part that has yet to be Broken will increase the DMG dealt by this ability, and this ability will enhance the parts that are not Weakness Broken.", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 203501206, + "SkillName": "Soul-Shattering Malediction", + "SkillDesc": "Target can select one character. Then, deals Wind DMG to the selected character and causes them to enter the \"Malediction\" state. In the \"Malediction\" state, the target and their summon are Departed. At the same time, summons \"Bloodstained Lupine\" to replace the Departed character in battle, and \"Bloodstained Lupine\" is considered as a target character.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501207, + "SkillName": "Union of Minds", + "SkillDesc": "\"Hellcharred Shadow General's\" extra turn will Resonate with \"Sanerot Hearteater's\" parts. The Resonance will dispel the Weakness Broken state on \"Sanerot Hearteater's\" parts, and their next action becomes an enhanced action. \"Nebula Devourer's\" Resonance has a high chance of causing all targets to enter Outrage state. \"Planeshred Claws's\" Resonance greatly increases DMG. \"Worldpurge Tail's\" Resonance has a high chance of causing all targets to enter Weaken state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501208, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501210, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501211, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501212, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501213, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501214, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501216, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203501204, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203501201, + "SkillName": "Gunblade: Swordfang", + "SkillDesc": "Deals Wind DMG to one designated target.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501202, + "SkillName": "Great Ax: Irontalon", + "SkillDesc": "Deals Wind DMG to one designated target, with a high chance to inflict Weaken.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501203, + "SkillName": "Heaven's Binds", + "SkillDesc": "Enhances self to gain additional action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501204, + "SkillName": "Wreathed in Storm", + "SkillDesc": "Resonates with all parts of the Ecliptic Inner Beast and dispels their Weakness Broken state. This unit cannot be attacked before its next action. In the next action, this unit will use \"Sweep the Heavens, Swallow the Earth\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501205, + "SkillName": "Sweep the Heavens, Swallow the Earth", + "SkillDesc": "Deals massive Wind DMG to all targets and Enhances this unit based on the parts that have yet to be Weakness Broken. Every part that has yet to be Broken will increase the DMG dealt by this ability, and this ability will enhance the parts that are not Weakness Broken.", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 203501206, + "SkillName": "Soul-Shattering Malediction", + "SkillDesc": "Target can select one character. Then, deals Wind DMG to the selected character and causes them to enter the \"Malediction\" state. In the \"Malediction\" state, the target and their summon are Departed. At the same time, summons \"Bloodstained Lupine\" to replace the Departed character in battle, and \"Bloodstained Lupine\" is considered as a target character.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501207, + "SkillName": "Union of Minds", + "SkillDesc": "\"Hellcharred Shadow General's\" extra turn will Resonate with \"Sanerot Hearteater's\" parts. The Resonance will dispel the Weakness Broken state on \"Sanerot Hearteater's\" parts, and their next action becomes an enhanced action. \"Nebula Devourer's\" Resonance has a high chance of causing all targets to enter Outrage state. \"Planeshred Claws's\" Resonance greatly increases DMG. \"Worldpurge Tail's\" Resonance has a high chance of causing all targets to enter Weaken state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501208, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501210, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501211, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501212, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501213, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501214, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501216, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2035012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3001010": { + "Id": 3001010, + "Name": "Dreamjolt Troupe's Spring Loader", + "Desc": "Penacony's service machinery that got out of control due to the emotional interference in the Dreamscape.\\nOriginally a tool for entertainment on the card table, it is still shaking the dice in its hands after losing control, continuing the game in a crude manner.", + "MonsterCampID": 10, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 93, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3001010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 83, + "StanceBase": 30, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 3001010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300101001, + "SkillName": "Throw Die", + "SkillDesc": "Deals minor Physical DMG to a single target, with a chance to reduce the target's Effect RES.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300101001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300101001, + "SkillName": "Throw Die", + "SkillDesc": "Deals minor Physical DMG to a single target, with a chance to reduce the target's Effect RES.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300101002, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 57, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300101001, + "SkillName": "Throw Die", + "SkillDesc": "Deals minor Physical DMG to a single target, with a chance to reduce the target's Effect RES.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300101003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.2500000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 57, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300101001, + "SkillName": "Throw Die", + "SkillDesc": "Deals minor Physical DMG to a single target, with a chance to reduce the target's Effect RES.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300101004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 57, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300101001, + "SkillName": "Throw Die", + "SkillDesc": "Deals minor Physical DMG to a single target, with a chance to reduce the target's Effect RES.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300101005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300101001, + "SkillName": "Throw Die", + "SkillDesc": "Deals minor Physical DMG to a single target, with a chance to reduce the target's Effect RES.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300101006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.060000000055879354, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300101001, + "SkillName": "Throw Die", + "SkillDesc": "Deals minor Physical DMG to a single target, with a chance to reduce the target's Effect RES.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300101007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300101001, + "SkillName": "Throw Die", + "SkillDesc": "Deals minor Physical DMG to a single target, with a chance to reduce the target's Effect RES.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3001010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 180012 + } + ] + }, + { + "MonsterTemplateID": 3001010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 180012 + } + ] + }, + { + "MonsterTemplateID": 3001010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 180012 + } + ] + }, + { + "MonsterTemplateID": 3001010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 180012 + } + ] + }, + { + "MonsterTemplateID": 3001010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 180012 + } + ] + }, + { + "MonsterTemplateID": 3001010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 180012 + } + ] + }, + { + "MonsterTemplateID": 3001010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 180012 + } + ] + } + ] + }, + "3001020": { + "Id": 3001020, + "Name": "Dreamjolt Troupe's Birdskull", + "Desc": "Penacony's service machinery that got out of control due to the emotional interference in the Dreamscape.\\nOriginally a prop in the theater, it is still performing the farce on the stage after losing control, bringing cacophonic dance steps to every direction.", + "MonsterCampID": 10, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 93, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3001020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 83, + "StanceBase": 30, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 3001020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300102001, + "SkillName": "Dance Invite", + "SkillDesc": "Deals minor Physical DMG to a single target, with a chance to inflict Bleed on them.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300102001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300102001, + "SkillName": "Dance Invite", + "SkillDesc": "Deals minor Physical DMG to a single target, with a chance to inflict Bleed on them.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300102002, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300102001, + "SkillName": "Dance Invite", + "SkillDesc": "Deals minor Physical DMG to a single target, with a chance to inflict Bleed on them.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300102003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300102001, + "SkillName": "Dance Invite", + "SkillDesc": "Deals minor Physical DMG to a single target, with a chance to inflict Bleed on them.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300102004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300102001, + "SkillName": "Dance Invite", + "SkillDesc": "Deals minor Physical DMG to a single target, with a chance to inflict Bleed on them.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300102005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300102001, + "SkillName": "Dance Invite", + "SkillDesc": "Deals minor Physical DMG to a single target, with a chance to inflict Bleed on them.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300102006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300102001, + "SkillName": "Dance Invite", + "SkillDesc": "Deals minor Physical DMG to a single target, with a chance to inflict Bleed on them.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300102007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300102001, + "SkillName": "Dance Invite", + "SkillDesc": "Deals minor Physical DMG to a single target, with a chance to inflict Bleed on them.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3001020, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 180012 + } + ] + }, + { + "MonsterTemplateID": 3001020, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 180012 + } + ] + }, + { + "MonsterTemplateID": 3001020, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 180012 + } + ] + }, + { + "MonsterTemplateID": 3001020, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 180012 + } + ] + }, + { + "MonsterTemplateID": 3001020, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 180012 + } + ] + }, + { + "MonsterTemplateID": 3001020, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 180012 + } + ] + }, + { + "MonsterTemplateID": 3001020, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 180012 + } + ] + } + ] + }, + "3002010": { + "Id": 3002010, + "Name": "Dreamjolt Troupe's Mr. Domescreen", + "Desc": "Penacony's service machinery that got out of control due to the emotional interference in the Dreamscape.\\nOriginally an entertainer in TV shows, it is still portraying its ever-changing roles after losing control and continues to bring surprises or scares to the audience.", + "MonsterCampID": 10, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 255.7500000006985, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 3002010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201001, + "SkillName": "Surprise Variety Show", + "SkillDesc": "Regenerates Energy for a target. This ability can only be used while under the Surprise Channel state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201002, + "SkillName": "Startling Broadcast", + "SkillDesc": "Deals minor Quantum DMG to all targets and causes all targets' Energy to be reduced. This ability can only be used while in the Fright Channel state.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201003, + "SkillName": "Channel Switch", + "SkillDesc": "Switches the Surprise Channel status to the Fright Channel status.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201004, + "SkillName": "Channel Crossover", + "SkillDesc": "After being attacked, this unit will switch from the Surprise Channel status to the Fright Channel status, or vice versa.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201001, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 36.36363600078039, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201001, + "SkillName": "Surprise Variety Show", + "SkillDesc": "Regenerates Energy for a target. This ability can only be used while under the Surprise Channel state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201002, + "SkillName": "Startling Broadcast", + "SkillDesc": "Deals minor Quantum DMG to all targets and causes all targets' Energy to be reduced. This ability can only be used while in the Fright Channel state.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201003, + "SkillName": "Channel Switch", + "SkillDesc": "Switches the Surprise Channel status to the Fright Channel status.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201004, + "SkillName": "Channel Crossover", + "SkillDesc": "After being attacked, this unit will switch from the Surprise Channel status to the Fright Channel status, or vice versa.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201002, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 36.36363600078039, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201001, + "SkillName": "Surprise Variety Show", + "SkillDesc": "Regenerates Energy for a target. This ability can only be used while under the Surprise Channel state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201002, + "SkillName": "Startling Broadcast", + "SkillDesc": "Deals minor Quantum DMG to all targets and causes all targets' Energy to be reduced. This ability can only be used while in the Fright Channel state.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201003, + "SkillName": "Channel Switch", + "SkillDesc": "Switches the Surprise Channel status to the Fright Channel status.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201004, + "SkillName": "Channel Crossover", + "SkillDesc": "After being attacked, this unit will switch from the Surprise Channel status to the Fright Channel status, or vice versa.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201001, + "SkillName": "Surprise Variety Show", + "SkillDesc": "Regenerates Energy for a target. This ability can only be used while under the Surprise Channel state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201002, + "SkillName": "Startling Broadcast", + "SkillDesc": "Deals minor Quantum DMG to all targets and causes all targets' Energy to be reduced. This ability can only be used while in the Fright Channel state.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201003, + "SkillName": "Channel Switch", + "SkillDesc": "Switches the Surprise Channel status to the Fright Channel status.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201004, + "SkillName": "Channel Crossover", + "SkillDesc": "After being attacked, this unit will switch from the Surprise Channel status to the Fright Channel status, or vice versa.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4545450008008629, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201001, + "SkillName": "Surprise Variety Show", + "SkillDesc": "Regenerates Energy for a target. This ability can only be used while under the Surprise Channel state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201002, + "SkillName": "Startling Broadcast", + "SkillDesc": "Deals minor Quantum DMG to all targets and causes all targets' Energy to be reduced. This ability can only be used while in the Fright Channel state.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201003, + "SkillName": "Channel Switch", + "SkillDesc": "Switches the Surprise Channel status to the Fright Channel status.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201004, + "SkillName": "Channel Crossover", + "SkillDesc": "After being attacked, this unit will switch from the Surprise Channel status to the Fright Channel status, or vice versa.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201005, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.3636360007803887, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201001, + "SkillName": "Surprise Variety Show", + "SkillDesc": "Regenerates Energy for a target. This ability can only be used while under the Surprise Channel state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201002, + "SkillName": "Startling Broadcast", + "SkillDesc": "Deals minor Quantum DMG to all targets and causes all targets' Energy to be reduced. This ability can only be used while in the Fright Channel state.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201003, + "SkillName": "Channel Switch", + "SkillDesc": "Switches the Surprise Channel status to the Fright Channel status.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201004, + "SkillName": "Channel Crossover", + "SkillDesc": "After being attacked, this unit will switch from the Surprise Channel status to the Fright Channel status, or vice versa.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201006, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 36.36363600078039, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201001, + "SkillName": "Surprise Variety Show", + "SkillDesc": "Regenerates Energy for a target. This ability can only be used while under the Surprise Channel state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201002, + "SkillName": "Startling Broadcast", + "SkillDesc": "Deals minor Quantum DMG to all targets and causes all targets' Energy to be reduced. This ability can only be used while in the Fright Channel state.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201003, + "SkillName": "Channel Switch", + "SkillDesc": "Switches the Surprise Channel status to the Fright Channel status.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201004, + "SkillName": "Channel Crossover", + "SkillDesc": "After being attacked, this unit will switch from the Surprise Channel status to the Fright Channel status, or vice versa.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201007, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 36.36363600078039, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201001, + "SkillName": "Surprise Variety Show", + "SkillDesc": "Regenerates Energy for a target. This ability can only be used while under the Surprise Channel state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201002, + "SkillName": "Startling Broadcast", + "SkillDesc": "Deals minor Quantum DMG to all targets and causes all targets' Energy to be reduced. This ability can only be used while in the Fright Channel state.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201003, + "SkillName": "Channel Switch", + "SkillDesc": "Switches the Surprise Channel status to the Fright Channel status.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201004, + "SkillName": "Channel Crossover", + "SkillDesc": "After being attacked, this unit will switch from the Surprise Channel status to the Fright Channel status, or vice versa.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201008, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201001, + "SkillName": "Surprise Variety Show", + "SkillDesc": "Regenerates Energy for a target. This ability can only be used while under the Surprise Channel state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201002, + "SkillName": "Startling Broadcast", + "SkillDesc": "Deals minor Quantum DMG to all targets and causes all targets' Energy to be reduced. This ability can only be used while in the Fright Channel state.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201003, + "SkillName": "Channel Switch", + "SkillDesc": "Switches the Surprise Channel status to the Fright Channel status.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201004, + "SkillName": "Channel Crossover", + "SkillDesc": "After being attacked, this unit will switch from the Surprise Channel status to the Fright Channel status, or vice versa.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201001, + "SkillName": "Surprise Variety Show", + "SkillDesc": "Regenerates Energy for a target. This ability can only be used while under the Surprise Channel state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201002, + "SkillName": "Startling Broadcast", + "SkillDesc": "Deals minor Quantum DMG to all targets and causes all targets' Energy to be reduced. This ability can only be used while in the Fright Channel state.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201003, + "SkillName": "Channel Switch", + "SkillDesc": "Switches the Surprise Channel status to the Fright Channel status.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201004, + "SkillName": "Channel Crossover", + "SkillDesc": "After being attacked, this unit will switch from the Surprise Channel status to the Fright Channel status, or vice versa.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9090910009108484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201001, + "SkillName": "Surprise Variety Show", + "SkillDesc": "Regenerates Energy for a target. This ability can only be used while under the Surprise Channel state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201002, + "SkillName": "Startling Broadcast", + "SkillDesc": "Deals minor Quantum DMG to all targets and causes all targets' Energy to be reduced. This ability can only be used while in the Fright Channel state.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201003, + "SkillName": "Channel Switch", + "SkillDesc": "Switches the Surprise Channel status to the Fright Channel status.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201004, + "SkillName": "Channel Crossover", + "SkillDesc": "After being attacked, this unit will switch from the Surprise Channel status to the Fright Channel status, or vice versa.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201011, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201001, + "SkillName": "Surprise Variety Show", + "SkillDesc": "Regenerates Energy for a target. This ability can only be used while under the Surprise Channel state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201002, + "SkillName": "Startling Broadcast", + "SkillDesc": "Deals minor Quantum DMG to all targets and causes all targets' Energy to be reduced. This ability can only be used while in the Fright Channel state.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201003, + "SkillName": "Channel Switch", + "SkillDesc": "Switches the Surprise Channel status to the Fright Channel status.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201004, + "SkillName": "Channel Crossover", + "SkillDesc": "After being attacked, this unit will switch from the Surprise Channel status to the Fright Channel status, or vice versa.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002011": { + "Id": 3002011, + "Name": "Banacademic Office's Assistanana", + "Desc": "Originally a Mr. Domescreen loaded with the general syllabus. The educational materials became banaducational materials due to the influence of the memetic virus. It shifts between banarocky seriousness and sunny banapassion. An indisposable banamployee and a monkey who's a worthy banafriend.", + "MonsterCampID": 10, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002011.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 110, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3002011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201101, + "SkillName": "Banappiness Holiday", + "SkillDesc": "Regenerates Energy for one designated target. This ability can only be used while under the \"Off-Class Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201102, + "SkillName": "Banascary Semester", + "SkillDesc": "Deals minor Quantum DMG to all targets and causes all targets' Energy to be reduced. This ability can only be used while in the \"Classroom Channel\" state.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201103, + "SkillName": "Change Banasyllabus", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201104, + "SkillName": "Disrupt Banasyllabus", + "SkillDesc": "After being attacked, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state. When in \"Off-Class Channel\" state, will not switch channels after being attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6250000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201101, + "SkillName": "Banappiness Holiday", + "SkillDesc": "Regenerates Energy for one designated target. This ability can only be used while under the \"Off-Class Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201102, + "SkillName": "Banascary Semester", + "SkillDesc": "Deals minor Quantum DMG to all targets and causes all targets' Energy to be reduced. This ability can only be used while in the \"Classroom Channel\" state.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201103, + "SkillName": "Change Banasyllabus", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201104, + "SkillName": "Disrupt Banasyllabus", + "SkillDesc": "After being attacked, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state. When in \"Off-Class Channel\" state, will not switch channels after being attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6250000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201101, + "SkillName": "Banappiness Holiday", + "SkillDesc": "Regenerates Energy for one designated target. This ability can only be used while under the \"Off-Class Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201102, + "SkillName": "Banascary Semester", + "SkillDesc": "Deals minor Quantum DMG to all targets and causes all targets' Energy to be reduced. This ability can only be used while in the \"Classroom Channel\" state.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201103, + "SkillName": "Change Banasyllabus", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201104, + "SkillName": "Disrupt Banasyllabus", + "SkillDesc": "After being attacked, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state. When in \"Off-Class Channel\" state, will not switch channels after being attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002011, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002011, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002011, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002011, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002011, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002011, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002011, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002012": { + "Id": 3002012, + "Name": "Banacademic Office's Assistanana", + "Desc": "Originally a Mr. Domescreen loaded with the general syllabus. The educational materials became banaducational materials due to the influence of the memetic virus. It shifts between banarocky seriousness and sunny banapassion. An indisposable banamployee and a monkey who's a worthy banafriend.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002011.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 110, + "StanceBase": 450, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3002012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300201201, + "SkillName": "Appropriate Teachingnana", + "SkillDesc": "When changing states from \"Classroom Channel\" to \"Off-Class Channel,\" one random target regenerates Energy.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201202, + "SkillName": "Banascary Semester", + "SkillDesc": "Deals minor Quantum DMG to all targets and causes all targets' Energy to be reduced. This ability can only be used while in the \"Classroom Channel\" state.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201203, + "SkillName": "Change Banasyllabus", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201204, + "SkillName": "Banacademic Incident", + "SkillDesc": "After being attacked for a number of times, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state and enters the Weakness Broken state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300201201, + "SkillName": "Appropriate Teachingnana", + "SkillDesc": "When changing states from \"Classroom Channel\" to \"Off-Class Channel,\" one random target regenerates Energy.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201202, + "SkillName": "Banascary Semester", + "SkillDesc": "Deals minor Quantum DMG to all targets and causes all targets' Energy to be reduced. This ability can only be used while in the \"Classroom Channel\" state.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201203, + "SkillName": "Change Banasyllabus", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201204, + "SkillName": "Banacademic Incident", + "SkillDesc": "After being attacked for a number of times, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state and enters the Weakness Broken state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300201201, + "SkillName": "Appropriate Teachingnana", + "SkillDesc": "When changing states from \"Classroom Channel\" to \"Off-Class Channel,\" one random target regenerates Energy.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201202, + "SkillName": "Banascary Semester", + "SkillDesc": "Deals minor Quantum DMG to all targets and causes all targets' Energy to be reduced. This ability can only be used while in the \"Classroom Channel\" state.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201203, + "SkillName": "Change Banasyllabus", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201204, + "SkillName": "Banacademic Incident", + "SkillDesc": "After being attacked for a number of times, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state and enters the Weakness Broken state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300201201, + "SkillName": "Appropriate Teachingnana", + "SkillDesc": "When changing states from \"Classroom Channel\" to \"Off-Class Channel,\" one random target regenerates Energy.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201202, + "SkillName": "Banascary Semester", + "SkillDesc": "Deals minor Quantum DMG to all targets and causes all targets' Energy to be reduced. This ability can only be used while in the \"Classroom Channel\" state.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201203, + "SkillName": "Change Banasyllabus", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201204, + "SkillName": "Banacademic Incident", + "SkillDesc": "After being attacked for a number of times, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state and enters the Weakness Broken state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201204, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300201201, + "SkillName": "Appropriate Teachingnana", + "SkillDesc": "When changing states from \"Classroom Channel\" to \"Off-Class Channel,\" one random target regenerates Energy.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201202, + "SkillName": "Banascary Semester", + "SkillDesc": "Deals minor Quantum DMG to all targets and causes all targets' Energy to be reduced. This ability can only be used while in the \"Classroom Channel\" state.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201203, + "SkillName": "Change Banasyllabus", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201204, + "SkillName": "Banacademic Incident", + "SkillDesc": "After being attacked for a number of times, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state and enters the Weakness Broken state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201205, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.16666700062341988, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300201201, + "SkillName": "Appropriate Teachingnana", + "SkillDesc": "When changing states from \"Classroom Channel\" to \"Off-Class Channel,\" one random target regenerates Energy.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201202, + "SkillName": "Banascary Semester", + "SkillDesc": "Deals minor Quantum DMG to all targets and causes all targets' Energy to be reduced. This ability can only be used while in the \"Classroom Channel\" state.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201203, + "SkillName": "Change Banasyllabus", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201204, + "SkillName": "Banacademic Incident", + "SkillDesc": "After being attacked for a number of times, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state and enters the Weakness Broken state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002012, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002012, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002012, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002012, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002012, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002012, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002012, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002013": { + "Id": 3002013, + "Name": "Banacademic Office's Assistanana (Complete)", + "Desc": "A false projection produced by compromised codes. The referenced entity is a Mr. Domescreen loaded with the general syllabus. The educational materials became banaducational materials due to the influence of the memetic virus. It shifts between banarocky seriousness and sunny banapassion. An indisposable banamployee and a monkey who's a worthy banafriend.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 232.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002011.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3002013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300201301, + "SkillName": "Appropriate Teachingnana", + "SkillDesc": "Regenerates Energy for one random target and reduces Wonder Forest's Banacademic Office Staff (Complete)'s Toughness. This ability can only be used while in the \"Off-Class Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201302, + "SkillName": "Banascary Semester", + "SkillDesc": "Deals minor Quantum DMG to all targets and causes all targets' Energy to be reduced. This ability can only be used while in the \"Classroom Channel\" state.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201303, + "SkillName": "Change Banasyllabus", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201304, + "SkillName": "Banacademic Incident", + "SkillDesc": "After being attacked for a number of times, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201305, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201306, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300201301, + "SkillName": "Appropriate Teachingnana", + "SkillDesc": "Regenerates Energy for one random target and reduces Wonder Forest's Banacademic Office Staff (Complete)'s Toughness. This ability can only be used while in the \"Off-Class Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201302, + "SkillName": "Banascary Semester", + "SkillDesc": "Deals minor Quantum DMG to all targets and causes all targets' Energy to be reduced. This ability can only be used while in the \"Classroom Channel\" state.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201303, + "SkillName": "Change Banasyllabus", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201304, + "SkillName": "Banacademic Incident", + "SkillDesc": "After being attacked for a number of times, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201305, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201306, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002013, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002013, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002013, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002013, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002013, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002013, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002013, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002014": { + "Id": 3002014, + "Name": "Skott: Batch Produced", + "Desc": "Skott, split into countless bodies by Assassin's power. Each Mass-Production Machine possesses strength on par with its Prototype.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 255.7500000006985, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002014.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 3002014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201401, + "SkillName": "Wolf's Succor", + "SkillDesc": "Regenerates Energy for one designated target. This ability can only be used while under the \"Succor\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201402, + "SkillName": "Wolf's Curse", + "SkillDesc": "Deals minor Quantum DMG to all targets and causes all targets' Energy to be reduced. This ability can only be used while in the \"Curse\" state.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201403, + "SkillName": "Lone Wolf Never Abandons", + "SkillDesc": "Switches \"Succor\" state to \"Curse\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201404, + "SkillName": "Lone Wolf's Escape", + "SkillDesc": "After being attacked, this unit will switch from the \"Succor\" state to the \"Curse\" status, or vice versa.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201401, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 9.090909000718966, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201401, + "SkillName": "Wolf's Succor", + "SkillDesc": "Regenerates Energy for one designated target. This ability can only be used while under the \"Succor\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201402, + "SkillName": "Wolf's Curse", + "SkillDesc": "Deals minor Quantum DMG to all targets and causes all targets' Energy to be reduced. This ability can only be used while in the \"Curse\" state.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201403, + "SkillName": "Lone Wolf Never Abandons", + "SkillDesc": "Switches \"Succor\" state to \"Curse\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201404, + "SkillName": "Lone Wolf's Escape", + "SkillDesc": "After being attacked, this unit will switch from the \"Succor\" state to the \"Curse\" status, or vice versa.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002014, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002014, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002014, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002014, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002014, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002014, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002014, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002015": { + "Id": 3002015, + "Name": "Envious Skott", + "Desc": "Skott, who gathered all the filming resources to become the greatest protagonist of all protagonists. With his consciousness and soul scattered by a Servant, he seeks revenge from the Trailblazer in a thousand different appearances.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002015.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 110, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3002015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201501, + "SkillName": "Wolf's Succor", + "SkillDesc": "Regenerates Energy for one designated target. This ability can only be used while under the \"Mocked\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201502, + "SkillName": "Wolf's Curse", + "SkillDesc": "Deals minor Quantum DMG to all targets and causes all targets' Energy to be reduced. This ability can only be used while in the \"Rabid\" state.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201503, + "SkillName": "Lone Wolf Never Abandons", + "SkillDesc": "Switches \"Mocked\" state to \"Rabid\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201504, + "SkillName": "Wolf's Escape", + "SkillDesc": "After being attacked, switches the \"Rabid\" state to the \"Mocked\" state. When in \"Mocked\" state, will not switch states after being attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201505, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201501, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201501, + "SkillName": "Wolf's Succor", + "SkillDesc": "Regenerates Energy for one designated target. This ability can only be used while under the \"Mocked\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201502, + "SkillName": "Wolf's Curse", + "SkillDesc": "Deals minor Quantum DMG to all targets and causes all targets' Energy to be reduced. This ability can only be used while in the \"Rabid\" state.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201503, + "SkillName": "Lone Wolf Never Abandons", + "SkillDesc": "Switches \"Mocked\" state to \"Rabid\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201504, + "SkillName": "Wolf's Escape", + "SkillDesc": "After being attacked, switches the \"Rabid\" state to the \"Mocked\" state. When in \"Mocked\" state, will not switch states after being attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201505, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002015, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002015, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002015, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002015, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002015, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002015, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002015, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002016": { + "Id": 3002016, + "Name": "Envious Skott (Corrupted)", + "Desc": "Skott, who gathered all the filming resources to become the greatest protagonist of all protagonists. With his consciousness and soul scattered by a Servant, he seeks revenge from the Trailblazer in a thousand different appearances.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002015.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 110, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3002016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201601, + "SkillName": "Wolf's Succor", + "SkillDesc": "Regenerates Energy for one designated target. This ability can only be used while under the \"Mocked\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201602, + "SkillName": "Wolf's Curse", + "SkillDesc": "Deals minor Quantum DMG to all targets and causes all targets' Energy to be reduced. This ability can only be used while in the \"Rabid\" state.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201603, + "SkillName": "Lone Wolf Never Abandons", + "SkillDesc": "Switches \"Mocked\" state to \"Rabid\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201604, + "SkillName": "Wolf's Escape", + "SkillDesc": "After being attacked, switches the \"Rabid\" state to the \"Mocked\" state. When in \"Mocked\" state, will not switch states after being attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201605, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201601, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201601, + "SkillName": "Wolf's Succor", + "SkillDesc": "Regenerates Energy for one designated target. This ability can only be used while under the \"Mocked\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201602, + "SkillName": "Wolf's Curse", + "SkillDesc": "Deals minor Quantum DMG to all targets and causes all targets' Energy to be reduced. This ability can only be used while in the \"Rabid\" state.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201603, + "SkillName": "Lone Wolf Never Abandons", + "SkillDesc": "Switches \"Mocked\" state to \"Rabid\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201604, + "SkillName": "Wolf's Escape", + "SkillDesc": "After being attacked, switches the \"Rabid\" state to the \"Mocked\" state. When in \"Mocked\" state, will not switch states after being attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201605, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002016, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002016, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002016, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002016, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002016, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002016, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002016, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002020": { + "Id": 3002020, + "Name": "Dreamjolt Troupe's Fortune Seller", + "Desc": "Penacony's service machinery that got out of control due to the emotional interference in the Dreamscape.\\nOriginally a prize-drawing robot made to bring surprise to guests, it still bears all kinds of gifts even after losing control, and longs to prove the good luck of the guest by sacrificing itself.", + "MonsterCampID": 10, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 209.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 3002020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300202001, + "SkillName": "Lottery Warmup", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300202002, + "SkillName": "Dreamjolt Prizepool", + "SkillDesc": "When receiving a killing blow from the designated attack type, triggers different effects based on the attack type. When simultaneously receiving attacks of multiple types, the effects will be triggered in the following order of priority: Lost the 50/50!, Hit the Guarantee!, and Jackpot!", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202003, + "SkillName": "Lost the 50/50!", + "SkillDesc": "After suffering a killing blow from a Basic ATK or DoT, recovers Skill Points for targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202004, + "SkillName": "Hit the Guarantee!", + "SkillDesc": "After suffering a killing blow from a Skill, Memosprite Skill, or a Follow-up ATK, regenerates Energy for all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202005, + "SkillName": "Jackpot!", + "SkillDesc": "After suffering a killing blow from an Ultimate, regenerates Energy and Skill Points for all targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300202001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300202001, + "SkillName": "Lottery Warmup", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300202002, + "SkillName": "Dreamjolt Prizepool", + "SkillDesc": "When receiving a killing blow from the designated attack type, triggers different effects based on the attack type. When simultaneously receiving attacks of multiple types, the effects will be triggered in the following order of priority: Lost the 50/50!, Hit the Guarantee!, and Jackpot!", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202003, + "SkillName": "Lost the 50/50!", + "SkillDesc": "After suffering a killing blow from a Basic ATK or DoT, recovers Skill Points for targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202004, + "SkillName": "Hit the Guarantee!", + "SkillDesc": "After suffering a killing blow from a Skill, Memosprite Skill, or a Follow-up ATK, regenerates Energy for all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202005, + "SkillName": "Jackpot!", + "SkillDesc": "After suffering a killing blow from an Ultimate, regenerates Energy and Skill Points for all targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300202002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.400000000372529, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300202001, + "SkillName": "Lottery Warmup", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300202002, + "SkillName": "Dreamjolt Prizepool", + "SkillDesc": "When receiving a killing blow from the designated attack type, triggers different effects based on the attack type. When simultaneously receiving attacks of multiple types, the effects will be triggered in the following order of priority: Lost the 50/50!, Hit the Guarantee!, and Jackpot!", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202003, + "SkillName": "Lost the 50/50!", + "SkillDesc": "After suffering a killing blow from a Basic ATK or DoT, recovers Skill Points for targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202004, + "SkillName": "Hit the Guarantee!", + "SkillDesc": "After suffering a killing blow from a Skill, Memosprite Skill, or a Follow-up ATK, regenerates Energy for all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202005, + "SkillName": "Jackpot!", + "SkillDesc": "After suffering a killing blow from an Ultimate, regenerates Energy and Skill Points for all targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300202003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300202001, + "SkillName": "Lottery Warmup", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300202002, + "SkillName": "Dreamjolt Prizepool", + "SkillDesc": "When receiving a killing blow from the designated attack type, triggers different effects based on the attack type. When simultaneously receiving attacks of multiple types, the effects will be triggered in the following order of priority: Lost the 50/50!, Hit the Guarantee!, and Jackpot!", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202003, + "SkillName": "Lost the 50/50!", + "SkillDesc": "After suffering a killing blow from a Basic ATK or DoT, recovers Skill Points for targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202004, + "SkillName": "Hit the Guarantee!", + "SkillDesc": "After suffering a killing blow from a Skill, Memosprite Skill, or a Follow-up ATK, regenerates Energy for all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202005, + "SkillName": "Jackpot!", + "SkillDesc": "After suffering a killing blow from an Ultimate, regenerates Energy and Skill Points for all targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300202004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300202001, + "SkillName": "Lottery Warmup", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300202002, + "SkillName": "Dreamjolt Prizepool", + "SkillDesc": "When receiving a killing blow from the designated attack type, triggers different effects based on the attack type. When simultaneously receiving attacks of multiple types, the effects will be triggered in the following order of priority: Lost the 50/50!, Hit the Guarantee!, and Jackpot!", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202003, + "SkillName": "Lost the 50/50!", + "SkillDesc": "After suffering a killing blow from a Basic ATK or DoT, recovers Skill Points for targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202004, + "SkillName": "Hit the Guarantee!", + "SkillDesc": "After suffering a killing blow from a Skill, Memosprite Skill, or a Follow-up ATK, regenerates Energy for all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202005, + "SkillName": "Jackpot!", + "SkillDesc": "After suffering a killing blow from an Ultimate, regenerates Energy and Skill Points for all targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300202005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300202001, + "SkillName": "Lottery Warmup", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300202002, + "SkillName": "Dreamjolt Prizepool", + "SkillDesc": "When receiving a killing blow from the designated attack type, triggers different effects based on the attack type. When simultaneously receiving attacks of multiple types, the effects will be triggered in the following order of priority: Lost the 50/50!, Hit the Guarantee!, and Jackpot!", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202003, + "SkillName": "Lost the 50/50!", + "SkillDesc": "After suffering a killing blow from a Basic ATK or DoT, recovers Skill Points for targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202004, + "SkillName": "Hit the Guarantee!", + "SkillDesc": "After suffering a killing blow from a Skill, Memosprite Skill, or a Follow-up ATK, regenerates Energy for all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202005, + "SkillName": "Jackpot!", + "SkillDesc": "After suffering a killing blow from an Ultimate, regenerates Energy and Skill Points for all targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002020, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002020, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002020, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002020, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002020, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002020, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002020, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002021": { + "Id": 3002021, + "Name": "Banacademic Office's Fortune BananAdvisor", + "Desc": "Originally a Fortune Seller loaded with the Fortune Academy syllabus. The educational materials became banaducational materials due to the influence of the memetic virus. A brain as cunning as bananas is the best weapon in the market, and the banaxchanges full of unpredictable outcomes are banastressing out the monkeys.", + "MonsterCampID": 10, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002021.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3002021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300202101, + "SkillName": "Good Monkeys Get Grades", + "SkillDesc": "Regenerates Skill Points for the team. This ability can only be used while under the \"Off-Class Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202102, + "SkillName": "Bad Monkeys Get Demerits", + "SkillDesc": "Reduces Skill Points for the team. This ability can only be used while under the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202103, + "SkillName": "Change Banasyllabus", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202104, + "SkillName": "Disrupt Banasyllabus", + "SkillDesc": "After being attacked, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state. When in \"Off-Class Channel\" state, will not switch channels after being attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300202101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6250000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300202101, + "SkillName": "Good Monkeys Get Grades", + "SkillDesc": "Regenerates Skill Points for the team. This ability can only be used while under the \"Off-Class Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202102, + "SkillName": "Bad Monkeys Get Demerits", + "SkillDesc": "Reduces Skill Points for the team. This ability can only be used while under the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202103, + "SkillName": "Change Banasyllabus", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202104, + "SkillName": "Disrupt Banasyllabus", + "SkillDesc": "After being attacked, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state. When in \"Off-Class Channel\" state, will not switch channels after being attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300202102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6250000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300202101, + "SkillName": "Good Monkeys Get Grades", + "SkillDesc": "Regenerates Skill Points for the team. This ability can only be used while under the \"Off-Class Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202102, + "SkillName": "Bad Monkeys Get Demerits", + "SkillDesc": "Reduces Skill Points for the team. This ability can only be used while under the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202103, + "SkillName": "Change Banasyllabus", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202104, + "SkillName": "Disrupt Banasyllabus", + "SkillDesc": "After being attacked, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state. When in \"Off-Class Channel\" state, will not switch channels after being attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002021, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002021, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002021, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002021, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002021, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002021, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002021, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002022": { + "Id": 3002022, + "Name": "Banacademic Office's Fortune BananAdvisor", + "Desc": "Originally a Fortune Seller loaded with the Fortune Academy syllabus. The educational materials became banaducational materials due to the influence of the memetic virus. A brain as cunning as bananas is the best weapon in the market, and the banaxchanges full of unpredictable outcomes are banastressing out the monkeys.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002021.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 160, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3002022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300202201, + "SkillName": "Good Monkeys Come for Points", + "SkillDesc": "When changing states from \"Classroom Channel\" to \"Off-Class Channel,\" targets recover Skill Point.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202202, + "SkillName": "Bad Monkeys Get Demerits", + "SkillDesc": "Reduces Skill Points for allies. This ability can only be used while under the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202203, + "SkillName": "Change Banasyllabus", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202204, + "SkillName": "Banacademic Incident", + "SkillDesc": "After being attacked for a number of times, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state and enters the Weakness Broken state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202207, + "SkillName": "Roll Call", + "SkillDesc": "Deals Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300202201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300202201, + "SkillName": "Good Monkeys Come for Points", + "SkillDesc": "When changing states from \"Classroom Channel\" to \"Off-Class Channel,\" targets recover Skill Point.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202202, + "SkillName": "Bad Monkeys Get Demerits", + "SkillDesc": "Reduces Skill Points for allies. This ability can only be used while under the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202203, + "SkillName": "Change Banasyllabus", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202204, + "SkillName": "Banacademic Incident", + "SkillDesc": "After being attacked for a number of times, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state and enters the Weakness Broken state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202207, + "SkillName": "Roll Call", + "SkillDesc": "Deals Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300202202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300202201, + "SkillName": "Good Monkeys Come for Points", + "SkillDesc": "When changing states from \"Classroom Channel\" to \"Off-Class Channel,\" targets recover Skill Point.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202202, + "SkillName": "Bad Monkeys Get Demerits", + "SkillDesc": "Reduces Skill Points for allies. This ability can only be used while under the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202203, + "SkillName": "Change Banasyllabus", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202204, + "SkillName": "Banacademic Incident", + "SkillDesc": "After being attacked for a number of times, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state and enters the Weakness Broken state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202207, + "SkillName": "Roll Call", + "SkillDesc": "Deals Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300202203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300202201, + "SkillName": "Good Monkeys Come for Points", + "SkillDesc": "When changing states from \"Classroom Channel\" to \"Off-Class Channel,\" targets recover Skill Point.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202202, + "SkillName": "Bad Monkeys Get Demerits", + "SkillDesc": "Reduces Skill Points for allies. This ability can only be used while under the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202203, + "SkillName": "Change Banasyllabus", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202204, + "SkillName": "Banacademic Incident", + "SkillDesc": "After being attacked for a number of times, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state and enters the Weakness Broken state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202207, + "SkillName": "Roll Call", + "SkillDesc": "Deals Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300202204, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300202201, + "SkillName": "Good Monkeys Come for Points", + "SkillDesc": "When changing states from \"Classroom Channel\" to \"Off-Class Channel,\" targets recover Skill Point.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202202, + "SkillName": "Bad Monkeys Get Demerits", + "SkillDesc": "Reduces Skill Points for allies. This ability can only be used while under the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202203, + "SkillName": "Change Banasyllabus", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202204, + "SkillName": "Banacademic Incident", + "SkillDesc": "After being attacked for a number of times, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state and enters the Weakness Broken state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202207, + "SkillName": "Roll Call", + "SkillDesc": "Deals Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300202205, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.16666700062341988, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300202201, + "SkillName": "Good Monkeys Come for Points", + "SkillDesc": "When changing states from \"Classroom Channel\" to \"Off-Class Channel,\" targets recover Skill Point.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202202, + "SkillName": "Bad Monkeys Get Demerits", + "SkillDesc": "Reduces Skill Points for allies. This ability can only be used while under the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202203, + "SkillName": "Change Banasyllabus", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202204, + "SkillName": "Banacademic Incident", + "SkillDesc": "After being attacked for a number of times, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state and enters the Weakness Broken state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202207, + "SkillName": "Roll Call", + "SkillDesc": "Deals Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002022, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002022, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002022, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002022, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002022, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002022, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002022, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002023": { + "Id": 3002023, + "Name": "Banacademic Office's Fortune BananAdvisor (Complete)", + "Desc": "A false projection produced by compromised codes. The referenced entity is a Fortune Seller loaded with the Fortune Academy syllabus. The educational materials became banaducational materials due to the influence of the memetic virus. A brain as cunning as bananas is the best weapon in the market, and the banaxchanges full of unpredictable outcomes are banastressing out the monkeys.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 232.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002021.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3002023, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300202301, + "SkillName": "Good Monkeys Come for Points", + "SkillDesc": "Restores targets' Skill Points and reduces Wonder Forest's Banacademic Office Staff (Complete)'s Toughness. This ability can only be used while in the \"Off-Class Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202302, + "SkillName": "Bad Monkeys Get Demerits", + "SkillDesc": "Reduces Skill Points for targets. This ability can only be used while under the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202303, + "SkillName": "Change Banasyllabus", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202304, + "SkillName": "Banacademic Incident", + "SkillDesc": "After being attacked for a number of times, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202305, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202306, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202307, + "SkillName": "Roll Call", + "SkillDesc": "Deals Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300202301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300202301, + "SkillName": "Good Monkeys Come for Points", + "SkillDesc": "Restores targets' Skill Points and reduces Wonder Forest's Banacademic Office Staff (Complete)'s Toughness. This ability can only be used while in the \"Off-Class Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202302, + "SkillName": "Bad Monkeys Get Demerits", + "SkillDesc": "Reduces Skill Points for targets. This ability can only be used while under the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202303, + "SkillName": "Change Banasyllabus", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202304, + "SkillName": "Banacademic Incident", + "SkillDesc": "After being attacked for a number of times, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202305, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202306, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202307, + "SkillName": "Roll Call", + "SkillDesc": "Deals Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002023, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002023, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002023, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002023, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002023, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002023, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002023, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002024": { + "Id": 3002024, + "Name": "Greedy Skott", + "Desc": "Skott, who gathered all the filming resources to become the greatest protagonist of all protagonists. With his consciousness and soul scattered by a Servant, he seeks revenge from the Trailblazer in a thousand different appearances.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002024.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3002024, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300202401, + "SkillName": "Wolf's Offering", + "SkillDesc": "Regenerates Skill Points for targets. This ability can only be used while under the \"Mocked\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202402, + "SkillName": "Wolf's Mockery", + "SkillDesc": "Reduces Skill Points for targets. This ability can only be used while under the \"Rabid\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202403, + "SkillName": "Lone Wolf Never Abandons", + "SkillDesc": "Switches \"Mocked\" state to \"Rabid\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202404, + "SkillName": "Wolf's Escape", + "SkillDesc": "After being attacked, switches the \"Rabid\" state to the \"Mocked\" state. When in \"Mocked\" state, will not switch states after being attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202405, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002024, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002024, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002024, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002024, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002024, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002024, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002024, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002025": { + "Id": 3002025, + "Name": "Greedy Skott (Corrupted)", + "Desc": "Skott, who gathered all the filming resources to become the greatest protagonist of all protagonists. With his consciousness and soul scattered by a Servant, he seeks revenge from the Trailblazer in a thousand different appearances.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002024.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3002025, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300202501, + "SkillName": "Wolf's Offering", + "SkillDesc": "Regenerates Skill Points for targets. This ability can only be used while under the \"Mocked\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202502, + "SkillName": "Wolf's Mockery", + "SkillDesc": "Reduces Skill Points for targets. This ability can only be used while under the \"Rabid\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202503, + "SkillName": "Lone Wolf Never Abandons", + "SkillDesc": "Switches \"Mocked\" state to \"Rabid\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202504, + "SkillName": "Wolf's Escape", + "SkillDesc": "After being attacked, switches the \"Rabid\" state to the \"Mocked\" state. When in \"Mocked\" state, will not switch states after being attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202505, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002025, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002025, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002025, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002025, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002025, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002025, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002025, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002030": { + "Id": 3002030, + "Name": "Dreamjolt Troupe's Bubble Hound", + "Desc": "Penacony's service machinery that got out of control due to the emotional interference in the Dreamscape.\\nOriginally a delivery robot of SoulGlad, it is still dispensing sweetness after losing control, inviting everyone to taste this delicacy.", + "MonsterCampID": 10, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 209.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 3002030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300203001, + "SkillName": "Drink Invite", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300203002, + "SkillName": "Libation of Sweetness", + "SkillDesc": "Upon taking a killing blow, deals Physical DMG to adjacent friendly units, increases their SPD, and inflicts them with Bleed.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300203003, + "SkillName": "Hearty Revelry", + "SkillDesc": "Upon being attacked or taking DMG from DoT effects, gains a stack of SoulGlad Revel. Each stack increases DMG dealt.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300203001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300203001, + "SkillName": "Drink Invite", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300203002, + "SkillName": "Libation of Sweetness", + "SkillDesc": "Upon taking a killing blow, deals Physical DMG to adjacent friendly units, increases their SPD, and inflicts them with Bleed.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300203003, + "SkillName": "Hearty Revelry", + "SkillDesc": "Upon being attacked or taking DMG from DoT effects, gains a stack of SoulGlad Revel. Each stack increases DMG dealt.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300203002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300203001, + "SkillName": "Drink Invite", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300203002, + "SkillName": "Libation of Sweetness", + "SkillDesc": "Upon taking a killing blow, deals Physical DMG to adjacent friendly units, increases their SPD, and inflicts them with Bleed.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300203003, + "SkillName": "Hearty Revelry", + "SkillDesc": "Upon being attacked or taking DMG from DoT effects, gains a stack of SoulGlad Revel. Each stack increases DMG dealt.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300203003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.2777780008036643, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 20, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300203001, + "SkillName": "Drink Invite", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300203002, + "SkillName": "Libation of Sweetness", + "SkillDesc": "Upon taking a killing blow, deals Physical DMG to adjacent friendly units, increases their SPD, and inflicts them with Bleed.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300203003, + "SkillName": "Hearty Revelry", + "SkillDesc": "Upon being attacked or taking DMG from DoT effects, gains a stack of SoulGlad Revel. Each stack increases DMG dealt.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300203004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.222222000360489, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300203001, + "SkillName": "Drink Invite", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300203002, + "SkillName": "Libation of Sweetness", + "SkillDesc": "Upon taking a killing blow, deals Physical DMG to adjacent friendly units, increases their SPD, and inflicts them with Bleed.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300203003, + "SkillName": "Hearty Revelry", + "SkillDesc": "Upon being attacked or taking DMG from DoT effects, gains a stack of SoulGlad Revel. Each stack increases DMG dealt.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300203005, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8000000007450581, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300203001, + "SkillName": "Drink Invite", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300203002, + "SkillName": "Libation of Sweetness", + "SkillDesc": "Upon taking a killing blow, deals Physical DMG to adjacent friendly units, increases their SPD, and inflicts them with Bleed.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300203003, + "SkillName": "Hearty Revelry", + "SkillDesc": "Upon being attacked or taking DMG from DoT effects, gains a stack of SoulGlad Revel. Each stack increases DMG dealt.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300203006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5555560009088367, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300203001, + "SkillName": "Drink Invite", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300203002, + "SkillName": "Libation of Sweetness", + "SkillDesc": "Upon taking a killing blow, deals Physical DMG to adjacent friendly units, increases their SPD, and inflicts them with Bleed.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300203003, + "SkillName": "Hearty Revelry", + "SkillDesc": "Upon being attacked or taking DMG from DoT effects, gains a stack of SoulGlad Revel. 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Uses Wake-Up Alarm for the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204002, + "SkillName": "Wake-Up Alarm", + "SkillDesc": "Causes all friendly units apart from this unit to immediately take action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204003, + "SkillName": "Wake-Up Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300204001, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300204001, + "SkillName": "Set Alarm", + "SkillDesc": "Enters the Charging state. Uses Wake-Up Alarm for the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204002, + "SkillName": "Wake-Up Alarm", + "SkillDesc": "Causes all friendly units apart from this unit to immediately take action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204003, + "SkillName": "Wake-Up Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300204002, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.2857140004634857, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300204001, + "SkillName": "Set Alarm", + "SkillDesc": "Enters the Charging state. Uses Wake-Up Alarm for the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204002, + "SkillName": "Wake-Up Alarm", + "SkillDesc": "Causes all friendly units apart from this unit to immediately take action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204003, + "SkillName": "Wake-Up Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300204003, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300204001, + "SkillName": "Set Alarm", + "SkillDesc": "Enters the Charging state. Uses Wake-Up Alarm for the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204002, + "SkillName": "Wake-Up Alarm", + "SkillDesc": "Causes all friendly units apart from this unit to immediately take action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204003, + "SkillName": "Wake-Up Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300204004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7142860011663288, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300204001, + "SkillName": "Set Alarm", + "SkillDesc": "Enters the Charging state. Uses Wake-Up Alarm for the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204002, + "SkillName": "Wake-Up Alarm", + "SkillDesc": "Causes all friendly units apart from this unit to immediately take action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204003, + "SkillName": "Wake-Up Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300204005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.8571430006995797, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300204001, + "SkillName": "Set Alarm", + "SkillDesc": "Enters the Charging state. Uses Wake-Up Alarm for the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204002, + "SkillName": "Wake-Up Alarm", + "SkillDesc": "Causes all friendly units apart from this unit to immediately take action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204003, + "SkillName": "Wake-Up Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300204006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300204001, + "SkillName": "Set Alarm", + "SkillDesc": "Enters the Charging state. Uses Wake-Up Alarm for the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204002, + "SkillName": "Wake-Up Alarm", + "SkillDesc": "Causes all friendly units apart from this unit to immediately take action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204003, + "SkillName": "Wake-Up Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300204007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300204001, + "SkillName": "Set Alarm", + "SkillDesc": "Enters the Charging state. Uses Wake-Up Alarm for the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204002, + "SkillName": "Wake-Up Alarm", + "SkillDesc": "Causes all friendly units apart from this unit to immediately take action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204003, + "SkillName": "Wake-Up Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300204008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.4285710006952286, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300204001, + "SkillName": "Set Alarm", + "SkillDesc": "Enters the Charging state. Uses Wake-Up Alarm for the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204002, + "SkillName": "Wake-Up Alarm", + "SkillDesc": "Causes all friendly units apart from this unit to immediately take action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204003, + "SkillName": "Wake-Up Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300204009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 10.285714000463486, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300204001, + "SkillName": "Set Alarm", + "SkillDesc": "Enters the Charging state. Uses Wake-Up Alarm for the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204002, + "SkillName": "Wake-Up Alarm", + "SkillDesc": "Causes all friendly units apart from this unit to immediately take action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204003, + "SkillName": "Wake-Up Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300204010, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300204001, + "SkillName": "Set Alarm", + "SkillDesc": "Enters the Charging state. Uses Wake-Up Alarm for the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204002, + "SkillName": "Wake-Up Alarm", + "SkillDesc": "Causes all friendly units apart from this unit to immediately take action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204003, + "SkillName": "Wake-Up Punch", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002040, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002040, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002040, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002040, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002040, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002040, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002040, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002041": { + "Id": 3002041, + "Name": "Banacademic Office's Dreamweaver BananAdvisor", + "Desc": "Originally a Winder Goon loaded with the Dreamweaver Academy syllabus. The educational materials became banaducational materials due to the influence of the memetic virus. Its banatiful figure in the construction site looks like an iron wall, occasionally letting out monkghty sounds of bells to banawaken slumbering banastudents and banacolleagues.", + "MonsterCampID": 10, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": null, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002041.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3002041, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300204101, + "SkillName": "Break Time! Chaaarge!", + "SkillDesc": "Advances all targets' actions. This ability can only be used while under the \"Off-Class Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204102, + "SkillName": "Class Time! Sit Down!", + "SkillDesc": "Advances all friendly units' actions. This ability can only be used while under the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204103, + "SkillName": "Change Banasyllabus", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204104, + "SkillName": "Disrupt Banasyllabus", + "SkillDesc": "After being attacked, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state. When in \"Off-Class Channel\" state, will not switch channels after being attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300204101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300204101, + "SkillName": "Break Time! Chaaarge!", + "SkillDesc": "Advances all targets' actions. This ability can only be used while under the \"Off-Class Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204102, + "SkillName": "Class Time! Sit Down!", + "SkillDesc": "Advances all friendly units' actions. This ability can only be used while under the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204103, + "SkillName": "Change Banasyllabus", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204104, + "SkillName": "Disrupt Banasyllabus", + "SkillDesc": "After being attacked, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state. When in \"Off-Class Channel\" state, will not switch channels after being attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300204102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6250000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300204101, + "SkillName": "Break Time! Chaaarge!", + "SkillDesc": "Advances all targets' actions. This ability can only be used while under the \"Off-Class Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204102, + "SkillName": "Class Time! Sit Down!", + "SkillDesc": "Advances all friendly units' actions. This ability can only be used while under the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204103, + "SkillName": "Change Banasyllabus", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204104, + "SkillName": "Disrupt Banasyllabus", + "SkillDesc": "After being attacked, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state. When in \"Off-Class Channel\" state, will not switch channels after being attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002041, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002041, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002041, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002041, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002041, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002041, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002041, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002042": { + "Id": 3002042, + "Name": "Banacademic Office's Dreamweaver BananAdvisor", + "Desc": "Originally a Winder Goon loaded with the Dreamweaver Academy syllabus. The educational materials became banaducational materials due to the influence of the memetic virus. Its banatiful figure in the construction site looks like an iron wall, occasionally letting out monkghty sounds of bells to banawaken slumbering banastudents and banacolleagues.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": null, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002041.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 270, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3002042, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300204201, + "SkillName": "Flee With the Bell", + "SkillDesc": "When changing states from \"Classroom Channel\" to \"Off-Class Channel,\" advances all targets' actions.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204202, + "SkillName": "Class Time! Sit Down!", + "SkillDesc": "Advances all enemy unit's actions. This ability can only be used while under the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204203, + "SkillName": "Change Banasyllabus", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204204, + "SkillName": "Banacademic Incident", + "SkillDesc": "After being attacked for a number of times, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state and enters the Weakness Broken state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204207, + "SkillName": "Question Segment", + "SkillDesc": "Deals Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300204201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300204201, + "SkillName": "Flee With the Bell", + "SkillDesc": "When changing states from \"Classroom Channel\" to \"Off-Class Channel,\" advances all targets' actions.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204202, + "SkillName": "Class Time! Sit Down!", + "SkillDesc": "Advances all enemy unit's actions. This ability can only be used while under the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204203, + "SkillName": "Change Banasyllabus", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204204, + "SkillName": "Banacademic Incident", + "SkillDesc": "After being attacked for a number of times, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state and enters the Weakness Broken state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204207, + "SkillName": "Question Segment", + "SkillDesc": "Deals Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300204202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300204201, + "SkillName": "Flee With the Bell", + "SkillDesc": "When changing states from \"Classroom Channel\" to \"Off-Class Channel,\" advances all targets' actions.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204202, + "SkillName": "Class Time! Sit Down!", + "SkillDesc": "Advances all enemy unit's actions. This ability can only be used while under the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204203, + "SkillName": "Change Banasyllabus", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204204, + "SkillName": "Banacademic Incident", + "SkillDesc": "After being attacked for a number of times, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state and enters the Weakness Broken state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204207, + "SkillName": "Question Segment", + "SkillDesc": "Deals Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300204203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300204201, + "SkillName": "Flee With the Bell", + "SkillDesc": "When changing states from \"Classroom Channel\" to \"Off-Class Channel,\" advances all targets' actions.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204202, + "SkillName": "Class Time! Sit Down!", + "SkillDesc": "Advances all enemy unit's actions. This ability can only be used while under the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204203, + "SkillName": "Change Banasyllabus", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204204, + "SkillName": "Banacademic Incident", + "SkillDesc": "After being attacked for a number of times, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state and enters the Weakness Broken state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204207, + "SkillName": "Question Segment", + "SkillDesc": "Deals Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300204204, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300204201, + "SkillName": "Flee With the Bell", + "SkillDesc": "When changing states from \"Classroom Channel\" to \"Off-Class Channel,\" advances all targets' actions.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204202, + "SkillName": "Class Time! Sit Down!", + "SkillDesc": "Advances all enemy unit's actions. This ability can only be used while under the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204203, + "SkillName": "Change Banasyllabus", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204204, + "SkillName": "Banacademic Incident", + "SkillDesc": "After being attacked for a number of times, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state and enters the Weakness Broken state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204207, + "SkillName": "Question Segment", + "SkillDesc": "Deals Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300204205, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.16666700062341988, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300204201, + "SkillName": "Flee With the Bell", + "SkillDesc": "When changing states from \"Classroom Channel\" to \"Off-Class Channel,\" advances all targets' actions.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204202, + "SkillName": "Class Time! Sit Down!", + "SkillDesc": "Advances all enemy unit's actions. This ability can only be used while under the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204203, + "SkillName": "Change Banasyllabus", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204204, + "SkillName": "Banacademic Incident", + "SkillDesc": "After being attacked for a number of times, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state and enters the Weakness Broken state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204207, + "SkillName": "Question Segment", + "SkillDesc": "Deals Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002042, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002042, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002042, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002042, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002042, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002042, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002042, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002043": { + "Id": 3002043, + "Name": "Banacademic Office's Dreamweaver BananAdvisor (Complete)", + "Desc": "A false projection produced by compromised codes. The referenced entity is a Winder Goon loaded with the Dreamweaver Academy syllabus. The educational materials became banaducational materials due to the influence of the memetic virus. Its banatiful figure in the construction site looks like an iron wall, occasionally letting out monkghty sounds of bells to banawaken slumbering banastudents and banacolleagues.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 232.50000000046566, + "InitialDelayRatio": null, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002041.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 240, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3002043, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300204301, + "SkillName": "Flee With the Bell", + "SkillDesc": "Action advances all targets and reduces Wonder Forest's Banacademic Office Staff (Complete)'s Toughness. This ability can only be used while in the \"Off-Class Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204302, + "SkillName": "Class Time! Sit Down!", + "SkillDesc": "Advances all enemy units' actions. This ability can only be used while under the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204303, + "SkillName": "Change Banasyllabus", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204304, + "SkillName": "Banacademic Incident", + "SkillDesc": "After being attacked for a number of times, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204305, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204306, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204307, + "SkillName": "Question Segment", + "SkillDesc": "Deals Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300204301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300204301, + "SkillName": "Flee With the Bell", + "SkillDesc": "Action advances all targets and reduces Wonder Forest's Banacademic Office Staff (Complete)'s Toughness. This ability can only be used while in the \"Off-Class Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204302, + "SkillName": "Class Time! Sit Down!", + "SkillDesc": "Advances all enemy units' actions. This ability can only be used while under the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204303, + "SkillName": "Change Banasyllabus", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204304, + "SkillName": "Banacademic Incident", + "SkillDesc": "After being attacked for a number of times, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204305, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204306, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204307, + "SkillName": "Question Segment", + "SkillDesc": "Deals Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002043, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002043, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002043, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002043, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002043, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002043, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002043, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002044": { + "Id": 3002044, + "Name": "Slothful Skott", + "Desc": "Skott, who gathered all the filming resources to become the greatest protagonist of all protagonists. With his consciousness and soul scattered by a Servant, he seeks revenge from the Trailblazer in a thousand different appearances.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": null, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002044.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3002044, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300204401, + "SkillName": "Wolf's Gratitude", + "SkillDesc": "Advances all targets' actions. This ability can only be used while under the \"Mocked\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204402, + "SkillName": "Lone Wolf Never Abandons Work", + "SkillDesc": "Advances all targets' actions. This ability can only be used while under the \"Rabid\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204403, + "SkillName": "Lone Wolf Never Abandons", + "SkillDesc": "Switches \"Mocked\" state to \"Rabid\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204404, + "SkillName": "Wolf's Escape", + "SkillDesc": "After being attacked, switches the \"Rabid\" state to the \"Mocked\" state. When in \"Mocked\" state, will not switch states after being attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204405, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002044, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002044, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002044, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002044, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002044, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002044, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002044, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002045": { + "Id": 3002045, + "Name": "Slothful Skott (Corrupted)", + "Desc": "Skott, who gathered all the filming resources to become the greatest protagonist of all protagonists. With his consciousness and soul scattered by a Servant, he seeks revenge from the Trailblazer in a thousand different appearances.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": null, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002044.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3002045, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300204501, + "SkillName": "Wolf's Gratitude", + "SkillDesc": "Advances all targets' actions. This ability can only be used while under the \"Mocked\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204502, + "SkillName": "Lone Wolf Never Abandons Work", + "SkillDesc": "Advances all targets' actions. This ability can only be used while under the \"Rabid\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204503, + "SkillName": "Lone Wolf Never Abandons", + "SkillDesc": "Switches \"Mocked\" state to \"Rabid\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204504, + "SkillName": "Wolf's Escape", + "SkillDesc": "After being attacked, switches the \"Rabid\" state to the \"Mocked\" state. When in \"Mocked\" state, will not switch states after being attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204505, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002045, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002045, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002045, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002045, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002045, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002045, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002045, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002050": { + "Id": 3002050, + "Name": "Lordly Trashcan", + "Desc": "A peculiar entity born within the realm of fiction, its story documented in the nameless chronicles: A lone and valiant trashcan bearing the mission of the Garbage King to seek formidable warriors to eliminate all waste that threatens the world.", + "MonsterCampID": 7, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4650, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 3002050, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300205001, + "SkillName": "The Can's Trials", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300205002, + "SkillName": "The Can's Tribulations", + "SkillDesc": "Increases this unit's ATK. This effect is stackable and unremovable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300205003, + "SkillName": "The Can's Creed", + "SkillDesc": "When this unit is Weakness Broken, it will leave the battle. When attacked, Weaknesses corresponding to the attack's Type will be implanted, up to 2 Weaknesses.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300205002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.04499999969266355, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300205001, + "SkillName": "The Can's Trials", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300205002, + "SkillName": "The Can's Tribulations", + "SkillDesc": "Increases this unit's ATK. This effect is stackable and unremovable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300205003, + "SkillName": "The Can's Creed", + "SkillDesc": "When this unit is Weakness Broken, it will leave the battle. When attacked, Weaknesses corresponding to the attack's Type will be implanted, up to 2 Weaknesses.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300205003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.09000000008381903, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300205001, + "SkillName": "The Can's Trials", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300205002, + "SkillName": "The Can's Tribulations", + "SkillDesc": "Increases this unit's ATK. This effect is stackable and unremovable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300205003, + "SkillName": "The Can's Creed", + "SkillDesc": "When this unit is Weakness Broken, it will leave the battle. When attacked, Weaknesses corresponding to the attack's Type will be implanted, up to 2 Weaknesses.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300205004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300205001, + "SkillName": "The Can's Trials", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300205002, + "SkillName": "The Can's Tribulations", + "SkillDesc": "Increases this unit's ATK. This effect is stackable and unremovable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300205003, + "SkillName": "The Can's Creed", + "SkillDesc": "When this unit is Weakness Broken, it will leave the battle. When attacked, Weaknesses corresponding to the attack's Type will be implanted, up to 2 Weaknesses.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300205005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.10000000009313226, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300205001, + "SkillName": "The Can's Trials", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300205002, + "SkillName": "The Can's Tribulations", + "SkillDesc": "Increases this unit's ATK. This effect is stackable and unremovable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300205003, + "SkillName": "The Can's Creed", + "SkillDesc": "When this unit is Weakness Broken, it will leave the battle. When attacked, Weaknesses corresponding to the attack's Type will be implanted, up to 2 Weaknesses.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300205006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.20000000018626451, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300205001, + "SkillName": "The Can's Trials", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300205002, + "SkillName": "The Can's Tribulations", + "SkillDesc": "Increases this unit's ATK. This effect is stackable and unremovable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300205003, + "SkillName": "The Can's Creed", + "SkillDesc": "When this unit is Weakness Broken, it will leave the battle. When attacked, Weaknesses corresponding to the attack's Type will be implanted, up to 2 Weaknesses.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300205007, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -43.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300205001, + "SkillName": "The Can's Trials", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300205002, + "SkillName": "The Can's Tribulations", + "SkillDesc": "Increases this unit's ATK. This effect is stackable and unremovable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300205003, + "SkillName": "The Can's Creed", + "SkillDesc": "When this unit is Weakness Broken, it will leave the battle. When attacked, Weaknesses corresponding to the attack's Type will be implanted, up to 2 Weaknesses.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002050, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002050, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002050, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002050, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002050, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002050, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002050, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002051": { + "Id": 3002051, + "Name": "Lordly Trashcan (Projection)", + "Desc": "A peculiar entity born within the realm of fiction, its story documented in the nameless chronicles: A lone and valiant trashcan bearing the mission of the Garbage King to seek formidable warriors to eliminate all waste that threatens the world.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 9300, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 3002051, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300205101, + "SkillName": "The Can's Trials", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300205102, + "SkillName": "The Can's Tribulations", + "SkillDesc": "Increases this unit's ATK. This effect is stackable and unremovable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300205103, + "SkillName": "The Can's Creed", + "SkillDesc": "When this unit's Weakness is Broken, Weakness will be Broken for all friendly units except Lordly Trashcan (Projection). At the same time, this unit will exit the battle. When attacked, Weaknesses corresponding to the attack's Type will be implanted.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002051, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002051, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002051, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002051, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002051, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002051, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002051, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002052": { + "Id": 3002052, + "Name": "Lordly Trashcan", + "Desc": "A peculiar entity born within the realm of fiction, its story documented in the nameless chronicles: A lone and valiant trashcan bearing the mission of the Garbage King to seek formidable warriors to eliminate all waste that threatens the world.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 13950, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002052.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 3002052, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300205201, + "SkillName": "The Can's Trials", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300205202, + "SkillName": "The Can's Tribulations", + "SkillDesc": "Increases this unit's ATK. This effect is stackable and unremovable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300205203, + "SkillName": "The Can's Creed", + "SkillDesc": "When this unit is Weakness Broken, it will leave the battle. When attacked, Weaknesses corresponding to the attack's Type will be implanted, up to 2 Weaknesses.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300205201, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.583333000773564, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 24, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300205201, + "SkillName": "The Can's Trials", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300205202, + "SkillName": "The Can's Tribulations", + "SkillDesc": "Increases this unit's ATK. This effect is stackable and unremovable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300205203, + "SkillName": "The Can's Creed", + "SkillDesc": "When this unit is Weakness Broken, it will leave the battle. When attacked, Weaknesses corresponding to the attack's Type will be implanted, up to 2 Weaknesses.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002052, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002052, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002052, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002052, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002052, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002052, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002052, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002053": { + "Id": 3002053, + "Name": "Lordly Trashcan (Projection)", + "Desc": "A peculiar entity born within the realm of fiction, its story documented in the nameless chronicles: A lone and valiant trashcan bearing the mission of the Garbage King to seek formidable warriors to eliminate all waste that threatens the world.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 9300, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 3002053, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300205301, + "SkillName": "The Can's Trials", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300205302, + "SkillName": "The Can's Tribulations", + "SkillDesc": "Increases this unit's ATK. This effect is stackable and unremovable.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300205303, + "SkillName": "The Can's Creed", + "SkillDesc": "When this unit's Weakness is Broken, Weakness will be Broken for all friendly units except Lordly Trashcan (Projection). At the same time, this unit will exit the battle. When attacked, Weaknesses corresponding to the attack's Type will be implanted.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002053, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002053, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002053, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002053, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002053, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002053, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002053, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3003010": { + "Id": 3003010, + "Name": "Dreamjolt Troupe's Beyond Overcooked", + "Desc": "Penacony's service machinery that got out of control due to the emotional interference in the Dreamscape.\\nOriginally a culinary robot, it is still breathing fire for grilling ingredients after losing control, intending to burn the diners to crisps.", + "MonsterCampID": 10, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1674, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3003010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301001, + "SkillName": "Ladle Swirl", + "SkillDesc": "Deals Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301002, + "SkillName": "Tornado Toss", + "SkillDesc": "Deals minor Fire DMG to a single target and adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301003, + "SkillName": "Ignite Stove", + "SkillDesc": "Enters the Charging state. In the next action, uses Flaming Stir-Fry if Stove Heating has not reached a certain number of stacks, then clears all Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301004, + "SkillName": "Flaming Stir-Fry", + "SkillDesc": "Deals massive Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301005, + "SkillName": "Kitchen Mishap", + "SkillDesc": "After entering the Charging state, deals massive Fire DMG to all friendly units and decreases this unit's DEF once Stove Heating has a certain number of stacks. Then, clears all Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301006, + "SkillName": "Flame-Forged Feast", + "SkillDesc": "While not under the Charging state, upon reaching a certain number of Stove Heating stacks, immediately takes action and uses Ignite Stove.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "Inferno Stove", + "SkillDesc": "When attacking, this unit has a chance to Slow the target. When this unit is attacked or takes DoT, gains 1 stack of Stove Heating.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301001, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.8611110008787364, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301001, + "SkillName": "Ladle Swirl", + "SkillDesc": "Deals Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301002, + "SkillName": "Tornado Toss", + "SkillDesc": "Deals minor Fire DMG to a single target and adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301003, + "SkillName": "Ignite Stove", + "SkillDesc": "Enters the Charging state. In the next action, uses Flaming Stir-Fry if Stove Heating has not reached a certain number of stacks, then clears all Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301004, + "SkillName": "Flaming Stir-Fry", + "SkillDesc": "Deals massive Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301005, + "SkillName": "Kitchen Mishap", + "SkillDesc": "After entering the Charging state, deals massive Fire DMG to all friendly units and decreases this unit's DEF once Stove Heating has a certain number of stacks. Then, clears all Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301006, + "SkillName": "Flame-Forged Feast", + "SkillDesc": "While not under the Charging state, upon reaching a certain number of Stove Heating stacks, immediately takes action and uses Ignite Stove.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "Inferno Stove", + "SkillDesc": "When attacking, this unit has a chance to Slow the target. When this unit is attacked or takes DoT, gains 1 stack of Stove Heating.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301002, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5555560009088367, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301001, + "SkillName": "Ladle Swirl", + "SkillDesc": "Deals Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301002, + "SkillName": "Tornado Toss", + "SkillDesc": "Deals minor Fire DMG to a single target and adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301003, + "SkillName": "Ignite Stove", + "SkillDesc": "Enters the Charging state. In the next action, uses Flaming Stir-Fry if Stove Heating has not reached a certain number of stacks, then clears all Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301004, + "SkillName": "Flaming Stir-Fry", + "SkillDesc": "Deals massive Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301005, + "SkillName": "Kitchen Mishap", + "SkillDesc": "After entering the Charging state, deals massive Fire DMG to all friendly units and decreases this unit's DEF once Stove Heating has a certain number of stacks. Then, clears all Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301006, + "SkillName": "Flame-Forged Feast", + "SkillDesc": "While not under the Charging state, upon reaching a certain number of Stove Heating stacks, immediately takes action and uses Ignite Stove.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "Inferno Stove", + "SkillDesc": "When attacking, this unit has a chance to Slow the target. When this unit is attacked or takes DoT, gains 1 stack of Stove Heating.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301003, + "AttackModifyRatio": 0.9090910009108484, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301001, + "SkillName": "Ladle Swirl", + "SkillDesc": "Deals Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301002, + "SkillName": "Tornado Toss", + "SkillDesc": "Deals minor Fire DMG to a single target and adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301003, + "SkillName": "Ignite Stove", + "SkillDesc": "Enters the Charging state. In the next action, uses Flaming Stir-Fry if Stove Heating has not reached a certain number of stacks, then clears all Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301004, + "SkillName": "Flaming Stir-Fry", + "SkillDesc": "Deals massive Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301005, + "SkillName": "Kitchen Mishap", + "SkillDesc": "After entering the Charging state, deals massive Fire DMG to all friendly units and decreases this unit's DEF once Stove Heating has a certain number of stacks. Then, clears all Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301006, + "SkillName": "Flame-Forged Feast", + "SkillDesc": "While not under the Charging state, upon reaching a certain number of Stove Heating stacks, immediately takes action and uses Ignite Stove.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "Inferno Stove", + "SkillDesc": "When attacking, this unit has a chance to Slow the target. When this unit is attacked or takes DoT, gains 1 stack of Stove Heating.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.33333300054073334, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301001, + "SkillName": "Ladle Swirl", + "SkillDesc": "Deals Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301002, + "SkillName": "Tornado Toss", + "SkillDesc": "Deals minor Fire DMG to a single target and adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301003, + "SkillName": "Ignite Stove", + "SkillDesc": "Enters the Charging state. In the next action, uses Flaming Stir-Fry if Stove Heating has not reached a certain number of stacks, then clears all Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301004, + "SkillName": "Flaming Stir-Fry", + "SkillDesc": "Deals massive Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301005, + "SkillName": "Kitchen Mishap", + "SkillDesc": "After entering the Charging state, deals massive Fire DMG to all friendly units and decreases this unit's DEF once Stove Heating has a certain number of stacks. Then, clears all Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301006, + "SkillName": "Flame-Forged Feast", + "SkillDesc": "While not under the Charging state, upon reaching a certain number of Stove Heating stacks, immediately takes action and uses Ignite Stove.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "Inferno Stove", + "SkillDesc": "When attacking, this unit has a chance to Slow the target. When this unit is attacked or takes DoT, gains 1 stack of Stove Heating.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301001, + "SkillName": "Ladle Swirl", + "SkillDesc": "Deals Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301002, + "SkillName": "Tornado Toss", + "SkillDesc": "Deals minor Fire DMG to a single target and adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301003, + "SkillName": "Ignite Stove", + "SkillDesc": "Enters the Charging state. In the next action, uses Flaming Stir-Fry if Stove Heating has not reached a certain number of stacks, then clears all Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301004, + "SkillName": "Flaming Stir-Fry", + "SkillDesc": "Deals massive Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301005, + "SkillName": "Kitchen Mishap", + "SkillDesc": "After entering the Charging state, deals massive Fire DMG to all friendly units and decreases this unit's DEF once Stove Heating has a certain number of stacks. Then, clears all Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301006, + "SkillName": "Flame-Forged Feast", + "SkillDesc": "While not under the Charging state, upon reaching a certain number of Stove Heating stacks, immediately takes action and uses Ignite Stove.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "Inferno Stove", + "SkillDesc": "When attacking, this unit has a chance to Slow the target. When this unit is attacked or takes DoT, gains 1 stack of Stove Heating.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301001, + "SkillName": "Ladle Swirl", + "SkillDesc": "Deals Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301002, + "SkillName": "Tornado Toss", + "SkillDesc": "Deals minor Fire DMG to a single target and adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301003, + "SkillName": "Ignite Stove", + "SkillDesc": "Enters the Charging state. In the next action, uses Flaming Stir-Fry if Stove Heating has not reached a certain number of stacks, then clears all Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301004, + "SkillName": "Flaming Stir-Fry", + "SkillDesc": "Deals massive Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301005, + "SkillName": "Kitchen Mishap", + "SkillDesc": "After entering the Charging state, deals massive Fire DMG to all friendly units and decreases this unit's DEF once Stove Heating has a certain number of stacks. Then, clears all Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301006, + "SkillName": "Flame-Forged Feast", + "SkillDesc": "While not under the Charging state, upon reaching a certain number of Stove Heating stacks, immediately takes action and uses Ignite Stove.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "Inferno Stove", + "SkillDesc": "When attacking, this unit has a chance to Slow the target. When this unit is attacked or takes DoT, gains 1 stack of Stove Heating.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 140, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301001, + "SkillName": "Ladle Swirl", + "SkillDesc": "Deals Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301002, + "SkillName": "Tornado Toss", + "SkillDesc": "Deals minor Fire DMG to a single target and adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301003, + "SkillName": "Ignite Stove", + "SkillDesc": "Enters the Charging state. In the next action, uses Flaming Stir-Fry if Stove Heating has not reached a certain number of stacks, then clears all Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301004, + "SkillName": "Flaming Stir-Fry", + "SkillDesc": "Deals massive Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301005, + "SkillName": "Kitchen Mishap", + "SkillDesc": "After entering the Charging state, deals massive Fire DMG to all friendly units and decreases this unit's DEF once Stove Heating has a certain number of stacks. Then, clears all Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301006, + "SkillName": "Flame-Forged Feast", + "SkillDesc": "While not under the Charging state, upon reaching a certain number of Stove Heating stacks, immediately takes action and uses Ignite Stove.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "Inferno Stove", + "SkillDesc": "When attacking, this unit has a chance to Slow the target. When this unit is attacked or takes DoT, gains 1 stack of Stove Heating.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301008, + "AttackModifyRatio": 1.1111110001802444, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4444440007209778, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 40, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301001, + "SkillName": "Ladle Swirl", + "SkillDesc": "Deals Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301002, + "SkillName": "Tornado Toss", + "SkillDesc": "Deals minor Fire DMG to a single target and adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301003, + "SkillName": "Ignite Stove", + "SkillDesc": "Enters the Charging state. In the next action, uses Flaming Stir-Fry if Stove Heating has not reached a certain number of stacks, then clears all Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301004, + "SkillName": "Flaming Stir-Fry", + "SkillDesc": "Deals massive Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301005, + "SkillName": "Kitchen Mishap", + "SkillDesc": "After entering the Charging state, deals massive Fire DMG to all friendly units and decreases this unit's DEF once Stove Heating has a certain number of stacks. Then, clears all Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301006, + "SkillName": "Flame-Forged Feast", + "SkillDesc": "While not under the Charging state, upon reaching a certain number of Stove Heating stacks, immediately takes action and uses Ignite Stove.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "Inferno Stove", + "SkillDesc": "When attacking, this unit has a chance to Slow the target. When this unit is attacked or takes DoT, gains 1 stack of Stove Heating.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5555560009088367, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301001, + "SkillName": "Ladle Swirl", + "SkillDesc": "Deals Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301002, + "SkillName": "Tornado Toss", + "SkillDesc": "Deals minor Fire DMG to a single target and adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301003, + "SkillName": "Ignite Stove", + "SkillDesc": "Enters the Charging state. In the next action, uses Flaming Stir-Fry if Stove Heating has not reached a certain number of stacks, then clears all Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301004, + "SkillName": "Flaming Stir-Fry", + "SkillDesc": "Deals massive Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301005, + "SkillName": "Kitchen Mishap", + "SkillDesc": "After entering the Charging state, deals massive Fire DMG to all friendly units and decreases this unit's DEF once Stove Heating has a certain number of stacks. Then, clears all Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301006, + "SkillName": "Flame-Forged Feast", + "SkillDesc": "While not under the Charging state, upon reaching a certain number of Stove Heating stacks, immediately takes action and uses Ignite Stove.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "Inferno Stove", + "SkillDesc": "When attacking, this unit has a chance to Slow the target. When this unit is attacked or takes DoT, gains 1 stack of Stove Heating.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301001, + "SkillName": "Ladle Swirl", + "SkillDesc": "Deals Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301002, + "SkillName": "Tornado Toss", + "SkillDesc": "Deals minor Fire DMG to a single target and adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301003, + "SkillName": "Ignite Stove", + "SkillDesc": "Enters the Charging state. In the next action, uses Flaming Stir-Fry if Stove Heating has not reached a certain number of stacks, then clears all Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301004, + "SkillName": "Flaming Stir-Fry", + "SkillDesc": "Deals massive Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301005, + "SkillName": "Kitchen Mishap", + "SkillDesc": "After entering the Charging state, deals massive Fire DMG to all friendly units and decreases this unit's DEF once Stove Heating has a certain number of stacks. Then, clears all Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301006, + "SkillName": "Flame-Forged Feast", + "SkillDesc": "While not under the Charging state, upon reaching a certain number of Stove Heating stacks, immediately takes action and uses Ignite Stove.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "Inferno Stove", + "SkillDesc": "When attacking, this unit has a chance to Slow the target. When this unit is attacked or takes DoT, gains 1 stack of Stove Heating.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301001, + "SkillName": "Ladle Swirl", + "SkillDesc": "Deals Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301002, + "SkillName": "Tornado Toss", + "SkillDesc": "Deals minor Fire DMG to a single target and adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301003, + "SkillName": "Ignite Stove", + "SkillDesc": "Enters the Charging state. In the next action, uses Flaming Stir-Fry if Stove Heating has not reached a certain number of stacks, then clears all Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301004, + "SkillName": "Flaming Stir-Fry", + "SkillDesc": "Deals massive Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301005, + "SkillName": "Kitchen Mishap", + "SkillDesc": "After entering the Charging state, deals massive Fire DMG to all friendly units and decreases this unit's DEF once Stove Heating has a certain number of stacks. Then, clears all Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301006, + "SkillName": "Flame-Forged Feast", + "SkillDesc": "While not under the Charging state, upon reaching a certain number of Stove Heating stacks, immediately takes action and uses Ignite Stove.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "Inferno Stove", + "SkillDesc": "When attacking, this unit has a chance to Slow the target. When this unit is attacked or takes DoT, gains 1 stack of Stove Heating.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.583333000773564, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301001, + "SkillName": "Ladle Swirl", + "SkillDesc": "Deals Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301002, + "SkillName": "Tornado Toss", + "SkillDesc": "Deals minor Fire DMG to a single target and adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301003, + "SkillName": "Ignite Stove", + "SkillDesc": "Enters the Charging state. In the next action, uses Flaming Stir-Fry if Stove Heating has not reached a certain number of stacks, then clears all Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301004, + "SkillName": "Flaming Stir-Fry", + "SkillDesc": "Deals massive Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301005, + "SkillName": "Kitchen Mishap", + "SkillDesc": "After entering the Charging state, deals massive Fire DMG to all friendly units and decreases this unit's DEF once Stove Heating has a certain number of stacks. Then, clears all Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301006, + "SkillName": "Flame-Forged Feast", + "SkillDesc": "While not under the Charging state, upon reaching a certain number of Stove Heating stacks, immediately takes action and uses Ignite Stove.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "Inferno Stove", + "SkillDesc": "When attacking, this unit has a chance to Slow the target. When this unit is attacked or takes DoT, gains 1 stack of Stove Heating.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003011": { + "Id": 3003011, + "Name": "Dreamjolt Troupe's Beyond Overcooked (Projection)", + "Desc": "Penacony's service machinery that got out of control due to the emotional interference in the Dreamscape.\\nOriginally a culinary robot, it is still breathing fire for grilling ingredients after losing control, intending to burn the diners to crisps.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 11625, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3003011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300301101, + "SkillName": "Ladle Swirl", + "SkillDesc": "Deals Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301102, + "SkillName": "Tornado Toss", + "SkillDesc": "Deals minor Fire DMG to a single target and adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301103, + "SkillName": "Ignite Stove", + "SkillDesc": "Enters the Charging state. Uses Flaming Stir-Fry for the next action.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301104, + "SkillName": "Flaming Stir-Fry", + "SkillDesc": "Deals massive Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301105, + "SkillName": "Kitchen Mishap", + "SkillDesc": "After entering the Charging state, deals massive Fire DMG to all friendly units and decreases this unit's DEF once Stove Heating has a certain number of stacks. Then, regenerate Energy to all allies.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301106, + "SkillName": "Flame-Forged Feast", + "SkillDesc": "While not under the Charging state, upon reaching a certain number of Stove Heating stacks, immediately takes action and uses Ignite Stove.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301107, + "SkillName": "Inferno Stove", + "SkillDesc": "When attacking, this unit has a chance to Slow the target. When this unit is attacked or takes DoT, gains 1 stack of Stove Heating.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.060000000055879354, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300301101, + "SkillName": "Ladle Swirl", + "SkillDesc": "Deals Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301102, + "SkillName": "Tornado Toss", + "SkillDesc": "Deals minor Fire DMG to a single target and adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301103, + "SkillName": "Ignite Stove", + "SkillDesc": "Enters the Charging state. Uses Flaming Stir-Fry for the next action.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301104, + "SkillName": "Flaming Stir-Fry", + "SkillDesc": "Deals massive Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301105, + "SkillName": "Kitchen Mishap", + "SkillDesc": "After entering the Charging state, deals massive Fire DMG to all friendly units and decreases this unit's DEF once Stove Heating has a certain number of stacks. Then, regenerate Energy to all allies.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301106, + "SkillName": "Flame-Forged Feast", + "SkillDesc": "While not under the Charging state, upon reaching a certain number of Stove Heating stacks, immediately takes action and uses Ignite Stove.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301107, + "SkillName": "Inferno Stove", + "SkillDesc": "When attacking, this unit has a chance to Slow the target. When this unit is attacked or takes DoT, gains 1 stack of Stove Heating.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003011, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003011, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003011, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003011, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003011, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003011, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003011, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003012": { + "Id": 3003012, + "Name": "Dreamjolt Troupe's Beyond Overcooked (Bug)", + "Desc": "A false projection produced by compromised codes. The referent entity is Penacony's service machinery that got out of control due to the emotional interference in the Dreamscape.\\nOriginally a culinary robot, it is still breathing fire for grilling ingredients after losing control, intending to burn the diners to crisps.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2511, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3003012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301201, + "SkillName": "Ladle Swirl", + "SkillDesc": "Deals Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301202, + "SkillName": "Tornado Toss", + "SkillDesc": "Deals minor Fire DMG to a single target and adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301203, + "SkillName": "Stove Detonation", + "SkillDesc": "Enters the Charging state and increases SPD. Until Stove Heating has reached a certain number of stacks, this unit will use Flaming Stir-Fry at every turn.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301204, + "SkillName": "Flaming Stir-Fry", + "SkillDesc": "Deals massive Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301205, + "SkillName": "Kitchen Mishap", + "SkillDesc": "After entering the Charging state, deals massive Fire DMG to all friendly units and decreases this unit's DEF once Stove Heating has a certain number of stacks. Then, clears all Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301206, + "SkillName": "Flame-Forged Feast", + "SkillDesc": "While not under the Charging state, upon reaching a certain number of Stove Heating stacks, immediately takes action and uses Stove Detonation.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301207, + "SkillName": "Inferno Stove", + "SkillDesc": "When attacking, this unit has a high chance to Slow the target. When this unit is attacked or takes DoT, gains 1 stack of Stove Heating.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8333330010063946, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -19.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301201, + "SkillName": "Ladle Swirl", + "SkillDesc": "Deals Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301202, + "SkillName": "Tornado Toss", + "SkillDesc": "Deals minor Fire DMG to a single target and adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301203, + "SkillName": "Stove Detonation", + "SkillDesc": "Enters the Charging state and increases SPD. Until Stove Heating has reached a certain number of stacks, this unit will use Flaming Stir-Fry at every turn.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301204, + "SkillName": "Flaming Stir-Fry", + "SkillDesc": "Deals massive Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301205, + "SkillName": "Kitchen Mishap", + "SkillDesc": "After entering the Charging state, deals massive Fire DMG to all friendly units and decreases this unit's DEF once Stove Heating has a certain number of stacks. Then, clears all Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301206, + "SkillName": "Flame-Forged Feast", + "SkillDesc": "While not under the Charging state, upon reaching a certain number of Stove Heating stacks, immediately takes action and uses Stove Detonation.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301207, + "SkillName": "Inferno Stove", + "SkillDesc": "When attacking, this unit has a high chance to Slow the target. When this unit is attacked or takes DoT, gains 1 stack of Stove Heating.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 7.407407000195235, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301201, + "SkillName": "Ladle Swirl", + "SkillDesc": "Deals Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301202, + "SkillName": "Tornado Toss", + "SkillDesc": "Deals minor Fire DMG to a single target and adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301203, + "SkillName": "Stove Detonation", + "SkillDesc": "Enters the Charging state and increases SPD. Until Stove Heating has reached a certain number of stacks, this unit will use Flaming Stir-Fry at every turn.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301204, + "SkillName": "Flaming Stir-Fry", + "SkillDesc": "Deals massive Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301205, + "SkillName": "Kitchen Mishap", + "SkillDesc": "After entering the Charging state, deals massive Fire DMG to all friendly units and decreases this unit's DEF once Stove Heating has a certain number of stacks. Then, clears all Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301206, + "SkillName": "Flame-Forged Feast", + "SkillDesc": "While not under the Charging state, upon reaching a certain number of Stove Heating stacks, immediately takes action and uses Stove Detonation.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301207, + "SkillName": "Inferno Stove", + "SkillDesc": "When attacking, this unit has a high chance to Slow the target. When this unit is attacked or takes DoT, gains 1 stack of Stove Heating.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301201, + "SkillName": "Ladle Swirl", + "SkillDesc": "Deals Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301202, + "SkillName": "Tornado Toss", + "SkillDesc": "Deals minor Fire DMG to a single target and adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301203, + "SkillName": "Stove Detonation", + "SkillDesc": "Enters the Charging state and increases SPD. Until Stove Heating has reached a certain number of stacks, this unit will use Flaming Stir-Fry at every turn.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301204, + "SkillName": "Flaming Stir-Fry", + "SkillDesc": "Deals massive Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301205, + "SkillName": "Kitchen Mishap", + "SkillDesc": "After entering the Charging state, deals massive Fire DMG to all friendly units and decreases this unit's DEF once Stove Heating has a certain number of stacks. Then, clears all Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301206, + "SkillName": "Flame-Forged Feast", + "SkillDesc": "While not under the Charging state, upon reaching a certain number of Stove Heating stacks, immediately takes action and uses Stove Detonation.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301207, + "SkillName": "Inferno Stove", + "SkillDesc": "When attacking, this unit has a high chance to Slow the target. When this unit is attacked or takes DoT, gains 1 stack of Stove Heating.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003012, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003012, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003012, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003012, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003012, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003012, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003012, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003013": { + "Id": 3003013, + "Name": "Banacademic Office's Charmony BananAdvisor", + "Desc": "Originally a Beyond Overcooked loaded with the Charmony Academy syllabus. The educational materials became banaducational materials due to the influence of the memetic virus. The banaxious heart on stage brews a banaphony of flames, vowing to barbeque bad banastudents who don't listen to banadvice to charbanas.", + "MonsterCampID": 10, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2232, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003013.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 130, + "StanceBase": 420, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3003013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301301, + "SkillName": "Physical Banashment! Take This!", + "SkillDesc": "Deals minor Fire DMG to one target and their adjacent targets, with a high chance of inflicting \"Burn.\" This ability can only be used while in the \"Classroom Channel\" state.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301302, + "SkillName": "Collective Banashment! Take This!", + "SkillDesc": "Deals minor Fire DMG to all targets, with a high chance of inflicting \"Burn\" on all targets. This ability can only be used while in the \"Classroom Channel\" state.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301303, + "SkillName": "Monkey No! Emergency Tutoring!", + "SkillDesc": "Makes one random friendly unit and this unit switch to the \"Classroom Channel\" state and applies \"Tutoring\" to them. This can only be used in the \"Off-Class Channel\" state.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 300301304, + "SkillName": "Monkey Yes! Holiday Activities!", + "SkillDesc": "Increases all targets' ATK. This ability can only be used while under the \"Off-Class Channel\" state.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300301305, + "SkillName": "Disrupt Banasyllabus", + "SkillDesc": "After being attacked, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state. When in \"Off-Class Channel\" state, will not switch channels after being attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301306, + "SkillName": "Teach Monkeys a Banalesson", + "SkillDesc": "When attacking, this unit has a chance to apply the Slow state on the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5416670013219118, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301301, + "SkillName": "Physical Banashment! Take This!", + "SkillDesc": "Deals minor Fire DMG to one target and their adjacent targets, with a high chance of inflicting \"Burn.\" This ability can only be used while in the \"Classroom Channel\" state.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301302, + "SkillName": "Collective Banashment! Take This!", + "SkillDesc": "Deals minor Fire DMG to all targets, with a high chance of inflicting \"Burn\" on all targets. This ability can only be used while in the \"Classroom Channel\" state.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301303, + "SkillName": "Monkey No! Emergency Tutoring!", + "SkillDesc": "Makes one random friendly unit and this unit switch to the \"Classroom Channel\" state and applies \"Tutoring\" to them. This can only be used in the \"Off-Class Channel\" state.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 300301304, + "SkillName": "Monkey Yes! Holiday Activities!", + "SkillDesc": "Increases all targets' ATK. This ability can only be used while under the \"Off-Class Channel\" state.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300301305, + "SkillName": "Disrupt Banasyllabus", + "SkillDesc": "After being attacked, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state. When in \"Off-Class Channel\" state, will not switch channels after being attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301306, + "SkillName": "Teach Monkeys a Banalesson", + "SkillDesc": "When attacking, this unit has a chance to apply the Slow state on the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301302, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Thunder", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300301301, + "SkillName": "Physical Banashment! Take This!", + "SkillDesc": "Deals minor Fire DMG to one target and their adjacent targets, with a high chance of inflicting \"Burn.\" This ability can only be used while in the \"Classroom Channel\" state.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301302, + "SkillName": "Collective Banashment! Take This!", + "SkillDesc": "Deals minor Fire DMG to all targets, with a high chance of inflicting \"Burn\" on all targets. This ability can only be used while in the \"Classroom Channel\" state.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301303, + "SkillName": "Monkey No! Emergency Tutoring!", + "SkillDesc": "Makes one random friendly unit and this unit switch to the \"Classroom Channel\" state and applies \"Tutoring\" to them. This can only be used in the \"Off-Class Channel\" state.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 300301304, + "SkillName": "Monkey Yes! Holiday Activities!", + "SkillDesc": "Increases all targets' ATK. This ability can only be used while under the \"Off-Class Channel\" state.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300301305, + "SkillName": "Disrupt Banasyllabus", + "SkillDesc": "After being attacked, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state. When in \"Off-Class Channel\" state, will not switch channels after being attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301306, + "SkillName": "Teach Monkeys a Banalesson", + "SkillDesc": "When attacking, this unit has a chance to apply the Slow state on the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301303, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4166670008562505, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301301, + "SkillName": "Physical Banashment! Take This!", + "SkillDesc": "Deals minor Fire DMG to one target and their adjacent targets, with a high chance of inflicting \"Burn.\" This ability can only be used while in the \"Classroom Channel\" state.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301302, + "SkillName": "Collective Banashment! Take This!", + "SkillDesc": "Deals minor Fire DMG to all targets, with a high chance of inflicting \"Burn\" on all targets. This ability can only be used while in the \"Classroom Channel\" state.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301303, + "SkillName": "Monkey No! Emergency Tutoring!", + "SkillDesc": "Makes one random friendly unit and this unit switch to the \"Classroom Channel\" state and applies \"Tutoring\" to them. This can only be used in the \"Off-Class Channel\" state.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 300301304, + "SkillName": "Monkey Yes! Holiday Activities!", + "SkillDesc": "Increases all targets' ATK. This ability can only be used while under the \"Off-Class Channel\" state.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300301305, + "SkillName": "Disrupt Banasyllabus", + "SkillDesc": "After being attacked, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state. When in \"Off-Class Channel\" state, will not switch channels after being attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301306, + "SkillName": "Teach Monkeys a Banalesson", + "SkillDesc": "When attacking, this unit has a chance to apply the Slow state on the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003013, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003013, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003013, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003013, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003013, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003013, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003013, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003014": { + "Id": 3003014, + "Name": "Dreamjolt Troupe's Beyond Overcooked", + "Desc": "Penacony's service machinery that got out of control due to the emotional interference in the Dreamscape.\\nOriginally a culinary robot, it is still breathing fire for grilling ingredients after losing control, intending to burn the diners to crisps.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3003014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300301401, + "SkillName": "Ladle Swirl", + "SkillDesc": "Deals Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301402, + "SkillName": "Tornado Toss", + "SkillDesc": "Deals minor Fire DMG to a single target and adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301403, + "SkillName": "Combusting Stove", + "SkillDesc": "Enters the Charging state. Until Stove Heating has reached a certain number of stacks, this unit will use Flaming Stir-Fry at every turn. When already in the Charging state, reduces current Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301404, + "SkillName": "Flaming Stir-Fry", + "SkillDesc": "Deals massive Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301405, + "SkillName": "Kitchen Mishap", + "SkillDesc": "After entering the Charging state, deals massive Fire DMG to all friendly units and decreases this unit's DEF once Stove Heating has a certain number of stacks. Then, clears all Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301406, + "SkillName": "Flame-Forged Feast", + "SkillDesc": "While not under the Charging state, immediately takes action and uses Combusting Stove upon reaching a certain number of Stove Heating stacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301407, + "SkillName": "Inferno Stove", + "SkillDesc": "When attacking, this unit has a high chance to Slow the target. When this unit is attacked or takes DoT, gains 1 stack of Stove Heating.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301401, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300301401, + "SkillName": "Ladle Swirl", + "SkillDesc": "Deals Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301402, + "SkillName": "Tornado Toss", + "SkillDesc": "Deals minor Fire DMG to a single target and adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301403, + "SkillName": "Combusting Stove", + "SkillDesc": "Enters the Charging state. Until Stove Heating has reached a certain number of stacks, this unit will use Flaming Stir-Fry at every turn. When already in the Charging state, reduces current Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301404, + "SkillName": "Flaming Stir-Fry", + "SkillDesc": "Deals massive Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301405, + "SkillName": "Kitchen Mishap", + "SkillDesc": "After entering the Charging state, deals massive Fire DMG to all friendly units and decreases this unit's DEF once Stove Heating has a certain number of stacks. Then, clears all Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301406, + "SkillName": "Flame-Forged Feast", + "SkillDesc": "While not under the Charging state, immediately takes action and uses Combusting Stove upon reaching a certain number of Stove Heating stacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301407, + "SkillName": "Inferno Stove", + "SkillDesc": "When attacking, this unit has a high chance to Slow the target. When this unit is attacked or takes DoT, gains 1 stack of Stove Heating.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301402, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300301401, + "SkillName": "Ladle Swirl", + "SkillDesc": "Deals Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301402, + "SkillName": "Tornado Toss", + "SkillDesc": "Deals minor Fire DMG to a single target and adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301403, + "SkillName": "Combusting Stove", + "SkillDesc": "Enters the Charging state. Until Stove Heating has reached a certain number of stacks, this unit will use Flaming Stir-Fry at every turn. When already in the Charging state, reduces current Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301404, + "SkillName": "Flaming Stir-Fry", + "SkillDesc": "Deals massive Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301405, + "SkillName": "Kitchen Mishap", + "SkillDesc": "After entering the Charging state, deals massive Fire DMG to all friendly units and decreases this unit's DEF once Stove Heating has a certain number of stacks. Then, clears all Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301406, + "SkillName": "Flame-Forged Feast", + "SkillDesc": "While not under the Charging state, immediately takes action and uses Combusting Stove upon reaching a certain number of Stove Heating stacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301407, + "SkillName": "Inferno Stove", + "SkillDesc": "When attacking, this unit has a high chance to Slow the target. When this unit is attacked or takes DoT, gains 1 stack of Stove Heating.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301403, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300301401, + "SkillName": "Ladle Swirl", + "SkillDesc": "Deals Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301402, + "SkillName": "Tornado Toss", + "SkillDesc": "Deals minor Fire DMG to a single target and adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301403, + "SkillName": "Combusting Stove", + "SkillDesc": "Enters the Charging state. Until Stove Heating has reached a certain number of stacks, this unit will use Flaming Stir-Fry at every turn. When already in the Charging state, reduces current Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301404, + "SkillName": "Flaming Stir-Fry", + "SkillDesc": "Deals massive Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301405, + "SkillName": "Kitchen Mishap", + "SkillDesc": "After entering the Charging state, deals massive Fire DMG to all friendly units and decreases this unit's DEF once Stove Heating has a certain number of stacks. Then, clears all Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301406, + "SkillName": "Flame-Forged Feast", + "SkillDesc": "While not under the Charging state, immediately takes action and uses Combusting Stove upon reaching a certain number of Stove Heating stacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301407, + "SkillName": "Inferno Stove", + "SkillDesc": "When attacking, this unit has a high chance to Slow the target. When this unit is attacked or takes DoT, gains 1 stack of Stove Heating.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301404, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300301401, + "SkillName": "Ladle Swirl", + "SkillDesc": "Deals Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301402, + "SkillName": "Tornado Toss", + "SkillDesc": "Deals minor Fire DMG to a single target and adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301403, + "SkillName": "Combusting Stove", + "SkillDesc": "Enters the Charging state. Until Stove Heating has reached a certain number of stacks, this unit will use Flaming Stir-Fry at every turn. When already in the Charging state, reduces current Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301404, + "SkillName": "Flaming Stir-Fry", + "SkillDesc": "Deals massive Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301405, + "SkillName": "Kitchen Mishap", + "SkillDesc": "After entering the Charging state, deals massive Fire DMG to all friendly units and decreases this unit's DEF once Stove Heating has a certain number of stacks. Then, clears all Stove Heating stacks.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301406, + "SkillName": "Flame-Forged Feast", + "SkillDesc": "While not under the Charging state, immediately takes action and uses Combusting Stove upon reaching a certain number of Stove Heating stacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301407, + "SkillName": "Inferno Stove", + "SkillDesc": "When attacking, this unit has a high chance to Slow the target. When this unit is attacked or takes DoT, gains 1 stack of Stove Heating.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003014, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003014, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003014, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003014, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003014, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003014, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003014, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003015": { + "Id": 3003015, + "Name": "Banacademic Office's Charmony BananAdvisor", + "Desc": "Originally a Beyond Overcooked loaded with the Charmony Academy syllabus. The educational materials became banaducational materials due to the influence of the memetic virus. The banaxious heart on stage brews a banaphony of flames, vowing to barbeque bad banastudents who don't listen to banadvice to charbanas.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 13950, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003013.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 900, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3003015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300301501, + "SkillName": "Physical Banashment! Take This!", + "SkillDesc": "Deals minor Fire DMG to one target and adjacent targets, with a high chance of inflicting \"Burn.\" This ability can only be used while in the \"Classroom Channel\" state.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301502, + "SkillName": "Collective Banashment! Take This!", + "SkillDesc": "Deals minor Fire DMG to all target units, with a high chance of inflicting \"Burn.\" This ability can only be used while in the \"Classroom Channel\" state.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301503, + "SkillName": "No-Banana! Surprise Exam!", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 300301504, + "SkillName": "Monkeys, Take a Break!", + "SkillDesc": "When switching the state from \"Classroom Channel\" to \"Off-Class Channel,\" increases all targets' ATK.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300301505, + "SkillName": "Banacademic Incident", + "SkillDesc": "After being attacked for a number of times, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state and enters the Weakness Broken state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301506, + "SkillName": "Teach Monkeys a Banalesson", + "SkillDesc": "When attacking, this unit has a chance to Slow the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301507, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301508, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301509, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301510, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301511, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301501, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300301501, + "SkillName": "Physical Banashment! Take This!", + "SkillDesc": "Deals minor Fire DMG to one target and adjacent targets, with a high chance of inflicting \"Burn.\" This ability can only be used while in the \"Classroom Channel\" state.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301502, + "SkillName": "Collective Banashment! Take This!", + "SkillDesc": "Deals minor Fire DMG to all target units, with a high chance of inflicting \"Burn.\" This ability can only be used while in the \"Classroom Channel\" state.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301503, + "SkillName": "No-Banana! Surprise Exam!", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 300301504, + "SkillName": "Monkeys, Take a Break!", + "SkillDesc": "When switching the state from \"Classroom Channel\" to \"Off-Class Channel,\" increases all targets' ATK.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300301505, + "SkillName": "Banacademic Incident", + "SkillDesc": "After being attacked for a number of times, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state and enters the Weakness Broken state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301506, + "SkillName": "Teach Monkeys a Banalesson", + "SkillDesc": "When attacking, this unit has a chance to Slow the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301507, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301508, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301509, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301510, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301511, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301502, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300301501, + "SkillName": "Physical Banashment! Take This!", + "SkillDesc": "Deals minor Fire DMG to one target and adjacent targets, with a high chance of inflicting \"Burn.\" This ability can only be used while in the \"Classroom Channel\" state.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301502, + "SkillName": "Collective Banashment! Take This!", + "SkillDesc": "Deals minor Fire DMG to all target units, with a high chance of inflicting \"Burn.\" This ability can only be used while in the \"Classroom Channel\" state.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301503, + "SkillName": "No-Banana! Surprise Exam!", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 300301504, + "SkillName": "Monkeys, Take a Break!", + "SkillDesc": "When switching the state from \"Classroom Channel\" to \"Off-Class Channel,\" increases all targets' ATK.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300301505, + "SkillName": "Banacademic Incident", + "SkillDesc": "After being attacked for a number of times, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state and enters the Weakness Broken state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301506, + "SkillName": "Teach Monkeys a Banalesson", + "SkillDesc": "When attacking, this unit has a chance to Slow the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301507, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301508, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301509, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301510, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301511, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301503, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300301501, + "SkillName": "Physical Banashment! Take This!", + "SkillDesc": "Deals minor Fire DMG to one target and adjacent targets, with a high chance of inflicting \"Burn.\" This ability can only be used while in the \"Classroom Channel\" state.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301502, + "SkillName": "Collective Banashment! Take This!", + "SkillDesc": "Deals minor Fire DMG to all target units, with a high chance of inflicting \"Burn.\" This ability can only be used while in the \"Classroom Channel\" state.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301503, + "SkillName": "No-Banana! Surprise Exam!", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 300301504, + "SkillName": "Monkeys, Take a Break!", + "SkillDesc": "When switching the state from \"Classroom Channel\" to \"Off-Class Channel,\" increases all targets' ATK.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300301505, + "SkillName": "Banacademic Incident", + "SkillDesc": "After being attacked for a number of times, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state and enters the Weakness Broken state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301506, + "SkillName": "Teach Monkeys a Banalesson", + "SkillDesc": "When attacking, this unit has a chance to Slow the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301507, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301508, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301509, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301510, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301511, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301504, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300301501, + "SkillName": "Physical Banashment! Take This!", + "SkillDesc": "Deals minor Fire DMG to one target and adjacent targets, with a high chance of inflicting \"Burn.\" This ability can only be used while in the \"Classroom Channel\" state.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301502, + "SkillName": "Collective Banashment! Take This!", + "SkillDesc": "Deals minor Fire DMG to all target units, with a high chance of inflicting \"Burn.\" This ability can only be used while in the \"Classroom Channel\" state.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301503, + "SkillName": "No-Banana! Surprise Exam!", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 300301504, + "SkillName": "Monkeys, Take a Break!", + "SkillDesc": "When switching the state from \"Classroom Channel\" to \"Off-Class Channel,\" increases all targets' ATK.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300301505, + "SkillName": "Banacademic Incident", + "SkillDesc": "After being attacked for a number of times, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state and enters the Weakness Broken state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301506, + "SkillName": "Teach Monkeys a Banalesson", + "SkillDesc": "When attacking, this unit has a chance to Slow the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301507, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301508, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301509, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301510, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301511, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301505, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.06666700053028762, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300301501, + "SkillName": "Physical Banashment! Take This!", + "SkillDesc": "Deals minor Fire DMG to one target and adjacent targets, with a high chance of inflicting \"Burn.\" This ability can only be used while in the \"Classroom Channel\" state.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301502, + "SkillName": "Collective Banashment! Take This!", + "SkillDesc": "Deals minor Fire DMG to all target units, with a high chance of inflicting \"Burn.\" This ability can only be used while in the \"Classroom Channel\" state.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301503, + "SkillName": "No-Banana! Surprise Exam!", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 300301504, + "SkillName": "Monkeys, Take a Break!", + "SkillDesc": "When switching the state from \"Classroom Channel\" to \"Off-Class Channel,\" increases all targets' ATK.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300301505, + "SkillName": "Banacademic Incident", + "SkillDesc": "After being attacked for a number of times, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state and enters the Weakness Broken state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301506, + "SkillName": "Teach Monkeys a Banalesson", + "SkillDesc": "When attacking, this unit has a chance to Slow the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301507, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301508, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301509, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301510, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301511, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003015, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003015, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003015, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003015, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003015, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003015, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003015, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003016": { + "Id": 3003016, + "Name": "Banacademic Office's Charmony BananAdvisor (Complete)", + "Desc": "A false projection produced by compromised codes. The referenced entity is a Beyond Overcooked loaded with the Charmony Academy syllabus. The educational materials became banaducational materials due to the influence of the memetic virus. The banaxious heart on stage brews a banaphony of flames, vowing to barbeque bad banastudents who don't listen to banadvice to charbanas.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2092.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003013.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3003016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300301601, + "SkillName": "Physical Banashment! Take This!", + "SkillDesc": "Deals minor Fire DMG to one target and adjacent targets, with a high chance of inflicting \"Burn.\" This ability can only be used while in the \"Classroom Channel\" state.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301602, + "SkillName": "Collective Banashment! Take This!", + "SkillDesc": "Deals minor Fire DMG to all target units, with a high chance of inflicting \"Burn.\" This ability can only be used while in the \"Classroom Channel\" state.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301603, + "SkillName": "No-Banana! Surprise Exam!", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 300301604, + "SkillName": "Monkeys, Take a Break!", + "SkillDesc": "Increases all targets' ATK and reduces Wonder Forest's Banacademic Office Staff (Complete)'s Toughness. This ability can only be used while in the \"Off-Class Channel\" state.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300301605, + "SkillName": "Banacademic Incident", + "SkillDesc": "After being attacked for a number of times, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301606, + "SkillName": "Teach Monkeys a Banalesson", + "SkillDesc": "When attacking, this unit has a chance to Slow the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301607, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301608, + "SkillName": "Oil to the Banabana", + "SkillDesc": "Every time \"Collective Banashment! Take This!\" is used, increases DMG dealt by Banacademic Office.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301609, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301610, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301611, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301601, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300301601, + "SkillName": "Physical Banashment! Take This!", + "SkillDesc": "Deals minor Fire DMG to one target and adjacent targets, with a high chance of inflicting \"Burn.\" This ability can only be used while in the \"Classroom Channel\" state.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301602, + "SkillName": "Collective Banashment! Take This!", + "SkillDesc": "Deals minor Fire DMG to all target units, with a high chance of inflicting \"Burn.\" This ability can only be used while in the \"Classroom Channel\" state.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301603, + "SkillName": "No-Banana! Surprise Exam!", + "SkillDesc": "Switches the \"Off-Class Channel\" state to the \"Classroom Channel\" state.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 300301604, + "SkillName": "Monkeys, Take a Break!", + "SkillDesc": "Increases all targets' ATK and reduces Wonder Forest's Banacademic Office Staff (Complete)'s Toughness. This ability can only be used while in the \"Off-Class Channel\" state.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300301605, + "SkillName": "Banacademic Incident", + "SkillDesc": "After being attacked for a number of times, switches the \"Classroom Channel\" state to the \"Off-Class Channel\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301606, + "SkillName": "Teach Monkeys a Banalesson", + "SkillDesc": "When attacking, this unit has a chance to Slow the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301607, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301608, + "SkillName": "Oil to the Banabana", + "SkillDesc": "Every time \"Collective Banashment! Take This!\" is used, increases DMG dealt by Banacademic Office.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301609, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301610, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301611, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003016, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003016, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003016, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003016, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003016, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003016, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003016, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003017": { + "Id": 3003017, + "Name": "Wrathful Skott", + "Desc": "Skott, who gathered all the filming resources to become the greatest protagonist of all protagonists. With his consciousness and soul scattered by a Servant, he seeks revenge from the Trailblazer in a thousand different appearances.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2232, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003017.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 130, + "StanceBase": 420, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3003017, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301701, + "SkillName": "Wolf's Agony", + "SkillDesc": "Deals minor Fire DMG to one target and adjacent targets, with a high chance of inflicting \"Burn.\" This ability can only be used while in the \"Rabid\" state.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301702, + "SkillName": "Wolf's Fury", + "SkillDesc": "Deals minor Fire DMG to all targets, with a high chance of inflicting \"Burn.\" This ability can only be used while in the \"Rabid\" state.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301703, + "SkillName": "Wolf's Overtime", + "SkillDesc": "Makes one random friendly unit and this unit switch to the \"Rabid\" state and applies \"Overworked\" to them. This can only be used in the \"Mocked\" state.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 300301704, + "SkillName": "Wolf's Charity", + "SkillDesc": "Increases all targets' ATK. This ability can only be used while under the \"Mocked\" state.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300301705, + "SkillName": "Wolf's Retreat", + "SkillDesc": "After being attacked, switches the \"Rabid\" state to the \"Mocked\" state. When in \"Mocked\" state, will not switch states after being attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301706, + "SkillName": "Wolf's Intimidation", + "SkillDesc": "When attacking, this unit has a chance to Slow the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301707, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003017, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003017, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003017, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003017, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003017, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003017, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003017, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003018": { + "Id": 3003018, + "Name": "Wrathful Skott (Corrupted)", + "Desc": "Skott, who gathered all the filming resources to become the greatest protagonist of all protagonists. With his consciousness and soul scattered by a Servant, he seeks revenge from the Trailblazer in a thousand different appearances.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003017.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3003018, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301801, + "SkillName": "Wolf's Agony", + "SkillDesc": "Deals minor Fire DMG to one target and adjacent targets, with a high chance of inflicting \"Burn.\" This ability can only be used while in the \"Rabid\" state.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301802, + "SkillName": "Wolf's Fury", + "SkillDesc": "Deals minor Fire DMG to all targets, with a high chance of inflicting \"Burn.\" This ability can only be used while in the \"Rabid\" state.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301803, + "SkillName": "Wolf's Overtime", + "SkillDesc": "Makes one random friendly unit and this unit switch to the \"Rabid\" state and applies \"Overworked\" to them. This can only be used in the \"Mocked\" state.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 300301804, + "SkillName": "Wolf's Charity", + "SkillDesc": "Increases all targets' ATK. This ability can only be used while under the \"Mocked\" state.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300301805, + "SkillName": "Wolf's Retreat", + "SkillDesc": "After being attacked, switches the \"Rabid\" state to the \"Mocked\" state. When in \"Mocked\" state, will not switch states after being attacked.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301806, + "SkillName": "Wolf's Intimidation", + "SkillDesc": "When attacking, this unit has a chance to Slow the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301807, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301808, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003018, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003018, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003018, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003018, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003018, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003018, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003018, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003020": { + "Id": 3003020, + "Name": "Dreamjolt Troupe's Sweet Gorilla", + "Desc": "Penacony's service machinery that got out of control due to the emotional interference in the Dreamscape.\\nOriginally a transport robot of SoulGlad, it is still carrying the burden of the delicacy after losing control while launching its gift to guests passing by.", + "MonsterCampID": 10, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1674, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3003020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300302001, + "SkillName": "Limited Free Drinks", + "SkillDesc": "Deals Ice DMG to a single target. If the target has Shield, additionally deal Ice DMG to this unit with a high chance to decrease this unit's DEF.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302002, + "SkillName": "Unlimited Free Drinks", + "SkillDesc": "Deals 4 hits of Ice DMG to one random target. If the target has Shield, additionally deal Ice DMG to self with a high chance to decrease this unit's DEF.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302003, + "SkillName": "SoulGlad Party", + "SkillDesc": "Summons 2 Bubble Hounds.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300302004, + "SkillName": "Celebration Fountain", + "SkillDesc": "Enters the Charging stage and gains Toughness Protection. Uses Unlimited Free Drinks during the next action.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300302001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300302001, + "SkillName": "Limited Free Drinks", + "SkillDesc": "Deals Ice DMG to a single target. If the target has Shield, additionally deal Ice DMG to this unit with a high chance to decrease this unit's DEF.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302002, + "SkillName": "Unlimited Free Drinks", + "SkillDesc": "Deals 4 hits of Ice DMG to one random target. If the target has Shield, additionally deal Ice DMG to self with a high chance to decrease this unit's DEF.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302003, + "SkillName": "SoulGlad Party", + "SkillDesc": "Summons 2 Bubble Hounds.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300302004, + "SkillName": "Celebration Fountain", + "SkillDesc": "Enters the Charging stage and gains Toughness Protection. Uses Unlimited Free Drinks during the next action.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300302002, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.444444000720978, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -13.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300302001, + "SkillName": "Limited Free Drinks", + "SkillDesc": "Deals Ice DMG to a single target. If the target has Shield, additionally deal Ice DMG to this unit with a high chance to decrease this unit's DEF.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302002, + "SkillName": "Unlimited Free Drinks", + "SkillDesc": "Deals 4 hits of Ice DMG to one random target. If the target has Shield, additionally deal Ice DMG to self with a high chance to decrease this unit's DEF.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302003, + "SkillName": "SoulGlad Party", + "SkillDesc": "Summons 2 Bubble Hounds.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300302004, + "SkillName": "Celebration Fountain", + "SkillDesc": "Enters the Charging stage and gains Toughness Protection. Uses Unlimited Free Drinks during the next action.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300302003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.33333300054073334, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300302001, + "SkillName": "Limited Free Drinks", + "SkillDesc": "Deals Ice DMG to a single target. If the target has Shield, additionally deal Ice DMG to this unit with a high chance to decrease this unit's DEF.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302002, + "SkillName": "Unlimited Free Drinks", + "SkillDesc": "Deals 4 hits of Ice DMG to one random target. If the target has Shield, additionally deal Ice DMG to self with a high chance to decrease this unit's DEF.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302003, + "SkillName": "SoulGlad Party", + "SkillDesc": "Summons 2 Bubble Hounds.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300302004, + "SkillName": "Celebration Fountain", + "SkillDesc": "Enters the Charging stage and gains Toughness Protection. Uses Unlimited Free Drinks during the next action.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300302004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300302001, + "SkillName": "Limited Free Drinks", + "SkillDesc": "Deals Ice DMG to a single target. If the target has Shield, additionally deal Ice DMG to this unit with a high chance to decrease this unit's DEF.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302002, + "SkillName": "Unlimited Free Drinks", + "SkillDesc": "Deals 4 hits of Ice DMG to one random target. If the target has Shield, additionally deal Ice DMG to self with a high chance to decrease this unit's DEF.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302003, + "SkillName": "SoulGlad Party", + "SkillDesc": "Summons 2 Bubble Hounds.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300302004, + "SkillName": "Celebration Fountain", + "SkillDesc": "Enters the Charging stage and gains Toughness Protection. Uses Unlimited Free Drinks during the next action.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300302005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 140, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300302001, + "SkillName": "Limited Free Drinks", + "SkillDesc": "Deals Ice DMG to a single target. If the target has Shield, additionally deal Ice DMG to this unit with a high chance to decrease this unit's DEF.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302002, + "SkillName": "Unlimited Free Drinks", + "SkillDesc": "Deals 4 hits of Ice DMG to one random target. If the target has Shield, additionally deal Ice DMG to self with a high chance to decrease this unit's DEF.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302003, + "SkillName": "SoulGlad Party", + "SkillDesc": "Summons 2 Bubble Hounds.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300302004, + "SkillName": "Celebration Fountain", + "SkillDesc": "Enters the Charging stage and gains Toughness Protection. Uses Unlimited Free Drinks during the next action.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300302006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300302001, + "SkillName": "Limited Free Drinks", + "SkillDesc": "Deals Ice DMG to a single target. If the target has Shield, additionally deal Ice DMG to this unit with a high chance to decrease this unit's DEF.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302002, + "SkillName": "Unlimited Free Drinks", + "SkillDesc": "Deals 4 hits of Ice DMG to one random target. If the target has Shield, additionally deal Ice DMG to self with a high chance to decrease this unit's DEF.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302003, + "SkillName": "SoulGlad Party", + "SkillDesc": "Summons 2 Bubble Hounds.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300302004, + "SkillName": "Celebration Fountain", + "SkillDesc": "Enters the Charging stage and gains Toughness Protection. Uses Unlimited Free Drinks during the next action.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300302007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.583333000773564, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300302001, + "SkillName": "Limited Free Drinks", + "SkillDesc": "Deals Ice DMG to a single target. If the target has Shield, additionally deal Ice DMG to this unit with a high chance to decrease this unit's DEF.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302002, + "SkillName": "Unlimited Free Drinks", + "SkillDesc": "Deals 4 hits of Ice DMG to one random target. If the target has Shield, additionally deal Ice DMG to self with a high chance to decrease this unit's DEF.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302003, + "SkillName": "SoulGlad Party", + "SkillDesc": "Summons 2 Bubble Hounds.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300302004, + "SkillName": "Celebration Fountain", + "SkillDesc": "Enters the Charging stage and gains Toughness Protection. Uses Unlimited Free Drinks during the next action.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300302008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 140, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300302001, + "SkillName": "Limited Free Drinks", + "SkillDesc": "Deals Ice DMG to a single target. If the target has Shield, additionally deal Ice DMG to this unit with a high chance to decrease this unit's DEF.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302002, + "SkillName": "Unlimited Free Drinks", + "SkillDesc": "Deals 4 hits of Ice DMG to one random target. If the target has Shield, additionally deal Ice DMG to self with a high chance to decrease this unit's DEF.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302003, + "SkillName": "SoulGlad Party", + "SkillDesc": "Summons 2 Bubble Hounds.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300302004, + "SkillName": "Celebration Fountain", + "SkillDesc": "Enters the Charging stage and gains Toughness Protection. Uses Unlimited Free Drinks during the next action.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300302009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5555560009088367, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300302001, + "SkillName": "Limited Free Drinks", + "SkillDesc": "Deals Ice DMG to a single target. If the target has Shield, additionally deal Ice DMG to this unit with a high chance to decrease this unit's DEF.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302002, + "SkillName": "Unlimited Free Drinks", + "SkillDesc": "Deals 4 hits of Ice DMG to one random target. If the target has Shield, additionally deal Ice DMG to self with a high chance to decrease this unit's DEF.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302003, + "SkillName": "SoulGlad Party", + "SkillDesc": "Summons 2 Bubble Hounds.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300302004, + "SkillName": "Celebration Fountain", + "SkillDesc": "Enters the Charging stage and gains Toughness Protection. Uses Unlimited Free Drinks during the next action.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300302010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4166670008562505, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300302001, + "SkillName": "Limited Free Drinks", + "SkillDesc": "Deals Ice DMG to a single target. If the target has Shield, additionally deal Ice DMG to this unit with a high chance to decrease this unit's DEF.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302002, + "SkillName": "Unlimited Free Drinks", + "SkillDesc": "Deals 4 hits of Ice DMG to one random target. If the target has Shield, additionally deal Ice DMG to self with a high chance to decrease this unit's DEF.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302003, + "SkillName": "SoulGlad Party", + "SkillDesc": "Summons 2 Bubble Hounds.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300302004, + "SkillName": "Celebration Fountain", + "SkillDesc": "Enters the Charging stage and gains Toughness Protection. Uses Unlimited Free Drinks during the next action.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300302011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4166670008562505, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300302001, + "SkillName": "Limited Free Drinks", + "SkillDesc": "Deals Ice DMG to a single target. If the target has Shield, additionally deal Ice DMG to this unit with a high chance to decrease this unit's DEF.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302002, + "SkillName": "Unlimited Free Drinks", + "SkillDesc": "Deals 4 hits of Ice DMG to one random target. If the target has Shield, additionally deal Ice DMG to self with a high chance to decrease this unit's DEF.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302003, + "SkillName": "SoulGlad Party", + "SkillDesc": "Summons 2 Bubble Hounds.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300302004, + "SkillName": "Celebration Fountain", + "SkillDesc": "Enters the Charging stage and gains Toughness Protection. Uses Unlimited Free Drinks during the next action.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003020, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003020, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003020, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003020, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003020, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003020, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003020, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003021": { + "Id": 3003021, + "Name": "Dreamjolt Troupe's Sweet Gorilla (Projection)", + "Desc": "Penacony's service machinery that got out of control due to the emotional interference in the Dreamscape.\\nOriginally a transport robot of SoulGlad, it is still carrying the burden of the delicacy after losing control while launching its gift to guests passing by.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 13950, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3003021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300302101, + "SkillName": "Limited Free Drinks", + "SkillDesc": "Deals Ice DMG to a single target and Advances the target's action Forward. If the target has Shield, additionally deal Ice DMG to this unit with a high chance to decrease this unit's DEF.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302102, + "SkillName": "Unlimited Free Drinks", + "SkillDesc": "Deals 4 hits of Ice DMG to one Monitored target and Advances the target's action Forward. If the target has Shield, additionally deal Ice DMG to a random friendly unit with a high chance to decrease the affected unit's DEF.", + "DamageType": "Ice", + "SPHitBase": 40 + }, + { + "Id": 300302103, + "SkillName": "SoulGlad Party", + "SkillDesc": "Summons 2 Bubble Hounds.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300302104, + "SkillName": "Celebration Fountain", + "SkillDesc": "Enters the Charging state and gains Toughness Protection. When taking action the next time, uses Unlimited Free Drinks. At the same time, marks a random target for Monitoring. Any target that uses their Skill will become the new Monitored target. While in this state, this unit's action will be Advanced Forward when attacked.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003021, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003021, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003021, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003021, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003021, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003021, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003021, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003022": { + "Id": 3003022, + "Name": "Dreamjolt Troupe's Sweet Gorilla (Bug)", + "Desc": "A false projection produced by compromised codes. The referent entity is one Penacony's service machinery that got out of control due to the emotional interference in the Dreamscape.\\nOriginally a transport robot of SoulGlad, it is still carrying the burden of the delicacy after losing control while launching its gift to guests passing by.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1953, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3003022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300302201, + "SkillName": "Limitless Free Drinks", + "SkillDesc": "Deals Ice DMG to a single target. When hitting targets without a Shield, there is a small chance of Freezing the attacked target. If the target has a Shield, additionally deals Ice DMG to this unit with a high chance to decrease this unit's DEF.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302202, + "SkillName": "Frenzied Free Drinks", + "SkillDesc": "Deals Ice DMG to a random single target for 4 times. When each hit lands on a target that has no Shield, there is a high chance of Freezing the target. If the target has a Shield, then after dealing DMG, this attacking unit also deals Ice DMG on itself, with a high chance to decrease its own DEF.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302203, + "SkillName": "SoulGlad Party", + "SkillDesc": "Summons 2 Bubble Hounds.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300302204, + "SkillName": "Celebration Fountain", + "SkillDesc": "Enters the Charging state and gains Toughness Protection. Uses Frenzied Free Drinks during the next action.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300302201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5714290009345859, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300302201, + "SkillName": "Limitless Free Drinks", + "SkillDesc": "Deals Ice DMG to a single target. When hitting targets without a Shield, there is a small chance of Freezing the attacked target. If the target has a Shield, additionally deals Ice DMG to this unit with a high chance to decrease this unit's DEF.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302202, + "SkillName": "Frenzied Free Drinks", + "SkillDesc": "Deals Ice DMG to a random single target for 4 times. When each hit lands on a target that has no Shield, there is a high chance of Freezing the target. If the target has a Shield, then after dealing DMG, this attacking unit also deals Ice DMG on itself, with a high chance to decrease its own DEF.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302203, + "SkillName": "SoulGlad Party", + "SkillDesc": "Summons 2 Bubble Hounds.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300302204, + "SkillName": "Celebration Fountain", + "SkillDesc": "Enters the Charging state and gains Toughness Protection. Uses Frenzied Free Drinks during the next action.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300302202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 7.142857000930235, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300302201, + "SkillName": "Limitless Free Drinks", + "SkillDesc": "Deals Ice DMG to a single target. When hitting targets without a Shield, there is a small chance of Freezing the attacked target. If the target has a Shield, additionally deals Ice DMG to this unit with a high chance to decrease this unit's DEF.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302202, + "SkillName": "Frenzied Free Drinks", + "SkillDesc": "Deals Ice DMG to a random single target for 4 times. When each hit lands on a target that has no Shield, there is a high chance of Freezing the target. If the target has a Shield, then after dealing DMG, this attacking unit also deals Ice DMG on itself, with a high chance to decrease its own DEF.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302203, + "SkillName": "SoulGlad Party", + "SkillDesc": "Summons 2 Bubble Hounds.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300302204, + "SkillName": "Celebration Fountain", + "SkillDesc": "Enters the Charging state and gains Toughness Protection. Uses Frenzied Free Drinks during the next action.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300302203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4761900007724762, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300302201, + "SkillName": "Limitless Free Drinks", + "SkillDesc": "Deals Ice DMG to a single target. When hitting targets without a Shield, there is a small chance of Freezing the attacked target. If the target has a Shield, additionally deals Ice DMG to this unit with a high chance to decrease this unit's DEF.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302202, + "SkillName": "Frenzied Free Drinks", + "SkillDesc": "Deals Ice DMG to a random single target for 4 times. When each hit lands on a target that has no Shield, there is a high chance of Freezing the target. If the target has a Shield, then after dealing DMG, this attacking unit also deals Ice DMG on itself, with a high chance to decrease its own DEF.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302203, + "SkillName": "SoulGlad Party", + "SkillDesc": "Summons 2 Bubble Hounds.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300302204, + "SkillName": "Celebration Fountain", + "SkillDesc": "Enters the Charging state and gains Toughness Protection. Uses Frenzied Free Drinks during the next action.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003022, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003022, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003022, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003022, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003022, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003022, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003022, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003030": { + "Id": 3003030, + "Name": "\"Past Confined and Caged\"", + "Desc": "An artist playing the role of the prisoner in the Sweet Dreams Troupe. It should be performing in the Charmony Festival, but it is now bound by Order and keeps performing scenes of the \"Past.\" The past is an immortal chain, its tranquil flame igniting within a cage, beckoning the jailer's authority with mere candlelight.", + "MonsterCampID": 10, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1116, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3003030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303001, + "SkillName": "Cleansing Flagellation", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303002, + "SkillName": "Admonishment of the Masses", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303003, + "SkillName": "Shackle-Bearing Messenger", + "SkillDesc": "Locks onto one target and enters the Charging state. In the next action, uses \"Desmios Evangelion.\" During the Charging state, if this unit is attacked by another target, it will also lock onto the attacking target. Delays the unit's action when they are Weakness Broken during the Charging state.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300303004, + "SkillName": "Desmios Evangelion", + "SkillDesc": "Deals massive Physical DMG to one designated locked-on target, the DMG is evenly distributed across all targets.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300303001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303001, + "SkillName": "Cleansing Flagellation", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303002, + "SkillName": "Admonishment of the Masses", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303003, + "SkillName": "Shackle-Bearing Messenger", + "SkillDesc": "Locks onto one target and enters the Charging state. In the next action, uses \"Desmios Evangelion.\" During the Charging state, if this unit is attacked by another target, it will also lock onto the attacking target. Delays the unit's action when they are Weakness Broken during the Charging state.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300303004, + "SkillName": "Desmios Evangelion", + "SkillDesc": "Deals massive Physical DMG to one designated locked-on target, the DMG is evenly distributed across all targets.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300303002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303001, + "SkillName": "Cleansing Flagellation", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303002, + "SkillName": "Admonishment of the Masses", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303003, + "SkillName": "Shackle-Bearing Messenger", + "SkillDesc": "Locks onto one target and enters the Charging state. In the next action, uses \"Desmios Evangelion.\" During the Charging state, if this unit is attacked by another target, it will also lock onto the attacking target. Delays the unit's action when they are Weakness Broken during the Charging state.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300303004, + "SkillName": "Desmios Evangelion", + "SkillDesc": "Deals massive Physical DMG to one designated locked-on target, the DMG is evenly distributed across all targets.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300303003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303001, + "SkillName": "Cleansing Flagellation", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303002, + "SkillName": "Admonishment of the Masses", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303003, + "SkillName": "Shackle-Bearing Messenger", + "SkillDesc": "Locks onto one target and enters the Charging state. In the next action, uses \"Desmios Evangelion.\" During the Charging state, if this unit is attacked by another target, it will also lock onto the attacking target. Delays the unit's action when they are Weakness Broken during the Charging state.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300303004, + "SkillName": "Desmios Evangelion", + "SkillDesc": "Deals massive Physical DMG to one designated locked-on target, the DMG is evenly distributed across all targets.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300303004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303001, + "SkillName": "Cleansing Flagellation", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303002, + "SkillName": "Admonishment of the Masses", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303003, + "SkillName": "Shackle-Bearing Messenger", + "SkillDesc": "Locks onto one target and enters the Charging state. In the next action, uses \"Desmios Evangelion.\" During the Charging state, if this unit is attacked by another target, it will also lock onto the attacking target. Delays the unit's action when they are Weakness Broken during the Charging state.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300303004, + "SkillName": "Desmios Evangelion", + "SkillDesc": "Deals massive Physical DMG to one designated locked-on target, the DMG is evenly distributed across all targets.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300303005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 140, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303001, + "SkillName": "Cleansing Flagellation", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303002, + "SkillName": "Admonishment of the Masses", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303003, + "SkillName": "Shackle-Bearing Messenger", + "SkillDesc": "Locks onto one target and enters the Charging state. In the next action, uses \"Desmios Evangelion.\" During the Charging state, if this unit is attacked by another target, it will also lock onto the attacking target. Delays the unit's action when they are Weakness Broken during the Charging state.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300303004, + "SkillName": "Desmios Evangelion", + "SkillDesc": "Deals massive Physical DMG to one designated locked-on target, the DMG is evenly distributed across all targets.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300303006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 6.875000000465661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303001, + "SkillName": "Cleansing Flagellation", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303002, + "SkillName": "Admonishment of the Masses", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303003, + "SkillName": "Shackle-Bearing Messenger", + "SkillDesc": "Locks onto one target and enters the Charging state. In the next action, uses \"Desmios Evangelion.\" During the Charging state, if this unit is attacked by another target, it will also lock onto the attacking target. Delays the unit's action when they are Weakness Broken during the Charging state.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300303004, + "SkillName": "Desmios Evangelion", + "SkillDesc": "Deals massive Physical DMG to one designated locked-on target, the DMG is evenly distributed across all targets.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300303007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303001, + "SkillName": "Cleansing Flagellation", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303002, + "SkillName": "Admonishment of the Masses", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303003, + "SkillName": "Shackle-Bearing Messenger", + "SkillDesc": "Locks onto one target and enters the Charging state. In the next action, uses \"Desmios Evangelion.\" During the Charging state, if this unit is attacked by another target, it will also lock onto the attacking target. Delays the unit's action when they are Weakness Broken during the Charging state.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300303004, + "SkillName": "Desmios Evangelion", + "SkillDesc": "Deals massive Physical DMG to one designated locked-on target, the DMG is evenly distributed across all targets.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300303008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303001, + "SkillName": "Cleansing Flagellation", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303002, + "SkillName": "Admonishment of the Masses", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303003, + "SkillName": "Shackle-Bearing Messenger", + "SkillDesc": "Locks onto one target and enters the Charging state. In the next action, uses \"Desmios Evangelion.\" During the Charging state, if this unit is attacked by another target, it will also lock onto the attacking target. Delays the unit's action when they are Weakness Broken during the Charging state.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300303004, + "SkillName": "Desmios Evangelion", + "SkillDesc": "Deals massive Physical DMG to one designated locked-on target, the DMG is evenly distributed across all targets.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300303009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8333330010063946, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303001, + "SkillName": "Cleansing Flagellation", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303002, + "SkillName": "Admonishment of the Masses", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303003, + "SkillName": "Shackle-Bearing Messenger", + "SkillDesc": "Locks onto one target and enters the Charging state. In the next action, uses \"Desmios Evangelion.\" During the Charging state, if this unit is attacked by another target, it will also lock onto the attacking target. Delays the unit's action when they are Weakness Broken during the Charging state.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300303004, + "SkillName": "Desmios Evangelion", + "SkillDesc": "Deals massive Physical DMG to one designated locked-on target, the DMG is evenly distributed across all targets.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003030, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003030, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003030, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003030, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003030, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003030, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003030, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003031": { + "Id": 3003031, + "Name": "\"Past Confined and Caged\"", + "Desc": "An artist playing the role of the prisoner in the Sweet Dreams Troupe. It should be performing in the Charmony Festival, but it is now bound by Order and keeps performing scenes of the \"Past.\" The past is an immortal chain, its tranquil flame igniting within a cage, beckoning the jailer's authority with mere candlelight.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1023, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 90, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3003031, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303101, + "SkillName": "Cleansing Flagellation", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303102, + "SkillName": "Admonishment of the Masses", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303103, + "SkillName": "Shackle-Bearing Messenger", + "SkillDesc": "Locks onto one target and enters the Charging state. In the next action, uses \"Desmios Evangelion.\" During the Charging state, if this unit is attacked by another target, it will also lock onto the attacking target. Delays the unit's action when they are Weakness Broken during the Charging state.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300303104, + "SkillName": "Desmios Evangelion", + "SkillDesc": "Deals massive Physical DMG to one designated locked-on target, the DMG is evenly distributed across all targets.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303106, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300303101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5909090011846274, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303101, + "SkillName": "Cleansing Flagellation", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303102, + "SkillName": "Admonishment of the Masses", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303103, + "SkillName": "Shackle-Bearing Messenger", + "SkillDesc": "Locks onto one target and enters the Charging state. In the next action, uses \"Desmios Evangelion.\" During the Charging state, if this unit is attacked by another target, it will also lock onto the attacking target. Delays the unit's action when they are Weakness Broken during the Charging state.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300303104, + "SkillName": "Desmios Evangelion", + "SkillDesc": "Deals massive Physical DMG to one designated locked-on target, the DMG is evenly distributed across all targets.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303106, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300303102, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303101, + "SkillName": "Cleansing Flagellation", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303102, + "SkillName": "Admonishment of the Masses", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303103, + "SkillName": "Shackle-Bearing Messenger", + "SkillDesc": "Locks onto one target and enters the Charging state. In the next action, uses \"Desmios Evangelion.\" During the Charging state, if this unit is attacked by another target, it will also lock onto the attacking target. Delays the unit's action when they are Weakness Broken during the Charging state.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300303104, + "SkillName": "Desmios Evangelion", + "SkillDesc": "Deals massive Physical DMG to one designated locked-on target, the DMG is evenly distributed across all targets.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303106, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300303103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5909090011846274, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303101, + "SkillName": "Cleansing Flagellation", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303102, + "SkillName": "Admonishment of the Masses", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303103, + "SkillName": "Shackle-Bearing Messenger", + "SkillDesc": "Locks onto one target and enters the Charging state. In the next action, uses \"Desmios Evangelion.\" During the Charging state, if this unit is attacked by another target, it will also lock onto the attacking target. Delays the unit's action when they are Weakness Broken during the Charging state.", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300303104, + "SkillName": "Desmios Evangelion", + "SkillDesc": "Deals massive Physical DMG to one designated locked-on target, the DMG is evenly distributed across all targets.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303106, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003031, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003031, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003031, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003031, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003031, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003031, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003031, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003032": { + "Id": 3003032, + "Name": "\"Past Confined and Caged\" (Bug)", + "Desc": "A false projection produced by compromised codes. The referent entity is an artist playing the role of the prisoner in the Sweet Dreams Troupe. It should be performing in the Charmony Festival, but it is now bound by Order and keeps performing scenes of the \"Past.\" The past is an immortal chain, its tranquil flame igniting within a cage, beckoning the jailer's authority with mere candlelight.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2092.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3003032, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303201, + "SkillName": "Cleansing Flagellation", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303202, + "SkillName": "Admonishment of the Masses", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303203, + "SkillName": "Shackle-Bearing Messenger", + "SkillDesc": "Locks onto one target and enters the Charging state, then receives a certain number of stacks of ATK Boost. In the next action, use Desmios Evangelion. During the Charging state, if this unit is attacked by another target, it will reduce the number of ATK Boost stacks and lock onto the attacking single target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303204, + "SkillName": "Desmios Evangelion", + "SkillDesc": "Deals massive Physical DMG to one designated locked-on target, the DMG is evenly distributed across all targets.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303206, + "SkillName": "Lamentation Like the Jackals", + "SkillDesc": "Summons 2 Bubble Hounds.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303207, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003032, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003032, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003032, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003032, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003032, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003032, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003032, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003033": { + "Id": 3003033, + "Name": "\"Past Confined and Caged\" (Complete)", + "Desc": "A complete projection produced by compromised codes. The referent entity is an artist playing the role of the prisoner in the Sweet Dreams Troupe. It should be performing in the Charmony Festival, but it is now bound by Order and keeps performing scenes of the \"Past.\" The past is an immortal chain, its tranquil flame igniting within a cage, beckoning the jailer's authority with mere candlelight.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 837, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3003033, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303301, + "SkillName": "Cleansing Flagellation", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303302, + "SkillName": "Admonishment of the Masses", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303303, + "SkillName": "Shackle-Bearing Messenger", + "SkillDesc": "Locks onto one target and enters the Charging state, then receives a certain number of stacks of ATK Boost. In the next action, use Desmios Evangelion. During the Charging state, if this unit is attacked by another target, it will reduce the number of ATK Boost stacks and lock onto the attacking single target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303304, + "SkillName": "Desmios Evangelion", + "SkillDesc": "Deals massive Physical DMG to one designated locked-on target, the DMG is evenly distributed across all targets.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303305, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303306, + "SkillName": "Lamentation Like the Jackals", + "SkillDesc": "Summons 2 Bubble Hounds.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300303301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7222220008261502, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303301, + "SkillName": "Cleansing Flagellation", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303302, + "SkillName": "Admonishment of the Masses", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303303, + "SkillName": "Shackle-Bearing Messenger", + "SkillDesc": "Locks onto one target and enters the Charging state, then receives a certain number of stacks of ATK Boost. In the next action, use Desmios Evangelion. During the Charging state, if this unit is attacked by another target, it will reduce the number of ATK Boost stacks and lock onto the attacking single target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303304, + "SkillName": "Desmios Evangelion", + "SkillDesc": "Deals massive Physical DMG to one designated locked-on target, the DMG is evenly distributed across all targets.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303305, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303306, + "SkillName": "Lamentation Like the Jackals", + "SkillDesc": "Summons 2 Bubble Hounds.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003033, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003033, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003033, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003033, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003033, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003033, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003033, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003040": { + "Id": 3003040, + "Name": "\"Tomorrow in Harmonious Chords\"", + "Desc": "A musician responsible for playing the harmonious tune in the Sweet Dreams Troupe. It should be playing in the Charmony Festival, but it is now bound by Order and keeps performing scenes of the \"Future.\" The future is an eternal ballad, a vision of happiness strung together, calling to the composing sovereign with the melody of a harp.", + "MonsterCampID": 10, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1116, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3003040, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300304001, + "SkillName": "All Is Bright", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 300304002, + "SkillName": "All Is Calm", + "SkillDesc": "High chance of inflicting Alien Dream to a single target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300304003, + "SkillName": "Redeeming Grace", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 300304004, + "SkillName": "Holy Night", + "SkillDesc": "Enters the Charging state. Uses \"Sleep In Heavenly Peace\" for the next action.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300304005, + "SkillName": "Sleep In Heavenly Peace", + "SkillDesc": "High chance of inflicting Alien Dream to all targets.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 300304006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 300304007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300304001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300304001, + "SkillName": "All Is Bright", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 300304002, + "SkillName": "All Is Calm", + "SkillDesc": "High chance of inflicting Alien Dream to a single target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300304003, + "SkillName": "Redeeming Grace", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 300304004, + "SkillName": "Holy Night", + "SkillDesc": "Enters the Charging state. Uses \"Sleep In Heavenly Peace\" for the next action.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300304005, + "SkillName": "Sleep In Heavenly Peace", + "SkillDesc": "High chance of inflicting Alien Dream to all targets.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 300304006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 300304007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300304002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 6.875000000465661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300304001, + "SkillName": "All Is Bright", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 300304002, + "SkillName": "All Is Calm", + "SkillDesc": "High chance of inflicting Alien Dream to a single target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300304003, + "SkillName": "Redeeming Grace", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 300304004, + "SkillName": "Holy Night", + "SkillDesc": "Enters the Charging state. Uses \"Sleep In Heavenly Peace\" for the next action.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300304005, + "SkillName": "Sleep In Heavenly Peace", + "SkillDesc": "High chance of inflicting Alien Dream to all targets.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 300304006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 300304007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300304003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8333330010063946, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300304001, + "SkillName": "All Is Bright", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 300304002, + "SkillName": "All Is Calm", + "SkillDesc": "High chance of inflicting Alien Dream to a single target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300304003, + "SkillName": "Redeeming Grace", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 300304004, + "SkillName": "Holy Night", + "SkillDesc": "Enters the Charging state. 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It should be playing in the Charmony Festival, but it is now bound by Order and keeps performing scenes of the \"Future.\" The future is an eternal ballad, a vision of happiness strung together, calling to the composing sovereign with the melody of a harp.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1023, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 90, + "StanceBase": 240, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3003041, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300304101, + "SkillName": "All Is Bright", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 300304102, + "SkillName": "All Is Calm", + "SkillDesc": "High chance of inflicting Alien Dream to a single target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300304103, + "SkillName": "Redeeming Grace", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 300304104, + "SkillName": "Holy Night", + "SkillDesc": "Enters the Charging state. Uses \"Sleep In Heavenly Peace\" for the next action.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300304105, + "SkillName": "Sleep In Heavenly Peace", + "SkillDesc": "High chance of inflicting Alien Dream to all targets.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 300304106, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 300304107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300304101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5909090011846274, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300304101, + "SkillName": "All Is Bright", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 300304102, + "SkillName": "All Is Calm", + "SkillDesc": "High chance of inflicting Alien Dream to a single target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300304103, + "SkillName": "Redeeming Grace", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 300304104, + "SkillName": "Holy Night", + "SkillDesc": "Enters the Charging state. Uses \"Sleep In Heavenly Peace\" for the next action.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300304105, + "SkillName": "Sleep In Heavenly Peace", + "SkillDesc": "High chance of inflicting Alien Dream to all targets.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 300304106, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 300304107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300304102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 140, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300304101, + "SkillName": "All Is Bright", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 300304102, + "SkillName": "All Is Calm", + "SkillDesc": "High chance of inflicting Alien Dream to a single target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300304103, + "SkillName": "Redeeming Grace", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 300304104, + "SkillName": "Holy Night", + "SkillDesc": "Enters the Charging state. Uses \"Sleep In Heavenly Peace\" for the next action.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300304105, + "SkillName": "Sleep In Heavenly Peace", + "SkillDesc": "High chance of inflicting Alien Dream to all targets.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 300304106, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 300304107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300304103, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300304101, + "SkillName": "All Is Bright", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 300304102, + "SkillName": "All Is Calm", + "SkillDesc": "High chance of inflicting Alien Dream to a single target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300304103, + "SkillName": "Redeeming Grace", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 300304104, + "SkillName": "Holy Night", + "SkillDesc": "Enters the Charging state. Uses \"Sleep In Heavenly Peace\" for the next action.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300304105, + "SkillName": "Sleep In Heavenly Peace", + "SkillDesc": "High chance of inflicting Alien Dream to all targets.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 300304106, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 300304107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300304104, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5909090011846274, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300304101, + "SkillName": "All Is Bright", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 300304102, + "SkillName": "All Is Calm", + "SkillDesc": "High chance of inflicting Alien Dream to a single target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300304103, + "SkillName": "Redeeming Grace", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 300304104, + "SkillName": "Holy Night", + "SkillDesc": "Enters the Charging state. Uses \"Sleep In Heavenly Peace\" for the next action.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300304105, + "SkillName": "Sleep In Heavenly Peace", + "SkillDesc": "High chance of inflicting Alien Dream to all targets.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 300304106, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 300304107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003041, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003041, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003041, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003041, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003041, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003041, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003041, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003042": { + "Id": 3003042, + "Name": "\"Tomorrow in Harmonious Chords\" (Bug)", + "Desc": "A false projection produced by compromised codes. The referent entity is a musician responsible for playing the harmonious tune in the Sweet Dreams Troupe. It should be playing in the Charmony Festival, but it is now bound by Order and keeps performing scenes of the \"Future.\" The future is an eternal ballad, a vision of happiness strung together, calling to the composing sovereign with the melody of a harp.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1488, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3003042, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300304201, + "SkillName": "All Is Bright", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 300304202, + "SkillName": "All Is Calm", + "SkillDesc": "High chance of inflicting Alien Dream to a single target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300304203, + "SkillName": "Redeeming Grace", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 300304204, + "SkillName": "Holy Night", + "SkillDesc": "Enters the Charging state. Uses \"Sleep In Heavenly Peace\" for the next action.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300304205, + "SkillName": "Sleep In Heavenly Peace", + "SkillDesc": "High chance of inflicting Alien Dream to all targets.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 300304206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 300304207, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 300304208, + "SkillName": "Silent Night", + "SkillDesc": "When \"Future\" attacks a target afflicted by Alien Dream, it will not cause the target to awaken. Every target on the field afflicted by Alien Dream will increase the ATK of \"Future\".", + "DamageType": "Imaginary", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003042, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003042, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003042, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003042, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003042, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003042, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003042, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003043": { + "Id": 3003043, + "Name": "\"Tomorrow in Harmonious Chords\" (Complete)", + "Desc": "A complete projection produced by compromised codes. The referent entity is a musician responsible for playing the harmonious tune in the Sweet Dreams Troupe. It should be playing in the Charmony Festival, but it is now bound by Order and keeps performing scenes of the \"Future.\" The future is an eternal ballad, a vision of happiness strung together, calling to the composing sovereign with the melody of a harp.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 837, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3003043, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300304301, + "SkillName": "All Is Bright", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 300304302, + "SkillName": "All Is Calm", + "SkillDesc": "High chance of inflicting Alien Dream to a single target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300304303, + "SkillName": "Redeeming Grace", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 300304304, + "SkillName": "Holy Night", + "SkillDesc": "Enters the Charging state. Uses \"Sleep In Heavenly Peace\" for the next action.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300304305, + "SkillName": "Sleep In Heavenly Peace", + "SkillDesc": "High chance of inflicting Alien Dream to all targets.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 300304306, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 300304307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 300304308, + "SkillName": "Silent Night", + "SkillDesc": "Every target on the field afflicted by Alien Dream will increase the ATK of \"Future.\"", + "DamageType": "Imaginary", + "SPHitBase": "" + } + ] + }, + { + "Id": 300304301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7222220008261502, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300304301, + "SkillName": "All Is Bright", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 300304302, + "SkillName": "All Is Calm", + "SkillDesc": "High chance of inflicting Alien Dream to a single target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300304303, + "SkillName": "Redeeming Grace", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 300304304, + "SkillName": "Holy Night", + "SkillDesc": "Enters the Charging state. Uses \"Sleep In Heavenly Peace\" for the next action.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300304305, + "SkillName": "Sleep In Heavenly Peace", + "SkillDesc": "High chance of inflicting Alien Dream to all targets.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 300304306, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 300304307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 300304308, + "SkillName": "Silent Night", + "SkillDesc": "Every target on the field afflicted by Alien Dream will increase the ATK of \"Future.\"", + "DamageType": "Imaginary", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003043, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003043, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003043, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003043, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003043, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003043, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003043, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003050": { + "Id": 3003050, + "Name": "\"Present Inebriated in Revelry\"", + "Desc": "A waiter responsible for entertaining the guests in the Sweet Dreams Troupe. It should be serving in the Charmony Festival, but it is now bound by Order and keeps performing scenes of the \"Present.\" The present is a feast lasting through the night, desire for joy rippling in each cup, offering fine brews to the host who sets the banquet.", + "MonsterCampID": 10, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1116, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3003050, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305001, + "SkillName": "Precious Blood Shed For You", + "SkillDesc": "High chance of inflicting Carousal of Wantonness or Carousal of Revelry to a single target.", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 300305002, + "SkillName": "Feast That Is Set For You", + "SkillDesc": "High chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305004, + "SkillName": "A Cup Runneth Over For You", + "SkillDesc": "Enters the Charging state, with a high chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets. In the next Action, uses \"Wash Away All Sins For You\".", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305005, + "SkillName": "Wash Away All Sins For You", + "SkillDesc": "Immediately causes all DoT effects currently active on all targets to deal damage 1 time and dispels all DoT effects on all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 300305007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300305001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305001, + "SkillName": "Precious Blood Shed For You", + "SkillDesc": "High chance of inflicting Carousal of Wantonness or Carousal of Revelry to a single target.", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 300305002, + "SkillName": "Feast That Is Set For You", + "SkillDesc": "High chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305004, + "SkillName": "A Cup Runneth Over For You", + "SkillDesc": "Enters the Charging state, with a high chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets. In the next Action, uses \"Wash Away All Sins For You\".", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305005, + "SkillName": "Wash Away All Sins For You", + "SkillDesc": "Immediately causes all DoT effects currently active on all targets to deal damage 1 time and dispels all DoT effects on all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 300305007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300305002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305001, + "SkillName": "Precious Blood Shed For You", + "SkillDesc": "High chance of inflicting Carousal of Wantonness or Carousal of Revelry to a single target.", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 300305002, + "SkillName": "Feast That Is Set For You", + "SkillDesc": "High chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305004, + "SkillName": "A Cup Runneth Over For You", + "SkillDesc": "Enters the Charging state, with a high chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets. In the next Action, uses \"Wash Away All Sins For You\".", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305005, + "SkillName": "Wash Away All Sins For You", + "SkillDesc": "Immediately causes all DoT effects currently active on all targets to deal damage 1 time and dispels all DoT effects on all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 300305007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300305003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9166670013219118, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305001, + "SkillName": "Precious Blood Shed For You", + "SkillDesc": "High chance of inflicting Carousal of Wantonness or Carousal of Revelry to a single target.", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 300305002, + "SkillName": "Feast That Is Set For You", + "SkillDesc": "High chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305004, + "SkillName": "A Cup Runneth Over For You", + "SkillDesc": "Enters the Charging state, with a high chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets. In the next Action, uses \"Wash Away All Sins For You\".", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305005, + "SkillName": "Wash Away All Sins For You", + "SkillDesc": "Immediately causes all DoT effects currently active on all targets to deal damage 1 time and dispels all DoT effects on all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 300305007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300305004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 705, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305001, + "SkillName": "Precious Blood Shed For You", + "SkillDesc": "High chance of inflicting Carousal of Wantonness or Carousal of Revelry to a single target.", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 300305002, + "SkillName": "Feast That Is Set For You", + "SkillDesc": "High chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305004, + "SkillName": "A Cup Runneth Over For You", + "SkillDesc": "Enters the Charging state, with a high chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets. In the next Action, uses \"Wash Away All Sins For You\".", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305005, + "SkillName": "Wash Away All Sins For You", + "SkillDesc": "Immediately causes all DoT effects currently active on all targets to deal damage 1 time and dispels all DoT effects on all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 300305007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300305005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305001, + "SkillName": "Precious Blood Shed For You", + "SkillDesc": "High chance of inflicting Carousal of Wantonness or Carousal of Revelry to a single target.", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 300305002, + "SkillName": "Feast That Is Set For You", + "SkillDesc": "High chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305004, + "SkillName": "A Cup Runneth Over For You", + "SkillDesc": "Enters the Charging state, with a high chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets. In the next Action, uses \"Wash Away All Sins For You\".", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305005, + "SkillName": "Wash Away All Sins For You", + "SkillDesc": "Immediately causes all DoT effects currently active on all targets to deal damage 1 time and dispels all DoT effects on all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 300305007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300305006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305001, + "SkillName": "Precious Blood Shed For You", + "SkillDesc": "High chance of inflicting Carousal of Wantonness or Carousal of Revelry to a single target.", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 300305002, + "SkillName": "Feast That Is Set For You", + "SkillDesc": "High chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305004, + "SkillName": "A Cup Runneth Over For You", + "SkillDesc": "Enters the Charging state, with a high chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets. In the next Action, uses \"Wash Away All Sins For You\".", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305005, + "SkillName": "Wash Away All Sins For You", + "SkillDesc": "Immediately causes all DoT effects currently active on all targets to deal damage 1 time and dispels all DoT effects on all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 300305007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300305007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 6.875000000465661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305001, + "SkillName": "Precious Blood Shed For You", + "SkillDesc": "High chance of inflicting Carousal of Wantonness or Carousal of Revelry to a single target.", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 300305002, + "SkillName": "Feast That Is Set For You", + "SkillDesc": "High chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305004, + "SkillName": "A Cup Runneth Over For You", + "SkillDesc": "Enters the Charging state, with a high chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets. In the next Action, uses \"Wash Away All Sins For You\".", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305005, + "SkillName": "Wash Away All Sins For You", + "SkillDesc": "Immediately causes all DoT effects currently active on all targets to deal damage 1 time and dispels all DoT effects on all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 300305007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300305008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8333330010063946, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305001, + "SkillName": "Precious Blood Shed For You", + "SkillDesc": "High chance of inflicting Carousal of Wantonness or Carousal of Revelry to a single target.", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 300305002, + "SkillName": "Feast That Is Set For You", + "SkillDesc": "High chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305004, + "SkillName": "A Cup Runneth Over For You", + "SkillDesc": "Enters the Charging state, with a high chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets. In the next Action, uses \"Wash Away All Sins For You\".", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305005, + "SkillName": "Wash Away All Sins For You", + "SkillDesc": "Immediately causes all DoT effects currently active on all targets to deal damage 1 time and dispels all DoT effects on all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 300305007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300305009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305001, + "SkillName": "Precious Blood Shed For You", + "SkillDesc": "High chance of inflicting Carousal of Wantonness or Carousal of Revelry to a single target.", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 300305002, + "SkillName": "Feast That Is Set For You", + "SkillDesc": "High chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305004, + "SkillName": "A Cup Runneth Over For You", + "SkillDesc": "Enters the Charging state, with a high chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets. In the next Action, uses \"Wash Away All Sins For You\".", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305005, + "SkillName": "Wash Away All Sins For You", + "SkillDesc": "Immediately causes all DoT effects currently active on all targets to deal damage 1 time and dispels all DoT effects on all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 300305007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300305010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.33333300054073334, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 24, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305001, + "SkillName": "Precious Blood Shed For You", + "SkillDesc": "High chance of inflicting Carousal of Wantonness or Carousal of Revelry to a single target.", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 300305002, + "SkillName": "Feast That Is Set For You", + "SkillDesc": "High chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305004, + "SkillName": "A Cup Runneth Over For You", + "SkillDesc": "Enters the Charging state, with a high chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets. In the next Action, uses \"Wash Away All Sins For You\".", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305005, + "SkillName": "Wash Away All Sins For You", + "SkillDesc": "Immediately causes all DoT effects currently active on all targets to deal damage 1 time and dispels all DoT effects on all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 300305007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003050, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003050, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003050, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003050, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003050, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003050, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003050, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003051": { + "Id": 3003051, + "Name": "\"Present Inebriated in Revelry\"", + "Desc": "A waiter responsible for entertaining the guests in the Sweet Dreams Troupe. It should be serving in the Charmony Festival, but it is now bound by Order and keeps performing scenes of the \"Present.\" The present is a feast lasting through the night, desire for joy rippling in each cup, offering fine brews to the host who sets the banquet.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1023, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 110, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3003051, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305101, + "SkillName": "Precious Blood Shed For You", + "SkillDesc": "High chance of inflicting Carousal of Wantonness or Carousal of Revelry to a single target.", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 300305102, + "SkillName": "Feast That Is Set For You", + "SkillDesc": "High chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305104, + "SkillName": "A Cup Runneth Over For You", + "SkillDesc": "Enters the Charging state, with a high chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets. In the next Action, uses \"Wash Away All Sins For You\".", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305105, + "SkillName": "Wash Away All Sins For You", + "SkillDesc": "Immediately causes all DoT effects currently active on all targets to deal damage 1 time and dispels all DoT effects on all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305106, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 300305107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300305101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5909090011846274, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305101, + "SkillName": "Precious Blood Shed For You", + "SkillDesc": "High chance of inflicting Carousal of Wantonness or Carousal of Revelry to a single target.", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 300305102, + "SkillName": "Feast That Is Set For You", + "SkillDesc": "High chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305104, + "SkillName": "A Cup Runneth Over For You", + "SkillDesc": "Enters the Charging state, with a high chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets. In the next Action, uses \"Wash Away All Sins For You\".", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305105, + "SkillName": "Wash Away All Sins For You", + "SkillDesc": "Immediately causes all DoT effects currently active on all targets to deal damage 1 time and dispels all DoT effects on all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305106, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 300305107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300305102, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305101, + "SkillName": "Precious Blood Shed For You", + "SkillDesc": "High chance of inflicting Carousal of Wantonness or Carousal of Revelry to a single target.", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 300305102, + "SkillName": "Feast That Is Set For You", + "SkillDesc": "High chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305104, + "SkillName": "A Cup Runneth Over For You", + "SkillDesc": "Enters the Charging state, with a high chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets. In the next Action, uses \"Wash Away All Sins For You\".", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305105, + "SkillName": "Wash Away All Sins For You", + "SkillDesc": "Immediately causes all DoT effects currently active on all targets to deal damage 1 time and dispels all DoT effects on all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305106, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 300305107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300305103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5909090011846274, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305101, + "SkillName": "Precious Blood Shed For You", + "SkillDesc": "High chance of inflicting Carousal of Wantonness or Carousal of Revelry to a single target.", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 300305102, + "SkillName": "Feast That Is Set For You", + "SkillDesc": "High chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305104, + "SkillName": "A Cup Runneth Over For You", + "SkillDesc": "Enters the Charging state, with a high chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets. In the next Action, uses \"Wash Away All Sins For You\".", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305105, + "SkillName": "Wash Away All Sins For You", + "SkillDesc": "Immediately causes all DoT effects currently active on all targets to deal damage 1 time and dispels all DoT effects on all targets.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305106, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 300305107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003051, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003051, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003051, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003051, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003051, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003051, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003051, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003052": { + "Id": 3003052, + "Name": "\"Present Inebriated in Revelry\" (Bug)", + "Desc": "A false projection produced by compromised codes. The referent entity is a waiter responsible for entertaining the guests in the Sweet Dreams Troupe. It should be serving in the Charmony Festival, but it is now bound by Order and keeps performing scenes of the \"Present.\" The present is a feast lasting through the night, desire for joy rippling in each cup, offering fine brews to the host who sets the banquet.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1488, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3003052, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305201, + "SkillName": "Precious Blood Shed For You", + "SkillDesc": "High chance of reducing a single target's DEF, and inflicting Carousal of Wantonness or Carousal of Revelry to it.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 300305202, + "SkillName": "Feast That Is Set For You", + "SkillDesc": "High chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300305203, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300305204, + "SkillName": "A Cup Runneth Over For You", + "SkillDesc": "Enters the Charging state, with a high chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets. In the next Action, uses \"Wash Away All Sins For You\".", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300305205, + "SkillName": "Wash Away All Sins For You", + "SkillDesc": "Immediately causes all DoT effects currently active on all targets to deal damage 1 time.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 300305206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300305207, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300305201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 11.25000000023283, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305201, + "SkillName": "Precious Blood Shed For You", + "SkillDesc": "High chance of reducing a single target's DEF, and inflicting Carousal of Wantonness or Carousal of Revelry to it.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 300305202, + "SkillName": "Feast That Is Set For You", + "SkillDesc": "High chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300305203, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300305204, + "SkillName": "A Cup Runneth Over For You", + "SkillDesc": "Enters the Charging state, with a high chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets. In the next Action, uses \"Wash Away All Sins For You\".", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300305205, + "SkillName": "Wash Away All Sins For You", + "SkillDesc": "Immediately causes all DoT effects currently active on all targets to deal damage 1 time.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 300305206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300305207, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300305202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 11.25000000023283, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305201, + "SkillName": "Precious Blood Shed For You", + "SkillDesc": "High chance of reducing a single target's DEF, and inflicting Carousal of Wantonness or Carousal of Revelry to it.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 300305202, + "SkillName": "Feast That Is Set For You", + "SkillDesc": "High chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300305203, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300305204, + "SkillName": "A Cup Runneth Over For You", + "SkillDesc": "Enters the Charging state, with a high chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets. In the next Action, uses \"Wash Away All Sins For You\".", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300305205, + "SkillName": "Wash Away All Sins For You", + "SkillDesc": "Immediately causes all DoT effects currently active on all targets to deal damage 1 time.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 300305206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300305207, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003052, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003052, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003052, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003052, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003052, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003052, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003052, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003053": { + "Id": 3003053, + "Name": "\"Present Inebriated in Revelry\" (Complete)", + "Desc": "A complete projection produced by compromised codes. The referent entity is a waiter responsible for entertaining the guests in the Sweet Dreams Troupe. It should be serving in the Charmony Festival, but it is now bound by Order and keeps performing scenes of the \"Present.\" The present is a feast lasting through the night, desire for joy rippling in each cup, offering fine brews to the host who sets the banquet.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 837, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3003053, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305301, + "SkillName": "Precious Blood Shed For You", + "SkillDesc": "High chance of reducing a single target's DEF, and inflicting Carousal of Wantonness or Carousal of Revelry to it.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 300305302, + "SkillName": "Feast That Is Set For You", + "SkillDesc": "High chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300305303, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300305304, + "SkillName": "A Cup Runneth Over For You", + "SkillDesc": "Enters the Charging state, with a high chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets. In the next Action, uses \"Wash Away All Sins For You\".", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300305305, + "SkillName": "Wash Away All Sins For You", + "SkillDesc": "Immediately causes all DoT effects currently active on all targets to deal damage 1 time.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 300305306, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300305307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300305301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7222220008261502, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305301, + "SkillName": "Precious Blood Shed For You", + "SkillDesc": "High chance of reducing a single target's DEF, and inflicting Carousal of Wantonness or Carousal of Revelry to it.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 300305302, + "SkillName": "Feast That Is Set For You", + "SkillDesc": "High chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300305303, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300305304, + "SkillName": "A Cup Runneth Over For You", + "SkillDesc": "Enters the Charging state, with a high chance of inflicting Carousal of Wantonness or Carousal of Revelry to all targets. In the next Action, uses \"Wash Away All Sins For You\".", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300305305, + "SkillName": "Wash Away All Sins For You", + "SkillDesc": "Immediately causes all DoT effects currently active on all targets to deal damage 1 time.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 300305306, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300305307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003053, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003053, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003053, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003053, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003053, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003053, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003053, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3004010": { + "Id": 3004010, + "Name": "The Past, Present, and Eternal Show", + "Desc": "The actors of the Sweet Dreams Troupe have accepted the grace of the Order and become puppets that declare the law. They dance under the supreme commandments, beginning a show that will welcome the coming of paradise.", + "MonsterCampID": 10, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3069, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": null, + "StanceBase": null, + "StanceCount": null, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3004010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300401001, + "SkillName": "Hearing, Together As One", + "SkillDesc": "In this battle, \"The Past, Present, and Eternal Show\" shares HP with all \"Puppets of the Order\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401002, + "SkillName": "Appeal, Singular Grace", + "SkillDesc": "When entering battle, chooses a Puppet of the Order to become Impresario, granting them an extra action each turn and a small increase to their SPD. When that friendly unit's Weakness is Broken, causes their action to be delayed and re-selects another Puppet of the Order to become Impresario. If all Puppets of the Order are Weakness Broken at this time, this unit will receive DMG and delay all Puppets of the Order's actions while also increasing the DMG they receive. When any Puppet of the Order recovers from being Weakness Broken, they will be designated as the new Impresario.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401003, + "SkillName": "Decree, Unified with Divine", + "SkillDesc": "Causes all Puppets of the Order to become Impresario, granting them an extra action each turn and a small increase to their SPD. When the target's Weakness is Broken, causes their action to be delayed. If all Puppets of the Order are Weakness Broken at this time, this unit will receive DMG and delay all Puppets of the Order's actions while also increasing the DMG they receive. When a Puppets of the Order recovers from being Weakness Broken, they will be designated as the new Impresario.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401004, + "SkillName": "Enact, Heed Thy Command", + "SkillDesc": "Adds Commandment to the Action Order. Every time Commandment acts, dispels all Crowd Control debuffs and Weakness Broken states afflicting the Puppets of the Order on the field and unleashes \"Dance for Synchrony.\" Whenever a Puppet of the Order is Weakness Broken, Commandment will suffer a slight action delay.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401005, + "SkillName": "Dance for Synchrony", + "SkillDesc": "There is a high chance of inflicting Carousal of Wantonness or Carousal of Revelry on all targets. There is a high chance of inflicting the Alien Dream state on all targets, dealing massive Physical DMG.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300401001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5909090011846274, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300401001, + "SkillName": "Hearing, Together As One", + "SkillDesc": "In this battle, \"The Past, Present, and Eternal Show\" shares HP with all \"Puppets of the Order\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401002, + "SkillName": "Appeal, Singular Grace", + "SkillDesc": "When entering battle, chooses a Puppet of the Order to become Impresario, granting them an extra action each turn and a small increase to their SPD. When that friendly unit's Weakness is Broken, causes their action to be delayed and re-selects another Puppet of the Order to become Impresario. If all Puppets of the Order are Weakness Broken at this time, this unit will receive DMG and delay all Puppets of the Order's actions while also increasing the DMG they receive. When any Puppet of the Order recovers from being Weakness Broken, they will be designated as the new Impresario.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401003, + "SkillName": "Decree, Unified with Divine", + "SkillDesc": "Causes all Puppets of the Order to become Impresario, granting them an extra action each turn and a small increase to their SPD. When the target's Weakness is Broken, causes their action to be delayed. If all Puppets of the Order are Weakness Broken at this time, this unit will receive DMG and delay all Puppets of the Order's actions while also increasing the DMG they receive. When a Puppets of the Order recovers from being Weakness Broken, they will be designated as the new Impresario.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401004, + "SkillName": "Enact, Heed Thy Command", + "SkillDesc": "Adds Commandment to the Action Order. Every time Commandment acts, dispels all Crowd Control debuffs and Weakness Broken states afflicting the Puppets of the Order on the field and unleashes \"Dance for Synchrony.\" Whenever a Puppet of the Order is Weakness Broken, Commandment will suffer a slight action delay.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401005, + "SkillName": "Dance for Synchrony", + "SkillDesc": "There is a high chance of inflicting Carousal of Wantonness or Carousal of Revelry on all targets. There is a high chance of inflicting the Alien Dream state on all targets, dealing massive Physical DMG.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300401002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 6.818182000890374, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300401001, + "SkillName": "Hearing, Together As One", + "SkillDesc": "In this battle, \"The Past, Present, and Eternal Show\" shares HP with all \"Puppets of the Order\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401002, + "SkillName": "Appeal, Singular Grace", + "SkillDesc": "When entering battle, chooses a Puppet of the Order to become Impresario, granting them an extra action each turn and a small increase to their SPD. When that friendly unit's Weakness is Broken, causes their action to be delayed and re-selects another Puppet of the Order to become Impresario. If all Puppets of the Order are Weakness Broken at this time, this unit will receive DMG and delay all Puppets of the Order's actions while also increasing the DMG they receive. When any Puppet of the Order recovers from being Weakness Broken, they will be designated as the new Impresario.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401003, + "SkillName": "Decree, Unified with Divine", + "SkillDesc": "Causes all Puppets of the Order to become Impresario, granting them an extra action each turn and a small increase to their SPD. When the target's Weakness is Broken, causes their action to be delayed. If all Puppets of the Order are Weakness Broken at this time, this unit will receive DMG and delay all Puppets of the Order's actions while also increasing the DMG they receive. When a Puppets of the Order recovers from being Weakness Broken, they will be designated as the new Impresario.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401004, + "SkillName": "Enact, Heed Thy Command", + "SkillDesc": "Adds Commandment to the Action Order. Every time Commandment acts, dispels all Crowd Control debuffs and Weakness Broken states afflicting the Puppets of the Order on the field and unleashes \"Dance for Synchrony.\" Whenever a Puppet of the Order is Weakness Broken, Commandment will suffer a slight action delay.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401005, + "SkillName": "Dance for Synchrony", + "SkillDesc": "There is a high chance of inflicting Carousal of Wantonness or Carousal of Revelry on all targets. There is a high chance of inflicting the Alien Dream state on all targets, dealing massive Physical DMG.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300401003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7272730008699, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300401001, + "SkillName": "Hearing, Together As One", + "SkillDesc": "In this battle, \"The Past, Present, and Eternal Show\" shares HP with all \"Puppets of the Order\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401002, + "SkillName": "Appeal, Singular Grace", + "SkillDesc": "When entering battle, chooses a Puppet of the Order to become Impresario, granting them an extra action each turn and a small increase to their SPD. When that friendly unit's Weakness is Broken, causes their action to be delayed and re-selects another Puppet of the Order to become Impresario. If all Puppets of the Order are Weakness Broken at this time, this unit will receive DMG and delay all Puppets of the Order's actions while also increasing the DMG they receive. When any Puppet of the Order recovers from being Weakness Broken, they will be designated as the new Impresario.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401003, + "SkillName": "Decree, Unified with Divine", + "SkillDesc": "Causes all Puppets of the Order to become Impresario, granting them an extra action each turn and a small increase to their SPD. When the target's Weakness is Broken, causes their action to be delayed. If all Puppets of the Order are Weakness Broken at this time, this unit will receive DMG and delay all Puppets of the Order's actions while also increasing the DMG they receive. When a Puppets of the Order recovers from being Weakness Broken, they will be designated as the new Impresario.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401004, + "SkillName": "Enact, Heed Thy Command", + "SkillDesc": "Adds Commandment to the Action Order. Every time Commandment acts, dispels all Crowd Control debuffs and Weakness Broken states afflicting the Puppets of the Order on the field and unleashes \"Dance for Synchrony.\" Whenever a Puppet of the Order is Weakness Broken, Commandment will suffer a slight action delay.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401005, + "SkillName": "Dance for Synchrony", + "SkillDesc": "There is a high chance of inflicting Carousal of Wantonness or Carousal of Revelry on all targets. There is a high chance of inflicting the Alien Dream state on all targets, dealing massive Physical DMG.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3004010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3004011": { + "Id": 3004011, + "Name": "The Past, Present, and Eternal Show (Complete)", + "Desc": "A complete projection produced by compromised codes. The referent entity is the actors of the Sweet Dreams Troupe who have accepted the grace of the Order and become puppets that declare the law. They dance under the supreme commandments, beginning a show that will welcome the coming of paradise.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2511, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": null, + "StanceBase": null, + "StanceCount": null, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3004011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300401101, + "SkillName": "Hearing, Together As One", + "SkillDesc": "In this battle, \"The Past, Present, and Eternal Show\" shares HP with all \"Puppets of the Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401102, + "SkillName": "Appeal, Singular Grace", + "SkillDesc": "When entering battle, chooses a Puppet of the Order to become Impresario, granting them an extra action each turn and a small increase to their SPD. When that friendly unit's Weakness is Broken, causes their action to be delayed and re-selects another Puppet of the Order to become Impresario. If all Puppets of the Order are Weakness Broken at this time, this unit will receive DMG and delay all Puppets of the Order's actions while also increasing the DMG they receive. When any Puppet of the Order recovers from being Weakness Broken, they will be designated as the new Impresario.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401103, + "SkillName": "Decree, Unified with Divine", + "SkillDesc": "Causes all Puppets of the Order to become Impresario and enter the Safeguard state, granting them an extra action each turn and a small increase to their SPD. When the target's Weakness is Broken, causes their action to be delayed. If all Puppets of the Order are Weakness Broken at this time, this unit will receive DMG and delay all Puppets of the Order's actions while also increasing the DMG they receive. When a Puppet of the Order recovers from being Weakness Broken, they will be designated as the new Impresario.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401104, + "SkillName": "Enact, Heed Thy Command", + "SkillDesc": "Adds Commandment to the Action Order. Every time Commandment acts, dispels all Crowd Control debuffs and Weakness Broken states afflicting the Puppets of the Order on the field and unleashes \"Dance for Synchrony.\" Whenever a Puppet of the Order is Weakness Broken, Commandment will suffer a slight action delay.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401105, + "SkillName": "Verdict, Eternal Life", + "SkillDesc": "Adds Commandment to the Action Order once.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401106, + "SkillName": "Dance for Synchrony", + "SkillDesc": "There is a high chance of inflicting Carousal of Wantonness or Carousal of Revelry on all targets. There is a high chance of inflicting the Alien Dream state on all targets, dealing massive Physical DMG.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300401101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8888890014495701, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300401101, + "SkillName": "Hearing, Together As One", + "SkillDesc": "In this battle, \"The Past, Present, and Eternal Show\" shares HP with all \"Puppets of the Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401102, + "SkillName": "Appeal, Singular Grace", + "SkillDesc": "When entering battle, chooses a Puppet of the Order to become Impresario, granting them an extra action each turn and a small increase to their SPD. When that friendly unit's Weakness is Broken, causes their action to be delayed and re-selects another Puppet of the Order to become Impresario. If all Puppets of the Order are Weakness Broken at this time, this unit will receive DMG and delay all Puppets of the Order's actions while also increasing the DMG they receive. When any Puppet of the Order recovers from being Weakness Broken, they will be designated as the new Impresario.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401103, + "SkillName": "Decree, Unified with Divine", + "SkillDesc": "Causes all Puppets of the Order to become Impresario and enter the Safeguard state, granting them an extra action each turn and a small increase to their SPD. When the target's Weakness is Broken, causes their action to be delayed. If all Puppets of the Order are Weakness Broken at this time, this unit will receive DMG and delay all Puppets of the Order's actions while also increasing the DMG they receive. When a Puppet of the Order recovers from being Weakness Broken, they will be designated as the new Impresario.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401104, + "SkillName": "Enact, Heed Thy Command", + "SkillDesc": "Adds Commandment to the Action Order. Every time Commandment acts, dispels all Crowd Control debuffs and Weakness Broken states afflicting the Puppets of the Order on the field and unleashes \"Dance for Synchrony.\" Whenever a Puppet of the Order is Weakness Broken, Commandment will suffer a slight action delay.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401105, + "SkillName": "Verdict, Eternal Life", + "SkillDesc": "Adds Commandment to the Action Order once.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401106, + "SkillName": "Dance for Synchrony", + "SkillDesc": "There is a high chance of inflicting Carousal of Wantonness or Carousal of Revelry on all targets. There is a high chance of inflicting the Alien Dream state on all targets, dealing massive Physical DMG.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3004011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3004012": { + "Id": 3004012, + "Name": "The Past, Present, and Eternal Show", + "Desc": "The actors of the Sweet Dreams Troupe have accepted the grace of the Order and become puppets that declare the law. They dance under the supreme commandments, beginning a show that will welcome the coming of paradise.", + "MonsterCampID": 10, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3069, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": null, + "StanceBase": null, + "StanceCount": null, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3004012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300401201, + "SkillName": "Hearing, Together As One", + "SkillDesc": "In this battle, \"The Past, Present, and Eternal Show\" shares HP with all \"Puppets of the Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401202, + "SkillName": "Appeal, Singular Grace", + "SkillDesc": "When entering battle, chooses a Puppet of the Order to become \"Impresario,\" granting them an extra action each turn and a small increase to their SPD. When that friendly unit's Weakness is Broken, causes their action to be delayed and re-selects another Puppet of the Order to become \"Impresario.\" If all Puppets of the Order are Weakness Broken at this time, this unit will receive DMG and delay all Puppets of the Order's actions while also increasing the DMG they receive. When any Puppet of the Order recovers from being Weakness Broken, they will be designated as the new \"Impresario.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401203, + "SkillName": "Decree, Unified with Divine", + "SkillDesc": "Causes all Puppets of the Order to become \"Impresario,\" granting them an extra action each turn and a small increase to their SPD. When the target's Weakness is Broken, causes their action to be delayed. If all Puppets of the Order are Weakness Broken at this time, this unit will receive DMG and delay all Puppets of the Order's actions while also increasing the DMG they receive. When a Puppets of the Order recovers from being Weakness Broken, they will be designated as the new \"Impresario.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401204, + "SkillName": "Enact, Heed Thy Command", + "SkillDesc": "Adds Commandment to the Action Order. Every time Commandment acts, dispels all Crowd Control debuffs and Weakness Broken states afflicting the Puppets of the Order on the field and unleashes \"Dance for Synchrony.\" Whenever a Puppet of the Order is Weakness Broken, Commandment will suffer a slight action delay.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401205, + "SkillName": "Dance for Synchrony", + "SkillDesc": "There is a high chance of inflicting \"Carousal of Wantonness\" or \"Carousal of Revelry\" on all targets. There is a high chance of inflicting the \"Alien Dream\" state on all targets, dealing massive Physical DMG.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3004012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3004013": { + "Id": 3004013, + "Name": "The Past, Present, and Eternal Show (Complete)", + "Desc": "A complete projection produced by compromised codes. The referent entity is the actors of the Sweet Dreams Troupe who have accepted the grace of the Order and become puppets that declare the law. They dance under the supreme commandments, beginning a show that will welcome the coming of paradise.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2511, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": null, + "StanceBase": null, + "StanceCount": null, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3004013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300401301, + "SkillName": "Hearing, Together As One", + "SkillDesc": "In this battle, \"The Past, Present, and Eternal Show\" shares HP with all \"Puppets of the Order.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401302, + "SkillName": "Appeal, Singular Grace", + "SkillDesc": "When entering battle, chooses a Puppet of the Order to become \"Impresario,\" granting them an extra action each turn and a small increase to their SPD. When that friendly unit's Weakness is Broken, causes their action to be delayed and re-selects another Puppet of the Order to become \"Impresario.\" If all Puppets of the Order are Weakness Broken at this time, this unit will receive DMG and delay all Puppets of the Order's actions while also increasing the DMG they receive. When any Puppet of the Order recovers from being Weakness Broken, they will be designated as the new \"Impresario.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401303, + "SkillName": "Decree, Unified with Divine", + "SkillDesc": "Causes all Puppets of the Order to become \"Impresario\" and enter the \"Safeguard\" state, granting them an extra action each turn and a small increase to their SPD. When the target's Weakness is Broken, causes their action to be delayed. If all Puppets of the Order are Weakness Broken at this time, this unit will receive DMG and delay all Puppets of the Order's actions while also increasing the DMG they receive. When a Puppet of the Order recovers from being Weakness Broken, they will be designated as the new \"Impresario.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401304, + "SkillName": "Enact, Heed Thy Command", + "SkillDesc": "Adds \"Commandment\" to the Action Order. Every time \"Commandment\" acts, dispels all Crowd Control debuffs and Weakness Broken states afflicting the Puppets of the Order on the field and unleashes \"Dance for Synchrony.\" Whenever a Puppet of the Order is Weakness Broken, \"Commandment\" will suffer a slight action delay.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401305, + "SkillName": "Verdict, Eternal Life", + "SkillDesc": "Adds \"Commandment\" to the Action Order once.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401306, + "SkillName": "Dance for Synchrony", + "SkillDesc": "There is a high chance of inflicting \"Carousal of Wantonness\" or \"Carousal of Revelry\" on all targets. There is a high chance of inflicting the \"Alien Dream\" state on all targets, dealing massive Physical DMG.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3004013, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004013, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004013, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004013, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004013, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004013, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004013, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3004020": { + "Id": 3004020, + "Name": "Wonder Forest's Banacademic Office Staff", + "Desc": "Sweet Dreams Troupe with their reason clouded by the shade of the AtaviSearch Forest. They carry with them the memetic virus borne into fruit in the Wonder Forest, banaoldly promoting the banacreed of the Slumbernana Monkey and Dr. Primitive's banadvice.", + "MonsterCampID": 10, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3720, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 80, + "StanceBase": null, + "StanceCount": null, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3004020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300402001, + "SkillName": "Pride of the Monkey Pack", + "SkillDesc": "In this battle, Wonder Forest's Banacademic Office Staff shares HP with all Banacademic Office members.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402002, + "SkillName": "Banacademic Curriculum", + "SkillDesc": "Adds \"End-of-Semester Dinner\" in the Action Order. Every time \"End-of-Semester Dinner\" takes action, dispels all Crowd Control debuffs and Weakness Broken states on all Banacademic Office members on the field, switches all \"Off-Class Channel\" states on all Banacademic Office members on the field to \"Classroom Channel\" states, and uses \"To the Doctor: Banacademic Report.\" Every time a Banacademic Office member's Weakness is Broken, the action of \"End-of-Semester Dinner\" is slightly delayed.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402003, + "SkillName": "To the Doctor: Banacademic Report", + "SkillDesc": "Increases all friendly units' ATK. Reduces all target units' Energy and Skill Points and deals Quantum and Fire DMG to all target units, with a chance to apply Slow and a high chance to inflict \"Burn.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300402001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8125000009313226, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300402001, + "SkillName": "Pride of the Monkey Pack", + "SkillDesc": "In this battle, Wonder Forest's Banacademic Office Staff shares HP with all Banacademic Office members.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402002, + "SkillName": "Banacademic Curriculum", + "SkillDesc": "Adds \"End-of-Semester Dinner\" in the Action Order. Every time \"End-of-Semester Dinner\" takes action, dispels all Crowd Control debuffs and Weakness Broken states on all Banacademic Office members on the field, switches all \"Off-Class Channel\" states on all Banacademic Office members on the field to \"Classroom Channel\" states, and uses \"To the Doctor: Banacademic Report.\" Every time a Banacademic Office member's Weakness is Broken, the action of \"End-of-Semester Dinner\" is slightly delayed.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402003, + "SkillName": "To the Doctor: Banacademic Report", + "SkillDesc": "Increases all friendly units' ATK. Reduces all target units' Energy and Skill Points and deals Quantum and Fire DMG to all target units, with a chance to apply Slow and a high chance to inflict \"Burn.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300402002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8125000009313226, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300402001, + "SkillName": "Pride of the Monkey Pack", + "SkillDesc": "In this battle, Wonder Forest's Banacademic Office Staff shares HP with all Banacademic Office members.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402002, + "SkillName": "Banacademic Curriculum", + "SkillDesc": "Adds \"End-of-Semester Dinner\" in the Action Order. Every time \"End-of-Semester Dinner\" takes action, dispels all Crowd Control debuffs and Weakness Broken states on all Banacademic Office members on the field, switches all \"Off-Class Channel\" states on all Banacademic Office members on the field to \"Classroom Channel\" states, and uses \"To the Doctor: Banacademic Report.\" Every time a Banacademic Office member's Weakness is Broken, the action of \"End-of-Semester Dinner\" is slightly delayed.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402003, + "SkillName": "To the Doctor: Banacademic Report", + "SkillDesc": "Increases all friendly units' ATK. Reduces all target units' Energy and Skill Points and deals Quantum and Fire DMG to all target units, with a chance to apply Slow and a high chance to inflict \"Burn.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300402003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8125000009313226, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300402001, + "SkillName": "Pride of the Monkey Pack", + "SkillDesc": "In this battle, Wonder Forest's Banacademic Office Staff shares HP with all Banacademic Office members.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402002, + "SkillName": "Banacademic Curriculum", + "SkillDesc": "Adds \"End-of-Semester Dinner\" in the Action Order. Every time \"End-of-Semester Dinner\" takes action, dispels all Crowd Control debuffs and Weakness Broken states on all Banacademic Office members on the field, switches all \"Off-Class Channel\" states on all Banacademic Office members on the field to \"Classroom Channel\" states, and uses \"To the Doctor: Banacademic Report.\" Every time a Banacademic Office member's Weakness is Broken, the action of \"End-of-Semester Dinner\" is slightly delayed.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402003, + "SkillName": "To the Doctor: Banacademic Report", + "SkillDesc": "Increases all friendly units' ATK. Reduces all target units' Energy and Skill Points and deals Quantum and Fire DMG to all target units, with a chance to apply Slow and a high chance to inflict \"Burn.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300402004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300402001, + "SkillName": "Pride of the Monkey Pack", + "SkillDesc": "In this battle, Wonder Forest's Banacademic Office Staff shares HP with all Banacademic Office members.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402002, + "SkillName": "Banacademic Curriculum", + "SkillDesc": "Adds \"End-of-Semester Dinner\" in the Action Order. Every time \"End-of-Semester Dinner\" takes action, dispels all Crowd Control debuffs and Weakness Broken states on all Banacademic Office members on the field, switches all \"Off-Class Channel\" states on all Banacademic Office members on the field to \"Classroom Channel\" states, and uses \"To the Doctor: Banacademic Report.\" Every time a Banacademic Office member's Weakness is Broken, the action of \"End-of-Semester Dinner\" is slightly delayed.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402003, + "SkillName": "To the Doctor: Banacademic Report", + "SkillDesc": "Increases all friendly units' ATK. Reduces all target units' Energy and Skill Points and deals Quantum and Fire DMG to all target units, with a chance to apply Slow and a high chance to inflict \"Burn.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3004020, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004020, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004020, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004020, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004020, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004020, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004020, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3004021": { + "Id": 3004021, + "Name": "Blaznana Monkey Trick", + "Desc": "Sweet Dreams Troupe with their reason clouded by the shade of the AtaviSearch Forest. They carry with them the memetic virus borne into fruit in the Wonder Forest, banaoldly promoting the banacreed of the Slumbernana Monkey and Dr. Primitive's banadvice.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 19530, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 50, + "StanceBase": 390, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3004021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300402101, + "SkillName": "Pride of the Monkey Pack", + "SkillDesc": "In this battle, Blaznana Monkey Trick shares HP with all Banacademic Office members.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402102, + "SkillName": "Banacademic Curriculum", + "SkillDesc": "Adds \"End-of-Semester Dinner\" in the Action Order. Every time \"End-of-Semester Dinner\" takes action, dispels all Crowd Control debuffs and Weakness Broken states on all \"Banacademic Office\" members on the field, switches the \"Off-Class Channel\" state on all \"Banacademic Office\" members to \"Classroom Channel\" states, and uses \"To the Doctor: Banacademic Report.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402103, + "SkillName": "To the Doctor: Banacademic Report", + "SkillDesc": "Increases all friendly units' ATK. Reduces all target units' Energy and Skill Points and deals Quantum and Fire DMG to all target units, with a chance to apply Slow and a high chance to inflict \"Burn.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402104, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402106, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402110, + "SkillName": "Regular Examination", + "SkillDesc": "When enemy units in the \"Classroom Channel\" state are switched to \"Off-Class Channel\" via either Breaking their Weaknesses or accumulating the tally, reduces the Toughness of \"Blaznana Monkey Trick\". When all enemy units are Weakness Broken, attacking any enemy units can reduce the Toughness of \"Blaznana Monkey Trick\" by a minor amount. When \"Blaznana Monkey Trick\" is Weakness Broken, all enemy targets will be Broken, and the \"Blaznana Monkey Trick\" will enter the \"Safeguard Breach\" state.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300402101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300402101, + "SkillName": "Pride of the Monkey Pack", + "SkillDesc": "In this battle, Blaznana Monkey Trick shares HP with all Banacademic Office members.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402102, + "SkillName": "Banacademic Curriculum", + "SkillDesc": "Adds \"End-of-Semester Dinner\" in the Action Order. Every time \"End-of-Semester Dinner\" takes action, dispels all Crowd Control debuffs and Weakness Broken states on all \"Banacademic Office\" members on the field, switches the \"Off-Class Channel\" state on all \"Banacademic Office\" members to \"Classroom Channel\" states, and uses \"To the Doctor: Banacademic Report.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402103, + "SkillName": "To the Doctor: Banacademic Report", + "SkillDesc": "Increases all friendly units' ATK. Reduces all target units' Energy and Skill Points and deals Quantum and Fire DMG to all target units, with a chance to apply Slow and a high chance to inflict \"Burn.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402104, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402106, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402110, + "SkillName": "Regular Examination", + "SkillDesc": "When enemy units in the \"Classroom Channel\" state are switched to \"Off-Class Channel\" via either Breaking their Weaknesses or accumulating the tally, reduces the Toughness of \"Blaznana Monkey Trick\". When all enemy units are Weakness Broken, attacking any enemy units can reduce the Toughness of \"Blaznana Monkey Trick\" by a minor amount. When \"Blaznana Monkey Trick\" is Weakness Broken, all enemy targets will be Broken, and the \"Blaznana Monkey Trick\" will enter the \"Safeguard Breach\" state.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300402102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300402101, + "SkillName": "Pride of the Monkey Pack", + "SkillDesc": "In this battle, Blaznana Monkey Trick shares HP with all Banacademic Office members.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402102, + "SkillName": "Banacademic Curriculum", + "SkillDesc": "Adds \"End-of-Semester Dinner\" in the Action Order. Every time \"End-of-Semester Dinner\" takes action, dispels all Crowd Control debuffs and Weakness Broken states on all \"Banacademic Office\" members on the field, switches the \"Off-Class Channel\" state on all \"Banacademic Office\" members to \"Classroom Channel\" states, and uses \"To the Doctor: Banacademic Report.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402103, + "SkillName": "To the Doctor: Banacademic Report", + "SkillDesc": "Increases all friendly units' ATK. Reduces all target units' Energy and Skill Points and deals Quantum and Fire DMG to all target units, with a chance to apply Slow and a high chance to inflict \"Burn.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402104, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402106, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402110, + "SkillName": "Regular Examination", + "SkillDesc": "When enemy units in the \"Classroom Channel\" state are switched to \"Off-Class Channel\" via either Breaking their Weaknesses or accumulating the tally, reduces the Toughness of \"Blaznana Monkey Trick\". When all enemy units are Weakness Broken, attacking any enemy units can reduce the Toughness of \"Blaznana Monkey Trick\" by a minor amount. When \"Blaznana Monkey Trick\" is Weakness Broken, all enemy targets will be Broken, and the \"Blaznana Monkey Trick\" will enter the \"Safeguard Breach\" state.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300402103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300402101, + "SkillName": "Pride of the Monkey Pack", + "SkillDesc": "In this battle, Blaznana Monkey Trick shares HP with all Banacademic Office members.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402102, + "SkillName": "Banacademic Curriculum", + "SkillDesc": "Adds \"End-of-Semester Dinner\" in the Action Order. Every time \"End-of-Semester Dinner\" takes action, dispels all Crowd Control debuffs and Weakness Broken states on all \"Banacademic Office\" members on the field, switches the \"Off-Class Channel\" state on all \"Banacademic Office\" members to \"Classroom Channel\" states, and uses \"To the Doctor: Banacademic Report.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402103, + "SkillName": "To the Doctor: Banacademic Report", + "SkillDesc": "Increases all friendly units' ATK. Reduces all target units' Energy and Skill Points and deals Quantum and Fire DMG to all target units, with a chance to apply Slow and a high chance to inflict \"Burn.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402104, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402106, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402110, + "SkillName": "Regular Examination", + "SkillDesc": "When enemy units in the \"Classroom Channel\" state are switched to \"Off-Class Channel\" via either Breaking their Weaknesses or accumulating the tally, reduces the Toughness of \"Blaznana Monkey Trick\". When all enemy units are Weakness Broken, attacking any enemy units can reduce the Toughness of \"Blaznana Monkey Trick\" by a minor amount. When \"Blaznana Monkey Trick\" is Weakness Broken, all enemy targets will be Broken, and the \"Blaznana Monkey Trick\" will enter the \"Safeguard Breach\" state.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300402104, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 10, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300402101, + "SkillName": "Pride of the Monkey Pack", + "SkillDesc": "In this battle, Blaznana Monkey Trick shares HP with all Banacademic Office members.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402102, + "SkillName": "Banacademic Curriculum", + "SkillDesc": "Adds \"End-of-Semester Dinner\" in the Action Order. Every time \"End-of-Semester Dinner\" takes action, dispels all Crowd Control debuffs and Weakness Broken states on all \"Banacademic Office\" members on the field, switches the \"Off-Class Channel\" state on all \"Banacademic Office\" members to \"Classroom Channel\" states, and uses \"To the Doctor: Banacademic Report.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402103, + "SkillName": "To the Doctor: Banacademic Report", + "SkillDesc": "Increases all friendly units' ATK. Reduces all target units' Energy and Skill Points and deals Quantum and Fire DMG to all target units, with a chance to apply Slow and a high chance to inflict \"Burn.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402104, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402106, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402110, + "SkillName": "Regular Examination", + "SkillDesc": "When enemy units in the \"Classroom Channel\" state are switched to \"Off-Class Channel\" via either Breaking their Weaknesses or accumulating the tally, reduces the Toughness of \"Blaznana Monkey Trick\". When all enemy units are Weakness Broken, attacking any enemy units can reduce the Toughness of \"Blaznana Monkey Trick\" by a minor amount. When \"Blaznana Monkey Trick\" is Weakness Broken, all enemy targets will be Broken, and the \"Blaznana Monkey Trick\" will enter the \"Safeguard Breach\" state.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3004021, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004021, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004021, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004021, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004021, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004021, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004021, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3004022": { + "Id": 3004022, + "Name": "Wonder Forest's Banacademic Office Staff (Complete)", + "Desc": "A false projection produced by compromised codes. The referent entity is a Sweet Dreams Troupe with their reason clouded by the shade of the AtaviSearch Forest. They carry with them the memetic virus borne into fruit in the Wonder Forest, banaoldly promoting the banacreed of the Slumbernana Monkey and Dr. Primitive's banadvice.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3022.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 80, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3004022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300402201, + "SkillName": "Pride of the Monkey Pack", + "SkillDesc": "In this battle, Wonder Forest's Banacademic Office Staff (Complete) shares HP with all Banacademic Office members.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402202, + "SkillName": "Banacademic Curriculum", + "SkillDesc": "Adds \"End-of-Semester Dinner\" in the Action Order. Every time \"End-of-Semester Dinner\" takes action, dispels all Crowd Control debuffs and Weakness Broken states on all Banacademic Office members on the field, switches all \"Off-Class Channel\" states on all Banacademic Office members on the field to \"Classroom Channel\" states, and uses \"To the Doctor: Banacademic Report.\" Every time a Banacademic Office member's Weakness is Broken, the action of \"End-of-Semester Dinner\" is slightly delayed.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402203, + "SkillName": "To the Doctor: Banacademic Report", + "SkillDesc": "Increases all enemy units' ATK. Reduces all target units' Energy and Skill Points and deals Quantum and Fire DMG to all target units, with a chance to apply Slow and a high chance to inflict \"Burn.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402204, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402205, + "SkillName": "Braised Blaznana", + "SkillDesc": "All friendly units in the \"Classroom Channel\" state will possess Switch Tally. At the start of every turn, friendly targets in the \"Classroom Channel\" state will lose a certain amount of Switch Tally.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402207, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402208, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402210, + "SkillName": "Regular Examination", + "SkillDesc": "When \"Wonder Forest's Banacademic Office Staff (Complete)\" is Weakness Broken, deals DMG to this unit and action delays all Banacademic Office members.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300402201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9230770012363791, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300402201, + "SkillName": "Pride of the Monkey Pack", + "SkillDesc": "In this battle, Wonder Forest's Banacademic Office Staff (Complete) shares HP with all Banacademic Office members.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402202, + "SkillName": "Banacademic Curriculum", + "SkillDesc": "Adds \"End-of-Semester Dinner\" in the Action Order. Every time \"End-of-Semester Dinner\" takes action, dispels all Crowd Control debuffs and Weakness Broken states on all Banacademic Office members on the field, switches all \"Off-Class Channel\" states on all Banacademic Office members on the field to \"Classroom Channel\" states, and uses \"To the Doctor: Banacademic Report.\" Every time a Banacademic Office member's Weakness is Broken, the action of \"End-of-Semester Dinner\" is slightly delayed.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402203, + "SkillName": "To the Doctor: Banacademic Report", + "SkillDesc": "Increases all enemy units' ATK. Reduces all target units' Energy and Skill Points and deals Quantum and Fire DMG to all target units, with a chance to apply Slow and a high chance to inflict \"Burn.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402204, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402205, + "SkillName": "Braised Blaznana", + "SkillDesc": "All friendly units in the \"Classroom Channel\" state will possess Switch Tally. At the start of every turn, friendly targets in the \"Classroom Channel\" state will lose a certain amount of Switch Tally.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402207, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402208, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402210, + "SkillName": "Regular Examination", + "SkillDesc": "When \"Wonder Forest's Banacademic Office Staff (Complete)\" is Weakness Broken, deals DMG to this unit and action delays all Banacademic Office members.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3004022, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004022, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004022, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004022, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004022, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004022, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004022, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3004023": { + "Id": 3004023, + "Name": "Thousand-Faced Skott", + "Desc": "Skott, who gathered all the filming resources to become the greatest protagonist of all protagonists. With his consciousness and soul scattered by a Servant, he seeks revenge from the Trailblazer in a thousand different appearances.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3720, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3004023.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 80, + "StanceBase": null, + "StanceCount": null, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3004023, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300402301, + "SkillName": "Wolf's Resilience", + "SkillDesc": "In this battle, \"Thousand-Faced Skott\" shares HP with all other \"Skott\" units.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402302, + "SkillName": "Wolf's Temptation", + "SkillDesc": "Adds \"Roar of the Lone Wolf\" on the Action Order. Every time \"Roar of the Lone Wolf\" takes action, dispels all Crowd Control debuffs and Weakness Broken states on all \"Skott\" units on the field, switches all \"Mocked\" states on all \"Skott\" units on the field to \"Rabid\" states, and uses \"To the Lone Wolf: Ignoble Life.\" Every time a \"Skott\" is Weakness Broken, the action of \"Roar of the Lone Wolf\" is slightly delayed.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402303, + "SkillName": "To the Lone Wolf: Ignoble Life", + "SkillDesc": "Increases all friendly units' ATK. Reduces all target units' Energy and Skill Points and deals Quantum and Fire DMG to all target units, with a chance to apply Slow and a high chance to inflict \"Burn.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402304, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3004023, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004023, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004023, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004023, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004023, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004023, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004023, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3004024": { + "Id": 3004024, + "Name": "Thousand-Faced Skott (Corrupted)", + "Desc": "Skott, who gathered all the filming resources to become the greatest protagonist of all protagonists. With his consciousness and soul scattered by a Servant, he seeks revenge from the Trailblazer in a thousand different appearances.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1627.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3004023.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 80, + "StanceBase": null, + "StanceCount": null, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3004024, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300402401, + "SkillName": "Wolf's Resilience", + "SkillDesc": "In this battle, \"Thousand-Faced Skott\" shares HP with all other \"Skott\" units.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402402, + "SkillName": "Wolf's Temptation", + "SkillDesc": "Adds \"Roar of the Lone Wolf\" on the Action Order. Every time \"Roar of the Lone Wolf\" takes action, dispels all Crowd Control debuffs and Weakness Broken states on all \"Skott\" units on the field, switches all \"Mocked\" states on all \"Skott\" units on the field to \"Rabid\" states, and uses \"To the Lone Wolf: Ignoble Life.\" Every time a \"Skott\" is Weakness Broken, the action of \"Roar of the Lone Wolf\" is slightly delayed.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402403, + "SkillName": "To the Lone Wolf: Ignoble Life", + "SkillDesc": "Increases all friendly units' ATK. Reduces all target units' Energy and Skill Points and deals Quantum and Fire DMG to all target units, with a chance to apply Slow and a high chance to inflict \"Burn.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402404, + "SkillName": "Pay to Work", + "SkillDesc": "Black Mud will appear in battle to enhance the Boss. After enhancement, \"Wrathful Skott (Corrupted)\" will immediately use \"Wolf's Overtime.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3004024, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004024, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004024, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004024, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004024, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004024, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004024, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3004025": { + "Id": 3004025, + "Name": "Thousand-Faced Skott", + "Desc": "Skott, who gathered all the filming resources to become the greatest protagonist of all protagonists. With his consciousness and soul scattered by a Servant, he seeks revenge from the Trailblazer in a thousand different appearances.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3720, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3004023.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 80, + "StanceBase": null, + "StanceCount": null, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3004025, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300402501, + "SkillName": "Wolf's Resilience", + "SkillDesc": "In this battle, \"Thousand-Faced Skott\" shares HP with all other \"Skott\" units.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402502, + "SkillName": "Wolf's Temptation", + "SkillDesc": "Adds \"Roar of the Lone Wolf\" on the Action Order. Every time \"Roar of the Lone Wolf\" takes action, dispels all Crowd Control debuffs and Weakness Broken states on all \"Skott\" units on the field, switches all \"Mocked\" states on all \"Skott\" units on the field to \"Rabid\" states, and uses \"To the Lone Wolf: Ignoble Life.\" Every time a \"Skott\" is Weakness Broken, the action of \"Roar of the Lone Wolf\" is slightly delayed.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402503, + "SkillName": "To the Lone Wolf: Ignoble Life", + "SkillDesc": "Increases all friendly units' ATK. Reduces all target units' Energy and Skill Points and deals Quantum and Fire DMG to all target units, with a chance to apply Slow and a high chance to inflict \"Burn.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402504, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3004025, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004025, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004025, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004025, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004025, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004025, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004025, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3011010": { + "Id": 3011010, + "Name": "Memory Zone Meme \"Allseer\"", + "Desc": "An entity infused with a certain cognition, constructed from fragments of subconsciousness in the Memory Zone.\\nObservation, retrospection, inspection... In the pursuit of preservation and existential understanding of the self, the memories of \"seeing\" and \"looking\" go hand-in-hand, eventually becoming an integral part of life itself.", + "MonsterCampID": 11, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 93, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3011010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 100, + "StanceBase": 30, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 3011010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301101001, + "SkillName": "Glare of the Other", + "SkillDesc": "Deals minor Quantum DMG to a single target and delays the attacked target's action.", + "DamageType": "Quantum", + "SPHitBase": 10 + } + ] + }, + { + "Id": 301101001, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301101001, + "SkillName": "Glare of the Other", + "SkillDesc": "Deals minor Quantum DMG to a single target and delays the attacked target's action.", + "DamageType": "Quantum", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3011010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 180011 + } + ] + }, + { + "MonsterTemplateID": 3011010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 180011 + } + ] + }, + { + "MonsterTemplateID": 3011010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 180011 + } + ] + }, + { + "MonsterTemplateID": 3011010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 180011 + } + ] + }, + { + "MonsterTemplateID": 3011010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 180011 + } + ] + }, + { + "MonsterTemplateID": 3011010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 180011 + } + ] + }, + { + "MonsterTemplateID": 3011010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 180011 + } + ] + } + ] + }, + "3012010": { + "Id": 3012010, + "Name": "Memory Zone Meme \"Something In The Mirror\"", + "Desc": "An entity imbued with specific cognition, formed by the accumulation of subconscious fragments in the Memory Zone.\\nLife forms use mirrors to understand the world and build their self-cognition. The shapeless memetic entity reflects in the mirror, leaving behind ever-shifting mirages.", + "MonsterCampID": 11, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 148.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3012010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 3012010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301201001, + "SkillName": "Mirror Cognition", + "SkillDesc": "Transforms into other friendly units and copies their abilities. After the transformation, this unit's Base Stats are inherited.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301201002, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301201001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301201001, + "SkillName": "Mirror Cognition", + "SkillDesc": "Transforms into other friendly units and copies their abilities. After the transformation, this unit's Base Stats are inherited.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301201002, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3012010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + } + ] + }, + "3012020": { + "Id": 3012020, + "Name": "Memory Zone Meme \"Heartbreaker\"", + "Desc": "An entity imbued with specific cognition, formed by the accumulation of subconscious fragments in the Memory Zone.\\nLife is parceled in impenetrable barriers, obstructing the intrusion of the alien. But beneath that ironclad shell, there is a region both nameless and fragile.", + "MonsterCampID": 11, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 130.20000000018626, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3012020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 3012020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301202001, + "SkillName": "Structural Deviation", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301202002, + "SkillName": "Aegis of the Unyielding", + "SkillDesc": "Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301202001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.785714000929147, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301202001, + "SkillName": "Structural Deviation", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301202002, + "SkillName": "Aegis of the Unyielding", + "SkillDesc": "Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301202002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.142857000930235, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301202001, + "SkillName": "Structural Deviation", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301202002, + "SkillName": "Aegis of the Unyielding", + "SkillDesc": "Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301202003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.8571430006995797, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 30, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301202001, + "SkillName": "Structural Deviation", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301202002, + "SkillName": "Aegis of the Unyielding", + "SkillDesc": "Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301202004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.785714000929147, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301202001, + "SkillName": "Structural Deviation", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301202002, + "SkillName": "Aegis of the Unyielding", + "SkillDesc": "Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3012020, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012020, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012020, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012020, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012020, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012020, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012020, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + } + ] + }, + "3012030": { + "Id": 3012030, + "Name": "Sombrous Sepulcher", + "Desc": "Shattered existences serve as symbols of ultimate closure. Across the ethereal expanse, spirits cast their gaze upon the mortal realm, their eyes reflecting the etchings of oblivion and separation.\\nInnocent souls slumber within the Sombrous Sepulcher. Defeat the Tomb to awaken them.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 186, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3012030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 200, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 3012030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301203001, + "SkillName": "Slumber Awakening", + "SkillDesc": "After Sombrous Sepulcher receives a killing blow, dispels Morbid Dream from the corresponding target, restoring their HP and regenerating Energy.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301203002, + "SkillName": "Temporal Departure", + "SkillDesc": "Sombrous Sepulcher will not take action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301203003, + "SkillName": "Eternal Continuation", + "SkillDesc": "Sombrous Sepulcher has a fixed amount of HP bars. Each time it is attacked, Weakness Broken, or receives DMG from DoT, 1 bar of HP will be depleted.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3012030, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012030, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012030, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012030, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012030, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012030, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012030, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + } + ] + }, + "3012031": { + "Id": 3012031, + "Name": "Sombrous Sepulcher", + "Desc": "Shattered existences serve as symbols of ultimate closure. Across the ethereal expanse, spirits cast their gaze upon the mortal realm, their eyes reflecting the etchings of oblivion and separation.\\nInnocent souls slumber within the Sombrous Sepulcher. Defeat the Tomb to awaken them.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 186, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3012030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 200, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 3012031, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301203101, + "SkillName": "Slumber Awakening", + "SkillDesc": "After Sombrous Sepulcher receives a killing blow, dispels Morbid Dream from the corresponding target, restoring their HP and regenerating Energy.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301203102, + "SkillName": "Temporal Departure", + "SkillDesc": "Sombrous Sepulcher will not take action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301203103, + "SkillName": "Eternal Continuation", + "SkillDesc": "Sombrous Sepulcher has a fixed amount of HP bars. Each time it is attacked, Weakness Broken, or receives DMG from DoT, 1 bar of HP will be depleted.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3012031, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012031, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012031, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012031, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012031, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012031, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012031, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + } + ] + }, + "3012032": { + "Id": 3012032, + "Name": "Sombrous Sepulcher", + "Desc": "Shattered existences serve as symbols of ultimate closure. Across the ethereal expanse, spirits cast their gaze upon the mortal realm, their eyes reflecting the etchings of oblivion and separation.\\nInnocent souls slumber within the Sombrous Sepulcher. Defeat the Tomb to awaken them.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 186, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3012030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 200, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 3012032, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301203201, + "SkillName": "Slumber Awakening", + "SkillDesc": "After Sombrous Sepulcher receives a killing blow, dispels Morbid Dream from the corresponding target, restoring their HP and regenerating Energy.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301203202, + "SkillName": "Temporal Departure", + "SkillDesc": "Sombrous Sepulcher will not take action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301203203, + "SkillName": "Eternal Continuation", + "SkillDesc": "Sombrous Sepulcher has a fixed amount of HP bars. Each time it is attacked, Weakness Broken, or receives DMG from DoT, 1 bar of HP will be depleted.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3012032, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012032, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012032, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012032, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012032, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012032, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012032, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + } + ] + }, + "3012040": { + "Id": 3012040, + "Name": "Memory Zone Meme \"Insatiable Vanity\"", + "Desc": "An entity imbued with specific cognition, formed by the accumulation of subconscious fragments in the Memory Zone.\\nThe boasting of bystanders, the clinging of the weak, the flattery of the servile... The endless vanity shifts into a memetic lifeform, seeking a host that covets both fame and fortune.", + "MonsterCampID": 11, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 116.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3012040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 150, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 3012040, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301204001, + "SkillName": "Crowned in Mortal Name", + "SkillDesc": "Possesses a single friendly target and applies the Deception's Crown state, dispels the target's control effect and restoring their Toughness.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301204002, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301204003, + "SkillName": "The Authentic Plunges", + "SkillDesc": "Friendly units in the Deception's Crown state restore HP after being attacked but additionally gain Physical and Fire-Type Weaknesses, and take increased Break DMG. When this unit is defeated or Weakness Broken, dispels the Deception's Crown state and defeats Insatiable Vanity.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3012040, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012040, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012040, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012040, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012040, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012040, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012040, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + } + ] + }, + "3013010": { + "Id": 3013010, + "Name": "Memory Zone Meme \"Shell of Faded Rage\"", + "Desc": "An entity imbued with specific cognition, formed by the accumulation of subconscious fragments in the Memory Zone.\\nMemories of anguish burn like flames, scorching the heart. When the suffering fades away, the life born from resentment will rise from the ashes, accumulating boundless fury.", + "MonsterCampID": 11, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1302, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 110, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3013010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301001, + "SkillName": "Grudging Courtesy", + "SkillDesc": "Deals Quantum DMG to a single target and gains 1 stack of Obscure Blaze.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301002, + "SkillName": "Roar of Furious Thunder", + "SkillDesc": "Gains 3 stacks of Obscure Blaze.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301003, + "SkillName": "Tide of Enduring Grudges", + "SkillDesc": "Deals minor Quantum DMG to all targets and gains 1 stack of Obscure Blaze.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301004, + "SkillName": "Bonepiercing Odium", + "SkillDesc": "Deals minor successive Quantum DMG to a random target. Each stack of Obscure Blaze additionally deals DMG 1 time.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301005, + "SkillName": "Disembodied Shell", + "SkillDesc": "Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be additionally delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.39285700116306543, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301001, + "SkillName": "Grudging Courtesy", + "SkillDesc": "Deals Quantum DMG to a single target and gains 1 stack of Obscure Blaze.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301002, + "SkillName": "Roar of Furious Thunder", + "SkillDesc": "Gains 3 stacks of Obscure Blaze.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301003, + "SkillName": "Tide of Enduring Grudges", + "SkillDesc": "Deals minor Quantum DMG to all targets and gains 1 stack of Obscure Blaze.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301004, + "SkillName": "Bonepiercing Odium", + "SkillDesc": "Deals minor successive Quantum DMG to a random target. Each stack of Obscure Blaze additionally deals DMG 1 time.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301005, + "SkillName": "Disembodied Shell", + "SkillDesc": "Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be additionally delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301002, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.35714300023391843, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301001, + "SkillName": "Grudging Courtesy", + "SkillDesc": "Deals Quantum DMG to a single target and gains 1 stack of Obscure Blaze.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301002, + "SkillName": "Roar of Furious Thunder", + "SkillDesc": "Gains 3 stacks of Obscure Blaze.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301003, + "SkillName": "Tide of Enduring Grudges", + "SkillDesc": "Deals minor Quantum DMG to all targets and gains 1 stack of Obscure Blaze.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301004, + "SkillName": "Bonepiercing Odium", + "SkillDesc": "Deals minor successive Quantum DMG to a random target. Each stack of Obscure Blaze additionally deals DMG 1 time.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301005, + "SkillName": "Disembodied Shell", + "SkillDesc": "Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be additionally delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301001, + "SkillName": "Grudging Courtesy", + "SkillDesc": "Deals Quantum DMG to a single target and gains 1 stack of Obscure Blaze.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301002, + "SkillName": "Roar of Furious Thunder", + "SkillDesc": "Gains 3 stacks of Obscure Blaze.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301003, + "SkillName": "Tide of Enduring Grudges", + "SkillDesc": "Deals minor Quantum DMG to all targets and gains 1 stack of Obscure Blaze.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301004, + "SkillName": "Bonepiercing Odium", + "SkillDesc": "Deals minor successive Quantum DMG to a random target. Each stack of Obscure Blaze additionally deals DMG 1 time.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301005, + "SkillName": "Disembodied Shell", + "SkillDesc": "Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be additionally delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 140, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301001, + "SkillName": "Grudging Courtesy", + "SkillDesc": "Deals Quantum DMG to a single target and gains 1 stack of Obscure Blaze.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301002, + "SkillName": "Roar of Furious Thunder", + "SkillDesc": "Gains 3 stacks of Obscure Blaze.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301003, + "SkillName": "Tide of Enduring Grudges", + "SkillDesc": "Deals minor Quantum DMG to all targets and gains 1 stack of Obscure Blaze.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301004, + "SkillName": "Bonepiercing Odium", + "SkillDesc": "Deals minor successive Quantum DMG to a random target. Each stack of Obscure Blaze additionally deals DMG 1 time.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301005, + "SkillName": "Disembodied Shell", + "SkillDesc": "Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be additionally delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 140, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Thunder", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 301301001, + "SkillName": "Grudging Courtesy", + "SkillDesc": "Deals Quantum DMG to a single target and gains 1 stack of Obscure Blaze.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301002, + "SkillName": "Roar of Furious Thunder", + "SkillDesc": "Gains 3 stacks of Obscure Blaze.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301003, + "SkillName": "Tide of Enduring Grudges", + "SkillDesc": "Deals minor Quantum DMG to all targets and gains 1 stack of Obscure Blaze.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301004, + "SkillName": "Bonepiercing Odium", + "SkillDesc": "Deals minor successive Quantum DMG to a random target. Each stack of Obscure Blaze additionally deals DMG 1 time.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301005, + "SkillName": "Disembodied Shell", + "SkillDesc": "Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be additionally delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301006, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301001, + "SkillName": "Grudging Courtesy", + "SkillDesc": "Deals Quantum DMG to a single target and gains 1 stack of Obscure Blaze.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301002, + "SkillName": "Roar of Furious Thunder", + "SkillDesc": "Gains 3 stacks of Obscure Blaze.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301003, + "SkillName": "Tide of Enduring Grudges", + "SkillDesc": "Deals minor Quantum DMG to all targets and gains 1 stack of Obscure Blaze.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301004, + "SkillName": "Bonepiercing Odium", + "SkillDesc": "Deals minor successive Quantum DMG to a random target. Each stack of Obscure Blaze additionally deals DMG 1 time.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301005, + "SkillName": "Disembodied Shell", + "SkillDesc": "Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be additionally delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301001, + "SkillName": "Grudging Courtesy", + "SkillDesc": "Deals Quantum DMG to a single target and gains 1 stack of Obscure Blaze.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301002, + "SkillName": "Roar of Furious Thunder", + "SkillDesc": "Gains 3 stacks of Obscure Blaze.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301003, + "SkillName": "Tide of Enduring Grudges", + "SkillDesc": "Deals minor Quantum DMG to all targets and gains 1 stack of Obscure Blaze.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301004, + "SkillName": "Bonepiercing Odium", + "SkillDesc": "Deals minor successive Quantum DMG to a random target. Each stack of Obscure Blaze additionally deals DMG 1 time.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301005, + "SkillName": "Disembodied Shell", + "SkillDesc": "Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be additionally delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 5.892857001628727, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301001, + "SkillName": "Grudging Courtesy", + "SkillDesc": "Deals Quantum DMG to a single target and gains 1 stack of Obscure Blaze.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301002, + "SkillName": "Roar of Furious Thunder", + "SkillDesc": "Gains 3 stacks of Obscure Blaze.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301003, + "SkillName": "Tide of Enduring Grudges", + "SkillDesc": "Deals minor Quantum DMG to all targets and gains 1 stack of Obscure Blaze.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301004, + "SkillName": "Bonepiercing Odium", + "SkillDesc": "Deals minor successive Quantum DMG to a random target. Each stack of Obscure Blaze additionally deals DMG 1 time.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301005, + "SkillName": "Disembodied Shell", + "SkillDesc": "Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be additionally delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7142860011663288, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301001, + "SkillName": "Grudging Courtesy", + "SkillDesc": "Deals Quantum DMG to a single target and gains 1 stack of Obscure Blaze.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301002, + "SkillName": "Roar of Furious Thunder", + "SkillDesc": "Gains 3 stacks of Obscure Blaze.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301003, + "SkillName": "Tide of Enduring Grudges", + "SkillDesc": "Deals minor Quantum DMG to all targets and gains 1 stack of Obscure Blaze.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301004, + "SkillName": "Bonepiercing Odium", + "SkillDesc": "Deals minor successive Quantum DMG to a random target. Each stack of Obscure Blaze additionally deals DMG 1 time.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301005, + "SkillName": "Disembodied Shell", + "SkillDesc": "Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be additionally delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301010, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.35714300023391843, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301001, + "SkillName": "Grudging Courtesy", + "SkillDesc": "Deals Quantum DMG to a single target and gains 1 stack of Obscure Blaze.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301002, + "SkillName": "Roar of Furious Thunder", + "SkillDesc": "Gains 3 stacks of Obscure Blaze.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301003, + "SkillName": "Tide of Enduring Grudges", + "SkillDesc": "Deals minor Quantum DMG to all targets and gains 1 stack of Obscure Blaze.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301004, + "SkillName": "Bonepiercing Odium", + "SkillDesc": "Deals minor successive Quantum DMG to a random target. Each stack of Obscure Blaze additionally deals DMG 1 time.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301005, + "SkillName": "Disembodied Shell", + "SkillDesc": "Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be additionally delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3013010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + } + ] + }, + "3013011": { + "Id": 3013011, + "Name": "Memory Zone Meme \"Shell of Faded Rage\"", + "Desc": "An entity imbued with specific cognition, formed by the accumulation of subconscious fragments in the Memory Zone.\\nMemories of anguish burn like flames, scorching the heart. When the suffering fades away, the life born from resentment will rise from the ashes, accumulating boundless fury.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1674, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 110, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3013011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301101, + "SkillName": "Grudging Courtesy", + "SkillDesc": "Deals Quantum DMG to a single target and gains 1 stack of Obscure Blaze.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301102, + "SkillName": "Roar of Furious Thunder", + "SkillDesc": "Gains 3 stacks of Obscure Blaze.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301103, + "SkillName": "Tide of Enduring Grudges", + "SkillDesc": "Deals minor Quantum DMG to all targets and gains 1 stack of Obscure Blaze.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301104, + "SkillName": "Bonepiercing Odium", + "SkillDesc": "Deals minor successive Quantum DMG to a random target. Each stack of Obscure Blaze additionally deals DMG 1 time.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301105, + "SkillName": "Disembodied Shell", + "SkillDesc": "Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be additionally delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3013011, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013011, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013011, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013011, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013011, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013011, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013011, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + } + ] + }, + "3013012": { + "Id": 3013012, + "Name": "Memory Zone Meme \"Shell of Faded Rage\"", + "Desc": "An entity imbued with specific cognition, formed by the accumulation of subconscious fragments in the Memory Zone.\\nMemories of anguish burn like flames, scorching the heart. When the suffering fades away, the life born from resentment will rise from the ashes, accumulating boundless fury.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 837, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3013012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301201, + "SkillName": "Grudging Courtesy", + "SkillDesc": "Deals Quantum DMG to a single target and gains 1 stack of Obscure Blaze.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301202, + "SkillName": "Sobs of the Tempest", + "SkillDesc": "Enters the Charging state, gains 3 stacks of Obscure Blaze and 1 stack of Terrathorn. Deals Bonepiercing Odium with each action, and loses the Charging state after being Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301203, + "SkillName": "Tide of Enduring Grudges", + "SkillDesc": "Deals minor Quantum DMG to all targets and gains 1 stack of Obscure Blaze.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301204, + "SkillName": "Bonepiercing Odium", + "SkillDesc": "Deals minor successive Quantum DMG to a random target. Each stack of Obscure Blaze additionally deals DMG 1 time.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301205, + "SkillName": "Disembodied Shell", + "SkillDesc": "Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301201, + "SkillName": "Grudging Courtesy", + "SkillDesc": "Deals Quantum DMG to a single target and gains 1 stack of Obscure Blaze.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301202, + "SkillName": "Sobs of the Tempest", + "SkillDesc": "Enters the Charging state, gains 3 stacks of Obscure Blaze and 1 stack of Terrathorn. Deals Bonepiercing Odium with each action, and loses the Charging state after being Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301203, + "SkillName": "Tide of Enduring Grudges", + "SkillDesc": "Deals minor Quantum DMG to all targets and gains 1 stack of Obscure Blaze.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301204, + "SkillName": "Bonepiercing Odium", + "SkillDesc": "Deals minor successive Quantum DMG to a random target. Each stack of Obscure Blaze additionally deals DMG 1 time.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301205, + "SkillName": "Disembodied Shell", + "SkillDesc": "Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301201, + "SkillName": "Grudging Courtesy", + "SkillDesc": "Deals Quantum DMG to a single target and gains 1 stack of Obscure Blaze.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301202, + "SkillName": "Sobs of the Tempest", + "SkillDesc": "Enters the Charging state, gains 3 stacks of Obscure Blaze and 1 stack of Terrathorn. Deals Bonepiercing Odium with each action, and loses the Charging state after being Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301203, + "SkillName": "Tide of Enduring Grudges", + "SkillDesc": "Deals minor Quantum DMG to all targets and gains 1 stack of Obscure Blaze.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301204, + "SkillName": "Bonepiercing Odium", + "SkillDesc": "Deals minor successive Quantum DMG to a random target. Each stack of Obscure Blaze additionally deals DMG 1 time.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301205, + "SkillName": "Disembodied Shell", + "SkillDesc": "Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301201, + "SkillName": "Grudging Courtesy", + "SkillDesc": "Deals Quantum DMG to a single target and gains 1 stack of Obscure Blaze.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301202, + "SkillName": "Sobs of the Tempest", + "SkillDesc": "Enters the Charging state, gains 3 stacks of Obscure Blaze and 1 stack of Terrathorn. Deals Bonepiercing Odium with each action, and loses the Charging state after being Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301203, + "SkillName": "Tide of Enduring Grudges", + "SkillDesc": "Deals minor Quantum DMG to all targets and gains 1 stack of Obscure Blaze.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301204, + "SkillName": "Bonepiercing Odium", + "SkillDesc": "Deals minor successive Quantum DMG to a random target. Each stack of Obscure Blaze additionally deals DMG 1 time.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301205, + "SkillName": "Disembodied Shell", + "SkillDesc": "Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301204, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301201, + "SkillName": "Grudging Courtesy", + "SkillDesc": "Deals Quantum DMG to a single target and gains 1 stack of Obscure Blaze.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301202, + "SkillName": "Sobs of the Tempest", + "SkillDesc": "Enters the Charging state, gains 3 stacks of Obscure Blaze and 1 stack of Terrathorn. Deals Bonepiercing Odium with each action, and loses the Charging state after being Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301203, + "SkillName": "Tide of Enduring Grudges", + "SkillDesc": "Deals minor Quantum DMG to all targets and gains 1 stack of Obscure Blaze.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301204, + "SkillName": "Bonepiercing Odium", + "SkillDesc": "Deals minor successive Quantum DMG to a random target. Each stack of Obscure Blaze additionally deals DMG 1 time.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301205, + "SkillName": "Disembodied Shell", + "SkillDesc": "Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3013012, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013012, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013012, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013012, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013012, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013012, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013012, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + } + ] + }, + "3013013": { + "Id": 3013013, + "Name": "Memory Zone Meme \"Shell of Faded Rage\" (Bug)", + "Desc": "A false projection produced by compromised codes. The reference entity is imbued with specific cognition, formed by the accumulation of subconscious fragments in the Memory Zone.\\nMemories of anguish burn like flames, scorching the heart. When the suffering fades away, the life born from resentment will rise from the ashes, accumulating boundless fury.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1302, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 110, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3013013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301301, + "SkillName": "Grudging Courtesy", + "SkillDesc": "Deals Quantum DMG to one designated target and gain 1 \"Scorchbone Inferno\" stack.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301302, + "SkillName": "Roar of Furious Thunder", + "SkillDesc": "Gain many \"Scorchbone Inferno\" stacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301303, + "SkillName": "Tide of Enduring Grudges", + "SkillDesc": "Deals minor Quantum DMG to all targets and gain 1 \"Scorchbone Inferno\" stack.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301304, + "SkillName": "Bonepiercing Odium", + "SkillDesc": "Deals minor Quantum DMG continuously to one random target and their adjacent targets. Each \"Scorchbone Inferno\" stack deals 1 additional instance of damage.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301305, + "SkillName": "Disembodied Shell", + "SkillDesc": "Enters the \"Safeguard\" state. While not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3013013, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013013, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013013, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013013, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013013, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013013, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013013, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + } + ] + }, + "3014020": { + "Id": 3014020, + "Name": "Memory Zone Meme \"Something Unto Death\"", + "Desc": "An entity imbued with specific cognition, formed by the accumulation of subconscious fragments in the Memory Zone.\\nA mysterious and dangerous Memory Zone Meme, seen as the \"death\" that shouldn't exist in dreams. Its sinister shadow wanders within the Twelve Hours, bringing unforeseen calamity wherever it goes. It spreads misfortune like a sharp blade, casting a shadow of death over beautiful dreams.", + "MonsterCampID": 11, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2046, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3014020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3014020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301402001, + "SkillName": "Funereal Kiss", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 301402002, + "SkillName": "Sunken Rain", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301402003, + "SkillName": "Biting Obituary", + "SkillDesc": "Greatly increases DMG dealt for 1 turn. This effect is removed when this unit becomes Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402004, + "SkillName": "Fading Radiance", + "SkillDesc": "Enters the Sunset state. Gains 1 stack each time a character uses Basic ATK, Skill, or Ultimate. When Sunset reaches 3 stacks, immediately use Losing Eventide Light on the last-acting target. This effect is removed after using Losing Eventide Light once or after becoming Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402005, + "SkillName": "Losing Eventide Light", + "SkillDesc": "Immediately launches a killing blow on the last-acting target who used Basic ATK, Skill, or Ultimate, and inflicts Morbid Dream on them.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402006, + "SkillName": "Go Into That Good Night", + "SkillDesc": "Enters the Nightfall state, regenerates energy for all targets, and locks onto the 2 targets who are due to act next. Uses Watery Dissolution in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402007, + "SkillName": "Watery Dissolution", + "SkillDesc": "Immediately launches a killing blow on all locked-on targets and inflicts Morbid Dream on them. If there are no locked-on targets, launches a killing blow on 2 random targets and inflicts Morbid Dream on them.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402009, + "SkillName": "Sad True Lover Never Find My Grave", + "SkillDesc": "Whenever a target gets inflicted with Morbid Dream, summons a corresponding Sombrous Sepulcher. When all targets get inflicted with Morbid Dream or are knocked down, this battle will be considered a defeat.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301402001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9090910009108484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301402001, + "SkillName": "Funereal Kiss", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 301402002, + "SkillName": "Sunken Rain", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301402003, + "SkillName": "Biting Obituary", + "SkillDesc": "Greatly increases DMG dealt for 1 turn. This effect is removed when this unit becomes Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402004, + "SkillName": "Fading Radiance", + "SkillDesc": "Enters the Sunset state. Gains 1 stack each time a character uses Basic ATK, Skill, or Ultimate. When Sunset reaches 3 stacks, immediately use Losing Eventide Light on the last-acting target. This effect is removed after using Losing Eventide Light once or after becoming Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402005, + "SkillName": "Losing Eventide Light", + "SkillDesc": "Immediately launches a killing blow on the last-acting target who used Basic ATK, Skill, or Ultimate, and inflicts Morbid Dream on them.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402006, + "SkillName": "Go Into That Good Night", + "SkillDesc": "Enters the Nightfall state, regenerates energy for all targets, and locks onto the 2 targets who are due to act next. Uses Watery Dissolution in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402007, + "SkillName": "Watery Dissolution", + "SkillDesc": "Immediately launches a killing blow on all locked-on targets and inflicts Morbid Dream on them. If there are no locked-on targets, launches a killing blow on 2 random targets and inflicts Morbid Dream on them.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402009, + "SkillName": "Sad True Lover Never Find My Grave", + "SkillDesc": "Whenever a target gets inflicted with Morbid Dream, summons a corresponding Sombrous Sepulcher. When all targets get inflicted with Morbid Dream or are knocked down, this battle will be considered a defeat.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301402002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1363640003837645, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301402001, + "SkillName": "Funereal Kiss", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 301402002, + "SkillName": "Sunken Rain", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301402003, + "SkillName": "Biting Obituary", + "SkillDesc": "Greatly increases DMG dealt for 1 turn. This effect is removed when this unit becomes Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402004, + "SkillName": "Fading Radiance", + "SkillDesc": "Enters the Sunset state. Gains 1 stack each time a character uses Basic ATK, Skill, or Ultimate. When Sunset reaches 3 stacks, immediately use Losing Eventide Light on the last-acting target. This effect is removed after using Losing Eventide Light once or after becoming Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402005, + "SkillName": "Losing Eventide Light", + "SkillDesc": "Immediately launches a killing blow on the last-acting target who used Basic ATK, Skill, or Ultimate, and inflicts Morbid Dream on them.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402006, + "SkillName": "Go Into That Good Night", + "SkillDesc": "Enters the Nightfall state, regenerates energy for all targets, and locks onto the 2 targets who are due to act next. Uses Watery Dissolution in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402007, + "SkillName": "Watery Dissolution", + "SkillDesc": "Immediately launches a killing blow on all locked-on targets and inflicts Morbid Dream on them. If there are no locked-on targets, launches a killing blow on 2 random targets and inflicts Morbid Dream on them.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402009, + "SkillName": "Sad True Lover Never Find My Grave", + "SkillDesc": "Whenever a target gets inflicted with Morbid Dream, summons a corresponding Sombrous Sepulcher. When all targets get inflicted with Morbid Dream or are knocked down, this battle will be considered a defeat.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301402003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301402001, + "SkillName": "Funereal Kiss", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 301402002, + "SkillName": "Sunken Rain", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301402003, + "SkillName": "Biting Obituary", + "SkillDesc": "Greatly increases DMG dealt for 1 turn. This effect is removed when this unit becomes Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402004, + "SkillName": "Fading Radiance", + "SkillDesc": "Enters the Sunset state. Gains 1 stack each time a character uses Basic ATK, Skill, or Ultimate. When Sunset reaches 3 stacks, immediately use Losing Eventide Light on the last-acting target. This effect is removed after using Losing Eventide Light once or after becoming Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402005, + "SkillName": "Losing Eventide Light", + "SkillDesc": "Immediately launches a killing blow on the last-acting target who used Basic ATK, Skill, or Ultimate, and inflicts Morbid Dream on them.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402006, + "SkillName": "Go Into That Good Night", + "SkillDesc": "Enters the Nightfall state, regenerates energy for all targets, and locks onto the 2 targets who are due to act next. Uses Watery Dissolution in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402007, + "SkillName": "Watery Dissolution", + "SkillDesc": "Immediately launches a killing blow on all locked-on targets and inflicts Morbid Dream on them. If there are no locked-on targets, launches a killing blow on 2 random targets and inflicts Morbid Dream on them.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402009, + "SkillName": "Sad True Lover Never Find My Grave", + "SkillDesc": "Whenever a target gets inflicted with Morbid Dream, summons a corresponding Sombrous Sepulcher. When all targets get inflicted with Morbid Dream or are knocked down, this battle will be considered a defeat.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301402004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301402001, + "SkillName": "Funereal Kiss", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 301402002, + "SkillName": "Sunken Rain", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301402003, + "SkillName": "Biting Obituary", + "SkillDesc": "Greatly increases DMG dealt for 1 turn. This effect is removed when this unit becomes Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402004, + "SkillName": "Fading Radiance", + "SkillDesc": "Enters the Sunset state. Gains 1 stack each time a character uses Basic ATK, Skill, or Ultimate. When Sunset reaches 3 stacks, immediately use Losing Eventide Light on the last-acting target. This effect is removed after using Losing Eventide Light once or after becoming Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402005, + "SkillName": "Losing Eventide Light", + "SkillDesc": "Immediately launches a killing blow on the last-acting target who used Basic ATK, Skill, or Ultimate, and inflicts Morbid Dream on them.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402006, + "SkillName": "Go Into That Good Night", + "SkillDesc": "Enters the Nightfall state, regenerates energy for all targets, and locks onto the 2 targets who are due to act next. Uses Watery Dissolution in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402007, + "SkillName": "Watery Dissolution", + "SkillDesc": "Immediately launches a killing blow on all locked-on targets and inflicts Morbid Dream on them. If there are no locked-on targets, launches a killing blow on 2 random targets and inflicts Morbid Dream on them.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402009, + "SkillName": "Sad True Lover Never Find My Grave", + "SkillDesc": "Whenever a target gets inflicted with Morbid Dream, summons a corresponding Sombrous Sepulcher. When all targets get inflicted with Morbid Dream or are knocked down, this battle will be considered a defeat.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301402005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.2727270007599145, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301402001, + "SkillName": "Funereal Kiss", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 301402002, + "SkillName": "Sunken Rain", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301402003, + "SkillName": "Biting Obituary", + "SkillDesc": "Greatly increases DMG dealt for 1 turn. This effect is removed when this unit becomes Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402004, + "SkillName": "Fading Radiance", + "SkillDesc": "Enters the Sunset state. Gains 1 stack each time a character uses Basic ATK, Skill, or Ultimate. When Sunset reaches 3 stacks, immediately use Losing Eventide Light on the last-acting target. This effect is removed after using Losing Eventide Light once or after becoming Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402005, + "SkillName": "Losing Eventide Light", + "SkillDesc": "Immediately launches a killing blow on the last-acting target who used Basic ATK, Skill, or Ultimate, and inflicts Morbid Dream on them.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402006, + "SkillName": "Go Into That Good Night", + "SkillDesc": "Enters the Nightfall state, regenerates energy for all targets, and locks onto the 2 targets who are due to act next. Uses Watery Dissolution in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402007, + "SkillName": "Watery Dissolution", + "SkillDesc": "Immediately launches a killing blow on all locked-on targets and inflicts Morbid Dream on them. If there are no locked-on targets, launches a killing blow on 2 random targets and inflicts Morbid Dream on them.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402009, + "SkillName": "Sad True Lover Never Find My Grave", + "SkillDesc": "Whenever a target gets inflicted with Morbid Dream, summons a corresponding Sombrous Sepulcher. When all targets get inflicted with Morbid Dream or are knocked down, this battle will be considered a defeat.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301402006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301402001, + "SkillName": "Funereal Kiss", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 301402002, + "SkillName": "Sunken Rain", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301402003, + "SkillName": "Biting Obituary", + "SkillDesc": "Greatly increases DMG dealt for 1 turn. This effect is removed when this unit becomes Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402004, + "SkillName": "Fading Radiance", + "SkillDesc": "Enters the Sunset state. Gains 1 stack each time a character uses Basic ATK, Skill, or Ultimate. When Sunset reaches 3 stacks, immediately use Losing Eventide Light on the last-acting target. This effect is removed after using Losing Eventide Light once or after becoming Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402005, + "SkillName": "Losing Eventide Light", + "SkillDesc": "Immediately launches a killing blow on the last-acting target who used Basic ATK, Skill, or Ultimate, and inflicts Morbid Dream on them.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402006, + "SkillName": "Go Into That Good Night", + "SkillDesc": "Enters the Nightfall state, regenerates energy for all targets, and locks onto the 2 targets who are due to act next. Uses Watery Dissolution in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402007, + "SkillName": "Watery Dissolution", + "SkillDesc": "Immediately launches a killing blow on all locked-on targets and inflicts Morbid Dream on them. If there are no locked-on targets, launches a killing blow on 2 random targets and inflicts Morbid Dream on them.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402009, + "SkillName": "Sad True Lover Never Find My Grave", + "SkillDesc": "Whenever a target gets inflicted with Morbid Dream, summons a corresponding Sombrous Sepulcher. When all targets get inflicted with Morbid Dream or are knocked down, this battle will be considered a defeat.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301402007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1363640003837645, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301402001, + "SkillName": "Funereal Kiss", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 301402002, + "SkillName": "Sunken Rain", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301402003, + "SkillName": "Biting Obituary", + "SkillDesc": "Greatly increases DMG dealt for 1 turn. This effect is removed when this unit becomes Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402004, + "SkillName": "Fading Radiance", + "SkillDesc": "Enters the Sunset state. Gains 1 stack each time a character uses Basic ATK, Skill, or Ultimate. When Sunset reaches 3 stacks, immediately use Losing Eventide Light on the last-acting target. This effect is removed after using Losing Eventide Light once or after becoming Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402005, + "SkillName": "Losing Eventide Light", + "SkillDesc": "Immediately launches a killing blow on the last-acting target who used Basic ATK, Skill, or Ultimate, and inflicts Morbid Dream on them.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402006, + "SkillName": "Go Into That Good Night", + "SkillDesc": "Enters the Nightfall state, regenerates energy for all targets, and locks onto the 2 targets who are due to act next. Uses Watery Dissolution in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402007, + "SkillName": "Watery Dissolution", + "SkillDesc": "Immediately launches a killing blow on all locked-on targets and inflicts Morbid Dream on them. If there are no locked-on targets, launches a killing blow on 2 random targets and inflicts Morbid Dream on them.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402009, + "SkillName": "Sad True Lover Never Find My Grave", + "SkillDesc": "Whenever a target gets inflicted with Morbid Dream, summons a corresponding Sombrous Sepulcher. When all targets get inflicted with Morbid Dream or are knocked down, this battle will be considered a defeat.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3014020, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014020, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014020, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014020, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014020, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014020, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014020, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3014021": { + "Id": 3014021, + "Name": "Memory Zone Meme \"Something Unto Death\" (Projection)", + "Desc": "An entity imbued with specific cognition, formed by the accumulation of subconscious fragments in the Memory Zone.\\nA mysterious and dangerous Memory Zone Meme, seen as the \"death\" that shouldn't exist in dreams. Its sinister shadow wanders within the Twelve Hours, bringing unforeseen calamity wherever it goes. It spreads misfortune like a sharp blade, casting a shadow of death over beautiful dreams.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2046, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3014020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3014021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301402101, + "SkillName": "Funereal Kiss", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 301402102, + "SkillName": "Sunken Rain", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301402103, + "SkillName": "Biting Obituary", + "SkillDesc": "Greatly increases DMG dealt for 1 turn. This effect is removed when this unit becomes Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402104, + "SkillName": "Fading Radiance", + "SkillDesc": "Enters the Sunset state. Gains 1 stack each time a character uses Basic ATK, Skill, or Ultimate. When Sunset reaches 3 stacks, immediately use Losing Eventide Light on the last-acting target. This effect is removed after using Losing Eventide Light once or after becoming Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402105, + "SkillName": "Losing Eventide Light", + "SkillDesc": "Immediately launches a killing blow on the last-acting target who used Basic ATK, Skill, or Ultimate, and inflicts Morbid Dream on them.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402106, + "SkillName": "Go Into That Good Night", + "SkillDesc": "Enters the Nightfall state, regenerates energy for all targets, and locks onto the 2 targets who are due to act next. Uses Watery Dissolution in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402107, + "SkillName": "Watery Dissolution", + "SkillDesc": "Immediately launches a killing blow on all locked-on targets and inflicts Morbid Dream on them. If there are no locked-on targets, launches a killing blow on 2 random targets and inflicts Morbid Dream on them.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402109, + "SkillName": "Sad True Lover Never Find My Grave", + "SkillDesc": "Whenever a target gets inflicted with Morbid Dream, summons a corresponding Sombrous Sepulcher. When all targets get inflicted with Morbid Dream or are knocked down, this battle will be considered a defeat.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3014021, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014021, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014021, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014021, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014021, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014021, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014021, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3014022": { + "Id": 3014022, + "Name": "Memory Zone Meme \"Something Unto Death\" (Complete)", + "Desc": "A complete projection produced by compromised codes. The referent entity is one that is imbued with specific cognition, formed by the accumulation of subconscious fragments in the Memory Zone.\\nA mysterious and dangerous Memory Zone Meme, seen as the \"Death\" that shouldn't exist in dreams. Its sinister shadow wanders within the Twelve Hours, bringing unforeseen calamity wherever it goes. It spreads misfortune like a sharp blade, casting a shadow of death over beautiful dreams.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1023, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3014020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3014022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301402201, + "SkillName": "Funereal Kiss", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 301402202, + "SkillName": "Sunken Rain", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301402203, + "SkillName": "Harrowing Obituary", + "SkillDesc": "Increases the DMG dealt by this unit for 1 turn. This effect is removed when this unit becomes Weakness Broken. Every time this ability is used, gains 1 stack of DMG Boost, and increases the HP of any subsequently summoned Sombrous Sepulcher by 1 bar.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402204, + "SkillName": "Fading Radiance", + "SkillDesc": "Enters the Sunset state. Gains 1 stack each time a character uses Basic ATK, Skill, or Ultimate. When Sunset reaches 3 stacks, immediately uses Losing Eventide Light on the last-acting target. This effect is removed after using Losing Eventide Light once or after becoming Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402205, + "SkillName": "Losing Eventide Light", + "SkillDesc": "Immediately launches a killing blow on the last-acting target who used Basic ATK, Skill, or Ultimate, and inflicts Morbid Dream on them.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402206, + "SkillName": "Go Into That Good Night", + "SkillDesc": "Enters the Nightfall state, gains the Weakness Protected effect, regenerates energy for all characters, and locks onto the 2 characters who are due to act next. Uses Watery Dissolution in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402207, + "SkillName": "Watery Dissolution", + "SkillDesc": "Immediately launches a killing blow on all locked-on targets and inflicts Morbid Dream on them. If there are no locked-on targets, launch a killing blow on 2 random targets and inflict Morbid Dream on them.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402208, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402209, + "SkillName": "Sad True Lover Never Find My Grave", + "SkillDesc": "Whenever a character gets inflicted with Morbid Dream, summons a corresponding Sombrous Sepulcher. When all characters get inflicted with Morbid Dream or are knocked down, this battle will be considered a defeat.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301402201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.7272730008699, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 216, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301402201, + "SkillName": "Funereal Kiss", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 301402202, + "SkillName": "Sunken Rain", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301402203, + "SkillName": "Harrowing Obituary", + "SkillDesc": "Increases the DMG dealt by this unit for 1 turn. This effect is removed when this unit becomes Weakness Broken. Every time this ability is used, gains 1 stack of DMG Boost, and increases the HP of any subsequently summoned Sombrous Sepulcher by 1 bar.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402204, + "SkillName": "Fading Radiance", + "SkillDesc": "Enters the Sunset state. Gains 1 stack each time a character uses Basic ATK, Skill, or Ultimate. When Sunset reaches 3 stacks, immediately uses Losing Eventide Light on the last-acting target. This effect is removed after using Losing Eventide Light once or after becoming Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402205, + "SkillName": "Losing Eventide Light", + "SkillDesc": "Immediately launches a killing blow on the last-acting target who used Basic ATK, Skill, or Ultimate, and inflicts Morbid Dream on them.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402206, + "SkillName": "Go Into That Good Night", + "SkillDesc": "Enters the Nightfall state, gains the Weakness Protected effect, regenerates energy for all characters, and locks onto the 2 characters who are due to act next. Uses Watery Dissolution in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402207, + "SkillName": "Watery Dissolution", + "SkillDesc": "Immediately launches a killing blow on all locked-on targets and inflicts Morbid Dream on them. If there are no locked-on targets, launch a killing blow on 2 random targets and inflict Morbid Dream on them.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402208, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402209, + "SkillName": "Sad True Lover Never Find My Grave", + "SkillDesc": "Whenever a character gets inflicted with Morbid Dream, summons a corresponding Sombrous Sepulcher. When all characters get inflicted with Morbid Dream or are knocked down, this battle will be considered a defeat.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301402202, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 6.363636000780389, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301402201, + "SkillName": "Funereal Kiss", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 301402202, + "SkillName": "Sunken Rain", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301402203, + "SkillName": "Harrowing Obituary", + "SkillDesc": "Increases the DMG dealt by this unit for 1 turn. This effect is removed when this unit becomes Weakness Broken. Every time this ability is used, gains 1 stack of DMG Boost, and increases the HP of any subsequently summoned Sombrous Sepulcher by 1 bar.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402204, + "SkillName": "Fading Radiance", + "SkillDesc": "Enters the Sunset state. Gains 1 stack each time a character uses Basic ATK, Skill, or Ultimate. When Sunset reaches 3 stacks, immediately uses Losing Eventide Light on the last-acting target. This effect is removed after using Losing Eventide Light once or after becoming Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402205, + "SkillName": "Losing Eventide Light", + "SkillDesc": "Immediately launches a killing blow on the last-acting target who used Basic ATK, Skill, or Ultimate, and inflicts Morbid Dream on them.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402206, + "SkillName": "Go Into That Good Night", + "SkillDesc": "Enters the Nightfall state, gains the Weakness Protected effect, regenerates energy for all characters, and locks onto the 2 characters who are due to act next. Uses Watery Dissolution in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402207, + "SkillName": "Watery Dissolution", + "SkillDesc": "Immediately launches a killing blow on all locked-on targets and inflicts Morbid Dream on them. If there are no locked-on targets, launch a killing blow on 2 random targets and inflict Morbid Dream on them.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402208, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402209, + "SkillName": "Sad True Lover Never Find My Grave", + "SkillDesc": "Whenever a character gets inflicted with Morbid Dream, summons a corresponding Sombrous Sepulcher. When all characters get inflicted with Morbid Dream or are knocked down, this battle will be considered a defeat.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3014022, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014022, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014022, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014022, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014022, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014022, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014022, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3014023": { + "Id": 3014023, + "Name": "Memory Zone Meme \"Something Unto Death\"", + "Desc": "An entity imbued with specific cognition, formed by the accumulation of subconscious fragments in the Memory Zone.\\nA mysterious and dangerous Memory Zone Meme, seen as the \"death\" that shouldn't exist in dreams. Its sinister shadow wanders within the Twelve Hours, bringing unforeseen calamity wherever it goes. It spreads misfortune like a sharp blade, casting a shadow of death over beautiful dreams.", + "MonsterCampID": null, + "AttackBase": 10, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 11160, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3014020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3014023, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301402301, + "SkillName": "Funereal Kiss", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 301402302, + "SkillName": "Sunken Rain", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301402303, + "SkillName": "Harrowing Obituary", + "SkillDesc": "Increases the DMG dealt by this unit for 1 turn. This effect is removed when this unit becomes Weakness Broken. Every time this ability is used, gains 1 stack of DMG Boost, and increases the HP of any subsequently summoned Sombrous Sepulcher by 1 bar.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402304, + "SkillName": "Fading Radiance", + "SkillDesc": "Enters the \"Sunset\" state. Gains 1 stack each time a character uses Basic ATK, Skill, or Ultimate. When \"Sunset\" reaches 3 stacks, immediately uses \"Losing Eventide Light\" on the last-acting target. This effect is removed after using \"Losing Eventide Light\" once or after becoming Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402305, + "SkillName": "Losing Eventide Light", + "SkillDesc": "Immediately launches a killing blow on the last-acting target who used Basic ATK, Skill, or Ultimate, and inflicts Morbid Dream on them.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402306, + "SkillName": "Go Into That Good Night", + "SkillDesc": "Enters the Nightfall state, gains the Weakness Protected effect, regenerates energy for all characters, and locks onto the character who is due to act next. Uses Watery Dissolution in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402307, + "SkillName": "Watery Dissolution", + "SkillDesc": "Immediately launches a killing blow on all locked-on targets and inflicts Morbid Dream on them. If there are no locked-on targets, launches a killing blow on a random target and inflicts Morbid Dream on them.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402308, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402309, + "SkillName": "Sad True Lover Never Find My Grave", + "SkillDesc": "Whenever a character gets afflicted with Morbid Dream, summons a corresponding Sombrous Sepulcher. When all characters get afflicted with Morbid Dream or are knocked down, this battle will be considered a defeat.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402310, + "SkillName": "Watery Dissolution", + "SkillDesc": "Immediately launches a killing blow on all locked-on targets and inflicts Morbid Dream on them. If there are no locked-on targets, launches a killing blow on 2 random targets and inflicts Morbid Dream on them.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402311, + "SkillName": "Go Into That Good Night", + "SkillDesc": "Enters the Nightfall state, gains the Weakness Protected effect, regenerates energy for all characters, and locks onto the 2 characters who are due to act next. Uses Watery Dissolution in the next action.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3014023, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014023, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014023, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014023, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014023, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014023, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014023, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3014024": { + "Id": 3014024, + "Name": "Memory Zone Meme \"Something Unto Death\"", + "Desc": "An entity imbued with specific cognition, formed by the accumulation of subconscious fragments in the Memory Zone.\\nA mysterious and dangerous Memory Zone Meme, seen as the \"death\" that shouldn't exist in dreams. Its sinister shadow wanders within the Twelve Hours, bringing unforeseen calamity wherever it goes. It spreads misfortune like a sharp blade, casting a shadow of death over beautiful dreams.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2046, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3014020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3014024, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301402401, + "SkillName": "Funereal Kiss", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 301402402, + "SkillName": "Sunken Rain", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301402403, + "SkillName": "Biting Obituary", + "SkillDesc": "Greatly increases DMG dealt for 1 turn. This effect is removed when this unit's Weakness is Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402404, + "SkillName": "Fading Radiance", + "SkillDesc": "Enters the Sunset state. Gains 1 stack each time a character uses Basic ATK, Skill, or Ultimate. When Sunset reaches 3 stacks, immediately use Losing Eventide Light on the last-acting target. This effect is removed after using Losing Eventide Light 1 time or after this unit's Weakness is Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402405, + "SkillName": "Losing Eventide Light", + "SkillDesc": "Immediately launches a killing blow on the last-acting target who used Basic ATK, Skill, or Ultimate, and inflicts Morbid Dream on them.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402406, + "SkillName": "Go Into That Good Night", + "SkillDesc": "Enters the Nightfall state, regenerates energy for all targets, and locks onto the 2 targets who are due to act next. Uses Watery Dissolution in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402407, + "SkillName": "Watery Dissolution", + "SkillDesc": "Immediately launches a killing blow on all locked-on targets and inflicts Morbid Dream on them. If there are no locked-on targets, launches a killing blow on 2 random targets and inflicts Morbid Dream on them.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402408, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402409, + "SkillName": "Sad True Lover Never Find My Grave", + "SkillDesc": "Whenever a character gets inflicted with Morbid Dream, summons a corresponding Sombrous Sepulcher. When all characters get inflicted with Morbid Dream or are knocked down, this battle will be considered a defeat.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3014024, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014024, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014024, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014024, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014024, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014024, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014024, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3014025": { + "Id": 3014025, + "Name": "Memory Zone Meme \"Something Unto Death\"", + "Desc": "An entity imbued with specific cognition, formed by the accumulation of subconscious fragments in the Memory Zone.\\nA mysterious and dangerous Memory Zone Meme, seen as the \"death\" that shouldn't exist in dreams. Its sinister shadow wanders within the Twelve Hours, bringing unforeseen calamity wherever it goes. It spreads misfortune like a sharp blade, casting a shadow of death over beautiful dreams.", + "MonsterCampID": null, + "AttackBase": 10, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 11160, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3014020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3014025, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301402501, + "SkillName": "Funereal Kiss", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 301402502, + "SkillName": "Sunken Rain", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301402503, + "SkillName": "Harrowing Obituary", + "SkillDesc": "Increases the DMG dealt by this unit for 1 turn. This effect is removed when this unit becomes Weakness Broken. Every time this ability is used, gains 1 stack of DMG Boost, and increases the HP of any subsequently summoned Sombrous Sepulcher by 1 bar.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402504, + "SkillName": "Fading Radiance", + "SkillDesc": "Enters the \"Sunset\" state. Gains 1 stack each time a character uses Basic ATK, Skill, or Ultimate. When \"Sunset\" reaches 3 stacks, immediately uses \"Losing Eventide Light\" on the last-acting target. This effect is removed after using \"Losing Eventide Light\" once or after becoming Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402505, + "SkillName": "Losing Eventide Light", + "SkillDesc": "Immediately launches a killing blow on the last-acting target who used Basic ATK, Skill, or Ultimate, and inflicts Morbid Dream on them.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402506, + "SkillName": "Go Into That Good Night", + "SkillDesc": "Enters the Nightfall state, gains the Weakness Protected effect, regenerates energy for all characters, and locks onto the character who is due to act next. Uses Watery Dissolution in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402507, + "SkillName": "Watery Dissolution", + "SkillDesc": "Immediately launches a killing blow on all locked-on targets and inflicts Morbid Dream on them. If there are no locked-on targets, launches a killing blow on a random target and inflicts Morbid Dream on them.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402508, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402509, + "SkillName": "Sad True Lover Never Find My Grave", + "SkillDesc": "Whenever a character gets afflicted with Morbid Dream, summons a corresponding Sombrous Sepulcher. When all characters get afflicted with Morbid Dream or are knocked down, this battle will be considered a defeat.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402510, + "SkillName": "Watery Dissolution", + "SkillDesc": "Immediately launches a killing blow on all locked-on targets and inflicts \"Morbid Dream\" on them. If there are no locked-on targets, launches a killing blow on 2 random targets and inflicts \"Morbid Dream\" on them.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3014025, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014025, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014025, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014025, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014025, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014025, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014025, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3021020": { + "Id": 3021020, + "Name": "\"The Honored\"", + "Desc": "A statue of \"The Honored.\" Legend has it that there was once a rose kissed by the Beauty, imbuing it with everlasting appeal.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 255.7500000006985, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3021020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3021020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302102001, + "SkillName": "Honors of the Red Queen", + "SkillDesc": "Applies 1 stack of DMG Boost to enemy Argenti. When in the Soulfreed state, increases DMG Boost stacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302102002, + "SkillName": "Stone of Plummeting Foundation", + "SkillDesc": "When receiving a killing blow, applies 1 stack of DMG Boost to the attacker. When in the Soulfreed state, increases DMG Boost stacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302102001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302102001, + "SkillName": "Honors of the Red Queen", + "SkillDesc": "Applies 1 stack of DMG Boost to enemy Argenti. When in the Soulfreed state, increases DMG Boost stacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302102002, + "SkillName": "Stone of Plummeting Foundation", + "SkillDesc": "When receiving a killing blow, applies 1 stack of DMG Boost to the attacker. When in the Soulfreed state, increases DMG Boost stacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302102002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302102001, + "SkillName": "Honors of the Red Queen", + "SkillDesc": "Applies 1 stack of DMG Boost to enemy Argenti. When in the Soulfreed state, increases DMG Boost stacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302102002, + "SkillName": "Stone of Plummeting Foundation", + "SkillDesc": "When receiving a killing blow, applies 1 stack of DMG Boost to the attacker. When in the Soulfreed state, increases DMG Boost stacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302102003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5454550008289516, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302102001, + "SkillName": "Honors of the Red Queen", + "SkillDesc": "Applies 1 stack of DMG Boost to enemy Argenti. When in the Soulfreed state, increases DMG Boost stacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302102002, + "SkillName": "Stone of Plummeting Foundation", + "SkillDesc": "When receiving a killing blow, applies 1 stack of DMG Boost to the attacker. When in the Soulfreed state, increases DMG Boost stacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302102004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.0909090007189661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302102001, + "SkillName": "Honors of the Red Queen", + "SkillDesc": "Applies 1 stack of DMG Boost to enemy Argenti. When in the Soulfreed state, increases DMG Boost stacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302102002, + "SkillName": "Stone of Plummeting Foundation", + "SkillDesc": "When receiving a killing blow, applies 1 stack of DMG Boost to the attacker. When in the Soulfreed state, increases DMG Boost stacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3021020, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021020, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021020, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021020, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021020, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021020, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021020, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3021021": { + "Id": 3021021, + "Name": "\"The Honored\"", + "Desc": "A statue of \"The Honored.\" Legend has it that there was once a rose kissed by the goddess, imbuing it with everlasting appeal.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 581.2500000002328, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3021020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3021021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302102101, + "SkillName": "Honors of the Red Queen", + "SkillDesc": "Applies 1 stack of stackable DMG Boost effect to enemy Argenti. When in the Soulfreed state, increases the applied DMG Boost stacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302102102, + "SkillName": "Stone of Plummeting Foundation", + "SkillDesc": "When receiving a killing blow, applies 1 stack of stackable DMG Boost effect to the attacker. When in the Soulfreed state, increases the applied DMG Boost stacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302102101, + "AttackModifyRatio": 0.40000000037252903, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.44000000040978193, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302102101, + "SkillName": "Honors of the Red Queen", + "SkillDesc": "Applies 1 stack of stackable DMG Boost effect to enemy Argenti. When in the Soulfreed state, increases the applied DMG Boost stacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302102102, + "SkillName": "Stone of Plummeting Foundation", + "SkillDesc": "When receiving a killing blow, applies 1 stack of stackable DMG Boost effect to the attacker. When in the Soulfreed state, increases the applied DMG Boost stacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302102102, + "AttackModifyRatio": 0.40000000037252903, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5279999999329448, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302102101, + "SkillName": "Honors of the Red Queen", + "SkillDesc": "Applies 1 stack of stackable DMG Boost effect to enemy Argenti. When in the Soulfreed state, increases the applied DMG Boost stacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302102102, + "SkillName": "Stone of Plummeting Foundation", + "SkillDesc": "When receiving a killing blow, applies 1 stack of stackable DMG Boost effect to the attacker. When in the Soulfreed state, increases the applied DMG Boost stacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302102103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.48000000044703484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302102101, + "SkillName": "Honors of the Red Queen", + "SkillDesc": "Applies 1 stack of stackable DMG Boost effect to enemy Argenti. When in the Soulfreed state, increases the applied DMG Boost stacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302102102, + "SkillName": "Stone of Plummeting Foundation", + "SkillDesc": "When receiving a killing blow, applies 1 stack of stackable DMG Boost effect to the attacker. When in the Soulfreed state, increases the applied DMG Boost stacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3021021, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021021, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021021, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021021, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021021, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021021, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021021, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3021022": { + "Id": 3021022, + "Name": "The Honored", + "Desc": "A statue of \"The Honored.\" Legend has it that there was once a rose kissed by the Beauty, imbuing it with everlasting appeal.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3021020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 90, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3021022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302102201, + "SkillName": "Honors of the Red Queen", + "SkillDesc": "Applies 1 stack of Wreath to Silver Knight of Virtuous Gallantry and greatly increases the DMG from the next use of Undeniable Fate.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302102202, + "SkillName": "Stone of Plummeting Foundation", + "SkillDesc": "When receiving a killing blow, targets will additionally gain one stack of Soul Enhancement.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3021022, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021022, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021022, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021022, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021022, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021022, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021022, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3021030": { + "Id": 3021030, + "Name": "\"Speartip\"", + "Desc": "A statue of \"The Spear.\" Encircling the Soul of the Beauty, the Spear and Shield are interdependent, and the Spear stands for the courage to pierce through the darkness.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 148.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3021030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3021030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302103001, + "SkillName": "So Cometh Beauty's Knight", + "SkillDesc": "Deals Physical DMG to all targets. Increases DMG dealt while in the Soulfreed state.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302103002, + "SkillName": "Amor of Destined Death", + "SkillDesc": "When receiving a killing blow, deals Physical DMG to all friendly units. Increases DMG dealt while in the Soulfreed state.", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + }, + { + "Id": 302103001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302103001, + "SkillName": "So Cometh Beauty's Knight", + "SkillDesc": "Deals Physical DMG to all targets. Increases DMG dealt while in the Soulfreed state.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302103002, + "SkillName": "Amor of Destined Death", + "SkillDesc": "When receiving a killing blow, deals Physical DMG to all friendly units. 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Applies Barriers to all targets while in the Soulfreed state.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302104004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3157890010625124, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302104001, + "SkillName": "Diadem of the Stale", + "SkillDesc": "Applies a Barrier to enemy Argenti. Applies Barriers to all friendly units while in the Soulfreed state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302104002, + "SkillName": "Imitation of Alacritous Desire", + "SkillDesc": "When receiving a killing blow, applies a Barrier to the attacker. Applies Barriers to all targets while in the Soulfreed state.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3021040, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021040, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021040, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021040, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021040, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021040, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021040, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3021041": { + "Id": 3021041, + "Name": "\"The Shield\"", + "Desc": "A statue of \"The Shield.\" Encircling the Soul of the Beauty, the Spear and Shield are interdependent, and the Shield stands for the determination to defend the living.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 418.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3021040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3021041, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302104101, + "SkillName": "Diadem of the Stale", + "SkillDesc": "Applies a Barrier to enemy Argenti. Applies Barriers to all friendly units while in the Soulfreed state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302104102, + "SkillName": "Imitation of Alacritous Desire", + "SkillDesc": "When receiving a killing blow, applies a Barrier to the attacker. Applies Barriers to all targets while in the Soulfreed state.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302104101, + "AttackModifyRatio": 0.40000000037252903, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4444440007209778, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302104101, + "SkillName": "Diadem of the Stale", + "SkillDesc": "Applies a Barrier to enemy Argenti. Applies Barriers to all friendly units while in the Soulfreed state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302104102, + "SkillName": "Imitation of Alacritous Desire", + "SkillDesc": "When receiving a killing blow, applies a Barrier to the attacker. Applies Barriers to all targets while in the Soulfreed state.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302104102, + "AttackModifyRatio": 0.40000000037252903, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5333330007269979, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302104101, + "SkillName": "Diadem of the Stale", + "SkillDesc": "Applies a Barrier to enemy Argenti. Applies Barriers to all friendly units while in the Soulfreed state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302104102, + "SkillName": "Imitation of Alacritous Desire", + "SkillDesc": "When receiving a killing blow, applies a Barrier to the attacker. Applies Barriers to all targets while in the Soulfreed state.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302104103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5555560009088367, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302104101, + "SkillName": "Diadem of the Stale", + "SkillDesc": "Applies a Barrier to enemy Argenti. Applies Barriers to all friendly units while in the Soulfreed state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302104102, + "SkillName": "Imitation of Alacritous Desire", + "SkillDesc": "When receiving a killing blow, applies a Barrier to the attacker. Applies Barriers to all targets while in the Soulfreed state.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3021041, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021041, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021041, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021041, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021041, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021041, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021041, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3021042": { + "Id": 3021042, + "Name": "The Shield", + "Desc": "A statue of \"The Shield.\" Encircling the Soul of the Beauty, the Spear and Shield are interdependent, and the Shield stands for the determination to defend the living.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 418.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3021040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 90, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3021042, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302104201, + "SkillName": "Diadem of the Stale", + "SkillDesc": "Applies a Shield to this unit. The Shield Effect increases when under the Soulfreed state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302104202, + "SkillName": "Imitation of Alacritous Desire", + "SkillDesc": "When receiving a killing blow, provide all targets with a stackable Shield.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3021042, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021042, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021042, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021042, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021042, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021042, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021042, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3022010": { + "Id": 3022010, + "Name": "Echo of Faded Dreams", + "Desc": "The echoes of the memories someone once held of their beloved family. Across the long night, they will accompany him in the past, present, and future.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 279, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3022010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 3022010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302201001, + "SkillName": "Afflitto", + "SkillDesc": "Deals minor Imaginary DMG to a single target and delays their action slightly.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302201002, + "SkillName": "Come In Incubo", + "SkillDesc": "All DMG dealt to this unit is taken by the Harmonious Choir instead.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3022010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3022010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3022010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3022010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3022010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3022010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3022010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3022011": { + "Id": 3022011, + "Name": "Echo of Faded Dreams", + "Desc": "The echoes of the memories someone once held of their beloved family. Across the long night, they will accompany him in the past, present, and future.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 465, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3022010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3022011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 302201101, + "SkillName": "Afflitto", + "SkillDesc": "Deals minor Imaginary DMG to one target and delays their action slightly.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302201102, + "SkillName": "Come In Incubo", + "SkillDesc": "All DMG dealt to this unit is taken by Cacophonic Conductor instead.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3022011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3022011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3022011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3022011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3022011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3022011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3022011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3024010": { + "Id": 3024010, + "Name": "Argenti", + "Desc": "A paragon knight of the Knights of Beauty who is piously seeking his missing Aeon, Idrila the Beauty.\\nForthright and candid, he wanders the cosmos espousing the virtues of Idrila's good name.", + "MonsterCampID": 7, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3024010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401001, + "SkillName": "Piety", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401002, + "SkillName": "Imbue Devotion", + "SkillDesc": "Deals Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401003, + "SkillName": "Spear & Shield", + "SkillDesc": "Randomly summons statues of \"Speartip,\" \"The Shield,\" and \"The Honored.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401004, + "SkillName": "Soul of Tenacity", + "SkillDesc": "Casts a Soul of Beauty from one of the statues and causes the ability of the statue that cast the soul to be enhanced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401005, + "SkillName": "Hymn of Gorgeous Courage", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401007, + "SkillName": "Spear & Shield", + "SkillDesc": "Randomly summons statues of \"Speartip,\" \"The Shield,\" and \"The Honored.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401001, + "AttackModifyRatio": 0.9090910009108484, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401001, + "SkillName": "Piety", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401002, + "SkillName": "Imbue Devotion", + "SkillDesc": "Deals Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401003, + "SkillName": "Spear & Shield", + "SkillDesc": "Randomly summons statues of \"Speartip,\" \"The Shield,\" and \"The Honored.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401004, + "SkillName": "Soul of Tenacity", + "SkillDesc": "Casts a Soul of Beauty from one of the statues and causes the ability of the statue that cast the soul to be enhanced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401005, + "SkillName": "Hymn of Gorgeous Courage", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401007, + "SkillName": "Spear & Shield", + "SkillDesc": "Randomly summons statues of \"Speartip,\" \"The Shield,\" and \"The Honored.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3333330005407333, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401001, + "SkillName": "Piety", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401002, + "SkillName": "Imbue Devotion", + "SkillDesc": "Deals Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401003, + "SkillName": "Spear & Shield", + "SkillDesc": "Randomly summons statues of \"Speartip,\" \"The Shield,\" and \"The Honored.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401004, + "SkillName": "Soul of Tenacity", + "SkillDesc": "Casts a Soul of Beauty from one of the statues and causes the ability of the statue that cast the soul to be enhanced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401005, + "SkillName": "Hymn of Gorgeous Courage", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401007, + "SkillName": "Spear & Shield", + "SkillDesc": "Randomly summons statues of \"Speartip,\" \"The Shield,\" and \"The Honored.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401003, + "AttackModifyRatio": 0.9090910009108484, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8333330010063946, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + 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"$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401001, + "SkillName": "Piety", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401002, + "SkillName": "Imbue Devotion", + "SkillDesc": "Deals Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401003, + "SkillName": "Spear & Shield", + "SkillDesc": "Randomly summons statues of \"Speartip,\" \"The Shield,\" and \"The Honored.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401004, + "SkillName": "Soul of Tenacity", + "SkillDesc": "Casts a Soul of Beauty from one of the statues and causes the ability of the statue that cast the soul to be enhanced.", + "DamageType": "", + 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"SkillName": "Spear & Shield", + "SkillDesc": "Randomly summons statues of \"Speartip,\" \"The Shield,\" and \"The Honored.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.2000000001862645, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401001, + "SkillName": "Piety", + 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"SPHitBase": 15 + }, + { + "Id": 302401002, + "SkillName": "Imbue Devotion", + "SkillDesc": "Deals Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401003, + "SkillName": "Spear & Shield", + "SkillDesc": "Randomly summons statues of \"Speartip,\" \"The Shield,\" and \"The Honored.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401004, + "SkillName": "Soul of Tenacity", + "SkillDesc": "Casts a Soul of Beauty from one of the statues and causes the ability of the statue that cast the soul to be enhanced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401005, + "SkillName": "Hymn of Gorgeous Courage", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401007, + "SkillName": "Spear & Shield", + "SkillDesc": "Randomly summons statues of \"Speartip,\" \"The Shield,\" and \"The Honored.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401001, + "SkillName": "Piety", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401002, + "SkillName": "Imbue Devotion", + "SkillDesc": "Deals Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401003, + "SkillName": "Spear & Shield", + "SkillDesc": "Randomly summons statues of \"Speartip,\" \"The Shield,\" and \"The Honored.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401004, + "SkillName": "Soul of Tenacity", + "SkillDesc": "Casts a Soul of Beauty from one of the statues and causes the ability of the statue that cast the soul to be enhanced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401005, + "SkillName": "Hymn of Gorgeous Courage", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401007, + "SkillName": "Spear & Shield", + "SkillDesc": "Randomly summons statues of \"Speartip,\" \"The Shield,\" and \"The Honored.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401001, + "SkillName": "Piety", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401002, + "SkillName": "Imbue Devotion", + "SkillDesc": "Deals Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401003, + "SkillName": "Spear & Shield", + "SkillDesc": "Randomly summons statues of \"Speartip,\" \"The Shield,\" and \"The Honored.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401004, + "SkillName": "Soul of Tenacity", + "SkillDesc": "Casts a Soul of Beauty from one of the statues and causes the ability of the statue that cast the soul to be enhanced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401005, + "SkillName": "Hymn of Gorgeous Courage", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401007, + "SkillName": "Spear & Shield", + "SkillDesc": "Randomly summons statues of \"Speartip,\" \"The Shield,\" and \"The Honored.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3024010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3024011": { + "Id": 3024011, + "Name": "Argenti (Complete)", + "Desc": "A complete projection produced by compromised codes. The referent entity is a paragon among the Knights of Beauty.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3024011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401101, + "SkillName": "Piety", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401102, + "SkillName": "Imbue Devotion", + "SkillDesc": "Deals Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401103, + "SkillName": "Spear & Shield", + "SkillDesc": "Randomly summons statues of \"Speartip,\" \"The Shield,\" and \"The Honored.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401104, + "SkillName": "Thus Spoke The Spirit of Love", + "SkillDesc": "Casts a Soul of Beauty from one of the statues. Causes the ability of the Soulfreed statue to be enhanced and to immediately take action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401105, + "SkillName": "Hymn of Gorgeous Courage", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401106, + "SkillName": "Sin and Absolution", + "SkillDesc": "Casts the Souls of Beauty from all statues. Causes the ability of the Soulfreed statue to be enhanced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401108, + "SkillName": "Knights", + "SkillDesc": "Summons 4 Speartips. If statues are currently present on the field, heal their HP back to full.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401110, + "SkillName": "Martyrdom of Grandiosity", + "SkillDesc": "After every use of Hymn of Gorgeous Courage, increases DMG. This effect is stackable.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 256, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401101, + "SkillName": "Piety", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401102, + "SkillName": "Imbue Devotion", + "SkillDesc": "Deals Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401103, + "SkillName": "Spear & Shield", + "SkillDesc": "Randomly summons statues of \"Speartip,\" \"The Shield,\" and \"The Honored.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401104, + "SkillName": "Thus Spoke The Spirit of Love", + "SkillDesc": "Casts a Soul of Beauty from one of the statues. Causes the ability of the Soulfreed statue to be enhanced and to immediately take action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401105, + "SkillName": "Hymn of Gorgeous Courage", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401106, + "SkillName": "Sin and Absolution", + "SkillDesc": "Casts the Souls of Beauty from all statues. Causes the ability of the Soulfreed statue to be enhanced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401108, + "SkillName": "Knights", + "SkillDesc": "Summons 4 Speartips. If statues are currently present on the field, heal their HP back to full.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401110, + "SkillName": "Martyrdom of Grandiosity", + "SkillDesc": "After every use of Hymn of Gorgeous Courage, increases DMG. This effect is stackable.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401102, + "AttackModifyRatio": 0.40000000037252903, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 5.433333000633866, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 16, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401101, + "SkillName": "Piety", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401102, + "SkillName": "Imbue Devotion", + "SkillDesc": "Deals Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401103, + "SkillName": "Spear & Shield", + "SkillDesc": "Randomly summons statues of \"Speartip,\" \"The Shield,\" and \"The Honored.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401104, + "SkillName": "Thus Spoke The Spirit of Love", + "SkillDesc": "Casts a Soul of Beauty from one of the statues. Causes the ability of the Soulfreed statue to be enhanced and to immediately take action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401105, + "SkillName": "Hymn of Gorgeous Courage", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401106, + "SkillName": "Sin and Absolution", + "SkillDesc": "Casts the Souls of Beauty from all statues. Causes the ability of the Soulfreed statue to be enhanced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401108, + "SkillName": "Knights", + "SkillDesc": "Summons 4 Speartips. If statues are currently present on the field, heal their HP back to full.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401110, + "SkillName": "Martyrdom of Grandiosity", + "SkillDesc": "After every use of Hymn of Gorgeous Courage, increases DMG. This effect is stackable.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5333330007269979, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401101, + "SkillName": "Piety", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401102, + "SkillName": "Imbue Devotion", + "SkillDesc": "Deals Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401103, + "SkillName": "Spear & Shield", + "SkillDesc": "Randomly summons statues of \"Speartip,\" \"The Shield,\" and \"The Honored.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401104, + "SkillName": "Thus Spoke The Spirit of Love", + "SkillDesc": "Casts a Soul of Beauty from one of the statues. Causes the ability of the Soulfreed statue to be enhanced and to immediately take action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401105, + "SkillName": "Hymn of Gorgeous Courage", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401106, + "SkillName": "Sin and Absolution", + "SkillDesc": "Casts the Souls of Beauty from all statues. Causes the ability of the Soulfreed statue to be enhanced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401108, + "SkillName": "Knights", + "SkillDesc": "Summons 4 Speartips. If statues are currently present on the field, heal their HP back to full.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401110, + "SkillName": "Martyrdom of Grandiosity", + "SkillDesc": "After every use of Hymn of Gorgeous Courage, increases DMG. This effect is stackable.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401104, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401101, + "SkillName": "Piety", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401102, + "SkillName": "Imbue Devotion", + "SkillDesc": "Deals Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401103, + "SkillName": "Spear & Shield", + "SkillDesc": "Randomly summons statues of \"Speartip,\" \"The Shield,\" and \"The Honored.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401104, + "SkillName": "Thus Spoke The Spirit of Love", + "SkillDesc": "Casts a Soul of Beauty from one of the statues. Causes the ability of the Soulfreed statue to be enhanced and to immediately take action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401105, + "SkillName": "Hymn of Gorgeous Courage", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401106, + "SkillName": "Sin and Absolution", + "SkillDesc": "Casts the Souls of Beauty from all statues. Causes the ability of the Soulfreed statue to be enhanced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401108, + "SkillName": "Knights", + "SkillDesc": "Summons 4 Speartips. If statues are currently present on the field, heal their HP back to full.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401110, + "SkillName": "Martyrdom of Grandiosity", + "SkillDesc": "After every use of Hymn of Gorgeous Courage, increases DMG. This effect is stackable.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3024011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3024012": { + "Id": 3024012, + "Name": "Argenti", + "Desc": "A paragon knight of the Knights of Beauty who is piously seeking his missing Aeon, Idrila the Beauty.\\nForthright and candid, he wanders the cosmos espousing the virtues of Idrila's good name.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3255, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3024012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401201, + "SkillName": "Piety", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401202, + "SkillName": "Imbue Devotion", + "SkillDesc": "Deals Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401203, + "SkillName": "Spear & Shield", + "SkillDesc": "Randomly summons statues of \"Speartip,\" \"The Shield,\" and \"The Honored.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401204, + "SkillName": "Soul of Tenacity", + "SkillDesc": "Casts a Soul of Beauty from one of the statues and causes the ability of the Soulfreed statue to be enhanced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401205, + "SkillName": "Hymn of Gorgeous Courage", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401207, + "SkillName": "Spear & Shield", + "SkillDesc": "Randomly summons statues of \"Speartip,\" \"The Shield,\" and \"The Honored.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1857140003703535, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401201, + "SkillName": "Piety", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401202, + "SkillName": "Imbue Devotion", + "SkillDesc": "Deals Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401203, + "SkillName": "Spear & Shield", + "SkillDesc": "Randomly summons statues of \"Speartip,\" \"The Shield,\" and \"The Honored.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401204, + "SkillName": "Soul of Tenacity", + "SkillDesc": "Casts a Soul of Beauty from one of the statues and causes the ability of the Soulfreed statue to be enhanced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401205, + "SkillName": "Hymn of Gorgeous Courage", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401207, + "SkillName": "Spear & Shield", + "SkillDesc": "Randomly summons statues of \"Speartip,\" \"The Shield,\" and \"The Honored.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6428570013958961, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 216, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401201, + "SkillName": "Piety", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401202, + "SkillName": "Imbue Devotion", + "SkillDesc": "Deals Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401203, + "SkillName": "Spear & Shield", + "SkillDesc": "Randomly summons statues of \"Speartip,\" \"The Shield,\" and \"The Honored.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401204, + "SkillName": "Soul of Tenacity", + "SkillDesc": "Casts a Soul of Beauty from one of the statues and causes the ability of the Soulfreed statue to be enhanced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401205, + "SkillName": "Hymn of Gorgeous Courage", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401207, + "SkillName": "Spear & Shield", + "SkillDesc": "Randomly summons statues of \"Speartip,\" \"The Shield,\" and \"The Honored.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401201, + "SkillName": "Piety", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401202, + "SkillName": "Imbue Devotion", + "SkillDesc": "Deals Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401203, + "SkillName": "Spear & Shield", + "SkillDesc": "Randomly summons statues of \"Speartip,\" \"The Shield,\" and \"The Honored.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401204, + "SkillName": "Soul of Tenacity", + "SkillDesc": "Casts a Soul of Beauty from one of the statues and causes the ability of the Soulfreed statue to be enhanced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401205, + "SkillName": "Hymn of Gorgeous Courage", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401207, + "SkillName": "Spear & Shield", + "SkillDesc": "Randomly summons statues of \"Speartip,\" \"The Shield,\" and \"The Honored.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401204, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.3571430002339184, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401201, + "SkillName": "Piety", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401202, + "SkillName": "Imbue Devotion", + "SkillDesc": "Deals Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401203, + "SkillName": "Spear & Shield", + "SkillDesc": "Randomly summons statues of \"Speartip,\" \"The Shield,\" and \"The Honored.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401204, + "SkillName": "Soul of Tenacity", + "SkillDesc": "Casts a Soul of Beauty from one of the statues and causes the ability of the Soulfreed statue to be enhanced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401205, + "SkillName": "Hymn of Gorgeous Courage", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401207, + "SkillName": "Spear & Shield", + "SkillDesc": "Randomly summons statues of \"Speartip,\" \"The Shield,\" and \"The Honored.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401205, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401201, + "SkillName": "Piety", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401202, + "SkillName": "Imbue Devotion", + "SkillDesc": "Deals Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401203, + "SkillName": "Spear & Shield", + "SkillDesc": "Randomly summons statues of \"Speartip,\" \"The Shield,\" and \"The Honored.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401204, + "SkillName": "Soul of Tenacity", + "SkillDesc": "Casts a Soul of Beauty from one of the statues and causes the ability of the Soulfreed statue to be enhanced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401205, + "SkillName": "Hymn of Gorgeous Courage", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401207, + "SkillName": "Spear & Shield", + "SkillDesc": "Randomly summons statues of \"Speartip,\" \"The Shield,\" and \"The Honored.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3024012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3024013": { + "Id": 3024013, + "Name": "Silver Knight of Virtuous Gallantry", + "Desc": "A paragon knight of the Knights of Beauty who is piously seeking his missing Aeon, Idrila the Beauty.\\nForthright and candid, he wanders the cosmos espousing the virtues of Idrila's good name.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 5812.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 105, + "StanceBase": 810, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3024013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 302401301, + "SkillName": "Piety", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401302, + "SkillName": "Imbue Devotion", + "SkillDesc": "Deals Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401303, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401304, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401305, + "SkillName": "Hymn of Gorgeous Courage", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401306, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401308, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401311, + "SkillName": "Lance's Summon", + "SkillDesc": "Summons 4 statues of Speartips. If 4 statues of Speartip already exist on the field, use Sweeping Lance.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401312, + "SkillName": "Shield's Summon", + "SkillDesc": "Summons 4 statues of The Shield.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401313, + "SkillName": "Honored Multitudes", + "SkillDesc": "Summon 4 statues of The Honored.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401314, + "SkillName": "Sweeping Lance", + "SkillDesc": "Releases the power in the Speartip statue and deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 40 + }, + { + "Id": 302401315, + "SkillName": "Shield's Retribution", + "SkillDesc": "Releases the power in The Shield statue. Commands The Shield statue to Taunt the target directly facing the statue, and adjusts the statue's Weakness Type according to the targets facing it.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401316, + "SkillName": "Strength of Honor", + "SkillDesc": "Enters an unselectable state. In the next turn, use Undeniable Fate.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401317, + "SkillName": "Soul Regained", + "SkillDesc": "Regains Soulfreed from all statues and Enhances this unit based on the number of Soulfreed, lasting for 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401318, + "SkillName": "Soulfreed", + "SkillDesc": "Silver Knight of Virtuous Gallantry will apply Soulfreed to the summoned statues. When the unit with Soulfreed is defeated, apply Soul Enhancement to all targets and increase all DMG dealt. If Silver Knight of Virtuous Gallantry regains Soulfreed, it will instead increase the DMG dealt by Silver Knight of Virtuous Gallantry in the next turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401319, + "SkillName": "Undeniable Fate", + "SkillDesc": "Deals Physical DMG to all targets. Additionally, apply Physical DMG 1 time for every stack of Wreath.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401320, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401321, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401322, + "SkillName": "Unstoppable Momentum", + "SkillDesc": "Damage received by Silver Knight of Virtuous Gallantry is greatly reduced. However, after being Weakness Broken, its action is additionally delayed and it receives more DMG, as well as recovering all targets' Skill Points and activating all targets' Ultimates.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401323, + "SkillName": "Reversal of Fortune", + "SkillDesc": "The Silver Knight of Virtuous Gallantry can switch their own Combat Stance in battle and summon different statues to fight. When characters defeat statues in the Soulfreed state, DMG dealt by the team in this battle will be increased.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401324, + "SkillName": "Turn Back the Tide", + "SkillDesc": "When the Silver Knight of Virtuous Gallantry uses Soulfreed in their second phase, they will target all the statues.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401325, + "SkillName": "Stellar Aegis", + "SkillDesc": "For every unit on the enemy's side of the field aside from the Silver Knight of Virtuous Gallantry, all enemies receive less DMG and deal more DMG.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401326, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 302401301, + "SkillName": "Piety", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401302, + "SkillName": "Imbue Devotion", + "SkillDesc": "Deals Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401303, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401304, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401305, + "SkillName": "Hymn of Gorgeous Courage", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401306, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401308, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401311, + "SkillName": "Lance's Summon", + "SkillDesc": "Summons 4 statues of Speartips. If 4 statues of Speartip already exist on the field, use Sweeping Lance.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401312, + "SkillName": "Shield's Summon", + "SkillDesc": "Summons 4 statues of The Shield.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401313, + "SkillName": "Honored Multitudes", + "SkillDesc": "Summon 4 statues of The Honored.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401314, + "SkillName": "Sweeping Lance", + "SkillDesc": "Releases the power in the Speartip statue and deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 40 + }, + { + "Id": 302401315, + "SkillName": "Shield's Retribution", + "SkillDesc": "Releases the power in The Shield statue. Commands The Shield statue to Taunt the target directly facing the statue, and adjusts the statue's Weakness Type according to the targets facing it.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401316, + "SkillName": "Strength of Honor", + "SkillDesc": "Enters an unselectable state. In the next turn, use Undeniable Fate.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401317, + "SkillName": "Soul Regained", + "SkillDesc": "Regains Soulfreed from all statues and Enhances this unit based on the number of Soulfreed, lasting for 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401318, + "SkillName": "Soulfreed", + "SkillDesc": "Silver Knight of Virtuous Gallantry will apply Soulfreed to the summoned statues. When the unit with Soulfreed is defeated, apply Soul Enhancement to all targets and increase all DMG dealt. If Silver Knight of Virtuous Gallantry regains Soulfreed, it will instead increase the DMG dealt by Silver Knight of Virtuous Gallantry in the next turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401319, + "SkillName": "Undeniable Fate", + "SkillDesc": "Deals Physical DMG to all targets. Additionally, apply Physical DMG 1 time for every stack of Wreath.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401320, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401321, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401322, + "SkillName": "Unstoppable Momentum", + "SkillDesc": "Damage received by Silver Knight of Virtuous Gallantry is greatly reduced. However, after being Weakness Broken, its action is additionally delayed and it receives more DMG, as well as recovering all targets' Skill Points and activating all targets' Ultimates.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401323, + "SkillName": "Reversal of Fortune", + "SkillDesc": "The Silver Knight of Virtuous Gallantry can switch their own Combat Stance in battle and summon different statues to fight. When characters defeat statues in the Soulfreed state, DMG dealt by the team in this battle will be increased.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401324, + "SkillName": "Turn Back the Tide", + "SkillDesc": "When the Silver Knight of Virtuous Gallantry uses Soulfreed in their second phase, they will target all the statues.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401325, + "SkillName": "Stellar Aegis", + "SkillDesc": "For every unit on the enemy's side of the field aside from the Silver Knight of Virtuous Gallantry, all enemies receive less DMG and deal more DMG.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401326, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401302, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 302401301, + "SkillName": "Piety", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401302, + "SkillName": "Imbue Devotion", + "SkillDesc": "Deals Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401303, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401304, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401305, + "SkillName": "Hymn of Gorgeous Courage", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401306, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401308, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401311, + "SkillName": "Lance's Summon", + "SkillDesc": "Summons 4 statues of Speartips. If 4 statues of Speartip already exist on the field, use Sweeping Lance.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401312, + "SkillName": "Shield's Summon", + "SkillDesc": "Summons 4 statues of The Shield.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401313, + "SkillName": "Honored Multitudes", + "SkillDesc": "Summon 4 statues of The Honored.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401314, + "SkillName": "Sweeping Lance", + "SkillDesc": "Releases the power in the Speartip statue and deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 40 + }, + { + "Id": 302401315, + "SkillName": "Shield's Retribution", + "SkillDesc": "Releases the power in The Shield statue. Commands The Shield statue to Taunt the target directly facing the statue, and adjusts the statue's Weakness Type according to the targets facing it.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401316, + "SkillName": "Strength of Honor", + "SkillDesc": "Enters an unselectable state. In the next turn, use Undeniable Fate.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401317, + "SkillName": "Soul Regained", + "SkillDesc": "Regains Soulfreed from all statues and Enhances this unit based on the number of Soulfreed, lasting for 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401318, + "SkillName": "Soulfreed", + "SkillDesc": "Silver Knight of Virtuous Gallantry will apply Soulfreed to the summoned statues. When the unit with Soulfreed is defeated, apply Soul Enhancement to all targets and increase all DMG dealt. If Silver Knight of Virtuous Gallantry regains Soulfreed, it will instead increase the DMG dealt by Silver Knight of Virtuous Gallantry in the next turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401319, + "SkillName": "Undeniable Fate", + "SkillDesc": "Deals Physical DMG to all targets. Additionally, apply Physical DMG 1 time for every stack of Wreath.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401320, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401321, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401322, + "SkillName": "Unstoppable Momentum", + "SkillDesc": "Damage received by Silver Knight of Virtuous Gallantry is greatly reduced. However, after being Weakness Broken, its action is additionally delayed and it receives more DMG, as well as recovering all targets' Skill Points and activating all targets' Ultimates.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401323, + "SkillName": "Reversal of Fortune", + "SkillDesc": "The Silver Knight of Virtuous Gallantry can switch their own Combat Stance in battle and summon different statues to fight. When characters defeat statues in the Soulfreed state, DMG dealt by the team in this battle will be increased.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401324, + "SkillName": "Turn Back the Tide", + "SkillDesc": "When the Silver Knight of Virtuous Gallantry uses Soulfreed in their second phase, they will target all the statues.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401325, + "SkillName": "Stellar Aegis", + "SkillDesc": "For every unit on the enemy's side of the field aside from the Silver Knight of Virtuous Gallantry, all enemies receive less DMG and deal more DMG.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401326, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401303, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 302401301, + "SkillName": "Piety", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401302, + "SkillName": "Imbue Devotion", + "SkillDesc": "Deals Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401303, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401304, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401305, + "SkillName": "Hymn of Gorgeous Courage", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401306, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401308, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401311, + "SkillName": "Lance's Summon", + "SkillDesc": "Summons 4 statues of Speartips. If 4 statues of Speartip already exist on the field, use Sweeping Lance.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401312, + "SkillName": "Shield's Summon", + "SkillDesc": "Summons 4 statues of The Shield.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401313, + "SkillName": "Honored Multitudes", + "SkillDesc": "Summon 4 statues of The Honored.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401314, + "SkillName": "Sweeping Lance", + "SkillDesc": "Releases the power in the Speartip statue and deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 40 + }, + { + "Id": 302401315, + "SkillName": "Shield's Retribution", + "SkillDesc": "Releases the power in The Shield statue. Commands The Shield statue to Taunt the target directly facing the statue, and adjusts the statue's Weakness Type according to the targets facing it.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401316, + "SkillName": "Strength of Honor", + "SkillDesc": "Enters an unselectable state. In the next turn, use Undeniable Fate.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401317, + "SkillName": "Soul Regained", + "SkillDesc": "Regains Soulfreed from all statues and Enhances this unit based on the number of Soulfreed, lasting for 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401318, + "SkillName": "Soulfreed", + "SkillDesc": "Silver Knight of Virtuous Gallantry will apply Soulfreed to the summoned statues. When the unit with Soulfreed is defeated, apply Soul Enhancement to all targets and increase all DMG dealt. If Silver Knight of Virtuous Gallantry regains Soulfreed, it will instead increase the DMG dealt by Silver Knight of Virtuous Gallantry in the next turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401319, + "SkillName": "Undeniable Fate", + "SkillDesc": "Deals Physical DMG to all targets. Additionally, apply Physical DMG 1 time for every stack of Wreath.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401320, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401321, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401322, + "SkillName": "Unstoppable Momentum", + "SkillDesc": "Damage received by Silver Knight of Virtuous Gallantry is greatly reduced. However, after being Weakness Broken, its action is additionally delayed and it receives more DMG, as well as recovering all targets' Skill Points and activating all targets' Ultimates.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401323, + "SkillName": "Reversal of Fortune", + "SkillDesc": "The Silver Knight of Virtuous Gallantry can switch their own Combat Stance in battle and summon different statues to fight. When characters defeat statues in the Soulfreed state, DMG dealt by the team in this battle will be increased.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401324, + "SkillName": "Turn Back the Tide", + "SkillDesc": "When the Silver Knight of Virtuous Gallantry uses Soulfreed in their second phase, they will target all the statues.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401325, + "SkillName": "Stellar Aegis", + "SkillDesc": "For every unit on the enemy's side of the field aside from the Silver Knight of Virtuous Gallantry, all enemies receive less DMG and deal more DMG.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401326, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401304, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 302401301, + "SkillName": "Piety", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401302, + "SkillName": "Imbue Devotion", + "SkillDesc": "Deals Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401303, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401304, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401305, + "SkillName": "Hymn of Gorgeous Courage", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401306, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401308, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401311, + "SkillName": "Lance's Summon", + "SkillDesc": "Summons 4 statues of Speartips. If 4 statues of Speartip already exist on the field, use Sweeping Lance.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401312, + "SkillName": "Shield's Summon", + "SkillDesc": "Summons 4 statues of The Shield.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401313, + "SkillName": "Honored Multitudes", + "SkillDesc": "Summon 4 statues of The Honored.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401314, + "SkillName": "Sweeping Lance", + "SkillDesc": "Releases the power in the Speartip statue and deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 40 + }, + { + "Id": 302401315, + "SkillName": "Shield's Retribution", + "SkillDesc": "Releases the power in The Shield statue. Commands The Shield statue to Taunt the target directly facing the statue, and adjusts the statue's Weakness Type according to the targets facing it.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401316, + "SkillName": "Strength of Honor", + "SkillDesc": "Enters an unselectable state. In the next turn, use Undeniable Fate.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401317, + "SkillName": "Soul Regained", + "SkillDesc": "Regains Soulfreed from all statues and Enhances this unit based on the number of Soulfreed, lasting for 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401318, + "SkillName": "Soulfreed", + "SkillDesc": "Silver Knight of Virtuous Gallantry will apply Soulfreed to the summoned statues. When the unit with Soulfreed is defeated, apply Soul Enhancement to all targets and increase all DMG dealt. If Silver Knight of Virtuous Gallantry regains Soulfreed, it will instead increase the DMG dealt by Silver Knight of Virtuous Gallantry in the next turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401319, + "SkillName": "Undeniable Fate", + "SkillDesc": "Deals Physical DMG to all targets. Additionally, apply Physical DMG 1 time for every stack of Wreath.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401320, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401321, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401322, + "SkillName": "Unstoppable Momentum", + "SkillDesc": "Damage received by Silver Knight of Virtuous Gallantry is greatly reduced. However, after being Weakness Broken, its action is additionally delayed and it receives more DMG, as well as recovering all targets' Skill Points and activating all targets' Ultimates.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401323, + "SkillName": "Reversal of Fortune", + "SkillDesc": "The Silver Knight of Virtuous Gallantry can switch their own Combat Stance in battle and summon different statues to fight. When characters defeat statues in the Soulfreed state, DMG dealt by the team in this battle will be increased.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401324, + "SkillName": "Turn Back the Tide", + "SkillDesc": "When the Silver Knight of Virtuous Gallantry uses Soulfreed in their second phase, they will target all the statues.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401325, + "SkillName": "Stellar Aegis", + "SkillDesc": "For every unit on the enemy's side of the field aside from the Silver Knight of Virtuous Gallantry, all enemies receive less DMG and deal more DMG.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401326, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3024013, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024013, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024013, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024013, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024013, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024013, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024013, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3024014": { + "Id": 3024014, + "Name": "Argenti", + "Desc": "A paragon knight of the Knights of Beauty who is piously seeking his missing Aeon, Idrila the Beauty.\\nForthright and candid, he wanders the cosmos espousing the virtues of Idrila's good name.", + "MonsterCampID": null, + "AttackBase": 7.2000000001862645, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 9300, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3024014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401401, + "SkillName": "Piety", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401402, + "SkillName": "Imbue Devotion", + "SkillDesc": "Deals Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401403, + "SkillName": "Spear & Shield", + "SkillDesc": "Randomly summons statues of \"Speartip,\" \"The Shield,\" and \"The Honored.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401404, + "SkillName": "Thus Spoke The Spirit of Love", + "SkillDesc": "Frees a Soul of Beauty from one of the statues. Causes the ability of the Soulfreed statue to be enhanced and to immediately take action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401405, + "SkillName": "Hymn of Gorgeous Courage", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401406, + "SkillName": "Sin and Absolution", + "SkillDesc": "Frees the Souls of Beauty from all statues. Causes the ability of the Soulfreed statues to be enhanced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401407, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401408, + "SkillName": "Knights", + "SkillDesc": "Summons 4 Speartips. If statues are currently present on the field, heal their HP back to full.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401410, + "SkillName": "Martyrdom of Grandiosity", + "SkillDesc": "After every use of Hymn of Gorgeous Courage, increases DMG. This effect is stackable.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3024014, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024014, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024014, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024014, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024014, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024014, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024014, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3024020": { + "Id": 3024020, + "Name": "Stellaron Hunter: Sam", + "Desc": "One of the Stellaron Hunters, a mysterious warrior donning formidable armor. The mech suit wields the power to unleash fiery onslaughts, engulfing the battlefield in flames.", + "MonsterCampID": 5, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4650, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 600, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3024020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402001, + "SkillName": "BHF: Fiery Advance", + "SkillDesc": "Deals minor Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402002, + "SkillName": "BHF: Heavenly Fire", + "SkillDesc": "Deals minor Fire DMG to a single target and any adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402003, + "SkillName": "BBHF: Scorched Earth", + "SkillDesc": "Deals minor Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402004, + "SkillName": "DHGDR: Secondary Combustion", + "SkillDesc": "Consumes HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful in this state, but all attacks consume HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402005, + "SkillName": "DHGDR: Supernova Overload", + "SkillDesc": "Deals Fire DMG to all targets, with a high chance to Burn them.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402006, + "SkillName": "SGE: Molten Core", + "SkillDesc": "After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402007, + "SkillName": "SGE: Molten Engine", + "SkillDesc": "While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumes Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for the targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.45000000041909516, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402001, + "SkillName": "BHF: Fiery Advance", + "SkillDesc": "Deals minor Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402002, + "SkillName": "BHF: Heavenly Fire", + "SkillDesc": "Deals minor Fire DMG to a single target and any adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402003, + "SkillName": "BBHF: Scorched Earth", + "SkillDesc": "Deals minor Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402004, + "SkillName": "DHGDR: Secondary Combustion", + "SkillDesc": "Consumes HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful in this state, but all attacks consume HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402005, + "SkillName": "DHGDR: Supernova Overload", + "SkillDesc": "Deals Fire DMG to all targets, with a high chance to Burn them.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402006, + "SkillName": "SGE: Molten Core", + "SkillDesc": "After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402007, + "SkillName": "SGE: Molten Engine", + "SkillDesc": "While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumes Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for the targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402002, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.4600000004284084, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402001, + "SkillName": "BHF: Fiery Advance", + "SkillDesc": "Deals minor Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402002, + "SkillName": "BHF: Heavenly Fire", + "SkillDesc": "Deals minor Fire DMG to a single target and any adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402003, + "SkillName": "BBHF: Scorched Earth", + "SkillDesc": "Deals minor Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402004, + "SkillName": "DHGDR: Secondary Combustion", + "SkillDesc": "Consumes HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful in this state, but all attacks consume HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402005, + "SkillName": "DHGDR: Supernova Overload", + "SkillDesc": "Deals Fire DMG to all targets, with a high chance to Burn them.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402006, + "SkillName": "SGE: Molten Core", + "SkillDesc": "After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402007, + "SkillName": "SGE: Molten Engine", + "SkillDesc": "While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumes Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for the targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402001, + "SkillName": "BHF: Fiery Advance", + "SkillDesc": "Deals minor Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402002, + "SkillName": "BHF: Heavenly Fire", + "SkillDesc": "Deals minor Fire DMG to a single target and any adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402003, + "SkillName": "BBHF: Scorched Earth", + "SkillDesc": "Deals minor Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402004, + "SkillName": "DHGDR: Secondary Combustion", + "SkillDesc": "Consumes HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful in this state, but all attacks consume HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402005, + "SkillName": "DHGDR: Supernova Overload", + "SkillDesc": "Deals Fire DMG to all targets, with a high chance to Burn them.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402006, + "SkillName": "SGE: Molten Core", + "SkillDesc": "After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402007, + "SkillName": "SGE: Molten Engine", + "SkillDesc": "While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumes Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for the targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8800000008195639, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402001, + "SkillName": "BHF: Fiery Advance", + "SkillDesc": "Deals minor Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402002, + "SkillName": "BHF: Heavenly Fire", + "SkillDesc": "Deals minor Fire DMG to a single target and any adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402003, + "SkillName": "BBHF: Scorched Earth", + "SkillDesc": "Deals minor Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402004, + "SkillName": "DHGDR: Secondary Combustion", + "SkillDesc": "Consumes HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful in this state, but all attacks consume HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402005, + "SkillName": "DHGDR: Supernova Overload", + "SkillDesc": "Deals Fire DMG to all targets, with a high chance to Burn them.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402006, + "SkillName": "SGE: Molten Core", + "SkillDesc": "After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402007, + "SkillName": "SGE: Molten Engine", + "SkillDesc": "While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumes Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for the targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402001, + "SkillName": "BHF: Fiery Advance", + "SkillDesc": "Deals minor Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402002, + "SkillName": "BHF: Heavenly Fire", + "SkillDesc": "Deals minor Fire DMG to a single target and any adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402003, + "SkillName": "BBHF: Scorched Earth", + "SkillDesc": "Deals minor Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402004, + "SkillName": "DHGDR: Secondary Combustion", + "SkillDesc": "Consumes HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful in this state, but all attacks consume HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402005, + "SkillName": "DHGDR: Supernova Overload", + "SkillDesc": "Deals Fire DMG to all targets, with a high chance to Burn them.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402006, + "SkillName": "SGE: Molten Core", + "SkillDesc": "After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402007, + "SkillName": "SGE: Molten Engine", + "SkillDesc": "While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumes Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for the targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6500000006053597, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402001, + "SkillName": "BHF: Fiery Advance", + "SkillDesc": "Deals minor Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402002, + "SkillName": "BHF: Heavenly Fire", + "SkillDesc": "Deals minor Fire DMG to a single target and any adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402003, + "SkillName": "BBHF: Scorched Earth", + "SkillDesc": "Deals minor Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402004, + "SkillName": "DHGDR: Secondary Combustion", + "SkillDesc": "Consumes HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful in this state, but all attacks consume HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402005, + "SkillName": "DHGDR: Supernova Overload", + "SkillDesc": "Deals Fire DMG to all targets, with a high chance to Burn them.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402006, + "SkillName": "SGE: Molten Core", + "SkillDesc": "After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402007, + "SkillName": "SGE: Molten Engine", + "SkillDesc": "While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumes Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for the targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402001, + "SkillName": "BHF: Fiery Advance", + "SkillDesc": "Deals minor Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402002, + "SkillName": "BHF: Heavenly Fire", + "SkillDesc": "Deals minor Fire DMG to a single target and any adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402003, + "SkillName": "BBHF: Scorched Earth", + "SkillDesc": "Deals minor Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402004, + "SkillName": "DHGDR: Secondary Combustion", + "SkillDesc": "Consumes HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful in this state, but all attacks consume HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402005, + "SkillName": "DHGDR: Supernova Overload", + "SkillDesc": "Deals Fire DMG to all targets, with a high chance to Burn them.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402006, + "SkillName": "SGE: Molten Core", + "SkillDesc": "After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402007, + "SkillName": "SGE: Molten Engine", + "SkillDesc": "While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumes Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for the targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.40000000037252903, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402001, + "SkillName": "BHF: Fiery Advance", + "SkillDesc": "Deals minor Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402002, + "SkillName": "BHF: Heavenly Fire", + "SkillDesc": "Deals minor Fire DMG to a single target and any adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402003, + "SkillName": "BBHF: Scorched Earth", + "SkillDesc": "Deals minor Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402004, + "SkillName": "DHGDR: Secondary Combustion", + "SkillDesc": "Consumes HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful in this state, but all attacks consume HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402005, + "SkillName": "DHGDR: Supernova Overload", + "SkillDesc": "Deals Fire DMG to all targets, with a high chance to Burn them.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402006, + "SkillName": "SGE: Molten Core", + "SkillDesc": "After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402007, + "SkillName": "SGE: Molten Engine", + "SkillDesc": "While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumes Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for the targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3024020, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024020, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024020, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024020, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024020, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024020, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024020, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3024021": { + "Id": 3024021, + "Name": "Stellaron Hunter: Sam", + "Desc": "One of the Stellaron Hunters, a mysterious warrior donning formidable armor. The mech suit wields the power to unleash fiery onslaughts, engulfing the battlefield in flames.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 7207.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3024021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402101, + "SkillName": "BHF: Fiery Advance", + "SkillDesc": "Deals minor Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402102, + "SkillName": "BHF: Heavenly Fire", + "SkillDesc": "Deals minor Fire DMG to a single target and any adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402103, + "SkillName": "BBHF: Scorched Earth", + "SkillDesc": "Deals minor Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402104, + "SkillName": "DHGDR: Secondary Combustion", + "SkillDesc": "Consumes HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful in this state, but all attacks consume HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402105, + "SkillName": "DHGDR: Supernova Overload", + "SkillDesc": "Deals Fire DMG to all targets, with a high chance to Burn them.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402106, + "SkillName": "SGE: Molten Core", + "SkillDesc": "After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402107, + "SkillName": "SGE: Molten Engine", + "SkillDesc": "While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumes Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for the targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3024021, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024021, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024021, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024021, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024021, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024021, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024021, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3024022": { + "Id": 3024022, + "Name": "Stellaron Hunter: Sam", + "Desc": "One of the Stellaron Hunters, a mysterious warrior donning formidable armor. The mech suit wields the power to unleash fiery onslaughts, engulfing the battlefield in flames.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 7207.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3024022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402201, + "SkillName": "BHF: Fiery Advance", + "SkillDesc": "Deals minor Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402202, + "SkillName": "BHF: Heavenly Fire", + "SkillDesc": "Deals minor Fire DMG to a single target and any adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402203, + "SkillName": "BBHF: Scorched Earth", + "SkillDesc": "Deals minor Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402204, + "SkillName": "DHGDR: Secondary Combustion", + "SkillDesc": "Consumes own HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful after entering the Secondary Combustion state, but all attacks consume own HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402205, + "SkillName": "DHGDR: Supernova Overload", + "SkillDesc": "Deals Fire DMG to all targets, with a high chance to Burn them.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402206, + "SkillName": "SGE: Molten Core", + "SkillDesc": "After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402207, + "SkillName": "SGE: Molten Engine", + "SkillDesc": "While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumed Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.161290000891313, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 80, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402201, + "SkillName": "BHF: Fiery Advance", + "SkillDesc": "Deals minor Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402202, + "SkillName": "BHF: Heavenly Fire", + "SkillDesc": "Deals minor Fire DMG to a single target and any adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402203, + "SkillName": "BBHF: Scorched Earth", + "SkillDesc": "Deals minor Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402204, + "SkillName": "DHGDR: Secondary Combustion", + "SkillDesc": "Consumes own HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful after entering the Secondary Combustion state, but all attacks consume own HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402205, + "SkillName": "DHGDR: Supernova Overload", + "SkillDesc": "Deals Fire DMG to all targets, with a high chance to Burn them.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402206, + "SkillName": "SGE: Molten Core", + "SkillDesc": "After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402207, + "SkillName": "SGE: Molten Engine", + "SkillDesc": "While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumed Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4645160005893558, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402201, + "SkillName": "BHF: Fiery Advance", + "SkillDesc": "Deals minor Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402202, + "SkillName": "BHF: Heavenly Fire", + "SkillDesc": "Deals minor Fire DMG to a single target and any adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402203, + "SkillName": "BBHF: Scorched Earth", + "SkillDesc": "Deals minor Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402204, + "SkillName": "DHGDR: Secondary Combustion", + "SkillDesc": "Consumes own HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful after entering the Secondary Combustion state, but all attacks consume own HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402205, + "SkillName": "DHGDR: Supernova Overload", + "SkillDesc": "Deals Fire DMG to all targets, with a high chance to Burn them.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402206, + "SkillName": "SGE: Molten Core", + "SkillDesc": "After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402207, + "SkillName": "SGE: Molten Engine", + "SkillDesc": "While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumed Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402201, + "SkillName": "BHF: Fiery Advance", + "SkillDesc": "Deals minor Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402202, + "SkillName": "BHF: Heavenly Fire", + "SkillDesc": "Deals minor Fire DMG to a single target and any adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402203, + "SkillName": "BBHF: Scorched Earth", + "SkillDesc": "Deals minor Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402204, + "SkillName": "DHGDR: Secondary Combustion", + "SkillDesc": "Consumes own HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful after entering the Secondary Combustion state, but all attacks consume own HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402205, + "SkillName": "DHGDR: Supernova Overload", + "SkillDesc": "Deals Fire DMG to all targets, with a high chance to Burn them.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402206, + "SkillName": "SGE: Molten Core", + "SkillDesc": "After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402207, + "SkillName": "SGE: Molten Engine", + "SkillDesc": "While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumed Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402204, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.1935480006504804, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402201, + "SkillName": "BHF: Fiery Advance", + "SkillDesc": "Deals minor Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402202, + "SkillName": "BHF: Heavenly Fire", + "SkillDesc": "Deals minor Fire DMG to a single target and any adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402203, + "SkillName": "BBHF: Scorched Earth", + "SkillDesc": "Deals minor Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402204, + "SkillName": "DHGDR: Secondary Combustion", + "SkillDesc": "Consumes own HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful after entering the Secondary Combustion state, but all attacks consume own HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402205, + "SkillName": "DHGDR: Supernova Overload", + "SkillDesc": "Deals Fire DMG to all targets, with a high chance to Burn them.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402206, + "SkillName": "SGE: Molten Core", + "SkillDesc": "After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402207, + "SkillName": "SGE: Molten Engine", + "SkillDesc": "While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumed Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispels Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG, and recovers all Skill Points for targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3024022, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024022, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024022, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024022, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024022, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024022, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024022, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3024023": { + "Id": 3024023, + "Name": "Stellaron Hunter: Sam (Complete)", + "Desc": "A complete projection produced by compromised codes. The referent entity is one of the Stellaron Hunters, a mysterious warrior donning formidable armor. The mech suit wields the power to unleash fiery onslaughts, engulfing the battlefield in flames.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1488, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3024023, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402301, + "SkillName": "BHF: Fiery Advance", + "SkillDesc": "Deals minor Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402302, + "SkillName": "BHF: Fiery Advance", + "SkillDesc": "Deals minor Fire DMG to a single target and locks on to the target. In the next action, uses DHGDR: Fire and Cinders on the locked on target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402303, + "SkillName": "BHF: Heavenly Fire", + "SkillDesc": "Deals minor Fire DMG to a single target and any adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402304, + "SkillName": "BBHF: Scorched Earth", + "SkillDesc": "Deals minor Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402305, + "SkillName": "DHGDR: Secondary Combustion", + "SkillDesc": "Consumes HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful in this state, but all attacks consume HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402306, + "SkillName": "DHGDR: Supernova Overload", + "SkillDesc": "Deals Fire DMG to all targets, with a high chance to Burn them.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402307, + "SkillName": "SGE: Molten Core", + "SkillDesc": "After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402308, + "SkillName": "SGE: Molten Engine", + "SkillDesc": "While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumes Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispel Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG and recovers all Skill Points for the targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402309, + "SkillName": "DHGDR: Fire and Cinders", + "SkillDesc": "Deals Fire DMG to a single target. When using the ability, the more Molten Energy stacks there are, the higher the damage dealt.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 302402310, + "SkillName": "SEG: Thermocumulative Upgrade", + "SkillDesc": "Whenever Sam loses HP due to the Secondary Combustion effect while attacking, increase the DMG they deal.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402311, + "SkillName": "SEG: Thermobaric Field", + "SkillDesc": "When a target uses Combusted Skill Points or receives Burn DMG, inflict Immolation on the target. When Sam dispels the Secondary Combustion, the Immolation effect is removed.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9375000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402301, + "SkillName": "BHF: Fiery Advance", + "SkillDesc": "Deals minor Fire DMG to a single target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402302, + "SkillName": "BHF: Fiery Advance", + "SkillDesc": "Deals minor Fire DMG to a single target and locks on to the target. In the next action, uses DHGDR: Fire and Cinders on the locked on target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402303, + "SkillName": "BHF: Heavenly Fire", + "SkillDesc": "Deals minor Fire DMG to a single target and any adjacent targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402304, + "SkillName": "BBHF: Scorched Earth", + "SkillDesc": "Deals minor Fire DMG to all targets.", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402305, + "SkillName": "DHGDR: Secondary Combustion", + "SkillDesc": "Consumes HP to enter the Secondary Combustion state and dispels the Weakness Protected effect. Becomes significantly more powerful in this state, but all attacks consume HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402306, + "SkillName": "DHGDR: Supernova Overload", + "SkillDesc": "Deals Fire DMG to all targets, with a high chance to Burn them.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402307, + "SkillName": "SGE: Molten Core", + "SkillDesc": "After entering Secondary Combustion, Combusts both the area and targets' Skill Points. When consuming Combusted Skill Points, targets lose HP and additionally deal a set amount of Fire DMG equal to a certain percentage of the original DMG. When they receive healing from sources other than oneself, the amount of HP restored is massively reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402308, + "SkillName": "SGE: Molten Engine", + "SkillDesc": "While in Secondary Combustion, Sam possesses Molten Energy. When Sam is attacked and the attack consumes Skill Points, a corresponding amount of Molten Energy is reduced. When Molten Energy is depleted or when the Weakness is Broken, dispel Secondary Combustion. When Secondary Combustion is dispelled, Sam receives increased DMG and recovers all Skill Points for the targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402309, + "SkillName": "DHGDR: Fire and Cinders", + "SkillDesc": "Deals Fire DMG to a single target. When using the ability, the more Molten Energy stacks there are, the higher the damage dealt.", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 302402310, + "SkillName": "SEG: Thermocumulative Upgrade", + "SkillDesc": "Whenever Sam loses HP due to the Secondary Combustion effect while attacking, increase the DMG they deal.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402311, + "SkillName": "SEG: Thermobaric Field", + "SkillDesc": "When a target uses Combusted Skill Points or receives Burn DMG, inflict Immolation on the target. When Sam dispels the Secondary Combustion, the Immolation effect is removed.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3024023, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024023, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024023, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024023, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024023, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024023, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024023, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3025010": { + "Id": 3025010, + "Name": "\"Harmonious Choir\" The Great Septimus", + "Desc": "Dominicus, the wisher of the Harmonious Choir, is one of the many embodiments of Xipe the Harmony. Due to the interferences from the Order, his appearance is different from before. Materialized as the Hive Mind's response to wishes, the hymns he conducts can reshape the world and create new laws per the wishes, and all who made this wish will become the source of his power.", + "MonsterCampID": 7, + "AttackBase": 19.565217000432312, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 5580, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3025010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 144, + "StanceBase": 180, + "StanceCount": 3, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3025010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302501001, + "SkillName": "Grazioso", + "SkillDesc": "Deals minor Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501002, + "SkillName": "Maestoso", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501003, + "SkillName": "Vaneggiando", + "SkillDesc": "Makes a single target have a high chance of entering Alien Dream.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501004, + "SkillName": "Accelerando", + "SkillDesc": "Enters the Charging state. Uses \"Volteggiando\" in the next turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501005, + "SkillName": "Accrescendo", + "SkillDesc": "Enters the Charging state. Uses \"Tempestoso\" in the next turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501006, + "SkillName": "Volteggiando", + "SkillDesc": "Makes all Echoes of Faded Dreams that can take action deal Imaginary DMG to a single target. If there are no Echoes of Faded Dreams that can take action, then this ability will fail to launch. After using this ability, restore Toughness for Echoes of Faded Dreams.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501007, + "SkillName": "Volteggiando", + "SkillDesc": "Makes all Echoes of Faded Dreams that can take action deal Imaginary DMG to a single target. If there are no Echoes of Faded Dreams that can take action, then this ability will fail to launch. After using this ability, restore Toughness for Echoes of Faded Dreams.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501008, + "SkillName": "Tempestoso", + "SkillDesc": "Deals Imaginary DMG to all targets, and makes all Echoes of Faded Dreams that can take action deal Imaginary DMG to all targets. After using this ability, restores Toughness for Echoes of Faded Dreams.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 302501009, + "SkillName": "Allargando", + "SkillDesc": "Enters the \"If We Live In the Light\" state, gains a Shield, increases the DMG dealt, decreases the DMG taken, and makes Toughness immune to reduction.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501011, + "SkillName": "Im Anfang war das Wort", + "SkillDesc": "Enters the Charging state. After 7 turns, uses \"Im Anfang war die Tat.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501012, + "SkillName": "Im Anfang war die Tat", + "SkillDesc": "Deals massive Imaginary DMG to all targets. This DMG application ignores the targets' DEF.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 302501013, + "SkillName": "Work of Creation", + "SkillDesc": "\"Embryo of Philosophy\" Sunday has weaknesses of all Types. While \"Embryo of Philosophy\" Sunday is in the \"Im Anfang war die Kraft\" state, it will immediately take action after every action taken by targets and becomes immune to action delay effects caused by targets. When it becomes Weakness Broken, its action is additionally delayed. Moreover, after one stack of its Toughness is Broken, it applies Walk in the Light to targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501014, + "SkillName": "Come Un Sogno", + "SkillDesc": "\"Harmonious Choir\" The Great Septimus summons 4 \"Echoes of Faded Dreams.\" The DMG dealt to the Echoes of Faded Dreams is completely redistributed to \"Harmonious Choir\" The Great Septimus instead. When this unit and Echoes of Faded Dreams become Weakness Broken, additionally delays action. For every stack of this unit's Toughness that is broken, apply the Walk in the Light state to targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302501001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302501001, + "SkillName": "Grazioso", + "SkillDesc": "Deals minor Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501002, + "SkillName": "Maestoso", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501003, + "SkillName": "Vaneggiando", + "SkillDesc": "Makes a single target have a high chance of entering Alien Dream.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501004, + "SkillName": "Accelerando", + "SkillDesc": "Enters the Charging state. Uses \"Volteggiando\" in the next turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501005, + "SkillName": "Accrescendo", + "SkillDesc": "Enters the Charging state. Uses \"Tempestoso\" in the next turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501006, + "SkillName": "Volteggiando", + "SkillDesc": "Makes all Echoes of Faded Dreams that can take action deal Imaginary DMG to a single target. If there are no Echoes of Faded Dreams that can take action, then this ability will fail to launch. After using this ability, restore Toughness for Echoes of Faded Dreams.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501007, + "SkillName": "Volteggiando", + "SkillDesc": "Makes all Echoes of Faded Dreams that can take action deal Imaginary DMG to a single target. If there are no Echoes of Faded Dreams that can take action, then this ability will fail to launch. After using this ability, restore Toughness for Echoes of Faded Dreams.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501008, + "SkillName": "Tempestoso", + "SkillDesc": "Deals Imaginary DMG to all targets, and makes all Echoes of Faded Dreams that can take action deal Imaginary DMG to all targets. After using this ability, restores Toughness for Echoes of Faded Dreams.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 302501009, + "SkillName": "Allargando", + "SkillDesc": "Enters the \"If We Live In the Light\" state, gains a Shield, increases the DMG dealt, decreases the DMG taken, and makes Toughness immune to reduction.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501011, + "SkillName": "Im Anfang war das Wort", + "SkillDesc": "Enters the Charging state. After 7 turns, uses \"Im Anfang war die Tat.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501012, + "SkillName": "Im Anfang war die Tat", + "SkillDesc": "Deals massive Imaginary DMG to all targets. This DMG application ignores the targets' DEF.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 302501013, + "SkillName": "Work of Creation", + "SkillDesc": "\"Embryo of Philosophy\" Sunday has weaknesses of all Types. While \"Embryo of Philosophy\" Sunday is in the \"Im Anfang war die Kraft\" state, it will immediately take action after every action taken by targets and becomes immune to action delay effects caused by targets. When it becomes Weakness Broken, its action is additionally delayed. Moreover, after one stack of its Toughness is Broken, it applies Walk in the Light to targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501014, + "SkillName": "Come Un Sogno", + "SkillDesc": "\"Harmonious Choir\" The Great Septimus summons 4 \"Echoes of Faded Dreams.\" The DMG dealt to the Echoes of Faded Dreams is completely redistributed to \"Harmonious Choir\" The Great Septimus instead. When this unit and Echoes of Faded Dreams become Weakness Broken, additionally delays action. For every stack of this unit's Toughness that is broken, apply the Walk in the Light state to targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3025010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3025011": { + "Id": 3025011, + "Name": "\"Harmonious Choir\" The Great Septimus", + "Desc": "Dominicus, the wisher of the Harmonious Choir, is one of the many embodiments of Xipe the Harmony. Due to the interferences from the Order, his appearance is different from before. Materialized as the Hive Mind's response to wishes, the hymns he conducts can reshape the world and create new laws per the wishes, and all who made this wish will become the source of his power.", + "MonsterCampID": null, + "AttackBase": 19.565217000432312, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 5580, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3025010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 144, + "StanceBase": 180, + "StanceCount": 3, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3025011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302501101, + "SkillName": "Grazioso", + "SkillDesc": "Deals minor Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501102, + "SkillName": "Maestoso", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501103, + "SkillName": "Vaneggiando", + "SkillDesc": "Makes a single target have a high chance of entering Alien Dream.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501104, + "SkillName": "Accelerando", + "SkillDesc": "Enters the Charging state. Uses \"Volteggiando\" in the next turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501105, + "SkillName": "Volteggiando", + "SkillDesc": "Makes all Echoes of Faded Dreams that can take action deal Imaginary DMG to a single target. If there are no Echoes of Faded Dreams that can take action, then this ability will fail to launch. After using this ability, restore Toughness for Echoes of Faded Dreams.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501106, + "SkillName": "Volteggiando", + "SkillDesc": "Makes all Echoes of Faded Dreams that can take action deal Imaginary DMG to a single target. If there are no Echoes of Faded Dreams that can take action, then this ability will fail to launch. After using this ability, restore Toughness for Echoes of Faded Dreams.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501107, + "SkillName": "Come Un Sogno", + "SkillDesc": "\"Harmonious Choir\" The Great Septimus summons 4 \"Echoes of Faded Dreams.\" The DMG dealt to the Echoes of Faded Dreams is completely redistributed to \"Harmonious Choir\" The Great Septimus instead. When this unit and Echoes of Faded Dreams become Weakness Broken, additionally delays action. For every stack of this unit's Toughness that is broken, apply the Walk in the Light state to targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3025011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3025012": { + "Id": 3025012, + "Name": "\"Harmonious Choir\" The Great Septimus", + "Desc": "Dominicus, the wisher of the Harmonious Choir, is one of the many embodiments of Xipe the Harmony. Due to the interferences from the Order, his appearance is different from before. Materialized as the Hive Mind's response to wishes, the hymns he conducts can reshape the world and create new laws per the wishes, and all who made this wish will become the source of his power.", + "MonsterCampID": null, + "AttackBase": 19.565217000432312, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 5580, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3025010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 144, + "StanceBase": 180, + "StanceCount": 3, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3025012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302501201, + "SkillName": "Grazioso", + "SkillDesc": "Deals minor Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501202, + "SkillName": "Maestoso", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501203, + "SkillName": "Vaneggiando", + "SkillDesc": "Makes a single target have a high chance of entering Alien Dream.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501204, + "SkillName": "Accelerando", + "SkillDesc": "Enters the Charging state. Uses \"Volteggiando\" in the next turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501205, + "SkillName": "Accrescendo", + "SkillDesc": "Enters the Charging state. Uses \"Tempestoso\" in the next turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501206, + "SkillName": "Volteggiando", + "SkillDesc": "Makes all Echoes of Faded Dreams that can take action deal Imaginary DMG to a single target. If there are no Echoes of Faded Dreams that can take action, then this ability will fail to launch. After using this ability, restore Toughness for Echoes of Faded Dreams.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501207, + "SkillName": "Volteggiando", + "SkillDesc": "Makes all Echoes of Faded Dreams that can take action deal Imaginary DMG to a single target. If there are no Echoes of Faded Dreams that can take action, then this ability will fail to launch. After using this ability, restore Toughness for Echoes of Faded Dreams.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501208, + "SkillName": "Tempestoso", + "SkillDesc": "Deals Imaginary DMG to all targets, and makes all Echoes of Faded Dreams that can take action deal Imaginary DMG to all targets. After using this ability, restores Toughness for Echoes of Faded Dreams.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 302501209, + "SkillName": "Allargando", + "SkillDesc": "Enters the \"If We Live In the Light\" state, gains a Shield, increases the DMG dealt, decreases the DMG taken, and makes Toughness immune to reduction.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501210, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501211, + "SkillName": "Im Anfang war das Wort", + "SkillDesc": "Enters the Charging state. After 7 turns, uses \"Im Anfang war die Tat.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501212, + "SkillName": "Im Anfang war die Tat", + "SkillDesc": "Deals massive Imaginary DMG to all targets. This DMG application ignores the targets' DEF.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 302501213, + "SkillName": "Work of Creation", + "SkillDesc": "\"Embryo of Philosophy\" Sunday has weaknesses of all Types. While \"Embryo of Philosophy\" Sunday is in the \"Im Anfang war die Kraft\" state, it will immediately take action after every action taken by targets and becomes immune to action delay effects caused by targets. When it becomes Weakness Broken, its action is additionally delayed. Moreover, after one stack of its Toughness is Broken, it applies Walk in the Light to targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501214, + "SkillName": "Come Un Sogno", + "SkillDesc": "\"Harmonious Choir\" The Great Septimus summons 4 \"Echoes of Faded Dreams.\" The DMG dealt to the Echoes of Faded Dreams is completely redistributed to \"Harmonious Choir\" The Great Septimus instead. When this unit and Echoes of Faded Dreams become Weakness Broken, additionally delays action. For every stack of this unit's Toughness that is broken, apply the Walk in the Light state to targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3025012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3025013": { + "Id": 3025013, + "Name": "Cacophonic Conductor", + "Desc": "Dominicus, the wisher of the Harmonious Choir, is one of the many embodiments of Xipe the Harmony. Due to the interferences from the Order, his appearance is different from before. Materialized as the Hive Mind's response to wishes, the hymns he conducts can reshape the world and create new laws per the wishes, and all who made this wish will become the source of his power.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 16275, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3025010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 150, + "StanceBase": 240, + "StanceCount": 10, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3025013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 302501301, + "SkillName": "Grazioso", + "SkillDesc": "Deals minor Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501302, + "SkillName": "Maestoso", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501303, + "SkillName": "Vaneggiando", + "SkillDesc": "Makes one designated target have a high chance of entering \"Alien Dream.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501304, + "SkillName": "Variation", + "SkillDesc": "Enters the Charging state. Uses \"Dancing in Dreams\" in the next turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501305, + "SkillName": "Melisma", + "SkillDesc": "Enters the Charging state. Uses \"Singing in Rain\" in the next turn, while also restoring all \"Echoes of Faded Dreams\"' Toughness.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501306, + "SkillName": "Dancing in Dreams", + "SkillDesc": "Makes all Echoes of Faded Dreams that can take action deal Imaginary DMG to one designated target. If there are no Echoes of Faded Dreams that can take action, then this ability fails to launch and reduces a massive amount of Toughness.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 302501307, + "SkillName": "Dancing in Dreams", + "SkillDesc": "Makes all Echoes of Faded Dreams that can take action deal Imaginary DMG to one designated target. If there are no Echoes of Faded Dreams that can take action, then this ability fails to launch and reduces a massive amount of Toughness.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501308, + "SkillName": "Singing in Rain", + "SkillDesc": "Deals Imaginary DMG to all targets, and makes all Echoes of Faded Dreams that can take action deal Imaginary DMG to all targets. If there are no Echoes of Faded Dreams that can take action, then this ability fails to launch and reduces a massive amount of Toughness.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 302501309, + "SkillName": "Phonation Unbound", + "SkillDesc": "Enters the \"One With the Light\" state, gains a Shield, and increases the DMG dealt.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501311, + "SkillName": "Im Anfang war das Wort", + "SkillDesc": "Enters the Charge state. After 7 turns, uses \"Im Anfang war die Tat.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501312, + "SkillName": "Im Anfang war die Tat", + "SkillDesc": "Deals massive Imaginary DMG to all targets. This DMG application ignores the targets' DEF.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 302501313, + "SkillName": "Resonant Projection", + "SkillDesc": "While in the \"Im Anfang war die Kraft\" state, after every action taken by opposing targets, \"Cacophonic Conductor\" immediately takes action, and becomes immune to action delay effects caused by opposing targets. At the same time, the \"Im Anfang war die Tat\" tally will not be interrupted when this unit becomes Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501314, + "SkillName": "Grand Dream's Awakening", + "SkillDesc": "Cacophonic Conductor summons 4 Echoes of Faded Dreams. The DMG taken by the Echoes of Faded Dreams is completely redistributed to Cacophonic Conductor. At the same time, any currently Weakness Broken Echoes of Faded Dreams recover Toughness after turn taken by this unit. After each stack of this unit Toughness is depleted, applies \"Walk in the Light\" to the target team.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501315, + "SkillName": "Grief and Joy Shared", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501316, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501317, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501318, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501319, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501320, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302501301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 302501301, + "SkillName": "Grazioso", + "SkillDesc": "Deals minor Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501302, + "SkillName": "Maestoso", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501303, + "SkillName": "Vaneggiando", + "SkillDesc": "Makes one designated target have a high chance of entering \"Alien Dream.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501304, + "SkillName": "Variation", + "SkillDesc": "Enters the Charging state. Uses \"Dancing in Dreams\" in the next turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501305, + "SkillName": "Melisma", + "SkillDesc": "Enters the Charging state. Uses \"Singing in Rain\" in the next turn, while also restoring all \"Echoes of Faded Dreams\"' Toughness.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501306, + "SkillName": "Dancing in Dreams", + "SkillDesc": "Makes all Echoes of Faded Dreams that can take action deal Imaginary DMG to one designated target. If there are no Echoes of Faded Dreams that can take action, then this ability fails to launch and reduces a massive amount of Toughness.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 302501307, + "SkillName": "Dancing in Dreams", + "SkillDesc": "Makes all Echoes of Faded Dreams that can take action deal Imaginary DMG to one designated target. If there are no Echoes of Faded Dreams that can take action, then this ability fails to launch and reduces a massive amount of Toughness.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501308, + "SkillName": "Singing in Rain", + "SkillDesc": "Deals Imaginary DMG to all targets, and makes all Echoes of Faded Dreams that can take action deal Imaginary DMG to all targets. If there are no Echoes of Faded Dreams that can take action, then this ability fails to launch and reduces a massive amount of Toughness.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 302501309, + "SkillName": "Phonation Unbound", + "SkillDesc": "Enters the \"One With the Light\" state, gains a Shield, and increases the DMG dealt.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501311, + "SkillName": "Im Anfang war das Wort", + "SkillDesc": "Enters the Charge state. After 7 turns, uses \"Im Anfang war die Tat.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501312, + "SkillName": "Im Anfang war die Tat", + "SkillDesc": "Deals massive Imaginary DMG to all targets. This DMG application ignores the targets' DEF.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 302501313, + "SkillName": "Resonant Projection", + "SkillDesc": "While in the \"Im Anfang war die Kraft\" state, after every action taken by opposing targets, \"Cacophonic Conductor\" immediately takes action, and becomes immune to action delay effects caused by opposing targets. At the same time, the \"Im Anfang war die Tat\" tally will not be interrupted when this unit becomes Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501314, + "SkillName": "Grand Dream's Awakening", + "SkillDesc": "Cacophonic Conductor summons 4 Echoes of Faded Dreams. The DMG taken by the Echoes of Faded Dreams is completely redistributed to Cacophonic Conductor. At the same time, any currently Weakness Broken Echoes of Faded Dreams recover Toughness after turn taken by this unit. After each stack of this unit Toughness is depleted, applies \"Walk in the Light\" to the target team.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501315, + "SkillName": "Grief and Joy Shared", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501316, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501317, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501318, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501319, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501320, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302501302, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 302501301, + "SkillName": "Grazioso", + "SkillDesc": "Deals minor Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501302, + "SkillName": "Maestoso", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501303, + "SkillName": "Vaneggiando", + "SkillDesc": "Makes one designated target have a high chance of entering \"Alien Dream.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501304, + "SkillName": "Variation", + "SkillDesc": "Enters the Charging state. Uses \"Dancing in Dreams\" in the next turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501305, + "SkillName": "Melisma", + "SkillDesc": "Enters the Charging state. Uses \"Singing in Rain\" in the next turn, while also restoring all \"Echoes of Faded Dreams\"' Toughness.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501306, + "SkillName": "Dancing in Dreams", + "SkillDesc": "Makes all Echoes of Faded Dreams that can take action deal Imaginary DMG to one designated target. If there are no Echoes of Faded Dreams that can take action, then this ability fails to launch and reduces a massive amount of Toughness.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 302501307, + "SkillName": "Dancing in Dreams", + "SkillDesc": "Makes all Echoes of Faded Dreams that can take action deal Imaginary DMG to one designated target. If there are no Echoes of Faded Dreams that can take action, then this ability fails to launch and reduces a massive amount of Toughness.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501308, + "SkillName": "Singing in Rain", + "SkillDesc": "Deals Imaginary DMG to all targets, and makes all Echoes of Faded Dreams that can take action deal Imaginary DMG to all targets. If there are no Echoes of Faded Dreams that can take action, then this ability fails to launch and reduces a massive amount of Toughness.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 302501309, + "SkillName": "Phonation Unbound", + "SkillDesc": "Enters the \"One With the Light\" state, gains a Shield, and increases the DMG dealt.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501311, + "SkillName": "Im Anfang war das Wort", + "SkillDesc": "Enters the Charge state. After 7 turns, uses \"Im Anfang war die Tat.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501312, + "SkillName": "Im Anfang war die Tat", + "SkillDesc": "Deals massive Imaginary DMG to all targets. This DMG application ignores the targets' DEF.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 302501313, + "SkillName": "Resonant Projection", + "SkillDesc": "While in the \"Im Anfang war die Kraft\" state, after every action taken by opposing targets, \"Cacophonic Conductor\" immediately takes action, and becomes immune to action delay effects caused by opposing targets. At the same time, the \"Im Anfang war die Tat\" tally will not be interrupted when this unit becomes Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501314, + "SkillName": "Grand Dream's Awakening", + "SkillDesc": "Cacophonic Conductor summons 4 Echoes of Faded Dreams. The DMG taken by the Echoes of Faded Dreams is completely redistributed to Cacophonic Conductor. At the same time, any currently Weakness Broken Echoes of Faded Dreams recover Toughness after turn taken by this unit. After each stack of this unit Toughness is depleted, applies \"Walk in the Light\" to the target team.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501315, + "SkillName": "Grief and Joy Shared", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501316, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501317, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501318, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501319, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501320, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302501303, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 302501301, + "SkillName": "Grazioso", + "SkillDesc": "Deals minor Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501302, + "SkillName": "Maestoso", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501303, + "SkillName": "Vaneggiando", + "SkillDesc": "Makes one designated target have a high chance of entering \"Alien Dream.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501304, + "SkillName": "Variation", + "SkillDesc": "Enters the Charging state. Uses \"Dancing in Dreams\" in the next turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501305, + "SkillName": "Melisma", + "SkillDesc": "Enters the Charging state. Uses \"Singing in Rain\" in the next turn, while also restoring all \"Echoes of Faded Dreams\"' Toughness.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501306, + "SkillName": "Dancing in Dreams", + "SkillDesc": "Makes all Echoes of Faded Dreams that can take action deal Imaginary DMG to one designated target. If there are no Echoes of Faded Dreams that can take action, then this ability fails to launch and reduces a massive amount of Toughness.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 302501307, + "SkillName": "Dancing in Dreams", + "SkillDesc": "Makes all Echoes of Faded Dreams that can take action deal Imaginary DMG to one designated target. If there are no Echoes of Faded Dreams that can take action, then this ability fails to launch and reduces a massive amount of Toughness.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501308, + "SkillName": "Singing in Rain", + "SkillDesc": "Deals Imaginary DMG to all targets, and makes all Echoes of Faded Dreams that can take action deal Imaginary DMG to all targets. If there are no Echoes of Faded Dreams that can take action, then this ability fails to launch and reduces a massive amount of Toughness.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 302501309, + "SkillName": "Phonation Unbound", + "SkillDesc": "Enters the \"One With the Light\" state, gains a Shield, and increases the DMG dealt.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501311, + "SkillName": "Im Anfang war das Wort", + "SkillDesc": "Enters the Charge state. After 7 turns, uses \"Im Anfang war die Tat.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501312, + "SkillName": "Im Anfang war die Tat", + "SkillDesc": "Deals massive Imaginary DMG to all targets. This DMG application ignores the targets' DEF.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 302501313, + "SkillName": "Resonant Projection", + "SkillDesc": "While in the \"Im Anfang war die Kraft\" state, after every action taken by opposing targets, \"Cacophonic Conductor\" immediately takes action, and becomes immune to action delay effects caused by opposing targets. At the same time, the \"Im Anfang war die Tat\" tally will not be interrupted when this unit becomes Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501314, + "SkillName": "Grand Dream's Awakening", + "SkillDesc": "Cacophonic Conductor summons 4 Echoes of Faded Dreams. The DMG taken by the Echoes of Faded Dreams is completely redistributed to Cacophonic Conductor. At the same time, any currently Weakness Broken Echoes of Faded Dreams recover Toughness after turn taken by this unit. After each stack of this unit Toughness is depleted, applies \"Walk in the Light\" to the target team.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501315, + "SkillName": "Grief and Joy Shared", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501316, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501317, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501318, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501319, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501320, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302501304, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 302501301, + "SkillName": "Grazioso", + "SkillDesc": "Deals minor Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501302, + "SkillName": "Maestoso", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501303, + "SkillName": "Vaneggiando", + "SkillDesc": "Makes one designated target have a high chance of entering \"Alien Dream.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501304, + "SkillName": "Variation", + "SkillDesc": "Enters the Charging state. Uses \"Dancing in Dreams\" in the next turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501305, + "SkillName": "Melisma", + "SkillDesc": "Enters the Charging state. Uses \"Singing in Rain\" in the next turn, while also restoring all \"Echoes of Faded Dreams\"' Toughness.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501306, + "SkillName": "Dancing in Dreams", + "SkillDesc": "Makes all Echoes of Faded Dreams that can take action deal Imaginary DMG to one designated target. If there are no Echoes of Faded Dreams that can take action, then this ability fails to launch and reduces a massive amount of Toughness.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 302501307, + "SkillName": "Dancing in Dreams", + "SkillDesc": "Makes all Echoes of Faded Dreams that can take action deal Imaginary DMG to one designated target. If there are no Echoes of Faded Dreams that can take action, then this ability fails to launch and reduces a massive amount of Toughness.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501308, + "SkillName": "Singing in Rain", + "SkillDesc": "Deals Imaginary DMG to all targets, and makes all Echoes of Faded Dreams that can take action deal Imaginary DMG to all targets. If there are no Echoes of Faded Dreams that can take action, then this ability fails to launch and reduces a massive amount of Toughness.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 302501309, + "SkillName": "Phonation Unbound", + "SkillDesc": "Enters the \"One With the Light\" state, gains a Shield, and increases the DMG dealt.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501311, + "SkillName": "Im Anfang war das Wort", + "SkillDesc": "Enters the Charge state. After 7 turns, uses \"Im Anfang war die Tat.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501312, + "SkillName": "Im Anfang war die Tat", + "SkillDesc": "Deals massive Imaginary DMG to all targets. This DMG application ignores the targets' DEF.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 302501313, + "SkillName": "Resonant Projection", + "SkillDesc": "While in the \"Im Anfang war die Kraft\" state, after every action taken by opposing targets, \"Cacophonic Conductor\" immediately takes action, and becomes immune to action delay effects caused by opposing targets. At the same time, the \"Im Anfang war die Tat\" tally will not be interrupted when this unit becomes Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501314, + "SkillName": "Grand Dream's Awakening", + "SkillDesc": "Cacophonic Conductor summons 4 Echoes of Faded Dreams. The DMG taken by the Echoes of Faded Dreams is completely redistributed to Cacophonic Conductor. At the same time, any currently Weakness Broken Echoes of Faded Dreams recover Toughness after turn taken by this unit. After each stack of this unit Toughness is depleted, applies \"Walk in the Light\" to the target team.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501315, + "SkillName": "Grief and Joy Shared", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501316, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501317, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501318, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501319, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501320, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3025013, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025013, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025013, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025013, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025013, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025013, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025013, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3025014": { + "Id": 3025014, + "Name": "\"Harmonious Choir\" The Great Septimus", + "Desc": "Dominicus, the wisher of the Harmonious Choir, is one of the many embodiments of Xipe the Harmony. Due to the interferences from the Order, his appearance is different from before. Materialized as the Hive Mind's response to wishes, the hymns he conducts can reshape the world and create new laws per the wishes, and all who made this wish will become the source of his power.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 5580, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3025010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 144, + "StanceBase": 180, + "StanceCount": 3, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3025014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302501401, + "SkillName": "Grazioso", + "SkillDesc": "Deals minor Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501402, + "SkillName": "Maestoso", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501403, + "SkillName": "Vaneggiando", + "SkillDesc": "Makes one designated target have a high chance of entering \"Alien Dream.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501404, + "SkillName": "Accelerando", + "SkillDesc": "Enters the Charging state. Uses \"Volteggiando\" in the next turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501405, + "SkillName": "Accrescendo", + "SkillDesc": "Enters the Charging state. Uses \"Tempestoso\" in the next turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501406, + "SkillName": "Volteggiando", + "SkillDesc": "Makes all \"Echoes of Faded Dreams\" that can take action deal Imaginary DMG to a single target. If there are no \"Echoes of Faded Dreams\" that can take action, then this ability will fail to launch. After using this ability, restore Toughness for \"Echoes of Faded Dreams\".", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501407, + "SkillName": "Volteggiando", + "SkillDesc": "Makes all \"Echoes of Faded Dreams\" that can take action deal Imaginary DMG to a single target. If there are no \"Echoes of Faded Dreams\" that can take action, then this ability will fail to launch. After using this ability, restore Toughness for \"Echoes of Faded Dreams\".", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501408, + "SkillName": "Tempestoso", + "SkillDesc": "Deals Imaginary DMG to all targets, and makes all \"Echoes of Faded Dreams\" that can take action deal Imaginary DMG to all targets. After using this ability, restores Toughness for \"Echoes of Faded Dreams\".", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 302501409, + "SkillName": "Allargando", + "SkillDesc": "Enters the \"If We Live In the Light\" state, gains a Shield, increases the DMG dealt, decreases the DMG taken, and makes Toughness immune to reduction.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501410, + "SkillName": "Come Un Sogno", + "SkillDesc": "\"Harmonious Choir\" The Great Septimus summons 4 \"Echoes of Faded Dreams\". The DMG taken by the \"Echoes of Faded Dreams\" is completely redistributed to \"Harmonious Choir\" The Great Septimus instead. When this unit and \"Echoes of Faded Dreams\" become Weakness Broken, additionally delays action. For every stack of this unit's Toughness that is broken, apply Walk in the Light to the Party.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3025014, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025014, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025014, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025014, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025014, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025014, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025014, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4012010": { + "Id": 4012010, + "Name": "Furiae Warrior", + "Desc": "A Titankin sculpted by \"Strife.\" They are infused with Nikador's golden ichor. Their robust bodies are the shields of the army, and they use their stony corpus to cut off their foes, while their powerful limbs carry rations across the battlefield. They are also used as sparring partners by the soldiers of Kremnos.", + "MonsterCampID": 12, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 241.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4012010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "Collision of the Third Orbit", + "SkillDesc": "Deals Physical DMG to one designated target. When \"War Armor\" stacks are not 0 on this unit, there is a chance to inflict \"Reverberation\" on the target. When this unit has 0 \"War Armor\" stacks, inflict \"Reverberation\" on this unit.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "Collision of the Third Orbit", + "SkillDesc": "Deals Physical DMG to one designated target. When \"War Armor\" stacks are not 0 on this unit, there is a chance to inflict \"Reverberation\" on the target. When this unit has 0 \"War Armor\" stacks, inflict \"Reverberation\" on this unit.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "Collision of the Third Orbit", + "SkillDesc": "Deals Physical DMG to one designated target. When \"War Armor\" stacks are not 0 on this unit, there is a chance to inflict \"Reverberation\" on the target. When this unit has 0 \"War Armor\" stacks, inflict \"Reverberation\" on this unit.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.8461540008429438, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "Collision of the Third Orbit", + "SkillDesc": "Deals Physical DMG to one designated target. When \"War Armor\" stacks are not 0 on this unit, there is a chance to inflict \"Reverberation\" on the target. When this unit has 0 \"War Armor\" stacks, inflict \"Reverberation\" on this unit.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.7692310004495084, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "Collision of the Third Orbit", + "SkillDesc": "Deals Physical DMG to one designated target. When \"War Armor\" stacks are not 0 on this unit, there is a chance to inflict \"Reverberation\" on the target. When this unit has 0 \"War Armor\" stacks, inflict \"Reverberation\" on this unit.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.692308000754565, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "Collision of the Third Orbit", + "SkillDesc": "Deals Physical DMG to one designated target. When \"War Armor\" stacks are not 0 on this unit, there is a chance to inflict \"Reverberation\" on the target. When this unit has 0 \"War Armor\" stacks, inflict \"Reverberation\" on this unit.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "Collision of the Third Orbit", + "SkillDesc": "Deals Physical DMG to one designated target. When \"War Armor\" stacks are not 0 on this unit, there is a chance to inflict \"Reverberation\" on the target. When this unit has 0 \"War Armor\" stacks, inflict \"Reverberation\" on this unit.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "Collision of the Third Orbit", + "SkillDesc": "Deals Physical DMG to one designated target. When \"War Armor\" stacks are not 0 on this unit, there is a chance to inflict \"Reverberation\" on the target. When this unit has 0 \"War Armor\" stacks, inflict \"Reverberation\" on this unit.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "Collision of the Third Orbit", + "SkillDesc": "Deals Physical DMG to one designated target. When \"War Armor\" stacks are not 0 on this unit, there is a chance to inflict \"Reverberation\" on the target. When this unit has 0 \"War Armor\" stacks, inflict \"Reverberation\" on this unit.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "Collision of the Third Orbit", + "SkillDesc": "Deals Physical DMG to one designated target. When \"War Armor\" stacks are not 0 on this unit, there is a chance to inflict \"Reverberation\" on the target. When this unit has 0 \"War Armor\" stacks, inflict \"Reverberation\" on this unit.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.15384600078687072, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "Collision of the Third Orbit", + "SkillDesc": "Deals Physical DMG to one designated target. When \"War Armor\" stacks are not 0 on this unit, there is a chance to inflict \"Reverberation\" on the target. When this unit has 0 \"War Armor\" stacks, inflict \"Reverberation\" on this unit.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9615380014292896, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "Collision of the Third Orbit", + "SkillDesc": "Deals Physical DMG to one designated target. When \"War Armor\" stacks are not 0 on this unit, there is a chance to inflict \"Reverberation\" on the target. When this unit has 0 \"War Armor\" stacks, inflict \"Reverberation\" on this unit.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "Collision of the Third Orbit", + "SkillDesc": "Deals Physical DMG to one designated target. When \"War Armor\" stacks are not 0 on this unit, there is a chance to inflict \"Reverberation\" on the target. When this unit has 0 \"War Armor\" stacks, inflict \"Reverberation\" on this unit.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012020": { + "Id": 4012020, + "Name": "Furiae Philosopher", + "Desc": "A Titankin sculpted by \"Strife.\" They are infused with Nikador's golden ichor. They contain plundered \"rationality\" within their vessels. The reason behind their creation is not truly toward the study of universal knowledge, but to delve deep into brutal martial tactics and the merciless laws of survival, further spreading madness masquerading as philosophy.", + "MonsterCampID": 12, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 241.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4012020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401202001, + "SkillName": "Just War", + "SkillDesc": "Enters the \"Proselytize\" state, increasing one friendly unit's SPD and DMG dealt.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202002, + "SkillName": "War, Father of All", + "SkillDesc": "Deals Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401202003, + "SkillName": "Living Eternal Flame", + "SkillDesc": "When receiving a killing blow, increases the attacker's SPD and DMG dealt.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202004, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401202001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7692310004495084, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -98.50000000023283, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401202001, + "SkillName": "Just War", + "SkillDesc": "Enters the \"Proselytize\" state, increasing one friendly unit's SPD and DMG dealt.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202002, + "SkillName": "War, Father of All", + "SkillDesc": "Deals Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401202003, + "SkillName": "Living Eternal Flame", + "SkillDesc": "When receiving a killing blow, increases the attacker's SPD and DMG dealt.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202004, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401202002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.8461540008429438, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401202001, + "SkillName": "Just War", + "SkillDesc": "Enters the \"Proselytize\" state, increasing one friendly unit's SPD and DMG dealt.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202002, + "SkillName": "War, Father of All", + "SkillDesc": "Deals Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401202003, + "SkillName": "Living Eternal Flame", + "SkillDesc": "When receiving a killing blow, increases the attacker's SPD and DMG dealt.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202004, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401202003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.7692310004495084, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401202001, + "SkillName": "Just War", + "SkillDesc": "Enters the \"Proselytize\" state, increasing one friendly unit's SPD and DMG dealt.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202002, + "SkillName": "War, Father of All", + "SkillDesc": "Deals Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401202003, + "SkillName": "Living Eternal Flame", + "SkillDesc": "When receiving a killing blow, increases the attacker's SPD and DMG dealt.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202004, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401202004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.692308000754565, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401202001, + "SkillName": "Just War", + "SkillDesc": "Enters the \"Proselytize\" state, increasing one friendly unit's SPD and DMG dealt.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202002, + "SkillName": "War, Father of All", + "SkillDesc": "Deals Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401202003, + "SkillName": "Living Eternal Flame", + "SkillDesc": "When receiving a killing blow, increases the attacker's SPD and DMG dealt.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202004, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401202005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.05769200064241886, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401202001, + "SkillName": "Just War", + "SkillDesc": "Enters the \"Proselytize\" state, increasing one friendly unit's SPD and DMG dealt.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202002, + "SkillName": "War, Father of All", + "SkillDesc": "Deals Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401202003, + "SkillName": "Living Eternal Flame", + "SkillDesc": "When receiving a killing blow, increases the attacker's SPD and DMG dealt.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202004, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401202006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.15384600078687072, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401202001, + "SkillName": "Just War", + "SkillDesc": "Enters the \"Proselytize\" state, increasing one friendly unit's SPD and DMG dealt.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202002, + "SkillName": "War, Father of All", + "SkillDesc": "Deals Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401202003, + "SkillName": "Living Eternal Flame", + "SkillDesc": "When receiving a killing blow, increases the attacker's SPD and DMG dealt.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202004, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401202007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9615380014292896, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401202001, + "SkillName": "Just War", + "SkillDesc": "Enters the \"Proselytize\" state, increasing one friendly unit's SPD and DMG dealt.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202002, + "SkillName": "War, Father of All", + "SkillDesc": "Deals Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401202003, + "SkillName": "Living Eternal Flame", + "SkillDesc": "When receiving a killing blow, increases the attacker's SPD and DMG dealt.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202004, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012020, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012020, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012020, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012020, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012020, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012020, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012020, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012021": { + "Id": 4012021, + "Name": "Furiae Philosopher", + "Desc": "A Titankin sculpted by \"Strife.\" They are infused with Nikador's golden ichor. They contain plundered \"rationality\" within their vessels. The reason behind their creation is not truly toward the study of universal knowledge, but to delve deep into brutal martial tactics and the merciless laws of survival, further spreading madness masquerading as philosophy.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 162.7500000006985, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4012021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401202101, + "SkillName": "Just War", + "SkillDesc": "Enters the \"Proselytize\" state, increasing one friendly unit's SPD and DMG dealt.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202102, + "SkillName": "War, Father of All", + "SkillDesc": "Deals Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401202103, + "SkillName": "Living Eternal Flame", + "SkillDesc": "Enters the \"Safeguard\" state. This unit receives fatal damage when its Weakness is Broken, advancing the action of the unit that triggered the break and increasing their Break Effect.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202104, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401202101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401202101, + "SkillName": "Just War", + "SkillDesc": "Enters the \"Proselytize\" state, increasing one friendly unit's SPD and DMG dealt.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202102, + "SkillName": "War, Father of All", + "SkillDesc": "Deals Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401202103, + "SkillName": "Living Eternal Flame", + "SkillDesc": "Enters the \"Safeguard\" state. This unit receives fatal damage when its Weakness is Broken, advancing the action of the unit that triggered the break and increasing their Break Effect.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202104, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401202102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401202101, + "SkillName": "Just War", + "SkillDesc": "Enters the \"Proselytize\" state, increasing one friendly unit's SPD and DMG dealt.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202102, + "SkillName": "War, Father of All", + "SkillDesc": "Deals Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401202103, + "SkillName": "Living Eternal Flame", + "SkillDesc": "Enters the \"Safeguard\" state. This unit receives fatal damage when its Weakness is Broken, advancing the action of the unit that triggered the break and increasing their Break Effect.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202104, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401202103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401202101, + "SkillName": "Just War", + "SkillDesc": "Enters the \"Proselytize\" state, increasing one friendly unit's SPD and DMG dealt.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202102, + "SkillName": "War, Father of All", + "SkillDesc": "Deals Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401202103, + "SkillName": "Living Eternal Flame", + "SkillDesc": "Enters the \"Safeguard\" state. This unit receives fatal damage when its Weakness is Broken, advancing the action of the unit that triggered the break and increasing their Break Effect.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202104, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401202104, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401202101, + "SkillName": "Just War", + "SkillDesc": "Enters the \"Proselytize\" state, increasing one friendly unit's SPD and DMG dealt.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202102, + "SkillName": "War, Father of All", + "SkillDesc": "Deals Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401202103, + "SkillName": "Living Eternal Flame", + "SkillDesc": "Enters the \"Safeguard\" state. This unit receives fatal damage when its Weakness is Broken, advancing the action of the unit that triggered the break and increasing their Break Effect.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202104, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012021, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012021, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012021, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012021, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012021, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012021, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012021, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012030": { + "Id": 4012030, + "Name": "Furiae Archer", + "Desc": "A Titankin sculpted by \"Strife.\" They are infused with Nikador's golden ichor. With faith as steadfast as flying arrows, they are the means to find prey for Kremnos' forces, hunting down beasts and foes across the wastes, and ensuring none survive within firing range.", + "MonsterCampID": 12, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 241.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 4012030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401203001, + "SkillName": "Weeping Arrow", + "SkillDesc": "Launches several rounds of attacks from the right side of the target team, and delivers a 1 time priority attack to each target, with the remaining attack counts attacking random targets. Each attack deals minor Lightning DMG. When a target is hit more than once in this ability, additionally deals Lightning DMG. When the \"War Armor\" stack reaches 0, the next attack count of \"Weeping Arrow\" will be reduced.", + "DamageType": "Thunder", + "SPHitBase": 8 + }, + { + "Id": 401203002, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401203001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 38.46153800096363, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 20, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401203001, + "SkillName": "Weeping Arrow", + "SkillDesc": "Launches several rounds of attacks from the right side of the target team, and delivers a 1 time priority attack to each target, with the remaining attack counts attacking random targets. Each attack deals minor Lightning DMG. When a target is hit more than once in this ability, additionally deals Lightning DMG. When the \"War Armor\" stack reaches 0, the next attack count of \"Weeping Arrow\" will be reduced.", + "DamageType": "Thunder", + "SPHitBase": 8 + }, + { + "Id": 401203002, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401203002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.8461540008429438, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401203001, + "SkillName": "Weeping Arrow", + "SkillDesc": "Launches several rounds of attacks from the right side of the target team, and delivers a 1 time priority attack to each target, with the remaining attack counts attacking random targets. Each attack deals minor Lightning DMG. When a target is hit more than once in this ability, additionally deals Lightning DMG. When the \"War Armor\" stack reaches 0, the next attack count of \"Weeping Arrow\" will be reduced.", + "DamageType": "Thunder", + "SPHitBase": 8 + }, + { + "Id": 401203002, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401203003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.7692310004495084, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401203001, + "SkillName": "Weeping Arrow", + "SkillDesc": "Launches several rounds of attacks from the right side of the target team, and delivers a 1 time priority attack to each target, with the remaining attack counts attacking random targets. Each attack deals minor Lightning DMG. When a target is hit more than once in this ability, additionally deals Lightning DMG. When the \"War Armor\" stack reaches 0, the next attack count of \"Weeping Arrow\" will be reduced.", + "DamageType": "Thunder", + "SPHitBase": 8 + }, + { + "Id": 401203002, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401203004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.692308000754565, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401203001, + "SkillName": "Weeping Arrow", + "SkillDesc": "Launches several rounds of attacks from the right side of the target team, and delivers a 1 time priority attack to each target, with the remaining attack counts attacking random targets. Each attack deals minor Lightning DMG. When a target is hit more than once in this ability, additionally deals Lightning DMG. When the \"War Armor\" stack reaches 0, the next attack count of \"Weeping Arrow\" will be reduced.", + "DamageType": "Thunder", + "SPHitBase": 8 + }, + { + "Id": 401203002, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401203005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.3076920008752495, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401203001, + "SkillName": "Weeping Arrow", + "SkillDesc": "Launches several rounds of attacks from the right side of the target team, and delivers a 1 time priority attack to each target, with the remaining attack counts attacking random targets. Each attack deals minor Lightning DMG. When a target is hit more than once in this ability, additionally deals Lightning DMG. When the \"War Armor\" stack reaches 0, the next attack count of \"Weeping Arrow\" will be reduced.", + "DamageType": "Thunder", + "SPHitBase": 8 + }, + { + "Id": 401203002, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401203006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.21153800073079765, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401203001, + "SkillName": "Weeping Arrow", + "SkillDesc": "Launches several rounds of attacks from the right side of the target team, and delivers a 1 time priority attack to each target, with the remaining attack counts attacking random targets. Each attack deals minor Lightning DMG. When a target is hit more than once in this ability, additionally deals Lightning DMG. When the \"War Armor\" stack reaches 0, the next attack count of \"Weeping Arrow\" will be reduced.", + "DamageType": "Thunder", + "SPHitBase": 8 + }, + { + "Id": 401203002, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401203007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9615380014292896, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401203001, + "SkillName": "Weeping Arrow", + "SkillDesc": "Launches several rounds of attacks from the right side of the target team, and delivers a 1 time priority attack to each target, with the remaining attack counts attacking random targets. Each attack deals minor Lightning DMG. When a target is hit more than once in this ability, additionally deals Lightning DMG. When the \"War Armor\" stack reaches 0, the next attack count of \"Weeping Arrow\" will be reduced.", + "DamageType": "Thunder", + "SPHitBase": 8 + }, + { + "Id": 401203002, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012030, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012030, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012030, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012030, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012030, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012030, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012030, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012031": { + "Id": 4012031, + "Name": "Furiae Archer", + "Desc": "A Titankin sculpted by \"Strife.\" They are infused with Nikador's golden ichor. With faith as steadfast as flying arrows, they are the means to find prey for Kremnos' forces, hunting down beasts and foes across the wastes, and ensuring none survive within firing range.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 46500, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 4012031, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401203101, + "SkillName": "Weeping Arrow", + "SkillDesc": "Launches several rounds of attacks from the right side of the target team, and delivers a 1 time priority attack to each target, with the remaining attack counts attacking random targets. Each attack deals minor Lightning DMG. When a target is hit more than once in this ability, additionally deals Lightning DMG. When the \"War Armor\" stack reaches 0, the next attack count of \"Weeping Arrow\" will be reduced.", + "DamageType": "Thunder", + "SPHitBase": 8 + }, + { + "Id": 401203102, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401203101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 15, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401203101, + "SkillName": "Weeping Arrow", + "SkillDesc": "Launches several rounds of attacks from the right side of the target team, and delivers a 1 time priority attack to each target, with the remaining attack counts attacking random targets. Each attack deals minor Lightning DMG. When a target is hit more than once in this ability, additionally deals Lightning DMG. When the \"War Armor\" stack reaches 0, the next attack count of \"Weeping Arrow\" will be reduced.", + "DamageType": "Thunder", + "SPHitBase": 8 + }, + { + "Id": 401203102, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401203102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401203101, + "SkillName": "Weeping Arrow", + "SkillDesc": "Launches several rounds of attacks from the right side of the target team, and delivers a 1 time priority attack to each target, with the remaining attack counts attacking random targets. Each attack deals minor Lightning DMG. When a target is hit more than once in this ability, additionally deals Lightning DMG. When the \"War Armor\" stack reaches 0, the next attack count of \"Weeping Arrow\" will be reduced.", + "DamageType": "Thunder", + "SPHitBase": 8 + }, + { + "Id": 401203102, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401203103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 35, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401203101, + "SkillName": "Weeping Arrow", + "SkillDesc": "Launches several rounds of attacks from the right side of the target team, and delivers a 1 time priority attack to each target, with the remaining attack counts attacking random targets. Each attack deals minor Lightning DMG. When a target is hit more than once in this ability, additionally deals Lightning DMG. When the \"War Armor\" stack reaches 0, the next attack count of \"Weeping Arrow\" will be reduced.", + "DamageType": "Thunder", + "SPHitBase": 8 + }, + { + "Id": 401203102, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401203104, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 15, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401203101, + "SkillName": "Weeping Arrow", + "SkillDesc": "Launches several rounds of attacks from the right side of the target team, and delivers a 1 time priority attack to each target, with the remaining attack counts attacking random targets. Each attack deals minor Lightning DMG. When a target is hit more than once in this ability, additionally deals Lightning DMG. When the \"War Armor\" stack reaches 0, the next attack count of \"Weeping Arrow\" will be reduced.", + "DamageType": "Thunder", + "SPHitBase": 8 + }, + { + "Id": 401203102, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401203105, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.20000000018626451, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 15, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401203101, + "SkillName": "Weeping Arrow", + "SkillDesc": "Launches several rounds of attacks from the right side of the target team, and delivers a 1 time priority attack to each target, with the remaining attack counts attacking random targets. Each attack deals minor Lightning DMG. When a target is hit more than once in this ability, additionally deals Lightning DMG. When the \"War Armor\" stack reaches 0, the next attack count of \"Weeping Arrow\" will be reduced.", + "DamageType": "Thunder", + "SPHitBase": 8 + }, + { + "Id": 401203102, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012031, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012031, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012031, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012031, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012031, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012031, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012031, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012040": { + "Id": 4012040, + "Name": "Furiae Troupe", + "Desc": "A Titankin sculpted by \"Strife.\" They are infused with Nikador's golden ichor. They are singers under the Lance of Fury. In their lyrics come praises for soldiers and the mad king, using divine spells to call upon Nikador's blessings.", + "MonsterCampID": 12, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 241.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4012040, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401204001, + "SkillName": "Praise Nikador", + "SkillDesc": "Enters the \"War Song\" state. Increases max \"War Armor\" stacks for friendly units aside from this unit. When entering battle, immediately enters the \"War Song\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401204002, + "SkillName": "Into the Supple Fire", + "SkillDesc": "Deals Imaginary DMG to one designated target and adjacent targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401204003, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401204001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.8461540008429438, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401204001, + "SkillName": "Praise Nikador", + "SkillDesc": "Enters the \"War Song\" state. Increases max \"War Armor\" stacks for friendly units aside from this unit. When entering battle, immediately enters the \"War Song\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401204002, + "SkillName": "Into the Supple Fire", + "SkillDesc": "Deals Imaginary DMG to one designated target and adjacent targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401204003, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401204002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.7692310004495084, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401204001, + "SkillName": "Praise Nikador", + "SkillDesc": "Enters the \"War Song\" state. Increases max \"War Armor\" stacks for friendly units aside from this unit. When entering battle, immediately enters the \"War Song\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401204002, + "SkillName": "Into the Supple Fire", + "SkillDesc": "Deals Imaginary DMG to one designated target and adjacent targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401204003, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401204003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.692308000754565, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401204001, + "SkillName": "Praise Nikador", + "SkillDesc": "Enters the \"War Song\" state. Increases max \"War Armor\" stacks for friendly units aside from this unit. When entering battle, immediately enters the \"War Song\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401204002, + "SkillName": "Into the Supple Fire", + "SkillDesc": "Deals Imaginary DMG to one designated target and adjacent targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401204003, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401204004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9615380014292896, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401204001, + "SkillName": "Praise Nikador", + "SkillDesc": "Enters the \"War Song\" state. Increases max \"War Armor\" stacks for friendly units aside from this unit. When entering battle, immediately enters the \"War Song\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401204002, + "SkillName": "Into the Supple Fire", + "SkillDesc": "Deals Imaginary DMG to one designated target and adjacent targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401204003, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012040, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012040, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012040, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012040, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012040, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012040, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012040, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012041": { + "Id": 4012041, + "Name": "Furiae Troupe", + "Desc": "A Titankin sculpted by \"Strife.\" They are infused with Nikador's golden ichor. They are singers under the Lance of Fury. In their lyrics come praises for soldiers and the mad king, using divine spells to call upon Nikador's blessings.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 241.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4012041, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401204101, + "SkillName": "Praise Nikador", + "SkillDesc": "Enters the \"War Song\" state. Increases max \"War Armor\" stacks for friendly units aside from this unit. When entering battle, immediately enters the \"War Song\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401204102, + "SkillName": "Into the Supple Fire", + "SkillDesc": "Deals Imaginary DMG to one designated target and adjacent targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401204103, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012041, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012041, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012041, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012041, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012041, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012041, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012041, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012050": { + "Id": 4012050, + "Name": "\"Spirithief\" Bartholos", + "Desc": "The twin sprites roaming the wilds and alleys of Amphoreus, taking pleasure in stealing valuables and playing tricks on travelers. They often outpace Treasure Hunters at the last moment, leaving only a coin as a harmless joke.", + "MonsterCampID": 12, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 116.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4012050, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401205001, + "SkillName": "Brainteaser-Repeating Pun", + "SkillDesc": "\"Bartholos\" presents a brainteaser, entering the \"Brainteaser\" state. Targets can respond with \"Basic ATK,\" \"Skill,\" or \"Ultimate.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401205002, + "SkillName": "Brainteaser-Repeating Pun", + "SkillDesc": "\"Bartholos\" presents a brainteaser, entering the \"Brainteaser\" state. Targets can respond with \"Basic ATK,\" \"Skill,\" or \"Ultimate.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401205003, + "SkillName": "Brainteaser-Repeating Pun", + "SkillDesc": "\"Bartholos\" presents a brainteaser, entering the \"Brainteaser\" state. Targets can respond with \"Basic ATK,\" \"Skill,\" or \"Ultimate.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401205004, + "SkillName": "Looping Explanation", + "SkillDesc": "Use the correct attack method to respond to \"Bartholos\"'s brainteaser, and \"Bartholos\" will immediately change the brainteaser, taking Physical DMG based on a percentage of its Max HP. When \"Bartholos\" leaves the battle, increases the DMG dealt by all targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401205001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401205001, + "SkillName": "Brainteaser-Repeating Pun", + "SkillDesc": "\"Bartholos\" presents a brainteaser, entering the \"Brainteaser\" state. Targets can respond with \"Basic ATK,\" \"Skill,\" or \"Ultimate.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401205002, + "SkillName": "Brainteaser-Repeating Pun", + "SkillDesc": "\"Bartholos\" presents a brainteaser, entering the \"Brainteaser\" state. Targets can respond with \"Basic ATK,\" \"Skill,\" or \"Ultimate.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401205003, + "SkillName": "Brainteaser-Repeating Pun", + "SkillDesc": "\"Bartholos\" presents a brainteaser, entering the \"Brainteaser\" state. Targets can respond with \"Basic ATK,\" \"Skill,\" or \"Ultimate.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401205004, + "SkillName": "Looping Explanation", + "SkillDesc": "Use the correct attack method to respond to \"Bartholos\"'s brainteaser, and \"Bartholos\" will immediately change the brainteaser, taking Physical DMG based on a percentage of its Max HP. When \"Bartholos\" leaves the battle, increases the DMG dealt by all targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012050, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012050, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012050, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012050, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012050, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012050, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012050, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012051": { + "Id": 4012051, + "Name": "\"Spirithief\" Bartholos", + "Desc": "The twin sprites roaming the wilds and alleys of Amphoreus, taking pleasure in stealing valuables and playing tricks on travelers. They often outpace Treasure Hunters at the last moment, leaving only a coin as a harmless joke.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 116.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4012051, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401205101, + "SkillName": "Brainteaser-Repeating Pun", + "SkillDesc": "\"Bartholos\" presents a brainteaser, entering the \"Brainteaser\" state. Targets can respond with \"Skill\" or \"Ultimate.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401205102, + "SkillName": "Brainteaser-Repeating Pun", + "SkillDesc": "\"Bartholos\" presents a brainteaser, entering the \"Brainteaser\" state. Targets can respond with \"Skill\" or \"Ultimate.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401205103, + "SkillName": "Brainteaser-Repeating Pun", + "SkillDesc": "\"Bartholos\" presents a brainteaser, entering the \"Brainteaser\" state. Targets can respond with \"Skill\" or \"Ultimate.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401205104, + "SkillName": "Looping Explanation", + "SkillDesc": "Use the correct attack method to respond to \"Bartholos\"'s brainteaser, and \"Bartholos\" will immediately leave combat. When \"Bartholos\" is attacked with a \"Basic ATK\" or an attack from friendly targets, it will change the brainteaser.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401205101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401205101, + "SkillName": "Brainteaser-Repeating Pun", + "SkillDesc": "\"Bartholos\" presents a brainteaser, entering the \"Brainteaser\" state. Targets can respond with \"Skill\" or \"Ultimate.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401205102, + "SkillName": "Brainteaser-Repeating Pun", + "SkillDesc": "\"Bartholos\" presents a brainteaser, entering the \"Brainteaser\" state. Targets can respond with \"Skill\" or \"Ultimate.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401205103, + "SkillName": "Brainteaser-Repeating Pun", + "SkillDesc": "\"Bartholos\" presents a brainteaser, entering the \"Brainteaser\" state. Targets can respond with \"Skill\" or \"Ultimate.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401205104, + "SkillName": "Looping Explanation", + "SkillDesc": "Use the correct attack method to respond to \"Bartholos\"'s brainteaser, and \"Bartholos\" will immediately leave combat. When \"Bartholos\" is attacked with a \"Basic ATK\" or an attack from friendly targets, it will change the brainteaser.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401205102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.3200000002980232, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -69.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401205101, + "SkillName": "Brainteaser-Repeating Pun", + "SkillDesc": "\"Bartholos\" presents a brainteaser, entering the \"Brainteaser\" state. Targets can respond with \"Skill\" or \"Ultimate.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401205102, + "SkillName": "Brainteaser-Repeating Pun", + "SkillDesc": "\"Bartholos\" presents a brainteaser, entering the \"Brainteaser\" state. Targets can respond with \"Skill\" or \"Ultimate.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401205103, + "SkillName": "Brainteaser-Repeating Pun", + "SkillDesc": "\"Bartholos\" presents a brainteaser, entering the \"Brainteaser\" state. Targets can respond with \"Skill\" or \"Ultimate.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401205104, + "SkillName": "Looping Explanation", + "SkillDesc": "Use the correct attack method to respond to \"Bartholos\"'s brainteaser, and \"Bartholos\" will immediately leave combat. When \"Bartholos\" is attacked with a \"Basic ATK\" or an attack from friendly targets, it will change the brainteaser.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401205103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.3200000002980232, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -69.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401205101, + "SkillName": "Brainteaser-Repeating Pun", + "SkillDesc": "\"Bartholos\" presents a brainteaser, entering the \"Brainteaser\" state. Targets can respond with \"Skill\" or \"Ultimate.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401205102, + "SkillName": "Brainteaser-Repeating Pun", + "SkillDesc": "\"Bartholos\" presents a brainteaser, entering the \"Brainteaser\" state. Targets can respond with \"Skill\" or \"Ultimate.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401205103, + "SkillName": "Brainteaser-Repeating Pun", + "SkillDesc": "\"Bartholos\" presents a brainteaser, entering the \"Brainteaser\" state. Targets can respond with \"Skill\" or \"Ultimate.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401205104, + "SkillName": "Looping Explanation", + "SkillDesc": "Use the correct attack method to respond to \"Bartholos\"'s brainteaser, and \"Bartholos\" will immediately leave combat. When \"Bartholos\" is attacked with a \"Basic ATK\" or an attack from friendly targets, it will change the brainteaser.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012051, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012051, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012051, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012051, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012051, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012051, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012051, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012060": { + "Id": 4012060, + "Name": "Conquer or Be Conquered", + "Desc": "The tip of its spear has drawn a boundless border.\\nThe people and soldiers within the border are marked as conquered, or ones to be conquered.\\nThe blood of the fearful will become honey for the divine body, and the souls of the defiant will walk into the palace of glory under the River of Souls.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 488.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012060.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 240, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4012060, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401206001, + "SkillName": "Tyrant of the Vanquished", + "SkillDesc": "\"Conquer or Be Conquered\" will not take action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401206002, + "SkillName": "Bearing All Wounds", + "SkillDesc": "When attacked by a target with the corresponding \"Conquered\" state, the DMG taken increases greatly. When receiving a killing blow, consumes the HP of \"The Giver, Master of Legions, Lance of Fury.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401206001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401206001, + "SkillName": "Tyrant of the Vanquished", + "SkillDesc": "\"Conquer or Be Conquered\" will not take action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401206002, + "SkillName": "Bearing All Wounds", + "SkillDesc": "When attacked by a target with the corresponding \"Conquered\" state, the DMG taken increases greatly. When receiving a killing blow, consumes the HP of \"The Giver, Master of Legions, Lance of Fury.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401206002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9523810015525669, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401206001, + "SkillName": "Tyrant of the Vanquished", + "SkillDesc": "\"Conquer or Be Conquered\" will not take action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401206002, + "SkillName": "Bearing All Wounds", + "SkillDesc": "When attacked by a target with the corresponding \"Conquered\" state, the DMG taken increases greatly. When receiving a killing blow, consumes the HP of \"The Giver, Master of Legions, Lance of Fury.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012060, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012060, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012060, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012060, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012060, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012060, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012060, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012062": { + "Id": 4012062, + "Name": "Conquer or Be Conquered", + "Desc": "The tip of its spear has drawn a boundless border.\\nThe people and soldiers within the border are marked as conquered, or ones to be conquered.\\nThe blood of the fearful will become honey brew for the divine body, and the souls of the defiant will walk into the palace of glory under the River of Souls.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 325.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012060.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 240, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4012062, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401206201, + "SkillName": "Tyrant of the Vanquished", + "SkillDesc": "\"Conquer or Be Conquered\" will not take action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401206202, + "SkillName": "Bearing All Wounds", + "SkillDesc": "When attacked by a target with the corresponding \"Conquered\" state, the DMG taken increases greatly. When receiving a killing blow, consumes the HP of \"The Giver, Master of Legions, Lance of Fury.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401206201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.4285710006952286, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401206201, + "SkillName": "Tyrant of the Vanquished", + "SkillDesc": "\"Conquer or Be Conquered\" will not take action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401206202, + "SkillName": "Bearing All Wounds", + "SkillDesc": "When attacked by a target with the corresponding \"Conquered\" state, the DMG taken increases greatly. When receiving a killing blow, consumes the HP of \"The Giver, Master of Legions, Lance of Fury.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012062, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012062, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012062, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012062, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012062, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012062, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012062, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012063": { + "Id": 4012063, + "Name": "Conquer or Be Conquered", + "Desc": "The tip of its spear has drawn a boundless border.\\nThe people and soldiers within the border are marked as conquered, or ones to be conquered.\\nThe blood of the fearful will become honey brew for the divine body, and the souls of the defiant will walk into the palace of glory under the River of Souls.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 488.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012060.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 240, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4012063, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401206301, + "SkillName": "Tyrant of the Vanquished", + "SkillDesc": "\"Conquer or Be Conquered\" will not take action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401206302, + "SkillName": "Bearing All Wounds", + "SkillDesc": "When attacked by a target with the corresponding \"Conquered\" state, the DMG taken increases greatly. When receiving a killing blow, consumes the HP of \"Mydeimos, Lance of Fury.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012063, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012063, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012063, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012063, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012063, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012063, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012063, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012070": { + "Id": 4012070, + "Name": "The Long Arms of Sorrow", + "Desc": "All who wish to futilely escape the end must face the underworld's pursuit.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4.65000000060536, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012070.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4012070, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401207001, + "SkillName": "The Living Shan't Flee", + "SkillDesc": "Deals minor Quantum DMG to one target.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207002, + "SkillName": "The Dead Shan't Avoid", + "SkillDesc": "Deals minor Quantum DMG to one target and its adjacent targets. This DMG converts to Quantum \"Atrophy DMG\" against targets with HP above a certain percentage.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207003, + "SkillName": "Between Life and Death", + "SkillDesc": "While in the \"Overdue Obituary\" state, \"The Living Shan't Flee\" enhances to \"The Dead Shan't Avoid.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401207001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401207001, + "SkillName": "The Living Shan't Flee", + "SkillDesc": "Deals minor Quantum DMG to one target.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207002, + "SkillName": "The Dead Shan't Avoid", + "SkillDesc": "Deals minor Quantum DMG to one target and its adjacent targets. This DMG converts to Quantum \"Atrophy DMG\" against targets with HP above a certain percentage.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207003, + "SkillName": "Between Life and Death", + "SkillDesc": "While in the \"Overdue Obituary\" state, \"The Living Shan't Flee\" enhances to \"The Dead Shan't Avoid.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012070, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012070, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012070, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012070, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012070, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012070, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012070, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012071": { + "Id": 4012071, + "Name": "The Long Arms of Sorrow", + "Desc": "All who wish to futilely escape the end must face the underworld's pursuit.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4.65000000060536, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012070.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4012071, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401207101, + "SkillName": "The Living Shan't Flee", + "SkillDesc": "Deals minor Quantum DMG to one target.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207102, + "SkillName": "The Dead Shan't Avoid", + "SkillDesc": "Deals minor Quantum DMG to one target and its adjacent targets. This DMG converts to Quantum \"Atrophy DMG\" against targets with HP above a certain percentage.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207103, + "SkillName": "Between Life and Death", + "SkillDesc": "While in the \"Overdue Obituary\" state, \"The Living Shan't Flee\" enhances to \"The Dead Shan't Avoid.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401207101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401207101, + "SkillName": "The Living Shan't Flee", + "SkillDesc": "Deals minor Quantum DMG to one target.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207102, + "SkillName": "The Dead Shan't Avoid", + "SkillDesc": "Deals minor Quantum DMG to one target and its adjacent targets. This DMG converts to Quantum \"Atrophy DMG\" against targets with HP above a certain percentage.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207103, + "SkillName": "Between Life and Death", + "SkillDesc": "While in the \"Overdue Obituary\" state, \"The Living Shan't Flee\" enhances to \"The Dead Shan't Avoid.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012071, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012071, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012071, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012071, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012071, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012071, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012071, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012072": { + "Id": 4012072, + "Name": "The Long Arms of Sorrow", + "Desc": "All who wish to futilely escape the end must face the underworld's pursuit.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4.65000000060536, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012070.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4012072, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401207201, + "SkillName": "The Living Shan't Flee", + "SkillDesc": "Deals minor Quantum DMG to one target.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207202, + "SkillName": "The Dead Shan't Avoid", + "SkillDesc": "Deals minor Quantum DMG to one target and its adjacent targets. This DMG converts to Quantum \"Atrophy DMG\" against targets with HP percentage above a certain value.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207203, + "SkillName": "Between Life and Death", + "SkillDesc": "While in the \"Overdue Obituary\" state, \"The Living Shan't Flee\" enhances to \"The Dead Shan't Avoid.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012072, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012072, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012072, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012072, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012072, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012072, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012072, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012073": { + "Id": 4012073, + "Name": "The Long Arms of Sorrow", + "Desc": "All who wish to futilely escape the end must face the underworld's pursuit.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4.65000000060536, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012070.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4012073, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401207301, + "SkillName": "The Living Shan't Flee", + "SkillDesc": "Deals minor Quantum DMG to one target.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207302, + "SkillName": "The Dead Shan't Avoid", + "SkillDesc": "Deals minor Quantum DMG to one target and its adjacent targets. This DMG converts to Quantum \"Atrophy DMG\" against targets with HP percentage above a certain value.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207303, + "SkillName": "Between Life and Death", + "SkillDesc": "While in the \"Overdue Obituary\" state, \"The Living Shan't Flee\" enhances to \"The Dead Shan't Avoid.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012073, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012073, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012073, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012073, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012073, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012073, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012073, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012076": { + "Id": 4012076, + "Name": "The Long Arms of Sorrow", + "Desc": "All who wish to futilely escape the end must face the underworld's pursuit.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012070.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4012076, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401207601, + "SkillName": "The Living Shan't Flee", + "SkillDesc": "Deals minor Quantum DMG to one target.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207602, + "SkillName": "The Dead Shan't Avoid", + "SkillDesc": "Deals minor Quantum DMG and Quantum \"Atrophy DMG\" to one target and adjacent targets.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207603, + "SkillName": "Death Blooms", + "SkillDesc": "While \"Guide of Withering and Decay\" is in \"Fragrance of Death\" state, \"The Long Arms of Sorrow's\" \"The Living Shan't Flee\" is enhanced to \"The Dead Shan't Avoid.\" When Breaking \"The Long Arms of Sorrow,\" reduces \"Guide of Withering and Decay's\" Toughness and HP. If \"Guide of Withering and Decay\" is in the \"Fragrance of Death\" state at this time, all targets additionally restore HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401207604, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401207601, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401207601, + "SkillName": "The Living Shan't Flee", + "SkillDesc": "Deals minor Quantum DMG to one target.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207602, + "SkillName": "The Dead Shan't Avoid", + "SkillDesc": "Deals minor Quantum DMG and Quantum \"Atrophy DMG\" to one target and adjacent targets.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207603, + "SkillName": "Death Blooms", + "SkillDesc": "While \"Guide of Withering and Decay\" is in \"Fragrance of Death\" state, \"The Long Arms of Sorrow's\" \"The Living Shan't Flee\" is enhanced to \"The Dead Shan't Avoid.\" When Breaking \"The Long Arms of Sorrow,\" reduces \"Guide of Withering and Decay's\" Toughness and HP. If \"Guide of Withering and Decay\" is in the \"Fragrance of Death\" state at this time, all targets additionally restore HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401207604, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401207602, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401207601, + "SkillName": "The Living Shan't Flee", + "SkillDesc": "Deals minor Quantum DMG to one target.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207602, + "SkillName": "The Dead Shan't Avoid", + "SkillDesc": "Deals minor Quantum DMG and Quantum \"Atrophy DMG\" to one target and adjacent targets.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207603, + "SkillName": "Death Blooms", + "SkillDesc": "While \"Guide of Withering and Decay\" is in \"Fragrance of Death\" state, \"The Long Arms of Sorrow's\" \"The Living Shan't Flee\" is enhanced to \"The Dead Shan't Avoid.\" When Breaking \"The Long Arms of Sorrow,\" reduces \"Guide of Withering and Decay's\" Toughness and HP. If \"Guide of Withering and Decay\" is in the \"Fragrance of Death\" state at this time, all targets additionally restore HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401207604, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401207603, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401207601, + "SkillName": "The Living Shan't Flee", + "SkillDesc": "Deals minor Quantum DMG to one target.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207602, + "SkillName": "The Dead Shan't Avoid", + "SkillDesc": "Deals minor Quantum DMG and Quantum \"Atrophy DMG\" to one target and adjacent targets.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207603, + "SkillName": "Death Blooms", + "SkillDesc": "While \"Guide of Withering and Decay\" is in \"Fragrance of Death\" state, \"The Long Arms of Sorrow's\" \"The Living Shan't Flee\" is enhanced to \"The Dead Shan't Avoid.\" When Breaking \"The Long Arms of Sorrow,\" reduces \"Guide of Withering and Decay's\" Toughness and HP. If \"Guide of Withering and Decay\" is in the \"Fragrance of Death\" state at this time, all targets additionally restore HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401207604, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401207604, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401207601, + "SkillName": "The Living Shan't Flee", + "SkillDesc": "Deals minor Quantum DMG to one target.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207602, + "SkillName": "The Dead Shan't Avoid", + "SkillDesc": "Deals minor Quantum DMG and Quantum \"Atrophy DMG\" to one target and adjacent targets.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207603, + "SkillName": "Death Blooms", + "SkillDesc": "While \"Guide of Withering and Decay\" is in \"Fragrance of Death\" state, \"The Long Arms of Sorrow's\" \"The Living Shan't Flee\" is enhanced to \"The Dead Shan't Avoid.\" When Breaking \"The Long Arms of Sorrow,\" reduces \"Guide of Withering and Decay's\" Toughness and HP. If \"Guide of Withering and Decay\" is in the \"Fragrance of Death\" state at this time, all targets additionally restore HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401207604, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012076, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012076, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012076, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012076, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012076, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012076, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012076, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012077": { + "Id": 4012077, + "Name": "The Long Arms of Sorrow", + "Desc": "All who wish to futilely escape the end must face the underworld's pursuit.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012070.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4012077, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401207704, + "SkillName": "The Living Shan't Flee", + "SkillDesc": "Deals minor Quantum DMG to one target.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207705, + "SkillName": "The Dead Shan't Avoid", + "SkillDesc": "Deals minor Quantum DMG and Quantum \"Atrophy DMG\" to one target and adjacent targets.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207706, + "SkillName": "Death Blooms", + "SkillDesc": "While \"Guide of Withering and Decay\" is in \"Fragrance of Death\" state, \"The Long Arms of Sorrow's\" \"The Living Shan't Flee\" is enhanced to \"The Dead Shan't Avoid.\" When Breaking \"The Long Arms of Sorrow,\" reduces \"Guide of Withering and Decay's\" Toughness and HP. If \"Guide of Withering and Decay\" is in the \"Fragrance of Death\" state at this time, all targets additionally restore HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401207707, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401207701, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401207704, + "SkillName": "The Living Shan't Flee", + "SkillDesc": "Deals minor Quantum DMG to one target.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207705, + "SkillName": "The Dead Shan't Avoid", + "SkillDesc": "Deals minor Quantum DMG and Quantum \"Atrophy DMG\" to one target and adjacent targets.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207706, + "SkillName": "Death Blooms", + "SkillDesc": "While \"Guide of Withering and Decay\" is in \"Fragrance of Death\" state, \"The Long Arms of Sorrow's\" \"The Living Shan't Flee\" is enhanced to \"The Dead Shan't Avoid.\" When Breaking \"The Long Arms of Sorrow,\" reduces \"Guide of Withering and Decay's\" Toughness and HP. If \"Guide of Withering and Decay\" is in the \"Fragrance of Death\" state at this time, all targets additionally restore HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401207707, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401207702, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401207704, + "SkillName": "The Living Shan't Flee", + "SkillDesc": "Deals minor Quantum DMG to one target.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207705, + "SkillName": "The Dead Shan't Avoid", + "SkillDesc": "Deals minor Quantum DMG and Quantum \"Atrophy DMG\" to one target and adjacent targets.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207706, + "SkillName": "Death Blooms", + "SkillDesc": "While \"Guide of Withering and Decay\" is in \"Fragrance of Death\" state, \"The Long Arms of Sorrow's\" \"The Living Shan't Flee\" is enhanced to \"The Dead Shan't Avoid.\" When Breaking \"The Long Arms of Sorrow,\" reduces \"Guide of Withering and Decay's\" Toughness and HP. If \"Guide of Withering and Decay\" is in the \"Fragrance of Death\" state at this time, all targets additionally restore HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401207707, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401207703, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401207704, + "SkillName": "The Living Shan't Flee", + "SkillDesc": "Deals minor Quantum DMG to one target.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207705, + "SkillName": "The Dead Shan't Avoid", + "SkillDesc": "Deals minor Quantum DMG and Quantum \"Atrophy DMG\" to one target and adjacent targets.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207706, + "SkillName": "Death Blooms", + "SkillDesc": "While \"Guide of Withering and Decay\" is in \"Fragrance of Death\" state, \"The Long Arms of Sorrow's\" \"The Living Shan't Flee\" is enhanced to \"The Dead Shan't Avoid.\" When Breaking \"The Long Arms of Sorrow,\" reduces \"Guide of Withering and Decay's\" Toughness and HP. If \"Guide of Withering and Decay\" is in the \"Fragrance of Death\" state at this time, all targets additionally restore HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401207707, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401207704, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401207704, + "SkillName": "The Living Shan't Flee", + "SkillDesc": "Deals minor Quantum DMG to one target.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207705, + "SkillName": "The Dead Shan't Avoid", + "SkillDesc": "Deals minor Quantum DMG and Quantum \"Atrophy DMG\" to one target and adjacent targets.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207706, + "SkillName": "Death Blooms", + "SkillDesc": "While \"Guide of Withering and Decay\" is in \"Fragrance of Death\" state, \"The Long Arms of Sorrow's\" \"The Living Shan't Flee\" is enhanced to \"The Dead Shan't Avoid.\" When Breaking \"The Long Arms of Sorrow,\" reduces \"Guide of Withering and Decay's\" Toughness and HP. If \"Guide of Withering and Decay\" is in the \"Fragrance of Death\" state at this time, all targets additionally restore HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401207707, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012077, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012077, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012077, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012077, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012077, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012077, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012077, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012080": { + "Id": 4012080, + "Name": "Daythunder Raven", + "Desc": "A crow from the flock surrounding the Theos Synthetos. Possesses the ability to polarize the weather. Leaving them unchecked could be dangerous.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012080.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 4012080, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401208001, + "SkillName": "Discharge", + "SkillDesc": "Deals minor Lightning DMG to one designated target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401208002, + "SkillName": "Heat It Up", + "SkillDesc": "Increases current \"Temperature.\" When this unit is Weakness Broken, reduces current \"Temperature.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401208003, + "SkillName": "Polarization", + "SkillDesc": "Increases the number of \"Thunderclouds.\" When this unit is Weakness Broken, reduces number of \"Thunderclouds.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012080, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012080, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012080, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012080, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012080, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012080, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012080, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012090": { + "Id": 4012090, + "Name": "Twig of Hundred Eyes", + "Desc": "Theos Synthetos's wandering monocular eye. It lacks imaging capability and primarily functions to assist the main eye in polarizing the weather.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1116, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012090.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4012090, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401209001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012090, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012090, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012090, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012090, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012090, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012090, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012090, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012091": { + "Id": 4012091, + "Name": "Shoot of Hundred Eyes", + "Desc": "Theos Synthetos's wandering monocular eye. It lacks imaging capability and primarily functions to assist the main eye in polarizing the weather.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1116, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012091.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4012091, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401209101, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012091, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012091, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012091, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012091, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012091, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012091, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012091, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012092": { + "Id": 4012092, + "Name": "Languid Ethmoid Bone", + "Desc": "The skeletal structure that once supported Theos Synthetos's monocular eye. After being taken over by the black tide, it has inherited the ability to polarize weather.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1674, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012092.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 132, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4012092, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401209201, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012092, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012092, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012092, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012092, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012092, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012092, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012092, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012093": { + "Id": 4012093, + "Name": "Dried Lacrimal Bone", + "Desc": "The skeletal structure that once supported Theos Synthetos's monocular eye. After being taken over by the black tide, it has inherited the ability to polarize weather.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1674, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012093.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 132, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4012093, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401209301, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012093, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012093, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012093, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012093, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012093, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012093, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012093, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4013010": { + "Id": 4013010, + "Name": "Furiae Praetor", + "Desc": "A Titankin sculpted by \"Strife.\" They are infused with Nikador's golden ichor. They are mighty constructs capable of housing a Titan's soul. With their greatswords, they stand ready to repel the rush of the black tide or turn their blade in a countering onslaught in times of war.\\nFuriae Praetor will sacrifice their weaker kin, exchanging atrocity for divine punishments from the Titan.", + "MonsterCampID": 12, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1674, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 132, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4013010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301001, + "SkillName": "From Skyveil to Dawn", + "SkillDesc": "Starting from the leftmost target, uses a sweeping attack on 3 consecutive targets, dealing minor Imaginary DMG.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301002, + "SkillName": "From Dawn to Skyveil", + "SkillDesc": "Starting from the rightmost target, uses a sweeping attack on 3 consecutive targets, dealing minor Imaginary DMG.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301003, + "SkillName": "Resembling Furious Lion", + "SkillDesc": "Enters the Charging state. Uses \"Drowned in the Crimson Sea\" in the next turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301004, + "SkillName": "Drowned in the Crimson Sea", + "SkillDesc": "Absorbs \"Furiae Warrior,\" then deals massive Imaginary DMG to all targets and inflicts Vulnerability on them. The DMG and Vulnerability states are distributed evenly among the targets. The more \"Furiae Warriors\" absorbed, the higher the DMG dealt.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301005, + "SkillName": "Rise from the Grave", + "SkillDesc": "Summons \"Furiae Warrior.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301006, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.3611110004130751, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301001, + "SkillName": "From Skyveil to Dawn", + "SkillDesc": "Starting from the leftmost target, uses a sweeping attack on 3 consecutive targets, dealing minor Imaginary DMG.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301002, + "SkillName": "From Dawn to Skyveil", + "SkillDesc": "Starting from the rightmost target, uses a sweeping attack on 3 consecutive targets, dealing minor Imaginary DMG.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301003, + "SkillName": "Resembling Furious Lion", + "SkillDesc": "Enters the Charging state. Uses \"Drowned in the Crimson Sea\" in the next turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301004, + "SkillName": "Drowned in the Crimson Sea", + "SkillDesc": "Absorbs \"Furiae Warrior,\" then deals massive Imaginary DMG to all targets and inflicts Vulnerability on them. The DMG and Vulnerability states are distributed evenly among the targets. The more \"Furiae Warriors\" absorbed, the higher the DMG dealt.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301005, + "SkillName": "Rise from the Grave", + "SkillDesc": "Summons \"Furiae Warrior.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301006, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4166670008562505, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301001, + "SkillName": "From Skyveil to Dawn", + "SkillDesc": "Starting from the leftmost target, uses a sweeping attack on 3 consecutive targets, dealing minor Imaginary DMG.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301002, + "SkillName": "From Dawn to Skyveil", + "SkillDesc": "Starting from the rightmost target, uses a sweeping attack on 3 consecutive targets, dealing minor Imaginary DMG.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301003, + "SkillName": "Resembling Furious Lion", + "SkillDesc": "Enters the Charging state. Uses \"Drowned in the Crimson Sea\" in the next turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301004, + "SkillName": "Drowned in the Crimson Sea", + "SkillDesc": "Absorbs \"Furiae Warrior,\" then deals massive Imaginary DMG to all targets and inflicts Vulnerability on them. The DMG and Vulnerability states are distributed evenly among the targets. The more \"Furiae Warriors\" absorbed, the higher the DMG dealt.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301005, + "SkillName": "Rise from the Grave", + "SkillDesc": "Summons \"Furiae Warrior.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301006, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8888890014495701, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301001, + "SkillName": "From Skyveil to Dawn", + "SkillDesc": "Starting from the leftmost target, uses a sweeping attack on 3 consecutive targets, dealing minor Imaginary DMG.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301002, + "SkillName": "From Dawn to Skyveil", + "SkillDesc": "Starting from the rightmost target, uses a sweeping attack on 3 consecutive targets, dealing minor Imaginary DMG.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301003, + "SkillName": "Resembling Furious Lion", + "SkillDesc": "Enters the Charging state. Uses \"Drowned in the Crimson Sea\" in the next turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301004, + "SkillName": "Drowned in the Crimson Sea", + "SkillDesc": "Absorbs \"Furiae Warrior,\" then deals massive Imaginary DMG to all targets and inflicts Vulnerability on them. The DMG and Vulnerability states are distributed evenly among the targets. The more \"Furiae Warriors\" absorbed, the higher the DMG dealt.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301005, + "SkillName": "Rise from the Grave", + "SkillDesc": "Summons \"Furiae Warrior.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301006, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.33333300054073334, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301001, + "SkillName": "From Skyveil to Dawn", + "SkillDesc": "Starting from the leftmost target, uses a sweeping attack on 3 consecutive targets, dealing minor Imaginary DMG.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301002, + "SkillName": "From Dawn to Skyveil", + "SkillDesc": "Starting from the rightmost target, uses a sweeping attack on 3 consecutive targets, dealing minor Imaginary DMG.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301003, + "SkillName": "Resembling Furious Lion", + "SkillDesc": "Enters the Charging state. Uses \"Drowned in the Crimson Sea\" in the next turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301004, + "SkillName": "Drowned in the Crimson Sea", + "SkillDesc": "Absorbs \"Furiae Warrior,\" then deals massive Imaginary DMG to all targets and inflicts Vulnerability on them. The DMG and Vulnerability states are distributed evenly among the targets. The more \"Furiae Warriors\" absorbed, the higher the DMG dealt.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301005, + "SkillName": "Rise from the Grave", + "SkillDesc": "Summons \"Furiae Warrior.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301006, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -31.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301001, + "SkillName": "From Skyveil to Dawn", + "SkillDesc": "Starting from the leftmost target, uses a sweeping attack on 3 consecutive targets, dealing minor Imaginary DMG.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301002, + "SkillName": "From Dawn to Skyveil", + "SkillDesc": "Starting from the rightmost target, uses a sweeping attack on 3 consecutive targets, dealing minor Imaginary DMG.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301003, + "SkillName": "Resembling Furious Lion", + "SkillDesc": "Enters the Charging state. Uses \"Drowned in the Crimson Sea\" in the next turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301004, + "SkillName": "Drowned in the Crimson Sea", + "SkillDesc": "Absorbs \"Furiae Warrior,\" then deals massive Imaginary DMG to all targets and inflicts Vulnerability on them. The DMG and Vulnerability states are distributed evenly among the targets. The more \"Furiae Warriors\" absorbed, the higher the DMG dealt.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301005, + "SkillName": "Rise from the Grave", + "SkillDesc": "Summons \"Furiae Warrior.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301006, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301001, + "SkillName": "From Skyveil to Dawn", + "SkillDesc": "Starting from the leftmost target, uses a sweeping attack on 3 consecutive targets, dealing minor Imaginary DMG.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301002, + "SkillName": "From Dawn to Skyveil", + "SkillDesc": "Starting from the rightmost target, uses a sweeping attack on 3 consecutive targets, dealing minor Imaginary DMG.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301003, + "SkillName": "Resembling Furious Lion", + "SkillDesc": "Enters the Charging state. Uses \"Drowned in the Crimson Sea\" in the next turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301004, + "SkillName": "Drowned in the Crimson Sea", + "SkillDesc": "Absorbs \"Furiae Warrior,\" then deals massive Imaginary DMG to all targets and inflicts Vulnerability on them. The DMG and Vulnerability states are distributed evenly among the targets. The more \"Furiae Warriors\" absorbed, the higher the DMG dealt.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301005, + "SkillName": "Rise from the Grave", + "SkillDesc": "Summons \"Furiae Warrior.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301006, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5555560009088367, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301001, + "SkillName": "From Skyveil to Dawn", + "SkillDesc": "Starting from the leftmost target, uses a sweeping attack on 3 consecutive targets, dealing minor Imaginary DMG.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301002, + "SkillName": "From Dawn to Skyveil", + "SkillDesc": "Starting from the rightmost target, uses a sweeping attack on 3 consecutive targets, dealing minor Imaginary DMG.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301003, + "SkillName": "Resembling Furious Lion", + "SkillDesc": "Enters the Charging state. Uses \"Drowned in the Crimson Sea\" in the next turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301004, + "SkillName": "Drowned in the Crimson Sea", + "SkillDesc": "Absorbs \"Furiae Warrior,\" then deals massive Imaginary DMG to all targets and inflicts Vulnerability on them. The DMG and Vulnerability states are distributed evenly among the targets. The more \"Furiae Warriors\" absorbed, the higher the DMG dealt.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301005, + "SkillName": "Rise from the Grave", + "SkillDesc": "Summons \"Furiae Warrior.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301006, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301001, + "SkillName": "From Skyveil to Dawn", + "SkillDesc": "Starting from the leftmost target, uses a sweeping attack on 3 consecutive targets, dealing minor Imaginary DMG.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301002, + "SkillName": "From Dawn to Skyveil", + "SkillDesc": "Starting from the rightmost target, uses a sweeping attack on 3 consecutive targets, dealing minor Imaginary DMG.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301003, + "SkillName": "Resembling Furious Lion", + "SkillDesc": "Enters the Charging state. Uses \"Drowned in the Crimson Sea\" in the next turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301004, + "SkillName": "Drowned in the Crimson Sea", + "SkillDesc": "Absorbs \"Furiae Warrior,\" then deals massive Imaginary DMG to all targets and inflicts Vulnerability on them. The DMG and Vulnerability states are distributed evenly among the targets. The more \"Furiae Warriors\" absorbed, the higher the DMG dealt.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301005, + "SkillName": "Rise from the Grave", + "SkillDesc": "Summons \"Furiae Warrior.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301006, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4013010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + } + ] + }, + "4013011": { + "Id": 4013011, + "Name": "Furiae Praetor", + "Desc": "A Titankin sculpted by \"Strife.\" They are infused with Nikador's golden ichor. They are mighty constructs capable of housing a Titan's soul. With their greatswords, they stand ready to repel the rush of the black tide or turn their blade in a countering onslaught in times of war.\\nFuriae Praetor will sacrifice their weaker kin, exchanging atrocity for divine punishments from the Titan.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 93000, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 132, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4013011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301101, + "SkillName": "From Skyveil to Dawn", + "SkillDesc": "Starting from the leftmost target, uses a sweeping attack on 3 consecutive targets, dealing minor Imaginary DMG.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301102, + "SkillName": "From Dawn to Skyveil", + "SkillDesc": "Starting from the rightmost target, uses a sweeping attack on 3 consecutive targets, dealing minor Imaginary DMG.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301103, + "SkillName": "Resembling Furious Lion", + "SkillDesc": "Enters the Charging state and absorbs adjacent targets. Uses \"Drowned in the Crimson Sea\" in the next turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301104, + "SkillName": "Drowned in the Crimson Sea", + "SkillDesc": "Deals massive Imaginary DMG to all targets and inflicts \"Vulnerability\" on them. The DMG and \"Vulnerability\" are distributed evenly among the targets.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301105, + "SkillName": "Rise from the Grave", + "SkillDesc": "Summons \"Furiae Warrior.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301106, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit when attacked. When at 0 stacks, immediately uses \"Resembling Furious Lion.\" After absorbing targets, deals massive Imaginary DMG to all friendly units and regenerate Energy to the target that destroyed \"War Armor.\" After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -39.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301101, + "SkillName": "From Skyveil to Dawn", + "SkillDesc": "Starting from the leftmost target, uses a sweeping attack on 3 consecutive targets, dealing minor Imaginary DMG.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301102, + "SkillName": "From Dawn to Skyveil", + "SkillDesc": "Starting from the rightmost target, uses a sweeping attack on 3 consecutive targets, dealing minor Imaginary DMG.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301103, + "SkillName": "Resembling Furious Lion", + "SkillDesc": "Enters the Charging state and absorbs adjacent targets. Uses \"Drowned in the Crimson Sea\" in the next turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301104, + "SkillName": "Drowned in the Crimson Sea", + "SkillDesc": "Deals massive Imaginary DMG to all targets and inflicts \"Vulnerability\" on them. The DMG and \"Vulnerability\" are distributed evenly among the targets.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301105, + "SkillName": "Rise from the Grave", + "SkillDesc": "Summons \"Furiae Warrior.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301106, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit when attacked. When at 0 stacks, immediately uses \"Resembling Furious Lion.\" After absorbing targets, deals massive Imaginary DMG to all friendly units and regenerate Energy to the target that destroyed \"War Armor.\" After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4013011, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013011, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013011, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013011, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013011, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013011, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013011, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + } + ] + }, + "4013012": { + "Id": 4013012, + "Name": "Furiae Praetor", + "Desc": "A Titankin sculpted by \"Strife.\" They are infused with Nikador's golden ichor. They are mighty constructs capable of housing a Titan's soul. With their greatswords, they stand ready to repel the rush of the black tide or turn their blade in a countering onslaught in times of war.\\nFuriae Praetor will sacrifice their weaker kin, exchanging atrocity for divine punishments from the Titan.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1674, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 132, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4013012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301201, + "SkillName": "From Skyveil to Dawn", + "SkillDesc": "Starting from the leftmost target, uses a sweeping attack on 3 consecutive targets, dealing minor Imaginary DMG.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301202, + "SkillName": "From Dawn to Skyveil", + "SkillDesc": "Starting from the rightmost target, uses a sweeping attack on 3 consecutive targets, dealing minor Imaginary DMG.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301203, + "SkillName": "Resembling Furious Lion", + "SkillDesc": "Enters the Charging state. Uses \"Drowned in the Crimson Sea\" in the next turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301204, + "SkillName": "Drowned in the Crimson Sea", + "SkillDesc": "Deals massive Imaginary DMG to all targets and inflicts \"Vulnerability\" on them. The DMG and \"Vulnerability\" are distributed evenly among the targets.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301205, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.583333000773564, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301201, + "SkillName": "From Skyveil to Dawn", + "SkillDesc": "Starting from the leftmost target, uses a sweeping attack on 3 consecutive targets, dealing minor Imaginary DMG.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301202, + "SkillName": "From Dawn to Skyveil", + "SkillDesc": "Starting from the rightmost target, uses a sweeping attack on 3 consecutive targets, dealing minor Imaginary DMG.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301203, + "SkillName": "Resembling Furious Lion", + "SkillDesc": "Enters the Charging state. Uses \"Drowned in the Crimson Sea\" in the next turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301204, + "SkillName": "Drowned in the Crimson Sea", + "SkillDesc": "Deals massive Imaginary DMG to all targets and inflicts \"Vulnerability\" on them. The DMG and \"Vulnerability\" are distributed evenly among the targets.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301205, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4013012, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013012, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013012, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013012, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013012, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013012, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013012, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + } + ] + }, + "4013013": { + "Id": 4013013, + "Name": "Furiae Praetor (Bug)", + "Desc": "A false projection produced by compromised codes. The referenced entity is a Titankin sculpted by \"Strife.\" They are infused with Nikador's golden ichor. They are mighty constructs capable of housing a Titan's soul. With their greatswords, they stand ready to repel the rush of the black tide or turn their blade in a countering onslaught in times of war.\\nFuriae Praetor will sacrifice their weaker kin, exchanging atrocity for divine punishments from the Titan.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1674, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 132, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4013013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301301, + "SkillName": "From Skyveil to Dawn", + "SkillDesc": "Starting from the leftmost target, uses a sweeping attack on 3 consecutive targets, dealing minor Imaginary DMG.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301302, + "SkillName": "From Dawn to Skyveil", + "SkillDesc": "Starting from the rightmost target, uses a sweeping attack on 3 consecutive targets, dealing minor Imaginary DMG.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301303, + "SkillName": "Resembling Furious Lion", + "SkillDesc": "Enters the Charging state. Uses \"Drowned in the Crimson Sea\" in the next turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301304, + "SkillName": "Drowned in the Crimson Sea", + "SkillDesc": "Absorbs \"Furiae Warrior,\" then deals massive Imaginary DMG to all ally targets and inflicts \"Vulnerability.\" The DMG and Vulnerability states are distributed evenly among the targets. The more \"Furiae Warriors\" absorbed, the higher the DMG dealt.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301305, + "SkillName": "Rise from the Grave", + "SkillDesc": "Summons \"Furiae Warrior.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301306, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 10.277778000803664, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301301, + "SkillName": "From Skyveil to Dawn", + "SkillDesc": "Starting from the leftmost target, uses a sweeping attack on 3 consecutive targets, dealing minor Imaginary DMG.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301302, + "SkillName": "From Dawn to Skyveil", + "SkillDesc": "Starting from the rightmost target, uses a sweeping attack on 3 consecutive targets, dealing minor Imaginary DMG.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301303, + "SkillName": "Resembling Furious Lion", + "SkillDesc": "Enters the Charging state. Uses \"Drowned in the Crimson Sea\" in the next turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301304, + "SkillName": "Drowned in the Crimson Sea", + "SkillDesc": "Absorbs \"Furiae Warrior,\" then deals massive Imaginary DMG to all ally targets and inflicts \"Vulnerability.\" The DMG and Vulnerability states are distributed evenly among the targets. The more \"Furiae Warriors\" absorbed, the higher the DMG dealt.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301305, + "SkillName": "Rise from the Grave", + "SkillDesc": "Summons \"Furiae Warrior.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301306, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4013013, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013013, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013013, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013013, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013013, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013013, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013013, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + } + ] + }, + "4014010": { + "Id": 4014010, + "Name": "Savage God, Mad King, Incarnation of Strife", + "Desc": "The Titan of Strife continues the mad war in their frenzy, becoming the unconquerable fear of the masses of Amphoreus.\\nThey once were famed through glory, earning respect from gods and from the people of the land. And yet, the city that revered them was sundered, and the poems that praised their name were destroyed. Only their evil reputation lingers in this lightless era and end times, tainting the Throne of Worlds' brilliance.", + "MonsterCampID": 12, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3487.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 132, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401001, + "SkillName": "Lightning Spear of the Firmament", + "SkillDesc": "Deals minor Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401002, + "SkillName": "Worldsplitting Spine", + "SkillDesc": "Deals minor Imaginary DMG to one designated target and adjacent targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401003, + "SkillName": "Hewing of the River of Souls", + "SkillDesc": "Deals Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401004, + "SkillName": "Survivors Unto Dead Waters", + "SkillDesc": "Deals Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401005, + "SkillName": "Unceasing Flames of War", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401006, + "SkillName": "Pyre of High Graves", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401007, + "SkillName": "Sky-Piercing Lance", + "SkillDesc": "Deals successive minor Imaginary DMG to random single targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401008, + "SkillName": "Ruination of Night and Light", + "SkillDesc": "Deals successive minor Imaginary DMG to random single targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401009, + "SkillName": "Calamity Eternal", + "SkillDesc": "Deals Imaginary DMG to all targets and apply \"Glory\". At the same time, this unit obtains \"Titanic Corpus.\" When \"Titanic Corpus\" stacks are reduced to 0, this unit's action is delayed, takes massive Imaginary DMG, and regenerates Energy for all targets. Possessing \"Titanic Corpus\" will greatly increase the DMG dealt by the next attack, with a high chance of inflicting Imprisonment on all attacked targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401010, + "SkillName": "All Realms Leveled, All Legions to Dust", + "SkillDesc": "Deals massive Imaginary DMG to all targets. The DMG is distributed evenly among the targets.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401011, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401012, + "SkillName": "Valorous Death Before Glorious Return", + "SkillDesc": "When using \"Calamity Eternal,\" apply \"Glory\" to all targets. Every stack of \"Glory\" increases DMG dealt and Energy Regeneration Rate. When the affected target uses Skill or Ultimate, \"Glory\" can be stacked. After the next action by \"Savage God, Mad King, Incarnation of Strife,\" dispel \"Glory\" from all targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401001, + "SkillName": "Lightning Spear of the Firmament", + "SkillDesc": "Deals minor Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401002, + "SkillName": "Worldsplitting Spine", + "SkillDesc": "Deals minor Imaginary DMG to one designated target and adjacent targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401003, + "SkillName": "Hewing of the River of Souls", + "SkillDesc": "Deals Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401004, + "SkillName": "Survivors Unto Dead Waters", + "SkillDesc": "Deals Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401005, + "SkillName": "Unceasing Flames of War", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401006, + "SkillName": "Pyre of High Graves", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401007, + "SkillName": "Sky-Piercing Lance", + "SkillDesc": "Deals successive minor Imaginary DMG to random single targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401008, + "SkillName": "Ruination of Night and Light", + "SkillDesc": "Deals successive minor Imaginary DMG to random single targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401009, + "SkillName": "Calamity Eternal", + "SkillDesc": "Deals Imaginary DMG to all targets and apply \"Glory\". At the same time, this unit obtains \"Titanic Corpus.\" When \"Titanic Corpus\" stacks are reduced to 0, this unit's action is delayed, takes massive Imaginary DMG, and regenerates Energy for all targets. Possessing \"Titanic Corpus\" will greatly increase the DMG dealt by the next attack, with a high chance of inflicting Imprisonment on all attacked targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401010, + "SkillName": "All Realms Leveled, All Legions to Dust", + "SkillDesc": "Deals massive Imaginary DMG to all targets. The DMG is distributed evenly among the targets.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401011, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401012, + "SkillName": "Valorous Death Before Glorious Return", + "SkillDesc": "When using \"Calamity Eternal,\" apply \"Glory\" to all targets. Every stack of \"Glory\" increases DMG dealt and Energy Regeneration Rate. When the affected target uses Skill or Ultimate, \"Glory\" can be stacked. After the next action by \"Savage God, Mad King, Incarnation of Strife,\" dispel \"Glory\" from all targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401001, + "SkillName": "Lightning Spear of the Firmament", + "SkillDesc": "Deals minor Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401002, + "SkillName": "Worldsplitting Spine", + "SkillDesc": "Deals minor Imaginary DMG to one designated target and adjacent targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401003, + "SkillName": "Hewing of the River of Souls", + "SkillDesc": "Deals Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401004, + "SkillName": "Survivors Unto Dead Waters", + "SkillDesc": "Deals Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401005, + "SkillName": "Unceasing Flames of War", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401006, + "SkillName": "Pyre of High Graves", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401007, + "SkillName": "Sky-Piercing Lance", + "SkillDesc": "Deals successive minor Imaginary DMG to random single targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401008, + "SkillName": "Ruination of Night and Light", + "SkillDesc": "Deals successive minor Imaginary DMG to random single targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401009, + "SkillName": "Calamity Eternal", + "SkillDesc": "Deals Imaginary DMG to all targets and apply \"Glory\". At the same time, this unit obtains \"Titanic Corpus.\" When \"Titanic Corpus\" stacks are reduced to 0, this unit's action is delayed, takes massive Imaginary DMG, and regenerates Energy for all targets. Possessing \"Titanic Corpus\" will greatly increase the DMG dealt by the next attack, with a high chance of inflicting Imprisonment on all attacked targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401010, + "SkillName": "All Realms Leveled, All Legions to Dust", + "SkillDesc": "Deals massive Imaginary DMG to all targets. The DMG is distributed evenly among the targets.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401011, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401012, + "SkillName": "Valorous Death Before Glorious Return", + "SkillDesc": "When using \"Calamity Eternal,\" apply \"Glory\" to all targets. Every stack of \"Glory\" increases DMG dealt and Energy Regeneration Rate. When the affected target uses Skill or Ultimate, \"Glory\" can be stacked. After the next action by \"Savage God, Mad King, Incarnation of Strife,\" dispel \"Glory\" from all targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 6.666667001089081, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401001, + "SkillName": "Lightning Spear of the Firmament", + "SkillDesc": "Deals minor Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401002, + "SkillName": "Worldsplitting Spine", + "SkillDesc": "Deals minor Imaginary DMG to one designated target and adjacent targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401003, + "SkillName": "Hewing of the River of Souls", + "SkillDesc": "Deals Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401004, + "SkillName": "Survivors Unto Dead Waters", + "SkillDesc": "Deals Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401005, + "SkillName": "Unceasing Flames of War", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401006, + "SkillName": "Pyre of High Graves", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401007, + "SkillName": "Sky-Piercing Lance", + "SkillDesc": "Deals successive minor Imaginary DMG to random single targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401008, + "SkillName": "Ruination of Night and Light", + "SkillDesc": "Deals successive minor Imaginary DMG to random single targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401009, + "SkillName": "Calamity Eternal", + "SkillDesc": "Deals Imaginary DMG to all targets and apply \"Glory\". At the same time, this unit obtains \"Titanic Corpus.\" When \"Titanic Corpus\" stacks are reduced to 0, this unit's action is delayed, takes massive Imaginary DMG, and regenerates Energy for all targets. Possessing \"Titanic Corpus\" will greatly increase the DMG dealt by the next attack, with a high chance of inflicting Imprisonment on all attacked targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401010, + "SkillName": "All Realms Leveled, All Legions to Dust", + "SkillDesc": "Deals massive Imaginary DMG to all targets. The DMG is distributed evenly among the targets.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401011, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401012, + "SkillName": "Valorous Death Before Glorious Return", + "SkillDesc": "When using \"Calamity Eternal,\" apply \"Glory\" to all targets. Every stack of \"Glory\" increases DMG dealt and Energy Regeneration Rate. When the affected target uses Skill or Ultimate, \"Glory\" can be stacked. After the next action by \"Savage God, Mad King, Incarnation of Strife,\" dispel \"Glory\" from all targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.26666700071655214, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401001, + "SkillName": "Lightning Spear of the Firmament", + "SkillDesc": "Deals minor Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401002, + "SkillName": "Worldsplitting Spine", + "SkillDesc": "Deals minor Imaginary DMG to one designated target and adjacent targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401003, + "SkillName": "Hewing of the River of Souls", + "SkillDesc": "Deals Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401004, + "SkillName": "Survivors Unto Dead Waters", + "SkillDesc": "Deals Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401005, + "SkillName": "Unceasing Flames of War", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401006, + "SkillName": "Pyre of High Graves", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401007, + "SkillName": "Sky-Piercing Lance", + "SkillDesc": "Deals successive minor Imaginary DMG to random single targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401008, + "SkillName": "Ruination of Night and Light", + "SkillDesc": "Deals successive minor Imaginary DMG to random single targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401009, + "SkillName": "Calamity Eternal", + "SkillDesc": "Deals Imaginary DMG to all targets and apply \"Glory\". At the same time, this unit obtains \"Titanic Corpus.\" When \"Titanic Corpus\" stacks are reduced to 0, this unit's action is delayed, takes massive Imaginary DMG, and regenerates Energy for all targets. Possessing \"Titanic Corpus\" will greatly increase the DMG dealt by the next attack, with a high chance of inflicting Imprisonment on all attacked targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401010, + "SkillName": "All Realms Leveled, All Legions to Dust", + "SkillDesc": "Deals massive Imaginary DMG to all targets. The DMG is distributed evenly among the targets.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401011, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401012, + "SkillName": "Valorous Death Before Glorious Return", + "SkillDesc": "When using \"Calamity Eternal,\" apply \"Glory\" to all targets. Every stack of \"Glory\" increases DMG dealt and Energy Regeneration Rate. When the affected target uses Skill or Ultimate, \"Glory\" can be stacked. After the next action by \"Savage God, Mad King, Incarnation of Strife,\" dispel \"Glory\" from all targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401001, + "SkillName": "Lightning Spear of the Firmament", + "SkillDesc": "Deals minor Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401002, + "SkillName": "Worldsplitting Spine", + "SkillDesc": "Deals minor Imaginary DMG to one designated target and adjacent targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401003, + "SkillName": "Hewing of the River of Souls", + "SkillDesc": "Deals Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401004, + "SkillName": "Survivors Unto Dead Waters", + "SkillDesc": "Deals Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401005, + "SkillName": "Unceasing Flames of War", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401006, + "SkillName": "Pyre of High Graves", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401007, + "SkillName": "Sky-Piercing Lance", + "SkillDesc": "Deals successive minor Imaginary DMG to random single targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401008, + "SkillName": "Ruination of Night and Light", + "SkillDesc": "Deals successive minor Imaginary DMG to random single targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401009, + "SkillName": "Calamity Eternal", + "SkillDesc": "Deals Imaginary DMG to all targets and apply \"Glory\". At the same time, this unit obtains \"Titanic Corpus.\" When \"Titanic Corpus\" stacks are reduced to 0, this unit's action is delayed, takes massive Imaginary DMG, and regenerates Energy for all targets. Possessing \"Titanic Corpus\" will greatly increase the DMG dealt by the next attack, with a high chance of inflicting Imprisonment on all attacked targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401010, + "SkillName": "All Realms Leveled, All Legions to Dust", + "SkillDesc": "Deals massive Imaginary DMG to all targets. The DMG is distributed evenly among the targets.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401011, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401012, + "SkillName": "Valorous Death Before Glorious Return", + "SkillDesc": "When using \"Calamity Eternal,\" apply \"Glory\" to all targets. Every stack of \"Glory\" increases DMG dealt and Energy Regeneration Rate. When the affected target uses Skill or Ultimate, \"Glory\" can be stacked. After the next action by \"Savage God, Mad King, Incarnation of Strife,\" dispel \"Glory\" from all targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014011": { + "Id": 4014011, + "Name": "Savage God, Mad King, Incarnation of Strife", + "Desc": "The Titan of Strife continues the mad war in their frenzy, becoming the unconquerable fear of the masses of Amphoreus.\\nThey once were famed through glory, earning respect from gods and from the people of the land. And yet, the city that revered them was sundered, and the poems that praised their name were destroyed. Only their evil reputation lingers in this lightless era and end times, tainting the Throne of Worlds' brilliance.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3487.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 132, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401101, + "SkillName": "Lightning Spear of the Firmament", + "SkillDesc": "Deals minor Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401102, + "SkillName": "Worldsplitting Spine", + "SkillDesc": "Deals minor Imaginary DMG to one designated target and adjacent targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401103, + "SkillName": "Hewing of the River of Souls", + "SkillDesc": "Deals Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401104, + "SkillName": "Survivors Unto Dead Waters", + "SkillDesc": "Deals Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401105, + "SkillName": "Unceasing Flames of War", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401106, + "SkillName": "Pyre of High Graves", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401107, + "SkillName": "Sky-Piercing Lance", + "SkillDesc": "Deals successive minor Imaginary DMG to random single targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401108, + "SkillName": "Ruination of Night and Light", + "SkillDesc": "Deals successive minor Imaginary DMG to random single targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401109, + "SkillName": "Calamity Eternal", + "SkillDesc": "Deals Imaginary DMG to all targets and apply \"Glory\". At the same time, this unit obtains \"Titanic Corpus.\" When \"Titanic Corpus\" stacks are reduced to 0, this unit's action is delayed, takes massive Imaginary DMG, and regenerates Energy for all targets. Possessing \"Titanic Corpus\" will greatly increase the DMG dealt by the next attack, with a high chance of inflicting Imprisonment on all attacked targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401110, + "SkillName": "All Realms Leveled, All Legions to Dust", + "SkillDesc": "Deals massive Imaginary DMG to all targets. The DMG is distributed evenly among the targets.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401111, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401112, + "SkillName": "Valorous Death Before Glorious Return", + "SkillDesc": "When using \"Calamity Eternal,\" apply \"Glory\" to all targets. Every stack of \"Glory\" increases DMG dealt and Energy Regeneration Rate. When the affected target uses Skill or Ultimate, \"Glory\" can be stacked. After the next action by \"Savage God, Mad King, Incarnation of Strife,\" dispel \"Glory\" from all targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401101, + "SkillName": "Lightning Spear of the Firmament", + "SkillDesc": "Deals minor Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401102, + "SkillName": "Worldsplitting Spine", + "SkillDesc": "Deals minor Imaginary DMG to one designated target and adjacent targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401103, + "SkillName": "Hewing of the River of Souls", + "SkillDesc": "Deals Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401104, + "SkillName": "Survivors Unto Dead Waters", + "SkillDesc": "Deals Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401105, + "SkillName": "Unceasing Flames of War", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401106, + "SkillName": "Pyre of High Graves", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401107, + "SkillName": "Sky-Piercing Lance", + "SkillDesc": "Deals successive minor Imaginary DMG to random single targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401108, + "SkillName": "Ruination of Night and Light", + "SkillDesc": "Deals successive minor Imaginary DMG to random single targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401109, + "SkillName": "Calamity Eternal", + "SkillDesc": "Deals Imaginary DMG to all targets and apply \"Glory\". At the same time, this unit obtains \"Titanic Corpus.\" When \"Titanic Corpus\" stacks are reduced to 0, this unit's action is delayed, takes massive Imaginary DMG, and regenerates Energy for all targets. Possessing \"Titanic Corpus\" will greatly increase the DMG dealt by the next attack, with a high chance of inflicting Imprisonment on all attacked targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401110, + "SkillName": "All Realms Leveled, All Legions to Dust", + "SkillDesc": "Deals massive Imaginary DMG to all targets. The DMG is distributed evenly among the targets.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401111, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401112, + "SkillName": "Valorous Death Before Glorious Return", + "SkillDesc": "When using \"Calamity Eternal,\" apply \"Glory\" to all targets. Every stack of \"Glory\" increases DMG dealt and Energy Regeneration Rate. When the affected target uses Skill or Ultimate, \"Glory\" can be stacked. After the next action by \"Savage God, Mad King, Incarnation of Strife,\" dispel \"Glory\" from all targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014012": { + "Id": 4014012, + "Name": "Savage God, Mad King, Incarnation of Strife", + "Desc": "The Titan of Strife continues the mad war in their frenzy, becoming the unconquerable fear of the masses of Amphoreus.\\nThey once were famed through glory, earning respect from gods and from the people of the land. And yet, the city that revered them was sundered, and the poems that praised their name were destroyed. Only their evil reputation lingers in this lightless era and end times, tainting the Throne of Worlds' brilliance.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 5580, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401201, + "SkillName": "Lightning Spear of the Firmament", + "SkillDesc": "Deals minor Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401202, + "SkillName": "Worldsplitting Spine", + "SkillDesc": "Deals minor Imaginary DMG to one designated target and adjacent targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401203, + "SkillName": "Hewing of the River of Souls", + "SkillDesc": "Deals Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401204, + "SkillName": "Survivors Unto Dead Waters", + "SkillDesc": "Deals Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401205, + "SkillName": "Unceasing Flames of War", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401206, + "SkillName": "Pyre of High Graves", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401207, + "SkillName": "Sky-Piercing Lance", + "SkillDesc": "Deals successive minor Imaginary DMG to random single targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401208, + "SkillName": "Ruination of Night and Light", + "SkillDesc": "Deals successive minor Imaginary DMG to random single targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401209, + "SkillName": "Calamity Eternal", + "SkillDesc": "Deals Imaginary DMG to all targets and apply \"Glory\". At the same time, this unit obtains \"Titanic Corpus.\" When \"Titanic Corpus\" stacks are reduced to 0, this unit's action is delayed, takes massive Imaginary DMG, and regenerates Energy for all targets. Possessing \"Titanic Corpus\" will greatly increase the DMG dealt by the next attack, with a high chance of inflicting Imprisonment on all attacked targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401210, + "SkillName": "All Realms Leveled, All Legions to Dust", + "SkillDesc": "Deals massive Imaginary DMG to all targets. The DMG is distributed evenly among the targets.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401211, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401212, + "SkillName": "Valorous Death Before Glorious Return", + "SkillDesc": "When using \"Calamity Eternal,\" apply \"Glory\" to all targets. Every stack of \"Glory\" increases DMG dealt and Energy Regeneration Rate. When the affected target uses Skill or Ultimate, \"Glory\" can be stacked. After the next action by \"Savage God, Mad King, Incarnation of Strife,\" dispel \"Glory\" from all targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401201, + "SkillName": "Lightning Spear of the Firmament", + "SkillDesc": "Deals minor Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401202, + "SkillName": "Worldsplitting Spine", + "SkillDesc": "Deals minor Imaginary DMG to one designated target and adjacent targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401203, + "SkillName": "Hewing of the River of Souls", + "SkillDesc": "Deals Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401204, + "SkillName": "Survivors Unto Dead Waters", + "SkillDesc": "Deals Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401205, + "SkillName": "Unceasing Flames of War", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401206, + "SkillName": "Pyre of High Graves", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401207, + "SkillName": "Sky-Piercing Lance", + "SkillDesc": "Deals successive minor Imaginary DMG to random single targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401208, + "SkillName": "Ruination of Night and Light", + "SkillDesc": "Deals successive minor Imaginary DMG to random single targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401209, + "SkillName": "Calamity Eternal", + "SkillDesc": "Deals Imaginary DMG to all targets and apply \"Glory\". At the same time, this unit obtains \"Titanic Corpus.\" When \"Titanic Corpus\" stacks are reduced to 0, this unit's action is delayed, takes massive Imaginary DMG, and regenerates Energy for all targets. Possessing \"Titanic Corpus\" will greatly increase the DMG dealt by the next attack, with a high chance of inflicting Imprisonment on all attacked targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401210, + "SkillName": "All Realms Leveled, All Legions to Dust", + "SkillDesc": "Deals massive Imaginary DMG to all targets. The DMG is distributed evenly among the targets.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401211, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401212, + "SkillName": "Valorous Death Before Glorious Return", + "SkillDesc": "When using \"Calamity Eternal,\" apply \"Glory\" to all targets. Every stack of \"Glory\" increases DMG dealt and Energy Regeneration Rate. When the affected target uses Skill or Ultimate, \"Glory\" can be stacked. After the next action by \"Savage God, Mad King, Incarnation of Strife,\" dispel \"Glory\" from all targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.25000000023283064, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401201, + "SkillName": "Lightning Spear of the Firmament", + "SkillDesc": "Deals minor Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401202, + "SkillName": "Worldsplitting Spine", + "SkillDesc": "Deals minor Imaginary DMG to one designated target and adjacent targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401203, + "SkillName": "Hewing of the River of Souls", + "SkillDesc": "Deals Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401204, + "SkillName": "Survivors Unto Dead Waters", + "SkillDesc": "Deals Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401205, + "SkillName": "Unceasing Flames of War", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401206, + "SkillName": "Pyre of High Graves", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401207, + "SkillName": "Sky-Piercing Lance", + "SkillDesc": "Deals successive minor Imaginary DMG to random single targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401208, + "SkillName": "Ruination of Night and Light", + "SkillDesc": "Deals successive minor Imaginary DMG to random single targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401209, + "SkillName": "Calamity Eternal", + "SkillDesc": "Deals Imaginary DMG to all targets and apply \"Glory\". At the same time, this unit obtains \"Titanic Corpus.\" When \"Titanic Corpus\" stacks are reduced to 0, this unit's action is delayed, takes massive Imaginary DMG, and regenerates Energy for all targets. Possessing \"Titanic Corpus\" will greatly increase the DMG dealt by the next attack, with a high chance of inflicting Imprisonment on all attacked targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401210, + "SkillName": "All Realms Leveled, All Legions to Dust", + "SkillDesc": "Deals massive Imaginary DMG to all targets. The DMG is distributed evenly among the targets.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401211, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401212, + "SkillName": "Valorous Death Before Glorious Return", + "SkillDesc": "When using \"Calamity Eternal,\" apply \"Glory\" to all targets. Every stack of \"Glory\" increases DMG dealt and Energy Regeneration Rate. When the affected target uses Skill or Ultimate, \"Glory\" can be stacked. After the next action by \"Savage God, Mad King, Incarnation of Strife,\" dispel \"Glory\" from all targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014014": { + "Id": 4014014, + "Name": "Savage God, Mad King, Incarnation of Strife", + "Desc": "The Titan of Strife continues the mad war in their frenzy, becoming the unconquerable fear of the masses of Amphoreus.\\nThey once were famed through glory, earning respect from gods and the people of the land. And yet, the city-states that revered them were sundered, and the poems that praised their name were destroyed. Only their evil reputation lingers in this lightless era and end times, tainting the Throne of Worlds's brilliance.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3487.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 132, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401401, + "SkillName": "Lightning Spear of the Firmament", + "SkillDesc": "Deals minor Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401402, + "SkillName": "Worldsplitting Spine", + "SkillDesc": "Deals minor Imaginary DMG to one designated target and adjacent targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401403, + "SkillName": "Hewing of the River of Souls", + "SkillDesc": "Deals Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401404, + "SkillName": "Survivors Unto Dead Waters", + "SkillDesc": "Deals Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401405, + "SkillName": "Unceasing Flames of War", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401406, + "SkillName": "Pyre of High Graves", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401407, + "SkillName": "Sky-Piercing Lance", + "SkillDesc": "Deals successive minor Imaginary DMG to random single targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401408, + "SkillName": "Ruination of Night and Light", + "SkillDesc": "Deals successive minor Imaginary DMG to random single targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401409, + "SkillName": "Calamity Eternal", + "SkillDesc": "Deals Imaginary DMG to all targets and apply \"Glory.\" At the same time, this unit obtains \"Titanic Corpus.\" When \"Titanic Corpus\" stacks reduce to 0, this unit's action is delayed, takes massive Imaginary DMG, and regenerates Energy for all targets. Possessing \"Titanic Corpus\" will greatly increase the DMG dealt by the next attack, with a high chance of inflicting Imprisonment on all attacked targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401410, + "SkillName": "All Realms Leveled, All Legions to Dust", + "SkillDesc": "Deals massive Imaginary DMG to all targets. The DMG is distributed evenly among the targets.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401411, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401412, + "SkillName": "Valorous Death Before Glorious Return", + "SkillDesc": "When using \"Calamity Eternal,\" apply \"Glory\" to all targets. Every stack of \"Glory\" increases DMG dealt and Energy Regeneration Rate. When the affected target uses Skill or Ultimate, \"Glory\" can be stacked. After the next action by \"Savage God, Mad King, Incarnation of Strife,\" dispel \"Glory\" from all targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401401, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.2000000001862645, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 12, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401401, + "SkillName": "Lightning Spear of the Firmament", + "SkillDesc": "Deals minor Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401402, + "SkillName": "Worldsplitting Spine", + "SkillDesc": "Deals minor Imaginary DMG to one designated target and adjacent targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401403, + "SkillName": "Hewing of the River of Souls", + "SkillDesc": "Deals Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401404, + "SkillName": "Survivors Unto Dead Waters", + "SkillDesc": "Deals Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401405, + "SkillName": "Unceasing Flames of War", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401406, + "SkillName": "Pyre of High Graves", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401407, + "SkillName": "Sky-Piercing Lance", + "SkillDesc": "Deals successive minor Imaginary DMG to random single targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401408, + "SkillName": "Ruination of Night and Light", + "SkillDesc": "Deals successive minor Imaginary DMG to random single targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401409, + "SkillName": "Calamity Eternal", + "SkillDesc": "Deals Imaginary DMG to all targets and apply \"Glory.\" At the same time, this unit obtains \"Titanic Corpus.\" When \"Titanic Corpus\" stacks reduce to 0, this unit's action is delayed, takes massive Imaginary DMG, and regenerates Energy for all targets. Possessing \"Titanic Corpus\" will greatly increase the DMG dealt by the next attack, with a high chance of inflicting Imprisonment on all attacked targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401410, + "SkillName": "All Realms Leveled, All Legions to Dust", + "SkillDesc": "Deals massive Imaginary DMG to all targets. The DMG is distributed evenly among the targets.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401411, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401412, + "SkillName": "Valorous Death Before Glorious Return", + "SkillDesc": "When using \"Calamity Eternal,\" apply \"Glory\" to all targets. Every stack of \"Glory\" increases DMG dealt and Energy Regeneration Rate. When the affected target uses Skill or Ultimate, \"Glory\" can be stacked. After the next action by \"Savage God, Mad King, Incarnation of Strife,\" dispel \"Glory\" from all targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401402, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401401, + "SkillName": "Lightning Spear of the Firmament", + "SkillDesc": "Deals minor Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401402, + "SkillName": "Worldsplitting Spine", + "SkillDesc": "Deals minor Imaginary DMG to one designated target and adjacent targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401403, + "SkillName": "Hewing of the River of Souls", + "SkillDesc": "Deals Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401404, + "SkillName": "Survivors Unto Dead Waters", + "SkillDesc": "Deals Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401405, + "SkillName": "Unceasing Flames of War", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401406, + "SkillName": "Pyre of High Graves", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401407, + "SkillName": "Sky-Piercing Lance", + "SkillDesc": "Deals successive minor Imaginary DMG to random single targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401408, + "SkillName": "Ruination of Night and Light", + "SkillDesc": "Deals successive minor Imaginary DMG to random single targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401409, + "SkillName": "Calamity Eternal", + "SkillDesc": "Deals Imaginary DMG to all targets and apply \"Glory.\" At the same time, this unit obtains \"Titanic Corpus.\" When \"Titanic Corpus\" stacks reduce to 0, this unit's action is delayed, takes massive Imaginary DMG, and regenerates Energy for all targets. Possessing \"Titanic Corpus\" will greatly increase the DMG dealt by the next attack, with a high chance of inflicting Imprisonment on all attacked targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401410, + "SkillName": "All Realms Leveled, All Legions to Dust", + "SkillDesc": "Deals massive Imaginary DMG to all targets. The DMG is distributed evenly among the targets.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401411, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401412, + "SkillName": "Valorous Death Before Glorious Return", + "SkillDesc": "When using \"Calamity Eternal,\" apply \"Glory\" to all targets. Every stack of \"Glory\" increases DMG dealt and Energy Regeneration Rate. When the affected target uses Skill or Ultimate, \"Glory\" can be stacked. After the next action by \"Savage God, Mad King, Incarnation of Strife,\" dispel \"Glory\" from all targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014014, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014014, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014014, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014014, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014014, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014014, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014014, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014015": { + "Id": 4014015, + "Name": "Savage God, Mad King, Incarnation of Strife (Complete)", + "Desc": "A complete projection produced by compromised codes. The referent entity is a Titan of Strife that continues the mad war in their frenzy, becoming the unconquerable fear of the masses of Amphoreus.\\nThey once were famed through glory, earning respect from gods and the people of the land. And yet, the city-states that revered them were sundered, and the poems that praised their name were destroyed. Only their evil reputation lingers in this lightless era and end times, tainting the Throne of Worlds's brilliance.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1860, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401501, + "SkillName": "Lightning Spear of the Firmament", + "SkillDesc": "Deals minor Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401502, + "SkillName": "Worldsplitting Spine", + "SkillDesc": "Deals minor Imaginary DMG to one designated target and adjacent targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401503, + "SkillName": "Hewing of the River of Souls", + "SkillDesc": "Deals Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401504, + "SkillName": "Survivors Unto Dead Waters", + "SkillDesc": "Deals Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401505, + "SkillName": "Unceasing Flames of War", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401506, + "SkillName": "Pyre of High Graves", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401507, + "SkillName": "Sky-Piercing Lance", + "SkillDesc": "Deals successive minor Imaginary DMG to random single targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401508, + "SkillName": "Ruination of Night and Light", + "SkillDesc": "Deals successive minor Imaginary DMG to random single targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401509, + "SkillName": "Calamity Eternal", + "SkillDesc": "Deals Imaginary DMG to all targets and apply \"Glory.\" At the same time, this unit obtains \"Titanic Corpus.\" When \"Titanic Corpus\" stacks reduce to 0, this unit's action is delayed, takes massive Imaginary DMG, and regenerates Energy for all targets. Possessing \"Titanic Corpus\" will greatly increase the DMG dealt by the next attack, with a high chance of inflicting Imprisonment on all attacked targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401510, + "SkillName": "All Realms Leveled, All Legions to Dust", + "SkillDesc": "Deals massive Imaginary DMG to all targets. The DMG is distributed evenly among the targets.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401511, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401512, + "SkillName": "Valorous Death Before Glorious Return", + "SkillDesc": "When using \"Calamity Eternal,\" grants \"Glory\" to all targets. Each \"Glory\" stack increases targets' DMG and Energy Regeneration Rate. Using Skills or Ultimates increases \"Glory\" stacks. After the \"Savage God, Mad King, Incarnation of Strife\" takes the next action, dispels \"Glory\" states on all targets. When max \"Glory\" stacks are active, gain immunity to Crowd Control debuffs.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401513, + "SkillName": "Borrowed Mercy", + "SkillDesc": "Each time a target is inflicted with Imprisonment, slightly increase this unit's DMG dealt.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401501, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401501, + "SkillName": "Lightning Spear of the Firmament", + "SkillDesc": "Deals minor Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401502, + "SkillName": "Worldsplitting Spine", + "SkillDesc": "Deals minor Imaginary DMG to one designated target and adjacent targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401503, + "SkillName": "Hewing of the River of Souls", + "SkillDesc": "Deals Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401504, + "SkillName": "Survivors Unto Dead Waters", + "SkillDesc": "Deals Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401505, + "SkillName": "Unceasing Flames of War", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401506, + "SkillName": "Pyre of High Graves", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401507, + "SkillName": "Sky-Piercing Lance", + "SkillDesc": "Deals successive minor Imaginary DMG to random single targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401508, + "SkillName": "Ruination of Night and Light", + "SkillDesc": "Deals successive minor Imaginary DMG to random single targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401509, + "SkillName": "Calamity Eternal", + "SkillDesc": "Deals Imaginary DMG to all targets and apply \"Glory.\" At the same time, this unit obtains \"Titanic Corpus.\" When \"Titanic Corpus\" stacks reduce to 0, this unit's action is delayed, takes massive Imaginary DMG, and regenerates Energy for all targets. Possessing \"Titanic Corpus\" will greatly increase the DMG dealt by the next attack, with a high chance of inflicting Imprisonment on all attacked targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401510, + "SkillName": "All Realms Leveled, All Legions to Dust", + "SkillDesc": "Deals massive Imaginary DMG to all targets. The DMG is distributed evenly among the targets.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401511, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401512, + "SkillName": "Valorous Death Before Glorious Return", + "SkillDesc": "When using \"Calamity Eternal,\" grants \"Glory\" to all targets. Each \"Glory\" stack increases targets' DMG and Energy Regeneration Rate. Using Skills or Ultimates increases \"Glory\" stacks. After the \"Savage God, Mad King, Incarnation of Strife\" takes the next action, dispels \"Glory\" states on all targets. When max \"Glory\" stacks are active, gain immunity to Crowd Control debuffs.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401513, + "SkillName": "Borrowed Mercy", + "SkillDesc": "Each time a target is inflicted with Imprisonment, slightly increase this unit's DMG dealt.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014015, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014015, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014015, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014015, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014015, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014015, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014015, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014016": { + "Id": 4014016, + "Name": "Victor, Acropolis, and Lord of Strife", + "Desc": "A supporter of \"Strife.\" Their madness has been tamed by that tenacious soul, and their master remains unwavering ever since.\\nLike a war song and the northern wind, they wield their spear with resolution: To decimate enemies, to temper the soldiers, to deliver glory, respect, and determination to their friend and savior.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 7207.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 100, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401601, + "SkillName": "Lightning Spear of the Firmament", + "SkillDesc": "Deals minor Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401602, + "SkillName": "Worldsplitting Spine", + "SkillDesc": "Deals minor Imaginary DMG to one designated target and its adjacent targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401603, + "SkillName": "Hewing of the River of Souls", + "SkillDesc": "Deals Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401604, + "SkillName": "Survivors Unto Dead Waters", + "SkillDesc": "Deals Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401605, + "SkillName": "Unceasing Flames of War", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401606, + "SkillName": "Pyre of High Graves", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401607, + "SkillName": "Sky-Piercing Lance", + "SkillDesc": "Deals successive minor Imaginary DMG to random single targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401608, + "SkillName": "Ruination of Night and Light", + "SkillDesc": "Deals successive minor Imaginary DMG to random single targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401609, + "SkillName": "Calamity Eternal", + "SkillDesc": "Deals Imaginary DMG to all targets and apply \"Glory\". At the same time, this unit obtains \"Titanic Corpus.\" When \"Titanic Corpus\" stacks reduce to 0, this unit's action is delayed, takes massive Imaginary DMG, and regenerates Energy for all targets. Possessing \"Titanic Corpus\" will greatly increase the DMG dealt by the next attack, with a high chance of inflicting Imprisonment on all attacked targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401610, + "SkillName": "All Realms Leveled, All Legions to Dust", + "SkillDesc": "Deals massive Imaginary DMG to all targets. The DMG is distributed evenly among the targets.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401611, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401612, + "SkillName": "Valorous Death Before Glorious Return", + "SkillDesc": "When using \"Calamity Eternal,\" apply \"Glory\" to all targets. Every stack of \"Glory\" increases DMG dealt and Energy Regeneration Rate. When the affected target uses Skill or Ultimate, \"Glory\" can be stacked. After the next action by \"Victor, Acropolis, and Lord of Strife,\" dispel \"Glory\" from all targets.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014016, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014016, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014016, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014016, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014016, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014016, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014016, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014018": { + "Id": 4014018, + "Name": "Savage God, Mad King, Incarnation of Strife (Corrupted)", + "Desc": "The Titan of Strife continues the mad war in their frenzy, becoming the unconquerable fear of the masses of Amphoreus.\\nThey once were famed through glory, earning respect from gods and the people of the land. And yet, the city-states that revered them were sundered, and the poems that praised their name were destroyed. Only their evil reputation lingers in this lightless era and end times, tainting the Throne of Worlds's brilliance.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1162.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 100, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014018, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401801, + "SkillName": "Lightning Spear of the Firmament", + "SkillDesc": "Deals minor Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401802, + "SkillName": "Worldsplitting Spine", + "SkillDesc": "Deals minor Imaginary DMG to one designated target and its adjacent targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401803, + "SkillName": "Hewing of the River of Souls", + "SkillDesc": "Deals Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401804, + "SkillName": "Survivors Unto Dead Waters", + "SkillDesc": "Deals Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401805, + "SkillName": "Unceasing Flames of War", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401806, + "SkillName": "Pyre of High Graves", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401807, + "SkillName": "Sky-Piercing Lance", + "SkillDesc": "Deals successive minor Imaginary DMG to random single targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401808, + "SkillName": "Ruination of Night and Light", + "SkillDesc": "Deals successive minor Imaginary DMG to random single targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401809, + "SkillName": "Calamity Eternal", + "SkillDesc": "Deals Imaginary DMG to all targets and apply \"Glory\". At the same time, this unit obtains \"Titanic Corpus.\" When \"Titanic Corpus\" stacks reduce to 0, this unit's action is delayed, takes massive Imaginary DMG, and regenerates Energy for all targets. Possessing \"Titanic Corpus\" will greatly increase the DMG dealt by the next attack, with a high chance of inflicting Imprisonment on all attacked targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401810, + "SkillName": "All Realms Leveled, All Legions to Dust", + "SkillDesc": "Deals massive Imaginary DMG to all targets. The DMG is distributed evenly among the targets.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401811, + "SkillName": "Polis Protector", + "SkillDesc": "Possesses a number of \"War Armor\" stacks, which decreases DMG taken. Loses 1 stack of \"War Armor\" on this unit after being attacked. When at 0 stacks, \"War Armor\" will be destroyed, dealing massive Imaginary DMG to this unit and delaying their action. The target that destroyed \"War Armor\" will regenerate Energy. After \"War Armor\" is destroyed, this unit will also additionally take minor Imaginary DMG when attacked. \"War Armor\" will be restored to maximum stacks at the end of this unit's turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401812, + "SkillName": "Valorous Death Before Glorious Return", + "SkillDesc": "When using \"Calamity Eternal,\" apply \"Glory\" to all targets. Every stack of \"Glory\" increases DMG dealt and Energy Regeneration Rate. When the affected target uses Skill or Ultimate, \"Glory\" can be stacked. After the next action by \"Savage God, Mad King, Incarnation of Strife,\" dispel \"Glory\" from all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401813, + "SkillName": "Kremnos War Song", + "SkillDesc": "Black Mud will appear in battle to enhance the Boss. After enhancement, \"Savage God, Mad King, Incarnation of Strife (Corrupted)\" can take consecutive actions.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014018, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014018, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014018, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014018, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014018, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014018, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014018, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014020": { + "Id": 4014020, + "Name": "The Giver, Master of Legions, Lance of Fury", + "Desc": "The undefeated. The sovereign of all battles. The king of Castrum Kremnos and of ruins,\\nGrand Artisan of the war chariot, the throne upon a mountain of corpses, and father of victory,\\nThe tyrant of glories, the lightning that split the sea, the Guardian of Amphoreus,\\nThe Titan of Strife, the Lance of Fury: Nikador.\\nA general that all the world should heed, the eternal sharp sword, the law of Strife and of ending Strife.\\nPraise Nikador, greatest of conquerors, greatest of guardians.", + "MonsterCampID": 12, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 5580, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 60, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401402001, + "SkillName": "The Vanquished Behold Woe", + "SkillDesc": "Every target character generates 1 corresponding \"Conquer or Be Conquered,\" which inflicts \"Conquered\" to the corresponding character. \"Conquered\" will decrease the character's Maximum Restorable HP. Decreasing the HP of the corresponding \"Conquer or Be Conquered\" can restore an equal percentage of the character's Maximum Restorable HP.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401402002, + "SkillName": "Glory to All Honorable Dead", + "SkillDesc": "Apply \"Strife-Granted Fear\" to all target characters. When \"Conquered\" is dispelled, the corresponding \"Strife-Granted Fear\" is also dispelled.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401402003, + "SkillName": "Fury Falls, and All Bows to Strife", + "SkillDesc": "Controls \"Savage God, Mad King, Incarnation of Strife\" to deal Imaginary DMG to all ally target characters based on a percentage of their Max HP. This DMG ignores the target's DEF, with a high chance of applying Imprisonment to targets in the \"Conquered\" state.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401402004, + "SkillName": "The Fallen Feeds My Might", + "SkillDesc": "Absorbs remaining \"Conquer or Be Conquered\" to enhance \"Savage God, Mad King, Incarnation of Strife.\" At the same time, adds Toughness Protection and dispels Crowd Control debuffs and Weakness Break debuffs on \"Savage God, Mad King, Incarnation of Strife.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401402001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401402001, + "SkillName": "The Vanquished Behold Woe", + "SkillDesc": "Every target character generates 1 corresponding \"Conquer or Be Conquered,\" which inflicts \"Conquered\" to the corresponding character. \"Conquered\" will decrease the character's Maximum Restorable HP. Decreasing the HP of the corresponding \"Conquer or Be Conquered\" can restore an equal percentage of the character's Maximum Restorable HP.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401402002, + "SkillName": "Glory to All Honorable Dead", + "SkillDesc": "Apply \"Strife-Granted Fear\" to all target characters. When \"Conquered\" is dispelled, the corresponding \"Strife-Granted Fear\" is also dispelled.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401402003, + "SkillName": "Fury Falls, and All Bows to Strife", + "SkillDesc": "Controls \"Savage God, Mad King, Incarnation of Strife\" to deal Imaginary DMG to all ally target characters based on a percentage of their Max HP. This DMG ignores the target's DEF, with a high chance of applying Imprisonment to targets in the \"Conquered\" state.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401402004, + "SkillName": "The Fallen Feeds My Might", + "SkillDesc": "Absorbs remaining \"Conquer or Be Conquered\" to enhance \"Savage God, Mad King, Incarnation of Strife.\" At the same time, adds Toughness Protection and dispels Crowd Control debuffs and Weakness Break debuffs on \"Savage God, Mad King, Incarnation of Strife.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401402002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401402001, + "SkillName": "The Vanquished Behold Woe", + "SkillDesc": "Every target character generates 1 corresponding \"Conquer or Be Conquered,\" which inflicts \"Conquered\" to the corresponding character. \"Conquered\" will decrease the character's Maximum Restorable HP. Decreasing the HP of the corresponding \"Conquer or Be Conquered\" can restore an equal percentage of the character's Maximum Restorable HP.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401402002, + "SkillName": "Glory to All Honorable Dead", + "SkillDesc": "Apply \"Strife-Granted Fear\" to all target characters. When \"Conquered\" is dispelled, the corresponding \"Strife-Granted Fear\" is also dispelled.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401402003, + "SkillName": "Fury Falls, and All Bows to Strife", + "SkillDesc": "Controls \"Savage God, Mad King, Incarnation of Strife\" to deal Imaginary DMG to all ally target characters based on a percentage of their Max HP. This DMG ignores the target's DEF, with a high chance of applying Imprisonment to targets in the \"Conquered\" state.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401402004, + "SkillName": "The Fallen Feeds My Might", + "SkillDesc": "Absorbs remaining \"Conquer or Be Conquered\" to enhance \"Savage God, Mad King, Incarnation of Strife.\" At the same time, adds Toughness Protection and dispels Crowd Control debuffs and Weakness Break debuffs on \"Savage God, Mad King, Incarnation of Strife.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401402003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.25000000023283064, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401402001, + "SkillName": "The Vanquished Behold Woe", + "SkillDesc": "Every target character generates 1 corresponding \"Conquer or Be Conquered,\" which inflicts \"Conquered\" to the corresponding character. \"Conquered\" will decrease the character's Maximum Restorable HP. Decreasing the HP of the corresponding \"Conquer or Be Conquered\" can restore an equal percentage of the character's Maximum Restorable HP.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401402002, + "SkillName": "Glory to All Honorable Dead", + "SkillDesc": "Apply \"Strife-Granted Fear\" to all target characters. When \"Conquered\" is dispelled, the corresponding \"Strife-Granted Fear\" is also dispelled.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401402003, + "SkillName": "Fury Falls, and All Bows to Strife", + "SkillDesc": "Controls \"Savage God, Mad King, Incarnation of Strife\" to deal Imaginary DMG to all ally target characters based on a percentage of their Max HP. This DMG ignores the target's DEF, with a high chance of applying Imprisonment to targets in the \"Conquered\" state.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401402004, + "SkillName": "The Fallen Feeds My Might", + "SkillDesc": "Absorbs remaining \"Conquer or Be Conquered\" to enhance \"Savage God, Mad King, Incarnation of Strife.\" At the same time, adds Toughness Protection and dispels Crowd Control debuffs and Weakness Break debuffs on \"Savage God, Mad King, Incarnation of Strife.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014020, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014020, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014020, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014020, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014020, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014020, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014020, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014022": { + "Id": 4014022, + "Name": "The Giver, Master of Legions, Lance of Fury (Complete)", + "Desc": "A complete projection produced by compromised codes. The reference entity is The undefeated. The sovereign of all battles. The king of Castrum Kremnos and of ruins,\\nGrand Artisan of the war chariot, the throne upon a mountain of corpses, and father of victory,\\nThe tyrant of glories, the lightning that split the sea, the Guardian of Amphoreus,\\nThe Titan of Strife, the Lance of Fury: Nikador.\\nA general that all the world should heed, the eternal sharp sword, the law of Strife and of ending Strife.\\nPraise Nikador, greatest of conquerors, greatest of guardians.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1860, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 60, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401402201, + "SkillName": "The Vanquished Behold Woe", + "SkillDesc": "Every target character spawns a corresponding \"Conquer or Be Conquered,\" and causes the corresponding character to enter a \"Conquered\" state. \"Conquered\" will reduce the character's Maximum Restorable HP. Reducing the HP of the corresponding \"Conquer or Be Conquered\" restores the corresponding Maximum Restorable HP. If there are undefeated \"Conquer or Be Conquered,\" the remaining \"Conquered\" effect will be converted into a proportion of \"Conquered Eon.\"", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401402202, + "SkillName": "Glory to All Honorable Dead", + "SkillDesc": "Inflicts \"Drowning in Terror\" on all target characters. When \"Conquered\" state is dispelled, the corresponding \"Drowning in Terror\" is also dispelled.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401402203, + "SkillName": "Fury Falls, and All Bows to Strife", + "SkillDesc": "Controls \"Savage God, Mad King, Incarnation of Strife\" to deal Imaginary DMG to all target characters based on a percentage of their Max HP. This DMG ignores the target's DEF, with a high chance of applying Imprisonment to targets in the \"Conquered\" state.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401402204, + "SkillName": "The Fallen Feeds My Might", + "SkillDesc": "Absorbs remaining \"Conquer or Be Conquered\" to enhance \"Savage God, Mad King, Incarnation of Strife.\" At the same time, adds Toughness Protection and dispels Crowd Control debuffs and Weakness Break debuffs on \"Savage God, Mad King, Incarnation of Strife.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401402201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401402201, + "SkillName": "The Vanquished Behold Woe", + "SkillDesc": "Every target character spawns a corresponding \"Conquer or Be Conquered,\" and causes the corresponding character to enter a \"Conquered\" state. \"Conquered\" will reduce the character's Maximum Restorable HP. Reducing the HP of the corresponding \"Conquer or Be Conquered\" restores the corresponding Maximum Restorable HP. If there are undefeated \"Conquer or Be Conquered,\" the remaining \"Conquered\" effect will be converted into a proportion of \"Conquered Eon.\"", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401402202, + "SkillName": "Glory to All Honorable Dead", + "SkillDesc": "Inflicts \"Drowning in Terror\" on all target characters. When \"Conquered\" state is dispelled, the corresponding \"Drowning in Terror\" is also dispelled.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401402203, + "SkillName": "Fury Falls, and All Bows to Strife", + "SkillDesc": "Controls \"Savage God, Mad King, Incarnation of Strife\" to deal Imaginary DMG to all target characters based on a percentage of their Max HP. This DMG ignores the target's DEF, with a high chance of applying Imprisonment to targets in the \"Conquered\" state.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401402204, + "SkillName": "The Fallen Feeds My Might", + "SkillDesc": "Absorbs remaining \"Conquer or Be Conquered\" to enhance \"Savage God, Mad King, Incarnation of Strife.\" At the same time, adds Toughness Protection and dispels Crowd Control debuffs and Weakness Break debuffs on \"Savage God, Mad King, Incarnation of Strife.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014022, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014022, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014022, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014022, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014022, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014022, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014022, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014023": { + "Id": 4014023, + "Name": "Mydeimos, Lance of Fury", + "Desc": "The undefeated. The sovereign of all battles. The king of Castrum Kremnos and of ruins,\\nGrand Artisan of the war chariot, the throne upon a mountain of corpses, and Father of Victory,\\nThe tyrant of glories, the lightning that split the sea, the Guardian of Amphoreus,\\nThe demigod of Strife, the Lance of Fury, Mydeimos.\\nA general that all the world should heed, the eternal sharp sword, the law of Strife and of ending Strife.\\nPraise Mydeimos, greatest of conquerors, greatest of guardians, the strongest of all.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 7207.500000000466, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 60, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014023, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401402301, + "SkillName": "The Vanquished Behold Woe", + "SkillDesc": "Every target character generates 1 corresponding \"Conquer or Be Conquered,\" which inflicts \"Conquered\" to the corresponding character. \"Conquered\" will decrease the character's Maximum Restorable HP. Decreasing the HP of the corresponding \"Conquer or Be Conquered\" can restore an equal percentage of the character's Maximum Restorable HP.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401402302, + "SkillName": "Glory to All Honorable Dead", + "SkillDesc": "Apply \"Strife-Granted Fear\" to all target characters. When \"Conquered\" is dispelled, the corresponding \"Strife-Granted Fear\" is also dispelled.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401402303, + "SkillName": "Fury Falls, and All Bows to Strife", + "SkillDesc": "Controls \"Victor, Acropolis, and Lord of Strife\" to deal Imaginary DMG to all target characters based on a percentage of their Max HP. This DMG ignores the target's DEF, with a high chance of applying Imprisonment to targets in the \"Conquered\" state.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401402304, + "SkillName": "The Fallen Feeds My Might", + "SkillDesc": "Absorbs remaining \"Conquer or Be Conquered\" to enhance \"Victor, Acropolis, and Lord of Strife.\" At the same time, adds Toughness Protection and dispels Crowd Control debuffs and Weakness Break debuffs on \"Victor, Acropolis, and Lord of Strife.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014023, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014023, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014023, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014023, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014023, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014023, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014023, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014030": { + "Id": 4014030, + "Name": "Pollux, Netherwing Husk, Ferry of Souls", + "Desc": "Netherwing, slumbering dormant in the River of Souls, has been reawakened by an alchemical summoning and morphed into a thing of rot and decay.\\nIt once was the Death Titan, swimming upstream in the River of Souls' currents, leaving the realm of non-existence and stranded in the mortal world. Once, they followed the tides of the River of Souls to drown the living lands, branding all things in Amphoreus with a fated end. All the existences that will die or have died will feel a shudder in the depths of their souls with the dragon's return.", + "MonsterCampID": 12, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3022.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403001, + "SkillName": "To Stay the Fallen", + "SkillDesc": "Deals Quantum DMG to one target. This DMG converts to Quantum \"Atrophy DMG\" against targets with HP above a certain percentage.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403002, + "SkillName": "To Bury the Slumbered", + "SkillDesc": "Deals massive Quantum DMG to all targets. The DMG is distributed evenly among all target units. Against targets with HP above a certain percentage, this DMG converts to Quantum \"Atrophy DMG.\"", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403003, + "SkillName": "To Mourn the Departing", + "SkillDesc": "Deals Quantum \"Atrophy DMG\" to 3 random targets.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403004, + "SkillName": "Bitterness Delivers Belated Evil News", + "SkillDesc": "Causes \"The Long Arms of Sorrow\" to be enhanced and advances its action, lasting for 3 turns.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403005, + "SkillName": "To Die in Aromatic Pain", + "SkillDesc": "Enters the \"Fragrance of Death\" state and deals massive Quantum \"Atrophy DMG\" to all target characters. This DMG is \"Non-fatal\" and inflicts all target characters with \"Indulging Slumber.\" In the second phase and before this unit's next action, its Toughness cannot be reduced, and it is immune to action delay effects caused by targets.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403006, + "SkillName": "Death Wishes For More Death", + "SkillDesc": "Deals Quantum \"Atrophy DMG\" to all targets. Deals additional Quantum \"Atrophy DMG\" to targets in the \"Indulging Slumber\" state, delaying their action with a high chance of inflicting Entanglement.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403007, + "SkillName": "Inky Fog of a Near-Death Dream", + "SkillDesc": "Decreases the initial DMG this unit and \"The Long Arms of Sorrow\" receive. When targets lose HP, they accumulate \"Desperate Bubble.\" When \"Desperate Bubble\" reaches the limit, advances this unit's action and enters the \"Fragrance of Death\" state in its next turn. Under that state, removes this unit's and \"The Long Arms of Sorrow\"'s DMG Reduction state. When \"Fragrance of Death\" is dispelled, this unit will take DMG and restore targets' HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403008, + "SkillName": "Because I Could Not Stop For Death", + "SkillDesc": "When \"Pollux\" or \"The Long Arms of Sorrow\" hits a target with an ability, applies a special Unremovable DoT DMG state to the target. While under this state, the higher the target's HP percentage is, the more DMG they take. This DMG is \"Non-fatal.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401403001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4615380009636283, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403001, + "SkillName": "To Stay the Fallen", + "SkillDesc": "Deals Quantum DMG to one target. This DMG converts to Quantum \"Atrophy DMG\" against targets with HP above a certain percentage.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403002, + "SkillName": "To Bury the Slumbered", + "SkillDesc": "Deals massive Quantum DMG to all targets. The DMG is distributed evenly among all target units. Against targets with HP above a certain percentage, this DMG converts to Quantum \"Atrophy DMG.\"", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403003, + "SkillName": "To Mourn the Departing", + "SkillDesc": "Deals Quantum \"Atrophy DMG\" to 3 random targets.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403004, + "SkillName": "Bitterness Delivers Belated Evil News", + "SkillDesc": "Causes \"The Long Arms of Sorrow\" to be enhanced and advances its action, lasting for 3 turns.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403005, + "SkillName": "To Die in Aromatic Pain", + "SkillDesc": "Enters the \"Fragrance of Death\" state and deals massive Quantum \"Atrophy DMG\" to all target characters. This DMG is \"Non-fatal\" and inflicts all target characters with \"Indulging Slumber.\" In the second phase and before this unit's next action, its Toughness cannot be reduced, and it is immune to action delay effects caused by targets.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403006, + "SkillName": "Death Wishes For More Death", + "SkillDesc": "Deals Quantum \"Atrophy DMG\" to all targets. Deals additional Quantum \"Atrophy DMG\" to targets in the \"Indulging Slumber\" state, delaying their action with a high chance of inflicting Entanglement.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403007, + "SkillName": "Inky Fog of a Near-Death Dream", + "SkillDesc": "Decreases the initial DMG this unit and \"The Long Arms of Sorrow\" receive. When targets lose HP, they accumulate \"Desperate Bubble.\" When \"Desperate Bubble\" reaches the limit, advances this unit's action and enters the \"Fragrance of Death\" state in its next turn. Under that state, removes this unit's and \"The Long Arms of Sorrow\"'s DMG Reduction state. When \"Fragrance of Death\" is dispelled, this unit will take DMG and restore targets' HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403008, + "SkillName": "Because I Could Not Stop For Death", + "SkillDesc": "When \"Pollux\" or \"The Long Arms of Sorrow\" hits a target with an ability, applies a special Unremovable DoT DMG state to the target. While under this state, the higher the target's HP percentage is, the more DMG they take. This DMG is \"Non-fatal.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014030, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014030, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014030, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014030, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014030, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014030, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014030, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014031": { + "Id": 4014031, + "Name": "Pollux, Netherwing Husk, Ferry of Souls (Complete)", + "Desc": "A complete projection produced by compromised codes. The referenced entity is Netherwing: Pollux, the slumbering dragon in the River of Souls, which has been reawakened by an alchemical summoning and morphed into a thing of rot and decay.\\nIt once was the Death Titan, swimming upstream in the River of Souls' currents, leaving the realm of non-existence and stranded in the mortal world. Once, they followed the tides of the River of Souls to drown the living lands, branding all things in Amphoreus with a fated end. All the existences that will die or have died will feel a shudder in the depths of their souls with the dragon's return.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2092.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014031, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403101, + "SkillName": "To Stay the Fallen", + "SkillDesc": "Deals Quantum DMG to one target. This DMG converts to Quantum \"Atrophy DMG\" against targets with HP percentage above a certain value.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403102, + "SkillName": "To Bury the Slumbered", + "SkillDesc": "Deals massive Quantum DMG to all targets. The DMG is distributed evenly among all target units. Against targets with HP percentage above a certain value, this DMG converts to Quantum \"Atrophy DMG.\"", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403103, + "SkillName": "To Mourn the Departing", + "SkillDesc": "Deals Quantum \"Atrophy DMG\" to 3 random targets.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403104, + "SkillName": "Bitterness Delivers Belated Evil News", + "SkillDesc": "Causes \"The Long Arms of Sorrow\" to be enhanced and advances its action, lasting for 3 turns.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403105, + "SkillName": "To Die in Aromatic Pain", + "SkillDesc": "Enters the \"Fragrance of Death\" state and deals massive Quantum \"Atrophy DMG\" to all targets. The DMG dealt is \"Non-fatal\" and inflicts \"Indulging Slumber\" to all targets. In Phase 3, immediately enters the \"Fragrance of Death\" state and enhances all of \"The Long Arms of Sorrow.\" Additionally, targets with a lower HP percentage will enter \"Indulging Slumber\" state again.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403106, + "SkillName": "Death Wishes For More Death", + "SkillDesc": "Deals Quantum \"Atrophy DMG\" to all targets. Deals additional Quantum \"Atrophy DMG\" to targets in the \"Indulging Slumber\" state, delaying their action with a high chance of inflicting Entanglement.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403107, + "SkillName": "Inky Fog of a Near-Death Dream", + "SkillDesc": "When targets lose HP, they accumulate \"Desperate Bubble.\" When \"Desperate Bubble\" reaches the limit, this unit advances its action and enters the \"Fragrance of Death\" state when it takes its next action. When \"Fragrance of Death\" is dispelled, this unit will take DMG and restore targets' HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403108, + "SkillName": "Because I Could Not Stop For Death", + "SkillDesc": "When \"Pollux\" or \"The Long Arms of Sorrow\" hits a target with an ability, applies a special Unremovable DoT DMG state to the target. While under this state, the higher the target's HP percentage is, the more DMG they take. This DMG is \"Non-fatal.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403109, + "SkillName": "Putrescence That Follows", + "SkillDesc": "In \"Fragrance of Death\" state, the DMG dealt by this unit increases slightly each time their turn ends.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401403101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403101, + "SkillName": "To Stay the Fallen", + "SkillDesc": "Deals Quantum DMG to one target. This DMG converts to Quantum \"Atrophy DMG\" against targets with HP percentage above a certain value.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403102, + "SkillName": "To Bury the Slumbered", + "SkillDesc": "Deals massive Quantum DMG to all targets. The DMG is distributed evenly among all target units. Against targets with HP percentage above a certain value, this DMG converts to Quantum \"Atrophy DMG.\"", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403103, + "SkillName": "To Mourn the Departing", + "SkillDesc": "Deals Quantum \"Atrophy DMG\" to 3 random targets.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403104, + "SkillName": "Bitterness Delivers Belated Evil News", + "SkillDesc": "Causes \"The Long Arms of Sorrow\" to be enhanced and advances its action, lasting for 3 turns.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403105, + "SkillName": "To Die in Aromatic Pain", + "SkillDesc": "Enters the \"Fragrance of Death\" state and deals massive Quantum \"Atrophy DMG\" to all targets. The DMG dealt is \"Non-fatal\" and inflicts \"Indulging Slumber\" to all targets. In Phase 3, immediately enters the \"Fragrance of Death\" state and enhances all of \"The Long Arms of Sorrow.\" Additionally, targets with a lower HP percentage will enter \"Indulging Slumber\" state again.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403106, + "SkillName": "Death Wishes For More Death", + "SkillDesc": "Deals Quantum \"Atrophy DMG\" to all targets. Deals additional Quantum \"Atrophy DMG\" to targets in the \"Indulging Slumber\" state, delaying their action with a high chance of inflicting Entanglement.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403107, + "SkillName": "Inky Fog of a Near-Death Dream", + "SkillDesc": "When targets lose HP, they accumulate \"Desperate Bubble.\" When \"Desperate Bubble\" reaches the limit, this unit advances its action and enters the \"Fragrance of Death\" state when it takes its next action. When \"Fragrance of Death\" is dispelled, this unit will take DMG and restore targets' HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403108, + "SkillName": "Because I Could Not Stop For Death", + "SkillDesc": "When \"Pollux\" or \"The Long Arms of Sorrow\" hits a target with an ability, applies a special Unremovable DoT DMG state to the target. While under this state, the higher the target's HP percentage is, the more DMG they take. This DMG is \"Non-fatal.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403109, + "SkillName": "Putrescence That Follows", + "SkillDesc": "In \"Fragrance of Death\" state, the DMG dealt by this unit increases slightly each time their turn ends.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014031, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014031, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014031, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014031, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014031, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014031, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014031, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014032": { + "Id": 4014032, + "Name": "Pollux, Netherwing Husk, Ferry of Souls", + "Desc": "Netherwing, slumbering dormant in the River of Souls, has been reawakened by an alchemical summoning and morphed into a thing of rot and decay.\\nIt once was the Death Titan, swimming upstream in the River of Souls' currents, leaving the realm of non-existence and stranded in the mortal world. Once, they followed the tides of the River of Souls to drown the living lands, branding all things in Amphoreus with a fated end. All the existences that will die or have died will feel a shudder in the depths of their souls with the dragon's return.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2325, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014032, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403201, + "SkillName": "To Stay the Fallen", + "SkillDesc": "Deals Quantum DMG to one target. This DMG converts to Quantum \"Atrophy DMG\" against targets with HP above a certain percentage.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403202, + "SkillName": "To Bury the Slumbered", + "SkillDesc": "Deals massive Quantum DMG to all targets. The DMG is distributed evenly among all target units. Against targets with HP above a certain percentage, this DMG converts to Quantum \"Atrophy DMG.\"", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403203, + "SkillName": "To Mourn the Departing", + "SkillDesc": "Deals Quantum \"Atrophy DMG\" to 3 random targets.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403204, + "SkillName": "Bitterness Delivers Belated Evil News", + "SkillDesc": "Causes \"The Long Arms of Sorrow\" to be enhanced and advances its action, lasting for 3 turns.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403205, + "SkillName": "To Die in Aromatic Pain", + "SkillDesc": "Enters the \"Fragrance of Death\" state and deals massive Quantum \"Atrophy DMG\" to all target characters. This DMG is \"Non-fatal\" and inflicts all target characters with \"Indulging Slumber.\" In the second phase and before this unit's next action, its Toughness cannot be reduced, and it is immune to action delay effects caused by targets.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403206, + "SkillName": "Death Wishes For More Death", + "SkillDesc": "Deals Quantum \"Atrophy DMG\" to all targets. Deals additional Quantum \"Atrophy DMG\" to targets in the \"Indulging Slumber\" state, delaying their action with a high chance of inflicting Entanglement.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403207, + "SkillName": "Inky Fog of a Near-Death Dream", + "SkillDesc": "Decreases the initial DMG this unit and \"The Long Arms of Sorrow\" receive. When targets lose HP, they accumulate \"Desperate Bubble.\" When \"Desperate Bubble\" reaches the limit, advances this unit's action and enters the \"Fragrance of Death\" state in its next turn. Under that state, removes this unit's and \"The Long Arms of Sorrow\"'s DMG Reduction state. When \"Fragrance of Death\" is dispelled, this unit will take DMG and restore targets' HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403208, + "SkillName": "Because I Could Not Stop For Death", + "SkillDesc": "When \"Pollux\" or \"The Long Arms of Sorrow\" hits a target with an ability, applies a special Unremovable DoT DMG state to the target. While under this state, the higher the target's HP percentage is, the more DMG they take. This DMG is \"Non-fatal.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403210, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014032, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014032, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014032, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014032, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014032, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014032, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014032, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014033": { + "Id": 4014033, + "Name": "Castorice, Hand of Shadow", + "Desc": "The broken body of \"Death\" that remains in the limbo of life and death, they woke once again to fight against fate.\\nThe demigod could not bear to witness a friend walk toward an end more cruel than Death, and thus reached out their long arm to stop the friend. Even though withered bones and rotting flesh are all they have left, their power and determination are not to be underestimated.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 5580, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 80, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014033, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403301, + "SkillName": "To Stay the Fallen", + "SkillDesc": "Deals Quantum DMG to one target. This DMG converts to Quantum \"Atrophy DMG\" against targets with HP above a certain percentage.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403302, + "SkillName": "To Bury the Slumbered", + "SkillDesc": "Deals massive Quantum DMG to all targets. The DMG is distributed evenly among all target units. Against targets with HP above a certain percentage, this DMG converts to Quantum \"Atrophy DMG.\"", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403303, + "SkillName": "To Mourn the Departing", + "SkillDesc": "Deals Quantum \"Atrophy DMG\" to 3 random targets.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403304, + "SkillName": "Bitterness Delivers Belated Evil News", + "SkillDesc": "Causes \"The Long Arms of Sorrow\" to be enhanced and advances its action, lasting for 3 turns.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403305, + "SkillName": "To Die in Aromatic Pain", + "SkillDesc": "Enters the \"Fragrance of Death\" state and deals massive Quantum \"Atrophy DMG\" to all target characters. This DMG is \"Non-fatal\" and inflicts all target characters with \"Indulging Slumber.\"", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403306, + "SkillName": "Death Wishes For More Death", + "SkillDesc": "Deals Quantum \"Atrophy DMG\" to all targets. Deals additional Quantum \"Atrophy DMG\" to targets in the \"Indulging Slumber\" state, delaying their action with a high chance of inflicting Entanglement.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403307, + "SkillName": "Inky Fog of a Near-Death Dream", + "SkillDesc": "Decreases the initial DMG this unit and \"The Long Arms of Sorrow\" receive. When targets lose HP, they accumulate \"Desperate Bubble.\" When \"Desperate Bubble\" reaches the limit, advances this unit's action and enters the \"Fragrance of Death\" state in its next turn. Under that state, removes this unit's and \"The Long Arms of Sorrow\"'s DMG Reduction state. When \"Fragrance of Death\" is dispelled, this unit will take DMG and restore targets' HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403308, + "SkillName": "Because I Could Not Stop For Death", + "SkillDesc": "When \"Castorice, Hand of Shadow\" or \"The Long Arms of Sorrow\" hits a target with an ability, applies a special Unremovable DoT DMG state to the target. While under this state, the higher the target's HP percentage is, the more DMG they take. This DMG is \"Non-fatal.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014033, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014033, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014033, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014033, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014033, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014033, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014033, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014035": { + "Id": 4014035, + "Name": "Pollux, Netherwing Husk, Ferry of Souls (Corrupted)", + "Desc": "Netherwing, slumbering dormant in the River of Souls, has been reawakened by an alchemical summoning and morphed into a thing of rot and decay.\\nIt once was the Death Titan, swimming upstream in the River of Souls' currents, leaving the realm of non-existence and stranded in the mortal world. Once, they followed the tides of the River of Souls to drown the living lands, branding all things in Amphoreus with a fated end. All the existences that will die or have died will feel a shudder in the depths of their souls with the dragon's return.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1162.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014035, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403501, + "SkillName": "To Stay the Fallen", + "SkillDesc": "Deals Quantum DMG to one target. This DMG converts to Quantum \"Atrophy DMG\" against targets with HP above a certain percentage.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403502, + "SkillName": "To Bury the Slumbered", + "SkillDesc": "Deals massive Quantum DMG to all targets. The DMG is distributed evenly among all target units. Against targets with HP above a certain percentage, this DMG converts to Quantum \"Atrophy DMG.\"", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403503, + "SkillName": "To Mourn the Departing", + "SkillDesc": "Deals Quantum \"Atrophy DMG\" to 3 random targets.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403504, + "SkillName": "Bitterness Delivers Belated Evil News", + "SkillDesc": "Causes \"The Long Arms of Sorrow\" to be enhanced and advances its action, lasting for 3 turns.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403505, + "SkillName": "To Die in Aromatic Pain", + "SkillDesc": "Enters the \"Fragrance of Death\" state and deals massive Quantum \"Atrophy DMG\" to all target characters. This DMG is \"Non-fatal\" and inflicts all target characters with \"Indulging Slumber.\" In the second phase and before this unit's next action, its Toughness cannot be reduced, and it is immune to action delay effects caused by targets.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403506, + "SkillName": "Death Wishes For More Death", + "SkillDesc": "Deals Quantum \"Atrophy DMG\" to all targets. Deals additional Quantum \"Atrophy DMG\" to targets in the \"Indulging Slumber\" state, delaying their action with a high chance of inflicting Entanglement.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403507, + "SkillName": "Inky Fog of a Near-Death Dream", + "SkillDesc": "Decreases the initial DMG this unit and \"The Long Arms of Sorrow\" receive. When targets lose HP, they accumulate \"Desperate Bubble.\" When \"Desperate Bubble\" reaches the limit, this unit immediately takes action and enters the \"Fragrance of Death\" state. At the same time, removes this unit's and \"The Long Arms of Sorrow\"'s DMG Reduction state. When \"Fragrance of Death\" is dispelled, this unit will take DMG and restore targets' HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403508, + "SkillName": "Because I Could Not Stop For Death", + "SkillDesc": "When \"Pollux\" or \"The Long Arms of Sorrow\" hits a target with an ability, applies a special Unremovable DoT DMG state to the target. While under this state, the higher the target's HP percentage is, the more DMG they take. This DMG is \"Non-fatal.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403509, + "SkillName": "Compassion in Death", + "SkillDesc": "Black Mud will appear in battle to enhance the Boss. After enhancement, \"Pollux, Netherwing Husk, Ferry of Souls (Corrupted)\" will immediately enter the \"Fragrance of Death\" state and use \"To Die in Aromatic Pain.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014035, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014035, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014035, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014035, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014035, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014035, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014035, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014036": { + "Id": 4014036, + "Name": "Guide of Withering and Decay", + "Desc": "Netherwing, slumbering dormant in the River of Souls, has been reawakened by an alchemical summoning and morphed into a thing of rot and decay.\\nIt once was the Death Titan, swimming upstream in the River of Souls' currents, leaving the realm of non-existence and stranded in the mortal world. Once, they followed the tides of the River of Souls to drown the living lands, branding all things in Amphoreus with a fated end. All the existences that will die or have died will feel a shudder in the depths of their souls with the dragon's return.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 46500, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 2400, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014036, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403601, + "SkillName": "To Stay the Fallen", + "SkillDesc": "Deals Quantum DMG to one target. If \"Guide of Withering and Decay\" is in the \"Fragrance of Death\" state, additionally deals Quantum \"Atrophy DMG\".", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403602, + "SkillName": "To Bury the Slumbered", + "SkillDesc": "Deals massive Quantum DMG to all targets, with the DMG distributed evenly among all target units. If \"Guide of Withering and Decay\" is in the \"Fragrance of Death\" state, additionally deals Quantum \"Atrophy DMG\" to each target.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403603, + "SkillName": "To Mourn the Departing", + "SkillDesc": "Deals Quantum \"Atrophy DMG\" to 3 random targets.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403604, + "SkillName": "Bitterness Delivers Belated Evil News", + "SkillDesc": "Causes all \"The Long Arms of Sorrow\" in the Weakness Broken state to dispel their Weakness Break, restore all Toughness, and immediately take action.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403605, + "SkillName": "To Die in Aromatic Pain", + "SkillDesc": "Enters the \"Fragrance of Death\" state and deals massive Quantum \"Atrophy DMG\" to all target characters.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403606, + "SkillName": "Death Wishes For More Death", + "SkillDesc": "Deals Quantum \"Atrophy DMG\" to all targets. Deals fatal damage to targets in the \"Death Rattle\" state.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403607, + "SkillName": "Inky Fog of a Near-Death Dream", + "SkillDesc": "Decreases the initial DMG this unit receives, and grants Toughness Protection state. When targets lose HP, they accumulate \"Desperate Bubble.\" When \"Desperate Bubble\" reaches the maximum, this unit enters the \"Fragrance of Death\" state. Under that state, removes this unit's DMG Reduction and Toughness Protection states. When \"Fragrance of Death\" is dispelled, this unit takes DMG and enters Weakness Break state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403608, + "SkillName": "Because I Could Not Stop For Death", + "SkillDesc": "When \"Guide of Withering and Decay\" or \"The Long Arms of Sorrow\" attacks a target with an ability, applies a special Unremovable DoT state to the target. While under this state, the higher the target's HP percentage is, the more DMG they take.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403609, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403610, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403611, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403612, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403613, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403614, + "SkillName": "Dying Struggle", + "SkillDesc": "All targets in the battle are inflicted with the \"Overloadable\" state. Targets in the \"Death Rattle\" state deal greatly reduced DMG and have greatly reduced Weakness Break Efficiency. If targets remain in the \"Death Rattle\" state for a certain number of turns, they will receive fatal damage.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403615, + "SkillName": "Flesh-Corroding Retaliation", + "SkillDesc": "When the \"Guide of Withering and Decay\" is in the \"Dream of Demise\" state, \"The Long Arms of Sorrow\" will gain the \"Corrosive Retaliation\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403616, + "SkillName": "Brilliance-Devouring Abyss", + "SkillDesc": "\"Guide of Withering and Decay\" has no Weakness. When \"The Long Arms of Sorrow\" is in the Weakness Broken state, its initial Weakness will be added to all other enemy targets until it recovers from the Weakness Broken state.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401403601, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403601, + "SkillName": "To Stay the Fallen", + "SkillDesc": "Deals Quantum DMG to one target. If \"Guide of Withering and Decay\" is in the \"Fragrance of Death\" state, additionally deals Quantum \"Atrophy DMG\".", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403602, + "SkillName": "To Bury the Slumbered", + "SkillDesc": "Deals massive Quantum DMG to all targets, with the DMG distributed evenly among all target units. If \"Guide of Withering and Decay\" is in the \"Fragrance of Death\" state, additionally deals Quantum \"Atrophy DMG\" to each target.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403603, + "SkillName": "To Mourn the Departing", + "SkillDesc": "Deals Quantum \"Atrophy DMG\" to 3 random targets.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403604, + "SkillName": "Bitterness Delivers Belated Evil News", + "SkillDesc": "Causes all \"The Long Arms of Sorrow\" in the Weakness Broken state to dispel their Weakness Break, restore all Toughness, and immediately take action.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403605, + "SkillName": "To Die in Aromatic Pain", + "SkillDesc": "Enters the \"Fragrance of Death\" state and deals massive Quantum \"Atrophy DMG\" to all target characters.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403606, + "SkillName": "Death Wishes For More Death", + "SkillDesc": "Deals Quantum \"Atrophy DMG\" to all targets. Deals fatal damage to targets in the \"Death Rattle\" state.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403607, + "SkillName": "Inky Fog of a Near-Death Dream", + "SkillDesc": "Decreases the initial DMG this unit receives, and grants Toughness Protection state. When targets lose HP, they accumulate \"Desperate Bubble.\" When \"Desperate Bubble\" reaches the maximum, this unit enters the \"Fragrance of Death\" state. Under that state, removes this unit's DMG Reduction and Toughness Protection states. When \"Fragrance of Death\" is dispelled, this unit takes DMG and enters Weakness Break state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403608, + "SkillName": "Because I Could Not Stop For Death", + "SkillDesc": "When \"Guide of Withering and Decay\" or \"The Long Arms of Sorrow\" attacks a target with an ability, applies a special Unremovable DoT state to the target. While under this state, the higher the target's HP percentage is, the more DMG they take.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403609, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403610, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403611, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403612, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403613, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403614, + "SkillName": "Dying Struggle", + "SkillDesc": "All targets in the battle are inflicted with the \"Overloadable\" state. Targets in the \"Death Rattle\" state deal greatly reduced DMG and have greatly reduced Weakness Break Efficiency. If targets remain in the \"Death Rattle\" state for a certain number of turns, they will receive fatal damage.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403615, + "SkillName": "Flesh-Corroding Retaliation", + "SkillDesc": "When the \"Guide of Withering and Decay\" is in the \"Dream of Demise\" state, \"The Long Arms of Sorrow\" will gain the \"Corrosive Retaliation\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403616, + "SkillName": "Brilliance-Devouring Abyss", + "SkillDesc": "\"Guide of Withering and Decay\" has no Weakness. When \"The Long Arms of Sorrow\" is in the Weakness Broken state, its initial Weakness will be added to all other enemy targets until it recovers from the Weakness Broken state.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401403602, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403601, + "SkillName": "To Stay the Fallen", + "SkillDesc": "Deals Quantum DMG to one target. If \"Guide of Withering and Decay\" is in the \"Fragrance of Death\" state, additionally deals Quantum \"Atrophy DMG\".", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403602, + "SkillName": "To Bury the Slumbered", + "SkillDesc": "Deals massive Quantum DMG to all targets, with the DMG distributed evenly among all target units. If \"Guide of Withering and Decay\" is in the \"Fragrance of Death\" state, additionally deals Quantum \"Atrophy DMG\" to each target.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403603, + "SkillName": "To Mourn the Departing", + "SkillDesc": "Deals Quantum \"Atrophy DMG\" to 3 random targets.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403604, + "SkillName": "Bitterness Delivers Belated Evil News", + "SkillDesc": "Causes all \"The Long Arms of Sorrow\" in the Weakness Broken state to dispel their Weakness Break, restore all Toughness, and immediately take action.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403605, + "SkillName": "To Die in Aromatic Pain", + "SkillDesc": "Enters the \"Fragrance of Death\" state and deals massive Quantum \"Atrophy DMG\" to all target characters.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403606, + "SkillName": "Death Wishes For More Death", + "SkillDesc": "Deals Quantum \"Atrophy DMG\" to all targets. Deals fatal damage to targets in the \"Death Rattle\" state.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403607, + "SkillName": "Inky Fog of a Near-Death Dream", + "SkillDesc": "Decreases the initial DMG this unit receives, and grants Toughness Protection state. When targets lose HP, they accumulate \"Desperate Bubble.\" When \"Desperate Bubble\" reaches the maximum, this unit enters the \"Fragrance of Death\" state. Under that state, removes this unit's DMG Reduction and Toughness Protection states. When \"Fragrance of Death\" is dispelled, this unit takes DMG and enters Weakness Break state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403608, + "SkillName": "Because I Could Not Stop For Death", + "SkillDesc": "When \"Guide of Withering and Decay\" or \"The Long Arms of Sorrow\" attacks a target with an ability, applies a special Unremovable DoT state to the target. While under this state, the higher the target's HP percentage is, the more DMG they take.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403609, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403610, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403611, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403612, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403613, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403614, + "SkillName": "Dying Struggle", + "SkillDesc": "All targets in the battle are inflicted with the \"Overloadable\" state. Targets in the \"Death Rattle\" state deal greatly reduced DMG and have greatly reduced Weakness Break Efficiency. If targets remain in the \"Death Rattle\" state for a certain number of turns, they will receive fatal damage.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403615, + "SkillName": "Flesh-Corroding Retaliation", + "SkillDesc": "When the \"Guide of Withering and Decay\" is in the \"Dream of Demise\" state, \"The Long Arms of Sorrow\" will gain the \"Corrosive Retaliation\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403616, + "SkillName": "Brilliance-Devouring Abyss", + "SkillDesc": "\"Guide of Withering and Decay\" has no Weakness. When \"The Long Arms of Sorrow\" is in the Weakness Broken state, its initial Weakness will be added to all other enemy targets until it recovers from the Weakness Broken state.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401403603, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403601, + "SkillName": "To Stay the Fallen", + "SkillDesc": "Deals Quantum DMG to one target. If \"Guide of Withering and Decay\" is in the \"Fragrance of Death\" state, additionally deals Quantum \"Atrophy DMG\".", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403602, + "SkillName": "To Bury the Slumbered", + "SkillDesc": "Deals massive Quantum DMG to all targets, with the DMG distributed evenly among all target units. If \"Guide of Withering and Decay\" is in the \"Fragrance of Death\" state, additionally deals Quantum \"Atrophy DMG\" to each target.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403603, + "SkillName": "To Mourn the Departing", + "SkillDesc": "Deals Quantum \"Atrophy DMG\" to 3 random targets.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403604, + "SkillName": "Bitterness Delivers Belated Evil News", + "SkillDesc": "Causes all \"The Long Arms of Sorrow\" in the Weakness Broken state to dispel their Weakness Break, restore all Toughness, and immediately take action.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403605, + "SkillName": "To Die in Aromatic Pain", + "SkillDesc": "Enters the \"Fragrance of Death\" state and deals massive Quantum \"Atrophy DMG\" to all target characters.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403606, + "SkillName": "Death Wishes For More Death", + "SkillDesc": "Deals Quantum \"Atrophy DMG\" to all targets. Deals fatal damage to targets in the \"Death Rattle\" state.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403607, + "SkillName": "Inky Fog of a Near-Death Dream", + "SkillDesc": "Decreases the initial DMG this unit receives, and grants Toughness Protection state. When targets lose HP, they accumulate \"Desperate Bubble.\" When \"Desperate Bubble\" reaches the maximum, this unit enters the \"Fragrance of Death\" state. Under that state, removes this unit's DMG Reduction and Toughness Protection states. When \"Fragrance of Death\" is dispelled, this unit takes DMG and enters Weakness Break state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403608, + "SkillName": "Because I Could Not Stop For Death", + "SkillDesc": "When \"Guide of Withering and Decay\" or \"The Long Arms of Sorrow\" attacks a target with an ability, applies a special Unremovable DoT state to the target. While under this state, the higher the target's HP percentage is, the more DMG they take.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403609, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403610, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403611, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403612, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403613, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403614, + "SkillName": "Dying Struggle", + "SkillDesc": "All targets in the battle are inflicted with the \"Overloadable\" state. Targets in the \"Death Rattle\" state deal greatly reduced DMG and have greatly reduced Weakness Break Efficiency. If targets remain in the \"Death Rattle\" state for a certain number of turns, they will receive fatal damage.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403615, + "SkillName": "Flesh-Corroding Retaliation", + "SkillDesc": "When the \"Guide of Withering and Decay\" is in the \"Dream of Demise\" state, \"The Long Arms of Sorrow\" will gain the \"Corrosive Retaliation\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403616, + "SkillName": "Brilliance-Devouring Abyss", + "SkillDesc": "\"Guide of Withering and Decay\" has no Weakness. When \"The Long Arms of Sorrow\" is in the Weakness Broken state, its initial Weakness will be added to all other enemy targets until it recovers from the Weakness Broken state.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401403604, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403601, + "SkillName": "To Stay the Fallen", + "SkillDesc": "Deals Quantum DMG to one target. If \"Guide of Withering and Decay\" is in the \"Fragrance of Death\" state, additionally deals Quantum \"Atrophy DMG\".", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403602, + "SkillName": "To Bury the Slumbered", + "SkillDesc": "Deals massive Quantum DMG to all targets, with the DMG distributed evenly among all target units. If \"Guide of Withering and Decay\" is in the \"Fragrance of Death\" state, additionally deals Quantum \"Atrophy DMG\" to each target.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403603, + "SkillName": "To Mourn the Departing", + "SkillDesc": "Deals Quantum \"Atrophy DMG\" to 3 random targets.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403604, + "SkillName": "Bitterness Delivers Belated Evil News", + "SkillDesc": "Causes all \"The Long Arms of Sorrow\" in the Weakness Broken state to dispel their Weakness Break, restore all Toughness, and immediately take action.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403605, + "SkillName": "To Die in Aromatic Pain", + "SkillDesc": "Enters the \"Fragrance of Death\" state and deals massive Quantum \"Atrophy DMG\" to all target characters.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403606, + "SkillName": "Death Wishes For More Death", + "SkillDesc": "Deals Quantum \"Atrophy DMG\" to all targets. Deals fatal damage to targets in the \"Death Rattle\" state.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403607, + "SkillName": "Inky Fog of a Near-Death Dream", + "SkillDesc": "Decreases the initial DMG this unit receives, and grants Toughness Protection state. When targets lose HP, they accumulate \"Desperate Bubble.\" When \"Desperate Bubble\" reaches the maximum, this unit enters the \"Fragrance of Death\" state. Under that state, removes this unit's DMG Reduction and Toughness Protection states. When \"Fragrance of Death\" is dispelled, this unit takes DMG and enters Weakness Break state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403608, + "SkillName": "Because I Could Not Stop For Death", + "SkillDesc": "When \"Guide of Withering and Decay\" or \"The Long Arms of Sorrow\" attacks a target with an ability, applies a special Unremovable DoT state to the target. While under this state, the higher the target's HP percentage is, the more DMG they take.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403609, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403610, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403611, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403612, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403613, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403614, + "SkillName": "Dying Struggle", + "SkillDesc": "All targets in the battle are inflicted with the \"Overloadable\" state. Targets in the \"Death Rattle\" state deal greatly reduced DMG and have greatly reduced Weakness Break Efficiency. If targets remain in the \"Death Rattle\" state for a certain number of turns, they will receive fatal damage.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403615, + "SkillName": "Flesh-Corroding Retaliation", + "SkillDesc": "When the \"Guide of Withering and Decay\" is in the \"Dream of Demise\" state, \"The Long Arms of Sorrow\" will gain the \"Corrosive Retaliation\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403616, + "SkillName": "Brilliance-Devouring Abyss", + "SkillDesc": "\"Guide of Withering and Decay\" has no Weakness. When \"The Long Arms of Sorrow\" is in the Weakness Broken state, its initial Weakness will be added to all other enemy targets until it recovers from the Weakness Broken state.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014036, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014036, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014036, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014036, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014036, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014036, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014036, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4015010": { + "Id": 4015010, + "Name": "Sublime, Radiant, Avatar of the Sky", + "Desc": "The Sky Titan. Theos Synthetos. Conquered by and fused with humanity, they no longer govern Amphoreus' cycle of day and night, yet their aloof pride remains unchanged.\\nIn their mind, the shattered world's mundane mortals are unsightly — compared to a world safeguarded by light, the mindless human masses seem more befitting of the black tide.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 11625, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4015010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 144, + "StanceBase": 960, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4015010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401501001, + "SkillName": "Three Thousand Leagues Ablaze", + "SkillDesc": "Raises \"Temperature.\" Launches several attacks from the left side of the target team, and delivers a 1-time priority attack to each target, with the remaining attack counts attacking one random target each. Each attack deals Fire DMG based on the current \"Temperature,\" as well as reinstates \"Shoot of Hundred Eyes.\"", + "DamageType": "Fire", + "SPHitBase": 5 + }, + { + "Id": 401501002, + "SkillName": "Flame Beyond the Horizon", + "SkillDesc": "Raises \"Temperature.\" Deals Fire DMG to all targets based on the current \"Temperature,\" and reinstates \"Twig of Hundred Eyes.\"", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501003, + "SkillName": "Exhalation of the Month of Everday", + "SkillDesc": "Raises \"Temperature.\" Deals Fire DMG to all targets based on the current \"Temperature.\" Delays all targets' actions based on the current \"Temperature,\" and reinstates \"Shoot of Hundred Eyes\" and \"Twig of Hundred Eyes.\"", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501004, + "SkillName": "Splendor, Like Clouds Cresting the Sky", + "SkillDesc": "Enters a Charging state and uses \"Fury, Incineration of Dawn and Dusk\" with the next action. Applies \"Helium Flash\" to this unit and summons \"Daythunder Raven.\" When in this state, after a target uses an attack, reduces \"Helium Flash\" based on the number of friendly units hit in this attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501005, + "SkillName": "Fury, Incineration of Dawn and Dusk", + "SkillDesc": "Deals massive Fire DMG to all targets based on this unit's current \"Helium Flash.\" The DMG is distributed evenly among targets while also raising the \"Temperature\" based on the current \"Helium Flash\" and reinstating \"Shoot of Hundred Eyes\" and \"Twig of Hundred Eyes.\"", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501006, + "SkillName": "Thunder From the Distance", + "SkillDesc": "Increases the \"Thundercloud\" stacks. Launches several attacks from the left side of the target team, and delivers a 1-time priority attack to each target, with the remaining attack counts attacking one random target each. Each attack deals Lightning DMG as well as reinstates \"Shoot of Hundred Eyes.\"", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 401501007, + "SkillName": "Surge Across the Leagues", + "SkillDesc": "Increases the \"Thundercloud\" stacks. Deals Lightning DMG to all targets and reinstates \"Twig of Hundred Eyes.\"", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501008, + "SkillName": "Illumination of the Month of Fortune", + "SkillDesc": "Increases the \"Thundercloud\" stacks. Deals Lightning DMG to all targets and reinstates \"Shoot of Hundred Eyes\" and \"Twig of Hundred Eyes.\"", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501009, + "SkillName": "Thunderclap, Quake of Mount and Seas", + "SkillDesc": "Increases \"Thundercloud\" stacks and enters Charging state. Uses \"Wrath, Rend of Eternal Sky\" in the next action. This unit gains \"Ionization\" and summons \"Daythunder Raven.\" In this state, after targets attack, they seize \"Thundercloud\" stacks based on the number of friendly units hit in this attack. When \"Daythunder Raven,\" \"Shoot of Hundred Eyes,\" or \"Twig of Hundred Eyes\" receives a killing blow, seizes a set number of \"Thundercloud\" stacks. If all \"Thundercloud\" stacks have been seized by the targets, this unit will enter the Weakness Break state. If this unit is Weakness Broken, all \"Thunderclouds\" are lost, and deals minor Lightning DMG from all the \"Thundercloud\" stacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501010, + "SkillName": "Wrath, Rend of Eternal Sky", + "SkillDesc": "Deals Lightning DMG to all targets and consumes a certain amount \"Thundercloud(s).\" Deals a corresponding amount of minor Lightning DMG to random target and reinstates \"Shoot of Hundred Eyes\" and \"Twig of Hundred Eyes.\" Afterward, deals a corresponding amount of minor Lightning Additional DMG to this unit based on the contested Thunderclouds between the targets and this unit.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501011, + "SkillName": "Hundred Eyes", + "SkillDesc": "During this battle, upon inflicting DMG to \"Daythunder Raven,\" \"Shoot of Hundred Eyes,\" and \"Twig of Hundred Eyes,\" \"Sublime, Radiant, Avatar of the Sky\" will also lose an equivalent amount of HP. When \"Daythunder Raven,\" \"Shoot of Hundred Eyes,\" or \"Twig of Hundred Eyes\" receives a killing blow, \"Sublime, Radiant, Avatar of the Sky\" will also receive Toughness DMG, and \"Shoot of Hundred Eyes\" or \"Twig of Hundred Eyes\" will start healing and cannot be selected.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501012, + "SkillName": "Stormfall", + "SkillDesc": "When it storms, the environment will have \"Thunderclouds.\" When the \"Daythunder Raven,\" \"Shoot of Hundred Eyes,\" or \"Twig of Hundred Eyes\" receive a killing blow while \"Sublime, Radiant, Avatar of the Sky\" is not in \"Ionization\" state, reduces a certain amount of \"Thundercloud\" stacks and deal minor Lightning DMG to \"Sublime, Radiant, Avatar of the Sky.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501013, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501014, + "SkillName": "The Sun Unyielding", + "SkillDesc": "When it is sunny, the environment will have \"Temperature.\" At the start of any target's turn, the \"Temperature\" rises. DMG dealt by targets will increase based on \"Temperature.\" All targets enter the \"Solar Storm\" state. At the start of a target's turn, deals Fire DMG based on the \"Temperature.\" This DMG is \"Non-fatal.\" When the \"Daythunder Raven,\" \"Shoot of Hundred Eyes,\" and \"Twig of Hundred Eyes\" receive a killing blow, \"Temperature\" will be lowered.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501015, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401501001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401501001, + "SkillName": "Three Thousand Leagues Ablaze", + "SkillDesc": "Raises \"Temperature.\" Launches several attacks from the left side of the target team, and delivers a 1-time priority attack to each target, with the remaining attack counts attacking one random target each. Each attack deals Fire DMG based on the current \"Temperature,\" as well as reinstates \"Shoot of Hundred Eyes.\"", + "DamageType": "Fire", + "SPHitBase": 5 + }, + { + "Id": 401501002, + "SkillName": "Flame Beyond the Horizon", + "SkillDesc": "Raises \"Temperature.\" Deals Fire DMG to all targets based on the current \"Temperature,\" and reinstates \"Twig of Hundred Eyes.\"", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501003, + "SkillName": "Exhalation of the Month of Everday", + "SkillDesc": "Raises \"Temperature.\" Deals Fire DMG to all targets based on the current \"Temperature.\" Delays all targets' actions based on the current \"Temperature,\" and reinstates \"Shoot of Hundred Eyes\" and \"Twig of Hundred Eyes.\"", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501004, + "SkillName": "Splendor, Like Clouds Cresting the Sky", + "SkillDesc": "Enters a Charging state and uses \"Fury, Incineration of Dawn and Dusk\" with the next action. Applies \"Helium Flash\" to this unit and summons \"Daythunder Raven.\" When in this state, after a target uses an attack, reduces \"Helium Flash\" based on the number of friendly units hit in this attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501005, + "SkillName": "Fury, Incineration of Dawn and Dusk", + "SkillDesc": "Deals massive Fire DMG to all targets based on this unit's current \"Helium Flash.\" The DMG is distributed evenly among targets while also raising the \"Temperature\" based on the current \"Helium Flash\" and reinstating \"Shoot of Hundred Eyes\" and \"Twig of Hundred Eyes.\"", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501006, + "SkillName": "Thunder From the Distance", + "SkillDesc": "Increases the \"Thundercloud\" stacks. Launches several attacks from the left side of the target team, and delivers a 1-time priority attack to each target, with the remaining attack counts attacking one random target each. Each attack deals Lightning DMG as well as reinstates \"Shoot of Hundred Eyes.\"", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 401501007, + "SkillName": "Surge Across the Leagues", + "SkillDesc": "Increases the \"Thundercloud\" stacks. Deals Lightning DMG to all targets and reinstates \"Twig of Hundred Eyes.\"", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501008, + "SkillName": "Illumination of the Month of Fortune", + "SkillDesc": "Increases the \"Thundercloud\" stacks. Deals Lightning DMG to all targets and reinstates \"Shoot of Hundred Eyes\" and \"Twig of Hundred Eyes.\"", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501009, + "SkillName": "Thunderclap, Quake of Mount and Seas", + "SkillDesc": "Increases \"Thundercloud\" stacks and enters Charging state. Uses \"Wrath, Rend of Eternal Sky\" in the next action. This unit gains \"Ionization\" and summons \"Daythunder Raven.\" In this state, after targets attack, they seize \"Thundercloud\" stacks based on the number of friendly units hit in this attack. When \"Daythunder Raven,\" \"Shoot of Hundred Eyes,\" or \"Twig of Hundred Eyes\" receives a killing blow, seizes a set number of \"Thundercloud\" stacks. If all \"Thundercloud\" stacks have been seized by the targets, this unit will enter the Weakness Break state. If this unit is Weakness Broken, all \"Thunderclouds\" are lost, and deals minor Lightning DMG from all the \"Thundercloud\" stacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501010, + "SkillName": "Wrath, Rend of Eternal Sky", + "SkillDesc": "Deals Lightning DMG to all targets and consumes a certain amount \"Thundercloud(s).\" Deals a corresponding amount of minor Lightning DMG to random target and reinstates \"Shoot of Hundred Eyes\" and \"Twig of Hundred Eyes.\" Afterward, deals a corresponding amount of minor Lightning Additional DMG to this unit based on the contested Thunderclouds between the targets and this unit.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501011, + "SkillName": "Hundred Eyes", + "SkillDesc": "During this battle, upon inflicting DMG to \"Daythunder Raven,\" \"Shoot of Hundred Eyes,\" and \"Twig of Hundred Eyes,\" \"Sublime, Radiant, Avatar of the Sky\" will also lose an equivalent amount of HP. When \"Daythunder Raven,\" \"Shoot of Hundred Eyes,\" or \"Twig of Hundred Eyes\" receives a killing blow, \"Sublime, Radiant, Avatar of the Sky\" will also receive Toughness DMG, and \"Shoot of Hundred Eyes\" or \"Twig of Hundred Eyes\" will start healing and cannot be selected.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501012, + "SkillName": "Stormfall", + "SkillDesc": "When it storms, the environment will have \"Thunderclouds.\" When the \"Daythunder Raven,\" \"Shoot of Hundred Eyes,\" or \"Twig of Hundred Eyes\" receive a killing blow while \"Sublime, Radiant, Avatar of the Sky\" is not in \"Ionization\" state, reduces a certain amount of \"Thundercloud\" stacks and deal minor Lightning DMG to \"Sublime, Radiant, Avatar of the Sky.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501013, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501014, + "SkillName": "The Sun Unyielding", + "SkillDesc": "When it is sunny, the environment will have \"Temperature.\" At the start of any target's turn, the \"Temperature\" rises. DMG dealt by targets will increase based on \"Temperature.\" All targets enter the \"Solar Storm\" state. At the start of a target's turn, deals Fire DMG based on the \"Temperature.\" This DMG is \"Non-fatal.\" When the \"Daythunder Raven,\" \"Shoot of Hundred Eyes,\" and \"Twig of Hundred Eyes\" receive a killing blow, \"Temperature\" will be lowered.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501015, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4015010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4015011": { + "Id": 4015011, + "Name": "Sublime, Radiant, Avatar of the Sky", + "Desc": "The Sky Titan. Theos Synthetos. Conquered by and fused with humanity, they no longer govern Amphoreus' cycle of day and night, yet their aloof pride remains unchanged.\\nIn their mind, the shattered world's mundane mortals are unsightly — compared to a world safeguarded by light, the mindless human masses seem more befitting of the black tide.", + "MonsterCampID": 12, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 11625, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4015010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 144, + "StanceBase": 960, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4015011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401501101, + "SkillName": "Three Thousand Leagues Ablaze", + "SkillDesc": "Raises \"Temperature.\" Launches several attacks from the left side of the target team, and delivers a 1-time priority attack to each target, with the remaining attack counts attacking one random target each. Each attack deals Fire DMG based on the current \"Temperature,\" as well as reinstates \"Shoot of Hundred Eyes.\"", + "DamageType": "Fire", + "SPHitBase": 5 + }, + { + "Id": 401501102, + "SkillName": "Flame Beyond the Horizon", + "SkillDesc": "Raises \"Temperature.\" Deals Fire DMG to all targets based on the current \"Temperature,\" and reinstates \"Twig of Hundred Eyes.\"", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501103, + "SkillName": "Exhalation of the Month of Everday", + "SkillDesc": "Raises \"Temperature.\" Deals Fire DMG to all targets based on the current \"Temperature.\" Delays all targets' actions based on the current \"Temperature,\" and reinstates \"Shoot of Hundred Eyes\" and \"Twig of Hundred Eyes.\"", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501104, + "SkillName": "Splendor, Like Clouds Cresting the Sky", + "SkillDesc": "Enters a Charging state and uses \"Fury, Incineration of Dawn and Dusk\" with the next action. Applies \"Helium Flash\" to this unit and summons \"Daythunder Raven.\" When in this state, after a target uses an attack, reduces \"Helium Flash\" based on the number of friendly units hit in this attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501105, + "SkillName": "Fury, Incineration of Dawn and Dusk", + "SkillDesc": "Deals massive Fire DMG to all targets based on this unit's current \"Helium Flash.\" The DMG is distributed evenly among targets while also raising the \"Temperature\" based on the current \"Helium Flash\" and reinstating \"Shoot of Hundred Eyes\" and \"Twig of Hundred Eyes.\"", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501106, + "SkillName": "Thunder From the Distance", + "SkillDesc": "Increases the \"Thundercloud\" stacks. Launches several attacks from the left side of the target team, and delivers a 1-time priority attack to each target, with the remaining attack counts attacking one random target each. Each attack deals Lightning DMG as well as reinstates \"Shoot of Hundred Eyes.\"", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 401501107, + "SkillName": "Surge Across the Leagues", + "SkillDesc": "Increases the \"Thundercloud\" stacks. Deals Lightning DMG to all targets and reinstates \"Twig of Hundred Eyes.\"", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501108, + "SkillName": "Illumination of the Month of Fortune", + "SkillDesc": "Increases the \"Thundercloud\" stacks. Deals Lightning DMG to all targets and reinstates \"Shoot of Hundred Eyes\" and \"Twig of Hundred Eyes.\"", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501109, + "SkillName": "Thunderclap, Quake of Mount and Seas", + "SkillDesc": "Increases \"Thundercloud\" stacks and enters Charging state. Uses \"Wrath, Rend of Eternal Sky\" in the next action. This unit gains \"Ionization\" and summons \"Daythunder Raven.\" In this state, after targets attack, they seize \"Thundercloud\" stacks based on the number of friendly units hit in this attack. When \"Daythunder Raven,\" \"Shoot of Hundred Eyes,\" or \"Twig of Hundred Eyes\" receives a killing blow, seizes a set number of \"Thundercloud\" stacks. If all \"Thundercloud\" stacks have been seized by the targets, this unit will enter the Weakness Break state. If this unit is Weakness Broken, all \"Thunderclouds\" are lost, and deals minor Lightning DMG from all the \"Thundercloud\" stacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501110, + "SkillName": "Wrath, Rend of Eternal Sky", + "SkillDesc": "Deals Lightning DMG to all targets and consumes a certain amount \"Thundercloud(s).\" Deals a corresponding amount of minor Lightning DMG to random target and reinstates \"Shoot of Hundred Eyes\" and \"Twig of Hundred Eyes.\" Afterward, deals a corresponding amount of minor Lightning Additional DMG to this unit based on the contested Thunderclouds between the targets and this unit.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501111, + "SkillName": "Hundred Eyes", + "SkillDesc": "During this battle, upon inflicting DMG to \"Daythunder Raven,\" \"Shoot of Hundred Eyes,\" and \"Twig of Hundred Eyes,\" \"Sublime, Radiant, Avatar of the Sky\" will also lose an equivalent amount of HP. When \"Daythunder Raven,\" \"Shoot of Hundred Eyes,\" or \"Twig of Hundred Eyes\" receives a killing blow, \"Sublime, Radiant, Avatar of the Sky\" will also receive Toughness DMG, and \"Shoot of Hundred Eyes\" or \"Twig of Hundred Eyes\" will start healing and cannot be selected.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501112, + "SkillName": "Stormfall", + "SkillDesc": "When it storms, the environment will have \"Thunderclouds.\" When the \"Daythunder Raven,\" \"Shoot of Hundred Eyes,\" or \"Twig of Hundred Eyes\" receive a killing blow while \"Sublime, Radiant, Avatar of the Sky\" is not in \"Ionization\" state, reduces a certain amount of \"Thundercloud\" stacks and deal minor Lightning DMG to \"Sublime, Radiant, Avatar of the Sky.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501113, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501114, + "SkillName": "The Sun Unyielding", + "SkillDesc": "When it is sunny, the environment will have \"Temperature.\" At the start of any target's turn, the \"Temperature\" rises. DMG dealt by targets will increase based on \"Temperature.\" All targets enter the \"Solar Storm\" state. At the start of a target's turn, deals Fire DMG based on the \"Temperature.\" This DMG is \"Non-fatal.\" When the \"Daythunder Raven,\" \"Shoot of Hundred Eyes,\" and \"Twig of Hundred Eyes\" receive a killing blow, \"Temperature\" will be lowered.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501115, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501116, + "SkillName": "Ashes to the Distant Shore", + "SkillDesc": "Reinstates the \"Languid Ethmoid Bone\" and deals a set amount of massive Imaginary DMG to one designated target, while inflicting \"Rot\" to them. \"Rot\" is stackable.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401501117, + "SkillName": "Extinguishment of the Savaged Star", + "SkillDesc": "Reinstates the \"Dried Lacrimal Bone\" and deals a set amount of massive Imaginary DMG to all targets. The DMG is distributed evenly among the targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401501118, + "SkillName": "Eye of Terror", + "SkillDesc": "Enters \"The Dark Tides Cometh\" state. Uses \"Unmaking Ashes: Godsfall\" in the next action, and reinstates the \"Languid Ethmoid Bone\" and \"Dried Lacrimal Bone\".", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501119, + "SkillName": "Unmaking Ashes: Godsfall", + "SkillDesc": "Deals a set amount of massive Imaginary DMG to all targets, and reinstates the \"Languid Ethmoid Bone\" and \"Dried Lacrimal Bone\".", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401501120, + "SkillName": "Remnants", + "SkillDesc": "When inflicting DMG to \"Languid Ethmoid Bone\" or \"Dried Lacrimal Bone\" during this battle, an equal amount of HP will also be lost by \"Decimator, Karma of Daythunder, Eye of Twilight.\" When \"Languid Ethmoid Bone\" or \"Dried Lacrimal Bone\" receive a killing blow, \"Decimator, Karma of Daythunder, Eye of Twilight\" will receive Toughness DMG, and \"Languid Ethmoid Bone\" or \"Dried Lacrimal Bone\" will restore HP and cannot be selected.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501121, + "SkillName": "Black Tide", + "SkillDesc": "Adds \"Black Tide\" to Action Order. Every time the \"Black Tide\" takes action, inflicts all targets with \"Rot.\" \"Rot\" is stackable. When targets suffer killing blows, inflicts \"Tide-Corrosion\" on them and Charges \"Healing Rainbow.\" When all targets enter the \"Tide-Corrosion\" state or are downed, the battle ends in defeat.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501122, + "SkillName": "Tides Below", + "SkillDesc": "During this battle, all DMG dealt by \"Decimator, Karma of Daythunder, Eye of Twilight\" will deal a set amount of DMG based on \"Black Tide Sync Rate.\" After a target uses an attack, additionally deals \"Non-fatal\" True DMG based on \"Black Tide Sync Rate.\" When \"Decimator, Karma of Daythunder, Eye of Twilight\" and \"Black Tide\" take action, increases \"Black Tide Sync Rate.\" When \"Languid Ethmoid Bone\" or \"Dried Lacrimal Bone\" is defeated, reduces \"Black Tide Sync Rate.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501123, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501124, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401501101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.3600000003352761, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401501101, + "SkillName": "Three Thousand Leagues Ablaze", + "SkillDesc": "Raises \"Temperature.\" Launches several attacks from the left side of the target team, and delivers a 1-time priority attack to each target, with the remaining attack counts attacking one random target each. Each attack deals Fire DMG based on the current \"Temperature,\" as well as reinstates \"Shoot of Hundred Eyes.\"", + "DamageType": "Fire", + "SPHitBase": 5 + }, + { + "Id": 401501102, + "SkillName": "Flame Beyond the Horizon", + "SkillDesc": "Raises \"Temperature.\" Deals Fire DMG to all targets based on the current \"Temperature,\" and reinstates \"Twig of Hundred Eyes.\"", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501103, + "SkillName": "Exhalation of the Month of Everday", + "SkillDesc": "Raises \"Temperature.\" Deals Fire DMG to all targets based on the current \"Temperature.\" Delays all targets' actions based on the current \"Temperature,\" and reinstates \"Shoot of Hundred Eyes\" and \"Twig of Hundred Eyes.\"", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501104, + "SkillName": "Splendor, Like Clouds Cresting the Sky", + "SkillDesc": "Enters a Charging state and uses \"Fury, Incineration of Dawn and Dusk\" with the next action. Applies \"Helium Flash\" to this unit and summons \"Daythunder Raven.\" When in this state, after a target uses an attack, reduces \"Helium Flash\" based on the number of friendly units hit in this attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501105, + "SkillName": "Fury, Incineration of Dawn and Dusk", + "SkillDesc": "Deals massive Fire DMG to all targets based on this unit's current \"Helium Flash.\" The DMG is distributed evenly among targets while also raising the \"Temperature\" based on the current \"Helium Flash\" and reinstating \"Shoot of Hundred Eyes\" and \"Twig of Hundred Eyes.\"", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501106, + "SkillName": "Thunder From the Distance", + "SkillDesc": "Increases the \"Thundercloud\" stacks. Launches several attacks from the left side of the target team, and delivers a 1-time priority attack to each target, with the remaining attack counts attacking one random target each. Each attack deals Lightning DMG as well as reinstates \"Shoot of Hundred Eyes.\"", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 401501107, + "SkillName": "Surge Across the Leagues", + "SkillDesc": "Increases the \"Thundercloud\" stacks. Deals Lightning DMG to all targets and reinstates \"Twig of Hundred Eyes.\"", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501108, + "SkillName": "Illumination of the Month of Fortune", + "SkillDesc": "Increases the \"Thundercloud\" stacks. Deals Lightning DMG to all targets and reinstates \"Shoot of Hundred Eyes\" and \"Twig of Hundred Eyes.\"", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501109, + "SkillName": "Thunderclap, Quake of Mount and Seas", + "SkillDesc": "Increases \"Thundercloud\" stacks and enters Charging state. Uses \"Wrath, Rend of Eternal Sky\" in the next action. This unit gains \"Ionization\" and summons \"Daythunder Raven.\" In this state, after targets attack, they seize \"Thundercloud\" stacks based on the number of friendly units hit in this attack. When \"Daythunder Raven,\" \"Shoot of Hundred Eyes,\" or \"Twig of Hundred Eyes\" receives a killing blow, seizes a set number of \"Thundercloud\" stacks. If all \"Thundercloud\" stacks have been seized by the targets, this unit will enter the Weakness Break state. If this unit is Weakness Broken, all \"Thunderclouds\" are lost, and deals minor Lightning DMG from all the \"Thundercloud\" stacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501110, + "SkillName": "Wrath, Rend of Eternal Sky", + "SkillDesc": "Deals Lightning DMG to all targets and consumes a certain amount \"Thundercloud(s).\" Deals a corresponding amount of minor Lightning DMG to random target and reinstates \"Shoot of Hundred Eyes\" and \"Twig of Hundred Eyes.\" Afterward, deals a corresponding amount of minor Lightning Additional DMG to this unit based on the contested Thunderclouds between the targets and this unit.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501111, + "SkillName": "Hundred Eyes", + "SkillDesc": "During this battle, upon inflicting DMG to \"Daythunder Raven,\" \"Shoot of Hundred Eyes,\" and \"Twig of Hundred Eyes,\" \"Sublime, Radiant, Avatar of the Sky\" will also lose an equivalent amount of HP. When \"Daythunder Raven,\" \"Shoot of Hundred Eyes,\" or \"Twig of Hundred Eyes\" receives a killing blow, \"Sublime, Radiant, Avatar of the Sky\" will also receive Toughness DMG, and \"Shoot of Hundred Eyes\" or \"Twig of Hundred Eyes\" will start healing and cannot be selected.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501112, + "SkillName": "Stormfall", + "SkillDesc": "When it storms, the environment will have \"Thunderclouds.\" When the \"Daythunder Raven,\" \"Shoot of Hundred Eyes,\" or \"Twig of Hundred Eyes\" receive a killing blow while \"Sublime, Radiant, Avatar of the Sky\" is not in \"Ionization\" state, reduces a certain amount of \"Thundercloud\" stacks and deal minor Lightning DMG to \"Sublime, Radiant, Avatar of the Sky.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501113, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501114, + "SkillName": "The Sun Unyielding", + "SkillDesc": "When it is sunny, the environment will have \"Temperature.\" At the start of any target's turn, the \"Temperature\" rises. DMG dealt by targets will increase based on \"Temperature.\" All targets enter the \"Solar Storm\" state. At the start of a target's turn, deals Fire DMG based on the \"Temperature.\" This DMG is \"Non-fatal.\" When the \"Daythunder Raven,\" \"Shoot of Hundred Eyes,\" and \"Twig of Hundred Eyes\" receive a killing blow, \"Temperature\" will be lowered.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501115, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501116, + "SkillName": "Ashes to the Distant Shore", + "SkillDesc": "Reinstates the \"Languid Ethmoid Bone\" and deals a set amount of massive Imaginary DMG to one designated target, while inflicting \"Rot\" to them. \"Rot\" is stackable.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401501117, + "SkillName": "Extinguishment of the Savaged Star", + "SkillDesc": "Reinstates the \"Dried Lacrimal Bone\" and deals a set amount of massive Imaginary DMG to all targets. The DMG is distributed evenly among the targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401501118, + "SkillName": "Eye of Terror", + "SkillDesc": "Enters \"The Dark Tides Cometh\" state. Uses \"Unmaking Ashes: Godsfall\" in the next action, and reinstates the \"Languid Ethmoid Bone\" and \"Dried Lacrimal Bone\".", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501119, + "SkillName": "Unmaking Ashes: Godsfall", + "SkillDesc": "Deals a set amount of massive Imaginary DMG to all targets, and reinstates the \"Languid Ethmoid Bone\" and \"Dried Lacrimal Bone\".", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401501120, + "SkillName": "Remnants", + "SkillDesc": "When inflicting DMG to \"Languid Ethmoid Bone\" or \"Dried Lacrimal Bone\" during this battle, an equal amount of HP will also be lost by \"Decimator, Karma of Daythunder, Eye of Twilight.\" When \"Languid Ethmoid Bone\" or \"Dried Lacrimal Bone\" receive a killing blow, \"Decimator, Karma of Daythunder, Eye of Twilight\" will receive Toughness DMG, and \"Languid Ethmoid Bone\" or \"Dried Lacrimal Bone\" will restore HP and cannot be selected.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501121, + "SkillName": "Black Tide", + "SkillDesc": "Adds \"Black Tide\" to Action Order. Every time the \"Black Tide\" takes action, inflicts all targets with \"Rot.\" \"Rot\" is stackable. When targets suffer killing blows, inflicts \"Tide-Corrosion\" on them and Charges \"Healing Rainbow.\" When all targets enter the \"Tide-Corrosion\" state or are downed, the battle ends in defeat.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501122, + "SkillName": "Tides Below", + "SkillDesc": "During this battle, all DMG dealt by \"Decimator, Karma of Daythunder, Eye of Twilight\" will deal a set amount of DMG based on \"Black Tide Sync Rate.\" After a target uses an attack, additionally deals \"Non-fatal\" True DMG based on \"Black Tide Sync Rate.\" When \"Decimator, Karma of Daythunder, Eye of Twilight\" and \"Black Tide\" take action, increases \"Black Tide Sync Rate.\" When \"Languid Ethmoid Bone\" or \"Dried Lacrimal Bone\" is defeated, reduces \"Black Tide Sync Rate.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501123, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501124, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4015011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4015020": { + "Id": 4015020, + "Name": "Decimator, Karma of Daythunder, Eye of Twilight", + "Desc": "The image of the conqueror who once ruled the skies with absolute might, now consumed by the black tide. The rights and wrongs of their past may be difficult to judge, but at this moment, all that remains is a formless blaze of karmic destruction, seething with murderous intent.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 23250, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4015020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 144, + "StanceBase": 960, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4015020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401502001, + "SkillName": "Ashes to the Distant Shore", + "SkillDesc": "Reinstates the \"Languid Ethmoid Bone\" and deals a set amount of massive Imaginary DMG to one designated target, while inflicting \"Rot\" to them. \"Rot\" is stackable.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401502002, + "SkillName": "Extinguishment of the Savaged Star", + "SkillDesc": "Reinstates the \"Dried Lacrimal Bone\" and deals a set amount of massive Imaginary DMG to all targets. The DMG is distributed evenly among the targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401502003, + "SkillName": "Eye of Terror", + "SkillDesc": "Enters \"The Dark Tides Cometh\" state. Uses \"Unmaking Ashes: Godsfall\" in the next action, and reinstates the \"Languid Ethmoid Bone\" and \"Dried Lacrimal Bone\".", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502004, + "SkillName": "Unmaking Ashes: Godsfall", + "SkillDesc": "Deals a set amount of massive Imaginary DMG to all targets, and reinstates the \"Languid Ethmoid Bone\" and \"Dried Lacrimal Bone\".", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401502005, + "SkillName": "Remnants", + "SkillDesc": "When inflicting DMG to \"Languid Ethmoid Bone\" or \"Dried Lacrimal Bone\" during this battle, an equal amount of HP will also be lost by \"Decimator, Karma of Daythunder, Eye of Twilight.\" When \"Languid Ethmoid Bone\" or \"Dried Lacrimal Bone\" receive a killing blow, \"Decimator, Karma of Daythunder, Eye of Twilight\" will receive Toughness DMG, and \"Languid Ethmoid Bone\" or \"Dried Lacrimal Bone\" will restore HP and cannot be selected.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502006, + "SkillName": "Black Tide", + "SkillDesc": "Adds \"Black Tide\" to Action Order. Every time the \"Black Tide\" takes action, inflicts all targets with \"Rot.\" \"Rot\" is stackable. When targets suffer killing blows, inflicts \"Tide-Corrosion\" on them and Charges \"Healing Rainbow.\" When all targets enter the \"Tide-Corrosion\" state or are downed, the battle ends in defeat.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502007, + "SkillName": "Tides Below", + "SkillDesc": "During this battle, all DMG dealt by \"Decimator, Karma of Daythunder, Eye of Twilight\" will deal a set amount of DMG based on \"Black Tide Sync Rate.\" After a target uses an attack, additionally deals \"Non-fatal\" True DMG based on \"Black Tide Sync Rate.\" When \"Decimator, Karma of Daythunder, Eye of Twilight\" and \"Black Tide\" take action, increases \"Black Tide Sync Rate.\" When \"Languid Ethmoid Bone\" or \"Dried Lacrimal Bone\" is defeated, reduces \"Black Tide Sync Rate.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401502001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401502001, + "SkillName": "Ashes to the Distant Shore", + "SkillDesc": "Reinstates the \"Languid Ethmoid Bone\" and deals a set amount of massive Imaginary DMG to one designated target, while inflicting \"Rot\" to them. \"Rot\" is stackable.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401502002, + "SkillName": "Extinguishment of the Savaged Star", + "SkillDesc": "Reinstates the \"Dried Lacrimal Bone\" and deals a set amount of massive Imaginary DMG to all targets. The DMG is distributed evenly among the targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401502003, + "SkillName": "Eye of Terror", + "SkillDesc": "Enters \"The Dark Tides Cometh\" state. Uses \"Unmaking Ashes: Godsfall\" in the next action, and reinstates the \"Languid Ethmoid Bone\" and \"Dried Lacrimal Bone\".", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502004, + "SkillName": "Unmaking Ashes: Godsfall", + "SkillDesc": "Deals a set amount of massive Imaginary DMG to all targets, and reinstates the \"Languid Ethmoid Bone\" and \"Dried Lacrimal Bone\".", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401502005, + "SkillName": "Remnants", + "SkillDesc": "When inflicting DMG to \"Languid Ethmoid Bone\" or \"Dried Lacrimal Bone\" during this battle, an equal amount of HP will also be lost by \"Decimator, Karma of Daythunder, Eye of Twilight.\" When \"Languid Ethmoid Bone\" or \"Dried Lacrimal Bone\" receive a killing blow, \"Decimator, Karma of Daythunder, Eye of Twilight\" will receive Toughness DMG, and \"Languid Ethmoid Bone\" or \"Dried Lacrimal Bone\" will restore HP and cannot be selected.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502006, + "SkillName": "Black Tide", + "SkillDesc": "Adds \"Black Tide\" to Action Order. Every time the \"Black Tide\" takes action, inflicts all targets with \"Rot.\" \"Rot\" is stackable. When targets suffer killing blows, inflicts \"Tide-Corrosion\" on them and Charges \"Healing Rainbow.\" When all targets enter the \"Tide-Corrosion\" state or are downed, the battle ends in defeat.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502007, + "SkillName": "Tides Below", + "SkillDesc": "During this battle, all DMG dealt by \"Decimator, Karma of Daythunder, Eye of Twilight\" will deal a set amount of DMG based on \"Black Tide Sync Rate.\" After a target uses an attack, additionally deals \"Non-fatal\" True DMG based on \"Black Tide Sync Rate.\" When \"Decimator, Karma of Daythunder, Eye of Twilight\" and \"Black Tide\" take action, increases \"Black Tide Sync Rate.\" When \"Languid Ethmoid Bone\" or \"Dried Lacrimal Bone\" is defeated, reduces \"Black Tide Sync Rate.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4015020, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015020, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015020, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015020, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015020, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015020, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015020, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4015021": { + "Id": 4015021, + "Name": "Hyacinthia, Eye of Twilight", + "Desc": "This is what the demigod who mended the dawn with their smile looks like after they have been enveloped by the black tide. Although the brilliance of the Coreflame has been clouded, warmth still lingers —\\nThe healer never wants to annihilate their old friend, instead vowing to disperse the gloomy clouds in the friend's heart.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 12090, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4015020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 172, + "StanceBase": 750, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4015021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401502101, + "SkillName": "Ashes to the Distant Shore", + "SkillDesc": "Reinstates \"Languid Ethmoid Bone\" and deals a set amount of massive Imaginary DMG to one designated target, while inflicting \"Rot\" to them. \"Rot\" is stackable.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401502102, + "SkillName": "Extinguishment of the Savaged Star", + "SkillDesc": "Reinstates \"Dried Lacrimal Bone\" and deals a set amount of massive Imaginary DMG to all targets. The DMG is distributed evenly among the targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401502103, + "SkillName": "Eye of Terror", + "SkillDesc": "Enters \"The Dark Tides Cometh\" state. In the next action, uses \"Unmaking Ashes: Godsfall\" and reinstates \"Languid Ethmoid Bone\" and \"Dried Lacrimal Bone.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502104, + "SkillName": "Unmaking Ashes: Godsfall", + "SkillDesc": "Deals a set amount of massive Imaginary DMG to all targets, and reinstates \"Languid Ethmoid Bone\" and \"Dried Lacrimal Bone.\"", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401502105, + "SkillName": "Remnants", + "SkillDesc": "When inflicting DMG to \"Languid Ethmoid Bone\" or \"Dried Lacrimal Bone\" during this battle, an equal amount of HP will also be lost by \"Hyacinthia, Eye of Twilight.\" When \"Languid Ethmoid Bone\" or \"Dried Lacrimal Bone\" receive a killing blow, \"Hyacinthia, Eye of Twilight\" will receive Toughness DMG, and \"Languid Ethmoid Bone\" or \"Dried Lacrimal Bone\" will restore HP and cannot be selected.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502106, + "SkillName": "Black Tide", + "SkillDesc": "Adds \"Black Tide\" to Action Order. Every time the \"Black Tide\" takes action, inflicts all targets with \"Rot.\" \"Rot\" is stackable. When targets suffer fatal damage, inflicts \"Tide-Corrosion\" on them and Charges \"Healing Rainbow.\" When all targets enter the \"Tide-Corrosion\" state or are downed, the battle ends in defeat.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502107, + "SkillName": "Tides Below", + "SkillDesc": "During this battle, all DMG dealt by \"Hyacinthia, Eye of Twilight\" will deal a set amount of DMG based on \"Black Tide Sync Rate.\" After a target uses an attack, additionally deals \"Non-fatal\" True DMG based on \"Black Tide Sync Rate.\" When \"Hyacinthia, Eye of Twilight\" and \"Black Tide\" take action, increases \"Black Tide Sync Rate.\" When \"Languid Ethmoid Bone\" or \"Dried Lacrimal Bone\" is defeated, reduces \"Black Tide Sync Rate.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4015021, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015021, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015021, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015021, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015021, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015021, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015021, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4022010": { + "Id": 4022010, + "Name": "Meteoric Eagle", + "Desc": "In the ancient Era Creatura, Aquila, after forging the Dawn Device, collaborated with Kephale to bring forth the legendary beasts embodying the Titans. It is whispered that the Meteoric Eagle is a symbol of Aquila's celestial feathers that occasionally fall to the mortal realm.", + "MonsterCampID": 13, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 279, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4022010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4022010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 402201001, + "SkillName": "Pierce the Night Sky", + "SkillDesc": "Deals minor Wind DMG to one designated target.", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 402201002, + "SkillName": "Shine Like Meteors", + "SkillDesc": "Applies 1 stack of \"Stormride\" to one designated friendly unit. Units in the \"Stormride\" state will immediately take action at the end of their turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 402201001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 402201001, + "SkillName": "Pierce the Night Sky", + "SkillDesc": "Deals minor Wind DMG to one designated target.", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 402201002, + "SkillName": "Shine Like Meteors", + "SkillDesc": "Applies 1 stack of \"Stormride\" to one designated friendly unit. Units in the \"Stormride\" state will immediately take action at the end of their turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 402201002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8333330010063946, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 402201001, + "SkillName": "Pierce the Night Sky", + "SkillDesc": "Deals minor Wind DMG to one designated target.", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 402201002, + "SkillName": "Shine Like Meteors", + "SkillDesc": "Applies 1 stack of \"Stormride\" to one designated friendly unit. Units in the \"Stormride\" state will immediately take action at the end of their turn.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4022010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4022010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4022010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4022010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4022010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4022010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4022010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4023010": { + "Id": 4023010, + "Name": "Noontide Gryphon", + "Desc": "In the ancient Era Creatura, Aquila, after forging the Dawn Device, collaborated with Kephale to bring forth the legendary beasts embodying the Titans. The Noontide Gryphon is said to represent Aquila after opening their eyes to bestow light upon the world.", + "MonsterCampID": 13, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1209, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4023010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4023010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 402301001, + "SkillName": "Through the Darkness", + "SkillDesc": "Deals minor Fire DMG to one designated target.", + "DamageType": "Fire", + "SPHitBase": 5 + }, + { + "Id": 402301002, + "SkillName": "Heralding the Dawn", + "SkillDesc": "Deals minor Fire DMG to 3 consecutive targets, starting from the left side of the team, applies Aquila's Mark to targets hit, and also summons \"Meteoric Eagle.\"", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 402301003, + "SkillName": "Light the Future", + "SkillDesc": "Lock on to 1 target and enters the \"Light the Future\" state. \"Praise Aquila\" will be used with next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402301004, + "SkillName": "Praise Aquila", + "SkillDesc": "Deals Fire DMG to locked on targets and adjacent targets and applies \"Aquila's Mark\" to targets hit.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 402301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402301006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 402301001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.384615000570193, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 402301001, + "SkillName": "Through the Darkness", + "SkillDesc": "Deals minor Fire DMG to one designated target.", + "DamageType": "Fire", + "SPHitBase": 5 + }, + { + "Id": 402301002, + "SkillName": "Heralding the Dawn", + "SkillDesc": "Deals minor Fire DMG to 3 consecutive targets, starting from the left side of the team, applies Aquila's Mark to targets hit, and also summons \"Meteoric Eagle.\"", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 402301003, + "SkillName": "Light the Future", + "SkillDesc": "Lock on to 1 target and enters the \"Light the Future\" state. \"Praise Aquila\" will be used with next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402301004, + "SkillName": "Praise Aquila", + "SkillDesc": "Deals Fire DMG to locked on targets and adjacent targets and applies \"Aquila's Mark\" to targets hit.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 402301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402301006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 402301002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 6.3461540003772825, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 402301001, + "SkillName": "Through the Darkness", + "SkillDesc": "Deals minor Fire DMG to one designated target.", + "DamageType": "Fire", + "SPHitBase": 5 + }, + { + "Id": 402301002, + "SkillName": "Heralding the Dawn", + "SkillDesc": "Deals minor Fire DMG to 3 consecutive targets, starting from the left side of the team, applies Aquila's Mark to targets hit, and also summons \"Meteoric Eagle.\"", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 402301003, + "SkillName": "Light the Future", + "SkillDesc": "Lock on to 1 target and enters the \"Light the Future\" state. \"Praise Aquila\" will be used with next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402301004, + "SkillName": "Praise Aquila", + "SkillDesc": "Deals Fire DMG to locked on targets and adjacent targets and applies \"Aquila's Mark\" to targets hit.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 402301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402301006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 402301003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.326923000626266, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 402301001, + "SkillName": "Through the Darkness", + "SkillDesc": "Deals minor Fire DMG to one designated target.", + "DamageType": "Fire", + "SPHitBase": 5 + }, + { + "Id": 402301002, + "SkillName": "Heralding the Dawn", + "SkillDesc": "Deals minor Fire DMG to 3 consecutive targets, starting from the left side of the team, applies Aquila's Mark to targets hit, and also summons \"Meteoric Eagle.\"", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 402301003, + "SkillName": "Light the Future", + "SkillDesc": "Lock on to 1 target and enters the \"Light the Future\" state. \"Praise Aquila\" will be used with next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402301004, + "SkillName": "Praise Aquila", + "SkillDesc": "Deals Fire DMG to locked on targets and adjacent targets and applies \"Aquila's Mark\" to targets hit.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 402301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402301006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 402301004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7692310004495084, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 402301001, + "SkillName": "Through the Darkness", + "SkillDesc": "Deals minor Fire DMG to one designated target.", + "DamageType": "Fire", + "SPHitBase": 5 + }, + { + "Id": 402301002, + "SkillName": "Heralding the Dawn", + "SkillDesc": "Deals minor Fire DMG to 3 consecutive targets, starting from the left side of the team, applies Aquila's Mark to targets hit, and also summons \"Meteoric Eagle.\"", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 402301003, + "SkillName": "Light the Future", + "SkillDesc": "Lock on to 1 target and enters the \"Light the Future\" state. \"Praise Aquila\" will be used with next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402301004, + "SkillName": "Praise Aquila", + "SkillDesc": "Deals Fire DMG to locked on targets and adjacent targets and applies \"Aquila's Mark\" to targets hit.", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 402301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402301006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4023010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4023010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4023010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4023010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4023010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4023010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4023010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + } + ] + }, + "4023020": { + "Id": 4023020, + "Name": "Moonlit Pegasus", + "Desc": "In the ancient Era Creatura, Aquila, after forging the Dawn Device, collaborated with Kephale to bring forth the legendary beasts embodying the Titans. The Moonlit Pegasus is believed to represent Aquila's eternal rival, Oronyx.", + "MonsterCampID": 13, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1023, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4023020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4023020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 402302001, + "SkillName": "Creating Moonlight", + "SkillDesc": "Deals minor Quantum DMG to one designated target.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 402302002, + "SkillName": "Triple Waning Moon", + "SkillDesc": "Deals minor Quantum DMG to 3 consecutive targets, starting from the right side of the team, and applies \"Oronyx's Mark\" to targets hit.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 402302003, + "SkillName": "Double Waxing Moon", + "SkillDesc": "Lock on to 2 targets and enters the \"Double Waxing Moon\" state. \"Sixfold Plenilune\" will be used with next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402302004, + "SkillName": "Sixfold Plenilune", + "SkillDesc": "Deals Quantum DMG to locked on targets and applies \"Oronyx's Mark\" to targets hit.", + "DamageType": "Quantum", + "SPHitBase": 20 + }, + { + "Id": 402302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 402302001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.454545000800863, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 402302001, + "SkillName": "Creating Moonlight", + "SkillDesc": "Deals minor Quantum DMG to one designated target.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 402302002, + "SkillName": "Triple Waning Moon", + "SkillDesc": "Deals minor Quantum DMG to 3 consecutive targets, starting from the right side of the team, and applies \"Oronyx's Mark\" to targets hit.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 402302003, + "SkillName": "Double Waxing Moon", + "SkillDesc": "Lock on to 2 targets and enters the \"Double Waxing Moon\" state. \"Sixfold Plenilune\" will be used with next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402302004, + "SkillName": "Sixfold Plenilune", + "SkillDesc": "Deals Quantum DMG to locked on targets and applies \"Oronyx's Mark\" to targets hit.", + "DamageType": "Quantum", + "SPHitBase": 20 + }, + { + "Id": 402302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 402302002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 7.500000000465661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 402302001, + "SkillName": "Creating Moonlight", + "SkillDesc": "Deals minor Quantum DMG to one designated target.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 402302002, + "SkillName": "Triple Waning Moon", + "SkillDesc": "Deals minor Quantum DMG to 3 consecutive targets, starting from the right side of the team, and applies \"Oronyx's Mark\" to targets hit.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 402302003, + "SkillName": "Double Waxing Moon", + "SkillDesc": "Lock on to 2 targets and enters the \"Double Waxing Moon\" state. \"Sixfold Plenilune\" will be used with next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402302004, + "SkillName": "Sixfold Plenilune", + "SkillDesc": "Deals Quantum DMG to locked on targets and applies \"Oronyx's Mark\" to targets hit.", + "DamageType": "Quantum", + "SPHitBase": 20 + }, + { + "Id": 402302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 402302003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9090910009108484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 402302001, + "SkillName": "Creating Moonlight", + "SkillDesc": "Deals minor Quantum DMG to one designated target.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 402302002, + "SkillName": "Triple Waning Moon", + "SkillDesc": "Deals minor Quantum DMG to 3 consecutive targets, starting from the right side of the team, and applies \"Oronyx's Mark\" to targets hit.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 402302003, + "SkillName": "Double Waxing Moon", + "SkillDesc": "Lock on to 2 targets and enters the \"Double Waxing Moon\" state. \"Sixfold Plenilune\" will be used with next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402302004, + "SkillName": "Sixfold Plenilune", + "SkillDesc": "Deals Quantum DMG to locked on targets and applies \"Oronyx's Mark\" to targets hit.", + "DamageType": "Quantum", + "SPHitBase": 20 + }, + { + "Id": 402302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 402302004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 402302001, + "SkillName": "Creating Moonlight", + "SkillDesc": "Deals minor Quantum DMG to one designated target.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 402302002, + "SkillName": "Triple Waning Moon", + "SkillDesc": "Deals minor Quantum DMG to 3 consecutive targets, starting from the right side of the team, and applies \"Oronyx's Mark\" to targets hit.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 402302003, + "SkillName": "Double Waxing Moon", + "SkillDesc": "Lock on to 2 targets and enters the \"Double Waxing Moon\" state. \"Sixfold Plenilune\" will be used with next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402302004, + "SkillName": "Sixfold Plenilune", + "SkillDesc": "Deals Quantum DMG to locked on targets and applies \"Oronyx's Mark\" to targets hit.", + "DamageType": "Quantum", + "SPHitBase": 20 + }, + { + "Id": 402302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4023020, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4023020, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4023020, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4023020, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4023020, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4023020, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4023020, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + } + ] + }, + "4032010": { + "Id": 4032010, + "Name": "Tide-Eroded Blade", + "Desc": "A creature warped by the black tide, driven solely by an insatiable thirst for bloodshed.\\nIts razor-sharp blades can cleave through anything in its path, while its figure moves like a specter, spreading decay and corrosion to every corner of the world.", + "MonsterCampID": 14, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 279, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4032010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403201001, + "SkillName": "Tip of Destruction", + "SkillDesc": "Deals Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403201002, + "SkillName": "Fated End", + "SkillDesc": "When this unit's attack deals DMG to any target, converts a portion of the hit target's reduced HP to \"Corrosion\".", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403201001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8333330010063946, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403201001, + "SkillName": "Tip of Destruction", + "SkillDesc": "Deals Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403201002, + "SkillName": "Fated End", + "SkillDesc": "When this unit's attack deals DMG to any target, converts a portion of the hit target's reduced HP to \"Corrosion\".", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403201002, + "AttackModifyRatio": 0.7142860011663288, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403201001, + "SkillName": "Tip of Destruction", + "SkillDesc": "Deals Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403201002, + "SkillName": "Fated End", + "SkillDesc": "When this unit's attack deals DMG to any target, converts a portion of the hit target's reduced HP to \"Corrosion\".", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4032020": { + "Id": 4032020, + "Name": "Long-Shattered Vessel", + "Desc": "Each and every clone summoned by the Flame Reaver using the Calamity Power is a seed of ruin harboring the will of destruction within.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 465, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": null, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4032020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202001, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202002, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion\".", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202003, + "SkillName": "Prayers For Me", + "SkillDesc": "Resists Crowd Control debuffs. When \"Flame Reaver of the Deepest Dark\" uses \"Demise's Storm\" or \"Fading Fate\" again and if this unit was summoned by that attack type, then this unit will attack alongside \"Flame Reaver of the Deepest Dark.\" This unit is then absorbed by \"Flame Reaver of the Deepest Dark,\" restoring the HP that was converted to \"Entangled By Agony,\" and granting \"Calamity Power\" to the Flame Reaver.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202004, + "SkillName": "Libations For Me", + "SkillDesc": "After receiving a killing blow, if the number of \"Calamity Power\" stacks on \"Flame Reaver of the Deepest Dark\" is not 0, this unit is immediately resummoned. However, \"Flame Reaver of the Deepest Dark\" will lose 1 stack of \"Calamity Power\" and a certain percentage of HP. When \"Flame Reaver of the Deepest Dark\" uses \"Cry Not For The Discarded,\" this unit will be absorbed and the HP that was converted to \"Entangled By Agony\" will be restored.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.48000000044703484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202001, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202002, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion\".", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202003, + "SkillName": "Prayers For Me", + "SkillDesc": "Resists Crowd Control debuffs. When \"Flame Reaver of the Deepest Dark\" uses \"Demise's Storm\" or \"Fading Fate\" again and if this unit was summoned by that attack type, then this unit will attack alongside \"Flame Reaver of the Deepest Dark.\" This unit is then absorbed by \"Flame Reaver of the Deepest Dark,\" restoring the HP that was converted to \"Entangled By Agony,\" and granting \"Calamity Power\" to the Flame Reaver.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202004, + "SkillName": "Libations For Me", + "SkillDesc": "After receiving a killing blow, if the number of \"Calamity Power\" stacks on \"Flame Reaver of the Deepest Dark\" is not 0, this unit is immediately resummoned. However, \"Flame Reaver of the Deepest Dark\" will lose 1 stack of \"Calamity Power\" and a certain percentage of HP. When \"Flame Reaver of the Deepest Dark\" uses \"Cry Not For The Discarded,\" this unit will be absorbed and the HP that was converted to \"Entangled By Agony\" will be restored.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.48000000044703484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202001, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202002, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion\".", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202003, + "SkillName": "Prayers For Me", + "SkillDesc": "Resists Crowd Control debuffs. When \"Flame Reaver of the Deepest Dark\" uses \"Demise's Storm\" or \"Fading Fate\" again and if this unit was summoned by that attack type, then this unit will attack alongside \"Flame Reaver of the Deepest Dark.\" This unit is then absorbed by \"Flame Reaver of the Deepest Dark,\" restoring the HP that was converted to \"Entangled By Agony,\" and granting \"Calamity Power\" to the Flame Reaver.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202004, + "SkillName": "Libations For Me", + "SkillDesc": "After receiving a killing blow, if the number of \"Calamity Power\" stacks on \"Flame Reaver of the Deepest Dark\" is not 0, this unit is immediately resummoned. However, \"Flame Reaver of the Deepest Dark\" will lose 1 stack of \"Calamity Power\" and a certain percentage of HP. When \"Flame Reaver of the Deepest Dark\" uses \"Cry Not For The Discarded,\" this unit will be absorbed and the HP that was converted to \"Entangled By Agony\" will be restored.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.40000000037252903, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202001, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202002, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion\".", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202003, + "SkillName": "Prayers For Me", + "SkillDesc": "Resists Crowd Control debuffs. When \"Flame Reaver of the Deepest Dark\" uses \"Demise's Storm\" or \"Fading Fate\" again and if this unit was summoned by that attack type, then this unit will attack alongside \"Flame Reaver of the Deepest Dark.\" This unit is then absorbed by \"Flame Reaver of the Deepest Dark,\" restoring the HP that was converted to \"Entangled By Agony,\" and granting \"Calamity Power\" to the Flame Reaver.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202004, + "SkillName": "Libations For Me", + "SkillDesc": "After receiving a killing blow, if the number of \"Calamity Power\" stacks on \"Flame Reaver of the Deepest Dark\" is not 0, this unit is immediately resummoned. However, \"Flame Reaver of the Deepest Dark\" will lose 1 stack of \"Calamity Power\" and a certain percentage of HP. When \"Flame Reaver of the Deepest Dark\" uses \"Cry Not For The Discarded,\" this unit will be absorbed and the HP that was converted to \"Entangled By Agony\" will be restored.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.20000000018626451, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202001, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202002, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion\".", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202003, + "SkillName": "Prayers For Me", + "SkillDesc": "Resists Crowd Control debuffs. When \"Flame Reaver of the Deepest Dark\" uses \"Demise's Storm\" or \"Fading Fate\" again and if this unit was summoned by that attack type, then this unit will attack alongside \"Flame Reaver of the Deepest Dark.\" This unit is then absorbed by \"Flame Reaver of the Deepest Dark,\" restoring the HP that was converted to \"Entangled By Agony,\" and granting \"Calamity Power\" to the Flame Reaver.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202004, + "SkillName": "Libations For Me", + "SkillDesc": "After receiving a killing blow, if the number of \"Calamity Power\" stacks on \"Flame Reaver of the Deepest Dark\" is not 0, this unit is immediately resummoned. However, \"Flame Reaver of the Deepest Dark\" will lose 1 stack of \"Calamity Power\" and a certain percentage of HP. When \"Flame Reaver of the Deepest Dark\" uses \"Cry Not For The Discarded,\" this unit will be absorbed and the HP that was converted to \"Entangled By Agony\" will be restored.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.20000000018626451, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202001, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202002, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion\".", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202003, + "SkillName": "Prayers For Me", + "SkillDesc": "Resists Crowd Control debuffs. When \"Flame Reaver of the Deepest Dark\" uses \"Demise's Storm\" or \"Fading Fate\" again and if this unit was summoned by that attack type, then this unit will attack alongside \"Flame Reaver of the Deepest Dark.\" This unit is then absorbed by \"Flame Reaver of the Deepest Dark,\" restoring the HP that was converted to \"Entangled By Agony,\" and granting \"Calamity Power\" to the Flame Reaver.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202004, + "SkillName": "Libations For Me", + "SkillDesc": "After receiving a killing blow, if the number of \"Calamity Power\" stacks on \"Flame Reaver of the Deepest Dark\" is not 0, this unit is immediately resummoned. However, \"Flame Reaver of the Deepest Dark\" will lose 1 stack of \"Calamity Power\" and a certain percentage of HP. When \"Flame Reaver of the Deepest Dark\" uses \"Cry Not For The Discarded,\" this unit will be absorbed and the HP that was converted to \"Entangled By Agony\" will be restored.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.20000000018626451, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202001, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202002, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion\".", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202003, + "SkillName": "Prayers For Me", + "SkillDesc": "Resists Crowd Control debuffs. When \"Flame Reaver of the Deepest Dark\" uses \"Demise's Storm\" or \"Fading Fate\" again and if this unit was summoned by that attack type, then this unit will attack alongside \"Flame Reaver of the Deepest Dark.\" This unit is then absorbed by \"Flame Reaver of the Deepest Dark,\" restoring the HP that was converted to \"Entangled By Agony,\" and granting \"Calamity Power\" to the Flame Reaver.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202004, + "SkillName": "Libations For Me", + "SkillDesc": "After receiving a killing blow, if the number of \"Calamity Power\" stacks on \"Flame Reaver of the Deepest Dark\" is not 0, this unit is immediately resummoned. However, \"Flame Reaver of the Deepest Dark\" will lose 1 stack of \"Calamity Power\" and a certain percentage of HP. When \"Flame Reaver of the Deepest Dark\" uses \"Cry Not For The Discarded,\" this unit will be absorbed and the HP that was converted to \"Entangled By Agony\" will be restored.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.20000000018626451, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202001, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202002, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion\".", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202003, + "SkillName": "Prayers For Me", + "SkillDesc": "Resists Crowd Control debuffs. When \"Flame Reaver of the Deepest Dark\" uses \"Demise's Storm\" or \"Fading Fate\" again and if this unit was summoned by that attack type, then this unit will attack alongside \"Flame Reaver of the Deepest Dark.\" This unit is then absorbed by \"Flame Reaver of the Deepest Dark,\" restoring the HP that was converted to \"Entangled By Agony,\" and granting \"Calamity Power\" to the Flame Reaver.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202004, + "SkillName": "Libations For Me", + "SkillDesc": "After receiving a killing blow, if the number of \"Calamity Power\" stacks on \"Flame Reaver of the Deepest Dark\" is not 0, this unit is immediately resummoned. However, \"Flame Reaver of the Deepest Dark\" will lose 1 stack of \"Calamity Power\" and a certain percentage of HP. When \"Flame Reaver of the Deepest Dark\" uses \"Cry Not For The Discarded,\" this unit will be absorbed and the HP that was converted to \"Entangled By Agony\" will be restored.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6000000005587935, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202001, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202002, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion\".", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202003, + "SkillName": "Prayers For Me", + "SkillDesc": "Resists Crowd Control debuffs. When \"Flame Reaver of the Deepest Dark\" uses \"Demise's Storm\" or \"Fading Fate\" again and if this unit was summoned by that attack type, then this unit will attack alongside \"Flame Reaver of the Deepest Dark.\" This unit is then absorbed by \"Flame Reaver of the Deepest Dark,\" restoring the HP that was converted to \"Entangled By Agony,\" and granting \"Calamity Power\" to the Flame Reaver.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202004, + "SkillName": "Libations For Me", + "SkillDesc": "After receiving a killing blow, if the number of \"Calamity Power\" stacks on \"Flame Reaver of the Deepest Dark\" is not 0, this unit is immediately resummoned. However, \"Flame Reaver of the Deepest Dark\" will lose 1 stack of \"Calamity Power\" and a certain percentage of HP. When \"Flame Reaver of the Deepest Dark\" uses \"Cry Not For The Discarded,\" this unit will be absorbed and the HP that was converted to \"Entangled By Agony\" will be restored.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6000000005587935, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202001, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202002, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion\".", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202003, + "SkillName": "Prayers For Me", + "SkillDesc": "Resists Crowd Control debuffs. When \"Flame Reaver of the Deepest Dark\" uses \"Demise's Storm\" or \"Fading Fate\" again and if this unit was summoned by that attack type, then this unit will attack alongside \"Flame Reaver of the Deepest Dark.\" This unit is then absorbed by \"Flame Reaver of the Deepest Dark,\" restoring the HP that was converted to \"Entangled By Agony,\" and granting \"Calamity Power\" to the Flame Reaver.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202004, + "SkillName": "Libations For Me", + "SkillDesc": "After receiving a killing blow, if the number of \"Calamity Power\" stacks on \"Flame Reaver of the Deepest Dark\" is not 0, this unit is immediately resummoned. However, \"Flame Reaver of the Deepest Dark\" will lose 1 stack of \"Calamity Power\" and a certain percentage of HP. When \"Flame Reaver of the Deepest Dark\" uses \"Cry Not For The Discarded,\" this unit will be absorbed and the HP that was converted to \"Entangled By Agony\" will be restored.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.40000000037252903, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202001, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202002, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion\".", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202003, + "SkillName": "Prayers For Me", + "SkillDesc": "Resists Crowd Control debuffs. When \"Flame Reaver of the Deepest Dark\" uses \"Demise's Storm\" or \"Fading Fate\" again and if this unit was summoned by that attack type, then this unit will attack alongside \"Flame Reaver of the Deepest Dark.\" This unit is then absorbed by \"Flame Reaver of the Deepest Dark,\" restoring the HP that was converted to \"Entangled By Agony,\" and granting \"Calamity Power\" to the Flame Reaver.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202004, + "SkillName": "Libations For Me", + "SkillDesc": "After receiving a killing blow, if the number of \"Calamity Power\" stacks on \"Flame Reaver of the Deepest Dark\" is not 0, this unit is immediately resummoned. However, \"Flame Reaver of the Deepest Dark\" will lose 1 stack of \"Calamity Power\" and a certain percentage of HP. When \"Flame Reaver of the Deepest Dark\" uses \"Cry Not For The Discarded,\" this unit will be absorbed and the HP that was converted to \"Entangled By Agony\" will be restored.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032020, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032020, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032020, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032020, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032020, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032020, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032020, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4032021": { + "Id": 4032021, + "Name": "Long-Shattered Vessel", + "Desc": "Each and every clone summoned by the Flame Reaver using the Calamity Power is a seed of ruin harboring the will of destruction within.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 651, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": null, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4032021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403202101, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and its adjacent targets.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202102, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. A portion of the hit target's reduced HP is converted to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202103, + "SkillName": "Heed My Chants", + "SkillDesc": "Resists Crowd Control debuffs. When \"Flame Reaver of Doomsday Led Astray\" is in the \"Steadfast Safeguard\" state, reduces DMG received by this unit. When \"Flame Reaver of Doomsday Led Astray\" uses \"Demise's Storm\" or \"Fading Fate\" again, if this unit was summoned by this attack, then this unit will attack together with \"Flame Reaver of Doomsday Led Astray\" and be absorbed afterward.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202104, + "SkillName": "Share In My Ritual", + "SkillDesc": "After receiving a killing blow, if \"Flame Reaver of Doomsday Led Astray\" is still in the \"Shackle Shatter\" state, be instantly resummoned, but \"Flame Reaver of Doomsday Led Astray\" loses 1 \"Calamity Power\" stack and Toughness is reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202105, + "SkillName": "Plummeting Strike", + "SkillDesc": "Deals minor Physical DMG to one designated target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202106, + "SkillName": "Return to Faded Ashes", + "SkillDesc": "Deals minor Physical DMG to one designated target and is then absorbed by \"Flame Reaver of Doomsday Led Astray,\" allowing them to gain 1 stack of \"Calamity Power\".", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202111, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.2857140004634857, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403202101, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and its adjacent targets.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202102, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. A portion of the hit target's reduced HP is converted to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202103, + "SkillName": "Heed My Chants", + "SkillDesc": "Resists Crowd Control debuffs. When \"Flame Reaver of Doomsday Led Astray\" is in the \"Steadfast Safeguard\" state, reduces DMG received by this unit. When \"Flame Reaver of Doomsday Led Astray\" uses \"Demise's Storm\" or \"Fading Fate\" again, if this unit was summoned by this attack, then this unit will attack together with \"Flame Reaver of Doomsday Led Astray\" and be absorbed afterward.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202104, + "SkillName": "Share In My Ritual", + "SkillDesc": "After receiving a killing blow, if \"Flame Reaver of Doomsday Led Astray\" is still in the \"Shackle Shatter\" state, be instantly resummoned, but \"Flame Reaver of Doomsday Led Astray\" loses 1 \"Calamity Power\" stack and Toughness is reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202105, + "SkillName": "Plummeting Strike", + "SkillDesc": "Deals minor Physical DMG to one designated target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202106, + "SkillName": "Return to Faded Ashes", + "SkillDesc": "Deals minor Physical DMG to one designated target and is then absorbed by \"Flame Reaver of Doomsday Led Astray,\" allowing them to gain 1 stack of \"Calamity Power\".", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202112, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4285710006952286, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403202101, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and its adjacent targets.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202102, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. A portion of the hit target's reduced HP is converted to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202103, + "SkillName": "Heed My Chants", + "SkillDesc": "Resists Crowd Control debuffs. When \"Flame Reaver of Doomsday Led Astray\" is in the \"Steadfast Safeguard\" state, reduces DMG received by this unit. When \"Flame Reaver of Doomsday Led Astray\" uses \"Demise's Storm\" or \"Fading Fate\" again, if this unit was summoned by this attack, then this unit will attack together with \"Flame Reaver of Doomsday Led Astray\" and be absorbed afterward.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202104, + "SkillName": "Share In My Ritual", + "SkillDesc": "After receiving a killing blow, if \"Flame Reaver of Doomsday Led Astray\" is still in the \"Shackle Shatter\" state, be instantly resummoned, but \"Flame Reaver of Doomsday Led Astray\" loses 1 \"Calamity Power\" stack and Toughness is reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202105, + "SkillName": "Plummeting Strike", + "SkillDesc": "Deals minor Physical DMG to one designated target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202106, + "SkillName": "Return to Faded Ashes", + "SkillDesc": "Deals minor Physical DMG to one designated target and is then absorbed by \"Flame Reaver of Doomsday Led Astray,\" allowing them to gain 1 stack of \"Calamity Power\".", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202113, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8571430006995797, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 100, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403202101, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and its adjacent targets.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202102, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. A portion of the hit target's reduced HP is converted to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202103, + "SkillName": "Heed My Chants", + "SkillDesc": "Resists Crowd Control debuffs. When \"Flame Reaver of Doomsday Led Astray\" is in the \"Steadfast Safeguard\" state, reduces DMG received by this unit. When \"Flame Reaver of Doomsday Led Astray\" uses \"Demise's Storm\" or \"Fading Fate\" again, if this unit was summoned by this attack, then this unit will attack together with \"Flame Reaver of Doomsday Led Astray\" and be absorbed afterward.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202104, + "SkillName": "Share In My Ritual", + "SkillDesc": "After receiving a killing blow, if \"Flame Reaver of Doomsday Led Astray\" is still in the \"Shackle Shatter\" state, be instantly resummoned, but \"Flame Reaver of Doomsday Led Astray\" loses 1 \"Calamity Power\" stack and Toughness is reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202105, + "SkillName": "Plummeting Strike", + "SkillDesc": "Deals minor Physical DMG to one designated target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202106, + "SkillName": "Return to Faded Ashes", + "SkillDesc": "Deals minor Physical DMG to one designated target and is then absorbed by \"Flame Reaver of Doomsday Led Astray,\" allowing them to gain 1 stack of \"Calamity Power\".", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202114, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.2857140004634857, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 100, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403202101, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and its adjacent targets.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202102, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. A portion of the hit target's reduced HP is converted to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202103, + "SkillName": "Heed My Chants", + "SkillDesc": "Resists Crowd Control debuffs. When \"Flame Reaver of Doomsday Led Astray\" is in the \"Steadfast Safeguard\" state, reduces DMG received by this unit. When \"Flame Reaver of Doomsday Led Astray\" uses \"Demise's Storm\" or \"Fading Fate\" again, if this unit was summoned by this attack, then this unit will attack together with \"Flame Reaver of Doomsday Led Astray\" and be absorbed afterward.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202104, + "SkillName": "Share In My Ritual", + "SkillDesc": "After receiving a killing blow, if \"Flame Reaver of Doomsday Led Astray\" is still in the \"Shackle Shatter\" state, be instantly resummoned, but \"Flame Reaver of Doomsday Led Astray\" loses 1 \"Calamity Power\" stack and Toughness is reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202105, + "SkillName": "Plummeting Strike", + "SkillDesc": "Deals minor Physical DMG to one designated target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202106, + "SkillName": "Return to Faded Ashes", + "SkillDesc": "Deals minor Physical DMG to one designated target and is then absorbed by \"Flame Reaver of Doomsday Led Astray,\" allowing them to gain 1 stack of \"Calamity Power\".", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202121, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.2857140004634857, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403202101, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and its adjacent targets.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202102, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. A portion of the hit target's reduced HP is converted to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202103, + "SkillName": "Heed My Chants", + "SkillDesc": "Resists Crowd Control debuffs. When \"Flame Reaver of Doomsday Led Astray\" is in the \"Steadfast Safeguard\" state, reduces DMG received by this unit. When \"Flame Reaver of Doomsday Led Astray\" uses \"Demise's Storm\" or \"Fading Fate\" again, if this unit was summoned by this attack, then this unit will attack together with \"Flame Reaver of Doomsday Led Astray\" and be absorbed afterward.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202104, + "SkillName": "Share In My Ritual", + "SkillDesc": "After receiving a killing blow, if \"Flame Reaver of Doomsday Led Astray\" is still in the \"Shackle Shatter\" state, be instantly resummoned, but \"Flame Reaver of Doomsday Led Astray\" loses 1 \"Calamity Power\" stack and Toughness is reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202105, + "SkillName": "Plummeting Strike", + "SkillDesc": "Deals minor Physical DMG to one designated target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202106, + "SkillName": "Return to Faded Ashes", + "SkillDesc": "Deals minor Physical DMG to one designated target and is then absorbed by \"Flame Reaver of Doomsday Led Astray,\" allowing them to gain 1 stack of \"Calamity Power\".", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202122, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4285710006952286, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403202101, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and its adjacent targets.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202102, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. A portion of the hit target's reduced HP is converted to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202103, + "SkillName": "Heed My Chants", + "SkillDesc": "Resists Crowd Control debuffs. When \"Flame Reaver of Doomsday Led Astray\" is in the \"Steadfast Safeguard\" state, reduces DMG received by this unit. When \"Flame Reaver of Doomsday Led Astray\" uses \"Demise's Storm\" or \"Fading Fate\" again, if this unit was summoned by this attack, then this unit will attack together with \"Flame Reaver of Doomsday Led Astray\" and be absorbed afterward.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202104, + "SkillName": "Share In My Ritual", + "SkillDesc": "After receiving a killing blow, if \"Flame Reaver of Doomsday Led Astray\" is still in the \"Shackle Shatter\" state, be instantly resummoned, but \"Flame Reaver of Doomsday Led Astray\" loses 1 \"Calamity Power\" stack and Toughness is reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202105, + "SkillName": "Plummeting Strike", + "SkillDesc": "Deals minor Physical DMG to one designated target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202106, + "SkillName": "Return to Faded Ashes", + "SkillDesc": "Deals minor Physical DMG to one designated target and is then absorbed by \"Flame Reaver of Doomsday Led Astray,\" allowing them to gain 1 stack of \"Calamity Power\".", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202123, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8571430006995797, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 100, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403202101, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and its adjacent targets.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202102, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. A portion of the hit target's reduced HP is converted to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202103, + "SkillName": "Heed My Chants", + "SkillDesc": "Resists Crowd Control debuffs. When \"Flame Reaver of Doomsday Led Astray\" is in the \"Steadfast Safeguard\" state, reduces DMG received by this unit. When \"Flame Reaver of Doomsday Led Astray\" uses \"Demise's Storm\" or \"Fading Fate\" again, if this unit was summoned by this attack, then this unit will attack together with \"Flame Reaver of Doomsday Led Astray\" and be absorbed afterward.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202104, + "SkillName": "Share In My Ritual", + "SkillDesc": "After receiving a killing blow, if \"Flame Reaver of Doomsday Led Astray\" is still in the \"Shackle Shatter\" state, be instantly resummoned, but \"Flame Reaver of Doomsday Led Astray\" loses 1 \"Calamity Power\" stack and Toughness is reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202105, + "SkillName": "Plummeting Strike", + "SkillDesc": "Deals minor Physical DMG to one designated target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202106, + "SkillName": "Return to Faded Ashes", + "SkillDesc": "Deals minor Physical DMG to one designated target and is then absorbed by \"Flame Reaver of Doomsday Led Astray,\" allowing them to gain 1 stack of \"Calamity Power\".", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202131, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.2857140004634857, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403202101, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and its adjacent targets.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202102, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. A portion of the hit target's reduced HP is converted to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202103, + "SkillName": "Heed My Chants", + "SkillDesc": "Resists Crowd Control debuffs. When \"Flame Reaver of Doomsday Led Astray\" is in the \"Steadfast Safeguard\" state, reduces DMG received by this unit. When \"Flame Reaver of Doomsday Led Astray\" uses \"Demise's Storm\" or \"Fading Fate\" again, if this unit was summoned by this attack, then this unit will attack together with \"Flame Reaver of Doomsday Led Astray\" and be absorbed afterward.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202104, + "SkillName": "Share In My Ritual", + "SkillDesc": "After receiving a killing blow, if \"Flame Reaver of Doomsday Led Astray\" is still in the \"Shackle Shatter\" state, be instantly resummoned, but \"Flame Reaver of Doomsday Led Astray\" loses 1 \"Calamity Power\" stack and Toughness is reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202105, + "SkillName": "Plummeting Strike", + "SkillDesc": "Deals minor Physical DMG to one designated target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202106, + "SkillName": "Return to Faded Ashes", + "SkillDesc": "Deals minor Physical DMG to one designated target and is then absorbed by \"Flame Reaver of Doomsday Led Astray,\" allowing them to gain 1 stack of \"Calamity Power\".", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202132, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4285710006952286, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403202101, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and its adjacent targets.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202102, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. A portion of the hit target's reduced HP is converted to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202103, + "SkillName": "Heed My Chants", + "SkillDesc": "Resists Crowd Control debuffs. When \"Flame Reaver of Doomsday Led Astray\" is in the \"Steadfast Safeguard\" state, reduces DMG received by this unit. When \"Flame Reaver of Doomsday Led Astray\" uses \"Demise's Storm\" or \"Fading Fate\" again, if this unit was summoned by this attack, then this unit will attack together with \"Flame Reaver of Doomsday Led Astray\" and be absorbed afterward.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202104, + "SkillName": "Share In My Ritual", + "SkillDesc": "After receiving a killing blow, if \"Flame Reaver of Doomsday Led Astray\" is still in the \"Shackle Shatter\" state, be instantly resummoned, but \"Flame Reaver of Doomsday Led Astray\" loses 1 \"Calamity Power\" stack and Toughness is reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202105, + "SkillName": "Plummeting Strike", + "SkillDesc": "Deals minor Physical DMG to one designated target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202106, + "SkillName": "Return to Faded Ashes", + "SkillDesc": "Deals minor Physical DMG to one designated target and is then absorbed by \"Flame Reaver of Doomsday Led Astray,\" allowing them to gain 1 stack of \"Calamity Power\".", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202133, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 100, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403202101, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and its adjacent targets.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202102, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. A portion of the hit target's reduced HP is converted to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202103, + "SkillName": "Heed My Chants", + "SkillDesc": "Resists Crowd Control debuffs. When \"Flame Reaver of Doomsday Led Astray\" is in the \"Steadfast Safeguard\" state, reduces DMG received by this unit. When \"Flame Reaver of Doomsday Led Astray\" uses \"Demise's Storm\" or \"Fading Fate\" again, if this unit was summoned by this attack, then this unit will attack together with \"Flame Reaver of Doomsday Led Astray\" and be absorbed afterward.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202104, + "SkillName": "Share In My Ritual", + "SkillDesc": "After receiving a killing blow, if \"Flame Reaver of Doomsday Led Astray\" is still in the \"Shackle Shatter\" state, be instantly resummoned, but \"Flame Reaver of Doomsday Led Astray\" loses 1 \"Calamity Power\" stack and Toughness is reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202105, + "SkillName": "Plummeting Strike", + "SkillDesc": "Deals minor Physical DMG to one designated target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202106, + "SkillName": "Return to Faded Ashes", + "SkillDesc": "Deals minor Physical DMG to one designated target and is then absorbed by \"Flame Reaver of Doomsday Led Astray,\" allowing them to gain 1 stack of \"Calamity Power\".", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202141, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.2857140004634857, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403202101, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and its adjacent targets.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202102, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. A portion of the hit target's reduced HP is converted to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202103, + "SkillName": "Heed My Chants", + "SkillDesc": "Resists Crowd Control debuffs. When \"Flame Reaver of Doomsday Led Astray\" is in the \"Steadfast Safeguard\" state, reduces DMG received by this unit. When \"Flame Reaver of Doomsday Led Astray\" uses \"Demise's Storm\" or \"Fading Fate\" again, if this unit was summoned by this attack, then this unit will attack together with \"Flame Reaver of Doomsday Led Astray\" and be absorbed afterward.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202104, + "SkillName": "Share In My Ritual", + "SkillDesc": "After receiving a killing blow, if \"Flame Reaver of Doomsday Led Astray\" is still in the \"Shackle Shatter\" state, be instantly resummoned, but \"Flame Reaver of Doomsday Led Astray\" loses 1 \"Calamity Power\" stack and Toughness is reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202105, + "SkillName": "Plummeting Strike", + "SkillDesc": "Deals minor Physical DMG to one designated target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202106, + "SkillName": "Return to Faded Ashes", + "SkillDesc": "Deals minor Physical DMG to one designated target and is then absorbed by \"Flame Reaver of Doomsday Led Astray,\" allowing them to gain 1 stack of \"Calamity Power\".", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202142, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4285710006952286, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403202101, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and its adjacent targets.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202102, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. A portion of the hit target's reduced HP is converted to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202103, + "SkillName": "Heed My Chants", + "SkillDesc": "Resists Crowd Control debuffs. When \"Flame Reaver of Doomsday Led Astray\" is in the \"Steadfast Safeguard\" state, reduces DMG received by this unit. When \"Flame Reaver of Doomsday Led Astray\" uses \"Demise's Storm\" or \"Fading Fate\" again, if this unit was summoned by this attack, then this unit will attack together with \"Flame Reaver of Doomsday Led Astray\" and be absorbed afterward.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202104, + "SkillName": "Share In My Ritual", + "SkillDesc": "After receiving a killing blow, if \"Flame Reaver of Doomsday Led Astray\" is still in the \"Shackle Shatter\" state, be instantly resummoned, but \"Flame Reaver of Doomsday Led Astray\" loses 1 \"Calamity Power\" stack and Toughness is reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202105, + "SkillName": "Plummeting Strike", + "SkillDesc": "Deals minor Physical DMG to one designated target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202106, + "SkillName": "Return to Faded Ashes", + "SkillDesc": "Deals minor Physical DMG to one designated target and is then absorbed by \"Flame Reaver of Doomsday Led Astray,\" allowing them to gain 1 stack of \"Calamity Power\".", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202143, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.2857140004634857, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 100, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403202101, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and its adjacent targets.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202102, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. A portion of the hit target's reduced HP is converted to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202103, + "SkillName": "Heed My Chants", + "SkillDesc": "Resists Crowd Control debuffs. When \"Flame Reaver of Doomsday Led Astray\" is in the \"Steadfast Safeguard\" state, reduces DMG received by this unit. When \"Flame Reaver of Doomsday Led Astray\" uses \"Demise's Storm\" or \"Fading Fate\" again, if this unit was summoned by this attack, then this unit will attack together with \"Flame Reaver of Doomsday Led Astray\" and be absorbed afterward.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202104, + "SkillName": "Share In My Ritual", + "SkillDesc": "After receiving a killing blow, if \"Flame Reaver of Doomsday Led Astray\" is still in the \"Shackle Shatter\" state, be instantly resummoned, but \"Flame Reaver of Doomsday Led Astray\" loses 1 \"Calamity Power\" stack and Toughness is reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202105, + "SkillName": "Plummeting Strike", + "SkillDesc": "Deals minor Physical DMG to one designated target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202106, + "SkillName": "Return to Faded Ashes", + "SkillDesc": "Deals minor Physical DMG to one designated target and is then absorbed by \"Flame Reaver of Doomsday Led Astray,\" allowing them to gain 1 stack of \"Calamity Power\".", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202151, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5714290009345859, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202101, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and its adjacent targets.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202102, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. A portion of the hit target's reduced HP is converted to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202103, + "SkillName": "Heed My Chants", + "SkillDesc": "Resists Crowd Control debuffs. When \"Flame Reaver of Doomsday Led Astray\" is in the \"Steadfast Safeguard\" state, reduces DMG received by this unit. When \"Flame Reaver of Doomsday Led Astray\" uses \"Demise's Storm\" or \"Fading Fate\" again, if this unit was summoned by this attack, then this unit will attack together with \"Flame Reaver of Doomsday Led Astray\" and be absorbed afterward.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202104, + "SkillName": "Share In My Ritual", + "SkillDesc": "After receiving a killing blow, if \"Flame Reaver of Doomsday Led Astray\" is still in the \"Shackle Shatter\" state, be instantly resummoned, but \"Flame Reaver of Doomsday Led Astray\" loses 1 \"Calamity Power\" stack and Toughness is reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202105, + "SkillName": "Plummeting Strike", + "SkillDesc": "Deals minor Physical DMG to one designated target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202106, + "SkillName": "Return to Faded Ashes", + "SkillDesc": "Deals minor Physical DMG to one designated target and is then absorbed by \"Flame Reaver of Doomsday Led Astray,\" allowing them to gain 1 stack of \"Calamity Power\".", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202152, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4285710006952286, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202101, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and its adjacent targets.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202102, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. A portion of the hit target's reduced HP is converted to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202103, + "SkillName": "Heed My Chants", + "SkillDesc": "Resists Crowd Control debuffs. When \"Flame Reaver of Doomsday Led Astray\" is in the \"Steadfast Safeguard\" state, reduces DMG received by this unit. When \"Flame Reaver of Doomsday Led Astray\" uses \"Demise's Storm\" or \"Fading Fate\" again, if this unit was summoned by this attack, then this unit will attack together with \"Flame Reaver of Doomsday Led Astray\" and be absorbed afterward.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202104, + "SkillName": "Share In My Ritual", + "SkillDesc": "After receiving a killing blow, if \"Flame Reaver of Doomsday Led Astray\" is still in the \"Shackle Shatter\" state, be instantly resummoned, but \"Flame Reaver of Doomsday Led Astray\" loses 1 \"Calamity Power\" stack and Toughness is reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202105, + "SkillName": "Plummeting Strike", + "SkillDesc": "Deals minor Physical DMG to one designated target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202106, + "SkillName": "Return to Faded Ashes", + "SkillDesc": "Deals minor Physical DMG to one designated target and is then absorbed by \"Flame Reaver of Doomsday Led Astray,\" allowing them to gain 1 stack of \"Calamity Power\".", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202153, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4285710006952286, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 135, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202101, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and its adjacent targets.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202102, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. A portion of the hit target's reduced HP is converted to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202103, + "SkillName": "Heed My Chants", + "SkillDesc": "Resists Crowd Control debuffs. When \"Flame Reaver of Doomsday Led Astray\" is in the \"Steadfast Safeguard\" state, reduces DMG received by this unit. When \"Flame Reaver of Doomsday Led Astray\" uses \"Demise's Storm\" or \"Fading Fate\" again, if this unit was summoned by this attack, then this unit will attack together with \"Flame Reaver of Doomsday Led Astray\" and be absorbed afterward.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202104, + "SkillName": "Share In My Ritual", + "SkillDesc": "After receiving a killing blow, if \"Flame Reaver of Doomsday Led Astray\" is still in the \"Shackle Shatter\" state, be instantly resummoned, but \"Flame Reaver of Doomsday Led Astray\" loses 1 \"Calamity Power\" stack and Toughness is reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202105, + "SkillName": "Plummeting Strike", + "SkillDesc": "Deals minor Physical DMG to one designated target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202106, + "SkillName": "Return to Faded Ashes", + "SkillDesc": "Deals minor Physical DMG to one designated target and is then absorbed by \"Flame Reaver of Doomsday Led Astray,\" allowing them to gain 1 stack of \"Calamity Power\".", + "DamageType": "", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032021, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032021, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032021, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032021, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032021, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032021, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032021, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4032022": { + "Id": 4032022, + "Name": "Long-Shattered Vessel", + "Desc": "Each and every fragment reflected from endless calamities is a seed of ruin harboring the will of destruction within.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 465, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": null, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4032022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202201, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202202, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion\".", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202203, + "SkillName": "Prayers For Me", + "SkillDesc": "Resists Crowd Control debuffs. When \"???\" uses \"Demise's Storm\" or \"Fading Fate\" again and if this unit was summoned by that attack type, then this unit will attack alongside \"???.\" This unit is then absorbed by \"???,\" restoring the HP that was converted to \"Entangled By Agony,\" and granting \"Calamity Power\" to \"???.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202204, + "SkillName": "Libations For Me", + "SkillDesc": "After receiving a killing blow, if the number of \"Calamity Power\" stacks on \"???\" is not 0, this unit is immediately resummoned. However, \"???\" will lose 1 stack of \"Calamity Power\" and a certain percentage of HP. When \"???\" uses \"Cry Not For The Discarded,\" this unit will be absorbed and the HP that was converted to \"Entangled By Agony\" will be restored.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6000000005587935, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202201, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202202, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion\".", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202203, + "SkillName": "Prayers For Me", + "SkillDesc": "Resists Crowd Control debuffs. When \"???\" uses \"Demise's Storm\" or \"Fading Fate\" again and if this unit was summoned by that attack type, then this unit will attack alongside \"???.\" This unit is then absorbed by \"???,\" restoring the HP that was converted to \"Entangled By Agony,\" and granting \"Calamity Power\" to \"???.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202204, + "SkillName": "Libations For Me", + "SkillDesc": "After receiving a killing blow, if the number of \"Calamity Power\" stacks on \"???\" is not 0, this unit is immediately resummoned. However, \"???\" will lose 1 stack of \"Calamity Power\" and a certain percentage of HP. When \"???\" uses \"Cry Not For The Discarded,\" this unit will be absorbed and the HP that was converted to \"Entangled By Agony\" will be restored.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6000000005587935, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202201, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202202, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion\".", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202203, + "SkillName": "Prayers For Me", + "SkillDesc": "Resists Crowd Control debuffs. When \"???\" uses \"Demise's Storm\" or \"Fading Fate\" again and if this unit was summoned by that attack type, then this unit will attack alongside \"???.\" This unit is then absorbed by \"???,\" restoring the HP that was converted to \"Entangled By Agony,\" and granting \"Calamity Power\" to \"???.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202204, + "SkillName": "Libations For Me", + "SkillDesc": "After receiving a killing blow, if the number of \"Calamity Power\" stacks on \"???\" is not 0, this unit is immediately resummoned. However, \"???\" will lose 1 stack of \"Calamity Power\" and a certain percentage of HP. When \"???\" uses \"Cry Not For The Discarded,\" this unit will be absorbed and the HP that was converted to \"Entangled By Agony\" will be restored.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.40000000037252903, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202201, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202202, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion\".", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202203, + "SkillName": "Prayers For Me", + "SkillDesc": "Resists Crowd Control debuffs. When \"???\" uses \"Demise's Storm\" or \"Fading Fate\" again and if this unit was summoned by that attack type, then this unit will attack alongside \"???.\" This unit is then absorbed by \"???,\" restoring the HP that was converted to \"Entangled By Agony,\" and granting \"Calamity Power\" to \"???.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202204, + "SkillName": "Libations For Me", + "SkillDesc": "After receiving a killing blow, if the number of \"Calamity Power\" stacks on \"???\" is not 0, this unit is immediately resummoned. However, \"???\" will lose 1 stack of \"Calamity Power\" and a certain percentage of HP. When \"???\" uses \"Cry Not For The Discarded,\" this unit will be absorbed and the HP that was converted to \"Entangled By Agony\" will be restored.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202204, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202201, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202202, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion\".", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202203, + "SkillName": "Prayers For Me", + "SkillDesc": "Resists Crowd Control debuffs. When \"???\" uses \"Demise's Storm\" or \"Fading Fate\" again and if this unit was summoned by that attack type, then this unit will attack alongside \"???.\" This unit is then absorbed by \"???,\" restoring the HP that was converted to \"Entangled By Agony,\" and granting \"Calamity Power\" to \"???.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202204, + "SkillName": "Libations For Me", + "SkillDesc": "After receiving a killing blow, if the number of \"Calamity Power\" stacks on \"???\" is not 0, this unit is immediately resummoned. However, \"???\" will lose 1 stack of \"Calamity Power\" and a certain percentage of HP. When \"???\" uses \"Cry Not For The Discarded,\" this unit will be absorbed and the HP that was converted to \"Entangled By Agony\" will be restored.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202205, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202201, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202202, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion\".", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202203, + "SkillName": "Prayers For Me", + "SkillDesc": "Resists Crowd Control debuffs. When \"???\" uses \"Demise's Storm\" or \"Fading Fate\" again and if this unit was summoned by that attack type, then this unit will attack alongside \"???.\" This unit is then absorbed by \"???,\" restoring the HP that was converted to \"Entangled By Agony,\" and granting \"Calamity Power\" to \"???.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202204, + "SkillName": "Libations For Me", + "SkillDesc": "After receiving a killing blow, if the number of \"Calamity Power\" stacks on \"???\" is not 0, this unit is immediately resummoned. However, \"???\" will lose 1 stack of \"Calamity Power\" and a certain percentage of HP. When \"???\" uses \"Cry Not For The Discarded,\" this unit will be absorbed and the HP that was converted to \"Entangled By Agony\" will be restored.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202206, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202201, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202202, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion\".", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202203, + "SkillName": "Prayers For Me", + "SkillDesc": "Resists Crowd Control debuffs. When \"???\" uses \"Demise's Storm\" or \"Fading Fate\" again and if this unit was summoned by that attack type, then this unit will attack alongside \"???.\" This unit is then absorbed by \"???,\" restoring the HP that was converted to \"Entangled By Agony,\" and granting \"Calamity Power\" to \"???.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202204, + "SkillName": "Libations For Me", + "SkillDesc": "After receiving a killing blow, if the number of \"Calamity Power\" stacks on \"???\" is not 0, this unit is immediately resummoned. However, \"???\" will lose 1 stack of \"Calamity Power\" and a certain percentage of HP. When \"???\" uses \"Cry Not For The Discarded,\" this unit will be absorbed and the HP that was converted to \"Entangled By Agony\" will be restored.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202207, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202201, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202202, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion\".", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202203, + "SkillName": "Prayers For Me", + "SkillDesc": "Resists Crowd Control debuffs. When \"???\" uses \"Demise's Storm\" or \"Fading Fate\" again and if this unit was summoned by that attack type, then this unit will attack alongside \"???.\" This unit is then absorbed by \"???,\" restoring the HP that was converted to \"Entangled By Agony,\" and granting \"Calamity Power\" to \"???.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202204, + "SkillName": "Libations For Me", + "SkillDesc": "After receiving a killing blow, if the number of \"Calamity Power\" stacks on \"???\" is not 0, this unit is immediately resummoned. However, \"???\" will lose 1 stack of \"Calamity Power\" and a certain percentage of HP. When \"???\" uses \"Cry Not For The Discarded,\" this unit will be absorbed and the HP that was converted to \"Entangled By Agony\" will be restored.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032022, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032022, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032022, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032022, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032022, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032022, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032022, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4032023": { + "Id": 4032023, + "Name": "Demon King's Minions", + "Desc": "The Black Cloak Demon King's devoted retainers. Inherited part of the Demon King's power and violent personality. There's evidence of their crimes on every planet.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 558, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": null, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4032023, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202301, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202302, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. A portion of reduced HP of targets hit is converted to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202303, + "SkillName": "Prayers For Me", + "SkillDesc": "Resists Crowd Control debuffs. When \"Black Cloak Demon King\" uses \"Demise's Storm\" or \"Fading Fate\" again, if this unit was summoned by the current attack and is in a \"Mutual Sacrifice\" state, then \"Black Cloak Demon King\" also attacks. It is absorbed after this, restoring HP that was converted to \"Entangled By Agony\" and gaining \"Calamity Power.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202304, + "SkillName": "Libations For Me", + "SkillDesc": "Receives the killing blow when \"Enfettered\" is active. If \"Black Cloak Demon King\"'s \"Calamity Power\" stacks are not 0, this unit is immediately resummoned and enters \"Enfettered\" state, but will cause \"Black Cloak Demon King\" to lose 1 \"Calamity Power\" stack and a certain proportion of HP. When \"Black Cloak Demon King\" uses \"Cry Not for the Discarded,\" it is absorbed, and restores HP that was converted to \"Entangled By Agony\".", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202301, + "AttackModifyRatio": 2.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 11.666667001089081, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202301, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202302, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. A portion of reduced HP of targets hit is converted to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202303, + "SkillName": "Prayers For Me", + "SkillDesc": "Resists Crowd Control debuffs. When \"Black Cloak Demon King\" uses \"Demise's Storm\" or \"Fading Fate\" again, if this unit was summoned by the current attack and is in a \"Mutual Sacrifice\" state, then \"Black Cloak Demon King\" also attacks. It is absorbed after this, restoring HP that was converted to \"Entangled By Agony\" and gaining \"Calamity Power.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202304, + "SkillName": "Libations For Me", + "SkillDesc": "Receives the killing blow when \"Enfettered\" is active. If \"Black Cloak Demon King\"'s \"Calamity Power\" stacks are not 0, this unit is immediately resummoned and enters \"Enfettered\" state, but will cause \"Black Cloak Demon King\" to lose 1 \"Calamity Power\" stack and a certain proportion of HP. When \"Black Cloak Demon King\" uses \"Cry Not for the Discarded,\" it is absorbed, and restores HP that was converted to \"Entangled By Agony\".", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202302, + "AttackModifyRatio": 2.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 11.666667001089081, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202301, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202302, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. A portion of reduced HP of targets hit is converted to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202303, + "SkillName": "Prayers For Me", + "SkillDesc": "Resists Crowd Control debuffs. When \"Black Cloak Demon King\" uses \"Demise's Storm\" or \"Fading Fate\" again, if this unit was summoned by the current attack and is in a \"Mutual Sacrifice\" state, then \"Black Cloak Demon King\" also attacks. It is absorbed after this, restoring HP that was converted to \"Entangled By Agony\" and gaining \"Calamity Power.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202304, + "SkillName": "Libations For Me", + "SkillDesc": "Receives the killing blow when \"Enfettered\" is active. If \"Black Cloak Demon King\"'s \"Calamity Power\" stacks are not 0, this unit is immediately resummoned and enters \"Enfettered\" state, but will cause \"Black Cloak Demon King\" to lose 1 \"Calamity Power\" stack and a certain proportion of HP. When \"Black Cloak Demon King\" uses \"Cry Not for the Discarded,\" it is absorbed, and restores HP that was converted to \"Entangled By Agony\".", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202303, + "AttackModifyRatio": 2.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 11.666667001089081, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202301, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202302, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. A portion of reduced HP of targets hit is converted to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202303, + "SkillName": "Prayers For Me", + "SkillDesc": "Resists Crowd Control debuffs. When \"Black Cloak Demon King\" uses \"Demise's Storm\" or \"Fading Fate\" again, if this unit was summoned by the current attack and is in a \"Mutual Sacrifice\" state, then \"Black Cloak Demon King\" also attacks. It is absorbed after this, restoring HP that was converted to \"Entangled By Agony\" and gaining \"Calamity Power.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202304, + "SkillName": "Libations For Me", + "SkillDesc": "Receives the killing blow when \"Enfettered\" is active. If \"Black Cloak Demon King\"'s \"Calamity Power\" stacks are not 0, this unit is immediately resummoned and enters \"Enfettered\" state, but will cause \"Black Cloak Demon King\" to lose 1 \"Calamity Power\" stack and a certain proportion of HP. When \"Black Cloak Demon King\" uses \"Cry Not for the Discarded,\" it is absorbed, and restores HP that was converted to \"Entangled By Agony\".", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202304, + "AttackModifyRatio": 2.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 10, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202301, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202302, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. A portion of reduced HP of targets hit is converted to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202303, + "SkillName": "Prayers For Me", + "SkillDesc": "Resists Crowd Control debuffs. When \"Black Cloak Demon King\" uses \"Demise's Storm\" or \"Fading Fate\" again, if this unit was summoned by the current attack and is in a \"Mutual Sacrifice\" state, then \"Black Cloak Demon King\" also attacks. It is absorbed after this, restoring HP that was converted to \"Entangled By Agony\" and gaining \"Calamity Power.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202304, + "SkillName": "Libations For Me", + "SkillDesc": "Receives the killing blow when \"Enfettered\" is active. If \"Black Cloak Demon King\"'s \"Calamity Power\" stacks are not 0, this unit is immediately resummoned and enters \"Enfettered\" state, but will cause \"Black Cloak Demon King\" to lose 1 \"Calamity Power\" stack and a certain proportion of HP. When \"Black Cloak Demon King\" uses \"Cry Not for the Discarded,\" it is absorbed, and restores HP that was converted to \"Entangled By Agony\".", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202305, + "AttackModifyRatio": 2.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 10, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202301, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202302, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. A portion of reduced HP of targets hit is converted to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202303, + "SkillName": "Prayers For Me", + "SkillDesc": "Resists Crowd Control debuffs. When \"Black Cloak Demon King\" uses \"Demise's Storm\" or \"Fading Fate\" again, if this unit was summoned by the current attack and is in a \"Mutual Sacrifice\" state, then \"Black Cloak Demon King\" also attacks. It is absorbed after this, restoring HP that was converted to \"Entangled By Agony\" and gaining \"Calamity Power.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202304, + "SkillName": "Libations For Me", + "SkillDesc": "Receives the killing blow when \"Enfettered\" is active. If \"Black Cloak Demon King\"'s \"Calamity Power\" stacks are not 0, this unit is immediately resummoned and enters \"Enfettered\" state, but will cause \"Black Cloak Demon King\" to lose 1 \"Calamity Power\" stack and a certain proportion of HP. When \"Black Cloak Demon King\" uses \"Cry Not for the Discarded,\" it is absorbed, and restores HP that was converted to \"Entangled By Agony\".", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202306, + "AttackModifyRatio": 2.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202301, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202302, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. A portion of reduced HP of targets hit is converted to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202303, + "SkillName": "Prayers For Me", + "SkillDesc": "Resists Crowd Control debuffs. When \"Black Cloak Demon King\" uses \"Demise's Storm\" or \"Fading Fate\" again, if this unit was summoned by the current attack and is in a \"Mutual Sacrifice\" state, then \"Black Cloak Demon King\" also attacks. It is absorbed after this, restoring HP that was converted to \"Entangled By Agony\" and gaining \"Calamity Power.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202304, + "SkillName": "Libations For Me", + "SkillDesc": "Receives the killing blow when \"Enfettered\" is active. If \"Black Cloak Demon King\"'s \"Calamity Power\" stacks are not 0, this unit is immediately resummoned and enters \"Enfettered\" state, but will cause \"Black Cloak Demon King\" to lose 1 \"Calamity Power\" stack and a certain proportion of HP. When \"Black Cloak Demon King\" uses \"Cry Not for the Discarded,\" it is absorbed, and restores HP that was converted to \"Entangled By Agony\".", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202307, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202301, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202302, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. A portion of reduced HP of targets hit is converted to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202303, + "SkillName": "Prayers For Me", + "SkillDesc": "Resists Crowd Control debuffs. When \"Black Cloak Demon King\" uses \"Demise's Storm\" or \"Fading Fate\" again, if this unit was summoned by the current attack and is in a \"Mutual Sacrifice\" state, then \"Black Cloak Demon King\" also attacks. It is absorbed after this, restoring HP that was converted to \"Entangled By Agony\" and gaining \"Calamity Power.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202304, + "SkillName": "Libations For Me", + "SkillDesc": "Receives the killing blow when \"Enfettered\" is active. If \"Black Cloak Demon King\"'s \"Calamity Power\" stacks are not 0, this unit is immediately resummoned and enters \"Enfettered\" state, but will cause \"Black Cloak Demon King\" to lose 1 \"Calamity Power\" stack and a certain proportion of HP. When \"Black Cloak Demon King\" uses \"Cry Not for the Discarded,\" it is absorbed, and restores HP that was converted to \"Entangled By Agony\".", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202308, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.3333330005407333, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202301, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202302, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. A portion of reduced HP of targets hit is converted to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202303, + "SkillName": "Prayers For Me", + "SkillDesc": "Resists Crowd Control debuffs. When \"Black Cloak Demon King\" uses \"Demise's Storm\" or \"Fading Fate\" again, if this unit was summoned by the current attack and is in a \"Mutual Sacrifice\" state, then \"Black Cloak Demon King\" also attacks. It is absorbed after this, restoring HP that was converted to \"Entangled By Agony\" and gaining \"Calamity Power.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202304, + "SkillName": "Libations For Me", + "SkillDesc": "Receives the killing blow when \"Enfettered\" is active. If \"Black Cloak Demon King\"'s \"Calamity Power\" stacks are not 0, this unit is immediately resummoned and enters \"Enfettered\" state, but will cause \"Black Cloak Demon King\" to lose 1 \"Calamity Power\" stack and a certain proportion of HP. When \"Black Cloak Demon King\" uses \"Cry Not for the Discarded,\" it is absorbed, and restores HP that was converted to \"Entangled By Agony\".", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202309, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.3333330005407333, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202301, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202302, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. A portion of reduced HP of targets hit is converted to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202303, + "SkillName": "Prayers For Me", + "SkillDesc": "Resists Crowd Control debuffs. When \"Black Cloak Demon King\" uses \"Demise's Storm\" or \"Fading Fate\" again, if this unit was summoned by the current attack and is in a \"Mutual Sacrifice\" state, then \"Black Cloak Demon King\" also attacks. It is absorbed after this, restoring HP that was converted to \"Entangled By Agony\" and gaining \"Calamity Power.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202304, + "SkillName": "Libations For Me", + "SkillDesc": "Receives the killing blow when \"Enfettered\" is active. If \"Black Cloak Demon King\"'s \"Calamity Power\" stacks are not 0, this unit is immediately resummoned and enters \"Enfettered\" state, but will cause \"Black Cloak Demon King\" to lose 1 \"Calamity Power\" stack and a certain proportion of HP. When \"Black Cloak Demon King\" uses \"Cry Not for the Discarded,\" it is absorbed, and restores HP that was converted to \"Entangled By Agony\".", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032023, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032023, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032023, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032023, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032023, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032023, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032023, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4032024": { + "Id": 4032024, + "Name": "Long-Shattered Vessel", + "Desc": "Each and every clone summoned by the Flame Reaver using the Calamity Power is a seed of ruin harboring the will of destruction within.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 223.20000000018626, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 140, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4032024, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202401, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202402, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. A portion of reduced HP of targets hit is converted to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202403, + "SkillName": "Prayers For Me", + "SkillDesc": "Resists Crowd Control debuffs.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202404, + "SkillName": "Libations For me", + "SkillDesc": "After receiving a killing blow, if \"Calamity Power\" stacks on \"Flame Reaver of the Deepest Dark\" is not 0, immediately causes \"Flame Reaver of the Deepest Dark\" to lose 1 stack of \"Calamity Power\".", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202401, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -39.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202401, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202402, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. A portion of reduced HP of targets hit is converted to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202403, + "SkillName": "Prayers For Me", + "SkillDesc": "Resists Crowd Control debuffs.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202404, + "SkillName": "Libations For me", + "SkillDesc": "After receiving a killing blow, if \"Calamity Power\" stacks on \"Flame Reaver of the Deepest Dark\" is not 0, immediately causes \"Flame Reaver of the Deepest Dark\" to lose 1 stack of \"Calamity Power\".", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032024, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032024, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032024, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032024, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032024, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032024, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032024, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4032025": { + "Id": 4032025, + "Name": "Long-Shattered Vessel", + "Desc": "Each and every fragment reflected from endless calamities is a seed of ruin harboring the will of destruction within.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 651, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": null, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4032025, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403202501, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and its adjacent targets.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202502, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. A portion of the hit target's reduced HP is converted to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202503, + "SkillName": "Heed My Chants", + "SkillDesc": "Resists Crowd Control debuffs. When \"???\" uses \"Demise's Storm\" or \"Fading Fate\" again, and if that attack summoned this unit, this unit will attack at the same time as \"???\" before being absorbed.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202504, + "SkillName": "Share In My Ritual", + "SkillDesc": "After receiving a killing blow and if \"???\" is still in the \"Shackle Shatter\" state, instantly resummon this unit, but \"???\" loses 1 \"Calamity Power\" stack and Toughness is reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202505, + "SkillName": "Plummeting Strike", + "SkillDesc": "Deals minor Physical DMG to one designated target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202506, + "SkillName": "Return to Faded Ashes", + "SkillDesc": "Deals minor Physical DMG to one designated target. Then, become absorbed by \"???,\" allowing them to gain 1 stack of \"Calamity Power\".", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202501, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5714290009345859, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202501, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and its adjacent targets.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202502, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. A portion of the hit target's reduced HP is converted to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202503, + "SkillName": "Heed My Chants", + "SkillDesc": "Resists Crowd Control debuffs. When \"???\" uses \"Demise's Storm\" or \"Fading Fate\" again, and if that attack summoned this unit, this unit will attack at the same time as \"???\" before being absorbed.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202504, + "SkillName": "Share In My Ritual", + "SkillDesc": "After receiving a killing blow and if \"???\" is still in the \"Shackle Shatter\" state, instantly resummon this unit, but \"???\" loses 1 \"Calamity Power\" stack and Toughness is reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202505, + "SkillName": "Plummeting Strike", + "SkillDesc": "Deals minor Physical DMG to one designated target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202506, + "SkillName": "Return to Faded Ashes", + "SkillDesc": "Deals minor Physical DMG to one designated target. Then, become absorbed by \"???,\" allowing them to gain 1 stack of \"Calamity Power\".", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202502, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4285710006952286, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202501, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and its adjacent targets.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202502, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. A portion of the hit target's reduced HP is converted to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202503, + "SkillName": "Heed My Chants", + "SkillDesc": "Resists Crowd Control debuffs. When \"???\" uses \"Demise's Storm\" or \"Fading Fate\" again, and if that attack summoned this unit, this unit will attack at the same time as \"???\" before being absorbed.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202504, + "SkillName": "Share In My Ritual", + "SkillDesc": "After receiving a killing blow and if \"???\" is still in the \"Shackle Shatter\" state, instantly resummon this unit, but \"???\" loses 1 \"Calamity Power\" stack and Toughness is reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202505, + "SkillName": "Plummeting Strike", + "SkillDesc": "Deals minor Physical DMG to one designated target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202506, + "SkillName": "Return to Faded Ashes", + "SkillDesc": "Deals minor Physical DMG to one designated target. Then, become absorbed by \"???,\" allowing them to gain 1 stack of \"Calamity Power\".", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202503, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4285710006952286, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 135, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202501, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and its adjacent targets.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202502, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. A portion of the hit target's reduced HP is converted to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202503, + "SkillName": "Heed My Chants", + "SkillDesc": "Resists Crowd Control debuffs. When \"???\" uses \"Demise's Storm\" or \"Fading Fate\" again, and if that attack summoned this unit, this unit will attack at the same time as \"???\" before being absorbed.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202504, + "SkillName": "Share In My Ritual", + "SkillDesc": "After receiving a killing blow and if \"???\" is still in the \"Shackle Shatter\" state, instantly resummon this unit, but \"???\" loses 1 \"Calamity Power\" stack and Toughness is reduced.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202505, + "SkillName": "Plummeting Strike", + "SkillDesc": "Deals minor Physical DMG to one designated target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202506, + "SkillName": "Return to Faded Ashes", + "SkillDesc": "Deals minor Physical DMG to one designated target. Then, become absorbed by \"???,\" allowing them to gain 1 stack of \"Calamity Power\".", + "DamageType": "", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032025, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032025, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032025, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032025, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032025, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032025, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032025, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4032026": { + "Id": 4032026, + "Name": "Long-Shattered Vessel", + "Desc": "Each and every clone summoned by the Flame Reaver using the Calamity Power is a seed of ruin harboring the will of destruction within.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 465, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": null, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4032026, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202601, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and its adjacent targets.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202602, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. A portion of the hit target's reduced HP is converted to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202603, + "SkillName": "Prayers For Me", + "SkillDesc": "Resists Crowd Control debuffs. When \"Dawn-Denied Khaslana\" uses \"Demise's Storm\" or \"Fading Fate\" again and if that attack summoned this unit, this unit will attack alongside \"Dawn-Denied Khaslana.\" This unit is then absorbed by \"Dawn-Denied Khaslana,\" restoring the HP that was converted to \"Entangled By Agony,\" and granting \"Calamity Power\" to \"Dawn-Denied Khaslana.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202604, + "SkillName": "Libations For Me", + "SkillDesc": "After receiving a killing blow, if the number of \"Calamity Power\" stacks on \"Dawn-Denied Khaslana\" is not 0, immediately resummoned this unit. However, \"Dawn-Denied Khaslana\" will lose 1 stack of \"Calamity Power\" and a certain percentage of HP. When \"Dawn-Denied Khaslana\" uses \"Cry Not for the Discarded,\" this unit will be absorbed and the HP that was converted to \"Entangled By Agony\" will be restored.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202601, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.48000000044703484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202601, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and its adjacent targets.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202602, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. A portion of the hit target's reduced HP is converted to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202603, + "SkillName": "Prayers For Me", + "SkillDesc": "Resists Crowd Control debuffs. When \"Dawn-Denied Khaslana\" uses \"Demise's Storm\" or \"Fading Fate\" again and if that attack summoned this unit, this unit will attack alongside \"Dawn-Denied Khaslana.\" This unit is then absorbed by \"Dawn-Denied Khaslana,\" restoring the HP that was converted to \"Entangled By Agony,\" and granting \"Calamity Power\" to \"Dawn-Denied Khaslana.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202604, + "SkillName": "Libations For Me", + "SkillDesc": "After receiving a killing blow, if the number of \"Calamity Power\" stacks on \"Dawn-Denied Khaslana\" is not 0, immediately resummoned this unit. However, \"Dawn-Denied Khaslana\" will lose 1 stack of \"Calamity Power\" and a certain percentage of HP. When \"Dawn-Denied Khaslana\" uses \"Cry Not for the Discarded,\" this unit will be absorbed and the HP that was converted to \"Entangled By Agony\" will be restored.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202602, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.48000000044703484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202601, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and its adjacent targets.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202602, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. A portion of the hit target's reduced HP is converted to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202603, + "SkillName": "Prayers For Me", + "SkillDesc": "Resists Crowd Control debuffs. When \"Dawn-Denied Khaslana\" uses \"Demise's Storm\" or \"Fading Fate\" again and if that attack summoned this unit, this unit will attack alongside \"Dawn-Denied Khaslana.\" This unit is then absorbed by \"Dawn-Denied Khaslana,\" restoring the HP that was converted to \"Entangled By Agony,\" and granting \"Calamity Power\" to \"Dawn-Denied Khaslana.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202604, + "SkillName": "Libations For Me", + "SkillDesc": "After receiving a killing blow, if the number of \"Calamity Power\" stacks on \"Dawn-Denied Khaslana\" is not 0, immediately resummoned this unit. However, \"Dawn-Denied Khaslana\" will lose 1 stack of \"Calamity Power\" and a certain percentage of HP. When \"Dawn-Denied Khaslana\" uses \"Cry Not for the Discarded,\" this unit will be absorbed and the HP that was converted to \"Entangled By Agony\" will be restored.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202603, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.40000000037252903, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202601, + "SkillName": "Mutual Sacrifice: Demise's Storm", + "SkillDesc": "Deals minor Physical DMG to one designated target and its adjacent targets.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202602, + "SkillName": "Mutual Sacrifice: Fading Fate", + "SkillDesc": "Deals minor Physical DMG to all targets. A portion of the hit target's reduced HP is converted to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202603, + "SkillName": "Prayers For Me", + "SkillDesc": "Resists Crowd Control debuffs. When \"Dawn-Denied Khaslana\" uses \"Demise's Storm\" or \"Fading Fate\" again and if that attack summoned this unit, this unit will attack alongside \"Dawn-Denied Khaslana.\" This unit is then absorbed by \"Dawn-Denied Khaslana,\" restoring the HP that was converted to \"Entangled By Agony,\" and granting \"Calamity Power\" to \"Dawn-Denied Khaslana.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202604, + "SkillName": "Libations For Me", + "SkillDesc": "After receiving a killing blow, if the number of \"Calamity Power\" stacks on \"Dawn-Denied Khaslana\" is not 0, immediately resummoned this unit. However, \"Dawn-Denied Khaslana\" will lose 1 stack of \"Calamity Power\" and a certain percentage of HP. When \"Dawn-Denied Khaslana\" uses \"Cry Not for the Discarded,\" this unit will be absorbed and the HP that was converted to \"Entangled By Agony\" will be restored.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032026, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032026, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032026, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032026, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032026, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032026, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032026, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4032027": { + "Id": 4032027, + "Name": "Amphoreus Boss", + "Desc": "...", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 465, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 140, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4032027, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403202701, + "SkillName": "Ability 1", + "SkillDesc": "...", + "DamageType": "Physical", + "SPHitBase": 5 + }, + { + "Id": 403202702, + "SkillName": "Ability 2", + "SkillDesc": "...", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032027, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032027, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032027, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032027, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032027, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032027, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032027, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4032030": { + "Id": 4032030, + "Name": "Black Tide's Corroded Axe", + "Desc": "A creature warped by the black tide, driven solely by an insatiable thirst for bloodshed.\\nWielding a massive axe weighing a thousand pounds, its charged strike can shatter even the hardest stone. Any living being that stands in its way is doomed to be crushed and corroded.", + "MonsterCampID": 14, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 316.20000000018626, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 120, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4032030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403203001, + "SkillName": "Wrathful Blazing Axe", + "SkillDesc": "Deals Fire DMG to one designated target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 403203002, + "SkillName": "Fire of Vengeance", + "SkillDesc": "Deals Fire DMG to all targets. The DMG is distributed evenly among targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 403203003, + "SkillName": "Bitter Fracture", + "SkillDesc": "When other friendly units are defeated, this unit immediately takes action and uses \"Fire of Vengeance\" once. When there are multiple \"Black Tide's Corroded Axe\" on the battlefield, only 1 \"Black Tide's Corroded Axe\"'s \"Bitter Fracture\" Talent can be triggered.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403203001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7352940011769533, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403203001, + "SkillName": "Wrathful Blazing Axe", + "SkillDesc": "Deals Fire DMG to one designated target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 403203002, + "SkillName": "Fire of Vengeance", + "SkillDesc": "Deals Fire DMG to all targets. The DMG is distributed evenly among targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 403203003, + "SkillName": "Bitter Fracture", + "SkillDesc": "When other friendly units are defeated, this unit immediately takes action and uses \"Fire of Vengeance\" once. When there are multiple \"Black Tide's Corroded Axe\" on the battlefield, only 1 \"Black Tide's Corroded Axe\"'s \"Bitter Fracture\" Talent can be triggered.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403203002, + "AttackModifyRatio": 0.7142860011663288, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403203001, + "SkillName": "Wrathful Blazing Axe", + "SkillDesc": "Deals Fire DMG to one designated target.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 403203002, + "SkillName": "Fire of Vengeance", + "SkillDesc": "Deals Fire DMG to all targets. The DMG is distributed evenly among targets.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 403203003, + "SkillName": "Bitter Fracture", + "SkillDesc": "When other friendly units are defeated, this unit immediately takes action and uses \"Fire of Vengeance\" once. When there are multiple \"Black Tide's Corroded Axe\" on the battlefield, only 1 \"Black Tide's Corroded Axe\"'s \"Bitter Fracture\" Talent can be triggered.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032030, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032030, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032030, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032030, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032030, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032030, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032030, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4032040": { + "Id": 4032040, + "Name": "Black Tide Council", + "Desc": "A creature warped by the black tide, driven solely by an insatiable thirst for bloodshed.\\nKnowledge that once could have served humanity has inverted into civilization's foe. Specializing in ambush and strategic maneuvers, they hover like ravenous vultures, craving to deliver fresh sacrifices to the black tide.", + "MonsterCampID": 14, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 155, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4032040, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403204001, + "SkillName": "Lurking", + "SkillDesc": "Causes this unit to enter the \"Lurking\" state.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403204002, + "SkillName": "Broken Rationality", + "SkillDesc": "Deals minor Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403204003, + "SkillName": "Insidious Agitation", + "SkillDesc": "Deals Physical DMG to one designated target, then dispels the \"Lurking\" state. Can only be used while in the \"Lurking\" state.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403204004, + "SkillName": "Flawed", + "SkillDesc": "While this unit is in the \"Lurking\" state, increases their DMG taken. If the \"Lurking\" state is dispelled due to becoming Weakness Broken, this unit's action is delayed, and that Vulnerability effect lasts until the start of this unit's next action.", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403204001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6250000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403204001, + "SkillName": "Lurking", + "SkillDesc": "Causes this unit to enter the \"Lurking\" state.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403204002, + "SkillName": "Broken Rationality", + "SkillDesc": "Deals minor Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403204003, + "SkillName": "Insidious Agitation", + "SkillDesc": "Deals Physical DMG to one designated target, then dispels the \"Lurking\" state. Can only be used while in the \"Lurking\" state.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403204004, + "SkillName": "Flawed", + "SkillDesc": "While this unit is in the \"Lurking\" state, increases their DMG taken. If the \"Lurking\" state is dispelled due to becoming Weakness Broken, this unit's action is delayed, and that Vulnerability effect lasts until the start of this unit's next action.", + "DamageType": "", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032040, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032040, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032040, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032040, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032040, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032040, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032040, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4032050": { + "Id": 4032050, + "Name": "Black Tide's Decrepit Bow", + "Desc": "A creature warped by the black tide, driven solely by an insatiable thirst for bloodshed.\\nHolding a bow imbued with a curse, it can simultaneously attack targets in multiple directions while shooting. Any living being that enters its sight is doomed to face the inescapable aim of its arrows.", + "MonsterCampID": 14, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 279, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 155, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4032050, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403205001, + "SkillName": "Arrow of the Foul Tide", + "SkillDesc": "Deals minor Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403205002, + "SkillName": "Fated End", + "SkillDesc": "When this unit's attack deals DMG to any target, converts a portion of the hit target's reduced HP to \"Corrosion\".", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403205001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8333330010063946, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403205001, + "SkillName": "Arrow of the Foul Tide", + "SkillDesc": "Deals minor Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403205002, + "SkillName": "Fated End", + "SkillDesc": "When this unit's attack deals DMG to any target, converts a portion of the hit target's reduced HP to \"Corrosion\".", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403205002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403205001, + "SkillName": "Arrow of the Foul Tide", + "SkillDesc": "Deals minor Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403205002, + "SkillName": "Fated End", + "SkillDesc": "When this unit's attack deals DMG to any target, converts a portion of the hit target's reduced HP to \"Corrosion\".", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032050, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032050, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032050, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032050, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032050, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032050, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032050, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4032060": { + "Id": 4032060, + "Name": "Boss Part (Left)", + "Desc": "...", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1627.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032060.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 132, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4032060, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 403206001, + "SkillName": "Ability 1", + "SkillDesc": "Deals Imaginary DMG to one target and delays their action.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 403206002, + "SkillName": "Ability 2", + "SkillDesc": "Lock on to 1 target and enters the \"Charging\" state. \"Amphoreus Boss\" will use \"Ability 4\" with next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403206003, + "SkillName": "Ability 3", + "SkillDesc": "Deals Imaginary DMG to one target and delays their action.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 403206005, + "SkillName": "Passive Ability 1", + "SkillDesc": "When this unit enters the \"Grave Wound\" state, restore all HP and dispel the \"Grave Wound\" state on next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403206006, + "SkillName": "Passive Ability 2", + "SkillDesc": "Immune to action delay effects from targets. \"Left Part\" cannot be eliminated. When its HP is depleted, it enters the \"Grave Wound\" state, advances all targets' actions and dispels the \"Action Lock\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403206004, + "SkillName": "Ability 4", + "SkillDesc": "Lock on to 2 target and enters the \"Charging\" state. \"Amphoreus Boss\" will use \"Ability 6\" with next action.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032060, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032060, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032060, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032060, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032060, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032060, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032060, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4032061": { + "Id": 4032061, + "Name": "Boss Part (Left)", + "Desc": "...", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1860, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032060.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 132, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4032061, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 403206101, + "SkillName": "Ability 1", + "SkillDesc": "Deals Imaginary DMG to one target and delays their action.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 403206102, + "SkillName": "Ability 2", + "SkillDesc": "Lock on to 1 target and enters the \"Charging\" state. \"Amphoreus Boss\" will use \"Ability 4\" with next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403206103, + "SkillName": "Ability 3", + "SkillDesc": "Deals Imaginary DMG to one target and delays their action.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 403206104, + "SkillName": "Passive Ability 1", + "SkillDesc": "When this unit enters the \"Grave Wound\" state, restore all HP and dispel the \"Grave Wound\" state on next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403206105, + "SkillName": "Passive Ability 2", + "SkillDesc": "Immune to action delay effects from targets. \"Left Part\" cannot be eliminated. When its HP is depleted, it enters the \"Grave Wound\" state, advances all targets' actions and dispels the \"Action Lock\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403206106, + "SkillName": "Ability 4", + "SkillDesc": "Lock on to 2 target and enters the \"Charging\" state. \"Amphoreus Boss\" will use \"Ability 6\" with next action.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032061, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032061, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032061, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032061, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032061, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032061, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032061, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4032070": { + "Id": 4032070, + "Name": "Boss Part (Right)", + "Desc": "...", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1627.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032070.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 132, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4032070, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 403207001, + "SkillName": "Ability 1", + "SkillDesc": "Deals Quantum DMG to one designated target and adjacent targets.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 403207002, + "SkillName": "Ability 2", + "SkillDesc": "Lock on to 1 target and enters the \"Charging\" state. \"Amphoreus Boss\" will use \"Ability 3\" with next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403207003, + "SkillName": "Ability 3", + "SkillDesc": "Deals Quantum DMG to one designated target and adjacent targets.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 403207004, + "SkillName": "Ability 4", + "SkillDesc": "Deals Quantum DMG to all targets.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 403207005, + "SkillName": "Passive Ability 1", + "SkillDesc": "When this unit enters the \"Grave Wound\" state, restore all HP and dispel the \"Grave Wound\" state on next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403207006, + "SkillName": "Passive Ability 2", + "SkillDesc": "Immune to action delay effects from targets. \"Right Part\" cannot be eliminated. When its HP is depleted, it enters the \"Grave Wound\" state, causing all targets to regenerate Energy and dispel the \"Action Lock\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403207007, + "SkillName": "Ability 5", + "SkillDesc": "Enters the \"Charging\" state. \"Amphoreus Boss\" will use \"Ability 5\" with next action.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032070, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032070, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032070, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032070, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032070, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032070, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032070, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4032071": { + "Id": 4032071, + "Name": "Boss Part (Right)", + "Desc": "...", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1860, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032070.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 132, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4032071, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 403207101, + "SkillName": "Ability 1", + "SkillDesc": "Deals Quantum DMG to one designated target and adjacent targets.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 403207102, + "SkillName": "Ability 2", + "SkillDesc": "Lock on to 1 target and enters the \"Charging\" state. \"Amphoreus Boss\" will use \"Ability 3\" with next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403207103, + "SkillName": "Ability 3", + "SkillDesc": "Deals Quantum DMG to one designated target and adjacent targets.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 403207104, + "SkillName": "Ability 4", + "SkillDesc": "Deals Quantum DMG to all targets.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 403207105, + "SkillName": "Passive Ability 1", + "SkillDesc": "When this unit enters the \"Grave Wound\" state, restore all HP and dispel the \"Grave Wound\" state on next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403207106, + "SkillName": "Passive Ability 2", + "SkillDesc": "Immune to action delay effects from targets. \"Right Part\" cannot be eliminated. When its HP is depleted, it enters the \"Grave Wound\" state, causing all targets to regenerate Energy and dispel the \"Action Lock\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403207107, + "SkillName": "Ability 5", + "SkillDesc": "Enters the \"Charging\" state. \"Amphoreus Boss\" will use \"Ability 5\" with next action.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032071, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032071, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032071, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032071, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032071, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032071, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032071, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4033010": { + "Id": 4033010, + "Name": "Black Tide's Corroded Daemon", + "Desc": "A creature warped by the black tide, driven solely by an insatiable thirst for bloodshed.\\nIts once-human form is now engulfed in filth, exuding a nauseating aura of corrosion. Wherever the Corroded Beast treads, all life is stripped away.", + "MonsterCampID": 14, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1302, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4033010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4033010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403301001, + "SkillName": "Shredding Landslide", + "SkillDesc": "Deals Physical DMG to one designated target. Converts a portion of the hit target's reduced HP to \"Corrosion.\"", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403301002, + "SkillName": "Descending Decay", + "SkillDesc": "Deals successive Physical DMG to one random target. Converts a portion of the hit target's reduced HP to \"Corrosion.\"", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403301003, + "SkillName": "Filth Eater", + "SkillDesc": "Absorbs target's \"Corrosion\".", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301004, + "SkillName": "Depravation", + "SkillDesc": "This unit enters the \"Ominous Degeneration\" state. Uses \"Torrential Surge\" in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301005, + "SkillName": "Torrential Surge", + "SkillDesc": "Deals Physical DMG to all targets and directly converts a percentage of all targets' Max HP to \"Corrosion.\"", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 403301006, + "SkillName": "Impurify", + "SkillDesc": "Each time 1 target's \"Corrosion\" is absorbed, applies 1 stack of \"Filth\" to Black Tide's Corroded Daemon. When \"Filth\" is stacked to a certain amount, \"Depravation\" will be used in its next action, and clears all \"Filth\" stacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301007, + "SkillName": "Filth Eater", + "SkillDesc": "Absorption of target's \"Corrosion\" failed, this unit's DEF is reduced.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403301001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.785714000929147, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403301001, + "SkillName": "Shredding Landslide", + "SkillDesc": "Deals Physical DMG to one designated target. Converts a portion of the hit target's reduced HP to \"Corrosion.\"", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403301002, + "SkillName": "Descending Decay", + "SkillDesc": "Deals successive Physical DMG to one random target. Converts a portion of the hit target's reduced HP to \"Corrosion.\"", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403301003, + "SkillName": "Filth Eater", + "SkillDesc": "Absorbs target's \"Corrosion\".", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301004, + "SkillName": "Depravation", + "SkillDesc": "This unit enters the \"Ominous Degeneration\" state. Uses \"Torrential Surge\" in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301005, + "SkillName": "Torrential Surge", + "SkillDesc": "Deals Physical DMG to all targets and directly converts a percentage of all targets' Max HP to \"Corrosion.\"", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 403301006, + "SkillName": "Impurify", + "SkillDesc": "Each time 1 target's \"Corrosion\" is absorbed, applies 1 stack of \"Filth\" to Black Tide's Corroded Daemon. When \"Filth\" is stacked to a certain amount, \"Depravation\" will be used in its next action, and clears all \"Filth\" stacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301007, + "SkillName": "Filth Eater", + "SkillDesc": "Absorption of target's \"Corrosion\" failed, this unit's DEF is reduced.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403301002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 5.892857001628727, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403301001, + "SkillName": "Shredding Landslide", + "SkillDesc": "Deals Physical DMG to one designated target. Converts a portion of the hit target's reduced HP to \"Corrosion.\"", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403301002, + "SkillName": "Descending Decay", + "SkillDesc": "Deals successive Physical DMG to one random target. Converts a portion of the hit target's reduced HP to \"Corrosion.\"", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403301003, + "SkillName": "Filth Eater", + "SkillDesc": "Absorbs target's \"Corrosion\".", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301004, + "SkillName": "Depravation", + "SkillDesc": "This unit enters the \"Ominous Degeneration\" state. Uses \"Torrential Surge\" in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301005, + "SkillName": "Torrential Surge", + "SkillDesc": "Deals Physical DMG to all targets and directly converts a percentage of all targets' Max HP to \"Corrosion.\"", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 403301006, + "SkillName": "Impurify", + "SkillDesc": "Each time 1 target's \"Corrosion\" is absorbed, applies 1 stack of \"Filth\" to Black Tide's Corroded Daemon. When \"Filth\" is stacked to a certain amount, \"Depravation\" will be used in its next action, and clears all \"Filth\" stacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301007, + "SkillName": "Filth Eater", + "SkillDesc": "Absorption of target's \"Corrosion\" failed, this unit's DEF is reduced.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403301003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7142860011663288, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403301001, + "SkillName": "Shredding Landslide", + "SkillDesc": "Deals Physical DMG to one designated target. Converts a portion of the hit target's reduced HP to \"Corrosion.\"", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403301002, + "SkillName": "Descending Decay", + "SkillDesc": "Deals successive Physical DMG to one random target. Converts a portion of the hit target's reduced HP to \"Corrosion.\"", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403301003, + "SkillName": "Filth Eater", + "SkillDesc": "Absorbs target's \"Corrosion\".", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301004, + "SkillName": "Depravation", + "SkillDesc": "This unit enters the \"Ominous Degeneration\" state. Uses \"Torrential Surge\" in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301005, + "SkillName": "Torrential Surge", + "SkillDesc": "Deals Physical DMG to all targets and directly converts a percentage of all targets' Max HP to \"Corrosion.\"", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 403301006, + "SkillName": "Impurify", + "SkillDesc": "Each time 1 target's \"Corrosion\" is absorbed, applies 1 stack of \"Filth\" to Black Tide's Corroded Daemon. When \"Filth\" is stacked to a certain amount, \"Depravation\" will be used in its next action, and clears all \"Filth\" stacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301007, + "SkillName": "Filth Eater", + "SkillDesc": "Absorption of target's \"Corrosion\" failed, this unit's DEF is reduced.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403301004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403301001, + "SkillName": "Shredding Landslide", + "SkillDesc": "Deals Physical DMG to one designated target. Converts a portion of the hit target's reduced HP to \"Corrosion.\"", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403301002, + "SkillName": "Descending Decay", + "SkillDesc": "Deals successive Physical DMG to one random target. Converts a portion of the hit target's reduced HP to \"Corrosion.\"", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403301003, + "SkillName": "Filth Eater", + "SkillDesc": "Absorbs target's \"Corrosion\".", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301004, + "SkillName": "Depravation", + "SkillDesc": "This unit enters the \"Ominous Degeneration\" state. Uses \"Torrential Surge\" in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301005, + "SkillName": "Torrential Surge", + "SkillDesc": "Deals Physical DMG to all targets and directly converts a percentage of all targets' Max HP to \"Corrosion.\"", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 403301006, + "SkillName": "Impurify", + "SkillDesc": "Each time 1 target's \"Corrosion\" is absorbed, applies 1 stack of \"Filth\" to Black Tide's Corroded Daemon. When \"Filth\" is stacked to a certain amount, \"Depravation\" will be used in its next action, and clears all \"Filth\" stacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301007, + "SkillName": "Filth Eater", + "SkillDesc": "Absorption of target's \"Corrosion\" failed, this unit's DEF is reduced.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403301005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403301001, + "SkillName": "Shredding Landslide", + "SkillDesc": "Deals Physical DMG to one designated target. Converts a portion of the hit target's reduced HP to \"Corrosion.\"", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403301002, + "SkillName": "Descending Decay", + "SkillDesc": "Deals successive Physical DMG to one random target. Converts a portion of the hit target's reduced HP to \"Corrosion.\"", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403301003, + "SkillName": "Filth Eater", + "SkillDesc": "Absorbs target's \"Corrosion\".", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301004, + "SkillName": "Depravation", + "SkillDesc": "This unit enters the \"Ominous Degeneration\" state. Uses \"Torrential Surge\" in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301005, + "SkillName": "Torrential Surge", + "SkillDesc": "Deals Physical DMG to all targets and directly converts a percentage of all targets' Max HP to \"Corrosion.\"", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 403301006, + "SkillName": "Impurify", + "SkillDesc": "Each time 1 target's \"Corrosion\" is absorbed, applies 1 stack of \"Filth\" to Black Tide's Corroded Daemon. When \"Filth\" is stacked to a certain amount, \"Depravation\" will be used in its next action, and clears all \"Filth\" stacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301007, + "SkillName": "Filth Eater", + "SkillDesc": "Absorption of target's \"Corrosion\" failed, this unit's DEF is reduced.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4033010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + } + ] + }, + "4033020": { + "Id": 4033020, + "Name": "Black Tide's Champion", + "Desc": "A creature warped by the black tide, driven solely by an insatiable thirst for bloodshed.\\nIts dueling spirit, once fierce in life, has been twisted by the black tide. Wielding a massive greatsword as tall as its shoulders, it wanders aimlessly, seeking any target to destroy, offering yet more entropy to the chaos of the world.", + "MonsterCampID": 14, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1674, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4033020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 132, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4033020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403302001, + "SkillName": "Dreadtide", + "SkillDesc": "Deals Physical DMG to one designated target and adjacent targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403302002, + "SkillName": "Fatal Clash", + "SkillDesc": "Causes this unit, a designated target character, and the target character's summon to enter the \"Duel\" state. Uses \"Spirit Breaker\" after 3 turns, prioritizing the target with the most number of buffs.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403302003, + "SkillName": "Cast Marble", + "SkillDesc": "Deals massive Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403302004, + "SkillName": "Spirit Breaker", + "SkillDesc": "Deals massive Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403302005, + "SkillName": "Fated End", + "SkillDesc": "When this unit's attack deals DMG to any target, converts a portion of the hit target's reduced HP to \"Corrosion\".", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403302001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5555560009088367, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403302001, + "SkillName": "Dreadtide", + "SkillDesc": "Deals Physical DMG to one designated target and adjacent targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403302002, + "SkillName": "Fatal Clash", + "SkillDesc": "Causes this unit, a designated target character, and the target character's summon to enter the \"Duel\" state. Uses \"Spirit Breaker\" after 3 turns, prioritizing the target with the most number of buffs.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403302003, + "SkillName": "Cast Marble", + "SkillDesc": "Deals massive Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403302004, + "SkillName": "Spirit Breaker", + "SkillDesc": "Deals massive Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403302005, + "SkillName": "Fated End", + "SkillDesc": "When this unit's attack deals DMG to any target, converts a portion of the hit target's reduced HP to \"Corrosion\".", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403302002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.583333000773564, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403302001, + "SkillName": "Dreadtide", + "SkillDesc": "Deals Physical DMG to one designated target and adjacent targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403302002, + "SkillName": "Fatal Clash", + "SkillDesc": "Causes this unit, a designated target character, and the target character's summon to enter the \"Duel\" state. Uses \"Spirit Breaker\" after 3 turns, prioritizing the target with the most number of buffs.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403302003, + "SkillName": "Cast Marble", + "SkillDesc": "Deals massive Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403302004, + "SkillName": "Spirit Breaker", + "SkillDesc": "Deals massive Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403302005, + "SkillName": "Fated End", + "SkillDesc": "When this unit's attack deals DMG to any target, converts a portion of the hit target's reduced HP to \"Corrosion\".", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403302003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403302001, + "SkillName": "Dreadtide", + "SkillDesc": "Deals Physical DMG to one designated target and adjacent targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403302002, + "SkillName": "Fatal Clash", + "SkillDesc": "Causes this unit, a designated target character, and the target character's summon to enter the \"Duel\" state. Uses \"Spirit Breaker\" after 3 turns, prioritizing the target with the most number of buffs.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403302003, + "SkillName": "Cast Marble", + "SkillDesc": "Deals massive Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403302004, + "SkillName": "Spirit Breaker", + "SkillDesc": "Deals massive Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403302005, + "SkillName": "Fated End", + "SkillDesc": "When this unit's attack deals DMG to any target, converts a portion of the hit target's reduced HP to \"Corrosion\".", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403302004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403302001, + "SkillName": "Dreadtide", + "SkillDesc": "Deals Physical DMG to one designated target and adjacent targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403302002, + "SkillName": "Fatal Clash", + "SkillDesc": "Causes this unit, a designated target character, and the target character's summon to enter the \"Duel\" state. Uses \"Spirit Breaker\" after 3 turns, prioritizing the target with the most number of buffs.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403302003, + "SkillName": "Cast Marble", + "SkillDesc": "Deals massive Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403302004, + "SkillName": "Spirit Breaker", + "SkillDesc": "Deals massive Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403302005, + "SkillName": "Fated End", + "SkillDesc": "When this unit's attack deals DMG to any target, converts a portion of the hit target's reduced HP to \"Corrosion\".", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4033020, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033020, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033020, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033020, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033020, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033020, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033020, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + } + ] + }, + "4033030": { + "Id": 4033030, + "Name": "Dark Sun Gryphon", + "Desc": "Noontide Gryphon corroded by the black tide, driven solely by an insatiable thirst for bloodshed.\\nEven after losing Aquila's blessings, the inexhaustible energy within the black tide has turned it into something even more horrifying.", + "MonsterCampID": 14, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4033030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4033030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403303001, + "SkillName": "Blacklight Emission", + "SkillDesc": "Deals Wind DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion.\"", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 403303002, + "SkillName": "Icon of Evernight", + "SkillDesc": "Summons an \"Archer of the Dark Sun.\" When \"Archer of the Dark Sun\" is defeated, this unit will lose a portion of HP. \"Archers of the Dark Sun\" will not actively take action. After this unit attacks, all summoned \"Archers of the Dark Sun\" will perform one attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403303003, + "SkillName": "Prophecy of the Eclipse", + "SkillDesc": "Enters the \"The Dead Winds Cometh\" state. Uses \"Carol of Heat Death\" in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403303004, + "SkillName": "Carol of Heat Death", + "SkillDesc": "Deals Wind DMG to all targets. The higher a target's \"Corrosion\" HP is, the higher the DMG dealt. All HP under the effect of \"Corrosion\" will also immediately be lost.", + "DamageType": "Wind", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403303001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403303001, + "SkillName": "Blacklight Emission", + "SkillDesc": "Deals Wind DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion.\"", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 403303002, + "SkillName": "Icon of Evernight", + "SkillDesc": "Summons an \"Archer of the Dark Sun.\" When \"Archer of the Dark Sun\" is defeated, this unit will lose a portion of HP. \"Archers of the Dark Sun\" will not actively take action. After this unit attacks, all summoned \"Archers of the Dark Sun\" will perform one attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403303003, + "SkillName": "Prophecy of the Eclipse", + "SkillDesc": "Enters the \"The Dead Winds Cometh\" state. Uses \"Carol of Heat Death\" in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403303004, + "SkillName": "Carol of Heat Death", + "SkillDesc": "Deals Wind DMG to all targets. The higher a target's \"Corrosion\" HP is, the higher the DMG dealt. All HP under the effect of \"Corrosion\" will also immediately be lost.", + "DamageType": "Wind", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403303002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403303001, + "SkillName": "Blacklight Emission", + "SkillDesc": "Deals Wind DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion.\"", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 403303002, + "SkillName": "Icon of Evernight", + "SkillDesc": "Summons an \"Archer of the Dark Sun.\" When \"Archer of the Dark Sun\" is defeated, this unit will lose a portion of HP. \"Archers of the Dark Sun\" will not actively take action. After this unit attacks, all summoned \"Archers of the Dark Sun\" will perform one attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403303003, + "SkillName": "Prophecy of the Eclipse", + "SkillDesc": "Enters the \"The Dead Winds Cometh\" state. Uses \"Carol of Heat Death\" in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403303004, + "SkillName": "Carol of Heat Death", + "SkillDesc": "Deals Wind DMG to all targets. The higher a target's \"Corrosion\" HP is, the higher the DMG dealt. All HP under the effect of \"Corrosion\" will also immediately be lost.", + "DamageType": "Wind", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403303003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.26666700071655214, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 56, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403303001, + "SkillName": "Blacklight Emission", + "SkillDesc": "Deals Wind DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion.\"", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 403303002, + "SkillName": "Icon of Evernight", + "SkillDesc": "Summons an \"Archer of the Dark Sun.\" When \"Archer of the Dark Sun\" is defeated, this unit will lose a portion of HP. \"Archers of the Dark Sun\" will not actively take action. After this unit attacks, all summoned \"Archers of the Dark Sun\" will perform one attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403303003, + "SkillName": "Prophecy of the Eclipse", + "SkillDesc": "Enters the \"The Dead Winds Cometh\" state. Uses \"Carol of Heat Death\" in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403303004, + "SkillName": "Carol of Heat Death", + "SkillDesc": "Deals Wind DMG to all targets. The higher a target's \"Corrosion\" HP is, the higher the DMG dealt. All HP under the effect of \"Corrosion\" will also immediately be lost.", + "DamageType": "Wind", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403303004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403303001, + "SkillName": "Blacklight Emission", + "SkillDesc": "Deals Wind DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion.\"", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 403303002, + "SkillName": "Icon of Evernight", + "SkillDesc": "Summons an \"Archer of the Dark Sun.\" When \"Archer of the Dark Sun\" is defeated, this unit will lose a portion of HP. \"Archers of the Dark Sun\" will not actively take action. After this unit attacks, all summoned \"Archers of the Dark Sun\" will perform one attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403303003, + "SkillName": "Prophecy of the Eclipse", + "SkillDesc": "Enters the \"The Dead Winds Cometh\" state. Uses \"Carol of Heat Death\" in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403303004, + "SkillName": "Carol of Heat Death", + "SkillDesc": "Deals Wind DMG to all targets. The higher a target's \"Corrosion\" HP is, the higher the DMG dealt. All HP under the effect of \"Corrosion\" will also immediately be lost.", + "DamageType": "Wind", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4033030, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033030, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033030, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033030, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033030, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033030, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033030, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + } + ] + }, + "4034010": { + "Id": 4034010, + "Name": "Flame Reaver of the Deepest Dark", + "Desc": "A nameless swordmaster who came with the black tide and is hunting down the Titans' Coreflame. None knows their true identity.\\nTheir power is incredible, and their swordplay is nigh impeccable. Within their sword, madness and obsession entwine, once leading to the fall of the Grove of Epiphany and Aedes Elysiae.", + "MonsterCampID": 14, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3022.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 132, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4034010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403401001, + "SkillName": "Demise's Storm", + "SkillDesc": "Deals Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401002, + "SkillName": "Fading Fate", + "SkillDesc": "Deals Physical DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion\".", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401003, + "SkillName": "Roads Mingled", + "SkillDesc": "Causes \"Long-Shattered Vessel\" to enter the \"Mutual Sacrifice\" state. Uses \"Underworld's Grief\" in a certain number of turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401004, + "SkillName": "Underworld's Grief", + "SkillDesc": "Unleashes \"Demise's Storm\" or \"Fading Fate\" together with \"Long-Shattered Vessel.\" Then, absorbs \"Long-Shattered Vessel\" to heal this unit and obtains \"Calamity Power.\"", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401005, + "SkillName": "Silent Sorrow", + "SkillDesc": "Obtains \"Calamity Power\" and enters the \"Silent Sorrow\" state. Uses \"Cry Not For The Discarded\" in the next action.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401006, + "SkillName": "But Suffering is Essential", + "SkillDesc": "Consumes all \"Calamity Power\" and deals several instances of minor Physical DMG hits to all targets, where the more consumed \"Calamity Power\" stacks, the higher the instances of DMG. Then, deals minor Physical DMG to all targets.", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401007, + "SkillName": "Cry Not For The Discarded", + "SkillDesc": "Deals Physical DMG to all targets and consumes all \"Calamity Power\" to additionally deal several instances of minor Physical DMG. The more consumed \"Calamity Power\" stacks, the higher the instances of DMG.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401008, + "SkillName": "Pain of Parting", + "SkillDesc": "When using \"Demise's Storm\" or \"Fading Fate,\" consumes HP to summon \"Long-Shattered Vessel\" and convert the consumed HP into \"Entangled By Agony.\" If the \"Long-Shattered Vessel\" summoned by this attack is defeated, additionally deals Physical DMG to this unit. When this unit uses \"Demise's Storm\" or \"Fading Fate\" again, the \"Long-Shattered Vessel\" that was summoned by the attacking ability will attack together with this unit. This unit will then absorb the Vessel, restoring the HP that was converted to \"Entangled By Agony\" and granting \"Calamity Power\" to this unit.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401009, + "SkillName": "Lost Sacrifice", + "SkillDesc": "When using \"Silent Sorrow,\" consumes HP to summon a \"Long-Shattered Vessel\" and converts the consumed HP into \"Entangled By Agony.\" When stacks of \"Calamity Power\" are not at 0 and if a \"Long-Shattered Vessel\" receives a killing blow, immediately consumes 1 stack of \"Calamity Power\" and a percentage of HP to re-resummon a \"Long-Shattered Vessel.\" When using \"Cry Not For The Discarded,\" absorbs any \"Long-Shattered Vessel\" and restores the HP that was converted to \"Entangled By Agony.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401010, + "SkillName": "Resolute Farewell", + "SkillDesc": "Receives a certain number of stacks of \"DMG reduction,\" reducing DMG received by this unit. 1 stack is lost after defeating 1 \"Long-Shattered Vessel.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403401001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5384620006661862, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403401001, + "SkillName": "Demise's Storm", + "SkillDesc": "Deals Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401002, + "SkillName": "Fading Fate", + "SkillDesc": "Deals Physical DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion\".", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401003, + "SkillName": "Roads Mingled", + "SkillDesc": "Causes \"Long-Shattered Vessel\" to enter the \"Mutual Sacrifice\" state. Uses \"Underworld's Grief\" in a certain number of turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401004, + "SkillName": "Underworld's Grief", + "SkillDesc": "Unleashes \"Demise's Storm\" or \"Fading Fate\" together with \"Long-Shattered Vessel.\" Then, absorbs \"Long-Shattered Vessel\" to heal this unit and obtains \"Calamity Power.\"", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401005, + "SkillName": "Silent Sorrow", + "SkillDesc": "Obtains \"Calamity Power\" and enters the \"Silent Sorrow\" state. Uses \"Cry Not For The Discarded\" in the next action.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401006, + "SkillName": "But Suffering is Essential", + "SkillDesc": "Consumes all \"Calamity Power\" and deals several instances of minor Physical DMG hits to all targets, where the more consumed \"Calamity Power\" stacks, the higher the instances of DMG. Then, deals minor Physical DMG to all targets.", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401007, + "SkillName": "Cry Not For The Discarded", + "SkillDesc": "Deals Physical DMG to all targets and consumes all \"Calamity Power\" to additionally deal several instances of minor Physical DMG. The more consumed \"Calamity Power\" stacks, the higher the instances of DMG.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401008, + "SkillName": "Pain of Parting", + "SkillDesc": "When using \"Demise's Storm\" or \"Fading Fate,\" consumes HP to summon \"Long-Shattered Vessel\" and convert the consumed HP into \"Entangled By Agony.\" If the \"Long-Shattered Vessel\" summoned by this attack is defeated, additionally deals Physical DMG to this unit. When this unit uses \"Demise's Storm\" or \"Fading Fate\" again, the \"Long-Shattered Vessel\" that was summoned by the attacking ability will attack together with this unit. This unit will then absorb the Vessel, restoring the HP that was converted to \"Entangled By Agony\" and granting \"Calamity Power\" to this unit.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401009, + "SkillName": "Lost Sacrifice", + "SkillDesc": "When using \"Silent Sorrow,\" consumes HP to summon a \"Long-Shattered Vessel\" and converts the consumed HP into \"Entangled By Agony.\" When stacks of \"Calamity Power\" are not at 0 and if a \"Long-Shattered Vessel\" receives a killing blow, immediately consumes 1 stack of \"Calamity Power\" and a percentage of HP to re-resummon a \"Long-Shattered Vessel.\" When using \"Cry Not For The Discarded,\" absorbs any \"Long-Shattered Vessel\" and restores the HP that was converted to \"Entangled By Agony.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401010, + "SkillName": "Resolute Farewell", + "SkillDesc": "Receives a certain number of stacks of \"DMG reduction,\" reducing DMG received by this unit. 1 stack is lost after defeating 1 \"Long-Shattered Vessel.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403401002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5384620006661862, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403401001, + "SkillName": "Demise's Storm", + "SkillDesc": "Deals Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401002, + "SkillName": "Fading Fate", + "SkillDesc": "Deals Physical DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion\".", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401003, + "SkillName": "Roads Mingled", + "SkillDesc": "Causes \"Long-Shattered Vessel\" to enter the \"Mutual Sacrifice\" state. Uses \"Underworld's Grief\" in a certain number of turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401004, + "SkillName": "Underworld's Grief", + "SkillDesc": "Unleashes \"Demise's Storm\" or \"Fading Fate\" together with \"Long-Shattered Vessel.\" Then, absorbs \"Long-Shattered Vessel\" to heal this unit and obtains \"Calamity Power.\"", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401005, + "SkillName": "Silent Sorrow", + "SkillDesc": "Obtains \"Calamity Power\" and enters the \"Silent Sorrow\" state. Uses \"Cry Not For The Discarded\" in the next action.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401006, + "SkillName": "But Suffering is Essential", + "SkillDesc": "Consumes all \"Calamity Power\" and deals several instances of minor Physical DMG hits to all targets, where the more consumed \"Calamity Power\" stacks, the higher the instances of DMG. Then, deals minor Physical DMG to all targets.", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401007, + "SkillName": "Cry Not For The Discarded", + "SkillDesc": "Deals Physical DMG to all targets and consumes all \"Calamity Power\" to additionally deal several instances of minor Physical DMG. The more consumed \"Calamity Power\" stacks, the higher the instances of DMG.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401008, + "SkillName": "Pain of Parting", + "SkillDesc": "When using \"Demise's Storm\" or \"Fading Fate,\" consumes HP to summon \"Long-Shattered Vessel\" and convert the consumed HP into \"Entangled By Agony.\" If the \"Long-Shattered Vessel\" summoned by this attack is defeated, additionally deals Physical DMG to this unit. When this unit uses \"Demise's Storm\" or \"Fading Fate\" again, the \"Long-Shattered Vessel\" that was summoned by the attacking ability will attack together with this unit. This unit will then absorb the Vessel, restoring the HP that was converted to \"Entangled By Agony\" and granting \"Calamity Power\" to this unit.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401009, + "SkillName": "Lost Sacrifice", + "SkillDesc": "When using \"Silent Sorrow,\" consumes HP to summon a \"Long-Shattered Vessel\" and converts the consumed HP into \"Entangled By Agony.\" When stacks of \"Calamity Power\" are not at 0 and if a \"Long-Shattered Vessel\" receives a killing blow, immediately consumes 1 stack of \"Calamity Power\" and a percentage of HP to re-resummon a \"Long-Shattered Vessel.\" When using \"Cry Not For The Discarded,\" absorbs any \"Long-Shattered Vessel\" and restores the HP that was converted to \"Entangled By Agony.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401010, + "SkillName": "Resolute Farewell", + "SkillDesc": "Receives a certain number of stacks of \"DMG reduction,\" reducing DMG received by this unit. 1 stack is lost after defeating 1 \"Long-Shattered Vessel.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403401003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4615380009636283, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403401001, + "SkillName": "Demise's Storm", + "SkillDesc": "Deals Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401002, + "SkillName": "Fading Fate", + "SkillDesc": "Deals Physical DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion\".", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401003, + "SkillName": "Roads Mingled", + "SkillDesc": "Causes \"Long-Shattered Vessel\" to enter the \"Mutual Sacrifice\" state. Uses \"Underworld's Grief\" in a certain number of turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401004, + "SkillName": "Underworld's Grief", + "SkillDesc": "Unleashes \"Demise's Storm\" or \"Fading Fate\" together with \"Long-Shattered Vessel.\" Then, absorbs \"Long-Shattered Vessel\" to heal this unit and obtains \"Calamity Power.\"", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401005, + "SkillName": "Silent Sorrow", + "SkillDesc": "Obtains \"Calamity Power\" and enters the \"Silent Sorrow\" state. Uses \"Cry Not For The Discarded\" in the next action.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401006, + "SkillName": "But Suffering is Essential", + "SkillDesc": "Consumes all \"Calamity Power\" and deals several instances of minor Physical DMG hits to all targets, where the more consumed \"Calamity Power\" stacks, the higher the instances of DMG. Then, deals minor Physical DMG to all targets.", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401007, + "SkillName": "Cry Not For The Discarded", + "SkillDesc": "Deals Physical DMG to all targets and consumes all \"Calamity Power\" to additionally deal several instances of minor Physical DMG. The more consumed \"Calamity Power\" stacks, the higher the instances of DMG.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401008, + "SkillName": "Pain of Parting", + "SkillDesc": "When using \"Demise's Storm\" or \"Fading Fate,\" consumes HP to summon \"Long-Shattered Vessel\" and convert the consumed HP into \"Entangled By Agony.\" If the \"Long-Shattered Vessel\" summoned by this attack is defeated, additionally deals Physical DMG to this unit. When this unit uses \"Demise's Storm\" or \"Fading Fate\" again, the \"Long-Shattered Vessel\" that was summoned by the attacking ability will attack together with this unit. This unit will then absorb the Vessel, restoring the HP that was converted to \"Entangled By Agony\" and granting \"Calamity Power\" to this unit.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401009, + "SkillName": "Lost Sacrifice", + "SkillDesc": "When using \"Silent Sorrow,\" consumes HP to summon a \"Long-Shattered Vessel\" and converts the consumed HP into \"Entangled By Agony.\" When stacks of \"Calamity Power\" are not at 0 and if a \"Long-Shattered Vessel\" receives a killing blow, immediately consumes 1 stack of \"Calamity Power\" and a percentage of HP to re-resummon a \"Long-Shattered Vessel.\" When using \"Cry Not For The Discarded,\" absorbs any \"Long-Shattered Vessel\" and restores the HP that was converted to \"Entangled By Agony.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401010, + "SkillName": "Resolute Farewell", + "SkillDesc": "Receives a certain number of stacks of \"DMG reduction,\" reducing DMG received by this unit. 1 stack is lost after defeating 1 \"Long-Shattered Vessel.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4034010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4034011": { + "Id": 4034011, + "Name": "???", + "Desc": "A nameless swordmaster who came with the black tide and is hunting down the Titans' Coreflame. None knows their true identity.\\nTheir power is incredible, and their swordplay is nigh impeccable. Within their sword, madness and obsession entwine, once leading to the fall of the Grove of Epiphany and Aedes Elysiae.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3022.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 132, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4034011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403401101, + "SkillName": "Demise's Storm", + "SkillDesc": "Deals Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401102, + "SkillName": "Fading Fate", + "SkillDesc": "Deals Physical DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion\".", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401103, + "SkillName": "Roads Mingled", + "SkillDesc": "Causes \"Long-Shattered Vessel\" to enter the \"Mutual Sacrifice\" state. Uses \"Underworld's Grief\" in a certain number of turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401104, + "SkillName": "Underworld's Grief", + "SkillDesc": "Unleashes \"Demise's Storm\" or \"Fading Fate\" together with \"Long-Shattered Vessel.\" Then, absorbs \"Long-Shattered Vessel\" to heal this unit and obtains \"Calamity Power.\"", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401105, + "SkillName": "Silent Sorrow", + "SkillDesc": "Obtains \"Calamity Power\" and enters the \"Silent Sorrow\" state. Uses \"Cry Not For The Discarded\" in the next action.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401106, + "SkillName": "But Suffering is Essential", + "SkillDesc": "Consumes all \"Calamity Power\" and deals several instances of minor Physical DMG hits to all targets, where the more consumed \"Calamity Power\" stacks, the higher the instances of DMG. Then, deals minor Physical DMG to all targets.", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401107, + "SkillName": "Cry Not For The Discarded", + "SkillDesc": "Deals Physical DMG to all targets and consumes all \"Calamity Power\" to additionally deal several instances of minor Physical DMG. The more consumed \"Calamity Power\" stacks, the higher the instances of DMG.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401108, + "SkillName": "Pain of Parting", + "SkillDesc": "When using \"Demise's Storm\" or \"Fading Fate,\" consumes HP to summon \"Long-Shattered Vessel\" and convert the consumed HP into \"Entangled By Agony.\" If the \"Long-Shattered Vessel\" summoned by this attack is defeated, additionally deals Physical DMG to this unit. When this unit uses \"Demise's Storm\" or \"Fading Fate\" again, the \"Long-Shattered Vessel\" that was summoned by the attacking ability will attack together with this unit. This unit will then absorb the Vessel, restoring the HP that was converted to \"Entangled By Agony\" and granting \"Calamity Power\" to this unit.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401109, + "SkillName": "Lost Sacrifice", + "SkillDesc": "When using \"Silent Sorrow,\" consumes HP to summon a \"Long-Shattered Vessel\" and converts the consumed HP into \"Entangled By Agony.\" When stacks of \"Calamity Power\" are not at 0 and if a \"Long-Shattered Vessel\" receives a killing blow, immediately consumes 1 stack of \"Calamity Power\" and a percentage of HP to re-resummon a \"Long-Shattered Vessel.\" When using \"Cry Not For The Discarded,\" absorbs any \"Long-Shattered Vessel\" and restores the HP that was converted to \"Entangled By Agony.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401110, + "SkillName": "Resolute Farewell", + "SkillDesc": "Receives a certain number of stacks of \"DMG reduction,\" reducing DMG received by this unit. 1 stack is lost after defeating 1 \"Long-Shattered Vessel.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403401101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.0769230003934354, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403401101, + "SkillName": "Demise's Storm", + "SkillDesc": "Deals Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401102, + "SkillName": "Fading Fate", + "SkillDesc": "Deals Physical DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion\".", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401103, + "SkillName": "Roads Mingled", + "SkillDesc": "Causes \"Long-Shattered Vessel\" to enter the \"Mutual Sacrifice\" state. Uses \"Underworld's Grief\" in a certain number of turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401104, + "SkillName": "Underworld's Grief", + "SkillDesc": "Unleashes \"Demise's Storm\" or \"Fading Fate\" together with \"Long-Shattered Vessel.\" Then, absorbs \"Long-Shattered Vessel\" to heal this unit and obtains \"Calamity Power.\"", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401105, + "SkillName": "Silent Sorrow", + "SkillDesc": "Obtains \"Calamity Power\" and enters the \"Silent Sorrow\" state. Uses \"Cry Not For The Discarded\" in the next action.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401106, + "SkillName": "But Suffering is Essential", + "SkillDesc": "Consumes all \"Calamity Power\" and deals several instances of minor Physical DMG hits to all targets, where the more consumed \"Calamity Power\" stacks, the higher the instances of DMG. Then, deals minor Physical DMG to all targets.", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401107, + "SkillName": "Cry Not For The Discarded", + "SkillDesc": "Deals Physical DMG to all targets and consumes all \"Calamity Power\" to additionally deal several instances of minor Physical DMG. The more consumed \"Calamity Power\" stacks, the higher the instances of DMG.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401108, + "SkillName": "Pain of Parting", + "SkillDesc": "When using \"Demise's Storm\" or \"Fading Fate,\" consumes HP to summon \"Long-Shattered Vessel\" and convert the consumed HP into \"Entangled By Agony.\" If the \"Long-Shattered Vessel\" summoned by this attack is defeated, additionally deals Physical DMG to this unit. When this unit uses \"Demise's Storm\" or \"Fading Fate\" again, the \"Long-Shattered Vessel\" that was summoned by the attacking ability will attack together with this unit. This unit will then absorb the Vessel, restoring the HP that was converted to \"Entangled By Agony\" and granting \"Calamity Power\" to this unit.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401109, + "SkillName": "Lost Sacrifice", + "SkillDesc": "When using \"Silent Sorrow,\" consumes HP to summon a \"Long-Shattered Vessel\" and converts the consumed HP into \"Entangled By Agony.\" When stacks of \"Calamity Power\" are not at 0 and if a \"Long-Shattered Vessel\" receives a killing blow, immediately consumes 1 stack of \"Calamity Power\" and a percentage of HP to re-resummon a \"Long-Shattered Vessel.\" When using \"Cry Not For The Discarded,\" absorbs any \"Long-Shattered Vessel\" and restores the HP that was converted to \"Entangled By Agony.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401110, + "SkillName": "Resolute Farewell", + "SkillDesc": "Receives a certain number of stacks of \"DMG reduction,\" reducing DMG received by this unit. 1 stack is lost after defeating 1 \"Long-Shattered Vessel.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403401102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5384620006661862, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403401101, + "SkillName": "Demise's Storm", + "SkillDesc": "Deals Physical DMG to one designated target and units adjacent to the target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401102, + "SkillName": "Fading Fate", + "SkillDesc": "Deals Physical DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion\".", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401103, + "SkillName": "Roads Mingled", + "SkillDesc": "Causes \"Long-Shattered Vessel\" to enter the \"Mutual Sacrifice\" state. Uses \"Underworld's Grief\" in a certain number of turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401104, + "SkillName": "Underworld's Grief", + "SkillDesc": "Unleashes \"Demise's Storm\" or \"Fading Fate\" together with \"Long-Shattered Vessel.\" Then, absorbs \"Long-Shattered Vessel\" to heal this unit and obtains \"Calamity Power.\"", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401105, + "SkillName": "Silent Sorrow", + "SkillDesc": "Obtains \"Calamity Power\" and enters the \"Silent Sorrow\" state. Uses \"Cry Not For The Discarded\" in the next action.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401106, + "SkillName": "But Suffering is Essential", + "SkillDesc": "Consumes all \"Calamity Power\" and deals several instances of minor Physical DMG hits to all targets, where the more consumed \"Calamity Power\" stacks, the higher the instances of DMG. Then, deals minor Physical DMG to all targets.", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401107, + "SkillName": "Cry Not For The Discarded", + "SkillDesc": "Deals Physical DMG to all targets and consumes all \"Calamity Power\" to additionally deal several instances of minor Physical DMG. The more consumed \"Calamity Power\" stacks, the higher the instances of DMG.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401108, + "SkillName": "Pain of Parting", + "SkillDesc": "When using \"Demise's Storm\" or \"Fading Fate,\" consumes HP to summon \"Long-Shattered Vessel\" and convert the consumed HP into \"Entangled By Agony.\" If the \"Long-Shattered Vessel\" summoned by this attack is defeated, additionally deals Physical DMG to this unit. When this unit uses \"Demise's Storm\" or \"Fading Fate\" again, the \"Long-Shattered Vessel\" that was summoned by the attacking ability will attack together with this unit. This unit will then absorb the Vessel, restoring the HP that was converted to \"Entangled By Agony\" and granting \"Calamity Power\" to this unit.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401109, + "SkillName": "Lost Sacrifice", + "SkillDesc": "When using \"Silent Sorrow,\" consumes HP to summon a \"Long-Shattered Vessel\" and converts the consumed HP into \"Entangled By Agony.\" When stacks of \"Calamity Power\" are not at 0 and if a \"Long-Shattered Vessel\" receives a killing blow, immediately consumes 1 stack of \"Calamity Power\" and a percentage of HP to re-resummon a \"Long-Shattered Vessel.\" When using \"Cry Not For The Discarded,\" absorbs any \"Long-Shattered Vessel\" and restores the HP that was converted to \"Entangled By Agony.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401110, + "SkillName": "Resolute Farewell", + "SkillDesc": "Receives a certain number of stacks of \"DMG reduction,\" reducing DMG received by this unit. 1 stack is lost after defeating 1 \"Long-Shattered Vessel.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4034011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4034012": { + "Id": 4034012, + "Name": "\"Black Cloak Demon King\"", + "Desc": "A horrifying Demon King that resides in the depths of the cosmos, with the power to stomp on the galaxy and punch through black holes. Millions of planets have been shrouded under his black cloak, and the entire cosmos pleads for a hero who can overthrow the Demon King's reign.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 111600, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 250, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4034012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403401201, + "SkillName": "Demise's Storm", + "SkillDesc": "Deals Physical DMG to one designated target and adjacent targets.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401202, + "SkillName": "Fading Fate", + "SkillDesc": "Deals Physical DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401203, + "SkillName": "Roads Mingled", + "SkillDesc": "Causes \"Demon King's Minions\" to enter the \"Mutual Sacrifice\" state. Uses \"Underworld's Grief\" within a certain number of turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401204, + "SkillName": "Underworld's Grief", + "SkillDesc": "Uses \"Demise's Storm\" or \"Fading Fate\" together with \"Demon King's Minions.\" Then, absorbs \"Demon King's Minions\" to heal this unit while obtaining \"Calamity Power.\"", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401205, + "SkillName": "Silent Sorrow", + "SkillDesc": "Obtains \"Calamity Power\" and enters the \"Silent Sorrow\" state. Uses \"Cry Not for the Discarded\" in the next action.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401206, + "SkillName": "But Suffering is Essential", + "SkillDesc": "Consumes all \"Calamity Power\" and deals several instances of minor Physical DMG hits to all targets, where the more consumed \"Calamity Power\" stacks, the higher the instances of DMG. Then, deals minor Physical DMG to all targets.", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401207, + "SkillName": "Cry Not for the Discarded", + "SkillDesc": "Deals Physical DMG to all targets and consumes all \"Calamity Power\" to additionally deal several instances of minor Physical DMG. The more consumed \"Calamity Power\" stacks, the higher the instances of DMG.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401208, + "SkillName": "Pain of Parting", + "SkillDesc": "When using \"Demise's Storm\" or \"Fading Fate,\" consumes HP to summon \"Demon King's Minions\" and convert the consumed HP into \"Entangled By Agony.\" If the \"Demon King's Minions\" summoned by this attack is defeated, additionally deals Physical DMG to this unit. When this unit uses \"Demise's Storm\" or \"Fading Fate\" again, the \"Demon King's Minions\" that were summoned by the attacking ability will attack together with this unit. This unit will then absorb the Minions, restoring the HP that was converted to \"Entangled By Agony\" and granting \"Calamity Power\" to this unit.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401209, + "SkillName": "Lost Sacrifice", + "SkillDesc": "When using \"Silent Sorrow,\" consumes HP to summon \"Demon King's Minions\" and converts the consumed HP into \"Entangled By Agony.\" When stacks of \"Calamity Power\" are not at 0 and if a \"Demon King's Minion\" receives a killing blow, immediately consumes 1 stack of \"Calamity Power\" and a percentage of HP to resummon a \"Demon King's Minion.\" When using \"Cry Not for the Discarded,\" absorbs any \"Demon King's Minion\" and restores the HP that was converted to \"Entangled By Agony.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401210, + "SkillName": "Resolute Farewell", + "SkillDesc": "Receives a certain number of stacks of \"DMG reduction,\" reducing DMG received by this unit. 1 stack is lost after defeating 1 \"Demon King's Minion.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401211, + "SkillName": "Behold! The Invincible Black Cloak", + "SkillDesc": "Expands an invincible black cloak that reduces all DMG received by this unit and \"Demon King's Minions\" to 1.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4034012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4034013": { + "Id": 4034013, + "Name": "Flame Reaver of Doomsday Led Astray", + "Desc": "A nameless swordmaster who came with the black tide and is hunting down the Titans' Coreflame. None knows their true identity.\\nTheir power is incredible, and their swordplay is nigh impeccable. Within their swords, madness and obsession entwine, once leading to the fall of the Grove of Epiphany and Aedes Elysiae.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 9300, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 132, + "StanceBase": 1200, + "StanceCount": 2, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4034013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403401301, + "SkillName": "Demise's Storm", + "SkillDesc": "Deals Physical DMG to one designated target and adjacent targets.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401302, + "SkillName": "Fading Fate", + "SkillDesc": "Deals Physical DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401303, + "SkillName": "Roads Mingled", + "SkillDesc": "Causes \"Long-Shattered Vessel\" to enter the \"Mutual Sacrifice\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401304, + "SkillName": "Underworld's Grief", + "SkillDesc": "Unleashes \"Demise's Storm\" or \"Fading Fate\" alongside \"Long-Shattered Vessel,\" then absorbs \"Long-Shattered Vessel.\"", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401305, + "SkillName": "Dying Sobs", + "SkillDesc": "Obtains \"Calamity Power\" and enters the \"Dying Sobs\" state. Uses \"But Suffering is Essential\" in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401306, + "SkillName": "Silent Sorrow", + "SkillDesc": "Obtains \"Calamity Power\" and enters the \"Silent Sorrow\" state. Uses \"Cry Not for the Discarded\" in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401307, + "SkillName": "But Suffering is Essential", + "SkillDesc": "Consumes all \"Calamity Power\" and deals several instances of minor Physical DMG hits to all targets. The more \"Calamity Power\" stacks are consumed, the more instances of DMG. Then, deals minor Physical DMG to all targets.", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401308, + "SkillName": "Cry Not for the Discarded", + "SkillDesc": "Deals Physical DMG to all targets and consumes all \"Calamity Power\" to additionally deal several instances of minor Physical DMG. The more \"Calamity Power\" stacks are consumed, the more instances of DMG.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401309, + "SkillName": "Pain of Parting", + "SkillDesc": "When using \"Demise's Storm\" or \"Fading Fate,\" summons \"Long-Shattered Vessel.\" When \"Long-Shattered Vessel\" is defeated, this unit loses HP. When this unit uses \"Demise's Storm\" or \"Fading Fate\" again, \"Long-Shattered Vessel\" summoned by this attack will also attack, then become absorbed by this unit.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401310, + "SkillName": "Lost Sacrifice", + "SkillDesc": "When using \"Dying Sobs\" or \"Silent Sorrow,\" summons \"Long-Shattered Vessel\". When \"Flame Reaver of Doomsday Led Astray\" is in the \"Shackle Shatter\" state and \"Long-Shattered Vessel\" receives a killing blow, instantly resummons \"Long-Shattered Vessel\" and reduces the Toughness of \"Flame Reaver of Doomsday Led Astray.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401311, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401312, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401313, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401314, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401315, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401316, + "SkillName": "Shackle Shatter", + "SkillDesc": "Enters the \"Shackle Shatter\" state, summons 4 \"Long-Shattered Vessels\", and puts these \"Long-Shattered Vessels\" in the \"Shackled\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401317, + "SkillName": "Calamity's Resurrection", + "SkillDesc": "After losing the first layer of Toughness, dispels all Control debuffs, enters \"Shackle Shatter\" state, and immediately takes action. Before entering \"Shackle Shatter,\" Toughness will not become lower than 1 stack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401318, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401319, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403401301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1000000000931323, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403401301, + "SkillName": "Demise's Storm", + "SkillDesc": "Deals Physical DMG to one designated target and adjacent targets.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401302, + "SkillName": "Fading Fate", + "SkillDesc": "Deals Physical DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401303, + "SkillName": "Roads Mingled", + "SkillDesc": "Causes \"Long-Shattered Vessel\" to enter the \"Mutual Sacrifice\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401304, + "SkillName": "Underworld's Grief", + "SkillDesc": "Unleashes \"Demise's Storm\" or \"Fading Fate\" alongside \"Long-Shattered Vessel,\" then absorbs \"Long-Shattered Vessel.\"", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401305, + "SkillName": "Dying Sobs", + "SkillDesc": "Obtains \"Calamity Power\" and enters the \"Dying Sobs\" state. Uses \"But Suffering is Essential\" in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401306, + "SkillName": "Silent Sorrow", + "SkillDesc": "Obtains \"Calamity Power\" and enters the \"Silent Sorrow\" state. Uses \"Cry Not for the Discarded\" in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401307, + "SkillName": "But Suffering is Essential", + "SkillDesc": "Consumes all \"Calamity Power\" and deals several instances of minor Physical DMG hits to all targets. The more \"Calamity Power\" stacks are consumed, the more instances of DMG. Then, deals minor Physical DMG to all targets.", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401308, + "SkillName": "Cry Not for the Discarded", + "SkillDesc": "Deals Physical DMG to all targets and consumes all \"Calamity Power\" to additionally deal several instances of minor Physical DMG. The more \"Calamity Power\" stacks are consumed, the more instances of DMG.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401309, + "SkillName": "Pain of Parting", + "SkillDesc": "When using \"Demise's Storm\" or \"Fading Fate,\" summons \"Long-Shattered Vessel.\" When \"Long-Shattered Vessel\" is defeated, this unit loses HP. When this unit uses \"Demise's Storm\" or \"Fading Fate\" again, \"Long-Shattered Vessel\" summoned by this attack will also attack, then become absorbed by this unit.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401310, + "SkillName": "Lost Sacrifice", + "SkillDesc": "When using \"Dying Sobs\" or \"Silent Sorrow,\" summons \"Long-Shattered Vessel\". When \"Flame Reaver of Doomsday Led Astray\" is in the \"Shackle Shatter\" state and \"Long-Shattered Vessel\" receives a killing blow, instantly resummons \"Long-Shattered Vessel\" and reduces the Toughness of \"Flame Reaver of Doomsday Led Astray.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401311, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401312, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401313, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401314, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401315, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401316, + "SkillName": "Shackle Shatter", + "SkillDesc": "Enters the \"Shackle Shatter\" state, summons 4 \"Long-Shattered Vessels\", and puts these \"Long-Shattered Vessels\" in the \"Shackled\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401317, + "SkillName": "Calamity's Resurrection", + "SkillDesc": "After losing the first layer of Toughness, dispels all Control debuffs, enters \"Shackle Shatter\" state, and immediately takes action. Before entering \"Shackle Shatter,\" Toughness will not become lower than 1 stack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401318, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401319, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403401302, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1000000000931323, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403401301, + "SkillName": "Demise's Storm", + "SkillDesc": "Deals Physical DMG to one designated target and adjacent targets.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401302, + "SkillName": "Fading Fate", + "SkillDesc": "Deals Physical DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401303, + "SkillName": "Roads Mingled", + "SkillDesc": "Causes \"Long-Shattered Vessel\" to enter the \"Mutual Sacrifice\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401304, + "SkillName": "Underworld's Grief", + "SkillDesc": "Unleashes \"Demise's Storm\" or \"Fading Fate\" alongside \"Long-Shattered Vessel,\" then absorbs \"Long-Shattered Vessel.\"", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401305, + "SkillName": "Dying Sobs", + "SkillDesc": "Obtains \"Calamity Power\" and enters the \"Dying Sobs\" state. Uses \"But Suffering is Essential\" in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401306, + "SkillName": "Silent Sorrow", + "SkillDesc": "Obtains \"Calamity Power\" and enters the \"Silent Sorrow\" state. Uses \"Cry Not for the Discarded\" in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401307, + "SkillName": "But Suffering is Essential", + "SkillDesc": "Consumes all \"Calamity Power\" and deals several instances of minor Physical DMG hits to all targets. The more \"Calamity Power\" stacks are consumed, the more instances of DMG. Then, deals minor Physical DMG to all targets.", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401308, + "SkillName": "Cry Not for the Discarded", + "SkillDesc": "Deals Physical DMG to all targets and consumes all \"Calamity Power\" to additionally deal several instances of minor Physical DMG. The more \"Calamity Power\" stacks are consumed, the more instances of DMG.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401309, + "SkillName": "Pain of Parting", + "SkillDesc": "When using \"Demise's Storm\" or \"Fading Fate,\" summons \"Long-Shattered Vessel.\" When \"Long-Shattered Vessel\" is defeated, this unit loses HP. When this unit uses \"Demise's Storm\" or \"Fading Fate\" again, \"Long-Shattered Vessel\" summoned by this attack will also attack, then become absorbed by this unit.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401310, + "SkillName": "Lost Sacrifice", + "SkillDesc": "When using \"Dying Sobs\" or \"Silent Sorrow,\" summons \"Long-Shattered Vessel\". When \"Flame Reaver of Doomsday Led Astray\" is in the \"Shackle Shatter\" state and \"Long-Shattered Vessel\" receives a killing blow, instantly resummons \"Long-Shattered Vessel\" and reduces the Toughness of \"Flame Reaver of Doomsday Led Astray.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401311, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401312, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401313, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401314, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401315, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401316, + "SkillName": "Shackle Shatter", + "SkillDesc": "Enters the \"Shackle Shatter\" state, summons 4 \"Long-Shattered Vessels\", and puts these \"Long-Shattered Vessels\" in the \"Shackled\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401317, + "SkillName": "Calamity's Resurrection", + "SkillDesc": "After losing the first layer of Toughness, dispels all Control debuffs, enters \"Shackle Shatter\" state, and immediately takes action. Before entering \"Shackle Shatter,\" Toughness will not become lower than 1 stack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401318, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401319, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403401303, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1000000000931323, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403401301, + "SkillName": "Demise's Storm", + "SkillDesc": "Deals Physical DMG to one designated target and adjacent targets.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401302, + "SkillName": "Fading Fate", + "SkillDesc": "Deals Physical DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401303, + "SkillName": "Roads Mingled", + "SkillDesc": "Causes \"Long-Shattered Vessel\" to enter the \"Mutual Sacrifice\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401304, + "SkillName": "Underworld's Grief", + "SkillDesc": "Unleashes \"Demise's Storm\" or \"Fading Fate\" alongside \"Long-Shattered Vessel,\" then absorbs \"Long-Shattered Vessel.\"", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401305, + "SkillName": "Dying Sobs", + "SkillDesc": "Obtains \"Calamity Power\" and enters the \"Dying Sobs\" state. Uses \"But Suffering is Essential\" in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401306, + "SkillName": "Silent Sorrow", + "SkillDesc": "Obtains \"Calamity Power\" and enters the \"Silent Sorrow\" state. Uses \"Cry Not for the Discarded\" in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401307, + "SkillName": "But Suffering is Essential", + "SkillDesc": "Consumes all \"Calamity Power\" and deals several instances of minor Physical DMG hits to all targets. The more \"Calamity Power\" stacks are consumed, the more instances of DMG. Then, deals minor Physical DMG to all targets.", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401308, + "SkillName": "Cry Not for the Discarded", + "SkillDesc": "Deals Physical DMG to all targets and consumes all \"Calamity Power\" to additionally deal several instances of minor Physical DMG. The more \"Calamity Power\" stacks are consumed, the more instances of DMG.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401309, + "SkillName": "Pain of Parting", + "SkillDesc": "When using \"Demise's Storm\" or \"Fading Fate,\" summons \"Long-Shattered Vessel.\" When \"Long-Shattered Vessel\" is defeated, this unit loses HP. When this unit uses \"Demise's Storm\" or \"Fading Fate\" again, \"Long-Shattered Vessel\" summoned by this attack will also attack, then become absorbed by this unit.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401310, + "SkillName": "Lost Sacrifice", + "SkillDesc": "When using \"Dying Sobs\" or \"Silent Sorrow,\" summons \"Long-Shattered Vessel\". When \"Flame Reaver of Doomsday Led Astray\" is in the \"Shackle Shatter\" state and \"Long-Shattered Vessel\" receives a killing blow, instantly resummons \"Long-Shattered Vessel\" and reduces the Toughness of \"Flame Reaver of Doomsday Led Astray.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401311, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401312, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401313, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401314, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401315, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401316, + "SkillName": "Shackle Shatter", + "SkillDesc": "Enters the \"Shackle Shatter\" state, summons 4 \"Long-Shattered Vessels\", and puts these \"Long-Shattered Vessels\" in the \"Shackled\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401317, + "SkillName": "Calamity's Resurrection", + "SkillDesc": "After losing the first layer of Toughness, dispels all Control debuffs, enters \"Shackle Shatter\" state, and immediately takes action. Before entering \"Shackle Shatter,\" Toughness will not become lower than 1 stack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401318, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401319, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403401304, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1000000000931323, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403401301, + "SkillName": "Demise's Storm", + "SkillDesc": "Deals Physical DMG to one designated target and adjacent targets.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401302, + "SkillName": "Fading Fate", + "SkillDesc": "Deals Physical DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401303, + "SkillName": "Roads Mingled", + "SkillDesc": "Causes \"Long-Shattered Vessel\" to enter the \"Mutual Sacrifice\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401304, + "SkillName": "Underworld's Grief", + "SkillDesc": "Unleashes \"Demise's Storm\" or \"Fading Fate\" alongside \"Long-Shattered Vessel,\" then absorbs \"Long-Shattered Vessel.\"", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401305, + "SkillName": "Dying Sobs", + "SkillDesc": "Obtains \"Calamity Power\" and enters the \"Dying Sobs\" state. Uses \"But Suffering is Essential\" in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401306, + "SkillName": "Silent Sorrow", + "SkillDesc": "Obtains \"Calamity Power\" and enters the \"Silent Sorrow\" state. Uses \"Cry Not for the Discarded\" in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401307, + "SkillName": "But Suffering is Essential", + "SkillDesc": "Consumes all \"Calamity Power\" and deals several instances of minor Physical DMG hits to all targets. The more \"Calamity Power\" stacks are consumed, the more instances of DMG. Then, deals minor Physical DMG to all targets.", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401308, + "SkillName": "Cry Not for the Discarded", + "SkillDesc": "Deals Physical DMG to all targets and consumes all \"Calamity Power\" to additionally deal several instances of minor Physical DMG. The more \"Calamity Power\" stacks are consumed, the more instances of DMG.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401309, + "SkillName": "Pain of Parting", + "SkillDesc": "When using \"Demise's Storm\" or \"Fading Fate,\" summons \"Long-Shattered Vessel.\" When \"Long-Shattered Vessel\" is defeated, this unit loses HP. When this unit uses \"Demise's Storm\" or \"Fading Fate\" again, \"Long-Shattered Vessel\" summoned by this attack will also attack, then become absorbed by this unit.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401310, + "SkillName": "Lost Sacrifice", + "SkillDesc": "When using \"Dying Sobs\" or \"Silent Sorrow,\" summons \"Long-Shattered Vessel\". When \"Flame Reaver of Doomsday Led Astray\" is in the \"Shackle Shatter\" state and \"Long-Shattered Vessel\" receives a killing blow, instantly resummons \"Long-Shattered Vessel\" and reduces the Toughness of \"Flame Reaver of Doomsday Led Astray.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401311, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401312, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401313, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401314, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401315, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401316, + "SkillName": "Shackle Shatter", + "SkillDesc": "Enters the \"Shackle Shatter\" state, summons 4 \"Long-Shattered Vessels\", and puts these \"Long-Shattered Vessels\" in the \"Shackled\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401317, + "SkillName": "Calamity's Resurrection", + "SkillDesc": "After losing the first layer of Toughness, dispels all Control debuffs, enters \"Shackle Shatter\" state, and immediately takes action. Before entering \"Shackle Shatter,\" Toughness will not become lower than 1 stack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401318, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401319, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4034013, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034013, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034013, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034013, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034013, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034013, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034013, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4034014": { + "Id": 4034014, + "Name": "Flame Reaver of the Deepest Dark", + "Desc": "A nameless swordmaster who came with the black tide and is hunting down the Titans' Coreflame. None knows their true identity.\\nTheir power is incredible, and their swordplay is nigh impeccable. Within their swords, madness and obsession entwine, once leading to the fall of the Grove of Epiphany and Aedes Elysiae.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 7672.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 132, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4034014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403401401, + "SkillName": "Demise's Storm", + "SkillDesc": "Deals Physical DMG to one designated target and adjacent targets.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401402, + "SkillName": "Fading Fate", + "SkillDesc": "Deals Physical DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401403, + "SkillName": "Roads Mingled", + "SkillDesc": "Causes \"Long-Shattered Vessel\" to enter the \"Mutual Sacrifice\" state. Uses \"Underworld's Grief\" in a certain number of turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401404, + "SkillName": "Underworld's Grief", + "SkillDesc": "Uses \"Demise's Storm\" or \"Fading Fate\" together with \"Long-Shattered Vessel.\" Then, absorbs \"Long-Shattered Vessel\" to heal this unit while obtaining \"Calamity Power.\"", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401405, + "SkillName": "Silent Sorrow", + "SkillDesc": "Obtains \"Calamity Power\" and enters the \"Silent Sorrow\" state. Uses \"Cry Not For The Discarded\" in the next action.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401406, + "SkillName": "But Suffering is Essential", + "SkillDesc": "Consumes all \"Calamity Power\" and deals several instances of minor Physical DMG to all targets, then deals minor Physical DMG to all targets.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401407, + "SkillName": "Cry Not For The Discarded", + "SkillDesc": "Deals Physical DMG to all targets and consumes all \"Calamity Power\" to additionally deal several instances of minor Physical DMG.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401408, + "SkillName": "Pain of Parting", + "SkillDesc": "When using \"Demise's Storm\" or \"Fading Fate,\" consumes HP to summon \"Long-Shattered Vessel\" and convert the consumed HP into \"Entangled By Agony.\" If the \"Long-Shattered Vessel\" summoned by this attack is defeated, additionally deals Physical DMG to this unit. When this unit uses \"Demise's Storm\" or \"Fading Fate\" again, the \"Long-Shattered Vessel\" that was summoned by the attacking ability will attack together with this unit. This unit will then absorb the Vessel, restoring the HP that was converted to \"Entangled By Agony\" and granting \"Calamity Power\" to this unit.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401409, + "SkillName": "Lost Sacrifice", + "SkillDesc": "When the current \"Calamity Power\" stacks are not 0, if \"Long-Shattered Vessel\" receives a killing blow, immediately consumes 1 stack of \"Calamity Power.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401410, + "SkillName": "Resolute Farewell", + "SkillDesc": "Receives a certain number of stacks of \"DMG reduction,\" reducing DMG received by this unit. 1 stack is lost after defeating 1 \"Long-Shattered Vessel.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4034014, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034014, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034014, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034014, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034014, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034014, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034014, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4034015": { + "Id": 4034015, + "Name": "Dawn-Denied Khaslana", + "Desc": "A nameless swordsman, borne by the black tide to hunt Coreflames, wears a mask carved with the stoic visage of a deliverer... Yet his form crumbles like dying kindling.\\n From the flames echoes hollowness: All is futility.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3022.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4034015.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 132, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4034015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403401501, + "SkillName": "Demise's Storm", + "SkillDesc": "Deals Physical DMG to one designated target and adjacent targets.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401502, + "SkillName": "Fading Fate", + "SkillDesc": "Deals Physical DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401503, + "SkillName": "Roads Mingled", + "SkillDesc": "Causes \"Long-Shattered Vessel\" to enter the \"Mutual Sacrifice\" state. Uses \"Underworld's Grief\" in a certain number of turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401504, + "SkillName": "Underworld's Grief", + "SkillDesc": "Uses \"Demise's Storm\" or \"Fading Fate\" together with \"Long-Shattered Vessel.\" Then, absorbs \"Long-Shattered Vessel\" to heal this unit while obtaining \"Calamity Power.\"", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401505, + "SkillName": "Silent Sorrow", + "SkillDesc": "Obtains \"Calamity Power\" and enters the \"Silent Sorrow\" state. Uses \"Cry Not for the Discarded\" in the next action.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401506, + "SkillName": "But Suffering is Essential", + "SkillDesc": "Consumes all \"Calamity Power\" and deals several instances of minor Physical DMG to all targets. The more \"Calamity Power\" stacks are consumed, the more instances of DMG. Then, deals minor Physical DMG to all targets.", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401507, + "SkillName": "Cry Not for the Discarded", + "SkillDesc": "Deals Physical DMG to all targets and consumes all \"Calamity Power\" to additionally deal several instances of minor Physical DMG. The more \"Calamity Power\" stacks are consumed, the more instances of DMG.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401508, + "SkillName": "Pain of Parting", + "SkillDesc": "When using \"Demise's Storm\" or \"Fading Fate,\" consumes HP to summon \"Long-Shattered Vessel\" and convert the consumed HP into \"Entangled By Agony.\" If the \"Long-Shattered Vessel\" summoned by this attack is defeated, additionally deals Physical DMG to this unit. When this unit uses \"Demise's Storm\" or \"Fading Fate\" again, the \"Long-Shattered Vessel\" that was summoned by the attacking ability will attack together with this unit. This unit will then absorb the Vessel, restoring the HP that was converted to \"Entangled By Agony\" and granting \"Calamity Power\" to this unit.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401509, + "SkillName": "Lost Sacrifice", + "SkillDesc": "When using \"Silent Sorrow,\" consumes HP to summon a \"Long-Shattered Vessel\" and converts the consumed HP into \"Entangled By Agony.\" When stacks of \"Calamity Power\" are not at 0 and if a \"Long-Shattered Vessel\" receives a killing blow, immediately consumes 1 stack of \"Calamity Power\" and a percentage of HP to resummon a \"Long-Shattered Vessel.\" When using \"Cry Not for the Discarded,\" absorbs any \"Long-Shattered Vessel\" and restores the HP that was converted to \"Entangled By Agony.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401510, + "SkillName": "Resolute Farewell", + "SkillDesc": "Receives a certain number of stacks of \"DMG reduction,\" reducing DMG received by this unit. 1 stack is lost after defeating 1 \"Long-Shattered Vessel.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4034015, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034015, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034015, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034015, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034015, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034015, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034015, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4034016": { + "Id": 4034016, + "Name": "Flame Reaver of the Deepest Dark", + "Desc": "A nameless swordmaster who came with the black tide and is hunting down the Titans' Coreflame. None knows their true identity.\\nTheir power is incredible, and their swordplay is nigh impeccable. Within their swords, madness and obsession entwine, once leading to the fall of the Grove of Epiphany and Aedes Elysiae.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 132, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4034016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403401601, + "SkillName": "Demise's Storm", + "SkillDesc": "Deals Physical DMG to one designated target and adjacent targets.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401602, + "SkillName": "Fading Fate", + "SkillDesc": "Deals Physical DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion\".", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401603, + "SkillName": "Roads Mingled", + "SkillDesc": "Causes \"Long-Shattered Vessel\" to enter the \"Mutual Sacrifice\" state. Uses \"Underworld's Grief\" in a certain number of turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401604, + "SkillName": "Underworld's Grief", + "SkillDesc": "Uses \"Demise's Storm\" or \"Fading Fate\" together with \"Long-Shattered Vessel.\" Then, absorbs \"Long-Shattered Vessel\" to heal this unit while obtaining \"Calamity Power.\"", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401605, + "SkillName": "Silent Sorrow", + "SkillDesc": "Obtains \"Calamity Power\" and enters the \"Silent Sorrow\" state. Uses \"Cry Not for the Discarded\" in the next action.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401606, + "SkillName": "Silent Sorrow", + "SkillDesc": "Obtains \"Calamity Power\" and enters the \"Silent Sorrow\" state. Uses \"Cry Not for the Discarded\" in the next action.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401607, + "SkillName": "But Suffering is Essential", + "SkillDesc": "Consumes all \"Calamity Power\" and deals several instances of minor Physical DMG hits to all targets, where the more consumed \"Calamity Power\" stacks, the higher the instances of DMG. Then, deals minor Physical DMG to all targets.", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401608, + "SkillName": "Cry Not for the Discarded", + "SkillDesc": "Deals Physical DMG to all targets and consumes all \"Calamity Power\" to additionally deal several instances of minor Physical DMG. The more \"Calamity Power\" stacks are consumed, the more instances of DMG.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401609, + "SkillName": "Cry Not for the Discarded", + "SkillDesc": "Deals Physical DMG to all targets and consumes all \"Calamity Power\" to additionally deal several instances of minor Physical DMG. The more \"Calamity Power\" stacks are consumed, the more instances of DMG.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401610, + "SkillName": "Pain of Parting", + "SkillDesc": "When using \"Demise's Storm\" or \"Fading Fate,\" consumes HP to summon \"Long-Shattered Vessel\" and convert the consumed HP into \"Entangled By Agony.\" If the \"Long-Shattered Vessel\" summoned by this attack is defeated, additionally deals Physical DMG to this unit. When this unit uses \"Demise's Storm\" or \"Fading Fate\" again, the \"Long-Shattered Vessel\" that was summoned by the attacking ability will attack together with this unit. This unit will then absorb the Vessel, restoring the HP that was converted to \"Entangled By Agony\" and granting \"Calamity Power\" to this unit.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401611, + "SkillName": "Lost Sacrifice", + "SkillDesc": "When using \"Silent Sorrow,\" consumes HP to summon a \"Long-Shattered Vessel\" and converts the consumed HP into \"Entangled By Agony.\" When stacks of \"Calamity Power\" are not at 0 and if a \"Long-Shattered Vessel\" receives a killing blow, immediately consumes 1 stack of \"Calamity Power\" and a percentage of HP to resummon a \"Long-Shattered Vessel.\" When using \"Cry Not for the Discarded,\" absorbs any \"Long-Shattered Vessel\" and restores the HP that was converted to \"Entangled By Agony.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401612, + "SkillName": "Resolute Farewell", + "SkillDesc": "Receives a certain number of stacks of \"DMG reduction,\" reducing DMG received by this unit. 1 stack is lost after defeating 1 \"Long-Shattered Vessel.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401613, + "SkillName": "Shackle Shatter", + "SkillDesc": "Enters the \"Shackle Shatter\" state, summons 4 \"Long-Shattered Vessels,\" and puts these \"Long-Shattered Vessels\" in the \"Shackled\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401614, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401615, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401616, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4034016, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034016, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034016, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034016, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034016, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034016, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034016, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4034017": { + "Id": 4034017, + "Name": "Flame Reaver of the Deepest Dark", + "Desc": "A nameless swordmaster who came with the black tide and is hunting down the Titans' Coreflame. None knows their true identity.\\nTheir power is incredible, and their swordplay is nigh impeccable. Within their swords, madness and obsession entwine, once leading to the fall of the Grove of Epiphany and Aedes Elysiae.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4185, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 132, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4034017, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403401701, + "SkillName": "Demise's Storm", + "SkillDesc": "Deals Physical DMG to one designated target and adjacent targets.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401702, + "SkillName": "Fading Fate", + "SkillDesc": "Deals Physical DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401703, + "SkillName": "Roads Mingled", + "SkillDesc": "Causes \"Long-Shattered Vessel\" to enter the \"Mutual Sacrifice\" state. Uses \"Underworld's Grief\" in a certain number of turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401704, + "SkillName": "Underworld's Grief", + "SkillDesc": "Uses \"Demise's Storm\" or \"Fading Fate\" together with \"Long-Shattered Vessel.\" Then, absorbs \"Long-Shattered Vessel\" to heal this unit while obtaining \"Calamity Power.\"", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401705, + "SkillName": "Silent Sorrow", + "SkillDesc": "Obtains \"Calamity Power\" and enters the \"Silent Sorrow\" state. Uses \"Cry Not for the Discarded\" in the next action.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401706, + "SkillName": "But Suffering is Essential", + "SkillDesc": "Consumes all \"Calamity Power\" and deals several instances of minor Physical DMG to all targets. The more \"Calamity Power\" stacks are consumed, the more instances of DMG. Then, deals minor Physical DMG to all targets.", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401707, + "SkillName": "Cry Not for the Discarded", + "SkillDesc": "Deals Physical DMG to all targets and consumes all \"Calamity Power\" to additionally deal several instances of minor Physical DMG. The more \"Calamity Power\" stacks are consumed, the more instances of DMG.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401708, + "SkillName": "Pain of Parting", + "SkillDesc": "When using \"Demise's Storm\" or \"Fading Fate,\" consumes HP to summon \"Long-Shattered Vessel\" and convert the consumed HP into \"Entangled By Agony.\" If the \"Long-Shattered Vessel\" summoned by this attack is defeated, additionally deals Physical DMG to this unit. When this unit uses \"Demise's Storm\" or \"Fading Fate\" again, the \"Long-Shattered Vessel\" that was summoned by the attacking ability will attack together with this unit. This unit will then absorb the Vessel, restoring the HP that was converted to \"Entangled By Agony\" and granting \"Calamity Power\" to this unit.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401709, + "SkillName": "Lost Sacrifice", + "SkillDesc": "When using \"Silent Sorrow,\" consumes HP to summon a \"Long-Shattered Vessel\" and converts the consumed HP into \"Entangled By Agony.\" When stacks of \"Calamity Power\" are not at 0 and if a \"Long-Shattered Vessel\" receives a killing blow, immediately consumes 1 stack of \"Calamity Power\" and a percentage of HP to resummon a \"Long-Shattered Vessel.\" When using \"Cry Not for the Discarded,\" absorbs any \"Long-Shattered Vessel\" and restores the HP that was converted to \"Entangled By Agony.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401710, + "SkillName": "Resolute Farewell", + "SkillDesc": "Receives a certain number of stacks of \"DMG reduction,\" reducing DMG received by this unit. 1 stack is lost after defeating 1 \"Long-Shattered Vessel.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4034017, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034017, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034017, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034017, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034017, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034017, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034017, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4034018": { + "Id": 4034018, + "Name": "???", + "Desc": "A nameless swordsman, borne by the black tide to hunt Coreflames, wears a mask carved with the stoic visage of a deliverer... Yet his form crumbles like dying kindling.\\n From the flames echoes hollowness: All is futility.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 6045, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4034015.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 132, + "StanceBase": 900, + "StanceCount": 2, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4034018, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403401801, + "SkillName": "Demise's Storm", + "SkillDesc": "Deals Physical DMG to one designated target and adjacent targets.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401802, + "SkillName": "Fading Fate", + "SkillDesc": "Deals Physical DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401803, + "SkillName": "Roads Mingled", + "SkillDesc": "Causes \"Long-Shattered Vessel\" to enter the \"Mutual Sacrifice\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401804, + "SkillName": "Underworld's Grief", + "SkillDesc": "Unleashes \"Demise's Storm\" or \"Fading Fate\" alongside \"Long-Shattered Vessel,\" then absorbs \"Long-Shattered Vessel.\"", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401805, + "SkillName": "Dying Sobs", + "SkillDesc": "Obtains \"Calamity Power\" and enters the \"Dying Sobs\" state. Uses \"But Suffering is Essential\" in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401806, + "SkillName": "Silent Sorrow", + "SkillDesc": "Obtains \"Calamity Power\" and enters the \"Silent Sorrow\" state. Uses \"Cry Not for the Discarded\" in the next action.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401807, + "SkillName": "But Suffering is Essential", + "SkillDesc": "Consumes all \"Calamity Power\" and deals several instances of minor Physical DMG hits to all targets. The more \"Calamity Power\" stacks are consumed, the more instances of DMG. Then, deals minor Physical DMG to all targets.", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401808, + "SkillName": "Cry Not for the Discarded", + "SkillDesc": "Deals Physical DMG to all targets and consumes all \"Calamity Power\" to additionally deal several instances of minor Physical DMG. The more \"Calamity Power\" stacks are consumed, the more instances of DMG.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401809, + "SkillName": "Pain of Parting", + "SkillDesc": "When using \"Demise's Storm\" or \"Fading Fate,\" summons \"Long-Shattered Vessel.\" When \"Long-Shattered Vessel\" is defeated, this unit loses HP. When this unit uses \"Demise's Storm\" or \"Fading Fate\" again, \"Long-Shattered Vessel\" summoned by this attack will also attack, then become absorbed by this unit.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401810, + "SkillName": "Lost Sacrifice", + "SkillDesc": "When using \"Silent Sorrow,\" summons \"Long-Shattered Vessel\". When \"???\" is in the \"Shackle Shatter\" state and \"Long-Shattered Vessel\" receives a killing blow, instantly resummons \"Long-Shattered Vessel\" and reduces the Toughness of \"???.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401811, + "SkillName": "Shackle Shatter", + "SkillDesc": "Enters the \"Shackle Shatter\" state, summons 4 \"Long-Shattered Vessels\", and puts these \"Long-Shattered Vessels\" in the \"Shackled\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401812, + "SkillName": "Calamity's Resurrection", + "SkillDesc": "After losing the first layer of Toughness, dispels all Control debuffs, enters \"Shackle Shatter\" state, and immediately takes action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401813, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401814, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4034018, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034018, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034018, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034018, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034018, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034018, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034018, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4034019": { + "Id": 4034019, + "Name": "Flame Reaver of the Deepest Dark (Corrupted)", + "Desc": "A nameless swordmaster who came with the black tide and is hunting down the Titans' Coreflame. None knows their true identity.\\nTheir power is incredible, and their swordplay is nigh impeccable. Within their swords, madness and obsession entwine, once leading to the fall of the Grove of Epiphany and Aedes Elysiae.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 132, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4034019, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403401901, + "SkillName": "Demise's Storm", + "SkillDesc": "Deals Physical DMG to one designated target and adjacent targets.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401902, + "SkillName": "Fading Fate", + "SkillDesc": "Deals Physical DMG to all targets. Converts a portion of the hit target's reduced HP to \"Corrosion.\"", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401903, + "SkillName": "Roads Mingled", + "SkillDesc": "Causes \"Long-Shattered Vessel\" to enter the \"Mutual Sacrifice\" state. Uses \"Underworld's Grief\" in a certain number of turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401904, + "SkillName": "Underworld's Grief", + "SkillDesc": "Uses \"Demise's Storm\" or \"Fading Fate\" together with \"Long-Shattered Vessel.\" Then, absorbs \"Long-Shattered Vessel\" to heal this unit while obtaining \"Calamity Power.\"", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401905, + "SkillName": "Silent Sorrow", + "SkillDesc": "Obtains \"Calamity Power\" and enters the \"Silent Sorrow\" state. Uses \"Cry Not for the Discarded\" in the next action.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401906, + "SkillName": "But Suffering is Essential", + "SkillDesc": "Consumes all \"Calamity Power\" and deals several instances of minor Physical DMG to all targets. The more \"Calamity Power\" stacks are consumed, the more instances of DMG. Then, deals minor Physical DMG to all targets.", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401907, + "SkillName": "Cry Not for the Discarded", + "SkillDesc": "Deals Physical DMG to all targets and consumes all \"Calamity Power\" to additionally deal several instances of minor Physical DMG. The more \"Calamity Power\" stacks are consumed, the more instances of DMG.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401908, + "SkillName": "Pain of Parting", + "SkillDesc": "When using \"Demise's Storm\" or \"Fading Fate,\" consumes HP to summon \"Long-Shattered Vessel\" and convert the consumed HP into \"Entangled By Agony.\" If the \"Long-Shattered Vessel\" summoned by this attack is defeated, additionally deals Physical DMG to this unit. When this unit uses \"Demise's Storm\" or \"Fading Fate\" again, the \"Long-Shattered Vessel\" that was summoned by the attacking ability will attack together with this unit. This unit will then absorb the Vessel, restoring the HP that was converted to \"Entangled By Agony\" and granting \"Calamity Power\" to this unit.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401909, + "SkillName": "Lost Sacrifice", + "SkillDesc": "When using \"Silent Sorrow,\" consumes HP to summon a \"Long-Shattered Vessel\" and converts the consumed HP into \"Entangled By Agony.\" When stacks of \"Calamity Power\" are not at 0 and if a \"Long-Shattered Vessel\" receives a killing blow, immediately consumes 1 stack of \"Calamity Power\" and a percentage of HP to resummon a \"Long-Shattered Vessel.\" When using \"Cry Not for the Discarded,\" absorbs any \"Long-Shattered Vessel\" and restores the HP that was converted to \"Entangled By Agony.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401910, + "SkillName": "Resolute Farewell", + "SkillDesc": "Receives a certain number of stacks of \"DMG reduction,\" reducing DMG received by this unit. 1 stack is lost after defeating 1 \"Long-Shattered Vessel.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401911, + "SkillName": "The Flames Extinguished", + "SkillDesc": "Black Mud will appear in battle to enhance the Boss. After enhancement, \"Flame Reaver of the Deepest Dark (Corrupted)\" will immediately use \"But Suffering is Essential\" or \"Silent Sorrow.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4034019, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034019, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034019, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034019, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034019, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034019, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034019, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4035010": { + "Id": 4035010, + "Name": "Amphoreus Boss", + "Desc": "...", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 11160, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4035010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 160, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4035010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403501001, + "SkillName": "Ability 1", + "SkillDesc": "Deals Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403501002, + "SkillName": "Ability 2", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403501003, + "SkillName": "Ability 3", + "SkillDesc": "Deals Quantum DMG to locked-on target and reduce their Energy.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 403501004, + "SkillName": "Ability 4", + "SkillDesc": "Deals Imaginary DMG to the locked-on target and inflicts the \"Action Lock\" state.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 403501005, + "SkillName": "Ability 5", + "SkillDesc": "Deals massive Quantum DMG to all targets and reduces all targets' Energy.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 403501006, + "SkillName": "Ability 6", + "SkillDesc": "Deals massive Imaginary DMG and inflicts the \"Action Lock\" state to the locked-on target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 403501007, + "SkillName": "Ability 7", + "SkillDesc": "Enters the \"Charging\" state, fully restores HP for \"Left Part\" and \"Right Part,\" cannot be attacked before the next action, and uses \"Ability 8\" on all targets during the next action. The \"Charging\" state can be dispelled when all \"Left Parts\" and \"Right Parts\" enter \"Grave Wound\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501008, + "SkillName": "Ability 8", + "SkillDesc": "Deals massive Physical DMG to all targets. If \"Left Part\" is not in the \"Grave Wound\" state, there is a chance to inflict the \"Action Lock\" state on target characters. If \"Right Part\" is not in the \"Grave Wound\" state, reduces Energy for all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 403501009, + "SkillName": "Passive Ability 1", + "SkillDesc": "When \"Amphoreus Boss,\" \"Left Part,\" or \"Right Part\" hits targets with an ability, increases \"Hatred Value.\" When \"Hatred Value\" increases, \"Amphoreus Boss 2\" uses \"Ability 1,\" reducing the targets' Max HP and max Skill Points. This effect is weakened when \"Hatred Value\" decreases. When \"Hatred Value\" reaches its maximum, immediately uses \"Ability 9.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501010, + "SkillName": "Passive Ability 2", + "SkillDesc": "When \"Left Part\" and \"Right Part\" receive DMG, \"Amphoreus Boss\" will also receive DMG. \"Amphoreus Boss,\" \"Left Part,\" and \"Right Part\" initially receive reduced DMG. Each time \"Left Part\" and \"Right Part\" enter the \"Grave Wound\" state, this DMG Reduction effect is weakened. When both enter \"Grave Wound\" state simultaneously, this effect is removed.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501011, + "SkillName": "Ability 9", + "SkillDesc": "When \"Hatred Value\" reaches its max, combat ends in failure.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501012, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4035010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4035011": { + "Id": 4035011, + "Name": "Amphoreus Boss", + "Desc": "...", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 11160, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4035010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 160, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4035011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403501101, + "SkillName": "Ability 1", + "SkillDesc": "Deals Physical DMG to one designated target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403501102, + "SkillName": "Ability 2", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403501103, + "SkillName": "Ability 3", + "SkillDesc": "Deals Quantum DMG to locked-on target and reduce their Energy.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 403501104, + "SkillName": "Ability 4", + "SkillDesc": "Deals Imaginary DMG to the locked-on target and inflicts the \"Action Lock\" state.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 403501105, + "SkillName": "Ability 5", + "SkillDesc": "Deals massive Quantum DMG to all targets and reduces all targets' Energy.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501106, + "SkillName": "Ability 6", + "SkillDesc": "Deals massive Imaginary DMG and inflicts the \"Action Lock\" state to the locked-on target.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403501107, + "SkillName": "Ability 7", + "SkillDesc": "Enters the \"Charging\" state, fully restores HP for \"Left Part\" and \"Right Part,\" cannot be attacked before the next action, and uses \"Ability 8\" on all targets during the next action. The \"Charging\" state can be dispelled when all \"Left Parts\" and \"Right Parts\" enter \"Grave Wound\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501108, + "SkillName": "Ability 8", + "SkillDesc": "Deals massive Physical DMG to all targets. If \"Left Part\" is not in the \"Grave Wound\" state, there is a chance to inflict the \"Action Lock\" state on target characters. If \"Right Part\" is not in the \"Grave Wound\" state, reduces Energy for all targets.", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403501109, + "SkillName": "Passive Ability 1", + "SkillDesc": "When \"Amphoreus Boss,\" \"Left Part,\" or \"Right Part\" hits targets with an ability, increases \"Hatred Value.\" When \"Hatred Value\" increases, \"Amphoreus Boss 2\" uses \"Ability 1,\" reducing the targets' Max HP and max Skill Points. This effect is weakened when \"Hatred Value\" decreases. When \"Hatred Value\" reaches its maximum, immediately uses \"Ability 9.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501110, + "SkillName": "Passive Ability 2", + "SkillDesc": "When \"Left Part\" and \"Right Part\" receive DMG, \"Amphoreus Boss\" will also receive DMG. \"Amphoreus Boss,\" \"Left Part,\" and \"Right Part\" initially receive reduced DMG. Each time \"Left Part\" and \"Right Part\" enter the \"Grave Wound\" state, this DMG Reduction effect is weakened. When both enter \"Grave Wound\" state simultaneously, this effect is removed.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501111, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501112, + "SkillName": "Ability 6", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501113, + "SkillName": "Ability 9", + "SkillDesc": "When \"Hatred Value\" reaches its max, combat ends in failure.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4035011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4035020": { + "Id": 4035020, + "Name": "Amphoreus Boss 2", + "Desc": "...", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 11625, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4035020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 132, + "StanceBase": 690, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4035020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403502001, + "SkillName": "Passive Ability 1", + "SkillDesc": "Inflicts the \"Debuff\" state on all targets, reducing their Max HP and max Skill Points.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4035020, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035020, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035020, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035020, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035020, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035020, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035020, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4043010": { + "Id": 4043010, + "Name": "Herta #ErrorModel", + "Desc": "A Herta puppet corrupted by a Memory Zone Meme. As it is a perfect model, it still looks exquisite and practical despite the errors consuming its parameters.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1116, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4043010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4043010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 404301001, + "SkillName": "Converted Duplication", + "SkillDesc": "Transforms into up to 5 other friendly units.", + "DamageType": "", + "SPHitBase": 5 + } + ] + }, + { + "Id": 404301001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 404301001, + "SkillName": "Converted Duplication", + "SkillDesc": "Transforms into up to 5 other friendly units.", + "DamageType": "", + "SPHitBase": 5 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4043010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 4043010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 4043010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 4043010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 4043010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 4043010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 4043010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + } + ] + }, + "4044010": { + "Id": 4044010, + "Name": "First Genius, Entelechy, Zandar", + "Desc": "The Theoros who had silently observed hundreds of millions of cycles in the name of Lycurgus, and inherited the will of Genius Society member #1, Zandar One Kuwabara. With the authority of the very first Genius, he wields power beyond that of legends and gods, in an attempt to lead a long-running experiment toward the fate of Destruction.", + "MonsterCampID": 7, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 11160, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4044010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 160, + "StanceBase": 600, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4044010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 404401001, + "SkillName": "Celestial Displacement Theory", + "SkillDesc": "Deals minor Quantum DMG to a single target and units adjacent to the target.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 404401002, + "SkillName": "Potential Realization Conjecture", + "SkillDesc": "Grants \"Potential Realization\" effect to one designated enemy unit and causes them to immediately take action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401003, + "SkillName": "Antinomy of Erudition", + "SkillDesc": "Deals minor Quantum DMG to one designated target, advances their action and dispels control states on them. Additionally, applies the \"Antinomy\" effect on them.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 404401004, + "SkillName": "Imaginary Geometric Inference Method", + "SkillDesc": "Deals successive minor Quantum DMG to random single targets.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 404401005, + "SkillName": "SET Proof_Method=Black_Tide", + "SkillDesc": "Switches to \"Disputation Mode.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401006, + "SkillName": "DEL Invasion_Variable", + "SkillDesc": "Deals minor Quantum DMG to a single target and units adjacent to the target.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 404401007, + "SkillName": "DEFRAG Life_Optimization", + "SkillDesc": "While this unit is in \"Disputation Mode,\" permanently grants all friendly units (except this unit) the \"Stormride\" and \"Retribution of 'Law'\" effects.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401008, + "SkillName": "Origination && Destruction", + "SkillDesc": "Deals minor Quantum DMG to 2 targets, advances their actions, and dispels control states on them. Additionally, applies the \"Antinomy\" effect on them.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 404401009, + "SkillName": "FORMAT Malfunction_Zone", + "SkillDesc": "Deals successive minor Quantum DMG to random single targets.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 404401010, + "SkillName": "Query: Prime Mover's Outcome", + "SkillDesc": "Deals massive Quantum DMG to all targets that is distributed evenly. DMG increases based on the number of enhancements, and has a high chance to inflict Entanglement on targets equal to the number of enhancements. Simultaneously, switches to \"Evolution Mode.\"", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 404401011, + "SkillName": "Mythos Axiom", + "SkillDesc": "Currently in \"Evolution Mode.\" Generates \"Mythical Life Evolution System\" in the Action Order. Each time \"Mythical Life Evolution System\" takes action, generates \"Titankin\" on the field. After a certain number of friendly units have been generated on the field or target memosprites have been summoned, Zandar will use \"SET Proof_Method=Black_Tide.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401012, + "SkillName": "Logos ALG", + "SkillDesc": "Currently in the \"Disputation Mode.\" \"Black Tide Creatures\" will continuously appear on the field. \"CALL _DESTRUCTION_THEOREM\" will also be generated in the Action Order. Each time \"CALL _DESTRUCTION_THEOREM\" takes action, it enhances Zandar's next \"Query: Prime Mover's Outcome.\" Zandar will use \"Query: Prime Mover's Outcome\" after a certain accumulation of friendly units being eliminated, target characters being knocked down, or memosprite disappearances is reached.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401013, + "SkillName": "Corporeal Formula", + "SkillDesc": "Each mode switch increases this unit's DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4044010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4044011": { + "Id": 4044011, + "Name": "First Genius, Entelechy, Zandar", + "Desc": "The Theoros who had silently observed hundreds of millions of cycles in the name of Lycurgus, and inherited the will of Genius Society member #1, Zandar One Kuwabara. With the authority of the very first Genius, he wields power beyond that of legends and gods, in an attempt to lead a long-running experiment toward the fate of Destruction.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 9300, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4044010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 160, + "StanceBase": 600, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4044011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 404401101, + "SkillName": "Celestial Displacement Theory", + "SkillDesc": "Deals minor Quantum DMG to a single target and units adjacent to the target.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 404401102, + "SkillName": "Potential Realization Conjecture", + "SkillDesc": "Grants \"Potential Realization\" effect to one designated enemy unit and causes them to immediately take action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401103, + "SkillName": "Antinomy of Erudition", + "SkillDesc": "Deals minor Quantum DMG to one designated target, advances their action and dispels control states on them. Additionally, applies the \"Antinomy\" effect on them.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 404401104, + "SkillName": "Imaginary Geometric Inference Method", + "SkillDesc": "Deals successive minor Quantum DMG to random single targets.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 404401105, + "SkillName": "SET Proof_Method=Black_Tide", + "SkillDesc": "Switches to \"Disputation Mode.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401106, + "SkillName": "DEL Invasion_Variable", + "SkillDesc": "Deals minor Quantum DMG to a single target and units adjacent to the target.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 404401107, + "SkillName": "DEFRAG Life_Optimization", + "SkillDesc": "While this unit is in \"Disputation Mode,\" permanently grants all friendly units (except this unit) the \"Stormride\" and \"Retribution of 'Law'\" effects.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401108, + "SkillName": "Origination && Destruction", + "SkillDesc": "Deals minor Quantum DMG to 2 targets, advances their actions, and dispels control states on them. Additionally, applies the \"Antinomy\" effect on them.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 404401109, + "SkillName": "FORMAT Malfunction_Zone", + "SkillDesc": "Deals successive minor Quantum DMG to random single targets.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 404401110, + "SkillName": "Query: Prime Mover's Outcome", + "SkillDesc": "Deals massive Quantum DMG to all targets that is distributed evenly. DMG increases based on the number of enhancements, and has a high chance to inflict Entanglement on targets equal to the number of enhancements. Simultaneously, switches to \"Evolution Mode.\"", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 404401111, + "SkillName": "Mythos Axiom", + "SkillDesc": "Currently in \"Evolution Mode.\" Generates \"Mythical Life Evolution System\" in the Action Order. Each time \"Mythical Life Evolution System\" takes action, generates \"Titankin\" on the field. After a certain number of friendly units have been generated on the field or target memosprites have been summoned, Zandar will use \"SET Proof_Method=Black_Tide.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401112, + "SkillName": "Logos ALG", + "SkillDesc": "Currently in the \"Disputation Mode.\" \"Black Tide Creatures\" will continuously appear on the field. \"CALL _DESTRUCTION_THEOREM\" will also be generated in the Action Order. Each time \"CALL _DESTRUCTION_THEOREM\" takes action, it enhances Zandar's next \"Query: Prime Mover's Outcome.\" Zandar will use \"Query: Prime Mover's Outcome\" after a certain accumulation of friendly units being eliminated, target characters being knocked down, or memosprite disappearances is reached.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401113, + "SkillName": "Corporeal Formula", + "SkillDesc": "Each mode switch increases this unit's DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4044011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4044012": { + "Id": 4044012, + "Name": "First Genius, Entelechy, Zandar", + "Desc": "The Theoros who had silently observed hundreds of millions of cycles in the name of Lycurgus, and inherited the will of Genius Society member #1, Zandar One Kuwabara. With the authority of the very first Genius, he wields power beyond that of legends and gods, in an attempt to lead a long-running experiment toward the fate of Destruction.", + "MonsterCampID": 7, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 11160, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4044010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 160, + "StanceBase": 600, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4044012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 404401201, + "SkillName": "Celestial Displacement Theory", + "SkillDesc": "Deals minor Quantum DMG to one designated target and units adjacent to the target.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 404401202, + "SkillName": "Potential Realization Conjecture", + "SkillDesc": "Grants \"Potential Realization\" effect to one designated friendly unit and causes them to immediately take action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401203, + "SkillName": "Antinomy of Erudition", + "SkillDesc": "Deals minor Quantum DMG to one designated target, advances their action and dispels control states on them. Additionally, applies the \"Antinomy\" effect on them.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 404401204, + "SkillName": "Imaginary Geometric Inference Method", + "SkillDesc": "Deals successive minor Quantum DMG to one random target.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 404401205, + "SkillName": "SET Proof_Method=Black_Tide", + "SkillDesc": "Switches to \"Disputation Mode.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401206, + "SkillName": "DEL Invasion_Variable", + "SkillDesc": "Deals minor Quantum DMG to one designated target and units adjacent to the target.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 404401207, + "SkillName": "DEFRAG Life_Optimization", + "SkillDesc": "While this unit is in \"Disputation Mode,\" permanently grants all enemy units (except this unit) the \"Stormride\" and \"Retribution of 'Law'\" effects.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401208, + "SkillName": "Origination && Destruction", + "SkillDesc": "Deals minor Quantum DMG to 2 targets, advances their actions, and dispels control states on them. Additionally, applies the \"Antinomy\" effect on them.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 404401209, + "SkillName": "FORMAT Malfunction_Zone", + "SkillDesc": "Deals successive minor Quantum DMG to one random target.", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 404401210, + "SkillName": "Query: Prime Mover's Outcome", + "SkillDesc": "Deals massive Quantum DMG to all targets that is distributed evenly. DMG increases based on the number of enhancements, and has a high chance to inflict Entanglement on targets equal to the number of enhancements. Simultaneously, switches to \"Evolution Mode.\"", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 404401211, + "SkillName": "Mythos Axiom", + "SkillDesc": "Currently in \"Evolution Mode.\" After a certain number of friendly units have been generated on the field or target memosprites have been summoned, Zandar will use \"SET Proof_Method=Black_Tide.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401212, + "SkillName": "Logos ALG", + "SkillDesc": "Currently in the \"Disputation Mode.\" \"CALL _DESTRUCTION_THEOREM\" will be generated in the Action Order. Each time \"CALL _DESTRUCTION_THEOREM\" takes action, it enhances Zandar's next \"Query: Prime Mover's Outcome.\" Zandar will use \"Query: Prime Mover's Outcome\" after a certain accumulation of friendly units being eliminated, target characters being knocked down, or memosprite disappearances is reached.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401213, + "SkillName": "Corporeal Formula", + "SkillDesc": "Each mode switch increases this unit's DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4044012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4052010": { + "Id": 4052010, + "Name": "Servant of Tides", + "Desc": "Daughters of the sea, their souls and flesh corroded by the sins of \"Destruction,\" now dance and chant for the coming Dark Sun as hollow, twisted husks.\\nThe remnant black tide flows from past ages into this world's tides—\\nLoyal and fair waves, bathing in the mud that overflows from your master's cup... your pristine skirts stained with madness—\\nYou drift directionless between surges of life and death, finding no solace, no moment's peace.", + "MonsterCampID": 15, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 302.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4052010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 120, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4052010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 405201001, + "SkillName": "Undine's Fluttering Hem", + "SkillDesc": "Deals minor Ice DMG to all targets. When in the \"Revel in Destruction\" state, inflicts \"Black Tide Fever\" on the targets attacked, causing some DMG dealt to be taken in the form of DoT over a certain number of turns.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405201002, + "SkillName": "River of Souls' Intolerable Solitude", + "SkillDesc": "When receiving a killing blow, deals Ice DMG to all friendly units.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 405201003, + "SkillName": "Respite By The Waters", + "SkillDesc": "Advances action after taking a certain number of attacks from Basic ATK, Skill, Ultimate, or Memosprite Skill. When in the \"Revel in Destruction\" state, decreases the number of attacks required to advance action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405201004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 405201001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 405201001, + "SkillName": "Undine's Fluttering Hem", + "SkillDesc": "Deals minor Ice DMG to all targets. When in the \"Revel in Destruction\" state, inflicts \"Black Tide Fever\" on the targets attacked, causing some DMG dealt to be taken in the form of DoT over a certain number of turns.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405201002, + "SkillName": "River of Souls' Intolerable Solitude", + "SkillDesc": "When receiving a killing blow, deals Ice DMG to all friendly units.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 405201003, + "SkillName": "Respite By The Waters", + "SkillDesc": "Advances action after taking a certain number of attacks from Basic ATK, Skill, Ultimate, or Memosprite Skill. When in the \"Revel in Destruction\" state, decreases the number of attacks required to advance action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405201004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 405201002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.3076920008752495, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 21, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 405201001, + "SkillName": "Undine's Fluttering Hem", + "SkillDesc": "Deals minor Ice DMG to all targets. When in the \"Revel in Destruction\" state, inflicts \"Black Tide Fever\" on the targets attacked, causing some DMG dealt to be taken in the form of DoT over a certain number of turns.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405201002, + "SkillName": "River of Souls' Intolerable Solitude", + "SkillDesc": "When receiving a killing blow, deals Ice DMG to all friendly units.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 405201003, + "SkillName": "Respite By The Waters", + "SkillDesc": "Advances action after taking a certain number of attacks from Basic ATK, Skill, Ultimate, or Memosprite Skill. When in the \"Revel in Destruction\" state, decreases the number of attacks required to advance action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405201004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 405201004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 405201001, + "SkillName": "Undine's Fluttering Hem", + "SkillDesc": "Deals minor Ice DMG to all targets. When in the \"Revel in Destruction\" state, inflicts \"Black Tide Fever\" on the targets attacked, causing some DMG dealt to be taken in the form of DoT over a certain number of turns.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405201002, + "SkillName": "River of Souls' Intolerable Solitude", + "SkillDesc": "When receiving a killing blow, deals Ice DMG to all friendly units.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 405201003, + "SkillName": "Respite By The Waters", + "SkillDesc": "Advances action after taking a certain number of attacks from Basic ATK, Skill, Ultimate, or Memosprite Skill. When in the \"Revel in Destruction\" state, decreases the number of attacks required to advance action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405201004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4052010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4052012": { + "Id": 4052012, + "Name": "Servant of Tides", + "Desc": "Daughters of the sea, their souls and flesh corroded by the sins of \"Destruction,\" now dance and chant for the coming Dark Sun as hollow, twisted husks.\\nThe remnant black tide flows from past ages into this world's tides—\\nLoyal and fair waves, bathing in the mud that overflows from your master's cup... your pristine skirts stained with madness—\\nYou drift directionless between surges of life and death, finding no solace, no moment's peace.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 302.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4052010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 120, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4052012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 405201201, + "SkillName": "Undine's Fluttering Hem", + "SkillDesc": "Deals minor Ice DMG to all targets. When in the \"Revel in Destruction\" state, inflicts \"Black Tide Fever\" on the targets attacked, causing some DMG dealt to be taken in the form of DoT over a certain number of turns.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405201202, + "SkillName": "River of Souls' Intolerable Solitude", + "SkillDesc": "When receiving a killing blow, deals Ice DMG to all friendly units.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 405201203, + "SkillName": "Respite By The Waters", + "SkillDesc": "Advances action after taking a certain number of attacks from Basic ATK, Skill, Ultimate, or Memosprite Skill. When in the \"Revel in Destruction\" state, decreases the number of attacks required to advance action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405201204, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4052012, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052012, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052012, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052012, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052012, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052012, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052012, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4052020": { + "Id": 4052020, + "Name": "Mirage Fizzle Kid", + "Desc": "Daughters of the sea, their spirits and flesh corroded by the sins of Destruction, leaving only empty, distorted shells... In this life, they follow the Ocean's honed blade, not to be obliterated into nihility, but to become the tidal waves crashing against the Dark Sun.\\nThe apocalyptic storm descends from the heavens, heralding the extinction of all things.\\nO premature Mirage Fizzle, doomed to perish before birth, exhaling countless sorrows.\\nThe murky amniotic fluid flows, staining heaven and earth black, tainting even newborn hope.", + "MonsterCampID": 15, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 302.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4052020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 120, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 4052020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 405202001, + "SkillName": "Rumination of Putrid Dream", + "SkillDesc": "Deals minor Quantum DMG to one designated target. If there is any \"Mirage Fizzle Kid\" in the \"Mirage Rush\" state on the field, additionally deals Quantum DMG.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 405202002, + "SkillName": "Mirage Rush", + "SkillDesc": "Enter the \"Mirage Rush\" state and locks on to one target. While in this state, other \"Mirage Fizzle Kid\" units will prioritize attacking the locked target. The state \"Mirage Rush\" is dispelled when this unit is Weakness Broken or receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405202003, + "SkillName": "Such Is the Fate of Bubbles", + "SkillDesc": "When receiving a killing blow, deals massive Quantum DMG to all enemy targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405202004, + "SkillName": "Respite By The Waters", + "SkillDesc": "Advances action after taking a certain number of attacks from Basic ATK, Skill, Ultimate, or Memosprite Skill. When in the \"Revel in Destruction\" state, decreases the number of attacks required to advance action.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4052020, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052020, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052020, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052020, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052020, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052020, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052020, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4053010": { + "Id": 4053010, + "Name": "Lady of Crashing Waves", + "Desc": "Daughters of the sea, their souls and flesh corroded by the sins of \"Destruction,\" now dance and chant for the coming Dark Sun as hollow, twisted husks.\\nThe remnant black tide flows from past ages into this world's tides—\\nEnchanting waves, you drank calamity for your sovereign, and your visage is adorned with wine-stained petals and shattered pearls—\\nYou lie drunken in the frenzied abattoir, and in this grave of blood and honeyed ruin, you sing your elegy into the void.", + "MonsterCampID": 15, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4053010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4053010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 405301001, + "SkillName": "Intoxicating Corruption", + "SkillDesc": "Deals minor Ice DMG to one designated target and their adjacent targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405301002, + "SkillName": "Honeyed Brew Sprinkled Like Stars", + "SkillDesc": "Deals minor Ice DMG to all targets and has a high chance to decrease the targets' DEF and All-Type RES.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405301003, + "SkillName": "Melody of Invitation", + "SkillDesc": "Summons \"Servant of Tides.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405301004, + "SkillName": "Heed The Ocean's Gift", + "SkillDesc": "Enters \"Yearning for a Shared Dance\" state. Uses \"Embrace From the Waves\" in every action. If not in \"Revel in Destruction\" state, friendly units that can enter the \"Revel in Destruction\" state will enter the \"Revel in Destruction\" state. This causes some DMG taken to be received in the form of DoT over a certain number of turns.\\nA \"Revel in Destruction\" countdown appears in the Action Order. When the countdown turn begins, all friendly units will have their \"Revel in Destruction\" state dispelled.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405301005, + "SkillName": "Embrace From the Waves", + "SkillDesc": "Deals minor Ice DMG to all targets. When in the \"Revel in Destruction\" state, inflicts \"Black Tide Fever\" on the targets attacked, causing some DMG dealt to be taken in the form of DoT over a certain number of turns.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405301006, + "SkillName": "Respite By The Waters", + "SkillDesc": "Advances action after taking a certain number of attacks from Basic ATK, Skill, Ultimate, or Memosprite Skill. When in the \"Revel in Destruction\" state, decreases the number of attacks required to advance action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405301007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 405301001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 405301001, + "SkillName": "Intoxicating Corruption", + "SkillDesc": "Deals minor Ice DMG to one designated target and their adjacent targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405301002, + "SkillName": "Honeyed Brew Sprinkled Like Stars", + "SkillDesc": "Deals minor Ice DMG to all targets and has a high chance to decrease the targets' DEF and All-Type RES.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405301003, + "SkillName": "Melody of Invitation", + "SkillDesc": "Summons \"Servant of Tides.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405301004, + "SkillName": "Heed The Ocean's Gift", + "SkillDesc": "Enters \"Yearning for a Shared Dance\" state. Uses \"Embrace From the Waves\" in every action. If not in \"Revel in Destruction\" state, friendly units that can enter the \"Revel in Destruction\" state will enter the \"Revel in Destruction\" state. This causes some DMG taken to be received in the form of DoT over a certain number of turns.\\nA \"Revel in Destruction\" countdown appears in the Action Order. When the countdown turn begins, all friendly units will have their \"Revel in Destruction\" state dispelled.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405301005, + "SkillName": "Embrace From the Waves", + "SkillDesc": "Deals minor Ice DMG to all targets. When in the \"Revel in Destruction\" state, inflicts \"Black Tide Fever\" on the targets attacked, causing some DMG dealt to be taken in the form of DoT over a certain number of turns.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405301006, + "SkillName": "Respite By The Waters", + "SkillDesc": "Advances action after taking a certain number of attacks from Basic ATK, Skill, Ultimate, or Memosprite Skill. When in the \"Revel in Destruction\" state, decreases the number of attacks required to advance action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405301007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 405301002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 5.500000000465661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 405301001, + "SkillName": "Intoxicating Corruption", + "SkillDesc": "Deals minor Ice DMG to one designated target and their adjacent targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405301002, + "SkillName": "Honeyed Brew Sprinkled Like Stars", + "SkillDesc": "Deals minor Ice DMG to all targets and has a high chance to decrease the targets' DEF and All-Type RES.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405301003, + "SkillName": "Melody of Invitation", + "SkillDesc": "Summons \"Servant of Tides.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405301004, + "SkillName": "Heed The Ocean's Gift", + "SkillDesc": "Enters \"Yearning for a Shared Dance\" state. Uses \"Embrace From the Waves\" in every action. If not in \"Revel in Destruction\" state, friendly units that can enter the \"Revel in Destruction\" state will enter the \"Revel in Destruction\" state. This causes some DMG taken to be received in the form of DoT over a certain number of turns.\\nA \"Revel in Destruction\" countdown appears in the Action Order. When the countdown turn begins, all friendly units will have their \"Revel in Destruction\" state dispelled.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405301005, + "SkillName": "Embrace From the Waves", + "SkillDesc": "Deals minor Ice DMG to all targets. When in the \"Revel in Destruction\" state, inflicts \"Black Tide Fever\" on the targets attacked, causing some DMG dealt to be taken in the form of DoT over a certain number of turns.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405301006, + "SkillName": "Respite By The Waters", + "SkillDesc": "Advances action after taking a certain number of attacks from Basic ATK, Skill, Ultimate, or Memosprite Skill. When in the \"Revel in Destruction\" state, decreases the number of attacks required to advance action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405301007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 405301003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 6, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 405301001, + "SkillName": "Intoxicating Corruption", + "SkillDesc": "Deals minor Ice DMG to one designated target and their adjacent targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405301002, + "SkillName": "Honeyed Brew Sprinkled Like Stars", + "SkillDesc": "Deals minor Ice DMG to all targets and has a high chance to decrease the targets' DEF and All-Type RES.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405301003, + "SkillName": "Melody of Invitation", + "SkillDesc": "Summons \"Servant of Tides.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405301004, + "SkillName": "Heed The Ocean's Gift", + "SkillDesc": "Enters \"Yearning for a Shared Dance\" state. Uses \"Embrace From the Waves\" in every action. If not in \"Revel in Destruction\" state, friendly units that can enter the \"Revel in Destruction\" state will enter the \"Revel in Destruction\" state. This causes some DMG taken to be received in the form of DoT over a certain number of turns.\\nA \"Revel in Destruction\" countdown appears in the Action Order. When the countdown turn begins, all friendly units will have their \"Revel in Destruction\" state dispelled.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405301005, + "SkillName": "Embrace From the Waves", + "SkillDesc": "Deals minor Ice DMG to all targets. When in the \"Revel in Destruction\" state, inflicts \"Black Tide Fever\" on the targets attacked, causing some DMG dealt to be taken in the form of DoT over a certain number of turns.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405301006, + "SkillName": "Respite By The Waters", + "SkillDesc": "Advances action after taking a certain number of attacks from Basic ATK, Skill, Ultimate, or Memosprite Skill. When in the \"Revel in Destruction\" state, decreases the number of attacks required to advance action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405301007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4053010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + } + ] + }, + "4053012": { + "Id": 4053012, + "Name": "Lady of Crashing Waves", + "Desc": "Daughters of the sea, their souls and flesh corroded by the sins of \"Destruction,\" now dance and chant for the coming Dark Sun as hollow, twisted husks.\\nThe remnant black tide flows from past ages into this world's tides—\\nEnchanting waves, you drank calamity for your sovereign, and your visage is adorned with wine-stained petals and shattered pearls—\\nYou lie drunken in the frenzied abattoir, and in this grave of blood and honeyed ruin, you sing your elegy into the void.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4053010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4053012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 405301201, + "SkillName": "Intoxicating Corruption", + "SkillDesc": "Deals minor Ice DMG to one designated target and their adjacent targets.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405301202, + "SkillName": "Honeyed Brew Sprinkled Like Stars", + "SkillDesc": "Deals minor Ice DMG to all targets and has a high chance to decrease the targets' DEF and All-Type RES.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405301203, + "SkillName": "Melody of Invitation", + "SkillDesc": "Summons \"Servant of Tides.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405301204, + "SkillName": "Heed The Ocean's Gift", + "SkillDesc": "Enters \"Yearning for a Shared Dance\" state. Uses \"Embrace From the Waves\" in every action. If not in \"Revel in Destruction\" state, friendly units that can enter the \"Revel in Destruction\" state will enter the \"Revel in Destruction\" state. This causes some DMG taken to be received in the form of DoT over a certain number of turns.\\nA \"Revel in Destruction\" countdown appears in the Action Order. When the countdown turn begins, all friendly units will have their \"Revel in Destruction\" state dispelled.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405301205, + "SkillName": "Embrace From the Waves", + "SkillDesc": "Deals minor Ice DMG to all targets. When in the \"Revel in Destruction\" state, inflicts \"Black Tide Fever\" on the targets attacked, causing some DMG dealt to be taken in the form of DoT over a certain number of turns.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405301206, + "SkillName": "Respite By The Waters", + "SkillDesc": "Advances action after taking a certain number of attacks from Basic ATK, Skill, Ultimate, or Memosprite Skill. When in the \"Revel in Destruction\" state, decreases the number of attacks required to advance action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405301207, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4053012, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053012, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053012, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053012, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053012, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053012, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053012, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + } + ] + }, + "4053020": { + "Id": 4053020, + "Name": "Cyclonic Swarm Mother", + "Desc": "Daughters of the sea, their spirits and flesh corroded by the sins of Destruction, leaving only empty, distorted shells... In this life, they follow the Ocean's honed blade, not to be obliterated into nihility, but to become the tidal waves crashing against the Dark Sun.\\nThe apocalyptic rain descends from the heavens, heralding the extinction of all things.\\nO Cyclonic Swarm that breeds great waves, you who have tasted the despair of your children, finally pregnant with madness.\\nIn this burial at sea of countless stillborn souls, even tears should surge like floods, dashing hatred against the shore.", + "MonsterCampID": 15, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4053020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 165, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4053020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 405302001, + "SkillName": "Spurn the Abyssal Umbra", + "SkillDesc": "Deals Quantum DMG to one designated target.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 405302002, + "SkillName": "Weeping Upon the Shore", + "SkillDesc": "Deals minor Quantum DMG to one designated target and units adjacent to the target.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 405302003, + "SkillName": "Gestation of Tempest", + "SkillDesc": "Adds \"Incubation\" to the Action Order and applies \"Breeding Frenzy\" to this unit. When \"Incubation\" takes action, it uses \"Parturition of Tides.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405302004, + "SkillName": "Rain Is Born to Fall", + "SkillDesc": "Deals Quantum DMG to all targets.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 405302005, + "SkillName": "Parturition of Tides", + "SkillDesc": "Summons \"Mirage Fizzle Kid\" and applies \"Maelstrom's Eye\" to it. If there are \"Mirage Fizzle Kids\" on the field, \"Cyclonic Swarm Mother\" will continuously use \"Rain Is Born to Fall\" until all \"Mirage Fizzle Kids\" are defeated.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405302006, + "SkillName": "Respite By The Waters", + "SkillDesc": "Advances action after taking a certain number of attacks from Basic ATK, Skill, Ultimate, or Memosprite Skill. When in the \"Revel in Destruction\" state, decreases the number of attacks required to advance action.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4053020, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053020, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053020, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053020, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053020, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053020, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053020, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + } + ] + }, + "4062010": { + "Id": 4062010, + "Name": "Ichor Memosprite: Pheasant", + "Desc": "A distorted monster formed from the Garden of Recollection's memetic lifeform by the Destruction using golden ichor. It has begun to take the shape of a bird.\\nIt is both raucous and always moves in cohesive groups, showing that even with humanity evaporated, its instinct of following the Destruction manifests in this manner.", + "MonsterCampID": 18, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 232.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4062010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 4062010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 406201001, + "SkillName": "Hemotort Graze", + "SkillDesc": "Deals minor Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 406201002, + "SkillName": "Hemotort Resonance", + "SkillDesc": "Causes this unit and other \"Ichor Memosprites: Pheasant\" on the field to enter the \"Hemotort Resonance\" state.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4062010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4062010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4062010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4062010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4062010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4062010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4062010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4062020": { + "Id": 4062020, + "Name": "Ichor Memosprite: Canine", + "Desc": "A distorted monster formed from the Garden of Recollection's memetic lifeform by the Destruction using golden ichor. It has begun to take the shape of a dog.\\nIt is aggressive, showing that even with humanity evaporated, its instinct of following the Destruction manifests in this manner.", + "MonsterCampID": 18, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 279, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4062020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 4062020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 406202001, + "SkillName": "Hemotort Gnaw", + "SkillDesc": "Deals Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 406202002, + "SkillName": "Hemotort Stain", + "SkillDesc": "At the start of the battle, gains the \"Hemotort Stain\" state.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 406202003, + "SkillName": "Hemotort Entrustment", + "SkillDesc": "Upon taking fatal DMG, grants adjacent friendly units the \"Hemotort Stain\" state.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4062020, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4062020, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4062020, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4062020, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4062020, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4062020, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4062020, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4063010": { + "Id": 4063010, + "Name": "Ichor Memosprite: Winged Serpent", + "Desc": "A distorted monster formed from the Garden of Recollection's memetic lifeform by the Destruction using golden ichor. It is in the rudimentary form of a flying snake, enough to intimidate its assailants.\\nIts twisted rationality went completely mad in the black tide, and its intense self-protecting impulse imperceptibly took on a fantastical flavor.", + "MonsterCampID": 18, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1488, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4063010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4063010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 406301001, + "SkillName": "Hemotort Whip", + "SkillDesc": "Deals Imaginary DMG to one designated target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 406301002, + "SkillName": "Hemotort Spew", + "SkillDesc": "Deals Imaginary DMG to one designated target and adjacent targets.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 406301003, + "SkillName": "Menacing Warning", + "SkillDesc": "Enters the Charging state and gains \"Whirl.\" If \"Whirl\" still persist during the next action, uses \"Hemotort Vortex.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 406301004, + "SkillName": "Hemotort Vortex", + "SkillDesc": "Deals Imaginary DMG to all targets and converts a portion of the targets' reduced HP to \"Corrosion.\" The higher the \"Whirl\" stacks, the higher the DMG. Then, loses all \"Whirl\" stacks.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 406301005, + "SkillName": "Torque Counter", + "SkillDesc": "Deals minor Imaginary DMG to all targets and converts a portion of the hit target's reduced HP to \"Corrosion.\"", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 406301006, + "SkillName": "Corkscrew Charge", + "SkillDesc": "After being hit by attacks from target units, if the \"Whirl\" stack is not 0, uses \"Torque Counter\" and loses 1 stack of \"Whirl.\" During any unit's turn, each target unit can only trigger this effect once. When the \"Whirl\" stack reaches 0, the Charging state is dispelled.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4063010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4063010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4063010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4063010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4063010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4063010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4063010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + } + ] + }, + "4064010": { + "Id": 4064010, + "Name": "Ichor Memosprite: Judge of Oblivion", + "Desc": "A trace of lingering madness extracted and refined by Evernight from the countless corpses of ichor memosprites, then synthesized into more twisted and grotesque monsters.\\nIt shall follow the creator's directive, determining what should be remembered and what should be forgotten, devouring redundant memories that serve no purpose and leaving them muted in the flow of time.\\n\"If a new life is to be born, its seed has to be dead.\"", + "MonsterCampID": 18, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2511, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4064010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 150, + "StanceBase": 360, + "StanceCount": 4, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4064010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 406401001, + "SkillName": "Hemotort Teethgrind", + "SkillDesc": "Deals massive Imaginary DMG to one designated target. If the target has Shield, reduce this unit's Toughness instead. This Toughness Reduction effect will not reduce Toughness below 1.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 406401002, + "SkillName": "Execution in Place", + "SkillDesc": "Summons \"Ichor Memosprite: Pheasant.\" For every summon eliminated, reduces this unit's Toughness.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 406401003, + "SkillName": "Hemotort Glower", + "SkillDesc": "Locks on to one designated character, increases this unit's SPD, and uses \"Hemotort Teethgrind\" and \"Hemotort Saw\" on the target within several turns. Take 1 extra action after using this ability.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 406401004, + "SkillName": "Hemotort Saw", + "SkillDesc": "Deals massive Imaginary DMG to one designated target and converts a portion of the hit target's reduced HP into \"Corrosion.\" If the target has Shield, reduce this unit's Toughness instead. This Toughness Reduction effect will not reduce Toughness below 1.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 406401005, + "SkillName": "Hemotort Clamps", + "SkillDesc": "Deals massive Imaginary DMG to all targets and converts a portion of the targets' reduced HP to \"Corrosion.\"", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 406401006, + "SkillName": "Name the Culprit", + "SkillDesc": "Enters the Charging state. In the next action, uses \"Hemotort Decapitation.\" Selects 1 target to receive the highest DMG of \"Hemotort Decapitation\" and \"Hemotort Corruption.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 406401007, + "SkillName": "Hemotort Decapitation", + "SkillDesc": "Deals Imaginary Type DMG to target characters not selected with \"Name the Culprit.\" Deals massive Imaginary Type DMG to target characters selected with \"Name the Culprit,\" and applies \"Hemotort Corruption\" based on the amount of DMG taken (not offset by Shield) to the selected characters.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 406401008, + "SkillName": "Expedite Verdict", + "SkillDesc": "Reduces DMG received when not Weakness Broken. When this unit is Weakness Broken, its action will be further delayed, and deals massive Imaginary DMG to this unit. While Weakness Broken, this unit receives increased DMG.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4064010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4064010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4064010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4064010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4064010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4064010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4064010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8001010": { + "Id": 8001010, + "Name": "Flamespawn", + "Desc": "Crystallized elements with only the simplest intelligence. It drifts in the Fragmentum in the form of a bird emitting intense heat, burning everything in its path.", + "MonsterCampID": 3, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 55.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8001010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 83, + "StanceBase": 30, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8001010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 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"Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800105001, + "SkillName": "Windpath", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800105003, + "AttackModifyRatio": 0.5555560009088367, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800105001, + "SkillName": "Windpath", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800105004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4166670008562505, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 57, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800105001, + "SkillName": "Windpath", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800105005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800105001, + "SkillName": "Windpath", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800105006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800105001, + "SkillName": "Windpath", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800105007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800105001, + "SkillName": "Windpath", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8001050, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001050, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001050, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001050, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001050, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001050, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001050, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + } + ] + }, + "8002010": { + "Id": 8002010, + "Name": "Imaginary Weaver", + "Desc": "Strange beings that do not belong to this world. Passing through countless barriers, they arrive from the other side of the vast, dark, starry sky. Their bodies are like diseased branches breaching into reality, using Imaginary power to twist reality at will.", + "MonsterCampID": 3, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 176.70000000065193, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 8002010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "Carolbeam", + "SkillDesc": "Deals minor Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "Carolburst", + "SkillDesc": "Deals massive Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "Reverberating Carol", + "SkillDesc": "Deals Imaginary DMG to a single target and units adjacent to the target, and enters a Defensive Position. In the next turn, use Carolburst and massively increase the DMG dealt.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "Imaginary Armor", + "SkillDesc": "Receives reduced DMG from non-Weakness Type attacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201001, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7894740009214729, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "Carolbeam", + "SkillDesc": "Deals minor Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "Carolburst", + "SkillDesc": "Deals massive Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "Reverberating Carol", + "SkillDesc": "Deals Imaginary DMG to a single target and units adjacent to the target, and enters a Defensive Position. In the next turn, use Carolburst and massively increase the DMG dealt.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "Imaginary Armor", + "SkillDesc": "Receives reduced DMG from non-Weakness Type attacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201002, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "Carolbeam", + "SkillDesc": "Deals minor Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "Carolburst", + "SkillDesc": "Deals massive Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "Reverberating Carol", + "SkillDesc": "Deals Imaginary DMG to a single target and units adjacent to the target, and enters a Defensive Position. In the next turn, use Carolburst and massively increase the DMG dealt.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "Imaginary Armor", + "SkillDesc": "Receives reduced DMG from non-Weakness Type attacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Thunder", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "Carolbeam", + "SkillDesc": "Deals minor Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "Carolburst", + "SkillDesc": "Deals massive Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "Reverberating Carol", + "SkillDesc": "Deals Imaginary DMG to a single target and units adjacent to the target, and enters a Defensive Position. In the next turn, use Carolburst and massively increase the DMG dealt.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "Imaginary Armor", + "SkillDesc": "Receives reduced DMG from non-Weakness Type attacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "Carolbeam", + "SkillDesc": "Deals minor Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "Carolburst", + "SkillDesc": "Deals massive Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "Reverberating Carol", + "SkillDesc": "Deals Imaginary DMG to a single target and units adjacent to the target, and enters a Defensive Position. In the next turn, use Carolburst and massively increase the DMG dealt.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "Imaginary Armor", + "SkillDesc": "Receives reduced DMG from non-Weakness Type attacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201005, + "AttackModifyRatio": 1.3333330005407333, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.2631580005399883, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 30, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "Carolbeam", + "SkillDesc": "Deals minor Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "Carolburst", + "SkillDesc": "Deals massive Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "Reverberating Carol", + "SkillDesc": "Deals Imaginary DMG to a single target and units adjacent to the target, and enters a Defensive Position. In the next turn, use Carolburst and massively increase the DMG dealt.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "Imaginary Armor", + "SkillDesc": "Receives reduced DMG from non-Weakness Type attacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "Carolbeam", + "SkillDesc": "Deals minor Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "Carolburst", + "SkillDesc": "Deals massive Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "Reverberating Carol", + "SkillDesc": "Deals Imaginary DMG to a single target and units adjacent to the target, and enters a Defensive Position. In the next turn, use Carolburst and massively increase the DMG dealt.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "Imaginary Armor", + "SkillDesc": "Receives reduced DMG from non-Weakness Type attacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "Carolbeam", + "SkillDesc": "Deals minor Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "Carolburst", + "SkillDesc": "Deals massive Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "Reverberating Carol", + "SkillDesc": "Deals Imaginary DMG to a single target and units adjacent to the target, and enters a Defensive Position. In the next turn, use Carolburst and massively increase the DMG dealt.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "Imaginary Armor", + "SkillDesc": "Receives reduced DMG from non-Weakness Type attacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201008, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "Carolbeam", + "SkillDesc": "Deals minor Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "Carolburst", + "SkillDesc": "Deals massive Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "Reverberating Carol", + "SkillDesc": "Deals Imaginary DMG to a single target and units adjacent to the target, and enters a Defensive Position. In the next turn, use Carolburst and massively increase the DMG dealt.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "Imaginary Armor", + "SkillDesc": "Receives reduced DMG from non-Weakness Type attacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3157890010625124, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 3, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "Carolbeam", + "SkillDesc": "Deals minor Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "Carolburst", + "SkillDesc": "Deals massive Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "Reverberating Carol", + "SkillDesc": "Deals Imaginary DMG to a single target and units adjacent to the target, and enters a Defensive Position. In the next turn, use Carolburst and massively increase the DMG dealt.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "Imaginary Armor", + "SkillDesc": "Receives reduced DMG from non-Weakness Type attacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201012, + "AttackModifyRatio": 0.5555560009088367, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -19.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "Carolbeam", + "SkillDesc": "Deals minor Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "Carolburst", + "SkillDesc": "Deals massive Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "Reverberating Carol", + "SkillDesc": "Deals Imaginary DMG to a single target and units adjacent to the target, and enters a Defensive Position. In the next turn, use Carolburst and massively increase the DMG dealt.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "Imaginary Armor", + "SkillDesc": "Receives reduced DMG from non-Weakness Type attacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "Carolbeam", + "SkillDesc": "Deals minor Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "Carolburst", + "SkillDesc": "Deals massive Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "Reverberating Carol", + "SkillDesc": "Deals Imaginary DMG to a single target and units adjacent to the target, and enters a Defensive Position. In the next turn, use Carolburst and massively increase the DMG dealt.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "Imaginary Armor", + "SkillDesc": "Receives reduced DMG from non-Weakness Type attacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "Carolbeam", + "SkillDesc": "Deals minor Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "Carolburst", + "SkillDesc": "Deals massive Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "Reverberating Carol", + "SkillDesc": "Deals Imaginary DMG to a single target and units adjacent to the target, and enters a Defensive Position. In the next turn, use Carolburst and massively increase the DMG dealt.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "Imaginary Armor", + "SkillDesc": "Receives reduced DMG from non-Weakness Type attacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201017, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1842110001016408, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -29.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "Carolbeam", + "SkillDesc": "Deals minor Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "Carolburst", + "SkillDesc": "Deals massive Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "Reverberating Carol", + "SkillDesc": "Deals Imaginary DMG to a single target and units adjacent to the target, and enters a Defensive Position. In the next turn, use Carolburst and massively increase the DMG dealt.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "Imaginary Armor", + "SkillDesc": "Receives reduced DMG from non-Weakness Type attacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201018, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.3947370008099824, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "Carolbeam", + "SkillDesc": "Deals minor Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "Carolburst", + "SkillDesc": "Deals massive Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "Reverberating Carol", + "SkillDesc": "Deals Imaginary DMG to a single target and units adjacent to the target, and enters a Defensive Position. In the next turn, use Carolburst and massively increase the DMG dealt.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "Imaginary Armor", + "SkillDesc": "Receives reduced DMG from non-Weakness Type attacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3157890010625124, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "Carolbeam", + "SkillDesc": "Deals minor Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "Carolburst", + "SkillDesc": "Deals massive Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "Reverberating Carol", + "SkillDesc": "Deals Imaginary DMG to a single target and units adjacent to the target, and enters a Defensive Position. In the next turn, use Carolburst and massively increase the DMG dealt.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "Imaginary Armor", + "SkillDesc": "Receives reduced DMG from non-Weakness Type attacks.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + }, + { + "MonsterTemplateID": 8002010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + }, + { + "MonsterTemplateID": 8002010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + }, + { + "MonsterTemplateID": 8002010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + }, + { + "MonsterTemplateID": 8002010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + }, + { + "MonsterTemplateID": 8002010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + }, + { + "MonsterTemplateID": 8002010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + } + ] + }, + "8002040": { + "Id": 8002040, + "Name": "Warp Trotter", + "Desc": "An interdimensional creature lost in the stars. Docile in nature. Sweet in taste. Inedible. Spends most of its life feeding and fleeing. Travelers who encounter these creatures see them as good omens.", + "MonsterCampID": 7, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 334.80000000074506, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002040, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800204001, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Treasure Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800204002, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800204003, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800204001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -13.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800204001, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Treasure Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800204002, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800204003, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800204002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -13.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800204001, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Treasure Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800204002, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800204003, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800204003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1111110001802444, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800204001, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Treasure Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800204002, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800204003, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800204004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4444440007209778, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800204001, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Treasure Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800204002, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800204003, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002040, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 1 + } + ] + }, + { + "MonsterTemplateID": 8002040, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 1 + } + ] + }, + { + "MonsterTemplateID": 8002040, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 1 + } + ] + }, + { + "MonsterTemplateID": 8002040, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 1 + } + ] + }, + { + "MonsterTemplateID": 8002040, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 1 + } + ] + }, + { + "MonsterTemplateID": 8002040, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 1 + } + ] + }, + { + "MonsterTemplateID": 8002040, + "WorldLevel": 6, + "AvatarExpReward": 450, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 1 + } + ] + } + ] + }, + "8002050": { + "Id": 8002050, + "Name": "Sequence Trotter", + "Desc": "An interdimensional creature lost in the stars. Docile in nature. Sweet in taste. Inedible. Spends most of its life feeding and fleeing. Travelers who encounter these creatures see them as good omens.", + "MonsterCampID": 4, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 334.80000000074506, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002050, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800205001, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Treasure Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205002, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205003, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800205001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.3888890009839088, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 17, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800205001, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Treasure Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205002, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205003, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800205002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.46666700090281665, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 17, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800205001, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Treasure Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205002, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205003, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800205003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.222222000360489, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 37, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800205001, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Treasure Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205002, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205003, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800205004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.222222000360489, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 37, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800205001, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Treasure Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205002, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205003, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800205005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.222222000360489, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 37, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800205001, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Treasure Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205002, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205003, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800205006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.222222000360489, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 37, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800205001, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Treasure Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205002, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205003, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800205007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.222222000360489, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 37, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800205001, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Treasure Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205002, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205003, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800205008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.222222000360489, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 37, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800205001, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Treasure Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205002, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205003, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800205009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.222222000360489, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 37, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800205001, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Treasure Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205002, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205003, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800205010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.222222000360489, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 37, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800205001, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Treasure Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205002, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205003, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800205011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3333330005407333, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 77, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800205001, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Treasure Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205002, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205003, + "SkillName": "Phew... 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Docile in nature. Sweet in taste. Inedible. Spends most of its life feeding and fleeing. Travelers who encounter these creatures see them as good omens.", + "MonsterCampID": 4, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 334.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002051, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800205101, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Treasure Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205102, + "SkillName": "Run... 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Docile in nature. Sweet in taste. Inedible. Spends most of its life feeding and fleeing. Travelers who encounter these creatures see them as good omens.", + "MonsterCampID": 4, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 334.80000000074506, + "InitialDelayRatio": 0.7500000006984919, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002052, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800205201, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Treasure Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205202, + "SkillName": "Run... 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Docile in nature. Sweet in taste. Inedible. Spends most of its life feeding and fleeing. Travelers who encounter these creatures see them as good omens.", + "MonsterCampID": 4, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 334.80000000074506, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002053, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800205301, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Treasure Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205302, + "SkillName": "Run... 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Docile in nature. Sweet in taste. Inedible. Spends most of its life feeding and fleeing. Travelers who encounter these creatures see them as good omens.", + "MonsterCampID": 4, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 334.80000000074506, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002054, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800205401, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205402, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205403, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002054, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002054, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002054, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002054, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002054, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002054, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002054, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002055": { + "Id": 8002055, + "Name": "Trot Prime", + "Desc": "An interdimensional creature lost in the stars. Docile in nature. Sweet in taste. Inedible. Spends most of its life feeding and fleeing. Travelers who encounter these creatures see them as good omens.", + "MonsterCampID": 4, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 334.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002055, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800205501, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205502, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205503, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002055, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002055, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002055, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002055, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002055, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002055, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002055, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002056": { + "Id": 8002056, + "Name": "Trot Deuce", + "Desc": "An interdimensional creature lost in the stars. Docile in nature. Sweet in taste. Inedible. Spends most of its life feeding and fleeing. Travelers who encounter these creatures see them as good omens.", + "MonsterCampID": 4, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 334.80000000074506, + "InitialDelayRatio": 0.7500000006984919, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002056, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800205601, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205602, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205603, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002056, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002056, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002056, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002056, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002056, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002056, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002056, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002057": { + "Id": 8002057, + "Name": "Trot Tri", + "Desc": "An interdimensional creature lost in the stars. Docile in nature. Sweet in taste. Inedible. Spends most of its life feeding and fleeing. Travelers who encounter these creatures see them as good omens.", + "MonsterCampID": 4, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 334.80000000074506, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002057, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800205701, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205702, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205703, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002057, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002057, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002057, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002057, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002057, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002057, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002057, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002058": { + "Id": 8002058, + "Name": "Sequence Trotter", + "Desc": "An interdimensional creature lost in the stars. Docile in nature. Sweet in taste. Inedible. Spends most of its life feeding and fleeing. Travelers who encounter these creatures see them as good omens.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 334.80000000074506, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002058, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800205801, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205802, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205803, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800205801, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800205801, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205802, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205803, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800205802, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 83, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800205801, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205802, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205803, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800205803, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800205801, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205802, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205803, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002058, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002058, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002058, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002058, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002058, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002058, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002058, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002059": { + "Id": 8002059, + "Name": "Sequence Trotter (Rare)", + "Desc": "An interdimensional creature lost in the stars. Docile in nature. Sweet in taste. Inedible. Spends most of its life feeding and fleeing. Travelers who encounter these creatures see them as good omens.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 334.80000000074506, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002059, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800205901, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205902, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205903, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002059, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002059, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002059, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002059, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002059, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002059, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002059, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002060": { + "Id": 8002060, + "Name": "Trotter of Destruction", + "Desc": "An interdimensional creature lost in the stars. Docile in nature. Sweet in taste. Inedible. Spends most of its life feeding and fleeing. Travelers who encounter these creatures see them as good omens.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 334.80000000074506, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002060, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800206001, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Treasure Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800206002, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800206003, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800206004, + "SkillName": "T—Taking Revenge", + "SkillDesc": "When a friendly unit is attacked, this unit will attack all targets. The attack count is equal to the number of the friendly units attacked.", + "DamageType": "Fire", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002060, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002060, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002060, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002060, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002060, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002060, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002060, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002061": { + "Id": 8002061, + "Name": "Trotter of Destruction", + "Desc": "An interdimensional creature lost in the stars. Docile in nature. Sweet in taste. Inedible. Spends most of its life feeding and fleeing. Travelers who encounter these creatures see them as good omens.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 334.80000000074506, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002061, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800206101, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800206102, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800206103, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800206104, + "SkillName": "T—Taking Revenge", + "SkillDesc": "When a friendly unit is attacked, this unit will attack all targets. The attack count is equal to the number of friendly units hit by the previous attack.", + "DamageType": "Fire", + "SPHitBase": "" + } + ] + }, + { + "Id": 800206101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -13.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 800206101, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800206102, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800206103, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800206104, + "SkillName": "T—Taking Revenge", + "SkillDesc": "When a friendly unit is attacked, this unit will attack all targets. The attack count is equal to the number of friendly units hit by the previous attack.", + "DamageType": "Fire", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002061, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002061, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002061, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002061, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002061, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002061, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002061, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002069": { + "Id": 8002069, + "Name": "Trotter of Destruction (Giant)", + "Desc": "An interdimensional creature lost in the stars. Docile in nature. Sweet in taste. Inedible. Spends most of its life feeding and fleeing. Travelers who encounter these creatures see them as good omens.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 669.6000000005588, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002069, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800206901, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800206902, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800206903, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800206904, + "SkillName": "T—Taking Revenge", + "SkillDesc": "When a target attacks a friendly target, attacks all targets. Attack count is equal to the amount of friendly targets attacked in this attack.", + "DamageType": "Fire", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002069, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002069, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002069, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002069, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002069, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002069, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002069, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002070": { + "Id": 8002070, + "Name": "Trotter of Abundance", + "Desc": "An interdimensional creature lost in the stars. Docile in nature. Sweet in taste. Inedible. Spends most of its life feeding and fleeing. Travelers who encounter these creatures see them as good omens.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 558, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002070, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800207001, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Treasure Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800207002, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800207003, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800207004, + "SkillName": "C—Cure You", + "SkillDesc": "When a friendly unit other than the Trotter of Abundance is attacked, consumes HP to heal the attacked friendly unit.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002070, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002070, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002070, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002070, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002070, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002070, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002070, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002071": { + "Id": 8002071, + "Name": "Trotter of Abundance", + "Desc": "An interdimensional creature lost in the stars. Docile in nature. Sweet in taste. Inedible. Spends most of its life feeding and fleeing. Travelers who encounter these creatures see them as good omens.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 558, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002071, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800207101, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800207102, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800207103, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800207104, + "SkillName": "C—Cure You", + "SkillDesc": "When a friendly unit other than the Trotter of Abundance is attacked, consumes this unit's own HP to heal the attacked friendly unit.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002071, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002071, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002071, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002071, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002071, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002071, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002071, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002079": { + "Id": 8002079, + "Name": "Trotter of Abundance (Giant)", + "Desc": "An interdimensional creature lost in the stars. Docile in nature. Sweet in taste. Inedible. Spends most of its life feeding and fleeing. Travelers who encounter these creatures see them as good omens.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 1302, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002079, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800207901, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800207902, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800207903, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800207904, + "SkillName": "C—Cure You", + "SkillDesc": "When a friendly target other than the Trotter of Abundance is attacked by a target, consumes HP to heal the attacked target.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002079, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002079, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002079, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002079, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002079, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002079, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002079, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002080": { + "Id": 8002080, + "Name": "Trotter of Preservation", + "Desc": "An interdimensional creature lost in the stars. Docile in nature. Sweet in taste. Inedible. Spends most of its life feeding and fleeing. Travelers who encounter these creatures see them as good omens.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 167.40000000037253, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 30, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002080, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800208001, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Treasure Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800208002, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800208003, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800208004, + "SkillName": "P—Protect You", + "SkillDesc": "When entering battle, applies \"P—Protect You\" to all friendly units. Each stack of \"P—Protect You\" can nullify all DMG received from 1 incoming hit except for DoT. \"P—Protect You\" stacks are shared across the team.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002080, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002080, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002080, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002080, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002080, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002080, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002080, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002081": { + "Id": 8002081, + "Name": "Trotter of Preservation", + "Desc": "An interdimensional creature lost in the stars. Docile in nature. Sweet in taste. Inedible. Spends most of its life feeding and fleeing. Travelers who encounter these creatures see them as good omens.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 167.40000000037253, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 30, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002081, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800208101, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Treasure Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800208102, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800208103, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800208104, + "SkillName": "P—Protect You", + "SkillDesc": "When entering battle, applies \"P—Protect You\" to all friendly units. Each stack of \"P—Protect You\" can nullify all DMG received from 1 incoming hit except for DoT. \"P—Protect You\" stacks are shared across the team.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800208101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800208101, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Treasure Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800208102, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800208103, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800208104, + "SkillName": "P—Protect You", + "SkillDesc": "When entering battle, applies \"P—Protect You\" to all friendly units. Each stack of \"P—Protect You\" can nullify all DMG received from 1 incoming hit except for DoT. \"P—Protect You\" stacks are shared across the team.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002081, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + }, + { + "MonsterTemplateID": 8002081, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + }, + { + "MonsterTemplateID": 8002081, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + }, + { + "MonsterTemplateID": 8002081, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + }, + { + "MonsterTemplateID": 8002081, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + }, + { + "MonsterTemplateID": 8002081, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + }, + { + "MonsterTemplateID": 8002081, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + } + ] + }, + "8002082": { + "Id": 8002082, + "Name": "Trotter of Preservation", + "Desc": "An interdimensional creature lost in the stars. Docile in nature. Sweet in taste. Inedible. Spends most of its life feeding and fleeing. Travelers who encounter these creatures see them as good omens.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 167.40000000037253, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 30, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002082, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800208201, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800208202, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800208203, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800208204, + "SkillName": "P—Protect You", + "SkillDesc": "When entering battle, applies \"P—Protect You\" to all friendly units. Each stack of \"P—Protect You\" can nullify all DMG received from 1 incoming hit except for DoTs. \"P—Protect You\" stacks are shared across the team.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002082, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002082, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002082, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002082, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002082, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002082, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002082, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002089": { + "Id": 8002089, + "Name": "Trotter of Preservation (Giant)", + "Desc": "An interdimensional creature lost in the stars. Docile in nature. Sweet in taste. Inedible. Spends most of its life feeding and fleeing. Travelers who encounter these creatures see them as good omens.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 334.80000000074506, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 30, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002089, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800208901, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800208902, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800208903, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800208904, + "SkillName": "P—Protect You", + "SkillDesc": "When entering battle, applies \"P—Protect You\" to all friendly units. Each stack of \"P—Protect You\" can nullify all DMG received from 1 incoming hit except for DoTs. \"P—Protect You\" stacks are shared across the team.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002089, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002089, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002089, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002089, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002089, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002089, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002089, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002090": { + "Id": 8002090, + "Name": "Sequence Trotter", + "Desc": "An interdimensional creature lost in the stars. Docile in nature. Sweet in taste. Inedible. Spends most of its life feeding and fleeing. Travelers who encounter these creatures see them as good omens.", + "MonsterCampID": 3, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 334.80000000074506, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002090, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800209001, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800209002, + "SkillName": "Run... Run!", + "SkillDesc": "The Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800209003, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002090, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + }, + { + "MonsterTemplateID": 8002090, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + }, + { + "MonsterTemplateID": 8002090, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + }, + { + "MonsterTemplateID": 8002090, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + }, + { + "MonsterTemplateID": 8002090, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + }, + { + "MonsterTemplateID": 8002090, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + }, + { + "MonsterTemplateID": 8002090, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + } + ] + }, + "8002091": { + "Id": 8002091, + "Name": "Sequence Trotter", + "Desc": "An interdimensional creature lost in the stars. Docile in nature. Sweet in taste. Inedible. Spends most of its life feeding and fleeing. Travelers who encounter these creatures see them as good omens.", + "MonsterCampID": 3, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 334.80000000074506, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002091, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800209101, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800209102, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800209103, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002091, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002091, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002091, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002091, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002091, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002091, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002091, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002100": { + "Id": 8002100, + "Name": "Trot Prime", + "Desc": "An interdimensional creature lost in the stars. Docile in nature. Sweet in taste. Inedible. Spends most of its life feeding and fleeing. Travelers who encounter these creatures see them as good omens.", + "MonsterCampID": 4, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 334.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002100, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800210001, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800210002, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800210003, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002100, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002100, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002100, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002100, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002100, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002100, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002100, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002101": { + "Id": 8002101, + "Name": "Trot Deuce", + "Desc": "An interdimensional creature lost in the stars. Docile in nature. Sweet in taste. Inedible. Spends most of its life feeding and fleeing. Travelers who encounter these creatures see them as good omens.", + "MonsterCampID": 4, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 334.80000000074506, + "InitialDelayRatio": 0.7500000006984919, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800210101, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800210102, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800210103, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002101, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002101, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002101, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002101, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002101, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002101, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002101, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002102": { + "Id": 8002102, + "Name": "Trot Tri", + "Desc": "An interdimensional creature lost in the stars. Docile in nature. Sweet in taste. Inedible. Spends most of its life feeding and fleeing. Travelers who encounter these creatures see them as good omens.", + "MonsterCampID": 4, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 334.80000000074506, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800210201, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800210202, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800210203, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002102, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002102, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002102, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002102, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002102, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002102, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002102, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002109": { + "Id": 8002109, + "Name": "Sequence Trotter (Giant)", + "Desc": "An interdimensional creature lost in the stars. Docile in nature. Sweet in taste. Inedible. Spends most of its life feeding and fleeing. Travelers who encounter these creatures see them as good omens.", + "MonsterCampID": 4, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 669.6000000005588, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 270, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002109, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800210901, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800210902, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800210903, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800210901, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800210901, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800210902, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800210903, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800210902, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800210901, + "SkillName": "S—S—S—Scared", + "SkillDesc": "The Trotter got spooked and will flee in 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800210902, + "SkillName": "Run... Run!", + "SkillDesc": "The Treasure Trotter is panicking and will flee in 1 turn.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800210903, + "SkillName": "Phew... Escaped", + "SkillDesc": "The Trotter flees in an instant.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002109, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002109, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002109, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002109, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002109, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002109, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002109, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8003010": { + "Id": 8003010, + "Name": "Ice Out of Space", + "Desc": "A strange being that does not belong to this world. Nurtured in the Fragmentum brought by the Stellaron, it feeds upon this world's root structures to obtain energy. Its armor reflects the gloomy and profound starry sky.\\nIn combat, the Ice Out of Space will freeze targets it touches.", + "MonsterCampID": 3, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8003010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals minor Ice DMG to a single target. Deals extra Ice DMG to the target if the target is currently Frozen and this unit is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "Frosty Absorption", + "SkillDesc": "Enters the Freezing Point state. Everwinter Rain can be used in subsequent attacks.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "Everwinter Rain", + "SkillDesc": "This ability is only available while in the Freezing Point state. Deals minor Ice DMG to all targets, with a chance to Freeze the targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals Ice DMG to a single target. There is a chance to Freeze the target if the user is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals minor Ice DMG to a single target. Deals extra Ice DMG to the target if the target is currently Frozen and this unit is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "Frosty Absorption", + "SkillDesc": "Enters the Freezing Point state. Everwinter Rain can be used in subsequent attacks.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "Everwinter Rain", + "SkillDesc": "This ability is only available while in the Freezing Point state. Deals minor Ice DMG to all targets, with a chance to Freeze the targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals Ice DMG to a single target. There is a chance to Freeze the target if the user is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301002, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8000000007450581, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals minor Ice DMG to a single target. Deals extra Ice DMG to the target if the target is currently Frozen and this unit is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "Frosty Absorption", + "SkillDesc": "Enters the Freezing Point state. Everwinter Rain can be used in subsequent attacks.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "Everwinter Rain", + "SkillDesc": "This ability is only available while in the Freezing Point state. Deals minor Ice DMG to all targets, with a chance to Freeze the targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals Ice DMG to a single target. There is a chance to Freeze the target if the user is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6500000006053597, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals minor Ice DMG to a single target. Deals extra Ice DMG to the target if the target is currently Frozen and this unit is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "Frosty Absorption", + "SkillDesc": "Enters the Freezing Point state. Everwinter Rain can be used in subsequent attacks.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "Everwinter Rain", + "SkillDesc": "This ability is only available while in the Freezing Point state. Deals minor Ice DMG to all targets, with a chance to Freeze the targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals Ice DMG to a single target. There is a chance to Freeze the target if the user is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301004, + "AttackModifyRatio": 1.1111110001802444, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.6000000005587935, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals minor Ice DMG to a single target. Deals extra Ice DMG to the target if the target is currently Frozen and this unit is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "Frosty Absorption", + "SkillDesc": "Enters the Freezing Point state. Everwinter Rain can be used in subsequent attacks.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "Everwinter Rain", + "SkillDesc": "This ability is only available while in the Freezing Point state. Deals minor Ice DMG to all targets, with a chance to Freeze the targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals Ice DMG to a single target. There is a chance to Freeze the target if the user is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals minor Ice DMG to a single target. Deals extra Ice DMG to the target if the target is currently Frozen and this unit is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "Frosty Absorption", + "SkillDesc": "Enters the Freezing Point state. Everwinter Rain can be used in subsequent attacks.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "Everwinter Rain", + "SkillDesc": "This ability is only available while in the Freezing Point state. Deals minor Ice DMG to all targets, with a chance to Freeze the targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals Ice DMG to a single target. There is a chance to Freeze the target if the user is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 33, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals minor Ice DMG to a single target. Deals extra Ice DMG to the target if the target is currently Frozen and this unit is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "Frosty Absorption", + "SkillDesc": "Enters the Freezing Point state. Everwinter Rain can be used in subsequent attacks.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "Everwinter Rain", + "SkillDesc": "This ability is only available while in the Freezing Point state. Deals minor Ice DMG to all targets, with a chance to Freeze the targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals Ice DMG to a single target. There is a chance to Freeze the target if the user is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301007, + "AttackModifyRatio": 0.8000000007450581, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.45000000041909516, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals minor Ice DMG to a single target. Deals extra Ice DMG to the target if the target is currently Frozen and this unit is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "Frosty Absorption", + "SkillDesc": "Enters the Freezing Point state. Everwinter Rain can be used in subsequent attacks.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "Everwinter Rain", + "SkillDesc": "This ability is only available while in the Freezing Point state. Deals minor Ice DMG to all targets, with a chance to Freeze the targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals Ice DMG to a single target. There is a chance to Freeze the target if the user is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301008, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 24, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals minor Ice DMG to a single target. Deals extra Ice DMG to the target if the target is currently Frozen and this unit is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "Frosty Absorption", + "SkillDesc": "Enters the Freezing Point state. Everwinter Rain can be used in subsequent attacks.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "Everwinter Rain", + "SkillDesc": "This ability is only available while in the Freezing Point state. Deals minor Ice DMG to all targets, with a chance to Freeze the targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals Ice DMG to a single target. There is a chance to Freeze the target if the user is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301009, + "AttackModifyRatio": 0.8000000007450581, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.2000000001862645, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals minor Ice DMG to a single target. Deals extra Ice DMG to the target if the target is currently Frozen and this unit is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "Frosty Absorption", + "SkillDesc": "Enters the Freezing Point state. Everwinter Rain can be used in subsequent attacks.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "Everwinter Rain", + "SkillDesc": "This ability is only available while in the Freezing Point state. Deals minor Ice DMG to all targets, with a chance to Freeze the targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals Ice DMG to a single target. There is a chance to Freeze the target if the user is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301010, + "AttackModifyRatio": 0.8000000007450581, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals minor Ice DMG to a single target. Deals extra Ice DMG to the target if the target is currently Frozen and this unit is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "Frosty Absorption", + "SkillDesc": "Enters the Freezing Point state. Everwinter Rain can be used in subsequent attacks.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "Everwinter Rain", + "SkillDesc": "This ability is only available while in the Freezing Point state. Deals minor Ice DMG to all targets, with a chance to Freeze the targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals Ice DMG to a single target. There is a chance to Freeze the target if the user is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -9.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals minor Ice DMG to a single target. Deals extra Ice DMG to the target if the target is currently Frozen and this unit is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "Frosty Absorption", + "SkillDesc": "Enters the Freezing Point state. Everwinter Rain can be used in subsequent attacks.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "Everwinter Rain", + "SkillDesc": "This ability is only available while in the Freezing Point state. Deals minor Ice DMG to all targets, with a chance to Freeze the targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals Ice DMG to a single target. There is a chance to Freeze the target if the user is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301012, + "AttackModifyRatio": 0.6250000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -9.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals minor Ice DMG to a single target. Deals extra Ice DMG to the target if the target is currently Frozen and this unit is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "Frosty Absorption", + "SkillDesc": "Enters the Freezing Point state. Everwinter Rain can be used in subsequent attacks.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "Everwinter Rain", + "SkillDesc": "This ability is only available while in the Freezing Point state. Deals minor Ice DMG to all targets, with a chance to Freeze the targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals Ice DMG to a single target. There is a chance to Freeze the target if the user is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6000000005587935, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals minor Ice DMG to a single target. Deals extra Ice DMG to the target if the target is currently Frozen and this unit is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "Frosty Absorption", + "SkillDesc": "Enters the Freezing Point state. Everwinter Rain can be used in subsequent attacks.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "Everwinter Rain", + "SkillDesc": "This ability is only available while in the Freezing Point state. Deals minor Ice DMG to all targets, with a chance to Freeze the targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals Ice DMG to a single target. There is a chance to Freeze the target if the user is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 8.500000000465661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals minor Ice DMG to a single target. Deals extra Ice DMG to the target if the target is currently Frozen and this unit is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "Frosty Absorption", + "SkillDesc": "Enters the Freezing Point state. Everwinter Rain can be used in subsequent attacks.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "Everwinter Rain", + "SkillDesc": "This ability is only available while in the Freezing Point state. Deals minor Ice DMG to all targets, with a chance to Freeze the targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals Ice DMG to a single target. There is a chance to Freeze the target if the user is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301015, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 50, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals minor Ice DMG to a single target. Deals extra Ice DMG to the target if the target is currently Frozen and this unit is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "Frosty Absorption", + "SkillDesc": "Enters the Freezing Point state. Everwinter Rain can be used in subsequent attacks.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "Everwinter Rain", + "SkillDesc": "This ability is only available while in the Freezing Point state. Deals minor Ice DMG to all targets, with a chance to Freeze the targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals Ice DMG to a single target. There is a chance to Freeze the target if the user is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7000000006519258, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -19.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals minor Ice DMG to a single target. Deals extra Ice DMG to the target if the target is currently Frozen and this unit is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "Frosty Absorption", + "SkillDesc": "Enters the Freezing Point state. Everwinter Rain can be used in subsequent attacks.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "Everwinter Rain", + "SkillDesc": "This ability is only available while in the Freezing Point state. Deals minor Ice DMG to all targets, with a chance to Freeze the targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals Ice DMG to a single target. There is a chance to Freeze the target if the user is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301018, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6000000005587935, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals minor Ice DMG to a single target. Deals extra Ice DMG to the target if the target is currently Frozen and this unit is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "Frosty Absorption", + "SkillDesc": "Enters the Freezing Point state. Everwinter Rain can be used in subsequent attacks.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "Everwinter Rain", + "SkillDesc": "This ability is only available while in the Freezing Point state. Deals minor Ice DMG to all targets, with a chance to Freeze the targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals Ice DMG to a single target. There is a chance to Freeze the target if the user is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 8.25000000023283, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals minor Ice DMG to a single target. Deals extra Ice DMG to the target if the target is currently Frozen and this unit is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "Frosty Absorption", + "SkillDesc": "Enters the Freezing Point state. Everwinter Rain can be used in subsequent attacks.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "Everwinter Rain", + "SkillDesc": "This ability is only available while in the Freezing Point state. Deals minor Ice DMG to all targets, with a chance to Freeze the targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals Ice DMG to a single target. There is a chance to Freeze the target if the user is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals minor Ice DMG to a single target. Deals extra Ice DMG to the target if the target is currently Frozen and this unit is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "Frosty Absorption", + "SkillDesc": "Enters the Freezing Point state. Everwinter Rain can be used in subsequent attacks.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "Everwinter Rain", + "SkillDesc": "This ability is only available while in the Freezing Point state. Deals minor Ice DMG to all targets, with a chance to Freeze the targets.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals Ice DMG to a single target. There is a chance to Freeze the target if the user is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8003010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + } + ] + }, + "8003011": { + "Id": 8003011, + "Name": "Ice Out of Space (Bug)", + "Desc": "A false projection produced by compromised codes. The referent entity is an alien life form that was born out of the Fragmentum brought by a Stellaron and feeds on this world's energy. Its armor reflects the gloomy and profound starry sky.\\nIn combat, the Ice Out of Space (Bug) will freeze targets it touches and delay their actions.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8003011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301101, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals minor Ice DMG to a single target. Deals extra Ice DMG to the target if the target is currently Frozen and this unit is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301102, + "SkillName": "Frosty Absorption", + "SkillDesc": "Enters the Freezing Point state. Everwinter Rain can be used in subsequent attacks.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301103, + "SkillName": "Everwinter Rain", + "SkillDesc": "The ability will only be used when in the Freezing Point state. Casting the ability to deal Ice DMG to all targets, with a chance to Freeze the targets and delay their actions.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301104, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals Ice DMG to a single target. There is a chance to Freeze the target if the user is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301106, + "SkillName": "Freeze Burst", + "SkillDesc": "Deals Ice DMG to Frozen targets. This also removes their Frozen state and deals Ice DMG to their adjacent units.", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 800301101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301101, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals minor Ice DMG to a single target. Deals extra Ice DMG to the target if the target is currently Frozen and this unit is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301102, + "SkillName": "Frosty Absorption", + "SkillDesc": "Enters the Freezing Point state. Everwinter Rain can be used in subsequent attacks.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301103, + "SkillName": "Everwinter Rain", + "SkillDesc": "The ability will only be used when in the Freezing Point state. Casting the ability to deal Ice DMG to all targets, with a chance to Freeze the targets and delay their actions.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301104, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals Ice DMG to a single target. There is a chance to Freeze the target if the user is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301106, + "SkillName": "Freeze Burst", + "SkillDesc": "Deals Ice DMG to Frozen targets. This also removes their Frozen state and deals Ice DMG to their adjacent units.", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8003011, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003011, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003011, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003011, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003011, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003011, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003011, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + } + ] + }, + "8003012": { + "Id": 8003012, + "Name": "Ice Out of Space", + "Desc": "A strange being that does not belong to this world. Nurtured in the Fragmentum brought by the Stellaron, it feeds upon this world's root structures to obtain energy. Its armor reflects the gloomy and profound starry sky.\\nIn combat, the Ice Out of Space will freeze targets it touches.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 744, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8003012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301201, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals minor Ice DMG to a single target. Deals extra Ice DMG to the target if the target is currently Frozen and this unit is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301202, + "SkillName": "Crystalline Condensation", + "SkillDesc": "Enters the Freezing Point state. Everwinter Rain can be used in subsequent attacks and grants the character 1 stack of Crystallite.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301203, + "SkillName": "Everwinter Rain", + "SkillDesc": "The ability will only be used when in the Freezing Point state. Casting the ability to deal Ice DMG to all targets, with a chance to Freeze the targets and delay their actions.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301204, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals Ice DMG to a single target. There is a chance to Freeze the target if the user is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301206, + "SkillName": "Freeze Burst", + "SkillDesc": "Deals Ice DMG to Frozen targets. This also removes their Frozen state and deals Ice DMG to their adjacent units.", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 800301201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301201, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals minor Ice DMG to a single target. Deals extra Ice DMG to the target if the target is currently Frozen and this unit is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301202, + "SkillName": "Crystalline Condensation", + "SkillDesc": "Enters the Freezing Point state. Everwinter Rain can be used in subsequent attacks and grants the character 1 stack of Crystallite.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301203, + "SkillName": "Everwinter Rain", + "SkillDesc": "The ability will only be used when in the Freezing Point state. Casting the ability to deal Ice DMG to all targets, with a chance to Freeze the targets and delay their actions.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301204, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals Ice DMG to a single target. There is a chance to Freeze the target if the user is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301206, + "SkillName": "Freeze Burst", + "SkillDesc": "Deals Ice DMG to Frozen targets. This also removes their Frozen state and deals Ice DMG to their adjacent units.", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 800301202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301201, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals minor Ice DMG to a single target. Deals extra Ice DMG to the target if the target is currently Frozen and this unit is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301202, + "SkillName": "Crystalline Condensation", + "SkillDesc": "Enters the Freezing Point state. Everwinter Rain can be used in subsequent attacks and grants the character 1 stack of Crystallite.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301203, + "SkillName": "Everwinter Rain", + "SkillDesc": "The ability will only be used when in the Freezing Point state. Casting the ability to deal Ice DMG to all targets, with a chance to Freeze the targets and delay their actions.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301204, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals Ice DMG to a single target. There is a chance to Freeze the target if the user is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301206, + "SkillName": "Freeze Burst", + "SkillDesc": "Deals Ice DMG to Frozen targets. This also removes their Frozen state and deals Ice DMG to their adjacent units.", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 800301203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301201, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals minor Ice DMG to a single target. Deals extra Ice DMG to the target if the target is currently Frozen and this unit is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301202, + "SkillName": "Crystalline Condensation", + "SkillDesc": "Enters the Freezing Point state. Everwinter Rain can be used in subsequent attacks and grants the character 1 stack of Crystallite.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301203, + "SkillName": "Everwinter Rain", + "SkillDesc": "The ability will only be used when in the Freezing Point state. Casting the ability to deal Ice DMG to all targets, with a chance to Freeze the targets and delay their actions.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301204, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals Ice DMG to a single target. There is a chance to Freeze the target if the user is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301206, + "SkillName": "Freeze Burst", + "SkillDesc": "Deals Ice DMG to Frozen targets. This also removes their Frozen state and deals Ice DMG to their adjacent units.", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 800301204, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301201, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals minor Ice DMG to a single target. Deals extra Ice DMG to the target if the target is currently Frozen and this unit is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301202, + "SkillName": "Crystalline Condensation", + "SkillDesc": "Enters the Freezing Point state. Everwinter Rain can be used in subsequent attacks and grants the character 1 stack of Crystallite.", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301203, + "SkillName": "Everwinter Rain", + "SkillDesc": "The ability will only be used when in the Freezing Point state. Casting the ability to deal Ice DMG to all targets, with a chance to Freeze the targets and delay their actions.", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301204, + "SkillName": "Chilling Lament", + "SkillDesc": "Deals Ice DMG to a single target. There is a chance to Freeze the target if the user is in the Freezing Point state.", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301206, + "SkillName": "Freeze Burst", + "SkillDesc": "Deals Ice DMG to Frozen targets. This also removes their Frozen state and deals Ice DMG to their adjacent units.", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8003012, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003012, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003012, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003012, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003012, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003012, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003012, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + } + ] + }, + "8003020": { + "Id": 8003020, + "Name": "Blaze Out of Space", + "Desc": "A strange being that does not belong to this world. Nurtured in the Fragmentum created by the Stellaron, it parasitize upon this world's root structures to obtain energy. Its armor burns with the blazing flames in the core of stars.\\nIn combat, the Blaze Out of Space will incinerate anything it touches.", + "MonsterCampID": 3, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8003020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800302001, + "SkillName": "Bellowing Inferno", + "SkillDesc": "Deals minor Fire DMG to a single target and has a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302002, + "SkillName": "Blazing Absorption", + "SkillDesc": "Enters the Spontaneous Combustion state. Rain of Purifying Flames can be used in subsequent attacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302003, + "SkillName": "Rain of Purifying Flames", + "SkillDesc": "Deals successive minor Fire DMG to a random single target, with a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302004, + "SkillName": "Molten Fusion", + "SkillDesc": "Gains ATK. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800302001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800302001, + "SkillName": "Bellowing Inferno", + "SkillDesc": "Deals minor Fire DMG to a single target and has a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302002, + "SkillName": "Blazing Absorption", + "SkillDesc": "Enters the Spontaneous Combustion state. Rain of Purifying Flames can be used in subsequent attacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302003, + "SkillName": "Rain of Purifying Flames", + "SkillDesc": "Deals successive minor Fire DMG to a random single target, with a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302004, + "SkillName": "Molten Fusion", + "SkillDesc": "Gains ATK. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800302002, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.375, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800302001, + "SkillName": "Bellowing Inferno", + "SkillDesc": "Deals minor Fire DMG to a single target and has a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302002, + "SkillName": "Blazing Absorption", + "SkillDesc": "Enters the Spontaneous Combustion state. Rain of Purifying Flames can be used in subsequent attacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302003, + "SkillName": "Rain of Purifying Flames", + "SkillDesc": "Deals successive minor Fire DMG to a random single target, with a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302004, + "SkillName": "Molten Fusion", + "SkillDesc": "Gains ATK. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800302003, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.0500000000465661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800302001, + "SkillName": "Bellowing Inferno", + "SkillDesc": "Deals minor Fire DMG to a single target and has a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302002, + "SkillName": "Blazing Absorption", + "SkillDesc": "Enters the Spontaneous Combustion state. Rain of Purifying Flames can be used in subsequent attacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302003, + "SkillName": "Rain of Purifying Flames", + "SkillDesc": "Deals successive minor Fire DMG to a random single target, with a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302004, + "SkillName": "Molten Fusion", + "SkillDesc": "Gains ATK. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800302004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800302001, + "SkillName": "Bellowing Inferno", + "SkillDesc": "Deals minor Fire DMG to a single target and has a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302002, + "SkillName": "Blazing Absorption", + "SkillDesc": "Enters the Spontaneous Combustion state. Rain of Purifying Flames can be used in subsequent attacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302003, + "SkillName": "Rain of Purifying Flames", + "SkillDesc": "Deals successive minor Fire DMG to a random single target, with a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302004, + "SkillName": "Molten Fusion", + "SkillDesc": "Gains ATK. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800302005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800302001, + "SkillName": "Bellowing Inferno", + "SkillDesc": "Deals minor Fire DMG to a single target and has a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302002, + "SkillName": "Blazing Absorption", + "SkillDesc": "Enters the Spontaneous Combustion state. Rain of Purifying Flames can be used in subsequent attacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302003, + "SkillName": "Rain of Purifying Flames", + "SkillDesc": "Deals successive minor Fire DMG to a random single target, with a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302004, + "SkillName": "Molten Fusion", + "SkillDesc": "Gains ATK. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800302006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800302001, + "SkillName": "Bellowing Inferno", + "SkillDesc": "Deals minor Fire DMG to a single target and has a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302002, + "SkillName": "Blazing Absorption", + "SkillDesc": "Enters the Spontaneous Combustion state. Rain of Purifying Flames can be used in subsequent attacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302003, + "SkillName": "Rain of Purifying Flames", + "SkillDesc": "Deals successive minor Fire DMG to a random single target, with a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302004, + "SkillName": "Molten Fusion", + "SkillDesc": "Gains ATK. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800302007, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -9.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800302001, + "SkillName": "Bellowing Inferno", + "SkillDesc": "Deals minor Fire DMG to a single target and has a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302002, + "SkillName": "Blazing Absorption", + "SkillDesc": "Enters the Spontaneous Combustion state. Rain of Purifying Flames can be used in subsequent attacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302003, + "SkillName": "Rain of Purifying Flames", + "SkillDesc": "Deals successive minor Fire DMG to a random single target, with a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302004, + "SkillName": "Molten Fusion", + "SkillDesc": "Gains ATK. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800302008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6750000002793968, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800302001, + "SkillName": "Bellowing Inferno", + "SkillDesc": "Deals minor Fire DMG to a single target and has a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302002, + "SkillName": "Blazing Absorption", + "SkillDesc": "Enters the Spontaneous Combustion state. Rain of Purifying Flames can be used in subsequent attacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302003, + "SkillName": "Rain of Purifying Flames", + "SkillDesc": "Deals successive minor Fire DMG to a random single target, with a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302004, + "SkillName": "Molten Fusion", + "SkillDesc": "Gains ATK. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800302009, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.40000000037252903, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800302001, + "SkillName": "Bellowing Inferno", + "SkillDesc": "Deals minor Fire DMG to a single target and has a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302002, + "SkillName": "Blazing Absorption", + "SkillDesc": "Enters the Spontaneous Combustion state. Rain of Purifying Flames can be used in subsequent attacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302003, + "SkillName": "Rain of Purifying Flames", + "SkillDesc": "Deals successive minor Fire DMG to a random single target, with a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302004, + "SkillName": "Molten Fusion", + "SkillDesc": "Gains ATK. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800302010, + "AttackModifyRatio": 0.40000000037252903, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8500000007916242, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800302001, + "SkillName": "Bellowing Inferno", + "SkillDesc": "Deals minor Fire DMG to a single target and has a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302002, + "SkillName": "Blazing Absorption", + "SkillDesc": "Enters the Spontaneous Combustion state. Rain of Purifying Flames can be used in subsequent attacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302003, + "SkillName": "Rain of Purifying Flames", + "SkillDesc": "Deals successive minor Fire DMG to a random single target, with a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302004, + "SkillName": "Molten Fusion", + "SkillDesc": "Gains ATK. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800302011, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800302001, + "SkillName": "Bellowing Inferno", + "SkillDesc": "Deals minor Fire DMG to a single target and has a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302002, + "SkillName": "Blazing Absorption", + "SkillDesc": "Enters the Spontaneous Combustion state. Rain of Purifying Flames can be used in subsequent attacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302003, + "SkillName": "Rain of Purifying Flames", + "SkillDesc": "Deals successive minor Fire DMG to a random single target, with a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302004, + "SkillName": "Molten Fusion", + "SkillDesc": "Gains ATK. 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This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800302025, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800302001, + "SkillName": "Bellowing Inferno", + "SkillDesc": "Deals minor Fire DMG to a single target and has a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302002, + "SkillName": "Blazing Absorption", + "SkillDesc": "Enters the Spontaneous Combustion state. Rain of Purifying Flames can be used in subsequent attacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302003, + "SkillName": "Rain of Purifying Flames", + "SkillDesc": "Deals successive minor Fire DMG to a random single target, with a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302004, + "SkillName": "Molten Fusion", + "SkillDesc": "Gains ATK. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8003020, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003020, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003020, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003020, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003020, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003020, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003020, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + } + ] + }, + "8003021": { + "Id": 8003021, + "Name": "Blaze Out of Space (Bug)", + "Desc": "A false projection produced by compromised codes. The referent entity is an alien life form that was born out of the Fragmentum brought by a Stellaron and feeds on this world's energy. Its armor carries the flames taken from the core of a star.\\nIn combat, the Blaze Out of Space (Bug) will incinerate anything it touches.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1488, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8003021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800302101, + "SkillName": "Bellowing Inferno", + "SkillDesc": "Deals minor Fire DMG to a single target and has a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302102, + "SkillName": "Blazing Absorption", + "SkillDesc": "Enters the Spontaneous Combustion state. Rain of Purifying Flames can be used in subsequent attacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302103, + "SkillName": "Rain of Purifying Flames", + "SkillDesc": "Deals successive minor Fire DMG to a random single target, with a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302104, + "SkillName": "Molten Fusion", + "SkillDesc": "Increases this unit's ATK.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302105, + "SkillName": "Bomb Warning", + "SkillDesc": "Starts charging, and absorbs all the Enkindle statuses that are inflicted on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302106, + "SkillName": "Bomb en Masse", + "SkillDesc": "Deals Fire DMG to all targets and has a high chance to inflict Enkindle to all targets. The more Enkindle absorbed, the more DMG this attack will deal.", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 800302101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800302101, + "SkillName": "Bellowing Inferno", + "SkillDesc": "Deals minor Fire DMG to a single target and has a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302102, + "SkillName": "Blazing Absorption", + "SkillDesc": "Enters the Spontaneous Combustion state. Rain of Purifying Flames can be used in subsequent attacks.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302103, + "SkillName": "Rain of Purifying Flames", + "SkillDesc": "Deals successive minor Fire DMG to a random single target, with a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302104, + "SkillName": "Molten Fusion", + "SkillDesc": "Increases this unit's ATK.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302105, + "SkillName": "Bomb Warning", + "SkillDesc": "Starts charging, and absorbs all the Enkindle statuses that are inflicted on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302106, + "SkillName": "Bomb en Masse", + "SkillDesc": "Deals Fire DMG to all targets and has a high chance to inflict Enkindle to all targets. The more Enkindle absorbed, the more DMG this attack will deal.", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8003021, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003021, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003021, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003021, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003021, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003021, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003021, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + } + ] + }, + "8003022": { + "Id": 8003022, + "Name": "Blaze Out of Space", + "Desc": "Born of the Fragmentum and created by the Stellaron, this alien life form feeds on this world's energy. The blazing fires from the core of a star burn on its armor.\\nIn combat, the Blaze Out of Space will incinerate anything it touches.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 744, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8003022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 800302201, + "SkillName": "Bellowing Inferno", + "SkillDesc": "Deals minor Fire DMG to a single target and has a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302202, + "SkillName": "Inferno Detonation", + "SkillDesc": "Enters the Spontaneous Combustion state. Rain of Purifying Flames can be used in subsequent attacks and increases character's ATK.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302203, + "SkillName": "Rain of Purifying Flames", + "SkillDesc": "Deals successive minor Fire DMG to a random single target, with a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302204, + "SkillName": "Molten Fusion", + "SkillDesc": "Increases this unit's ATK.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302205, + "SkillName": "Bomb Warning", + "SkillDesc": "Starts charging, and absorbs all the Enkindle statuses that are inflicted on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302206, + "SkillName": "Bomb en Masse", + "SkillDesc": "Deals Fire DMG to all targets and has a high chance to inflict Enkindle to all targets. The more Enkindle absorbed, the more DMG this attack will deal.", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 800302201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 800302201, + "SkillName": "Bellowing Inferno", + "SkillDesc": "Deals minor Fire DMG to a single target and has a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302202, + "SkillName": "Inferno Detonation", + "SkillDesc": "Enters the Spontaneous Combustion state. Rain of Purifying Flames can be used in subsequent attacks and increases character's ATK.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302203, + "SkillName": "Rain of Purifying Flames", + "SkillDesc": "Deals successive minor Fire DMG to a random single target, with a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302204, + "SkillName": "Molten Fusion", + "SkillDesc": "Increases this unit's ATK.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302205, + "SkillName": "Bomb Warning", + "SkillDesc": "Starts charging, and absorbs all the Enkindle statuses that are inflicted on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302206, + "SkillName": "Bomb en Masse", + "SkillDesc": "Deals Fire DMG to all targets and has a high chance to inflict Enkindle to all targets. The more Enkindle absorbed, the more DMG this attack will deal.", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 800302202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 800302201, + "SkillName": "Bellowing Inferno", + "SkillDesc": "Deals minor Fire DMG to a single target and has a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302202, + "SkillName": "Inferno Detonation", + "SkillDesc": "Enters the Spontaneous Combustion state. Rain of Purifying Flames can be used in subsequent attacks and increases character's ATK.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302203, + "SkillName": "Rain of Purifying Flames", + "SkillDesc": "Deals successive minor Fire DMG to a random single target, with a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302204, + "SkillName": "Molten Fusion", + "SkillDesc": "Increases this unit's ATK.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302205, + "SkillName": "Bomb Warning", + "SkillDesc": "Starts charging, and absorbs all the Enkindle statuses that are inflicted on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302206, + "SkillName": "Bomb en Masse", + "SkillDesc": "Deals Fire DMG to all targets and has a high chance to inflict Enkindle to all targets. The more Enkindle absorbed, the more DMG this attack will deal.", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 800302203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 800302201, + "SkillName": "Bellowing Inferno", + "SkillDesc": "Deals minor Fire DMG to a single target and has a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302202, + "SkillName": "Inferno Detonation", + "SkillDesc": "Enters the Spontaneous Combustion state. Rain of Purifying Flames can be used in subsequent attacks and increases character's ATK.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302203, + "SkillName": "Rain of Purifying Flames", + "SkillDesc": "Deals successive minor Fire DMG to a random single target, with a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302204, + "SkillName": "Molten Fusion", + "SkillDesc": "Increases this unit's ATK.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302205, + "SkillName": "Bomb Warning", + "SkillDesc": "Starts charging, and absorbs all the Enkindle statuses that are inflicted on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302206, + "SkillName": "Bomb en Masse", + "SkillDesc": "Deals Fire DMG to all targets and has a high chance to inflict Enkindle to all targets. The more Enkindle absorbed, the more DMG this attack will deal.", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 800302204, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 800302201, + "SkillName": "Bellowing Inferno", + "SkillDesc": "Deals minor Fire DMG to a single target and has a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302202, + "SkillName": "Inferno Detonation", + "SkillDesc": "Enters the Spontaneous Combustion state. Rain of Purifying Flames can be used in subsequent attacks and increases character's ATK.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302203, + "SkillName": "Rain of Purifying Flames", + "SkillDesc": "Deals successive minor Fire DMG to a random single target, with a high chance to inflict Enkindle.", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302204, + "SkillName": "Molten Fusion", + "SkillDesc": "Increases this unit's ATK.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302205, + "SkillName": "Bomb Warning", + "SkillDesc": "Starts charging, and absorbs all the Enkindle statuses that are inflicted on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302206, + "SkillName": "Bomb en Masse", + "SkillDesc": "Deals Fire DMG to all targets and has a high chance to inflict Enkindle to all targets. The more Enkindle absorbed, the more DMG this attack will deal.", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8003022, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003022, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003022, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003022, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003022, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003022, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003022, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + } + ] + }, + "8003030": { + "Id": 8003030, + "Name": "Guardian Shadow", + "Desc": "A shadow manifested by the power of a Stellaron, carrying out the Fragmentum's unceasing will to expand.\\nA living being of energy born from the projection of the desires of sentient lifeforms into the Fragmentum, akin to a pearl created from a single grain of sand. This energy wanders around aimlessly, acting only when executing the will of its master.", + "MonsterCampID": 3, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1023, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8003030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303001, + "SkillName": "Lightning Recollection", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303002, + "SkillName": "Lightning Condemnation", + "SkillDesc": "Deals minor Lightning DMG to a single target and units adjacent to the target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303003, + "SkillName": "Tranquil Ban", + "SkillDesc": "Your team is imposed with a ban on attacking the Guardian Shadow. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "Disarm Ban", + "SkillDesc": "Your team is imposed with a ban on using Basic ATK. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "Silent Ban", + "SkillDesc": "Your team is imposed with a ban on using Skill. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303006, + "SkillName": "Thunderstorm Condemnation", + "SkillDesc": "Deals successive minor Lightning DMG to a random target, with a chance to inflict Shock.", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303007, + "SkillName": "Inevitable Punishment", + "SkillDesc": "Deals Lightning DMG to whoever violates the ban.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303001, + "SkillName": "Lightning Recollection", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303002, + "SkillName": "Lightning Condemnation", + "SkillDesc": "Deals minor Lightning DMG to a single target and units adjacent to the target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303003, + "SkillName": "Tranquil Ban", + "SkillDesc": "Your team is imposed with a ban on attacking the Guardian Shadow. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "Disarm Ban", + "SkillDesc": "Your team is imposed with a ban on using Basic ATK. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "Silent Ban", + "SkillDesc": "Your team is imposed with a ban on using Skill. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303006, + "SkillName": "Thunderstorm Condemnation", + "SkillDesc": "Deals successive minor Lightning DMG to a random target, with a chance to inflict Shock.", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303007, + "SkillName": "Inevitable Punishment", + "SkillDesc": "Deals Lightning DMG to whoever violates the ban.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303002, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5454550008289516, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303001, + "SkillName": "Lightning Recollection", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303002, + "SkillName": "Lightning Condemnation", + "SkillDesc": "Deals minor Lightning DMG to a single target and units adjacent to the target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303003, + "SkillName": "Tranquil Ban", + "SkillDesc": "Your team is imposed with a ban on attacking the Guardian Shadow. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "Disarm Ban", + "SkillDesc": "Your team is imposed with a ban on using Basic ATK. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "Silent Ban", + "SkillDesc": "Your team is imposed with a ban on using Skill. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303006, + "SkillName": "Thunderstorm Condemnation", + "SkillDesc": "Deals successive minor Lightning DMG to a random target, with a chance to inflict Shock.", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303007, + "SkillName": "Inevitable Punishment", + "SkillDesc": "Deals Lightning DMG to whoever violates the ban.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 5.454545000800863, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303001, + "SkillName": "Lightning Recollection", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303002, + "SkillName": "Lightning Condemnation", + "SkillDesc": "Deals minor Lightning DMG to a single target and units adjacent to the target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303003, + "SkillName": "Tranquil Ban", + "SkillDesc": "Your team is imposed with a ban on attacking the Guardian Shadow. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "Disarm Ban", + "SkillDesc": "Your team is imposed with a ban on using Basic ATK. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "Silent Ban", + "SkillDesc": "Your team is imposed with a ban on using Skill. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303006, + "SkillName": "Thunderstorm Condemnation", + "SkillDesc": "Deals successive minor Lightning DMG to a random target, with a chance to inflict Shock.", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303007, + "SkillName": "Inevitable Punishment", + "SkillDesc": "Deals Lightning DMG to whoever violates the ban.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303001, + "SkillName": "Lightning Recollection", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303002, + "SkillName": "Lightning Condemnation", + "SkillDesc": "Deals minor Lightning DMG to a single target and units adjacent to the target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303003, + "SkillName": "Tranquil Ban", + "SkillDesc": "Your team is imposed with a ban on attacking the Guardian Shadow. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "Disarm Ban", + "SkillDesc": "Your team is imposed with a ban on using Basic ATK. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "Silent Ban", + "SkillDesc": "Your team is imposed with a ban on using Skill. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303006, + "SkillName": "Thunderstorm Condemnation", + "SkillDesc": "Deals successive minor Lightning DMG to a random target, with a chance to inflict Shock.", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303007, + "SkillName": "Inevitable Punishment", + "SkillDesc": "Deals Lightning DMG to whoever violates the ban.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303005, + "AttackModifyRatio": 1.1111110001802444, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.9090910009108484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303001, + "SkillName": "Lightning Recollection", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303002, + "SkillName": "Lightning Condemnation", + "SkillDesc": "Deals minor Lightning DMG to a single target and units adjacent to the target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303003, + "SkillName": "Tranquil Ban", + "SkillDesc": "Your team is imposed with a ban on attacking the Guardian Shadow. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "Disarm Ban", + "SkillDesc": "Your team is imposed with a ban on using Basic ATK. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "Silent Ban", + "SkillDesc": "Your team is imposed with a ban on using Skill. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303006, + "SkillName": "Thunderstorm Condemnation", + "SkillDesc": "Deals successive minor Lightning DMG to a random target, with a chance to inflict Shock.", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303007, + "SkillName": "Inevitable Punishment", + "SkillDesc": "Deals Lightning DMG to whoever violates the ban.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303006, + "AttackModifyRatio": 1.1111110001802444, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.454545000800863, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303001, + "SkillName": "Lightning Recollection", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303002, + "SkillName": "Lightning Condemnation", + "SkillDesc": "Deals minor Lightning DMG to a single target and units adjacent to the target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303003, + "SkillName": "Tranquil Ban", + "SkillDesc": "Your team is imposed with a ban on attacking the Guardian Shadow. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "Disarm Ban", + "SkillDesc": "Your team is imposed with a ban on using Basic ATK. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "Silent Ban", + "SkillDesc": "Your team is imposed with a ban on using Skill. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303006, + "SkillName": "Thunderstorm Condemnation", + "SkillDesc": "Deals successive minor Lightning DMG to a random target, with a chance to inflict Shock.", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303007, + "SkillName": "Inevitable Punishment", + "SkillDesc": "Deals Lightning DMG to whoever violates the ban.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6818180012051016, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303001, + "SkillName": "Lightning Recollection", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303002, + "SkillName": "Lightning Condemnation", + "SkillDesc": "Deals minor Lightning DMG to a single target and units adjacent to the target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303003, + "SkillName": "Tranquil Ban", + "SkillDesc": "Your team is imposed with a ban on attacking the Guardian Shadow. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "Disarm Ban", + "SkillDesc": "Your team is imposed with a ban on using Basic ATK. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "Silent Ban", + "SkillDesc": "Your team is imposed with a ban on using Skill. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303006, + "SkillName": "Thunderstorm Condemnation", + "SkillDesc": "Deals successive minor Lightning DMG to a random target, with a chance to inflict Shock.", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303007, + "SkillName": "Inevitable Punishment", + "SkillDesc": "Deals Lightning DMG to whoever violates the ban.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6136360010132194, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303001, + "SkillName": "Lightning Recollection", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303002, + "SkillName": "Lightning Condemnation", + "SkillDesc": "Deals minor Lightning DMG to a single target and units adjacent to the target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303003, + "SkillName": "Tranquil Ban", + "SkillDesc": "Your team is imposed with a ban on attacking the Guardian Shadow. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "Disarm Ban", + "SkillDesc": "Your team is imposed with a ban on using Basic ATK. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "Silent Ban", + "SkillDesc": "Your team is imposed with a ban on using Skill. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303006, + "SkillName": "Thunderstorm Condemnation", + "SkillDesc": "Deals successive minor Lightning DMG to a random target, with a chance to inflict Shock.", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303007, + "SkillName": "Inevitable Punishment", + "SkillDesc": "Deals Lightning DMG to whoever violates the ban.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303009, + "AttackModifyRatio": 1.3333330005407333, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4363640006631613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303001, + "SkillName": "Lightning Recollection", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303002, + "SkillName": "Lightning Condemnation", + "SkillDesc": "Deals minor Lightning DMG to a single target and units adjacent to the target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303003, + "SkillName": "Tranquil Ban", + "SkillDesc": "Your team is imposed with a ban on attacking the Guardian Shadow. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "Disarm Ban", + "SkillDesc": "Your team is imposed with a ban on using Basic ATK. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "Silent Ban", + "SkillDesc": "Your team is imposed with a ban on using Skill. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303006, + "SkillName": "Thunderstorm Condemnation", + "SkillDesc": "Deals successive minor Lightning DMG to a random target, with a chance to inflict Shock.", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303007, + "SkillName": "Inevitable Punishment", + "SkillDesc": "Deals Lightning DMG to whoever violates the ban.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303010, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303001, + "SkillName": "Lightning Recollection", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303002, + "SkillName": "Lightning Condemnation", + "SkillDesc": "Deals minor Lightning DMG to a single target and units adjacent to the target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303003, + "SkillName": "Tranquil Ban", + "SkillDesc": "Your team is imposed with a ban on attacking the Guardian Shadow. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "Disarm Ban", + "SkillDesc": "Your team is imposed with a ban on using Basic ATK. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "Silent Ban", + "SkillDesc": "Your team is imposed with a ban on using Skill. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303006, + "SkillName": "Thunderstorm Condemnation", + "SkillDesc": "Deals successive minor Lightning DMG to a random target, with a chance to inflict Shock.", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303007, + "SkillName": "Inevitable Punishment", + "SkillDesc": "Deals Lightning DMG to whoever violates the ban.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303011, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -19.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303001, + "SkillName": "Lightning Recollection", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303002, + "SkillName": "Lightning Condemnation", + "SkillDesc": "Deals minor Lightning DMG to a single target and units adjacent to the target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303003, + "SkillName": "Tranquil Ban", + "SkillDesc": "Your team is imposed with a ban on attacking the Guardian Shadow. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "Disarm Ban", + "SkillDesc": "Your team is imposed with a ban on using Basic ATK. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "Silent Ban", + "SkillDesc": "Your team is imposed with a ban on using Skill. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303006, + "SkillName": "Thunderstorm Condemnation", + "SkillDesc": "Deals successive minor Lightning DMG to a random target, with a chance to inflict Shock.", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303007, + "SkillName": "Inevitable Punishment", + "SkillDesc": "Deals Lightning DMG to whoever violates the ban.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6818180012051016, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 3, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303001, + "SkillName": "Lightning Recollection", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303002, + "SkillName": "Lightning Condemnation", + "SkillDesc": "Deals minor Lightning DMG to a single target and units adjacent to the target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303003, + "SkillName": "Tranquil Ban", + "SkillDesc": "Your team is imposed with a ban on attacking the Guardian Shadow. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "Disarm Ban", + "SkillDesc": "Your team is imposed with a ban on using Basic ATK. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "Silent Ban", + "SkillDesc": "Your team is imposed with a ban on using Skill. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303006, + "SkillName": "Thunderstorm Condemnation", + "SkillDesc": "Deals successive minor Lightning DMG to a random target, with a chance to inflict Shock.", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303007, + "SkillName": "Inevitable Punishment", + "SkillDesc": "Deals Lightning DMG to whoever violates the ban.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303001, + "SkillName": "Lightning Recollection", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303002, + "SkillName": "Lightning Condemnation", + "SkillDesc": "Deals minor Lightning DMG to a single target and units adjacent to the target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303003, + "SkillName": "Tranquil Ban", + "SkillDesc": "Your team is imposed with a ban on attacking the Guardian Shadow. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "Disarm Ban", + "SkillDesc": "Your team is imposed with a ban on using Basic ATK. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "Silent Ban", + "SkillDesc": "Your team is imposed with a ban on using Skill. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303006, + "SkillName": "Thunderstorm Condemnation", + "SkillDesc": "Deals successive minor Lightning DMG to a random target, with a chance to inflict Shock.", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303007, + "SkillName": "Inevitable Punishment", + "SkillDesc": "Deals Lightning DMG to whoever violates the ban.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303001, + "SkillName": "Lightning Recollection", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303002, + "SkillName": "Lightning Condemnation", + "SkillDesc": "Deals minor Lightning DMG to a single target and units adjacent to the target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303003, + "SkillName": "Tranquil Ban", + "SkillDesc": "Your team is imposed with a ban on attacking the Guardian Shadow. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "Disarm Ban", + "SkillDesc": "Your team is imposed with a ban on using Basic ATK. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "Silent Ban", + "SkillDesc": "Your team is imposed with a ban on using Skill. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303006, + "SkillName": "Thunderstorm Condemnation", + "SkillDesc": "Deals successive minor Lightning DMG to a random target, with a chance to inflict Shock.", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303007, + "SkillName": "Inevitable Punishment", + "SkillDesc": "Deals Lightning DMG to whoever violates the ban.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1818180007394403, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303001, + "SkillName": "Lightning Recollection", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303002, + "SkillName": "Lightning Condemnation", + "SkillDesc": "Deals minor Lightning DMG to a single target and units adjacent to the target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303003, + "SkillName": "Tranquil Ban", + "SkillDesc": "Your team is imposed with a ban on attacking the Guardian Shadow. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "Disarm Ban", + "SkillDesc": "Your team is imposed with a ban on using Basic ATK. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "Silent Ban", + "SkillDesc": "Your team is imposed with a ban on using Skill. 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Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "Disarm Ban", + "SkillDesc": "Your team is imposed with a ban on using Basic ATK. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "Silent Ban", + "SkillDesc": "Your team is imposed with a ban on using Skill. 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Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "Disarm Ban", + "SkillDesc": "Your team is imposed with a ban on using Basic ATK. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "Silent Ban", + "SkillDesc": "Your team is imposed with a ban on using Skill. 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Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "Disarm Ban", + "SkillDesc": "Your team is imposed with a ban on using Basic ATK. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "Silent Ban", + "SkillDesc": "Your team is imposed with a ban on using Skill. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303006, + "SkillName": "Thunderstorm Condemnation", + "SkillDesc": "Deals successive minor Lightning DMG to a random target, with a chance to inflict Shock.", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303007, + "SkillName": "Inevitable Punishment", + "SkillDesc": "Deals Lightning DMG to whoever violates the ban.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9090910009108484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303001, + "SkillName": "Lightning Recollection", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303002, + "SkillName": "Lightning Condemnation", + "SkillDesc": "Deals minor Lightning DMG to a single target and units adjacent to the target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303003, + "SkillName": "Tranquil Ban", + "SkillDesc": "Your team is imposed with a ban on attacking the Guardian Shadow. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "Disarm Ban", + "SkillDesc": "Your team is imposed with a ban on using Basic ATK. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "Silent Ban", + "SkillDesc": "Your team is imposed with a ban on using Skill. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303006, + "SkillName": "Thunderstorm Condemnation", + "SkillDesc": "Deals successive minor Lightning DMG to a random target, with a chance to inflict Shock.", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303007, + "SkillName": "Inevitable Punishment", + "SkillDesc": "Deals Lightning DMG to whoever violates the ban.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8003030, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003030, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003030, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003030, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003030, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003030, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003030, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + } + ] + }, + "8003031": { + "Id": 8003031, + "Name": "Guardian Shadow (Bug)", + "Desc": "A false projection produced by compromised codes. The referent entity is a shadow manifested by the power of Stellaron, carrying out the Fragmentum's unceasing will to expand.\\nA physical manifestation of the desires of intelligent life in the Fragmentum, like a pearl created from a single grain of sand. This force wanders around aimlessly, acting only when executing the will of its master.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1209, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8003031, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303101, + "SkillName": "Lightning Recollection", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303102, + "SkillName": "Lightning Condemnation", + "SkillDesc": "Deals minor Lightning DMG to a single target and units adjacent to the target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303103, + "SkillName": "Tranquil Ban", + "SkillDesc": "Your team is imposed with a ban on attacking the Guardian Shadow. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303104, + "SkillName": "Disarm Ban", + "SkillDesc": "Your team is imposed with a ban on using Basic ATK. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303105, + "SkillName": "Silent Ban", + "SkillDesc": "Your team is imposed with a ban on using Skill. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303106, + "SkillName": "Thunderstorm Condemnation", + "SkillDesc": "Deals successive minor Lightning DMG to a random target, with a chance to inflict Shock.", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303107, + "SkillName": "Inevitable Punishment", + "SkillDesc": "Deals Lightning DMG to whoever violates the ban.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303101, + "SkillName": "Lightning Recollection", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303102, + "SkillName": "Lightning Condemnation", + "SkillDesc": "Deals minor Lightning DMG to a single target and units adjacent to the target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303103, + "SkillName": "Tranquil Ban", + "SkillDesc": "Your team is imposed with a ban on attacking the Guardian Shadow. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303104, + "SkillName": "Disarm Ban", + "SkillDesc": "Your team is imposed with a ban on using Basic ATK. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303105, + "SkillName": "Silent Ban", + "SkillDesc": "Your team is imposed with a ban on using Skill. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303106, + "SkillName": "Thunderstorm Condemnation", + "SkillDesc": "Deals successive minor Lightning DMG to a random target, with a chance to inflict Shock.", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303107, + "SkillName": "Inevitable Punishment", + "SkillDesc": "Deals Lightning DMG to whoever violates the ban.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303101, + "SkillName": "Lightning Recollection", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303102, + "SkillName": "Lightning Condemnation", + "SkillDesc": "Deals minor Lightning DMG to a single target and units adjacent to the target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303103, + "SkillName": "Tranquil Ban", + "SkillDesc": "Your team is imposed with a ban on attacking the Guardian Shadow. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303104, + "SkillName": "Disarm Ban", + "SkillDesc": "Your team is imposed with a ban on using Basic ATK. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303105, + "SkillName": "Silent Ban", + "SkillDesc": "Your team is imposed with a ban on using Skill. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303106, + "SkillName": "Thunderstorm Condemnation", + "SkillDesc": "Deals successive minor Lightning DMG to a random target, with a chance to inflict Shock.", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303107, + "SkillName": "Inevitable Punishment", + "SkillDesc": "Deals Lightning DMG to whoever violates the ban.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.846154000842944, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303101, + "SkillName": "Lightning Recollection", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303102, + "SkillName": "Lightning Condemnation", + "SkillDesc": "Deals minor Lightning DMG to a single target and units adjacent to the target.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303103, + "SkillName": "Tranquil Ban", + "SkillDesc": "Your team is imposed with a ban on attacking the Guardian Shadow. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303104, + "SkillName": "Disarm Ban", + "SkillDesc": "Your team is imposed with a ban on using Basic ATK. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303105, + "SkillName": "Silent Ban", + "SkillDesc": "Your team is imposed with a ban on using Skill. Should anyone do so, they immediately receive 1 attack.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303106, + "SkillName": "Thunderstorm Condemnation", + "SkillDesc": "Deals successive minor Lightning DMG to a random target, with a chance to inflict Shock.", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303107, + "SkillName": "Inevitable Punishment", + "SkillDesc": "Deals Lightning DMG to whoever violates the ban.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8003031, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003031, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003031, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003031, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003031, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003031, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003031, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + } + ] + }, + "8003040": { + "Id": 8003040, + "Name": "Decaying Shadow", + "Desc": "A shadow manifested by the power of a Stellaron, carrying out the Fragmentum's unceasing will to expand.\\nA living being of energy born from the projection of the desires of sentient lifeforms into the Fragmentum, akin to a pearl created from a single grain of sand. However, the desire that drove it has long since been twisted and distorted.", + "MonsterCampID": 3, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 172, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8003040, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304002, + "SkillName": "Fleeting Gilded Spikes", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304003, + "SkillName": "Fleeting Punishment", + "SkillDesc": "Deals massive Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304004, + "SkillName": "Binding of the Golden Age", + "SkillDesc": "Enters the Charging state and gains 9 Gauge Recollection stacks. Casts Liberation of the Golden Age in the next action. Every time this unit is attacked, lose 1 stack of Gauge Recollection.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304005, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": "Deals successive minor Imaginary DMG to a random target. The number of attacks is equal to the \"Gauge Recollection\" stacks remaining. If there is no \"Gauge Recollection,\" this ability will fail.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304006, + "SkillName": "Fleeting Veil", + "SkillDesc": "Slightly reduces the Basic ATK, Skill, Ultimate, and Follow-up ATK DMG received by this unit, with a small chance to inflict Imprisonment on the target attacked by Decaying Shadow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304007, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800304001, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6000000005587935, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304002, + "SkillName": "Fleeting Gilded Spikes", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304003, + "SkillName": "Fleeting Punishment", + "SkillDesc": "Deals massive Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304004, + "SkillName": "Binding of the Golden Age", + "SkillDesc": "Enters the Charging state and gains 9 Gauge Recollection stacks. Casts Liberation of the Golden Age in the next action. Every time this unit is attacked, lose 1 stack of Gauge Recollection.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304005, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": "Deals successive minor Imaginary DMG to a random target. The number of attacks is equal to the \"Gauge Recollection\" stacks remaining. If there is no \"Gauge Recollection,\" this ability will fail.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304006, + "SkillName": "Fleeting Veil", + "SkillDesc": "Slightly reduces the Basic ATK, Skill, Ultimate, and Follow-up ATK DMG received by this unit, with a small chance to inflict Imprisonment on the target attacked by Decaying Shadow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304007, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800304002, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5100000004749745, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304002, + "SkillName": "Fleeting Gilded Spikes", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304003, + "SkillName": "Fleeting Punishment", + "SkillDesc": "Deals massive Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304004, + "SkillName": "Binding of the Golden Age", + "SkillDesc": "Enters the Charging state and gains 9 Gauge Recollection stacks. Casts Liberation of the Golden Age in the next action. Every time this unit is attacked, lose 1 stack of Gauge Recollection.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304005, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": "Deals successive minor Imaginary DMG to a random target. The number of attacks is equal to the \"Gauge Recollection\" stacks remaining. If there is no \"Gauge Recollection,\" this ability will fail.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304006, + "SkillName": "Fleeting Veil", + "SkillDesc": "Slightly reduces the Basic ATK, Skill, Ultimate, and Follow-up ATK DMG received by this unit, with a small chance to inflict Imprisonment on the target attacked by Decaying Shadow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304007, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800304003, + "AttackModifyRatio": 1.4285710006952286, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.800000000745058, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304002, + "SkillName": "Fleeting Gilded Spikes", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304003, + "SkillName": "Fleeting Punishment", + "SkillDesc": "Deals massive Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304004, + "SkillName": "Binding of the Golden Age", + "SkillDesc": "Enters the Charging state and gains 9 Gauge Recollection stacks. Casts Liberation of the Golden Age in the next action. Every time this unit is attacked, lose 1 stack of Gauge Recollection.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304005, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": "Deals successive minor Imaginary DMG to a random target. The number of attacks is equal to the \"Gauge Recollection\" stacks remaining. If there is no \"Gauge Recollection,\" this ability will fail.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304006, + "SkillName": "Fleeting Veil", + "SkillDesc": "Slightly reduces the Basic ATK, Skill, Ultimate, and Follow-up ATK DMG received by this unit, with a small chance to inflict Imprisonment on the target attacked by Decaying Shadow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304007, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800304004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.450000000419095, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304002, + "SkillName": "Fleeting Gilded Spikes", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304003, + "SkillName": "Fleeting Punishment", + "SkillDesc": "Deals massive Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304004, + "SkillName": "Binding of the Golden Age", + "SkillDesc": "Enters the Charging state and gains 9 Gauge Recollection stacks. Casts Liberation of the Golden Age in the next action. Every time this unit is attacked, lose 1 stack of Gauge Recollection.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304005, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": "Deals successive minor Imaginary DMG to a random target. The number of attacks is equal to the \"Gauge Recollection\" stacks remaining. If there is no \"Gauge Recollection,\" this ability will fail.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304006, + "SkillName": "Fleeting Veil", + "SkillDesc": "Slightly reduces the Basic ATK, Skill, Ultimate, and Follow-up ATK DMG received by this unit, with a small chance to inflict Imprisonment on the target attacked by Decaying Shadow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304007, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800304005, + "AttackModifyRatio": 1.1111110001802444, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304002, + "SkillName": "Fleeting Gilded Spikes", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304003, + "SkillName": "Fleeting Punishment", + "SkillDesc": "Deals massive Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304004, + "SkillName": "Binding of the Golden Age", + "SkillDesc": "Enters the Charging state and gains 9 Gauge Recollection stacks. Casts Liberation of the Golden Age in the next action. Every time this unit is attacked, lose 1 stack of Gauge Recollection.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304005, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": "Deals successive minor Imaginary DMG to a random target. The number of attacks is equal to the \"Gauge Recollection\" stacks remaining. If there is no \"Gauge Recollection,\" this ability will fail.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304006, + "SkillName": "Fleeting Veil", + "SkillDesc": "Slightly reduces the Basic ATK, Skill, Ultimate, and Follow-up ATK DMG received by this unit, with a small chance to inflict Imprisonment on the target attacked by Decaying Shadow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304007, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800304006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304002, + "SkillName": "Fleeting Gilded Spikes", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304003, + "SkillName": "Fleeting Punishment", + "SkillDesc": "Deals massive Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304004, + "SkillName": "Binding of the Golden Age", + "SkillDesc": "Enters the Charging state and gains 9 Gauge Recollection stacks. Casts Liberation of the Golden Age in the next action. Every time this unit is attacked, lose 1 stack of Gauge Recollection.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304005, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": "Deals successive minor Imaginary DMG to a random target. The number of attacks is equal to the \"Gauge Recollection\" stacks remaining. If there is no \"Gauge Recollection,\" this ability will fail.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304006, + "SkillName": "Fleeting Veil", + "SkillDesc": "Slightly reduces the Basic ATK, Skill, Ultimate, and Follow-up ATK DMG received by this unit, with a small chance to inflict Imprisonment on the target attacked by Decaying Shadow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304007, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800304007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304002, + "SkillName": "Fleeting Gilded Spikes", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304003, + "SkillName": "Fleeting Punishment", + "SkillDesc": "Deals massive Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304004, + "SkillName": "Binding of the Golden Age", + "SkillDesc": "Enters the Charging state and gains 9 Gauge Recollection stacks. Casts Liberation of the Golden Age in the next action. Every time this unit is attacked, lose 1 stack of Gauge Recollection.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304005, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": "Deals successive minor Imaginary DMG to a random target. The number of attacks is equal to the \"Gauge Recollection\" stacks remaining. If there is no \"Gauge Recollection,\" this ability will fail.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304006, + "SkillName": "Fleeting Veil", + "SkillDesc": "Slightly reduces the Basic ATK, Skill, Ultimate, and Follow-up ATK DMG received by this unit, with a small chance to inflict Imprisonment on the target attacked by Decaying Shadow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304007, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800304009, + "AttackModifyRatio": 0.6250000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -71.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304002, + "SkillName": "Fleeting Gilded Spikes", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304003, + "SkillName": "Fleeting Punishment", + "SkillDesc": "Deals massive Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304004, + "SkillName": "Binding of the Golden Age", + "SkillDesc": "Enters the Charging state and gains 9 Gauge Recollection stacks. Casts Liberation of the Golden Age in the next action. Every time this unit is attacked, lose 1 stack of Gauge Recollection.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304005, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": "Deals successive minor Imaginary DMG to a random target. The number of attacks is equal to the \"Gauge Recollection\" stacks remaining. If there is no \"Gauge Recollection,\" this ability will fail.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304006, + "SkillName": "Fleeting Veil", + "SkillDesc": "Slightly reduces the Basic ATK, Skill, Ultimate, and Follow-up ATK DMG received by this unit, with a small chance to inflict Imprisonment on the target attacked by Decaying Shadow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304007, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800304010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5500000005122274, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -27.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304002, + "SkillName": "Fleeting Gilded Spikes", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304003, + "SkillName": "Fleeting Punishment", + "SkillDesc": "Deals massive Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304004, + "SkillName": "Binding of the Golden Age", + "SkillDesc": "Enters the Charging state and gains 9 Gauge Recollection stacks. Casts Liberation of the Golden Age in the next action. Every time this unit is attacked, lose 1 stack of Gauge Recollection.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304005, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": "Deals successive minor Imaginary DMG to a random target. The number of attacks is equal to the \"Gauge Recollection\" stacks remaining. If there is no \"Gauge Recollection,\" this ability will fail.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304006, + "SkillName": "Fleeting Veil", + "SkillDesc": "Slightly reduces the Basic ATK, Skill, Ultimate, and Follow-up ATK DMG received by this unit, with a small chance to inflict Imprisonment on the target attacked by Decaying Shadow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304007, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800304011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304002, + "SkillName": "Fleeting Gilded Spikes", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304003, + "SkillName": "Fleeting Punishment", + "SkillDesc": "Deals massive Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304004, + "SkillName": "Binding of the Golden Age", + "SkillDesc": "Enters the Charging state and gains 9 Gauge Recollection stacks. Casts Liberation of the Golden Age in the next action. Every time this unit is attacked, lose 1 stack of Gauge Recollection.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304005, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": "Deals successive minor Imaginary DMG to a random target. The number of attacks is equal to the \"Gauge Recollection\" stacks remaining. If there is no \"Gauge Recollection,\" this ability will fail.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304006, + "SkillName": "Fleeting Veil", + "SkillDesc": "Slightly reduces the Basic ATK, Skill, Ultimate, and Follow-up ATK DMG received by this unit, with a small chance to inflict Imprisonment on the target attacked by Decaying Shadow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304007, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800304012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6000000005587935, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304002, + "SkillName": "Fleeting Gilded Spikes", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304003, + "SkillName": "Fleeting Punishment", + "SkillDesc": "Deals massive Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304004, + "SkillName": "Binding of the Golden Age", + "SkillDesc": "Enters the Charging state and gains 9 Gauge Recollection stacks. Casts Liberation of the Golden Age in the next action. Every time this unit is attacked, lose 1 stack of Gauge Recollection.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304005, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": "Deals successive minor Imaginary DMG to a random target. The number of attacks is equal to the \"Gauge Recollection\" stacks remaining. If there is no \"Gauge Recollection,\" this ability will fail.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304006, + "SkillName": "Fleeting Veil", + "SkillDesc": "Slightly reduces the Basic ATK, Skill, Ultimate, and Follow-up ATK DMG received by this unit, with a small chance to inflict Imprisonment on the target attacked by Decaying Shadow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304007, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800304013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304002, + "SkillName": "Fleeting Gilded Spikes", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304003, + "SkillName": "Fleeting Punishment", + "SkillDesc": "Deals massive Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304004, + "SkillName": "Binding of the Golden Age", + "SkillDesc": "Enters the Charging state and gains 9 Gauge Recollection stacks. Casts Liberation of the Golden Age in the next action. Every time this unit is attacked, lose 1 stack of Gauge Recollection.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304005, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": "Deals successive minor Imaginary DMG to a random target. The number of attacks is equal to the \"Gauge Recollection\" stacks remaining. If there is no \"Gauge Recollection,\" this ability will fail.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304006, + "SkillName": "Fleeting Veil", + "SkillDesc": "Slightly reduces the Basic ATK, Skill, Ultimate, and Follow-up ATK DMG received by this unit, with a small chance to inflict Imprisonment on the target attacked by Decaying Shadow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304007, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800304014, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.400000000372529, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304002, + "SkillName": "Fleeting Gilded Spikes", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304003, + "SkillName": "Fleeting Punishment", + "SkillDesc": "Deals massive Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304004, + "SkillName": "Binding of the Golden Age", + "SkillDesc": "Enters the Charging state and gains 9 Gauge Recollection stacks. Casts Liberation of the Golden Age in the next action. Every time this unit is attacked, lose 1 stack of Gauge Recollection.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304005, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": "Deals successive minor Imaginary DMG to a random target. The number of attacks is equal to the \"Gauge Recollection\" stacks remaining. If there is no \"Gauge Recollection,\" this ability will fail.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304006, + "SkillName": "Fleeting Veil", + "SkillDesc": "Slightly reduces the Basic ATK, Skill, Ultimate, and Follow-up ATK DMG received by this unit, with a small chance to inflict Imprisonment on the target attacked by Decaying Shadow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304007, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800304015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304002, + "SkillName": "Fleeting Gilded Spikes", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304003, + "SkillName": "Fleeting Punishment", + "SkillDesc": "Deals massive Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304004, + "SkillName": "Binding of the Golden Age", + "SkillDesc": "Enters the Charging state and gains 9 Gauge Recollection stacks. Casts Liberation of the Golden Age in the next action. Every time this unit is attacked, lose 1 stack of Gauge Recollection.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304005, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": "Deals successive minor Imaginary DMG to a random target. The number of attacks is equal to the \"Gauge Recollection\" stacks remaining. If there is no \"Gauge Recollection,\" this ability will fail.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304006, + "SkillName": "Fleeting Veil", + "SkillDesc": "Slightly reduces the Basic ATK, Skill, Ultimate, and Follow-up ATK DMG received by this unit, with a small chance to inflict Imprisonment on the target attacked by Decaying Shadow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304007, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800304016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304002, + "SkillName": "Fleeting Gilded Spikes", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304003, + "SkillName": "Fleeting Punishment", + "SkillDesc": "Deals massive Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304004, + "SkillName": "Binding of the Golden Age", + "SkillDesc": "Enters the Charging state and gains 9 Gauge Recollection stacks. Casts Liberation of the Golden Age in the next action. Every time this unit is attacked, lose 1 stack of Gauge Recollection.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304005, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": "Deals successive minor Imaginary DMG to a random target. The number of attacks is equal to the \"Gauge Recollection\" stacks remaining. If there is no \"Gauge Recollection,\" this ability will fail.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304006, + "SkillName": "Fleeting Veil", + "SkillDesc": "Slightly reduces the Basic ATK, Skill, Ultimate, and Follow-up ATK DMG received by this unit, with a small chance to inflict Imprisonment on the target attacked by Decaying Shadow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304007, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800304017, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304002, + "SkillName": "Fleeting Gilded Spikes", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304003, + "SkillName": "Fleeting Punishment", + "SkillDesc": "Deals massive Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304004, + "SkillName": "Binding of the Golden Age", + "SkillDesc": "Enters the Charging state and gains 9 Gauge Recollection stacks. Casts Liberation of the Golden Age in the next action. Every time this unit is attacked, lose 1 stack of Gauge Recollection.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304005, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": "Deals successive minor Imaginary DMG to a random target. The number of attacks is equal to the \"Gauge Recollection\" stacks remaining. If there is no \"Gauge Recollection,\" this ability will fail.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304006, + "SkillName": "Fleeting Veil", + "SkillDesc": "Slightly reduces the Basic ATK, Skill, Ultimate, and Follow-up ATK DMG received by this unit, with a small chance to inflict Imprisonment on the target attacked by Decaying Shadow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304007, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800304018, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 8.25000000023283, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304002, + "SkillName": "Fleeting Gilded Spikes", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304003, + "SkillName": "Fleeting Punishment", + "SkillDesc": "Deals massive Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304004, + "SkillName": "Binding of the Golden Age", + "SkillDesc": "Enters the Charging state and gains 9 Gauge Recollection stacks. Casts Liberation of the Golden Age in the next action. Every time this unit is attacked, lose 1 stack of Gauge Recollection.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304005, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": "Deals successive minor Imaginary DMG to a random target. The number of attacks is equal to the \"Gauge Recollection\" stacks remaining. If there is no \"Gauge Recollection,\" this ability will fail.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304006, + "SkillName": "Fleeting Veil", + "SkillDesc": "Slightly reduces the Basic ATK, Skill, Ultimate, and Follow-up ATK DMG received by this unit, with a small chance to inflict Imprisonment on the target attacked by Decaying Shadow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304007, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8003040, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003040, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003040, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003040, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003040, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003040, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003040, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + } + ] + }, + "8003041": { + "Id": 8003041, + "Name": "Decaying Shadow (Bug)", + "Desc": "A false projection produced by compromised codes. The referent entity is a shadow manifested by the power of Stellaron, carrying out the Fragmentum's unceasing will to expand.\\nA physical embodiment of the desires of intelligent life in the Fragmentum, like a pearl created from a single grain of sand. However, its purpose has long since been twisted and distorted.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1209, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 207, + "StanceBase": 390, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8003041, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304101, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304102, + "SkillName": "Fleeting Gilded Spikes", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304103, + "SkillName": "Fleeting Punishment", + "SkillDesc": "Deals massive Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304104, + "SkillName": "Binding of the Golden Age", + "SkillDesc": "Enters the Charging state and gains 9 Gauge Recollection stacks. Casts Liberation of the Golden Age in the next action. Every time this unit is attacked, lose 1 stack of Gauge Recollection.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304105, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": "Deals successive Imaginary DMG to a random target. If there are no Gauge Recollection stacks, this ability will fail.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304106, + "SkillName": "Fleeting Veil", + "SkillDesc": "Slightly reduces the Basic ATK, Skill, Ultimate, and Follow-up ATK DMG received by this unit, with a chance to inflict Imprisonment on the target attacked by Decaying Shadow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304107, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304108, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": "Deals successive Imaginary DMG to a random target. The number of attacks is equal to the \"Gauge Recollection\" stacks remaining. If there is no \"Gauge Recollection,\" this ability will fail.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304109, + "SkillName": "Fleeting Gilded Spikes", + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800304101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304101, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304102, + "SkillName": "Fleeting Gilded Spikes", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304103, + "SkillName": "Fleeting Punishment", + "SkillDesc": "Deals massive Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304104, + "SkillName": "Binding of the Golden Age", + "SkillDesc": "Enters the Charging state and gains 9 Gauge Recollection stacks. Casts Liberation of the Golden Age in the next action. Every time this unit is attacked, lose 1 stack of Gauge Recollection.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304105, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": "Deals successive Imaginary DMG to a random target. If there are no Gauge Recollection stacks, this ability will fail.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304106, + "SkillName": "Fleeting Veil", + "SkillDesc": "Slightly reduces the Basic ATK, Skill, Ultimate, and Follow-up ATK DMG received by this unit, with a chance to inflict Imprisonment on the target attacked by Decaying Shadow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304107, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304108, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": "Deals successive Imaginary DMG to a random target. The number of attacks is equal to the \"Gauge Recollection\" stacks remaining. If there is no \"Gauge Recollection,\" this ability will fail.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304109, + "SkillName": "Fleeting Gilded Spikes", + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8003041, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003041, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003041, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003041, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003041, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003041, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003041, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + } + ] + }, + "8003042": { + "Id": 8003042, + "Name": "Decaying Shadow", + "Desc": "A shadow manifested by the power of Stellaron, carrying out the Fragmentum's unceasing will to expand.\\nA physical embodiment of the desires of intelligent life in the Fragmentum, like a pearl created from a single grain of sand. However, its purpose has long been twisted and distorted.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 744, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 172, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8003042, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304201, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304202, + "SkillName": "Fleeting Gilded Spikes", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304203, + "SkillName": "Fleeting Punishment", + "SkillDesc": "Deals massive Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304204, + "SkillName": "Binding of the Golden Age", + "SkillDesc": "Enters the Charging state and gains 9 Gauge Recollection stacks. Casts Liberation of the Golden Age in the next action. Every time this unit is attacked, lose 1 stack of Gauge Recollection.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304205, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": "Deals successive minor Imaginary DMG to a random target. The number of attacks is equal to the Gauge Recollection stacks remaining. If there is no Gauge Recollection, this ability will fail.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304206, + "SkillName": "Fleeting Veil", + "SkillDesc": "Slightly reduces the Basic ATK, Skill, Ultimate, and Follow-up ATK DMG received by this unit, with a small chance to inflict Imprisonment on the target attacked by Decaying Shadow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304207, + "SkillName": "Liberation of the Golden Age", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8003042, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003042, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003042, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003042, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003042, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003042, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003042, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + } + ] + }, + "8003050": { + "Id": 8003050, + "Name": "Stormbringer", + "Desc": "Monsters that have experienced corrosion as the Fragmentum expanded. They now have a more nimble way of fighting after the source of their power mutated.\\nStormbringers utilize the power of the wind to aid them in battle, enabling them to fire arrows more rapidly.", + "MonsterCampID": 3, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1023, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8003050, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "Watchful Meteor", + "SkillDesc": "Deals Wind DMG to a single target and has a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "Wind Walker", + "SkillDesc": "Deals minor Wind DMG to the target and units adjacent to the target, with a chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "Wind-Twisting Crossbow", + "SkillDesc": "Enters the Charging state and locks on to all targets currently suffering Wind Shear. Cast Windfall Storm in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "Storm Cyclone", + "SkillDesc": "Slightly increases ATK after attacking a target afflicted with Wind Shear. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 5.454545000800863, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "Watchful Meteor", + "SkillDesc": "Deals Wind DMG to a single target and has a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "Wind Walker", + "SkillDesc": "Deals minor Wind DMG to the target and units adjacent to the target, with a chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "Wind-Twisting Crossbow", + "SkillDesc": "Enters the Charging state and locks on to all targets currently suffering Wind Shear. Cast Windfall Storm in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "Storm Cyclone", + "SkillDesc": "Slightly increases ATK after attacking a target afflicted with Wind Shear. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5727270010393113, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "Watchful Meteor", + "SkillDesc": "Deals Wind DMG to a single target and has a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "Wind Walker", + "SkillDesc": "Deals minor Wind DMG to the target and units adjacent to the target, with a chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "Wind-Twisting Crossbow", + "SkillDesc": "Enters the Charging state and locks on to all targets currently suffering Wind Shear. Cast Windfall Storm in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "Storm Cyclone", + "SkillDesc": "Slightly increases ATK after attacking a target afflicted with Wind Shear. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 33, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "Watchful Meteor", + "SkillDesc": "Deals Wind DMG to a single target and has a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "Wind Walker", + "SkillDesc": "Deals minor Wind DMG to the target and units adjacent to the target, with a chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "Wind-Twisting Crossbow", + "SkillDesc": "Enters the Charging state and locks on to all targets currently suffering Wind Shear. Cast Windfall Storm in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "Storm Cyclone", + "SkillDesc": "Slightly increases ATK after attacking a target afflicted with Wind Shear. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Thunder", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "Watchful Meteor", + "SkillDesc": "Deals Wind DMG to a single target and has a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "Wind Walker", + "SkillDesc": "Deals minor Wind DMG to the target and units adjacent to the target, with a chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "Wind-Twisting Crossbow", + "SkillDesc": "Enters the Charging state and locks on to all targets currently suffering Wind Shear. Cast Windfall Storm in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "Storm Cyclone", + "SkillDesc": "Slightly increases ATK after attacking a target afflicted with Wind Shear. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "Watchful Meteor", + "SkillDesc": "Deals Wind DMG to a single target and has a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "Wind Walker", + "SkillDesc": "Deals minor Wind DMG to the target and units adjacent to the target, with a chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "Wind-Twisting Crossbow", + "SkillDesc": "Enters the Charging state and locks on to all targets currently suffering Wind Shear. Cast Windfall Storm in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "Storm Cyclone", + "SkillDesc": "Slightly increases ATK after attacking a target afflicted with Wind Shear. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305006, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6818180012051016, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "Watchful Meteor", + "SkillDesc": "Deals Wind DMG to a single target and has a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "Wind Walker", + "SkillDesc": "Deals minor Wind DMG to the target and units adjacent to the target, with a chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "Wind-Twisting Crossbow", + "SkillDesc": "Enters the Charging state and locks on to all targets currently suffering Wind Shear. Cast Windfall Storm in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "Storm Cyclone", + "SkillDesc": "Slightly increases ATK after attacking a target afflicted with Wind Shear. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "Watchful Meteor", + "SkillDesc": "Deals Wind DMG to a single target and has a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "Wind Walker", + "SkillDesc": "Deals minor Wind DMG to the target and units adjacent to the target, with a chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "Wind-Twisting Crossbow", + "SkillDesc": "Enters the Charging state and locks on to all targets currently suffering Wind Shear. Cast Windfall Storm in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "Storm Cyclone", + "SkillDesc": "Slightly increases ATK after attacking a target afflicted with Wind Shear. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -19.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "Watchful Meteor", + "SkillDesc": "Deals Wind DMG to a single target and has a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "Wind Walker", + "SkillDesc": "Deals minor Wind DMG to the target and units adjacent to the target, with a chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "Wind-Twisting Crossbow", + "SkillDesc": "Enters the Charging state and locks on to all targets currently suffering Wind Shear. Cast Windfall Storm in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "Storm Cyclone", + "SkillDesc": "Slightly increases ATK after attacking a target afflicted with Wind Shear. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305009, + "AttackModifyRatio": 0.5555560009088367, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 20, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "Watchful Meteor", + "SkillDesc": "Deals Wind DMG to a single target and has a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "Wind Walker", + "SkillDesc": "Deals minor Wind DMG to the target and units adjacent to the target, with a chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "Wind-Twisting Crossbow", + "SkillDesc": "Enters the Charging state and locks on to all targets currently suffering Wind Shear. Cast Windfall Storm in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "Storm Cyclone", + "SkillDesc": "Slightly increases ATK after attacking a target afflicted with Wind Shear. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3636360007803887, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "Watchful Meteor", + "SkillDesc": "Deals Wind DMG to a single target and has a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "Wind Walker", + "SkillDesc": "Deals minor Wind DMG to the target and units adjacent to the target, with a chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "Wind-Twisting Crossbow", + "SkillDesc": "Enters the Charging state and locks on to all targets currently suffering Wind Shear. Cast Windfall Storm in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "Storm Cyclone", + "SkillDesc": "Slightly increases ATK after attacking a target afflicted with Wind Shear. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "Watchful Meteor", + "SkillDesc": "Deals Wind DMG to a single target and has a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "Wind Walker", + "SkillDesc": "Deals minor Wind DMG to the target and units adjacent to the target, with a chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "Wind-Twisting Crossbow", + "SkillDesc": "Enters the Charging state and locks on to all targets currently suffering Wind Shear. Cast Windfall Storm in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "Storm Cyclone", + "SkillDesc": "Slightly increases ATK after attacking a target afflicted with Wind Shear. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.47727300063706934, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "Watchful Meteor", + "SkillDesc": "Deals Wind DMG to a single target and has a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "Wind Walker", + "SkillDesc": "Deals minor Wind DMG to the target and units adjacent to the target, with a chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "Wind-Twisting Crossbow", + "SkillDesc": "Enters the Charging state and locks on to all targets currently suffering Wind Shear. Cast Windfall Storm in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "Storm Cyclone", + "SkillDesc": "Slightly increases ATK after attacking a target afflicted with Wind Shear. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "Watchful Meteor", + "SkillDesc": "Deals Wind DMG to a single target and has a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "Wind Walker", + "SkillDesc": "Deals minor Wind DMG to the target and units adjacent to the target, with a chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "Wind-Twisting Crossbow", + "SkillDesc": "Enters the Charging state and locks on to all targets currently suffering Wind Shear. Cast Windfall Storm in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "Storm Cyclone", + "SkillDesc": "Slightly increases ATK after attacking a target afflicted with Wind Shear. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "Watchful Meteor", + "SkillDesc": "Deals Wind DMG to a single target and has a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "Wind Walker", + "SkillDesc": "Deals minor Wind DMG to the target and units adjacent to the target, with a chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "Wind-Twisting Crossbow", + "SkillDesc": "Enters the Charging state and locks on to all targets currently suffering Wind Shear. Cast Windfall Storm in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "Storm Cyclone", + "SkillDesc": "Slightly increases ATK after attacking a target afflicted with Wind Shear. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305017, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "Watchful Meteor", + "SkillDesc": "Deals Wind DMG to a single target and has a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "Wind Walker", + "SkillDesc": "Deals minor Wind DMG to the target and units adjacent to the target, with a chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "Wind-Twisting Crossbow", + "SkillDesc": "Enters the Charging state and locks on to all targets currently suffering Wind Shear. Cast Windfall Storm in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "Storm Cyclone", + "SkillDesc": "Slightly increases ATK after attacking a target afflicted with Wind Shear. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305018, + "AttackModifyRatio": 1.2500000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3636360007803887, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 20, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "Watchful Meteor", + "SkillDesc": "Deals Wind DMG to a single target and has a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "Wind Walker", + "SkillDesc": "Deals minor Wind DMG to the target and units adjacent to the target, with a chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "Wind-Twisting Crossbow", + "SkillDesc": "Enters the Charging state and locks on to all targets currently suffering Wind Shear. Cast Windfall Storm in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "Storm Cyclone", + "SkillDesc": "Slightly increases ATK after attacking a target afflicted with Wind Shear. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305019, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "Watchful Meteor", + "SkillDesc": "Deals Wind DMG to a single target and has a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "Wind Walker", + "SkillDesc": "Deals minor Wind DMG to the target and units adjacent to the target, with a chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "Wind-Twisting Crossbow", + "SkillDesc": "Enters the Charging state and locks on to all targets currently suffering Wind Shear. Cast Windfall Storm in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "Storm Cyclone", + "SkillDesc": "Slightly increases ATK after attacking a target afflicted with Wind Shear. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "Watchful Meteor", + "SkillDesc": "Deals Wind DMG to a single target and has a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "Wind Walker", + "SkillDesc": "Deals minor Wind DMG to the target and units adjacent to the target, with a chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "Wind-Twisting Crossbow", + "SkillDesc": "Enters the Charging state and locks on to all targets currently suffering Wind Shear. Cast Windfall Storm in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "Storm Cyclone", + "SkillDesc": "Slightly increases ATK after attacking a target afflicted with Wind Shear. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9090910009108484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "Watchful Meteor", + "SkillDesc": "Deals Wind DMG to a single target and has a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "Wind Walker", + "SkillDesc": "Deals minor Wind DMG to the target and units adjacent to the target, with a chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "Wind-Twisting Crossbow", + "SkillDesc": "Enters the Charging state and locks on to all targets currently suffering Wind Shear. Cast Windfall Storm in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "Storm Cyclone", + "SkillDesc": "Slightly increases ATK after attacking a target afflicted with Wind Shear. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8003050, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003050, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003050, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003050, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003050, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003050, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003050, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + } + ] + }, + "8003051": { + "Id": 8003051, + "Name": "Stormbringer (Bug)", + "Desc": "A false projection produced by compromised codes. The referent entity is a monster that underwent corrosion in the expanse of the Fragmentum. It has developed a more agile fighting style ever since its original form became distorted.\\nThe Stormbringer utilizes the power of the wind to its advantage in battle, enabling it to fire arrows more rapidly. It can also summon Windspawn to aid in combat.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8003051, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305101, + "SkillName": "Watchful Meteor", + "SkillDesc": "Deals Wind DMG to a single target and has a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305102, + "SkillName": "Wind Walker", + "SkillDesc": "Deals minor Wind DMG to the target and units adjacent to the target, with a chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305103, + "SkillName": "Wind-Twisting Crossbow", + "SkillDesc": "Enters the Charging state and locks on to all targets currently suffering Wind Shear. Cast Windfall Storm in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305104, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear, with a chance to inflict the attacked targets with Wind Shear again. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305105, + "SkillName": "Storm Cyclone", + "SkillDesc": "Slightly increases ATK after attacking a target afflicted with Wind Shear. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305106, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 800305107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305109, + "SkillName": "Willing Wind", + "SkillDesc": "Summons Windspawn.", + "DamageType": "Wind", + "SPHitBase": "" + } + ] + }, + { + "Id": 800305101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305101, + "SkillName": "Watchful Meteor", + "SkillDesc": "Deals Wind DMG to a single target and has a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305102, + "SkillName": "Wind Walker", + "SkillDesc": "Deals minor Wind DMG to the target and units adjacent to the target, with a chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305103, + "SkillName": "Wind-Twisting Crossbow", + "SkillDesc": "Enters the Charging state and locks on to all targets currently suffering Wind Shear. Cast Windfall Storm in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305104, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear, with a chance to inflict the attacked targets with Wind Shear again. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305105, + "SkillName": "Storm Cyclone", + "SkillDesc": "Slightly increases ATK after attacking a target afflicted with Wind Shear. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305106, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 800305107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305109, + "SkillName": "Willing Wind", + "SkillDesc": "Summons Windspawn.", + "DamageType": "Wind", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8003051, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003051, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003051, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003051, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003051, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003051, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003051, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + } + ] + }, + "8003052": { + "Id": 8003052, + "Name": "Stormbringer", + "Desc": "Monsters that have experienced corrosion as the Fragmentum expanded. They now have a more nimble way of fighting after the source of their power mutated.\\nStormbringers utilize the power of the wind to aid them in battle, enabling them to fire arrows more rapidly.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 883.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8003052, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305201, + "SkillName": "Watchful Meteor", + "SkillDesc": "Deals Wind DMG to a single target and has a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305202, + "SkillName": "Wind Walker", + "SkillDesc": "Deals minor Wind DMG to the target and units adjacent to the target, with a chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305203, + "SkillName": "Wind-Twisting Crossbow", + "SkillDesc": "Enters the Charging state and locks on to all targets currently suffering Wind Shear. Cast Windfall Storm in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305204, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305205, + "SkillName": "Storm Cyclone", + "SkillDesc": "Slightly increases ATK after attacking a target afflicted with Wind Shear. This buff is dispelled upon Weakness Break.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305206, + "SkillName": "Windfall Storm", + "SkillDesc": "Deals Wind DMG to targets afflicted with Wind Shear. This ability fails if no one on the target team suffers Wind Shear.", + "DamageType": "", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8003052, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003052, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003052, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003052, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003052, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003052, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003052, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + } + ] + }, + "8003060": { + "Id": 8003060, + "Name": "Fictional Ensemble", + "Desc": "Fictional Ensemble", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 465, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/BattleEventIcon/Monster_Unknown.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 83, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8003060, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800306001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8003060, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003060, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003060, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + 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Antimatter completes their bodies and negative particles reverberate throughout their forms.\\nViolently aggressive, they embody the will of Destruction and are basic combat units of the Antimatter Legion, acting only according to their destructive instincts.", + "MonsterCampID": 6, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 139.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 8012010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": 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They possess some intelligence and are able to control reavers within a small surrounding area.", + "MonsterCampID": 6, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 167.40000000037253, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 8012020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 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They possess some intelligence and are able to control reavers within a small surrounding area.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 167.40000000037253, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 8012021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 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While their vital signs have changed, they continue to carry out their orders to eliminate.\\nVoidranger: Eliminators will mark enemies they hit, causing them to take extra damage when attacked.", + "MonsterCampID": 6, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 195.3000000002794, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 8012030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801203001, + "SkillName": "Void Cannon", + "SkillDesc": "Deals Imaginary DMG to a single target, with a chance to afflict Detonated. This unit becomes Overloaded.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801203002, + "SkillName": "Thermal Barrier", + "SkillDesc": "Dispels this unit's Overloaded state.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801203001, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7142860011663288, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801203001, + "SkillName": "Void Cannon", + "SkillDesc": "Deals Imaginary DMG to a single target, with a chance to afflict Detonated. This unit becomes Overloaded.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801203002, + "SkillName": "Thermal Barrier", + "SkillDesc": "Dispels this unit's Overloaded state.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801203002, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7142860011663288, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801203001, + "SkillName": "Void Cannon", + "SkillDesc": "Deals Imaginary DMG to a single target, with a chance to afflict Detonated. This unit becomes Overloaded.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801203002, + "SkillName": "Thermal Barrier", + "SkillDesc": "Dispels this unit's Overloaded state.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801203003, + "AttackModifyRatio": 0.40000000037252903, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -9.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801203001, + "SkillName": "Void Cannon", + "SkillDesc": "Deals Imaginary DMG to a single target, with a chance to afflict Detonated. This unit becomes Overloaded.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801203002, + "SkillName": "Thermal Barrier", + "SkillDesc": "Dispels this unit's Overloaded state.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801203004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801203001, + "SkillName": "Void Cannon", + "SkillDesc": "Deals Imaginary DMG to a single target, with a chance to afflict Detonated. This unit becomes Overloaded.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801203002, + "SkillName": "Thermal Barrier", + "SkillDesc": "Dispels this unit's Overloaded state.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801203005, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801203001, + "SkillName": "Void Cannon", + "SkillDesc": "Deals Imaginary DMG to a single target, with a chance to afflict Detonated. This unit becomes Overloaded.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801203002, + "SkillName": "Thermal Barrier", + "SkillDesc": "Dispels this unit's Overloaded state.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801203006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8333330010063946, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 20, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801203001, + "SkillName": "Void Cannon", + "SkillDesc": "Deals Imaginary DMG to a single target, with a chance to afflict Detonated. This unit becomes Overloaded.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801203002, + "SkillName": "Thermal Barrier", + "SkillDesc": "Dispels this unit's Overloaded state.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801203007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801203001, + "SkillName": "Void Cannon", + "SkillDesc": "Deals Imaginary DMG to a single target, with a chance to afflict Detonated. 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"SkillDesc": "Deals minor Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 801214002, + "SkillName": "Tough Cuts", + "SkillDesc": "Deals minor Imaginary DMG to all targets, with a small chance to inflict Imprisonment on the target.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 801214003, + "SkillName": "The Breakdown of Tyranny", + "SkillDesc": "Deals Imaginary DMG to all targets, with a small chance to cause Imprisonment.", + "DamageType": "Imaginary", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012140, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012140, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012140, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012140, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012140, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012140, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012140, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012142": { + "Id": 8012142, + "Name": "Dawn's Left Hand", + "Desc": "At the last dawn before the end, even the bright and clear morning sun will tremble and cower away.\\nDawn's Left Hand is adept at drawing upon Quantum power to launch attacks at single targets.", + 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dawn before the end, even the bright and clear morning sun will tremble and cower away.\\nDawn's Left Hand is adept at drawing upon Quantum power to launch attacks at single targets.", + "MonsterCampID": null, + "AttackBase": 14.400000000372529, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 135, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8012145, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801214501, + "SkillName": "Fallen Forge Hammer", + "SkillDesc": "Deals minor Quantum DMG to a single target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801214502, + "SkillName": "Fallen Star's Visit", + "SkillDesc": "Deals Quantum DMG to a single target.", + "DamageType": "Quantum", + "SPHitBase": 20 + }, + { + "Id": 801214503, + "SkillName": "When the Dawn Is Dark", + "SkillDesc": "Deals massive Quantum DMG to a single target.", + "DamageType": "Quantum", + "SPHitBase": 20 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012145, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012145, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012145, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012145, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012145, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012145, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012145, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012146": { + "Id": 8012146, + "Name": "Disaster's Right Hand", + "Desc": "Only the echoes of pain remain on the devastated earth — the march of the end times.\\nDisaster's Right Hand is adept at drawing upon Imaginary power to create large-scale attacks.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 90, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8012146, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 801214601, + "SkillName": "Calamity Tear", + "SkillDesc": "Deals minor Imaginary DMG to all targets.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 801214602, + "SkillName": "Tough Cuts", + "SkillDesc": "Deals minor Imaginary DMG to all targets, and randomly inflicts Imaginary Infusion on 2 targets.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 801214603, + "SkillName": "The Breakdown of Tyranny", + "SkillDesc": "Deals Imaginary DMG to all targets, and randomly inflicts Imaginary Infusion on 3 targets.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214604, + "SkillName": "Ruinous Collision", + "SkillDesc": "When this unit uses their ability and causes a target to be in Quantum Infusion and Imaginary Infusion at the same time, dispels both Quantum Infusion and Imaginary Infusion on the target, and deals minor Quantum DMG and Imaginary DMG with a high chance of inflicting Snarelock to the target.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214605, + "SkillName": "Feigned Death", + "SkillDesc": "After suffering a killing blow, enters Feigned Death.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214606, + "SkillName": "Safeguard", + "SkillDesc": "Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801214601, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 801214601, + "SkillName": "Calamity Tear", + "SkillDesc": "Deals minor Imaginary DMG to all targets.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 801214602, + "SkillName": "Tough Cuts", + "SkillDesc": "Deals minor Imaginary DMG to all targets, and randomly inflicts Imaginary Infusion on 2 targets.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 801214603, + "SkillName": "The Breakdown of Tyranny", + "SkillDesc": "Deals Imaginary DMG to all targets, and randomly inflicts Imaginary Infusion on 3 targets.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214604, + "SkillName": "Ruinous Collision", + "SkillDesc": "When this unit uses their ability and causes a target to be in Quantum Infusion and Imaginary Infusion at the same time, dispels both Quantum Infusion and Imaginary Infusion on the target, and deals minor Quantum DMG and Imaginary DMG with a high chance of inflicting Snarelock to the target.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214605, + "SkillName": "Feigned Death", + "SkillDesc": "After suffering a killing blow, enters Feigned Death.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214606, + "SkillName": "Safeguard", + "SkillDesc": "Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801214602, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 801214601, + "SkillName": "Calamity Tear", + "SkillDesc": "Deals minor Imaginary DMG to all targets.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 801214602, + "SkillName": "Tough Cuts", + "SkillDesc": "Deals minor Imaginary DMG to all targets, and randomly inflicts Imaginary Infusion on 2 targets.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 801214603, + "SkillName": "The Breakdown of Tyranny", + "SkillDesc": "Deals Imaginary DMG to all targets, and randomly inflicts Imaginary Infusion on 3 targets.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214604, + "SkillName": "Ruinous Collision", + "SkillDesc": "When this unit uses their ability and causes a target to be in Quantum Infusion and Imaginary Infusion at the same time, dispels both Quantum Infusion and Imaginary Infusion on the target, and deals minor Quantum DMG and Imaginary DMG with a high chance of inflicting Snarelock to the target.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214605, + "SkillName": "Feigned Death", + "SkillDesc": "After suffering a killing blow, enters Feigned Death.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214606, + "SkillName": "Safeguard", + "SkillDesc": "Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801214603, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 801214601, + "SkillName": "Calamity Tear", + "SkillDesc": "Deals minor Imaginary DMG to all targets.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 801214602, + "SkillName": "Tough Cuts", + "SkillDesc": "Deals minor Imaginary DMG to all targets, and randomly inflicts Imaginary Infusion on 2 targets.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 801214603, + "SkillName": "The Breakdown of Tyranny", + "SkillDesc": "Deals Imaginary DMG to all targets, and randomly inflicts Imaginary Infusion on 3 targets.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214604, + "SkillName": "Ruinous Collision", + "SkillDesc": "When this unit uses their ability and causes a target to be in Quantum Infusion and Imaginary Infusion at the same time, dispels both Quantum Infusion and Imaginary Infusion on the target, and deals minor Quantum DMG and Imaginary DMG with a high chance of inflicting Snarelock to the target.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214605, + "SkillName": "Feigned Death", + "SkillDesc": "After suffering a killing blow, enters Feigned Death.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214606, + "SkillName": "Safeguard", + "SkillDesc": "Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801214604, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 801214601, + "SkillName": "Calamity Tear", + "SkillDesc": "Deals minor Imaginary DMG to all targets.", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 801214602, + "SkillName": "Tough Cuts", + "SkillDesc": "Deals minor Imaginary DMG to all targets, and randomly inflicts Imaginary Infusion on 2 targets.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 801214603, + "SkillName": "The Breakdown of Tyranny", + "SkillDesc": "Deals Imaginary DMG to all targets, and randomly inflicts Imaginary Infusion on 3 targets.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214604, + "SkillName": "Ruinous Collision", + "SkillDesc": "When this unit uses their ability and causes a target to be in Quantum Infusion and Imaginary Infusion at the same time, dispels both Quantum Infusion and Imaginary Infusion on the target, and deals minor Quantum DMG and Imaginary DMG with a high chance of inflicting Snarelock to the target.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214605, + "SkillName": "Feigned Death", + "SkillDesc": "After suffering a killing blow, enters Feigned Death.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214606, + "SkillName": "Safeguard", + "SkillDesc": "Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012146, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012146, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012146, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012146, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012146, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012146, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012146, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012147": { + "Id": 8012147, + "Name": "Dawn's Left Hand", + "Desc": "At the last dawn before the end, even the bright and clear morning sun will tremble and cower away.\\nDawn's Left Hand is adept at drawing upon Quantum power to launch attacks at single targets.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 90, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8012147, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801214701, + "SkillName": "Fallen Forge Hammer", + "SkillDesc": "Deals minor Quantum DMG to a single target.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214702, + "SkillName": "Fallen Star's Visit", + "SkillDesc": "Deals Quantum DMG and inflicts Quantum Infusion to a single target.", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801214703, + "SkillName": "When the Dawn Is Dark", + "SkillDesc": "Deals massive Quantum DMG and inflicts Quantum Infusion to a single target.", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801214704, + "SkillName": "Ruinous Collision", + "SkillDesc": "When this unit uses their ability and causes a target to be in Quantum Infusion and Imaginary Infusion at the same time, dispels both Quantum Infusion and Imaginary Infusion on the target, and deals minor Quantum DMG and Imaginary DMG with a high chance of inflicting Snarelock to the target.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214705, + "SkillName": "Feigned Death", + "SkillDesc": "After suffering a killing blow, enters Feigned Death.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214706, + "SkillName": "Safeguard", + "SkillDesc": "Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801214701, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801214701, + "SkillName": "Fallen Forge Hammer", + "SkillDesc": "Deals minor Quantum DMG to a single target.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214702, + "SkillName": "Fallen Star's Visit", + "SkillDesc": "Deals Quantum DMG and inflicts Quantum Infusion to a single target.", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801214703, + "SkillName": "When the Dawn Is Dark", + "SkillDesc": "Deals massive Quantum DMG and inflicts Quantum Infusion to a single target.", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801214704, + "SkillName": "Ruinous Collision", + "SkillDesc": "When this unit uses their ability and causes a target to be in Quantum Infusion and Imaginary Infusion at the same time, dispels both Quantum Infusion and Imaginary Infusion on the target, and deals minor Quantum DMG and Imaginary DMG with a high chance of inflicting Snarelock to the target.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214705, + "SkillName": "Feigned Death", + "SkillDesc": "After suffering a killing blow, enters Feigned Death.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214706, + "SkillName": "Safeguard", + "SkillDesc": "Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801214702, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801214701, + "SkillName": "Fallen Forge Hammer", + "SkillDesc": "Deals minor Quantum DMG to a single target.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214702, + "SkillName": "Fallen Star's Visit", + "SkillDesc": "Deals Quantum DMG and inflicts Quantum Infusion to a single target.", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801214703, + "SkillName": "When the Dawn Is Dark", + "SkillDesc": "Deals massive Quantum DMG and inflicts Quantum Infusion to a single target.", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801214704, + "SkillName": "Ruinous Collision", + "SkillDesc": "When this unit uses their ability and causes a target to be in Quantum Infusion and Imaginary Infusion at the same time, dispels both Quantum Infusion and Imaginary Infusion on the target, and deals minor Quantum DMG and Imaginary DMG with a high chance of inflicting Snarelock to the target.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214705, + "SkillName": "Feigned Death", + "SkillDesc": "After suffering a killing blow, enters Feigned Death.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214706, + "SkillName": "Safeguard", + "SkillDesc": "Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801214703, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801214701, + "SkillName": "Fallen Forge Hammer", + "SkillDesc": "Deals minor Quantum DMG to a single target.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214702, + "SkillName": "Fallen Star's Visit", + "SkillDesc": "Deals Quantum DMG and inflicts Quantum Infusion to a single target.", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801214703, + "SkillName": "When the Dawn Is Dark", + "SkillDesc": "Deals massive Quantum DMG and inflicts Quantum Infusion to a single target.", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801214704, + "SkillName": "Ruinous Collision", + "SkillDesc": "When this unit uses their ability and causes a target to be in Quantum Infusion and Imaginary Infusion at the same time, dispels both Quantum Infusion and Imaginary Infusion on the target, and deals minor Quantum DMG and Imaginary DMG with a high chance of inflicting Snarelock to the target.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214705, + "SkillName": "Feigned Death", + "SkillDesc": "After suffering a killing blow, enters Feigned Death.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214706, + "SkillName": "Safeguard", + "SkillDesc": "Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801214704, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801214701, + "SkillName": "Fallen Forge Hammer", + "SkillDesc": "Deals minor Quantum DMG to a single target.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214702, + "SkillName": "Fallen Star's Visit", + "SkillDesc": "Deals Quantum DMG and inflicts Quantum Infusion to a single target.", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801214703, + "SkillName": "When the Dawn Is Dark", + "SkillDesc": "Deals massive Quantum DMG and inflicts Quantum Infusion to a single target.", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801214704, + "SkillName": "Ruinous Collision", + "SkillDesc": "When this unit uses their ability and causes a target to be in Quantum Infusion and Imaginary Infusion at the same time, dispels both Quantum Infusion and Imaginary Infusion on the target, and deals minor Quantum DMG and Imaginary DMG with a high chance of inflicting Snarelock to the target.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214705, + "SkillName": "Feigned Death", + "SkillDesc": "After suffering a killing blow, enters Feigned Death.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214706, + "SkillName": "Safeguard", + "SkillDesc": "Enters the Safeguard state. When not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012147, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012147, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012147, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012147, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012147, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012147, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012147, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012200": { + "Id": 8012200, + "Name": "Abundance Lotus", + "Desc": "A phantom flower that blooms without roots and forms out of thin air. Phantylia used the Ambrosial Arbor as her host to forge a physical body and to touch upon Abundance's authority.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 125.55000000051223, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012200.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8012200, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801220001, + "SkillName": "Samsara", + "SkillDesc": "Reduces the target's Skill Point by 1.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801220002, + "SkillName": "Mend", + "SkillDesc": "At the start of each turn, restores HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801220003, + "SkillName": "Moksha", + "SkillDesc": "After suffering a killing blow, recovers 3 Skill Points of the target.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012200, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012200, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012200, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012200, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012200, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012200, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012200, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012201": { + "Id": 8012201, + "Name": "Abundance Lotus", + "Desc": "A phantom flower that blooms without roots and forms out of thin air. Phantylia used the Ambrosial Arbor as her host to forge a physical body and to touch upon Abundance's authority.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 125.55000000051223, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012201.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8012201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801220101, + "SkillName": "Samsara", + "SkillDesc": "Reduces the target's Skill Point by 1.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801220102, + "SkillName": "Mend", + "SkillDesc": "At the start of each turn, restores HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801220103, + "SkillName": "Moksha", + "SkillDesc": "After suffering a killing blow, recovers 3 Skill Points of the target.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012201, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012201, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012201, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012201, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012201, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012201, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012201, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012202": { + "Id": 8012202, + "Name": "Abundance Lotus", + "Desc": "A phantom flower that blooms without roots and forms out of thin air. Phantylia used the Ambrosial Arbor as her host to forge a physical body and to touch upon Abundance's authority.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 139.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012200.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8012202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801220201, + "SkillName": "Samsara", + "SkillDesc": "Reduces the target's Skill Point by 1.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801220202, + "SkillName": "Mend", + "SkillDesc": "At the start of each turn, restores HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801220203, + "SkillName": "Moksha", + "SkillDesc": "After suffering a killing blow, recovers 3 Skill Points of the target.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012202, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012202, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012202, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012202, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012202, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012202, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012202, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012203": { + "Id": 8012203, + "Name": "Abundance Lotus", + "Desc": "A phantom flower that blooms without roots and forms out of thin air. Phantylia used the Ambrosial Arbor as her host to forge a physical body and to touch upon Abundance's authority.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 139.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012201.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8012203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801220301, + "SkillName": "Samsara", + "SkillDesc": "Reduces the target's Skill Point by 1.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801220302, + "SkillName": "Mend", + "SkillDesc": "At the start of each turn, restores HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801220303, + "SkillName": "Moksha", + "SkillDesc": "After suffering a killing blow, recovers 3 Skill Points of the target.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012203, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012203, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012203, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012203, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012203, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012203, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012203, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012204": { + "Id": 8012204, + "Name": "Abundance Lotus", + "Desc": "A phantom flower that blooms without roots and forms out of thin air. Opportunistic Provocateur used the Ambrosial Arbor as her host to forge a physical body and to touch upon Abundance's authority.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 465, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012200.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8012204, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801220401, + "SkillName": "Non-Living", + "SkillDesc": "Reduces Energy regenerated by a designated single target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801220402, + "SkillName": "Non-Destructing", + "SkillDesc": "After receiving a killing blow, the team regenerates Energy. At the same time, deals a set amount of DMG to Opportunistic Provocateur and increases the targets' Abundance Buff level. Abundance Buff increases the DMG dealt by characters.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801220403, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012204, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012204, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012204, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012204, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012204, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012204, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012204, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012205": { + "Id": 8012205, + "Name": "Abundance Lotus", + "Desc": "A phantom flower that blooms without roots and forms out of thin air. Opportunistic Provocateur used the Ambrosial Arbor as her host to forge a physical body and to touch upon Abundance's authority.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 465, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012201.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8012205, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801220501, + "SkillName": "Non-Living", + "SkillDesc": "Reduces Energy regenerated by a designated single target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801220502, + "SkillName": "Non-Destructing", + "SkillDesc": "After receiving a killing blow, the team regenerates Energy. At the same time, deals a set amount of DMG to Opportunistic Provocateur and increases the targets' Abundance Buff level. Abundance Buff increases the DMG dealt by characters.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801220503, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801220504, + "SkillName": "Eternal Condemnation", + "SkillDesc": "Deals Imaginary DMG to the locked-on target. The more locked-on targets there are, the higher the DMG.", + "DamageType": "Imaginary", + "SPHitBase": 30 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012205, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012205, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012205, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012205, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012205, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012205, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012205, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012210": { + "Id": 8012210, + "Name": "Destruction Lotus", + "Desc": "A phantom flower that blooms without root and forms out of thin air. Phantylia used the Ambrosial Arbor as her host to forge a physical body, yet never let go of Destruction's authority.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012210.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 120, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8012210, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801221001, + "SkillName": "Black Prana's Snare", + "SkillDesc": "High chance of inflicting Prana-Siphon to a single target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 801221002, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801221003, + "SkillName": "Havoc", + "SkillDesc": "Deals Lightning DMG to a single target based on a percentage of their Max HP. This DMG ignores the target's DEF.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 801221004, + "SkillName": "Bloom", + "SkillDesc": "When in the Bloom status, uses Havoc during the next action. When the Destruction Lotus is Weakness Broken, defeated, or having the Bloom dispelled while in Bloom, Phantylia the Undying receives increased DMG and have their action delayed.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801221005, + "SkillName": "Repose", + "SkillDesc": "After suffering a killing blow, enters Repose.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012210, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012210, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012210, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012210, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012210, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012210, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012210, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012211": { + "Id": 8012211, + "Name": "Destruction Lotus", + "Desc": "A phantom flower that blooms without root and forms out of thin air. Phantylia used the Ambrosial Arbor as her host to forge a physical body, yet never let go of Destruction's authority.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012211.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 120, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8012211, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801221101, + "SkillName": "Black Prana's Snare", + "SkillDesc": "High chance of inflicting Prana-Siphon to a single target.", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801221102, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801221103, + "SkillName": "Havoc", + "SkillDesc": "Deals Imaginary DMG to a target based on a percentage of their Max HP. This DMG ignores the target's DEF.", + "DamageType": "Imaginary", + "SPHitBase": 40 + }, + { + "Id": 801221104, + "SkillName": "Bloom", + "SkillDesc": "When in the Bloom status, uses Havoc during the next action. When the Destruction Lotus is Weakness Broken, defeated, or having the Bloom dispelled while in Bloom, Phantylia the Undying receives increased DMG and have their action delayed.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801221105, + "SkillName": "Repose", + "SkillDesc": "After suffering a killing blow, enters Repose.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012211, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012211, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012211, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012211, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012211, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012211, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012211, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012212": { + "Id": 8012212, + "Name": "Destruction Lotus", + "Desc": "A phantom flower that blooms without root and forms out of thin air. Phantylia used the Ambrosial Arbor as her host to forge a physical body, yet never let go of Destruction's authority.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012210.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8012212, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801221201, + "SkillName": "Black Prana's Snare", + "SkillDesc": "High chance of inflicting Prana-Siphon to a single target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 801221202, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801221203, + "SkillName": "Havoc", + "SkillDesc": "Deals Lightning DMG to a single target based on a percentage of their Max HP. This DMG ignores the target's DEF.", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 801221204, + "SkillName": "Bloom", + "SkillDesc": "When in the Bloom status, uses Havoc during the next action. When the Destruction Lotus is Weakness Broken, defeated, or having the Bloom dispelled while in Bloom, Phantylia the Undying receives increased DMG and have their action delayed.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801221205, + "SkillName": "Repose", + "SkillDesc": "After suffering a killing blow, enters Repose.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012212, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012212, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012212, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012212, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012212, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012212, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012212, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012213": { + "Id": 8012213, + "Name": "Destruction Lotus", + "Desc": "A phantom flower that blooms without root and forms out of thin air. Phantylia used the Ambrosial Arbor as her host to forge a physical body, yet never let go of Destruction's authority.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012211.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8012213, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801221301, + "SkillName": "Black Prana's Snare", + "SkillDesc": "High chance of inflicting Prana-Siphon to a single target.", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801221302, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801221303, + "SkillName": "Havoc", + "SkillDesc": "Deals Imaginary DMG to a target based on a percentage of their Max HP. This DMG ignores the target's DEF.", + "DamageType": "Imaginary", + "SPHitBase": 40 + }, + { + "Id": 801221304, + "SkillName": "Bloom", + "SkillDesc": "When in the Bloom status, uses Havoc during the next action. When the Destruction Lotus is Weakness Broken, defeated, or having the Bloom dispelled while in Bloom, Phantylia the Undying receives increased DMG and have their action delayed.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801221305, + "SkillName": "Repose", + "SkillDesc": "After suffering a killing blow, enters Repose.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012213, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012213, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012213, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012213, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012213, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012213, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012213, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012214": { + "Id": 8012214, + "Name": "Destruction Lotus", + "Desc": "A phantom flower that blooms without root and forms out of thin air. Opportunistic Provocateur used the Ambrosial Arbor as her host to forge a physical body, yet never let go of Destruction's authority.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012210.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 240, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8012214, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801221401, + "SkillName": "Black Prana's Snare", + "SkillDesc": "High chance of inflicting Prana-Siphon to a single target.", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 801221402, + "SkillName": "Black Prana's Return", + "SkillDesc": "After receiving a killing blow, dispels all debuffs afflicting the team and restores their HP. At the same time, deals a set amount of DMG to Opportunistic Provocateur and increases the targets' Destruction Buff level. Destruction Buff increases characters' Break Effect.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801221403, + "SkillName": "Safeguard", + "SkillDesc": "Enters the Safeguard state. While not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012214, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012214, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012214, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012214, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012214, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012214, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012214, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012215": { + "Id": 8012215, + "Name": "Destruction Lotus", + "Desc": "A phantom flower that blooms without root and forms out of thin air. Opportunistic Provocateur used the Ambrosial Arbor as her host to forge a physical body, yet never let go of Destruction's authority.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012211.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 240, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8012215, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801221501, + "SkillName": "Black Prana's Snare", + "SkillDesc": "High chance of inflicting Prana-Siphon to a single target.", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801221502, + "SkillName": "Black Prana's Return", + "SkillDesc": "After receiving a killing blow, dispels all debuffs afflicting the team and restores their HP. At the same time, deals a set amount of DMG to Opportunistic Provocateur and increases the targets' Destruction Buff level. Destruction Buff increases characters' Break Effect.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801221503, + "SkillName": "Safeguard", + "SkillDesc": "Enters the Safeguard state. While not Weakness Broken, reduces DMG received. Once Weakness is Broken, action will be delayed. After Weakness is Broken, increases DMG received.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801221504, + "SkillName": "Eternal Condemnation", + "SkillDesc": "Deals Imaginary DMG to the locked-on target. The more locked-on targets there are, the higher the DMG.", + "DamageType": "Imaginary", + "SPHitBase": 30 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012215, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012215, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012215, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012215, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012215, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012215, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012215, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8013010": { + "Id": 8013010, + "Name": "Voidranger: Trampler", + "Desc": "A product of the Antimatter Legion utilizing the Warforge to recast and fuse remnants of fallen warriors and Leviathans.\\nThough relatively rare, they possess both the intelligence of a warrior and the power and mobility of a Leviathan. Its screech can summon a large number of Voidrangers.", + "MonsterCampID": 6, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1023, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8013010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301001, + "SkillName": "Unreal Projection", + "SkillDesc": "Deals Quantum DMG to a single target.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301002, + "SkillName": "Rule of Force", + "SkillDesc": "Deals Quantum DMG to a single target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301003, + "SkillName": "War Trample", + "SkillDesc": "Deals minor Quantum DMG to a single target and units adjacent to the target.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301004, + "SkillName": "Spiral Arrow", + "SkillDesc": "Locks on to a single target. Cast End of Bow to this target in the next action.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301005, + "SkillName": "End of Bow", + "SkillDesc": "Deals massive Quantum DMG to a single target, with a high chance to inflict Entanglement.", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + }, + { + "Id": 801301001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8181820008903742, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301001, + "SkillName": "Unreal Projection", + "SkillDesc": "Deals Quantum DMG to a single target.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301002, + "SkillName": "Rule of Force", + "SkillDesc": "Deals Quantum DMG to a single target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301003, + "SkillName": "War Trample", + "SkillDesc": "Deals minor Quantum DMG to a single target and units adjacent to the target.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301004, + "SkillName": "Spiral Arrow", + "SkillDesc": "Locks on to a single target. Cast End of Bow to this target in the next action.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301005, + "SkillName": "End of Bow", + "SkillDesc": "Deals massive Quantum DMG to a single target, with a high chance to inflict Entanglement.", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + }, + { + "Id": 801301002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301001, + "SkillName": "Unreal Projection", + "SkillDesc": "Deals Quantum DMG to a single target.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301002, + "SkillName": "Rule of Force", + "SkillDesc": "Deals Quantum DMG to a single target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301003, + "SkillName": "War Trample", + "SkillDesc": "Deals minor Quantum DMG to a single target and units adjacent to the target.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301004, + "SkillName": "Spiral Arrow", + "SkillDesc": "Locks on to a single target. Cast End of Bow to this target in the next action.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301005, + "SkillName": "End of Bow", + "SkillDesc": "Deals massive Quantum DMG to a single target, with a high chance to inflict Entanglement.", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + }, + { + "Id": 801301003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 5.454545000800863, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301001, + "SkillName": "Unreal Projection", + "SkillDesc": "Deals Quantum DMG to a single target.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301002, + "SkillName": "Rule of Force", + "SkillDesc": "Deals Quantum DMG to a single target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301003, + "SkillName": "War Trample", + "SkillDesc": "Deals minor Quantum DMG to a single target and units adjacent to the target.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301004, + "SkillName": "Spiral Arrow", + "SkillDesc": "Locks on to a single target. Cast End of Bow to this target in the next action.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301005, + "SkillName": "End of Bow", + "SkillDesc": "Deals massive Quantum DMG to a single target, with a high chance to inflict Entanglement.", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + }, + { + "Id": 801301004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.29545500059612095, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301001, + "SkillName": "Unreal Projection", + "SkillDesc": "Deals Quantum DMG to a single target.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301002, + "SkillName": "Rule of Force", + "SkillDesc": "Deals Quantum DMG to a single target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301003, + "SkillName": "War Trample", + "SkillDesc": "Deals minor Quantum DMG to a single target and units adjacent to the target.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301004, + "SkillName": "Spiral Arrow", + "SkillDesc": "Locks on to a single target. 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Cast End of Bow to this target in the next action.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301005, + "SkillName": "End of Bow", + "SkillDesc": "Deals massive Quantum DMG to a single target, with a high chance to inflict Entanglement.", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8013010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "8013011": { + "Id": 8013011, + "Name": "Voidranger: Trampler (Bug)", + "Desc": "A false projection produced by compromised codes. The referent entity is a product of the Antimatter Legion utilizing the Warforge to recast and fuse remnants of fallen warriors and Leviathans.\\nThough relatively rare, they possess both the intelligence of a warrior and the power and mobility of a Leviathan. Its screech can summon many Voidrangers.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 420, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8013011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301101, + "SkillName": "Unreal Projection", + "SkillDesc": "Deals Quantum DMG to a single target.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301102, + "SkillName": "Rule of Force", + "SkillDesc": "Deals Quantum DMG to a single target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301103, + "SkillName": "War Trample", + "SkillDesc": "Deals Quantum DMG to a single target and units adjacent to the target.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301104, + "SkillName": "Spiral Arrow", + "SkillDesc": "Locks on to a single target. Cast End of Bow to this target in the next action.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301105, + "SkillName": "End of Bow", + "SkillDesc": "Deals massive Quantum DMG to a single target, with a high chance to inflict Entanglement.", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + }, + { + "Id": 801301101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301101, + "SkillName": "Unreal Projection", + "SkillDesc": "Deals Quantum DMG to a single target.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301102, + "SkillName": "Rule of Force", + "SkillDesc": "Deals Quantum DMG to a single target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301103, + "SkillName": "War Trample", + "SkillDesc": "Deals Quantum DMG to a single target and units adjacent to the target.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301104, + "SkillName": "Spiral Arrow", + "SkillDesc": "Locks on to a single target. Cast End of Bow to this target in the next action.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301105, + "SkillName": "End of Bow", + "SkillDesc": "Deals massive Quantum DMG to a single target, with a high chance to inflict Entanglement.", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8013011, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013011, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013011, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013011, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013011, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013011, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013011, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "8013012": { + "Id": 8013012, + "Name": "Voidranger: Trampler", + "Desc": "A product of the Antimatter Legion utilizing the Warforge to recast and fuse remnants of fallen warriors and Leviathans.\\nThough relatively rare, they possess both the intelligence of a warrior and the power and mobility of a Leviathan. Its screech can summon a large number of Voidrangers.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 837, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 110, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8013012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301201, + "SkillName": "Unreal Projection", + "SkillDesc": "Deals Quantum DMG to a single target.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301202, + "SkillName": "Rule of Force", + "SkillDesc": "Deals Quantum DMG to a single target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301203, + "SkillName": "War Trample", + "SkillDesc": "Deals minor Quantum DMG to a single target and units adjacent to the target.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301204, + "SkillName": "Spiral Arrow", + "SkillDesc": "Locks on to a single target. Cast End of Bow to this target in the next action.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301205, + "SkillName": "End of Bow", + "SkillDesc": "Deals massive Quantum DMG to a single target.", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8013012, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013012, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013012, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013012, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013012, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013012, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013012, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "8013013": { + "Id": 8013013, + "Name": "Voidranger: Trampler", + "Desc": "A product of the Antimatter Legion utilizing the Warforge to recast and fuse remnants of fallen warriors and Leviathans.\\nThough relatively rare, they possess both the intelligence of a warrior and the power and mobility of a Leviathan. Its screech can summon a large number of Voidrangers.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 897.4500000004191, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8013013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301301, + "SkillName": "Unreal Projection", + "SkillDesc": "Deals Quantum DMG to a single target.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301302, + "SkillName": "Rule of Force", + "SkillDesc": "Deals Quantum DMG to a single target.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301303, + "SkillName": "War Trample", + "SkillDesc": "Deals minor Quantum DMG to a single target and units adjacent to the target.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301304, + "SkillName": "Spiral Arrow", + "SkillDesc": "Locks on to a single target. Cast End of Bow to this target in the next action.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301305, + "SkillName": "End of Bow", + "SkillDesc": "Deals massive Quantum DMG to a single target, with a high chance to inflict Entanglement.", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8013013, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013013, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013013, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013013, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013013, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013013, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013013, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "8013141": { + "Id": 8013141, + "Name": "Antimatter Engine", + "Desc": "The ultimate embodiment of power. The form of the energy that accumulates behind it remains unknown.\\nThe Antimatter Engine will grant energy to other enemies and enhance their abilities.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 874.2000000001863, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8013141, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801314101, + "SkillName": "Void Fission", + "SkillDesc": "Enhances Disaster's Right Hand, restoring its Toughness.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314102, + "SkillName": "Calamity Strike", + "SkillDesc": "Enhances Dawn's Left Hand, restoring its Toughness.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314103, + "SkillName": "Engine Boost", + "SkillDesc": "Grants the Enhanced status to all friendly units except the user, restoring their Toughness.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314104, + "SkillName": "Total Annihilation", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801314105, + "SkillName": "Cataclysm Precursor", + "SkillDesc": "Enters the Charging state. The next action uses \"Impending Doom\" on all targets.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801314106, + "SkillName": "Impending Doom", + "SkillDesc": "Deals Quantum DMG to all targets.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801314107, + "SkillName": "Engine Slit", + "SkillDesc": "The Antimatter Engine will change its Weakness Type every time it recovers from Weakness Break.", + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8013141, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013141, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013141, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013141, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013141, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013141, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013141, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "8013144": { + "Id": 8013144, + "Name": "Antimatter Engine", + "Desc": "The ultimate embodiment of power. The form of the energy that accumulates behind it remains unknown.\\nThe Antimatter Engine will grant energy to other enemies and enhance their abilities.", + "MonsterCampID": null, + "AttackBase": 14.400000000372529, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 627.7500000006985, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8013144, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801314401, + "SkillName": "Void Fission", + "SkillDesc": "Enhances Disaster's Right Hand, restoring its Toughness.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314402, + "SkillName": "Calamity Strike", + "SkillDesc": "Enhances Dawn's Left Hand, restoring its Toughness.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314403, + "SkillName": "Engine Boost", + "SkillDesc": "Grants the Enhanced status to all friendly units except the user, restoring their Toughness.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314404, + "SkillName": "Total Annihilation", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 801314405, + "SkillName": "Cataclysm Precursor", + "SkillDesc": "Enters the Charging state. The next action uses \"Impending Doom\" on all targets.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801314406, + "SkillName": "Impending Doom", + "SkillDesc": "Deals Quantum DMG to all targets.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801314407, + "SkillName": "Engine Slit", + "SkillDesc": "The Antimatter Engine will change its Weakness Type every time it recovers from Weakness Break.", + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8013144, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013144, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013144, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013144, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013144, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013144, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013144, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "8013145": { + "Id": 8013145, + "Name": "Antimatter Engine", + "Desc": "The ultimate embodiment of power. The form of the energy that accumulates behind it remains unknown.\\nThe Antimatter Engine will grant energy to other enemies and enhance their abilities.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1674, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 90, + "StanceBase": 420, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8013145, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 801314501, + "SkillName": "Void Fission", + "SkillDesc": "Applies \"Amplification\" to Disaster's Right Hand, increasing its Enhancement Level by 1.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314502, + "SkillName": "Calamity Strike", + "SkillDesc": "Applies \"Amplification\" to Dawn's Left Hand, increasing its Enhancement Level by 1.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314503, + "SkillName": "Engine Boost", + "SkillDesc": "Applies \"Amplification\" to all friendly units except this unit, increasing their Enhancement Level by 1.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314504, + "SkillName": "Total Annihilation", + "SkillDesc": "Deals Quantum DMG and Imaginary DMG to a single target.", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801314505, + "SkillName": "Cataclysm Precursor", + "SkillDesc": "Enters the Charging state. The next action uses \"Impending Doom\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314506, + "SkillName": "Impending Doom", + "SkillDesc": "Deals Quantum DMG and Imaginary DMG to all targets. After attacking, randomly inflicts Quantum Infusion or Imaginary Infusion on all targets.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801314507, + "SkillName": "Doomsday Curse", + "SkillDesc": "Randomly inflicts Quantum Infusion or Imaginary Infusion on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314508, + "SkillName": "Mass Infection", + "SkillDesc": "Deals Quantum DMG and Imaginary DMG to all targets.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801314509, + "SkillName": "Ruinous Collision", + "SkillDesc": "When this unit uses their ability and causes a target to be in Quantum Infusion and Imaginary Infusion at the same time, dispels both Quantum Infusion and Imaginary Infusion on the target, and deals minor Quantum DMG and Imaginary DMG with a high chance of inflicting Snarelock to the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314510, + "SkillName": "Feigned Death", + "SkillDesc": "After suffering a killing blow, enters Feigned Death.", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 801314501, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 801314501, + "SkillName": "Void Fission", + "SkillDesc": "Applies \"Amplification\" to Disaster's Right Hand, increasing its Enhancement Level by 1.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314502, + "SkillName": "Calamity Strike", + "SkillDesc": "Applies \"Amplification\" to Dawn's Left Hand, increasing its Enhancement Level by 1.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314503, + "SkillName": "Engine Boost", + "SkillDesc": "Applies \"Amplification\" to all friendly units except this unit, increasing their Enhancement Level by 1.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314504, + "SkillName": "Total Annihilation", + "SkillDesc": "Deals Quantum DMG and Imaginary DMG to a single target.", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801314505, + "SkillName": "Cataclysm Precursor", + "SkillDesc": "Enters the Charging state. The next action uses \"Impending Doom\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314506, + "SkillName": "Impending Doom", + "SkillDesc": "Deals Quantum DMG and Imaginary DMG to all targets. After attacking, randomly inflicts Quantum Infusion or Imaginary Infusion on all targets.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801314507, + "SkillName": "Doomsday Curse", + "SkillDesc": "Randomly inflicts Quantum Infusion or Imaginary Infusion on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314508, + "SkillName": "Mass Infection", + "SkillDesc": "Deals Quantum DMG and Imaginary DMG to all targets.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801314509, + "SkillName": "Ruinous Collision", + "SkillDesc": "When this unit uses their ability and causes a target to be in Quantum Infusion and Imaginary Infusion at the same time, dispels both Quantum Infusion and Imaginary Infusion on the target, and deals minor Quantum DMG and Imaginary DMG with a high chance of inflicting Snarelock to the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314510, + "SkillName": "Feigned Death", + "SkillDesc": "After suffering a killing blow, enters Feigned Death.", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 801314502, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 801314501, + "SkillName": "Void Fission", + "SkillDesc": "Applies \"Amplification\" to Disaster's Right Hand, increasing its Enhancement Level by 1.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314502, + "SkillName": "Calamity Strike", + "SkillDesc": "Applies \"Amplification\" to Dawn's Left Hand, increasing its Enhancement Level by 1.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314503, + "SkillName": "Engine Boost", + "SkillDesc": "Applies \"Amplification\" to all friendly units except this unit, increasing their Enhancement Level by 1.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314504, + "SkillName": "Total Annihilation", + "SkillDesc": "Deals Quantum DMG and Imaginary DMG to a single target.", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801314505, + "SkillName": "Cataclysm Precursor", + "SkillDesc": "Enters the Charging state. The next action uses \"Impending Doom\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314506, + "SkillName": "Impending Doom", + "SkillDesc": "Deals Quantum DMG and Imaginary DMG to all targets. After attacking, randomly inflicts Quantum Infusion or Imaginary Infusion on all targets.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801314507, + "SkillName": "Doomsday Curse", + "SkillDesc": "Randomly inflicts Quantum Infusion or Imaginary Infusion on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314508, + "SkillName": "Mass Infection", + "SkillDesc": "Deals Quantum DMG and Imaginary DMG to all targets.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801314509, + "SkillName": "Ruinous Collision", + "SkillDesc": "When this unit uses their ability and causes a target to be in Quantum Infusion and Imaginary Infusion at the same time, dispels both Quantum Infusion and Imaginary Infusion on the target, and deals minor Quantum DMG and Imaginary DMG with a high chance of inflicting Snarelock to the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314510, + "SkillName": "Feigned Death", + "SkillDesc": "After suffering a killing blow, enters Feigned Death.", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 801314503, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 801314501, + "SkillName": "Void Fission", + "SkillDesc": "Applies \"Amplification\" to Disaster's Right Hand, increasing its Enhancement Level by 1.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314502, + "SkillName": "Calamity Strike", + "SkillDesc": "Applies \"Amplification\" to Dawn's Left Hand, increasing its Enhancement Level by 1.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314503, + "SkillName": "Engine Boost", + "SkillDesc": "Applies \"Amplification\" to all friendly units except this unit, increasing their Enhancement Level by 1.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314504, + "SkillName": "Total Annihilation", + "SkillDesc": "Deals Quantum DMG and Imaginary DMG to a single target.", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801314505, + "SkillName": "Cataclysm Precursor", + "SkillDesc": "Enters the Charging state. The next action uses \"Impending Doom\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314506, + "SkillName": "Impending Doom", + "SkillDesc": "Deals Quantum DMG and Imaginary DMG to all targets. After attacking, randomly inflicts Quantum Infusion or Imaginary Infusion on all targets.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801314507, + "SkillName": "Doomsday Curse", + "SkillDesc": "Randomly inflicts Quantum Infusion or Imaginary Infusion on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314508, + "SkillName": "Mass Infection", + "SkillDesc": "Deals Quantum DMG and Imaginary DMG to all targets.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801314509, + "SkillName": "Ruinous Collision", + "SkillDesc": "When this unit uses their ability and causes a target to be in Quantum Infusion and Imaginary Infusion at the same time, dispels both Quantum Infusion and Imaginary Infusion on the target, and deals minor Quantum DMG and Imaginary DMG with a high chance of inflicting Snarelock to the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314510, + "SkillName": "Feigned Death", + "SkillDesc": "After suffering a killing blow, enters Feigned Death.", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 801314504, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 801314501, + "SkillName": "Void Fission", + "SkillDesc": "Applies \"Amplification\" to Disaster's Right Hand, increasing its Enhancement Level by 1.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314502, + "SkillName": "Calamity Strike", + "SkillDesc": "Applies \"Amplification\" to Dawn's Left Hand, increasing its Enhancement Level by 1.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314503, + "SkillName": "Engine Boost", + "SkillDesc": "Applies \"Amplification\" to all friendly units except this unit, increasing their Enhancement Level by 1.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314504, + "SkillName": "Total Annihilation", + "SkillDesc": "Deals Quantum DMG and Imaginary DMG to a single target.", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801314505, + "SkillName": "Cataclysm Precursor", + "SkillDesc": "Enters the Charging state. The next action uses \"Impending Doom\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314506, + "SkillName": "Impending Doom", + "SkillDesc": "Deals Quantum DMG and Imaginary DMG to all targets. After attacking, randomly inflicts Quantum Infusion or Imaginary Infusion on all targets.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801314507, + "SkillName": "Doomsday Curse", + "SkillDesc": "Randomly inflicts Quantum Infusion or Imaginary Infusion on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314508, + "SkillName": "Mass Infection", + "SkillDesc": "Deals Quantum DMG and Imaginary DMG to all targets.", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801314509, + "SkillName": "Ruinous Collision", + "SkillDesc": "When this unit uses their ability and causes a target to be in Quantum Infusion and Imaginary Infusion at the same time, dispels both Quantum Infusion and Imaginary Infusion on the target, and deals minor Quantum DMG and Imaginary DMG with a high chance of inflicting Snarelock to the target.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314510, + "SkillName": "Feigned Death", + "SkillDesc": "After suffering a killing blow, enters Feigned Death.", + "DamageType": "", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8013145, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013145, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013145, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013145, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013145, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013145, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013145, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "8015010": { + "Id": 8015010, + "Name": "Doomsday Beast", + "Desc": "Using fragments of the Dusk Leviathan as the foundation, and the weeping bones of thousands of the dead in the Warforge as the agent, the Antimatter Legion cast the Doomsday Beast. The resentful spirits' senseless obsession turns into a tangible hand, and the shadow of the old disaster conceals the heavens. The Doomsday Beast detains the will of all beings that are not at ease and have yet to die. Anger, mourning, or delusional joy — all is revealed, and all evil eagerly throb. The Doomsday Beast's core is a dark matter engine.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8015010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": null, + "StanceBase": null, + "StanceCount": null, + "StatusResistanceBase": 1, + "Child": [ + { + "Id": 8015010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 801501001, + "SkillName": "Leviathan's Vestige Valor", + "SkillDesc": "The Doomsday Beast cannot be attacked until the Antimatter Engine, Disaster's Right Hand, and Dawn's Left Hand have all been destroyed.", + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8015010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8015011": { + "Id": 8015011, + "Name": "Doomsday Beast", + "Desc": "Using fragments of the Dusk Leviathan as the foundation, and the weeping bones of thousands of the dead in the Warforge as the agent, the Antimatter Legion cast the Doomsday Beast. The resentful spirits' senseless obsession turns into a tangible hand, and the shadow of the old disaster conceals the heavens. The Doomsday Beast detains the will of all beings that are not at ease and have yet to die. Anger, mourning, or delusional joy — all is revealed, and all evil eagerly throb. The Doomsday Beast's core is a dark matter engine.", + "MonsterCampID": 6, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8015010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": null, + "StanceBase": null, + "StanceCount": null, + "StatusResistanceBase": 1, + "Child": [ + { + "Id": 8015011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 801501101, + "SkillName": "Leviathan's Vestige Valor", + "SkillDesc": "The Doomsday Beast cannot be attacked until the Antimatter Engine, Disaster's Right Hand, and Dawn's Left Hand have all been destroyed.", + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8015011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8015012": { + "Id": 8015012, + "Name": "Starbane Doombringer", + "Desc": "Using fragments of the Dusk Leviathan as the foundation, and the weeping bones of thousands of the dead in the Warforge as the agent, the Antimatter Legion cast the Doomsday Beast. The resentful spirits' senseless obsession turns into a tangible hand, and the shadow of the old disaster conceals the heavens. The Doomsday Beast detains the will of all beings that are not at ease and have yet to die. Anger, mourning, or delusional joy — all is revealed, and all evil eagerly throb. The Doomsday Beast's core is a dark matter engine.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 7672.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8015010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 120, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8015012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801501201, + "SkillName": "Leviathan's Vestige Valor", + "SkillDesc": "Starbane Doombringer cannot be directly attacked until the Antimatter Engine, Disaster's Right Hand, and Dawn's Left Hand have all been destroyed. When dealing DMG to its parts, the Starbane Doombringer will also lose equal amounts of HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501202, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501203, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501204, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801501201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801501201, + "SkillName": "Leviathan's Vestige Valor", + "SkillDesc": "Starbane Doombringer cannot be directly attacked until the Antimatter Engine, Disaster's Right Hand, and Dawn's Left Hand have all been destroyed. When dealing DMG to its parts, the Starbane Doombringer will also lose equal amounts of HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501202, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501203, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501204, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801501202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801501201, + "SkillName": "Leviathan's Vestige Valor", + "SkillDesc": "Starbane Doombringer cannot be directly attacked until the Antimatter Engine, Disaster's Right Hand, and Dawn's Left Hand have all been destroyed. When dealing DMG to its parts, the Starbane Doombringer will also lose equal amounts of HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501202, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501203, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501204, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801501203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801501201, + "SkillName": "Leviathan's Vestige Valor", + "SkillDesc": "Starbane Doombringer cannot be directly attacked until the Antimatter Engine, Disaster's Right Hand, and Dawn's Left Hand have all been destroyed. When dealing DMG to its parts, the Starbane Doombringer will also lose equal amounts of HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501202, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501203, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501204, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801501204, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801501201, + "SkillName": "Leviathan's Vestige Valor", + "SkillDesc": "Starbane Doombringer cannot be directly attacked until the Antimatter Engine, Disaster's Right Hand, and Dawn's Left Hand have all been destroyed. When dealing DMG to its parts, the Starbane Doombringer will also lose equal amounts of HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501202, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501203, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501204, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8015012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8015020": { + "Id": 8015020, + "Name": "Phantylia the Undying", + "Desc": "The body born out of the Ambrosial Arbor by Phantylia, Lord Ravager of the Antimatter Legion.\\nThis flesh possesses the powers of both Destruction and Abundance, a form that embodies the cycle of death and rebirth. It is also the first \"fruit\" borne from the rejuvenated Ambrosial Arbor.", + "MonsterCampID": 6, + "AttackBase": 15, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1209, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8015020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 120, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8015020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801502001, + "SkillName": "Acchata: Forming Winds", + "SkillDesc": "Deals Wind DMG to a single target.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502002, + "SkillName": "Cleansing Sweep", + "SkillDesc": "Deals minor Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502003, + "SkillName": "Weaving Roots", + "SkillDesc": "Deals Wind DMG to a single target and delays their action.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 801502004, + "SkillName": "Burgeoning Bloom", + "SkillDesc": "Summons Abundance Lotus.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502005, + "SkillName": "Acchata: Roaring Thunder", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 801502006, + "SkillName": "Starfall, Mooncry", + "SkillDesc": "Deals Lightning DMG to all targets.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502007, + "SkillName": "Kalpa Descend", + "SkillDesc": "Locks on a target and causes Destruction Lotus to Bloom. At the same time, dispels Destruction Lotus' Weakness Protected effect. Destruction Lotus's will use Havoc during its next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 801502009, + "SkillName": "Furor", + "SkillDesc": "Deals Imaginary DMG to a single target and any adjacent targets.", + "DamageType": "Imaginary", + "SPHitBase": 25 + }, + { + "Id": 801502010, + "SkillName": "Arbor Apotheosis", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 30 + }, + { + "Id": 801502011, + "SkillName": "Weaving Roots", + "SkillDesc": "Deals Imaginary DMG to a single target and delays their action.", + "DamageType": "Imaginary", + "SPHitBase": 30 + }, + { + "Id": 801502012, + "SkillName": "Burgeoning Bloom", + "SkillDesc": "Summons Abundance Lotus.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502013, + "SkillName": "Kalpa Descend", + "SkillDesc": "Locks on a target and causes Destruction Lotus to Bloom. At the same time, dispels Destruction Lotus' Weakness Protected effect. Destruction Lotus's will use Havoc during its next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502014, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8015020, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015020, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015020, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015020, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015020, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015020, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015020, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8015021": { + "Id": 8015021, + "Name": "Phantylia the Undying", + "Desc": "The body born out of the Ambrosial Arbor by Phantylia, Lord Ravager of the Antimatter Legion.\\nThis flesh possesses the powers of both Destruction and Abundance, a form that embodies the cycle of death and rebirth. It is also the first \"fruit\" borne from the rejuvenated Ambrosial Arbor.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1209, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8015020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 120, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8015021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801502101, + "SkillName": "Acchata: Forming Winds", + "SkillDesc": "Deals Wind DMG to a single target.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502102, + "SkillName": "Cleansing Sweep", + "SkillDesc": "Deals minor Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502103, + "SkillName": "Weaving Roots", + "SkillDesc": "Deals Wind DMG to a single target and delays their action.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 801502104, + "SkillName": "Burgeoning Bloom", + "SkillDesc": "Summons Abundance Lotus.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502105, + "SkillName": "Acchata: Roaring Thunder", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 801502106, + "SkillName": "Starfall, Mooncry", + "SkillDesc": "Deals Lightning DMG to all targets.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502107, + "SkillName": "Kalpa Descend", + "SkillDesc": "Locks on a target and causes Destruction Lotus to Bloom. At the same time, dispels Destruction Lotus' Weakness Protected effect. Destruction Lotus's will use Havoc during its next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 801502109, + "SkillName": "Furor", + "SkillDesc": "Deals Imaginary DMG to a single target and any adjacent targets.", + "DamageType": "Imaginary", + "SPHitBase": 25 + }, + { + "Id": 801502110, + "SkillName": "Arbor Apotheosis", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 30 + }, + { + "Id": 801502111, + "SkillName": "Weaving Roots", + "SkillDesc": "Deals Imaginary DMG to a single target and delays their action.", + "DamageType": "Imaginary", + "SPHitBase": 30 + }, + { + "Id": 801502112, + "SkillName": "Burgeoning Bloom", + "SkillDesc": "Summons Abundance Lotus.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502113, + "SkillName": "Kalpa Descend", + "SkillDesc": "Locks on a target and causes Destruction Lotus to Bloom. At the same time, dispels Destruction Lotus' Weakness Protected effect. Destruction Lotus's will use Havoc during its next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502114, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8015021, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015021, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015021, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015021, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015021, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015021, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015021, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8015022": { + "Id": 8015022, + "Name": "Opportunistic Provocateur", + "Desc": "This flesh possesses the powers of both Destruction and Abundance, a form that embodies the cycle of death and rebirth. It is also the first \"fruit\" borne from the rejuvenated Ambrosial Arbor.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 7440, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8015020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 120, + "StanceBase": 1140, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8015022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801502201, + "SkillName": "Acchata: Forming Winds", + "SkillDesc": "Deals Wind DMG to a single target.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502202, + "SkillName": "Cleansing Sweep", + "SkillDesc": "Deals minor Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502203, + "SkillName": "Entwining Roots: Abundance's Might", + "SkillDesc": "Deals Wind DMG to a single target and delays their action. At the same time, allows all Abundance Lotus on the field that can take action to launch an attack.", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 801502204, + "SkillName": "Entwining Roots: Havoc's Might", + "SkillDesc": "Deals Lightning DMG to a single target and delays their action. At the same time, allows all Destruction Lotus on the field that can take action to launch an attack.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502205, + "SkillName": "Acchata: Roaring Thunder", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 801502206, + "SkillName": "Starfall, Mooncry: Abundance's Might", + "SkillDesc": "Deals Wind DMG to all targets and shifts to Abundance Form.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 801502207, + "SkillName": "Starfall, Mooncry: Destruction's Might", + "SkillDesc": "Deals Lightning DMG to all targets and shifts to Destruction Form.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502208, + "SkillName": "Twin Bond", + "SkillDesc": "Summons Abundance Lotus and Destruction Lotus.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502209, + "SkillName": "Furor", + "SkillDesc": "Deals Imaginary DMG to a single target and any adjacent targets.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801502210, + "SkillName": "Arbor Apotheosis", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801502211, + "SkillName": "Twin Bond", + "SkillDesc": "Summons Abundance Lotus and Destruction Lotus.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502212, + "SkillName": "Entwining Roots: Paramount Writhe", + "SkillDesc": "Deals Imaginary DMG to all targets and delays their actions, while also causing all Lotuses on the field that can take action to launch an attack.", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 801502213, + "SkillName": "Null", + "SkillDesc": "Locks onto all targets. All lotuses' will use Eternal Condemnation in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502214, + "SkillName": "Eternal Condemnation", + "SkillDesc": "Deals Imaginary DMG to the locked-on target. The more locked-on targets there are, the higher the DMG.", + "DamageType": "Imaginary", + "SPHitBase": 30 + }, + { + "Id": 801502215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502216, + "SkillName": "Destruction Buff", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502217, + "SkillName": "Abundance Buff", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502218, + "SkillName": "Steadfast Safeguard", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502219, + "SkillName": "Flower By Another Name", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502220, + "SkillName": "Withered Tree's Revival", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502221, + "SkillName": "Hollowflower Blaze", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502222, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502223, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801502201, + "AttackModifyRatio": 1.3333330005407333, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801502201, + "SkillName": "Acchata: Forming Winds", + "SkillDesc": "Deals Wind DMG to a single target.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502202, + "SkillName": "Cleansing Sweep", + "SkillDesc": "Deals minor Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502203, + "SkillName": "Entwining Roots: Abundance's Might", + "SkillDesc": "Deals Wind DMG to a single target and delays their action. At the same time, allows all Abundance Lotus on the field that can take action to launch an attack.", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 801502204, + "SkillName": "Entwining Roots: Havoc's Might", + "SkillDesc": "Deals Lightning DMG to a single target and delays their action. At the same time, allows all Destruction Lotus on the field that can take action to launch an attack.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502205, + "SkillName": "Acchata: Roaring Thunder", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 801502206, + "SkillName": "Starfall, Mooncry: Abundance's Might", + "SkillDesc": "Deals Wind DMG to all targets and shifts to Abundance Form.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 801502207, + "SkillName": "Starfall, Mooncry: Destruction's Might", + "SkillDesc": "Deals Lightning DMG to all targets and shifts to Destruction Form.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502208, + "SkillName": "Twin Bond", + "SkillDesc": "Summons Abundance Lotus and Destruction Lotus.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502209, + "SkillName": "Furor", + "SkillDesc": "Deals Imaginary DMG to a single target and any adjacent targets.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801502210, + "SkillName": "Arbor Apotheosis", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801502211, + "SkillName": "Twin Bond", + "SkillDesc": "Summons Abundance Lotus and Destruction Lotus.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502212, + "SkillName": "Entwining Roots: Paramount Writhe", + "SkillDesc": "Deals Imaginary DMG to all targets and delays their actions, while also causing all Lotuses on the field that can take action to launch an attack.", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 801502213, + "SkillName": "Null", + "SkillDesc": "Locks onto all targets. All lotuses' will use Eternal Condemnation in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502214, + "SkillName": "Eternal Condemnation", + "SkillDesc": "Deals Imaginary DMG to the locked-on target. The more locked-on targets there are, the higher the DMG.", + "DamageType": "Imaginary", + "SPHitBase": 30 + }, + { + "Id": 801502215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502216, + "SkillName": "Destruction Buff", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502217, + "SkillName": "Abundance Buff", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502218, + "SkillName": "Steadfast Safeguard", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502219, + "SkillName": "Flower By Another Name", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502220, + "SkillName": "Withered Tree's Revival", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502221, + "SkillName": "Hollowflower Blaze", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502222, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502223, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801502202, + "AttackModifyRatio": 1.3333330005407333, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801502201, + "SkillName": "Acchata: Forming Winds", + "SkillDesc": "Deals Wind DMG to a single target.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502202, + "SkillName": "Cleansing Sweep", + "SkillDesc": "Deals minor Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502203, + "SkillName": "Entwining Roots: Abundance's Might", + "SkillDesc": "Deals Wind DMG to a single target and delays their action. At the same time, allows all Abundance Lotus on the field that can take action to launch an attack.", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 801502204, + "SkillName": "Entwining Roots: Havoc's Might", + "SkillDesc": "Deals Lightning DMG to a single target and delays their action. At the same time, allows all Destruction Lotus on the field that can take action to launch an attack.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502205, + "SkillName": "Acchata: Roaring Thunder", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 801502206, + "SkillName": "Starfall, Mooncry: Abundance's Might", + "SkillDesc": "Deals Wind DMG to all targets and shifts to Abundance Form.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 801502207, + "SkillName": "Starfall, Mooncry: Destruction's Might", + "SkillDesc": "Deals Lightning DMG to all targets and shifts to Destruction Form.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502208, + "SkillName": "Twin Bond", + "SkillDesc": "Summons Abundance Lotus and Destruction Lotus.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502209, + "SkillName": "Furor", + "SkillDesc": "Deals Imaginary DMG to a single target and any adjacent targets.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801502210, + "SkillName": "Arbor Apotheosis", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801502211, + "SkillName": "Twin Bond", + "SkillDesc": "Summons Abundance Lotus and Destruction Lotus.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502212, + "SkillName": "Entwining Roots: Paramount Writhe", + "SkillDesc": "Deals Imaginary DMG to all targets and delays their actions, while also causing all Lotuses on the field that can take action to launch an attack.", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 801502213, + "SkillName": "Null", + "SkillDesc": "Locks onto all targets. All lotuses' will use Eternal Condemnation in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502214, + "SkillName": "Eternal Condemnation", + "SkillDesc": "Deals Imaginary DMG to the locked-on target. The more locked-on targets there are, the higher the DMG.", + "DamageType": "Imaginary", + "SPHitBase": 30 + }, + { + "Id": 801502215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502216, + "SkillName": "Destruction Buff", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502217, + "SkillName": "Abundance Buff", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502218, + "SkillName": "Steadfast Safeguard", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502219, + "SkillName": "Flower By Another Name", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502220, + "SkillName": "Withered Tree's Revival", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502221, + "SkillName": "Hollowflower Blaze", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502222, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502223, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801502203, + "AttackModifyRatio": 1.3333330005407333, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801502201, + "SkillName": "Acchata: Forming Winds", + "SkillDesc": "Deals Wind DMG to a single target.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502202, + "SkillName": "Cleansing Sweep", + "SkillDesc": "Deals minor Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502203, + "SkillName": "Entwining Roots: Abundance's Might", + "SkillDesc": "Deals Wind DMG to a single target and delays their action. At the same time, allows all Abundance Lotus on the field that can take action to launch an attack.", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 801502204, + "SkillName": "Entwining Roots: Havoc's Might", + "SkillDesc": "Deals Lightning DMG to a single target and delays their action. At the same time, allows all Destruction Lotus on the field that can take action to launch an attack.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502205, + "SkillName": "Acchata: Roaring Thunder", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 801502206, + "SkillName": "Starfall, Mooncry: Abundance's Might", + "SkillDesc": "Deals Wind DMG to all targets and shifts to Abundance Form.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 801502207, + "SkillName": "Starfall, Mooncry: Destruction's Might", + "SkillDesc": "Deals Lightning DMG to all targets and shifts to Destruction Form.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502208, + "SkillName": "Twin Bond", + "SkillDesc": "Summons Abundance Lotus and Destruction Lotus.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502209, + "SkillName": "Furor", + "SkillDesc": "Deals Imaginary DMG to a single target and any adjacent targets.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801502210, + "SkillName": "Arbor Apotheosis", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801502211, + "SkillName": "Twin Bond", + "SkillDesc": "Summons Abundance Lotus and Destruction Lotus.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502212, + "SkillName": "Entwining Roots: Paramount Writhe", + "SkillDesc": "Deals Imaginary DMG to all targets and delays their actions, while also causing all Lotuses on the field that can take action to launch an attack.", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 801502213, + "SkillName": "Null", + "SkillDesc": "Locks onto all targets. All lotuses' will use Eternal Condemnation in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502214, + "SkillName": "Eternal Condemnation", + "SkillDesc": "Deals Imaginary DMG to the locked-on target. The more locked-on targets there are, the higher the DMG.", + "DamageType": "Imaginary", + "SPHitBase": 30 + }, + { + "Id": 801502215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502216, + "SkillName": "Destruction Buff", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502217, + "SkillName": "Abundance Buff", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502218, + "SkillName": "Steadfast Safeguard", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502219, + "SkillName": "Flower By Another Name", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502220, + "SkillName": "Withered Tree's Revival", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502221, + "SkillName": "Hollowflower Blaze", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502222, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502223, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801502204, + "AttackModifyRatio": 1.3333330005407333, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801502201, + "SkillName": "Acchata: Forming Winds", + "SkillDesc": "Deals Wind DMG to a single target.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502202, + "SkillName": "Cleansing Sweep", + "SkillDesc": "Deals minor Wind DMG to all targets.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502203, + "SkillName": "Entwining Roots: Abundance's Might", + "SkillDesc": "Deals Wind DMG to a single target and delays their action. At the same time, allows all Abundance Lotus on the field that can take action to launch an attack.", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 801502204, + "SkillName": "Entwining Roots: Havoc's Might", + "SkillDesc": "Deals Lightning DMG to a single target and delays their action. At the same time, allows all Destruction Lotus on the field that can take action to launch an attack.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502205, + "SkillName": "Acchata: Roaring Thunder", + "SkillDesc": "Deals Lightning DMG to a single target.", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 801502206, + "SkillName": "Starfall, Mooncry: Abundance's Might", + "SkillDesc": "Deals Wind DMG to all targets and shifts to Abundance Form.", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 801502207, + "SkillName": "Starfall, Mooncry: Destruction's Might", + "SkillDesc": "Deals Lightning DMG to all targets and shifts to Destruction Form.", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502208, + "SkillName": "Twin Bond", + "SkillDesc": "Summons Abundance Lotus and Destruction Lotus.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502209, + "SkillName": "Furor", + "SkillDesc": "Deals Imaginary DMG to a single target and any adjacent targets.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801502210, + "SkillName": "Arbor Apotheosis", + "SkillDesc": "Deals Imaginary DMG to all targets.", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801502211, + "SkillName": "Twin Bond", + "SkillDesc": "Summons Abundance Lotus and Destruction Lotus.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502212, + "SkillName": "Entwining Roots: Paramount Writhe", + "SkillDesc": "Deals Imaginary DMG to all targets and delays their actions, while also causing all Lotuses on the field that can take action to launch an attack.", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 801502213, + "SkillName": "Null", + "SkillDesc": "Locks onto all targets. All lotuses' will use Eternal Condemnation in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502214, + "SkillName": "Eternal Condemnation", + "SkillDesc": "Deals Imaginary DMG to the locked-on target. The more locked-on targets there are, the higher the DMG.", + "DamageType": "Imaginary", + "SPHitBase": 30 + }, + { + "Id": 801502215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502216, + "SkillName": "Destruction Buff", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502217, + "SkillName": "Abundance Buff", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502218, + "SkillName": "Steadfast Safeguard", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502219, + "SkillName": "Flower By Another Name", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502220, + "SkillName": "Withered Tree's Revival", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502221, + "SkillName": "Hollowflower Blaze", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502222, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502223, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8015022, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015022, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015022, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015022, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015022, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015022, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015022, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8022010": { + "Id": 8022010, + "Name": "Juvenile Sting", + "Desc": "The youngling of a True Sting. Based on their growth stage, young True Stings can be further divided into Juvenile Stings and Lesser Stings.", + "MonsterCampID": 8, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 209.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8022010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8022010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802201001, + "SkillName": "Wingflap", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201002, + "SkillName": "Meiotic Division", + "SkillDesc": "Produces 1 spawn of itself. This effect can be triggered again after 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201004, + "SkillName": "Entomon Eulogy", + "SkillDesc": "When receiving a killing blow, deals Wind DMG to all friendly units, with a high chance to slightly increase their DMG received.", + "DamageType": "Wind", + "SPHitBase": "" + } + ] + }, + { + "Id": 802201001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 3, + "EliteGroup": 1, + "HPModifyRatio": 0.088889000704512, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802201001, + "SkillName": "Wingflap", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201002, + "SkillName": "Meiotic Division", + "SkillDesc": "Produces 1 spawn of itself. This effect can be triggered again after 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201004, + "SkillName": "Entomon Eulogy", + "SkillDesc": "When receiving a killing blow, deals Wind DMG to all friendly units, with a high chance to slightly increase their DMG received.", + "DamageType": "Wind", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8022010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + } + ] + }, + "8022011": { + "Id": 8022011, + "Name": "Juvenile Sting", + "Desc": "The youngling of a True Sting. Based on their growth stage, young True Stings can be further divided into Juvenile Stings and Lesser Stings.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8022010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8022011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802201101, + "SkillName": "Wingflap", + "SkillDesc": "Deals minor Wind DMG to one designated ally target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201102, + "SkillName": "Meiotic Division", + "SkillDesc": "Produces 1 spawn of itself. This effect can be triggered again after 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802201103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201104, + "SkillName": "Entomon Eulogy", + "SkillDesc": "When receiving a killing blow, deals Wind DMG to all friendly units, with a high chance to slightly increase their DMG received.", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802201105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802201101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802201101, + "SkillName": "Wingflap", + "SkillDesc": "Deals minor Wind DMG to one designated ally target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201102, + "SkillName": "Meiotic Division", + "SkillDesc": "Produces 1 spawn of itself. This effect can be triggered again after 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802201103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201104, + "SkillName": "Entomon Eulogy", + "SkillDesc": "When receiving a killing blow, deals Wind DMG to all friendly units, with a high chance to slightly increase their DMG received.", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802201105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802201102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802201101, + "SkillName": "Wingflap", + "SkillDesc": "Deals minor Wind DMG to one designated ally target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201102, + "SkillName": "Meiotic Division", + "SkillDesc": "Produces 1 spawn of itself. This effect can be triggered again after 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802201103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201104, + "SkillName": "Entomon Eulogy", + "SkillDesc": "When receiving a killing blow, deals Wind DMG to all friendly units, with a high chance to slightly increase their DMG received.", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802201105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802201103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802201101, + "SkillName": "Wingflap", + "SkillDesc": "Deals minor Wind DMG to one designated ally target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201102, + "SkillName": "Meiotic Division", + "SkillDesc": "Produces 1 spawn of itself. This effect can be triggered again after 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802201103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201104, + "SkillName": "Entomon Eulogy", + "SkillDesc": "When receiving a killing blow, deals Wind DMG to all friendly units, with a high chance to slightly increase their DMG received.", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802201105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802201104, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802201101, + "SkillName": "Wingflap", + "SkillDesc": "Deals minor Wind DMG to one designated ally target, with a high chance to inflict Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201102, + "SkillName": "Meiotic Division", + "SkillDesc": "Produces 1 spawn of itself. This effect can be triggered again after 2 turns.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802201103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201104, + "SkillName": "Entomon Eulogy", + "SkillDesc": "When receiving a killing blow, deals Wind DMG to all friendly units, with a high chance to slightly increase their DMG received.", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802201105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8022011, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022011, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022011, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022011, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022011, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022011, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022011, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + } + ] + }, + "8022020": { + "Id": 8022020, + "Name": "Lesser Sting", + "Desc": "The youngling of a True Sting. Based on their growth stage, young True Stings can be further divided into Juvenile Stings and Lesser Stings.", + "MonsterCampID": 8, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 292.95000000088476, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8022020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 120, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8022020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802202001, + "SkillName": "Prepare to Fight", + "SkillDesc": "Enters the Charging state. Uses Bursting Detonation for the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202002, + "SkillName": "Bursting Detonation", + "SkillDesc": "Detonates self and deals Wind DMG to a target and its adjacent targets, with a high chance to cause Outrage to the target.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202004, + "SkillName": "Entomon Eulogy", + "SkillDesc": "When receiving a killing blow, deals Wind DMG to all friendly units, with a high chance to slightly increase their DMG received.", + "DamageType": "Wind", + "SPHitBase": "" + } + ] + }, + { + "Id": 802202001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -63.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802202001, + "SkillName": "Prepare to Fight", + "SkillDesc": "Enters the Charging state. Uses Bursting Detonation for the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202002, + "SkillName": "Bursting Detonation", + "SkillDesc": "Detonates self and deals Wind DMG to a target and its adjacent targets, with a high chance to cause Outrage to the target.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202004, + "SkillName": "Entomon Eulogy", + "SkillDesc": "When receiving a killing blow, deals Wind DMG to all friendly units, with a high chance to slightly increase their DMG received.", + "DamageType": "Wind", + "SPHitBase": "" + } + ] + }, + { + "Id": 802202002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7936510012950748, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -63.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802202001, + "SkillName": "Prepare to Fight", + "SkillDesc": "Enters the Charging state. Uses Bursting Detonation for the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202002, + "SkillName": "Bursting Detonation", + "SkillDesc": "Detonates self and deals Wind DMG to a target and its adjacent targets, with a high chance to cause Outrage to the target.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202004, + "SkillName": "Entomon Eulogy", + "SkillDesc": "When receiving a killing blow, deals Wind DMG to all friendly units, with a high chance to slightly increase their DMG received.", + "DamageType": "Wind", + "SPHitBase": "" + } + ] + }, + { + "Id": 802202003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 3, + "EliteGroup": 1, + "HPModifyRatio": 0.15873000025749207, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802202001, + "SkillName": "Prepare to Fight", + "SkillDesc": "Enters the Charging state. Uses Bursting Detonation for the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202002, + "SkillName": "Bursting Detonation", + "SkillDesc": "Detonates self and deals Wind DMG to a target and its adjacent targets, with a high chance to cause Outrage to the target.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202004, + "SkillName": "Entomon Eulogy", + "SkillDesc": "When receiving a killing blow, deals Wind DMG to all friendly units, with a high chance to slightly increase their DMG received.", + "DamageType": "Wind", + "SPHitBase": "" + } + ] + }, + { + "Id": 802202004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802202001, + "SkillName": "Prepare to Fight", + "SkillDesc": "Enters the Charging state. Uses Bursting Detonation for the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202002, + "SkillName": "Bursting Detonation", + "SkillDesc": "Detonates self and deals Wind DMG to a target and its adjacent targets, with a high chance to cause Outrage to the target.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202004, + "SkillName": "Entomon Eulogy", + "SkillDesc": "When receiving a killing blow, deals Wind DMG to all friendly units, with a high chance to slightly increase their DMG received.", + "DamageType": "Wind", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8022020, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022020, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022020, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022020, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022020, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022020, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022020, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + } + ] + }, + "8022021": { + "Id": 8022021, + "Name": "Lesser Sting", + "Desc": "The youngling of a True Sting. Based on their growth stage, young True Stings can be further divided into Juvenile Stings and Lesser Stings.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1116, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8022020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8022021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802202101, + "SkillName": "Prepare to Fight", + "SkillDesc": "Enters the Charging state. Uses \"Bursting Detonation\" for the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202102, + "SkillName": "Bursting Detonation", + "SkillDesc": "Detonates self and deals Wind DMG to a target and its adjacent targets, with a high chance to apply \"Outrage\" to the target.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202104, + "SkillName": "Entomon Eulogy", + "SkillDesc": "When receiving a killing blow, deals Wind DMG to all friendly units, with a high chance to slightly increase their DMG received.", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802202105, + "SkillName": "Nourishment", + "SkillDesc": "Recover targets' Skill Points when receiving a killing blow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202106, + "SkillName": "Hyper Growth", + "SkillDesc": "Every stack of \"Growth Hormones\" increases ATK by a certain amount, stacking up to 3 times. Immediately take action when 3 stacks are reached.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802202101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802202101, + "SkillName": "Prepare to Fight", + "SkillDesc": "Enters the Charging state. Uses \"Bursting Detonation\" for the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202102, + "SkillName": "Bursting Detonation", + "SkillDesc": "Detonates self and deals Wind DMG to a target and its adjacent targets, with a high chance to apply \"Outrage\" to the target.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202104, + "SkillName": "Entomon Eulogy", + "SkillDesc": "When receiving a killing blow, deals Wind DMG to all friendly units, with a high chance to slightly increase their DMG received.", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802202105, + "SkillName": "Nourishment", + "SkillDesc": "Recover targets' Skill Points when receiving a killing blow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202106, + "SkillName": "Hyper Growth", + "SkillDesc": "Every stack of \"Growth Hormones\" increases ATK by a certain amount, stacking up to 3 times. Immediately take action when 3 stacks are reached.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802202102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802202101, + "SkillName": "Prepare to Fight", + "SkillDesc": "Enters the Charging state. Uses \"Bursting Detonation\" for the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202102, + "SkillName": "Bursting Detonation", + "SkillDesc": "Detonates self and deals Wind DMG to a target and its adjacent targets, with a high chance to apply \"Outrage\" to the target.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202104, + "SkillName": "Entomon Eulogy", + "SkillDesc": "When receiving a killing blow, deals Wind DMG to all friendly units, with a high chance to slightly increase their DMG received.", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802202105, + "SkillName": "Nourishment", + "SkillDesc": "Recover targets' Skill Points when receiving a killing blow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202106, + "SkillName": "Hyper Growth", + "SkillDesc": "Every stack of \"Growth Hormones\" increases ATK by a certain amount, stacking up to 3 times. Immediately take action when 3 stacks are reached.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802202103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802202101, + "SkillName": "Prepare to Fight", + "SkillDesc": "Enters the Charging state. Uses \"Bursting Detonation\" for the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202102, + "SkillName": "Bursting Detonation", + "SkillDesc": "Detonates self and deals Wind DMG to a target and its adjacent targets, with a high chance to apply \"Outrage\" to the target.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202104, + "SkillName": "Entomon Eulogy", + "SkillDesc": "When receiving a killing blow, deals Wind DMG to all friendly units, with a high chance to slightly increase their DMG received.", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802202105, + "SkillName": "Nourishment", + "SkillDesc": "Recover targets' Skill Points when receiving a killing blow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202106, + "SkillName": "Hyper Growth", + "SkillDesc": "Every stack of \"Growth Hormones\" increases ATK by a certain amount, stacking up to 3 times. Immediately take action when 3 stacks are reached.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802202104, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802202101, + "SkillName": "Prepare to Fight", + "SkillDesc": "Enters the Charging state. Uses \"Bursting Detonation\" for the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202102, + "SkillName": "Bursting Detonation", + "SkillDesc": "Detonates self and deals Wind DMG to a target and its adjacent targets, with a high chance to apply \"Outrage\" to the target.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202104, + "SkillName": "Entomon Eulogy", + "SkillDesc": "When receiving a killing blow, deals Wind DMG to all friendly units, with a high chance to slightly increase their DMG received.", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802202105, + "SkillName": "Nourishment", + "SkillDesc": "Recover targets' Skill Points when receiving a killing blow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202106, + "SkillName": "Hyper Growth", + "SkillDesc": "Every stack of \"Growth Hormones\" increases ATK by a certain amount, stacking up to 3 times. Immediately take action when 3 stacks are reached.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8022021, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022021, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022021, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022021, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022021, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022021, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022021, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + } + ] + }, + "8022030": { + "Id": 8022030, + "Name": "Gnaw Sting", + "Desc": "A subspecies of Stings that underwent mutations during reproduction, adept at using quantum toxins in their mandibles to corrode away the bodies of their prey.", + "MonsterCampID": 8, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 209.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8022030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 118, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 8022030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802203001, + "SkillName": "Horn Clash", + "SkillDesc": "Deals Quantum DMG to a single target, prioritizing Entangled targets, and applies one extra stack of Entanglement.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802203002, + "SkillName": "Decay Eulogy", + "SkillDesc": "When receiving a killing blow, deals Quantum DMG to all friendly units and increases their DMG received.", + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + }, + { + "Id": 802203001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.26666700071655214, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802203001, + "SkillName": "Horn Clash", + "SkillDesc": "Deals Quantum DMG to a single target, prioritizing Entangled targets, and applies one extra stack of Entanglement.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802203002, + "SkillName": "Decay Eulogy", + "SkillDesc": "When receiving a killing blow, deals Quantum DMG to all friendly units and increases their DMG received.", + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8022030, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022030, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022030, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022030, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022030, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022030, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022030, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + } + ] + }, + "8022031": { + "Id": 8022031, + "Name": "Gnaw Sting", + "Desc": "A subspecies of Stings that underwent mutations during reproduction, adept at using quantum toxins in their mandibles to corrode away the bodies of their prey.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1255.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8022030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 110, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 8022031, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802203101, + "SkillName": "Horn Clash", + "SkillDesc": "Deals Quantum DMG to one designated target, prioritizing Entangled targets, and applies one extra stack of Entanglement.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802203102, + "SkillName": "Decay Eulogy", + "SkillDesc": "When receiving a killing blow, deals Quantum DMG to all friendly units and increases their DMG taken.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 802203103, + "SkillName": "Sustenance", + "SkillDesc": "Restores a minor amount of HP to all targets when this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802203104, + "SkillName": "Distract", + "SkillDesc": "Every stack of \"Growth Hormones\" increases ATK by a certain amount, stacking up to 3 times. When 3 stacks are reached and if the target attacked by \"Horn Clash\" is not in the Entanglement state, there is a high chance of afflicting them with Entanglement.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802203101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802203101, + "SkillName": "Horn Clash", + "SkillDesc": "Deals Quantum DMG to one designated target, prioritizing Entangled targets, and applies one extra stack of Entanglement.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802203102, + "SkillName": "Decay Eulogy", + "SkillDesc": "When receiving a killing blow, deals Quantum DMG to all friendly units and increases their DMG taken.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 802203103, + "SkillName": "Sustenance", + "SkillDesc": "Restores a minor amount of HP to all targets when this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802203104, + "SkillName": "Distract", + "SkillDesc": "Every stack of \"Growth Hormones\" increases ATK by a certain amount, stacking up to 3 times. When 3 stacks are reached and if the target attacked by \"Horn Clash\" is not in the Entanglement state, there is a high chance of afflicting them with Entanglement.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802203102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802203101, + "SkillName": "Horn Clash", + "SkillDesc": "Deals Quantum DMG to one designated target, prioritizing Entangled targets, and applies one extra stack of Entanglement.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802203102, + "SkillName": "Decay Eulogy", + "SkillDesc": "When receiving a killing blow, deals Quantum DMG to all friendly units and increases their DMG taken.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 802203103, + "SkillName": "Sustenance", + "SkillDesc": "Restores a minor amount of HP to all targets when this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802203104, + "SkillName": "Distract", + "SkillDesc": "Every stack of \"Growth Hormones\" increases ATK by a certain amount, stacking up to 3 times. When 3 stacks are reached and if the target attacked by \"Horn Clash\" is not in the Entanglement state, there is a high chance of afflicting them with Entanglement.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802203103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802203101, + "SkillName": "Horn Clash", + "SkillDesc": "Deals Quantum DMG to one designated target, prioritizing Entangled targets, and applies one extra stack of Entanglement.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802203102, + "SkillName": "Decay Eulogy", + "SkillDesc": "When receiving a killing blow, deals Quantum DMG to all friendly units and increases their DMG taken.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 802203103, + "SkillName": "Sustenance", + "SkillDesc": "Restores a minor amount of HP to all targets when this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802203104, + "SkillName": "Distract", + "SkillDesc": "Every stack of \"Growth Hormones\" increases ATK by a certain amount, stacking up to 3 times. When 3 stacks are reached and if the target attacked by \"Horn Clash\" is not in the Entanglement state, there is a high chance of afflicting them with Entanglement.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802203104, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802203101, + "SkillName": "Horn Clash", + "SkillDesc": "Deals Quantum DMG to one designated target, prioritizing Entangled targets, and applies one extra stack of Entanglement.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802203102, + "SkillName": "Decay Eulogy", + "SkillDesc": "When receiving a killing blow, deals Quantum DMG to all friendly units and increases their DMG taken.", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 802203103, + "SkillName": "Sustenance", + "SkillDesc": "Restores a minor amount of HP to all targets when this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802203104, + "SkillName": "Distract", + "SkillDesc": "Every stack of \"Growth Hormones\" increases ATK by a certain amount, stacking up to 3 times. When 3 stacks are reached and if the target attacked by \"Horn Clash\" is not in the Entanglement state, there is a high chance of afflicting them with Entanglement.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8022031, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022031, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022031, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022031, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022031, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022031, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022031, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + } + ] + }, + "8024010": { + "Id": 8024010, + "Name": "Swarm: True Sting (Complete)", + "Desc": "A complete projection produced by compromised codes. The referent entity is a mature True Sting. Sir Duroy, a member of the Intelligentsia Guild, explored the starry seas and authored the thirty-volume of the Chronicles of Interdimensional Insects. The book provides detailed records of over a dozen confirmed species of lepisma and countless subspecies spanning across the stars.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.40000000037252903, + "Child": [ + { + "Id": 8024010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802401001, + "SkillName": "Time to Battle", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict 2 stacks of Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401002, + "SkillName": "War Gear", + "SkillDesc": "Deals minor Wind DMG to a single target. If the target is currently suffering from Wind Shear, Wind Shear immediately causes DMG 1 time.", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 802401003, + "SkillName": "Cyclonic Swarm", + "SkillDesc": "Deals Wind DMG to all targets, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401004, + "SkillName": "Propagation", + "SkillDesc": "Spawns True Stings.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401005, + "SkillName": "Ready Order", + "SkillDesc": "Enters the Charging state. Uses Swarm Onslaught for the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401006, + "SkillName": "Swarm Onslaught", + "SkillDesc": "Dispels all Crowd Control debuffs and Weakness Break affecting True Stings. Deals Wind DMG to the target, and causes the target to have a high chance of being inflicted with 1 stack of Wind Shear every time they take DMG.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401007, + "SkillName": "Swarm Onslaught", + "SkillDesc": "Dispels all Crowd Control debuffs and Weakness Break affecting True Stings. Deals Wind DMG to the target, and causes the target to have a high chance of being inflicted with 1 stack of Wind Shear every time they take DMG.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401008, + "SkillName": "Transmission Pheromone", + "SkillDesc": "Each time a True Sting is spawned, increases all True Stings' DMG dealt by 1 stack. Only 1 Transmission Pheromone effect can exist in battle at once.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401009, + "SkillName": "Entomon Eulogy", + "SkillDesc": "When receiving a killing blow, deals Wind DMG to all friendly units, with a high chance to slightly increase their DMG received.", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401011, + "SkillName": "Propagation", + "SkillDesc": "Spawns True Stings.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8024010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8024011": { + "Id": 8024011, + "Name": "Swarm: True Sting", + "Desc": "Mature True Sting. Sir Duroy, a member of the Intelligentsia Guild, explored the starry seas and authored the thirty-volume of the Chronicles of Interdimensional Insects. The book provides detailed records of over a dozen confirmed species of lepisma and countless subspecies spanning across the stars.", + "MonsterCampID": 8, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1674, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8024011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802401101, + "SkillName": "Time to Battle", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict 2 stacks of Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401102, + "SkillName": "War Gear", + "SkillDesc": "Deals minor Wind DMG to a single target. If the target is currently suffering from Wind Shear, Wind Shear immediately causes DMG 1 time.", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 802401103, + "SkillName": "Cyclonic Swarm", + "SkillDesc": "Deals Wind DMG to all targets, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401104, + "SkillName": "Propagation", + "SkillDesc": "Spawns True Stings.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401105, + "SkillName": "Ready Order", + "SkillDesc": "Enters the Charging state. Uses Swarm Onslaught for the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401106, + "SkillName": "Swarm Onslaught", + "SkillDesc": "Dispels all Crowd Control debuffs and Weakness Breaks affecting True Stings. Deals Wind DMG to the target, and causes the target to have a high chance of being inflicted with 1 stack of Wind Shear every time they get attacked.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401107, + "SkillName": "Swarm Onslaught", + "SkillDesc": "Dispels all Crowd Control debuffs and Weakness Breaks affecting True Stings. Deals Wind DMG to the target, and causes the target to have a high chance of being inflicted with 1 stack of Wind Shear every time they get attacked.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401108, + "SkillName": "Transmission Pheromone", + "SkillDesc": "For every True Stings spawned on the field, all True Stings gain 1 stack of DMG Boost. Only 1 Transmission Pheromone can take effect in battle at a time.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401109, + "SkillName": "Entomon Eulogy", + "SkillDesc": "When receiving a killing blow, deals Wind DMG to all friendly units, with a high chance to slightly increase their DMG received.", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802401110, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401111, + "SkillName": "Propagation", + "SkillDesc": "Spawns True Stings.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802401101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802401101, + "SkillName": "Time to Battle", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict 2 stacks of Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401102, + "SkillName": "War Gear", + "SkillDesc": "Deals minor Wind DMG to a single target. If the target is currently suffering from Wind Shear, Wind Shear immediately causes DMG 1 time.", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 802401103, + "SkillName": "Cyclonic Swarm", + "SkillDesc": "Deals Wind DMG to all targets, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401104, + "SkillName": "Propagation", + "SkillDesc": "Spawns True Stings.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401105, + "SkillName": "Ready Order", + "SkillDesc": "Enters the Charging state. Uses Swarm Onslaught for the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401106, + "SkillName": "Swarm Onslaught", + "SkillDesc": "Dispels all Crowd Control debuffs and Weakness Breaks affecting True Stings. Deals Wind DMG to the target, and causes the target to have a high chance of being inflicted with 1 stack of Wind Shear every time they get attacked.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401107, + "SkillName": "Swarm Onslaught", + "SkillDesc": "Dispels all Crowd Control debuffs and Weakness Breaks affecting True Stings. Deals Wind DMG to the target, and causes the target to have a high chance of being inflicted with 1 stack of Wind Shear every time they get attacked.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401108, + "SkillName": "Transmission Pheromone", + "SkillDesc": "For every True Stings spawned on the field, all True Stings gain 1 stack of DMG Boost. Only 1 Transmission Pheromone can take effect in battle at a time.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401109, + "SkillName": "Entomon Eulogy", + "SkillDesc": "When receiving a killing blow, deals Wind DMG to all friendly units, with a high chance to slightly increase their DMG received.", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802401110, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401111, + "SkillName": "Propagation", + "SkillDesc": "Spawns True Stings.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802401102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802401101, + "SkillName": "Time to Battle", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict 2 stacks of Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401102, + "SkillName": "War Gear", + "SkillDesc": "Deals minor Wind DMG to a single target. If the target is currently suffering from Wind Shear, Wind Shear immediately causes DMG 1 time.", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 802401103, + "SkillName": "Cyclonic Swarm", + "SkillDesc": "Deals Wind DMG to all targets, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401104, + "SkillName": "Propagation", + "SkillDesc": "Spawns True Stings.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401105, + "SkillName": "Ready Order", + "SkillDesc": "Enters the Charging state. Uses Swarm Onslaught for the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401106, + "SkillName": "Swarm Onslaught", + "SkillDesc": "Dispels all Crowd Control debuffs and Weakness Breaks affecting True Stings. Deals Wind DMG to the target, and causes the target to have a high chance of being inflicted with 1 stack of Wind Shear every time they get attacked.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401107, + "SkillName": "Swarm Onslaught", + "SkillDesc": "Dispels all Crowd Control debuffs and Weakness Breaks affecting True Stings. Deals Wind DMG to the target, and causes the target to have a high chance of being inflicted with 1 stack of Wind Shear every time they get attacked.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401108, + "SkillName": "Transmission Pheromone", + "SkillDesc": "For every True Stings spawned on the field, all True Stings gain 1 stack of DMG Boost. Only 1 Transmission Pheromone can take effect in battle at a time.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401109, + "SkillName": "Entomon Eulogy", + "SkillDesc": "When receiving a killing blow, deals Wind DMG to all friendly units, with a high chance to slightly increase their DMG received.", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802401110, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401111, + "SkillName": "Propagation", + "SkillDesc": "Spawns True Stings.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802401103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802401101, + "SkillName": "Time to Battle", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict 2 stacks of Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401102, + "SkillName": "War Gear", + "SkillDesc": "Deals minor Wind DMG to a single target. If the target is currently suffering from Wind Shear, Wind Shear immediately causes DMG 1 time.", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 802401103, + "SkillName": "Cyclonic Swarm", + "SkillDesc": "Deals Wind DMG to all targets, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401104, + "SkillName": "Propagation", + "SkillDesc": "Spawns True Stings.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401105, + "SkillName": "Ready Order", + "SkillDesc": "Enters the Charging state. Uses Swarm Onslaught for the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401106, + "SkillName": "Swarm Onslaught", + "SkillDesc": "Dispels all Crowd Control debuffs and Weakness Breaks affecting True Stings. Deals Wind DMG to the target, and causes the target to have a high chance of being inflicted with 1 stack of Wind Shear every time they get attacked.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401107, + "SkillName": "Swarm Onslaught", + "SkillDesc": "Dispels all Crowd Control debuffs and Weakness Breaks affecting True Stings. Deals Wind DMG to the target, and causes the target to have a high chance of being inflicted with 1 stack of Wind Shear every time they get attacked.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401108, + "SkillName": "Transmission Pheromone", + "SkillDesc": "For every True Stings spawned on the field, all True Stings gain 1 stack of DMG Boost. Only 1 Transmission Pheromone can take effect in battle at a time.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401109, + "SkillName": "Entomon Eulogy", + "SkillDesc": "When receiving a killing blow, deals Wind DMG to all friendly units, with a high chance to slightly increase their DMG received.", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802401110, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401111, + "SkillName": "Propagation", + "SkillDesc": "Spawns True Stings.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802401104, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 705, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802401101, + "SkillName": "Time to Battle", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict 2 stacks of Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401102, + "SkillName": "War Gear", + "SkillDesc": "Deals minor Wind DMG to a single target. If the target is currently suffering from Wind Shear, Wind Shear immediately causes DMG 1 time.", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 802401103, + "SkillName": "Cyclonic Swarm", + "SkillDesc": "Deals Wind DMG to all targets, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401104, + "SkillName": "Propagation", + "SkillDesc": "Spawns True Stings.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401105, + "SkillName": "Ready Order", + "SkillDesc": "Enters the Charging state. Uses Swarm Onslaught for the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401106, + "SkillName": "Swarm Onslaught", + "SkillDesc": "Dispels all Crowd Control debuffs and Weakness Breaks affecting True Stings. Deals Wind DMG to the target, and causes the target to have a high chance of being inflicted with 1 stack of Wind Shear every time they get attacked.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401107, + "SkillName": "Swarm Onslaught", + "SkillDesc": "Dispels all Crowd Control debuffs and Weakness Breaks affecting True Stings. Deals Wind DMG to the target, and causes the target to have a high chance of being inflicted with 1 stack of Wind Shear every time they get attacked.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401108, + "SkillName": "Transmission Pheromone", + "SkillDesc": "For every True Stings spawned on the field, all True Stings gain 1 stack of DMG Boost. Only 1 Transmission Pheromone can take effect in battle at a time.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401109, + "SkillName": "Entomon Eulogy", + "SkillDesc": "When receiving a killing blow, deals Wind DMG to all friendly units, with a high chance to slightly increase their DMG received.", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802401110, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401111, + "SkillName": "Propagation", + "SkillDesc": "Spawns True Stings.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802401105, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3888890009839088, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802401101, + "SkillName": "Time to Battle", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict 2 stacks of Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401102, + "SkillName": "War Gear", + "SkillDesc": "Deals minor Wind DMG to a single target. If the target is currently suffering from Wind Shear, Wind Shear immediately causes DMG 1 time.", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 802401103, + "SkillName": "Cyclonic Swarm", + "SkillDesc": "Deals Wind DMG to all targets, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401104, + "SkillName": "Propagation", + "SkillDesc": "Spawns True Stings.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401105, + "SkillName": "Ready Order", + "SkillDesc": "Enters the Charging state. Uses Swarm Onslaught for the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401106, + "SkillName": "Swarm Onslaught", + "SkillDesc": "Dispels all Crowd Control debuffs and Weakness Breaks affecting True Stings. Deals Wind DMG to the target, and causes the target to have a high chance of being inflicted with 1 stack of Wind Shear every time they get attacked.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401107, + "SkillName": "Swarm Onslaught", + "SkillDesc": "Dispels all Crowd Control debuffs and Weakness Breaks affecting True Stings. Deals Wind DMG to the target, and causes the target to have a high chance of being inflicted with 1 stack of Wind Shear every time they get attacked.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401108, + "SkillName": "Transmission Pheromone", + "SkillDesc": "For every True Stings spawned on the field, all True Stings gain 1 stack of DMG Boost. Only 1 Transmission Pheromone can take effect in battle at a time.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401109, + "SkillName": "Entomon Eulogy", + "SkillDesc": "When receiving a killing blow, deals Wind DMG to all friendly units, with a high chance to slightly increase their DMG received.", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802401110, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401111, + "SkillName": "Propagation", + "SkillDesc": "Spawns True Stings.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802401106, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3333330005407333, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802401101, + "SkillName": "Time to Battle", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict 2 stacks of Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401102, + "SkillName": "War Gear", + "SkillDesc": "Deals minor Wind DMG to a single target. If the target is currently suffering from Wind Shear, Wind Shear immediately causes DMG 1 time.", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 802401103, + "SkillName": "Cyclonic Swarm", + "SkillDesc": "Deals Wind DMG to all targets, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401104, + "SkillName": "Propagation", + "SkillDesc": "Spawns True Stings.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401105, + "SkillName": "Ready Order", + "SkillDesc": "Enters the Charging state. Uses Swarm Onslaught for the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401106, + "SkillName": "Swarm Onslaught", + "SkillDesc": "Dispels all Crowd Control debuffs and Weakness Breaks affecting True Stings. Deals Wind DMG to the target, and causes the target to have a high chance of being inflicted with 1 stack of Wind Shear every time they get attacked.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401107, + "SkillName": "Swarm Onslaught", + "SkillDesc": "Dispels all Crowd Control debuffs and Weakness Breaks affecting True Stings. Deals Wind DMG to the target, and causes the target to have a high chance of being inflicted with 1 stack of Wind Shear every time they get attacked.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401108, + "SkillName": "Transmission Pheromone", + "SkillDesc": "For every True Stings spawned on the field, all True Stings gain 1 stack of DMG Boost. Only 1 Transmission Pheromone can take effect in battle at a time.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401109, + "SkillName": "Entomon Eulogy", + "SkillDesc": "When receiving a killing blow, deals Wind DMG to all friendly units, with a high chance to slightly increase their DMG received.", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802401110, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401111, + "SkillName": "Propagation", + "SkillDesc": "Spawns True Stings.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802401107, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.222222000360489, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802401101, + "SkillName": "Time to Battle", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict 2 stacks of Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401102, + "SkillName": "War Gear", + "SkillDesc": "Deals minor Wind DMG to a single target. If the target is currently suffering from Wind Shear, Wind Shear immediately causes DMG 1 time.", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 802401103, + "SkillName": "Cyclonic Swarm", + "SkillDesc": "Deals Wind DMG to all targets, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401104, + "SkillName": "Propagation", + "SkillDesc": "Spawns True Stings.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401105, + "SkillName": "Ready Order", + "SkillDesc": "Enters the Charging state. Uses Swarm Onslaught for the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401106, + "SkillName": "Swarm Onslaught", + "SkillDesc": "Dispels all Crowd Control debuffs and Weakness Breaks affecting True Stings. Deals Wind DMG to the target, and causes the target to have a high chance of being inflicted with 1 stack of Wind Shear every time they get attacked.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401107, + "SkillName": "Swarm Onslaught", + "SkillDesc": "Dispels all Crowd Control debuffs and Weakness Breaks affecting True Stings. Deals Wind DMG to the target, and causes the target to have a high chance of being inflicted with 1 stack of Wind Shear every time they get attacked.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401108, + "SkillName": "Transmission Pheromone", + "SkillDesc": "For every True Stings spawned on the field, all True Stings gain 1 stack of DMG Boost. Only 1 Transmission Pheromone can take effect in battle at a time.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401109, + "SkillName": "Entomon Eulogy", + "SkillDesc": "When receiving a killing blow, deals Wind DMG to all friendly units, with a high chance to slightly increase their DMG received.", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802401110, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401111, + "SkillName": "Propagation", + "SkillDesc": "Spawns True Stings.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8024011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8024012": { + "Id": 8024012, + "Name": "Swarm: True Sting (Complete)", + "Desc": "A complete projection produced by compromised codes. The referent entity is a mature True Sting. Sir Duroy, a member of the Intelligentsia Guild, explored the starry seas and authored the thirty-volume of the Chronicles of Interdimensional Insects. The book provides detailed records of over a dozen confirmed species of lepisma and countless subspecies spanning across the stars.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.40000000037252903, + "Child": [ + { + "Id": 8024012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802401201, + "SkillName": "Time to Battle", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict 2 stacks of Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401202, + "SkillName": "War Gear", + "SkillDesc": "Deals minor Wind DMG to a single target. If the target is currently suffering from Wind Shear, Wind Shear immediately causes DMG 1 time.", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 802401203, + "SkillName": "Cyclonic Swarm", + "SkillDesc": "Deals Wind DMG to all targets, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401204, + "SkillName": "Propagation", + "SkillDesc": "Spawns True Stings.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401205, + "SkillName": "Ready Order", + "SkillDesc": "Enters the Charging state. Uses Swarm Onslaught for the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401206, + "SkillName": "Swarm Onslaught", + "SkillDesc": "Dispels all Crowd Control debuffs and Weakness Breaks affecting True Stings on the field. Deals Wind DMG to the target, and causes the target to have a high chance of being inflicted with 1 stack of Wind Shear every time they get attacked.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401207, + "SkillName": "Swarm Onslaught", + "SkillDesc": "Dispels all Crowd Control debuffs and Weakness Breaks affecting True Stings on the field. Deals Wind DMG to the target, and causes the target to have a high chance of being inflicted with 1 stack of Wind Shear every time they get attacked.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401208, + "SkillName": "Transmission Pheromone", + "SkillDesc": "For every True Stings propagated on the field, all True Stings gain 1 stack of DMG Boost. Only 1 Transmission Pheromone can take effect in battle at a time.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401209, + "SkillName": "Entomon Eulogy", + "SkillDesc": "When receiving a killing blow, deals Wind DMG to all friendly units, with a high chance to slightly increase their DMG received.", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802401210, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401211, + "SkillName": "Propagation", + "SkillDesc": "Spawns True Stings.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802401201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5333330007269979, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802401201, + "SkillName": "Time to Battle", + "SkillDesc": "Deals minor Wind DMG to a single target, with a high chance to inflict 2 stacks of Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401202, + "SkillName": "War Gear", + "SkillDesc": "Deals minor Wind DMG to a single target. If the target is currently suffering from Wind Shear, Wind Shear immediately causes DMG 1 time.", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 802401203, + "SkillName": "Cyclonic Swarm", + "SkillDesc": "Deals Wind DMG to all targets, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401204, + "SkillName": "Propagation", + "SkillDesc": "Spawns True Stings.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401205, + "SkillName": "Ready Order", + "SkillDesc": "Enters the Charging state. Uses Swarm Onslaught for the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401206, + "SkillName": "Swarm Onslaught", + "SkillDesc": "Dispels all Crowd Control debuffs and Weakness Breaks affecting True Stings on the field. Deals Wind DMG to the target, and causes the target to have a high chance of being inflicted with 1 stack of Wind Shear every time they get attacked.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401207, + "SkillName": "Swarm Onslaught", + "SkillDesc": "Dispels all Crowd Control debuffs and Weakness Breaks affecting True Stings on the field. Deals Wind DMG to the target, and causes the target to have a high chance of being inflicted with 1 stack of Wind Shear every time they get attacked.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401208, + "SkillName": "Transmission Pheromone", + "SkillDesc": "For every True Stings propagated on the field, all True Stings gain 1 stack of DMG Boost. Only 1 Transmission Pheromone can take effect in battle at a time.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401209, + "SkillName": "Entomon Eulogy", + "SkillDesc": "When receiving a killing blow, deals Wind DMG to all friendly units, with a high chance to slightly increase their DMG received.", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802401210, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401211, + "SkillName": "Propagation", + "SkillDesc": "Spawns True Stings.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8024012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8024013": { + "Id": 8024013, + "Name": "Swarm: True Sting", + "Desc": "Mature True Sting. Sir Duroy, a member of the Intelligentsia Guild, explored the starry seas and authored the thirty-volume of the Chronicles of Interdimensional Insects. The book provides detailed records of over a dozen confirmed species of lepisma and countless subspecies spanning across the stars.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 7672.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8024013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802401301, + "SkillName": "Time to Battle", + "SkillDesc": "Deals minor Wind DMG to one designated target, with a high chance to inflict 2 stacks of Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401302, + "SkillName": "War Gear", + "SkillDesc": "Deals minor Wind DMG to one designated target. If the target is currently suffering from Wind Shear, Wind Shear immediately causes DMG 1 time.", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 802401303, + "SkillName": "Cyclonic Swarm", + "SkillDesc": "Deals Wind DMG to all targets, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401304, + "SkillName": "Propagation", + "SkillDesc": "Spawns True Stings.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401305, + "SkillName": "Ready Order", + "SkillDesc": "Enters the Charging state. Uses Swarm Onslaught for the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401306, + "SkillName": "Swarm Onslaught", + "SkillDesc": "Dispels all Crowd Control debuffs and Weakness Break affecting True Stings. Deals Wind DMG to the target, and causes the target to have a high chance of being inflicted with 1 stack of Wind Shear every time they take DMG.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401307, + "SkillName": "Swarm Onslaught", + "SkillDesc": "Dispels all Crowd Control debuffs and Weakness Break affecting True Stings. Deals Wind DMG to the target, and causes the target to have a high chance of being inflicted with 1 stack of Wind Shear every time they take DMG.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401308, + "SkillName": "Transmission Pheromone", + "SkillDesc": "Each time a True Sting is spawned, increases all True Stings' DMG dealt by 1 stack. Only 1 Transmission Pheromone effect can exist in battle at once.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401309, + "SkillName": "Entomon Eulogy", + "SkillDesc": "When receiving a killing blow, deals Wind DMG to all friendly units, with a high chance to slightly increase their DMG received.", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802401310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401311, + "SkillName": "Propagation", + "SkillDesc": "Spawns True Stings.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802401301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.33333300054073334, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802401301, + "SkillName": "Time to Battle", + "SkillDesc": "Deals minor Wind DMG to one designated target, with a high chance to inflict 2 stacks of Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401302, + "SkillName": "War Gear", + "SkillDesc": "Deals minor Wind DMG to one designated target. If the target is currently suffering from Wind Shear, Wind Shear immediately causes DMG 1 time.", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 802401303, + "SkillName": "Cyclonic Swarm", + "SkillDesc": "Deals Wind DMG to all targets, with a high chance to cause Wind Shear.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401304, + "SkillName": "Propagation", + "SkillDesc": "Spawns True Stings.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401305, + "SkillName": "Ready Order", + "SkillDesc": "Enters the Charging state. Uses Swarm Onslaught for the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401306, + "SkillName": "Swarm Onslaught", + "SkillDesc": "Dispels all Crowd Control debuffs and Weakness Break affecting True Stings. Deals Wind DMG to the target, and causes the target to have a high chance of being inflicted with 1 stack of Wind Shear every time they take DMG.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401307, + "SkillName": "Swarm Onslaught", + "SkillDesc": "Dispels all Crowd Control debuffs and Weakness Break affecting True Stings. Deals Wind DMG to the target, and causes the target to have a high chance of being inflicted with 1 stack of Wind Shear every time they take DMG.", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401308, + "SkillName": "Transmission Pheromone", + "SkillDesc": "Each time a True Sting is spawned, increases all True Stings' DMG dealt by 1 stack. Only 1 Transmission Pheromone effect can exist in battle at once.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401309, + "SkillName": "Entomon Eulogy", + "SkillDesc": "When receiving a killing blow, deals Wind DMG to all friendly units, with a high chance to slightly increase their DMG received.", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802401310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401311, + "SkillName": "Propagation", + "SkillDesc": "Spawns True Stings.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8024013, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024013, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024013, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024013, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024013, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024013, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024013, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8025010": { + "Id": 8025010, + "Name": "Starcrusher Swarm King: Skaracabaz (Synthetic)", + "Desc": "The replica of the Emanator of Propagation cultivated by Ruan Mei, briefly manifesting in the world in an incomplete form. Its original form is a giant lepisma that inherited the mandibles of the Imperator Insectorum. It can collect in its mouthparts the death ray that fragmented celestial bodies, and make shattered stars incubators for procreating offspring. It was once one of the nightmares across multiple worlds during the Swarm Disaster.", + "MonsterCampID": 8, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2232, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8025010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 120, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8025010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 802501001, + "SkillName": "Swarm King Cannon", + "SkillDesc": "Deals Quantum DMG to a single target", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501002, + "SkillName": "Radiating Venom", + "SkillDesc": "Deals Quantum DMG to a single target, with a high chance to inflict Entanglement. Also summons 1 Gnaw Sting.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 802501003, + "SkillName": "Pyrolysis Death Beam", + "SkillDesc": "Deals Quantum DMG to a single target and units adjacent to the target.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501005, + "SkillName": "Carapace of Begotten Spawn", + "SkillDesc": "Enters the Multiply state until the next action. During this time, DMG taken is greatly reduced, and each attack taken summons a Gnaw Sting. If this unit is Weakness Broken while in the Multiply state, it will reduce all friendly units' Toughness by an amount equal to this unit's Max Toughness and increase the DMG taken by all other friendly units besides the target themselves.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501006, + "SkillName": "Ovum of Collapsed Star", + "SkillDesc": "Deals massive Quantum DMG to all targets.", + "DamageType": "Quantum", + "SPHitBase": 20 + }, + { + "Id": 802501007, + "SkillName": "Carapace of Nurtured Disaster", + "SkillDesc": "Starts Charging and enters the Multiply state until the next action, whereupon Ovum of Collapsed Star will be used on all targets. During the Multiply state, DMG received is greatly reduced, and each attack taken will cause a Gnaw Sting and/or Lesser Sting to be summoned. If this unit is Weakness Broken while in the Multiply state, it will reduce all friendly units' Toughness by an amount equal to this unit's Max Toughness and increase the DMG taken by all other friendly units besides the target themselves.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + }, + { + "Id": 802501001, + "AttackModifyRatio": 0.9090910009108484, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 802501001, + "SkillName": "Swarm King Cannon", + "SkillDesc": "Deals Quantum DMG to a single target", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501002, + "SkillName": "Radiating Venom", + "SkillDesc": "Deals Quantum DMG to a single target, with a high chance to inflict Entanglement. Also summons 1 Gnaw Sting.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 802501003, + "SkillName": "Pyrolysis Death Beam", + "SkillDesc": "Deals Quantum DMG to a single target and units adjacent to the target.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501005, + "SkillName": "Carapace of Begotten Spawn", + "SkillDesc": "Enters the Multiply state until the next action. During this time, DMG taken is greatly reduced, and each attack taken summons a Gnaw Sting. If this unit is Weakness Broken while in the Multiply state, it will reduce all friendly units' Toughness by an amount equal to this unit's Max Toughness and increase the DMG taken by all other friendly units besides the target themselves.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501006, + "SkillName": "Ovum of Collapsed Star", + "SkillDesc": "Deals massive Quantum DMG to all targets.", + "DamageType": "Quantum", + "SPHitBase": 20 + }, + { + "Id": 802501007, + "SkillName": "Carapace of Nurtured Disaster", + "SkillDesc": "Starts Charging and enters the Multiply state until the next action, whereupon Ovum of Collapsed Star will be used on all targets. During the Multiply state, DMG received is greatly reduced, and each attack taken will cause a Gnaw Sting and/or Lesser Sting to be summoned. If this unit is Weakness Broken while in the Multiply state, it will reduce all friendly units' Toughness by an amount equal to this unit's Max Toughness and increase the DMG taken by all other friendly units besides the target themselves.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + }, + { + "Id": 802501002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.770833001472056, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 802501001, + "SkillName": "Swarm King Cannon", + "SkillDesc": "Deals Quantum DMG to a single target", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501002, + "SkillName": "Radiating Venom", + "SkillDesc": "Deals Quantum DMG to a single target, with a high chance to inflict Entanglement. Also summons 1 Gnaw Sting.", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 802501003, + "SkillName": "Pyrolysis Death Beam", + "SkillDesc": "Deals Quantum DMG to a single target and units adjacent to the target.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501005, + "SkillName": "Carapace of Begotten Spawn", + "SkillDesc": "Enters the Multiply state until the next action. During this time, DMG taken is greatly reduced, and each attack taken summons a Gnaw Sting. If this unit is Weakness Broken while in the Multiply state, it will reduce all friendly units' Toughness by an amount equal to this unit's Max Toughness and increase the DMG taken by all other friendly units besides the target themselves.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501006, + "SkillName": "Ovum of Collapsed Star", + "SkillDesc": "Deals massive Quantum DMG to all targets.", + "DamageType": "Quantum", + "SPHitBase": 20 + }, + { + "Id": 802501007, + "SkillName": "Carapace of Nurtured Disaster", + "SkillDesc": "Starts Charging and enters the Multiply state until the next action, whereupon Ovum of Collapsed Star will be used on all targets. During the Multiply state, DMG received is greatly reduced, and each attack taken will cause a Gnaw Sting and/or Lesser Sting to be summoned. If this unit is Weakness Broken while in the Multiply state, it will reduce all friendly units' Toughness by an amount equal to this unit's Max Toughness and increase the DMG taken by all other friendly units besides the target themselves.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8025010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8025010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8025010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8025010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8025010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8025010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8025010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8025011": { + "Id": 8025011, + "Name": "Sky-Shrouding Stardevourer Swarm", + "Desc": "The replica of the Emanator of Propagation cultivated by Ruan Mei, briefly manifesting in the world in an incomplete form. Its original form is a giant lepisma that inherited the mandibles of the Imperator Insectorum. It can collect in its mouthparts the death ray that fragmented celestial bodies, and make shattered stars incubators for procreating offspring. It was once one of the nightmares across multiple worlds during the Swarm Disaster.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 14880, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8025010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 120, + "StanceBase": 600, + "StanceCount": 3, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8025011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 802501101, + "SkillName": "Swarm King Cannon", + "SkillDesc": "Deals Quantum DMG to one designated target", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501102, + "SkillName": "Radiating Venom", + "SkillDesc": "Deals Quantum DMG to one designated target, with a high chance of inflicting Entanglement. Also summons 1 \"Gnaw Sting.\"", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 802501103, + "SkillName": "Pyrolysis Death Beam", + "SkillDesc": "Deals Quantum DMG to one designated target and adjacent targets.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501104, + "SkillName": "Cannibalism", + "SkillDesc": "Consumes \"Insect Egg\" to enhance Swarm summons.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501106, + "SkillName": "Ovum of Collapsed Star", + "SkillDesc": "Deals massive Quantum DMG to all targets.", + "DamageType": "Quantum", + "SPHitBase": 20 + }, + { + "Id": 802501107, + "SkillName": "Nesting Incubation", + "SkillDesc": "Enters the Charging state. Gains Toughness Protection and a certain number of \"Insect Eggs,\" lasting until the next action. During the next action, uses \"Ovum of Collapsed Star\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 802501110, + "SkillName": "Devoured by the Swarm", + "SkillDesc": "Summons Swarm summons after being attacked. When this unit's Weakness is Broken, deals Quantum DMG to all friendly units, and all friendly units (except this unit) take more DMG and become Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501111, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501112, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501113, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501114, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501115, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501116, + "SkillName": "Infinite Propagation", + "SkillDesc": "Gain a set amount of \"Insect Egg\" at the end of every turn. Lose 1 \"Insect Egg\" when attacked by \"Entomon Eulogy\" or \"Decay Eulogy.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802501101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 802501101, + "SkillName": "Swarm King Cannon", + "SkillDesc": "Deals Quantum DMG to one designated target", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501102, + "SkillName": "Radiating Venom", + "SkillDesc": "Deals Quantum DMG to one designated target, with a high chance of inflicting Entanglement. Also summons 1 \"Gnaw Sting.\"", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 802501103, + "SkillName": "Pyrolysis Death Beam", + "SkillDesc": "Deals Quantum DMG to one designated target and adjacent targets.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501104, + "SkillName": "Cannibalism", + "SkillDesc": "Consumes \"Insect Egg\" to enhance Swarm summons.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501106, + "SkillName": "Ovum of Collapsed Star", + "SkillDesc": "Deals massive Quantum DMG to all targets.", + "DamageType": "Quantum", + "SPHitBase": 20 + }, + { + "Id": 802501107, + "SkillName": "Nesting Incubation", + "SkillDesc": "Enters the Charging state. Gains Toughness Protection and a certain number of \"Insect Eggs,\" lasting until the next action. During the next action, uses \"Ovum of Collapsed Star\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 802501110, + "SkillName": "Devoured by the Swarm", + "SkillDesc": "Summons Swarm summons after being attacked. When this unit's Weakness is Broken, deals Quantum DMG to all friendly units, and all friendly units (except this unit) take more DMG and become Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501111, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501112, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501113, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501114, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501115, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501116, + "SkillName": "Infinite Propagation", + "SkillDesc": "Gain a set amount of \"Insect Egg\" at the end of every turn. Lose 1 \"Insect Egg\" when attacked by \"Entomon Eulogy\" or \"Decay Eulogy.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802501102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 802501101, + "SkillName": "Swarm King Cannon", + "SkillDesc": "Deals Quantum DMG to one designated target", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501102, + "SkillName": "Radiating Venom", + "SkillDesc": "Deals Quantum DMG to one designated target, with a high chance of inflicting Entanglement. Also summons 1 \"Gnaw Sting.\"", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 802501103, + "SkillName": "Pyrolysis Death Beam", + "SkillDesc": "Deals Quantum DMG to one designated target and adjacent targets.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501104, + "SkillName": "Cannibalism", + "SkillDesc": "Consumes \"Insect Egg\" to enhance Swarm summons.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501106, + "SkillName": "Ovum of Collapsed Star", + "SkillDesc": "Deals massive Quantum DMG to all targets.", + "DamageType": "Quantum", + "SPHitBase": 20 + }, + { + "Id": 802501107, + "SkillName": "Nesting Incubation", + "SkillDesc": "Enters the Charging state. Gains Toughness Protection and a certain number of \"Insect Eggs,\" lasting until the next action. During the next action, uses \"Ovum of Collapsed Star\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 802501110, + "SkillName": "Devoured by the Swarm", + "SkillDesc": "Summons Swarm summons after being attacked. When this unit's Weakness is Broken, deals Quantum DMG to all friendly units, and all friendly units (except this unit) take more DMG and become Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501111, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501112, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501113, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501114, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501115, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501116, + "SkillName": "Infinite Propagation", + "SkillDesc": "Gain a set amount of \"Insect Egg\" at the end of every turn. Lose 1 \"Insect Egg\" when attacked by \"Entomon Eulogy\" or \"Decay Eulogy.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802501103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 802501101, + "SkillName": "Swarm King Cannon", + "SkillDesc": "Deals Quantum DMG to one designated target", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501102, + "SkillName": "Radiating Venom", + "SkillDesc": "Deals Quantum DMG to one designated target, with a high chance of inflicting Entanglement. Also summons 1 \"Gnaw Sting.\"", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 802501103, + "SkillName": "Pyrolysis Death Beam", + "SkillDesc": "Deals Quantum DMG to one designated target and adjacent targets.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501104, + "SkillName": "Cannibalism", + "SkillDesc": "Consumes \"Insect Egg\" to enhance Swarm summons.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501106, + "SkillName": "Ovum of Collapsed Star", + "SkillDesc": "Deals massive Quantum DMG to all targets.", + "DamageType": "Quantum", + "SPHitBase": 20 + }, + { + "Id": 802501107, + "SkillName": "Nesting Incubation", + "SkillDesc": "Enters the Charging state. Gains Toughness Protection and a certain number of \"Insect Eggs,\" lasting until the next action. During the next action, uses \"Ovum of Collapsed Star\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 802501110, + "SkillName": "Devoured by the Swarm", + "SkillDesc": "Summons Swarm summons after being attacked. When this unit's Weakness is Broken, deals Quantum DMG to all friendly units, and all friendly units (except this unit) take more DMG and become Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501111, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501112, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501113, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501114, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501115, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501116, + "SkillName": "Infinite Propagation", + "SkillDesc": "Gain a set amount of \"Insect Egg\" at the end of every turn. Lose 1 \"Insect Egg\" when attacked by \"Entomon Eulogy\" or \"Decay Eulogy.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802501104, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 802501101, + "SkillName": "Swarm King Cannon", + "SkillDesc": "Deals Quantum DMG to one designated target", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501102, + "SkillName": "Radiating Venom", + "SkillDesc": "Deals Quantum DMG to one designated target, with a high chance of inflicting Entanglement. Also summons 1 \"Gnaw Sting.\"", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 802501103, + "SkillName": "Pyrolysis Death Beam", + "SkillDesc": "Deals Quantum DMG to one designated target and adjacent targets.", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501104, + "SkillName": "Cannibalism", + "SkillDesc": "Consumes \"Insect Egg\" to enhance Swarm summons.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501106, + "SkillName": "Ovum of Collapsed Star", + "SkillDesc": "Deals massive Quantum DMG to all targets.", + "DamageType": "Quantum", + "SPHitBase": 20 + }, + { + "Id": 802501107, + "SkillName": "Nesting Incubation", + "SkillDesc": "Enters the Charging state. Gains Toughness Protection and a certain number of \"Insect Eggs,\" lasting until the next action. During the next action, uses \"Ovum of Collapsed Star\" on all targets.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 802501110, + "SkillName": "Devoured by the Swarm", + "SkillDesc": "Summons Swarm summons after being attacked. When this unit's Weakness is Broken, deals Quantum DMG to all friendly units, and all friendly units (except this unit) take more DMG and become Weakness Broken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501111, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501112, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501113, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501114, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501115, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501116, + "SkillName": "Infinite Propagation", + "SkillDesc": "Gain a set amount of \"Insect Egg\" at the end of every turn. Lose 1 \"Insect Egg\" when attacked by \"Entomon Eulogy\" or \"Decay Eulogy.\"", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8025011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8025011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8025011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8025011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8025011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8025011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8025011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8032010": { + "Id": 8032010, + "Name": "Grunt: Field Personnel", + "Desc": "An Interastral Peace Corporation grunt worker whose job mainly deals with shady \"business oversights.\" With a meager salary, the only lodging they can afford is a shared room on one of the IPC's enterprise ships.", + "MonsterCampID": 9, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 148.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8032010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 118, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 8032010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803201001, + "SkillName": "Clock In", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803201002, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803201002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803201001, + "SkillName": "Clock In", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803201002, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803201003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803201001, + "SkillName": "Clock In", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803201002, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803201004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.43750000023283064, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803201001, + "SkillName": "Clock In", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803201002, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803201005, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.2500000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 25, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803201001, + "SkillName": "Clock In", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803201002, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803201006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803201001, + "SkillName": "Clock In", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803201002, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803201007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803201001, + "SkillName": "Clock In", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803201002, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803201008, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.562500000698492, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803201001, + "SkillName": "Clock In", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803201002, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803201009, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.562500000698492, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803201001, + "SkillName": "Clock In", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803201002, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803201010, + "AttackModifyRatio": 1.2500000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803201001, + "SkillName": "Clock In", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803201002, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803201011, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.562500000698492, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803201001, + "SkillName": "Clock In", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803201002, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803201012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.06250000023283064, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803201001, + "SkillName": "Clock In", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803201002, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8032010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + } + ] + }, + "8032020": { + "Id": 8032020, + "Name": "Grunt: Security Personnel", + "Desc": "An Interastral Peace Corporation grunt worker whose job mainly involves maintaining order in locations ruled by the IPC. With a meager salary, the only lodging they can afford is a shared room on one of the IPC's enterprise ships.", + "MonsterCampID": 9, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 204.6000000005588, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8032020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 8032020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803202001, + "SkillName": "Appeal", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803202002, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803202002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803202001, + "SkillName": "Appeal", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803202002, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803202003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803202001, + "SkillName": "Appeal", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803202002, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803202004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.3636360007803887, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803202001, + "SkillName": "Appeal", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803202002, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803202005, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9090910009108484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 43, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803202001, + "SkillName": "Appeal", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803202002, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803202006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803202001, + "SkillName": "Appeal", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803202002, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803202007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803202001, + "SkillName": "Appeal", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803202002, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803202008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803202001, + "SkillName": "Appeal", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803202002, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803202009, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3636360007803887, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803202001, + "SkillName": "Appeal", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803202002, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803202010, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3636360007803887, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803202001, + "SkillName": "Appeal", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803202002, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803202011, + "AttackModifyRatio": 1.2500000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803202001, + "SkillName": "Appeal", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803202002, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803202012, + "AttackModifyRatio": 1.2500000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803202001, + "SkillName": "Appeal", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803202002, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803202013, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3636360007803887, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803202001, + "SkillName": "Appeal", + "SkillDesc": "Deals minor Physical DMG to a single target and units adjacent to the target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803202002, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8032020, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032020, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032020, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032020, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032020, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032020, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032020, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + } + ] + }, + "8032030": { + "Id": 8032030, + "Name": "\"All or Nothing\"", + "Desc": "A game die metamorphosed from the \"Aventurine of Stratagems,\" which shall decide the gamblers' destiny in the Gamble.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 46.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8032030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8032030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 803203001, + "SkillName": "Fickle Fortune", + "SkillDesc": "Immune to DMG. When this unit is attacked by a target that has entered the Gamble, apply 1 random number (between 1 and 6) to the target.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8032030, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032030, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032030, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032030, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032030, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032030, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032030, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + } + ] + }, + "8032031": { + "Id": 8032031, + "Name": "\"All or Nothing\"", + "Desc": "A game die metamorphosed from the \"Aventurine of Stratagems,\" which shall decide the gamblers' destiny in the Gamble.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 186, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8032030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8032031, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 803203101, + "SkillName": "Fickle Fortune", + "SkillDesc": "HP cannot be reduced to lower than 1. When this unit is attacked by a target that has entered the Gamble, the target will receive a random number between 1 and 6. When HP is reduced to 1, gains the Influx of Fortuity effect. While under the Influx of Fortuity effect, this unit is guaranteed to receive the number 6 and uses Punishment of Defeat when the Gamble ends.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803203102, + "SkillName": "Punishment of Defeat", + "SkillDesc": "Self-destructs, dealing Imaginary DMG to Aventurine of Stratagems.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803203103, + "SkillName": "Forever Concealed", + "SkillDesc": "When this unit is attacked by a target that has entered the Gamble, the Gamble's odds are doubled.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8032031, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032031, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032031, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032031, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032031, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032031, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032031, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + } + ] + }, + "8032032": { + "Id": 8032032, + "Name": "\"All or Nothing\"", + "Desc": "A game die metamorphosed from the \"Aventurine of Stratagems,\" which shall decide the gamblers' destiny in the Gamble.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 186, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8032030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8032032, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 803203201, + "SkillName": "Fickle Fortune", + "SkillDesc": "HP cannot be reduced to lower than 1. When this unit is attacked by a target that has entered the Gamble, the target will receive a random number between 1 and 6. When HP is reduced to 1, gains the Influx of Fortuity effect. While under the Influx of Fortuity effect, this unit is guaranteed to receive the number 6 and uses Punishment of Defeat when the Gamble ends.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803203202, + "SkillName": "Punishment of Defeat", + "SkillDesc": "Self-destructs, dealing Imaginary DMG to Aventurine of Stratagems.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8032032, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032032, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032032, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032032, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032032, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032032, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032032, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + } + ] + }, + "8032033": { + "Id": 8032033, + "Name": "\"All or Nothing\"", + "Desc": "A game die metamorphosed from \"Daring Diceroller,\" which shall decide the gamblers' destiny in the Gamble.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 232.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8032030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8032033, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803203301, + "SkillName": "Bet", + "SkillDesc": "After being defeated, this unit's Points will be added to targets. At the same time, reduces Daring Diceroller's Toughness, and causes them to lose a certain amount of HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803203302, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803203303, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803203301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803203301, + "SkillName": "Bet", + "SkillDesc": "After being defeated, this unit's Points will be added to targets. At the same time, reduces Daring Diceroller's Toughness, and causes them to lose a certain amount of HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803203302, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803203303, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803203302, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803203301, + "SkillName": "Bet", + "SkillDesc": "After being defeated, this unit's Points will be added to targets. At the same time, reduces Daring Diceroller's Toughness, and causes them to lose a certain amount of HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803203302, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803203303, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803203303, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803203301, + "SkillName": "Bet", + "SkillDesc": "After being defeated, this unit's Points will be added to targets. At the same time, reduces Daring Diceroller's Toughness, and causes them to lose a certain amount of HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803203302, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803203303, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803203304, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803203301, + "SkillName": "Bet", + "SkillDesc": "After being defeated, this unit's Points will be added to targets. At the same time, reduces Daring Diceroller's Toughness, and causes them to lose a certain amount of HP.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803203302, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803203303, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8032033, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032033, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032033, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032033, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032033, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032033, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032033, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + } + ] + }, + "8032034": { + "Id": 8032034, + "Name": "\"All or Nothing: Double Fortune\"", + "Desc": "A game die metamorphosed from \"Daring Diceroller,\" which shall decide the gamblers' destiny in the Gamble.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 232.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8032034.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 60, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8032034, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803203401, + "SkillName": "Temporary Good Fortune", + "SkillDesc": "When taking action, this unit leaves the battle.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803203402, + "SkillName": "Double Bet", + "SkillDesc": "After being defeated, targets' Points will double. At the same time, reduces Daring Diceroller's Toughness, and causes them to lose a certain amount of HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803203401, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803203401, + "SkillName": "Temporary Good Fortune", + "SkillDesc": "When taking action, this unit leaves the battle.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803203402, + "SkillName": "Double Bet", + "SkillDesc": "After being defeated, targets' Points will double. At the same time, reduces Daring Diceroller's Toughness, and causes them to lose a certain amount of HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803203402, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803203401, + "SkillName": "Temporary Good Fortune", + "SkillDesc": "When taking action, this unit leaves the battle.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803203402, + "SkillName": "Double Bet", + "SkillDesc": "After being defeated, targets' Points will double. At the same time, reduces Daring Diceroller's Toughness, and causes them to lose a certain amount of HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803203403, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803203401, + "SkillName": "Temporary Good Fortune", + "SkillDesc": "When taking action, this unit leaves the battle.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803203402, + "SkillName": "Double Bet", + "SkillDesc": "After being defeated, targets' Points will double. At the same time, reduces Daring Diceroller's Toughness, and causes them to lose a certain amount of HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803203404, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803203401, + "SkillName": "Temporary Good Fortune", + "SkillDesc": "When taking action, this unit leaves the battle.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803203402, + "SkillName": "Double Bet", + "SkillDesc": "After being defeated, targets' Points will double. At the same time, reduces Daring Diceroller's Toughness, and causes them to lose a certain amount of HP.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8032034, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032034, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032034, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032034, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032034, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032034, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032034, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + } + ] + }, + "8033010": { + "Id": 8033010, + "Name": "Senior Staff: Team Leader", + "Desc": "An Interastral Peace Corporation senior staff member with a minimal rank of project team leader. The mech they drive belongs to the IPC. If damaged, its repair fees have to be paid out-of-pocket. With a half-decent salary, they can at least afford to rent a one-bedroom apartment on one of the IPC's enterprise ships.", + "MonsterCampID": 9, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1488, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8033010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8033010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301001, + "SkillName": "Disciplined", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301002, + "SkillName": "Cost Reduction", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301003, + "SkillName": "In Training...", + "SkillDesc": "Enters the Charging state. Uses Work Culture Shock in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301004, + "SkillName": "Work Culture Shock", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301005, + "SkillName": "720-Degree Review", + "SkillDesc": "Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301006, + "SkillName": "Team Building", + "SkillDesc": "Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301007, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803301001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8750000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301001, + "SkillName": "Disciplined", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301002, + "SkillName": "Cost Reduction", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301003, + "SkillName": "In Training...", + "SkillDesc": "Enters the Charging state. Uses Work Culture Shock in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301004, + "SkillName": "Work Culture Shock", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301005, + "SkillName": "720-Degree Review", + "SkillDesc": "Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301006, + "SkillName": "Team Building", + "SkillDesc": "Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301007, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803301003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.2500000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301001, + "SkillName": "Disciplined", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301002, + "SkillName": "Cost Reduction", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301003, + "SkillName": "In Training...", + "SkillDesc": "Enters the Charging state. Uses Work Culture Shock in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301004, + "SkillName": "Work Culture Shock", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301005, + "SkillName": "720-Degree Review", + "SkillDesc": "Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301006, + "SkillName": "Team Building", + "SkillDesc": "Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301007, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803301004, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.46875000069849193, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 24, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301001, + "SkillName": "Disciplined", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301002, + "SkillName": "Cost Reduction", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301003, + "SkillName": "In Training...", + "SkillDesc": "Enters the Charging state. Uses Work Culture Shock in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301004, + "SkillName": "Work Culture Shock", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301005, + "SkillName": "720-Degree Review", + "SkillDesc": "Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301006, + "SkillName": "Team Building", + "SkillDesc": "Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301007, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803301005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301001, + "SkillName": "Disciplined", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301002, + "SkillName": "Cost Reduction", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301003, + "SkillName": "In Training...", + "SkillDesc": "Enters the Charging state. Uses Work Culture Shock in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301004, + "SkillName": "Work Culture Shock", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301005, + "SkillName": "720-Degree Review", + "SkillDesc": "Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301006, + "SkillName": "Team Building", + "SkillDesc": "Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301007, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803301006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301001, + "SkillName": "Disciplined", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301002, + "SkillName": "Cost Reduction", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301003, + "SkillName": "In Training...", + "SkillDesc": "Enters the Charging state. Uses Work Culture Shock in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301004, + "SkillName": "Work Culture Shock", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301005, + "SkillName": "720-Degree Review", + "SkillDesc": "Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301006, + "SkillName": "Team Building", + "SkillDesc": "Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301007, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803301007, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 8.12499999976717, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 50, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301001, + "SkillName": "Disciplined", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301002, + "SkillName": "Cost Reduction", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301003, + "SkillName": "In Training...", + "SkillDesc": "Enters the Charging state. Uses Work Culture Shock in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301004, + "SkillName": "Work Culture Shock", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301005, + "SkillName": "720-Degree Review", + "SkillDesc": "Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301006, + "SkillName": "Team Building", + "SkillDesc": "Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301007, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803301008, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 8.43750000023283, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 50, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301001, + "SkillName": "Disciplined", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301002, + "SkillName": "Cost Reduction", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301003, + "SkillName": "In Training...", + "SkillDesc": "Enters the Charging state. Uses Work Culture Shock in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301004, + "SkillName": "Work Culture Shock", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301005, + "SkillName": "720-Degree Review", + "SkillDesc": "Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301006, + "SkillName": "Team Building", + "SkillDesc": "Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301007, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803301009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301001, + "SkillName": "Disciplined", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301002, + "SkillName": "Cost Reduction", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301003, + "SkillName": "In Training...", + "SkillDesc": "Enters the Charging state. Uses Work Culture Shock in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301004, + "SkillName": "Work Culture Shock", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301005, + "SkillName": "720-Degree Review", + "SkillDesc": "Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301006, + "SkillName": "Team Building", + "SkillDesc": "Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301007, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803301010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.3437500009313226, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301001, + "SkillName": "Disciplined", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301002, + "SkillName": "Cost Reduction", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301003, + "SkillName": "In Training...", + "SkillDesc": "Enters the Charging state. Uses Work Culture Shock in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301004, + "SkillName": "Work Culture Shock", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301005, + "SkillName": "720-Degree Review", + "SkillDesc": "Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301006, + "SkillName": "Team Building", + "SkillDesc": "Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301007, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803301011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 5.156250000232831, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301001, + "SkillName": "Disciplined", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301002, + "SkillName": "Cost Reduction", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301003, + "SkillName": "In Training...", + "SkillDesc": "Enters the Charging state. Uses Work Culture Shock in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301004, + "SkillName": "Work Culture Shock", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301005, + "SkillName": "720-Degree Review", + "SkillDesc": "Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301006, + "SkillName": "Team Building", + "SkillDesc": "Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301007, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803301012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1249999997671694, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301001, + "SkillName": "Disciplined", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301002, + "SkillName": "Cost Reduction", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301003, + "SkillName": "In Training...", + "SkillDesc": "Enters the Charging state. Uses Work Culture Shock in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301004, + "SkillName": "Work Culture Shock", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301005, + "SkillName": "720-Degree Review", + "SkillDesc": "Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301006, + "SkillName": "Team Building", + "SkillDesc": "Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301007, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803301013, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 8.43750000023283, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 50, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301001, + "SkillName": "Disciplined", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301002, + "SkillName": "Cost Reduction", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301003, + "SkillName": "In Training...", + "SkillDesc": "Enters the Charging state. Uses Work Culture Shock in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301004, + "SkillName": "Work Culture Shock", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301005, + "SkillName": "720-Degree Review", + "SkillDesc": "Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301006, + "SkillName": "Team Building", + "SkillDesc": "Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301007, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803301014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301001, + "SkillName": "Disciplined", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301002, + "SkillName": "Cost Reduction", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301003, + "SkillName": "In Training...", + "SkillDesc": "Enters the Charging state. Uses Work Culture Shock in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301004, + "SkillName": "Work Culture Shock", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301005, + "SkillName": "720-Degree Review", + "SkillDesc": "Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301006, + "SkillName": "Team Building", + "SkillDesc": "Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301007, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8033010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "8033011": { + "Id": 8033011, + "Name": "Senior Staff: Team Leader (Bug)", + "Desc": "A false projection produced by compromised codes. The referent entity is an Interastral Peace Corporation senior staff member with a minimal rank of project team leader. The mech they drive belongs to the IPC. If damaged, its repair fees have to be paid out-of-pocket. With a half-decent salary, they can at least afford to rent a one-bedroom apartment on one of the IPC's enterprise ships.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1767, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8033010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8033011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301101, + "SkillName": "Disciplined", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301102, + "SkillName": "Cost Reduction", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301103, + "SkillName": "In Training...", + "SkillDesc": "Enters the Charging state. Uses Work Culture Shock in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301104, + "SkillName": "Work Culture Shock", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301105, + "SkillName": "720-Degree Review", + "SkillDesc": "Seizes all Performance Points from all Grunt: Field Personnel and Grunt: Security Personnel.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301106, + "SkillName": "Worst Performer Is Fired", + "SkillDesc": "Eliminates 1 Grunt: Field Personnel or Grunt: Security Personnel that does not have Performance Points, and summons a maximum of 4 Grunts: Field Personnel or Grunt: Security Personnel. At the same time, all Grunts: Field Personnel and Grunts: Security Personnel acquire 1 Performance Point.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301107, + "SkillName": "Worst Performer Is Fired", + "SkillDesc": "Eliminates 1 Grunt: Field Personnel or Grunt: Security Personnel that does not have Performance Points, and summons a maximum of 4 Grunts: Field Personnel or Grunt: Security Personnel. At the same time, all Grunts: Field Personnel and Grunts: Security Personnel acquire 1 Performance Point.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301108, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803301101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301101, + "SkillName": "Disciplined", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301102, + "SkillName": "Cost Reduction", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301103, + "SkillName": "In Training...", + "SkillDesc": "Enters the Charging state. Uses Work Culture Shock in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301104, + "SkillName": "Work Culture Shock", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301105, + "SkillName": "720-Degree Review", + "SkillDesc": "Seizes all Performance Points from all Grunt: Field Personnel and Grunt: Security Personnel.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301106, + "SkillName": "Worst Performer Is Fired", + "SkillDesc": "Eliminates 1 Grunt: Field Personnel or Grunt: Security Personnel that does not have Performance Points, and summons a maximum of 4 Grunts: Field Personnel or Grunt: Security Personnel. At the same time, all Grunts: Field Personnel and Grunts: Security Personnel acquire 1 Performance Point.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301107, + "SkillName": "Worst Performer Is Fired", + "SkillDesc": "Eliminates 1 Grunt: Field Personnel or Grunt: Security Personnel that does not have Performance Points, and summons a maximum of 4 Grunts: Field Personnel or Grunt: Security Personnel. At the same time, all Grunts: Field Personnel and Grunts: Security Personnel acquire 1 Performance Point.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301108, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803301102, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -18.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301101, + "SkillName": "Disciplined", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301102, + "SkillName": "Cost Reduction", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301103, + "SkillName": "In Training...", + "SkillDesc": "Enters the Charging state. Uses Work Culture Shock in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301104, + "SkillName": "Work Culture Shock", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301105, + "SkillName": "720-Degree Review", + "SkillDesc": "Seizes all Performance Points from all Grunt: Field Personnel and Grunt: Security Personnel.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301106, + "SkillName": "Worst Performer Is Fired", + "SkillDesc": "Eliminates 1 Grunt: Field Personnel or Grunt: Security Personnel that does not have Performance Points, and summons a maximum of 4 Grunts: Field Personnel or Grunt: Security Personnel. At the same time, all Grunts: Field Personnel and Grunts: Security Personnel acquire 1 Performance Point.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301107, + "SkillName": "Worst Performer Is Fired", + "SkillDesc": "Eliminates 1 Grunt: Field Personnel or Grunt: Security Personnel that does not have Performance Points, and summons a maximum of 4 Grunts: Field Personnel or Grunt: Security Personnel. At the same time, all Grunts: Field Personnel and Grunts: Security Personnel acquire 1 Performance Point.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301108, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8033011, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033011, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033011, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033011, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033011, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033011, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033011, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "8033012": { + "Id": 8033012, + "Name": "Senior Staff: Team Leader", + "Desc": "An Interastral Peace Corporation senior staff member with a minimal rank of project team leader. The mech they drive belongs to the IPC. If damaged, its repair fees have to be paid out-of-pocket. With a half-decent salary, they can at least afford to rent a one-bedroom apartment on one of the IPC's enterprise ships.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1488, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8033010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8033012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301201, + "SkillName": "Disciplined", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301202, + "SkillName": "Cost Reduction", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301203, + "SkillName": "In Training...", + "SkillDesc": "Enters the Charging state. Uses Work Culture Shock in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301204, + "SkillName": "Work Culture Shock", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301205, + "SkillName": "720-Degree Review", + "SkillDesc": "Seizes all Performance Points from all Grunt: Field Personnel and Grunt: Security Personnel.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301206, + "SkillName": "Team Building", + "SkillDesc": "Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301207, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803301202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8750000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -19.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301201, + "SkillName": "Disciplined", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301202, + "SkillName": "Cost Reduction", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301203, + "SkillName": "In Training...", + "SkillDesc": "Enters the Charging state. Uses Work Culture Shock in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301204, + "SkillName": "Work Culture Shock", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301205, + "SkillName": "720-Degree Review", + "SkillDesc": "Seizes all Performance Points from all Grunt: Field Personnel and Grunt: Security Personnel.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301206, + "SkillName": "Team Building", + "SkillDesc": "Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301207, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8033012, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033012, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033012, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033012, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033012, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033012, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033012, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "8033013": { + "Id": 8033013, + "Name": "Senior Staff: Team Leader", + "Desc": "An Interastral Peace Corporation senior staff member with a minimal rank of project team leader. The mech they drive belongs to the IPC. If damaged, its repair fees have to be paid out-of-pocket. With a half-decent salary, they can at least afford to rent a one-bedroom apartment on one of the IPC's enterprise ships.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1488, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8033010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8033013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301301, + "SkillName": "Disciplined", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301302, + "SkillName": "Cost Reduction", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301303, + "SkillName": "In Training...", + "SkillDesc": "Enters the Charging state. Uses Work Culture Shock in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301304, + "SkillName": "Work Culture Shock", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301305, + "SkillName": "720-Degree Review", + "SkillDesc": "Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301306, + "SkillName": "Team Building", + "SkillDesc": "Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301307, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803301301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301301, + "SkillName": "Disciplined", + "SkillDesc": "Deals minor Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301302, + "SkillName": "Cost Reduction", + "SkillDesc": "Deals Physical DMG to a single target.", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301303, + "SkillName": "In Training...", + "SkillDesc": "Enters the Charging state. Uses Work Culture Shock in the next action.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301304, + "SkillName": "Work Culture Shock", + "SkillDesc": "Deals Physical DMG to all targets.", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301305, + "SkillName": "720-Degree Review", + "SkillDesc": "Seizes all Performance Points from Grunt: Field Personnel and Grunt: Security Personnel.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301306, + "SkillName": "Team Building", + "SkillDesc": "Summons Grunt: Field Personnel or Grunt: Security Personnel, then cause all Grunts: Field Personnel and Grunts: Security Personnel to acquire 1 Performance Point.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301307, + "SkillName": "Performance Boost", + "SkillDesc": "Receives 1 Performance Point after unleashing an attack. Performance Points can be seized by the attacker when this unit's Weakness is Broken or this unit receives a killing blow.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8033013, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033013, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033013, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033013, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033013, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033013, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033013, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "8034010": { + "Id": 8034010, + "Name": "Ten Stonehearts: Aventurine of Stratagems", + "Desc": "A senior manager in the IPC Strategic Investment Department and one of the Ten Stonehearts. Using his Cornerstone, he obtained a share of the authority of an Emanator of Preservation. He throws his own body into the game as a die, ready to face death in order to walk away alive.", + "MonsterCampID": 9, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2232, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 450, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8034010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 803401001, + "SkillName": "Heavy Stakes", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 803401002, + "SkillName": "Distributed Investment", + "SkillDesc": "Deals successive minor Imaginary DMG to random targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 803401003, + "SkillName": "Points Fountain", + "SkillDesc": "Deals minor Imaginary DMG to all targets and reduce all targets' Energy.", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401004, + "SkillName": "Time For A Bet", + "SkillDesc": "Summons \"All or Nothing\" and makes a single target enter the Gamble. Every time an \"All or Nothing\" is attacked by a target that is in the Gamble, the target will receive a random number between 1 and 6. After a target that is in the Gamble has finished their turn, targets with numbers lower than \"Aventurine of Stratagems\" are considered to have lost the Gamble and will be attacked, while those with a number higher than \"Aventurine of Stratagems\" are considered to have won the Gamble and will have their Ultimate activated. At the same time, targets that have not entered the Gamble are afflicted with the \"Look, Don't Speak\" status, which is dispelled when the Gamble ends.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401005, + "SkillName": "Big Spenders' Mad Party", + "SkillDesc": "Summons \"All or Nothing\" and makes all targets enter the gamble. Every time an \"All or Nothing\" is attacked, the target that launched the attack will receive a random number between 1 and 6. The next time \"Aventurine of Stratagems\" takes a turn, targets with numbers lower than \"Aventurine of Stratagems\" are considered to have lost the bet and will be attacked, while targets with numbers higher than \"Aventurine of Stratagems\" are considered to have won the bet and will have their Ultimates activated.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401006, + "SkillName": "The Loser's Time Is Over", + "SkillDesc": "Deals Imaginary DMG to a target that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked target.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401007, + "SkillName": "The Winner Takes It All", + "SkillDesc": "Deals Imaginary DMG to all targets that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked targets.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401008, + "SkillName": "Stratagems' Wagering", + "SkillDesc": "Every time a target wins the Gamble, they receive the \"Favored by Fortune\" effect that increases their DMG dealt. Every time a target loses the Gamble, they receive the \"Down on Your Luck\" effect that increases DMG taken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803401001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 803401001, + "SkillName": "Heavy Stakes", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 803401002, + "SkillName": "Distributed Investment", + "SkillDesc": "Deals successive minor Imaginary DMG to random targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 803401003, + "SkillName": "Points Fountain", + "SkillDesc": "Deals minor Imaginary DMG to all targets and reduce all targets' Energy.", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401004, + "SkillName": "Time For A Bet", + "SkillDesc": "Summons \"All or Nothing\" and makes a single target enter the Gamble. Every time an \"All or Nothing\" is attacked by a target that is in the Gamble, the target will receive a random number between 1 and 6. After a target that is in the Gamble has finished their turn, targets with numbers lower than \"Aventurine of Stratagems\" are considered to have lost the Gamble and will be attacked, while those with a number higher than \"Aventurine of Stratagems\" are considered to have won the Gamble and will have their Ultimate activated. At the same time, targets that have not entered the Gamble are afflicted with the \"Look, Don't Speak\" status, which is dispelled when the Gamble ends.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401005, + "SkillName": "Big Spenders' Mad Party", + "SkillDesc": "Summons \"All or Nothing\" and makes all targets enter the gamble. Every time an \"All or Nothing\" is attacked, the target that launched the attack will receive a random number between 1 and 6. The next time \"Aventurine of Stratagems\" takes a turn, targets with numbers lower than \"Aventurine of Stratagems\" are considered to have lost the bet and will be attacked, while targets with numbers higher than \"Aventurine of Stratagems\" are considered to have won the bet and will have their Ultimates activated.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401006, + "SkillName": "The Loser's Time Is Over", + "SkillDesc": "Deals Imaginary DMG to a target that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked target.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401007, + "SkillName": "The Winner Takes It All", + "SkillDesc": "Deals Imaginary DMG to all targets that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked targets.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401008, + "SkillName": "Stratagems' Wagering", + "SkillDesc": "Every time a target wins the Gamble, they receive the \"Favored by Fortune\" effect that increases their DMG dealt. Every time a target loses the Gamble, they receive the \"Down on Your Luck\" effect that increases DMG taken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803401002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.0416670008562505, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 120, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 803401001, + "SkillName": "Heavy Stakes", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 803401002, + "SkillName": "Distributed Investment", + "SkillDesc": "Deals successive minor Imaginary DMG to random targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 803401003, + "SkillName": "Points Fountain", + "SkillDesc": "Deals minor Imaginary DMG to all targets and reduce all targets' Energy.", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401004, + "SkillName": "Time For A Bet", + "SkillDesc": "Summons \"All or Nothing\" and makes a single target enter the Gamble. Every time an \"All or Nothing\" is attacked by a target that is in the Gamble, the target will receive a random number between 1 and 6. After a target that is in the Gamble has finished their turn, targets with numbers lower than \"Aventurine of Stratagems\" are considered to have lost the Gamble and will be attacked, while those with a number higher than \"Aventurine of Stratagems\" are considered to have won the Gamble and will have their Ultimate activated. At the same time, targets that have not entered the Gamble are afflicted with the \"Look, Don't Speak\" status, which is dispelled when the Gamble ends.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401005, + "SkillName": "Big Spenders' Mad Party", + "SkillDesc": "Summons \"All or Nothing\" and makes all targets enter the gamble. Every time an \"All or Nothing\" is attacked, the target that launched the attack will receive a random number between 1 and 6. The next time \"Aventurine of Stratagems\" takes a turn, targets with numbers lower than \"Aventurine of Stratagems\" are considered to have lost the bet and will be attacked, while targets with numbers higher than \"Aventurine of Stratagems\" are considered to have won the bet and will have their Ultimates activated.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401006, + "SkillName": "The Loser's Time Is Over", + "SkillDesc": "Deals Imaginary DMG to a target that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked target.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401007, + "SkillName": "The Winner Takes It All", + "SkillDesc": "Deals Imaginary DMG to all targets that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked targets.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401008, + "SkillName": "Stratagems' Wagering", + "SkillDesc": "Every time a target wins the Gamble, they receive the \"Favored by Fortune\" effect that increases their DMG dealt. Every time a target loses the Gamble, they receive the \"Down on Your Luck\" effect that increases DMG taken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803401003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.1249999997671694, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 120, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 803401001, + "SkillName": "Heavy Stakes", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 803401002, + "SkillName": "Distributed Investment", + "SkillDesc": "Deals successive minor Imaginary DMG to random targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 803401003, + "SkillName": "Points Fountain", + "SkillDesc": "Deals minor Imaginary DMG to all targets and reduce all targets' Energy.", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401004, + "SkillName": "Time For A Bet", + "SkillDesc": "Summons \"All or Nothing\" and makes a single target enter the Gamble. Every time an \"All or Nothing\" is attacked by a target that is in the Gamble, the target will receive a random number between 1 and 6. After a target that is in the Gamble has finished their turn, targets with numbers lower than \"Aventurine of Stratagems\" are considered to have lost the Gamble and will be attacked, while those with a number higher than \"Aventurine of Stratagems\" are considered to have won the Gamble and will have their Ultimate activated. At the same time, targets that have not entered the Gamble are afflicted with the \"Look, Don't Speak\" status, which is dispelled when the Gamble ends.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401005, + "SkillName": "Big Spenders' Mad Party", + "SkillDesc": "Summons \"All or Nothing\" and makes all targets enter the gamble. Every time an \"All or Nothing\" is attacked, the target that launched the attack will receive a random number between 1 and 6. The next time \"Aventurine of Stratagems\" takes a turn, targets with numbers lower than \"Aventurine of Stratagems\" are considered to have lost the bet and will be attacked, while targets with numbers higher than \"Aventurine of Stratagems\" are considered to have won the bet and will have their Ultimates activated.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401006, + "SkillName": "The Loser's Time Is Over", + "SkillDesc": "Deals Imaginary DMG to a target that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked target.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401007, + "SkillName": "The Winner Takes It All", + "SkillDesc": "Deals Imaginary DMG to all targets that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked targets.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401008, + "SkillName": "Stratagems' Wagering", + "SkillDesc": "Every time a target wins the Gamble, they receive the \"Favored by Fortune\" effect that increases their DMG dealt. Every time a target loses the Gamble, they receive the \"Down on Your Luck\" effect that increases DMG taken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803401004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.0833330003079027, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 803401001, + "SkillName": "Heavy Stakes", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 803401002, + "SkillName": "Distributed Investment", + "SkillDesc": "Deals successive minor Imaginary DMG to random targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 803401003, + "SkillName": "Points Fountain", + "SkillDesc": "Deals minor Imaginary DMG to all targets and reduce all targets' Energy.", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401004, + "SkillName": "Time For A Bet", + "SkillDesc": "Summons \"All or Nothing\" and makes a single target enter the Gamble. Every time an \"All or Nothing\" is attacked by a target that is in the Gamble, the target will receive a random number between 1 and 6. After a target that is in the Gamble has finished their turn, targets with numbers lower than \"Aventurine of Stratagems\" are considered to have lost the Gamble and will be attacked, while those with a number higher than \"Aventurine of Stratagems\" are considered to have won the Gamble and will have their Ultimate activated. At the same time, targets that have not entered the Gamble are afflicted with the \"Look, Don't Speak\" status, which is dispelled when the Gamble ends.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401005, + "SkillName": "Big Spenders' Mad Party", + "SkillDesc": "Summons \"All or Nothing\" and makes all targets enter the gamble. Every time an \"All or Nothing\" is attacked, the target that launched the attack will receive a random number between 1 and 6. The next time \"Aventurine of Stratagems\" takes a turn, targets with numbers lower than \"Aventurine of Stratagems\" are considered to have lost the bet and will be attacked, while targets with numbers higher than \"Aventurine of Stratagems\" are considered to have won the bet and will have their Ultimates activated.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401006, + "SkillName": "The Loser's Time Is Over", + "SkillDesc": "Deals Imaginary DMG to a target that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked target.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401007, + "SkillName": "The Winner Takes It All", + "SkillDesc": "Deals Imaginary DMG to all targets that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked targets.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401008, + "SkillName": "Stratagems' Wagering", + "SkillDesc": "Every time a target wins the Gamble, they receive the \"Favored by Fortune\" effect that increases their DMG dealt. Every time a target loses the Gamble, they receive the \"Down on Your Luck\" effect that increases DMG taken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803401005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9166670013219118, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 803401001, + "SkillName": "Heavy Stakes", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 803401002, + "SkillName": "Distributed Investment", + "SkillDesc": "Deals successive minor Imaginary DMG to random targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 803401003, + "SkillName": "Points Fountain", + "SkillDesc": "Deals minor Imaginary DMG to all targets and reduce all targets' Energy.", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401004, + "SkillName": "Time For A Bet", + "SkillDesc": "Summons \"All or Nothing\" and makes a single target enter the Gamble. Every time an \"All or Nothing\" is attacked by a target that is in the Gamble, the target will receive a random number between 1 and 6. After a target that is in the Gamble has finished their turn, targets with numbers lower than \"Aventurine of Stratagems\" are considered to have lost the Gamble and will be attacked, while those with a number higher than \"Aventurine of Stratagems\" are considered to have won the Gamble and will have their Ultimate activated. At the same time, targets that have not entered the Gamble are afflicted with the \"Look, Don't Speak\" status, which is dispelled when the Gamble ends.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401005, + "SkillName": "Big Spenders' Mad Party", + "SkillDesc": "Summons \"All or Nothing\" and makes all targets enter the gamble. Every time an \"All or Nothing\" is attacked, the target that launched the attack will receive a random number between 1 and 6. The next time \"Aventurine of Stratagems\" takes a turn, targets with numbers lower than \"Aventurine of Stratagems\" are considered to have lost the bet and will be attacked, while targets with numbers higher than \"Aventurine of Stratagems\" are considered to have won the bet and will have their Ultimates activated.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401006, + "SkillName": "The Loser's Time Is Over", + "SkillDesc": "Deals Imaginary DMG to a target that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked target.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401007, + "SkillName": "The Winner Takes It All", + "SkillDesc": "Deals Imaginary DMG to all targets that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked targets.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401008, + "SkillName": "Stratagems' Wagering", + "SkillDesc": "Every time a target wins the Gamble, they receive the \"Favored by Fortune\" effect that increases their DMG dealt. Every time a target loses the Gamble, they receive the \"Down on Your Luck\" effect that increases DMG taken.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8034010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8034011": { + "Id": 8034011, + "Name": "Ten Stonehearts: Aventurine of Stratagems (Complete)", + "Desc": "A complete projection produced by compromised codes. The referent entity is a senior manager in the IPC Strategic Investment Department and one of the Ten Stonehearts. Using his Cornerstone, he obtained a share of the authority of an Emanator of Preservation. He throws his own body into the game as a die, ready to face death in order to walk away alive.", + "MonsterCampID": 9, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 600, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8034011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 803401101, + "SkillName": "Heavy Stakes", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 803401102, + "SkillName": "Distributed Investment", + "SkillDesc": "Deals successive minor Imaginary DMG to random targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 803401103, + "SkillName": "Points Fountain", + "SkillDesc": "Deals minor Imaginary DMG to all targets and reduce all targets' Energy.", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401104, + "SkillName": "Time For A Bet", + "SkillDesc": "Summons \"All or Nothing\" and makes a single target enter the Gamble. Every time an \"All or Nothing\" is attacked by a target in the Gamble, the target that launched the attack will receive a random number between 1 and 6. When HP is reduced to 1, gains Influx of Fortuity. Each time the first \"All or Nothing\" is attacked, doubles the odds of the Gamble. After a target that is in the Gamble has finished their turn, targets with numbers lower than \"Aventurine of Stratagems\" are considered to have lost the Gamble and will be attacked, while those with a number higher than \"Aventurine of Stratagems\" are considered to have won the Gamble and will have their Ultimate activated. At the same time, targets that have not entered the Gamble are afflicted with the \"Look, Don't Speak\" status, which is dispelled when the Gamble ends.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401105, + "SkillName": "Big Spenders' Mad Party", + "SkillDesc": "Summons \"All or Nothing\" and makes all targets enter the gamble. Every time an \"All or Nothing\" is attacked, the target that launched the attack will receive a random number between 1 and 6. When HP is reduced to 1, gains Influx of Fortuity. Each time the first \"All or Nothing\" is attacked, doubles the odds of the Gamble. The next time \"Aventurine of Stratagems\" takes a turn, targets with numbers lower than \"Aventurine of Stratagems\" are considered to have lost the bet and will be attacked, while targets with numbers higher than \"Aventurine of Stratagems\" are considered to have won the bet and will have their Ultimates activated.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401106, + "SkillName": "The Mad Abyss", + "SkillDesc": "Summons \"All or Nothing,\" multiplies the numbers received, and makes all targets enter the gamble. Every time an \"All or Nothing\" is attacked, the target that launched the attack will receive a random number between 1 and 6. When HP is reduced to 1, gains Influx of Fortuity. Each time the first \"All or Nothing\" is attacked, doubles the odds of the Gamble. The next time \"Aventurine of Stratagems\" takes a turn, if the sum of all targets' numbers is lower than that of \"Aventurine of Stratagems,\" they are considered to have lost the bet and will be attacked. If the sum of all targets' numbers is higher than that of \"Aventurine of Stratagems,\" they are considered to have won the bet and will have their Ultimates activated.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401107, + "SkillName": "The Loser's Time Is Over", + "SkillDesc": "Deals Imaginary DMG to a target that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked target.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401108, + "SkillName": "The Winner Takes It All", + "SkillDesc": "Deals Imaginary DMG to all targets that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked targets.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401109, + "SkillName": "Eyes Once Closed for Lies", + "SkillDesc": "The initial odds for the gamble is 1, up to a maximum of 4. Every time a target wins the gamble, they receive a number of Fenge's Gift stacks equal to the odds. Every time a target loses the gamble, they receive a number of Fenge's Curse stacks equal to the odds.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401110, + "SkillName": "Eyes Twice Closed for Trickery", + "SkillDesc": "The initial odds for the gamble is 1, up to a maximum of 8. Every time a target wins the gamble, they receive a number of Fenge's Gift stacks equal to the odds. Every time a target loses the gamble, they receive a number of Fenge's Curse stacks equal to the odds.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401111, + "SkillName": "Eyes Thrice Closed for Schemes", + "SkillDesc": "The initial odds for the gamble is 1, up to a maximum of 16. Every time a target wins the gamble, all targets receive a number of Fenge's Gift stacks equal to the odds. Every time a target loses the gamble, all targets receive a number of Fenge's Curse stacks equal to the odds.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401112, + "SkillName": "Deep in Debt", + "SkillDesc": "Aventurine of Stratagems' DMG increases every time the gamble is initiated.", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8034011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8034012": { + "Id": 8034012, + "Name": "Daring Diceroller", + "Desc": "A senior manager in the IPC Strategic Investment Department and one of the Ten Stonehearts. Using his Cornerstone, he obtained a share of the authority of an Emanator of Preservation. He throws his own body into the game as a die, ready to face death in order to walk away alive.", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 8137.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 570, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8034012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 803401201, + "SkillName": "Heavy Stakes", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 803401202, + "SkillName": "Distributed Investment", + "SkillDesc": "Deals successive minor Imaginary DMG to random targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 803401203, + "SkillName": "Profit Cut", + "SkillDesc": "Deals minor Imaginary DMG to all targets and reduce all targets' Energy. In Phase 2 of the battle, additionally reduces targets' Points.", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401204, + "SkillName": "Time For A Bet", + "SkillDesc": "Summons \"All or Nothing\" and makes a single target enter the Gamble. Every time an \"All or Nothing\" is attacked by a target that is in the Gamble, the target will receive a random number between 1 and 6. After a target that is in the Gamble has finished their turn, targets with numbers lower than \"Aventurine of Stratagems\" are considered to have lost the Gamble and will be attacked, while those with a number higher than \"Aventurine of Stratagems\" are considered to have won the Gamble and will have their Ultimate activated. At the same time, targets that have not entered the Gamble are afflicted with the \"Look, Don't Speak\" status, which is dispelled when the Gamble ends.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401205, + "SkillName": "Big Spenders' Mad Party", + "SkillDesc": "Summons \"All or Nothing\" and makes all targets enter the gamble. Every time an \"All or Nothing\" is attacked, the target that launched the attack will receive a random number between 1 and 6. The next time \"Aventurine of Stratagems\" takes a turn, targets with numbers lower than \"Aventurine of Stratagems\" are considered to have lost the bet and will be attacked, while targets with numbers higher than \"Aventurine of Stratagems\" are considered to have won the bet and will have their Ultimates activated.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401206, + "SkillName": "The Loser's Time Is Over", + "SkillDesc": "Deals Imaginary DMG to a target that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked target.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401207, + "SkillName": "The Winner Takes It All", + "SkillDesc": "Deals Imaginary DMG to all targets that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked targets.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401208, + "SkillName": "Stratagems' Wagering", + "SkillDesc": "Every time a target wins the Gamble, they receive the \"Favored by Fortune\" effect that increases their DMG dealt. Every time a target loses the Gamble, they receive the \"Down on Your Luck\" effect that increases DMG taken.3", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401210, + "SkillName": "Betting the Flop", + "SkillDesc": "Activate two \"All or Nothing,\" locks on to a single target, and uses Daring Wager on the locked-on target in the next turn. Defeat all activated \"All or Nothing\" monsters to prevent the use of Daring Wager and to activate a single target's Ultimate.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401211, + "SkillName": "Go All In", + "SkillDesc": "Activates all \"All or Nothing\" and uses Doomed to Lose in the next action. Defeat all activated \"All or Nothing\" to prevent the use of Doomed to Lose and to activate all targets' Ultimate.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401212, + "SkillName": "Daring Wager", + "SkillDesc": "Deals Imaginary DMG to a single locked-on target and has a high chance of inflicting Imprisonment.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401213, + "SkillName": "Doomed to Lose", + "SkillDesc": "Deals Imaginary DMG to all targets and has a high chance of inflicting Imprisonment.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401214, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401216, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401217, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401218, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401219, + "SkillName": "Points", + "SkillDesc": "In the battle, all units gain a set number of Points that resets between Phases. When targets' Points are lower than friendly units', DMG received by friendly units is greatly reduced, and gains Toughness Protection. When targets' Points are equal to friendly units or more, DMG received by friendly units is increased.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401220, + "SkillName": "Call", + "SkillDesc": "At the start of the Phase or when summons are defeated, summons up to #1[i] \"All or Nothing.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401221, + "SkillName": "Blind Bet", + "SkillDesc": "At the start of the Phase or when summons are defeated, summons up to #1[i] \"All or Nothing\" or \"All or Nothing: Double Fortune.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401222, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803401201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 803401201, + "SkillName": "Heavy Stakes", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 803401202, + "SkillName": "Distributed Investment", + "SkillDesc": "Deals successive minor Imaginary DMG to random targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 803401203, + "SkillName": "Profit Cut", + "SkillDesc": "Deals minor Imaginary DMG to all targets and reduce all targets' Energy. In Phase 2 of the battle, additionally reduces targets' Points.", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401204, + "SkillName": "Time For A Bet", + "SkillDesc": "Summons \"All or Nothing\" and makes a single target enter the Gamble. Every time an \"All or Nothing\" is attacked by a target that is in the Gamble, the target will receive a random number between 1 and 6. After a target that is in the Gamble has finished their turn, targets with numbers lower than \"Aventurine of Stratagems\" are considered to have lost the Gamble and will be attacked, while those with a number higher than \"Aventurine of Stratagems\" are considered to have won the Gamble and will have their Ultimate activated. At the same time, targets that have not entered the Gamble are afflicted with the \"Look, Don't Speak\" status, which is dispelled when the Gamble ends.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401205, + "SkillName": "Big Spenders' Mad Party", + "SkillDesc": "Summons \"All or Nothing\" and makes all targets enter the gamble. Every time an \"All or Nothing\" is attacked, the target that launched the attack will receive a random number between 1 and 6. The next time \"Aventurine of Stratagems\" takes a turn, targets with numbers lower than \"Aventurine of Stratagems\" are considered to have lost the bet and will be attacked, while targets with numbers higher than \"Aventurine of Stratagems\" are considered to have won the bet and will have their Ultimates activated.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401206, + "SkillName": "The Loser's Time Is Over", + "SkillDesc": "Deals Imaginary DMG to a target that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked target.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401207, + "SkillName": "The Winner Takes It All", + "SkillDesc": "Deals Imaginary DMG to all targets that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked targets.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401208, + "SkillName": "Stratagems' Wagering", + "SkillDesc": "Every time a target wins the Gamble, they receive the \"Favored by Fortune\" effect that increases their DMG dealt. Every time a target loses the Gamble, they receive the \"Down on Your Luck\" effect that increases DMG taken.3", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401210, + "SkillName": "Betting the Flop", + "SkillDesc": "Activate two \"All or Nothing,\" locks on to a single target, and uses Daring Wager on the locked-on target in the next turn. Defeat all activated \"All or Nothing\" monsters to prevent the use of Daring Wager and to activate a single target's Ultimate.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401211, + "SkillName": "Go All In", + "SkillDesc": "Activates all \"All or Nothing\" and uses Doomed to Lose in the next action. Defeat all activated \"All or Nothing\" to prevent the use of Doomed to Lose and to activate all targets' Ultimate.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401212, + "SkillName": "Daring Wager", + "SkillDesc": "Deals Imaginary DMG to a single locked-on target and has a high chance of inflicting Imprisonment.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401213, + "SkillName": "Doomed to Lose", + "SkillDesc": "Deals Imaginary DMG to all targets and has a high chance of inflicting Imprisonment.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401214, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401216, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401217, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401218, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401219, + "SkillName": "Points", + "SkillDesc": "In the battle, all units gain a set number of Points that resets between Phases. When targets' Points are lower than friendly units', DMG received by friendly units is greatly reduced, and gains Toughness Protection. When targets' Points are equal to friendly units or more, DMG received by friendly units is increased.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401220, + "SkillName": "Call", + "SkillDesc": "At the start of the Phase or when summons are defeated, summons up to #1[i] \"All or Nothing.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401221, + "SkillName": "Blind Bet", + "SkillDesc": "At the start of the Phase or when summons are defeated, summons up to #1[i] \"All or Nothing\" or \"All or Nothing: Double Fortune.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401222, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803401202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 803401201, + "SkillName": "Heavy Stakes", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 803401202, + "SkillName": "Distributed Investment", + "SkillDesc": "Deals successive minor Imaginary DMG to random targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 803401203, + "SkillName": "Profit Cut", + "SkillDesc": "Deals minor Imaginary DMG to all targets and reduce all targets' Energy. In Phase 2 of the battle, additionally reduces targets' Points.", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401204, + "SkillName": "Time For A Bet", + "SkillDesc": "Summons \"All or Nothing\" and makes a single target enter the Gamble. Every time an \"All or Nothing\" is attacked by a target that is in the Gamble, the target will receive a random number between 1 and 6. After a target that is in the Gamble has finished their turn, targets with numbers lower than \"Aventurine of Stratagems\" are considered to have lost the Gamble and will be attacked, while those with a number higher than \"Aventurine of Stratagems\" are considered to have won the Gamble and will have their Ultimate activated. At the same time, targets that have not entered the Gamble are afflicted with the \"Look, Don't Speak\" status, which is dispelled when the Gamble ends.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401205, + "SkillName": "Big Spenders' Mad Party", + "SkillDesc": "Summons \"All or Nothing\" and makes all targets enter the gamble. Every time an \"All or Nothing\" is attacked, the target that launched the attack will receive a random number between 1 and 6. The next time \"Aventurine of Stratagems\" takes a turn, targets with numbers lower than \"Aventurine of Stratagems\" are considered to have lost the bet and will be attacked, while targets with numbers higher than \"Aventurine of Stratagems\" are considered to have won the bet and will have their Ultimates activated.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401206, + "SkillName": "The Loser's Time Is Over", + "SkillDesc": "Deals Imaginary DMG to a target that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked target.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401207, + "SkillName": "The Winner Takes It All", + "SkillDesc": "Deals Imaginary DMG to all targets that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked targets.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401208, + "SkillName": "Stratagems' Wagering", + "SkillDesc": "Every time a target wins the Gamble, they receive the \"Favored by Fortune\" effect that increases their DMG dealt. Every time a target loses the Gamble, they receive the \"Down on Your Luck\" effect that increases DMG taken.3", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401210, + "SkillName": "Betting the Flop", + "SkillDesc": "Activate two \"All or Nothing,\" locks on to a single target, and uses Daring Wager on the locked-on target in the next turn. Defeat all activated \"All or Nothing\" monsters to prevent the use of Daring Wager and to activate a single target's Ultimate.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401211, + "SkillName": "Go All In", + "SkillDesc": "Activates all \"All or Nothing\" and uses Doomed to Lose in the next action. Defeat all activated \"All or Nothing\" to prevent the use of Doomed to Lose and to activate all targets' Ultimate.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401212, + "SkillName": "Daring Wager", + "SkillDesc": "Deals Imaginary DMG to a single locked-on target and has a high chance of inflicting Imprisonment.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401213, + "SkillName": "Doomed to Lose", + "SkillDesc": "Deals Imaginary DMG to all targets and has a high chance of inflicting Imprisonment.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401214, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401216, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401217, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401218, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401219, + "SkillName": "Points", + "SkillDesc": "In the battle, all units gain a set number of Points that resets between Phases. When targets' Points are lower than friendly units', DMG received by friendly units is greatly reduced, and gains Toughness Protection. When targets' Points are equal to friendly units or more, DMG received by friendly units is increased.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401220, + "SkillName": "Call", + "SkillDesc": "At the start of the Phase or when summons are defeated, summons up to #1[i] \"All or Nothing.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401221, + "SkillName": "Blind Bet", + "SkillDesc": "At the start of the Phase or when summons are defeated, summons up to #1[i] \"All or Nothing\" or \"All or Nothing: Double Fortune.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401222, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803401203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 803401201, + "SkillName": "Heavy Stakes", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 803401202, + "SkillName": "Distributed Investment", + "SkillDesc": "Deals successive minor Imaginary DMG to random targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 803401203, + "SkillName": "Profit Cut", + "SkillDesc": "Deals minor Imaginary DMG to all targets and reduce all targets' Energy. In Phase 2 of the battle, additionally reduces targets' Points.", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401204, + "SkillName": "Time For A Bet", + "SkillDesc": "Summons \"All or Nothing\" and makes a single target enter the Gamble. Every time an \"All or Nothing\" is attacked by a target that is in the Gamble, the target will receive a random number between 1 and 6. After a target that is in the Gamble has finished their turn, targets with numbers lower than \"Aventurine of Stratagems\" are considered to have lost the Gamble and will be attacked, while those with a number higher than \"Aventurine of Stratagems\" are considered to have won the Gamble and will have their Ultimate activated. At the same time, targets that have not entered the Gamble are afflicted with the \"Look, Don't Speak\" status, which is dispelled when the Gamble ends.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401205, + "SkillName": "Big Spenders' Mad Party", + "SkillDesc": "Summons \"All or Nothing\" and makes all targets enter the gamble. Every time an \"All or Nothing\" is attacked, the target that launched the attack will receive a random number between 1 and 6. The next time \"Aventurine of Stratagems\" takes a turn, targets with numbers lower than \"Aventurine of Stratagems\" are considered to have lost the bet and will be attacked, while targets with numbers higher than \"Aventurine of Stratagems\" are considered to have won the bet and will have their Ultimates activated.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401206, + "SkillName": "The Loser's Time Is Over", + "SkillDesc": "Deals Imaginary DMG to a target that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked target.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401207, + "SkillName": "The Winner Takes It All", + "SkillDesc": "Deals Imaginary DMG to all targets that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked targets.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401208, + "SkillName": "Stratagems' Wagering", + "SkillDesc": "Every time a target wins the Gamble, they receive the \"Favored by Fortune\" effect that increases their DMG dealt. Every time a target loses the Gamble, they receive the \"Down on Your Luck\" effect that increases DMG taken.3", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401210, + "SkillName": "Betting the Flop", + "SkillDesc": "Activate two \"All or Nothing,\" locks on to a single target, and uses Daring Wager on the locked-on target in the next turn. Defeat all activated \"All or Nothing\" monsters to prevent the use of Daring Wager and to activate a single target's Ultimate.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401211, + "SkillName": "Go All In", + "SkillDesc": "Activates all \"All or Nothing\" and uses Doomed to Lose in the next action. Defeat all activated \"All or Nothing\" to prevent the use of Doomed to Lose and to activate all targets' Ultimate.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401212, + "SkillName": "Daring Wager", + "SkillDesc": "Deals Imaginary DMG to a single locked-on target and has a high chance of inflicting Imprisonment.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401213, + "SkillName": "Doomed to Lose", + "SkillDesc": "Deals Imaginary DMG to all targets and has a high chance of inflicting Imprisonment.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401214, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401216, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401217, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401218, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401219, + "SkillName": "Points", + "SkillDesc": "In the battle, all units gain a set number of Points that resets between Phases. When targets' Points are lower than friendly units', DMG received by friendly units is greatly reduced, and gains Toughness Protection. When targets' Points are equal to friendly units or more, DMG received by friendly units is increased.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401220, + "SkillName": "Call", + "SkillDesc": "At the start of the Phase or when summons are defeated, summons up to #1[i] \"All or Nothing.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401221, + "SkillName": "Blind Bet", + "SkillDesc": "At the start of the Phase or when summons are defeated, summons up to #1[i] \"All or Nothing\" or \"All or Nothing: Double Fortune.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401222, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803401204, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 803401201, + "SkillName": "Heavy Stakes", + "SkillDesc": "Deals Imaginary DMG to a single target.", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 803401202, + "SkillName": "Distributed Investment", + "SkillDesc": "Deals successive minor Imaginary DMG to random targets.", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 803401203, + "SkillName": "Profit Cut", + "SkillDesc": "Deals minor Imaginary DMG to all targets and reduce all targets' Energy. In Phase 2 of the battle, additionally reduces targets' Points.", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401204, + "SkillName": "Time For A Bet", + "SkillDesc": "Summons \"All or Nothing\" and makes a single target enter the Gamble. Every time an \"All or Nothing\" is attacked by a target that is in the Gamble, the target will receive a random number between 1 and 6. After a target that is in the Gamble has finished their turn, targets with numbers lower than \"Aventurine of Stratagems\" are considered to have lost the Gamble and will be attacked, while those with a number higher than \"Aventurine of Stratagems\" are considered to have won the Gamble and will have their Ultimate activated. At the same time, targets that have not entered the Gamble are afflicted with the \"Look, Don't Speak\" status, which is dispelled when the Gamble ends.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401205, + "SkillName": "Big Spenders' Mad Party", + "SkillDesc": "Summons \"All or Nothing\" and makes all targets enter the gamble. Every time an \"All or Nothing\" is attacked, the target that launched the attack will receive a random number between 1 and 6. The next time \"Aventurine of Stratagems\" takes a turn, targets with numbers lower than \"Aventurine of Stratagems\" are considered to have lost the bet and will be attacked, while targets with numbers higher than \"Aventurine of Stratagems\" are considered to have won the bet and will have their Ultimates activated.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401206, + "SkillName": "The Loser's Time Is Over", + "SkillDesc": "Deals Imaginary DMG to a target that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked target.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401207, + "SkillName": "The Winner Takes It All", + "SkillDesc": "Deals Imaginary DMG to all targets that lost the Gamble, with a high chance of inflicting Imprisonment on the attacked targets.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401208, + "SkillName": "Stratagems' Wagering", + "SkillDesc": "Every time a target wins the Gamble, they receive the \"Favored by Fortune\" effect that increases their DMG dealt. Every time a target loses the Gamble, they receive the \"Down on Your Luck\" effect that increases DMG taken.3", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401210, + "SkillName": "Betting the Flop", + "SkillDesc": "Activate two \"All or Nothing,\" locks on to a single target, and uses Daring Wager on the locked-on target in the next turn. Defeat all activated \"All or Nothing\" monsters to prevent the use of Daring Wager and to activate a single target's Ultimate.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401211, + "SkillName": "Go All In", + "SkillDesc": "Activates all \"All or Nothing\" and uses Doomed to Lose in the next action. Defeat all activated \"All or Nothing\" to prevent the use of Doomed to Lose and to activate all targets' Ultimate.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401212, + "SkillName": "Daring Wager", + "SkillDesc": "Deals Imaginary DMG to a single locked-on target and has a high chance of inflicting Imprisonment.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401213, + "SkillName": "Doomed to Lose", + "SkillDesc": "Deals Imaginary DMG to all targets and has a high chance of inflicting Imprisonment.", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401214, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401216, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401217, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401218, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401219, + "SkillName": "Points", + "SkillDesc": "In the battle, all units gain a set number of Points that resets between Phases. When targets' Points are lower than friendly units', DMG received by friendly units is greatly reduced, and gains Toughness Protection. When targets' Points are equal to friendly units or more, DMG received by friendly units is increased.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401220, + "SkillName": "Call", + "SkillDesc": "At the start of the Phase or when summons are defeated, summons up to #1[i] \"All or Nothing.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401221, + "SkillName": "Blind Bet", + "SkillDesc": "At the start of the Phase or when summons are defeated, summons up to #1[i] \"All or Nothing\" or \"All or Nothing: Double Fortune.\"", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401222, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8034012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + } +} \ No newline at end of file diff --git a/data/monster.jp.json b/data/monster.jp.json new file mode 100644 index 0000000..49b3860 --- /dev/null +++ b/data/monster.jp.json @@ -0,0 +1,229269 @@ +{ + "1002011": { + "Id": 1002011, + "Name": "氷刃", + "Desc": "守護者が創造した巨大な氷の矛。フィールドを圧倒する冷たい風を吹かす。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 69.75000000069849, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1002011.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1002011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201101, + "SkillName": "アイスストーム", + "SkillDesc": "味方全体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100201101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.26666700071655214, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201101, + "SkillName": "アイスストーム", + "SkillDesc": "味方全体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + } 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"Id": 100201501, + "SkillName": "アイスストーム", + "SkillDesc": "味方全体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201502, + "SkillName": "冷たき凝視", + "SkillDesc": "ターゲットを1体ロックオンする。「カカリア(幻像)」の一部スキルはロックオンされたターゲットに追加で発動する。効果は氷刃(幻像)が弱点撃破されるか倒されるまで続く。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201503, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.400000000372529, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201501, + "SkillName": "アイスストーム", + "SkillDesc": "味方全体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201502, + "SkillName": "冷たき凝視", + "SkillDesc": "ターゲットを1体ロックオンする。「カカリア(幻像)」の一部スキルはロックオンされたターゲットに追加で発動する。効果は氷刃(幻像)が弱点撃破されるか倒されるまで続く。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201504, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.400000000372529, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201501, + "SkillName": "アイスストーム", + "SkillDesc": "味方全体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201502, + "SkillName": "冷たき凝視", + "SkillDesc": "ターゲットを1体ロックオンする。「カカリア(幻像)」の一部スキルはロックオンされたターゲットに追加で発動する。効果は氷刃(幻像)が弱点撃破されるか倒されるまで続く。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201505, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.400000000372529, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201501, + "SkillName": "アイスストーム", + "SkillDesc": "味方全体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201502, + "SkillName": "冷たき凝視", + "SkillDesc": "ターゲットを1体ロックオンする。「カカリア(幻像)」の一部スキルはロックオンされたターゲットに追加で発動する。効果は氷刃(幻像)が弱点撃破されるか倒されるまで続く。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201506, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -43.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201501, + "SkillName": "アイスストーム", + "SkillDesc": "味方全体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201502, + "SkillName": "冷たき凝視", + "SkillDesc": "ターゲットを1体ロックオンする。「カカリア(幻像)」の一部スキルはロックオンされたターゲットに追加で発動する。効果は氷刃(幻像)が弱点撃破されるか倒されるまで続く。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201507, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -43.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201501, + "SkillName": "アイスストーム", + "SkillDesc": "味方全体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201502, + "SkillName": "冷たき凝視", + "SkillDesc": "ターゲットを1体ロックオンする。「カカリア(幻像)」の一部スキルはロックオンされたターゲットに追加で発動する。効果は氷刃(幻像)が弱点撃破されるか倒されるまで続く。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201508, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -43.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201501, + "SkillName": "アイスストーム", + "SkillDesc": "味方全体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201502, + "SkillName": "冷たき凝視", + "SkillDesc": "ターゲットを1体ロックオンする。「カカリア(幻像)」の一部スキルはロックオンされたターゲットに追加で発動する。効果は氷刃(幻像)が弱点撃破されるか倒されるまで続く。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201509, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -43.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201501, + "SkillName": "アイスストーム", + "SkillDesc": "味方全体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201502, + "SkillName": "冷たき凝視", + "SkillDesc": "ターゲットを1体ロックオンする。「カカリア(幻像)」の一部スキルはロックオンされたターゲットに追加で発動する。効果は氷刃(幻像)が弱点撃破されるか倒されるまで続く。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201510, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3333330005407333, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201501, + "SkillName": "アイスストーム", + "SkillDesc": "味方全体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201502, + "SkillName": "冷たき凝視", + "SkillDesc": "ターゲットを1体ロックオンする。「カカリア(幻像)」の一部スキルはロックオンされたターゲットに追加で発動する。効果は氷刃(幻像)が弱点撃破されるか倒されるまで続く。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1002015, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002015, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002015, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002015, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002015, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002015, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002015, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + } + ] + }, + "1002016": { + "Id": 1002016, + "Name": "氷刃", + "Desc": "守護者が創造した巨大な氷の矛。フィールドを圧倒する冷たい風を吹かす。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 69.75000000069849, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1002012.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1002016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "アイスストーム", + "SkillDesc": "味方全体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "冷たき凝視", + "SkillDesc": "ターゲットを1体ロックオンする。「カカリア(幻像)」の一部スキルはロックオンされたターゲットに追加で発動する。効果は氷刃(幻像)が弱点撃破されるか倒されるまで続く。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201601, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "アイスストーム", + "SkillDesc": "味方全体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "冷たき凝視", + "SkillDesc": "ターゲットを1体ロックオンする。「カカリア(幻像)」の一部スキルはロックオンされたターゲットに追加で発動する。効果は氷刃(幻像)が弱点撃破されるか倒されるまで続く。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201602, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.400000000372529, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "アイスストーム", + "SkillDesc": "味方全体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "冷たき凝視", + "SkillDesc": "ターゲットを1体ロックオンする。「カカリア(幻像)」の一部スキルはロックオンされたターゲットに追加で発動する。効果は氷刃(幻像)が弱点撃破されるか倒されるまで続く。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201603, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.400000000372529, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "アイスストーム", + "SkillDesc": "味方全体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "冷たき凝視", + "SkillDesc": "ターゲットを1体ロックオンする。「カカリア(幻像)」の一部スキルはロックオンされたターゲットに追加で発動する。効果は氷刃(幻像)が弱点撃破されるか倒されるまで続く。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201604, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.400000000372529, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "アイスストーム", + "SkillDesc": "味方全体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "冷たき凝視", + "SkillDesc": "ターゲットを1体ロックオンする。「カカリア(幻像)」の一部スキルはロックオンされたターゲットに追加で発動する。効果は氷刃(幻像)が弱点撃破されるか倒されるまで続く。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201605, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.400000000372529, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "アイスストーム", + "SkillDesc": "味方全体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "冷たき凝視", + "SkillDesc": "ターゲットを1体ロックオンする。「カカリア(幻像)」の一部スキルはロックオンされたターゲットに追加で発動する。効果は氷刃(幻像)が弱点撃破されるか倒されるまで続く。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201606, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -43.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "アイスストーム", + "SkillDesc": "味方全体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "冷たき凝視", + "SkillDesc": "ターゲットを1体ロックオンする。「カカリア(幻像)」の一部スキルはロックオンされたターゲットに追加で発動する。効果は氷刃(幻像)が弱点撃破されるか倒されるまで続く。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201607, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -43.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "アイスストーム", + "SkillDesc": "味方全体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "冷たき凝視", + "SkillDesc": "ターゲットを1体ロックオンする。「カカリア(幻像)」の一部スキルはロックオンされたターゲットに追加で発動する。効果は氷刃(幻像)が弱点撃破されるか倒されるまで続く。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201608, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -43.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "アイスストーム", + "SkillDesc": "味方全体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "冷たき凝視", + "SkillDesc": "ターゲットを1体ロックオンする。「カカリア(幻像)」の一部スキルはロックオンされたターゲットに追加で発動する。効果は氷刃(幻像)が弱点撃破されるか倒されるまで続く。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201609, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -43.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "アイスストーム", + "SkillDesc": "味方全体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "冷たき凝視", + "SkillDesc": "ターゲットを1体ロックオンする。「カカリア(幻像)」の一部スキルはロックオンされたターゲットに追加で発動する。効果は氷刃(幻像)が弱点撃破されるか倒されるまで続く。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201610, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3333330005407333, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": 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112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002016, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002016, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002016, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002016, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002016, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002016, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + } + ] + }, + "1002017": { + "Id": 1002017, + "Name": "無尽なる冬の槊", + "Desc": "カカリアが召喚した巨大な氷の矛、刃の如く鋭い極寒の気流を纏っている。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 209.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1002013.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 120, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1002017, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201701, + "SkillName": "永冬の余韻", + "SkillDesc": "味方全体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201702, + "SkillName": "冷酷な追撃", + "SkillDesc": "ターゲットを1体ロックオンする。「カカリア・虚妄の母(幻像)」の一部スキルはロックオンされたターゲットに追加で発動する。効果は無尽なる冬の槊(幻像)が弱点撃破されるか倒されるまで続く。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201702, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201701, + "SkillName": "永冬の余韻", + "SkillDesc": "味方全体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201702, + "SkillName": "冷酷な追撃", + "SkillDesc": "ターゲットを1体ロックオンする。「カカリア・虚妄の母(幻像)」の一部スキルはロックオンされたターゲットに追加で発動する。効果は無尽なる冬の槊(幻像)が弱点撃破されるか倒されるまで続く。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201703, + "AttackModifyRatio": 0.6250000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7777780012693256, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201701, + "SkillName": "永冬の余韻", + "SkillDesc": "味方全体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201702, + "SkillName": "冷酷な追撃", + "SkillDesc": "ターゲットを1体ロックオンする。「カカリア・虚妄の母(幻像)」の一部スキルはロックオンされたターゲットに追加で発動する。効果は無尽なる冬の槊(幻像)が弱点撃破されるか倒されるまで続く。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201704, + "AttackModifyRatio": 0.6250000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7777780012693256, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201701, + "SkillName": "永冬の余韻", + "SkillDesc": "味方全体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201702, + "SkillName": "冷酷な追撃", + "SkillDesc": "ターゲットを1体ロックオンする。「カカリア・虚妄の母(幻像)」の一部スキルはロックオンされたターゲットに追加で発動する。効果は無尽なる冬の槊(幻像)が弱点撃破されるか倒されるまで続く。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201705, + "AttackModifyRatio": 0.6250000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7777780012693256, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201701, + "SkillName": "永冬の余韻", + "SkillDesc": "味方全体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201702, + "SkillName": "冷酷な追撃", + "SkillDesc": "ターゲットを1体ロックオンする。「カカリア・虚妄の母(幻像)」の一部スキルはロックオンされたターゲットに追加で発動する。効果は無尽なる冬の槊(幻像)が弱点撃破されるか倒されるまで続く。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201706, + "AttackModifyRatio": 0.6250000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7777780012693256, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201701, + "SkillName": "永冬の余韻", + "SkillDesc": "味方全体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201702, + "SkillName": "冷酷な追撃", + "SkillDesc": "ターゲットを1体ロックオンする。「カカリア・虚妄の母(幻像)」の一部スキルはロックオンされたターゲットに追加で発動する。効果は無尽なる冬の槊(幻像)が弱点撃破されるか倒されるまで続く。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1002017, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002017, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002017, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002017, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002017, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002017, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002017, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + } + ] + }, + "1002018": { + "Id": 1002018, + "Name": "無尽なる冬の槊", + "Desc": "カカリアが召喚した巨大な氷の矛、刃の如く鋭い極寒の気流を纏っている。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 209.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1002014.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 120, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1002018, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201801, + "SkillName": "永冬の余韻", + "SkillDesc": "味方全体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201802, + "SkillName": "冷酷な追撃", + "SkillDesc": "ターゲットを1体ロックオンする。「カカリア・虚妄の母(幻像)」の一部スキルはロックオンされたターゲットに追加で発動する。効果は無尽なる冬の槊(幻像)が弱点撃破されるか倒されるまで続く。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201802, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201801, + "SkillName": "永冬の余韻", + "SkillDesc": "味方全体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201802, + "SkillName": "冷酷な追撃", + "SkillDesc": "ターゲットを1体ロックオンする。「カカリア・虚妄の母(幻像)」の一部スキルはロックオンされたターゲットに追加で発動する。効果は無尽なる冬の槊(幻像)が弱点撃破されるか倒されるまで続く。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201803, + "AttackModifyRatio": 0.6250000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7777780012693256, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201801, + "SkillName": "永冬の余韻", + "SkillDesc": "味方全体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201802, + "SkillName": "冷酷な追撃", + "SkillDesc": "ターゲットを1体ロックオンする。「カカリア・虚妄の母(幻像)」の一部スキルはロックオンされたターゲットに追加で発動する。効果は無尽なる冬の槊(幻像)が弱点撃破されるか倒されるまで続く。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201804, + "AttackModifyRatio": 0.6250000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7777780012693256, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201801, + "SkillName": "永冬の余韻", + "SkillDesc": "味方全体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201802, + "SkillName": "冷酷な追撃", + "SkillDesc": "ターゲットを1体ロックオンする。「カカリア・虚妄の母(幻像)」の一部スキルはロックオンされたターゲットに追加で発動する。効果は無尽なる冬の槊(幻像)が弱点撃破されるか倒されるまで続く。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201805, + "AttackModifyRatio": 0.6250000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7777780012693256, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201801, + "SkillName": "永冬の余韻", + "SkillDesc": "味方全体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201802, + "SkillName": "冷酷な追撃", + "SkillDesc": "ターゲットを1体ロックオンする。「カカリア・虚妄の母(幻像)」の一部スキルはロックオンされたターゲットに追加で発動する。効果は無尽なる冬の槊(幻像)が弱点撃破されるか倒されるまで続く。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201806, + "AttackModifyRatio": 0.6250000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7777780012693256, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201801, + "SkillName": "永冬の余韻", + "SkillDesc": "味方全体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201802, + "SkillName": "冷酷な追撃", + "SkillDesc": "ターゲットを1体ロックオンする。「カカリア・虚妄の母(幻像)」の一部スキルはロックオンされたターゲットに追加で発動する。効果は無尽なる冬の槊(幻像)が弱点撃破されるか倒されるまで続く。", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1002018, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002018, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002018, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002018, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002018, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002018, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002018, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + } + ] + }, + "1002020": { + "Id": 1002020, + "Name": "{RUBY_B#るろうしゃ}流浪者{RUBY_E#}", + "Desc": "下層部に閉じ込められた人々は、生計のために危険な裂界で使えそうな物資を探すことが多い。その途中で掘り出した古代機械は彼らの良き「助っ人」となっている。", + "MonsterCampID": 1, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 139.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1002020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 1002020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + 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"SkillName": "鼓舞", + "SkillDesc": "指定した敵単体の攻撃力をアップし、即座に行動させる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100202101, + "AttackModifyRatio": 0.20000000018626451, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4333330006338656, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 14, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 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"ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002021, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002021, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002021, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": 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100204101, + "SkillName": "急襲", + "SkillDesc": "指定した味方単体に物理属性ダメージを与え、高確率で攻撃を受けた味方の防御力をダウンさせる。", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1002041, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002041, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002041, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002041, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002041, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002041, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002041, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + } + ] + }, + "1002050": { + "Id": 1002050, + "Name": "シルバーメイン・{RUBY_B#そげきしゅ}狙撃手{RUBY_E#}", + "Desc": "ベロブルグの戍衛部隊である「シルバーメイン」の狙撃手、狙撃の役割を果たしている。\\n戦闘中、シルバーメイン・狙撃手の射撃は味方に裂創を与える。", + "MonsterCampID": 1, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 102.3000000002794, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 1002050, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + 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"SPHitBase": "" + } + ] + }, + { + "Id": 100401012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.714286001166329, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401001, + "SkillName": "骨を刺す寒冷", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401002, + "SkillName": "長い氷期の兆し", + "SkillDesc": "「氷刃」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401003, + "SkillName": "無尽なる冬の絶罰", + "SkillDesc": "味方全体に大量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401004, + "SkillName": "永遠に囚われし霜", + "SkillDesc": "指定した味方単体に少量の氷属性ダメージを与え、高確率で攻撃を受けた味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401005, + "SkillName": "雪国の聖者の怒り", + "SkillDesc": "チャージ状態に入り、次の行動の時に味方全体に「無尽なる冬の絶罰」を発動。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1428570009302348, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401001, + "SkillName": "骨を刺す寒冷", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401002, + "SkillName": "長い氷期の兆し", + "SkillDesc": "「氷刃」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401003, + "SkillName": "無尽なる冬の絶罰", + "SkillDesc": "味方全体に大量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401004, + "SkillName": "永遠に囚われし霜", + "SkillDesc": "指定した味方単体に少量の氷属性ダメージを与え、高確率で攻撃を受けた味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401005, + "SkillName": "雪国の聖者の怒り", + "SkillDesc": "チャージ状態に入り、次の行動の時に味方全体に「無尽なる冬の絶罰」を発動。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004011": { + "Id": 1004011, + "Name": "カカリア(スペック)", + "Desc": "コードが影響を受けた後の正常な投影。ベロブルグの守護者、永屹の城・ベロブルグの最高統治者を参考にしている。\\nカカリア(スペック)は歴代の守護者より神の権能を引き継がれ、戦闘中に氷雪を召喚し敵を凍結することができる。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 744, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1004011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401101, + "SkillName": "骨を刺す寒冷", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401102, + "SkillName": "長い氷期の兆し", + "SkillDesc": "「氷刃」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401103, + "SkillName": "無尽なる冬の絶罰", + "SkillDesc": "味方全体に大量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401104, + "SkillName": "永遠に囚われし霜", + "SkillDesc": "指定した味方単体に氷属性ダメージを与え、高確率で攻撃を受けた味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401105, + "SkillName": "雪国の聖者の怒り", + "SkillDesc": "チャージ状態に入り、次の行動の時に味方全体に「無尽なる冬の絶罰」を発動。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401106, + "SkillName": "砕氷振動", + "SkillDesc": "凍結状態の味方および隣接するターゲットに氷属性ダメージを与え、メインターゲットの凍結状態を解除する。隣接する味方が凍結状態の場合、メインターゲットにこのスキルをもう一度発動する。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401107, + "SkillName": "より寒くより強く", + "SkillDesc": "凍結状態の味方1人につき、自身および召喚物の与ダメージが小アップする。ダメージアップ効果は累積できる。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004012": { + "Id": 1004012, + "Name": "カカリア(スペック)", + "Desc": "コードが影響を受けた後の正常な投影。ベロブルグの守護者、永屹の城・ベロブルグの最高統治者を参考にしている。\\nカカリア(スペック)は歴代の守護者より神の権能を引き継がれ、戦闘中に氷雪を召喚し敵を凍結することができる。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 744, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1004012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401201, + "SkillName": "骨を刺す寒冷", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401202, + "SkillName": "長い氷期の兆し", + "SkillDesc": "「氷刃」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401203, + "SkillName": "無尽なる冬の絶罰", + "SkillDesc": "味方全体に大量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401204, + "SkillName": "永遠に囚われし霜", + "SkillDesc": "指定した味方単体に氷属性ダメージを与え、高確率で攻撃を受けた味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401205, + "SkillName": "雪国の聖者の怒り", + "SkillDesc": "チャージ状態に入り、次の行動の時に味方全体に「無尽なる冬の絶罰」を発動。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401206, + "SkillName": "砕氷振動", + "SkillDesc": "凍結状態の味方および隣接するターゲットに氷属性ダメージを与え、メインターゲットの凍結状態を解除する。隣接する味方が凍結状態の場合、メインターゲットにこのスキルをもう一度発動する。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401207, + "SkillName": "より寒くより強く", + "SkillDesc": "凍結状態の味方単体1人につき、自身及び召喚物の与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.8750000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401201, + "SkillName": "骨を刺す寒冷", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401202, + "SkillName": "長い氷期の兆し", + "SkillDesc": "「氷刃」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401203, + "SkillName": "無尽なる冬の絶罰", + "SkillDesc": "味方全体に大量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401204, + "SkillName": "永遠に囚われし霜", + "SkillDesc": "指定した味方単体に氷属性ダメージを与え、高確率で攻撃を受けた味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401205, + "SkillName": "雪国の聖者の怒り", + "SkillDesc": "チャージ状態に入り、次の行動の時に味方全体に「無尽なる冬の絶罰」を発動。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401206, + "SkillName": "砕氷振動", + "SkillDesc": "凍結状態の味方および隣接するターゲットに氷属性ダメージを与え、メインターゲットの凍結状態を解除する。隣接する味方が凍結状態の場合、メインターゲットにこのスキルをもう一度発動する。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401207, + "SkillName": "より寒くより強く", + "SkillDesc": "凍結状態の味方単体1人につき、自身及び召喚物の与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004013": { + "Id": 1004013, + "Name": "カカリア(幻像)", + "Desc": "ベロブルグの守護者、永屹の城・ベロブルグの最高統治者。\\nカカリアは歴代の守護者より神の権能を引き継いでいるため、戦闘中に氷雪の力で敵を凍結させることができる。ここに現れたのはあなたの記憶をもとにシミュレートされた幻である。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4464, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 660, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1004013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 100401301, + "SkillName": "骨を刺す寒冷", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401302, + "SkillName": "長い氷期の兆し", + "SkillDesc": "「氷刃(幻像)」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401303, + "SkillName": "無尽なる冬の絶罰", + "SkillDesc": "味方全体に大量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401304, + "SkillName": "永遠に囚われし霜", + "SkillDesc": "指定した味方単体に氷属性ダメージを与え、高確率で攻撃を受けた味方を凍結状態にする。スキルは「氷刃(幻像)」がロックオンしているターゲットに対して追加で発動する。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401305, + "SkillName": "雪国の聖者の怒り", + "SkillDesc": "チャージ状態に入り、次の行動の時に味方全体に「無尽なる冬の絶罰」を発動。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401306, + "SkillName": "砕氷振動", + "SkillDesc": "凍結状態の味方および隣接するターゲットに氷属性ダメージを与え、メインターゲットの凍結状態を解除する。隣接する味方が凍結状態の場合、メインターゲットにこのスキルをもう一度発動する。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401307, + "SkillName": "より寒くより強く", + "SkillDesc": "凍結状態の味方単体1人につき、自身及び召喚物の与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401308, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401309, + "SkillName": "雪国の後ろ盾", + "SkillDesc": "第二段階。ジェパードが戦闘に参加する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004013, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004013, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004013, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004013, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004013, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004013, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004013, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004014": { + "Id": 1004014, + "Name": "望みなき凛冽たる風の幻滅者", + "Desc": "望みなき凛冽たる風の幻滅者は歴代の守護者より神の権能を引き継ぎ、戦闘中に氷雪を召喚し敵を凍結させることができる。", + 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"ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 100401401, + "SkillName": "骨を刺す寒冷", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401402, + "SkillName": "長い氷期の兆し", + "SkillDesc": "「氷刃」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401403, + "SkillName": "無尽なる冬の絶罰", + "SkillDesc": "味方全体に大量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401404, + "SkillName": "永遠に囚われし霜", + "SkillDesc": "指定した味方単体に氷属性ダメージを与え、高確率で攻撃を受けた味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401405, + "SkillName": "雪国の聖者の怒り", + "SkillDesc": "チャージ状態に入り、次の行動の時に味方全体に「無尽なる冬の絶罰」を発動。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401406, + "SkillName": "砕氷振動", + "SkillDesc": "凍結状態の味方および隣接するターゲットに氷属性ダメージを与え、メインターゲットの凍結状態を解除する。隣接する味方が凍結状態の場合、メインターゲットにこのスキルをもう一度発動する。", + "DamageType": "Ice", + "SPHitBase": 10 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100401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401401, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 100401401, + "SkillName": "骨を刺す寒冷", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401402, + "SkillName": "長い氷期の兆し", + "SkillDesc": "「氷刃」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401403, + "SkillName": "無尽なる冬の絶罰", + "SkillDesc": "味方全体に大量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401404, + "SkillName": "永遠に囚われし霜", + "SkillDesc": "指定した味方単体に氷属性ダメージを与え、高確率で攻撃を受けた味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401405, + "SkillName": "雪国の聖者の怒り", + "SkillDesc": "チャージ状態に入り、次の行動の時に味方全体に「無尽なる冬の絶罰」を発動。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401406, + "SkillName": "砕氷振動", + "SkillDesc": "凍結状態の味方および隣接するターゲットに氷属性ダメージを与え、メインターゲットの凍結状態を解除する。隣接する味方が凍結状態の場合、メインターゲットにこのスキルをもう一度発動する。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401407, + "SkillName": "より寒くより強く", + "SkillDesc": "凍結状態の味方単体1人につき、自身及び召喚物の与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401409, + "SkillName": "雪国の後ろ盾", + "SkillDesc": "ジェパードが戦闘に参加する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401410, + "SkillName": "破竹の勢い", + "SkillDesc": "望みなき凛冽たる風の幻滅者の受けるダメージが大幅に低下するが、弱点撃破された後、行動順がさらに遅延し、受けるダメージがさらにアップする。同時に味方全体のSPを全回復し、必殺技を発動できるようにする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401411, + "SkillName": "望みなき凛冽たる風", + "SkillDesc": "望みなき凛冽たる風の幻滅者が自身の弱点属性を「氷刃」に転移させる。「氷刃」の消滅時に自身が追加の削靭値を受ける。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401412, + "SkillName": "退路なし", + "SkillDesc": "望みなき凛冽たる風の幻滅者が「骨を刺す寒冷」または「永遠に囚われし霜」を発動する時、「氷刃」のロックオンしたターゲットに対して追加発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401413, + "SkillName": "強靭な志", + "SkillDesc": "敵全体の受けるダメージがダウンする。ただし、保有する弱点属性1つにつき、受けるダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401402, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 100401401, + "SkillName": "骨を刺す寒冷", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401402, + "SkillName": "長い氷期の兆し", + "SkillDesc": "「氷刃」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401403, + "SkillName": "無尽なる冬の絶罰", + "SkillDesc": "味方全体に大量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401404, + "SkillName": "永遠に囚われし霜", + "SkillDesc": "指定した味方単体に氷属性ダメージを与え、高確率で攻撃を受けた味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401405, + "SkillName": "雪国の聖者の怒り", + "SkillDesc": "チャージ状態に入り、次の行動の時に味方全体に「無尽なる冬の絶罰」を発動。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401406, + "SkillName": "砕氷振動", + "SkillDesc": "凍結状態の味方および隣接するターゲットに氷属性ダメージを与え、メインターゲットの凍結状態を解除する。隣接する味方が凍結状態の場合、メインターゲットにこのスキルをもう一度発動する。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401407, + "SkillName": "より寒くより強く", + "SkillDesc": "凍結状態の味方単体1人につき、自身及び召喚物の与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401409, + "SkillName": "雪国の後ろ盾", + "SkillDesc": "ジェパードが戦闘に参加する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401410, + "SkillName": "破竹の勢い", + "SkillDesc": "望みなき凛冽たる風の幻滅者の受けるダメージが大幅に低下するが、弱点撃破された後、行動順がさらに遅延し、受けるダメージがさらにアップする。同時に味方全体のSPを全回復し、必殺技を発動できるようにする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401411, + "SkillName": "望みなき凛冽たる風", + "SkillDesc": "望みなき凛冽たる風の幻滅者が自身の弱点属性を「氷刃」に転移させる。「氷刃」の消滅時に自身が追加の削靭値を受ける。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401412, + "SkillName": "退路なし", + "SkillDesc": "望みなき凛冽たる風の幻滅者が「骨を刺す寒冷」または「永遠に囚われし霜」を発動する時、「氷刃」のロックオンしたターゲットに対して追加発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401413, + "SkillName": "強靭な志", + "SkillDesc": "敵全体の受けるダメージがダウンする。ただし、保有する弱点属性1つにつき、受けるダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401403, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 100401401, + "SkillName": "骨を刺す寒冷", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401402, + "SkillName": "長い氷期の兆し", + "SkillDesc": "「氷刃」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401403, + "SkillName": "無尽なる冬の絶罰", + "SkillDesc": "味方全体に大量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401404, + "SkillName": "永遠に囚われし霜", + "SkillDesc": "指定した味方単体に氷属性ダメージを与え、高確率で攻撃を受けた味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401405, + "SkillName": "雪国の聖者の怒り", + "SkillDesc": "チャージ状態に入り、次の行動の時に味方全体に「無尽なる冬の絶罰」を発動。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401406, + "SkillName": "砕氷振動", + "SkillDesc": "凍結状態の味方および隣接するターゲットに氷属性ダメージを与え、メインターゲットの凍結状態を解除する。隣接する味方が凍結状態の場合、メインターゲットにこのスキルをもう一度発動する。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401407, + "SkillName": "より寒くより強く", + "SkillDesc": "凍結状態の味方単体1人につき、自身及び召喚物の与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401409, + "SkillName": "雪国の後ろ盾", + "SkillDesc": "ジェパードが戦闘に参加する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401410, + "SkillName": "破竹の勢い", + "SkillDesc": "望みなき凛冽たる風の幻滅者の受けるダメージが大幅に低下するが、弱点撃破された後、行動順がさらに遅延し、受けるダメージがさらにアップする。同時に味方全体のSPを全回復し、必殺技を発動できるようにする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401411, + "SkillName": "望みなき凛冽たる風", + "SkillDesc": "望みなき凛冽たる風の幻滅者が自身の弱点属性を「氷刃」に転移させる。「氷刃」の消滅時に自身が追加の削靭値を受ける。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401412, + "SkillName": "退路なし", + "SkillDesc": "望みなき凛冽たる風の幻滅者が「骨を刺す寒冷」または「永遠に囚われし霜」を発動する時、「氷刃」のロックオンしたターゲットに対して追加発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401413, + "SkillName": "強靭な志", + "SkillDesc": "敵全体の受けるダメージがダウンする。ただし、保有する弱点属性1つにつき、受けるダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401404, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 100401401, + "SkillName": "骨を刺す寒冷", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401402, + "SkillName": "長い氷期の兆し", + "SkillDesc": "「氷刃」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401403, + "SkillName": "無尽なる冬の絶罰", + "SkillDesc": "味方全体に大量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401404, + "SkillName": "永遠に囚われし霜", + "SkillDesc": "指定した味方単体に氷属性ダメージを与え、高確率で攻撃を受けた味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401405, + "SkillName": "雪国の聖者の怒り", + "SkillDesc": "チャージ状態に入り、次の行動の時に味方全体に「無尽なる冬の絶罰」を発動。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401406, + "SkillName": "砕氷振動", + "SkillDesc": "凍結状態の味方および隣接するターゲットに氷属性ダメージを与え、メインターゲットの凍結状態を解除する。隣接する味方が凍結状態の場合、メインターゲットにこのスキルをもう一度発動する。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401407, + "SkillName": "より寒くより強く", + "SkillDesc": "凍結状態の味方単体1人につき、自身及び召喚物の与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401409, + "SkillName": "雪国の後ろ盾", + "SkillDesc": "ジェパードが戦闘に参加する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401410, + "SkillName": "破竹の勢い", + "SkillDesc": "望みなき凛冽たる風の幻滅者の受けるダメージが大幅に低下するが、弱点撃破された後、行動順がさらに遅延し、受けるダメージがさらにアップする。同時に味方全体のSPを全回復し、必殺技を発動できるようにする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401411, + "SkillName": "望みなき凛冽たる風", + "SkillDesc": "望みなき凛冽たる風の幻滅者が自身の弱点属性を「氷刃」に転移させる。「氷刃」の消滅時に自身が追加の削靭値を受ける。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401412, + "SkillName": "退路なし", + "SkillDesc": "望みなき凛冽たる風の幻滅者が「骨を刺す寒冷」または「永遠に囚われし霜」を発動する時、「氷刃」のロックオンしたターゲットに対して追加発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401413, + "SkillName": "強靭な志", + "SkillDesc": "敵全体の受けるダメージがダウンする。ただし、保有する弱点属性1つにつき、受けるダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004014, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004014, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004014, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004014, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004014, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004014, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004014, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004015": { + "Id": 1004015, + "Name": "トパーズ(幻像)", + "Desc": "社交的な性格の投資専門家。スターピースカンパニー傘下の「戦略投資部」の総監の1人で、「特殊債務ピケ部隊」を率いている。", + "MonsterCampID": null, + "AttackBase": 5.142857000930235, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 25575, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1004015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401501, + "SkillName": "骨を刺す寒冷", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401502, + "SkillName": "長い氷期の兆し", + "SkillDesc": "「氷刃」を2体召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401503, + "SkillName": "無尽なる冬の絶罰", + "SkillDesc": "味方全体に大量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401504, + "SkillName": "長い氷期の兆し", + "SkillDesc": "「氷刃」を4体召喚する。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401505, + "SkillName": "雪国の聖者の怒り", + "SkillDesc": "チャージ状態に入り、次の行動の時に味方全体に「無尽なる冬の絶罰」を発動。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401506, + "SkillName": "より寒くより強く", + "SkillDesc": "凍結状態の味方1人につき、自身および召喚物の与ダメージが小アップする。ダメージアップ効果は累積できる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401507, + "SkillName": "永遠に囚われし霜", + "SkillDesc": "指定した味方単体に氷属性ダメージを与え、高確率で攻撃を受けた味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401508, + "SkillName": "砕氷振動", + "SkillDesc": "凍結状態の味方および隣接する味方に氷属性ダメージを与え、メインターゲットの凍結状態を解除する。隣接する味方が凍結状態の場合、メインターゲットにこのスキルをもう一度発動する。", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100401501, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1272730003111064, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401501, + "SkillName": "骨を刺す寒冷", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401502, + "SkillName": "長い氷期の兆し", + "SkillDesc": "「氷刃」を2体召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401503, + "SkillName": "無尽なる冬の絶罰", + "SkillDesc": "味方全体に大量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401504, + "SkillName": "長い氷期の兆し", + "SkillDesc": "「氷刃」を4体召喚する。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401505, + "SkillName": "雪国の聖者の怒り", + "SkillDesc": "チャージ状態に入り、次の行動の時に味方全体に「無尽なる冬の絶罰」を発動。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401506, + "SkillName": "より寒くより強く", + "SkillDesc": "凍結状態の味方1人につき、自身および召喚物の与ダメージが小アップする。ダメージアップ効果は累積できる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401507, + "SkillName": "永遠に囚われし霜", + "SkillDesc": "指定した味方単体に氷属性ダメージを与え、高確率で攻撃を受けた味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401508, + "SkillName": "砕氷振動", + "SkillDesc": "凍結状態の味方および隣接する味方に氷属性ダメージを与え、メインターゲットの凍結状態を解除する。隣接する味方が凍結状態の場合、メインターゲットにこのスキルをもう一度発動する。", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004015, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004015, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004015, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004015, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004015, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004015, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004015, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004016": { + "Id": 1004016, + "Name": "カカリア", + "Desc": "ベロブルグの守護者、永屹の城・ベロブルグの最高統治者。\\nカカリアは歴代の守護者より神の権能を引き継がれ、戦闘中に氷雪を召喚し敵を凍結することができる。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1004016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401601, + "SkillName": "骨を刺す寒冷", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401602, + "SkillName": "長い氷期の兆し", + "SkillDesc": "「氷刃」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401603, + "SkillName": "無尽なる冬の絶罰", + "SkillDesc": "味方全体に大量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401604, + "SkillName": "永遠に囚われし霜", + "SkillDesc": "指定した味方単体に氷属性ダメージを与え、高確率で攻撃を受けた味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401605, + "SkillName": "雪国の聖者の怒り", + "SkillDesc": "チャージ状態に入り、次の行動の時に味方全体に「無尽なる冬の絶罰」を発動。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401606, + "SkillName": "砕氷振動", + "SkillDesc": "凍結状態の味方および隣接する味方に氷属性ダメージを与え、メインターゲットの凍結状態を解除する。隣接する味方が凍結状態の場合、メインターゲットにこのスキルをもう一度発動する。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401607, + "SkillName": "より寒くより強く", + "SkillDesc": "凍結状態の味方1人につき、自身および召喚物の与ダメージが小アップする。ダメージアップ効果は累積できる。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004016, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004016, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004016, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004016, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004016, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004016, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004016, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004017": { + "Id": 1004017, + "Name": "カカリア(汚染)", + "Desc": "ベロブルグの守護者、永屹の城・ベロブルグの最高統治者。\\nカカリアは歴代の守護者より神の権能を引き継いでいるため、戦闘中に氷雪の力で敵を凍結させることができる。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 100, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1004017, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401701, + "SkillName": "骨を刺す寒冷", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401702, + "SkillName": "長い氷期の兆し", + "SkillDesc": "「氷刃」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401703, + "SkillName": "無尽なる冬の絶罰", + "SkillDesc": "味方全体に大量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401704, + "SkillName": "永遠に囚われし霜", + "SkillDesc": "指定した味方単体に少量の氷属性ダメージを与え、高確率で攻撃を受けた味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401705, + "SkillName": "雪国の聖者の怒り", + "SkillDesc": "チャージ状態に入り、次の行動の時に味方全体に「無尽なる冬の絶罰」を発動。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401706, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401707, + "SkillName": "氷の思い出", + "SkillDesc": "戦闘中、ボスを強化する「黒い泥」が出現する。「カカリア(汚染)」が強化された後、即座に「雪国の聖者の怒り」と「無尽なる冬の絶罰」を発動する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004017, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004017, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004017, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004017, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004017, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004017, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004017, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004020": { + "Id": 1004020, + "Name": "ジェパード", + "Desc": "シルバーメインの戍衛官。\\nジェパードは麾下の兵士に集中攻撃を仕掛けるよう命令する。同時に、兵士に攻撃を1回無効化できるバリアを付与する。", + "MonsterCampID": 1, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1023, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1004020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402001, + "SkillName": "一意の拳", + "SkillDesc": "指定した味方単体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402002, + "SkillName": "霜の処罰", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402003, + "SkillName": "戍衛のオーラ", + "SkillDesc": "自身以外の敵にバリアを付与する。バリアがある敵は持続ダメージ以外のすべてのダメージを防ぐ。この効果は攻撃を受けた後に解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402004, + "SkillName": "極寒の激流", + "SkillDesc": "味方全体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402005, + "SkillName": "包囲攻撃", + "SkillDesc": "「シルバーメイン・狙撃手」または「シルバーメイン・砲兵」を召喚し、味方単体をロックオンして敵全体が集中攻撃するよう命じる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402001, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402001, + "SkillName": "一意の拳", + "SkillDesc": "指定した味方単体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402002, + "SkillName": "霜の処罰", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402003, + "SkillName": "戍衛のオーラ", + "SkillDesc": "自身以外の敵にバリアを付与する。バリアがある敵は持続ダメージ以外のすべてのダメージを防ぐ。この効果は攻撃を受けた後に解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402004, + "SkillName": "極寒の激流", + "SkillDesc": "味方全体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402005, + "SkillName": "包囲攻撃", + "SkillDesc": "「シルバーメイン・狙撃手」または「シルバーメイン・砲兵」を召喚し、味方単体をロックオンして敵全体が集中攻撃するよう命じる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402001, + "SkillName": "一意の拳", + "SkillDesc": "指定した味方単体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402002, + "SkillName": "霜の処罰", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402003, + "SkillName": "戍衛のオーラ", + "SkillDesc": "自身以外の敵にバリアを付与する。バリアがある敵は持続ダメージ以外のすべてのダメージを防ぐ。この効果は攻撃を受けた後に解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402004, + "SkillName": "極寒の激流", + "SkillDesc": "味方全体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402005, + "SkillName": "包囲攻撃", + "SkillDesc": "「シルバーメイン・狙撃手」または「シルバーメイン・砲兵」を召喚し、味方単体をロックオンして敵全体が集中攻撃するよう命じる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.2727270007599145, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Thunder", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402001, + "SkillName": "一意の拳", + "SkillDesc": "指定した味方単体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402002, + "SkillName": "霜の処罰", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402003, + "SkillName": "戍衛のオーラ", + "SkillDesc": "自身以外の敵にバリアを付与する。バリアがある敵は持続ダメージ以外のすべてのダメージを防ぐ。この効果は攻撃を受けた後に解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402004, + "SkillName": "極寒の激流", + "SkillDesc": "味方全体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402005, + "SkillName": "包囲攻撃", + "SkillDesc": "「シルバーメイン・狙撃手」または「シルバーメイン・砲兵」を召喚し、味方単体をロックオンして敵全体が集中攻撃するよう命じる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.954545001266524, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402001, + "SkillName": "一意の拳", + "SkillDesc": "指定した味方単体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402002, + "SkillName": "霜の処罰", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402003, + "SkillName": "戍衛のオーラ", + "SkillDesc": "自身以外の敵にバリアを付与する。バリアがある敵は持続ダメージ以外のすべてのダメージを防ぐ。この効果は攻撃を受けた後に解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402004, + "SkillName": "極寒の激流", + "SkillDesc": "味方全体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402005, + "SkillName": "包囲攻撃", + "SkillDesc": "「シルバーメイン・狙撃手」または「シルバーメイン・砲兵」を召喚し、味方単体をロックオンして敵全体が集中攻撃するよう命じる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5454550008289516, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402001, + "SkillName": "一意の拳", + "SkillDesc": "指定した味方単体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402002, + "SkillName": "霜の処罰", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402003, + "SkillName": "戍衛のオーラ", + "SkillDesc": "自身以外の敵にバリアを付与する。バリアがある敵は持続ダメージ以外のすべてのダメージを防ぐ。この効果は攻撃を受けた後に解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402004, + "SkillName": "極寒の激流", + "SkillDesc": "味方全体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402005, + "SkillName": "包囲攻撃", + "SkillDesc": "「シルバーメイン・狙撃手」または「シルバーメイン・砲兵」を召喚し、味方単体をロックオンして敵全体が集中攻撃するよう命じる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.8181820008903742, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402001, + "SkillName": "一意の拳", + "SkillDesc": "指定した味方単体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402002, + "SkillName": "霜の処罰", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402003, + "SkillName": "戍衛のオーラ", + "SkillDesc": "自身以外の敵にバリアを付与する。バリアがある敵は持続ダメージ以外のすべてのダメージを防ぐ。この効果は攻撃を受けた後に解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402004, + "SkillName": "極寒の激流", + "SkillDesc": "味方全体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402005, + "SkillName": "包囲攻撃", + "SkillDesc": "「シルバーメイン・狙撃手」または「シルバーメイン・砲兵」を召喚し、味方単体をロックオンして敵全体が集中攻撃するよう命じる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 11.136364000383765, + 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+ { + "Id": 100402003, + "SkillName": "戍衛のオーラ", + "SkillDesc": "自身以外の敵にバリアを付与する。バリアがある敵は持続ダメージ以外のすべてのダメージを防ぐ。この効果は攻撃を受けた後に解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402004, + "SkillName": "極寒の激流", + "SkillDesc": "味方全体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402005, + "SkillName": "包囲攻撃", + "SkillDesc": "「シルバーメイン・狙撃手」または「シルバーメイン・砲兵」を召喚し、味方単体をロックオンして敵全体が集中攻撃するよう命じる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 120, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { 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+ "SPHitBase": "" + } + ] + }, + { + "Id": 100402015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.545455000828952, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 10, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402001, + "SkillName": "一意の拳", + "SkillDesc": "指定した味方単体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402002, + "SkillName": "霜の処罰", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402003, + "SkillName": "戍衛のオーラ", + "SkillDesc": "自身以外の敵にバリアを付与する。バリアがある敵は持続ダメージ以外のすべてのダメージを防ぐ。この効果は攻撃を受けた後に解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402004, + "SkillName": "極寒の激流", + "SkillDesc": "味方全体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402005, + "SkillName": "包囲攻撃", + "SkillDesc": "「シルバーメイン・狙撃手」または「シルバーメイン・砲兵」を召喚し、味方単体をロックオンして敵全体が集中攻撃するよう命じる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.1818180007394403, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 12, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402001, + "SkillName": "一意の拳", + "SkillDesc": "指定した味方単体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402002, + "SkillName": "霜の処罰", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402003, + "SkillName": "戍衛のオーラ", + "SkillDesc": "自身以外の敵にバリアを付与する。バリアがある敵は持続ダメージ以外のすべてのダメージを防ぐ。この効果は攻撃を受けた後に解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402004, + "SkillName": "極寒の激流", + "SkillDesc": "味方全体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402005, + "SkillName": "包囲攻撃", + "SkillDesc": "「シルバーメイン・狙撃手」または「シルバーメイン・砲兵」を召喚し、味方単体をロックオンして敵全体が集中攻撃するよう命じる。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004020, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004020, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004020, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004020, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004020, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004020, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004020, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004021": { + "Id": 1004021, + "Name": "ジェパード", + "Desc": "シルバーメインの戍衛官。\\nジェパードは麾下の兵士に集中攻撃を仕掛けるよう命令する。同時に、兵士に攻撃を1回無効化できるバリアを付与する。", + "MonsterCampID": null, + "AttackBase": 15, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 744, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1004021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402101, + "SkillName": "一意の拳", + "SkillDesc": "指定した味方単体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402102, + "SkillName": "霜の処罰", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402103, + "SkillName": "戍衛のオーラ", + "SkillDesc": "自身以外の敵にバリアを付与する。バリアがある敵は持続ダメージ以外のすべてのダメージを防ぐ。この効果は攻撃を受けた後に解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402104, + "SkillName": "極寒の激流", + "SkillDesc": "味方全体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402105, + "SkillName": "包囲攻撃", + "SkillDesc": "「シルバーメイン・狙撃手」を召喚し、味方単体をロックオンして敵全体が集中攻撃するよう命じる。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004021, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004021, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004021, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004021, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004021, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004021, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004021, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004022": { + "Id": 1004022, + "Name": "ジェパード(スペック)", + "Desc": "コードが影響を受けた後の正常な投影。シルバーメインの戍衛官を参考にしている。\\nジェパード(スペック)は麾下の兵士が集中攻撃を仕掛けるよう命令し、兵士にダメージを防げるバリアを付与する。", + "MonsterCampID": null, + "AttackBase": 15, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 604.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1004022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402201, + "SkillName": "一意の拳", + "SkillDesc": "指定した味方単体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402202, + "SkillName": "霜の処罰", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402203, + "SkillName": "戍衛のオーラ", + "SkillDesc": "「全体バリア」を発動し、敵が受けるダメージをすべて防ぐ。さらに敵全体の靭性が削られなくなる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402204, + "SkillName": "極寒の激流", + "SkillDesc": "味方全体に氷属性ダメージを与え、自身の与ダメージを小アップさせる。ダメージアップ効果は累積できる。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402205, + "SkillName": "囲攻", + "SkillDesc": "ジェパードが指定した味方単体をロックオンし、敵全体に集中攻撃するよう命じる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402207, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402208, + "SkillName": "歯には歯を", + "SkillDesc": "カウンター状態に入り、1ターン継続。この状態の時に攻撃を受けると、即座に攻撃者に「霜の処罰」を発動。この効果は最大で1回発動する。", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100402209, + "SkillName": "支援", + "SkillDesc": "段階開始時、「シルバーメイン・近衛」と「シルバーメイン・砲兵」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402210, + "SkillName": "支援", + "SkillDesc": "段階開始時、「シルバーメイン・砲兵」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402211, + "SkillName": "支援", + "SkillDesc": "段階開始時、「シルバーメイン・尉官(スペック)」を召喚する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402201, + "AttackModifyRatio": 1.2000000001862645, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.0769230003934354, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 96, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402201, + "SkillName": "一意の拳", + "SkillDesc": "指定した味方単体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402202, + "SkillName": "霜の処罰", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402203, + "SkillName": "戍衛のオーラ", + "SkillDesc": "「全体バリア」を発動し、敵が受けるダメージをすべて防ぐ。さらに敵全体の靭性が削られなくなる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402204, + "SkillName": "極寒の激流", + "SkillDesc": "味方全体に氷属性ダメージを与え、自身の与ダメージを小アップさせる。ダメージアップ効果は累積できる。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402205, + "SkillName": "囲攻", + "SkillDesc": "ジェパードが指定した味方単体をロックオンし、敵全体に集中攻撃するよう命じる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402207, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402208, + "SkillName": "歯には歯を", + "SkillDesc": "カウンター状態に入り、1ターン継続。この状態の時に攻撃を受けると、即座に攻撃者に「霜の処罰」を発動。この効果は最大で1回発動する。", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100402209, + "SkillName": "支援", + "SkillDesc": "段階開始時、「シルバーメイン・近衛」と「シルバーメイン・砲兵」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402210, + "SkillName": "支援", + "SkillDesc": "段階開始時、「シルバーメイン・砲兵」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402211, + "SkillName": "支援", + "SkillDesc": "段階開始時、「シルバーメイン・尉官(スペック)」を召喚する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402202, + "AttackModifyRatio": 1.2000000001862645, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.0769230003934354, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 96, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402201, + "SkillName": "一意の拳", + "SkillDesc": "指定した味方単体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402202, + "SkillName": "霜の処罰", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402203, + "SkillName": "戍衛のオーラ", + "SkillDesc": "「全体バリア」を発動し、敵が受けるダメージをすべて防ぐ。さらに敵全体の靭性が削られなくなる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402204, + "SkillName": "極寒の激流", + "SkillDesc": "味方全体に氷属性ダメージを与え、自身の与ダメージを小アップさせる。ダメージアップ効果は累積できる。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402205, + "SkillName": "囲攻", + "SkillDesc": "ジェパードが指定した味方単体をロックオンし、敵全体に集中攻撃するよう命じる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402207, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402208, + "SkillName": "歯には歯を", + "SkillDesc": "カウンター状態に入り、1ターン継続。この状態の時に攻撃を受けると、即座に攻撃者に「霜の処罰」を発動。この効果は最大で1回発動する。", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100402209, + "SkillName": "支援", + "SkillDesc": "段階開始時、「シルバーメイン・近衛」と「シルバーメイン・砲兵」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402210, + "SkillName": "支援", + "SkillDesc": "段階開始時、「シルバーメイン・砲兵」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402211, + "SkillName": "支援", + "SkillDesc": "段階開始時、「シルバーメイン・尉官(スペック)」を召喚する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004022, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004022, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004022, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004022, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004022, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004022, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004022, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004023": { + "Id": 1004023, + "Name": "ジェパード(スペック)", + "Desc": "コードが影響を受けた後の正常な投影。シルバーメインの戍衛官を参考にしている。\\nジェパード(スペック)は麾下の兵士が集中攻撃を仕掛けるよう命令し、兵士にダメージを防げるバリアを付与する。", + "MonsterCampID": null, + "AttackBase": 15, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 604.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1004023, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402301, + "SkillName": "一意の拳", + "SkillDesc": "指定した味方単体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402302, + "SkillName": "霜の処罰", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402303, + "SkillName": "戍衛のオーラ", + "SkillDesc": "「全体バリア」を発動し、敵が受けるダメージをすべて防ぐ。さらに敵全体の靭性が削られなくなる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402304, + "SkillName": "極寒の激流", + "SkillDesc": "味方全体に氷属性ダメージを与え、自身の与ダメージを小アップさせる。ダメージアップ効果は累積できる。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402305, + "SkillName": "囲攻", + "SkillDesc": "ジェパードが指定した味方単体をロックオンし、敵全体に集中攻撃するよう命じる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402308, + "SkillName": "歯には歯を", + "SkillDesc": "カウンター状態に入り、1ターン継続。この状態の時に攻撃を受けると、攻撃者に「霜の処罰」を発動。この効果は最大で1回発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402309, + "SkillName": "支援", + "SkillDesc": "段階開始時、「シルバーメイン・近衛」と「シルバーメイン・砲兵」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402310, + "SkillName": "支援", + "SkillDesc": "段階開始時、「シルバーメイン・砲兵」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402311, + "SkillName": "支援", + "SkillDesc": "段階開始時、「シルバーメイン・尉官(スペック)」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402312, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402313, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.0769230003934354, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402301, + "SkillName": "一意の拳", + "SkillDesc": "指定した味方単体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402302, + "SkillName": "霜の処罰", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402303, + "SkillName": "戍衛のオーラ", + "SkillDesc": "「全体バリア」を発動し、敵が受けるダメージをすべて防ぐ。さらに敵全体の靭性が削られなくなる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402304, + "SkillName": "極寒の激流", + "SkillDesc": "味方全体に氷属性ダメージを与え、自身の与ダメージを小アップさせる。ダメージアップ効果は累積できる。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402305, + "SkillName": "囲攻", + "SkillDesc": "ジェパードが指定した味方単体をロックオンし、敵全体に集中攻撃するよう命じる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402308, + "SkillName": "歯には歯を", + "SkillDesc": "カウンター状態に入り、1ターン継続。この状態の時に攻撃を受けると、攻撃者に「霜の処罰」を発動。この効果は最大で1回発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402309, + "SkillName": "支援", + "SkillDesc": "段階開始時、「シルバーメイン・近衛」と「シルバーメイン・砲兵」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402310, + "SkillName": "支援", + "SkillDesc": "段階開始時、「シルバーメイン・砲兵」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402311, + "SkillName": "支援", + "SkillDesc": "段階開始時、「シルバーメイン・尉官(スペック)」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402312, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402313, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004023, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004023, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004023, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004023, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004023, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004023, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004023, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004024": { + "Id": 1004024, + "Name": "ジェパード(幻像)", + "Desc": "シルバーメインの戍衛官。\\nジェパードは兵士にダメージを防げるバリアを付与する。ここに現れたのはあなたの記憶をもとにシミュレートされた幻である。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2325, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 119, + "StanceBase": 450, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1004024, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 100402401, + "SkillName": "一意の拳", + "SkillDesc": "指定した味方単体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402402, + "SkillName": "霜の処罰", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402403, + "SkillName": "戍衛のオーラ", + "SkillDesc": "「全体バリア」を発動し、敵が受けるダメージをすべて防ぐ。さらに敵全体の靭性が削られなくなる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402404, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402405, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402407, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402408, + "SkillName": "歯には歯を", + "SkillDesc": "カウンター状態に入り、1ターン継続。この状態の時に攻撃を受けると、攻撃者に「霜の処罰」を発動。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402409, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402411, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402412, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402413, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004024, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004024, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004024, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004024, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004024, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004024, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004024, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004025": { + "Id": 1004025, + "Name": "ジェパード(幻像)", + "Desc": "シルバーメインの戍衛官。\\nジェパードは麾下の兵士に集中攻撃を仕掛けるよう命令する。同時に、兵士に攻撃を1回無効化できるバリアを付与する。ここに現れたのはあなたの記憶をもとにシミュレートされた幻である。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3952.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1004025, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402501, + "SkillName": "一意の拳", + "SkillDesc": "指定した味方単体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402502, + "SkillName": "霜の処罰", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402503, + "SkillName": "戍衛のオーラ", + "SkillDesc": "自身以外の敵にバリアを付与する。バリアがある敵は持続ダメージ以外のすべてのダメージを防ぐ。この効果は攻撃を受けた後に解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402504, + "SkillName": "極寒の激流", + "SkillDesc": "味方全体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402505, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402506, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402507, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100402508, + "SkillName": "包囲攻撃", + "SkillDesc": "「シルバーメイン・砲兵」を召喚し、味方単体をロックオンして敵全体が集中攻撃するよう命じる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402509, + "SkillName": "鋼鉄の意志", + "SkillDesc": "ジェパードのターンが回ってきた時、自身の速度と攻撃力をわずかにアップする。この効果は累積できる。この効果はジェパードが弱点撃破された時に解除される。", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 100402510, + "SkillName": "同進同退", + "SkillDesc": "ブローニャが戦闘不能状態になった時、即座に行動し、強化状態に入り、自身の速度をアップする。この状態の時「極寒の激流」は低確率で攻撃を受けた敵を凍結状態にする。", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 100402511, + "SkillName": "完璧な攻防", + "SkillDesc": "ブローニャとジェパードは交互にメインアタック状態とサポート状態に入る。メインアタック状態の時は、自身の靭性保護を解除し通常通りに攻撃する。サポート状態に入ると、自身の速度をダウンさせ、靭性保護を獲得し「包囲攻撃」を発動する。", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 100402512, + "SkillName": "完璧な攻防", + "SkillDesc": "ブローニャとジェパードは交互にメインアタック状態とサポート状態に入る。メインアタック状態の時は、自身の靭性保護を解除し通常通りに攻撃する。サポート状態に入ると、自身の速度をダウンさせ、靭性保護を獲得し「戍衛のオーラ」と「包囲攻撃」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402513, + "SkillName": "極寒の激流", + "SkillDesc": "味方全体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004025, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004025, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004025, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004025, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004025, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004025, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004025, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004026": { + "Id": 1004026, + "Name": "ジェパード", + "Desc": "シルバーメインの戍衛官。\\nジェパードは兵士にダメージを防げるバリアを付与する。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2790, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 125, + "StanceBase": 600, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1004026, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402601, + "SkillName": "一意の拳", + "SkillDesc": "指定した味方単体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402602, + "SkillName": "霜の処罰", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402603, + "SkillName": "戍衛のオーラ", + "SkillDesc": "「全体バリア」を発動し、敵が受けるダメージをすべて防ぐ。さらに自身以外の敵全体の靭性値が削られなくなる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402607, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402608, + "SkillName": "歯には歯を", + "SkillDesc": "カウンター状態に入り、1ターン継続。この状態の時に攻撃を受けると、攻撃者に「霜の処罰」を発動。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402601, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402601, + "SkillName": "一意の拳", + "SkillDesc": "指定した味方単体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402602, + "SkillName": "霜の処罰", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402603, + "SkillName": "戍衛のオーラ", + "SkillDesc": "「全体バリア」を発動し、敵が受けるダメージをすべて防ぐ。さらに自身以外の敵全体の靭性値が削られなくなる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402607, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402608, + "SkillName": "歯には歯を", + "SkillDesc": "カウンター状態に入り、1ターン継続。この状態の時に攻撃を受けると、攻撃者に「霜の処罰」を発動。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402602, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402601, + "SkillName": "一意の拳", + "SkillDesc": "指定した味方単体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402602, + "SkillName": "霜の処罰", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402603, + "SkillName": "戍衛のオーラ", + "SkillDesc": "「全体バリア」を発動し、敵が受けるダメージをすべて防ぐ。さらに自身以外の敵全体の靭性値が削られなくなる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402607, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402608, + "SkillName": "歯には歯を", + "SkillDesc": "カウンター状態に入り、1ターン継続。この状態の時に攻撃を受けると、攻撃者に「霜の処罰」を発動。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402603, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402601, + "SkillName": "一意の拳", + "SkillDesc": "指定した味方単体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402602, + "SkillName": "霜の処罰", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402603, + "SkillName": "戍衛のオーラ", + "SkillDesc": "「全体バリア」を発動し、敵が受けるダメージをすべて防ぐ。さらに自身以外の敵全体の靭性値が削られなくなる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402607, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402608, + "SkillName": "歯には歯を", + "SkillDesc": "カウンター状態に入り、1ターン継続。この状態の時に攻撃を受けると、攻撃者に「霜の処罰」を発動。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402604, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402601, + "SkillName": "一意の拳", + "SkillDesc": "指定した味方単体に少量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402602, + "SkillName": "霜の処罰", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402603, + "SkillName": "戍衛のオーラ", + "SkillDesc": "「全体バリア」を発動し、敵が受けるダメージをすべて防ぐ。さらに自身以外の敵全体の靭性値が削られなくなる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402607, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402608, + "SkillName": "歯には歯を", + "SkillDesc": "カウンター状態に入り、1ターン継続。この状態の時に攻撃を受けると、攻撃者に「霜の処罰」を発動。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402605, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.2500000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 115, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": 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"MonsterTemplateID": 1004026, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004026, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004026, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004026, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004026, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004027": { + "Id": 1004027, + "Name": "ジェパード", + "Desc": "シルバーメインの戍衛官。\\nジェパードは麾下の兵士に集中攻撃を仕掛けるよう命令する。同時に、兵士に攻撃を1回無効化できるバリアを付与する。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1023, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1004027, + 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"SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402708, + "SkillName": "歯には歯を", + "SkillDesc": "カウンター状態に入り、1ターン継続。この状態の時に攻撃を受けると、即座に攻撃者に「霜の処罰」を発動。この効果は最大で1回発動する。", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100402709, + "SkillName": "支援", + "SkillDesc": "段階開始時、「シルバーメイン・近衛」と「シルバーメイン・砲兵」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402710, + "SkillName": "支援", + "SkillDesc": "段階開始時、「シルバーメイン・砲兵」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402711, + "SkillName": "支援", + "SkillDesc": "段階開始時、「シルバーメイン・尉官(スペック)」を召喚する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004027, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004027, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004027, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004027, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + 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"WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004028, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004028, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004028, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004028, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004028, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004030": { + "Id": 1004030, + "Name": "ブローニャ", + "Desc": "ベロブルグ守護者の後継者、シルバーメインの最高司令官。\\nブローニャは多様な戦略で敵を攻撃し、味方の作戦能力を大アップする。", + "MonsterCampID": 1, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1116, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 210, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + 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"SkillDesc": "指定した味方単体に風属性ダメージを与え、攻撃を受けた味方の行動順を遅らす。", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 100403009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100403001, + "SkillName": "疾風の弾丸", + "SkillDesc": "指定した味方単体に風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 10 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"ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100403001, + "SkillName": "疾風の弾丸", + "SkillDesc": "指定した味方単体に風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 100403002, + "SkillName": "作戦再展開", + "SkillDesc": "ブローニャ以外の指定した敵単体のすべてのデバフを解除し、即座に行動させる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403003, + "SkillName": "増援協力", + "SkillDesc": "「シルバーメイン・近衛」または「シルバーメイン・狙撃手」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403004, + "SkillName": "制圧射撃", + "SkillDesc": "指定した味方単体に風属性ダメージを与え、攻撃を受けた味方の行動順を遅らす。", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 100403011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100403001, + "SkillName": "疾風の弾丸", + "SkillDesc": "指定した味方単体に風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 100403002, + "SkillName": "作戦再展開", + "SkillDesc": "ブローニャ以外の指定した敵単体のすべてのデバフを解除し、即座に行動させる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403003, + "SkillName": "増援協力", + "SkillDesc": "「シルバーメイン・近衛」または「シルバーメイン・狙撃手」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403004, + "SkillName": "制圧射撃", + "SkillDesc": "指定した味方単体に風属性ダメージを与え、攻撃を受けた味方の行動順を遅らす。", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004030, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004030, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004030, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004030, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004030, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004030, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004030, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004031": { + "Id": 1004031, + "Name": "ブローニャ(スペック)", + "Desc": "コードが影響を受けた後の正常な投影。ベロブルグ守護者の後継者、シルバーメイン(スペック)の最高司令官を参考にしている。\\nブローニャは多様な戦略で敵を攻撃し、味方の作戦能力を大アップする。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 558, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 143, + "StanceBase": 210, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1004031, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100403101, + "SkillName": "疾風の弾丸", + "SkillDesc": "指定した味方単体に風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 100403102, + "SkillName": "作戦再展開", + "SkillDesc": "ブローニャ以外の指定した敵単体のすべてのデバフを解除し、即座に行動させ、その敵の与ダメージを小アップさせる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403103, + "SkillName": "増援協力", + "SkillDesc": "「シルバーメイン・近衛」または「シルバーメイン・狙撃手」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403104, + "SkillName": "制圧射撃", + "SkillDesc": "指定した味方単体に風属性ダメージを与え、攻撃を受けた味方の行動順を遅らす。", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 100403101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.16666700062342, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100403101, + "SkillName": "疾風の弾丸", + "SkillDesc": "指定した味方単体に風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 100403102, + "SkillName": "作戦再展開", + "SkillDesc": "ブローニャ以外の指定した敵単体のすべてのデバフを解除し、即座に行動させ、その敵の与ダメージを小アップさせる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403103, + "SkillName": "増援協力", + "SkillDesc": "「シルバーメイン・近衛」または「シルバーメイン・狙撃手」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403104, + "SkillName": "制圧射撃", + "SkillDesc": "指定した味方単体に風属性ダメージを与え、攻撃を受けた味方の行動順を遅らす。", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 100403102, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 8.333333000540733, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100403101, + "SkillName": "疾風の弾丸", + "SkillDesc": "指定した味方単体に風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 100403102, + "SkillName": "作戦再展開", + "SkillDesc": "ブローニャ以外の指定した敵単体のすべてのデバフを解除し、即座に行動させ、その敵の与ダメージを小アップさせる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403103, + "SkillName": "増援協力", + "SkillDesc": "「シルバーメイン・近衛」または「シルバーメイン・狙撃手」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403104, + "SkillName": "制圧射撃", + "SkillDesc": "指定した味方単体に風属性ダメージを与え、攻撃を受けた味方の行動順を遅らす。", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 100403103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100403101, + "SkillName": "疾風の弾丸", + "SkillDesc": "指定した味方単体に風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 100403102, + "SkillName": "作戦再展開", + "SkillDesc": "ブローニャ以外の指定した敵単体のすべてのデバフを解除し、即座に行動させ、その敵の与ダメージを小アップさせる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403103, + "SkillName": "増援協力", + "SkillDesc": "「シルバーメイン・近衛」または「シルバーメイン・狙撃手」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403104, + "SkillName": "制圧射撃", + "SkillDesc": "指定した味方単体に風属性ダメージを与え、攻撃を受けた味方の行動順を遅らす。", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004031, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004031, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004031, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004031, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004031, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004031, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004031, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004032": { + "Id": 1004032, + "Name": "ブローニャ(幻像)", + "Desc": "ベロブルグ守護者の後継者、シルバーメインの最高司令官。\\nブローニャは多様な戦略で敵を攻撃し、味方の作戦能力を大アップする。ここに現れたのはあなたの記憶をもとにシミュレートされた幻である。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3952.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 119, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1004032, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 100403201, + "SkillName": "疾風の弾丸", + "SkillDesc": "指定した味方単体に風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 100403202, + "SkillName": "作戦再展開", + "SkillDesc": "ブローニャ以外の指定した敵単体のすべてのデバフを解除し、即座に行動させる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403203, + "SkillName": "増援協力", + "SkillDesc": "「シルバーメイン・砲兵」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403204, + "SkillName": "制圧射撃", + "SkillDesc": "指定した味方単体に風属性ダメージを与え、攻撃を受けた味方の行動順を遅らす。", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 100403205, + "SkillName": "行軍命令", + "SkillDesc": "敵全体の速度をアップ。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403206, + "SkillName": "一気呵成", + "SkillDesc": "ブローニャのターンが回ってきた時、自身の速度と攻撃力をわずかにアップする。この効果は累積できる。この効果はブローニャが撃破された時に解除される。", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 100403207, + "SkillName": "同じ敵に向かって", + "SkillDesc": "ジェパードが戦闘不能状態になった時、即座に行動し、強化状態に入り、自身の速度をアップする。この状態の時、ブローニャはより多くの「シルバーメイン・砲兵」を召喚する。", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 100403208, + "SkillName": "コンビネーション", + "SkillDesc": "ブローニャとジェパードは交互にメインアタック状態とサポート状態に入る。メインアタック状態の時は、自身の靭性保護を解除し通常通りに攻撃する。サポート状態に入ると、自身の速度をダウンさせ、靭性保護を獲得し「増援協力」または「作戦再展開」を発動する。", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 100403209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004032, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004032, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004032, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004032, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004032, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004032, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004032, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1005010": { + "Id": 1005010, + "Name": "カカリア・{RUBY_B#きょもう}虚妄{RUBY_E#}の{RUBY_B#はは}母{RUBY_E#}", + "Desc": "「星核」から溢れる裂界エネルギーに同化され、大守護者は虚数エネルギーを操る歌者に幻化した、そしてそれこそ彼女が約束した「新世界」の代弁者である。", + "MonsterCampID": 1, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1767, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1005010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 120, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 1005010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100501001, + "SkillName": "砕骨の寒流", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501002, + "SkillName": "裂魂の寒流", + "SkillDesc": "指定した味方単体に大量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100501003, + "SkillName": "滅世の氷雨", + "SkillDesc": "味方全体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501004, + "SkillName": "冷酷なる滅世者の呼喚", + "SkillDesc": "「無尽なる冬の槊」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501005, + "SkillName": "創世のコード", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与え、高確率で攻撃を受けた味方を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 100501006, + "SkillName": "創世紀のプレリュード", + "SkillDesc": "チャージ状態に入る。次の行動で味方全体に「創世の絶唱」を発動。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501007, + "SkillName": "創世の絶唱", + "SkillDesc": "味方全体に大量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 100501008, + "SkillName": "滅世紀の兆し", + "SkillDesc": "指定した味方単体をロックオンし、次の行動でこのターゲットに「裂魂の寒流」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501009, + "SkillName": "創世者の決意", + "SkillDesc": "段階進行後に速度小アップ、攻撃が虚数属性に変化。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1005010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1005011": { + "Id": 1005011, + "Name": "カカリア・虚妄の母", + "Desc": "「星核」から溢れる裂界エネルギーに同化され、大守護者は虚数エネルギーを操る歌者に幻化した、そしてそれこそ彼女が約束した「新世界」の代弁者である。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1767, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1005010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 120, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 1005011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100501101, + "SkillName": "砕骨の寒流", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501102, + "SkillName": "裂魂の寒流", + "SkillDesc": "指定した味方単体に大量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100501103, + "SkillName": "滅世の氷雨", + "SkillDesc": "味方全体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501104, + "SkillName": "冷酷なる滅世者の呼喚", + "SkillDesc": "「無尽なる冬の槊」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501105, + "SkillName": "創世のコード", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与え、高確率で攻撃を受けた味方を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 100501106, + "SkillName": "創世紀のプレリュード", + "SkillDesc": "チャージ状態に入る。次の行動で味方全体に「創世の絶唱」を発動。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501107, + "SkillName": "創世の絶唱", + "SkillDesc": "味方全体に大量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 100501108, + "SkillName": "滅世紀の兆し", + "SkillDesc": "指定した味方単体をロックオンし、次の行動でこのターゲットに「裂魂の寒流」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501109, + "SkillName": "創世者の決意", + "SkillDesc": "段階進行後に速度小アップ、攻撃が虚数属性に変化。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501110, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1005011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1005012": { + "Id": 1005012, + "Name": "カカリア・虚妄の母", + "Desc": "「星核」から溢れる裂界エネルギーに同化され、大守護者は虚数エネルギーを操る歌者に幻化した、そしてそれこそ彼女が約束した「新世界」の代弁者である。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1767, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1005010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 120, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 1005012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100501201, + "SkillName": "砕骨の寒流", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501202, + "SkillName": "裂魂の寒流", + "SkillDesc": "指定した味方単体に大量の氷属性ダメージを与え、高確率で攻撃を受けた味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100501203, + "SkillName": "滅世の氷雨", + "SkillDesc": "味方全体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501204, + "SkillName": "冷酷なる滅世者の呼喚", + "SkillDesc": "「無尽なる冬の槊」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501205, + "SkillName": "創世のコード", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与え、高確率で攻撃を受けた味方を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 100501206, + "SkillName": "創世紀のプレリュード", + "SkillDesc": "チャージ状態に入る。次の行動で味方全体に「創世の絶唱」を発動。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501207, + "SkillName": "創世の絶唱", + "SkillDesc": "味方全体に大量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 100501208, + "SkillName": "滅世紀の兆し", + "SkillDesc": "指定した味方単体をロックオンし、次の行動でこのターゲットに「裂魂の寒流」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501209, + "SkillName": "滅世者の決意", + "SkillDesc": "指定した味方単体に「裂魂の寒流」を発動し、高確率でターゲットを凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100501210, + "SkillName": "創世者の決意", + "SkillDesc": "段階進行後に速度アップ、攻撃が虚数属性に変化。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1005012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1005013": { + "Id": 1005013, + "Name": "カカリア・虚妄の母(幻像)", + "Desc": "「星核」から溢れる裂界エネルギーと同化し、大守護者は虚数エネルギーを操る歌者に幻化した。そして、それこそが彼女が約束した「新世界」の代弁者である。ここに現れたのはあなたの記憶をもとにシミュレートされた幻である。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4882.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1005010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 120, + "StanceBase": 600, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 1005013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 100501301, + "SkillName": "砕骨の寒流", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501302, + "SkillName": "滅世紀の兆し", + "SkillDesc": "指定した味方単体をロックオンし、次の行動でこのターゲットに「裂魂の寒流」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501303, + "SkillName": "裂魂の寒流", + "SkillDesc": "指定した味方単体に大量の氷属性ダメージを与え、高確率で攻撃を受けた味方を凍結状態にする。スキルは「無尽なる冬の槊(幻像)」がロックオンしているターゲットに対して追加で発動する。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100501304, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501305, + "SkillName": "冷酷なる滅世者の呼喚", + "SkillDesc": "「無尽なる冬の槊(幻像)」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501306, + "SkillName": "創世者の決意", + "SkillDesc": "虚数属性に変わり、速度がアップ。更に攻撃の与ダメージをアップさせ、靭性保護状態を解除する。", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 100501307, + "SkillName": "創世のコード", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与え、高確率で攻撃を受けた味方を禁錮状態にする。スキルは「無尽なる冬の槊(幻像)」がロックオンしているターゲットに対して追加で発動する。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 100501308, + "SkillName": "創世紀のプレリュード", + "SkillDesc": "チャージ状態に入り、次の行動で味方全体に「創世の絶唱」を発動。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501309, + "SkillName": "創世の絶唱", + "SkillDesc": "味方全体に大量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 100501310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100501311, + "SkillName": "狂雪の災い", + "SkillDesc": "凍結または禁錮状態の味方1人につき、自身及び召喚物の与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501312, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1005013, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005013, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005013, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005013, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005013, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005013, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005013, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1005014": { + "Id": 1005014, + "Name": "望みなき凛冽たる風の幻滅者・虚妄の母", + "Desc": "「星核」から溢れる裂界エネルギーと同化し、大守護者は虚数エネルギーを操る歌者に幻化した。そして、それこそ彼女が約束した「新世界」の代弁者である。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 5812.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1005010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 125, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 1005014, + 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"指定した味方単体に大量の氷属性ダメージを与え、高確率で攻撃を受けた味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100501404, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501405, + "SkillName": "冷酷なる滅世者の呼喚", + "SkillDesc": "「無尽なる冬の槊」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501406, + "SkillName": "創世者の決意", + "SkillDesc": "虚数属性に変わり、自身の速度および与ダメージアップ。", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 100501407, + "SkillName": "創世のコード", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与え、高確率で攻撃を受けた味方を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 100501408, + "SkillName": "創世紀のプレリュード", + "SkillDesc": "チャージ状態に入り、次の行動で味方全体に「創世の絶唱」を発動。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501409, + "SkillName": "創世の絶唱", + "SkillDesc": "味方全体に大量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 100501410, + "SkillName": null, + "SkillDesc": null, + 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"SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100501404, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 100501401, + "SkillName": "砕骨の寒流", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501402, + "SkillName": "滅世紀の兆し", + "SkillDesc": "指定した味方単体をロックオンし、次の行動でこのターゲットに「裂魂の寒流」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501403, + "SkillName": "裂魂の寒流", + "SkillDesc": "指定した味方単体に大量の氷属性ダメージを与え、高確率で攻撃を受けた味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100501404, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501405, + "SkillName": "冷酷なる滅世者の呼喚", + "SkillDesc": "「無尽なる冬の槊」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501406, + "SkillName": "創世者の決意", + "SkillDesc": "虚数属性に変わり、自身の速度および与ダメージアップ。", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 100501407, + "SkillName": "創世のコード", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与え、高確率で攻撃を受けた味方を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 100501408, + "SkillName": "創世紀のプレリュード", + "SkillDesc": "チャージ状態に入り、次の行動で味方全体に「創世の絶唱」を発動。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501409, + "SkillName": "創世の絶唱", + "SkillDesc": "味方全体に大量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 100501410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100501411, + "SkillName": "狂雪の災い", + "SkillDesc": "凍結または禁錮状態の味方1人につき、自身及び召喚物の与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501413, + "SkillName": "破竹の勢い", + "SkillDesc": "望みなき凛冽たる風の幻滅者・虚妄の母の受けるダメージが大幅に低下するが、弱点撃破された後、行動順がさらに遅延し、受けるダメージがさらにアップする。同時に味方全体のSPを全回復し、必殺技を発動できるようにする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501414, + "SkillName": "望みなき凛冽たる風", + "SkillDesc": "望みなき凛冽たる風の幻滅者・虚妄の母が自身の弱点属性を「無尽なる冬の槊」に転移させる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501415, + "SkillName": "退路なし", + "SkillDesc": "望みなき凛冽たる風の幻滅者・虚妄の母が「裂魂の寒流」または「創世のコード」を発動する時、「無尽なる冬の槊」がロックオンしたターゲットに対して追加発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501416, + "SkillName": "強靭な志", + "SkillDesc": "敵全体の受けるダメージがダウンする。ただし、保有する弱点属性1つにつき、受けるダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501417, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1005014, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005014, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005014, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005014, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005014, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005014, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005014, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1012010": { + "Id": 1012010, + "Name": "{RUBY_B#じどうきへい}自動機兵{RUBY_E#}・サバーカ", + "Desc": "旧世界が残した技術で作られた機械ユニット、乗り物の形をしているが、人たちはとっくにこの用途を忘れているだろう。\\n戦闘中、自動機兵「サバーカ」は味方のHPを回復できる。", + "MonsterCampID": 1, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 130.20000000018626, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1012010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 1012010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201001, + "SkillName": "垂直打撃", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201002, + "SkillName": "自癒モジュール", + "SkillDesc": "敵全体のHPを回復。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101201001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201001, + "SkillName": "垂直打撃", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201002, + "SkillName": "自癒モジュール", + "SkillDesc": "敵全体のHPを回復。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101201002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201001, + "SkillName": "垂直打撃", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201002, + "SkillName": "自癒モジュール", + "SkillDesc": "敵全体のHPを回復。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101201003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 2, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201001, + "SkillName": "垂直打撃", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201002, + "SkillName": "自癒モジュール", + "SkillDesc": "敵全体のHPを回復。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101201004, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.2500000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201001, + "SkillName": "垂直打撃", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201002, + "SkillName": "自癒モジュール", + "SkillDesc": "敵全体のHPを回復。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101201005, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.785714000929147, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201001, + "SkillName": "垂直打撃", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201002, + "SkillName": "自癒モジュール", + "SkillDesc": "敵全体のHPを回復。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101201006, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.35714300023391843, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201001, + "SkillName": "垂直打撃", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201002, + "SkillName": "自癒モジュール", + "SkillDesc": "敵全体のHPを回復。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101201007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.2857140004634857, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201001, + "SkillName": "垂直打撃", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201002, + "SkillName": "自癒モジュール", + "SkillDesc": "敵全体のHPを回復。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101201008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201001, + "SkillName": "垂直打撃", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201002, + "SkillName": "自癒モジュール", + "SkillDesc": "敵全体のHPを回復。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101201009, + "AttackModifyRatio": 0.4545450008008629, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201001, + "SkillName": "垂直打撃", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201002, + "SkillName": "自癒モジュール", + "SkillDesc": "敵全体のHPを回復。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101201010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 33, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201001, + "SkillName": "垂直打撃", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201002, + "SkillName": "自癒モジュール", + "SkillDesc": "敵全体のHPを回復。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101201011, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": 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"AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012032, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012032, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012032, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + } + ] + }, + "1012040": { + "Id": 1012040, + "Name": "マニピュレーターユニット", + "Desc": "スヴァローグに操られる機械装置。\\nマニピュレーターは一定ターンを経て、味方を猛攻撃する。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 325.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1012040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 1012040, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101204001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101204002, + "SkillName": "巨大なる掌", + "SkillDesc": "「束縛」状態の味方に、その味方のHPの割合に応じた物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101204003, + "SkillName": "指示を待つ", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101204004, + "SkillName": "巨大なる掌", + "SkillDesc": "指定した味方単体を「束縛」状態にし、物理属性ダメージを1回与える。自身が弱点撃破されると味方の「束縛」状態は解除される。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101204005, + "SkillName": "失力電場", + "SkillDesc": "「束縛」状態の味方に、その味方のHPの割合に応じた物理属性ダメージを与える。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 101204006, + "SkillName": "制御起爆", + "SkillDesc": "マニピュレーターが爆発し、指定した味方単体に大量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101204007, + "SkillName": "過負荷警告", + "SkillDesc": "マニピュレーターユニットが「過負荷」状態に入り、味方の「束縛」状態を解除する。この状態に入ると、マニピュレーターユニットが次の行動で「制御起爆」を発動する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1012040, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012040, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ 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{ + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012040, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012040, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + } + ] + }, + "1012041": { + "Id": 1012041, + "Name": "マニピュレーターユニット", + "Desc": "スヴァローグに操られる機械装置。\\nマニピュレーターは一定ターンを経て、味方を猛攻撃する。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 162.7500000006985, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1012040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 1012041, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + 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"ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301201, + "SkillName": "破壊指示", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101301202, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301203, + "SkillName": "爆裂指示", + "SkillDesc": "「自動機兵・パウーク」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301204, + "SkillName": "憤怒指示", + "SkillDesc": "確率で味方それぞれを挑発状態にする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301205, + "SkillName": "過負荷指示", + "SkillDesc": "チャージ状態に入り、次の行動で味方全体に「殲滅指示」を発動。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301206, + "SkillName": "殲滅指示", + "SkillDesc": "味方全体に大量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301207, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301208, + "SkillName": "壊滅指令", + "SkillDesc": "「過負荷指示」を発動する時、自身の与ダメージをアップする、与ダメージアップ効果は累積できる。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1013012, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013012, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013012, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013012, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013012, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013012, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013012, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "1013013": { + "Id": 1013013, + "Name": "自動機兵・グリズリー(スペック)", + "Desc": "コードが影響を受けた後の正常な投影。旧世界が残した技術で作られた機械ユニットを参考にしている。分厚い鎧を着せられ、敵陣を陥れシルバーメインを保護する役割を果たす。\\n戦闘中、自動機兵「グリズリー」(スペック)は「パウーク」を召喚し共同作戦を行う、同時に、エネルギーをチャージし強力な一撃を繰り出す。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1023, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1013013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301301, + "SkillName": "破壊指示", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101301302, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301303, + "SkillName": "爆裂指示", + "SkillDesc": "「自動機兵・パウーク」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301304, + "SkillName": "憤怒指示", + "SkillDesc": "高確率で味方全体を挑発状態にする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301305, + "SkillName": "過負荷指示", + "SkillDesc": "チャージ状態に入り、次の行動で味方全体に「殲滅指示」を発動。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301306, + "SkillName": "殲滅指示", + "SkillDesc": "味方全体に大量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301308, + "SkillName": "壊滅指令", + "SkillDesc": "「過負荷指示」を発動する時、自身の与ダメージをアップする、与ダメージアップ効果は累積できる。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1013013, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013013, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013013, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013013, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013013, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013013, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013013, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "1013014": { + "Id": 1013014, + "Name": "自動機兵・グリズリー(スペック)", + "Desc": "コードが影響を受けた後の正常な投影。旧世界が残した技術で作られた機械ユニットを参考にしている。分厚い鎧を着せられ、敵陣を陥れシルバーメインを保護する役割を果たす。\\n戦闘中、自動機兵「グリズリー」(スペック)は「パウーク」を召喚し共同作戦を行う、同時に、エネルギーをチャージし強力な一撃を繰り出す。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1013014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301401, + "SkillName": "破壊指示", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101301402, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301403, + "SkillName": "爆裂指示", + "SkillDesc": "「自動機兵・パウーク」または自動機兵・ジュークを召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301404, + "SkillName": "憤怒指示", + "SkillDesc": "確率で味方それぞれを挑発状態にする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301405, + "SkillName": "過負荷指示", + "SkillDesc": "チャージ状態に入り、次の行動で味方全体に「殲滅指示」を発動。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301406, + "SkillName": "殲滅指示", + "SkillDesc": "味方全体に大量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301407, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301408, + "SkillName": "壊滅指令", + "SkillDesc": "自身の与ダメージを大アップ。チャージに入るたびに自身の与ダメージをアップする。与ダメージアップ効果は累積できる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301409, + "SkillName": "火力再構成", + "SkillDesc": "倒された後に「火力修復」状態に入り、一定ターン後に復活し、自身の与ダメージをさらにアップする。与ダメージアップ効果は累積できる。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1013014, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013014, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013014, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013014, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013014, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013014, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013014, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "1013020": { + "Id": 1013020, + "Name": "{RUBY_B#じどうきへい}自動機兵{RUBY_E#}・ヴォルク", + "Desc": "旧世界が残した技術で作られた機械ユニット、あまり見れない人型の機械、右腕の一部にチェーンソーが付いていて、採集や建造の作業を担っていたらしい。\\n戦闘中、自動機兵「ヴォルク」のチェーンソーは裂創を与え、相手のHPを継続的に減らす。", + "MonsterCampID": 1, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1023, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1013020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1013020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "伐採指令", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える、攻撃が命中するたびに、確率で味方を裂創にする。このスキルを発動する時、ターゲットがバリアを持ってない場合、ランダムな味方単体に「取り壊す」を発動する。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "目標ロックオン", + "SkillDesc": "指定した味方単体をロックオンし、次の行動でターゲットに「伐採指令」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "解体指示", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与え、高確率で裂創状態を1層与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "取り壊す", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与え、高確率で裂創状態を1層与える。", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302001, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8181820008903742, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "伐採指令", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える、攻撃が命中するたびに、確率で味方を裂創にする。このスキルを発動する時、ターゲットがバリアを持ってない場合、ランダムな味方単体に「取り壊す」を発動する。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "目標ロックオン", + "SkillDesc": "指定した味方単体をロックオンし、次の行動でターゲットに「伐採指令」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "解体指示", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与え、高確率で裂創状態を1層与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "取り壊す", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与え、高確率で裂創状態を1層与える。", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302002, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.18181800073944032, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 56, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "伐採指令", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える、攻撃が命中するたびに、確率で味方を裂創にする。このスキルを発動する時、ターゲットがバリアを持ってない場合、ランダムな味方単体に「取り壊す」を発動する。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "目標ロックオン", + "SkillDesc": "指定した味方単体をロックオンし、次の行動でターゲットに「伐採指令」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "解体指示", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与え、高確率で裂創状態を1層与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "取り壊す", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与え、高確率で裂創状態を1層与える。", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + 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20 + }, + { + "Id": 101302002, + "SkillName": "目標ロックオン", + "SkillDesc": "指定した味方単体をロックオンし、次の行動でターゲットに「伐採指令」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "解体指示", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与え、高確率で裂創状態を1層与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "取り壊す", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与え、高確率で裂創状態を1層与える。", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6363640008494258, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 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"SkillDesc": "指定した味方単体に少量の物理属性ダメージを与え、高確率で裂創状態を1層与える。", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302035, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "伐採指令", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える、攻撃が命中するたびに、確率で味方を裂創にする。このスキルを発動する時、ターゲットがバリアを持ってない場合、ランダムな味方単体に「取り壊す」を発動する。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "目標ロックオン", + "SkillDesc": "指定した味方単体をロックオンし、次の行動でターゲットに「伐採指令」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "解体指示", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与え、高確率で裂創状態を1層与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "取り壊す", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与え、高確率で裂創状態を1層与える。", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302036, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": 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"指定した味方単体に少量の物理属性ダメージを与え、高確率で裂創状態を1層与える。", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302037, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9090910009108484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "伐採指令", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える、攻撃が命中するたびに、確率で味方を裂創にする。このスキルを発動する時、ターゲットがバリアを持ってない場合、ランダムな味方単体に「取り壊す」を発動する。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "目標ロックオン", + "SkillDesc": "指定した味方単体をロックオンし、次の行動でターゲットに「伐採指令」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "解体指示", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与え、高確率で裂創状態を1層与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "取り壊す", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与え、高確率で裂創状態を1層与える。", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1013020, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013020, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013020, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013020, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013020, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013020, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013020, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "1013021": { + "Id": 1013021, + "Name": "自動機兵・ヴォルク(バグ)", + "Desc": "コードが影響を受けた後、バグってしまった投影。旧世界が残した技術で作られた機械ユニットを参考にしている。あまり見れない人型の機械、右腕の一部にチェーンソーが付いていて、採集や建造の作業を担っていたらしい。\\n戦闘中、自動機兵「ヴォルク」のチェーンソーは裂創を作り、相手のHPを継続的に減らす。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1013020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1013021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302101, + "SkillName": "伐採指令", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与え、1ヒットごとに高確率で裂創状態を付与する。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302102, + "SkillName": "目標ロックオン", + "SkillDesc": "指定した味方単体をロックオンし、次の行動でターゲットに「伐採指令」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302103, + "SkillName": "解体指示", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与え、高確率で裂創状態を1層与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302104, + "SkillName": "取り壊す", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与え、高確率で裂創状態を1層与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302105, + "SkillName": "照準指令", + "SkillDesc": "味方を2人ロックオンし、次の行動で「伐採指令」を発動する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1013021, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013021, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013021, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { 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"DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013021, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "1013022": { + "Id": 1013022, + "Name": "自動機兵・ヴォルク(スペック)", + "Desc": "コードが影響を受けた後の正常な投影。旧世界が残した技術で作られた機械ユニットを参考にしている。あまり見れない人型の機械、右腕の一部にチェーンソーが付いていて、採集や建造の作業を担っていたらしい。\\n戦闘中、自動機兵「ヴォルク」(スペック)のチェーンソーは裂創を作り、相手のHPを継続的に減らす。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 441.7500000006985, + 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], + "SkillList": [ + { + "Id": 101302201, + "SkillName": "伐採指令", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与え、1ヒットごとに確率で裂創状態を付与する。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302202, + "SkillName": "目標ロックオン", + "SkillDesc": "指定した味方単体をロックオンし、次の行動でターゲットに「伐採指令」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302203, + "SkillName": "照準指令", + "SkillDesc": "味方を2人ロックオンし、次の行動で「伐採指令」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302204, + "SkillName": "協力指令", + "SkillDesc": "味方2人をロックオンし、次の行動で「伐採指令」を発動する。同時に「自動機兵・グリズリー」がチャージ状態に入り、次の行動で味方全体に「殲滅指示」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302205, + "SkillName": "解体指示", + "SkillDesc": "指定した味方単体に物理属性ダメージを与え、高確率で裂創状態を1層与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302206, + "SkillName": "取り壊す", + "SkillDesc": "指定した味方単体に物理属性ダメージを与え、高確率で裂創状態を1層与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302207, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302208, + "SkillName": "作戦加速", + "SkillDesc": "自身の速度を大アップする。「照準指令」を発動する時、さらに速度を小アップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1013022, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013022, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013022, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013022, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013022, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013022, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013022, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "1013023": { + "Id": 1013023, + "Name": "自動機兵・ヴォルク(スペック)", + "Desc": "コードが影響を受けた後の正常な投影。旧世界が残した技術で作られた機械ユニットを参考にしている。あまり見れない人型の機械、右腕の一部にチェーンソーが付いていて、採集や建造の作業を担っていたらしい。\\n戦闘中、自動機兵「ヴォルク」(スペック)のチェーンソーは裂創を作り、相手のHPを継続的に減らす。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + 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0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302301, + "SkillName": "伐採指令", + "SkillDesc": "指定した味方単体に物理属性ダメージを与え、1ヒットごとに確率で裂創状態を付与する。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302302, + "SkillName": "目標ロックオン", + "SkillDesc": "指定した味方単体をロックオンし、次の行動でターゲットに「伐採指令」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302303, + "SkillName": "照準指令", + "SkillDesc": "味方を2人ロックオンし、次の行動で「伐採指令」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302304, + "SkillName": "協力指令", + "SkillDesc": "味方2人をロックオンし、次の行動で「伐採指令」を発動する。同時に「自動機兵・グリズリー」がチャージ状態に入り、次の行動で味方全体に「殲滅指示」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302305, + "SkillName": "解体指示", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与え、高確率で裂創状態を1層与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302306, + "SkillName": "取り壊す", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与え、高確率で裂創状態を1層与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302308, + "SkillName": "作戦加速", + "SkillDesc": "自身の速度を大アップする。「照準指令」を発動する時、さらに速度を小アップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1013023, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013023, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013023, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013023, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013023, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013023, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013023, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "1013024": { + "Id": 1013024, + "Name": "自動機兵・ヴォルク(スペック)", + "Desc": "コードが影響を受けた後の正常な投影。旧世界が残した技術で作られた機械ユニットを参考にしている。あまり見れない人型の機械、右腕の一部にチェーンソーが付いていて、採集や建造の作業を担っていたらしい。\\n戦闘中、自動機兵「ヴォルク」(スペック)のチェーンソーは裂創を作り、相手のHPを継続的に減らす。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 465, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1013020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 172, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1013024, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302401, + "SkillName": "伐採指令", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与え、1ヒットごとに確率で裂創状態を付与する。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302402, + "SkillName": "目標ロックオン", + "SkillDesc": "指定した味方単体をロックオンし、次の行動でターゲットに「伐採指令」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302403, + "SkillName": "照準指令", + "SkillDesc": "味方を2人ロックオンし、次の行動で「伐採指令」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302404, + "SkillName": "協力指令", + "SkillDesc": "味方2人をロックオンし、次の行動で「伐採指令」を発動する。同時に「自動機兵・グリズリー」がチャージ状態に入り、次の行動で味方全体に「殲滅指示」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302405, + "SkillName": "解体指示", + "SkillDesc": "指定した味方単体に物理属性ダメージを与え、高確率で裂創状態を1層与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302406, + "SkillName": "取り壊す", + "SkillDesc": "指定した味方単体に物理属性ダメージを与え、高確率で裂創状態を1層与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302407, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302408, + "SkillName": "作戦加速", + "SkillDesc": "自身の速度を大アップする。「協力指令」を発動する時、さらに速度を小アップする。速度アップ効果は累積できる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302409, + "SkillName": "速度率再構成", + "SkillDesc": "倒された後に「速度率修復」状態に入り、一定ターン後に復活し、自身の速度をさらにわずかにアップする。速度アップ効果は累積できる。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1013024, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013024, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013024, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013024, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013024, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013024, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013024, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "1014010": { + "Id": 1014010, + "Name": "スヴァローグ", + "Desc": "旧世界の古い遺物、地髄開拓団の時代に残した自動コントロールユニット、知能を持たない大半のロボットと違って、スヴァローグは複雑な思考能力を持っている。\\n戦闘中、スヴァローグはマニピュレーターを呼び出して敵を制御し、重い一撃を与える。", + "MonsterCampID": 1, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1488, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1014010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": 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"マニピュレーターユニットが爆発し、指定した味方単体に大量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401006, + "SkillName": "過負荷警告", + "SkillDesc": "マニピュレーターユニットが「過負荷時間制限」状態になる。この状態に入ると次の行動で「制御起爆」を発動する。", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401007, + "SkillName": "有効配置", + "SkillDesc": "「マニピュレーターユニット」を召喚する。", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401011, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401001, + "AttackModifyRatio": 1.1111110001802444, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + 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"SkillDesc": "マニピュレーターユニットが爆発し、指定した味方単体に大量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401006, + "SkillName": "過負荷警告", + "SkillDesc": "マニピュレーターユニットが「過負荷時間制限」状態になる。この状態に入ると次の行動で「制御起爆」を発動する。", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401007, + "SkillName": "有効配置", + "SkillDesc": "「マニピュレーターユニット」を召喚する。", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401011, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401004, + "AttackModifyRatio": 1.1111110001802444, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + 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"WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1014011": { + "Id": 1014011, + "Name": "スヴァローグ(スペック)", + "Desc": "コードが影響を受けた後の正常な投影。旧世界の古い遺物、地髄開拓団の時代に残した自動コントロールユニットを参考にしている。知能を持たない大半のロボットと違って、スヴァローグは複雑な思考能力を持っている。\\n戦闘中、スヴァローグ(スペック)はいろんな機械ユニットとマニピュレーターを呼び出して敵を制御し、重い一撃を与える。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1014011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401101, + "SkillName": "追放の拳", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401102, + "SkillName": "バーニングビーム", + "SkillDesc": "指定した味方単体に物理属性ダメージを与え、攻撃を受けた味方の行動順を遅延させる。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401103, + "SkillName": "巨大なる掌", + "SkillDesc": "指定した味方単体を「束縛」状態にする、「束縛」状態では行動できず、攻撃のターゲットにもされない。マニピュレーターユニットが弱点撃破されると、味方の束縛状態が解除される。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401104, + "SkillName": "過飽和爆撃", + "SkillDesc": "味方全体に大量の物理属性ダメージを与え、高確率で攻撃を受けた味方の防御力をダウンする。このデバフは累積できる。", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401105, + "SkillName": "制御起爆", + "SkillDesc": "マニピュレーターユニットが爆発し、指定した味方単体に大量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401106, + "SkillName": "過負荷警告", + "SkillDesc": "マニピュレーターユニットが「過負荷時間制限」状態になる。この状態に入ると次の行動で「制御起爆」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401107, + "SkillName": "有効配置", + "SkillDesc": "「マニピュレーターユニット」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401110, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401111, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401112, + "SkillName": "ダメージ増幅", + "SkillDesc": "敵全体の与ダメージを小アップする、与ダメージアップ効果は累積できる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401113, + "SkillName": "応急支援", + "SkillDesc": "ランダムに「自動機兵・ジューク」と「自動機兵・サバーカ」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401114, + "SkillName": "戦術支援", + "SkillDesc": "「自動機兵・ヴォルク」を召喚する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401101, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 9.600000000558794, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 144, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401101, + "SkillName": "追放の拳", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401102, + "SkillName": "バーニングビーム", + "SkillDesc": "指定した味方単体に物理属性ダメージを与え、攻撃を受けた味方の行動順を遅延させる。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401103, + "SkillName": "巨大なる掌", + "SkillDesc": "指定した味方単体を「束縛」状態にする、「束縛」状態では行動できず、攻撃のターゲットにもされない。マニピュレーターユニットが弱点撃破されると、味方の束縛状態が解除される。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401104, + "SkillName": "過飽和爆撃", + "SkillDesc": "味方全体に大量の物理属性ダメージを与え、高確率で攻撃を受けた味方の防御力をダウンする。このデバフは累積できる。", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401105, + "SkillName": "制御起爆", + "SkillDesc": "マニピュレーターユニットが爆発し、指定した味方単体に大量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401106, + "SkillName": "過負荷警告", + "SkillDesc": "マニピュレーターユニットが「過負荷時間制限」状態になる。この状態に入ると次の行動で「制御起爆」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401107, + "SkillName": "有効配置", + "SkillDesc": "「マニピュレーターユニット」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401110, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401111, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401112, + "SkillName": "ダメージ増幅", + "SkillDesc": "敵全体の与ダメージを小アップする、与ダメージアップ効果は累積できる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401113, + "SkillName": "応急支援", + "SkillDesc": "ランダムに「自動機兵・ジューク」と「自動機兵・サバーカ」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401114, + "SkillName": "戦術支援", + "SkillDesc": "「自動機兵・ヴォルク」を召喚する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1014011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1014012": { + "Id": 1014012, + "Name": "スヴァローグ(スペック)", + "Desc": "コードが影響を受けた後の正常な投影。旧世界の古い遺物、地髄開拓団の時代に残した自動コントロールユニットを参考にしている。知能を持たない大半のロボットと違って、スヴァローグは複雑な思考能力を持っている。\\n戦闘中、スヴァローグ(スペック)はいろんな機械ユニットとマニピュレーターを呼び出して敵を制御し、重い一撃を与える。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1014012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401201, + "SkillName": "追放の拳", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401202, + "SkillName": "バーニングビーム", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与え、攻撃された味方の行動順を遅らす。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401203, + "SkillName": "巨大なる掌", + "SkillDesc": "指定した味方単体を「束縛」状態にする、「束縛」状態では行動できず、攻撃のターゲットにもされない。マニピュレーターユニットが弱点撃破されると、味方の束縛状態が解除される。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401204, + "SkillName": "過飽和爆撃", + "SkillDesc": "味方全体に大量の物理属性ダメージを与え、高確率で攻撃を受けた味方の防御力をダウンする。このデバフは累積できる。", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401205, + "SkillName": "制御起爆", + "SkillDesc": "マニピュレーターユニットが爆発し、指定した味方単体に大量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401206, + "SkillName": "過負荷警告", + "SkillDesc": "マニピュレーターユニットが「過負荷時間制限」状態になる。この状態に入ると次の行動で「制御起爆」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401207, + "SkillName": "有効配置", + "SkillDesc": "「マニピュレーターユニット」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401208, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401210, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401211, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401212, + "SkillName": "ダメージ増幅", + "SkillDesc": "敵全体の与ダメージをアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401213, + "SkillName": "応急支援", + "SkillDesc": "ランダムに「自動機兵・ジューク」と「自動機兵・サバーカ」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401214, + "SkillName": "戦術支援", + "SkillDesc": "「自動機兵・ヴォルク」を召喚する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401201, + "SkillName": "追放の拳", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401202, + "SkillName": "バーニングビーム", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与え、攻撃された味方の行動順を遅らす。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401203, + "SkillName": "巨大なる掌", + "SkillDesc": "指定した味方単体を「束縛」状態にする、「束縛」状態では行動できず、攻撃のターゲットにもされない。マニピュレーターユニットが弱点撃破されると、味方の束縛状態が解除される。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401204, + "SkillName": "過飽和爆撃", + "SkillDesc": "味方全体に大量の物理属性ダメージを与え、高確率で攻撃を受けた味方の防御力をダウンする。このデバフは累積できる。", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401205, + "SkillName": "制御起爆", + "SkillDesc": "マニピュレーターユニットが爆発し、指定した味方単体に大量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401206, + "SkillName": "過負荷警告", + "SkillDesc": "マニピュレーターユニットが「過負荷時間制限」状態になる。この状態に入ると次の行動で「制御起爆」を発動する。", + 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"指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401402, + "SkillName": "バーニングビーム", + "SkillDesc": "指定した味方単体に物理属性ダメージを与え、攻撃を受けた味方の行動順を遅延させる。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401403, + "SkillName": "巨大なる掌", + "SkillDesc": "指定した味方単体を「束縛」状態にする、「束縛」状態では行動できず、攻撃のターゲットにもされない。マニピュレーターユニットが弱点撃破されると、味方の束縛状態が解除される。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401404, + "SkillName": "過飽和爆撃", + "SkillDesc": "味方全体に大量の物理属性ダメージを与え、高確率で攻撃を受けた味方の防御力をダウンする。このデバフは累積できる。", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401405, + "SkillName": "制御起爆", + "SkillDesc": "マニピュレーターユニットが爆発し、指定した味方単体に大量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401406, + "SkillName": "過負荷警告", + "SkillDesc": "マニピュレーターユニットが「過負荷時間制限」状態になる。この状態に入ると次の行動で「制御起爆」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401407, + "SkillName": "有効配置", + "SkillDesc": "「マニピュレーターユニット」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401408, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401409, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401411, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401412, + "SkillName": "ダメージ増幅", + "SkillDesc": "敵全体の与ダメージを小アップする、与ダメージアップ効果は累積できる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401413, + "SkillName": "応急支援", + "SkillDesc": "ランダムに「自動機兵・ジューク」と「自動機兵・サバーカ」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401414, + "SkillName": "戦術支援", + "SkillDesc": "「自動機兵・ヴォルク」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401415, + "SkillName": "有効配置", + "SkillDesc": "「マニピュレーターユニット」を2体召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401416, + "SkillName": "有効配置", + "SkillDesc": "「マニピュレーターユニット」を2体召喚する。うち1体は過負荷状態で出現する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1014014, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014014, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014014, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014014, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014014, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014014, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014014, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1014015": { + "Id": 1014015, + "Name": "スヴァローグ", + "Desc": "旧世界の古い遺物、地髄開拓団の時代に残した自動コントロールユニット、知能を持たない大半のロボットと違って、スヴァローグは複雑な思考能力を持っている。\\n戦闘中、スヴァローグはマニピュレーターを呼び出して敵を制御し、重い一撃を与える。", + "MonsterCampID": null, + "AttackBase": 12, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 13950, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1014015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401501, + "SkillName": "追放の拳", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401502, + "SkillName": "バーニングビーム", + "SkillDesc": "指定した味方単体に物理属性ダメージを与え、攻撃を受けた味方の行動順を遅延させる。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401503, + "SkillName": "巨大なる掌", + "SkillDesc": "指定した味方単体を「束縛」状態にする、「束縛」状態では行動できず、攻撃のターゲットにもされない。マニピュレーターユニットが弱点撃破されると、味方の束縛状態が解除される。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401504, + "SkillName": "過飽和爆撃", + "SkillDesc": "味方全体に大量の物理属性ダメージを与え、高確率で攻撃を受けた味方の防御力をダウンする。このデバフは累積できる。", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401505, + "SkillName": "制御起爆", + "SkillDesc": "マニピュレーターユニットが爆発し、指定した味方単体に大量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401506, + "SkillName": "過負荷警告", + "SkillDesc": "マニピュレーターユニットが「過負荷時間制限」状態になる。この状態に入ると次の行動で「制御起爆」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401507, + "SkillName": "有効配置", + "SkillDesc": "「マニピュレーターユニット」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401508, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401509, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401510, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401511, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401512, + "SkillName": "ダメージ増幅", + "SkillDesc": "敵全体の与ダメージを小アップする、与ダメージアップ効果は累積できる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401513, + "SkillName": "応急支援", + "SkillDesc": "ランダムに「自動機兵・ジューク」と「自動機兵・サバーカ」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401514, + "SkillName": "戦術支援", + "SkillDesc": "「自動機兵・ヴォルク」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401515, + "SkillName": "有効配置", + "SkillDesc": "「マニピュレーターユニット」を2体召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401516, + "SkillName": "有効配置", + "SkillDesc": "「マニピュレーターユニット」を2体召喚する。うち1体は過負荷状態で出現する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1014015, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014015, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014015, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014015, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014015, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014015, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014015, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1014016": { + "Id": 1014016, + "Name": "スヴァローグ", + "Desc": "旧世界の古い遺物、地髄開拓団の時代に残した自動コントロールユニット、知能を持たない大半のロボットと違って、スヴァローグは複雑な思考能力を持っている。\\n戦闘中、スヴァローグはマニピュレーターを呼び出して敵を制御し、重い一撃を与える。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1014016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401601, + "SkillName": "追放の拳", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401602, + "SkillName": "バーニングビーム", + "SkillDesc": "指定した味方単体に物理属性ダメージを与え、攻撃を受けた味方の行動順を遅延させる。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401603, + "SkillName": "巨大なる掌", + "SkillDesc": "指定した味方単体を「束縛」状態にする、「束縛」状態では行動できず、攻撃のターゲットにもされない。マニピュレーターユニットが弱点撃破されると、味方の束縛状態が解除される。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401604, + "SkillName": "過飽和爆撃", + "SkillDesc": "味方全体に大量の物理属性ダメージを与え、高確率で攻撃を受けた味方の防御力をダウンする。このデバフは累積できる。", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401605, + "SkillName": "制御起爆", + "SkillDesc": "マニピュレーターユニットが爆発し、指定した味方単体に大量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401606, + "SkillName": "過負荷警告", + "SkillDesc": "マニピュレーターユニットが「過負荷時間制限」状態になる。この状態に入ると次の行動で「制御起爆」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401608, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401609, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401610, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401611, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401612, + "SkillName": "ダメージ増幅", + "SkillDesc": "敵全体の与ダメージを小アップする、与ダメージアップ効果は累積できる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401613, + "SkillName": "応急支援", + "SkillDesc": "ランダムに「自動機兵・ジューク」と「自動機兵・サバーカ」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401614, + "SkillName": "戦術支援", + "SkillDesc": "「自動機兵・ヴォルク」を召喚する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1014016, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014016, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014016, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014016, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014016, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014016, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014016, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1022010": { + "Id": 1022010, + "Name": "{RUBY_B#えいとう}永冬{RUBY_E#}の{RUBY_B#さいえい}災影{RUBY_E#}", + "Desc": "寒波が訪れた後、裂界を彷徨う影。それは歪んだ形でシルバーメインの外見を模倣し、甲冑はベロブルグの戦士と変わりないが、頭は目鼻立ちのない氷でできている。\\n戦闘中、永冬の災影は氷の斧を振るい、敵の行動を遅らせる。", + "MonsterCampID": 3, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 139.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1022010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 1022010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102201001, + "SkillName": "霜枯れの一撃", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える、攻撃を受けた味方の行動順を遅らす。", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102201001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102201001, + "SkillName": "霜枯れの一撃", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える、攻撃を受けた味方の行動順を遅らす。", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102201002, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6000000005587935, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102201001, + "SkillName": "霜枯れの一撃", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える、攻撃を受けた味方の行動順を遅らす。", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102201003, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.9333330010995269, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102201001, + "SkillName": "霜枯れの一撃", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える、攻撃を受けた味方の行動順を遅らす。", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102201004, + 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{ + "MonsterTemplateID": 1022010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + } + ] + }, + "1022020": { + "Id": 1022020, + "Name": "{RUBY_B#ふんか}焚火{RUBY_E#}の{RUBY_B#さいえい}災影{RUBY_E#}", + "Desc": "寒波が訪れた後、裂界を彷徨う影。それは歪んだ形でシルバーメインの外見を模倣し、甲冑はベロブルグの戦士と変わりないが、頭は目鼻立ちのない炎でできている。\\n戦闘中、焚火の災影は炎を斧を振る舞い敵を燃やす。", + "MonsterCampID": 3, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 139.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1022020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 1022020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "灼炎の一撃", + "SkillDesc": "指定した味方単体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "灼炎の一撃", + "SkillDesc": "指定した味方単体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202002, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "灼炎の一撃", + "SkillDesc": "指定した味方単体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202003, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.9333330010995269, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "灼炎の一撃", + "SkillDesc": "指定した味方単体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202004, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "灼炎の一撃", + "SkillDesc": "指定した味方単体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202005, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.400000000372529, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "灼炎の一撃", + "SkillDesc": "指定した味方単体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "灼炎の一撃", + "SkillDesc": "指定した味方単体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 33, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "灼炎の一撃", + "SkillDesc": "指定した味方単体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "灼炎の一撃", + "SkillDesc": "指定した味方単体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "灼炎の一撃", + "SkillDesc": "指定した味方単体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202010, + "AttackModifyRatio": 0.7692310004495084, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "灼炎の一撃", + "SkillDesc": "指定した味方単体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202011, + "AttackModifyRatio": 0.7692310004495084, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "灼炎の一撃", + "SkillDesc": "指定した味方単体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "灼炎の一撃", + "SkillDesc": "指定した味方単体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "灼炎の一撃", + "SkillDesc": "指定した味方単体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, 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"DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "灼炎の一撃", + "SkillDesc": "指定した味方単体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202018, + "AttackModifyRatio": 2, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7166670011356473, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + 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"指定した味方単体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202025, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.26666700071655214, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "灼炎の一撃", + "SkillDesc": "指定した味方単体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + 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}, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "灼炎の一撃", + "SkillDesc": "指定した味方単体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1022020, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1022020, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1022020, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1022020, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1022020, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1022020, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1022020, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + } + ] + }, + "1023010": { + "Id": 1023010, + "Name": "{RUBY_B#しゃくえんはいかいしゃ}灼焔徘徊者{RUBY_E#}", + "Desc": "裂界を彷徨う機械ユニット、だが紛れもなくこれは人間の造物ではない、裂界の歪んだ力が模倣して作った化け物だ。\\n灼焔徘徊者の攻撃は燃焼状態の敵に対して追加ダメージを与える。", + "MonsterCampID": 3, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1023, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1023010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1023010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "赤の刃先", + "SkillDesc": "指定した味方単体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "灼焔切り", + "SkillDesc": "指定した味方単体および隣接する味方に炎属性ダメージを与える、このスキルは優先的に燃焼状態の味方をターゲットにする。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "熔解", + "SkillDesc": "燃焼状態の味方単体に攻撃を行った後、与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "高温回転", + "SkillDesc": "自身の攻撃力を小アップし、速度を大アップする、弱点撃破されると前期のバフが解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "余燼の舞い", + "SkillDesc": "味方全体に炎属性ダメージを与える。燃焼状態の味方はさらに炎属性ダメージを受け、燃焼状態が解除される。", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.368182000471279, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 40, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 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"ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "赤の刃先", + "SkillDesc": "指定した味方単体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "灼焔切り", + "SkillDesc": "指定した味方単体および隣接する味方に炎属性ダメージを与える、このスキルは優先的に燃焼状態の味方をターゲットにする。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "熔解", + "SkillDesc": "燃焼状態の味方単体に攻撃を行った後、与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "高温回転", + "SkillDesc": "自身の攻撃力を小アップし、速度を大アップする、弱点撃破されると前期のバフが解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "余燼の舞い", + "SkillDesc": "味方全体に炎属性ダメージを与える。燃焼状態の味方はさらに炎属性ダメージを受け、燃焼状態が解除される。", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6818180012051016, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "赤の刃先", + "SkillDesc": "指定した味方単体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "灼焔切り", + "SkillDesc": "指定した味方単体および隣接する味方に炎属性ダメージを与える、このスキルは優先的に燃焼状態の味方をターゲットにする。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "熔解", + "SkillDesc": "燃焼状態の味方単体に攻撃を行った後、与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "高温回転", + "SkillDesc": "自身の攻撃力を小アップし、速度を大アップする、弱点撃破されると前期のバフが解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "余燼の舞い", + "SkillDesc": "味方全体に炎属性ダメージを与える。燃焼状態の味方はさらに炎属性ダメージを受け、燃焼状態が解除される。", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9090910009108484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "赤の刃先", + "SkillDesc": "指定した味方単体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "灼焔切り", + "SkillDesc": "指定した味方単体および隣接する味方に炎属性ダメージを与える、このスキルは優先的に燃焼状態の味方をターゲットにする。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "熔解", + "SkillDesc": "燃焼状態の味方単体に攻撃を行った後、与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "高温回転", + "SkillDesc": "自身の攻撃力を小アップし、速度を大アップする、弱点撃破されると前期のバフが解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "余燼の舞い", + "SkillDesc": "味方全体に炎属性ダメージを与える。燃焼状態の味方はさらに炎属性ダメージを受け、燃焼状態が解除される。", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1023010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "1023011": { + "Id": 1023011, + "Name": "灼焔徘徊者(バグ)", + "Desc": "コードが影響を受けた後、バグってしまった投影。裂界を彷徨う機械ユニットを参考にしている。だが紛れもなくこれは人間の造物ではない、裂界の歪んだ力が模倣して作った化け物だ。\\n灼焔徘徊者(バグ)の攻撃は燃焼状態の敵に対して追加ダメージを与える。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1302, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1023010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1023011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301101, + "SkillName": "赤の刃先", + "SkillDesc": "指定した味方単体に炎属性ダメージを与え、確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301102, + "SkillName": "灼焔切り", + "SkillDesc": "指定した味方単体および隣接する味方に炎属性ダメージを与える、このスキルは優先的に燃焼状態の味方をターゲットにする。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301103, + "SkillName": "高温回転", + "SkillDesc": "自身の攻撃力を小アップし、速度を大アップする、弱点撃破されると前期のバフが解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301104, + "SkillName": "余燼の舞い", + "SkillDesc": "味方全体に炎属性ダメージを与え、燃焼状態になった味方はさらに炎属性ダメージを受ける、確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301105, + "SkillName": "爆裂前兆", + "SkillDesc": "次の行動で「爆裂燃焼」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301106, + "SkillName": "爆裂燃焼", + "SkillDesc": "味方全体に炎属性ダメージを与え、燃焼状態になった味方が爆破されると自身と隣接するターゲットに炎属性ダメージを与え、同時にこのターゲットの燃焼状態を解除する。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301107, + "SkillName": "熔解", + "SkillDesc": "燃焼状態の味方単体に攻撃を行った後、与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1023011, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023011, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023011, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023011, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023011, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023011, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023011, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "1023020": { + "Id": 1023020, + "Name": "{RUBY_B#れいかんはいかいしゃ}冷寒徘徊者{RUBY_E#}", + "Desc": "裂界を彷徨う機械ユニット、だが紛れもなくこれは人間の造物ではない、裂界の歪んだ力が模倣して作った化け物だ。\\n冷寒徘徊者は永冬の災影を引き寄せる、同時に味方の速度と氷属性耐性をダウンさせる。", + "MonsterCampID": 3, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1116, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1023020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1023020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102302001, + "SkillName": "氷輪鉄拳", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 102302005, + "SkillName": "誘導体召喚", + "SkillDesc": "「永冬の災影」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302006, + "SkillName": "氷結の嵐", + "SkillDesc": "味方全体に氷属性ダメージを与え、高確率で攻撃を受けた味方を「冷寒」状態にする。", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302007, + "SkillName": "誘導体吸収", + "SkillDesc": "永冬の災影を1体吸収し、自身の攻撃力をアップする、同時に味方単体をロックオンする。フィールド上に永冬の災影が存在しない場合、自身の防御力がダウンする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302008, + "SkillName": "誘導体吸収", + "SkillDesc": "永冬の災影を1体吸収し、自身の攻撃力をアップする、同時に味方単体をロックオンする。フィールド上に永冬の災影が存在しない場合、自身の防御力がダウンする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302009, + "SkillName": "氷輪破砕", + "SkillDesc": "指定した味方単体に氷属性ダメージを与え、高確率で攻撃を受けた味方を「冷寒」状態にする。", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 102302010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 102302001, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5416670013219118, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102302001, + "SkillName": "氷輪鉄拳", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 102302005, + "SkillName": "誘導体召喚", + "SkillDesc": "「永冬の災影」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302006, + "SkillName": "氷結の嵐", + "SkillDesc": "味方全体に氷属性ダメージを与え、高確率で攻撃を受けた味方を「冷寒」状態にする。", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302007, + "SkillName": "誘導体吸収", + "SkillDesc": "永冬の災影を1体吸収し、自身の攻撃力をアップする、同時に味方単体をロックオンする。フィールド上に永冬の災影が存在しない場合、自身の防御力がダウンする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302008, + "SkillName": "誘導体吸収", + "SkillDesc": "永冬の災影を1体吸収し、自身の攻撃力をアップする、同時に味方単体をロックオンする。フィールド上に永冬の災影が存在しない場合、自身の防御力がダウンする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302009, + "SkillName": "氷輪破砕", + "SkillDesc": "指定した味方単体に氷属性ダメージを与え、高確率で攻撃を受けた味方を「冷寒」状態にする。", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 102302010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 102302002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.208333000075072, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], 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"コードが影響を受けた後、バグってしまった投影。裂界を彷徨う機械ユニットを参考にしている。だが紛れもなくこれは人間の造物ではない、裂界の歪んだ力が模倣して作った化け物だ。\\n冷寒徘徊者(バグ)は永冬の災影を引き寄せる、同時に味方の速度と氷属性耐性をダウンさせる。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1023020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1023021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102302101, + "SkillName": "氷輪鉄拳", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 102302105, + "SkillName": "誘導体召喚", + "SkillDesc": "「永冬の災影」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302106, + "SkillName": "氷結の嵐", + "SkillDesc": "味方全体に氷属性ダメージを与え、高確率で攻撃を受けた味方を「冷寒」状態にする。", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302107, + "SkillName": "誘導体吸収", + "SkillDesc": "指定した味方単体に氷属性ダメージを与え、高確率で攻撃を受けた味方を「冷寒」状態にする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302108, + "SkillName": "誘導体吸収", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302109, + "SkillName": "氷輪破砕", + "SkillDesc": "指定した味方単体に氷属性ダメージを与え、高確率で攻撃を受けた味方を冷寒状態にする。", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 102302110, + "SkillName": "誘導体吸収", + "SkillDesc": "永冬の災影を1体吸収し、自身の攻撃力をアップし、次の行動で「極寒越境」を発動する。永冬の災影を多く吸収すればするほど、次回に発動する「極寒越境」の波数が多くなる。フィールドに永冬の災影がいなければ、自身の防御力がダウン。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302111, + "SkillName": "極寒越境", + "SkillDesc": "味方全体に大量の氷属性ダメージを与え、高確率で攻撃を受けた味方を「冷寒」状態にする。", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302112, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 102302101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 20, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102302101, + "SkillName": "氷輪鉄拳", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 102302105, + "SkillName": "誘導体召喚", + "SkillDesc": "「永冬の災影」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302106, + "SkillName": "氷結の嵐", + "SkillDesc": "味方全体に氷属性ダメージを与え、高確率で攻撃を受けた味方を「冷寒」状態にする。", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302107, + "SkillName": "誘導体吸収", + "SkillDesc": "指定した味方単体に氷属性ダメージを与え、高確率で攻撃を受けた味方を「冷寒」状態にする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302108, + "SkillName": "誘導体吸収", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302109, + "SkillName": "氷輪破砕", + "SkillDesc": "指定した味方単体に氷属性ダメージを与え、高確率で攻撃を受けた味方を冷寒状態にする。", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 102302110, + "SkillName": "誘導体吸収", + "SkillDesc": "永冬の災影を1体吸収し、自身の攻撃力をアップし、次の行動で「極寒越境」を発動する。永冬の災影を多く吸収すればするほど、次回に発動する「極寒越境」の波数が多くなる。フィールドに永冬の災影がいなければ、自身の防御力がダウン。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302111, + "SkillName": "極寒越境", + "SkillDesc": "味方全体に大量の氷属性ダメージを与え、高確率で攻撃を受けた味方を「冷寒」状態にする。", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302112, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1023021, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023021, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023021, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023021, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023021, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023021, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023021, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "1023022": { + "Id": 1023022, + "Name": "チームリーダー(幻像)", + "Desc": "「スターピースカンパニー」のベテラン社員。階級は少なくともプロジェクトチームのリーダー程度はある。操縦しているメカは公有財産で、壊したら自費で弁償しなければならない。給料はまあまあで、カンパニー傘下の企業艦に1LDKの物件を借りられる。", + "MonsterCampID": null, + "AttackBase": 6, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 12555, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1023020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1023022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102302201, + "SkillName": "誘導体吸収", + "SkillDesc": "永冬の災影を吸収すると、自身の攻撃力がアップし、次の行動で「極寒越境」を発動する。永冬の災影を多く吸収すればするほど、次回の行動で発動する「極寒越境」の段数が多くなる。フィールド上に永冬の災影がいなければ、自身の防御力がダウンする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302202, + "SkillName": "氷結の嵐", + "SkillDesc": "味方全体に氷属性ダメージを与え、高確率で攻撃を受けた味方を「冷寒」状態にする。", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302203, + "SkillName": "極寒越境", + "SkillDesc": "味方全体に大量の氷属性ダメージを与え、高確率で攻撃を受けた味方を「冷寒」状態にする。", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302204, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 102302201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 5, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102302201, + "SkillName": "誘導体吸収", + "SkillDesc": "永冬の災影を吸収すると、自身の攻撃力がアップし、次の行動で「極寒越境」を発動する。永冬の災影を多く吸収すればするほど、次回の行動で発動する「極寒越境」の段数が多くなる。フィールド上に永冬の災影がいなければ、自身の防御力がダウンする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302202, + "SkillName": "氷結の嵐", + "SkillDesc": "味方全体に氷属性ダメージを与え、高確率で攻撃を受けた味方を「冷寒」状態にする。", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302203, + "SkillName": "極寒越境", + "SkillDesc": "味方全体に大量の氷属性ダメージを与え、高確率で攻撃を受けた味方を「冷寒」状態にする。", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302204, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1023022, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023022, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023022, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023022, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023022, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023022, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023022, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + 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0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 2002030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203001, + "SkillName": "断悪", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与え、確率で攻撃を受けた味方を「震とう」状態にする。「震とう」状態の味方は攻撃を受けた後に「強烈震とう」状態になり、「震とう」状態が解除される。「強烈震とう」状態の味方は行動できない。", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200203001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203001, + "SkillName": "断悪", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与え、確率で攻撃を受けた味方を「震とう」状態にする。「震とう」状態の味方は攻撃を受けた後に「強烈震とう」状態になり、「震とう」状態が解除される。「強烈震とう」状態の味方は行動できない。", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200203002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203001, + "SkillName": "断悪", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与え、確率で攻撃を受けた味方を「震とう」状態にする。「震とう」状態の味方は攻撃を受けた後に「強烈震とう」状態になり、「震とう」状態が解除される。「強烈震とう」状態の味方は行動できない。", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200203003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203001, + "SkillName": "断悪", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与え、確率で攻撃を受けた味方を「震とう」状態にする。「震とう」状態の味方は攻撃を受けた後に「強烈震とう」状態になり、「震とう」状態が解除される。「強烈震とう」状態の味方は行動できない。", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200203004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203001, + "SkillName": "断悪", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与え、確率で攻撃を受けた味方を「震とう」状態にする。「震とう」状態の味方は攻撃を受けた後に「強烈震とう」状態になり、「震とう」状態が解除される。「強烈震とう」状態の味方は行動できない。", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200203005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203001, + "SkillName": "断悪", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与え、確率で攻撃を受けた味方を「震とう」状態にする。「震とう」状態の味方は攻撃を受けた後に「強烈震とう」状態になり、「震とう」状態が解除される。「強烈震とう」状態の味方は行動できない。", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200203006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203001, + "SkillName": "断悪", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与え、確率で攻撃を受けた味方を「震とう」状態にする。「震とう」状態の味方は攻撃を受けた後に「強烈震とう」状態になり、「震とう」状態が解除される。「強烈震とう」状態の味方は行動できない。", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200203007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 140, + "HPModifyRatio": 3.3333330005407333, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203001, + "SkillName": "断悪", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与え、確率で攻撃を受けた味方を「震とう」状態にする。「震とう」状態の味方は攻撃を受けた後に「強烈震とう」状態になり、「震とう」状態が解除される。「強烈震とう」状態の味方は行動できない。", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200203008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 140, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203001, + "SkillName": "断悪", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与え、確率で攻撃を受けた味方を「震とう」状態にする。「震とう」状態の味方は攻撃を受けた後に「強烈震とう」状態になり、「震とう」状態が解除される。「強烈震とう」状態の味方は行動できない。", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200203009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203001, + "SkillName": "断悪", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与え、確率で攻撃を受けた味方を「震とう」状態にする。「震とう」状態の味方は攻撃を受けた後に「強烈震とう」状態になり、「震とう」状態が解除される。「強烈震とう」状態の味方は行動できない。", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2002030, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002030, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002030, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002030, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002030, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002030, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002030, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + } + ] + }, + "2002031": { + "Id": 2002031, + "Name": "幽府武弁", + "Desc": "十王司判官に追従して任務を執行する武衛。\\n冥界の使者を象徴する白黒仮面をつけ、鍘刀を持つ。その攻撃は十王司の使命のように重く、逆らうことを許さない。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 139.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2002030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 2002031, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203101, + "SkillName": "断悪", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200203103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3333330005407333, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203101, + "SkillName": "断悪", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200203104, + "AttackModifyRatio": 1.4285710006952286, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203101, + "SkillName": "断悪", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200203105, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203101, + "SkillName": "断悪", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200203106, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203101, + "SkillName": "断悪", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2002031, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002031, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002031, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002031, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002031, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002031, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002031, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + } + ] + }, + "2002032": { + "Id": 2002032, + "Name": "幽府武弁", + "Desc": "十王司判官に追従して任務を執行する武衛。\\n冥界の使者を象徴する白黒仮面をつけ、鍘刀を持つ。その攻撃は十王司の使命のように重く、逆らうことを許さない。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 279, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2002030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 2002032, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203201, + "SkillName": "断悪", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与え、高確率で攻撃を受けた味方を「震とう」状態にする。「震とう」状態の味方は攻撃を受けた後に「強烈震とう」状態になり、「震とう」状態が解除される。「強烈震とう」状態の味方は行動できない。", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200203201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203201, + "SkillName": "断悪", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与え、高確率で攻撃を受けた味方を「震とう」状態にする。「震とう」状態の味方は攻撃を受けた後に「強烈震とう」状態になり、「震とう」状態が解除される。「強烈震とう」状態の味方は行動できない。", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200203202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203201, + "SkillName": "断悪", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与え、高確率で攻撃を受けた味方を「震とう」状態にする。「震とう」状態の味方は攻撃を受けた後に「強烈震とう」状態になり、「震とう」状態が解除される。「強烈震とう」状態の味方は行動できない。", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2002032, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002032, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002032, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002032, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002032, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002032, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002032, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + } + ] + }, + "2004010": { + "Id": 2004010, + "Name": "「{RUBY_B#せいかく}星核{RUBY_E#}ハンター」カフカ", + "Desc": "「星核ハンター」の一員。掴みどころのない笑みを浮かべる美しい殺し屋で、様々な武器の扱いとマインドコントロールに長けている。星穹列車をここまで誘導したのも、ある計画を実現するためである……", + "MonsterCampID": 5, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1302, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 119, + "StanceBase": 450, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2004010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401001, + "SkillName": "止まない夜の喧騒", + "SkillDesc": "指定した味方単体に少量の雷属性ダメージを与え、高確率で攻撃を受けた味方を感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401002, + "SkillName": "月明かりが撫でる連綿", + "SkillDesc": "指定した味方単体および隣接する味方に雷属性ダメージを与える、メインターゲットが感電状態の場合、サブターゲットを感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401003, + "SkillName": "沈黙は厳かに嘲笑う", + "SkillDesc": "味方全体に少量の雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 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"攻撃を受けたターゲットが感電状態の場合、感電ダメージを1回与える、このダメージは感電状態によるものとみなす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401006, + "SkillName": "残酷", + "SkillDesc": "カフカ以外の敵、または「支配」状態の味方が感電状態の味方をメインターゲットとして攻撃を行う時、さらに雷属性攻撃を1回行う。この効果はターンが回ってくるたびに1回まで発動できる。", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 200401002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + 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"カフカ以外の敵、または「支配」状態の味方が感電状態の味方をメインターゲットとして攻撃を行う時、さらに雷属性攻撃を1回行う。この効果はターンが回ってくるたびに1回まで発動できる。", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 200401003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.607143000466749, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401001, + "SkillName": "止まない夜の喧騒", + "SkillDesc": "指定した味方単体に少量の雷属性ダメージを与え、高確率で攻撃を受けた味方を感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401002, + "SkillName": "月明かりが撫でる連綿", + "SkillDesc": "指定した味方単体および隣接する味方に雷属性ダメージを与える、メインターゲットが感電状態の場合、サブターゲットを感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401003, + "SkillName": "沈黙は厳かに嘲笑う", + "SkillDesc": "味方全体に少量の雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401004, + "SkillName": "言霊", + "SkillDesc": "高確率で指定した味方単体を「支配」状態にし、行動順を早め、他の味方1名をランダムに攻撃させる。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401005, + "SkillName": "戦慄", + "SkillDesc": "攻撃を受けたターゲットが感電状態の場合、感電ダメージを1回与える、このダメージは感電状態によるものとみなす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401006, + "SkillName": "残酷", + "SkillDesc": "カフカ以外の敵、または「支配」状態の味方が感電状態の味方をメインターゲットとして攻撃を行う時、さらに雷属性攻撃を1回行う。この効果はターンが回ってくるたびに1回まで発動できる。", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 200401004, + "AttackModifyRatio": 1, + 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"指定した味方単体および隣接する味方に雷属性ダメージを与える、メインターゲットが感電状態の場合、サブターゲットを感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401003, + "SkillName": "沈黙は厳かに嘲笑う", + "SkillDesc": "味方全体に少量の雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401004, + "SkillName": "言霊", + "SkillDesc": "高確率で指定した味方単体を「支配」状態にし、行動順を早め、他の味方1名をランダムに攻撃させる。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401005, + "SkillName": "戦慄", + "SkillDesc": "攻撃を受けたターゲットが感電状態の場合、感電ダメージを1回与える、このダメージは感電状態によるものとみなす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401006, + "SkillName": "残酷", + "SkillDesc": "カフカ以外の敵、または「支配」状態の味方が感電状態の味方をメインターゲットとして攻撃を行う時、さらに雷属性攻撃を1回行う。この効果はターンが回ってくるたびに1回まで発動できる。", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 200401005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.142857000930235, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401001, + "SkillName": "止まない夜の喧騒", + "SkillDesc": "指定した味方単体に少量の雷属性ダメージを与え、高確率で攻撃を受けた味方を感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401002, + "SkillName": "月明かりが撫でる連綿", + "SkillDesc": "指定した味方単体および隣接する味方に雷属性ダメージを与える、メインターゲットが感電状態の場合、サブターゲットを感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401003, + "SkillName": "沈黙は厳かに嘲笑う", + "SkillDesc": "味方全体に少量の雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401004, + "SkillName": "言霊", + "SkillDesc": "高確率で指定した味方単体を「支配」状態にし、行動順を早め、他の味方1名をランダムに攻撃させる。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401005, + "SkillName": "戦慄", + "SkillDesc": "攻撃を受けたターゲットが感電状態の場合、感電ダメージを1回与える、このダメージは感電状態によるものとみなす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401006, + "SkillName": "残酷", + "SkillDesc": "カフカ以外の敵、または「支配」状態の味方が感電状態の味方をメインターゲットとして攻撃を行う時、さらに雷属性攻撃を1回行う。この効果はターンが回ってくるたびに1回まで発動できる。", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 200401006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.3214290007017553, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401001, + "SkillName": "止まない夜の喧騒", + "SkillDesc": "指定した味方単体に少量の雷属性ダメージを与え、高確率で攻撃を受けた味方を感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401002, + "SkillName": "月明かりが撫でる連綿", + "SkillDesc": "指定した味方単体および隣接する味方に雷属性ダメージを与える、メインターゲットが感電状態の場合、サブターゲットを感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401003, + "SkillName": "沈黙は厳かに嘲笑う", + "SkillDesc": "味方全体に少量の雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401004, + "SkillName": "言霊", + "SkillDesc": "高確率で指定した味方単体を「支配」状態にし、行動順を早め、他の味方1名をランダムに攻撃させる。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401005, + "SkillName": "戦慄", + "SkillDesc": "攻撃を受けたターゲットが感電状態の場合、感電ダメージを1回与える、このダメージは感電状態によるものとみなす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401006, + "SkillName": "残酷", + "SkillDesc": "カフカ以外の敵、または「支配」状態の味方が感電状態の味方をメインターゲットとして攻撃を行う時、さらに雷属性攻撃を1回行う。この効果はターンが回ってくるたびに1回まで発動できる。", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 200401007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.8571430006995797, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 13, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401001, + "SkillName": "止まない夜の喧騒", + "SkillDesc": "指定した味方単体に少量の雷属性ダメージを与え、高確率で攻撃を受けた味方を感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401002, + "SkillName": "月明かりが撫でる連綿", + "SkillDesc": "指定した味方単体および隣接する味方に雷属性ダメージを与える、メインターゲットが感電状態の場合、サブターゲットを感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401003, + "SkillName": "沈黙は厳かに嘲笑う", + "SkillDesc": "味方全体に少量の雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401004, + "SkillName": "言霊", + "SkillDesc": "高確率で指定した味方単体を「支配」状態にし、行動順を早め、他の味方1名をランダムに攻撃させる。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401005, + "SkillName": "戦慄", + "SkillDesc": "攻撃を受けたターゲットが感電状態の場合、感電ダメージを1回与える、このダメージは感電状態によるものとみなす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401006, + "SkillName": "残酷", + "SkillDesc": "カフカ以外の敵、または「支配」状態の味方が感電状態の味方をメインターゲットとして攻撃を行う時、さらに雷属性攻撃を1回行う。この効果はターンが回ってくるたびに1回まで発動できる。", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 200401008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401001, + "SkillName": "止まない夜の喧騒", + "SkillDesc": "指定した味方単体に少量の雷属性ダメージを与え、高確率で攻撃を受けた味方を感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401002, + "SkillName": "月明かりが撫でる連綿", + "SkillDesc": "指定した味方単体および隣接する味方に雷属性ダメージを与える、メインターゲットが感電状態の場合、サブターゲットを感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401003, + "SkillName": "沈黙は厳かに嘲笑う", + "SkillDesc": "味方全体に少量の雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401004, + "SkillName": "言霊", + "SkillDesc": "高確率で指定した味方単体を「支配」状態にし、行動順を早め、他の味方1名をランダムに攻撃させる。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401005, + "SkillName": "戦慄", + "SkillDesc": "攻撃を受けたターゲットが感電状態の場合、感電ダメージを1回与える、このダメージは感電状態によるものとみなす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401006, + "SkillName": "残酷", + "SkillDesc": "カフカ以外の敵、または「支配」状態の味方が感電状態の味方をメインターゲットとして攻撃を行う時、さらに雷属性攻撃を1回行う。この効果はターンが回ってくるたびに1回まで発動できる。", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 200401009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 5.892857001628727, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401001, + "SkillName": "止まない夜の喧騒", + "SkillDesc": "指定した味方単体に少量の雷属性ダメージを与え、高確率で攻撃を受けた味方を感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401002, + "SkillName": "月明かりが撫でる連綿", + "SkillDesc": "指定した味方単体および隣接する味方に雷属性ダメージを与える、メインターゲットが感電状態の場合、サブターゲットを感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401003, + "SkillName": "沈黙は厳かに嘲笑う", + "SkillDesc": "味方全体に少量の雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401004, + "SkillName": "言霊", + "SkillDesc": "高確率で指定した味方単体を「支配」状態にし、行動順を早め、他の味方1名をランダムに攻撃させる。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401005, + "SkillName": "戦慄", + "SkillDesc": "攻撃を受けたターゲットが感電状態の場合、感電ダメージを1回与える、このダメージは感電状態によるものとみなす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401006, + "SkillName": "残酷", + "SkillDesc": "カフカ以外の敵、または「支配」状態の味方が感電状態の味方をメインターゲットとして攻撃を行う時、さらに雷属性攻撃を1回行う。この効果はターンが回ってくるたびに1回まで発動できる。", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 200401010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.4285710006952286, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401001, + "SkillName": "止まない夜の喧騒", + "SkillDesc": "指定した味方単体に少量の雷属性ダメージを与え、高確率で攻撃を受けた味方を感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401002, + "SkillName": "月明かりが撫でる連綿", + "SkillDesc": "指定した味方単体および隣接する味方に雷属性ダメージを与える、メインターゲットが感電状態の場合、サブターゲットを感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401003, + "SkillName": "沈黙は厳かに嘲笑う", + "SkillDesc": "味方全体に少量の雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401004, + "SkillName": "言霊", + "SkillDesc": "高確率で指定した味方単体を「支配」状態にし、行動順を早め、他の味方1名をランダムに攻撃させる。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401005, + "SkillName": "戦慄", + "SkillDesc": "攻撃を受けたターゲットが感電状態の場合、感電ダメージを1回与える、このダメージは感電状態によるものとみなす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401006, + "SkillName": "残酷", + "SkillDesc": "カフカ以外の敵、または「支配」状態の味方が感電状態の味方をメインターゲットとして攻撃を行う時、さらに雷属性攻撃を1回行う。この効果はターンが回ってくるたびに1回まで発動できる。", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2004010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2004011": { + "Id": 2004011, + "Name": "「星核ハンター」カフカ(スペック)", + "Desc": "コードが影響を受けた後の正常な投影。「星核ハンター」の一員を参考にしている。掴みどころのない笑みを浮かべる美しい殺し屋で、様々な武器の扱いとマインドコントロールに長けている。星穹列車をここまで誘導したのも、ある計画を実現するためである……", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 837, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 119, + "StanceBase": 450, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2004011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401101, + "SkillName": "止まない夜の喧騒", + "SkillDesc": "指定した味方単体に少量の雷属性ダメージを与え、高確率で攻撃を受けた味方を感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401102, + "SkillName": "月明かりが撫でる連綿", + "SkillDesc": "指定した味方単体および隣接する味方に雷属性ダメージを与える、メインターゲットが感電状態の場合、サブターゲットを感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401103, + "SkillName": "沈黙は厳かに嘲笑う", + "SkillDesc": "味方全体に少量の雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401104, + "SkillName": "言霊", + "SkillDesc": "高確率で指定した味方単体を「支配」状態にし、行動順を早め、他の味方1名をランダムに攻撃させる。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401105, + "SkillName": "死者は歯ぎしりしながら囁く", + "SkillDesc": "指定した味方単体に雷属性ダメージを与え、高確率で攻撃を受けた味方を感電状態にする。同時に感電状態の全味方に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401106, + "SkillName": "心理暗示", + "SkillDesc": "複数の味方を「心理暗示」状態にし、アクションバーに「公開」を追加する。次に「公開」が行動する時、「心理暗示」にかかった味方は「支配」状態になる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401107, + "SkillName": "戦慄", + "SkillDesc": "攻撃を受けたターゲットが感電状態の場合、感電ダメージを1回与える、このダメージは感電状態によるものとみなす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401108, + "SkillName": "残酷", + "SkillDesc": "カフカ以外の敵、または「支配」状態の味方が感電状態の味方をメインターゲットとして攻撃を行う時、さらに雷属性攻撃を1回行う。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401109, + "SkillName": "弔意", + "SkillDesc": "味方が感電状態を触発した時、カフカ自身の与ダメージが小アップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2004011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2004012": { + "Id": 2004012, + "Name": "「星核ハンター」カフカ(スペック)", + "Desc": "コードが影響を受けた後の正常な投影。「星核ハンター」の一員を参考にしている。掴みどころのない笑みを浮かべる美しい殺し屋で、様々な武器の扱いとマインドコントロールに長けている。星穹列車をここまで誘導したのも、ある計画を実現するためである……", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 837, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 119, + "StanceBase": 450, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2004012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401201, + "SkillName": "止まない夜の喧騒", + "SkillDesc": "指定した味方単体に雷属性ダメージを与え、確率で攻撃を受けた味方を感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401202, + "SkillName": "月明かりが撫でる連綿", + "SkillDesc": "指定した味方単体および隣接する味方に雷属性ダメージを与える、メインターゲットが感電状態の場合、サブターゲットを感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401203, + "SkillName": "沈黙は厳かに嘲笑う", + "SkillDesc": "味方全体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401204, + "SkillName": "言霊", + "SkillDesc": "高確率で指定した味方単体を「支配」状態にし、行動順を早め、他の味方1名をランダムに攻撃させる。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401205, + "SkillName": "死者は歯ぎしりしながら囁く", + "SkillDesc": "指定した味方単体に雷属性ダメージを与え、確率で攻撃を受けた味方を感電状態にする。同時に感電状態の全味方に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401206, + "SkillName": "心理暗示", + "SkillDesc": "複数の味方を「心理暗示」状態にし、アクションバーに「公開」を追加する。次に「公開」が行動する時、「心理暗示」にかかった味方は「支配」状態になる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401207, + "SkillName": "戦慄", + "SkillDesc": "攻撃を受けたターゲットが感電状態の場合、感電ダメージを1回与える、このダメージは感電状態によるものとみなす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401208, + "SkillName": "残酷", + "SkillDesc": "カフカ以外の敵、または「支配」状態の味方が感電状態の味方をメインターゲットとして攻撃を行う時、さらに雷属性攻撃を1回行う。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401209, + "SkillName": "弔意", + "SkillDesc": "味方が感電状態を触発した時、カフカ自身の与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200401201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401201, + "SkillName": "止まない夜の喧騒", + "SkillDesc": "指定した味方単体に雷属性ダメージを与え、確率で攻撃を受けた味方を感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401202, + "SkillName": "月明かりが撫でる連綿", + "SkillDesc": "指定した味方単体および隣接する味方に雷属性ダメージを与える、メインターゲットが感電状態の場合、サブターゲットを感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401203, + "SkillName": "沈黙は厳かに嘲笑う", + "SkillDesc": "味方全体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401204, + "SkillName": "言霊", + "SkillDesc": "高確率で指定した味方単体を「支配」状態にし、行動順を早め、他の味方1名をランダムに攻撃させる。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401205, + "SkillName": "死者は歯ぎしりしながら囁く", + "SkillDesc": "指定した味方単体に雷属性ダメージを与え、確率で攻撃を受けた味方を感電状態にする。同時に感電状態の全味方に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401206, + "SkillName": "心理暗示", + "SkillDesc": "複数の味方を「心理暗示」状態にし、アクションバーに「公開」を追加する。次に「公開」が行動する時、「心理暗示」にかかった味方は「支配」状態になる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401207, + "SkillName": "戦慄", + "SkillDesc": "攻撃を受けたターゲットが感電状態の場合、感電ダメージを1回与える、このダメージは感電状態によるものとみなす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401208, + "SkillName": "残酷", + "SkillDesc": "カフカ以外の敵、または「支配」状態の味方が感電状態の味方をメインターゲットとして攻撃を行う時、さらに雷属性攻撃を1回行う。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401209, + "SkillName": "弔意", + "SkillDesc": "味方が感電状態を触発した時、カフカ自身の与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200401202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401201, + "SkillName": "止まない夜の喧騒", + "SkillDesc": "指定した味方単体に雷属性ダメージを与え、確率で攻撃を受けた味方を感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401202, + "SkillName": "月明かりが撫でる連綿", + "SkillDesc": "指定した味方単体および隣接する味方に雷属性ダメージを与える、メインターゲットが感電状態の場合、サブターゲットを感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401203, + "SkillName": "沈黙は厳かに嘲笑う", + "SkillDesc": "味方全体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401204, + "SkillName": "言霊", + "SkillDesc": "高確率で指定した味方単体を「支配」状態にし、行動順を早め、他の味方1名をランダムに攻撃させる。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401205, + "SkillName": "死者は歯ぎしりしながら囁く", + "SkillDesc": "指定した味方単体に雷属性ダメージを与え、確率で攻撃を受けた味方を感電状態にする。同時に感電状態の全味方に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401206, + "SkillName": "心理暗示", + "SkillDesc": "複数の味方を「心理暗示」状態にし、アクションバーに「公開」を追加する。次に「公開」が行動する時、「心理暗示」にかかった味方は「支配」状態になる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401207, + "SkillName": "戦慄", + "SkillDesc": "攻撃を受けたターゲットが感電状態の場合、感電ダメージを1回与える、このダメージは感電状態によるものとみなす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401208, + "SkillName": "残酷", + "SkillDesc": "カフカ以外の敵、または「支配」状態の味方が感電状態の味方をメインターゲットとして攻撃を行う時、さらに雷属性攻撃を1回行う。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401209, + "SkillName": "弔意", + "SkillDesc": "味方が感電状態を触発した時、カフカ自身の与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2004012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2004013": { + "Id": 2004013, + "Name": "「星核ハンター」カフカ(幻像)", + "Desc": "「星核ハンター」の一員。掴みどころのない笑みを浮かべる美しい殺し屋で、様々な武器の扱いとマインドコントロールに長けている。星穹列車をここまで誘導したのも、ある計画を実現するためである……ここに現れたのはあなたの記憶をもとにシミュレートされた幻である。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 6510, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 108, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2004013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 200401301, + "SkillName": "止まない夜の喧騒", + "SkillDesc": "指定した味方単体に雷属性ダメージを与え、確率で攻撃を受けた味方を感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401302, + "SkillName": "月明かりが撫でる連綿", + "SkillDesc": "指定した味方単体および隣接する味方に雷属性ダメージを与える、メインターゲットが感電状態の場合、サブターゲットを感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401303, + "SkillName": "沈黙は厳かに嘲笑う", + "SkillDesc": "味方全体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401304, + "SkillName": "言霊", + "SkillDesc": "高確率で指定した味方単体を「支配」状態にし、行動順を早め、他の味方1名をランダムに攻撃させる。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401305, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401306, + "SkillName": "圧迫", + "SkillDesc": "アクションバーに「派遣」を追加する。「派遣」が行動する時、スターピースカンパニー社員を#1[i]名召喚する。フィールド上に同時存在できる社員は最大#2[i]名まで。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401307, + "SkillName": "心理暗示", + "SkillDesc": "複数の味方を「心理暗示」状態にし、アクションバーに「公開」を追加する。次に「公開」が行動する時、「心理暗示」にかかった味方は「支配」状態になる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401308, + "SkillName": "戦慄", + "SkillDesc": "攻撃を受けたターゲットが感電状態の場合、感電ダメージを1回与える、このダメージは感電状態によるものとみなす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401309, + "SkillName": "残酷", + "SkillDesc": "カフカ以外の敵、または「支配」状態の味方が感電状態の味方をメインターゲットとして攻撃を行う時、さらに雷属性攻撃を1回行う。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401310, + "SkillName": "弔意", + "SkillDesc": "味方が感電状態を触発した時、カフカ自身の与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401311, + "SkillName": "圧迫", + "SkillDesc": "アクションバーに「派遣」を追加する。「派遣」が行動する時、スターピースカンパニー社員を#1[i]名召喚する。フィールド上に同時存在できる社員は最大#2[i]名まで。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401312, + "SkillName": "剥奪", + "SkillDesc": "カフカが行動する時、フィールド上のスターピースカンパニー社員にKPIがある場合、すべてのKPIを奪い、即座に「月明かりが撫でる連綿」を発動する。KPIはカフカのその回の攻撃ダメージを大アップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401313, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2004013, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004013, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004013, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004013, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004013, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004013, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004013, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2004014": { + "Id": 2004014, + "Name": "魂魄蠱惑の支配者", + "Desc": "「星核ハンター」の一員。掴みどころのない笑みを浮かべる美しい殺し屋で、様々な武器の扱いとマインドコントロールに長けている。星穹列車をここまで誘導したのも、ある計画を実現するためである……", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 7207.500000000466, + "InitialDelayRatio": 1.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 150, + "StanceBase": 900, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2004014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 200401401, + "SkillName": "止まない夜の喧騒", + "SkillDesc": "指定した味方単体に雷属性ダメージを与え、確率で攻撃を受けた味方を感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401402, + "SkillName": "月明かりが撫でる連綿", + "SkillDesc": "指定した味方および隣接する味方に雷属性ダメージを与える。指定した味方が感電状態の場合、隣接する味方を感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401403, + "SkillName": "沈黙は厳かに嘲笑う", + "SkillDesc": "味方全体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401404, + "SkillName": "言霊", + "SkillDesc": "高確率で指定した味方単体を「支配」状態にし、行動順を早め、他の味方1名をランダムに攻撃させる。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401405, + "SkillName": "死者は歯ぎしりしながら囁く", + "SkillDesc": "指定した味方単体に雷属性ダメージを与え、確率で攻撃を受けた味方を感電状態にする。同時に感電状態の全味方に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401406, + "SkillName": "心理暗示", + "SkillDesc": "複数の味方を「心理暗示」状態にし、アクションバーに「公開」を追加する。次に「公開」が行動する時、「心理暗示」にかかった味方は「支配」状態になる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401407, + "SkillName": "戦慄", + "SkillDesc": "攻撃を受けたターゲットが感電状態の場合、感電ダメージを1回与える、このダメージは感電状態によるものとみなす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401408, + "SkillName": "残酷", + "SkillDesc": "自身以外の敵、または「支配」状態の味方が感電状態の味方をメインターゲットとして攻撃を行う時、さらに雷属性攻撃を1回行う。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401409, + "SkillName": "傀儡スタンバイ", + "SkillDesc": "召喚物に「誘狂」を付与する。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401411, + "SkillName": "叫喚の霊", + "SkillDesc": "精鋭エネミーを2体召喚して戦闘を支援させる。味方キャラが召喚物にダメージを与えた時、「魂魄蠱惑の支配者」も同時に同量のHPを失う。召喚物が弱点撃破される時、さらに行動順が遅延される。いずれかの召喚物が倒された後、弱点属性がフィールド上にいる他の召喚物に移、その召喚物に「血眼」を付与する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401412, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401413, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200401401, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 200401401, + "SkillName": "止まない夜の喧騒", + "SkillDesc": "指定した味方単体に雷属性ダメージを与え、確率で攻撃を受けた味方を感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401402, + "SkillName": "月明かりが撫でる連綿", + "SkillDesc": "指定した味方および隣接する味方に雷属性ダメージを与える。指定した味方が感電状態の場合、隣接する味方を感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401403, + "SkillName": "沈黙は厳かに嘲笑う", + "SkillDesc": "味方全体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401404, + "SkillName": "言霊", + "SkillDesc": "高確率で指定した味方単体を「支配」状態にし、行動順を早め、他の味方1名をランダムに攻撃させる。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401405, + "SkillName": "死者は歯ぎしりしながら囁く", + "SkillDesc": "指定した味方単体に雷属性ダメージを与え、確率で攻撃を受けた味方を感電状態にする。同時に感電状態の全味方に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401406, + "SkillName": "心理暗示", + "SkillDesc": "複数の味方を「心理暗示」状態にし、アクションバーに「公開」を追加する。次に「公開」が行動する時、「心理暗示」にかかった味方は「支配」状態になる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401407, + "SkillName": "戦慄", + "SkillDesc": "攻撃を受けたターゲットが感電状態の場合、感電ダメージを1回与える、このダメージは感電状態によるものとみなす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401408, + "SkillName": "残酷", + "SkillDesc": "自身以外の敵、または「支配」状態の味方が感電状態の味方をメインターゲットとして攻撃を行う時、さらに雷属性攻撃を1回行う。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401409, + "SkillName": "傀儡スタンバイ", + "SkillDesc": "召喚物に「誘狂」を付与する。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401411, + "SkillName": "叫喚の霊", + "SkillDesc": "精鋭エネミーを2体召喚して戦闘を支援させる。味方キャラが召喚物にダメージを与えた時、「魂魄蠱惑の支配者」も同時に同量のHPを失う。召喚物が弱点撃破される時、さらに行動順が遅延される。いずれかの召喚物が倒された後、弱点属性がフィールド上にいる他の召喚物に移、その召喚物に「血眼」を付与する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401412, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401413, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200401402, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 200401401, + "SkillName": "止まない夜の喧騒", + "SkillDesc": "指定した味方単体に雷属性ダメージを与え、確率で攻撃を受けた味方を感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401402, + "SkillName": "月明かりが撫でる連綿", + "SkillDesc": "指定した味方および隣接する味方に雷属性ダメージを与える。指定した味方が感電状態の場合、隣接する味方を感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401403, + "SkillName": "沈黙は厳かに嘲笑う", + "SkillDesc": "味方全体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401404, + "SkillName": "言霊", + "SkillDesc": "高確率で指定した味方単体を「支配」状態にし、行動順を早め、他の味方1名をランダムに攻撃させる。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401405, + "SkillName": "死者は歯ぎしりしながら囁く", + "SkillDesc": "指定した味方単体に雷属性ダメージを与え、確率で攻撃を受けた味方を感電状態にする。同時に感電状態の全味方に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401406, + "SkillName": "心理暗示", + "SkillDesc": "複数の味方を「心理暗示」状態にし、アクションバーに「公開」を追加する。次に「公開」が行動する時、「心理暗示」にかかった味方は「支配」状態になる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401407, + "SkillName": "戦慄", + "SkillDesc": "攻撃を受けたターゲットが感電状態の場合、感電ダメージを1回与える、このダメージは感電状態によるものとみなす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401408, + "SkillName": "残酷", + "SkillDesc": "自身以外の敵、または「支配」状態の味方が感電状態の味方をメインターゲットとして攻撃を行う時、さらに雷属性攻撃を1回行う。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401409, + "SkillName": "傀儡スタンバイ", + "SkillDesc": "召喚物に「誘狂」を付与する。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401411, + "SkillName": "叫喚の霊", + "SkillDesc": "精鋭エネミーを2体召喚して戦闘を支援させる。味方キャラが召喚物にダメージを与えた時、「魂魄蠱惑の支配者」も同時に同量のHPを失う。召喚物が弱点撃破される時、さらに行動順が遅延される。いずれかの召喚物が倒された後、弱点属性がフィールド上にいる他の召喚物に移、その召喚物に「血眼」を付与する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401412, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401413, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200401403, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 200401401, + "SkillName": "止まない夜の喧騒", + "SkillDesc": "指定した味方単体に雷属性ダメージを与え、確率で攻撃を受けた味方を感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401402, + "SkillName": "月明かりが撫でる連綿", + "SkillDesc": "指定した味方および隣接する味方に雷属性ダメージを与える。指定した味方が感電状態の場合、隣接する味方を感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401403, + "SkillName": "沈黙は厳かに嘲笑う", + "SkillDesc": "味方全体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401404, + "SkillName": "言霊", + "SkillDesc": "高確率で指定した味方単体を「支配」状態にし、行動順を早め、他の味方1名をランダムに攻撃させる。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401405, + "SkillName": "死者は歯ぎしりしながら囁く", + "SkillDesc": "指定した味方単体に雷属性ダメージを与え、確率で攻撃を受けた味方を感電状態にする。同時に感電状態の全味方に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401406, + "SkillName": "心理暗示", + "SkillDesc": "複数の味方を「心理暗示」状態にし、アクションバーに「公開」を追加する。次に「公開」が行動する時、「心理暗示」にかかった味方は「支配」状態になる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401407, + "SkillName": "戦慄", + "SkillDesc": "攻撃を受けたターゲットが感電状態の場合、感電ダメージを1回与える、このダメージは感電状態によるものとみなす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401408, + "SkillName": "残酷", + "SkillDesc": "自身以外の敵、または「支配」状態の味方が感電状態の味方をメインターゲットとして攻撃を行う時、さらに雷属性攻撃を1回行う。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401409, + "SkillName": "傀儡スタンバイ", + "SkillDesc": "召喚物に「誘狂」を付与する。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401411, + "SkillName": "叫喚の霊", + "SkillDesc": "精鋭エネミーを2体召喚して戦闘を支援させる。味方キャラが召喚物にダメージを与えた時、「魂魄蠱惑の支配者」も同時に同量のHPを失う。召喚物が弱点撃破される時、さらに行動順が遅延される。いずれかの召喚物が倒された後、弱点属性がフィールド上にいる他の召喚物に移、その召喚物に「血眼」を付与する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401412, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401413, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200401404, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 200401401, + "SkillName": "止まない夜の喧騒", + "SkillDesc": "指定した味方単体に雷属性ダメージを与え、確率で攻撃を受けた味方を感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401402, + "SkillName": "月明かりが撫でる連綿", + "SkillDesc": "指定した味方および隣接する味方に雷属性ダメージを与える。指定した味方が感電状態の場合、隣接する味方を感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401403, + "SkillName": "沈黙は厳かに嘲笑う", + "SkillDesc": "味方全体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401404, + "SkillName": "言霊", + "SkillDesc": "高確率で指定した味方単体を「支配」状態にし、行動順を早め、他の味方1名をランダムに攻撃させる。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401405, + "SkillName": "死者は歯ぎしりしながら囁く", + "SkillDesc": "指定した味方単体に雷属性ダメージを与え、確率で攻撃を受けた味方を感電状態にする。同時に感電状態の全味方に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401406, + "SkillName": "心理暗示", + "SkillDesc": "複数の味方を「心理暗示」状態にし、アクションバーに「公開」を追加する。次に「公開」が行動する時、「心理暗示」にかかった味方は「支配」状態になる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401407, + "SkillName": "戦慄", + "SkillDesc": "攻撃を受けたターゲットが感電状態の場合、感電ダメージを1回与える、このダメージは感電状態によるものとみなす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401408, + "SkillName": "残酷", + "SkillDesc": "自身以外の敵、または「支配」状態の味方が感電状態の味方をメインターゲットとして攻撃を行う時、さらに雷属性攻撃を1回行う。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401409, + "SkillName": "傀儡スタンバイ", + "SkillDesc": "召喚物に「誘狂」を付与する。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401411, + "SkillName": "叫喚の霊", + "SkillDesc": "精鋭エネミーを2体召喚して戦闘を支援させる。味方キャラが召喚物にダメージを与えた時、「魂魄蠱惑の支配者」も同時に同量のHPを失う。召喚物が弱点撃破される時、さらに行動順が遅延される。いずれかの召喚物が倒された後、弱点属性がフィールド上にいる他の召喚物に移、その召喚物に「血眼」を付与する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401412, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401413, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2004014, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004014, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004014, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004014, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004014, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004014, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004014, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2004015": { + "Id": 2004015, + "Name": "「{RUBY_B#せいかく}星核{RUBY_E#}ハンター」カフカ", + "Desc": "「星核ハンター」の一員。掴みどころのない笑みを浮かべる美しい殺し屋で、様々な武器の扱いとマインドコントロールに長けている。星穹列車をここまで誘導したのも、ある計画を実現するためである……", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 119, + "StanceBase": 450, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2004015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401501, + "SkillName": "止まない夜の喧騒", + "SkillDesc": "指定した味方単体に少量の雷属性ダメージを与え、高確率で攻撃を受けた味方を感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401502, + "SkillName": "月明かりが撫でる連綿", + "SkillDesc": "指定した味方および隣接する味方に雷属性ダメージを与える。指定した味方が感電状態の場合、隣接する味方を感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401503, + "SkillName": "沈黙は厳かに嘲笑う", + "SkillDesc": "味方全体に少量の雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401504, + "SkillName": "言霊", + "SkillDesc": "高確率で指定した味方単体を「支配」状態にし、行動順を早め、他の味方1名をランダムに攻撃させる。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401505, + "SkillName": "死者は歯ぎしりしながら囁く", + "SkillDesc": "指定した味方単体に雷属性ダメージを与え、高確率で攻撃を受けた味方を感電状態にする。同時に感電状態の全味方に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401506, + "SkillName": "心理暗示", + "SkillDesc": "複数の味方を「心理暗示」状態にし、アクションバーに「公開」を追加する。次に「公開」が行動する時、「心理暗示」にかかった味方は「支配」状態になる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401507, + "SkillName": "戦慄", + "SkillDesc": "攻撃を受けたターゲットが感電状態の場合、感電ダメージを1回与える、このダメージは感電状態によるものとみなす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401508, + "SkillName": "残酷", + "SkillDesc": "カフカ以外の敵、または「支配」状態の味方が感電状態の味方をメインターゲットとして攻撃を行う時、さらに雷属性攻撃を1回行う。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401509, + "SkillName": "弔意", + "SkillDesc": "味方が感電状態を触発した時、カフカ自身の与ダメージが小アップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2004015, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004015, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004015, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004015, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004015, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004015, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004015, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2004020": { + "Id": 2004020, + "Name": "{RUBY_B#うんきぎょうえい}雲騎驍衛{RUBY_E#}・{RUBY_B#げんきょう}彦卿{RUBY_E#}", + "Desc": "景元将軍の護衛を務める、まだ総角の歳の剣の天才。", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2004020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402001, + "SkillName": "快哉風", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402002, + "SkillName": "帰燕", + "SkillDesc": "「飛剣」を4本召喚して、「剣陣」効果を獲得し、自身の速度がアップする。「飛剣」に「陣眼」を付与する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402003, + "SkillName": "三尺水", + "SkillDesc": "指定した味方単体に氷属性ダメージを与え、高確率で攻撃された味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402004, + "SkillName": "破陣歌", + "SkillDesc": "指定した味方単体及び隣接する味方に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402005, + "SkillName": "剣気迫近", + "SkillDesc": "チャージ状態に入る。次の行動で味方全体に「天河瀉り」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402006, + "SkillName": "天河瀉り", + "SkillDesc": "味方全体に大量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200402001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4333330006338656, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 8, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402001, + "SkillName": "快哉風", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402002, + "SkillName": "帰燕", + "SkillDesc": "「飛剣」を4本召喚して、「剣陣」効果を獲得し、自身の速度がアップする。「飛剣」に「陣眼」を付与する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402003, + "SkillName": "三尺水", + "SkillDesc": "指定した味方単体に氷属性ダメージを与え、高確率で攻撃された味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402004, + "SkillName": "破陣歌", + "SkillDesc": "指定した味方単体及び隣接する味方に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402005, + "SkillName": "剣気迫近", + "SkillDesc": "チャージ状態に入る。次の行動で味方全体に「天河瀉り」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402006, + "SkillName": "天河瀉り", + "SkillDesc": "味方全体に大量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200402002, + "AttackModifyRatio": 1.0526320005301386, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": 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+ "SkillDesc": "「飛剣」を4本召喚して、「剣陣」効果を獲得し、自身の速度がアップする。「飛剣」に「陣眼」を付与する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402003, + "SkillName": "三尺水", + "SkillDesc": "指定した味方単体に氷属性ダメージを与え、高確率で攻撃された味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402004, + "SkillName": "破陣歌", + "SkillDesc": "指定した味方単体及び隣接する味方に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402005, + "SkillName": "剣気迫近", + "SkillDesc": "チャージ状態に入る。次の行動で味方全体に「天河瀉り」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402006, + "SkillName": "天河瀉り", + "SkillDesc": "味方全体に大量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2004020, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004020, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004020, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004020, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004020, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004020, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004020, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2004021": { + "Id": 2004021, + "Name": "雲騎驍衛・彦卿(スペック)", + "Desc": "コードが影響を受けた後の正常な投影。参照元の本体は景元将軍の護衛を務める、まだ総角の歳の剣の天才。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2004021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402101, + "SkillName": "快哉風", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。彦卿とすべての飛剣が「冷光」を1層獲得し、与ダメージが小アップする。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402102, + "SkillName": "帰燕", + "SkillDesc": "「飛剣」を4本召喚して、「剣陣」効果を獲得し、自身の速度がアップする。「飛剣」に「陣眼」を付与する。第三段階の時にこのスキルを発動すると、一定数の「飛剣」が追加で「練磨」を獲得する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402103, + "SkillName": "三尺水", + "SkillDesc": "指定した味方単体に氷属性ダメージを与え、高確率で攻撃された味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402104, + "SkillName": "破陣歌", + "SkillDesc": "指定した味方単体及び隣接する味方に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402105, + "SkillName": "剣気迫近", + "SkillDesc": "チャージ状態に入る。次の行動で味方全体に「天河瀉り」を発動する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402106, + "SkillName": "天河瀉り", + "SkillDesc": "味方全体に大量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402107, + "SkillName": "剣気凝", + "SkillDesc": "味方単体をロックオンし、2ターン後にロックオンした味方に「風帰りて雲動き、天河瀉りし夢」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402108, + "SkillName": "風帰りて雲動き、天河瀉りし夢", + "SkillDesc": "指定した味方単体に連続で氷属性ダメージを与える。このスキルを発動する時、追加でダメージを与える。ダメージ回数はフィールドに存在する「飛剣」の数と同じである。スキル発動後、フィールド上のすべての「飛剣」を消す。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200402101, + "AttackModifyRatio": 1.2500000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 11.100000000093132, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 16, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402101, + "SkillName": "快哉風", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。彦卿とすべての飛剣が「冷光」を1層獲得し、与ダメージが小アップする。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402102, + "SkillName": "帰燕", + "SkillDesc": "「飛剣」を4本召喚して、「剣陣」効果を獲得し、自身の速度がアップする。「飛剣」に「陣眼」を付与する。第三段階の時にこのスキルを発動すると、一定数の「飛剣」が追加で「練磨」を獲得する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402103, + "SkillName": "三尺水", + "SkillDesc": "指定した味方単体に氷属性ダメージを与え、高確率で攻撃された味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402104, + "SkillName": "破陣歌", + "SkillDesc": "指定した味方単体及び隣接する味方に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402105, + "SkillName": "剣気迫近", + "SkillDesc": "チャージ状態に入る。次の行動で味方全体に「天河瀉り」を発動する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402106, + "SkillName": "天河瀉り", + "SkillDesc": "味方全体に大量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402107, + "SkillName": "剣気凝", + "SkillDesc": "味方単体をロックオンし、2ターン後にロックオンした味方に「風帰りて雲動き、天河瀉りし夢」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402108, + "SkillName": "風帰りて雲動き、天河瀉りし夢", + "SkillDesc": "指定した味方単体に連続で氷属性ダメージを与える。このスキルを発動する時、追加でダメージを与える。ダメージ回数はフィールドに存在する「飛剣」の数と同じである。スキル発動後、フィールド上のすべての「飛剣」を消す。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200402102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402101, + "SkillName": "快哉風", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。彦卿とすべての飛剣が「冷光」を1層獲得し、与ダメージが小アップする。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402102, + "SkillName": "帰燕", + "SkillDesc": "「飛剣」を4本召喚して、「剣陣」効果を獲得し、自身の速度がアップする。「飛剣」に「陣眼」を付与する。第三段階の時にこのスキルを発動すると、一定数の「飛剣」が追加で「練磨」を獲得する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402103, + "SkillName": "三尺水", + "SkillDesc": "指定した味方単体に氷属性ダメージを与え、高確率で攻撃された味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402104, + "SkillName": "破陣歌", + "SkillDesc": "指定した味方単体及び隣接する味方に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402105, + "SkillName": "剣気迫近", + "SkillDesc": "チャージ状態に入る。次の行動で味方全体に「天河瀉り」を発動する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402106, + "SkillName": "天河瀉り", + "SkillDesc": "味方全体に大量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402107, + "SkillName": "剣気凝", + "SkillDesc": "味方単体をロックオンし、2ターン後にロックオンした味方に「風帰りて雲動き、天河瀉りし夢」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402108, + "SkillName": "風帰りて雲動き、天河瀉りし夢", + "SkillDesc": "指定した味方単体に連続で氷属性ダメージを与える。このスキルを発動する時、追加でダメージを与える。ダメージ回数はフィールドに存在する「飛剣」の数と同じである。スキル発動後、フィールド上のすべての「飛剣」を消す。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2004021, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004021, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004021, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004021, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004021, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004021, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004021, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2004022": { + "Id": 2004022, + "Name": "雲騎驍衛・彦卿(スペック)", + "Desc": "コードが影響を受けた後の正常な投影。参照元の本体は景元将軍の護衛を務める、まだ総角の歳の剣の天才。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2004022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402201, + "SkillName": "快哉風", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。彦卿とすべての飛剣が「冷光」を1層獲得し、与ダメージが小アップする。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402202, + "SkillName": "帰燕", + "SkillDesc": "「飛剣」を4本召喚して、「剣陣」効果を獲得し、自身の速度がアップする。「飛剣」に「陣眼」を付与する。第三段階の時にこのスキルを発動すると、一定数の「飛剣」が追加で「練磨」を獲得する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402203, + "SkillName": "三尺水", + "SkillDesc": "指定した味方単体に氷属性ダメージを与え、高確率で攻撃された味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402204, + "SkillName": "破陣歌", + "SkillDesc": "指定した味方単体及び隣接する味方に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402205, + "SkillName": "剣気迫近", + "SkillDesc": "チャージ状態に入る。次の行動で味方全体に「天河瀉り」を発動する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402206, + "SkillName": "天河瀉り", + "SkillDesc": "味方全体に大量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402207, + "SkillName": "剣気凝", + "SkillDesc": "味方単体をロックオンし、2ターン後にロックオンした味方に「風帰りて雲動き、天河瀉りし夢」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402208, + "SkillName": "風帰りて雲動き、天河瀉りし夢", + "SkillDesc": "指定した味方単体に連続で氷属性ダメージを与える。このスキルを発動する時、追加でダメージを与える。ダメージ回数はフィールドに存在する「飛剣」の数と同じである。スキル発動後、フィールド上のすべての「飛剣」を消す。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200402201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402201, + "SkillName": "快哉風", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。彦卿とすべての飛剣が「冷光」を1層獲得し、与ダメージが小アップする。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402202, + "SkillName": "帰燕", + "SkillDesc": "「飛剣」を4本召喚して、「剣陣」効果を獲得し、自身の速度がアップする。「飛剣」に「陣眼」を付与する。第三段階の時にこのスキルを発動すると、一定数の「飛剣」が追加で「練磨」を獲得する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402203, + "SkillName": "三尺水", + "SkillDesc": "指定した味方単体に氷属性ダメージを与え、高確率で攻撃された味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402204, + "SkillName": "破陣歌", + "SkillDesc": "指定した味方単体及び隣接する味方に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402205, + "SkillName": "剣気迫近", + "SkillDesc": "チャージ状態に入る。次の行動で味方全体に「天河瀉り」を発動する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402206, + "SkillName": "天河瀉り", + "SkillDesc": "味方全体に大量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402207, + "SkillName": "剣気凝", + "SkillDesc": "味方単体をロックオンし、2ターン後にロックオンした味方に「風帰りて雲動き、天河瀉りし夢」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402208, + "SkillName": "風帰りて雲動き、天河瀉りし夢", + "SkillDesc": "指定した味方単体に連続で氷属性ダメージを与える。このスキルを発動する時、追加でダメージを与える。ダメージ回数はフィールドに存在する「飛剣」の数と同じである。スキル発動後、フィールド上のすべての「飛剣」を消す。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200402202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402201, + "SkillName": "快哉風", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。彦卿とすべての飛剣が「冷光」を1層獲得し、与ダメージが小アップする。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402202, + "SkillName": "帰燕", + "SkillDesc": "「飛剣」を4本召喚して、「剣陣」効果を獲得し、自身の速度がアップする。「飛剣」に「陣眼」を付与する。第三段階の時にこのスキルを発動すると、一定数の「飛剣」が追加で「練磨」を獲得する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402203, + "SkillName": "三尺水", + "SkillDesc": "指定した味方単体に氷属性ダメージを与え、高確率で攻撃された味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402204, + "SkillName": "破陣歌", + "SkillDesc": "指定した味方単体及び隣接する味方に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402205, + "SkillName": "剣気迫近", + "SkillDesc": "チャージ状態に入る。次の行動で味方全体に「天河瀉り」を発動する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402206, + "SkillName": "天河瀉り", + "SkillDesc": "味方全体に大量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402207, + "SkillName": "剣気凝", + "SkillDesc": "味方単体をロックオンし、2ターン後にロックオンした味方に「風帰りて雲動き、天河瀉りし夢」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402208, + "SkillName": "風帰りて雲動き、天河瀉りし夢", + "SkillDesc": "指定した味方単体に連続で氷属性ダメージを与える。このスキルを発動する時、追加でダメージを与える。ダメージ回数はフィールドに存在する「飛剣」の数と同じである。スキル発動後、フィールド上のすべての「飛剣」を消す。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2004022, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004022, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004022, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004022, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004022, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004022, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004022, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2004023": { + "Id": 2004023, + "Name": "雲騎驍衛・彦卿(幻像)", + "Desc": "景元将軍の護衛を務める、まだ総角の歳の剣の天才。ここに現れたのはあなたの記憶をもとにシミュレートされた幻である。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 6510, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 119, + "StanceBase": 660, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2004023, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 200402301, + "SkillName": "快哉風", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。同時にすべての「飛剣(幻像)」に攻撃するよう命令し、追加ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402302, + "SkillName": "帰燕", + "SkillDesc": "「飛剣(幻像)」を4本召喚して、「剣陣」効果を獲得し、自身の速度をアップさせる。「飛剣(幻像)」は弱点撃破されなければ倒すことはできず、弱点撃破された時は弱点をランダムな残っている飛剣に移す。すべての「飛剣(幻像)」が弱点撃破された時に「剣陣」が解除される。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402303, + "SkillName": "三尺水", + "SkillDesc": "指定した味方単体に氷属性ダメージを与え、高確率で攻撃された味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402304, + "SkillName": "破陣歌", + "SkillDesc": "指定した味方単体及び隣接する味方に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402305, + "SkillName": "剣気迫近", + "SkillDesc": "チャージ状態に入る。次の行動で味方全体に「天河瀉り」を発動する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402306, + "SkillName": "天河瀉り", + "SkillDesc": "味方全体に大量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402307, + "SkillName": "剣気凝", + "SkillDesc": "味方単体をロックオンし、2ターン後にロックオンした味方に「風帰りて雲動き、天河瀉りし夢」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402308, + "SkillName": "風帰りて雲動き、天河瀉りし夢", + "SkillDesc": "指定した味方単体に連続で大量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402309, + "SkillName": "無影剣", + "SkillDesc": "彦卿と「飛剣(幻像)」のすべての攻撃は、攻撃を受けた味方を「霜刺」状態にし、氷属性の被ダメージをアップさせる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402310, + "SkillName": "帰燕", + "SkillDesc": "「飛剣(幻像)」を4本召喚して、「剣陣」効果を獲得し、自身の速度をアップさせる。最初「飛剣(幻像)」の弱点属性は隠されているが、弱点属性に合致する攻撃を受けた後に、この効果は解除される。「飛剣(幻像)」は弱点撃破されなければ倒すことはできず、弱点撃破された時は弱点をランダムな残っている飛剣に移す。すべての「飛剣(幻像)」が弱点撃破された時に「剣陣」が解除される。", + "DamageType": "", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2004023, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004023, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004023, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004023, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004023, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004023, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004023, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2004024": { + "Id": 2004024, + "Name": "雲騎驍衛・彦卿", + "Desc": "景元将軍の護衛を務める、まだ総角の歳の剣の天才。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2004024, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402401, + "SkillName": "快哉風", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。彦卿とすべての飛剣が「冷光」を1層獲得し、与ダメージが小アップする。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402402, + "SkillName": "帰燕", + "SkillDesc": "「飛剣」を4本召喚して、「剣陣」効果を獲得し、自身の速度がアップする。「飛剣」に「陣眼」を付与する。第三段階の時にこのスキルを発動すると、一定数の「飛剣」が追加で「練磨」を獲得する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402403, + "SkillName": "三尺水", + "SkillDesc": "指定した味方単体に氷属性ダメージを与え、高確率で攻撃された味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402404, + "SkillName": "破陣歌", + "SkillDesc": "指定した味方単体及び隣接する味方に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402405, + "SkillName": "剣気迫近", + "SkillDesc": "チャージ状態に入る。次の行動で味方全体に「天河瀉り」を発動する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402406, + "SkillName": "天河瀉り", + "SkillDesc": "味方全体に大量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402407, + "SkillName": "剣気凝", + "SkillDesc": "味方単体をロックオンし、2ターン後にロックオンした味方に「風帰りて雲動き、天河瀉りし夢」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402408, + "SkillName": "風帰りて雲動き、天河瀉りし夢", + "SkillDesc": "指定した味方単体に連続で氷属性ダメージを与える。このスキルを発動する時、追加でダメージを与える。ダメージ回数はフィールドに存在する「飛剣」の数と同じである。スキル発動後、フィールド上のすべての「飛剣」を消す。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402409, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200402401, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 7.500000000465661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 216, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402401, + "SkillName": "快哉風", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。彦卿とすべての飛剣が「冷光」を1層獲得し、与ダメージが小アップする。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402402, + "SkillName": "帰燕", + "SkillDesc": "「飛剣」を4本召喚して、「剣陣」効果を獲得し、自身の速度がアップする。「飛剣」に「陣眼」を付与する。第三段階の時にこのスキルを発動すると、一定数の「飛剣」が追加で「練磨」を獲得する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402403, + "SkillName": "三尺水", + "SkillDesc": "指定した味方単体に氷属性ダメージを与え、高確率で攻撃された味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402404, + "SkillName": "破陣歌", + "SkillDesc": "指定した味方単体及び隣接する味方に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402405, + "SkillName": "剣気迫近", + "SkillDesc": "チャージ状態に入る。次の行動で味方全体に「天河瀉り」を発動する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402406, + "SkillName": "天河瀉り", + "SkillDesc": "味方全体に大量の氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402407, + "SkillName": "剣気凝", + "SkillDesc": "味方単体をロックオンし、2ターン後にロックオンした味方に「風帰りて雲動き、天河瀉りし夢」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402408, + "SkillName": "風帰りて雲動き、天河瀉りし夢", + "SkillDesc": "指定した味方単体に連続で氷属性ダメージを与える。このスキルを発動する時、追加でダメージを与える。ダメージ回数はフィールドに存在する「飛剣」の数と同じである。スキル発動後、フィールド上のすべての「飛剣」を消す。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402409, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200402402, + "AttackModifyRatio": 1.4285710006952286, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 49.950000000884756, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 16, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", 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"「飛剣」を4本召喚して、「剣陣」効果を獲得し、自身の速度がアップする。「飛剣」に「陣眼」を付与する。", + "DamageType": "", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2004025, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004025, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004025, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004025, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004025, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004025, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004025, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2004026": { + "Id": 2004026, + "Name": "雲騎驍衛・彦卿(汚染)", + "Desc": "景元将軍の護衛を務める、まだ総角の歳の剣の天才。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": 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5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004026, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2005010": { + "Id": 2005010, + "Name": "暴走した飛霄", + "Desc": "危機を救うため「紅月」を呑み込み、制御できない怒りに陥った天撃将軍。\\n戦場で殺し合った過去から生まれた心の魔に意識を奪われ、疲れを知らない闘神の化身となった。彼女の友人として、また彼女の目に映る敵として、あなたたちが出せる「解毒剤」はただ1つ…戦い続けることのみだ。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1488, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2035010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 130, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2005010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + 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"蝕月心獣のすべての部位と共鳴し、その弱点撃破状態を解除する。次の行動まで攻撃されず、次の行動で味方全体に「乾坤呑噬」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200501005, + "SkillName": "乾坤呑噬", + "SkillDesc": "味方全体に大量の風属性ダメージを与え、残りの弱点撃破されていない部位の数に応じて強化する。弱点撃破されていない部位1つにつき、このスキルの与ダメージがアップし、対応する部位の強化効果を得る。", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 200501006, + "SkillName": "辻風", + "SkillDesc": "味方全体に風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 200501007, + "SkillName": "心獣合撃", + "SkillDesc": "「『飛霄』の影」は追加ターンの行動で蝕月心獣の部位と共鳴する。共鳴すると、心獣の部位が一定量の靭性値を回復し、攻撃を受ける時に削られる靭性値がアップする。次の行動が強化行動になり、「星雲を喰らう頭」との共鳴は高確率で味方全体を怒噪状態にし、「天地を裂く爪」との共鳴は自身の与ダメージを大幅にアップし、「塵を払う尾」との共鳴は高確率で味方全体を虚弱状態にする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200501008, + "SkillName": "守備", + "SkillDesc": "「守備」状態に入る。弱点が撃破されていない時、受けるダメージがダウンする。弱点が撃破された時、行動順の遅延量がアップする。弱点撃破状態の時、受けるダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200501009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2005010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2005010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2005010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2005010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2005010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2005010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2005010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2011010": { + "Id": 2011010, + "Name": "{RUBY_B#にゅうまきこう}入魔機巧{RUBY_E#}・{RUBY_B#とうそつさんげい}統率狻猊{RUBY_E#}", + "Desc": "工造司の匠が片手間に作り上げた発明品。元は知能を持たないただの警報機だったが、とある異変により短い「命」を付与された。", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 83.70000000065193, + "InitialDelayRatio": 1, + 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"Id": 201101001, + "SkillName": "獅子咆哮", + "SkillDesc": "指定した味方単体に少量の炎属性ダメージを与え、確率で攻撃を受けた味方を虚弱状態にする。", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201101003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201101001, + "SkillName": "獅子咆哮", + "SkillDesc": "指定した味方単体に少量の炎属性ダメージを与え、確率で攻撃を受けた味方を虚弱状態にする。", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201101004, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + 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+ "ID": 183001 + } + ] + } + ] + }, + "2013012": { + "Id": 2013012, + "Name": "金人・門番", + "Desc": "古い機巧術で鋳造された金人。\\n太古の昔、金人は仙舟と共に仙方を求める旅に出た。当時の金人は人間を監視し、戦いを補助する立場であったが、反乱を経て最終的に仙舟人に降伏した。\\n今日に至っては、すべての金人は呪符によって厳重に牽制されており、要地を守るために使われている。", + "MonsterCampID": null, + "AttackBase": 12, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2013012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + 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"DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2013012, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013012, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013012, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 182002 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113013 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013012, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + } + ] + }, + "2013020": { + "Id": 2013020, + "Name": "{RUBY_B#きんじん}金人{RUBY_E#}・{RUBY_B#こうこん}勾魂{RUBY_E#}", + "Desc": "『十王武経』を記録しており、十王司の命に従い、法を執行する金人。\\n血肉は五陰の苦に囚われやすいが、金鉄の心は揺るがずに十王の勅令を執行できる。\\nこの金人執行者は生命の秩序から逸脱した邪悪を力でねじ伏せ、幽府に連行して判決を下す。その権限は時に判官すらを凌駕する。", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1116, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2013020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": 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"SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "鎮魂", + "SkillDesc": "指定した味方単体に物理属性ダメージを与え、高確率で攻撃を受けた味方を「震とう」状態にする。「震とう」状態の味方は攻撃を受けた後に「強烈震とう」状態になり、「震とう」状態が解除される。「強烈震とう」状態の味方は行動できない。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "陰陽転", + "SkillDesc": "味方全体に物理属性ダメージを与え、確率で攻撃を受けた味方を「震とう」状態にする。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "天墜", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える。その味方が「強烈震とう」状態の場合、さらに物理属性ダメージを与え、「強烈震とう」状態を解除させる。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "拘魂令", + "SkillDesc": "フィールド上に「強烈震とう」状態の味方がいる時、その味方をロックオンし、次の行動で「天墜」を発動する。", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "天墜", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える。その味方が「強烈震とう」状態の場合、さらに物理属性ダメージを与え、「強烈震とう」状態を解除させる。", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "裁判", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "鎮魂", + "SkillDesc": "指定した味方単体に物理属性ダメージを与え、高確率で攻撃を受けた味方を「震とう」状態にする。「震とう」状態の味方は攻撃を受けた後に「強烈震とう」状態になり、「震とう」状態が解除される。「強烈震とう」状態の味方は行動できない。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "陰陽転", + "SkillDesc": "味方全体に物理属性ダメージを与え、確率で攻撃を受けた味方を「震とう」状態にする。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "天墜", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える。その味方が「強烈震とう」状態の場合、さらに物理属性ダメージを与え、「強烈震とう」状態を解除させる。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "拘魂令", + "SkillDesc": "フィールド上に「強烈震とう」状態の味方がいる時、その味方をロックオンし、次の行動で「天墜」を発動する。", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "天墜", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える。その味方が「強烈震とう」状態の場合、さらに物理属性ダメージを与え、「強烈震とう」状態を解除させる。", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302002, + "AttackModifyRatio": 0.9090910009108484, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "裁判", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "鎮魂", + "SkillDesc": "指定した味方単体に物理属性ダメージを与え、高確率で攻撃を受けた味方を「震とう」状態にする。「震とう」状態の味方は攻撃を受けた後に「強烈震とう」状態になり、「震とう」状態が解除される。「強烈震とう」状態の味方は行動できない。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "陰陽転", + "SkillDesc": "味方全体に物理属性ダメージを与え、確率で攻撃を受けた味方を「震とう」状態にする。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "天墜", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える。その味方が「強烈震とう」状態の場合、さらに物理属性ダメージを与え、「強烈震とう」状態を解除させる。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "拘魂令", + "SkillDesc": "フィールド上に「強烈震とう」状態の味方がいる時、その味方をロックオンし、次の行動で「天墜」を発動する。", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "天墜", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える。その味方が「強烈震とう」状態の場合、さらに物理属性ダメージを与え、「強烈震とう」状態を解除させる。", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302003, + "AttackModifyRatio": 0.9090910009108484, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "裁判", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "鎮魂", + "SkillDesc": "指定した味方単体に物理属性ダメージを与え、高確率で攻撃を受けた味方を「震とう」状態にする。「震とう」状態の味方は攻撃を受けた後に「強烈震とう」状態になり、「震とう」状態が解除される。「強烈震とう」状態の味方は行動できない。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "陰陽転", + "SkillDesc": "味方全体に物理属性ダメージを与え、確率で攻撃を受けた味方を「震とう」状態にする。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "天墜", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える。その味方が「強烈震とう」状態の場合、さらに物理属性ダメージを与え、「強烈震とう」状態を解除させる。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "拘魂令", + "SkillDesc": "フィールド上に「強烈震とう」状態の味方がいる時、その味方をロックオンし、次の行動で「天墜」を発動する。", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "天墜", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える。その味方が「強烈震とう」状態の場合、さらに物理属性ダメージを与え、「強烈震とう」状態を解除させる。", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302004, + "AttackModifyRatio": 0.5882350003812462, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "裁判", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "鎮魂", + "SkillDesc": "指定した味方単体に物理属性ダメージを与え、高確率で攻撃を受けた味方を「震とう」状態にする。「震とう」状態の味方は攻撃を受けた後に「強烈震とう」状態になり、「震とう」状態が解除される。「強烈震とう」状態の味方は行動できない。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "陰陽転", + "SkillDesc": "味方全体に物理属性ダメージを与え、確率で攻撃を受けた味方を「震とう」状態にする。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "天墜", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える。その味方が「強烈震とう」状態の場合、さらに物理属性ダメージを与え、「強烈震とう」状態を解除させる。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "拘魂令", + "SkillDesc": "フィールド上に「強烈震とう」状態の味方がいる時、その味方をロックオンし、次の行動で「天墜」を発動する。", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "天墜", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える。その味方が「強烈震とう」状態の場合、さらに物理属性ダメージを与え、「強烈震とう」状態を解除させる。", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4583330003079027, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "裁判", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "鎮魂", + "SkillDesc": "指定した味方単体に物理属性ダメージを与え、高確率で攻撃を受けた味方を「震とう」状態にする。「震とう」状態の味方は攻撃を受けた後に「強烈震とう」状態になり、「震とう」状態が解除される。「強烈震とう」状態の味方は行動できない。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "陰陽転", + "SkillDesc": "味方全体に物理属性ダメージを与え、確率で攻撃を受けた味方を「震とう」状態にする。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "天墜", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える。その味方が「強烈震とう」状態の場合、さらに物理属性ダメージを与え、「強烈震とう」状態を解除させる。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "拘魂令", + "SkillDesc": "フィールド上に「強烈震とう」状態の味方がいる時、その味方をロックオンし、次の行動で「天墜」を発動する。", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "天墜", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える。その味方が「強烈震とう」状態の場合、さらに物理属性ダメージを与え、「強烈震とう」状態を解除させる。", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5416670013219118, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "裁判", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "鎮魂", + "SkillDesc": "指定した味方単体に物理属性ダメージを与え、高確率で攻撃を受けた味方を「震とう」状態にする。「震とう」状態の味方は攻撃を受けた後に「強烈震とう」状態になり、「震とう」状態が解除される。「強烈震とう」状態の味方は行動できない。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "陰陽転", + "SkillDesc": "味方全体に物理属性ダメージを与え、確率で攻撃を受けた味方を「震とう」状態にする。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "天墜", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える。その味方が「強烈震とう」状態の場合、さらに物理属性ダメージを与え、「強烈震とう」状態を解除させる。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "拘魂令", + "SkillDesc": "フィールド上に「強烈震とう」状態の味方がいる時、その味方をロックオンし、次の行動で「天墜」を発動する。", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "天墜", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える。その味方が「強烈震とう」状態の場合、さらに物理属性ダメージを与え、「強烈震とう」状態を解除させる。", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "裁判", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "鎮魂", + "SkillDesc": "指定した味方単体に物理属性ダメージを与え、高確率で攻撃を受けた味方を「震とう」状態にする。「震とう」状態の味方は攻撃を受けた後に「強烈震とう」状態になり、「震とう」状態が解除される。「強烈震とう」状態の味方は行動できない。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "陰陽転", + "SkillDesc": "味方全体に物理属性ダメージを与え、確率で攻撃を受けた味方を「震とう」状態にする。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "天墜", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える。その味方が「強烈震とう」状態の場合、さらに物理属性ダメージを与え、「強烈震とう」状態を解除させる。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "拘魂令", + "SkillDesc": "フィールド上に「強烈震とう」状態の味方がいる時、その味方をロックオンし、次の行動で「天墜」を発動する。", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "天墜", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える。その味方が「強烈震とう」状態の場合、さらに物理属性ダメージを与え、「強烈震とう」状態を解除させる。", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "裁判", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "鎮魂", + "SkillDesc": "指定した味方単体に物理属性ダメージを与え、高確率で攻撃を受けた味方を「震とう」状態にする。「震とう」状態の味方は攻撃を受けた後に「強烈震とう」状態になり、「震とう」状態が解除される。「強烈震とう」状態の味方は行動できない。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "陰陽転", + "SkillDesc": "味方全体に物理属性ダメージを与え、確率で攻撃を受けた味方を「震とう」状態にする。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "天墜", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える。その味方が「強烈震とう」状態の場合、さらに物理属性ダメージを与え、「強烈震とう」状態を解除させる。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "拘魂令", + "SkillDesc": "フィールド上に「強烈震とう」状態の味方がいる時、その味方をロックオンし、次の行動で「天墜」を発動する。", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "天墜", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える。その味方が「強烈震とう」状態の場合、さらに物理属性ダメージを与え、「強烈震とう」状態を解除させる。", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 1, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "裁判", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "鎮魂", + "SkillDesc": "指定した味方単体に物理属性ダメージを与え、高確率で攻撃を受けた味方を「震とう」状態にする。「震とう」状態の味方は攻撃を受けた後に「強烈震とう」状態になり、「震とう」状態が解除される。「強烈震とう」状態の味方は行動できない。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "陰陽転", + "SkillDesc": "味方全体に物理属性ダメージを与え、確率で攻撃を受けた味方を「震とう」状態にする。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "天墜", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える。その味方が「強烈震とう」状態の場合、さらに物理属性ダメージを与え、「強烈震とう」状態を解除させる。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "拘魂令", + "SkillDesc": "フィールド上に「強烈震とう」状態の味方がいる時、その味方をロックオンし、次の行動で「天墜」を発動する。", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "天墜", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える。その味方が「強烈震とう」状態の場合、さらに物理属性ダメージを与え、「強烈震とう」状態を解除させる。", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 140, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "裁判", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "鎮魂", + "SkillDesc": "指定した味方単体に物理属性ダメージを与え、高確率で攻撃を受けた味方を「震とう」状態にする。「震とう」状態の味方は攻撃を受けた後に「強烈震とう」状態になり、「震とう」状態が解除される。「強烈震とう」状態の味方は行動できない。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "陰陽転", + "SkillDesc": "味方全体に物理属性ダメージを与え、確率で攻撃を受けた味方を「震とう」状態にする。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "天墜", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える。その味方が「強烈震とう」状態の場合、さらに物理属性ダメージを与え、「強烈震とう」状態を解除させる。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "拘魂令", + "SkillDesc": "フィールド上に「強烈震とう」状態の味方がいる時、その味方をロックオンし、次の行動で「天墜」を発動する。", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "天墜", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える。その味方が「強烈震とう」状態の場合、さらに物理属性ダメージを与え、「強烈震とう」状態を解除させる。", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 6.875000000465661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "裁判", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "鎮魂", + "SkillDesc": "指定した味方単体に物理属性ダメージを与え、高確率で攻撃を受けた味方を「震とう」状態にする。「震とう」状態の味方は攻撃を受けた後に「強烈震とう」状態になり、「震とう」状態が解除される。「強烈震とう」状態の味方は行動できない。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "陰陽転", + "SkillDesc": "味方全体に物理属性ダメージを与え、確率で攻撃を受けた味方を「震とう」状態にする。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "天墜", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える。その味方が「強烈震とう」状態の場合、さらに物理属性ダメージを与え、「強烈震とう」状態を解除させる。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "拘魂令", + "SkillDesc": "フィールド上に「強烈震とう」状態の味方がいる時、その味方をロックオンし、次の行動で「天墜」を発動する。", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "天墜", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える。その味方が「強烈震とう」状態の場合、さらに物理属性ダメージを与え、「強烈震とう」状態を解除させる。", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.33333300054073334, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "裁判", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "鎮魂", + "SkillDesc": "指定した味方単体に物理属性ダメージを与え、高確率で攻撃を受けた味方を「震とう」状態にする。「震とう」状態の味方は攻撃を受けた後に「強烈震とう」状態になり、「震とう」状態が解除される。「強烈震とう」状態の味方は行動できない。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "陰陽転", + "SkillDesc": "味方全体に物理属性ダメージを与え、確率で攻撃を受けた味方を「震とう」状態にする。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "天墜", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える。その味方が「強烈震とう」状態の場合、さらに物理属性ダメージを与え、「強烈震とう」状態を解除させる。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "拘魂令", + "SkillDesc": "フィールド上に「強烈震とう」状態の味方がいる時、その味方をロックオンし、次の行動で「天墜」を発動する。", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "天墜", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える。その味方が「強烈震とう」状態の場合、さらに物理属性ダメージを与え、「強烈震とう」状態を解除させる。", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8333330010063946, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "裁判", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "鎮魂", + "SkillDesc": "指定した味方単体に物理属性ダメージを与え、高確率で攻撃を受けた味方を「震とう」状態にする。「震とう」状態の味方は攻撃を受けた後に「強烈震とう」状態になり、「震とう」状態が解除される。「強烈震とう」状態の味方は行動できない。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "陰陽転", + "SkillDesc": "味方全体に物理属性ダメージを与え、確率で攻撃を受けた味方を「震とう」状態にする。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "天墜", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える。その味方が「強烈震とう」状態の場合、さらに物理属性ダメージを与え、「強烈震とう」状態を解除させる。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "拘魂令", + "SkillDesc": "フィールド上に「強烈震とう」状態の味方がいる時、その味方をロックオンし、次の行動で「天墜」を発動する。", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "天墜", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える。その味方が「強烈震とう」状態の場合、さらに物理属性ダメージを与え、「強烈震とう」状態を解除させる。", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "裁判", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "鎮魂", + "SkillDesc": "指定した味方単体に物理属性ダメージを与え、高確率で攻撃を受けた味方を「震とう」状態にする。「震とう」状態の味方は攻撃を受けた後に「強烈震とう」状態になり、「震とう」状態が解除される。「強烈震とう」状態の味方は行動できない。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "陰陽転", + "SkillDesc": "味方全体に物理属性ダメージを与え、確率で攻撃を受けた味方を「震とう」状態にする。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "天墜", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える。その味方が「強烈震とう」状態の場合、さらに物理属性ダメージを与え、「強烈震とう」状態を解除させる。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "拘魂令", + "SkillDesc": "フィールド上に「強烈震とう」状態の味方がいる時、その味方をロックオンし、次の行動で「天墜」を発動する。", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "天墜", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える。その味方が「強烈震とう」状態の場合、さらに物理属性ダメージを与え、「強烈震とう」状態を解除させる。", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.33333300054073334, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -39.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "裁判", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "鎮魂", + "SkillDesc": "指定した味方単体に物理属性ダメージを与え、高確率で攻撃を受けた味方を「震とう」状態にする。「震とう」状態の味方は攻撃を受けた後に「強烈震とう」状態になり、「震とう」状態が解除される。「強烈震とう」状態の味方は行動できない。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "陰陽転", + "SkillDesc": "味方全体に物理属性ダメージを与え、確率で攻撃を受けた味方を「震とう」状態にする。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "天墜", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える。その味方が「強烈震とう」状態の場合、さらに物理属性ダメージを与え、「強烈震とう」状態を解除させる。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "拘魂令", + "SkillDesc": "フィールド上に「強烈震とう」状態の味方がいる時、その味方をロックオンし、次の行動で「天墜」を発動する。", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "天墜", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える。その味方が「強烈震とう」状態の場合、さらに物理属性ダメージを与え、「強烈震とう」状態を解除させる。", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2013020, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013020, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013020, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013020, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013020, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013020, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013020, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + } + ] + }, + "2013021": { + "Id": 2013021, + "Name": "金人・勾魂(バグ)", + "Desc": "コードが影響を受けた後、バグってしまった投影。『十王武経』の記録を参考にしており、十王司の命に従い、法を執行する金人。\\n血肉は五陰の苦に囚われやすいが、金鉄の心は揺るがずに十王の勅令を執行できる。\\nこの金人執行者は生命の秩序から逸脱した邪悪を力でねじ伏せ、幽府に連行して判決を下す。その権限は時に判官すらを凌駕する。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1581, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2013020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2013021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302101, + "SkillName": "裁判", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302102, + "SkillName": "鎮魂", + "SkillDesc": "指定した味方単体に物理属性ダメージを与え、高確率で攻撃を受けた味方を「震とう」状態にする。「震とう」状態の味方は攻撃を受けた後に「強烈震とう」状態になり、「震とう」状態が解除される。「強烈震とう」状態の味方は行動できない。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302103, + "SkillName": "陰陽転", + "SkillDesc": "味方全体に物理属性ダメージを与え、確率で攻撃を受けた味方を「震とう」状態にする。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302104, + "SkillName": "天墜", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。その味方が「強烈震とう」状態の場合、さらに物理属性ダメージを与え、「強烈震とう」状態を解除させる。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302105, + "SkillName": "拘魂令", + "SkillDesc": "フィールド上に「強烈震とう」状態の味方がいる時、その味方をロックオンし、次の行動で「天墜」を発動する。", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302106, + "SkillName": "獄卒招集", + "SkillDesc": "「幽府武弁」を召喚する", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302107, + "SkillName": "天墜", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。その味方が「強烈震とう」状態の場合、さらに物理属性ダメージを与え、「強烈震とう」状態を解除させる。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2013021, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013021, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013021, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013021, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013021, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013021, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013021, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + } + ] + }, + "2022010": { + "Id": 2022010, + "Name": "{RUBY_B#まおん}魔陰{RUBY_E#}の{RUBY_B#み}身{RUBY_E#}・{RUBY_B#へいそつ}兵卒{RUBY_E#}", + "Desc": "何らかの理由により狂乱に陥った仙舟の兵士。もう人としての原形を保てておらず、増殖と変異を無限に繰り返すだけとなっている。無尽の命の中、仙舟人は「魔陰の身」と呼ばれる状態に堕ちると言われている。", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 111.6000000005588, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2022010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 2022010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202201001, + "SkillName": "梢殺", + "SkillDesc": "指定した味方単体に少量の風属性ダメージを与え、高確率で攻撃を受けた味方を風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202201002, + "SkillName": "復起", + "SkillDesc": "HPが0になる攻撃を受けた時、HPを一定値回復する。この効果に時間制限はないが、解除されることがある。効果は一度の戦闘で1回まで発動できる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202201003, + "SkillName": "梢殺", + "SkillDesc": "指定した味方単体に少量の風属性ダメージを与え、高確率で攻撃を受けた味方を風化状態にする。", + "DamageType": 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"HPが0になる攻撃を受けた時、自身に隣接する敵の行動順を早める。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2022040, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022040, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022040, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022040, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + 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{ + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + } + ] + }, + "2022050": { + "Id": 2022050, + "Name": "{RUBY_B#ほうじょう}豊穣{RUBY_E#}の{RUBY_B#れいじゅう}霊獣{RUBY_E#}・{RUBY_B#けいぼく}奎木{RUBY_E#}", + "Desc": "煙霧を纏う奔狼、ふらふらと動き見通しがつかない。\\n前回「建木」が佇立した時、仙舟人は奇術で数多の珍獣を育種した。その中で、奎木は従軍する戦獣の1つである。", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 186, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2022050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 2022050, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + 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"DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 202301002, + "SkillName": "霆罰", + "SkillDesc": "指定した味方単体および隣接する味方に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 202301003, + "SkillName": "劫雷", + "SkillDesc": "指定した味方単体に大量の雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202301004, + "SkillName": "召遣", + "SkillDesc": "自身のHPを消費し、「魔陰の身・兵卒」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202301005, + "SkillName": "采気", + "SkillDesc": "フィールド上の他の敵に「復活」が付与されている場合、自身は「命中回復」を獲得する。味方に攻撃が命中した後、HPを回復する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202301002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.583333000773564, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + 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"コードが影響を受けた後、バグってしまった投影。古の豊穣の秘儀を復活させ、仙舟人が再び解脱登仙の道へと入るのを渇望する鍛錬者を参照している。\\nそして今、彼らの願いは成就した。古の神跡の力を授かり、それを甲冑や武具とし、彼らは長生不死の秘密に触れた。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1581, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2023010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2023011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + 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"岩のように大きな蒼猿、凄まじい破壊力を持つ。\\n前回「建木」が佇立した時、仙舟人は奇術で数多の珍獣を育種した。その中で、長右は従軍する戦獣の1つである。", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1116, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2023020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2023020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { 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+ "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302002, + "SkillName": "獣撃", + "SkillDesc": "「元気」を1層消費し、警戒ターゲットとしてマークした味方単体に量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302003, + "SkillName": "奮威", + "SkillDesc": "自身の与ダメージをアップする、与ダメージアップ効果は累積できる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302004, + "SkillName": "怒哮", + "SkillDesc": "「元気」を3層獲得し、ランダムな味方単体を警戒ターゲットとしてマークする。味方が戦闘スキルを発動した時、マークする対象が最後に戦闘スキルを発動した味方に変わる。味方へのマークは、「元気」が尽きるまで継続する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202302002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + 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"DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "引導の風", + "SkillDesc": "指定した味方単体及び隣接する味方に風属性ダメージを与え、高確率で攻撃された味方を風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "若木の棘", + "SkillDesc": "指定した味方単体に風属性ダメージを与え、高確率で攻撃を受けた味方を風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "玄気呪厭法", + "SkillDesc": "「持呪」状態に入る。次の行動で味方全体に「玄気噬身」を発動する。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "玄気噬身", + "SkillDesc": "高確率で味方全体を「噬命」状態にする。", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202303018, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9090910009108484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "若木化生儀祷", + "SkillDesc": "ランダムな味方単体に連続で風属性ダメージを与え、高確率で攻撃を受けた味方を風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "引導の風", + "SkillDesc": "指定した味方単体及び隣接する味方に風属性ダメージを与え、高確率で攻撃された味方を風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "若木の棘", + "SkillDesc": "指定した味方単体に風属性ダメージを与え、高確率で攻撃を受けた味方を風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "玄気呪厭法", + "SkillDesc": "「持呪」状態に入る。次の行動で味方全体に「玄気噬身」を発動する。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "玄気噬身", + "SkillDesc": "高確率で味方全体を「噬命」状態にする。", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2023030, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023030, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023030, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023030, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023030, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023030, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023030, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + } + ] + }, + "2023031": { + "Id": 2023031, + "Name": "承露天人(バグ)", + "Desc": "コードが影響を受けた後、バグってしまった投影。「薬王秘伝」の信徒が渇望する形態、人間性の重荷を捨て、仙道で再構築した真体を参照している。\\n太古の時代、求道者たちは建木を通して玄旨を悟り、「仙人」を自称した。彼らは自在に振舞い、血肉と衆生を泥土のように塑形する。数え切れないほどの変化を経て、彼らは自身の本来の姿を忘れてしまった。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1534.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2023030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 420, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2023031, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303101, + "SkillName": "若木化生儀祷", + "SkillDesc": "ランダムな味方単体に連続で風属性ダメージを与え、高確率で攻撃を受けた味方を風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303102, + "SkillName": "引導の風", + "SkillDesc": "指定した味方単体及び隣接する味方に風属性ダメージを与え、高確率で攻撃された味方を風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303103, + "SkillName": "若木の棘", + "SkillDesc": "指定した味方単体に風属性ダメージを与え、高確率で攻撃を受けた味方を風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303104, + "SkillName": "玄気噬身", + "SkillDesc": "高確率で味方全体を「噬命」状態にする。", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303105, + "SkillName": "生気虚弱", + "SkillDesc": "「噬命」状態のターゲットを攻撃する時、今回の攻撃の与ダメージは「噬命」によって減らされた分の最大HPに転換し、「噬命」の継続時間をリセットする。「噬命」は最高で50%分の回復可能な最大HPを減らすことができる。", + "DamageType": "Wind", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2023031, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023031, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023031, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023031, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023031, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023031, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023031, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + } + ] + }, + "2024010": { + "Id": 2024010, + "Name": "{RUBY_B#ほうじょう}豊穣{RUBY_E#}の{RUBY_B#げんろく}玄鹿{RUBY_E#}", + "Desc": "「建木」から生まれ、その根を守る霊瑞の獣。足跡は、潤いに満ち、梢が生い茂る。\\n自ら滅びた太古の時代の戦争のあと、「建木」は星核による修復で再度成長を始めた。当時、仙人たちが創った奇妙な獣たちが昔の夢から目覚めたように往来する。", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1023, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 115, + "StanceBase": 420, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2024010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401001, + "SkillName": "銜枝・厳風", + "SkillDesc": "建木の枝先「厳風の梢」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401002, + "SkillName": "銜枝・黄葉", + "SkillDesc": "建木の枝先「黄葉の梢」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401003, + "SkillName": "銜枝・万花", + "SkillDesc": "建木の枝先「万花の梢」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401004, + "SkillName": "銜枝・嘉実", + "SkillDesc": "建木の枝先「嘉実の梢」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401005, + "SkillName": "呦鳴", + "SkillDesc": "指定した味方単体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401006, + "SkillName": "風綰り", + "SkillDesc": "味方全体に少量の風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401007, + "SkillName": "覆蕉", + "SkillDesc": "防御力をアップし、自身の靭性が削られなくなる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401008, + "SkillName": "斑竜触", + "SkillDesc": "フィールド上に「嘉実」が2つ存在する時、このスキルを発動し、味方全体に雷属性ダメージを与える。フィールド上の「建木の枝先」の数が多いほど、与ダメージがアップする。スキル発動後、フィールド上のすべての「建木の枝先」を消す。", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401009, + "SkillName": "回生", + "SkillDesc": "建木のエネルギーを吸い、HPを全回復する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401001, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401001, + "SkillName": "銜枝・厳風", + "SkillDesc": "建木の枝先「厳風の梢」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401002, + "SkillName": "銜枝・黄葉", + "SkillDesc": "建木の枝先「黄葉の梢」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401003, + "SkillName": "銜枝・万花", + 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"SpriteOutput/MonsterFigure/Monster_2024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 420, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2024012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401201, + "SkillName": "銜枝・厳風", + "SkillDesc": "建木の枝先「厳風の梢」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401202, + "SkillName": "銜枝・黄葉", + "SkillDesc": "建木の枝先「黄葉の梢」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401203, + "SkillName": "銜枝・万花", + "SkillDesc": "建木の枝先「万花の梢」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401204, + "SkillName": "銜枝・嘉実", + "SkillDesc": "建木の枝先「嘉実の梢」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401205, + "SkillName": "呦鳴", + "SkillDesc": "指定した味方単体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401206, + "SkillName": "風綰り", + "SkillDesc": "味方全体に風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401207, + "SkillName": "覆蕉", + "SkillDesc": "防御力をアップし、自身の靭性が削られなくなる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401208, + "SkillName": "斑竜触", + "SkillDesc": "フィールド上に「嘉実」が2つ存在する時、このスキルを発動し、味方全体に大量の雷属性ダメージを与える。フィールド上の「建木の枝先」の数が多いほど、与ダメージがアップする。スキル発動後、フィールド上の全ての「嘉実の梢」を消す。", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401209, + "SkillName": "永寿", + "SkillDesc": "HPを回復し、「若木化生」を1層獲得する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401210, + "SkillName": "銜枝・蔓引", + "SkillDesc": "建木の枝先「厳風の梢」を2本召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401211, + "SkillName": "銜枝・枝垂", + "SkillDesc": "建木の枝先「黄葉の梢」を2本召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401212, + "SkillName": "銜枝・榛莽", + "SkillDesc": "建木の枝先「黄葉の梢」を2本、「厳風の梢」を1本、「万花の梢」を1本召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401213, + "SkillName": "銜枝・交藤", + "SkillDesc": "建木の枝先「嘉実の梢」を2本、「黄葉の梢」を1本、「厳風の梢」を1本召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401214, + "SkillName": "生気充満", + "SkillDesc": "豊穣の玄鹿が敵からバフを獲得した時、豊穣の玄鹿とすべての建木の枝先の与ダメージが小アップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.666667001089081, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 256, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401201, + "SkillName": "銜枝・厳風", + "SkillDesc": "建木の枝先「厳風の梢」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401202, + "SkillName": "銜枝・黄葉", + "SkillDesc": "建木の枝先「黄葉の梢」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401203, + "SkillName": "銜枝・万花", + "SkillDesc": "建木の枝先「万花の梢」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401204, + "SkillName": "銜枝・嘉実", + "SkillDesc": "建木の枝先「嘉実の梢」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401205, + "SkillName": "呦鳴", + "SkillDesc": "指定した味方単体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401206, + "SkillName": "風綰り", + "SkillDesc": "味方全体に風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401207, + "SkillName": "覆蕉", + "SkillDesc": "防御力をアップし、自身の靭性が削られなくなる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401208, + "SkillName": "斑竜触", + "SkillDesc": "フィールド上に「嘉実」が2つ存在する時、このスキルを発動し、味方全体に大量の雷属性ダメージを与える。フィールド上の「建木の枝先」の数が多いほど、与ダメージがアップする。スキル発動後、フィールド上の全ての「嘉実の梢」を消す。", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401209, + "SkillName": "永寿", + "SkillDesc": "HPを回復し、「若木化生」を1層獲得する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401210, + "SkillName": "銜枝・蔓引", + "SkillDesc": "建木の枝先「厳風の梢」を2本召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401211, + "SkillName": "銜枝・枝垂", + "SkillDesc": "建木の枝先「黄葉の梢」を2本召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401212, + "SkillName": "銜枝・榛莽", + "SkillDesc": "建木の枝先「黄葉の梢」を2本、「厳風の梢」を1本、「万花の梢」を1本召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401213, + "SkillName": "銜枝・交藤", + "SkillDesc": "建木の枝先「嘉実の梢」を2本、「黄葉の梢」を1本、「厳風の梢」を1本召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401214, + "SkillName": "生気充満", + "SkillDesc": "豊穣の玄鹿が敵からバフを獲得した時、豊穣の玄鹿とすべての建木の枝先の与ダメージが小アップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401201, + "SkillName": "銜枝・厳風", + "SkillDesc": "建木の枝先「厳風の梢」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401202, + "SkillName": "銜枝・黄葉", + "SkillDesc": "建木の枝先「黄葉の梢」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401203, + "SkillName": "銜枝・万花", + "SkillDesc": "建木の枝先「万花の梢」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401204, + "SkillName": "銜枝・嘉実", + "SkillDesc": "建木の枝先「嘉実の梢」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401205, + "SkillName": "呦鳴", + "SkillDesc": "指定した味方単体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401206, + "SkillName": "風綰り", + "SkillDesc": "味方全体に風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401207, + "SkillName": "覆蕉", + "SkillDesc": "防御力をアップし、自身の靭性が削られなくなる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401208, + "SkillName": "斑竜触", + "SkillDesc": "フィールド上に「嘉実」が2つ存在する時、このスキルを発動し、味方全体に大量の雷属性ダメージを与える。フィールド上の「建木の枝先」の数が多いほど、与ダメージがアップする。スキル発動後、フィールド上の全ての「嘉実の梢」を消す。", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401209, + "SkillName": "永寿", + "SkillDesc": "HPを回復し、「若木化生」を1層獲得する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401210, + "SkillName": "銜枝・蔓引", + "SkillDesc": "建木の枝先「厳風の梢」を2本召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401211, + "SkillName": "銜枝・枝垂", + "SkillDesc": "建木の枝先「黄葉の梢」を2本召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401212, + "SkillName": "銜枝・榛莽", + "SkillDesc": "建木の枝先「黄葉の梢」を2本、「厳風の梢」を1本、「万花の梢」を1本召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401213, + "SkillName": "銜枝・交藤", + "SkillDesc": "建木の枝先「嘉実の梢」を2本、「黄葉の梢」を1本、「厳風の梢」を1本召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401214, + "SkillName": "生気充満", + "SkillDesc": "豊穣の玄鹿が敵からバフを獲得した時、豊穣の玄鹿とすべての建木の枝先の与ダメージが小アップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401201, + "SkillName": "銜枝・厳風", + "SkillDesc": "建木の枝先「厳風の梢」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401202, + "SkillName": "銜枝・黄葉", + "SkillDesc": "建木の枝先「黄葉の梢」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401203, + "SkillName": "銜枝・万花", + "SkillDesc": "建木の枝先「万花の梢」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401204, + "SkillName": "銜枝・嘉実", + "SkillDesc": "建木の枝先「嘉実の梢」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401205, + "SkillName": "呦鳴", + "SkillDesc": "指定した味方単体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401206, + "SkillName": "風綰り", + "SkillDesc": "味方全体に風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401207, + "SkillName": "覆蕉", + "SkillDesc": "防御力をアップし、自身の靭性が削られなくなる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401208, + "SkillName": "斑竜触", + "SkillDesc": "フィールド上に「嘉実」が2つ存在する時、このスキルを発動し、味方全体に大量の雷属性ダメージを与える。フィールド上の「建木の枝先」の数が多いほど、与ダメージがアップする。スキル発動後、フィールド上の全ての「嘉実の梢」を消す。", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401209, + "SkillName": "永寿", + "SkillDesc": "HPを回復し、「若木化生」を1層獲得する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401210, + "SkillName": "銜枝・蔓引", + "SkillDesc": "建木の枝先「厳風の梢」を2本召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401211, + "SkillName": "銜枝・枝垂", + "SkillDesc": "建木の枝先「黄葉の梢」を2本召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401212, + "SkillName": "銜枝・榛莽", + "SkillDesc": "建木の枝先「黄葉の梢」を2本、「厳風の梢」を1本、「万花の梢」を1本召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401213, + "SkillName": "銜枝・交藤", + "SkillDesc": "建木の枝先「嘉実の梢」を2本、「黄葉の梢」を1本、「厳風の梢」を1本召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401214, + "SkillName": "生気充満", + "SkillDesc": "豊穣の玄鹿が敵からバフを獲得した時、豊穣の玄鹿とすべての建木の枝先の与ダメージが小アップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2024012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2024013": { + "Id": 2024013, + "Name": "豊穣の玄鹿(幻像)", + "Desc": "「建木」から生まれ、その根を守る霊瑞の獣。足跡は、潤いに満ち、梢が生い茂る。\\n自ら滅びた太古の時代の戦争のあと、「建木」は星核による修復で再度成長を始めた。当時、仙人たちが創った奇妙な獣たちが昔の夢から目覚めたように往来する。ここに現れたのはあなたの記憶をもとにシミュレートされた幻である。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4882.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 420, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2024013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 202401301, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401302, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401303, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401304, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401305, + "SkillName": "呦鳴", + "SkillDesc": "指定した味方単体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401306, + "SkillName": "風綰り", + "SkillDesc": "味方全体に風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401308, + "SkillName": "斑竜触", + "SkillDesc": "フィールド上に「嘉実」が2つ存在する時、このスキルを発動し、味方全体に雷属性ダメージを与える。フィールド上の「建木の枝先(幻像)」の数が多いほど、与ダメージがアップする。スキル発動後、フィールド上の全ての「嘉実の梢(幻像)」を消す。", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401309, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401310, + "SkillName": "銜枝・芳華", + "SkillDesc": "建木の枝先「黄葉の梢(幻像)」2体、「万花の梢(幻像)」1体、「厳風の梢(幻像)」1体を召喚する。豊穣の玄鹿が弱点撃破された時、フィールド上のすべての「建木の枝先」を消す。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401311, + "SkillName": "銜枝・遺恩", + "SkillDesc": "建木の枝先「黄葉の梢(幻像)」2体、「嘉実の梢(幻像)」1体、「厳風の梢(幻像)」1体を召喚する。豊穣の玄鹿が弱点撃破された時、フィールド上のすべての「建木の枝先」を消す。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401312, + "SkillName": "万花", + "SkillDesc": "建木の枝先「万花の抄本(幻像)」を1体召喚する。「万花の抄本(幻像)」は他の敵の靭性が削られなくなるようにすることができる。「万花の抄本(幻像)」が倒されると、すべての靭性が削られなくなる効果は解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401313, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + 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"SkillName": "呦鳴", + "SkillDesc": "指定した味方単体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401406, + "SkillName": "風綰り", + "SkillDesc": "味方全体に少量の風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401407, + "SkillName": "覆蕉", + "SkillDesc": "防御力をアップし、自身の靭性が削られなくなる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401408, + "SkillName": "斑竜触", + "SkillDesc": "フィールド上に「嘉実」が2つ存在する時、このスキルを発動し、味方全体に雷属性ダメージを与える。フィールド上の「建木の枝先」の数が多いほど、与ダメージがアップする。スキル発動後、フィールド上のすべての「建木の枝先」を消す。", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401409, + "SkillName": "回生", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401406, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.538462000666186, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401401, + "SkillName": "銜枝・厳風", + "SkillDesc": "建木の枝先「厳風の梢」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401402, + "SkillName": "銜枝・黄葉", + "SkillDesc": "建木の枝先「黄葉の梢」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401403, + "SkillName": "銜枝・万花", + "SkillDesc": "建木の枝先「万花の梢」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401404, + "SkillName": "銜枝・嘉実", + "SkillDesc": "建木の枝先「嘉実の梢」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401405, + "SkillName": "呦鳴", + "SkillDesc": "指定した味方単体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401406, + "SkillName": "風綰り", + "SkillDesc": "味方全体に少量の風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401407, + "SkillName": "覆蕉", + "SkillDesc": "防御力をアップし、自身の靭性が削られなくなる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401408, + "SkillName": "斑竜触", + "SkillDesc": "フィールド上に「嘉実」が2つ存在する時、このスキルを発動し、味方全体に雷属性ダメージを与える。フィールド上の「建木の枝先」の数が多いほど、与ダメージがアップする。スキル発動後、フィールド上のすべての「建木の枝先」を消す。", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401409, + "SkillName": "回生", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2024014, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024014, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024014, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024014, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024014, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024014, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024014, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2024015": { + "Id": 2024015, + "Name": "豊穣の玄鹿(スペック)", + "Desc": "コードが影響を受けた後の正常な投影。参照する本体は「建木」から生まれ、その根を守る霊瑞の獣。足跡は、潤いに満ち、梢が生い茂る。\\n自ら滅びた太古の時代の戦争のあと、「建木」は星核による修復で再度成長を始めた。当時、仙人たちが創った奇妙な獣たちが昔の夢から目覚めたように往来する。", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 420, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2024015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401501, + "SkillName": "銜枝・厳風", + "SkillDesc": "建木の枝先「厳風の梢」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401502, + "SkillName": "銜枝・黄葉", + "SkillDesc": "建木の枝先「黄葉の梢」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401503, + "SkillName": "銜枝・万花", + "SkillDesc": "建木の枝先「万花の梢」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401504, + "SkillName": "銜枝・嘉実", + "SkillDesc": "建木の枝先「嘉実の梢」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401505, + "SkillName": "呦鳴", + "SkillDesc": "指定した味方単体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401506, + "SkillName": "風綰り", + "SkillDesc": "味方全体に風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401507, + "SkillName": "覆蕉", + "SkillDesc": "防御力をアップし、自身の靭性が削られなくなる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401508, + "SkillName": "斑竜触", + "SkillDesc": "フィールド上に「嘉実」が2つ存在する時、このスキルを発動し、味方全体に大量の雷属性ダメージを与える。フィールド上の「建木の枝先」の数が多いほど、与ダメージがアップする。スキル発動後、フィールド上の全ての「嘉実の梢」を消す。", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401509, + "SkillName": "永寿", + "SkillDesc": "HPを回復し、「若木化生」を1層獲得する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401510, + "SkillName": "銜枝・蔓引", + "SkillDesc": "建木の枝先「厳風の梢」を2本召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401511, + "SkillName": "銜枝・枝垂", + "SkillDesc": "建木の枝先「黄葉の梢」を2本召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401512, + "SkillName": "銜枝・榛莽", + "SkillDesc": "建木の枝先「黄葉の梢」を2本、「厳風の梢」を1本、「万花の梢」を1本召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401513, + "SkillName": "銜枝・交藤", + "SkillDesc": "建木の枝先「嘉実の梢」を2本、「黄葉の梢」を1本、「厳風の梢」を1本召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401514, + "SkillName": "生気充満", + "SkillDesc": "豊穣の玄鹿が敵からバフを獲得した時、豊穣の玄鹿とすべての建木の枝先の与ダメージが小アップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2024015, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024015, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024015, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024015, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024015, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024015, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024015, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2024020": { + "Id": 2024020, + "Name": "{RUBY_B#ふえん}浮煙{RUBY_E#}", + "Desc": "大歳陽「燎原」の欠片。多くの歳陽の欠片を融合し、「燎原」の気迫をこの世に再現しようとしている。", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2024020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 100, + "StanceBase": null, + "StanceCount": null, + "StatusResistanceBase": 1, + "Child": [ + { + "Id": 2024020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 202402001, + "SkillName": "分霊", + "SkillDesc": "自身はターゲットとして選択されず、攻撃も受けない。フィールド上の敵が倒された時にHPを失う。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402002, + "SkillName": "先手", + "SkillDesc": "敵全体を即座に行動させる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402003, + "SkillName": "躊躇", + "SkillDesc": "スキルを発動しようとしたが、何も起こらなかった。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202402001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -34.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 202402001, + "SkillName": "分霊", + "SkillDesc": "自身はターゲットとして選択されず、攻撃も受けない。フィールド上の敵が倒された時にHPを失う。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402002, + "SkillName": "先手", + "SkillDesc": "敵全体を即座に行動させる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402003, + "SkillName": "躊躇", + "SkillDesc": "スキルを発動しようとしたが、何も起こらなかった。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202402002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 202402001, + "SkillName": "分霊", + "SkillDesc": "自身はターゲットとして選択されず、攻撃も受けない。フィールド上の敵が倒された時にHPを失う。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402002, + "SkillName": "先手", + "SkillDesc": "敵全体を即座に行動させる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402003, + "SkillName": "躊躇", + "SkillDesc": "スキルを発動しようとしたが、何も起こらなかった。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202402003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 202402001, + "SkillName": "分霊", + "SkillDesc": "自身はターゲットとして選択されず、攻撃も受けない。フィールド上の敵が倒された時にHPを失う。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402002, + "SkillName": "先手", + "SkillDesc": "敵全体を即座に行動させる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402003, + "SkillName": "躊躇", + "SkillDesc": "スキルを発動しようとしたが、何も起こらなかった。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202402004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 202402001, + "SkillName": "分霊", + "SkillDesc": "自身はターゲットとして選択されず、攻撃も受けない。フィールド上の敵が倒された時にHPを失う。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402002, + "SkillName": "先手", + "SkillDesc": "敵全体を即座に行動させる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402003, + "SkillName": "躊躇", + "SkillDesc": "スキルを発動しようとしたが、何も起こらなかった。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202402005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 202402001, + "SkillName": "分霊", + "SkillDesc": "自身はターゲットとして選択されず、攻撃も受けない。フィールド上の敵が倒された時にHPを失う。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402002, + "SkillName": "先手", + "SkillDesc": "敵全体を即座に行動させる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402003, + "SkillName": "躊躇", + "SkillDesc": "スキルを発動しようとしたが、何も起こらなかった。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202402006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 260, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 202402001, + "SkillName": "分霊", + "SkillDesc": "自身はターゲットとして選択されず、攻撃も受けない。フィールド上の敵が倒された時にHPを失う。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402002, + "SkillName": "先手", + "SkillDesc": "敵全体を即座に行動させる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402003, + "SkillName": "躊躇", + "SkillDesc": "スキルを発動しようとしたが、何も起こらなかった。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202402007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 100, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 202402001, + "SkillName": "分霊", + "SkillDesc": "自身はターゲットとして選択されず、攻撃も受けない。フィールド上の敵が倒された時にHPを失う。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402002, + "SkillName": "先手", + "SkillDesc": "敵全体を即座に行動させる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402003, + "SkillName": "躊躇", + "SkillDesc": "スキルを発動しようとしたが、何も起こらなかった。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2024020, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024020, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024020, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024020, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024020, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024020, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024020, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2024021": { + "Id": 2024021, + "Name": "浮煙(スペック)", + "Desc": "コードが影響を受けた後の正常な投影。参照する本体は大歳陽「燎原」の欠片。多くの歳陽の欠片を融合し、「燎原」の気迫をこの世に再現しようとしている。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2024020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 100, + "StanceBase": null, + "StanceCount": null, + "StatusResistanceBase": 1, + "Child": [ + { + "Id": 2024021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 202402101, + "SkillName": "分霊", + "SkillDesc": "自身はターゲットとして選択されず、攻撃も受けない。フィールド上の敵が倒された時にHPを失う。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402102, + "SkillName": "先手・緊法", + "SkillDesc": "敵全体を即座に行動させ、与ダメージをアップさせる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402103, + "SkillName": "躊躇", + "SkillDesc": "スキルを発動しようとしたが、何も起こらなかった。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402104, + "SkillName": "先手・変法", + "SkillDesc": "敵全体を即座に行動させ、速度をアップさせる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402105, + "SkillName": "先手・殺法", + "SkillDesc": "敵全体を即座に行動させ、与ダメージと速度をアップさせる。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2024021, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024021, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024021, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024021, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024021, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024021, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024021, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2032010": { + "Id": 2032010, + "Name": "{RUBY_B#ろうへい}狼兵{RUBY_E#}・{RUBY_B#げんそう}玄爪{RUBY_E#}", + "Desc": "玄爪猟群から来た歩離人の兵士。音もなく忍び寄り、獲物を狩るのが得意。", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 186, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2032010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 2032010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203201001, + "SkillName": "殺し合い", + "SkillDesc": "指定した味方単体および隣接する味方に少量の物理属性ダメージを与える。自身が「月狂い」状態の場合、高確率で味方に「裂創」状態を付与する。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203201002, + "SkillName": "狼呑", + "SkillDesc": "敵が攻撃を行った後、「月狂い」状態に入ることができる敵に「嗜血」を1層付与する。「嗜血」が一定層数に達する時、「月狂い」状態に入る。\\nアクションバーに「月狂い」のカウントダウンが出現し、カウントダウンのターンが回ってきた時、すべての敵の「月狂い」状態が解除される。", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + }, + { + "Id": 203201001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203201001, + "SkillName": "殺し合い", + "SkillDesc": "指定した味方単体および隣接する味方に少量の物理属性ダメージを与える。自身が「月狂い」状態の場合、高確率で味方に「裂創」状態を付与する。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203201002, + "SkillName": "狼呑", + "SkillDesc": "敵が攻撃を行った後、「月狂い」状態に入ることができる敵に「嗜血」を1層付与する。「嗜血」が一定層数に達する時、「月狂い」状態に入る。\\nアクションバーに「月狂い」のカウントダウンが出現し、カウントダウンのターンが回ってきた時、すべての敵の「月狂い」状態が解除される。", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + }, + { + "Id": 203201002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203201001, + "SkillName": "殺し合い", + "SkillDesc": "指定した味方単体および隣接する味方に少量の物理属性ダメージを与える。自身が「月狂い」状態の場合、高確率で味方に「裂創」状態を付与する。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203201002, + "SkillName": "狼呑", + "SkillDesc": "敵が攻撃を行った後、「月狂い」状態に入ることができる敵に「嗜血」を1層付与する。「嗜血」が一定層数に達する時、「月狂い」状態に入る。\\nアクションバーに「月狂い」のカウントダウンが出現し、カウントダウンのターンが回ってきた時、すべての敵の「月狂い」状態が解除される。", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + }, + { + "Id": 203201003, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203201001, + "SkillName": "殺し合い", + "SkillDesc": "指定した味方単体および隣接する味方に少量の物理属性ダメージを与える。自身が「月狂い」状態の場合、高確率で味方に「裂創」状態を付与する。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203201002, + "SkillName": "狼呑", + "SkillDesc": "敵が攻撃を行った後、「月狂い」状態に入ることができる敵に「嗜血」を1層付与する。「嗜血」が一定層数に達する時、「月狂い」状態に入る。\\nアクションバーに「月狂い」のカウントダウンが出現し、カウントダウンのターンが回ってきた時、すべての敵の「月狂い」状態が解除される。", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + } + ] + }, + "2032011": { + "Id": 2032011, + "Name": "{RUBY_B#ろうへい}狼兵{RUBY_E#}・{RUBY_B#げんそう}玄爪{RUBY_E#}", + "Desc": "玄爪猟群から来た歩離人の兵士。音もなく忍び寄り、獲物を狩るのが得意。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2032010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 210, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 2032011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203201101, + "SkillName": "殺し合い", + "SkillDesc": "指定した味方単体および隣接する味方に少量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203201102, + "SkillName": "狼呑", + "SkillDesc": "敵が攻撃を行った後、「月喰み」状態に入れる敵に「嗜血」を1層付与する。「嗜血」が一定層数に達する時、「月喰み」状態に入る。", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032011, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032011, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032011, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032011, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032011, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032011, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032011, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + } + ] + }, + "2032020": { + "Id": 2032020, + "Name": "{RUBY_B#ろうへい}狼兵{RUBY_E#}・{RUBY_B#しょくげつ}蝕月{RUBY_E#}", + "Desc": "蝕月猟群から来た歩離人の兵士。敵の血肉を貪欲に呑み込むことで知られている。", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 186, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2032020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 2032020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203202001, + "SkillName": "噛砕く", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。自身が「月狂い」状態の場合、味方を攻撃した後、自身のHPを回復する。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203202002, + "SkillName": "狼呑", + "SkillDesc": "敵が攻撃を行った後、「月狂い」状態に入ることができる敵に「嗜血」を1層付与する。「嗜血」が一定層数に達する時、「月狂い」状態に入る。\\nアクションバーに「月狂い」のカウントダウンが出現し、カウントダウンのターンが回ってきた時、すべての敵の「月狂い」状態が解除される。", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + }, + { + "Id": 203202001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203202001, + "SkillName": "噛砕く", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。自身が「月狂い」状態の場合、味方を攻撃した後、自身のHPを回復する。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203202002, + "SkillName": "狼呑", + "SkillDesc": "敵が攻撃を行った後、「月狂い」状態に入ることができる敵に「嗜血」を1層付与する。「嗜血」が一定層数に達する時、「月狂い」状態に入る。\\nアクションバーに「月狂い」のカウントダウンが出現し、カウントダウンのターンが回ってきた時、すべての敵の「月狂い」状態が解除される。", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + }, + { + "Id": 203202002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203202001, + "SkillName": "噛砕く", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。自身が「月狂い」状態の場合、味方を攻撃した後、自身のHPを回復する。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203202002, + "SkillName": "狼呑", + "SkillDesc": "敵が攻撃を行った後、「月狂い」状態に入ることができる敵に「嗜血」を1層付与する。「嗜血」が一定層数に達する時、「月狂い」状態に入る。\\nアクションバーに「月狂い」のカウントダウンが出現し、カウントダウンのターンが回ってきた時、すべての敵の「月狂い」状態が解除される。", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + }, + { + "Id": 203202003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203202001, + "SkillName": "噛砕く", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。自身が「月狂い」状態の場合、味方を攻撃した後、自身のHPを回復する。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203202002, + "SkillName": "狼呑", + "SkillDesc": "敵が攻撃を行った後、「月狂い」状態に入ることができる敵に「嗜血」を1層付与する。「嗜血」が一定層数に達する時、「月狂い」状態に入る。\\nアクションバーに「月狂い」のカウントダウンが出現し、カウントダウンのターンが回ってきた時、すべての敵の「月狂い」状態が解除される。", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + }, + { + "Id": 203202004, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203202001, + "SkillName": "噛砕く", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。自身が「月狂い」状態の場合、味方を攻撃した後、自身のHPを回復する。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203202002, + "SkillName": "狼呑", + "SkillDesc": "敵が攻撃を行った後、「月狂い」状態に入ることができる敵に「嗜血」を1層付与する。「嗜血」が一定層数に達する時、「月狂い」状態に入る。\\nアクションバーに「月狂い」のカウントダウンが出現し、カウントダウンのターンが回ってきた時、すべての敵の「月狂い」状態が解除される。", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032020, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032020, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032020, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032020, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032020, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032020, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032020, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + } + ] + }, + "2032021": { + "Id": 2032021, + "Name": "末度", + "Desc": "呼雷の血を飲み、捨て駒になることを厭わない歩離の狼兵。", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 186, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2032020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 2032021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203202101, + "SkillName": "噛砕く", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。自身が「月狂い」状態の場合、味方を攻撃した後、自身のHPを回復する。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203202102, + "SkillName": "狼呑", + "SkillDesc": "敵が攻撃を行った後、「月狂い」状態に入ることができる敵に「嗜血」を1層付与する。「嗜血」が一定層数に達する時、「月狂い」状態に入る。\\nアクションバーに「月狂い」のカウントダウンが出現し、カウントダウンのターンが回ってきた時、すべての敵の「月狂い」状態が解除される。", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032021, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032021, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032021, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032021, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032021, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032021, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032021, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + } + ] + }, + "2032022": { + "Id": 2032022, + "Name": "{RUBY_B#ろうへい}狼兵{RUBY_E#}・{RUBY_B#しょくげつ}蝕月{RUBY_E#}", + "Desc": "蝕月猟群から来た歩離人の兵士。敵の血肉を貪欲に呑み込むことで知られている。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2032020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 210, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 2032022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203202201, + "SkillName": "噛砕く", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203202202, + "SkillName": "狼呑", + "SkillDesc": "敵が攻撃を行った後、「月喰み」状態に入れる敵に「嗜血」を1層付与する。「嗜血」が一定層数に達する時、「月喰み」状態に入る。", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032022, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032022, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032022, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032022, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032022, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032022, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032022, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + } + ] + }, + "2032040": { + "Id": 2032040, + "Name": "星雲を喰らう頭", + "Desc": "心獣の頭。星の輝きを飲み、星雲の塵を喰らう。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 325.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 95, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2032040, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203204001, + "SkillName": "星雲喰らい", + "SkillDesc": "味方全体に少量の風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203204002, + "SkillName": "太虚吐納", + "SkillDesc": "共鳴状態の時に発動する。味方全体に風属性ダメージを与え、高確率で攻撃を受けた味方を怒噪状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203204003, + "SkillName": "守備", + "SkillDesc": "「守備」状態に入る。弱点が撃破されていない時、受けるダメージがダウンする。弱点が撃破された時、行動順の遅延量がアップする。弱点撃破状態の時、受けるダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032040, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032040, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032040, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032040, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032040, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032040, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032040, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2032041": { + "Id": 2032041, + "Name": "星雲を喰らう頭", + "Desc": "心獣の頭。星の輝きを飲み、星雲の塵を喰らう。", + "MonsterCampID": null, + "AttackBase": 15, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 325.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 86, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2032041, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203204101, + "SkillName": "星雲喰らい", + "SkillDesc": "味方全体に少量の風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203204102, + "SkillName": "太虚吐納", + "SkillDesc": "共鳴状態の時に発動する。味方全体に風属性ダメージを与え、高確率で攻撃を受けた味方を怒噪状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203204103, + "SkillName": "守備", + "SkillDesc": "「守備」状態に入る。弱点が撃破されていない時、受けるダメージがダウンする。弱点が撃破された時、行動順の遅延量がアップする。弱点撃破状態の時、受けるダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032041, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032041, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032041, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032041, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032041, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032041, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032041, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2032042": { + "Id": 2032042, + "Name": "星雲を喰らう頭", + "Desc": "心獣の頭。星の輝きを飲み、星雲の塵を喰らう。", + "MonsterCampID": null, + "AttackBase": 15, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4650, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 86, + "StanceBase": 660, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2032042, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203204201, + "SkillName": "星雲喰らい", + "SkillDesc": "味方全体に少量の風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203204202, + "SkillName": "太虚吐納", + "SkillDesc": "共鳴状態の時に発動する。味方全体に風属性ダメージを与え、高確率で攻撃を受けた味方を怒噪状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + } + ] + } + ], + "Drop": 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"StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2032050, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203205001, + "SkillName": "裂爪", + "SkillDesc": 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"DisplayItemList": [] + } + ] + }, + "2032051": { + "Id": 2032051, + "Name": "天地を裂く爪", + "Desc": "心獣の爪。天空を切り、大地を裂く。", + "MonsterCampID": null, + "AttackBase": 15, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 118, + "StanceBase": 240, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2032051, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203205101, + "SkillName": "裂爪", + "SkillDesc": "指定した味方単体および隣接する味方に少量の風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203205102, + "SkillName": "天穹裂断", + "SkillDesc": "共鳴状態の時に発動する。指定した味方単体および隣接する味方に大量の風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203205103, + "SkillName": "守備", + "SkillDesc": "「守備」状態に入る。弱点が撃破されていない時、受けるダメージがダウンする。弱点が撃破された時、行動順の遅延量がアップする。弱点撃破状態の時、受けるダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032051, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032051, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032051, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032051, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032051, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032051, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032051, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2032052": { + "Id": 2032052, + "Name": "天地を裂く爪", + "Desc": "心獣の爪。天空を切り、大地を裂く。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4650, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 118, + "StanceBase": 660, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2032052, + 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"DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032052, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032052, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032052, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032052, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032052, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032052, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2032060": { + "Id": 2032060, + "Name": "塵を払う尾", + "Desc": "心獣の尾。風雷を招き、塵世を払う。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 115, + "StanceBase": 240, + "StanceCount": 1, + "StatusResistanceBase": 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+ { + "Id": 203206002, + "SkillName": "塵世掃蕩", + "SkillDesc": "共鳴状態の時に発動する。味方全体に風属性ダメージを与え、高確率で攻撃を受けた味方を虚弱状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203206003, + "SkillName": "守備", + "SkillDesc": "「守備」状態に入る。弱点が撃破されていない時、受けるダメージがダウンする。弱点が撃破された時、行動順の遅延量がアップする。弱点撃破状態の時、受けるダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032060, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032060, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032060, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032060, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032060, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032060, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032060, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2032061": { + "Id": 2032061, + "Name": "塵を払う尾", + "Desc": "心獣の尾。風雷を招き、塵世を払う。", + "MonsterCampID": null, + "AttackBase": 15, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 104, + "StanceBase": 240, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2032061, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203206101, + "SkillName": "塵払い", + "SkillDesc": "味方全体に少量の風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203206102, + "SkillName": "塵世掃蕩", + "SkillDesc": "共鳴状態の時に発動する。味方全体に風属性ダメージを与え、高確率で攻撃を受けた味方を虚弱状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203206103, + "SkillName": "守備", + "SkillDesc": "「守備」状態に入る。弱点が撃破されていない時、受けるダメージがダウンする。弱点が撃破された時、行動順の遅延量がアップする。弱点撃破状態の時、受けるダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032061, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032061, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032061, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032061, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032061, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032061, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032061, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2032062": { + "Id": 2032062, + "Name": "塵を払う尾", + "Desc": "心獣の尾。風雷を招き、塵世を払う。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4650, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 104, + "StanceBase": 660, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2032062, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203206201, + "SkillName": "塵払い", + "SkillDesc": "味方全体に少量の風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203206202, + "SkillName": "塵世掃蕩", + "SkillDesc": "共鳴状態の時に発動する。味方全体に風属性ダメージを与え、高確率で攻撃を受けた味方を虚弱状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032062, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032062, + "WorldLevel": 1, + "DisplayItemList": [] + }, 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"Child": [ + { + "Id": 2033010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203301001, + "SkillName": "バイオニクス・クロー", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301002, + "SkillName": "雷電まとう咆哮", + "SkillDesc": "指定した味方単体および隣接する味方に少量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301003, + "SkillName": "疑似月狂い", + "SkillDesc": "「月狂い」状態に入る。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203301004, + "SkillName": "合成狼毒", + "SkillDesc": "味方全体に少量の物理属性ダメージを与え、高確率で味方全体に「まとわりつく恐怖」を付与する。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 203301005, + "SkillName": "殺戮アルゴリズム", + "SkillDesc": "指定した味方単体および隣接する味方に物理属性ダメージを与える。味方が「まとわりつく恐怖」または「恐怖」状態になる時、さらにダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 203301006, + "SkillName": "歩離の本能", + "SkillDesc": "戦闘に入る時、「月狂い」状態に入るのに必要な「嗜血」の層数を減らす。敵が攻撃を行った後、「月狂い」状態に入れる敵に「嗜血」を1層付与する。「嗜血」が一定層数に達する時、「月狂い」状態に入る。\\nアクションバーに「月狂い」のカウントダウンが出現し、カウントダウンのターンが回ってきた時、すべての敵の「月狂い」状態が解除される。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203301001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.958333000773564, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203301001, + "SkillName": "バイオニクス・クロー", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301002, + "SkillName": "雷電まとう咆哮", + "SkillDesc": "指定した味方単体および隣接する味方に少量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301003, + "SkillName": "疑似月狂い", + "SkillDesc": "「月狂い」状態に入る。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203301004, + "SkillName": "合成狼毒", + "SkillDesc": "味方全体に少量の物理属性ダメージを与え、高確率で味方全体に「まとわりつく恐怖」を付与する。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 203301005, + "SkillName": "殺戮アルゴリズム", + "SkillDesc": "指定した味方単体および隣接する味方に物理属性ダメージを与える。味方が「まとわりつく恐怖」または「恐怖」状態になる時、さらにダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 203301006, + "SkillName": "歩離の本能", + "SkillDesc": "戦闘に入る時、「月狂い」状態に入るのに必要な「嗜血」の層数を減らす。敵が攻撃を行った後、「月狂い」状態に入れる敵に「嗜血」を1層付与する。「嗜血」が一定層数に達する時、「月狂い」状態に入る。\\nアクションバーに「月狂い」のカウントダウンが出現し、カウントダウンのターンが回ってきた時、すべての敵の「月狂い」状態が解除される。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203301002, + "AttackModifyRatio": 0.9090910009108484, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -19.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": 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203301006, + "SkillName": "歩離の本能", + "SkillDesc": "戦闘に入る時、「月狂い」状態に入るのに必要な「嗜血」の層数を減らす。敵が攻撃を行った後、「月狂い」状態に入れる敵に「嗜血」を1層付与する。「嗜血」が一定層数に達する時、「月狂い」状態に入る。\\nアクションバーに「月狂い」のカウントダウンが出現し、カウントダウンのターンが回ってきた時、すべての敵の「月狂い」状態が解除される。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203301004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 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"戦闘に入る時、「月狂い」状態に入るのに必要な「嗜血」の層数を減らす。敵が攻撃を行った後、「月狂い」状態に入れる敵に「嗜血」を1層付与する。「嗜血」が一定層数に達する時、「月狂い」状態に入る。\\nアクションバーに「月狂い」のカウントダウンが出現し、カウントダウンのターンが回ってきた時、すべての敵の「月狂い」状態が解除される。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203301005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203301001, + "SkillName": "バイオニクス・クロー", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301002, + "SkillName": "雷電まとう咆哮", + "SkillDesc": "指定した味方単体および隣接する味方に少量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301003, + "SkillName": "疑似月狂い", + "SkillDesc": "「月狂い」状態に入る。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203301004, + "SkillName": "合成狼毒", + "SkillDesc": "味方全体に少量の物理属性ダメージを与え、高確率で味方全体に「まとわりつく恐怖」を付与する。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 203301005, + "SkillName": "殺戮アルゴリズム", + "SkillDesc": "指定した味方単体および隣接する味方に物理属性ダメージを与える。味方が「まとわりつく恐怖」または「恐怖」状態になる時、さらにダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 203301006, + "SkillName": "歩離の本能", + "SkillDesc": "戦闘に入る時、「月狂い」状態に入るのに必要な「嗜血」の層数を減らす。敵が攻撃を行った後、「月狂い」状態に入れる敵に「嗜血」を1層付与する。「嗜血」が一定層数に達する時、「月狂い」状態に入る。\\nアクションバーに「月狂い」のカウントダウンが出現し、カウントダウンのターンが回ってきた時、すべての敵の「月狂い」状態が解除される。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203301006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.16666700062342, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 20, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203301001, + "SkillName": "バイオニクス・クロー", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301002, + "SkillName": "雷電まとう咆哮", + "SkillDesc": "指定した味方単体および隣接する味方に少量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301003, + "SkillName": "疑似月狂い", + "SkillDesc": "「月狂い」状態に入る。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203301004, + "SkillName": "合成狼毒", + "SkillDesc": "味方全体に少量の物理属性ダメージを与え、高確率で味方全体に「まとわりつく恐怖」を付与する。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 203301005, + "SkillName": "殺戮アルゴリズム", + "SkillDesc": "指定した味方単体および隣接する味方に物理属性ダメージを与える。味方が「まとわりつく恐怖」または「恐怖」状態になる時、さらにダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 203301006, + "SkillName": "歩離の本能", + "SkillDesc": "戦闘に入る時、「月狂い」状態に入るのに必要な「嗜血」の層数を減らす。敵が攻撃を行った後、「月狂い」状態に入れる敵に「嗜血」を1層付与する。「嗜血」が一定層数に達する時、「月狂い」状態に入る。\\nアクションバーに「月狂い」のカウントダウンが出現し、カウントダウンのターンが回ってきた時、すべての敵の「月狂い」状態が解除される。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203301007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203301001, + "SkillName": "バイオニクス・クロー", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301002, + "SkillName": "雷電まとう咆哮", + "SkillDesc": "指定した味方単体および隣接する味方に少量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301003, + "SkillName": "疑似月狂い", + "SkillDesc": "「月狂い」状態に入る。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203301004, + "SkillName": "合成狼毒", + "SkillDesc": "味方全体に少量の物理属性ダメージを与え、高確率で味方全体に「まとわりつく恐怖」を付与する。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 203301005, + "SkillName": "殺戮アルゴリズム", + "SkillDesc": "指定した味方単体および隣接する味方に物理属性ダメージを与える。味方が「まとわりつく恐怖」または「恐怖」状態になる時、さらにダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 203301006, + "SkillName": "歩離の本能", + "SkillDesc": "戦闘に入る時、「月狂い」状態に入るのに必要な「嗜血」の層数を減らす。敵が攻撃を行った後、「月狂い」状態に入れる敵に「嗜血」を1層付与する。「嗜血」が一定層数に達する時、「月狂い」状態に入る。\\nアクションバーに「月狂い」のカウントダウンが出現し、カウントダウンのターンが回ってきた時、すべての敵の「月狂い」状態が解除される。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203301008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 6.875000000465661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203301001, + "SkillName": "バイオニクス・クロー", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301002, + "SkillName": "雷電まとう咆哮", + "SkillDesc": "指定した味方単体および隣接する味方に少量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301003, + "SkillName": "疑似月狂い", + "SkillDesc": "「月狂い」状態に入る。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203301004, + "SkillName": "合成狼毒", + "SkillDesc": "味方全体に少量の物理属性ダメージを与え、高確率で味方全体に「まとわりつく恐怖」を付与する。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 203301005, + "SkillName": "殺戮アルゴリズム", + "SkillDesc": "指定した味方単体および隣接する味方に物理属性ダメージを与える。味方が「まとわりつく恐怖」または「恐怖」状態になる時、さらにダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 203301006, + "SkillName": "歩離の本能", + "SkillDesc": "戦闘に入る時、「月狂い」状態に入るのに必要な「嗜血」の層数を減らす。敵が攻撃を行った後、「月狂い」状態に入れる敵に「嗜血」を1層付与する。「嗜血」が一定層数に達する時、「月狂い」状態に入る。\\nアクションバーに「月狂い」のカウントダウンが出現し、カウントダウンのターンが回ってきた時、すべての敵の「月狂い」状態が解除される。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2033010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 2033010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 2033010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 2033010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 2033010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 2033010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 2033010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + } + ] + }, + "2033011": { + "Id": 2033011, + "Name": "咆哮の棺(バグ)", + "Desc": "コードが影響を受けた後、バグってしまった投影。参照元の本体は博識学会が研究開発した戦闘兵器。歩離人の生物組織をパーツとしており、長命種の強い生命力と長い歳月で進化した「殺戮アルゴリズム」を併せ持つ。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1674, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2033010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2033011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203301101, + "SkillName": "バイオニクス・クロー", + "SkillDesc": "指定した味方単体に物理属性ダメージを与え、攻撃を受けた味方に高確率で「まとわりつく恐怖」を付与する。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301102, + "SkillName": "雷電まとう咆哮", + "SkillDesc": "指定した味方単体および隣接する味方に少量の物理属性ダメージを与え、攻撃を受けた味方に高確率で「まとわりつく恐怖」を付与する。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301103, + "SkillName": "疑似月狂い", + "SkillDesc": "「月狂い」状態に入る。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203301104, + "SkillName": "合成狼毒", + "SkillDesc": "味方全体に少量の物理属性ダメージを与え、高確率で味方全体に「まとわりつく恐怖」を付与する。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 203301105, + "SkillName": "殺戮アルゴリズム", + "SkillDesc": "指定した味方単体および隣接する味方に物理属性ダメージを与える。味方が「まとわりつく恐怖」または「恐怖」状態になる時、さらにダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 203301106, + "SkillName": "歩離の本能", + "SkillDesc": "戦闘に入る時、「月狂い」状態に入るのに必要な「嗜血」の層数を減らす。敵が攻撃を行った後、「月狂い」状態に入れる敵に「嗜血」を1層付与する。「嗜血」が一定層数に達する時、「月狂い」状態に入る。\\nアクションバーに「月狂い」のカウントダウンが出現し、カウントダウンのターンが回ってきた時、すべての敵の「月狂い」状態が解除される。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203301101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.361111000413075, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203301101, + "SkillName": "バイオニクス・クロー", + "SkillDesc": "指定した味方単体に物理属性ダメージを与え、攻撃を受けた味方に高確率で「まとわりつく恐怖」を付与する。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301102, + "SkillName": "雷電まとう咆哮", + "SkillDesc": "指定した味方単体および隣接する味方に少量の物理属性ダメージを与え、攻撃を受けた味方に高確率で「まとわりつく恐怖」を付与する。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301103, + "SkillName": "疑似月狂い", + "SkillDesc": "「月狂い」状態に入る。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203301104, + "SkillName": "合成狼毒", + "SkillDesc": "味方全体に少量の物理属性ダメージを与え、高確率で味方全体に「まとわりつく恐怖」を付与する。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 203301105, + "SkillName": "殺戮アルゴリズム", + "SkillDesc": "指定した味方単体および隣接する味方に物理属性ダメージを与える。味方が「まとわりつく恐怖」または「恐怖」状態になる時、さらにダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 203301106, + "SkillName": "歩離の本能", + "SkillDesc": "戦闘に入る時、「月狂い」状態に入るのに必要な「嗜血」の層数を減らす。敵が攻撃を行った後、「月狂い」状態に入れる敵に「嗜血」を1層付与する。「嗜血」が一定層数に達する時、「月狂い」状態に入る。\\nアクションバーに「月狂い」のカウントダウンが出現し、カウントダウンのターンが回ってきた時、すべての敵の「月狂い」状態が解除される。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2033011, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 2033011, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 2033011, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 2033011, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 2033011, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 2033011, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 2033011, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + } + ] + }, + "2033020": { + "Id": 2033020, + "Name": "蝕月心獣&「飛霄」の影", + "Desc": "飛霄の体内に潜む忌み物が、彼女を標的に狩りを始めた。心の魔を唆し、威霊を奪い、その容貌を変えていく。\\nこの狩りが終わったとき最後に生き残った者が、天撃将軍として存在することになる。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1627.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2033020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 2033020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203302001, + "SkillName": "通霊", + "SkillDesc": "「星雲を喰らう頭」「天地を裂く爪」「塵を払う尾」は「『飛霄』の影」とHPを共有する。", + "DamageType": "", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2033020, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033020, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033020, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033020, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033020, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033020, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033020, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2033021": { + "Id": 2033021, + "Name": "蝕月心獣&「飛霄」の影", + "Desc": "飛霄の体内に潜む忌み物が、彼女を標的に狩りを始めた。心の魔を唆し、威霊を奪い、その容貌を変えていく。\\nこの狩りが終わったとき最後に生き残った者が、天撃将軍として存在することになる。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1627.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2033020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 2033021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203302101, + "SkillName": "通霊", + "SkillDesc": "「星雲を喰らう頭」「天地を裂く爪」「塵を払う尾」は「『飛霄』の影」とHPを共有する。", + "DamageType": "", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2033021, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033021, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033021, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033021, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033021, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033021, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033021, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2033022": { + "Id": 2033022, + "Name": "呪言妄念の蝕心獣", + "Desc": "「紅月」は宿主の弱さをつけ狙う。心に潜む魔を唆し、威霊を奪い、その容貌までも変えていく。\\n終わることのないその狩りにおいて、飛霄は狩る側か、狩られる側か。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 35805, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2033020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 2033022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203302201, + "SkillName": "通霊", + "SkillDesc": "「星雲を喰らう頭」「天地を裂く爪」「塵を払う尾」は「業火焚心の影将軍」とHPを共有する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203302202, + "SkillName": "連心", + "SkillDesc": "「星雲を喰らう頭」「天地を裂く爪」「塵を払う尾」および「業火焚心の影将軍」が弱点撃破状態に入った時、「呪言妄念の蝕心獣」の靭性を削る。", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 203302201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203302201, + "SkillName": "通霊", + "SkillDesc": "「星雲を喰らう頭」「天地を裂く爪」「塵を払う尾」は「業火焚心の影将軍」とHPを共有する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203302202, + "SkillName": "連心", + "SkillDesc": "「星雲を喰らう頭」「天地を裂く爪」「塵を払う尾」および「業火焚心の影将軍」が弱点撃破状態に入った時、「呪言妄念の蝕心獣」の靭性を削る。", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 203302202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203302201, + "SkillName": "通霊", + "SkillDesc": "「星雲を喰らう頭」「天地を裂く爪」「塵を払う尾」は「業火焚心の影将軍」とHPを共有する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203302202, + "SkillName": "連心", + "SkillDesc": "「星雲を喰らう頭」「天地を裂く爪」「塵を払う尾」および「業火焚心の影将軍」が弱点撃破状態に入った時、「呪言妄念の蝕心獣」の靭性を削る。", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 203302203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203302201, + "SkillName": "通霊", + "SkillDesc": "「星雲を喰らう頭」「天地を裂く爪」「塵を払う尾」は「業火焚心の影将軍」とHPを共有する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203302202, + "SkillName": "連心", + "SkillDesc": "「星雲を喰らう頭」「天地を裂く爪」「塵を払う尾」および「業火焚心の影将軍」が弱点撃破状態に入った時、「呪言妄念の蝕心獣」の靭性を削る。", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 203302204, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203302201, + "SkillName": "通霊", + "SkillDesc": "「星雲を喰らう頭」「天地を裂く爪」「塵を払う尾」は「業火焚心の影将軍」とHPを共有する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203302202, + "SkillName": "連心", + "SkillDesc": "「星雲を喰らう頭」「天地を裂く爪」「塵を払う尾」および「業火焚心の影将軍」が弱点撃破状態に入った時、「呪言妄念の蝕心獣」の靭性を削る。", + "DamageType": "", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2033022, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033022, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033022, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033022, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033022, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033022, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033022, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2034010": { + "Id": 2034010, + "Name": "{RUBY_B#ほりじん}歩離人{RUBY_E#}の{RUBY_B#せんしゅ}戦首{RUBY_E#}・{RUBY_B#フーレイ}呼雷{RUBY_E#}", + "Desc": "十の悪行を尽くして幽獄の底に封じられた歩離人の首領。\\n700年にわたる幽閉生活で苦しみと憎しみを募らせた呼雷は、脱獄を果たした後、狼群の主として仙舟「羅浮」に戦いを挑んだ。しかし、この狂気に満ちた行動の裏には、何やら別の目的が隠されているようだ……", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2557.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 200, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2034010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203401001, + "SkillName": "折れた剣を牙とする", + "SkillDesc": "指定した味方単体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401002, + "SkillName": "鉄を斬って爪とする", + "SkillDesc": "指定した味方単体及び隣接する味方に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401003, + "SkillName": "地割れ、草残らず", + "SkillDesc": "自身以外のすべてのユニットの行動を遅延させ、少量の雷属性ダメージを与える。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401004, + "SkillName": "雷風鳴り、枯草滅ぼす", + "SkillDesc": "味方全体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401005, + "SkillName": "貪狼は駆け、血色が降臨する", + "SkillDesc": "指定した味方単体に大量の雷属性ダメージを与え、高確率で「まとわりつく恐怖」を付与する。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401006, + "SkillName": "戦首の月狂い", + "SkillDesc": "敵が攻撃を行った後、「月狂い」状態に入ることができる敵に「嗜血」を1層付与する。「嗜血」が一定層数に達する時、「月狂い」状態に入る。\\nアクションバーに「月狂い」のカウントダウンが出現し、カウントダウンのターンが回ってきた時、すべての敵の「月狂い」状態が解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401007, + "SkillName": "月に吼える狼", + "SkillDesc": "呼雷が「月狂い」状態に入った後、敵が攻撃を行うたびに、呼雷は「憤激」を1層獲得する。攻撃を行ったのが呼雷の場合、追加で「憤激」を1層獲得する。味方が攻撃を行うたびに、「憤激」が1層減少する。「憤激」には初期層数がある。「憤激」が一定層数に達すると、呼雷は「憤激」の層数をすべて消費して「貪狼は駆け、血色が降臨する」を発動する。味方キャラの攻撃によって「憤激」が0層になると、呼雷の靭性を削り、「憤激」を指定の層数にリセットする。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401008, + "SkillName": "我の咆哮に耳を傾け、狼群に追従せよ", + "SkillDesc": "アクションバーに「狼群招集」が出現する。「狼群招集」が行動する時、「狼兵・玄爪」または「狼兵・蝕月」が召喚される。敵が「月狂い」に入る時、「狼群招集」の行動順が遅れる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203401001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203401001, + "SkillName": "折れた剣を牙とする", + "SkillDesc": "指定した味方単体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401002, + "SkillName": "鉄を斬って爪とする", + "SkillDesc": "指定した味方単体及び隣接する味方に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401003, + "SkillName": "地割れ、草残らず", + "SkillDesc": "自身以外のすべてのユニットの行動を遅延させ、少量の雷属性ダメージを与える。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401004, + "SkillName": "雷風鳴り、枯草滅ぼす", + "SkillDesc": "味方全体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401005, + "SkillName": "貪狼は駆け、血色が降臨する", + "SkillDesc": "指定した味方単体に大量の雷属性ダメージを与え、高確率で「まとわりつく恐怖」を付与する。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401006, + "SkillName": "戦首の月狂い", + "SkillDesc": "敵が攻撃を行った後、「月狂い」状態に入ることができる敵に「嗜血」を1層付与する。「嗜血」が一定層数に達する時、「月狂い」状態に入る。\\nアクションバーに「月狂い」のカウントダウンが出現し、カウントダウンのターンが回ってきた時、すべての敵の「月狂い」状態が解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401007, + "SkillName": "月に吼える狼", + "SkillDesc": "呼雷が「月狂い」状態に入った後、敵が攻撃を行うたびに、呼雷は「憤激」を1層獲得する。攻撃を行ったのが呼雷の場合、追加で「憤激」を1層獲得する。味方が攻撃を行うたびに、「憤激」が1層減少する。「憤激」には初期層数がある。「憤激」が一定層数に達すると、呼雷は「憤激」の層数をすべて消費して「貪狼は駆け、血色が降臨する」を発動する。味方キャラの攻撃によって「憤激」が0層になると、呼雷の靭性を削り、「憤激」を指定の層数にリセットする。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401008, + "SkillName": "我の咆哮に耳を傾け、狼群に追従せよ", + "SkillDesc": "アクションバーに「狼群招集」が出現する。「狼群招集」が行動する時、「狼兵・玄爪」または「狼兵・蝕月」が召喚される。敵が「月狂い」に入る時、「狼群招集」の行動順が遅れる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203401002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203401001, + "SkillName": "折れた剣を牙とする", + "SkillDesc": "指定した味方単体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401002, + "SkillName": "鉄を斬って爪とする", + "SkillDesc": "指定した味方単体及び隣接する味方に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401003, + "SkillName": "地割れ、草残らず", + "SkillDesc": "自身以外のすべてのユニットの行動を遅延させ、少量の雷属性ダメージを与える。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401004, + "SkillName": "雷風鳴り、枯草滅ぼす", + "SkillDesc": "味方全体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401005, + "SkillName": "貪狼は駆け、血色が降臨する", + "SkillDesc": "指定した味方単体に大量の雷属性ダメージを与え、高確率で「まとわりつく恐怖」を付与する。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401006, + "SkillName": "戦首の月狂い", + "SkillDesc": "敵が攻撃を行った後、「月狂い」状態に入ることができる敵に「嗜血」を1層付与する。「嗜血」が一定層数に達する時、「月狂い」状態に入る。\\nアクションバーに「月狂い」のカウントダウンが出現し、カウントダウンのターンが回ってきた時、すべての敵の「月狂い」状態が解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401007, + "SkillName": "月に吼える狼", + "SkillDesc": "呼雷が「月狂い」状態に入った後、敵が攻撃を行うたびに、呼雷は「憤激」を1層獲得する。攻撃を行ったのが呼雷の場合、追加で「憤激」を1層獲得する。味方が攻撃を行うたびに、「憤激」が1層減少する。「憤激」には初期層数がある。「憤激」が一定層数に達すると、呼雷は「憤激」の層数をすべて消費して「貪狼は駆け、血色が降臨する」を発動する。味方キャラの攻撃によって「憤激」が0層になると、呼雷の靭性を削り、「憤激」を指定の層数にリセットする。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401008, + "SkillName": "我の咆哮に耳を傾け、狼群に追従せよ", + "SkillDesc": "アクションバーに「狼群招集」が出現する。「狼群招集」が行動する時、「狼兵・玄爪」または「狼兵・蝕月」が召喚される。敵が「月狂い」に入る時、「狼群招集」の行動順が遅れる。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2034010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2034011": { + "Id": 2034011, + "Name": "歩離人の戦首・呼雷", + "Desc": "十の悪行を尽くして幽獄の底に封じられた歩離人の首領。\\n700年にわたる幽閉生活で苦しみと憎しみを募らせた呼雷は、脱獄を果たした後、狼群の主として仙舟「羅浮」に戦いを挑んだ。しかし、この狂気に満ちた行動の裏には、何やら別の目的が隠されているようだ……", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2790, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 172, + "StanceBase": 600, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2034011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203401101, + "SkillName": "折れた剣を牙とする", + "SkillDesc": "指定した味方単体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401102, + "SkillName": "鉄を斬って爪とする", + "SkillDesc": "指定した味方単体及び隣接する味方に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401103, + "SkillName": "地割れ、草残らず", + "SkillDesc": "自身以外のすべてのユニットの行動を遅延させ、少量の雷属性ダメージを与える。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401104, + "SkillName": "雷風鳴り、枯草滅ぼす", + "SkillDesc": "味方全体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401105, + "SkillName": "貪狼は駆け、血色が降臨する", + "SkillDesc": "指定した味方単体に大量の雷属性ダメージを与え、高確率で「まとわりつく恐怖」を付与する。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401106, + "SkillName": "戦首の月狂い", + "SkillDesc": "敵が攻撃を行った後、「月狂い」状態に入ることができる敵に「嗜血」を1層付与する。「嗜血」が一定層数に達する時、「月狂い」状態に入る。\\nアクションバーに「月狂い」のカウントダウンが出現し、カウントダウンのターンが回ってきた時、すべての敵の「月狂い」状態が解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401107, + "SkillName": "月に吼える狼", + "SkillDesc": "呼雷が「月狂い」状態に入った後、敵が攻撃を行うたびに、呼雷は「憤激」を1層獲得する。攻撃を行ったのが呼雷の場合、追加で「憤激」を1層獲得する。味方が攻撃を行うたびに、「憤激」が1層減少する。「憤激」には初期層数がある。「憤激」が一定層数に達すると、呼雷は「憤激」の層数をすべて消費して「貪狼は駆け、血色が降臨する」を発動する。味方キャラの攻撃によって「憤激」が0層になると、呼雷の靭性を削り、「憤激」を指定の層数にリセットする。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401108, + "SkillName": "我の咆哮に耳を傾け、狼群に追従せよ", + "SkillDesc": "アクションバーに「狼群招集」が出現する。「狼群招集」が行動する時、「狼兵・玄爪」または「狼兵・蝕月」が召喚される。敵が「月狂い」に入る時、「狼群招集」の行動順が遅れる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203401101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203401101, + "SkillName": "折れた剣を牙とする", + "SkillDesc": "指定した味方単体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401102, + "SkillName": "鉄を斬って爪とする", + "SkillDesc": "指定した味方単体及び隣接する味方に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401103, + "SkillName": "地割れ、草残らず", + "SkillDesc": "自身以外のすべてのユニットの行動を遅延させ、少量の雷属性ダメージを与える。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401104, + "SkillName": "雷風鳴り、枯草滅ぼす", + "SkillDesc": "味方全体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401105, + "SkillName": "貪狼は駆け、血色が降臨する", + "SkillDesc": "指定した味方単体に大量の雷属性ダメージを与え、高確率で「まとわりつく恐怖」を付与する。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401106, + "SkillName": "戦首の月狂い", + "SkillDesc": "敵が攻撃を行った後、「月狂い」状態に入ることができる敵に「嗜血」を1層付与する。「嗜血」が一定層数に達する時、「月狂い」状態に入る。\\nアクションバーに「月狂い」のカウントダウンが出現し、カウントダウンのターンが回ってきた時、すべての敵の「月狂い」状態が解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401107, + "SkillName": "月に吼える狼", + "SkillDesc": "呼雷が「月狂い」状態に入った後、敵が攻撃を行うたびに、呼雷は「憤激」を1層獲得する。攻撃を行ったのが呼雷の場合、追加で「憤激」を1層獲得する。味方が攻撃を行うたびに、「憤激」が1層減少する。「憤激」には初期層数がある。「憤激」が一定層数に達すると、呼雷は「憤激」の層数をすべて消費して「貪狼は駆け、血色が降臨する」を発動する。味方キャラの攻撃によって「憤激」が0層になると、呼雷の靭性を削り、「憤激」を指定の層数にリセットする。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401108, + "SkillName": "我の咆哮に耳を傾け、狼群に追従せよ", + "SkillDesc": "アクションバーに「狼群招集」が出現する。「狼群招集」が行動する時、「狼兵・玄爪」または「狼兵・蝕月」が召喚される。敵が「月狂い」に入る時、「狼群招集」の行動順が遅れる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2034011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2034012": { + "Id": 2034012, + "Name": "歩離人の戦首・呼雷(スペック)", + "Desc": "コードが影響を受けた後の正常な投影。参照元の本体は、十の悪行を尽くして幽獄の底に封じられた歩離人の首領。\\n700年にわたる幽閉生活で苦しみと憎しみを募らせた呼雷は、脱獄を果たした後、狼群の主として仙舟「羅浮」に戦いを挑んだ。しかし、この狂気に満ちた行動の裏には、何やら別の目的が隠されているようだ……", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2034012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203401201, + "SkillName": "折れた剣を牙とする", + "SkillDesc": "指定した味方単体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401202, + "SkillName": "鉄を斬って爪とする", + "SkillDesc": "指定した味方単体および隣接する味方に雷属性のダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401203, + "SkillName": "地割れ、草残らず", + "SkillDesc": "自身以外のすべてのユニットの行動を遅延させ、少量の雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": "" + }, + { + "Id": 203401204, + "SkillName": "雷風鳴り、枯草滅ぼす", + "SkillDesc": "味方全体に雷属性ダメージを与え、確率で味方全体に「まとわりつく恐怖」を付与する。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401205, + "SkillName": "貪狼は駆け、血色が降臨する", + "SkillDesc": "指定した味方単体に大量の雷属性ダメージを与え、高確率で「まとわりつく恐怖」を付与する。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401206, + "SkillName": "月狂い", + "SkillDesc": "敵が攻撃を行った後、「月狂い」状態に入ることができる敵に「嗜血」を1層付与する。「嗜血」が一定層数に達する時、「月狂い」状態に入る。\\nアクションバーに「月狂い」のカウントダウンが出現し、カウントダウンのターンが回ってきた時、すべての敵の「月狂い」状態が解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401207, + "SkillName": "月に吼える狼", + "SkillDesc": "呼雷が「月狂い」状態に入った後、敵が攻撃を行うたびに、呼雷は「怒り」を1層獲得する。攻撃を行ったのが呼雷の場合、追加で「怒り」を1層獲得する。敵以外が攻撃を行うたびに、「怒り」が1層減少する。「怒り」には初期層数がある。「怒り」が一定層数に達すると、呼雷は「怒り」の層数をすべて消費して「貪狼は駆け、血色が降臨する」を発動する。味方キャラの攻撃によって「怒り」が0層になると、呼雷の靭性を削り、「怒り」を指定の層数にリセットする。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401208, + "SkillName": "我の咆哮に耳を傾け、狼群に追従せよ", + "SkillDesc": "アクションバーに「狼群招集」が出現する。「狼群招集」が行動する時、「狼兵・玄爪」または「狼兵・蝕月」が召喚される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401209, + "SkillName": "呼集", + "SkillDesc": "第三段階に入った後、「狼群招集」の速度がアップし、さらに即座に「月狂い」状態になる。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401210, + "SkillName": "紅月の力", + "SkillDesc": "呼雷が「雷風鳴り、枯草滅ぼす」を発動するたびに、自身の与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203401201, + "AttackModifyRatio": 1.1111110001802444, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1000000000931323, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203401201, + "SkillName": "折れた剣を牙とする", + "SkillDesc": "指定した味方単体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401202, + "SkillName": "鉄を斬って爪とする", + "SkillDesc": "指定した味方単体および隣接する味方に雷属性のダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401203, + "SkillName": "地割れ、草残らず", + "SkillDesc": "自身以外のすべてのユニットの行動を遅延させ、少量の雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": "" + }, + { + "Id": 203401204, + "SkillName": "雷風鳴り、枯草滅ぼす", + "SkillDesc": "味方全体に雷属性ダメージを与え、確率で味方全体に「まとわりつく恐怖」を付与する。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401205, + "SkillName": "貪狼は駆け、血色が降臨する", + "SkillDesc": "指定した味方単体に大量の雷属性ダメージを与え、高確率で「まとわりつく恐怖」を付与する。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401206, + "SkillName": "月狂い", + "SkillDesc": "敵が攻撃を行った後、「月狂い」状態に入ることができる敵に「嗜血」を1層付与する。「嗜血」が一定層数に達する時、「月狂い」状態に入る。\\nアクションバーに「月狂い」のカウントダウンが出現し、カウントダウンのターンが回ってきた時、すべての敵の「月狂い」状態が解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401207, + "SkillName": "月に吼える狼", + "SkillDesc": "呼雷が「月狂い」状態に入った後、敵が攻撃を行うたびに、呼雷は「怒り」を1層獲得する。攻撃を行ったのが呼雷の場合、追加で「怒り」を1層獲得する。敵以外が攻撃を行うたびに、「怒り」が1層減少する。「怒り」には初期層数がある。「怒り」が一定層数に達すると、呼雷は「怒り」の層数をすべて消費して「貪狼は駆け、血色が降臨する」を発動する。味方キャラの攻撃によって「怒り」が0層になると、呼雷の靭性を削り、「怒り」を指定の層数にリセットする。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401208, + "SkillName": "我の咆哮に耳を傾け、狼群に追従せよ", + "SkillDesc": "アクションバーに「狼群招集」が出現する。「狼群招集」が行動する時、「狼兵・玄爪」または「狼兵・蝕月」が召喚される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401209, + "SkillName": "呼集", + "SkillDesc": "第三段階に入った後、「狼群招集」の速度がアップし、さらに即座に「月狂い」状態になる。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401210, + "SkillName": "紅月の力", + "SkillDesc": "呼雷が「雷風鳴り、枯草滅ぼす」を発動するたびに、自身の与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2034012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2034013": { + "Id": 2034013, + "Name": "歩離人の戦首・呼雷", + "Desc": "十の悪行を尽くして幽獄の底に封じられた歩離人の首領。\\n700年にわたる幽閉生活で苦しみと憎しみを募らせた呼雷は、脱獄を果たした後、狼群の主として仙舟「羅浮」に戦いを挑んだ。しかし、この狂気に満ちた行動の裏には、何やら別の目的が隠されているようだ……", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2325, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2034013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203401301, + "SkillName": "折れた剣を牙とする", + "SkillDesc": "指定した味方単体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401302, + "SkillName": "鉄を斬って爪とする", + "SkillDesc": "指定した味方単体および隣接する味方に雷属性のダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401303, + "SkillName": "地割れ、草残らず", + "SkillDesc": "自身以外のすべてのユニットの行動を遅延させ、少量の雷属性ダメージを与える。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401304, + "SkillName": "雷風鳴り、枯草滅ぼす", + "SkillDesc": "味方全体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401305, + "SkillName": "貪狼は駆け、血色が降臨する", + "SkillDesc": "指定した味方単体に大量の雷属性ダメージを与え、高確率で「まとわりつく恐怖」を付与する。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401306, + "SkillName": "戦首の月狂い", + "SkillDesc": "敵が攻撃を行った後、「月狂い」状態に入ることができる敵に「嗜血」を1層付与する。「嗜血」が一定層数に達する時、「月狂い」状態に入る。\\nアクションバーに「月狂い」のカウントダウンが出現し、カウントダウンのターンが回ってきた時、すべての敵の「月狂い」状態が解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401307, + "SkillName": "月に吼える狼", + "SkillDesc": "呼雷が「月狂い」状態に入った後、敵が攻撃を行うたびに、呼雷は「憤激」を1層獲得する。攻撃を行ったのが呼雷の場合、追加で「憤激」を1層獲得する。味方が攻撃を行うたびに、「憤激」が1層減少する。「憤激」には初期層数がある。「憤激」が一定層数に達すると、呼雷は「憤激」の層数をすべて消費して「貪狼は駆け、血色が降臨する」を発動する。味方キャラの攻撃によって「憤激」が0層になると、呼雷の靭性を削り、「憤激」を指定の層数にリセットする。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401308, + "SkillName": "我の咆哮に耳を傾け、狼群に追従せよ", + "SkillDesc": "アクションバーに「狼群招集」が出現する。「狼群招集」が行動する時、「狼兵・玄爪」または「狼兵・蝕月」が召喚される。敵が「月狂い」に入る時、「狼群招集」の行動順が遅れる。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2034013, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034013, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034013, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034013, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034013, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034013, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034013, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2034014": { + "Id": 2034014, + "Name": "豪雷旋雲の狂狼の主", + "Desc": "十の悪行を尽くして幽獄の底に封じられた歩離人の首領。\\n700年にわたる幽閉生活で苦しみと憎しみを募らせた呼雷は、脱獄を果たした後、狼群の主として仙舟「羅浮」に戦いを挑んだ。しかし、この狂気に満ちた行動の裏には、何やら別の目的が隠されているようだ……", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 10230, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 160, + "StanceBase": 1140, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2034014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203401401, + "SkillName": "折れた剣を牙とする", + "SkillDesc": "指定した味方単体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401402, + "SkillName": "鉄を斬って爪とする", + "SkillDesc": "指定した味方単体および隣接する味方に雷属性のダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401403, + "SkillName": "地割れ、草残らず", + "SkillDesc": "自身以外のすべてのユニットに雷属性のダメージを与える。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401404, + "SkillName": "雷風鳴り、枯草滅ぼす", + "SkillDesc": "味方全体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401405, + "SkillName": "貪狼は駆け、血色が降臨する", + "SkillDesc": "指定した味方単体に大量の雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401406, + "SkillName": "血鳴狂噬", + "SkillDesc": "呼雷が「月喰み」状態に入る前、靭性が削られることはない。敵が攻撃を行った後、「月喰み」状態に入れる敵に「嗜血」を1層付与する。「嗜血」が一定層数に達した時、呼雷は「月喰み」状態に入り、「一騎打ち」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401407, + "SkillName": "群狼の遠吠え", + "SkillDesc": "呼雷が「月喰み」状態に入った時、受けるダメージがダウンし、靭性が削られるようになる。同時に自身に「憤激」を付与する。「憤激」には初期層数があり、敵のターンが終了するたびに「憤激」を1層失う。「憤激」が0層になるたびに、「月喰み」状態を解除する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401408, + "SkillName": "群狼勅令、雷霆万鈞", + "SkillDesc": "味方が呼雷以外の敵にHPが0になる攻撃を与えるたびに、呼雷がダメージを受け、靭性を削られる。同時に味方キャラそれぞれに「血騒ぎ」を付与し、「月喰み」状態に入れる敵に「嗜血」を1層付与し、「狼兵・玄爪」または「狼兵・蝕月」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401409, + "SkillName": "一騎打ち", + "SkillDesc": "「一騎打ち」状態に入り、呼雷の与ダメージがアップする。味方はキャラ1名とその召喚物を「一騎打ち」にすることができる。選択後、指定した味方単体に雷属性ダメージを与え、「憤激」が0になるまで選択した味方以外の味方と敵が一時離脱する。味方が「一騎打ち」状態に入った後、味方のSPを回復し、味方全体の現在の最大HPと攻撃力に応じて、自身の最大HPと攻撃力がアップする。同時に、「血騒ぎ」が発動し、その層数に応じて自身に「激昂の戦い」を付与する。味方キャラそれぞれが所持する「血騒ぎ」は、「一騎打ち」状態終了後に解除される。", + "DamageType": "Thunder", + "SPHitBase": "" + }, + { + "Id": 203401410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401411, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401412, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401413, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203401401, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203401401, + "SkillName": "折れた剣を牙とする", + "SkillDesc": "指定した味方単体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401402, + "SkillName": "鉄を斬って爪とする", + "SkillDesc": "指定した味方単体および隣接する味方に雷属性のダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401403, + "SkillName": "地割れ、草残らず", + "SkillDesc": "自身以外のすべてのユニットに雷属性のダメージを与える。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401404, + "SkillName": "雷風鳴り、枯草滅ぼす", + "SkillDesc": "味方全体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401405, + "SkillName": "貪狼は駆け、血色が降臨する", + "SkillDesc": "指定した味方単体に大量の雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401406, + "SkillName": "血鳴狂噬", + "SkillDesc": "呼雷が「月喰み」状態に入る前、靭性が削られることはない。敵が攻撃を行った後、「月喰み」状態に入れる敵に「嗜血」を1層付与する。「嗜血」が一定層数に達した時、呼雷は「月喰み」状態に入り、「一騎打ち」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401407, + "SkillName": "群狼の遠吠え", + "SkillDesc": "呼雷が「月喰み」状態に入った時、受けるダメージがダウンし、靭性が削られるようになる。同時に自身に「憤激」を付与する。「憤激」には初期層数があり、敵のターンが終了するたびに「憤激」を1層失う。「憤激」が0層になるたびに、「月喰み」状態を解除する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401408, + "SkillName": "群狼勅令、雷霆万鈞", + "SkillDesc": "味方が呼雷以外の敵にHPが0になる攻撃を与えるたびに、呼雷がダメージを受け、靭性を削られる。同時に味方キャラそれぞれに「血騒ぎ」を付与し、「月喰み」状態に入れる敵に「嗜血」を1層付与し、「狼兵・玄爪」または「狼兵・蝕月」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401409, + "SkillName": "一騎打ち", + "SkillDesc": "「一騎打ち」状態に入り、呼雷の与ダメージがアップする。味方はキャラ1名とその召喚物を「一騎打ち」にすることができる。選択後、指定した味方単体に雷属性ダメージを与え、「憤激」が0になるまで選択した味方以外の味方と敵が一時離脱する。味方が「一騎打ち」状態に入った後、味方のSPを回復し、味方全体の現在の最大HPと攻撃力に応じて、自身の最大HPと攻撃力がアップする。同時に、「血騒ぎ」が発動し、その層数に応じて自身に「激昂の戦い」を付与する。味方キャラそれぞれが所持する「血騒ぎ」は、「一騎打ち」状態終了後に解除される。", + "DamageType": "Thunder", + "SPHitBase": "" + }, + { + "Id": 203401410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401411, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401412, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401413, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203401402, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203401401, + "SkillName": "折れた剣を牙とする", + "SkillDesc": "指定した味方単体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401402, + "SkillName": "鉄を斬って爪とする", + "SkillDesc": "指定した味方単体および隣接する味方に雷属性のダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401403, + "SkillName": "地割れ、草残らず", + "SkillDesc": "自身以外のすべてのユニットに雷属性のダメージを与える。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401404, + "SkillName": "雷風鳴り、枯草滅ぼす", + "SkillDesc": "味方全体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401405, + "SkillName": "貪狼は駆け、血色が降臨する", + "SkillDesc": "指定した味方単体に大量の雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401406, + "SkillName": "血鳴狂噬", + "SkillDesc": "呼雷が「月喰み」状態に入る前、靭性が削られることはない。敵が攻撃を行った後、「月喰み」状態に入れる敵に「嗜血」を1層付与する。「嗜血」が一定層数に達した時、呼雷は「月喰み」状態に入り、「一騎打ち」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401407, + "SkillName": "群狼の遠吠え", + "SkillDesc": "呼雷が「月喰み」状態に入った時、受けるダメージがダウンし、靭性が削られるようになる。同時に自身に「憤激」を付与する。「憤激」には初期層数があり、敵のターンが終了するたびに「憤激」を1層失う。「憤激」が0層になるたびに、「月喰み」状態を解除する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401408, + "SkillName": "群狼勅令、雷霆万鈞", + "SkillDesc": "味方が呼雷以外の敵にHPが0になる攻撃を与えるたびに、呼雷がダメージを受け、靭性を削られる。同時に味方キャラそれぞれに「血騒ぎ」を付与し、「月喰み」状態に入れる敵に「嗜血」を1層付与し、「狼兵・玄爪」または「狼兵・蝕月」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401409, + "SkillName": "一騎打ち", + "SkillDesc": "「一騎打ち」状態に入り、呼雷の与ダメージがアップする。味方はキャラ1名とその召喚物を「一騎打ち」にすることができる。選択後、指定した味方単体に雷属性ダメージを与え、「憤激」が0になるまで選択した味方以外の味方と敵が一時離脱する。味方が「一騎打ち」状態に入った後、味方のSPを回復し、味方全体の現在の最大HPと攻撃力に応じて、自身の最大HPと攻撃力がアップする。同時に、「血騒ぎ」が発動し、その層数に応じて自身に「激昂の戦い」を付与する。味方キャラそれぞれが所持する「血騒ぎ」は、「一騎打ち」状態終了後に解除される。", + "DamageType": "Thunder", + "SPHitBase": "" + }, + { + "Id": 203401410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401411, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401412, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401413, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203401403, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, 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"SkillDesc": "味方全体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401405, + "SkillName": "貪狼は駆け、血色が降臨する", + "SkillDesc": "指定した味方単体に大量の雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401406, + "SkillName": "血鳴狂噬", + "SkillDesc": "呼雷が「月喰み」状態に入る前、靭性が削られることはない。敵が攻撃を行った後、「月喰み」状態に入れる敵に「嗜血」を1層付与する。「嗜血」が一定層数に達した時、呼雷は「月喰み」状態に入り、「一騎打ち」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401407, + "SkillName": "群狼の遠吠え", + "SkillDesc": "呼雷が「月喰み」状態に入った時、受けるダメージがダウンし、靭性が削られるようになる。同時に自身に「憤激」を付与する。「憤激」には初期層数があり、敵のターンが終了するたびに「憤激」を1層失う。「憤激」が0層になるたびに、「月喰み」状態を解除する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401408, + "SkillName": "群狼勅令、雷霆万鈞", + "SkillDesc": "味方が呼雷以外の敵にHPが0になる攻撃を与えるたびに、呼雷がダメージを受け、靭性を削られる。同時に味方キャラそれぞれに「血騒ぎ」を付与し、「月喰み」状態に入れる敵に「嗜血」を1層付与し、「狼兵・玄爪」または「狼兵・蝕月」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401409, + "SkillName": "一騎打ち", + "SkillDesc": "「一騎打ち」状態に入り、呼雷の与ダメージがアップする。味方はキャラ1名とその召喚物を「一騎打ち」にすることができる。選択後、指定した味方単体に雷属性ダメージを与え、「憤激」が0になるまで選択した味方以外の味方と敵が一時離脱する。味方が「一騎打ち」状態に入った後、味方のSPを回復し、味方全体の現在の最大HPと攻撃力に応じて、自身の最大HPと攻撃力がアップする。同時に、「血騒ぎ」が発動し、その層数に応じて自身に「激昂の戦い」を付与する。味方キャラそれぞれが所持する「血騒ぎ」は、「一騎打ち」状態終了後に解除される。", + "DamageType": "Thunder", + "SPHitBase": "" + }, + { + "Id": 203401410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401411, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401412, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401413, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203401404, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203401401, + "SkillName": "折れた剣を牙とする", + "SkillDesc": "指定した味方単体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401402, + "SkillName": "鉄を斬って爪とする", + "SkillDesc": "指定した味方単体および隣接する味方に雷属性のダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401403, + "SkillName": "地割れ、草残らず", + "SkillDesc": "自身以外のすべてのユニットに雷属性のダメージを与える。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401404, + "SkillName": "雷風鳴り、枯草滅ぼす", + "SkillDesc": "味方全体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401405, + "SkillName": "貪狼は駆け、血色が降臨する", + "SkillDesc": "指定した味方単体に大量の雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401406, + "SkillName": "血鳴狂噬", + "SkillDesc": "呼雷が「月喰み」状態に入る前、靭性が削られることはない。敵が攻撃を行った後、「月喰み」状態に入れる敵に「嗜血」を1層付与する。「嗜血」が一定層数に達した時、呼雷は「月喰み」状態に入り、「一騎打ち」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401407, + "SkillName": "群狼の遠吠え", + "SkillDesc": "呼雷が「月喰み」状態に入った時、受けるダメージがダウンし、靭性が削られるようになる。同時に自身に「憤激」を付与する。「憤激」には初期層数があり、敵のターンが終了するたびに「憤激」を1層失う。「憤激」が0層になるたびに、「月喰み」状態を解除する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401408, + "SkillName": "群狼勅令、雷霆万鈞", + "SkillDesc": "味方が呼雷以外の敵にHPが0になる攻撃を与えるたびに、呼雷がダメージを受け、靭性を削られる。同時に味方キャラそれぞれに「血騒ぎ」を付与し、「月喰み」状態に入れる敵に「嗜血」を1層付与し、「狼兵・玄爪」または「狼兵・蝕月」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401409, + "SkillName": "一騎打ち", + "SkillDesc": "「一騎打ち」状態に入り、呼雷の与ダメージがアップする。味方はキャラ1名とその召喚物を「一騎打ち」にすることができる。選択後、指定した味方単体に雷属性ダメージを与え、「憤激」が0になるまで選択した味方以外の味方と敵が一時離脱する。味方が「一騎打ち」状態に入った後、味方のSPを回復し、味方全体の現在の最大HPと攻撃力に応じて、自身の最大HPと攻撃力がアップする。同時に、「血騒ぎ」が発動し、その層数に応じて自身に「激昂の戦い」を付与する。味方キャラそれぞれが所持する「血騒ぎ」は、「一騎打ち」状態終了後に解除される。", + "DamageType": "Thunder", + "SPHitBase": "" + }, + { + "Id": 203401410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401411, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401412, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401413, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2034014, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034014, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034014, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034014, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034014, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034014, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034014, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2034015": { + "Id": 2034015, + "Name": "歩離人の戦首・呼雷(汚染)", + "Desc": "十の悪行を尽くして幽獄の底に封じられた歩離人の首領。\\n700年にわたる幽閉生活で苦しみと憎しみを募らせた呼雷は、脱獄を果たした後、狼群の主として仙舟「羅浮」に戦いを挑んだ。しかし、この狂気に満ちた行動の裏には、何やら別の目的が隠されているようだ……", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 200, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2034015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203401501, + "SkillName": "折れた剣を牙とする", + "SkillDesc": "指定した味方単体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401502, + "SkillName": "鉄を斬って爪とする", + "SkillDesc": "指定した味方単体および隣接する味方に雷属性のダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401503, + "SkillName": "地割れ、草残らず", + "SkillDesc": "自身以外のすべてのユニットの行動を遅延させ、少量の雷属性ダメージを与える。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401504, + "SkillName": "雷風鳴り、枯草滅ぼす", + "SkillDesc": "味方全体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401505, + "SkillName": "貪狼は駆け、血色が降臨する", + "SkillDesc": "指定した味方単体に大量の雷属性ダメージを与え、高確率で「まとわりつく恐怖」を付与する。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401506, + "SkillName": "戦首の月狂い", + "SkillDesc": "敵が攻撃を行った後、「月狂い」状態に入ることができる敵に「嗜血」を1層付与する。「嗜血」が一定層数に達する時、「月狂い」状態に入る。\\nアクションバーに「月狂い」のカウントダウンが出現し、カウントダウンのターンが回ってきた時、すべての敵の「月狂い」状態が解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401507, + "SkillName": "月に吼える狼", + "SkillDesc": "呼雷が「月狂い」状態に入った後、敵が攻撃を行うたびに、呼雷は「憤激」を1層獲得する。攻撃を行ったのが呼雷の場合、追加で「憤激」を1層獲得する。味方が攻撃を行うたびに、「憤激」が1層減少する。「憤激」には初期層数がある。「憤激」が一定層数に達すると、呼雷は「憤激」の層数をすべて消費して「貪狼は駆け、血色が降臨する」を発動する。味方キャラの攻撃によって「憤激」が0層になると、呼雷の靭性を削り、「憤激」を指定の層数にリセットする。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401508, + "SkillName": "我の咆哮に耳を傾け、狼群に追従せよ", + "SkillDesc": "アクションバーに「狼群招集」が出現する。「狼群招集」が行動する時、「狼兵・玄爪」または「狼兵・蝕月」が召喚される。敵が「月狂い」に入る時、「狼群招集」の行動順が遅れる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401509, + "SkillName": "月に吠える蒼狼", + "SkillDesc": "戦闘中、ボスを強化する「黒い泥」が出現する。「歩離人の戦首・呼雷(汚染)」が強化された後、即座に「月狂い」状態に入り、「地割れ、草残らず」を発動する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2034015, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034015, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034015, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034015, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034015, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034015, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034015, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2034016": { + "Id": 2034016, + "Name": "歩離人の戦首・呼雷", + "Desc": "十の悪行を尽くして幽獄の底に封じられた歩離人の首領。\\n700年にわたる幽閉生活で苦しみと憎しみを募らせた呼雷は、脱獄を果たした後、狼群の主として仙舟「羅浮」に戦いを挑んだ。しかし、この狂気に満ちた行動の裏には、何やら別の目的が隠されているようだ……", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 7672.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2034016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203401601, + "SkillName": "折れた剣を牙とする", + "SkillDesc": "指定した味方単体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401602, + "SkillName": "鉄を斬って爪とする", + "SkillDesc": "指定した味方単体および隣接する味方に雷属性のダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401603, + "SkillName": "地割れ、草残らず", + "SkillDesc": "自身以外のすべてのユニットの行動を遅延させ、少量の雷属性ダメージを与える。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401604, + "SkillName": "雷風鳴り、枯草滅ぼす", + "SkillDesc": "味方全体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401605, + "SkillName": "貪狼は駆け、血色が降臨する", + "SkillDesc": "指定した味方単体に大量の雷属性ダメージを与え、高確率で「まとわりつく恐怖」を付与する。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401606, + "SkillName": "戦首の月狂い", + "SkillDesc": "敵が攻撃を行った後、「月狂い」状態に入ることができる敵に「嗜血」を1層付与する。「嗜血」が一定層数に達する時、「月狂い」状態に入る。\\nアクションバーに「月狂い」のカウントダウンが出現し、カウントダウンのターンが回ってきた時、すべての敵の「月狂い」状態が解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401607, + "SkillName": "月に吼える狼", + "SkillDesc": "呼雷が「月狂い」状態に入った後、敵が攻撃を行うたびに、呼雷は「憤激」を1層獲得する。攻撃を行ったのが呼雷の場合、追加で「憤激」を1層獲得する。味方が攻撃を行うたびに、「憤激」が1層減少する。「憤激」には初期層数がある。「憤激」が一定層数に達すると、呼雷は「憤激」の層数をすべて消費して「貪狼は駆け、血色が降臨する」を発動する。味方キャラの攻撃によって「憤激」が0層になると、呼雷の靭性を削り、「憤激」を指定の層数にリセットする。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401608, + "SkillName": "我の咆哮に耳を傾け、狼群に追従せよ", + "SkillDesc": "アクションバーに「狼群招集」が出現する。「狼群招集」が行動する時、「狼兵・玄爪」または「狼兵・蝕月」が召喚される。敵が「月狂い」に入る時、「狼群招集」の行動順が遅れる。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2034016, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034016, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034016, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034016, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034016, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034016, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034016, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2035010": { + "Id": 2035010, + "Name": "「{RUBY_B#ヒショウ}飛霄{RUBY_E#}」の{RUBY_B#かげ}影{RUBY_E#}", + "Desc": "「紅月」の転移によって死しても絶えぬ呼雷。飛霄の姿として現れ、鏡のように本人と相対する。", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2033020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 120, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2035010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203501001, + "SkillName": "銃剣・刃", + "SkillDesc": "指定した味方単体に風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501002, + "SkillName": "巨斧・爪", + "SkillDesc": "指定した味方単体に風属性ダメージを与え、高確率で攻撃を受けた味方を虚弱状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501003, + "SkillName": "束縛の天梯", + "SkillDesc": "自身を強化し、追加ターンを獲得する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501004, + "SkillName": "風雷の鎧", + "SkillDesc": "蝕月心獣のすべての部位と共鳴し、その弱点撃破状態を解除する。次の行動まで攻撃されず、次の行動で味方全体に「乾坤呑噬」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501005, + "SkillName": "乾坤呑噬", + "SkillDesc": "味方全体に大量の風属性ダメージを与え、残りの弱点撃破されていない部位の数に応じて強化する。弱点撃破されていない部位1つにつき、このスキルの与ダメージがアップし、対応する部位の強化効果を得る。", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 203501006, + "SkillName": "辻風", + "SkillDesc": "味方全体に風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501007, + "SkillName": "心獣合撃", + "SkillDesc": "「『飛霄』の影」は追加ターンの行動で蝕月心獣の部位と共鳴する。共鳴すると、心獣の部位が一定量の靭性値を回復し、攻撃を受ける時に削られる靭性値がアップする。次の行動が強化行動になり、「星雲を喰らう頭」との共鳴は高確率で味方全体を怒噪状態にし、「天地を裂く爪」との共鳴は自身の与ダメージを大幅にアップし、「塵を払う尾」との共鳴は高確率で味方全体を虚弱状態にする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501008, + "SkillName": "守備", + "SkillDesc": "「守備」状態に入る。弱点が撃破されていない時、受けるダメージがダウンする。弱点が撃破された時、行動順の遅延量がアップする。弱点撃破状態の時、受けるダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2035010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2035011": { + "Id": 2035011, + "Name": "「飛霄」の影", + "Desc": "「紅月」の転移によって死しても絶えぬ呼雷。飛霄の姿として現れ、鏡のように本人と相対する。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4650, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2033020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 108, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2035011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203501101, + "SkillName": "銃剣・刃", + "SkillDesc": "指定した味方単体に風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501102, + "SkillName": "巨斧・爪", + "SkillDesc": "指定した味方単体に風属性ダメージを与え、高確率で攻撃を受けた味方を虚弱状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501103, + "SkillName": "束縛の天梯", + "SkillDesc": "自身を強化し、追加ターンを獲得する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501104, + "SkillName": "風雷の鎧", + "SkillDesc": "蝕月心獣のすべての部位と共鳴し、その弱点撃破状態を解除する。次の行動まで攻撃されず、次の行動で味方全体に「乾坤呑噬」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501105, + "SkillName": "乾坤呑噬", + "SkillDesc": "味方全体に大量の風属性ダメージを与え、残りの弱点撃破されていない部位の数に応じて強化する。弱点撃破されていない部位1つにつき、このスキルの与ダメージがアップし、対応する部位の強化効果を得る。", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 203501106, + "SkillName": "辻風", + "SkillDesc": "味方全体に風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501107, + "SkillName": "心獣合撃", + "SkillDesc": "「『飛霄』の影」は追加ターンの行動で蝕月心獣の部位と共鳴する。共鳴すると、心獣の部位が一定量の靭性値を回復し、攻撃を受ける時に削られる靭性値がアップする。次の行動が強化行動になり、「星雲を喰らう頭」との共鳴は高確率で味方全体を怒噪状態にし、「天地を裂く爪」との共鳴は自身の与ダメージを大幅にアップし、「塵を払う尾」との共鳴は高確率で味方全体を虚弱状態にする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501108, + "SkillName": "守備", + "SkillDesc": "「守備」状態に入る。弱点が撃破されていない時、受けるダメージがダウンする。弱点が撃破された時、行動順の遅延量がアップする。弱点撃破状態の時、受けるダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2035011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2035012": { + "Id": 2035012, + "Name": "業火焚心の影将軍", + "Desc": "「紅月」の影響を受けた飛霄は巨獣を従え、その神々しい姿の一挙手一投足に恐ろしい力が滲み出ている。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 35805, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2033020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 144, + "StanceBase": 840, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2035012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203501201, + "SkillName": "銃剣・刃", + "SkillDesc": "指定した味方単体に風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501202, + "SkillName": "巨斧・爪", + "SkillDesc": "指定した味方単体に風属性ダメージを与え、高確率で攻撃を受けた味方を虚弱状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501203, + "SkillName": "束縛の天梯", + "SkillDesc": "自身を強化し、追加ターンを獲得する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501204, + "SkillName": "風雷の鎧", + "SkillDesc": "蝕月心獣のすべての部位と共鳴し、その弱点撃破状態を解除する。次の行動まで攻撃されず、次の行動で味方全体に「乾坤呑噬」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501205, + "SkillName": "乾坤呑噬", + "SkillDesc": "味方全体に大量の風属性ダメージを与え、残りの弱点撃破されていない部位の数に応じて強化する。弱点撃破されていない部位1つにつき、このスキルの与ダメージがアップし、対応する部位の強化効果を得る。", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 203501206, + "SkillName": "蝕心の呪詛", + "SkillDesc": "味方キャラを1名指定できる。指定された味方キャラに風属性ダメージを与え、「呪詛」状態にする。「呪詛」状態の味方キャラおよびその召喚物は一時離脱する。同時に「血まみれの人狼」を召喚し、一時離脱した味方キャラの代わりに戦闘を継続させる、「血まみれの人狼」は味方キャラとして扱われる。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501207, + "SkillName": "心念統一", + "SkillDesc": "「業火焚心の影将軍」は追加ターンの行動で「呪言妄念の蝕心獣」の部位と共鳴する。共鳴すると、「呪言妄念の蝕心獣」の部位の弱点撃破状態が解除される。次の行動が強化行動になり、「星雲を喰らう頭」との共鳴は高確率で味方全体を怒噪状態にし、「天地を裂く爪」との共鳴は自身の与ダメージを大幅にアップし、「塵を払う尾」との共鳴は高確率で味方全体を虚弱状態にする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501208, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501210, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501211, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501212, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501213, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501214, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501216, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203501201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203501201, + "SkillName": "銃剣・刃", + "SkillDesc": "指定した味方単体に風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501202, + "SkillName": "巨斧・爪", + "SkillDesc": "指定した味方単体に風属性ダメージを与え、高確率で攻撃を受けた味方を虚弱状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501203, + "SkillName": "束縛の天梯", + "SkillDesc": "自身を強化し、追加ターンを獲得する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501204, + "SkillName": "風雷の鎧", + "SkillDesc": "蝕月心獣のすべての部位と共鳴し、その弱点撃破状態を解除する。次の行動まで攻撃されず、次の行動で味方全体に「乾坤呑噬」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501205, + "SkillName": "乾坤呑噬", + "SkillDesc": "味方全体に大量の風属性ダメージを与え、残りの弱点撃破されていない部位の数に応じて強化する。弱点撃破されていない部位1つにつき、このスキルの与ダメージがアップし、対応する部位の強化効果を得る。", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 203501206, + "SkillName": "蝕心の呪詛", + "SkillDesc": "味方キャラを1名指定できる。指定された味方キャラに風属性ダメージを与え、「呪詛」状態にする。「呪詛」状態の味方キャラおよびその召喚物は一時離脱する。同時に「血まみれの人狼」を召喚し、一時離脱した味方キャラの代わりに戦闘を継続させる、「血まみれの人狼」は味方キャラとして扱われる。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501207, + "SkillName": "心念統一", + "SkillDesc": "「業火焚心の影将軍」は追加ターンの行動で「呪言妄念の蝕心獣」の部位と共鳴する。共鳴すると、「呪言妄念の蝕心獣」の部位の弱点撃破状態が解除される。次の行動が強化行動になり、「星雲を喰らう頭」との共鳴は高確率で味方全体を怒噪状態にし、「天地を裂く爪」との共鳴は自身の与ダメージを大幅にアップし、「塵を払う尾」との共鳴は高確率で味方全体を虚弱状態にする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501208, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501210, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501211, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501212, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501213, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501214, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501215, 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"Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300101001, + "SkillName": "賽を投げる", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与え、確率で攻撃を受けた味方の効果抵抗をダウンさせる。", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300101006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.060000000055879354, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300101001, + "SkillName": "賽を投げる", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与え、確率で攻撃を受けた味方の効果抵抗をダウンさせる。", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300101007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 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"$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 180012 + } + ] + }, + { + "MonsterTemplateID": 3001010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 180012 + } + ] + }, + { + "MonsterTemplateID": 3001010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 180012 + } + ] + }, + { + "MonsterTemplateID": 3001010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 180012 + } + ] + }, + { + "MonsterTemplateID": 3001010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 180012 + } + ] + }, + { + "MonsterTemplateID": 3001010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 180012 + } + ] + } + ] + }, + "3001020": { + "Id": 3001020, + "Name": "ナイトメア{RUBY_B#げきだん}劇団{RUBY_E#}・{RUBY_B#おど}踊{RUBY_E#}る{RUBY_B#かめん}仮面{RUBY_E#}の{RUBY_B#とり}鳥{RUBY_E#}", + "Desc": "ピノコニーのサービスロボット。夢境で感情に干渉されたことで、暴走してしまった。\\n本来は劇中の演出道具だった。暴走した後も舞台の上で茶番劇を演じ、至る所でその混乱のステップを踏んでいる。", + "MonsterCampID": 10, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 93, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3001020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 83, + "StanceBase": 30, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 3001020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300102001, + "SkillName": "舞踏への誘い", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与え、確率で攻撃を受けた味方を裂創状態にする。", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300102001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300102001, + "SkillName": "舞踏への誘い", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与え、確率で攻撃を受けた味方を裂創状態にする。", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300102002, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300102001, + "SkillName": "舞踏への誘い", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与え、確率で攻撃を受けた味方を裂創状態にする。", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300102003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": 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{ + "MonsterTemplateID": 3002053, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002053, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002053, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002053, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002053, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3003010": { + "Id": 3003010, + "Name": "ナイトメア{RUBY_B#げきだん}劇団{RUBY_E#}・エクセスウェルダン", + "Desc": "ピノコニーのサービスロボット。夢境で感情に干渉されたことで、暴走してしまった。\\n本来は料理ロボットだった。暴走した後も食材を炙るために炎を吐き続け、客人さえも黒焦げにしようと企んでいる。", + "MonsterCampID": 10, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1674, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3003010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301001, + "SkillName": "全力鍋振り", + "SkillDesc": "味方単体に炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301002, + "SkillName": "旋風鍋振り", + "SkillDesc": "味方単体および隣接する味方に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301003, + "SkillName": "コンロ点火", + "SkillDesc": "チャージ状態に入る。次の行動時に「コンロ加熱」が一定層数に達してない場合、「爆裂炒め」を発動し、「コンロ加熱」の層数を全部リセットする。", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301004, + "SkillName": "爆裂炒め", + "SkillDesc": "味方全体に大量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301005, + "SkillName": "厨房事故", + "SkillDesc": "チャージ状態に入った後、「コンロ加熱」が一定層数に達した時、敵全体に大量の炎属性ダメージを与え、自身の防御力をダウンさせ、「コンロ加熱」の層数を全部リセットする。", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301006, + "SkillName": "ファイヤーグルメ", + "SkillDesc": "チャージ状態に入ってない場合、「コンロ加熱」が一定層数に達した時、即座に行動し、「コンロ点火」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "猛火コンロ", + "SkillDesc": "自身が攻撃を行う時、確率で味方に減速状態を付与する。自身が攻撃を受ける、または持続ダメージを受ける時、「コンロ加熱」を1層獲得する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301001, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.8611110008787364, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301001, + "SkillName": "全力鍋振り", + "SkillDesc": "味方単体に炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301002, + "SkillName": "旋風鍋振り", + "SkillDesc": "味方単体および隣接する味方に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301003, + "SkillName": "コンロ点火", + "SkillDesc": "チャージ状態に入る。次の行動時に「コンロ加熱」が一定層数に達してない場合、「爆裂炒め」を発動し、「コンロ加熱」の層数を全部リセットする。", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301004, + "SkillName": "爆裂炒め", + "SkillDesc": "味方全体に大量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301005, + "SkillName": "厨房事故", + "SkillDesc": "チャージ状態に入った後、「コンロ加熱」が一定層数に達した時、敵全体に大量の炎属性ダメージを与え、自身の防御力をダウンさせ、「コンロ加熱」の層数を全部リセットする。", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301006, + "SkillName": "ファイヤーグルメ", + "SkillDesc": "チャージ状態に入ってない場合、「コンロ加熱」が一定層数に達した時、即座に行動し、「コンロ点火」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "猛火コンロ", + "SkillDesc": "自身が攻撃を行う時、確率で味方に減速状態を付与する。自身が攻撃を受ける、または持続ダメージを受ける時、「コンロ加熱」を1層獲得する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301002, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5555560009088367, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301001, + "SkillName": "全力鍋振り", + "SkillDesc": "味方単体に炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301002, + "SkillName": "旋風鍋振り", + "SkillDesc": "味方単体および隣接する味方に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301003, + "SkillName": "コンロ点火", + "SkillDesc": "チャージ状態に入る。次の行動時に「コンロ加熱」が一定層数に達してない場合、「爆裂炒め」を発動し、「コンロ加熱」の層数を全部リセットする。", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301004, + "SkillName": "爆裂炒め", + "SkillDesc": "味方全体に大量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301005, + "SkillName": "厨房事故", + "SkillDesc": "チャージ状態に入った後、「コンロ加熱」が一定層数に達した時、敵全体に大量の炎属性ダメージを与え、自身の防御力をダウンさせ、「コンロ加熱」の層数を全部リセットする。", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301006, + "SkillName": "ファイヤーグルメ", + "SkillDesc": "チャージ状態に入ってない場合、「コンロ加熱」が一定層数に達した時、即座に行動し、「コンロ点火」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "猛火コンロ", + "SkillDesc": "自身が攻撃を行う時、確率で味方に減速状態を付与する。自身が攻撃を受ける、または持続ダメージを受ける時、「コンロ加熱」を1層獲得する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301003, + "AttackModifyRatio": 0.9090910009108484, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301001, + "SkillName": "全力鍋振り", + "SkillDesc": "味方単体に炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301002, + "SkillName": "旋風鍋振り", + "SkillDesc": "味方単体および隣接する味方に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301003, + "SkillName": "コンロ点火", + "SkillDesc": "チャージ状態に入る。次の行動時に「コンロ加熱」が一定層数に達してない場合、「爆裂炒め」を発動し、「コンロ加熱」の層数を全部リセットする。", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301004, + "SkillName": "爆裂炒め", + "SkillDesc": "味方全体に大量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301005, + "SkillName": "厨房事故", + "SkillDesc": "チャージ状態に入った後、「コンロ加熱」が一定層数に達した時、敵全体に大量の炎属性ダメージを与え、自身の防御力をダウンさせ、「コンロ加熱」の層数を全部リセットする。", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301006, + "SkillName": "ファイヤーグルメ", + "SkillDesc": "チャージ状態に入ってない場合、「コンロ加熱」が一定層数に達した時、即座に行動し、「コンロ点火」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "猛火コンロ", + "SkillDesc": "自身が攻撃を行う時、確率で味方に減速状態を付与する。自身が攻撃を受ける、または持続ダメージを受ける時、「コンロ加熱」を1層獲得する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301004, + "AttackModifyRatio": 1, + 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300301003, + "SkillName": "コンロ点火", + "SkillDesc": "チャージ状態に入る。次の行動時に「コンロ加熱」が一定層数に達してない場合、「爆裂炒め」を発動し、「コンロ加熱」の層数を全部リセットする。", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301004, + "SkillName": "爆裂炒め", + "SkillDesc": "味方全体に大量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301005, + "SkillName": "厨房事故", + "SkillDesc": "チャージ状態に入った後、「コンロ加熱」が一定層数に達した時、敵全体に大量の炎属性ダメージを与え、自身の防御力をダウンさせ、「コンロ加熱」の層数を全部リセットする。", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301006, + "SkillName": "ファイヤーグルメ", + "SkillDesc": "チャージ状態に入ってない場合、「コンロ加熱」が一定層数に達した時、即座に行動し、「コンロ点火」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "猛火コンロ", + "SkillDesc": "自身が攻撃を行う時、確率で味方に減速状態を付与する。自身が攻撃を受ける、または持続ダメージを受ける時、「コンロ加熱」を1層獲得する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + 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"チャージ状態に入る。次の行動時に「コンロ加熱」が一定層数に達してない場合、「爆裂炒め」を発動し、「コンロ加熱」の層数を全部リセットする。", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301004, + "SkillName": "爆裂炒め", + "SkillDesc": "味方全体に大量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301005, + "SkillName": "厨房事故", + "SkillDesc": "チャージ状態に入った後、「コンロ加熱」が一定層数に達した時、敵全体に大量の炎属性ダメージを与え、自身の防御力をダウンさせ、「コンロ加熱」の層数を全部リセットする。", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301006, + "SkillName": "ファイヤーグルメ", + "SkillDesc": "チャージ状態に入ってない場合、「コンロ加熱」が一定層数に達した時、即座に行動し、「コンロ点火」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "猛火コンロ", + "SkillDesc": "自身が攻撃を行う時、確率で味方に減速状態を付与する。自身が攻撃を受ける、または持続ダメージを受ける時、「コンロ加熱」を1層獲得する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + 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"SkillDesc": "チャージ状態に入ってない場合、「コンロ加熱」が一定層数に達した時、即座に行動し、「コンロ点火」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "猛火コンロ", + "SkillDesc": "自身が攻撃を行う時、確率で味方に減速状態を付与する。自身が攻撃を受ける、または持続ダメージを受ける時、「コンロ加熱」を1層獲得する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 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"チャージ状態に入ってない場合、「コンロ加熱」が一定層数に達した時、即座に行動し、「コンロ点火」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301107, + "SkillName": "猛火コンロ", + "SkillDesc": "自身が攻撃を行う時、確率で味方に減速状態を付与する。自身が攻撃を受ける、または持続ダメージを受ける時、「コンロ加熱」を1層獲得する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.060000000055879354, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300301101, + "SkillName": "全力鍋振り", + "SkillDesc": "味方単体に炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301102, + "SkillName": "旋風鍋振り", + "SkillDesc": "味方単体および隣接する味方に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301103, + "SkillName": "コンロ点火", + "SkillDesc": "チャージ状態に入り、次の行動で「爆裂炒め」を発動。", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301104, + "SkillName": "爆裂炒め", + "SkillDesc": "味方全体に大量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301105, + "SkillName": "厨房事故", + "SkillDesc": "チャージ状態に入った後、「コンロ加熱」が一定層数に達した時、敵全体に大量の炎属性ダメージを与え、自身の防御力をダウンさせ、味方全体のEPを回復する。", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301106, + "SkillName": "ファイヤーグルメ", + "SkillDesc": "チャージ状態に入ってない場合、「コンロ加熱」が一定層数に達した時、即座に行動し、「コンロ点火」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301107, + "SkillName": "猛火コンロ", + "SkillDesc": "自身が攻撃を行う時、確率で味方に減速状態を付与する。自身が攻撃を受ける、または持続ダメージを受ける時、「コンロ加熱」を1層獲得する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003011, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + 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"ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003012": { + "Id": 3003012, + "Name": "ナイトメア劇団・エクセスウェルダン(バグ)", + "Desc": "コードが影響を受けた後、バグってしまった投影。夢境での感情の干渉により、暴走してしまったピノコニーのサービスロボットを参照にしている。\\n本来は料理ロボットだった。暴走した後も食材を炙るために炎を吐き続け、客人さえも黒焦げにしようと企んでいる。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2511, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3003012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + 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"味方全体に大量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301205, + "SkillName": "厨房事故", + "SkillDesc": "チャージ状態に入った後、「コンロ加熱」が一定層数に達した時、敵全体に大量の炎属性ダメージを与え、自身の防御力をダウンさせ、「コンロ加熱」の層数を全部リセットする。", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301206, + "SkillName": "ファイヤーグルメ", + "SkillDesc": "チャージ状態でないとき、「かまど加温」を一定数まで累積するとただちに行動し、「かまど爆発」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301207, + "SkillName": "猛火コンロ", + "SkillDesc": "自身が攻撃を行う時、高確率で味方に減速状態を付与する。自身が攻撃を受ける、または持続ダメージを受ける時、「コンロ加熱」を1層獲得する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8333330010063946, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -19.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + 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"ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003016": { + "Id": 3003016, + "Name": "ハーモニーバナ師(バナ研)(スペック)", + "Desc": "コードが影響を受けた後の正常な投影。参照元の本体はハーモニー学部の教材を搭載した「エクセスウェルダン」だった。ミームウイルスの影響で、教材がバナ材に変わってしまった。ステージの上で、バナ燥感で燃え上がるバナフォニーを奏でており、教えに背く悪い学生をバナナの炭にすると誓っている。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2092.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003013.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3003016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + 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"ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003016, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003016, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003016, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003016, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003017": { + "Id": 3003017, + "Name": "激怒するスコート", + "Desc": "すべての撮影リソースを集め、大物の中の大物となった主人公スコート。サーヴァントによって意識と魂を分離された後、千の顔を以って開拓者への復讐の道を歩み始めた。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2232, + "InitialDelayRatio": 1, + "ImagePath": 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"SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003017, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003017, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003017, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": 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"ランダムな味方単体に氷属性ダメージを4回与える。ターゲットにバリアがある場合、ダメージを与えた後、自身も氷属性ダメージを受け、高確率で自身の防御力がダウンする。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302003, + "SkillName": "スラーダパーティ", + "SkillDesc": "「ソーダドッグ」を2体召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300302004, + "SkillName": "スラーダ噴水", + "SkillDesc": "チャージ状態に入り、靭性保護を獲得する。次の行動で「フリードリンク(飲み放題)」を発動する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300302001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": 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"SPHitBase": 10 + }, + { + "Id": 300302203, + "SkillName": "スラーダパーティ", + "SkillDesc": "「ソーダドッグ」を2体召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300302204, + "SkillName": "スラーダ噴水", + "SkillDesc": "チャージ状態になり、靭性保護を獲得し、次の行動時に「狂気の飲み放題」を発動する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300302202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 7.142857000930235, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": 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"ランダムな味方単体に氷属性ダメージを4回与え、各段攻撃がバリアをもっていない味方に命中した後、高確率でその味方を凍結状態にする。味方がバリアを持つ場合、ダメージを与えた後、自身に氷属性ダメージを与え、高確率で自身の防御力をダウンする。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302203, + "SkillName": "スラーダパーティ", + "SkillDesc": "「ソーダドッグ」を2体召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300302204, + "SkillName": "スラーダ噴水", + "SkillDesc": "チャージ状態になり、靭性保護を獲得し、次の行動時に「狂気の飲み放題」を発動する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003022, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003022, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + 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"DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303101, + "SkillName": "悪を鞭打ち", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303102, + "SkillName": "心に刻む責任", + "SkillDesc": "指定した味方単体および隣接する味方に少量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303103, + "SkillName": "使者の鎖", + "SkillDesc": "ターゲット1名をロックオンしてチャージ状態に入り、次の行動で「籠の中の福音」を発動する。チャージ中に攻撃を受けると、攻撃を行った味方を同時にロックオンする。チャージ中に自身が弱点撃破される時、攻撃者の行動順を遅延させる。", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300303104, + "SkillName": "籠の中の福音", + "SkillDesc": "ロックオンされた味方に大量の物理ダメージを与える。このダメージはロックオンされた味方が均等に分担する。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303106, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300303101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5909090011846274, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303101, + "SkillName": "悪を鞭打ち", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303102, + "SkillName": "心に刻む責任", + "SkillDesc": "指定した味方単体および隣接する味方に少量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303103, + "SkillName": "使者の鎖", + "SkillDesc": "ターゲット1名をロックオンしてチャージ状態に入り、次の行動で「籠の中の福音」を発動する。チャージ中に攻撃を受けると、攻撃を行った味方を同時にロックオンする。チャージ中に自身が弱点撃破される時、攻撃者の行動順を遅延させる。", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300303104, + "SkillName": "籠の中の福音", + "SkillDesc": "ロックオンされた味方に大量の物理ダメージを与える。このダメージはロックオンされた味方が均等に分担する。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303106, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300303102, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303101, + "SkillName": "悪を鞭打ち", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303102, + "SkillName": "心に刻む責任", + "SkillDesc": "指定した味方単体および隣接する味方に少量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303103, + "SkillName": "使者の鎖", + "SkillDesc": "ターゲット1名をロックオンしてチャージ状態に入り、次の行動で「籠の中の福音」を発動する。チャージ中に攻撃を受けると、攻撃を行った味方を同時にロックオンする。チャージ中に自身が弱点撃破される時、攻撃者の行動順を遅延させる。", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300303104, + "SkillName": "籠の中の福音", + "SkillDesc": "ロックオンされた味方に大量の物理ダメージを与える。このダメージはロックオンされた味方が均等に分担する。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303106, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300303103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5909090011846274, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303101, + "SkillName": "悪を鞭打ち", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303102, + "SkillName": "心に刻む責任", + "SkillDesc": "指定した味方単体および隣接する味方に少量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303103, + "SkillName": "使者の鎖", + "SkillDesc": "ターゲット1名をロックオンしてチャージ状態に入り、次の行動で「籠の中の福音」を発動する。チャージ中に攻撃を受けると、攻撃を行った味方を同時にロックオンする。チャージ中に自身が弱点撃破される時、攻撃者の行動順を遅延させる。", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300303104, + "SkillName": "籠の中の福音", + "SkillDesc": "ロックオンされた味方に大量の物理ダメージを与える。このダメージはロックオンされた味方が均等に分担する。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303106, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003031, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003031, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003031, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003031, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003031, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003031, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003031, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003032": { + "Id": 3003032, + "Name": "「囚われの身の過去」(バグ)", + "Desc": "コードが影響を受けた後、バグってしまった投影。参照する本体はスウィート・ドリーム劇団で囚人を演じる役者。本来は「調和セレモニー」で演技を披露するはずだったが、今では「秩序」に縛られ、「過去」を題材にした演目を上演している。往日は朽ちることのない鎖となり、籠の中に安寧の火を灯した。そのロウソクの光で司獄の権力者を引き寄せる。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2092.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3003032, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303201, + "SkillName": "悪を鞭打ち", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303202, + "SkillName": "心に刻む責任", + "SkillDesc": "指定した味方単体および隣接する味方に少量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303203, + "SkillName": "使者の鎖", + "SkillDesc": "ターゲット1体をロックオンしてチャージ状態になり、攻撃力アップを一定層数獲得する。次の行動で「籠の中の福音」を発動する。チャージ中に他のキャラから攻撃を受けた場合、攻撃力アップの層数が減少し、攻撃した味方をロックオンする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303204, + "SkillName": "籠の中の福音", + "SkillDesc": "ロックオンされた味方に大量の物理ダメージを与える。このダメージはロックオンされた味方が均等に分担する。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303206, + "SkillName": "野良犬のように吠える", + "SkillDesc": "「ソーダドッグ」を2体召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303207, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003032, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003032, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003032, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003032, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003032, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003032, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003032, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003033": { + "Id": 3003033, + "Name": "「囚われの身の過去」(スペック)", + "Desc": "コードが影響を受けた後の正常な投影。参照する本体はスウィート・ドリーム劇団で囚人を演じる役者。本来は「調和セレモニー」で演技を披露するはずだったが、今では「秩序」に縛られ、「過去」を題材にした演目を上演している。往日は朽ちることのない鎖となり、籠の中に安寧の火を灯した。そのロウソクの光で司獄の権力者を引き寄せる。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 837, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3003033, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303301, + "SkillName": "悪を鞭打ち", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303302, + "SkillName": "心に刻む責任", + "SkillDesc": "指定した味方単体および隣接する味方に少量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303303, + "SkillName": "使者の鎖", + "SkillDesc": "ターゲット1体をロックオンしてチャージ状態になり、攻撃力アップを一定層数獲得する。次の行動で「籠の中の福音」を発動する。チャージ中に他のキャラから攻撃を受けた場合、攻撃力アップの層数が減少し、攻撃した味方をロックオンする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303304, + "SkillName": "籠の中の福音", + "SkillDesc": "ロックオンされた味方に大量の物理ダメージを与える。このダメージはロックオンされた味方が均等に分担する。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303305, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303306, + "SkillName": "野良犬のように吠える", + "SkillDesc": "「ソーダドッグ」を2体召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300303301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7222220008261502, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303301, + "SkillName": "悪を鞭打ち", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303302, + "SkillName": "心に刻む責任", + "SkillDesc": "指定した味方単体および隣接する味方に少量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303303, + "SkillName": "使者の鎖", + "SkillDesc": "ターゲット1体をロックオンしてチャージ状態になり、攻撃力アップを一定層数獲得する。次の行動で「籠の中の福音」を発動する。チャージ中に他のキャラから攻撃を受けた場合、攻撃力アップの層数が減少し、攻撃した味方をロックオンする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303304, + "SkillName": "籠の中の福音", + "SkillDesc": "ロックオンされた味方に大量の物理ダメージを与える。このダメージはロックオンされた味方が均等に分担する。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303305, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303306, + "SkillName": "野良犬のように吠える", + "SkillDesc": "「ソーダドッグ」を2体召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003033, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003033, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003033, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003033, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003033, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003033, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003033, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003040": { + "Id": 3003040, + "Name": "「{RUBY_B#ちょうりつ}調律{RUBY_E#}された{RUBY_B#みらい}未来{RUBY_E#}」", + "Desc": "スウィート・ドリーム劇団で調和を奏でる音楽家。本来は「調和セレモニー」で演奏を披露するはずだったが、今では「秩序」に縛られ、「未来」を題材にした曲を演奏している。来る日とは永遠の歌声である。幸福のビジョンが弦に集い、琴の音で作曲の王を召喚する。", + "MonsterCampID": 10, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1116, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3003040, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300304001, + "SkillName": "まばゆい光", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 300304002, + "SkillName": "静まる夜", + "SkillDesc": "高確率で味方単体を「異夢」状態にする。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300304003, + "SkillName": "救いの恩典", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 300304004, + "SkillName": "聖なる夜", + "SkillDesc": "チャージ状態に入り、次の行動で「安らかな眠りの享受」を発動する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300304005, + "SkillName": "安らかな眠りの享受", + "SkillDesc": "高確率で味方全体を「異夢」状態にする。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 300304006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 300304007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300304001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300304001, + "SkillName": "まばゆい光", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 300304002, + "SkillName": "静まる夜", + "SkillDesc": "高確率で味方単体を「異夢」状態にする。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300304003, + "SkillName": "救いの恩典", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 300304004, + "SkillName": "聖なる夜", + "SkillDesc": "チャージ状態に入り、次の行動で「安らかな眠りの享受」を発動する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300304005, + "SkillName": "安らかな眠りの享受", + "SkillDesc": "高確率で味方全体を「異夢」状態にする。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 300304006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 300304007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300304002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 6.875000000465661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300304001, + "SkillName": "まばゆい光", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 300304002, + "SkillName": "静まる夜", + "SkillDesc": "高確率で味方単体を「異夢」状態にする。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300304003, + "SkillName": "救いの恩典", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 300304004, + "SkillName": "聖なる夜", + "SkillDesc": "チャージ状態に入り、次の行動で「安らかな眠りの享受」を発動する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300304005, + "SkillName": "安らかな眠りの享受", + "SkillDesc": "高確率で味方全体を「異夢」状態にする。", + 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"MonsterTemplateID": 3003040, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003040, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003040, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + 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null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 300304308, + "SkillName": "きよしこの夜", + "SkillDesc": "フィールド上にいる「異夢」状態のターゲット1人につき、「未来」の攻撃力がアップする。", + "DamageType": "Imaginary", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003043, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003043, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003043, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003043, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003043, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003043, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003043, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003050": { + "Id": 3003050, + "Name": "「{RUBY_B#うたげ}宴{RUBY_E#}に{RUBY_B#よ}酔{RUBY_E#}いしれる{RUBY_B#げんざい}現在{RUBY_E#}」", + "Desc": "スウィート・ドリーム劇団でゲストを楽しませるソムリエ。本来は「調和セレモニー」で美酒を奉げるはずだったが、今では「秩序」に縛られ、「現在」を題材にした演目を上演している。今この時とは夜を徹した宴である。グラスの中では愉悦への渇望が漂い、祝宴の主には美酒が奉げられる。", + "MonsterCampID": 10, + "AttackBase": 18, + 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"ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305001, + "SkillName": "君がため聖なる血を流さん", + "SkillDesc": "高確率で指定した味方単体を「宴荒らしの罪」または「宴の罪」状態にする。", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 300305002, + "SkillName": "君がため宴を開かん", + "SkillDesc": "高確率で味方全体を「宴荒らしの罪」または「宴の罪」状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305004, + "SkillName": "君がため溢れんばかりの幸福を", + "SkillDesc": "チャージ状態に入り、高確率で味方全体を「宴荒らしの罪」と「宴の罪」状態にする。次の行動で「君がため一切の罪を濯がん」を発動する。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305005, + "SkillName": "君がため一切の罪を濯がん", + "SkillDesc": "味方それぞれが受けている全持続ダメージ系デバフがダメージを1回発生する。味方全体の持続ダメージ系デバフを解除する。", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": "" + }, 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"DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 300305002, + "SkillName": "君がため宴を開かん", + "SkillDesc": "高確率で味方全体を「宴荒らしの罪」または「宴の罪」状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305004, + "SkillName": "君がため溢れんばかりの幸福を", + "SkillDesc": "チャージ状態に入り、高確率で味方全体を「宴荒らしの罪」と「宴の罪」状態にする。次の行動で「君がため一切の罪を濯がん」を発動する。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305005, + "SkillName": "君がため一切の罪を濯がん", + "SkillDesc": "味方それぞれが受けている全持続ダメージ系デバフがダメージを1回発生する。味方全体の持続ダメージ系デバフを解除する。", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 300305007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300305002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + 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"現在の味方全体のすべての持続ダメージ系デバフがただちにダメージを1回発生させる。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 300305306, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300305307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300305301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7222220008261502, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + 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null, + "DamageType": "", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003053, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003053, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003053, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003053, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003053, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003053, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003053, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3004010": { + "Id": 3004010, + "Name": "{RUBY_B#かこ}過去{RUBY_E#}、{RUBY_B#いま}今{RUBY_E#}、そして{RUBY_B#えいえん}永遠{RUBY_E#}に{RUBY_B#つづ}続{RUBY_E#}く{RUBY_B#えんもく}演目{RUBY_E#}", + "Desc": "スウィート・ドリーム劇団の役者たちは「秩序」の恩恵を受け、掟を宣明する傀儡と化した。彼らは至高なる戒めのもと、楽園を迎える演目を披露している。", + "MonsterCampID": 10, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3069, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": null, + "StanceBase": null, + "StanceCount": null, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3004010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300401001, + "SkillName": "旋律の中、一つへと", + "SkillDesc": "今回の戦闘において、「過去、今、そして永遠に続く演目」は全ての「秩序の傀儡」とHPを共有する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401002, + "SkillName": "旋律の始まり、神の独作", + "SkillDesc": "戦闘に入る時、「秩序の傀儡」を1人選んで「司律」にする。「司律」はターンごとに再行動でき、速度が小アップする。「司律」が弱点撃破される時、行動順が遅延し、再度「秩序の傀儡」を選んで「司律」にする。すべての「秩序の傀儡」が弱点撃破状態になった場合、自身にダメージを与え、すべての「秩序の傀儡」の行動順をさらに遅延させ、受けるダメージをアップさせる。任意の「秩序の傀儡」が弱点撃破状態から回復する時、再び「司律」に選ばれる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401003, + "SkillName": "旋律の終わり、天民と音", + "SkillDesc": "すべての「秩序の傀儡」を「司律」にする。「司律」はターンごとに再行動でき、速度が小アップする。「司律」が弱点撃破される時、行動順が遅延する。すべての「秩序の傀儡」が弱点撃破状態になった場合、自身にダメージを与え、すべての「秩序の傀儡」の行動順をさらに遅延させ、被ダメージをアップさせる。「秩序の傀儡」が弱点撃破状態から回復する時、再び「司律」に選ばれる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401004, + "SkillName": "旋律の完成、戒律の受容", + "SkillDesc": "アクションバーに「戒め」を追加する。「戒め」が行動するたび、フィールド上のすべての「秩序の傀儡」の行動制限系デバフと弱点撃破状態を解除し、「同一律に捧ぐ舞」を発動する。「秩序の傀儡」が1体弱点撃破されるたび、「戒め」の行動順が小幅遅延する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401005, + "SkillName": "同一律に捧ぐ舞", + "SkillDesc": "高確率で味方全体を「宴荒らしの罪」または「宴の罪」状態にする。高確率で味方全体を「異夢」状態にし、味方全体に大量の物理属性ダメージを与える。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300401001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5909090011846274, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300401001, + "SkillName": "旋律の中、一つへと", + "SkillDesc": "今回の戦闘において、「過去、今、そして永遠に続く演目」は全ての「秩序の傀儡」とHPを共有する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401002, + "SkillName": "旋律の始まり、神の独作", + "SkillDesc": "戦闘に入る時、「秩序の傀儡」を1人選んで「司律」にする。「司律」はターンごとに再行動でき、速度が小アップする。「司律」が弱点撃破される時、行動順が遅延し、再度「秩序の傀儡」を選んで「司律」にする。すべての「秩序の傀儡」が弱点撃破状態になった場合、自身にダメージを与え、すべての「秩序の傀儡」の行動順をさらに遅延させ、受けるダメージをアップさせる。任意の「秩序の傀儡」が弱点撃破状態から回復する時、再び「司律」に選ばれる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401003, + "SkillName": "旋律の終わり、天民と音", + "SkillDesc": "すべての「秩序の傀儡」を「司律」にする。「司律」はターンごとに再行動でき、速度が小アップする。「司律」が弱点撃破される時、行動順が遅延する。すべての「秩序の傀儡」が弱点撃破状態になった場合、自身にダメージを与え、すべての「秩序の傀儡」の行動順をさらに遅延させ、被ダメージをアップさせる。「秩序の傀儡」が弱点撃破状態から回復する時、再び「司律」に選ばれる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401004, + "SkillName": "旋律の完成、戒律の受容", + "SkillDesc": "アクションバーに「戒め」を追加する。「戒め」が行動するたび、フィールド上のすべての「秩序の傀儡」の行動制限系デバフと弱点撃破状態を解除し、「同一律に捧ぐ舞」を発動する。「秩序の傀儡」が1体弱点撃破されるたび、「戒め」の行動順が小幅遅延する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401005, + 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"高確率で味方全体を「宴荒らしの罪」または「宴の罪」状態にする。高確率で味方全体を「異夢」状態にし、味方全体に大量の物理属性ダメージを与える。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300401101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8888890014495701, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300401101, + "SkillName": "旋律の中、一つへと", + "SkillDesc": "今回の戦闘において、「過去、今、そして永遠に続く演目」は全ての「秩序の傀儡」とHPを共有する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401102, + "SkillName": "旋律の始まり、神の独作", + "SkillDesc": "戦闘に入る時、「秩序の傀儡」を1人選んで「司律」にする。「司律」はターンごとに再行動でき、速度が小アップする。「司律」が弱点撃破される時、行動順が遅延し、再度「秩序の傀儡」を選んで「司律」にする。すべての「秩序の傀儡」が弱点撃破状態になった場合、自身にダメージを与え、すべての「秩序の傀儡」の行動順をさらに遅延させ、受けるダメージをアップさせる。任意の「秩序の傀儡」が弱点撃破状態から回復する時、再び「司律」に選ばれる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401103, + "SkillName": "旋律の終わり、天民と音", + "SkillDesc": "すべての「秩序の傀儡」を「司律」にし、「守備」状態にする。「司律」はターンごとに再行動でき、速度が小幅アップする。「司律」が弱点撃破される時、行動順が遅延する。すべての「秩序の傀儡」が弱点撃破状態になった場合、自身にダメージを与え、すべての「秩序の傀儡」の行動順をさらに遅延させ、受けるダメージをアップさせる。「秩序の傀儡」が弱点撃破状態から回復する時、再び「司律」に選ばれる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401104, + "SkillName": "旋律の完成、戒律の受容", + "SkillDesc": "アクションバーに「戒め」を追加する。「戒め」が行動するたび、フィールド上のすべての「秩序の傀儡」の行動制限系デバフと弱点撃破状態を解除し、「同一律に捧ぐ舞」を発動する。「秩序の傀儡」が1体弱点撃破されるたび、「戒め」の行動順が小幅遅延する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401105, + "SkillName": "旋律の集まり、生々流転", + "SkillDesc": "アクションバーに「戒め」を1回追加する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401106, + "SkillName": "同一律に捧ぐ舞", + "SkillDesc": "高確率で味方全体を「宴荒らしの罪」または「宴の罪」状態にする。高確率で味方全体を「異夢」状態にし、味方全体に大量の物理属性ダメージを与える。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3004011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004011, + 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"すべての「秩序の傀儡」を「司律」にする。「司律」はターンごとに再行動でき、速度が小アップする。「司律」が弱点撃破される時、行動順が遅延する。すべての「秩序の傀儡」が弱点撃破状態になった場合、自身にダメージを与え、すべての「秩序の傀儡」の行動順をさらに遅延させ、被ダメージをアップさせる。「秩序の傀儡」が弱点撃破状態から回復する時、再び「司律」に選ばれる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401204, + "SkillName": "旋律の完成、戒律の受容", + "SkillDesc": "アクションバーに「戒め」を追加する。「戒め」が行動するたび、フィールド上のすべての「秩序の傀儡」の行動制限系デバフと弱点撃破状態を解除し、「同一律に捧ぐ舞」を発動する。「秩序の傀儡」が1体弱点撃破されるたび、「戒め」の行動順が小幅遅延する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401205, + "SkillName": "同一律に捧ぐ舞", + "SkillDesc": "高確率で味方全体を「宴荒らしの罪」または「宴の罪」状態にする。高確率で味方全体を「異夢」状態にし、味方全体に大量の物理属性ダメージを与える。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3004012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + 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"SPHitBase": "" + }, + { + "Id": 300402004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300402003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8125000009313226, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300402001, + "SkillName": "モンキー集団主義", + "SkillDesc": "今回の戦闘において、「奇想ジャングルのバナ研」はすべての「バナ研」メンバーとHPを共有する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402002, + "SkillName": "バナ育コマ割り", + "SkillDesc": "アクションバーに「学期末パーティー」を追加する。「学期末パーティー」が行動する時、フィールド上にいるすべての「バナ研」メンバーにある行動制限系デバフおよび弱点撃破状態を解除し、「バナ研」全体を「講義チャンネル」状態にする。さらに、「博士に捧げる:バナ育成果発表会」を発動する。「バナ研」メンバーが弱点撃破される時、「学期末パーティー」の行動順が小幅遅延される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402003, + "SkillName": "博士に捧げる:バナ育成果発表会", + 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+ "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402202, + "SkillName": "バナ育コマ割り", + "SkillDesc": "アクションバーに「学期末パーティー」を追加する。「学期末パーティー」が行動する時、フィールド上にいるすべての「バナ研」メンバーにある行動制限系デバフおよび弱点撃破状態を解除し、「バナ研」全体を「講義チャンネル」状態にする。さらに、「博士に捧げる:バナ育成果発表会」を発動する。「バナ研」メンバーが弱点撃破される時、「学期末パーティー」の行動順が小幅遅延される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402203, + "SkillName": "博士に捧げる:バナ育成果発表会", + "SkillDesc": "敵全体の攻撃力をアップし、味方全体のEPとSPを減らす。味方全体に量子属性ダメージと炎属性ダメージを与え、確率で味方全体に減速状態を付与する。さらに、高確率で味方全体を「燃焼」状態にする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402204, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402205, + "SkillName": "じりじりバナゆい", + "SkillDesc": "「講義チャンネル」状態にある敵は切り替えカウントを持つ。「講義チャンネル」状態の敵はターンが回ってくるたびに切り替えカウントを一定数失う。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402207, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402208, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402210, + "SkillName": "小テスト", + "SkillDesc": "「奇想ジャングルのバナ研(スペック)」が弱点撃破された時、自身にダメージを与え、「バナ研」メンバー全員を行動遅延させる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300402201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9230770012363791, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300402201, + "SkillName": "モンキー集団主義", + "SkillDesc": "今回の戦闘において、「奇想ジャングルのバナ研(スペック)」はすべての「バナ研」メンバーとHPを共有する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402202, + "SkillName": "バナ育コマ割り", + "SkillDesc": "アクションバーに「学期末パーティー」を追加する。「学期末パーティー」が行動する時、フィールド上にいるすべての「バナ研」メンバーにある行動制限系デバフおよび弱点撃破状態を解除し、「バナ研」全体を「講義チャンネル」状態にする。さらに、「博士に捧げる:バナ育成果発表会」を発動する。「バナ研」メンバーが弱点撃破される時、「学期末パーティー」の行動順が小幅遅延される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402203, + "SkillName": "博士に捧げる:バナ育成果発表会", + "SkillDesc": "敵全体の攻撃力をアップし、味方全体のEPとSPを減らす。味方全体に量子属性ダメージと炎属性ダメージを与え、確率で味方全体に減速状態を付与する。さらに、高確率で味方全体を「燃焼」状態にする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402204, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402205, + "SkillName": "じりじりバナゆい", + "SkillDesc": "「講義チャンネル」状態にある敵は切り替えカウントを持つ。「講義チャンネル」状態の敵はターンが回ってくるたびに切り替えカウントを一定数失う。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402207, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402208, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402210, + "SkillName": "小テスト", + "SkillDesc": "「奇想ジャングルのバナ研(スペック)」が弱点撃破された時、自身にダメージを与え、「バナ研」メンバー全員を行動遅延させる。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3004022, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004022, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004022, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004022, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004022, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004022, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004022, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3004023": { + "Id": 3004023, + "Name": "千面相のスコート", + "Desc": "すべての撮影リソースを集め、大物の中の大物となった主人公スコート。サーヴァントによって意識と魂を分離された後、千の顔を以って開拓者への復讐の道を歩み始めた。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3720, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3004023.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 80, + "StanceBase": null, + "StanceCount": null, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3004023, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300402301, + "SkillName": "狼の忍耐", + "SkillDesc": "今回の戦闘において、「千面相のスコート」はすべての「スコート」とHPを共有する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402302, + "SkillName": "狼の誘惑", + "SkillDesc": "アクションバーに「孤狼の咆哮」を追加する。「孤狼の咆哮」が行動する時、フィールド上にいるすべての「スコート」にある行動制限系デバフおよび弱点撃破状態を解除し、「スコート」全体の「嘲笑」状態を「狂乱」状態にする。さらに、「孤狼へ:卑劣な人生」を発動する。1体の「スコート」が弱点撃破されるたび、「孤狼の咆哮」の行動順が小幅遅延される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402303, + "SkillName": "孤狼へ:卑劣な人生", + "SkillDesc": "敵全体の攻撃力をアップし、味方全体のEPとSPを減らす。味方全体に量子属性ダメージと炎属性ダメージを与え、確率で味方全体に減速状態を付与する。さらに、高確率で味方全体を「燃焼」状態にする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402304, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3004023, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004023, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004023, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004023, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004023, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004023, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004023, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3004024": { + "Id": 3004024, + "Name": "千面相のスコート(汚染)", + "Desc": "すべての撮影リソースを集め、大物の中の大物となった主人公スコート。サーヴァントによって意識と魂を分離された後、千の顔を以って開拓者への復讐の道を歩み始めた。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1627.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3004023.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 80, + "StanceBase": null, + "StanceCount": null, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3004024, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300402401, + "SkillName": "狼の忍耐", + "SkillDesc": "今回の戦闘において、「千面相のスコート」はすべての「スコート」とHPを共有する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402402, + "SkillName": "狼の誘惑", + "SkillDesc": "アクションバーに「孤狼の咆哮」を追加する。「孤狼の咆哮」が行動する時、フィールド上にいるすべての「スコート」にある行動制限系デバフおよび弱点撃破状態を解除し、「スコート」全体の「嘲笑」状態を「狂乱」状態にする。さらに、「孤狼へ:卑劣な人生」を発動する。1体の「スコート」が弱点撃破されるたび、「孤狼の咆哮」の行動順が小幅遅延される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402403, + "SkillName": "孤狼へ:卑劣な人生", + "SkillDesc": "敵全体の攻撃力をアップし、味方全体のEPとSPを減らす。味方全体に量子属性ダメージと炎属性ダメージを与え、確率で味方全体に減速状態を付与する。さらに、高確率で味方全体を「燃焼」状態にする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402404, + "SkillName": "自費労働", + "SkillDesc": "戦闘中、ボスを強化する「黒い泥」が出現する。「激怒するスコート(汚染)」が強化された後、即座に「狼の残業」を発動する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3004024, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004024, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004024, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004024, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004024, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004024, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004024, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3004025": { + "Id": 3004025, + "Name": "千面相のスコート", + "Desc": "すべての撮影リソースを集め、大物の中の大物となった主人公スコート。サーヴァントによって意識と魂を分離された後、千の顔を以って開拓者への復讐の道を歩み始めた。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3720, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3004023.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 80, + "StanceBase": null, + "StanceCount": null, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3004025, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300402501, + "SkillName": "狼の忍耐", + "SkillDesc": "今回の戦闘において、「千面相のスコート」はすべての「スコート」とHPを共有する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402502, + "SkillName": "狼の誘惑", + "SkillDesc": "アクションバーに「孤狼の咆哮」を追加する。「孤狼の咆哮」が行動する時、フィールド上にいるすべての「スコート」にある行動制限系デバフおよび弱点撃破状態を解除し、「スコート」全体の「嘲笑」状態を「狂乱」状態にする。さらに、「孤狼へ:卑劣な人生」を発動する。1体の「スコート」が弱点撃破されるたび、「孤狼の咆哮」の行動順が小幅遅延される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402503, + "SkillName": "孤狼へ:卑劣な人生", + "SkillDesc": "敵全体の攻撃力をアップし、味方全体のEPとSPを減らす。味方全体に量子属性ダメージと炎属性ダメージを与え、確率で味方全体に減速状態を付与する。さらに、高確率で味方全体を「燃焼」状態にする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402504, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3004025, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004025, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004025, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004025, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004025, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004025, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004025, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3011010": { + "Id": 3011010, + "Name": "{RUBY_B#きおくいき}記憶域{RUBY_E#}ミーム「{RUBY_B#へんざい}遍在{RUBY_E#}する{RUBY_B#しせん}視線{RUBY_E#}」", + "Desc": "特定の認識を持つ実体。記憶域にある潜在意識の欠片が積み重なってできたもの。\\n注目する、振り返る、見極める…生命の生存行為と自身の生存に対する理解の中で、「目視」と「観測」の記憶が影のようにまとわりつき、最終的に命そのものとなる。", + "MonsterCampID": 11, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 93, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3011010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 100, + "StanceBase": 30, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 3011010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 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"DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301101001, + "SkillName": "他者の凝視", + "SkillDesc": "指定した味方単体に少量の量子属性ダメージを与え、攻撃を受けた味方の行動順を遅延させる。", + "DamageType": "Quantum", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3011010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 180011 + } + ] + }, + { + "MonsterTemplateID": 3011010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 180011 + } + ] + }, + { + "MonsterTemplateID": 3011010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 180011 + } + ] + }, + { + "MonsterTemplateID": 3011010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 180011 + } + ] + }, + { + "MonsterTemplateID": 3011010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 180011 + } + ] + }, + { + "MonsterTemplateID": 3011010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 180011 + } + ] + }, + { + "MonsterTemplateID": 3011010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 180011 + } + ] + } + ] + }, + "3012010": { + "Id": 3012010, + "Name": "{RUBY_B#きおくいき}記憶域{RUBY_E#}ミーム「{RUBY_B#かがみ}鏡{RUBY_E#}に{RUBY_B#ひそ}潜{RUBY_E#}むのは{RUBY_B#なにもの}何物{RUBY_E#}」", + "Desc": "特定の認識を持つ実体。記憶域にある潜在意識の欠片が積み重なってできたもの。\\n命は鏡像を通じて世界を認識し、自我認識を構築する。目に見えないミームは鏡の中で映し出され、多様に変化する謎の影を残す。", + "MonsterCampID": 11, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 148.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3012010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 3012010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301201001, + "SkillName": "鏡像のアイデンティティー", + "SkillDesc": "他の敵に変身し、変身対象のスキルをコピーする。変身後、自身の基礎ステータスを継承する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301201002, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301201001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301201001, + "SkillName": "鏡像のアイデンティティー", + "SkillDesc": "他の敵に変身し、変身対象のスキルをコピーする。変身後、自身の基礎ステータスを継承する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301201002, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3012010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + } + ] + }, + "3012020": { + "Id": 3012020, + "Name": "{RUBY_B#きおくいき}記憶域{RUBY_E#}ミーム「{RUBY_B#くだ}砕{RUBY_E#}け{RUBY_B#ち}散{RUBY_E#}った{RUBY_B#こころ}心{RUBY_E#}」", + "Desc": "特定の認識を持つ実体。記憶域にある潜在意識の欠片が積み重なってできたもの。\\n堅牢な障壁が命を包み込み、異分子を阻む。しかしその頑強な体躯の内側は脆い無名地帯だ。", + "MonsterCampID": 11, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 130.20000000018626, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3012020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 3012020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301202001, + "SkillName": "拒絶反応", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301202002, + "SkillName": "意固地な装甲", + "SkillDesc": "「守備」状態に入る。弱点撃破状態でない時の被ダメージがダウンする。弱点撃破された時の行動順遅延量がアップし、弱点撃破状態の時の被ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301202001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.785714000929147, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301202001, + "SkillName": "拒絶反応", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301202002, + "SkillName": "意固地な装甲", + "SkillDesc": "「守備」状態に入る。弱点撃破状態でない時の被ダメージがダウンする。弱点撃破された時の行動順遅延量がアップし、弱点撃破状態の時の被ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301202002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.142857000930235, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301202001, + "SkillName": "拒絶反応", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301202002, + "SkillName": "意固地な装甲", + "SkillDesc": "「守備」状態に入る。弱点撃破状態でない時の被ダメージがダウンする。弱点撃破された時の行動順遅延量がアップし、弱点撃破状態の時の被ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301202003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.8571430006995797, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 30, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301202001, + "SkillName": "拒絶反応", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301202002, + "SkillName": "意固地な装甲", + "SkillDesc": "「守備」状態に入る。弱点撃破状態でない時の被ダメージがダウンする。弱点撃破された時の行動順遅延量がアップし、弱点撃破状態の時の被ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301202004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.785714000929147, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301202001, + "SkillName": "拒絶反応", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301202002, + "SkillName": "意固地な装甲", + "SkillDesc": "「守備」状態に入る。弱点撃破状態でない時の被ダメージがダウンする。弱点撃破された時の行動順遅延量がアップし、弱点撃破状態の時の被ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3012020, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012020, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012020, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012020, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012020, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012020, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012020, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + } + ] + }, + "3012030": { + "Id": 3012030, + "Name": "永眠の墓碑", + "Desc": "砕け散った命が集まって終焉の印を作り、彼岸の魂は依然としてこちらを見つめている。その目には忘却と離別の碑文が映っている。\\n無辜の魂は永眠の墓碑で眠っている。永眠の墓碑を消し去れば彼らを目覚めさせることができる。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 186, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3012030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 200, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 3012030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301203001, + "SkillName": "声なき眠りを醒ます", + "SkillDesc": "永眠の墓碑がHPが0になる攻撃を受けた後、対応する味方の「夢死」状態を解除し、そのHPとEPを回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301203002, + "SkillName": "すべての消えた時間", + "SkillDesc": "永眠の墓碑は行動しない。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301203003, + "SkillName": "永遠に溶け入る継続", + "SkillDesc": "永眠の墓碑は固定のマス数を持つ「回数HP」を持っている。攻撃を受ける、弱点撃破される、または持続ダメージを受ける時、HPが1マス減る。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3012030, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012030, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012030, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012030, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012030, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012030, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012030, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + } + ] + }, + "3012031": { + "Id": 3012031, + "Name": "永眠の墓碑", + "Desc": "砕け散った命が集まって終焉の印を作り、彼岸の魂は依然としてこちらを見つめている。その目には忘却と離別の碑文が映っている。\\n無辜の魂は永眠の墓碑で眠っている。永眠の墓碑を消し去れば彼らを目覚めさせることができる。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 186, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3012030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 200, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 3012031, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301203101, + "SkillName": "声なき眠りを醒ます", + "SkillDesc": "永眠の墓碑がHPが0になる攻撃を受けた後、対応する味方の「夢死」状態を解除し、そのHPとEPを回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301203102, + "SkillName": "すべての消えた時間", + "SkillDesc": "永眠の墓碑は行動しない。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301203103, + "SkillName": "永遠に溶け入る継続", + "SkillDesc": "永眠の墓碑は固定のマス数を持つ「回数HP」を持っている。攻撃を受ける、弱点撃破される、または持続ダメージを受ける時、HPが1マス減る。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3012031, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012031, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012031, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012031, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012031, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012031, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012031, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + } + ] + }, + "3012032": { + "Id": 3012032, + "Name": "永眠の墓碑", + "Desc": "砕けた命が終焉の符号として集まる。彼岸の魂は未だに此岸を見つめ、その眼に忘却と別れの碑文を映す。\\n無辜の魂が永眠の墓碑の中に眠る。永眠の墓碑を倒すと、彼らを呼び覚ませる。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 186, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3012030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 200, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 3012032, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301203201, + "SkillName": "声なき眠りを醒ます", + "SkillDesc": "永眠の墓碑がHPが0になる攻撃を受けた後、対応する味方の「夢死」状態を解除し、そのHPとEPを回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301203202, + "SkillName": "すべての消えた時間", + "SkillDesc": "永眠の墓碑は行動しない。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301203203, + "SkillName": "永遠に溶け入る継続", + "SkillDesc": "永眠の墓碑は固定のマス数を持つ「回数HP」を持っている。攻撃を受ける、弱点撃破される、または持続ダメージを受ける時、HPが1マス減る。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3012032, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012032, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012032, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012032, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012032, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012032, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012032, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + } + ] + }, + "3012040": { + "Id": 3012040, + "Name": "{RUBY_B#きおくいき}記憶域{RUBY_E#}ミーム「{RUBY_B#み}満{RUBY_E#}たされぬ{RUBY_B#きょえいしん}虚栄心{RUBY_E#}」", + "Desc": "特定の認識を持つ実体。記憶域にある潜在意識の欠片が積み重なってできたもの。\\n傍人の称賛、弱者の懇願、奸臣の追従…満たされることのない虚栄心がミーム生命体となり、名声と利益を貪る宿主を求めている。", + "MonsterCampID": 11, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 116.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3012040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 150, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 3012040, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301204001, + "SkillName": "虚名下賜", + "SkillDesc": "指定した敵単体に憑依し、「虚飾の冠」を付与する。その敵にある行動制限系デバフを解除し、靭性を回復させる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301204002, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301204003, + "SkillName": "沈みゆく自我", + "SkillDesc": "「虚飾の冠」状態の敵は攻撃を受けた後にHPを回復するが、物理属性と炎属性を弱点として付与され、受ける弱点撃破ダメージがアップする。その敵が倒される、または弱点撃破される時、「虚飾の冠」を解除し、同時に「満たされぬ虚栄心」も倒される。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3012040, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012040, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012040, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012040, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012040, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012040, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012040, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + } + ] + }, + "3013010": { + "Id": 3013010, + "Name": "{RUBY_B#きおくいき}記憶域{RUBY_E#}ミーム「{RUBY_B#いか}怒{RUBY_E#}りの{RUBY_B#ぬ}抜{RUBY_E#}け{RUBY_B#がら}殻{RUBY_E#}」", + "Desc": "特定の認識を持つ実体。記憶域にある潜在意識の欠片が積み重なってできたもの。\\n悲しみと苦しみの記憶は業火のように心を焼く。苦難が過ぎた後、無限なる怒りを携えて、恨みが化した生命が灰燼の中から誕生する。", + "MonsterCampID": 11, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1302, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 110, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3013010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301001, + "SkillName": "憎悪のお礼", + "SkillDesc": "指定した味方単体に量子属性のダメージを与える。さらに自身が「怒りの炎」を1層獲得する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301002, + "SkillName": "雷霆の如き叱咤", + "SkillDesc": "自身に「怒りの炎」を3層付与する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301003, + "SkillName": "宿怨は波の如く逆巻く", + "SkillDesc": "味方全体に少量の量子属性のダメージを与える。さらに自身が「怒りの炎」を1層獲得する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301004, + "SkillName": "骨を刺す嫌悪", + "SkillDesc": "ランダムな味方単体に少量の量子属性のダメージを連続して与える。「怒りの炎」1層につき、追加で1回ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301005, + "SkillName": "ヒステリックボディ", + "SkillDesc": "「守備」状態に入る。弱点撃破状態でない時の被ダメージがダウンする。弱点撃破された時の行動順遅延量がアップし、弱点撃破状態の時の被ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.39285700116306543, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301001, + "SkillName": "憎悪のお礼", + "SkillDesc": "指定した味方単体に量子属性のダメージを与える。さらに自身が「怒りの炎」を1層獲得する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301002, + "SkillName": "雷霆の如き叱咤", + "SkillDesc": "自身に「怒りの炎」を3層付与する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301003, + "SkillName": "宿怨は波の如く逆巻く", + "SkillDesc": "味方全体に少量の量子属性のダメージを与える。さらに自身が「怒りの炎」を1層獲得する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301004, + "SkillName": "骨を刺す嫌悪", + "SkillDesc": "ランダムな味方単体に少量の量子属性のダメージを連続して与える。「怒りの炎」1層につき、追加で1回ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301005, + "SkillName": "ヒステリックボディ", + "SkillDesc": "「守備」状態に入る。弱点撃破状態でない時の被ダメージがダウンする。弱点撃破された時の行動順遅延量がアップし、弱点撃破状態の時の被ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301002, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.35714300023391843, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301001, + "SkillName": "憎悪のお礼", + "SkillDesc": "指定した味方単体に量子属性のダメージを与える。さらに自身が「怒りの炎」を1層獲得する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301002, + "SkillName": "雷霆の如き叱咤", + "SkillDesc": "自身に「怒りの炎」を3層付与する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301003, + "SkillName": "宿怨は波の如く逆巻く", + "SkillDesc": "味方全体に少量の量子属性のダメージを与える。さらに自身が「怒りの炎」を1層獲得する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301004, + "SkillName": "骨を刺す嫌悪", + "SkillDesc": "ランダムな味方単体に少量の量子属性のダメージを連続して与える。「怒りの炎」1層につき、追加で1回ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301005, + "SkillName": "ヒステリックボディ", + "SkillDesc": "「守備」状態に入る。弱点撃破状態でない時の被ダメージがダウンする。弱点撃破された時の行動順遅延量がアップし、弱点撃破状態の時の被ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301001, + "SkillName": "憎悪のお礼", + "SkillDesc": "指定した味方単体に量子属性のダメージを与える。さらに自身が「怒りの炎」を1層獲得する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301002, + "SkillName": "雷霆の如き叱咤", + "SkillDesc": "自身に「怒りの炎」を3層付与する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301003, + "SkillName": "宿怨は波の如く逆巻く", + "SkillDesc": "味方全体に少量の量子属性のダメージを与える。さらに自身が「怒りの炎」を1層獲得する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301004, + "SkillName": "骨を刺す嫌悪", + "SkillDesc": "ランダムな味方単体に少量の量子属性のダメージを連続して与える。「怒りの炎」1層につき、追加で1回ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301005, + "SkillName": "ヒステリックボディ", + "SkillDesc": "「守備」状態に入る。弱点撃破状態でない時の被ダメージがダウンする。弱点撃破された時の行動順遅延量がアップし、弱点撃破状態の時の被ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 140, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301001, + "SkillName": "憎悪のお礼", + "SkillDesc": "指定した味方単体に量子属性のダメージを与える。さらに自身が「怒りの炎」を1層獲得する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301002, + "SkillName": "雷霆の如き叱咤", + "SkillDesc": "自身に「怒りの炎」を3層付与する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301003, + "SkillName": "宿怨は波の如く逆巻く", + "SkillDesc": "味方全体に少量の量子属性のダメージを与える。さらに自身が「怒りの炎」を1層獲得する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301004, + "SkillName": "骨を刺す嫌悪", + "SkillDesc": "ランダムな味方単体に少量の量子属性のダメージを連続して与える。「怒りの炎」1層につき、追加で1回ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301005, + "SkillName": "ヒステリックボディ", + "SkillDesc": "「守備」状態に入る。弱点撃破状態でない時の被ダメージがダウンする。弱点撃破された時の行動順遅延量がアップし、弱点撃破状態の時の被ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 140, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Thunder", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 301301001, + "SkillName": "憎悪のお礼", + "SkillDesc": "指定した味方単体に量子属性のダメージを与える。さらに自身が「怒りの炎」を1層獲得する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301002, + "SkillName": "雷霆の如き叱咤", + "SkillDesc": "自身に「怒りの炎」を3層付与する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301003, + "SkillName": "宿怨は波の如く逆巻く", + "SkillDesc": "味方全体に少量の量子属性のダメージを与える。さらに自身が「怒りの炎」を1層獲得する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301004, + "SkillName": "骨を刺す嫌悪", + "SkillDesc": "ランダムな味方単体に少量の量子属性のダメージを連続して与える。「怒りの炎」1層につき、追加で1回ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301005, + "SkillName": "ヒステリックボディ", + "SkillDesc": "「守備」状態に入る。弱点撃破状態でない時の被ダメージがダウンする。弱点撃破された時の行動順遅延量がアップし、弱点撃破状態の時の被ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301006, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301001, + "SkillName": "憎悪のお礼", + "SkillDesc": "指定した味方単体に量子属性のダメージを与える。さらに自身が「怒りの炎」を1層獲得する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301002, + "SkillName": "雷霆の如き叱咤", + "SkillDesc": "自身に「怒りの炎」を3層付与する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301003, + "SkillName": "宿怨は波の如く逆巻く", + "SkillDesc": "味方全体に少量の量子属性のダメージを与える。さらに自身が「怒りの炎」を1層獲得する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301004, + "SkillName": "骨を刺す嫌悪", + "SkillDesc": "ランダムな味方単体に少量の量子属性のダメージを連続して与える。「怒りの炎」1層につき、追加で1回ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301005, + "SkillName": "ヒステリックボディ", + "SkillDesc": "「守備」状態に入る。弱点撃破状態でない時の被ダメージがダウンする。弱点撃破された時の行動順遅延量がアップし、弱点撃破状態の時の被ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301001, + "SkillName": "憎悪のお礼", + "SkillDesc": "指定した味方単体に量子属性のダメージを与える。さらに自身が「怒りの炎」を1層獲得する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301002, + "SkillName": "雷霆の如き叱咤", + "SkillDesc": "自身に「怒りの炎」を3層付与する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301003, + "SkillName": "宿怨は波の如く逆巻く", + "SkillDesc": "味方全体に少量の量子属性のダメージを与える。さらに自身が「怒りの炎」を1層獲得する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301004, + "SkillName": "骨を刺す嫌悪", + "SkillDesc": "ランダムな味方単体に少量の量子属性のダメージを連続して与える。「怒りの炎」1層につき、追加で1回ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301005, + "SkillName": "ヒステリックボディ", + "SkillDesc": "「守備」状態に入る。弱点撃破状態でない時の被ダメージがダウンする。弱点撃破された時の行動順遅延量がアップし、弱点撃破状態の時の被ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 5.892857001628727, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301001, + "SkillName": "憎悪のお礼", + "SkillDesc": "指定した味方単体に量子属性のダメージを与える。さらに自身が「怒りの炎」を1層獲得する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301002, + "SkillName": "雷霆の如き叱咤", + "SkillDesc": "自身に「怒りの炎」を3層付与する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301003, + "SkillName": "宿怨は波の如く逆巻く", + "SkillDesc": "味方全体に少量の量子属性のダメージを与える。さらに自身が「怒りの炎」を1層獲得する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301004, + "SkillName": "骨を刺す嫌悪", + "SkillDesc": "ランダムな味方単体に少量の量子属性のダメージを連続して与える。「怒りの炎」1層につき、追加で1回ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301005, + "SkillName": "ヒステリックボディ", + "SkillDesc": "「守備」状態に入る。弱点撃破状態でない時の被ダメージがダウンする。弱点撃破された時の行動順遅延量がアップし、弱点撃破状態の時の被ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7142860011663288, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301001, + "SkillName": "憎悪のお礼", + "SkillDesc": "指定した味方単体に量子属性のダメージを与える。さらに自身が「怒りの炎」を1層獲得する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301002, + "SkillName": "雷霆の如き叱咤", + "SkillDesc": "自身に「怒りの炎」を3層付与する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301003, + "SkillName": "宿怨は波の如く逆巻く", + "SkillDesc": "味方全体に少量の量子属性のダメージを与える。さらに自身が「怒りの炎」を1層獲得する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301004, + "SkillName": "骨を刺す嫌悪", + "SkillDesc": "ランダムな味方単体に少量の量子属性のダメージを連続して与える。「怒りの炎」1層につき、追加で1回ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301005, + "SkillName": "ヒステリックボディ", + "SkillDesc": "「守備」状態に入る。弱点撃破状態でない時の被ダメージがダウンする。弱点撃破された時の行動順遅延量がアップし、弱点撃破状態の時の被ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301010, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.35714300023391843, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301001, + "SkillName": "憎悪のお礼", + "SkillDesc": "指定した味方単体に量子属性のダメージを与える。さらに自身が「怒りの炎」を1層獲得する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301002, + "SkillName": "雷霆の如き叱咤", + "SkillDesc": "自身に「怒りの炎」を3層付与する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301003, + "SkillName": "宿怨は波の如く逆巻く", + "SkillDesc": "味方全体に少量の量子属性のダメージを与える。さらに自身が「怒りの炎」を1層獲得する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301004, + "SkillName": "骨を刺す嫌悪", + "SkillDesc": "ランダムな味方単体に少量の量子属性のダメージを連続して与える。「怒りの炎」1層につき、追加で1回ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301005, + "SkillName": "ヒステリックボディ", + "SkillDesc": "「守備」状態に入る。弱点撃破状態でない時の被ダメージがダウンする。弱点撃破された時の行動順遅延量がアップし、弱点撃破状態の時の被ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3013010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + } + ] + }, + "3013011": { + "Id": 3013011, + "Name": "記憶域ミーム「怒りの抜け殻」", + "Desc": "特定の認識を持つ実体。記憶域にある潜在意識の欠片が積み重なってできたもの。\\n悲しみと苦しみの記憶は業火のように心を焼く。苦難が過ぎた後、無限なる怒りを携えて、恨みが化した生命が灰燼の中から誕生する。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1674, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 110, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3013011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301101, + "SkillName": "憎悪のお礼", + "SkillDesc": "指定した味方単体に量子属性のダメージを与える。さらに自身が「怒りの炎」を1層獲得する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301102, + "SkillName": "雷霆の如き叱咤", + "SkillDesc": "自身に「怒りの炎」を3層付与する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301103, + "SkillName": "宿怨は波の如く逆巻く", + "SkillDesc": "味方全体に少量の量子属性のダメージを与える。さらに自身が「怒りの炎」を1層獲得する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301104, + "SkillName": "骨を刺す嫌悪", + "SkillDesc": "ランダムな味方単体に少量の量子属性のダメージを連続して与える。「怒りの炎」1層につき、追加で1回ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301105, + "SkillName": "ヒステリックボディ", + "SkillDesc": "「守備」状態に入る。弱点撃破状態でない時の被ダメージがダウンする。弱点撃破された時の行動順遅延量がアップし、弱点撃破状態の時の被ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3013011, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013011, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013011, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013011, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013011, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013011, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013011, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + } + ] + }, + "3013012": { + "Id": 3013012, + "Name": "記憶域ミーム「怒りの抜け殻」", + "Desc": "特定の認識を持つ実体。記憶域にある潜在意識の欠片が積み重なってできたもの。\\n悲しみと苦しみの記憶は業火のように心を焼く。苦難が過ぎた後、無限なる怒りを携えて、恨みが化した生命が灰燼の中から誕生する。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 837, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3013012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301201, + "SkillName": "憎悪のお礼", + "SkillDesc": "指定した味方単体に量子属性ダメージを与える。自身が「怒りの炎」を1層獲得する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301202, + "SkillName": "哀哭は風の如く鳴り響く", + "SkillDesc": "チャージ状態に入り、自身に「怒りの炎」3層と「大地の棘」1層を付与する。行動するたびに「骨を刺す嫌悪」を発動する。自身が弱点撃破された後、チャージ状態が解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301203, + "SkillName": "宿怨は波の如く逆巻く", + "SkillDesc": "味方全体に少量の量子属性ダメージを与える。自身が「怒りの炎」を1層獲得する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301204, + "SkillName": "骨を刺す嫌悪", + "SkillDesc": "連続でランダムな味方単体に少量の量子属性ダメージを与える。「怒りの炎」1層につき、さらに1回ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301205, + "SkillName": "ヒステリックボディ", + "SkillDesc": "「守備」状態に入る。弱点撃破状態でない時の被ダメージがダウンする。弱点撃破された時の行動順遅延量がアップし、弱点撃破状態の時の被ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301201, + "SkillName": "憎悪のお礼", + "SkillDesc": "指定した味方単体に量子属性ダメージを与える。自身が「怒りの炎」を1層獲得する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301202, + "SkillName": "哀哭は風の如く鳴り響く", + "SkillDesc": "チャージ状態に入り、自身に「怒りの炎」3層と「大地の棘」1層を付与する。行動するたびに「骨を刺す嫌悪」を発動する。自身が弱点撃破された後、チャージ状態が解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301203, + "SkillName": "宿怨は波の如く逆巻く", + "SkillDesc": "味方全体に少量の量子属性ダメージを与える。自身が「怒りの炎」を1層獲得する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301204, + "SkillName": "骨を刺す嫌悪", + "SkillDesc": "連続でランダムな味方単体に少量の量子属性ダメージを与える。「怒りの炎」1層につき、さらに1回ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301205, + "SkillName": "ヒステリックボディ", + "SkillDesc": "「守備」状態に入る。弱点撃破状態でない時の被ダメージがダウンする。弱点撃破された時の行動順遅延量がアップし、弱点撃破状態の時の被ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301201, + "SkillName": "憎悪のお礼", + "SkillDesc": "指定した味方単体に量子属性ダメージを与える。自身が「怒りの炎」を1層獲得する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301202, + "SkillName": "哀哭は風の如く鳴り響く", + "SkillDesc": "チャージ状態に入り、自身に「怒りの炎」3層と「大地の棘」1層を付与する。行動するたびに「骨を刺す嫌悪」を発動する。自身が弱点撃破された後、チャージ状態が解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301203, + "SkillName": "宿怨は波の如く逆巻く", + "SkillDesc": "味方全体に少量の量子属性ダメージを与える。自身が「怒りの炎」を1層獲得する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301204, + "SkillName": "骨を刺す嫌悪", + "SkillDesc": "連続でランダムな味方単体に少量の量子属性ダメージを与える。「怒りの炎」1層につき、さらに1回ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301205, + "SkillName": "ヒステリックボディ", + "SkillDesc": "「守備」状態に入る。弱点撃破状態でない時の被ダメージがダウンする。弱点撃破された時の行動順遅延量がアップし、弱点撃破状態の時の被ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301201, + "SkillName": "憎悪のお礼", + "SkillDesc": "指定した味方単体に量子属性ダメージを与える。自身が「怒りの炎」を1層獲得する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301202, + "SkillName": "哀哭は風の如く鳴り響く", + "SkillDesc": "チャージ状態に入り、自身に「怒りの炎」3層と「大地の棘」1層を付与する。行動するたびに「骨を刺す嫌悪」を発動する。自身が弱点撃破された後、チャージ状態が解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301203, + "SkillName": "宿怨は波の如く逆巻く", + "SkillDesc": "味方全体に少量の量子属性ダメージを与える。自身が「怒りの炎」を1層獲得する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301204, + "SkillName": "骨を刺す嫌悪", + "SkillDesc": "連続でランダムな味方単体に少量の量子属性ダメージを与える。「怒りの炎」1層につき、さらに1回ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301205, + "SkillName": "ヒステリックボディ", + "SkillDesc": "「守備」状態に入る。弱点撃破状態でない時の被ダメージがダウンする。弱点撃破された時の行動順遅延量がアップし、弱点撃破状態の時の被ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301204, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301201, + "SkillName": "憎悪のお礼", + "SkillDesc": "指定した味方単体に量子属性ダメージを与える。自身が「怒りの炎」を1層獲得する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301202, + "SkillName": "哀哭は風の如く鳴り響く", + "SkillDesc": "チャージ状態に入り、自身に「怒りの炎」3層と「大地の棘」1層を付与する。行動するたびに「骨を刺す嫌悪」を発動する。自身が弱点撃破された後、チャージ状態が解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301203, + "SkillName": "宿怨は波の如く逆巻く", + "SkillDesc": "味方全体に少量の量子属性ダメージを与える。自身が「怒りの炎」を1層獲得する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301204, + "SkillName": "骨を刺す嫌悪", + "SkillDesc": "連続でランダムな味方単体に少量の量子属性ダメージを与える。「怒りの炎」1層につき、さらに1回ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301205, + "SkillName": "ヒステリックボディ", + "SkillDesc": "「守備」状態に入る。弱点撃破状態でない時の被ダメージがダウンする。弱点撃破された時の行動順遅延量がアップし、弱点撃破状態の時の被ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3013012, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013012, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013012, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013012, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013012, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013012, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013012, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + } + ] + }, + "3013013": { + "Id": 3013013, + "Name": "記憶域ミーム「怒りの抜け殻」(バグ)", + "Desc": "コードが影響を受けた後、バグってしまった投影。参照元の本体は特定の認識を持つ実体。記憶域にある潜在意識の欠片が積み重なってできたもの。\\n悲しみと苦しみの記憶は業火のように心を焼く。苦難が過ぎた後、際限のない怒りを携え、命を得た恨みが灰燼の中から誕生する。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1302, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 110, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3013013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301301, + "SkillName": "憎悪のお礼", + "SkillDesc": "指定した味方単体に量子属性ダメージを与える。自身が「骨を灼く炎」を1層獲得する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301302, + "SkillName": "雷霆の如き叱咤", + "SkillDesc": "自身が「骨を灼く炎」を大量に獲得する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301303, + "SkillName": "宿怨は波の如く逆巻く", + "SkillDesc": "味方全体に少量の量子属性ダメージを与える。自身が「骨を灼く炎」を1層獲得する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301304, + "SkillName": "骨を刺す嫌悪", + "SkillDesc": "連続でランダムな味方単体およびその隣接する味方に少量の量子属性ダメージを与える。「骨を灼く炎」1層につき、さらに1回ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301305, + "SkillName": "ヒステリックボディ", + "SkillDesc": "「守備」状態に入る。弱点が撃破されていない時、受けるダメージがダウンする。弱点が撃破された時、行動順の遅延量がアップする。弱点撃破状態の時、受けるダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3013013, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013013, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013013, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013013, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013013, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013013, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013013, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + } + ] + }, + "3014020": { + "Id": 3014020, + "Name": "{RUBY_B#きおくいき}記憶域{RUBY_E#}ミーム「{RUBY_B#し}死{RUBY_E#}へ{RUBY_B#む}向{RUBY_E#}かうのは{RUBY_B#なにもの}何物{RUBY_E#}」", + "Desc": "特定の認識を持つ実体。記憶域にある潜在意識の欠片が積み重なってできたもの。\\n神秘的で危険な記憶域ミーム。夢の中では存在しないはずの「死亡」と見なされている。それは十二の刻を彷徨い、鋭い刃で悪夢を散布し、死の影で美しき夢を覆う。この記憶域ミームが至るところには、必ず災禍が降りかかる。", + "MonsterCampID": 11, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2046, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3014020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3014020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + 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"Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301402101, + "SkillName": "葬儀の接吻", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 301402102, + "SkillName": "死の黒雨", + "SkillDesc": "味方全体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301402103, + "SkillName": "鋭い弔辞", + "SkillDesc": "自身の与ダメージを大アップする、1ターン継続。この効果は弱点撃破された後に解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402104, + "SkillName": "消える光明", + "SkillDesc": "「日没」状態に入る。味方が通常攻撃、戦闘スキル、または必殺技を発動するたびに「日没」を1層獲得する。「日没」が3層に達した時、一つ前に行動した味方に対して「黄昏に色褪せて」を発動する。「黄昏に色褪せて」を1回発動した後、または弱点撃破された後に、この状態は解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402105, + "SkillName": "黄昏に色褪せて", + "SkillDesc": "最後に通常攻撃、戦闘スキル、または必殺技を発動した味方に致命攻撃を行い、その味方を「夢死」状態にする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402106, + "SkillName": "良い夜へ", + "SkillDesc": "「夜の到来」状態に入り、味方全体のEPを回復する。「夜の到来」状態の間で最初に行動した味方2名をロックオンする。次の行動で「水が水に消え逝くように」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402107, + "SkillName": "水が水に消え逝くように", + "SkillDesc": "ロックオンされたすべての味方に致命攻撃を行い、「夢死」状態にする。ロックオンされた味方がない場合、ランダムな味方2名に致命攻撃を行い、「夢死」状態にする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402109, + "SkillName": "弔えぬ荒涼", + "SkillDesc": "味方が「夢死」状態になった時、対応する「永眠の墓碑」を1体召喚する。味方全体が「夢死」状態になる、または戦闘不能状態になると、戦闘失敗になる。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3014021, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014021, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014021, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014021, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { 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"SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402209, + "SkillName": "弔えぬ荒涼", + "SkillDesc": "味方が「夢死」状態になった時、対応する「永眠の墓碑」を1体召喚する。味方全体が「夢死」状態になる、または戦闘不能状態になると、戦闘失敗になる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301402201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.7272730008699, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 216, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + 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"「夜の到来」状態に入り、「弱点無効」を獲得し、味方全体のEPを回復する。「夜の到来」状態の間で最初に行動した味方2名をロックオンする。次の行動で「水が水に消え逝くように」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402207, + "SkillName": "水が水に消え逝くように", + "SkillDesc": "ロックオンされたすべての味方に致命攻撃を行い、「夢死」状態にする。ロックオンされた味方がない場合、ランダムな味方2名に致命攻撃を行い、「夢死」状態にする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402208, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402209, + "SkillName": "弔えぬ荒涼", + "SkillDesc": "味方が「夢死」状態になった時、対応する「永眠の墓碑」を1体召喚する。味方全体が「夢死」状態になる、または戦闘不能状態になると、戦闘失敗になる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301402202, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 6.363636000780389, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": 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"「日没」状態に入る。味方が通常攻撃、戦闘スキル、または必殺技を発動するたびに「日没」を1層獲得する。「日没」が3層に達した時、一つ前に行動した味方に対して「黄昏に色褪せて」を発動する。「黄昏に色褪せて」を1回発動した後、または弱点撃破された後に、この状態は解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402205, + "SkillName": "黄昏に色褪せて", + "SkillDesc": "最後に通常攻撃、戦闘スキル、または必殺技を発動した味方に致命攻撃を行い、その味方を「夢死」状態にする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402206, + "SkillName": "良い夜へ", + "SkillDesc": "「夜の到来」状態に入り、「弱点無効」を獲得し、味方全体のEPを回復する。「夜の到来」状態の間で最初に行動した味方2名をロックオンする。次の行動で「水が水に消え逝くように」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402207, + "SkillName": "水が水に消え逝くように", + "SkillDesc": "ロックオンされたすべての味方に致命攻撃を行い、「夢死」状態にする。ロックオンされた味方がない場合、ランダムな味方2名に致命攻撃を行い、「夢死」状態にする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402208, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402209, + "SkillName": "弔えぬ荒涼", + "SkillDesc": "味方が「夢死」状態になった時、対応する「永眠の墓碑」を1体召喚する。味方全体が「夢死」状態になる、または戦闘不能状態になると、戦闘失敗になる。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3014022, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014022, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014022, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014022, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014022, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014022, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014022, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3014023": { + "Id": 3014023, + "Name": "記憶域ミーム「死へ向かうのは何物」", + "Desc": "特定の認識を持つ実体。記憶域にある潜在意識の欠片が積み重なってできたもの。\\n神秘的で危険な記憶域ミーム。夢の中では存在しないはずの「死亡」と見なされている。それは十二の刻を彷徨い、鋭い刃で悪夢を散布し、死の影で美しき夢を覆う。この記憶域ミームが至るところには、必ず災禍が降りかかる。", + "MonsterCampID": null, + "AttackBase": 10, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 11160, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3014020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3014023, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301402301, + "SkillName": "葬儀の接吻", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 301402302, + "SkillName": "死の黒雨", + "SkillDesc": "味方全体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301402303, + "SkillName": "哀しい弔辞", + "SkillDesc": "自身の与ダメージをアップする、1ターン継続。この効果は弱点撃破された後に解除される。毎回本スキル発動後に1層の与ダメージアップ効果を獲得し、その後に召喚される「永眠の墓碑」のHPを1マス増やす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402304, + "SkillName": "消える光明", + "SkillDesc": "「日没」状態に入る。味方が通常攻撃、戦闘スキル、または必殺技を発動するたびに「日没」を1層獲得する。「日没」が3層に達した時、一つ前に行動した味方に対して「黄昏に色褪せて」を発動する。「黄昏に色褪せて」を1回発動した後、または弱点撃破された後に、この状態は解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402305, + "SkillName": "黄昏に色褪せて", + "SkillDesc": "最後に通常攻撃、戦闘スキル、または必殺技を発動した味方に致命攻撃を行い、その味方を「夢死」状態にする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402306, + "SkillName": "良い夜へ", + "SkillDesc": "「夜の到来」状態に入り、「弱点無効」を獲得し、味方全体のEPを回復する。「夜の到来」状態の間で最初に行動した味方1名をロックオンする。次の行動で「水が水に消え逝くように」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402307, + "SkillName": "水が水に消え逝くように", + "SkillDesc": "ロックオンされたすべての味方に致命攻撃を行い、「夢死」状態にする。ロックオンされた味方がいない場合、ランダムな味方1名に致命攻撃を行い、「夢死」状態にする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402308, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402309, + "SkillName": "弔えぬ荒涼", + "SkillDesc": "味方が「夢死」状態になった時、対応する「永眠の墓碑」を1体召喚する。味方全体が「夢死」状態になる、または戦闘不能状態になると、戦闘失敗になる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402310, + "SkillName": "水が水に消え逝くように", + "SkillDesc": "ロックオンされたすべての味方に致命攻撃を行い、「夢死」状態にする。ロックオンされた味方がいない場合、ランダムな味方2名に致命攻撃を行い、「夢死」状態にする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402311, + "SkillName": "良い夜へ", + "SkillDesc": "「夜の到来」状態に入り、「弱点無効」を獲得し、味方全体のEPを回復する。「夜の到来」状態の間で最初に行動した味方2名をロックオンする。次の行動で「水が水に消え逝くように」を発動する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3014023, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014023, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014023, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014023, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014023, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014023, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014023, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3014024": { + "Id": 3014024, + "Name": "記憶域ミーム「死へ向かうのは何物」", + "Desc": "特定の認識を持つ実体。記憶域にある潜在意識の欠片が積み重なってできたもの。\\n神秘的で危険な記憶域ミーム。夢の中では存在しないはずの「死亡」と見なされている。それは十二の刻を彷徨い、鋭い刃で悪夢を散布し、死の影で美しき夢を覆う。この記憶域ミームが至るところには、必ず災禍が降りかかる。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2046, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3014020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3014024, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301402401, + "SkillName": "葬儀の接吻", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 301402402, + "SkillName": "死の黒雨", + "SkillDesc": "味方全体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301402403, + "SkillName": "鋭い弔辞", + "SkillDesc": "自身の与ダメージを大幅アップする、1ターン継続。この効果は弱点撃破された後に解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402404, + "SkillName": "消える光明", + "SkillDesc": "「日没」状態に入る。味方が通常攻撃、戦闘スキル、または必殺技を発動するたびに「日没」を1層獲得する。「日没」が3層に達した時、一つ前に行動した味方に対して「黄昏に色褪せて」を発動する。「黄昏に色褪せて」を1回発動した後、または弱点撃破された後に、この状態は解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402405, + "SkillName": "黄昏に色褪せて", + "SkillDesc": "最後に通常攻撃、戦闘スキル、または必殺技を発動した味方に致命攻撃を行い、その味方を「夢死」状態にする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402406, + "SkillName": "良い夜へ", + "SkillDesc": "「夜の到来」状態に入り、味方全体のEPを回復する。「夜の到来」状態の間で最初に行動した味方2名をロックオンする。次の行動で「水が水に消え逝くように」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402407, + "SkillName": "水が水に消え逝くように", + "SkillDesc": "ロックオンされたすべての味方に致命攻撃を行い、「夢死」状態にする。ロックオンされた味方がない場合、ランダムな味方2名に致命攻撃を行い、「夢死」状態にする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402408, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402409, + "SkillName": "弔えぬ荒涼", + "SkillDesc": "味方が「夢死」状態になった時、対応する「永眠の墓碑」を1体召喚する。味方全体が「夢死」状態になる、または戦闘不能状態になると、戦闘失敗になる。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3014024, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014024, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014024, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014024, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014024, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014024, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014024, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3014025": { + "Id": 3014025, + "Name": "記憶域ミーム「死へ向かうのは何物」", + "Desc": "特定の認識を持つ実体。記憶域にある潜在意識の欠片が積み重なってできたもの。\\n神秘的で危険な記憶域ミーム。夢の中では存在しないはずの「死亡」と見なされている。それは十二の刻を彷徨い、鋭い刃で悪夢を散布し、死の影で美しき夢を覆う。この記憶域ミームが至るところには、必ず災禍が降りかかる。", + "MonsterCampID": null, + "AttackBase": 10, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 11160, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3014020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3014025, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301402501, + "SkillName": "葬儀の接吻", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 301402502, + "SkillName": "死の黒雨", + "SkillDesc": "味方全体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301402503, + "SkillName": "哀しい弔辞", + "SkillDesc": "自身の与ダメージをアップする、1ターン継続。この効果は弱点撃破された後に解除される。毎回本スキル発動後に1層の与ダメージアップ効果を獲得し、その後に召喚される「永眠の墓碑」のHPを1マス増やす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402504, + "SkillName": "消える光明", + "SkillDesc": "「日没」状態に入る。味方が通常攻撃、戦闘スキル、または必殺技を発動するたびに「日没」を1層獲得する。「日没」が3層に達した時、一つ前に行動した味方に対して「黄昏に色褪せて」を発動する。「黄昏に色褪せて」を1回発動した後、または弱点撃破された後に、この状態は解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402505, + "SkillName": "黄昏に色褪せて", + "SkillDesc": "最後に通常攻撃、戦闘スキル、または必殺技を発動した味方に致命攻撃を行い、その味方を「夢死」状態にする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402506, + "SkillName": "良い夜へ", + "SkillDesc": "「夜の到来」状態に入り、「弱点無効」を獲得し、味方全体のEPを回復する。「夜の到来」状態の間で最初に行動した味方1名をロックオンする。次の行動で「水が水に消え逝くように」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402507, + "SkillName": "水が水に消え逝くように", + "SkillDesc": "ロックオンされたすべての味方に致命攻撃を行い、「夢死」状態にする。ロックオンされた味方がいない場合、ランダムな味方1名に致命攻撃を行い、「夢死」状態にする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402508, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402509, + "SkillName": "弔えぬ荒涼", + "SkillDesc": "味方が「夢死」状態になった時、対応する「永眠の墓碑」を1体召喚する。味方全体が「夢死」状態になる、または戦闘不能状態になると、戦闘失敗になる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402510, + "SkillName": "水が水に消え逝くように", + "SkillDesc": "ロックオンされたすべての味方に致命攻撃を行い、「夢死」状態にする。ロックオンされた味方がない場合、ランダムな味方2名に致命攻撃を行い、「夢死」状態にする。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3014025, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014025, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014025, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014025, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014025, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014025, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014025, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3021020": { + "Id": 3021020, + "Name": "「叙勲」", + "Desc": "「叙勲」の彫刻。伝説によると、かつて女神に口づけされた1本のバラが存在して、その美しさは永遠に朽ちない。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 255.7500000006985, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3021020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3021020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302102001, + "SkillName": "血色の女皇叙勲", + "SkillDesc": "敵アルジェンティに累積可能なダメージアップ効果を1層付与。「魂の解放」状態にある時、付与するダメージアップの層数がアップ。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302102002, + "SkillName": "滅亡の星花隕石", + "SkillDesc": "HPが0になる攻撃を受けた時、攻撃したキャラに累積可能なダメージアップ効果を1層付与する。「魂の解放」状態にある時、付与するダメージアップの層数がアップ。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302102001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302102001, + "SkillName": "血色の女皇叙勲", + "SkillDesc": "敵アルジェンティに累積可能なダメージアップ効果を1層付与。「魂の解放」状態にある時、付与するダメージアップの層数がアップ。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302102002, + "SkillName": "滅亡の星花隕石", + "SkillDesc": "HPが0になる攻撃を受けた時、攻撃したキャラに累積可能なダメージアップ効果を1層付与する。「魂の解放」状態にある時、付与するダメージアップの層数がアップ。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302102002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302102001, + "SkillName": "血色の女皇叙勲", + "SkillDesc": "敵アルジェンティに累積可能なダメージアップ効果を1層付与。「魂の解放」状態にある時、付与するダメージアップの層数がアップ。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302102002, + "SkillName": "滅亡の星花隕石", + "SkillDesc": "HPが0になる攻撃を受けた時、攻撃したキャラに累積可能なダメージアップ効果を1層付与する。「魂の解放」状態にある時、付与するダメージアップの層数がアップ。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302102003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5454550008289516, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302102001, + "SkillName": "血色の女皇叙勲", + "SkillDesc": "敵アルジェンティに累積可能なダメージアップ効果を1層付与。「魂の解放」状態にある時、付与するダメージアップの層数がアップ。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302102002, + "SkillName": "滅亡の星花隕石", + "SkillDesc": "HPが0になる攻撃を受けた時、攻撃したキャラに累積可能なダメージアップ効果を1層付与する。「魂の解放」状態にある時、付与するダメージアップの層数がアップ。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302102004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.0909090007189661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302102001, + "SkillName": "血色の女皇叙勲", + "SkillDesc": "敵アルジェンティに累積可能なダメージアップ効果を1層付与。「魂の解放」状態にある時、付与するダメージアップの層数がアップ。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302102002, + "SkillName": "滅亡の星花隕石", + "SkillDesc": "HPが0になる攻撃を受けた時、攻撃したキャラに累積可能なダメージアップ効果を1層付与する。「魂の解放」状態にある時、付与するダメージアップの層数がアップ。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3021020, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021020, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021020, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021020, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021020, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021020, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021020, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3021021": { + "Id": 3021021, + "Name": "「叙勲」", + "Desc": "「叙勲」の彫刻。伝説によると、かつて女神に口づけされた1本のバラが存在して、その美しさは永遠に朽ちない。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 581.2500000002328, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3021020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3021021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302102101, + "SkillName": "血色の女皇叙勲", + "SkillDesc": "敵アルジェンティに累積可能なダメージアップ効果を1層付与。「魂の解放」状態にある時、付与するダメージアップの層数がアップ。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302102102, + "SkillName": "滅亡の星花隕石", + "SkillDesc": "HPが0になる攻撃を受けた時、攻撃したキャラに累積可能なダメージアップ効果を1層付与する。「魂の解放」状態にある時、付与するダメージアップの層数がアップ。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302102101, + "AttackModifyRatio": 0.40000000037252903, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.44000000040978193, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + 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{ + "Id": 302102102, + "SkillName": "滅亡の星花隕石", + "SkillDesc": "HPが0になる攻撃を受けた時、攻撃したキャラに累積可能なダメージアップ効果を1層付与する。「魂の解放」状態にある時、付与するダメージアップの層数がアップ。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302102103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.48000000044703484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302102101, + "SkillName": "血色の女皇叙勲", + "SkillDesc": "敵アルジェンティに累積可能なダメージアップ効果を1層付与。「魂の解放」状態にある時、付与するダメージアップの層数がアップ。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302102102, + "SkillName": "滅亡の星花隕石", + "SkillDesc": "HPが0になる攻撃を受けた時、攻撃したキャラに累積可能なダメージアップ効果を1層付与する。「魂の解放」状態にある時、付与するダメージアップの層数がアップ。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3021021, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021021, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021021, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021021, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021021, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021021, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021021, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3021022": { + "Id": 3021022, + "Name": "「叙勲」", + "Desc": "「叙勲」の彫刻。伝説によると、かつて女神に口づけされた1本のバラが存在して、その美しさは永遠に朽ちない。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3021020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 90, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3021022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302102201, + "SkillName": "血色の女皇叙勲", + "SkillDesc": "高潔で公正な銀騎士に「月桂冠」を1層付与し、次の「抗えない運命」のダメージを大アップさせる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302102202, + "SkillName": "滅亡の星花隕石", + "SkillDesc": "致命攻撃を受けた時、味方が「魂の強化」を追加で1層獲得する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3021022, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021022, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021022, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021022, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021022, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021022, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021022, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3021030": { + "Id": 3021030, + "Name": "「槍先」", + "Desc": "「槍」の彫刻。純美の魂がまとわりついており、槍と盾が寄り添っている。槍は暗闇を打ち破る勇気である。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 148.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3021030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 100, + "StanceBase": 90, + 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"味方全体に物理属性ダメージを与える。「魂の解放」状態にある時、与ダメージアップ。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302103002, + "SkillName": "死した運命の風情", + "SkillDesc": "HPが0になる攻撃を受けた時、敵全体に物理属性ダメージを与える。「魂の解放」状態にある時、与ダメージアップ。", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + }, + { + "Id": 302103001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302103001, + "SkillName": "純美の騎士の踵", + "SkillDesc": "味方全体に物理属性ダメージを与える。「魂の解放」状態にある時、与ダメージアップ。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302103002, + "SkillName": "死した運命の風情", + "SkillDesc": "HPが0になる攻撃を受けた時、敵全体に物理属性ダメージを与える。「魂の解放」状態にある時、与ダメージアップ。", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + }, + { + "Id": 302103002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302103001, + "SkillName": "純美の騎士の踵", + "SkillDesc": "味方全体に物理属性ダメージを与える。「魂の解放」状態にある時、与ダメージアップ。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302103002, + "SkillName": "死した運命の風情", + "SkillDesc": "HPが0になる攻撃を受けた時、敵全体に物理属性ダメージを与える。「魂の解放」状態にある時、与ダメージアップ。", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + }, + { + "Id": 302103003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6250000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": 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"MonsterTemplateID": 3021030, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021030, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021030, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021030, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021030, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021030, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021030, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3021031": { + "Id": 3021031, + "Name": "「槍先」", + "Desc": "「槍」の彫刻。純美の魂がまとわりついており、槍と盾が寄り添っている。槍は暗闇を打ち破る勇気である。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 334.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3021030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 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"SkillDesc": "味方全体に物理属性ダメージを与える。「魂の解放」状態にある時、与ダメージアップ。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302103102, + "SkillName": "死した運命の風情", + "SkillDesc": "HPが0になる攻撃を受けた時、敵全体に物理属性ダメージを与える。「魂の解放」状態にある時、与ダメージアップ。", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + }, + { + "Id": 302103101, + "AttackModifyRatio": 0.40000000037252903, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.43750000023283064, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302103101, + "SkillName": "純美の騎士の踵", + "SkillDesc": "味方全体に物理属性ダメージを与える。「魂の解放」状態にある時、与ダメージアップ。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302103102, + "SkillName": "死した運命の風情", + "SkillDesc": "HPが0になる攻撃を受けた時、敵全体に物理属性ダメージを与える。「魂の解放」状態にある時、与ダメージアップ。", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + }, + { + "Id": 302103102, + "AttackModifyRatio": 0.40000000037252903, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.527778001036495, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302103101, + "SkillName": "純美の騎士の踵", + "SkillDesc": "味方全体に物理属性ダメージを与える。「魂の解放」状態にある時、与ダメージアップ。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302103102, + "SkillName": "死した運命の風情", + "SkillDesc": "HPが0になる攻撃を受けた時、敵全体に物理属性ダメージを与える。「魂の解放」状態にある時、与ダメージアップ。", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + }, + { + "Id": 302103103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6944440009538084, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302103101, + "SkillName": "純美の騎士の踵", + "SkillDesc": "味方全体に物理属性ダメージを与える。「魂の解放」状態にある時、与ダメージアップ。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302103102, + "SkillName": "死した運命の風情", + "SkillDesc": "HPが0になる攻撃を受けた時、敵全体に物理属性ダメージを与える。「魂の解放」状態にある時、与ダメージアップ。", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3021031, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021031, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021031, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021031, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021031, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021031, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021031, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3021032": { + "Id": 3021032, + "Name": "「槍先」", + "Desc": "「槍」の彫刻。純美の魂がまとわりついており、槍と盾が寄り添っている。槍は暗闇を打ち破る勇気である。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 348.7500000006985, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3021030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3021032, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302103201, + "SkillName": "純美の騎士の踵", + "SkillDesc": "味方全体に物理属性ダメージを与える。「魂の解放」状態の時、与ダメージがアップする。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302103202, + "SkillName": "死した運命の風情", + "SkillDesc": "致命攻撃を受けた時、敵全体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3021032, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021032, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021032, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021032, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021032, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021032, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021032, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3021040": { + "Id": 3021040, + "Name": "「盾」", + "Desc": "「盾」の彫刻。純美の魂がまとわりついており、槍と盾が寄り添っている。盾は命あるものを守る決心である。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 176.70000000065193, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3021040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3021040, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302104001, + "SkillName": "守護の冕旒", + "SkillDesc": "敵のアルジェンティにバリアを付与する。「魂の解放」状態にある時、敵全体にバリアを付与する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302104002, + "SkillName": "迅速欲望の摸本", + "SkillDesc": "HPが0になる攻撃を受けた時、攻撃したキャラにバリアを付与する。「魂の解放」状態にある時、味方全体にバリアを付与する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302104001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302104001, + "SkillName": "守護の冕旒", + "SkillDesc": "敵のアルジェンティにバリアを付与する。「魂の解放」状態にある時、敵全体にバリアを付与する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302104002, + "SkillName": "迅速欲望の摸本", + "SkillDesc": "HPが0になる攻撃を受けた時、攻撃したキャラにバリアを付与する。「魂の解放」状態にある時、味方全体にバリアを付与する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302104002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302104001, + "SkillName": "守護の冕旒", + "SkillDesc": "敵のアルジェンティにバリアを付与する。「魂の解放」状態にある時、敵全体にバリアを付与する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302104002, + "SkillName": "迅速欲望の摸本", + "SkillDesc": "HPが0になる攻撃を受けた時、攻撃したキャラにバリアを付与する。「魂の解放」状態にある時、味方全体にバリアを付与する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302104003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5263160003814846, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302104001, + "SkillName": "守護の冕旒", + "SkillDesc": "敵のアルジェンティにバリアを付与する。「魂の解放」状態にある時、敵全体にバリアを付与する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302104002, + "SkillName": "迅速欲望の摸本", + "SkillDesc": "HPが0になる攻撃を受けた時、攻撃したキャラにバリアを付与する。「魂の解放」状態にある時、味方全体にバリアを付与する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302104004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3157890010625124, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302104001, + "SkillName": "守護の冕旒", + "SkillDesc": "敵のアルジェンティにバリアを付与する。「魂の解放」状態にある時、敵全体にバリアを付与する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302104002, + "SkillName": "迅速欲望の摸本", + "SkillDesc": "HPが0になる攻撃を受けた時、攻撃したキャラにバリアを付与する。「魂の解放」状態にある時、味方全体にバリアを付与する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3021040, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021040, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021040, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021040, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021040, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021040, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021040, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3021041": { + "Id": 3021041, + "Name": "「盾」", + "Desc": "「盾」の彫刻。純美の魂がまとわりついており、槍と盾が寄り添っている。盾は命あるものを守る決心である。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 418.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3021040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3021041, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302104101, + "SkillName": "守護の冕旒", + "SkillDesc": "敵のアルジェンティにバリアを付与する。「魂の解放」状態にある時、敵全体にバリアを付与する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302104102, + "SkillName": "迅速欲望の摸本", + "SkillDesc": "HPが0になる攻撃を受けた時、攻撃したキャラにバリアを付与する。「魂の解放」状態にある時、味方全体にバリアを付与する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302104101, + "AttackModifyRatio": 0.40000000037252903, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4444440007209778, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302104101, + "SkillName": "守護の冕旒", + "SkillDesc": "敵のアルジェンティにバリアを付与する。「魂の解放」状態にある時、敵全体にバリアを付与する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302104102, + "SkillName": "迅速欲望の摸本", + "SkillDesc": "HPが0になる攻撃を受けた時、攻撃したキャラにバリアを付与する。「魂の解放」状態にある時、味方全体にバリアを付与する。", + "DamageType": "", + "SPHitBase": "" + } + ] 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"DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302104102, + "SkillName": "迅速欲望の摸本", + "SkillDesc": "HPが0になる攻撃を受けた時、攻撃したキャラにバリアを付与する。「魂の解放」状態にある時、味方全体にバリアを付与する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302104103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5555560009088367, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + 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+ ] + }, + "3021042": { + "Id": 3021042, + "Name": "「盾」", + "Desc": "「盾」の彫刻。純美の魂がまとわりついており、槍と盾が寄り添っている。盾は命あるものを守る決心である。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 418.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3021040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 90, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3021042, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 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+ "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021042, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021042, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021042, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021042, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021042, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3022010": { + "Id": 3022010, + "Name": "往日の夢のこだま", + "Desc": "誰かの家族に対する記憶の余韻。長い夜、それは彼と共にある——過去も、今も、これからも。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 279, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3022010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 3022010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302201001, + "SkillName": "アッフリット", + "SkillDesc": "味方単体に少量の虚数属性ダメージを与え、行動を少し遅延させる。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302201002, + "SkillName": "コメ・ウン・インクボ", + "SkillDesc": "自身が受けるダメージは「ハルモニア聖歌隊」が代わりに受ける。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3022010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3022010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3022010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3022010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3022010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3022010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3022010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3022011": { + "Id": 3022011, + "Name": "往日の夢のこだま", + "Desc": "誰かの家族に対する記憶の余韻。長い夜、それは彼と共にある——過去も、今も、これからも。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 465, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3022010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3022011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 302201101, + "SkillName": "アッフリット", + "SkillDesc": "味方単体に少量の虚数属性ダメージを与え、行動を少し遅延させる。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302201102, + "SkillName": "コメ・ウン・インクボ", + "SkillDesc": "自身が受けるダメージは「万籟共奏の指揮者」が代わりに受ける。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3022011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3022011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3022011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3022011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3022011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3022011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3022011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3024010": { + "Id": 3024010, + "Name": "アルジェンティ", + "Desc": "「純美の騎士団」の古典的な騎士。行方不明になっている「純美」の星神イドリラを敬虔に慕っていた。\\n正直で、堂々とした性格の人。宇宙を漫遊し、イドリラの名を広めている。", + "MonsterCampID": 7, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3024010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401001, + "SkillName": "敬虔と誠実", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401002, + "SkillName": "敬虔と誠実に至るまで", + "SkillDesc": "指定した味方単体および隣接する味方に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401003, + "SkillName": "槍と盾", + "SkillDesc": "ランダムで「槍先」、「盾」、「叙勲」の彫刻を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401004, + "SkillName": "強靭な魂", + "SkillDesc": "彫刻の中の純美の魂を1つ解放する。魂を解放された彫刻のスキル効果が強化される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401005, + "SkillName": "純美の勇気賛歌", + "SkillDesc": "味方全体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401007, + "SkillName": "槍と盾", + "SkillDesc": "ランダムで「槍先」、「盾」、「叙勲」の彫刻を召喚する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401001, + "AttackModifyRatio": 0.9090910009108484, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401001, + "SkillName": "敬虔と誠実", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401002, + "SkillName": "敬虔と誠実に至るまで", + "SkillDesc": "指定した味方単体および隣接する味方に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401003, + "SkillName": "槍と盾", + "SkillDesc": "ランダムで「槍先」、「盾」、「叙勲」の彫刻を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401004, + "SkillName": "強靭な魂", + "SkillDesc": "彫刻の中の純美の魂を1つ解放する。魂を解放された彫刻のスキル効果が強化される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401005, + "SkillName": "純美の勇気賛歌", + "SkillDesc": "味方全体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401007, + "SkillName": "槍と盾", + "SkillDesc": "ランダムで「槍先」、「盾」、「叙勲」の彫刻を召喚する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3333330005407333, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401001, + "SkillName": "敬虔と誠実", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401002, + "SkillName": "敬虔と誠実に至るまで", + "SkillDesc": "指定した味方単体および隣接する味方に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401003, + "SkillName": "槍と盾", + "SkillDesc": "ランダムで「槍先」、「盾」、「叙勲」の彫刻を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401004, + "SkillName": "強靭な魂", + "SkillDesc": "彫刻の中の純美の魂を1つ解放する。魂を解放された彫刻のスキル効果が強化される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401005, + "SkillName": "純美の勇気賛歌", + "SkillDesc": "味方全体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401007, 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"アルジェンティ(スペック)", + "Desc": "コードが影響を受けた後の正常な投影。「純美の騎士団」の古典的な騎士を参照にしている。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3024011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401101, + "SkillName": "敬虔と誠実", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401102, + "SkillName": "敬虔と誠実に至るまで", + "SkillDesc": "指定した味方単体および隣接する味方に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401103, + "SkillName": "槍と盾", + "SkillDesc": "ランダムで「槍先」、「盾」、「叙勲」の彫刻を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401104, + "SkillName": "愛の霊はこう語った", + "SkillDesc": "彫刻の中の純美の魂を1つ昇華する。魂を昇華された彫刻のスキル効果が強化され、即座に行動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401105, + "SkillName": "純美の勇気賛歌", + "SkillDesc": "味方全体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401106, + "SkillName": "罪と浄化", + "SkillDesc": "すべての彫刻の中の純美の魂を昇華する。魂を昇華された彫刻のスキル効果が強化される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401108, + "SkillName": "騎士団", + "SkillDesc": "「槍先」を4体召喚する。フィールド上にすでに彫刻がある場合、そのHPを全回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401110, + "SkillName": "厳かなる殉身", + "SkillDesc": "「純美の勇気賛歌」を発動するたびに、自身の与ダメージがアップする。与ダメージアップ効果は累積できる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 256, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401101, + "SkillName": "敬虔と誠実", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401102, + "SkillName": "敬虔と誠実に至るまで", + "SkillDesc": "指定した味方単体および隣接する味方に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401103, + "SkillName": "槍と盾", + "SkillDesc": "ランダムで「槍先」、「盾」、「叙勲」の彫刻を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401104, + "SkillName": "愛の霊はこう語った", + "SkillDesc": "彫刻の中の純美の魂を1つ昇華する。魂を昇華された彫刻のスキル効果が強化され、即座に行動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401105, + "SkillName": "純美の勇気賛歌", + "SkillDesc": "味方全体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401106, + "SkillName": "罪と浄化", + "SkillDesc": "すべての彫刻の中の純美の魂を昇華する。魂を昇華された彫刻のスキル効果が強化される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401108, + "SkillName": "騎士団", + "SkillDesc": "「槍先」を4体召喚する。フィールド上にすでに彫刻がある場合、そのHPを全回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401110, + "SkillName": "厳かなる殉身", + "SkillDesc": "「純美の勇気賛歌」を発動するたびに、自身の与ダメージがアップする。与ダメージアップ効果は累積できる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401102, + "AttackModifyRatio": 0.40000000037252903, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 5.433333000633866, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 16, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401101, + "SkillName": "敬虔と誠実", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401102, + "SkillName": "敬虔と誠実に至るまで", + "SkillDesc": "指定した味方単体および隣接する味方に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401103, + "SkillName": "槍と盾", + "SkillDesc": "ランダムで「槍先」、「盾」、「叙勲」の彫刻を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401104, + "SkillName": "愛の霊はこう語った", + "SkillDesc": "彫刻の中の純美の魂を1つ昇華する。魂を昇華された彫刻のスキル効果が強化され、即座に行動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401105, + "SkillName": "純美の勇気賛歌", + "SkillDesc": "味方全体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401106, + "SkillName": "罪と浄化", + "SkillDesc": "すべての彫刻の中の純美の魂を昇華する。魂を昇華された彫刻のスキル効果が強化される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401108, + "SkillName": "騎士団", + "SkillDesc": "「槍先」を4体召喚する。フィールド上にすでに彫刻がある場合、そのHPを全回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401110, + "SkillName": "厳かなる殉身", + "SkillDesc": "「純美の勇気賛歌」を発動するたびに、自身の与ダメージがアップする。与ダメージアップ効果は累積できる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5333330007269979, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401101, + "SkillName": "敬虔と誠実", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401102, + "SkillName": "敬虔と誠実に至るまで", + "SkillDesc": "指定した味方単体および隣接する味方に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401103, + "SkillName": "槍と盾", + "SkillDesc": "ランダムで「槍先」、「盾」、「叙勲」の彫刻を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401104, + "SkillName": "愛の霊はこう語った", + "SkillDesc": "彫刻の中の純美の魂を1つ昇華する。魂を昇華された彫刻のスキル効果が強化され、即座に行動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401105, + "SkillName": "純美の勇気賛歌", + "SkillDesc": "味方全体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401106, + "SkillName": "罪と浄化", + "SkillDesc": "すべての彫刻の中の純美の魂を昇華する。魂を昇華された彫刻のスキル効果が強化される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401108, + "SkillName": "騎士団", + "SkillDesc": "「槍先」を4体召喚する。フィールド上にすでに彫刻がある場合、そのHPを全回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401110, + "SkillName": "厳かなる殉身", + "SkillDesc": "「純美の勇気賛歌」を発動するたびに、自身の与ダメージがアップする。与ダメージアップ効果は累積できる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401104, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401101, + "SkillName": "敬虔と誠実", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401102, + "SkillName": "敬虔と誠実に至るまで", + "SkillDesc": "指定した味方単体および隣接する味方に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401103, + "SkillName": "槍と盾", + "SkillDesc": "ランダムで「槍先」、「盾」、「叙勲」の彫刻を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401104, + "SkillName": "愛の霊はこう語った", + "SkillDesc": "彫刻の中の純美の魂を1つ昇華する。魂を昇華された彫刻のスキル効果が強化され、即座に行動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401105, + "SkillName": "純美の勇気賛歌", + "SkillDesc": "味方全体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401106, + "SkillName": "罪と浄化", + "SkillDesc": "すべての彫刻の中の純美の魂を昇華する。魂を昇華された彫刻のスキル効果が強化される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401108, + "SkillName": "騎士団", + "SkillDesc": "「槍先」を4体召喚する。フィールド上にすでに彫刻がある場合、そのHPを全回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401110, + "SkillName": "厳かなる殉身", + "SkillDesc": "「純美の勇気賛歌」を発動するたびに、自身の与ダメージがアップする。与ダメージアップ効果は累積できる。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3024011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3024012": { + "Id": 3024012, + "Name": "アルジェンティ", + "Desc": "「純美の騎士団」の古典的な騎士。行方不明になっている「純美」の星神イドリラを敬虔に慕っていた。\\n正直で、堂々とした性格の人。宇宙を漫遊し、イドリラの名を広めている。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3255, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3024012, + 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"SPHitBase": 10 + }, + { + "Id": 302401203, + "SkillName": "槍と盾", + "SkillDesc": "ランダムで「槍先」、「盾」、「叙勲」の彫刻を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401204, + "SkillName": "強靭な魂", + "SkillDesc": "彫刻の中の純美の魂を1つ解放する。魂を解放された彫刻のスキル効果が強化される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401205, + "SkillName": "純美の勇気賛歌", + "SkillDesc": "味方全体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401207, + "SkillName": "槍と盾", + "SkillDesc": "ランダムで「槍先」、「盾」、「叙勲」の彫刻を召喚する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1857140003703535, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 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302401305, + "SkillName": "純美の勇気賛歌", + "SkillDesc": "味方全体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401306, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401308, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401311, + "SkillName": "槍の召喚", + "SkillDesc": "「槍先」の彫刻を4体召喚する。フィールド上にすでに槍先」の彫刻が4体いた場合は、「槍のなぎ払い」を発動する。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401312, + "SkillName": "盾の召喚", + "SkillDesc": "「盾」の彫刻を4体召喚する。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401313, + "SkillName": "叙勲雲集", + "SkillDesc": "「叙勲」の彫刻を4体召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401314, + "SkillName": "槍のなぎ払い", + "SkillDesc": "「槍先」の彫刻の力を解放し、味方全体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 40 + }, + { + "Id": 302401315, + "SkillName": "盾の奉還", + "SkillDesc": "「盾」の彫刻の力を解放し、「盾」の彫刻に対して正面にいる味方を挑発するよう命じ、さらに正面にいる味方に応じて自身の弱点属性を変更する。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401316, + "SkillName": "叙勲の力", + "SkillDesc": "選択不可の状態になり、次の行動時に「抗えない運命」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401317, + "SkillName": "魂の回収", + "SkillDesc": "すべての彫刻の「魂の解放」を回収し、「魂の解放」の数にもとづいて自身を強化する。1ターン継続。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401318, + "SkillName": "魂の解放", + "SkillDesc": "高潔で公正な銀騎士が召喚した彫刻に「魂の解放」を付与する。付与された彫刻が倒される時、味方全体に「魂の強化」を付与し、すべての与ダメージをアップさせる。高潔で公正な銀騎士によって回収された場合、高潔で公正な銀騎士の次の行動時の与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401319, + "SkillName": "抗えない運命", + "SkillDesc": "味方全体に物理ダメージを与える。「月桂冠」1層につき、物理ダメージを追加で1回与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401320, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401321, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401322, + "SkillName": "破竹の勢い", + "SkillDesc": "高潔で公正な銀騎士の受けるダメージが大幅にダウンするが、弱点撃破された後、行動順が追加で遅延し、受けるダメージがさらにアップする。同時に味方全体がSPを回復して必殺技を開放する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401323, + "SkillName": "攻守の変化", + "SkillDesc": "高潔で公正な銀騎士が戦闘中に自身の戦闘スタイルを切り替え、さまざまな彫刻を召喚して戦う。味方が「魂の解放」状態の彫刻を消滅させた時、今回の戦闘における味方全体の与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401324, + "SkillName": "土壇場の逆転", + "SkillDesc": "高潔で公正な銀騎士第二段階が「魂の解放」を発動する時、すべての彫刻をターゲットとして選択する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401325, + "SkillName": "星々の守り", + "SkillDesc": "高潔で公正な銀騎士以外の敵1体につき、敵全体の受けるダメージがダウンし、与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401326, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 302401301, + "SkillName": "敬虔", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401302, + "SkillName": "敬虔と誠実に至るまで", + "SkillDesc": "指定した味方単体および隣接する味方に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401303, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401304, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401305, + "SkillName": "純美の勇気賛歌", + "SkillDesc": "味方全体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401306, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401308, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401311, + "SkillName": "槍の召喚", + "SkillDesc": "「槍先」の彫刻を4体召喚する。フィールド上にすでに槍先」の彫刻が4体いた場合は、「槍のなぎ払い」を発動する。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401312, + "SkillName": "盾の召喚", + "SkillDesc": "「盾」の彫刻を4体召喚する。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401313, + "SkillName": "叙勲雲集", + "SkillDesc": "「叙勲」の彫刻を4体召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401314, + "SkillName": "槍のなぎ払い", + "SkillDesc": "「槍先」の彫刻の力を解放し、味方全体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 40 + }, + { + "Id": 302401315, + "SkillName": "盾の奉還", + "SkillDesc": "「盾」の彫刻の力を解放し、「盾」の彫刻に対して正面にいる味方を挑発するよう命じ、さらに正面にいる味方に応じて自身の弱点属性を変更する。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401316, + "SkillName": "叙勲の力", + "SkillDesc": "選択不可の状態になり、次の行動時に「抗えない運命」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401317, + "SkillName": "魂の回収", + "SkillDesc": "すべての彫刻の「魂の解放」を回収し、「魂の解放」の数にもとづいて自身を強化する。1ターン継続。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401318, + "SkillName": "魂の解放", + "SkillDesc": "高潔で公正な銀騎士が召喚した彫刻に「魂の解放」を付与する。付与された彫刻が倒される時、味方全体に「魂の強化」を付与し、すべての与ダメージをアップさせる。高潔で公正な銀騎士によって回収された場合、高潔で公正な銀騎士の次の行動時の与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401319, + "SkillName": "抗えない運命", + "SkillDesc": "味方全体に物理ダメージを与える。「月桂冠」1層につき、物理ダメージを追加で1回与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401320, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401321, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401322, + "SkillName": "破竹の勢い", + "SkillDesc": "高潔で公正な銀騎士の受けるダメージが大幅にダウンするが、弱点撃破された後、行動順が追加で遅延し、受けるダメージがさらにアップする。同時に味方全体がSPを回復して必殺技を開放する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401323, + "SkillName": "攻守の変化", + "SkillDesc": "高潔で公正な銀騎士が戦闘中に自身の戦闘スタイルを切り替え、さまざまな彫刻を召喚して戦う。味方が「魂の解放」状態の彫刻を消滅させた時、今回の戦闘における味方全体の与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401324, + "SkillName": "土壇場の逆転", + "SkillDesc": "高潔で公正な銀騎士第二段階が「魂の解放」を発動する時、すべての彫刻をターゲットとして選択する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401325, + "SkillName": "星々の守り", + "SkillDesc": "高潔で公正な銀騎士以外の敵1体につき、敵全体の受けるダメージがダウンし、与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401326, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401302, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 302401301, + "SkillName": "敬虔", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401302, + "SkillName": "敬虔と誠実に至るまで", + "SkillDesc": "指定した味方単体および隣接する味方に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401303, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401304, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401305, + "SkillName": "純美の勇気賛歌", + "SkillDesc": "味方全体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401306, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401308, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401311, + "SkillName": "槍の召喚", + "SkillDesc": "「槍先」の彫刻を4体召喚する。フィールド上にすでに槍先」の彫刻が4体いた場合は、「槍のなぎ払い」を発動する。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401312, + "SkillName": "盾の召喚", + "SkillDesc": "「盾」の彫刻を4体召喚する。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401313, + "SkillName": "叙勲雲集", + "SkillDesc": "「叙勲」の彫刻を4体召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401314, + "SkillName": "槍のなぎ払い", + "SkillDesc": "「槍先」の彫刻の力を解放し、味方全体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 40 + }, + { + "Id": 302401315, + "SkillName": "盾の奉還", + "SkillDesc": "「盾」の彫刻の力を解放し、「盾」の彫刻に対して正面にいる味方を挑発するよう命じ、さらに正面にいる味方に応じて自身の弱点属性を変更する。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401316, + "SkillName": "叙勲の力", + "SkillDesc": "選択不可の状態になり、次の行動時に「抗えない運命」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401317, + "SkillName": "魂の回収", + "SkillDesc": "すべての彫刻の「魂の解放」を回収し、「魂の解放」の数にもとづいて自身を強化する。1ターン継続。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401318, + "SkillName": "魂の解放", + "SkillDesc": "高潔で公正な銀騎士が召喚した彫刻に「魂の解放」を付与する。付与された彫刻が倒される時、味方全体に「魂の強化」を付与し、すべての与ダメージをアップさせる。高潔で公正な銀騎士によって回収された場合、高潔で公正な銀騎士の次の行動時の与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401319, + "SkillName": "抗えない運命", + "SkillDesc": "味方全体に物理ダメージを与える。「月桂冠」1層につき、物理ダメージを追加で1回与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401320, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401321, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401322, + "SkillName": "破竹の勢い", + "SkillDesc": "高潔で公正な銀騎士の受けるダメージが大幅にダウンするが、弱点撃破された後、行動順が追加で遅延し、受けるダメージがさらにアップする。同時に味方全体がSPを回復して必殺技を開放する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401323, + "SkillName": "攻守の変化", + "SkillDesc": "高潔で公正な銀騎士が戦闘中に自身の戦闘スタイルを切り替え、さまざまな彫刻を召喚して戦う。味方が「魂の解放」状態の彫刻を消滅させた時、今回の戦闘における味方全体の与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401324, + "SkillName": "土壇場の逆転", + "SkillDesc": "高潔で公正な銀騎士第二段階が「魂の解放」を発動する時、すべての彫刻をターゲットとして選択する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401325, + "SkillName": "星々の守り", + "SkillDesc": "高潔で公正な銀騎士以外の敵1体につき、敵全体の受けるダメージがダウンし、与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401326, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401303, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 302401301, + "SkillName": "敬虔", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401302, + "SkillName": "敬虔と誠実に至るまで", + "SkillDesc": "指定した味方単体および隣接する味方に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401303, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401304, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401305, + "SkillName": "純美の勇気賛歌", + "SkillDesc": "味方全体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401306, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401308, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401311, + "SkillName": "槍の召喚", + "SkillDesc": "「槍先」の彫刻を4体召喚する。フィールド上にすでに槍先」の彫刻が4体いた場合は、「槍のなぎ払い」を発動する。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401312, + "SkillName": "盾の召喚", + "SkillDesc": "「盾」の彫刻を4体召喚する。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401313, + "SkillName": "叙勲雲集", + "SkillDesc": "「叙勲」の彫刻を4体召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401314, + "SkillName": "槍のなぎ払い", + "SkillDesc": "「槍先」の彫刻の力を解放し、味方全体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 40 + }, + { + "Id": 302401315, + "SkillName": "盾の奉還", + "SkillDesc": "「盾」の彫刻の力を解放し、「盾」の彫刻に対して正面にいる味方を挑発するよう命じ、さらに正面にいる味方に応じて自身の弱点属性を変更する。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401316, + "SkillName": "叙勲の力", + "SkillDesc": "選択不可の状態になり、次の行動時に「抗えない運命」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401317, + "SkillName": "魂の回収", + "SkillDesc": "すべての彫刻の「魂の解放」を回収し、「魂の解放」の数にもとづいて自身を強化する。1ターン継続。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401318, + "SkillName": "魂の解放", + "SkillDesc": "高潔で公正な銀騎士が召喚した彫刻に「魂の解放」を付与する。付与された彫刻が倒される時、味方全体に「魂の強化」を付与し、すべての与ダメージをアップさせる。高潔で公正な銀騎士によって回収された場合、高潔で公正な銀騎士の次の行動時の与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401319, + "SkillName": "抗えない運命", + "SkillDesc": "味方全体に物理ダメージを与える。「月桂冠」1層につき、物理ダメージを追加で1回与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401320, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401321, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401322, + "SkillName": "破竹の勢い", + "SkillDesc": "高潔で公正な銀騎士の受けるダメージが大幅にダウンするが、弱点撃破された後、行動順が追加で遅延し、受けるダメージがさらにアップする。同時に味方全体がSPを回復して必殺技を開放する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401323, + "SkillName": "攻守の変化", + "SkillDesc": "高潔で公正な銀騎士が戦闘中に自身の戦闘スタイルを切り替え、さまざまな彫刻を召喚して戦う。味方が「魂の解放」状態の彫刻を消滅させた時、今回の戦闘における味方全体の与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401324, + "SkillName": "土壇場の逆転", + "SkillDesc": "高潔で公正な銀騎士第二段階が「魂の解放」を発動する時、すべての彫刻をターゲットとして選択する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401325, + "SkillName": "星々の守り", + "SkillDesc": "高潔で公正な銀騎士以外の敵1体につき、敵全体の受けるダメージがダウンし、与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401326, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401304, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 302401301, + "SkillName": "敬虔", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401302, + "SkillName": "敬虔と誠実に至るまで", + "SkillDesc": "指定した味方単体および隣接する味方に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401303, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401304, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401305, + "SkillName": "純美の勇気賛歌", + "SkillDesc": "味方全体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401306, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401308, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401311, + "SkillName": "槍の召喚", + "SkillDesc": "「槍先」の彫刻を4体召喚する。フィールド上にすでに槍先」の彫刻が4体いた場合は、「槍のなぎ払い」を発動する。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401312, + "SkillName": "盾の召喚", + "SkillDesc": "「盾」の彫刻を4体召喚する。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401313, + "SkillName": "叙勲雲集", + "SkillDesc": "「叙勲」の彫刻を4体召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401314, + "SkillName": "槍のなぎ払い", + "SkillDesc": "「槍先」の彫刻の力を解放し、味方全体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 40 + }, + { + "Id": 302401315, + "SkillName": "盾の奉還", + "SkillDesc": "「盾」の彫刻の力を解放し、「盾」の彫刻に対して正面にいる味方を挑発するよう命じ、さらに正面にいる味方に応じて自身の弱点属性を変更する。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401316, + "SkillName": "叙勲の力", + "SkillDesc": "選択不可の状態になり、次の行動時に「抗えない運命」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401317, + "SkillName": "魂の回収", + "SkillDesc": "すべての彫刻の「魂の解放」を回収し、「魂の解放」の数にもとづいて自身を強化する。1ターン継続。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401318, + "SkillName": "魂の解放", + "SkillDesc": "高潔で公正な銀騎士が召喚した彫刻に「魂の解放」を付与する。付与された彫刻が倒される時、味方全体に「魂の強化」を付与し、すべての与ダメージをアップさせる。高潔で公正な銀騎士によって回収された場合、高潔で公正な銀騎士の次の行動時の与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401319, + "SkillName": "抗えない運命", + "SkillDesc": "味方全体に物理ダメージを与える。「月桂冠」1層につき、物理ダメージを追加で1回与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401320, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401321, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401322, + "SkillName": "破竹の勢い", + "SkillDesc": "高潔で公正な銀騎士の受けるダメージが大幅にダウンするが、弱点撃破された後、行動順が追加で遅延し、受けるダメージがさらにアップする。同時に味方全体がSPを回復して必殺技を開放する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401323, + "SkillName": "攻守の変化", + "SkillDesc": "高潔で公正な銀騎士が戦闘中に自身の戦闘スタイルを切り替え、さまざまな彫刻を召喚して戦う。味方が「魂の解放」状態の彫刻を消滅させた時、今回の戦闘における味方全体の与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401324, + "SkillName": "土壇場の逆転", + "SkillDesc": "高潔で公正な銀騎士第二段階が「魂の解放」を発動する時、すべての彫刻をターゲットとして選択する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401325, + "SkillName": "星々の守り", + "SkillDesc": "高潔で公正な銀騎士以外の敵1体につき、敵全体の受けるダメージがダウンし、与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401326, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3024013, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024013, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024013, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024013, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024013, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024013, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024013, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3024014": { + "Id": 3024014, + "Name": "アルジェンティ", + "Desc": "「純美の騎士団」の古典的な騎士。行方不明になっている「純美」の星神イドリラを敬虔に慕っていた。\\n正直で、堂々とした性格の人。宇宙を漫遊し、イドリラの名を広めている。", + "MonsterCampID": null, + "AttackBase": 7.2000000001862645, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 9300, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3024014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401401, + "SkillName": "敬虔と誠実", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401402, + "SkillName": "敬虔と誠実に至るまで", + "SkillDesc": "指定した味方単体および隣接する味方に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401403, + "SkillName": "槍と盾", + "SkillDesc": "ランダムで「槍先」、「盾」、「叙勲」の彫刻を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401404, + "SkillName": "愛の霊はこう語った", + "SkillDesc": "彫刻の中の純美の魂を1つ昇華する。魂を昇華された彫刻のスキル効果が強化され、即座に行動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401405, + "SkillName": "純美の勇気賛歌", + "SkillDesc": "味方全体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401406, + "SkillName": "罪と浄化", + "SkillDesc": "すべての彫刻の中の純美の魂を昇華する。魂を昇華された彫刻のスキル効果が強化される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401407, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401408, + "SkillName": "騎士団", + "SkillDesc": "「槍先」を4体召喚する。フィールド上にすでに彫刻がある場合、そのHPを全回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401410, + "SkillName": "厳かなる殉身", + "SkillDesc": "「純美の勇気賛歌」を発動するたびに、自身の与ダメージがアップする。与ダメージアップ効果は累積できる。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3024014, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024014, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024014, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024014, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024014, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024014, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024014, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3024020": { + "Id": 3024020, + "Name": "「{RUBY_B#せいかく}星核{RUBY_E#}ハンター」サム", + "Desc": "「星核ハンター」の一員、重装甲を纏った謎の戦士。彼の鉄甲は灼熱の炎を放ち、戦場を火の海に変え、烈火の如き攻撃を仕掛けることができる。", + "MonsterCampID": 5, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4650, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 600, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3024020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402001, + "SkillName": "BHF-轟炎推進", + "SkillDesc": "指定した味方単体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402002, + "SkillName": "BHF-天火", + "SkillDesc": "指定した味方単体および隣接する味方に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402003, + "SkillName": "BBHF-焦土作戦", + "SkillDesc": "味方全体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402004, + "SkillName": "DHGDR-二次燃焼", + "SkillDesc": "自身のHPを消費し、「二次燃焼」に入り「弱点無効」を解除する。「二次燃焼」に入ると自身を大幅に強化するが、攻撃を行うたびに自身のHPを消費する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402005, + "SkillName": "DHGDR-オーバーロード・スーパーノヴァ", + "SkillDesc": "味方全体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402006, + "SkillName": "SGE-熔火フィールド", + "SkillDesc": "「二次燃焼」状態に入った後、フィールドと味方のSPを燃やす。味方が燃えるSPを消費するとHPを消費し、さらに敵に本来のダメージ一定割合分の炎属性固定ダメージを与える。自身以外による治癒効果を受ける時の回復量が大ダウンする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402007, + "SkillName": "SGE-熔火エンジン", + "SkillDesc": "「二次燃焼」のサムは「熔火エネルギー」を持つ。サムが燃えるSPを消費する攻撃を受ける時、対応する数の「熔火エネルギー」が減り、「熔火エネルギー」が尽きる、または弱点を撃破されたとき、「二次燃焼」が解除される。「二次燃焼」を解除した時、サムの被ダメージがアップし、味方のSPがすべて回復する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.45000000041909516, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402001, + "SkillName": "BHF-轟炎推進", + "SkillDesc": "指定した味方単体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402002, + "SkillName": "BHF-天火", + "SkillDesc": "指定した味方単体および隣接する味方に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402003, + "SkillName": "BBHF-焦土作戦", + "SkillDesc": "味方全体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402004, + "SkillName": "DHGDR-二次燃焼", + "SkillDesc": "自身のHPを消費し、「二次燃焼」に入り「弱点無効」を解除する。「二次燃焼」に入ると自身を大幅に強化するが、攻撃を行うたびに自身のHPを消費する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402005, + "SkillName": "DHGDR-オーバーロード・スーパーノヴァ", + "SkillDesc": "味方全体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402006, + "SkillName": "SGE-熔火フィールド", + "SkillDesc": "「二次燃焼」状態に入った後、フィールドと味方のSPを燃やす。味方が燃えるSPを消費するとHPを消費し、さらに敵に本来のダメージ一定割合分の炎属性固定ダメージを与える。自身以外による治癒効果を受ける時の回復量が大ダウンする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402007, + "SkillName": "SGE-熔火エンジン", + "SkillDesc": "「二次燃焼」のサムは「熔火エネルギー」を持つ。サムが燃えるSPを消費する攻撃を受ける時、対応する数の「熔火エネルギー」が減り、「熔火エネルギー」が尽きる、または弱点を撃破されたとき、「二次燃焼」が解除される。「二次燃焼」を解除した時、サムの被ダメージがアップし、味方のSPがすべて回復する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402002, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.4600000004284084, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402001, + "SkillName": "BHF-轟炎推進", + "SkillDesc": "指定した味方単体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402002, + "SkillName": "BHF-天火", + "SkillDesc": "指定した味方単体および隣接する味方に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402003, + "SkillName": "BBHF-焦土作戦", + "SkillDesc": "味方全体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402004, + "SkillName": "DHGDR-二次燃焼", + "SkillDesc": "自身のHPを消費し、「二次燃焼」に入り「弱点無効」を解除する。「二次燃焼」に入ると自身を大幅に強化するが、攻撃を行うたびに自身のHPを消費する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402005, + "SkillName": "DHGDR-オーバーロード・スーパーノヴァ", + "SkillDesc": "味方全体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402006, + "SkillName": "SGE-熔火フィールド", + "SkillDesc": "「二次燃焼」状態に入った後、フィールドと味方のSPを燃やす。味方が燃えるSPを消費するとHPを消費し、さらに敵に本来のダメージ一定割合分の炎属性固定ダメージを与える。自身以外による治癒効果を受ける時の回復量が大ダウンする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402007, + "SkillName": "SGE-熔火エンジン", + "SkillDesc": "「二次燃焼」のサムは「熔火エネルギー」を持つ。サムが燃えるSPを消費する攻撃を受ける時、対応する数の「熔火エネルギー」が減り、「熔火エネルギー」が尽きる、または弱点を撃破されたとき、「二次燃焼」が解除される。「二次燃焼」を解除した時、サムの被ダメージがアップし、味方のSPがすべて回復する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402001, + "SkillName": "BHF-轟炎推進", + "SkillDesc": "指定した味方単体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402002, + "SkillName": "BHF-天火", + "SkillDesc": "指定した味方単体および隣接する味方に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402003, + "SkillName": "BBHF-焦土作戦", + "SkillDesc": "味方全体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402004, + "SkillName": "DHGDR-二次燃焼", + "SkillDesc": "自身のHPを消費し、「二次燃焼」に入り「弱点無効」を解除する。「二次燃焼」に入ると自身を大幅に強化するが、攻撃を行うたびに自身のHPを消費する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402005, + "SkillName": "DHGDR-オーバーロード・スーパーノヴァ", + "SkillDesc": "味方全体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402006, + "SkillName": "SGE-熔火フィールド", + "SkillDesc": "「二次燃焼」状態に入った後、フィールドと味方のSPを燃やす。味方が燃えるSPを消費するとHPを消費し、さらに敵に本来のダメージ一定割合分の炎属性固定ダメージを与える。自身以外による治癒効果を受ける時の回復量が大ダウンする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402007, + "SkillName": "SGE-熔火エンジン", + "SkillDesc": "「二次燃焼」のサムは「熔火エネルギー」を持つ。サムが燃えるSPを消費する攻撃を受ける時、対応する数の「熔火エネルギー」が減り、「熔火エネルギー」が尽きる、または弱点を撃破されたとき、「二次燃焼」が解除される。「二次燃焼」を解除した時、サムの被ダメージがアップし、味方のSPがすべて回復する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8800000008195639, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402001, + "SkillName": "BHF-轟炎推進", + "SkillDesc": "指定した味方単体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402002, + "SkillName": "BHF-天火", + "SkillDesc": "指定した味方単体および隣接する味方に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402003, + "SkillName": "BBHF-焦土作戦", + "SkillDesc": "味方全体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402004, + "SkillName": "DHGDR-二次燃焼", + "SkillDesc": "自身のHPを消費し、「二次燃焼」に入り「弱点無効」を解除する。「二次燃焼」に入ると自身を大幅に強化するが、攻撃を行うたびに自身のHPを消費する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402005, + "SkillName": "DHGDR-オーバーロード・スーパーノヴァ", + "SkillDesc": "味方全体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402006, + "SkillName": "SGE-熔火フィールド", + "SkillDesc": "「二次燃焼」状態に入った後、フィールドと味方のSPを燃やす。味方が燃えるSPを消費するとHPを消費し、さらに敵に本来のダメージ一定割合分の炎属性固定ダメージを与える。自身以外による治癒効果を受ける時の回復量が大ダウンする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402007, + "SkillName": "SGE-熔火エンジン", + "SkillDesc": "「二次燃焼」のサムは「熔火エネルギー」を持つ。サムが燃えるSPを消費する攻撃を受ける時、対応する数の「熔火エネルギー」が減り、「熔火エネルギー」が尽きる、または弱点を撃破されたとき、「二次燃焼」が解除される。「二次燃焼」を解除した時、サムの被ダメージがアップし、味方のSPがすべて回復する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402001, + "SkillName": "BHF-轟炎推進", + "SkillDesc": "指定した味方単体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402002, + "SkillName": "BHF-天火", + "SkillDesc": "指定した味方単体および隣接する味方に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402003, + "SkillName": "BBHF-焦土作戦", + "SkillDesc": "味方全体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402004, + "SkillName": "DHGDR-二次燃焼", + "SkillDesc": "自身のHPを消費し、「二次燃焼」に入り「弱点無効」を解除する。「二次燃焼」に入ると自身を大幅に強化するが、攻撃を行うたびに自身のHPを消費する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402005, + "SkillName": "DHGDR-オーバーロード・スーパーノヴァ", + "SkillDesc": "味方全体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402006, + "SkillName": "SGE-熔火フィールド", + "SkillDesc": "「二次燃焼」状態に入った後、フィールドと味方のSPを燃やす。味方が燃えるSPを消費するとHPを消費し、さらに敵に本来のダメージ一定割合分の炎属性固定ダメージを与える。自身以外による治癒効果を受ける時の回復量が大ダウンする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402007, + "SkillName": "SGE-熔火エンジン", + "SkillDesc": "「二次燃焼」のサムは「熔火エネルギー」を持つ。サムが燃えるSPを消費する攻撃を受ける時、対応する数の「熔火エネルギー」が減り、「熔火エネルギー」が尽きる、または弱点を撃破されたとき、「二次燃焼」が解除される。「二次燃焼」を解除した時、サムの被ダメージがアップし、味方のSPがすべて回復する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6500000006053597, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402001, + "SkillName": "BHF-轟炎推進", + "SkillDesc": "指定した味方単体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402002, + "SkillName": "BHF-天火", + "SkillDesc": "指定した味方単体および隣接する味方に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402003, + "SkillName": "BBHF-焦土作戦", + "SkillDesc": "味方全体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402004, + "SkillName": "DHGDR-二次燃焼", + "SkillDesc": "自身のHPを消費し、「二次燃焼」に入り「弱点無効」を解除する。「二次燃焼」に入ると自身を大幅に強化するが、攻撃を行うたびに自身のHPを消費する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402005, + "SkillName": "DHGDR-オーバーロード・スーパーノヴァ", + "SkillDesc": "味方全体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402006, + "SkillName": "SGE-熔火フィールド", + "SkillDesc": "「二次燃焼」状態に入った後、フィールドと味方のSPを燃やす。味方が燃えるSPを消費するとHPを消費し、さらに敵に本来のダメージ一定割合分の炎属性固定ダメージを与える。自身以外による治癒効果を受ける時の回復量が大ダウンする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402007, + "SkillName": "SGE-熔火エンジン", + "SkillDesc": "「二次燃焼」のサムは「熔火エネルギー」を持つ。サムが燃えるSPを消費する攻撃を受ける時、対応する数の「熔火エネルギー」が減り、「熔火エネルギー」が尽きる、または弱点を撃破されたとき、「二次燃焼」が解除される。「二次燃焼」を解除した時、サムの被ダメージがアップし、味方のSPがすべて回復する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402001, + "SkillName": "BHF-轟炎推進", + "SkillDesc": "指定した味方単体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402002, + "SkillName": "BHF-天火", + "SkillDesc": "指定した味方単体および隣接する味方に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402003, + "SkillName": "BBHF-焦土作戦", + "SkillDesc": "味方全体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402004, + "SkillName": "DHGDR-二次燃焼", + "SkillDesc": "自身のHPを消費し、「二次燃焼」に入り「弱点無効」を解除する。「二次燃焼」に入ると自身を大幅に強化するが、攻撃を行うたびに自身のHPを消費する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402005, + "SkillName": "DHGDR-オーバーロード・スーパーノヴァ", + "SkillDesc": "味方全体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402006, + "SkillName": "SGE-熔火フィールド", + "SkillDesc": "「二次燃焼」状態に入った後、フィールドと味方のSPを燃やす。味方が燃えるSPを消費するとHPを消費し、さらに敵に本来のダメージ一定割合分の炎属性固定ダメージを与える。自身以外による治癒効果を受ける時の回復量が大ダウンする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402007, + "SkillName": "SGE-熔火エンジン", + "SkillDesc": "「二次燃焼」のサムは「熔火エネルギー」を持つ。サムが燃えるSPを消費する攻撃を受ける時、対応する数の「熔火エネルギー」が減り、「熔火エネルギー」が尽きる、または弱点を撃破されたとき、「二次燃焼」が解除される。「二次燃焼」を解除した時、サムの被ダメージがアップし、味方のSPがすべて回復する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.40000000037252903, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402001, + "SkillName": "BHF-轟炎推進", + "SkillDesc": "指定した味方単体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402002, + "SkillName": "BHF-天火", + "SkillDesc": "指定した味方単体および隣接する味方に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402003, + "SkillName": "BBHF-焦土作戦", + "SkillDesc": "味方全体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402004, + "SkillName": "DHGDR-二次燃焼", + "SkillDesc": "自身のHPを消費し、「二次燃焼」に入り「弱点無効」を解除する。「二次燃焼」に入ると自身を大幅に強化するが、攻撃を行うたびに自身のHPを消費する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402005, + "SkillName": "DHGDR-オーバーロード・スーパーノヴァ", + "SkillDesc": "味方全体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402006, + "SkillName": "SGE-熔火フィールド", + "SkillDesc": "「二次燃焼」状態に入った後、フィールドと味方のSPを燃やす。味方が燃えるSPを消費するとHPを消費し、さらに敵に本来のダメージ一定割合分の炎属性固定ダメージを与える。自身以外による治癒効果を受ける時の回復量が大ダウンする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402007, + "SkillName": "SGE-熔火エンジン", + "SkillDesc": "「二次燃焼」のサムは「熔火エネルギー」を持つ。サムが燃えるSPを消費する攻撃を受ける時、対応する数の「熔火エネルギー」が減り、「熔火エネルギー」が尽きる、または弱点を撃破されたとき、「二次燃焼」が解除される。「二次燃焼」を解除した時、サムの被ダメージがアップし、味方のSPがすべて回復する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3024020, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024020, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024020, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024020, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024020, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024020, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024020, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3024021": { + "Id": 3024021, + "Name": "「{RUBY_B#せいかく}星核{RUBY_E#}ハンター」サム", + "Desc": "「星核ハンター」の一員、重装甲を纏った謎の戦士。彼の鉄甲は灼熱の炎を放ち、戦場を火の海に変え、烈火の如き攻撃を仕掛けることができる。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 7207.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3024021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402101, + "SkillName": "BHF-轟炎推進", + "SkillDesc": "指定した味方単体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402102, + "SkillName": "BHF-天火", + "SkillDesc": "指定した味方単体および隣接する味方に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402103, + "SkillName": "BBHF-焦土作戦", + "SkillDesc": "味方全体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402104, + "SkillName": "DHGDR-二次燃焼", + "SkillDesc": "自身のHPを消費し、「二次燃焼」に入り「弱点無効」を解除する。「二次燃焼」に入ると自身を大幅に強化するが、攻撃を行うたびに自身のHPを消費する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402105, + "SkillName": "DHGDR-オーバーロード・スーパーノヴァ", + "SkillDesc": "味方全体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402106, + "SkillName": "SGE-熔火フィールド", + "SkillDesc": "「二次燃焼」状態に入った後、フィールドと味方のSPを燃やす。味方が燃えるSPを消費するとHPを消費し、さらに敵に本来のダメージ一定割合分の炎属性固定ダメージを与える。自身以外による治癒効果を受ける時の回復量が大幅にダウンする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402107, + "SkillName": "SGE-熔火エンジン", + "SkillDesc": "「二次燃焼」のサムは「熔火エネルギー」を持つ。サムが燃えるSPを消費する攻撃を受ける時、対応する数の「熔火エネルギー」が減り、「熔火エネルギー」が尽きる、または弱点を撃破されたとき、「二次燃焼」が解除される。「二次燃焼」を解除した時、サムの被ダメージがアップし、味方のSPがすべて回復する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3024021, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024021, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024021, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024021, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024021, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024021, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024021, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3024022": { + "Id": 3024022, + "Name": "「星核ハンター」サム", + "Desc": "「星核ハンター」の一員、重装甲を纏った謎の戦士。彼の鉄甲は灼熱の炎を放ち、戦場を火の海に変え、烈火の如き攻撃を仕掛けることができる。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 7207.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3024022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402201, + "SkillName": "BHF-轟炎推進", + "SkillDesc": "指定した味方単体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402202, + "SkillName": "BHF-天火", + "SkillDesc": "指定した味方単体および隣接する味方に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402203, + "SkillName": "BBHF-焦土作戦", + "SkillDesc": "味方全体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402204, + "SkillName": "DHGDR-二次燃焼", + "SkillDesc": "自身のHPを消費し、「二次燃焼」に入り「弱点無効」を解除する。「二次燃焼」に入ると自身を大幅に強化するが、攻撃を行うたびに自身のHPを消費する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402205, + "SkillName": "DHGDR-オーバーロード・スーパーノヴァ", + "SkillDesc": "味方全体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402206, + "SkillName": "SGE-熔火フィールド", + "SkillDesc": "「二次燃焼」状態に入った後、フィールドと味方のSPを燃やす。味方が燃えるSPを消費するとHPを消費し、さらに敵に本来のダメージ一定割合分の炎属性固定ダメージを与える。自身以外による治癒効果を受ける時の回復量が大幅にダウンする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402207, + "SkillName": "SGE-熔火エンジン", + "SkillDesc": "「二次燃焼」のサムは「熔火エネルギー」を持つ。サムが燃えるSPを消費する攻撃を受ける時、対応する数の「熔火エネルギー」が減り、「熔火エネルギー」が尽きる、または弱点を撃破されたとき、「二次燃焼」が解除される。「二次燃焼」を解除した時、サムの被ダメージがアップし、味方のSPがすべて回復する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.161290000891313, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 80, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402201, + "SkillName": "BHF-轟炎推進", + "SkillDesc": "指定した味方単体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402202, + "SkillName": "BHF-天火", + "SkillDesc": "指定した味方単体および隣接する味方に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402203, + "SkillName": "BBHF-焦土作戦", + "SkillDesc": "味方全体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402204, + "SkillName": "DHGDR-二次燃焼", + "SkillDesc": "自身のHPを消費し、「二次燃焼」に入り「弱点無効」を解除する。「二次燃焼」に入ると自身を大幅に強化するが、攻撃を行うたびに自身のHPを消費する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402205, + "SkillName": "DHGDR-オーバーロード・スーパーノヴァ", + "SkillDesc": "味方全体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402206, + "SkillName": "SGE-熔火フィールド", + "SkillDesc": "「二次燃焼」状態に入った後、フィールドと味方のSPを燃やす。味方が燃えるSPを消費するとHPを消費し、さらに敵に本来のダメージ一定割合分の炎属性固定ダメージを与える。自身以外による治癒効果を受ける時の回復量が大幅にダウンする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402207, + "SkillName": "SGE-熔火エンジン", + "SkillDesc": "「二次燃焼」のサムは「熔火エネルギー」を持つ。サムが燃えるSPを消費する攻撃を受ける時、対応する数の「熔火エネルギー」が減り、「熔火エネルギー」が尽きる、または弱点を撃破されたとき、「二次燃焼」が解除される。「二次燃焼」を解除した時、サムの被ダメージがアップし、味方のSPがすべて回復する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4645160005893558, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402201, + "SkillName": "BHF-轟炎推進", + "SkillDesc": "指定した味方単体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402202, + "SkillName": "BHF-天火", + "SkillDesc": "指定した味方単体および隣接する味方に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402203, + "SkillName": "BBHF-焦土作戦", + "SkillDesc": "味方全体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402204, + "SkillName": "DHGDR-二次燃焼", + "SkillDesc": "自身のHPを消費し、「二次燃焼」に入り「弱点無効」を解除する。「二次燃焼」に入ると自身を大幅に強化するが、攻撃を行うたびに自身のHPを消費する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402205, + "SkillName": "DHGDR-オーバーロード・スーパーノヴァ", + "SkillDesc": "味方全体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402206, + "SkillName": "SGE-熔火フィールド", + "SkillDesc": "「二次燃焼」状態に入った後、フィールドと味方のSPを燃やす。味方が燃えるSPを消費するとHPを消費し、さらに敵に本来のダメージ一定割合分の炎属性固定ダメージを与える。自身以外による治癒効果を受ける時の回復量が大幅にダウンする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402207, + "SkillName": "SGE-熔火エンジン", + "SkillDesc": "「二次燃焼」のサムは「熔火エネルギー」を持つ。サムが燃えるSPを消費する攻撃を受ける時、対応する数の「熔火エネルギー」が減り、「熔火エネルギー」が尽きる、または弱点を撃破されたとき、「二次燃焼」が解除される。「二次燃焼」を解除した時、サムの被ダメージがアップし、味方のSPがすべて回復する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402201, + "SkillName": "BHF-轟炎推進", + "SkillDesc": "指定した味方単体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402202, + "SkillName": "BHF-天火", + "SkillDesc": "指定した味方単体および隣接する味方に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402203, + "SkillName": "BBHF-焦土作戦", + "SkillDesc": "味方全体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402204, + "SkillName": "DHGDR-二次燃焼", + "SkillDesc": "自身のHPを消費し、「二次燃焼」に入り「弱点無効」を解除する。「二次燃焼」に入ると自身を大幅に強化するが、攻撃を行うたびに自身のHPを消費する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402205, + "SkillName": "DHGDR-オーバーロード・スーパーノヴァ", + "SkillDesc": "味方全体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402206, + "SkillName": "SGE-熔火フィールド", + "SkillDesc": "「二次燃焼」状態に入った後、フィールドと味方のSPを燃やす。味方が燃えるSPを消費するとHPを消費し、さらに敵に本来のダメージ一定割合分の炎属性固定ダメージを与える。自身以外による治癒効果を受ける時の回復量が大幅にダウンする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402207, + "SkillName": "SGE-熔火エンジン", + "SkillDesc": "「二次燃焼」のサムは「熔火エネルギー」を持つ。サムが燃えるSPを消費する攻撃を受ける時、対応する数の「熔火エネルギー」が減り、「熔火エネルギー」が尽きる、または弱点を撃破されたとき、「二次燃焼」が解除される。「二次燃焼」を解除した時、サムの被ダメージがアップし、味方のSPがすべて回復する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402204, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.1935480006504804, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402201, + "SkillName": "BHF-轟炎推進", + "SkillDesc": "指定した味方単体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402202, + "SkillName": "BHF-天火", + "SkillDesc": "指定した味方単体および隣接する味方に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402203, + "SkillName": "BBHF-焦土作戦", + "SkillDesc": "味方全体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402204, + "SkillName": "DHGDR-二次燃焼", + "SkillDesc": "自身のHPを消費し、「二次燃焼」に入り「弱点無効」を解除する。「二次燃焼」に入ると自身を大幅に強化するが、攻撃を行うたびに自身のHPを消費する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402205, + "SkillName": "DHGDR-オーバーロード・スーパーノヴァ", + "SkillDesc": "味方全体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402206, + "SkillName": "SGE-熔火フィールド", + "SkillDesc": "「二次燃焼」状態に入った後、フィールドと味方のSPを燃やす。味方が燃えるSPを消費するとHPを消費し、さらに敵に本来のダメージ一定割合分の炎属性固定ダメージを与える。自身以外による治癒効果を受ける時の回復量が大幅にダウンする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402207, + "SkillName": "SGE-熔火エンジン", + "SkillDesc": "「二次燃焼」のサムは「熔火エネルギー」を持つ。サムが燃えるSPを消費する攻撃を受ける時、対応する数の「熔火エネルギー」が減り、「熔火エネルギー」が尽きる、または弱点を撃破されたとき、「二次燃焼」が解除される。「二次燃焼」を解除した時、サムの被ダメージがアップし、味方のSPがすべて回復する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3024022, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024022, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024022, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024022, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024022, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024022, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024022, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3024023": { + "Id": 3024023, + "Name": "「星核ハンター」サム(スペック)", + "Desc": "コードが影響を受けた後の正常な投影。参照する本体は「星核ハンター」メンバーの重装甲を纏った謎の戦士。彼の鉄甲は灼熱の炎を放ち、戦場を火の海に変え、烈火の如き攻撃を仕掛けることができる。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1488, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3024023, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402301, + "SkillName": "BHF-轟炎推進", + "SkillDesc": "指定した味方単体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402302, + "SkillName": "BHF-轟炎推進", + "SkillDesc": "指定した味方単体に少量の炎属性ダメージを与える。ターゲットをロックオンし、次の行動でターゲットに「DHGDR-流火飛燼」を発動する。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402303, + "SkillName": "BHF-天火", + "SkillDesc": "指定した味方単体および隣接する味方に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402304, + "SkillName": "BBHF-焦土作戦", + "SkillDesc": "味方全体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402305, + "SkillName": "DHGDR-二次燃焼", + "SkillDesc": "自身のHPを消費し、「二次燃焼」に入り「弱点無効」を解除する。「二次燃焼」に入ると自身を大幅に強化するが、攻撃を行うたびに自身のHPを消費する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402306, + "SkillName": "DHGDR-オーバーロード・スーパーノヴァ", + "SkillDesc": "味方全体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402307, + "SkillName": "SGE-熔火フィールド", + "SkillDesc": "「二次燃焼」状態に入った後、フィールドと味方のSPを燃やす。味方が燃えるSPを消費するとHPを消費し、さらに敵に本来のダメージ一定割合分の炎属性固定ダメージを与える。自身以外による治癒効果を受ける時の回復量が大幅にダウンする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402308, + "SkillName": "SGE-熔火エンジン", + "SkillDesc": "「二次燃焼」のサムは「熔火エネルギー」を持つ。サムが燃えるSPを消費する攻撃を受ける時、対応する数の「熔火エネルギー」が減り、「熔火エネルギー」が尽きる、または弱点を撃破されたとき、「二次燃焼」が解除される。「二次燃焼」を解除した時、サムの受けるダメージがアップし、味方のSPがすべて回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402309, + "SkillName": "DHGDR-流火飛燼", + "SkillDesc": "味方単体に炎属性ダメージを与える。スキル発動時に「熔火エネルギー」の層数が多いほど、ダメージもアップする。", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 302402310, + "SkillName": "SEG-熱収束", + "SkillDesc": "サムは「二次燃焼」の効果で攻撃時にHPを失うたびに、自身の与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402311, + "SkillName": "SEG-サーモバリックフィールド", + "SkillDesc": "味方キャラが燃えるSPを使用するか「燃焼」ダメージを受けると、味方を「焼身」状態にする。サムの「二次燃焼」が終了すると「焼身」効果は解除される。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9375000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402301, + "SkillName": "BHF-轟炎推進", + "SkillDesc": "指定した味方単体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402302, + "SkillName": "BHF-轟炎推進", + "SkillDesc": "指定した味方単体に少量の炎属性ダメージを与える。ターゲットをロックオンし、次の行動でターゲットに「DHGDR-流火飛燼」を発動する。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402303, + "SkillName": "BHF-天火", + "SkillDesc": "指定した味方単体および隣接する味方に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402304, + "SkillName": "BBHF-焦土作戦", + "SkillDesc": "味方全体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402305, + "SkillName": "DHGDR-二次燃焼", + "SkillDesc": "自身のHPを消費し、「二次燃焼」に入り「弱点無効」を解除する。「二次燃焼」に入ると自身を大幅に強化するが、攻撃を行うたびに自身のHPを消費する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402306, + "SkillName": "DHGDR-オーバーロード・スーパーノヴァ", + "SkillDesc": "味方全体に炎属性ダメージを与え、高確率で攻撃を受けた味方を燃焼状態にする。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402307, + "SkillName": "SGE-熔火フィールド", + "SkillDesc": "「二次燃焼」状態に入った後、フィールドと味方のSPを燃やす。味方が燃えるSPを消費するとHPを消費し、さらに敵に本来のダメージ一定割合分の炎属性固定ダメージを与える。自身以外による治癒効果を受ける時の回復量が大幅にダウンする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402308, + "SkillName": "SGE-熔火エンジン", + "SkillDesc": "「二次燃焼」のサムは「熔火エネルギー」を持つ。サムが燃えるSPを消費する攻撃を受ける時、対応する数の「熔火エネルギー」が減り、「熔火エネルギー」が尽きる、または弱点を撃破されたとき、「二次燃焼」が解除される。「二次燃焼」を解除した時、サムの受けるダメージがアップし、味方のSPがすべて回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402309, + "SkillName": "DHGDR-流火飛燼", + "SkillDesc": "味方単体に炎属性ダメージを与える。スキル発動時に「熔火エネルギー」の層数が多いほど、ダメージもアップする。", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 302402310, + "SkillName": "SEG-熱収束", + "SkillDesc": "サムは「二次燃焼」の効果で攻撃時にHPを失うたびに、自身の与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402311, + "SkillName": "SEG-サーモバリックフィールド", + "SkillDesc": "味方キャラが燃えるSPを使用するか「燃焼」ダメージを受けると、味方を「焼身」状態にする。サムの「二次燃焼」が終了すると「焼身」効果は解除される。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3024023, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024023, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024023, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024023, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024023, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024023, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024023, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3025010": { + "Id": 3025010, + "Name": "「ハルモニア{RUBY_B#せいかたい}聖歌隊{RUBY_E#}」ディエス・ドミニ", + "Desc": "「ハルモニア聖歌隊」衆願のドミニクス、「調和」のシぺの数ある化身の1つ。「秩序」の干渉により、今までとは異なる姿で顕現した。人々の「思い」に対する答えとして、彼の指揮する賛歌は幾千万もの願いに沿って世界を作り変え、新たな法則を確立する。そして、すべての祈願者がその力の源となる。", + "MonsterCampID": 7, + "AttackBase": 19.565217000432312, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 5580, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3025010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 144, + "StanceBase": 180, + "StanceCount": 3, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3025010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302501001, + "SkillName": "グラツィオーソ", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501002, + "SkillName": "マエストーソ", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501003, + "SkillName": "ヴァネジアンド", + "SkillDesc": "高確率で指定した味方単体を「異夢」状態にする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501004, + "SkillName": "アッチェレランド", + "SkillDesc": "チャージ状態に入り、次のターンで「ヴォルテッジャンド」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501005, + "SkillName": "アックレッシェンド", + "SkillDesc": "チャージ状態に入り、次のターンで「テンペストーソ」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501006, + "SkillName": "ヴォルテッジャンド", + "SkillDesc": "行動可能なすべての「往日の夢のこだま」が指定した味方単体に虚数属性ダメージを与える。行動可能な「往日の夢のこだま」がない場合は発動に失敗する。スキルを発動した後、「往日の夢のこだま」の靭性が回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501007, + "SkillName": "ヴォルテッジャンド", + "SkillDesc": "行動可能なすべての「往日の夢のこだま」が指定した味方単体に虚数属性ダメージを与える。行動可能な「往日の夢のこだま」がない場合は発動に失敗する。スキルを発動した後、「往日の夢のこだま」の靭性が回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501008, + "SkillName": "テンペストーソ", + "SkillDesc": "味方全体に虚数属性ダメージを与え、さらに行動可能なすべての「往日の夢のこだま」が味方全体に虚数属性ダメージを与える。スキルを発動した後、「往日の夢のこだま」の靭性が回復する。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 302501009, + "SkillName": "アラルガンド", + "SkillDesc": "「汝、光の中にあらん」状態に入り、バリアを獲得する。与ダメージがアップし、受けるダメージがダウン、さらに靭性は削られなくなる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501011, + "SkillName": "初めに言葉ありき", + "SkillDesc": "チャージ状態に入り、7ターン後に「初めに行為ありき」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501012, + "SkillName": "初めに行為ありき", + "SkillDesc": "味方全体に大量の虚数属性ダメージを与える。このダメージはターゲットの防御力を無視する。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 302501013, + "SkillName": "創造の業", + "SkillDesc": "「『哲学の胎児』サンデー」はすべての属性の弱点を持つ。「『哲学の胎児』サンデー」は「初めに力ありき」状態の時、味方が行動するたびに即座に行動し、味方の付与する行動遅延効果を抵抗でき、自身が弱点撃破される時の行動順がさらに遅延する。さらに自身の靭性が1層撃破されるごとに、味方に「光の中を歩んで」を付与する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501014, + "SkillName": "コメ・ウン・ソーニョ", + "SkillDesc": "「『ハルモニア聖歌隊』ディエス・ドミニ」が「往日の夢のこだま」を4体召喚する。「往日の夢のこだま」が受けるすべてのダメージは「『ハルモニア聖歌隊』ディエス・ドミニ」が代わりに受ける。自身と「往日の夢のこだま」が弱点撃破される時の行動順がさらに遅延する。さらに自身の靭性が1層撃破されるごとに、味方に「光の中を歩んで」を付与する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302501001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302501001, + "SkillName": "グラツィオーソ", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501002, + "SkillName": "マエストーソ", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501003, + "SkillName": "ヴァネジアンド", + "SkillDesc": "高確率で指定した味方単体を「異夢」状態にする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501004, + "SkillName": "アッチェレランド", + "SkillDesc": "チャージ状態に入り、次のターンで「ヴォルテッジャンド」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501005, + "SkillName": "アックレッシェンド", + "SkillDesc": "チャージ状態に入り、次のターンで「テンペストーソ」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501006, + "SkillName": "ヴォルテッジャンド", + "SkillDesc": "行動可能なすべての「往日の夢のこだま」が指定した味方単体に虚数属性ダメージを与える。行動可能な「往日の夢のこだま」がない場合は発動に失敗する。スキルを発動した後、「往日の夢のこだま」の靭性が回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501007, + "SkillName": "ヴォルテッジャンド", + "SkillDesc": "行動可能なすべての「往日の夢のこだま」が指定した味方単体に虚数属性ダメージを与える。行動可能な「往日の夢のこだま」がない場合は発動に失敗する。スキルを発動した後、「往日の夢のこだま」の靭性が回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501008, + "SkillName": "テンペストーソ", + "SkillDesc": "味方全体に虚数属性ダメージを与え、さらに行動可能なすべての「往日の夢のこだま」が味方全体に虚数属性ダメージを与える。スキルを発動した後、「往日の夢のこだま」の靭性が回復する。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 302501009, + "SkillName": "アラルガンド", + "SkillDesc": "「汝、光の中にあらん」状態に入り、バリアを獲得する。与ダメージがアップし、受けるダメージがダウン、さらに靭性は削られなくなる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501011, + "SkillName": "初めに言葉ありき", + "SkillDesc": "チャージ状態に入り、7ターン後に「初めに行為ありき」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501012, + "SkillName": "初めに行為ありき", + "SkillDesc": "味方全体に大量の虚数属性ダメージを与える。このダメージはターゲットの防御力を無視する。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 302501013, + "SkillName": "創造の業", + "SkillDesc": "「『哲学の胎児』サンデー」はすべての属性の弱点を持つ。「『哲学の胎児』サンデー」は「初めに力ありき」状態の時、味方が行動するたびに即座に行動し、味方の付与する行動遅延効果を抵抗でき、自身が弱点撃破される時の行動順がさらに遅延する。さらに自身の靭性が1層撃破されるごとに、味方に「光の中を歩んで」を付与する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501014, + "SkillName": "コメ・ウン・ソーニョ", + "SkillDesc": "「『ハルモニア聖歌隊』ディエス・ドミニ」が「往日の夢のこだま」を4体召喚する。「往日の夢のこだま」が受けるすべてのダメージは「『ハルモニア聖歌隊』ディエス・ドミニ」が代わりに受ける。自身と「往日の夢のこだま」が弱点撃破される時の行動順がさらに遅延する。さらに自身の靭性が1層撃破されるごとに、味方に「光の中を歩んで」を付与する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3025010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3025011": { + "Id": 3025011, + "Name": "「ハルモニア聖歌隊」ディエス・ドミニ", + "Desc": "「ハルモニア聖歌隊」衆願のドミニクス、「調和」のシぺの数ある化身の1つ。「秩序」の干渉により、今までとは異なる姿で顕現した。人々の「思い」に対する答えとして、彼の指揮する賛歌は幾千万もの願いに沿って世界を作り変え、新たな法則を確立する。そして、すべての祈願者がその力の源となる。", + "MonsterCampID": null, + "AttackBase": 19.565217000432312, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 5580, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3025010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 144, + "StanceBase": 180, + "StanceCount": 3, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3025011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302501101, + "SkillName": "グラツィオーソ", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501102, + "SkillName": "マエストーソ", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501103, + "SkillName": "ヴァネジアンド", + "SkillDesc": "高確率で指定した味方単体を「異夢」状態にする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501104, + "SkillName": "アッチェレランド", + "SkillDesc": "チャージ状態に入り、次のターンで「ヴォルテッジャンド」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501105, + "SkillName": "ヴォルテッジャンド", + "SkillDesc": "行動可能なすべての「往日の夢のこだま」が指定した味方単体に虚数属性ダメージを与える。行動可能な「往日の夢のこだま」がない場合は発動に失敗する。スキルを発動した後、「往日の夢のこだま」の靭性が回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501106, + "SkillName": "ヴォルテッジャンド", + "SkillDesc": "行動可能なすべての「往日の夢のこだま」が指定した味方単体に虚数属性ダメージを与える。行動可能な「往日の夢のこだま」がない場合は発動に失敗する。スキルを発動した後、「往日の夢のこだま」の靭性が回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501107, + "SkillName": "コメ・ウン・ソーニョ", + "SkillDesc": "「『ハルモニア聖歌隊』ディエス・ドミニ」が「往日の夢のこだま」を4体召喚する。「往日の夢のこだま」が受けるすべてのダメージは「『ハルモニア聖歌隊』ディエス・ドミニ」が代わりに受ける。自身と「往日の夢のこだま」が弱点撃破される時の行動順がさらに遅延する。さらに自身の靭性が1層撃破されるごとに、味方に「光の中を歩んで」を付与する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3025011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3025012": { + "Id": 3025012, + "Name": "「ハルモニア聖歌隊」ディエス・ドミニ", + "Desc": "「ハルモニア聖歌隊」衆願のドミニクス、「調和」のシぺの数ある化身の1つ。「秩序」の干渉により、今までとは異なる姿で顕現した。人々の「思い」に対する答えとして、彼の指揮する賛歌は幾千万もの願いに沿って世界を作り変え、新たな法則を確立する。そして、すべての祈願者がその力の源となる。", + "MonsterCampID": null, + "AttackBase": 19.565217000432312, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 5580, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3025010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 144, + "StanceBase": 180, + "StanceCount": 3, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3025012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302501201, + "SkillName": "グラツィオーソ", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501202, + "SkillName": "マエストーソ", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501203, + "SkillName": "ヴァネジアンド", + "SkillDesc": "高確率で指定した味方単体を「異夢」状態にする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501204, + "SkillName": "アッチェレランド", + "SkillDesc": "チャージ状態に入り、次のターンで「ヴォルテッジャンド」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501205, + "SkillName": "アックレッシェンド", + "SkillDesc": "チャージ状態に入り、次のターンで「テンペストーソ」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501206, + "SkillName": "ヴォルテッジャンド", + "SkillDesc": "行動可能なすべての「往日の夢のこだま」が指定した味方単体に虚数属性ダメージを与える。行動可能な「往日の夢のこだま」がない場合は発動に失敗する。スキルを発動した後、「往日の夢のこだま」の靭性が回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501207, + "SkillName": "ヴォルテッジャンド", + "SkillDesc": "行動可能なすべての「往日の夢のこだま」が指定した味方単体に虚数属性ダメージを与える。行動可能な「往日の夢のこだま」がない場合は発動に失敗する。スキルを発動した後、「往日の夢のこだま」の靭性が回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501208, + "SkillName": "テンペストーソ", + "SkillDesc": "味方全体に虚数属性ダメージを与え、さらに行動可能なすべての「往日の夢のこだま」が味方全体に虚数属性ダメージを与える。スキルを発動した後、「往日の夢のこだま」の靭性が回復する。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 302501209, + "SkillName": "アラルガンド", + "SkillDesc": "「汝、光の中にあらん」状態に入り、バリアを獲得する。与ダメージがアップし、受けるダメージがダウン、さらに靭性は削られなくなる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501210, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501211, + "SkillName": "初めに言葉ありき", + "SkillDesc": "チャージ状態に入り、7ターン後に「初めに行為ありき」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501212, + "SkillName": "初めに行為ありき", + "SkillDesc": "味方全体に大量の虚数属性ダメージを与える。このダメージはターゲットの防御力を無視する。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 302501213, + "SkillName": "創造の業", + "SkillDesc": "「『哲学の胎児』サンデー」はすべての属性の弱点を持つ。「『哲学の胎児』サンデー」は「初めに力ありき」状態の時、味方が行動するたびに即座に行動し、味方の付与する行動遅延効果を抵抗でき、自身が弱点撃破される時の行動順がさらに遅延する。さらに自身の靭性が1層撃破されるごとに、味方に「光の中を歩んで」を付与する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501214, + "SkillName": "コメ・ウン・ソーニョ", + "SkillDesc": "「『ハルモニア聖歌隊』ディエス・ドミニ」が「往日の夢のこだま」を4体召喚する。「往日の夢のこだま」が受けるすべてのダメージは「『ハルモニア聖歌隊』ディエス・ドミニ」が代わりに受ける。自身と「往日の夢のこだま」が弱点撃破される時の行動順がさらに遅延する。さらに自身の靭性が1層撃破されるごとに、味方に「光の中を歩んで」を付与する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3025012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3025013": { + "Id": 3025013, + "Name": "万籟共奏の指揮者", + "Desc": "「ハルモニア聖歌隊」衆願のドミニクス、「調和」のシぺの数ある化身の1つ。「秩序」の干渉により、今までとは異なる姿で顕現した。人々の「思い」に対する答えとして、彼の指揮する賛歌は幾千万もの願いに沿って世界を作り変え、新たな法則を確立する。そして、すべての祈願者がその力の源となる。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 16275, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3025010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 150, + "StanceBase": 240, + "StanceCount": 10, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3025013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 302501301, + "SkillName": "グラツィオーソ", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501302, + "SkillName": "マエストーソ", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501303, + "SkillName": "ヴァネジアンド", + "SkillDesc": "高確率で指定した味方単体を「異夢」状態にする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501304, + "SkillName": "ヴァリエーション", + "SkillDesc": "チャージ状態に入り、次のターンで「夢の中で踊る」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501305, + "SkillName": "メリスマ", + "SkillDesc": "チャージ状態に入り、次のターンで「雨の中に歌えば」を発動し、すべての「往日の夢のこだま」の靭性を回復させる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501306, + "SkillName": "夢の中で踊る", + "SkillDesc": "行動可能なすべての「往日の夢のこだま」が指定した味方単体に虚数属性ダメージを与える。行動可能な「往日の夢のこだま」がいない場合は発動に失敗し、同時に大量の靭性が削られる。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 302501307, + "SkillName": "夢の中で踊る", + "SkillDesc": "行動可能なすべての「往日の夢のこだま」が指定した味方単体に虚数属性ダメージを与える。行動可能な「往日の夢のこだま」がいない場合は発動に失敗し、同時に大量の靭性が削られる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501308, + "SkillName": "雨の中に歌えば", + "SkillDesc": "味方全体に虚数属性ダメージを与え、行動可能なすべての「往日の夢のこだま」が味方全体に虚数属性ダメージを与える。行動可能な「往日の夢のこだま」がいない場合は発動に失敗し、同時に大量の靭性が削られる。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 302501309, + "SkillName": "無限音域", + "SkillDesc": "「和光同塵」状態に入り、バリアを獲得する。与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501311, + "SkillName": "初めに言葉ありき", + "SkillDesc": "チャージ状態に入り、7ターン後に「初めに行為ありき」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501312, + "SkillName": "初めに行為ありき", + "SkillDesc": "味方全体に大量の虚数属性ダメージを与える。このダメージはターゲットの防御力を無視する。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 302501313, + "SkillName": "嬰ニの鐘", + "SkillDesc": "「万籟共奏の指揮者」は「初めに力ありき」状態の時、味方が行動するたびに即座に行動し、味方の付与する行動遅延効果を抵抗でき、さらに自身が弱点撃破されても「初めに力ありき」のカウントはリセットされない。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501314, + "SkillName": "夢からの目覚め", + "SkillDesc": "「万籟共奏の指揮者」が「往日の夢のこだま」を4体召喚する。「往日の夢のこだま」が受けるすべてのダメージは「万籟共奏の指揮者」が代わりに受ける。「万籟共奏の指揮者」のターンが終了する時、弱点撃破状態の「往日の夢のこだま」の靭性を回復する。自身の靭性が1層撃破されるたびに、味方に「光の中を歩んで」を付与する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501315, + "SkillName": "苦楽を共に", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501316, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501317, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501318, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501319, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501320, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302501301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 302501301, + "SkillName": "グラツィオーソ", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501302, + "SkillName": "マエストーソ", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501303, + "SkillName": "ヴァネジアンド", + "SkillDesc": "高確率で指定した味方単体を「異夢」状態にする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501304, + "SkillName": "ヴァリエーション", + "SkillDesc": "チャージ状態に入り、次のターンで「夢の中で踊る」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501305, + "SkillName": "メリスマ", + "SkillDesc": "チャージ状態に入り、次のターンで「雨の中に歌えば」を発動し、すべての「往日の夢のこだま」の靭性を回復させる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501306, + "SkillName": "夢の中で踊る", + "SkillDesc": "行動可能なすべての「往日の夢のこだま」が指定した味方単体に虚数属性ダメージを与える。行動可能な「往日の夢のこだま」がいない場合は発動に失敗し、同時に大量の靭性が削られる。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 302501307, + "SkillName": "夢の中で踊る", + "SkillDesc": "行動可能なすべての「往日の夢のこだま」が指定した味方単体に虚数属性ダメージを与える。行動可能な「往日の夢のこだま」がいない場合は発動に失敗し、同時に大量の靭性が削られる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501308, + "SkillName": "雨の中に歌えば", + "SkillDesc": "味方全体に虚数属性ダメージを与え、行動可能なすべての「往日の夢のこだま」が味方全体に虚数属性ダメージを与える。行動可能な「往日の夢のこだま」がいない場合は発動に失敗し、同時に大量の靭性が削られる。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 302501309, + "SkillName": "無限音域", + "SkillDesc": "「和光同塵」状態に入り、バリアを獲得する。与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501311, + "SkillName": 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"「万籟共奏の指揮者」が「往日の夢のこだま」を4体召喚する。「往日の夢のこだま」が受けるすべてのダメージは「万籟共奏の指揮者」が代わりに受ける。「万籟共奏の指揮者」のターンが終了する時、弱点撃破状態の「往日の夢のこだま」の靭性を回復する。自身の靭性が1層撃破されるたびに、味方に「光の中を歩んで」を付与する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501315, + "SkillName": "苦楽を共に", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501316, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501317, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501318, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501319, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501320, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302501304, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, 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"チャージ状態に入り、次のターンで「夢の中で踊る」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501305, + "SkillName": "メリスマ", + "SkillDesc": "チャージ状態に入り、次のターンで「雨の中に歌えば」を発動し、すべての「往日の夢のこだま」の靭性を回復させる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501306, + "SkillName": "夢の中で踊る", + "SkillDesc": "行動可能なすべての「往日の夢のこだま」が指定した味方単体に虚数属性ダメージを与える。行動可能な「往日の夢のこだま」がいない場合は発動に失敗し、同時に大量の靭性が削られる。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 302501307, + "SkillName": "夢の中で踊る", + "SkillDesc": "行動可能なすべての「往日の夢のこだま」が指定した味方単体に虚数属性ダメージを与える。行動可能な「往日の夢のこだま」がいない場合は発動に失敗し、同時に大量の靭性が削られる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501308, + "SkillName": "雨の中に歌えば", + "SkillDesc": "味方全体に虚数属性ダメージを与え、行動可能なすべての「往日の夢のこだま」が味方全体に虚数属性ダメージを与える。行動可能な「往日の夢のこだま」がいない場合は発動に失敗し、同時に大量の靭性が削られる。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 302501309, + "SkillName": "無限音域", + "SkillDesc": "「和光同塵」状態に入り、バリアを獲得する。与ダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501311, + "SkillName": "初めに言葉ありき", + "SkillDesc": "チャージ状態に入り、7ターン後に「初めに行為ありき」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501312, + "SkillName": "初めに行為ありき", + "SkillDesc": "味方全体に大量の虚数属性ダメージを与える。このダメージはターゲットの防御力を無視する。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 302501313, + "SkillName": "嬰ニの鐘", + "SkillDesc": "「万籟共奏の指揮者」は「初めに力ありき」状態の時、味方が行動するたびに即座に行動し、味方の付与する行動遅延効果を抵抗でき、さらに自身が弱点撃破されても「初めに力ありき」のカウントはリセットされない。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501314, + "SkillName": "夢からの目覚め", + "SkillDesc": "「万籟共奏の指揮者」が「往日の夢のこだま」を4体召喚する。「往日の夢のこだま」が受けるすべてのダメージは「万籟共奏の指揮者」が代わりに受ける。「万籟共奏の指揮者」のターンが終了する時、弱点撃破状態の「往日の夢のこだま」の靭性を回復する。自身の靭性が1層撃破されるたびに、味方に「光の中を歩んで」を付与する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501315, + "SkillName": "苦楽を共に", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501316, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501317, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501318, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501319, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501320, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3025013, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025013, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025013, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025013, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025013, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025013, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025013, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3025014": { + "Id": 3025014, + "Name": "「ハルモニア聖歌隊」ディエス・ドミニ", + "Desc": "「ハルモニア聖歌隊」衆願のドミニクス、「調和」のシぺの数ある化身の1つ。「秩序」の干渉により、今までとは異なる姿で顕現した。人々の「思い」に対する答えとして、彼の指揮する賛歌は幾千万もの願いに沿って世界を作り変え、新たな法則を確立する。そして、すべての祈願者がその力の源となる。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 5580, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3025010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 144, + "StanceBase": 180, + "StanceCount": 3, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3025014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302501401, + "SkillName": "グラツィオーソ", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501402, + "SkillName": "マエストーソ", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501403, + "SkillName": "ヴァネジアンド", + "SkillDesc": "高確率で指定した味方単体を「異夢」状態にする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501404, + "SkillName": "アッチェレランド", + "SkillDesc": "チャージ状態に入り、次のターンで「ヴォルテッジャンド」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501405, + "SkillName": "アックレッシェンド", + "SkillDesc": "チャージ状態に入り、次のターンで「テンペストーソ」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501406, + "SkillName": "ヴォルテッジャンド", + "SkillDesc": "行動可能なすべての「往日の夢のこだま」が指定した味方単体に虚数属性ダメージを与える。行動可能な「往日の夢のこだま」がない場合は発動に失敗する。スキルを発動した後、「往日の夢のこだま」の靭性が回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501407, + "SkillName": "ヴォルテッジャンド", + "SkillDesc": "行動可能なすべての「往日の夢のこだま」が指定した味方単体に虚数属性ダメージを与える。行動可能な「往日の夢のこだま」がない場合は発動に失敗する。スキルを発動した後、「往日の夢のこだま」の靭性が回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501408, + "SkillName": "テンペストーソ", + "SkillDesc": "味方全体に虚数属性ダメージを与え、さらに行動可能なすべての「往日の夢のこだま」が味方全体に虚数属性ダメージを与える。スキルを発動した後、「往日の夢のこだま」の靭性が回復する。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 302501409, + "SkillName": "アラルガンド", + "SkillDesc": "「汝、光の中にあらん」状態に入り、バリアを獲得する。与ダメージがアップし、受けるダメージがダウン、さらに靭性は削られなくなる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501410, + "SkillName": "コメ・ウン・ソーニョ", + "SkillDesc": "「『ハルモニア聖歌隊』ディエス・ドミニ」が「往日の夢のこだま」を4体召喚する。「往日の夢のこだま」が受けるすべてのダメージは「『ハルモニア聖歌隊』ディエス・ドミニ」が代わりに受ける。自身と「往日の夢のこだま」が弱点撃破される時の行動順がさらに遅延する。さらに自身の靭性が1層撃破されるごとに、味方に「光の中を歩んで」を付与する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3025014, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025014, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025014, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025014, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025014, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025014, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025014, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4012010": { + "Id": 4012010, + "Name": "{RUBY_B#てんばつ}天罰{RUBY_E#}の{RUBY_B#とうし}闘士{RUBY_E#}", + "Desc": "「紛争」によって生み出されたタイタンの眷属で、その身にはニカドリーの黄金の血が流れている。猛々しい身体は軍営の盾となり、堅強な身体で敵軍を阻み、たくましい腕で兵糧を運ぶ。しばしばクレムノスの兵士たちの実践訓練の相手としても使われている。", + "MonsterCampID": 12, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 241.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4012010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "第三軌道の衝突", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。自身の「戦鎧」層数が0層でない場合、確率でその味方を「震とう」状態にする。自身の「戦鎧」層数が0層の場合、自身を「震とう」状態にする。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "第三軌道の衝突", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。自身の「戦鎧」層数が0層でない場合、確率でその味方を「震とう」状態にする。自身の「戦鎧」層数が0層の場合、自身を「震とう」状態にする。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "第三軌道の衝突", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。自身の「戦鎧」層数が0層でない場合、確率でその味方を「震とう」状態にする。自身の「戦鎧」層数が0層の場合、自身を「震とう」状態にする。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.8461540008429438, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "第三軌道の衝突", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。自身の「戦鎧」層数が0層でない場合、確率でその味方を「震とう」状態にする。自身の「戦鎧」層数が0層の場合、自身を「震とう」状態にする。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.7692310004495084, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "第三軌道の衝突", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。自身の「戦鎧」層数が0層でない場合、確率でその味方を「震とう」状態にする。自身の「戦鎧」層数が0層の場合、自身を「震とう」状態にする。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.692308000754565, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "第三軌道の衝突", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。自身の「戦鎧」層数が0層でない場合、確率でその味方を「震とう」状態にする。自身の「戦鎧」層数が0層の場合、自身を「震とう」状態にする。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "第三軌道の衝突", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。自身の「戦鎧」層数が0層でない場合、確率でその味方を「震とう」状態にする。自身の「戦鎧」層数が0層の場合、自身を「震とう」状態にする。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "第三軌道の衝突", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。自身の「戦鎧」層数が0層でない場合、確率でその味方を「震とう」状態にする。自身の「戦鎧」層数が0層の場合、自身を「震とう」状態にする。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "第三軌道の衝突", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。自身の「戦鎧」層数が0層でない場合、確率でその味方を「震とう」状態にする。自身の「戦鎧」層数が0層の場合、自身を「震とう」状態にする。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "第三軌道の衝突", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。自身の「戦鎧」層数が0層でない場合、確率でその味方を「震とう」状態にする。自身の「戦鎧」層数が0層の場合、自身を「震とう」状態にする。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.15384600078687072, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "第三軌道の衝突", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。自身の「戦鎧」層数が0層でない場合、確率でその味方を「震とう」状態にする。自身の「戦鎧」層数が0層の場合、自身を「震とう」状態にする。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9615380014292896, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "第三軌道の衝突", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。自身の「戦鎧」層数が0層でない場合、確率でその味方を「震とう」状態にする。自身の「戦鎧」層数が0層の場合、自身を「震とう」状態にする。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "第三軌道の衝突", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。自身の「戦鎧」層数が0層でない場合、確率でその味方を「震とう」状態にする。自身の「戦鎧」層数が0層の場合、自身を「震とう」状態にする。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012020": { + "Id": 4012020, + "Name": "{RUBY_B#てんばつ}天罰{RUBY_E#}の{RUBY_B#てつじん}哲人{RUBY_E#}", + "Desc": "「紛争」によって生み出されたタイタンの眷属で、その身にはニカドリーの黄金の血が流れている。持っている「理性」は略奪してきたもので、普遍的な知識とは程遠い。殺戮するための戦術や弱肉強食の残酷な理論を研究するために作られ、哲学に見せかけた狂気の病を広めている。", + "MonsterCampID": 12, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 241.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4012020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": 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"一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401203001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 38.46153800096363, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 20, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": 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0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401203001, + "SkillName": "哀哭を送る飛箭", + "SkillDesc": "味方パーティを右側から攻撃し、まずは味方それぞれにダメージを1回与え、それから数回、ランダムで味方単体にダメージを与える。1回のダメージで、少量の雷属性ダメージを与える。このスキルが味方単体に重複してダメージを与える時、追加で雷属性ダメージを与える。「戦鎧」が0層の時、次の「哀哭を送る飛箭」のダメージ回数が減る。", + "DamageType": "Thunder", + "SPHitBase": 8 + }, + { + "Id": 401203002, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401203003, + "AttackModifyRatio": 1, + 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401203002, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401203004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.692308000754565, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401203001, + "SkillName": "哀哭を送る飛箭", + "SkillDesc": "味方パーティを右側から攻撃し、まずは味方それぞれにダメージを1回与え、それから数回、ランダムで味方単体にダメージを与える。1回のダメージで、少量の雷属性ダメージを与える。このスキルが味方単体に重複してダメージを与える時、追加で雷属性ダメージを与える。「戦鎧」が0層の時、次の「哀哭を送る飛箭」のダメージ回数が減る。", + "DamageType": "Thunder", + "SPHitBase": 8 + }, + { + "Id": 401203002, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401203005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.3076920008752495, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401203001, + "SkillName": "哀哭を送る飛箭", + "SkillDesc": "味方パーティを右側から攻撃し、まずは味方それぞれにダメージを1回与え、それから数回、ランダムで味方単体にダメージを与える。1回のダメージで、少量の雷属性ダメージを与える。このスキルが味方単体に重複してダメージを与える時、追加で雷属性ダメージを与える。「戦鎧」が0層の時、次の「哀哭を送る飛箭」のダメージ回数が減る。", + "DamageType": "Thunder", + "SPHitBase": 8 + }, + { + "Id": 401203002, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + } + ] 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"DamageType": "Thunder", + "SPHitBase": 8 + }, + { + "Id": 401203002, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401203007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9615380014292896, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401203001, + "SkillName": "哀哭を送る飛箭", + "SkillDesc": "味方パーティを右側から攻撃し、まずは味方それぞれにダメージを1回与え、それから数回、ランダムで味方単体にダメージを与える。1回のダメージで、少量の雷属性ダメージを与える。このスキルが味方単体に重複してダメージを与える時、追加で雷属性ダメージを与える。「戦鎧」が0層の時、次の「哀哭を送る飛箭」のダメージ回数が減る。", + "DamageType": "Thunder", + "SPHitBase": 8 + }, + { + "Id": 401203002, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012030, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012030, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012030, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012030, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012030, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012030, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012030, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012031": { + "Id": 4012031, + "Name": "天罰の狩人", + "Desc": "「紛争」によって生み出されたタイタンの眷属で、その身にはニカドリーの黄金の血が流れている。その信仰心は狙いを定めた矢のようにゆるぎなく、創造主のタイタンのために獲物である、クレムノスの軍勢と兵器を探す。荒原では奇獣を、戦場では敵兵を狩り尽くし、一度射程に入った生き物を決して逃さない。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 46500, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 4012031, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": 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"HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 15, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401203101, + "SkillName": "哀哭を送る飛箭", + "SkillDesc": "味方パーティを右側から攻撃し、まずは味方それぞれにダメージを1回与え、それから数回、ランダムで味方単体にダメージを与える。1回のダメージで、少量の雷属性ダメージを与える。このスキルが味方単体に重複してダメージを与える時、追加で雷属性ダメージを与える。「戦鎧」が0層の時、次の「哀哭を送る飛箭」のダメージ回数が減る。", + "DamageType": "Thunder", + "SPHitBase": 8 + }, + { + "Id": 401203102, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401203102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401203101, + "SkillName": "哀哭を送る飛箭", + "SkillDesc": "味方パーティを右側から攻撃し、まずは味方それぞれにダメージを1回与え、それから数回、ランダムで味方単体にダメージを与える。1回のダメージで、少量の雷属性ダメージを与える。このスキルが味方単体に重複してダメージを与える時、追加で雷属性ダメージを与える。「戦鎧」が0層の時、次の「哀哭を送る飛箭」のダメージ回数が減る。", + "DamageType": "Thunder", + "SPHitBase": 8 + }, + { + "Id": 401203102, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401203103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 35, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": 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"HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 15, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401203101, + "SkillName": "哀哭を送る飛箭", + "SkillDesc": "味方パーティを右側から攻撃し、まずは味方それぞれにダメージを1回与え、それから数回、ランダムで味方単体にダメージを与える。1回のダメージで、少量の雷属性ダメージを与える。このスキルが味方単体に重複してダメージを与える時、追加で雷属性ダメージを与える。「戦鎧」が0層の時、次の「哀哭を送る飛箭」のダメージ回数が減る。", + "DamageType": "Thunder", + "SPHitBase": 8 + }, + { + "Id": 401203102, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401203105, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.20000000018626451, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 15, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401203101, + "SkillName": "哀哭を送る飛箭", + "SkillDesc": "味方パーティを右側から攻撃し、まずは味方それぞれにダメージを1回与え、それから数回、ランダムで味方単体にダメージを与える。1回のダメージで、少量の雷属性ダメージを与える。このスキルが味方単体に重複してダメージを与える時、追加で雷属性ダメージを与える。「戦鎧」が0層の時、次の「哀哭を送る飛箭」のダメージ回数が減る。", + "DamageType": "Thunder", + "SPHitBase": 8 + }, + { + "Id": 401203102, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012031, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012031, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + 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{ + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012031, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012031, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012040": { + "Id": 4012040, + "Name": "{RUBY_B#てんばつ}天罰{RUBY_E#}の{RUBY_B#がっしょうたい}合唱隊{RUBY_E#}", + "Desc": "「紛争」によって生み出されたタイタンの眷属で、その身にはニカドリーの黄金の血が流れている。彼らは天罰の矛の下で、狂王と戦士への賛美を朗々と歌い、神の呪文によってニカドリーの祝福を求めている。", + "MonsterCampID": 12, + 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"一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401204002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.7692310004495084, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + 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"融合神の浮遊している片目。映像を映す機能は持たないが、主眼を補佐して天候を極端に変化させる能力を持つ。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1116, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012090.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4012090, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": 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+ { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4013010": { + "Id": 4013010, + "Name": "{RUBY_B#てんばつ}天罰{RUBY_E#}の{RUBY_B#せんぺい}先兵{RUBY_E#}", + "Desc": "「紛争」によって生み出されたタイタンの眷属で、その身にはニカドリーの黄金の血が流れている。タイタンの魂を宿せるほど強力な造物。その大剣で暗黒の潮を防ぎ、同じ大剣で戦争をもたらす。\\n天罰の先兵は贄として弱き眷属を捧げることによって、タイタンに天罰を下させる。", + "MonsterCampID": 12, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1674, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 132, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4013010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301001, + "SkillName": "夜より黎明を斬る", + "SkillDesc": "味方パーティの左側から3ターゲットを薙ぎ払い、少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301002, + "SkillName": "黎明より夜を誅す", + "SkillDesc": "味方パーティの右側から3ターゲットを薙ぎ払い、少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301003, + "SkillName": "猛々しく怒れる獅子の如く", + "SkillDesc": "チャージ状態に入り、次の行動で「滔々たる血の海に溺れよ」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301004, + "SkillName": "滔々たる血の海に溺れよ", + "SkillDesc": "「天罰の闘士」を吸収し、味方全体に大量の虚数属性ダメージを与え、「被ダメージアップ」効果を付与する。このダメージと「被ダメージアップ」効果は味方全体に均等に分担される。吸収した「天罰の闘士」の数が多いほど、与ダメージがアップする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301005, + "SkillName": "墓地からの復活", + "SkillDesc": "「天罰の闘士」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301006, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.3611110004130751, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301001, + "SkillName": "夜より黎明を斬る", + "SkillDesc": "味方パーティの左側から3ターゲットを薙ぎ払い、少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301002, + "SkillName": "黎明より夜を誅す", + "SkillDesc": "味方パーティの右側から3ターゲットを薙ぎ払い、少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301003, + "SkillName": "猛々しく怒れる獅子の如く", + "SkillDesc": "チャージ状態に入り、次の行動で「滔々たる血の海に溺れよ」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301004, + "SkillName": "滔々たる血の海に溺れよ", + "SkillDesc": "「天罰の闘士」を吸収し、味方全体に大量の虚数属性ダメージを与え、「被ダメージアップ」効果を付与する。このダメージと「被ダメージアップ」効果は味方全体に均等に分担される。吸収した「天罰の闘士」の数が多いほど、与ダメージがアップする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301005, + "SkillName": "墓地からの復活", + "SkillDesc": "「天罰の闘士」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301006, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4166670008562505, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301001, + "SkillName": "夜より黎明を斬る", + "SkillDesc": "味方パーティの左側から3ターゲットを薙ぎ払い、少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301002, + "SkillName": "黎明より夜を誅す", + "SkillDesc": "味方パーティの右側から3ターゲットを薙ぎ払い、少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301003, + "SkillName": "猛々しく怒れる獅子の如く", + "SkillDesc": "チャージ状態に入り、次の行動で「滔々たる血の海に溺れよ」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301004, + "SkillName": "滔々たる血の海に溺れよ", + "SkillDesc": "「天罰の闘士」を吸収し、味方全体に大量の虚数属性ダメージを与え、「被ダメージアップ」効果を付与する。このダメージと「被ダメージアップ」効果は味方全体に均等に分担される。吸収した「天罰の闘士」の数が多いほど、与ダメージがアップする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301005, + "SkillName": "墓地からの復活", + "SkillDesc": "「天罰の闘士」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301006, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8888890014495701, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301001, + "SkillName": "夜より黎明を斬る", + "SkillDesc": "味方パーティの左側から3ターゲットを薙ぎ払い、少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301002, + "SkillName": "黎明より夜を誅す", + "SkillDesc": "味方パーティの右側から3ターゲットを薙ぎ払い、少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301003, + "SkillName": "猛々しく怒れる獅子の如く", + "SkillDesc": "チャージ状態に入り、次の行動で「滔々たる血の海に溺れよ」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301004, + "SkillName": "滔々たる血の海に溺れよ", + "SkillDesc": "「天罰の闘士」を吸収し、味方全体に大量の虚数属性ダメージを与え、「被ダメージアップ」効果を付与する。このダメージと「被ダメージアップ」効果は味方全体に均等に分担される。吸収した「天罰の闘士」の数が多いほど、与ダメージがアップする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301005, + "SkillName": "墓地からの復活", + "SkillDesc": "「天罰の闘士」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301006, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.33333300054073334, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301001, + "SkillName": "夜より黎明を斬る", + "SkillDesc": "味方パーティの左側から3ターゲットを薙ぎ払い、少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301002, + "SkillName": "黎明より夜を誅す", + "SkillDesc": "味方パーティの右側から3ターゲットを薙ぎ払い、少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301003, + "SkillName": "猛々しく怒れる獅子の如く", + "SkillDesc": "チャージ状態に入り、次の行動で「滔々たる血の海に溺れよ」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301004, + "SkillName": "滔々たる血の海に溺れよ", + "SkillDesc": "「天罰の闘士」を吸収し、味方全体に大量の虚数属性ダメージを与え、「被ダメージアップ」効果を付与する。このダメージと「被ダメージアップ」効果は味方全体に均等に分担される。吸収した「天罰の闘士」の数が多いほど、与ダメージがアップする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301005, + "SkillName": "墓地からの復活", + "SkillDesc": "「天罰の闘士」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301006, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -31.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301001, + "SkillName": "夜より黎明を斬る", + "SkillDesc": "味方パーティの左側から3ターゲットを薙ぎ払い、少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301002, + "SkillName": "黎明より夜を誅す", + "SkillDesc": "味方パーティの右側から3ターゲットを薙ぎ払い、少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301003, + "SkillName": "猛々しく怒れる獅子の如く", + "SkillDesc": "チャージ状態に入り、次の行動で「滔々たる血の海に溺れよ」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301004, + "SkillName": "滔々たる血の海に溺れよ", + "SkillDesc": "「天罰の闘士」を吸収し、味方全体に大量の虚数属性ダメージを与え、「被ダメージアップ」効果を付与する。このダメージと「被ダメージアップ」効果は味方全体に均等に分担される。吸収した「天罰の闘士」の数が多いほど、与ダメージがアップする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301005, + "SkillName": "墓地からの復活", + "SkillDesc": "「天罰の闘士」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301006, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301001, + "SkillName": "夜より黎明を斬る", + "SkillDesc": "味方パーティの左側から3ターゲットを薙ぎ払い、少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301002, + "SkillName": "黎明より夜を誅す", + "SkillDesc": "味方パーティの右側から3ターゲットを薙ぎ払い、少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301003, + "SkillName": "猛々しく怒れる獅子の如く", + "SkillDesc": "チャージ状態に入り、次の行動で「滔々たる血の海に溺れよ」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301004, + "SkillName": "滔々たる血の海に溺れよ", + "SkillDesc": "「天罰の闘士」を吸収し、味方全体に大量の虚数属性ダメージを与え、「被ダメージアップ」効果を付与する。このダメージと「被ダメージアップ」効果は味方全体に均等に分担される。吸収した「天罰の闘士」の数が多いほど、与ダメージがアップする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301005, + "SkillName": "墓地からの復活", + "SkillDesc": "「天罰の闘士」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301006, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5555560009088367, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301001, + "SkillName": "夜より黎明を斬る", + "SkillDesc": "味方パーティの左側から3ターゲットを薙ぎ払い、少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301002, + "SkillName": "黎明より夜を誅す", + "SkillDesc": "味方パーティの右側から3ターゲットを薙ぎ払い、少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301003, + "SkillName": "猛々しく怒れる獅子の如く", + "SkillDesc": "チャージ状態に入り、次の行動で「滔々たる血の海に溺れよ」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301004, + "SkillName": "滔々たる血の海に溺れよ", + "SkillDesc": "「天罰の闘士」を吸収し、味方全体に大量の虚数属性ダメージを与え、「被ダメージアップ」効果を付与する。このダメージと「被ダメージアップ」効果は味方全体に均等に分担される。吸収した「天罰の闘士」の数が多いほど、与ダメージがアップする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301005, + "SkillName": "墓地からの復活", + "SkillDesc": "「天罰の闘士」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301006, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301001, + "SkillName": "夜より黎明を斬る", + "SkillDesc": "味方パーティの左側から3ターゲットを薙ぎ払い、少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301002, + "SkillName": "黎明より夜を誅す", + "SkillDesc": "味方パーティの右側から3ターゲットを薙ぎ払い、少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301003, + "SkillName": "猛々しく怒れる獅子の如く", + "SkillDesc": "チャージ状態に入り、次の行動で「滔々たる血の海に溺れよ」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301004, + "SkillName": "滔々たる血の海に溺れよ", + "SkillDesc": "「天罰の闘士」を吸収し、味方全体に大量の虚数属性ダメージを与え、「被ダメージアップ」効果を付与する。このダメージと「被ダメージアップ」効果は味方全体に均等に分担される。吸収した「天罰の闘士」の数が多いほど、与ダメージがアップする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301005, + "SkillName": "墓地からの復活", + "SkillDesc": "「天罰の闘士」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301006, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4013010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + } + ] + }, + "4013011": { + "Id": 4013011, + "Name": "天罰の先兵", + "Desc": "「紛争」によって生み出されたタイタンの眷属で、その身にはニカドリーの黄金の血が流れている。タイタンの魂を宿せるほど強力な造物。その大剣で暗黒の潮を防ぎ、同じ大剣で戦争をもたらす。\\n天罰の先兵は贄として弱き眷属を捧げることによって、タイタンに天罰を下させる。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 93000, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 132, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4013011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301101, + "SkillName": "夜より黎明を斬る", + "SkillDesc": "味方パーティの左側から3ターゲットを薙ぎ払い、少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301102, + "SkillName": "黎明より夜を誅す", + "SkillDesc": "味方パーティの右側から3ターゲットを薙ぎ払い、少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301103, + "SkillName": "猛々しく怒れる獅子の如く", + "SkillDesc": "チャージ状態に入り、隣接する敵を吸収する。次の行動で「滔々たる血の海に溺れよ」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301104, + "SkillName": "滔々たる血の海に溺れよ", + "SkillDesc": "味方全体に大量の虚数属性ダメージを与え、「被ダメージアップ」効果を付与する。このダメージと「被ダメージアップ」効果はすべての味方で均等に分担される。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301105, + "SkillName": "墓地からの復活", + "SkillDesc": "「天罰の闘士」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301106, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になる時、即座に「猛々しく怒れる獅子の如く」を発動する。敵を吸収した後、敵全体に大量の虚数属性ダメージを与え、「戦鎧」を破壊した味方のEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -39.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301101, + "SkillName": "夜より黎明を斬る", + "SkillDesc": "味方パーティの左側から3ターゲットを薙ぎ払い、少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301102, + "SkillName": "黎明より夜を誅す", + "SkillDesc": "味方パーティの右側から3ターゲットを薙ぎ払い、少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301103, + "SkillName": "猛々しく怒れる獅子の如く", + "SkillDesc": "チャージ状態に入り、隣接する敵を吸収する。次の行動で「滔々たる血の海に溺れよ」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301104, + "SkillName": "滔々たる血の海に溺れよ", + "SkillDesc": "味方全体に大量の虚数属性ダメージを与え、「被ダメージアップ」効果を付与する。このダメージと「被ダメージアップ」効果はすべての味方で均等に分担される。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301105, + "SkillName": "墓地からの復活", + "SkillDesc": "「天罰の闘士」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301106, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になる時、即座に「猛々しく怒れる獅子の如く」を発動する。敵を吸収した後、敵全体に大量の虚数属性ダメージを与え、「戦鎧」を破壊した味方のEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4013011, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013011, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013011, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013011, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013011, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013011, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013011, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + } + ] + }, + "4013012": { + "Id": 4013012, + "Name": "天罰の先兵", + "Desc": "「紛争」によって生み出されたタイタンの眷属で、その身にはニカドリーの黄金の血が流れている。タイタンの魂を宿せるほど強力な造物。その大剣で暗黒の潮を防ぎ、同じ大剣で戦争をもたらす。\\n天罰の先兵は贄として弱き眷属を捧げることによって、タイタンに天罰を下させる。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1674, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 132, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4013012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301201, + "SkillName": "夜より黎明を斬る", + "SkillDesc": "味方パーティの左側から3ターゲットを薙ぎ払い、少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301202, + "SkillName": "黎明より夜を誅す", + "SkillDesc": "味方パーティの右側から3ターゲットを薙ぎ払い、少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301203, + "SkillName": "猛々しく怒れる獅子の如く", + "SkillDesc": "チャージ状態に入り、次の行動で「滔々たる血の海に溺れよ」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301204, + "SkillName": "滔々たる血の海に溺れよ", + "SkillDesc": "味方全体に大量の虚数属性ダメージを与え、「被ダメージアップ」効果を付与する。このダメージと「被ダメージアップ」効果はすべての味方で均等に分担される。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301205, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.583333000773564, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301201, + "SkillName": "夜より黎明を斬る", + "SkillDesc": "味方パーティの左側から3ターゲットを薙ぎ払い、少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301202, + "SkillName": "黎明より夜を誅す", + "SkillDesc": "味方パーティの右側から3ターゲットを薙ぎ払い、少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301203, + "SkillName": "猛々しく怒れる獅子の如く", + "SkillDesc": "チャージ状態に入り、次の行動で「滔々たる血の海に溺れよ」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301204, + "SkillName": "滔々たる血の海に溺れよ", + "SkillDesc": "味方全体に大量の虚数属性ダメージを与え、「被ダメージアップ」効果を付与する。このダメージと「被ダメージアップ」効果はすべての味方で均等に分担される。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301205, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4013012, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013012, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013012, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013012, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013012, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013012, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013012, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + } + ] + }, + "4013013": { + "Id": 4013013, + "Name": "天罰の先兵(バグ)", + "Desc": "コードが影響を受けた後、バグってしまった投影。参照元の本体は「紛争」によって生み出されたタイタンの眷属で、ニカドリーの黄金の血が流れている。タイタンの魂を宿せるほど強力な造物。その大剣で暗黒の潮を防ぎ、同じ大剣で戦争をもたらす。\\n天罰の先兵は贄として弱き眷属を捧げることで、タイタンに天罰を下させる。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1674, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 132, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4013013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301301, + "SkillName": "夜より黎明を斬る", + "SkillDesc": "味方パーティの左側から3ターゲットを薙ぎ払い、少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301302, + "SkillName": "黎明より夜を誅す", + "SkillDesc": "味方パーティの右側から3ターゲットを薙ぎ払い、少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301303, + "SkillName": "猛々しく怒れる獅子の如く", + "SkillDesc": "力溜め状態に入り、次の行動で「滔々たる血の海に溺れよ」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301304, + "SkillName": "滔々たる血の海に溺れよ", + "SkillDesc": "「天罰の闘士」を吸収し、味方全体に大量の虚数属性ダメージを与え、「被ダメージアップ」効果を付与する。このダメージと「被ダメージアップ」効果は味方全体に均等に分担される。吸収した「天罰の闘士」の数が多いほど、与ダメージがアップする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301305, + "SkillName": "墓地からの復活", + "SkillDesc": "「天罰の闘士」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301306, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 10.277778000803664, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301301, + "SkillName": "夜より黎明を斬る", + "SkillDesc": "味方パーティの左側から3ターゲットを薙ぎ払い、少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301302, + "SkillName": "黎明より夜を誅す", + "SkillDesc": "味方パーティの右側から3ターゲットを薙ぎ払い、少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301303, + "SkillName": "猛々しく怒れる獅子の如く", + "SkillDesc": "力溜め状態に入り、次の行動で「滔々たる血の海に溺れよ」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301304, + "SkillName": "滔々たる血の海に溺れよ", + "SkillDesc": "「天罰の闘士」を吸収し、味方全体に大量の虚数属性ダメージを与え、「被ダメージアップ」効果を付与する。このダメージと「被ダメージアップ」効果は味方全体に均等に分担される。吸収した「天罰の闘士」の数が多いほど、与ダメージがアップする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301305, + "SkillName": "墓地からの復活", + "SkillDesc": "「天罰の闘士」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301306, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4013013, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013013, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013013, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013013, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013013, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013013, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013013, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + } + ] + }, + "4014010": { + "Id": 4014010, + "Name": "{RUBY_B#ばんしん}蛮神{RUBY_E#}、{RUBY_B#きょうおう}狂王{RUBY_E#}、{RUBY_B#ふんそう}紛争{RUBY_E#}の{RUBY_B#けしん}化身{RUBY_E#}", + "Desc": "「紛争」のタイタン。狂気に溺れて狂気の戦争を続ける、オンパロスを覆う永遠の恐怖。\\nかつては都市国家と神々から敬意を向けられるにふさわしい栄光を纏っていた。しかし、かの神を畏敬する都市は踏みにじられ、かの神を賛美する詩篇は焼き尽くされた。今では悪名だけが光なきエスカトンの世界に残されて万象の座が背負う輝きを貶めている。", + "MonsterCampID": 12, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3487.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 132, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401001, + "SkillName": "蒼穹の雷槍", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401002, + "SkillName": "大地の脊髄を引き裂く", + "SkillDesc": "指定した味方単体および隣接する味方ターゲットに少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401003, + "SkillName": "ステュクスの急流を断つ", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401004, + "SkillName": "死の水に生者を投げ込む", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401005, + "SkillName": "戦火は消えない", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401006, + "SkillName": "山の如き墳墓を燃やす", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401007, + "SkillName": "天を突き刺す矛先", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401008, + "SkillName": "昼夜を焼き払う", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401009, + "SkillName": "不滅の災厄", + "SkillDesc": "味方全体に虚数属性ダメージを与え、「栄光」を付与し、自身は「タイタンの神躯」を獲得する。\\n「タイタンの神躯」が0になる時、行動順が遅延され、自身に大量の虚数属性ダメージを与え、味方それぞれのEPを回復する。\\n「タイタンの神躯」を持つ時、次の攻撃の与ダメージが大アップし、高確率で攻撃を受けたすべての味方を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401010, + "SkillName": "千の国は滅び、万の軍は塵に", + "SkillDesc": "味方全体に大量の虚数属性ダメージを与える。このダメージはすべての味方で均等に分担される。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401011, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401012, + "SkillName": "死して栄光を掴む", + "SkillDesc": "「不滅の災厄」を発動する時、味方全体に「栄光」を付与する。\\n「栄光」1層につき、所持者の与ダメージとEP回復効率をアップする。「栄光」所持者が戦闘スキルまたは必殺技を発動する時、「栄光」の層数がアップする。\\n「蛮神、狂王、紛争の化身」の次の行動の後、すべての味方の「栄光」状態を解除する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401001, + "SkillName": "蒼穹の雷槍", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401002, + "SkillName": "大地の脊髄を引き裂く", + "SkillDesc": "指定した味方単体および隣接する味方ターゲットに少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401003, + "SkillName": "ステュクスの急流を断つ", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401004, + "SkillName": "死の水に生者を投げ込む", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401005, + "SkillName": "戦火は消えない", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401006, + "SkillName": "山の如き墳墓を燃やす", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401007, + "SkillName": "天を突き刺す矛先", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401008, + "SkillName": "昼夜を焼き払う", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401009, + "SkillName": "不滅の災厄", + "SkillDesc": "味方全体に虚数属性ダメージを与え、「栄光」を付与し、自身は「タイタンの神躯」を獲得する。\\n「タイタンの神躯」が0になる時、行動順が遅延され、自身に大量の虚数属性ダメージを与え、味方それぞれのEPを回復する。\\n「タイタンの神躯」を持つ時、次の攻撃の与ダメージが大アップし、高確率で攻撃を受けたすべての味方を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401010, + "SkillName": "千の国は滅び、万の軍は塵に", + "SkillDesc": "味方全体に大量の虚数属性ダメージを与える。このダメージはすべての味方で均等に分担される。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401011, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401012, + "SkillName": "死して栄光を掴む", + "SkillDesc": "「不滅の災厄」を発動する時、味方全体に「栄光」を付与する。\\n「栄光」1層につき、所持者の与ダメージとEP回復効率をアップする。「栄光」所持者が戦闘スキルまたは必殺技を発動する時、「栄光」の層数がアップする。\\n「蛮神、狂王、紛争の化身」の次の行動の後、すべての味方の「栄光」状態を解除する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401001, + "SkillName": "蒼穹の雷槍", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401002, + "SkillName": "大地の脊髄を引き裂く", + "SkillDesc": "指定した味方単体および隣接する味方ターゲットに少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401003, + "SkillName": "ステュクスの急流を断つ", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401004, + "SkillName": "死の水に生者を投げ込む", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401005, + "SkillName": "戦火は消えない", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401006, + "SkillName": "山の如き墳墓を燃やす", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401007, + "SkillName": "天を突き刺す矛先", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401008, + "SkillName": "昼夜を焼き払う", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401009, + "SkillName": "不滅の災厄", + "SkillDesc": "味方全体に虚数属性ダメージを与え、「栄光」を付与し、自身は「タイタンの神躯」を獲得する。\\n「タイタンの神躯」が0になる時、行動順が遅延され、自身に大量の虚数属性ダメージを与え、味方それぞれのEPを回復する。\\n「タイタンの神躯」を持つ時、次の攻撃の与ダメージが大アップし、高確率で攻撃を受けたすべての味方を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401010, + "SkillName": "千の国は滅び、万の軍は塵に", + "SkillDesc": "味方全体に大量の虚数属性ダメージを与える。このダメージはすべての味方で均等に分担される。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401011, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401012, + "SkillName": "死して栄光を掴む", + "SkillDesc": "「不滅の災厄」を発動する時、味方全体に「栄光」を付与する。\\n「栄光」1層につき、所持者の与ダメージとEP回復効率をアップする。「栄光」所持者が戦闘スキルまたは必殺技を発動する時、「栄光」の層数がアップする。\\n「蛮神、狂王、紛争の化身」の次の行動の後、すべての味方の「栄光」状態を解除する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 6.666667001089081, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401001, + "SkillName": "蒼穹の雷槍", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401002, + "SkillName": "大地の脊髄を引き裂く", + "SkillDesc": "指定した味方単体および隣接する味方ターゲットに少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401003, + "SkillName": "ステュクスの急流を断つ", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401004, + "SkillName": "死の水に生者を投げ込む", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401005, + "SkillName": "戦火は消えない", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401006, + "SkillName": "山の如き墳墓を燃やす", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401007, + "SkillName": "天を突き刺す矛先", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401008, + "SkillName": "昼夜を焼き払う", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401009, + "SkillName": "不滅の災厄", + "SkillDesc": "味方全体に虚数属性ダメージを与え、「栄光」を付与し、自身は「タイタンの神躯」を獲得する。\\n「タイタンの神躯」が0になる時、行動順が遅延され、自身に大量の虚数属性ダメージを与え、味方それぞれのEPを回復する。\\n「タイタンの神躯」を持つ時、次の攻撃の与ダメージが大アップし、高確率で攻撃を受けたすべての味方を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401010, + "SkillName": "千の国は滅び、万の軍は塵に", + "SkillDesc": "味方全体に大量の虚数属性ダメージを与える。このダメージはすべての味方で均等に分担される。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401011, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401012, + "SkillName": "死して栄光を掴む", + "SkillDesc": "「不滅の災厄」を発動する時、味方全体に「栄光」を付与する。\\n「栄光」1層につき、所持者の与ダメージとEP回復効率をアップする。「栄光」所持者が戦闘スキルまたは必殺技を発動する時、「栄光」の層数がアップする。\\n「蛮神、狂王、紛争の化身」の次の行動の後、すべての味方の「栄光」状態を解除する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.26666700071655214, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401001, + "SkillName": "蒼穹の雷槍", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401002, + "SkillName": "大地の脊髄を引き裂く", + "SkillDesc": "指定した味方単体および隣接する味方ターゲットに少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401003, + "SkillName": "ステュクスの急流を断つ", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401004, + "SkillName": "死の水に生者を投げ込む", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401005, + "SkillName": "戦火は消えない", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401006, + "SkillName": "山の如き墳墓を燃やす", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401007, + "SkillName": "天を突き刺す矛先", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401008, + "SkillName": "昼夜を焼き払う", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401009, + "SkillName": "不滅の災厄", + "SkillDesc": "味方全体に虚数属性ダメージを与え、「栄光」を付与し、自身は「タイタンの神躯」を獲得する。\\n「タイタンの神躯」が0になる時、行動順が遅延され、自身に大量の虚数属性ダメージを与え、味方それぞれのEPを回復する。\\n「タイタンの神躯」を持つ時、次の攻撃の与ダメージが大アップし、高確率で攻撃を受けたすべての味方を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401010, + "SkillName": "千の国は滅び、万の軍は塵に", + "SkillDesc": "味方全体に大量の虚数属性ダメージを与える。このダメージはすべての味方で均等に分担される。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401011, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401012, + "SkillName": "死して栄光を掴む", + "SkillDesc": "「不滅の災厄」を発動する時、味方全体に「栄光」を付与する。\\n「栄光」1層につき、所持者の与ダメージとEP回復効率をアップする。「栄光」所持者が戦闘スキルまたは必殺技を発動する時、「栄光」の層数がアップする。\\n「蛮神、狂王、紛争の化身」の次の行動の後、すべての味方の「栄光」状態を解除する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401001, + "SkillName": "蒼穹の雷槍", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401002, + "SkillName": "大地の脊髄を引き裂く", + "SkillDesc": "指定した味方単体および隣接する味方ターゲットに少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401003, + "SkillName": "ステュクスの急流を断つ", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401004, + "SkillName": "死の水に生者を投げ込む", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401005, + "SkillName": "戦火は消えない", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401006, + "SkillName": "山の如き墳墓を燃やす", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401007, + "SkillName": "天を突き刺す矛先", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401008, + "SkillName": "昼夜を焼き払う", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401009, + "SkillName": "不滅の災厄", + "SkillDesc": "味方全体に虚数属性ダメージを与え、「栄光」を付与し、自身は「タイタンの神躯」を獲得する。\\n「タイタンの神躯」が0になる時、行動順が遅延され、自身に大量の虚数属性ダメージを与え、味方それぞれのEPを回復する。\\n「タイタンの神躯」を持つ時、次の攻撃の与ダメージが大アップし、高確率で攻撃を受けたすべての味方を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401010, + "SkillName": "千の国は滅び、万の軍は塵に", + "SkillDesc": "味方全体に大量の虚数属性ダメージを与える。このダメージはすべての味方で均等に分担される。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401011, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401012, + "SkillName": "死して栄光を掴む", + "SkillDesc": "「不滅の災厄」を発動する時、味方全体に「栄光」を付与する。\\n「栄光」1層につき、所持者の与ダメージとEP回復効率をアップする。「栄光」所持者が戦闘スキルまたは必殺技を発動する時、「栄光」の層数がアップする。\\n「蛮神、狂王、紛争の化身」の次の行動の後、すべての味方の「栄光」状態を解除する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014011": { + "Id": 4014011, + "Name": "蛮神、狂王、紛争の化身", + "Desc": "「紛争」のタイタン。狂気に溺れて狂気の戦争を続ける、オンパロスを覆う永遠の恐怖。\\nかつては都市国家と神々から敬意を向けられるにふさわしい栄光を纏っていた。しかし、かの神を畏敬する都市は踏みにじられ、かの神を賛美する詩篇は焼き尽くされた。今では悪名だけが光なきエスカトンの世界に残されて万象の座が背負う輝きを貶めている。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3487.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 132, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401101, + "SkillName": "蒼穹の雷槍", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401102, + "SkillName": "大地の脊髄を引き裂く", + "SkillDesc": "指定した味方単体および隣接する味方ターゲットに少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401103, + "SkillName": "ステュクスの急流を断つ", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401104, + "SkillName": "死の水に生者を投げ込む", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401105, + "SkillName": "戦火は消えない", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401106, + "SkillName": "山の如き墳墓を燃やす", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401107, + "SkillName": "天を突き刺す矛先", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401108, + "SkillName": "昼夜を焼き払う", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401109, + "SkillName": "不滅の災厄", + "SkillDesc": "味方全体に虚数属性ダメージを与え、「栄光」を付与し、自身は「タイタンの神躯」を獲得する。\\n「タイタンの神躯」が0になる時、行動順が遅延され、自身に大量の虚数属性ダメージを与え、味方それぞれのEPを回復する。\\n「タイタンの神躯」を持つ時、次の攻撃の与ダメージが大アップし、高確率で攻撃を受けたすべての味方を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401110, + "SkillName": "千の国は滅び、万の軍は塵に", + "SkillDesc": "味方全体に大量の虚数属性ダメージを与える。このダメージはすべての味方で均等に分担される。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401111, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401112, + "SkillName": "死して栄光を掴む", + "SkillDesc": "「不滅の災厄」を発動する時、味方全体に「栄光」を付与する。\\n「栄光」1層につき、所持者の与ダメージとEP回復効率をアップする。「栄光」所持者が戦闘スキルまたは必殺技を発動する時、「栄光」の層数がアップする。\\n「蛮神、狂王、紛争の化身」の次の行動の後、すべての味方の「栄光」状態を解除する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401101, + "SkillName": "蒼穹の雷槍", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401102, + "SkillName": "大地の脊髄を引き裂く", + "SkillDesc": "指定した味方単体および隣接する味方ターゲットに少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401103, + "SkillName": "ステュクスの急流を断つ", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401104, + "SkillName": "死の水に生者を投げ込む", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401105, + "SkillName": "戦火は消えない", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401106, + "SkillName": "山の如き墳墓を燃やす", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401107, + "SkillName": "天を突き刺す矛先", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401108, + "SkillName": "昼夜を焼き払う", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401109, + "SkillName": "不滅の災厄", + "SkillDesc": "味方全体に虚数属性ダメージを与え、「栄光」を付与し、自身は「タイタンの神躯」を獲得する。\\n「タイタンの神躯」が0になる時、行動順が遅延され、自身に大量の虚数属性ダメージを与え、味方それぞれのEPを回復する。\\n「タイタンの神躯」を持つ時、次の攻撃の与ダメージが大アップし、高確率で攻撃を受けたすべての味方を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401110, + "SkillName": "千の国は滅び、万の軍は塵に", + "SkillDesc": "味方全体に大量の虚数属性ダメージを与える。このダメージはすべての味方で均等に分担される。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401111, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401112, + "SkillName": "死して栄光を掴む", + "SkillDesc": "「不滅の災厄」を発動する時、味方全体に「栄光」を付与する。\\n「栄光」1層につき、所持者の与ダメージとEP回復効率をアップする。「栄光」所持者が戦闘スキルまたは必殺技を発動する時、「栄光」の層数がアップする。\\n「蛮神、狂王、紛争の化身」の次の行動の後、すべての味方の「栄光」状態を解除する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014012": { + "Id": 4014012, + "Name": "蛮神、狂王、紛争の化身", + "Desc": "「紛争」のタイタン。狂気に溺れて狂気の戦争を続ける、オンパロスを覆う永遠の恐怖。\\nかつては都市国家と神々から敬意を向けられるにふさわしい栄光を纏っていた。しかし、かの神を畏敬する都市は踏みにじられ、かの神を賛美する詩篇は焼き尽くされた。今では悪名だけが光なきエスカトンの世界に残されて万象の座が背負う輝きを貶めている。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 5580, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401201, + "SkillName": "蒼穹の雷槍", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401202, + "SkillName": "大地の脊髄を引き裂く", + "SkillDesc": "指定した味方単体および隣接する味方ターゲットに少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401203, + "SkillName": "ステュクスの急流を断つ", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401204, + "SkillName": "死の水に生者を投げ込む", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401205, + "SkillName": "戦火は消えない", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401206, + "SkillName": "山の如き墳墓を燃やす", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401207, + "SkillName": "天を突き刺す矛先", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401208, + "SkillName": "昼夜を焼き払う", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401209, + "SkillName": "不滅の災厄", + "SkillDesc": "味方全体に虚数属性ダメージを与え、「栄光」を付与し、自身は「タイタンの神躯」を獲得する。\\n「タイタンの神躯」が0になる時、行動順が遅延され、自身に大量の虚数属性ダメージを与え、味方それぞれのEPを回復する。\\n「タイタンの神躯」を持つ時、次の攻撃の与ダメージが大アップし、高確率で攻撃を受けたすべての味方を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401210, + "SkillName": "千の国は滅び、万の軍は塵に", + "SkillDesc": "味方全体に大量の虚数属性ダメージを与える。このダメージはすべての味方で均等に分担される。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401211, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401212, + "SkillName": "死して栄光を掴む", + "SkillDesc": "「不滅の災厄」を発動する時、味方全体に「栄光」を付与する。\\n「栄光」1層につき、所持者の与ダメージとEP回復効率をアップする。「栄光」所持者が戦闘スキルまたは必殺技を発動する時、「栄光」の層数がアップする。\\n「蛮神、狂王、紛争の化身」の次の行動の後、すべての味方の「栄光」状態を解除する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401201, + "SkillName": "蒼穹の雷槍", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401202, + "SkillName": "大地の脊髄を引き裂く", + "SkillDesc": "指定した味方単体および隣接する味方ターゲットに少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401203, + "SkillName": "ステュクスの急流を断つ", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401204, + "SkillName": "死の水に生者を投げ込む", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401205, + "SkillName": "戦火は消えない", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401206, + "SkillName": "山の如き墳墓を燃やす", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401207, + "SkillName": "天を突き刺す矛先", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401208, + "SkillName": "昼夜を焼き払う", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401209, + "SkillName": "不滅の災厄", + "SkillDesc": "味方全体に虚数属性ダメージを与え、「栄光」を付与し、自身は「タイタンの神躯」を獲得する。\\n「タイタンの神躯」が0になる時、行動順が遅延され、自身に大量の虚数属性ダメージを与え、味方それぞれのEPを回復する。\\n「タイタンの神躯」を持つ時、次の攻撃の与ダメージが大アップし、高確率で攻撃を受けたすべての味方を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401210, + "SkillName": "千の国は滅び、万の軍は塵に", + "SkillDesc": "味方全体に大量の虚数属性ダメージを与える。このダメージはすべての味方で均等に分担される。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401211, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401212, + "SkillName": "死して栄光を掴む", + "SkillDesc": "「不滅の災厄」を発動する時、味方全体に「栄光」を付与する。\\n「栄光」1層につき、所持者の与ダメージとEP回復効率をアップする。「栄光」所持者が戦闘スキルまたは必殺技を発動する時、「栄光」の層数がアップする。\\n「蛮神、狂王、紛争の化身」の次の行動の後、すべての味方の「栄光」状態を解除する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.25000000023283064, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401201, + "SkillName": "蒼穹の雷槍", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401202, + "SkillName": "大地の脊髄を引き裂く", + "SkillDesc": "指定した味方単体および隣接する味方ターゲットに少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401203, + "SkillName": "ステュクスの急流を断つ", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401204, + "SkillName": "死の水に生者を投げ込む", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401205, + "SkillName": "戦火は消えない", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401206, + "SkillName": "山の如き墳墓を燃やす", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401207, + "SkillName": "天を突き刺す矛先", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401208, + "SkillName": "昼夜を焼き払う", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401209, + "SkillName": "不滅の災厄", + "SkillDesc": "味方全体に虚数属性ダメージを与え、「栄光」を付与し、自身は「タイタンの神躯」を獲得する。\\n「タイタンの神躯」が0になる時、行動順が遅延され、自身に大量の虚数属性ダメージを与え、味方それぞれのEPを回復する。\\n「タイタンの神躯」を持つ時、次の攻撃の与ダメージが大アップし、高確率で攻撃を受けたすべての味方を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401210, + "SkillName": "千の国は滅び、万の軍は塵に", + "SkillDesc": "味方全体に大量の虚数属性ダメージを与える。このダメージはすべての味方で均等に分担される。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401211, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401212, + "SkillName": "死して栄光を掴む", + "SkillDesc": "「不滅の災厄」を発動する時、味方全体に「栄光」を付与する。\\n「栄光」1層につき、所持者の与ダメージとEP回復効率をアップする。「栄光」所持者が戦闘スキルまたは必殺技を発動する時、「栄光」の層数がアップする。\\n「蛮神、狂王、紛争の化身」の次の行動の後、すべての味方の「栄光」状態を解除する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014014": { + "Id": 4014014, + "Name": "蛮神、狂王、紛争の化身", + "Desc": "「紛争」のタイタン。狂気の中で狂気の戦争を続ける、オンパロスを覆う永遠の恐怖。\\nかつては栄光に包まれ、都市国家と神々から尊敬を集めていた。だが、かの神を畏敬する都市は踏みにじられ、かの神を賛美する詩篇は焼き尽くされ、今ではその悪名だけが光なきエスカトンの世界に残り、万象の座が背負う輝きを貶めている。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3487.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 132, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401401, + "SkillName": "蒼穹の雷槍", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401402, + "SkillName": "大地の脊髄を引き裂き", + "SkillDesc": "指定した味方単体および隣接する味方に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401403, + "SkillName": "ステュクスの急流を断つ", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401404, + "SkillName": "死の水に生者を投げ込む", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401405, + "SkillName": "戦火は消えない", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401406, + "SkillName": "山の如き墳墓を燃やす", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401407, + "SkillName": "天を突き刺す矛先", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401408, + "SkillName": "昼夜を焼き払う", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401409, + "SkillName": "不滅の災厄", + "SkillDesc": "味方全体に虚数属性ダメージを与え、「栄光」を付与する。自身は「タイタンの神躯」を獲得する。\\n「タイタンの神躯」が0層になる時、行動順が遅延され、自身に大量の虚数属性ダメージを与える。さらに味方それぞれのEPを回復する。\\n「タイタンの神躯」を持つ場合、次の攻撃の与ダメージが大アップし、高確率で攻撃を受けたすべての味方を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401410, + "SkillName": "千の国は滅び、万の軍は塵に", + "SkillDesc": "味方全体に大量の虚数属性ダメージを与える。このダメージはすべての味方で均等に分担される。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401411, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401412, + "SkillName": "栄光の凱旋よりも、戦場で死することを選ぶ", + "SkillDesc": "「不滅の災厄」を発動する時、味方全体に「栄光」を付与する。\\n「栄光」1層につき、所持者の与ダメージとEP回復効率をアップする。「栄光」所持者が戦闘スキルまたは必殺技を発動する時、「栄光」の層数がアップする。\\n「蛮神、狂王、紛争の化身」の次の行動の後、すべての味方の「栄光」状態を解除する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401401, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.2000000001862645, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 12, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401401, + "SkillName": "蒼穹の雷槍", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401402, + "SkillName": "大地の脊髄を引き裂き", + "SkillDesc": "指定した味方単体および隣接する味方に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401403, + "SkillName": "ステュクスの急流を断つ", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401404, + "SkillName": "死の水に生者を投げ込む", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401405, + "SkillName": "戦火は消えない", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401406, + "SkillName": "山の如き墳墓を燃やす", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401407, + "SkillName": "天を突き刺す矛先", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401408, + "SkillName": "昼夜を焼き払う", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401409, + "SkillName": "不滅の災厄", + "SkillDesc": "味方全体に虚数属性ダメージを与え、「栄光」を付与する。自身は「タイタンの神躯」を獲得する。\\n「タイタンの神躯」が0層になる時、行動順が遅延され、自身に大量の虚数属性ダメージを与える。さらに味方それぞれのEPを回復する。\\n「タイタンの神躯」を持つ場合、次の攻撃の与ダメージが大アップし、高確率で攻撃を受けたすべての味方を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401410, + "SkillName": "千の国は滅び、万の軍は塵に", + "SkillDesc": "味方全体に大量の虚数属性ダメージを与える。このダメージはすべての味方で均等に分担される。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401411, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401412, + "SkillName": "栄光の凱旋よりも、戦場で死することを選ぶ", + "SkillDesc": "「不滅の災厄」を発動する時、味方全体に「栄光」を付与する。\\n「栄光」1層につき、所持者の与ダメージとEP回復効率をアップする。「栄光」所持者が戦闘スキルまたは必殺技を発動する時、「栄光」の層数がアップする。\\n「蛮神、狂王、紛争の化身」の次の行動の後、すべての味方の「栄光」状態を解除する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401402, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401401, + "SkillName": "蒼穹の雷槍", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401402, + "SkillName": "大地の脊髄を引き裂き", + "SkillDesc": "指定した味方単体および隣接する味方に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401403, + "SkillName": "ステュクスの急流を断つ", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401404, + "SkillName": "死の水に生者を投げ込む", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401405, + "SkillName": "戦火は消えない", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401406, + "SkillName": "山の如き墳墓を燃やす", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401407, + "SkillName": "天を突き刺す矛先", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401408, + "SkillName": "昼夜を焼き払う", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401409, + "SkillName": "不滅の災厄", + "SkillDesc": "味方全体に虚数属性ダメージを与え、「栄光」を付与する。自身は「タイタンの神躯」を獲得する。\\n「タイタンの神躯」が0層になる時、行動順が遅延され、自身に大量の虚数属性ダメージを与える。さらに味方それぞれのEPを回復する。\\n「タイタンの神躯」を持つ場合、次の攻撃の与ダメージが大アップし、高確率で攻撃を受けたすべての味方を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401410, + "SkillName": "千の国は滅び、万の軍は塵に", + "SkillDesc": "味方全体に大量の虚数属性ダメージを与える。このダメージはすべての味方で均等に分担される。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401411, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401412, + "SkillName": "栄光の凱旋よりも、戦場で死することを選ぶ", + "SkillDesc": "「不滅の災厄」を発動する時、味方全体に「栄光」を付与する。\\n「栄光」1層につき、所持者の与ダメージとEP回復効率をアップする。「栄光」所持者が戦闘スキルまたは必殺技を発動する時、「栄光」の層数がアップする。\\n「蛮神、狂王、紛争の化身」の次の行動の後、すべての味方の「栄光」状態を解除する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014014, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014014, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014014, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014014, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014014, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014014, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014014, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014015": { + "Id": 4014015, + "Name": "蛮神、狂王、紛争の化身(スペック)", + "Desc": "コードが影響を受けた後、バグってしまった投影。参照元の本体は「紛争」のタイタン。狂気の中で狂気の戦争を続ける、オンパロスを覆う永遠の恐怖。\\nかつては栄光に包まれ、都市国家と神々から尊敬を集めていた。だが、かの神を畏敬する都市は踏みにじられ、かの神を賛美する詩篇は焼き尽くされ、今ではその悪名だけが光なきエスカトンの世界に残り、万象の座が背負う輝きを貶めている。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1860, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401501, + "SkillName": "蒼穹の雷槍", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401502, + "SkillName": "大地の脊髄を引き裂く", + "SkillDesc": "指定した味方単体および隣接する味方に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401503, + "SkillName": "ステュクスの急流を断つ", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401504, + "SkillName": "死の水に生者を投げ込む", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401505, + "SkillName": "戦火は消えない", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401506, + "SkillName": "山の如き墳墓を燃やす", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401507, + "SkillName": "天を突き刺す矛先", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401508, + "SkillName": "昼夜を焼き払う", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401509, + "SkillName": "不滅の災厄", + "SkillDesc": "味方全体に虚数属性ダメージを与え、「栄光」を付与する。自身は「タイタンの神躯」を獲得する。\\n「タイタンの神躯」が0層になる時、行動順が遅延され、自身に大量の虚数属性ダメージを与える。さらに味方それぞれのEPを回復する。\\n「タイタンの神躯」を持つ場合、次の攻撃の与ダメージが大アップし、高確率で攻撃を受けたすべての味方を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401510, + "SkillName": "千の国は滅び、万の軍は塵に", + "SkillDesc": "味方全体に大量の虚数属性ダメージを与える。このダメージはすべての味方で均等に分担される。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401511, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401512, + "SkillName": "栄光の凱旋よりも、戦場で死することを選ぶ", + "SkillDesc": "「不滅の災厄」を発動する時、味方全体に「栄光」を付与する。\\n「栄光」1層につき、所持者の与ダメージとEP回復効率をアップする。「栄光」所持者が戦闘スキルまたは必殺技を発動する時、「栄光」の層数がアップする。\\n「蛮神、狂王、紛争の化身」の次の行動の後、すべての味方の「栄光」状態を解除する。「栄光」が最大層数に達している時、行動制限系デバフを無効化する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401513, + "SkillName": "顔色をうかがう弱者", + "SkillDesc": "味方が禁錮状態になった時、自身の与ダメージが小アップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401501, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401501, + "SkillName": "蒼穹の雷槍", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401502, + "SkillName": "大地の脊髄を引き裂く", + "SkillDesc": "指定した味方単体および隣接する味方に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401503, + "SkillName": "ステュクスの急流を断つ", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401504, + "SkillName": "死の水に生者を投げ込む", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401505, + "SkillName": "戦火は消えない", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401506, + "SkillName": "山の如き墳墓を燃やす", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401507, + "SkillName": "天を突き刺す矛先", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401508, + "SkillName": "昼夜を焼き払う", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401509, + "SkillName": "不滅の災厄", + "SkillDesc": "味方全体に虚数属性ダメージを与え、「栄光」を付与する。自身は「タイタンの神躯」を獲得する。\\n「タイタンの神躯」が0層になる時、行動順が遅延され、自身に大量の虚数属性ダメージを与える。さらに味方それぞれのEPを回復する。\\n「タイタンの神躯」を持つ場合、次の攻撃の与ダメージが大アップし、高確率で攻撃を受けたすべての味方を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401510, + "SkillName": "千の国は滅び、万の軍は塵に", + "SkillDesc": "味方全体に大量の虚数属性ダメージを与える。このダメージはすべての味方で均等に分担される。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401511, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401512, + "SkillName": "栄光の凱旋よりも、戦場で死することを選ぶ", + "SkillDesc": "「不滅の災厄」を発動する時、味方全体に「栄光」を付与する。\\n「栄光」1層につき、所持者の与ダメージとEP回復効率をアップする。「栄光」所持者が戦闘スキルまたは必殺技を発動する時、「栄光」の層数がアップする。\\n「蛮神、狂王、紛争の化身」の次の行動の後、すべての味方の「栄光」状態を解除する。「栄光」が最大層数に達している時、行動制限系デバフを無効化する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401513, + "SkillName": "顔色をうかがう弱者", + "SkillDesc": "味方が禁錮状態になった時、自身の与ダメージが小アップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014015, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014015, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014015, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014015, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014015, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014015, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014015, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014016": { + "Id": 4014016, + "Name": "チャンピオン、アクロポリス、紛争の主", + "Desc": "「紛争」を守護する者。その狂気で強靭な魂を鎮め、主を支え続けてきた。\\n戦歌の如く、北風の如く、その矛は常に鋭く研ぎ澄まされている。敵には破滅を、闘士には鍛錬を、友と救世主には栄光と敬意、そして揺るぎない決意をもたらすだろう。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 7207.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 100, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401601, + "SkillName": "蒼穹の雷槍", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401602, + "SkillName": "大地の脊髄を引き裂く", + "SkillDesc": "指定した味方単体および隣接する味方に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401603, + "SkillName": "ステュクスの急流を断つ", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401604, + "SkillName": "死の水に生者を投げ込む", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401605, + "SkillName": "戦火は消えない", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401606, + "SkillName": "山の如き墳墓を燃やす", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401607, + "SkillName": "天を突き刺す矛先", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401608, + "SkillName": "昼夜を焼き払う", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401609, + "SkillName": "不滅の災厄", + "SkillDesc": "味方全体に虚数属性ダメージを与え、「栄光」を付与する。自身は「タイタンの神躯」を獲得する。\\n「タイタンの神躯」が0層になる時、行動順が遅延され、自身に大量の虚数属性ダメージを与える。さらに味方それぞれのEPを回復する。\\n「タイタンの神躯」を持つ場合、次の攻撃の与ダメージが大アップし、高確率で攻撃を受けたすべての味方を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401610, + "SkillName": "千の国は滅び、万の軍は塵に", + "SkillDesc": "味方全体に大量の虚数属性ダメージを与える。このダメージはすべての味方で均等に分担される。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401611, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401612, + "SkillName": "死して栄光を掴む", + "SkillDesc": "「不滅の災厄」を発動する時、味方全体に「栄光」を付与する。「栄光」1層につき、所持者の与ダメージとEP回復効率をアップする。戦闘スキルまたは必殺技を発動する時、「栄光」の層数がアップする。「チャンピオン、アクロポリス、紛争の主」の次の行動の後、すべての味方の「栄光」状態を解除する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014016, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014016, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014016, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014016, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014016, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014016, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014016, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014018": { + "Id": 4014018, + "Name": "蛮神、狂王、紛争の化身(汚染)", + "Desc": "「紛争」のタイタン。狂気の中で狂気の戦争を続ける、オンパロスを覆う永遠の恐怖。\\nかつては栄光に包まれ、都市国家と神々から尊敬を集めていた。だが、かの神を畏敬する都市は踏みにじられ、かの神を賛美する詩篇は焼き尽くされ、今ではその悪名だけが光なきエスカトンの世界に残り、万象の座が背負う輝きを貶めている。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1162.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 100, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014018, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401801, + "SkillName": "蒼穹の雷槍", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401802, + "SkillName": "大地の脊髄を引き裂く", + "SkillDesc": "指定した味方単体および隣接する味方に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401803, + "SkillName": "ステュクスの急流を断つ", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401804, + "SkillName": "死の水に生者を投げ込む", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401805, + "SkillName": "戦火は消えない", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401806, + "SkillName": "山の如き墳墓を燃やす", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401807, + "SkillName": "天を突き刺す矛先", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401808, + "SkillName": "昼夜を焼き払う", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401809, + "SkillName": "不滅の災厄", + "SkillDesc": "味方全体に虚数属性ダメージを与え、「栄光」を付与する。自身は「タイタンの神躯」を獲得する。\\n「タイタンの神躯」が0層になる時、行動順が遅延され、自身に大量の虚数属性ダメージを与える。さらに味方それぞれのEPを回復する。\\n「タイタンの神躯」を持つ場合、次の攻撃の与ダメージが大アップし、高確率で攻撃を受けたすべての味方を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401810, + "SkillName": "千の国は滅び、万の軍は塵に", + "SkillDesc": "味方全体に大量の虚数属性ダメージを与える。このダメージはすべての味方で均等に分担される。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401811, + "SkillName": "都市国家の守護者", + "SkillDesc": "一定層数の「戦鎧」を獲得し、自身の受けるダメージをダウンする。攻撃を受けた後、「戦鎧」の層数-1層。「戦鎧」が0層になると破壊され、自身に大量の虚数属性ダメージを与え、自身の行動順を遅延させる。「戦鎧」を破壊した味方はEPを回復する。「戦鎧」が破壊された後、攻撃を受ける時に追加で少量の虚数属性ダメージを受ける。自身のターンが終了する時、「戦鎧」は最大層数までリセットされる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401812, + "SkillName": "死して栄光を掴む", + "SkillDesc": "「不滅の災厄」を発動する時、味方全体に「栄光」を付与する。\\n「栄光」1層につき、所持者の与ダメージとEP回復効率をアップする。「栄光」所持者が戦闘スキルまたは必殺技を発動する時、「栄光」の層数がアップする。\\n「蛮神、狂王、紛争の化身」の次の行動の後、すべての味方の「栄光」状態を解除する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401813, + "SkillName": "クレムノス戦歌", + "SkillDesc": "戦闘中、ボスを強化する「黒い泥」が出現する。「蛮神、狂王、紛争の化身(汚染)」が強化された後、連続で複数回行動する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014018, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014018, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014018, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014018, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014018, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014018, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014018, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014020": { + "Id": 4014020, + "Name": "{RUBY_B#あた}与{RUBY_E#}えし{RUBY_B#もの}者{RUBY_E#}、{RUBY_B#せんぐん}千軍{RUBY_E#}の{RUBY_B#しゅ}首{RUBY_E#}、{RUBY_B#てんばつ}天罰{RUBY_E#}の{RUBY_B#ほこ}矛{RUBY_E#}", + "Desc": "不敗なる者、すべての戦場の主、クレムノスと廃墟の王、\\n戦車長、屍山の王座、勝利の父——\\n栄光の僭主、地を裂き海を震わす雷鳴雷、オンパロスの守護者、\\n「紛争」の神、天罰の矛、ニカドリー。\\n世界が従うべき将、永遠に錆びない剣戟、紛争と紛争を断つ法則。\\n最も偉大なる征服者にして守護者、ニカドリーを称えよ。", + "MonsterCampID": 12, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 5580, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 60, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": 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"ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401402201, + "SkillName": "征服されし者が見るは災いのみ", + "SkillDesc": "味方キャラ1名につき、対応する「征服か屈服か」を1体生成し、その味方キャラを「屈服」状態にする。\\n「屈服」状態の味方の回復できる最大HPがダウンする。対応する「征服か屈服か」のHPを減らすことで、「征服か屈服か」の失ったHPの割合に応じて回復できる最大HPがアップしていく。対応する「征服か屈服か」を倒していない場合、残りの「屈服」効果が一定比率で「屈服の世代」に変換される。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401402202, + "SkillName": "決死の戦いに栄光を", + "SkillDesc": "すべての味方に「恐怖への沈淪」を付与する。「屈服」状態が解除される時、対応する「恐怖への沈淪」も解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401402203, + "SkillName": "天罰下る、軒昂たる紛争に畏敬を", + "SkillDesc": "「蛮神、狂王、紛争の化身」をコントロールし、味方キャラそれぞれに最大HPの割合に応じた虚数属性ダメージを与える。この攻撃は味方の防御力を無視し、高確率で「屈服」状態の味方を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401402204, + "SkillName": "畏怖で潰えし軍勢、皆鎧仗と成る", + "SkillDesc": "残りの「征服か屈服か」を吸収し、「蛮神、狂王、紛争の化身」を強化する。同時に、「蛮神、狂王、紛争の化身」に靭性保護を付与し、「蛮神、狂王、紛争の化身」に付与されているすべての行動制限系デバフと弱点撃破状態を解除する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014022, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014022, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014022, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014022, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014022, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014022, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014022, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014023": { + "Id": 4014023, + "Name": "天罰の矛、メデイモス", + "Desc": "不敗なる者、すべての戦場の主、クレムノスと廃墟の王、\\n戦車長、屍山の王座、勝利の父——\\n栄光の僭主、地を裂き海を震わす雷鳴、オンパロスの守護者、\\n「紛争」の神、天罰の矛、メデイモス。\\n世界が従うべき将、永遠に錆びない剣戟、紛争と紛争を断つ法則。\\n最も偉大なる征服者にして守護者、メデイモスを称えよ。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 7207.500000000466, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 60, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014023, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401402301, + "SkillName": "征服されし者が見るは災いのみ", + "SkillDesc": "味方キャラ1名につき、対応する「征服か屈服か」を1体生成し、その味方キャラを「屈服」状態にする。\\n「屈服」状態の味方は、回復可能な最大HPがダウンする。対応する「征服か屈服か」のHPを減らすことで、「征服か屈服か」の失ったHPの割合に応じて回復可能な最大HPがアップしていく。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401402302, + "SkillName": "決死の戦いに栄光を", + "SkillDesc": "すべての味方キャラに「紛争より賜りし畏怖」を付与する。「屈服」状態が解除される時、対応する「紛争より賜りし畏怖」も解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401402303, + "SkillName": "天罰下る、軒昂たる紛争に畏敬を", + "SkillDesc": "「チャンピオン、アクロポリス、紛争の主」をコントロールし、味方キャラそれぞれに最大HPの割合に応じた虚数属性ダメージを与える。この攻撃は味方の防御力を無視し、高確率で「屈服」状態の味方を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401402304, + "SkillName": "畏怖で潰えし軍勢、皆鎧仗と成る", + "SkillDesc": "残りの「征服か屈服か」を吸収し、「チャンピオン、アクロポリス、紛争の主」を強化する。同時に、「チャンピオン、アクロポリス、紛争の主」に靭性保護を付与し、「チャンピオン、アクロポリス、紛争の主」に付与されているすべての行動制限系デバフと弱点撃破状態を解除する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014023, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014023, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014023, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014023, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014023, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014023, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014023, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014030": { + "Id": 4014030, + "Name": "{RUBY_B#めいこん}冥魂{RUBY_E#}の{RUBY_B#せんどうしゃ}先導者{RUBY_E#}、{RUBY_B#しりゅう}死竜{RUBY_E#}の{RUBY_B#ざんく}残躯{RUBY_E#}、ボリュクス", + "Desc": "ステュクスに眠る死竜は、錬成により再び目を覚まし、腐肉を纏う朽ちた骨と化す。\\nかつて「死」のタイタンだった死竜はステュクスの流れに逆らい、夢現の境を離れ、現世に座礁する。それはかつてステュクスの潮汐と共に大地に湧き、オンパロスの万物に運命の結末を刻んだ。死にかけの者も、死んだ者も、その帰還によって魂の奥底が震えることとなる。", + "MonsterCampID": 12, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3022.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403001, + "SkillName": "無念の死を遂げた者の手招き", + "SkillDesc": "味方単体に量子属性ダメージを与える。味方の残りHPが一定割合以上の場合、このダメージは量子属性「衰亡ダメージ」に転換される。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403002, + "SkillName": "長き眠りについた者への厚葬", + "SkillDesc": "味方全体に大量の量子属性ダメージを与える。このダメージは味方全体で均等に分担される。味方の残りHPが一定割合以上の場合、このダメージは量子属性「衰亡ダメージ」に転換される。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403003, + "SkillName": "この世を去る者への哀悼", + "SkillDesc": "ランダムな味方3人に量子属性「衰亡ダメージ」を与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403004, + "SkillName": "苦渋より遅れた訃報", + "SkillDesc": "「憐憫の腕」を強化し、行動順を早める。3ターン継続。", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403005, + "SkillName": "苦しみの香りの中で死にゆく", + "SkillDesc": "「死の芳香」状態に入り、味方全体に大量の量子属性「衰亡ダメージ」を与える。このダメージは「非致死性」である。味方全体は「永遠の眠りの中」状態に入る。さらに第二段階では、次の行動まで自身の靭性が削られることはなく、味方の付与する行動遅延効果に抵抗できる。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403006, + "SkillName": "死は更なる死を欲する", + "SkillDesc": "味方全体に量子属性「衰亡ダメージ」を与える。「永遠の眠りの中」状態の味方に追加の量子属性「衰亡ダメージ」を与え、同時にその行動順を遅延させ、高確率で「もつれ」状態にする。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403007, + "SkillName": "瀕死の夢、墨汁の如き煙", + "SkillDesc": "自身と「憐憫の腕」が受ける初期ダメージがダウンする。味方のHPが減った時、「死へと誘う泡」を獲得する。「死へと誘う泡」が上限に達すると、自身の行動順が早まり、次の行動で「死の芳香」状態に入る。この状態にある時、自身と「憐憫の腕」の被ダメージダウン状態を解除する。「死の芳香」状態解除時、自身がダメージを受け、味方のHPを回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403008, + "SkillName": "汝、死神を振り返るな", + "SkillDesc": "「ボリュクス」または「憐憫の腕」の攻撃が味方に命中した時、味方に解除不可の特殊持続ダメージ系デバフを付与する。その時の残りHPの割合が高いほど、受けるダメージが高くなるが、このダメージは「非致死性」である。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401403001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4615380009636283, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403001, + "SkillName": "無念の死を遂げた者の手招き", + "SkillDesc": "味方単体に量子属性ダメージを与える。味方の残りHPが一定割合以上の場合、このダメージは量子属性「衰亡ダメージ」に転換される。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403002, + "SkillName": "長き眠りについた者への厚葬", + "SkillDesc": "味方全体に大量の量子属性ダメージを与える。このダメージは味方全体で均等に分担される。味方の残りHPが一定割合以上の場合、このダメージは量子属性「衰亡ダメージ」に転換される。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403003, + "SkillName": "この世を去る者への哀悼", + "SkillDesc": "ランダムな味方3人に量子属性「衰亡ダメージ」を与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403004, + "SkillName": "苦渋より遅れた訃報", + "SkillDesc": "「憐憫の腕」を強化し、行動順を早める。3ターン継続。", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403005, + "SkillName": "苦しみの香りの中で死にゆく", + "SkillDesc": "「死の芳香」状態に入り、味方全体に大量の量子属性「衰亡ダメージ」を与える。このダメージは「非致死性」である。味方全体は「永遠の眠りの中」状態に入る。さらに第二段階では、次の行動まで自身の靭性が削られることはなく、味方の付与する行動遅延効果に抵抗できる。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403006, + "SkillName": "死は更なる死を欲する", + "SkillDesc": "味方全体に量子属性「衰亡ダメージ」を与える。「永遠の眠りの中」状態の味方に追加の量子属性「衰亡ダメージ」を与え、同時にその行動順を遅延させ、高確率で「もつれ」状態にする。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403007, + "SkillName": "瀕死の夢、墨汁の如き煙", + "SkillDesc": "自身と「憐憫の腕」が受ける初期ダメージがダウンする。味方のHPが減った時、「死へと誘う泡」を獲得する。「死へと誘う泡」が上限に達すると、自身の行動順が早まり、次の行動で「死の芳香」状態に入る。この状態にある時、自身と「憐憫の腕」の被ダメージダウン状態を解除する。「死の芳香」状態解除時、自身がダメージを受け、味方のHPを回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403008, + "SkillName": "汝、死神を振り返るな", + "SkillDesc": "「ボリュクス」または「憐憫の腕」の攻撃が味方に命中した時、味方に解除不可の特殊持続ダメージ系デバフを付与する。その時の残りHPの割合が高いほど、受けるダメージが高くなるが、このダメージは「非致死性」である。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014030, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014030, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014030, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014030, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014030, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014030, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014030, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014031": { + "Id": 4014031, + "Name": "冥魂の先導者、死竜の残躯、ボリュクス(スペック)", + "Desc": "コードが影響を受けた後の正常な投影。ステュクスに眠る死竜は錬成により再び目を覚まし、腐肉を纏う朽ちた骸と化す。\\nかつて「死」のタイタンだった死竜はステュクスの流れに逆らい、夢現の境を離れ、現世に漂着した。それはかつてステュクスの潮汐と共に大地に湧き、オンパロスの万物に運命の結末を刻んだ。死にかけの者も、死んだ者も、その帰還によって魂の奥底が震えることとなる。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2092.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014031, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403101, + "SkillName": "無念の死を遂げた者の手招き", + "SkillDesc": "味方単体に量子属性ダメージを与える。味方の残りHPが一定割合以上の場合、このダメージは量子属性「衰亡ダメージ」に転換される。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403102, + "SkillName": "長き眠りについた者への厚葬", + "SkillDesc": "味方全体に大量の量子属性ダメージを与える。このダメージは味方全体で均等に分担される。味方の残りHPが一定割合以上の場合、このダメージは量子属性「衰亡ダメージ」に転換される。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403103, + "SkillName": "この世を去る者への哀悼", + "SkillDesc": "ランダムな味方3人に量子属性「衰亡ダメージ」を与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403104, + "SkillName": "苦渋より遅れた訃報", + "SkillDesc": "「憐憫の腕」を強化し、行動順を早める。3ターン継続。", + 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"味方全体に量子属性「衰亡ダメージ」を与える。「永遠の眠りの中」状態の味方に追加の量子属性「衰亡ダメージ」を与え、同時にその行動順を遅延させ、高確率で「もつれ」状態にする。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403107, + "SkillName": "瀕死の夢、墨汁の如き煙", + "SkillDesc": "味方のHPが減った時、「死へと誘う泡」が溜まる。「死へと誘う泡」が上限まで溜まると自身の行動順が早まり、次の行動時に「死の香り」状態に入る。「死の香り」状態の解除時、自身はダメージを受け、味方のHPを回復させる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403108, + "SkillName": "汝、死神を振り返るな", + "SkillDesc": "「ボリュクス」または「憐憫の腕」の攻撃が味方に命中した時、味方に解除不可の特殊持続ダメージ系デバフを付与する。その時の残りHPの割合が高いほど、受けるダメージが高くなるが、このダメージは「非致死性」である。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403109, + "SkillName": "腐敗は後を追う", + "SkillDesc": "「死の香り」状態では、ターン終了時に自身の与ダメージが小アップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014031, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014031, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014031, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + 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"味方全体に大量の量子属性ダメージを与える。このダメージは味方全体で均等に分担される。味方の残りHPが一定割合以上の場合、このダメージは量子属性「衰亡ダメージ」に転換される。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403203, + "SkillName": "この世を去る者への哀悼", + "SkillDesc": "ランダムな味方3人に量子属性「衰亡ダメージ」を与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403204, + "SkillName": "苦渋より遅れた訃報", + "SkillDesc": "「憐憫の腕」を強化し、行動順を早める。3ターン継続。", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403205, + "SkillName": "苦しみの香りの中で死にゆく", + "SkillDesc": "「死の芳香」状態に入り、味方全体に大量の量子属性「衰亡ダメージ」を与える。このダメージは「非致死性」である。味方全体は「永遠の眠りの中」状態に入る。さらに第二段階では、次の行動まで自身の靭性が削られることはなく、味方の付与する行動遅延効果に抵抗できる。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403206, + "SkillName": "死は更なる死を欲する", + "SkillDesc": "味方全体に量子属性「衰亡ダメージ」を与える。「永遠の眠りの中」状態の味方に追加の量子属性「衰亡ダメージ」を与え、同時にその行動順を遅延させ、高確率で「もつれ」状態にする。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403207, + "SkillName": "瀕死の夢、墨汁の如き煙", + "SkillDesc": "自身と「憐憫の腕」が受ける初期ダメージがダウンする。味方のHPが減った時、「死へと誘う泡」を獲得する。「死へと誘う泡」が上限に達すると、自身の行動順が早まり、次の行動で「死の芳香」状態に入る。この状態にある時、自身と「憐憫の腕」の被ダメージダウン状態を解除する。「死の芳香」状態解除時、自身がダメージを受け、味方のHPを回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403208, + "SkillName": "汝、死神を振り返るな", + "SkillDesc": "「ボリュクス」または「憐憫の腕」の攻撃が味方に命中した時、味方に解除不可の特殊持続ダメージ系デバフを付与する。その時の残りHPの割合が高いほど、受けるダメージが高くなるが、このダメージは「非致死性」である。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403210, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014032, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014032, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014032, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014032, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014032, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014032, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014032, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014033": { + "Id": 4014033, + "Name": "暗澹たる手、キャストリス", + "Desc": "「死」が生と死の狭間に残した残躯は、運命に抗うため再び目を覚ました。\\n「死」よりも残酷な結末に向かっていく友人を見ていられなかった半神は、懸命に手を伸ばして引き留めようとする。たとえ朽ちた骨と腐肉しか残されていなくとも、その力と決意を侮ってはならない。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 5580, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 80, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014033, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 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+ { + "Id": 401403303, + "SkillName": "この世を去る者への哀悼", + "SkillDesc": "ランダムな味方3人に量子属性「衰亡ダメージ」を与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403304, + "SkillName": "苦渋より遅れた訃報", + "SkillDesc": "「憐憫の腕」を強化し、行動順を早める。3ターン継続。", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403305, + "SkillName": "苦しみの香りの中で死にゆく", + "SkillDesc": "「死の芳香」状態に入り、味方全体に大量の量子属性「衰亡ダメージ」を与える。このダメージは「非致死性」である。味方全体は「永遠の眠りの中」状態に入る。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403306, + "SkillName": "死は更なる死を欲する", + "SkillDesc": "味方全体に量子属性「衰亡ダメージ」を与える。「永遠の眠りの中」状態の味方に追加の量子属性「衰亡ダメージ」を与え、同時にその行動順を遅延させ、高確率で「もつれ」状態にする。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403307, + "SkillName": "瀕死の夢、墨汁の如き煙", + "SkillDesc": "自身と「憐憫の腕」が受ける初期ダメージがダウンする。味方のHPが減った時、「死へと誘う泡」を獲得する。「死へと誘う泡」が上限に達すると、自身の行動順が早まり、次の行動で「死の芳香」状態に入る。この状態にある時、自身と「憐憫の腕」の被ダメージダウン状態を解除する。「死の芳香」状態解除時、自身がダメージを受け、味方のHPを回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403308, + "SkillName": "汝、死神を振り返るな", + "SkillDesc": "「暗澹たる手、キャストリス」または「憐憫の腕」の攻撃が味方に命中した時、味方に解除不可の特殊持続ダメージ系デバフを付与する。その時の残りHPの割合が高いほど、受けるダメージが高くなるが、このダメージは「非致死性」である。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014033, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014033, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014033, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014033, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014033, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014033, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014033, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014035": { + "Id": 4014035, + "Name": "冥魂の先導者、死竜の残躯、ボリュクス(汚染)", + "Desc": "ステュクスに眠る死竜は錬成によって蘇り、腐肉を纏う朽ちた骨と化した。\\nかつて「死」のタイタンだった死竜はステュクスの流れに逆らい、夢現の境を離れ、現世に座礁した。そしてステュクスの潮汐と共に大地に湧き上がり、オンパロスの万物に運命の結末を刻み込んだのだ。死に瀕する者も、すでに死した者も、その帰還によって魂の奥底を震わせることになるだろう。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1162.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014035, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403501, + "SkillName": "無念の死を遂げた者の手招き", + "SkillDesc": "味方単体に量子属性ダメージを与える。味方の残りHPが一定割合以上の場合、このダメージは量子属性「衰亡ダメージ」に転換される。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403502, + "SkillName": "長き眠りについた者への厚葬", + "SkillDesc": "味方全体に大量の量子属性ダメージを与える。このダメージは味方全体で均等に分担される。味方の残りHPが一定割合以上の場合、このダメージは量子属性「衰亡ダメージ」に転換される。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403503, + "SkillName": "この世を去る者への哀悼", + "SkillDesc": "ランダムな味方3人に量子属性「衰亡ダメージ」を与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403504, + "SkillName": "苦渋より遅れた訃報", + "SkillDesc": "「憐憫の腕」を強化し、行動順を早める。3ターン継続。", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403505, + "SkillName": "苦しみの香りの中で死にゆく", + "SkillDesc": "「死の芳香」状態に入り、味方全体に大量の量子属性「衰亡ダメージ」を与える。このダメージは「非致死性」である。味方全体は「永遠の眠りの中」状態に入る。さらに第二段階では、次の行動まで自身の靭性が削られることはなく、味方の付与する行動遅延効果に抵抗できる。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403506, + "SkillName": "死は更なる死を欲する", + "SkillDesc": "味方全体に量子属性「衰亡ダメージ」を与える。「永遠の眠りの中」状態の味方に追加の量子属性「衰亡ダメージ」を与え、同時にその行動順を遅延させ、高確率で「もつれ」状態にする。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403507, + "SkillName": "瀕死の夢、墨汁の如き煙", + "SkillDesc": "自身と「憐憫の腕」が受ける初期ダメージがダウンする。味方のHPが減った時、「死へと誘う泡」を獲得する。「死へと誘う泡」が上限に達すると、自身が即座に行動し、「死の香り」状態に入る。同時に自身と「憐憫の腕」の被ダメージダウン状態を解除する。「死の香り」状態の解除時、自身がダメージを受け、味方のHPを回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403508, + "SkillName": "汝、死神を振り返るな", + "SkillDesc": "「ボリュクス」または「憐憫の腕」の攻撃が味方に命中した時、味方に解除不可の特殊持続ダメージ系デバフを付与する。その時の残りHPの割合が高いほど、受けるダメージが高くなるが、このダメージは「非致死性」である。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403509, + "SkillName": "死界の慈悲", + "SkillDesc": "戦闘中、ボスを強化する「黒い泥」が出現する。「冥魂の先導者、死竜の残躯、ボリュクス(汚染)」が強化された後、即座に「死の芳香」状態に入り、「苦しみの香りの中で死にゆく」を発動する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014035, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014035, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014035, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014035, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014035, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014035, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014035, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014036": { + "Id": 4014036, + "Name": "枯れ果てた導き手", + "Desc": "ステュクスに眠る死竜は錬成によって再び目覚め、腐肉を纏う朽ちた骨と化した。\\nかつて「死」のタイタンであった死竜はステュクスの流れに逆らって夢現の境を離れ、現世に座礁した。そしてステュクスの満ち引きと共に大地に湧き上がり、オンパロスの万物に運命の結末を刻みつける。死に瀕する者も、すでに死した者も、その帰還によって魂の奥底を震わせることになるだろう。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 46500, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 2400, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014036, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403601, + "SkillName": "無念の死を遂げた者の手招き", + "SkillDesc": "味方の単体に量子属性ダメージを与える。「枯れ果てた導き手」が「死の芳香」状態の場合、追加で量子属性の「衰亡ダメージ」を与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403602, + "SkillName": "長き眠りについた者への厚葬", + "SkillDesc": "味方全体に大量の量子属性ダメージを与える。このダメージは味方全体で均等に分担される。「枯れ果てた導き手」が「死の芳香」状態の場合、ターゲットそれぞれに追加で量子属性の「衰亡ダメージ」を与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403603, + "SkillName": "この世を去る者への哀悼", + "SkillDesc": "ランダムな味方3人に量子属性「衰亡ダメージ」を与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403604, + "SkillName": "苦渋より遅れた訃報", + "SkillDesc": "すべての弱点撃破状態にある「憐憫の腕」の弱点撃破状態を解除し、靭性を全回復させ、即座に行動させる。", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403605, + "SkillName": "苦しみの香りの中で死にゆく", + "SkillDesc": "「死の芳香」状態に入り、味方全体に大量の量子属性「衰亡ダメージ」を与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403606, + "SkillName": "死は更なる死を欲する", + "SkillDesc": "味方全体に量子属性の「衰亡ダメージ」を与える。「瀕死の足掻き」状態のターゲットにはHPが0になるダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403607, + "SkillName": "瀕死の夢、墨汁の如き煙", + "SkillDesc": "自身が受ける初期ダメージがダウンし、靭性保護状態になる。味方のHPが減った時、「死へと誘う泡」を蓄積する。「死へと誘う泡」が上限に達すると、「死の芳香」状態に入る。この状態にある時、自身の被ダメージダウン状態と靭性保護状態を解除する。「死の芳香」状態解除時、自身がダメージを受け、弱点撃破状態になる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403608, + "SkillName": "汝、死神を振り返るな", + "SkillDesc": "「枯れ果てた導き手」または「憐憫の腕」のスキルが味方に命中した時、味方に解除不可の特殊持続ダメージ系デバフを付与する。その時の残りHPの割合が高いほど、受けるダメージが高くなる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403609, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403610, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403611, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403612, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403613, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403614, + "SkillName": "死に際の足掻き", + "SkillDesc": "戦闘中、味方全員に「耐負荷」状態が付与される。「瀕死の足掻き」状態の味方は与ダメージと弱点撃破効率が大幅にダウンする。また、味方が数ターン連続で「瀕死の足掻き」状態にあると、HPが0になるダメージを受ける。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403615, + "SkillName": "腐敗した骨肉の咬傷", + "SkillDesc": "「枯れ果てた導き手」が「深き死夢」状態にある時、「憐憫の腕」は「腐敗の咬傷」状態を獲得する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403616, + "SkillName": "光を呑み込む深淵", + "SkillDesc": "「枯れ果てた導き手」には弱点がない。「憐憫の腕」が弱点撃破状態になると、弱点撃破状態が解除されるまでその最初の弱点が他の全ての敵に付与される。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401403601, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403601, + "SkillName": "無念の死を遂げた者の手招き", + "SkillDesc": "味方の単体に量子属性ダメージを与える。「枯れ果てた導き手」が「死の芳香」状態の場合、追加で量子属性の「衰亡ダメージ」を与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403602, + "SkillName": "長き眠りについた者への厚葬", + "SkillDesc": "味方全体に大量の量子属性ダメージを与える。このダメージは味方全体で均等に分担される。「枯れ果てた導き手」が「死の芳香」状態の場合、ターゲットそれぞれに追加で量子属性の「衰亡ダメージ」を与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403603, + "SkillName": "この世を去る者への哀悼", + "SkillDesc": "ランダムな味方3人に量子属性「衰亡ダメージ」を与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403604, + "SkillName": "苦渋より遅れた訃報", + "SkillDesc": "すべての弱点撃破状態にある「憐憫の腕」の弱点撃破状態を解除し、靭性を全回復させ、即座に行動させる。", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403605, + "SkillName": "苦しみの香りの中で死にゆく", + "SkillDesc": "「死の芳香」状態に入り、味方全体に大量の量子属性「衰亡ダメージ」を与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403606, + "SkillName": "死は更なる死を欲する", + "SkillDesc": "味方全体に量子属性の「衰亡ダメージ」を与える。「瀕死の足掻き」状態のターゲットにはHPが0になるダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403607, + "SkillName": "瀕死の夢、墨汁の如き煙", + "SkillDesc": "自身が受ける初期ダメージがダウンし、靭性保護状態になる。味方のHPが減った時、「死へと誘う泡」を蓄積する。「死へと誘う泡」が上限に達すると、「死の芳香」状態に入る。この状態にある時、自身の被ダメージダウン状態と靭性保護状態を解除する。「死の芳香」状態解除時、自身がダメージを受け、弱点撃破状態になる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403608, + "SkillName": "汝、死神を振り返るな", + "SkillDesc": "「枯れ果てた導き手」または「憐憫の腕」のスキルが味方に命中した時、味方に解除不可の特殊持続ダメージ系デバフを付与する。その時の残りHPの割合が高いほど、受けるダメージが高くなる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403609, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403610, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403611, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403612, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403613, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403614, + "SkillName": "死に際の足掻き", + "SkillDesc": "戦闘中、味方全員に「耐負荷」状態が付与される。「瀕死の足掻き」状態の味方は与ダメージと弱点撃破効率が大幅にダウンする。また、味方が数ターン連続で「瀕死の足掻き」状態にあると、HPが0になるダメージを受ける。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403615, + "SkillName": "腐敗した骨肉の咬傷", + "SkillDesc": "「枯れ果てた導き手」が「深き死夢」状態にある時、「憐憫の腕」は「腐敗の咬傷」状態を獲得する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403616, + "SkillName": "光を呑み込む深淵", + "SkillDesc": "「枯れ果てた導き手」には弱点がない。「憐憫の腕」が弱点撃破状態になると、弱点撃破状態が解除されるまでその最初の弱点が他の全ての敵に付与される。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401403602, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403601, + "SkillName": "無念の死を遂げた者の手招き", + 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"Id": 401403607, + "SkillName": "瀕死の夢、墨汁の如き煙", + "SkillDesc": "自身が受ける初期ダメージがダウンし、靭性保護状態になる。味方のHPが減った時、「死へと誘う泡」を蓄積する。「死へと誘う泡」が上限に達すると、「死の芳香」状態に入る。この状態にある時、自身の被ダメージダウン状態と靭性保護状態を解除する。「死の芳香」状態解除時、自身がダメージを受け、弱点撃破状態になる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403608, + "SkillName": "汝、死神を振り返るな", + "SkillDesc": "「枯れ果てた導き手」または「憐憫の腕」のスキルが味方に命中した時、味方に解除不可の特殊持続ダメージ系デバフを付与する。その時の残りHPの割合が高いほど、受けるダメージが高くなる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403609, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403610, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403611, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403612, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403613, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + 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"SkillDesc": "「死の芳香」状態に入り、味方全体に大量の量子属性「衰亡ダメージ」を与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403606, + "SkillName": "死は更なる死を欲する", + "SkillDesc": "味方全体に量子属性の「衰亡ダメージ」を与える。「瀕死の足掻き」状態のターゲットにはHPが0になるダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403607, + "SkillName": "瀕死の夢、墨汁の如き煙", + "SkillDesc": "自身が受ける初期ダメージがダウンし、靭性保護状態になる。味方のHPが減った時、「死へと誘う泡」を蓄積する。「死へと誘う泡」が上限に達すると、「死の芳香」状態に入る。この状態にある時、自身の被ダメージダウン状態と靭性保護状態を解除する。「死の芳香」状態解除時、自身がダメージを受け、弱点撃破状態になる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403608, + "SkillName": "汝、死神を振り返るな", + "SkillDesc": "「枯れ果てた導き手」または「憐憫の腕」のスキルが味方に命中した時、味方に解除不可の特殊持続ダメージ系デバフを付与する。その時の残りHPの割合が高いほど、受けるダメージが高くなる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403609, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403610, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403611, + 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"SkillDesc": "ランダムな味方3人に量子属性「衰亡ダメージ」を与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403604, + "SkillName": "苦渋より遅れた訃報", + "SkillDesc": "すべての弱点撃破状態にある「憐憫の腕」の弱点撃破状態を解除し、靭性を全回復させ、即座に行動させる。", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403605, + "SkillName": "苦しみの香りの中で死にゆく", + "SkillDesc": "「死の芳香」状態に入り、味方全体に大量の量子属性「衰亡ダメージ」を与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403606, + "SkillName": "死は更なる死を欲する", + "SkillDesc": "味方全体に量子属性の「衰亡ダメージ」を与える。「瀕死の足掻き」状態のターゲットにはHPが0になるダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403607, + "SkillName": "瀕死の夢、墨汁の如き煙", + "SkillDesc": "自身が受ける初期ダメージがダウンし、靭性保護状態になる。味方のHPが減った時、「死へと誘う泡」を蓄積する。「死へと誘う泡」が上限に達すると、「死の芳香」状態に入る。この状態にある時、自身の被ダメージダウン状態と靭性保護状態を解除する。「死の芳香」状態解除時、自身がダメージを受け、弱点撃破状態になる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403608, + "SkillName": "汝、死神を振り返るな", + "SkillDesc": "「枯れ果てた導き手」または「憐憫の腕」のスキルが味方に命中した時、味方に解除不可の特殊持続ダメージ系デバフを付与する。その時の残りHPの割合が高いほど、受けるダメージが高くなる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403609, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403610, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403611, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403612, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403613, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403614, + "SkillName": "死に際の足掻き", + "SkillDesc": "戦闘中、味方全員に「耐負荷」状態が付与される。「瀕死の足掻き」状態の味方は与ダメージと弱点撃破効率が大幅にダウンする。また、味方が数ターン連続で「瀕死の足掻き」状態にあると、HPが0になるダメージを受ける。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403615, + "SkillName": "腐敗した骨肉の咬傷", + "SkillDesc": "「枯れ果てた導き手」が「深き死夢」状態にある時、「憐憫の腕」は「腐敗の咬傷」状態を獲得する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403616, + "SkillName": "光を呑み込む深淵", + "SkillDesc": "「枯れ果てた導き手」には弱点がない。「憐憫の腕」が弱点撃破状態になると、弱点撃破状態が解除されるまでその最初の弱点が他の全ての敵に付与される。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014036, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014036, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014036, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014036, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014036, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014036, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014036, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4015010": { + "Id": 4015010, + "Name": "至高、極陽、天空の化身", + "Desc": "「天空」のタイタンであり、融合神。人に征服され、人と融合したことで、オンパロスの昼夜を支配する存在ではなくなった。だが、その孤高で傲慢な本性は変わっていない。\\nその目に映る壊れた世界の俗世はかくも醜く——光で守られた世界よりも暗黒の潮のほうが相応しいとさえ言える。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 11625, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4015010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 144, + "StanceBase": 960, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4015010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401501001, + "SkillName": "火を撃ち続けて三千里", + "SkillDesc": "「温度」を上昇させ、味方パーティを左側から攻撃し、優先的に1回ずつ攻撃する。その後、ランダムに単体攻撃を行う。攻撃は現在の「温度」に応じた炎属性ダメージを与え、「百眼の芽」を修復する。", + "DamageType": "Fire", + "SPHitBase": 5 + }, + { + "Id": 401501002, + "SkillName": "炎を巻き起こして九万里", + "SkillDesc": "「温度」を上昇させ、味方全体に現在の「温度」に応じた炎属性ダメージを与え、「百眼の梢」を修復する。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501003, + "SkillName": "昼長の月の風に佇む", + "SkillDesc": "「温度」を上昇させ、味方全体に現在の「温度」に応じた炎属性ダメージを与え、味方全体の行動順を遅延させ、「百眼の梢」と「百眼の芽」を修復する。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501004, + "SkillName": "光輝、垂天の雲の如く", + "SkillDesc": "チャージ状態に入り、次の行動で「怒り、晨昏と日星を焼く」を発動する。自身に「ヘリウムフラッシュ」を付与し、「陽雷の鴉」を召喚する。この状態で味方が攻撃を行うと、その攻撃が命中した敵の数に応じて「ヘリウムフラッシュ」が減少する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501005, + "SkillName": "怒り、晨昏と日星を焼く", + "SkillDesc": "自身の「ヘリウムフラッシュ」に応じ、味方全体に大量の炎属性ダメージを与える。なおダメージは味方全体で均等に分担される。また、「ヘリウムフラッシュ」に応じて「温度」がアップし、「百眼の芽」と「百眼の梢」を修復する。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501006, + "SkillName": "雷を鳴らして三千里", + "SkillDesc": "「雷雲」の層数を増加させ、味方パーティを左側から攻撃する。その際、優先的に各味方を1回ずつ攻撃し、その後ランダムに単体攻撃を行う。すべての攻撃は雷属性ダメージを与え、「百眼の芽」を修復する。", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 401501007, + "SkillName": "稲妻を貫いて九万里", + "SkillDesc": "「雷雲」の層数を増加させ、味方全体に雷属性ダメージを与え、「百眼の梢」を修復する。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501008, + "SkillName": "機縁の月がもたらす光", + "SkillDesc": "「雷雲」の層数を増加させ、味方全体に雷属性ダメージを与え、「百眼の梢」と「百眼の芽」を修復する。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501009, + "SkillName": "雷霆、山海を揺らす", + "SkillDesc": "「雷雲」の層数を増加させ、チャージ状態に入り、次の行動で「憤り、昼夜の天空を破る」を発動する。また自身に「電離」を付与し、「陽雷の鴉」を召喚する。この時に味方が攻撃を行うと、その攻撃が命中した敵の数に応じて「雷雲」を奪う。「陽雷の鴉」、「百眼の芽」、または「百眼の梢」がHPが0になる攻撃を受けた場合、さらに「雷雲」を一定量奪う。なお、すべての「雷雲」が奪われると敵は弱点撃破状態に陥り、他の方法で弱点撃破された場合は、すべての「雷雲」を失ったうえで「雷雲」の数に応じた回数分、少量の雷属性ダメージを受ける。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501010, + "SkillName": "憤り、昼夜の天空を破る", + "SkillDesc": "「雷雲」を一定数消費して味方全体に雷属性ダメージを与えた後、ランダムな味方に少量の雷属性ダメージを与え、「百眼の芽」と「百眼の梢」を修復する。その後、仲間によって減少した雷雲の数に応じ、自身に少量の雷属性付加ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501011, + "SkillName": "百眼", + "SkillDesc": "この戦闘では、「陽雷の鴉」、「百眼の梢」または「百眼の芽」がダメージを受けると、「至高、極陽、天空の化身」も同量のダメージを受ける。「陽雷の鴉」、「百眼の梢」または「百眼の芽」がHPが0になる攻撃を受けると、「至高、極陽、天空の化身」の靭性が削られ、「百眼の梢」または「百眼の芽」のHPが回復し、選択不能な状態になる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501012, + "SkillName": "雷雨", + "SkillDesc": "天候が雷雲の時、戦闘環境に「雷雲」が出現する。「至高、極陽、天空の化身」が「電離」状態でない時、「陽雷の鴉」、「百眼の芽」、または「百眼の梢」がHPが0になる攻撃を受けると、戦闘環境の「雷雲」が一定数削られ、「至高、極陽、天空の化身」に少量の雷属性ダメージを与える。", + 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"チャージ状態に入り、次の行動で「怒り、晨昏と日星を焼く」を発動する。自身に「ヘリウムフラッシュ」を付与し、「陽雷の鴉」を召喚する。この状態で味方が攻撃を行うと、その攻撃が命中した敵の数に応じて「ヘリウムフラッシュ」が減少する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501005, + "SkillName": "怒り、晨昏と日星を焼く", + "SkillDesc": "自身の「ヘリウムフラッシュ」に応じ、味方全体に大量の炎属性ダメージを与える。なおダメージは味方全体で均等に分担される。また、「ヘリウムフラッシュ」に応じて「温度」がアップし、「百眼の芽」と「百眼の梢」を修復する。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501006, + "SkillName": "雷を鳴らして三千里", + "SkillDesc": "「雷雲」の層数を増加させ、味方パーティを左側から攻撃する。その際、優先的に各味方を1回ずつ攻撃し、その後ランダムに単体攻撃を行う。すべての攻撃は雷属性ダメージを与え、「百眼の芽」を修復する。", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 401501007, + "SkillName": "稲妻を貫いて九万里", + "SkillDesc": "「雷雲」の層数を増加させ、味方全体に雷属性ダメージを与え、「百眼の梢」を修復する。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501008, + "SkillName": "機縁の月がもたらす光", + "SkillDesc": "「雷雲」の層数を増加させ、味方全体に雷属性ダメージを与え、「百眼の梢」と「百眼の芽」を修復する。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501009, + "SkillName": "雷霆、山海を揺らす", + "SkillDesc": "「雷雲」の層数を増加させ、チャージ状態に入り、次の行動で「憤り、昼夜の天空を破る」を発動する。また自身に「電離」を付与し、「陽雷の鴉」を召喚する。この時に味方が攻撃を行うと、その攻撃が命中した敵の数に応じて「雷雲」を奪う。「陽雷の鴉」、「百眼の芽」、または「百眼の梢」がHPが0になる攻撃を受けた場合、さらに「雷雲」を一定量奪う。なお、すべての「雷雲」が奪われると敵は弱点撃破状態に陥り、他の方法で弱点撃破された場合は、すべての「雷雲」を失ったうえで「雷雲」の数に応じた回数分、少量の雷属性ダメージを受ける。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501010, + "SkillName": "憤り、昼夜の天空を破る", + "SkillDesc": "「雷雲」を一定数消費して味方全体に雷属性ダメージを与えた後、ランダムな味方に少量の雷属性ダメージを与え、「百眼の芽」と「百眼の梢」を修復する。その後、仲間によって減少した雷雲の数に応じ、自身に少量の雷属性付加ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501011, + "SkillName": "百眼", + "SkillDesc": "この戦闘では、「陽雷の鴉」、「百眼の梢」または「百眼の芽」がダメージを受けると、「至高、極陽、天空の化身」も同量のダメージを受ける。「陽雷の鴉」、「百眼の梢」または「百眼の芽」がHPが0になる攻撃を受けると、「至高、極陽、天空の化身」の靭性が削られ、「百眼の梢」または「百眼の芽」のHPが回復し、選択不能な状態になる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501012, + "SkillName": "雷雨", + "SkillDesc": "天候が雷雲の時、戦闘環境に「雷雲」が出現する。「至高、極陽、天空の化身」が「電離」状態でない時、「陽雷の鴉」、「百眼の芽」、または「百眼の梢」がHPが0になる攻撃を受けると、戦闘環境の「雷雲」が一定数削られ、「至高、極陽、天空の化身」に少量の雷属性ダメージを与える。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501013, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501014, + "SkillName": "酷暑", + "SkillDesc": "天候が酷暑の時、戦闘環境に「温度」が出現する。「温度」は任意のターンが訪れるたびに上昇し、蓄積している「温度」に応じて味方の与ダメージをアップする。また、味方全体を「ソーラーストーム」状態にし、ターンが回ってくるたびに「温度」に応じた炎属性ダメージを与える。なお、このダメージは「非致死性」であり、「陽雷の鴉」、「百眼の梢」または「百眼の芽」がHPが0になる攻撃を受けた時、戦闘環境の「温度」が下がる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501015, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4015010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4015011": { + "Id": 4015011, + "Name": "{RUBY_B#しこう}至高{RUBY_E#}、{RUBY_B#きょくよう}極陽{RUBY_E#}、{RUBY_B#てんくう}天空{RUBY_E#}の{RUBY_B#けしん}化身{RUBY_E#}", + "Desc": "「天空」のタイタンであり、融合神。人に征服され、人と融合したことで、オンパロスの昼夜を支配する存在ではなくなった。だが、その孤高で傲慢な本性は変わっていない。\\nその目に映る壊れた世界の俗世はかくも醜く——光で守られた世界よりも暗黒の潮のほうが相応しいとさえ言える。", + "MonsterCampID": 12, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 11625, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4015010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 144, + "StanceBase": 960, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4015011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401501101, + "SkillName": "火を撃ち続けて三千里", + "SkillDesc": "「温度」を上昇させ、味方パーティを左側から攻撃し、優先的に1回ずつ攻撃する。その後、ランダムに単体攻撃を行う。攻撃は現在の「温度」に応じた炎属性ダメージを与え、「百眼の芽」を修復する。", + "DamageType": "Fire", + "SPHitBase": 5 + }, + { + "Id": 401501102, + "SkillName": "炎を巻き起こして九万里", + "SkillDesc": "「温度」を上昇させ、味方全体に現在の「温度」に応じた炎属性ダメージを与え、「百眼の梢」を修復する。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501103, + "SkillName": "昼長の月の風に佇む", + "SkillDesc": "「温度」を上昇させ、味方全体に現在の「温度」に応じた炎属性ダメージを与え、味方全体の行動順を遅延させ、「百眼の梢」と「百眼の芽」を修復する。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501104, + "SkillName": "光輝、垂天の雲の如く", + "SkillDesc": "チャージ状態に入り、次の行動で「怒り、晨昏と日星を焼く」を発動する。自身に「ヘリウムフラッシュ」を付与し、「陽雷の鴉」を召喚する。この状態で味方が攻撃を行うと、その攻撃が命中した敵の数に応じて「ヘリウムフラッシュ」が減少する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501105, + "SkillName": "怒り、晨昏と日星を焼く", + "SkillDesc": "自身の「ヘリウムフラッシュ」に応じ、味方全体に大量の炎属性ダメージを与える。なおダメージは味方全体で均等に分担される。また、「ヘリウムフラッシュ」に応じて「温度」がアップし、「百眼の芽」と「百眼の梢」を修復する。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501106, + "SkillName": "雷を鳴らして三千里", + "SkillDesc": "「雷雲」の層数を増加させ、味方パーティを左側から攻撃する。その際、優先的に各味方を1回ずつ攻撃し、その後ランダムに単体攻撃を行う。すべての攻撃は雷属性ダメージを与え、「百眼の芽」を修復する。", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 401501107, + "SkillName": "稲妻を貫いて九万里", + "SkillDesc": "「雷雲」の層数を増加させ、味方全体に雷属性ダメージを与え、「百眼の梢」を修復する。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501108, + "SkillName": "機縁の月がもたらす光", + "SkillDesc": "「雷雲」の層数を増加させ、味方全体に雷属性ダメージを与え、「百眼の梢」と「百眼の芽」を修復する。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501109, + "SkillName": "雷霆、山海を揺らす", + "SkillDesc": "「雷雲」の層数を増加させ、チャージ状態に入り、次の行動で「憤り、昼夜の天空を破る」を発動する。また自身に「電離」を付与し、「陽雷の鴉」を召喚する。この時、味方が攻撃を行うと、その攻撃が命中した敵の数に応じて「雷雲」を奪う。「陽雷の鴉」、「百眼の芽」、または「百眼の梢」がHPが0になる攻撃を受けた場合、さらに「雷雲」を一定量奪う。なお、すべての「雷雲」が奪われると敵は弱点撃破状態に陥り、他の方法で弱点撃破された場合は、すべての「雷雲」を失ったうえで「雷雲」の数に応じた回数分、少量の雷属性ダメージを受ける。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501110, + "SkillName": "憤り、昼夜の天空を破る", + "SkillDesc": "「雷雲」を一定数消費して味方全体に雷属性ダメージを与えた後、ランダムな味方に少量の雷属性ダメージを与え、「百眼の芽」と「百眼の梢」を修復する。その後、仲間によって減少した雷雲の数に応じ、自身に少量の雷属性付加ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501111, + "SkillName": "百眼", + "SkillDesc": "この戦闘では、「陽雷の鴉」、「百眼の梢」または「百眼の芽」がダメージを受けると、「至高、極陽、天空の化身」も同量のダメージを受ける。「陽雷の鴉」、「百眼の梢」または「百眼の芽」がHPが0になる攻撃を受けると、「至高、極陽、天空の化身」の靭性が削られ、「百眼の梢」または「百眼の芽」のHPが回復し、選択不能な状態になる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501112, + "SkillName": "雷雨", + "SkillDesc": "天候が雷雲の時、戦闘環境に「雷雲」が出現する。「至高、極陽、天空の化身」が「電離」状態でない時、「陽雷の鴉」、「百眼の芽」、または「百眼の梢」がHPが0になる攻撃を受けると、戦闘環境の「雷雲」が一定数削られ、「至高、極陽、天空の化身」に少量の雷属性ダメージを与える。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501113, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501114, + "SkillName": "酷暑", + "SkillDesc": "天候が酷暑の時、戦闘環境に「温度」が出現する。「温度」は任意のターンが訪れるたびに上昇し、蓄積している「温度」に応じて味方の与ダメージをアップする。また、味方全体を「ソーラーストーム」状態にし、ターンが回ってくるたびに「温度」に応じた炎属性ダメージを与える。なお、このダメージは「非致死性」であり、「陽雷の鴉」、「百眼の梢」または「百眼の芽」がHPが0になる攻撃を受けた時、戦闘環境の「温度」が下がる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501115, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501116, + "SkillName": "灰燼の彼方より", + "SkillDesc": "「枯れ果てた篩骨」を修復し、指定した味方単体に大量の虚数属性固定ダメージを与え、「腐敗」を付与する。なお、追加で付与された「腐敗」は累積される。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401501117, + "SkillName": "堕ちゆく余塵の星", + "SkillDesc": "「乾き切った涙骨」を修復し、味方全体に大量の虚数属性固定ダメージを与える。このダメージは味方全体で均等に分担される。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401501118, + "SkillName": "開かれし恐寂の魔眼", + "SkillDesc": "「暗黒の潮の襲来」状態に入り、次の行動で「燼灰死寂・諸神屠滅」を発動し、「枯れ果てた篩骨」と「乾き切った涙骨」を修復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501119, + "SkillName": "燼灰死寂・諸神屠滅", + "SkillDesc": "味方全体に大量の虚数属性固定ダメージを与え、「枯れ果てた篩骨」と「乾き切った涙骨」を修復する。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401501120, + "SkillName": "遺骨", + "SkillDesc": "今回の戦闘では、「枯れ果てた篩骨」または「乾き切った涙骨」がダメージを受けると、「絶滅者、陽雷の業果、晨昏の目」も同量のダメージを受ける。また、「枯れ果てた篩骨」または「乾き切った涙骨」がHPが0になる攻撃を受けると、「絶滅者、陽雷の業果、晨昏の目」の靭性が削られ、「枯れ果てた篩骨」または「乾き切った涙骨」のHPが回復し、選択不能な状態になる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501121, + "SkillName": "暗黒の潮", + "SkillDesc": "アクションバーに「暗黒の潮」が追加され、「暗黒の潮」が行動するたび、累積可能な「腐敗」が味方全体に付与される。味方がHPが0になる攻撃を受けた時、「黒蝕」状態になる。味方全体が「黒蝕」状態か戦闘不能状態になると、戦闘失敗になる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501122, + "SkillName": "至闇の潮", + "SkillDesc": "この戦闘において、「絶滅者、陽雷の業果、晨昏の目」が与える全てのダメージは、「暗黒の潮の同調率」に応じた固定ダメージになる。味方が攻撃を行うと「暗黒の潮の同調率」に応じた確定ダメージを与え、このダメージは「非致死性」となる。「絶滅者、陽雷の業果、晨昏の目」と「暗黒の潮」が行動すると「暗黒の潮の同調率」が上昇し、「枯れ果てた篩骨」または「乾き切った涙骨」が倒れると、「暗黒の潮の同調率」がダウンする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501123, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501124, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401501101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.3600000003352761, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401501101, + "SkillName": "火を撃ち続けて三千里", + "SkillDesc": "「温度」を上昇させ、味方パーティを左側から攻撃し、優先的に1回ずつ攻撃する。その後、ランダムに単体攻撃を行う。攻撃は現在の「温度」に応じた炎属性ダメージを与え、「百眼の芽」を修復する。", + "DamageType": "Fire", + "SPHitBase": 5 + }, + { + "Id": 401501102, + "SkillName": "炎を巻き起こして九万里", + "SkillDesc": "「温度」を上昇させ、味方全体に現在の「温度」に応じた炎属性ダメージを与え、「百眼の梢」を修復する。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501103, + "SkillName": "昼長の月の風に佇む", + "SkillDesc": "「温度」を上昇させ、味方全体に現在の「温度」に応じた炎属性ダメージを与え、味方全体の行動順を遅延させ、「百眼の梢」と「百眼の芽」を修復する。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501104, + "SkillName": "光輝、垂天の雲の如く", + "SkillDesc": "チャージ状態に入り、次の行動で「怒り、晨昏と日星を焼く」を発動する。自身に「ヘリウムフラッシュ」を付与し、「陽雷の鴉」を召喚する。この状態で味方が攻撃を行うと、その攻撃が命中した敵の数に応じて「ヘリウムフラッシュ」が減少する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501105, + "SkillName": "怒り、晨昏と日星を焼く", + "SkillDesc": "自身の「ヘリウムフラッシュ」に応じ、味方全体に大量の炎属性ダメージを与える。なおダメージは味方全体で均等に分担される。また、「ヘリウムフラッシュ」に応じて「温度」がアップし、「百眼の芽」と「百眼の梢」を修復する。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501106, + "SkillName": "雷を鳴らして三千里", + "SkillDesc": "「雷雲」の層数を増加させ、味方パーティを左側から攻撃する。その際、優先的に各味方を1回ずつ攻撃し、その後ランダムに単体攻撃を行う。すべての攻撃は雷属性ダメージを与え、「百眼の芽」を修復する。", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 401501107, + "SkillName": "稲妻を貫いて九万里", + "SkillDesc": "「雷雲」の層数を増加させ、味方全体に雷属性ダメージを与え、「百眼の梢」を修復する。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501108, + "SkillName": "機縁の月がもたらす光", + "SkillDesc": "「雷雲」の層数を増加させ、味方全体に雷属性ダメージを与え、「百眼の梢」と「百眼の芽」を修復する。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501109, + "SkillName": "雷霆、山海を揺らす", + "SkillDesc": "「雷雲」の層数を増加させ、チャージ状態に入り、次の行動で「憤り、昼夜の天空を破る」を発動する。また自身に「電離」を付与し、「陽雷の鴉」を召喚する。この時、味方が攻撃を行うと、その攻撃が命中した敵の数に応じて「雷雲」を奪う。「陽雷の鴉」、「百眼の芽」、または「百眼の梢」がHPが0になる攻撃を受けた場合、さらに「雷雲」を一定量奪う。なお、すべての「雷雲」が奪われると敵は弱点撃破状態に陥り、他の方法で弱点撃破された場合は、すべての「雷雲」を失ったうえで「雷雲」の数に応じた回数分、少量の雷属性ダメージを受ける。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501110, + "SkillName": "憤り、昼夜の天空を破る", + "SkillDesc": "「雷雲」を一定数消費して味方全体に雷属性ダメージを与えた後、ランダムな味方に少量の雷属性ダメージを与え、「百眼の芽」と「百眼の梢」を修復する。その後、仲間によって減少した雷雲の数に応じ、自身に少量の雷属性付加ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501111, + "SkillName": "百眼", + "SkillDesc": "この戦闘では、「陽雷の鴉」、「百眼の梢」または「百眼の芽」がダメージを受けると、「至高、極陽、天空の化身」も同量のダメージを受ける。「陽雷の鴉」、「百眼の梢」または「百眼の芽」がHPが0になる攻撃を受けると、「至高、極陽、天空の化身」の靭性が削られ、「百眼の梢」または「百眼の芽」のHPが回復し、選択不能な状態になる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501112, + "SkillName": "雷雨", + "SkillDesc": "天候が雷雲の時、戦闘環境に「雷雲」が出現する。「至高、極陽、天空の化身」が「電離」状態でない時、「陽雷の鴉」、「百眼の芽」、または「百眼の梢」がHPが0になる攻撃を受けると、戦闘環境の「雷雲」が一定数削られ、「至高、極陽、天空の化身」に少量の雷属性ダメージを与える。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501113, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501114, + "SkillName": "酷暑", + "SkillDesc": "天候が酷暑の時、戦闘環境に「温度」が出現する。「温度」は任意のターンが訪れるたびに上昇し、蓄積している「温度」に応じて味方の与ダメージをアップする。また、味方全体を「ソーラーストーム」状態にし、ターンが回ってくるたびに「温度」に応じた炎属性ダメージを与える。なお、このダメージは「非致死性」であり、「陽雷の鴉」、「百眼の梢」または「百眼の芽」がHPが0になる攻撃を受けた時、戦闘環境の「温度」が下がる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501115, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501116, + "SkillName": "灰燼の彼方より", + "SkillDesc": "「枯れ果てた篩骨」を修復し、指定した味方単体に大量の虚数属性固定ダメージを与え、「腐敗」を付与する。なお、追加で付与された「腐敗」は累積される。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401501117, + "SkillName": "堕ちゆく余塵の星", + "SkillDesc": "「乾き切った涙骨」を修復し、味方全体に大量の虚数属性固定ダメージを与える。このダメージは味方全体で均等に分担される。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401501118, + "SkillName": "開かれし恐寂の魔眼", + "SkillDesc": "「暗黒の潮の襲来」状態に入り、次の行動で「燼灰死寂・諸神屠滅」を発動し、「枯れ果てた篩骨」と「乾き切った涙骨」を修復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501119, + "SkillName": "燼灰死寂・諸神屠滅", + "SkillDesc": "味方全体に大量の虚数属性固定ダメージを与え、「枯れ果てた篩骨」と「乾き切った涙骨」を修復する。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401501120, + "SkillName": "遺骨", + "SkillDesc": "今回の戦闘では、「枯れ果てた篩骨」または「乾き切った涙骨」がダメージを受けると、「絶滅者、陽雷の業果、晨昏の目」も同量のダメージを受ける。また、「枯れ果てた篩骨」または「乾き切った涙骨」がHPが0になる攻撃を受けると、「絶滅者、陽雷の業果、晨昏の目」の靭性が削られ、「枯れ果てた篩骨」または「乾き切った涙骨」のHPが回復し、選択不能な状態になる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501121, + "SkillName": "暗黒の潮", + "SkillDesc": "アクションバーに「暗黒の潮」が追加され、「暗黒の潮」が行動するたび、累積可能な「腐敗」が味方全体に付与される。味方がHPが0になる攻撃を受けた時、「黒蝕」状態になる。味方全体が「黒蝕」状態か戦闘不能状態になると、戦闘失敗になる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501122, + "SkillName": "至闇の潮", + "SkillDesc": "この戦闘において、「絶滅者、陽雷の業果、晨昏の目」が与える全てのダメージは、「暗黒の潮の同調率」に応じた固定ダメージになる。味方が攻撃を行うと「暗黒の潮の同調率」に応じた確定ダメージを与え、このダメージは「非致死性」となる。「絶滅者、陽雷の業果、晨昏の目」と「暗黒の潮」が行動すると「暗黒の潮の同調率」が上昇し、「枯れ果てた篩骨」または「乾き切った涙骨」が倒れると、「暗黒の潮の同調率」がダウンする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501123, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501124, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4015011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4015020": { + "Id": 4015020, + "Name": "絶滅者、陽雷の業果、晨昏の目", + "Desc": "覇道をもって天空を統べていた征服者が、暗黒の潮に呑まれた後の姿。かの者の功罪を判断するのは難しいが、今あるのはただ万物を焼き尽くす、滅びの業火のごとき殺意のみ。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 23250, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4015020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 144, + "StanceBase": 960, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4015020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401502001, + "SkillName": "灰燼の彼方より", + "SkillDesc": "「枯れ果てた篩骨」を修復し、指定した味方単体に大量の虚数属性固定ダメージを与え、「腐敗」を付与する。なお、追加で付与された「腐敗」は累積される。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401502002, + "SkillName": "堕ちゆく余塵の星", + "SkillDesc": "「乾き切った涙骨」を修復し、味方全体に大量の虚数属性固定ダメージを与える。このダメージは味方全体で均等に分担される。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401502003, + "SkillName": "開かれし恐寂の魔眼", + "SkillDesc": "「暗黒の潮の襲来」状態に入り、次の行動で「燼灰死寂・諸神屠滅」を発動し、「枯れ果てた篩骨」と「乾き切った涙骨」を修復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502004, + "SkillName": "燼灰死寂・諸神屠滅", + "SkillDesc": "味方全体に大量の虚数属性固定ダメージを与え、「枯れ果てた篩骨」と「乾き切った涙骨」を修復する。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401502005, + "SkillName": "遺骨", + "SkillDesc": "今回の戦闘では、「枯れ果てた篩骨」または「乾き切った涙骨」がダメージを受けると、「絶滅者、陽雷の業果、晨昏の目」も同量のダメージを受ける。また、「枯れ果てた篩骨」または「乾き切った涙骨」がHPが0になる攻撃を受けると、「絶滅者、陽雷の業果、晨昏の目」の靭性が削られ、「枯れ果てた篩骨」または「乾き切った涙骨」のHPが回復し、選択不能な状態になる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502006, + "SkillName": "暗黒の潮", + "SkillDesc": "アクションバーに「暗黒の潮」が追加され、「暗黒の潮」が行動するたび、累積可能な「腐敗」が味方全体に付与される。味方がHPが0になる攻撃を受けた時、「黒蝕」状態になる。味方全体が「黒蝕」状態か戦闘不能状態になると、戦闘失敗になる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502007, + "SkillName": "至闇の潮", + "SkillDesc": "この戦闘において、「絶滅者、陽雷の業果、晨昏の目」が与える全てのダメージは、「暗黒の潮の同調率」に応じた固定ダメージになる。味方が攻撃を行うと「暗黒の潮の同調率」に応じる確定ダメージを与え、このダメージは「非致死性」となる。「絶滅者、陽雷の業果、晨昏の目」と「暗黒の潮」が行動すると「暗黒の潮の同調率」が上昇し、「枯れ果てた篩骨」または「乾き切った涙骨」が倒れると、「暗黒の潮の同調率」がダウンする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401502001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401502001, + "SkillName": "灰燼の彼方より", + "SkillDesc": "「枯れ果てた篩骨」を修復し、指定した味方単体に大量の虚数属性固定ダメージを与え、「腐敗」を付与する。なお、追加で付与された「腐敗」は累積される。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401502002, + "SkillName": "堕ちゆく余塵の星", + "SkillDesc": "「乾き切った涙骨」を修復し、味方全体に大量の虚数属性固定ダメージを与える。このダメージは味方全体で均等に分担される。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401502003, + "SkillName": "開かれし恐寂の魔眼", + "SkillDesc": "「暗黒の潮の襲来」状態に入り、次の行動で「燼灰死寂・諸神屠滅」を発動し、「枯れ果てた篩骨」と「乾き切った涙骨」を修復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502004, + "SkillName": "燼灰死寂・諸神屠滅", + "SkillDesc": "味方全体に大量の虚数属性固定ダメージを与え、「枯れ果てた篩骨」と「乾き切った涙骨」を修復する。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401502005, + "SkillName": "遺骨", + "SkillDesc": "今回の戦闘では、「枯れ果てた篩骨」または「乾き切った涙骨」がダメージを受けると、「絶滅者、陽雷の業果、晨昏の目」も同量のダメージを受ける。また、「枯れ果てた篩骨」または「乾き切った涙骨」がHPが0になる攻撃を受けると、「絶滅者、陽雷の業果、晨昏の目」の靭性が削られ、「枯れ果てた篩骨」または「乾き切った涙骨」のHPが回復し、選択不能な状態になる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502006, + "SkillName": "暗黒の潮", + "SkillDesc": "アクションバーに「暗黒の潮」が追加され、「暗黒の潮」が行動するたび、累積可能な「腐敗」が味方全体に付与される。味方がHPが0になる攻撃を受けた時、「黒蝕」状態になる。味方全体が「黒蝕」状態か戦闘不能状態になると、戦闘失敗になる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502007, + "SkillName": "至闇の潮", + "SkillDesc": "この戦闘において、「絶滅者、陽雷の業果、晨昏の目」が与える全てのダメージは、「暗黒の潮の同調率」に応じた固定ダメージになる。味方が攻撃を行うと「暗黒の潮の同調率」に応じる確定ダメージを与え、このダメージは「非致死性」となる。「絶滅者、陽雷の業果、晨昏の目」と「暗黒の潮」が行動すると「暗黒の潮の同調率」が上昇し、「枯れ果てた篩骨」または「乾き切った涙骨」が倒れると、「暗黒の潮の同調率」がダウンする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4015020, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015020, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015020, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015020, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015020, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015020, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015020, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4015021": { + "Id": 4015021, + "Name": "晨昏の目、ヒアシンシア", + "Desc": "微笑みで晨昏を繕う半神が暗黒の潮に呑まれた姿。火種の光は濁っているが、まだ微かな温もりが残っている——\\n医師は共に歩んだ友を滅ぼそうとしているのではない。ただ、その心に渦巻く暗雲を払おうとしているのだ。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 12090, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4015020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 172, + "StanceBase": 750, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4015021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401502101, + "SkillName": "灰燼の彼方より", + "SkillDesc": "「枯れ果てた篩骨」を修復し、指定した味方単体に大量の虚数属性固定ダメージを与え、「腐敗」を付与する。なお、追加で付与された「腐敗」は累積される。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401502102, + "SkillName": "堕ちゆく余塵の星", + "SkillDesc": "「乾き切った涙骨」を修復し、味方全体に大量の虚数属性固定ダメージを与える。このダメージは味方全体で均等に分担される。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401502103, + "SkillName": "開かれし恐寂の魔眼", + "SkillDesc": "「暗黒の潮の襲来」状態に入り、次の行動で「燼灰死寂・諸神屠滅」を発動し、「枯れ果てた篩骨」と「乾き切った涙骨」を修復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502104, + "SkillName": "燼灰死寂・諸神屠滅", + "SkillDesc": "味方全体に大量の虚数属性固定ダメージを与え、「枯れ果てた篩骨」と「乾き切った涙骨」を修復する。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401502105, + "SkillName": "遺骨", + "SkillDesc": "今回の戦闘では、「枯れ果てた篩骨」または「乾き切った涙骨」がダメージを受けると、「晨昏の目、ヒアシンシア」も同量のダメージを受ける。また、「枯れ果てた篩骨」または「乾き切った涙骨」がHPが0になる攻撃を受けると、「晨昏の目、ヒアシンシア」の靭性が削られ、「枯れ果てた篩骨」または「乾き切った涙骨」のHPが回復し、選択不能な状態になる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502106, + "SkillName": "暗黒の潮", + "SkillDesc": "アクションバーに「暗黒の潮」が追加される。「暗黒の潮」が行動する時、味方全体に「腐敗」を付与する。「腐敗」は累積できる。また、その状態でHPが0になる攻撃を受けると、対象に「黒蝕」が付与される。対象全体が「黒蝕」状態か戦闘不能状態になると、戦闘失敗になる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502107, + "SkillName": "至闇の潮", + "SkillDesc": "今回の戦闘で、「晨昏の目、ヒアシンシア」が与える全てのダメージは「暗黒の潮シンクロ率」に応じて固定ダメージになる。味方が攻撃を行った後、「暗黒の潮シンクロ率」に応じて、さらに確定ダメージを与える。このダメージは「非致死性」である。「晨昏の目、ヒアシンシア」と「暗黒の潮」が行動する時、「暗黒の潮シンクロ率」が上昇する。「枯れ果てた篩骨」または「乾き切った涙骨」が倒された時、「暗黒の潮シンクロ率」が減少する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4015021, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015021, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015021, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015021, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015021, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015021, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015021, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4022010": { + "Id": 4022010, + "Name": "メテオイーグル", + "Desc": "遥か遠い昔、造物紀だった頃、エーグルは黎明のミハニを造り上げた後、ケファレの協力のもとタイタンたちを代表する奇獣を創造した。中でも奇獣・メテオイーグルは、万物を照らすエーグルが俗世に落とした羽であると言い伝えられている。", + "MonsterCampID": 13, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 279, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4022010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4022010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 402201001, + "SkillName": "夜空を横切って", + "SkillDesc": "指定した味方単体に少量の風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 402201002, + "SkillName": "流星の如く輝かん", + "SkillDesc": "指定した敵単体に「吹き荒れる風」状態を1層付与。「吹き荒れる風」効果のある敵はターン終了時に即座に行動する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 402201001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 402201001, + "SkillName": "夜空を横切って", + "SkillDesc": "指定した味方単体に少量の風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 402201002, + "SkillName": "流星の如く輝かん", + "SkillDesc": "指定した敵単体に「吹き荒れる風」状態を1層付与。「吹き荒れる風」効果のある敵はターン終了時に即座に行動する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 402201002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8333330010063946, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 402201001, + "SkillName": "夜空を横切って", + "SkillDesc": "指定した味方単体に少量の風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 402201002, + "SkillName": "流星の如く輝かん", + "SkillDesc": "指定した敵単体に「吹き荒れる風」状態を1層付与。「吹き荒れる風」効果のある敵はターン終了時に即座に行動する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4022010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4022010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4022010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4022010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4022010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4022010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4022010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4023010": { + "Id": 4023010, + "Name": "サンライトグリフォン", + "Desc": "遥か遠い昔、造物紀だった頃、エーグルは黎明のミハニを造り上げた後、ケファレの協力のもとタイタンたちを代表する奇獣を創造した。中でも奇獣・サンライトグリフォンは、その目で世界に光明をもたらすエーグルだと言い伝えられている。", + "MonsterCampID": 13, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1209, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4023010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4023010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 402301001, + "SkillName": "暗闇を突き破って", + "SkillDesc": "指定した味方単体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 5 + }, + { + "Id": 402301002, + "SkillName": "夜明けの訪れ", + "SkillDesc": "味方パーティの左側から3ターゲットを薙ぎ払い、少量の炎属性ダメージを与え、命中したターゲットに「エーグルの印」を付与する。同時に「メテオイーグル」を召喚する。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 402301003, + "SkillName": "灯された未来​", + "SkillDesc": "味方1名をロックオンし、「灯された未来」状態に入る。次の行動で「エーグルへの賛美」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402301004, + "SkillName": "エーグルへの賛美", + "SkillDesc": "ロックオンしたターゲットおよび隣接するターゲットに炎属性ダメージを与え、攻撃が命中したターゲットに「エーグルの印」を付与する。", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 402301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402301006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 402301001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.384615000570193, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": 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"ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403201001, + "SkillName": "破滅の切先", + "SkillDesc": "指定した味方単体および隣接する味方に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403201002, + "SkillName": "決まった末路", + "SkillDesc": "攻撃が味方にダメージを与えた時、命中された味方の減少したHPの一部が「侵蝕」に転換される。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + 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"SpriteOutput/MonsterFigure/Monster_4032020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": null, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4032020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202001, + "SkillName": "共祭・死の黒雲", + "SkillDesc": "指定した味方単体および隣接する味方に少量の物理属性ダメージを与える。", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202002, + "SkillName": "共祭・消えゆく運命", + "SkillDesc": "味方全体に少量の物理属性ダメージを与える。命中された味方の減少したHPの一部が「侵蝕」に転換される。", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202003, + "SkillName": "我がために祈りを捧げよ", + "SkillDesc": "行動制限系デバフに抵抗する。「漆黒の剣、フレイムスティーラー」が「死の黒雲」または「消えゆく運命」を再び発動した時、自身が「漆黒の剣、フレイムスティーラー」の攻撃によって召喚された場合、「漆黒の剣、フレイムスティーラー」と共に攻撃を仕掛ける。その後、自身は「漆黒の剣、フレイムスティーラー」に吸収され、「纏わりつく苦痛」に変換された分のHPを回復する。同時に「漆黒の剣、フレイムスティーラー」は「災厄の力」を獲得する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202004, + "SkillName": "我がために贄を捧げよ", + "SkillDesc": "HPが0になる攻撃を受けた時、「漆黒の剣、フレイムスティーラー」の「災厄の力」の層数が0でない場合、直ちに「漆黒の剣、フレイムスティーラー」によって再召喚される。ただし、「漆黒の剣、フレイムスティーラー」は「災厄の力」を1層失い、一定のHPを失う。「漆黒の剣、フレイムスティーラー」が「捨つることに涙せず」を発動した時、「漆黒の剣、フレイムスティーラー」に吸収され、「纏わりつく苦痛」に変換された分のHPを回復する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.48000000044703484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202001, + "SkillName": "共祭・死の黒雲", + "SkillDesc": "指定した味方単体および隣接する味方に少量の物理属性ダメージを与える。", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202002, + "SkillName": "共祭・消えゆく運命", + "SkillDesc": "味方全体に少量の物理属性ダメージを与える。命中された味方の減少したHPの一部が「侵蝕」に転換される。", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202003, + "SkillName": "我がために祈りを捧げよ", + "SkillDesc": "行動制限系デバフに抵抗する。「漆黒の剣、フレイムスティーラー」が「死の黒雲」または「消えゆく運命」を再び発動した時、自身が「漆黒の剣、フレイムスティーラー」の攻撃によって召喚された場合、「漆黒の剣、フレイムスティーラー」と共に攻撃を仕掛ける。その後、自身は「漆黒の剣、フレイムスティーラー」に吸収され、「纏わりつく苦痛」に変換された分のHPを回復する。同時に「漆黒の剣、フレイムスティーラー」は「災厄の力」を獲得する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202004, + "SkillName": "我がために贄を捧げよ", + "SkillDesc": "HPが0になる攻撃を受けた時、「漆黒の剣、フレイムスティーラー」の「災厄の力」の層数が0でない場合、直ちに「漆黒の剣、フレイムスティーラー」によって再召喚される。ただし、「漆黒の剣、フレイムスティーラー」は「災厄の力」を1層失い、一定のHPを失う。「漆黒の剣、フレイムスティーラー」が「捨つることに涙せず」を発動した時、「漆黒の剣、フレイムスティーラー」に吸収され、「纏わりつく苦痛」に変換された分のHPを回復する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.48000000044703484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ 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"「囚人の鎖」状態でHPが0になる攻撃を受けた時、「魔王ブラックマント」の「災厄の力」が0でない場合に限り、即座に再召喚されて「囚人の鎖」状態になる。ただし、これにより「魔王ブラックマント」は「災厄の力」1層と一定割合のHPを失う。「魔王ブラックマント」が「捨つることに涙せず」を発動すると、これを吸収して「纏わりつく苦痛」のHPを回復する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202301, + "AttackModifyRatio": 2.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 11.666667001089081, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + 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"終わりのない災厄に映る残像であり、破壊の意思を宿した災いの源。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 651, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": null, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4032025, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": 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"指定した味方単体に少量の物理属性ダメージを与える。その後、「???」に吸収され、「災厄の力」を1層獲得させる。", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202501, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5714290009345859, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202501, + "SkillName": "共祭・死の黒雲", + "SkillDesc": "指定した味方単体および隣接する味方に少量の物理属性ダメージを与える。", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202502, + "SkillName": "共祭・消えゆく運命", + "SkillDesc": "味方全体に少量の物理属性ダメージを与える。命中された味方の減少したHPの一部が「侵蝕」に転換される。", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202503, + "SkillName": "我が詠唱を聴け", + "SkillDesc": "行動制限系デバフに抵抗する。「???」が再び「死の黒雲」または「消えゆく運命」を発動した時、自身がその攻撃によって召喚された場合、【???】と一緒に攻撃を行い、その後吸収される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202504, + "SkillName": "我が葬列に連なれ", + "SkillDesc": "HPが0になる攻撃を受けた後、「???」が「枷鎖崩壊」状態の場合、ただちに再び召喚され、「???」は「災厄の力」1層失い、靭性が削られる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202505, + "SkillName": "堕擊", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与える。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202506, + "SkillName": "死火に帰す", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与える。その後、「???」に吸収され、「災厄の力」を1層獲得させる。", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202502, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4285710006952286, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + 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"我が葬列に連なれ", + "SkillDesc": "HPが0になる攻撃を受けた後、「???」が「枷鎖崩壊」状態の場合、ただちに再び召喚され、「???」は「災厄の力」1層失い、靭性が削られる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202505, + "SkillName": "堕擊", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与える。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202506, + "SkillName": "死火に帰す", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与える。その後、「???」に吸収され、「災厄の力」を1層獲得させる。", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202503, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4285710006952286, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 135, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202501, + "SkillName": "共祭・死の黒雲", + "SkillDesc": "指定した味方単体および隣接する味方に少量の物理属性ダメージを与える。", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202502, + "SkillName": "共祭・消えゆく運命", + "SkillDesc": "味方全体に少量の物理属性ダメージを与える。命中された味方の減少したHPの一部が「侵蝕」に転換される。", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202503, + "SkillName": "我が詠唱を聴け", + "SkillDesc": "行動制限系デバフに抵抗する。「???」が再び「死の黒雲」または「消えゆく運命」を発動した時、自身がその攻撃によって召喚された場合、【???】と一緒に攻撃を行い、その後吸収される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202504, + "SkillName": "我が葬列に連なれ", + "SkillDesc": "HPが0になる攻撃を受けた後、「???」が「枷鎖崩壊」状態の場合、ただちに再び召喚され、「???」は「災厄の力」1層失い、靭性が削られる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202505, + "SkillName": "堕擊", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与える。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202506, + "SkillName": "死火に帰す", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与える。その後、「???」に吸収され、「災厄の力」を1層獲得させる。", + "DamageType": "", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032025, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032025, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032025, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032025, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032025, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032025, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032025, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4032026": { + "Id": 4032026, + "Name": "壊れた容器", + "Desc": "フレイムスティーラーが災厄の力で作り出した分身。いずれも破壊の意志を宿した災いの源である。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 465, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": null, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4032026, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202601, + "SkillName": "共祭・死の黒雲", + "SkillDesc": "指定した味方単体および隣接する味方に少量の物理属性ダメージを与える。", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202602, + "SkillName": "共祭・消えゆく運命", + "SkillDesc": "味方全体に少量の物理属性ダメージを与える。命中された味方の減少したHPの一部が「侵蝕」に転換される。", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202603, + "SkillName": "我がために祈りを捧げよ", + "SkillDesc": "行動制限系デバフを抵抗する。「『黎明に届かぬ者』カスライナ」が「死の黒雲」または「消えゆく運命」を再び発動した時、自身がその攻撃によって召喚された場合、「『黎明に届かぬ者』カスライナ」と共に攻撃を仕掛ける。その後、自身は「『黎明に届かぬ者』カスライナ」に吸収され、「纏わりつく苦痛」に変換された分のHPを回復する。同時に「『黎明に届かぬ者』カスライナ」は「災厄の力」を獲得する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202604, + "SkillName": "我がために贄を捧げよ", + "SkillDesc": "HPが0になる攻撃を受けた後、「『黎明に届かぬ者』カスライナ」の「災厄の力」の層数が0でない場合、直ちに「『黎明に届かぬ者』カスライナ」によって再召喚される。ただし、「『黎明に届かぬ者』カスライナ」は「災厄の力」を1層失い、一定割合のHPを失う。「『黎明に届かぬ者』カスライナ」が「捨つることに涙せず」を発動した時、「『黎明に届かぬ者』カスライナ」に吸収され、「纏わりつく苦痛」に変換された分のHPを回復する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202601, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.48000000044703484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202601, + "SkillName": "共祭・死の黒雲", + "SkillDesc": "指定した味方単体および隣接する味方に少量の物理属性ダメージを与える。", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202602, + "SkillName": "共祭・消えゆく運命", + "SkillDesc": "味方全体に少量の物理属性ダメージを与える。命中された味方の減少したHPの一部が「侵蝕」に転換される。", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202603, + "SkillName": "我がために祈りを捧げよ", + "SkillDesc": "行動制限系デバフを抵抗する。「『黎明に届かぬ者』カスライナ」が「死の黒雲」または「消えゆく運命」を再び発動した時、自身がその攻撃によって召喚された場合、「『黎明に届かぬ者』カスライナ」と共に攻撃を仕掛ける。その後、自身は「『黎明に届かぬ者』カスライナ」に吸収され、「纏わりつく苦痛」に変換された分のHPを回復する。同時に「『黎明に届かぬ者』カスライナ」は「災厄の力」を獲得する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202604, + "SkillName": "我がために贄を捧げよ", + "SkillDesc": "HPが0になる攻撃を受けた後、「『黎明に届かぬ者』カスライナ」の「災厄の力」の層数が0でない場合、直ちに「『黎明に届かぬ者』カスライナ」によって再召喚される。ただし、「『黎明に届かぬ者』カスライナ」は「災厄の力」を1層失い、一定割合のHPを失う。「『黎明に届かぬ者』カスライナ」が「捨つることに涙せず」を発動した時、「『黎明に届かぬ者』カスライナ」に吸収され、「纏わりつく苦痛」に変換された分のHPを回復する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202602, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.48000000044703484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202601, + "SkillName": "共祭・死の黒雲", + "SkillDesc": "指定した味方単体および隣接する味方に少量の物理属性ダメージを与える。", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202602, + "SkillName": "共祭・消えゆく運命", + "SkillDesc": "味方全体に少量の物理属性ダメージを与える。命中された味方の減少したHPの一部が「侵蝕」に転換される。", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202603, + "SkillName": "我がために祈りを捧げよ", + "SkillDesc": "行動制限系デバフを抵抗する。「『黎明に届かぬ者』カスライナ」が「死の黒雲」または「消えゆく運命」を再び発動した時、自身がその攻撃によって召喚された場合、「『黎明に届かぬ者』カスライナ」と共に攻撃を仕掛ける。その後、自身は「『黎明に届かぬ者』カスライナ」に吸収され、「纏わりつく苦痛」に変換された分のHPを回復する。同時に「『黎明に届かぬ者』カスライナ」は「災厄の力」を獲得する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202604, + "SkillName": "我がために贄を捧げよ", + "SkillDesc": "HPが0になる攻撃を受けた後、「『黎明に届かぬ者』カスライナ」の「災厄の力」の層数が0でない場合、直ちに「『黎明に届かぬ者』カスライナ」によって再召喚される。ただし、「『黎明に届かぬ者』カスライナ」は「災厄の力」を1層失い、一定割合のHPを失う。「『黎明に届かぬ者』カスライナ」が「捨つることに涙せず」を発動した時、「『黎明に届かぬ者』カスライナ」に吸収され、「纏わりつく苦痛」に変換された分のHPを回復する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202603, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.40000000037252903, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202601, + "SkillName": "共祭・死の黒雲", + "SkillDesc": "指定した味方単体および隣接する味方に少量の物理属性ダメージを与える。", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202602, + "SkillName": "共祭・消えゆく運命", + "SkillDesc": "味方全体に少量の物理属性ダメージを与える。命中された味方の減少したHPの一部が「侵蝕」に転換される。", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202603, + "SkillName": "我がために祈りを捧げよ", + "SkillDesc": "行動制限系デバフを抵抗する。「『黎明に届かぬ者』カスライナ」が「死の黒雲」または「消えゆく運命」を再び発動した時、自身がその攻撃によって召喚された場合、「『黎明に届かぬ者』カスライナ」と共に攻撃を仕掛ける。その後、自身は「『黎明に届かぬ者』カスライナ」に吸収され、「纏わりつく苦痛」に変換された分のHPを回復する。同時に「『黎明に届かぬ者』カスライナ」は「災厄の力」を獲得する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202604, + "SkillName": "我がために贄を捧げよ", + "SkillDesc": "HPが0になる攻撃を受けた後、「『黎明に届かぬ者』カスライナ」の「災厄の力」の層数が0でない場合、直ちに「『黎明に届かぬ者』カスライナ」によって再召喚される。ただし、「『黎明に届かぬ者』カスライナ」は「災厄の力」を1層失い、一定割合のHPを失う。「『黎明に届かぬ者』カスライナ」が「捨つることに涙せず」を発動した時、「『黎明に届かぬ者』カスライナ」に吸収され、「纏わりつく苦痛」に変換された分のHPを回復する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032026, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032026, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032026, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032026, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032026, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032026, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032026, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4032027": { + "Id": 4032027, + "Name": "オンパロスBOSS", + "Desc": "...", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 465, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 140, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4032027, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403202701, + "SkillName": "スキル1", + "SkillDesc": "...", + "DamageType": "Physical", + "SPHitBase": 5 + }, + { + "Id": 403202702, + "SkillName": "スキル2", + "SkillDesc": "...", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032027, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032027, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032027, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032027, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032027, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032027, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032027, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4032030": { + "Id": 4032030, + "Name": "{RUBY_B#あんこく}暗黒{RUBY_E#}の{RUBY_B#しお}潮{RUBY_E#}の{RUBY_B#おの}斧{RUBY_E#}", + "Desc": "暗黒の潮と共に現われた歪んだ造物。空虚な肉体を支えるのは殺戮への渇望だけ。\\n手に持っている千鈞の重さを持つ巨大な斧は、一撃で磐石を砕くことができる。立ちはだかる生き物は皆、粉砕と侵蝕の運命から逃れることはできない。", + "MonsterCampID": 14, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 316.20000000018626, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 120, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4032030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403203001, + "SkillName": "怒りの潮の斧", + "SkillDesc": "指定した味方単体に炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 403203002, + "SkillName": "怨恨の炎", + "SkillDesc": "味方全体に炎属性ダメージを与える。このダメージはすべての味方で均等に分担される。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 403203003, + "SkillName": "怨念", + "SkillDesc": "自身以外の敵が倒された時、即座に行動し、「怨恨の炎」を1回発動する。フィールド上に「暗黒の潮の斧」が複数存在する場合、同時に最大1体の「暗黒の潮の斧」の「怨念」が発動される。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403203001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7352940011769533, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403203001, + "SkillName": "怒りの潮の斧", + "SkillDesc": "指定した味方単体に炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 403203002, + "SkillName": "怨恨の炎", + "SkillDesc": "味方全体に炎属性ダメージを与える。このダメージはすべての味方で均等に分担される。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 403203003, + "SkillName": "怨念", + "SkillDesc": "自身以外の敵が倒された時、即座に行動し、「怨恨の炎」を1回発動する。フィールド上に「暗黒の潮の斧」が複数存在する場合、同時に最大1体の「暗黒の潮の斧」の「怨念」が発動される。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403203002, + "AttackModifyRatio": 0.7142860011663288, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403203001, + "SkillName": "怒りの潮の斧", + "SkillDesc": "指定した味方単体に炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 403203002, + "SkillName": "怨恨の炎", + "SkillDesc": "味方全体に炎属性ダメージを与える。このダメージはすべての味方で均等に分担される。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 403203003, + "SkillName": "怨念", + "SkillDesc": "自身以外の敵が倒された時、即座に行動し、「怨恨の炎」を1回発動する。フィールド上に「暗黒の潮の斧」が複数存在する場合、同時に最大1体の「暗黒の潮の斧」の「怨念」が発動される。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032030, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032030, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032030, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032030, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032030, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032030, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032030, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4032040": { + "Id": 4032040, + "Name": "{RUBY_B#あんこく}暗黒{RUBY_E#}の{RUBY_B#しお}潮{RUBY_E#}の{RUBY_B#さんぎ}参議{RUBY_E#}", + "Desc": "暗黒の潮から生まれた歪な造物。空虚な肉体を支えるのは殺戮への渇望だけ。\\nかつて人を救うためにあったはずの叡智は、いまや文明を脅かす悪意へと変わった。潜伏や罠に長けた彼らは、まるで貪欲なハゲタカのように、暗黒の潮に絶えず新たな犠牲を捧げようとしている。", + "MonsterCampID": 14, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 155, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4032040, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403204001, + "SkillName": "潜伏", + "SkillDesc": "自身を「潜伏」状態にする。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403204002, + "SkillName": "破滅の理性", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403204003, + "SkillName": "陰湿な扇動", + "SkillDesc": "指定した味方単体に物理ダメージを与え、自身の「潜伏」状態を解除する。「潜伏」状態でのみ発動可能。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403204004, + "SkillName": "綻び", + "SkillDesc": "自身が「潜伏」状態の時、被ダメージがアップする。「潜伏」状態が弱点撃破によって解除された時、行動順が遅延され、この被ダメージアップ効果は自身の次の行動開始まで継続する。", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403204001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6250000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403204001, + "SkillName": "潜伏", + "SkillDesc": "自身を「潜伏」状態にする。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403204002, + "SkillName": "破滅の理性", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403204003, + "SkillName": "陰湿な扇動", + "SkillDesc": "指定した味方単体に物理ダメージを与え、自身の「潜伏」状態を解除する。「潜伏」状態でのみ発動可能。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403204004, + "SkillName": "綻び", + "SkillDesc": "自身が「潜伏」状態の時、被ダメージがアップする。「潜伏」状態が弱点撃破によって解除された時、行動順が遅延され、この被ダメージアップ効果は自身の次の行動開始まで継続する。", + "DamageType": "", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032040, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032040, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032040, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032040, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032040, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032040, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032040, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4032050": { + "Id": 4032050, + "Name": "{RUBY_B#あんこく}暗黒{RUBY_E#}の{RUBY_B#しお}潮{RUBY_E#}の{RUBY_B#ゆみ}弓{RUBY_E#}", + "Desc": "暗黒の潮と共に現われた歪んだ造物。空虚な肉体を支えるのは殺戮への渇望だけ。\\n呪いの弓矢を握るその手は、複数の目標を同時に射ることができる。視界に入った標的は常に矢の脅威に晒されることになるだろう。", + "MonsterCampID": 14, + "AttackBase": 18, + "CriticalDamageBase": 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"DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 403207105, + "SkillName": "パッシブ1", + "SkillDesc": "自身が「重傷」状態になった時、次の行動でHPを全回復し、「重傷」状態を解除する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403207106, + "SkillName": "パッシブ2", + "SkillDesc": "味方が与える行動順遅延効果に抵抗できる。「右の部位」は倒されることはなく、HPが0になると「重傷」状態となり、味方全体の行動順を早め、「行動ロック」状態を解除する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403207107, + "SkillName": "スキル5", + "SkillDesc": "「チャージ」状態に入る。「オンパロスBOSS」は次の行動で「スキル5」を発動する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032071, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032071, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032071, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032071, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032071, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032071, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032071, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4033010": { + "Id": 4033010, + "Name": "{RUBY_B#あんこく}暗黒{RUBY_E#}の{RUBY_B#しお}潮{RUBY_E#}の{RUBY_B#まじゅう}魔獣{RUBY_E#}", + "Desc": "暗黒の潮と共に現われた歪んだ造物。空虚な肉体を支えるのは殺戮への渇望だけ。\\n人の形を失ったその体は穢れに覆われ、ひどい腐臭を放っている。その歩みが及ぶ場所では、あらゆる生命の気配が奪われていく。", + "MonsterCampID": 14, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1302, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4033010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4033010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403301001, + "SkillName": "砕ける岩流", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。命中された味方の減少したHPの一部が「侵蝕」に変換される。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403301002, + "SkillName": "瞬蝕崩墜", + "SkillDesc": "連続でランダムな味方単体に物理属性ダメージを与える。命中された味方の減少したHPの一部が「侵蝕」に変換される。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403301003, + "SkillName": "汚濁吸収", + "SkillDesc": "味方が持つ「侵蝕」を吸収する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301004, + "SkillName": "堕落", + "SkillDesc": "自身を「禍堕ち」状態にし、次の行動で「濁流奔湧」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301005, + "SkillName": "濁流奔湧", + "SkillDesc": "味方全体に物理属性ダメージを与え、味方全体の最大HPの一部を「侵蝕」に変換させる。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 403301006, + "SkillName": "汚染", + "SkillDesc": "味方1人の「侵蝕」が吸収されるたびに、暗黒の潮の魔獣に「垢」を1層付与する。「垢」が一定層数に達した時、次の行動で「堕落」を発動して、「垢」の層数を全てクリアする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301007, + "SkillName": "汚濁吸収", + "SkillDesc": "味方が持つ「侵蝕」を吸収する。失敗した場合は、自身の防御力がダウンする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403301001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.785714000929147, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403301001, + "SkillName": "砕ける岩流", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。命中された味方の減少したHPの一部が「侵蝕」に変換される。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403301002, + "SkillName": "瞬蝕崩墜", + "SkillDesc": "連続でランダムな味方単体に物理属性ダメージを与える。命中された味方の減少したHPの一部が「侵蝕」に変換される。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403301003, + "SkillName": "汚濁吸収", + "SkillDesc": "味方が持つ「侵蝕」を吸収する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301004, + "SkillName": "堕落", + "SkillDesc": "自身を「禍堕ち」状態にし、次の行動で「濁流奔湧」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301005, + "SkillName": "濁流奔湧", + "SkillDesc": "味方全体に物理属性ダメージを与え、味方全体の最大HPの一部を「侵蝕」に変換させる。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 403301006, + "SkillName": "汚染", + "SkillDesc": "味方1人の「侵蝕」が吸収されるたびに、暗黒の潮の魔獣に「垢」を1層付与する。「垢」が一定層数に達した時、次の行動で「堕落」を発動して、「垢」の層数を全てクリアする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301007, + "SkillName": "汚濁吸収", + "SkillDesc": "味方が持つ「侵蝕」を吸収する。失敗した場合は、自身の防御力がダウンする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403301002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 5.892857001628727, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403301001, + "SkillName": "砕ける岩流", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。命中された味方の減少したHPの一部が「侵蝕」に変換される。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403301002, + "SkillName": "瞬蝕崩墜", + "SkillDesc": "連続でランダムな味方単体に物理属性ダメージを与える。命中された味方の減少したHPの一部が「侵蝕」に変換される。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403301003, + "SkillName": "汚濁吸収", + "SkillDesc": "味方が持つ「侵蝕」を吸収する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301004, + "SkillName": "堕落", + "SkillDesc": "自身を「禍堕ち」状態にし、次の行動で「濁流奔湧」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301005, + "SkillName": "濁流奔湧", + "SkillDesc": "味方全体に物理属性ダメージを与え、味方全体の最大HPの一部を「侵蝕」に変換させる。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 403301006, + "SkillName": "汚染", + "SkillDesc": "味方1人の「侵蝕」が吸収されるたびに、暗黒の潮の魔獣に「垢」を1層付与する。「垢」が一定層数に達した時、次の行動で「堕落」を発動して、「垢」の層数を全てクリアする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301007, + "SkillName": "汚濁吸収", + "SkillDesc": "味方が持つ「侵蝕」を吸収する。失敗した場合は、自身の防御力がダウンする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403301003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7142860011663288, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403301001, + "SkillName": "砕ける岩流", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。命中された味方の減少したHPの一部が「侵蝕」に変換される。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403301002, + "SkillName": "瞬蝕崩墜", + "SkillDesc": "連続でランダムな味方単体に物理属性ダメージを与える。命中された味方の減少したHPの一部が「侵蝕」に変換される。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403301003, + "SkillName": "汚濁吸収", + "SkillDesc": "味方が持つ「侵蝕」を吸収する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301004, + "SkillName": "堕落", + "SkillDesc": "自身を「禍堕ち」状態にし、次の行動で「濁流奔湧」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301005, + "SkillName": "濁流奔湧", + "SkillDesc": "味方全体に物理属性ダメージを与え、味方全体の最大HPの一部を「侵蝕」に変換させる。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 403301006, + "SkillName": "汚染", + "SkillDesc": "味方1人の「侵蝕」が吸収されるたびに、暗黒の潮の魔獣に「垢」を1層付与する。「垢」が一定層数に達した時、次の行動で「堕落」を発動して、「垢」の層数を全てクリアする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301007, + "SkillName": "汚濁吸収", + "SkillDesc": "味方が持つ「侵蝕」を吸収する。失敗した場合は、自身の防御力がダウンする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403301004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403301001, + "SkillName": "砕ける岩流", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。命中された味方の減少したHPの一部が「侵蝕」に変換される。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403301002, + "SkillName": "瞬蝕崩墜", + "SkillDesc": "連続でランダムな味方単体に物理属性ダメージを与える。命中された味方の減少したHPの一部が「侵蝕」に変換される。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403301003, + "SkillName": "汚濁吸収", + "SkillDesc": "味方が持つ「侵蝕」を吸収する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301004, + "SkillName": "堕落", + "SkillDesc": "自身を「禍堕ち」状態にし、次の行動で「濁流奔湧」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301005, + "SkillName": "濁流奔湧", + "SkillDesc": "味方全体に物理属性ダメージを与え、味方全体の最大HPの一部を「侵蝕」に変換させる。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 403301006, + "SkillName": "汚染", + "SkillDesc": "味方1人の「侵蝕」が吸収されるたびに、暗黒の潮の魔獣に「垢」を1層付与する。「垢」が一定層数に達した時、次の行動で「堕落」を発動して、「垢」の層数を全てクリアする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301007, + "SkillName": "汚濁吸収", + "SkillDesc": "味方が持つ「侵蝕」を吸収する。失敗した場合は、自身の防御力がダウンする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403301005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403301001, + "SkillName": "砕ける岩流", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。命中された味方の減少したHPの一部が「侵蝕」に変換される。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403301002, + "SkillName": "瞬蝕崩墜", + "SkillDesc": "連続でランダムな味方単体に物理属性ダメージを与える。命中された味方の減少したHPの一部が「侵蝕」に変換される。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403301003, + "SkillName": "汚濁吸収", + "SkillDesc": "味方が持つ「侵蝕」を吸収する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301004, + "SkillName": "堕落", + "SkillDesc": "自身を「禍堕ち」状態にし、次の行動で「濁流奔湧」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301005, + "SkillName": "濁流奔湧", + "SkillDesc": "味方全体に物理属性ダメージを与え、味方全体の最大HPの一部を「侵蝕」に変換させる。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 403301006, + "SkillName": "汚染", + "SkillDesc": "味方1人の「侵蝕」が吸収されるたびに、暗黒の潮の魔獣に「垢」を1層付与する。「垢」が一定層数に達した時、次の行動で「堕落」を発動して、「垢」の層数を全てクリアする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301007, + "SkillName": "汚濁吸収", + "SkillDesc": "味方が持つ「侵蝕」を吸収する。失敗した場合は、自身の防御力がダウンする。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4033010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + } + ] + }, + "4033020": { + "Id": 4033020, + "Name": "{RUBY_B#あんこく}暗黒{RUBY_E#}の{RUBY_B#しお}潮{RUBY_E#}の{RUBY_B#とうしょう}闘将{RUBY_E#}", + "Desc": "暗黒の潮と共に現われた歪んだ造物。空虚な肉体を支えるのは殺戮への渇望のみ。\\nかつては誇り高き闘志を燃やしていたが、今やそれも暗黒の潮に呑まれた。巨大な両手剣を携えた彷徨う破壊の化身は、出会うものすべてを薙ぎ払い、この世界にさらなる混沌をもたらす。", + "MonsterCampID": 14, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1674, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4033020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 132, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4033020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + 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"攻撃が味方にダメージを与えた時、命中された味方の減少したHPの一部が「侵蝕」に転換される。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403302001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5555560009088367, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403302001, + "SkillName": "戦慄の威嚇", + "SkillDesc": "指定した味方単体および隣接する味方に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403302002, + "SkillName": "絶命の死闘", + "SkillDesc": "自身と指定した味方キャラ及びそのキャラの召喚物を「決闘」状態にし、3ターン後に「破心滅道」を発動する。なお、「決闘」は最も多くバフを持つ味方に優先的に付与される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403302003, + "SkillName": "雲を裂き岩を砕く", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403302004, + "SkillName": "破心滅道", + "SkillDesc": "味方全体に大量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403302005, + "SkillName": "決まった末路", + "SkillDesc": "攻撃が味方にダメージを与えた時、命中された味方の減少したHPの一部が「侵蝕」に転換される。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403302002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.583333000773564, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": 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"自身と指定した味方キャラ及びそのキャラの召喚物を「決闘」状態にし、3ターン後に「破心滅道」を発動する。なお、「決闘」は最も多くバフを持つ味方に優先的に付与される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403302003, + "SkillName": "雲を裂き岩を砕く", + "SkillDesc": "指定した味方単体に大量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403302004, + "SkillName": "破心滅道", + "SkillDesc": "味方全体に大量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403302005, + "SkillName": "決まった末路", + "SkillDesc": "攻撃が味方にダメージを与えた時、命中された味方の減少したHPの一部が「侵蝕」に転換される。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403302004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": 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"SkillDesc": "「災厄の力」をすべて消費し、味方全体に少量の物理属性ダメージを数回与える。消費された「災厄の力」の層数が多いほど、攻撃の段数がアップする。最後に味方全体に少量の物理属性ダメージを与える。", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401007, + "SkillName": "捨つることに涙せず", + "SkillDesc": "味方全体に物理属性ダメージを与える。すべての「災厄の力」を消費し、追加で少量の物理属性ダメージを数回与える。消費する「災厄の力」の層数が多いほど、攻撃段数が増える。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401008, + "SkillName": "悲痛の別れ", + "SkillDesc": "「死の黒雲」または「消えゆく運命」を発動した時、自身のHPを消費して「壊れた容器」を召喚する。さらに消費したHPが「纏わりつく苦痛」に転換される。この攻撃に召喚された「壊れた容器」が倒されると、追加で自身に物理属性ダメージを与える。自身が再び「死の黒雲」または「消えゆく運命」を発動する時、この攻撃に召喚された「壊れた容器」が自身と共に攻撃を行う。その後、「壊れた容器」は自身に吸収され、「纏わりつく苦痛」に転換された分のHPを回復する。同時に自身は「災厄の力」を獲得する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401009, + "SkillName": "迷いの共祭", + "SkillDesc": "「沈黙の悲嘆」を発動した時、自身のHPを消費して「壊れた容器」を召喚する。消費したHPは「纏わりつく苦痛」に転換される。「災厄の力」層数が0でない時、「壊れた容器」がHPが0になる攻撃を受けた場合、直ちに「災厄の力」を1層、自身のHPを一定割合消費する。同時に、「壊れた容器」を再度召喚する。「捨つることに涙せず」を発動した時、「壊れた容器」が自身に吸収され、「纏わりつく苦痛」に転換された分のHPを回復する。", + "DamageType": "", + "SPHitBase": 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"SkillDesc": "指定した味方単体および隣接する味方に物理属性ダメージを与える。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401002, + "SkillName": "消えゆく運命", + "SkillDesc": "味方全体に物理属性ダメージを与える。命中された味方の減少したHPの一部が「侵蝕」に転換される。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401003, + "SkillName": "交差する道", + "SkillDesc": "「壊れた容器」を「共祭」状態にし、数回の行動で「幽冥の弔い」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401004, + "SkillName": "幽冥の弔い", + "SkillDesc": "「壊れた容器」と共に「死の黒雲」または「消えゆく運命」を発動した後、「壊れた容器」を吸収して自身のHPを回復し、「災厄の力」を獲得する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401005, + "SkillName": "沈黙の悲嘆", + "SkillDesc": "「災厄の力」を獲得し、「沈黙の悲嘆」状態に入る。次の行動で「捨つることに涙せず」を発動する。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401006, + "SkillName": "それが必要な苦難", + "SkillDesc": "「災厄の力」をすべて消費し、味方全体に少量の物理属性ダメージを数回与える。消費された「災厄の力」の層数が多いほど、攻撃の段数がアップする。最後に味方全体に少量の物理属性ダメージを与える。", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401007, + "SkillName": "捨つることに涙せず", + "SkillDesc": "味方全体に物理属性ダメージを与える。すべての「災厄の力」を消費し、追加で少量の物理属性ダメージを数回与える。消費する「災厄の力」の層数が多いほど、攻撃段数が増える。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401008, + "SkillName": "悲痛の別れ", + "SkillDesc": "「死の黒雲」または「消えゆく運命」を発動した時、自身のHPを消費して「壊れた容器」を召喚する。さらに消費したHPが「纏わりつく苦痛」に転換される。この攻撃に召喚された「壊れた容器」が倒されると、追加で自身に物理属性ダメージを与える。自身が再び「死の黒雲」または「消えゆく運命」を発動する時、この攻撃に召喚された「壊れた容器」が自身と共に攻撃を行う。その後、「壊れた容器」は自身に吸収され、「纏わりつく苦痛」に転換された分のHPを回復する。同時に自身は「災厄の力」を獲得する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401009, + "SkillName": "迷いの共祭", + "SkillDesc": "「沈黙の悲嘆」を発動した時、自身のHPを消費して「壊れた容器」を召喚する。消費したHPは「纏わりつく苦痛」に転換される。「災厄の力」層数が0でない時、「壊れた容器」がHPが0になる攻撃を受けた場合、直ちに「災厄の力」を1層、自身のHPを一定割合消費する。同時に、「壊れた容器」を再度召喚する。「捨つることに涙せず」を発動した時、「壊れた容器」が自身に吸収され、「纏わりつく苦痛」に転換された分のHPを回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401010, + "SkillName": "冷酷な永別", + "SkillDesc": "「ダメージ軽減」を一定層数獲得し、自身の受けるダメージがダウンする。「壊れた容器」が1体倒されるたびに1層を失う。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403401002, + 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"DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401003, + "SkillName": "交差する道", + "SkillDesc": "「壊れた容器」を「共祭」状態にし、数回の行動で「幽冥の弔い」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401004, + "SkillName": "幽冥の弔い", + "SkillDesc": "「壊れた容器」と共に「死の黒雲」または「消えゆく運命」を発動した後、「壊れた容器」を吸収して自身のHPを回復し、「災厄の力」を獲得する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401005, + "SkillName": "沈黙の悲嘆", + "SkillDesc": "「災厄の力」を獲得し、「沈黙の悲嘆」状態に入る。次の行動で「捨つることに涙せず」を発動する。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401006, + "SkillName": "それが必要な苦難", + "SkillDesc": "「災厄の力」をすべて消費し、味方全体に少量の物理属性ダメージを数回与える。消費された「災厄の力」の層数が多いほど、攻撃の段数がアップする。最後に味方全体に少量の物理属性ダメージを与える。", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401007, + "SkillName": "捨つることに涙せず", + "SkillDesc": "味方全体に物理属性ダメージを与える。すべての「災厄の力」を消費し、追加で少量の物理属性ダメージを数回与える。消費する「災厄の力」の層数が多いほど、攻撃段数が増える。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401008, + "SkillName": "悲痛の別れ", + "SkillDesc": "「死の黒雲」または「消えゆく運命」を発動した時、自身のHPを消費して「壊れた容器」を召喚する。さらに消費したHPが「纏わりつく苦痛」に転換される。この攻撃に召喚された「壊れた容器」が倒されると、追加で自身に物理属性ダメージを与える。自身が再び「死の黒雲」または「消えゆく運命」を発動する時、この攻撃に召喚された「壊れた容器」が自身と共に攻撃を行う。その後、「壊れた容器」は自身に吸収され、「纏わりつく苦痛」に転換された分のHPを回復する。同時に自身は「災厄の力」を獲得する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401009, + "SkillName": "迷いの共祭", + "SkillDesc": "「沈黙の悲嘆」を発動した時、自身のHPを消費して「壊れた容器」を召喚する。消費したHPは「纏わりつく苦痛」に転換される。「災厄の力」層数が0でない時、「壊れた容器」がHPが0になる攻撃を受けた場合、直ちに「災厄の力」を1層、自身のHPを一定割合消費する。同時に、「壊れた容器」を再度召喚する。「捨つることに涙せず」を発動した時、「壊れた容器」が自身に吸収され、「纏わりつく苦痛」に転換された分のHPを回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401010, + "SkillName": "冷酷な永別", + "SkillDesc": "「ダメージ軽減」を一定層数獲得し、自身の受けるダメージがダウンする。「壊れた容器」が1体倒されるたびに1層を失う。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403401003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4615380009636283, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + 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"「死の黒雲」または「消えゆく運命」を発動した時、自身のHPを消費して「壊れた容器」を召喚する。さらに消費したHPが「纏わりつく苦痛」に転換される。この攻撃に召喚された「壊れた容器」が倒されると、追加で自身に物理属性ダメージを与える。自身が再び「死の黒雲」または「消えゆく運命」を発動する時、この攻撃に召喚された「壊れた容器」が自身と共に攻撃を行う。その後、「壊れた容器」は自身に吸収され、「纏わりつく苦痛」に転換された分のHPを回復する。同時に自身は「災厄の力」を獲得する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401009, + "SkillName": "迷いの共祭", + "SkillDesc": "「沈黙の悲嘆」を発動した時、自身のHPを消費して「壊れた容器」を召喚する。消費したHPは「纏わりつく苦痛」に転換される。「災厄の力」層数が0でない時、「壊れた容器」がHPが0になる攻撃を受けた場合、直ちに「災厄の力」を1層、自身のHPを一定割合消費する。同時に、「壊れた容器」を再度召喚する。「捨つることに涙せず」を発動した時、「壊れた容器」が自身に吸収され、「纏わりつく苦痛」に転換された分のHPを回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401010, + "SkillName": "冷酷な永別", + "SkillDesc": "「ダメージ軽減」を一定層数獲得し、自身の受けるダメージがダウンする。「壊れた容器」が1体倒されるたびに1層を失う。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4034010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4034011": { + "Id": 4034011, + "Name": "???", + "Desc": "暗黒の潮と共に現れ、タイタンの火種を狩る無名の剣士。その正体を知る者はいない。\\n不可解な力と完璧に近い剣技を使う。その刃には狂気と執念が宿っており、神悟の樹庭もエリュシオンも、その手によって滅ぼされた。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3022.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 132, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4034011, + 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"味方全体に物理属性ダメージを与える。命中された味方の減少したHPの一部が「侵蝕」に転換される。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401303, + "SkillName": "交差する道", + "SkillDesc": "「壊れた容器」を「共祭」状態にする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401304, + "SkillName": "幽冥の弔い", + "SkillDesc": "「壊れた容器」と共に「死の黒雲」または「消えゆく運命」を発動した後、「壊れた容器」を吸収する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401305, + "SkillName": "最期の嗚咽", + "SkillDesc": "「災厄の力」を獲得し、「最期の嗚咽」状態に入る。次の行動で「必要な苦難」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401306, + "SkillName": "沈黙の悲嘆", + "SkillDesc": "「災厄の力」を獲得し、「沈黙の悲嘆」状態に入る。次の行動で「捨つることに涙せず」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401307, + "SkillName": "必要な苦難", + "SkillDesc": "「災厄の力」をすべて消費し、味方全体に少量の物理属性ダメージを数回与える。消費された「災厄の力」の層数が多いほど、攻撃の段数がアップする。最後に味方全体に少量の物理属性ダメージを与える。", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401308, + "SkillName": "捨つることに涙せず", + "SkillDesc": "味方全体に物理属性ダメージを与える。すべての「災厄の力」を消費し、追加で少量の物理属性ダメージを数回与える。消費する「災厄の力」の層数が多いほど、攻撃段数が増える。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401309, + "SkillName": "悲痛の別れ", + "SkillDesc": "「死の黒雲」または「消えゆく運命」を発動した時、「壊れた容器」を召喚する。「壊れた容器」が倒されると、自身のHPを失う。再び「死の黒雲」または「消えゆく運命」を発動する時、この攻撃に召喚された「壊れた容器」が自身と共に攻撃を行う。その後、「壊れた容器」は自身に吸収される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401310, + "SkillName": "迷いの共祭", + "SkillDesc": "「最期の嗚咽」または「沈黙の悲嘆」を発動する時、「壊れた容器」を召喚する。「末日の岐路に立つフレイムスティーラー」が「枷鎖崩壊」状態の場合、「壊れた容器」がHPが0になる攻撃を受けると、ただちに「壊れた容器」を再召喚し、「末日の岐路に立つフレイムスティーラー」の靭性が削られる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401311, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401312, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401313, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401314, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401315, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401316, + "SkillName": "枷鎖崩壊", + "SkillDesc": "「枷鎖崩壊」状態に入り、「壊れた容器」を4体召喚し、「壊れた容器」は「枷鎖」状態を付与する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401317, + "SkillName": "災厄の復活", + "SkillDesc": "1層目の靭性を削られた後、すべての行動制限状態を解除し、「枷鎖崩壊」状態に入り、即座に行動する。枷鎖崩壊状態に入る前に靭性は1層を下回らない。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401318, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401319, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403401301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1000000000931323, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + 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"「最期の嗚咽」または「沈黙の悲嘆」を発動する時、「壊れた容器」を召喚する。「末日の岐路に立つフレイムスティーラー」が「枷鎖崩壊」状態の場合、「壊れた容器」がHPが0になる攻撃を受けると、ただちに「壊れた容器」を再召喚し、「末日の岐路に立つフレイムスティーラー」の靭性が削られる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401311, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401312, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401313, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401314, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401315, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401316, + "SkillName": "枷鎖崩壊", + "SkillDesc": "「枷鎖崩壊」状態に入り、「壊れた容器」を4体召喚し、「壊れた容器」は「枷鎖」状態を付与する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401317, + "SkillName": "災厄の復活", + "SkillDesc": "1層目の靭性を削られた後、すべての行動制限状態を解除し、「枷鎖崩壊」状態に入り、即座に行動する。枷鎖崩壊状態に入る前に靭性は1層を下回らない。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401318, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401319, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403401302, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1000000000931323, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + 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"SPHitBase": "" + }, + { + "Id": 403401704, + "SkillName": "幽冥の弔い", + "SkillDesc": "「壊れた容器」と共に「死の黒雲」または「消えゆく運命」を発動した後、「壊れた容器」を吸収して自身のHPを回復し、「災厄の力」を獲得する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401705, + "SkillName": "沈黙の悲嘆", + "SkillDesc": "「災厄の力」を獲得し、「沈黙の悲嘆」状態に入る。次の行動で「捨つることに涙せず」を発動する。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401706, + "SkillName": "必要な苦難", + "SkillDesc": "「災厄の力」をすべて消費し、味方全体に少量の物理属性ダメージを数回与える。消費された「災厄の力」の層数が多いほど、攻撃の段数がアップする。最後に味方全体に少量の物理属性ダメージを与える。", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401707, + "SkillName": "捨つることに涙せず", + "SkillDesc": "味方全体に物理属性ダメージを与える。すべての「災厄の力」を消費し、追加で少量の物理属性ダメージを数回与える。消費する「災厄の力」の層数が多いほど、攻撃段数が増える。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401708, + "SkillName": "悲痛の別れ", + "SkillDesc": "「死の黒雲」または「消えゆく運命」を発動した時、自身のHPを消費して「壊れた容器」を召喚する。さらに消費したHPが「纏わりつく苦痛」に転換される。この攻撃に召喚された「壊れた容器」が倒されると、追加で自身に物理属性ダメージを与える。自身が再び「死の黒雲」または「消えゆく運命」を発動する時、この攻撃に召喚された「壊れた容器」が自身と共に攻撃を行う。その後、「壊れた容器」は自身に吸収され、「纏わりつく苦痛」に転換された分のHPを回復する。同時に自身は「災厄の力」を獲得する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401709, + "SkillName": "迷いの共祭", + "SkillDesc": "「沈黙の悲嘆」を発動した時、自身のHPを消費して「壊れた容器」を召喚する。消費したHPは「纏わりつく苦痛」に転換される。「災厄の力」層数が0でない時、「壊れた容器」がHPが0になる攻撃を受けた場合、直ちに「災厄の力」を1層、自身のHPを一定割合消費する。同時に、「壊れた容器」を再度召喚する。「捨つることに涙せず」を発動した時、「壊れた容器」が自身に吸収され、「纏わりつく苦痛」に転換された分のHPを回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401710, + "SkillName": "冷酷な永別", + "SkillDesc": "「ダメージ軽減」を一定層数獲得し、自身の受けるダメージがダウンする。「壊れた容器」が1体倒されるたびに1層を失う。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4034017, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034017, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034017, + "WorldLevel": 2, + 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"DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401804, + "SkillName": "幽冥の弔い", + "SkillDesc": "「壊れた容器」と共に「死の黒雲」または「消えゆく運命」を発動した後、「壊れた容器」を吸収する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401805, + "SkillName": "最期の嗚咽", + "SkillDesc": "「災厄の力」を獲得し、「最期の嗚咽」状態に入る。次の行動で「必要な苦難」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401806, + "SkillName": "沈黙の悲嘆", + "SkillDesc": "「災厄の力」を獲得し、「沈黙の悲嘆」状態に入る。次の行動で「捨つることに涙せず」を発動する。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401807, + "SkillName": "必要な苦難", + "SkillDesc": "「災厄の力」をすべて消費し、味方全体に少量の物理属性ダメージを数回与える。消費された「災厄の力」の層数が多いほど、攻撃の段数がアップする。最後に味方全体に少量の物理属性ダメージを与える。", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401808, + "SkillName": "捨つることに涙せず", + "SkillDesc": "味方全体に物理属性ダメージを与える。すべての「災厄の力」を消費し、追加で少量の物理属性ダメージを数回与える。消費する「災厄の力」の層数が多いほど、攻撃段数が増える。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401809, + "SkillName": "悲痛の別れ", + "SkillDesc": "「死の黒雲」または「消えゆく運命」を発動した時、「壊れた容器」を召喚する。「壊れた容器」が倒されると、自身のHPを失う。再び「死の黒雲」または「消えゆく運命」を発動する時、この攻撃に召喚された「壊れた容器」が自身と共に攻撃を行う。その後、「壊れた容器」は自身に吸収される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401810, + "SkillName": "迷いの共祭", + "SkillDesc": "「沈黙の悲嘆」を発動する時、「壊れた容器」を召喚する。「???」が「枷鎖崩壊」状態の場合、「壊れた容器」がHPが0になる攻撃を受けると、ただちに「壊れた容器」を再召喚し、「???」の靭性が削られる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401811, + "SkillName": "枷鎖崩壊", + "SkillDesc": "「枷鎖崩壊」状態に入り、「壊れた容器」を4体召喚し、「壊れた容器」は「枷鎖」状態を付与する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401812, + "SkillName": "災厄の復活", + "SkillDesc": "1層目の靭性を失った後、すべての行動制限状態を解除し、「枷鎖崩壊」状態に入り、即座に行動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401813, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401814, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4034018, + "DisplayItemList": [] 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"DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401908, + "SkillName": "悲痛の別れ", + "SkillDesc": "「死の黒雲」または「消えゆく運命」を発動した時、自身のHPを消費して「壊れた容器」を召喚する。さらに消費したHPが「纏わりつく苦痛」に転換される。この攻撃に召喚された「壊れた容器」が倒されると、追加で自身に物理属性ダメージを与える。自身が再び「死の黒雲」または「消えゆく運命」を発動する時、この攻撃に召喚された「壊れた容器」が自身と共に攻撃を行う。その後、「壊れた容器」は自身に吸収され、「纏わりつく苦痛」に転換された分のHPを回復する。同時に自身は「災厄の力」を獲得する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401909, + "SkillName": "迷いの共祭", + "SkillDesc": "「沈黙の悲嘆」を発動した時、自身のHPを消費して「壊れた容器」を召喚する。消費したHPは「纏わりつく苦痛」に転換される。「災厄の力」層数が0でない時、「壊れた容器」がHPが0になる攻撃を受けた場合、直ちに「災厄の力」を1層、自身のHPを一定割合消費する。同時に、「壊れた容器」を再度召喚する。「捨つることに涙せず」を発動した時、「壊れた容器」が自身に吸収され、「纏わりつく苦痛」に転換された分のHPを回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401910, + "SkillName": "冷酷な永別", + "SkillDesc": "「ダメージ軽減」を一定層数獲得し、自身の受けるダメージがダウンする。「壊れた容器」が1体倒されるたびに1層を失う。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401911, + "SkillName": "消えゆく残火", + "SkillDesc": "戦闘中、ボスを強化する「黒い泥」が出現する。「漆黒の剣、フレイムスティーラー(汚染)」が強化された後、即座に「必要な苦難」または「沈黙の悲嘆」を発動する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4034019, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034019, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034019, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034019, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034019, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034019, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034019, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4035010": { + "Id": 4035010, + "Name": "オンパロスBOSS", + "Desc": "...", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 11160, + "InitialDelayRatio": 1, + "ImagePath": 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403501001, + "SkillName": "スキル1", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403501002, + "SkillName": "スキル2", + "SkillDesc": "味方全体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403501003, + "SkillName": "スキル3", + "SkillDesc": "ロックオン中のターゲットに量子属性ダメージを与え、EPを減らす。", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 403501004, + "SkillName": "スキル4", + "SkillDesc": "ロックオン中のターゲットに虚数属性ダメージを与え、「行動ロック」状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 403501005, + "SkillName": "スキル5", + "SkillDesc": "味方全体に大量の量子属性ダメージを与え、味方それぞれのEPを減らす。", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 403501006, + "SkillName": "スキル6", + "SkillDesc": "ロックオン中のターゲットに大量の虚数属性ダメージを与え、「行動ロック」状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 403501007, + "SkillName": "スキル7", + "SkillDesc": "「チャージ」状態に入り、同時に「左の部位」と「右の部位」のHPを全回復する。次の行動までは攻撃を受けず、次の行動時に味方全体に「スキル8」を発動する。すべての「左の部位」と「右の部位」を「重傷」状態にすると「スキル7」の「チャージ」状態が解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501008, + "SkillName": "スキル8", + "SkillDesc": "味方全体に大量の物理属性ダメージを与える。「左の部位」が「重傷」状態でない場合、確率で味方キャラを「行動ロック」状態にし、「右の部位」が「重傷」状態でない場合、味方全体のEPを減らす。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 403501009, + "SkillName": "パッシブ1", + "SkillDesc": "「オンパロスBOSS」、「左の部位」、「右の部位」のスキルが味方に命中する時、「憎しみ値」がアップする。「憎しみ値」がアップする時、「オンパロスBOSS02」は「スキル1」を発動し、ターゲットの最大HPと最大SPをダウンさせる。「憎しみ値」がダウンする時、この効果は弱まる。「憎しみ値」が上限に達した時、即座に「スキル9」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501010, + "SkillName": "パッシブ2", + "SkillDesc": "「左の部位」と「右の部位」がダメージを受ける時、「オンパロスBOSS」もダメージを受ける。「オンパロスBOSS」、「左の部位」、「右の部位」は初期に受けるダメージがダウンするが、「左の部位」または「右の部位」が「重傷」状態になるたびに、ダメージダウン効果は弱まり、両者が同時に「重傷」状態になった時、この効果は解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501011, + "SkillName": "スキル9", + "SkillDesc": "【恨意値】が上限に達した時、戦闘失敗になる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501012, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4035010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4035011": { + "Id": 4035011, + "Name": "オンパロスBOSS", + "Desc": "...", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 11160, + 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], + "SkillList": [ + { + "Id": 403501101, + "SkillName": "スキル1", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403501102, + "SkillName": "スキル2", + "SkillDesc": "味方全体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403501103, + "SkillName": "スキル3", + "SkillDesc": "ロックオン中のターゲットに量子属性ダメージを与え、EPを減らす。", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 403501104, + "SkillName": "スキル4", + "SkillDesc": "ロックオン中のターゲットに虚数属性ダメージを与え、「行動ロック」状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 403501105, + "SkillName": "スキル5", + "SkillDesc": "味方全体に大量の量子属性ダメージを与え、味方それぞれのEPを減らす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501106, + "SkillName": "スキル6", + "SkillDesc": "ロックオン中のターゲットに大量の虚数属性ダメージを与え、「行動ロック」状態にする。", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403501107, + "SkillName": "スキル7", + "SkillDesc": "「チャージ」状態に入り、同時に「左の部位」と「右の部位」のHPを全回復する。次の行動までは攻撃を受けず、次の行動時に味方全体に「スキル8」を発動する。すべての「左の部位」と「右の部位」を「重傷」状態にすると「スキル7」の「チャージ」状態が解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501108, + "SkillName": "スキル8", + "SkillDesc": "味方全体に大量の物理属性ダメージを与える。「左の部位」が「重傷」状態でない場合、確率で味方キャラを「行動ロック」状態にし、「右の部位」が「重傷」状態でない場合、味方全体のEPを減らす。", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403501109, + "SkillName": "パッシブ1", + "SkillDesc": "「オンパロスBOSS」、「左の部位」、「右の部位」のスキルが味方に命中する時、「憎しみ値」がアップする。「憎しみ値」がアップする時、「オンパロスBOSS02」は「スキル1」を発動し、ターゲットの最大HPと最大SPをダウンさせる。「憎しみ値」がダウンする時、この効果は弱まる。「憎しみ値」が上限に達した時、即座に「スキル9」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501110, + "SkillName": "パッシブ2", + "SkillDesc": "「左の部位」と「右の部位」がダメージを受ける時、「オンパロスBOSS」もダメージを受ける。「オンパロスBOSS」、「左の部位」、「右の部位」は初期に受けるダメージがダウンするが、「左の部位」または「右の部位」が「重傷」状態になるたびに、ダメージダウン効果は弱まり、両者が同時に「重傷」状態になった時、この効果は解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501111, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501112, + "SkillName": "スキル6", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501113, + "SkillName": "スキル9", + "SkillDesc": "【恨意値】が上限に達した時、戦闘失敗になる。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4035011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4035020": { + "Id": 4035020, + "Name": "オンパロスBOSS02", + "Desc": "...", + "MonsterCampID": null, + "AttackBase": 18, + 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"ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403502001, + "SkillName": "パッシブ1", + "SkillDesc": "味方全体を【負の状態】にし、最大HPと最大SPを減らす。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4035020, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035020, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035020, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035020, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035020, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035020, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035020, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4043010": { + "Id": 4043010, + "Name": "ヘルタ#エラーモデル", + "Desc": "記憶域ミームに汚染されたヘルタの人形。完璧なプロトタイプのためにパラメータに誤りがあろうと依然として精巧で実用的に思われる。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1116, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4043010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4043010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 404301001, + "SkillName": "複写変換", + "SkillDesc": "最大で5つの他の敵に変身する。", + "DamageType": "", + "SPHitBase": 5 + } + ] + }, + { + "Id": 404301001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 404301001, + "SkillName": "複写変換", + "SkillDesc": "最大で5つの他の敵に変身する。", + "DamageType": "", + "SPHitBase": 5 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4043010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 4043010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 4043010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 4043010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 4043010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 4043010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 4043010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + } + ] + }, + "4044010": { + "Id": 4044010, + "Name": "一人目の天才、エンテレケイア、ザンダー", + "Desc": "数千万の輪廻を静観してきた神礼の観衆、リュクルゴスと名乗るそれは、天才クラブ#1ザンダー・ワン・クワバラの意志を受け継いだ。彼は最初の「天才」の権能を以て神話すら超越する力を操り、長きに渡る実験を「壊滅」の運命へ導こうとしている。", + "MonsterCampID": 7, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 11160, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4044010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 160, + "StanceBase": 600, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4044010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 404401001, + "SkillName": "天球偏移論", + "SkillDesc": "指定した味方単体および隣接する味方に少量の量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 404401002, + "SkillName": "潜在能力発現仮説", + "SkillDesc": "指定した敵単体に「潜在能力発現」状態を付与し、即座に行動させる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401003, + "SkillName": "知恵の二律背反", + "SkillDesc": "指定した味方に少量の量子属性ダメージを与え、行動順を早め、行動制限状態を解除し、同時に「二律背反」状態を付与する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 404401004, + "SkillName": "虚数幾何演繹法", + "SkillDesc": "連続でランダムな味方単体に少量の量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 404401005, + "SkillName": "SET 論証方法=暗黒の潮", + "SkillDesc": "「論証形態」に切り替える。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401006, + "SkillName": "DEL 侵入変数", + "SkillDesc": "指定した味方単体および隣接する味方に少量の量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 404401007, + "SkillName": "DEFRAG 生命最適化", + "SkillDesc": "自身が「論証形態」の時に、自身以外の敵全体が常に「吹き荒れる風」「『法』の戒め」状態になる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401008, + "SkillName": "創生&&壊滅", + "SkillDesc": "2体の味方に少量の量子属性ダメージを与え、行動順を早め、行動制限状態を解除し、同時に「二律背反」状態を付与する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 404401009, + "SkillName": "FORMAT 故障空間", + "SkillDesc": "連続でランダムな味方単体に少量の量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 404401010, + "SkillName": "求解:第一因果", + "SkillDesc": "味方全体に大量の量子属性ダメージを与え、ダメージはターゲットに均等に分担される。さらに、ダメージは強化の回数に応じてアップし、高確率で強化回数分の味方ターゲットをもつれ状態にする。同時に「進化形態」に切り替わる。", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 404401011, + "SkillName": "ミソス公理", + "SkillDesc": "現在「進化形態」段階にあり、アクションバー上に「神話生命進化システム」を生成する。「神話生命進化システム」が行動するたびに、フィールド上に「タイタンの眷属」を生成する。フィールド上の敵の出現数、または記憶の精霊を召喚した回数が累計で一定数に達すると、ザンダーは「SET 論証方法=暗黒の潮」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401012, + "SkillName": "ロゴスALG", + "SkillDesc": "現在「論証形態」段階にあり、段階中、フィールド上に絶えず「暗黒の潮の造物」が生成される。同時にアクションバーに「CALL _壊滅論証法」が生成される、「CALL _壊滅論証法」が行動するたびに、ザンダーが次に発動する「求解:第一因果」が強化される。倒された敵の数、戦闘不能状態になった味方キャラの数、または記憶の精霊が消えた回数が累計で一定数に達すると、ザンダーは「求解:第一因果」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401013, + "SkillName": "変形式", + "SkillDesc": "形態を切り替えるたびに、受けるダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4044010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4044011": { + "Id": 4044011, + "Name": "一人目の天才、エンテレケイア、ザンダー", + "Desc": "数千万の輪廻を静観してきた神礼の観衆、リュクルゴスと名乗るそれは、天才クラブ#1ザンダー・ワン・クワバラの意志を受け継いだ。彼は最初の「天才」の権能を以て神話すら超越する力を操り、長きに渡る実験を「壊滅」の運命へ導こうとしている。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 9300, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4044010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 160, + "StanceBase": 600, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4044011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 404401101, + "SkillName": "天球偏移論", + "SkillDesc": "指定した味方単体および隣接する味方に少量の量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 404401102, + "SkillName": "潜在能力発現仮説", + "SkillDesc": "指定した敵単体に「潜在能力発現」状態を付与し、即座に行動させる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401103, + "SkillName": "知恵の二律背反", + "SkillDesc": "指定した味方に少量の量子属性ダメージを与え、行動順を早め、行動制限状態を解除し、同時に「二律背反」状態を付与する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 404401104, + "SkillName": "虚数幾何演繹法", + "SkillDesc": "連続でランダムな味方単体に少量の量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 404401105, + "SkillName": "SET 論証方法=暗黒の潮", + "SkillDesc": "「論証形態」に切り替える。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401106, + "SkillName": "DEL 侵入変数", + "SkillDesc": "指定した味方単体および隣接する味方に少量の量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 404401107, + "SkillName": "DEFRAG 生命最適化", + "SkillDesc": "自身が「論証形態」の時に、自身以外の敵全体が常に「吹き荒れる風」「『法』の戒め」状態になる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401108, + "SkillName": "創生&&壊滅", + "SkillDesc": "2体の味方に少量の量子属性ダメージを与え、行動順を早め、行動制限状態を解除し、同時に「二律背反」状態を付与する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 404401109, + "SkillName": "FORMAT 故障空間", + "SkillDesc": "連続でランダムな味方単体に少量の量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 404401110, + "SkillName": "求解:第一因果", + "SkillDesc": "味方全体に大量の量子属性ダメージを与え、ダメージはターゲットに均等に分担される。さらに、ダメージは強化の回数に応じてアップし、高確率で強化回数分の味方ターゲットをもつれ状態にする。同時に「進化形態」に切り替わる。", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 404401111, + "SkillName": "ミソス公理", + "SkillDesc": "現在「進化形態」段階にあり、アクションバー上に「神話生命進化システム」を生成する。「神話生命進化システム」が行動するたびに、フィールド上に「タイタンの眷属」を生成する。フィールド上の敵の出現数、または記憶の精霊を召喚した回数が累計で一定数に達すると、ザンダーは「SET 論証方法=暗黒の潮」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401112, + "SkillName": "ロゴスALG", + "SkillDesc": "現在「論証形態」段階にあり、段階中、フィールド上に絶えず「暗黒の潮の造物」が生成される。同時にアクションバーに「CALL _壊滅論証法」が生成される、「CALL _壊滅論証法」が行動するたびに、ザンダーが次に発動する「求解:第一因果」が強化される。倒された敵の数、戦闘不能状態になった味方キャラの数、または記憶の精霊が消えた回数が累計で一定数に達すると、ザンダーは「求解:第一因果」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401113, + "SkillName": "変形式", + "SkillDesc": "形態を切り替えるたびに、受けるダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4044011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4044012": { + "Id": 4044012, + "Name": "一人目の天才、エンテレケイア、ザンダー", + "Desc": "数千万の輪廻を静観してきた神礼の観衆、リュクルゴスと名乗るそれは、天才クラブ#1ザンダー・ワン・クワバラの意志を受け継いだ。彼は最初の「天才」の権能を以て神話すら超越する力を操り、長きに渡る実験を「壊滅」の運命へ導こうとしている。", + "MonsterCampID": 7, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 11160, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4044010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 160, + "StanceBase": 600, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4044012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 404401201, + "SkillName": "天球偏移論", + "SkillDesc": "指定した味方単体および隣接する味方に少量の量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 404401202, + "SkillName": "潜在能力発現仮説", + "SkillDesc": "指定した敵単体に「潜在能力発現」状態を付与し、即座に行動させる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401203, + "SkillName": "知恵の二律背反", + "SkillDesc": "指定した味方に少量の量子属性ダメージを与え、行動順を早め、行動制限状態を解除し、同時に「二律背反」状態を付与する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 404401204, + "SkillName": "虚数幾何演繹法", + "SkillDesc": "連続でランダムな味方単体に少量の量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 404401205, + "SkillName": "SET 論証方法=暗黒の潮", + "SkillDesc": "「論証形態」に切り替える。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401206, + "SkillName": "DEL 侵入変数", + "SkillDesc": "指定した味方単体および隣接する味方に少量の量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 404401207, + "SkillName": "DEFRAG 生命最適化", + "SkillDesc": "自身が「論証形態」の時に、自身以外の敵全体が常に「吹き荒れる風」「『法』の戒め」状態になる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401208, + "SkillName": "創生&&壊滅", + "SkillDesc": "2体の味方に少量の量子属性ダメージを与え、行動順を早め、行動制限状態を解除し、同時に「二律背反」状態を付与する。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 404401209, + "SkillName": "FORMAT 故障空間", + "SkillDesc": "連続でランダムな味方単体に少量の量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 404401210, + "SkillName": "求解:第一因果", + "SkillDesc": "味方全体に大量の量子属性ダメージを与え、ダメージはターゲットに均等に分担される。さらに、ダメージは強化の回数に応じてアップし、高確率で強化回数分の味方ターゲットをもつれ状態にする。同時に「進化形態」に切り替わる。", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 404401211, + "SkillName": "ミソス公理", + "SkillDesc": "現在「進化形態」段階にある。フィールド上の敵の出現数、または記憶の精霊を召喚した回数が累計で一定数に達すると、ザンダーは「SET 論証方法=暗黒の潮」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401212, + "SkillName": "ロゴスALG", + "SkillDesc": "現在「論証形態」段階にあり、アクションバーに「CALL _壊滅論証法」が生成される、「CALL _壊滅論証法」が行動するたびに、ザンダーが次に発動する「求解:第一因果」が強化される。倒された敵の数、戦闘不能状態になった味方キャラの数、または記憶の精霊が消えた回数が累計で一定数に達すると、ザンダーは「求解:第一因果」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401213, + "SkillName": "変形式", + "SkillDesc": "形態を切り替えるたびに、受けるダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4044012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4052010": { + "Id": 4052010, + "Name": "{RUBY_B#なみ}波{RUBY_E#}の{RUBY_B#じじょ}侍女{RUBY_E#}", + "Desc": "海の娘たちは、「壊滅」の罪業によって肉体も魂も蝕まれた。虚ろに歪んだ肉体は、暗黒の日の訪れまで歌い踊る。\\n暗黒の潮の残滓が過去から現在へ流れ落ちていく——\\n忠実で美しい波の乙女たちは、主の杯より溢れし泥を浴び、清純なドレスの裾は狂気に沈んだ——\\nひと時の安らぎもなく生と死の波間を漂いながら、流れつく先を知ることはない。", + "MonsterCampID": 15, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 302.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4052010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 120, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4052010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 405201001, + "SkillName": "翻る海のドレス", + "SkillDesc": "味方全体に少量の氷属性ダメージを与える。「壊滅の狂宴」状態の時、攻撃を受けた味方に「暗黒の潮の熱病」を付与し、与ダメージの一部は持続ダメージとして一定ターン内に発生する。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405201002, + "SkillName": "耐え難いステュクスの孤独", + "SkillDesc": "HPが0になる攻撃を受けた時、敵全体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 405201003, + "SkillName": "帆を休めよ", + "SkillDesc": "一定回数の通常攻撃、戦闘スキル、必殺技、または精霊スキルを受けた後行動順が早まる。「壊滅の狂宴」状態中、行動順が早まるまでに必要な被攻撃回数がダウンする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405201004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 405201001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 405201001, + "SkillName": "翻る海のドレス", + "SkillDesc": "味方全体に少量の氷属性ダメージを与える。「壊滅の狂宴」状態の時、攻撃を受けた味方に「暗黒の潮の熱病」を付与し、与ダメージの一部は持続ダメージとして一定ターン内に発生する。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405201002, + "SkillName": "耐え難いステュクスの孤独", + "SkillDesc": "HPが0になる攻撃を受けた時、敵全体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 405201003, + "SkillName": "帆を休めよ", + "SkillDesc": "一定回数の通常攻撃、戦闘スキル、必殺技、または精霊スキルを受けた後行動順が早まる。「壊滅の狂宴」状態中、行動順が早まるまでに必要な被攻撃回数がダウンする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405201004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 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"耐え難いステュクスの孤独", + "SkillDesc": "HPが0になる攻撃を受けた時、敵全体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 405201003, + "SkillName": "帆を休めよ", + "SkillDesc": "一定回数の通常攻撃、戦闘スキル、必殺技、または精霊スキルを受けた後行動順が早まる。「壊滅の狂宴」状態中、行動順が早まるまでに必要な被攻撃回数がダウンする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405201004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 405201004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + 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+ } + ] + }, + { + "MonsterTemplateID": 4052010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4052012": { + "Id": 4052012, + "Name": "波の侍女", + "Desc": "海の娘たちは、「壊滅」の罪業によって肉体も魂も蝕まれた。虚ろに歪んだ肉体は、暗黒の日の訪れまで歌い踊る。\\n暗黒の潮の残滓が過去から現在へ流れ落ちていく——\\n忠実で美しい波の乙女たちは、主の杯より溢れし泥を浴び、清純なドレスの裾は狂気に沈んだ——\\nひと時の安らぎもなく生と死の波間を漂いながら、流れつく先を知ることはない。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 302.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4052010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 120, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4052012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 405201201, + "SkillName": "翻る海のドレス", + "SkillDesc": "味方全体に少量の氷属性ダメージを与える。「壊滅の狂宴」状態の時、攻撃を受けた味方に「暗黒の潮の熱病」を付与し、与ダメージの一部は持続ダメージとして一定ターン内に発生する。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405201202, + "SkillName": "耐え難いステュクスの孤独", + "SkillDesc": "HPが0になる攻撃を受けた時、敵全体に氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 405201203, + "SkillName": "帆を休めよ", + "SkillDesc": "一定回数の通常攻撃、戦闘スキル、必殺技、または精霊スキルを受けた後行動順が早まる。「壊滅の狂宴」状態中、行動順が早まるまでに必要な被攻撃回数がダウンする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405201204, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4052012, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052012, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052012, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052012, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052012, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052012, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052012, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4052020": { + "Id": 4052020, + "Name": "泡沫の稚児", + "Desc": "海の娘たちは、「壊滅」の罪に魂も肉体も蝕まれ、歪な抜け殻だけが残される…今世、彼女たちは虚無に消えるのではなく、「海洋」の刃に従い、黒き太陽に襲いかかる荒波となった。\\n終末の嵐が天より降り注ぎ、万物の滅亡を告げる——\\n不幸にも早産した泡沫よ、生まれる前から消え去る運命にあり、数えきれぬ悲しみを吐き出す——\\n濁った羊水が流れ、天と地を黒く染め、生まれたばかりの希望さえも汚した。", + "MonsterCampID": 15, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 302.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4052020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 120, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 4052020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 405202001, + "SkillName": "腐敗を反芻する夢", + "SkillDesc": "指定した味方単体に少量の量子属性ダメージを与える。フィールド上に「蜃気楼への突進」状態の「泡沫の稚児」がいる場合、さらに量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 405202002, + "SkillName": "蜃気楼への突進", + "SkillDesc": "「蜃気楼への突進」状態に入り、味方単体をロックオンする。状態が解除されるまで、他の「泡沫の稚児」はロックオンされた味方を優先的に攻撃する。自身が弱点撃破されるか、HPが0になる攻撃を受けた時、「蜃気楼への突進」状態を解除する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405202003, + "SkillName": "これぞ泡沫の定め", + "SkillDesc": "HPが0になる攻撃を受けた時、敵全体に大量の量子属性ダメージを与える。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405202004, + "SkillName": "帆を休めよ", + "SkillDesc": "一定回数の通常攻撃、戦闘スキル、必殺技、または精霊スキルを受けた後行動順が早まる。「壊滅の狂宴」状態中、行動順が早まるまでに必要な被攻撃回数がダウンする。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4052020, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052020, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052020, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052020, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": 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"海の賜物に耳を澄ませて", + "SkillDesc": "「共舞への渇望」状態に入り、行動するたびに「波に抱かれて」を発動する。「壊滅の狂宴」状態ではない場合、「壊滅の狂宴」状態に入れる敵を「壊滅の狂宴」状態にし、それぞれが受けるダメージの一部を一定ターン内に持続ダメージとして発生させる。\\nアクションバーに「壊滅の狂宴」カウントダウンが表示され、カウントダウンのターンが回ってきた時、全ての敵の「壊滅の狂宴」状態が解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405301205, + "SkillName": "波に抱かれて", + "SkillDesc": "味方全体に少量の氷属性ダメージを与える。「壊滅の狂宴」状態の時、攻撃を受けた味方に「暗黒の潮の熱病」を付与し、与ダメージの一部は持続ダメージとして一定ターン内に発生する。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405301206, + "SkillName": "帆を休めよ", + "SkillDesc": "一定回数の通常攻撃、戦闘スキル、必殺技、または精霊スキルを受けた後行動順が早まる。「壊滅の狂宴」状態中、行動順が早まるまでに必要な被攻撃回数がダウンする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405301207, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4053012, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 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"ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053012, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053012, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + } + ] + }, + "4053020": { + "Id": 4053020, + "Name": "颶風の母", + "Desc": "海の娘たちは、「壊滅」の罪に魂も肉体も蝕まれ、歪な抜け殻だけが残される…今世、彼女たちは虚無に消えるのではなく、「海洋」の刃に従い、黒き太陽に襲いかかる荒波となった。\\n終末の雨が天より降り注ぎ、万物の滅亡を告げる——\\n荒波を生み出すハリケーンよ、子供らの絶望を味わい尽くし、やがて狂気に満ちる——\\n幾億もの死胎が海葬され、涙さえも洪水のごとく荒れ狂い、憎しみを岸辺に叩きつけた。", + "MonsterCampID": 15, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4053020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 165, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4053020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 405302001, + "SkillName": "深淵を嫌う黒", + "SkillDesc": "指定した味方単体に量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 405302002, + "SkillName": "岸辺に落ちる産声", + "SkillDesc": "指定した味方単体および隣接する味方に少量の量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 405302003, + "SkillName": "風、雨、そして雷の懐妊", + "SkillDesc": "アクションバーに「孵化」を追加し、自身に「孵育の狂潮」を付与する。「孵化」は行動する時に「洪水と荒波の分娩」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405302004, + "SkillName": "誕生から落ち続ける雨", + "SkillDesc": "味方全体に量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 405302005, + "SkillName": "洪水と荒波の分娩", + "SkillDesc": "「泡沫の稚児」を召喚し、「台風の目の巣」を付与する。フィールド上に「泡沫の稚児」がいる場合、「颶風の母」はすべての「泡沫の稚児」が倒されるまで「誕生から落ち続ける雨」を発動し続ける。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405302006, + "SkillName": "帆を休めよ", + "SkillDesc": "一定回数の通常攻撃、戦闘スキル、必殺技、または精霊スキルを受けた後行動順が早まる。「壊滅の狂宴」状態中、行動順が早まるまでに必要な被攻撃回数がダウンする。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4053020, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053020, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053020, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053020, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053020, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053020, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053020, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + } + ] + }, + "4062010": { + "Id": 4062010, + "Name": "{RUBY_B#おうごん}黄金{RUBY_E#}の{RUBY_B#ち}血{RUBY_E#}の{RUBY_B#きおく}記憶{RUBY_E#}の{RUBY_B#せいれい}精霊{RUBY_E#}・パーシアーノス", + "Desc": "ガーデン・オブ・リコレクションのミーム生命体が、「壊滅」の黄金の血と混ざり合って生まれた、いびつな怪物。キジの姿をとりつつある。\\n騒々しく群れで行動するその様子からは、人間性を失った後、「壊滅」に従う本能の一端が垣間見える。", + "MonsterCampID": 18, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 232.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4062010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 4062010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 406201001, + "SkillName": "血罪の啄み", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 406201002, + "SkillName": "血罪の共鳴", + "SkillDesc": "自身とフィールド上にいる他の「黄金の血の記憶の精霊・パーシアーノス」を「血罪の共鳴」状態にする。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4062010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4062010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4062010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4062010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4062010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4062010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4062010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4062020": { + "Id": 4062020, + "Name": "{RUBY_B#おうごん}黄金{RUBY_E#}の{RUBY_B#ち}血{RUBY_E#}の{RUBY_B#きおく}記憶{RUBY_E#}の{RUBY_B#せいれい}精霊{RUBY_E#}・キュオーン", + "Desc": "ガーデン・オブ・リコレクションのミーム生命体が、「壊滅」の黄金の血と混ざり合って生まれた、いびつな怪物。イヌの姿をとりつつある。\\n執拗に迫ってくるその姿からは、人間性を失った後、「壊滅」に従う本能の一端が垣間見える。", + "MonsterCampID": 18, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 279, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4062020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 4062020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 406202001, + "SkillName": "血罪の咬みつき", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 406202002, + "SkillName": "血罪の汚れ", + "SkillDesc": "戦闘開始時に「血罪の汚れ」状態を獲得する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 406202003, + "SkillName": "血罪の共有", + "SkillDesc": "HPが0になる攻撃を受けた時、隣接する敵に「血罪の汚れ」状態を付与する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4062020, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4062020, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4062020, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4062020, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4062020, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4062020, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4062020, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4063010": { + "Id": 4063010, + "Name": "{RUBY_B#おうごん}黄金{RUBY_E#}の{RUBY_B#ち}血{RUBY_E#}の{RUBY_B#きおく}記憶{RUBY_E#}の{RUBY_B#せいれい}精霊{RUBY_E#}・オフィス", + "Desc": "ガーデン・オブ・リコレクションのミーム生命体が、「壊滅」の黄金の血と混ざり合って生まれた、いびつな怪物。翼の生えた蛇の姿を取りつつあり、鬼神を装って人を惑わすに十分な姿である。\\nもともと歪んでいた理性は暗黒の潮の影響で完全に狂い、強烈な自己防衛の衝動はいつの間にか幻想的な色合いに染まってしまった。", + "MonsterCampID": 18, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1488, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4063010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4063010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 406301001, + "SkillName": "血罪の鞭打ち", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 406301002, + "SkillName": "血罪の唾", + "SkillDesc": "指定した味方単体および隣接する味方に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 406301003, + "SkillName": "威嚇警戒", + "SkillDesc": "チャージ状態に入り、「纏絡」を獲得する。次に行動する時、「纏絡」を所持している場合、「血罪の渦」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 406301004, + "SkillName": "血罪の渦", + "SkillDesc": "味方全体に虚数属性ダメージを与え、ターゲットの減少したHPの一部を「侵蝕」に変換する。所持している「纏絡」の層数が多いほどダメージが高くなり、発動後は「纏絡」をすべて失う。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 406301005, + "SkillName": "ねじり打ち", + "SkillDesc": "味方全体に少量の虚数属性ダメージを与える。ターゲットの減少したHPの一部を「侵蝕」に変換する。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 406301006, + "SkillName": "ひねり溜め", + "SkillDesc": "味方からの攻撃を受けた後、「纏絡」の層数が0でない場合、「ねじり打ち」を発動し「纏絡」を1層失う。任意のターゲットのターンに、この効果は味方1体につき1回まで発動できる。「纏絡」の層数が0になった時、チャージ状態を解除する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4063010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4063010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4063010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4063010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4063010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4063010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4063010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + } + ] + }, + "4064010": { + "Id": 4064010, + "Name": "{RUBY_B#おうごん}黄金{RUBY_E#}の{RUBY_B#ち}血{RUBY_E#}の{RUBY_B#きおく}記憶{RUBY_E#}の{RUBY_B#せいれい}精霊{RUBY_E#}・{RUBY_B#ぼうきゃく}忘却{RUBY_E#}を{RUBY_B#さだ}定{RUBY_E#}むもの", + "Desc": "黄金の血の記憶の精霊の亡骸に残る狂気の欠片が、長夜月によって抽出され、より歪な姿に融合された怪物。\\n創造主の指示に従い、何が記憶され、何が忘却されるべきかを裁定する。徒労に終わった記憶を飲み込み、歳月の内に沈黙させるのだ。\\n「新しい命が芽吹いたら、その種は死んでいなければならない」", + "MonsterCampID": 18, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2511, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4064010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 150, + "StanceBase": 360, + "StanceCount": 4, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4064010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 406401001, + "SkillName": "血罪の歯形", + "SkillDesc": "指定した味方単体に大量の虚数属性ダメージを与える。ターゲットがバリアを所持している場合、自身の靭性を削る。この効果により靭性が1を下回ることはない。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 406401002, + "SkillName": "執行準備", + "SkillDesc": "「黄金の血の記憶の精霊・パーシアーノス」を召喚する。召喚物が倒されるたびに、自身の靭性を削る。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 406401003, + "SkillName": "血罪の睨み", + "SkillDesc": "指定した味方キャラをロックオンし、自身の速度アップ。数ターン内、その味方に「血罪の歯形」と「血罪の鋸刑」を発動する。このスキルを発動した後、1回再行動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 406401004, + "SkillName": "血罪の鋸刑", + "SkillDesc": "指定した味方単体に大量の虚数属性ダメージを与え、ターゲットの減少したHPの一部を「侵蝕」に変換する。ターゲットがバリアを所持している場合、自身の靭性を削る。この効果により靭性が1を下回ることはない。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 406401005, + "SkillName": "罪血の鉗刑", + "SkillDesc": "味方全体に大量の虚数属性ダメージを与え、ターゲットの減少したHPの一部を「侵蝕」に変換する。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 406401006, + "SkillName": "元凶を差し出せ", + "SkillDesc": "チャージ状態に入る。次の行動時に「罪血の梟首」を発動する。味方キャラ1名を選び、「罪血の梟首」の最も高いダメージと「血罪の腐蝕」を受けさせる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 406401007, + "SkillName": "罪血の梟首", + "SkillDesc": "「元凶を差し出せ」で選択されたキャラ以外の味方に虚数属性ダメージを与え、「元凶を差し出せ」で選択された味方に大量の虚数属性ダメージを与える。さらに、該当キャラのバリアで相殺できなかったダメージの数値に応じて、「血罪の腐蝕」を付与する。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 406401008, + "SkillName": "迅速な断罪", + "SkillDesc": "弱点撃破状態でない時の受けるダメージがダウンし、弱点撃破された時の行動順遅延量がアップし、自身に大量の虚数属性ダメージを与える。弱点撃破された後、受けるダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4064010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4064010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4064010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4064010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4064010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4064010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4064010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8001010": { + "Id": 8001010, + "Name": "{RUBY_B#ほのお}炎{RUBY_E#}の{RUBY_B#ぞうぶつ}造物{RUBY_E#}", + "Desc": "裂界を彷徨う結晶体の元素、簡単な知能しか持っていない。その形はまるで高い熱量を発散する、激しく燃え盛る鳥のようだ。", + "MonsterCampID": 3, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 55.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8001010.png", + 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+ "Id": 800101001, + "SkillName": "かく乱", + "SkillDesc": "指定した味方単体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800101002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 12, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800101001, + "SkillName": "かく乱", + "SkillDesc": "指定した味方単体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800101003, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800101001, + "SkillName": "かく乱", + "SkillDesc": "指定した味方単体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800101004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 57, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800101001, + "SkillName": "かく乱", + "SkillDesc": "指定した味方単体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800101005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 12, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800101001, + "SkillName": "かく乱", + "SkillDesc": "指定した味方単体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800101006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.750000000698492, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 37, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800101001, + "SkillName": "かく乱", + "SkillDesc": "指定した味方単体に少量の炎属性ダメージを与える。", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 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180004 + } + ] + }, + { + "MonsterTemplateID": 8001030, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + } + ] + }, + "8001031": { + "Id": 8001031, + "Name": "カウンターボール", + "Desc": "全体攻撃キャラの絆で召喚されたオーブは攻撃できる。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 93, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8001030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 100, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8001031, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8001031, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001031, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001031, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001031, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001031, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001031, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001031, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + } + ] + }, + "8001040": { + "Id": 8001040, + "Name": "{RUBY_B#かみなり}雷{RUBY_E#}の{RUBY_B#ぞうぶつ}造物{RUBY_E#}", + "Desc": "裂界を彷徨う結晶体の元素、簡単な知能しか持っていない。その形はまるで電気を纏い、稲妻を噴き出す鳥のようだ。", + "MonsterCampID": 3, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 55.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8001040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 83, + "StanceBase": 30, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8001040, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800104001, + "SkillName": "雷騰", + "SkillDesc": "指定した味方単体に少量の雷属性ダメージを与え、高確率で攻撃を受けた味方を感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800104001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, 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"DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 17, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800104001, + "SkillName": "雷騰", + "SkillDesc": "指定した味方単体に少量の雷属性ダメージを与え、高確率で攻撃を受けた味方を感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800104003, + "AttackModifyRatio": 0.5555560009088367, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800104001, + "SkillName": "雷騰", + "SkillDesc": "指定した味方単体に少量の雷属性ダメージを与え、高確率で攻撃を受けた味方を感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800104004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800104001, + "SkillName": "雷騰", + "SkillDesc": "指定した味方単体に少量の雷属性ダメージを与え、高確率で攻撃を受けた味方を感電状態にする。", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8001040, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001040, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001040, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001040, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { 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+ { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + } + ] + }, + "8001050": { + "Id": 8001050, + "Name": "{RUBY_B#かぜ}風{RUBY_E#}の{RUBY_B#ぞうぶつ}造物{RUBY_E#}", + "Desc": "裂界を彷徨う結晶体の元素、簡単な知能しか持っていない。その形はまるで気流を纏い、疾風を翔ける鳥のようだ。", + "MonsterCampID": 3, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 55.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8001050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 83, + "StanceBase": 30, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8001050, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800105001, + "SkillName": "風色", + "SkillDesc": "指定した味方単体に少量の風属性ダメージを与え、高確率で攻撃を受けた味方を風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800105001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.750000000698492, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 37, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + 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"StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800105001, + "SkillName": "風色", + "SkillDesc": "指定した味方単体に少量の風属性ダメージを与え、高確率で攻撃を受けた味方を風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800105005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800105001, + "SkillName": "風色", + "SkillDesc": "指定した味方単体に少量の風属性ダメージを与え、高確率で攻撃を受けた味方を風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800105006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800105001, + "SkillName": "風色", + "SkillDesc": "指定した味方単体に少量の風属性ダメージを与え、高確率で攻撃を受けた味方を風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800105007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800105001, + "SkillName": "風色", + "SkillDesc": "指定した味方単体に少量の風属性ダメージを与え、高確率で攻撃を受けた味方を風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8001050, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001050, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001050, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001050, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001050, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001050, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001050, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + } + ] + }, + "8002010": { + "Id": 8002010, + "Name": "{RUBY_B#きょすう}虚数{RUBY_E#}の{RUBY_B#は}葉{RUBY_E#}を{RUBY_B#お}織{RUBY_E#}る{RUBY_B#もの}者{RUBY_E#}", + "Desc": "この世に属さない怪異な生命体、黯淡な星空の彼方より、幾重もの帷幕を超えてやって来た。その身体はまるで病に患った枝葉が現実に突き出したように、虚数の力で現実を意のままに書き換える。", + "MonsterCampID": 3, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 176.70000000065193, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 8002010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "賛歌の光", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "賛歌爆発", + "SkillDesc": "指定した味方単体に大量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "賛歌激震", + "SkillDesc": "指定した味方単体および隣接する味方に虚数属性ダメージを与え、「後手」状態に入る。次の行動で「賛歌爆発」を発動し、自身の与ダメージが大アップする。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "虚数アーマー", + "SkillDesc": "非弱点属性に対する被ダメージがダウンする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201001, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7894740009214729, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "賛歌の光", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "賛歌爆発", + "SkillDesc": "指定した味方単体に大量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "賛歌激震", + "SkillDesc": "指定した味方単体および隣接する味方に虚数属性ダメージを与え、「後手」状態に入る。次の行動で「賛歌爆発」を発動し、自身の与ダメージが大アップする。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "虚数アーマー", + "SkillDesc": "非弱点属性に対する被ダメージがダウンする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201002, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "賛歌の光", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "賛歌爆発", + "SkillDesc": "指定した味方単体に大量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "賛歌激震", + "SkillDesc": "指定した味方単体および隣接する味方に虚数属性ダメージを与え、「後手」状態に入る。次の行動で「賛歌爆発」を発動し、自身の与ダメージが大アップする。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "虚数アーマー", + "SkillDesc": "非弱点属性に対する被ダメージがダウンする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Thunder", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "賛歌の光", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "賛歌爆発", + "SkillDesc": "指定した味方単体に大量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "賛歌激震", + "SkillDesc": "指定した味方単体および隣接する味方に虚数属性ダメージを与え、「後手」状態に入る。次の行動で「賛歌爆発」を発動し、自身の与ダメージが大アップする。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "虚数アーマー", + "SkillDesc": "非弱点属性に対する被ダメージがダウンする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "賛歌の光", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "賛歌爆発", + "SkillDesc": "指定した味方単体に大量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "賛歌激震", + "SkillDesc": "指定した味方単体および隣接する味方に虚数属性ダメージを与え、「後手」状態に入る。次の行動で「賛歌爆発」を発動し、自身の与ダメージが大アップする。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "虚数アーマー", + "SkillDesc": "非弱点属性に対する被ダメージがダウンする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201005, + "AttackModifyRatio": 1.3333330005407333, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.2631580005399883, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 30, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "賛歌の光", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "賛歌爆発", + "SkillDesc": "指定した味方単体に大量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "賛歌激震", + "SkillDesc": "指定した味方単体および隣接する味方に虚数属性ダメージを与え、「後手」状態に入る。次の行動で「賛歌爆発」を発動し、自身の与ダメージが大アップする。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "虚数アーマー", + "SkillDesc": "非弱点属性に対する被ダメージがダウンする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "賛歌の光", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "賛歌爆発", + "SkillDesc": "指定した味方単体に大量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "賛歌激震", + "SkillDesc": "指定した味方単体および隣接する味方に虚数属性ダメージを与え、「後手」状態に入る。次の行動で「賛歌爆発」を発動し、自身の与ダメージが大アップする。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "虚数アーマー", + "SkillDesc": "非弱点属性に対する被ダメージがダウンする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + 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"DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "賛歌激震", + "SkillDesc": "指定した味方単体および隣接する味方に虚数属性ダメージを与え、「後手」状態に入る。次の行動で「賛歌爆発」を発動し、自身の与ダメージが大アップする。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "虚数アーマー", + "SkillDesc": "非弱点属性に対する被ダメージがダウンする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201012, + "AttackModifyRatio": 0.5555560009088367, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -19.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + 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{ + "Id": 800201004, + "SkillName": "虚数アーマー", + "SkillDesc": "非弱点属性に対する被ダメージがダウンする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "賛歌の光", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": 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"プーマンは逃げ出し、瞬く間に姿を消した。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800206104, + "SkillName": "ふ…復讐してやる", + "SkillDesc": "味方が敵を攻撃した後、味方全体に攻撃を行う、攻撃回数は味方の攻撃が命中した敵の数に相当する。", + "DamageType": "Fire", + "SPHitBase": "" + } + ] + }, + { + "Id": 800206101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -13.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 800206101, + "SkillName": "こ…こわい", + "SkillDesc": "プーマンはびっくりした、2ターン後に戦闘から逃げだす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800206102, + "SkillName": "に…にげろ", + "SkillDesc": "プーマンは恐怖に満ちている、1ターン後に戦闘から逃げだす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800206103, + "SkillName": "ふぅ…逃げ切った", + "SkillDesc": "プーマンは逃げ出し、瞬く間に姿を消した。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800206104, + "SkillName": "ふ…復讐してやる", + "SkillDesc": "味方が敵を攻撃した後、味方全体に攻撃を行う、攻撃回数は味方の攻撃が命中した敵の数に相当する。", + "DamageType": "Fire", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002061, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002061, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002061, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002061, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002061, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002061, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002061, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002069": { + "Id": 8002069, + "Name": "壊滅プーマン(巨大)", + "Desc": "群星に迷い込んだ異空間の生物。温かく、甘く、食べられない。生命の大半を食べることと逃げることに費やす。出会えることは旅人にとって吉兆とされている。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + 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"DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800206901, + "SkillName": "こ…こわい", + "SkillDesc": "プーマンはびっくりした、2ターン後に戦闘から逃げだす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800206902, + "SkillName": "に…にげろ", + "SkillDesc": "プーマンは恐怖に満ちている、1ターン後に戦闘から逃げだす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800206903, + "SkillName": "ふぅ…逃げ切った", + "SkillDesc": "プーマンは逃げ出し、瞬く間に姿を消した。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800206904, + "SkillName": "ふ…復讐してやる", + "SkillDesc": "味方が敵を攻撃した後、味方全体に攻撃を行う、攻撃回数は味方の攻撃が命中した敵の数に相当する。", + "DamageType": "Fire", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002069, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002069, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002069, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002069, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002069, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002069, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002069, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002070": { + "Id": 8002070, + "Name": "豊穣プーマン", + "Desc": "群星に迷い込んだ異空間の生物。温かく、甘い、食べられない。生命の大半を、食べることと逃げることに費やす。出会うことは旅人の間で吉兆とされている。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 558, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002070, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800207001, + "SkillName": "こ…こわい", + "SkillDesc": "プーマンはびっくりした、2ターン後に戦闘から逃げだす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800207002, + "SkillName": "に…にげろ", + "SkillDesc": "プーマンは恐怖に満ちている、1ターン後に戦闘から逃げだす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800207003, + "SkillName": "ふぅ…逃げ切った", + "SkillDesc": "プーマンは逃げ出し、瞬く間に姿を消した。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800207004, + "SkillName": "な…治してあげる", + "SkillDesc": "豊穣プーマン以外の敵が味方の攻撃を受けると、自身のHPを消費して、攻撃を受けた敵のHPを回復する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002070, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002070, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002070, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002070, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002070, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002070, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002070, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002071": { + "Id": 8002071, + "Name": "豊穣プーマン", + "Desc": "群星に迷い込んだ異空間の生物。温かく、甘い、食べられない。生命の大半を、食べることと逃げることに費やす。出会うことは旅人の間で吉兆とされている。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 558, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002071, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800207101, + "SkillName": "こ…こわい", + "SkillDesc": "プーマンはびっくりした、2ターン後に戦闘から逃げだす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800207102, + "SkillName": "に…にげろ", + "SkillDesc": "プーマンは恐怖に満ちている、1ターン後に戦闘から逃げだす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800207103, + "SkillName": "ふぅ…逃げ切った", + "SkillDesc": "プーマンは逃げ出し、瞬く間に姿を消した。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800207104, + "SkillName": "な…治してあげる", + "SkillDesc": "豊穣プーマン以外の敵が味方の攻撃を受けると、自身のHPを消費して、攻撃を受けた敵のHPを回復する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002071, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002071, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002071, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002071, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002071, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002071, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002071, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002079": { + "Id": 8002079, + "Name": "豊穣プーマン(巨大)", + "Desc": "群星に迷い込んだ異空間の生物。温かく、甘く、食べられない。生命の大半を食べることと逃げることに費やす。出会えることは旅人にとって吉兆とされている。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 1302, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002079, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800207901, + "SkillName": "こ…こわい", + "SkillDesc": "プーマンはびっくりした、2ターン後に戦闘から逃げだす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800207902, + "SkillName": "に…にげろ", + "SkillDesc": "プーマンは恐怖に満ちている、1ターン後に戦闘から逃げだす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800207903, + "SkillName": "ふぅ…逃げ切った", + "SkillDesc": "プーマンは逃げ出し、瞬く間に姿を消した。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800207904, + "SkillName": "な…治してあげる", + "SkillDesc": "豊穣プーマン以外の敵が味方の攻撃を受けると、自身のHPを消費して、攻撃を受けた敵のHPを回復する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002079, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002079, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002079, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002079, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002079, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002079, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002079, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002080": { + "Id": 8002080, + "Name": "存護プーマン", + "Desc": "群星に迷い込んだ異空間の生物。温かく、甘い、食べられない。生命の大半を、食べることと逃げることに費やす。出会うことは旅人の間で吉兆とされている。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 167.40000000037253, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 30, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002080, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800208001, + "SkillName": "こ…こわい", + "SkillDesc": "プーマンはびっくりした、2ターン後に戦闘から逃げだす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800208002, + "SkillName": "に…にげろ", + "SkillDesc": "プーマンは恐怖に満ちている、1ターン後に戦闘から逃げだす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800208003, + "SkillName": "ふぅ…逃げ切った", + "SkillDesc": "プーマンは逃げ出し、瞬く間に姿を消した。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800208004, + "SkillName": "ま…守ってあげる", + "SkillDesc": "戦闘に入る時、敵全体に「ま…守ってあげる」を発動する。「ま…守ってあげる」1層につき、持続ダメージ以外のすべてのダメージを1回防げる。「ま…守ってあげる」の層数は敵全体で共有される。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002080, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002080, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002080, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002080, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002080, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002080, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002080, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002081": { + "Id": 8002081, + "Name": "存護プーマン", + "Desc": "群星に迷い込んだ異空間の生物。温かく、甘い、食べられない。生命の大半を、食べることと逃げることに費やす。出会うことは旅人の間で吉兆とされている。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 167.40000000037253, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 30, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002081, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + 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"ま…守ってあげる", + "SkillDesc": "戦闘に入る時、敵全体に「ま…守ってあげる」を発動する。「ま…守ってあげる」1層につき、持続ダメージ以外のすべてのダメージを1回防げる。「ま…守ってあげる」の層数は敵全体で共有される。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800208101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800208101, + "SkillName": "こ…こわい", + "SkillDesc": 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800208904, + "SkillName": "ま…守ってあげる", + "SkillDesc": "戦闘に入る時、敵全体に「ま…守ってあげる」を発動する。「ま…守ってあげる」1層につき、持続ダメージ以外のすべてのダメージを1回防げる。「ま…守ってあげる」の層数は敵全体で共有される。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002089, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002089, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002089, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002089, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002089, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002089, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002089, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002090": { + "Id": 8002090, + "Name": "序列プーマン", + "Desc": "群星に迷い込んだ異空間の生物。温かく、甘い、食べられない。生命の大半を、食べることと逃げることに費やす。出会うことは旅人の間で吉兆とされている。", + "MonsterCampID": 3, + "AttackBase": 18, + "CriticalDamageBase": 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"$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800210001, + "SkillName": "こ…こわい", + "SkillDesc": "プーマンはびっくりした、2ターン後に戦闘から逃げだす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800210002, + "SkillName": "に…にげろ", + "SkillDesc": "プーマンは恐怖に満ちている、1ターン後に戦闘から逃げだす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800210003, + "SkillName": "ふぅ…逃げ切った", + "SkillDesc": "プーマンは逃げ出し、瞬く間に姿を消した。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002100, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002100, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002100, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002100, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002100, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002100, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002100, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002101": { + "Id": 8002101, + "Name": "プー次郎", + "Desc": "群星に迷い込んだ異空間の生物。温かく、甘い、食べられない。生命の大半を、食べることと逃げることに費やす。出会うことは旅人の間で吉兆とされている。", + "MonsterCampID": 4, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 334.80000000074506, + "InitialDelayRatio": 0.7500000006984919, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800210101, + "SkillName": "こ…こわい", + "SkillDesc": "プーマンはびっくりした、2ターン後に戦闘から逃げだす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800210102, + "SkillName": "に…にげろ", + "SkillDesc": "プーマンは恐怖に満ちている、1ターン後に戦闘から逃げだす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800210103, + "SkillName": "ふぅ…逃げ切った", + "SkillDesc": "プーマンは逃げ出し、瞬く間に姿を消した。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002101, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002101, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002101, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002101, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002101, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002101, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002101, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002102": { + "Id": 8002102, + "Name": "プー三郎", + "Desc": "群星に迷い込んだ異空間の生物。温かく、甘い、食べられない。生命の大半を、食べることと逃げることに費やす。出会うことは旅人の間で吉兆とされている。", + "MonsterCampID": 4, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 334.80000000074506, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800210201, + "SkillName": "こ…こわい", + "SkillDesc": "プーマンはびっくりした、2ターン後に戦闘から逃げだす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800210202, + "SkillName": "に…にげろ", + "SkillDesc": "プーマンは恐怖に満ちている、1ターン後に戦闘から逃げだす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800210203, + "SkillName": "ふぅ…逃げ切った", + "SkillDesc": "プーマンは逃げ出し、瞬く間に姿を消した。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002102, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002102, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002102, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002102, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002102, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002102, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002102, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002109": { + "Id": 8002109, + "Name": "序列プーマン(巨大)", + "Desc": "群星に迷い込んだ異空間の生物。温かく、甘く、食べられない。生命の大半を食べることと逃げることに費やす。出会えることは旅人にとって吉兆とされている。", + "MonsterCampID": 4, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 669.6000000005588, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 270, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002109, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800210901, + "SkillName": "こ…こわい", + "SkillDesc": "プーマンはびっくりした、2ターン後に戦闘から逃げだす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800210902, + "SkillName": "に…にげろ", + "SkillDesc": "プーマンは恐怖に満ちている、1ターン後に戦闘から逃げだす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800210903, + "SkillName": "ふぅ…逃げ切った", + "SkillDesc": "プーマンは逃げ出し、瞬く間に姿を消した。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800210901, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800210901, + "SkillName": "こ…こわい", + "SkillDesc": "プーマンはびっくりした、2ターン後に戦闘から逃げだす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800210902, + "SkillName": "に…にげろ", + "SkillDesc": "プーマンは恐怖に満ちている、1ターン後に戦闘から逃げだす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800210903, + "SkillName": "ふぅ…逃げ切った", + "SkillDesc": "プーマンは逃げ出し、瞬く間に姿を消した。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800210902, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800210901, + "SkillName": "こ…こわい", + "SkillDesc": "プーマンはびっくりした、2ターン後に戦闘から逃げだす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800210902, + "SkillName": "に…にげろ", + "SkillDesc": "プーマンは恐怖に満ちている、1ターン後に戦闘から逃げだす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800210903, + "SkillName": "ふぅ…逃げ切った", + "SkillDesc": "プーマンは逃げ出し、瞬く間に姿を消した。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002109, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002109, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002109, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002109, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002109, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002109, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002109, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8003010": { + "Id": 8003010, + "Name": "{RUBY_B#うちゅう}宇宙{RUBY_E#}からの{RUBY_B#こおり}氷{RUBY_E#}", + "Desc": "この世界に属さない怪異なる生命体、星核がもたらした裂界より生まれ、世界の根に寄生しエネルギーを吸収する。その甲冑には暗き星空が映っている。\\n戦闘中、宇宙からの氷は容易に敵を凍結できる。", + "MonsterCampID": 3, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8003010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "凍える哀", + "SkillDesc": "指定した味方単体に少量の氷属性ダメージを与える。自身が「氷点」状態の場合、凍結状態の味方単体に攻撃を行った後、さらに氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "霜摂取", + "SkillDesc": "自身が「氷点」状態になり、その後の攻撃で「永冬の雨」を発動できる。", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "永冬の雨", + "SkillDesc": "「氷点」状態の時のみこのスキルを発動できる。味方全体に少量の氷属性ダメージを与え、確率で攻撃を受けた味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "凍える哀", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。自身が「氷点」状態の場合、確率で攻撃を受けた味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "凍える哀", + "SkillDesc": "指定した味方単体に少量の氷属性ダメージを与える。自身が「氷点」状態の場合、凍結状態の味方単体に攻撃を行った後、さらに氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "霜摂取", + "SkillDesc": "自身が「氷点」状態になり、その後の攻撃で「永冬の雨」を発動できる。", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "永冬の雨", + "SkillDesc": "「氷点」状態の時のみこのスキルを発動できる。味方全体に少量の氷属性ダメージを与え、確率で攻撃を受けた味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "凍える哀", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。自身が「氷点」状態の場合、確率で攻撃を受けた味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301002, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8000000007450581, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "凍える哀", + "SkillDesc": "指定した味方単体に少量の氷属性ダメージを与える。自身が「氷点」状態の場合、凍結状態の味方単体に攻撃を行った後、さらに氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "霜摂取", + "SkillDesc": "自身が「氷点」状態になり、その後の攻撃で「永冬の雨」を発動できる。", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "永冬の雨", + "SkillDesc": "「氷点」状態の時のみこのスキルを発動できる。味方全体に少量の氷属性ダメージを与え、確率で攻撃を受けた味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "凍える哀", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。自身が「氷点」状態の場合、確率で攻撃を受けた味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6500000006053597, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "凍える哀", + "SkillDesc": "指定した味方単体に少量の氷属性ダメージを与える。自身が「氷点」状態の場合、凍結状態の味方単体に攻撃を行った後、さらに氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "霜摂取", + "SkillDesc": "自身が「氷点」状態になり、その後の攻撃で「永冬の雨」を発動できる。", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "永冬の雨", + "SkillDesc": "「氷点」状態の時のみこのスキルを発動できる。味方全体に少量の氷属性ダメージを与え、確率で攻撃を受けた味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "凍える哀", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。自身が「氷点」状態の場合、確率で攻撃を受けた味方を凍結状態にする。", + "DamageType": 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"SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "凍える哀", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。自身が「氷点」状態の場合、確率で攻撃を受けた味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -9.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "凍える哀", + 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"Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301015, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 50, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "凍える哀", + "SkillDesc": "指定した味方単体に少量の氷属性ダメージを与える。自身が「氷点」状態の場合、凍結状態の味方単体に攻撃を行った後、さらに氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { 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"Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "凍える哀", + "SkillDesc": "指定した味方単体に少量の氷属性ダメージを与える。自身が「氷点」状態の場合、凍結状態の味方単体に攻撃を行った後、さらに氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "霜摂取", + "SkillDesc": "自身が「氷点」状態になり、その後の攻撃で「永冬の雨」を発動できる。", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "永冬の雨", + "SkillDesc": "「氷点」状態の時のみこのスキルを発動できる。味方全体に少量の氷属性ダメージを与え、確率で攻撃を受けた味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "凍える哀", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。自身が「氷点」状態の場合、確率で攻撃を受けた味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301018, + "AttackModifyRatio": 1, + 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"DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "永冬の雨", + "SkillDesc": "「氷点」状態の時のみこのスキルを発動できる。味方全体に少量の氷属性ダメージを与え、確率で攻撃を受けた味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "凍える哀", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。自身が「氷点」状態の場合、確率で攻撃を受けた味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 8.25000000023283, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "凍える哀", + "SkillDesc": "指定した味方単体に少量の氷属性ダメージを与える。自身が「氷点」状態の場合、凍結状態の味方単体に攻撃を行った後、さらに氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "霜摂取", + "SkillDesc": "自身が「氷点」状態になり、その後の攻撃で「永冬の雨」を発動できる。", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "永冬の雨", + "SkillDesc": "「氷点」状態の時のみこのスキルを発動できる。味方全体に少量の氷属性ダメージを与え、確率で攻撃を受けた味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "凍える哀", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。自身が「氷点」状態の場合、確率で攻撃を受けた味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "凍える哀", + "SkillDesc": "指定した味方単体に少量の氷属性ダメージを与える。自身が「氷点」状態の場合、凍結状態の味方単体に攻撃を行った後、さらに氷属性ダメージを与える。", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "霜摂取", + "SkillDesc": "自身が「氷点」状態になり、その後の攻撃で「永冬の雨」を発動できる。", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "永冬の雨", + "SkillDesc": "「氷点」状態の時のみこのスキルを発動できる。味方全体に少量の氷属性ダメージを与え、確率で攻撃を受けた味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "凍える哀", + "SkillDesc": "指定した味方単体に氷属性ダメージを与える。自身が「氷点」状態の場合、確率で攻撃を受けた味方を凍結状態にする。", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8003010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + } + ] + }, + "8003011": { + "Id": 8003011, + "Name": "宇宙からの氷(バグ)", + "Desc": "コードが影響を受けた後、バグってしまった投影。この世界に属さない怪異なる生命体、星核がもたらした裂界より生まれ、世界の根に寄生しエネルギーを吸収する。その甲冑には暗き星空が映っている。\\n戦闘中、宇宙からの氷は容易に敵を凍結し、行動を遅延できる。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + 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"指定した味方単体に少量の炎属性ダメージを与え、高確率で攻撃を受けた味方を「焼却」状態にする。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302002, + "SkillName": "炎摂取", + "SkillDesc": "自身を「自然発火」状態にし、その後の攻撃で「浄炎の雨」を発動できる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302003, + "SkillName": "浄炎の雨", + "SkillDesc": "連続でランダムな味方単体に少量の炎属性ダメージを与え、高確率で攻撃を受けた味方を「焼却」状態にする。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302004, + "SkillName": "溶融", + "SkillDesc": "攻撃力をアップする、弱点撃破されると効果が解除される。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800302002, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.375, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": 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"SPHitBase": "" + }, + { + "Id": 800302003, + "SkillName": "浄炎の雨", + "SkillDesc": "連続でランダムな味方単体に少量の炎属性ダメージを与え、高確率で攻撃を受けた味方を「焼却」状態にする。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302004, + "SkillName": "溶融", + "SkillDesc": "攻撃力をアップする、弱点撃破されると効果が解除される。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800302004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": 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"SkillName": "浄炎の雨", + "SkillDesc": "連続でランダムな味方単体に少量の炎属性ダメージを与え、高確率で攻撃を受けた味方を「焼却」状態にする。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302004, + "SkillName": "溶融", + "SkillDesc": "攻撃力をアップする、弱点撃破されると効果が解除される。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800302021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800302001, + "SkillName": "怒号の火", + "SkillDesc": "指定した味方単体に少量の炎属性ダメージを与え、高確率で攻撃を受けた味方を「焼却」状態にする。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302002, + "SkillName": "炎摂取", + "SkillDesc": "自身を「自然発火」状態にし、その後の攻撃で「浄炎の雨」を発動できる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302003, + "SkillName": "浄炎の雨", + "SkillDesc": "連続でランダムな味方単体に少量の炎属性ダメージを与え、高確率で攻撃を受けた味方を「焼却」状態にする。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302004, + "SkillName": "溶融", + "SkillDesc": "攻撃力をアップする、弱点撃破されると効果が解除される。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800302022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + 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"Id": 800302023, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 8.25000000023283, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800302001, + "SkillName": "怒号の火", + "SkillDesc": "指定した味方単体に少量の炎属性ダメージを与え、高確率で攻撃を受けた味方を「焼却」状態にする。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302002, + "SkillName": "炎摂取", + "SkillDesc": "自身を「自然発火」状態にし、その後の攻撃で「浄炎の雨」を発動できる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302003, + "SkillName": "浄炎の雨", + "SkillDesc": "連続でランダムな味方単体に少量の炎属性ダメージを与え、高確率で攻撃を受けた味方を「焼却」状態にする。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302004, + "SkillName": "溶融", + "SkillDesc": "攻撃力をアップする、弱点撃破されると効果が解除される。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800302024, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6500000006053597, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800302001, + "SkillName": "怒号の火", + "SkillDesc": "指定した味方単体に少量の炎属性ダメージを与え、高確率で攻撃を受けた味方を「焼却」状態にする。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302002, + "SkillName": "炎摂取", + "SkillDesc": "自身を「自然発火」状態にし、その後の攻撃で「浄炎の雨」を発動できる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302003, + "SkillName": "浄炎の雨", + "SkillDesc": "連続でランダムな味方単体に少量の炎属性ダメージを与え、高確率で攻撃を受けた味方を「焼却」状態にする。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302004, + "SkillName": "溶融", + "SkillDesc": "攻撃力をアップする、弱点撃破されると効果が解除される。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800302025, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800302001, + "SkillName": "怒号の火", + "SkillDesc": "指定した味方単体に少量の炎属性ダメージを与え、高確率で攻撃を受けた味方を「焼却」状態にする。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302002, + "SkillName": "炎摂取", + "SkillDesc": "自身を「自然発火」状態にし、その後の攻撃で「浄炎の雨」を発動できる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302003, + "SkillName": "浄炎の雨", + "SkillDesc": "連続でランダムな味方単体に少量の炎属性ダメージを与え、高確率で攻撃を受けた味方を「焼却」状態にする。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302004, + "SkillName": "溶融", + "SkillDesc": "攻撃力をアップする、弱点撃破されると効果が解除される。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8003020, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003020, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003020, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003020, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003020, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003020, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003020, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + } + ] + }, + "8003021": { + "Id": 8003021, + "Name": "宇宙からの炎(バグ)", + "Desc": "コードが影響を受けた後、バグってしまった投影。この世界に属さない怪異なる生命体を参考にしている。星核がもたらした裂界より生まれ、世界の根に寄生しエネルギーを吸収する。その甲冑には星のコアが燃える様が映っている。\\n戦闘中、宇宙からの炎(バグ)は容易に敵を灰に燃やせる。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1488, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003020.png", + "MinimumFatigueRatio": 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"指定した味方単体に少量の炎属性ダメージを与え、高確率で攻撃を受けた味方を「焼却」状態にする。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302102, + "SkillName": "炎摂取", + "SkillDesc": "自身を「自然発火」状態にし、その後の攻撃で「浄炎の雨」を発動できる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302103, + "SkillName": "浄炎の雨", + "SkillDesc": "連続でランダムな味方単体に少量の炎属性ダメージを与え、高確率で攻撃を受けた味方を「焼却」状態にする。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302104, + "SkillName": "溶融", + "SkillDesc": "自身の攻撃力をアップ。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302105, + "SkillName": "爆撃前兆", + "SkillDesc": "力を溜め、味方のすべての「焼却」状態を吸収する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302106, + "SkillName": "業火爆撃", + "SkillDesc": "味方全体に炎属性ダメージを与え、高確率で味方全体を「焼却」状態にする。吸収した「焼却」状態が多い程、その回の攻撃の与ダメージがアップする。", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 800302101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800302101, + "SkillName": "怒号の火", + "SkillDesc": "指定した味方単体に少量の炎属性ダメージを与え、高確率で攻撃を受けた味方を「焼却」状態にする。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302102, + "SkillName": "炎摂取", + "SkillDesc": "自身を「自然発火」状態にし、その後の攻撃で「浄炎の雨」を発動できる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302103, + "SkillName": "浄炎の雨", + "SkillDesc": "連続でランダムな味方単体に少量の炎属性ダメージを与え、高確率で攻撃を受けた味方を「焼却」状態にする。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302104, + "SkillName": "溶融", + "SkillDesc": "自身の攻撃力をアップ。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302105, + "SkillName": "爆撃前兆", + "SkillDesc": "力を溜め、味方のすべての「焼却」状態を吸収する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302106, + "SkillName": "業火爆撃", + "SkillDesc": "味方全体に炎属性ダメージを与え、高確率で味方全体を「焼却」状態にする。吸収した「焼却」状態が多い程、その回の攻撃の与ダメージがアップする。", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8003021, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003021, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003021, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003021, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003021, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003021, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003021, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + } + ] + }, + "8003022": { + "Id": 8003022, + "Name": "宇宙からの炎", + "Desc": "この世界に属さない怪異なる生命体、星核がもたらした裂界より生まれ、世界の根に寄生しエネルギーを吸収する。その甲冑には星のコアが燃える様が映っている。\\n戦闘中、宇宙からの炎は容易に敵を灰に燃やせる。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 744, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8003022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 800302201, + "SkillName": "怒号の火", + "SkillDesc": "指定した味方単体に少量の炎属性ダメージを与え、高確率で攻撃を受けた味方を「焼却」状態にする。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302202, + "SkillName": "炎華爆燃", + "SkillDesc": "自身が「自然発火」状態になり、その後の攻撃で「浄炎の雨」を発動できる。自身の攻撃力をアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302203, + "SkillName": "浄炎の雨", + "SkillDesc": "連続でランダムな味方単体に少量の炎属性ダメージを与え、高確率で攻撃を受けた味方を「焼却」状態にする。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302204, + "SkillName": "溶融", + "SkillDesc": "自身の攻撃力をアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302205, + "SkillName": "爆撃前兆", + "SkillDesc": "力を溜め、味方のすべての「焼却」状態を吸収する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302206, + "SkillName": "業火爆撃", + "SkillDesc": "味方全体に炎属性ダメージを与え、高確率で味方全体を「焼却」状態にする。吸収した「焼却」状態が多い程、その回の攻撃の与ダメージがアップする。", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 800302201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 800302201, + "SkillName": "怒号の火", + "SkillDesc": "指定した味方単体に少量の炎属性ダメージを与え、高確率で攻撃を受けた味方を「焼却」状態にする。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302202, + "SkillName": "炎華爆燃", + "SkillDesc": "自身が「自然発火」状態になり、その後の攻撃で「浄炎の雨」を発動できる。自身の攻撃力をアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302203, + "SkillName": "浄炎の雨", + "SkillDesc": "連続でランダムな味方単体に少量の炎属性ダメージを与え、高確率で攻撃を受けた味方を「焼却」状態にする。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302204, + "SkillName": "溶融", + "SkillDesc": "自身の攻撃力をアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302205, + "SkillName": "爆撃前兆", + "SkillDesc": "力を溜め、味方のすべての「焼却」状態を吸収する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302206, + "SkillName": "業火爆撃", + "SkillDesc": "味方全体に炎属性ダメージを与え、高確率で味方全体を「焼却」状態にする。吸収した「焼却」状態が多い程、その回の攻撃の与ダメージがアップする。", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 800302202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 800302201, + "SkillName": "怒号の火", + "SkillDesc": "指定した味方単体に少量の炎属性ダメージを与え、高確率で攻撃を受けた味方を「焼却」状態にする。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302202, + "SkillName": "炎華爆燃", + "SkillDesc": "自身が「自然発火」状態になり、その後の攻撃で「浄炎の雨」を発動できる。自身の攻撃力をアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302203, + "SkillName": "浄炎の雨", + "SkillDesc": "連続でランダムな味方単体に少量の炎属性ダメージを与え、高確率で攻撃を受けた味方を「焼却」状態にする。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302204, + "SkillName": "溶融", + "SkillDesc": "自身の攻撃力をアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302205, + "SkillName": "爆撃前兆", + "SkillDesc": "力を溜め、味方のすべての「焼却」状態を吸収する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302206, + "SkillName": "業火爆撃", + "SkillDesc": "味方全体に炎属性ダメージを与え、高確率で味方全体を「焼却」状態にする。吸収した「焼却」状態が多い程、その回の攻撃の与ダメージがアップする。", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 800302203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + 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"DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302204, + "SkillName": "溶融", + "SkillDesc": "自身の攻撃力をアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302205, + "SkillName": "爆撃前兆", + "SkillDesc": "力を溜め、味方のすべての「焼却」状態を吸収する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302206, + "SkillName": "業火爆撃", + "SkillDesc": "味方全体に炎属性ダメージを与え、高確率で味方全体を「焼却」状態にする。吸収した「焼却」状態が多い程、その回の攻撃の与ダメージがアップする。", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 800302204, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 800302201, + "SkillName": "怒号の火", + "SkillDesc": "指定した味方単体に少量の炎属性ダメージを与え、高確率で攻撃を受けた味方を「焼却」状態にする。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302202, + "SkillName": "炎華爆燃", + "SkillDesc": "自身が「自然発火」状態になり、その後の攻撃で「浄炎の雨」を発動できる。自身の攻撃力をアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302203, + "SkillName": "浄炎の雨", + "SkillDesc": "連続でランダムな味方単体に少量の炎属性ダメージを与え、高確率で攻撃を受けた味方を「焼却」状態にする。", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302204, + "SkillName": "溶融", + "SkillDesc": "自身の攻撃力をアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302205, + "SkillName": "爆撃前兆", + "SkillDesc": "力を溜め、味方のすべての「焼却」状態を吸収する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302206, + "SkillName": "業火爆撃", + "SkillDesc": "味方全体に炎属性ダメージを与え、高確率で味方全体を「焼却」状態にする。吸収した「焼却」状態が多い程、その回の攻撃の与ダメージがアップする。", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8003022, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003022, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003022, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003022, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003022, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003022, + "WorldLevel": 5, + "AvatarExpReward": 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"指定した味方単体に大量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304204, + "SkillName": "黄金時代の纏綿", + "SkillDesc": "チャージ状態に入り、「追憶のスケール」を9層獲得し、次の行動で「黄金時代の解放」を発動する。攻撃を受けるたびに「追憶のスケール」を1層失う。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304205, + "SkillName": "黄金時代の解放", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える、ヒット数は自身が所持する「追憶のスケール」層数と同じ。「追憶のスケール」がない場合は発動に失敗する。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304206, + "SkillName": "流年の盾", + "SkillDesc": "自身が受ける通常攻撃、戦闘スキル、必殺技、追加攻撃の与ダメージが小ダウンし、低確率で蚕食者の影に攻撃された味方を禁錮状態にする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304207, + "SkillName": "黄金時代の解放", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8003042, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { 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"風化状態の味方に風属性ダメージを与える。フィールド上に風化状態の味方が存在しない場合、このスキルの発動は失敗する。", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "急旋する風", + "SkillDesc": "風化状態の味方を攻撃した後、攻撃力が小アップする。弱点撃破されると効果が解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "暴風の矢", + "SkillDesc": "風化状態の味方に風属性ダメージを与える。フィールド上に風化状態の味方が存在しない場合、このスキルの発動は失敗する。", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 5.454545000800863, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": 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"SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "暴風の矢", + "SkillDesc": "風化状態の味方に風属性ダメージを与える。フィールド上に風化状態の味方が存在しない場合、このスキルの発動は失敗する。", + "DamageType": "", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8003050, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003050, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003050, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003050, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003050, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003050, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003050, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + } + ] + }, + "8003051": { + "Id": 8003051, + "Name": "ストーム(バグ)", + "Desc": "コードが影響を受けた後、バグってしまった投影。裂界拡大の途中で侵蝕されたモンスターを参考にしている。力の源が変異した後、より柔軟な戦闘スタイルを得た。\\nストームは風の力を利用して戦いを有利に進め、追い風に乗った迅速な矢を放つ。そして戦闘中に風の造物を召喚し、共に戦う。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8003051, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305101, + "SkillName": "風を巡る光隕", + "SkillDesc": "指定した味方単体に風属性ダメージを与え、高確率で風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305102, + "SkillName": "踏風の行軍", + "SkillDesc": "指定した味方単体および隣接する味方に少量の風属性ダメージを与え、確率で攻撃を受けた味方を風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305103, + "SkillName": "風を掴む", + "SkillDesc": "チャージ状態に入り、風化状態にあるすべての味方をロックオンし、次の行動で「暴風の矢」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305104, + "SkillName": "暴風の矢", + "SkillDesc": "風化状態の味方に風属性ダメージを与え、確率で攻撃を受けた味方を再び風化状態にする。フィールド上に風化状態の味方が存在しない場合、このスキルの発動は失敗する。", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305105, + "SkillName": "急旋する風", + "SkillDesc": "風化状態の味方を攻撃した後、攻撃力が小アップする。弱点撃破されると効果が解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305106, + "SkillName": "暴風の矢", + "SkillDesc": "風化状態の味方に風属性ダメージを与える。フィールド上に風化状態の味方が存在しない場合、このスキルの発動は失敗する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 800305107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305109, + "SkillName": "まもなく吹く風", + "SkillDesc": "「風の造物」を召喚する。", + "DamageType": "Wind", + "SPHitBase": "" + } + ] + }, + { + "Id": 800305101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305101, + "SkillName": "風を巡る光隕", + "SkillDesc": "指定した味方単体に風属性ダメージを与え、高確率で風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305102, + "SkillName": "踏風の行軍", + "SkillDesc": "指定した味方単体および隣接する味方に少量の風属性ダメージを与え、確率で攻撃を受けた味方を風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305103, + "SkillName": "風を掴む", + "SkillDesc": "チャージ状態に入り、風化状態にあるすべての味方をロックオンし、次の行動で「暴風の矢」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305104, + "SkillName": "暴風の矢", + "SkillDesc": "風化状態の味方に風属性ダメージを与え、確率で攻撃を受けた味方を再び風化状態にする。フィールド上に風化状態の味方が存在しない場合、このスキルの発動は失敗する。", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305105, + "SkillName": "急旋する風", + "SkillDesc": "風化状態の味方を攻撃した後、攻撃力が小アップする。弱点撃破されると効果が解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305106, + "SkillName": "暴風の矢", + "SkillDesc": "風化状態の味方に風属性ダメージを与える。フィールド上に風化状態の味方が存在しない場合、このスキルの発動は失敗する。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 800305107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305109, + "SkillName": "まもなく吹く風", + "SkillDesc": "「風の造物」を召喚する。", + "DamageType": "Wind", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8003051, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003051, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 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111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003051, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003051, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + } + ] + }, + "8003052": { + "Id": 8003052, + "Name": "ストーム", + "Desc": "裂界拡大の途中で侵蝕されたモンスター、力の源が変異した後、より柔軟な戦闘スタイルを得た。\\nストームは風の力を利用して戦いを有利に進め、追い風に乗った迅速な矢を放つ。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 883.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8003052, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 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"ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 180001 + } + ] + }, + { + "MonsterTemplateID": 8011010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 180001 + } + ] + } + ] + }, + "8011020": { + "Id": 8011020, + "Name": "{RUBY_B#はん}反{RUBY_E#}バリオン", + "Desc": "「反物質レギオン」が反粒子消散による対消滅を防ぐために、作った「バリオン」と「反バリオン」と呼ばれる持ち運び型の小型イオントラップ。\\n「反バリオン」は基本的な知能を有し、戦場では「ヴォイドレンジャー」の意志と召喚に反応でき、道を切り開く。", + "MonsterCampID": 6, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 55.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8011020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 83, + "StanceBase": 30, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8011020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801102001, + "SkillName": "消滅", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + } + ] + }, + { + "Id": 801102001, + "AttackModifyRatio": 0.5555560009088367, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7666670011822134, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801102001, + "SkillName": "消滅", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + } + ] + }, + { + "Id": 801102002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8333330010063946, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 12, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801102001, + "SkillName": "消滅", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + } + ] + }, + { + "Id": 801102003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801102001, + "SkillName": "消滅", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + } + ] + }, + { + "Id": 801102004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801102001, + "SkillName": "消滅", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + } + ] + }, + { + "Id": 801102005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 17, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801102001, + "SkillName": "消滅", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + } + ] + }, + { + "Id": 801102007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5083330003544688, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801102001, + "SkillName": "消滅", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + } + ] + }, + { + "Id": 801102008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801102001, + "SkillName": "消滅", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + } + ] + }, + { + "Id": 801102009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801102001, + "SkillName": "消滅", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + } + ] + }, + { + "Id": 801102011, + "AttackModifyRatio": 0.40000000037252903, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 17, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801102001, + "SkillName": "消滅", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + } + ] + }, + { + "Id": 801102012, + "AttackModifyRatio": 0.25000000023283064, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.8333330010063946, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -7.999999999767169, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801102001, + "SkillName": "消滅", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8011020, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 180001 + } + ] + }, + { + "MonsterTemplateID": 8011020, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 180001 + } + ] + }, + { + "MonsterTemplateID": 8011020, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 180001 + } + ] + }, + { + "MonsterTemplateID": 8011020, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 180001 + } + ] + }, + { + "MonsterTemplateID": 8011020, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 180001 + } + ] + }, + { + "MonsterTemplateID": 8011020, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 180001 + } + ] + }, + { + "MonsterTemplateID": 8011020, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 180001 + } + ] + } + ] + }, + "8012010": { + "Id": 8012010, + "Name": "ヴォイドレンジャー・{RUBY_B#りゃくだつ}略奪{RUBY_E#}", + "Desc": "未だ死に絶えていない戦士が「戦争洪炉」の再鋳造によって「壊滅」という名の力を獲得した姿。反物質は彼らの残躯を満たし、負粒子がその体内で震えている。\\n「反物質レギオン」の基本作戦ユニット、「壊滅」の意志の具現化。破壊的な本能のままに行動し、強烈な攻撃性を持つ。", + "MonsterCampID": 6, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 139.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 8012010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801201001, + "SkillName": "狩猟の刃", + "SkillDesc": "指定した味方単体に少量の虚数属性ダメージを与える。", + "DamageType": 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{ + "MonsterTemplateID": 8012021, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012030": { + "Id": 8012030, + "Name": "ヴォイドレンジャー・{RUBY_B#まっしょう}抹消{RUBY_E#}", + "Desc": "死亡後、裂界に侵蝕された亡骸、異質なバイタルサインを発しているが、生前と変わらず抹消命令を執行している。\\nヴォイドレンジャー・抹消は攻撃が命中した味方をマークする、マークされたターゲットは攻撃されるとさらにダメージを受ける。", + "MonsterCampID": 6, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 195.3000000002794, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 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"DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801203001, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7142860011663288, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801203001, + "SkillName": "虚灼砲", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与え、自身を「オーバーヒート」状態にする。攻撃を受けた味方は確率で「起爆」状態になる。", + "DamageType": "Imaginary", + "SPHitBase": 15 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0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801203001, + "SkillName": "虚灼砲", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与え、自身を「オーバーヒート」状態にする。攻撃を受けた味方は確率で「起爆」状態になる。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801203002, + "SkillName": "熱障阻塞", + "SkillDesc": "自身の「オーバーヒート」状態を解除する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801203004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": 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+ "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801203001, + "SkillName": "虚灼砲", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与え、自身を「オーバーヒート」状態にする。攻撃を受けた味方は確率で「起爆」状態になる。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801203002, + "SkillName": "熱障阻塞", + "SkillDesc": "自身の「オーバーヒート」状態を解除する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801203006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8333330010063946, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 20, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + 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"$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801203001, + "SkillName": "虚灼砲", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与え、自身を「オーバーヒート」状態にする。攻撃を受けた味方は確率で「起爆」状態になる。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801203002, + "SkillName": "熱障阻塞", + "SkillDesc": "自身の「オーバーヒート」状態を解除する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801203008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 10, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": 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"熱障阻塞", + "SkillDesc": "自身の「オーバーヒート」状態を解除する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801203011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1904760010074824, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801203001, + "SkillName": "虚灼砲", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与え、自身を「オーバーヒート」状態にする。攻撃を受けた味方は確率で「起爆」状態になる。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801203002, + "SkillName": "熱障阻塞", + "SkillDesc": "自身の「オーバーヒート」状態を解除する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012030, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012030, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012030, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012030, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012030, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012030, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012030, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012140": { + "Id": 8012140, + "Name": "厄災の右手", + "Desc": "災厄に見舞われた大地に残るのは苦痛の反響だけ、それこそ終末にあるべき進行曲。\\n厄災の右手は虚数属性の広範囲攻撃を行う。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 465, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 120, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8012140, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + 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"Imaginary", + "SPHitBase": 5 + }, + { + "Id": 801214003, + "SkillName": "劫虐崩裂の時", + "SkillDesc": "味方全体に虚数属性ダメージを与え、低確率で味方目標を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012140, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012140, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012140, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, 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}, + { + "MonsterTemplateID": 8012140, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012142": { + "Id": 8012142, + "Name": "黎明の左手", + "Desc": "終末が降臨する前の最後の黎明、明潔な朝日も怯え慄きひっそりと退場する。\\n黎明の左手は量子属性の単体攻撃を行う。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 465, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 120, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8012142, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801214201, + "SkillName": "殞落の鍛造", + "SkillDesc": "味方単体に量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801214202, + "SkillName": "星墜としの詰問", + "SkillDesc": "味方単体に量子属性ダメージを与え、低確率でその味方をもつれ状態にする。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801214203, + "SkillName": "曙光が黯淡する時", + "SkillDesc": "味方単体に量子属性ダメージを与え、確率でその味方をもつれ状態にする。", + "DamageType": "Quantum", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012142, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012142, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012142, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012142, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012142, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012142, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012142, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012143": { + "Id": 8012143, + "Name": "厄災の右手", + "Desc": "災厄に見舞われた大地に残るのは苦痛の反響だけ、それこそ終末にあるべき進行曲。\\n厄災の右手は虚数属性の広範囲攻撃を行う。", + "MonsterCampID": null, + "AttackBase": 14.400000000372529, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 135, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8012143, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801214301, + "SkillName": "災禍の裂撃", + "SkillDesc": "味方全体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 801214302, + "SkillName": "荒難の割撃", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 801214303, + "SkillName": "劫虐崩裂の時", + "SkillDesc": "味方全体に大量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012143, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + 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"DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012205, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012205, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012210": { + "Id": 8012210, + "Name": "破滅の玄蓮", + "Desc": "根無し然れど自ずと開き、拠り所もなく生まれた幻の花。幻朧は「建木」に身を委ね、肉身を錬成した。だが彼女は壊滅の権能を手放していない。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012210.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 120, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8012210, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801221001, + "SkillName": "玄気噬身", + "SkillDesc": "高確率で指定した味方単体を「噬命」状態にする。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 801221002, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801221003, + "SkillName": "破滅", + "SkillDesc": "指定した味方単体に、その味方の最大HPの割合に応じた雷属性ダメージを与える、このダメージはターゲットの防御力を無視する。", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 801221004, + "SkillName": "開花", + "SkillDesc": "「開花」状態で、次の行動で「破滅」を発動する。「破滅の玄蓮」が「開花」状態で弱点撃破されたり、倒されたり、「開花」状態が解除されたりすると、「不死の神実・幻朧」の被ダメージがアップし、行動が遅延する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801221005, + "SkillName": "休眠", + "SkillDesc": "HPが0になる攻撃を受けた後、「休眠」状態に入る。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012210, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012210, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012210, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012210, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012210, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012210, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012210, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012211": { + "Id": 8012211, + "Name": "破滅の玄蓮", + "Desc": "根無し然れど自ずと開き、拠り所もなく生まれた幻の花。幻朧は「建木」に身を委ね、肉身を錬成した。だが彼女は壊滅の権能を手放していない。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012211.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 120, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8012211, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801221101, + "SkillName": "玄気噬身", + "SkillDesc": "高確率で指定した味方単体を「噬命」状態にする。", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801221102, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801221103, + "SkillName": "破滅", + "SkillDesc": "指定した味方単体に、その味方の最大HPの割合に応じた虚数属性ダメージを与える、このダメージはターゲットの防御力を無視する。", + "DamageType": "Imaginary", + "SPHitBase": 40 + }, + { + "Id": 801221104, + "SkillName": "開花", + "SkillDesc": "「開花」状態で、次の行動で「破滅」を発動する。「破滅の玄蓮」が「開花」状態で弱点撃破されたり、倒されたり、「開花」状態が解除されたりすると、「不死の神実・幻朧」の被ダメージがアップし、行動が遅延する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801221105, + "SkillName": "休眠", + "SkillDesc": "HPが0になる攻撃を受けた後、「休眠」状態に入る。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012211, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012211, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012211, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012211, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012211, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012211, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012211, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012212": { + "Id": 8012212, + "Name": "破滅の玄蓮", + "Desc": "根無し然れど自ずと開き、拠り所もなく生まれた幻の花。幻朧は「建木」に身を委ね、肉身を錬成した。だが彼女は壊滅の権能を手放していない。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012210.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8012212, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801221201, + "SkillName": "玄気噬身", + "SkillDesc": "高確率で指定した味方単体を「噬命」状態にする。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 801221202, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801221203, + "SkillName": "破滅", + "SkillDesc": "指定した味方単体に、その味方の最大HPの割合に応じた雷属性ダメージを与える、このダメージはターゲットの防御力を無視する。", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 801221204, + "SkillName": "開花", + "SkillDesc": "「開花」状態で、次の行動で「破滅」を発動する。「破滅の玄蓮」が「開花」状態で弱点撃破されたり、倒されたり、「開花」状態が解除されたりすると、「不死の神実・幻朧」の被ダメージがアップし、行動が遅延する", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801221205, + "SkillName": "休眠", + "SkillDesc": "HPが0になる攻撃を受けた後、「休眠」状態に入る。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012212, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012212, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012212, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012212, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012212, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012212, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012212, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012213": { + "Id": 8012213, + "Name": "破滅の玄蓮", + "Desc": "根無し然れど自ずと開き、拠り所もなく生まれた幻の花。幻朧は「建木」に身を委ね、肉身を錬成した。だが彼女は壊滅の権能を手放していない。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012211.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8012213, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801221301, + "SkillName": "玄気噬身", + "SkillDesc": "高確率で指定した味方単体を「噬命」状態にする。", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801221302, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801221303, + "SkillName": "破滅", + "SkillDesc": "指定した味方単体に、その味方の最大HPの割合に応じた虚数属性ダメージを与える、このダメージはターゲットの防御力を無視する。", + "DamageType": "Imaginary", + "SPHitBase": 40 + }, + { + "Id": 801221304, + "SkillName": "開花", + "SkillDesc": "「開花」状態で、次の行動で「破滅」を発動する。「破滅の玄蓮」が「開花」状態で弱点撃破されたり、倒されたり、「開花」状態が解除されたりすると、「不死の神実・幻朧」の被ダメージがアップし、行動が遅延する", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801221305, + "SkillName": "休眠", + "SkillDesc": "HPが0になる攻撃を受けた後、「休眠」状態に入る。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012213, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012213, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012213, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012213, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012213, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012213, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012213, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012214": { + "Id": 8012214, + "Name": "破滅の玄蓮", + "Desc": "根無し然れど自ずと開き、拠り所もなく生まれた幻の花。隙を突く扇動者は「建木」に身を委ね、肉身を錬成した。だが彼女は壊滅の権能を手放していない。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012210.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 240, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8012214, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801221401, + "SkillName": "玄気噬身", + "SkillDesc": "高確率で指定した味方単体を「噬命」状態にする。", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 801221402, + "SkillName": "玄気帰身", + "SkillDesc": "HPが0になる攻撃を受けた後、味方全体が持っているデバフを解除し、味方全体のHPを回復する。同時に隙を突く扇動者に固定数値のダメージを与え、味方の「壊滅バフ」のレベルを上げる。「壊滅バフ」によって味方キャラの撃破特効がアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801221403, + "SkillName": "守備", + "SkillDesc": "「守備」状態に入る。弱点が撃破されていない時、受けるダメージがダウンする。弱点が撃破された時、行動順の遅延量がアップする。弱点撃破状態の時、受けるダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012214, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012214, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012214, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012214, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012214, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012214, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012214, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012215": { + "Id": 8012215, + "Name": "破滅の玄蓮", + "Desc": "根無し然れど自ずと開き、拠り所もなく生まれた幻の花。隙を突く扇動者は「建木」に身を委ね、肉身を錬成した。だが彼女は壊滅の権能を手放していない。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012211.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 240, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8012215, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801221501, + "SkillName": "玄気噬身", + "SkillDesc": "高確率で指定した味方単体を「噬命」状態にする。", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801221502, + "SkillName": "玄気帰身", + "SkillDesc": "HPが0になる攻撃を受けた後、味方全体が持っているデバフを解除し、味方全体のHPを回復する。同時に隙を突く扇動者に固定数値のダメージを与え、味方の「壊滅バフ」のレベルを上げる。「壊滅バフ」によって味方キャラの撃破特効がアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801221503, + "SkillName": "守備", + "SkillDesc": "「守備」状態に入る。弱点が撃破されていない時、受けるダメージがダウンする。弱点が撃破された時、行動順の遅延量がアップする。弱点撃破状態の時、受けるダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801221504, + "SkillName": "未来永劫に戻らぬ", + "SkillDesc": "ロックオンされている味方に虚数属性ダメージを与える。ロックオンされているターゲットが多いほどダメージがアップする。", + "DamageType": "Imaginary", + "SPHitBase": 30 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012215, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012215, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012215, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012215, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012215, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012215, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012215, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8013010": { + "Id": 8013010, + "Name": "ヴォイドレンジャー・{RUBY_B#じゅうりん}蹂躙{RUBY_E#}", + "Desc": "「反物質レギオン」が「戦争洪炉」で戦士と古獣の残片を鋳造して融合させた産物。\\n 数は比較的少ないが、戦士の知性と古獣の強さと機動力を併せ持ち、そのいななきは大量のヴォイドレンジャーを呼び寄せることができる。", + "MonsterCampID": 6, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1023, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8013010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301001, + "SkillName": "虚実の投影", + "SkillDesc": "指定した味方単体に量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301002, + "SkillName": "侵略の鉄蹄", + "SkillDesc": "指定した味方単体に量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301003, + "SkillName": "戦争の蹂躙", + "SkillDesc": "指定した味方単体および隣接する味方に少量の量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301004, + "SkillName": "螺旋の弓矢", + "SkillDesc": "指定した味方単体をロックオンし、次の行動でターゲットに「強弓の終末」を発動する。", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301005, + "SkillName": "強弓の終末", + "SkillDesc": "指定した味方単体に大量の量子ダメージを与え、高確率で攻撃を受けた味方をもつれ状態にする。", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + }, + { + "Id": 801301001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8181820008903742, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301001, + "SkillName": "虚実の投影", + "SkillDesc": "指定した味方単体に量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301002, + "SkillName": "侵略の鉄蹄", + "SkillDesc": "指定した味方単体に量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301003, + "SkillName": "戦争の蹂躙", + "SkillDesc": "指定した味方単体および隣接する味方に少量の量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301004, + "SkillName": "螺旋の弓矢", + "SkillDesc": "指定した味方単体をロックオンし、次の行動でターゲットに「強弓の終末」を発動する。", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301005, + "SkillName": "強弓の終末", + "SkillDesc": "指定した味方単体に大量の量子ダメージを与え、高確率で攻撃を受けた味方をもつれ状態にする。", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + }, + { + "Id": 801301002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ 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"ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301001, + "SkillName": "虚実の投影", + "SkillDesc": "指定した味方単体に量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301002, + "SkillName": "侵略の鉄蹄", + "SkillDesc": "指定した味方単体に量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301003, + "SkillName": "戦争の蹂躙", + "SkillDesc": "指定した味方単体および隣接する味方に少量の量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301004, + "SkillName": "螺旋の弓矢", + "SkillDesc": "指定した味方単体をロックオンし、次の行動でターゲットに「強弓の終末」を発動する。", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301005, + "SkillName": "強弓の終末", + "SkillDesc": "指定した味方単体に大量の量子ダメージを与え、高確率で攻撃を受けた味方をもつれ状態にする。", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + }, + { + "Id": 801301026, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.06818200019188225, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Thunder", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 801301001, + "SkillName": "虚実の投影", + "SkillDesc": "指定した味方単体に量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301002, + "SkillName": "侵略の鉄蹄", + "SkillDesc": "指定した味方単体に量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301003, + "SkillName": "戦争の蹂躙", + "SkillDesc": "指定した味方単体および隣接する味方に少量の量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301004, + "SkillName": "螺旋の弓矢", + "SkillDesc": "指定した味方単体をロックオンし、次の行動でターゲットに「強弓の終末」を発動する。", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301005, + "SkillName": "強弓の終末", + "SkillDesc": "指定した味方単体に大量の量子ダメージを与え、高確率で攻撃を受けた味方をもつれ状態にする。", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + }, + { + "Id": 801301027, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.2727270007599145, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + 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"SkillName": "螺旋の弓矢", + "SkillDesc": "指定した味方単体をロックオンし、次の行動でターゲットに「強弓の終末」を発動する。", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301005, + "SkillName": "強弓の終末", + "SkillDesc": "指定した味方単体に大量の量子ダメージを与え、高確率で攻撃を受けた味方をもつれ状態にする。", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8013010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "8013011": { + "Id": 8013011, + "Name": "ヴォイドレンジャー・蹂躙(バグ)", + "Desc": "コードが影響を受けた後、バグってしまった投影。「反物質レギオン」が「戦争洪炉」で戦士と古獣の残片を鋳造して融合させた産物を参考にしている。\\n数は比較的少ないが、戦士の知性と古獣の強さと機動力を併せ持ち、そのいななきは大量のヴォイドレンジャーを呼び寄せることができる。", + "MonsterCampID": null, + "AttackBase": 18, + 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+ "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301104, + "SkillName": "螺旋の弓矢", + "SkillDesc": "指定した味方単体をロックオンし、次の行動でターゲットに「強弓の終末」を発動する。", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301105, + "SkillName": "強弓の終末", + "SkillDesc": "指定した味方単体に大量の量子ダメージを与え、高確率で攻撃を受けた味方をもつれ状態にする。", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8013011, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013011, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013011, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013011, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013011, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": 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null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 837, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 110, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8013012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 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"「黎明の左手」に強化状態を付与し、ターゲットの靭性を回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314403, + "SkillName": "エンジン昇変", + "SkillDesc": "自身以外の敵全体に強化状態を付与し、ターゲットの靭性を回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314404, + "SkillName": "順逆湮滅", + "SkillDesc": "味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 801314405, + "SkillName": "厄災の前兆", + "SkillDesc": "チャージ状態に入り、次の行動で味方全体に「終末降臨」を発動。", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801314406, + "SkillName": "終末降臨", + "SkillDesc": "味方全体に量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801314407, + "SkillName": "エンジンの狭間", + "SkillDesc": "「反物質エンジン」が弱点撃破状態から回復するたびに、弱点属性が変化する。", + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8013144, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + 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+ "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "8015010": { + "Id": 8015010, + "Name": "終末獣", + "Desc": "「反物質レギオン」が黄昏古獣の残片を基に、「戦争洪炉」の幾万もの死者の恨みと悲しみで鍛え上げた「終末獣」の1種。怨霊の執念は形ある手となり、古い災厄の影は天を覆う尾に凝縮された。「終末獣」は、解放されることもなく、死ぬこともないすべての存在の意志を縛った。憤怒、悲歎、狂喜——混乱が明らかになった時、すべての悪が動く。「終末獣」のコアは1つの暗黒物質を動力とするエンジンである。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8015010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": null, + "StanceBase": null, + "StanceCount": null, + "StatusResistanceBase": 1, + "Child": [ + { + "Id": 8015010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + 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"「反物質レギオン」が黄昏古獣の残片を基に、「戦争洪炉」の幾万もの死者の恨みと悲しみで鍛え上げた「終末獣」の1種。怨霊の執念は形ある手となり、古い災厄の影は天を覆う尾に凝縮された。「終末獣」は、解放されることもなく、死ぬこともないすべての存在の意志を縛った。憤怒、悲歎、狂喜——混乱が明らかになった時、すべての悪が動く。「終末獣」のコアは1つの暗黒物質を動力とするエンジンである。", + "MonsterCampID": 6, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8015010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": null, + "StanceBase": null, + "StanceCount": null, + "StatusResistanceBase": 1, + "Child": [ + { + "Id": 8015011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 801501101, + "SkillName": "古獣の余威", + "SkillDesc": "「反物質エンジン」、「厄災の右手」、「黎明の左手」がすべて倒されるまで、終末獣にダメージを与えることはできない。", + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8015011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8015012": { + "Id": 8015012, + "Name": "殺戮の壊星獣", + "Desc": "「反物質レギオン」が黄昏古獣の残片を基に、「戦争洪炉」の幾万もの死者の恨みと悲しみで鍛え上げた「終末獣」の1種。怨霊の執念は形ある手となり、古い災厄の影は天を覆う尾に凝縮された。「終末獣」は、解放されることもなく、死ぬこともないすべての存在の意志を縛った。憤怒、悲歎、狂喜——混乱が明らかになった時、すべての悪が動く。「終末獣」のコアは1つの暗黒物質を動力とするエンジンである。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 7672.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8015010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 120, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8015012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 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"StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801501201, + "SkillName": "古獣の余威", + "SkillDesc": "「反物質エンジン」、「厄災の右手」、「黎明の左手」がすべて倒されるまで、「殺戮の壊星獣」に直接攻撃を行うことはできない。部位にダメージを与える時、「殺戮の壊星獣」も同量のダメージを受ける。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501202, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501203, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501204, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 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"「反物質エンジン」、「厄災の右手」、「黎明の左手」がすべて倒されるまで、「殺戮の壊星獣」に直接攻撃を行うことはできない。部位にダメージを与える時、「殺戮の壊星獣」も同量のダメージを受ける。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501202, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501203, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501204, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801501203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + 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{ + "Id": 801501206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801501204, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801501201, + "SkillName": "古獣の余威", + "SkillDesc": "「反物質エンジン」、「厄災の右手」、「黎明の左手」がすべて倒されるまで、「殺戮の壊星獣」に直接攻撃を行うことはできない。部位にダメージを与える時、「殺戮の壊星獣」も同量のダメージを受ける。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501202, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501203, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501204, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8015012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8015020": { + "Id": 8015020, + "Name": "{RUBY_B#ふし}不死{RUBY_E#}の{RUBY_B#かんざね}神実{RUBY_E#}・{RUBY_B#げんろう}幻朧{RUBY_E#}", + "Desc": "反物質レギオンの絶滅大君「幻朧」が建木の中で生成した体躯。\\n「壊滅」と「豊穣」の力を併せ持ち、生滅が循環する肉体。建木が蘇生した後に実った1つ目の「果実」である。", + "MonsterCampID": 6, + "AttackBase": 15, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1209, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8015020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 120, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8015020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801502001, + "SkillName": "弾指・起風", + "SkillDesc": "指定した味方単体に風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502002, + "SkillName": "塵雲一掃", + "SkillDesc": "味方全体に少量の風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502003, + "SkillName": "盤根", + "SkillDesc": "指定した味方単体に風属性ダメージを与え、攻撃を受けた味方の行動順を遅らす。", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 801502004, + "SkillName": "生花", + "SkillDesc": "「豊穣の玄蓮」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502005, + "SkillName": "弾指・鳴雷", + "SkillDesc": "指定した味方単体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 801502006, + "SkillName": "破星砕月", + "SkillDesc": "味方全体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502007, + "SkillName": "劫、至れり", + "SkillDesc": "味方単体をロックオンし、「破滅の玄蓮」を「開花」状態にさせる。「破滅の玄蓮」の「弱点無効」効果を解除する。「破滅の玄蓮」は次の行動で「破滅」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 801502009, + "SkillName": "盛怒", + "SkillDesc": "指定した味方単体および隣接する味方に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 25 + }, + { + "Id": 801502010, + "SkillName": "玄根化生", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 30 + }, + { + "Id": 801502011, + "SkillName": "盤根", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与え、攻撃を受けた味方の行動順を遅らす。", + "DamageType": "Imaginary", + "SPHitBase": 30 + }, + { + "Id": 801502012, + "SkillName": "生花", + "SkillDesc": "「豊穣の玄蓮」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502013, + "SkillName": "劫、至れり", + "SkillDesc": "味方単体をロックオンし、「破滅の玄蓮」を「開花」状態にさせる。「破滅の玄蓮」の「弱点無効」効果を解除する。「破滅の玄蓮」は次の行動で「破滅」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502014, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8015020, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015020, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015020, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015020, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015020, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015020, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015020, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8015021": { + "Id": 8015021, + "Name": "不死の神実・幻朧", + "Desc": "反物質レギオンの絶滅大君「幻朧」が建木の中で生成した体躯。\\n「壊滅」と「豊穣」の力を併せ持ち、生滅が循環する肉体。建木が蘇生した後に実った1つ目の「果実」である。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1209, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8015020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 120, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8015021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801502101, + "SkillName": "弾指・起風", + "SkillDesc": "指定した味方単体に風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502102, + "SkillName": "塵雲一掃", + "SkillDesc": "味方全体に少量の風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502103, + "SkillName": "盤根", + "SkillDesc": "指定した味方単体に風属性ダメージを与え、攻撃を受けた味方の行動順を遅らす。", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 801502104, + "SkillName": "生花", + "SkillDesc": "「豊穣の玄蓮」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502105, + "SkillName": "弾指・鳴雷", + "SkillDesc": "指定した味方単体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 801502106, + "SkillName": "破星砕月", + "SkillDesc": "味方全体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502107, + "SkillName": "劫、至れり", + "SkillDesc": "味方単体をロックオンし、「破滅の玄蓮」を「開花」状態にさせる。「破滅の玄蓮」の「弱点無効」効果を解除する。「破滅の玄蓮」は次の行動で「破滅」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 801502109, + "SkillName": "盛怒", + "SkillDesc": "指定した味方単体および隣接する味方に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 25 + }, + { + "Id": 801502110, + "SkillName": "玄根化生", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 30 + }, + { + "Id": 801502111, + "SkillName": "盤根", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与え、攻撃を受けた味方の行動順を遅らす。", + "DamageType": "Imaginary", + "SPHitBase": 30 + }, + { + "Id": 801502112, + "SkillName": "生花", + "SkillDesc": "「豊穣の玄蓮」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502113, + "SkillName": "劫、至れり", + "SkillDesc": "味方単体をロックオンし、「破滅の玄蓮」を「開花」状態にさせる。「破滅の玄蓮」の「弱点無効」効果を解除する。「破滅の玄蓮」は次の行動で「破滅」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502114, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8015021, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015021, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015021, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015021, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015021, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015021, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015021, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8015022": { + "Id": 8015022, + "Name": "隙を突く扇動者", + "Desc": "「壊滅」と「豊穣」の力を併せ持ち、生滅が循環する肉体。建木が蘇生した後に実った1つ目の「果実」である。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 7440, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8015020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 120, + "StanceBase": 1140, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8015022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801502201, + "SkillName": "弾指・起風", + "SkillDesc": "指定した味方単体に風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502202, + "SkillName": "塵雲一掃", + "SkillDesc": "味方全体に少量の風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502203, + "SkillName": "虬根・豊穣の威力", + "SkillDesc": "指定した味方単体に風属性ダメージを与え、その味方の行動順を遅延させる。さらに、フィールド上の行動可能な「豊穣の玄蓮」が攻撃を行う。", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 801502204, + "SkillName": "虬根・破滅の威力", + "SkillDesc": "指定した味方単体に雷属性ダメージを与え、その味方の行動順を遅延させる。さらに、フィールド上の行動可能な「破滅の玄蓮」が攻撃を行う。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502205, + "SkillName": "弾指・鳴雷", + "SkillDesc": "指定した味方単体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 801502206, + "SkillName": "破星砕月・豊穣の威力", + "SkillDesc": "味方全体に風属性ダメージを与え、「豊穣形態」に切り替わる。", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 801502207, + "SkillName": "破星砕月・壊滅の威力", + "SkillDesc": "味方全体に雷属性ダメージを与え、「壊滅形態」に切り替わる。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502208, + "SkillName": "双生", + "SkillDesc": "「豊穣の玄蓮」と「破滅の玄蓮」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502209, + "SkillName": "盛怒", + "SkillDesc": "指定した味方単体および隣接する味方に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801502210, + "SkillName": "玄根化生", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801502211, + "SkillName": "双生", + "SkillDesc": "「豊穣の玄蓮」と「破滅の玄蓮」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502212, + "SkillName": "虬根・万曲", + "SkillDesc": "味方全体に虚数属性ダメージを与え、味方全体の行動順を遅らせる。さらに、フィールド上の行動可能な「玄蓮」が攻撃を行う。", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 801502213, + "SkillName": "空劫", + "SkillDesc": "味方全体をロックオンし、次に「玄蓮」が行動する時に「未来永劫に戻らぬ」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502214, + "SkillName": "未来永劫に戻らぬ", + "SkillDesc": "ロックオンされている味方に虚数属性ダメージを与える。ロックオンされているターゲットが多いほどダメージがアップする。", + "DamageType": "Imaginary", + "SPHitBase": 30 + }, + { + "Id": 801502215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502216, + "SkillName": "壊滅バフ", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502217, + "SkillName": "豊穣バフ", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502218, + "SkillName": "鉄壁の防御", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502219, + "SkillName": "移花接木", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502220, + "SkillName": "枯木生華", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502221, + "SkillName": "空花陽炎", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502222, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502223, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801502201, + "AttackModifyRatio": 1.3333330005407333, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801502201, + "SkillName": "弾指・起風", + "SkillDesc": "指定した味方単体に風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502202, + "SkillName": "塵雲一掃", + "SkillDesc": "味方全体に少量の風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502203, + "SkillName": "虬根・豊穣の威力", + "SkillDesc": "指定した味方単体に風属性ダメージを与え、その味方の行動順を遅延させる。さらに、フィールド上の行動可能な「豊穣の玄蓮」が攻撃を行う。", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 801502204, + "SkillName": "虬根・破滅の威力", + "SkillDesc": "指定した味方単体に雷属性ダメージを与え、その味方の行動順を遅延させる。さらに、フィールド上の行動可能な「破滅の玄蓮」が攻撃を行う。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502205, + "SkillName": "弾指・鳴雷", + "SkillDesc": "指定した味方単体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 801502206, + "SkillName": "破星砕月・豊穣の威力", + "SkillDesc": "味方全体に風属性ダメージを与え、「豊穣形態」に切り替わる。", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 801502207, + "SkillName": "破星砕月・壊滅の威力", + "SkillDesc": "味方全体に雷属性ダメージを与え、「壊滅形態」に切り替わる。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502208, + "SkillName": "双生", + "SkillDesc": "「豊穣の玄蓮」と「破滅の玄蓮」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502209, + "SkillName": "盛怒", + "SkillDesc": "指定した味方単体および隣接する味方に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801502210, + "SkillName": "玄根化生", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801502211, + "SkillName": "双生", + "SkillDesc": "「豊穣の玄蓮」と「破滅の玄蓮」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502212, + "SkillName": "虬根・万曲", + "SkillDesc": "味方全体に虚数属性ダメージを与え、味方全体の行動順を遅らせる。さらに、フィールド上の行動可能な「玄蓮」が攻撃を行う。", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 801502213, + "SkillName": "空劫", + "SkillDesc": "味方全体をロックオンし、次に「玄蓮」が行動する時に「未来永劫に戻らぬ」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502214, + "SkillName": "未来永劫に戻らぬ", + "SkillDesc": "ロックオンされている味方に虚数属性ダメージを与える。ロックオンされているターゲットが多いほどダメージがアップする。", + "DamageType": "Imaginary", + "SPHitBase": 30 + }, + { + "Id": 801502215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502216, + "SkillName": "壊滅バフ", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502217, + "SkillName": "豊穣バフ", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502218, + "SkillName": "鉄壁の防御", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502219, + "SkillName": "移花接木", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502220, + "SkillName": "枯木生華", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502221, + "SkillName": "空花陽炎", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502222, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502223, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801502202, + "AttackModifyRatio": 1.3333330005407333, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801502201, + "SkillName": "弾指・起風", + "SkillDesc": "指定した味方単体に風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502202, + "SkillName": "塵雲一掃", + "SkillDesc": "味方全体に少量の風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502203, + "SkillName": "虬根・豊穣の威力", + "SkillDesc": "指定した味方単体に風属性ダメージを与え、その味方の行動順を遅延させる。さらに、フィールド上の行動可能な「豊穣の玄蓮」が攻撃を行う。", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 801502204, + "SkillName": "虬根・破滅の威力", + "SkillDesc": "指定した味方単体に雷属性ダメージを与え、その味方の行動順を遅延させる。さらに、フィールド上の行動可能な「破滅の玄蓮」が攻撃を行う。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502205, + "SkillName": "弾指・鳴雷", + "SkillDesc": "指定した味方単体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 801502206, + "SkillName": "破星砕月・豊穣の威力", + "SkillDesc": "味方全体に風属性ダメージを与え、「豊穣形態」に切り替わる。", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 801502207, + "SkillName": "破星砕月・壊滅の威力", + "SkillDesc": "味方全体に雷属性ダメージを与え、「壊滅形態」に切り替わる。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502208, + "SkillName": "双生", + "SkillDesc": "「豊穣の玄蓮」と「破滅の玄蓮」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502209, + "SkillName": "盛怒", + "SkillDesc": "指定した味方単体および隣接する味方に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801502210, + "SkillName": "玄根化生", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801502211, + "SkillName": "双生", + "SkillDesc": "「豊穣の玄蓮」と「破滅の玄蓮」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502212, + "SkillName": "虬根・万曲", + "SkillDesc": "味方全体に虚数属性ダメージを与え、味方全体の行動順を遅らせる。さらに、フィールド上の行動可能な「玄蓮」が攻撃を行う。", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 801502213, + "SkillName": "空劫", + "SkillDesc": "味方全体をロックオンし、次に「玄蓮」が行動する時に「未来永劫に戻らぬ」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502214, + "SkillName": "未来永劫に戻らぬ", + "SkillDesc": "ロックオンされている味方に虚数属性ダメージを与える。ロックオンされているターゲットが多いほどダメージがアップする。", + "DamageType": "Imaginary", + "SPHitBase": 30 + }, + { + "Id": 801502215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502216, + "SkillName": "壊滅バフ", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502217, + "SkillName": "豊穣バフ", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502218, + "SkillName": "鉄壁の防御", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502219, + "SkillName": "移花接木", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502220, + "SkillName": "枯木生華", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502221, + "SkillName": "空花陽炎", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502222, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502223, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801502203, + "AttackModifyRatio": 1.3333330005407333, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801502201, + "SkillName": "弾指・起風", + "SkillDesc": "指定した味方単体に風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502202, + "SkillName": "塵雲一掃", + "SkillDesc": "味方全体に少量の風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502203, + "SkillName": "虬根・豊穣の威力", + "SkillDesc": "指定した味方単体に風属性ダメージを与え、その味方の行動順を遅延させる。さらに、フィールド上の行動可能な「豊穣の玄蓮」が攻撃を行う。", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 801502204, + "SkillName": "虬根・破滅の威力", + "SkillDesc": "指定した味方単体に雷属性ダメージを与え、その味方の行動順を遅延させる。さらに、フィールド上の行動可能な「破滅の玄蓮」が攻撃を行う。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502205, + "SkillName": "弾指・鳴雷", + "SkillDesc": "指定した味方単体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 801502206, + "SkillName": "破星砕月・豊穣の威力", + "SkillDesc": "味方全体に風属性ダメージを与え、「豊穣形態」に切り替わる。", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 801502207, + "SkillName": "破星砕月・壊滅の威力", + "SkillDesc": "味方全体に雷属性ダメージを与え、「壊滅形態」に切り替わる。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502208, + "SkillName": "双生", + "SkillDesc": "「豊穣の玄蓮」と「破滅の玄蓮」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502209, + "SkillName": "盛怒", + "SkillDesc": "指定した味方単体および隣接する味方に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801502210, + "SkillName": "玄根化生", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801502211, + "SkillName": "双生", + "SkillDesc": "「豊穣の玄蓮」と「破滅の玄蓮」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502212, + "SkillName": "虬根・万曲", + "SkillDesc": "味方全体に虚数属性ダメージを与え、味方全体の行動順を遅らせる。さらに、フィールド上の行動可能な「玄蓮」が攻撃を行う。", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 801502213, + "SkillName": "空劫", + "SkillDesc": "味方全体をロックオンし、次に「玄蓮」が行動する時に「未来永劫に戻らぬ」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502214, + "SkillName": "未来永劫に戻らぬ", + "SkillDesc": "ロックオンされている味方に虚数属性ダメージを与える。ロックオンされているターゲットが多いほどダメージがアップする。", + "DamageType": "Imaginary", + "SPHitBase": 30 + }, + { + "Id": 801502215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502216, + "SkillName": "壊滅バフ", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502217, + "SkillName": "豊穣バフ", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502218, + "SkillName": "鉄壁の防御", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502219, + "SkillName": "移花接木", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502220, + "SkillName": "枯木生華", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502221, + "SkillName": "空花陽炎", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502222, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502223, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801502204, + "AttackModifyRatio": 1.3333330005407333, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801502201, + "SkillName": "弾指・起風", + "SkillDesc": "指定した味方単体に風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502202, + "SkillName": "塵雲一掃", + "SkillDesc": "味方全体に少量の風属性ダメージを与える。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502203, + "SkillName": "虬根・豊穣の威力", + "SkillDesc": "指定した味方単体に風属性ダメージを与え、その味方の行動順を遅延させる。さらに、フィールド上の行動可能な「豊穣の玄蓮」が攻撃を行う。", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 801502204, + "SkillName": "虬根・破滅の威力", + "SkillDesc": "指定した味方単体に雷属性ダメージを与え、その味方の行動順を遅延させる。さらに、フィールド上の行動可能な「破滅の玄蓮」が攻撃を行う。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502205, + "SkillName": "弾指・鳴雷", + "SkillDesc": "指定した味方単体に雷属性ダメージを与える。", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 801502206, + "SkillName": "破星砕月・豊穣の威力", + "SkillDesc": "味方全体に風属性ダメージを与え、「豊穣形態」に切り替わる。", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 801502207, + "SkillName": "破星砕月・壊滅の威力", + "SkillDesc": "味方全体に雷属性ダメージを与え、「壊滅形態」に切り替わる。", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502208, + "SkillName": "双生", + "SkillDesc": "「豊穣の玄蓮」と「破滅の玄蓮」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502209, + "SkillName": "盛怒", + "SkillDesc": "指定した味方単体および隣接する味方に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801502210, + "SkillName": "玄根化生", + "SkillDesc": "味方全体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801502211, + "SkillName": "双生", + "SkillDesc": "「豊穣の玄蓮」と「破滅の玄蓮」を召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502212, + "SkillName": "虬根・万曲", + "SkillDesc": "味方全体に虚数属性ダメージを与え、味方全体の行動順を遅らせる。さらに、フィールド上の行動可能な「玄蓮」が攻撃を行う。", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 801502213, + "SkillName": "空劫", + "SkillDesc": "味方全体をロックオンし、次に「玄蓮」が行動する時に「未来永劫に戻らぬ」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502214, + "SkillName": "未来永劫に戻らぬ", + "SkillDesc": "ロックオンされている味方に虚数属性ダメージを与える。ロックオンされているターゲットが多いほどダメージがアップする。", + "DamageType": "Imaginary", + "SPHitBase": 30 + }, + { + "Id": 801502215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502216, + "SkillName": "壊滅バフ", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502217, + "SkillName": "豊穣バフ", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502218, + "SkillName": "鉄壁の防御", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502219, + "SkillName": "移花接木", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502220, + "SkillName": "枯木生華", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502221, + "SkillName": "空花陽炎", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502222, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502223, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8015022, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015022, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015022, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015022, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015022, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015022, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015022, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8022010": { + "Id": 8022010, + "Name": "{RUBY_B#ようちっちゅう}幼蟄虫{RUBY_E#}", + "Desc": "真蟄虫の幼体。「真蟄虫」の幼体は成長の程度によって「幼蟄虫」と「次蟄虫」に分けられる。", + "MonsterCampID": 8, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 209.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8022010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8022010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802201001, + "SkillName": "震える翅", + "SkillDesc": "指定した味方単体に少量の風属性ダメージを与え、高確率で攻撃を受けた味方を風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201002, + "SkillName": "次分裂", + "SkillDesc": "自身の繁衍体を1体生み出す。この効果は2ターン後に再発動できる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201004, + "SkillName": "虫の断末魔", + "SkillDesc": "HPが0になる攻撃を受けた時、敵全体に風属性ダメージを与え、高い確率で攻撃を受けた敵の被ダメージを少しアップさせる。", + "DamageType": "Wind", + "SPHitBase": "" + } + ] + }, + { + "Id": 802201001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 3, + "EliteGroup": 1, + "HPModifyRatio": 0.088889000704512, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802201001, + "SkillName": "震える翅", + "SkillDesc": "指定した味方単体に少量の風属性ダメージを与え、高確率で攻撃を受けた味方を風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201002, + "SkillName": "次分裂", + "SkillDesc": "自身の繁衍体を1体生み出す。この効果は2ターン後に再発動できる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201004, + "SkillName": "虫の断末魔", + "SkillDesc": "HPが0になる攻撃を受けた時、敵全体に風属性ダメージを与え、高い確率で攻撃を受けた敵の被ダメージを少しアップさせる。", + "DamageType": "Wind", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8022010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + } + ] + }, + "8022011": { + "Id": 8022011, + "Name": "{RUBY_B#ようちっちゅう}幼蟄虫{RUBY_E#}", + "Desc": "真蟄虫の幼体。「真蟄虫」の幼体は成長の過程によって「幼蟄虫」と「次蟄虫」に分けられる。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8022010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8022011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802201101, + "SkillName": "羽ばたき", + "SkillDesc": "指定した味方単体に少量の風属性ダメージを与え、高確率で攻撃を受けた味方を風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201102, + "SkillName": "次分裂", + "SkillDesc": "自身の繁衍体を1体生み出す。この効果は2ターン後に再発動できる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802201103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201104, + "SkillName": "虫の断末魔", + "SkillDesc": "HPが0になる攻撃を受けた時、敵全体に風属性ダメージを与え、高い確率で攻撃を受けた敵の被ダメージを少しアップさせる。", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802201105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802201101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802201101, + "SkillName": "羽ばたき", + "SkillDesc": "指定した味方単体に少量の風属性ダメージを与え、高確率で攻撃を受けた味方を風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201102, + "SkillName": "次分裂", + "SkillDesc": "自身の繁衍体を1体生み出す。この効果は2ターン後に再発動できる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802201103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201104, + "SkillName": "虫の断末魔", + "SkillDesc": "HPが0になる攻撃を受けた時、敵全体に風属性ダメージを与え、高い確率で攻撃を受けた敵の被ダメージを少しアップさせる。", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802201105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802201102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802201101, + "SkillName": "羽ばたき", + "SkillDesc": "指定した味方単体に少量の風属性ダメージを与え、高確率で攻撃を受けた味方を風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201102, + "SkillName": "次分裂", + "SkillDesc": "自身の繁衍体を1体生み出す。この効果は2ターン後に再発動できる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802201103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201104, + "SkillName": "虫の断末魔", + "SkillDesc": "HPが0になる攻撃を受けた時、敵全体に風属性ダメージを与え、高い確率で攻撃を受けた敵の被ダメージを少しアップさせる。", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802201105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802201103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802201101, + "SkillName": "羽ばたき", + "SkillDesc": "指定した味方単体に少量の風属性ダメージを与え、高確率で攻撃を受けた味方を風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201102, + "SkillName": "次分裂", + "SkillDesc": "自身の繁衍体を1体生み出す。この効果は2ターン後に再発動できる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802201103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201104, + "SkillName": "虫の断末魔", + "SkillDesc": "HPが0になる攻撃を受けた時、敵全体に風属性ダメージを与え、高い確率で攻撃を受けた敵の被ダメージを少しアップさせる。", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802201105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802201104, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802201101, + "SkillName": "羽ばたき", + "SkillDesc": "指定した味方単体に少量の風属性ダメージを与え、高確率で攻撃を受けた味方を風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201102, + "SkillName": "次分裂", + "SkillDesc": "自身の繁衍体を1体生み出す。この効果は2ターン後に再発動できる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802201103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201104, + "SkillName": "虫の断末魔", + "SkillDesc": "HPが0になる攻撃を受けた時、敵全体に風属性ダメージを与え、高い確率で攻撃を受けた敵の被ダメージを少しアップさせる。", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802201105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8022011, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022011, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022011, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022011, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022011, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022011, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022011, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + } + ] + }, + "8022020": { + "Id": 8022020, + "Name": "{RUBY_B#じちっちゅう}次蟄虫{RUBY_E#}", + "Desc": "真蟄虫の幼体。「真蟄虫」の幼体は成長の程度によって「幼蟄虫」と「次蟄虫」に分けられる。", + "MonsterCampID": 8, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 292.95000000088476, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8022020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 120, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8022020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802202001, + "SkillName": "蟲爆襲来", + "SkillDesc": "チャージ状態に入り、次の行動で「蟲爆」を発動。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202002, + "SkillName": "蟲爆", + "SkillDesc": "自爆し、指定した味方単体及び隣接する味方に風属性ダメージを与え、高確率で攻撃された味方を「怒噪」状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202004, + "SkillName": "虫の断末魔", + "SkillDesc": "HPが0になる攻撃を受けた時、敵全体に風属性ダメージを与え、高い確率で攻撃を受けた敵の被ダメージを少しアップさせる。", + "DamageType": "Wind", + "SPHitBase": "" + } + ] + }, + { + "Id": 802202001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -63.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, 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"EliteGroup": 1, + "HPModifyRatio": 0.7936510012950748, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -63.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802202001, + "SkillName": "蟲爆襲来", + "SkillDesc": "チャージ状態に入り、次の行動で「蟲爆」を発動。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202002, + "SkillName": "蟲爆", + "SkillDesc": "自爆し、指定した味方単体及び隣接する味方に風属性ダメージを与え、高確率で攻撃された味方を「怒噪」状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202004, + "SkillName": "虫の断末魔", + "SkillDesc": "HPが0になる攻撃を受けた時、敵全体に風属性ダメージを与え、高い確率で攻撃を受けた敵の被ダメージを少しアップさせる。", + "DamageType": "Wind", + "SPHitBase": "" + } + ] + }, + { + "Id": 802202003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 3, + "EliteGroup": 1, + "HPModifyRatio": 0.15873000025749207, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802202001, + "SkillName": "蟲爆襲来", + "SkillDesc": "チャージ状態に入り、次の行動で「蟲爆」を発動。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202002, + "SkillName": "蟲爆", + "SkillDesc": "自爆し、指定した味方単体及び隣接する味方に風属性ダメージを与え、高確率で攻撃された味方を「怒噪」状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202004, + "SkillName": "虫の断末魔", + "SkillDesc": "HPが0になる攻撃を受けた時、敵全体に風属性ダメージを与え、高い確率で攻撃を受けた敵の被ダメージを少しアップさせる。", + "DamageType": "Wind", + "SPHitBase": "" + } + ] + }, + { + "Id": 802202004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802202001, + "SkillName": "蟲爆襲来", + "SkillDesc": "チャージ状態に入り、次の行動で「蟲爆」を発動。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202002, + "SkillName": "蟲爆", + "SkillDesc": "自爆し、指定した味方単体及び隣接する味方に風属性ダメージを与え、高確率で攻撃された味方を「怒噪」状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202004, + "SkillName": "虫の断末魔", + "SkillDesc": "HPが0になる攻撃を受けた時、敵全体に風属性ダメージを与え、高い確率で攻撃を受けた敵の被ダメージを少しアップさせる。", + "DamageType": "Wind", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8022020, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022020, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022020, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022020, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022020, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022020, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022020, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + } + ] + }, + "8022021": { + "Id": 8022021, + "Name": "{RUBY_B#じちっちゅう}次蟄虫{RUBY_E#}", + "Desc": "真蟄虫の幼体。「真蟄虫」の幼体は成長の過程によって「幼蟄虫」と「次蟄虫」に分けられる。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1116, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8022020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8022021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802202101, + "SkillName": "予備兵器", + "SkillDesc": "チャージ状態に入り、次の行動で「起爆拡散」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202102, + "SkillName": "起爆拡散", + "SkillDesc": "自爆し、指定した味方単体及び隣接する味方に風属性ダメージを与え、高確率で攻撃された味方を「怒噪」状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202104, + "SkillName": "虫の断末魔", + "SkillDesc": "HPが0になる攻撃を受けた時、敵全体に風属性ダメージを与え、高い確率で攻撃を受けた敵の被ダメージを少しアップさせる。", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802202105, + "SkillName": "栄養", + "SkillDesc": "HPが0になる攻撃を受ける時、味方のSPを回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202106, + "SkillName": "増殖", + "SkillDesc": "「成長ホルモン」1層につき、一定の攻撃力をアップする、最大で3層累積できる。3層に達する時、即座に行動する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802202101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802202101, + "SkillName": "予備兵器", + "SkillDesc": "チャージ状態に入り、次の行動で「起爆拡散」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202102, + "SkillName": "起爆拡散", + "SkillDesc": "自爆し、指定した味方単体及び隣接する味方に風属性ダメージを与え、高確率で攻撃された味方を「怒噪」状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202104, + "SkillName": "虫の断末魔", + "SkillDesc": "HPが0になる攻撃を受けた時、敵全体に風属性ダメージを与え、高い確率で攻撃を受けた敵の被ダメージを少しアップさせる。", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802202105, + "SkillName": "栄養", + "SkillDesc": "HPが0になる攻撃を受ける時、味方のSPを回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202106, + "SkillName": "増殖", + "SkillDesc": "「成長ホルモン」1層につき、一定の攻撃力をアップする、最大で3層累積できる。3層に達する時、即座に行動する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802202102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802202101, + "SkillName": "予備兵器", + "SkillDesc": "チャージ状態に入り、次の行動で「起爆拡散」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202102, + "SkillName": "起爆拡散", + "SkillDesc": "自爆し、指定した味方単体及び隣接する味方に風属性ダメージを与え、高確率で攻撃された味方を「怒噪」状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202104, + "SkillName": "虫の断末魔", + "SkillDesc": "HPが0になる攻撃を受けた時、敵全体に風属性ダメージを与え、高い確率で攻撃を受けた敵の被ダメージを少しアップさせる。", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802202105, + "SkillName": "栄養", + "SkillDesc": "HPが0になる攻撃を受ける時、味方のSPを回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202106, + "SkillName": "増殖", + "SkillDesc": "「成長ホルモン」1層につき、一定の攻撃力をアップする、最大で3層累積できる。3層に達する時、即座に行動する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802202103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + 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"SPHitBase": 10 + }, + { + "Id": 802202104, + "SkillName": "虫の断末魔", + "SkillDesc": "HPが0になる攻撃を受けた時、敵全体に風属性ダメージを与え、高い確率で攻撃を受けた敵の被ダメージを少しアップさせる。", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802202105, + "SkillName": "栄養", + "SkillDesc": "HPが0になる攻撃を受ける時、味方のSPを回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202106, + "SkillName": "増殖", + "SkillDesc": "「成長ホルモン」1層につき、一定の攻撃力をアップする、最大で3層累積できる。3層に達する時、即座に行動する。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802202104, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802202101, + "SkillName": "予備兵器", + "SkillDesc": "チャージ状態に入り、次の行動で「起爆拡散」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202102, + "SkillName": "起爆拡散", + "SkillDesc": "自爆し、指定した味方単体及び隣接する味方に風属性ダメージを与え、高確率で攻撃された味方を「怒噪」状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202104, + "SkillName": "虫の断末魔", + "SkillDesc": "HPが0になる攻撃を受けた時、敵全体に風属性ダメージを与え、高い確率で攻撃を受けた敵の被ダメージを少しアップさせる。", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802202105, + "SkillName": "栄養", + "SkillDesc": "HPが0になる攻撃を受ける時、味方のSPを回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202106, + "SkillName": "増殖", + "SkillDesc": "「成長ホルモン」1層につき、一定の攻撃力をアップする、最大で3層累積できる。3層に達する時、即座に行動する。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8022021, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022021, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022021, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022021, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022021, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022021, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022021, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + } + ] + }, + "8022030": { + "Id": 8022030, + "Name": "{RUBY_B#しょくちっちゅう}蝕蟄虫{RUBY_E#}", + "Desc": "繁殖中に変異を起こした蟄虫の亜種。量子毒素を含む顎で獲物の身体を蝕むのが得意である。", + "MonsterCampID": 8, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 209.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8022030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 118, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 8022030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802203001, + "SkillName": "角撃", + "SkillDesc": "指定した味方単体に量子属性ダメージを与える。もつれ状態にあるターゲットを優先的に攻撃し、追加でもつれを1回累積させる。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802203002, + "SkillName": "蝕む断末魔", + "SkillDesc": "HPが0になる攻撃を受けた時、敵全体に量子属性ダメージを与え、攻撃を受けた敵の被ダメージをアップさせる。", + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + }, + { + "Id": 802203001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.26666700071655214, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802203001, + "SkillName": "角撃", + "SkillDesc": "指定した味方単体に量子属性ダメージを与える。もつれ状態にあるターゲットを優先的に攻撃し、追加でもつれを1回累積させる。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802203002, + "SkillName": "蝕む断末魔", + "SkillDesc": "HPが0になる攻撃を受けた時、敵全体に量子属性ダメージを与え、攻撃を受けた敵の被ダメージをアップさせる。", + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8022030, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022030, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022030, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022030, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022030, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022030, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022030, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + } + ] + }, + "8022031": { + "Id": 8022031, + "Name": "{RUBY_B#しょくちっちゅう}蝕蟄虫{RUBY_E#}", + "Desc": "繁殖中に変異を起こした蟄虫の亜種。量子毒素を含む顎で獲物の身体を蝕むのが得意である。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1255.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8022030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 110, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 8022031, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802203101, + "SkillName": "角撃", + "SkillDesc": "指定した味方単体に量子属性ダメージを与える。もつれ状態にあるターゲットを優先的に攻撃し、追加でもつれを1回累積させる。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802203102, + "SkillName": "蝕む断末魔", + "SkillDesc": "HPが0になる攻撃を受ける時、敵全体に量子属性ダメージを与え、攻撃を受けた敵の受けるダメージをアップさせる。", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 802203103, + "SkillName": "滋養", + "SkillDesc": "HPが0になる攻撃を受ける時、味方全体のHPを少量回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802203104, + "SkillName": "かく乱", + "SkillDesc": "「成長ホルモン」1層につき、一定の攻撃力をアップする、最大で3層累積できる。3層に達する時、「角撃」を受けた味方がもつれ状態でないのなら、高確率でその味方をもつれ状態にする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802203101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802203101, + "SkillName": "角撃", + "SkillDesc": "指定した味方単体に量子属性ダメージを与える。もつれ状態にあるターゲットを優先的に攻撃し、追加でもつれを1回累積させる。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802203102, + "SkillName": "蝕む断末魔", + "SkillDesc": "HPが0になる攻撃を受ける時、敵全体に量子属性ダメージを与え、攻撃を受けた敵の受けるダメージをアップさせる。", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 802203103, + "SkillName": "滋養", + "SkillDesc": "HPが0になる攻撃を受ける時、味方全体のHPを少量回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802203104, + "SkillName": "かく乱", + "SkillDesc": "「成長ホルモン」1層につき、一定の攻撃力をアップする、最大で3層累積できる。3層に達する時、「角撃」を受けた味方がもつれ状態でないのなら、高確率でその味方をもつれ状態にする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802203102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802203101, + "SkillName": "角撃", + "SkillDesc": "指定した味方単体に量子属性ダメージを与える。もつれ状態にあるターゲットを優先的に攻撃し、追加でもつれを1回累積させる。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802203102, + "SkillName": "蝕む断末魔", + "SkillDesc": "HPが0になる攻撃を受ける時、敵全体に量子属性ダメージを与え、攻撃を受けた敵の受けるダメージをアップさせる。", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 802203103, + "SkillName": "滋養", + "SkillDesc": "HPが0になる攻撃を受ける時、味方全体のHPを少量回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802203104, + "SkillName": "かく乱", + "SkillDesc": "「成長ホルモン」1層につき、一定の攻撃力をアップする、最大で3層累積できる。3層に達する時、「角撃」を受けた味方がもつれ状態でないのなら、高確率でその味方をもつれ状態にする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802203103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802203101, + "SkillName": "角撃", + "SkillDesc": "指定した味方単体に量子属性ダメージを与える。もつれ状態にあるターゲットを優先的に攻撃し、追加でもつれを1回累積させる。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802203102, + "SkillName": "蝕む断末魔", + "SkillDesc": "HPが0になる攻撃を受ける時、敵全体に量子属性ダメージを与え、攻撃を受けた敵の受けるダメージをアップさせる。", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 802203103, + "SkillName": "滋養", + "SkillDesc": "HPが0になる攻撃を受ける時、味方全体のHPを少量回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802203104, + "SkillName": "かく乱", + "SkillDesc": "「成長ホルモン」1層につき、一定の攻撃力をアップする、最大で3層累積できる。3層に達する時、「角撃」を受けた味方がもつれ状態でないのなら、高確率でその味方をもつれ状態にする。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802203104, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802203101, + "SkillName": "角撃", + "SkillDesc": "指定した味方単体に量子属性ダメージを与える。もつれ状態にあるターゲットを優先的に攻撃し、追加でもつれを1回累積させる。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802203102, + "SkillName": "蝕む断末魔", + "SkillDesc": "HPが0になる攻撃を受ける時、敵全体に量子属性ダメージを与え、攻撃を受けた敵の受けるダメージをアップさせる。", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 802203103, + "SkillName": "滋養", + "SkillDesc": "HPが0になる攻撃を受ける時、味方全体のHPを少量回復する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802203104, + "SkillName": "かく乱", + "SkillDesc": "「成長ホルモン」1層につき、一定の攻撃力をアップする、最大で3層累積できる。3層に達する時、「角撃」を受けた味方がもつれ状態でないのなら、高確率でその味方をもつれ状態にする。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8022031, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022031, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022031, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022031, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022031, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022031, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022031, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + } + ] + }, + "8024010": { + "Id": 8024010, + "Name": "スウォーム・真蟄虫(スペック)", + "Desc": "コードが影響を受けた後の正常な投影。成熟体の真蟄虫を参考としている。博識学会のデュロワ士爵は星海を漫遊し、30巻からなる『諸界異虫記』を書いた。これまで確認された十数種類の物を食い荒らす虫の種類および星系間に存在する数えきれないほどの亜種が記されている。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.40000000037252903, + "Child": [ + { + "Id": 8024010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802401001, + "SkillName": "蟲のブレス", + "SkillDesc": "指定した味方単体に少量の風属性ダメージを与え、高確率で攻撃を受けた味方を2層の風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401002, + "SkillName": "戦争兵器", + "SkillDesc": "指定した味方単体に少量の風属性ダメージを与える。攻撃を受けたターゲットが風化状態であった場合、風化ダメージを1回与える。", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 802401003, + "SkillName": "ハリケーン", + "SkillDesc": "味方全体に風属性ダメージを与え、高確率で攻撃を受けた味方を風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401004, + "SkillName": "増殖", + "SkillDesc": "真蟄虫の群れを増やす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401005, + "SkillName": "強襲準備", + "SkillDesc": "チャージ状態に入り、次の行動で「スウォーム強襲」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401006, + "SkillName": "スウォーム強襲", + "SkillDesc": "フィールド上のすべての真蟄虫の群れの行動制限系デバフと弱点撃破状態を解除し、味方に風属性ダメージを与え、攻撃を受けるたびに1層の風化状態に陥るようにする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401007, + "SkillName": "スウォーム強襲", + "SkillDesc": "フィールド上のすべての真蟄虫の群れの行動制限系デバフと弱点撃破状態を解除し、味方に風属性ダメージを与え、攻撃を受けるたびに1層の風化状態に陥るようにする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401008, + "SkillName": "継承フェロモン", + "SkillDesc": "フィールド上に真蟄虫の群れが1つ増えるごとに、すべての真蟄虫の群れがダメージアップを1層獲得する。フィールド上では1つの「継承フェロモン」のみが効果を発揮する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401009, + "SkillName": "虫の断末魔", + "SkillDesc": "HPが0になる攻撃を受けた時、敵全体に風属性ダメージを与え、高い確率で攻撃を受けた敵の被ダメージを少しアップさせる。", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401011, + "SkillName": "増殖", + "SkillDesc": "真蟄虫の群れを増やす。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8024010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8024011": { + "Id": 8024011, + "Name": "スウォーム・{RUBY_B#しんちっちゅう}真蟄虫{RUBY_E#}", + "Desc": "成熟体の真蟄虫。博識学会のデュロワ士爵は星海を漫遊し、30巻からなる『諸界異虫記』を書いた。これまで確認された十数種類の物を食い荒らす虫の種類および星系間に存在する数えきれないほどの亜種が記されている。", + "MonsterCampID": 8, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1674, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8024011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802401101, + "SkillName": "蟲のブレス", + "SkillDesc": "指定した味方単体に少量の風属性ダメージを与え、高確率で攻撃を受けた味方を2層の風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401102, + "SkillName": "戦争兵器", + "SkillDesc": "指定した味方単体に少量の風属性ダメージを与える。攻撃を受けたターゲットが風化状態であった場合、風化ダメージを1回与える。", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 802401103, + "SkillName": "ハリケーン", + "SkillDesc": "味方全体に風属性ダメージを与え、高確率で攻撃を受けた味方を風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401104, + "SkillName": "増殖", + "SkillDesc": "真蟄虫の群れを増やす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401105, + "SkillName": "強襲準備", + "SkillDesc": "チャージ状態に入り、次の行動で「スウォーム強襲」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401106, + "SkillName": "スウォーム強襲", + "SkillDesc": "フィールド上のすべての真蟄虫の群れの行動制限系デバフと弱点撃破状態を解除し、味方に風属性ダメージを与え、攻撃を受けるたびに1層の風化状態に陥るようにする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401107, + "SkillName": "スウォーム強襲", + "SkillDesc": "フィールド上のすべての真蟄虫の群れの行動制限系デバフと弱点撃破状態を解除し、味方に風属性ダメージを与え、攻撃を受けるたびに1層の風化状態に陥るようにする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401108, + "SkillName": "継承フェロモン", + "SkillDesc": "フィールド上に真蟄虫の群れが1つ増えるごとに、すべての真蟄虫の群れがダメージアップを1層獲得する。フィールド上では1つの「継承フェロモン」のみが効果を発揮する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401109, + "SkillName": "虫の断末魔", + "SkillDesc": "HPが0になる攻撃を受けた時、敵全体に風属性ダメージを与え、高い確率で攻撃を受けた敵の被ダメージを少しアップさせる。", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802401110, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401111, + "SkillName": "増殖", + "SkillDesc": "真蟄虫の群れを増やす。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802401101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802401101, + "SkillName": "蟲のブレス", + "SkillDesc": "指定した味方単体に少量の風属性ダメージを与え、高確率で攻撃を受けた味方を2層の風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401102, + "SkillName": "戦争兵器", + "SkillDesc": "指定した味方単体に少量の風属性ダメージを与える。攻撃を受けたターゲットが風化状態であった場合、風化ダメージを1回与える。", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 802401103, + "SkillName": "ハリケーン", + "SkillDesc": "味方全体に風属性ダメージを与え、高確率で攻撃を受けた味方を風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401104, + "SkillName": "増殖", + "SkillDesc": "真蟄虫の群れを増やす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401105, + "SkillName": "強襲準備", + "SkillDesc": "チャージ状態に入り、次の行動で「スウォーム強襲」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401106, + "SkillName": "スウォーム強襲", + "SkillDesc": "フィールド上のすべての真蟄虫の群れの行動制限系デバフと弱点撃破状態を解除し、味方に風属性ダメージを与え、攻撃を受けるたびに1層の風化状態に陥るようにする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401107, + "SkillName": "スウォーム強襲", + "SkillDesc": "フィールド上のすべての真蟄虫の群れの行動制限系デバフと弱点撃破状態を解除し、味方に風属性ダメージを与え、攻撃を受けるたびに1層の風化状態に陥るようにする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401108, + "SkillName": "継承フェロモン", + "SkillDesc": "フィールド上に真蟄虫の群れが1つ増えるごとに、すべての真蟄虫の群れがダメージアップを1層獲得する。フィールド上では1つの「継承フェロモン」のみが効果を発揮する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401109, + "SkillName": "虫の断末魔", + "SkillDesc": "HPが0になる攻撃を受けた時、敵全体に風属性ダメージを与え、高い確率で攻撃を受けた敵の被ダメージを少しアップさせる。", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802401110, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401111, + "SkillName": "増殖", + "SkillDesc": "真蟄虫の群れを増やす。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802401102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802401101, + "SkillName": "蟲のブレス", + "SkillDesc": "指定した味方単体に少量の風属性ダメージを与え、高確率で攻撃を受けた味方を2層の風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401102, + "SkillName": "戦争兵器", + "SkillDesc": "指定した味方単体に少量の風属性ダメージを与える。攻撃を受けたターゲットが風化状態であった場合、風化ダメージを1回与える。", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 802401103, + "SkillName": "ハリケーン", + "SkillDesc": "味方全体に風属性ダメージを与え、高確率で攻撃を受けた味方を風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401104, + "SkillName": "増殖", + "SkillDesc": "真蟄虫の群れを増やす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401105, + "SkillName": "強襲準備", + "SkillDesc": "チャージ状態に入り、次の行動で「スウォーム強襲」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401106, + "SkillName": "スウォーム強襲", + "SkillDesc": "フィールド上のすべての真蟄虫の群れの行動制限系デバフと弱点撃破状態を解除し、味方に風属性ダメージを与え、攻撃を受けるたびに1層の風化状態に陥るようにする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401107, + "SkillName": "スウォーム強襲", + "SkillDesc": "フィールド上のすべての真蟄虫の群れの行動制限系デバフと弱点撃破状態を解除し、味方に風属性ダメージを与え、攻撃を受けるたびに1層の風化状態に陥るようにする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401108, + "SkillName": "継承フェロモン", + "SkillDesc": "フィールド上に真蟄虫の群れが1つ増えるごとに、すべての真蟄虫の群れがダメージアップを1層獲得する。フィールド上では1つの「継承フェロモン」のみが効果を発揮する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401109, + "SkillName": "虫の断末魔", + "SkillDesc": "HPが0になる攻撃を受けた時、敵全体に風属性ダメージを与え、高い確率で攻撃を受けた敵の被ダメージを少しアップさせる。", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802401110, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401111, + "SkillName": "増殖", + "SkillDesc": "真蟄虫の群れを増やす。", + "DamageType": "", + "SPHitBase": "" + } + ] 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+ "8024012": { + "Id": 8024012, + "Name": "スウォーム・真蟄虫(スペック)", + "Desc": "コードが影響を受けた後の正常な投影。成熟体の真蟄虫を参考としている。博識学会のデュロワ士爵は星海を漫遊し、30巻からなる『諸界異虫記』を書いた。これまで確認された十数種類の物を食い荒らす虫の種類および星系間に存在する数えきれないほどの亜種が記されている。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.40000000037252903, + "Child": [ + { + "Id": 8024012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802401201, + "SkillName": "蟲のブレス", + "SkillDesc": "指定した味方単体に少量の風属性ダメージを与え、高確率で攻撃を受けた味方を2層の風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401202, + "SkillName": "戦争兵器", + "SkillDesc": "指定した味方単体に少量の風属性ダメージを与える。攻撃を受けたターゲットが風化状態であった場合、風化ダメージを1回与える。", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 802401203, + "SkillName": "ハリケーン", + "SkillDesc": "味方全体に風属性ダメージを与え、高確率で攻撃を受けた味方を風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401204, + "SkillName": "増殖", + "SkillDesc": "真蟄虫の群れを増やす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401205, + "SkillName": "強襲準備", + "SkillDesc": "チャージ状態に入り、次の行動で「スウォーム強襲」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401206, + "SkillName": "スウォーム強襲", + "SkillDesc": "フィールド上のすべての真蟄虫の群れの行動制限系デバフと弱点撃破状態を解除し、味方に風属性ダメージを与え、攻撃を受けるたびに1層の風化状態に陥るようにする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401207, + "SkillName": "スウォーム強襲", + "SkillDesc": "フィールド上のすべての真蟄虫の群れの行動制限系デバフと弱点撃破状態を解除し、味方に風属性ダメージを与え、攻撃を受けるたびに1層の風化状態に陥るようにする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401208, + "SkillName": "継承フェロモン", + "SkillDesc": "フィールド上に真蟄虫の群れが1つ増えるごとに、すべての真蟄虫の群れがダメージアップを1層獲得する。フィールド上では1つの「継承フェロモン」のみが効果を発揮する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401209, + "SkillName": "虫の断末魔", + "SkillDesc": "HPが0になる攻撃を受けた時、敵全体に風属性ダメージを与え、高い確率で攻撃を受けた敵の被ダメージを少しアップさせる。", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802401210, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401211, + "SkillName": "増殖", + "SkillDesc": "真蟄虫の群れを増やす。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802401201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5333330007269979, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802401201, + "SkillName": "蟲のブレス", + "SkillDesc": "指定した味方単体に少量の風属性ダメージを与え、高確率で攻撃を受けた味方を2層の風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401202, + "SkillName": "戦争兵器", + "SkillDesc": "指定した味方単体に少量の風属性ダメージを与える。攻撃を受けたターゲットが風化状態であった場合、風化ダメージを1回与える。", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 802401203, + "SkillName": "ハリケーン", + "SkillDesc": "味方全体に風属性ダメージを与え、高確率で攻撃を受けた味方を風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401204, + "SkillName": "増殖", + "SkillDesc": "真蟄虫の群れを増やす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401205, + "SkillName": "強襲準備", + "SkillDesc": "チャージ状態に入り、次の行動で「スウォーム強襲」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401206, + "SkillName": "スウォーム強襲", + "SkillDesc": "フィールド上のすべての真蟄虫の群れの行動制限系デバフと弱点撃破状態を解除し、味方に風属性ダメージを与え、攻撃を受けるたびに1層の風化状態に陥るようにする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401207, + "SkillName": "スウォーム強襲", + "SkillDesc": "フィールド上のすべての真蟄虫の群れの行動制限系デバフと弱点撃破状態を解除し、味方に風属性ダメージを与え、攻撃を受けるたびに1層の風化状態に陥るようにする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401208, + "SkillName": "継承フェロモン", + "SkillDesc": "フィールド上に真蟄虫の群れが1つ増えるごとに、すべての真蟄虫の群れがダメージアップを1層獲得する。フィールド上では1つの「継承フェロモン」のみが効果を発揮する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401209, + "SkillName": "虫の断末魔", + "SkillDesc": "HPが0になる攻撃を受けた時、敵全体に風属性ダメージを与え、高い確率で攻撃を受けた敵の被ダメージを少しアップさせる。", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802401210, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401211, + "SkillName": "増殖", + "SkillDesc": "真蟄虫の群れを増やす。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8024012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8024013": { + "Id": 8024013, + "Name": "スウォーム・真蟄虫", + "Desc": "成熟体の真蟄虫。博識学会のデュロワ士爵は、星海を漫遊し30巻からなる『諸界異虫記』を書いた。これまでに確認された物を食い荒らす十数種類の虫と、星系間に存在するそれらの亜種が無数に記されている。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 7672.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8024013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802401301, + "SkillName": "蟲のブレス", + "SkillDesc": "指定した味方単体に少量の風属性ダメージを与え、高確率で攻撃を受けた味方を2層の風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401302, + "SkillName": "戦争兵器", + "SkillDesc": "指定した味方単体に少量の風属性ダメージを与える。攻撃を受けたターゲットが風化状態であった場合、風化ダメージを1回与える。", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 802401303, + "SkillName": "ハリケーン", + "SkillDesc": "味方全体に風属性ダメージを与え、高確率で攻撃を受けた味方を風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401304, + "SkillName": "増殖", + "SkillDesc": "真蟄虫の群れを増やす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401305, + "SkillName": "強襲準備", + "SkillDesc": "チャージ状態に入り、次の行動で「スウォーム強襲」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401306, + "SkillName": "スウォーム強襲", + "SkillDesc": "フィールド上のすべての真蟄虫の群れの行動制限系デバフと弱点撃破状態を解除し、味方に風属性ダメージを与え、攻撃を受けるたびに1層の風化状態に陥るようにする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401307, + "SkillName": "スウォーム強襲", + "SkillDesc": "フィールド上のすべての真蟄虫の群れの行動制限系デバフと弱点撃破状態を解除し、味方に風属性ダメージを与え、攻撃を受けるたびに1層の風化状態に陥るようにする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401308, + "SkillName": "継承フェロモン", + "SkillDesc": "フィールド上に真蟄虫の群れが1つ増えるごとに、すべての真蟄虫の群れがダメージアップを1層獲得する。フィールド上では1つの「継承フェロモン」のみが効果を発揮する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401309, + "SkillName": "虫の断末魔", + "SkillDesc": "HPが0になる攻撃を受けた時、敵全体に風属性ダメージを与え、高い確率で攻撃を受けた敵の被ダメージを少しアップさせる。", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802401310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401311, + "SkillName": "増殖", + "SkillDesc": "真蟄虫の群れを増やす。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802401301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.33333300054073334, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802401301, + "SkillName": "蟲のブレス", + "SkillDesc": "指定した味方単体に少量の風属性ダメージを与え、高確率で攻撃を受けた味方を2層の風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401302, + "SkillName": "戦争兵器", + "SkillDesc": "指定した味方単体に少量の風属性ダメージを与える。攻撃を受けたターゲットが風化状態であった場合、風化ダメージを1回与える。", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 802401303, + "SkillName": "ハリケーン", + "SkillDesc": "味方全体に風属性ダメージを与え、高確率で攻撃を受けた味方を風化状態にする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401304, + "SkillName": "増殖", + "SkillDesc": "真蟄虫の群れを増やす。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401305, + "SkillName": "強襲準備", + "SkillDesc": "チャージ状態に入り、次の行動で「スウォーム強襲」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401306, + "SkillName": "スウォーム強襲", + "SkillDesc": "フィールド上のすべての真蟄虫の群れの行動制限系デバフと弱点撃破状態を解除し、味方に風属性ダメージを与え、攻撃を受けるたびに1層の風化状態に陥るようにする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401307, + "SkillName": "スウォーム強襲", + "SkillDesc": "フィールド上のすべての真蟄虫の群れの行動制限系デバフと弱点撃破状態を解除し、味方に風属性ダメージを与え、攻撃を受けるたびに1層の風化状態に陥るようにする。", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401308, + "SkillName": "継承フェロモン", + "SkillDesc": "フィールド上に真蟄虫の群れが1つ増えるごとに、すべての真蟄虫の群れがダメージアップを1層獲得する。フィールド上では1つの「継承フェロモン」のみが効果を発揮する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401309, + "SkillName": "虫の断末魔", + "SkillDesc": "HPが0になる攻撃を受けた時、敵全体に風属性ダメージを与え、高い確率で攻撃を受けた敵の被ダメージを少しアップさせる。", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802401310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401311, + "SkillName": "増殖", + "SkillDesc": "真蟄虫の群れを増やす。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8024013, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024013, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024013, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024013, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024013, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024013, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024013, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8025010": { + "Id": 8025010, + "Name": "{RUBY_B#さいせいおうちゅう}砕星王虫{RUBY_E#}・スキャラカバズ({RUBY_B#もぞう}模造{RUBY_E#})", + "Desc": "ルアン・メェイが育てた「繁殖」の使令の複製体。欠けた姿でこの世界にしばし出現した。原型は蟲の王の顎を継承した巨大な蟲。口器に天体を引き裂く死の光を集め、砕いた星を子孫を育てる温床とする。かつては宇宙の蝗害における諸界の悪夢の1つであった。", + "MonsterCampID": 8, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2232, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8025010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 120, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8025010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 802501001, + "SkillName": "王虫砲", + "SkillDesc": "指定した味方単体に量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501002, + "SkillName": "瓦解蟄毒", + "SkillDesc": "指定した味方単体に量子ダメージを与え、高確率で攻撃を受けた味方をもつれ状態にする。同時に「蝕蟄虫」を1体召喚する。", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 802501003, + "SkillName": "熱解死光", + "SkillDesc": "指定した味方単体および隣接する味方に量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501005, + "SkillName": "凶禍を呼ぶ外殻", + "SkillDesc": "「増殖・砕星」状態に入る、次の行動まで継続。「増殖・砕星」状態が持続する間、受けるダメージが大幅にダウンし、攻撃を受けるたびに「蝕蟄虫」を召喚する。「増殖・砕星」状態で弱点撃破されると、敵全体に自身の最大靭性と同等の削靭値を与え、自身以外の敵の受けるダメージをアップさせる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501006, + "SkillName": "壊星の卵", + "SkillDesc": "味方全体に大量の量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 20 + }, + { + "Id": 802501007, + "SkillName": "災いを生む外殻", + "SkillDesc": "チャージして「増殖・砕星」状態に入る、次の行動まで継続。次の行動時、味方全体に「壊星の卵」を発動する。「増殖・砕星」状態が持続する間、受けるダメージが大幅にダウンし、攻撃を受けるたびに「蝕蟄虫」または「次蟄虫」を召喚する。「増殖・砕星」状態で弱点撃破されると、敵全体に自身の最大靭性と同等の削靭値を与え、自身以外の敵の受けるダメージをアップさせる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + }, + { + "Id": 802501001, + "AttackModifyRatio": 0.9090910009108484, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 802501001, + "SkillName": "王虫砲", + "SkillDesc": "指定した味方単体に量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501002, + "SkillName": "瓦解蟄毒", + "SkillDesc": "指定した味方単体に量子ダメージを与え、高確率で攻撃を受けた味方をもつれ状態にする。同時に「蝕蟄虫」を1体召喚する。", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 802501003, + "SkillName": "熱解死光", + "SkillDesc": "指定した味方単体および隣接する味方に量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501005, + "SkillName": "凶禍を呼ぶ外殻", + "SkillDesc": "「増殖・砕星」状態に入る、次の行動まで継続。「増殖・砕星」状態が持続する間、受けるダメージが大幅にダウンし、攻撃を受けるたびに「蝕蟄虫」を召喚する。「増殖・砕星」状態で弱点撃破されると、敵全体に自身の最大靭性と同等の削靭値を与え、自身以外の敵の受けるダメージをアップさせる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501006, + "SkillName": "壊星の卵", + "SkillDesc": "味方全体に大量の量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 20 + }, + { + "Id": 802501007, + "SkillName": "災いを生む外殻", + "SkillDesc": "チャージして「増殖・砕星」状態に入る、次の行動まで継続。次の行動時、味方全体に「壊星の卵」を発動する。「増殖・砕星」状態が持続する間、受けるダメージが大幅にダウンし、攻撃を受けるたびに「蝕蟄虫」または「次蟄虫」を召喚する。「増殖・砕星」状態で弱点撃破されると、敵全体に自身の最大靭性と同等の削靭値を与え、自身以外の敵の受けるダメージをアップさせる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + }, + { + "Id": 802501002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.770833001472056, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 802501001, + "SkillName": "王虫砲", + "SkillDesc": "指定した味方単体に量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501002, + "SkillName": "瓦解蟄毒", + "SkillDesc": "指定した味方単体に量子ダメージを与え、高確率で攻撃を受けた味方をもつれ状態にする。同時に「蝕蟄虫」を1体召喚する。", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 802501003, + "SkillName": "熱解死光", + "SkillDesc": "指定した味方単体および隣接する味方に量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501005, + "SkillName": "凶禍を呼ぶ外殻", + "SkillDesc": "「増殖・砕星」状態に入る、次の行動まで継続。「増殖・砕星」状態が持続する間、受けるダメージが大幅にダウンし、攻撃を受けるたびに「蝕蟄虫」を召喚する。「増殖・砕星」状態で弱点撃破されると、敵全体に自身の最大靭性と同等の削靭値を与え、自身以外の敵の受けるダメージをアップさせる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501006, + "SkillName": "壊星の卵", + "SkillDesc": "味方全体に大量の量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 20 + }, + { + "Id": 802501007, + "SkillName": "災いを生む外殻", + "SkillDesc": "チャージして「増殖・砕星」状態に入る、次の行動まで継続。次の行動時、味方全体に「壊星の卵」を発動する。「増殖・砕星」状態が持続する間、受けるダメージが大幅にダウンし、攻撃を受けるたびに「蝕蟄虫」または「次蟄虫」を召喚する。「増殖・砕星」状態で弱点撃破されると、敵全体に自身の最大靭性と同等の削靭値を与え、自身以外の敵の受けるダメージをアップさせる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8025010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8025010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8025010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8025010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8025010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8025010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8025010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8025011": { + "Id": 8025011, + "Name": "天覆う星喰らいの虫", + "Desc": "ルアン・メェイが培養した「繁殖」の使令のクローン。原型は蟲の王の顎を継承した巨大な蟲でしばしば不完全な姿でこの世界に出現する。天体をも引き裂く死の光を口器に集めて子孫を育てる温床とするために星を砕く。宇宙の蝗害における諸界の悪夢の1つだった。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 14880, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8025010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 120, + "StanceBase": 600, + "StanceCount": 3, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8025011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 802501101, + "SkillName": "王虫砲", + "SkillDesc": "指定した味方単体に量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501102, + "SkillName": "瓦解蟄毒", + "SkillDesc": "指定した味方単体に量子ダメージを与え、高確率で攻撃を受けた味方をもつれ状態にする。同時に「蝕蟄虫」を1体召喚する。", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 802501103, + "SkillName": "熱解死光", + "SkillDesc": "指定した味方単体および隣接する味方に量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501104, + "SkillName": "共食い", + "SkillDesc": "「虫卵」を消費して召喚物のスウォームを強化する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501106, + "SkillName": "壊星の卵", + "SkillDesc": "味方全体に大量の量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 20 + }, + { + "Id": 802501107, + "SkillName": "卵の世話", + "SkillDesc": "チャージ状態に入り、靭性保護と一定層数の「虫卵」を獲得する、次の行動まで継続。次の行動で味方全体に「壊星の卵」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 802501110, + "SkillName": "蟲海の併呑", + "SkillDesc": "攻撃を受けた後、 召喚物のスウォームを召喚する。弱点撃破される時、敵全体に量子属性ダメージを与え、自身以外の敵の受けるダメージをアップさせ、弱点撃破状態にする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501111, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501112, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501113, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501114, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501115, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501116, + "SkillName": "無限繁殖", + "SkillDesc": "ターンが終了する時に一定数の「虫卵」を獲得する。「虫の断末魔」または「蝕む断末魔」を受ける時、「虫卵」を1層失う。", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802501101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 802501101, + "SkillName": "王虫砲", + "SkillDesc": "指定した味方単体に量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501102, + "SkillName": "瓦解蟄毒", + "SkillDesc": "指定した味方単体に量子ダメージを与え、高確率で攻撃を受けた味方をもつれ状態にする。同時に「蝕蟄虫」を1体召喚する。", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 802501103, + "SkillName": "熱解死光", + "SkillDesc": "指定した味方単体および隣接する味方に量子属性ダメージを与える。", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501104, + "SkillName": "共食い", + "SkillDesc": "「虫卵」を消費して召喚物のスウォームを強化する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501106, + "SkillName": "壊星の卵", + "SkillDesc": "味方全体に大量の量子属性ダメージを与える。", + 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"SkillName": "処分", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301202, + "SkillName": "コストダウン/収益アップ", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301203, + "SkillName": "研修中…", + "SkillDesc": "チャージ状態に入り、次の行動で「企業カルチャーショック」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301204, + "SkillName": "企業カルチャーショック", + "SkillDesc": "味方全体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301205, + "SkillName": "720度評価システム", + "SkillDesc": "すべての「平社員・外勤」と「平社員・警備」の「KPI」を奪う。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301206, + "SkillName": "チームビルディング", + "SkillDesc": "「平社員・外勤」または「平社員・警備」を召喚する。すべての「平社員・外勤」と「平社員・警備」が「KPI」を1獲得する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301207, + "SkillName": "業績アップ", + "SkillDesc": "攻撃を行うたびに「KPI」を1獲得する。自身が弱点撃破された時、またはHPが0になる攻撃を受けた時、攻撃者が「KPI」を奪う。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8033012, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033012, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033012, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033012, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 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"ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301301, + "SkillName": "処分", + "SkillDesc": "指定した味方単体に少量の物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301302, + "SkillName": "コストダウン/収益アップ", + "SkillDesc": "指定した味方単体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301303, + "SkillName": "研修中…", + "SkillDesc": "チャージ状態に入り、次の行動で「企業カルチャーショック」を発動する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301304, + "SkillName": "企業カルチャーショック", + "SkillDesc": "味方全体に物理属性ダメージを与える。", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301305, + "SkillName": "720度評価システム", + "SkillDesc": "すべての「平社員・外勤」と「平社員・警備」の「KPI」を奪う。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301306, + "SkillName": "チームビルディング", + "SkillDesc": "「平社員・外勤」または「平社員・警備」を召喚する。すべての「平社員・外勤」と「平社員・警備」が「KPI」を1獲得する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301307, + "SkillName": "業績アップ", + "SkillDesc": "攻撃を行ったたびに「KPI」を1獲得する。自身が弱点撃破される時、またはHPが0になる攻撃を受ける時、攻撃者が「KPI」を奪う。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8033013, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033013, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033013, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033013, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033013, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033013, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033013, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "8034010": { + "Id": 8034010, + "Name": "「{RUBY_B#じゅう}十{RUBY_E#}の{RUBY_B#せきしん}石心{RUBY_E#}」{RUBY_B#はくぎ}博戯{RUBY_E#}の{RUBY_B#さきんせき}砂金石{RUBY_E#}", + "Desc": "スターピースカンパニー「戦略投資部」の高級幹部であり、「十の石心」の1人。基石を通して「存護」の使令の権能を手に入れた。その身をダイスとして、死地に立ちながら生を手にする。", + "MonsterCampID": 9, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2232, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 450, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8034010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 803401001, + "SkillName": "一か八か", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 803401002, + "SkillName": "分散投資", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 803401003, + "SkillName": "サイコロ噴泉", + "SkillDesc": "味方全体に少量の虚数属性ダメージを与え、味方それぞれのEPを減らす。", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401004, + "SkillName": "ギャンブルタイム", + "SkillDesc": "「オール・オア・ナッシング」を召喚し、味方単体をギャンブルデュエルに引きずり込む。「オール・オア・ナッシング」はギャンブルデュエルに参加している味方の攻撃を受けた後、攻撃者に1~6のポイントをランダムで与える。\\nギャンブルデュエルに参加している味方単体のターン終了時、ポイントが博戯の砂金石より小さい場合は敗北となり、攻撃を受ける。\\nポイントが博戯の砂金石より大きい場合は勝利となり、必殺技を発動できるようになる。\\nまた、賭けに参加していない味方は「観戦者は語る勿れ」状態になり、賭けが終了した後に解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401005, + "SkillName": "博打の宴", + "SkillDesc": "「オール・オア・ナッシング」を召喚し、味方全体をギャンブルデュエルに引きずり込む。「オール・オア・ナッシング」は味方の攻撃を受けた後、攻撃者に1~6のポイントをランダムで与える。\\n博戯の砂金石の次の行動時、ポイントが博戯の砂金石より小さい味方は敗北となり、攻撃を受ける。\\nポイントが博戯の砂金石より大きい味方は勝利となり、必殺技を発動できるようになる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401006, + "SkillName": "敗者の退席", + "SkillDesc": "ギャンブルデュエルに負けた味方単体に虚数属性ダメージを与え、高確率で攻撃を受けた味方を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401007, + "SkillName": "勝者総取り", + "SkillDesc": "ギャンブルデュエルに負けたすべての味方に大量の虚数属性ダメージを与え、高確率で攻撃を受けた味方を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401008, + "SkillName": "博戯", + "SkillDesc": "毎回賭けに勝った味方は「豪運」の効果を獲得し、与ダメージが増加する。毎回賭けに負けた味方は「不運」の効果を獲得し、被ダメージが増加する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803401001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 803401001, + "SkillName": "一か八か", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": 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"Imaginary", + "SPHitBase": 10 + }, + { + "Id": 803401002, + "SkillName": "分散投資", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 803401003, + "SkillName": "サイコロ噴泉", + "SkillDesc": "味方全体に少量の虚数属性ダメージを与え、味方それぞれのEPを減らす。", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401004, + "SkillName": "ギャンブルタイム", + "SkillDesc": "「オール・オア・ナッシング」を召喚し、味方単体をギャンブルデュエルに引きずり込む。「オール・オア・ナッシング」はギャンブルデュエルに参加している味方の攻撃を受けた後、攻撃者に1~6のポイントをランダムで与える。\\nギャンブルデュエルに参加している味方単体のターン終了時、ポイントが博戯の砂金石より小さい場合は敗北となり、攻撃を受ける。\\nポイントが博戯の砂金石より大きい場合は勝利となり、必殺技を発動できるようになる。\\nまた、賭けに参加していない味方は「観戦者は語る勿れ」状態になり、賭けが終了した後に解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401005, + "SkillName": "博打の宴", + "SkillDesc": "「オール・オア・ナッシング」を召喚し、味方全体をギャンブルデュエルに引きずり込む。「オール・オア・ナッシング」は味方の攻撃を受けた後、攻撃者に1~6のポイントをランダムで与える。\\n博戯の砂金石の次の行動時、ポイントが博戯の砂金石より小さい味方は敗北となり、攻撃を受ける。\\nポイントが博戯の砂金石より大きい味方は勝利となり、必殺技を発動できるようになる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401006, + "SkillName": "敗者の退席", + "SkillDesc": "ギャンブルデュエルに負けた味方単体に虚数属性ダメージを与え、高確率で攻撃を受けた味方を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401007, + "SkillName": "勝者総取り", + "SkillDesc": "ギャンブルデュエルに負けたすべての味方に大量の虚数属性ダメージを与え、高確率で攻撃を受けた味方を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401008, + "SkillName": "博戯", + "SkillDesc": "毎回賭けに勝った味方は「豪運」の効果を獲得し、与ダメージが増加する。毎回賭けに負けた味方は「不運」の効果を獲得し、被ダメージが増加する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8034010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8034011": { + "Id": 8034011, + "Name": "「十の石心」博戯の砂金石(スペック)", + "Desc": "コードが影響を受けた後の正常な投影。参照する本体はスターピースカンパニー「戦略投資部」の高級幹部であり、「十の石心」の1人。基石を通して「存護」の使令の権能を手に入れた。その身をダイスとして、死地に立ちながら生を手にする。", + "MonsterCampID": 9, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 600, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8034011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 803401101, + "SkillName": "一か八か", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 803401102, + "SkillName": "分散投資", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 803401103, + "SkillName": "サイコロ噴泉", + "SkillDesc": "味方全体に少量の虚数属性ダメージを与え、味方それぞれのEPを減らす。", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401104, + "SkillName": "ギャンブルタイム", + "SkillDesc": "「オール・オア・ナッシング」を召喚し、味方単体をギャンブルデュエルに引きずり込む。「オール・オア・ナッシング」はギャンブルデュエルに参加している味方の攻撃を受けた後、攻撃者に1~6のポイントをランダムで与える。\\n「オール・オア・ナッシング」は残りHPが1になった後、「時機到来」を獲得する。1つ目の「オール・オア・ナッシング」が攻撃を受けるたびに、ギャンブルデュエルのオッズが倍になる。\\nギャンブルデュエルに参加している味方単体のターン終了時、ポイントが博戯の砂金石より小さい場合は敗北となり、攻撃を受ける。\\nポイントが博戯の砂金石より大きい場合は勝利となり、必殺技を発動できるようになる。\\nまた、賭けに参加していない味方は「観戦者は語る勿れ」状態になり、賭けが終了した後に解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401105, + "SkillName": "博打の宴", + "SkillDesc": "「オール・オア・ナッシング」を召喚し、味方全体をギャンブルデュエルに引きずり込む。各「オール・オア・ナッシング」は攻撃を受けるたびに、攻撃した味方に1~6のポイントをランダムで与える。さらに残りHPが1になると「時機到来」効果を獲得し、最初の「オール・オア・ナッシング」が攻撃を受けるたびにギャンブルデュエルのオッズが倍増する。博戯の砂金石の次の行動時、ポイントが博戯の砂金石より小さい場合は敗北となり、攻撃を受ける。ポイントが博戯の砂金石より大きい場合は勝利となり、必殺技を発動できるようになる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401106, + "SkillName": "狂熱の深淵", + "SkillDesc": "「オール・オア・ナッシング」を召喚し、獲得ポイントを2倍にして味方全体をギャンブルデュエルに引きずり込む。各「オール・オア・ナッシング」は攻撃を受けるたびに、攻撃した味方に1~6のポイントをランダムで与える。さらに残りHPが1になると「時機到来」効果を獲得し、最初の「オール・オア・ナッシング」が攻撃を受けるたびにギャンブルデュエルのオッズが倍増する。博戯の砂金石の次の行動時、味方の合計ポイントが博戯の砂金石より小さい場合は全体が敗北となり、攻撃を受ける。合計ポイントが博戯の砂金石より大きい場合は全体が勝利となり、必殺技を発動できるようになる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401107, + "SkillName": "敗者の退席", + "SkillDesc": "ギャンブルデュエルに負けた味方単体に虚数属性ダメージを与え、高確率で攻撃を受けた味方を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401108, + "SkillName": "勝者総取り", + "SkillDesc": "賭けに負けた味方すべてに大量の虚数属性のダメージを与え、攻撃を受けた味方を高確率で禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401109, + "SkillName": "一度閉じた目のうそ", + "SkillDesc": "ギャンブルデュエルの初期オッズが1、最大4。ギャンブルデュエルで勝った味方はオッズの層数分の「フェンゴからの贈り物」効果を獲得する。ギャンブルデュエルに負けた味方はオッズの層数分の「フェンゴの呪い」効果を獲得する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401110, + "SkillName": "二度閉じた目のペテン", + "SkillDesc": "ギャンブルデュエルの初期オッズが1、最大8。ギャンブルデュエルで勝った味方はオッズの層数分の「フェンゴからの贈り物」効果を獲得する。ギャンブルデュエルに負けた味方はオッズの層数分の「フェンゴの呪い」効果を獲得する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401111, + "SkillName": "三度閉じた目の詭計", + "SkillDesc": "ギャンブルデュエルの初期オッズが1、最大16。ギャンブルデュエルで勝つと味方全体がオッズの層数分の「フェンゴからの贈り物」効果を獲得する。ギャンブルデュエルに負けると味方全体がオッズの層数分の「フェンゴの呪い」効果を獲得する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401112, + "SkillName": "借金の山", + "SkillDesc": "ギャンブルデュエルを1回発動するたびに、博戯の砂金石のダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8034011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8034012": { + "Id": 8034012, + "Name": "大博打の賽を振る者", + "Desc": "スターピースカンパニー「戦略投資部」の高級幹部であり、「十の石心」の1人。基石を通して「存護」の使令の権能を手に入れた。その身をダイスとして、死地に立ちながら生を手にする。", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 8137.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 570, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8034012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 803401201, + "SkillName": "一か八か", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 803401202, + "SkillName": "分散投資", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 803401203, + "SkillName": "収益の取り分", + "SkillDesc": "味方全体に少量の虚数属性ダメージを与え、EPを減らす。第二段階の時、追加で味方の「ポイント」を減らす。", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401204, + "SkillName": "ギャンブルタイム", + "SkillDesc": "「オール・オア・ナッシング」を召喚し、味方単体をギャンブルデュエルに引きずり込む。「オール・オア・ナッシング」はギャンブルデュエルに参加している味方の攻撃を受けた後、攻撃者に1~6のポイントをランダムで与える。ギャンブルデュエルに参加している味方単体のターン終了時、ポイントが博戯の砂金石より小さい場合は敗北となり、攻撃を受ける。ポイントが博戯の砂金石より大きい場合は勝利となり、必殺技を発動できるようになる。また、ギャンブルデュエルに参加していない味方は「観戦者は語る勿れ」状態になり、ギャンブルデュエルが終了した後に解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401205, + "SkillName": "博打の宴", + "SkillDesc": "「オール・オア・ナッシング」を召喚し、味方全体をギャンブルデュエルに引きずり込む。「オール・オア・ナッシング」は味方の攻撃を受けた後、攻撃者に1~6のポイントをランダムで与える。博戯の砂金石の次の行動時、ポイントが博戯の砂金石より小さい味方は敗北となり、攻撃を受ける。ポイントが博戯の砂金石より大きい味方は勝利となり、必殺技を発動できるようになる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401206, + "SkillName": "敗者の退席", + "SkillDesc": "ギャンブルデュエルに負けた味方単体に虚数属性ダメージを与え、高確率で攻撃を受けた味方単体を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401207, + "SkillName": "勝者総取り", + "SkillDesc": "ギャンブルデュエルに負けたすべての味方に大量の虚数属性ダメージを与え、高確率で攻撃を受けた味方を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401208, + "SkillName": "博戯", + "SkillDesc": "ギャンブルデュエルに勝った味方は「豪運」の効果を獲得し、与ダメージがアップする。ギャンブルデュエルに負けた味方は「不運」の効果を獲得し、受けるダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401210, + "SkillName": "フロップにベット", + "SkillDesc": "「オール・オア・ナッシング」を2つアクティベートする。さらに、味方単体をロックオンし、次の行動時にロックオンした味方単体に「大博打」を発動する。アクティベートされた「オール・オア・ナッシング」をすべて倒すと、「大博打」は発動されず、ランダムな味方単体が必殺技を発動できるようになる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401211, + "SkillName": "オールイン", + "SkillDesc": "すべての「オール・オア・ナッシング」をアクティベートし、次の行動時に「賭けに出れば必ず負ける」を発動する。アクティベートされた「オール・オア・ナッシング」をすべて倒すと、「賭けに出れば必ず負ける」は発動されず、味方全体が必殺技を発動できるようになる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401212, + "SkillName": "大博打", + "SkillDesc": "ロックオンした味方単体に虚数属性ダメージを与え、高確率で禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401213, + "SkillName": "賭けに出れば必ず負ける", + "SkillDesc": "味方全体に虚数属性ダメージを与え、高確率で禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401214, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401216, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401217, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401218, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401219, + "SkillName": "ポイント", + "SkillDesc": "戦闘中、すべてのユニットに一定数の「ポイント」が付与される、段階が進むとポイントがリセットされる。味方の「ポイント」が敵より小さい時、敵の受けるダメージが大幅に軽減され、靭性保護を獲得する。味方の「ポイント」が敵と同じ、またはそれより大きい時、敵の受けるダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401220, + "SkillName": "コール", + "SkillDesc": "段階開始時、または召喚物が倒された時、「オール・オア・ナッシング」を最大#1[i]体召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401221, + "SkillName": "ブラインドベット", + "SkillDesc": "段階開始時または召喚物が倒された時、「オール・オア・ナッシング」または「オール・オア・ナッシング・ダブルラック」を最大#1[i]体召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401222, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803401201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 803401201, + "SkillName": "一か八か", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 803401202, + "SkillName": "分散投資", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 803401203, + "SkillName": "収益の取り分", + "SkillDesc": "味方全体に少量の虚数属性ダメージを与え、EPを減らす。第二段階の時、追加で味方の「ポイント」を減らす。", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401204, + "SkillName": "ギャンブルタイム", + "SkillDesc": "「オール・オア・ナッシング」を召喚し、味方単体をギャンブルデュエルに引きずり込む。「オール・オア・ナッシング」はギャンブルデュエルに参加している味方の攻撃を受けた後、攻撃者に1~6のポイントをランダムで与える。ギャンブルデュエルに参加している味方単体のターン終了時、ポイントが博戯の砂金石より小さい場合は敗北となり、攻撃を受ける。ポイントが博戯の砂金石より大きい場合は勝利となり、必殺技を発動できるようになる。また、ギャンブルデュエルに参加していない味方は「観戦者は語る勿れ」状態になり、ギャンブルデュエルが終了した後に解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401205, + "SkillName": "博打の宴", + "SkillDesc": "「オール・オア・ナッシング」を召喚し、味方全体をギャンブルデュエルに引きずり込む。「オール・オア・ナッシング」は味方の攻撃を受けた後、攻撃者に1~6のポイントをランダムで与える。博戯の砂金石の次の行動時、ポイントが博戯の砂金石より小さい味方は敗北となり、攻撃を受ける。ポイントが博戯の砂金石より大きい味方は勝利となり、必殺技を発動できるようになる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401206, + "SkillName": "敗者の退席", + "SkillDesc": "ギャンブルデュエルに負けた味方単体に虚数属性ダメージを与え、高確率で攻撃を受けた味方単体を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401207, + "SkillName": "勝者総取り", + "SkillDesc": "ギャンブルデュエルに負けたすべての味方に大量の虚数属性ダメージを与え、高確率で攻撃を受けた味方を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401208, + "SkillName": "博戯", + "SkillDesc": "ギャンブルデュエルに勝った味方は「豪運」の効果を獲得し、与ダメージがアップする。ギャンブルデュエルに負けた味方は「不運」の効果を獲得し、受けるダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401210, + "SkillName": "フロップにベット", + "SkillDesc": "「オール・オア・ナッシング」を2つアクティベートする。さらに、味方単体をロックオンし、次の行動時にロックオンした味方単体に「大博打」を発動する。アクティベートされた「オール・オア・ナッシング」をすべて倒すと、「大博打」は発動されず、ランダムな味方単体が必殺技を発動できるようになる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401211, + "SkillName": "オールイン", + "SkillDesc": "すべての「オール・オア・ナッシング」をアクティベートし、次の行動時に「賭けに出れば必ず負ける」を発動する。アクティベートされた「オール・オア・ナッシング」をすべて倒すと、「賭けに出れば必ず負ける」は発動されず、味方全体が必殺技を発動できるようになる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401212, + "SkillName": "大博打", + "SkillDesc": "ロックオンした味方単体に虚数属性ダメージを与え、高確率で禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401213, + "SkillName": "賭けに出れば必ず負ける", + "SkillDesc": "味方全体に虚数属性ダメージを与え、高確率で禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401214, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401216, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401217, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401218, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401219, + "SkillName": "ポイント", + "SkillDesc": "戦闘中、すべてのユニットに一定数の「ポイント」が付与される、段階が進むとポイントがリセットされる。味方の「ポイント」が敵より小さい時、敵の受けるダメージが大幅に軽減され、靭性保護を獲得する。味方の「ポイント」が敵と同じ、またはそれより大きい時、敵の受けるダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401220, + "SkillName": "コール", + "SkillDesc": "段階開始時、または召喚物が倒された時、「オール・オア・ナッシング」を最大#1[i]体召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401221, + "SkillName": "ブラインドベット", + "SkillDesc": "段階開始時または召喚物が倒された時、「オール・オア・ナッシング」または「オール・オア・ナッシング・ダブルラック」を最大#1[i]体召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401222, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803401202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 803401201, + "SkillName": "一か八か", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 803401202, + "SkillName": "分散投資", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 803401203, + "SkillName": "収益の取り分", + "SkillDesc": "味方全体に少量の虚数属性ダメージを与え、EPを減らす。第二段階の時、追加で味方の「ポイント」を減らす。", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401204, + "SkillName": "ギャンブルタイム", + "SkillDesc": "「オール・オア・ナッシング」を召喚し、味方単体をギャンブルデュエルに引きずり込む。「オール・オア・ナッシング」はギャンブルデュエルに参加している味方の攻撃を受けた後、攻撃者に1~6のポイントをランダムで与える。ギャンブルデュエルに参加している味方単体のターン終了時、ポイントが博戯の砂金石より小さい場合は敗北となり、攻撃を受ける。ポイントが博戯の砂金石より大きい場合は勝利となり、必殺技を発動できるようになる。また、ギャンブルデュエルに参加していない味方は「観戦者は語る勿れ」状態になり、ギャンブルデュエルが終了した後に解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401205, + "SkillName": "博打の宴", + "SkillDesc": "「オール・オア・ナッシング」を召喚し、味方全体をギャンブルデュエルに引きずり込む。「オール・オア・ナッシング」は味方の攻撃を受けた後、攻撃者に1~6のポイントをランダムで与える。博戯の砂金石の次の行動時、ポイントが博戯の砂金石より小さい味方は敗北となり、攻撃を受ける。ポイントが博戯の砂金石より大きい味方は勝利となり、必殺技を発動できるようになる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401206, + "SkillName": "敗者の退席", + "SkillDesc": "ギャンブルデュエルに負けた味方単体に虚数属性ダメージを与え、高確率で攻撃を受けた味方単体を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401207, + "SkillName": "勝者総取り", + "SkillDesc": "ギャンブルデュエルに負けたすべての味方に大量の虚数属性ダメージを与え、高確率で攻撃を受けた味方を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401208, + "SkillName": "博戯", + "SkillDesc": "ギャンブルデュエルに勝った味方は「豪運」の効果を獲得し、与ダメージがアップする。ギャンブルデュエルに負けた味方は「不運」の効果を獲得し、受けるダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401210, + "SkillName": "フロップにベット", + "SkillDesc": "「オール・オア・ナッシング」を2つアクティベートする。さらに、味方単体をロックオンし、次の行動時にロックオンした味方単体に「大博打」を発動する。アクティベートされた「オール・オア・ナッシング」をすべて倒すと、「大博打」は発動されず、ランダムな味方単体が必殺技を発動できるようになる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401211, + "SkillName": "オールイン", + "SkillDesc": "すべての「オール・オア・ナッシング」をアクティベートし、次の行動時に「賭けに出れば必ず負ける」を発動する。アクティベートされた「オール・オア・ナッシング」をすべて倒すと、「賭けに出れば必ず負ける」は発動されず、味方全体が必殺技を発動できるようになる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401212, + "SkillName": "大博打", + "SkillDesc": "ロックオンした味方単体に虚数属性ダメージを与え、高確率で禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401213, + "SkillName": "賭けに出れば必ず負ける", + "SkillDesc": "味方全体に虚数属性ダメージを与え、高確率で禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401214, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401216, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401217, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401218, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401219, + "SkillName": "ポイント", + "SkillDesc": "戦闘中、すべてのユニットに一定数の「ポイント」が付与される、段階が進むとポイントがリセットされる。味方の「ポイント」が敵より小さい時、敵の受けるダメージが大幅に軽減され、靭性保護を獲得する。味方の「ポイント」が敵と同じ、またはそれより大きい時、敵の受けるダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401220, + "SkillName": "コール", + "SkillDesc": "段階開始時、または召喚物が倒された時、「オール・オア・ナッシング」を最大#1[i]体召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401221, + "SkillName": "ブラインドベット", + "SkillDesc": "段階開始時または召喚物が倒された時、「オール・オア・ナッシング」または「オール・オア・ナッシング・ダブルラック」を最大#1[i]体召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401222, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803401203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 803401201, + "SkillName": "一か八か", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 803401202, + "SkillName": "分散投資", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 803401203, + "SkillName": "収益の取り分", + "SkillDesc": "味方全体に少量の虚数属性ダメージを与え、EPを減らす。第二段階の時、追加で味方の「ポイント」を減らす。", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401204, + "SkillName": "ギャンブルタイム", + "SkillDesc": "「オール・オア・ナッシング」を召喚し、味方単体をギャンブルデュエルに引きずり込む。「オール・オア・ナッシング」はギャンブルデュエルに参加している味方の攻撃を受けた後、攻撃者に1~6のポイントをランダムで与える。ギャンブルデュエルに参加している味方単体のターン終了時、ポイントが博戯の砂金石より小さい場合は敗北となり、攻撃を受ける。ポイントが博戯の砂金石より大きい場合は勝利となり、必殺技を発動できるようになる。また、ギャンブルデュエルに参加していない味方は「観戦者は語る勿れ」状態になり、ギャンブルデュエルが終了した後に解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401205, + "SkillName": "博打の宴", + "SkillDesc": "「オール・オア・ナッシング」を召喚し、味方全体をギャンブルデュエルに引きずり込む。「オール・オア・ナッシング」は味方の攻撃を受けた後、攻撃者に1~6のポイントをランダムで与える。博戯の砂金石の次の行動時、ポイントが博戯の砂金石より小さい味方は敗北となり、攻撃を受ける。ポイントが博戯の砂金石より大きい味方は勝利となり、必殺技を発動できるようになる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401206, + "SkillName": "敗者の退席", + "SkillDesc": "ギャンブルデュエルに負けた味方単体に虚数属性ダメージを与え、高確率で攻撃を受けた味方単体を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401207, + "SkillName": "勝者総取り", + "SkillDesc": "ギャンブルデュエルに負けたすべての味方に大量の虚数属性ダメージを与え、高確率で攻撃を受けた味方を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401208, + "SkillName": "博戯", + "SkillDesc": "ギャンブルデュエルに勝った味方は「豪運」の効果を獲得し、与ダメージがアップする。ギャンブルデュエルに負けた味方は「不運」の効果を獲得し、受けるダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401210, + "SkillName": "フロップにベット", + "SkillDesc": "「オール・オア・ナッシング」を2つアクティベートする。さらに、味方単体をロックオンし、次の行動時にロックオンした味方単体に「大博打」を発動する。アクティベートされた「オール・オア・ナッシング」をすべて倒すと、「大博打」は発動されず、ランダムな味方単体が必殺技を発動できるようになる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401211, + "SkillName": "オールイン", + "SkillDesc": "すべての「オール・オア・ナッシング」をアクティベートし、次の行動時に「賭けに出れば必ず負ける」を発動する。アクティベートされた「オール・オア・ナッシング」をすべて倒すと、「賭けに出れば必ず負ける」は発動されず、味方全体が必殺技を発動できるようになる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401212, + "SkillName": "大博打", + "SkillDesc": "ロックオンした味方単体に虚数属性ダメージを与え、高確率で禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401213, + "SkillName": "賭けに出れば必ず負ける", + "SkillDesc": "味方全体に虚数属性ダメージを与え、高確率で禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401214, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401216, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401217, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401218, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401219, + "SkillName": "ポイント", + "SkillDesc": "戦闘中、すべてのユニットに一定数の「ポイント」が付与される、段階が進むとポイントがリセットされる。味方の「ポイント」が敵より小さい時、敵の受けるダメージが大幅に軽減され、靭性保護を獲得する。味方の「ポイント」が敵と同じ、またはそれより大きい時、敵の受けるダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401220, + "SkillName": "コール", + "SkillDesc": "段階開始時、または召喚物が倒された時、「オール・オア・ナッシング」を最大#1[i]体召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401221, + "SkillName": "ブラインドベット", + "SkillDesc": "段階開始時または召喚物が倒された時、「オール・オア・ナッシング」または「オール・オア・ナッシング・ダブルラック」を最大#1[i]体召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401222, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803401204, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 803401201, + "SkillName": "一か八か", + "SkillDesc": "指定した味方単体に虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 803401202, + "SkillName": "分散投資", + "SkillDesc": "連続でランダムな味方単体に少量の虚数属性ダメージを与える。", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 803401203, + "SkillName": "収益の取り分", + "SkillDesc": "味方全体に少量の虚数属性ダメージを与え、EPを減らす。第二段階の時、追加で味方の「ポイント」を減らす。", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401204, + "SkillName": "ギャンブルタイム", + "SkillDesc": "「オール・オア・ナッシング」を召喚し、味方単体をギャンブルデュエルに引きずり込む。「オール・オア・ナッシング」はギャンブルデュエルに参加している味方の攻撃を受けた後、攻撃者に1~6のポイントをランダムで与える。ギャンブルデュエルに参加している味方単体のターン終了時、ポイントが博戯の砂金石より小さい場合は敗北となり、攻撃を受ける。ポイントが博戯の砂金石より大きい場合は勝利となり、必殺技を発動できるようになる。また、ギャンブルデュエルに参加していない味方は「観戦者は語る勿れ」状態になり、ギャンブルデュエルが終了した後に解除される。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401205, + "SkillName": "博打の宴", + "SkillDesc": "「オール・オア・ナッシング」を召喚し、味方全体をギャンブルデュエルに引きずり込む。「オール・オア・ナッシング」は味方の攻撃を受けた後、攻撃者に1~6のポイントをランダムで与える。博戯の砂金石の次の行動時、ポイントが博戯の砂金石より小さい味方は敗北となり、攻撃を受ける。ポイントが博戯の砂金石より大きい味方は勝利となり、必殺技を発動できるようになる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401206, + "SkillName": "敗者の退席", + "SkillDesc": "ギャンブルデュエルに負けた味方単体に虚数属性ダメージを与え、高確率で攻撃を受けた味方単体を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401207, + "SkillName": "勝者総取り", + "SkillDesc": "ギャンブルデュエルに負けたすべての味方に大量の虚数属性ダメージを与え、高確率で攻撃を受けた味方を禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401208, + "SkillName": "博戯", + "SkillDesc": "ギャンブルデュエルに勝った味方は「豪運」の効果を獲得し、与ダメージがアップする。ギャンブルデュエルに負けた味方は「不運」の効果を獲得し、受けるダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401210, + "SkillName": "フロップにベット", + "SkillDesc": "「オール・オア・ナッシング」を2つアクティベートする。さらに、味方単体をロックオンし、次の行動時にロックオンした味方単体に「大博打」を発動する。アクティベートされた「オール・オア・ナッシング」をすべて倒すと、「大博打」は発動されず、ランダムな味方単体が必殺技を発動できるようになる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401211, + "SkillName": "オールイン", + "SkillDesc": "すべての「オール・オア・ナッシング」をアクティベートし、次の行動時に「賭けに出れば必ず負ける」を発動する。アクティベートされた「オール・オア・ナッシング」をすべて倒すと、「賭けに出れば必ず負ける」は発動されず、味方全体が必殺技を発動できるようになる。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401212, + "SkillName": "大博打", + "SkillDesc": "ロックオンした味方単体に虚数属性ダメージを与え、高確率で禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401213, + "SkillName": "賭けに出れば必ず負ける", + "SkillDesc": "味方全体に虚数属性ダメージを与え、高確率で禁錮状態にする。", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401214, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401216, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401217, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401218, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401219, + "SkillName": "ポイント", + "SkillDesc": "戦闘中、すべてのユニットに一定数の「ポイント」が付与される、段階が進むとポイントがリセットされる。味方の「ポイント」が敵より小さい時、敵の受けるダメージが大幅に軽減され、靭性保護を獲得する。味方の「ポイント」が敵と同じ、またはそれより大きい時、敵の受けるダメージがアップする。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401220, + "SkillName": "コール", + "SkillDesc": "段階開始時、または召喚物が倒された時、「オール・オア・ナッシング」を最大#1[i]体召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401221, + "SkillName": "ブラインドベット", + "SkillDesc": "段階開始時または召喚物が倒された時、「オール・オア・ナッシング」または「オール・オア・ナッシング・ダブルラック」を最大#1[i]体召喚する。", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401222, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8034012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + } +} \ No newline at end of file diff --git a/data/monster.kr.json b/data/monster.kr.json new file mode 100644 index 0000000..b926152 --- /dev/null +++ b/data/monster.kr.json @@ -0,0 +1,229269 @@ +{ + "1002011": { + "Id": 1002011, + "Name": "얼음 서슬", + "Desc": "수호자가 창조한 거대한 얼음창. 전장을 휩쓸어버리는 차가운 서리 바람을 발동할 수 있다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 69.75000000069849, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1002011.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1002011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201101, + "SkillName": "얼음 바람", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100201101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.26666700071655214, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201101, + "SkillName": "얼음 바람", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1002011, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002011, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002011, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002011, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002011, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002011, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002011, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + } + ] + }, + "1002012": { + "Id": 1002012, + "Name": "얼음 서슬", + "Desc": "수호자가 창조한 거대한 얼음창. 전장을 휩쓸어버리는 차가운 서리 바람을 발동할 수 있다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 69.75000000069849, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1002012.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1002012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201201, + "SkillName": "얼음 바람", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100201201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.26666700071655214, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201201, + "SkillName": "얼음 바람", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1002012, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002012, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002012, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002012, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002012, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002012, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002012, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + } + ] + }, + "1002013": { + "Id": 1002013, + "Name": "끝없는 혹한의 창", + "Desc": "쿠쿠리아가 소환한 거대 얼음 창. 칼날처럼 살갗을 찢는 극한 기류가 감돈다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 148.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1002013.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1002013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201301, + "SkillName": "영원한 겨울의 여운", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1002013, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002013, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002013, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002013, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002013, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002013, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002013, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + } + ] + }, + "1002014": { + "Id": 1002014, + "Name": "끝없는 혹한의 창", + "Desc": "쿠쿠리아가 소환한 거대 얼음 창. 칼날처럼 살갗을 찢는 극한 기류가 감돈다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 148.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1002014.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1002014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201401, + "SkillName": "영원한 겨울의 여운", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1002014, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002014, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002014, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002014, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002014, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002014, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002014, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + } + ] + }, + "1002015": { + "Id": 1002015, + "Name": "얼음 서슬", + "Desc": "수호자가 창조한 거대한 얼음창, 전장을 휩쓸어버리는 차가운 서리 바람을 발동할 수 있다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 69.75000000069849, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1002011.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1002015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201501, + "SkillName": "얼음 바람", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201502, + "SkillName": "차디찬 응시", + "SkillDesc": "목표 하나를 고정하고 [쿠쿠리아(환상)]의 일부 스킬이 고정된 목표에게 추가로 1회 발동된다. 얼음 서슬(환상)이 약점 격파되거나 처치될 때까지 지속된다", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201501, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201501, + "SkillName": "얼음 바람", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201502, + "SkillName": "차디찬 응시", + "SkillDesc": "목표 하나를 고정하고 [쿠쿠리아(환상)]의 일부 스킬이 고정된 목표에게 추가로 1회 발동된다. 얼음 서슬(환상)이 약점 격파되거나 처치될 때까지 지속된다", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201502, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.400000000372529, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201501, + "SkillName": "얼음 바람", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201502, + "SkillName": "차디찬 응시", + "SkillDesc": "목표 하나를 고정하고 [쿠쿠리아(환상)]의 일부 스킬이 고정된 목표에게 추가로 1회 발동된다. 얼음 서슬(환상)이 약점 격파되거나 처치될 때까지 지속된다", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201503, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.400000000372529, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201501, + "SkillName": "얼음 바람", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201502, + "SkillName": "차디찬 응시", + "SkillDesc": "목표 하나를 고정하고 [쿠쿠리아(환상)]의 일부 스킬이 고정된 목표에게 추가로 1회 발동된다. 얼음 서슬(환상)이 약점 격파되거나 처치될 때까지 지속된다", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201504, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.400000000372529, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201501, + "SkillName": "얼음 바람", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201502, + "SkillName": "차디찬 응시", + "SkillDesc": "목표 하나를 고정하고 [쿠쿠리아(환상)]의 일부 스킬이 고정된 목표에게 추가로 1회 발동된다. 얼음 서슬(환상)이 약점 격파되거나 처치될 때까지 지속된다", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201505, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.400000000372529, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201501, + "SkillName": "얼음 바람", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201502, + "SkillName": "차디찬 응시", + "SkillDesc": "목표 하나를 고정하고 [쿠쿠리아(환상)]의 일부 스킬이 고정된 목표에게 추가로 1회 발동된다. 얼음 서슬(환상)이 약점 격파되거나 처치될 때까지 지속된다", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201506, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -43.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201501, + "SkillName": "얼음 바람", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201502, + "SkillName": "차디찬 응시", + "SkillDesc": "목표 하나를 고정하고 [쿠쿠리아(환상)]의 일부 스킬이 고정된 목표에게 추가로 1회 발동된다. 얼음 서슬(환상)이 약점 격파되거나 처치될 때까지 지속된다", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201507, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -43.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201501, + "SkillName": "얼음 바람", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201502, + "SkillName": "차디찬 응시", + "SkillDesc": "목표 하나를 고정하고 [쿠쿠리아(환상)]의 일부 스킬이 고정된 목표에게 추가로 1회 발동된다. 얼음 서슬(환상)이 약점 격파되거나 처치될 때까지 지속된다", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201508, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -43.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201501, + "SkillName": "얼음 바람", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201502, + "SkillName": "차디찬 응시", + "SkillDesc": "목표 하나를 고정하고 [쿠쿠리아(환상)]의 일부 스킬이 고정된 목표에게 추가로 1회 발동된다. 얼음 서슬(환상)이 약점 격파되거나 처치될 때까지 지속된다", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201509, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -43.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201501, + "SkillName": "얼음 바람", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201502, + "SkillName": "차디찬 응시", + "SkillDesc": "목표 하나를 고정하고 [쿠쿠리아(환상)]의 일부 스킬이 고정된 목표에게 추가로 1회 발동된다. 얼음 서슬(환상)이 약점 격파되거나 처치될 때까지 지속된다", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201510, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3333330005407333, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201501, + "SkillName": "얼음 바람", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201502, + "SkillName": "차디찬 응시", + "SkillDesc": "목표 하나를 고정하고 [쿠쿠리아(환상)]의 일부 스킬이 고정된 목표에게 추가로 1회 발동된다. 얼음 서슬(환상)이 약점 격파되거나 처치될 때까지 지속된다", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1002015, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002015, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002015, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002015, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002015, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002015, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002015, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + } + ] + }, + "1002016": { + "Id": 1002016, + "Name": "얼음 서슬", + "Desc": "수호자가 창조한 거대한 얼음창, 전장을 휩쓸어버리는 차가운 서리 바람을 발동할 수 있다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 69.75000000069849, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1002012.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1002016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "얼음 바람", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "차디찬 응시", + "SkillDesc": "목표 하나를 고정하고 [쿠쿠리아(환상)]의 일부 스킬이 고정된 목표에게 추가로 1회 발동된다. 얼음 서슬(환상)이 약점 격파되거나 처치될 때까지 지속된다", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201601, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "얼음 바람", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "차디찬 응시", + "SkillDesc": "목표 하나를 고정하고 [쿠쿠리아(환상)]의 일부 스킬이 고정된 목표에게 추가로 1회 발동된다. 얼음 서슬(환상)이 약점 격파되거나 처치될 때까지 지속된다", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201602, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.400000000372529, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "얼음 바람", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "차디찬 응시", + "SkillDesc": "목표 하나를 고정하고 [쿠쿠리아(환상)]의 일부 스킬이 고정된 목표에게 추가로 1회 발동된다. 얼음 서슬(환상)이 약점 격파되거나 처치될 때까지 지속된다", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201603, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.400000000372529, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "얼음 바람", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "차디찬 응시", + "SkillDesc": "목표 하나를 고정하고 [쿠쿠리아(환상)]의 일부 스킬이 고정된 목표에게 추가로 1회 발동된다. 얼음 서슬(환상)이 약점 격파되거나 처치될 때까지 지속된다", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201604, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.400000000372529, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "얼음 바람", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "차디찬 응시", + "SkillDesc": "목표 하나를 고정하고 [쿠쿠리아(환상)]의 일부 스킬이 고정된 목표에게 추가로 1회 발동된다. 얼음 서슬(환상)이 약점 격파되거나 처치될 때까지 지속된다", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201605, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.400000000372529, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "얼음 바람", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "차디찬 응시", + "SkillDesc": "목표 하나를 고정하고 [쿠쿠리아(환상)]의 일부 스킬이 고정된 목표에게 추가로 1회 발동된다. 얼음 서슬(환상)이 약점 격파되거나 처치될 때까지 지속된다", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201606, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -43.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "얼음 바람", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "차디찬 응시", + "SkillDesc": "목표 하나를 고정하고 [쿠쿠리아(환상)]의 일부 스킬이 고정된 목표에게 추가로 1회 발동된다. 얼음 서슬(환상)이 약점 격파되거나 처치될 때까지 지속된다", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201607, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -43.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "얼음 바람", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "차디찬 응시", + "SkillDesc": "목표 하나를 고정하고 [쿠쿠리아(환상)]의 일부 스킬이 고정된 목표에게 추가로 1회 발동된다. 얼음 서슬(환상)이 약점 격파되거나 처치될 때까지 지속된다", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201608, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -43.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "얼음 바람", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "차디찬 응시", + "SkillDesc": "목표 하나를 고정하고 [쿠쿠리아(환상)]의 일부 스킬이 고정된 목표에게 추가로 1회 발동된다. 얼음 서슬(환상)이 약점 격파되거나 처치될 때까지 지속된다", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201609, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -43.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "얼음 바람", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "차디찬 응시", + "SkillDesc": "목표 하나를 고정하고 [쿠쿠리아(환상)]의 일부 스킬이 고정된 목표에게 추가로 1회 발동된다. 얼음 서슬(환상)이 약점 격파되거나 처치될 때까지 지속된다", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201610, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3333330005407333, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201601, + "SkillName": "얼음 바람", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201602, + "SkillName": "차디찬 응시", + "SkillDesc": "목표 하나를 고정하고 [쿠쿠리아(환상)]의 일부 스킬이 고정된 목표에게 추가로 1회 발동된다. 얼음 서슬(환상)이 약점 격파되거나 처치될 때까지 지속된다", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1002016, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002016, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002016, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002016, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002016, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002016, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002016, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + } + ] + }, + "1002017": { + "Id": 1002017, + "Name": "끝없는 혹한의 창", + "Desc": "쿠쿠리아가 소환한 거대 얼음 창. 칼날처럼 살갗을 찢는 극한 기류가 감돈다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 209.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1002013.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 120, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1002017, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201701, + "SkillName": "영원한 겨울의 여운", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201702, + "SkillName": "냉혹한 추격", + "SkillDesc": "목표 하나를 고정하고 [쿠쿠리아, 허망의 어머니(환상)]의 일부 스킬이 고정된 목표에게 추가로 1회 발동된다. 끝없는 혹한의 창(환상)이 약점 격파되거나 처치될 때까지 지속된다", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201702, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201701, + "SkillName": "영원한 겨울의 여운", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201702, + "SkillName": "냉혹한 추격", + "SkillDesc": "목표 하나를 고정하고 [쿠쿠리아, 허망의 어머니(환상)]의 일부 스킬이 고정된 목표에게 추가로 1회 발동된다. 끝없는 혹한의 창(환상)이 약점 격파되거나 처치될 때까지 지속된다", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201703, + "AttackModifyRatio": 0.6250000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7777780012693256, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201701, + "SkillName": "영원한 겨울의 여운", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201702, + "SkillName": "냉혹한 추격", + "SkillDesc": "목표 하나를 고정하고 [쿠쿠리아, 허망의 어머니(환상)]의 일부 스킬이 고정된 목표에게 추가로 1회 발동된다. 끝없는 혹한의 창(환상)이 약점 격파되거나 처치될 때까지 지속된다", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201704, + "AttackModifyRatio": 0.6250000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7777780012693256, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201701, + "SkillName": "영원한 겨울의 여운", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201702, + "SkillName": "냉혹한 추격", + "SkillDesc": "목표 하나를 고정하고 [쿠쿠리아, 허망의 어머니(환상)]의 일부 스킬이 고정된 목표에게 추가로 1회 발동된다. 끝없는 혹한의 창(환상)이 약점 격파되거나 처치될 때까지 지속된다", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201705, + "AttackModifyRatio": 0.6250000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7777780012693256, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201701, + "SkillName": "영원한 겨울의 여운", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201702, + "SkillName": "냉혹한 추격", + "SkillDesc": "목표 하나를 고정하고 [쿠쿠리아, 허망의 어머니(환상)]의 일부 스킬이 고정된 목표에게 추가로 1회 발동된다. 끝없는 혹한의 창(환상)이 약점 격파되거나 처치될 때까지 지속된다", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201706, + "AttackModifyRatio": 0.6250000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7777780012693256, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201701, + "SkillName": "영원한 겨울의 여운", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201702, + "SkillName": "냉혹한 추격", + "SkillDesc": "목표 하나를 고정하고 [쿠쿠리아, 허망의 어머니(환상)]의 일부 스킬이 고정된 목표에게 추가로 1회 발동된다. 끝없는 혹한의 창(환상)이 약점 격파되거나 처치될 때까지 지속된다", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1002017, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002017, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002017, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002017, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002017, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002017, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002017, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + } + ] + }, + "1002018": { + "Id": 1002018, + "Name": "끝없는 혹한의 창", + "Desc": "쿠쿠리아가 소환한 거대 얼음 창. 칼날처럼 살갗을 찢는 극한 기류가 감돈다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 209.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1002014.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 120, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1002018, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201801, + "SkillName": "영원한 겨울의 여운", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201802, + "SkillName": "냉혹한 추격", + "SkillDesc": "목표 하나를 고정하고 [쿠쿠리아, 허망의 어머니(환상)]의 일부 스킬이 고정된 목표에게 추가로 1회 발동된다. 끝없는 혹한의 창(환상)이 약점 격파되거나 처치될 때까지 지속된다", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201802, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201801, + "SkillName": "영원한 겨울의 여운", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201802, + "SkillName": "냉혹한 추격", + "SkillDesc": "목표 하나를 고정하고 [쿠쿠리아, 허망의 어머니(환상)]의 일부 스킬이 고정된 목표에게 추가로 1회 발동된다. 끝없는 혹한의 창(환상)이 약점 격파되거나 처치될 때까지 지속된다", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201803, + "AttackModifyRatio": 0.6250000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7777780012693256, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201801, + "SkillName": "영원한 겨울의 여운", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201802, + "SkillName": "냉혹한 추격", + "SkillDesc": "목표 하나를 고정하고 [쿠쿠리아, 허망의 어머니(환상)]의 일부 스킬이 고정된 목표에게 추가로 1회 발동된다. 끝없는 혹한의 창(환상)이 약점 격파되거나 처치될 때까지 지속된다", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201804, + "AttackModifyRatio": 0.6250000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7777780012693256, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201801, + "SkillName": "영원한 겨울의 여운", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201802, + "SkillName": "냉혹한 추격", + "SkillDesc": "목표 하나를 고정하고 [쿠쿠리아, 허망의 어머니(환상)]의 일부 스킬이 고정된 목표에게 추가로 1회 발동된다. 끝없는 혹한의 창(환상)이 약점 격파되거나 처치될 때까지 지속된다", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201805, + "AttackModifyRatio": 0.6250000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7777780012693256, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201801, + "SkillName": "영원한 겨울의 여운", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201802, + "SkillName": "냉혹한 추격", + "SkillDesc": "목표 하나를 고정하고 [쿠쿠리아, 허망의 어머니(환상)]의 일부 스킬이 고정된 목표에게 추가로 1회 발동된다. 끝없는 혹한의 창(환상)이 약점 격파되거나 처치될 때까지 지속된다", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + }, + { + "Id": 100201806, + "AttackModifyRatio": 0.6250000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7777780012693256, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100201801, + "SkillName": "영원한 겨울의 여운", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100201802, + "SkillName": "냉혹한 추격", + "SkillDesc": "목표 하나를 고정하고 [쿠쿠리아, 허망의 어머니(환상)]의 일부 스킬이 고정된 목표에게 추가로 1회 발동된다. 끝없는 혹한의 창(환상)이 약점 격파되거나 처치될 때까지 지속된다", + "DamageType": "Ice", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1002018, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002018, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002018, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002018, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002018, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002018, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002018, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + } + ] + }, + "1002020": { + "Id": 1002020, + "Name": "방랑자", + "Desc": "하층 구역에 갇힌 사람들은 생존을 위해 위험을 무릅쓰고 열계에 들어가 쓸만한 물자를 찾는다. 그러던 중 발굴한 고대 로봇이 그들의 뛰어난 조수가 되었다", + "MonsterCampID": 1, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 139.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1002020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 1002020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100202001, + "SkillName": "삽 공격", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100202002, + "SkillName": "격려", + "SkillDesc": "지정된 단일 적의 공격력이 증가하고 즉시 행동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100202001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100202001, + "SkillName": "삽 공격", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100202002, + "SkillName": "격려", + "SkillDesc": "지정된 단일 적의 공격력이 증가하고 즉시 행동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100202002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100202001, + "SkillName": "삽 공격", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100202002, + "SkillName": "격려", + "SkillDesc": "지정된 단일 적의 공격력이 증가하고 즉시 행동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100202003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 2, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100202001, + "SkillName": "삽 공격", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100202002, + "SkillName": "격려", + "SkillDesc": "지정된 단일 적의 공격력이 증가하고 즉시 행동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100202004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100202001, + "SkillName": "삽 공격", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100202002, + "SkillName": "격려", + "SkillDesc": "지정된 단일 적의 공격력이 증가하고 즉시 행동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100202005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -4.999999999767169, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100202001, + "SkillName": "삽 공격", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100202002, + "SkillName": "격려", + "SkillDesc": "지정된 단일 적의 공격력이 증가하고 즉시 행동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100202006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100202001, + "SkillName": "삽 공격", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100202002, + "SkillName": "격려", + "SkillDesc": "지정된 단일 적의 공격력이 증가하고 즉시 행동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100202007, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100202001, + "SkillName": "삽 공격", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100202002, + "SkillName": "격려", + "SkillDesc": "지정된 단일 적의 공격력이 증가하고 즉시 행동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100202008, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, 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139.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1002020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 1002021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100202101, + "SkillName": "삽 공격", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100202102, + "SkillName": "격려", + "SkillDesc": "지정된 단일 적의 공격력이 증가하고 즉시 행동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100202101, + "AttackModifyRatio": 0.20000000018626451, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4333330006338656, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 14, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100202101, + "SkillName": "삽 공격", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100202102, + "SkillName": "격려", + "SkillDesc": "지정된 단일 적의 공격력이 증가하고 즉시 행동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1002021, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002021, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002021, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002021, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002021, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002021, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002021, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + } + ] + }, + "1002030": { + "Id": 1002030, + "Name": "실버메인 포격병", + "Desc": "실버메인 철위대의 포격병. 휴대용 핸드 캐넌으로 전투를 진행한다.\\n전투 중 실버메인 포격병은 다른 목표와 함께 맹렬한 연속 공격을 가한다", + "MonsterCampID": 1, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 195.3000000002794, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1002030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 1002030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "포격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203001, + "AttackModifyRatio": 1.1111110001802444, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "포격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203002, + "AttackModifyRatio": 1.1111110001802444, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "포격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203003, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "포격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203004, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4761900007724762, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "포격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203005, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "포격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203006, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "포격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203007, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.2619050007779151, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "포격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203008, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1904760010074824, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "포격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 33, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "포격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203010, + "AttackModifyRatio": 5.555556000908837, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.8571430006995797, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "포격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203011, + "AttackModifyRatio": 5.555556000908837, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.8571430006995797, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "포격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "포격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.31428600079379976, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 20, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "포격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "포격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203017, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3095240001566708, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 40, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "포격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203018, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "포격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203019, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "포격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203020, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.9047620014753193, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "포격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "포격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "포격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203023, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7142860011663288, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "포격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203024, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "포격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": 12 + } + ] + }, + { + "Id": 100203025, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1904760010074824, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100203001, + "SkillName": "포격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100203002, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100203003, + "SkillName": "엄호 지원", + "SkillDesc": "지정된 단일 적을 지원한다. 지원 받은 적은 아군을 공격 후 추가 공격을 1회 발동하며 피격된 아군 및 인접한 목표에게 소량의 물리 속성 피해를 준다", + "DamageType": "", + "SPHitBase": 12 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1002030, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002030, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002030, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002030, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002030, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002030, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002030, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + } + ] + }, + "1002040": { + "Id": 1002040, + "Name": "실버메인 근위병", + "Desc": "벨로보그 방위부대 「실버메인 철위대」의 근위 전사로 돌격 담당이다.\\n전투 중 실버메인 근위병의 공격은 아군의 방어력을 감소시킨다", + "MonsterCampID": 1, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 120.90000000083819, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1002040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 1002040, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100204001, + "SkillName": "급습", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100204001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 37, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100204001, + "SkillName": "급습", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100204002, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.26923099998384714, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100204001, + "SkillName": "급습", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100204003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100204001, + "SkillName": "급습", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100204004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100204001, + "SkillName": "급습", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100204005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100204001, + "SkillName": "급습", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100204006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100204001, + "SkillName": "급습", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100204007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 2, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100204001, + "SkillName": "급습", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100204008, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 100204001, + "SkillName": "급습", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100204009, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7307690016459674, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 32, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 100204001, + "SkillName": "급습", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100204010, + "AttackModifyRatio": 0.25000000023283064, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.0769230003934354, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -12.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 100204001, + "SkillName": "급습", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100204011, + "AttackModifyRatio": 1.3333330005407333, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 100204001, + "SkillName": "급습", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100204012, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6153850010596216, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 19, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100204001, + "SkillName": "급습", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100204013, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1538460007868707, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100204001, + "SkillName": "급습", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100204014, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.384615000570193, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100204001, + "SkillName": "급습", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100204015, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.38461500057019293, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 19, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100204001, + "SkillName": "급습", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100204016, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7307690016459674, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 100204001, + "SkillName": "급습", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100204017, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.0769230003934354, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 100204001, + "SkillName": "급습", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100204019, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.38461500057019293, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 19, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100204001, + "SkillName": "급습", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100204020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 17, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100204001, + "SkillName": "급습", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100204021, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 100204001, + "SkillName": "급습", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100204022, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6153850010596216, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 100204001, + "SkillName": "급습", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100204023, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100204001, + "SkillName": "급습", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100204024, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.230769001180306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100204001, + "SkillName": "급습", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100204025, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100204001, + "SkillName": "급습", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100204026, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100204001, + "SkillName": "급습", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100204027, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5384620006661862, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100204001, + "SkillName": "급습", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100204028, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 142, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100204001, + "SkillName": "급습", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100204029, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100204001, + "SkillName": "급습", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100204030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.9230770012363791, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100204001, + "SkillName": "급습", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1002040, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002040, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002040, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002040, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002040, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002040, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002040, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + } + ] + }, + "1002041": { + "Id": 1002041, + "Name": "실버메인 근위병", + "Desc": "벨로보그 방위부대 「실버메인 철위대」의 근위 전사로 돌격 담당이다.\\n전투 중 실버메인 근위병의 공격은 아군의 방어력을 감소시킨다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 120.90000000083819, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1002040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 1002041, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100204101, + "SkillName": "급습", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100204101, + "AttackModifyRatio": 0.7692310004495084, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5384620006661862, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100204101, + "SkillName": "급습", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1002041, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002041, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002041, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002041, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002041, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002041, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002041, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + } + ] + }, + "1002050": { + "Id": 1002050, + "Name": "실버메인 사격병", + "Desc": "벨로보그 방위부대 「실버메인 철위대」의 사격병으로 저격 담당이다.\\n전투 중 실버메인 사격병의 사격은 아군에게 열상을 입힌다", + "MonsterCampID": 1, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 102.3000000002794, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 1002050, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": 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칼날처럼 살갗을 찢는 극한 기류가 감돈다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 209.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1002014.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 120, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1002063, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + 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"AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002063, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002063, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002063, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002063, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002063, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002063, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + } + ] + }, + "1002064": { + "Id": 1002064, + "Name": "컴퍼니 팀장(환상)", + "Desc": "「스타피스 컴퍼니」의 베테랑 직원. 직급은 최소 프로젝트팀의 팀장이다. 탑승하고 있는 기갑은 공공 재산이므로 망가지면 자비로 배상해야 한다. 월급은 그럭저럭 괜찮아서 컴퍼니 산하 기업 함선에서 1.5룸 정도의 방을 임차할 수 있다", + "MonsterCampID": null, + "AttackBase": 6, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4185, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1002013.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 120, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1002064, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100206401, + "SkillName": "영원한 겨울의 여운", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 가하고, 아군의 행동 게이지를 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100206401, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100206401, + "SkillName": "영원한 겨울의 여운", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 가하고, 아군의 행동 게이지를 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1002064, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002064, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002064, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002064, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002064, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002064, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1002064, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + } + ] + }, + "1003010": { + "Id": 1003010, + "Name": "실버메인 사관", + "Desc": "벨로보그 방위부대 「실버메인 철위대」 분대의 리더\\n전투에서 실버메인 사관은 거대한 방패를 사용하며 자신을 강화한다. 가드 상태의 실버메인 사관을 공격하면 즉시 강력한 반격을 받는다", + "MonsterCampID": 1, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1003010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 240, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1003010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100301001, + "SkillName": "돌격", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 100301002, + "SkillName": "꿰뚫기", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 100301003, + "SkillName": "실드 반사", + "SkillDesc": "반격 상태에 진입하며 단일 아군에게 피격된 후 자신의 행동 게이지가 증가하며 즉시 해당 목표에게 [꿰뚫기] 스킬을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100301004, + "SkillName": "증원", + "SkillDesc": "[실버메인 근위병] 혹은 [실버메인 사격병]을 소환한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100301001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9000000008381903, + 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"ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 1003013, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 1003013, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + } + ] + }, + "1004010": { + "Id": 1004010, + "Name": "쿠쿠리아", + "Desc": "벨로보그의 수호자. 영원히 굳건한 도시 벨로보그의 권위적인 통치자.\\n쿠쿠리아는 역대 수호자의 기적과 권능을 물려받아 전투에서 눈과 얼음의 힘을 호령하며 적을 빙결한다", + "MonsterCampID": 1, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1627.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1004010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401001, + "SkillName": "뼈에 사무치는 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401002, + "SkillName": "기나긴 빙하기의 전조", + "SkillDesc": "[얼음 서슬]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401003, + "SkillName": "끝없는 겨울의 징벌", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401004, + "SkillName": "영원히 고립된 서리", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가하며, 피격된 아군은 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401005, + "SkillName": "설국 성도의 격노", + "SkillDesc": "차지 상태에 진입한다. 다음 행동 시 모든 아군에게 [끝없는 겨울의 징벌]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401001, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7714290011208504, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401001, + "SkillName": "뼈에 사무치는 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401002, + "SkillName": "기나긴 빙하기의 전조", + "SkillDesc": "[얼음 서슬]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401003, + "SkillName": "끝없는 겨울의 징벌", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401004, + "SkillName": "영원히 고립된 서리", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가하며, 피격된 아군은 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401005, + "SkillName": "설국 성도의 격노", + "SkillDesc": "차지 상태에 진입한다. 다음 행동 시 모든 아군에게 [끝없는 겨울의 징벌]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 5, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401001, + "SkillName": "뼈에 사무치는 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401002, + "SkillName": "기나긴 빙하기의 전조", + "SkillDesc": "[얼음 서슬]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401003, + "SkillName": "끝없는 겨울의 징벌", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401004, + "SkillName": "영원히 고립된 서리", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가하며, 피격된 아군은 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401005, + "SkillName": "설국 성도의 격노", + "SkillDesc": "차지 상태에 진입한다. 다음 행동 시 모든 아군에게 [끝없는 겨울의 징벌]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.142857000930235, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401001, + "SkillName": "뼈에 사무치는 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401002, + "SkillName": "기나긴 빙하기의 전조", + "SkillDesc": "[얼음 서슬]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401003, + "SkillName": "끝없는 겨울의 징벌", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401004, + "SkillName": "영원히 고립된 서리", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가하며, 피격된 아군은 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401005, + "SkillName": "설국 성도의 격노", + "SkillDesc": "차지 상태에 진입한다. 다음 행동 시 모든 아군에게 [끝없는 겨울의 징벌]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1428570009302348, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401001, + "SkillName": "뼈에 사무치는 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401002, + "SkillName": "기나긴 빙하기의 전조", + "SkillDesc": "[얼음 서슬]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401003, + "SkillName": "끝없는 겨울의 징벌", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401004, + "SkillName": "영원히 고립된 서리", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가하며, 피격된 아군은 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401005, + "SkillName": "설국 성도의 격노", + "SkillDesc": "차지 상태에 진입한다. 다음 행동 시 모든 아군에게 [끝없는 겨울의 징벌]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1428570009302348, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401001, + "SkillName": "뼈에 사무치는 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401002, + "SkillName": "기나긴 빙하기의 전조", + "SkillDesc": "[얼음 서슬]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401003, + "SkillName": "끝없는 겨울의 징벌", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401004, + "SkillName": "영원히 고립된 서리", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가하며, 피격된 아군은 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401005, + "SkillName": "설국 성도의 격노", + "SkillDesc": "차지 상태에 진입한다. 다음 행동 시 모든 아군에게 [끝없는 겨울의 징벌]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 5.114286000607535, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 10, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401001, + "SkillName": "뼈에 사무치는 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401002, + "SkillName": "기나긴 빙하기의 전조", + "SkillDesc": "[얼음 서슬]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401003, + "SkillName": "끝없는 겨울의 징벌", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401004, + "SkillName": "영원히 고립된 서리", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가하며, 피격된 아군은 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401005, + "SkillName": "설국 성도의 격노", + "SkillDesc": "차지 상태에 진입한다. 다음 행동 시 모든 아군에게 [끝없는 겨울의 징벌]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.571429000934586, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 120, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401001, + "SkillName": "뼈에 사무치는 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401002, + "SkillName": "기나긴 빙하기의 전조", + "SkillDesc": "[얼음 서슬]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401003, + "SkillName": "끝없는 겨울의 징벌", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401004, + "SkillName": "영원히 고립된 서리", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가하며, 피격된 아군은 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401005, + "SkillName": "설국 성도의 격노", + "SkillDesc": "차지 상태에 진입한다. 다음 행동 시 모든 아군에게 [끝없는 겨울의 징벌]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.2857140004634857, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401001, + "SkillName": "뼈에 사무치는 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401002, + "SkillName": "기나긴 빙하기의 전조", + "SkillDesc": "[얼음 서슬]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401003, + "SkillName": "끝없는 겨울의 징벌", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401004, + "SkillName": "영원히 고립된 서리", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가하며, 피격된 아군은 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401005, + "SkillName": "설국 성도의 격노", + "SkillDesc": "차지 상태에 진입한다. 다음 행동 시 모든 아군에게 [끝없는 겨울의 징벌]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5428570013027638, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401001, + "SkillName": "뼈에 사무치는 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401002, + "SkillName": "기나긴 빙하기의 전조", + "SkillDesc": "[얼음 서슬]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401003, + "SkillName": "끝없는 겨울의 징벌", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401004, + "SkillName": "영원히 고립된 서리", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가하며, 피격된 아군은 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401005, + "SkillName": "설국 성도의 격노", + "SkillDesc": "차지 상태에 진입한다. 다음 행동 시 모든 아군에게 [끝없는 겨울의 징벌]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401001, + "SkillName": "뼈에 사무치는 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401002, + "SkillName": "기나긴 빙하기의 전조", + "SkillDesc": "[얼음 서슬]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401003, + "SkillName": "끝없는 겨울의 징벌", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401004, + "SkillName": "영원히 고립된 서리", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가하며, 피격된 아군은 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401005, + "SkillName": "설국 성도의 격노", + "SkillDesc": "차지 상태에 진입한다. 다음 행동 시 모든 아군에게 [끝없는 겨울의 징벌]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.714286001166329, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401001, + "SkillName": "뼈에 사무치는 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401002, + "SkillName": "기나긴 빙하기의 전조", + "SkillDesc": "[얼음 서슬]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401003, + "SkillName": "끝없는 겨울의 징벌", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401004, + "SkillName": "영원히 고립된 서리", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가하며, 피격된 아군은 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401005, + "SkillName": "설국 성도의 격노", + "SkillDesc": "차지 상태에 진입한다. 다음 행동 시 모든 아군에게 [끝없는 겨울의 징벌]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1428570009302348, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401001, + "SkillName": "뼈에 사무치는 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401002, + "SkillName": "기나긴 빙하기의 전조", + "SkillDesc": "[얼음 서슬]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401003, + "SkillName": "끝없는 겨울의 징벌", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401004, + "SkillName": "영원히 고립된 서리", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가하며, 피격된 아군은 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401005, + "SkillName": "설국 성도의 격노", + "SkillDesc": "차지 상태에 진입한다. 다음 행동 시 모든 아군에게 [끝없는 겨울의 징벌]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004011": { + "Id": 1004011, + "Name": "쿠쿠리아(완벽)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 벨로보그의 수호자. 영원히 굳건한 도시 벨로보그의 권위적인 통치자.\\n쿠쿠리아(완벽)는 역대 수호자의 기적과 권능을 물려받아 전투에서 눈과 얼음의 힘을 호령하며 적을 빙결한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 744, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1004011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401101, + "SkillName": "뼈에 사무치는 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401102, + "SkillName": "기나긴 빙하기의 전조", + "SkillDesc": "[얼음 서슬]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401103, + "SkillName": "끝없는 겨울의 징벌", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401104, + "SkillName": "영원히 고립된 서리", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401105, + "SkillName": "설국 성도의 격노", + "SkillDesc": "차지 상태에 진입한다. 다음 행동 시 모든 아군에게 [끝없는 겨울의 징벌]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401106, + "SkillName": "진동하는 쇄빙", + "SkillDesc": "빙결 상태의 아군 및 인접한 목표에게 얼음 속성 피해를 가하고 주목표의 빙결 상태를 해제한다. 인접한 목표가 빙결 상태인 경우 주목표에게 해당 스킬을 다시 발동한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401107, + "SkillName": "더욱 차갑게 더욱 격렬하게", + "SkillDesc": "아군 1명이 빙결 상태에 빠질 때마다 자신 및 소환물이 가하는 피해가 소폭 증가하며, 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004012": { + "Id": 1004012, + "Name": "쿠쿠리아(완벽)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 벨로보그의 수호자. 영원히 굳건한 도시 벨로보그의 권위적인 통치자.\\n쿠쿠리아(완벽)는 역대 수호자의 기적과 권능을 물려받아 전투에서 눈과 얼음의 힘을 호령하며 적을 빙결한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 744, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1004012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401201, + "SkillName": "뼈에 사무치는 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401202, + "SkillName": "기나긴 빙하기의 전조", + "SkillDesc": "[얼음 사슬]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401203, + "SkillName": "끝없는 겨울의 징벌", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401204, + "SkillName": "영원히 고립된 서리", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401205, + "SkillName": "설국 성도의 격노", + "SkillDesc": "차지 상태에 진입한다. 다음 행동 시 모든 아군에게 [끝없는 겨울의 징벌]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401206, + "SkillName": "진동하는 쇄빙", + "SkillDesc": "빙결 상태의 아군 및 인접한 목표에게 얼음 속성 피해를 가하고 주목표의 빙결 상태를 해제한다. 인접한 목표가 빙결 상태인 경우 주목표에게 해당 스킬을 다시 발동한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401207, + "SkillName": "더욱 차갑게 더욱 격렬하게", + "SkillDesc": "단일 아군이 빙결 상태에 빠질 때마다 자신 및 소환물이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.8750000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401201, + "SkillName": "뼈에 사무치는 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401202, + "SkillName": "기나긴 빙하기의 전조", + "SkillDesc": "[얼음 사슬]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401203, + "SkillName": "끝없는 겨울의 징벌", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401204, + "SkillName": "영원히 고립된 서리", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401205, + "SkillName": "설국 성도의 격노", + "SkillDesc": "차지 상태에 진입한다. 다음 행동 시 모든 아군에게 [끝없는 겨울의 징벌]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401206, + "SkillName": "진동하는 쇄빙", + "SkillDesc": "빙결 상태의 아군 및 인접한 목표에게 얼음 속성 피해를 가하고 주목표의 빙결 상태를 해제한다. 인접한 목표가 빙결 상태인 경우 주목표에게 해당 스킬을 다시 발동한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401207, + "SkillName": "더욱 차갑게 더욱 격렬하게", + "SkillDesc": "단일 아군이 빙결 상태에 빠질 때마다 자신 및 소환물이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004013": { + "Id": 1004013, + "Name": "쿠쿠리아(환상)", + "Desc": "벨로보그의 수호자. 영원히 굳건한 도시 벨로보그의 권위적인 통치자.\\n쿠쿠리아는 역대 수호자의 기적과 권능을 물려받아 전투에서 눈과 얼음의 힘을 호령하며 적을 빙결한다. 이곳에 나타난 건 당신의 기억을 바탕으로 시뮬레이션한 환영이다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4464, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 660, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1004013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 100401301, + "SkillName": "뼈에 사무치는 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401302, + "SkillName": "기나긴 빙하기의 전조", + "SkillDesc": "[얼음 서슬(환상)]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401303, + "SkillName": "끝없는 겨울의 징벌", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401304, + "SkillName": "영원히 고립된 서리", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 빙결 상태에 빠진다. 해당 스킬은 [얼음 서슬(환상)]이 고정한 목표에게 추가로 발동된다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401305, + "SkillName": "설국 성도의 격노", + "SkillDesc": "차지 상태에 진입한다. 다음 행동 시 모든 아군에게 [끝없는 겨울의 징벌]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401306, + "SkillName": "진동하는 쇄빙", + "SkillDesc": "빙결 상태인 아군 및 인접한 목표에게 얼음 속성 피해를 가하고 주목표의 빙결 상태를 해제한다. 인접한 목표가 빙결 상태인 경우 주목표에게 해당 스킬을 다시 발동한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401307, + "SkillName": "더욱 차갑게 더욱 격렬하게", + "SkillDesc": "빙결 상태에 빠진 단일 아군 1명당 자신 및 소환물이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401308, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401309, + "SkillName": "설국의 방패", + "SkillDesc": "2단계, 게파드를 전투에 투입한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004013, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004013, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004013, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004013, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004013, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004013, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004013, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004014": { + "Id": 1004014, + "Name": "매서운 바람의 환멸자", + "Desc": "매서운 바람의 환멸자는 역대 수호자의 기적과 권능을 물려받아 전투에서 눈과 얼음의 힘을 호령하며 적을 빙결한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 5812.500000000466, + "InitialDelayRatio": 0.20000000018626451, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 130, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1004014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 100401401, + "SkillName": "뼈에 사무치는 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401402, + "SkillName": "기나긴 빙하기의 전조", + "SkillDesc": "[얼음 서슬]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401403, + "SkillName": "끝없는 겨울의 징벌", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401404, + "SkillName": "영원히 고립된 서리", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401405, + "SkillName": "설국 성도의 격노", + "SkillDesc": "차지 상태에 진입한다. 다음 행동 시 모든 아군에게 [끝없는 겨울의 징벌]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401406, + "SkillName": "진동하는 쇄빙", + "SkillDesc": "빙결 상태의 아군 및 인접한 목표에게 얼음 속성 피해를 가하고 주목표의 빙결 상태를 해제한다. 인접한 목표가 빙결 상태인 경우 주목표에게 해당 스킬을 다시 발동한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401407, + "SkillName": "더욱 차갑게 더욱 격렬하게", + "SkillDesc": "단일 아군이 빙결 상태에 빠질 때마다 자신 및 소환물이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401409, + "SkillName": "설국의 방패", + "SkillDesc": "게파드를 전투에 투입한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401410, + "SkillName": "파죽지세", + "SkillDesc": "매서운 바람의 환멸자가 받는 피해가 대폭 감소하는 대신 약점이 격파된 후 행동 게이지가 추가로 감소하고 받는 피해가 추가로 증가하며, 모든 아군이 전투 스킬 포인트를 회복하고 필살기를 활성화한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401411, + "SkillName": "매서운 바람", + "SkillDesc": "매서운 바람의 환멸자가 자신의 약점 속성을 [얼음 서슬]에게 이전시킨다. [얼음 서슬]이 처치되면 자신이 추가로 강인성 감소 수치를 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401412, + "SkillName": "도주할 곳은 없다", + "SkillDesc": "매서운 바람의 환멸자가 [뼈에 사무치는 추위]와 [영원히 고립된 서리]를 발동할 시 [얼음 서슬]이 고정한 목표에게 추가 발동된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401413, + "SkillName": "강인한 의지", + "SkillDesc": "모든 적이 받는 피해가 감소하지만, 약점 속성을 1개 보유할 때마다 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401401, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 100401401, + "SkillName": "뼈에 사무치는 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401402, + "SkillName": "기나긴 빙하기의 전조", + "SkillDesc": "[얼음 서슬]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401403, + "SkillName": "끝없는 겨울의 징벌", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401404, + "SkillName": "영원히 고립된 서리", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401405, + "SkillName": "설국 성도의 격노", + "SkillDesc": "차지 상태에 진입한다. 다음 행동 시 모든 아군에게 [끝없는 겨울의 징벌]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401406, + "SkillName": "진동하는 쇄빙", + "SkillDesc": "빙결 상태의 아군 및 인접한 목표에게 얼음 속성 피해를 가하고 주목표의 빙결 상태를 해제한다. 인접한 목표가 빙결 상태인 경우 주목표에게 해당 스킬을 다시 발동한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401407, + "SkillName": "더욱 차갑게 더욱 격렬하게", + "SkillDesc": "단일 아군이 빙결 상태에 빠질 때마다 자신 및 소환물이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401409, + "SkillName": "설국의 방패", + "SkillDesc": "게파드를 전투에 투입한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401410, + "SkillName": "파죽지세", + "SkillDesc": "매서운 바람의 환멸자가 받는 피해가 대폭 감소하는 대신 약점이 격파된 후 행동 게이지가 추가로 감소하고 받는 피해가 추가로 증가하며, 모든 아군이 전투 스킬 포인트를 회복하고 필살기를 활성화한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401411, + "SkillName": "매서운 바람", + "SkillDesc": "매서운 바람의 환멸자가 자신의 약점 속성을 [얼음 서슬]에게 이전시킨다. [얼음 서슬]이 처치되면 자신이 추가로 강인성 감소 수치를 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401412, + "SkillName": "도주할 곳은 없다", + "SkillDesc": "매서운 바람의 환멸자가 [뼈에 사무치는 추위]와 [영원히 고립된 서리]를 발동할 시 [얼음 서슬]이 고정한 목표에게 추가 발동된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401413, + "SkillName": "강인한 의지", + "SkillDesc": "모든 적이 받는 피해가 감소하지만, 약점 속성을 1개 보유할 때마다 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401402, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 100401401, + "SkillName": "뼈에 사무치는 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401402, + "SkillName": "기나긴 빙하기의 전조", + "SkillDesc": "[얼음 서슬]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401403, + "SkillName": "끝없는 겨울의 징벌", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401404, + "SkillName": "영원히 고립된 서리", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401405, + "SkillName": "설국 성도의 격노", + "SkillDesc": "차지 상태에 진입한다. 다음 행동 시 모든 아군에게 [끝없는 겨울의 징벌]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401406, + "SkillName": "진동하는 쇄빙", + "SkillDesc": "빙결 상태의 아군 및 인접한 목표에게 얼음 속성 피해를 가하고 주목표의 빙결 상태를 해제한다. 인접한 목표가 빙결 상태인 경우 주목표에게 해당 스킬을 다시 발동한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401407, + "SkillName": "더욱 차갑게 더욱 격렬하게", + "SkillDesc": "단일 아군이 빙결 상태에 빠질 때마다 자신 및 소환물이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401409, + "SkillName": "설국의 방패", + "SkillDesc": "게파드를 전투에 투입한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401410, + "SkillName": "파죽지세", + "SkillDesc": "매서운 바람의 환멸자가 받는 피해가 대폭 감소하는 대신 약점이 격파된 후 행동 게이지가 추가로 감소하고 받는 피해가 추가로 증가하며, 모든 아군이 전투 스킬 포인트를 회복하고 필살기를 활성화한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401411, + "SkillName": "매서운 바람", + "SkillDesc": "매서운 바람의 환멸자가 자신의 약점 속성을 [얼음 서슬]에게 이전시킨다. [얼음 서슬]이 처치되면 자신이 추가로 강인성 감소 수치를 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401412, + "SkillName": "도주할 곳은 없다", + "SkillDesc": "매서운 바람의 환멸자가 [뼈에 사무치는 추위]와 [영원히 고립된 서리]를 발동할 시 [얼음 서슬]이 고정한 목표에게 추가 발동된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401413, + "SkillName": "강인한 의지", + "SkillDesc": "모든 적이 받는 피해가 감소하지만, 약점 속성을 1개 보유할 때마다 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401403, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 100401401, + "SkillName": "뼈에 사무치는 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401402, + "SkillName": "기나긴 빙하기의 전조", + "SkillDesc": "[얼음 서슬]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401403, + "SkillName": "끝없는 겨울의 징벌", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401404, + "SkillName": "영원히 고립된 서리", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401405, + "SkillName": "설국 성도의 격노", + "SkillDesc": "차지 상태에 진입한다. 다음 행동 시 모든 아군에게 [끝없는 겨울의 징벌]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401406, + "SkillName": "진동하는 쇄빙", + "SkillDesc": "빙결 상태의 아군 및 인접한 목표에게 얼음 속성 피해를 가하고 주목표의 빙결 상태를 해제한다. 인접한 목표가 빙결 상태인 경우 주목표에게 해당 스킬을 다시 발동한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401407, + "SkillName": "더욱 차갑게 더욱 격렬하게", + "SkillDesc": "단일 아군이 빙결 상태에 빠질 때마다 자신 및 소환물이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401409, + "SkillName": "설국의 방패", + "SkillDesc": "게파드를 전투에 투입한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401410, + "SkillName": "파죽지세", + "SkillDesc": "매서운 바람의 환멸자가 받는 피해가 대폭 감소하는 대신 약점이 격파된 후 행동 게이지가 추가로 감소하고 받는 피해가 추가로 증가하며, 모든 아군이 전투 스킬 포인트를 회복하고 필살기를 활성화한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401411, + "SkillName": "매서운 바람", + "SkillDesc": "매서운 바람의 환멸자가 자신의 약점 속성을 [얼음 서슬]에게 이전시킨다. [얼음 서슬]이 처치되면 자신이 추가로 강인성 감소 수치를 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401412, + "SkillName": "도주할 곳은 없다", + "SkillDesc": "매서운 바람의 환멸자가 [뼈에 사무치는 추위]와 [영원히 고립된 서리]를 발동할 시 [얼음 서슬]이 고정한 목표에게 추가 발동된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401413, + "SkillName": "강인한 의지", + "SkillDesc": "모든 적이 받는 피해가 감소하지만, 약점 속성을 1개 보유할 때마다 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100401404, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 100401401, + "SkillName": "뼈에 사무치는 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401402, + "SkillName": "기나긴 빙하기의 전조", + "SkillDesc": "[얼음 서슬]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401403, + "SkillName": "끝없는 겨울의 징벌", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401404, + "SkillName": "영원히 고립된 서리", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401405, + "SkillName": "설국 성도의 격노", + "SkillDesc": "차지 상태에 진입한다. 다음 행동 시 모든 아군에게 [끝없는 겨울의 징벌]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401406, + "SkillName": "진동하는 쇄빙", + "SkillDesc": "빙결 상태의 아군 및 인접한 목표에게 얼음 속성 피해를 가하고 주목표의 빙결 상태를 해제한다. 인접한 목표가 빙결 상태인 경우 주목표에게 해당 스킬을 다시 발동한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401407, + "SkillName": "더욱 차갑게 더욱 격렬하게", + "SkillDesc": "단일 아군이 빙결 상태에 빠질 때마다 자신 및 소환물이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401409, + "SkillName": "설국의 방패", + "SkillDesc": "게파드를 전투에 투입한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401410, + "SkillName": "파죽지세", + "SkillDesc": "매서운 바람의 환멸자가 받는 피해가 대폭 감소하는 대신 약점이 격파된 후 행동 게이지가 추가로 감소하고 받는 피해가 추가로 증가하며, 모든 아군이 전투 스킬 포인트를 회복하고 필살기를 활성화한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401411, + "SkillName": "매서운 바람", + "SkillDesc": "매서운 바람의 환멸자가 자신의 약점 속성을 [얼음 서슬]에게 이전시킨다. [얼음 서슬]이 처치되면 자신이 추가로 강인성 감소 수치를 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401412, + "SkillName": "도주할 곳은 없다", + "SkillDesc": "매서운 바람의 환멸자가 [뼈에 사무치는 추위]와 [영원히 고립된 서리]를 발동할 시 [얼음 서슬]이 고정한 목표에게 추가 발동된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401413, + "SkillName": "강인한 의지", + "SkillDesc": "모든 적이 받는 피해가 감소하지만, 약점 속성을 1개 보유할 때마다 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004014, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004014, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004014, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004014, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004014, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004014, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004014, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004015": { + "Id": 1004015, + "Name": "토파즈(환상)", + "Desc": "외향적이고 사교성 좋은 투자 전문가. 컴퍼니 소속 「전략투자부」의 책임자 중 하나로, 「특수채무 규찰팀」을 이끈다", + "MonsterCampID": null, + "AttackBase": 5.142857000930235, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 25575, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1004015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401501, + "SkillName": "뼈에 사무치는 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401502, + "SkillName": "기나긴 빙하기의 전조", + "SkillDesc": "[얼음 서슬]을 2개 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401503, + "SkillName": "끝없는 겨울의 징벌", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401504, + "SkillName": "기나긴 빙하기의 전조", + "SkillDesc": "[얼음 서슬]을 4개 소환한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401505, + "SkillName": "설국 성도의 격노", + "SkillDesc": "차지 상태에 진입한다. 다음 행동 시 모든 아군에게 [끝없는 겨울의 징벌]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401506, + "SkillName": "더욱 차갑게 더욱 격렬하게", + "SkillDesc": "아군 1명이 빙결 상태에 빠질 때마다 자신 및 소환물이 가하는 피해가 소폭 증가하며, 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401507, + "SkillName": "영원히 고립된 서리", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401508, + "SkillName": "진동하는 쇄빙", + "SkillDesc": "빙결 상태의 아군 및 인접한 목표에게 얼음 속성 피해를 가하고 주목표의 빙결 상태를 해제한다. 인접한 목표가 빙결 상태인 경우 주목표에게 해당 스킬을 다시 발동한다", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 100401501, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1272730003111064, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401501, + "SkillName": "뼈에 사무치는 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401502, + "SkillName": "기나긴 빙하기의 전조", + "SkillDesc": "[얼음 서슬]을 2개 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401503, + "SkillName": "끝없는 겨울의 징벌", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401504, + "SkillName": "기나긴 빙하기의 전조", + "SkillDesc": "[얼음 서슬]을 4개 소환한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401505, + "SkillName": "설국 성도의 격노", + "SkillDesc": "차지 상태에 진입한다. 다음 행동 시 모든 아군에게 [끝없는 겨울의 징벌]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401506, + "SkillName": "더욱 차갑게 더욱 격렬하게", + "SkillDesc": "아군 1명이 빙결 상태에 빠질 때마다 자신 및 소환물이 가하는 피해가 소폭 증가하며, 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401507, + "SkillName": "영원히 고립된 서리", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401508, + "SkillName": "진동하는 쇄빙", + "SkillDesc": "빙결 상태의 아군 및 인접한 목표에게 얼음 속성 피해를 가하고 주목표의 빙결 상태를 해제한다. 인접한 목표가 빙결 상태인 경우 주목표에게 해당 스킬을 다시 발동한다", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004015, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004015, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004015, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004015, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004015, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004015, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004015, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004016": { + "Id": 1004016, + "Name": "쿠쿠리아", + "Desc": "벨로보그의 수호자. 영원히 굳건한 도시 벨로보그의 권위적인 통치자.\\n쿠쿠리아는 역대 수호자의 기적과 권능을 물려받아 전투에서 눈과 얼음의 힘을 호령하며 적을 빙결한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1004016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401601, + "SkillName": "뼈에 사무치는 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401602, + "SkillName": "기나긴 빙하기의 전조", + "SkillDesc": "[얼음 서슬]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401603, + "SkillName": "끝없는 겨울의 징벌", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401604, + "SkillName": "영원히 고립된 서리", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401605, + "SkillName": "설국 성도의 격노", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동 시 모든 아군에게 [끝없는 겨울의 징벌]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401606, + "SkillName": "진동하는 쇄빙", + "SkillDesc": "빙결 상태의 아군 및 인접한 목표에게 얼음 속성 피해를 가하고 주목표의 빙결 상태를 해제한다. 인접한 목표가 빙결 상태인 경우 주목표에게 해당 스킬을 다시 발동한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401607, + "SkillName": "더욱 차갑게 더욱 격렬하게", + "SkillDesc": "아군 1명이 빙결 상태에 빠질 때마다 자신 및 소환물이 가하는 피해가 소폭 증가하며, 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004016, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004016, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004016, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004016, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004016, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004016, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004016, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004017": { + "Id": 1004017, + "Name": "쿠쿠리아(오염)", + "Desc": "벨로보그의 수호자. 영원히 굳건한 도시 벨로보그의 권위적인 통치자.\\n쿠쿠리아는 역대 수호자의 기적과 권능을 물려받아 전투에서 눈과 얼음의 힘을 호령하며 적을 빙결한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 100, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1004017, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100401701, + "SkillName": "뼈에 사무치는 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401702, + "SkillName": "기나긴 빙하기의 전조", + "SkillDesc": "[얼음 서슬]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401703, + "SkillName": "끝없는 겨울의 징벌", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100401704, + "SkillName": "영원히 고립된 서리", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100401705, + "SkillName": "설국 성도의 격노", + "SkillDesc": "차지 상태에 진입한다. 다음 행동 시 모든 아군에게 [끝없는 겨울의 징벌]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401706, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100401707, + "SkillName": "얼음의 기억", + "SkillDesc": "전투 중 검은 진흙이 나타나 보스를 강화한다. 강화 후 [쿠쿠리아(오염)]가 즉시 [설국 성도의 격노]와 [끝없는 겨울의 징벌]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004017, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004017, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004017, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004017, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004017, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004017, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004017, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004020": { + "Id": 1004020, + "Name": "게파드", + "Desc": "실버메인 철위대의 방위관.\\n게파드는 휘하의 병사들을 지휘해 집중 공격을 가하고, 병사에게 공격을 면역할 수 있는 배리어를 1회 제공한다", + "MonsterCampID": 1, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1023, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1004020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402001, + "SkillName": "의지의 주먹", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402002, + "SkillName": "서리 징벌", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402003, + "SkillName": "방위 기세", + "SkillDesc": "자신 외의 적에게 배리어를 제공한다. 배리어 상태의 목표는 지속 피해를 제외한 모든 피해에 저항하며, 피격 후 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402004, + "SkillName": "극한 폭류", + "SkillDesc": "모든 아군에게 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402005, + "SkillName": "포위 지원", + "SkillDesc": "[실버메인 사격병] 혹은 [실버메인 포격병]을 소환하고 단일 아군을 고정하며 모든 적은 해당 목표를 집중 공격한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402001, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402001, + "SkillName": "의지의 주먹", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402002, + "SkillName": "서리 징벌", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402003, + "SkillName": "방위 기세", + "SkillDesc": "자신 외의 적에게 배리어를 제공한다. 배리어 상태의 목표는 지속 피해를 제외한 모든 피해에 저항하며, 피격 후 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402004, + "SkillName": "극한 폭류", + "SkillDesc": "모든 아군에게 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402005, + "SkillName": "포위 지원", + "SkillDesc": "[실버메인 사격병] 혹은 [실버메인 포격병]을 소환하고 단일 아군을 고정하며 모든 적은 해당 목표를 집중 공격한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + 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"Id": 100402003, + "SkillName": "방위 기세", + "SkillDesc": "자신 외의 적에게 배리어를 제공한다. 배리어 상태의 목표는 지속 피해를 제외한 모든 피해에 저항하며, 피격 후 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402004, + "SkillName": "극한 폭류", + "SkillDesc": "모든 아군에게 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402005, + "SkillName": "포위 지원", + "SkillDesc": "[실버메인 사격병] 혹은 [실버메인 포격병]을 소환하고 단일 아군을 고정하며 모든 적은 해당 목표를 집중 공격한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.8181820008903742, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 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}, + { + "Id": 100402004, + "SkillName": "극한 폭류", + "SkillDesc": "모든 아군에게 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402005, + "SkillName": "포위 지원", + "SkillDesc": "[실버메인 사격병] 혹은 [실버메인 포격병]을 소환하고 단일 아군을 고정하며 모든 적은 해당 목표를 집중 공격한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": 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"SkillDesc": "자신 외의 적에게 배리어를 제공한다. 배리어 상태의 목표는 지속 피해를 제외한 모든 피해에 저항하며, 피격 후 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402004, + "SkillName": "극한 폭류", + "SkillDesc": "모든 아군에게 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402005, + "SkillName": "포위 지원", + "SkillDesc": "[실버메인 사격병] 혹은 [실버메인 포격병]을 소환하고 단일 아군을 고정하며 모든 적은 해당 목표를 집중 공격한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004020, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004020, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004020, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004020, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004020, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004020, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004020, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004021": { + "Id": 1004021, + "Name": "게파드", + "Desc": "실버메인 철위대의 방위관.\\n게파드는 휘하의 병사들을 지휘해 집중 공격을 가하고, 병사에게 공격을 면역할 수 있는 배리어를 1회 제공한다", + "MonsterCampID": null, + "AttackBase": 15, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 744, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1004021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402101, + "SkillName": "의지의 주먹", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402102, + "SkillName": "서리 징벌", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402103, + "SkillName": "방위 기세", + "SkillDesc": "자신 외의 적에게 배리어를 제공한다. 배리어 상태의 목표는 지속 피해를 제외한 모든 피해에 저항하며, 피격 후 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402104, + "SkillName": "극한 폭류", + "SkillDesc": "모든 아군에게 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402105, + "SkillName": "포위 지원", + "SkillDesc": "[실버메인 사격병]을 소환하고 단일 아군을 고정하며 모든 적은 해당 목표를 집중 공격한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004021, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004021, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004021, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004021, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004021, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004021, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004021, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004022": { + "Id": 1004022, + "Name": "게파드(완벽)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 실버메인 철위대의 방위장.\\n게파드(완벽)는 휘하의 병사들을 지휘해 집중 공격을 가하고, 병사에게 공격 피해를 차단하는 실드를 제공한다", + "MonsterCampID": null, + "AttackBase": 15, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 604.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1004022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402201, + "SkillName": "의지의 주먹", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402202, + "SkillName": "서리 징벌", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402203, + "SkillName": "방위 기세", + "SkillDesc": "[전체 실드]를 발동해 모든 적이 받는 피해를 흡수하고, 모든 적의 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402204, + "SkillName": "극한 폭류", + "SkillDesc": "모든 아군에게 얼음 속성 피해를 가하고 자신이 가하는 피해가 소폭 증가한다. 피해 증가 효과는 중첩 가능하다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402205, + "SkillName": "포위", + "SkillDesc": "게파드가 지정된 단일 아군을 고정해 모든 적이 즉시 해당 목표를 집중 공격하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402207, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402208, + "SkillName": "이에는 이", + "SkillDesc": "반격 상태에 진입한다, 지속 시간: 1턴. 해당 상태에서는 아군에게 공격을 받은 후, 즉시 해당 목표에게 [서리 징벌]을 발동한다. 해당 효과는 최대 1회 발동한다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100402209, + "SkillName": "지원", + "SkillDesc": "단계 시작 시 즉시 [실버메인 근위병]과 [실버메인 포격병]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402210, + "SkillName": "지원", + "SkillDesc": "단계 시작 시 즉시 [실버메인 포격병]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402211, + "SkillName": "지원", + "SkillDesc": "단계 시작 시 즉시 [실버메인 사관(완벽)]을 소환한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402201, + "AttackModifyRatio": 1.2000000001862645, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.0769230003934354, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 96, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402201, + "SkillName": "의지의 주먹", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402202, + "SkillName": "서리 징벌", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402203, + "SkillName": "방위 기세", + "SkillDesc": "[전체 실드]를 발동해 모든 적이 받는 피해를 흡수하고, 모든 적의 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402204, + "SkillName": "극한 폭류", + "SkillDesc": "모든 아군에게 얼음 속성 피해를 가하고 자신이 가하는 피해가 소폭 증가한다. 피해 증가 효과는 중첩 가능하다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402205, + "SkillName": "포위", + "SkillDesc": "게파드가 지정된 단일 아군을 고정해 모든 적이 즉시 해당 목표를 집중 공격하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402207, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402208, + "SkillName": "이에는 이", + "SkillDesc": "반격 상태에 진입한다, 지속 시간: 1턴. 해당 상태에서는 아군에게 공격을 받은 후, 즉시 해당 목표에게 [서리 징벌]을 발동한다. 해당 효과는 최대 1회 발동한다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100402209, + "SkillName": "지원", + "SkillDesc": "단계 시작 시 즉시 [실버메인 근위병]과 [실버메인 포격병]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402210, + "SkillName": "지원", + "SkillDesc": "단계 시작 시 즉시 [실버메인 포격병]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402211, + "SkillName": "지원", + "SkillDesc": "단계 시작 시 즉시 [실버메인 사관(완벽)]을 소환한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402202, + "AttackModifyRatio": 1.2000000001862645, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.0769230003934354, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 96, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402201, + "SkillName": "의지의 주먹", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402202, + "SkillName": "서리 징벌", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402203, + "SkillName": "방위 기세", + "SkillDesc": "[전체 실드]를 발동해 모든 적이 받는 피해를 흡수하고, 모든 적의 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402204, + "SkillName": "극한 폭류", + "SkillDesc": "모든 아군에게 얼음 속성 피해를 가하고 자신이 가하는 피해가 소폭 증가한다. 피해 증가 효과는 중첩 가능하다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402205, + "SkillName": "포위", + "SkillDesc": "게파드가 지정된 단일 아군을 고정해 모든 적이 즉시 해당 목표를 집중 공격하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402207, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402208, + "SkillName": "이에는 이", + "SkillDesc": "반격 상태에 진입한다, 지속 시간: 1턴. 해당 상태에서는 아군에게 공격을 받은 후, 즉시 해당 목표에게 [서리 징벌]을 발동한다. 해당 효과는 최대 1회 발동한다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100402209, + "SkillName": "지원", + "SkillDesc": "단계 시작 시 즉시 [실버메인 근위병]과 [실버메인 포격병]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402210, + "SkillName": "지원", + "SkillDesc": "단계 시작 시 즉시 [실버메인 포격병]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402211, + "SkillName": "지원", + "SkillDesc": "단계 시작 시 즉시 [실버메인 사관(완벽)]을 소환한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004022, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004022, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004022, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004022, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004022, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004022, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004022, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004023": { + "Id": 1004023, + "Name": "게파드(완벽)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 실버메인 철위대의 방위장.\\n게파드(완벽)는 휘하의 병사들을 지휘해 집중 공격을 가하고, 병사에게 공격 피해를 차단하는 실드를 제공한다", + "MonsterCampID": null, + "AttackBase": 15, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 604.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1004023, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402301, + "SkillName": "의지의 주먹", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402302, + "SkillName": "서리 징벌", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402303, + "SkillName": "방위 기세", + "SkillDesc": "[전체 실드]를 발동해 모든 적이 받는 피해를 흡수하고, 모든 적의 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402304, + "SkillName": "극한 폭류", + "SkillDesc": "모든 아군에게 얼음 속성 피해를 가하고 자신이 가하는 피해가 소폭 증가한다. 피해 증가 효과는 중첩 가능하다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402305, + "SkillName": "포위", + "SkillDesc": "게파드가 지정된 단일 아군을 고정해 모든 적이 즉시 해당 목표를 집중 공격하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402308, + "SkillName": "이에는 이", + "SkillDesc": "반격 상태에 진입한다, 지속 시간: 1턴. 해당 상태에서는 아군에게 공격을 받은 후, 즉시 해당 목표에게 [서리 징벌]을 발동한다. 해당 효과는 최대 1회 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402309, + "SkillName": "지원", + "SkillDesc": "단계 시작 시 즉시 [실버메인 근위병]과 [실버메인 포격병]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402310, + "SkillName": "지원", + "SkillDesc": "단계 시작 시 즉시 [실버메인 포격병]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402311, + "SkillName": "지원", + "SkillDesc": "단계 시작 시 즉시 [실버메인 사관(완벽)]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402312, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402313, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.0769230003934354, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402301, + "SkillName": "의지의 주먹", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402302, + "SkillName": "서리 징벌", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402303, + "SkillName": "방위 기세", + "SkillDesc": "[전체 실드]를 발동해 모든 적이 받는 피해를 흡수하고, 모든 적의 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402304, + "SkillName": "극한 폭류", + "SkillDesc": "모든 아군에게 얼음 속성 피해를 가하고 자신이 가하는 피해가 소폭 증가한다. 피해 증가 효과는 중첩 가능하다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402305, + "SkillName": "포위", + "SkillDesc": "게파드가 지정된 단일 아군을 고정해 모든 적이 즉시 해당 목표를 집중 공격하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402308, + "SkillName": "이에는 이", + "SkillDesc": "반격 상태에 진입한다, 지속 시간: 1턴. 해당 상태에서는 아군에게 공격을 받은 후, 즉시 해당 목표에게 [서리 징벌]을 발동한다. 해당 효과는 최대 1회 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402309, + "SkillName": "지원", + "SkillDesc": "단계 시작 시 즉시 [실버메인 근위병]과 [실버메인 포격병]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402310, + "SkillName": "지원", + "SkillDesc": "단계 시작 시 즉시 [실버메인 포격병]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402311, + "SkillName": "지원", + "SkillDesc": "단계 시작 시 즉시 [실버메인 사관(완벽)]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402312, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402313, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004023, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004023, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004023, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004023, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004023, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004023, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004023, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004024": { + "Id": 1004024, + "Name": "게파드(환상)", + "Desc": "실버메인 철위대의 방위관.\\n게파드는 병사에게 공격을 막아줄 수 있는 실드를 제공한다. 이곳에 나타난 건 당신의 기억을 바탕으로 시뮬레이션한 환영이다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2325, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 119, + "StanceBase": 450, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1004024, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 100402401, + "SkillName": "의지의 주먹", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402402, + "SkillName": "서리 징벌", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402403, + "SkillName": "방위 기세", + "SkillDesc": "[전체 실드]를 발동해 모든 적이 받는 피해를 흡수하고, 모든 적의 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402404, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402405, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402407, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402408, + "SkillName": "이에는 이", + "SkillDesc": "반격 상태에 진입한다, 지속 시간: 1턴. 해당 상태에서는 아군에게 공격을 받은 후, 즉시 해당 목표에게 [서리 징벌]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402409, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402411, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402412, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402413, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004024, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004024, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004024, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004024, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004024, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004024, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004024, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004025": { + "Id": 1004025, + "Name": "게파드(환상)", + "Desc": "실버메인 철위대의 방위관.\\n게파드는 휘하의 병사들을 지휘해 집중 공격을 가하고, 병사에게 공격을 면역할 수 있는 배리어를 1회 제공한다. 이곳에 나타난 건 당신의 기억을 바탕으로 시뮬레이션한 환영이다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3952.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1004025, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402501, + "SkillName": "의지의 주먹", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402502, + "SkillName": "서리 징벌", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402503, + "SkillName": "방위 기세", + "SkillDesc": "자신 외의 적에게 배리어를 제공한다. 배리어 상태의 목표는 지속 피해를 제외한 모든 피해에 저항하며, 피격 후 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402504, + "SkillName": "극한 폭류", + "SkillDesc": "모든 아군에게 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402505, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402506, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402507, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100402508, + "SkillName": "포위 지원", + "SkillDesc": "[실버메인 포격병]을 소환하고 단일 아군을 고정하며 모든 적은 해당 목표를 집중 공격한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402509, + "SkillName": "강철의 의지", + "SkillDesc": "게파드의 턴 시작 시 자신의 속도와 공격력이 소폭 증가하며, 이 효과는 중첩된다. 해당 효과는 게파드의 약점이 격파될 시 제거된다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 100402510, + "SkillName": "공동 작전", + "SkillDesc": "브로냐가 전투 불능 상태가 될 시 즉시 행동하고 강화 상태에 진입해 자신의 속도를 증가시킨다. 해당 상태에서는 [극한 폭류]가 낮은 확률로 피격된 아군을 빙결 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 100402511, + "SkillName": "적절한 공방", + "SkillDesc": "게파드와 브로냐가 번갈아서 공격 상태와 서포트 상태에 진입한다. 공격 상태일 시 자신은 강인성 보호가 해제되고 정상적으로 행동한다. 서포트 상태일 시 자신의 속도가 감소하고 강인성 보호를 획득하며 [포위 지원]만 발동된다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 100402512, + "SkillName": "적절한 공방", + "SkillDesc": "게파드와 브로냐가 번갈아서 공격 상태와 서포트 상태에 진입한다. 공격 상태일 시 자신은 강인성 보호가 해제되고 정상적으로 행동한다. 서포트 상태일 시 자신의 속도가 감소하고 강인성 보호를 획득하며 [방위 기세]와 [포위 지원]만 발동된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402513, + "SkillName": "극한 폭류", + "SkillDesc": "모든 아군에게 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004025, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004025, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004025, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004025, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004025, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004025, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004025, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004026": { + "Id": 1004026, + "Name": "게파드", + "Desc": "실버메인 철위대의 방위관.\\n게파드는 병사에게 공격을 막아줄 수 있는 실드를 제공한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2790, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 125, + "StanceBase": 600, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1004026, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402601, + "SkillName": "의지의 주먹", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402602, + "SkillName": "서리 징벌", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402603, + "SkillName": "방위 기세", + "SkillDesc": "[전체 실드]를 발동해 모든 적이 받는 피해를 흡수하고, 자신을 제외한 모든 적의 강인성 수치가 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402607, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402608, + "SkillName": "이에는 이", + "SkillDesc": "반격 상태에 진입한다, 지속 시간: 1턴. 해당 상태에서는 아군에게 공격을 받은 후 즉시 해당 목표에게 [서리 징벌]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402601, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402601, + "SkillName": "의지의 주먹", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402602, + "SkillName": "서리 징벌", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402603, + "SkillName": "방위 기세", + "SkillDesc": "[전체 실드]를 발동해 모든 적이 받는 피해를 흡수하고, 자신을 제외한 모든 적의 강인성 수치가 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402607, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402608, + "SkillName": "이에는 이", + "SkillDesc": "반격 상태에 진입한다, 지속 시간: 1턴. 해당 상태에서는 아군에게 공격을 받은 후 즉시 해당 목표에게 [서리 징벌]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402602, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402601, + "SkillName": "의지의 주먹", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402602, + "SkillName": "서리 징벌", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402603, + "SkillName": "방위 기세", + "SkillDesc": "[전체 실드]를 발동해 모든 적이 받는 피해를 흡수하고, 자신을 제외한 모든 적의 강인성 수치가 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402607, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402608, + "SkillName": "이에는 이", + "SkillDesc": "반격 상태에 진입한다, 지속 시간: 1턴. 해당 상태에서는 아군에게 공격을 받은 후 즉시 해당 목표에게 [서리 징벌]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402603, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402601, + "SkillName": "의지의 주먹", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402602, + "SkillName": "서리 징벌", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402603, + "SkillName": "방위 기세", + "SkillDesc": "[전체 실드]를 발동해 모든 적이 받는 피해를 흡수하고, 자신을 제외한 모든 적의 강인성 수치가 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402607, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402608, + "SkillName": "이에는 이", + "SkillDesc": "반격 상태에 진입한다, 지속 시간: 1턴. 해당 상태에서는 아군에게 공격을 받은 후 즉시 해당 목표에게 [서리 징벌]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402604, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402601, + "SkillName": "의지의 주먹", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402602, + "SkillName": "서리 징벌", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402603, + "SkillName": "방위 기세", + "SkillDesc": "[전체 실드]를 발동해 모든 적이 받는 피해를 흡수하고, 자신을 제외한 모든 적의 강인성 수치가 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402607, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402608, + "SkillName": "이에는 이", + "SkillDesc": "반격 상태에 진입한다, 지속 시간: 1턴. 해당 상태에서는 아군에게 공격을 받은 후 즉시 해당 목표에게 [서리 징벌]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402605, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.2500000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 115, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402601, + "SkillName": "의지의 주먹", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402602, + "SkillName": "서리 징벌", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402603, + "SkillName": "방위 기세", + "SkillDesc": "[전체 실드]를 발동해 모든 적이 받는 피해를 흡수하고, 자신을 제외한 모든 적의 강인성 수치가 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402607, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402608, + "SkillName": "이에는 이", + "SkillDesc": "반격 상태에 진입한다, 지속 시간: 1턴. 해당 상태에서는 아군에게 공격을 받은 후 즉시 해당 목표에게 [서리 징벌]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004026, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004026, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004026, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004026, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004026, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004026, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004026, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004027": { + "Id": 1004027, + "Name": "게파드", + "Desc": "실버메인 철위대의 방위관.\\n게파드는 휘하의 병사들을 지휘해 집중 공격을 가하고, 병사에게 공격을 면역할 수 있는 배리어를 1회 제공한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1023, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1004027, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402701, + "SkillName": "의지의 주먹", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402702, + "SkillName": "서리 징벌", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402703, + "SkillName": "방위 기세", + "SkillDesc": "[전체 실드]를 발동해 모든 적이 받는 피해를 흡수하고, 모든 적의 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402704, + "SkillName": "극한 폭류", + "SkillDesc": "모든 아군에게 얼음 속성 피해를 가하고 자신이 가하는 피해가 소폭 증가한다. 피해 증가 효과는 중첩 가능하다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402705, + "SkillName": "포위", + "SkillDesc": "게파드가 지정된 단일 아군을 고정해 모든 적이 즉시 해당 목표를 집중 공격하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402707, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402708, + "SkillName": "이에는 이", + "SkillDesc": "반격 상태에 진입한다, 지속 시간: 1턴. 해당 상태에서는 아군에게 공격을 받은 후, 즉시 해당 목표에게 [서리 징벌]을 발동한다. 해당 효과는 최대 1회 발동한다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100402709, + "SkillName": "지원", + "SkillDesc": "단계 시작 시 즉시 [실버메인 근위병]과 [실버메인 포격병]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402710, + "SkillName": "지원", + "SkillDesc": "단계 시작 시 즉시 [실버메인 포격병]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402711, + "SkillName": "지원", + "SkillDesc": "단계 시작 시 즉시 [실버메인 사관(완벽)]을 소환한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402701, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 120, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402701, + "SkillName": "의지의 주먹", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402702, + "SkillName": "서리 징벌", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402703, + "SkillName": "방위 기세", + "SkillDesc": "[전체 실드]를 발동해 모든 적이 받는 피해를 흡수하고, 모든 적의 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402704, + "SkillName": "극한 폭류", + "SkillDesc": "모든 아군에게 얼음 속성 피해를 가하고 자신이 가하는 피해가 소폭 증가한다. 피해 증가 효과는 중첩 가능하다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402705, + "SkillName": "포위", + "SkillDesc": "게파드가 지정된 단일 아군을 고정해 모든 적이 즉시 해당 목표를 집중 공격하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402707, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402708, + "SkillName": "이에는 이", + "SkillDesc": "반격 상태에 진입한다, 지속 시간: 1턴. 해당 상태에서는 아군에게 공격을 받은 후, 즉시 해당 목표에게 [서리 징벌]을 발동한다. 해당 효과는 최대 1회 발동한다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100402709, + "SkillName": "지원", + "SkillDesc": "단계 시작 시 즉시 [실버메인 근위병]과 [실버메인 포격병]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402710, + "SkillName": "지원", + "SkillDesc": "단계 시작 시 즉시 [실버메인 포격병]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402711, + "SkillName": "지원", + "SkillDesc": "단계 시작 시 즉시 [실버메인 사관(완벽)]을 소환한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402702, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 6.818182000890374, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 120, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402701, + "SkillName": "의지의 주먹", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402702, + "SkillName": "서리 징벌", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402703, + "SkillName": "방위 기세", + "SkillDesc": "[전체 실드]를 발동해 모든 적이 받는 피해를 흡수하고, 모든 적의 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402704, + "SkillName": "극한 폭류", + "SkillDesc": "모든 아군에게 얼음 속성 피해를 가하고 자신이 가하는 피해가 소폭 증가한다. 피해 증가 효과는 중첩 가능하다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402705, + "SkillName": "포위", + "SkillDesc": "게파드가 지정된 단일 아군을 고정해 모든 적이 즉시 해당 목표를 집중 공격하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402707, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402708, + "SkillName": "이에는 이", + "SkillDesc": "반격 상태에 진입한다, 지속 시간: 1턴. 해당 상태에서는 아군에게 공격을 받은 후, 즉시 해당 목표에게 [서리 징벌]을 발동한다. 해당 효과는 최대 1회 발동한다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100402709, + "SkillName": "지원", + "SkillDesc": "단계 시작 시 즉시 [실버메인 근위병]과 [실버메인 포격병]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402710, + "SkillName": "지원", + "SkillDesc": "단계 시작 시 즉시 [실버메인 포격병]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402711, + "SkillName": "지원", + "SkillDesc": "단계 시작 시 즉시 [실버메인 사관(완벽)]을 소환한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100402703, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8181820008903742, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 20, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402701, + "SkillName": "의지의 주먹", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402702, + "SkillName": "서리 징벌", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402703, + "SkillName": "방위 기세", + "SkillDesc": "[전체 실드]를 발동해 모든 적이 받는 피해를 흡수하고, 모든 적의 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402704, + "SkillName": "극한 폭류", + "SkillDesc": "모든 아군에게 얼음 속성 피해를 가하고 자신이 가하는 피해가 소폭 증가한다. 피해 증가 효과는 중첩 가능하다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402705, + "SkillName": "포위", + "SkillDesc": "게파드가 지정된 단일 아군을 고정해 모든 적이 즉시 해당 목표를 집중 공격하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402707, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402708, + "SkillName": "이에는 이", + "SkillDesc": "반격 상태에 진입한다, 지속 시간: 1턴. 해당 상태에서는 아군에게 공격을 받은 후, 즉시 해당 목표에게 [서리 징벌]을 발동한다. 해당 효과는 최대 1회 발동한다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100402709, + "SkillName": "지원", + "SkillDesc": "단계 시작 시 즉시 [실버메인 근위병]과 [실버메인 포격병]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402710, + "SkillName": "지원", + "SkillDesc": "단계 시작 시 즉시 [실버메인 포격병]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402711, + "SkillName": "지원", + "SkillDesc": "단계 시작 시 즉시 [실버메인 사관(완벽)]을 소환한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004027, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004027, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004027, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004027, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004027, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004027, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004027, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004028": { + "Id": 1004028, + "Name": "게파드", + "Desc": "실버메인 철위대의 방위관.\\n게파드는 휘하의 병사들을 지휘해 집중 공격을 가하고, 병사에게 공격을 면역할 수 있는 배리어를 1회 제공한다", + "MonsterCampID": null, + "AttackBase": 15, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1255.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1004028, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100402801, + "SkillName": "의지의 주먹", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402802, + "SkillName": "서리 징벌", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402803, + "SkillName": "방위 기세", + "SkillDesc": "[전체 실드]를 발동해 모든 적이 받는 피해를 흡수하고, 모든 적의 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402804, + "SkillName": "극한 폭류", + "SkillDesc": "모든 아군에게 얼음 속성 피해를 가하고 자신이 가하는 피해가 소폭 증가하며, 피해 증가 효과는 중첩 가능하다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100402805, + "SkillName": "포위", + "SkillDesc": "게파드는 지정된 단일 아군을 고정해 모든 적이 즉시 해당 목표를 집중 공격하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402806, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100402807, + "SkillName": "이에는 이", + "SkillDesc": "반격 상태에 진입한다. 지속 시간: 1턴. 해당 상태에서는 아군에게 공격을 받은 후, 즉시 해당 목표에게 [서리 징벌]을 발동한다. 해당 효과는 최대 1회 발동한다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100402808, + "SkillName": "지원", + "SkillDesc": "단계 시작 시 즉시 [실버메인 근위병]과 [실버메인 포격병]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100402809, + "SkillName": "지원", + "SkillDesc": "단계 시작 시 즉시 [실버메인 포격병]을 소환한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004028, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004028, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004028, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004028, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004028, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004028, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004028, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004030": { + "Id": 1004030, + "Name": "브로냐", + "Desc": "벨로보그 수호자의 계승자. 실버메인 철위대의 통솔자.\\n브로냐는 다양한 전술로 적을 공격하며, 아군의 작전 능력을 대폭 증가시킨다", + "MonsterCampID": 1, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1116, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 210, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1004030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100403001, + "SkillName": "바람의 탄환", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 100403002, + "SkillName": "작전 재배치", + "SkillDesc": "브로냐를 제외한 지정된 단일 적의 모든 디버프 효과를 해제하고 해당 목표는 즉시 행동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403003, + "SkillName": "증원 협력", + "SkillDesc": "[실버메인 근위병] 혹은 [실버메인 사격병]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403004, + "SkillName": "억제 사격", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 100403001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8333330010063946, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + 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"$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100403001, + "SkillName": "바람의 탄환", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 100403002, + "SkillName": "작전 재배치", + "SkillDesc": "브로냐를 제외한 지정된 단일 적의 모든 디버프 효과를 해제하고 해당 목표는 즉시 행동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403003, + "SkillName": "증원 협력", + "SkillDesc": "[실버메인 근위병] 혹은 [실버메인 사격병]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403004, + "SkillName": "억제 사격", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 100403010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100403001, + "SkillName": "바람의 탄환", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 100403002, + "SkillName": "작전 재배치", + "SkillDesc": "브로냐를 제외한 지정된 단일 적의 모든 디버프 효과를 해제하고 해당 목표는 즉시 행동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403003, + "SkillName": "증원 협력", + "SkillDesc": "[실버메인 근위병] 혹은 [실버메인 사격병]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403004, + "SkillName": "억제 사격", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 100403011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100403001, + "SkillName": "바람의 탄환", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 100403002, + "SkillName": "작전 재배치", + "SkillDesc": "브로냐를 제외한 지정된 단일 적의 모든 디버프 효과를 해제하고 해당 목표는 즉시 행동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403003, + "SkillName": "증원 협력", + "SkillDesc": "[실버메인 근위병] 혹은 [실버메인 사격병]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403004, + "SkillName": "억제 사격", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004030, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004030, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004030, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004030, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004030, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004030, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004030, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004031": { + "Id": 1004031, + "Name": "브로냐(완벽)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 벨로보그 수호자의 계승자. 실버메인 철위대의 통솔자.\\n브로냐(완벽)는 다양한 전술로 적을 공격하며, 아군의 작전 능력을 대폭 증가시킨다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 558, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 143, + "StanceBase": 210, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1004031, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100403101, + "SkillName": "바람의 탄환", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 100403102, + "SkillName": "작전 재배치", + "SkillDesc": "브로냐를 제외한 지정된 단일 적의 디버프 효과를 해제하고 해당 목표는 즉시 행동하고 가하는 피해가 소폭 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403103, + "SkillName": "증원 협력", + "SkillDesc": "[실버메인 근위병] 혹은 [실버메인 사격병]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403104, + "SkillName": "억제 사격", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 100403101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.16666700062342, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100403101, + "SkillName": "바람의 탄환", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 100403102, + "SkillName": "작전 재배치", + "SkillDesc": "브로냐를 제외한 지정된 단일 적의 디버프 효과를 해제하고 해당 목표는 즉시 행동하고 가하는 피해가 소폭 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403103, + "SkillName": "증원 협력", + "SkillDesc": "[실버메인 근위병] 혹은 [실버메인 사격병]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403104, + "SkillName": "억제 사격", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 100403102, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 8.333333000540733, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100403101, + "SkillName": "바람의 탄환", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 100403102, + "SkillName": "작전 재배치", + "SkillDesc": "브로냐를 제외한 지정된 단일 적의 디버프 효과를 해제하고 해당 목표는 즉시 행동하고 가하는 피해가 소폭 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403103, + "SkillName": "증원 협력", + "SkillDesc": "[실버메인 근위병] 혹은 [실버메인 사격병]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403104, + "SkillName": "억제 사격", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 100403103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100403101, + "SkillName": "바람의 탄환", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 100403102, + "SkillName": "작전 재배치", + "SkillDesc": "브로냐를 제외한 지정된 단일 적의 디버프 효과를 해제하고 해당 목표는 즉시 행동하고 가하는 피해가 소폭 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403103, + "SkillName": "증원 협력", + "SkillDesc": "[실버메인 근위병] 혹은 [실버메인 사격병]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403104, + "SkillName": "억제 사격", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004031, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004031, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004031, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004031, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004031, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004031, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004031, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1004032": { + "Id": 1004032, + "Name": "브로냐(환상)", + "Desc": "벨로보그 수호자의 계승자. 실버메인 철위대의 통솔자.\\n브로냐는 다양한 전술로 적을 공격하며, 아군의 작전 능력을 대폭 증가시킨다. 이곳에 나타난 건 당신의 기억을 바탕으로 시뮬레이션한 환영이다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3952.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1004030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 119, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1004032, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 100403201, + "SkillName": "바람의 탄환", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 100403202, + "SkillName": "작전 재배치", + "SkillDesc": "브로냐를 제외한 지정된 단일 적의 모든 디버프 효과를 해제하고 해당 목표는 즉시 행동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403203, + "SkillName": "증원 협력", + "SkillDesc": "[실버메인 포격병]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403204, + "SkillName": "억제 사격", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 100403205, + "SkillName": "행군 명령", + "SkillDesc": "모든 적의 속도가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100403206, + "SkillName": "작심", + "SkillDesc": "브로냐의 턴 시작 시 자신의 속도와 공격력이 소폭 증가하며, 이 효과는 중첩된다. 해당 효과는 브로냐가 격파될 시 제거된다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 100403207, + "SkillName": "공동의 적개심", + "SkillDesc": "게파드가 전투 불능 상태가 될 시 즉시 행동하고 강화 상태에 진입해 자신의 속도를 증가시킨다. 해당 상태에서 브로냐는 더 많은 [실버메인 포격병]을 소환한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 100403208, + "SkillName": "환상의 파트너", + "SkillDesc": "게파드와 브로냐가 번갈아서 공격 상태와 서포트 상태에 진입한다. 공격 상태일 시 자신은 강인성 보호가 해제되고 정상적으로 행동한다. 서포트 상태일 시 자신의 속도가 감소하고 강인성 보호를 획득하며 [증원 협력] 또는 [작전 재배치]만 발동된다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 100403209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1004032, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004032, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004032, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004032, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004032, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004032, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1004032, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1005010": { + "Id": 1005010, + "Name": "쿠쿠리아, 허망의 어머니", + "Desc": "「스텔라론」의 넘치는 열계 에너지에 동화된 후 수호자는 약속된 「새로운 세계」의 대변인이자 허수 에너지를 조종하는 자로 변한다", + "MonsterCampID": 1, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1767, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1005010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 120, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 1005010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100501001, + "SkillName": "뼈를 부수는 한파", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501002, + "SkillName": "혼을 찢는 한파", + "SkillDesc": "지정된 단일 아군에게 대량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 100501003, + "SkillName": "멸세의 얼음 폭우", + "SkillDesc": "모든 아군에게 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501004, + "SkillName": "냉혹한 절멸자의 부름", + "SkillDesc": "[끝없는 혹한의 창]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501005, + "SkillName": "창세의 화음", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 주며 피격된 아군은 높은 확률로 속박 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 100501006, + "SkillName": "창세기의 서막", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 [창세의 마지막 노래]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501007, + "SkillName": "창세의 마지막 노래", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 준다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 100501008, + "SkillName": "절멸기의 전조", + "SkillDesc": "단일 아군을 고정하고 다음 행동 시 해당 목표에게 [혼을 찢는 한파]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501009, + "SkillName": "창조주의 결의", + "SkillDesc": "단계 전환 후 속도가 소폭 증가하고 공격으로 가하는 피해가 허수 속성으로 변한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1005010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1005011": { + "Id": 1005011, + "Name": "쿠쿠리아, 허망의 어머니", + "Desc": "「스텔라론」의 넘치는 열계 에너지에 동화된 후 수호자는 약속된 「새로운 세계」의 대변인이자 허수 에너지를 조종하는 자로 변한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1767, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1005010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 120, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 1005011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100501101, + "SkillName": "뼈를 부수는 한파", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501102, + "SkillName": "혼을 찢는 한파", + "SkillDesc": "지정된 단일 아군에게 대량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100501103, + "SkillName": "멸세의 얼음 폭우", + "SkillDesc": "모든 아군에게 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501104, + "SkillName": "냉혹한 절멸자의 부름", + "SkillDesc": "[끝없는 혹한의 창]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501105, + "SkillName": "창세의 화음", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 주며 피격된 아군은 높은 확률로 속박 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 100501106, + "SkillName": "창세기의 서막", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 [창세의 마지막 노래]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501107, + "SkillName": "창세의 마지막 노래", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 준다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 100501108, + "SkillName": "절멸기의 전조", + "SkillDesc": "단일 아군을 고정하고 다음 행동 시 해당 목표에게 [혼을 찢는 한파]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501109, + "SkillName": "창조주의 결의", + "SkillDesc": "단계 전환 후 속도가 소폭 증가하고 공격으로 가하는 피해가 허수 속성으로 변한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501110, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1005011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1005012": { + "Id": 1005012, + "Name": "쿠쿠리아, 허망의 어머니", + "Desc": "「스텔라론」의 넘치는 열계 에너지에 동화된 후 수호자는 약속된 「새로운 세계」의 대변인이자 허수 에너지를 조종하는 자로 변한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1767, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1005010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 120, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 1005012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 100501201, + "SkillName": "뼈를 부수는 한파", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501202, + "SkillName": "혼을 찢는 한파", + "SkillDesc": "지정된 단일 아군에게 대량의 얼음 속성 피해를 가하며, 피격된 아군은 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100501203, + "SkillName": "멸세의 얼음 폭우", + "SkillDesc": "모든 아군에게 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501204, + "SkillName": "냉혹한 절멸자의 부름", + "SkillDesc": "[끝없는 혹한의 창]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501205, + "SkillName": "창세의 화음", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 주며 피격된 아군은 높은 확률로 속박 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 100501206, + "SkillName": "창세기의 서막", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 [창세의 마지막 노래]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501207, + "SkillName": "창세의 마지막 노래", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 준다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 100501208, + "SkillName": "절멸기의 전조", + "SkillDesc": "단일 아군을 고정하고 다음 행동 시 해당 목표에게 [혼을 찢는 한파]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501209, + "SkillName": "멸세자의 결의", + "SkillDesc": "지정된 단일 아군에게 [혼을 찢는 한파]를 발동하면 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100501210, + "SkillName": "창조주의 결의", + "SkillDesc": "단계 전환 후 속도가 증가하고 공격으로 가하는 피해가 허수 속성으로 변한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1005012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1005013": { + "Id": 1005013, + "Name": "쿠쿠리아, 허망의 어머니(환상)", + "Desc": "「스텔라론」의 넘치는 열계 에너지에 동화된 후 수호자는 약속된 「새로운 세계」의 대변인이자 허수 에너지를 조종하는 자로 변한다. 이곳에 나타난 건 당신의 기억을 바탕으로 시뮬레이션한 환영이다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4882.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1005010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 120, + "StanceBase": 600, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 1005013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 100501301, + "SkillName": "뼈를 부수는 한파", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501302, + "SkillName": "절멸기의 전조", + "SkillDesc": "단일 아군을 고정하고 다음 행동 시 해당 목표에게 [혼을 찢는 한파]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501303, + "SkillName": "혼을 찢는 한파", + "SkillDesc": "지정된 단일 아군에게 대량의 얼음 속성 피해를 가하며, 피격된 아군은 높은 확률로 빙결 상태에 빠진다. 해당 스킬은 [끝없는 혹한의 창(환상)]이 고정한 목표에게 추가로 발동된다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100501304, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501305, + "SkillName": "냉혹한 절멸자의 부름", + "SkillDesc": "[끝없는 혹한의 창(환상)]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501306, + "SkillName": "창조주의 결의", + "SkillDesc": "허수 속성으로 전환하여 속도와 공격으로 가하는 피해가 증가하고 강인성 보호 효과가 해제된다", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 100501307, + "SkillName": "창세의 화음", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가하며, 피격된 아군은 높은 확률로 속박 상태에 빠진다. 해당 스킬은 [끝없는 혹한의 창(환상)]이 고정한 목표에게 추가로 발동된다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 100501308, + "SkillName": "창세기의 전주", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 [창세의 마지막 노래]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501309, + "SkillName": "창세의 마지막 노래", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 100501310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100501311, + "SkillName": "폭설의 재앙", + "SkillDesc": "빙결이나 속박 상태에 빠진 단일 아군 1명당 자신 및 소환물이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501312, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1005013, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005013, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005013, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005013, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005013, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005013, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005013, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1005014": { + "Id": 1005014, + "Name": "매서운 바람의 환멸자•허망의 어머니", + "Desc": "「스텔라론」의 넘치는 열계 에너지에 동화된 후 수호자는 약속된 「새로운 세계」의 대변인이자 허수 에너지를 조종하는 자로 변한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 5812.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1005010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 125, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 1005014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 100501401, + "SkillName": "뼈를 부수는 한파", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501402, + "SkillName": "절멸기의 전조", + "SkillDesc": "단일 아군을 고정하고 다음 행동 시 해당 목표에게 [혼을 찢는 한파]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501403, + "SkillName": "혼을 찢는 한파", + "SkillDesc": "지정된 단일 아군에게 대량의 얼음 속성 피해를 가하며, 피격된 아군은 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100501404, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501405, + "SkillName": "냉혹한 절멸자의 부름", + "SkillDesc": "[끝없는 혹한의 창]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501406, + "SkillName": "창조주의 결의", + "SkillDesc": "허수 속성으로 전환하여 자신의 속도와 가하는 피해가 증가한다", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 100501407, + "SkillName": "창세의 화음", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가하며 피격된 아군은 높은 확률로 속박 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 100501408, + "SkillName": "창세기의 전주", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 [창세의 마지막 노래]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501409, + "SkillName": "창세의 마지막 노래", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 100501410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100501411, + "SkillName": "폭설의 재앙", + "SkillDesc": "빙결이나 속박 상태에 빠진 단일 아군 1명당 자신 및 소환물이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501413, + "SkillName": "파죽지세", + "SkillDesc": "매서운 바람의 환멸자•허망의 어머니가 받는 피해가 대폭 감소하는 대신 약점이 격파된 후 행동 게이지가 추가로 감소하고 받는 피해가 추가로 증가하며, 모든 아군이 전투 스킬 포인트를 회복하고 필살기를 활성화한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501414, + "SkillName": "매서운 바람", + "SkillDesc": "매서운 바람의 환멸자•허망의 어머니가 자신의 약점 속성을 [끝없는 혹한의 창]에 이전한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501415, + "SkillName": "도주할 곳은 없다", + "SkillDesc": "매서운 바람의 환멸자•허망의 어머니가 [혼을 찢는 한파]와 [창세의 화음]을 발동할 시 [끝없는 혹한의 창]이 고정한 목표에게 추가 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501416, + "SkillName": "강인한 의지", + "SkillDesc": "모든 적이 받는 피해가 감소하지만, 약점 속성을 1개 보유할 때마다 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501417, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100501401, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 100501401, + "SkillName": "뼈를 부수는 한파", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501402, + "SkillName": "절멸기의 전조", + "SkillDesc": "단일 아군을 고정하고 다음 행동 시 해당 목표에게 [혼을 찢는 한파]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501403, + "SkillName": "혼을 찢는 한파", + "SkillDesc": "지정된 단일 아군에게 대량의 얼음 속성 피해를 가하며, 피격된 아군은 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100501404, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501405, + "SkillName": "냉혹한 절멸자의 부름", + "SkillDesc": "[끝없는 혹한의 창]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501406, + "SkillName": "창조주의 결의", + "SkillDesc": "허수 속성으로 전환하여 자신의 속도와 가하는 피해가 증가한다", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 100501407, + "SkillName": "창세의 화음", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가하며 피격된 아군은 높은 확률로 속박 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 100501408, + "SkillName": "창세기의 전주", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 [창세의 마지막 노래]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501409, + "SkillName": "창세의 마지막 노래", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 100501410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100501411, + "SkillName": "폭설의 재앙", + "SkillDesc": "빙결이나 속박 상태에 빠진 단일 아군 1명당 자신 및 소환물이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501413, + "SkillName": "파죽지세", + "SkillDesc": "매서운 바람의 환멸자•허망의 어머니가 받는 피해가 대폭 감소하는 대신 약점이 격파된 후 행동 게이지가 추가로 감소하고 받는 피해가 추가로 증가하며, 모든 아군이 전투 스킬 포인트를 회복하고 필살기를 활성화한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501414, + "SkillName": "매서운 바람", + "SkillDesc": "매서운 바람의 환멸자•허망의 어머니가 자신의 약점 속성을 [끝없는 혹한의 창]에 이전한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501415, + "SkillName": "도주할 곳은 없다", + "SkillDesc": "매서운 바람의 환멸자•허망의 어머니가 [혼을 찢는 한파]와 [창세의 화음]을 발동할 시 [끝없는 혹한의 창]이 고정한 목표에게 추가 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501416, + "SkillName": "강인한 의지", + "SkillDesc": "모든 적이 받는 피해가 감소하지만, 약점 속성을 1개 보유할 때마다 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501417, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100501402, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 100501401, + "SkillName": "뼈를 부수는 한파", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501402, + "SkillName": "절멸기의 전조", + "SkillDesc": "단일 아군을 고정하고 다음 행동 시 해당 목표에게 [혼을 찢는 한파]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501403, + "SkillName": "혼을 찢는 한파", + "SkillDesc": "지정된 단일 아군에게 대량의 얼음 속성 피해를 가하며, 피격된 아군은 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100501404, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501405, + "SkillName": "냉혹한 절멸자의 부름", + "SkillDesc": "[끝없는 혹한의 창]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501406, + "SkillName": "창조주의 결의", + "SkillDesc": "허수 속성으로 전환하여 자신의 속도와 가하는 피해가 증가한다", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 100501407, + "SkillName": "창세의 화음", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가하며 피격된 아군은 높은 확률로 속박 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 100501408, + "SkillName": "창세기의 전주", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 [창세의 마지막 노래]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501409, + "SkillName": "창세의 마지막 노래", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 100501410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100501411, + "SkillName": "폭설의 재앙", + "SkillDesc": "빙결이나 속박 상태에 빠진 단일 아군 1명당 자신 및 소환물이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501413, + "SkillName": "파죽지세", + "SkillDesc": "매서운 바람의 환멸자•허망의 어머니가 받는 피해가 대폭 감소하는 대신 약점이 격파된 후 행동 게이지가 추가로 감소하고 받는 피해가 추가로 증가하며, 모든 아군이 전투 스킬 포인트를 회복하고 필살기를 활성화한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501414, + "SkillName": "매서운 바람", + "SkillDesc": "매서운 바람의 환멸자•허망의 어머니가 자신의 약점 속성을 [끝없는 혹한의 창]에 이전한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501415, + "SkillName": "도주할 곳은 없다", + "SkillDesc": "매서운 바람의 환멸자•허망의 어머니가 [혼을 찢는 한파]와 [창세의 화음]을 발동할 시 [끝없는 혹한의 창]이 고정한 목표에게 추가 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501416, + "SkillName": "강인한 의지", + "SkillDesc": "모든 적이 받는 피해가 감소하지만, 약점 속성을 1개 보유할 때마다 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501417, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100501403, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 100501401, + "SkillName": "뼈를 부수는 한파", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501402, + "SkillName": "절멸기의 전조", + "SkillDesc": "단일 아군을 고정하고 다음 행동 시 해당 목표에게 [혼을 찢는 한파]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501403, + "SkillName": "혼을 찢는 한파", + "SkillDesc": "지정된 단일 아군에게 대량의 얼음 속성 피해를 가하며, 피격된 아군은 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100501404, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501405, + "SkillName": "냉혹한 절멸자의 부름", + "SkillDesc": "[끝없는 혹한의 창]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501406, + "SkillName": "창조주의 결의", + "SkillDesc": "허수 속성으로 전환하여 자신의 속도와 가하는 피해가 증가한다", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 100501407, + "SkillName": "창세의 화음", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가하며 피격된 아군은 높은 확률로 속박 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 100501408, + "SkillName": "창세기의 전주", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 [창세의 마지막 노래]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501409, + "SkillName": "창세의 마지막 노래", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 100501410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100501411, + "SkillName": "폭설의 재앙", + "SkillDesc": "빙결이나 속박 상태에 빠진 단일 아군 1명당 자신 및 소환물이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501413, + "SkillName": "파죽지세", + "SkillDesc": "매서운 바람의 환멸자•허망의 어머니가 받는 피해가 대폭 감소하는 대신 약점이 격파된 후 행동 게이지가 추가로 감소하고 받는 피해가 추가로 증가하며, 모든 아군이 전투 스킬 포인트를 회복하고 필살기를 활성화한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501414, + "SkillName": "매서운 바람", + "SkillDesc": "매서운 바람의 환멸자•허망의 어머니가 자신의 약점 속성을 [끝없는 혹한의 창]에 이전한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501415, + "SkillName": "도주할 곳은 없다", + "SkillDesc": "매서운 바람의 환멸자•허망의 어머니가 [혼을 찢는 한파]와 [창세의 화음]을 발동할 시 [끝없는 혹한의 창]이 고정한 목표에게 추가 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501416, + "SkillName": "강인한 의지", + "SkillDesc": "모든 적이 받는 피해가 감소하지만, 약점 속성을 1개 보유할 때마다 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501417, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 100501404, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 100501401, + "SkillName": "뼈를 부수는 한파", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501402, + "SkillName": "절멸기의 전조", + "SkillDesc": "단일 아군을 고정하고 다음 행동 시 해당 목표에게 [혼을 찢는 한파]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501403, + "SkillName": "혼을 찢는 한파", + "SkillDesc": "지정된 단일 아군에게 대량의 얼음 속성 피해를 가하며, 피격된 아군은 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 100501404, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 100501405, + "SkillName": "냉혹한 절멸자의 부름", + "SkillDesc": "[끝없는 혹한의 창]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501406, + "SkillName": "창조주의 결의", + "SkillDesc": "허수 속성으로 전환하여 자신의 속도와 가하는 피해가 증가한다", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 100501407, + "SkillName": "창세의 화음", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가하며 피격된 아군은 높은 확률로 속박 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 100501408, + "SkillName": "창세기의 전주", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 [창세의 마지막 노래]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501409, + "SkillName": "창세의 마지막 노래", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 100501410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 100501411, + "SkillName": "폭설의 재앙", + "SkillDesc": "빙결이나 속박 상태에 빠진 단일 아군 1명당 자신 및 소환물이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501413, + "SkillName": "파죽지세", + "SkillDesc": "매서운 바람의 환멸자•허망의 어머니가 받는 피해가 대폭 감소하는 대신 약점이 격파된 후 행동 게이지가 추가로 감소하고 받는 피해가 추가로 증가하며, 모든 아군이 전투 스킬 포인트를 회복하고 필살기를 활성화한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501414, + "SkillName": "매서운 바람", + "SkillDesc": "매서운 바람의 환멸자•허망의 어머니가 자신의 약점 속성을 [끝없는 혹한의 창]에 이전한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501415, + "SkillName": "도주할 곳은 없다", + "SkillDesc": "매서운 바람의 환멸자•허망의 어머니가 [혼을 찢는 한파]와 [창세의 화음]을 발동할 시 [끝없는 혹한의 창]이 고정한 목표에게 추가 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501416, + "SkillName": "강인한 의지", + "SkillDesc": "모든 적이 받는 피해가 감소하지만, 약점 속성을 1개 보유할 때마다 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 100501417, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1005014, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005014, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005014, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005014, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005014, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005014, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1005014, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1012010": { + "Id": 1012010, + "Name": "자동 기갑병•워하운드", + "Desc": "구세계가 남긴 과학 기술을 조각조각 이어 붙여 만든 자동 로봇 유닛. 운송수단처럼 보이지만 사람들은 이 용도를 잊어버린 듯하다.\\n전투 시 자동 기갑병 「워하운드」는 지원을 제공하고 전우의 HP를 회복한다", + "MonsterCampID": 1, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 130.20000000018626, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1012010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 1012010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": 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"SkillName": "자가 치유 모듈", + "SkillDesc": "즉시 모든 적의 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101201022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201001, + "SkillName": "수직 타격", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201002, + "SkillName": "자가 치유 모듈", + "SkillDesc": "즉시 모든 적의 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101201023, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.785714000929147, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": 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+ ], + "SkillList": [ + { + "Id": 101201101, + "SkillName": "수직 타격", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201102, + "SkillName": "자가 치유 모듈", + "SkillDesc": "즉시 모든 적의 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101201101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.4285710006952286, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101201101, + "SkillName": "수직 타격", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101201102, + "SkillName": "자가 치유 모듈", + "SkillDesc": "즉시 모든 적의 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1012011, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012011, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012011, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012011, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012011, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012011, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ 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화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": "" + } + ] + }, + { + "Id": 101202113, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.3333330005407333, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101202101, + "SkillName": "대시", + "SkillDesc": "지정된 단일 아군에게 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181001 + } + ] + }, + { + "MonsterTemplateID": 1012021, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012021, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012021, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012021, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012021, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + } + ] + }, + "1012030": { + "Id": 1012030, + "Name": "자동 기갑병•비틀", + "Desc": "구세계가 남긴 과학 기술을 조각조각 이어 붙여 만든 자동 로봇 유닛. 이동을 담당하는 부품에 신호등이 설치돼 있으며 채집이나 건축 작업에 사용되는 것 같다.\\n전투 시 자동 기갑병 「비틀」은 역장 실드를 생성해 자신을 보호한다", + "MonsterCampID": 1, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 130.20000000018626, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1012030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 1012030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203001, + "SkillName": "불안정한 역장", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 자신에게 배리어를 제공한다. 배리어는 지속 피해를 제외한 모든 피해에 저항하며, 피격 후 해제된다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 101203001, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Thunder", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203001, + "SkillName": "불안정한 역장", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 자신에게 배리어를 제공한다. 배리어는 지속 피해를 제외한 모든 피해에 저항하며, 피격 후 해제된다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 101203002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 2, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Thunder", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203001, + "SkillName": "불안정한 역장", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 자신에게 배리어를 제공한다. 배리어는 지속 피해를 제외한 모든 피해에 저항하며, 피격 후 해제된다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 101203003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.571429000934586, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203001, + "SkillName": "불안정한 역장", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 자신에게 배리어를 제공한다. 배리어는 지속 피해를 제외한 모든 피해에 저항하며, 피격 후 해제된다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 101203004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203001, + "SkillName": "불안정한 역장", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 자신에게 배리어를 제공한다. 배리어는 지속 피해를 제외한 모든 피해에 저항하며, 피격 후 해제된다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 101203005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203001, + "SkillName": "불안정한 역장", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 자신에게 배리어를 제공한다. 배리어는 지속 피해를 제외한 모든 피해에 저항하며, 피격 후 해제된다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 101203006, + "AttackModifyRatio": 0.4545450008008629, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.785714000929147, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203001, + "SkillName": "불안정한 역장", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 자신에게 배리어를 제공한다. 배리어는 지속 피해를 제외한 모든 피해에 저항하며, 피격 후 해제된다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 101203007, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7142860011663288, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203001, + "SkillName": "불안정한 역장", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 자신에게 배리어를 제공한다. 배리어는 지속 피해를 제외한 모든 피해에 저항하며, 피격 후 해제된다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 101203008, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.39285700116306543, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203001, + "SkillName": "불안정한 역장", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 자신에게 배리어를 제공한다. 배리어는 지속 피해를 제외한 모든 피해에 저항하며, 피격 후 해제된다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 101203009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.4285710006952286, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203001, + "SkillName": "불안정한 역장", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 자신에게 배리어를 제공한다. 배리어는 지속 피해를 제외한 모든 피해에 저항하며, 피격 후 해제된다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 101203010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203001, + "SkillName": "불안정한 역장", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 자신에게 배리어를 제공한다. 배리어는 지속 피해를 제외한 모든 피해에 저항하며, 피격 후 해제된다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 101203011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203001, + "SkillName": "불안정한 역장", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 자신에게 배리어를 제공한다. 배리어는 지속 피해를 제외한 모든 피해에 저항하며, 피격 후 해제된다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 101203012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203001, + "SkillName": "불안정한 역장", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 자신에게 배리어를 제공한다. 배리어는 지속 피해를 제외한 모든 피해에 저항하며, 피격 후 해제된다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 101203013, + "AttackModifyRatio": 0.4545450008008629, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.785714000929147, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203001, + "SkillName": "불안정한 역장", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 자신에게 배리어를 제공한다. 배리어는 지속 피해를 제외한 모든 피해에 저항하며, 피격 후 해제된다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 101203014, + "AttackModifyRatio": 0.4545450008008629, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203001, + "SkillName": "불안정한 역장", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 자신에게 배리어를 제공한다. 배리어는 지속 피해를 제외한 모든 피해에 저항하며, 피격 후 해제된다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 101203015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.2142860007006675, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203001, + "SkillName": "불안정한 역장", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 자신에게 배리어를 제공한다. 배리어는 지속 피해를 제외한 모든 피해에 저항하며, 피격 후 해제된다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 101203016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203001, + "SkillName": "불안정한 역장", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 자신에게 배리어를 제공한다. 배리어는 지속 피해를 제외한 모든 피해에 저항하며, 피격 후 해제된다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 101203017, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.4285710006952286, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -24.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203001, + "SkillName": "불안정한 역장", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 자신에게 배리어를 제공한다. 배리어는 지속 피해를 제외한 모든 피해에 저항하며, 피격 후 해제된다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 101203018, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.4285710006952286, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203001, + "SkillName": "불안정한 역장", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 자신에게 배리어를 제공한다. 배리어는 지속 피해를 제외한 모든 피해에 저항하며, 피격 후 해제된다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 101203019, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.785714000929147, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203001, + "SkillName": "불안정한 역장", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 자신에게 배리어를 제공한다. 배리어는 지속 피해를 제외한 모든 피해에 저항하며, 피격 후 해제된다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1012030, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012030, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012030, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012030, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012030, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012030, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012030, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + } + ] + }, + "1012032": { + "Id": 1012032, + "Name": "앰버 킹", + "Desc": "무적, 그 외에 달리 설명할 방법은 없다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1012030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 1012032, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101203201, + "SkillName": "앰버 스트라이크", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1012032, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012032, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012032, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012032, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012032, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012032, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012032, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + } + ] + }, + "1012040": { + "Id": 1012040, + "Name": "보조 기계팔 유닛", + "Desc": "스바로그가 조종하는 기계 장치.\\n기계팔이 필드 위에 일정 턴 존재하면 아군에게 맹렬히 공격을 가한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 325.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1012040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 1012040, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101204001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101204002, + "SkillName": "거대한 손 틈", + "SkillDesc": "[구속] 상태에 빠진 아군에게 해당 아군 HP 최대치 백분율에 따라 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101204003, + "SkillName": "지령 대기", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101204004, + "SkillName": "거대한 손 틈", + "SkillDesc": "지정된 단일 아군이 [구속] 상태에 빠지며 물리 속성 피해 1회를 가한다. 자신이 약점 격파될 시, 아군의 [구속] 상태는 즉시 해제된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101204005, + "SkillName": "전기장 불능", + "SkillDesc": "[구속] 상태에 빠진 아군에게 해당 아군 HP 최대치 백분율에 따라 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 101204006, + "SkillName": "제어장 폭발", + "SkillDesc": "보조 기계팔 유닛이 폭발하며 지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101204007, + "SkillName": "과부하 경고", + "SkillDesc": "보조 기계팔 유닛은 [과부하] 상태에 진입하며 아군의 [구속] 상태를 즉시 해제한다. 해당 상태 진입 후 보조 기계팔 유닛은 다음번 행동 시 [제어장 폭발]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1012040, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012040, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012040, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012040, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012040, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012040, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012040, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + } + ] + }, + "1012041": { + "Id": 1012041, + "Name": "보조 기계팔 유닛", + "Desc": "스바로그가 조종하는 기계 장치.\\n기계팔이 필드 위에 일정 턴 존재하면 아군에게 맹렬히 공격을 가한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 162.7500000006985, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1012040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 1012041, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101204101, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101204102, + "SkillName": "거대한 손 틈", + "SkillDesc": "[구속] 상태에 빠진 아군에게 해당 아군 HP 최대치 백분율에 따라 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101204103, + "SkillName": "지령 대기", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101204104, + "SkillName": "거대한 손 틈", + "SkillDesc": "지정된 단일 아군이 [구속] 상태에 빠지며 물리 속성 피해 1회를 가한다. 자신의 약점이 격파 혹은 HP가 일정한 백분율보다 낮을 경우 아군의 [구속] 상태는 즉시 해제된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101204105, + "SkillName": "전기장 불능", + "SkillDesc": "[구속] 상태에 빠진 아군에게 해당 아군 HP 최대치 백분율에 따라 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 101204106, + "SkillName": "제어장 폭발", + "SkillDesc": "보조 기계팔 유닛이 폭발하며 지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101204107, + "SkillName": "과부하 경고", + "SkillDesc": "보조 기계팔 유닛은 [과부하] 상태에 진입하며 아군의 [구속] 상태를 즉시 해제한다. 해당 상태 진입 후 보조 기계팔 유닛은 다음번 행동 시 [제어장 폭발]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101204101, + "AttackModifyRatio": 0.25000000023283064, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.028571000322699547, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101204101, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101204102, + "SkillName": "거대한 손 틈", + "SkillDesc": "[구속] 상태에 빠진 아군에게 해당 아군 HP 최대치 백분율에 따라 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101204103, + "SkillName": "지령 대기", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101204104, + "SkillName": "거대한 손 틈", + "SkillDesc": "지정된 단일 아군이 [구속] 상태에 빠지며 물리 속성 피해 1회를 가한다. 자신의 약점이 격파 혹은 HP가 일정한 백분율보다 낮을 경우 아군의 [구속] 상태는 즉시 해제된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101204105, + "SkillName": "전기장 불능", + "SkillDesc": "[구속] 상태에 빠진 아군에게 해당 아군 HP 최대치 백분율에 따라 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 101204106, + "SkillName": "제어장 폭발", + "SkillDesc": "보조 기계팔 유닛이 폭발하며 지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101204107, + "SkillName": "과부하 경고", + "SkillDesc": "보조 기계팔 유닛은 [과부하] 상태에 진입하며 아군의 [구속] 상태를 즉시 해제한다. 해당 상태 진입 후 보조 기계팔 유닛은 다음번 행동 시 [제어장 폭발]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1012041, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012041, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012041, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012041, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012041, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012041, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012041, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + } + ] + }, + "1012042": { + "Id": 1012042, + "Name": "보조 기계팔 유닛", + "Desc": "스바로그가 조종하는 기계 장치.\\n기계팔이 필드 위에 일정 턴 존재하면 아군에게 맹렬히 공격을 가한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 162.7500000006985, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1012040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 1012042, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101204201, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101204202, + "SkillName": "거대한 손 틈", + "SkillDesc": "[구속] 상태에 빠진 아군에게 해당 아군 HP 최대치 백분율에 따라 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101204203, + "SkillName": "지령 대기", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101204204, + "SkillName": "거대한 손 틈", + "SkillDesc": "지정된 단일 아군이 [구속] 상태에 빠지며 물리 속성 피해 1회를 가한다. 자신의 약점이 격파 혹은 HP가 일정한 백분율보다 낮을 경우 아군의 [구속] 상태는 즉시 해제된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101204205, + "SkillName": "전기장 불능", + "SkillDesc": "[구속] 상태에 빠진 아군에게 해당 아군 HP 최대치 백분율에 따라 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 101204206, + "SkillName": "제어장 폭발", + "SkillDesc": "보조 기계팔 유닛이 폭발하며 지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101204207, + "SkillName": "과부하 경고", + "SkillDesc": "보조 기계팔 유닛은 [과부하] 상태에 진입하며 아군의 [구속] 상태를 즉시 해제한다. 해당 상태 진입 후 보조 기계팔 유닛은 다음번 행동 시 [제어장 폭발]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101204201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101204201, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101204202, + "SkillName": "거대한 손 틈", + "SkillDesc": "[구속] 상태에 빠진 아군에게 해당 아군 HP 최대치 백분율에 따라 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101204203, + "SkillName": "지령 대기", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101204204, + "SkillName": "거대한 손 틈", + "SkillDesc": "지정된 단일 아군이 [구속] 상태에 빠지며 물리 속성 피해 1회를 가한다. 자신의 약점이 격파 혹은 HP가 일정한 백분율보다 낮을 경우 아군의 [구속] 상태는 즉시 해제된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101204205, + "SkillName": "전기장 불능", + "SkillDesc": "[구속] 상태에 빠진 아군에게 해당 아군 HP 최대치 백분율에 따라 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 101204206, + "SkillName": "제어장 폭발", + "SkillDesc": "보조 기계팔 유닛이 폭발하며 지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101204207, + "SkillName": "과부하 경고", + "SkillDesc": "보조 기계팔 유닛은 [과부하] 상태에 진입하며 아군의 [구속] 상태를 즉시 해제한다. 해당 상태 진입 후 보조 기계팔 유닛은 다음번 행동 시 [제어장 폭발]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1012042, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012042, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012042, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012042, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012042, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012042, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + }, + { + "MonsterTemplateID": 1012042, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 181001 + } + ] + } + ] + }, + "1013010": { + "Id": 1013010, + "Name": "자동 기갑병•그리즐리", + "Desc": "구세계가 남긴 과학 기술을 조각조각 이어 붙여 만든 자동 로봇 유닛. 두꺼운 갑옷을 장착하고 돌격하며 실버메인 철위대를 보호한다.\\n전투 시 자동 기갑병 「그리즐리」는 「스파이더」에게 신호를 보내 함께 싸우며 동력 에너지를 모아 강력한 일격을 발동한다", + "MonsterCampID": 1, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1209, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 420, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1013010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301001, + "SkillName": "폭파 지령", + "SkillDesc": "[자동 기갑병•스파이더]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301002, + "SkillName": "분노 지령", + "SkillDesc": "일정 확률로 모든 아군이 도발 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301003, + "SkillName": "과부하 지령", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 [섬멸 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301004, + "SkillName": "섬멸 지령", + "SkillDesc": "모든 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301009, + "SkillName": "파괴 지령", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101301001, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Thunder", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301001, + "SkillName": "폭파 지령", + "SkillDesc": "[자동 기갑병•스파이더]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301002, + "SkillName": "분노 지령", + "SkillDesc": "일정 확률로 모든 아군이 도발 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301003, + "SkillName": "과부하 지령", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 [섬멸 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301004, + "SkillName": "섬멸 지령", + "SkillDesc": "모든 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301009, + "SkillName": "파괴 지령", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101301002, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9230770012363791, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301001, + "SkillName": "폭파 지령", + "SkillDesc": "[자동 기갑병•스파이더]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301002, + "SkillName": "분노 지령", + "SkillDesc": "일정 확률로 모든 아군이 도발 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301003, + "SkillName": "과부하 지령", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 [섬멸 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301004, + "SkillName": "섬멸 지령", + "SkillDesc": "모든 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301009, + "SkillName": "파괴 지령", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101301003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301001, + "SkillName": "폭파 지령", + "SkillDesc": "[자동 기갑병•스파이더]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301002, + "SkillName": "분노 지령", + "SkillDesc": "일정 확률로 모든 아군이 도발 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301003, + "SkillName": "과부하 지령", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 [섬멸 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301004, + "SkillName": "섬멸 지령", + "SkillDesc": "모든 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301009, + "SkillName": "파괴 지령", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101301004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5384620006661862, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Thunder", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301001, + "SkillName": "폭파 지령", + "SkillDesc": "[자동 기갑병•스파이더]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301002, + "SkillName": "분노 지령", + "SkillDesc": "일정 확률로 모든 아군이 도발 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301003, + "SkillName": "과부하 지령", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 [섬멸 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301004, + "SkillName": "섬멸 지령", + "SkillDesc": "모든 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301009, + "SkillName": "파괴 지령", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101301005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7692310004495084, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + 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{ + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "1013011": { + "Id": 1013011, + "Name": "자동 기갑병•그리즐리(오류)", + "Desc": "코드가 영향을 받아 오류가 난 홀로그램. 원본 레퍼런스는 구세계가 남긴 과학 기술을 조각조각 이어 붙여 만든 자동 로봇 유닛. 두꺼운 갑옷을 장착하고 돌격하며 실버메인 철위대를 보호한다.\\n전투 시 자동 기갑병 「그리즐리」(오류)는 「스파이더」과 「비틀」에게 신호를 보내 함께 싸우며 동력 에너지를 모아 강력한 공격을 일으킨다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1674, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1013011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + 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"SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301109, + "SkillName": "파괴 지령", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101301101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301101, + "SkillName": "폭파 지령", + "SkillDesc": "[자동 기갑병•스파이더]와 [자동 기갑병•비틀]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301102, + "SkillName": "분노 지령", + "SkillDesc": "높은 확률로 모든 아군이 도발 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301103, + "SkillName": "과부하 지령", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 [섬멸 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301104, + "SkillName": "섬멸 지령", + "SkillDesc": "모든 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301109, + "SkillName": "파괴 지령", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1013011, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013011, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013011, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013011, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013011, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013011, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013011, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": 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"DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301204, + "SkillName": "분노 지령", + "SkillDesc": "일정 확률로 각 단일 아군을 도발 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301205, + "SkillName": "과부하 지령", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 [섬멸 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301206, + "SkillName": "섬멸 지령", + "SkillDesc": "모든 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301207, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301208, + "SkillName": "파멸 지령", + "SkillDesc": "[과부하 지령]을 발동할 때마다 자신이 가하는 피해가 한 단계 증가하며, 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1013012, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013012, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013012, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013012, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013012, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013012, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013012, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "1013013": { + "Id": 1013013, + "Name": "자동 기갑병•그리즐리(완벽)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 구세계가 남긴 과학 기술을 조각조각 이어 붙여 만든 자동 로봇 유닛. 두꺼운 갑옷을 장착하고 돌격하며 실버메인 철위대를 보호한다.\\n전투 시 자동 기갑병 「그리즐리」(완벽)는 「스파이더」에게 신호를 보내 함께 싸우며 동력 에너지를 모아 강력한 일격을 일으킨다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1023, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1013013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301301, + "SkillName": "파괴 지령", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101301302, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301303, + "SkillName": "폭파 지령", + "SkillDesc": "[자동 기갑병•스파이더]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301304, + "SkillName": "분노 지령", + "SkillDesc": "높은 확률로 모든 아군이 도발 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301305, + "SkillName": "과부하 지령", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 [섬멸 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301306, + "SkillName": "섬멸 지령", + "SkillDesc": "모든 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301308, + "SkillName": "파멸 지령", + "SkillDesc": "[과부하 지령]을 발동할 때마다 자신이 가하는 피해가 한 단계 증가하며, 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1013013, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 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+ "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013013, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013013, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013013, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "1013014": { + "Id": 1013014, + "Name": "자동 기갑병•그리즐리(완벽)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 구세계가 남긴 과학 기술을 조각조각 이어 붙여 만든 자동 로봇 유닛. 두꺼운 갑옷을 장착하고 돌격하며 실버메인 철위대를 보호한다.\\n전투 시 자동 기갑병 「그리즐리」(완벽)는 「스파이더」에게 신호를 보내 함께 싸우며 동력 에너지를 모아 강력한 일격을 일으킨다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1013014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101301401, + "SkillName": "파괴 지령", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101301402, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301403, + "SkillName": "폭파 지령", + "SkillDesc": "[자동 기갑병•스파이더] 또는 [자동 기갑병•비틀]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301404, + "SkillName": "분노 지령", + "SkillDesc": "일정 확률로 각 단일 아군을 도발 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301405, + "SkillName": "과부하 지령", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 [섬멸 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301406, + "SkillName": "섬멸 지령", + "SkillDesc": "모든 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101301407, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301408, + "SkillName": "파멸 지령", + "SkillDesc": "자신이 가하는 피해가 대폭 증가한다. 차지 상태에 진입할 때마다 자신이 가하는 피해가 한 단계 증가하며, 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101301409, + "SkillName": "화력 재구성", + "SkillDesc": "처치된 후 [화력 복구] 상태에 진입해 일정 턴 후 일어난다. 자신이 가하는 피해가 한 단계 증가하며, 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1013014, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013014, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013014, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013014, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013014, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013014, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013014, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "1013020": { + "Id": 1013020, + "Name": "자동 기갑병•다이어울프", + "Desc": "구세계가 남긴 과학 기술을 조각조각 이어 붙여 만든 자동 로봇 유닛. 보기 드문 인간형 기계이며, 오른팔에는 모두 체인톱이 장착되어 있어 채집이나 건축 작업에 사용됐던 것처럼 보인다.\\n전투 시 자동 기갑병 「다이어울프」의 체인톱은 적에게 열상을 입혀 적의 HP를 지속해서 감소시킨다", + "MonsterCampID": 1, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1023, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1013020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1013020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 해당 목표를 공격할 때마다 일정한 확률로 열상 상태에 빠진다. 해당 스킬 발동 시 목표가 실드를 보유하고 있지 않을 경우, 임의의 단일 아군에게 [해체 제거]를 1회 발동한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302001, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8181820008903742, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 해당 목표를 공격할 때마다 일정한 확률로 열상 상태에 빠진다. 해당 스킬 발동 시 목표가 실드를 보유하고 있지 않을 경우, 임의의 단일 아군에게 [해체 제거]를 1회 발동한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302002, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.18181800073944032, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 56, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 해당 목표를 공격할 때마다 일정한 확률로 열상 상태에 빠진다. 해당 스킬 발동 시 목표가 실드를 보유하고 있지 않을 경우, 임의의 단일 아군에게 [해체 제거]를 1회 발동한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302003, + "AttackModifyRatio": 1.2500000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.0909090007189661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -33.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 해당 목표를 공격할 때마다 일정한 확률로 열상 상태에 빠진다. 해당 스킬 발동 시 목표가 실드를 보유하고 있지 않을 경우, 임의의 단일 아군에게 [해체 제거]를 1회 발동한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6363640008494258, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 해당 목표를 공격할 때마다 일정한 확률로 열상 상태에 빠진다. 해당 스킬 발동 시 목표가 실드를 보유하고 있지 않을 경우, 임의의 단일 아군에게 [해체 제거]를 1회 발동한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 해당 목표를 공격할 때마다 일정한 확률로 열상 상태에 빠진다. 해당 스킬 발동 시 목표가 실드를 보유하고 있지 않을 경우, 임의의 단일 아군에게 [해체 제거]를 1회 발동한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.636364000849426, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 해당 목표를 공격할 때마다 일정한 확률로 열상 상태에 빠진다. 해당 스킬 발동 시 목표가 실드를 보유하고 있지 않을 경우, 임의의 단일 아군에게 [해체 제거]를 1회 발동한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302007, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -53.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 해당 목표를 공격할 때마다 일정한 확률로 열상 상태에 빠진다. 해당 스킬 발동 시 목표가 실드를 보유하고 있지 않을 경우, 임의의 단일 아군에게 [해체 제거]를 1회 발동한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302008, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.46363600087352097, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 해당 목표를 공격할 때마다 일정한 확률로 열상 상태에 빠진다. 해당 스킬 발동 시 목표가 실드를 보유하고 있지 않을 경우, 임의의 단일 아군에게 [해체 제거]를 1회 발동한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9090910009108484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Thunder", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 해당 목표를 공격할 때마다 일정한 확률로 열상 상태에 빠진다. 해당 스킬 발동 시 목표가 실드를 보유하고 있지 않을 경우, 임의의 단일 아군에게 [해체 제거]를 1회 발동한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8181820008903742, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 해당 목표를 공격할 때마다 일정한 확률로 열상 상태에 빠진다. 해당 스킬 발동 시 목표가 실드를 보유하고 있지 않을 경우, 임의의 단일 아군에게 [해체 제거]를 1회 발동한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.9545450012665242, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 해당 목표를 공격할 때마다 일정한 확률로 열상 상태에 빠진다. 해당 스킬 발동 시 목표가 실드를 보유하고 있지 않을 경우, 임의의 단일 아군에게 [해체 제거]를 1회 발동한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 해당 목표를 공격할 때마다 일정한 확률로 열상 상태에 빠진다. 해당 스킬 발동 시 목표가 실드를 보유하고 있지 않을 경우, 임의의 단일 아군에게 [해체 제거]를 1회 발동한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 해당 목표를 공격할 때마다 일정한 확률로 열상 상태에 빠진다. 해당 스킬 발동 시 목표가 실드를 보유하고 있지 않을 경우, 임의의 단일 아군에게 [해체 제거]를 1회 발동한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4272730005905032, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 해당 목표를 공격할 때마다 일정한 확률로 열상 상태에 빠진다. 해당 스킬 발동 시 목표가 실드를 보유하고 있지 않을 경우, 임의의 단일 아군에게 [해체 제거]를 1회 발동한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302015, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.2727270007599145, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -21.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 해당 목표를 공격할 때마다 일정한 확률로 열상 상태에 빠진다. 해당 스킬 발동 시 목표가 실드를 보유하고 있지 않을 경우, 임의의 단일 아군에게 [해체 제거]를 1회 발동한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.840909001417458, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 해당 목표를 공격할 때마다 일정한 확률로 열상 상태에 빠진다. 해당 스킬 발동 시 목표가 실드를 보유하고 있지 않을 경우, 임의의 단일 아군에게 [해체 제거]를 1회 발동한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302017, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.18181800073944032, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 56, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 해당 목표를 공격할 때마다 일정한 확률로 열상 상태에 빠진다. 해당 스킬 발동 시 목표가 실드를 보유하고 있지 않을 경우, 임의의 단일 아군에게 [해체 제거]를 1회 발동한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302020, + "AttackModifyRatio": 3.3333330005407333, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7090910007245839, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -23.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 해당 목표를 공격할 때마다 일정한 확률로 열상 상태에 빠진다. 해당 스킬 발동 시 목표가 실드를 보유하고 있지 않을 경우, 임의의 단일 아군에게 [해체 제거]를 1회 발동한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302021, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 해당 목표를 공격할 때마다 일정한 확률로 열상 상태에 빠진다. 해당 스킬 발동 시 목표가 실드를 보유하고 있지 않을 경우, 임의의 단일 아군에게 [해체 제거]를 1회 발동한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302022, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 해당 목표를 공격할 때마다 일정한 확률로 열상 상태에 빠진다. 해당 스킬 발동 시 목표가 실드를 보유하고 있지 않을 경우, 임의의 단일 아군에게 [해체 제거]를 1회 발동한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302023, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.2500000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 해당 목표를 공격할 때마다 일정한 확률로 열상 상태에 빠진다. 해당 스킬 발동 시 목표가 실드를 보유하고 있지 않을 경우, 임의의 단일 아군에게 [해체 제거]를 1회 발동한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302024, + "AttackModifyRatio": 0.40000000037252903, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1363640003837645, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -43.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 해당 목표를 공격할 때마다 일정한 확률로 열상 상태에 빠진다. 해당 스킬 발동 시 목표가 실드를 보유하고 있지 않을 경우, 임의의 단일 아군에게 [해체 제거]를 1회 발동한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302025, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.7272730008699, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 해당 목표를 공격할 때마다 일정한 확률로 열상 상태에 빠진다. 해당 스킬 발동 시 목표가 실드를 보유하고 있지 않을 경우, 임의의 단일 아군에게 [해체 제거]를 1회 발동한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302026, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4090910004451871, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -23.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 해당 목표를 공격할 때마다 일정한 확률로 열상 상태에 빠진다. 해당 스킬 발동 시 목표가 실드를 보유하고 있지 않을 경우, 임의의 단일 아군에게 [해체 제거]를 1회 발동한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302027, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 해당 목표를 공격할 때마다 일정한 확률로 열상 상태에 빠진다. 해당 스킬 발동 시 목표가 실드를 보유하고 있지 않을 경우, 임의의 단일 아군에게 [해체 제거]를 1회 발동한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302028, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 해당 목표를 공격할 때마다 일정한 확률로 열상 상태에 빠진다. 해당 스킬 발동 시 목표가 실드를 보유하고 있지 않을 경우, 임의의 단일 아군에게 [해체 제거]를 1회 발동한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302029, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 해당 목표를 공격할 때마다 일정한 확률로 열상 상태에 빠진다. 해당 스킬 발동 시 목표가 실드를 보유하고 있지 않을 경우, 임의의 단일 아군에게 [해체 제거]를 1회 발동한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9090910009108484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 해당 목표를 공격할 때마다 일정한 확률로 열상 상태에 빠진다. 해당 스킬 발동 시 목표가 실드를 보유하고 있지 않을 경우, 임의의 단일 아군에게 [해체 제거]를 1회 발동한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302031, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 16.36363600078039, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 36, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 해당 목표를 공격할 때마다 일정한 확률로 열상 상태에 빠진다. 해당 스킬 발동 시 목표가 실드를 보유하고 있지 않을 경우, 임의의 단일 아군에게 [해체 제거]를 1회 발동한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302032, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 7.500000000465661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 해당 목표를 공격할 때마다 일정한 확률로 열상 상태에 빠진다. 해당 스킬 발동 시 목표가 실드를 보유하고 있지 않을 경우, 임의의 단일 아군에게 [해체 제거]를 1회 발동한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302033, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 해당 목표를 공격할 때마다 일정한 확률로 열상 상태에 빠진다. 해당 스킬 발동 시 목표가 실드를 보유하고 있지 않을 경우, 임의의 단일 아군에게 [해체 제거]를 1회 발동한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302034, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8181820008903742, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -43.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 해당 목표를 공격할 때마다 일정한 확률로 열상 상태에 빠진다. 해당 스킬 발동 시 목표가 실드를 보유하고 있지 않을 경우, 임의의 단일 아군에게 [해체 제거]를 1회 발동한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302035, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 해당 목표를 공격할 때마다 일정한 확률로 열상 상태에 빠진다. 해당 스킬 발동 시 목표가 실드를 보유하고 있지 않을 경우, 임의의 단일 아군에게 [해체 제거]를 1회 발동한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302036, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 해당 목표를 공격할 때마다 일정한 확률로 열상 상태에 빠진다. 해당 스킬 발동 시 목표가 실드를 보유하고 있지 않을 경우, 임의의 단일 아군에게 [해체 제거]를 1회 발동한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 101302037, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9090910009108484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302001, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 해당 목표를 공격할 때마다 일정한 확률로 열상 상태에 빠진다. 해당 스킬 발동 시 목표가 실드를 보유하고 있지 않을 경우, 임의의 단일 아군에게 [해체 제거]를 1회 발동한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302002, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302003, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302004, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1013020, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013020, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013020, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013020, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013020, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013020, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013020, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "1013021": { + "Id": 1013021, + "Name": "자동 기갑병•다이어울프(오류)", + "Desc": "코드가 영향을 받아 오류가 난 홀로그램. 원본 레퍼런스는 구세계가 남긴 과학 기술로 이어 붙여 만든 자동 로봇 유닛. 보기 드문 인간형 기계이며, 오른팔에는 모두 체인톱이 장착되어 있어 채집과 건축 작업에 사용됐던 것처럼 보인다.\\n전투 시 자동 기갑병 「다이어울프」의 체인톱은 적에게 열상을 입혀 적의 HP를 지속해서 감소시킨다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1013020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1013021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302101, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가하며, 해당 목표를 명중할 때마다 높은 확률로 열상 상태에 빠지게 한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302102, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302103, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302104, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302105, + "SkillName": "조준 지령", + "SkillDesc": "아군 2명을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1013021, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013021, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013021, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013021, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013021, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013021, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013021, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "1013022": { + "Id": 1013022, + "Name": "자동 기갑병•다이어울프(완벽)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 구세계가 남긴 과학 기술을 조각조각 이어 붙여 만든 자동 로봇 유닛. 보기 드문 인간형 기계이며, 오른팔에는 모두 체인톱이 장착되어 있어 채집이나 건축 작업에 사용됐던 것처럼 보인다.\\n전투 시 자동 기갑병 「다이어울프」(완벽)의 체인톱은 적에게 열상을 입혀 적의 HP를 지속적으로 감소시킨다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 441.7500000006985, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1013020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 172, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1013022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302201, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 해당 목표를 명중할 때마다 일정 확률로 열상 상태에 빠지게 한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302202, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302203, + "SkillName": "조준 지령", + "SkillDesc": "아군 2명을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302204, + "SkillName": "협력 지령", + "SkillDesc": "아군 2명을 고정하고 다음번 행동은 해당 아군에게 [벌채 지령]을 발동한다. 이와 동시에 [자동 기갑병•그리즐리]는 차지 상태에 진입한다. 다음번 행동은 모든 아군에게 [섬멸 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302205, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 주며 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302206, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 주며 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302207, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302208, + "SkillName": "작전 가속", + "SkillDesc": "자신의 속도가 대폭 증가한다. [조준 지령]을 발동할 때마다 자신의 속도가 소폭 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1013022, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013022, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013022, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013022, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013022, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013022, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013022, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "1013023": { + "Id": 1013023, + "Name": "자동 기갑병•다이어울프(완벽)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 구세계가 남긴 과학 기술을 조각조각 이어 붙여 만든 자동 로봇 유닛. 보기 드문 인간형 기계이며, 오른팔에는 모두 체인톱이 장착되어 있어 채집이나 건축 작업에 사용됐던 것처럼 보인다.\\n전투 시 자동 기갑병 「다이어울프」(완벽)의 체인톱은 적에게 열상을 입혀 적의 HP를 지속적으로 감소시킨다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 558, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1013020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 172, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1013023, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302301, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하며, 해당 목표를 명중할 때마다 일정 확률로 열상 상태에 빠지게 한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302302, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302303, + "SkillName": "조준 지령", + "SkillDesc": "아군 2명을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302304, + "SkillName": "협력 지령", + "SkillDesc": "아군 2명을 고정하고 다음번 행동은 해당 아군에게 [벌채 지령]을 발동한다. 이와 동시에 [자동 기갑병•그리즐리]는 차지 상태에 진입한다. 다음번 행동은 모든 아군에게 [섬멸 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302305, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302306, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302308, + "SkillName": "작전 가속", + "SkillDesc": "자신의 속도가 대폭 증가한다. [조준 지령]을 발동할 때마다 자신의 속도가 소폭 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1013023, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013023, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013023, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013023, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013023, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013023, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013023, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "1013024": { + "Id": 1013024, + "Name": "자동 기갑병•다이어울프(완벽)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 구세계가 남긴 과학 기술을 조각조각 이어 붙여 만든 자동 로봇 유닛. 보기 드문 인간형 기계이며, 오른팔에는 모두 체인톱이 장착되어 있어 채집이나 건축 작업에 사용됐던 것처럼 보인다.\\n전투 시 자동 기갑병 「다이어울프」(완벽)의 체인톱은 적에게 열상을 입혀 적의 HP를 지속적으로 감소시킨다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 465, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1013020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 172, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1013024, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101302401, + "SkillName": "벌채 지령", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 해당 목표를 명중할 때마다 해당 목표를 일정 확률로 열상 상태에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 101302402, + "SkillName": "목표 고정", + "SkillDesc": "지정된 단일 아군을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302403, + "SkillName": "조준 지령", + "SkillDesc": "아군 2명을 고정하고 다음번 행동은 대상에게 [벌채 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302404, + "SkillName": "협력 지령", + "SkillDesc": "아군 2명을 고정하고 다음번 행동은 해당 아군에게 [벌채 지령]을 발동한다. 이와 동시에 [자동 기갑병•그리즐리]는 차지 상태에 진입한다. 다음번 행동은 모든 아군에게 [섬멸 지령]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302405, + "SkillName": "해체 지령", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 주며 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302406, + "SkillName": "해체 제거", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 주며 높은 확률로 열상 상태를 1스택 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302407, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101302408, + "SkillName": "작전 가속", + "SkillDesc": "자신의 속도가 대폭 증가한다. [협력 지령]을 발동할 때마다 자신의 속도가 소폭 증가하며, 속도 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101302409, + "SkillName": "속도 재구성", + "SkillDesc": "처치된 후 [속도 복구] 상태에 진입해 일정 턴 후 일어난다. 자신의 속도가 소폭 증가하며, 속도 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1013024, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013024, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013024, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013024, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013024, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013024, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1013024, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "1014010": { + "Id": 1014010, + "Name": "스바로그", + "Desc": "구세계의 고대 유물. 지오매로우 개척단 시대가 남긴 자동 제어 유닛. 무지하고 명령만 따르는 대부분의 로봇과 달리 스바로그는 복잡한 사고 능력을 갖추고 있다.\\n전투 중 스바로그는 기계팔을 소환해 적을 포획하고 제어하며, 목표에 큰 타격을 준다", + "MonsterCampID": 1, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1488, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1014010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401001, + "SkillName": "제거의 주먹", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401002, + "SkillName": "연소 레이저", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하며, 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401003, + "SkillName": "거대한 손 틈", + "SkillDesc": "지정된 단일 아군이 [구속] 상태에 빠진다. [구속] 상태에서는 행동할 수 없으며 목표로 지정될 수 없다. 보조 기계팔 유닛의 약점이 격파되면 아군의 [구속] 상태는 즉시 해제된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401004, + "SkillName": "고효율 폭격", + "SkillDesc": "모든 아군에게 대량의 물리 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401005, + "SkillName": "제어장 폭발", + "SkillDesc": "보조 기계팔 유닛이 폭발하며 지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401006, + "SkillName": "과부하 경고", + "SkillDesc": "보조 기계팔 유닛이 [과부하 시간제한] 상태에 진입하며, 해당 상태 진입 후 다음번 행동 시 [제어장 폭발]을 발동한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401007, + "SkillName": "효과적 배치", + "SkillDesc": "[보조 기계팔 유닛]을 소환한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401011, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401001, + "AttackModifyRatio": 1.1111110001802444, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401001, + "SkillName": "제거의 주먹", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401002, + "SkillName": "연소 레이저", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하며, 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401003, + "SkillName": "거대한 손 틈", + "SkillDesc": "지정된 단일 아군이 [구속] 상태에 빠진다. [구속] 상태에서는 행동할 수 없으며 목표로 지정될 수 없다. 보조 기계팔 유닛의 약점이 격파되면 아군의 [구속] 상태는 즉시 해제된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401004, + "SkillName": "고효율 폭격", + "SkillDesc": "모든 아군에게 대량의 물리 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401005, + "SkillName": "제어장 폭발", + "SkillDesc": "보조 기계팔 유닛이 폭발하며 지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401006, + "SkillName": "과부하 경고", + "SkillDesc": "보조 기계팔 유닛이 [과부하 시간제한] 상태에 진입하며, 해당 상태 진입 후 다음번 행동 시 [제어장 폭발]을 발동한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401007, + "SkillName": "효과적 배치", + "SkillDesc": "[보조 기계팔 유닛]을 소환한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401011, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 5.468750000698492, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401001, + "SkillName": "제거의 주먹", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401002, + "SkillName": "연소 레이저", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하며, 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401003, + "SkillName": "거대한 손 틈", + "SkillDesc": "지정된 단일 아군이 [구속] 상태에 빠진다. [구속] 상태에서는 행동할 수 없으며 목표로 지정될 수 없다. 보조 기계팔 유닛의 약점이 격파되면 아군의 [구속] 상태는 즉시 해제된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401004, + "SkillName": "고효율 폭격", + "SkillDesc": "모든 아군에게 대량의 물리 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401005, + "SkillName": "제어장 폭발", + "SkillDesc": "보조 기계팔 유닛이 폭발하며 지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401006, + "SkillName": "과부하 경고", + "SkillDesc": "보조 기계팔 유닛이 [과부하 시간제한] 상태에 진입하며, 해당 상태 진입 후 다음번 행동 시 [제어장 폭발]을 발동한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401007, + "SkillName": "효과적 배치", + "SkillDesc": "[보조 기계팔 유닛]을 소환한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401011, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401001, + "SkillName": "제거의 주먹", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401002, + "SkillName": "연소 레이저", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하며, 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401003, + "SkillName": "거대한 손 틈", + "SkillDesc": "지정된 단일 아군이 [구속] 상태에 빠진다. [구속] 상태에서는 행동할 수 없으며 목표로 지정될 수 없다. 보조 기계팔 유닛의 약점이 격파되면 아군의 [구속] 상태는 즉시 해제된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401004, + "SkillName": "고효율 폭격", + "SkillDesc": "모든 아군에게 대량의 물리 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401005, + "SkillName": "제어장 폭발", + "SkillDesc": "보조 기계팔 유닛이 폭발하며 지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401006, + "SkillName": "과부하 경고", + "SkillDesc": "보조 기계팔 유닛이 [과부하 시간제한] 상태에 진입하며, 해당 상태 진입 후 다음번 행동 시 [제어장 폭발]을 발동한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401007, + "SkillName": "효과적 배치", + "SkillDesc": "[보조 기계팔 유닛]을 소환한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401011, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401004, + "AttackModifyRatio": 1.1111110001802444, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401001, + "SkillName": "제거의 주먹", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401002, + "SkillName": "연소 레이저", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하며, 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401003, + "SkillName": "거대한 손 틈", + "SkillDesc": "지정된 단일 아군이 [구속] 상태에 빠진다. [구속] 상태에서는 행동할 수 없으며 목표로 지정될 수 없다. 보조 기계팔 유닛의 약점이 격파되면 아군의 [구속] 상태는 즉시 해제된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401004, + "SkillName": "고효율 폭격", + "SkillDesc": "모든 아군에게 대량의 물리 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401005, + "SkillName": "제어장 폭발", + "SkillDesc": "보조 기계팔 유닛이 폭발하며 지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401006, + "SkillName": "과부하 경고", + "SkillDesc": "보조 기계팔 유닛이 [과부하 시간제한] 상태에 진입하며, 해당 상태 진입 후 다음번 행동 시 [제어장 폭발]을 발동한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401007, + "SkillName": "효과적 배치", + "SkillDesc": "[보조 기계팔 유닛]을 소환한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401011, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401005, + "AttackModifyRatio": 1.4285710006952286, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.9062500009313226, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401001, + "SkillName": "제거의 주먹", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401002, + "SkillName": "연소 레이저", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하며, 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401003, + "SkillName": "거대한 손 틈", + "SkillDesc": "지정된 단일 아군이 [구속] 상태에 빠진다. [구속] 상태에서는 행동할 수 없으며 목표로 지정될 수 없다. 보조 기계팔 유닛의 약점이 격파되면 아군의 [구속] 상태는 즉시 해제된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401004, + "SkillName": "고효율 폭격", + "SkillDesc": "모든 아군에게 대량의 물리 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401005, + "SkillName": "제어장 폭발", + "SkillDesc": "보조 기계팔 유닛이 폭발하며 지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401006, + "SkillName": "과부하 경고", + "SkillDesc": "보조 기계팔 유닛이 [과부하 시간제한] 상태에 진입하며, 해당 상태 진입 후 다음번 행동 시 [제어장 폭발]을 발동한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401007, + "SkillName": "효과적 배치", + "SkillDesc": "[보조 기계팔 유닛]을 소환한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401011, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.375, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401001, + "SkillName": "제거의 주먹", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401002, + "SkillName": "연소 레이저", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하며, 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401003, + "SkillName": "거대한 손 틈", + "SkillDesc": "지정된 단일 아군이 [구속] 상태에 빠진다. [구속] 상태에서는 행동할 수 없으며 목표로 지정될 수 없다. 보조 기계팔 유닛의 약점이 격파되면 아군의 [구속] 상태는 즉시 해제된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401004, + "SkillName": "고효율 폭격", + "SkillDesc": "모든 아군에게 대량의 물리 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401005, + "SkillName": "제어장 폭발", + "SkillDesc": "보조 기계팔 유닛이 폭발하며 지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401006, + "SkillName": "과부하 경고", + "SkillDesc": "보조 기계팔 유닛이 [과부하 시간제한] 상태에 진입하며, 해당 상태 진입 후 다음번 행동 시 [제어장 폭발]을 발동한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401007, + "SkillName": "효과적 배치", + "SkillDesc": "[보조 기계팔 유닛]을 소환한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401011, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401007, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401001, + "SkillName": "제거의 주먹", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401002, + "SkillName": "연소 레이저", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하며, 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401003, + "SkillName": "거대한 손 틈", + "SkillDesc": "지정된 단일 아군이 [구속] 상태에 빠진다. [구속] 상태에서는 행동할 수 없으며 목표로 지정될 수 없다. 보조 기계팔 유닛의 약점이 격파되면 아군의 [구속] 상태는 즉시 해제된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401004, + "SkillName": "고효율 폭격", + "SkillDesc": "모든 아군에게 대량의 물리 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401005, + "SkillName": "제어장 폭발", + "SkillDesc": "보조 기계팔 유닛이 폭발하며 지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401006, + "SkillName": "과부하 경고", + "SkillDesc": "보조 기계팔 유닛이 [과부하 시간제한] 상태에 진입하며, 해당 상태 진입 후 다음번 행동 시 [제어장 폭발]을 발동한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401007, + "SkillName": "효과적 배치", + "SkillDesc": "[보조 기계팔 유닛]을 소환한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401011, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7187500009313226, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401001, + "SkillName": "제거의 주먹", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401002, + "SkillName": "연소 레이저", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하며, 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401003, + "SkillName": "거대한 손 틈", + "SkillDesc": "지정된 단일 아군이 [구속] 상태에 빠진다. [구속] 상태에서는 행동할 수 없으며 목표로 지정될 수 없다. 보조 기계팔 유닛의 약점이 격파되면 아군의 [구속] 상태는 즉시 해제된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401004, + "SkillName": "고효율 폭격", + "SkillDesc": "모든 아군에게 대량의 물리 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401005, + "SkillName": "제어장 폭발", + "SkillDesc": "보조 기계팔 유닛이 폭발하며 지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401006, + "SkillName": "과부하 경고", + "SkillDesc": "보조 기계팔 유닛이 [과부하 시간제한] 상태에 진입하며, 해당 상태 진입 후 다음번 행동 시 [제어장 폭발]을 발동한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401007, + "SkillName": "효과적 배치", + "SkillDesc": "[보조 기계팔 유닛]을 소환한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401011, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.4375000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401001, + "SkillName": "제거의 주먹", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401002, + "SkillName": "연소 레이저", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하며, 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401003, + "SkillName": "거대한 손 틈", + "SkillDesc": "지정된 단일 아군이 [구속] 상태에 빠진다. [구속] 상태에서는 행동할 수 없으며 목표로 지정될 수 없다. 보조 기계팔 유닛의 약점이 격파되면 아군의 [구속] 상태는 즉시 해제된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401004, + "SkillName": "고효율 폭격", + "SkillDesc": "모든 아군에게 대량의 물리 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401005, + "SkillName": "제어장 폭발", + "SkillDesc": "보조 기계팔 유닛이 폭발하며 지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401006, + "SkillName": "과부하 경고", + "SkillDesc": "보조 기계팔 유닛이 [과부하 시간제한] 상태에 진입하며, 해당 상태 진입 후 다음번 행동 시 [제어장 폭발]을 발동한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401007, + "SkillName": "효과적 배치", + "SkillDesc": "[보조 기계팔 유닛]을 소환한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401011, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 5, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 120, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401001, + "SkillName": "제거의 주먹", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401002, + "SkillName": "연소 레이저", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하며, 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401003, + "SkillName": "거대한 손 틈", + "SkillDesc": "지정된 단일 아군이 [구속] 상태에 빠진다. [구속] 상태에서는 행동할 수 없으며 목표로 지정될 수 없다. 보조 기계팔 유닛의 약점이 격파되면 아군의 [구속] 상태는 즉시 해제된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401004, + "SkillName": "고효율 폭격", + "SkillDesc": "모든 아군에게 대량의 물리 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401005, + "SkillName": "제어장 폭발", + "SkillDesc": "보조 기계팔 유닛이 폭발하며 지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401006, + "SkillName": "과부하 경고", + "SkillDesc": "보조 기계팔 유닛이 [과부하 시간제한] 상태에 진입하며, 해당 상태 진입 후 다음번 행동 시 [제어장 폭발]을 발동한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401007, + "SkillName": "효과적 배치", + "SkillDesc": "[보조 기계팔 유닛]을 소환한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401011, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.0625000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401001, + "SkillName": "제거의 주먹", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401002, + "SkillName": "연소 레이저", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하며, 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401003, + "SkillName": "거대한 손 틈", + "SkillDesc": "지정된 단일 아군이 [구속] 상태에 빠진다. [구속] 상태에서는 행동할 수 없으며 목표로 지정될 수 없다. 보조 기계팔 유닛의 약점이 격파되면 아군의 [구속] 상태는 즉시 해제된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401004, + "SkillName": "고효율 폭격", + "SkillDesc": "모든 아군에게 대량의 물리 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401005, + "SkillName": "제어장 폭발", + "SkillDesc": "보조 기계팔 유닛이 폭발하며 지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401006, + "SkillName": "과부하 경고", + "SkillDesc": "보조 기계팔 유닛이 [과부하 시간제한] 상태에 진입하며, 해당 상태 진입 후 다음번 행동 시 [제어장 폭발]을 발동한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401007, + "SkillName": "효과적 배치", + "SkillDesc": "[보조 기계팔 유닛]을 소환한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401011, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6250000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401001, + "SkillName": "제거의 주먹", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401002, + "SkillName": "연소 레이저", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하며, 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401003, + "SkillName": "거대한 손 틈", + "SkillDesc": "지정된 단일 아군이 [구속] 상태에 빠진다. [구속] 상태에서는 행동할 수 없으며 목표로 지정될 수 없다. 보조 기계팔 유닛의 약점이 격파되면 아군의 [구속] 상태는 즉시 해제된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401004, + "SkillName": "고효율 폭격", + "SkillDesc": "모든 아군에게 대량의 물리 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401005, + "SkillName": "제어장 폭발", + "SkillDesc": "보조 기계팔 유닛이 폭발하며 지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401006, + "SkillName": "과부하 경고", + "SkillDesc": "보조 기계팔 유닛이 [과부하 시간제한] 상태에 진입하며, 해당 상태 진입 후 다음번 행동 시 [제어장 폭발]을 발동한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401007, + "SkillName": "효과적 배치", + "SkillDesc": "[보조 기계팔 유닛]을 소환한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401011, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5312500009313226, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401001, + "SkillName": "제거의 주먹", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401002, + "SkillName": "연소 레이저", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하며, 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401003, + "SkillName": "거대한 손 틈", + "SkillDesc": "지정된 단일 아군이 [구속] 상태에 빠진다. [구속] 상태에서는 행동할 수 없으며 목표로 지정될 수 없다. 보조 기계팔 유닛의 약점이 격파되면 아군의 [구속] 상태는 즉시 해제된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401004, + "SkillName": "고효율 폭격", + "SkillDesc": "모든 아군에게 대량의 물리 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401005, + "SkillName": "제어장 폭발", + "SkillDesc": "보조 기계팔 유닛이 폭발하며 지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401006, + "SkillName": "과부하 경고", + "SkillDesc": "보조 기계팔 유닛이 [과부하 시간제한] 상태에 진입하며, 해당 상태 진입 후 다음번 행동 시 [제어장 폭발]을 발동한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401007, + "SkillName": "효과적 배치", + "SkillDesc": "[보조 기계팔 유닛]을 소환한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401011, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 140, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401001, + "SkillName": "제거의 주먹", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401002, + "SkillName": "연소 레이저", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하며, 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401003, + "SkillName": "거대한 손 틈", + "SkillDesc": "지정된 단일 아군이 [구속] 상태에 빠진다. [구속] 상태에서는 행동할 수 없으며 목표로 지정될 수 없다. 보조 기계팔 유닛의 약점이 격파되면 아군의 [구속] 상태는 즉시 해제된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401004, + "SkillName": "고효율 폭격", + "SkillDesc": "모든 아군에게 대량의 물리 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401005, + "SkillName": "제어장 폭발", + "SkillDesc": "보조 기계팔 유닛이 폭발하며 지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401006, + "SkillName": "과부하 경고", + "SkillDesc": "보조 기계팔 유닛이 [과부하 시간제한] 상태에 진입하며, 해당 상태 진입 후 다음번 행동 시 [제어장 폭발]을 발동한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401007, + "SkillName": "효과적 배치", + "SkillDesc": "[보조 기계팔 유닛]을 소환한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401011, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.4062500004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401001, + "SkillName": "제거의 주먹", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401002, + "SkillName": "연소 레이저", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하며, 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401003, + "SkillName": "거대한 손 틈", + "SkillDesc": "지정된 단일 아군이 [구속] 상태에 빠진다. [구속] 상태에서는 행동할 수 없으며 목표로 지정될 수 없다. 보조 기계팔 유닛의 약점이 격파되면 아군의 [구속] 상태는 즉시 해제된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401004, + "SkillName": "고효율 폭격", + "SkillDesc": "모든 아군에게 대량의 물리 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401005, + "SkillName": "제어장 폭발", + "SkillDesc": "보조 기계팔 유닛이 폭발하며 지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401006, + "SkillName": "과부하 경고", + "SkillDesc": "보조 기계팔 유닛이 [과부하 시간제한] 상태에 진입하며, 해당 상태 진입 후 다음번 행동 시 [제어장 폭발]을 발동한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401007, + "SkillName": "효과적 배치", + "SkillDesc": "[보조 기계팔 유닛]을 소환한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401011, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.0625000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401001, + "SkillName": "제거의 주먹", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401002, + "SkillName": "연소 레이저", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하며, 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401003, + "SkillName": "거대한 손 틈", + "SkillDesc": "지정된 단일 아군이 [구속] 상태에 빠진다. [구속] 상태에서는 행동할 수 없으며 목표로 지정될 수 없다. 보조 기계팔 유닛의 약점이 격파되면 아군의 [구속] 상태는 즉시 해제된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401004, + "SkillName": "고효율 폭격", + "SkillDesc": "모든 아군에게 대량의 물리 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401005, + "SkillName": "제어장 폭발", + "SkillDesc": "보조 기계팔 유닛이 폭발하며 지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401006, + "SkillName": "과부하 경고", + "SkillDesc": "보조 기계팔 유닛이 [과부하 시간제한] 상태에 진입하며, 해당 상태 진입 후 다음번 행동 시 [제어장 폭발]을 발동한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401007, + "SkillName": "효과적 배치", + "SkillDesc": "[보조 기계팔 유닛]을 소환한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401011, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401017, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.2500000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401001, + "SkillName": "제거의 주먹", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401002, + "SkillName": "연소 레이저", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하며, 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401003, + "SkillName": "거대한 손 틈", + "SkillDesc": "지정된 단일 아군이 [구속] 상태에 빠진다. [구속] 상태에서는 행동할 수 없으며 목표로 지정될 수 없다. 보조 기계팔 유닛의 약점이 격파되면 아군의 [구속] 상태는 즉시 해제된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401004, + "SkillName": "고효율 폭격", + "SkillDesc": "모든 아군에게 대량의 물리 피해를 주며 높은 확률로 피격된 아군은 방어력이 감소한다", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401005, + "SkillName": "제어장 폭발", + "SkillDesc": "보조 기계팔 유닛이 폭발하며 지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401006, + "SkillName": "과부하 경고", + "SkillDesc": "보조 기계팔 유닛이 [과부하 시간제한] 상태에 진입하며, 해당 상태 진입 후 다음번 행동 시 [제어장 폭발]을 발동한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401007, + "SkillName": "효과적 배치", + "SkillDesc": "[보조 기계팔 유닛]을 소환한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 101401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401011, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1014010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1014011": { + "Id": 1014011, + "Name": "스바로그(완벽)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 구세계의 고대 유물. 지오매로우 개척단 시대가 남긴 자동 제어 유닛. 무지하고 명령만 따르는 대부분의 로봇과 달리 스바로그는 복잡한 사고 능력을 갖추고 있다.\\n스바로그(완벽)는 전투에서 여러 유형의 로봇을 소환하고 기계팔을 조종해 적을 포획 및 제어하며, 목표에 큰 타격을 준다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1014011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401101, + "SkillName": "제거의 주먹", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401102, + "SkillName": "연소 레이저", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하며, 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401103, + "SkillName": "거대한 손 틈", + "SkillDesc": "지정된 단일 아군이 [구속] 상태에 빠진다. [구속] 상태에서는 행동할 수 없으며 목표로 지정될 수 없다. 보조 기계팔 유닛의 약점이 격파되면 아군의 [구속] 상태는 즉시 해제된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401104, + "SkillName": "과포화 폭격", + "SkillDesc": "모든 아군에게 대량의 물리 피해를 가하며 높은 확률로 피격된 아군의 방어력이 감소한다. 해당 디버프 효과는 중첩 가능하다", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401105, + "SkillName": "제어장 폭발", + "SkillDesc": "보조 기계팔 유닛이 폭발하며 지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401106, + "SkillName": "과부하 경고", + "SkillDesc": "보조 기계팔 유닛이 [과부하 시간제한] 상태에 진입하며, 해당 상태 진입 후 다음번 행동 시 [제어장 폭발]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401107, + "SkillName": "효과적 배치", + "SkillDesc": "[보조 기계팔 유닛]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401110, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401111, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401112, + "SkillName": "출력 증폭", + "SkillDesc": "모든 적이 가하는 피해를 소폭 증가시키며, 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401113, + "SkillName": "응급 지원", + "SkillDesc": "랜덤으로 [자동 기갑병•비틀], [자동 기갑병•워하운드]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401114, + "SkillName": "전술 지원", + "SkillDesc": "[자동 기갑병•다이어울프]를 소환한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401101, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 9.600000000558794, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 144, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401101, + "SkillName": "제거의 주먹", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401102, + "SkillName": "연소 레이저", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하며, 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401103, + "SkillName": "거대한 손 틈", + "SkillDesc": "지정된 단일 아군이 [구속] 상태에 빠진다. [구속] 상태에서는 행동할 수 없으며 목표로 지정될 수 없다. 보조 기계팔 유닛의 약점이 격파되면 아군의 [구속] 상태는 즉시 해제된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401104, + "SkillName": "과포화 폭격", + "SkillDesc": "모든 아군에게 대량의 물리 피해를 가하며 높은 확률로 피격된 아군의 방어력이 감소한다. 해당 디버프 효과는 중첩 가능하다", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401105, + "SkillName": "제어장 폭발", + "SkillDesc": "보조 기계팔 유닛이 폭발하며 지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401106, + "SkillName": "과부하 경고", + "SkillDesc": "보조 기계팔 유닛이 [과부하 시간제한] 상태에 진입하며, 해당 상태 진입 후 다음번 행동 시 [제어장 폭발]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401107, + "SkillName": "효과적 배치", + "SkillDesc": "[보조 기계팔 유닛]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401110, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401111, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401112, + "SkillName": "출력 증폭", + "SkillDesc": "모든 적이 가하는 피해를 소폭 증가시키며, 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401113, + "SkillName": "응급 지원", + "SkillDesc": "랜덤으로 [자동 기갑병•비틀], [자동 기갑병•워하운드]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401114, + "SkillName": "전술 지원", + "SkillDesc": "[자동 기갑병•다이어울프]를 소환한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1014011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1014012": { + "Id": 1014012, + "Name": "스바로그(완벽)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 구세계의 고대 유물. 지오매로우 개척단 시대가 남긴 자동 제어 유닛. 무지하고 명령만 따르는 대부분의 로봇과 달리 스바로그는 복잡한 사고 능력을 갖추고 있다.\\n스바로그(완벽)는 전투에서 여러 유형의 로봇을 소환하고 기계팔을 조종해 적을 포획 및 제어하며, 목표에 큰 타격을 준다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1014012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401201, + "SkillName": "제거의 주먹", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401202, + "SkillName": "연소 레이저", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401203, + "SkillName": "거대한 손 틈", + "SkillDesc": "지정된 단일 아군이 [구속] 상태에 빠진다. [구속] 상태에서는 행동할 수 없으며 목표로 지정될 수 없다. 보조 기계팔 유닛의 약점이 격파되면 아군의 [구속] 상태는 즉시 해제된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401204, + "SkillName": "과포화 폭격", + "SkillDesc": "모든 아군에게 대량의 물리 피해를 가하며 높은 확률로 피격된 아군의 방어력이 감소한다. 해당 디버프 효과는 중첩 가능하다", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401205, + "SkillName": "제어장 폭발", + "SkillDesc": "보조 기계팔 유닛이 폭발하며 지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401206, + "SkillName": "과부하 경고", + "SkillDesc": "보조 기계팔 유닛이 [과부하 시간제한] 상태에 진입하며, 해당 상태 진입 후 다음번 행동 시 [제어장 폭발]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401207, + "SkillName": "효과적 배치", + "SkillDesc": "[보조 기계팔 유닛]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401208, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401210, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401211, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401212, + "SkillName": "출력 증폭", + "SkillDesc": "모든 적이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401213, + "SkillName": "응급 지원", + "SkillDesc": "랜덤으로 [자동 기갑병•비틀], [자동 기갑병•워하운드]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401214, + "SkillName": "전술 지원", + "SkillDesc": "[자동 기갑병•다이어울프]를 소환한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401201, + "SkillName": "제거의 주먹", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401202, + "SkillName": "연소 레이저", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 주며 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401203, + "SkillName": "거대한 손 틈", + "SkillDesc": "지정된 단일 아군이 [구속] 상태에 빠진다. [구속] 상태에서는 행동할 수 없으며 목표로 지정될 수 없다. 보조 기계팔 유닛의 약점이 격파되면 아군의 [구속] 상태는 즉시 해제된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401204, + "SkillName": "과포화 폭격", + "SkillDesc": "모든 아군에게 대량의 물리 피해를 가하며 높은 확률로 피격된 아군의 방어력이 감소한다. 해당 디버프 효과는 중첩 가능하다", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401205, + "SkillName": "제어장 폭발", + "SkillDesc": "보조 기계팔 유닛이 폭발하며 지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401206, + "SkillName": "과부하 경고", + "SkillDesc": "보조 기계팔 유닛이 [과부하 시간제한] 상태에 진입하며, 해당 상태 진입 후 다음번 행동 시 [제어장 폭발]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401207, + "SkillName": "효과적 배치", + "SkillDesc": "[보조 기계팔 유닛]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401208, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401210, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401211, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401212, + "SkillName": "출력 증폭", + "SkillDesc": "모든 적이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401213, + "SkillName": "응급 지원", + "SkillDesc": "랜덤으로 [자동 기갑병•비틀], [자동 기갑병•워하운드]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401214, + "SkillName": "전술 지원", + "SkillDesc": "[자동 기갑병•다이어울프]를 소환한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1014012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1014013": { + "Id": 1014013, + "Name": "스바로그", + "Desc": "구세계의 고대 유물. 지오매로우 개척단 시대가 남긴 자동 제어 유닛. 무지하고 명령만 따르는 대부분의 로봇과 달리 스바로그는 복잡한 사고 능력을 갖추고 있다.\\n전투 중 스바로그는 기계팔을 소환해 적을 포획하고 제어하며, 목표에 큰 타격을 준다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1014013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401301, + "SkillName": "제거의 주먹", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401302, + "SkillName": "연소 레이저", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하며, 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401303, + "SkillName": "거대한 손 틈", + "SkillDesc": "지정된 단일 아군이 [구속] 상태에 빠진다. [구속] 상태에서는 행동할 수 없으며 목표로 지정될 수 없다. 보조 기계팔 유닛의 약점이 격파되면 아군의 [구속] 상태는 즉시 해제된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401304, + "SkillName": "과포화 폭격", + "SkillDesc": "모든 아군에게 대량의 물리 피해를 가하며 높은 확률로 피격된 아군의 방어력이 감소한다. 해당 디버프 효과는 중첩 가능하다", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401305, + "SkillName": "제어장 폭발", + "SkillDesc": "보조 기계팔 유닛이 폭발하며 지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401306, + "SkillName": "과부하 경고", + "SkillDesc": "보조 기계팔 유닛이 [과부하 시간제한] 상태에 진입하며, 해당 상태 진입 후 다음번 행동 시 [제어장 폭발]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401307, + "SkillName": "효과적 배치", + "SkillDesc": "[보조 기계팔 유닛]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401308, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401309, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401311, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401312, + "SkillName": "출력 증폭", + "SkillDesc": "모든 적이 가하는 피해를 소폭 증가시키며, 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401313, + "SkillName": "응급 지원", + "SkillDesc": "랜덤으로 [자동 기갑병•비틀], [자동 기갑병•워하운드]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401314, + "SkillName": "전술 지원", + "SkillDesc": "[자동 기갑병•다이어울프]를 소환한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.3333330005407333, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 216, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401301, + "SkillName": "제거의 주먹", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401302, + "SkillName": "연소 레이저", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하며, 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401303, + "SkillName": "거대한 손 틈", + "SkillDesc": "지정된 단일 아군이 [구속] 상태에 빠진다. [구속] 상태에서는 행동할 수 없으며 목표로 지정될 수 없다. 보조 기계팔 유닛의 약점이 격파되면 아군의 [구속] 상태는 즉시 해제된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401304, + "SkillName": "과포화 폭격", + "SkillDesc": "모든 아군에게 대량의 물리 피해를 가하며 높은 확률로 피격된 아군의 방어력이 감소한다. 해당 디버프 효과는 중첩 가능하다", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401305, + "SkillName": "제어장 폭발", + "SkillDesc": "보조 기계팔 유닛이 폭발하며 지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401306, + "SkillName": "과부하 경고", + "SkillDesc": "보조 기계팔 유닛이 [과부하 시간제한] 상태에 진입하며, 해당 상태 진입 후 다음번 행동 시 [제어장 폭발]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401307, + "SkillName": "효과적 배치", + "SkillDesc": "[보조 기계팔 유닛]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401308, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401309, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401311, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401312, + "SkillName": "출력 증폭", + "SkillDesc": "모든 적이 가하는 피해를 소폭 증가시키며, 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401313, + "SkillName": "응급 지원", + "SkillDesc": "랜덤으로 [자동 기갑병•비틀], [자동 기갑병•워하운드]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401314, + "SkillName": "전술 지원", + "SkillDesc": "[자동 기갑병•다이어울프]를 소환한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401302, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 10, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 216, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401301, + "SkillName": "제거의 주먹", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401302, + "SkillName": "연소 레이저", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하며, 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401303, + "SkillName": "거대한 손 틈", + "SkillDesc": "지정된 단일 아군이 [구속] 상태에 빠진다. [구속] 상태에서는 행동할 수 없으며 목표로 지정될 수 없다. 보조 기계팔 유닛의 약점이 격파되면 아군의 [구속] 상태는 즉시 해제된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401304, + "SkillName": "과포화 폭격", + "SkillDesc": "모든 아군에게 대량의 물리 피해를 가하며 높은 확률로 피격된 아군의 방어력이 감소한다. 해당 디버프 효과는 중첩 가능하다", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401305, + "SkillName": "제어장 폭발", + "SkillDesc": "보조 기계팔 유닛이 폭발하며 지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401306, + "SkillName": "과부하 경고", + "SkillDesc": "보조 기계팔 유닛이 [과부하 시간제한] 상태에 진입하며, 해당 상태 진입 후 다음번 행동 시 [제어장 폭발]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401307, + "SkillName": "효과적 배치", + "SkillDesc": "[보조 기계팔 유닛]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401308, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401309, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401311, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401312, + "SkillName": "출력 증폭", + "SkillDesc": "모든 적이 가하는 피해를 소폭 증가시키며, 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401313, + "SkillName": "응급 지원", + "SkillDesc": "랜덤으로 [자동 기갑병•비틀], [자동 기갑병•워하운드]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401314, + "SkillName": "전술 지원", + "SkillDesc": "[자동 기갑병•다이어울프]를 소환한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 101401303, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1333330003544688, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401301, + "SkillName": "제거의 주먹", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401302, + "SkillName": "연소 레이저", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하며, 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401303, + "SkillName": "거대한 손 틈", + "SkillDesc": "지정된 단일 아군이 [구속] 상태에 빠진다. [구속] 상태에서는 행동할 수 없으며 목표로 지정될 수 없다. 보조 기계팔 유닛의 약점이 격파되면 아군의 [구속] 상태는 즉시 해제된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401304, + "SkillName": "과포화 폭격", + "SkillDesc": "모든 아군에게 대량의 물리 피해를 가하며 높은 확률로 피격된 아군의 방어력이 감소한다. 해당 디버프 효과는 중첩 가능하다", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401305, + "SkillName": "제어장 폭발", + "SkillDesc": "보조 기계팔 유닛이 폭발하며 지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401306, + "SkillName": "과부하 경고", + "SkillDesc": "보조 기계팔 유닛이 [과부하 시간제한] 상태에 진입하며, 해당 상태 진입 후 다음번 행동 시 [제어장 폭발]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401307, + "SkillName": "효과적 배치", + "SkillDesc": "[보조 기계팔 유닛]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401308, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401309, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401311, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401312, + "SkillName": "출력 증폭", + "SkillDesc": "모든 적이 가하는 피해를 소폭 증가시키며, 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401313, + "SkillName": "응급 지원", + "SkillDesc": "랜덤으로 [자동 기갑병•비틀], [자동 기갑병•워하운드]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401314, + "SkillName": "전술 지원", + "SkillDesc": "[자동 기갑병•다이어울프]를 소환한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1014013, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014013, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014013, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014013, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014013, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014013, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014013, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1014014": { + "Id": 1014014, + "Name": "스바로그", + "Desc": "구세계의 고대 유물. 지오매로우 개척단 시대가 남긴 자동 제어 유닛. 무지하고 명령만 따르는 대부분의 로봇과 달리 스바로그는 복잡한 사고 능력을 갖추고 있다.\\n전투 중 스바로그는 기계팔을 소환해 적을 포획하고 제어하며, 목표에 큰 타격을 준다", + "MonsterCampID": null, + "AttackBase": 12, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 9300, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1014014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401401, + "SkillName": "제거의 주먹", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401402, + "SkillName": "연소 레이저", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하며, 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401403, + "SkillName": "거대한 손 틈", + "SkillDesc": "지정된 단일 아군이 [구속] 상태에 빠진다. [구속] 상태에서는 행동할 수 없으며 목표로 지정될 수 없다. 보조 기계팔 유닛의 약점이 격파되면 아군의 [구속] 상태는 즉시 해제된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401404, + "SkillName": "과포화 폭격", + "SkillDesc": "모든 아군에게 대량의 물리 피해를 가하며 높은 확률로 피격된 아군의 방어력이 감소한다. 해당 디버프 효과는 중첩 가능하다", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401405, + "SkillName": "제어장 폭발", + "SkillDesc": "보조 기계팔 유닛이 폭발하며 지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401406, + "SkillName": "과부하 경고", + "SkillDesc": "보조 기계팔 유닛이 [과부하 시간제한] 상태에 진입하며, 해당 상태 진입 후 다음번 행동 시 [제어장 폭발]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401407, + "SkillName": "효과적 배치", + "SkillDesc": "[보조 기계팔 유닛]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401408, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401409, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401411, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401412, + "SkillName": "출력 증폭", + "SkillDesc": "모든 적이 가하는 피해를 소폭 증가시키며, 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401413, + "SkillName": "응급 지원", + "SkillDesc": "랜덤으로 [자동 기갑병•비틀], [자동 기갑병•워하운드]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401414, + "SkillName": "전술 지원", + "SkillDesc": "[자동 기갑병•다이어울프]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401415, + "SkillName": "효과적 배치", + "SkillDesc": "[보조 기계팔 유닛]을 2개 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401416, + "SkillName": "효과적 배치", + "SkillDesc": "[보조 기계팔 유닛]을 2개 소환하며, 그중 1개는 과부하 상태이다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1014014, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014014, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014014, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014014, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014014, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014014, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014014, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1014015": { + "Id": 1014015, + "Name": "스바로그", + "Desc": "구세계의 고대 유물. 지오매로우 개척단 시대가 남긴 자동 제어 유닛. 무지하고 명령만 따르는 대부분의 로봇과 달리 스바로그는 복잡한 사고 능력을 갖추고 있다.\\n전투 중 스바로그는 기계팔을 소환해 적을 포획하고 제어하며, 목표에 큰 타격을 준다", + "MonsterCampID": null, + "AttackBase": 12, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 13950, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1014015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401501, + "SkillName": "제거의 주먹", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401502, + "SkillName": "연소 레이저", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하며, 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401503, + "SkillName": "거대한 손 틈", + "SkillDesc": "지정된 단일 아군이 [구속] 상태에 빠진다. [구속] 상태에서는 행동할 수 없으며 목표로 지정될 수 없다. 보조 기계팔 유닛의 약점이 격파되면 아군의 [구속] 상태는 즉시 해제된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401504, + "SkillName": "과포화 폭격", + "SkillDesc": "모든 아군에게 대량의 물리 피해를 가하며 높은 확률로 피격된 아군의 방어력이 감소한다. 해당 디버프 효과는 중첩 가능하다", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401505, + "SkillName": "제어장 폭발", + "SkillDesc": "보조 기계팔 유닛이 폭발하며 지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401506, + "SkillName": "과부하 경고", + "SkillDesc": "보조 기계팔 유닛이 [과부하 시간제한] 상태에 진입하며, 해당 상태 진입 후 다음번 행동 시 [제어장 폭발]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401507, + "SkillName": "효과적 배치", + "SkillDesc": "[보조 기계팔 유닛]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401508, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401509, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401510, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401511, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401512, + "SkillName": "출력 증폭", + "SkillDesc": "모든 적이 가하는 피해를 소폭 증가시키며, 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401513, + "SkillName": "응급 지원", + "SkillDesc": "랜덤으로 [자동 기갑병•비틀], [자동 기갑병•워하운드]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401514, + "SkillName": "전술 지원", + "SkillDesc": "[자동 기갑병•다이어울프]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401515, + "SkillName": "효과적 배치", + "SkillDesc": "[보조 기계팔 유닛]을 2개 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401516, + "SkillName": "효과적 배치", + "SkillDesc": "[보조 기계팔 유닛]을 2개 소환하며, 그중 1개는 과부하 상태이다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1014015, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014015, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014015, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014015, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014015, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014015, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014015, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1014016": { + "Id": 1014016, + "Name": "스바로그", + "Desc": "구세계의 고대 유물. 지오매로우 개척단 시대가 남긴 자동 제어 유닛. 무지하고 명령만 따르는 대부분의 로봇과 달리 스바로그는 복잡한 사고 능력을 갖추고 있다.\\n전투 중 스바로그는 기계팔을 소환해 적을 포획하고 제어하며, 목표에 큰 타격을 준다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 1014016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 101401601, + "SkillName": "제거의 주먹", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401602, + "SkillName": "연소 레이저", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하며, 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 101401603, + "SkillName": "거대한 손 틈", + "SkillDesc": "지정된 단일 아군이 [구속] 상태에 빠진다. [구속] 상태에서는 행동할 수 없으며 목표로 지정될 수 없다. 보조 기계팔 유닛의 약점이 격파되면 아군의 [구속] 상태는 즉시 해제된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 101401604, + "SkillName": "과포화 폭격", + "SkillDesc": "모든 아군에게 대량의 물리 피해를 가하며 높은 확률로 피격된 아군의 방어력이 감소한다. 해당 디버프 효과는 중첩 가능하다", + "DamageType": "Physical", + "SPHitBase": 2 + }, + { + "Id": 101401605, + "SkillName": "제어장 폭발", + "SkillDesc": "보조 기계팔 유닛이 폭발하며 지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 25 + }, + { + "Id": 101401606, + "SkillName": "과부하 경고", + "SkillDesc": "보조 기계팔 유닛이 [과부하 시간제한] 상태에 진입하며, 해당 상태 진입 후 다음번 행동 시 [제어장 폭발]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401608, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401609, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401610, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401611, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401612, + "SkillName": "출력 증폭", + "SkillDesc": "모든 적이 가하는 피해를 소폭 증가시키며, 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401613, + "SkillName": "응급 지원", + "SkillDesc": "랜덤으로 [자동 기갑병•비틀], [자동 기갑병•워하운드]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 101401614, + "SkillName": "전술 지원", + "SkillDesc": "[자동 기갑병•다이어울프]를 소환한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1014016, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014016, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014016, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014016, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014016, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014016, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 1014016, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "1022010": { + "Id": 1022010, + "Name": "영원한 겨울의 재난", + "Desc": "한파 강림 후 열계를 떠도는 허영. 실버메인 철위대의 모습을 뒤틀리게 모방했다. 장착한 갑옷은 벨로보그의 전사와 똑같이 단정하지만, 머리는 이목구비가 없는 고드름으로 바뀌었다.\\n전투에서 영원한 겨울의 재난은 얼음 도끼를 휘두르며 적의 행동을 늦춘다", + "MonsterCampID": 3, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 139.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1022010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 1022010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102201001, + "SkillName": "서리 강타", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102201001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102201001, + "SkillName": "서리 강타", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102201002, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6000000005587935, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102201001, + "SkillName": "서리 강타", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102201003, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.9333330010995269, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102201001, + "SkillName": "서리 강타", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102201004, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.400000000372529, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102201001, + "SkillName": "서리 강타", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102201005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3000000002793968, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102201001, + "SkillName": "서리 강타", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102201006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 33, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102201001, + "SkillName": "서리 강타", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102201007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102201001, + "SkillName": "서리 강타", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102201008, + "AttackModifyRatio": 0.8000000007450581, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102201001, + "SkillName": "서리 강타", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102201009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6000000005587935, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102201001, + "SkillName": "서리 강타", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102201010, + "AttackModifyRatio": 0.25000000023283064, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.183333000401035, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102201001, + "SkillName": "서리 강타", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102201011, + "AttackModifyRatio": 2, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1666670006234199, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102201001, + "SkillName": "서리 강타", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102201012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102201001, + "SkillName": "서리 강타", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102201013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.0666670005302876, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102201001, + "SkillName": "서리 강타", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102201014, + "AttackModifyRatio": 0.40000000037252903, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6333330008201301, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -49.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102201001, + "SkillName": "서리 강타", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102201015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102201001, + "SkillName": "서리 강타", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102201016, + "AttackModifyRatio": 0.40000000037252903, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102201001, + "SkillName": "서리 강타", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102201017, + "AttackModifyRatio": 0.40000000037252903, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102201001, + "SkillName": "서리 강타", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102201018, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102201001, + "SkillName": "서리 강타", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102201019, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102201001, + "SkillName": "서리 강타", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1022010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1022010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1022010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1022010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1022010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1022010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1022010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + } + ] + }, + "1022020": { + "Id": 1022020, + "Name": "불의 재난", + "Desc": "한파 강림 후, 열계를 떠도는 허영. 실버메인 철위대의 모습을 왜곡되게 모방했다. 장착한 갑옷은 벨로보그의 전사와 똑같이 정연하지만, 머리는 이목구비가 없는 재로 대신했다.\\n전투에서 불의 재난은 타오르는 도끼를 휘두르며 적을 연소시킨다", + "MonsterCampID": 3, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 139.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1022020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 1022020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "작염 강타", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "작염 강타", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202002, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "작염 강타", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202003, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.9333330010995269, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + 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"SkillName": "작염 강타", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202005, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.400000000372529, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "작염 강타", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "작염 강타", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 33, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "작염 강타", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "작염 강타", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "작염 강타", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202010, + "AttackModifyRatio": 0.7692310004495084, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "작염 강타", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202011, + "AttackModifyRatio": 0.7692310004495084, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "작염 강타", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "작염 강타", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "작염 강타", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "작염 강타", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202015, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.37333300057798624, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "작염 강타", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202016, + "AttackModifyRatio": 0.25000000023283064, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.183333000401035, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "작염 강타", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202017, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.37333300057798624, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, 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"Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "작염 강타", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202019, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "작염 강타", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202020, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "작염 강타", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "작염 강타", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "작염 강타", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202023, + "AttackModifyRatio": 0.40000000037252903, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "작염 강타", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202024, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "작염 강타", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202025, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.26666700071655214, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "작염 강타", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202026, + "AttackModifyRatio": 0.40000000037252903, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6333330008201301, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "작염 강타", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202027, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "작염 강타", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202028, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 140, + "HPModifyRatio": 3.3333330005407333, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Thunder", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "작염 강타", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 102202029, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102202001, + "SkillName": "작염 강타", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1022020, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1022020, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1022020, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1022020, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1022020, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1022020, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + }, + { + "MonsterTemplateID": 1022020, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112001 + }, + { + "$type": "ItemConfig", + "ID": 112002 + }, + { + "$type": "ItemConfig", + "ID": 112003 + }, + { + "$type": "ItemConfig", + "ID": 181005 + } + ] + } + ] + }, + "1023010": { + "Id": 1023010, + "Name": "화염의 부랑자", + "Desc": "열계를 배회하는 기계 유닛. 하지만 인간 기술의 산물이 아니며 열계의 뒤틀린 힘이 모방한 괴물이 분명하다.\\n화염의 부랑자의 공격은 연소 상태의 적에게 추가 효과를 가한다", + "MonsterCampID": 3, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1023, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1023010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1023010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "검붉은 칼날", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "타오르는 참격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 화염 속성 피해를 가한다. 해당 스킬은 연소 상태에 빠진 아군을 우선적으로 공격한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "용해", + "SkillDesc": "연소 상태에 빠진 단일 아군에게 공격 발동 후 자신이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "고온 회전", + "SkillDesc": "자신의 공격력을 소폭 증가시키며 속도는 대폭 증가시킨다. 약점 격파될 시 해당 버프 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "춤추는 잔화", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가한다. 연소 상태에 빠진 아군은 추가로 화염 속성 피해를 받는 동시에 해당 목표의 연소 상태가 해제된다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.368182000471279, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 40, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "검붉은 칼날", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "타오르는 참격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 화염 속성 피해를 가한다. 해당 스킬은 연소 상태에 빠진 아군을 우선적으로 공격한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "용해", + "SkillDesc": "연소 상태에 빠진 단일 아군에게 공격 발동 후 자신이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "고온 회전", + "SkillDesc": "자신의 공격력을 소폭 증가시키며 속도는 대폭 증가시킨다. 약점 격파될 시 해당 버프 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "춤추는 잔화", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가한다. 연소 상태에 빠진 아군은 추가로 화염 속성 피해를 받는 동시에 해당 목표의 연소 상태가 해제된다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301002, + "AttackModifyRatio": 0.7692310004495084, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.3500000003259629, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 60, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.3000000002793968 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "검붉은 칼날", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "타오르는 참격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 화염 속성 피해를 가한다. 해당 스킬은 연소 상태에 빠진 아군을 우선적으로 공격한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "용해", + "SkillDesc": "연소 상태에 빠진 단일 아군에게 공격 발동 후 자신이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "고온 회전", + "SkillDesc": "자신의 공격력을 소폭 증가시키며 속도는 대폭 증가시킨다. 약점 격파될 시 해당 버프 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "춤추는 잔화", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가한다. 연소 상태에 빠진 아군은 추가로 화염 속성 피해를 받는 동시에 해당 목표의 연소 상태가 해제된다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301003, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5909090011846274, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "검붉은 칼날", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "타오르는 참격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 화염 속성 피해를 가한다. 해당 스킬은 연소 상태에 빠진 아군을 우선적으로 공격한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "용해", + "SkillDesc": "연소 상태에 빠진 단일 아군에게 공격 발동 후 자신이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "고온 회전", + "SkillDesc": "자신의 공격력을 소폭 증가시키며 속도는 대폭 증가시킨다. 약점 격파될 시 해당 버프 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "춤추는 잔화", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가한다. 연소 상태에 빠진 아군은 추가로 화염 속성 피해를 받는 동시에 해당 목표의 연소 상태가 해제된다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.2272730004042387, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "검붉은 칼날", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "타오르는 참격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 화염 속성 피해를 가한다. 해당 스킬은 연소 상태에 빠진 아군을 우선적으로 공격한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "용해", + "SkillDesc": "연소 상태에 빠진 단일 아군에게 공격 발동 후 자신이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "고온 회전", + "SkillDesc": "자신의 공격력을 소폭 증가시키며 속도는 대폭 증가시킨다. 약점 격파될 시 해당 버프 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "춤추는 잔화", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가한다. 연소 상태에 빠진 아군은 추가로 화염 속성 피해를 받는 동시에 해당 목표의 연소 상태가 해제된다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.2409090008586645, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 40, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "검붉은 칼날", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "타오르는 참격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 화염 속성 피해를 가한다. 해당 스킬은 연소 상태에 빠진 아군을 우선적으로 공격한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "용해", + "SkillDesc": "연소 상태에 빠진 단일 아군에게 공격 발동 후 자신이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "고온 회전", + "SkillDesc": "자신의 공격력을 소폭 증가시키며 속도는 대폭 증가시킨다. 약점 격파될 시 해당 버프 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "춤추는 잔화", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가한다. 연소 상태에 빠진 아군은 추가로 화염 속성 피해를 받는 동시에 해당 목표의 연소 상태가 해제된다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.2409090008586645, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 40, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "검붉은 칼날", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "타오르는 참격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 화염 속성 피해를 가한다. 해당 스킬은 연소 상태에 빠진 아군을 우선적으로 공격한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "용해", + "SkillDesc": "연소 상태에 빠진 단일 아군에게 공격 발동 후 자신이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "고온 회전", + "SkillDesc": "자신의 공격력을 소폭 증가시키며 속도는 대폭 증가시킨다. 약점 격파될 시 해당 버프 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "춤추는 잔화", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가한다. 연소 상태에 빠진 아군은 추가로 화염 속성 피해를 받는 동시에 해당 목표의 연소 상태가 해제된다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301007, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 20, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "검붉은 칼날", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "타오르는 참격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 화염 속성 피해를 가한다. 해당 스킬은 연소 상태에 빠진 아군을 우선적으로 공격한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "용해", + "SkillDesc": "연소 상태에 빠진 단일 아군에게 공격 발동 후 자신이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "고온 회전", + "SkillDesc": "자신의 공격력을 소폭 증가시키며 속도는 대폭 증가시킨다. 약점 격파될 시 해당 버프 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "춤추는 잔화", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가한다. 연소 상태에 빠진 아군은 추가로 화염 속성 피해를 받는 동시에 해당 목표의 연소 상태가 해제된다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301008, + "AttackModifyRatio": 0.7692310004495084, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7272730008699, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "검붉은 칼날", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "타오르는 참격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 화염 속성 피해를 가한다. 해당 스킬은 연소 상태에 빠진 아군을 우선적으로 공격한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "용해", + "SkillDesc": "연소 상태에 빠진 단일 아군에게 공격 발동 후 자신이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "고온 회전", + "SkillDesc": "자신의 공격력을 소폭 증가시키며 속도는 대폭 증가시킨다. 약점 격파될 시 해당 버프 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "춤추는 잔화", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가한다. 연소 상태에 빠진 아군은 추가로 화염 속성 피해를 받는 동시에 해당 목표의 연소 상태가 해제된다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5454550008289516, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "검붉은 칼날", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "타오르는 참격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 화염 속성 피해를 가한다. 해당 스킬은 연소 상태에 빠진 아군을 우선적으로 공격한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "용해", + "SkillDesc": "연소 상태에 빠진 단일 아군에게 공격 발동 후 자신이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "고온 회전", + "SkillDesc": "자신의 공격력을 소폭 증가시키며 속도는 대폭 증가시킨다. 약점 격파될 시 해당 버프 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "춤추는 잔화", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가한다. 연소 상태에 빠진 아군은 추가로 화염 속성 피해를 받는 동시에 해당 목표의 연소 상태가 해제된다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1363640003837645, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "검붉은 칼날", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "타오르는 참격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 화염 속성 피해를 가한다. 해당 스킬은 연소 상태에 빠진 아군을 우선적으로 공격한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "용해", + "SkillDesc": "연소 상태에 빠진 단일 아군에게 공격 발동 후 자신이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "고온 회전", + "SkillDesc": "자신의 공격력을 소폭 증가시키며 속도는 대폭 증가시킨다. 약점 격파될 시 해당 버프 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "춤추는 잔화", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가한다. 연소 상태에 빠진 아군은 추가로 화염 속성 피해를 받는 동시에 해당 목표의 연소 상태가 해제된다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "검붉은 칼날", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "타오르는 참격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 화염 속성 피해를 가한다. 해당 스킬은 연소 상태에 빠진 아군을 우선적으로 공격한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "용해", + "SkillDesc": "연소 상태에 빠진 단일 아군에게 공격 발동 후 자신이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "고온 회전", + "SkillDesc": "자신의 공격력을 소폭 증가시키며 속도는 대폭 증가시킨다. 약점 격파될 시 해당 버프 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "춤추는 잔화", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가한다. 연소 상태에 빠진 아군은 추가로 화염 속성 피해를 받는 동시에 해당 목표의 연소 상태가 해제된다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301012, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "검붉은 칼날", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "타오르는 참격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 화염 속성 피해를 가한다. 해당 스킬은 연소 상태에 빠진 아군을 우선적으로 공격한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "용해", + "SkillDesc": "연소 상태에 빠진 단일 아군에게 공격 발동 후 자신이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "고온 회전", + "SkillDesc": "자신의 공격력을 소폭 증가시키며 속도는 대폭 증가시킨다. 약점 격파될 시 해당 버프 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "춤추는 잔화", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가한다. 연소 상태에 빠진 아군은 추가로 화염 속성 피해를 받는 동시에 해당 목표의 연소 상태가 해제된다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301013, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "검붉은 칼날", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "타오르는 참격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 화염 속성 피해를 가한다. 해당 스킬은 연소 상태에 빠진 아군을 우선적으로 공격한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "용해", + "SkillDesc": "연소 상태에 빠진 단일 아군에게 공격 발동 후 자신이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "고온 회전", + "SkillDesc": "자신의 공격력을 소폭 증가시키며 속도는 대폭 증가시킨다. 약점 격파될 시 해당 버프 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "춤추는 잔화", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가한다. 연소 상태에 빠진 아군은 추가로 화염 속성 피해를 받는 동시에 해당 목표의 연소 상태가 해제된다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301014, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5454550008289516, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "검붉은 칼날", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "타오르는 참격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 화염 속성 피해를 가한다. 해당 스킬은 연소 상태에 빠진 아군을 우선적으로 공격한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "용해", + "SkillDesc": "연소 상태에 빠진 단일 아군에게 공격 발동 후 자신이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "고온 회전", + "SkillDesc": "자신의 공격력을 소폭 증가시키며 속도는 대폭 증가시킨다. 약점 격파될 시 해당 버프 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "춤추는 잔화", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가한다. 연소 상태에 빠진 아군은 추가로 화염 속성 피해를 받는 동시에 해당 목표의 연소 상태가 해제된다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.0909090007189661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 40, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "검붉은 칼날", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "타오르는 참격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 화염 속성 피해를 가한다. 해당 스킬은 연소 상태에 빠진 아군을 우선적으로 공격한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "용해", + "SkillDesc": "연소 상태에 빠진 단일 아군에게 공격 발동 후 자신이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "고온 회전", + "SkillDesc": "자신의 공격력을 소폭 증가시키며 속도는 대폭 증가시킨다. 약점 격파될 시 해당 버프 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "춤추는 잔화", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가한다. 연소 상태에 빠진 아군은 추가로 화염 속성 피해를 받는 동시에 해당 목표의 연소 상태가 해제된다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5909090011846274, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "검붉은 칼날", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "타오르는 참격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 화염 속성 피해를 가한다. 해당 스킬은 연소 상태에 빠진 아군을 우선적으로 공격한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "용해", + "SkillDesc": "연소 상태에 빠진 단일 아군에게 공격 발동 후 자신이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "고온 회전", + "SkillDesc": "자신의 공격력을 소폭 증가시키며 속도는 대폭 증가시킨다. 약점 격파될 시 해당 버프 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "춤추는 잔화", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가한다. 연소 상태에 빠진 아군은 추가로 화염 속성 피해를 받는 동시에 해당 목표의 연소 상태가 해제된다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301017, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "검붉은 칼날", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "타오르는 참격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 화염 속성 피해를 가한다. 해당 스킬은 연소 상태에 빠진 아군을 우선적으로 공격한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "용해", + "SkillDesc": "연소 상태에 빠진 단일 아군에게 공격 발동 후 자신이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "고온 회전", + "SkillDesc": "자신의 공격력을 소폭 증가시키며 속도는 대폭 증가시킨다. 약점 격파될 시 해당 버프 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "춤추는 잔화", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가한다. 연소 상태에 빠진 아군은 추가로 화염 속성 피해를 받는 동시에 해당 목표의 연소 상태가 해제된다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301018, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "검붉은 칼날", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "타오르는 참격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 화염 속성 피해를 가한다. 해당 스킬은 연소 상태에 빠진 아군을 우선적으로 공격한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "용해", + "SkillDesc": "연소 상태에 빠진 단일 아군에게 공격 발동 후 자신이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "고온 회전", + "SkillDesc": "자신의 공격력을 소폭 증가시키며 속도는 대폭 증가시킨다. 약점 격파될 시 해당 버프 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "춤추는 잔화", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가한다. 연소 상태에 빠진 아군은 추가로 화염 속성 피해를 받는 동시에 해당 목표의 연소 상태가 해제된다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301019, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "검붉은 칼날", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "타오르는 참격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 화염 속성 피해를 가한다. 해당 스킬은 연소 상태에 빠진 아군을 우선적으로 공격한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "용해", + "SkillDesc": "연소 상태에 빠진 단일 아군에게 공격 발동 후 자신이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "고온 회전", + "SkillDesc": "자신의 공격력을 소폭 증가시키며 속도는 대폭 증가시킨다. 약점 격파될 시 해당 버프 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "춤추는 잔화", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가한다. 연소 상태에 빠진 아군은 추가로 화염 속성 피해를 받는 동시에 해당 목표의 연소 상태가 해제된다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6818180012051016, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "검붉은 칼날", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "타오르는 참격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 화염 속성 피해를 가한다. 해당 스킬은 연소 상태에 빠진 아군을 우선적으로 공격한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "용해", + "SkillDesc": "연소 상태에 빠진 단일 아군에게 공격 발동 후 자신이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "고온 회전", + "SkillDesc": "자신의 공격력을 소폭 증가시키며 속도는 대폭 증가시킨다. 약점 격파될 시 해당 버프 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "춤추는 잔화", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가한다. 연소 상태에 빠진 아군은 추가로 화염 속성 피해를 받는 동시에 해당 목표의 연소 상태가 해제된다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 102301021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9090910009108484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301001, + "SkillName": "검붉은 칼날", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가하며, 피격된 아군은 높은 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301002, + "SkillName": "타오르는 참격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 화염 속성 피해를 가한다. 해당 스킬은 연소 상태에 빠진 아군을 우선적으로 공격한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301003, + "SkillName": "용해", + "SkillDesc": "연소 상태에 빠진 단일 아군에게 공격 발동 후 자신이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301004, + "SkillName": "고온 회전", + "SkillDesc": "자신의 공격력을 소폭 증가시키며 속도는 대폭 증가시킨다. 약점 격파될 시 해당 버프 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301005, + "SkillName": "춤추는 잔화", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가한다. 연소 상태에 빠진 아군은 추가로 화염 속성 피해를 받는 동시에 해당 목표의 연소 상태가 해제된다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1023010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "1023011": { + "Id": 1023011, + "Name": "화염의 부랑자(오류)", + "Desc": "코드가 영향을 받아 오류가 난 홀로그램. 원본 레퍼런스는 열계를 배회하는 기계 유닛. 하지만 인간 기술의 산물이 아니며 열계의 뒤틀린 힘이 모방한 괴물이 분명하다.\\n화염의 부랑자(오류)의 공격은 연소 상태의 적에게 추가 효과를 준다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1302, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1023010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1023011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102301101, + "SkillName": "검붉은 칼날", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 주며 피격된 아군은 일정 확률로 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301102, + "SkillName": "타오르는 참격", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 화염 속성 피해를 가한다. 해당 스킬은 연소 상태에 빠진 아군을 우선적으로 공격한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 102301103, + "SkillName": "고온 회전", + "SkillDesc": "자신의 공격력을 소폭 증가시키며 속도는 대폭 증가시킨다. 약점 격파될 시 해당 버프 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301104, + "SkillName": "춤추는 잔화", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가한다. 연소 상태에 빠진 아군은 추가로 화염 속성 피해를 받고, 일정 확률로 피격된 아군이 연소 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301105, + "SkillName": "폭파의 징조", + "SkillDesc": "다음 행동에 [폭파 연작]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102301106, + "SkillName": "폭파 연작", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가한다. 연소 상태에 빠진 아군을 폭발시키고 자신 및 인접한 목표에게 화염 속성 피해를 가하는 동시에 해당 목표의 연소 상태를 해제한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 102301107, + "SkillName": "용해", + "SkillDesc": "연소 상태에 빠진 단일 아군에게 공격 발동 후 자신이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1023011, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023011, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023011, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023011, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023011, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023011, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023011, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "1023020": { + "Id": 1023020, + "Name": "혹한의 부랑자", + "Desc": "열계를 배회하는 기계 유닛. 하지만 인간 기술의 산물이 아니며 열계의 뒤틀린 힘이 모방한 괴물이 분명하다.\\n혹한의 부랑자는 영원한 겨울의 재난을 불러오고 동시에 아군의 속도와 얼음 속성 저항을 감소시킨다", + "MonsterCampID": 3, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1116, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1023020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1023020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102302001, + "SkillName": "빙륜 철권", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 102302005, + "SkillName": "파생물 소환", + "SkillDesc": "[영원한 겨울의 재난]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302006, + "SkillName": "빙결 폭풍", + "SkillDesc": "모든 아군에게 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 [혹한] 상태에 진입한다", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302007, + "SkillName": "파생물 흡입", + "SkillDesc": "영원한 겨울의 재난 1개를 잠식하여 자신의 공격력을 증가시키고 동시에 지정된 단일 아군을 고정한다. 필드에 영원한 겨울의 재난이 없을 경우 자신의 방어력이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302008, + "SkillName": "파생물 흡입", + "SkillDesc": "영원한 겨울의 재난 1개를 잠식하여 자신의 공격력을 증가시키고 동시에 지정된 단일 아군을 고정한다. 필드에 영원한 겨울의 재난이 없을 경우 자신의 방어력이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302009, + "SkillName": "빙륜 분쇄", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 [혹한] 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 102302010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 102302001, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5416670013219118, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102302001, + "SkillName": "빙륜 철권", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 102302005, + "SkillName": "파생물 소환", + "SkillDesc": "[영원한 겨울의 재난]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302006, + "SkillName": "빙결 폭풍", + "SkillDesc": "모든 아군에게 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 [혹한] 상태에 진입한다", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302007, + "SkillName": "파생물 흡입", + "SkillDesc": "영원한 겨울의 재난 1개를 잠식하여 자신의 공격력을 증가시키고 동시에 지정된 단일 아군을 고정한다. 필드에 영원한 겨울의 재난이 없을 경우 자신의 방어력이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302008, + "SkillName": "파생물 흡입", + "SkillDesc": "영원한 겨울의 재난 1개를 잠식하여 자신의 공격력을 증가시키고 동시에 지정된 단일 아군을 고정한다. 필드에 영원한 겨울의 재난이 없을 경우 자신의 방어력이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302009, + "SkillName": "빙륜 분쇄", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 [혹한] 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 102302010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 102302002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.208333000075072, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102302001, + "SkillName": "빙륜 철권", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 102302005, + "SkillName": "파생물 소환", + "SkillDesc": "[영원한 겨울의 재난]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302006, + "SkillName": "빙결 폭풍", + "SkillDesc": "모든 아군에게 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 [혹한] 상태에 진입한다", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302007, + "SkillName": "파생물 흡입", + "SkillDesc": "영원한 겨울의 재난 1개를 잠식하여 자신의 공격력을 증가시키고 동시에 지정된 단일 아군을 고정한다. 필드에 영원한 겨울의 재난이 없을 경우 자신의 방어력이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302008, + "SkillName": "파생물 흡입", + "SkillDesc": "영원한 겨울의 재난 1개를 잠식하여 자신의 공격력을 증가시키고 동시에 지정된 단일 아군을 고정한다. 필드에 영원한 겨울의 재난이 없을 경우 자신의 방어력이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302009, + "SkillName": "빙륜 분쇄", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 [혹한] 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 102302010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 102302003, + "AttackModifyRatio": 0.7142860011663288, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.33333300054073334, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102302001, + "SkillName": "빙륜 철권", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 102302005, + "SkillName": "파생물 소환", + "SkillDesc": "[영원한 겨울의 재난]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302006, + "SkillName": "빙결 폭풍", + "SkillDesc": "모든 아군에게 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 [혹한] 상태에 진입한다", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302007, + "SkillName": "파생물 흡입", + "SkillDesc": "영원한 겨울의 재난 1개를 잠식하여 자신의 공격력을 증가시키고 동시에 지정된 단일 아군을 고정한다. 필드에 영원한 겨울의 재난이 없을 경우 자신의 방어력이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302008, + "SkillName": "파생물 흡입", + "SkillDesc": "영원한 겨울의 재난 1개를 잠식하여 자신의 공격력을 증가시키고 동시에 지정된 단일 아군을 고정한다. 필드에 영원한 겨울의 재난이 없을 경우 자신의 방어력이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302009, + "SkillName": "빙륜 분쇄", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 [혹한] 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 102302010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 102302004, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -9.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102302001, + "SkillName": "빙륜 철권", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 102302005, + "SkillName": "파생물 소환", + "SkillDesc": "[영원한 겨울의 재난]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302006, + "SkillName": "빙결 폭풍", + "SkillDesc": "모든 아군에게 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 [혹한] 상태에 진입한다", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302007, + "SkillName": "파생물 흡입", + "SkillDesc": "영원한 겨울의 재난 1개를 잠식하여 자신의 공격력을 증가시키고 동시에 지정된 단일 아군을 고정한다. 필드에 영원한 겨울의 재난이 없을 경우 자신의 방어력이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302008, + "SkillName": "파생물 흡입", + "SkillDesc": "영원한 겨울의 재난 1개를 잠식하여 자신의 공격력을 증가시키고 동시에 지정된 단일 아군을 고정한다. 필드에 영원한 겨울의 재난이 없을 경우 자신의 방어력이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302009, + "SkillName": "빙륜 분쇄", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 [혹한] 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 102302010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 102302005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102302001, + "SkillName": "빙륜 철권", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 102302005, + "SkillName": "파생물 소환", + "SkillDesc": "[영원한 겨울의 재난]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302006, + "SkillName": "빙결 폭풍", + "SkillDesc": "모든 아군에게 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 [혹한] 상태에 진입한다", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302007, + "SkillName": "파생물 흡입", + "SkillDesc": "영원한 겨울의 재난 1개를 잠식하여 자신의 공격력을 증가시키고 동시에 지정된 단일 아군을 고정한다. 필드에 영원한 겨울의 재난이 없을 경우 자신의 방어력이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302008, + "SkillName": "파생물 흡입", + "SkillDesc": "영원한 겨울의 재난 1개를 잠식하여 자신의 공격력을 증가시키고 동시에 지정된 단일 아군을 고정한다. 필드에 영원한 겨울의 재난이 없을 경우 자신의 방어력이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302009, + "SkillName": "빙륜 분쇄", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 [혹한] 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 102302010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 102302007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102302001, + "SkillName": "빙륜 철권", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 102302005, + "SkillName": "파생물 소환", + "SkillDesc": "[영원한 겨울의 재난]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302006, + "SkillName": "빙결 폭풍", + "SkillDesc": "모든 아군에게 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 [혹한] 상태에 진입한다", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302007, + "SkillName": "파생물 흡입", + "SkillDesc": "영원한 겨울의 재난 1개를 잠식하여 자신의 공격력을 증가시키고 동시에 지정된 단일 아군을 고정한다. 필드에 영원한 겨울의 재난이 없을 경우 자신의 방어력이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302008, + "SkillName": "파생물 흡입", + "SkillDesc": "영원한 겨울의 재난 1개를 잠식하여 자신의 공격력을 증가시키고 동시에 지정된 단일 아군을 고정한다. 필드에 영원한 겨울의 재난이 없을 경우 자신의 방어력이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302009, + "SkillName": "빙륜 분쇄", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 [혹한] 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 102302010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 102302008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102302001, + "SkillName": "빙륜 철권", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 102302005, + "SkillName": "파생물 소환", + "SkillDesc": "[영원한 겨울의 재난]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302006, + "SkillName": "빙결 폭풍", + "SkillDesc": "모든 아군에게 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 [혹한] 상태에 진입한다", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302007, + "SkillName": "파생물 흡입", + "SkillDesc": "영원한 겨울의 재난 1개를 잠식하여 자신의 공격력을 증가시키고 동시에 지정된 단일 아군을 고정한다. 필드에 영원한 겨울의 재난이 없을 경우 자신의 방어력이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302008, + "SkillName": "파생물 흡입", + "SkillDesc": "영원한 겨울의 재난 1개를 잠식하여 자신의 공격력을 증가시키고 동시에 지정된 단일 아군을 고정한다. 필드에 영원한 겨울의 재난이 없을 경우 자신의 방어력이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302009, + "SkillName": "빙륜 분쇄", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 [혹한] 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 102302010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 102302009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8333330010063946, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102302001, + "SkillName": "빙륜 철권", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 102302005, + "SkillName": "파생물 소환", + "SkillDesc": "[영원한 겨울의 재난]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302006, + "SkillName": "빙결 폭풍", + "SkillDesc": "모든 아군에게 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 [혹한] 상태에 진입한다", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302007, + "SkillName": "파생물 흡입", + "SkillDesc": "영원한 겨울의 재난 1개를 잠식하여 자신의 공격력을 증가시키고 동시에 지정된 단일 아군을 고정한다. 필드에 영원한 겨울의 재난이 없을 경우 자신의 방어력이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302008, + "SkillName": "파생물 흡입", + "SkillDesc": "영원한 겨울의 재난 1개를 잠식하여 자신의 공격력을 증가시키고 동시에 지정된 단일 아군을 고정한다. 필드에 영원한 겨울의 재난이 없을 경우 자신의 방어력이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302009, + "SkillName": "빙륜 분쇄", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 [혹한] 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 102302010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1023020, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023020, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023020, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023020, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023020, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023020, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023020, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "1023021": { + "Id": 1023021, + "Name": "혹한의 부랑자(오류)", + "Desc": "코드가 영향을 받아 오류가 난 홀로그램. 원본 레퍼런스는 열계를 배회하는 기계 유닛. 하지만 인간 기술의 산물이 아니며 열계의 뒤틀린 힘이 모방한 괴물이 분명하다.\\n혹한의 부랑자(오류)는 영원한 겨울의 재난을 불러오고 동시에 아군의 속도와 얼음 속성 저항을 감소시킨다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1023020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1023021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102302101, + "SkillName": "빙륜 철권", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 102302105, + "SkillName": "파생물 소환", + "SkillDesc": "[영원한 겨울의 재난]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302106, + "SkillName": "빙결 폭풍", + "SkillDesc": "모든 아군에게 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 [혹한] 상태에 진입한다", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302107, + "SkillName": "파생물 흡입", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 [혹한] 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302108, + "SkillName": "파생물 흡입", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302109, + "SkillName": "빙륜 분쇄", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 혹한 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 102302110, + "SkillName": "파생물 흡입", + "SkillDesc": "영원한 겨울의 재난을 잠식하여 자신의 공격력을 증가시키고 다음번 행동에서 [엄한 과도]를 발동한다. 영원한 겨울의 재난을 많이 잠식할수록, 다음번 행동이 발동하는 [엄한 과도]가 많아진다. 필드에 영원한 겨울의 재난이 없을 경우 자신의 방어력이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302111, + "SkillName": "엄한 과도", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 [혹한] 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302112, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 102302101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 20, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102302101, + "SkillName": "빙륜 철권", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 102302105, + "SkillName": "파생물 소환", + "SkillDesc": "[영원한 겨울의 재난]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302106, + "SkillName": "빙결 폭풍", + "SkillDesc": "모든 아군에게 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 [혹한] 상태에 진입한다", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302107, + "SkillName": "파생물 흡입", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 [혹한] 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302108, + "SkillName": "파생물 흡입", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302109, + "SkillName": "빙륜 분쇄", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 혹한 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 20 + }, + { + "Id": 102302110, + "SkillName": "파생물 흡입", + "SkillDesc": "영원한 겨울의 재난을 잠식하여 자신의 공격력을 증가시키고 다음번 행동에서 [엄한 과도]를 발동한다. 영원한 겨울의 재난을 많이 잠식할수록, 다음번 행동이 발동하는 [엄한 과도]가 많아진다. 필드에 영원한 겨울의 재난이 없을 경우 자신의 방어력이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302111, + "SkillName": "엄한 과도", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 [혹한] 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302112, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1023021, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023021, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023021, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023021, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023021, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023021, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023021, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "1023022": { + "Id": 1023022, + "Name": "컴퍼니 팀장(환상)", + "Desc": "「스타피스 컴퍼니」의 베테랑 직원. 직급은 최소 프로젝트팀의 팀장이다. 탑승하고 있는 기갑은 공공 재산이므로 망가지면 자비로 배상해야 한다. 월급은 그럭저럭 괜찮아서 컴퍼니 산하 기업 함선에서 1.5룸 정도의 방을 임차할 수 있다", + "MonsterCampID": null, + "AttackBase": 6, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 12555, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_1023020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 1023022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102302201, + "SkillName": "파생물 흡입", + "SkillDesc": "영원한 겨울의 재난을 잠식하여 자신의 공격력을 증가시키고 다음번 행동에서 [엄한 과도]를 발동한다. 영원한 겨울의 재난을 많이 잠식할수록, 다음번 행동이 발동하는 [엄한 과도]가 많아진다. 필드에 영원한 겨울의 재난이 없을 경우 자신의 방어력이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302202, + "SkillName": "빙결 폭풍", + "SkillDesc": "모든 아군에게 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 [혹한] 상태에 진입한다", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302203, + "SkillName": "엄한 과도", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 [혹한] 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302204, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 102302201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 5, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 102302201, + "SkillName": "파생물 흡입", + "SkillDesc": "영원한 겨울의 재난을 잠식하여 자신의 공격력을 증가시키고 다음번 행동에서 [엄한 과도]를 발동한다. 영원한 겨울의 재난을 많이 잠식할수록, 다음번 행동이 발동하는 [엄한 과도]가 많아진다. 필드에 영원한 겨울의 재난이 없을 경우 자신의 방어력이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 102302202, + "SkillName": "빙결 폭풍", + "SkillDesc": "모든 아군에게 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 [혹한] 상태에 진입한다", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302203, + "SkillName": "엄한 과도", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 가하며 피격된 아군은 높은 확률로 [혹한] 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 5 + }, + { + "Id": 102302204, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 1023022, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023022, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023022, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023022, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112011 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023022, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023022, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 1023022, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 112012 + }, + { + "$type": "ItemConfig", + "ID": 112013 + }, + { + "$type": "ItemConfig", + "ID": 182006 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "2002010": { + "Id": 2002010, + "Name": "운기군 순찰병", + "Desc": "선주 나부의 운기군 소속 순찰대원이다. 진도와 은 경갑으로 무장하고 있다. 동천의 질서를 유지하는 임무를 맡고 있다", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 148.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2002010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 2002010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + 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+ "SPHitBase": "" + }, + { + "Id": 200201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200201004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200201002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 13, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200201001, + "SkillName": "구름의 칼날", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 대상은 높은 확률로 받는 피해가 소폭 증가한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 200201002, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200201004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200201003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 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[ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200201001, + "SkillName": "구름의 칼날", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 대상은 높은 확률로 받는 피해가 소폭 증가한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 200201002, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200201004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200201005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200201001, + "SkillName": "구름의 칼날", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 대상은 높은 확률로 받는 피해가 소폭 증가한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 200201002, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200201004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200201006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200201001, + "SkillName": "구름의 칼날", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 대상은 높은 확률로 받는 피해가 소폭 증가한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 200201002, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200201004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200201007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6250000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200201001, + "SkillName": "구름의 칼날", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 대상은 높은 확률로 받는 피해가 소폭 증가한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 200201002, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200201004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200201008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200201001, + "SkillName": "구름의 칼날", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 대상은 높은 확률로 받는 피해가 소폭 증가한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 200201002, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + 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0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200202101, + "SkillName": "탁옥격", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 200202101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.400000000372529, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200202101, + "SkillName": "탁옥격", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 200202102, + "AttackModifyRatio": 1.1111110001802444, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200202101, + "SkillName": "탁옥격", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 200202103, + "AttackModifyRatio": 1.1111110001802444, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 20, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200202101, + "SkillName": "탁옥격", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 200202104, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -49.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200202101, + "SkillName": "탁옥격", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 200202105, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 200202101, + "SkillName": "탁옥격", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 200202106, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200202101, + "SkillName": "탁옥격", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2002021, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002021, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002021, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002021, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002021, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002021, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002021, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + } + ] + }, + "2002030": { + "Id": 2002030, + "Name": "명부 무관", + "Desc": "시왕사 판관의 뜻대로 임무를 수행하는 무위(武衛).\\n명계에서 온 사자를 상징하는 검은색과 흰색의 가면을 쓰고 있으며, 작두를 들고 있다. 그 공격은 시왕사의 사명이 지닌 무게만큼 무거워 절대 거스를 수 없다", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 139.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2002030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 2002030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203001, + "SkillName": "거악(鋸惡)", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하고 피격된 아군을 일정 확률로 [진탕] 상태에 빠트린다. [진탕] 상태의 목표가 피격되면 [강렬한 진탕] 상태에 빠지고 [진탕] 상태가 해제된다. [강렬한 진탕] 상태의 목표는 행동할 수 없다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200203001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203001, + "SkillName": "거악(鋸惡)", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하고 피격된 아군을 일정 확률로 [진탕] 상태에 빠트린다. [진탕] 상태의 목표가 피격되면 [강렬한 진탕] 상태에 빠지고 [진탕] 상태가 해제된다. [강렬한 진탕] 상태의 목표는 행동할 수 없다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200203002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203001, + "SkillName": "거악(鋸惡)", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하고 피격된 아군을 일정 확률로 [진탕] 상태에 빠트린다. [진탕] 상태의 목표가 피격되면 [강렬한 진탕] 상태에 빠지고 [진탕] 상태가 해제된다. [강렬한 진탕] 상태의 목표는 행동할 수 없다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200203003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203001, + "SkillName": "거악(鋸惡)", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하고 피격된 아군을 일정 확률로 [진탕] 상태에 빠트린다. [진탕] 상태의 목표가 피격되면 [강렬한 진탕] 상태에 빠지고 [진탕] 상태가 해제된다. [강렬한 진탕] 상태의 목표는 행동할 수 없다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200203004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203001, + "SkillName": "거악(鋸惡)", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하고 피격된 아군을 일정 확률로 [진탕] 상태에 빠트린다. [진탕] 상태의 목표가 피격되면 [강렬한 진탕] 상태에 빠지고 [진탕] 상태가 해제된다. [강렬한 진탕] 상태의 목표는 행동할 수 없다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200203005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203001, + "SkillName": "거악(鋸惡)", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하고 피격된 아군을 일정 확률로 [진탕] 상태에 빠트린다. [진탕] 상태의 목표가 피격되면 [강렬한 진탕] 상태에 빠지고 [진탕] 상태가 해제된다. [강렬한 진탕] 상태의 목표는 행동할 수 없다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200203006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203001, + "SkillName": "거악(鋸惡)", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하고 피격된 아군을 일정 확률로 [진탕] 상태에 빠트린다. [진탕] 상태의 목표가 피격되면 [강렬한 진탕] 상태에 빠지고 [진탕] 상태가 해제된다. [강렬한 진탕] 상태의 목표는 행동할 수 없다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200203007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 140, + "HPModifyRatio": 3.3333330005407333, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203001, + "SkillName": "거악(鋸惡)", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하고 피격된 아군을 일정 확률로 [진탕] 상태에 빠트린다. [진탕] 상태의 목표가 피격되면 [강렬한 진탕] 상태에 빠지고 [진탕] 상태가 해제된다. [강렬한 진탕] 상태의 목표는 행동할 수 없다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200203008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 140, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203001, + "SkillName": "거악(鋸惡)", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하고 피격된 아군을 일정 확률로 [진탕] 상태에 빠트린다. [진탕] 상태의 목표가 피격되면 [강렬한 진탕] 상태에 빠지고 [진탕] 상태가 해제된다. [강렬한 진탕] 상태의 목표는 행동할 수 없다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200203009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203001, + "SkillName": "거악(鋸惡)", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하고 피격된 아군을 일정 확률로 [진탕] 상태에 빠트린다. [진탕] 상태의 목표가 피격되면 [강렬한 진탕] 상태에 빠지고 [진탕] 상태가 해제된다. [강렬한 진탕] 상태의 목표는 행동할 수 없다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2002030, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002030, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002030, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002030, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002030, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002030, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002030, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + } + ] + }, + "2002031": { + "Id": 2002031, + "Name": "명부 무관", + "Desc": "시왕사 판관의 뜻대로 임무를 수행하는 무위(武衛).\\n명계에서 온 사자를 상징하는 검은색과 흰색의 가면을 쓰고 있으며, 작두를 들고 있다. 그 공격은 시왕사의 사명이 지닌 무게만큼 무거워 절대 거스를 수 없다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 139.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2002030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 2002031, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203101, + "SkillName": "거악(鋸惡)", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200203103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3333330005407333, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203101, + "SkillName": "거악(鋸惡)", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200203104, + "AttackModifyRatio": 1.4285710006952286, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203101, + "SkillName": "거악(鋸惡)", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200203105, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203101, + "SkillName": "거악(鋸惡)", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200203106, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203101, + "SkillName": "거악(鋸惡)", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2002031, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002031, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002031, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002031, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002031, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002031, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002031, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + } + ] + }, + "2002032": { + "Id": 2002032, + "Name": "명부 무관", + "Desc": "시왕사 판관의 뜻대로 임무를 수행하는 무위(武衛).\\n명계에서 온 사자를 상징하는 검은색과 흰색의 가면을 쓰고 있으며, 작두를 들고 있다. 그 공격은 시왕사의 사명이 지닌 무게만큼 무거워 절대 거스를 수 없다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 279, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2002030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 2002032, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203201, + "SkillName": "거악(鋸惡)", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하고 피격된 아군을 높은 확률로 [진탕] 상태에 빠트린다. [진탕] 상태에서 목표가 피격되면 [강렬한 진탕] 상태에 빠지고 [진탕] 상태가 해제된다. [강렬한 진탕] 상태의 목표는 행동할 수 없다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200203201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203201, + "SkillName": "거악(鋸惡)", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하고 피격된 아군을 높은 확률로 [진탕] 상태에 빠트린다. [진탕] 상태에서 목표가 피격되면 [강렬한 진탕] 상태에 빠지고 [진탕] 상태가 해제된다. [강렬한 진탕] 상태의 목표는 행동할 수 없다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200203202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200203201, + "SkillName": "거악(鋸惡)", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하고 피격된 아군을 높은 확률로 [진탕] 상태에 빠트린다. [진탕] 상태에서 목표가 피격되면 [강렬한 진탕] 상태에 빠지고 [진탕] 상태가 해제된다. [강렬한 진탕] 상태의 목표는 행동할 수 없다", + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2002032, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002032, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002032, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002032, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002032, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002032, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + }, + { + "MonsterTemplateID": 2002032, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181007 + } + ] + } + ] + }, + "2004010": { + "Id": 2004010, + "Name": "「스텔라론 헌터」 카프카", + "Desc": "「스텔라론 헌터」의 일원. 알 수 없는 미소를 가진 미모의 킬러. 다양한 무기를 활용하고 남을 조종하는 데 능하다. 그녀는 어떤 계획을 실현하기 위해 은하열차를 이곳으로 이끌었다", + "MonsterCampID": 5, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1302, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 119, + "StanceBase": 450, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2004010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401001, + "SkillName": "소란스러운 밤", + "SkillDesc": "지정된 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 높은 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401002, + "SkillName": "달빛의 어루만짐", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 가하며, 주목표가 감전 상태일 경우 부목표도 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401003, + "SkillName": "소리 없이 날카로운 조소", + "SkillDesc": "모든 아군에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401004, + "SkillName": "언령", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [지배] 상태에 빠트린다. 대상은 행동 게이지가 증가하며 즉시 랜덤으로 다른 아군 1명을 공격한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401005, + "SkillName": "전율", + "SkillDesc": "피격된 목표가 감전 상태일 경우 바로 감전 피해를 1회 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401006, + "SkillName": "잔혹", + "SkillDesc": "카프카를 제외한 적 혹은 [지배] 상태의 아군이 감전 상태의 아군 주목표에게 공격을 가할 시, 번개 속성 공격을 추가로 1회 발동한다. 해당 효과는 턴마다 1회만 발동한다", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 200401001, + "AttackModifyRatio": 0.7142860011663288, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.785714000929147, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401001, + "SkillName": "소란스러운 밤", + "SkillDesc": "지정된 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 높은 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401002, + "SkillName": "달빛의 어루만짐", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 가하며, 주목표가 감전 상태일 경우 부목표도 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401003, + "SkillName": "소리 없이 날카로운 조소", + "SkillDesc": "모든 아군에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401004, + "SkillName": "언령", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [지배] 상태에 빠트린다. 대상은 행동 게이지가 증가하며 즉시 랜덤으로 다른 아군 1명을 공격한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401005, + "SkillName": "전율", + "SkillDesc": "피격된 목표가 감전 상태일 경우 바로 감전 피해를 1회 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401006, + "SkillName": "잔혹", + "SkillDesc": "카프카를 제외한 적 혹은 [지배] 상태의 아군이 감전 상태의 아군 주목표에게 공격을 가할 시, 번개 속성 공격을 추가로 1회 발동한다. 해당 효과는 턴마다 1회만 발동한다", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 200401002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401001, + "SkillName": "소란스러운 밤", + "SkillDesc": "지정된 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 높은 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401002, + "SkillName": "달빛의 어루만짐", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 가하며, 주목표가 감전 상태일 경우 부목표도 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401003, + "SkillName": "소리 없이 날카로운 조소", + "SkillDesc": "모든 아군에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401004, + "SkillName": "언령", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [지배] 상태에 빠트린다. 대상은 행동 게이지가 증가하며 즉시 랜덤으로 다른 아군 1명을 공격한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401005, + "SkillName": "전율", + "SkillDesc": "피격된 목표가 감전 상태일 경우 바로 감전 피해를 1회 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401006, + "SkillName": "잔혹", + "SkillDesc": "카프카를 제외한 적 혹은 [지배] 상태의 아군이 감전 상태의 아군 주목표에게 공격을 가할 시, 번개 속성 공격을 추가로 1회 발동한다. 해당 효과는 턴마다 1회만 발동한다", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 200401003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.607143000466749, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401001, + "SkillName": "소란스러운 밤", + "SkillDesc": "지정된 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 높은 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401002, + "SkillName": "달빛의 어루만짐", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 가하며, 주목표가 감전 상태일 경우 부목표도 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401003, + "SkillName": "소리 없이 날카로운 조소", + "SkillDesc": "모든 아군에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401004, + "SkillName": "언령", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [지배] 상태에 빠트린다. 대상은 행동 게이지가 증가하며 즉시 랜덤으로 다른 아군 1명을 공격한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401005, + "SkillName": "전율", + "SkillDesc": "피격된 목표가 감전 상태일 경우 바로 감전 피해를 1회 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401006, + "SkillName": "잔혹", + "SkillDesc": "카프카를 제외한 적 혹은 [지배] 상태의 아군이 감전 상태의 아군 주목표에게 공격을 가할 시, 번개 속성 공격을 추가로 1회 발동한다. 해당 효과는 턴마다 1회만 발동한다", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 200401004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.4285710006952286, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401001, + "SkillName": "소란스러운 밤", + "SkillDesc": "지정된 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 높은 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401002, + "SkillName": "달빛의 어루만짐", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 가하며, 주목표가 감전 상태일 경우 부목표도 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401003, + "SkillName": "소리 없이 날카로운 조소", + "SkillDesc": "모든 아군에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401004, + "SkillName": "언령", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [지배] 상태에 빠트린다. 대상은 행동 게이지가 증가하며 즉시 랜덤으로 다른 아군 1명을 공격한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401005, + "SkillName": "전율", + "SkillDesc": "피격된 목표가 감전 상태일 경우 바로 감전 피해를 1회 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401006, + "SkillName": "잔혹", + "SkillDesc": "카프카를 제외한 적 혹은 [지배] 상태의 아군이 감전 상태의 아군 주목표에게 공격을 가할 시, 번개 속성 공격을 추가로 1회 발동한다. 해당 효과는 턴마다 1회만 발동한다", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 200401005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.142857000930235, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401001, + "SkillName": "소란스러운 밤", + "SkillDesc": "지정된 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 높은 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401002, + "SkillName": "달빛의 어루만짐", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 가하며, 주목표가 감전 상태일 경우 부목표도 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401003, + "SkillName": "소리 없이 날카로운 조소", + "SkillDesc": "모든 아군에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401004, + "SkillName": "언령", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [지배] 상태에 빠트린다. 대상은 행동 게이지가 증가하며 즉시 랜덤으로 다른 아군 1명을 공격한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401005, + "SkillName": "전율", + "SkillDesc": "피격된 목표가 감전 상태일 경우 바로 감전 피해를 1회 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401006, + "SkillName": "잔혹", + "SkillDesc": "카프카를 제외한 적 혹은 [지배] 상태의 아군이 감전 상태의 아군 주목표에게 공격을 가할 시, 번개 속성 공격을 추가로 1회 발동한다. 해당 효과는 턴마다 1회만 발동한다", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 200401006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.3214290007017553, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401001, + "SkillName": "소란스러운 밤", + "SkillDesc": "지정된 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 높은 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401002, + "SkillName": "달빛의 어루만짐", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 가하며, 주목표가 감전 상태일 경우 부목표도 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401003, + "SkillName": "소리 없이 날카로운 조소", + "SkillDesc": "모든 아군에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401004, + "SkillName": "언령", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [지배] 상태에 빠트린다. 대상은 행동 게이지가 증가하며 즉시 랜덤으로 다른 아군 1명을 공격한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401005, + "SkillName": "전율", + "SkillDesc": "피격된 목표가 감전 상태일 경우 바로 감전 피해를 1회 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401006, + "SkillName": "잔혹", + "SkillDesc": "카프카를 제외한 적 혹은 [지배] 상태의 아군이 감전 상태의 아군 주목표에게 공격을 가할 시, 번개 속성 공격을 추가로 1회 발동한다. 해당 효과는 턴마다 1회만 발동한다", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 200401007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.8571430006995797, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 13, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401001, + "SkillName": "소란스러운 밤", + "SkillDesc": "지정된 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 높은 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401002, + "SkillName": "달빛의 어루만짐", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 가하며, 주목표가 감전 상태일 경우 부목표도 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401003, + "SkillName": "소리 없이 날카로운 조소", + "SkillDesc": "모든 아군에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401004, + "SkillName": "언령", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [지배] 상태에 빠트린다. 대상은 행동 게이지가 증가하며 즉시 랜덤으로 다른 아군 1명을 공격한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401005, + "SkillName": "전율", + "SkillDesc": "피격된 목표가 감전 상태일 경우 바로 감전 피해를 1회 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401006, + "SkillName": "잔혹", + "SkillDesc": "카프카를 제외한 적 혹은 [지배] 상태의 아군이 감전 상태의 아군 주목표에게 공격을 가할 시, 번개 속성 공격을 추가로 1회 발동한다. 해당 효과는 턴마다 1회만 발동한다", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 200401008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401001, + "SkillName": "소란스러운 밤", + "SkillDesc": "지정된 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 높은 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401002, + "SkillName": "달빛의 어루만짐", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 가하며, 주목표가 감전 상태일 경우 부목표도 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401003, + "SkillName": "소리 없이 날카로운 조소", + "SkillDesc": "모든 아군에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401004, + "SkillName": "언령", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [지배] 상태에 빠트린다. 대상은 행동 게이지가 증가하며 즉시 랜덤으로 다른 아군 1명을 공격한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401005, + "SkillName": "전율", + "SkillDesc": "피격된 목표가 감전 상태일 경우 바로 감전 피해를 1회 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401006, + "SkillName": "잔혹", + "SkillDesc": "카프카를 제외한 적 혹은 [지배] 상태의 아군이 감전 상태의 아군 주목표에게 공격을 가할 시, 번개 속성 공격을 추가로 1회 발동한다. 해당 효과는 턴마다 1회만 발동한다", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 200401009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 5.892857001628727, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401001, + "SkillName": "소란스러운 밤", + "SkillDesc": "지정된 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 높은 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401002, + "SkillName": "달빛의 어루만짐", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 가하며, 주목표가 감전 상태일 경우 부목표도 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401003, + "SkillName": "소리 없이 날카로운 조소", + "SkillDesc": "모든 아군에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401004, + "SkillName": "언령", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [지배] 상태에 빠트린다. 대상은 행동 게이지가 증가하며 즉시 랜덤으로 다른 아군 1명을 공격한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401005, + "SkillName": "전율", + "SkillDesc": "피격된 목표가 감전 상태일 경우 바로 감전 피해를 1회 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401006, + "SkillName": "잔혹", + "SkillDesc": "카프카를 제외한 적 혹은 [지배] 상태의 아군이 감전 상태의 아군 주목표에게 공격을 가할 시, 번개 속성 공격을 추가로 1회 발동한다. 해당 효과는 턴마다 1회만 발동한다", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 200401010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.4285710006952286, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401001, + "SkillName": "소란스러운 밤", + "SkillDesc": "지정된 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 높은 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401002, + "SkillName": "달빛의 어루만짐", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 가하며, 주목표가 감전 상태일 경우 부목표도 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401003, + "SkillName": "소리 없이 날카로운 조소", + "SkillDesc": "모든 아군에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401004, + "SkillName": "언령", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [지배] 상태에 빠트린다. 대상은 행동 게이지가 증가하며 즉시 랜덤으로 다른 아군 1명을 공격한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401005, + "SkillName": "전율", + "SkillDesc": "피격된 목표가 감전 상태일 경우 바로 감전 피해를 1회 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401006, + "SkillName": "잔혹", + "SkillDesc": "카프카를 제외한 적 혹은 [지배] 상태의 아군이 감전 상태의 아군 주목표에게 공격을 가할 시, 번개 속성 공격을 추가로 1회 발동한다. 해당 효과는 턴마다 1회만 발동한다", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2004010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2004011": { + "Id": 2004011, + "Name": "「스텔라론 헌터」 카프카(완벽)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 「스텔라론 헌터」의 일원. 알 수 없는 미소를 가진 미모의 킬러. 다양한 무기를 활용하고 남을 조종하는 데 능하다. 그녀는 어떤 계획을 실현하기 위해 은하열차를 이곳으로 이끌었다……", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 837, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 119, + "StanceBase": 450, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2004011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401101, + "SkillName": "소란스러운 밤", + "SkillDesc": "지정된 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 높은 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401102, + "SkillName": "달빛의 어루만짐", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 가하며, 주목표가 감전 상태일 경우 부목표도 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401103, + "SkillName": "소리 없이 날카로운 조소", + "SkillDesc": "모든 아군에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401104, + "SkillName": "언령", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [지배] 상태에 빠트린다. 대상은 행동 게이지가 증가하며 즉시 랜덤으로 다른 아군 1명을 공격한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401105, + "SkillName": "망자의 속삭임", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가하며, 피격된 아군은 높은 확률로 감전 상태에 빠진다. 동시에 모든 감전된 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401106, + "SkillName": "심리 암시", + "SkillDesc": "여러 명의 아군을 [심리 암시] 상태에 빠트린다. 행동 서열에 [제시]를 추가하고, 다음번 [제시] 행동 시 [심리 암시]에 빠진 캐릭터는 [지배] 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401107, + "SkillName": "전율", + "SkillDesc": "피격된 목표가 감전 상태일 경우 바로 감전 피해를 1회 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401108, + "SkillName": "잔혹", + "SkillDesc": "카프카를 제외한 적 혹은 [지배] 상태의 아군이 감전 상태의 아군 주목표에게 공격을 가할 시, 번개 속성 공격을 추가로 1회 발동한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401109, + "SkillName": "추모", + "SkillDesc": "아군이 감전 상태를 발동할 때마다 카프카 자신이 가하는 피해가 소폭 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2004011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2004012": { + "Id": 2004012, + "Name": "「스텔라론 헌터」 카프카(완벽)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 「스텔라론 헌터」의 일원. 알 수 없는 미소를 가진 미모의 킬러. 다양한 무기를 활용하고 남을 조종하는 데 능하다. 그녀는 어떤 계획을 실현하기 위해 은하열차를 이곳으로 이끌었다……", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 837, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 119, + "StanceBase": 450, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2004012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401201, + "SkillName": "소란스러운 밤", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401202, + "SkillName": "달빛의 어루만짐", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 가하며, 주목표가 감전 상태일 경우 부목표도 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401203, + "SkillName": "소리 없이 날카로운 조소", + "SkillDesc": "모든 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401204, + "SkillName": "언령", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [지배] 상태에 빠트린다. 대상은 행동 게이지가 증가하며 즉시 랜덤으로 다른 아군 1명을 공격한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401205, + "SkillName": "망자의 속삭임", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다. 동시에 감전 상태에 빠진 모든 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401206, + "SkillName": "심리 암시", + "SkillDesc": "여러 명의 아군을 [심리 암시] 상태에 빠트린다. 행동 서열에 [제시]를 추가하고, 다음번 [제시] 행동 시 [심리 암시]에 빠진 캐릭터는 [지배] 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401207, + "SkillName": "전율", + "SkillDesc": "피격된 목표가 감전 상태일 경우 바로 감전 피해를 1회 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401208, + "SkillName": "잔혹", + "SkillDesc": "카프카를 제외한 적 혹은 [지배] 상태의 아군이 감전 상태의 아군 주목표에게 공격을 가할 시, 번개 속성 공격을 추가로 1회 발동한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401209, + "SkillName": "추모", + "SkillDesc": "아군이 감전 상태를 발동할 때마다 카프카 자신의 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200401201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401201, + "SkillName": "소란스러운 밤", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401202, + "SkillName": "달빛의 어루만짐", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 가하며, 주목표가 감전 상태일 경우 부목표도 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401203, + "SkillName": "소리 없이 날카로운 조소", + "SkillDesc": "모든 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401204, + "SkillName": "언령", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [지배] 상태에 빠트린다. 대상은 행동 게이지가 증가하며 즉시 랜덤으로 다른 아군 1명을 공격한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401205, + "SkillName": "망자의 속삭임", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다. 동시에 감전 상태에 빠진 모든 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401206, + "SkillName": "심리 암시", + "SkillDesc": "여러 명의 아군을 [심리 암시] 상태에 빠트린다. 행동 서열에 [제시]를 추가하고, 다음번 [제시] 행동 시 [심리 암시]에 빠진 캐릭터는 [지배] 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401207, + "SkillName": "전율", + "SkillDesc": "피격된 목표가 감전 상태일 경우 바로 감전 피해를 1회 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401208, + "SkillName": "잔혹", + "SkillDesc": "카프카를 제외한 적 혹은 [지배] 상태의 아군이 감전 상태의 아군 주목표에게 공격을 가할 시, 번개 속성 공격을 추가로 1회 발동한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401209, + "SkillName": "추모", + "SkillDesc": "아군이 감전 상태를 발동할 때마다 카프카 자신의 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200401202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401201, + "SkillName": "소란스러운 밤", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401202, + "SkillName": "달빛의 어루만짐", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 가하며, 주목표가 감전 상태일 경우 부목표도 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401203, + "SkillName": "소리 없이 날카로운 조소", + "SkillDesc": "모든 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401204, + "SkillName": "언령", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [지배] 상태에 빠트린다. 대상은 행동 게이지가 증가하며 즉시 랜덤으로 다른 아군 1명을 공격한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401205, + "SkillName": "망자의 속삭임", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다. 동시에 감전 상태에 빠진 모든 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401206, + "SkillName": "심리 암시", + "SkillDesc": "여러 명의 아군을 [심리 암시] 상태에 빠트린다. 행동 서열에 [제시]를 추가하고, 다음번 [제시] 행동 시 [심리 암시]에 빠진 캐릭터는 [지배] 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401207, + "SkillName": "전율", + "SkillDesc": "피격된 목표가 감전 상태일 경우 바로 감전 피해를 1회 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401208, + "SkillName": "잔혹", + "SkillDesc": "카프카를 제외한 적 혹은 [지배] 상태의 아군이 감전 상태의 아군 주목표에게 공격을 가할 시, 번개 속성 공격을 추가로 1회 발동한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401209, + "SkillName": "추모", + "SkillDesc": "아군이 감전 상태를 발동할 때마다 카프카 자신의 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2004012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2004013": { + "Id": 2004013, + "Name": "「스텔라론 헌터」 카프카(환상)", + "Desc": "「스텔라론 헌터」의 일원. 알 수 없는 미소를 가진 미모의 킬러. 다양한 무기를 활용하고 남을 조종하는 데 능하다. 그녀는 어떤 계획을 실현하기 위해 은하열차를 이곳으로 이끌었다…… 이곳에 나타난 건 당신의 기억을 바탕으로 시뮬레이션한 환영이다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 6510, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 108, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2004013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 200401301, + "SkillName": "소란스러운 밤", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401302, + "SkillName": "달빛의 어루만짐", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 가하며, 주목표가 감전 상태일 경우 부목표도 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401303, + "SkillName": "소리 없이 날카로운 조소", + "SkillDesc": "모든 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401304, + "SkillName": "언령", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [지배] 상태에 빠트린다. 대상은 행동 게이지가 증가하며 즉시 랜덤으로 다른 아군 1명을 공격한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401305, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401306, + "SkillName": "압박", + "SkillDesc": "행동 서열에 [외주]가 추가된다. [외주]가 행동을 할 때마다 스타피스 컴퍼니 직원 #1[i]명을 소환한다. 필드 위 직원은 최대 #2[i]명까지 존재할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401307, + "SkillName": "심리 암시", + "SkillDesc": "여러 명의 아군을 [심리 암시] 상태에 빠트린다. 행동 서열에 [제시]를 추가하고, 다음번 [제시] 행동 시 [심리 암시]에 빠진 캐릭터는 [지배] 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401308, + "SkillName": "전율", + "SkillDesc": "피격된 목표가 감전 상태일 경우 바로 감전 피해를 1회 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401309, + "SkillName": "잔혹", + "SkillDesc": "카프카를 제외한 적 혹은 [지배] 상태의 아군이 감전 상태의 아군 주목표에게 공격을 가할 시, 번개 속성 공격을 추가로 1회 발동한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401310, + "SkillName": "추모", + "SkillDesc": "아군이 감전 상태를 발동할 때마다 카프카 자신의 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401311, + "SkillName": "압박", + "SkillDesc": "행동 서열에 [외주]가 추가된다. [외주]가 행동을 할 때마다 스타피스 컴퍼니 직원 #1[i]명을 소환한다. 필드 위 직원은 최대 #2[i]명까지 존재할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401312, + "SkillName": "박탈", + "SkillDesc": "카프카가 행동할 때 필드 위의 스타피스 컴퍼니 직원이 [성과 점수]를 보유한 경우, 카프카는 성과 점수를 빼앗고 [달빛의 어루만짐]을 발동할 수 있다. [성과 점수]는 카프카가 이번 공격으로 가하는 피해를 대폭 증가시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401313, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2004013, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004013, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004013, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004013, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004013, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004013, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004013, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2004014": { + "Id": 2004014, + "Name": "영혼을 사로잡는 지배자", + "Desc": "「스텔라론 헌터」의 일원. 알 수 없는 미소를 가진 미모의 킬러. 다양한 무기를 활용하고 남을 조종하는 데 능하다. 그녀는 어떤 계획을 실현하기 위해 은하열차를 이곳으로 이끌었다……", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 7207.500000000466, + "InitialDelayRatio": 1.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 150, + "StanceBase": 900, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2004014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 200401401, + "SkillName": "소란스러운 밤", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401402, + "SkillName": "달빛의 어루만짐", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 가하며, 주목표가 감전 상태일 경우 부목표도 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401403, + "SkillName": "소리 없이 날카로운 조소", + "SkillDesc": "모든 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401404, + "SkillName": "언령", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [지배] 상태에 빠트린다. 대상은 행동 게이지가 증가하며 즉시 랜덤으로 다른 아군 1명을 공격한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401405, + "SkillName": "망자의 속삭임", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다. 동시에 감전 상태에 빠진 모든 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401406, + "SkillName": "심리 암시", + "SkillDesc": "여러 명의 아군을 [심리 암시] 상태에 빠트린다. 행동 서열에 [제시]를 추가하고, 다음번 [제시] 행동 시 [심리 암시]에 빠진 캐릭터는 [지배] 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401407, + "SkillName": "전율", + "SkillDesc": "피격된 목표가 감전 상태일 경우 바로 감전 피해를 1회 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401408, + "SkillName": "잔혹", + "SkillDesc": "자신을 제외한 적 혹은 [지배] 상태의 아군이 감전 상태의 아군 주목표에게 공격을 가할 시, 번개 속성 공격을 추가로 1회 발동한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401409, + "SkillName": "꼭두각시 대기", + "SkillDesc": "소환물에게 [광기 유발] 효과를 부여한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401411, + "SkillName": "소리의 영형", + "SkillDesc": "정예 적을 2기 소환해 전투를 돕는다. 아군이 소환물에게 피해를 가할 시 [영혼을 사로잡는 지배자]도 같은 양의 HP를 잃는다. 소환물의 약점이 격파되면 행동 게이지가 추가로 감소한다. 임의의 소환물이 처치되면 대상의 약점 속성은 필드에 있는 다른 소환물에게 추가되며, 해당 목표는 [혈안] 효과를 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401412, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401413, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200401401, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 200401401, + "SkillName": "소란스러운 밤", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401402, + "SkillName": "달빛의 어루만짐", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 가하며, 주목표가 감전 상태일 경우 부목표도 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401403, + "SkillName": "소리 없이 날카로운 조소", + "SkillDesc": "모든 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401404, + "SkillName": "언령", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [지배] 상태에 빠트린다. 대상은 행동 게이지가 증가하며 즉시 랜덤으로 다른 아군 1명을 공격한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401405, + "SkillName": "망자의 속삭임", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다. 동시에 감전 상태에 빠진 모든 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401406, + "SkillName": "심리 암시", + "SkillDesc": "여러 명의 아군을 [심리 암시] 상태에 빠트린다. 행동 서열에 [제시]를 추가하고, 다음번 [제시] 행동 시 [심리 암시]에 빠진 캐릭터는 [지배] 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401407, + "SkillName": "전율", + "SkillDesc": "피격된 목표가 감전 상태일 경우 바로 감전 피해를 1회 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401408, + "SkillName": "잔혹", + "SkillDesc": "자신을 제외한 적 혹은 [지배] 상태의 아군이 감전 상태의 아군 주목표에게 공격을 가할 시, 번개 속성 공격을 추가로 1회 발동한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401409, + "SkillName": "꼭두각시 대기", + "SkillDesc": "소환물에게 [광기 유발] 효과를 부여한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401411, + "SkillName": "소리의 영형", + "SkillDesc": "정예 적을 2기 소환해 전투를 돕는다. 아군이 소환물에게 피해를 가할 시 [영혼을 사로잡는 지배자]도 같은 양의 HP를 잃는다. 소환물의 약점이 격파되면 행동 게이지가 추가로 감소한다. 임의의 소환물이 처치되면 대상의 약점 속성은 필드에 있는 다른 소환물에게 추가되며, 해당 목표는 [혈안] 효과를 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401412, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401413, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200401402, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 200401401, + "SkillName": "소란스러운 밤", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401402, + "SkillName": "달빛의 어루만짐", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 가하며, 주목표가 감전 상태일 경우 부목표도 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401403, + "SkillName": "소리 없이 날카로운 조소", + "SkillDesc": "모든 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401404, + "SkillName": "언령", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [지배] 상태에 빠트린다. 대상은 행동 게이지가 증가하며 즉시 랜덤으로 다른 아군 1명을 공격한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401405, + "SkillName": "망자의 속삭임", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다. 동시에 감전 상태에 빠진 모든 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401406, + "SkillName": "심리 암시", + "SkillDesc": "여러 명의 아군을 [심리 암시] 상태에 빠트린다. 행동 서열에 [제시]를 추가하고, 다음번 [제시] 행동 시 [심리 암시]에 빠진 캐릭터는 [지배] 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401407, + "SkillName": "전율", + "SkillDesc": "피격된 목표가 감전 상태일 경우 바로 감전 피해를 1회 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401408, + "SkillName": "잔혹", + "SkillDesc": "자신을 제외한 적 혹은 [지배] 상태의 아군이 감전 상태의 아군 주목표에게 공격을 가할 시, 번개 속성 공격을 추가로 1회 발동한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401409, + "SkillName": "꼭두각시 대기", + "SkillDesc": "소환물에게 [광기 유발] 효과를 부여한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401411, + "SkillName": "소리의 영형", + "SkillDesc": "정예 적을 2기 소환해 전투를 돕는다. 아군이 소환물에게 피해를 가할 시 [영혼을 사로잡는 지배자]도 같은 양의 HP를 잃는다. 소환물의 약점이 격파되면 행동 게이지가 추가로 감소한다. 임의의 소환물이 처치되면 대상의 약점 속성은 필드에 있는 다른 소환물에게 추가되며, 해당 목표는 [혈안] 효과를 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401412, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401413, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200401403, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 200401401, + "SkillName": "소란스러운 밤", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401402, + "SkillName": "달빛의 어루만짐", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 가하며, 주목표가 감전 상태일 경우 부목표도 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401403, + "SkillName": "소리 없이 날카로운 조소", + "SkillDesc": "모든 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401404, + "SkillName": "언령", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [지배] 상태에 빠트린다. 대상은 행동 게이지가 증가하며 즉시 랜덤으로 다른 아군 1명을 공격한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401405, + "SkillName": "망자의 속삭임", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다. 동시에 감전 상태에 빠진 모든 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401406, + "SkillName": "심리 암시", + "SkillDesc": "여러 명의 아군을 [심리 암시] 상태에 빠트린다. 행동 서열에 [제시]를 추가하고, 다음번 [제시] 행동 시 [심리 암시]에 빠진 캐릭터는 [지배] 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401407, + "SkillName": "전율", + "SkillDesc": "피격된 목표가 감전 상태일 경우 바로 감전 피해를 1회 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401408, + "SkillName": "잔혹", + "SkillDesc": "자신을 제외한 적 혹은 [지배] 상태의 아군이 감전 상태의 아군 주목표에게 공격을 가할 시, 번개 속성 공격을 추가로 1회 발동한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401409, + "SkillName": "꼭두각시 대기", + "SkillDesc": "소환물에게 [광기 유발] 효과를 부여한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401411, + "SkillName": "소리의 영형", + "SkillDesc": "정예 적을 2기 소환해 전투를 돕는다. 아군이 소환물에게 피해를 가할 시 [영혼을 사로잡는 지배자]도 같은 양의 HP를 잃는다. 소환물의 약점이 격파되면 행동 게이지가 추가로 감소한다. 임의의 소환물이 처치되면 대상의 약점 속성은 필드에 있는 다른 소환물에게 추가되며, 해당 목표는 [혈안] 효과를 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401412, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401413, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200401404, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 200401401, + "SkillName": "소란스러운 밤", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401402, + "SkillName": "달빛의 어루만짐", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 가하며, 주목표가 감전 상태일 경우 부목표도 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401403, + "SkillName": "소리 없이 날카로운 조소", + "SkillDesc": "모든 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401404, + "SkillName": "언령", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [지배] 상태에 빠트린다. 대상은 행동 게이지가 증가하며 즉시 랜덤으로 다른 아군 1명을 공격한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401405, + "SkillName": "망자의 속삭임", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다. 동시에 감전 상태에 빠진 모든 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401406, + "SkillName": "심리 암시", + "SkillDesc": "여러 명의 아군을 [심리 암시] 상태에 빠트린다. 행동 서열에 [제시]를 추가하고, 다음번 [제시] 행동 시 [심리 암시]에 빠진 캐릭터는 [지배] 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401407, + "SkillName": "전율", + "SkillDesc": "피격된 목표가 감전 상태일 경우 바로 감전 피해를 1회 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401408, + "SkillName": "잔혹", + "SkillDesc": "자신을 제외한 적 혹은 [지배] 상태의 아군이 감전 상태의 아군 주목표에게 공격을 가할 시, 번개 속성 공격을 추가로 1회 발동한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401409, + "SkillName": "꼭두각시 대기", + "SkillDesc": "소환물에게 [광기 유발] 효과를 부여한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401411, + "SkillName": "소리의 영형", + "SkillDesc": "정예 적을 2기 소환해 전투를 돕는다. 아군이 소환물에게 피해를 가할 시 [영혼을 사로잡는 지배자]도 같은 양의 HP를 잃는다. 소환물의 약점이 격파되면 행동 게이지가 추가로 감소한다. 임의의 소환물이 처치되면 대상의 약점 속성은 필드에 있는 다른 소환물에게 추가되며, 해당 목표는 [혈안] 효과를 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401412, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401413, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2004014, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004014, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004014, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004014, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004014, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004014, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004014, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2004015": { + "Id": 2004015, + "Name": "「스텔라론 헌터」 카프카", + "Desc": "「스텔라론 헌터」의 일원. 알 수 없는 미소를 가진 미모의 킬러. 다양한 무기를 활용하고 남을 조종하는 데 능하다. 그녀는 어떤 계획을 실현하기 위해 은하열차를 이곳으로 이끌었다……", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 119, + "StanceBase": 450, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2004015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200401501, + "SkillName": "소란스러운 밤", + "SkillDesc": "지정된 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 높은 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401502, + "SkillName": "달빛의 어루만짐", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 가하며, 주목표가 감전 상태일 경우 부목표도 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401503, + "SkillName": "소리 없이 날카로운 조소", + "SkillDesc": "모든 아군에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 200401504, + "SkillName": "언령", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [지배] 상태에 빠트린다. 대상은 행동 게이지가 증가하며 즉시 랜덤으로 다른 아군 1명을 공격한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200401505, + "SkillName": "망자의 속삭임", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가하며, 피격된 아군은 높은 확률로 감전 상태에 빠진다. 동시에 모든 감전된 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401506, + "SkillName": "심리 암시", + "SkillDesc": "여러 명의 아군을 [심리 암시] 상태에 빠트린다. 행동 서열에 [제시]를 추가하고, 다음번 [제시] 행동 시 [심리 암시]에 빠진 캐릭터는 [지배] 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401507, + "SkillName": "전율", + "SkillDesc": "피격된 목표가 감전 상태일 경우 바로 감전 피해를 1회 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200401508, + "SkillName": "잔혹", + "SkillDesc": "카프카를 제외한 적 혹은 [지배] 상태의 아군이 감전 상태의 아군 주목표에게 공격을 가할 시, 번개 속성 공격을 추가로 1회 발동한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 200401509, + "SkillName": "추모", + "SkillDesc": "아군이 감전 상태를 발동할 때마다 카프카 자신이 가하는 피해가 소폭 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2004015, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004015, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004015, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004015, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004015, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004015, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004015, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2004020": { + "Id": 2004020, + "Name": "운기 효위(驍衛)•연경", + "Desc": "어린 나이임에도 검술의 천재라 불리는 경원 장군의 호위무사", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2004020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402001, + "SkillName": "쾌재풍", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402002, + "SkillName": "돌아온 제비", + "SkillDesc": "[비검] 4개를 소환한다. [검진] 효과를 획득해 자신의 속도를 올려 [비검]으로 [진안]을 획득한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402003, + "SkillName": "삼척수", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 목표는 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402004, + "SkillName": "파진가(破陣歌)", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402005, + "SkillName": "검기 임박", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 「은하 폭포」를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402006, + "SkillName": "은하 폭포", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200402001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4333330006338656, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 8, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402001, + "SkillName": "쾌재풍", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402002, + "SkillName": "돌아온 제비", + "SkillDesc": "[비검] 4개를 소환한다. [검진] 효과를 획득해 자신의 속도를 올려 [비검]으로 [진안]을 획득한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402003, + "SkillName": "삼척수", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 목표는 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402004, + "SkillName": "파진가(破陣歌)", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402005, + "SkillName": "검기 임박", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 「은하 폭포」를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402006, + "SkillName": "은하 폭포", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200402002, + "AttackModifyRatio": 1.0526320005301386, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402001, + "SkillName": "쾌재풍", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402002, + "SkillName": "돌아온 제비", + "SkillDesc": "[비검] 4개를 소환한다. [검진] 효과를 획득해 자신의 속도를 올려 [비검]으로 [진안]을 획득한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402003, + "SkillName": "삼척수", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 목표는 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402004, + "SkillName": "파진가(破陣歌)", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402005, + "SkillName": "검기 임박", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 「은하 폭포」를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402006, + "SkillName": "은하 폭포", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200402003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402001, + "SkillName": "쾌재풍", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402002, + "SkillName": "돌아온 제비", + "SkillDesc": "[비검] 4개를 소환한다. [검진] 효과를 획득해 자신의 속도를 올려 [비검]으로 [진안]을 획득한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402003, + "SkillName": "삼척수", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 목표는 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402004, + "SkillName": "파진가(破陣歌)", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402005, + "SkillName": "검기 임박", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 「은하 폭포」를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402006, + "SkillName": "은하 폭포", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200402004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402001, + "SkillName": "쾌재풍", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402002, + "SkillName": "돌아온 제비", + "SkillDesc": "[비검] 4개를 소환한다. [검진] 효과를 획득해 자신의 속도를 올려 [비검]으로 [진안]을 획득한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402003, + "SkillName": "삼척수", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 목표는 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402004, + "SkillName": "파진가(破陣歌)", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402005, + "SkillName": "검기 임박", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 「은하 폭포」를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402006, + "SkillName": "은하 폭포", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200402005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402001, + "SkillName": "쾌재풍", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402002, + "SkillName": "돌아온 제비", + "SkillDesc": "[비검] 4개를 소환한다. [검진] 효과를 획득해 자신의 속도를 올려 [비검]으로 [진안]을 획득한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402003, + "SkillName": "삼척수", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 목표는 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402004, + "SkillName": "파진가(破陣歌)", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402005, + "SkillName": "검기 임박", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 「은하 폭포」를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402006, + "SkillName": "은하 폭포", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200402006, + "AttackModifyRatio": 1.0526320005301386, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402001, + "SkillName": "쾌재풍", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402002, + "SkillName": "돌아온 제비", + "SkillDesc": "[비검] 4개를 소환한다. [검진] 효과를 획득해 자신의 속도를 올려 [비검]으로 [진안]을 획득한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402003, + "SkillName": "삼척수", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 목표는 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402004, + "SkillName": "파진가(破陣歌)", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402005, + "SkillName": "검기 임박", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 「은하 폭포」를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402006, + "SkillName": "은하 폭포", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200402007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 5, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 240, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402001, + "SkillName": "쾌재풍", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402002, + "SkillName": "돌아온 제비", + "SkillDesc": "[비검] 4개를 소환한다. [검진] 효과를 획득해 자신의 속도를 올려 [비검]으로 [진안]을 획득한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402003, + "SkillName": "삼척수", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 목표는 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402004, + "SkillName": "파진가(破陣歌)", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402005, + "SkillName": "검기 임박", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 「은하 폭포」를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402006, + "SkillName": "은하 폭포", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200402008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402001, + "SkillName": "쾌재풍", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402002, + "SkillName": "돌아온 제비", + "SkillDesc": "[비검] 4개를 소환한다. [검진] 효과를 획득해 자신의 속도를 올려 [비검]으로 [진안]을 획득한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402003, + "SkillName": "삼척수", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 목표는 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402004, + "SkillName": "파진가(破陣歌)", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402005, + "SkillName": "검기 임박", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 「은하 폭포」를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402006, + "SkillName": "은하 폭포", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200402009, + "AttackModifyRatio": 1.0526320005301386, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402001, + "SkillName": "쾌재풍", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402002, + "SkillName": "돌아온 제비", + "SkillDesc": "[비검] 4개를 소환한다. [검진] 효과를 획득해 자신의 속도를 올려 [비검]으로 [진안]을 획득한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402003, + "SkillName": "삼척수", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 목표는 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402004, + "SkillName": "파진가(破陣歌)", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402005, + "SkillName": "검기 임박", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 「은하 폭포」를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402006, + "SkillName": "은하 폭포", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200402010, + "AttackModifyRatio": 1.0526320005301386, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3333330005407333, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402001, + "SkillName": "쾌재풍", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402002, + "SkillName": "돌아온 제비", + "SkillDesc": "[비검] 4개를 소환한다. [검진] 효과를 획득해 자신의 속도를 올려 [비검]으로 [진안]을 획득한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402003, + "SkillName": "삼척수", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 목표는 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402004, + "SkillName": "파진가(破陣歌)", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402005, + "SkillName": "검기 임박", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 「은하 폭포」를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402006, + "SkillName": "은하 폭포", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 200402011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 20, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402001, + "SkillName": "쾌재풍", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402002, + "SkillName": "돌아온 제비", + "SkillDesc": "[비검] 4개를 소환한다. [검진] 효과를 획득해 자신의 속도를 올려 [비검]으로 [진안]을 획득한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402003, + "SkillName": "삼척수", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 목표는 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402004, + "SkillName": "파진가(破陣歌)", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402005, + "SkillName": "검기 임박", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 「은하 폭포」를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402006, + "SkillName": "은하 폭포", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 준다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2004020, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004020, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004020, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004020, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004020, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004020, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004020, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2004021": { + "Id": 2004021, + "Name": "운기군 효위•연경(완벽)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 어린 나이임에도 검을 다루는 천재라 불리는 경원 장군의 호위무사이다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2004021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402101, + "SkillName": "쾌재풍", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하고 연경과 모든 비검이 [서늘한 빛]을 1스택 획득하며, 가하는 피해가 소폭 증가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402102, + "SkillName": "돌아온 제비", + "SkillDesc": "[비검]을 4개 소환한다. [검진] 효과를 획득해 자신의 속도를 올리고, [비검]으로 [진안]을 획득한다. 3단계 시 일정 수량의 [비검]이 추가로 [연마]를 획득한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402103, + "SkillName": "삼척수", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며, 피격된 목표를 높은 확률로 빙결 상태에 빠트린다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402104, + "SkillName": "파진가(破陣歌)", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402105, + "SkillName": "검기 임박", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 [은하 폭포]를 발동한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402106, + "SkillName": "은하 폭포", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402107, + "SkillName": "검기 응집", + "SkillDesc": "단일 아군을 고정하고 2턴 후 [흐르는 구름, 범람하는 은하]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402108, + "SkillName": "흐르는 구름, 범람하는 은하", + "SkillDesc": "지정된 단일 아군에게 연속으로 얼음 속성 피해를 가한다. 해당 스킬 발동 시 추가로 필드 위 [비검]의 수만큼 피해를 가한다. 스킬 발동 후 필드 위의 모든 [비검]이 제거된다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200402101, + "AttackModifyRatio": 1.2500000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 11.100000000093132, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 16, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402101, + "SkillName": "쾌재풍", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하고 연경과 모든 비검이 [서늘한 빛]을 1스택 획득하며, 가하는 피해가 소폭 증가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402102, + "SkillName": "돌아온 제비", + "SkillDesc": "[비검]을 4개 소환한다. [검진] 효과를 획득해 자신의 속도를 올리고, [비검]으로 [진안]을 획득한다. 3단계 시 일정 수량의 [비검]이 추가로 [연마]를 획득한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402103, + "SkillName": "삼척수", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며, 피격된 목표를 높은 확률로 빙결 상태에 빠트린다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402104, + "SkillName": "파진가(破陣歌)", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402105, + "SkillName": "검기 임박", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 [은하 폭포]를 발동한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402106, + "SkillName": "은하 폭포", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402107, + "SkillName": "검기 응집", + "SkillDesc": "단일 아군을 고정하고 2턴 후 [흐르는 구름, 범람하는 은하]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402108, + "SkillName": "흐르는 구름, 범람하는 은하", + "SkillDesc": "지정된 단일 아군에게 연속으로 얼음 속성 피해를 가한다. 해당 스킬 발동 시 추가로 필드 위 [비검]의 수만큼 피해를 가한다. 스킬 발동 후 필드 위의 모든 [비검]이 제거된다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200402102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402101, + "SkillName": "쾌재풍", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하고 연경과 모든 비검이 [서늘한 빛]을 1스택 획득하며, 가하는 피해가 소폭 증가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402102, + "SkillName": "돌아온 제비", + "SkillDesc": "[비검]을 4개 소환한다. [검진] 효과를 획득해 자신의 속도를 올리고, [비검]으로 [진안]을 획득한다. 3단계 시 일정 수량의 [비검]이 추가로 [연마]를 획득한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402103, + "SkillName": "삼척수", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며, 피격된 목표를 높은 확률로 빙결 상태에 빠트린다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402104, + "SkillName": "파진가(破陣歌)", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402105, + "SkillName": "검기 임박", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 [은하 폭포]를 발동한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402106, + "SkillName": "은하 폭포", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402107, + "SkillName": "검기 응집", + "SkillDesc": "단일 아군을 고정하고 2턴 후 [흐르는 구름, 범람하는 은하]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402108, + "SkillName": "흐르는 구름, 범람하는 은하", + "SkillDesc": "지정된 단일 아군에게 연속으로 얼음 속성 피해를 가한다. 해당 스킬 발동 시 추가로 필드 위 [비검]의 수만큼 피해를 가한다. 스킬 발동 후 필드 위의 모든 [비검]이 제거된다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2004021, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004021, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004021, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004021, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004021, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004021, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004021, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2004022": { + "Id": 2004022, + "Name": "운기군 효위•연경(완벽)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 어린 나이임에도 검을 다루는 천재라 불리는 경원 장군의 호위무사이다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2004022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402201, + "SkillName": "쾌재풍", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하고 연경과 모든 비검이 [서늘한 빛]을 1스택 획득하며, 가하는 피해가 소폭 증가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402202, + "SkillName": "돌아온 제비", + "SkillDesc": "[비검]을 4개 소환한다. [검진] 효과를 획득해 자신의 속도를 올리고, [비검]으로 [진안]을 획득한다. 3단계 시 일정 수량의 [비검]이 추가로 [연마]를 획득한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402203, + "SkillName": "삼척수", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 목표는 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402204, + "SkillName": "파진가(破陣歌)", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402205, + "SkillName": "검기 임박", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 [은하 폭포]를 발동한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402206, + "SkillName": "은하 폭포", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402207, + "SkillName": "검기 응집", + "SkillDesc": "단일 아군을 고정하고 2턴 후 [흐르는 구름, 범람하는 은하]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402208, + "SkillName": "흐르는 구름, 범람하는 은하", + "SkillDesc": "지정된 단일 아군에게 연속으로 얼음 속성 피해를 가한다. 해당 스킬 발동 시 추가로 필드 위 [비검]의 수만큼 피해를 가한다. 스킬 발동 후 필드 위의 모든 [비검]이 제거된다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200402201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402201, + "SkillName": "쾌재풍", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하고 연경과 모든 비검이 [서늘한 빛]을 1스택 획득하며, 가하는 피해가 소폭 증가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402202, + "SkillName": "돌아온 제비", + "SkillDesc": "[비검]을 4개 소환한다. [검진] 효과를 획득해 자신의 속도를 올리고, [비검]으로 [진안]을 획득한다. 3단계 시 일정 수량의 [비검]이 추가로 [연마]를 획득한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402203, + "SkillName": "삼척수", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 목표는 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402204, + "SkillName": "파진가(破陣歌)", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402205, + "SkillName": "검기 임박", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 [은하 폭포]를 발동한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402206, + "SkillName": "은하 폭포", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402207, + "SkillName": "검기 응집", + "SkillDesc": "단일 아군을 고정하고 2턴 후 [흐르는 구름, 범람하는 은하]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402208, + "SkillName": "흐르는 구름, 범람하는 은하", + "SkillDesc": "지정된 단일 아군에게 연속으로 얼음 속성 피해를 가한다. 해당 스킬 발동 시 추가로 필드 위 [비검]의 수만큼 피해를 가한다. 스킬 발동 후 필드 위의 모든 [비검]이 제거된다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200402202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402201, + "SkillName": "쾌재풍", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하고 연경과 모든 비검이 [서늘한 빛]을 1스택 획득하며, 가하는 피해가 소폭 증가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402202, + "SkillName": "돌아온 제비", + "SkillDesc": "[비검]을 4개 소환한다. [검진] 효과를 획득해 자신의 속도를 올리고, [비검]으로 [진안]을 획득한다. 3단계 시 일정 수량의 [비검]이 추가로 [연마]를 획득한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402203, + "SkillName": "삼척수", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 목표는 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402204, + "SkillName": "파진가(破陣歌)", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402205, + "SkillName": "검기 임박", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 [은하 폭포]를 발동한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402206, + "SkillName": "은하 폭포", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402207, + "SkillName": "검기 응집", + "SkillDesc": "단일 아군을 고정하고 2턴 후 [흐르는 구름, 범람하는 은하]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402208, + "SkillName": "흐르는 구름, 범람하는 은하", + "SkillDesc": "지정된 단일 아군에게 연속으로 얼음 속성 피해를 가한다. 해당 스킬 발동 시 추가로 필드 위 [비검]의 수만큼 피해를 가한다. 스킬 발동 후 필드 위의 모든 [비검]이 제거된다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2004022, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004022, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004022, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004022, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004022, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004022, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004022, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2004023": { + "Id": 2004023, + "Name": "운기군 효위•연경(환상)", + "Desc": "경원 장군의 호위무사이다. 어린 나이임에도 불구하고 천재라 불릴 정도로 뛰어난 검술을 지니고 있다. 이곳에 나타난 건 당신의 기억을 바탕으로 시뮬레이션한 환영이다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 6510, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 119, + "StanceBase": 660, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2004023, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 200402301, + "SkillName": "쾌재풍", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며, 모든 [비검(환상)]에 공격을 명령하여 추가 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402302, + "SkillName": "돌아온 제비", + "SkillDesc": "[비검(환상)] 4개를 소환하고 [검진] 효과를 획득해 자신의 속도를 증가시킨다. [비검(환상)]은 약점이 격파된 후에만 처치될 수 있으며, 처치 시 남은 랜덤 비검에게 자신의 약점을 이전시킨다. 모든 [비검(환상)]의 약점이 격파되면 [검진]이 해제된다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402303, + "SkillName": "삼척수", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 목표는 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402304, + "SkillName": "파진가(破陣歌)", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402305, + "SkillName": "검기 임박", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 [은하 폭포]를 발동한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402306, + "SkillName": "은하 폭포", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402307, + "SkillName": "검기 응집", + "SkillDesc": "단일 아군을 고정하고 2턴 후 [흐르는 구름, 범람하는 은하]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402308, + "SkillName": "흐르는 구름, 범람하는 은하", + "SkillDesc": "지정된 단일 아군에게 연속으로 대량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402309, + "SkillName": "검화무영", + "SkillDesc": "연경과 [비검(환상)]의 모든 공격은 피격된 아군을 [서리 가시] 상태에 빠뜨리고 받는 얼음 속성 피해를 증가시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402310, + "SkillName": "돌아온 제비", + "SkillDesc": "[비검(환상)] 4개를 소환하고 [검진] 효과를 획득해 자신의 속도를 증가시킨다. [비검(환상)]은 초기에 약점이 비공개이며, 올바른 속성의 공격을 받으면 해당 효과가 해제된다. [비검(환상)]은 약점이 격파된 후에만 처치될 수 있으며, 남은 랜덤 비검에게 자신의 약점을 이전시킨다. 모든 [비검(환상)]의 약점이 격파되면 [검진]이 해제된다", + "DamageType": "", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2004023, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004023, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004023, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004023, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004023, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004023, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004023, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2004024": { + "Id": 2004024, + "Name": "운기 효위(驍衛)•연경", + "Desc": "어린 나이임에도 검술의 천재라 불리는 경원 장군의 호위무사", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2004024, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402401, + "SkillName": "쾌재풍", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하고 연경과 모든 비검이 [서늘한 빛]을 1스택 획득하며, 가하는 피해가 소폭 증가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402402, + "SkillName": "돌아온 제비", + "SkillDesc": "[비검]을 4개 소환한다. [검진] 효과를 획득해 자신의 속도를 올리고, [비검]으로 [진안]을 획득한다. 3단계 시 일정 수량의 [비검]이 추가로 [연마]를 획득한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402403, + "SkillName": "삼척수", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 목표는 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402404, + "SkillName": "파진가(破陣歌)", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402405, + "SkillName": "검기 임박", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 [은하 폭포]를 발동한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402406, + "SkillName": "은하 폭포", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402407, + "SkillName": "검기 응집", + "SkillDesc": "단일 아군을 고정하고 2턴 후 [흐르는 구름, 범람하는 은하]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402408, + "SkillName": "흐르는 구름, 범람하는 은하", + "SkillDesc": "지정된 단일 아군에게 연속으로 얼음 속성 피해를 가한다. 해당 스킬 발동 시 추가로 필드 위 [비검]의 수만큼 피해를 가한다. 스킬 발동 후 필드 위의 모든 [비검]이 제거된다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402409, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200402401, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 7.500000000465661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 216, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402401, + "SkillName": "쾌재풍", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하고 연경과 모든 비검이 [서늘한 빛]을 1스택 획득하며, 가하는 피해가 소폭 증가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402402, + "SkillName": "돌아온 제비", + "SkillDesc": "[비검]을 4개 소환한다. [검진] 효과를 획득해 자신의 속도를 올리고, [비검]으로 [진안]을 획득한다. 3단계 시 일정 수량의 [비검]이 추가로 [연마]를 획득한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402403, + "SkillName": "삼척수", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 목표는 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402404, + "SkillName": "파진가(破陣歌)", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402405, + "SkillName": "검기 임박", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 [은하 폭포]를 발동한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402406, + "SkillName": "은하 폭포", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402407, + "SkillName": "검기 응집", + "SkillDesc": "단일 아군을 고정하고 2턴 후 [흐르는 구름, 범람하는 은하]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402408, + "SkillName": "흐르는 구름, 범람하는 은하", + "SkillDesc": "지정된 단일 아군에게 연속으로 얼음 속성 피해를 가한다. 해당 스킬 발동 시 추가로 필드 위 [비검]의 수만큼 피해를 가한다. 스킬 발동 후 필드 위의 모든 [비검]이 제거된다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402409, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200402402, + "AttackModifyRatio": 1.4285710006952286, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 49.950000000884756, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 16, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402401, + "SkillName": "쾌재풍", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하고 연경과 모든 비검이 [서늘한 빛]을 1스택 획득하며, 가하는 피해가 소폭 증가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402402, + "SkillName": "돌아온 제비", + "SkillDesc": "[비검]을 4개 소환한다. [검진] 효과를 획득해 자신의 속도를 올리고, [비검]으로 [진안]을 획득한다. 3단계 시 일정 수량의 [비검]이 추가로 [연마]를 획득한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402403, + "SkillName": "삼척수", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 목표는 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402404, + "SkillName": "파진가(破陣歌)", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402405, + "SkillName": "검기 임박", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 [은하 폭포]를 발동한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402406, + "SkillName": "은하 폭포", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402407, + "SkillName": "검기 응집", + "SkillDesc": "단일 아군을 고정하고 2턴 후 [흐르는 구름, 범람하는 은하]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402408, + "SkillName": "흐르는 구름, 범람하는 은하", + "SkillDesc": "지정된 단일 아군에게 연속으로 얼음 속성 피해를 가한다. 해당 스킬 발동 시 추가로 필드 위 [비검]의 수만큼 피해를 가한다. 스킬 발동 후 필드 위의 모든 [비검]이 제거된다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402409, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 200402403, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402401, + "SkillName": "쾌재풍", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하고 연경과 모든 비검이 [서늘한 빛]을 1스택 획득하며, 가하는 피해가 소폭 증가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402402, + "SkillName": "돌아온 제비", + "SkillDesc": "[비검]을 4개 소환한다. [검진] 효과를 획득해 자신의 속도를 올리고, [비검]으로 [진안]을 획득한다. 3단계 시 일정 수량의 [비검]이 추가로 [연마]를 획득한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402403, + "SkillName": "삼척수", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 목표는 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402404, + "SkillName": "파진가(破陣歌)", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402405, + "SkillName": "검기 임박", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 [은하 폭포]를 발동한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402406, + "SkillName": "은하 폭포", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402407, + "SkillName": "검기 응집", + "SkillDesc": "단일 아군을 고정하고 2턴 후 [흐르는 구름, 범람하는 은하]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402408, + "SkillName": "흐르는 구름, 범람하는 은하", + "SkillDesc": "지정된 단일 아군에게 연속으로 얼음 속성 피해를 가한다. 해당 스킬 발동 시 추가로 필드 위 [비검]의 수만큼 피해를 가한다. 스킬 발동 후 필드 위의 모든 [비검]이 제거된다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402409, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2004024, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004024, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004024, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004024, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004024, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004024, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004024, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2004025": { + "Id": 2004025, + "Name": "운기 효위(驍衛)•연경", + "Desc": "어린 나이임에도 검술의 천재라 불리는 경원 장군의 호위무사", + "MonsterCampID": null, + "AttackBase": 25.71428600116633, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 46453.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2004025, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402501, + "SkillName": "쾌재풍", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하고 연경과 모든 비검이 [서늘한 빛]을 1스택 획득하며, 가하는 피해가 소폭 증가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402502, + "SkillName": "돌아온 제비", + "SkillDesc": "[비검] 2개를 소환한다. [검진] 효과를 획득해 자신의 속도를 올려 [비검]으로 [진안]을 획득한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402503, + "SkillName": "삼척수", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 목표는 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402504, + "SkillName": "파진가(破陣歌)", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402505, + "SkillName": "검기 임박", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 「은하 폭포」를 발동한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402506, + "SkillName": "은하 폭포", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402507, + "SkillName": "검기 응집", + "SkillDesc": "단일 아군을 고정하고 2턴 후 [흐르는 구름, 범람하는 은하]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402508, + "SkillName": "흐르는 구름, 범람하는 은하", + "SkillDesc": "지정된 단일 아군에게 연속으로 얼음 속성 피해를 가한다. 해당 스킬 발동 시 추가로 필드 위 [비검]의 수만큼 피해를 가한다. 스킬 발동 후 필드 위의 모든 [비검]이 제거된다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402509, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200402510, + "SkillName": "돌아온 제비", + "SkillDesc": "[비검] 4개를 소환한다. [검진] 효과를 획득해 자신의 속도를 올려 [비검]으로 [진안]을 획득한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2004025, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004025, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004025, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004025, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004025, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004025, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004025, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2004026": { + "Id": 2004026, + "Name": "운기 효위•연경(오염)", + "Desc": "어린 나이임에도 검술의 천재라 불리는 경원 장군의 호위무사", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 172, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2004026, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200402601, + "SkillName": "쾌재풍", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하고 연경과 모든 비검이 [서늘한 빛]을 1스택 획득하며, 가하는 피해가 소폭 증가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402602, + "SkillName": "돌아온 제비", + "SkillDesc": "[비검] 4개를 소환한다. [검진] 효과를 획득해 자신의 속도를 올려 [비검]으로 [진안]을 획득한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402603, + "SkillName": "삼척수", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며 피격된 목표는 높은 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402604, + "SkillName": "파진가(破陣歌)", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402605, + "SkillName": "검기 임박", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동은 모든 아군에게 [은하 폭포]를 발동한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 200402606, + "SkillName": "은하 폭포", + "SkillDesc": "모든 아군에게 대량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 200402607, + "SkillName": "검기 응집", + "SkillDesc": "단일 아군을 고정하고 2턴 후 [흐르는 구름, 범람하는 은하]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200402608, + "SkillName": "흐르는 구름, 범람하는 은하", + "SkillDesc": "지정된 단일 아군에게 연속으로 얼음 속성 피해를 가한다. 해당 스킬 발동 시 추가로 필드 위 [비검]의 수만큼 피해를 가한다. 스킬 발동 후 필드 위의 모든 [비검]이 제거된다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 200402609, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 200402610, + "SkillName": "운기 파진(破陣)", + "SkillDesc": "전투 중 검은 진흙이 나타나 보스를 강화한다. 강화 후 [운기 효위•연경(오염)]이 즉시 [돌아온 제비]를 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2004026, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004026, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004026, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004026, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004026, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004026, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2004026, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2005010": { + "Id": 2005010, + "Name": "폭주한 비소", + "Desc": "위기를 해결하기 위해 「붉은 달」을 삼키고 격노에 빠진 천격 장군.\\n과거 적진에서 살육을 벌이던 심마에 홀려 비소는 지칠 줄 모르는 전투 신의 화신이 되었다. 그녀의 친구로서, 또 현재 그녀 앞에 있는 적으로서 당신들은 유일한 「해독약」은 격전을 이어가는 것뿐이라는 것을 알고 있다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1488, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2035010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 130, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2005010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 200501001, + "SkillName": "권총검•검아", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 200501002, + "SkillName": "거대 도끼•철조", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 허약 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 200501003, + "SkillName": "속박을 통한 초월", + "SkillDesc": "자신을 강화하고 추가 행동을 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200501004, + "SkillName": "바람의 투구, 뇌전의 가죽신", + "SkillDesc": "식월 심수의 모든 부위와 공명하고 약점 격파 상태를 해제한다. 다음 행동 전까지 공격을 받을 수 없으며, 다음 행동 시 모든 아군에게 [건곤을 삼키는 기세]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200501005, + "SkillName": "건곤을 삼키는 기세", + "SkillDesc": "모든 아군에게 대량의 바람 속성 피해를 가하고, 약점 격파되지 않은 부위 수에 따라 강화된다. 격파되지 않은 부위가 1개 있을 때마다 해당 스킬의 피해가 증가하며, 동시에 대응하는 부위의 강화 효과가 부여된다", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 200501006, + "SkillName": "찰나의 선풍", + "SkillDesc": "모든 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 200501007, + "SkillName": "심수 협공", + "SkillDesc": "[「비소」의 그림자]의 추가 행동은 식월 심수의 부위와 공명한다. 공명은 식월 심수 부위의 강인성을 일정량 회복하고, 피격 시 감소하는 강인성 수치를 증가시킨다. 다음 행동이 강화 행동으로 바뀐다. [구름을 삼키는 머리] 공명은 높은 확률로 모든 아군을 노발대발 상태에 빠트리고, [차원을 찢는 발톱] 공명은 추가로 피해를 대폭 증가시키며, [속세를 멸하는 꼬리] 공명은 높은 확률로 모든 아군을 허약 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200501008, + "SkillName": "방비", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 200501009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2005010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2005010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2005010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2005010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2005010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2005010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2005010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2011010": { + "Id": 2011010, + "Name": "신들린 기교 • 온순한 산예", + "Desc": "공조사 장인이 만든 기발한 발명품. 원래 지능이 없고 사람들에게 경보를 알리는 경적으로 쓰였지만, 어떠한 변이로 인해 잠시 「생명」이 부여되었다", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 83.70000000065193, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2011010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 83, + "StanceBase": 30, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 2011010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201101001, + "SkillName": "사자후", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가하며, 피격된 아군은 일정 확률로 허약 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201101001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 27.777778001269326, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 37, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201101001, + "SkillName": "사자후", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가하며, 피격된 아군은 일정 확률로 허약 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201101002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 17, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201101001, + "SkillName": "사자후", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가하며, 피격된 아군은 일정 확률로 허약 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201101003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201101001, + "SkillName": "사자후", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가하며, 피격된 아군은 일정 확률로 허약 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201101004, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201101001, + "SkillName": "사자후", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가하며, 피격된 아군은 일정 확률로 허약 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201101005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.7777780012693256, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201101001, + "SkillName": "사자후", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가하며, 피격된 아군은 일정 확률로 허약 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201101006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201101001, + "SkillName": "사자후", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가하며, 피격된 아군은 일정 확률로 허약 상태에 빠진다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2011010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 180005 + } + ] + }, + { + "MonsterTemplateID": 2011010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 180005 + } + ] + }, + { + "MonsterTemplateID": 2011010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 180005 + } + ] + }, + { + "MonsterTemplateID": 2011010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 180005 + } + ] + }, + { + "MonsterTemplateID": 2011010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 180005 + } + ] + }, + { + "MonsterTemplateID": 2011010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 180005 + } + ] + }, + { + "MonsterTemplateID": 2011010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 180005 + } + ] + } + ] + }, + "2011020": { + "Id": 2011020, + "Name": "신들린 기교 • 구름 금두꺼비", + "Desc": "공조사 장인이 만든 기발한 발명품. 원래 지능이 없고 공기를 정화하는 향로로 쓰였지만, 어떠한 변이로 인해 잠시 「생명」이 부여되었다", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 83.70000000065193, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2011020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 83, + "StanceBase": 30, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 2011020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201102001, + "SkillName": "안개", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가하며, 피격된 아군은 일정 확률로 속도가 감소한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201102001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 27.777778001269326, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 37, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201102001, + "SkillName": "안개", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가하며, 피격된 아군은 일정 확률로 속도가 감소한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201102002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 17, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201102001, + "SkillName": "안개", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가하며, 피격된 아군은 일정 확률로 속도가 감소한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201102003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201102001, + "SkillName": "안개", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가하며, 피격된 아군은 일정 확률로 속도가 감소한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201102004, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201102001, + "SkillName": "안개", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가하며, 피격된 아군은 일정 확률로 속도가 감소한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201102005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.7777780012693256, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201102001, + "SkillName": "안개", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가하며, 피격된 아군은 일정 확률로 속도가 감소한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201102006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201102001, + "SkillName": "안개", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가하며, 피격된 아군은 일정 확률로 속도가 감소한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2011020, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 180005 + } + ] + }, + { + "MonsterTemplateID": 2011020, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 180005 + } + ] + }, + { + "MonsterTemplateID": 2011020, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 180005 + } + ] + }, + { + "MonsterTemplateID": 2011020, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 180005 + } + ] + }, + { + "MonsterTemplateID": 2011020, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 180005 + } + ] + }, + { + "MonsterTemplateID": 2011020, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 180005 + } + ] + }, + { + "MonsterTemplateID": 2011020, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 180005 + } + ] + } + ] + }, + "2012010": { + "Id": 2012010, + "Name": "신들린 기교 • 불빛 용물고기", + "Desc": "공조사 장인이 만든 기발한 발명품. 원래 지능이 없고 어둠을 밝히는 조명으로 쓰였지만, 어떠한 변이로 인해 잠시 「생명」이 부여되었다", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 139.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2012010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 2012010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201201001, + "SkillName": "새벽 빛", + "SkillDesc": "모든 아군에게 화염 속성 피해를 소량 주며 피격된 아군은 높은 확률로 방어력이 감소한다", + "DamageType": "Fire", + "SPHitBase": 5 + }, + { + "Id": 201201002, + "SkillName": "촉화", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 화염 속성 피해를 주며 피격된 적은 높은 확률로 방어력이 감소한다", + "DamageType": "Fire", + "SPHitBase": 5 + } + ] + }, + { + "Id": 201201001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201201001, + "SkillName": "새벽 빛", + "SkillDesc": "모든 아군에게 화염 속성 피해를 소량 주며 피격된 아군은 높은 확률로 방어력이 감소한다", + "DamageType": "Fire", + "SPHitBase": 5 + }, + { + "Id": 201201002, + "SkillName": "촉화", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 화염 속성 피해를 주며 피격된 적은 높은 확률로 방어력이 감소한다", + "DamageType": "Fire", + "SPHitBase": 5 + } + ] + }, + { + "Id": 201201002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 33, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201201001, + "SkillName": "새벽 빛", + "SkillDesc": "모든 아군에게 화염 속성 피해를 소량 주며 피격된 아군은 높은 확률로 방어력이 감소한다", + "DamageType": "Fire", + "SPHitBase": 5 + }, + { + "Id": 201201002, + "SkillName": "촉화", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 화염 속성 피해를 주며 피격된 적은 높은 확률로 방어력이 감소한다", + "DamageType": "Fire", + "SPHitBase": 5 + } + ] + }, + { + "Id": 201201003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.2000000001862645, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201201001, + "SkillName": "새벽 빛", + "SkillDesc": "모든 아군에게 화염 속성 피해를 소량 주며 피격된 아군은 높은 확률로 방어력이 감소한다", + "DamageType": "Fire", + "SPHitBase": 5 + }, + { + "Id": 201201002, + "SkillName": "촉화", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 화염 속성 피해를 주며 피격된 적은 높은 확률로 방어력이 감소한다", + "DamageType": "Fire", + "SPHitBase": 5 + } + ] + }, + { + "Id": 201201004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201201001, + "SkillName": "새벽 빛", + "SkillDesc": "모든 아군에게 화염 속성 피해를 소량 주며 피격된 아군은 높은 확률로 방어력이 감소한다", + "DamageType": "Fire", + "SPHitBase": 5 + }, + { + "Id": 201201002, + "SkillName": "촉화", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 화염 속성 피해를 주며 피격된 적은 높은 확률로 방어력이 감소한다", + "DamageType": "Fire", + "SPHitBase": 5 + } + ] + }, + { + "Id": 201201005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8000000007450581, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201201001, + "SkillName": "새벽 빛", + "SkillDesc": "모든 아군에게 화염 속성 피해를 소량 주며 피격된 아군은 높은 확률로 방어력이 감소한다", + "DamageType": "Fire", + "SPHitBase": 5 + }, + { + "Id": 201201002, + "SkillName": "촉화", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 화염 속성 피해를 주며 피격된 적은 높은 확률로 방어력이 감소한다", + "DamageType": "Fire", + "SPHitBase": 5 + } + ] + }, + { + "Id": 201201006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201201001, + "SkillName": "새벽 빛", + "SkillDesc": "모든 아군에게 화염 속성 피해를 소량 주며 피격된 아군은 높은 확률로 방어력이 감소한다", + "DamageType": "Fire", + "SPHitBase": 5 + }, + { + "Id": 201201002, + "SkillName": "촉화", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 화염 속성 피해를 주며 피격된 적은 높은 확률로 방어력이 감소한다", + "DamageType": "Fire", + "SPHitBase": 5 + } + ] + }, + { + "Id": 201201007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201201001, + "SkillName": "새벽 빛", + "SkillDesc": "모든 아군에게 화염 속성 피해를 소량 주며 피격된 아군은 높은 확률로 방어력이 감소한다", + "DamageType": "Fire", + "SPHitBase": 5 + }, + { + "Id": 201201002, + "SkillName": "촉화", + "SkillDesc": "치명적인 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"SPHitBase": 5 + }, + { + "Id": 201201002, + "SkillName": "촉화", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 화염 속성 피해를 주며 피격된 적은 높은 확률로 방어력이 감소한다", + "DamageType": "Fire", + "SPHitBase": 5 + } + ] + }, + { + "Id": 201201009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201201001, + "SkillName": "새벽 빛", + "SkillDesc": "모든 아군에게 화염 속성 피해를 소량 주며 피격된 아군은 높은 확률로 방어력이 감소한다", + "DamageType": "Fire", + "SPHitBase": 5 + }, + { + "Id": 201201002, + "SkillName": "촉화", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 화염 속성 피해를 주며 피격된 적은 높은 확률로 방어력이 감소한다", + "DamageType": "Fire", + "SPHitBase": 5 + } + ] + }, + { + "Id": 201201010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], 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"$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201201001, + "SkillName": "새벽 빛", + "SkillDesc": "모든 아군에게 화염 속성 피해를 소량 주며 피격된 아군은 높은 확률로 방어력이 감소한다", + "DamageType": "Fire", + "SPHitBase": 5 + }, + { + "Id": 201201002, + "SkillName": "촉화", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 화염 속성 피해를 주며 피격된 적은 높은 확률로 방어력이 감소한다", + "DamageType": "Fire", + "SPHitBase": 5 + } + ] + }, + { + "Id": 201201013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201201001, + "SkillName": "새벽 빛", + "SkillDesc": "모든 아군에게 화염 속성 피해를 소량 주며 피격된 아군은 높은 확률로 방어력이 감소한다", + "DamageType": "Fire", + "SPHitBase": 5 + }, + { + "Id": 201201002, + "SkillName": "촉화", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 화염 속성 피해를 주며 피격된 적은 높은 확률로 방어력이 감소한다", + "DamageType": "Fire", + "SPHitBase": 5 + } + ] + }, + { + "Id": 201201014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.40000000037252903, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201201001, + "SkillName": "새벽 빛", + "SkillDesc": "모든 아군에게 화염 속성 피해를 소량 주며 피격된 아군은 높은 확률로 방어력이 감소한다", + "DamageType": "Fire", + "SPHitBase": 5 + }, + { + "Id": 201201002, + "SkillName": "촉화", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 화염 속성 피해를 주며 피격된 적은 높은 확률로 방어력이 감소한다", + "DamageType": "Fire", + "SPHitBase": 5 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2012010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 181002 + } + ] + }, + { + "MonsterTemplateID": 2012010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 181002 + } + ] + }, + { + "MonsterTemplateID": 2012010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 181002 + } + ] + }, + { + "MonsterTemplateID": 2012010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 181002 + } + ] + }, + { + "MonsterTemplateID": 2012010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 181002 + } + ] + }, + { + "MonsterTemplateID": 2012010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 181002 + } + ] + }, + { + "MonsterTemplateID": 2012010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 181002 + } + ] + } + ] + }, + "2013010": { + "Id": 2013010, + "Name": "문지기 금 조각상", + "Desc": "고대의 기교술로 주조된 금 조각상.\\n오래 전 금 조각상은 신비의 영약을 구하기 위해 선주를 따라 출항했다. 당시 금 조각상은 전쟁에서 인류를 감독하고 도왔지만, 반란을 겪으며 결국 선주 사람에게 항복하고 만다.\\n오늘날 모든 금 조각상은 부적으로 엄격하게 통제되며, 요충지를 지키는 데 쓰인다", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2013010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 201301001, + "SkillName": "고별의 예의", + "SkillDesc": "아군이 전투 스킬 혹은 필살기를 발동해 공격 시 [징벌도] 레벨이 누적된다. [징벌도] 레벨이 최고 레벨에 도달하면 즉시 [처벌 모드]에 진입하며, 동시에 [신들린 기교 • 불빛 용물고기]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 201301002, + "SkillName": "공포", + "SkillDesc": "[징벌도] 레벨을 올리고 모든 아군에게 소량의 허수 속성 피해를 가하며, 높은 확률로 아군이 허약 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 201301003, + "SkillName": "저지", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 201301004, + "SkillName": "포박", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 주는 동시에 피격된 아군은 높은 확률로 속박 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + }, + { + "Id": 201301001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 201301001, + "SkillName": "고별의 예의", + "SkillDesc": "아군이 전투 스킬 혹은 필살기를 발동해 공격 시 [징벌도] 레벨이 누적된다. [징벌도] 레벨이 최고 레벨에 도달하면 즉시 [처벌 모드]에 진입하며, 동시에 [신들린 기교 • 불빛 용물고기]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 201301002, + "SkillName": "공포", + "SkillDesc": "[징벌도] 레벨을 올리고 모든 아군에게 소량의 허수 속성 피해를 가하며, 높은 확률로 아군이 허약 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 201301003, + "SkillName": "저지", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 201301004, + "SkillName": "포박", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 주는 동시에 피격된 아군은 높은 확률로 속박 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + }, + { + "Id": 201301002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7000000006519258, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 201301001, + "SkillName": "고별의 예의", + "SkillDesc": "아군이 전투 스킬 혹은 필살기를 발동해 공격 시 [징벌도] 레벨이 누적된다. [징벌도] 레벨이 최고 레벨에 도달하면 즉시 [처벌 모드]에 진입하며, 동시에 [신들린 기교 • 불빛 용물고기]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 201301002, + "SkillName": "공포", + "SkillDesc": "[징벌도] 레벨을 올리고 모든 아군에게 소량의 허수 속성 피해를 가하며, 높은 확률로 아군이 허약 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 201301003, + "SkillName": "저지", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 201301004, + "SkillName": "포박", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 주는 동시에 피격된 아군은 높은 확률로 속박 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + }, + { + "Id": 201301003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 33, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 201301001, + "SkillName": "고별의 예의", + "SkillDesc": "아군이 전투 스킬 혹은 필살기를 발동해 공격 시 [징벌도] 레벨이 누적된다. [징벌도] 레벨이 최고 레벨에 도달하면 즉시 [처벌 모드]에 진입하며, 동시에 [신들린 기교 • 불빛 용물고기]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 201301002, + "SkillName": "공포", + "SkillDesc": "[징벌도] 레벨을 올리고 모든 아군에게 소량의 허수 속성 피해를 가하며, 높은 확률로 아군이 허약 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 201301003, + "SkillName": "저지", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 201301004, + "SkillName": "포박", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 주는 동시에 피격된 아군은 높은 확률로 속박 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + }, + { + "Id": 201301004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 201301001, + "SkillName": "고별의 예의", + "SkillDesc": "아군이 전투 스킬 혹은 필살기를 발동해 공격 시 [징벌도] 레벨이 누적된다. [징벌도] 레벨이 최고 레벨에 도달하면 즉시 [처벌 모드]에 진입하며, 동시에 [신들린 기교 • 불빛 용물고기]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 201301002, + "SkillName": "공포", + "SkillDesc": "[징벌도] 레벨을 올리고 모든 아군에게 소량의 허수 속성 피해를 가하며, 높은 확률로 아군이 허약 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 201301003, + "SkillName": "저지", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 201301004, + "SkillName": "포박", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 주는 동시에 피격된 아군은 높은 확률로 속박 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + }, + { + "Id": 201301005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8000000007450581, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 201301001, + "SkillName": "고별의 예의", + "SkillDesc": "아군이 전투 스킬 혹은 필살기를 발동해 공격 시 [징벌도] 레벨이 누적된다. [징벌도] 레벨이 최고 레벨에 도달하면 즉시 [처벌 모드]에 진입하며, 동시에 [신들린 기교 • 불빛 용물고기]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 201301002, + "SkillName": "공포", + "SkillDesc": "[징벌도] 레벨을 올리고 모든 아군에게 소량의 허수 속성 피해를 가하며, 높은 확률로 아군이 허약 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 201301003, + "SkillName": "저지", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 201301004, + "SkillName": "포박", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 주는 동시에 피격된 아군은 높은 확률로 속박 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + }, + { + "Id": 201301006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8000000007450581, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 201301001, + "SkillName": "고별의 예의", + "SkillDesc": "아군이 전투 스킬 혹은 필살기를 발동해 공격 시 [징벌도] 레벨이 누적된다. [징벌도] 레벨이 최고 레벨에 도달하면 즉시 [처벌 모드]에 진입하며, 동시에 [신들린 기교 • 불빛 용물고기]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 201301002, + "SkillName": "공포", + "SkillDesc": "[징벌도] 레벨을 올리고 모든 아군에게 소량의 허수 속성 피해를 가하며, 높은 확률로 아군이 허약 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 201301003, + "SkillName": "저지", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 201301004, + "SkillName": "포박", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 주는 동시에 피격된 아군은 높은 확률로 속박 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + }, + { + "Id": 201301007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 201301001, + "SkillName": "고별의 예의", + "SkillDesc": "아군이 전투 스킬 혹은 필살기를 발동해 공격 시 [징벌도] 레벨이 누적된다. [징벌도] 레벨이 최고 레벨에 도달하면 즉시 [처벌 모드]에 진입하며, 동시에 [신들린 기교 • 불빛 용물고기]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 201301002, + "SkillName": "공포", + "SkillDesc": "[징벌도] 레벨을 올리고 모든 아군에게 소량의 허수 속성 피해를 가하며, 높은 확률로 아군이 허약 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 201301003, + "SkillName": "저지", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 201301004, + "SkillName": "포박", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 주는 동시에 피격된 아군은 높은 확률로 속박 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + }, + { + "Id": 201301008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201301001, + "SkillName": "고별의 예의", + "SkillDesc": "아군이 전투 스킬 혹은 필살기를 발동해 공격 시 [징벌도] 레벨이 누적된다. [징벌도] 레벨이 최고 레벨에 도달하면 즉시 [처벌 모드]에 진입하며, 동시에 [신들린 기교 • 불빛 용물고기]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 201301002, + "SkillName": "공포", + "SkillDesc": "[징벌도] 레벨을 올리고 모든 아군에게 소량의 허수 속성 피해를 가하며, 높은 확률로 아군이 허약 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 201301003, + "SkillName": "저지", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 201301004, + "SkillName": "포박", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 주는 동시에 피격된 아군은 높은 확률로 속박 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + }, + { + "Id": 201301009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 140, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201301001, + "SkillName": "고별의 예의", + "SkillDesc": "아군이 전투 스킬 혹은 필살기를 발동해 공격 시 [징벌도] 레벨이 누적된다. [징벌도] 레벨이 최고 레벨에 도달하면 즉시 [처벌 모드]에 진입하며, 동시에 [신들린 기교 • 불빛 용물고기]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 201301002, + "SkillName": "공포", + "SkillDesc": "[징벌도] 레벨을 올리고 모든 아군에게 소량의 허수 속성 피해를 가하며, 높은 확률로 아군이 허약 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 201301003, + "SkillName": "저지", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 201301004, + "SkillName": "포박", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 주는 동시에 피격된 아군은 높은 확률로 속박 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + }, + { + "Id": 201301010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 140, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 201301001, + "SkillName": "고별의 예의", + "SkillDesc": "아군이 전투 스킬 혹은 필살기를 발동해 공격 시 [징벌도] 레벨이 누적된다. [징벌도] 레벨이 최고 레벨에 도달하면 즉시 [처벌 모드]에 진입하며, 동시에 [신들린 기교 • 불빛 용물고기]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 201301002, + "SkillName": "공포", + "SkillDesc": "[징벌도] 레벨을 올리고 모든 아군에게 소량의 허수 속성 피해를 가하며, 높은 확률로 아군이 허약 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 201301003, + "SkillName": "저지", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 201301004, + "SkillName": "포박", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 주는 동시에 피격된 아군은 높은 확률로 속박 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + }, + { + "Id": 201301011, + "AttackModifyRatio": 0.40000000037252903, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 25, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 40, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 201301001, + "SkillName": "고별의 예의", + "SkillDesc": "아군이 전투 스킬 혹은 필살기를 발동해 공격 시 [징벌도] 레벨이 누적된다. [징벌도] 레벨이 최고 레벨에 도달하면 즉시 [처벌 모드]에 진입하며, 동시에 [신들린 기교 • 불빛 용물고기]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 201301002, + "SkillName": "공포", + "SkillDesc": "[징벌도] 레벨을 올리고 모든 아군에게 소량의 허수 속성 피해를 가하며, 높은 확률로 아군이 허약 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 201301003, + "SkillName": "저지", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 201301004, + "SkillName": "포박", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 주는 동시에 피격된 아군은 높은 확률로 속박 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2013010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + } + ] + }, + "2013011": { + "Id": 2013011, + "Name": "문지기 금 조각상(오류)", + "Desc": "코드가 영향을 받아 오류가 난 홀로그램. 원본 레퍼런스는 고대의 기교술로 주조된 금 조각상.\\n오래 전 금 조각상은 신비의 영약을 구하기 위해 선주를 따라 출항했다. 당시 금 조각상은 전쟁에서 인류를 감독하고 도왔지만, 반란을 겪으며 결국 선주 사람에게 항복하고 만다.\\n오늘날 모든 금 조각상은 부적으로 엄격하게 통제되며, 요충지를 지키는 데 쓰인다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2013011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 201301101, + "SkillName": "엄한 법", + "SkillDesc": "아군이 전투 스킬 혹은 필살기를 발동해 공격 시 [징벌도] 레벨이 누적된다. [징벌도] 레벨이 최고 레벨에 도달하면 즉시 [처벌 모드•형벌]에 진입하며 아군 3명을 고정하고, 동시에 [신들린 기교 • 불빛 용물고기]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 201301102, + "SkillName": "공포", + "SkillDesc": "[징벌도] 레벨을 올리고 모든 아군에게 소량의 허수 속성 피해를 가하며, 높은 확률로 아군이 허약 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 201301103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 201301104, + "SkillName": "체포", + "SkillDesc": "고정된 단일 아군에게 대량의 허수 속성 피해를 주는 동시에 피격된 아군은 높은 확률로 속박 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + }, + { + "Id": 201301101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 201301101, + "SkillName": "엄한 법", + "SkillDesc": "아군이 전투 스킬 혹은 필살기를 발동해 공격 시 [징벌도] 레벨이 누적된다. [징벌도] 레벨이 최고 레벨에 도달하면 즉시 [처벌 모드•형벌]에 진입하며 아군 3명을 고정하고, 동시에 [신들린 기교 • 불빛 용물고기]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 201301102, + "SkillName": "공포", + "SkillDesc": "[징벌도] 레벨을 올리고 모든 아군에게 소량의 허수 속성 피해를 가하며, 높은 확률로 아군이 허약 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 201301103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 201301104, + "SkillName": "체포", + "SkillDesc": "고정된 단일 아군에게 대량의 허수 속성 피해를 주는 동시에 피격된 아군은 높은 확률로 속박 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + }, + { + "Id": 201301102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201301101, + "SkillName": "엄한 법", + "SkillDesc": "아군이 전투 스킬 혹은 필살기를 발동해 공격 시 [징벌도] 레벨이 누적된다. [징벌도] 레벨이 최고 레벨에 도달하면 즉시 [처벌 모드•형벌]에 진입하며 아군 3명을 고정하고, 동시에 [신들린 기교 • 불빛 용물고기]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 201301102, + "SkillName": "공포", + "SkillDesc": "[징벌도] 레벨을 올리고 모든 아군에게 소량의 허수 속성 피해를 가하며, 높은 확률로 아군이 허약 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 201301103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 201301104, + "SkillName": "체포", + "SkillDesc": "고정된 단일 아군에게 대량의 허수 속성 피해를 주는 동시에 피격된 아군은 높은 확률로 속박 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + }, + { + "Id": 201301103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 201301101, + "SkillName": "엄한 법", + "SkillDesc": "아군이 전투 스킬 혹은 필살기를 발동해 공격 시 [징벌도] 레벨이 누적된다. [징벌도] 레벨이 최고 레벨에 도달하면 즉시 [처벌 모드•형벌]에 진입하며 아군 3명을 고정하고, 동시에 [신들린 기교 • 불빛 용물고기]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 201301102, + "SkillName": "공포", + "SkillDesc": "[징벌도] 레벨을 올리고 모든 아군에게 소량의 허수 속성 피해를 가하며, 높은 확률로 아군이 허약 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 201301103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 201301104, + "SkillName": "체포", + "SkillDesc": "고정된 단일 아군에게 대량의 허수 속성 피해를 주는 동시에 피격된 아군은 높은 확률로 속박 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2013011, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013011, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013011, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013011, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013011, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013011, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013011, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + } + ] + }, + "2013012": { + "Id": 2013012, + "Name": "문지기 금 조각상", + "Desc": "고대의 기교술로 주조된 금 조각상.\\n오래 전 금 조각상은 신비의 영약을 구하기 위해 선주를 따라 출항했다. 당시 금 조각상은 전쟁에서 인류를 감독하고 도왔지만, 반란을 겪으며 결국 선주 사람에게 항복하고 만다.\\n오늘날 모든 금 조각상은 부적에 의해 엄격하게 통제되어 요충지를 지키는 데 쓰이고 있다", + "MonsterCampID": null, + "AttackBase": 12, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2013012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 201301201, + "SkillName": "고별의 예의", + "SkillDesc": "아군이 전투 스킬 혹은 필살기를 발동해 공격 시 [징벌도] 레벨이 누적된다. [징벌도] 레벨이 최고 레벨에 도달하면 즉시 [처벌 모드]에 진입하며, 동시에 [신들린 기교 • 불빛 용물고기]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 201301202, + "SkillName": "공포", + "SkillDesc": "[징벌도] 레벨을 올리고 모든 아군에게 소량의 허수 속성 피해를 가하며, 높은 확률로 아군이 허약 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 201301203, + "SkillName": "저지", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 201301204, + "SkillName": "포박", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 주는 동시에 피격된 아군을 낮은 확률로 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2013012, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013012, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013012, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013012, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013012, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013012, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013012, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + } + ] + }, + "2013020": { + "Id": 2013020, + "Name": "금 조각상•저승사자", + "Desc": "≪시왕무경≫을 기록하고 시왕사의 명령을 따르는 집법 금 조각상.\\n피와 살은 오음의 고통에 사로잡혀 있으며, 강철 같은 마음은 흔들리지 않고 시왕의 칙령을 시행한다.\\n이러한 금 조각상 집법관은 생명 질서에 벗어난 사악한 것들을 힘으로 굴복시키고 이를 명부로 데려가 심판을 받게 하는데, 때로는 그 권한이 판관을 능가한다", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1116, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2013020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2013020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "판별", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "진혼", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 피격된 아군을 높은 확률로 [진탕] 상태에 빠트린다. [진탕] 상태의 목표가 피격되면 [강렬한 진탕] 상태에 빠지고 [진탕] 상태가 해제된다. [강렬한 진탕] 상태의 목표는 행동할 수 없다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "음양전화", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고 피격된 아군을 일정 확률로 [진탕] 상태에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "천공 추락", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가한다. 만약 해당 목표가 [강렬한 진탕] 상태인 경우 추가로 해당 목표에게 물리 속성 피해를 가하며 동시에 해당 목표의 [강렬한 진탕] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "구혼령", + "SkillDesc": "필드 위 아군이 [강렬한 진탕] 상태에 빠지면 해당 목표를 고정하고 다음번 행동은 대상에게 [천공 추락]을 발동한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "천공 추락", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가한다. 만약 해당 목표가 [강렬한 진탕] 상태인 경우 추가로 해당 목표에게 물리 속성 피해를 가하며 동시에 해당 목표의 [강렬한 진탕] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "판별", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "진혼", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 피격된 아군을 높은 확률로 [진탕] 상태에 빠트린다. [진탕] 상태의 목표가 피격되면 [강렬한 진탕] 상태에 빠지고 [진탕] 상태가 해제된다. [강렬한 진탕] 상태의 목표는 행동할 수 없다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "음양전화", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고 피격된 아군을 일정 확률로 [진탕] 상태에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "천공 추락", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가한다. 만약 해당 목표가 [강렬한 진탕] 상태인 경우 추가로 해당 목표에게 물리 속성 피해를 가하며 동시에 해당 목표의 [강렬한 진탕] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "구혼령", + "SkillDesc": "필드 위 아군이 [강렬한 진탕] 상태에 빠지면 해당 목표를 고정하고 다음번 행동은 대상에게 [천공 추락]을 발동한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "천공 추락", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가한다. 만약 해당 목표가 [강렬한 진탕] 상태인 경우 추가로 해당 목표에게 물리 속성 피해를 가하며 동시에 해당 목표의 [강렬한 진탕] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302002, + "AttackModifyRatio": 0.9090910009108484, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "판별", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "진혼", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 피격된 아군을 높은 확률로 [진탕] 상태에 빠트린다. [진탕] 상태의 목표가 피격되면 [강렬한 진탕] 상태에 빠지고 [진탕] 상태가 해제된다. [강렬한 진탕] 상태의 목표는 행동할 수 없다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "음양전화", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고 피격된 아군을 일정 확률로 [진탕] 상태에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "천공 추락", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가한다. 만약 해당 목표가 [강렬한 진탕] 상태인 경우 추가로 해당 목표에게 물리 속성 피해를 가하며 동시에 해당 목표의 [강렬한 진탕] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "구혼령", + "SkillDesc": "필드 위 아군이 [강렬한 진탕] 상태에 빠지면 해당 목표를 고정하고 다음번 행동은 대상에게 [천공 추락]을 발동한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "천공 추락", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가한다. 만약 해당 목표가 [강렬한 진탕] 상태인 경우 추가로 해당 목표에게 물리 속성 피해를 가하며 동시에 해당 목표의 [강렬한 진탕] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302003, + "AttackModifyRatio": 0.9090910009108484, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "판별", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "진혼", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 피격된 아군을 높은 확률로 [진탕] 상태에 빠트린다. [진탕] 상태의 목표가 피격되면 [강렬한 진탕] 상태에 빠지고 [진탕] 상태가 해제된다. [강렬한 진탕] 상태의 목표는 행동할 수 없다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "음양전화", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고 피격된 아군을 일정 확률로 [진탕] 상태에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "천공 추락", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가한다. 만약 해당 목표가 [강렬한 진탕] 상태인 경우 추가로 해당 목표에게 물리 속성 피해를 가하며 동시에 해당 목표의 [강렬한 진탕] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "구혼령", + "SkillDesc": "필드 위 아군이 [강렬한 진탕] 상태에 빠지면 해당 목표를 고정하고 다음번 행동은 대상에게 [천공 추락]을 발동한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "천공 추락", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가한다. 만약 해당 목표가 [강렬한 진탕] 상태인 경우 추가로 해당 목표에게 물리 속성 피해를 가하며 동시에 해당 목표의 [강렬한 진탕] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302004, + "AttackModifyRatio": 0.5882350003812462, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "판별", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "진혼", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 피격된 아군을 높은 확률로 [진탕] 상태에 빠트린다. [진탕] 상태의 목표가 피격되면 [강렬한 진탕] 상태에 빠지고 [진탕] 상태가 해제된다. [강렬한 진탕] 상태의 목표는 행동할 수 없다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "음양전화", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고 피격된 아군을 일정 확률로 [진탕] 상태에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "천공 추락", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가한다. 만약 해당 목표가 [강렬한 진탕] 상태인 경우 추가로 해당 목표에게 물리 속성 피해를 가하며 동시에 해당 목표의 [강렬한 진탕] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "구혼령", + "SkillDesc": "필드 위 아군이 [강렬한 진탕] 상태에 빠지면 해당 목표를 고정하고 다음번 행동은 대상에게 [천공 추락]을 발동한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "천공 추락", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가한다. 만약 해당 목표가 [강렬한 진탕] 상태인 경우 추가로 해당 목표에게 물리 속성 피해를 가하며 동시에 해당 목표의 [강렬한 진탕] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4583330003079027, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "판별", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "진혼", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 피격된 아군을 높은 확률로 [진탕] 상태에 빠트린다. [진탕] 상태의 목표가 피격되면 [강렬한 진탕] 상태에 빠지고 [진탕] 상태가 해제된다. [강렬한 진탕] 상태의 목표는 행동할 수 없다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "음양전화", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고 피격된 아군을 일정 확률로 [진탕] 상태에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "천공 추락", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가한다. 만약 해당 목표가 [강렬한 진탕] 상태인 경우 추가로 해당 목표에게 물리 속성 피해를 가하며 동시에 해당 목표의 [강렬한 진탕] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "구혼령", + "SkillDesc": "필드 위 아군이 [강렬한 진탕] 상태에 빠지면 해당 목표를 고정하고 다음번 행동은 대상에게 [천공 추락]을 발동한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "천공 추락", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가한다. 만약 해당 목표가 [강렬한 진탕] 상태인 경우 추가로 해당 목표에게 물리 속성 피해를 가하며 동시에 해당 목표의 [강렬한 진탕] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5416670013219118, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "판별", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "진혼", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 피격된 아군을 높은 확률로 [진탕] 상태에 빠트린다. [진탕] 상태의 목표가 피격되면 [강렬한 진탕] 상태에 빠지고 [진탕] 상태가 해제된다. [강렬한 진탕] 상태의 목표는 행동할 수 없다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "음양전화", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고 피격된 아군을 일정 확률로 [진탕] 상태에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "천공 추락", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가한다. 만약 해당 목표가 [강렬한 진탕] 상태인 경우 추가로 해당 목표에게 물리 속성 피해를 가하며 동시에 해당 목표의 [강렬한 진탕] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "구혼령", + "SkillDesc": "필드 위 아군이 [강렬한 진탕] 상태에 빠지면 해당 목표를 고정하고 다음번 행동은 대상에게 [천공 추락]을 발동한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "천공 추락", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가한다. 만약 해당 목표가 [강렬한 진탕] 상태인 경우 추가로 해당 목표에게 물리 속성 피해를 가하며 동시에 해당 목표의 [강렬한 진탕] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "판별", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "진혼", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 피격된 아군을 높은 확률로 [진탕] 상태에 빠트린다. [진탕] 상태의 목표가 피격되면 [강렬한 진탕] 상태에 빠지고 [진탕] 상태가 해제된다. [강렬한 진탕] 상태의 목표는 행동할 수 없다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "음양전화", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고 피격된 아군을 일정 확률로 [진탕] 상태에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "천공 추락", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가한다. 만약 해당 목표가 [강렬한 진탕] 상태인 경우 추가로 해당 목표에게 물리 속성 피해를 가하며 동시에 해당 목표의 [강렬한 진탕] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "구혼령", + "SkillDesc": "필드 위 아군이 [강렬한 진탕] 상태에 빠지면 해당 목표를 고정하고 다음번 행동은 대상에게 [천공 추락]을 발동한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "천공 추락", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가한다. 만약 해당 목표가 [강렬한 진탕] 상태인 경우 추가로 해당 목표에게 물리 속성 피해를 가하며 동시에 해당 목표의 [강렬한 진탕] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "판별", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "진혼", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 피격된 아군을 높은 확률로 [진탕] 상태에 빠트린다. [진탕] 상태의 목표가 피격되면 [강렬한 진탕] 상태에 빠지고 [진탕] 상태가 해제된다. [강렬한 진탕] 상태의 목표는 행동할 수 없다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "음양전화", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고 피격된 아군을 일정 확률로 [진탕] 상태에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "천공 추락", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가한다. 만약 해당 목표가 [강렬한 진탕] 상태인 경우 추가로 해당 목표에게 물리 속성 피해를 가하며 동시에 해당 목표의 [강렬한 진탕] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "구혼령", + "SkillDesc": "필드 위 아군이 [강렬한 진탕] 상태에 빠지면 해당 목표를 고정하고 다음번 행동은 대상에게 [천공 추락]을 발동한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "천공 추락", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가한다. 만약 해당 목표가 [강렬한 진탕] 상태인 경우 추가로 해당 목표에게 물리 속성 피해를 가하며 동시에 해당 목표의 [강렬한 진탕] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 1, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "판별", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "진혼", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 피격된 아군을 높은 확률로 [진탕] 상태에 빠트린다. [진탕] 상태의 목표가 피격되면 [강렬한 진탕] 상태에 빠지고 [진탕] 상태가 해제된다. [강렬한 진탕] 상태의 목표는 행동할 수 없다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "음양전화", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고 피격된 아군을 일정 확률로 [진탕] 상태에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "천공 추락", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가한다. 만약 해당 목표가 [강렬한 진탕] 상태인 경우 추가로 해당 목표에게 물리 속성 피해를 가하며 동시에 해당 목표의 [강렬한 진탕] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "구혼령", + "SkillDesc": "필드 위 아군이 [강렬한 진탕] 상태에 빠지면 해당 목표를 고정하고 다음번 행동은 대상에게 [천공 추락]을 발동한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "천공 추락", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가한다. 만약 해당 목표가 [강렬한 진탕] 상태인 경우 추가로 해당 목표에게 물리 속성 피해를 가하며 동시에 해당 목표의 [강렬한 진탕] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 140, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "판별", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "진혼", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 피격된 아군을 높은 확률로 [진탕] 상태에 빠트린다. [진탕] 상태의 목표가 피격되면 [강렬한 진탕] 상태에 빠지고 [진탕] 상태가 해제된다. [강렬한 진탕] 상태의 목표는 행동할 수 없다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "음양전화", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고 피격된 아군을 일정 확률로 [진탕] 상태에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "천공 추락", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가한다. 만약 해당 목표가 [강렬한 진탕] 상태인 경우 추가로 해당 목표에게 물리 속성 피해를 가하며 동시에 해당 목표의 [강렬한 진탕] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "구혼령", + "SkillDesc": "필드 위 아군이 [강렬한 진탕] 상태에 빠지면 해당 목표를 고정하고 다음번 행동은 대상에게 [천공 추락]을 발동한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "천공 추락", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가한다. 만약 해당 목표가 [강렬한 진탕] 상태인 경우 추가로 해당 목표에게 물리 속성 피해를 가하며 동시에 해당 목표의 [강렬한 진탕] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 6.875000000465661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "판별", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "진혼", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 피격된 아군을 높은 확률로 [진탕] 상태에 빠트린다. [진탕] 상태의 목표가 피격되면 [강렬한 진탕] 상태에 빠지고 [진탕] 상태가 해제된다. [강렬한 진탕] 상태의 목표는 행동할 수 없다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "음양전화", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고 피격된 아군을 일정 확률로 [진탕] 상태에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "천공 추락", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가한다. 만약 해당 목표가 [강렬한 진탕] 상태인 경우 추가로 해당 목표에게 물리 속성 피해를 가하며 동시에 해당 목표의 [강렬한 진탕] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "구혼령", + "SkillDesc": "필드 위 아군이 [강렬한 진탕] 상태에 빠지면 해당 목표를 고정하고 다음번 행동은 대상에게 [천공 추락]을 발동한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "천공 추락", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가한다. 만약 해당 목표가 [강렬한 진탕] 상태인 경우 추가로 해당 목표에게 물리 속성 피해를 가하며 동시에 해당 목표의 [강렬한 진탕] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.33333300054073334, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "판별", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "진혼", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 피격된 아군을 높은 확률로 [진탕] 상태에 빠트린다. [진탕] 상태의 목표가 피격되면 [강렬한 진탕] 상태에 빠지고 [진탕] 상태가 해제된다. [강렬한 진탕] 상태의 목표는 행동할 수 없다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "음양전화", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고 피격된 아군을 일정 확률로 [진탕] 상태에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "천공 추락", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가한다. 만약 해당 목표가 [강렬한 진탕] 상태인 경우 추가로 해당 목표에게 물리 속성 피해를 가하며 동시에 해당 목표의 [강렬한 진탕] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "구혼령", + "SkillDesc": "필드 위 아군이 [강렬한 진탕] 상태에 빠지면 해당 목표를 고정하고 다음번 행동은 대상에게 [천공 추락]을 발동한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "천공 추락", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가한다. 만약 해당 목표가 [강렬한 진탕] 상태인 경우 추가로 해당 목표에게 물리 속성 피해를 가하며 동시에 해당 목표의 [강렬한 진탕] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8333330010063946, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "판별", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "진혼", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 피격된 아군을 높은 확률로 [진탕] 상태에 빠트린다. [진탕] 상태의 목표가 피격되면 [강렬한 진탕] 상태에 빠지고 [진탕] 상태가 해제된다. [강렬한 진탕] 상태의 목표는 행동할 수 없다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "음양전화", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고 피격된 아군을 일정 확률로 [진탕] 상태에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "천공 추락", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가한다. 만약 해당 목표가 [강렬한 진탕] 상태인 경우 추가로 해당 목표에게 물리 속성 피해를 가하며 동시에 해당 목표의 [강렬한 진탕] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "구혼령", + "SkillDesc": "필드 위 아군이 [강렬한 진탕] 상태에 빠지면 해당 목표를 고정하고 다음번 행동은 대상에게 [천공 추락]을 발동한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "천공 추락", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가한다. 만약 해당 목표가 [강렬한 진탕] 상태인 경우 추가로 해당 목표에게 물리 속성 피해를 가하며 동시에 해당 목표의 [강렬한 진탕] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "판별", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "진혼", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 피격된 아군을 높은 확률로 [진탕] 상태에 빠트린다. [진탕] 상태의 목표가 피격되면 [강렬한 진탕] 상태에 빠지고 [진탕] 상태가 해제된다. [강렬한 진탕] 상태의 목표는 행동할 수 없다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "음양전화", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고 피격된 아군을 일정 확률로 [진탕] 상태에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "천공 추락", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가한다. 만약 해당 목표가 [강렬한 진탕] 상태인 경우 추가로 해당 목표에게 물리 속성 피해를 가하며 동시에 해당 목표의 [강렬한 진탕] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "구혼령", + "SkillDesc": "필드 위 아군이 [강렬한 진탕] 상태에 빠지면 해당 목표를 고정하고 다음번 행동은 대상에게 [천공 추락]을 발동한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "천공 추락", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가한다. 만약 해당 목표가 [강렬한 진탕] 상태인 경우 추가로 해당 목표에게 물리 속성 피해를 가하며 동시에 해당 목표의 [강렬한 진탕] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 201302016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.33333300054073334, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -39.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302001, + "SkillName": "판별", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302002, + "SkillName": "진혼", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 피격된 아군을 높은 확률로 [진탕] 상태에 빠트린다. [진탕] 상태의 목표가 피격되면 [강렬한 진탕] 상태에 빠지고 [진탕] 상태가 해제된다. [강렬한 진탕] 상태의 목표는 행동할 수 없다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302003, + "SkillName": "음양전화", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고 피격된 아군을 일정 확률로 [진탕] 상태에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302004, + "SkillName": "천공 추락", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가한다. 만약 해당 목표가 [강렬한 진탕] 상태인 경우 추가로 해당 목표에게 물리 속성 피해를 가하며 동시에 해당 목표의 [강렬한 진탕] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302005, + "SkillName": "구혼령", + "SkillDesc": "필드 위 아군이 [강렬한 진탕] 상태에 빠지면 해당 목표를 고정하고 다음번 행동은 대상에게 [천공 추락]을 발동한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302006, + "SkillName": "천공 추락", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가한다. 만약 해당 목표가 [강렬한 진탕] 상태인 경우 추가로 해당 목표에게 물리 속성 피해를 가하며 동시에 해당 목표의 [강렬한 진탕] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2013020, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013020, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013020, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013020, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013020, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013020, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013020, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + } + ] + }, + "2013021": { + "Id": 2013021, + "Name": "금 조각상•저승사자(오류)", + "Desc": "코드가 영향을 받아 오류가 난 홀로그램. 원본 레퍼런스는 ≪시왕무경≫을 기록하고 시왕사의 명령을 따르는 집법 금 조각상.\\n피와 살은 오음의 고통에 사로잡혀 있으며, 강철 같은 마음은 흔들리지 않고 시왕의 칙령을 시행한다.\\n이러한 금 조각상 집법관은 생명 질서에 벗어난 사악한 것들을 힘으로 굴복시키고 이를 명부로 데려가 심판을 받게 하는데, 때로는 그 권한이 판관을 능가한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1581, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2013020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2013021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 201302101, + "SkillName": "판별", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302102, + "SkillName": "진혼", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 피격된 아군을 높은 확률로 [진탕] 상태에 빠트린다. [진탕] 상태의 목표가 피격되면 [강렬한 진탕] 상태에 빠지고 [진탕] 상태가 해제된다. [강렬한 진탕] 상태의 목표는 행동할 수 없다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302103, + "SkillName": "음양전화", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고 피격된 아군을 일정 확률로 [진탕] 상태에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302104, + "SkillName": "천공 추락", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다. 만약 해당 목표가 [강렬한 진탕] 상태인 경우 추가로 해당 목표에게 물리 속성 피해를 가하며 동시에 해당 목표의 [강렬한 진탕] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 201302105, + "SkillName": "구혼령", + "SkillDesc": "필드 위 아군이 [강렬한 진탕] 상태에 빠지면 해당 목표를 고정하고 다음번 행동은 대상에게 [천공 추락]을 발동한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 201302106, + "SkillName": "옥졸 소집", + "SkillDesc": "[명부 무관]을 소환한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302107, + "SkillName": "천공 추락", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다. 만약 해당 목표가 [강렬한 진탕] 상태인 경우 추가로 해당 목표에게 물리 속성 피해를 가하며 동시에 해당 목표의 [강렬한 진탕] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 201302108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2013021, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013021, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013021, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013021, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113011 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013021, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013021, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2013021, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113012 + }, + { + "$type": "ItemConfig", + "ID": 113013 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + } + ] + }, + "2022010": { + "Id": 2022010, + "Name": "마각의 몸 병사", + "Desc": "알 수 없는 광란에 빠진 선주 병사. 사람의 형체가 사라지고 변이만이 끊임없이 증식하고 있다. 전설에 따르면 선주 사람은 무한한 수명 속에서 「마각의 몸」 상태에 빠진다고 한다", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 111.6000000005588, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2022010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 2022010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202201001, + "SkillName": "소살(梢殺)", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202201002, + "SkillName": "복기", + "SkillDesc": "치명적인 공격을 받을 시 일정 HP를 회복한다. 해당 효과는 시간 제한은 없으나 해제 가능하다. 해당 효과는 단일 전투에 1회만 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202201003, + "SkillName": "소살(梢殺)", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202201001, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202201001, + "SkillName": "소살(梢殺)", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202201002, + "SkillName": "복기", + "SkillDesc": "치명적인 공격을 받을 시 일정 HP를 회복한다. 해당 효과는 시간 제한은 없으나 해제 가능하다. 해당 효과는 단일 전투에 1회만 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202201003, + "SkillName": "소살(梢殺)", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202201002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 61, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202201001, + "SkillName": "소살(梢殺)", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202201002, + "SkillName": "복기", + "SkillDesc": "치명적인 공격을 받을 시 일정 HP를 회복한다. 해당 효과는 시간 제한은 없으나 해제 가능하다. 해당 효과는 단일 전투에 1회만 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202201003, + "SkillName": "소살(梢殺)", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202201003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202201001, + "SkillName": "소살(梢殺)", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202201002, + "SkillName": "복기", + "SkillDesc": "치명적인 공격을 받을 시 일정 HP를 회복한다. 해당 효과는 시간 제한은 없으나 해제 가능하다. 해당 효과는 단일 전투에 1회만 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202201003, + "SkillName": "소살(梢殺)", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202201004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202201001, + "SkillName": "소살(梢殺)", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202201002, + "SkillName": "복기", + "SkillDesc": "치명적인 공격을 받을 시 일정 HP를 회복한다. 해당 효과는 시간 제한은 없으나 해제 가능하다. 해당 효과는 단일 전투에 1회만 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202201003, + "SkillName": "소살(梢殺)", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202201005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202201001, + "SkillName": "소살(梢殺)", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202201002, + "SkillName": "복기", + "SkillDesc": "치명적인 공격을 받을 시 일정 HP를 회복한다. 해당 효과는 시간 제한은 없으나 해제 가능하다. 해당 효과는 단일 전투에 1회만 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202201003, + "SkillName": "소살(梢殺)", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202201006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202201001, + "SkillName": "소살(梢殺)", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202201002, + "SkillName": "복기", + "SkillDesc": "치명적인 공격을 받을 시 일정 HP를 회복한다. 해당 효과는 시간 제한은 없으나 해제 가능하다. 해당 효과는 단일 전투에 1회만 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202201003, + "SkillName": "소살(梢殺)", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202201007, + "AttackModifyRatio": 0.5555560009088367, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202201001, + "SkillName": "소살(梢殺)", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202201002, + "SkillName": "복기", + "SkillDesc": "치명적인 공격을 받을 시 일정 HP를 회복한다. 해당 효과는 시간 제한은 없으나 해제 가능하다. 해당 효과는 단일 전투에 1회만 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202201003, + "SkillName": "소살(梢殺)", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202201008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202201001, + "SkillName": "소살(梢殺)", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202201002, + "SkillName": "복기", + "SkillDesc": "치명적인 공격을 받을 시 일정 HP를 회복한다. 해당 효과는 시간 제한은 없으나 해제 가능하다. 해당 효과는 단일 전투에 1회만 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202201003, + "SkillName": "소살(梢殺)", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202201009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202201001, + "SkillName": "소살(梢殺)", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202201002, + "SkillName": "복기", + "SkillDesc": "치명적인 공격을 받을 시 일정 HP를 회복한다. 해당 효과는 시간 제한은 없으나 해제 가능하다. 해당 효과는 단일 전투에 1회만 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202201003, + "SkillName": "소살(梢殺)", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202201010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202201001, + "SkillName": "소살(梢殺)", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202201002, + "SkillName": "복기", + "SkillDesc": "치명적인 공격을 받을 시 일정 HP를 회복한다. 해당 효과는 시간 제한은 없으나 해제 가능하다. 해당 효과는 단일 전투에 1회만 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202201003, + "SkillName": "소살(梢殺)", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202201011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202201001, + "SkillName": "소살(梢殺)", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202201002, + "SkillName": "복기", + "SkillDesc": "치명적인 공격을 받을 시 일정 HP를 회복한다. 해당 효과는 시간 제한은 없으나 해제 가능하다. 해당 효과는 단일 전투에 1회만 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202201003, + "SkillName": "소살(梢殺)", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202201012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202201001, + "SkillName": "소살(梢殺)", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202201002, + "SkillName": "복기", + "SkillDesc": "치명적인 공격을 받을 시 일정 HP를 회복한다. 해당 효과는 시간 제한은 없으나 해제 가능하다. 해당 효과는 단일 전투에 1회만 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202201003, + "SkillName": "소살(梢殺)", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202201013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202201001, + "SkillName": "소살(梢殺)", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202201002, + "SkillName": "복기", + "SkillDesc": "치명적인 공격을 받을 시 일정 HP를 회복한다. 해당 효과는 시간 제한은 없으나 해제 가능하다. 해당 효과는 단일 전투에 1회만 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202201003, + "SkillName": "소살(梢殺)", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202201014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 100, + "HPModifyRatio": 16.66666700108908, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Thunder", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 202201001, + "SkillName": "소살(梢殺)", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202201002, + "SkillName": "복기", + "SkillDesc": "치명적인 공격을 받을 시 일정 HP를 회복한다. 해당 효과는 시간 제한은 없으나 해제 가능하다. 해당 효과는 단일 전투에 1회만 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202201003, + "SkillName": "소살(梢殺)", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202201015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 202201001, + "SkillName": "소살(梢殺)", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202201002, + "SkillName": "복기", + "SkillDesc": "치명적인 공격을 받을 시 일정 HP를 회복한다. 해당 효과는 시간 제한은 없으나 해제 가능하다. 해당 효과는 단일 전투에 1회만 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202201003, + "SkillName": "소살(梢殺)", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202201016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.0833330003079027, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202201001, + "SkillName": "소살(梢殺)", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202201002, + "SkillName": "복기", + "SkillDesc": "치명적인 공격을 받을 시 일정 HP를 회복한다. 해당 효과는 시간 제한은 없으나 해제 가능하다. 해당 효과는 단일 전투에 1회만 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202201003, + "SkillName": "소살(梢殺)", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2022010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + } + ] + }, + "2022020": { + "Id": 2022020, + "Name": "「약왕의 비전」 내단사", + "Desc": "선주 나부에 잠복한 비밀 세력 「약왕의 비전」의 구성원.\\n약으로 깨달음을 구한다. 그들은 선주 사람들이 다음 단계의 진화를 밟게끔 옛날 풍요의 비밀을 다시 부흥시키고자 한다", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 111.6000000005588, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2022020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 2022020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202202001, + "SkillName": "종단", + "SkillDesc": "지정된 단일 아군을 [천둥 인도] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202202002, + "SkillName": "뇌역", + "SkillDesc": "지정된 단일 아군에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 202202003, + "SkillName": "단훼", + "SkillDesc": "치명적인 공격을 받을 시 자신이 부여한 [천둥 인도] 상태에 빠진 아군에게 번개 속성 피해를 가하고, [천둥 인도] 상태를 해제한다", + "DamageType": "Thunder", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202202001, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202202001, + "SkillName": "종단", + "SkillDesc": "지정된 단일 아군을 [천둥 인도] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202202002, + "SkillName": "뇌역", + "SkillDesc": "지정된 단일 아군에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 202202003, + "SkillName": "단훼", + "SkillDesc": "치명적인 공격을 받을 시 자신이 부여한 [천둥 인도] 상태에 빠진 아군에게 번개 속성 피해를 가하고, [천둥 인도] 상태를 해제한다", + "DamageType": "Thunder", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202202002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202202001, + "SkillName": "종단", + "SkillDesc": "지정된 단일 아군을 [천둥 인도] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202202002, + "SkillName": "뇌역", + "SkillDesc": "지정된 단일 아군에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 202202003, + "SkillName": "단훼", + "SkillDesc": "치명적인 공격을 받을 시 자신이 부여한 [천둥 인도] 상태에 빠진 아군에게 번개 속성 피해를 가하고, [천둥 인도] 상태를 해제한다", + "DamageType": "Thunder", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202202003, + "AttackModifyRatio": 2.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1666670006234199, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 20, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": 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1, + "HPModifyRatio": 0.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202202001, + "SkillName": "종단", + "SkillDesc": "지정된 단일 아군을 [천둥 인도] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202202002, + "SkillName": "뇌역", + "SkillDesc": "지정된 단일 아군에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 202202003, + "SkillName": "단훼", + "SkillDesc": "치명적인 공격을 받을 시 자신이 부여한 [천둥 인도] 상태에 빠진 아군에게 번개 속성 피해를 가하고, [천둥 인도] 상태를 해제한다", + "DamageType": "Thunder", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202202005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + 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"DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202202001, + "SkillName": "종단", + "SkillDesc": "지정된 단일 아군을 [천둥 인도] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202202002, + "SkillName": "뇌역", + "SkillDesc": "지정된 단일 아군에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 202202003, + "SkillName": "단훼", + "SkillDesc": "치명적인 공격을 받을 시 자신이 부여한 [천둥 인도] 상태에 빠진 아군에게 번개 속성 피해를 가하고, [천둥 인도] 상태를 해제한다", + "DamageType": "Thunder", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202202007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, 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+ }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202206001, + "SkillName": "무소 석궁", + "SkillDesc": "임의의 단일 아군에게 연속으로 번개 속성 피해를 준다", + "DamageType": "Thunder", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202206013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4090910004451871, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202206001, + "SkillName": "무소 석궁", + "SkillDesc": "임의의 단일 아군에게 연속으로 번개 속성 피해를 준다", + "DamageType": "Thunder", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202206014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1363640003837645, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202206001, + "SkillName": "무소 석궁", + "SkillDesc": "임의의 단일 아군에게 연속으로 번개 속성 피해를 준다", + "DamageType": "Thunder", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2022060, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022060, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022060, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022060, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022060, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022060, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022060, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + } + ] + }, + "2022070": { + "Id": 2022070, + "Name": "소슬바람의 가지", + "Desc": "현록의 자취를 따라 생긴 불멸의 거목 우듬지", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 148.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2022070.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 2022070, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202207001, + "SkillName": "노발대발", + "SkillDesc": "단일 아군에게 소량의 바람 속성 피해를 가하고, 높은 확률로 해당 목표를 [노발대발] 상태에 빠트린다. [노발대발] 상태의 목표는 일정 턴 동안 행동할 수 없고 랜덤으로 단일 적을 공격한다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202207001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202207001, + "SkillName": "노발대발", + "SkillDesc": "단일 아군에게 소량의 바람 속성 피해를 가하고, 높은 확률로 해당 목표를 [노발대발] 상태에 빠트린다. [노발대발] 상태의 목표는 일정 턴 동안 행동할 수 없고 랜덤으로 단일 적을 공격한다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202207002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202207001, + "SkillName": "노발대발", + "SkillDesc": "단일 아군에게 소량의 바람 속성 피해를 가하고, 높은 확률로 해당 목표를 [노발대발] 상태에 빠트린다. [노발대발] 상태의 목표는 일정 턴 동안 행동할 수 없고 랜덤으로 단일 적을 공격한다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202207003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.46875000069849193, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202207001, + "SkillName": "노발대발", + "SkillDesc": "단일 아군에게 소량의 바람 속성 피해를 가하고, 높은 확률로 해당 목표를 [노발대발] 상태에 빠트린다. [노발대발] 상태의 목표는 일정 턴 동안 행동할 수 없고 랜덤으로 단일 적을 공격한다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202207004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.8750000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202207001, + "SkillName": "노발대발", + "SkillDesc": "단일 아군에게 소량의 바람 속성 피해를 가하고, 높은 확률로 해당 목표를 [노발대발] 상태에 빠트린다. [노발대발] 상태의 목표는 일정 턴 동안 행동할 수 없고 랜덤으로 단일 적을 공격한다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202207006, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6875000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202207001, + "SkillName": "노발대발", + "SkillDesc": "단일 아군에게 소량의 바람 속성 피해를 가하고, 높은 확률로 해당 목표를 [노발대발] 상태에 빠트린다. [노발대발] 상태의 목표는 일정 턴 동안 행동할 수 없고 랜덤으로 단일 적을 공격한다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202207007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202207001, + "SkillName": "노발대발", + "SkillDesc": "단일 아군에게 소량의 바람 속성 피해를 가하고, 높은 확률로 해당 목표를 [노발대발] 상태에 빠트린다. [노발대발] 상태의 목표는 일정 턴 동안 행동할 수 없고 랜덤으로 단일 적을 공격한다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2022070, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022070, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022070, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022070, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022070, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022070, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022070, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + } + ] + }, + "2022071": { + "Id": 2022071, + "Name": "소슬바람의 가지", + "Desc": "현록의 자취를 따라 생긴 불멸의 거목 우듬지", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 120.90000000083819, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2022070.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 2022071, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202207101, + "SkillName": "노발대발", + "SkillDesc": "단일 아군에게 바람 속성 피해를 가하고, 높은 확률로 해당 목표를 [노발대발] 상태와 [풍화] 상태에 빠트린다. [노발대발] 상태의 목표는 일정 턴 동안 행동할 수 없고 랜덤으로 단일 적을 공격한다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202207101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.230769001180306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202207101, + "SkillName": "노발대발", + "SkillDesc": "단일 아군에게 바람 속성 피해를 가하고, 높은 확률로 해당 목표를 [노발대발] 상태와 [풍화] 상태에 빠트린다. [노발대발] 상태의 목표는 일정 턴 동안 행동할 수 없고 랜덤으로 단일 적을 공격한다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202207102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.230769001180306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202207101, + "SkillName": "노발대발", + "SkillDesc": "단일 아군에게 바람 속성 피해를 가하고, 높은 확률로 해당 목표를 [노발대발] 상태와 [풍화] 상태에 빠트린다. [노발대발] 상태의 목표는 일정 턴 동안 행동할 수 없고 랜덤으로 단일 적을 공격한다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2022071, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022071, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022071, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022071, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022071, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022071, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022071, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + } + ] + }, + "2022080": { + "Id": 2022080, + "Name": "담황색 잎의 가지", + "Desc": "현록의 자취를 따라 생긴 불멸의 거목 우듬지", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 186, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2022080.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 2022080, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202208001, + "SkillName": "번성", + "SkillDesc": "[풍요 현록]을 강화해 공격력을 소폭 증가시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202208002, + "SkillName": "복원", + "SkillDesc": "반격 상태에 진입하며 아군에게 명중된 후 즉시 해당 목표에게 「잎사귀 꺾기」 스킬을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202208003, + "SkillName": "잎사귀 꺾기", + "SkillDesc": "지정된 단일 아군에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 202208001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202208001, + "SkillName": "번성", + "SkillDesc": "[풍요 현록]을 강화해 공격력을 소폭 증가시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202208002, + "SkillName": "복원", + "SkillDesc": "반격 상태에 진입하며 아군에게 명중된 후 즉시 해당 목표에게 「잎사귀 꺾기」 스킬을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202208003, + "SkillName": "잎사귀 꺾기", + "SkillDesc": "지정된 단일 아군에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 202208002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202208001, + "SkillName": "번성", + "SkillDesc": "[풍요 현록]을 강화해 공격력을 소폭 증가시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202208002, + "SkillName": "복원", + "SkillDesc": "반격 상태에 진입하며 아군에게 명중된 후 즉시 해당 목표에게 「잎사귀 꺾기」 스킬을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202208003, + "SkillName": "잎사귀 꺾기", + "SkillDesc": "지정된 단일 아군에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 202208003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202208001, + "SkillName": "번성", + "SkillDesc": "[풍요 현록]을 강화해 공격력을 소폭 증가시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202208002, + "SkillName": "복원", + "SkillDesc": "반격 상태에 진입하며 아군에게 명중된 후 즉시 해당 목표에게 「잎사귀 꺾기」 스킬을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202208003, + "SkillName": "잎사귀 꺾기", + "SkillDesc": "지정된 단일 아군에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 202208005, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202208001, + "SkillName": "번성", + "SkillDesc": "[풍요 현록]을 강화해 공격력을 소폭 증가시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202208002, + "SkillName": "복원", + "SkillDesc": "반격 상태에 진입하며 아군에게 명중된 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"DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202209101, + "SkillName": "봄의 끝", + "SkillDesc": "즉시 모든 적의 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2022091, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022091, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022091, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022091, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022091, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022091, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022091, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + } + ] + }, + "2022100": { + "Id": 2022100, + "Name": "탐스러운 과실의 가지", + "Desc": "현록의 자취를 따라 생긴 불멸의 거목 우듬지", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 223.20000000018626, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2022100.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 66, + "StanceBase": 120, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 2022100, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202210001, + "SkillName": "첫 결실", + "SkillDesc": "[탐스러운 과실]은 풍요 현록이 [반룡촉]을 발동하는데 소모하는 에너지를 모은다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202210002, + "SkillName": "중후한 결실", + "SkillDesc": "[탐스러운 과실]은 풍요 현록이 [반룡촉]을 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모은다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202210002, + "SkillName": "중후한 결실", + "SkillDesc": "[탐스러운 과실]은 풍요 현록이 [반룡촉]을 발동하는데 소모하는 에너지를 모은다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2022100, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022100, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022100, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 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"ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022100, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + } + ] + }, + "2022101": { + "Id": 2022101, + "Name": "탐스러운 과실의 가지", + "Desc": "현록의 자취를 따라 생긴 불멸의 거목 우듬지", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 279, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2022100.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 120, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 2022101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202210101, + "SkillName": "첫 결실", + "SkillDesc": "[탐스러운 과실]은 풍요 현록이 [반룡촉]을 발동하는데 소모하는 에너지를 모은다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202210102, + "SkillName": "중후한 결실", + "SkillDesc": "[탐스러운 과실]은 풍요 현록이 [반룡촉]을 발동하는데 소모하는 에너지를 모은다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202210101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8000000007450581, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202210101, + "SkillName": "첫 결실", + "SkillDesc": "[탐스러운 과실]은 풍요 현록이 [반룡촉]을 발동하는데 소모하는 에너지를 모은다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202210102, + "SkillName": "중후한 결실", + "SkillDesc": "[탐스러운 과실]은 풍요 현록이 [반룡촉]을 발동하는데 소모하는 에너지를 모은다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202210102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8000000007450581, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202210101, + "SkillName": "첫 결실", + "SkillDesc": "[탐스러운 과실]은 풍요 현록이 [반룡촉]을 발동하는데 소모하는 에너지를 모은다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202210102, + "SkillName": "중후한 결실", + "SkillDesc": "[탐스러운 과실]은 풍요 현록이 [반룡촉]을 발동하는데 소모하는 에너지를 모은다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2022101, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022101, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022101, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022101, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022101, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022101, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022101, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + } + ] + }, + "2022110": { + "Id": 2022110, + "Name": "마각 무관", + "Desc": "마각의 몸에 빠진 시왕사 무위(武衛).\\n피와 살로 태어난 선주 사람이라면 이 운명을 거스를 순 없다", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 186, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2022110.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 2022110, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202211001, + "SkillName": "거악(鋸惡)•작", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202211002, + "SkillName": "거악(鋸惡)•참", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 202211003, + "SkillName": "진에", + "SkillDesc": "전투 시작 시 [진에] 상태에 빠진다. [진에] 상태일 때는 [거악(鋸惡)•참]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202211001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202211001, + "SkillName": "거악(鋸惡)•작", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202211002, + "SkillName": "거악(鋸惡)•참", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 202211003, + "SkillName": "진에", + "SkillDesc": "전투 시작 시 [진에] 상태에 빠진다. [진에] 상태일 때는 [거악(鋸惡)•참]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202211002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202211001, + "SkillName": "거악(鋸惡)•작", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202211002, + "SkillName": "거악(鋸惡)•참", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 202211003, + "SkillName": "진에", + "SkillDesc": "전투 시작 시 [진에] 상태에 빠진다. [진에] 상태일 때는 [거악(鋸惡)•참]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202211003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202211001, + "SkillName": "거악(鋸惡)•작", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202211002, + "SkillName": "거악(鋸惡)•참", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 202211003, + "SkillName": "진에", + "SkillDesc": "전투 시작 시 [진에] 상태에 빠진다. [진에] 상태일 때는 [거악(鋸惡)•참]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202211004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.20000000018626451, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202211001, + "SkillName": "거악(鋸惡)•작", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202211002, + "SkillName": "거악(鋸惡)•참", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 202211003, + "SkillName": "진에", + "SkillDesc": "전투 시작 시 [진에] 상태에 빠진다. [진에] 상태일 때는 [거악(鋸惡)•참]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202211005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202211001, + "SkillName": "거악(鋸惡)•작", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202211002, + "SkillName": "거악(鋸惡)•참", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 202211003, + "SkillName": "진에", + "SkillDesc": "전투 시작 시 [진에] 상태에 빠진다. [진에] 상태일 때는 [거악(鋸惡)•참]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202211006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202211001, + "SkillName": "거악(鋸惡)•작", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202211002, + "SkillName": "거악(鋸惡)•참", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 202211003, + "SkillName": "진에", + "SkillDesc": "전투 시작 시 [진에] 상태에 빠진다. [진에] 상태일 때는 [거악(鋸惡)•참]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202211007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202211001, + "SkillName": "거악(鋸惡)•작", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202211002, + "SkillName": "거악(鋸惡)•참", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 202211003, + "SkillName": "진에", + "SkillDesc": "전투 시작 시 [진에] 상태에 빠진다. [진에] 상태일 때는 [거악(鋸惡)•참]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202211008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Thunder", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 202211001, + "SkillName": "거악(鋸惡)•작", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202211002, + "SkillName": "거악(鋸惡)•참", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 202211003, + "SkillName": "진에", + "SkillDesc": "전투 시작 시 [진에] 상태에 빠진다. [진에] 상태일 때는 [거악(鋸惡)•참]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202211009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202211001, + "SkillName": "거악(鋸惡)•작", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202211002, + "SkillName": "거악(鋸惡)•참", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 202211003, + "SkillName": "진에", + "SkillDesc": "전투 시작 시 [진에] 상태에 빠진다. [진에] 상태일 때는 [거악(鋸惡)•참]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202211010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202211001, + "SkillName": "거악(鋸惡)•작", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202211002, + "SkillName": "거악(鋸惡)•참", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 202211003, + "SkillName": "진에", + "SkillDesc": "전투 시작 시 [진에] 상태에 빠진다. [진에] 상태일 때는 [거악(鋸惡)•참]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202211011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.2500000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202211001, + "SkillName": "거악(鋸惡)•작", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202211002, + "SkillName": "거악(鋸惡)•참", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 202211003, + "SkillName": "진에", + "SkillDesc": "전투 시작 시 [진에] 상태에 빠진다. [진에] 상태일 때는 [거악(鋸惡)•참]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2022110, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022110, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022110, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022110, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022110, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022110, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + }, + { + "MonsterTemplateID": 2022110, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 181004 + } + ] + } + ] + }, + "2023010": { + "Id": 2023010, + "Name": "「약왕의 비전」 조형자", + "Desc": "고대 풍요의 비밀을 부활시켜 선주 사람들을 등선의 길로 이끌길 갈망하는 수련자.\\n이제 그들의 소원은 이루어졌다. 그들은 고대의 영험한 힘을 얻어 갑옷과 무기로 삼았고 장생불사의 비밀도 접하게 됐다", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1116, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2023010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2023010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202301001, + "SkillName": "천둥의 일격", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 202301002, + "SkillName": "천둥의 징벌", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 준다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 202301003, + "SkillName": "번개의 위협", + "SkillDesc": "지정된 단일 아군에게 대량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202301004, + "SkillName": "소집", + "SkillDesc": "자신의 HP를 소모하여 [마각의 몸 병사]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202301005, + "SkillName": "기력 수집", + "SkillDesc": "필드 위 다른 적이 [부활] 효과 보유 시 [명중 회복]을 보유한다. 아군을 명중하면 자신의 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202301001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.583333000773564, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202301001, + "SkillName": "천둥의 일격", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 202301002, + "SkillName": "천둥의 징벌", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 준다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 202301003, + "SkillName": "번개의 위협", + "SkillDesc": "지정된 단일 아군에게 대량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202301004, + "SkillName": "소집", + "SkillDesc": "자신의 HP를 소모하여 [마각의 몸 병사]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202301005, + "SkillName": "기력 수집", + "SkillDesc": "필드 위 다른 적이 [부활] 효과 보유 시 [명중 회복]을 보유한다. 아군을 명중하면 자신의 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202301002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 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"SkillDesc": "지정된 단일 아군에게 대량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202301004, + "SkillName": "소집", + "SkillDesc": "자신의 HP를 소모하여 [마각의 몸 병사]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202301005, + "SkillName": "기력 수집", + "SkillDesc": "필드 위 다른 적이 [부활] 효과 보유 시 [명중 회복]을 보유한다. 아군을 명중하면 자신의 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202301003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202301001, + "SkillName": "천둥의 일격", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 202301002, + "SkillName": "천둥의 징벌", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 준다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 202301003, + "SkillName": "번개의 위협", + "SkillDesc": "지정된 단일 아군에게 대량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202301004, + "SkillName": "소집", + "SkillDesc": "자신의 HP를 소모하여 [마각의 몸 병사]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202301005, + "SkillName": "기력 수집", + "SkillDesc": "필드 위 다른 적이 [부활] 효과 보유 시 [명중 회복]을 보유한다. 아군을 명중하면 자신의 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202301004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4166670008562505, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202301001, + "SkillName": "천둥의 일격", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 202301002, + "SkillName": "천둥의 징벌", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 준다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 202301003, + "SkillName": "번개의 위협", + "SkillDesc": "지정된 단일 아군에게 대량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202301004, + "SkillName": "소집", + "SkillDesc": "자신의 HP를 소모하여 [마각의 몸 병사]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202301005, + "SkillName": "기력 수집", + "SkillDesc": "필드 위 다른 적이 [부활] 효과 보유 시 [명중 회복]을 보유한다. 아군을 명중하면 자신의 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202301005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202301001, + "SkillName": "천둥의 일격", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 202301002, + "SkillName": "천둥의 징벌", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 준다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 202301003, + "SkillName": "번개의 위협", + "SkillDesc": "지정된 단일 아군에게 대량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202301004, + "SkillName": "소집", + "SkillDesc": "자신의 HP를 소모하여 [마각의 몸 병사]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202301005, + "SkillName": "기력 수집", + "SkillDesc": "필드 위 다른 적이 [부활] 효과 보유 시 [명중 회복]을 보유한다. 아군을 명중하면 자신의 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202301006, + 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"DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 202301003, + "SkillName": "번개의 위협", + "SkillDesc": "지정된 단일 아군에게 대량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202301004, + "SkillName": "소집", + "SkillDesc": "자신의 HP를 소모하여 [마각의 몸 병사]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202301005, + "SkillName": "기력 수집", + "SkillDesc": "필드 위 다른 적이 [부활] 효과 보유 시 [명중 회복]을 보유한다. 아군을 명중하면 자신의 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202301007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8333330010063946, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": 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"$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + } + ] + }, + "2023011": { + "Id": 2023011, + "Name": "「약왕의 비전」 조형자(오류)", + "Desc": "코드가 영향을 받아 오류가 난 홀로그램. 원본 레퍼런스는 고대 풍요의 비밀을 부활시켜 선주 사람들을 등선의 길로 이끌길 갈망하는 수련자\\n이제 그들의 소원은 이루어졌다. 그들은 고대의 영험한 힘을 얻어 갑옷과 무기로 삼았고 장생불사의 비밀도 접하게 됐다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1581, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2023010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2023011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202301101, + "SkillName": "천둥의 일격", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 202301102, + "SkillName": "천둥의 징벌", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 준다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 202301103, + "SkillName": "번개의 위협", + "SkillDesc": "지정된 단일 아군에게 대량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202301104, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202301105, + "SkillName": "교감", + "SkillDesc": "자신의 HP를 소모해 마각의 몸 병사와 「약왕의 비전」 내단사를 소환한다. 동시에 현재 HP 백분율이 가장 낮은 아군을 고정하고, 모든 적은 해당 아군을 집중 공격한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202301106, + "SkillName": "기력 수집", + "SkillDesc": "필드 위 다른 적이 [부활] 효과 보유 시 [명중 회복]을 보유한다. 아군을 명중하면 자신의 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202301101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202301101, + "SkillName": "천둥의 일격", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 202301102, + "SkillName": "천둥의 징벌", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 준다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 202301103, + "SkillName": "번개의 위협", + "SkillDesc": "지정된 단일 아군에게 대량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202301104, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202301105, + "SkillName": "교감", + "SkillDesc": "자신의 HP를 소모해 마각의 몸 병사와 「약왕의 비전」 내단사를 소환한다. 동시에 현재 HP 백분율이 가장 낮은 아군을 고정하고, 모든 적은 해당 아군을 집중 공격한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202301106, + "SkillName": "기력 수집", + "SkillDesc": "필드 위 다른 적이 [부활] 효과 보유 시 [명중 회복]을 보유한다. 아군을 명중하면 자신의 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202301102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7941180006600916, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202301101, + "SkillName": "천둥의 일격", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 202301102, + "SkillName": "천둥의 징벌", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 준다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 202301103, + "SkillName": "번개의 위협", + "SkillDesc": "지정된 단일 아군에게 대량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202301104, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202301105, + "SkillName": "교감", + "SkillDesc": "자신의 HP를 소모해 마각의 몸 병사와 「약왕의 비전」 내단사를 소환한다. 동시에 현재 HP 백분율이 가장 낮은 아군을 고정하고, 모든 적은 해당 아군을 집중 공격한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202301106, + "SkillName": "기력 수집", + "SkillDesc": "필드 위 다른 적이 [부활] 효과 보유 시 [명중 회복]을 보유한다. 아군을 명중하면 자신의 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2023011, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023011, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023011, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023011, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023011, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023011, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023011, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + } + ] + }, + "2023020": { + "Id": 2023020, + "Name": "풍요의 요수•장우", + "Desc": "산바위 같은 강력한 파괴력을 가진 괴수.\\n지난번 「불멸의 거목」이 서 있었을 때 선주 사람이 기괴한 기술로 여러 요수를 번식시켰다. 장우는 군대를 따라 행진하는 전투 요수 중 하나이다", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1116, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2023020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2023020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202302001, + "SkillName": "잔나비 공격", + "SkillDesc": "[원기]를 1스택 소모하고 감시 대상으로 표시된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302002, + "SkillName": "잔나비 공격", + "SkillDesc": "[원기]를 1스택 소모하고 감시 대상으로 표시된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302003, + "SkillName": "맹렬한 위엄", + "SkillDesc": "자신이 가하는 피해가 증가하고, 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302004, + "SkillName": "노호", + "SkillDesc": "[원기]를 3스택 획득하고 단일 아군을 랜덤으로 감시 대상으로 표시한다. 아군이 전투 스킬을 발동할 때마다 [원기]가 소진될 때까지 전투 스킬을 발동한 목표를 새로 표시한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202302001, + "AttackModifyRatio": 1.2500000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202302001, + "SkillName": "잔나비 공격", + "SkillDesc": "[원기]를 1스택 소모하고 감시 대상으로 표시된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302002, + "SkillName": "잔나비 공격", + "SkillDesc": "[원기]를 1스택 소모하고 감시 대상으로 표시된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302003, + "SkillName": "맹렬한 위엄", + "SkillDesc": "자신이 가하는 피해가 증가하고, 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302004, + "SkillName": "노호", + "SkillDesc": "[원기]를 3스택 획득하고 단일 아군을 랜덤으로 감시 대상으로 표시한다. 아군이 전투 스킬을 발동할 때마다 [원기]가 소진될 때까지 전투 스킬을 발동한 목표를 새로 표시한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202302002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202302001, + "SkillName": "잔나비 공격", + "SkillDesc": "[원기]를 1스택 소모하고 감시 대상으로 표시된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302002, + "SkillName": "잔나비 공격", + "SkillDesc": "[원기]를 1스택 소모하고 감시 대상으로 표시된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302003, + "SkillName": "맹렬한 위엄", + "SkillDesc": "자신이 가하는 피해가 증가하고, 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302004, + "SkillName": "노호", + "SkillDesc": "[원기]를 3스택 획득하고 단일 아군을 랜덤으로 감시 대상으로 표시한다. 아군이 전투 스킬을 발동할 때마다 [원기]가 소진될 때까지 전투 스킬을 발동한 목표를 새로 표시한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202302003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202302001, + "SkillName": "잔나비 공격", + "SkillDesc": "[원기]를 1스택 소모하고 감시 대상으로 표시된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302002, + "SkillName": "잔나비 공격", + "SkillDesc": "[원기]를 1스택 소모하고 감시 대상으로 표시된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302003, + "SkillName": "맹렬한 위엄", + "SkillDesc": "자신이 가하는 피해가 증가하고, 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302004, + "SkillName": "노호", + "SkillDesc": "[원기]를 3스택 획득하고 단일 아군을 랜덤으로 감시 대상으로 표시한다. 아군이 전투 스킬을 발동할 때마다 [원기]가 소진될 때까지 전투 스킬을 발동한 목표를 새로 표시한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202302004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8000000007450581, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202302001, + "SkillName": "잔나비 공격", + "SkillDesc": "[원기]를 1스택 소모하고 감시 대상으로 표시된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302002, + "SkillName": "잔나비 공격", + "SkillDesc": "[원기]를 1스택 소모하고 감시 대상으로 표시된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302003, + "SkillName": "맹렬한 위엄", + "SkillDesc": "자신이 가하는 피해가 증가하고, 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302004, + "SkillName": "노호", + "SkillDesc": "[원기]를 3스택 획득하고 단일 아군을 랜덤으로 감시 대상으로 표시한다. 아군이 전투 스킬을 발동할 때마다 [원기]가 소진될 때까지 전투 스킬을 발동한 목표를 새로 표시한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202302005, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8333330010063946, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202302001, + "SkillName": "잔나비 공격", + "SkillDesc": "[원기]를 1스택 소모하고 감시 대상으로 표시된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302002, + "SkillName": "잔나비 공격", + "SkillDesc": "[원기]를 1스택 소모하고 감시 대상으로 표시된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302003, + "SkillName": "맹렬한 위엄", + "SkillDesc": "자신이 가하는 피해가 증가하고, 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302004, + "SkillName": "노호", + "SkillDesc": "[원기]를 3스택 획득하고 단일 아군을 랜덤으로 감시 대상으로 표시한다. 아군이 전투 스킬을 발동할 때마다 [원기]가 소진될 때까지 전투 스킬을 발동한 목표를 새로 표시한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202302006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.2500000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 56, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Thunder", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 202302001, + "SkillName": "잔나비 공격", + "SkillDesc": "[원기]를 1스택 소모하고 감시 대상으로 표시된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302002, + "SkillName": "잔나비 공격", + "SkillDesc": "[원기]를 1스택 소모하고 감시 대상으로 표시된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302003, + "SkillName": "맹렬한 위엄", + "SkillDesc": "자신이 가하는 피해가 증가하고, 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302004, + "SkillName": "노호", + "SkillDesc": "[원기]를 3스택 획득하고 단일 아군을 랜덤으로 감시 대상으로 표시한다. 아군이 전투 스킬을 발동할 때마다 [원기]가 소진될 때까지 전투 스킬을 발동한 목표를 새로 표시한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202302007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.0416670008562505, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202302001, + "SkillName": "잔나비 공격", + "SkillDesc": "[원기]를 1스택 소모하고 감시 대상으로 표시된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302002, + "SkillName": "잔나비 공격", + "SkillDesc": "[원기]를 1스택 소모하고 감시 대상으로 표시된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302003, + "SkillName": "맹렬한 위엄", + "SkillDesc": "자신이 가하는 피해가 증가하고, 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302004, + "SkillName": "노호", + "SkillDesc": "[원기]를 3스택 획득하고 단일 아군을 랜덤으로 감시 대상으로 표시한다. 아군이 전투 스킬을 발동할 때마다 [원기]가 소진될 때까지 전투 스킬을 발동한 목표를 새로 표시한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202302008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4583330003079027, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202302001, + "SkillName": "잔나비 공격", + "SkillDesc": "[원기]를 1스택 소모하고 감시 대상으로 표시된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302002, + "SkillName": "잔나비 공격", + "SkillDesc": "[원기]를 1스택 소모하고 감시 대상으로 표시된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302003, + "SkillName": "맹렬한 위엄", + "SkillDesc": "자신이 가하는 피해가 증가하고, 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302004, + "SkillName": "노호", + "SkillDesc": "[원기]를 3스택 획득하고 단일 아군을 랜덤으로 감시 대상으로 표시한다. 아군이 전투 스킬을 발동할 때마다 [원기]가 소진될 때까지 전투 스킬을 발동한 목표를 새로 표시한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202302009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -43.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202302001, + "SkillName": "잔나비 공격", + "SkillDesc": "[원기]를 1스택 소모하고 감시 대상으로 표시된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302002, + "SkillName": "잔나비 공격", + "SkillDesc": "[원기]를 1스택 소모하고 감시 대상으로 표시된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302003, + "SkillName": "맹렬한 위엄", + "SkillDesc": "자신이 가하는 피해가 증가하고, 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302004, + "SkillName": "노호", + "SkillDesc": "[원기]를 3스택 획득하고 단일 아군을 랜덤으로 감시 대상으로 표시한다. 아군이 전투 스킬을 발동할 때마다 [원기]가 소진될 때까지 전투 스킬을 발동한 목표를 새로 표시한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202302011, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.33333300054073334, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202302001, + "SkillName": "잔나비 공격", + "SkillDesc": "[원기]를 1스택 소모하고 감시 대상으로 표시된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302002, + "SkillName": "잔나비 공격", + "SkillDesc": "[원기]를 1스택 소모하고 감시 대상으로 표시된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302003, + "SkillName": "맹렬한 위엄", + "SkillDesc": "자신이 가하는 피해가 증가하고, 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302004, + "SkillName": "노호", + "SkillDesc": "[원기]를 3스택 획득하고 단일 아군을 랜덤으로 감시 대상으로 표시한다. 아군이 전투 스킬을 발동할 때마다 [원기]가 소진될 때까지 전투 스킬을 발동한 목표를 새로 표시한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202302012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202302001, + "SkillName": "잔나비 공격", + "SkillDesc": "[원기]를 1스택 소모하고 감시 대상으로 표시된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302002, + "SkillName": "잔나비 공격", + "SkillDesc": "[원기]를 1스택 소모하고 감시 대상으로 표시된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302003, + "SkillName": "맹렬한 위엄", + "SkillDesc": "자신이 가하는 피해가 증가하고, 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302004, + "SkillName": "노호", + "SkillDesc": "[원기]를 3스택 획득하고 단일 아군을 랜덤으로 감시 대상으로 표시한다. 아군이 전투 스킬을 발동할 때마다 [원기]가 소진될 때까지 전투 스킬을 발동한 목표를 새로 표시한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202302013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202302001, + "SkillName": "잔나비 공격", + "SkillDesc": "[원기]를 1스택 소모하고 감시 대상으로 표시된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302002, + "SkillName": "잔나비 공격", + "SkillDesc": "[원기]를 1스택 소모하고 감시 대상으로 표시된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302003, + "SkillName": "맹렬한 위엄", + "SkillDesc": "자신이 가하는 피해가 증가하고, 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302004, + "SkillName": "노호", + "SkillDesc": "[원기]를 3스택 획득하고 단일 아군을 랜덤으로 감시 대상으로 표시한다. 아군이 전투 스킬을 발동할 때마다 [원기]가 소진될 때까지 전투 스킬을 발동한 목표를 새로 표시한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202302014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 6.875000000465661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202302001, + "SkillName": "잔나비 공격", + "SkillDesc": "[원기]를 1스택 소모하고 감시 대상으로 표시된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302002, + "SkillName": "잔나비 공격", + "SkillDesc": "[원기]를 1스택 소모하고 감시 대상으로 표시된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302003, + "SkillName": "맹렬한 위엄", + "SkillDesc": "자신이 가하는 피해가 증가하고, 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302004, + "SkillName": "노호", + "SkillDesc": "[원기]를 3스택 획득하고 단일 아군을 랜덤으로 감시 대상으로 표시한다. 아군이 전투 스킬을 발동할 때마다 [원기]가 소진될 때까지 전투 스킬을 발동한 목표를 새로 표시한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202302015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202302001, + "SkillName": "잔나비 공격", + "SkillDesc": "[원기]를 1스택 소모하고 감시 대상으로 표시된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302002, + "SkillName": "잔나비 공격", + "SkillDesc": "[원기]를 1스택 소모하고 감시 대상으로 표시된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302003, + "SkillName": "맹렬한 위엄", + "SkillDesc": "자신이 가하는 피해가 증가하고, 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302004, + "SkillName": "노호", + "SkillDesc": "[원기]를 3스택 획득하고 단일 아군을 랜덤으로 감시 대상으로 표시한다. 아군이 전투 스킬을 발동할 때마다 [원기]가 소진될 때까지 전투 스킬을 발동한 목표를 새로 표시한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202302016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8333330010063946, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202302001, + "SkillName": "잔나비 공격", + "SkillDesc": "[원기]를 1스택 소모하고 감시 대상으로 표시된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302002, + "SkillName": "잔나비 공격", + "SkillDesc": "[원기]를 1스택 소모하고 감시 대상으로 표시된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302003, + "SkillName": "맹렬한 위엄", + "SkillDesc": "자신이 가하는 피해가 증가하고, 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302004, + "SkillName": "노호", + "SkillDesc": "[원기]를 3스택 획득하고 단일 아군을 랜덤으로 감시 대상으로 표시한다. 아군이 전투 스킬을 발동할 때마다 [원기]가 소진될 때까지 전투 스킬을 발동한 목표를 새로 표시한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2023020, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023020, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023020, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023020, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023020, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023020, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023020, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + } + ] + }, + "2023021": { + "Id": 2023021, + "Name": "풍요의 요수•장우(오류)", + "Desc": "코드가 영향을 받아 오류가 난 홀로그램. 원본 레퍼런스는 산바위 같은 강력한 파괴력을 가진 괴수.\\n지난번 「불멸의 거목」이 서 있었을 때 선주 사람이 기괴한 기술로 여러 요수를 번식시켰다. 장우는 군대를 따라 행진하는 전투 요수 중 하나이다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1674, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2023020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 172, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2023021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202302101, + "SkillName": "잔나비 공격", + "SkillDesc": "단일 아군에게 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302102, + "SkillName": "노호", + "SkillDesc": "랜덤 단일 아군을 고정한다. 아군이 전투 스킬을 발동할 때마다 고정 대상이 마지막으로 전투 스킬을 발동한 아군으로 전환되며 [원기]가 1스택 증가한다. 다음번에 [잔나비 공격]을 발동할 때 모든 [원기]가 소모되고, [원기] 수량에 따라 공격력이 증가한다. 약점이 격파되면 누적된 [원기]가 소실된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302104, + "SkillName": "잔나비의 울음", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 202302105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202302101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8888890014495701, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202302101, + "SkillName": "잔나비 공격", + "SkillDesc": "단일 아군에게 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302102, + "SkillName": "노호", + "SkillDesc": "랜덤 단일 아군을 고정한다. 아군이 전투 스킬을 발동할 때마다 고정 대상이 마지막으로 전투 스킬을 발동한 아군으로 전환되며 [원기]가 1스택 증가한다. 다음번에 [잔나비 공격]을 발동할 때 모든 [원기]가 소모되고, [원기] 수량에 따라 공격력이 증가한다. 약점이 격파되면 누적된 [원기]가 소실된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302104, + "SkillName": "잔나비의 울음", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 202302105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202302102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 8.333333000540733, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202302101, + "SkillName": "잔나비 공격", + "SkillDesc": "단일 아군에게 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 202302102, + "SkillName": "노호", + "SkillDesc": "랜덤 단일 아군을 고정한다. 아군이 전투 스킬을 발동할 때마다 고정 대상이 마지막으로 전투 스킬을 발동한 아군으로 전환되며 [원기]가 1스택 증가한다. 다음번에 [잔나비 공격]을 발동할 때 모든 [원기]가 소모되고, [원기] 수량에 따라 공격력이 증가한다. 약점이 격파되면 누적된 [원기]가 소실된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202302104, + "SkillName": "잔나비의 울음", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 202302105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2023021, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023021, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023021, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023021, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023021, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023021, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023021, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + } + ] + }, + "2023030": { + "Id": 2023030, + "Name": "승로천인", + "Desc": "「약왕의 비전」 신도가 갈구하는 형태. 인간이라는 무게를 벗어던지고 선도에서 다시 태어난 참된 몸.\\n태고 시대, 구도자들은 불멸의 거목에서 심오한 도를 깨닫고 스스로를 「선인」이라 불렀다. 그들은 구속받지 않고, 육신을 찰흙처럼 마음대로 빚었다. 무수한 변화 속에 그들은 자신의 본래 모습을 잊어버렸다", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1023, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2023030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 420, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2023030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "신수 환생 의식", + "SkillDesc": "연속으로 랜덤 단일 아군에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 진입한다", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "인도의 바람", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "신수 가시", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "현기주염법", + "SkillDesc": "[지주] 상태에 진입한다. 다음번 행동은 모든 아군에게 [현기서신]을 발동한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "현기서신(玄氣噬身)", + "SkillDesc": "높은 확률로 모든 아군을 [영혼 흡취] 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202303001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.7272730008699, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "신수 환생 의식", + "SkillDesc": "연속으로 랜덤 단일 아군에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 진입한다", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "인도의 바람", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "신수 가시", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "현기주염법", + "SkillDesc": "[지주] 상태에 진입한다. 다음번 행동은 모든 아군에게 [현기서신]을 발동한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "현기서신(玄氣噬身)", + "SkillDesc": "높은 확률로 모든 아군을 [영혼 흡취] 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202303002, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "신수 환생 의식", + "SkillDesc": "연속으로 랜덤 단일 아군에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 진입한다", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "인도의 바람", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "신수 가시", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "현기주염법", + "SkillDesc": "[지주] 상태에 진입한다. 다음번 행동은 모든 아군에게 [현기서신]을 발동한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "현기서신(玄氣噬身)", + "SkillDesc": "높은 확률로 모든 아군을 [영혼 흡취] 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202303003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8181820008903742, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "신수 환생 의식", + "SkillDesc": "연속으로 랜덤 단일 아군에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 진입한다", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "인도의 바람", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "신수 가시", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "현기주염법", + "SkillDesc": "[지주] 상태에 진입한다. 다음번 행동은 모든 아군에게 [현기서신]을 발동한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "현기서신(玄氣噬身)", + "SkillDesc": "높은 확률로 모든 아군을 [영혼 흡취] 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202303004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "신수 환생 의식", + "SkillDesc": "연속으로 랜덤 단일 아군에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 진입한다", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "인도의 바람", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "신수 가시", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "현기주염법", + "SkillDesc": "[지주] 상태에 진입한다. 다음번 행동은 모든 아군에게 [현기서신]을 발동한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "현기서신(玄氣噬身)", + "SkillDesc": "높은 확률로 모든 아군을 [영혼 흡취] 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202303005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "신수 환생 의식", + "SkillDesc": "연속으로 랜덤 단일 아군에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 진입한다", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "인도의 바람", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "신수 가시", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "현기주염법", + "SkillDesc": "[지주] 상태에 진입한다. 다음번 행동은 모든 아군에게 [현기서신]을 발동한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "현기서신(玄氣噬身)", + "SkillDesc": "높은 확률로 모든 아군을 [영혼 흡취] 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202303006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7272730008699, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "신수 환생 의식", + "SkillDesc": "연속으로 랜덤 단일 아군에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 진입한다", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "인도의 바람", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "신수 가시", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "현기주염법", + "SkillDesc": "[지주] 상태에 진입한다. 다음번 행동은 모든 아군에게 [현기서신]을 발동한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "현기서신(玄氣噬身)", + "SkillDesc": "높은 확률로 모든 아군을 [영혼 흡취] 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202303007, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.1818180007394403, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "신수 환생 의식", + "SkillDesc": "연속으로 랜덤 단일 아군에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 진입한다", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "인도의 바람", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "신수 가시", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "현기주염법", + "SkillDesc": "[지주] 상태에 진입한다. 다음번 행동은 모든 아군에게 [현기서신]을 발동한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "현기서신(玄氣噬身)", + "SkillDesc": "높은 확률로 모든 아군을 [영혼 흡취] 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202303008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "신수 환생 의식", + "SkillDesc": "연속으로 랜덤 단일 아군에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 진입한다", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "인도의 바람", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "신수 가시", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "현기주염법", + "SkillDesc": "[지주] 상태에 진입한다. 다음번 행동은 모든 아군에게 [현기서신]을 발동한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "현기서신(玄氣噬身)", + "SkillDesc": "높은 확률로 모든 아군을 [영혼 흡취] 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202303009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "신수 환생 의식", + "SkillDesc": "연속으로 랜덤 단일 아군에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 진입한다", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "인도의 바람", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "신수 가시", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "현기주염법", + "SkillDesc": "[지주] 상태에 진입한다. 다음번 행동은 모든 아군에게 [현기서신]을 발동한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "현기서신(玄氣噬身)", + "SkillDesc": "높은 확률로 모든 아군을 [영혼 흡취] 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202303010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6363640008494258, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "신수 환생 의식", + "SkillDesc": "연속으로 랜덤 단일 아군에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 진입한다", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "인도의 바람", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "신수 가시", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "현기주염법", + "SkillDesc": "[지주] 상태에 진입한다. 다음번 행동은 모든 아군에게 [현기서신]을 발동한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "현기서신(玄氣噬身)", + "SkillDesc": "높은 확률로 모든 아군을 [영혼 흡취] 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202303011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7727270012255758, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "신수 환생 의식", + "SkillDesc": "연속으로 랜덤 단일 아군에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 진입한다", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "인도의 바람", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "신수 가시", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "현기주염법", + "SkillDesc": "[지주] 상태에 진입한다. 다음번 행동은 모든 아군에게 [현기서신]을 발동한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "현기서신(玄氣噬身)", + "SkillDesc": "높은 확률로 모든 아군을 [영혼 흡취] 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202303012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "신수 환생 의식", + "SkillDesc": "연속으로 랜덤 단일 아군에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 진입한다", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "인도의 바람", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "신수 가시", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "현기주염법", + "SkillDesc": "[지주] 상태에 진입한다. 다음번 행동은 모든 아군에게 [현기서신]을 발동한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "현기서신(玄氣噬身)", + "SkillDesc": "높은 확률로 모든 아군을 [영혼 흡취] 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202303013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.0454550003632903, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "신수 환생 의식", + "SkillDesc": "연속으로 랜덤 단일 아군에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 진입한다", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "인도의 바람", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "신수 가시", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "현기주염법", + "SkillDesc": "[지주] 상태에 진입한다. 다음번 행동은 모든 아군에게 [현기서신]을 발동한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "현기서신(玄氣噬身)", + "SkillDesc": "높은 확률로 모든 아군을 [영혼 흡취] 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202303014, + "AttackModifyRatio": 0.40000000037252903, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 21.818182000890374, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 40, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "신수 환생 의식", + "SkillDesc": "연속으로 랜덤 단일 아군에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 진입한다", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "인도의 바람", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "신수 가시", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "현기주염법", + "SkillDesc": "[지주] 상태에 진입한다. 다음번 행동은 모든 아군에게 [현기서신]을 발동한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "현기서신(玄氣噬身)", + "SkillDesc": "높은 확률로 모든 아군을 [영혼 흡취] 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202303015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "신수 환생 의식", + "SkillDesc": "연속으로 랜덤 단일 아군에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 진입한다", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "인도의 바람", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "신수 가시", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "현기주염법", + "SkillDesc": "[지주] 상태에 진입한다. 다음번 행동은 모든 아군에게 [현기서신]을 발동한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "현기서신(玄氣噬身)", + "SkillDesc": "높은 확률로 모든 아군을 [영혼 흡취] 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202303016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 7.500000000465661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "신수 환생 의식", + "SkillDesc": "연속으로 랜덤 단일 아군에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 진입한다", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "인도의 바람", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "신수 가시", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "현기주염법", + "SkillDesc": "[지주] 상태에 진입한다. 다음번 행동은 모든 아군에게 [현기서신]을 발동한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "현기서신(玄氣噬身)", + "SkillDesc": "높은 확률로 모든 아군을 [영혼 흡취] 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202303017, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.8181820008903742, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "신수 환생 의식", + "SkillDesc": "연속으로 랜덤 단일 아군에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 진입한다", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "인도의 바람", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "신수 가시", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "현기주염법", + "SkillDesc": "[지주] 상태에 진입한다. 다음번 행동은 모든 아군에게 [현기서신]을 발동한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "현기서신(玄氣噬身)", + "SkillDesc": "높은 확률로 모든 아군을 [영혼 흡취] 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 202303018, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9090910009108484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303001, + "SkillName": "신수 환생 의식", + "SkillDesc": "연속으로 랜덤 단일 아군에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 진입한다", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303002, + "SkillName": "인도의 바람", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303003, + "SkillName": "신수 가시", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 주며 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303004, + "SkillName": "현기주염법", + "SkillDesc": "[지주] 상태에 진입한다. 다음번 행동은 모든 아군에게 [현기서신]을 발동한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303005, + "SkillName": "현기서신(玄氣噬身)", + "SkillDesc": "높은 확률로 모든 아군을 [영혼 흡취] 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2023030, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023030, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023030, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023030, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023030, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023030, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023030, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + } + ] + }, + "2023031": { + "Id": 2023031, + "Name": "승로천인(오류)", + "Desc": "코드가 영향을 받아 오류가 난 홀로그램. 원본 레퍼런스는 「약왕의 비전」 신도가 갈구하는 형태. 인간이라는 무게를 벗어던지고 선도에서 다시 태어난 참된 몸.\\n태고 시대, 구도자들은 불멸의 거목에서 심오한 도를 깨닫고 스스로를 「선인」이라 불렀다. 그들은 구속받지 않고, 육신을 찰흙처럼 마음대로 빚었다. 무수한 변화 속에 그들은 자신의 본래 모습을 잊어버렸다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1534.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2023030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 420, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2023031, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202303101, + "SkillName": "신수 환생 의식", + "SkillDesc": "연속으로 랜덤 단일 아군에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 202303102, + "SkillName": "인도의 바람", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 202303103, + "SkillName": "신수 가시", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303104, + "SkillName": "현기서신", + "SkillDesc": "높은 확률로 모든 아군을 [영혼 흡취] 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202303105, + "SkillName": "생기 허약", + "SkillDesc": "[영혼 흡취] 상태의 목표 공격 시, 이번 공격으로 가하는 피해가 [영혼 흡취]로 감소하는 HP 최대치로 전환되고, [영혼 흡취] 지속 시간이 갱신된다. [영혼 흡취]는 회복 가능한 HP 최대치를 최고 50% 감소시킨다", + "DamageType": "Wind", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2023031, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023031, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023031, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023031, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113001 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023031, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023031, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + }, + { + "MonsterTemplateID": 2023031, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 113002 + }, + { + "$type": "ItemConfig", + "ID": 113003 + }, + { + "$type": "ItemConfig", + "ID": 182002 + }, + { + "$type": "ItemConfig", + "ID": 183001 + } + ] + } + ] + }, + "2024010": { + "Id": 2024010, + "Name": "풍요 현록", + "Desc": "「불멸의 거목」에서 탄생해 그 뿌리를 지키는 상서로운 동물, 이들은 물에 의존에 생존하고 가지와 잎을 무성하게 한다\\n태고 시대의 전쟁에서 자멸한 후 「불멸의 거목」은 마침내 스텔라론의 보수를 받고 다시 자란다. 이때 선인들이 만든 진기한 동물들은 옛꿈을 다시 찾듯 속속들이 찾아온다", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1023, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 115, + "StanceBase": 420, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2024010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401001, + "SkillName": "꽃자루 • 소슬바람", + "SkillDesc": "불멸의 거목 우듬지 [소슬바람의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401002, + "SkillName": "꽃자루 • 담황색 잎", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401003, + "SkillName": "꽃자루 • 무성한 꽃", + "SkillDesc": "불멸의 거목 우듬지 [무성한 꽃의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401004, + "SkillName": "꽃자루 • 탐스러운 과실", + "SkillDesc": "불멸의 거목 우듬지 [탐스러운 과실의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401005, + "SkillName": "울부짖음", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401006, + "SkillName": "부드러운 바람", + "SkillDesc": "모든 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401007, + "SkillName": "교란", + "SkillDesc": "방어력이 증가하고 자신의 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401008, + "SkillName": "반룡촉", + "SkillDesc": "필드 위에 [탐스러운 과실] 2개가 존재할 시, 즉시 해당 스킬을 발동해 모든 아군에게 번개 속성 피해를 가한다. 필드 위 [불멸의 거목 우듬지]가 많을수록 가하는 피해가 증가한다. 스킬 발동 후, 필드 위 모든 [불멸의 거목 우듬지]가 사라진다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401009, + "SkillName": "회생", + "SkillDesc": "불멸의 거목 에너지를 흡수해 모든 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401001, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401001, + "SkillName": "꽃자루 • 소슬바람", + "SkillDesc": "불멸의 거목 우듬지 [소슬바람의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401002, + "SkillName": "꽃자루 • 담황색 잎", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401003, + "SkillName": "꽃자루 • 무성한 꽃", + "SkillDesc": "불멸의 거목 우듬지 [무성한 꽃의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401004, + "SkillName": "꽃자루 • 탐스러운 과실", + "SkillDesc": "불멸의 거목 우듬지 [탐스러운 과실의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401005, + "SkillName": "울부짖음", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401006, + "SkillName": "부드러운 바람", + "SkillDesc": "모든 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401007, + "SkillName": "교란", + "SkillDesc": "방어력이 증가하고 자신의 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401008, + "SkillName": "반룡촉", + "SkillDesc": "필드 위에 [탐스러운 과실] 2개가 존재할 시, 즉시 해당 스킬을 발동해 모든 아군에게 번개 속성 피해를 가한다. 필드 위 [불멸의 거목 우듬지]가 많을수록 가하는 피해가 증가한다. 스킬 발동 후, 필드 위 모든 [불멸의 거목 우듬지]가 사라진다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401009, + "SkillName": "회생", + "SkillDesc": "불멸의 거목 에너지를 흡수해 모든 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401002, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401001, + "SkillName": "꽃자루 • 소슬바람", + "SkillDesc": "불멸의 거목 우듬지 [소슬바람의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401002, + "SkillName": "꽃자루 • 담황색 잎", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401003, + "SkillName": "꽃자루 • 무성한 꽃", + "SkillDesc": "불멸의 거목 우듬지 [무성한 꽃의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401004, + "SkillName": "꽃자루 • 탐스러운 과실", + "SkillDesc": "불멸의 거목 우듬지 [탐스러운 과실의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401005, + "SkillName": "울부짖음", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401006, + "SkillName": "부드러운 바람", + "SkillDesc": "모든 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401007, + "SkillName": "교란", + "SkillDesc": "방어력이 증가하고 자신의 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401008, + "SkillName": "반룡촉", + "SkillDesc": "필드 위에 [탐스러운 과실] 2개가 존재할 시, 즉시 해당 스킬을 발동해 모든 아군에게 번개 속성 피해를 가한다. 필드 위 [불멸의 거목 우듬지]가 많을수록 가하는 피해가 증가한다. 스킬 발동 후, 필드 위 모든 [불멸의 거목 우듬지]가 사라진다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401009, + "SkillName": "회생", + "SkillDesc": "불멸의 거목 에너지를 흡수해 모든 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401001, + "SkillName": "꽃자루 • 소슬바람", + "SkillDesc": "불멸의 거목 우듬지 [소슬바람의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401002, + "SkillName": "꽃자루 • 담황색 잎", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401003, + "SkillName": "꽃자루 • 무성한 꽃", + "SkillDesc": "불멸의 거목 우듬지 [무성한 꽃의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401004, + "SkillName": "꽃자루 • 탐스러운 과실", + "SkillDesc": "불멸의 거목 우듬지 [탐스러운 과실의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401005, + "SkillName": "울부짖음", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401006, + "SkillName": "부드러운 바람", + "SkillDesc": "모든 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401007, + "SkillName": "교란", + "SkillDesc": "방어력이 증가하고 자신의 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401008, + "SkillName": "반룡촉", + "SkillDesc": "필드 위에 [탐스러운 과실] 2개가 존재할 시, 즉시 해당 스킬을 발동해 모든 아군에게 번개 속성 피해를 가한다. 필드 위 [불멸의 거목 우듬지]가 많을수록 가하는 피해가 증가한다. 스킬 발동 후, 필드 위 모든 [불멸의 거목 우듬지]가 사라진다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401009, + "SkillName": "회생", + "SkillDesc": "불멸의 거목 에너지를 흡수해 모든 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 6.818182000890374, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 125, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401001, + "SkillName": "꽃자루 • 소슬바람", + "SkillDesc": "불멸의 거목 우듬지 [소슬바람의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401002, + "SkillName": "꽃자루 • 담황색 잎", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401003, + "SkillName": "꽃자루 • 무성한 꽃", + "SkillDesc": "불멸의 거목 우듬지 [무성한 꽃의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401004, + "SkillName": "꽃자루 • 탐스러운 과실", + "SkillDesc": "불멸의 거목 우듬지 [탐스러운 과실의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401005, + "SkillName": "울부짖음", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401006, + "SkillName": "부드러운 바람", + "SkillDesc": "모든 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401007, + "SkillName": "교란", + "SkillDesc": "방어력이 증가하고 자신의 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401008, + "SkillName": "반룡촉", + "SkillDesc": "필드 위에 [탐스러운 과실] 2개가 존재할 시, 즉시 해당 스킬을 발동해 모든 아군에게 번개 속성 피해를 가한다. 필드 위 [불멸의 거목 우듬지]가 많을수록 가하는 피해가 증가한다. 스킬 발동 후, 필드 위 모든 [불멸의 거목 우듬지]가 사라진다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401009, + "SkillName": "회생", + "SkillDesc": "불멸의 거목 에너지를 흡수해 모든 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 6.818182000890374, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 125, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401001, + "SkillName": "꽃자루 • 소슬바람", + "SkillDesc": "불멸의 거목 우듬지 [소슬바람의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401002, + "SkillName": "꽃자루 • 담황색 잎", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401003, + "SkillName": "꽃자루 • 무성한 꽃", + "SkillDesc": "불멸의 거목 우듬지 [무성한 꽃의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401004, + "SkillName": "꽃자루 • 탐스러운 과실", + "SkillDesc": "불멸의 거목 우듬지 [탐스러운 과실의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401005, + "SkillName": "울부짖음", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401006, + "SkillName": "부드러운 바람", + "SkillDesc": "모든 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401007, + "SkillName": "교란", + "SkillDesc": "방어력이 증가하고 자신의 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401008, + "SkillName": "반룡촉", + "SkillDesc": "필드 위에 [탐스러운 과실] 2개가 존재할 시, 즉시 해당 스킬을 발동해 모든 아군에게 번개 속성 피해를 가한다. 필드 위 [불멸의 거목 우듬지]가 많을수록 가하는 피해가 증가한다. 스킬 발동 후, 필드 위 모든 [불멸의 거목 우듬지]가 사라진다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401009, + "SkillName": "회생", + "SkillDesc": "불멸의 거목 에너지를 흡수해 모든 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3636360007803887, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401001, + "SkillName": "꽃자루 • 소슬바람", + "SkillDesc": "불멸의 거목 우듬지 [소슬바람의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401002, + "SkillName": "꽃자루 • 담황색 잎", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401003, + "SkillName": "꽃자루 • 무성한 꽃", + "SkillDesc": "불멸의 거목 우듬지 [무성한 꽃의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401004, + "SkillName": "꽃자루 • 탐스러운 과실", + "SkillDesc": "불멸의 거목 우듬지 [탐스러운 과실의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401005, + "SkillName": "울부짖음", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401006, + "SkillName": "부드러운 바람", + "SkillDesc": "모든 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401007, + "SkillName": "교란", + "SkillDesc": "방어력이 증가하고 자신의 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401008, + "SkillName": "반룡촉", + "SkillDesc": "필드 위에 [탐스러운 과실] 2개가 존재할 시, 즉시 해당 스킬을 발동해 모든 아군에게 번개 속성 피해를 가한다. 필드 위 [불멸의 거목 우듬지]가 많을수록 가하는 피해가 증가한다. 스킬 발동 후, 필드 위 모든 [불멸의 거목 우듬지]가 사라진다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401009, + "SkillName": "회생", + "SkillDesc": "불멸의 거목 에너지를 흡수해 모든 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7272730008699, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401001, + "SkillName": "꽃자루 • 소슬바람", + "SkillDesc": "불멸의 거목 우듬지 [소슬바람의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401002, + "SkillName": "꽃자루 • 담황색 잎", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401003, + "SkillName": "꽃자루 • 무성한 꽃", + "SkillDesc": "불멸의 거목 우듬지 [무성한 꽃의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401004, + "SkillName": "꽃자루 • 탐스러운 과실", + "SkillDesc": "불멸의 거목 우듬지 [탐스러운 과실의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401005, + "SkillName": "울부짖음", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401006, + "SkillName": "부드러운 바람", + "SkillDesc": "모든 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401007, + "SkillName": "교란", + "SkillDesc": "방어력이 증가하고 자신의 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401008, + "SkillName": "반룡촉", + "SkillDesc": "필드 위에 [탐스러운 과실] 2개가 존재할 시, 즉시 해당 스킬을 발동해 모든 아군에게 번개 속성 피해를 가한다. 필드 위 [불멸의 거목 우듬지]가 많을수록 가하는 피해가 증가한다. 스킬 발동 후, 필드 위 모든 [불멸의 거목 우듬지]가 사라진다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401009, + "SkillName": "회생", + "SkillDesc": "불멸의 거목 에너지를 흡수해 모든 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401001, + "SkillName": "꽃자루 • 소슬바람", + "SkillDesc": "불멸의 거목 우듬지 [소슬바람의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401002, + "SkillName": "꽃자루 • 담황색 잎", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401003, + "SkillName": "꽃자루 • 무성한 꽃", + "SkillDesc": "불멸의 거목 우듬지 [무성한 꽃의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401004, + "SkillName": "꽃자루 • 탐스러운 과실", + "SkillDesc": "불멸의 거목 우듬지 [탐스러운 과실의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401005, + "SkillName": "울부짖음", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401006, + "SkillName": "부드러운 바람", + "SkillDesc": "모든 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401007, + "SkillName": "교란", + "SkillDesc": "방어력이 증가하고 자신의 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401008, + "SkillName": "반룡촉", + "SkillDesc": "필드 위에 [탐스러운 과실] 2개가 존재할 시, 즉시 해당 스킬을 발동해 모든 아군에게 번개 속성 피해를 가한다. 필드 위 [불멸의 거목 우듬지]가 많을수록 가하는 피해가 증가한다. 스킬 발동 후, 필드 위 모든 [불멸의 거목 우듬지]가 사라진다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401009, + "SkillName": "회생", + "SkillDesc": "불멸의 거목 에너지를 흡수해 모든 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.636364000849426, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401001, + "SkillName": "꽃자루 • 소슬바람", + "SkillDesc": "불멸의 거목 우듬지 [소슬바람의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401002, + "SkillName": "꽃자루 • 담황색 잎", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401003, + "SkillName": "꽃자루 • 무성한 꽃", + "SkillDesc": "불멸의 거목 우듬지 [무성한 꽃의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401004, + "SkillName": "꽃자루 • 탐스러운 과실", + "SkillDesc": "불멸의 거목 우듬지 [탐스러운 과실의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401005, + "SkillName": "울부짖음", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401006, + "SkillName": "부드러운 바람", + "SkillDesc": "모든 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401007, + "SkillName": "교란", + "SkillDesc": "방어력이 증가하고 자신의 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401008, + "SkillName": "반룡촉", + "SkillDesc": "필드 위에 [탐스러운 과실] 2개가 존재할 시, 즉시 해당 스킬을 발동해 모든 아군에게 번개 속성 피해를 가한다. 필드 위 [불멸의 거목 우듬지]가 많을수록 가하는 피해가 증가한다. 스킬 발동 후, 필드 위 모든 [불멸의 거목 우듬지]가 사라진다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401009, + "SkillName": "회생", + "SkillDesc": "불멸의 거목 에너지를 흡수해 모든 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9090910009108484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401001, + "SkillName": "꽃자루 • 소슬바람", + "SkillDesc": "불멸의 거목 우듬지 [소슬바람의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401002, + "SkillName": "꽃자루 • 담황색 잎", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401003, + "SkillName": "꽃자루 • 무성한 꽃", + "SkillDesc": "불멸의 거목 우듬지 [무성한 꽃의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401004, + "SkillName": "꽃자루 • 탐스러운 과실", + "SkillDesc": "불멸의 거목 우듬지 [탐스러운 과실의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401005, + "SkillName": "울부짖음", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401006, + "SkillName": "부드러운 바람", + "SkillDesc": "모든 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401007, + "SkillName": "교란", + "SkillDesc": "방어력이 증가하고 자신의 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401008, + "SkillName": "반룡촉", + "SkillDesc": "필드 위에 [탐스러운 과실] 2개가 존재할 시, 즉시 해당 스킬을 발동해 모든 아군에게 번개 속성 피해를 가한다. 필드 위 [불멸의 거목 우듬지]가 많을수록 가하는 피해가 증가한다. 스킬 발동 후, 필드 위 모든 [불멸의 거목 우듬지]가 사라진다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401009, + "SkillName": "회생", + "SkillDesc": "불멸의 거목 에너지를 흡수해 모든 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3636360007803887, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401001, + "SkillName": "꽃자루 • 소슬바람", + "SkillDesc": "불멸의 거목 우듬지 [소슬바람의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401002, + "SkillName": "꽃자루 • 담황색 잎", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401003, + "SkillName": "꽃자루 • 무성한 꽃", + "SkillDesc": "불멸의 거목 우듬지 [무성한 꽃의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401004, + "SkillName": "꽃자루 • 탐스러운 과실", + "SkillDesc": "불멸의 거목 우듬지 [탐스러운 과실의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401005, + "SkillName": "울부짖음", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401006, + "SkillName": "부드러운 바람", + "SkillDesc": "모든 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401007, + "SkillName": "교란", + "SkillDesc": "방어력이 증가하고 자신의 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401008, + "SkillName": "반룡촉", + "SkillDesc": "필드 위에 [탐스러운 과실] 2개가 존재할 시, 즉시 해당 스킬을 발동해 모든 아군에게 번개 속성 피해를 가한다. 필드 위 [불멸의 거목 우듬지]가 많을수록 가하는 피해가 증가한다. 스킬 발동 후, 필드 위 모든 [불멸의 거목 우듬지]가 사라진다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401009, + "SkillName": "회생", + "SkillDesc": "불멸의 거목 에너지를 흡수해 모든 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2024010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2024011": { + "Id": 2024011, + "Name": "풍요 현록(완벽)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 「불멸의 거목」에서 탄생해 그 뿌리를 지키는 상서로운 동물로 물에 의존해 생존하고 가지와 잎이 무성하다.\\n태고 시대의 전쟁에서 자멸한 후 「불멸의 거목」은 마침내 스텔라론의 힘으로 복원돼서 다시 자라났다. 이때 선인들이 창조한 진기한 동물들이 옛꿈처럼 속속들이 다시 찾아온다", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 420, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2024011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401101, + "SkillName": "꽃자루 • 소슬바람", + "SkillDesc": "불멸의 거목 우듬지 [소슬바람의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401102, + "SkillName": "꽃자루 • 담황색 잎", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401103, + "SkillName": "꽃자루 • 무성한 꽃", + "SkillDesc": "불멸의 거목 우듬지 [무성한 꽃의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401104, + "SkillName": "꽃자루 • 탐스러운 과실", + "SkillDesc": "불멸의 거목 우듬지 [탐스러운 과실의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401105, + "SkillName": "울부짖음", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401106, + "SkillName": "부드러운 바람", + "SkillDesc": "모든 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401107, + "SkillName": "교란", + "SkillDesc": "방어력이 증가하고 자신의 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401108, + "SkillName": "반룡촉", + "SkillDesc": "필드 위에 [탐스러운 과실] 2개가 존재하면, 즉시 해당 스킬을 발동해 모든 아군에게 대량의 번개 속성 피해를 가한다. 필드 위에 [불멸의 거목 우듬지]의 수가 많을수록 가하는 피해가 증가한다. 스킬 발동 후, 필드 위 모든 [탐스러운 과실의 가지]가 제거된다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401109, + "SkillName": "영생", + "SkillDesc": "즉시 HP를 회복하고 [신수 환생]을 1스택 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401110, + "SkillName": "꽃자루 • 덩굴 유인", + "SkillDesc": "불멸의 거목 우듬지 [소슬바람의 가지] 2개를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401111, + "SkillName": "꽃자루 • 버드나무 가지", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지] 2개를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401112, + "SkillName": "꽃자루 • 무성한 초목", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지] 2개, 불멸의 거목 우듬지 [소슬바람의 가지] 1개, 불멸의 거목 우듬지 [무성한 꽃의 가지] 1개를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401113, + "SkillName": "꽃자루 • 뒤엉킨 덩굴", + "SkillDesc": "불멸의 거목 우듬지 [탐스러운 과실의 가지] 2개, 불멸의 거목 우듬지 [담황색 잎의 가지] 1개, 불멸의 거목 우듬지 [소슬바람의 가지] 1개를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401114, + "SkillName": "생기 충만", + "SkillDesc": "풍요 현록이 적으로부터 버프 효과를 획득할 때마다, 풍요 현록과 모든 불멸의 거목 우듬지가 가하는 피해가 소폭 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2024011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2024012": { + "Id": 2024012, + "Name": "풍요 현록(완벽)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 「불멸의 거목」에서 탄생해 그 뿌리를 지키는 상서로운 동물로 물에 의존해 생존하고 가지와 잎이 무성하다.\\n태고 시대의 전쟁에서 자멸한 후 「불멸의 거목」은 마침내 스텔라론의 힘으로 복원돼서 다시 자라났다. 이때 선인들이 창조한 진기한 동물들이 옛꿈처럼 속속들이 다시 찾아온다", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 420, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2024012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401201, + "SkillName": "꽃자루 • 소슬바람", + "SkillDesc": "불멸의 거목 우듬지 [소슬바람의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401202, + "SkillName": "꽃자루 • 담황색 잎", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401203, + "SkillName": "꽃자루 • 무성한 꽃", + "SkillDesc": "불멸의 거목 우듬지 [무성한 꽃의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401204, + "SkillName": "꽃자루 • 탐스러운 과실", + "SkillDesc": "불멸의 거목 우듬지 [탐스러운 과실의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401205, + "SkillName": "울부짖음", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401206, + "SkillName": "부드러운 바람", + "SkillDesc": "모든 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401207, + "SkillName": "교란", + "SkillDesc": "방어력이 증가하고 자신의 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401208, + "SkillName": "반룡촉", + "SkillDesc": "필드 위에 [탐스러운 과실] 2개가 존재하면, 즉시 해당 스킬을 발동해 모든 아군에게 대량의 번개 속성 피해를 가한다. 필드 위에 [불멸의 거목 우듬지]의 수가 많을수록 가하는 피해가 증가한다. 스킬 발동 후, 필드 위 모든 [탐스러운 과실의 가지]가 제거된다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401209, + "SkillName": "영생", + "SkillDesc": "즉시 HP를 회복하고 [신수 환생]을 1스택 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401210, + "SkillName": "꽃자루 • 덩굴 유인", + "SkillDesc": "불멸의 거목 우듬지 [소슬바람의 가지] 2개를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401211, + "SkillName": "꽃자루 • 버드나무 가지", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지] 2개를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401212, + "SkillName": "꽃자루 • 무성한 초목", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지] 2개, 불멸의 거목 우듬지 [소슬바람의 가지] 1개, 불멸의 거목 우듬지 [무성한 꽃의 가지] 1개를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401213, + "SkillName": "꽃자루 • 뒤엉킨 덩굴", + "SkillDesc": "불멸의 거목 우듬지 [탐스러운 과실의 가지] 2개, 불멸의 거목 우듬지 [담황색 잎의 가지] 1개, 불멸의 거목 우듬지 [소슬바람의 가지] 1개를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401214, + "SkillName": "생기 충만", + "SkillDesc": "풍요 현록이 적으로부터 버프 효과를 획득할 때마다, 풍요 현록과 모든 불멸의 거목 우듬지가 가하는 피해가 소폭 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.666667001089081, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 256, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401201, + "SkillName": "꽃자루 • 소슬바람", + "SkillDesc": "불멸의 거목 우듬지 [소슬바람의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401202, + "SkillName": "꽃자루 • 담황색 잎", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401203, + "SkillName": "꽃자루 • 무성한 꽃", + "SkillDesc": "불멸의 거목 우듬지 [무성한 꽃의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401204, + "SkillName": "꽃자루 • 탐스러운 과실", + "SkillDesc": "불멸의 거목 우듬지 [탐스러운 과실의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401205, + "SkillName": "울부짖음", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401206, + "SkillName": "부드러운 바람", + "SkillDesc": "모든 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401207, + "SkillName": "교란", + "SkillDesc": "방어력이 증가하고 자신의 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401208, + "SkillName": "반룡촉", + "SkillDesc": "필드 위에 [탐스러운 과실] 2개가 존재하면, 즉시 해당 스킬을 발동해 모든 아군에게 대량의 번개 속성 피해를 가한다. 필드 위에 [불멸의 거목 우듬지]의 수가 많을수록 가하는 피해가 증가한다. 스킬 발동 후, 필드 위 모든 [탐스러운 과실의 가지]가 제거된다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401209, + "SkillName": "영생", + "SkillDesc": "즉시 HP를 회복하고 [신수 환생]을 1스택 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401210, + "SkillName": "꽃자루 • 덩굴 유인", + "SkillDesc": "불멸의 거목 우듬지 [소슬바람의 가지] 2개를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401211, + "SkillName": "꽃자루 • 버드나무 가지", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지] 2개를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401212, + "SkillName": "꽃자루 • 무성한 초목", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지] 2개, 불멸의 거목 우듬지 [소슬바람의 가지] 1개, 불멸의 거목 우듬지 [무성한 꽃의 가지] 1개를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401213, + "SkillName": "꽃자루 • 뒤엉킨 덩굴", + "SkillDesc": "불멸의 거목 우듬지 [탐스러운 과실의 가지] 2개, 불멸의 거목 우듬지 [담황색 잎의 가지] 1개, 불멸의 거목 우듬지 [소슬바람의 가지] 1개를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401214, + "SkillName": "생기 충만", + "SkillDesc": "풍요 현록이 적으로부터 버프 효과를 획득할 때마다, 풍요 현록과 모든 불멸의 거목 우듬지가 가하는 피해가 소폭 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401201, + "SkillName": "꽃자루 • 소슬바람", + "SkillDesc": "불멸의 거목 우듬지 [소슬바람의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401202, + "SkillName": "꽃자루 • 담황색 잎", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401203, + "SkillName": "꽃자루 • 무성한 꽃", + "SkillDesc": "불멸의 거목 우듬지 [무성한 꽃의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401204, + "SkillName": "꽃자루 • 탐스러운 과실", + "SkillDesc": "불멸의 거목 우듬지 [탐스러운 과실의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401205, + "SkillName": "울부짖음", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401206, + "SkillName": "부드러운 바람", + "SkillDesc": "모든 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401207, + "SkillName": "교란", + "SkillDesc": "방어력이 증가하고 자신의 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401208, + "SkillName": "반룡촉", + "SkillDesc": "필드 위에 [탐스러운 과실] 2개가 존재하면, 즉시 해당 스킬을 발동해 모든 아군에게 대량의 번개 속성 피해를 가한다. 필드 위에 [불멸의 거목 우듬지]의 수가 많을수록 가하는 피해가 증가한다. 스킬 발동 후, 필드 위 모든 [탐스러운 과실의 가지]가 제거된다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401209, + "SkillName": "영생", + "SkillDesc": "즉시 HP를 회복하고 [신수 환생]을 1스택 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401210, + "SkillName": "꽃자루 • 덩굴 유인", + "SkillDesc": "불멸의 거목 우듬지 [소슬바람의 가지] 2개를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401211, + "SkillName": "꽃자루 • 버드나무 가지", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지] 2개를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401212, + "SkillName": "꽃자루 • 무성한 초목", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지] 2개, 불멸의 거목 우듬지 [소슬바람의 가지] 1개, 불멸의 거목 우듬지 [무성한 꽃의 가지] 1개를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401213, + "SkillName": "꽃자루 • 뒤엉킨 덩굴", + "SkillDesc": "불멸의 거목 우듬지 [탐스러운 과실의 가지] 2개, 불멸의 거목 우듬지 [담황색 잎의 가지] 1개, 불멸의 거목 우듬지 [소슬바람의 가지] 1개를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401214, + "SkillName": "생기 충만", + "SkillDesc": "풍요 현록이 적으로부터 버프 효과를 획득할 때마다, 풍요 현록과 모든 불멸의 거목 우듬지가 가하는 피해가 소폭 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401201, + "SkillName": "꽃자루 • 소슬바람", + "SkillDesc": "불멸의 거목 우듬지 [소슬바람의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401202, + "SkillName": "꽃자루 • 담황색 잎", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401203, + "SkillName": "꽃자루 • 무성한 꽃", + "SkillDesc": "불멸의 거목 우듬지 [무성한 꽃의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401204, + "SkillName": "꽃자루 • 탐스러운 과실", + "SkillDesc": "불멸의 거목 우듬지 [탐스러운 과실의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401205, + "SkillName": "울부짖음", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401206, + "SkillName": "부드러운 바람", + "SkillDesc": "모든 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401207, + "SkillName": "교란", + "SkillDesc": "방어력이 증가하고 자신의 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401208, + "SkillName": "반룡촉", + "SkillDesc": "필드 위에 [탐스러운 과실] 2개가 존재하면, 즉시 해당 스킬을 발동해 모든 아군에게 대량의 번개 속성 피해를 가한다. 필드 위에 [불멸의 거목 우듬지]의 수가 많을수록 가하는 피해가 증가한다. 스킬 발동 후, 필드 위 모든 [탐스러운 과실의 가지]가 제거된다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401209, + "SkillName": "영생", + "SkillDesc": "즉시 HP를 회복하고 [신수 환생]을 1스택 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401210, + "SkillName": "꽃자루 • 덩굴 유인", + "SkillDesc": "불멸의 거목 우듬지 [소슬바람의 가지] 2개를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401211, + "SkillName": "꽃자루 • 버드나무 가지", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지] 2개를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401212, + "SkillName": "꽃자루 • 무성한 초목", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지] 2개, 불멸의 거목 우듬지 [소슬바람의 가지] 1개, 불멸의 거목 우듬지 [무성한 꽃의 가지] 1개를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401213, + "SkillName": "꽃자루 • 뒤엉킨 덩굴", + "SkillDesc": "불멸의 거목 우듬지 [탐스러운 과실의 가지] 2개, 불멸의 거목 우듬지 [담황색 잎의 가지] 1개, 불멸의 거목 우듬지 [소슬바람의 가지] 1개를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401214, + "SkillName": "생기 충만", + "SkillDesc": "풍요 현록이 적으로부터 버프 효과를 획득할 때마다, 풍요 현록과 모든 불멸의 거목 우듬지가 가하는 피해가 소폭 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2024012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2024013": { + "Id": 2024013, + "Name": "풍요 현록(환상)", + "Desc": "「불멸의 거목」에서 탄생해 그 뿌리를 지키는 상서로운 동물로 물에 의존해 생존하고 가지와 잎이 무성하다.\\n태고 시대의 전쟁에서 자멸한 후 「불멸의 거목」은 마침내 스텔라론의 힘으로 복원돼서 다시 자라났다. 이때 선인들이 창조한 진기한 동물들이 옛꿈처럼 속속들이 다시 찾아온다. 이곳에 나타난 건 당신의 기억을 바탕으로 시뮬레이션한 환영이다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4882.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 420, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2024013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 202401301, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401302, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401303, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401304, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401305, + "SkillName": "울부짖음", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401306, + "SkillName": "부드러운 바람", + "SkillDesc": "모든 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401308, + "SkillName": "반룡촉", + "SkillDesc": "필드 위에 [탐스러운 과실] 2개가 존재할 시 즉시 해당 스킬을 발동해 모든 아군에게 번개 속성 피해를 가한다. 필드 위에 [불멸의 거목 우듬지(환상)]의 수가 많을수록 가하는 피해가 증가한다. 스킬 발동 후, 필드 위 모든 [탐스러운 과실의 가지(환상)]가 제거된다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401309, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401310, + "SkillName": "꽃자루 • 풀내음", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지(환상)] 2개, 불멸의 거목 우듬지 [무성한 꽃의 가지(환상)] 1개, 불멸의 거목 우듬지 [소슬바람의 가지(환상)] 1개를 소환한다. 풍요 현록의 약점 격파 시 필드 위의 모든 불멸의 거목 우듬지가 제거된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401311, + "SkillName": "꽃자루 • 은혜", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지(환상)] 2개, 불멸의 거목 우듬지 [탐스러운 과실의 가지(환상)] 1개, 불멸의 거목 우듬지 [소슬바람의 가지(환상)] 1개를 소환한다. 풍요 현록의 약점 격파 시 필드 위의 모든 불멸의 거목 우듬지가 제거된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401312, + "SkillName": "무성한 꽃", + "SkillDesc": "불멸의 거목 우듬지 [무성한 꽃의 가지(환상)] 1개를 소환한다. [무성한 꽃의 가지(환상)]은 다른 적의 강인성이 감소되지 않게 하며, [무성한 꽃의 가지(환상)]가 처치된 후 모든 강인성이 감소되지 않는 효과가 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401313, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401314, + "SkillName": "생기 충만", + "SkillDesc": "풍요 현록이 적으로부터 버프 효과를 획득할 때마다, 풍요 현록과 모든 불멸의 거목 우듬지가 가하는 피해가 소폭 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401315, + "SkillName": "장수의 꿈", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지(환상)] 소환 시, [재배]를 부여하고 [복원]이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401316, + "SkillName": "호위", + "SkillDesc": "필드 위에 불멸의 거목 우듬지가 4개 존재할 시 풍요 현록의 강인성이 감소되지 않으며, 임의의 불멸의 거목 우듬지를 처치하면 해당 효과를 해제할 수 있다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2024013, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024013, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024013, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024013, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024013, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024013, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024013, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2024014": { + "Id": 2024014, + "Name": "풍요 현록", + "Desc": "「불멸의 거목」에서 탄생해 그 뿌리를 지키는 상서로운 동물, 이들은 물에 의존에 생존하고 가지와 잎을 무성하게 한다\\n태고 시대의 전쟁에서 자멸한 후 「불멸의 거목」은 마침내 스텔라론의 보수를 받고 다시 자란다. 이때 선인들이 만든 진기한 동물들은 옛꿈을 다시 찾듯 속속들이 찾아온다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3022.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 115, + "StanceBase": 420, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2024014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401401, + "SkillName": "꽃자루 • 소슬바람", + "SkillDesc": "불멸의 거목 우듬지 [소슬바람의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401402, + "SkillName": "꽃자루 • 담황색 잎", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401403, + "SkillName": "꽃자루 • 무성한 꽃", + "SkillDesc": "불멸의 거목 우듬지 [무성한 꽃의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401404, + "SkillName": "꽃자루 • 탐스러운 과실", + "SkillDesc": "불멸의 거목 우듬지 [탐스러운 과실의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401405, + "SkillName": "울부짖음", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401406, + "SkillName": "부드러운 바람", + "SkillDesc": "모든 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401407, + "SkillName": "교란", + "SkillDesc": "방어력이 증가하고 자신의 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401408, + "SkillName": "반룡촉", + "SkillDesc": "필드 위에 [탐스러운 과실] 2개가 존재할 시, 즉시 해당 스킬을 발동해 모든 아군에게 번개 속성 피해를 가한다. 필드 위 [불멸의 거목 우듬지]가 많을수록 가하는 피해가 증가한다. 스킬 발동 후, 필드 위 모든 [불멸의 거목 우듬지]가 사라진다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401409, + "SkillName": "회생", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401401, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.3384620004799217, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401401, + "SkillName": "꽃자루 • 소슬바람", + "SkillDesc": "불멸의 거목 우듬지 [소슬바람의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401402, + "SkillName": "꽃자루 • 담황색 잎", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401403, + "SkillName": "꽃자루 • 무성한 꽃", + "SkillDesc": "불멸의 거목 우듬지 [무성한 꽃의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401404, + "SkillName": "꽃자루 • 탐스러운 과실", + "SkillDesc": "불멸의 거목 우듬지 [탐스러운 과실의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401405, + "SkillName": "울부짖음", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401406, + "SkillName": "부드러운 바람", + "SkillDesc": "모든 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401407, + "SkillName": "교란", + "SkillDesc": "방어력이 증가하고 자신의 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401408, + "SkillName": "반룡촉", + "SkillDesc": "필드 위에 [탐스러운 과실] 2개가 존재할 시, 즉시 해당 스킬을 발동해 모든 아군에게 번개 속성 피해를 가한다. 필드 위 [불멸의 거목 우듬지]가 많을수록 가하는 피해가 증가한다. 스킬 발동 후, 필드 위 모든 [불멸의 거목 우듬지]가 사라진다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401409, + "SkillName": "회생", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401402, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.3384620004799217, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401401, + "SkillName": "꽃자루 • 소슬바람", + "SkillDesc": "불멸의 거목 우듬지 [소슬바람의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401402, + "SkillName": "꽃자루 • 담황색 잎", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401403, + "SkillName": "꽃자루 • 무성한 꽃", + "SkillDesc": "불멸의 거목 우듬지 [무성한 꽃의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401404, + "SkillName": "꽃자루 • 탐스러운 과실", + "SkillDesc": "불멸의 거목 우듬지 [탐스러운 과실의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401405, + "SkillName": "울부짖음", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401406, + "SkillName": "부드러운 바람", + "SkillDesc": "모든 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401407, + "SkillName": "교란", + "SkillDesc": "방어력이 증가하고 자신의 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401408, + "SkillName": "반룡촉", + "SkillDesc": "필드 위에 [탐스러운 과실] 2개가 존재할 시, 즉시 해당 스킬을 발동해 모든 아군에게 번개 속성 피해를 가한다. 필드 위 [불멸의 거목 우듬지]가 많을수록 가하는 피해가 증가한다. 스킬 발동 후, 필드 위 모든 [불멸의 거목 우듬지]가 사라진다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401409, + "SkillName": "회생", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401403, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.7692310004495084, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 125, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401401, + "SkillName": "꽃자루 • 소슬바람", + "SkillDesc": "불멸의 거목 우듬지 [소슬바람의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401402, + "SkillName": "꽃자루 • 담황색 잎", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401403, + "SkillName": "꽃자루 • 무성한 꽃", + "SkillDesc": "불멸의 거목 우듬지 [무성한 꽃의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401404, + "SkillName": "꽃자루 • 탐스러운 과실", + "SkillDesc": "불멸의 거목 우듬지 [탐스러운 과실의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401405, + "SkillName": "울부짖음", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401406, + "SkillName": "부드러운 바람", + "SkillDesc": "모든 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401407, + "SkillName": "교란", + "SkillDesc": "방어력이 증가하고 자신의 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401408, + "SkillName": "반룡촉", + "SkillDesc": "필드 위에 [탐스러운 과실] 2개가 존재할 시, 즉시 해당 스킬을 발동해 모든 아군에게 번개 속성 피해를 가한다. 필드 위 [불멸의 거목 우듬지]가 많을수록 가하는 피해가 증가한다. 스킬 발동 후, 필드 위 모든 [불멸의 거목 우듬지]가 사라진다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401409, + "SkillName": "회생", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401404, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.3076920008752495, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 125, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401401, + "SkillName": "꽃자루 • 소슬바람", + "SkillDesc": "불멸의 거목 우듬지 [소슬바람의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401402, + "SkillName": "꽃자루 • 담황색 잎", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401403, + "SkillName": "꽃자루 • 무성한 꽃", + "SkillDesc": "불멸의 거목 우듬지 [무성한 꽃의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401404, + "SkillName": "꽃자루 • 탐스러운 과실", + "SkillDesc": "불멸의 거목 우듬지 [탐스러운 과실의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401405, + "SkillName": "울부짖음", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401406, + "SkillName": "부드러운 바람", + "SkillDesc": "모든 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401407, + "SkillName": "교란", + "SkillDesc": "방어력이 증가하고 자신의 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401408, + "SkillName": "반룡촉", + "SkillDesc": "필드 위에 [탐스러운 과실] 2개가 존재할 시, 즉시 해당 스킬을 발동해 모든 아군에게 번개 속성 피해를 가한다. 필드 위 [불멸의 거목 우듬지]가 많을수록 가하는 피해가 증가한다. 스킬 발동 후, 필드 위 모든 [불멸의 거목 우듬지]가 사라진다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401409, + "SkillName": "회생", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202401406, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.538462000666186, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401401, + "SkillName": "꽃자루 • 소슬바람", + "SkillDesc": "불멸의 거목 우듬지 [소슬바람의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401402, + "SkillName": "꽃자루 • 담황색 잎", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401403, + "SkillName": "꽃자루 • 무성한 꽃", + "SkillDesc": "불멸의 거목 우듬지 [무성한 꽃의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401404, + "SkillName": "꽃자루 • 탐스러운 과실", + "SkillDesc": "불멸의 거목 우듬지 [탐스러운 과실의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401405, + "SkillName": "울부짖음", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401406, + "SkillName": "부드러운 바람", + "SkillDesc": "모든 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401407, + "SkillName": "교란", + "SkillDesc": "방어력이 증가하고 자신의 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401408, + "SkillName": "반룡촉", + "SkillDesc": "필드 위에 [탐스러운 과실] 2개가 존재할 시, 즉시 해당 스킬을 발동해 모든 아군에게 번개 속성 피해를 가한다. 필드 위 [불멸의 거목 우듬지]가 많을수록 가하는 피해가 증가한다. 스킬 발동 후, 필드 위 모든 [불멸의 거목 우듬지]가 사라진다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401409, + "SkillName": "회생", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2024014, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024014, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024014, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024014, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024014, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024014, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024014, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2024015": { + "Id": 2024015, + "Name": "풍요 현록(완벽)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 「불멸의 거목」에서 탄생해 그 뿌리를 지키는 상서로운 동물로 물에 의존해 생존하고 가지와 잎이 무성하다.\\n태고 시대의 전쟁에서 자멸한 후 「불멸의 거목」은 마침내 스텔라론의 힘으로 복원돼서 다시 자라났다. 이때 선인들이 창조한 진기한 동물들이 옛꿈처럼 속속들이 다시 찾아온다", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 420, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2024015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 202401501, + "SkillName": "꽃자루 • 소슬바람", + "SkillDesc": "불멸의 거목 우듬지 [소슬바람의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401502, + "SkillName": "꽃자루 • 담황색 잎", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401503, + "SkillName": "꽃자루 • 무성한 꽃", + "SkillDesc": "불멸의 거목 우듬지 [무성한 꽃의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401504, + "SkillName": "꽃자루 • 탐스러운 과실", + "SkillDesc": "불멸의 거목 우듬지 [탐스러운 과실의 가지]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401505, + "SkillName": "울부짖음", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401506, + "SkillName": "부드러운 바람", + "SkillDesc": "모든 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 202401507, + "SkillName": "교란", + "SkillDesc": "방어력이 증가하고 자신의 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401508, + "SkillName": "반룡촉", + "SkillDesc": "필드 위에 [탐스러운 과실] 2개가 존재하면, 즉시 해당 스킬을 발동해 모든 아군에게 대량의 번개 속성 피해를 가한다. 필드 위에 [불멸의 거목 우듬지]의 수가 많을수록 가하는 피해가 증가한다. 스킬 발동 후, 필드 위 모든 [탐스러운 과실의 가지]가 제거된다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 202401509, + "SkillName": "영생", + "SkillDesc": "즉시 HP를 회복하고 [신수 환생]을 1스택 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401510, + "SkillName": "꽃자루 • 덩굴 유인", + "SkillDesc": "불멸의 거목 우듬지 [소슬바람의 가지] 2개를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401511, + "SkillName": "꽃자루 • 버드나무 가지", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지] 2개를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401512, + "SkillName": "꽃자루 • 무성한 초목", + "SkillDesc": "불멸의 거목 우듬지 [담황색 잎의 가지] 2개, 불멸의 거목 우듬지 [소슬바람의 가지] 1개, 불멸의 거목 우듬지 [무성한 꽃의 가지] 1개를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401513, + "SkillName": "꽃자루 • 뒤엉킨 덩굴", + "SkillDesc": "불멸의 거목 우듬지 [탐스러운 과실의 가지] 2개, 불멸의 거목 우듬지 [담황색 잎의 가지] 1개, 불멸의 거목 우듬지 [소슬바람의 가지] 1개를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202401514, + "SkillName": "생기 충만", + "SkillDesc": "풍요 현록이 적으로부터 버프 효과를 획득할 때마다, 풍요 현록과 모든 불멸의 거목 우듬지가 가하는 피해가 소폭 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2024015, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024015, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024015, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024015, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024015, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024015, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024015, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2024020": { + "Id": 2024020, + "Name": "부연", + "Desc": "대세양 「요원」의 조각. 수많은 세양 조각이 모여 「요원」의 기백을 재현하려 한다", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2024020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 100, + "StanceBase": null, + "StanceCount": null, + "StatusResistanceBase": 1, + "Child": [ + { + "Id": 2024020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 202402001, + "SkillName": "영력", + "SkillDesc": "자신은 선택되거나 피격될 수 없으며 필드 위 적이 처치될 때 HP를 잃는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402002, + "SkillName": "빠른 한 수", + "SkillDesc": "즉시 모든 적이 행동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402003, + "SkillName": "우왕좌왕", + "SkillDesc": "스킬을 발동하려 하지만 아무 일도 일어나지 않는다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202402001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -34.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 202402001, + "SkillName": "영력", + "SkillDesc": "자신은 선택되거나 피격될 수 없으며 필드 위 적이 처치될 때 HP를 잃는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402002, + "SkillName": "빠른 한 수", + "SkillDesc": "즉시 모든 적이 행동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402003, + "SkillName": "우왕좌왕", + "SkillDesc": "스킬을 발동하려 하지만 아무 일도 일어나지 않는다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202402002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 202402001, + "SkillName": "영력", + "SkillDesc": "자신은 선택되거나 피격될 수 없으며 필드 위 적이 처치될 때 HP를 잃는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402002, + "SkillName": "빠른 한 수", + "SkillDesc": "즉시 모든 적이 행동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402003, + "SkillName": "우왕좌왕", + "SkillDesc": "스킬을 발동하려 하지만 아무 일도 일어나지 않는다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202402003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 202402001, + "SkillName": "영력", + "SkillDesc": "자신은 선택되거나 피격될 수 없으며 필드 위 적이 처치될 때 HP를 잃는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402002, + "SkillName": "빠른 한 수", + "SkillDesc": "즉시 모든 적이 행동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402003, + "SkillName": "우왕좌왕", + "SkillDesc": "스킬을 발동하려 하지만 아무 일도 일어나지 않는다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202402004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 202402001, + "SkillName": "영력", + "SkillDesc": "자신은 선택되거나 피격될 수 없으며 필드 위 적이 처치될 때 HP를 잃는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402002, + "SkillName": "빠른 한 수", + "SkillDesc": "즉시 모든 적이 행동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402003, + "SkillName": "우왕좌왕", + "SkillDesc": "스킬을 발동하려 하지만 아무 일도 일어나지 않는다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202402005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 202402001, + "SkillName": "영력", + "SkillDesc": "자신은 선택되거나 피격될 수 없으며 필드 위 적이 처치될 때 HP를 잃는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402002, + "SkillName": "빠른 한 수", + "SkillDesc": "즉시 모든 적이 행동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402003, + "SkillName": "우왕좌왕", + "SkillDesc": "스킬을 발동하려 하지만 아무 일도 일어나지 않는다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202402006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 260, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 202402001, + "SkillName": "영력", + "SkillDesc": "자신은 선택되거나 피격될 수 없으며 필드 위 적이 처치될 때 HP를 잃는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402002, + "SkillName": "빠른 한 수", + "SkillDesc": "즉시 모든 적이 행동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402003, + "SkillName": "우왕좌왕", + "SkillDesc": "스킬을 발동하려 하지만 아무 일도 일어나지 않는다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 202402007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 100, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 202402001, + "SkillName": "영력", + "SkillDesc": "자신은 선택되거나 피격될 수 없으며 필드 위 적이 처치될 때 HP를 잃는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402002, + "SkillName": "빠른 한 수", + "SkillDesc": "즉시 모든 적이 행동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402003, + "SkillName": "우왕좌왕", + "SkillDesc": "스킬을 발동하려 하지만 아무 일도 일어나지 않는다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2024020, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024020, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024020, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024020, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024020, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024020, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024020, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2024021": { + "Id": 2024021, + "Name": "부연(완벽)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 대세양 「요원」의 조각. 수많은 세양 조각이 모여 「요원」의 기백을 재현하려 한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2024020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 100, + "StanceBase": null, + "StanceCount": null, + "StatusResistanceBase": 1, + "Child": [ + { + "Id": 2024021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 202402101, + "SkillName": "영력", + "SkillDesc": "자신은 선택되거나 피격될 수 없으며 필드 위 적이 처치될 때 HP를 잃는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402102, + "SkillName": "빠른 한 수•압박의 수", + "SkillDesc": "모든 적을 즉시 행동하게 하고, 가하는 피해를 증가시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402103, + "SkillName": "우왕좌왕", + "SkillDesc": "스킬을 발동하려 하지만 아무 일도 일어나지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402104, + "SkillName": "빠른 한 수•변통의 수", + "SkillDesc": "모든 적을 즉시 행동하게 하고, 속도를 증가시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 202402105, + "SkillName": "빠른 한 수•완승의 수", + "SkillDesc": "모든 적을 즉시 행동하게 하고, 가하는 피해 및 속도를 증가시킨다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2024021, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024021, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024021, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024021, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024021, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024021, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2024021, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2032010": { + "Id": 2032010, + "Name": "검은 발톱 늑대 병사", + "Desc": "검은 발톱 사냥단 출신의 보리인 병사. 소리 없이 목표를 사냥하는 데 능하다", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 186, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2032010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 2032010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203201001, + "SkillName": "살육", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다. 자신이 [달의 광기] 상태일 시 높은 확률로 목표에게 [열상]을 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203201002, + "SkillName": "늑대의 포식", + "SkillDesc": "적이 공격 발동 후 [달의 광기] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여한다. [피의 굶주림]이 일정 스택 수에 도달하면 해당 적이 [달의 광기] 상태에 진입한다.\\n행동 서열에 [달의 광기] 카운트다운이 나타나고, 카운트다운 턴 시작 시 모든 적 유닛이 [달의 광기] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + }, + { + "Id": 203201001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203201001, + "SkillName": "살육", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다. 자신이 [달의 광기] 상태일 시 높은 확률로 목표에게 [열상]을 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203201002, + "SkillName": "늑대의 포식", + "SkillDesc": "적이 공격 발동 후 [달의 광기] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여한다. [피의 굶주림]이 일정 스택 수에 도달하면 해당 적이 [달의 광기] 상태에 진입한다.\\n행동 서열에 [달의 광기] 카운트다운이 나타나고, 카운트다운 턴 시작 시 모든 적 유닛이 [달의 광기] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + }, + { + "Id": 203201002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203201001, + "SkillName": "살육", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다. 자신이 [달의 광기] 상태일 시 높은 확률로 목표에게 [열상]을 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203201002, + "SkillName": "늑대의 포식", + "SkillDesc": "적이 공격 발동 후 [달의 광기] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여한다. [피의 굶주림]이 일정 스택 수에 도달하면 해당 적이 [달의 광기] 상태에 진입한다.\\n행동 서열에 [달의 광기] 카운트다운이 나타나고, 카운트다운 턴 시작 시 모든 적 유닛이 [달의 광기] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + }, + { + "Id": 203201003, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203201001, + "SkillName": "살육", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다. 자신이 [달의 광기] 상태일 시 높은 확률로 목표에게 [열상]을 부여한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203201002, + "SkillName": "늑대의 포식", + "SkillDesc": "적이 공격 발동 후 [달의 광기] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여한다. [피의 굶주림]이 일정 스택 수에 도달하면 해당 적이 [달의 광기] 상태에 진입한다.\\n행동 서열에 [달의 광기] 카운트다운이 나타나고, 카운트다운 턴 시작 시 모든 적 유닛이 [달의 광기] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + } + ] + }, + "2032011": { + "Id": 2032011, + "Name": "검은 발톱 늑대 병사", + "Desc": "검은 발톱 사냥단 출신의 보리인 병사. 소리 없이 목표를 사냥하는 데 능하다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2032010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 210, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 2032011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203201101, + "SkillName": "살육", + "SkillDesc": "지정된 단일 아군 목표 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203201102, + "SkillName": "늑대의 포식", + "SkillDesc": "적이 공격 발동 후 [달의 포식자] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여하고, [피의 굶주림]이 지정 스택에 도달하면 대상이 [달의 포식자] 상태에 진입한다", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032011, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032011, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032011, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032011, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032011, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032011, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032011, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + } + ] + }, + "2032020": { + "Id": 2032020, + "Name": "식월 늑대 병사", + "Desc": "식월 사냥단 출신의 보리인 병사. 적의 피와 살을 탐욕스럽게 삼키는 것으로 유명하다", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 186, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2032020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 2032020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203202001, + "SkillName": "갉아먹기", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다. 자신이 [달의 광기] 상태일 시 아군을 공격하면 자신의 HP를 회복한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203202002, + "SkillName": "늑대의 포식", + "SkillDesc": "적이 공격 발동 후 [달의 광기] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여한다. [피의 굶주림]이 일정 스택 수에 도달하면 해당 적이 [달의 광기] 상태에 진입한다.\\n행동 서열에 [달의 광기] 카운트다운이 나타나고, 카운트다운 턴 시작 시 모든 적 유닛이 [달의 광기] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + }, + { + "Id": 203202001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203202001, + "SkillName": "갉아먹기", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다. 자신이 [달의 광기] 상태일 시 아군을 공격하면 자신의 HP를 회복한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203202002, + "SkillName": "늑대의 포식", + "SkillDesc": "적이 공격 발동 후 [달의 광기] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여한다. [피의 굶주림]이 일정 스택 수에 도달하면 해당 적이 [달의 광기] 상태에 진입한다.\\n행동 서열에 [달의 광기] 카운트다운이 나타나고, 카운트다운 턴 시작 시 모든 적 유닛이 [달의 광기] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + }, + { + "Id": 203202002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203202001, + "SkillName": "갉아먹기", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다. 자신이 [달의 광기] 상태일 시 아군을 공격하면 자신의 HP를 회복한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203202002, + "SkillName": "늑대의 포식", + "SkillDesc": "적이 공격 발동 후 [달의 광기] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여한다. [피의 굶주림]이 일정 스택 수에 도달하면 해당 적이 [달의 광기] 상태에 진입한다.\\n행동 서열에 [달의 광기] 카운트다운이 나타나고, 카운트다운 턴 시작 시 모든 적 유닛이 [달의 광기] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + }, + { + "Id": 203202003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203202001, + "SkillName": "갉아먹기", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다. 자신이 [달의 광기] 상태일 시 아군을 공격하면 자신의 HP를 회복한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203202002, + "SkillName": "늑대의 포식", + "SkillDesc": "적이 공격 발동 후 [달의 광기] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여한다. [피의 굶주림]이 일정 스택 수에 도달하면 해당 적이 [달의 광기] 상태에 진입한다.\\n행동 서열에 [달의 광기] 카운트다운이 나타나고, 카운트다운 턴 시작 시 모든 적 유닛이 [달의 광기] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + }, + { + "Id": 203202004, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203202001, + "SkillName": "갉아먹기", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다. 자신이 [달의 광기] 상태일 시 아군을 공격하면 자신의 HP를 회복한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203202002, + "SkillName": "늑대의 포식", + "SkillDesc": "적이 공격 발동 후 [달의 광기] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여한다. [피의 굶주림]이 일정 스택 수에 도달하면 해당 적이 [달의 광기] 상태에 진입한다.\\n행동 서열에 [달의 광기] 카운트다운이 나타나고, 카운트다운 턴 시작 시 모든 적 유닛이 [달의 광기] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032020, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032020, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032020, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032020, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032020, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032020, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032020, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + } + ] + }, + "2032021": { + "Id": 2032021, + "Name": "말도", + "Desc": "호뢰의 피를 마시고 버림받을 위험도 기꺼이 감수하는 보리인 늑대 병사", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 186, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2032020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 2032021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203202101, + "SkillName": "갉아먹기", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다. 자신이 [달의 광기] 상태일 시 아군을 공격하면 자신의 HP를 회복한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203202102, + "SkillName": "늑대의 포식", + "SkillDesc": "적이 공격 발동 후 [달의 광기] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여한다. [피의 굶주림]이 일정 스택 수에 도달하면 해당 적이 [달의 광기] 상태에 진입한다.\\n행동 서열에 [달의 광기] 카운트다운이 나타나고, 카운트다운 턴 시작 시 모든 적 유닛이 [달의 광기] 상태를 해제한다", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032021, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032021, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032021, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032021, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032021, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032021, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032021, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + } + ] + }, + "2032022": { + "Id": 2032022, + "Name": "식월 늑대 병사", + "Desc": "식월 사냥단 출신의 보리인 병사. 적의 피와 살을 탐욕스럽게 삼키는 것으로 유명하다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2032020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 210, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 2032022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203202201, + "SkillName": "갉아먹기", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203202202, + "SkillName": "늑대의 포식", + "SkillDesc": "적이 공격 발동 후 [달의 포식자] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여하고, [피의 굶주림]이 지정 스택에 도달하면 대상이 [달의 포식자] 상태에 진입한다", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032022, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032022, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032022, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032022, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032022, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032022, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + }, + { + "MonsterTemplateID": 2032022, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181013 + } + ] + } + ] + }, + "2032040": { + "Id": 2032040, + "Name": "구름을 삼키는 머리", + "Desc": "심수의 머리, 별빛을 마시고 구름을 삼킨다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 325.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 95, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2032040, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203204001, + "SkillName": "식운", + "SkillDesc": "모든 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203204002, + "SkillName": "태허 토납", + "SkillDesc": "공명 상태일 때 발동된다. 모든 아군에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 노발대발 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203204003, + "SkillName": "방비", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032040, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032040, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032040, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032040, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032040, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032040, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032040, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2032041": { + "Id": 2032041, + "Name": "구름을 삼키는 머리", + "Desc": "심수의 머리, 별빛을 마시고 구름을 삼킨다", + "MonsterCampID": null, + "AttackBase": 15, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 325.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 86, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2032041, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203204101, + "SkillName": "식운", + "SkillDesc": "모든 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203204102, + "SkillName": "태허 토납", + "SkillDesc": "공명 상태일 때 발동된다. 모든 아군에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 노발대발 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203204103, + "SkillName": "방비", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032041, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032041, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032041, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032041, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032041, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032041, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032041, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2032042": { + "Id": 2032042, + "Name": "구름을 삼키는 머리", + "Desc": "심수의 머리, 별빛을 마시고 구름을 삼킨다", + "MonsterCampID": null, + "AttackBase": 15, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4650, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 86, + "StanceBase": 660, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2032042, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203204201, + "SkillName": "식운", + "SkillDesc": "모든 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203204202, + "SkillName": "태허 토납", + "SkillDesc": "공명 상태일 때 발동된다. 모든 아군에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 노발대발 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032042, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032042, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032042, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032042, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032042, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032042, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032042, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2032050": { + "Id": 2032050, + "Name": "차원을 찢는 발톱", + "Desc": "심수의 발톱, 하늘을 가르고 땅을 찢는다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 130, + "StanceBase": 240, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2032050, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203205001, + "SkillName": "차원 파열", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203205002, + "SkillName": "창공 절단", + "SkillDesc": "공명 상태일 때 발동된다. 지정된 단일 아군 및 인접한 목표에게 대량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203205003, + "SkillName": "방비", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032050, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032050, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032050, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032050, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032050, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032050, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032050, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2032051": { + "Id": 2032051, + "Name": "차원을 찢는 발톱", + "Desc": "심수의 발톱, 하늘을 가르고 땅을 찢는다", + "MonsterCampID": null, + "AttackBase": 15, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 118, + "StanceBase": 240, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2032051, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203205101, + "SkillName": "차원 파열", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203205102, + "SkillName": "창공 절단", + "SkillDesc": "공명 상태일 때 발동된다. 지정된 단일 아군 및 인접한 목표에게 대량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203205103, + "SkillName": "방비", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032051, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032051, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032051, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032051, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032051, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032051, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032051, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2032052": { + "Id": 2032052, + "Name": "차원을 찢는 발톱", + "Desc": "심수의 발톱, 하늘을 가르고 땅을 찢는다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4650, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 118, + "StanceBase": 660, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2032052, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203205201, + "SkillName": "차원 파열", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203205202, + "SkillName": "창공 절단", + "SkillDesc": "공명 상태일 때 발동된다. 지정된 단일 아군 및 인접한 목표에게 대량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032052, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032052, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032052, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032052, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032052, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032052, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032052, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2032060": { + "Id": 2032060, + "Name": "속세를 멸하는 꼬리", + "Desc": "심수의 꼬리, 풍뢰를 휩쓸고 세상을 소탕한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 115, + "StanceBase": 240, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2032060, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203206001, + "SkillName": "속세 소탕", + "SkillDesc": "모든 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203206002, + "SkillName": "속세 정화", + "SkillDesc": "공명 상태일 때 발동된다. 모든 아군에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 허약 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203206003, + "SkillName": "방비", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032060, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032060, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032060, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032060, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032060, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032060, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032060, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2032061": { + "Id": 2032061, + "Name": "속세를 멸하는 꼬리", + "Desc": "심수의 꼬리, 풍뢰를 휩쓸고 세상을 소탕한다", + "MonsterCampID": null, + "AttackBase": 15, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 104, + "StanceBase": 240, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2032061, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203206101, + "SkillName": "속세 소탕", + "SkillDesc": "모든 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203206102, + "SkillName": "속세 정화", + "SkillDesc": "공명 상태일 때 발동된다. 모든 아군에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 허약 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203206103, + "SkillName": "방비", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032061, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032061, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032061, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032061, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032061, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032061, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032061, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2032062": { + "Id": 2032062, + "Name": "속세를 멸하는 꼬리", + "Desc": "심수의 꼬리, 풍뢰를 휩쓸고 세상을 소탕한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4650, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 104, + "StanceBase": 660, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2032062, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203206201, + "SkillName": "속세 소탕", + "SkillDesc": "모든 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203206202, + "SkillName": "속세 정화", + "SkillDesc": "공명 상태일 때 발동된다. 모든 아군에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 허약 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2032062, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032062, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032062, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032062, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032062, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032062, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2032062, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2033010": { + "Id": 2033010, + "Name": "포효의 영구(靈柩)", + "Desc": "지식학회에서 개발한 전투로봇. 보리인의 생물 조직을 부품으로 사용하며, 장수종의 강인한 생명력과 무수한 세월의 진화로 얻은 「살육 알고리즘」을 겸비하고 있다", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1116, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2033010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2033010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203301001, + "SkillName": "바이오닉 발톱", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301002, + "SkillName": "번개의 포효", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301003, + "SkillName": "의태된 달의 광기", + "SkillDesc": "[달의 광기] 상태에 진입한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203301004, + "SkillName": "합성 늑대 독", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 높은 확률로 모든 아군을 [맴도는 공포]에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 203301005, + "SkillName": "살육 알고리즘", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가하고, 목표가 [맴도는 공포] 또는 [공포]에 빠질 시 추가로 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 203301006, + "SkillName": "보리 본능", + "SkillDesc": "전투 진입 시 [달의 광기] 상태 진입에 필요한 [피의 굶주림] 스택 수가 감소한다. 적이 공격 발동 후 [달의 광기] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여한다. [피의 굶주림]이 일정 스택 수에 도달하면 해당 적이 [달의 광기] 상태에 진입한다.\\n행동 서열에 [달의 광기] 카운트다운이 나타나고, 카운트다운 턴 시작 시 모든 적이 [달의 광기] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203301001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.958333000773564, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203301001, + "SkillName": "바이오닉 발톱", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301002, + "SkillName": "번개의 포효", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301003, + "SkillName": "의태된 달의 광기", + "SkillDesc": "[달의 광기] 상태에 진입한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203301004, + "SkillName": "합성 늑대 독", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 높은 확률로 모든 아군을 [맴도는 공포]에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 203301005, + "SkillName": "살육 알고리즘", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가하고, 목표가 [맴도는 공포] 또는 [공포]에 빠질 시 추가로 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 203301006, + "SkillName": "보리 본능", + "SkillDesc": "전투 진입 시 [달의 광기] 상태 진입에 필요한 [피의 굶주림] 스택 수가 감소한다. 적이 공격 발동 후 [달의 광기] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여한다. [피의 굶주림]이 일정 스택 수에 도달하면 해당 적이 [달의 광기] 상태에 진입한다.\\n행동 서열에 [달의 광기] 카운트다운이 나타나고, 카운트다운 턴 시작 시 모든 적이 [달의 광기] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203301002, + "AttackModifyRatio": 0.9090910009108484, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -19.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203301001, + "SkillName": "바이오닉 발톱", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301002, + "SkillName": "번개의 포효", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301003, + "SkillName": "의태된 달의 광기", + "SkillDesc": "[달의 광기] 상태에 진입한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203301004, + "SkillName": "합성 늑대 독", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 높은 확률로 모든 아군을 [맴도는 공포]에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 203301005, + "SkillName": "살육 알고리즘", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가하고, 목표가 [맴도는 공포] 또는 [공포]에 빠질 시 추가로 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 203301006, + "SkillName": "보리 본능", + "SkillDesc": "전투 진입 시 [달의 광기] 상태 진입에 필요한 [피의 굶주림] 스택 수가 감소한다. 적이 공격 발동 후 [달의 광기] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여한다. [피의 굶주림]이 일정 스택 수에 도달하면 해당 적이 [달의 광기] 상태에 진입한다.\\n행동 서열에 [달의 광기] 카운트다운이 나타나고, 카운트다운 턴 시작 시 모든 적이 [달의 광기] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203301003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203301001, + "SkillName": "바이오닉 발톱", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301002, + "SkillName": "번개의 포효", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301003, + "SkillName": "의태된 달의 광기", + "SkillDesc": "[달의 광기] 상태에 진입한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203301004, + "SkillName": "합성 늑대 독", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 높은 확률로 모든 아군을 [맴도는 공포]에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 203301005, + "SkillName": "살육 알고리즘", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가하고, 목표가 [맴도는 공포] 또는 [공포]에 빠질 시 추가로 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 203301006, + "SkillName": "보리 본능", + "SkillDesc": "전투 진입 시 [달의 광기] 상태 진입에 필요한 [피의 굶주림] 스택 수가 감소한다. 적이 공격 발동 후 [달의 광기] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여한다. [피의 굶주림]이 일정 스택 수에 도달하면 해당 적이 [달의 광기] 상태에 진입한다.\\n행동 서열에 [달의 광기] 카운트다운이 나타나고, 카운트다운 턴 시작 시 모든 적이 [달의 광기] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203301004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203301001, + "SkillName": "바이오닉 발톱", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301002, + "SkillName": "번개의 포효", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301003, + "SkillName": "의태된 달의 광기", + "SkillDesc": "[달의 광기] 상태에 진입한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203301004, + "SkillName": "합성 늑대 독", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 높은 확률로 모든 아군을 [맴도는 공포]에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 203301005, + "SkillName": "살육 알고리즘", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가하고, 목표가 [맴도는 공포] 또는 [공포]에 빠질 시 추가로 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 203301006, + "SkillName": "보리 본능", + "SkillDesc": "전투 진입 시 [달의 광기] 상태 진입에 필요한 [피의 굶주림] 스택 수가 감소한다. 적이 공격 발동 후 [달의 광기] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여한다. [피의 굶주림]이 일정 스택 수에 도달하면 해당 적이 [달의 광기] 상태에 진입한다.\\n행동 서열에 [달의 광기] 카운트다운이 나타나고, 카운트다운 턴 시작 시 모든 적이 [달의 광기] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203301005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203301001, + "SkillName": "바이오닉 발톱", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301002, + "SkillName": "번개의 포효", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301003, + "SkillName": "의태된 달의 광기", + "SkillDesc": "[달의 광기] 상태에 진입한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203301004, + "SkillName": "합성 늑대 독", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 높은 확률로 모든 아군을 [맴도는 공포]에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 203301005, + "SkillName": "살육 알고리즘", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가하고, 목표가 [맴도는 공포] 또는 [공포]에 빠질 시 추가로 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 203301006, + "SkillName": "보리 본능", + "SkillDesc": "전투 진입 시 [달의 광기] 상태 진입에 필요한 [피의 굶주림] 스택 수가 감소한다. 적이 공격 발동 후 [달의 광기] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여한다. [피의 굶주림]이 일정 스택 수에 도달하면 해당 적이 [달의 광기] 상태에 진입한다.\\n행동 서열에 [달의 광기] 카운트다운이 나타나고, 카운트다운 턴 시작 시 모든 적이 [달의 광기] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203301006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.16666700062342, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 20, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203301001, + "SkillName": "바이오닉 발톱", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301002, + "SkillName": "번개의 포효", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301003, + "SkillName": "의태된 달의 광기", + "SkillDesc": "[달의 광기] 상태에 진입한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203301004, + "SkillName": "합성 늑대 독", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 높은 확률로 모든 아군을 [맴도는 공포]에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 203301005, + "SkillName": "살육 알고리즘", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가하고, 목표가 [맴도는 공포] 또는 [공포]에 빠질 시 추가로 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 203301006, + "SkillName": "보리 본능", + "SkillDesc": "전투 진입 시 [달의 광기] 상태 진입에 필요한 [피의 굶주림] 스택 수가 감소한다. 적이 공격 발동 후 [달의 광기] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여한다. [피의 굶주림]이 일정 스택 수에 도달하면 해당 적이 [달의 광기] 상태에 진입한다.\\n행동 서열에 [달의 광기] 카운트다운이 나타나고, 카운트다운 턴 시작 시 모든 적이 [달의 광기] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203301007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203301001, + "SkillName": "바이오닉 발톱", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301002, + "SkillName": "번개의 포효", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301003, + "SkillName": "의태된 달의 광기", + "SkillDesc": "[달의 광기] 상태에 진입한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203301004, + "SkillName": "합성 늑대 독", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 높은 확률로 모든 아군을 [맴도는 공포]에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 203301005, + "SkillName": "살육 알고리즘", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가하고, 목표가 [맴도는 공포] 또는 [공포]에 빠질 시 추가로 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 203301006, + "SkillName": "보리 본능", + "SkillDesc": "전투 진입 시 [달의 광기] 상태 진입에 필요한 [피의 굶주림] 스택 수가 감소한다. 적이 공격 발동 후 [달의 광기] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여한다. [피의 굶주림]이 일정 스택 수에 도달하면 해당 적이 [달의 광기] 상태에 진입한다.\\n행동 서열에 [달의 광기] 카운트다운이 나타나고, 카운트다운 턴 시작 시 모든 적이 [달의 광기] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203301008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 6.875000000465661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203301001, + "SkillName": "바이오닉 발톱", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301002, + "SkillName": "번개의 포효", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301003, + "SkillName": "의태된 달의 광기", + "SkillDesc": "[달의 광기] 상태에 진입한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203301004, + "SkillName": "합성 늑대 독", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 높은 확률로 모든 아군을 [맴도는 공포]에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 203301005, + "SkillName": "살육 알고리즘", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가하고, 목표가 [맴도는 공포] 또는 [공포]에 빠질 시 추가로 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 203301006, + "SkillName": "보리 본능", + "SkillDesc": "전투 진입 시 [달의 광기] 상태 진입에 필요한 [피의 굶주림] 스택 수가 감소한다. 적이 공격 발동 후 [달의 광기] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여한다. [피의 굶주림]이 일정 스택 수에 도달하면 해당 적이 [달의 광기] 상태에 진입한다.\\n행동 서열에 [달의 광기] 카운트다운이 나타나고, 카운트다운 턴 시작 시 모든 적이 [달의 광기] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2033010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 2033010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 2033010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 2033010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 2033010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 2033010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 2033010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + } + ] + }, + "2033011": { + "Id": 2033011, + "Name": "포효의 영구(오류)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 지식학회에서 개발한 전투로봇. 보리인의 생물 조직을 부품으로 사용하며, 장수종의 강인한 생명력과 무수한 세월의 진화로 얻은 「살육 알고리즘」을 겸비하고 있다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1674, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2033010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2033011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203301101, + "SkillName": "바이오닉 발톱", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하며, 피격된 아군을 높은 확률로 [맴도는 공포]에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301102, + "SkillName": "번개의 포효", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가하고, 피격된 아군을 높은 확률로 [맴도는 공포]에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301103, + "SkillName": "의태된 달의 광기", + "SkillDesc": "[달의 광기] 상태에 진입한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203301104, + "SkillName": "합성 늑대 독", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 높은 확률로 모든 아군을 [맴도는 공포]에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 203301105, + "SkillName": "살육 알고리즘", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가하고, 목표가 [맴도는 공포] 또는 [공포]에 빠질 시 추가로 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 203301106, + "SkillName": "보리 본능", + "SkillDesc": "전투 진입 시 [달의 광기] 상태 진입에 필요한 [피의 굶주림] 스택 수가 감소한다. 적이 공격 발동 후 [달의 광기] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여한다. [피의 굶주림]이 일정 스택 수에 도달하면 해당 적이 [달의 광기] 상태에 진입한다.\\n행동 서열에 [달의 광기] 카운트다운이 나타나고, 카운트다운 턴 시작 시 모든 적이 [달의 광기] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203301101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.361111000413075, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203301101, + "SkillName": "바이오닉 발톱", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하며, 피격된 아군을 높은 확률로 [맴도는 공포]에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301102, + "SkillName": "번개의 포효", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가하고, 피격된 아군을 높은 확률로 [맴도는 공포]에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 203301103, + "SkillName": "의태된 달의 광기", + "SkillDesc": "[달의 광기] 상태에 진입한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203301104, + "SkillName": "합성 늑대 독", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 높은 확률로 모든 아군을 [맴도는 공포]에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 203301105, + "SkillName": "살육 알고리즘", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가하고, 목표가 [맴도는 공포] 또는 [공포]에 빠질 시 추가로 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 203301106, + "SkillName": "보리 본능", + "SkillDesc": "전투 진입 시 [달의 광기] 상태 진입에 필요한 [피의 굶주림] 스택 수가 감소한다. 적이 공격 발동 후 [달의 광기] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여한다. [피의 굶주림]이 일정 스택 수에 도달하면 해당 적이 [달의 광기] 상태에 진입한다.\\n행동 서열에 [달의 광기] 카운트다운이 나타나고, 카운트다운 턴 시작 시 모든 적이 [달의 광기] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2033011, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 2033011, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 2033011, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 2033011, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 2033011, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 2033011, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + }, + { + "MonsterTemplateID": 2033011, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182008 + }, + { + "$type": "ItemConfig", + "ID": 183003 + } + ] + } + ] + }, + "2033020": { + "Id": 2033020, + "Name": "식월 심수&「비소」의 그림자", + "Desc": "심마를 자극하고 위령을 강제로 차지해 그 형상을 변화시켰다. 비소 몸속에 잠복해 있던 흉물이 그녀를 향한 사냥을 시작했다.\\n이 사냥의 끝에서 살아남은 쪽은 천격 장군의 신분으로 세상을 살아갈 것이다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1627.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2033020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 2033020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203302001, + "SkillName": "통령", + "SkillDesc": "[구름을 삼키는 머리], [차원을 찢는 발톱], [속세를 멸하는 꼬리]와 [「비소」의 그림자]는 HP를 공유한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2033020, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033020, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033020, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033020, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033020, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033020, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033020, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2033021": { + "Id": 2033021, + "Name": "식월 심수&「비소」의 그림자", + "Desc": "심마를 자극하고 위령을 강제로 차지해 그 형상을 변화시켰다. 비소 몸속에 잠복해 있던 흉물이 그녀를 향한 사냥을 시작했다.\\n이 사냥의 끝에서 살아남은 쪽은 천격 장군의 신분으로 세상을 살아갈 것이다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1627.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2033020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 2033021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203302101, + "SkillName": "통령", + "SkillDesc": "[구름을 삼키는 머리], [차원을 찢는 발톱], [속세를 멸하는 꼬리]와 [「비소」의 그림자]는 HP를 공유한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2033021, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033021, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033021, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033021, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033021, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033021, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033021, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2033022": { + "Id": 2033022, + "Name": "마음을 미혹하는 식심수", + "Desc": "심마를 자극하고 위령을 강제로 차지해 그 형상을 변화시켰다. 「붉은 달」은 숙주의 약점에 근거해 목표를 겨냥한 사냥을 펼친다.\\n이 끝없는 사냥에서 비소는 과연 사냥꾼일까, 사냥감일까?", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 35805, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2033020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 2033022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203302201, + "SkillName": "통령", + "SkillDesc": "[구름을 삼키는 머리], [차원을 찢는 발톱], [속세를 멸하는 꼬리]와 [업화에 잠식된 그림자 장군]은 HP를 공유한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203302202, + "SkillName": "연결된 마음", + "SkillDesc": "[구름을 삼키는 머리], [차원을 찢는 발톱], [속세를 멸하는 꼬리]와 [업화에 잠식된 그림자 장군]이 약점 격파 상태에 빠질 시 [마음을 미혹하는 식심수]의 강인성이 감소된다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 203302201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203302201, + "SkillName": "통령", + "SkillDesc": "[구름을 삼키는 머리], [차원을 찢는 발톱], [속세를 멸하는 꼬리]와 [업화에 잠식된 그림자 장군]은 HP를 공유한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203302202, + "SkillName": "연결된 마음", + "SkillDesc": "[구름을 삼키는 머리], [차원을 찢는 발톱], [속세를 멸하는 꼬리]와 [업화에 잠식된 그림자 장군]이 약점 격파 상태에 빠질 시 [마음을 미혹하는 식심수]의 강인성이 감소된다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 203302202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203302201, + "SkillName": "통령", + "SkillDesc": "[구름을 삼키는 머리], [차원을 찢는 발톱], [속세를 멸하는 꼬리]와 [업화에 잠식된 그림자 장군]은 HP를 공유한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203302202, + "SkillName": "연결된 마음", + "SkillDesc": "[구름을 삼키는 머리], [차원을 찢는 발톱], [속세를 멸하는 꼬리]와 [업화에 잠식된 그림자 장군]이 약점 격파 상태에 빠질 시 [마음을 미혹하는 식심수]의 강인성이 감소된다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 203302203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203302201, + "SkillName": "통령", + "SkillDesc": "[구름을 삼키는 머리], [차원을 찢는 발톱], [속세를 멸하는 꼬리]와 [업화에 잠식된 그림자 장군]은 HP를 공유한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203302202, + "SkillName": "연결된 마음", + "SkillDesc": "[구름을 삼키는 머리], [차원을 찢는 발톱], [속세를 멸하는 꼬리]와 [업화에 잠식된 그림자 장군]이 약점 격파 상태에 빠질 시 [마음을 미혹하는 식심수]의 강인성이 감소된다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 203302204, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203302201, + "SkillName": "통령", + "SkillDesc": "[구름을 삼키는 머리], [차원을 찢는 발톱], [속세를 멸하는 꼬리]와 [업화에 잠식된 그림자 장군]은 HP를 공유한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203302202, + "SkillName": "연결된 마음", + "SkillDesc": "[구름을 삼키는 머리], [차원을 찢는 발톱], [속세를 멸하는 꼬리]와 [업화에 잠식된 그림자 장군]이 약점 격파 상태에 빠질 시 [마음을 미혹하는 식심수]의 강인성이 감소된다", + "DamageType": "", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2033022, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033022, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033022, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033022, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033022, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033022, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2033022, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2034010": { + "Id": 2034010, + "Name": "보리인 수장•호뢰", + "Desc": "10대 죄악을 저질러 유폐옥 최하층에 영구적으로 수감된 보리인 수장.\\n700년 동안의 고통과 원한을 몸에 지고 감옥에서 탈출한 후, 늑대 무리의 주인은 나부 선주에 도전장을 내밀었다. 그러나 이러한 광기 가득한 행동 뒤에는 또 다른 목적이 숨겨져 있는 것 같다……", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2557.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 200, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2034010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203401001, + "SkillName": "검을 부숴 이빨로", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401002, + "SkillName": "쇠를 잘라 발톱으로", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401003, + "SkillName": "갈라진 땅, 흔적 없이 사라진 풀", + "SkillDesc": "자신을 제외한 모든 목표의 행동 게이지를 감소시키고 소량의 번개 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401004, + "SkillName": "뇌동의 바람, 파죽의 기세", + "SkillDesc": "모든 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401005, + "SkillName": "질주하는 탐랑, 드리우는 핏빛", + "SkillDesc": "지정된 단일 아군에게 대량의 번개 속성 피해를 가하고, 높은 확률로 [맴도는 공포]를 부여한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401006, + "SkillName": "수장의 달의 광기", + "SkillDesc": "적이 공격 발동 후 [달의 광기] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여한다. [피의 굶주림]이 일정 스택에 도달하면 대상이 [달의 광기] 상태에 진입한다.\\n행동 서열에 [달의 광기] 카운트다운이 나타나고, 카운트다운 턴 시작 시 모든 적 유닛이 [달의 광기] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401007, + "SkillName": "달을 향해 우는 늑대", + "SkillDesc": "호뢰가 [달의 광기] 상태 진입 시 적이 공격을 발동할 때마다 호뢰에게 [분노]를 1스택 부여하며, 호뢰가 공격하면 추가로 [분노]를 1스택 부여한다. 아군이 공격을 발동할 때마다 [분노]가 1스택 감소한다. [분노]는 초기 스택을 보유하며, [분노]가 일정 스택 수에 도달하면 호뢰가 [질주하는 탐랑, 드리우는 핏빛]을 발동하고 모든 [분노] 스택을 제거한다. 아군 캐릭터의 공격으로 [분노] 스택 수가 소진될 때마다 호뢰의 강인성이 감소하고 [분노] 스택이 지정된 스택 수로 초기화된다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401008, + "SkillName": "고독한 포효, 뒤따르는 늑대 무리", + "SkillDesc": "행동 서열에 [소집된 늑대 무리]가 추가되고, [소집된 늑대 무리]가 행동할 때마다 [검은 발톱 늑대 병사] 또는 [식월 늑대 병사]를 소환한다. 적이 [달의 광기]에 진입 시 [소집된 늑대 무리]의 행동 게이지가 감소한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203401001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203401001, + "SkillName": "검을 부숴 이빨로", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401002, + "SkillName": "쇠를 잘라 발톱으로", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401003, + "SkillName": "갈라진 땅, 흔적 없이 사라진 풀", + "SkillDesc": "자신을 제외한 모든 목표의 행동 게이지를 감소시키고 소량의 번개 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401004, + "SkillName": "뇌동의 바람, 파죽의 기세", + "SkillDesc": "모든 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401005, + "SkillName": "질주하는 탐랑, 드리우는 핏빛", + "SkillDesc": "지정된 단일 아군에게 대량의 번개 속성 피해를 가하고, 높은 확률로 [맴도는 공포]를 부여한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401006, + "SkillName": "수장의 달의 광기", + "SkillDesc": "적이 공격 발동 후 [달의 광기] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여한다. [피의 굶주림]이 일정 스택에 도달하면 대상이 [달의 광기] 상태에 진입한다.\\n행동 서열에 [달의 광기] 카운트다운이 나타나고, 카운트다운 턴 시작 시 모든 적 유닛이 [달의 광기] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401007, + "SkillName": "달을 향해 우는 늑대", + "SkillDesc": "호뢰가 [달의 광기] 상태 진입 시 적이 공격을 발동할 때마다 호뢰에게 [분노]를 1스택 부여하며, 호뢰가 공격하면 추가로 [분노]를 1스택 부여한다. 아군이 공격을 발동할 때마다 [분노]가 1스택 감소한다. [분노]는 초기 스택을 보유하며, [분노]가 일정 스택 수에 도달하면 호뢰가 [질주하는 탐랑, 드리우는 핏빛]을 발동하고 모든 [분노] 스택을 제거한다. 아군 캐릭터의 공격으로 [분노] 스택 수가 소진될 때마다 호뢰의 강인성이 감소하고 [분노] 스택이 지정된 스택 수로 초기화된다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401008, + "SkillName": "고독한 포효, 뒤따르는 늑대 무리", + "SkillDesc": "행동 서열에 [소집된 늑대 무리]가 추가되고, [소집된 늑대 무리]가 행동할 때마다 [검은 발톱 늑대 병사] 또는 [식월 늑대 병사]를 소환한다. 적이 [달의 광기]에 진입 시 [소집된 늑대 무리]의 행동 게이지가 감소한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203401002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203401001, + "SkillName": "검을 부숴 이빨로", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401002, + "SkillName": "쇠를 잘라 발톱으로", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401003, + "SkillName": "갈라진 땅, 흔적 없이 사라진 풀", + "SkillDesc": "자신을 제외한 모든 목표의 행동 게이지를 감소시키고 소량의 번개 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401004, + "SkillName": "뇌동의 바람, 파죽의 기세", + "SkillDesc": "모든 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401005, + "SkillName": "질주하는 탐랑, 드리우는 핏빛", + "SkillDesc": "지정된 단일 아군에게 대량의 번개 속성 피해를 가하고, 높은 확률로 [맴도는 공포]를 부여한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401006, + "SkillName": "수장의 달의 광기", + "SkillDesc": "적이 공격 발동 후 [달의 광기] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여한다. [피의 굶주림]이 일정 스택에 도달하면 대상이 [달의 광기] 상태에 진입한다.\\n행동 서열에 [달의 광기] 카운트다운이 나타나고, 카운트다운 턴 시작 시 모든 적 유닛이 [달의 광기] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401007, + "SkillName": "달을 향해 우는 늑대", + "SkillDesc": "호뢰가 [달의 광기] 상태 진입 시 적이 공격을 발동할 때마다 호뢰에게 [분노]를 1스택 부여하며, 호뢰가 공격하면 추가로 [분노]를 1스택 부여한다. 아군이 공격을 발동할 때마다 [분노]가 1스택 감소한다. [분노]는 초기 스택을 보유하며, [분노]가 일정 스택 수에 도달하면 호뢰가 [질주하는 탐랑, 드리우는 핏빛]을 발동하고 모든 [분노] 스택을 제거한다. 아군 캐릭터의 공격으로 [분노] 스택 수가 소진될 때마다 호뢰의 강인성이 감소하고 [분노] 스택이 지정된 스택 수로 초기화된다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401008, + "SkillName": "고독한 포효, 뒤따르는 늑대 무리", + "SkillDesc": "행동 서열에 [소집된 늑대 무리]가 추가되고, [소집된 늑대 무리]가 행동할 때마다 [검은 발톱 늑대 병사] 또는 [식월 늑대 병사]를 소환한다. 적이 [달의 광기]에 진입 시 [소집된 늑대 무리]의 행동 게이지가 감소한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2034010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2034011": { + "Id": 2034011, + "Name": "보리인 수장•호뢰", + "Desc": "10대 죄악을 저질러 유폐옥 최하층에 영구적으로 수감된 보리인 수장.\\n700년 동안의 고통과 원한을 몸에 지고 감옥에서 탈출한 후, 늑대 무리의 주인은 나부 선주에 도전장을 내밀었다. 그러나 이러한 광기 가득한 행동 뒤에는 또 다른 목적이 숨겨져 있는 것 같다……", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2790, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 172, + "StanceBase": 600, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2034011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203401101, + "SkillName": "검을 부숴 이빨로", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401102, + "SkillName": "쇠를 잘라 발톱으로", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401103, + "SkillName": "갈라진 땅, 흔적 없이 사라진 풀", + "SkillDesc": "자신을 제외한 모든 목표의 행동 게이지를 감소시키고 소량의 번개 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401104, + "SkillName": "뇌동의 바람, 파죽의 기세", + "SkillDesc": "모든 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401105, + "SkillName": "질주하는 탐랑, 드리우는 핏빛", + "SkillDesc": "지정된 단일 아군에게 대량의 번개 속성 피해를 가하고, 높은 확률로 [맴도는 공포]를 부여한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401106, + "SkillName": "수장의 달의 광기", + "SkillDesc": "적이 공격 발동 후 [달의 광기] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여한다. [피의 굶주림]이 일정 스택에 도달하면 대상이 [달의 광기] 상태에 진입한다.\\n행동 서열에 [달의 광기] 카운트다운이 나타나고, 카운트다운 턴 시작 시 모든 적 유닛이 [달의 광기] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401107, + "SkillName": "달을 향해 우는 늑대", + "SkillDesc": "호뢰가 [달의 광기] 상태 진입 시 적이 공격을 발동할 때마다 호뢰에게 [분노]를 1스택 부여하며, 호뢰가 공격하면 추가로 [분노]를 1스택 부여한다. 아군이 공격을 발동할 때마다 [분노]가 1스택 감소한다. [분노]는 초기 스택을 보유하며, [분노]가 일정 스택 수에 도달하면 호뢰가 [질주하는 탐랑, 드리우는 핏빛]을 발동하고 모든 [분노] 스택을 제거한다. 아군 캐릭터의 공격으로 [분노] 스택 수가 소진될 때마다 호뢰의 강인성이 감소하고 [분노] 스택이 지정된 스택 수로 초기화된다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401108, + "SkillName": "고독한 포효, 뒤따르는 늑대 무리", + "SkillDesc": "행동 서열에 [소집된 늑대 무리]가 추가되고, [소집된 늑대 무리]가 행동할 때마다 [검은 발톱 늑대 병사] 또는 [식월 늑대 병사]를 소환한다. 적이 [달의 광기]에 진입 시 [소집된 늑대 무리]의 행동 게이지가 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203401101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203401101, + "SkillName": "검을 부숴 이빨로", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401102, + "SkillName": "쇠를 잘라 발톱으로", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401103, + "SkillName": "갈라진 땅, 흔적 없이 사라진 풀", + "SkillDesc": "자신을 제외한 모든 목표의 행동 게이지를 감소시키고 소량의 번개 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401104, + "SkillName": "뇌동의 바람, 파죽의 기세", + "SkillDesc": "모든 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401105, + "SkillName": "질주하는 탐랑, 드리우는 핏빛", + "SkillDesc": "지정된 단일 아군에게 대량의 번개 속성 피해를 가하고, 높은 확률로 [맴도는 공포]를 부여한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401106, + "SkillName": "수장의 달의 광기", + "SkillDesc": "적이 공격 발동 후 [달의 광기] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여한다. [피의 굶주림]이 일정 스택에 도달하면 대상이 [달의 광기] 상태에 진입한다.\\n행동 서열에 [달의 광기] 카운트다운이 나타나고, 카운트다운 턴 시작 시 모든 적 유닛이 [달의 광기] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401107, + "SkillName": "달을 향해 우는 늑대", + "SkillDesc": "호뢰가 [달의 광기] 상태 진입 시 적이 공격을 발동할 때마다 호뢰에게 [분노]를 1스택 부여하며, 호뢰가 공격하면 추가로 [분노]를 1스택 부여한다. 아군이 공격을 발동할 때마다 [분노]가 1스택 감소한다. [분노]는 초기 스택을 보유하며, [분노]가 일정 스택 수에 도달하면 호뢰가 [질주하는 탐랑, 드리우는 핏빛]을 발동하고 모든 [분노] 스택을 제거한다. 아군 캐릭터의 공격으로 [분노] 스택 수가 소진될 때마다 호뢰의 강인성이 감소하고 [분노] 스택이 지정된 스택 수로 초기화된다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401108, + "SkillName": "고독한 포효, 뒤따르는 늑대 무리", + "SkillDesc": "행동 서열에 [소집된 늑대 무리]가 추가되고, [소집된 늑대 무리]가 행동할 때마다 [검은 발톱 늑대 병사] 또는 [식월 늑대 병사]를 소환한다. 적이 [달의 광기]에 진입 시 [소집된 늑대 무리]의 행동 게이지가 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2034011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2034012": { + "Id": 2034012, + "Name": "보리인 수장•호뢰(완벽)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 10대 죄악을 저질러 유폐옥 최하층에 영구적으로 수감된 보리인 수장.\\n700년 동안의 고통과 원한을 몸에 지고 감옥에서 탈출한 후, 늑대 무리의 주인은 나부 선주에 도전장을 내밀었다. 그러나 이러한 광기 가득한 행동 뒤에는 또 다른 목적이 숨겨져 있는 것 같다……", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2034012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203401201, + "SkillName": "검을 부숴 이빨로", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401202, + "SkillName": "쇠를 잘라 발톱으로", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401203, + "SkillName": "갈라진 땅, 흔적 없이 사라진 풀", + "SkillDesc": "자신을 제외한 모든 목표의 행동 게이지를 감소시키고 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": "" + }, + { + "Id": 203401204, + "SkillName": "뇌동의 바람, 파죽의 기세", + "SkillDesc": "모든 아군에게 번개 속성 피해를 가하고, 일정 확률로 모든 아군에게 [맴도는 공포]를 부여한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401205, + "SkillName": "질주하는 탐랑, 드리우는 핏빛", + "SkillDesc": "지정된 단일 아군에게 대량의 번개 속성 피해를 가하고, 높은 확률로 [맴도는 공포]를 부여한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401206, + "SkillName": "달의 광기", + "SkillDesc": "적이 공격 발동 후 [달의 광기] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여한다. [피의 굶주림]이 일정 스택에 도달하면 대상이 [달의 광기] 상태에 진입한다.\\n행동 서열에 [달의 광기] 카운트다운이 나타나고, 카운트다운 턴 시작 시 모든 적 유닛이 [달의 광기] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401207, + "SkillName": "달을 향해 우는 늑대", + "SkillDesc": "호뢰가 [달의 광기] 상태 진입 시 적이 공격을 발동할 때마다 호뢰에게 [분노]를 1스택 부여하며, 호뢰가 공격하면 추가로 [분노]를 1스택 부여한다. 적 외의 목표가 공격을 발동할 때마다 [분노]가 1스택 감소한다. [분노]는 초기 스택을 보유하며, [분노]가 일정 스택 수에 도달하면 호뢰가 [질주하는 탐랑, 드리우는 핏빛]을 발동하고 모든 [분노] 스택을 제거한다. 아군 캐릭터의 공격으로 [분노] 스택 수가 소진될 때마다 호뢰의 강인성이 감소하고 [분노] 스택이 지정된 스택 수로 초기화된다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401208, + "SkillName": "고독한 포효, 뒤따르는 늑대 무리", + "SkillDesc": "행동 서열에 [소집된 늑대 무리]가 추가되고, [소집된 늑대 무리]가 행동할 때마다 [검은 발톱 늑대 병사] 또는 [식월 늑대 병사]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401209, + "SkillName": "소집", + "SkillDesc": "3단계 진입 후 [소집된 늑대 무리]의 속도가 증가하며, 3단계 진입 후 즉시 [달의 광기] 상태에 진입한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401210, + "SkillName": "붉은 달의 힘", + "SkillDesc": "호뢰가 [뇌동의 바람, 파죽의 기세]를 발동할 때마다 자신이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203401201, + "AttackModifyRatio": 1.1111110001802444, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1000000000931323, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203401201, + "SkillName": "검을 부숴 이빨로", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401202, + "SkillName": "쇠를 잘라 발톱으로", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401203, + "SkillName": "갈라진 땅, 흔적 없이 사라진 풀", + "SkillDesc": "자신을 제외한 모든 목표의 행동 게이지를 감소시키고 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": "" + }, + { + "Id": 203401204, + "SkillName": "뇌동의 바람, 파죽의 기세", + "SkillDesc": "모든 아군에게 번개 속성 피해를 가하고, 일정 확률로 모든 아군에게 [맴도는 공포]를 부여한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401205, + "SkillName": "질주하는 탐랑, 드리우는 핏빛", + "SkillDesc": "지정된 단일 아군에게 대량의 번개 속성 피해를 가하고, 높은 확률로 [맴도는 공포]를 부여한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401206, + "SkillName": "달의 광기", + "SkillDesc": "적이 공격 발동 후 [달의 광기] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여한다. [피의 굶주림]이 일정 스택에 도달하면 대상이 [달의 광기] 상태에 진입한다.\\n행동 서열에 [달의 광기] 카운트다운이 나타나고, 카운트다운 턴 시작 시 모든 적 유닛이 [달의 광기] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401207, + "SkillName": "달을 향해 우는 늑대", + "SkillDesc": "호뢰가 [달의 광기] 상태 진입 시 적이 공격을 발동할 때마다 호뢰에게 [분노]를 1스택 부여하며, 호뢰가 공격하면 추가로 [분노]를 1스택 부여한다. 적 외의 목표가 공격을 발동할 때마다 [분노]가 1스택 감소한다. [분노]는 초기 스택을 보유하며, [분노]가 일정 스택 수에 도달하면 호뢰가 [질주하는 탐랑, 드리우는 핏빛]을 발동하고 모든 [분노] 스택을 제거한다. 아군 캐릭터의 공격으로 [분노] 스택 수가 소진될 때마다 호뢰의 강인성이 감소하고 [분노] 스택이 지정된 스택 수로 초기화된다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401208, + "SkillName": "고독한 포효, 뒤따르는 늑대 무리", + "SkillDesc": "행동 서열에 [소집된 늑대 무리]가 추가되고, [소집된 늑대 무리]가 행동할 때마다 [검은 발톱 늑대 병사] 또는 [식월 늑대 병사]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401209, + "SkillName": "소집", + "SkillDesc": "3단계 진입 후 [소집된 늑대 무리]의 속도가 증가하며, 3단계 진입 후 즉시 [달의 광기] 상태에 진입한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401210, + "SkillName": "붉은 달의 힘", + "SkillDesc": "호뢰가 [뇌동의 바람, 파죽의 기세]를 발동할 때마다 자신이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2034012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2034013": { + "Id": 2034013, + "Name": "보리인 수장•호뢰", + "Desc": "10대 죄악을 저질러 유폐옥 최하층에 영구적으로 수감된 보리인 수장.\\n700년 동안의 고통과 원한을 몸에 지고 감옥에서 탈출한 후, 늑대 무리의 주인은 나부 선주에 도전장을 내밀었다. 그러나 이러한 광기 가득한 행동 뒤에는 또 다른 목적이 숨겨져 있는 것 같다……", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2325, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2034013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203401301, + "SkillName": "검을 부숴 이빨로", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401302, + "SkillName": "쇠를 잘라 발톱으로", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401303, + "SkillName": "갈라진 땅, 흔적 없이 사라진 풀", + "SkillDesc": "자신을 제외한 모든 목표의 행동 게이지를 감소시키고 소량의 번개 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401304, + "SkillName": "뇌동의 바람, 파죽의 기세", + "SkillDesc": "모든 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401305, + "SkillName": "질주하는 탐랑, 드리우는 핏빛", + "SkillDesc": "지정된 단일 아군에게 대량의 번개 속성 피해를 가하고, 높은 확률로 [맴도는 공포]를 부여한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401306, + "SkillName": "수장의 달의 광기", + "SkillDesc": "적이 공격 발동 후 [달의 광기] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여한다. [피의 굶주림]이 일정 스택에 도달하면 대상이 [달의 광기] 상태에 진입한다.\\n행동 서열에 [달의 광기] 카운트다운이 나타나고, 카운트다운 턴 시작 시 모든 적 유닛이 [달의 광기] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401307, + "SkillName": "달을 향해 우는 늑대", + "SkillDesc": "호뢰가 [달의 광기] 상태 진입 시 적이 공격을 발동할 때마다 호뢰에게 [분노]를 1스택 부여하며, 호뢰가 공격하면 추가로 [분노]를 1스택 부여한다. 아군이 공격을 발동할 때마다 [분노]가 1스택 감소한다. [분노]는 초기 스택을 보유하며, [분노]가 일정 스택 수에 도달하면 호뢰가 [질주하는 탐랑, 드리우는 핏빛]을 발동하고 모든 [분노] 스택을 제거한다. 아군 캐릭터의 공격으로 [분노] 스택 수가 소진될 때마다 호뢰의 강인성이 감소하고 [분노] 스택이 지정된 스택 수로 초기화된다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401308, + "SkillName": "고독한 포효, 뒤따르는 늑대 무리", + "SkillDesc": "행동 서열에 [소집된 늑대 무리]가 추가되고, [소집된 늑대 무리]가 행동할 때마다 [검은 발톱 늑대 병사] 또는 [식월 늑대 병사]를 소환한다. 적이 [달의 광기]에 진입 시 [소집된 늑대 무리]의 행동 게이지가 감소한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2034013, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034013, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034013, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034013, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034013, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034013, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034013, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2034014": { + "Id": 2034014, + "Name": "질풍신뢰의 늑대 주인", + "Desc": "10대 죄악을 저질러 유폐옥 최하층에 영구적으로 수감된 보리인 수장.\\n700년 동안의 고통과 원한을 몸에 지고 감옥에서 탈출한 후, 늑대 무리의 주인은 나부 선주에 도전장을 내밀었다. 그러나 이러한 광기 가득한 행동 뒤에는 또 다른 목적이 숨겨져 있는 것 같다……", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 10230, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 160, + "StanceBase": 1140, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2034014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203401401, + "SkillName": "검을 부숴 이빨로", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401402, + "SkillName": "쇠를 잘라 발톱으로", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401403, + "SkillName": "갈라진 땅, 흔적 없이 사라진 풀", + "SkillDesc": "자신을 제외한 모든 목표에게 번개 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401404, + "SkillName": "뇌동의 바람, 파죽의 기세", + "SkillDesc": "모든 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401405, + "SkillName": "질주하는 탐랑, 드리우는 핏빛", + "SkillDesc": "지정된 단일 아군에게 대량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401406, + "SkillName": "광란의 울부짖음", + "SkillDesc": "호뢰가 [달의 포식자] 상태에 진입하기 전, 강인성이 감소하지 않는다. 적이 공격을 발동하면 [달의 포식자] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여한다. [피의 굶주림]이 지정 스택에 도달하면 호뢰가 [달의 포식자] 상태에 진입하고 [고독한 결전]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401407, + "SkillName": "팔방에서 들려오는 늑대 울음소리", + "SkillDesc": "호뢰가 [달의 포식자] 상태에 진입하면 받는 피해가 감소하고 강인성이 감소될 수 있으며 자신에게 [분노]를 부여한다. [분노]는 초기 스택을 보유하며 적의 턴이 종료될 때마다 [분노]가 1스택 감소한다. [분노]가 0스택이 될 때마다 [달의 포식자] 상태가 해제된다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401408, + "SkillName": "늑대 무리의 칙령, 급습하는 번개", + "SkillDesc": "아군이 다른 적에게 치명적인 공격을 가할 때마다 호뢰에게 피해를 가하고 강인성을 소모하며, 모든 아군 캐릭터에게 [피의 분출]을 부여한다. [달의 포식자] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여하며, [검은 발톱 늑대 병사] 또는 [식월 늑대 병사]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401409, + "SkillName": "고독한 결전", + "SkillDesc": "[고독한 결전] 상태에 진입하고, 호뢰가 가하는 피해가 증가한다. 아군은 캐릭터 1명과 캐릭터가 소환한 목표를 선택해 [고독한 결전] 상태에 진입할 수 있으며, 선택 후 지정된 단일 아군에게 번개 속성 피해를 가한다. 또한 [분노]가 소진되기 전 다른 아군과 적이 퇴장한다. 아군이 [고독한 결전] 상태에 진입하면 아군의 전투 스킬 포인트가 회복되고, 모든 아군 캐릭터의 현재 HP 최대치와 공격력에 따라 자신의 HP 최대치와 공격력이 증가하며, [피의 분출] 효과가 적용되고, [피의 분출] 스택 수에 따라 자신에게 [격앙된 전투의 피]를 부여한다. 모든 아군 캐릭터가 보유한 [피의 분출]은 [고독한 결전] 상태 종료 후 해제된다", + "DamageType": "Thunder", + "SPHitBase": "" + }, + { + "Id": 203401410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401411, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401412, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401413, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203401401, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203401401, + "SkillName": "검을 부숴 이빨로", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401402, + "SkillName": "쇠를 잘라 발톱으로", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401403, + "SkillName": "갈라진 땅, 흔적 없이 사라진 풀", + "SkillDesc": "자신을 제외한 모든 목표에게 번개 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401404, + "SkillName": "뇌동의 바람, 파죽의 기세", + "SkillDesc": "모든 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401405, + "SkillName": "질주하는 탐랑, 드리우는 핏빛", + "SkillDesc": "지정된 단일 아군에게 대량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401406, + "SkillName": "광란의 울부짖음", + "SkillDesc": "호뢰가 [달의 포식자] 상태에 진입하기 전, 강인성이 감소하지 않는다. 적이 공격을 발동하면 [달의 포식자] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여한다. [피의 굶주림]이 지정 스택에 도달하면 호뢰가 [달의 포식자] 상태에 진입하고 [고독한 결전]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401407, + "SkillName": "팔방에서 들려오는 늑대 울음소리", + "SkillDesc": "호뢰가 [달의 포식자] 상태에 진입하면 받는 피해가 감소하고 강인성이 감소될 수 있으며 자신에게 [분노]를 부여한다. [분노]는 초기 스택을 보유하며 적의 턴이 종료될 때마다 [분노]가 1스택 감소한다. [분노]가 0스택이 될 때마다 [달의 포식자] 상태가 해제된다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401408, + "SkillName": "늑대 무리의 칙령, 급습하는 번개", + "SkillDesc": "아군이 다른 적에게 치명적인 공격을 가할 때마다 호뢰에게 피해를 가하고 강인성을 소모하며, 모든 아군 캐릭터에게 [피의 분출]을 부여한다. [달의 포식자] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여하며, [검은 발톱 늑대 병사] 또는 [식월 늑대 병사]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401409, + "SkillName": "고독한 결전", + "SkillDesc": "[고독한 결전] 상태에 진입하고, 호뢰가 가하는 피해가 증가한다. 아군은 캐릭터 1명과 캐릭터가 소환한 목표를 선택해 [고독한 결전] 상태에 진입할 수 있으며, 선택 후 지정된 단일 아군에게 번개 속성 피해를 가한다. 또한 [분노]가 소진되기 전 다른 아군과 적이 퇴장한다. 아군이 [고독한 결전] 상태에 진입하면 아군의 전투 스킬 포인트가 회복되고, 모든 아군 캐릭터의 현재 HP 최대치와 공격력에 따라 자신의 HP 최대치와 공격력이 증가하며, [피의 분출] 효과가 적용되고, [피의 분출] 스택 수에 따라 자신에게 [격앙된 전투의 피]를 부여한다. 모든 아군 캐릭터가 보유한 [피의 분출]은 [고독한 결전] 상태 종료 후 해제된다", + "DamageType": "Thunder", + "SPHitBase": "" + }, + { + "Id": 203401410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401411, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401412, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401413, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203401402, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203401401, + "SkillName": "검을 부숴 이빨로", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401402, + "SkillName": "쇠를 잘라 발톱으로", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401403, + "SkillName": "갈라진 땅, 흔적 없이 사라진 풀", + "SkillDesc": "자신을 제외한 모든 목표에게 번개 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401404, + "SkillName": "뇌동의 바람, 파죽의 기세", + "SkillDesc": "모든 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401405, + "SkillName": "질주하는 탐랑, 드리우는 핏빛", + "SkillDesc": "지정된 단일 아군에게 대량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401406, + "SkillName": "광란의 울부짖음", + "SkillDesc": "호뢰가 [달의 포식자] 상태에 진입하기 전, 강인성이 감소하지 않는다. 적이 공격을 발동하면 [달의 포식자] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여한다. [피의 굶주림]이 지정 스택에 도달하면 호뢰가 [달의 포식자] 상태에 진입하고 [고독한 결전]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401407, + "SkillName": "팔방에서 들려오는 늑대 울음소리", + "SkillDesc": "호뢰가 [달의 포식자] 상태에 진입하면 받는 피해가 감소하고 강인성이 감소될 수 있으며 자신에게 [분노]를 부여한다. [분노]는 초기 스택을 보유하며 적의 턴이 종료될 때마다 [분노]가 1스택 감소한다. [분노]가 0스택이 될 때마다 [달의 포식자] 상태가 해제된다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401408, + "SkillName": "늑대 무리의 칙령, 급습하는 번개", + "SkillDesc": "아군이 다른 적에게 치명적인 공격을 가할 때마다 호뢰에게 피해를 가하고 강인성을 소모하며, 모든 아군 캐릭터에게 [피의 분출]을 부여한다. [달의 포식자] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여하며, [검은 발톱 늑대 병사] 또는 [식월 늑대 병사]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401409, + "SkillName": "고독한 결전", + "SkillDesc": "[고독한 결전] 상태에 진입하고, 호뢰가 가하는 피해가 증가한다. 아군은 캐릭터 1명과 캐릭터가 소환한 목표를 선택해 [고독한 결전] 상태에 진입할 수 있으며, 선택 후 지정된 단일 아군에게 번개 속성 피해를 가한다. 또한 [분노]가 소진되기 전 다른 아군과 적이 퇴장한다. 아군이 [고독한 결전] 상태에 진입하면 아군의 전투 스킬 포인트가 회복되고, 모든 아군 캐릭터의 현재 HP 최대치와 공격력에 따라 자신의 HP 최대치와 공격력이 증가하며, [피의 분출] 효과가 적용되고, [피의 분출] 스택 수에 따라 자신에게 [격앙된 전투의 피]를 부여한다. 모든 아군 캐릭터가 보유한 [피의 분출]은 [고독한 결전] 상태 종료 후 해제된다", + "DamageType": "Thunder", + "SPHitBase": "" + }, + { + "Id": 203401410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401411, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401412, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401413, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203401403, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203401401, + "SkillName": "검을 부숴 이빨로", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401402, + "SkillName": "쇠를 잘라 발톱으로", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401403, + "SkillName": "갈라진 땅, 흔적 없이 사라진 풀", + "SkillDesc": "자신을 제외한 모든 목표에게 번개 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401404, + "SkillName": "뇌동의 바람, 파죽의 기세", + "SkillDesc": "모든 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401405, + "SkillName": "질주하는 탐랑, 드리우는 핏빛", + "SkillDesc": "지정된 단일 아군에게 대량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401406, + "SkillName": "광란의 울부짖음", + "SkillDesc": "호뢰가 [달의 포식자] 상태에 진입하기 전, 강인성이 감소하지 않는다. 적이 공격을 발동하면 [달의 포식자] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여한다. [피의 굶주림]이 지정 스택에 도달하면 호뢰가 [달의 포식자] 상태에 진입하고 [고독한 결전]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401407, + "SkillName": "팔방에서 들려오는 늑대 울음소리", + "SkillDesc": "호뢰가 [달의 포식자] 상태에 진입하면 받는 피해가 감소하고 강인성이 감소될 수 있으며 자신에게 [분노]를 부여한다. [분노]는 초기 스택을 보유하며 적의 턴이 종료될 때마다 [분노]가 1스택 감소한다. [분노]가 0스택이 될 때마다 [달의 포식자] 상태가 해제된다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401408, + "SkillName": "늑대 무리의 칙령, 급습하는 번개", + "SkillDesc": "아군이 다른 적에게 치명적인 공격을 가할 때마다 호뢰에게 피해를 가하고 강인성을 소모하며, 모든 아군 캐릭터에게 [피의 분출]을 부여한다. [달의 포식자] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여하며, [검은 발톱 늑대 병사] 또는 [식월 늑대 병사]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401409, + "SkillName": "고독한 결전", + "SkillDesc": "[고독한 결전] 상태에 진입하고, 호뢰가 가하는 피해가 증가한다. 아군은 캐릭터 1명과 캐릭터가 소환한 목표를 선택해 [고독한 결전] 상태에 진입할 수 있으며, 선택 후 지정된 단일 아군에게 번개 속성 피해를 가한다. 또한 [분노]가 소진되기 전 다른 아군과 적이 퇴장한다. 아군이 [고독한 결전] 상태에 진입하면 아군의 전투 스킬 포인트가 회복되고, 모든 아군 캐릭터의 현재 HP 최대치와 공격력에 따라 자신의 HP 최대치와 공격력이 증가하며, [피의 분출] 효과가 적용되고, [피의 분출] 스택 수에 따라 자신에게 [격앙된 전투의 피]를 부여한다. 모든 아군 캐릭터가 보유한 [피의 분출]은 [고독한 결전] 상태 종료 후 해제된다", + "DamageType": "Thunder", + "SPHitBase": "" + }, + { + "Id": 203401410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401411, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401412, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401413, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203401404, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203401401, + "SkillName": "검을 부숴 이빨로", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401402, + "SkillName": "쇠를 잘라 발톱으로", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401403, + "SkillName": "갈라진 땅, 흔적 없이 사라진 풀", + "SkillDesc": "자신을 제외한 모든 목표에게 번개 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401404, + "SkillName": "뇌동의 바람, 파죽의 기세", + "SkillDesc": "모든 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401405, + "SkillName": "질주하는 탐랑, 드리우는 핏빛", + "SkillDesc": "지정된 단일 아군에게 대량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401406, + "SkillName": "광란의 울부짖음", + "SkillDesc": "호뢰가 [달의 포식자] 상태에 진입하기 전, 강인성이 감소하지 않는다. 적이 공격을 발동하면 [달의 포식자] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여한다. [피의 굶주림]이 지정 스택에 도달하면 호뢰가 [달의 포식자] 상태에 진입하고 [고독한 결전]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401407, + "SkillName": "팔방에서 들려오는 늑대 울음소리", + "SkillDesc": "호뢰가 [달의 포식자] 상태에 진입하면 받는 피해가 감소하고 강인성이 감소될 수 있으며 자신에게 [분노]를 부여한다. [분노]는 초기 스택을 보유하며 적의 턴이 종료될 때마다 [분노]가 1스택 감소한다. [분노]가 0스택이 될 때마다 [달의 포식자] 상태가 해제된다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401408, + "SkillName": "늑대 무리의 칙령, 급습하는 번개", + "SkillDesc": "아군이 다른 적에게 치명적인 공격을 가할 때마다 호뢰에게 피해를 가하고 강인성을 소모하며, 모든 아군 캐릭터에게 [피의 분출]을 부여한다. [달의 포식자] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여하며, [검은 발톱 늑대 병사] 또는 [식월 늑대 병사]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401409, + "SkillName": "고독한 결전", + "SkillDesc": "[고독한 결전] 상태에 진입하고, 호뢰가 가하는 피해가 증가한다. 아군은 캐릭터 1명과 캐릭터가 소환한 목표를 선택해 [고독한 결전] 상태에 진입할 수 있으며, 선택 후 지정된 단일 아군에게 번개 속성 피해를 가한다. 또한 [분노]가 소진되기 전 다른 아군과 적이 퇴장한다. 아군이 [고독한 결전] 상태에 진입하면 아군의 전투 스킬 포인트가 회복되고, 모든 아군 캐릭터의 현재 HP 최대치와 공격력에 따라 자신의 HP 최대치와 공격력이 증가하며, [피의 분출] 효과가 적용되고, [피의 분출] 스택 수에 따라 자신에게 [격앙된 전투의 피]를 부여한다. 모든 아군 캐릭터가 보유한 [피의 분출]은 [고독한 결전] 상태 종료 후 해제된다", + "DamageType": "Thunder", + "SPHitBase": "" + }, + { + "Id": 203401410, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401411, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401412, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401413, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401414, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2034014, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034014, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034014, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034014, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034014, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034014, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034014, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2034015": { + "Id": 2034015, + "Name": "보리인 수장•호뢰(오염)", + "Desc": "10대 죄악을 저질러 유폐옥 최하층에 영구적으로 수감된 보리인 수장.\\n700년 동안의 고통과 원한을 몸에 지고 감옥에서 탈출한 후, 늑대 무리의 주인은 나부 선주에 도전장을 내밀었다. 그러나 이러한 광기 가득한 행동 뒤에는 또 다른 목적이 숨겨져 있는 것 같다……", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 200, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2034015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203401501, + "SkillName": "검을 부숴 이빨로", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401502, + "SkillName": "쇠를 잘라 발톱으로", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401503, + "SkillName": "갈라진 땅, 흔적 없이 사라진 풀", + "SkillDesc": "자신을 제외한 모든 목표의 행동 게이지를 감소시키고 소량의 번개 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401504, + "SkillName": "뇌동의 바람, 파죽의 기세", + "SkillDesc": "모든 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401505, + "SkillName": "질주하는 탐랑, 드리우는 핏빛", + "SkillDesc": "지정된 단일 아군에게 대량의 번개 속성 피해를 가하고, 높은 확률로 [맴도는 공포]를 부여한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401506, + "SkillName": "수장의 달의 광기", + "SkillDesc": "적이 공격 발동 후 [달의 광기] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여한다. [피의 굶주림]이 일정 스택에 도달하면 대상이 [달의 광기] 상태에 진입한다.\\n행동 서열에 [달의 광기] 카운트다운이 나타나고, 카운트다운 턴 시작 시 모든 적 유닛이 [달의 광기] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401507, + "SkillName": "달을 향해 우는 늑대", + "SkillDesc": "호뢰가 [달의 광기] 상태 진입 시 적이 공격을 발동할 때마다 호뢰에게 [분노]를 1스택 부여하며, 호뢰가 공격하면 추가로 [분노]를 1스택 부여한다. 아군이 공격을 발동할 때마다 [분노]가 1스택 감소한다. [분노]는 초기 스택을 보유하며, [분노]가 일정 스택 수에 도달하면 호뢰가 [질주하는 탐랑, 드리우는 핏빛]을 발동하고 모든 [분노] 스택을 제거한다. 아군 캐릭터의 공격으로 [분노] 스택 수가 소진될 때마다 호뢰의 강인성이 감소하고 [분노] 스택이 지정된 스택 수로 초기화된다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401508, + "SkillName": "고독한 포효, 뒤따르는 늑대 무리", + "SkillDesc": "행동 서열에 [소집된 늑대 무리]가 추가되고, [소집된 늑대 무리]가 행동할 때마다 [검은 발톱 늑대 병사] 또는 [식월 늑대 병사]를 소환한다. 적이 [달의 광기]에 진입 시 [소집된 늑대 무리]의 행동 게이지가 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401509, + "SkillName": "달을 향해 울부짖는 늑대", + "SkillDesc": "전투 중 검은 진흙이 나타나 보스를 강화한다. 강화 후 [보리인 수장•호뢰(오염)]가 즉시 [달의 광기] 상태에 진입하고 [갈라진 땅, 흔적 없이 사라진 풀]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2034015, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034015, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034015, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034015, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034015, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034015, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034015, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2034016": { + "Id": 2034016, + "Name": "보리인 수장•호뢰", + "Desc": "10대 죄악을 저질러 유폐옥 최하층에 영구적으로 수감된 보리인 수장.\\n700년 동안의 고통과 원한을 몸에 지고 감옥에서 탈출한 후, 늑대 무리의 주인은 나부 선주에 도전장을 내밀었다. 그러나 이러한 광기 가득한 행동 뒤에는 또 다른 목적이 숨겨져 있는 것 같다……", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 7672.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 2034016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203401601, + "SkillName": "검을 부숴 이빨로", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 203401602, + "SkillName": "쇠를 잘라 발톱으로", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401603, + "SkillName": "갈라진 땅, 흔적 없이 사라진 풀", + "SkillDesc": "자신을 제외한 모든 목표의 행동 게이지를 감소시키고 소량의 번개 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401604, + "SkillName": "뇌동의 바람, 파죽의 기세", + "SkillDesc": "모든 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401605, + "SkillName": "질주하는 탐랑, 드리우는 핏빛", + "SkillDesc": "지정된 단일 아군에게 대량의 번개 속성 피해를 가하고, 높은 확률로 [맴도는 공포]를 부여한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 203401606, + "SkillName": "수장의 달의 광기", + "SkillDesc": "적이 공격 발동 후 [달의 광기] 상태에 진입할 수 있는 적 유닛에게 [피의 굶주림]을 1스택 부여한다. [피의 굶주림]이 일정 스택에 도달하면 대상이 [달의 광기] 상태에 진입한다.\\n행동 서열에 [달의 광기] 카운트다운이 나타나고, 카운트다운 턴 시작 시 모든 적 유닛이 [달의 광기] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203401607, + "SkillName": "달을 향해 우는 늑대", + "SkillDesc": "호뢰가 [달의 광기] 상태 진입 시 적이 공격을 발동할 때마다 호뢰에게 [분노]를 1스택 부여하며, 호뢰가 공격하면 추가로 [분노]를 1스택 부여한다. 아군이 공격을 발동할 때마다 [분노]가 1스택 감소한다. [분노]는 초기 스택을 보유하며, [분노]가 일정 스택 수에 도달하면 호뢰가 [질주하는 탐랑, 드리우는 핏빛]을 발동하고 모든 [분노] 스택을 제거한다. 아군 캐릭터의 공격으로 [분노] 스택 수가 소진될 때마다 호뢰의 강인성이 감소하고 [분노] 스택이 지정된 스택 수로 초기화된다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 203401608, + "SkillName": "고독한 포효, 뒤따르는 늑대 무리", + "SkillDesc": "행동 서열에 [소집된 늑대 무리]가 추가되고, [소집된 늑대 무리]가 행동할 때마다 [검은 발톱 늑대 병사] 또는 [식월 늑대 병사]를 소환한다. 적이 [달의 광기]에 진입 시 [소집된 늑대 무리]의 행동 게이지가 감소한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2034016, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034016, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034016, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034016, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034016, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034016, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2034016, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2035010": { + "Id": 2035010, + "Name": "「비소」의 그림자", + "Desc": "「붉은 달」의 이전으로 인해 죽어서도 사라지지 않은 호뢰, 비소의 모습으로 나타나 마치 거울처럼 비소 본인과 마주 본다", + "MonsterCampID": 2, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2033020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 120, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2035010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203501001, + "SkillName": "권총검•검아", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501002, + "SkillName": "거대 도끼•철조", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 허약 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501003, + "SkillName": "속박을 통한 초월", + "SkillDesc": "자신을 강화하고 추가 행동을 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501004, + "SkillName": "바람의 투구, 뇌전의 가죽신", + "SkillDesc": "식월 심수의 모든 부위와 공명하고 약점 격파 상태를 해제한다. 다음 행동 전까지 공격을 받을 수 없으며, 다음 행동 시 모든 아군에게 [건곤을 삼키는 기세]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501005, + "SkillName": "건곤을 삼키는 기세", + "SkillDesc": "모든 아군에게 대량의 바람 속성 피해를 가하고, 약점 격파되지 않은 부위 수에 따라 강화된다. 격파되지 않은 부위가 1개 있을 때마다 해당 스킬의 피해가 증가하며, 동시에 대응하는 부위의 강화 효과가 부여된다", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 203501006, + "SkillName": "찰나의 선풍", + "SkillDesc": "모든 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501007, + "SkillName": "심수 협공", + "SkillDesc": "[「비소」의 그림자]의 추가 행동은 식월 심수의 부위와 공명한다. 공명은 식월 심수 부위의 강인성을 일정량 회복하고, 피격 시 감소하는 강인성 수치를 증가시킨다. 다음 행동이 강화 행동으로 바뀐다. [구름을 삼키는 머리] 공명은 높은 확률로 모든 아군을 노발대발 상태에 빠트리고, [차원을 찢는 발톱] 공명은 추가로 피해를 대폭 증가시키며, [속세를 멸하는 꼬리] 공명은 높은 확률로 모든 아군을 허약 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501008, + "SkillName": "방비", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2035010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2035011": { + "Id": 2035011, + "Name": "「비소」의 그림자", + "Desc": "「붉은 달」의 이전으로 인해 죽어서도 사라지지 않은 호뢰, 비소의 모습으로 나타나 마치 거울처럼 비소 본인과 마주 본다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4650, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2033020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 108, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2035011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 203501101, + "SkillName": "권총검•검아", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501102, + "SkillName": "거대 도끼•철조", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 허약 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501103, + "SkillName": "속박을 통한 초월", + "SkillDesc": "자신을 강화하고 추가 행동을 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501104, + "SkillName": "바람의 투구, 뇌전의 가죽신", + "SkillDesc": "식월 심수의 모든 부위와 공명하고 약점 격파 상태를 해제한다. 다음 행동 전까지 공격을 받을 수 없으며, 다음 행동 시 모든 아군에게 [건곤을 삼키는 기세]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501105, + "SkillName": "건곤을 삼키는 기세", + "SkillDesc": "모든 아군에게 대량의 바람 속성 피해를 가하고, 약점 격파되지 않은 부위 수에 따라 강화된다. 격파되지 않은 부위가 1개 있을 때마다 해당 스킬의 피해가 증가하며, 동시에 대응하는 부위의 강화 효과가 부여된다", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 203501106, + "SkillName": "찰나의 선풍", + "SkillDesc": "모든 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501107, + "SkillName": "심수 협공", + "SkillDesc": "[「비소」의 그림자]의 추가 행동은 식월 심수의 부위와 공명한다. 공명은 식월 심수 부위의 강인성을 일정량 회복하고, 피격 시 감소하는 강인성 수치를 증가시킨다. 다음 행동이 강화 행동으로 바뀐다. [구름을 삼키는 머리] 공명은 높은 확률로 모든 아군을 노발대발 상태에 빠트리고, [차원을 찢는 발톱] 공명은 추가로 피해를 대폭 증가시키며, [속세를 멸하는 꼬리] 공명은 높은 확률로 모든 아군을 허약 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501108, + "SkillName": "방비", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2035011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "2035012": { + "Id": 2035012, + "Name": "업화에 잠식된 그림자 장군", + "Desc": "「붉은 달」의 영향을 받은 비소, 마치 신과 같은 모습으로 거대 괴수를 호령한다. 그녀의 모든 움직임에서 위압적인 힘이 느껴진다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 35805, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_2033020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 144, + "StanceBase": 840, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 2035012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203501201, + "SkillName": "권총검•검아", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501202, + "SkillName": "거대 도끼•철조", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 허약 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501203, + "SkillName": "속박을 통한 초월", + "SkillDesc": "자신을 강화하고 추가 행동을 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501204, + "SkillName": "바람의 투구, 뇌전의 가죽신", + "SkillDesc": "식월 심수의 모든 부위와 공명하고 약점 격파 상태를 해제한다. 다음 행동 전까지 공격을 받을 수 없으며, 다음 행동 시 모든 아군에게 [건곤을 삼키는 기세]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501205, + "SkillName": "건곤을 삼키는 기세", + "SkillDesc": "모든 아군에게 대량의 바람 속성 피해를 가하고, 약점 격파되지 않은 부위 수에 따라 강화된다. 격파되지 않은 부위가 1개 있을 때마다 해당 스킬의 피해가 증가하며, 동시에 대응하는 부위의 강화 효과가 부여된다", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 203501206, + "SkillName": "식심의 저주", + "SkillDesc": "아군 캐릭터 1명을 선택할 수 있다. 이후 선택한 아군 캐릭터에게 바람 속성 피해를 가하고 [저주] 상태에 빠트리며, [저주] 상태의 아군 캐릭터와 해당 캐릭터의 소환물은 퇴장한다. 동시에 [피투성이 인랑]을 소환하여 퇴장한 캐릭터 대신 전투를 계속하며, [피투성이 인랑]을 아군 캐릭터로 간주한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501207, + "SkillName": "하나 된 생각", + "SkillDesc": "[업화에 잠식된 그림자 장군]의 추가 행동은 [마음을 미혹하는 식심수]의 부위와 공명하며, 공명은 [마음을 미혹하는 식심수] 부위의 약점 격파 상태를 해제한다. 다음 행동이 강화 행동으로 바뀐다. [구름을 삼키는 머리] 공명은 높은 확률로 모든 아군을 노발대발 상태에 빠트리고, [차원을 찢는 발톱] 공명은 추가로 피해를 대폭 증가시키며, [속세를 멸하는 꼬리] 공명은 높은 확률로 모든 아군을 허약 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501208, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501210, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501211, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501212, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501213, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501214, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501216, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203501201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203501201, + "SkillName": "권총검•검아", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501202, + "SkillName": "거대 도끼•철조", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 허약 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501203, + "SkillName": "속박을 통한 초월", + "SkillDesc": "자신을 강화하고 추가 행동을 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501204, + "SkillName": "바람의 투구, 뇌전의 가죽신", + "SkillDesc": "식월 심수의 모든 부위와 공명하고 약점 격파 상태를 해제한다. 다음 행동 전까지 공격을 받을 수 없으며, 다음 행동 시 모든 아군에게 [건곤을 삼키는 기세]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501205, + "SkillName": "건곤을 삼키는 기세", + "SkillDesc": "모든 아군에게 대량의 바람 속성 피해를 가하고, 약점 격파되지 않은 부위 수에 따라 강화된다. 격파되지 않은 부위가 1개 있을 때마다 해당 스킬의 피해가 증가하며, 동시에 대응하는 부위의 강화 효과가 부여된다", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 203501206, + "SkillName": "식심의 저주", + "SkillDesc": "아군 캐릭터 1명을 선택할 수 있다. 이후 선택한 아군 캐릭터에게 바람 속성 피해를 가하고 [저주] 상태에 빠트리며, [저주] 상태의 아군 캐릭터와 해당 캐릭터의 소환물은 퇴장한다. 동시에 [피투성이 인랑]을 소환하여 퇴장한 캐릭터 대신 전투를 계속하며, [피투성이 인랑]을 아군 캐릭터로 간주한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501207, + "SkillName": "하나 된 생각", + "SkillDesc": "[업화에 잠식된 그림자 장군]의 추가 행동은 [마음을 미혹하는 식심수]의 부위와 공명하며, 공명은 [마음을 미혹하는 식심수] 부위의 약점 격파 상태를 해제한다. 다음 행동이 강화 행동으로 바뀐다. [구름을 삼키는 머리] 공명은 높은 확률로 모든 아군을 노발대발 상태에 빠트리고, [차원을 찢는 발톱] 공명은 추가로 피해를 대폭 증가시키며, [속세를 멸하는 꼬리] 공명은 높은 확률로 모든 아군을 허약 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501208, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501210, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501211, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501212, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501213, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501214, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501216, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203501202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203501201, + "SkillName": "권총검•검아", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501202, + "SkillName": "거대 도끼•철조", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 허약 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501203, + "SkillName": "속박을 통한 초월", + "SkillDesc": "자신을 강화하고 추가 행동을 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501204, + "SkillName": "바람의 투구, 뇌전의 가죽신", + "SkillDesc": "식월 심수의 모든 부위와 공명하고 약점 격파 상태를 해제한다. 다음 행동 전까지 공격을 받을 수 없으며, 다음 행동 시 모든 아군에게 [건곤을 삼키는 기세]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501205, + "SkillName": "건곤을 삼키는 기세", + "SkillDesc": "모든 아군에게 대량의 바람 속성 피해를 가하고, 약점 격파되지 않은 부위 수에 따라 강화된다. 격파되지 않은 부위가 1개 있을 때마다 해당 스킬의 피해가 증가하며, 동시에 대응하는 부위의 강화 효과가 부여된다", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 203501206, + "SkillName": "식심의 저주", + "SkillDesc": "아군 캐릭터 1명을 선택할 수 있다. 이후 선택한 아군 캐릭터에게 바람 속성 피해를 가하고 [저주] 상태에 빠트리며, [저주] 상태의 아군 캐릭터와 해당 캐릭터의 소환물은 퇴장한다. 동시에 [피투성이 인랑]을 소환하여 퇴장한 캐릭터 대신 전투를 계속하며, [피투성이 인랑]을 아군 캐릭터로 간주한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501207, + "SkillName": "하나 된 생각", + "SkillDesc": "[업화에 잠식된 그림자 장군]의 추가 행동은 [마음을 미혹하는 식심수]의 부위와 공명하며, 공명은 [마음을 미혹하는 식심수] 부위의 약점 격파 상태를 해제한다. 다음 행동이 강화 행동으로 바뀐다. [구름을 삼키는 머리] 공명은 높은 확률로 모든 아군을 노발대발 상태에 빠트리고, [차원을 찢는 발톱] 공명은 추가로 피해를 대폭 증가시키며, [속세를 멸하는 꼬리] 공명은 높은 확률로 모든 아군을 허약 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501208, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501210, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501211, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501212, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501213, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501214, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501216, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203501203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203501201, + "SkillName": "권총검•검아", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501202, + "SkillName": "거대 도끼•철조", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 허약 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501203, + "SkillName": "속박을 통한 초월", + "SkillDesc": "자신을 강화하고 추가 행동을 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501204, + "SkillName": "바람의 투구, 뇌전의 가죽신", + "SkillDesc": "식월 심수의 모든 부위와 공명하고 약점 격파 상태를 해제한다. 다음 행동 전까지 공격을 받을 수 없으며, 다음 행동 시 모든 아군에게 [건곤을 삼키는 기세]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501205, + "SkillName": "건곤을 삼키는 기세", + "SkillDesc": "모든 아군에게 대량의 바람 속성 피해를 가하고, 약점 격파되지 않은 부위 수에 따라 강화된다. 격파되지 않은 부위가 1개 있을 때마다 해당 스킬의 피해가 증가하며, 동시에 대응하는 부위의 강화 효과가 부여된다", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 203501206, + "SkillName": "식심의 저주", + "SkillDesc": "아군 캐릭터 1명을 선택할 수 있다. 이후 선택한 아군 캐릭터에게 바람 속성 피해를 가하고 [저주] 상태에 빠트리며, [저주] 상태의 아군 캐릭터와 해당 캐릭터의 소환물은 퇴장한다. 동시에 [피투성이 인랑]을 소환하여 퇴장한 캐릭터 대신 전투를 계속하며, [피투성이 인랑]을 아군 캐릭터로 간주한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501207, + "SkillName": "하나 된 생각", + "SkillDesc": "[업화에 잠식된 그림자 장군]의 추가 행동은 [마음을 미혹하는 식심수]의 부위와 공명하며, 공명은 [마음을 미혹하는 식심수] 부위의 약점 격파 상태를 해제한다. 다음 행동이 강화 행동으로 바뀐다. [구름을 삼키는 머리] 공명은 높은 확률로 모든 아군을 노발대발 상태에 빠트리고, [차원을 찢는 발톱] 공명은 추가로 피해를 대폭 증가시키며, [속세를 멸하는 꼬리] 공명은 높은 확률로 모든 아군을 허약 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501208, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501210, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501211, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501212, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501213, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501214, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501216, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 203501204, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 203501201, + "SkillName": "권총검•검아", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501202, + "SkillName": "거대 도끼•철조", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 허약 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501203, + "SkillName": "속박을 통한 초월", + "SkillDesc": "자신을 강화하고 추가 행동을 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501204, + "SkillName": "바람의 투구, 뇌전의 가죽신", + "SkillDesc": "식월 심수의 모든 부위와 공명하고 약점 격파 상태를 해제한다. 다음 행동 전까지 공격을 받을 수 없으며, 다음 행동 시 모든 아군에게 [건곤을 삼키는 기세]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501205, + "SkillName": "건곤을 삼키는 기세", + "SkillDesc": "모든 아군에게 대량의 바람 속성 피해를 가하고, 약점 격파되지 않은 부위 수에 따라 강화된다. 격파되지 않은 부위가 1개 있을 때마다 해당 스킬의 피해가 증가하며, 동시에 대응하는 부위의 강화 효과가 부여된다", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 203501206, + "SkillName": "식심의 저주", + "SkillDesc": "아군 캐릭터 1명을 선택할 수 있다. 이후 선택한 아군 캐릭터에게 바람 속성 피해를 가하고 [저주] 상태에 빠트리며, [저주] 상태의 아군 캐릭터와 해당 캐릭터의 소환물은 퇴장한다. 동시에 [피투성이 인랑]을 소환하여 퇴장한 캐릭터 대신 전투를 계속하며, [피투성이 인랑]을 아군 캐릭터로 간주한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 203501207, + "SkillName": "하나 된 생각", + "SkillDesc": "[업화에 잠식된 그림자 장군]의 추가 행동은 [마음을 미혹하는 식심수]의 부위와 공명하며, 공명은 [마음을 미혹하는 식심수] 부위의 약점 격파 상태를 해제한다. 다음 행동이 강화 행동으로 바뀐다. [구름을 삼키는 머리] 공명은 높은 확률로 모든 아군을 노발대발 상태에 빠트리고, [차원을 찢는 발톱] 공명은 추가로 피해를 대폭 증가시키며, [속세를 멸하는 꼬리] 공명은 높은 확률로 모든 아군을 허약 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501208, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501210, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501211, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501212, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501213, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501214, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 203501216, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 2035012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 2035012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3001010": { + "Id": 3001010, + "Name": "나쁜꿈 극단의 스프링 딜러", + "Desc": "페나코니의 서비스 기계. 꿈세계의 감정 교란으로 인해 통제 불능에 빠졌다.\\n원래 테이블 위의 오락 도구였다. 통제를 잃은 후에도 여전히 손에 있는 주사위를 흔들며 거친 방식으로 게임을 진행하고 있다", + "MonsterCampID": 10, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 93, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3001010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 83, + "StanceBase": 30, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 3001010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300101001, + "SkillName": "주사위 투척", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 피격된 아군은 일정 확률로 효과 저항이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300101001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300101001, + "SkillName": "주사위 투척", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 피격된 아군은 일정 확률로 효과 저항이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300101002, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 57, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300101001, + "SkillName": "주사위 투척", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 피격된 아군은 일정 확률로 효과 저항이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300101003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.2500000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 57, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300101001, + "SkillName": "주사위 투척", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 피격된 아군은 일정 확률로 효과 저항이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300101004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 57, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300101001, + "SkillName": "주사위 투척", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 피격된 아군은 일정 확률로 효과 저항이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300101005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300101001, + "SkillName": "주사위 투척", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 피격된 아군은 일정 확률로 효과 저항이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300101006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.060000000055879354, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300101001, + "SkillName": "주사위 투척", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 피격된 아군은 일정 확률로 효과 저항이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300101007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300101001, + "SkillName": "주사위 투척", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하며, 피격된 아군은 일정 확률로 효과 저항이 감소한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3001010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 180012 + } + ] + }, + { + "MonsterTemplateID": 3001010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 180012 + } + ] + }, + { + "MonsterTemplateID": 3001010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 180012 + } + ] + }, + { + "MonsterTemplateID": 3001010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 180012 + } + ] + }, + { + "MonsterTemplateID": 3001010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 180012 + } + ] + }, + { + "MonsterTemplateID": 3001010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 180012 + } + ] + }, + { + "MonsterTemplateID": 3001010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 180012 + } + ] + } + ] + }, + "3001020": { + "Id": 3001020, + "Name": "나쁜꿈 극단의 버드 스컬", + "Desc": "페나코니의 서비스 기계. 꿈세계 속 감정 교란으로 인해 통제 불능에 빠졌다.\\n원래 극장의 연출 도구였다. 통제를 잃은 후에도 여전히 무대 위에서 촌극을 펼치며 곳곳에 혼란의 춤사위를 선보인다", + "MonsterCampID": 10, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 93, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3001020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 83, + "StanceBase": 30, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 3001020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300102001, + "SkillName": "무도에의 권유", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하고, 일정 확률로 피격된 아군을 열상 상태에 빠뜨린다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300102001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300102001, + "SkillName": "무도에의 권유", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하고, 일정 확률로 피격된 아군을 열상 상태에 빠뜨린다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300102002, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300102001, + "SkillName": "무도에의 권유", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하고, 일정 확률로 피격된 아군을 열상 상태에 빠뜨린다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300102003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300102001, + "SkillName": "무도에의 권유", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하고, 일정 확률로 피격된 아군을 열상 상태에 빠뜨린다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300102004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300102001, + "SkillName": "무도에의 권유", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하고, 일정 확률로 피격된 아군을 열상 상태에 빠뜨린다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300102005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300102001, + "SkillName": "무도에의 권유", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하고, 일정 확률로 피격된 아군을 열상 상태에 빠뜨린다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300102006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300102001, + "SkillName": "무도에의 권유", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하고, 일정 확률로 피격된 아군을 열상 상태에 빠뜨린다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300102007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300102001, + "SkillName": "무도에의 권유", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가하고, 일정 확률로 피격된 아군을 열상 상태에 빠뜨린다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3001020, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 180012 + } + ] + }, + { + "MonsterTemplateID": 3001020, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 180012 + } + ] + }, + { + "MonsterTemplateID": 3001020, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 180012 + } + ] + }, + { + "MonsterTemplateID": 3001020, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 180012 + } + ] + }, + { + "MonsterTemplateID": 3001020, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 180012 + } + ] + }, + { + "MonsterTemplateID": 3001020, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 180012 + } + ] + }, + { + "MonsterTemplateID": 3001020, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 180012 + } + ] + } + ] + }, + "3002010": { + "Id": 3002010, + "Name": "나쁜꿈 극단의 Mr. 라운드 스크린", + "Desc": "페나코니의 서비스 기계. 꿈세계의 감정 교란으로 인해 통제 불능에 빠졌다.\\n원래는 TV 프로그램에 나오는 엔터테이너였다. 통제 불능에 빠진 후에도 여전히 자신의 변화무쌍한 신분을 연기하고 있으며 관객들에게 놀라움과 경악을 선사한다", + "MonsterCampID": 10, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 255.7500000006985, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 3002010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201001, + "SkillName": "서프라이즈 예능", + "SkillDesc": "지정된 단일 아군의 에너지를 회복시킨다. [서프라이즈 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201002, + "SkillName": "호러 방송", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고 모든 아군의 에너지를 감소시킨다. [호러 채널] 상태에서만 사용할 수 있다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201003, + "SkillName": "채널 변경", + "SkillDesc": "[서프라이즈 채널] 상태를 [호러 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201004, + "SkillName": "혼선", + "SkillDesc": "피격 후 [서프라이즈 채널] 상태에서 [호러 채널] 상태로 변경하거나 [호러 채널] 상태에서 [서프라이즈 채널] 상태로 변경된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201001, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 36.36363600078039, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201001, + "SkillName": "서프라이즈 예능", + "SkillDesc": "지정된 단일 아군의 에너지를 회복시킨다. [서프라이즈 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201002, + "SkillName": "호러 방송", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고 모든 아군의 에너지를 감소시킨다. [호러 채널] 상태에서만 사용할 수 있다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201003, + "SkillName": "채널 변경", + "SkillDesc": "[서프라이즈 채널] 상태를 [호러 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201004, + "SkillName": "혼선", + "SkillDesc": "피격 후 [서프라이즈 채널] 상태에서 [호러 채널] 상태로 변경하거나 [호러 채널] 상태에서 [서프라이즈 채널] 상태로 변경된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201002, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 36.36363600078039, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201001, + "SkillName": "서프라이즈 예능", + "SkillDesc": "지정된 단일 아군의 에너지를 회복시킨다. [서프라이즈 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201002, + "SkillName": "호러 방송", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고 모든 아군의 에너지를 감소시킨다. [호러 채널] 상태에서만 사용할 수 있다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201003, + "SkillName": "채널 변경", + "SkillDesc": "[서프라이즈 채널] 상태를 [호러 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201004, + "SkillName": "혼선", + "SkillDesc": "피격 후 [서프라이즈 채널] 상태에서 [호러 채널] 상태로 변경하거나 [호러 채널] 상태에서 [서프라이즈 채널] 상태로 변경된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201001, + "SkillName": "서프라이즈 예능", + "SkillDesc": "지정된 단일 아군의 에너지를 회복시킨다. [서프라이즈 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201002, + "SkillName": "호러 방송", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고 모든 아군의 에너지를 감소시킨다. [호러 채널] 상태에서만 사용할 수 있다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201003, + "SkillName": "채널 변경", + "SkillDesc": "[서프라이즈 채널] 상태를 [호러 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201004, + "SkillName": "혼선", + "SkillDesc": "피격 후 [서프라이즈 채널] 상태에서 [호러 채널] 상태로 변경하거나 [호러 채널] 상태에서 [서프라이즈 채널] 상태로 변경된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4545450008008629, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201001, + "SkillName": "서프라이즈 예능", + "SkillDesc": "지정된 단일 아군의 에너지를 회복시킨다. [서프라이즈 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201002, + "SkillName": "호러 방송", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고 모든 아군의 에너지를 감소시킨다. [호러 채널] 상태에서만 사용할 수 있다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201003, + "SkillName": "채널 변경", + "SkillDesc": "[서프라이즈 채널] 상태를 [호러 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201004, + "SkillName": "혼선", + "SkillDesc": "피격 후 [서프라이즈 채널] 상태에서 [호러 채널] 상태로 변경하거나 [호러 채널] 상태에서 [서프라이즈 채널] 상태로 변경된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201005, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.3636360007803887, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201001, + "SkillName": "서프라이즈 예능", + "SkillDesc": "지정된 단일 아군의 에너지를 회복시킨다. [서프라이즈 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201002, + "SkillName": "호러 방송", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고 모든 아군의 에너지를 감소시킨다. [호러 채널] 상태에서만 사용할 수 있다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201003, + "SkillName": "채널 변경", + "SkillDesc": "[서프라이즈 채널] 상태를 [호러 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201004, + "SkillName": "혼선", + "SkillDesc": "피격 후 [서프라이즈 채널] 상태에서 [호러 채널] 상태로 변경하거나 [호러 채널] 상태에서 [서프라이즈 채널] 상태로 변경된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201006, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 36.36363600078039, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201001, + "SkillName": "서프라이즈 예능", + "SkillDesc": "지정된 단일 아군의 에너지를 회복시킨다. [서프라이즈 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201002, + "SkillName": "호러 방송", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고 모든 아군의 에너지를 감소시킨다. [호러 채널] 상태에서만 사용할 수 있다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201003, + "SkillName": "채널 변경", + "SkillDesc": "[서프라이즈 채널] 상태를 [호러 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201004, + "SkillName": "혼선", + "SkillDesc": "피격 후 [서프라이즈 채널] 상태에서 [호러 채널] 상태로 변경하거나 [호러 채널] 상태에서 [서프라이즈 채널] 상태로 변경된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201007, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 36.36363600078039, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201001, + "SkillName": "서프라이즈 예능", + "SkillDesc": "지정된 단일 아군의 에너지를 회복시킨다. [서프라이즈 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201002, + "SkillName": "호러 방송", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고 모든 아군의 에너지를 감소시킨다. [호러 채널] 상태에서만 사용할 수 있다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201003, + "SkillName": "채널 변경", + "SkillDesc": "[서프라이즈 채널] 상태를 [호러 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201004, + "SkillName": "혼선", + "SkillDesc": "피격 후 [서프라이즈 채널] 상태에서 [호러 채널] 상태로 변경하거나 [호러 채널] 상태에서 [서프라이즈 채널] 상태로 변경된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201008, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201001, + "SkillName": "서프라이즈 예능", + "SkillDesc": "지정된 단일 아군의 에너지를 회복시킨다. [서프라이즈 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201002, + "SkillName": "호러 방송", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고 모든 아군의 에너지를 감소시킨다. [호러 채널] 상태에서만 사용할 수 있다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201003, + "SkillName": "채널 변경", + "SkillDesc": "[서프라이즈 채널] 상태를 [호러 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201004, + "SkillName": "혼선", + "SkillDesc": "피격 후 [서프라이즈 채널] 상태에서 [호러 채널] 상태로 변경하거나 [호러 채널] 상태에서 [서프라이즈 채널] 상태로 변경된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201001, + "SkillName": "서프라이즈 예능", + "SkillDesc": "지정된 단일 아군의 에너지를 회복시킨다. [서프라이즈 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201002, + "SkillName": "호러 방송", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고 모든 아군의 에너지를 감소시킨다. [호러 채널] 상태에서만 사용할 수 있다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201003, + "SkillName": "채널 변경", + "SkillDesc": "[서프라이즈 채널] 상태를 [호러 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201004, + "SkillName": "혼선", + "SkillDesc": "피격 후 [서프라이즈 채널] 상태에서 [호러 채널] 상태로 변경하거나 [호러 채널] 상태에서 [서프라이즈 채널] 상태로 변경된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9090910009108484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201001, + "SkillName": "서프라이즈 예능", + "SkillDesc": "지정된 단일 아군의 에너지를 회복시킨다. [서프라이즈 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201002, + "SkillName": "호러 방송", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고 모든 아군의 에너지를 감소시킨다. [호러 채널] 상태에서만 사용할 수 있다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201003, + "SkillName": "채널 변경", + "SkillDesc": "[서프라이즈 채널] 상태를 [호러 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201004, + "SkillName": "혼선", + "SkillDesc": "피격 후 [서프라이즈 채널] 상태에서 [호러 채널] 상태로 변경하거나 [호러 채널] 상태에서 [서프라이즈 채널] 상태로 변경된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201011, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201001, + "SkillName": "서프라이즈 예능", + "SkillDesc": "지정된 단일 아군의 에너지를 회복시킨다. [서프라이즈 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201002, + "SkillName": "호러 방송", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고 모든 아군의 에너지를 감소시킨다. [호러 채널] 상태에서만 사용할 수 있다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201003, + "SkillName": "채널 변경", + "SkillDesc": "[서프라이즈 채널] 상태를 [호러 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201004, + "SkillName": "혼선", + "SkillDesc": "피격 후 [서프라이즈 채널] 상태에서 [호러 채널] 상태로 변경하거나 [호러 채널] 상태에서 [서프라이즈 채널] 상태로 변경된다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002011": { + "Id": 3002011, + "Name": "나나교무진의 조교나나", + "Desc": "원래는 일반 교재를 탑재한 「Mr. 라운드 스크린」이었으나, 밈 바이러스의 영향을 받아 교재가 나나재로 바뀌었다. 나나석 같은 굳건함과 나나양 같은 열정 사이를 오가는 반드시 필요한 원숭이 직원이다. 나나할만한 원숭이 친구다", + "MonsterCampID": 10, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002011.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 110, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3002011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201101, + "SkillName": "나나 방학", + "SkillDesc": "지정된 단일 아군의 에너지를 회복시킨다. [휴식 시간 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201102, + "SkillName": "나나 개학", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고 모든 아군의 에너지를 감소시킨다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201103, + "SkillName": "나나큘럼 변경", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201104, + "SkillName": "나나큘럼 방해", + "SkillDesc": "피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경된다. [휴식 시간 채널] 상태에서 피격 시 채널이 변경되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6250000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201101, + "SkillName": "나나 방학", + "SkillDesc": "지정된 단일 아군의 에너지를 회복시킨다. [휴식 시간 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201102, + "SkillName": "나나 개학", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고 모든 아군의 에너지를 감소시킨다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201103, + "SkillName": "나나큘럼 변경", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201104, + "SkillName": "나나큘럼 방해", + "SkillDesc": "피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경된다. [휴식 시간 채널] 상태에서 피격 시 채널이 변경되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6250000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201101, + "SkillName": "나나 방학", + "SkillDesc": "지정된 단일 아군의 에너지를 회복시킨다. [휴식 시간 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201102, + "SkillName": "나나 개학", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고 모든 아군의 에너지를 감소시킨다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201103, + "SkillName": "나나큘럼 변경", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201104, + "SkillName": "나나큘럼 방해", + "SkillDesc": "피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경된다. [휴식 시간 채널] 상태에서 피격 시 채널이 변경되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002011, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002011, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002011, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002011, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002011, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002011, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002011, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002012": { + "Id": 3002012, + "Name": "나나교무진의 조교나나", + "Desc": "원래는 일반 교재를 탑재한 「Mr. 라운드 스크린」이었으나, 밈 바이러스의 영향을 받아 교재가 나나재로 바뀌었다. 나나석 같은 굳건함과 나나양 같은 열정 사이를 오가는 반드시 필요한 원숭이 직원이다. 나나할만한 원숭이 친구다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002011.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 110, + "StanceBase": 450, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3002012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300201201, + "SkillName": "눈높이 교육나나", + "SkillDesc": "[수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경될 시 랜덤 단일 아군의 에너지를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201202, + "SkillName": "나나 개학", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고 모든 아군의 에너지를 감소시킨다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201203, + "SkillName": "나나큘럼 변경", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201204, + "SkillName": "수업나나 사고", + "SkillDesc": "일정 횟수 피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경되며, 약점 격파 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300201201, + "SkillName": "눈높이 교육나나", + "SkillDesc": "[수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경될 시 랜덤 단일 아군의 에너지를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201202, + "SkillName": "나나 개학", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고 모든 아군의 에너지를 감소시킨다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201203, + "SkillName": "나나큘럼 변경", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201204, + "SkillName": "수업나나 사고", + "SkillDesc": "일정 횟수 피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경되며, 약점 격파 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300201201, + "SkillName": "눈높이 교육나나", + "SkillDesc": "[수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경될 시 랜덤 단일 아군의 에너지를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201202, + "SkillName": "나나 개학", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고 모든 아군의 에너지를 감소시킨다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201203, + "SkillName": "나나큘럼 변경", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201204, + "SkillName": "수업나나 사고", + "SkillDesc": "일정 횟수 피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경되며, 약점 격파 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300201201, + "SkillName": "눈높이 교육나나", + "SkillDesc": "[수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경될 시 랜덤 단일 아군의 에너지를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201202, + "SkillName": "나나 개학", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고 모든 아군의 에너지를 감소시킨다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201203, + "SkillName": "나나큘럼 변경", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201204, + "SkillName": "수업나나 사고", + "SkillDesc": "일정 횟수 피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경되며, 약점 격파 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201204, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300201201, + "SkillName": "눈높이 교육나나", + "SkillDesc": "[수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경될 시 랜덤 단일 아군의 에너지를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201202, + "SkillName": "나나 개학", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고 모든 아군의 에너지를 감소시킨다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201203, + "SkillName": "나나큘럼 변경", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201204, + "SkillName": "수업나나 사고", + "SkillDesc": "일정 횟수 피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경되며, 약점 격파 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201205, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.16666700062341988, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300201201, + "SkillName": "눈높이 교육나나", + "SkillDesc": "[수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경될 시 랜덤 단일 아군의 에너지를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201202, + "SkillName": "나나 개학", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고 모든 아군의 에너지를 감소시킨다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201203, + "SkillName": "나나큘럼 변경", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201204, + "SkillName": "수업나나 사고", + "SkillDesc": "일정 횟수 피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경되며, 약점 격파 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002012, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002012, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002012, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002012, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002012, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002012, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002012, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002013": { + "Id": 3002013, + "Name": "나나교무진의 조교나나(완벽)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 원래는 일반 교재를 탑재한 「Mr. 라운드 스크린」이었으나, 밈 바이러스의 영향을 받아 교재가 나나재로 바뀌었다. 나나석 같은 굳건함과 나나양 같은 열정 사이를 오가는 반드시 필요한 원숭이 직원이다. 나나할만한 원숭이 친구다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 232.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002011.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3002013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300201301, + "SkillName": "눈높이 교육나나", + "SkillDesc": "랜덤 단일 아군의 에너지를 회복시키고, 「기묘한 숲속의 나나교무진(완벽)」의 강인성을 소모시킨다. [휴식 시간 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201302, + "SkillName": "나나 개학", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고 모든 아군의 에너지를 감소시킨다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201303, + "SkillName": "나나큘럼 변경", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201304, + "SkillName": "수업나나 사고", + "SkillDesc": "일정 횟수 피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201305, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201306, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300201301, + "SkillName": "눈높이 교육나나", + "SkillDesc": "랜덤 단일 아군의 에너지를 회복시키고, 「기묘한 숲속의 나나교무진(완벽)」의 강인성을 소모시킨다. [휴식 시간 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201302, + "SkillName": "나나 개학", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고 모든 아군의 에너지를 감소시킨다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201303, + "SkillName": "나나큘럼 변경", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201304, + "SkillName": "수업나나 사고", + "SkillDesc": "일정 횟수 피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201305, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201306, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002013, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002013, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002013, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002013, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002013, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002013, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002013, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002014": { + "Id": 3002014, + "Name": "스코트•양산형", + "Desc": "어쌔신의 힘에 의해 수많은 개체로 분열된 스코트. 모든 양산기는 프로토타입에 필적하는 힘을 가지고 있다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 255.7500000006985, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002014.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 3002014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201401, + "SkillName": "늑대의 연민", + "SkillDesc": "지정된 단일 아군의 에너지를 회복시킨다. [연민] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201402, + "SkillName": "늑대의 저주", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고 모든 아군의 에너지를 감소시킨다. [저주] 상태에서만 사용할 수 있다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201403, + "SkillName": "포기하지 않는 외로운 늑대", + "SkillDesc": "[연민] 상태를 [저주] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201404, + "SkillName": "외로운 늑대의 도주", + "SkillDesc": "피격 후 [연민] 상태에서 [저주] 상태로 변경되거나 [저주] 상태에서 [연민] 상태로 변경된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201401, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 9.090909000718966, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201401, + "SkillName": "늑대의 연민", + "SkillDesc": "지정된 단일 아군의 에너지를 회복시킨다. [연민] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201402, + "SkillName": "늑대의 저주", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고 모든 아군의 에너지를 감소시킨다. [저주] 상태에서만 사용할 수 있다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201403, + "SkillName": "포기하지 않는 외로운 늑대", + "SkillDesc": "[연민] 상태를 [저주] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201404, + "SkillName": "외로운 늑대의 도주", + "SkillDesc": "피격 후 [연민] 상태에서 [저주] 상태로 변경되거나 [저주] 상태에서 [연민] 상태로 변경된다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002014, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002014, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002014, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002014, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002014, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002014, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002014, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002015": { + "Id": 3002015, + "Name": "질투의 스코트", + "Desc": "모든 촬영 리소스를 독점해 탑급 배우가 된 주인공 스코트. 의식과 영혼이 서번트에 의해 분산된 후, 천의 얼굴로 개척자에게 복수를 펼치기 시작했다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002015.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 110, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3002015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201501, + "SkillName": "늑대의 연민", + "SkillDesc": "지정된 단일 아군의 에너지를 회복시킨다. [조롱] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201502, + "SkillName": "늑대의 저주", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고 모든 아군의 에너지를 감소시킨다. [광란] 상태에서만 사용할 수 있다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201503, + "SkillName": "포기하지 않는 외로운 늑대", + "SkillDesc": "[조롱] 상태를 [광란] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201504, + "SkillName": "늑대의 도주", + "SkillDesc": "피격 후 [광란] 상태에서 [조롱] 상태로 변경된다. [조롱] 상태에서 피격 후 상태가 변경되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201505, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201501, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201501, + "SkillName": "늑대의 연민", + "SkillDesc": "지정된 단일 아군의 에너지를 회복시킨다. [조롱] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201502, + "SkillName": "늑대의 저주", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고 모든 아군의 에너지를 감소시킨다. [광란] 상태에서만 사용할 수 있다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201503, + "SkillName": "포기하지 않는 외로운 늑대", + "SkillDesc": "[조롱] 상태를 [광란] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201504, + "SkillName": "늑대의 도주", + "SkillDesc": "피격 후 [광란] 상태에서 [조롱] 상태로 변경된다. [조롱] 상태에서 피격 후 상태가 변경되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201505, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002015, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002015, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002015, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002015, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002015, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002015, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002015, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002016": { + "Id": 3002016, + "Name": "질투의 스코트(오염)", + "Desc": "모든 촬영 리소스를 독점해 탑급 배우가 된 주인공 스코트. 의식과 영혼이 서번트에 의해 분산된 후, 천의 얼굴로 개척자에게 복수를 펼치기 시작했다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002015.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 110, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3002016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201601, + "SkillName": "늑대의 연민", + "SkillDesc": "지정된 단일 아군의 에너지를 회복시킨다. [조롱] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201602, + "SkillName": "늑대의 저주", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고 모든 아군의 에너지를 감소시킨다. [광란] 상태에서만 사용할 수 있다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201603, + "SkillName": "포기하지 않는 외로운 늑대", + "SkillDesc": "[조롱] 상태를 [광란] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201604, + "SkillName": "늑대의 도주", + "SkillDesc": "피격 후 [광란] 상태에서 [조롱] 상태로 변경된다. [조롱] 상태에서 피격 후 상태가 변경되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201605, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + }, + { + "Id": 300201601, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300201601, + "SkillName": "늑대의 연민", + "SkillDesc": "지정된 단일 아군의 에너지를 회복시킨다. [조롱] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201602, + "SkillName": "늑대의 저주", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고 모든 아군의 에너지를 감소시킨다. [광란] 상태에서만 사용할 수 있다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 300201603, + "SkillName": "포기하지 않는 외로운 늑대", + "SkillDesc": "[조롱] 상태를 [광란] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201604, + "SkillName": "늑대의 도주", + "SkillDesc": "피격 후 [광란] 상태에서 [조롱] 상태로 변경된다. [조롱] 상태에서 피격 후 상태가 변경되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300201605, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002016, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002016, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002016, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002016, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002016, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002016, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002016, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002020": { + "Id": 3002020, + "Name": "나쁜꿈 극단의 럭키 세일즈맨", + "Desc": "페나코니의 서비스 기계. 꿈세계의 감정 교란으로 인해 통제 불능에 빠졌다.\\n원래는 손님들에게 서프라이즈를 선사하는 추첨 기계였다. 통제 불능에 빠진 후에도 여전히 각종 선물을 준비하고 있으며, 스스로를 희생해 손님들의 행운을 증명하려 한다", + "MonsterCampID": 10, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 209.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 3002020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300202001, + "SkillName": "추첨 준비", + "SkillDesc": "단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300202002, + "SkillName": "나쁜꿈 추첨풀", + "SkillDesc": "지정된 공격 유형의 치명적인 공격을 받을 시, 공격 유형에 따라 다른 효과가 발동된다. 동시에 여러 공격 유형의 공격을 받으면 [픽업 실패!], [천장!], [나왔다!]의 우선 순위대로 효과가 발동된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202003, + "SkillName": "픽업 실패!", + "SkillDesc": "일반 공격 또는 지속 피해로 인한 치명적인 공격을 받을 시, 아군의 전투 스킬 포인트를 회복시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202004, + "SkillName": "천장!", + "SkillDesc": "전투 스킬, 기억 정령 스킬 또는 추가 공격으로 인한 치명적인 공격을 받을 시, 모든 아군의 에너지를 회복시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202005, + "SkillName": "나왔다!", + "SkillDesc": "필살기로 인한 치명적인 공격을 받을 시, 모든 아군의 에너지와 전투 스킬 포인트를 회복시킨다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300202001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300202001, + "SkillName": "추첨 준비", + "SkillDesc": "단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300202002, + "SkillName": "나쁜꿈 추첨풀", + "SkillDesc": "지정된 공격 유형의 치명적인 공격을 받을 시, 공격 유형에 따라 다른 효과가 발동된다. 동시에 여러 공격 유형의 공격을 받으면 [픽업 실패!], [천장!], [나왔다!]의 우선 순위대로 효과가 발동된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202003, + "SkillName": "픽업 실패!", + "SkillDesc": "일반 공격 또는 지속 피해로 인한 치명적인 공격을 받을 시, 아군의 전투 스킬 포인트를 회복시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202004, + "SkillName": "천장!", + "SkillDesc": "전투 스킬, 기억 정령 스킬 또는 추가 공격으로 인한 치명적인 공격을 받을 시, 모든 아군의 에너지를 회복시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202005, + "SkillName": "나왔다!", + "SkillDesc": "필살기로 인한 치명적인 공격을 받을 시, 모든 아군의 에너지와 전투 스킬 포인트를 회복시킨다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300202002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.400000000372529, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300202001, + "SkillName": "추첨 준비", + "SkillDesc": "단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300202002, + "SkillName": "나쁜꿈 추첨풀", + "SkillDesc": "지정된 공격 유형의 치명적인 공격을 받을 시, 공격 유형에 따라 다른 효과가 발동된다. 동시에 여러 공격 유형의 공격을 받으면 [픽업 실패!], [천장!], [나왔다!]의 우선 순위대로 효과가 발동된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202003, + "SkillName": "픽업 실패!", + "SkillDesc": "일반 공격 또는 지속 피해로 인한 치명적인 공격을 받을 시, 아군의 전투 스킬 포인트를 회복시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202004, + "SkillName": "천장!", + "SkillDesc": "전투 스킬, 기억 정령 스킬 또는 추가 공격으로 인한 치명적인 공격을 받을 시, 모든 아군의 에너지를 회복시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202005, + "SkillName": "나왔다!", + "SkillDesc": "필살기로 인한 치명적인 공격을 받을 시, 모든 아군의 에너지와 전투 스킬 포인트를 회복시킨다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300202003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300202001, + "SkillName": "추첨 준비", + "SkillDesc": "단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300202002, + "SkillName": "나쁜꿈 추첨풀", + "SkillDesc": "지정된 공격 유형의 치명적인 공격을 받을 시, 공격 유형에 따라 다른 효과가 발동된다. 동시에 여러 공격 유형의 공격을 받으면 [픽업 실패!], [천장!], [나왔다!]의 우선 순위대로 효과가 발동된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202003, + "SkillName": "픽업 실패!", + "SkillDesc": "일반 공격 또는 지속 피해로 인한 치명적인 공격을 받을 시, 아군의 전투 스킬 포인트를 회복시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202004, + "SkillName": "천장!", + "SkillDesc": "전투 스킬, 기억 정령 스킬 또는 추가 공격으로 인한 치명적인 공격을 받을 시, 모든 아군의 에너지를 회복시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202005, + "SkillName": "나왔다!", + "SkillDesc": "필살기로 인한 치명적인 공격을 받을 시, 모든 아군의 에너지와 전투 스킬 포인트를 회복시킨다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300202004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300202001, + "SkillName": "추첨 준비", + "SkillDesc": "단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300202002, + "SkillName": "나쁜꿈 추첨풀", + "SkillDesc": "지정된 공격 유형의 치명적인 공격을 받을 시, 공격 유형에 따라 다른 효과가 발동된다. 동시에 여러 공격 유형의 공격을 받으면 [픽업 실패!], [천장!], [나왔다!]의 우선 순위대로 효과가 발동된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202003, + "SkillName": "픽업 실패!", + "SkillDesc": "일반 공격 또는 지속 피해로 인한 치명적인 공격을 받을 시, 아군의 전투 스킬 포인트를 회복시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202004, + "SkillName": "천장!", + "SkillDesc": "전투 스킬, 기억 정령 스킬 또는 추가 공격으로 인한 치명적인 공격을 받을 시, 모든 아군의 에너지를 회복시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202005, + "SkillName": "나왔다!", + "SkillDesc": "필살기로 인한 치명적인 공격을 받을 시, 모든 아군의 에너지와 전투 스킬 포인트를 회복시킨다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300202005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300202001, + "SkillName": "추첨 준비", + "SkillDesc": "단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300202002, + "SkillName": "나쁜꿈 추첨풀", + "SkillDesc": "지정된 공격 유형의 치명적인 공격을 받을 시, 공격 유형에 따라 다른 효과가 발동된다. 동시에 여러 공격 유형의 공격을 받으면 [픽업 실패!], [천장!], [나왔다!]의 우선 순위대로 효과가 발동된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202003, + "SkillName": "픽업 실패!", + "SkillDesc": "일반 공격 또는 지속 피해로 인한 치명적인 공격을 받을 시, 아군의 전투 스킬 포인트를 회복시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202004, + "SkillName": "천장!", + "SkillDesc": "전투 스킬, 기억 정령 스킬 또는 추가 공격으로 인한 치명적인 공격을 받을 시, 모든 아군의 에너지를 회복시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202005, + "SkillName": "나왔다!", + "SkillDesc": "필살기로 인한 치명적인 공격을 받을 시, 모든 아군의 에너지와 전투 스킬 포인트를 회복시킨다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002020, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002020, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002020, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002020, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002020, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002020, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002020, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002021": { + "Id": 3002021, + "Name": "나나교무진의 자산 교수나나", + "Desc": "원래는 자산 학부 교재가 탑재된 「럭키 세일즈맨」이었으나 밈 바이러스의 영향을 받아 교재가 나나재로 바뀌었다. 시장에서는 나나활한 두뇌가 최강의 무기이다. 뱃속의 예측 불가한 거래나나는 원숭이들을 불안나나하게 한다", + "MonsterCampID": 10, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002021.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3002021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300202101, + "SkillName": "착한 원숭이에게 학점을", + "SkillDesc": "아군의 전투 스킬 포인트를 회복시킨다. [휴식 시간 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202102, + "SkillName": "나쁜 원숭이에게 징계를", + "SkillDesc": "아군의 전투 스킬 포인트를 감소시킨다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202103, + "SkillName": "나나큘럼 변경", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202104, + "SkillName": "나나큘럼 방해", + "SkillDesc": "피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경된다. [휴식 시간 채널] 상태에서 피격 시 채널이 변경되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300202101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6250000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300202101, + "SkillName": "착한 원숭이에게 학점을", + "SkillDesc": "아군의 전투 스킬 포인트를 회복시킨다. [휴식 시간 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202102, + "SkillName": "나쁜 원숭이에게 징계를", + "SkillDesc": "아군의 전투 스킬 포인트를 감소시킨다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202103, + "SkillName": "나나큘럼 변경", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202104, + "SkillName": "나나큘럼 방해", + "SkillDesc": "피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경된다. [휴식 시간 채널] 상태에서 피격 시 채널이 변경되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300202102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6250000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300202101, + "SkillName": "착한 원숭이에게 학점을", + "SkillDesc": "아군의 전투 스킬 포인트를 회복시킨다. [휴식 시간 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202102, + "SkillName": "나쁜 원숭이에게 징계를", + "SkillDesc": "아군의 전투 스킬 포인트를 감소시킨다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202103, + "SkillName": "나나큘럼 변경", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202104, + "SkillName": "나나큘럼 방해", + "SkillDesc": "피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경된다. [휴식 시간 채널] 상태에서 피격 시 채널이 변경되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002021, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002021, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002021, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002021, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002021, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002021, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002021, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002022": { + "Id": 3002022, + "Name": "나나교무진의 자산 교수나나", + "Desc": "원래는 자산 학부 교재가 탑재된 「럭키 세일즈맨」이었으나 밈 바이러스의 영향을 받아 교재가 나나재로 바뀌었다. 시장에서는 나나활한 두뇌가 최강의 무기이다. 뱃속의 예측 불가한 거래나나는 원숭이들을 불안나나하게 한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002021.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 160, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3002022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300202201, + "SkillName": "착한 원숭이에게 평점을", + "SkillDesc": "[수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경될 시 아군의 전투 스킬 포인트를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202202, + "SkillName": "나쁜 원숭이에게 징계를", + "SkillDesc": "아군의 전투 스킬 포인트를 감소시킨다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202203, + "SkillName": "나나큘럼 변경", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202204, + "SkillName": "수업나나 사고", + "SkillDesc": "일정 횟수 피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경되며, 약점 격파 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202207, + "SkillName": "강의 출석", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300202201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300202201, + "SkillName": "착한 원숭이에게 평점을", + "SkillDesc": "[수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경될 시 아군의 전투 스킬 포인트를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202202, + "SkillName": "나쁜 원숭이에게 징계를", + "SkillDesc": "아군의 전투 스킬 포인트를 감소시킨다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202203, + "SkillName": "나나큘럼 변경", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202204, + "SkillName": "수업나나 사고", + "SkillDesc": "일정 횟수 피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경되며, 약점 격파 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202207, + "SkillName": "강의 출석", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300202202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300202201, + "SkillName": "착한 원숭이에게 평점을", + "SkillDesc": "[수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경될 시 아군의 전투 스킬 포인트를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202202, + "SkillName": "나쁜 원숭이에게 징계를", + "SkillDesc": "아군의 전투 스킬 포인트를 감소시킨다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202203, + "SkillName": "나나큘럼 변경", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202204, + "SkillName": "수업나나 사고", + "SkillDesc": "일정 횟수 피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경되며, 약점 격파 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202207, + "SkillName": "강의 출석", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300202203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300202201, + "SkillName": "착한 원숭이에게 평점을", + "SkillDesc": "[수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경될 시 아군의 전투 스킬 포인트를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202202, + "SkillName": "나쁜 원숭이에게 징계를", + "SkillDesc": "아군의 전투 스킬 포인트를 감소시킨다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202203, + "SkillName": "나나큘럼 변경", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202204, + "SkillName": "수업나나 사고", + "SkillDesc": "일정 횟수 피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경되며, 약점 격파 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202207, + "SkillName": "강의 출석", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300202204, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300202201, + "SkillName": "착한 원숭이에게 평점을", + "SkillDesc": "[수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경될 시 아군의 전투 스킬 포인트를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202202, + "SkillName": "나쁜 원숭이에게 징계를", + "SkillDesc": "아군의 전투 스킬 포인트를 감소시킨다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202203, + "SkillName": "나나큘럼 변경", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202204, + "SkillName": "수업나나 사고", + "SkillDesc": "일정 횟수 피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경되며, 약점 격파 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202207, + "SkillName": "강의 출석", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300202205, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.16666700062341988, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300202201, + "SkillName": "착한 원숭이에게 평점을", + "SkillDesc": "[수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경될 시 아군의 전투 스킬 포인트를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202202, + "SkillName": "나쁜 원숭이에게 징계를", + "SkillDesc": "아군의 전투 스킬 포인트를 감소시킨다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202203, + "SkillName": "나나큘럼 변경", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202204, + "SkillName": "수업나나 사고", + "SkillDesc": "일정 횟수 피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경되며, 약점 격파 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202207, + "SkillName": "강의 출석", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002022, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002022, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002022, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002022, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002022, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002022, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002022, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002023": { + "Id": 3002023, + "Name": "나나교무진의 자산 교수나나(완벽)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 원래는 자산 학부 교재가 탑재된 「럭키 세일즈맨」이었으나 밈 바이러스의 영향을 받아 교재가 나나재로 바뀌었다. 시장에서는 나나활한 두뇌가 최강의 무기이다. 뱃속의 예측 불가한 거래나나는 원숭이들을 불안나나하게 한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 232.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002021.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3002023, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300202301, + "SkillName": "착한 원숭이에게 평점을", + "SkillDesc": "아군의 전투 스킬 포인트를 회복시키고 「기묘한 숲속의 나나교무진(완벽)」의 강인성을 소모시킨다. [휴식 시간 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202302, + "SkillName": "나쁜 원숭이에게 징계를", + "SkillDesc": "아군의 전투 스킬 포인트를 감소시킨다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202303, + "SkillName": "나나큘럼 변경", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202304, + "SkillName": "수업나나 사고", + "SkillDesc": "일정 횟수 피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202305, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202306, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202307, + "SkillName": "강의 출석", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300202301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300202301, + "SkillName": "착한 원숭이에게 평점을", + "SkillDesc": "아군의 전투 스킬 포인트를 회복시키고 「기묘한 숲속의 나나교무진(완벽)」의 강인성을 소모시킨다. [휴식 시간 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202302, + "SkillName": "나쁜 원숭이에게 징계를", + "SkillDesc": "아군의 전투 스킬 포인트를 감소시킨다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202303, + "SkillName": "나나큘럼 변경", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202304, + "SkillName": "수업나나 사고", + "SkillDesc": "일정 횟수 피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202305, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202306, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202307, + "SkillName": "강의 출석", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002023, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002023, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002023, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002023, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002023, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002023, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002023, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002024": { + "Id": 3002024, + "Name": "탐욕의 스코트", + "Desc": "모든 촬영 리소스를 독점해 탑급 배우가 된 주인공 스코트. 의식과 영혼이 서번트에 의해 분산된 후, 천의 얼굴로 개척자에게 복수를 펼치기 시작했다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002024.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3002024, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300202401, + "SkillName": "늑대의 선물", + "SkillDesc": "아군의 전투 스킬 포인트를 회복시킨다. [조롱] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202402, + "SkillName": "늑대의 조롱", + "SkillDesc": "아군의 전투 스킬 포인트를 감소시킨다. [광란] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202403, + "SkillName": "포기하지 않는 외로운 늑대", + "SkillDesc": "[조롱] 상태를 [광란] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202404, + "SkillName": "늑대의 도주", + "SkillDesc": "피격 후 [광란] 상태에서 [조롱] 상태로 변경된다. [조롱] 상태에서 피격 후 상태가 변경되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202405, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002024, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002024, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002024, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002024, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002024, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002024, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002024, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002025": { + "Id": 3002025, + "Name": "탐욕의 스코트(오염)", + "Desc": "모든 촬영 리소스를 독점해 탑급 배우가 된 주인공 스코트. 의식과 영혼이 서번트에 의해 분산된 후, 천의 얼굴로 개척자에게 복수를 펼치기 시작했다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002024.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3002025, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300202501, + "SkillName": "늑대의 선물", + "SkillDesc": "아군의 전투 스킬 포인트를 회복시킨다. [조롱] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202502, + "SkillName": "늑대의 조롱", + "SkillDesc": "아군의 전투 스킬 포인트를 감소시킨다. [광란] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202503, + "SkillName": "포기하지 않는 외로운 늑대", + "SkillDesc": "[조롱] 상태를 [광란] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202504, + "SkillName": "늑대의 도주", + "SkillDesc": "피격 후 [광란] 상태에서 [조롱] 상태로 변경된다. [조롱] 상태에서 피격 후 상태가 변경되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300202505, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002025, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002025, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002025, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002025, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002025, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002025, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002025, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002030": { + "Id": 3002030, + "Name": "나쁜꿈 극단의 버블 도그", + "Desc": "페나코니의 서비스 기계. 꿈세계의 감정 교란으로 인해 통제 불능에 빠졌다.\\n원래는 「솔글래드」 소다수 배달원이었다. 통제 불능에 빠진 후에도 여전히 곳곳에 달콤함을 뿌리면서 모두가 맛있는 음료를 맛볼 수 있게 하고 있다", + "MonsterCampID": 10, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 209.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 3002030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300203001, + "SkillName": "시음 초대", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300203002, + "SkillName": "달콤함의 해방", + "SkillDesc": "치명적인 공격을 받을 시 인접한 적에게 물리 속성 피해를 가하고, 속도를 증가시키며 열상 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300203003, + "SkillName": "상쾌", + "SkillDesc": "피격되거나 지속 피해를 받을 경우 중첩 가능한 [황홀한 솔글래드] 1스택을 획득한다. [황홀한 솔글래드] 스택 수가 높을수록 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300203001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300203001, + "SkillName": "시음 초대", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300203002, + "SkillName": "달콤함의 해방", + "SkillDesc": "치명적인 공격을 받을 시 인접한 적에게 물리 속성 피해를 가하고, 속도를 증가시키며 열상 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300203003, + "SkillName": "상쾌", + "SkillDesc": "피격되거나 지속 피해를 받을 경우 중첩 가능한 [황홀한 솔글래드] 1스택을 획득한다. [황홀한 솔글래드] 스택 수가 높을수록 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300203002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300203001, + "SkillName": "시음 초대", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300203002, + "SkillName": "달콤함의 해방", + "SkillDesc": "치명적인 공격을 받을 시 인접한 적에게 물리 속성 피해를 가하고, 속도를 증가시키며 열상 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300203003, + "SkillName": "상쾌", + "SkillDesc": "피격되거나 지속 피해를 받을 경우 중첩 가능한 [황홀한 솔글래드] 1스택을 획득한다. [황홀한 솔글래드] 스택 수가 높을수록 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300203003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.2777780008036643, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 20, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300203001, + "SkillName": "시음 초대", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300203002, + "SkillName": "달콤함의 해방", + "SkillDesc": "치명적인 공격을 받을 시 인접한 적에게 물리 속성 피해를 가하고, 속도를 증가시키며 열상 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300203003, + "SkillName": "상쾌", + "SkillDesc": "피격되거나 지속 피해를 받을 경우 중첩 가능한 [황홀한 솔글래드] 1스택을 획득한다. [황홀한 솔글래드] 스택 수가 높을수록 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300203004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.222222000360489, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300203001, + "SkillName": "시음 초대", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300203002, + "SkillName": "달콤함의 해방", + "SkillDesc": "치명적인 공격을 받을 시 인접한 적에게 물리 속성 피해를 가하고, 속도를 증가시키며 열상 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300203003, + "SkillName": "상쾌", + "SkillDesc": "피격되거나 지속 피해를 받을 경우 중첩 가능한 [황홀한 솔글래드] 1스택을 획득한다. [황홀한 솔글래드] 스택 수가 높을수록 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300203005, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8000000007450581, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300203001, + "SkillName": "시음 초대", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300203002, + "SkillName": "달콤함의 해방", + "SkillDesc": "치명적인 공격을 받을 시 인접한 적에게 물리 속성 피해를 가하고, 속도를 증가시키며 열상 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300203003, + "SkillName": "상쾌", + "SkillDesc": "피격되거나 지속 피해를 받을 경우 중첩 가능한 [황홀한 솔글래드] 1스택을 획득한다. [황홀한 솔글래드] 스택 수가 높을수록 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300203006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5555560009088367, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300203001, + "SkillName": "시음 초대", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300203002, + "SkillName": "달콤함의 해방", + "SkillDesc": "치명적인 공격을 받을 시 인접한 적에게 물리 속성 피해를 가하고, 속도를 증가시키며 열상 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300203003, + "SkillName": "상쾌", + "SkillDesc": "피격되거나 지속 피해를 받을 경우 중첩 가능한 [황홀한 솔글래드] 1스택을 획득한다. [황홀한 솔글래드] 스택 수가 높을수록 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300203007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.666667001089081, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300203001, + "SkillName": "시음 초대", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300203002, + "SkillName": "달콤함의 해방", + "SkillDesc": "치명적인 공격을 받을 시 인접한 적에게 물리 속성 피해를 가하고, 속도를 증가시키며 열상 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300203003, + "SkillName": "상쾌", + "SkillDesc": "피격되거나 지속 피해를 받을 경우 중첩 가능한 [황홀한 솔글래드] 1스택을 획득한다. [황홀한 솔글래드] 스택 수가 높을수록 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300203008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7777780012693256, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300203001, + "SkillName": "시음 초대", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300203002, + "SkillName": "달콤함의 해방", + "SkillDesc": "치명적인 공격을 받을 시 인접한 적에게 물리 속성 피해를 가하고, 속도를 증가시키며 열상 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300203003, + "SkillName": "상쾌", + "SkillDesc": "피격되거나 지속 피해를 받을 경우 중첩 가능한 [황홀한 솔글래드] 1스택을 획득한다. [황홀한 솔글래드] 스택 수가 높을수록 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300203009, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8888890014495701, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300203001, + "SkillName": "시음 초대", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300203002, + "SkillName": "달콤함의 해방", + "SkillDesc": "치명적인 공격을 받을 시 인접한 적에게 물리 속성 피해를 가하고, 속도를 증가시키며 열상 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300203003, + "SkillName": "상쾌", + "SkillDesc": "피격되거나 지속 피해를 받을 경우 중첩 가능한 [황홀한 솔글래드] 1스택을 획득한다. [황홀한 솔글래드] 스택 수가 높을수록 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300203010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300203001, + "SkillName": "시음 초대", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300203002, + "SkillName": "달콤함의 해방", + "SkillDesc": "치명적인 공격을 받을 시 인접한 적에게 물리 속성 피해를 가하고, 속도를 증가시키며 열상 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300203003, + "SkillName": "상쾌", + "SkillDesc": "피격되거나 지속 피해를 받을 경우 중첩 가능한 [황홀한 솔글래드] 1스택을 획득한다. [황홀한 솔글래드] 스택 수가 높을수록 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300203011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300203001, + "SkillName": "시음 초대", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300203002, + "SkillName": "달콤함의 해방", + "SkillDesc": "치명적인 공격을 받을 시 인접한 적에게 물리 속성 피해를 가하고, 속도를 증가시키며 열상 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300203003, + "SkillName": "상쾌", + "SkillDesc": "피격되거나 지속 피해를 받을 경우 중첩 가능한 [황홀한 솔글래드] 1스택을 획득한다. [황홀한 솔글래드] 스택 수가 높을수록 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300203012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Thunder", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300203001, + "SkillName": "시음 초대", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300203002, + "SkillName": "달콤함의 해방", + "SkillDesc": "치명적인 공격을 받을 시 인접한 적에게 물리 속성 피해를 가하고, 속도를 증가시키며 열상 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300203003, + "SkillName": "상쾌", + "SkillDesc": "피격되거나 지속 피해를 받을 경우 중첩 가능한 [황홀한 솔글래드] 1스택을 획득한다. [황홀한 솔글래드] 스택 수가 높을수록 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300203013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300203001, + "SkillName": "시음 초대", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300203002, + "SkillName": "달콤함의 해방", + "SkillDesc": "치명적인 공격을 받을 시 인접한 적에게 물리 속성 피해를 가하고, 속도를 증가시키며 열상 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300203003, + "SkillName": "상쾌", + "SkillDesc": "피격되거나 지속 피해를 받을 경우 중첩 가능한 [황홀한 솔글래드] 1스택을 획득한다. [황홀한 솔글래드] 스택 수가 높을수록 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300203014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300203001, + "SkillName": "시음 초대", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300203002, + "SkillName": "달콤함의 해방", + "SkillDesc": "치명적인 공격을 받을 시 인접한 적에게 물리 속성 피해를 가하고, 속도를 증가시키며 열상 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300203003, + "SkillName": "상쾌", + "SkillDesc": "피격되거나 지속 피해를 받을 경우 중첩 가능한 [황홀한 솔글래드] 1스택을 획득한다. [황홀한 솔글래드] 스택 수가 높을수록 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300203015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300203001, + "SkillName": "시음 초대", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300203002, + "SkillName": "달콤함의 해방", + "SkillDesc": "치명적인 공격을 받을 시 인접한 적에게 물리 속성 피해를 가하고, 속도를 증가시키며 열상 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300203003, + "SkillName": "상쾌", + "SkillDesc": "피격되거나 지속 피해를 받을 경우 중첩 가능한 [황홀한 솔글래드] 1스택을 획득한다. [황홀한 솔글래드] 스택 수가 높을수록 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300203016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1111110001802444, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300203001, + "SkillName": "시음 초대", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300203002, + "SkillName": "달콤함의 해방", + "SkillDesc": "치명적인 공격을 받을 시 인접한 적에게 물리 속성 피해를 가하고, 속도를 증가시키며 열상 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300203003, + "SkillName": "상쾌", + "SkillDesc": "피격되거나 지속 피해를 받을 경우 중첩 가능한 [황홀한 솔글래드] 1스택을 획득한다. [황홀한 솔글래드] 스택 수가 높을수록 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002030, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002030, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002030, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002030, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002030, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002030, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002030, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002040": { + "Id": 3002040, + "Name": "나쁜꿈 극단의 태엽 폭도", + "Desc": "페나코니의 서비스 기계. 꿈세계의 감정 교란으로 인해 통제 불능에 빠졌다.\\n원래는 「레버리」 호텔의 직원이었다. 통제 불능에 빠진 후에도 여전히 시간을 알리는 직책을 이행하며 가장 직접적인 방식으로 꿈을 깨운다", + "MonsterCampID": 10, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 162.7500000006985, + "InitialDelayRatio": null, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 80, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 3002040, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300204001, + "SkillName": "알람 예약", + "SkillDesc": "차지 상태에 진입하며, 다음번 행동 시 [기상 알람]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204002, + "SkillName": "기상 알람", + "SkillDesc": "자신을 제외한 모든 적이 즉시 행동하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204003, + "SkillName": "잠을 깨우는 펀치", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300204001, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + 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"$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300204001, + "SkillName": "알람 예약", + "SkillDesc": "차지 상태에 진입하며, 다음번 행동 시 [기상 알람]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204002, + "SkillName": "기상 알람", + "SkillDesc": "자신을 제외한 모든 적이 즉시 행동하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204003, + "SkillName": "잠을 깨우는 펀치", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300204003, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300204001, + "SkillName": "알람 예약", + "SkillDesc": "차지 상태에 진입하며, 다음번 행동 시 [기상 알람]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204002, + "SkillName": "기상 알람", + "SkillDesc": "자신을 제외한 모든 적이 즉시 행동하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204003, + "SkillName": "잠을 깨우는 펀치", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300204004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7142860011663288, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300204001, + "SkillName": "알람 예약", + "SkillDesc": "차지 상태에 진입하며, 다음번 행동 시 [기상 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"ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002040, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002040, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002040, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002040, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002040, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002040, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002041": { + "Id": 3002041, + "Name": "나나교무진의 꿈 건축 교수나나", + "Desc": "원래는 꿈 건축 학부 교재가 탑재된 「태엽 폭도」였으나 밈 바이러스의 영향을 받아 교재가 나나재로 바뀌었다. 공사장에서의 아름나나운 자태는 철벽과도 같으나, 때때로 우렁나나찬 알람소리를 낸다. 깊은 잠에 든 원숭이 학생과 원숭이 친구들을 깨운다", + "MonsterCampID": 10, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": null, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002041.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3002041, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300204101, + "SkillName": "수업 종료, 어서 가자!", + "SkillDesc": "모든 아군의 행동 게이지를 증가시킨다. [휴식 시간 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204102, + "SkillName": "수업 시작, 다들 착석!", + "SkillDesc": "모든 적의 행동 게이지를 증가시킨다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204103, + "SkillName": "나나큘럼 변경", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204104, + "SkillName": "나나큘럼 방해", + "SkillDesc": "피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경된다. [휴식 시간 채널] 상태에서 피격 시 채널이 변경되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300204101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300204101, + "SkillName": "수업 종료, 어서 가자!", + "SkillDesc": "모든 아군의 행동 게이지를 증가시킨다. [휴식 시간 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204102, + "SkillName": "수업 시작, 다들 착석!", + "SkillDesc": "모든 적의 행동 게이지를 증가시킨다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204103, + "SkillName": "나나큘럼 변경", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204104, + "SkillName": "나나큘럼 방해", + "SkillDesc": "피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경된다. [휴식 시간 채널] 상태에서 피격 시 채널이 변경되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300204102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6250000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300204101, + "SkillName": "수업 종료, 어서 가자!", + "SkillDesc": "모든 아군의 행동 게이지를 증가시킨다. [휴식 시간 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204102, + "SkillName": "수업 시작, 다들 착석!", + "SkillDesc": "모든 적의 행동 게이지를 증가시킨다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204103, + "SkillName": "나나큘럼 변경", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204104, + "SkillName": "나나큘럼 방해", + "SkillDesc": "피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경된다. [휴식 시간 채널] 상태에서 피격 시 채널이 변경되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002041, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002041, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002041, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002041, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002041, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002041, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002041, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002042": { + "Id": 3002042, + "Name": "나나교무진의 꿈 건축 교수나나", + "Desc": "원래는 꿈 건축 학부 교재가 탑재된 「태엽 폭도」였으나 밈 바이러스의 영향을 받아 교재가 나나재로 바뀌었다. 공사장에서의 아름나나운 자태는 철벽과도 같으나, 때때로 우렁나나찬 알람소리를 낸다. 깊은 잠에 든 원숭이 학생과 원숭이 친구들을 깨운다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": null, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002041.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 270, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3002042, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300204201, + "SkillName": "수업종이 땡땡땡, 어서 해산!", + "SkillDesc": "[수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경될 시 모든 아군의 행동 게이지가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204202, + "SkillName": "수업 시작, 다들 착석!", + "SkillDesc": "모든 적의 행동 게이지를 증가시킨다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204203, + "SkillName": "나나큘럼 변경", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204204, + "SkillName": "수업나나 사고", + "SkillDesc": "일정 횟수 피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경되며, 약점 격파 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204207, + "SkillName": "질문 시간", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300204201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300204201, + "SkillName": "수업종이 땡땡땡, 어서 해산!", + "SkillDesc": "[수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경될 시 모든 아군의 행동 게이지가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204202, + "SkillName": "수업 시작, 다들 착석!", + "SkillDesc": "모든 적의 행동 게이지를 증가시킨다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204203, + "SkillName": "나나큘럼 변경", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204204, + "SkillName": "수업나나 사고", + "SkillDesc": "일정 횟수 피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경되며, 약점 격파 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204207, + "SkillName": "질문 시간", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300204202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300204201, + "SkillName": "수업종이 땡땡땡, 어서 해산!", + "SkillDesc": "[수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경될 시 모든 아군의 행동 게이지가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204202, + "SkillName": "수업 시작, 다들 착석!", + "SkillDesc": "모든 적의 행동 게이지를 증가시킨다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204203, + "SkillName": "나나큘럼 변경", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204204, + "SkillName": "수업나나 사고", + "SkillDesc": "일정 횟수 피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경되며, 약점 격파 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204207, + "SkillName": "질문 시간", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300204203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300204201, + "SkillName": "수업종이 땡땡땡, 어서 해산!", + "SkillDesc": "[수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경될 시 모든 아군의 행동 게이지가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204202, + "SkillName": "수업 시작, 다들 착석!", + "SkillDesc": "모든 적의 행동 게이지를 증가시킨다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204203, + "SkillName": "나나큘럼 변경", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204204, + "SkillName": "수업나나 사고", + "SkillDesc": "일정 횟수 피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경되며, 약점 격파 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204207, + "SkillName": "질문 시간", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300204204, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300204201, + "SkillName": "수업종이 땡땡땡, 어서 해산!", + "SkillDesc": "[수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경될 시 모든 아군의 행동 게이지가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204202, + "SkillName": "수업 시작, 다들 착석!", + "SkillDesc": "모든 적의 행동 게이지를 증가시킨다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204203, + "SkillName": "나나큘럼 변경", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204204, + "SkillName": "수업나나 사고", + "SkillDesc": "일정 횟수 피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경되며, 약점 격파 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204207, + "SkillName": "질문 시간", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300204205, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.16666700062341988, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300204201, + "SkillName": "수업종이 땡땡땡, 어서 해산!", + "SkillDesc": "[수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경될 시 모든 아군의 행동 게이지가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204202, + "SkillName": "수업 시작, 다들 착석!", + "SkillDesc": "모든 적의 행동 게이지를 증가시킨다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204203, + "SkillName": "나나큘럼 변경", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204204, + "SkillName": "수업나나 사고", + "SkillDesc": "일정 횟수 피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경되며, 약점 격파 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204207, + "SkillName": "질문 시간", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002042, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002042, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002042, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002042, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002042, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002042, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002042, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002043": { + "Id": 3002043, + "Name": "나나교무진의 꿈 건축 교수나나(완벽)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 원래는 꿈 건축 학부 교재가 탑재된 「태엽 폭도」였으나 밈 바이러스의 영향을 받아 교재가 나나재로 바뀌었다. 공사장에서의 아름나나운 자태는 철벽과도 같으나, 때때로 우렁나나찬 알람소리를 낸다. 깊은 잠에 든 원숭이 학생과 원숭이 친구들을 깨운다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 232.50000000046566, + "InitialDelayRatio": null, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002041.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 240, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3002043, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300204301, + "SkillName": "수업종이 땡땡땡, 어서 해산!", + "SkillDesc": "모든 아군의 행동 게이지를 증가시키고 「기묘한 숲속의 나나교무진(완벽)」의 강인성을 소모시킨다. [휴식 시간 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204302, + "SkillName": "수업 시작, 다들 착석!", + "SkillDesc": "모든 적의 행동 게이지를 증가시킨다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204303, + "SkillName": "나나큘럼 변경", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204304, + "SkillName": "수업나나 사고", + "SkillDesc": "일정 횟수 피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204305, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204306, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204307, + "SkillName": "질문 시간", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + }, + { + "Id": 300204301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300204301, + "SkillName": "수업종이 땡땡땡, 어서 해산!", + "SkillDesc": "모든 아군의 행동 게이지를 증가시키고 「기묘한 숲속의 나나교무진(완벽)」의 강인성을 소모시킨다. [휴식 시간 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204302, + "SkillName": "수업 시작, 다들 착석!", + "SkillDesc": "모든 적의 행동 게이지를 증가시킨다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204303, + "SkillName": "나나큘럼 변경", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204304, + "SkillName": "수업나나 사고", + "SkillDesc": "일정 횟수 피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204305, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204306, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204307, + "SkillName": "질문 시간", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002043, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002043, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002043, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002043, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002043, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002043, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002043, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002044": { + "Id": 3002044, + "Name": "나태의 스코트", + "Desc": "모든 촬영 리소스를 독점해 탑급 배우가 된 주인공 스코트. 의식과 영혼이 서번트에 의해 분산된 후, 천의 얼굴로 개척자에게 복수를 펼치기 시작했다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": null, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002044.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3002044, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300204401, + "SkillName": "늑대의 의리", + "SkillDesc": "모든 아군의 행동 게이지를 증가시킨다. [조롱] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204402, + "SkillName": "퇴근이 없는 외로운 늑대", + "SkillDesc": "모든 적의 행동 게이지를 증가시킨다. [광란] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204403, + "SkillName": "포기하지 않는 외로운 늑대", + "SkillDesc": "[조롱] 상태를 [광란] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204404, + "SkillName": "늑대의 도주", + "SkillDesc": "피격 후 [광란] 상태에서 [조롱] 상태로 변경된다. [조롱] 상태에서 피격 후 상태가 변경되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204405, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002044, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002044, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002044, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002044, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002044, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002044, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002044, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002045": { + "Id": 3002045, + "Name": "나태의 스코트(오염)", + "Desc": "모든 촬영 리소스를 독점해 탑급 배우가 된 주인공 스코트. 의식과 영혼이 서번트에 의해 분산된 후, 천의 얼굴로 개척자에게 복수를 펼치기 시작했다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": null, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002044.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3002045, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300204501, + "SkillName": "늑대의 의리", + "SkillDesc": "모든 아군의 행동 게이지를 증가시킨다. [조롱] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204502, + "SkillName": "퇴근이 없는 외로운 늑대", + "SkillDesc": "모든 적의 행동 게이지를 증가시킨다. [광란] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204503, + "SkillName": "포기하지 않는 외로운 늑대", + "SkillDesc": "[조롱] 상태를 [광란] 상태로 변경한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204504, + "SkillName": "늑대의 도주", + "SkillDesc": "피격 후 [광란] 상태에서 [조롱] 상태로 변경된다. [조롱] 상태에서 피격 후 상태가 변경되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300204505, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002045, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002045, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002045, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002045, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002045, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002045, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002045, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002050": { + "Id": 3002050, + "Name": "왕의 쓰레기통", + "Desc": "허구에서 탄생한 기괴한 존재. 그의 이야기는 이름 없는 역사책에 기록되어 있다——쓰레기의 왕의 사명을 짊어지고 있는 고고하고 용감한 통은 강력한 전사를 찾고, 세상에 해를 끼치는 폐자재를 제거한다", + "MonsterCampID": 7, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4650, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 3002050, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300205001, + "SkillName": "통의 수련", + "SkillDesc": "단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300205002, + "SkillName": "통의 연마", + "SkillDesc": "자신의 공격력이 증가한다. 해당 효과는 중첩 가능하며, 해제될 수 없다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300205003, + "SkillName": "통의 신조", + "SkillDesc": "자신의 약점이 격파되면 전투에서 떠난다. 자신이 아군에 의해 피격될 시 이번 공격에 대응하는 약점 속성이 추가되며, 최대 2개의 약점이 추가된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300205002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.04499999969266355, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300205001, + "SkillName": "통의 수련", + "SkillDesc": "단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300205002, + "SkillName": "통의 연마", + "SkillDesc": "자신의 공격력이 증가한다. 해당 효과는 중첩 가능하며, 해제될 수 없다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300205003, + "SkillName": "통의 신조", + "SkillDesc": "자신의 약점이 격파되면 전투에서 떠난다. 자신이 아군에 의해 피격될 시 이번 공격에 대응하는 약점 속성이 추가되며, 최대 2개의 약점이 추가된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300205003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.09000000008381903, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300205001, + "SkillName": "통의 수련", + "SkillDesc": "단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300205002, + "SkillName": "통의 연마", + "SkillDesc": "자신의 공격력이 증가한다. 해당 효과는 중첩 가능하며, 해제될 수 없다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300205003, + "SkillName": "통의 신조", + "SkillDesc": "자신의 약점이 격파되면 전투에서 떠난다. 자신이 아군에 의해 피격될 시 이번 공격에 대응하는 약점 속성이 추가되며, 최대 2개의 약점이 추가된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300205004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300205001, + "SkillName": "통의 수련", + "SkillDesc": "단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300205002, + "SkillName": "통의 연마", + "SkillDesc": "자신의 공격력이 증가한다. 해당 효과는 중첩 가능하며, 해제될 수 없다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300205003, + "SkillName": "통의 신조", + "SkillDesc": "자신의 약점이 격파되면 전투에서 떠난다. 자신이 아군에 의해 피격될 시 이번 공격에 대응하는 약점 속성이 추가되며, 최대 2개의 약점이 추가된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300205005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.10000000009313226, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300205001, + "SkillName": "통의 수련", + "SkillDesc": "단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300205002, + "SkillName": "통의 연마", + "SkillDesc": "자신의 공격력이 증가한다. 해당 효과는 중첩 가능하며, 해제될 수 없다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300205003, + "SkillName": "통의 신조", + "SkillDesc": "자신의 약점이 격파되면 전투에서 떠난다. 자신이 아군에 의해 피격될 시 이번 공격에 대응하는 약점 속성이 추가되며, 최대 2개의 약점이 추가된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300205006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.20000000018626451, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300205001, + "SkillName": "통의 수련", + "SkillDesc": "단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300205002, + "SkillName": "통의 연마", + "SkillDesc": "자신의 공격력이 증가한다. 해당 효과는 중첩 가능하며, 해제될 수 없다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300205003, + "SkillName": "통의 신조", + "SkillDesc": "자신의 약점이 격파되면 전투에서 떠난다. 자신이 아군에 의해 피격될 시 이번 공격에 대응하는 약점 속성이 추가되며, 최대 2개의 약점이 추가된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300205007, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -43.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300205001, + "SkillName": "통의 수련", + "SkillDesc": "단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300205002, + "SkillName": "통의 연마", + "SkillDesc": "자신의 공격력이 증가한다. 해당 효과는 중첩 가능하며, 해제될 수 없다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300205003, + "SkillName": "통의 신조", + "SkillDesc": "자신의 약점이 격파되면 전투에서 떠난다. 자신이 아군에 의해 피격될 시 이번 공격에 대응하는 약점 속성이 추가되며, 최대 2개의 약점이 추가된다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002050, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002050, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002050, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002050, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002050, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002050, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002050, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002051": { + "Id": 3002051, + "Name": "왕의 쓰레기통(투영)", + "Desc": "허구에서 탄생한 기괴한 존재. 그의 이야기는 이름 없는 역사책에 기록되어 있다——쓰레기의 왕의 사명을 짊어지고 있는 고고하고 용감한 통은 강력한 전사를 찾고, 세상에 해를 끼치는 폐자재를 제거한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 9300, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 3002051, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300205101, + "SkillName": "통의 수련", + "SkillDesc": "단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300205102, + "SkillName": "통의 연마", + "SkillDesc": "자신의 공격력이 증가한다. 해당 효과는 중첩 가능하며, 해제될 수 없다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300205103, + "SkillName": "통의 신조", + "SkillDesc": "자신의 약점이 격파되면 [왕의 쓰레기통(투영)]을 제외한 모든 적의 약점이 격파되고 전투에서 떠난다. 아군에게 피격될 시 이번 공격에 대응하는 속성의 약점이 추가된다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002051, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002051, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002051, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002051, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002051, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002051, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002051, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002052": { + "Id": 3002052, + "Name": "왕의 쓰레기통", + "Desc": "허구에서 탄생한 기괴한 존재. 그의 이야기는 이름 없는 역사책에 기록되어 있다——쓰레기의 왕의 사명을 짊어지고 있는 고고하고 용감한 통은 강력한 전사를 찾고, 세상에 해를 끼치는 폐자재를 제거한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 13950, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002052.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 3002052, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300205201, + "SkillName": "통의 수련", + "SkillDesc": "단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300205202, + "SkillName": "통의 연마", + "SkillDesc": "자신의 공격력이 증가한다. 해당 효과는 중첩 가능하며, 해제될 수 없다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300205203, + "SkillName": "통의 신조", + "SkillDesc": "자신의 약점이 격파되면 전투에서 떠난다. 자신이 아군에 의해 피격될 시 이번 공격에 대응하는 약점 속성이 추가되며, 최대 2개의 약점이 추가된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300205201, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.583333000773564, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 24, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300205201, + "SkillName": "통의 수련", + "SkillDesc": "단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300205202, + "SkillName": "통의 연마", + "SkillDesc": "자신의 공격력이 증가한다. 해당 효과는 중첩 가능하며, 해제될 수 없다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300205203, + "SkillName": "통의 신조", + "SkillDesc": "자신의 약점이 격파되면 전투에서 떠난다. 자신이 아군에 의해 피격될 시 이번 공격에 대응하는 약점 속성이 추가되며, 최대 2개의 약점이 추가된다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002052, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002052, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002052, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": 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"ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002052, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3002053": { + "Id": 3002053, + "Name": "왕의 쓰레기통(투영)", + "Desc": "허구에서 탄생한 기괴한 존재. 그의 이야기는 이름 없는 역사책에 기록되어 있다——쓰레기의 왕의 사명을 짊어지고 있는 고고하고 용감한 통은 강력한 전사를 찾고, 세상에 해를 끼치는 폐자재를 제거한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 9300, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 3002053, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300205301, + "SkillName": "통의 수련", + "SkillDesc": "단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300205302, + "SkillName": "통의 연마", + "SkillDesc": "자신의 공격력이 증가한다. 해당 효과는 중첩 가능하며, 해제될 수 없다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300205303, + "SkillName": "통의 신조", + "SkillDesc": "자신의 약점이 격파되면 [왕의 쓰레기통(투영)]을 제외한 모든 적의 약점이 격파되고 전투에서 떠난다. 아군에게 피격될 시 이번 공격에 대응하는 속성의 약점이 추가된다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3002053, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002053, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002053, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002053, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002053, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002053, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + }, + { + "MonsterTemplateID": 3002053, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 181016 + } + ] + } + ] + }, + "3003010": { + "Id": 3003010, + "Name": "나쁜꿈 극단의 오버쿡", + "Desc": "페나코니의 서비스 기계. 꿈세계의 감정 교란으로 인해 통제 불능에 빠졌다.\\n원래는 음식을 조리하는 요리 기계였다. 통제 불능에 빠진 후에도 여전히 식자재를 가열하기 위한 맹렬한 화염을 내뿜으며, 식객도 함께 재로 만들어 버리려고 한다", + "MonsterCampID": 10, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1674, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3003010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301001, + "SkillName": "강력한 뒤집기", + "SkillDesc": "단일 아군에게 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301002, + "SkillName": "토네이도 뒤집기", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301003, + "SkillName": "화로 점화", + "SkillDesc": "차지 상태에 진입한다. 다음 행동 시 [화로 가열] 스택 수가 일정 수준에 달하지 않으면 [맹렬한 볶기]를 발동하고 모든 [화로 가열] 스택 수가 제거된다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301004, + "SkillName": "맹렬한 볶기", + "SkillDesc": "모든 아군에게 대량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301005, + "SkillName": "주방 사고", + "SkillDesc": "차지 상태 진입 후 [화로 가열]의 스택 수가 일정 수준에 달하면, 즉시 모든 적에게 대량의 화염 속성 피해를 가하고 자신의 방어력을 감소시킨다. 동시에 모든 [화로 가열] 스택 수가 제거된다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301006, + "SkillName": "불에서 탄생한 최상의 요리", + "SkillDesc": "차지 상태가 아닐 시 [화로 가열] 스택 수가 일정 수준 중첩되면 즉시 행동하고 [화로 점화]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "맹화 화로", + "SkillDesc": "자신이 공격할 시 일정 확률로 목표에게 감속 상태를 부여한다. 자신이 피격되거나 지속 피해를 받을 시 [화로 가열]이 1스택 중첩된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301001, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.8611110008787364, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301001, + "SkillName": "강력한 뒤집기", + "SkillDesc": "단일 아군에게 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301002, + "SkillName": "토네이도 뒤집기", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301003, + "SkillName": "화로 점화", + "SkillDesc": "차지 상태에 진입한다. 다음 행동 시 [화로 가열] 스택 수가 일정 수준에 달하지 않으면 [맹렬한 볶기]를 발동하고 모든 [화로 가열] 스택 수가 제거된다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301004, + "SkillName": "맹렬한 볶기", + "SkillDesc": "모든 아군에게 대량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301005, + "SkillName": "주방 사고", + "SkillDesc": "차지 상태 진입 후 [화로 가열]의 스택 수가 일정 수준에 달하면, 즉시 모든 적에게 대량의 화염 속성 피해를 가하고 자신의 방어력을 감소시킨다. 동시에 모든 [화로 가열] 스택 수가 제거된다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301006, + "SkillName": "불에서 탄생한 최상의 요리", + "SkillDesc": "차지 상태가 아닐 시 [화로 가열] 스택 수가 일정 수준 중첩되면 즉시 행동하고 [화로 점화]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "맹화 화로", + "SkillDesc": "자신이 공격할 시 일정 확률로 목표에게 감속 상태를 부여한다. 자신이 피격되거나 지속 피해를 받을 시 [화로 가열]이 1스택 중첩된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301002, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5555560009088367, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301001, + "SkillName": "강력한 뒤집기", + "SkillDesc": "단일 아군에게 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301002, + "SkillName": "토네이도 뒤집기", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301003, + "SkillName": "화로 점화", + "SkillDesc": "차지 상태에 진입한다. 다음 행동 시 [화로 가열] 스택 수가 일정 수준에 달하지 않으면 [맹렬한 볶기]를 발동하고 모든 [화로 가열] 스택 수가 제거된다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301004, + "SkillName": "맹렬한 볶기", + "SkillDesc": "모든 아군에게 대량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301005, + "SkillName": "주방 사고", + "SkillDesc": "차지 상태 진입 후 [화로 가열]의 스택 수가 일정 수준에 달하면, 즉시 모든 적에게 대량의 화염 속성 피해를 가하고 자신의 방어력을 감소시킨다. 동시에 모든 [화로 가열] 스택 수가 제거된다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301006, + "SkillName": "불에서 탄생한 최상의 요리", + "SkillDesc": "차지 상태가 아닐 시 [화로 가열] 스택 수가 일정 수준 중첩되면 즉시 행동하고 [화로 점화]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "맹화 화로", + "SkillDesc": "자신이 공격할 시 일정 확률로 목표에게 감속 상태를 부여한다. 자신이 피격되거나 지속 피해를 받을 시 [화로 가열]이 1스택 중첩된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301003, + "AttackModifyRatio": 0.9090910009108484, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301001, + "SkillName": "강력한 뒤집기", + "SkillDesc": "단일 아군에게 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301002, + "SkillName": "토네이도 뒤집기", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301003, + "SkillName": "화로 점화", + "SkillDesc": "차지 상태에 진입한다. 다음 행동 시 [화로 가열] 스택 수가 일정 수준에 달하지 않으면 [맹렬한 볶기]를 발동하고 모든 [화로 가열] 스택 수가 제거된다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301004, + "SkillName": "맹렬한 볶기", + "SkillDesc": "모든 아군에게 대량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301005, + "SkillName": "주방 사고", + "SkillDesc": "차지 상태 진입 후 [화로 가열]의 스택 수가 일정 수준에 달하면, 즉시 모든 적에게 대량의 화염 속성 피해를 가하고 자신의 방어력을 감소시킨다. 동시에 모든 [화로 가열] 스택 수가 제거된다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301006, + "SkillName": "불에서 탄생한 최상의 요리", + "SkillDesc": "차지 상태가 아닐 시 [화로 가열] 스택 수가 일정 수준 중첩되면 즉시 행동하고 [화로 점화]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "맹화 화로", + "SkillDesc": "자신이 공격할 시 일정 확률로 목표에게 감속 상태를 부여한다. 자신이 피격되거나 지속 피해를 받을 시 [화로 가열]이 1스택 중첩된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.33333300054073334, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301001, + "SkillName": "강력한 뒤집기", + "SkillDesc": "단일 아군에게 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301002, + "SkillName": "토네이도 뒤집기", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301003, + "SkillName": "화로 점화", + "SkillDesc": "차지 상태에 진입한다. 다음 행동 시 [화로 가열] 스택 수가 일정 수준에 달하지 않으면 [맹렬한 볶기]를 발동하고 모든 [화로 가열] 스택 수가 제거된다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301004, + "SkillName": "맹렬한 볶기", + "SkillDesc": "모든 아군에게 대량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301005, + "SkillName": "주방 사고", + "SkillDesc": "차지 상태 진입 후 [화로 가열]의 스택 수가 일정 수준에 달하면, 즉시 모든 적에게 대량의 화염 속성 피해를 가하고 자신의 방어력을 감소시킨다. 동시에 모든 [화로 가열] 스택 수가 제거된다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301006, + "SkillName": "불에서 탄생한 최상의 요리", + "SkillDesc": "차지 상태가 아닐 시 [화로 가열] 스택 수가 일정 수준 중첩되면 즉시 행동하고 [화로 점화]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "맹화 화로", + "SkillDesc": "자신이 공격할 시 일정 확률로 목표에게 감속 상태를 부여한다. 자신이 피격되거나 지속 피해를 받을 시 [화로 가열]이 1스택 중첩된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301001, + "SkillName": "강력한 뒤집기", + "SkillDesc": "단일 아군에게 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301002, + "SkillName": "토네이도 뒤집기", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301003, + "SkillName": "화로 점화", + "SkillDesc": "차지 상태에 진입한다. 다음 행동 시 [화로 가열] 스택 수가 일정 수준에 달하지 않으면 [맹렬한 볶기]를 발동하고 모든 [화로 가열] 스택 수가 제거된다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301004, + "SkillName": "맹렬한 볶기", + "SkillDesc": "모든 아군에게 대량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301005, + "SkillName": "주방 사고", + "SkillDesc": "차지 상태 진입 후 [화로 가열]의 스택 수가 일정 수준에 달하면, 즉시 모든 적에게 대량의 화염 속성 피해를 가하고 자신의 방어력을 감소시킨다. 동시에 모든 [화로 가열] 스택 수가 제거된다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301006, + "SkillName": "불에서 탄생한 최상의 요리", + "SkillDesc": "차지 상태가 아닐 시 [화로 가열] 스택 수가 일정 수준 중첩되면 즉시 행동하고 [화로 점화]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "맹화 화로", + "SkillDesc": "자신이 공격할 시 일정 확률로 목표에게 감속 상태를 부여한다. 자신이 피격되거나 지속 피해를 받을 시 [화로 가열]이 1스택 중첩된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301001, + "SkillName": "강력한 뒤집기", + "SkillDesc": "단일 아군에게 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301002, + "SkillName": "토네이도 뒤집기", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301003, + "SkillName": "화로 점화", + "SkillDesc": "차지 상태에 진입한다. 다음 행동 시 [화로 가열] 스택 수가 일정 수준에 달하지 않으면 [맹렬한 볶기]를 발동하고 모든 [화로 가열] 스택 수가 제거된다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301004, + "SkillName": "맹렬한 볶기", + "SkillDesc": "모든 아군에게 대량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301005, + "SkillName": "주방 사고", + "SkillDesc": "차지 상태 진입 후 [화로 가열]의 스택 수가 일정 수준에 달하면, 즉시 모든 적에게 대량의 화염 속성 피해를 가하고 자신의 방어력을 감소시킨다. 동시에 모든 [화로 가열] 스택 수가 제거된다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301006, + "SkillName": "불에서 탄생한 최상의 요리", + "SkillDesc": "차지 상태가 아닐 시 [화로 가열] 스택 수가 일정 수준 중첩되면 즉시 행동하고 [화로 점화]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "맹화 화로", + "SkillDesc": "자신이 공격할 시 일정 확률로 목표에게 감속 상태를 부여한다. 자신이 피격되거나 지속 피해를 받을 시 [화로 가열]이 1스택 중첩된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 140, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301001, + "SkillName": "강력한 뒤집기", + "SkillDesc": "단일 아군에게 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301002, + "SkillName": "토네이도 뒤집기", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301003, + "SkillName": "화로 점화", + "SkillDesc": "차지 상태에 진입한다. 다음 행동 시 [화로 가열] 스택 수가 일정 수준에 달하지 않으면 [맹렬한 볶기]를 발동하고 모든 [화로 가열] 스택 수가 제거된다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301004, + "SkillName": "맹렬한 볶기", + "SkillDesc": "모든 아군에게 대량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301005, + "SkillName": "주방 사고", + "SkillDesc": "차지 상태 진입 후 [화로 가열]의 스택 수가 일정 수준에 달하면, 즉시 모든 적에게 대량의 화염 속성 피해를 가하고 자신의 방어력을 감소시킨다. 동시에 모든 [화로 가열] 스택 수가 제거된다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301006, + "SkillName": "불에서 탄생한 최상의 요리", + "SkillDesc": "차지 상태가 아닐 시 [화로 가열] 스택 수가 일정 수준 중첩되면 즉시 행동하고 [화로 점화]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "맹화 화로", + "SkillDesc": "자신이 공격할 시 일정 확률로 목표에게 감속 상태를 부여한다. 자신이 피격되거나 지속 피해를 받을 시 [화로 가열]이 1스택 중첩된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301008, + "AttackModifyRatio": 1.1111110001802444, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4444440007209778, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 40, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301001, + "SkillName": "강력한 뒤집기", + "SkillDesc": "단일 아군에게 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301002, + "SkillName": "토네이도 뒤집기", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301003, + "SkillName": "화로 점화", + "SkillDesc": "차지 상태에 진입한다. 다음 행동 시 [화로 가열] 스택 수가 일정 수준에 달하지 않으면 [맹렬한 볶기]를 발동하고 모든 [화로 가열] 스택 수가 제거된다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301004, + "SkillName": "맹렬한 볶기", + "SkillDesc": "모든 아군에게 대량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301005, + "SkillName": "주방 사고", + "SkillDesc": "차지 상태 진입 후 [화로 가열]의 스택 수가 일정 수준에 달하면, 즉시 모든 적에게 대량의 화염 속성 피해를 가하고 자신의 방어력을 감소시킨다. 동시에 모든 [화로 가열] 스택 수가 제거된다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301006, + "SkillName": "불에서 탄생한 최상의 요리", + "SkillDesc": "차지 상태가 아닐 시 [화로 가열] 스택 수가 일정 수준 중첩되면 즉시 행동하고 [화로 점화]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "맹화 화로", + "SkillDesc": "자신이 공격할 시 일정 확률로 목표에게 감속 상태를 부여한다. 자신이 피격되거나 지속 피해를 받을 시 [화로 가열]이 1스택 중첩된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5555560009088367, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301001, + "SkillName": "강력한 뒤집기", + "SkillDesc": "단일 아군에게 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301002, + "SkillName": "토네이도 뒤집기", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301003, + "SkillName": "화로 점화", + "SkillDesc": "차지 상태에 진입한다. 다음 행동 시 [화로 가열] 스택 수가 일정 수준에 달하지 않으면 [맹렬한 볶기]를 발동하고 모든 [화로 가열] 스택 수가 제거된다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301004, + "SkillName": "맹렬한 볶기", + "SkillDesc": "모든 아군에게 대량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301005, + "SkillName": "주방 사고", + "SkillDesc": "차지 상태 진입 후 [화로 가열]의 스택 수가 일정 수준에 달하면, 즉시 모든 적에게 대량의 화염 속성 피해를 가하고 자신의 방어력을 감소시킨다. 동시에 모든 [화로 가열] 스택 수가 제거된다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301006, + "SkillName": "불에서 탄생한 최상의 요리", + "SkillDesc": "차지 상태가 아닐 시 [화로 가열] 스택 수가 일정 수준 중첩되면 즉시 행동하고 [화로 점화]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "맹화 화로", + "SkillDesc": "자신이 공격할 시 일정 확률로 목표에게 감속 상태를 부여한다. 자신이 피격되거나 지속 피해를 받을 시 [화로 가열]이 1스택 중첩된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301001, + "SkillName": "강력한 뒤집기", + "SkillDesc": "단일 아군에게 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301002, + "SkillName": "토네이도 뒤집기", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301003, + "SkillName": "화로 점화", + "SkillDesc": "차지 상태에 진입한다. 다음 행동 시 [화로 가열] 스택 수가 일정 수준에 달하지 않으면 [맹렬한 볶기]를 발동하고 모든 [화로 가열] 스택 수가 제거된다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301004, + "SkillName": "맹렬한 볶기", + "SkillDesc": "모든 아군에게 대량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301005, + "SkillName": "주방 사고", + "SkillDesc": "차지 상태 진입 후 [화로 가열]의 스택 수가 일정 수준에 달하면, 즉시 모든 적에게 대량의 화염 속성 피해를 가하고 자신의 방어력을 감소시킨다. 동시에 모든 [화로 가열] 스택 수가 제거된다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301006, + "SkillName": "불에서 탄생한 최상의 요리", + "SkillDesc": "차지 상태가 아닐 시 [화로 가열] 스택 수가 일정 수준 중첩되면 즉시 행동하고 [화로 점화]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "맹화 화로", + "SkillDesc": "자신이 공격할 시 일정 확률로 목표에게 감속 상태를 부여한다. 자신이 피격되거나 지속 피해를 받을 시 [화로 가열]이 1스택 중첩된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301001, + "SkillName": "강력한 뒤집기", + "SkillDesc": "단일 아군에게 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301002, + "SkillName": "토네이도 뒤집기", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301003, + "SkillName": "화로 점화", + "SkillDesc": "차지 상태에 진입한다. 다음 행동 시 [화로 가열] 스택 수가 일정 수준에 달하지 않으면 [맹렬한 볶기]를 발동하고 모든 [화로 가열] 스택 수가 제거된다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301004, + "SkillName": "맹렬한 볶기", + "SkillDesc": "모든 아군에게 대량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301005, + "SkillName": "주방 사고", + "SkillDesc": "차지 상태 진입 후 [화로 가열]의 스택 수가 일정 수준에 달하면, 즉시 모든 적에게 대량의 화염 속성 피해를 가하고 자신의 방어력을 감소시킨다. 동시에 모든 [화로 가열] 스택 수가 제거된다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301006, + "SkillName": "불에서 탄생한 최상의 요리", + "SkillDesc": "차지 상태가 아닐 시 [화로 가열] 스택 수가 일정 수준 중첩되면 즉시 행동하고 [화로 점화]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "맹화 화로", + "SkillDesc": "자신이 공격할 시 일정 확률로 목표에게 감속 상태를 부여한다. 자신이 피격되거나 지속 피해를 받을 시 [화로 가열]이 1스택 중첩된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.583333000773564, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301001, + "SkillName": "강력한 뒤집기", + "SkillDesc": "단일 아군에게 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301002, + "SkillName": "토네이도 뒤집기", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301003, + "SkillName": "화로 점화", + "SkillDesc": "차지 상태에 진입한다. 다음 행동 시 [화로 가열] 스택 수가 일정 수준에 달하지 않으면 [맹렬한 볶기]를 발동하고 모든 [화로 가열] 스택 수가 제거된다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301004, + "SkillName": "맹렬한 볶기", + "SkillDesc": "모든 아군에게 대량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301005, + "SkillName": "주방 사고", + "SkillDesc": "차지 상태 진입 후 [화로 가열]의 스택 수가 일정 수준에 달하면, 즉시 모든 적에게 대량의 화염 속성 피해를 가하고 자신의 방어력을 감소시킨다. 동시에 모든 [화로 가열] 스택 수가 제거된다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301006, + "SkillName": "불에서 탄생한 최상의 요리", + "SkillDesc": "차지 상태가 아닐 시 [화로 가열] 스택 수가 일정 수준 중첩되면 즉시 행동하고 [화로 점화]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301007, + "SkillName": "맹화 화로", + "SkillDesc": "자신이 공격할 시 일정 확률로 목표에게 감속 상태를 부여한다. 자신이 피격되거나 지속 피해를 받을 시 [화로 가열]이 1스택 중첩된다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003011": { + "Id": 3003011, + "Name": "나쁜꿈 극단의 오버쿡(투영)", + "Desc": "페나코니의 서비스 기계. 꿈세계의 감정 교란으로 인해 통제 불능에 빠졌다.\\n원래는 음식을 조리하는 요리 기계였다. 통제 불능에 빠진 후에도 여전히 식자재를 가열하기 위한 맹렬한 화염을 내뿜으며, 식객도 함께 재로 만들어 버리려고 한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 11625, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3003011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300301101, + "SkillName": "강력한 뒤집기", + "SkillDesc": "단일 아군에게 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301102, + "SkillName": "토네이도 뒤집기", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301103, + "SkillName": "화로 점화", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [맹렬한 볶기]를 발동한다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301104, + "SkillName": "맹렬한 볶기", + "SkillDesc": "모든 아군에게 대량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301105, + "SkillName": "주방 사고", + "SkillDesc": "차지 상태 진입 후 [화로 가열]의 스택 수가 일정 수준에 달하면, 즉시 모든 적에게 대량의 화염 속성 피해를 가하고 자신의 방어력을 감소시키며, 모든 아군의 에너지를 회복시킨다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301106, + "SkillName": "불에서 탄생한 최상의 요리", + "SkillDesc": "차지 상태가 아닐 시 [화로 가열] 스택 수가 일정 수준 중첩되면 즉시 행동하고 [화로 점화]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301107, + "SkillName": "맹화 화로", + "SkillDesc": "자신이 공격할 시 일정 확률로 목표에게 감속 상태를 부여한다. 자신이 피격되거나 지속 피해를 받을 시 [화로 가열]이 1스택 중첩된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.060000000055879354, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300301101, + "SkillName": "강력한 뒤집기", + "SkillDesc": "단일 아군에게 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301102, + "SkillName": "토네이도 뒤집기", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301103, + "SkillName": "화로 점화", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [맹렬한 볶기]를 발동한다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301104, + "SkillName": "맹렬한 볶기", + "SkillDesc": "모든 아군에게 대량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301105, + "SkillName": "주방 사고", + "SkillDesc": "차지 상태 진입 후 [화로 가열]의 스택 수가 일정 수준에 달하면, 즉시 모든 적에게 대량의 화염 속성 피해를 가하고 자신의 방어력을 감소시키며, 모든 아군의 에너지를 회복시킨다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301106, + "SkillName": "불에서 탄생한 최상의 요리", + "SkillDesc": "차지 상태가 아닐 시 [화로 가열] 스택 수가 일정 수준 중첩되면 즉시 행동하고 [화로 점화]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301107, + "SkillName": "맹화 화로", + "SkillDesc": "자신이 공격할 시 일정 확률로 목표에게 감속 상태를 부여한다. 자신이 피격되거나 지속 피해를 받을 시 [화로 가열]이 1스택 중첩된다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003011, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003011, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003011, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003011, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003011, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003011, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003011, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003012": { + "Id": 3003012, + "Name": "나쁜꿈 극단의 오버쿡(오류)", + "Desc": "코드가 영향을 받아 오류가 난 홀로그램. 원본 레퍼런스는 페나코니의 서비스 기계. 꿈세계의 감정 교란으로 인해 통제 불능에 빠졌다.\\n원래는 음식을 조리하는 요리 기계였다. 통제 불능에 빠진 후에도 여전히 식자재를 가열하기 위한 맹렬한 화염을 내뿜으며, 식객도 함께 재로 만들어 버리려고 한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2511, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3003012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301201, + "SkillName": "강력한 뒤집기", + "SkillDesc": "단일 아군에게 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301202, + "SkillName": "토네이도 뒤집기", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301203, + "SkillName": "화로 폭파", + "SkillDesc": "차지 상태에 진입하고 속도가 증가한다. [화로 가열]이 일정 스택까지 중첩되기 전까지 행동할 때마다 [맹렬한 볶기]를 발동한다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301204, + "SkillName": "맹렬한 볶기", + "SkillDesc": "모든 아군에게 대량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301205, + "SkillName": "주방 사고", + "SkillDesc": "차지 상태 진입 후 [화로 가열]의 스택 수가 일정 수준에 달하면, 즉시 모든 적에게 대량의 화염 속성 피해를 가하고 자신의 방어력을 감소시킨다. 동시에 모든 [화로 가열] 스택 수가 제거된다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301206, + "SkillName": "불에서 탄생한 최상의 요리", + "SkillDesc": "차지 상태가 아닐 시 [화로 가열] 스택 수가 일정 수준 중첩되면 즉시 행동하고 [화로 폭파]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301207, + "SkillName": "맹화 화로", + "SkillDesc": "자신이 공격할 시 높은 확률로 목표에게 감속 상태를 부여한다. 자신이 피격되거나 지속 피해를 받을 시 [화로 가열]이 1스택 중첩된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8333330010063946, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -19.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301201, + "SkillName": "강력한 뒤집기", + "SkillDesc": "단일 아군에게 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301202, + "SkillName": "토네이도 뒤집기", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301203, + "SkillName": "화로 폭파", + "SkillDesc": "차지 상태에 진입하고 속도가 증가한다. [화로 가열]이 일정 스택까지 중첩되기 전까지 행동할 때마다 [맹렬한 볶기]를 발동한다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301204, + "SkillName": "맹렬한 볶기", + "SkillDesc": "모든 아군에게 대량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301205, + "SkillName": "주방 사고", + "SkillDesc": "차지 상태 진입 후 [화로 가열]의 스택 수가 일정 수준에 달하면, 즉시 모든 적에게 대량의 화염 속성 피해를 가하고 자신의 방어력을 감소시킨다. 동시에 모든 [화로 가열] 스택 수가 제거된다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301206, + "SkillName": "불에서 탄생한 최상의 요리", + "SkillDesc": "차지 상태가 아닐 시 [화로 가열] 스택 수가 일정 수준 중첩되면 즉시 행동하고 [화로 폭파]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301207, + "SkillName": "맹화 화로", + "SkillDesc": "자신이 공격할 시 높은 확률로 목표에게 감속 상태를 부여한다. 자신이 피격되거나 지속 피해를 받을 시 [화로 가열]이 1스택 중첩된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 7.407407000195235, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301201, + "SkillName": "강력한 뒤집기", + "SkillDesc": "단일 아군에게 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301202, + "SkillName": "토네이도 뒤집기", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301203, + "SkillName": "화로 폭파", + "SkillDesc": "차지 상태에 진입하고 속도가 증가한다. [화로 가열]이 일정 스택까지 중첩되기 전까지 행동할 때마다 [맹렬한 볶기]를 발동한다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301204, + "SkillName": "맹렬한 볶기", + "SkillDesc": "모든 아군에게 대량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301205, + "SkillName": "주방 사고", + "SkillDesc": "차지 상태 진입 후 [화로 가열]의 스택 수가 일정 수준에 달하면, 즉시 모든 적에게 대량의 화염 속성 피해를 가하고 자신의 방어력을 감소시킨다. 동시에 모든 [화로 가열] 스택 수가 제거된다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301206, + "SkillName": "불에서 탄생한 최상의 요리", + "SkillDesc": "차지 상태가 아닐 시 [화로 가열] 스택 수가 일정 수준 중첩되면 즉시 행동하고 [화로 폭파]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301207, + "SkillName": "맹화 화로", + "SkillDesc": "자신이 공격할 시 높은 확률로 목표에게 감속 상태를 부여한다. 자신이 피격되거나 지속 피해를 받을 시 [화로 가열]이 1스택 중첩된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301201, + "SkillName": "강력한 뒤집기", + "SkillDesc": "단일 아군에게 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301202, + "SkillName": "토네이도 뒤집기", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301203, + "SkillName": "화로 폭파", + "SkillDesc": "차지 상태에 진입하고 속도가 증가한다. [화로 가열]이 일정 스택까지 중첩되기 전까지 행동할 때마다 [맹렬한 볶기]를 발동한다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301204, + "SkillName": "맹렬한 볶기", + "SkillDesc": "모든 아군에게 대량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301205, + "SkillName": "주방 사고", + "SkillDesc": "차지 상태 진입 후 [화로 가열]의 스택 수가 일정 수준에 달하면, 즉시 모든 적에게 대량의 화염 속성 피해를 가하고 자신의 방어력을 감소시킨다. 동시에 모든 [화로 가열] 스택 수가 제거된다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301206, + "SkillName": "불에서 탄생한 최상의 요리", + "SkillDesc": "차지 상태가 아닐 시 [화로 가열] 스택 수가 일정 수준 중첩되면 즉시 행동하고 [화로 폭파]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301207, + "SkillName": "맹화 화로", + "SkillDesc": "자신이 공격할 시 높은 확률로 목표에게 감속 상태를 부여한다. 자신이 피격되거나 지속 피해를 받을 시 [화로 가열]이 1스택 중첩된다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003012, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003012, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003012, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003012, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003012, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003012, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003012, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003013": { + "Id": 3003013, + "Name": "나나교무진의 조화 교수나나", + "Desc": "원래는 조화 학부 교재가 탑재된 「오버쿡」이었으나 밈 바이러스의 영향을 받아 교재가 나나재로 바뀌었다. 무대 위의 초조나나한 마음은 나나교향곡을 빚어내고, 교훈나나를 듣지 않는 나쁜 원숭이 학생들을 석탄나나로 만들어 버린다", + "MonsterCampID": 10, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2232, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003013.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 130, + "StanceBase": 420, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3003013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301301, + "SkillName": "체벌, 교훈나나 맛 좀 봐라!", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가하며, 높은 확률로 대상을 [연소] 상태에 빠트린다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301302, + "SkillName": "연좌, 화염나나 맛 좀 봐라!", + "SkillDesc": "모든 아군에게 소량의 화염 속성 피해를 가하고, 높은 확률로 모든 아군을 [연소] 상태에 빠트린다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301303, + "SkillName": "이런 원숭이, 긴급 보충 수업!", + "SkillDesc": "랜덤 단일 적과 자신을 [수업 채널] 상태로 변경하고 [보충 수업] 상태를 부여한다. [휴식 시간 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 300301304, + "SkillName": "좋았어 원숭이, 방학 활동!", + "SkillDesc": "모든 아군의 공격력을 증가시킨다. [휴식 시간 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300301305, + "SkillName": "나나큘럼 방해", + "SkillDesc": "피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경된다. [휴식 시간 채널] 상태에서 피격 시 채널이 변경되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301306, + "SkillName": "원숭이로 만들어주마나나", + "SkillDesc": "자신이 공격할 시 일정 확률로 목표에게 감속 상태를 부여한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5416670013219118, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301301, + "SkillName": "체벌, 교훈나나 맛 좀 봐라!", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가하며, 높은 확률로 대상을 [연소] 상태에 빠트린다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301302, + "SkillName": "연좌, 화염나나 맛 좀 봐라!", + "SkillDesc": "모든 아군에게 소량의 화염 속성 피해를 가하고, 높은 확률로 모든 아군을 [연소] 상태에 빠트린다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301303, + "SkillName": "이런 원숭이, 긴급 보충 수업!", + "SkillDesc": "랜덤 단일 적과 자신을 [수업 채널] 상태로 변경하고 [보충 수업] 상태를 부여한다. [휴식 시간 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 300301304, + "SkillName": "좋았어 원숭이, 방학 활동!", + "SkillDesc": "모든 아군의 공격력을 증가시킨다. [휴식 시간 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300301305, + "SkillName": "나나큘럼 방해", + "SkillDesc": "피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경된다. [휴식 시간 채널] 상태에서 피격 시 채널이 변경되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301306, + "SkillName": "원숭이로 만들어주마나나", + "SkillDesc": "자신이 공격할 시 일정 확률로 목표에게 감속 상태를 부여한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301302, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Thunder", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300301301, + "SkillName": "체벌, 교훈나나 맛 좀 봐라!", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가하며, 높은 확률로 대상을 [연소] 상태에 빠트린다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301302, + "SkillName": "연좌, 화염나나 맛 좀 봐라!", + "SkillDesc": "모든 아군에게 소량의 화염 속성 피해를 가하고, 높은 확률로 모든 아군을 [연소] 상태에 빠트린다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301303, + "SkillName": "이런 원숭이, 긴급 보충 수업!", + "SkillDesc": "랜덤 단일 적과 자신을 [수업 채널] 상태로 변경하고 [보충 수업] 상태를 부여한다. [휴식 시간 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 300301304, + "SkillName": "좋았어 원숭이, 방학 활동!", + "SkillDesc": "모든 아군의 공격력을 증가시킨다. [휴식 시간 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300301305, + "SkillName": "나나큘럼 방해", + "SkillDesc": "피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경된다. [휴식 시간 채널] 상태에서 피격 시 채널이 변경되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301306, + "SkillName": "원숭이로 만들어주마나나", + "SkillDesc": "자신이 공격할 시 일정 확률로 목표에게 감속 상태를 부여한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301303, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4166670008562505, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301301, + "SkillName": "체벌, 교훈나나 맛 좀 봐라!", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가하며, 높은 확률로 대상을 [연소] 상태에 빠트린다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301302, + "SkillName": "연좌, 화염나나 맛 좀 봐라!", + "SkillDesc": "모든 아군에게 소량의 화염 속성 피해를 가하고, 높은 확률로 모든 아군을 [연소] 상태에 빠트린다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301303, + "SkillName": "이런 원숭이, 긴급 보충 수업!", + "SkillDesc": "랜덤 단일 적과 자신을 [수업 채널] 상태로 변경하고 [보충 수업] 상태를 부여한다. [휴식 시간 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 300301304, + "SkillName": "좋았어 원숭이, 방학 활동!", + "SkillDesc": "모든 아군의 공격력을 증가시킨다. [휴식 시간 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300301305, + "SkillName": "나나큘럼 방해", + "SkillDesc": "피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경된다. [휴식 시간 채널] 상태에서 피격 시 채널이 변경되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301306, + "SkillName": "원숭이로 만들어주마나나", + "SkillDesc": "자신이 공격할 시 일정 확률로 목표에게 감속 상태를 부여한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003013, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003013, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003013, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003013, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003013, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003013, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003013, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003014": { + "Id": 3003014, + "Name": "나쁜꿈 극단의 오버쿡", + "Desc": "페나코니의 서비스 기계. 꿈세계의 감정 교란으로 인해 통제 불능에 빠졌다.\\n원래는 음식을 조리하는 요리 기계였다. 통제 불능에 빠진 후에도 여전히 식자재를 가열하기 위한 맹렬한 화염을 내뿜으며, 식객도 함께 재로 만들어 버리려고 한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3003014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300301401, + "SkillName": "강력한 뒤집기", + "SkillDesc": "단일 아군에게 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301402, + "SkillName": "토네이도 뒤집기", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301403, + "SkillName": "화로 폭발", + "SkillDesc": "차지 상태에 진입하고, [화로 가열]이 일정 스택까지 중첩되기 전까지 행동할 때마다 [맹렬한 볶기]를 발동한다. 이미 차지 상태일 시 현재 [화로 가열]의 스택 수가 감소한다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301404, + "SkillName": "맹렬한 볶기", + "SkillDesc": "모든 아군에게 대량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301405, + "SkillName": "주방 사고", + "SkillDesc": "차지 상태 진입 후 [화로 가열]의 스택 수가 일정 수준에 달하면, 즉시 모든 적에게 대량의 화염 속성 피해를 가하고 자신의 방어력을 감소시킨다. 동시에 모든 [화로 가열] 스택 수가 제거된다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301406, + "SkillName": "불에서 탄생한 최상의 요리", + "SkillDesc": "차지 상태가 아닐 시 [화로 가열] 스택 수가 일정 수준 중첩되면 즉시 행동하고 [화로 폭발]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301407, + "SkillName": "맹화 화로", + "SkillDesc": "자신이 공격할 시 높은 확률로 목표에게 감속 상태를 부여한다. 자신이 피격되거나 지속 피해를 받을 시 [화로 가열]이 1스택 중첩된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301401, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300301401, + "SkillName": "강력한 뒤집기", + "SkillDesc": "단일 아군에게 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301402, + "SkillName": "토네이도 뒤집기", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301403, + "SkillName": "화로 폭발", + "SkillDesc": "차지 상태에 진입하고, [화로 가열]이 일정 스택까지 중첩되기 전까지 행동할 때마다 [맹렬한 볶기]를 발동한다. 이미 차지 상태일 시 현재 [화로 가열]의 스택 수가 감소한다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301404, + "SkillName": "맹렬한 볶기", + "SkillDesc": "모든 아군에게 대량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301405, + "SkillName": "주방 사고", + "SkillDesc": "차지 상태 진입 후 [화로 가열]의 스택 수가 일정 수준에 달하면, 즉시 모든 적에게 대량의 화염 속성 피해를 가하고 자신의 방어력을 감소시킨다. 동시에 모든 [화로 가열] 스택 수가 제거된다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301406, + "SkillName": "불에서 탄생한 최상의 요리", + "SkillDesc": "차지 상태가 아닐 시 [화로 가열] 스택 수가 일정 수준 중첩되면 즉시 행동하고 [화로 폭발]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301407, + "SkillName": "맹화 화로", + "SkillDesc": "자신이 공격할 시 높은 확률로 목표에게 감속 상태를 부여한다. 자신이 피격되거나 지속 피해를 받을 시 [화로 가열]이 1스택 중첩된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301402, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300301401, + "SkillName": "강력한 뒤집기", + "SkillDesc": "단일 아군에게 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301402, + "SkillName": "토네이도 뒤집기", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301403, + "SkillName": "화로 폭발", + "SkillDesc": "차지 상태에 진입하고, [화로 가열]이 일정 스택까지 중첩되기 전까지 행동할 때마다 [맹렬한 볶기]를 발동한다. 이미 차지 상태일 시 현재 [화로 가열]의 스택 수가 감소한다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301404, + "SkillName": "맹렬한 볶기", + "SkillDesc": "모든 아군에게 대량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301405, + "SkillName": "주방 사고", + "SkillDesc": "차지 상태 진입 후 [화로 가열]의 스택 수가 일정 수준에 달하면, 즉시 모든 적에게 대량의 화염 속성 피해를 가하고 자신의 방어력을 감소시킨다. 동시에 모든 [화로 가열] 스택 수가 제거된다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301406, + "SkillName": "불에서 탄생한 최상의 요리", + "SkillDesc": "차지 상태가 아닐 시 [화로 가열] 스택 수가 일정 수준 중첩되면 즉시 행동하고 [화로 폭발]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301407, + "SkillName": "맹화 화로", + "SkillDesc": "자신이 공격할 시 높은 확률로 목표에게 감속 상태를 부여한다. 자신이 피격되거나 지속 피해를 받을 시 [화로 가열]이 1스택 중첩된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301403, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300301401, + "SkillName": "강력한 뒤집기", + "SkillDesc": "단일 아군에게 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301402, + "SkillName": "토네이도 뒤집기", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301403, + "SkillName": "화로 폭발", + "SkillDesc": "차지 상태에 진입하고, [화로 가열]이 일정 스택까지 중첩되기 전까지 행동할 때마다 [맹렬한 볶기]를 발동한다. 이미 차지 상태일 시 현재 [화로 가열]의 스택 수가 감소한다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301404, + "SkillName": "맹렬한 볶기", + "SkillDesc": "모든 아군에게 대량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301405, + "SkillName": "주방 사고", + "SkillDesc": "차지 상태 진입 후 [화로 가열]의 스택 수가 일정 수준에 달하면, 즉시 모든 적에게 대량의 화염 속성 피해를 가하고 자신의 방어력을 감소시킨다. 동시에 모든 [화로 가열] 스택 수가 제거된다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301406, + "SkillName": "불에서 탄생한 최상의 요리", + "SkillDesc": "차지 상태가 아닐 시 [화로 가열] 스택 수가 일정 수준 중첩되면 즉시 행동하고 [화로 폭발]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301407, + "SkillName": "맹화 화로", + "SkillDesc": "자신이 공격할 시 높은 확률로 목표에게 감속 상태를 부여한다. 자신이 피격되거나 지속 피해를 받을 시 [화로 가열]이 1스택 중첩된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301404, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300301401, + "SkillName": "강력한 뒤집기", + "SkillDesc": "단일 아군에게 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301402, + "SkillName": "토네이도 뒤집기", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301403, + "SkillName": "화로 폭발", + "SkillDesc": "차지 상태에 진입하고, [화로 가열]이 일정 스택까지 중첩되기 전까지 행동할 때마다 [맹렬한 볶기]를 발동한다. 이미 차지 상태일 시 현재 [화로 가열]의 스택 수가 감소한다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301404, + "SkillName": "맹렬한 볶기", + "SkillDesc": "모든 아군에게 대량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301405, + "SkillName": "주방 사고", + "SkillDesc": "차지 상태 진입 후 [화로 가열]의 스택 수가 일정 수준에 달하면, 즉시 모든 적에게 대량의 화염 속성 피해를 가하고 자신의 방어력을 감소시킨다. 동시에 모든 [화로 가열] 스택 수가 제거된다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 300301406, + "SkillName": "불에서 탄생한 최상의 요리", + "SkillDesc": "차지 상태가 아닐 시 [화로 가열] 스택 수가 일정 수준 중첩되면 즉시 행동하고 [화로 폭발]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301407, + "SkillName": "맹화 화로", + "SkillDesc": "자신이 공격할 시 높은 확률로 목표에게 감속 상태를 부여한다. 자신이 피격되거나 지속 피해를 받을 시 [화로 가열]이 1스택 중첩된다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003014, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003014, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003014, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003014, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003014, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003014, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003014, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003015": { + "Id": 3003015, + "Name": "나나교무진의 조화 교수나나", + "Desc": "원래는 조화 학부 교재가 탑재된 「오버쿡」이었으나 밈 바이러스의 영향을 받아 교재가 나나재로 바뀌었다. 무대 위의 초조나나한 마음은 나나교향곡을 빚어내고, 교훈나나를 듣지 않는 나쁜 원숭이 학생들을 석탄나나로 만들어 버린다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 13950, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003013.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 900, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3003015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300301501, + "SkillName": "체벌, 교훈나나 맛 좀 봐라!", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가하며, 높은 확률로 대상을 [연소] 상태에 빠트린다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301502, + "SkillName": "연좌, 화염나나 맛 좀 봐라!", + "SkillDesc": "모든 아군에게 소량의 화염 속성 피해를 가하고, 높은 확률로 모든 아군을 [연소] 상태에 빠트린다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301503, + "SkillName": "이런 원숭이, 기습 시험!", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 300301504, + "SkillName": "좋았어 원숭이, 임시 방학!", + "SkillDesc": "[수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경될 시 모든 아군의 공격력이 증가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300301505, + "SkillName": "수업나나 사고", + "SkillDesc": "일정 횟수 피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경되며, 약점 격파 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301506, + "SkillName": "원숭이로 만들어주마나나", + "SkillDesc": "자신이 공격할 시 일정 확률로 목표에게 감속 상태를 부여한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301507, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301508, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301509, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301510, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301511, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301501, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300301501, + "SkillName": "체벌, 교훈나나 맛 좀 봐라!", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가하며, 높은 확률로 대상을 [연소] 상태에 빠트린다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301502, + "SkillName": "연좌, 화염나나 맛 좀 봐라!", + "SkillDesc": "모든 아군에게 소량의 화염 속성 피해를 가하고, 높은 확률로 모든 아군을 [연소] 상태에 빠트린다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301503, + "SkillName": "이런 원숭이, 기습 시험!", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 300301504, + "SkillName": "좋았어 원숭이, 임시 방학!", + "SkillDesc": "[수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경될 시 모든 아군의 공격력이 증가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300301505, + "SkillName": "수업나나 사고", + "SkillDesc": "일정 횟수 피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경되며, 약점 격파 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301506, + "SkillName": "원숭이로 만들어주마나나", + "SkillDesc": "자신이 공격할 시 일정 확률로 목표에게 감속 상태를 부여한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301507, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301508, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301509, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301510, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301511, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301502, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300301501, + "SkillName": "체벌, 교훈나나 맛 좀 봐라!", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가하며, 높은 확률로 대상을 [연소] 상태에 빠트린다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301502, + "SkillName": "연좌, 화염나나 맛 좀 봐라!", + "SkillDesc": "모든 아군에게 소량의 화염 속성 피해를 가하고, 높은 확률로 모든 아군을 [연소] 상태에 빠트린다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301503, + "SkillName": "이런 원숭이, 기습 시험!", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 300301504, + "SkillName": "좋았어 원숭이, 임시 방학!", + "SkillDesc": "[수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경될 시 모든 아군의 공격력이 증가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300301505, + "SkillName": "수업나나 사고", + "SkillDesc": "일정 횟수 피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경되며, 약점 격파 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301506, + "SkillName": "원숭이로 만들어주마나나", + "SkillDesc": "자신이 공격할 시 일정 확률로 목표에게 감속 상태를 부여한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301507, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301508, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301509, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301510, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301511, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301503, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300301501, + "SkillName": "체벌, 교훈나나 맛 좀 봐라!", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가하며, 높은 확률로 대상을 [연소] 상태에 빠트린다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301502, + "SkillName": "연좌, 화염나나 맛 좀 봐라!", + "SkillDesc": "모든 아군에게 소량의 화염 속성 피해를 가하고, 높은 확률로 모든 아군을 [연소] 상태에 빠트린다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301503, + "SkillName": "이런 원숭이, 기습 시험!", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 300301504, + "SkillName": "좋았어 원숭이, 임시 방학!", + "SkillDesc": "[수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경될 시 모든 아군의 공격력이 증가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300301505, + "SkillName": "수업나나 사고", + "SkillDesc": "일정 횟수 피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경되며, 약점 격파 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301506, + "SkillName": "원숭이로 만들어주마나나", + "SkillDesc": "자신이 공격할 시 일정 확률로 목표에게 감속 상태를 부여한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301507, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301508, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301509, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301510, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301511, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301504, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300301501, + "SkillName": "체벌, 교훈나나 맛 좀 봐라!", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가하며, 높은 확률로 대상을 [연소] 상태에 빠트린다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301502, + "SkillName": "연좌, 화염나나 맛 좀 봐라!", + "SkillDesc": "모든 아군에게 소량의 화염 속성 피해를 가하고, 높은 확률로 모든 아군을 [연소] 상태에 빠트린다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301503, + "SkillName": "이런 원숭이, 기습 시험!", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 300301504, + "SkillName": "좋았어 원숭이, 임시 방학!", + "SkillDesc": "[수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경될 시 모든 아군의 공격력이 증가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300301505, + "SkillName": "수업나나 사고", + "SkillDesc": "일정 횟수 피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경되며, 약점 격파 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301506, + "SkillName": "원숭이로 만들어주마나나", + "SkillDesc": "자신이 공격할 시 일정 확률로 목표에게 감속 상태를 부여한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301507, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301508, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301509, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301510, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301511, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301505, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.06666700053028762, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300301501, + "SkillName": "체벌, 교훈나나 맛 좀 봐라!", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가하며, 높은 확률로 대상을 [연소] 상태에 빠트린다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301502, + "SkillName": "연좌, 화염나나 맛 좀 봐라!", + "SkillDesc": "모든 아군에게 소량의 화염 속성 피해를 가하고, 높은 확률로 모든 아군을 [연소] 상태에 빠트린다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301503, + "SkillName": "이런 원숭이, 기습 시험!", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 300301504, + "SkillName": "좋았어 원숭이, 임시 방학!", + "SkillDesc": "[수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경될 시 모든 아군의 공격력이 증가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300301505, + "SkillName": "수업나나 사고", + "SkillDesc": "일정 횟수 피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경되며, 약점 격파 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301506, + "SkillName": "원숭이로 만들어주마나나", + "SkillDesc": "자신이 공격할 시 일정 확률로 목표에게 감속 상태를 부여한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301507, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301508, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301509, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301510, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301511, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003015, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003015, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003015, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003015, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003015, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003015, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003015, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003016": { + "Id": 3003016, + "Name": "나나교무진의 조화 교수나나(완벽)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 원래는 조화 학부 교재가 탑재된 「오버쿡」이었으나 밈 바이러스의 영향을 받아 교재가 나나재로 바뀌었다. 무대 위의 초조나나한 마음은 나나교향곡을 빚어내고, 교훈나나를 듣지 않는 나쁜 원숭이 학생들을 석탄나나로 만들어 버린다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2092.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003013.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3003016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300301601, + "SkillName": "체벌, 교훈나나 맛 좀 봐라!", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가하며, 높은 확률로 대상을 [연소] 상태에 빠트린다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301602, + "SkillName": "연좌, 화염나나 맛 좀 봐라!", + "SkillDesc": "모든 아군에게 소량의 화염 속성 피해를 가하고, 높은 확률로 모든 아군을 [연소] 상태에 빠트린다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301603, + "SkillName": "이런 원숭이, 기습 시험!", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 300301604, + "SkillName": "좋았어 원숭이, 임시 방학!", + "SkillDesc": "모든 아군의 공격력을 증가시키고, 「기묘한 숲속의 나나교무진(완벽)」의 강인성을 소모시킨다. [휴식 시간 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300301605, + "SkillName": "수업나나 사고", + "SkillDesc": "일정 횟수 피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301606, + "SkillName": "원숭이로 만들어주마나나", + "SkillDesc": "자신이 공격할 시 일정 확률로 목표에게 감속 상태를 부여한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301607, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301608, + "SkillName": "불난 데 나나 붓기", + "SkillDesc": "[연좌, 화염나나 맛 좀 봐라!]를 발동할 때마다 모든 「나나교무진」 구성원이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301609, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301610, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301611, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300301601, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 300301601, + "SkillName": "체벌, 교훈나나 맛 좀 봐라!", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가하며, 높은 확률로 대상을 [연소] 상태에 빠트린다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301602, + "SkillName": "연좌, 화염나나 맛 좀 봐라!", + "SkillDesc": "모든 아군에게 소량의 화염 속성 피해를 가하고, 높은 확률로 모든 아군을 [연소] 상태에 빠트린다. [수업 채널] 상태에서만 사용할 수 있다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301603, + "SkillName": "이런 원숭이, 기습 시험!", + "SkillDesc": "[휴식 시간 채널] 상태를 [수업 채널] 상태로 변경한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 300301604, + "SkillName": "좋았어 원숭이, 임시 방학!", + "SkillDesc": "모든 아군의 공격력을 증가시키고, 「기묘한 숲속의 나나교무진(완벽)」의 강인성을 소모시킨다. [휴식 시간 채널] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300301605, + "SkillName": "수업나나 사고", + "SkillDesc": "일정 횟수 피격 후 [수업 채널] 상태에서 [휴식 시간 채널] 상태로 변경된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301606, + "SkillName": "원숭이로 만들어주마나나", + "SkillDesc": "자신이 공격할 시 일정 확률로 목표에게 감속 상태를 부여한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301607, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301608, + "SkillName": "불난 데 나나 붓기", + "SkillDesc": "[연좌, 화염나나 맛 좀 봐라!]를 발동할 때마다 모든 「나나교무진」 구성원이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301609, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301610, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301611, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003016, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003016, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003016, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003016, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003016, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003016, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003016, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003017": { + "Id": 3003017, + "Name": "분노의 스코트", + "Desc": "모든 촬영 리소스를 독점해 탑급 배우가 된 주인공 스코트. 의식과 영혼이 서번트에 의해 분산된 후, 천의 얼굴로 개척자에게 복수를 펼치기 시작했다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2232, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003017.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 130, + "StanceBase": 420, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3003017, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301701, + "SkillName": "늑대의 고통", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가하고 높은 확률로 대상을 [연소] 상태에 빠트린다. [광란] 상태에서만 사용할 수 있다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301702, + "SkillName": "늑대의 분노", + "SkillDesc": "모든 아군에게 소량의 화염 속성 피해를 가하고 높은 확률로 모든 아군을 [연소] 상태에 빠트린다. [광란] 상태에서만 사용할 수 있다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301703, + "SkillName": "늑대의 잔업", + "SkillDesc": "랜덤 단일 적과 자신을 [광란] 상태로 변경하고 [찌든 직장인] 상태를 부여한다. [조롱] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 300301704, + "SkillName": "늑대의 자비", + "SkillDesc": "모든 아군의 공격력을 증가시킨다. [조롱] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300301705, + "SkillName": "늑대의 후퇴", + "SkillDesc": "피격 후 [광란] 상태에서 [조롱] 상태로 변경된다. [조롱] 상태에서 피격 후 상태가 변경되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301706, + "SkillName": "늑대의 위협", + "SkillDesc": "자신이 공격할 시 일정 확률로 목표에게 감속 상태를 부여한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301707, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003017, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003017, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003017, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003017, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003017, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003017, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003017, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003018": { + "Id": 3003018, + "Name": "분노의 스코트(오염)", + "Desc": "모든 촬영 리소스를 독점해 탑급 배우가 된 주인공 스코트. 의식과 영혼이 서번트에 의해 분산된 후, 천의 얼굴로 개척자에게 복수를 펼치기 시작했다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003017.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3003018, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300301801, + "SkillName": "늑대의 고통", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가하고 높은 확률로 대상을 [연소] 상태에 빠트린다. [광란] 상태에서만 사용할 수 있다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 300301802, + "SkillName": "늑대의 분노", + "SkillDesc": "모든 아군에게 소량의 화염 속성 피해를 가하고 높은 확률로 모든 아군을 [연소] 상태에 빠트린다. [광란] 상태에서만 사용할 수 있다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 300301803, + "SkillName": "늑대의 잔업", + "SkillDesc": "랜덤 단일 적과 자신을 [광란] 상태로 변경하고 [찌든 직장인] 상태를 부여한다. [조롱] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 300301804, + "SkillName": "늑대의 자비", + "SkillDesc": "모든 아군의 공격력을 증가시킨다. [조롱] 상태에서만 사용할 수 있다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300301805, + "SkillName": "늑대의 후퇴", + "SkillDesc": "피격 후 [광란] 상태에서 [조롱] 상태로 변경된다. [조롱] 상태에서 피격 후 상태가 변경되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301806, + "SkillName": "늑대의 위협", + "SkillDesc": "자신이 공격할 시 일정 확률로 목표에게 감속 상태를 부여한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301807, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300301808, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003018, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003018, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003018, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003018, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003018, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003018, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003018, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003020": { + "Id": 3003020, + "Name": "나쁜꿈 극단의 스위트 고릴라", + "Desc": "페나코니의 서비스 기계. 꿈세계의 감정 교란으로 인해 통제 불능에 빠졌다.\\n원래는 「솔글래드」 소다수 배달원이었다. 통제 불능에 빠진 후에도 여전히 등에 메고 있는 맛있는 음료를 나눠주고 있으며, 지나가는 손님들에게 선물을 던진다", + "MonsterCampID": 10, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1674, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3003020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300302001, + "SkillName": "음료 수량 한정 증정", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 목표가 실드를 보유할 시 피해를 가한 후 자신에게 얼음 속성 피해를 가하며, 높은 확률로 자신의 방어력을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302002, + "SkillName": "음료 무한 리필", + "SkillDesc": "임의의 단일 아군에게 얼음 속성 피해를 4회 가한다. 목표가 실드를 보유할 시 피해를 가한 후 자신에게 얼음 속성 피해를 가하며, 높은 확률로 자신의 방어력을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302003, + "SkillName": "솔글래드 파티", + "SkillDesc": "[버블 도그] 2기를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300302004, + "SkillName": "파티 분수", + "SkillDesc": "차지 상태에 진입하고 강인성 보호를 획득한다. 다음번 행동 시 [음료 무한 리필]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300302001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300302001, + "SkillName": "음료 수량 한정 증정", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 목표가 실드를 보유할 시 피해를 가한 후 자신에게 얼음 속성 피해를 가하며, 높은 확률로 자신의 방어력을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302002, + "SkillName": "음료 무한 리필", + "SkillDesc": "임의의 단일 아군에게 얼음 속성 피해를 4회 가한다. 목표가 실드를 보유할 시 피해를 가한 후 자신에게 얼음 속성 피해를 가하며, 높은 확률로 자신의 방어력을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302003, + "SkillName": "솔글래드 파티", + "SkillDesc": "[버블 도그] 2기를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300302004, + "SkillName": "파티 분수", + "SkillDesc": "차지 상태에 진입하고 강인성 보호를 획득한다. 다음번 행동 시 [음료 무한 리필]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300302002, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.444444000720978, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -13.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300302001, + "SkillName": "음료 수량 한정 증정", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 목표가 실드를 보유할 시 피해를 가한 후 자신에게 얼음 속성 피해를 가하며, 높은 확률로 자신의 방어력을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302002, + "SkillName": "음료 무한 리필", + "SkillDesc": "임의의 단일 아군에게 얼음 속성 피해를 4회 가한다. 목표가 실드를 보유할 시 피해를 가한 후 자신에게 얼음 속성 피해를 가하며, 높은 확률로 자신의 방어력을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302003, + "SkillName": "솔글래드 파티", + "SkillDesc": "[버블 도그] 2기를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300302004, + "SkillName": "파티 분수", + "SkillDesc": "차지 상태에 진입하고 강인성 보호를 획득한다. 다음번 행동 시 [음료 무한 리필]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300302003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.33333300054073334, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300302001, + "SkillName": "음료 수량 한정 증정", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 목표가 실드를 보유할 시 피해를 가한 후 자신에게 얼음 속성 피해를 가하며, 높은 확률로 자신의 방어력을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302002, + "SkillName": "음료 무한 리필", + "SkillDesc": "임의의 단일 아군에게 얼음 속성 피해를 4회 가한다. 목표가 실드를 보유할 시 피해를 가한 후 자신에게 얼음 속성 피해를 가하며, 높은 확률로 자신의 방어력을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302003, + "SkillName": "솔글래드 파티", + "SkillDesc": "[버블 도그] 2기를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300302004, + "SkillName": "파티 분수", + "SkillDesc": "차지 상태에 진입하고 강인성 보호를 획득한다. 다음번 행동 시 [음료 무한 리필]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300302004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300302001, + "SkillName": "음료 수량 한정 증정", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 목표가 실드를 보유할 시 피해를 가한 후 자신에게 얼음 속성 피해를 가하며, 높은 확률로 자신의 방어력을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302002, + "SkillName": "음료 무한 리필", + "SkillDesc": "임의의 단일 아군에게 얼음 속성 피해를 4회 가한다. 목표가 실드를 보유할 시 피해를 가한 후 자신에게 얼음 속성 피해를 가하며, 높은 확률로 자신의 방어력을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302003, + "SkillName": "솔글래드 파티", + "SkillDesc": "[버블 도그] 2기를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300302004, + "SkillName": "파티 분수", + "SkillDesc": "차지 상태에 진입하고 강인성 보호를 획득한다. 다음번 행동 시 [음료 무한 리필]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300302005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 140, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300302001, + "SkillName": "음료 수량 한정 증정", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 목표가 실드를 보유할 시 피해를 가한 후 자신에게 얼음 속성 피해를 가하며, 높은 확률로 자신의 방어력을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302002, + "SkillName": "음료 무한 리필", + "SkillDesc": "임의의 단일 아군에게 얼음 속성 피해를 4회 가한다. 목표가 실드를 보유할 시 피해를 가한 후 자신에게 얼음 속성 피해를 가하며, 높은 확률로 자신의 방어력을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302003, + "SkillName": "솔글래드 파티", + "SkillDesc": "[버블 도그] 2기를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300302004, + "SkillName": "파티 분수", + "SkillDesc": "차지 상태에 진입하고 강인성 보호를 획득한다. 다음번 행동 시 [음료 무한 리필]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300302006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300302001, + "SkillName": "음료 수량 한정 증정", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 목표가 실드를 보유할 시 피해를 가한 후 자신에게 얼음 속성 피해를 가하며, 높은 확률로 자신의 방어력을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302002, + "SkillName": "음료 무한 리필", + "SkillDesc": "임의의 단일 아군에게 얼음 속성 피해를 4회 가한다. 목표가 실드를 보유할 시 피해를 가한 후 자신에게 얼음 속성 피해를 가하며, 높은 확률로 자신의 방어력을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302003, + "SkillName": "솔글래드 파티", + "SkillDesc": "[버블 도그] 2기를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300302004, + "SkillName": "파티 분수", + "SkillDesc": "차지 상태에 진입하고 강인성 보호를 획득한다. 다음번 행동 시 [음료 무한 리필]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300302007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.583333000773564, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300302001, + "SkillName": "음료 수량 한정 증정", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 목표가 실드를 보유할 시 피해를 가한 후 자신에게 얼음 속성 피해를 가하며, 높은 확률로 자신의 방어력을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302002, + "SkillName": "음료 무한 리필", + "SkillDesc": "임의의 단일 아군에게 얼음 속성 피해를 4회 가한다. 목표가 실드를 보유할 시 피해를 가한 후 자신에게 얼음 속성 피해를 가하며, 높은 확률로 자신의 방어력을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302003, + "SkillName": "솔글래드 파티", + "SkillDesc": "[버블 도그] 2기를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300302004, + "SkillName": "파티 분수", + "SkillDesc": "차지 상태에 진입하고 강인성 보호를 획득한다. 다음번 행동 시 [음료 무한 리필]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300302008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 140, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300302001, + "SkillName": "음료 수량 한정 증정", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 목표가 실드를 보유할 시 피해를 가한 후 자신에게 얼음 속성 피해를 가하며, 높은 확률로 자신의 방어력을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302002, + "SkillName": "음료 무한 리필", + "SkillDesc": "임의의 단일 아군에게 얼음 속성 피해를 4회 가한다. 목표가 실드를 보유할 시 피해를 가한 후 자신에게 얼음 속성 피해를 가하며, 높은 확률로 자신의 방어력을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302003, + "SkillName": "솔글래드 파티", + "SkillDesc": "[버블 도그] 2기를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300302004, + "SkillName": "파티 분수", + "SkillDesc": "차지 상태에 진입하고 강인성 보호를 획득한다. 다음번 행동 시 [음료 무한 리필]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300302009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5555560009088367, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300302001, + "SkillName": "음료 수량 한정 증정", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 목표가 실드를 보유할 시 피해를 가한 후 자신에게 얼음 속성 피해를 가하며, 높은 확률로 자신의 방어력을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302002, + "SkillName": "음료 무한 리필", + "SkillDesc": "임의의 단일 아군에게 얼음 속성 피해를 4회 가한다. 목표가 실드를 보유할 시 피해를 가한 후 자신에게 얼음 속성 피해를 가하며, 높은 확률로 자신의 방어력을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302003, + "SkillName": "솔글래드 파티", + "SkillDesc": "[버블 도그] 2기를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300302004, + "SkillName": "파티 분수", + "SkillDesc": "차지 상태에 진입하고 강인성 보호를 획득한다. 다음번 행동 시 [음료 무한 리필]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300302010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4166670008562505, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300302001, + "SkillName": "음료 수량 한정 증정", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 목표가 실드를 보유할 시 피해를 가한 후 자신에게 얼음 속성 피해를 가하며, 높은 확률로 자신의 방어력을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302002, + "SkillName": "음료 무한 리필", + "SkillDesc": "임의의 단일 아군에게 얼음 속성 피해를 4회 가한다. 목표가 실드를 보유할 시 피해를 가한 후 자신에게 얼음 속성 피해를 가하며, 높은 확률로 자신의 방어력을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302003, + "SkillName": "솔글래드 파티", + "SkillDesc": "[버블 도그] 2기를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300302004, + "SkillName": "파티 분수", + "SkillDesc": "차지 상태에 진입하고 강인성 보호를 획득한다. 다음번 행동 시 [음료 무한 리필]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300302011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4166670008562505, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300302001, + "SkillName": "음료 수량 한정 증정", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 목표가 실드를 보유할 시 피해를 가한 후 자신에게 얼음 속성 피해를 가하며, 높은 확률로 자신의 방어력을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302002, + "SkillName": "음료 무한 리필", + "SkillDesc": "임의의 단일 아군에게 얼음 속성 피해를 4회 가한다. 목표가 실드를 보유할 시 피해를 가한 후 자신에게 얼음 속성 피해를 가하며, 높은 확률로 자신의 방어력을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302003, + "SkillName": "솔글래드 파티", + "SkillDesc": "[버블 도그] 2기를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300302004, + "SkillName": "파티 분수", + "SkillDesc": "차지 상태에 진입하고 강인성 보호를 획득한다. 다음번 행동 시 [음료 무한 리필]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003020, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003020, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003020, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003020, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003020, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003020, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003020, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003021": { + "Id": 3003021, + "Name": "나쁜꿈 극단의 스위트 고릴라(투영)", + "Desc": "페나코니의 서비스 기계. 꿈세계의 감정 교란으로 인해 통제 불능에 빠졌다.\\n원래는 「솔글래드」 소다수 배달원이었다. 통제 불능에 빠진 후에도 여전히 등에 메고 있는 맛있는 음료를 나눠주고 있으며, 지나가는 손님들에게 선물을 던진다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 13950, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3003021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300302101, + "SkillName": "음료 수량 한정 증정", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하고, 해당 목표의 행동 게이지를 증가시킨다. 목표가 실드를 보유한 경우 피해를 가한 후 자신에게 얼음 속성 피해를 가하며, 높은 확률로 자신의 방어력을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302102, + "SkillName": "음료 무한 리필", + "SkillDesc": "감시 대상으로 표시된 단일 아군에게 얼음 속성 피해를 4회 가하고, 해당 목표의 행동 게이지를 증가시킨다. 목표가 실드를 보유할 시 피해를 가한 후 임의의 단일 적에게 얼음 속성 피해를 가하며, 높은 확률로 피격된 적의 방어력을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 40 + }, + { + "Id": 300302103, + "SkillName": "솔글래드 파티", + "SkillDesc": "[버블 도그] 2기를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300302104, + "SkillName": "파티 분수", + "SkillDesc": "차지 상태에 진입하고 강인성 보호를 획득하며, 다음번 행동 시 [음료 무한 리필]을 발동한다. 랜덤 단일 아군을 감시 대상으로 표시한다. 아군이 전투 스킬을 발동할 때마다 전투 스킬을 발동한 목표를 새로 표시한다. 해당 상태에서 자신이 피격되면 행동 게이지가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003021, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003021, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003021, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003021, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003021, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003021, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003021, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003022": { + "Id": 3003022, + "Name": "나쁜꿈 극단의 스위트 고릴라(오류)", + "Desc": "코드가 영향을 받아 오류가 난 홀로그램. 원본 레퍼런스는 페나코니의 서비스 기계. 꿈세계의 감정 교란으로 인해 통제 불능에 빠졌다.\\n원래는 「솔글래드」 소다수 배달원이었다. 통제 불능에 빠진 후에도 여전히 등에 메고 있는 맛있는 음료를 나눠주고 있으며, 지나가는 손님들에게 선물을 던진다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1953, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3003022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300302201, + "SkillName": "무제한 음료 제공", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며, 실드가 없는 목표 명중 시 낮은 확률로 목표를 빙결 상태에 빠트린다. 목표가 실드를 보유한 경우 피해를 가한 후 자신에게 얼음 속성 피해를 가하며, 높은 확률로 자신의 방어력을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302202, + "SkillName": "광란의 음료 리필", + "SkillDesc": "랜덤 단일 아군에게 4회의 얼음 속성 피해를 가하며, 공격 단수마다 실드가 없는 목표 명중 시 높은 확률로 목표를 빙결 상태에 빠트린다. 목표가 실드를 보유한 경우 피해를 가한 후 자신에게 얼음 속성 피해를 가하며, 높은 확률로 자신의 방어력을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302203, + "SkillName": "솔글래드 파티", + "SkillDesc": "[버블 도그] 2기를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300302204, + "SkillName": "파티 분수", + "SkillDesc": "차지 상태에 진입하고 강인성 보호를 획득한다. 다음번 행동 시 [광란의 음료 리필]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300302201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5714290009345859, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300302201, + "SkillName": "무제한 음료 제공", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며, 실드가 없는 목표 명중 시 낮은 확률로 목표를 빙결 상태에 빠트린다. 목표가 실드를 보유한 경우 피해를 가한 후 자신에게 얼음 속성 피해를 가하며, 높은 확률로 자신의 방어력을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302202, + "SkillName": "광란의 음료 리필", + "SkillDesc": "랜덤 단일 아군에게 4회의 얼음 속성 피해를 가하며, 공격 단수마다 실드가 없는 목표 명중 시 높은 확률로 목표를 빙결 상태에 빠트린다. 목표가 실드를 보유한 경우 피해를 가한 후 자신에게 얼음 속성 피해를 가하며, 높은 확률로 자신의 방어력을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302203, + "SkillName": "솔글래드 파티", + "SkillDesc": "[버블 도그] 2기를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300302204, + "SkillName": "파티 분수", + "SkillDesc": "차지 상태에 진입하고 강인성 보호를 획득한다. 다음번 행동 시 [광란의 음료 리필]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300302202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 7.142857000930235, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300302201, + "SkillName": "무제한 음료 제공", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며, 실드가 없는 목표 명중 시 낮은 확률로 목표를 빙결 상태에 빠트린다. 목표가 실드를 보유한 경우 피해를 가한 후 자신에게 얼음 속성 피해를 가하며, 높은 확률로 자신의 방어력을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302202, + "SkillName": "광란의 음료 리필", + "SkillDesc": "랜덤 단일 아군에게 4회의 얼음 속성 피해를 가하며, 공격 단수마다 실드가 없는 목표 명중 시 높은 확률로 목표를 빙결 상태에 빠트린다. 목표가 실드를 보유한 경우 피해를 가한 후 자신에게 얼음 속성 피해를 가하며, 높은 확률로 자신의 방어력을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302203, + "SkillName": "솔글래드 파티", + "SkillDesc": "[버블 도그] 2기를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300302204, + "SkillName": "파티 분수", + "SkillDesc": "차지 상태에 진입하고 강인성 보호를 획득한다. 다음번 행동 시 [광란의 음료 리필]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300302203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4761900007724762, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300302201, + "SkillName": "무제한 음료 제공", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가하며, 실드가 없는 목표 명중 시 낮은 확률로 목표를 빙결 상태에 빠트린다. 목표가 실드를 보유한 경우 피해를 가한 후 자신에게 얼음 속성 피해를 가하며, 높은 확률로 자신의 방어력을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302202, + "SkillName": "광란의 음료 리필", + "SkillDesc": "랜덤 단일 아군에게 4회의 얼음 속성 피해를 가하며, 공격 단수마다 실드가 없는 목표 명중 시 높은 확률로 목표를 빙결 상태에 빠트린다. 목표가 실드를 보유한 경우 피해를 가한 후 자신에게 얼음 속성 피해를 가하며, 높은 확률로 자신의 방어력을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 300302203, + "SkillName": "솔글래드 파티", + "SkillDesc": "[버블 도그] 2기를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300302204, + "SkillName": "파티 분수", + "SkillDesc": "차지 상태에 진입하고 강인성 보호를 획득한다. 다음번 행동 시 [광란의 음료 리필]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003022, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003022, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003022, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003022, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003022, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003022, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003022, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003030": { + "Id": 3003030, + "Name": "「새장에 갇힌 과거」", + "Desc": "좋은꿈 극단에서 죄수로 분장한 엔터테이너. 원래 「조화의 축제」에서 공연해야 하지만 「질서」에 속박되어 「과거」에 관한 연극을 하고 있다. 과거는 불멸의 쇠사슬이다. 평온한 불씨를 켜고 촛불로 감옥의 권신을 부른다", + "MonsterCampID": 10, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1116, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3003030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303001, + "SkillName": "악을 정화하는 채찍질", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303002, + "SkillName": "마음에 새기는 징계", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303003, + "SkillName": "사자의 쇠사슬", + "SkillDesc": "목표 하나를 고정하고 차지 상태에 진입한다. 다음번 행동에 [새장 속의 복음]을 발동한다. 차지 기간 동안 다른 유닛의 공격을 받으면 공격을 발동한 아군 유닛을 동시에 고정한다. 차지 기간 동안 자신의 약점이 격파되면, 공격한 목표의 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300303004, + "SkillName": "새장 속의 복음", + "SkillDesc": "고정된 아군에게 대량의 물리 속성 피해를 가하고, 목표가 피해를 균등 분담한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300303001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303001, + "SkillName": "악을 정화하는 채찍질", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303002, + "SkillName": "마음에 새기는 징계", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303003, + "SkillName": "사자의 쇠사슬", + "SkillDesc": "목표 하나를 고정하고 차지 상태에 진입한다. 다음번 행동에 [새장 속의 복음]을 발동한다. 차지 기간 동안 다른 유닛의 공격을 받으면 공격을 발동한 아군 유닛을 동시에 고정한다. 차지 기간 동안 자신의 약점이 격파되면, 공격한 목표의 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300303004, + "SkillName": "새장 속의 복음", + "SkillDesc": "고정된 아군에게 대량의 물리 속성 피해를 가하고, 목표가 피해를 균등 분담한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300303002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303001, + "SkillName": "악을 정화하는 채찍질", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303002, + "SkillName": "마음에 새기는 징계", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303003, + "SkillName": "사자의 쇠사슬", + "SkillDesc": "목표 하나를 고정하고 차지 상태에 진입한다. 다음번 행동에 [새장 속의 복음]을 발동한다. 차지 기간 동안 다른 유닛의 공격을 받으면 공격을 발동한 아군 유닛을 동시에 고정한다. 차지 기간 동안 자신의 약점이 격파되면, 공격한 목표의 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300303004, + "SkillName": "새장 속의 복음", + "SkillDesc": "고정된 아군에게 대량의 물리 속성 피해를 가하고, 목표가 피해를 균등 분담한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300303003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303001, + "SkillName": "악을 정화하는 채찍질", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303002, + "SkillName": "마음에 새기는 징계", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303003, + "SkillName": "사자의 쇠사슬", + "SkillDesc": "목표 하나를 고정하고 차지 상태에 진입한다. 다음번 행동에 [새장 속의 복음]을 발동한다. 차지 기간 동안 다른 유닛의 공격을 받으면 공격을 발동한 아군 유닛을 동시에 고정한다. 차지 기간 동안 자신의 약점이 격파되면, 공격한 목표의 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300303004, + "SkillName": "새장 속의 복음", + "SkillDesc": "고정된 아군에게 대량의 물리 속성 피해를 가하고, 목표가 피해를 균등 분담한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300303004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303001, + "SkillName": "악을 정화하는 채찍질", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303002, + "SkillName": "마음에 새기는 징계", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303003, + "SkillName": "사자의 쇠사슬", + "SkillDesc": "목표 하나를 고정하고 차지 상태에 진입한다. 다음번 행동에 [새장 속의 복음]을 발동한다. 차지 기간 동안 다른 유닛의 공격을 받으면 공격을 발동한 아군 유닛을 동시에 고정한다. 차지 기간 동안 자신의 약점이 격파되면, 공격한 목표의 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300303004, + "SkillName": "새장 속의 복음", + "SkillDesc": "고정된 아군에게 대량의 물리 속성 피해를 가하고, 목표가 피해를 균등 분담한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300303005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 140, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303001, + "SkillName": "악을 정화하는 채찍질", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303002, + "SkillName": "마음에 새기는 징계", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303003, + "SkillName": "사자의 쇠사슬", + "SkillDesc": "목표 하나를 고정하고 차지 상태에 진입한다. 다음번 행동에 [새장 속의 복음]을 발동한다. 차지 기간 동안 다른 유닛의 공격을 받으면 공격을 발동한 아군 유닛을 동시에 고정한다. 차지 기간 동안 자신의 약점이 격파되면, 공격한 목표의 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300303004, + "SkillName": "새장 속의 복음", + "SkillDesc": "고정된 아군에게 대량의 물리 속성 피해를 가하고, 목표가 피해를 균등 분담한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300303006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 6.875000000465661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303001, + "SkillName": "악을 정화하는 채찍질", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303002, + "SkillName": "마음에 새기는 징계", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303003, + "SkillName": "사자의 쇠사슬", + "SkillDesc": "목표 하나를 고정하고 차지 상태에 진입한다. 다음번 행동에 [새장 속의 복음]을 발동한다. 차지 기간 동안 다른 유닛의 공격을 받으면 공격을 발동한 아군 유닛을 동시에 고정한다. 차지 기간 동안 자신의 약점이 격파되면, 공격한 목표의 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300303004, + "SkillName": "새장 속의 복음", + "SkillDesc": "고정된 아군에게 대량의 물리 속성 피해를 가하고, 목표가 피해를 균등 분담한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300303007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303001, + "SkillName": "악을 정화하는 채찍질", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303002, + "SkillName": "마음에 새기는 징계", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303003, + "SkillName": "사자의 쇠사슬", + "SkillDesc": "목표 하나를 고정하고 차지 상태에 진입한다. 다음번 행동에 [새장 속의 복음]을 발동한다. 차지 기간 동안 다른 유닛의 공격을 받으면 공격을 발동한 아군 유닛을 동시에 고정한다. 차지 기간 동안 자신의 약점이 격파되면, 공격한 목표의 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300303004, + "SkillName": "새장 속의 복음", + "SkillDesc": "고정된 아군에게 대량의 물리 속성 피해를 가하고, 목표가 피해를 균등 분담한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300303008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303001, + "SkillName": "악을 정화하는 채찍질", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303002, + "SkillName": "마음에 새기는 징계", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303003, + "SkillName": "사자의 쇠사슬", + "SkillDesc": "목표 하나를 고정하고 차지 상태에 진입한다. 다음번 행동에 [새장 속의 복음]을 발동한다. 차지 기간 동안 다른 유닛의 공격을 받으면 공격을 발동한 아군 유닛을 동시에 고정한다. 차지 기간 동안 자신의 약점이 격파되면, 공격한 목표의 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300303004, + "SkillName": "새장 속의 복음", + "SkillDesc": "고정된 아군에게 대량의 물리 속성 피해를 가하고, 목표가 피해를 균등 분담한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300303009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8333330010063946, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303001, + "SkillName": "악을 정화하는 채찍질", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303002, + "SkillName": "마음에 새기는 징계", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303003, + "SkillName": "사자의 쇠사슬", + "SkillDesc": "목표 하나를 고정하고 차지 상태에 진입한다. 다음번 행동에 [새장 속의 복음]을 발동한다. 차지 기간 동안 다른 유닛의 공격을 받으면 공격을 발동한 아군 유닛을 동시에 고정한다. 차지 기간 동안 자신의 약점이 격파되면, 공격한 목표의 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300303004, + "SkillName": "새장 속의 복음", + "SkillDesc": "고정된 아군에게 대량의 물리 속성 피해를 가하고, 목표가 피해를 균등 분담한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003030, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003030, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003030, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003030, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003030, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003030, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003030, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003031": { + "Id": 3003031, + "Name": "「새장에 갇힌 과거」", + "Desc": "좋은꿈 극단에서 죄수로 분장한 엔터테이너. 원래 「조화의 축제」에서 공연해야 하지만 「질서」에 속박되어 「과거」에 관한 연극을 하고 있다. 과거는 불멸의 쇠사슬이다. 평온한 불씨를 켜고 촛불로 감옥의 권신을 부른다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1023, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 90, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3003031, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303101, + "SkillName": "악을 정화하는 채찍질", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303102, + "SkillName": "마음에 새기는 징계", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303103, + "SkillName": "사자의 쇠사슬", + "SkillDesc": "목표 하나를 고정하고 차지 상태에 진입한다. 다음번 행동에 [새장 속의 복음]을 발동한다. 차지 기간 동안 다른 유닛의 공격을 받으면 공격을 발동한 아군 유닛을 동시에 고정한다. 차지 기간 동안 자신의 약점이 격파되면, 공격한 목표의 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300303104, + "SkillName": "새장 속의 복음", + "SkillDesc": "고정된 아군에게 대량의 물리 속성 피해를 가하고, 목표가 피해를 균등 분담한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303106, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300303101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5909090011846274, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303101, + "SkillName": "악을 정화하는 채찍질", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303102, + "SkillName": "마음에 새기는 징계", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303103, + "SkillName": "사자의 쇠사슬", + "SkillDesc": "목표 하나를 고정하고 차지 상태에 진입한다. 다음번 행동에 [새장 속의 복음]을 발동한다. 차지 기간 동안 다른 유닛의 공격을 받으면 공격을 발동한 아군 유닛을 동시에 고정한다. 차지 기간 동안 자신의 약점이 격파되면, 공격한 목표의 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300303104, + "SkillName": "새장 속의 복음", + "SkillDesc": "고정된 아군에게 대량의 물리 속성 피해를 가하고, 목표가 피해를 균등 분담한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303106, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300303102, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303101, + "SkillName": "악을 정화하는 채찍질", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303102, + "SkillName": "마음에 새기는 징계", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303103, + "SkillName": "사자의 쇠사슬", + "SkillDesc": "목표 하나를 고정하고 차지 상태에 진입한다. 다음번 행동에 [새장 속의 복음]을 발동한다. 차지 기간 동안 다른 유닛의 공격을 받으면 공격을 발동한 아군 유닛을 동시에 고정한다. 차지 기간 동안 자신의 약점이 격파되면, 공격한 목표의 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300303104, + "SkillName": "새장 속의 복음", + "SkillDesc": "고정된 아군에게 대량의 물리 속성 피해를 가하고, 목표가 피해를 균등 분담한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303106, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300303103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5909090011846274, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303101, + "SkillName": "악을 정화하는 채찍질", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303102, + "SkillName": "마음에 새기는 징계", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303103, + "SkillName": "사자의 쇠사슬", + "SkillDesc": "목표 하나를 고정하고 차지 상태에 진입한다. 다음번 행동에 [새장 속의 복음]을 발동한다. 차지 기간 동안 다른 유닛의 공격을 받으면 공격을 발동한 아군 유닛을 동시에 고정한다. 차지 기간 동안 자신의 약점이 격파되면, 공격한 목표의 행동 게이지가 감소한다", + "DamageType": "Physical", + "SPHitBase": "" + }, + { + "Id": 300303104, + "SkillName": "새장 속의 복음", + "SkillDesc": "고정된 아군에게 대량의 물리 속성 피해를 가하고, 목표가 피해를 균등 분담한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303106, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003031, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003031, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003031, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003031, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003031, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003031, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003031, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003032": { + "Id": 3003032, + "Name": "「새장에 갇힌 과거」(오류)", + "Desc": "코드가 영향을 받아 오류가 난 홀로그램. 원본 레퍼런스는 좋은꿈 극단에서 죄수로 분장한 엔터테이너. 원래 「조화의 축제」에서 공연해야 하지만 「질서」에 속박되어 「과거」에 관한 연극을 하고 있다. 과거는 불멸의 쇠사슬이다. 평온한 불씨를 켜고 촛불로 감옥의 권신을 부른다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2092.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3003032, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303201, + "SkillName": "악을 정화하는 채찍질", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303202, + "SkillName": "마음에 새기는 징계", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303203, + "SkillName": "사자의 쇠사슬", + "SkillDesc": "목표 하나를 고정하고 차지 상태에 진입하며, 일정 스택 수의 공격력 증가를 획득하고 다음번 행동에 [새장 속의 복음]을 발동한다. 차지 기간 동안 다른 유닛의 공격을 받으면 공격력 증가 스택이 감소하고 공격을 발동한 아군 유닛을 고정한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303204, + "SkillName": "새장 속의 복음", + "SkillDesc": "고정된 아군에게 대량의 물리 속성 피해를 가하고, 목표가 피해를 균등 분담한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303206, + "SkillName": "들개의 울부짖음", + "SkillDesc": "[버블 도그] 2기를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303207, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003032, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003032, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003032, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003032, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003032, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003032, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003032, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003033": { + "Id": 3003033, + "Name": "「새장에 갇힌 과거」(완벽)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 좋은꿈 극단에서 죄수로 분장한 엔터테이너. 원래 「조화의 축제」에서 공연해야 하지만 「질서」에 속박되어 「과거」에 관한 연극을 하고 있다. 과거는 불멸의 쇠사슬이다. 평온한 불씨를 켜고 촛불로 감옥의 권신을 부른다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 837, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3003033, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303301, + "SkillName": "악을 정화하는 채찍질", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303302, + "SkillName": "마음에 새기는 징계", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303303, + "SkillName": "사자의 쇠사슬", + "SkillDesc": "목표 하나를 고정하고 차지 상태에 진입하며, 일정 스택 수의 공격력 증가를 획득하고 다음번 행동에 [새장 속의 복음]을 발동한다. 차지 기간 동안 다른 유닛의 공격을 받으면 공격력 증가 스택이 감소하고 공격을 발동한 아군 유닛을 고정한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303304, + "SkillName": "새장 속의 복음", + "SkillDesc": "고정된 아군에게 대량의 물리 속성 피해를 가하고, 목표가 피해를 균등 분담한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303305, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303306, + "SkillName": "들개의 울부짖음", + "SkillDesc": "[버블 도그] 2기를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300303301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7222220008261502, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300303301, + "SkillName": "악을 정화하는 채찍질", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303302, + "SkillName": "마음에 새기는 징계", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 300303303, + "SkillName": "사자의 쇠사슬", + "SkillDesc": "목표 하나를 고정하고 차지 상태에 진입하며, 일정 스택 수의 공격력 증가를 획득하고 다음번 행동에 [새장 속의 복음]을 발동한다. 차지 기간 동안 다른 유닛의 공격을 받으면 공격력 증가 스택이 감소하고 공격을 발동한 아군 유닛을 고정한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303304, + "SkillName": "새장 속의 복음", + "SkillDesc": "고정된 아군에게 대량의 물리 속성 피해를 가하고, 목표가 피해를 균등 분담한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 300303305, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303306, + "SkillName": "들개의 울부짖음", + "SkillDesc": "[버블 도그] 2기를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300303307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Physical", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003033, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003033, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003033, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003033, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003033, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 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"WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003040, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003040, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003040, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003040, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003041": { + "Id": 3003041, + "Name": "「같은 음률의 미래」", + "Desc": "좋은꿈 극단에서 조화로운 노래를 연주하는 반주자. 원래 「조화의 축제」에서 연주해야 하지만 「질서」에 속박되어 「미래」에 관한 연극을 하고 있다. 미래는 영원의 긴 노래다. 행복한 염원은 현으로 모이고 연주 소리로 작곡의 군왕을 부른다", + "MonsterCampID": null, + "AttackBase": 18, + 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"AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003043": { + "Id": 3003043, + "Name": "「같은 음률의 미래」(완벽)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 좋은꿈 극단에서 조화로운 노래를 연주하는 반주자. 원래 「조화의 축제」에서 연주해야 하지만 「질서」에 속박되어 「미래」에 관한 연극을 하고 있다. 미래는 영원의 긴 노래다. 행복한 염원은 현으로 모이고 연주 소리로 작곡의 군왕을 부른다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 837, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3003043, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300304301, + "SkillName": "눈부신 광채", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 300304302, + "SkillName": "깊은 어둠 속", + "SkillDesc": "높은 확률로 단일 아군을 [이몽] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300304303, + "SkillName": "은혜 구원", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 300304304, + "SkillName": "거룩한 밤", + "SkillDesc": "차지 상태에 진입하고, 다음 행동에 [안면의 은총]을 발동한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300304305, + "SkillName": "안면의 은총", + "SkillDesc": "높은 확률로 모든 아군을 [이몽] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 300304306, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 300304307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 300304308, + "SkillName": "평안한 밤", + "SkillDesc": "필드 위에 [이몽] 상태의 목표가 1명 있을 때마다 「미래」의 공격력이 증가한다", + "DamageType": "Imaginary", + "SPHitBase": "" + } + ] + }, + { + "Id": 300304301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7222220008261502, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300304301, + "SkillName": "눈부신 광채", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 300304302, + "SkillName": "깊은 어둠 속", + "SkillDesc": "높은 확률로 단일 아군을 [이몽] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300304303, + "SkillName": "은혜 구원", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 300304304, + "SkillName": "거룩한 밤", + "SkillDesc": "차지 상태에 진입하고, 다음 행동에 [안면의 은총]을 발동한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300304305, + "SkillName": "안면의 은총", + "SkillDesc": "높은 확률로 모든 아군을 [이몽] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 300304306, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 300304307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 300304308, + "SkillName": "평안한 밤", + "SkillDesc": "필드 위에 [이몽] 상태의 목표가 1명 있을 때마다 「미래」의 공격력이 증가한다", + "DamageType": "Imaginary", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003043, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003043, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003043, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003043, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003043, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003043, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003043, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003050": { + "Id": 3003050, + "Name": "「축제에 취한 현재」", + "Desc": "좋은꿈 극단에서 손님의 환심을 사는 바텐더. 원래 「조화의 축제」에서 잔을 올려야 하지만 「질서」에 속박되어 「지금」에 관한 연극을 하고 있다. 지금은 새벽의 연회다. 환락의 갈망은 잔 속에서 흔들리고 좋은 술을 연회의 주인에게 바친다", + "MonsterCampID": 10, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1116, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3003050, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305001, + "SkillName": "그대를 위해 보혈을 흘리리", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트린다", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 300305002, + "SkillName": "그대를 위해 상을 차리니", + "SkillDesc": "높은 확률로 모든 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305004, + "SkillName": "그대의 잔을 넘치게 하니", + "SkillDesc": "차지 상태에 진입하고, 높은 확률로 모든 아군을 [만취한 연회]와 [연회의 죄] 상태에 빠트린다. 다음번 행동에 [그대의 모든 죄를 씻으리]를 발동한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305005, + "SkillName": "그대의 모든 죄를 씻으리", + "SkillDesc": "모든 아군이 현재 받는 모든 지속 피해 효과가 즉시 피해를 1회 생성하고, 모든 아군의 지속 피해 효과를 해제한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 300305007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300305001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305001, + "SkillName": "그대를 위해 보혈을 흘리리", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트린다", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 300305002, + "SkillName": "그대를 위해 상을 차리니", + "SkillDesc": "높은 확률로 모든 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305004, + "SkillName": "그대의 잔을 넘치게 하니", + "SkillDesc": "차지 상태에 진입하고, 높은 확률로 모든 아군을 [만취한 연회]와 [연회의 죄] 상태에 빠트린다. 다음번 행동에 [그대의 모든 죄를 씻으리]를 발동한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305005, + "SkillName": "그대의 모든 죄를 씻으리", + "SkillDesc": "모든 아군이 현재 받는 모든 지속 피해 효과가 즉시 피해를 1회 생성하고, 모든 아군의 지속 피해 효과를 해제한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 300305007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300305002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305001, + "SkillName": "그대를 위해 보혈을 흘리리", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트린다", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 300305002, + "SkillName": "그대를 위해 상을 차리니", + "SkillDesc": "높은 확률로 모든 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305004, + "SkillName": "그대의 잔을 넘치게 하니", + "SkillDesc": "차지 상태에 진입하고, 높은 확률로 모든 아군을 [만취한 연회]와 [연회의 죄] 상태에 빠트린다. 다음번 행동에 [그대의 모든 죄를 씻으리]를 발동한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305005, + "SkillName": "그대의 모든 죄를 씻으리", + "SkillDesc": "모든 아군이 현재 받는 모든 지속 피해 효과가 즉시 피해를 1회 생성하고, 모든 아군의 지속 피해 효과를 해제한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 300305007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300305003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9166670013219118, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305001, + "SkillName": "그대를 위해 보혈을 흘리리", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트린다", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 300305002, + "SkillName": "그대를 위해 상을 차리니", + "SkillDesc": "높은 확률로 모든 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305004, + "SkillName": "그대의 잔을 넘치게 하니", + "SkillDesc": "차지 상태에 진입하고, 높은 확률로 모든 아군을 [만취한 연회]와 [연회의 죄] 상태에 빠트린다. 다음번 행동에 [그대의 모든 죄를 씻으리]를 발동한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305005, + "SkillName": "그대의 모든 죄를 씻으리", + "SkillDesc": "모든 아군이 현재 받는 모든 지속 피해 효과가 즉시 피해를 1회 생성하고, 모든 아군의 지속 피해 효과를 해제한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 300305007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300305004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 705, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305001, + "SkillName": "그대를 위해 보혈을 흘리리", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트린다", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 300305002, + "SkillName": "그대를 위해 상을 차리니", + "SkillDesc": "높은 확률로 모든 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305004, + "SkillName": "그대의 잔을 넘치게 하니", + "SkillDesc": "차지 상태에 진입하고, 높은 확률로 모든 아군을 [만취한 연회]와 [연회의 죄] 상태에 빠트린다. 다음번 행동에 [그대의 모든 죄를 씻으리]를 발동한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305005, + "SkillName": "그대의 모든 죄를 씻으리", + "SkillDesc": "모든 아군이 현재 받는 모든 지속 피해 효과가 즉시 피해를 1회 생성하고, 모든 아군의 지속 피해 효과를 해제한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 300305007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300305005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305001, + "SkillName": "그대를 위해 보혈을 흘리리", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트린다", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 300305002, + "SkillName": "그대를 위해 상을 차리니", + "SkillDesc": "높은 확률로 모든 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305004, + "SkillName": "그대의 잔을 넘치게 하니", + "SkillDesc": "차지 상태에 진입하고, 높은 확률로 모든 아군을 [만취한 연회]와 [연회의 죄] 상태에 빠트린다. 다음번 행동에 [그대의 모든 죄를 씻으리]를 발동한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305005, + "SkillName": "그대의 모든 죄를 씻으리", + "SkillDesc": "모든 아군이 현재 받는 모든 지속 피해 효과가 즉시 피해를 1회 생성하고, 모든 아군의 지속 피해 효과를 해제한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 300305007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300305006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305001, + "SkillName": "그대를 위해 보혈을 흘리리", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트린다", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 300305002, + "SkillName": "그대를 위해 상을 차리니", + "SkillDesc": "높은 확률로 모든 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305004, + "SkillName": "그대의 잔을 넘치게 하니", + "SkillDesc": "차지 상태에 진입하고, 높은 확률로 모든 아군을 [만취한 연회]와 [연회의 죄] 상태에 빠트린다. 다음번 행동에 [그대의 모든 죄를 씻으리]를 발동한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305005, + "SkillName": "그대의 모든 죄를 씻으리", + "SkillDesc": "모든 아군이 현재 받는 모든 지속 피해 효과가 즉시 피해를 1회 생성하고, 모든 아군의 지속 피해 효과를 해제한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 300305007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300305007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 6.875000000465661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305001, + "SkillName": "그대를 위해 보혈을 흘리리", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트린다", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 300305002, + "SkillName": "그대를 위해 상을 차리니", + "SkillDesc": "높은 확률로 모든 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305004, + "SkillName": "그대의 잔을 넘치게 하니", + "SkillDesc": "차지 상태에 진입하고, 높은 확률로 모든 아군을 [만취한 연회]와 [연회의 죄] 상태에 빠트린다. 다음번 행동에 [그대의 모든 죄를 씻으리]를 발동한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305005, + "SkillName": "그대의 모든 죄를 씻으리", + "SkillDesc": "모든 아군이 현재 받는 모든 지속 피해 효과가 즉시 피해를 1회 생성하고, 모든 아군의 지속 피해 효과를 해제한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 300305007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300305008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8333330010063946, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305001, + "SkillName": "그대를 위해 보혈을 흘리리", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트린다", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 300305002, + "SkillName": "그대를 위해 상을 차리니", + "SkillDesc": "높은 확률로 모든 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305004, + "SkillName": "그대의 잔을 넘치게 하니", + "SkillDesc": "차지 상태에 진입하고, 높은 확률로 모든 아군을 [만취한 연회]와 [연회의 죄] 상태에 빠트린다. 다음번 행동에 [그대의 모든 죄를 씻으리]를 발동한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305005, + "SkillName": "그대의 모든 죄를 씻으리", + "SkillDesc": "모든 아군이 현재 받는 모든 지속 피해 효과가 즉시 피해를 1회 생성하고, 모든 아군의 지속 피해 효과를 해제한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 300305007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300305009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305001, + "SkillName": "그대를 위해 보혈을 흘리리", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트린다", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 300305002, + "SkillName": "그대를 위해 상을 차리니", + "SkillDesc": "높은 확률로 모든 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305004, + "SkillName": "그대의 잔을 넘치게 하니", + "SkillDesc": "차지 상태에 진입하고, 높은 확률로 모든 아군을 [만취한 연회]와 [연회의 죄] 상태에 빠트린다. 다음번 행동에 [그대의 모든 죄를 씻으리]를 발동한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305005, + "SkillName": "그대의 모든 죄를 씻으리", + "SkillDesc": "모든 아군이 현재 받는 모든 지속 피해 효과가 즉시 피해를 1회 생성하고, 모든 아군의 지속 피해 효과를 해제한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 300305007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300305010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.33333300054073334, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 24, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305001, + "SkillName": "그대를 위해 보혈을 흘리리", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트린다", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 300305002, + "SkillName": "그대를 위해 상을 차리니", + "SkillDesc": "높은 확률로 모든 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305004, + "SkillName": "그대의 잔을 넘치게 하니", + "SkillDesc": "차지 상태에 진입하고, 높은 확률로 모든 아군을 [만취한 연회]와 [연회의 죄] 상태에 빠트린다. 다음번 행동에 [그대의 모든 죄를 씻으리]를 발동한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305005, + "SkillName": "그대의 모든 죄를 씻으리", + "SkillDesc": "모든 아군이 현재 받는 모든 지속 피해 효과가 즉시 피해를 1회 생성하고, 모든 아군의 지속 피해 효과를 해제한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 300305007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003050, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003050, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003050, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003050, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003050, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003050, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003050, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003051": { + "Id": 3003051, + "Name": "「축제에 취한 현재」", + "Desc": "좋은꿈 극단에서 손님의 환심을 사는 바텐더. 원래 「조화의 축제」에서 잔을 올려야 하지만 「질서」에 속박되어 「지금」에 관한 연극을 하고 있다. 지금은 새벽의 연회다. 환락의 갈망은 잔 속에서 흔들리고 좋은 술을 연회의 주인에게 바친다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1023, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 110, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3003051, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305101, + "SkillName": "그대를 위해 보혈을 흘리리", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트린다", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 300305102, + "SkillName": "그대를 위해 상을 차리니", + "SkillDesc": "높은 확률로 모든 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305104, + "SkillName": "그대의 잔을 넘치게 하니", + "SkillDesc": "차지 상태에 진입하고, 높은 확률로 모든 아군을 [만취한 연회]와 [연회의 죄] 상태에 빠트린다. 다음번 행동에 [그대의 모든 죄를 씻으리]를 발동한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305105, + "SkillName": "그대의 모든 죄를 씻으리", + "SkillDesc": "모든 아군이 현재 받는 모든 지속 피해 효과가 즉시 피해를 1회 생성하고, 모든 아군의 지속 피해 효과를 해제한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305106, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 300305107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300305101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5909090011846274, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305101, + "SkillName": "그대를 위해 보혈을 흘리리", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트린다", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 300305102, + "SkillName": "그대를 위해 상을 차리니", + "SkillDesc": "높은 확률로 모든 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305104, + "SkillName": "그대의 잔을 넘치게 하니", + "SkillDesc": "차지 상태에 진입하고, 높은 확률로 모든 아군을 [만취한 연회]와 [연회의 죄] 상태에 빠트린다. 다음번 행동에 [그대의 모든 죄를 씻으리]를 발동한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305105, + "SkillName": "그대의 모든 죄를 씻으리", + "SkillDesc": "모든 아군이 현재 받는 모든 지속 피해 효과가 즉시 피해를 1회 생성하고, 모든 아군의 지속 피해 효과를 해제한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305106, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 300305107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300305102, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305101, + "SkillName": "그대를 위해 보혈을 흘리리", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트린다", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 300305102, + "SkillName": "그대를 위해 상을 차리니", + "SkillDesc": "높은 확률로 모든 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305104, + "SkillName": "그대의 잔을 넘치게 하니", + "SkillDesc": "차지 상태에 진입하고, 높은 확률로 모든 아군을 [만취한 연회]와 [연회의 죄] 상태에 빠트린다. 다음번 행동에 [그대의 모든 죄를 씻으리]를 발동한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305105, + "SkillName": "그대의 모든 죄를 씻으리", + "SkillDesc": "모든 아군이 현재 받는 모든 지속 피해 효과가 즉시 피해를 1회 생성하고, 모든 아군의 지속 피해 효과를 해제한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305106, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 300305107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300305103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5909090011846274, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305101, + "SkillName": "그대를 위해 보혈을 흘리리", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트린다", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 300305102, + "SkillName": "그대를 위해 상을 차리니", + "SkillDesc": "높은 확률로 모든 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305104, + "SkillName": "그대의 잔을 넘치게 하니", + "SkillDesc": "차지 상태에 진입하고, 높은 확률로 모든 아군을 [만취한 연회]와 [연회의 죄] 상태에 빠트린다. 다음번 행동에 [그대의 모든 죄를 씻으리]를 발동한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 300305105, + "SkillName": "그대의 모든 죄를 씻으리", + "SkillDesc": "모든 아군이 현재 받는 모든 지속 피해 효과가 즉시 피해를 1회 생성하고, 모든 아군의 지속 피해 효과를 해제한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 300305106, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 300305107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003051, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003051, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003051, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003051, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003051, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003051, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003051, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003052": { + "Id": 3003052, + "Name": "「축제에 취한 현재」(오류)", + "Desc": "코드가 영향을 받아 오류가 난 홀로그램. 원본 레퍼런스는 좋은꿈 극단에서 손님의 환심을 사는 바텐더. 원래 「조화의 축제」에서 잔을 올려야 하지만 「질서」에 속박되어 「지금」에 관한 연극을 하고 있다. 지금은 새벽의 연회다. 환락의 갈망은 잔 속에서 흔들리고 좋은 술을 연회의 주인에게 바친다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1488, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3003052, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305201, + "SkillName": "그대를 위해 보혈을 흘리리", + "SkillDesc": "높은 확률로 지정된 단일 아군의 방어력을 감소시키고 [만취한 연회] 혹은 [연회의 죄] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 300305202, + "SkillName": "그대를 위해 상을 차리니", + "SkillDesc": "높은 확률로 모든 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300305203, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300305204, + "SkillName": "그대의 잔을 넘치게 하니", + "SkillDesc": "차지 상태에 진입하고, 높은 확률로 모든 아군을 [만취한 연회]와 [연회의 죄] 상태에 빠트린다. 다음번 행동에 [그대의 모든 죄를 씻으리]를 발동한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300305205, + "SkillName": "그대의 모든 죄를 씻으리", + "SkillDesc": "모든 아군이 현재 받는 모든 지속 피해 효과가 즉시 피해를 1회 생성한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 300305206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300305207, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300305201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 11.25000000023283, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305201, + "SkillName": "그대를 위해 보혈을 흘리리", + "SkillDesc": "높은 확률로 지정된 단일 아군의 방어력을 감소시키고 [만취한 연회] 혹은 [연회의 죄] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 300305202, + "SkillName": "그대를 위해 상을 차리니", + "SkillDesc": "높은 확률로 모든 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300305203, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300305204, + "SkillName": "그대의 잔을 넘치게 하니", + "SkillDesc": "차지 상태에 진입하고, 높은 확률로 모든 아군을 [만취한 연회]와 [연회의 죄] 상태에 빠트린다. 다음번 행동에 [그대의 모든 죄를 씻으리]를 발동한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300305205, + "SkillName": "그대의 모든 죄를 씻으리", + "SkillDesc": "모든 아군이 현재 받는 모든 지속 피해 효과가 즉시 피해를 1회 생성한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 300305206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300305207, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300305202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 11.25000000023283, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305201, + "SkillName": "그대를 위해 보혈을 흘리리", + "SkillDesc": "높은 확률로 지정된 단일 아군의 방어력을 감소시키고 [만취한 연회] 혹은 [연회의 죄] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 300305202, + "SkillName": "그대를 위해 상을 차리니", + "SkillDesc": "높은 확률로 모든 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300305203, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300305204, + "SkillName": "그대의 잔을 넘치게 하니", + "SkillDesc": "차지 상태에 진입하고, 높은 확률로 모든 아군을 [만취한 연회]와 [연회의 죄] 상태에 빠트린다. 다음번 행동에 [그대의 모든 죄를 씻으리]를 발동한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300305205, + "SkillName": "그대의 모든 죄를 씻으리", + "SkillDesc": "모든 아군이 현재 받는 모든 지속 피해 효과가 즉시 피해를 1회 생성한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 300305206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300305207, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003052, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003052, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003052, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003052, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003052, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003052, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003052, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3003053": { + "Id": 3003053, + "Name": "「축제에 취한 현재」(완벽)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 좋은꿈 극단에서 손님의 환심을 사는 바텐더. 원래 「조화의 축제」에서 잔을 올려야 하지만 「질서」에 속박되어 「지금」에 관한 연극을 하고 있다. 지금은 새벽의 연회다. 환락의 갈망은 잔 속에서 흔들리고 좋은 술을 연회의 주인에게 바친다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 837, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3003050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3003053, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305301, + "SkillName": "그대를 위해 보혈을 흘리리", + "SkillDesc": "높은 확률로 지정된 단일 아군의 방어력을 감소시키고 [만취한 연회] 혹은 [연회의 죄] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 300305302, + "SkillName": "그대를 위해 상을 차리니", + "SkillDesc": "높은 확률로 모든 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300305303, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300305304, + "SkillName": "그대의 잔을 넘치게 하니", + "SkillDesc": "차지 상태에 진입하고, 높은 확률로 모든 아군을 [만취한 연회]와 [연회의 죄] 상태에 빠트린다. 다음번 행동에 [그대의 모든 죄를 씻으리]를 발동한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300305305, + "SkillName": "그대의 모든 죄를 씻으리", + "SkillDesc": "모든 아군이 현재 받는 모든 지속 피해 효과가 즉시 피해를 1회 생성한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 300305306, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300305307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 300305301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7222220008261502, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 300305301, + "SkillName": "그대를 위해 보혈을 흘리리", + "SkillDesc": "높은 확률로 지정된 단일 아군의 방어력을 감소시키고 [만취한 연회] 혹은 [연회의 죄] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 300305302, + "SkillName": "그대를 위해 상을 차리니", + "SkillDesc": "높은 확률로 모든 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300305303, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300305304, + "SkillName": "그대의 잔을 넘치게 하니", + "SkillDesc": "차지 상태에 진입하고, 높은 확률로 모든 아군을 [만취한 연회]와 [연회의 죄] 상태에 빠트린다. 다음번 행동에 [그대의 모든 죄를 씻으리]를 발동한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 300305305, + "SkillName": "그대의 모든 죄를 씻으리", + "SkillDesc": "모든 아군이 현재 받는 모든 지속 피해 효과가 즉시 피해를 1회 생성한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 300305306, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300305307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3003053, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003053, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003053, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003053, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114001 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003053, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003053, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + }, + { + "MonsterTemplateID": 3003053, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114002 + }, + { + "$type": "ItemConfig", + "ID": 114003 + }, + { + "$type": "ItemConfig", + "ID": 182010 + }, + { + "$type": "ItemConfig", + "ID": 183006 + } + ] + } + ] + }, + "3004010": { + "Id": 3004010, + "Name": "과거, 현재, 영원히 존재하는 연극", + "Desc": "좋은꿈 극단의 배우들은 「질서」의 은혜를 받아 법도를 널리 알리는 꼭두각시가 되었다. 그들은 지고의 명령 아래 춤을 추며 낙원을 맞이하는 연극을 펼친다", + "MonsterCampID": 10, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3069, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": null, + "StanceBase": null, + "StanceCount": null, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3004010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300401001, + "SkillName": "음률 속 하나가 되리", + "SkillDesc": "이번 전투에서 「과거, 현재, 영원히 존재하는 연극」과 모든 「질서의 꼭두각시」는 HP를 공유한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401002, + "SkillName": "신의 은혜로 시작되는 음률", + "SkillDesc": "전투 진입 시, 「질서의 꼭두각시」 1기를 선택하여 [악장]으로 만든다. [악장]은 턴마다 재행동할 수 있으며, 속도가 소폭 증가한다. 목표의 약점이 격파되면 행동 게이지가 감소하며, 「질서의 꼭두각시」 1기를 다시 선택하여 [악장]으로 만든다. 만약 이때 모든 「질서의 꼭두각시」가 약점 격파 상태일 시, 자신에게 피해를 가하고 추가로 모든 「질서의 꼭두각시」의 행동 게이지가 감소하며, 해당 목표가 받는 피해가 증가한다. 임의의 「질서의 꼭두각시」가 약점 격파 상태에서 회복될 시, [악장]으로 다시 선택된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401003, + "SkillName": "하늘과 백성의 조화로 끝나는 음률", + "SkillDesc": "모든 「질서의 꼭두각시」가 [악장]이 된다. [악장]은 턴마다 재행동할 수 있으며, 속도가 소폭 증가한다. 목표의 약점이 격파되면 행동 게이지가 감소한다. 만약 이때 모든 「질서의 꼭두각시」가 약점 격파 상태일 시, 자신에게 피해를 가하고 추가로 모든 「질서의 꼭두각시」의 행동 게이지가 감소하며, 해당 목표가 받는 피해가 증가한다. 「질서의 꼭두각시」가 약점 격파 상태에서 회복될 시, [악장]으로 다시 선택된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401004, + "SkillName": "계명 아래 완성되는 음률", + "SkillDesc": "행동 서열에 [훈시]가 추가된다. [훈시]가 행동할 때마다 필드 위 모든 「질서의 꼭두각시」의 제어류 디버프 상태와 약점 격파 상태가 해제되고, [하나의 음률을 위해 바치는 춤]을 발동한다. 약점이 격파된 「질서의 꼭두각시」가 1기 있을 때마다 [훈시]의 행동 게이지가 소폭 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401005, + "SkillName": "하나의 음률을 위해 바치는 춤", + "SkillDesc": "높은 확률로 모든 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트리고, 높은 확률로 모든 아군을 [이몽] 상태에 빠트린다. 또한, 모든 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300401001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5909090011846274, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300401001, + "SkillName": "음률 속 하나가 되리", + "SkillDesc": "이번 전투에서 「과거, 현재, 영원히 존재하는 연극」과 모든 「질서의 꼭두각시」는 HP를 공유한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401002, + "SkillName": "신의 은혜로 시작되는 음률", + "SkillDesc": "전투 진입 시, 「질서의 꼭두각시」 1기를 선택하여 [악장]으로 만든다. [악장]은 턴마다 재행동할 수 있으며, 속도가 소폭 증가한다. 목표의 약점이 격파되면 행동 게이지가 감소하며, 「질서의 꼭두각시」 1기를 다시 선택하여 [악장]으로 만든다. 만약 이때 모든 「질서의 꼭두각시」가 약점 격파 상태일 시, 자신에게 피해를 가하고 추가로 모든 「질서의 꼭두각시」의 행동 게이지가 감소하며, 해당 목표가 받는 피해가 증가한다. 임의의 「질서의 꼭두각시」가 약점 격파 상태에서 회복될 시, [악장]으로 다시 선택된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401003, + "SkillName": "하늘과 백성의 조화로 끝나는 음률", + "SkillDesc": "모든 「질서의 꼭두각시」가 [악장]이 된다. [악장]은 턴마다 재행동할 수 있으며, 속도가 소폭 증가한다. 목표의 약점이 격파되면 행동 게이지가 감소한다. 만약 이때 모든 「질서의 꼭두각시」가 약점 격파 상태일 시, 자신에게 피해를 가하고 추가로 모든 「질서의 꼭두각시」의 행동 게이지가 감소하며, 해당 목표가 받는 피해가 증가한다. 「질서의 꼭두각시」가 약점 격파 상태에서 회복될 시, [악장]으로 다시 선택된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401004, + "SkillName": "계명 아래 완성되는 음률", + "SkillDesc": "행동 서열에 [훈시]가 추가된다. [훈시]가 행동할 때마다 필드 위 모든 「질서의 꼭두각시」의 제어류 디버프 상태와 약점 격파 상태가 해제되고, [하나의 음률을 위해 바치는 춤]을 발동한다. 약점이 격파된 「질서의 꼭두각시」가 1기 있을 때마다 [훈시]의 행동 게이지가 소폭 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401005, + "SkillName": "하나의 음률을 위해 바치는 춤", + "SkillDesc": "높은 확률로 모든 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트리고, 높은 확률로 모든 아군을 [이몽] 상태에 빠트린다. 또한, 모든 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300401002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 6.818182000890374, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300401001, + "SkillName": "음률 속 하나가 되리", + "SkillDesc": "이번 전투에서 「과거, 현재, 영원히 존재하는 연극」과 모든 「질서의 꼭두각시」는 HP를 공유한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401002, + "SkillName": "신의 은혜로 시작되는 음률", + "SkillDesc": "전투 진입 시, 「질서의 꼭두각시」 1기를 선택하여 [악장]으로 만든다. [악장]은 턴마다 재행동할 수 있으며, 속도가 소폭 증가한다. 목표의 약점이 격파되면 행동 게이지가 감소하며, 「질서의 꼭두각시」 1기를 다시 선택하여 [악장]으로 만든다. 만약 이때 모든 「질서의 꼭두각시」가 약점 격파 상태일 시, 자신에게 피해를 가하고 추가로 모든 「질서의 꼭두각시」의 행동 게이지가 감소하며, 해당 목표가 받는 피해가 증가한다. 임의의 「질서의 꼭두각시」가 약점 격파 상태에서 회복될 시, [악장]으로 다시 선택된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401003, + "SkillName": "하늘과 백성의 조화로 끝나는 음률", + "SkillDesc": "모든 「질서의 꼭두각시」가 [악장]이 된다. [악장]은 턴마다 재행동할 수 있으며, 속도가 소폭 증가한다. 목표의 약점이 격파되면 행동 게이지가 감소한다. 만약 이때 모든 「질서의 꼭두각시」가 약점 격파 상태일 시, 자신에게 피해를 가하고 추가로 모든 「질서의 꼭두각시」의 행동 게이지가 감소하며, 해당 목표가 받는 피해가 증가한다. 「질서의 꼭두각시」가 약점 격파 상태에서 회복될 시, [악장]으로 다시 선택된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401004, + "SkillName": "계명 아래 완성되는 음률", + "SkillDesc": "행동 서열에 [훈시]가 추가된다. [훈시]가 행동할 때마다 필드 위 모든 「질서의 꼭두각시」의 제어류 디버프 상태와 약점 격파 상태가 해제되고, [하나의 음률을 위해 바치는 춤]을 발동한다. 약점이 격파된 「질서의 꼭두각시」가 1기 있을 때마다 [훈시]의 행동 게이지가 소폭 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401005, + "SkillName": "하나의 음률을 위해 바치는 춤", + "SkillDesc": "높은 확률로 모든 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트리고, 높은 확률로 모든 아군을 [이몽] 상태에 빠트린다. 또한, 모든 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300401003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7272730008699, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300401001, + "SkillName": "음률 속 하나가 되리", + "SkillDesc": "이번 전투에서 「과거, 현재, 영원히 존재하는 연극」과 모든 「질서의 꼭두각시」는 HP를 공유한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401002, + "SkillName": "신의 은혜로 시작되는 음률", + "SkillDesc": "전투 진입 시, 「질서의 꼭두각시」 1기를 선택하여 [악장]으로 만든다. [악장]은 턴마다 재행동할 수 있으며, 속도가 소폭 증가한다. 목표의 약점이 격파되면 행동 게이지가 감소하며, 「질서의 꼭두각시」 1기를 다시 선택하여 [악장]으로 만든다. 만약 이때 모든 「질서의 꼭두각시」가 약점 격파 상태일 시, 자신에게 피해를 가하고 추가로 모든 「질서의 꼭두각시」의 행동 게이지가 감소하며, 해당 목표가 받는 피해가 증가한다. 임의의 「질서의 꼭두각시」가 약점 격파 상태에서 회복될 시, [악장]으로 다시 선택된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401003, + "SkillName": "하늘과 백성의 조화로 끝나는 음률", + "SkillDesc": "모든 「질서의 꼭두각시」가 [악장]이 된다. [악장]은 턴마다 재행동할 수 있으며, 속도가 소폭 증가한다. 목표의 약점이 격파되면 행동 게이지가 감소한다. 만약 이때 모든 「질서의 꼭두각시」가 약점 격파 상태일 시, 자신에게 피해를 가하고 추가로 모든 「질서의 꼭두각시」의 행동 게이지가 감소하며, 해당 목표가 받는 피해가 증가한다. 「질서의 꼭두각시」가 약점 격파 상태에서 회복될 시, [악장]으로 다시 선택된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401004, + "SkillName": "계명 아래 완성되는 음률", + "SkillDesc": "행동 서열에 [훈시]가 추가된다. [훈시]가 행동할 때마다 필드 위 모든 「질서의 꼭두각시」의 제어류 디버프 상태와 약점 격파 상태가 해제되고, [하나의 음률을 위해 바치는 춤]을 발동한다. 약점이 격파된 「질서의 꼭두각시」가 1기 있을 때마다 [훈시]의 행동 게이지가 소폭 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401005, + "SkillName": "하나의 음률을 위해 바치는 춤", + "SkillDesc": "높은 확률로 모든 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트리고, 높은 확률로 모든 아군을 [이몽] 상태에 빠트린다. 또한, 모든 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3004010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3004011": { + "Id": 3004011, + "Name": "과거, 현재, 영원히 존재하는 연극(완벽)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 좋은꿈 극단의 배우들이며, 「질서」의 은혜를 받아 법도를 널리 알리는 꼭두각시가 되었다. 그들은 지고의 명령 아래 춤을 추며 낙원을 맞이하는 연극을 펼친다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2511, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": null, + "StanceBase": null, + "StanceCount": null, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3004011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300401101, + "SkillName": "음률 속 하나가 되리", + "SkillDesc": "이번 전투에서 「과거, 현재, 영원히 존재하는 연극」과 모든 「질서의 꼭두각시」는 HP를 공유한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401102, + "SkillName": "신의 은혜로 시작되는 음률", + "SkillDesc": "전투 진입 시, 「질서의 꼭두각시」 1기를 선택하여 [악장]으로 만든다. [악장]은 턴마다 재행동할 수 있으며, 속도가 소폭 증가한다. 목표의 약점이 격파되면 행동 게이지가 감소하며, 「질서의 꼭두각시」 1기를 다시 선택하여 [악장]으로 만든다. 만약 이때 모든 「질서의 꼭두각시」가 약점 격파 상태일 시, 자신에게 피해를 가하고 추가로 모든 「질서의 꼭두각시」의 행동 게이지가 감소하며, 해당 목표가 받는 피해가 증가한다. 임의의 「질서의 꼭두각시」가 약점 격파 상태에서 회복될 시, [악장]으로 다시 선택된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401103, + "SkillName": "하늘과 백성의 조화로 끝나는 음률", + "SkillDesc": "모든 「질서의 꼭두각시」가 [악장]이 되고 [방비] 상태에 진입한다. [악장]은 턴마다 재행동할 수 있으며, 속도가 소폭 증가한다. 목표의 약점이 격파되면 행동 게이지가 감소한다. 만약 이때 모든 「질서의 꼭두각시」가 약점 격파 상태일 시, 자신에게 피해를 가하고 추가로 모든 「질서의 꼭두각시」의 행동 게이지가 감소하며, 해당 목표가 받는 피해가 증가한다. 「질서의 꼭두각시」가 약점 격파 상태에서 회복될 시, [악장]으로 다시 선택된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401104, + "SkillName": "계명 아래 완성되는 음률", + "SkillDesc": "행동 서열에 [훈시]가 추가된다. [훈시]가 행동할 때마다 필드 위 모든 「질서의 꼭두각시」의 제어류 디버프 상태와 약점 격파 상태가 해제되고, [하나의 음률을 위해 바치는 춤]을 발동한다. 약점이 격파된 「질서의 꼭두각시」가 1기 있을 때마다 [훈시]의 행동 게이지가 소폭 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401105, + "SkillName": "끊이지 않는 음률의 조합", + "SkillDesc": "행동 서열에 [훈시]를 1회 추가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401106, + "SkillName": "하나의 음률을 위해 바치는 춤", + "SkillDesc": "높은 확률로 모든 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트리고, 높은 확률로 모든 아군을 [이몽] 상태에 빠트린다. 또한, 모든 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300401101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8888890014495701, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300401101, + "SkillName": "음률 속 하나가 되리", + "SkillDesc": "이번 전투에서 「과거, 현재, 영원히 존재하는 연극」과 모든 「질서의 꼭두각시」는 HP를 공유한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401102, + "SkillName": "신의 은혜로 시작되는 음률", + "SkillDesc": "전투 진입 시, 「질서의 꼭두각시」 1기를 선택하여 [악장]으로 만든다. [악장]은 턴마다 재행동할 수 있으며, 속도가 소폭 증가한다. 목표의 약점이 격파되면 행동 게이지가 감소하며, 「질서의 꼭두각시」 1기를 다시 선택하여 [악장]으로 만든다. 만약 이때 모든 「질서의 꼭두각시」가 약점 격파 상태일 시, 자신에게 피해를 가하고 추가로 모든 「질서의 꼭두각시」의 행동 게이지가 감소하며, 해당 목표가 받는 피해가 증가한다. 임의의 「질서의 꼭두각시」가 약점 격파 상태에서 회복될 시, [악장]으로 다시 선택된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401103, + "SkillName": "하늘과 백성의 조화로 끝나는 음률", + "SkillDesc": "모든 「질서의 꼭두각시」가 [악장]이 되고 [방비] 상태에 진입한다. [악장]은 턴마다 재행동할 수 있으며, 속도가 소폭 증가한다. 목표의 약점이 격파되면 행동 게이지가 감소한다. 만약 이때 모든 「질서의 꼭두각시」가 약점 격파 상태일 시, 자신에게 피해를 가하고 추가로 모든 「질서의 꼭두각시」의 행동 게이지가 감소하며, 해당 목표가 받는 피해가 증가한다. 「질서의 꼭두각시」가 약점 격파 상태에서 회복될 시, [악장]으로 다시 선택된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401104, + "SkillName": "계명 아래 완성되는 음률", + "SkillDesc": "행동 서열에 [훈시]가 추가된다. [훈시]가 행동할 때마다 필드 위 모든 「질서의 꼭두각시」의 제어류 디버프 상태와 약점 격파 상태가 해제되고, [하나의 음률을 위해 바치는 춤]을 발동한다. 약점이 격파된 「질서의 꼭두각시」가 1기 있을 때마다 [훈시]의 행동 게이지가 소폭 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401105, + "SkillName": "끊이지 않는 음률의 조합", + "SkillDesc": "행동 서열에 [훈시]를 1회 추가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401106, + "SkillName": "하나의 음률을 위해 바치는 춤", + "SkillDesc": "높은 확률로 모든 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트리고, 높은 확률로 모든 아군을 [이몽] 상태에 빠트린다. 또한, 모든 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3004011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3004012": { + "Id": 3004012, + "Name": "과거, 현재, 영원히 존재하는 연극", + "Desc": "좋은꿈 극단의 배우들은 「질서」의 은혜를 받아 법도를 널리 알리는 꼭두각시가 되었다. 그들은 지고의 명령 아래 춤을 추며 낙원을 맞이하는 연극을 펼친다", + "MonsterCampID": 10, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3069, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": null, + "StanceBase": null, + "StanceCount": null, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3004012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300401201, + "SkillName": "음률 속 하나가 되리", + "SkillDesc": "이번 전투에서 「과거, 현재, 영원히 존재하는 연극」과 모든 「질서의 꼭두각시」는 HP를 공유한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401202, + "SkillName": "신의 은혜로 시작되는 음률", + "SkillDesc": "전투 진입 시, 「질서의 꼭두각시」 1기를 선택하여 [악장]으로 만든다. [악장]은 턴마다 재행동할 수 있으며, 속도가 소폭 증가한다. 목표의 약점이 격파되면 행동 게이지가 감소하며, 「질서의 꼭두각시」 1기를 다시 선택하여 [악장]으로 만든다. 만약 이때 모든 「질서의 꼭두각시」가 약점 격파 상태일 시, 자신에게 피해를 가하고 추가로 모든 「질서의 꼭두각시」의 행동 게이지가 감소하며, 해당 목표가 받는 피해가 증가한다. 임의의 「질서의 꼭두각시」가 약점 격파 상태에서 회복될 시, [악장]으로 다시 선택된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401203, + "SkillName": "하늘과 백성의 조화로 끝나는 음률", + "SkillDesc": "모든 「질서의 꼭두각시」가 [악장]이 된다. [악장]은 턴마다 재행동할 수 있으며, 속도가 소폭 증가한다. 목표의 약점이 격파되면 행동 게이지가 감소한다. 만약 이때 모든 「질서의 꼭두각시」가 약점 격파 상태일 시, 자신에게 피해를 가하고 추가로 모든 「질서의 꼭두각시」의 행동 게이지가 감소하며, 해당 목표가 받는 피해가 증가한다. 「질서의 꼭두각시」가 약점 격파 상태에서 회복될 시, [악장]으로 다시 선택된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401204, + "SkillName": "계명 아래 완성되는 음률", + "SkillDesc": "행동 서열에 [훈시]가 추가된다. [훈시]가 행동할 때마다 필드 위 모든 「질서의 꼭두각시」의 제어류 디버프 상태와 약점 격파 상태가 해제되고, [하나의 음률을 위해 바치는 춤]을 발동한다. 약점이 격파된 「질서의 꼭두각시」가 1기 있을 때마다 [훈시]의 행동 게이지가 소폭 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401205, + "SkillName": "하나의 음률을 위해 바치는 춤", + "SkillDesc": "높은 확률로 모든 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트리고, 높은 확률로 모든 아군을 [이몽] 상태에 빠트린다. 또한, 모든 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3004012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3004013": { + "Id": 3004013, + "Name": "과거, 현재, 영원히 존재하는 연극(완벽)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 좋은꿈 극단의 배우들이며, 「질서」의 은혜를 받아 법도를 널리 알리는 꼭두각시가 되었다. 그들은 지고의 명령 아래 춤을 추며 낙원을 맞이하는 연극을 펼친다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2511, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3004010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": null, + "StanceBase": null, + "StanceCount": null, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3004013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300401301, + "SkillName": "음률 속 하나가 되리", + "SkillDesc": "이번 전투에서 「과거, 현재, 영원히 존재하는 연극」과 모든 「질서의 꼭두각시」는 HP를 공유한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401302, + "SkillName": "신의 은혜로 시작되는 음률", + "SkillDesc": "전투 진입 시, 「질서의 꼭두각시」 1기를 선택하여 [악장]으로 만든다. [악장]은 턴마다 재행동할 수 있으며, 속도가 소폭 증가한다. 목표의 약점이 격파되면 행동 게이지가 감소하며, 「질서의 꼭두각시」 1기를 다시 선택하여 [악장]으로 만든다. 만약 이때 모든 「질서의 꼭두각시」가 약점 격파 상태일 시, 자신에게 피해를 가하고 추가로 모든 「질서의 꼭두각시」의 행동 게이지가 감소하며, 해당 목표가 받는 피해가 증가한다. 임의의 「질서의 꼭두각시」가 약점 격파 상태에서 회복될 시, [악장]으로 다시 선택된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401303, + "SkillName": "하늘과 백성의 조화로 끝나는 음률", + "SkillDesc": "모든 「질서의 꼭두각시」가 [악장]이 되고 [방비] 상태에 진입한다. [악장]은 턴마다 재행동할 수 있으며, 속도가 소폭 증가한다. 목표의 약점이 격파되면 행동 게이지가 감소한다. 만약 이때 모든 「질서의 꼭두각시」가 약점 격파 상태일 시, 자신에게 피해를 가하고 추가로 모든 「질서의 꼭두각시」의 행동 게이지가 감소하며, 해당 목표가 받는 피해가 증가한다. 「질서의 꼭두각시」가 약점 격파 상태에서 회복될 시, [악장]으로 다시 선택된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401304, + "SkillName": "계명 아래 완성되는 음률", + "SkillDesc": "행동 서열에 [훈시]가 추가된다. [훈시]가 행동할 때마다 필드 위 모든 「질서의 꼭두각시」의 제어류 디버프 상태와 약점 격파 상태가 해제되고, [하나의 음률을 위해 바치는 춤]을 발동한다. 약점이 격파된 「질서의 꼭두각시」가 1기 있을 때마다 [훈시]의 행동 게이지가 소폭 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401305, + "SkillName": "끊이지 않는 음률의 조합", + "SkillDesc": "행동 서열에 [훈시]를 1회 추가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300401306, + "SkillName": "하나의 음률을 위해 바치는 춤", + "SkillDesc": "높은 확률로 모든 아군을 [만취한 연회] 또는 [연회의 죄] 상태에 빠트리고, 높은 확률로 모든 아군을 [이몽] 상태에 빠트린다. 또한, 모든 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3004013, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004013, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004013, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004013, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004013, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004013, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004013, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3004020": { + "Id": 3004020, + "Name": "기묘한 숲속의 나나교무진", + "Desc": "「원구의 숲」의 나무 그늘에 이성을 차단당한 좋은꿈 극단. 그들은 「기묘한 숲」에서 생긴 밈 바이러스를 가지고 있으며, 꿈속에서 졸리나나 원숭이의 교지나나와 원시 박사의 가르침나나를 선양한다", + "MonsterCampID": 10, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3720, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 80, + "StanceBase": null, + "StanceCount": null, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3004020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300402001, + "SkillName": "원숭이 무리의 명예심", + "SkillDesc": "이번 전투에서 「기묘한 숲속의 나나교무진」과 모든 「나나교무진」 구성원은 HP를 공유한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402002, + "SkillName": "강의나나 시간표", + "SkillDesc": "행동 서열에 [기말 파티]를 추가한다. [기말 파티]가 행동할 때마다 필드 위 모든 「나나교무진」 구성원의 제어류 디버프 상태와 약점 격파 상태가 해제되고, 모든 「나나교무진」의 [휴식 시간 채널] 상태가 [수업 채널] 상태로 변경되며, [박사님께: 수업나나 성과 보고]를 발동한다. 「나나교무진」 구성원 1기의 약점이 격파될 때마다 [기말 파티]의 행동 게이지가 소폭 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402003, + "SkillName": "박사님께: 수업나나 성과 보고", + "SkillDesc": "모든 적의 공격력이 증가하고, 모든 아군의 에너지와 전투 스킬 포인트가 감소하며, 모든 아군에게 양자 속성 피해와 화염 속성 피해를 가한다. 일정 확률로 모든 아군에게 감속 상태를 부여하며, 높은 확률로 모든 아군을 [연소] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300402001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8125000009313226, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300402001, + "SkillName": "원숭이 무리의 명예심", + "SkillDesc": "이번 전투에서 「기묘한 숲속의 나나교무진」과 모든 「나나교무진」 구성원은 HP를 공유한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402002, + "SkillName": "강의나나 시간표", + "SkillDesc": "행동 서열에 [기말 파티]를 추가한다. [기말 파티]가 행동할 때마다 필드 위 모든 「나나교무진」 구성원의 제어류 디버프 상태와 약점 격파 상태가 해제되고, 모든 「나나교무진」의 [휴식 시간 채널] 상태가 [수업 채널] 상태로 변경되며, [박사님께: 수업나나 성과 보고]를 발동한다. 「나나교무진」 구성원 1기의 약점이 격파될 때마다 [기말 파티]의 행동 게이지가 소폭 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402003, + "SkillName": "박사님께: 수업나나 성과 보고", + "SkillDesc": "모든 적의 공격력이 증가하고, 모든 아군의 에너지와 전투 스킬 포인트가 감소하며, 모든 아군에게 양자 속성 피해와 화염 속성 피해를 가한다. 일정 확률로 모든 아군에게 감속 상태를 부여하며, 높은 확률로 모든 아군을 [연소] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300402002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8125000009313226, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300402001, + "SkillName": "원숭이 무리의 명예심", + "SkillDesc": "이번 전투에서 「기묘한 숲속의 나나교무진」과 모든 「나나교무진」 구성원은 HP를 공유한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402002, + "SkillName": "강의나나 시간표", + "SkillDesc": "행동 서열에 [기말 파티]를 추가한다. [기말 파티]가 행동할 때마다 필드 위 모든 「나나교무진」 구성원의 제어류 디버프 상태와 약점 격파 상태가 해제되고, 모든 「나나교무진」의 [휴식 시간 채널] 상태가 [수업 채널] 상태로 변경되며, [박사님께: 수업나나 성과 보고]를 발동한다. 「나나교무진」 구성원 1기의 약점이 격파될 때마다 [기말 파티]의 행동 게이지가 소폭 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402003, + "SkillName": "박사님께: 수업나나 성과 보고", + "SkillDesc": "모든 적의 공격력이 증가하고, 모든 아군의 에너지와 전투 스킬 포인트가 감소하며, 모든 아군에게 양자 속성 피해와 화염 속성 피해를 가한다. 일정 확률로 모든 아군에게 감속 상태를 부여하며, 높은 확률로 모든 아군을 [연소] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300402003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8125000009313226, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300402001, + "SkillName": "원숭이 무리의 명예심", + "SkillDesc": "이번 전투에서 「기묘한 숲속의 나나교무진」과 모든 「나나교무진」 구성원은 HP를 공유한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402002, + "SkillName": "강의나나 시간표", + "SkillDesc": "행동 서열에 [기말 파티]를 추가한다. [기말 파티]가 행동할 때마다 필드 위 모든 「나나교무진」 구성원의 제어류 디버프 상태와 약점 격파 상태가 해제되고, 모든 「나나교무진」의 [휴식 시간 채널] 상태가 [수업 채널] 상태로 변경되며, [박사님께: 수업나나 성과 보고]를 발동한다. 「나나교무진」 구성원 1기의 약점이 격파될 때마다 [기말 파티]의 행동 게이지가 소폭 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402003, + "SkillName": "박사님께: 수업나나 성과 보고", + "SkillDesc": "모든 적의 공격력이 증가하고, 모든 아군의 에너지와 전투 스킬 포인트가 감소하며, 모든 아군에게 양자 속성 피해와 화염 속성 피해를 가한다. 일정 확률로 모든 아군에게 감속 상태를 부여하며, 높은 확률로 모든 아군을 [연소] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300402004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300402001, + "SkillName": "원숭이 무리의 명예심", + "SkillDesc": "이번 전투에서 「기묘한 숲속의 나나교무진」과 모든 「나나교무진」 구성원은 HP를 공유한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402002, + "SkillName": "강의나나 시간표", + "SkillDesc": "행동 서열에 [기말 파티]를 추가한다. [기말 파티]가 행동할 때마다 필드 위 모든 「나나교무진」 구성원의 제어류 디버프 상태와 약점 격파 상태가 해제되고, 모든 「나나교무진」의 [휴식 시간 채널] 상태가 [수업 채널] 상태로 변경되며, [박사님께: 수업나나 성과 보고]를 발동한다. 「나나교무진」 구성원 1기의 약점이 격파될 때마다 [기말 파티]의 행동 게이지가 소폭 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402003, + "SkillName": "박사님께: 수업나나 성과 보고", + "SkillDesc": "모든 적의 공격력이 증가하고, 모든 아군의 에너지와 전투 스킬 포인트가 감소하며, 모든 아군에게 양자 속성 피해와 화염 속성 피해를 가한다. 일정 확률로 모든 아군에게 감속 상태를 부여하며, 높은 확률로 모든 아군을 [연소] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3004020, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004020, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004020, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004020, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004020, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004020, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004020, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3004021": { + "Id": 3004021, + "Name": "초조나나한 원숭이 트릭", + "Desc": "「원구의 숲」의 나무 그늘에 이성을 차단당한 좋은꿈 극단. 그들은 「기묘한 숲」에서 생긴 밈 바이러스를 가지고 있으며, 꿈속에서 졸리나나 원숭이의 교지나나와 원시 박사의 가르침나나를 선양한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 19530, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 50, + "StanceBase": 390, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3004021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300402101, + "SkillName": "원숭이 무리의 명예심", + "SkillDesc": "이번 전투에서 「초조나나한 원숭이 트릭」과 모든 「나나교무진」 구성원은 HP를 공유한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402102, + "SkillName": "강의나나 시간표", + "SkillDesc": "행동 서열에 [기말 파티]를 추가한다. [기말 파티]가 행동할 때마다 필드 위 모든 「나나교무진」 구성원의 제어류 디버프 상태와 약점 격파 상태가 해제되고, 모든 「나나교무진」의 [휴식 시간 채널] 상태가 [수업 채널] 상태로 변경되며, [박사님께: 수업나나 성과 보고]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402103, + "SkillName": "박사님께: 수업나나 성과 보고", + "SkillDesc": "모든 적의 공격력이 증가하고, 모든 아군의 에너지와 전투 스킬 포인트가 감소하며, 모든 아군에게 양자 속성 피해와 화염 속성 피해를 가한다. 일정 확률로 모든 아군에게 감속 상태를 부여하며, 높은 확률로 모든 아군을 [연소] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402104, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402106, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402110, + "SkillName": "모의고사", + "SkillDesc": "[수업 채널] 상태의 적 유닛이 약점 격파되거나 누적된 카운트를 통해 [휴식 시간 채널]로 변경될 시 「초조나나한 원숭이 트릭」의 강인성이 감소한다. 모든 적 유닛이 약점 격파 상태일 시, 임의의 적 유닛을 공격하면 「초조나나한 원숭이 트릭」의 강인성이 소량 감소한다. 「초조나나한 원숭이 트릭」의 약점이 격파될 시 모든 적이 격파되며 「초조나나한 원숭이 트릭」이 [허술한 수비] 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300402101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300402101, + "SkillName": "원숭이 무리의 명예심", + "SkillDesc": "이번 전투에서 「초조나나한 원숭이 트릭」과 모든 「나나교무진」 구성원은 HP를 공유한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402102, + "SkillName": "강의나나 시간표", + "SkillDesc": "행동 서열에 [기말 파티]를 추가한다. [기말 파티]가 행동할 때마다 필드 위 모든 「나나교무진」 구성원의 제어류 디버프 상태와 약점 격파 상태가 해제되고, 모든 「나나교무진」의 [휴식 시간 채널] 상태가 [수업 채널] 상태로 변경되며, [박사님께: 수업나나 성과 보고]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402103, + "SkillName": "박사님께: 수업나나 성과 보고", + "SkillDesc": "모든 적의 공격력이 증가하고, 모든 아군의 에너지와 전투 스킬 포인트가 감소하며, 모든 아군에게 양자 속성 피해와 화염 속성 피해를 가한다. 일정 확률로 모든 아군에게 감속 상태를 부여하며, 높은 확률로 모든 아군을 [연소] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402104, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402106, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402110, + "SkillName": "모의고사", + "SkillDesc": "[수업 채널] 상태의 적 유닛이 약점 격파되거나 누적된 카운트를 통해 [휴식 시간 채널]로 변경될 시 「초조나나한 원숭이 트릭」의 강인성이 감소한다. 모든 적 유닛이 약점 격파 상태일 시, 임의의 적 유닛을 공격하면 「초조나나한 원숭이 트릭」의 강인성이 소량 감소한다. 「초조나나한 원숭이 트릭」의 약점이 격파될 시 모든 적이 격파되며 「초조나나한 원숭이 트릭」이 [허술한 수비] 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300402102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300402101, + "SkillName": "원숭이 무리의 명예심", + "SkillDesc": "이번 전투에서 「초조나나한 원숭이 트릭」과 모든 「나나교무진」 구성원은 HP를 공유한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402102, + "SkillName": "강의나나 시간표", + "SkillDesc": "행동 서열에 [기말 파티]를 추가한다. [기말 파티]가 행동할 때마다 필드 위 모든 「나나교무진」 구성원의 제어류 디버프 상태와 약점 격파 상태가 해제되고, 모든 「나나교무진」의 [휴식 시간 채널] 상태가 [수업 채널] 상태로 변경되며, [박사님께: 수업나나 성과 보고]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402103, + "SkillName": "박사님께: 수업나나 성과 보고", + "SkillDesc": "모든 적의 공격력이 증가하고, 모든 아군의 에너지와 전투 스킬 포인트가 감소하며, 모든 아군에게 양자 속성 피해와 화염 속성 피해를 가한다. 일정 확률로 모든 아군에게 감속 상태를 부여하며, 높은 확률로 모든 아군을 [연소] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402104, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402106, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402110, + "SkillName": "모의고사", + "SkillDesc": "[수업 채널] 상태의 적 유닛이 약점 격파되거나 누적된 카운트를 통해 [휴식 시간 채널]로 변경될 시 「초조나나한 원숭이 트릭」의 강인성이 감소한다. 모든 적 유닛이 약점 격파 상태일 시, 임의의 적 유닛을 공격하면 「초조나나한 원숭이 트릭」의 강인성이 소량 감소한다. 「초조나나한 원숭이 트릭」의 약점이 격파될 시 모든 적이 격파되며 「초조나나한 원숭이 트릭」이 [허술한 수비] 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300402103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300402101, + "SkillName": "원숭이 무리의 명예심", + "SkillDesc": "이번 전투에서 「초조나나한 원숭이 트릭」과 모든 「나나교무진」 구성원은 HP를 공유한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402102, + "SkillName": "강의나나 시간표", + "SkillDesc": "행동 서열에 [기말 파티]를 추가한다. [기말 파티]가 행동할 때마다 필드 위 모든 「나나교무진」 구성원의 제어류 디버프 상태와 약점 격파 상태가 해제되고, 모든 「나나교무진」의 [휴식 시간 채널] 상태가 [수업 채널] 상태로 변경되며, [박사님께: 수업나나 성과 보고]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402103, + "SkillName": "박사님께: 수업나나 성과 보고", + "SkillDesc": "모든 적의 공격력이 증가하고, 모든 아군의 에너지와 전투 스킬 포인트가 감소하며, 모든 아군에게 양자 속성 피해와 화염 속성 피해를 가한다. 일정 확률로 모든 아군에게 감속 상태를 부여하며, 높은 확률로 모든 아군을 [연소] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402104, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402106, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402110, + "SkillName": "모의고사", + "SkillDesc": "[수업 채널] 상태의 적 유닛이 약점 격파되거나 누적된 카운트를 통해 [휴식 시간 채널]로 변경될 시 「초조나나한 원숭이 트릭」의 강인성이 감소한다. 모든 적 유닛이 약점 격파 상태일 시, 임의의 적 유닛을 공격하면 「초조나나한 원숭이 트릭」의 강인성이 소량 감소한다. 「초조나나한 원숭이 트릭」의 약점이 격파될 시 모든 적이 격파되며 「초조나나한 원숭이 트릭」이 [허술한 수비] 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300402104, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 10, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300402101, + "SkillName": "원숭이 무리의 명예심", + "SkillDesc": "이번 전투에서 「초조나나한 원숭이 트릭」과 모든 「나나교무진」 구성원은 HP를 공유한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402102, + "SkillName": "강의나나 시간표", + "SkillDesc": "행동 서열에 [기말 파티]를 추가한다. [기말 파티]가 행동할 때마다 필드 위 모든 「나나교무진」 구성원의 제어류 디버프 상태와 약점 격파 상태가 해제되고, 모든 「나나교무진」의 [휴식 시간 채널] 상태가 [수업 채널] 상태로 변경되며, [박사님께: 수업나나 성과 보고]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402103, + "SkillName": "박사님께: 수업나나 성과 보고", + "SkillDesc": "모든 적의 공격력이 증가하고, 모든 아군의 에너지와 전투 스킬 포인트가 감소하며, 모든 아군에게 양자 속성 피해와 화염 속성 피해를 가한다. 일정 확률로 모든 아군에게 감속 상태를 부여하며, 높은 확률로 모든 아군을 [연소] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402104, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402106, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402110, + "SkillName": "모의고사", + "SkillDesc": "[수업 채널] 상태의 적 유닛이 약점 격파되거나 누적된 카운트를 통해 [휴식 시간 채널]로 변경될 시 「초조나나한 원숭이 트릭」의 강인성이 감소한다. 모든 적 유닛이 약점 격파 상태일 시, 임의의 적 유닛을 공격하면 「초조나나한 원숭이 트릭」의 강인성이 소량 감소한다. 「초조나나한 원숭이 트릭」의 약점이 격파될 시 모든 적이 격파되며 「초조나나한 원숭이 트릭」이 [허술한 수비] 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3004021, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004021, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004021, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004021, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004021, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004021, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004021, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3004022": { + "Id": 3004022, + "Name": "기묘한 숲속의 나나교무진(완벽)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 「원구의 숲」의 나무 그늘에 이성을 차단당한 좋은꿈 극단. 그들은 「기묘한 숲」에서 생긴 밈 바이러스를 가지고 있으며, 꿈속에서 졸리나나 원숭이의 교지나나와 원시 박사의 가르침나나를 선양한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3022.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3004020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 80, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3004022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300402201, + "SkillName": "원숭이 무리의 명예심", + "SkillDesc": "이번 전투에서 「기묘한 숲속의 나나교무진(완벽)」과 모든 「나나교무진」 구성원은 HP를 공유한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402202, + "SkillName": "강의나나 시간표", + "SkillDesc": "행동 서열에 [기말 파티]를 추가한다. [기말 파티]가 행동할 때마다 필드 위 모든 「나나교무진」 구성원의 제어류 디버프 상태와 약점 격파 상태가 해제되고, 모든 「나나교무진」의 [휴식 시간 채널] 상태가 [수업 채널] 상태로 변경되며, [박사님께: 수업나나 성과 보고]를 발동한다. 「나나교무진」 구성원 1기의 약점이 격파될 때마다 [기말 파티]의 행동 게이지가 소폭 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402203, + "SkillName": "박사님께: 수업나나 성과 보고", + "SkillDesc": "모든 적의 공격력이 증가하고, 모든 아군의 에너지와 전투 스킬 포인트가 감소하며, 모든 아군에게 양자 속성 피해와 화염 속성 피해를 가한다. 일정 확률로 모든 아군에게 감속 상태를 부여하며, 높은 확률로 모든 아군을 [연소] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402204, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402205, + "SkillName": "초조나나", + "SkillDesc": "모든 적 유닛이 [수업 채널] 상태에 있으면 변경 카운트를 보유한다. [수업 채널] 상태의 적 유닛은 턴이 시작될 때마다 일정 수치의 변경 카운트를 차감한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402207, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402208, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402210, + "SkillName": "모의고사", + "SkillDesc": "「기묘한 숲속의 나나교무진(완벽)」의 약점이 격파될 시 자신에게 피해를 가하고 모든 「나나교무진」 구성원의 행동 게이지를 감소시킨다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 300402201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9230770012363791, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300402201, + "SkillName": "원숭이 무리의 명예심", + "SkillDesc": "이번 전투에서 「기묘한 숲속의 나나교무진(완벽)」과 모든 「나나교무진」 구성원은 HP를 공유한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402202, + "SkillName": "강의나나 시간표", + "SkillDesc": "행동 서열에 [기말 파티]를 추가한다. [기말 파티]가 행동할 때마다 필드 위 모든 「나나교무진」 구성원의 제어류 디버프 상태와 약점 격파 상태가 해제되고, 모든 「나나교무진」의 [휴식 시간 채널] 상태가 [수업 채널] 상태로 변경되며, [박사님께: 수업나나 성과 보고]를 발동한다. 「나나교무진」 구성원 1기의 약점이 격파될 때마다 [기말 파티]의 행동 게이지가 소폭 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402203, + "SkillName": "박사님께: 수업나나 성과 보고", + "SkillDesc": "모든 적의 공격력이 증가하고, 모든 아군의 에너지와 전투 스킬 포인트가 감소하며, 모든 아군에게 양자 속성 피해와 화염 속성 피해를 가한다. 일정 확률로 모든 아군에게 감속 상태를 부여하며, 높은 확률로 모든 아군을 [연소] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402204, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402205, + "SkillName": "초조나나", + "SkillDesc": "모든 적 유닛이 [수업 채널] 상태에 있으면 변경 카운트를 보유한다. [수업 채널] 상태의 적 유닛은 턴이 시작될 때마다 일정 수치의 변경 카운트를 차감한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402207, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402208, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402210, + "SkillName": "모의고사", + "SkillDesc": "「기묘한 숲속의 나나교무진(완벽)」의 약점이 격파될 시 자신에게 피해를 가하고 모든 「나나교무진」 구성원의 행동 게이지를 감소시킨다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3004022, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004022, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004022, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004022, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004022, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004022, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004022, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3004023": { + "Id": 3004023, + "Name": "천의 얼굴 스코트", + "Desc": "모든 촬영 리소스를 독점해 탑급 배우가 된 주인공 스코트. 의식과 영혼이 서번트에 의해 분산된 후, 천의 얼굴로 개척자에게 복수를 펼치기 시작했다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3720, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3004023.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 80, + "StanceBase": null, + "StanceCount": null, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3004023, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300402301, + "SkillName": "늑대의 강인함", + "SkillDesc": "이번 전투에서 「천의 얼굴 스코트」와 모든 「스코트」는 HP를 공유한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402302, + "SkillName": "늑대의 유혹", + "SkillDesc": "행동 서열에 [외로운 늑대의 포효]를 추가한다. [외로운 늑대의 포효]가 행동할 때마다 필드 위 모든 「스코트」의 제어류 디버프 상태와 약점 격파 상태가 해제되고, 모든 「스코트」의 [조롱] 상태가 [광란] 상태로 변경되며, [외로운 늑대에게: 비열한 인생]을 발동한다. 「스코트」 1기의 약점이 격파될 때마다 [외로운 늑대의 포효]의 행동 게이지가 소폭 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402303, + "SkillName": "외로운 늑대에게: 비열한 인생", + "SkillDesc": "모든 적의 공격력이 증가하고, 모든 아군의 에너지와 전투 스킬 포인트가 감소하며, 모든 아군에게 양자 속성 피해와 화염 속성 피해를 가한다. 일정 확률로 모든 아군에게 감속 상태를 부여하며, 높은 확률로 모든 아군을 [연소] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402304, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3004023, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004023, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004023, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004023, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004023, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004023, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004023, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3004024": { + "Id": 3004024, + "Name": "천의 얼굴 스코트(오염)", + "Desc": "모든 촬영 리소스를 독점해 탑급 배우가 된 주인공 스코트. 의식과 영혼이 서번트에 의해 분산된 후, 천의 얼굴로 개척자에게 복수를 펼치기 시작했다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1627.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3004023.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 80, + "StanceBase": null, + "StanceCount": null, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3004024, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300402401, + "SkillName": "늑대의 강인함", + "SkillDesc": "이번 전투에서 「천의 얼굴 스코트」와 모든 「스코트」는 HP를 공유한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402402, + "SkillName": "늑대의 유혹", + "SkillDesc": "행동 서열에 [외로운 늑대의 포효]를 추가한다. [외로운 늑대의 포효]가 행동할 때마다 필드 위 모든 「스코트」의 제어류 디버프 상태와 약점 격파 상태가 해제되고, 모든 「스코트」의 [조롱] 상태가 [광란] 상태로 변경되며, [외로운 늑대에게: 비열한 인생]을 발동한다. 「스코트」 1기의 약점이 격파될 때마다 [외로운 늑대의 포효]의 행동 게이지가 소폭 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402403, + "SkillName": "외로운 늑대에게: 비열한 인생", + "SkillDesc": "모든 적의 공격력이 증가하고, 모든 아군의 에너지와 전투 스킬 포인트가 감소하며, 모든 아군에게 양자 속성 피해와 화염 속성 피해를 가한다. 일정 확률로 모든 아군에게 감속 상태를 부여하며, 높은 확률로 모든 아군을 [연소] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402404, + "SkillName": "돈 내고 출근", + "SkillDesc": "전투 중 검은 진흙이 나타나 보스를 강화한다. 강화 후 [분노의 스코트(오염)]가 즉시 [늑대의 잔업]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3004024, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004024, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004024, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004024, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004024, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004024, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004024, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3004025": { + "Id": 3004025, + "Name": "천의 얼굴 스코트", + "Desc": "모든 촬영 리소스를 독점해 탑급 배우가 된 주인공 스코트. 의식과 영혼이 서번트에 의해 분산된 후, 천의 얼굴로 개척자에게 복수를 펼치기 시작했다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3720, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3004023.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 80, + "StanceBase": null, + "StanceCount": null, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3004025, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 300402501, + "SkillName": "늑대의 강인함", + "SkillDesc": "이번 전투에서 「천의 얼굴 스코트」와 모든 「스코트」는 HP를 공유한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402502, + "SkillName": "늑대의 유혹", + "SkillDesc": "행동 서열에 [외로운 늑대의 포효]를 추가한다. [외로운 늑대의 포효]가 행동할 때마다 필드 위 모든 「스코트」의 제어류 디버프 상태와 약점 격파 상태가 해제되고, 모든 「스코트」의 [조롱] 상태가 [광란] 상태로 변경되며, [외로운 늑대에게: 비열한 인생]을 발동한다. 「스코트」 1기의 약점이 격파될 때마다 [외로운 늑대의 포효]의 행동 게이지가 소폭 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402503, + "SkillName": "외로운 늑대에게: 비열한 인생", + "SkillDesc": "모든 적의 공격력이 증가하고, 모든 아군의 에너지와 전투 스킬 포인트가 감소하며, 모든 아군에게 양자 속성 피해와 화염 속성 피해를 가한다. 일정 확률로 모든 아군에게 감속 상태를 부여하며, 높은 확률로 모든 아군을 [연소] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 300402504, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3004025, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004025, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004025, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004025, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004025, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004025, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3004025, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3011010": { + "Id": 3011010, + "Name": "기억의 영역 밈 「어디에나 존재하는 시선」", + "Desc": "특정 인지가 있는 실체로, 기억의 영역 속 잠재의식 조각이 쌓여서 만들어졌다.\\n주목, 회고, 관찰… 생명의 생존 행위와 자신의 생존에 대한 깨달음 속에서 「눈으로 본」 기억들은 그림자처럼 따라다니며 결국 생명 그 자체가 된다", + "MonsterCampID": 11, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 93, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3011010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 100, + "StanceBase": 30, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 3011010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301101001, + "SkillName": "타인의 응시", + "SkillDesc": "지정된 단일 아군에게 소량의 양자 속성 피해를 가하고 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Quantum", + "SPHitBase": 10 + } + ] + }, + { + "Id": 301101001, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301101001, + "SkillName": "타인의 응시", + "SkillDesc": "지정된 단일 아군에게 소량의 양자 속성 피해를 가하고 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Quantum", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3011010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 180011 + } + ] + }, + { + "MonsterTemplateID": 3011010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 180011 + } + ] + }, + { + "MonsterTemplateID": 3011010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 180011 + } + ] + }, + { + "MonsterTemplateID": 3011010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 180011 + } + ] + }, + { + "MonsterTemplateID": 3011010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 180011 + } + ] + }, + { + "MonsterTemplateID": 3011010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 180011 + } + ] + }, + { + "MonsterTemplateID": 3011010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 180011 + } + ] + } + ] + }, + "3012010": { + "Id": 3012010, + "Name": "기억의 영역 밈 「무엇이 거울 속에 숨어 있는가」", + "Desc": "특정 인지가 있는 실체로, 기억의 영역 속 잠재의식 조각이 쌓여서 만들어졌다.\\n생명은 거울상을 통해 세계를 인지하고 자아를 인지한다. 무형의 밈은 거울에 비치고, 끊임없이 변화하는 그림자를 남긴다", + "MonsterCampID": 11, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 148.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3012010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 3012010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301201001, + "SkillName": "거울상 동일화", + "SkillDesc": "다른 적 유닛으로 변신하고 스킬을 복제한다. 변신 후 자신의 기초 속성을 계승한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301201002, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301201001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301201001, + "SkillName": "거울상 동일화", + "SkillDesc": "다른 적 유닛으로 변신하고 스킬을 복제한다. 변신 후 자신의 기초 속성을 계승한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301201002, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3012010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + } + ] + }, + "3012020": { + "Id": 3012020, + "Name": "기억의 영역 밈 「산산조각난 내 마음」", + "Desc": "특정 인지가 있는 실체로, 기억의 영역 속 잠재의식 조각이 쌓여서 만들어졌다.\\n견고한 벽이 생명을 감싸고 적을 막는다. 하지만 단단한 육체 속에는 연약하기 그지없는 무명 지대가 있다", + "MonsterCampID": 11, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 130.20000000018626, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3012020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 3012020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301202001, + "SkillName": "거부", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301202002, + "SkillName": "단단한 방패", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301202001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.785714000929147, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301202001, + "SkillName": "거부", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301202002, + "SkillName": "단단한 방패", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301202002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.142857000930235, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301202001, + "SkillName": "거부", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301202002, + "SkillName": "단단한 방패", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301202003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.8571430006995797, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 30, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301202001, + "SkillName": "거부", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301202002, + "SkillName": "단단한 방패", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301202004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.785714000929147, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301202001, + "SkillName": "거부", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301202002, + "SkillName": "단단한 방패", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3012020, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012020, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012020, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012020, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012020, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012020, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012020, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + } + ] + }, + "3012030": { + "Id": 3012030, + "Name": "영면의 묘비", + "Desc": "부서진 생명이 모여 종말의 상징이 되었다. 건너편의 영혼은 여전히 이곳을 바라보고 있으며, 그 눈에는 망각과 이별의 비문이 비친다 .\\n무고한 영혼은 영면의 묘비에서 잠들었다. 영면의 묘비를 처치하면 그들을 깨울 수 있다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 186, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3012030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 200, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 3012030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301203001, + "SkillName": "고요히 깨어난 영면", + "SkillDesc": "영면의 묘비가 치명적인 공격을 받으면 대응하는 아군의 [꿈의 죽음] 상태가 해제되고 HP와 에너지가 회복된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301203002, + "SkillName": "모든 지나간 시간", + "SkillDesc": "영면의 묘비는 행동하지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301203003, + "SkillName": "계속 이어지는 영원", + "SkillDesc": "영면의 묘비는 고정 칸의 HP를 보유한다. 공격을 받거나, 약점이 격파되거나, 지속 피해를 받을 때마다 HP가 1칸 차감된다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3012030, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012030, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012030, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012030, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012030, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012030, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012030, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + } + ] + }, + "3012031": { + "Id": 3012031, + "Name": "영면의 묘비", + "Desc": "부서진 생명이 모여 종말의 상징이 되었다. 건너편의 영혼은 여전히 이곳을 바라보고 있으며, 그 눈에는 망각과 이별의 비문이 비친다 .\\n무고한 영혼은 영면의 묘비에서 잠들었다. 영면의 묘비를 처치하면 그들을 깨울 수 있다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 186, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3012030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 200, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 3012031, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301203101, + "SkillName": "고요히 깨어난 영면", + "SkillDesc": "영면의 묘비가 치명적인 공격을 받으면 대응하는 아군의 [꿈의 죽음] 상태가 해제되고 HP와 에너지가 회복된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301203102, + "SkillName": "모든 지나간 시간", + "SkillDesc": "영면의 묘비는 행동하지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301203103, + "SkillName": "계속 이어지는 영원", + "SkillDesc": "영면의 묘비는 고정 칸의 HP를 보유한다. 공격을 받거나, 약점이 격파되거나, 지속 피해를 받을 때마다 HP가 1칸 차감된다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3012031, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012031, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012031, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012031, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012031, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012031, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012031, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + } + ] + }, + "3012032": { + "Id": 3012032, + "Name": "영면의 묘비", + "Desc": "부서진 생명이 모여 종말의 상징이 되었다. 건너편의 영혼은 여전히 이곳을 바라보고 있으며, 그 눈에는 망각과 이별의 비문이 비친다 .\\n무고한 영혼은 영면의 묘비에서 잠들었다. 영면의 묘비를 처치하면 그들을 깨울 수 있다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 186, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3012030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 200, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 3012032, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301203201, + "SkillName": "고요히 깨어난 영면", + "SkillDesc": "영면의 묘비가 치명적인 공격을 받으면 대응하는 아군의 [꿈의 죽음] 상태가 해제되고 HP와 에너지가 회복된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301203202, + "SkillName": "모든 지나간 시간", + "SkillDesc": "영면의 묘비는 행동하지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301203203, + "SkillName": "계속 이어지는 영원", + "SkillDesc": "영면의 묘비는 고정 칸의 HP를 보유한다. 피격되거나, 약점이 격파되거나, 지속 피해를 받을 때마다 HP가 1칸 차감된다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3012032, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012032, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012032, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012032, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012032, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012032, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012032, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + } + ] + }, + "3012040": { + "Id": 3012040, + "Name": "기억의 영역 밈 「영원히 채워지지 않는 허영」", + "Desc": "특정 인지가 있는 실체로, 기억의 영역 속 잠재의식 조각이 쌓여서 만들어졌다.\\n타인의 과시, 약자의 반부, 간신의 아첨…. 끊임없는 허영심이 밈 생명체가 되어 명예와 이익을 탐하는 숙주를 찾고 있다", + "MonsterCampID": 11, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 116.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3012040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 150, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 3012040, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301204001, + "SkillName": "헛된 명성", + "SkillDesc": "지정된 단일 적에게 빙의하고 [교만의 면류관] 상태를 부여한다. 제어 상태를 해제하고 해당 목표의 강인성을 회복시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301204002, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301204003, + "SkillName": "본질의 타락", + "SkillDesc": "[교만의 면류관] 상태의 적은 피격되면 HP를 회복하지만 추가로 물리 속성과 화염 속성 약점을 획득하고, 받는 격파 피해가 증가한다. 해당 목표가 처치 또는 약점 격파될 시 [교만의 면류관] 상태를 해제하고 「영원히 채워지지 않는 허영」도 처치된다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3012040, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012040, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012040, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012040, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012040, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012040, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + }, + { + "MonsterTemplateID": 3012040, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 181015 + } + ] + } + ] + }, + "3013010": { + "Id": 3013010, + "Name": "기억의 영역 밈 「사그라진 분노의 껍데기」", + "Desc": "특정 인지가 있는 실체로, 기억의 영역 속 잠재의식 조각이 쌓여서 만들어졌다.\\n괴로운 기억은 맹렬한 불꽃처럼 마음을 불태우고, 고난이 사라지면 원한으로 만들어진 생명이 잿더미 속에서 탄생하여 끝없는 분노를 축적한다", + "MonsterCampID": 11, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1302, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 110, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3013010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301001, + "SkillName": "증오가 담긴 선물", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가하고, 자신은 [불같은 분노]를 1스택 획득한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301002, + "SkillName": "천둥 같은 질타", + "SkillDesc": "[불같은 분노]를 3스택 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301003, + "SkillName": "파도 같은 원한", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고, 자신은 [불같은 분노]를 1스택 획득한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301004, + "SkillName": "뼈를 찌르는 고통", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 양자 속성 피해를 가한다. [불같은 분노] 스택당 추가로 1단 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301005, + "SkillName": "히스테릭 껍데기", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.39285700116306543, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301001, + "SkillName": "증오가 담긴 선물", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가하고, 자신은 [불같은 분노]를 1스택 획득한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301002, + "SkillName": "천둥 같은 질타", + "SkillDesc": "[불같은 분노]를 3스택 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301003, + "SkillName": "파도 같은 원한", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고, 자신은 [불같은 분노]를 1스택 획득한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301004, + "SkillName": "뼈를 찌르는 고통", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 양자 속성 피해를 가한다. [불같은 분노] 스택당 추가로 1단 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301005, + "SkillName": "히스테릭 껍데기", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301002, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.35714300023391843, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301001, + "SkillName": "증오가 담긴 선물", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가하고, 자신은 [불같은 분노]를 1스택 획득한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301002, + "SkillName": "천둥 같은 질타", + "SkillDesc": "[불같은 분노]를 3스택 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301003, + "SkillName": "파도 같은 원한", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고, 자신은 [불같은 분노]를 1스택 획득한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301004, + "SkillName": "뼈를 찌르는 고통", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 양자 속성 피해를 가한다. [불같은 분노] 스택당 추가로 1단 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301005, + "SkillName": "히스테릭 껍데기", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301001, + "SkillName": "증오가 담긴 선물", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가하고, 자신은 [불같은 분노]를 1스택 획득한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301002, + "SkillName": "천둥 같은 질타", + "SkillDesc": "[불같은 분노]를 3스택 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301003, + "SkillName": "파도 같은 원한", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고, 자신은 [불같은 분노]를 1스택 획득한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301004, + "SkillName": "뼈를 찌르는 고통", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 양자 속성 피해를 가한다. [불같은 분노] 스택당 추가로 1단 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301005, + "SkillName": "히스테릭 껍데기", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 140, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301001, + "SkillName": "증오가 담긴 선물", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가하고, 자신은 [불같은 분노]를 1스택 획득한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301002, + "SkillName": "천둥 같은 질타", + "SkillDesc": "[불같은 분노]를 3스택 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301003, + "SkillName": "파도 같은 원한", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고, 자신은 [불같은 분노]를 1스택 획득한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301004, + "SkillName": "뼈를 찌르는 고통", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 양자 속성 피해를 가한다. [불같은 분노] 스택당 추가로 1단 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301005, + "SkillName": "히스테릭 껍데기", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 140, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Thunder", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 301301001, + "SkillName": "증오가 담긴 선물", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가하고, 자신은 [불같은 분노]를 1스택 획득한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301002, + "SkillName": "천둥 같은 질타", + "SkillDesc": "[불같은 분노]를 3스택 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301003, + "SkillName": "파도 같은 원한", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고, 자신은 [불같은 분노]를 1스택 획득한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301004, + "SkillName": "뼈를 찌르는 고통", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 양자 속성 피해를 가한다. [불같은 분노] 스택당 추가로 1단 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301005, + "SkillName": "히스테릭 껍데기", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301006, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301001, + "SkillName": "증오가 담긴 선물", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가하고, 자신은 [불같은 분노]를 1스택 획득한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301002, + "SkillName": "천둥 같은 질타", + "SkillDesc": "[불같은 분노]를 3스택 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301003, + "SkillName": "파도 같은 원한", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고, 자신은 [불같은 분노]를 1스택 획득한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301004, + "SkillName": "뼈를 찌르는 고통", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 양자 속성 피해를 가한다. [불같은 분노] 스택당 추가로 1단 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301005, + "SkillName": "히스테릭 껍데기", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301001, + "SkillName": "증오가 담긴 선물", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가하고, 자신은 [불같은 분노]를 1스택 획득한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301002, + "SkillName": "천둥 같은 질타", + "SkillDesc": "[불같은 분노]를 3스택 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301003, + "SkillName": "파도 같은 원한", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고, 자신은 [불같은 분노]를 1스택 획득한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301004, + "SkillName": "뼈를 찌르는 고통", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 양자 속성 피해를 가한다. [불같은 분노] 스택당 추가로 1단 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301005, + "SkillName": "히스테릭 껍데기", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 5.892857001628727, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301001, + "SkillName": "증오가 담긴 선물", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가하고, 자신은 [불같은 분노]를 1스택 획득한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301002, + "SkillName": "천둥 같은 질타", + "SkillDesc": "[불같은 분노]를 3스택 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301003, + "SkillName": "파도 같은 원한", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고, 자신은 [불같은 분노]를 1스택 획득한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301004, + "SkillName": "뼈를 찌르는 고통", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 양자 속성 피해를 가한다. [불같은 분노] 스택당 추가로 1단 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301005, + "SkillName": "히스테릭 껍데기", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7142860011663288, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301001, + "SkillName": "증오가 담긴 선물", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가하고, 자신은 [불같은 분노]를 1스택 획득한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301002, + "SkillName": "천둥 같은 질타", + "SkillDesc": "[불같은 분노]를 3스택 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301003, + "SkillName": "파도 같은 원한", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고, 자신은 [불같은 분노]를 1스택 획득한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301004, + "SkillName": "뼈를 찌르는 고통", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 양자 속성 피해를 가한다. [불같은 분노] 스택당 추가로 1단 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301005, + "SkillName": "히스테릭 껍데기", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301010, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.35714300023391843, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301001, + "SkillName": "증오가 담긴 선물", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가하고, 자신은 [불같은 분노]를 1스택 획득한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301002, + "SkillName": "천둥 같은 질타", + "SkillDesc": "[불같은 분노]를 3스택 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301003, + "SkillName": "파도 같은 원한", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고, 자신은 [불같은 분노]를 1스택 획득한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301004, + "SkillName": "뼈를 찌르는 고통", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 양자 속성 피해를 가한다. [불같은 분노] 스택당 추가로 1단 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301005, + "SkillName": "히스테릭 껍데기", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3013010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + } + ] + }, + "3013011": { + "Id": 3013011, + "Name": "기억의 영역 밈 「사그라진 분노의 껍데기」", + "Desc": "특정 인지가 있는 실체로, 기억의 영역 속 잠재의식 조각이 쌓여서 만들어졌다.\\n괴로운 기억은 맹렬한 불꽃처럼 마음을 불태우고, 고난이 사라지면 원한으로 만들어진 생명이 잿더미 속에서 탄생하여 끝없는 분노를 축적한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1674, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 110, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3013011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301101, + "SkillName": "증오가 담긴 선물", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가하고, 자신은 [불같은 분노]를 1스택 획득한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301102, + "SkillName": "천둥 같은 질타", + "SkillDesc": "[불같은 분노]를 3스택 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301103, + "SkillName": "파도 같은 원한", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고, 자신은 [불같은 분노]를 1스택 획득한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301104, + "SkillName": "뼈를 찌르는 고통", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 양자 속성 피해를 가한다. [불같은 분노] 스택당 추가로 1단 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301105, + "SkillName": "히스테릭 껍데기", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3013011, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013011, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013011, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013011, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013011, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013011, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013011, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + } + ] + }, + "3013012": { + "Id": 3013012, + "Name": "기억의 영역 밈 「사그라진 분노의 껍데기」", + "Desc": "특정 인지가 있는 실체로, 기억의 영역 속 잠재의식 조각이 쌓여서 만들어졌다.\\n괴로운 기억은 맹렬한 불꽃처럼 마음을 불태우고, 고난이 사라지면 원한으로 만들어진 생명이 잿더미 속에서 탄생하여 끝없는 분노를 축적한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 837, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3013012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301201, + "SkillName": "증오가 담긴 선물", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가하고, 자신은 [불같은 분노]를 1스택 획득한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301202, + "SkillName": "바람처럼 울부짖는 비명", + "SkillDesc": "차지 상태에 진입하고, 자신은 [불같은 분노] 3스택과 [땅의 가시] 1스택을 획득한다. 행동할 때마다 [뼈를 찌르는 고통]을 발동한다. 자신의 약점이 격파되면 차지 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301203, + "SkillName": "파도 같은 원한", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고, 자신은 [불같은 분노]를 1스택 획득한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301204, + "SkillName": "뼈를 찌르는 고통", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 양자 속성 피해를 가한다. [불같은 분노] 스택당 추가로 1단 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301205, + "SkillName": "히스테릭 껍데기", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301201, + "SkillName": "증오가 담긴 선물", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가하고, 자신은 [불같은 분노]를 1스택 획득한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301202, + "SkillName": "바람처럼 울부짖는 비명", + "SkillDesc": "차지 상태에 진입하고, 자신은 [불같은 분노] 3스택과 [땅의 가시] 1스택을 획득한다. 행동할 때마다 [뼈를 찌르는 고통]을 발동한다. 자신의 약점이 격파되면 차지 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301203, + "SkillName": "파도 같은 원한", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고, 자신은 [불같은 분노]를 1스택 획득한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301204, + "SkillName": "뼈를 찌르는 고통", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 양자 속성 피해를 가한다. [불같은 분노] 스택당 추가로 1단 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301205, + "SkillName": "히스테릭 껍데기", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301201, + "SkillName": "증오가 담긴 선물", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가하고, 자신은 [불같은 분노]를 1스택 획득한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301202, + "SkillName": "바람처럼 울부짖는 비명", + "SkillDesc": "차지 상태에 진입하고, 자신은 [불같은 분노] 3스택과 [땅의 가시] 1스택을 획득한다. 행동할 때마다 [뼈를 찌르는 고통]을 발동한다. 자신의 약점이 격파되면 차지 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301203, + "SkillName": "파도 같은 원한", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고, 자신은 [불같은 분노]를 1스택 획득한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301204, + "SkillName": "뼈를 찌르는 고통", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 양자 속성 피해를 가한다. [불같은 분노] 스택당 추가로 1단 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301205, + "SkillName": "히스테릭 껍데기", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301201, + "SkillName": "증오가 담긴 선물", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가하고, 자신은 [불같은 분노]를 1스택 획득한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301202, + "SkillName": "바람처럼 울부짖는 비명", + "SkillDesc": "차지 상태에 진입하고, 자신은 [불같은 분노] 3스택과 [땅의 가시] 1스택을 획득한다. 행동할 때마다 [뼈를 찌르는 고통]을 발동한다. 자신의 약점이 격파되면 차지 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301203, + "SkillName": "파도 같은 원한", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고, 자신은 [불같은 분노]를 1스택 획득한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301204, + "SkillName": "뼈를 찌르는 고통", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 양자 속성 피해를 가한다. [불같은 분노] 스택당 추가로 1단 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301205, + "SkillName": "히스테릭 껍데기", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301301204, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301201, + "SkillName": "증오가 담긴 선물", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가하고, 자신은 [불같은 분노]를 1스택 획득한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301202, + "SkillName": "바람처럼 울부짖는 비명", + "SkillDesc": "차지 상태에 진입하고, 자신은 [불같은 분노] 3스택과 [땅의 가시] 1스택을 획득한다. 행동할 때마다 [뼈를 찌르는 고통]을 발동한다. 자신의 약점이 격파되면 차지 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301203, + "SkillName": "파도 같은 원한", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고, 자신은 [불같은 분노]를 1스택 획득한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301204, + "SkillName": "뼈를 찌르는 고통", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 양자 속성 피해를 가한다. [불같은 분노] 스택당 추가로 1단 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301205, + "SkillName": "히스테릭 껍데기", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3013012, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013012, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013012, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013012, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013012, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013012, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013012, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + } + ] + }, + "3013013": { + "Id": 3013013, + "Name": "기억의 영역 밈 「사그라진 분노의 껍데기」(오류)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 특정 인지가 있는 실체로, 기억의 영역 속 잠재의식 조각이 쌓여서 만들어졌다.\\n괴로운 기억은 맹렬한 불꽃처럼 마음을 불태우고, 고난이 사라지면 원한으로 만들어진 생명이 잿더미 속에서 탄생하여 끝없는 분노를 축적한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1302, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 110, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 3013013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301301301, + "SkillName": "증오가 담긴 선물", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가하고, 자신은 [뼈를 태우는 불]을 1스택 획득한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301302, + "SkillName": "천둥 같은 질타", + "SkillDesc": "대량의 [뼈를 태우는 불]을 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301301303, + "SkillName": "파도 같은 원한", + "SkillDesc": "모든 아군에게 소량의 양자 속성 피해를 가하고, 자신은 [뼈를 태우는 불]을 1스택 획득한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 301301304, + "SkillName": "뼈를 찌르는 고통", + "SkillDesc": "연속으로 랜덤 단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가한다. [뼈를 태우는 불] 스택당 추가로 1단 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 301301305, + "SkillName": "히스테릭 껍데기", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3013013, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013013, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013013, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013013, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013013, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013013, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 3013013, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + } + ] + }, + "3014020": { + "Id": 3014020, + "Name": "기억의 영역 밈 「무엇이 죽음으로 향하는가」", + "Desc": "특정 인지가 있는 실체로, 기억의 영역 속 잠재의식 조각이 쌓여서 만들어졌다.\\n신비하고 위험한 기억의 영역 밈이며, 꿈에서 존재해선 안 되는 「죽음」으로 여겨진다. 그것의 사악한 그림자는 열두 순간에서 배회하며, 그것이 다다른 곳은 예측 불가한 재앙이 반드시 발생한다. 날카로운 칼날로 흉보를 퍼뜨리고, 죽음의 그림자로 좋은꿈을 뒤덮는다", + "MonsterCampID": 11, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2046, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3014020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3014020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301402001, + "SkillName": "장례의 입맞춤", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 301402002, + "SkillName": "죽음의 검은 비", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301402003, + "SkillName": "날카로운 추도사", + "SkillDesc": "자신이 가하는 피해를 대폭 증가시킨다. 지속 시간: 1턴. 약점 격파 상태에 빠지면 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402004, + "SkillName": "빛의 소멸", + "SkillDesc": "[일몰] 상태에 진입한다. 아군이 일반 공격, 전투 스킬, 필살기를 발동할 때마다 1스택 중첩되며, [일몰]이 3스택까지 중첩되면 직전에 행동한 아군에게 즉시 [소실된 황혼의 색채]를 발동한다. [소실된 황혼의 색채]를 1회 발동하거나 약점이 격파되면 해당 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402005, + "SkillName": "소실된 황혼의 색채", + "SkillDesc": "직전에 일반 공격, 전투 스킬, 필살기를 발동한 아군 1명에게 즉시 치명적인 공격을 발동하여 [꿈의 죽음] 상태에 빠뜨린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402006, + "SkillName": "어두운 밤 속으로", + "SkillDesc": "[드리워지는 밤의 장막] 상태에 진입하고 모든 아군의 에너지를 회복한다. 상태가 지속되는 동안 가장 먼저 행동한 아군 캐릭터 2명을 고정한다. 다음번 행동 시 [물이 물에 사라지듯]을 사용한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402007, + "SkillName": "물이 물에 사라지듯", + "SkillDesc": "고정된 모든 아군에게 치명적인 공격을 즉시 발동하여 [꿈의 죽음] 상태에 빠뜨린다. 고정된 목표가 없을 경우 랜덤 아군 2명에게 치명적인 공격을 발동하고 [꿈의 죽음] 상태에 빠뜨린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402009, + "SkillName": "슬픈 참사랑이 추모할 수 없는 곳", + "SkillDesc": "아군이 [꿈의 죽음] 상태에 빠질 때마다 대응하는 [영면의 묘비] 1개를 소환한다. 모든 아군이 [꿈의 죽음] 상태에 빠지거나 전투 불능 상태일 경우 전투에 실패한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301402001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9090910009108484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301402001, + "SkillName": "장례의 입맞춤", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 301402002, + "SkillName": "죽음의 검은 비", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301402003, + "SkillName": "날카로운 추도사", + "SkillDesc": "자신이 가하는 피해를 대폭 증가시킨다. 지속 시간: 1턴. 약점 격파 상태에 빠지면 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402004, + "SkillName": "빛의 소멸", + "SkillDesc": "[일몰] 상태에 진입한다. 아군이 일반 공격, 전투 스킬, 필살기를 발동할 때마다 1스택 중첩되며, [일몰]이 3스택까지 중첩되면 직전에 행동한 아군에게 즉시 [소실된 황혼의 색채]를 발동한다. [소실된 황혼의 색채]를 1회 발동하거나 약점이 격파되면 해당 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402005, + "SkillName": "소실된 황혼의 색채", + "SkillDesc": "직전에 일반 공격, 전투 스킬, 필살기를 발동한 아군 1명에게 즉시 치명적인 공격을 발동하여 [꿈의 죽음] 상태에 빠뜨린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402006, + "SkillName": "어두운 밤 속으로", + "SkillDesc": "[드리워지는 밤의 장막] 상태에 진입하고 모든 아군의 에너지를 회복한다. 상태가 지속되는 동안 가장 먼저 행동한 아군 캐릭터 2명을 고정한다. 다음번 행동 시 [물이 물에 사라지듯]을 사용한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402007, + "SkillName": "물이 물에 사라지듯", + "SkillDesc": "고정된 모든 아군에게 치명적인 공격을 즉시 발동하여 [꿈의 죽음] 상태에 빠뜨린다. 고정된 목표가 없을 경우 랜덤 아군 2명에게 치명적인 공격을 발동하고 [꿈의 죽음] 상태에 빠뜨린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402009, + "SkillName": "슬픈 참사랑이 추모할 수 없는 곳", + "SkillDesc": "아군이 [꿈의 죽음] 상태에 빠질 때마다 대응하는 [영면의 묘비] 1개를 소환한다. 모든 아군이 [꿈의 죽음] 상태에 빠지거나 전투 불능 상태일 경우 전투에 실패한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301402002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1363640003837645, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301402001, + "SkillName": "장례의 입맞춤", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 301402002, + "SkillName": "죽음의 검은 비", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301402003, + "SkillName": "날카로운 추도사", + "SkillDesc": "자신이 가하는 피해를 대폭 증가시킨다. 지속 시간: 1턴. 약점 격파 상태에 빠지면 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402004, + "SkillName": "빛의 소멸", + "SkillDesc": "[일몰] 상태에 진입한다. 아군이 일반 공격, 전투 스킬, 필살기를 발동할 때마다 1스택 중첩되며, [일몰]이 3스택까지 중첩되면 직전에 행동한 아군에게 즉시 [소실된 황혼의 색채]를 발동한다. [소실된 황혼의 색채]를 1회 발동하거나 약점이 격파되면 해당 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402005, + "SkillName": "소실된 황혼의 색채", + "SkillDesc": "직전에 일반 공격, 전투 스킬, 필살기를 발동한 아군 1명에게 즉시 치명적인 공격을 발동하여 [꿈의 죽음] 상태에 빠뜨린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402006, + "SkillName": "어두운 밤 속으로", + "SkillDesc": "[드리워지는 밤의 장막] 상태에 진입하고 모든 아군의 에너지를 회복한다. 상태가 지속되는 동안 가장 먼저 행동한 아군 캐릭터 2명을 고정한다. 다음번 행동 시 [물이 물에 사라지듯]을 사용한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402007, + "SkillName": "물이 물에 사라지듯", + "SkillDesc": "고정된 모든 아군에게 치명적인 공격을 즉시 발동하여 [꿈의 죽음] 상태에 빠뜨린다. 고정된 목표가 없을 경우 랜덤 아군 2명에게 치명적인 공격을 발동하고 [꿈의 죽음] 상태에 빠뜨린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402009, + "SkillName": "슬픈 참사랑이 추모할 수 없는 곳", + "SkillDesc": "아군이 [꿈의 죽음] 상태에 빠질 때마다 대응하는 [영면의 묘비] 1개를 소환한다. 모든 아군이 [꿈의 죽음] 상태에 빠지거나 전투 불능 상태일 경우 전투에 실패한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301402003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301402001, + "SkillName": "장례의 입맞춤", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 301402002, + "SkillName": "죽음의 검은 비", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301402003, + "SkillName": "날카로운 추도사", + "SkillDesc": "자신이 가하는 피해를 대폭 증가시킨다. 지속 시간: 1턴. 약점 격파 상태에 빠지면 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402004, + "SkillName": "빛의 소멸", + "SkillDesc": "[일몰] 상태에 진입한다. 아군이 일반 공격, 전투 스킬, 필살기를 발동할 때마다 1스택 중첩되며, [일몰]이 3스택까지 중첩되면 직전에 행동한 아군에게 즉시 [소실된 황혼의 색채]를 발동한다. [소실된 황혼의 색채]를 1회 발동하거나 약점이 격파되면 해당 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402005, + "SkillName": "소실된 황혼의 색채", + "SkillDesc": "직전에 일반 공격, 전투 스킬, 필살기를 발동한 아군 1명에게 즉시 치명적인 공격을 발동하여 [꿈의 죽음] 상태에 빠뜨린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402006, + "SkillName": "어두운 밤 속으로", + "SkillDesc": "[드리워지는 밤의 장막] 상태에 진입하고 모든 아군의 에너지를 회복한다. 상태가 지속되는 동안 가장 먼저 행동한 아군 캐릭터 2명을 고정한다. 다음번 행동 시 [물이 물에 사라지듯]을 사용한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402007, + "SkillName": "물이 물에 사라지듯", + "SkillDesc": "고정된 모든 아군에게 치명적인 공격을 즉시 발동하여 [꿈의 죽음] 상태에 빠뜨린다. 고정된 목표가 없을 경우 랜덤 아군 2명에게 치명적인 공격을 발동하고 [꿈의 죽음] 상태에 빠뜨린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402009, + "SkillName": "슬픈 참사랑이 추모할 수 없는 곳", + "SkillDesc": "아군이 [꿈의 죽음] 상태에 빠질 때마다 대응하는 [영면의 묘비] 1개를 소환한다. 모든 아군이 [꿈의 죽음] 상태에 빠지거나 전투 불능 상태일 경우 전투에 실패한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301402004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301402001, + "SkillName": "장례의 입맞춤", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 301402002, + "SkillName": "죽음의 검은 비", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301402003, + "SkillName": "날카로운 추도사", + "SkillDesc": "자신이 가하는 피해를 대폭 증가시킨다. 지속 시간: 1턴. 약점 격파 상태에 빠지면 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402004, + "SkillName": "빛의 소멸", + "SkillDesc": "[일몰] 상태에 진입한다. 아군이 일반 공격, 전투 스킬, 필살기를 발동할 때마다 1스택 중첩되며, [일몰]이 3스택까지 중첩되면 직전에 행동한 아군에게 즉시 [소실된 황혼의 색채]를 발동한다. [소실된 황혼의 색채]를 1회 발동하거나 약점이 격파되면 해당 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402005, + "SkillName": "소실된 황혼의 색채", + "SkillDesc": "직전에 일반 공격, 전투 스킬, 필살기를 발동한 아군 1명에게 즉시 치명적인 공격을 발동하여 [꿈의 죽음] 상태에 빠뜨린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402006, + "SkillName": "어두운 밤 속으로", + "SkillDesc": "[드리워지는 밤의 장막] 상태에 진입하고 모든 아군의 에너지를 회복한다. 상태가 지속되는 동안 가장 먼저 행동한 아군 캐릭터 2명을 고정한다. 다음번 행동 시 [물이 물에 사라지듯]을 사용한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402007, + "SkillName": "물이 물에 사라지듯", + "SkillDesc": "고정된 모든 아군에게 치명적인 공격을 즉시 발동하여 [꿈의 죽음] 상태에 빠뜨린다. 고정된 목표가 없을 경우 랜덤 아군 2명에게 치명적인 공격을 발동하고 [꿈의 죽음] 상태에 빠뜨린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402009, + "SkillName": "슬픈 참사랑이 추모할 수 없는 곳", + "SkillDesc": "아군이 [꿈의 죽음] 상태에 빠질 때마다 대응하는 [영면의 묘비] 1개를 소환한다. 모든 아군이 [꿈의 죽음] 상태에 빠지거나 전투 불능 상태일 경우 전투에 실패한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301402005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.2727270007599145, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301402001, + "SkillName": "장례의 입맞춤", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 301402002, + "SkillName": "죽음의 검은 비", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301402003, + "SkillName": "날카로운 추도사", + "SkillDesc": "자신이 가하는 피해를 대폭 증가시킨다. 지속 시간: 1턴. 약점 격파 상태에 빠지면 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402004, + "SkillName": "빛의 소멸", + "SkillDesc": "[일몰] 상태에 진입한다. 아군이 일반 공격, 전투 스킬, 필살기를 발동할 때마다 1스택 중첩되며, [일몰]이 3스택까지 중첩되면 직전에 행동한 아군에게 즉시 [소실된 황혼의 색채]를 발동한다. [소실된 황혼의 색채]를 1회 발동하거나 약점이 격파되면 해당 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402005, + "SkillName": "소실된 황혼의 색채", + "SkillDesc": "직전에 일반 공격, 전투 스킬, 필살기를 발동한 아군 1명에게 즉시 치명적인 공격을 발동하여 [꿈의 죽음] 상태에 빠뜨린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402006, + "SkillName": "어두운 밤 속으로", + "SkillDesc": "[드리워지는 밤의 장막] 상태에 진입하고 모든 아군의 에너지를 회복한다. 상태가 지속되는 동안 가장 먼저 행동한 아군 캐릭터 2명을 고정한다. 다음번 행동 시 [물이 물에 사라지듯]을 사용한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402007, + "SkillName": "물이 물에 사라지듯", + "SkillDesc": "고정된 모든 아군에게 치명적인 공격을 즉시 발동하여 [꿈의 죽음] 상태에 빠뜨린다. 고정된 목표가 없을 경우 랜덤 아군 2명에게 치명적인 공격을 발동하고 [꿈의 죽음] 상태에 빠뜨린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402009, + "SkillName": "슬픈 참사랑이 추모할 수 없는 곳", + "SkillDesc": "아군이 [꿈의 죽음] 상태에 빠질 때마다 대응하는 [영면의 묘비] 1개를 소환한다. 모든 아군이 [꿈의 죽음] 상태에 빠지거나 전투 불능 상태일 경우 전투에 실패한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301402006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301402001, + "SkillName": "장례의 입맞춤", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 301402002, + "SkillName": "죽음의 검은 비", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301402003, + "SkillName": "날카로운 추도사", + "SkillDesc": "자신이 가하는 피해를 대폭 증가시킨다. 지속 시간: 1턴. 약점 격파 상태에 빠지면 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402004, + "SkillName": "빛의 소멸", + "SkillDesc": "[일몰] 상태에 진입한다. 아군이 일반 공격, 전투 스킬, 필살기를 발동할 때마다 1스택 중첩되며, [일몰]이 3스택까지 중첩되면 직전에 행동한 아군에게 즉시 [소실된 황혼의 색채]를 발동한다. [소실된 황혼의 색채]를 1회 발동하거나 약점이 격파되면 해당 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402005, + "SkillName": "소실된 황혼의 색채", + "SkillDesc": "직전에 일반 공격, 전투 스킬, 필살기를 발동한 아군 1명에게 즉시 치명적인 공격을 발동하여 [꿈의 죽음] 상태에 빠뜨린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402006, + "SkillName": "어두운 밤 속으로", + "SkillDesc": "[드리워지는 밤의 장막] 상태에 진입하고 모든 아군의 에너지를 회복한다. 상태가 지속되는 동안 가장 먼저 행동한 아군 캐릭터 2명을 고정한다. 다음번 행동 시 [물이 물에 사라지듯]을 사용한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402007, + "SkillName": "물이 물에 사라지듯", + "SkillDesc": "고정된 모든 아군에게 치명적인 공격을 즉시 발동하여 [꿈의 죽음] 상태에 빠뜨린다. 고정된 목표가 없을 경우 랜덤 아군 2명에게 치명적인 공격을 발동하고 [꿈의 죽음] 상태에 빠뜨린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402009, + "SkillName": "슬픈 참사랑이 추모할 수 없는 곳", + "SkillDesc": "아군이 [꿈의 죽음] 상태에 빠질 때마다 대응하는 [영면의 묘비] 1개를 소환한다. 모든 아군이 [꿈의 죽음] 상태에 빠지거나 전투 불능 상태일 경우 전투에 실패한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301402007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1363640003837645, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301402001, + "SkillName": "장례의 입맞춤", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 301402002, + "SkillName": "죽음의 검은 비", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301402003, + "SkillName": "날카로운 추도사", + "SkillDesc": "자신이 가하는 피해를 대폭 증가시킨다. 지속 시간: 1턴. 약점 격파 상태에 빠지면 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402004, + "SkillName": "빛의 소멸", + "SkillDesc": "[일몰] 상태에 진입한다. 아군이 일반 공격, 전투 스킬, 필살기를 발동할 때마다 1스택 중첩되며, [일몰]이 3스택까지 중첩되면 직전에 행동한 아군에게 즉시 [소실된 황혼의 색채]를 발동한다. [소실된 황혼의 색채]를 1회 발동하거나 약점이 격파되면 해당 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402005, + "SkillName": "소실된 황혼의 색채", + "SkillDesc": "직전에 일반 공격, 전투 스킬, 필살기를 발동한 아군 1명에게 즉시 치명적인 공격을 발동하여 [꿈의 죽음] 상태에 빠뜨린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402006, + "SkillName": "어두운 밤 속으로", + "SkillDesc": "[드리워지는 밤의 장막] 상태에 진입하고 모든 아군의 에너지를 회복한다. 상태가 지속되는 동안 가장 먼저 행동한 아군 캐릭터 2명을 고정한다. 다음번 행동 시 [물이 물에 사라지듯]을 사용한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402007, + "SkillName": "물이 물에 사라지듯", + "SkillDesc": "고정된 모든 아군에게 치명적인 공격을 즉시 발동하여 [꿈의 죽음] 상태에 빠뜨린다. 고정된 목표가 없을 경우 랜덤 아군 2명에게 치명적인 공격을 발동하고 [꿈의 죽음] 상태에 빠뜨린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402009, + "SkillName": "슬픈 참사랑이 추모할 수 없는 곳", + "SkillDesc": "아군이 [꿈의 죽음] 상태에 빠질 때마다 대응하는 [영면의 묘비] 1개를 소환한다. 모든 아군이 [꿈의 죽음] 상태에 빠지거나 전투 불능 상태일 경우 전투에 실패한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3014020, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014020, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014020, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014020, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014020, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014020, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014020, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3014021": { + "Id": 3014021, + "Name": "기억의 영역 밈 「무엇이 죽음으로 향하는가」(투영)", + "Desc": "특정 인지가 있는 실체로, 기억의 영역 속 잠재의식 조각이 쌓여서 만들어졌다.\\n신비하고 위험한 기억의 영역 밈이며, 꿈에서 존재해선 안 되는 「죽음」으로 여겨진다. 그것의 사악한 그림자는 열두 순간에서 배회하며, 그것이 다다른 곳은 예측 불가한 재앙이 반드시 발생한다. 날카로운 칼날로 흉보를 퍼뜨리고, 죽음의 그림자로 좋은꿈을 뒤덮는다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2046, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3014020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3014021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301402101, + "SkillName": "장례의 입맞춤", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 301402102, + "SkillName": "죽음의 검은 비", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301402103, + "SkillName": "날카로운 추도사", + "SkillDesc": "자신이 가하는 피해를 대폭 증가시킨다. 지속 시간: 1턴. 약점 격파 상태에 빠지면 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402104, + "SkillName": "빛의 소멸", + "SkillDesc": "[일몰] 상태에 진입한다. 아군이 일반 공격, 전투 스킬, 필살기를 발동할 때마다 1스택 중첩되며, [일몰]이 3스택까지 중첩되면 직전에 행동한 아군에게 즉시 [소실된 황혼의 색채]를 발동한다. [소실된 황혼의 색채]를 1회 발동하거나 약점이 격파되면 해당 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402105, + "SkillName": "소실된 황혼의 색채", + "SkillDesc": "직전에 일반 공격, 전투 스킬, 필살기를 발동한 아군 1명에게 즉시 치명적인 공격을 발동하여 [꿈의 죽음] 상태에 빠뜨린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402106, + "SkillName": "어두운 밤 속으로", + "SkillDesc": "[드리워지는 밤의 장막] 상태에 진입하고 모든 아군의 에너지를 회복한다. 상태가 지속되는 동안 가장 먼저 행동한 아군 캐릭터 2명을 고정한다. 다음번 행동 시 [물이 물에 사라지듯]을 사용한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402107, + "SkillName": "물이 물에 사라지듯", + "SkillDesc": "고정된 모든 아군에게 치명적인 공격을 즉시 발동하여 [꿈의 죽음] 상태에 빠뜨린다. 고정된 목표가 없을 경우 랜덤 아군 2명에게 치명적인 공격을 발동하고 [꿈의 죽음] 상태에 빠뜨린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402109, + "SkillName": "슬픈 참사랑이 추모할 수 없는 곳", + "SkillDesc": "아군이 [꿈의 죽음] 상태에 빠질 때마다 대응하는 [영면의 묘비] 1개를 소환한다. 모든 아군이 [꿈의 죽음] 상태에 빠지거나 전투 불능 상태일 경우 전투에 실패한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3014021, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014021, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014021, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014021, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014021, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014021, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014021, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3014022": { + "Id": 3014022, + "Name": "기억의 영역 밈 「무엇이 죽음으로 향하는가」(완벽)", + "Desc": "코드가 영향을 받아 오류가 난 홀로그램. 원본 레퍼런스는 특정 인지가 있는 실체로, 기억의 영역 속 잠재의식 조각이 쌓여서 만들어졌다.\\n신비하고 위험한 기억의 영역 밈이며, 꿈에서 존재해선 안 되는 「죽음」으로 여겨진다. 그것의 사악한 그림자는 열두 순간에서 배회하며, 그것이 다다른 곳은 예측 불가한 재앙이 반드시 발생한다. 날카로운 칼날로 흉보를 퍼뜨리고, 죽음의 그림자로 좋은꿈을 뒤덮는다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1023, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3014020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3014022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301402201, + "SkillName": "장례의 입맞춤", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 301402202, + "SkillName": "죽음의 검은 비", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301402203, + "SkillName": "마음을 담은 애도문", + "SkillDesc": "자신이 가하는 피해를 증가시킨다. 지속 시간: 1턴. 약점 격파 상태에 빠지면 해제된다. 발동할 때마다 피해 증가를 1스택 획득하며, 이후 소환되는 [영면의 묘비]의 HP가 1칸 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402204, + "SkillName": "빛의 소멸", + "SkillDesc": "[일몰] 상태에 진입한다. 아군이 일반 공격, 전투 스킬, 필살기를 발동할 때마다 1스택 중첩되며, [일몰]이 3스택까지 중첩되면 직전에 행동한 아군에게 즉시 [소실된 황혼의 색채]를 발동한다. [소실된 황혼의 색채]를 1회 발동하거나 약점이 격파되면 해당 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402205, + "SkillName": "소실된 황혼의 색채", + "SkillDesc": "직전에 일반 공격, 전투 스킬, 필살기를 발동한 아군 1명에게 즉시 치명적인 공격을 발동하여 [꿈의 죽음] 상태에 빠뜨린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402206, + "SkillName": "어두운 밤 속으로", + "SkillDesc": "[드리워지는 밤의 장막] 상태에 진입하고 [약점 무효] 효과를 획득하며, 모든 아군의 에너지를 회복한다. 상태가 지속되는 동안 가장 먼저 행동한 아군 캐릭터 2명을 고정한다. 다음번 행동 시 [물이 물에 사라지듯]을 사용한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402207, + "SkillName": "물이 물에 사라지듯", + "SkillDesc": "고정된 모든 아군에게 치명적인 공격을 즉시 발동하여 [꿈의 죽음] 상태에 빠뜨린다. 고정된 목표가 없을 경우 랜덤 아군 2명에게 치명적인 공격을 발동하고 [꿈의 죽음] 상태에 빠뜨린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402208, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402209, + "SkillName": "슬픈 참사랑이 추모할 수 없는 곳", + "SkillDesc": "아군이 [꿈의 죽음] 상태에 빠질 때마다 대응하는 [영면의 묘비] 1개를 소환한다. 모든 아군이 [꿈의 죽음] 상태에 빠지거나 전투 불능 상태일 경우 전투에 실패한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301402201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.7272730008699, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 216, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301402201, + "SkillName": "장례의 입맞춤", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 301402202, + "SkillName": "죽음의 검은 비", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301402203, + "SkillName": "마음을 담은 애도문", + "SkillDesc": "자신이 가하는 피해를 증가시킨다. 지속 시간: 1턴. 약점 격파 상태에 빠지면 해제된다. 발동할 때마다 피해 증가를 1스택 획득하며, 이후 소환되는 [영면의 묘비]의 HP가 1칸 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402204, + "SkillName": "빛의 소멸", + "SkillDesc": "[일몰] 상태에 진입한다. 아군이 일반 공격, 전투 스킬, 필살기를 발동할 때마다 1스택 중첩되며, [일몰]이 3스택까지 중첩되면 직전에 행동한 아군에게 즉시 [소실된 황혼의 색채]를 발동한다. [소실된 황혼의 색채]를 1회 발동하거나 약점이 격파되면 해당 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402205, + "SkillName": "소실된 황혼의 색채", + "SkillDesc": "직전에 일반 공격, 전투 스킬, 필살기를 발동한 아군 1명에게 즉시 치명적인 공격을 발동하여 [꿈의 죽음] 상태에 빠뜨린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402206, + "SkillName": "어두운 밤 속으로", + "SkillDesc": "[드리워지는 밤의 장막] 상태에 진입하고 [약점 무효] 효과를 획득하며, 모든 아군의 에너지를 회복한다. 상태가 지속되는 동안 가장 먼저 행동한 아군 캐릭터 2명을 고정한다. 다음번 행동 시 [물이 물에 사라지듯]을 사용한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402207, + "SkillName": "물이 물에 사라지듯", + "SkillDesc": "고정된 모든 아군에게 치명적인 공격을 즉시 발동하여 [꿈의 죽음] 상태에 빠뜨린다. 고정된 목표가 없을 경우 랜덤 아군 2명에게 치명적인 공격을 발동하고 [꿈의 죽음] 상태에 빠뜨린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402208, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402209, + "SkillName": "슬픈 참사랑이 추모할 수 없는 곳", + "SkillDesc": "아군이 [꿈의 죽음] 상태에 빠질 때마다 대응하는 [영면의 묘비] 1개를 소환한다. 모든 아군이 [꿈의 죽음] 상태에 빠지거나 전투 불능 상태일 경우 전투에 실패한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 301402202, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 6.363636000780389, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301402201, + "SkillName": "장례의 입맞춤", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 301402202, + "SkillName": "죽음의 검은 비", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301402203, + "SkillName": "마음을 담은 애도문", + "SkillDesc": "자신이 가하는 피해를 증가시킨다. 지속 시간: 1턴. 약점 격파 상태에 빠지면 해제된다. 발동할 때마다 피해 증가를 1스택 획득하며, 이후 소환되는 [영면의 묘비]의 HP가 1칸 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402204, + "SkillName": "빛의 소멸", + "SkillDesc": "[일몰] 상태에 진입한다. 아군이 일반 공격, 전투 스킬, 필살기를 발동할 때마다 1스택 중첩되며, [일몰]이 3스택까지 중첩되면 직전에 행동한 아군에게 즉시 [소실된 황혼의 색채]를 발동한다. [소실된 황혼의 색채]를 1회 발동하거나 약점이 격파되면 해당 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402205, + "SkillName": "소실된 황혼의 색채", + "SkillDesc": "직전에 일반 공격, 전투 스킬, 필살기를 발동한 아군 1명에게 즉시 치명적인 공격을 발동하여 [꿈의 죽음] 상태에 빠뜨린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402206, + "SkillName": "어두운 밤 속으로", + "SkillDesc": "[드리워지는 밤의 장막] 상태에 진입하고 [약점 무효] 효과를 획득하며, 모든 아군의 에너지를 회복한다. 상태가 지속되는 동안 가장 먼저 행동한 아군 캐릭터 2명을 고정한다. 다음번 행동 시 [물이 물에 사라지듯]을 사용한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402207, + "SkillName": "물이 물에 사라지듯", + "SkillDesc": "고정된 모든 아군에게 치명적인 공격을 즉시 발동하여 [꿈의 죽음] 상태에 빠뜨린다. 고정된 목표가 없을 경우 랜덤 아군 2명에게 치명적인 공격을 발동하고 [꿈의 죽음] 상태에 빠뜨린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402208, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402209, + "SkillName": "슬픈 참사랑이 추모할 수 없는 곳", + "SkillDesc": "아군이 [꿈의 죽음] 상태에 빠질 때마다 대응하는 [영면의 묘비] 1개를 소환한다. 모든 아군이 [꿈의 죽음] 상태에 빠지거나 전투 불능 상태일 경우 전투에 실패한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3014022, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014022, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014022, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014022, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014022, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014022, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014022, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3014023": { + "Id": 3014023, + "Name": "기억의 영역 밈 「무엇이 죽음으로 향하는가」", + "Desc": "특정 인지가 있는 실체로, 기억의 영역 속 잠재의식 조각이 쌓여서 만들어졌다.\\n신비하고 위험한 기억의 영역 밈이며, 꿈에서 존재해선 안 되는 「죽음」으로 여겨진다. 그것의 사악한 그림자는 열두 순간에서 배회하며, 그것이 다다른 곳은 예측 불가한 재앙이 반드시 발생한다. 날카로운 칼날로 흉보를 퍼뜨리고, 죽음의 그림자로 좋은꿈을 뒤덮는다", + "MonsterCampID": null, + "AttackBase": 10, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 11160, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3014020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3014023, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301402301, + "SkillName": "장례의 입맞춤", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 301402302, + "SkillName": "죽음의 검은 비", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301402303, + "SkillName": "마음을 담은 애도문", + "SkillDesc": "자신이 가하는 피해를 증가시킨다. 지속 시간: 1턴. 약점 격파 상태에 빠지면 해제된다. 발동할 때마다 피해 증가를 1스택 획득하며, 이후 소환되는 [영면의 묘비]의 HP가 1칸 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402304, + "SkillName": "빛의 소멸", + "SkillDesc": "[일몰] 상태에 진입한다. 아군이 일반 공격, 전투 스킬, 필살기를 발동할 때마다 1스택 중첩되며, [일몰]이 3스택까지 중첩되면 직전에 행동한 아군에게 즉시 [소실된 황혼의 색채]를 발동한다. [소실된 황혼의 색채]를 1회 발동하거나 약점이 격파되면 해당 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402305, + "SkillName": "소실된 황혼의 색채", + "SkillDesc": "직전에 일반 공격, 전투 스킬, 필살기를 발동한 아군 1명에게 즉시 치명적인 공격을 발동하여 [꿈의 죽음] 상태에 빠뜨린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402306, + "SkillName": "어두운 밤 속으로", + "SkillDesc": "[드리워지는 밤의 장막] 상태에 진입하고 [약점 무효] 효과를 획득하며, 모든 아군의 에너지를 회복한다. 상태가 지속되는 동안 가장 먼저 행동한 아군 1명을 고정한다. 다음번 행동 시 [물이 물에 사라지듯]을 사용한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402307, + "SkillName": "물이 물에 사라지듯", + "SkillDesc": "고정된 모든 아군에게 치명적인 공격을 즉시 발동하여 [꿈의 죽음] 상태에 빠트린다. 고정된 목표가 없을 경우 랜덤 아군 1명에게 치명적인 공격을 발동하고 [꿈의 죽음] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402308, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402309, + "SkillName": "슬픈 참사랑이 추모할 수 없는 곳", + "SkillDesc": "아군이 [꿈의 죽음] 상태에 빠질 때마다 대응하는 [영면의 묘비] 1개를 소환한다. 모든 아군이 [꿈의 죽음] 상태에 빠지거나 전투 불능 상태일 경우 전투에 실패한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402310, + "SkillName": "물이 물에 사라지듯", + "SkillDesc": "고정된 모든 아군에게 치명적인 공격을 즉시 발동하여 [꿈의 죽음] 상태에 빠트린다. 고정된 목표가 없을 경우 랜덤 아군 2명에게 치명적인 공격을 발동하고 [꿈의 죽음] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402311, + "SkillName": "어두운 밤 속으로", + "SkillDesc": "[드리워지는 밤의 장막] 상태에 진입하고 [약점 무효] 효과를 획득하며, 모든 아군의 에너지를 회복한다. 상태가 지속되는 동안 가장 먼저 행동한 아군 2명을 고정한다. 다음번 행동 시 [물이 물에 사라지듯]을 사용한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3014023, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014023, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014023, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014023, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014023, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014023, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014023, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3014024": { + "Id": 3014024, + "Name": "기억의 영역 밈 「무엇이 죽음으로 향하는가」", + "Desc": "특정 인지가 있는 실체로, 기억의 영역 속 잠재의식 조각이 쌓여서 만들어졌다.\\n신비하고 위험한 기억의 영역 밈이며, 꿈에서 존재해선 안 되는 「죽음」으로 여겨진다. 그것의 사악한 그림자는 열두 순간에서 배회하며, 그것이 다다른 곳은 예측 불가한 재앙이 반드시 발생한다. 날카로운 칼날로 흉보를 퍼뜨리고, 죽음의 그림자로 좋은꿈을 뒤덮는다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2046, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3014020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3014024, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301402401, + "SkillName": "장례의 입맞춤", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 301402402, + "SkillName": "죽음의 검은 비", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301402403, + "SkillName": "날카로운 추도사", + "SkillDesc": "자신이 가하는 피해를 대폭 증가시킨다. 지속 시간: 1턴. 약점 격파 상태에 빠지면 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402404, + "SkillName": "빛의 소멸", + "SkillDesc": "[일몰] 상태에 진입한다. 아군이 일반 공격, 전투 스킬, 필살기를 발동할 때마다 1스택 중첩되며, [일몰]이 3스택까지 중첩되면 직전에 행동한 아군에게 즉시 [소실된 황혼의 색채]를 발동한다. [소실된 황혼의 색채]를 1회 발동하거나 약점이 격파되면 해당 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402405, + "SkillName": "소실된 황혼의 색채", + "SkillDesc": "직전에 일반 공격, 전투 스킬, 필살기를 발동한 아군 1명에게 즉시 치명적인 공격을 발동하여 [꿈의 죽음] 상태에 빠뜨린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402406, + "SkillName": "어두운 밤 속으로", + "SkillDesc": "[드리워지는 밤의 장막] 상태에 진입하고 모든 아군의 에너지를 회복한다. 상태가 지속되는 동안 가장 먼저 행동한 아군 캐릭터 2명을 고정한다. 다음번 행동 시 [물이 물에 사라지듯]을 사용한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402407, + "SkillName": "물이 물에 사라지듯", + "SkillDesc": "고정된 모든 아군에게 치명적인 공격을 즉시 발동하여 [꿈의 죽음] 상태에 빠뜨린다. 고정된 목표가 없을 경우 랜덤 아군 2명에게 치명적인 공격을 발동하고 [꿈의 죽음] 상태에 빠뜨린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402408, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402409, + "SkillName": "슬픈 참사랑이 추모할 수 없는 곳", + "SkillDesc": "아군이 [꿈의 죽음] 상태에 빠질 때마다 대응하는 [영면의 묘비] 1개를 소환한다. 모든 아군이 [꿈의 죽음] 상태에 빠지거나 전투 불능 상태일 경우 전투에 실패한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3014024, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014024, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014024, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014024, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014024, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014024, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014024, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3014025": { + "Id": 3014025, + "Name": "기억의 영역 밈 「무엇이 죽음으로 향하는가」", + "Desc": "특정 인지가 있는 실체로, 기억의 영역 속 잠재의식 조각이 쌓여서 만들어졌다.\\n신비하고 위험한 기억의 영역 밈이며, 꿈에서 존재해선 안 되는 「죽음」으로 여겨진다. 그것의 사악한 그림자는 열두 순간에서 배회하며, 그것이 다다른 곳은 예측 불가한 재앙이 반드시 발생한다. 날카로운 칼날로 흉보를 퍼뜨리고, 죽음의 그림자로 좋은꿈을 뒤덮는다", + "MonsterCampID": null, + "AttackBase": 10, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 11160, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3014020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3014025, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 301402501, + "SkillName": "장례의 입맞춤", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 301402502, + "SkillName": "죽음의 검은 비", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 301402503, + "SkillName": "마음을 담은 애도문", + "SkillDesc": "자신이 가하는 피해를 증가시킨다. 지속 시간: 1턴. 약점 격파 상태에 빠지면 해제된다. 발동할 때마다 피해 증가를 1스택 획득하며, 이후 소환되는 [영면의 묘비]의 HP가 1칸 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402504, + "SkillName": "빛의 소멸", + "SkillDesc": "[일몰] 상태에 진입한다. 아군이 일반 공격, 전투 스킬, 필살기를 발동할 때마다 1스택 중첩되며, [일몰]이 3스택까지 중첩되면 직전에 행동한 아군에게 즉시 [소실된 황혼의 색채]를 발동한다. [소실된 황혼의 색채]를 1회 발동하거나 약점이 격파되면 해당 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402505, + "SkillName": "소실된 황혼의 색채", + "SkillDesc": "직전에 일반 공격, 전투 스킬, 필살기를 발동한 아군 1명에게 즉시 치명적인 공격을 발동하여 [꿈의 죽음] 상태에 빠뜨린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402506, + "SkillName": "어두운 밤 속으로", + "SkillDesc": "[드리워지는 밤의 장막] 상태에 진입하고 [약점 무효] 효과를 획득하며, 모든 아군의 에너지를 회복한다. 상태가 지속되는 동안 가장 먼저 행동한 아군 1명을 고정한다. 다음번 행동 시 [물이 물에 사라지듯]을 사용한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402507, + "SkillName": "물이 물에 사라지듯", + "SkillDesc": "고정된 모든 아군에게 치명적인 공격을 즉시 발동하여 [꿈의 죽음] 상태에 빠트린다. 고정된 목표가 없을 경우 랜덤 아군 1명에게 치명적인 공격을 발동하고 [꿈의 죽음] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402508, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402509, + "SkillName": "슬픈 참사랑이 추모할 수 없는 곳", + "SkillDesc": "아군이 [꿈의 죽음] 상태에 빠질 때마다 대응하는 [영면의 묘비] 1개를 소환한다. 모든 아군이 [꿈의 죽음] 상태에 빠지거나 전투 불능 상태일 경우 전투에 실패한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 301402510, + "SkillName": "물이 물에 사라지듯", + "SkillDesc": "고정된 모든 아군에게 치명적인 공격을 즉시 발동하여 [꿈의 죽음] 상태에 빠트린다. 고정된 목표가 없을 경우 랜덤 아군 2명에게 치명적인 공격을 발동하고 [꿈의 죽음] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3014025, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014025, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014025, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014025, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014025, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014025, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3014025, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3021020": { + "Id": 3021020, + "Name": "「수훈」", + "Desc": "「수훈」의 조각상. 여신이 입맞춤했다고 전해지는 장미. 아름다움이 영원히 시들지 않는다고 한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 255.7500000006985, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3021020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3021020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302102001, + "SkillName": "핏빛 여왕의 수훈", + "SkillDesc": "적 아젠티에게 중첩 가능한 피해 증가 효과를 1스택 부여한다. [영혼 해방] 상태에서 부여하는 피해 증가 효과 스택 수가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302102002, + "SkillName": "꽃과 별의 계단", + "SkillDesc": "치명적인 공격을 받으면 공격자에게 중첩 가능한 피해 증가 효과를 1스택 부여한다. [영혼 해방] 상태에서 부여하는 피해 증가 효과 스택 수가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302102001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302102001, + "SkillName": "핏빛 여왕의 수훈", + "SkillDesc": "적 아젠티에게 중첩 가능한 피해 증가 효과를 1스택 부여한다. [영혼 해방] 상태에서 부여하는 피해 증가 효과 스택 수가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302102002, + "SkillName": "꽃과 별의 계단", + "SkillDesc": "치명적인 공격을 받으면 공격자에게 중첩 가능한 피해 증가 효과를 1스택 부여한다. [영혼 해방] 상태에서 부여하는 피해 증가 효과 스택 수가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302102002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302102001, + "SkillName": "핏빛 여왕의 수훈", + "SkillDesc": "적 아젠티에게 중첩 가능한 피해 증가 효과를 1스택 부여한다. [영혼 해방] 상태에서 부여하는 피해 증가 효과 스택 수가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302102002, + "SkillName": "꽃과 별의 계단", + "SkillDesc": "치명적인 공격을 받으면 공격자에게 중첩 가능한 피해 증가 효과를 1스택 부여한다. [영혼 해방] 상태에서 부여하는 피해 증가 효과 스택 수가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302102003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5454550008289516, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302102001, + "SkillName": "핏빛 여왕의 수훈", + "SkillDesc": "적 아젠티에게 중첩 가능한 피해 증가 효과를 1스택 부여한다. [영혼 해방] 상태에서 부여하는 피해 증가 효과 스택 수가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302102002, + "SkillName": "꽃과 별의 계단", + "SkillDesc": "치명적인 공격을 받으면 공격자에게 중첩 가능한 피해 증가 효과를 1스택 부여한다. [영혼 해방] 상태에서 부여하는 피해 증가 효과 스택 수가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302102004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.0909090007189661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302102001, + "SkillName": "핏빛 여왕의 수훈", + "SkillDesc": "적 아젠티에게 중첩 가능한 피해 증가 효과를 1스택 부여한다. [영혼 해방] 상태에서 부여하는 피해 증가 효과 스택 수가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302102002, + "SkillName": "꽃과 별의 계단", + "SkillDesc": "치명적인 공격을 받으면 공격자에게 중첩 가능한 피해 증가 효과를 1스택 부여한다. [영혼 해방] 상태에서 부여하는 피해 증가 효과 스택 수가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3021020, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021020, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021020, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021020, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021020, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021020, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021020, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3021021": { + "Id": 3021021, + "Name": "「수훈」", + "Desc": "「수훈」의 조각상. 여신이 입맞춤했다고 전해지는 장미. 아름다움이 영원히 시들지 않는다고 한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 581.2500000002328, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3021020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3021021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302102101, + "SkillName": "핏빛 여왕의 수훈", + "SkillDesc": "적 아젠티에게 중첩 가능한 피해 증가 효과를 1스택 부여한다. [영혼 해방] 상태에서 부여하는 피해 증가 효과 스택 수가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302102102, + "SkillName": "꽃과 별의 계단", + "SkillDesc": "치명적인 공격을 받으면 공격자에게 중첩 가능한 피해 증가 효과를 1스택 부여한다. [영혼 해방] 상태에서 부여하는 피해 증가 효과 스택 수가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302102101, + "AttackModifyRatio": 0.40000000037252903, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.44000000040978193, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302102101, + "SkillName": "핏빛 여왕의 수훈", + "SkillDesc": "적 아젠티에게 중첩 가능한 피해 증가 효과를 1스택 부여한다. [영혼 해방] 상태에서 부여하는 피해 증가 효과 스택 수가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302102102, + "SkillName": "꽃과 별의 계단", + "SkillDesc": "치명적인 공격을 받으면 공격자에게 중첩 가능한 피해 증가 효과를 1스택 부여한다. [영혼 해방] 상태에서 부여하는 피해 증가 효과 스택 수가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302102102, + "AttackModifyRatio": 0.40000000037252903, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5279999999329448, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302102101, + "SkillName": "핏빛 여왕의 수훈", + "SkillDesc": "적 아젠티에게 중첩 가능한 피해 증가 효과를 1스택 부여한다. [영혼 해방] 상태에서 부여하는 피해 증가 효과 스택 수가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302102102, + "SkillName": "꽃과 별의 계단", + "SkillDesc": "치명적인 공격을 받으면 공격자에게 중첩 가능한 피해 증가 효과를 1스택 부여한다. [영혼 해방] 상태에서 부여하는 피해 증가 효과 스택 수가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302102103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.48000000044703484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302102101, + "SkillName": "핏빛 여왕의 수훈", + "SkillDesc": "적 아젠티에게 중첩 가능한 피해 증가 효과를 1스택 부여한다. [영혼 해방] 상태에서 부여하는 피해 증가 효과 스택 수가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302102102, + "SkillName": "꽃과 별의 계단", + "SkillDesc": "치명적인 공격을 받으면 공격자에게 중첩 가능한 피해 증가 효과를 1스택 부여한다. [영혼 해방] 상태에서 부여하는 피해 증가 효과 스택 수가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3021021, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021021, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021021, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021021, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021021, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021021, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021021, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3021022": { + "Id": 3021022, + "Name": "「수훈」", + "Desc": "「수훈」의 조각상. 여신이 입맞춤했다고 전해지는 장미. 아름다움이 영원히 시들지 않는다고 한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3021020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 90, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3021022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302102201, + "SkillName": "핏빛 여왕의 수훈", + "SkillDesc": "고결한 은빛 기사에게 [월계관]을 1스택 부여하고, 다음 [거스를 수 없는 운명]의 피해를 대폭 증가시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302102202, + "SkillName": "꽃과 별의 계단", + "SkillDesc": "치명적인 공격을 받으면 아군이 [영혼 강화]를 1스택 추가로 획득한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3021022, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021022, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021022, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021022, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021022, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021022, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021022, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3021030": { + "Id": 3021030, + "Name": "「창끝」", + "Desc": "「창」의 조각상. 미(美)의 영혼을 에워싸고 있으며, 창과 방패는 서로 붙어있다. 창은 어둠을 깨는 용기이다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 148.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3021030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3021030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302103001, + "SkillName": "미의 기사의 당도", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다. [영혼 해방] 상태에서 가하는 피해가 증가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302103002, + "SkillName": "죽은 운명의 정취", + "SkillDesc": "치명적인 공격을 받으면 모든 적에게 물리 속성 피해를 가한다. [영혼 해방] 상태에서 가하는 피해가 증가한다", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + }, + { + "Id": 302103001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302103001, + "SkillName": "미의 기사의 당도", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다. [영혼 해방] 상태에서 가하는 피해가 증가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302103002, + "SkillName": "죽은 운명의 정취", + "SkillDesc": "치명적인 공격을 받으면 모든 적에게 물리 속성 피해를 가한다. [영혼 해방] 상태에서 가하는 피해가 증가한다", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + }, + { + "Id": 302103002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302103001, + "SkillName": "미의 기사의 당도", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다. [영혼 해방] 상태에서 가하는 피해가 증가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302103002, + "SkillName": "죽은 운명의 정취", + "SkillDesc": "치명적인 공격을 받으면 모든 적에게 물리 속성 피해를 가한다. [영혼 해방] 상태에서 가하는 피해가 증가한다", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + }, + { + "Id": 302103003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6250000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302103001, + "SkillName": "미의 기사의 당도", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다. [영혼 해방] 상태에서 가하는 피해가 증가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302103002, + "SkillName": "죽은 운명의 정취", + "SkillDesc": "치명적인 공격을 받으면 모든 적에게 물리 속성 피해를 가한다. [영혼 해방] 상태에서 가하는 피해가 증가한다", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + }, + { + "Id": 302103004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.562500000698492, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302103001, + "SkillName": "미의 기사의 당도", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다. [영혼 해방] 상태에서 가하는 피해가 증가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302103002, + "SkillName": "죽은 운명의 정취", + "SkillDesc": "치명적인 공격을 받으면 모든 적에게 물리 속성 피해를 가한다. [영혼 해방] 상태에서 가하는 피해가 증가한다", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3021030, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021030, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021030, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021030, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021030, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021030, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021030, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3021031": { + "Id": 3021031, + "Name": "「창끝」", + "Desc": "「창」의 조각상. 미(美)의 영혼을 에워싸고 있으며, 창과 방패는 서로 붙어있다. 창은 어둠을 깨는 용기이다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 334.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3021030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3021031, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302103101, + "SkillName": "미의 기사의 당도", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다. [영혼 해방] 상태에서 가하는 피해가 증가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302103102, + "SkillName": "죽은 운명의 정취", + "SkillDesc": "치명적인 공격을 받으면 모든 적에게 물리 속성 피해를 가한다. [영혼 해방] 상태에서 가하는 피해가 증가한다", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + }, + { + "Id": 302103101, + "AttackModifyRatio": 0.40000000037252903, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.43750000023283064, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302103101, + "SkillName": "미의 기사의 당도", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다. [영혼 해방] 상태에서 가하는 피해가 증가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302103102, + "SkillName": "죽은 운명의 정취", + "SkillDesc": "치명적인 공격을 받으면 모든 적에게 물리 속성 피해를 가한다. [영혼 해방] 상태에서 가하는 피해가 증가한다", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + }, + { + "Id": 302103102, + "AttackModifyRatio": 0.40000000037252903, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.527778001036495, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302103101, + "SkillName": "미의 기사의 당도", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다. [영혼 해방] 상태에서 가하는 피해가 증가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302103102, + "SkillName": "죽은 운명의 정취", + "SkillDesc": "치명적인 공격을 받으면 모든 적에게 물리 속성 피해를 가한다. [영혼 해방] 상태에서 가하는 피해가 증가한다", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + }, + { + "Id": 302103103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6944440009538084, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302103101, + "SkillName": "미의 기사의 당도", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다. [영혼 해방] 상태에서 가하는 피해가 증가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302103102, + "SkillName": "죽은 운명의 정취", + "SkillDesc": "치명적인 공격을 받으면 모든 적에게 물리 속성 피해를 가한다. [영혼 해방] 상태에서 가하는 피해가 증가한다", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3021031, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021031, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021031, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021031, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021031, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021031, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021031, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3021032": { + "Id": 3021032, + "Name": "「창끝」", + "Desc": "「창」의 조각상. 미(美)의 영혼을 에워싸고 있으며, 창과 방패는 서로 붙어있다. 창은 어둠을 깨는 용기이다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 348.7500000006985, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3021030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3021032, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302103201, + "SkillName": "미의 기사의 당도", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다. [영혼 해방] 상태에서 가하는 피해가 증가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302103202, + "SkillName": "죽은 운명의 정취", + "SkillDesc": "치명적인 공격을 받으면 모든 적에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3021032, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021032, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021032, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021032, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021032, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021032, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021032, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3021040": { + "Id": 3021040, + "Name": "「방패」", + "Desc": "「방패」의 조각상. 미(美)의 영혼을 에워싸고 있으며, 창과 방패는 서로 붙어있다. 방패는 생령을 지키는 결심이다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 176.70000000065193, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3021040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3021040, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302104001, + "SkillName": "수호의 면류관", + "SkillDesc": "적 아젠티에게 배리어를 부여한다. [영혼 해방] 상태에서 모든 적에게 배리어를 부여한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302104002, + "SkillName": "신속한 욕망 모사", + "SkillDesc": "치명적인 공격을 받으면 공격자에게 배리어를 부여한다. [영혼 해방] 상태에서 모든 아군에게 배리어를 부여한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302104001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302104001, + "SkillName": "수호의 면류관", + "SkillDesc": "적 아젠티에게 배리어를 부여한다. [영혼 해방] 상태에서 모든 적에게 배리어를 부여한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302104002, + "SkillName": "신속한 욕망 모사", + "SkillDesc": "치명적인 공격을 받으면 공격자에게 배리어를 부여한다. [영혼 해방] 상태에서 모든 아군에게 배리어를 부여한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302104002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302104001, + "SkillName": "수호의 면류관", + "SkillDesc": "적 아젠티에게 배리어를 부여한다. [영혼 해방] 상태에서 모든 적에게 배리어를 부여한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302104002, + "SkillName": "신속한 욕망 모사", + "SkillDesc": "치명적인 공격을 받으면 공격자에게 배리어를 부여한다. [영혼 해방] 상태에서 모든 아군에게 배리어를 부여한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302104003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5263160003814846, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302104001, + "SkillName": "수호의 면류관", + "SkillDesc": "적 아젠티에게 배리어를 부여한다. [영혼 해방] 상태에서 모든 적에게 배리어를 부여한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302104002, + "SkillName": "신속한 욕망 모사", + "SkillDesc": "치명적인 공격을 받으면 공격자에게 배리어를 부여한다. [영혼 해방] 상태에서 모든 아군에게 배리어를 부여한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302104004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3157890010625124, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302104001, + "SkillName": "수호의 면류관", + "SkillDesc": "적 아젠티에게 배리어를 부여한다. [영혼 해방] 상태에서 모든 적에게 배리어를 부여한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302104002, + "SkillName": "신속한 욕망 모사", + "SkillDesc": "치명적인 공격을 받으면 공격자에게 배리어를 부여한다. [영혼 해방] 상태에서 모든 아군에게 배리어를 부여한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3021040, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021040, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021040, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021040, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021040, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021040, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021040, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3021041": { + "Id": 3021041, + "Name": "「방패」", + "Desc": "「방패」의 조각상. 미(美)의 영혼을 에워싸고 있으며, 창과 방패는 서로 붙어있다. 방패는 생령을 지키는 결심이다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 418.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3021040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3021041, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302104101, + "SkillName": "수호의 면류관", + "SkillDesc": "적 아젠티에게 배리어를 부여한다. [영혼 해방] 상태에서 모든 적에게 배리어를 부여한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302104102, + "SkillName": "신속한 욕망 모사", + "SkillDesc": "치명적인 공격을 받으면 공격자에게 배리어를 부여한다. [영혼 해방] 상태에서 모든 아군에게 배리어를 부여한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302104101, + "AttackModifyRatio": 0.40000000037252903, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4444440007209778, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302104101, + "SkillName": "수호의 면류관", + "SkillDesc": "적 아젠티에게 배리어를 부여한다. [영혼 해방] 상태에서 모든 적에게 배리어를 부여한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302104102, + "SkillName": "신속한 욕망 모사", + "SkillDesc": "치명적인 공격을 받으면 공격자에게 배리어를 부여한다. [영혼 해방] 상태에서 모든 아군에게 배리어를 부여한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302104102, + "AttackModifyRatio": 0.40000000037252903, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5333330007269979, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302104101, + "SkillName": "수호의 면류관", + "SkillDesc": "적 아젠티에게 배리어를 부여한다. [영혼 해방] 상태에서 모든 적에게 배리어를 부여한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302104102, + "SkillName": "신속한 욕망 모사", + "SkillDesc": "치명적인 공격을 받으면 공격자에게 배리어를 부여한다. [영혼 해방] 상태에서 모든 아군에게 배리어를 부여한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302104103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5555560009088367, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302104101, + "SkillName": "수호의 면류관", + "SkillDesc": "적 아젠티에게 배리어를 부여한다. [영혼 해방] 상태에서 모든 적에게 배리어를 부여한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302104102, + "SkillName": "신속한 욕망 모사", + "SkillDesc": "치명적인 공격을 받으면 공격자에게 배리어를 부여한다. [영혼 해방] 상태에서 모든 아군에게 배리어를 부여한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3021041, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021041, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021041, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021041, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021041, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021041, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021041, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3021042": { + "Id": 3021042, + "Name": "「방패」", + "Desc": "「방패」의 조각상. 미(美)의 영혼을 에워싸고 있으며, 창과 방패는 서로 붙어있다. 방패는 생령을 지키는 결심이다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 418.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3021040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 90, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3021042, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302104201, + "SkillName": "수호의 면류관", + "SkillDesc": "자신에게 실드를 부여한다. [영혼 해방] 상태에서 실드량이 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302104202, + "SkillName": "신속한 욕망 모사", + "SkillDesc": "치명적인 공격을 받으면 모든 아군에게 실드를 부여한다. 실드는 중첩이 가능하다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3021042, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021042, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021042, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021042, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021042, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021042, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3021042, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3022010": { + "Id": 3022010, + "Name": "옛꿈의 메아리", + "Desc": "누군가의 지친에 대한 기억의 여음. 긴 밤 속에 그들은 과거, 현재, 이후에 영원히 존재한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 279, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3022010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 3022010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302201001, + "SkillName": "아플리토", + "SkillDesc": "단일 아군에게 소량의 허수 속성 피해를 가하고, 소량의 행동 게이지를 감소시킨다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302201002, + "SkillName": "코메 인 인쿠보", + "SkillDesc": "자신이 받는 피해를 전부 「하모니 성가대」가 받는 것으로 간주한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3022010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3022010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3022010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3022010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3022010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3022010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3022010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3022011": { + "Id": 3022011, + "Name": "옛꿈의 메아리", + "Desc": "누군가의 지친에 대한 기억의 여음. 긴 밤 속에 그들은 과거, 현재, 이후에 영원히 존재한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 465, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3022010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3022011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 302201101, + "SkillName": "아플리토", + "SkillDesc": "단일 아군에게 소량의 허수 속성 피해를 가하고, 소량의 행동 게이지를 감소시킨다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302201102, + "SkillName": "코메 인 인쿠보", + "SkillDesc": "자신이 받는 피해를 전부 「만뢰 합주의 지휘자」가 받는 것으로 간주한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3022011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3022011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3022011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3022011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3022011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3022011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3022011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3024010": { + "Id": 3024010, + "Name": "아젠티", + "Desc": "「미의 기사단」의 고전적인 기사. 실종된 「미(美)」의 에이언즈 이드릴라를 경건한 마음으로 흠모하고 있다.\\n정직하고 당당하며, 우주를 유람하면서 이드릴라의 명성을 널리 알린다", + "MonsterCampID": 7, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3024010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401001, + "SkillName": "경건", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401002, + "SkillName": "더해가는 경건", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401003, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈] 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401004, + "SkillName": "강인한 영혼", + "SkillDesc": "조각상 속의 미(美)의 영혼을 1개 해방하고, 영혼이 해방된 조각상의 스킬 효과가 강화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401005, + "SkillName": "미(美)의 용기 찬가", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401007, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈] 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401001, + "AttackModifyRatio": 0.9090910009108484, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401001, + "SkillName": "경건", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401002, + "SkillName": "더해가는 경건", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401003, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈] 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401004, + "SkillName": "강인한 영혼", + "SkillDesc": "조각상 속의 미(美)의 영혼을 1개 해방하고, 영혼이 해방된 조각상의 스킬 효과가 강화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401005, + "SkillName": "미(美)의 용기 찬가", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401007, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈] 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3333330005407333, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401001, + "SkillName": "경건", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401002, + "SkillName": "더해가는 경건", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401003, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈] 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401004, + "SkillName": "강인한 영혼", + "SkillDesc": "조각상 속의 미(美)의 영혼을 1개 해방하고, 영혼이 해방된 조각상의 스킬 효과가 강화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401005, + "SkillName": "미(美)의 용기 찬가", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401007, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈] 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401003, + "AttackModifyRatio": 0.9090910009108484, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8333330010063946, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401001, + "SkillName": "경건", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401002, + "SkillName": "더해가는 경건", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401003, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈] 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401004, + "SkillName": "강인한 영혼", + "SkillDesc": "조각상 속의 미(美)의 영혼을 1개 해방하고, 영혼이 해방된 조각상의 스킬 효과가 강화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401005, + "SkillName": "미(美)의 용기 찬가", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401007, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈] 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401001, + "SkillName": "경건", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401002, + "SkillName": "더해가는 경건", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401003, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈] 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401004, + "SkillName": "강인한 영혼", + "SkillDesc": "조각상 속의 미(美)의 영혼을 1개 해방하고, 영혼이 해방된 조각상의 스킬 효과가 강화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401005, + "SkillName": "미(美)의 용기 찬가", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401007, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈] 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3333330005407333, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -43.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401001, + "SkillName": "경건", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401002, + "SkillName": "더해가는 경건", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401003, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈] 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401004, + "SkillName": "강인한 영혼", + "SkillDesc": "조각상 속의 미(美)의 영혼을 1개 해방하고, 영혼이 해방된 조각상의 스킬 효과가 강화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401005, + "SkillName": "미(美)의 용기 찬가", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401007, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈] 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -23.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401001, + "SkillName": "경건", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401002, + "SkillName": "더해가는 경건", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401003, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈] 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401004, + "SkillName": "강인한 영혼", + "SkillDesc": "조각상 속의 미(美)의 영혼을 1개 해방하고, 영혼이 해방된 조각상의 스킬 효과가 강화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401005, + "SkillName": "미(美)의 용기 찬가", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401007, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈] 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 216, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401001, + "SkillName": "경건", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401002, + "SkillName": "더해가는 경건", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401003, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈] 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401004, + "SkillName": "강인한 영혼", + "SkillDesc": "조각상 속의 미(美)의 영혼을 1개 해방하고, 영혼이 해방된 조각상의 스킬 효과가 강화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401005, + "SkillName": "미(美)의 용기 찬가", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401007, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈] 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 5, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 216, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401001, + "SkillName": "경건", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401002, + "SkillName": "더해가는 경건", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401003, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈] 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401004, + "SkillName": "강인한 영혼", + "SkillDesc": "조각상 속의 미(美)의 영혼을 1개 해방하고, 영혼이 해방된 조각상의 스킬 효과가 강화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401005, + "SkillName": "미(美)의 용기 찬가", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401007, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈] 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.2000000001862645, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401001, + "SkillName": "경건", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401002, + "SkillName": "더해가는 경건", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401003, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈] 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401004, + "SkillName": "강인한 영혼", + "SkillDesc": "조각상 속의 미(美)의 영혼을 1개 해방하고, 영혼이 해방된 조각상의 스킬 효과가 강화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401005, + "SkillName": "미(美)의 용기 찬가", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401007, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈] 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 216, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401001, + "SkillName": "경건", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401002, + "SkillName": "더해가는 경건", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401003, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈] 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401004, + "SkillName": "강인한 영혼", + "SkillDesc": "조각상 속의 미(美)의 영혼을 1개 해방하고, 영혼이 해방된 조각상의 스킬 효과가 강화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401005, + "SkillName": "미(美)의 용기 찬가", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401007, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈] 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401001, + "SkillName": "경건", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401002, + "SkillName": "더해가는 경건", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401003, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈] 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401004, + "SkillName": "강인한 영혼", + "SkillDesc": "조각상 속의 미(美)의 영혼을 1개 해방하고, 영혼이 해방된 조각상의 스킬 효과가 강화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401005, + "SkillName": "미(美)의 용기 찬가", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401007, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈] 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401001, + "SkillName": "경건", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401002, + "SkillName": "더해가는 경건", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401003, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈] 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401004, + "SkillName": "강인한 영혼", + "SkillDesc": "조각상 속의 미(美)의 영혼을 1개 해방하고, 영혼이 해방된 조각상의 스킬 효과가 강화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401005, + "SkillName": "미(美)의 용기 찬가", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401007, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈] 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3024010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3024011": { + "Id": 3024011, + "Name": "아젠티(완벽)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 「미(美)의 기사단」의 고전적인 기사", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3024011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401101, + "SkillName": "경건", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401102, + "SkillName": "더해가는 경건", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401103, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈]의 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401104, + "SkillName": "사랑의 영혼이 말하길", + "SkillDesc": "조각상 속의 미(美)의 영혼을 1개 승화시킨다. 영혼이 승화된 조각상의 스킬 효과는 강화되고 즉시 행동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401105, + "SkillName": "미(美)의 용기 찬가", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401106, + "SkillName": "죄와 정화", + "SkillDesc": "적의 모든 조각상 속의 미(美)의 영혼을 승화시킨다. 영혼이 승화된 조각상의 스킬 효과가 강화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401108, + "SkillName": "기사단", + "SkillDesc": "[창끝]을 4개 소환한다. 필드 위에 이미 조각상이 있다면 조각상의 모든 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401110, + "SkillName": "거룩한 희생", + "SkillDesc": "[미(美)의 용기 찬가]를 사용할 때마다 자신이 가하는 피해가 증가한다. 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 256, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401101, + "SkillName": "경건", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401102, + "SkillName": "더해가는 경건", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401103, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈]의 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401104, + "SkillName": "사랑의 영혼이 말하길", + "SkillDesc": "조각상 속의 미(美)의 영혼을 1개 승화시킨다. 영혼이 승화된 조각상의 스킬 효과는 강화되고 즉시 행동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401105, + "SkillName": "미(美)의 용기 찬가", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401106, + "SkillName": "죄와 정화", + "SkillDesc": "적의 모든 조각상 속의 미(美)의 영혼을 승화시킨다. 영혼이 승화된 조각상의 스킬 효과가 강화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401108, + "SkillName": "기사단", + "SkillDesc": "[창끝]을 4개 소환한다. 필드 위에 이미 조각상이 있다면 조각상의 모든 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401110, + "SkillName": "거룩한 희생", + "SkillDesc": "[미(美)의 용기 찬가]를 사용할 때마다 자신이 가하는 피해가 증가한다. 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401102, + "AttackModifyRatio": 0.40000000037252903, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 5.433333000633866, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 16, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401101, + "SkillName": "경건", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401102, + "SkillName": "더해가는 경건", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401103, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈]의 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401104, + "SkillName": "사랑의 영혼이 말하길", + "SkillDesc": "조각상 속의 미(美)의 영혼을 1개 승화시킨다. 영혼이 승화된 조각상의 스킬 효과는 강화되고 즉시 행동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401105, + "SkillName": "미(美)의 용기 찬가", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401106, + "SkillName": "죄와 정화", + "SkillDesc": "적의 모든 조각상 속의 미(美)의 영혼을 승화시킨다. 영혼이 승화된 조각상의 스킬 효과가 강화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401108, + "SkillName": "기사단", + "SkillDesc": "[창끝]을 4개 소환한다. 필드 위에 이미 조각상이 있다면 조각상의 모든 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401110, + "SkillName": "거룩한 희생", + "SkillDesc": "[미(美)의 용기 찬가]를 사용할 때마다 자신이 가하는 피해가 증가한다. 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5333330007269979, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401101, + "SkillName": "경건", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401102, + "SkillName": "더해가는 경건", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401103, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈]의 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401104, + "SkillName": "사랑의 영혼이 말하길", + "SkillDesc": "조각상 속의 미(美)의 영혼을 1개 승화시킨다. 영혼이 승화된 조각상의 스킬 효과는 강화되고 즉시 행동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401105, + "SkillName": "미(美)의 용기 찬가", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401106, + "SkillName": "죄와 정화", + "SkillDesc": "적의 모든 조각상 속의 미(美)의 영혼을 승화시킨다. 영혼이 승화된 조각상의 스킬 효과가 강화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401108, + "SkillName": "기사단", + "SkillDesc": "[창끝]을 4개 소환한다. 필드 위에 이미 조각상이 있다면 조각상의 모든 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401110, + "SkillName": "거룩한 희생", + "SkillDesc": "[미(美)의 용기 찬가]를 사용할 때마다 자신이 가하는 피해가 증가한다. 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401104, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401101, + "SkillName": "경건", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401102, + "SkillName": "더해가는 경건", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401103, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈]의 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401104, + "SkillName": "사랑의 영혼이 말하길", + "SkillDesc": "조각상 속의 미(美)의 영혼을 1개 승화시킨다. 영혼이 승화된 조각상의 스킬 효과는 강화되고 즉시 행동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401105, + "SkillName": "미(美)의 용기 찬가", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401106, + "SkillName": "죄와 정화", + "SkillDesc": "적의 모든 조각상 속의 미(美)의 영혼을 승화시킨다. 영혼이 승화된 조각상의 스킬 효과가 강화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401108, + "SkillName": "기사단", + "SkillDesc": "[창끝]을 4개 소환한다. 필드 위에 이미 조각상이 있다면 조각상의 모든 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401110, + "SkillName": "거룩한 희생", + "SkillDesc": "[미(美)의 용기 찬가]를 사용할 때마다 자신이 가하는 피해가 증가한다. 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3024011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3024012": { + "Id": 3024012, + "Name": "아젠티", + "Desc": "「미의 기사단」의 고전적인 기사. 실종된 「미(美)」의 에이언즈 이드릴라를 경건한 마음으로 흠모하고 있다.\\n정직하고 당당하며, 우주를 유람하면서 이드릴라의 명성을 널리 알린다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3255, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3024012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401201, + "SkillName": "경건", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401202, + "SkillName": "더해가는 경건", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401203, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈]의 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401204, + "SkillName": "강인한 영혼", + "SkillDesc": "조각상 속의 미(美)의 영혼을 1개 해방하고, 영혼이 해방된 조각상의 스킬 효과가 강화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401205, + "SkillName": "미(美)의 용기 찬가", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401207, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈]의 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1857140003703535, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401201, + "SkillName": "경건", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401202, + "SkillName": "더해가는 경건", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401203, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈]의 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401204, + "SkillName": "강인한 영혼", + "SkillDesc": "조각상 속의 미(美)의 영혼을 1개 해방하고, 영혼이 해방된 조각상의 스킬 효과가 강화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401205, + "SkillName": "미(美)의 용기 찬가", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401207, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈]의 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6428570013958961, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 216, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401201, + "SkillName": "경건", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401202, + "SkillName": "더해가는 경건", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401203, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈]의 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401204, + "SkillName": "강인한 영혼", + "SkillDesc": "조각상 속의 미(美)의 영혼을 1개 해방하고, 영혼이 해방된 조각상의 스킬 효과가 강화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401205, + "SkillName": "미(美)의 용기 찬가", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401207, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈]의 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401201, + "SkillName": "경건", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401202, + "SkillName": "더해가는 경건", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401203, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈]의 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401204, + "SkillName": "강인한 영혼", + "SkillDesc": "조각상 속의 미(美)의 영혼을 1개 해방하고, 영혼이 해방된 조각상의 스킬 효과가 강화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401205, + "SkillName": "미(美)의 용기 찬가", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401207, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈]의 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401204, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.3571430002339184, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401201, + "SkillName": "경건", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401202, + "SkillName": "더해가는 경건", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401203, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈]의 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401204, + "SkillName": "강인한 영혼", + "SkillDesc": "조각상 속의 미(美)의 영혼을 1개 해방하고, 영혼이 해방된 조각상의 스킬 효과가 강화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401205, + "SkillName": "미(美)의 용기 찬가", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401207, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈]의 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401205, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401201, + "SkillName": "경건", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401202, + "SkillName": "더해가는 경건", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401203, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈]의 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401204, + "SkillName": "강인한 영혼", + "SkillDesc": "조각상 속의 미(美)의 영혼을 1개 해방하고, 영혼이 해방된 조각상의 스킬 효과가 강화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401205, + "SkillName": "미(美)의 용기 찬가", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401207, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈]의 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3024012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3024013": { + "Id": 3024013, + "Name": "고결한 은빛 기사", + "Desc": "「미의 기사단」의 고전적인 기사. 실종된 「미(美)」의 에이언즈 이드릴라를 경건한 마음으로 흠모하고 있다.\\n정직하고 당당하며, 우주를 유람하면서 이드릴라의 명성을 널리 알린다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 5812.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 105, + "StanceBase": 810, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3024013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 302401301, + "SkillName": "경건", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401302, + "SkillName": "더해가는 경건", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401303, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401304, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401305, + "SkillName": "미의 용기 찬가", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401306, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401308, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401311, + "SkillName": "창의 소환", + "SkillDesc": "[창끝] 조각상 4개를 소환한다. 필드 위에 이미 [창끝] 조각상이 4개 존재하면 [소탕의 창]을 발동한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401312, + "SkillName": "방패의 소환", + "SkillDesc": "[방패] 조각상 4개를 소환한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401313, + "SkillName": "수훈 운집", + "SkillDesc": "[수훈] 조각상 4개를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401314, + "SkillName": "소탕의 창", + "SkillDesc": "[창끝] 조각상의 힘을 발동해 모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 40 + }, + { + "Id": 302401315, + "SkillName": "방패의 반환", + "SkillDesc": "[방패] 조각상의 힘을 발동하여 [방패] 조각상이 맞은편의 아군을 도발하게 하며, 해당 목표에 따라 자신의 약점 속성을 조정하게 한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401316, + "SkillName": "수훈의 힘", + "SkillDesc": "선택 불가 상태에 진입하고, 다음 행동 시 [거스를 수 없는 운명]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401317, + "SkillName": "영혼 회수", + "SkillDesc": "모든 조각상의 [영혼 해방]을 회수하고, [영혼 해방]의 수량에 따라 자신을 강화한다. 지속 시간: 1턴", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401318, + "SkillName": "영혼 해방", + "SkillDesc": "고결한 은빛 기사가 소환한 조각상에게 [영혼 해방]을 부여한다. [영혼 해방]이 부여된 유닛이 처치될 시 모든 아군에게 [영혼 강화]를 부여하며, 가하는 모든 피해를 증가시킨다. 고결한 은빛 기사에게 회수되면 고결한 은빛 기사가 다음 행동 시 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401319, + "SkillName": "거스를 수 없는 운명", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, [월계관] 1스택마다 물리 속성 피해를 1회 추가로 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401320, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401321, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401322, + "SkillName": "파죽지세", + "SkillDesc": "고결한 은빛 기사가 받는 피해가 대폭 감소하지만, 약점이 격파되면 행동 게이지가 감소하고, 받는 피해가 추가로 증가한다. 동시에 모든 아군이 전투 스킬 포인트를 회복하고 필살기가 활성화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401323, + "SkillName": "공수 전환", + "SkillDesc": "고결한 은빛 기사가 전투 중 자신의 전투태세를 전환하고 다양한 조각상을 소환해 전투한다. 아군이 [영혼 해방] 상태의 조각상을 처치하면 이번 전투에서 모든 아군이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401324, + "SkillName": "곤경 역전", + "SkillDesc": "고결한 은빛 기사가 2단계에서 [영혼 해방] 발동 시, 모든 조각상을 목표로 선택한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401325, + "SkillName": "별들의 호위", + "SkillDesc": "고결한 은빛 기사 외에 적 유닛이 1기 더 존재할 때마다 모든 적이 받는 피해가 감소하고 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401326, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 302401301, + "SkillName": "경건", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401302, + "SkillName": "더해가는 경건", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401303, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401304, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401305, + "SkillName": "미의 용기 찬가", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401306, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401308, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401311, + "SkillName": "창의 소환", + "SkillDesc": "[창끝] 조각상 4개를 소환한다. 필드 위에 이미 [창끝] 조각상이 4개 존재하면 [소탕의 창]을 발동한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401312, + "SkillName": "방패의 소환", + "SkillDesc": "[방패] 조각상 4개를 소환한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401313, + "SkillName": "수훈 운집", + "SkillDesc": "[수훈] 조각상 4개를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401314, + "SkillName": "소탕의 창", + "SkillDesc": "[창끝] 조각상의 힘을 발동해 모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 40 + }, + { + "Id": 302401315, + "SkillName": "방패의 반환", + "SkillDesc": "[방패] 조각상의 힘을 발동하여 [방패] 조각상이 맞은편의 아군을 도발하게 하며, 해당 목표에 따라 자신의 약점 속성을 조정하게 한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401316, + "SkillName": "수훈의 힘", + "SkillDesc": "선택 불가 상태에 진입하고, 다음 행동 시 [거스를 수 없는 운명]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401317, + "SkillName": "영혼 회수", + "SkillDesc": "모든 조각상의 [영혼 해방]을 회수하고, [영혼 해방]의 수량에 따라 자신을 강화한다. 지속 시간: 1턴", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401318, + "SkillName": "영혼 해방", + "SkillDesc": "고결한 은빛 기사가 소환한 조각상에게 [영혼 해방]을 부여한다. [영혼 해방]이 부여된 유닛이 처치될 시 모든 아군에게 [영혼 강화]를 부여하며, 가하는 모든 피해를 증가시킨다. 고결한 은빛 기사에게 회수되면 고결한 은빛 기사가 다음 행동 시 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401319, + "SkillName": "거스를 수 없는 운명", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, [월계관] 1스택마다 물리 속성 피해를 1회 추가로 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401320, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401321, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401322, + "SkillName": "파죽지세", + "SkillDesc": "고결한 은빛 기사가 받는 피해가 대폭 감소하지만, 약점이 격파되면 행동 게이지가 감소하고, 받는 피해가 추가로 증가한다. 동시에 모든 아군이 전투 스킬 포인트를 회복하고 필살기가 활성화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401323, + "SkillName": "공수 전환", + "SkillDesc": "고결한 은빛 기사가 전투 중 자신의 전투태세를 전환하고 다양한 조각상을 소환해 전투한다. 아군이 [영혼 해방] 상태의 조각상을 처치하면 이번 전투에서 모든 아군이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401324, + "SkillName": "곤경 역전", + "SkillDesc": "고결한 은빛 기사가 2단계에서 [영혼 해방] 발동 시, 모든 조각상을 목표로 선택한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401325, + "SkillName": "별들의 호위", + "SkillDesc": "고결한 은빛 기사 외에 적 유닛이 1기 더 존재할 때마다 모든 적이 받는 피해가 감소하고 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401326, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401302, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 302401301, + "SkillName": "경건", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401302, + "SkillName": "더해가는 경건", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401303, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401304, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401305, + "SkillName": "미의 용기 찬가", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401306, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401308, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401311, + "SkillName": "창의 소환", + "SkillDesc": "[창끝] 조각상 4개를 소환한다. 필드 위에 이미 [창끝] 조각상이 4개 존재하면 [소탕의 창]을 발동한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401312, + "SkillName": "방패의 소환", + "SkillDesc": "[방패] 조각상 4개를 소환한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401313, + "SkillName": "수훈 운집", + "SkillDesc": "[수훈] 조각상 4개를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401314, + "SkillName": "소탕의 창", + "SkillDesc": "[창끝] 조각상의 힘을 발동해 모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 40 + }, + { + "Id": 302401315, + "SkillName": "방패의 반환", + "SkillDesc": "[방패] 조각상의 힘을 발동하여 [방패] 조각상이 맞은편의 아군을 도발하게 하며, 해당 목표에 따라 자신의 약점 속성을 조정하게 한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401316, + "SkillName": "수훈의 힘", + "SkillDesc": "선택 불가 상태에 진입하고, 다음 행동 시 [거스를 수 없는 운명]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401317, + "SkillName": "영혼 회수", + "SkillDesc": "모든 조각상의 [영혼 해방]을 회수하고, [영혼 해방]의 수량에 따라 자신을 강화한다. 지속 시간: 1턴", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401318, + "SkillName": "영혼 해방", + "SkillDesc": "고결한 은빛 기사가 소환한 조각상에게 [영혼 해방]을 부여한다. [영혼 해방]이 부여된 유닛이 처치될 시 모든 아군에게 [영혼 강화]를 부여하며, 가하는 모든 피해를 증가시킨다. 고결한 은빛 기사에게 회수되면 고결한 은빛 기사가 다음 행동 시 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401319, + "SkillName": "거스를 수 없는 운명", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, [월계관] 1스택마다 물리 속성 피해를 1회 추가로 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401320, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401321, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401322, + "SkillName": "파죽지세", + "SkillDesc": "고결한 은빛 기사가 받는 피해가 대폭 감소하지만, 약점이 격파되면 행동 게이지가 감소하고, 받는 피해가 추가로 증가한다. 동시에 모든 아군이 전투 스킬 포인트를 회복하고 필살기가 활성화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401323, + "SkillName": "공수 전환", + "SkillDesc": "고결한 은빛 기사가 전투 중 자신의 전투태세를 전환하고 다양한 조각상을 소환해 전투한다. 아군이 [영혼 해방] 상태의 조각상을 처치하면 이번 전투에서 모든 아군이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401324, + "SkillName": "곤경 역전", + "SkillDesc": "고결한 은빛 기사가 2단계에서 [영혼 해방] 발동 시, 모든 조각상을 목표로 선택한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401325, + "SkillName": "별들의 호위", + "SkillDesc": "고결한 은빛 기사 외에 적 유닛이 1기 더 존재할 때마다 모든 적이 받는 피해가 감소하고 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401326, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401303, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 302401301, + "SkillName": "경건", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401302, + "SkillName": "더해가는 경건", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401303, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401304, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401305, + "SkillName": "미의 용기 찬가", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401306, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401308, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401311, + "SkillName": "창의 소환", + "SkillDesc": "[창끝] 조각상 4개를 소환한다. 필드 위에 이미 [창끝] 조각상이 4개 존재하면 [소탕의 창]을 발동한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401312, + "SkillName": "방패의 소환", + "SkillDesc": "[방패] 조각상 4개를 소환한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401313, + "SkillName": "수훈 운집", + "SkillDesc": "[수훈] 조각상 4개를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401314, + "SkillName": "소탕의 창", + "SkillDesc": "[창끝] 조각상의 힘을 발동해 모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 40 + }, + { + "Id": 302401315, + "SkillName": "방패의 반환", + "SkillDesc": "[방패] 조각상의 힘을 발동하여 [방패] 조각상이 맞은편의 아군을 도발하게 하며, 해당 목표에 따라 자신의 약점 속성을 조정하게 한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401316, + "SkillName": "수훈의 힘", + "SkillDesc": "선택 불가 상태에 진입하고, 다음 행동 시 [거스를 수 없는 운명]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401317, + "SkillName": "영혼 회수", + "SkillDesc": "모든 조각상의 [영혼 해방]을 회수하고, [영혼 해방]의 수량에 따라 자신을 강화한다. 지속 시간: 1턴", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401318, + "SkillName": "영혼 해방", + "SkillDesc": "고결한 은빛 기사가 소환한 조각상에게 [영혼 해방]을 부여한다. [영혼 해방]이 부여된 유닛이 처치될 시 모든 아군에게 [영혼 강화]를 부여하며, 가하는 모든 피해를 증가시킨다. 고결한 은빛 기사에게 회수되면 고결한 은빛 기사가 다음 행동 시 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401319, + "SkillName": "거스를 수 없는 운명", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, [월계관] 1스택마다 물리 속성 피해를 1회 추가로 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401320, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401321, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401322, + "SkillName": "파죽지세", + "SkillDesc": "고결한 은빛 기사가 받는 피해가 대폭 감소하지만, 약점이 격파되면 행동 게이지가 감소하고, 받는 피해가 추가로 증가한다. 동시에 모든 아군이 전투 스킬 포인트를 회복하고 필살기가 활성화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401323, + "SkillName": "공수 전환", + "SkillDesc": "고결한 은빛 기사가 전투 중 자신의 전투태세를 전환하고 다양한 조각상을 소환해 전투한다. 아군이 [영혼 해방] 상태의 조각상을 처치하면 이번 전투에서 모든 아군이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401324, + "SkillName": "곤경 역전", + "SkillDesc": "고결한 은빛 기사가 2단계에서 [영혼 해방] 발동 시, 모든 조각상을 목표로 선택한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401325, + "SkillName": "별들의 호위", + "SkillDesc": "고결한 은빛 기사 외에 적 유닛이 1기 더 존재할 때마다 모든 적이 받는 피해가 감소하고 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401326, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302401304, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 302401301, + "SkillName": "경건", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401302, + "SkillName": "더해가는 경건", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401303, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401304, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401305, + "SkillName": "미의 용기 찬가", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401306, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401307, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401308, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401311, + "SkillName": "창의 소환", + "SkillDesc": "[창끝] 조각상 4개를 소환한다. 필드 위에 이미 [창끝] 조각상이 4개 존재하면 [소탕의 창]을 발동한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401312, + "SkillName": "방패의 소환", + "SkillDesc": "[방패] 조각상 4개를 소환한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401313, + "SkillName": "수훈 운집", + "SkillDesc": "[수훈] 조각상 4개를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401314, + "SkillName": "소탕의 창", + "SkillDesc": "[창끝] 조각상의 힘을 발동해 모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 40 + }, + { + "Id": 302401315, + "SkillName": "방패의 반환", + "SkillDesc": "[방패] 조각상의 힘을 발동하여 [방패] 조각상이 맞은편의 아군을 도발하게 하며, 해당 목표에 따라 자신의 약점 속성을 조정하게 한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401316, + "SkillName": "수훈의 힘", + "SkillDesc": "선택 불가 상태에 진입하고, 다음 행동 시 [거스를 수 없는 운명]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401317, + "SkillName": "영혼 회수", + "SkillDesc": "모든 조각상의 [영혼 해방]을 회수하고, [영혼 해방]의 수량에 따라 자신을 강화한다. 지속 시간: 1턴", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401318, + "SkillName": "영혼 해방", + "SkillDesc": "고결한 은빛 기사가 소환한 조각상에게 [영혼 해방]을 부여한다. [영혼 해방]이 부여된 유닛이 처치될 시 모든 아군에게 [영혼 강화]를 부여하며, 가하는 모든 피해를 증가시킨다. 고결한 은빛 기사에게 회수되면 고결한 은빛 기사가 다음 행동 시 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401319, + "SkillName": "거스를 수 없는 운명", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, [월계관] 1스택마다 물리 속성 피해를 1회 추가로 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401320, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401321, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401322, + "SkillName": "파죽지세", + "SkillDesc": "고결한 은빛 기사가 받는 피해가 대폭 감소하지만, 약점이 격파되면 행동 게이지가 감소하고, 받는 피해가 추가로 증가한다. 동시에 모든 아군이 전투 스킬 포인트를 회복하고 필살기가 활성화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401323, + "SkillName": "공수 전환", + "SkillDesc": "고결한 은빛 기사가 전투 중 자신의 전투태세를 전환하고 다양한 조각상을 소환해 전투한다. 아군이 [영혼 해방] 상태의 조각상을 처치하면 이번 전투에서 모든 아군이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401324, + "SkillName": "곤경 역전", + "SkillDesc": "고결한 은빛 기사가 2단계에서 [영혼 해방] 발동 시, 모든 조각상을 목표로 선택한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401325, + "SkillName": "별들의 호위", + "SkillDesc": "고결한 은빛 기사 외에 적 유닛이 1기 더 존재할 때마다 모든 적이 받는 피해가 감소하고 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401326, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3024013, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024013, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024013, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024013, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024013, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024013, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024013, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3024014": { + "Id": 3024014, + "Name": "아젠티", + "Desc": "「미의 기사단」의 고전적인 기사. 실종된 「미(美)」의 에이언즈 이드릴라를 경건한 마음으로 흠모하고 있다.\\n정직하고 당당하며, 우주를 유람하면서 이드릴라의 명성을 널리 알린다", + "MonsterCampID": null, + "AttackBase": 7.2000000001862645, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 9300, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3024014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302401401, + "SkillName": "경건", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 302401402, + "SkillName": "더해가는 경건", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401403, + "SkillName": "창과 방패", + "SkillDesc": "랜덤으로 [창끝], [방패], [수훈]의 조각상을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401404, + "SkillName": "사랑의 영혼이 말하길", + "SkillDesc": "조각상 속의 미(美)의 영혼을 1개 승화시킨다. 영혼이 승화된 조각상의 스킬 효과는 강화되고 즉시 행동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401405, + "SkillName": "미의 용기 찬가", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 302401406, + "SkillName": "죄와 정화", + "SkillDesc": "적의 모든 조각상 속의 미(美)의 영혼을 승화시킨다. 영혼이 승화된 조각상의 스킬 효과가 강화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401407, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401408, + "SkillName": "기사단", + "SkillDesc": "[창끝]을 4개 소환한다. 필드 위에 이미 조각상이 있다면 조각상의 모든 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302401410, + "SkillName": "거룩한 희생", + "SkillDesc": "[미(美)의 용기 찬가]를 사용할 때마다 자신이 가하는 피해가 증가한다. 피해 증가 효과는 중첩 가능하다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3024014, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024014, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024014, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024014, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024014, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024014, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024014, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3024020": { + "Id": 3024020, + "Name": "「스텔라론 헌터」 샘", + "Desc": "「스텔라론 헌터」 멤버로, 무거운 장갑을 장착한 신비한 전사다. 그의 철갑은 화염을 내뿜어 전장을 불태우고 열화와 같은 공격을 퍼부을 수 있다", + "MonsterCampID": 5, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4650, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 600, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3024020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402001, + "SkillName": "BHF-굉염 추진", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402002, + "SkillName": "BHF-천공의 불길", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402003, + "SkillName": "BBHF-초토화 작전", + "SkillDesc": "모든 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402004, + "SkillName": "DHGDR-2차 연소", + "SkillDesc": "자신의 HP를 소모하여 [2차 연소] 상태에 진입하고 [약점 무효] 효과를 해제한다. [2차 연소]에 진입하면 대폭 강화되나 모든 공격은 자신의 HP를 소모한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402005, + "SkillName": "DHGDR-초신성 과부하", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가하고, 높은 확률로 피격된 아군을 연소 상태에 빠뜨린다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402006, + "SkillName": "SGE-불꽃 코어", + "SkillDesc": "[2차 연소] 진입 후 필드를 불태우고 아군의 전투 스킬 포인트를 연소한다. 아군이 연소하는 전투 스킬 포인트를 소모하면 HP를 소모하고 기존 피해의 일정 비율만큼 고정 수치의 화염 속성 피해를 추가로 가하며, 자신 이외의 치유를 받을 시 HP 회복량이 대폭 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402007, + "SkillName": "SGE-불꽃 엔진", + "SkillDesc": "샘은 [2차 연소] 상태에서 [불꽃 에너지]를 보유한다. 피격 시 해당 공격이 전투 스킬 포인트를 소모했을 경우 대응하는 수량의 [불꽃 에너지]가 차감된다. [불꽃 에너지]가 전부 차감되거나 약점이 격파되면 [2차 연소]가 해제된다. [2차 연소]가 해제되면 샘이 받는 피해가 증가하고 아군은 모든 전투 스킬 포인트를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.45000000041909516, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402001, + "SkillName": "BHF-굉염 추진", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402002, + "SkillName": "BHF-천공의 불길", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402003, + "SkillName": "BBHF-초토화 작전", + "SkillDesc": "모든 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402004, + "SkillName": "DHGDR-2차 연소", + "SkillDesc": "자신의 HP를 소모하여 [2차 연소] 상태에 진입하고 [약점 무효] 효과를 해제한다. [2차 연소]에 진입하면 대폭 강화되나 모든 공격은 자신의 HP를 소모한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402005, + "SkillName": "DHGDR-초신성 과부하", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가하고, 높은 확률로 피격된 아군을 연소 상태에 빠뜨린다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402006, + "SkillName": "SGE-불꽃 코어", + "SkillDesc": "[2차 연소] 진입 후 필드를 불태우고 아군의 전투 스킬 포인트를 연소한다. 아군이 연소하는 전투 스킬 포인트를 소모하면 HP를 소모하고 기존 피해의 일정 비율만큼 고정 수치의 화염 속성 피해를 추가로 가하며, 자신 이외의 치유를 받을 시 HP 회복량이 대폭 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402007, + "SkillName": "SGE-불꽃 엔진", + "SkillDesc": "샘은 [2차 연소] 상태에서 [불꽃 에너지]를 보유한다. 피격 시 해당 공격이 전투 스킬 포인트를 소모했을 경우 대응하는 수량의 [불꽃 에너지]가 차감된다. [불꽃 에너지]가 전부 차감되거나 약점이 격파되면 [2차 연소]가 해제된다. [2차 연소]가 해제되면 샘이 받는 피해가 증가하고 아군은 모든 전투 스킬 포인트를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402002, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.4600000004284084, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402001, + "SkillName": "BHF-굉염 추진", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402002, + "SkillName": "BHF-천공의 불길", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402003, + "SkillName": "BBHF-초토화 작전", + "SkillDesc": "모든 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402004, + "SkillName": "DHGDR-2차 연소", + "SkillDesc": "자신의 HP를 소모하여 [2차 연소] 상태에 진입하고 [약점 무효] 효과를 해제한다. [2차 연소]에 진입하면 대폭 강화되나 모든 공격은 자신의 HP를 소모한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402005, + "SkillName": "DHGDR-초신성 과부하", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가하고, 높은 확률로 피격된 아군을 연소 상태에 빠뜨린다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402006, + "SkillName": "SGE-불꽃 코어", + "SkillDesc": "[2차 연소] 진입 후 필드를 불태우고 아군의 전투 스킬 포인트를 연소한다. 아군이 연소하는 전투 스킬 포인트를 소모하면 HP를 소모하고 기존 피해의 일정 비율만큼 고정 수치의 화염 속성 피해를 추가로 가하며, 자신 이외의 치유를 받을 시 HP 회복량이 대폭 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402007, + "SkillName": "SGE-불꽃 엔진", + "SkillDesc": "샘은 [2차 연소] 상태에서 [불꽃 에너지]를 보유한다. 피격 시 해당 공격이 전투 스킬 포인트를 소모했을 경우 대응하는 수량의 [불꽃 에너지]가 차감된다. [불꽃 에너지]가 전부 차감되거나 약점이 격파되면 [2차 연소]가 해제된다. [2차 연소]가 해제되면 샘이 받는 피해가 증가하고 아군은 모든 전투 스킬 포인트를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402001, + "SkillName": "BHF-굉염 추진", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402002, + "SkillName": "BHF-천공의 불길", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402003, + "SkillName": "BBHF-초토화 작전", + "SkillDesc": "모든 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402004, + "SkillName": "DHGDR-2차 연소", + "SkillDesc": "자신의 HP를 소모하여 [2차 연소] 상태에 진입하고 [약점 무효] 효과를 해제한다. [2차 연소]에 진입하면 대폭 강화되나 모든 공격은 자신의 HP를 소모한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402005, + "SkillName": "DHGDR-초신성 과부하", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가하고, 높은 확률로 피격된 아군을 연소 상태에 빠뜨린다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402006, + "SkillName": "SGE-불꽃 코어", + "SkillDesc": "[2차 연소] 진입 후 필드를 불태우고 아군의 전투 스킬 포인트를 연소한다. 아군이 연소하는 전투 스킬 포인트를 소모하면 HP를 소모하고 기존 피해의 일정 비율만큼 고정 수치의 화염 속성 피해를 추가로 가하며, 자신 이외의 치유를 받을 시 HP 회복량이 대폭 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402007, + "SkillName": "SGE-불꽃 엔진", + "SkillDesc": "샘은 [2차 연소] 상태에서 [불꽃 에너지]를 보유한다. 피격 시 해당 공격이 전투 스킬 포인트를 소모했을 경우 대응하는 수량의 [불꽃 에너지]가 차감된다. [불꽃 에너지]가 전부 차감되거나 약점이 격파되면 [2차 연소]가 해제된다. [2차 연소]가 해제되면 샘이 받는 피해가 증가하고 아군은 모든 전투 스킬 포인트를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8800000008195639, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402001, + "SkillName": "BHF-굉염 추진", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402002, + "SkillName": "BHF-천공의 불길", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402003, + "SkillName": "BBHF-초토화 작전", + "SkillDesc": "모든 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402004, + "SkillName": "DHGDR-2차 연소", + "SkillDesc": "자신의 HP를 소모하여 [2차 연소] 상태에 진입하고 [약점 무효] 효과를 해제한다. [2차 연소]에 진입하면 대폭 강화되나 모든 공격은 자신의 HP를 소모한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402005, + "SkillName": "DHGDR-초신성 과부하", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가하고, 높은 확률로 피격된 아군을 연소 상태에 빠뜨린다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402006, + "SkillName": "SGE-불꽃 코어", + "SkillDesc": "[2차 연소] 진입 후 필드를 불태우고 아군의 전투 스킬 포인트를 연소한다. 아군이 연소하는 전투 스킬 포인트를 소모하면 HP를 소모하고 기존 피해의 일정 비율만큼 고정 수치의 화염 속성 피해를 추가로 가하며, 자신 이외의 치유를 받을 시 HP 회복량이 대폭 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402007, + "SkillName": "SGE-불꽃 엔진", + "SkillDesc": "샘은 [2차 연소] 상태에서 [불꽃 에너지]를 보유한다. 피격 시 해당 공격이 전투 스킬 포인트를 소모했을 경우 대응하는 수량의 [불꽃 에너지]가 차감된다. [불꽃 에너지]가 전부 차감되거나 약점이 격파되면 [2차 연소]가 해제된다. [2차 연소]가 해제되면 샘이 받는 피해가 증가하고 아군은 모든 전투 스킬 포인트를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402001, + "SkillName": "BHF-굉염 추진", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402002, + "SkillName": "BHF-천공의 불길", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402003, + "SkillName": "BBHF-초토화 작전", + "SkillDesc": "모든 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402004, + "SkillName": "DHGDR-2차 연소", + "SkillDesc": "자신의 HP를 소모하여 [2차 연소] 상태에 진입하고 [약점 무효] 효과를 해제한다. [2차 연소]에 진입하면 대폭 강화되나 모든 공격은 자신의 HP를 소모한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402005, + "SkillName": "DHGDR-초신성 과부하", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가하고, 높은 확률로 피격된 아군을 연소 상태에 빠뜨린다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402006, + "SkillName": "SGE-불꽃 코어", + "SkillDesc": "[2차 연소] 진입 후 필드를 불태우고 아군의 전투 스킬 포인트를 연소한다. 아군이 연소하는 전투 스킬 포인트를 소모하면 HP를 소모하고 기존 피해의 일정 비율만큼 고정 수치의 화염 속성 피해를 추가로 가하며, 자신 이외의 치유를 받을 시 HP 회복량이 대폭 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402007, + "SkillName": "SGE-불꽃 엔진", + "SkillDesc": "샘은 [2차 연소] 상태에서 [불꽃 에너지]를 보유한다. 피격 시 해당 공격이 전투 스킬 포인트를 소모했을 경우 대응하는 수량의 [불꽃 에너지]가 차감된다. [불꽃 에너지]가 전부 차감되거나 약점이 격파되면 [2차 연소]가 해제된다. [2차 연소]가 해제되면 샘이 받는 피해가 증가하고 아군은 모든 전투 스킬 포인트를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6500000006053597, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402001, + "SkillName": "BHF-굉염 추진", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402002, + "SkillName": "BHF-천공의 불길", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402003, + "SkillName": "BBHF-초토화 작전", + "SkillDesc": "모든 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402004, + "SkillName": "DHGDR-2차 연소", + "SkillDesc": "자신의 HP를 소모하여 [2차 연소] 상태에 진입하고 [약점 무효] 효과를 해제한다. [2차 연소]에 진입하면 대폭 강화되나 모든 공격은 자신의 HP를 소모한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402005, + "SkillName": "DHGDR-초신성 과부하", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가하고, 높은 확률로 피격된 아군을 연소 상태에 빠뜨린다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402006, + "SkillName": "SGE-불꽃 코어", + "SkillDesc": "[2차 연소] 진입 후 필드를 불태우고 아군의 전투 스킬 포인트를 연소한다. 아군이 연소하는 전투 스킬 포인트를 소모하면 HP를 소모하고 기존 피해의 일정 비율만큼 고정 수치의 화염 속성 피해를 추가로 가하며, 자신 이외의 치유를 받을 시 HP 회복량이 대폭 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402007, + "SkillName": "SGE-불꽃 엔진", + "SkillDesc": "샘은 [2차 연소] 상태에서 [불꽃 에너지]를 보유한다. 피격 시 해당 공격이 전투 스킬 포인트를 소모했을 경우 대응하는 수량의 [불꽃 에너지]가 차감된다. [불꽃 에너지]가 전부 차감되거나 약점이 격파되면 [2차 연소]가 해제된다. [2차 연소]가 해제되면 샘이 받는 피해가 증가하고 아군은 모든 전투 스킬 포인트를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402001, + "SkillName": "BHF-굉염 추진", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402002, + "SkillName": "BHF-천공의 불길", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402003, + "SkillName": "BBHF-초토화 작전", + "SkillDesc": "모든 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402004, + "SkillName": "DHGDR-2차 연소", + "SkillDesc": "자신의 HP를 소모하여 [2차 연소] 상태에 진입하고 [약점 무효] 효과를 해제한다. [2차 연소]에 진입하면 대폭 강화되나 모든 공격은 자신의 HP를 소모한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402005, + "SkillName": "DHGDR-초신성 과부하", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가하고, 높은 확률로 피격된 아군을 연소 상태에 빠뜨린다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402006, + "SkillName": "SGE-불꽃 코어", + "SkillDesc": "[2차 연소] 진입 후 필드를 불태우고 아군의 전투 스킬 포인트를 연소한다. 아군이 연소하는 전투 스킬 포인트를 소모하면 HP를 소모하고 기존 피해의 일정 비율만큼 고정 수치의 화염 속성 피해를 추가로 가하며, 자신 이외의 치유를 받을 시 HP 회복량이 대폭 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402007, + "SkillName": "SGE-불꽃 엔진", + "SkillDesc": "샘은 [2차 연소] 상태에서 [불꽃 에너지]를 보유한다. 피격 시 해당 공격이 전투 스킬 포인트를 소모했을 경우 대응하는 수량의 [불꽃 에너지]가 차감된다. [불꽃 에너지]가 전부 차감되거나 약점이 격파되면 [2차 연소]가 해제된다. [2차 연소]가 해제되면 샘이 받는 피해가 증가하고 아군은 모든 전투 스킬 포인트를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.40000000037252903, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402001, + "SkillName": "BHF-굉염 추진", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402002, + "SkillName": "BHF-천공의 불길", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402003, + "SkillName": "BBHF-초토화 작전", + "SkillDesc": "모든 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402004, + "SkillName": "DHGDR-2차 연소", + "SkillDesc": "자신의 HP를 소모하여 [2차 연소] 상태에 진입하고 [약점 무효] 효과를 해제한다. [2차 연소]에 진입하면 대폭 강화되나 모든 공격은 자신의 HP를 소모한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402005, + "SkillName": "DHGDR-초신성 과부하", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가하고, 높은 확률로 피격된 아군을 연소 상태에 빠뜨린다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402006, + "SkillName": "SGE-불꽃 코어", + "SkillDesc": "[2차 연소] 진입 후 필드를 불태우고 아군의 전투 스킬 포인트를 연소한다. 아군이 연소하는 전투 스킬 포인트를 소모하면 HP를 소모하고 기존 피해의 일정 비율만큼 고정 수치의 화염 속성 피해를 추가로 가하며, 자신 이외의 치유를 받을 시 HP 회복량이 대폭 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402007, + "SkillName": "SGE-불꽃 엔진", + "SkillDesc": "샘은 [2차 연소] 상태에서 [불꽃 에너지]를 보유한다. 피격 시 해당 공격이 전투 스킬 포인트를 소모했을 경우 대응하는 수량의 [불꽃 에너지]가 차감된다. [불꽃 에너지]가 전부 차감되거나 약점이 격파되면 [2차 연소]가 해제된다. [2차 연소]가 해제되면 샘이 받는 피해가 증가하고 아군은 모든 전투 스킬 포인트를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3024020, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024020, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024020, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024020, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024020, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024020, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024020, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3024021": { + "Id": 3024021, + "Name": "「스텔라론 헌터」 샘", + "Desc": "「스텔라론 헌터」 멤버로, 무거운 장갑을 장착한 신비한 전사다. 그의 철갑은 화염을 내뿜어 전장을 불태우고 열화와 같은 공격을 퍼부을 수 있다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 7207.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3024021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402101, + "SkillName": "BHF-굉염 추진", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402102, + "SkillName": "BHF-천공의 불길", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402103, + "SkillName": "BBHF-초토화 작전", + "SkillDesc": "모든 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402104, + "SkillName": "DHGDR-2차 연소", + "SkillDesc": "자신의 HP를 소모하여 [2차 연소] 상태에 진입하고 [약점 무효] 효과를 해제한다. [2차 연소]에 진입하면 대폭 강화되나 모든 공격은 자신의 HP를 소모한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402105, + "SkillName": "DHGDR-초신성 과부하", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가하고, 높은 확률로 피격된 아군을 연소 상태에 빠뜨린다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402106, + "SkillName": "SGE-불꽃 코어", + "SkillDesc": "[2차 연소] 진입 후 필드를 불태우고 아군의 전투 스킬 포인트를 연소한다. 아군이 연소하는 전투 스킬 포인트를 소모하면 HP를 소모하고 기존 피해의 일정 비율만큼 고정 수치의 화염 속성 피해를 추가로 가하며, 자신 이외의 치유를 받을 시 HP 회복량이 대폭 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402107, + "SkillName": "SGE-불꽃 엔진", + "SkillDesc": "샘은 [2차 연소] 상태에서 [불꽃 에너지]를 보유한다. 피격 시 해당 공격이 전투 스킬 포인트를 소모했을 경우 대응하는 수량의 [불꽃 에너지]가 차감된다. [불꽃 에너지]가 전부 차감되거나 약점이 격파되면 [2차 연소]가 해제된다. [2차 연소]가 해제되면 샘이 받는 피해가 증가하고 아군은 모든 전투 스킬 포인트를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3024021, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024021, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024021, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024021, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024021, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024021, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024021, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3024022": { + "Id": 3024022, + "Name": "「스텔라론 헌터」 샘", + "Desc": "「스텔라론 헌터」 멤버로, 무거운 장갑을 장착한 신비한 전사다. 그의 철갑은 화염을 내뿜어 전장을 불태우고 열화와 같은 공격을 퍼부을 수 있다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 7207.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3024022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402201, + "SkillName": "BHF-굉염 추진", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402202, + "SkillName": "BHF-천공의 불길", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402203, + "SkillName": "BBHF-초토화 작전", + "SkillDesc": "모든 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402204, + "SkillName": "DHGDR-2차 연소", + "SkillDesc": "자신의 HP를 소모하여 [2차 연소] 상태에 진입하고 [약점 무효] 효과를 해제한다. [2차 연소]에 진입하면 대폭 강화되나 모든 공격은 자신의 HP를 소모한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402205, + "SkillName": "DHGDR-초신성 과부하", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가하고, 높은 확률로 피격된 아군을 연소 상태에 빠뜨린다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402206, + "SkillName": "SGE-불꽃 코어", + "SkillDesc": "[2차 연소] 진입 후 필드를 불태우고 아군의 전투 스킬 포인트를 연소한다. 아군이 연소하는 전투 스킬 포인트를 소모하면 HP를 소모하고 기존 피해의 일정 비율만큼 고정 수치의 화염 속성 피해를 추가로 가하며, 자신 이외의 치유를 받을 시 HP 회복량이 대폭 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402207, + "SkillName": "SGE-불꽃 엔진", + "SkillDesc": "샘은 [2차 연소] 상태에서 [불꽃 에너지]를 보유한다. 피격 시 해당 공격이 전투 스킬 포인트를 소모했을 경우 대응하는 수량의 [불꽃 에너지]가 차감된다. [불꽃 에너지]가 전부 차감되거나 약점이 격파되면 [2차 연소]가 해제된다. [2차 연소]가 해제되면 샘이 받는 피해가 증가하고 아군은 모든 전투 스킬 포인트를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.161290000891313, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 80, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402201, + "SkillName": "BHF-굉염 추진", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402202, + "SkillName": "BHF-천공의 불길", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402203, + "SkillName": "BBHF-초토화 작전", + "SkillDesc": "모든 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402204, + "SkillName": "DHGDR-2차 연소", + "SkillDesc": "자신의 HP를 소모하여 [2차 연소] 상태에 진입하고 [약점 무효] 효과를 해제한다. [2차 연소]에 진입하면 대폭 강화되나 모든 공격은 자신의 HP를 소모한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402205, + "SkillName": "DHGDR-초신성 과부하", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가하고, 높은 확률로 피격된 아군을 연소 상태에 빠뜨린다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402206, + "SkillName": "SGE-불꽃 코어", + "SkillDesc": "[2차 연소] 진입 후 필드를 불태우고 아군의 전투 스킬 포인트를 연소한다. 아군이 연소하는 전투 스킬 포인트를 소모하면 HP를 소모하고 기존 피해의 일정 비율만큼 고정 수치의 화염 속성 피해를 추가로 가하며, 자신 이외의 치유를 받을 시 HP 회복량이 대폭 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402207, + "SkillName": "SGE-불꽃 엔진", + "SkillDesc": "샘은 [2차 연소] 상태에서 [불꽃 에너지]를 보유한다. 피격 시 해당 공격이 전투 스킬 포인트를 소모했을 경우 대응하는 수량의 [불꽃 에너지]가 차감된다. [불꽃 에너지]가 전부 차감되거나 약점이 격파되면 [2차 연소]가 해제된다. [2차 연소]가 해제되면 샘이 받는 피해가 증가하고 아군은 모든 전투 스킬 포인트를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4645160005893558, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402201, + "SkillName": "BHF-굉염 추진", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402202, + "SkillName": "BHF-천공의 불길", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402203, + "SkillName": "BBHF-초토화 작전", + "SkillDesc": "모든 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402204, + "SkillName": "DHGDR-2차 연소", + "SkillDesc": "자신의 HP를 소모하여 [2차 연소] 상태에 진입하고 [약점 무효] 효과를 해제한다. [2차 연소]에 진입하면 대폭 강화되나 모든 공격은 자신의 HP를 소모한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402205, + "SkillName": "DHGDR-초신성 과부하", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가하고, 높은 확률로 피격된 아군을 연소 상태에 빠뜨린다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402206, + "SkillName": "SGE-불꽃 코어", + "SkillDesc": "[2차 연소] 진입 후 필드를 불태우고 아군의 전투 스킬 포인트를 연소한다. 아군이 연소하는 전투 스킬 포인트를 소모하면 HP를 소모하고 기존 피해의 일정 비율만큼 고정 수치의 화염 속성 피해를 추가로 가하며, 자신 이외의 치유를 받을 시 HP 회복량이 대폭 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402207, + "SkillName": "SGE-불꽃 엔진", + "SkillDesc": "샘은 [2차 연소] 상태에서 [불꽃 에너지]를 보유한다. 피격 시 해당 공격이 전투 스킬 포인트를 소모했을 경우 대응하는 수량의 [불꽃 에너지]가 차감된다. [불꽃 에너지]가 전부 차감되거나 약점이 격파되면 [2차 연소]가 해제된다. [2차 연소]가 해제되면 샘이 받는 피해가 증가하고 아군은 모든 전투 스킬 포인트를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402201, + "SkillName": "BHF-굉염 추진", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402202, + "SkillName": "BHF-천공의 불길", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402203, + "SkillName": "BBHF-초토화 작전", + "SkillDesc": "모든 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402204, + "SkillName": "DHGDR-2차 연소", + "SkillDesc": "자신의 HP를 소모하여 [2차 연소] 상태에 진입하고 [약점 무효] 효과를 해제한다. [2차 연소]에 진입하면 대폭 강화되나 모든 공격은 자신의 HP를 소모한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402205, + "SkillName": "DHGDR-초신성 과부하", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가하고, 높은 확률로 피격된 아군을 연소 상태에 빠뜨린다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402206, + "SkillName": "SGE-불꽃 코어", + "SkillDesc": "[2차 연소] 진입 후 필드를 불태우고 아군의 전투 스킬 포인트를 연소한다. 아군이 연소하는 전투 스킬 포인트를 소모하면 HP를 소모하고 기존 피해의 일정 비율만큼 고정 수치의 화염 속성 피해를 추가로 가하며, 자신 이외의 치유를 받을 시 HP 회복량이 대폭 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402207, + "SkillName": "SGE-불꽃 엔진", + "SkillDesc": "샘은 [2차 연소] 상태에서 [불꽃 에너지]를 보유한다. 피격 시 해당 공격이 전투 스킬 포인트를 소모했을 경우 대응하는 수량의 [불꽃 에너지]가 차감된다. [불꽃 에너지]가 전부 차감되거나 약점이 격파되면 [2차 연소]가 해제된다. [2차 연소]가 해제되면 샘이 받는 피해가 증가하고 아군은 모든 전투 스킬 포인트를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402204, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.1935480006504804, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402201, + "SkillName": "BHF-굉염 추진", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402202, + "SkillName": "BHF-천공의 불길", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402203, + "SkillName": "BBHF-초토화 작전", + "SkillDesc": "모든 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402204, + "SkillName": "DHGDR-2차 연소", + "SkillDesc": "자신의 HP를 소모하여 [2차 연소] 상태에 진입하고 [약점 무효] 효과를 해제한다. [2차 연소]에 진입하면 대폭 강화되나 모든 공격은 자신의 HP를 소모한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402205, + "SkillName": "DHGDR-초신성 과부하", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가하고, 높은 확률로 피격된 아군을 연소 상태에 빠뜨린다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402206, + "SkillName": "SGE-불꽃 코어", + "SkillDesc": "[2차 연소] 진입 후 필드를 불태우고 아군의 전투 스킬 포인트를 연소한다. 아군이 연소하는 전투 스킬 포인트를 소모하면 HP를 소모하고 기존 피해의 일정 비율만큼 고정 수치의 화염 속성 피해를 추가로 가하며, 자신 이외의 치유를 받을 시 HP 회복량이 대폭 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402207, + "SkillName": "SGE-불꽃 엔진", + "SkillDesc": "샘은 [2차 연소] 상태에서 [불꽃 에너지]를 보유한다. 피격 시 해당 공격이 전투 스킬 포인트를 소모했을 경우 대응하는 수량의 [불꽃 에너지]가 차감된다. [불꽃 에너지]가 전부 차감되거나 약점이 격파되면 [2차 연소]가 해제된다. [2차 연소]가 해제되면 샘이 받는 피해가 증가하고 아군은 모든 전투 스킬 포인트를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3024022, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024022, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024022, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024022, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024022, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024022, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024022, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3024023": { + "Id": 3024023, + "Name": "「스텔라론 헌터」 샘(완벽)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 「스텔라론 헌터」 멤버로, 무거운 장갑을 장착한 신비한 전사다. 그의 철갑은 화염을 내뿜어 전장을 불태우고 열화와 같은 공격을 퍼부을 수 있다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1488, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3024020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3024023, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402301, + "SkillName": "BHF-굉염 추진", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402302, + "SkillName": "BHF-굉염 추진", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가하고 목표를 고정하며, 다음 행동에 해당 목표에게 [DHGDR-흩날리는 성화]를 발동한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402303, + "SkillName": "BHF-천공의 불길", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402304, + "SkillName": "BBHF-초토화 작전", + "SkillDesc": "모든 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402305, + "SkillName": "DHGDR-2차 연소", + "SkillDesc": "자신의 HP를 소모하여 [2차 연소] 상태에 진입하고 [약점 무효] 효과를 해제한다. [2차 연소]에 진입하면 대폭 강화되나 모든 공격은 자신의 HP를 소모한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402306, + "SkillName": "DHGDR-초신성 과부하", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가하고, 높은 확률로 피격된 아군을 연소 상태에 빠뜨린다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402307, + "SkillName": "SGE-불꽃 코어", + "SkillDesc": "[2차 연소] 진입 후 필드를 불태우고 아군의 전투 스킬 포인트를 연소한다. 아군이 연소하는 전투 스킬 포인트를 소모하면 HP를 소모하고 기존 피해의 일정 비율만큼 고정 수치의 화염 속성 피해를 추가로 가하며, 자신 이외의 치유를 받을 시 HP 회복량이 대폭 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402308, + "SkillName": "SGE-불꽃 엔진", + "SkillDesc": "샘은 [2차 연소] 상태에서 [불꽃 에너지]를 보유한다. 피격 시 해당 공격이 전투 스킬 포인트를 소모했을 경우 대응하는 수량의 [불꽃 에너지]가 차감된다. [불꽃 에너지]가 전부 차감되거나 약점이 격파되면 [2차 연소]가 해제된다. [2차 연소]가 해제되면 샘이 받는 피해가 증가하고 아군은 모든 전투 스킬 포인트를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402309, + "SkillName": "DHGDR-흩날리는 성화", + "SkillDesc": "단일 아군에게 화염 속성 피해를 가한다. 스킬 발동 시 [불꽃 에너지] 스택 수가 높을수록 피해가 증가한다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 302402310, + "SkillName": "SEG-열 누적 업그레이드", + "SkillDesc": "샘이 [2차 연소] 효과로 인해 공격 시 HP를 손실할 때마다 자신이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402311, + "SkillName": "SEG-열기압 역장", + "SkillDesc": "아군 캐릭터가 연소 전투 스킬 포인트를 사용하거나 [연소] 피해를 받으면 아군을 [분신] 상태에 빠트린다. 샘이 [2차 연소]를 해제하면 [분신] 효과가 해제된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302402301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9375000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302402301, + "SkillName": "BHF-굉염 추진", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402302, + "SkillName": "BHF-굉염 추진", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가하고 목표를 고정하며, 다음 행동에 해당 목표에게 [DHGDR-흩날리는 성화]를 발동한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402303, + "SkillName": "BHF-천공의 불길", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 302402304, + "SkillName": "BBHF-초토화 작전", + "SkillDesc": "모든 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 15 + }, + { + "Id": 302402305, + "SkillName": "DHGDR-2차 연소", + "SkillDesc": "자신의 HP를 소모하여 [2차 연소] 상태에 진입하고 [약점 무효] 효과를 해제한다. [2차 연소]에 진입하면 대폭 강화되나 모든 공격은 자신의 HP를 소모한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402306, + "SkillName": "DHGDR-초신성 과부하", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가하고, 높은 확률로 피격된 아군을 연소 상태에 빠뜨린다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 302402307, + "SkillName": "SGE-불꽃 코어", + "SkillDesc": "[2차 연소] 진입 후 필드를 불태우고 아군의 전투 스킬 포인트를 연소한다. 아군이 연소하는 전투 스킬 포인트를 소모하면 HP를 소모하고 기존 피해의 일정 비율만큼 고정 수치의 화염 속성 피해를 추가로 가하며, 자신 이외의 치유를 받을 시 HP 회복량이 대폭 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402308, + "SkillName": "SGE-불꽃 엔진", + "SkillDesc": "샘은 [2차 연소] 상태에서 [불꽃 에너지]를 보유한다. 피격 시 해당 공격이 전투 스킬 포인트를 소모했을 경우 대응하는 수량의 [불꽃 에너지]가 차감된다. [불꽃 에너지]가 전부 차감되거나 약점이 격파되면 [2차 연소]가 해제된다. [2차 연소]가 해제되면 샘이 받는 피해가 증가하고 아군은 모든 전투 스킬 포인트를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402309, + "SkillName": "DHGDR-흩날리는 성화", + "SkillDesc": "단일 아군에게 화염 속성 피해를 가한다. 스킬 발동 시 [불꽃 에너지] 스택 수가 높을수록 피해가 증가한다", + "DamageType": "Fire", + "SPHitBase": "" + }, + { + "Id": 302402310, + "SkillName": "SEG-열 누적 업그레이드", + "SkillDesc": "샘이 [2차 연소] 효과로 인해 공격 시 HP를 손실할 때마다 자신이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302402311, + "SkillName": "SEG-열기압 역장", + "SkillDesc": "아군 캐릭터가 연소 전투 스킬 포인트를 사용하거나 [연소] 피해를 받으면 아군을 [분신] 상태에 빠트린다. 샘이 [2차 연소]를 해제하면 [분신] 효과가 해제된다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3024023, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024023, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024023, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024023, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024023, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024023, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3024023, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3025010": { + "Id": 3025010, + "Name": "「하모니 성가대」 신주의 날", + "Desc": "「하모니 성가대」 만인의 염원 도미니쿠스. 「화합」 시페의 여러 화신 중 하나이며, 「질서」의 간섭으로 예전과는 다른 모습으로 나타난다. 소원에 대한 집단의식의 응답으로서, 그가 지휘하는 송가는 수많은 소원에 따라 세계를 재구축하고 새로운 법칙을 세운다. 그리고 소원을 비는 자들은 모두 그 힘의 원천이 된다", + "MonsterCampID": 7, + "AttackBase": 19.565217000432312, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 5580, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3025010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 144, + "StanceBase": 180, + "StanceCount": 3, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3025010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302501001, + "SkillName": "그라치오소", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501002, + "SkillName": "마에스토소", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501003, + "SkillName": "바네지안도", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [이몽] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501004, + "SkillName": "아첼레란도", + "SkillDesc": "차지 상태에 진입한다. 다음 턴에 [볼테지안도]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501005, + "SkillName": "아크레셴도", + "SkillDesc": "차지 상태에 진입한다. 다음 턴에 [템페스토소]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501006, + "SkillName": "볼테지안도", + "SkillDesc": "행동 가능한 모든 「옛꿈의 메아리」가 지정된 단일 아군에게 허수 속성 피해를 가하도록 한다. 행동 가능한 「옛꿈의 메아리」가 없으면, 해당 스킬 발동에 실패한다. 스킬 발동 후, 「옛꿈의 메아리」의 강인성을 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501007, + "SkillName": "볼테지안도", + "SkillDesc": "행동 가능한 모든 「옛꿈의 메아리」가 지정된 단일 아군에게 허수 속성 피해를 가하도록 한다. 행동 가능한 「옛꿈의 메아리」가 없으면, 해당 스킬 발동에 실패한다. 스킬 발동 후, 「옛꿈의 메아리」의 강인성을 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501008, + "SkillName": "템페스토소", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하고, 행동 가능한 모든 「옛꿈의 메아리」가 모든 아군에게 허수 속성 피해를 가하도록 한다. 스킬 발동 후, 「옛꿈의 메아리」의 강인성을 회복한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 302501009, + "SkillName": "알라르간도", + "SkillDesc": "자신이 [그대는 참빛 속에서] 상태에 진입하고 실드를 획득한다. 가하는 피해가 증가하고 받는 피해가 감소하며, 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501011, + "SkillName": "태초에 말씀이 있었노라", + "SkillDesc": "차지 상태에 진입한다. 7턴 후에 [태초에 행동이 있었노라]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501012, + "SkillName": "태초에 행동이 있었노라", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 가한다. 해당 피해는 목표의 방어력을 무시한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 302501013, + "SkillName": "창조 작업", + "SkillDesc": "「『철학의 태아』 선데이」가 모든 속성의 약점을 보유한다. 「『철학의 태아』 선데이」가 [태초에 힘이 있었노라] 상태일 시 아군이 행동할 때마다 즉시 행동하고, 아군이 가하는 행동 게이지 감소 효과에 면역된다. 자신의 약점이 격파되면 행동 게이지가 추가로 감소하며, 자신의 강인성이 1스택 격파될 때마다 아군에게 [빛 가운데 행하면]을 부여한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501014, + "SkillName": "코메 운 소뇨", + "SkillDesc": "「『하모니 성가대』 신주의 날」이 「옛꿈의 메아리」를 4기 소환하며, 「옛꿈의 메아리」가 받는 피해를 전부 「『하모니 성가대』 신주의 날」이 받게 된다. 자신과 「옛꿈의 메아리」의 약점이 격파되면 행동 게이지가 추가로 감소한다. 또한, 자신의 강인성이 1스택 격파될 때마다 아군에게 [빛 가운데 행하면]을 부여한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302501001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302501001, + "SkillName": "그라치오소", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501002, + "SkillName": "마에스토소", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501003, + "SkillName": "바네지안도", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [이몽] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501004, + "SkillName": "아첼레란도", + "SkillDesc": "차지 상태에 진입한다. 다음 턴에 [볼테지안도]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501005, + "SkillName": "아크레셴도", + "SkillDesc": "차지 상태에 진입한다. 다음 턴에 [템페스토소]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501006, + "SkillName": "볼테지안도", + "SkillDesc": "행동 가능한 모든 「옛꿈의 메아리」가 지정된 단일 아군에게 허수 속성 피해를 가하도록 한다. 행동 가능한 「옛꿈의 메아리」가 없으면, 해당 스킬 발동에 실패한다. 스킬 발동 후, 「옛꿈의 메아리」의 강인성을 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501007, + "SkillName": "볼테지안도", + "SkillDesc": "행동 가능한 모든 「옛꿈의 메아리」가 지정된 단일 아군에게 허수 속성 피해를 가하도록 한다. 행동 가능한 「옛꿈의 메아리」가 없으면, 해당 스킬 발동에 실패한다. 스킬 발동 후, 「옛꿈의 메아리」의 강인성을 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501008, + "SkillName": "템페스토소", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하고, 행동 가능한 모든 「옛꿈의 메아리」가 모든 아군에게 허수 속성 피해를 가하도록 한다. 스킬 발동 후, 「옛꿈의 메아리」의 강인성을 회복한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 302501009, + "SkillName": "알라르간도", + "SkillDesc": "자신이 [그대는 참빛 속에서] 상태에 진입하고 실드를 획득한다. 가하는 피해가 증가하고 받는 피해가 감소하며, 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501011, + "SkillName": "태초에 말씀이 있었노라", + "SkillDesc": "차지 상태에 진입한다. 7턴 후에 [태초에 행동이 있었노라]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501012, + "SkillName": "태초에 행동이 있었노라", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 가한다. 해당 피해는 목표의 방어력을 무시한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 302501013, + "SkillName": "창조 작업", + "SkillDesc": "「『철학의 태아』 선데이」가 모든 속성의 약점을 보유한다. 「『철학의 태아』 선데이」가 [태초에 힘이 있었노라] 상태일 시 아군이 행동할 때마다 즉시 행동하고, 아군이 가하는 행동 게이지 감소 효과에 면역된다. 자신의 약점이 격파되면 행동 게이지가 추가로 감소하며, 자신의 강인성이 1스택 격파될 때마다 아군에게 [빛 가운데 행하면]을 부여한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501014, + "SkillName": "코메 운 소뇨", + "SkillDesc": "「『하모니 성가대』 신주의 날」이 「옛꿈의 메아리」를 4기 소환하며, 「옛꿈의 메아리」가 받는 피해를 전부 「『하모니 성가대』 신주의 날」이 받게 된다. 자신과 「옛꿈의 메아리」의 약점이 격파되면 행동 게이지가 추가로 감소한다. 또한, 자신의 강인성이 1스택 격파될 때마다 아군에게 [빛 가운데 행하면]을 부여한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3025010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3025011": { + "Id": 3025011, + "Name": "「하모니 성가대」 신주의 날", + "Desc": "「하모니 성가대」 만인의 염원 도미니쿠스. 「화합」 시페의 여러 화신 중 하나이며, 「질서」의 간섭으로 예전과는 다른 모습으로 나타난다. 소원에 대한 집단의식의 응답으로서, 그가 지휘하는 송가는 수많은 소원에 따라 세계를 재구축하고 새로운 법칙을 세운다. 그리고 소원을 비는 자들은 모두 그 힘의 원천이 된다", + "MonsterCampID": null, + "AttackBase": 19.565217000432312, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 5580, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3025010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 144, + "StanceBase": 180, + "StanceCount": 3, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3025011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302501101, + "SkillName": "그라치오소", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501102, + "SkillName": "마에스토소", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501103, + "SkillName": "바네지안도", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [이몽] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501104, + "SkillName": "아첼레란도", + "SkillDesc": "차지 상태에 진입한다. 다음 턴에 [볼테지안도]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501105, + "SkillName": "볼테지안도", + "SkillDesc": "행동 가능한 모든 「옛꿈의 메아리」가 지정된 단일 아군에게 허수 속성 피해를 가하도록 한다. 행동 가능한 「옛꿈의 메아리」가 없으면, 해당 스킬 발동에 실패한다. 스킬 발동 후, 「옛꿈의 메아리」의 강인성을 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501106, + "SkillName": "볼테지안도", + "SkillDesc": "행동 가능한 모든 「옛꿈의 메아리」가 지정된 단일 아군에게 허수 속성 피해를 가하도록 한다. 행동 가능한 「옛꿈의 메아리」가 없으면, 해당 스킬 발동에 실패한다. 스킬 발동 후, 「옛꿈의 메아리」의 강인성을 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501107, + "SkillName": "코메 운 소뇨", + "SkillDesc": "「『하모니 성가대』 신주의 날」이 「옛꿈의 메아리」를 4기 소환하며, 「옛꿈의 메아리」가 받는 피해를 전부 「『하모니 성가대』 신주의 날」이 받게 된다. 자신과 「옛꿈의 메아리」의 약점이 격파되면 행동 게이지가 추가로 감소한다. 또한, 자신의 강인성이 1스택 격파될 때마다 아군에게 [빛 가운데 행하면]을 부여한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3025011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3025012": { + "Id": 3025012, + "Name": "「하모니 성가대」 신주의 날", + "Desc": "「하모니 성가대」 만인의 염원 도미니쿠스. 「화합」 시페의 여러 화신 중 하나이며, 「질서」의 간섭으로 예전과는 다른 모습으로 나타난다. 소원에 대한 집단의식의 응답으로서, 그가 지휘하는 송가는 수많은 소원에 따라 세계를 재구축하고 새로운 법칙을 세운다. 그리고 소원을 비는 자들은 모두 그 힘의 원천이 된다", + "MonsterCampID": null, + "AttackBase": 19.565217000432312, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 5580, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3025010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 144, + "StanceBase": 180, + "StanceCount": 3, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3025012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302501201, + "SkillName": "그라치오소", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501202, + "SkillName": "마에스토소", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501203, + "SkillName": "바네지안도", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [이몽] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501204, + "SkillName": "아첼레란도", + "SkillDesc": "차지 상태에 진입한다. 다음 턴에 [볼테지안도]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501205, + "SkillName": "아크레셴도", + "SkillDesc": "차지 상태에 진입한다. 다음 턴에 [템페스토소]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501206, + "SkillName": "볼테지안도", + "SkillDesc": "행동 가능한 모든 「옛꿈의 메아리」가 지정된 단일 아군에게 허수 속성 피해를 가하도록 한다. 행동 가능한 「옛꿈의 메아리」가 없으면, 해당 스킬 발동에 실패한다. 스킬 발동 후, 「옛꿈의 메아리」의 강인성을 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501207, + "SkillName": "볼테지안도", + "SkillDesc": "행동 가능한 모든 「옛꿈의 메아리」가 지정된 단일 아군에게 허수 속성 피해를 가하도록 한다. 행동 가능한 「옛꿈의 메아리」가 없으면, 해당 스킬 발동에 실패한다. 스킬 발동 후, 「옛꿈의 메아리」의 강인성을 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501208, + "SkillName": "템페스토소", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하고, 행동 가능한 모든 「옛꿈의 메아리」가 모든 아군에게 허수 속성 피해를 가하도록 한다. 스킬 발동 후, 「옛꿈의 메아리」의 강인성을 회복한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 302501209, + "SkillName": "알라르간도", + "SkillDesc": "자신이 [그대는 참빛 속에서] 상태에 진입하고 실드를 획득한다. 가하는 피해가 증가하고 받는 피해가 감소하며, 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501210, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501211, + "SkillName": "태초에 말씀이 있었노라", + "SkillDesc": "차지 상태에 진입한다. 7턴 후에 [태초에 행동이 있었노라]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501212, + "SkillName": "태초에 행동이 있었노라", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 가한다. 해당 피해는 목표의 방어력을 무시한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 302501213, + "SkillName": "창조 작업", + "SkillDesc": "「『철학의 태아』 선데이」가 모든 속성의 약점을 보유한다. 「『철학의 태아』 선데이」가 [태초에 힘이 있었노라] 상태일 시 아군이 행동할 때마다 즉시 행동하고, 아군이 가하는 행동 게이지 감소 효과에 면역된다. 자신의 약점이 격파되면 행동 게이지가 추가로 감소하며, 자신의 강인성이 1스택 격파될 때마다 아군에게 [빛 가운데 행하면]을 부여한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501214, + "SkillName": "코메 운 소뇨", + "SkillDesc": "「『하모니 성가대』 신주의 날」이 「옛꿈의 메아리」를 4기 소환하며, 「옛꿈의 메아리」가 받는 피해를 전부 「『하모니 성가대』 신주의 날」이 받게 된다. 자신과 「옛꿈의 메아리」의 약점이 격파되면 행동 게이지가 추가로 감소한다. 또한, 자신의 강인성이 1스택 격파될 때마다 아군에게 [빛 가운데 행하면]을 부여한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3025012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3025013": { + "Id": 3025013, + "Name": "만뢰 합주의 지휘자", + "Desc": "「하모니 성가대」 만인의 염원 도미니쿠스. 「화합」 시페의 여러 화신 중 하나이며, 「질서」의 간섭으로 예전과는 다른 모습으로 나타난다. 소원에 대한 집단의식의 응답으로서, 그가 지휘하는 송가는 수많은 소원에 따라 세계를 재구축하고 새로운 법칙을 세운다. 그리고 소원을 비는 자들은 모두 그 힘의 원천이 된다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 16275, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3025010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 150, + "StanceBase": 240, + "StanceCount": 10, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3025013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 302501301, + "SkillName": "그라치오소", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501302, + "SkillName": "마에스토소", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501303, + "SkillName": "바네지안도", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [이몽] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501304, + "SkillName": "변주", + "SkillDesc": "차지 상태에 진입한다. 다음 턴에 [꿈속에서 추는 춤]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501305, + "SkillName": "전음", + "SkillDesc": "차지 상태에 진입한다. 다음 턴에 [빗속에서 부르는 노래]를 발동한다. 동시에 모든 「옛꿈의 메아리」의 강인성을 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501306, + "SkillName": "꿈속에서 추는 춤", + "SkillDesc": "행동 가능한 모든 「옛꿈의 메아리」가 지정된 단일 아군에게 허수 속성 피해를 가하도록 한다. 행동 가능한 「옛꿈의 메아리」가 없으면 해당 스킬 발동에 실패하며, 대량의 강인성이 감소한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 302501307, + "SkillName": "꿈속에서 추는 춤", + "SkillDesc": "행동 가능한 모든 「옛꿈의 메아리」가 지정된 단일 아군에게 허수 속성 피해를 가하도록 한다. 행동 가능한 「옛꿈의 메아리」가 없으면 해당 스킬 발동에 실패하며, 대량의 강인성이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501308, + "SkillName": "빗속에서 부르는 노래", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하며, 행동 가능한 모든 「옛꿈의 메아리」가 모든 아군에게 허수 속성 피해를 가하도록 한다. 행동 가능한 「옛꿈의 메아리」가 없으면 해당 스킬 발동에 실패하며, 대량의 강인성이 감소한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 302501309, + "SkillName": "무한한 음역", + "SkillDesc": "자신이 [동화한 빛] 상태에 진입하며, 실드를 획득하고, 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501311, + "SkillName": "태초에 말씀이 있었노라", + "SkillDesc": "차지 상태에 진입한다. 7턴 후에 [태초에 행동이 있었노라]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501312, + "SkillName": "태초에 행동이 있었노라", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 가한다. 해당 피해는 목표의 방어력을 무시한다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 302501313, + "SkillName": "음률의 종", + "SkillDesc": "「만뢰 합주의 지휘자」가 [태초에 힘이 있었노라] 상태일 시 아군이 행동할 때마다 즉시 행동하고, 아군이 가하는 행동 게이지 감소 효과에 면역되며, 약점이 격파될 시 [태초에 행동이 있었노라]의 카운트가 중단되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501314, + "SkillName": "꿈에서 깨어나다", + "SkillDesc": "「만뢰 합주의 지휘자」가 「옛꿈의 메아리」를 4기 소환하며, 「옛꿈의 메아리」가 받는 피해를 전부 「만뢰 합주의 지휘자」가 받게 된다. 동시에 턴이 종료될 때마다 약점 격파 상태의 「옛꿈의 메아리」가 강인성을 회복한다. 자신의 강인성이 1스택 격파될 때마다 아군에게 [빛 가운데 행하면]을 부여한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501315, + "SkillName": "함께하는 고통과 즐거움", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501316, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501317, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501318, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501319, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501320, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302501301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 302501301, + "SkillName": "그라치오소", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501302, + "SkillName": "마에스토소", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501303, + "SkillName": "바네지안도", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [이몽] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501304, + "SkillName": "변주", + "SkillDesc": "차지 상태에 진입한다. 다음 턴에 [꿈속에서 추는 춤]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501305, + "SkillName": "전음", + "SkillDesc": "차지 상태에 진입한다. 다음 턴에 [빗속에서 부르는 노래]를 발동한다. 동시에 모든 「옛꿈의 메아리」의 강인성을 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501306, + "SkillName": "꿈속에서 추는 춤", + "SkillDesc": "행동 가능한 모든 「옛꿈의 메아리」가 지정된 단일 아군에게 허수 속성 피해를 가하도록 한다. 행동 가능한 「옛꿈의 메아리」가 없으면 해당 스킬 발동에 실패하며, 대량의 강인성이 감소한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 302501307, + "SkillName": "꿈속에서 추는 춤", + "SkillDesc": "행동 가능한 모든 「옛꿈의 메아리」가 지정된 단일 아군에게 허수 속성 피해를 가하도록 한다. 행동 가능한 「옛꿈의 메아리」가 없으면 해당 스킬 발동에 실패하며, 대량의 강인성이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501308, + "SkillName": "빗속에서 부르는 노래", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하며, 행동 가능한 모든 「옛꿈의 메아리」가 모든 아군에게 허수 속성 피해를 가하도록 한다. 행동 가능한 「옛꿈의 메아리」가 없으면 해당 스킬 발동에 실패하며, 대량의 강인성이 감소한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 302501309, + "SkillName": "무한한 음역", + "SkillDesc": "자신이 [동화한 빛] 상태에 진입하며, 실드를 획득하고, 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501311, + "SkillName": "태초에 말씀이 있었노라", + "SkillDesc": "차지 상태에 진입한다. 7턴 후에 [태초에 행동이 있었노라]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501312, + "SkillName": "태초에 행동이 있었노라", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 가한다. 해당 피해는 목표의 방어력을 무시한다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 302501313, + "SkillName": "음률의 종", + "SkillDesc": "「만뢰 합주의 지휘자」가 [태초에 힘이 있었노라] 상태일 시 아군이 행동할 때마다 즉시 행동하고, 아군이 가하는 행동 게이지 감소 효과에 면역되며, 약점이 격파될 시 [태초에 행동이 있었노라]의 카운트가 중단되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501314, + "SkillName": "꿈에서 깨어나다", + "SkillDesc": "「만뢰 합주의 지휘자」가 「옛꿈의 메아리」를 4기 소환하며, 「옛꿈의 메아리」가 받는 피해를 전부 「만뢰 합주의 지휘자」가 받게 된다. 동시에 턴이 종료될 때마다 약점 격파 상태의 「옛꿈의 메아리」가 강인성을 회복한다. 자신의 강인성이 1스택 격파될 때마다 아군에게 [빛 가운데 행하면]을 부여한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501315, + "SkillName": "함께하는 고통과 즐거움", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501316, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501317, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501318, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501319, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501320, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302501302, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 302501301, + "SkillName": "그라치오소", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501302, + "SkillName": "마에스토소", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501303, + "SkillName": "바네지안도", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [이몽] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501304, + "SkillName": "변주", + "SkillDesc": "차지 상태에 진입한다. 다음 턴에 [꿈속에서 추는 춤]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501305, + "SkillName": "전음", + "SkillDesc": "차지 상태에 진입한다. 다음 턴에 [빗속에서 부르는 노래]를 발동한다. 동시에 모든 「옛꿈의 메아리」의 강인성을 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501306, + "SkillName": "꿈속에서 추는 춤", + "SkillDesc": "행동 가능한 모든 「옛꿈의 메아리」가 지정된 단일 아군에게 허수 속성 피해를 가하도록 한다. 행동 가능한 「옛꿈의 메아리」가 없으면 해당 스킬 발동에 실패하며, 대량의 강인성이 감소한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 302501307, + "SkillName": "꿈속에서 추는 춤", + "SkillDesc": "행동 가능한 모든 「옛꿈의 메아리」가 지정된 단일 아군에게 허수 속성 피해를 가하도록 한다. 행동 가능한 「옛꿈의 메아리」가 없으면 해당 스킬 발동에 실패하며, 대량의 강인성이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501308, + "SkillName": "빗속에서 부르는 노래", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하며, 행동 가능한 모든 「옛꿈의 메아리」가 모든 아군에게 허수 속성 피해를 가하도록 한다. 행동 가능한 「옛꿈의 메아리」가 없으면 해당 스킬 발동에 실패하며, 대량의 강인성이 감소한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 302501309, + "SkillName": "무한한 음역", + "SkillDesc": "자신이 [동화한 빛] 상태에 진입하며, 실드를 획득하고, 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501311, + "SkillName": "태초에 말씀이 있었노라", + "SkillDesc": "차지 상태에 진입한다. 7턴 후에 [태초에 행동이 있었노라]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501312, + "SkillName": "태초에 행동이 있었노라", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 가한다. 해당 피해는 목표의 방어력을 무시한다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 302501313, + "SkillName": "음률의 종", + "SkillDesc": "「만뢰 합주의 지휘자」가 [태초에 힘이 있었노라] 상태일 시 아군이 행동할 때마다 즉시 행동하고, 아군이 가하는 행동 게이지 감소 효과에 면역되며, 약점이 격파될 시 [태초에 행동이 있었노라]의 카운트가 중단되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501314, + "SkillName": "꿈에서 깨어나다", + "SkillDesc": "「만뢰 합주의 지휘자」가 「옛꿈의 메아리」를 4기 소환하며, 「옛꿈의 메아리」가 받는 피해를 전부 「만뢰 합주의 지휘자」가 받게 된다. 동시에 턴이 종료될 때마다 약점 격파 상태의 「옛꿈의 메아리」가 강인성을 회복한다. 자신의 강인성이 1스택 격파될 때마다 아군에게 [빛 가운데 행하면]을 부여한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501315, + "SkillName": "함께하는 고통과 즐거움", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501316, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501317, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501318, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501319, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501320, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302501303, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 302501301, + "SkillName": "그라치오소", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501302, + "SkillName": "마에스토소", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501303, + "SkillName": "바네지안도", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [이몽] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501304, + "SkillName": "변주", + "SkillDesc": "차지 상태에 진입한다. 다음 턴에 [꿈속에서 추는 춤]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501305, + "SkillName": "전음", + "SkillDesc": "차지 상태에 진입한다. 다음 턴에 [빗속에서 부르는 노래]를 발동한다. 동시에 모든 「옛꿈의 메아리」의 강인성을 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501306, + "SkillName": "꿈속에서 추는 춤", + "SkillDesc": "행동 가능한 모든 「옛꿈의 메아리」가 지정된 단일 아군에게 허수 속성 피해를 가하도록 한다. 행동 가능한 「옛꿈의 메아리」가 없으면 해당 스킬 발동에 실패하며, 대량의 강인성이 감소한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 302501307, + "SkillName": "꿈속에서 추는 춤", + "SkillDesc": "행동 가능한 모든 「옛꿈의 메아리」가 지정된 단일 아군에게 허수 속성 피해를 가하도록 한다. 행동 가능한 「옛꿈의 메아리」가 없으면 해당 스킬 발동에 실패하며, 대량의 강인성이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501308, + "SkillName": "빗속에서 부르는 노래", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하며, 행동 가능한 모든 「옛꿈의 메아리」가 모든 아군에게 허수 속성 피해를 가하도록 한다. 행동 가능한 「옛꿈의 메아리」가 없으면 해당 스킬 발동에 실패하며, 대량의 강인성이 감소한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 302501309, + "SkillName": "무한한 음역", + "SkillDesc": "자신이 [동화한 빛] 상태에 진입하며, 실드를 획득하고, 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501311, + "SkillName": "태초에 말씀이 있었노라", + "SkillDesc": "차지 상태에 진입한다. 7턴 후에 [태초에 행동이 있었노라]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501312, + "SkillName": "태초에 행동이 있었노라", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 가한다. 해당 피해는 목표의 방어력을 무시한다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 302501313, + "SkillName": "음률의 종", + "SkillDesc": "「만뢰 합주의 지휘자」가 [태초에 힘이 있었노라] 상태일 시 아군이 행동할 때마다 즉시 행동하고, 아군이 가하는 행동 게이지 감소 효과에 면역되며, 약점이 격파될 시 [태초에 행동이 있었노라]의 카운트가 중단되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501314, + "SkillName": "꿈에서 깨어나다", + "SkillDesc": "「만뢰 합주의 지휘자」가 「옛꿈의 메아리」를 4기 소환하며, 「옛꿈의 메아리」가 받는 피해를 전부 「만뢰 합주의 지휘자」가 받게 된다. 동시에 턴이 종료될 때마다 약점 격파 상태의 「옛꿈의 메아리」가 강인성을 회복한다. 자신의 강인성이 1스택 격파될 때마다 아군에게 [빛 가운데 행하면]을 부여한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501315, + "SkillName": "함께하는 고통과 즐거움", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501316, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501317, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501318, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501319, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501320, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 302501304, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 302501301, + "SkillName": "그라치오소", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501302, + "SkillName": "마에스토소", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501303, + "SkillName": "바네지안도", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [이몽] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501304, + "SkillName": "변주", + "SkillDesc": "차지 상태에 진입한다. 다음 턴에 [꿈속에서 추는 춤]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501305, + "SkillName": "전음", + "SkillDesc": "차지 상태에 진입한다. 다음 턴에 [빗속에서 부르는 노래]를 발동한다. 동시에 모든 「옛꿈의 메아리」의 강인성을 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501306, + "SkillName": "꿈속에서 추는 춤", + "SkillDesc": "행동 가능한 모든 「옛꿈의 메아리」가 지정된 단일 아군에게 허수 속성 피해를 가하도록 한다. 행동 가능한 「옛꿈의 메아리」가 없으면 해당 스킬 발동에 실패하며, 대량의 강인성이 감소한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 302501307, + "SkillName": "꿈속에서 추는 춤", + "SkillDesc": "행동 가능한 모든 「옛꿈의 메아리」가 지정된 단일 아군에게 허수 속성 피해를 가하도록 한다. 행동 가능한 「옛꿈의 메아리」가 없으면 해당 스킬 발동에 실패하며, 대량의 강인성이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501308, + "SkillName": "빗속에서 부르는 노래", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하며, 행동 가능한 모든 「옛꿈의 메아리」가 모든 아군에게 허수 속성 피해를 가하도록 한다. 행동 가능한 「옛꿈의 메아리」가 없으면 해당 스킬 발동에 실패하며, 대량의 강인성이 감소한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 302501309, + "SkillName": "무한한 음역", + "SkillDesc": "자신이 [동화한 빛] 상태에 진입하며, 실드를 획득하고, 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501311, + "SkillName": "태초에 말씀이 있었노라", + "SkillDesc": "차지 상태에 진입한다. 7턴 후에 [태초에 행동이 있었노라]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501312, + "SkillName": "태초에 행동이 있었노라", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 가한다. 해당 피해는 목표의 방어력을 무시한다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 302501313, + "SkillName": "음률의 종", + "SkillDesc": "「만뢰 합주의 지휘자」가 [태초에 힘이 있었노라] 상태일 시 아군이 행동할 때마다 즉시 행동하고, 아군이 가하는 행동 게이지 감소 효과에 면역되며, 약점이 격파될 시 [태초에 행동이 있었노라]의 카운트가 중단되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501314, + "SkillName": "꿈에서 깨어나다", + "SkillDesc": "「만뢰 합주의 지휘자」가 「옛꿈의 메아리」를 4기 소환하며, 「옛꿈의 메아리」가 받는 피해를 전부 「만뢰 합주의 지휘자」가 받게 된다. 동시에 턴이 종료될 때마다 약점 격파 상태의 「옛꿈의 메아리」가 강인성을 회복한다. 자신의 강인성이 1스택 격파될 때마다 아군에게 [빛 가운데 행하면]을 부여한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501315, + "SkillName": "함께하는 고통과 즐거움", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501316, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501317, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501318, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501319, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501320, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3025013, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025013, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025013, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025013, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025013, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025013, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025013, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "3025014": { + "Id": 3025014, + "Name": "「하모니 성가대」 신주의 날", + "Desc": "「하모니 성가대」 만인의 염원 도미니쿠스. 「화합」 시페의 여러 화신 중 하나이며, 「질서」의 간섭으로 예전과는 다른 모습으로 나타난다. 소원에 대한 집단의식의 응답으로서, 그가 지휘하는 송가는 수많은 소원에 따라 세계를 재구축하고 새로운 법칙을 세운다. 그리고 소원을 비는 자들은 모두 그 힘의 원천이 된다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 5580, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_3025010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 144, + "StanceBase": 180, + "StanceCount": 3, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 3025014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 302501401, + "SkillName": "그라치오소", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501402, + "SkillName": "마에스토소", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 302501403, + "SkillName": "바네지안도", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [이몽] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501404, + "SkillName": "아첼레란도", + "SkillDesc": "차지 상태에 진입한다. 다음 턴에 [볼테지안도]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501405, + "SkillName": "아크레셴도", + "SkillDesc": "차지 상태에 진입한다. 다음 턴에 [템페스토소]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501406, + "SkillName": "볼테지안도", + "SkillDesc": "행동 가능한 모든 「옛꿈의 메아리」가 지정된 단일 아군에게 허수 속성 피해를 가하도록 한다. 행동 가능한 「옛꿈의 메아리」가 없으면, 해당 스킬 발동에 실패한다. 스킬 발동 후, 「옛꿈의 메아리」의 강인성을 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501407, + "SkillName": "볼테지안도", + "SkillDesc": "행동 가능한 모든 「옛꿈의 메아리」가 지정된 단일 아군에게 허수 속성 피해를 가하도록 한다. 행동 가능한 「옛꿈의 메아리」가 없으면, 해당 스킬 발동에 실패한다. 스킬 발동 후, 「옛꿈의 메아리」의 강인성을 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501408, + "SkillName": "템페스토소", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하고, 행동 가능한 모든 「옛꿈의 메아리」가 모든 아군에게 허수 속성 피해를 가하도록 한다. 스킬 발동 후, 「옛꿈의 메아리」의 강인성을 회복한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 302501409, + "SkillName": "알라르간도", + "SkillDesc": "자신이 [그대는 참빛 속에서] 상태에 진입하고 실드를 획득한다. 가하는 피해가 증가하고 받는 피해가 감소하며, 강인성이 감소되지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 302501410, + "SkillName": "코메 운 소뇨", + "SkillDesc": "「『하모니 성가대』 신주의 날」이 「옛꿈의 메아리」를 4기 소환하며, 「옛꿈의 메아리」가 받는 피해를 전부 「『하모니 성가대』 신주의 날」이 받게 된다. 자신과 「옛꿈의 메아리」의 약점이 격파되면 행동 게이지가 추가로 감소한다. 또한, 자신의 강인성이 1스택 격파될 때마다 아군에게 [빛 가운데 행하면]을 부여한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 3025014, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025014, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025014, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025014, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025014, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025014, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 3025014, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4012010": { + "Id": 4012010, + "Name": "천벌의 투사", + "Desc": "「분쟁」이 조각한 티탄 권속. 니카도르의 황금 피가 흐른다. 강력한 신체는 군진의 방패이고, 반석 같은 몸통으로 적군을 가로막으며, 굵직한 팔다리로 전장의 식량을 운반한다. 종종 크렘노스 병사들의 훈련 상대가 되기도 한다", + "MonsterCampID": 12, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 241.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4012010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "세 번째 궤도의 충돌", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다. 자신의 [전투 갑옷] 스택이 소진되지 않을 시 일정 확률로 목표를 [진탕] 상태에 빠트리고, 자신의 [전투 갑옷] 스택이 소진될 시 자신을 [진탕] 상태에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "세 번째 궤도의 충돌", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다. 자신의 [전투 갑옷] 스택이 소진되지 않을 시 일정 확률로 목표를 [진탕] 상태에 빠트리고, 자신의 [전투 갑옷] 스택이 소진될 시 자신을 [진탕] 상태에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "세 번째 궤도의 충돌", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다. 자신의 [전투 갑옷] 스택이 소진되지 않을 시 일정 확률로 목표를 [진탕] 상태에 빠트리고, 자신의 [전투 갑옷] 스택이 소진될 시 자신을 [진탕] 상태에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.8461540008429438, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "세 번째 궤도의 충돌", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다. 자신의 [전투 갑옷] 스택이 소진되지 않을 시 일정 확률로 목표를 [진탕] 상태에 빠트리고, 자신의 [전투 갑옷] 스택이 소진될 시 자신을 [진탕] 상태에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.7692310004495084, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "세 번째 궤도의 충돌", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다. 자신의 [전투 갑옷] 스택이 소진되지 않을 시 일정 확률로 목표를 [진탕] 상태에 빠트리고, 자신의 [전투 갑옷] 스택이 소진될 시 자신을 [진탕] 상태에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.692308000754565, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "세 번째 궤도의 충돌", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다. 자신의 [전투 갑옷] 스택이 소진되지 않을 시 일정 확률로 목표를 [진탕] 상태에 빠트리고, 자신의 [전투 갑옷] 스택이 소진될 시 자신을 [진탕] 상태에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "세 번째 궤도의 충돌", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다. 자신의 [전투 갑옷] 스택이 소진되지 않을 시 일정 확률로 목표를 [진탕] 상태에 빠트리고, 자신의 [전투 갑옷] 스택이 소진될 시 자신을 [진탕] 상태에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "세 번째 궤도의 충돌", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다. 자신의 [전투 갑옷] 스택이 소진되지 않을 시 일정 확률로 목표를 [진탕] 상태에 빠트리고, 자신의 [전투 갑옷] 스택이 소진될 시 자신을 [진탕] 상태에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "세 번째 궤도의 충돌", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다. 자신의 [전투 갑옷] 스택이 소진되지 않을 시 일정 확률로 목표를 [진탕] 상태에 빠트리고, 자신의 [전투 갑옷] 스택이 소진될 시 자신을 [진탕] 상태에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "세 번째 궤도의 충돌", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다. 자신의 [전투 갑옷] 스택이 소진되지 않을 시 일정 확률로 목표를 [진탕] 상태에 빠트리고, 자신의 [전투 갑옷] 스택이 소진될 시 자신을 [진탕] 상태에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.15384600078687072, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "세 번째 궤도의 충돌", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다. 자신의 [전투 갑옷] 스택이 소진되지 않을 시 일정 확률로 목표를 [진탕] 상태에 빠트리고, 자신의 [전투 갑옷] 스택이 소진될 시 자신을 [진탕] 상태에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9615380014292896, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "세 번째 궤도의 충돌", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다. 자신의 [전투 갑옷] 스택이 소진되지 않을 시 일정 확률로 목표를 [진탕] 상태에 빠트리고, 자신의 [전투 갑옷] 스택이 소진될 시 자신을 [진탕] 상태에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401201015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401201001, + "SkillName": "세 번째 궤도의 충돌", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다. 자신의 [전투 갑옷] 스택이 소진되지 않을 시 일정 확률로 목표를 [진탕] 상태에 빠트리고, 자신의 [전투 갑옷] 스택이 소진될 시 자신을 [진탕] 상태에 빠트린다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401201002, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012020": { + "Id": 4012020, + "Name": "천벌의 철학자", + "Desc": "「분쟁」이 조각한 티탄 권속. 니카도르의 황금 피가 흐르며, 약탈해 온 「이성」을 품고 있다. 보편적 지식이 아닌 살육의 병법과 약육강식의 잔혹한 이론을 연구하고, 철학으로 가장한 광기를 널리 퍼뜨리기 위해 창조됐다", + "MonsterCampID": 12, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 241.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4012020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401202001, + "SkillName": "「투쟁이 곧 정의」", + "SkillDesc": "[포교] 상태에 진입하고, 단일 적의 속도와 가하는 피해를 증가시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202002, + "SkillName": "「전쟁은 만물의 아버지」", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401202003, + "SkillName": "「영원히 타는 불꽃」", + "SkillDesc": "치명적인 공격을 받을 시 공격자의 속도와 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202004, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401202001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7692310004495084, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -98.50000000023283, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401202001, + "SkillName": "「투쟁이 곧 정의」", + "SkillDesc": "[포교] 상태에 진입하고, 단일 적의 속도와 가하는 피해를 증가시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202002, + "SkillName": "「전쟁은 만물의 아버지」", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401202003, + "SkillName": "「영원히 타는 불꽃」", + "SkillDesc": "치명적인 공격을 받을 시 공격자의 속도와 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202004, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401202002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.8461540008429438, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401202001, + "SkillName": "「투쟁이 곧 정의」", + "SkillDesc": "[포교] 상태에 진입하고, 단일 적의 속도와 가하는 피해를 증가시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202002, + "SkillName": "「전쟁은 만물의 아버지」", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401202003, + "SkillName": "「영원히 타는 불꽃」", + "SkillDesc": "치명적인 공격을 받을 시 공격자의 속도와 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202004, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401202003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.7692310004495084, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401202001, + "SkillName": "「투쟁이 곧 정의」", + "SkillDesc": "[포교] 상태에 진입하고, 단일 적의 속도와 가하는 피해를 증가시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202002, + "SkillName": "「전쟁은 만물의 아버지」", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401202003, + "SkillName": "「영원히 타는 불꽃」", + "SkillDesc": "치명적인 공격을 받을 시 공격자의 속도와 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202004, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401202004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.692308000754565, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401202001, + "SkillName": "「투쟁이 곧 정의」", + "SkillDesc": "[포교] 상태에 진입하고, 단일 적의 속도와 가하는 피해를 증가시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202002, + "SkillName": "「전쟁은 만물의 아버지」", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401202003, + "SkillName": "「영원히 타는 불꽃」", + "SkillDesc": "치명적인 공격을 받을 시 공격자의 속도와 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202004, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401202005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.05769200064241886, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401202001, + "SkillName": "「투쟁이 곧 정의」", + "SkillDesc": "[포교] 상태에 진입하고, 단일 적의 속도와 가하는 피해를 증가시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202002, + "SkillName": "「전쟁은 만물의 아버지」", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401202003, + "SkillName": "「영원히 타는 불꽃」", + "SkillDesc": "치명적인 공격을 받을 시 공격자의 속도와 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202004, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401202006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.15384600078687072, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401202001, + "SkillName": "「투쟁이 곧 정의」", + "SkillDesc": "[포교] 상태에 진입하고, 단일 적의 속도와 가하는 피해를 증가시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202002, + "SkillName": "「전쟁은 만물의 아버지」", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401202003, + "SkillName": "「영원히 타는 불꽃」", + "SkillDesc": "치명적인 공격을 받을 시 공격자의 속도와 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202004, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401202007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9615380014292896, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401202001, + "SkillName": "「투쟁이 곧 정의」", + "SkillDesc": "[포교] 상태에 진입하고, 단일 적의 속도와 가하는 피해를 증가시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202002, + "SkillName": "「전쟁은 만물의 아버지」", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401202003, + "SkillName": "「영원히 타는 불꽃」", + "SkillDesc": "치명적인 공격을 받을 시 공격자의 속도와 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202004, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012020, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012020, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012020, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012020, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012020, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012020, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012020, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012021": { + "Id": 4012021, + "Name": "천벌의 철학자", + "Desc": "「분쟁」이 조각한 티탄 권속. 니카도르의 황금 피가 흐르며, 약탈해 온 「이성」을 품고 있다. 보편적 지식이 아닌 살육의 병법과 약육강식의 잔혹한 이론을 연구하고, 철학으로 가장한 광기를 널리 퍼뜨리기 위해 창조됐다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 162.7500000006985, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4012021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401202101, + "SkillName": "「투쟁이 곧 정의」", + "SkillDesc": "[포교] 상태에 진입하고, 단일 적의 속도와 가하는 피해를 증가시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202102, + "SkillName": "「전쟁은 만물의 아버지」", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401202103, + "SkillName": "「영원히 타는 불꽃」", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파될 시 치명적인 피해를 받으며, 격파를 발동한 목표의 행동 게이지와 격파 특수효과를 증가시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202104, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401202101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401202101, + "SkillName": "「투쟁이 곧 정의」", + "SkillDesc": "[포교] 상태에 진입하고, 단일 적의 속도와 가하는 피해를 증가시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202102, + "SkillName": "「전쟁은 만물의 아버지」", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401202103, + "SkillName": "「영원히 타는 불꽃」", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파될 시 치명적인 피해를 받으며, 격파를 발동한 목표의 행동 게이지와 격파 특수효과를 증가시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202104, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401202102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401202101, + "SkillName": "「투쟁이 곧 정의」", + "SkillDesc": "[포교] 상태에 진입하고, 단일 적의 속도와 가하는 피해를 증가시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202102, + "SkillName": "「전쟁은 만물의 아버지」", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401202103, + "SkillName": "「영원히 타는 불꽃」", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파될 시 치명적인 피해를 받으며, 격파를 발동한 목표의 행동 게이지와 격파 특수효과를 증가시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202104, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401202103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401202101, + "SkillName": "「투쟁이 곧 정의」", + "SkillDesc": "[포교] 상태에 진입하고, 단일 적의 속도와 가하는 피해를 증가시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202102, + "SkillName": "「전쟁은 만물의 아버지」", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401202103, + "SkillName": "「영원히 타는 불꽃」", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파될 시 치명적인 피해를 받으며, 격파를 발동한 목표의 행동 게이지와 격파 특수효과를 증가시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202104, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401202104, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401202101, + "SkillName": "「투쟁이 곧 정의」", + "SkillDesc": "[포교] 상태에 진입하고, 단일 적의 속도와 가하는 피해를 증가시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202102, + "SkillName": "「전쟁은 만물의 아버지」", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 401202103, + "SkillName": "「영원히 타는 불꽃」", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파될 시 치명적인 피해를 받으며, 격파를 발동한 목표의 행동 게이지와 격파 특수효과를 증가시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401202104, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012021, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012021, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012021, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012021, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012021, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012021, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012021, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012030": { + "Id": 4012030, + "Name": "천벌의 사냥꾼", + "Desc": "「분쟁」이 조각한 티탄 권속. 니카도르의 황금 피가 흐른다. 목표를 향해 날아가는 화살처럼 굳건한 신앙심을 가지고 있다. 창조주 티탄의 검과 창을 위해 먹잇감을 찾는다. 황야에 있는 환수와 전장의 적군을 사냥하며, 사정거리 내에서는 그 누구도 살아남을 수 없다", + "MonsterCampID": 12, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 241.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 4012030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401203001, + "SkillName": "애곡을 동반하는 화살", + "SkillDesc": "아군 파티 우측에서부터 공격을 여러 번 발동하며, 우선 모든 아군을 차례대로 1회씩 공격하고 남은 횟수는 단일 아군을 랜덤으로 공격한다. 공격할 때마다 소량의 번개 속성 피해를 가한다. 해당 스킬이 이미 공격한 목표를 공격하면 추가로 번개 속성 피해를 가한다. [전투 갑옷]의 스택이 소진되면 다음 [애곡을 동반하는 화살]의 공격 횟수가 감소한다", + "DamageType": "Thunder", + "SPHitBase": 8 + }, + { + "Id": 401203002, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401203001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 38.46153800096363, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 20, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401203001, + "SkillName": "애곡을 동반하는 화살", + "SkillDesc": "아군 파티 우측에서부터 공격을 여러 번 발동하며, 우선 모든 아군을 차례대로 1회씩 공격하고 남은 횟수는 단일 아군을 랜덤으로 공격한다. 공격할 때마다 소량의 번개 속성 피해를 가한다. 해당 스킬이 이미 공격한 목표를 공격하면 추가로 번개 속성 피해를 가한다. [전투 갑옷]의 스택이 소진되면 다음 [애곡을 동반하는 화살]의 공격 횟수가 감소한다", + "DamageType": "Thunder", + "SPHitBase": 8 + }, + { + "Id": 401203002, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401203002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.8461540008429438, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401203001, + "SkillName": "애곡을 동반하는 화살", + "SkillDesc": "아군 파티 우측에서부터 공격을 여러 번 발동하며, 우선 모든 아군을 차례대로 1회씩 공격하고 남은 횟수는 단일 아군을 랜덤으로 공격한다. 공격할 때마다 소량의 번개 속성 피해를 가한다. 해당 스킬이 이미 공격한 목표를 공격하면 추가로 번개 속성 피해를 가한다. [전투 갑옷]의 스택이 소진되면 다음 [애곡을 동반하는 화살]의 공격 횟수가 감소한다", + "DamageType": "Thunder", + "SPHitBase": 8 + }, + { + "Id": 401203002, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401203003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.7692310004495084, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401203001, + "SkillName": "애곡을 동반하는 화살", + "SkillDesc": "아군 파티 우측에서부터 공격을 여러 번 발동하며, 우선 모든 아군을 차례대로 1회씩 공격하고 남은 횟수는 단일 아군을 랜덤으로 공격한다. 공격할 때마다 소량의 번개 속성 피해를 가한다. 해당 스킬이 이미 공격한 목표를 공격하면 추가로 번개 속성 피해를 가한다. [전투 갑옷]의 스택이 소진되면 다음 [애곡을 동반하는 화살]의 공격 횟수가 감소한다", + "DamageType": "Thunder", + "SPHitBase": 8 + }, + { + "Id": 401203002, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401203004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.692308000754565, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401203001, + "SkillName": "애곡을 동반하는 화살", + "SkillDesc": "아군 파티 우측에서부터 공격을 여러 번 발동하며, 우선 모든 아군을 차례대로 1회씩 공격하고 남은 횟수는 단일 아군을 랜덤으로 공격한다. 공격할 때마다 소량의 번개 속성 피해를 가한다. 해당 스킬이 이미 공격한 목표를 공격하면 추가로 번개 속성 피해를 가한다. [전투 갑옷]의 스택이 소진되면 다음 [애곡을 동반하는 화살]의 공격 횟수가 감소한다", + "DamageType": "Thunder", + "SPHitBase": 8 + }, + { + "Id": 401203002, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401203005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.3076920008752495, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401203001, + "SkillName": "애곡을 동반하는 화살", + "SkillDesc": "아군 파티 우측에서부터 공격을 여러 번 발동하며, 우선 모든 아군을 차례대로 1회씩 공격하고 남은 횟수는 단일 아군을 랜덤으로 공격한다. 공격할 때마다 소량의 번개 속성 피해를 가한다. 해당 스킬이 이미 공격한 목표를 공격하면 추가로 번개 속성 피해를 가한다. [전투 갑옷]의 스택이 소진되면 다음 [애곡을 동반하는 화살]의 공격 횟수가 감소한다", + "DamageType": "Thunder", + "SPHitBase": 8 + }, + { + "Id": 401203002, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401203006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.21153800073079765, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401203001, + "SkillName": "애곡을 동반하는 화살", + "SkillDesc": "아군 파티 우측에서부터 공격을 여러 번 발동하며, 우선 모든 아군을 차례대로 1회씩 공격하고 남은 횟수는 단일 아군을 랜덤으로 공격한다. 공격할 때마다 소량의 번개 속성 피해를 가한다. 해당 스킬이 이미 공격한 목표를 공격하면 추가로 번개 속성 피해를 가한다. [전투 갑옷]의 스택이 소진되면 다음 [애곡을 동반하는 화살]의 공격 횟수가 감소한다", + "DamageType": "Thunder", + "SPHitBase": 8 + }, + { + "Id": 401203002, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401203007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9615380014292896, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401203001, + "SkillName": "애곡을 동반하는 화살", + "SkillDesc": "아군 파티 우측에서부터 공격을 여러 번 발동하며, 우선 모든 아군을 차례대로 1회씩 공격하고 남은 횟수는 단일 아군을 랜덤으로 공격한다. 공격할 때마다 소량의 번개 속성 피해를 가한다. 해당 스킬이 이미 공격한 목표를 공격하면 추가로 번개 속성 피해를 가한다. [전투 갑옷]의 스택이 소진되면 다음 [애곡을 동반하는 화살]의 공격 횟수가 감소한다", + "DamageType": "Thunder", + "SPHitBase": 8 + }, + { + "Id": 401203002, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012030, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012030, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012030, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012030, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012030, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012030, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012030, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012031": { + "Id": 4012031, + "Name": "천벌의 사냥꾼", + "Desc": "「분쟁」이 조각한 티탄 권속. 니카도르의 황금 피가 흐른다. 목표를 향해 날아가는 화살처럼 굳건한 신앙심을 가지고 있다. 창조주 티탄의 검과 창을 위해 먹잇감을 찾는다. 황야에 있는 환수와 전장의 적군을 사냥하며, 사정거리 내에서는 그 누구도 살아남을 수 없다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 46500, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 4012031, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401203101, + "SkillName": "애곡을 동반하는 화살", + "SkillDesc": "아군 파티 우측에서부터 공격을 여러 번 발동하며, 우선 모든 아군을 차례대로 1회씩 공격하고 남은 횟수는 단일 아군을 랜덤으로 공격한다. 공격할 때마다 소량의 번개 속성 피해를 가한다. 해당 스킬이 이미 공격한 목표를 공격하면 추가로 번개 속성 피해를 가한다. [전투 갑옷]의 스택이 소진되면 다음 [애곡을 동반하는 화살]의 공격 횟수가 감소한다", + "DamageType": "Thunder", + "SPHitBase": 8 + }, + { + "Id": 401203102, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401203101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 15, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401203101, + "SkillName": "애곡을 동반하는 화살", + "SkillDesc": "아군 파티 우측에서부터 공격을 여러 번 발동하며, 우선 모든 아군을 차례대로 1회씩 공격하고 남은 횟수는 단일 아군을 랜덤으로 공격한다. 공격할 때마다 소량의 번개 속성 피해를 가한다. 해당 스킬이 이미 공격한 목표를 공격하면 추가로 번개 속성 피해를 가한다. [전투 갑옷]의 스택이 소진되면 다음 [애곡을 동반하는 화살]의 공격 횟수가 감소한다", + "DamageType": "Thunder", + "SPHitBase": 8 + }, + { + "Id": 401203102, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401203102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401203101, + "SkillName": "애곡을 동반하는 화살", + "SkillDesc": "아군 파티 우측에서부터 공격을 여러 번 발동하며, 우선 모든 아군을 차례대로 1회씩 공격하고 남은 횟수는 단일 아군을 랜덤으로 공격한다. 공격할 때마다 소량의 번개 속성 피해를 가한다. 해당 스킬이 이미 공격한 목표를 공격하면 추가로 번개 속성 피해를 가한다. [전투 갑옷]의 스택이 소진되면 다음 [애곡을 동반하는 화살]의 공격 횟수가 감소한다", + "DamageType": "Thunder", + "SPHitBase": 8 + }, + { + "Id": 401203102, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401203103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 35, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401203101, + "SkillName": "애곡을 동반하는 화살", + "SkillDesc": "아군 파티 우측에서부터 공격을 여러 번 발동하며, 우선 모든 아군을 차례대로 1회씩 공격하고 남은 횟수는 단일 아군을 랜덤으로 공격한다. 공격할 때마다 소량의 번개 속성 피해를 가한다. 해당 스킬이 이미 공격한 목표를 공격하면 추가로 번개 속성 피해를 가한다. [전투 갑옷]의 스택이 소진되면 다음 [애곡을 동반하는 화살]의 공격 횟수가 감소한다", + "DamageType": "Thunder", + "SPHitBase": 8 + }, + { + "Id": 401203102, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401203104, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 15, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401203101, + "SkillName": "애곡을 동반하는 화살", + "SkillDesc": "아군 파티 우측에서부터 공격을 여러 번 발동하며, 우선 모든 아군을 차례대로 1회씩 공격하고 남은 횟수는 단일 아군을 랜덤으로 공격한다. 공격할 때마다 소량의 번개 속성 피해를 가한다. 해당 스킬이 이미 공격한 목표를 공격하면 추가로 번개 속성 피해를 가한다. [전투 갑옷]의 스택이 소진되면 다음 [애곡을 동반하는 화살]의 공격 횟수가 감소한다", + "DamageType": "Thunder", + "SPHitBase": 8 + }, + { + "Id": 401203102, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401203105, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.20000000018626451, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 15, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401203101, + "SkillName": "애곡을 동반하는 화살", + "SkillDesc": "아군 파티 우측에서부터 공격을 여러 번 발동하며, 우선 모든 아군을 차례대로 1회씩 공격하고 남은 횟수는 단일 아군을 랜덤으로 공격한다. 공격할 때마다 소량의 번개 속성 피해를 가한다. 해당 스킬이 이미 공격한 목표를 공격하면 추가로 번개 속성 피해를 가한다. [전투 갑옷]의 스택이 소진되면 다음 [애곡을 동반하는 화살]의 공격 횟수가 감소한다", + "DamageType": "Thunder", + "SPHitBase": 8 + }, + { + "Id": 401203102, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012031, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012031, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012031, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012031, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012031, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012031, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012031, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012040": { + "Id": 4012040, + "Name": "천벌의 합창단", + "Desc": "「분쟁」이 조각한 티탄 권속. 니카도르의 황금 피가 흐른다. 천벌의 창 아래에서 노래하며, 전사들과 미치광이 왕을 찬미하는 시를 읊고, 신성한 주문으로 니카도르의 축복을 구한다", + "MonsterCampID": 12, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 241.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4012040, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401204001, + "SkillName": "니카도르 예찬", + "SkillDesc": "[전쟁의 노래] 상태에 진입하며, 자신을 제외한 적 유닛의 [전투 갑옷] 스택 수 상한을 증가시킨다. 전투 진입 시 즉시 [전쟁의 노래] 상태에 진입한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401204002, + "SkillName": "포근한 불꽃 속으로", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401204003, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401204001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.8461540008429438, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401204001, + "SkillName": "니카도르 예찬", + "SkillDesc": "[전쟁의 노래] 상태에 진입하며, 자신을 제외한 적 유닛의 [전투 갑옷] 스택 수 상한을 증가시킨다. 전투 진입 시 즉시 [전쟁의 노래] 상태에 진입한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401204002, + "SkillName": "포근한 불꽃 속으로", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401204003, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401204002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.7692310004495084, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401204001, + "SkillName": "니카도르 예찬", + "SkillDesc": "[전쟁의 노래] 상태에 진입하며, 자신을 제외한 적 유닛의 [전투 갑옷] 스택 수 상한을 증가시킨다. 전투 진입 시 즉시 [전쟁의 노래] 상태에 진입한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401204002, + "SkillName": "포근한 불꽃 속으로", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401204003, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401204003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.692308000754565, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401204001, + "SkillName": "니카도르 예찬", + "SkillDesc": "[전쟁의 노래] 상태에 진입하며, 자신을 제외한 적 유닛의 [전투 갑옷] 스택 수 상한을 증가시킨다. 전투 진입 시 즉시 [전쟁의 노래] 상태에 진입한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401204002, + "SkillName": "포근한 불꽃 속으로", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401204003, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401204004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9615380014292896, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401204001, + "SkillName": "니카도르 예찬", + "SkillDesc": "[전쟁의 노래] 상태에 진입하며, 자신을 제외한 적 유닛의 [전투 갑옷] 스택 수 상한을 증가시킨다. 전투 진입 시 즉시 [전쟁의 노래] 상태에 진입한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401204002, + "SkillName": "포근한 불꽃 속으로", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401204003, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012040, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012040, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012040, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012040, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012040, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012040, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012040, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012041": { + "Id": 4012041, + "Name": "천벌의 합창단", + "Desc": "「분쟁」이 조각한 티탄 권속. 니카도르의 황금 피가 흐른다. 천벌의 창 아래에서 노래하며, 전사들과 미치광이 왕을 찬미하는 시를 읊고, 신성한 주문으로 니카도르의 축복을 구한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 241.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4012041, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401204101, + "SkillName": "니카도르 예찬", + "SkillDesc": "[전쟁의 노래] 상태에 진입하며, 자신을 제외한 적 유닛의 [전투 갑옷] 스택 수 상한을 증가시킨다. 전투 진입 시 즉시 [전쟁의 노래] 상태에 진입한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401204102, + "SkillName": "포근한 불꽃 속으로", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401204103, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012041, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012041, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012041, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012041, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012041, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012041, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012041, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012050": { + "Id": 4012050, + "Name": "「도둑 유령」 바르톨로스", + "Desc": "앰포리어스의 황야와 골목 사이를 돌아다니는 쌍둥이 정령. 재물을 훔치고 여행객에게 장난치는 것을 즐거움으로 삼는다. 보물 사냥꾼이 보물을 손에 넣으려고 할 때 먼저 보물을 선점하여 동전을 남기는 무해한 장난을 치곤 한다", + "MonsterCampID": 12, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 116.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4012050, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401205001, + "SkillName": "수수께끼를 반복하는 쌍관어", + "SkillDesc": "[바르톨로스]가 수수께끼를 내며 [수수께끼 출제] 상태에 진입한다. 아군은 [일반 공격], [전투 스킬], [필살기]를 발동해 수수께끼에 답할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401205002, + "SkillName": "수수께끼를 반복하는 쌍관어", + "SkillDesc": "[바르톨로스]가 수수께끼를 내며 [수수께끼 출제] 상태에 진입한다. 아군은 [일반 공격], [전투 스킬], [필살기]를 발동해 수수께끼에 답할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401205003, + "SkillName": "수수께끼를 반복하는 쌍관어", + "SkillDesc": "[바르톨로스]가 수수께끼를 내며 [수수께끼 출제] 상태에 진입한다. 아군은 [일반 공격], [전투 스킬], [필살기]를 발동해 수수께끼에 답할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401205004, + "SkillName": "돌고 도는 설명", + "SkillDesc": "올바른 공격 방식으로 [바르톨로스]의 수수께끼에 답하면 [바르톨로스]가 즉시 수수께끼를 바꾸고 자신에게 HP 최대치 백분율에 따른 물리 속성 피해를 가한다. [바르톨로스]가 전투에서 이탈 시 모든 아군이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401205001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401205001, + "SkillName": "수수께끼를 반복하는 쌍관어", + "SkillDesc": "[바르톨로스]가 수수께끼를 내며 [수수께끼 출제] 상태에 진입한다. 아군은 [일반 공격], [전투 스킬], [필살기]를 발동해 수수께끼에 답할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401205002, + "SkillName": "수수께끼를 반복하는 쌍관어", + "SkillDesc": "[바르톨로스]가 수수께끼를 내며 [수수께끼 출제] 상태에 진입한다. 아군은 [일반 공격], [전투 스킬], [필살기]를 발동해 수수께끼에 답할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401205003, + "SkillName": "수수께끼를 반복하는 쌍관어", + "SkillDesc": "[바르톨로스]가 수수께끼를 내며 [수수께끼 출제] 상태에 진입한다. 아군은 [일반 공격], [전투 스킬], [필살기]를 발동해 수수께끼에 답할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401205004, + "SkillName": "돌고 도는 설명", + "SkillDesc": "올바른 공격 방식으로 [바르톨로스]의 수수께끼에 답하면 [바르톨로스]가 즉시 수수께끼를 바꾸고 자신에게 HP 최대치 백분율에 따른 물리 속성 피해를 가한다. [바르톨로스]가 전투에서 이탈 시 모든 아군이 가하는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012050, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012050, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012050, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012050, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012050, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012050, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012050, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012051": { + "Id": 4012051, + "Name": "「도둑 유령」 바르톨로스", + "Desc": "앰포리어스의 황야와 골목 사이를 돌아다니는 쌍둥이 정령. 재물을 훔치고 여행객에게 장난치는 것을 즐거움으로 삼는다. 보물 사냥꾼이 보물을 손에 넣으려고 할 때 먼저 보물을 선점하여 동전을 남기는 무해한 장난을 치곤 한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 116.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4012051, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401205101, + "SkillName": "수수께끼를 반복하는 쌍관어", + "SkillDesc": "[바르톨로스]가 수수께끼를 내며 [수수께끼 출제] 상태에 진입한다. 아군은 [전투 스킬], [필살기]를 발동하여 수수께끼에 답할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401205102, + "SkillName": "수수께끼를 반복하는 쌍관어", + "SkillDesc": "[바르톨로스]가 수수께끼를 내며 [수수께끼 출제] 상태에 진입한다. 아군은 [전투 스킬], [필살기]를 발동하여 수수께끼에 답할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401205103, + "SkillName": "수수께끼를 반복하는 쌍관어", + "SkillDesc": "[바르톨로스]가 수수께끼를 내며 [수수께끼 출제] 상태에 진입한다. 아군은 [전투 스킬], [필살기]를 발동하여 수수께끼에 답할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401205104, + "SkillName": "돌고 도는 설명", + "SkillDesc": "올바른 공격 방식으로 [바르톨로스]의 수수께끼에 답하면 [바르톨로스]가 즉시 전투에서 떠난다. [바르톨로스]가 [일반 공격] 또는 적에게 피격되면 수수께끼를 바꾼다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401205101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401205101, + "SkillName": "수수께끼를 반복하는 쌍관어", + "SkillDesc": "[바르톨로스]가 수수께끼를 내며 [수수께끼 출제] 상태에 진입한다. 아군은 [전투 스킬], [필살기]를 발동하여 수수께끼에 답할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401205102, + "SkillName": "수수께끼를 반복하는 쌍관어", + "SkillDesc": "[바르톨로스]가 수수께끼를 내며 [수수께끼 출제] 상태에 진입한다. 아군은 [전투 스킬], [필살기]를 발동하여 수수께끼에 답할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401205103, + "SkillName": "수수께끼를 반복하는 쌍관어", + "SkillDesc": "[바르톨로스]가 수수께끼를 내며 [수수께끼 출제] 상태에 진입한다. 아군은 [전투 스킬], [필살기]를 발동하여 수수께끼에 답할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401205104, + "SkillName": "돌고 도는 설명", + "SkillDesc": "올바른 공격 방식으로 [바르톨로스]의 수수께끼에 답하면 [바르톨로스]가 즉시 전투에서 떠난다. [바르톨로스]가 [일반 공격] 또는 적에게 피격되면 수수께끼를 바꾼다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401205102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.3200000002980232, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -69.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401205101, + "SkillName": "수수께끼를 반복하는 쌍관어", + "SkillDesc": "[바르톨로스]가 수수께끼를 내며 [수수께끼 출제] 상태에 진입한다. 아군은 [전투 스킬], [필살기]를 발동하여 수수께끼에 답할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401205102, + "SkillName": "수수께끼를 반복하는 쌍관어", + "SkillDesc": "[바르톨로스]가 수수께끼를 내며 [수수께끼 출제] 상태에 진입한다. 아군은 [전투 스킬], [필살기]를 발동하여 수수께끼에 답할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401205103, + "SkillName": "수수께끼를 반복하는 쌍관어", + "SkillDesc": "[바르톨로스]가 수수께끼를 내며 [수수께끼 출제] 상태에 진입한다. 아군은 [전투 스킬], [필살기]를 발동하여 수수께끼에 답할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401205104, + "SkillName": "돌고 도는 설명", + "SkillDesc": "올바른 공격 방식으로 [바르톨로스]의 수수께끼에 답하면 [바르톨로스]가 즉시 전투에서 떠난다. [바르톨로스]가 [일반 공격] 또는 적에게 피격되면 수수께끼를 바꾼다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401205103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.3200000002980232, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -69.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401205101, + "SkillName": "수수께끼를 반복하는 쌍관어", + "SkillDesc": "[바르톨로스]가 수수께끼를 내며 [수수께끼 출제] 상태에 진입한다. 아군은 [전투 스킬], [필살기]를 발동하여 수수께끼에 답할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401205102, + "SkillName": "수수께끼를 반복하는 쌍관어", + "SkillDesc": "[바르톨로스]가 수수께끼를 내며 [수수께끼 출제] 상태에 진입한다. 아군은 [전투 스킬], [필살기]를 발동하여 수수께끼에 답할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401205103, + "SkillName": "수수께끼를 반복하는 쌍관어", + "SkillDesc": "[바르톨로스]가 수수께끼를 내며 [수수께끼 출제] 상태에 진입한다. 아군은 [전투 스킬], [필살기]를 발동하여 수수께끼에 답할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401205104, + "SkillName": "돌고 도는 설명", + "SkillDesc": "올바른 공격 방식으로 [바르톨로스]의 수수께끼에 답하면 [바르톨로스]가 즉시 전투에서 떠난다. [바르톨로스]가 [일반 공격] 또는 적에게 피격되면 수수께끼를 바꾼다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012051, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012051, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012051, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012051, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012051, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012051, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012051, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012060": { + "Id": 4012060, + "Name": "정복하거나 정복되거나", + "Desc": "그의 창끝은 끝없이 이어지는 경계를 구분한다.\\n국경의 군대와 국민은 모두 정복당했거나 정복당할 것이다.\\n공포에 질린 자의 피는 성체에 영양분을 공급하는 꿀 음료가 되고, 항쟁하는 자의 혼령은 저승의 강 아래 영광의 전당에 발을 디딘다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 488.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012060.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 240, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4012060, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401206001, + "SkillName": "그는 모든 패자의 참주이니", + "SkillDesc": "[정복하거나 정복되거나]가 행동하지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401206002, + "SkillName": "이 세상의 모든 상처를 홀로 견뎌", + "SkillDesc": "대응하는 [피정복] 상태의 목표에게 피격 시, 받는 피해가 대폭 증가한다. 치명적인 공격을 받을 시 [하사자, 천군의 수장, 천벌의 창]의 HP를 소모한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401206001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401206001, + "SkillName": "그는 모든 패자의 참주이니", + "SkillDesc": "[정복하거나 정복되거나]가 행동하지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401206002, + "SkillName": "이 세상의 모든 상처를 홀로 견뎌", + "SkillDesc": "대응하는 [피정복] 상태의 목표에게 피격 시, 받는 피해가 대폭 증가한다. 치명적인 공격을 받을 시 [하사자, 천군의 수장, 천벌의 창]의 HP를 소모한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401206002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9523810015525669, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401206001, + "SkillName": "그는 모든 패자의 참주이니", + "SkillDesc": "[정복하거나 정복되거나]가 행동하지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401206002, + "SkillName": "이 세상의 모든 상처를 홀로 견뎌", + "SkillDesc": "대응하는 [피정복] 상태의 목표에게 피격 시, 받는 피해가 대폭 증가한다. 치명적인 공격을 받을 시 [하사자, 천군의 수장, 천벌의 창]의 HP를 소모한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012060, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012060, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012060, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012060, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012060, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012060, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012060, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012062": { + "Id": 4012062, + "Name": "정복하거나 정복되거나", + "Desc": "그의 창끝은 끝없이 이어지는 경계를 구분한다.\\n국경의 군대와 국민은 모두 정복당했거나 정복당할 것이다.\\n공포에 질린 자의 피는 성체에 영양분을 공급하는 꿀 음료가 되고, 항쟁하는 자의 혼령은 저승의 강 아래 영광의 전당에 발을 디딘다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 325.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012060.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 240, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4012062, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401206201, + "SkillName": "그는 모든 패자의 참주이니", + "SkillDesc": "[정복하거나 정복되거나]가 행동하지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401206202, + "SkillName": "이 세상의 모든 상처를 홀로 견뎌", + "SkillDesc": "대응하는 [피정복] 상태의 목표에게 피격 시, 받는 피해가 대폭 증가한다. 치명적인 공격을 받을 시 [하사자, 천군의 수장, 천벌의 창]의 HP를 소모한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401206201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.4285710006952286, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401206201, + "SkillName": "그는 모든 패자의 참주이니", + "SkillDesc": "[정복하거나 정복되거나]가 행동하지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401206202, + "SkillName": "이 세상의 모든 상처를 홀로 견뎌", + "SkillDesc": "대응하는 [피정복] 상태의 목표에게 피격 시, 받는 피해가 대폭 증가한다. 치명적인 공격을 받을 시 [하사자, 천군의 수장, 천벌의 창]의 HP를 소모한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012062, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012062, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012062, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012062, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012062, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012062, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012062, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012063": { + "Id": 4012063, + "Name": "정복하거나 정복되거나", + "Desc": "그의 창끝은 끝없이 이어지는 경계를 구분한다.\\n국경의 군대와 국민은 모두 정복당했거나 정복당할 것이다.\\n공포에 질린 자의 피는 성체에 영양분을 공급하는 꿀 음료가 되고, 항쟁하는 자의 혼령은 저승의 강 아래 영광의 전당에 발을 디딘다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 488.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012060.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 240, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4012063, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401206301, + "SkillName": "그는 모든 패자의 참주이니", + "SkillDesc": "[정복하거나 정복되거나]가 행동하지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401206302, + "SkillName": "이 세상의 모든 상처를 홀로 견뎌", + "SkillDesc": "대응하는 [피정복] 상태의 목표에게 피격 시, 받는 피해가 대폭 증가한다. 치명적인 공격을 받을 시 [천벌의 창, 마이데이모스]의 HP를 소모한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012063, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012063, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012063, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012063, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012063, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012063, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012063, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012070": { + "Id": 4012070, + "Name": "연민의 긴 팔", + "Desc": "종말을 벗어나려는 모든 산 자는 명토의 추적을 마주해야 된다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4.65000000060536, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012070.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4012070, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401207001, + "SkillName": "산 자는 도망치지 말라", + "SkillDesc": "단일 아군에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207002, + "SkillName": "죽은 자는 회피하지 말라", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가하고, 일정 HP 백분율보다 높은 목표에게 해당 피해는 양자 속성 [쇠망 피해]로 전환된다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207003, + "SkillName": "생과 사의 사이", + "SkillDesc": "[늦은 부고] 상태에서 [산 자는 도망치지 말라]가 [죽은 자는 회피하지 말라]로 강화된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401207001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401207001, + "SkillName": "산 자는 도망치지 말라", + "SkillDesc": "단일 아군에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207002, + "SkillName": "죽은 자는 회피하지 말라", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가하고, 일정 HP 백분율보다 높은 목표에게 해당 피해는 양자 속성 [쇠망 피해]로 전환된다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207003, + "SkillName": "생과 사의 사이", + "SkillDesc": "[늦은 부고] 상태에서 [산 자는 도망치지 말라]가 [죽은 자는 회피하지 말라]로 강화된다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012070, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012070, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012070, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012070, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012070, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012070, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012070, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012071": { + "Id": 4012071, + "Name": "연민의 긴 팔", + "Desc": "종말을 벗어나려는 모든 산 자는 명토의 추적을 마주해야 된다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4.65000000060536, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012070.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4012071, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401207101, + "SkillName": "산 자는 도망치지 말라", + "SkillDesc": "단일 아군에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207102, + "SkillName": "죽은 자는 회피하지 말라", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가하고, 일정 HP 백분율보다 높은 목표에게 해당 피해는 양자 속성 [쇠망 피해]로 전환된다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207103, + "SkillName": "생과 사의 사이", + "SkillDesc": "[늦은 부고] 상태에서 [산 자는 도망치지 말라]가 [죽은 자는 회피하지 말라]로 강화된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401207101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401207101, + "SkillName": "산 자는 도망치지 말라", + "SkillDesc": "단일 아군에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207102, + "SkillName": "죽은 자는 회피하지 말라", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가하고, 일정 HP 백분율보다 높은 목표에게 해당 피해는 양자 속성 [쇠망 피해]로 전환된다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207103, + "SkillName": "생과 사의 사이", + "SkillDesc": "[늦은 부고] 상태에서 [산 자는 도망치지 말라]가 [죽은 자는 회피하지 말라]로 강화된다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012071, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012071, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012071, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012071, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012071, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012071, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012071, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012072": { + "Id": 4012072, + "Name": "연민의 긴 팔", + "Desc": "종말을 벗어나려는 모든 산 자는 명토의 추적을 마주해야 된다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4.65000000060536, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012070.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4012072, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401207201, + "SkillName": "산 자는 도망치지 말라", + "SkillDesc": "단일 아군에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207202, + "SkillName": "죽은 자는 회피하지 말라", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가하고, 일정 HP 백분율보다 높은 목표에게 해당 피해는 양자 속성 [쇠망 피해]로 전환된다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207203, + "SkillName": "생과 사의 사이", + "SkillDesc": "[늦은 부고] 상태에서 [산 자는 도망치지 말라]가 [죽은 자는 회피하지 말라]로 강화된다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012072, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012072, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012072, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012072, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012072, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012072, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012072, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012073": { + "Id": 4012073, + "Name": "연민의 긴 팔", + "Desc": "종말을 벗어나려는 모든 산 자는 명토의 추적을 마주해야 된다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4.65000000060536, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012070.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4012073, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401207301, + "SkillName": "산 자는 도망치지 말라", + "SkillDesc": "단일 아군에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207302, + "SkillName": "죽은 자는 회피하지 말라", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가하고, 일정 HP 백분율보다 높은 목표에게 해당 피해는 양자 속성 [쇠망 피해]로 전환된다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207303, + "SkillName": "생과 사의 사이", + "SkillDesc": "[늦은 부고] 상태에서 [산 자는 도망치지 말라]가 [죽은 자는 회피하지 말라]로 강화된다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012073, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012073, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012073, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012073, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012073, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012073, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012073, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012076": { + "Id": 4012076, + "Name": "연민의 긴 팔", + "Desc": "종말을 벗어나려는 모든 산 자는 명토의 추적을 마주해야 된다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012070.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4012076, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401207601, + "SkillName": "산 자는 도망치지 말라", + "SkillDesc": "단일 아군에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207602, + "SkillName": "죽은 자는 회피하지 말라", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 양자 속성 피해와 양자 속성 [쇠망 피해]를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207603, + "SkillName": "죽음의 개화", + "SkillDesc": "[부패한 뼈의 길잡이]가 [죽음의 향기] 상태일 시, [연민의 긴 팔]의 [산 자는 도망치지 말라]가 [죽은 자는 회피하지 말라]로 강화된다. [연민의 긴 팔] 격파 시 [부패한 뼈의 길잡이]의 강인성과 HP가 감소하며, 이때 [부패한 뼈의 길잡이]가 [죽음의 향기] 상태일 경우 모든 아군이 추가로 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401207604, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401207601, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401207601, + "SkillName": "산 자는 도망치지 말라", + "SkillDesc": "단일 아군에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207602, + "SkillName": "죽은 자는 회피하지 말라", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 양자 속성 피해와 양자 속성 [쇠망 피해]를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207603, + "SkillName": "죽음의 개화", + "SkillDesc": "[부패한 뼈의 길잡이]가 [죽음의 향기] 상태일 시, [연민의 긴 팔]의 [산 자는 도망치지 말라]가 [죽은 자는 회피하지 말라]로 강화된다. [연민의 긴 팔] 격파 시 [부패한 뼈의 길잡이]의 강인성과 HP가 감소하며, 이때 [부패한 뼈의 길잡이]가 [죽음의 향기] 상태일 경우 모든 아군이 추가로 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401207604, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401207602, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401207601, + "SkillName": "산 자는 도망치지 말라", + "SkillDesc": "단일 아군에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207602, + "SkillName": "죽은 자는 회피하지 말라", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 양자 속성 피해와 양자 속성 [쇠망 피해]를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207603, + "SkillName": "죽음의 개화", + "SkillDesc": "[부패한 뼈의 길잡이]가 [죽음의 향기] 상태일 시, [연민의 긴 팔]의 [산 자는 도망치지 말라]가 [죽은 자는 회피하지 말라]로 강화된다. [연민의 긴 팔] 격파 시 [부패한 뼈의 길잡이]의 강인성과 HP가 감소하며, 이때 [부패한 뼈의 길잡이]가 [죽음의 향기] 상태일 경우 모든 아군이 추가로 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401207604, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401207603, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401207601, + "SkillName": "산 자는 도망치지 말라", + "SkillDesc": "단일 아군에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207602, + "SkillName": "죽은 자는 회피하지 말라", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 양자 속성 피해와 양자 속성 [쇠망 피해]를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207603, + "SkillName": "죽음의 개화", + "SkillDesc": "[부패한 뼈의 길잡이]가 [죽음의 향기] 상태일 시, [연민의 긴 팔]의 [산 자는 도망치지 말라]가 [죽은 자는 회피하지 말라]로 강화된다. [연민의 긴 팔] 격파 시 [부패한 뼈의 길잡이]의 강인성과 HP가 감소하며, 이때 [부패한 뼈의 길잡이]가 [죽음의 향기] 상태일 경우 모든 아군이 추가로 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401207604, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401207604, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401207601, + "SkillName": "산 자는 도망치지 말라", + "SkillDesc": "단일 아군에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207602, + "SkillName": "죽은 자는 회피하지 말라", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 양자 속성 피해와 양자 속성 [쇠망 피해]를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207603, + "SkillName": "죽음의 개화", + "SkillDesc": "[부패한 뼈의 길잡이]가 [죽음의 향기] 상태일 시, [연민의 긴 팔]의 [산 자는 도망치지 말라]가 [죽은 자는 회피하지 말라]로 강화된다. [연민의 긴 팔] 격파 시 [부패한 뼈의 길잡이]의 강인성과 HP가 감소하며, 이때 [부패한 뼈의 길잡이]가 [죽음의 향기] 상태일 경우 모든 아군이 추가로 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401207604, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012076, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012076, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012076, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012076, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012076, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012076, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012076, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012077": { + "Id": 4012077, + "Name": "연민의 긴 팔", + "Desc": "종말을 벗어나려는 모든 산 자는 명토의 추적을 마주해야 된다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012070.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4012077, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401207704, + "SkillName": "산 자는 도망치지 말라", + "SkillDesc": "단일 아군에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207705, + "SkillName": "죽은 자는 회피하지 말라", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 양자 속성 피해와 양자 속성 [쇠망 피해]를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207706, + "SkillName": "죽음의 개화", + "SkillDesc": "[부패한 뼈의 길잡이]가 [죽음의 향기] 상태일 시, [연민의 긴 팔]의 [산 자는 도망치지 말라]가 [죽은 자는 회피하지 말라]로 강화된다. [연민의 긴 팔] 격파 시 [부패한 뼈의 길잡이]의 강인성과 HP가 감소하며, 이때 [부패한 뼈의 길잡이]가 [죽음의 향기] 상태일 경우 모든 아군이 추가로 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401207707, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401207701, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401207704, + "SkillName": "산 자는 도망치지 말라", + "SkillDesc": "단일 아군에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207705, + "SkillName": "죽은 자는 회피하지 말라", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 양자 속성 피해와 양자 속성 [쇠망 피해]를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207706, + "SkillName": "죽음의 개화", + "SkillDesc": "[부패한 뼈의 길잡이]가 [죽음의 향기] 상태일 시, [연민의 긴 팔]의 [산 자는 도망치지 말라]가 [죽은 자는 회피하지 말라]로 강화된다. [연민의 긴 팔] 격파 시 [부패한 뼈의 길잡이]의 강인성과 HP가 감소하며, 이때 [부패한 뼈의 길잡이]가 [죽음의 향기] 상태일 경우 모든 아군이 추가로 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401207707, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401207702, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401207704, + "SkillName": "산 자는 도망치지 말라", + "SkillDesc": "단일 아군에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207705, + "SkillName": "죽은 자는 회피하지 말라", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 양자 속성 피해와 양자 속성 [쇠망 피해]를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207706, + "SkillName": "죽음의 개화", + "SkillDesc": "[부패한 뼈의 길잡이]가 [죽음의 향기] 상태일 시, [연민의 긴 팔]의 [산 자는 도망치지 말라]가 [죽은 자는 회피하지 말라]로 강화된다. [연민의 긴 팔] 격파 시 [부패한 뼈의 길잡이]의 강인성과 HP가 감소하며, 이때 [부패한 뼈의 길잡이]가 [죽음의 향기] 상태일 경우 모든 아군이 추가로 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401207707, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401207703, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401207704, + "SkillName": "산 자는 도망치지 말라", + "SkillDesc": "단일 아군에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207705, + "SkillName": "죽은 자는 회피하지 말라", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 양자 속성 피해와 양자 속성 [쇠망 피해]를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207706, + "SkillName": "죽음의 개화", + "SkillDesc": "[부패한 뼈의 길잡이]가 [죽음의 향기] 상태일 시, [연민의 긴 팔]의 [산 자는 도망치지 말라]가 [죽은 자는 회피하지 말라]로 강화된다. [연민의 긴 팔] 격파 시 [부패한 뼈의 길잡이]의 강인성과 HP가 감소하며, 이때 [부패한 뼈의 길잡이]가 [죽음의 향기] 상태일 경우 모든 아군이 추가로 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401207707, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401207704, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401207704, + "SkillName": "산 자는 도망치지 말라", + "SkillDesc": "단일 아군에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207705, + "SkillName": "죽은 자는 회피하지 말라", + "SkillDesc": "단일 아군 및 인접한 목표에게 소량의 양자 속성 피해와 양자 속성 [쇠망 피해]를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401207706, + "SkillName": "죽음의 개화", + "SkillDesc": "[부패한 뼈의 길잡이]가 [죽음의 향기] 상태일 시, [연민의 긴 팔]의 [산 자는 도망치지 말라]가 [죽은 자는 회피하지 말라]로 강화된다. [연민의 긴 팔] 격파 시 [부패한 뼈의 길잡이]의 강인성과 HP가 감소하며, 이때 [부패한 뼈의 길잡이]가 [죽음의 향기] 상태일 경우 모든 아군이 추가로 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401207707, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012077, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012077, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012077, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012077, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012077, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012077, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012077, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012080": { + "Id": 4012080, + "Name": "태양과 번개의 까마귀", + "Desc": "융합신의 몸을 둘러싸고 있는 까마귀 떼. 날씨를 극화하는 능력을 가지고 있으며, 방치하면 위험해질 수 있다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012080.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 4012080, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401208001, + "SkillName": "방전", + "SkillDesc": "지정된 단일 아군에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401208002, + "SkillName": "온도 상승", + "SkillDesc": "현재 [온도]가 상승하며, 자신이 격파될 시 현재 [온도]가 하락한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401208003, + "SkillName": "극화", + "SkillDesc": "[뇌운] 수가 증가하며, 자신이 격파될 시 [뇌운] 수가 감소한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012080, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012080, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012080, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012080, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012080, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012080, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012080, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012090": { + "Id": 4012090, + "Name": "백안의 끝", + "Desc": "융합신을 배도는 단안. 형상하는 기능은 없으며, 주로 주안의 날씨 극화를 보조하는 데 사용된다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1116, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012090.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4012090, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401209001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012090, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012090, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012090, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012090, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012090, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012090, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012090, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012091": { + "Id": 4012091, + "Name": "백안의 종말", + "Desc": "융합신을 배도는 단안. 형상하는 기능은 없으며, 주로 주안의 날씨 극화를 보조하는 데 사용된다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1116, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012091.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4012091, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401209101, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012091, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012091, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012091, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012091, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012091, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012091, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012091, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012092": { + "Id": 4012092, + "Name": "시들어버린 벌집뼈", + "Desc": "한때 융합신의 단안을 지탱했던 골격. 검은 물결에 휩쓸린 후, 날씨를 극화하는 능력을 계승했다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1674, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012092.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 132, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4012092, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401209201, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012092, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012092, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012092, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012092, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012092, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012092, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012092, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4012093": { + "Id": 4012093, + "Name": "메마른 눈물뼈", + "Desc": "한때 융합신의 단안을 지탱했던 골격. 검은 물결에 휩쓸린 후, 날씨를 극화하는 능력을 계승했다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1674, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4012093.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 132, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4012093, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401209301, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4012093, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012093, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012093, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012093, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012093, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012093, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4012093, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4013010": { + "Id": 4013010, + "Name": "천벌의 집정관", + "Desc": "「분쟁」이 조각한 티탄 권속. 니카도르의 황금 피가 흐르고 있으며, 티탄의 영혼을 담을 수 있는 강력한 창조물이다. 대검으로 검은 물결의 침습을 막고, 또한 대검을 사용해 전쟁의 침습을 야기한다.\\n천벌의 집정관은 쇠약한 권속을 제물로 바쳐 티탄의 천벌을 내린다", + "MonsterCampID": 12, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1674, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 132, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4013010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301001, + "SkillName": "장막에서 여명까지", + "SkillDesc": "아군 파티 왼쪽에서부터 휩쓸기 공격을 가해 아군 3명을 연속으로 공격하고 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301002, + "SkillName": "여명에서 장막까지", + "SkillDesc": "아군 파티 오른쪽에서부터 휩쓸기 공격을 가해 아군 3명을 연속으로 공격하고 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301003, + "SkillName": "맹렬하게 분노하는 사자처럼", + "SkillDesc": "차지 상태에 진입한다. 다음 턴에 [끝없는 피바다에 잠겨]를 사용한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301004, + "SkillName": "끝없는 피바다에 잠겨", + "SkillDesc": "[천벌의 투사]를 흡수한다. 이후 모든 아군에게 대량의 허수 속성 피해를 가하고 [취약] 효과를 부여한다. 피해와 [취약] 효과는 목표가 균등 분담하며, 흡수한 천벌의 투사가 많을수록 가하는 피해가 증가한다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301005, + "SkillName": "머지않은 무덤에서의 소생", + "SkillDesc": "[천벌의 투사]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301006, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.3611110004130751, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301001, + "SkillName": "장막에서 여명까지", + "SkillDesc": "아군 파티 왼쪽에서부터 휩쓸기 공격을 가해 아군 3명을 연속으로 공격하고 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301002, + "SkillName": "여명에서 장막까지", + "SkillDesc": "아군 파티 오른쪽에서부터 휩쓸기 공격을 가해 아군 3명을 연속으로 공격하고 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301003, + "SkillName": "맹렬하게 분노하는 사자처럼", + "SkillDesc": "차지 상태에 진입한다. 다음 턴에 [끝없는 피바다에 잠겨]를 사용한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301004, + "SkillName": "끝없는 피바다에 잠겨", + "SkillDesc": "[천벌의 투사]를 흡수한다. 이후 모든 아군에게 대량의 허수 속성 피해를 가하고 [취약] 효과를 부여한다. 피해와 [취약] 효과는 목표가 균등 분담하며, 흡수한 천벌의 투사가 많을수록 가하는 피해가 증가한다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301005, + "SkillName": "머지않은 무덤에서의 소생", + "SkillDesc": "[천벌의 투사]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301006, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4166670008562505, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301001, + "SkillName": "장막에서 여명까지", + "SkillDesc": "아군 파티 왼쪽에서부터 휩쓸기 공격을 가해 아군 3명을 연속으로 공격하고 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301002, + "SkillName": "여명에서 장막까지", + "SkillDesc": "아군 파티 오른쪽에서부터 휩쓸기 공격을 가해 아군 3명을 연속으로 공격하고 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301003, + "SkillName": "맹렬하게 분노하는 사자처럼", + "SkillDesc": "차지 상태에 진입한다. 다음 턴에 [끝없는 피바다에 잠겨]를 사용한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301004, + "SkillName": "끝없는 피바다에 잠겨", + "SkillDesc": "[천벌의 투사]를 흡수한다. 이후 모든 아군에게 대량의 허수 속성 피해를 가하고 [취약] 효과를 부여한다. 피해와 [취약] 효과는 목표가 균등 분담하며, 흡수한 천벌의 투사가 많을수록 가하는 피해가 증가한다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301005, + "SkillName": "머지않은 무덤에서의 소생", + "SkillDesc": "[천벌의 투사]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301006, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8888890014495701, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301001, + "SkillName": "장막에서 여명까지", + "SkillDesc": "아군 파티 왼쪽에서부터 휩쓸기 공격을 가해 아군 3명을 연속으로 공격하고 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301002, + "SkillName": "여명에서 장막까지", + "SkillDesc": "아군 파티 오른쪽에서부터 휩쓸기 공격을 가해 아군 3명을 연속으로 공격하고 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301003, + "SkillName": "맹렬하게 분노하는 사자처럼", + "SkillDesc": "차지 상태에 진입한다. 다음 턴에 [끝없는 피바다에 잠겨]를 사용한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301004, + "SkillName": "끝없는 피바다에 잠겨", + "SkillDesc": "[천벌의 투사]를 흡수한다. 이후 모든 아군에게 대량의 허수 속성 피해를 가하고 [취약] 효과를 부여한다. 피해와 [취약] 효과는 목표가 균등 분담하며, 흡수한 천벌의 투사가 많을수록 가하는 피해가 증가한다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301005, + "SkillName": "머지않은 무덤에서의 소생", + "SkillDesc": "[천벌의 투사]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301006, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.33333300054073334, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301001, + "SkillName": "장막에서 여명까지", + "SkillDesc": "아군 파티 왼쪽에서부터 휩쓸기 공격을 가해 아군 3명을 연속으로 공격하고 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301002, + "SkillName": "여명에서 장막까지", + "SkillDesc": "아군 파티 오른쪽에서부터 휩쓸기 공격을 가해 아군 3명을 연속으로 공격하고 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301003, + "SkillName": "맹렬하게 분노하는 사자처럼", + "SkillDesc": "차지 상태에 진입한다. 다음 턴에 [끝없는 피바다에 잠겨]를 사용한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301004, + "SkillName": "끝없는 피바다에 잠겨", + "SkillDesc": "[천벌의 투사]를 흡수한다. 이후 모든 아군에게 대량의 허수 속성 피해를 가하고 [취약] 효과를 부여한다. 피해와 [취약] 효과는 목표가 균등 분담하며, 흡수한 천벌의 투사가 많을수록 가하는 피해가 증가한다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301005, + "SkillName": "머지않은 무덤에서의 소생", + "SkillDesc": "[천벌의 투사]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301006, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -31.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301001, + "SkillName": "장막에서 여명까지", + "SkillDesc": "아군 파티 왼쪽에서부터 휩쓸기 공격을 가해 아군 3명을 연속으로 공격하고 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301002, + "SkillName": "여명에서 장막까지", + "SkillDesc": "아군 파티 오른쪽에서부터 휩쓸기 공격을 가해 아군 3명을 연속으로 공격하고 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301003, + "SkillName": "맹렬하게 분노하는 사자처럼", + "SkillDesc": "차지 상태에 진입한다. 다음 턴에 [끝없는 피바다에 잠겨]를 사용한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301004, + "SkillName": "끝없는 피바다에 잠겨", + "SkillDesc": "[천벌의 투사]를 흡수한다. 이후 모든 아군에게 대량의 허수 속성 피해를 가하고 [취약] 효과를 부여한다. 피해와 [취약] 효과는 목표가 균등 분담하며, 흡수한 천벌의 투사가 많을수록 가하는 피해가 증가한다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301005, + "SkillName": "머지않은 무덤에서의 소생", + "SkillDesc": "[천벌의 투사]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301006, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301001, + "SkillName": "장막에서 여명까지", + "SkillDesc": "아군 파티 왼쪽에서부터 휩쓸기 공격을 가해 아군 3명을 연속으로 공격하고 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301002, + "SkillName": "여명에서 장막까지", + "SkillDesc": "아군 파티 오른쪽에서부터 휩쓸기 공격을 가해 아군 3명을 연속으로 공격하고 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301003, + "SkillName": "맹렬하게 분노하는 사자처럼", + "SkillDesc": "차지 상태에 진입한다. 다음 턴에 [끝없는 피바다에 잠겨]를 사용한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301004, + "SkillName": "끝없는 피바다에 잠겨", + "SkillDesc": "[천벌의 투사]를 흡수한다. 이후 모든 아군에게 대량의 허수 속성 피해를 가하고 [취약] 효과를 부여한다. 피해와 [취약] 효과는 목표가 균등 분담하며, 흡수한 천벌의 투사가 많을수록 가하는 피해가 증가한다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301005, + "SkillName": "머지않은 무덤에서의 소생", + "SkillDesc": "[천벌의 투사]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301006, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5555560009088367, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301001, + "SkillName": "장막에서 여명까지", + "SkillDesc": "아군 파티 왼쪽에서부터 휩쓸기 공격을 가해 아군 3명을 연속으로 공격하고 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301002, + "SkillName": "여명에서 장막까지", + "SkillDesc": "아군 파티 오른쪽에서부터 휩쓸기 공격을 가해 아군 3명을 연속으로 공격하고 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301003, + "SkillName": "맹렬하게 분노하는 사자처럼", + "SkillDesc": "차지 상태에 진입한다. 다음 턴에 [끝없는 피바다에 잠겨]를 사용한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301004, + "SkillName": "끝없는 피바다에 잠겨", + "SkillDesc": "[천벌의 투사]를 흡수한다. 이후 모든 아군에게 대량의 허수 속성 피해를 가하고 [취약] 효과를 부여한다. 피해와 [취약] 효과는 목표가 균등 분담하며, 흡수한 천벌의 투사가 많을수록 가하는 피해가 증가한다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301005, + "SkillName": "머지않은 무덤에서의 소생", + "SkillDesc": "[천벌의 투사]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301006, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301001, + "SkillName": "장막에서 여명까지", + "SkillDesc": "아군 파티 왼쪽에서부터 휩쓸기 공격을 가해 아군 3명을 연속으로 공격하고 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301002, + "SkillName": "여명에서 장막까지", + "SkillDesc": "아군 파티 오른쪽에서부터 휩쓸기 공격을 가해 아군 3명을 연속으로 공격하고 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301003, + "SkillName": "맹렬하게 분노하는 사자처럼", + "SkillDesc": "차지 상태에 진입한다. 다음 턴에 [끝없는 피바다에 잠겨]를 사용한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301004, + "SkillName": "끝없는 피바다에 잠겨", + "SkillDesc": "[천벌의 투사]를 흡수한다. 이후 모든 아군에게 대량의 허수 속성 피해를 가하고 [취약] 효과를 부여한다. 피해와 [취약] 효과는 목표가 균등 분담하며, 흡수한 천벌의 투사가 많을수록 가하는 피해가 증가한다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301005, + "SkillName": "머지않은 무덤에서의 소생", + "SkillDesc": "[천벌의 투사]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301006, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4013010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + } + ] + }, + "4013011": { + "Id": 4013011, + "Name": "천벌의 집정관", + "Desc": "「분쟁」이 조각한 티탄 권속. 니카도르의 황금 피가 흐르고 있으며, 티탄의 영혼을 담을 수 있는 강력한 창조물이다. 대검으로 검은 물결의 침습을 막고, 또한 대검을 사용해 전쟁의 침습을 야기한다.\\n천벌의 집정관은 쇠약한 권속을 제물로 바쳐 티탄의 천벌을 내린다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 93000, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 132, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4013011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301101, + "SkillName": "장막에서 여명까지", + "SkillDesc": "아군 파티 왼쪽에서부터 휩쓸기 공격을 가해 아군 3명을 연속으로 공격하고 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301102, + "SkillName": "여명에서 장막까지", + "SkillDesc": "아군 파티 오른쪽에서부터 휩쓸기 공격을 가해 아군 3명을 연속으로 공격하고 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301103, + "SkillName": "맹렬하게 분노하는 사자처럼", + "SkillDesc": "차지 상태에 진입하고 인접한 목표를 흡수한다. 다음 턴에 [끝없는 피바다에 잠겨]를 사용한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301104, + "SkillName": "끝없는 피바다에 잠겨", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 가하고 [취약] 효과를 부여한다. 피해와 [취약] 효과는 목표가 균등 분담한다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301105, + "SkillName": "머지않은 무덤에서의 소생", + "SkillDesc": "[천벌의 투사]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301106, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소하고, 스택 소진 시 즉시 [맹렬하게 분노하는 사자처럼]을 발동한다. 목표를 흡수한 후 모든 적에게 대량의 허수 속성 피해를 가하며, [전투 갑옷]을 파괴한 아군의 에너지를 회복한다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -39.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301101, + "SkillName": "장막에서 여명까지", + "SkillDesc": "아군 파티 왼쪽에서부터 휩쓸기 공격을 가해 아군 3명을 연속으로 공격하고 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301102, + "SkillName": "여명에서 장막까지", + "SkillDesc": "아군 파티 오른쪽에서부터 휩쓸기 공격을 가해 아군 3명을 연속으로 공격하고 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301103, + "SkillName": "맹렬하게 분노하는 사자처럼", + "SkillDesc": "차지 상태에 진입하고 인접한 목표를 흡수한다. 다음 턴에 [끝없는 피바다에 잠겨]를 사용한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301104, + "SkillName": "끝없는 피바다에 잠겨", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 가하고 [취약] 효과를 부여한다. 피해와 [취약] 효과는 목표가 균등 분담한다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301105, + "SkillName": "머지않은 무덤에서의 소생", + "SkillDesc": "[천벌의 투사]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301106, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소하고, 스택 소진 시 즉시 [맹렬하게 분노하는 사자처럼]을 발동한다. 목표를 흡수한 후 모든 적에게 대량의 허수 속성 피해를 가하며, [전투 갑옷]을 파괴한 아군의 에너지를 회복한다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4013011, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013011, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013011, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013011, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013011, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013011, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013011, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + } + ] + }, + "4013012": { + "Id": 4013012, + "Name": "천벌의 집정관", + "Desc": "「분쟁」이 조각한 티탄 권속. 니카도르의 황금 피가 흐르고 있으며, 티탄의 영혼을 담을 수 있는 강력한 창조물이다. 대검으로 검은 물결의 침습을 막고, 또한 대검을 사용해 전쟁의 침습을 야기한다.\\n천벌의 집정관은 쇠약한 권속을 제물로 바쳐 티탄의 천벌을 내린다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1674, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 132, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4013012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301201, + "SkillName": "장막에서 여명까지", + "SkillDesc": "아군 파티 왼쪽에서부터 휩쓸기 공격을 가해 아군 3명을 연속으로 공격하고 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301202, + "SkillName": "여명에서 장막까지", + "SkillDesc": "아군 파티 오른쪽에서부터 휩쓸기 공격을 가해 아군 3명을 연속으로 공격하고 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301203, + "SkillName": "맹렬하게 분노하는 사자처럼", + "SkillDesc": "차지 상태에 진입한다. 다음 턴에 [끝없는 피바다에 잠겨]를 사용한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301204, + "SkillName": "끝없는 피바다에 잠겨", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 가하고 [취약] 효과를 부여한다. 피해와 [취약] 효과는 목표가 균등 분담한다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301205, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.583333000773564, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301201, + "SkillName": "장막에서 여명까지", + "SkillDesc": "아군 파티 왼쪽에서부터 휩쓸기 공격을 가해 아군 3명을 연속으로 공격하고 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301202, + "SkillName": "여명에서 장막까지", + "SkillDesc": "아군 파티 오른쪽에서부터 휩쓸기 공격을 가해 아군 3명을 연속으로 공격하고 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301203, + "SkillName": "맹렬하게 분노하는 사자처럼", + "SkillDesc": "차지 상태에 진입한다. 다음 턴에 [끝없는 피바다에 잠겨]를 사용한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301204, + "SkillName": "끝없는 피바다에 잠겨", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 가하고 [취약] 효과를 부여한다. 피해와 [취약] 효과는 목표가 균등 분담한다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301205, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4013012, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013012, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013012, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013012, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013012, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013012, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013012, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + } + ] + }, + "4013013": { + "Id": 4013013, + "Name": "천벌의 집정관(오류)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 「분쟁」이 조각한 티탄 권속. 니카도르의 황금 피가 흐르고 있으며, 티탄의 영혼을 담을 수 있는 강력한 창조물이다. 대검으로 검은 물결의 침습을 막고, 또한 대검을 사용해 전쟁의 침습을 야기한다.\\n천벌의 집정관은 쇠약한 권속을 제물로 바쳐 티탄의 천벌을 내린다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1674, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 132, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4013013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301301, + "SkillName": "장막에서 여명까지", + "SkillDesc": "아군 파티 왼쪽에서부터 휩쓸기 공격을 가해 아군 3명을 연속으로 공격하고 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301302, + "SkillName": "여명에서 장막까지", + "SkillDesc": "아군 파티 오른쪽에서부터 휩쓸기 공격을 가해 아군 3명을 연속으로 공격하고 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301303, + "SkillName": "맹렬하게 분노하는 사자처럼", + "SkillDesc": "차지 상태에 진입한다. 다음 턴에 [끝없는 피바다에 잠겨]를 사용한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301304, + "SkillName": "끝없는 피바다에 잠겨", + "SkillDesc": "[천벌의 투사]를 흡수한다. 이후 모든 아군에게 대량의 허수 속성 피해를 가하고 [취약] 효과를 부여한다. 피해와 [취약] 효과는 목표가 균등 분담하며, 흡수한 천벌의 투사가 많을수록 가하는 피해가 증가한다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301305, + "SkillName": "머지않은 무덤에서의 소생", + "SkillDesc": "[천벌의 투사]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301306, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 401301301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 10.277778000803664, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401301301, + "SkillName": "장막에서 여명까지", + "SkillDesc": "아군 파티 왼쪽에서부터 휩쓸기 공격을 가해 아군 3명을 연속으로 공격하고 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301302, + "SkillName": "여명에서 장막까지", + "SkillDesc": "아군 파티 오른쪽에서부터 휩쓸기 공격을 가해 아군 3명을 연속으로 공격하고 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401301303, + "SkillName": "맹렬하게 분노하는 사자처럼", + "SkillDesc": "차지 상태에 진입한다. 다음 턴에 [끝없는 피바다에 잠겨]를 사용한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301304, + "SkillName": "끝없는 피바다에 잠겨", + "SkillDesc": "[천벌의 투사]를 흡수한다. 이후 모든 아군에게 대량의 허수 속성 피해를 가하고 [취약] 효과를 부여한다. 피해와 [취약] 효과는 목표가 균등 분담하며, 흡수한 천벌의 투사가 많을수록 가하는 피해가 증가한다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401301305, + "SkillName": "머지않은 무덤에서의 소생", + "SkillDesc": "[천벌의 투사]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401301306, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4013013, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013013, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013013, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013013, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013013, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013013, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4013013, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + } + ] + }, + "4014010": { + "Id": 4014010, + "Name": "야만신, 미치광이 왕, 분쟁의 화신", + "Desc": "「분쟁」의 티탄. 광기 속에서 끊임없이 이어지는 전쟁은 앰포리어스 전역에 떨쳐버릴 수 없는 공포를 안겨준다.\\n한때 영광의 명성을 지녔고 모든 국가와 신들로부터 경외를 받았으나, 그를 경외하던 도시 국가는 짓밟혔고 그를 찬송하는 시들은 불에 타 사라졌다. 이제는 악명만이 빛이 사라진 종말의 시대에 메아리치며, 세상의 왕좌가 짊어진 광휘를 더럽힌다", + "MonsterCampID": 12, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3487.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 132, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401001, + "SkillName": "창공의 번개 창", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401002, + "SkillName": "대지를 찢는 척수", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401003, + "SkillName": "저승의 강을 가르는 격류", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401004, + "SkillName": "생자를 끌어들이는 사수", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401005, + "SkillName": "끝없이 펼쳐지는 전쟁의 불길", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401006, + "SkillName": "높은 무덤의 불꽃", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401007, + "SkillName": "장막을 꿰뚫는 창끝", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401008, + "SkillName": "낮과 밤의 파멸", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401009, + "SkillName": "불멸의 재앙", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하고 [영광]을 부여하며, 동시에 자신은 [티탄 성체]를 획득한다. [티탄 성체] 스택이 소진되면 행동 게이지가 감소하며, 자신에게 대량의 허수 속성 피해를 가하고 모든 아군의 에너지를 회복한다. [티탄 성체] 보유 시 다음번 공격으로 가하는 피해가 대폭 증가하며, 높은 확률로 공격한 모든 목표를 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401010, + "SkillName": "만방 평정, 천군 소탕", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 가하고, 목표가 피해를 균등 분담한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401011, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401012, + "SkillName": "명예 없이 돌아오느니, 싸우다 죽겠노라", + "SkillDesc": "[불멸의 재앙] 발동 시 모든 아군에게 [영광]을 부여한다. [영광] 스택마다 목표가 가하는 피해와 에너지 회복효율이 증가하며, 전투 스킬 또는 필살기 발동 시 [영광]이 중첩된다. [야만신, 미치광이 왕, 분쟁의 화신]이 다음 행동을 한 후 모든 아군의 [영광] 상태가 해제된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401001, + "SkillName": "창공의 번개 창", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401002, + "SkillName": "대지를 찢는 척수", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401003, + "SkillName": "저승의 강을 가르는 격류", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401004, + "SkillName": "생자를 끌어들이는 사수", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401005, + "SkillName": "끝없이 펼쳐지는 전쟁의 불길", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401006, + "SkillName": "높은 무덤의 불꽃", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401007, + "SkillName": "장막을 꿰뚫는 창끝", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401008, + "SkillName": "낮과 밤의 파멸", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401009, + "SkillName": "불멸의 재앙", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하고 [영광]을 부여하며, 동시에 자신은 [티탄 성체]를 획득한다. [티탄 성체] 스택이 소진되면 행동 게이지가 감소하며, 자신에게 대량의 허수 속성 피해를 가하고 모든 아군의 에너지를 회복한다. [티탄 성체] 보유 시 다음번 공격으로 가하는 피해가 대폭 증가하며, 높은 확률로 공격한 모든 목표를 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401010, + "SkillName": "만방 평정, 천군 소탕", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 가하고, 목표가 피해를 균등 분담한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401011, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401012, + "SkillName": "명예 없이 돌아오느니, 싸우다 죽겠노라", + "SkillDesc": "[불멸의 재앙] 발동 시 모든 아군에게 [영광]을 부여한다. [영광] 스택마다 목표가 가하는 피해와 에너지 회복효율이 증가하며, 전투 스킬 또는 필살기 발동 시 [영광]이 중첩된다. [야만신, 미치광이 왕, 분쟁의 화신]이 다음 행동을 한 후 모든 아군의 [영광] 상태가 해제된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401001, + "SkillName": "창공의 번개 창", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401002, + "SkillName": "대지를 찢는 척수", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401003, + "SkillName": "저승의 강을 가르는 격류", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401004, + "SkillName": "생자를 끌어들이는 사수", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401005, + "SkillName": "끝없이 펼쳐지는 전쟁의 불길", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401006, + "SkillName": "높은 무덤의 불꽃", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401007, + "SkillName": "장막을 꿰뚫는 창끝", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401008, + "SkillName": "낮과 밤의 파멸", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401009, + "SkillName": "불멸의 재앙", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하고 [영광]을 부여하며, 동시에 자신은 [티탄 성체]를 획득한다. [티탄 성체] 스택이 소진되면 행동 게이지가 감소하며, 자신에게 대량의 허수 속성 피해를 가하고 모든 아군의 에너지를 회복한다. [티탄 성체] 보유 시 다음번 공격으로 가하는 피해가 대폭 증가하며, 높은 확률로 공격한 모든 목표를 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401010, + "SkillName": "만방 평정, 천군 소탕", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 가하고, 목표가 피해를 균등 분담한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401011, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401012, + "SkillName": "명예 없이 돌아오느니, 싸우다 죽겠노라", + "SkillDesc": "[불멸의 재앙] 발동 시 모든 아군에게 [영광]을 부여한다. [영광] 스택마다 목표가 가하는 피해와 에너지 회복효율이 증가하며, 전투 스킬 또는 필살기 발동 시 [영광]이 중첩된다. [야만신, 미치광이 왕, 분쟁의 화신]이 다음 행동을 한 후 모든 아군의 [영광] 상태가 해제된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 6.666667001089081, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401001, + "SkillName": "창공의 번개 창", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401002, + "SkillName": "대지를 찢는 척수", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401003, + "SkillName": "저승의 강을 가르는 격류", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401004, + "SkillName": "생자를 끌어들이는 사수", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401005, + "SkillName": "끝없이 펼쳐지는 전쟁의 불길", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401006, + "SkillName": "높은 무덤의 불꽃", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401007, + "SkillName": "장막을 꿰뚫는 창끝", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401008, + "SkillName": "낮과 밤의 파멸", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401009, + "SkillName": "불멸의 재앙", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하고 [영광]을 부여하며, 동시에 자신은 [티탄 성체]를 획득한다. [티탄 성체] 스택이 소진되면 행동 게이지가 감소하며, 자신에게 대량의 허수 속성 피해를 가하고 모든 아군의 에너지를 회복한다. [티탄 성체] 보유 시 다음번 공격으로 가하는 피해가 대폭 증가하며, 높은 확률로 공격한 모든 목표를 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401010, + "SkillName": "만방 평정, 천군 소탕", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 가하고, 목표가 피해를 균등 분담한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401011, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401012, + "SkillName": "명예 없이 돌아오느니, 싸우다 죽겠노라", + "SkillDesc": "[불멸의 재앙] 발동 시 모든 아군에게 [영광]을 부여한다. [영광] 스택마다 목표가 가하는 피해와 에너지 회복효율이 증가하며, 전투 스킬 또는 필살기 발동 시 [영광]이 중첩된다. [야만신, 미치광이 왕, 분쟁의 화신]이 다음 행동을 한 후 모든 아군의 [영광] 상태가 해제된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.26666700071655214, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401001, + "SkillName": "창공의 번개 창", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401002, + "SkillName": "대지를 찢는 척수", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401003, + "SkillName": "저승의 강을 가르는 격류", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401004, + "SkillName": "생자를 끌어들이는 사수", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401005, + "SkillName": "끝없이 펼쳐지는 전쟁의 불길", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401006, + "SkillName": "높은 무덤의 불꽃", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401007, + "SkillName": "장막을 꿰뚫는 창끝", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401008, + "SkillName": "낮과 밤의 파멸", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401009, + "SkillName": "불멸의 재앙", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하고 [영광]을 부여하며, 동시에 자신은 [티탄 성체]를 획득한다. [티탄 성체] 스택이 소진되면 행동 게이지가 감소하며, 자신에게 대량의 허수 속성 피해를 가하고 모든 아군의 에너지를 회복한다. [티탄 성체] 보유 시 다음번 공격으로 가하는 피해가 대폭 증가하며, 높은 확률로 공격한 모든 목표를 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401010, + "SkillName": "만방 평정, 천군 소탕", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 가하고, 목표가 피해를 균등 분담한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401011, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401012, + "SkillName": "명예 없이 돌아오느니, 싸우다 죽겠노라", + "SkillDesc": "[불멸의 재앙] 발동 시 모든 아군에게 [영광]을 부여한다. [영광] 스택마다 목표가 가하는 피해와 에너지 회복효율이 증가하며, 전투 스킬 또는 필살기 발동 시 [영광]이 중첩된다. [야만신, 미치광이 왕, 분쟁의 화신]이 다음 행동을 한 후 모든 아군의 [영광] 상태가 해제된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401001, + "SkillName": "창공의 번개 창", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401002, + "SkillName": "대지를 찢는 척수", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401003, + "SkillName": "저승의 강을 가르는 격류", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401004, + "SkillName": "생자를 끌어들이는 사수", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401005, + "SkillName": "끝없이 펼쳐지는 전쟁의 불길", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401006, + "SkillName": "높은 무덤의 불꽃", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401007, + "SkillName": "장막을 꿰뚫는 창끝", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401008, + "SkillName": "낮과 밤의 파멸", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401009, + "SkillName": "불멸의 재앙", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하고 [영광]을 부여하며, 동시에 자신은 [티탄 성체]를 획득한다. [티탄 성체] 스택이 소진되면 행동 게이지가 감소하며, 자신에게 대량의 허수 속성 피해를 가하고 모든 아군의 에너지를 회복한다. [티탄 성체] 보유 시 다음번 공격으로 가하는 피해가 대폭 증가하며, 높은 확률로 공격한 모든 목표를 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401010, + "SkillName": "만방 평정, 천군 소탕", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 가하고, 목표가 피해를 균등 분담한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401011, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401012, + "SkillName": "명예 없이 돌아오느니, 싸우다 죽겠노라", + "SkillDesc": "[불멸의 재앙] 발동 시 모든 아군에게 [영광]을 부여한다. [영광] 스택마다 목표가 가하는 피해와 에너지 회복효율이 증가하며, 전투 스킬 또는 필살기 발동 시 [영광]이 중첩된다. [야만신, 미치광이 왕, 분쟁의 화신]이 다음 행동을 한 후 모든 아군의 [영광] 상태가 해제된다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014011": { + "Id": 4014011, + "Name": "야만신, 미치광이 왕, 분쟁의 화신", + "Desc": "「분쟁」의 티탄. 광기 속에서 끊임없이 이어지는 전쟁은 앰포리어스 전역에 떨쳐버릴 수 없는 공포를 안겨준다.\\n한때 영광의 명성을 지녔고 모든 국가와 신들로부터 경외를 받았으나, 그를 경외하던 도시 국가는 짓밟혔고 그를 찬송하는 시들은 불에 타 사라졌다. 이제는 악명만이 빛이 사라진 종말의 시대에 메아리치며, 세상의 왕좌가 짊어진 광휘를 더럽힌다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3487.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 132, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401101, + "SkillName": "창공의 번개 창", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401102, + "SkillName": "대지를 찢는 척수", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401103, + "SkillName": "저승의 강을 가르는 격류", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401104, + "SkillName": "생자를 끌어들이는 사수", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401105, + "SkillName": "끝없이 펼쳐지는 전쟁의 불길", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401106, + "SkillName": "높은 무덤의 불꽃", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401107, + "SkillName": "장막을 꿰뚫는 창끝", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401108, + "SkillName": "낮과 밤의 파멸", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401109, + "SkillName": "불멸의 재앙", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하고 [영광]을 부여하며, 동시에 자신은 [티탄 성체]를 획득한다. [티탄 성체] 스택이 소진되면 행동 게이지가 감소하며, 자신에게 대량의 허수 속성 피해를 가하고 모든 아군의 에너지를 회복한다. [티탄 성체] 보유 시 다음번 공격으로 가하는 피해가 대폭 증가하며, 높은 확률로 공격한 모든 목표를 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401110, + "SkillName": "만방 평정, 천군 소탕", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 가하고, 목표가 피해를 균등 분담한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401111, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401112, + "SkillName": "명예 없이 돌아오느니, 싸우다 죽겠노라", + "SkillDesc": "[불멸의 재앙] 발동 시 모든 아군에게 [영광]을 부여한다. [영광] 스택마다 목표가 가하는 피해와 에너지 회복효율이 증가하며, 전투 스킬 또는 필살기 발동 시 [영광]이 중첩된다. [야만신, 미치광이 왕, 분쟁의 화신]이 다음 행동을 한 후 모든 아군의 [영광] 상태가 해제된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401101, + "SkillName": "창공의 번개 창", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401102, + "SkillName": "대지를 찢는 척수", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401103, + "SkillName": "저승의 강을 가르는 격류", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401104, + "SkillName": "생자를 끌어들이는 사수", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401105, + "SkillName": "끝없이 펼쳐지는 전쟁의 불길", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401106, + "SkillName": "높은 무덤의 불꽃", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401107, + "SkillName": "장막을 꿰뚫는 창끝", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401108, + "SkillName": "낮과 밤의 파멸", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401109, + "SkillName": "불멸의 재앙", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하고 [영광]을 부여하며, 동시에 자신은 [티탄 성체]를 획득한다. [티탄 성체] 스택이 소진되면 행동 게이지가 감소하며, 자신에게 대량의 허수 속성 피해를 가하고 모든 아군의 에너지를 회복한다. [티탄 성체] 보유 시 다음번 공격으로 가하는 피해가 대폭 증가하며, 높은 확률로 공격한 모든 목표를 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401110, + "SkillName": "만방 평정, 천군 소탕", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 가하고, 목표가 피해를 균등 분담한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401111, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401112, + "SkillName": "명예 없이 돌아오느니, 싸우다 죽겠노라", + "SkillDesc": "[불멸의 재앙] 발동 시 모든 아군에게 [영광]을 부여한다. [영광] 스택마다 목표가 가하는 피해와 에너지 회복효율이 증가하며, 전투 스킬 또는 필살기 발동 시 [영광]이 중첩된다. [야만신, 미치광이 왕, 분쟁의 화신]이 다음 행동을 한 후 모든 아군의 [영광] 상태가 해제된다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014012": { + "Id": 4014012, + "Name": "야만신, 미치광이 왕, 분쟁의 화신", + "Desc": "「분쟁」의 티탄. 광기 속에서 끊임없이 이어지는 전쟁은 앰포리어스 전역에 떨쳐버릴 수 없는 공포를 안겨준다.\\n한때 영광의 명성을 지녔고 모든 국가와 신들로부터 경외를 받았으나, 그를 경외하던 도시 국가는 짓밟혔고 그를 찬송하는 시들은 불에 타 사라졌다. 이제는 악명만이 빛이 사라진 종말의 시대에 메아리치며, 세상의 왕좌가 짊어진 광휘를 더럽힌다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 5580, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401201, + "SkillName": "창공의 번개 창", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401202, + "SkillName": "대지를 찢는 척수", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401203, + "SkillName": "저승의 강을 가르는 격류", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401204, + "SkillName": "생자를 끌어들이는 사수", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401205, + "SkillName": "끝없이 펼쳐지는 전쟁의 불길", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401206, + "SkillName": "높은 무덤의 불꽃", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401207, + "SkillName": "장막을 꿰뚫는 창끝", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401208, + "SkillName": "낮과 밤의 파멸", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401209, + "SkillName": "불멸의 재앙", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하고 [영광]을 부여하며, 동시에 자신은 [티탄 성체]를 획득한다. [티탄 성체] 스택이 소진되면 행동 게이지가 감소하며, 자신에게 대량의 허수 속성 피해를 가하고 모든 아군의 에너지를 회복한다. [티탄 성체] 보유 시 다음번 공격으로 가하는 피해가 대폭 증가하며, 높은 확률로 공격한 모든 목표를 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401210, + "SkillName": "만방 평정, 천군 소탕", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 가하고, 목표가 피해를 균등 분담한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401211, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401212, + "SkillName": "명예 없이 돌아오느니, 싸우다 죽겠노라", + "SkillDesc": "[불멸의 재앙] 발동 시 모든 아군에게 [영광]을 부여한다. [영광] 스택마다 목표가 가하는 피해와 에너지 회복효율이 증가하며, 전투 스킬 또는 필살기 발동 시 [영광]이 중첩된다. [야만신, 미치광이 왕, 분쟁의 화신]이 다음 행동을 한 후 모든 아군의 [영광] 상태가 해제된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401201, + "SkillName": "창공의 번개 창", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401202, + "SkillName": "대지를 찢는 척수", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401203, + "SkillName": "저승의 강을 가르는 격류", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401204, + "SkillName": "생자를 끌어들이는 사수", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401205, + "SkillName": "끝없이 펼쳐지는 전쟁의 불길", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401206, + "SkillName": "높은 무덤의 불꽃", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401207, + "SkillName": "장막을 꿰뚫는 창끝", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401208, + "SkillName": "낮과 밤의 파멸", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401209, + "SkillName": "불멸의 재앙", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하고 [영광]을 부여하며, 동시에 자신은 [티탄 성체]를 획득한다. [티탄 성체] 스택이 소진되면 행동 게이지가 감소하며, 자신에게 대량의 허수 속성 피해를 가하고 모든 아군의 에너지를 회복한다. [티탄 성체] 보유 시 다음번 공격으로 가하는 피해가 대폭 증가하며, 높은 확률로 공격한 모든 목표를 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401210, + "SkillName": "만방 평정, 천군 소탕", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 가하고, 목표가 피해를 균등 분담한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401211, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401212, + "SkillName": "명예 없이 돌아오느니, 싸우다 죽겠노라", + "SkillDesc": "[불멸의 재앙] 발동 시 모든 아군에게 [영광]을 부여한다. [영광] 스택마다 목표가 가하는 피해와 에너지 회복효율이 증가하며, 전투 스킬 또는 필살기 발동 시 [영광]이 중첩된다. [야만신, 미치광이 왕, 분쟁의 화신]이 다음 행동을 한 후 모든 아군의 [영광] 상태가 해제된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.25000000023283064, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401201, + "SkillName": "창공의 번개 창", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401202, + "SkillName": "대지를 찢는 척수", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401203, + "SkillName": "저승의 강을 가르는 격류", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401204, + "SkillName": "생자를 끌어들이는 사수", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401205, + "SkillName": "끝없이 펼쳐지는 전쟁의 불길", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401206, + "SkillName": "높은 무덤의 불꽃", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401207, + "SkillName": "장막을 꿰뚫는 창끝", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401208, + "SkillName": "낮과 밤의 파멸", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401209, + "SkillName": "불멸의 재앙", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하고 [영광]을 부여하며, 동시에 자신은 [티탄 성체]를 획득한다. [티탄 성체] 스택이 소진되면 행동 게이지가 감소하며, 자신에게 대량의 허수 속성 피해를 가하고 모든 아군의 에너지를 회복한다. [티탄 성체] 보유 시 다음번 공격으로 가하는 피해가 대폭 증가하며, 높은 확률로 공격한 모든 목표를 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401210, + "SkillName": "만방 평정, 천군 소탕", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 가하고, 목표가 피해를 균등 분담한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401211, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401212, + "SkillName": "명예 없이 돌아오느니, 싸우다 죽겠노라", + "SkillDesc": "[불멸의 재앙] 발동 시 모든 아군에게 [영광]을 부여한다. [영광] 스택마다 목표가 가하는 피해와 에너지 회복효율이 증가하며, 전투 스킬 또는 필살기 발동 시 [영광]이 중첩된다. [야만신, 미치광이 왕, 분쟁의 화신]이 다음 행동을 한 후 모든 아군의 [영광] 상태가 해제된다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014014": { + "Id": 4014014, + "Name": "야만신, 미치광이 왕, 분쟁의 화신", + "Desc": "「분쟁」의 티탄. 광기 속에서 끊임없이 이어지는 전쟁은 앰포리어스 전역에 떨쳐버릴 수 없는 공포를 안겨준다.\\n한때 영광의 명성을 지녔고 모든 국가와 신들로부터 경외를 받았으나, 그를 경외하던 도시 국가는 짓밟혔고 그를 찬송하는 시들은 불에 타 사라졌다. 이제는 악명만이 빛이 사라진 종말의 시대에 메아리치며, 세상의 왕좌가 짊어진 광휘를 더럽힌다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3487.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 132, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401401, + "SkillName": "창공의 번개 창", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401402, + "SkillName": "대지를 찢는 척수", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401403, + "SkillName": "저승의 강을 가르는 격류", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401404, + "SkillName": "생자를 끌어들이는 사수", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401405, + "SkillName": "끝없이 펼쳐지는 전쟁의 불길", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401406, + "SkillName": "높은 무덤의 불꽃", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401407, + "SkillName": "장막을 꿰뚫는 창끝", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401408, + "SkillName": "낮과 밤의 파멸", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401409, + "SkillName": "불멸의 재앙", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하고 [영광]을 부여하며, 동시에 자신은 [티탄 성체]를 획득한다. [티탄 성체] 스택이 소진되면 행동 게이지가 감소하며, 자신에게 대량의 허수 속성 피해를 가하고 모든 아군의 에너지를 회복한다. [티탄 성체] 보유 시 다음번 공격으로 가하는 피해가 대폭 증가하며, 높은 확률로 공격한 모든 목표를 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401410, + "SkillName": "만방 평정, 천군 소탕", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 가하고, 목표가 피해를 균등 분담한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401411, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401412, + "SkillName": "명예 없이 돌아오느니, 싸우다 죽겠노라", + "SkillDesc": "[불멸의 재앙] 발동 시 모든 아군에게 [영광]을 부여한다. [영광] 스택마다 목표가 가하는 피해와 에너지 회복효율이 증가하며, 전투 스킬 또는 필살기 발동 시 [영광]이 중첩된다. [야만신, 미치광이 왕, 분쟁의 화신]이 다음 행동을 한 후 모든 아군의 [영광] 상태가 해제된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401401, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.2000000001862645, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 12, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401401, + "SkillName": "창공의 번개 창", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401402, + "SkillName": "대지를 찢는 척수", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401403, + "SkillName": "저승의 강을 가르는 격류", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401404, + "SkillName": "생자를 끌어들이는 사수", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401405, + "SkillName": "끝없이 펼쳐지는 전쟁의 불길", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401406, + "SkillName": "높은 무덤의 불꽃", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401407, + "SkillName": "장막을 꿰뚫는 창끝", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401408, + "SkillName": "낮과 밤의 파멸", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401409, + "SkillName": "불멸의 재앙", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하고 [영광]을 부여하며, 동시에 자신은 [티탄 성체]를 획득한다. [티탄 성체] 스택이 소진되면 행동 게이지가 감소하며, 자신에게 대량의 허수 속성 피해를 가하고 모든 아군의 에너지를 회복한다. [티탄 성체] 보유 시 다음번 공격으로 가하는 피해가 대폭 증가하며, 높은 확률로 공격한 모든 목표를 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401410, + "SkillName": "만방 평정, 천군 소탕", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 가하고, 목표가 피해를 균등 분담한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401411, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401412, + "SkillName": "명예 없이 돌아오느니, 싸우다 죽겠노라", + "SkillDesc": "[불멸의 재앙] 발동 시 모든 아군에게 [영광]을 부여한다. [영광] 스택마다 목표가 가하는 피해와 에너지 회복효율이 증가하며, 전투 스킬 또는 필살기 발동 시 [영광]이 중첩된다. [야만신, 미치광이 왕, 분쟁의 화신]이 다음 행동을 한 후 모든 아군의 [영광] 상태가 해제된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401402, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401401, + "SkillName": "창공의 번개 창", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401402, + "SkillName": "대지를 찢는 척수", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401403, + "SkillName": "저승의 강을 가르는 격류", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401404, + "SkillName": "생자를 끌어들이는 사수", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401405, + "SkillName": "끝없이 펼쳐지는 전쟁의 불길", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401406, + "SkillName": "높은 무덤의 불꽃", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401407, + "SkillName": "장막을 꿰뚫는 창끝", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401408, + "SkillName": "낮과 밤의 파멸", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401409, + "SkillName": "불멸의 재앙", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하고 [영광]을 부여하며, 동시에 자신은 [티탄 성체]를 획득한다. [티탄 성체] 스택이 소진되면 행동 게이지가 감소하며, 자신에게 대량의 허수 속성 피해를 가하고 모든 아군의 에너지를 회복한다. [티탄 성체] 보유 시 다음번 공격으로 가하는 피해가 대폭 증가하며, 높은 확률로 공격한 모든 목표를 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401410, + "SkillName": "만방 평정, 천군 소탕", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 가하고, 목표가 피해를 균등 분담한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401411, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401412, + "SkillName": "명예 없이 돌아오느니, 싸우다 죽겠노라", + "SkillDesc": "[불멸의 재앙] 발동 시 모든 아군에게 [영광]을 부여한다. [영광] 스택마다 목표가 가하는 피해와 에너지 회복효율이 증가하며, 전투 스킬 또는 필살기 발동 시 [영광]이 중첩된다. [야만신, 미치광이 왕, 분쟁의 화신]이 다음 행동을 한 후 모든 아군의 [영광] 상태가 해제된다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014014, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014014, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014014, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014014, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014014, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014014, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014014, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014015": { + "Id": 4014015, + "Name": "야만신, 미치광이 왕, 분쟁의 화신(완벽)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 「분쟁」의 티탄. 광기 속에서 끊임없이 이어지는 전쟁은 앰포리어스 전역에 떨쳐버릴 수 없는 공포를 안겨준다.\\n한때 영광의 명성을 지녔고 모든 국가와 신들로부터 경외를 받았으나, 그를 경외하던 도시 국가는 짓밟혔고 그를 찬송하는 시들은 불에 타 사라졌다. 이제는 악명만이 빛이 사라진 종말의 시대에 메아리치며, 세상의 왕좌가 짊어진 광휘를 더럽힌다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1860, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401501, + "SkillName": "창공의 번개 창", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401502, + "SkillName": "대지를 찢는 척수", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401503, + "SkillName": "저승의 강을 가르는 격류", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401504, + "SkillName": "생자를 끌어들이는 사수", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401505, + "SkillName": "끝없이 펼쳐지는 전쟁의 불길", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401506, + "SkillName": "높은 무덤의 불꽃", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401507, + "SkillName": "장막을 꿰뚫는 창끝", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401508, + "SkillName": "낮과 밤의 파멸", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401509, + "SkillName": "불멸의 재앙", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하고 [영광]을 부여하며, 동시에 자신은 [티탄 성체]를 획득한다. [티탄 성체] 스택이 소진되면 행동 게이지가 감소하며, 자신에게 대량의 허수 속성 피해를 가하고 모든 아군의 에너지를 회복한다. [티탄 성체] 보유 시 다음번 공격으로 가하는 피해가 대폭 증가하며, 높은 확률로 공격한 모든 목표를 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401510, + "SkillName": "만방 평정, 천군 소탕", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 가하고, 목표가 피해를 균등 분담한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401511, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401512, + "SkillName": "명예 없이 돌아오느니, 싸우다 죽겠노라", + "SkillDesc": "[불멸의 재앙] 발동 시 모든 아군에게 [영광]을 부여한다. [영광] 스택마다 목표가 가하는 피해와 에너지 회복효율이 증가하며, 전투 스킬 또는 필살기 발동 시 [영광]이 중첩된다. [야만신, 미치광이 왕, 분쟁의 화신]이 다음 행동을 한 후 모든 아군의 [영광] 상태가 해제된다. [영광]이 최대 스택일 시 제어류 디버프 상태에 면역된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401513, + "SkillName": "타인의 눈치를 살피는 약자", + "SkillDesc": "아군이 속박 상태에 빠질 때마다 자신이 가하는 피해가 소폭 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401401501, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401501, + "SkillName": "창공의 번개 창", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401502, + "SkillName": "대지를 찢는 척수", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401503, + "SkillName": "저승의 강을 가르는 격류", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401504, + "SkillName": "생자를 끌어들이는 사수", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401505, + "SkillName": "끝없이 펼쳐지는 전쟁의 불길", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401506, + "SkillName": "높은 무덤의 불꽃", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401507, + "SkillName": "장막을 꿰뚫는 창끝", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401508, + "SkillName": "낮과 밤의 파멸", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401509, + "SkillName": "불멸의 재앙", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하고 [영광]을 부여하며, 동시에 자신은 [티탄 성체]를 획득한다. [티탄 성체] 스택이 소진되면 행동 게이지가 감소하며, 자신에게 대량의 허수 속성 피해를 가하고 모든 아군의 에너지를 회복한다. [티탄 성체] 보유 시 다음번 공격으로 가하는 피해가 대폭 증가하며, 높은 확률로 공격한 모든 목표를 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401510, + "SkillName": "만방 평정, 천군 소탕", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 가하고, 목표가 피해를 균등 분담한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401511, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401512, + "SkillName": "명예 없이 돌아오느니, 싸우다 죽겠노라", + "SkillDesc": "[불멸의 재앙] 발동 시 모든 아군에게 [영광]을 부여한다. [영광] 스택마다 목표가 가하는 피해와 에너지 회복효율이 증가하며, 전투 스킬 또는 필살기 발동 시 [영광]이 중첩된다. [야만신, 미치광이 왕, 분쟁의 화신]이 다음 행동을 한 후 모든 아군의 [영광] 상태가 해제된다. [영광]이 최대 스택일 시 제어류 디버프 상태에 면역된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401513, + "SkillName": "타인의 눈치를 살피는 약자", + "SkillDesc": "아군이 속박 상태에 빠질 때마다 자신이 가하는 피해가 소폭 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014015, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014015, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014015, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014015, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014015, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014015, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014015, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014016": { + "Id": 4014016, + "Name": "우승자, 아크로폴리스, 분쟁의 주인", + "Desc": "「분쟁」의 수호자, 그 광기는 강인한 영혼을 잠재웠고, 그의 주인은 그 순간부터 굳건히 그 자리를 지켰다.\\n전쟁의 노래처럼, 북풍처럼, 그의 창은 언제나 명쾌하다. 적에게는 멸망을, 투사에게는 단련을, 친우와 구세주에게는 영광과 존경, 그리고 결심을 선사한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 7207.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 100, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401601, + "SkillName": "창공의 번개 창", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401602, + "SkillName": "대지를 찢는 척수", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401603, + "SkillName": "저승의 강을 가르는 격류", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401604, + "SkillName": "생자를 끌어들이는 사수", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401605, + "SkillName": "끝없이 펼쳐지는 전쟁의 불길", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401606, + "SkillName": "높은 무덤의 불꽃", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401607, + "SkillName": "장막을 꿰뚫는 창끝", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401608, + "SkillName": "낮과 밤의 파멸", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401609, + "SkillName": "불멸의 재앙", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하고 [영광]을 부여하며, 동시에 자신은 [티탄 성체]를 획득한다. [티탄 성체] 스택이 소진되면 행동 게이지가 감소하며, 자신에게 대량의 허수 속성 피해를 가하고 모든 아군의 에너지를 회복한다. [티탄 성체] 보유 시 다음번 공격으로 가하는 피해가 대폭 증가하며, 높은 확률로 공격한 모든 목표를 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401610, + "SkillName": "만방 평정, 천군 소탕", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 가하고, 목표가 피해를 균등 분담한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401611, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401612, + "SkillName": "명예 없이 돌아오느니, 싸우다 죽겠노라", + "SkillDesc": "[불멸의 재앙] 발동 시 모든 아군에게 [영광]을 부여한다. [영광] 스택마다 목표가 가하는 피해와 에너지 회복효율이 증가하며, 전투 스킬 또는 필살기 발동 시 [영광]이 중첩된다. [우승자, 아크로폴리스, 분쟁의 주인]이 다음 행동을 한 후 모든 아군의 [영광] 상태가 해제된다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014016, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014016, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014016, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014016, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014016, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014016, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014016, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014018": { + "Id": 4014018, + "Name": "야만신, 미치광이 왕, 분쟁의 화신(오염)", + "Desc": "「분쟁」의 티탄. 광기 속에서 끊임없이 이어지는 전쟁은 앰포리어스 전역에 떨쳐버릴 수 없는 공포를 안겨준다.\\n한때 영광의 명성을 지녔고 모든 국가와 신들로부터 경외를 받았으나, 그를 경외하던 도시 국가는 짓밟혔고 그를 찬송하는 시들은 불에 타 사라졌다. 이제는 악명만이 빛이 사라진 종말의 시대에 메아리치며, 세상의 왕좌가 짊어진 광휘를 더럽힌다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1162.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 100, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014018, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401401801, + "SkillName": "창공의 번개 창", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401802, + "SkillName": "대지를 찢는 척수", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401803, + "SkillName": "저승의 강을 가르는 격류", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401804, + "SkillName": "생자를 끌어들이는 사수", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401805, + "SkillName": "끝없이 펼쳐지는 전쟁의 불길", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401806, + "SkillName": "높은 무덤의 불꽃", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401401807, + "SkillName": "장막을 꿰뚫는 창끝", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401808, + "SkillName": "낮과 밤의 파멸", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401809, + "SkillName": "불멸의 재앙", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하고 [영광]을 부여하며, 동시에 자신은 [티탄 성체]를 획득한다. [티탄 성체] 스택이 소진되면 행동 게이지가 감소하며, 자신에게 대량의 허수 속성 피해를 가하고 모든 아군의 에너지를 회복한다. [티탄 성체] 보유 시 다음번 공격으로 가하는 피해가 대폭 증가하며, 높은 확률로 공격한 모든 목표를 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 401401810, + "SkillName": "만방 평정, 천군 소탕", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 가하고, 목표가 피해를 균등 분담한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 401401811, + "SkillName": "도시 국가의 수호자", + "SkillDesc": "일정 스택 수의 [전투 갑옷]을 보유하며, 자신이 받는 피해가 감소한다. 피격 후 자신의 [전투 갑옷]이 1스택 감소한다. 스택 소진 시 [전투 갑옷]이 파괴되고 자신에게 대량의 허수 속성 피해를 가하며, 자신의 행동 게이지를 감소시키고 [전투 갑옷]을 파괴한 아군 유닛의 에너지를 회복시킨다. [전투 갑옷]이 파괴된 후, 자신이 피격되면 추가로 소량의 허수 속성 피해를 받는다. [전투 갑옷]은 자신의 턴 종료 시 최대 스택 수까지 회복된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401812, + "SkillName": "명예 없이 돌아오느니, 싸우다 죽겠노라", + "SkillDesc": "[불멸의 재앙] 발동 시 모든 아군에게 [영광]을 부여한다. [영광] 스택마다 목표가 가하는 피해와 에너지 회복효율이 증가하며, 전투 스킬 또는 필살기 발동 시 [영광]이 중첩된다. [야만신, 미치광이 왕, 분쟁의 화신]이 다음 행동을 한 후 모든 아군의 [영광] 상태가 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401401813, + "SkillName": "크렘노스 군가", + "SkillDesc": "전투 중 검은 진흙이 나타나 보스를 강화한다. 강화 후 [야만신, 미치광이 왕, 분쟁의 화신(오염)]이 연속으로 여러 번 행동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014018, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014018, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014018, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014018, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014018, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014018, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014018, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014020": { + "Id": 4014020, + "Name": "하사자, 천군의 수장, 천벌의 창", + "Desc": "불패자, 모든 전장의 영주, 크렘노스성과 폐허의 왕,\\n전차의 거장, 시체 더미의 왕좌, 승리의 아버지,\\n영광의 참주, 대지를 가르고 바다를 경악하게 하는 번개, 앰포리어스의 수호자,\\n분쟁의 티탄, 천벌의 창, 니카도르.\\n온 세상이 따라야 하는 장군, 영원하고 날카로운 무기, 분쟁이자 분쟁을 단절하는 법칙.\\n가장 위대한 정복자이자, 가장 위대한 수호자, 니카도르를 예찬하라", + "MonsterCampID": 12, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 5580, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 60, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401402001, + "SkillName": "패자에게 주어지는 재앙", + "SkillDesc": "각각의 아군 캐릭터가 상응하는 [정복하거나 정복되거나]를 1개 생성하고, 상응하는 캐릭터가 [피정복] 상태에 진입한다. [피정복]은 캐릭터의 회복 가능한 HP 최대치를 감소시키며, 상응하는 [정복하거나 정복되거나]의 HP를 감소시키면 상응하는 비율의 회복 가능한 HP 최대치를 회복할 수 있다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401402002, + "SkillName": "목숨 건 항거 끝의 영광", + "SkillDesc": "모든 아군 캐릭터에게 [분쟁이 내린 공포]를 부여한다. [피정복] 상태 해제 시 대응하는 [분쟁이 내린 공포]도 같이 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401402003, + "SkillName": "분쟁의 기개에 바치는 천벌", + "SkillDesc": "[야만신, 미치광이 왕, 분쟁의 화신]을 제어해 모든 아군 캐릭터에게 HP 최대치 백분율에 기반한 허수 속성 피해를 가한다. 해당 피해는 목표의 방어력을 무시하고, 높은 확률로 [피정복] 상태의 목표에게 속박을 부여한다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401402004, + "SkillName": "무기가 된 궤멸의 공포", + "SkillDesc": "남은 [정복하거나 정복되거나]를 흡수하여 [야만신, 미치광이 왕, 분쟁의 화신]을 강화하고, 강인성 보호 효과를 추가하며 [야만신, 미치광이 왕, 분쟁의 화신]의 제어류 디버프 상태와 약점 격파 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401402001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401402001, + "SkillName": "패자에게 주어지는 재앙", + "SkillDesc": "각각의 아군 캐릭터가 상응하는 [정복하거나 정복되거나]를 1개 생성하고, 상응하는 캐릭터가 [피정복] 상태에 진입한다. [피정복]은 캐릭터의 회복 가능한 HP 최대치를 감소시키며, 상응하는 [정복하거나 정복되거나]의 HP를 감소시키면 상응하는 비율의 회복 가능한 HP 최대치를 회복할 수 있다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401402002, + "SkillName": "목숨 건 항거 끝의 영광", + "SkillDesc": "모든 아군 캐릭터에게 [분쟁이 내린 공포]를 부여한다. [피정복] 상태 해제 시 대응하는 [분쟁이 내린 공포]도 같이 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401402003, + "SkillName": "분쟁의 기개에 바치는 천벌", + "SkillDesc": "[야만신, 미치광이 왕, 분쟁의 화신]을 제어해 모든 아군 캐릭터에게 HP 최대치 백분율에 기반한 허수 속성 피해를 가한다. 해당 피해는 목표의 방어력을 무시하고, 높은 확률로 [피정복] 상태의 목표에게 속박을 부여한다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401402004, + "SkillName": "무기가 된 궤멸의 공포", + "SkillDesc": "남은 [정복하거나 정복되거나]를 흡수하여 [야만신, 미치광이 왕, 분쟁의 화신]을 강화하고, 강인성 보호 효과를 추가하며 [야만신, 미치광이 왕, 분쟁의 화신]의 제어류 디버프 상태와 약점 격파 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401402002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401402001, + "SkillName": "패자에게 주어지는 재앙", + "SkillDesc": "각각의 아군 캐릭터가 상응하는 [정복하거나 정복되거나]를 1개 생성하고, 상응하는 캐릭터가 [피정복] 상태에 진입한다. [피정복]은 캐릭터의 회복 가능한 HP 최대치를 감소시키며, 상응하는 [정복하거나 정복되거나]의 HP를 감소시키면 상응하는 비율의 회복 가능한 HP 최대치를 회복할 수 있다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401402002, + "SkillName": "목숨 건 항거 끝의 영광", + "SkillDesc": "모든 아군 캐릭터에게 [분쟁이 내린 공포]를 부여한다. [피정복] 상태 해제 시 대응하는 [분쟁이 내린 공포]도 같이 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401402003, + "SkillName": "분쟁의 기개에 바치는 천벌", + "SkillDesc": "[야만신, 미치광이 왕, 분쟁의 화신]을 제어해 모든 아군 캐릭터에게 HP 최대치 백분율에 기반한 허수 속성 피해를 가한다. 해당 피해는 목표의 방어력을 무시하고, 높은 확률로 [피정복] 상태의 목표에게 속박을 부여한다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401402004, + "SkillName": "무기가 된 궤멸의 공포", + "SkillDesc": "남은 [정복하거나 정복되거나]를 흡수하여 [야만신, 미치광이 왕, 분쟁의 화신]을 강화하고, 강인성 보호 효과를 추가하며 [야만신, 미치광이 왕, 분쟁의 화신]의 제어류 디버프 상태와 약점 격파 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401402003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.25000000023283064, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401402001, + "SkillName": "패자에게 주어지는 재앙", + "SkillDesc": "각각의 아군 캐릭터가 상응하는 [정복하거나 정복되거나]를 1개 생성하고, 상응하는 캐릭터가 [피정복] 상태에 진입한다. [피정복]은 캐릭터의 회복 가능한 HP 최대치를 감소시키며, 상응하는 [정복하거나 정복되거나]의 HP를 감소시키면 상응하는 비율의 회복 가능한 HP 최대치를 회복할 수 있다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401402002, + "SkillName": "목숨 건 항거 끝의 영광", + "SkillDesc": "모든 아군 캐릭터에게 [분쟁이 내린 공포]를 부여한다. [피정복] 상태 해제 시 대응하는 [분쟁이 내린 공포]도 같이 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401402003, + "SkillName": "분쟁의 기개에 바치는 천벌", + "SkillDesc": "[야만신, 미치광이 왕, 분쟁의 화신]을 제어해 모든 아군 캐릭터에게 HP 최대치 백분율에 기반한 허수 속성 피해를 가한다. 해당 피해는 목표의 방어력을 무시하고, 높은 확률로 [피정복] 상태의 목표에게 속박을 부여한다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401402004, + "SkillName": "무기가 된 궤멸의 공포", + "SkillDesc": "남은 [정복하거나 정복되거나]를 흡수하여 [야만신, 미치광이 왕, 분쟁의 화신]을 강화하고, 강인성 보호 효과를 추가하며 [야만신, 미치광이 왕, 분쟁의 화신]의 제어류 디버프 상태와 약점 격파 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014020, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014020, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014020, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014020, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014020, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014020, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014020, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014022": { + "Id": 4014022, + "Name": "하사자, 천군의 수장, 천벌의 창(완벽)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 불패자, 모든 전장의 영주, 크렘노스성과 폐허의 왕,\\n전차의 거장, 시체 더미의 왕좌, 승리의 아버지,\\n영광의 참주, 대지를 가르고 바다를 경악하게 하는 번개, 앰포리어스의 수호자,\\n분쟁의 티탄, 천벌의 창, 니카도르.\\n온 세상이 따라야 하는 장군, 영원하고 날카로운 무기, 분쟁이자 분쟁을 단절하는 법칙.\\n가장 위대한 정복자이자, 가장 위대한 수호자, 니카도르를 예찬하라", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1860, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 60, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401402201, + "SkillName": "패자에게 주어지는 재앙", + "SkillDesc": "각각의 아군 캐릭터가 상응하는 [정복하거나 정복되거나]를 1개 생성하고, 상응하는 캐릭터가 [피정복] 상태에 진입한다. [피정복]은 캐릭터의 회복 가능한 HP 최대치를 감소시키며, 상응하는 [정복하거나 정복되거나]의 HP를 감소시키면 상응하는 비율의 회복 가능한 HP 최대치를 회복할 수 있다. 상응하는 [정복하거나 정복되거나]를 처치하지 않으면, 남은 [피정복] 효과는 일정 비율의 [피정복된 세대]로 전환된다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401402202, + "SkillName": "목숨 건 항거 끝의 영광", + "SkillDesc": "모든 아군 캐릭터에게 [공포에 잠겨]를 부여한다. [피정복] 상태 해제 시 대응하는 [공포에 잠겨]도 같이 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401402203, + "SkillName": "분쟁의 기개에 바치는 천벌", + "SkillDesc": "[야만신, 미치광이 왕, 분쟁의 화신]을 제어해 모든 아군 캐릭터에게 HP 최대치 백분율에 기반한 허수 속성 피해를 가한다. 해당 피해는 목표의 방어력을 무시하고, 높은 확률로 [피정복] 상태의 목표에게 속박을 부여한다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401402204, + "SkillName": "무기가 된 궤멸의 공포", + "SkillDesc": "남은 [정복하거나 정복되거나]를 흡수하여 [야만신, 미치광이 왕, 분쟁의 화신]을 강화하고, 강인성 보호 효과를 추가하며 [야만신, 미치광이 왕, 분쟁의 화신]의 제어류 디버프 상태와 약점 격파 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401402201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401402201, + "SkillName": "패자에게 주어지는 재앙", + "SkillDesc": "각각의 아군 캐릭터가 상응하는 [정복하거나 정복되거나]를 1개 생성하고, 상응하는 캐릭터가 [피정복] 상태에 진입한다. [피정복]은 캐릭터의 회복 가능한 HP 최대치를 감소시키며, 상응하는 [정복하거나 정복되거나]의 HP를 감소시키면 상응하는 비율의 회복 가능한 HP 최대치를 회복할 수 있다. 상응하는 [정복하거나 정복되거나]를 처치하지 않으면, 남은 [피정복] 효과는 일정 비율의 [피정복된 세대]로 전환된다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401402202, + "SkillName": "목숨 건 항거 끝의 영광", + "SkillDesc": "모든 아군 캐릭터에게 [공포에 잠겨]를 부여한다. [피정복] 상태 해제 시 대응하는 [공포에 잠겨]도 같이 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401402203, + "SkillName": "분쟁의 기개에 바치는 천벌", + "SkillDesc": "[야만신, 미치광이 왕, 분쟁의 화신]을 제어해 모든 아군 캐릭터에게 HP 최대치 백분율에 기반한 허수 속성 피해를 가한다. 해당 피해는 목표의 방어력을 무시하고, 높은 확률로 [피정복] 상태의 목표에게 속박을 부여한다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401402204, + "SkillName": "무기가 된 궤멸의 공포", + "SkillDesc": "남은 [정복하거나 정복되거나]를 흡수하여 [야만신, 미치광이 왕, 분쟁의 화신]을 강화하고, 강인성 보호 효과를 추가하며 [야만신, 미치광이 왕, 분쟁의 화신]의 제어류 디버프 상태와 약점 격파 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014022, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014022, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014022, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014022, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014022, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014022, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014022, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014023": { + "Id": 4014023, + "Name": "천벌의 창, 마이데이모스", + "Desc": "불패자, 모든 전장의 영주, 크렘노스성과 폐허의 왕,\\n전차의 거장, 시체 더미의 왕좌, 승리의 아버지,\\n영광의 참주, 대지를 가르고 바다를 경악하게 하는 번개, 앰포리어스의 수호자,\\n분쟁의 반신, 천벌의 창, 마이데이모스.\\n온 세상이 따라야 하는 장군, 영원하고 날카로운 무기, 분쟁이자 분쟁을 단절하는 법칙.\\n가장 위대한 정복자이자, 가장 위대한 수호자, 최강자 마이데이모스를 예찬하라", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 7207.500000000466, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 60, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014023, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401402301, + "SkillName": "패자에게 주어지는 재앙", + "SkillDesc": "각각의 아군 캐릭터가 상응하는 [정복하거나 정복되거나]를 1개 생성하고, 상응하는 캐릭터가 [피정복] 상태에 진입한다. [피정복]은 캐릭터의 회복 가능한 HP 최대치를 감소시키며, 상응하는 [정복하거나 정복되거나]의 HP를 감소시키면 상응하는 비율의 회복 가능한 HP 최대치를 회복할 수 있다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401402302, + "SkillName": "목숨 건 항거 끝의 영광", + "SkillDesc": "모든 아군 캐릭터에게 [분쟁이 내린 공포]를 부여한다. [피정복] 상태 해제 시 대응하는 [분쟁이 내린 공포]도 같이 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401402303, + "SkillName": "분쟁의 기개에 바치는 천벌", + "SkillDesc": "[우승자, 아크로폴리스, 분쟁의 주인]을 제어해 모든 아군 캐릭터에게 HP 최대치 백분율에 기반한 허수 속성 피해를 가한다. 해당 피해는 목표의 방어력을 무시하고, 높은 확률로 [피정복] 상태의 목표에게 속박을 부여한다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 401402304, + "SkillName": "무기가 된 궤멸의 공포", + "SkillDesc": "남은 [정복하거나 정복되거나]를 흡수하여 [우승자, 아크로폴리스, 분쟁의 주인]을 강화하고, 강인성 보호 효과를 추가하며 [우승자, 아크로폴리스, 분쟁의 주인]의 제어류 디버프 상태와 약점 격파 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014023, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014023, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014023, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014023, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014023, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014023, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014023, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014030": { + "Id": 4014030, + "Name": "저승의 인도자, 죽음의 용 잔해, 폴룩스", + "Desc": "저승의 강에서 깊이 잠들어 있던 죽음의 용은 연성을 통해 다시 깨어나 앙상한 뼈와 부패한 살의 모습이 되었다.\\n한때 「죽음」의 티탄이었던 이 용은 저승의 강을 거슬러 오르고 무(無)의 세계를 떠나 현세에 좌초했다. 또한 저승의 강의 조석과 함께 대지로 올라와 앰포리어스의 만사만물에 운명의 끝을 낙인찍었다. 죽음을 기다리거나 이미 죽은 존재는 그의 귀환으로 인해 영혼 깊은 곳의 떨림을 느낄 것이다", + "MonsterCampID": 12, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3022.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403001, + "SkillName": "죽은 자의 만류", + "SkillDesc": "단일 아군에게 양자 속성 피해를 가하고, 일정 HP 백분율보다 높은 목표에게 해당 피해는 양자 속성 [쇠망 피해]로 전환된다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403002, + "SkillName": "영면에 빠진 자에 대한 안장", + "SkillDesc": "모든 아군에게 대량의 양자 속성 피해를 가하고, 피해는 모든 아군 유닛이 균등 분담한다. 일정 HP 백분율보다 높은 목표에게 해당 피해는 양자 속성 [쇠망 피해]로 전환된다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403003, + "SkillName": "세상을 떠난 자에 대한 애도", + "SkillDesc": "랜덤 아군 3명에게 양자 속성 [쇠망 피해]를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403004, + "SkillName": "괴로움이 가져다준 늦은 부고", + "SkillDesc": "[연민의 긴 팔]이 강화되고 행동 게이지가 증가한다, 지속 시간: 3턴", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403005, + "SkillName": "고통의 향기 속에서의 죽음", + "SkillDesc": "[죽음의 향기] 상태에 진입하고 모든 아군 캐릭터에게 대량의 양자 속성 [쇠망 피해]를 가하며, 해당 피해는 [비치명적]이고, 모든 아군 캐릭터를 [깊은 잠에 잠겨] 상태에 빠트린다. 2단계에서는 추가로 자신의 다음 행동 전까지 강인성이 감소하지 않으며, 아군이 가한 행동 게이지 감소 효과에 면역된다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403006, + "SkillName": "더 많은 죽음을 원하는 죽음", + "SkillDesc": "모든 아군에게 양자 속성 [쇠망 피해]를 가한다. [깊은 잠에 잠겨] 상태의 목표에게는 추가로 양자 속성 [쇠망 피해]를 가하고 대상의 행동 게이지를 감소시키며, 높은 확률로 얽힘 상태에 빠트린다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403007, + "SkillName": "죽어가는 꿈, 먹물과도 같은 짙은 안개", + "SkillDesc": "자신과 [연민의 긴 팔]이 기본 상태에서 받는 피해가 감소하며, 아군의 HP가 감소하면 [빈사의 꿈방울]을 누적한다. [빈사의 꿈방울]이 최대치에 도달하면 자신의 행동 게이지가 증가하고, 다음 행동에 [죽음의 향기] 상태에 진입한다. 해당 상태에서는 자신과 [연민의 긴 팔]의 받는 피해 감소 상태가 해제된다. [죽음의 향기] 상태 해제 시 자신이 피해를 받고 아군의 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403008, + "SkillName": "그대는 죽음을 위해 멈출 수 없다", + "SkillDesc": "[폴룩스] 또는 [연민의 긴 팔]의 스킬이 아군에게 명중하면 아군에게 해제할 수 없는 특수 지속 피해 상태를 부여한다. 해당 상태의 목표는 현재 HP 백분율이 높을수록 받는 피해가 증가하며, 해당 피해는 [비치명적]이다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401403001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4615380009636283, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403001, + "SkillName": "죽은 자의 만류", + "SkillDesc": "단일 아군에게 양자 속성 피해를 가하고, 일정 HP 백분율보다 높은 목표에게 해당 피해는 양자 속성 [쇠망 피해]로 전환된다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403002, + "SkillName": "영면에 빠진 자에 대한 안장", + "SkillDesc": "모든 아군에게 대량의 양자 속성 피해를 가하고, 피해는 모든 아군 유닛이 균등 분담한다. 일정 HP 백분율보다 높은 목표에게 해당 피해는 양자 속성 [쇠망 피해]로 전환된다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403003, + "SkillName": "세상을 떠난 자에 대한 애도", + "SkillDesc": "랜덤 아군 3명에게 양자 속성 [쇠망 피해]를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403004, + "SkillName": "괴로움이 가져다준 늦은 부고", + "SkillDesc": "[연민의 긴 팔]이 강화되고 행동 게이지가 증가한다, 지속 시간: 3턴", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403005, + "SkillName": "고통의 향기 속에서의 죽음", + "SkillDesc": "[죽음의 향기] 상태에 진입하고 모든 아군 캐릭터에게 대량의 양자 속성 [쇠망 피해]를 가하며, 해당 피해는 [비치명적]이고, 모든 아군 캐릭터를 [깊은 잠에 잠겨] 상태에 빠트린다. 2단계에서는 추가로 자신의 다음 행동 전까지 강인성이 감소하지 않으며, 아군이 가한 행동 게이지 감소 효과에 면역된다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403006, + "SkillName": "더 많은 죽음을 원하는 죽음", + "SkillDesc": "모든 아군에게 양자 속성 [쇠망 피해]를 가한다. [깊은 잠에 잠겨] 상태의 목표에게는 추가로 양자 속성 [쇠망 피해]를 가하고 대상의 행동 게이지를 감소시키며, 높은 확률로 얽힘 상태에 빠트린다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403007, + "SkillName": "죽어가는 꿈, 먹물과도 같은 짙은 안개", + "SkillDesc": "자신과 [연민의 긴 팔]이 기본 상태에서 받는 피해가 감소하며, 아군의 HP가 감소하면 [빈사의 꿈방울]을 누적한다. [빈사의 꿈방울]이 최대치에 도달하면 자신의 행동 게이지가 증가하고, 다음 행동에 [죽음의 향기] 상태에 진입한다. 해당 상태에서는 자신과 [연민의 긴 팔]의 받는 피해 감소 상태가 해제된다. [죽음의 향기] 상태 해제 시 자신이 피해를 받고 아군의 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403008, + "SkillName": "그대는 죽음을 위해 멈출 수 없다", + "SkillDesc": "[폴룩스] 또는 [연민의 긴 팔]의 스킬이 아군에게 명중하면 아군에게 해제할 수 없는 특수 지속 피해 상태를 부여한다. 해당 상태의 목표는 현재 HP 백분율이 높을수록 받는 피해가 증가하며, 해당 피해는 [비치명적]이다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014030, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014030, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014030, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014030, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014030, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014030, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014030, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014031": { + "Id": 4014031, + "Name": "저승의 인도자, 죽음의 용 잔해, 폴룩스(완벽)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 죽음의 용·폴룩스. 저승의 강에서 깊이 잠들어 있던 용은 연성의 소환으로 다시 깨어나 마른 뼈와 썩은 살로 변했다.\\n한때 「죽음」의 티탄이었던 이 용은 저승의 강을 거슬러 오르고 무(無)의 세계를 떠나 현세에 좌초했다. 또한 저승의 강의 조석과 함께 대지로 올라와 앰포리어스의 만물에 운명의 끝을 낙인했다. 죽음을 기다리거나 이미 죽은 존재는 그의 귀환으로 인해 영혼 깊은 곳에서부터 떨림을 느낄 것이다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2092.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014031, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403101, + "SkillName": "죽은 자의 만류", + "SkillDesc": "단일 아군에게 양자 속성 피해를 가하고, 일정 HP 백분율보다 높은 목표에게 해당 피해는 양자 속성 [쇠망 피해]로 전환된다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403102, + "SkillName": "영면에 빠진 자에 대한 안장", + "SkillDesc": "모든 아군에게 대량의 양자 속성 피해를 가하고, 피해는 모든 아군 유닛이 균등 분담한다. 일정 HP 백분율보다 높은 목표에게 해당 피해는 양자 속성 [쇠망 피해]로 전환된다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403103, + "SkillName": "세상을 떠난 자에 대한 애도", + "SkillDesc": "랜덤 아군 3명에게 양자 속성 [쇠망 피해]를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403104, + "SkillName": "괴로움이 가져다준 늦은 부고", + "SkillDesc": "[연민의 긴 팔]이 강화되고 행동 게이지가 증가한다, 지속 시간: 3턴", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403105, + "SkillName": "고통의 향기 속에서의 죽음", + "SkillDesc": "[죽음의 향기] 상태에 진입하고 모든 아군 캐릭터에게 대량의 양자 속성 [쇠망 피해]를 가하며, 해당 피해는 [비치명적]이고, 모든 아군 캐릭터를 [깊은 잠에 잠겨] 상태에 빠트린다. 3단계에서는 즉시 [죽음의 향기] 상태에 진입하며, 모든 [연민의 긴 팔]이 강화된다. 동시에 아군의 HP 백분율이 낮을 시 다시 [깊은 잠에 잠겨] 상태에 빠진다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403106, + "SkillName": "더 많은 죽음을 원하는 죽음", + "SkillDesc": "모든 아군에게 양자 속성 [쇠망 피해]를 가한다. [깊은 잠에 잠겨] 상태의 목표에게는 추가로 양자 속성 [쇠망 피해]를 가하고 대상의 행동 게이지를 감소시키며, 높은 확률로 얽힘 상태에 빠트린다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403107, + "SkillName": "죽어가는 꿈, 먹물과도 같은 짙은 안개", + "SkillDesc": "아군의 HP가 감소하면 [빈사의 꿈방울]을 누적한다. [빈사의 꿈방울]이 최대치에 도달하면 자신의 행동 게이지가 증가하고, 다음 행동에 [죽음의 향기] 상태에 진입한다. [죽음의 향기] 상태 해제 시 자신이 피해를 받고 아군의 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403108, + "SkillName": "그대는 죽음을 위해 멈출 수 없다", + "SkillDesc": "[폴룩스] 또는 [연민의 긴 팔]의 스킬이 아군에게 명중하면 아군에게 해제할 수 없는 특수 지속 피해 상태를 부여한다. 해당 상태의 목표는 현재 HP 백분율이 높을수록 받는 피해가 증가하며, 해당 피해는 [비치명적]이다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403109, + "SkillName": "뒤따르는 부패", + "SkillDesc": "[죽음의 향기] 상태에서 턴이 종료될 때마다 자신이 가하는 피해가 소폭 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401403101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403101, + "SkillName": "죽은 자의 만류", + "SkillDesc": "단일 아군에게 양자 속성 피해를 가하고, 일정 HP 백분율보다 높은 목표에게 해당 피해는 양자 속성 [쇠망 피해]로 전환된다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403102, + "SkillName": "영면에 빠진 자에 대한 안장", + "SkillDesc": "모든 아군에게 대량의 양자 속성 피해를 가하고, 피해는 모든 아군 유닛이 균등 분담한다. 일정 HP 백분율보다 높은 목표에게 해당 피해는 양자 속성 [쇠망 피해]로 전환된다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403103, + "SkillName": "세상을 떠난 자에 대한 애도", + "SkillDesc": "랜덤 아군 3명에게 양자 속성 [쇠망 피해]를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403104, + "SkillName": "괴로움이 가져다준 늦은 부고", + "SkillDesc": "[연민의 긴 팔]이 강화되고 행동 게이지가 증가한다, 지속 시간: 3턴", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403105, + "SkillName": "고통의 향기 속에서의 죽음", + "SkillDesc": "[죽음의 향기] 상태에 진입하고 모든 아군 캐릭터에게 대량의 양자 속성 [쇠망 피해]를 가하며, 해당 피해는 [비치명적]이고, 모든 아군 캐릭터를 [깊은 잠에 잠겨] 상태에 빠트린다. 3단계에서는 즉시 [죽음의 향기] 상태에 진입하며, 모든 [연민의 긴 팔]이 강화된다. 동시에 아군의 HP 백분율이 낮을 시 다시 [깊은 잠에 잠겨] 상태에 빠진다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403106, + "SkillName": "더 많은 죽음을 원하는 죽음", + "SkillDesc": "모든 아군에게 양자 속성 [쇠망 피해]를 가한다. [깊은 잠에 잠겨] 상태의 목표에게는 추가로 양자 속성 [쇠망 피해]를 가하고 대상의 행동 게이지를 감소시키며, 높은 확률로 얽힘 상태에 빠트린다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403107, + "SkillName": "죽어가는 꿈, 먹물과도 같은 짙은 안개", + "SkillDesc": "아군의 HP가 감소하면 [빈사의 꿈방울]을 누적한다. [빈사의 꿈방울]이 최대치에 도달하면 자신의 행동 게이지가 증가하고, 다음 행동에 [죽음의 향기] 상태에 진입한다. [죽음의 향기] 상태 해제 시 자신이 피해를 받고 아군의 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403108, + "SkillName": "그대는 죽음을 위해 멈출 수 없다", + "SkillDesc": "[폴룩스] 또는 [연민의 긴 팔]의 스킬이 아군에게 명중하면 아군에게 해제할 수 없는 특수 지속 피해 상태를 부여한다. 해당 상태의 목표는 현재 HP 백분율이 높을수록 받는 피해가 증가하며, 해당 피해는 [비치명적]이다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403109, + "SkillName": "뒤따르는 부패", + "SkillDesc": "[죽음의 향기] 상태에서 턴이 종료될 때마다 자신이 가하는 피해가 소폭 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014031, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014031, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014031, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014031, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014031, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014031, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014031, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014032": { + "Id": 4014032, + "Name": "저승의 인도자, 죽음의 용 잔해, 폴룩스", + "Desc": "저승의 강에서 깊이 잠들어 있던 죽음의 용은 연성을 통해 다시 깨어나 앙상한 뼈와 부패한 살의 모습이 되었다.\\n한때 「죽음」의 티탄이었던 이 용은 저승의 강을 거슬러 오르고 무(無)의 세계를 떠나 현세에 좌초했다. 또한 저승의 강의 조석과 함께 대지로 올라와 앰포리어스의 만사만물에 운명의 끝을 낙인찍었다. 죽음을 기다리거나 이미 죽은 존재는 그의 귀환으로 인해 영혼 깊은 곳의 떨림을 느낄 것이다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2325, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014032, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403201, + "SkillName": "죽은 자의 만류", + "SkillDesc": "단일 아군에게 양자 속성 피해를 가하고, 일정 HP 백분율보다 높은 목표에게 해당 피해는 양자 속성 [쇠망 피해]로 전환된다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403202, + "SkillName": "영면에 빠진 자에 대한 안장", + "SkillDesc": "모든 아군에게 대량의 양자 속성 피해를 가하고, 피해는 모든 아군 유닛이 균등 분담한다. 일정 HP 백분율보다 높은 목표에게 해당 피해는 양자 속성 [쇠망 피해]로 전환된다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403203, + "SkillName": "세상을 떠난 자에 대한 애도", + "SkillDesc": "랜덤 아군 3명에게 양자 속성 [쇠망 피해]를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403204, + "SkillName": "괴로움이 가져다준 늦은 부고", + "SkillDesc": "[연민의 긴 팔]이 강화되고 행동 게이지가 증가한다, 지속 시간: 3턴", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403205, + "SkillName": "고통의 향기 속에서의 죽음", + "SkillDesc": "[죽음의 향기] 상태에 진입하고 모든 아군 캐릭터에게 대량의 양자 속성 [쇠망 피해]를 가하며, 해당 피해는 [비치명적]이고, 모든 아군 캐릭터를 [깊은 잠에 잠겨] 상태에 빠트린다. 2단계에서는 추가로 자신의 다음 행동 전까지 강인성이 감소하지 않으며, 아군이 가한 행동 게이지 감소 효과에 면역된다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403206, + "SkillName": "더 많은 죽음을 원하는 죽음", + "SkillDesc": "모든 아군에게 양자 속성 [쇠망 피해]를 가한다. [깊은 잠에 잠겨] 상태의 목표에게는 추가로 양자 속성 [쇠망 피해]를 가하고 대상의 행동 게이지를 감소시키며, 높은 확률로 얽힘 상태에 빠트린다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403207, + "SkillName": "죽어가는 꿈, 먹물과도 같은 짙은 안개", + "SkillDesc": "자신과 [연민의 긴 팔]이 기본 상태에서 받는 피해가 감소하며, 아군의 HP가 감소하면 [빈사의 꿈방울]을 누적한다. [빈사의 꿈방울]이 최대치에 도달하면 자신의 행동 게이지가 증가하고, 다음 행동에 [죽음의 향기] 상태에 진입한다. 해당 상태에서는 자신과 [연민의 긴 팔]의 받는 피해 감소 상태가 해제된다. [죽음의 향기] 상태 해제 시 자신이 피해를 받고 아군의 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403208, + "SkillName": "그대는 죽음을 위해 멈출 수 없다", + "SkillDesc": "[폴룩스] 또는 [연민의 긴 팔]의 스킬이 아군에게 명중하면 아군에게 해제할 수 없는 특수 지속 피해 상태를 부여한다. 해당 상태의 목표는 현재 HP 백분율이 높을수록 받는 피해가 증가하며, 해당 피해는 [비치명적]이다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403210, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014032, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014032, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014032, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014032, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014032, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014032, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014032, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014033": { + "Id": 4014033, + "Name": "어둠의 손, 카스토리스", + "Desc": "「죽음」이 생사의 경계에 남긴 잔해, 운명에 저항하기 위해 다시 깨어났다.\\n옛 친구가 「죽음」보다 더 잔혹한 말로로 향하는 것을 차마 볼 수 없던 반신은 그를 만류하기 위해 손을 내밀었다. 오직 메마른 뼈와 썩은 살밖에 없지만, 그 위력과 결심은 절대 무시할 수 없다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 5580, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 80, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014033, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403301, + "SkillName": "죽은 자의 만류", + "SkillDesc": "단일 아군에게 양자 속성 피해를 가하고, 일정 HP 백분율보다 높은 목표에게 해당 피해는 양자 속성 [쇠망 피해]로 전환된다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403302, + "SkillName": "영면에 빠진 자에 대한 안장", + "SkillDesc": "모든 아군에게 대량의 양자 속성 피해를 가하고, 피해는 모든 아군 유닛이 균등 분담한다. 일정 HP 백분율보다 높은 목표에게 해당 피해는 양자 속성 [쇠망 피해]로 전환된다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403303, + "SkillName": "세상을 떠난 자에 대한 애도", + "SkillDesc": "랜덤 아군 3명에게 양자 속성 [쇠망 피해]를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403304, + "SkillName": "괴로움이 가져다준 늦은 부고", + "SkillDesc": "[연민의 긴 팔]이 강화되고 행동 게이지가 증가한다, 지속 시간: 3턴", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403305, + "SkillName": "고통의 향기 속에서의 죽음", + "SkillDesc": "[죽음의 향기] 상태에 진입하고 모든 아군 캐릭터에게 대량의 양자 속성 [쇠망 피해]를 가한다. 해당 피해는 [비치명적]이고, 모든 아군 캐릭터를 [깊은 잠에 잠겨] 상태에 빠트린다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403306, + "SkillName": "더 많은 죽음을 원하는 죽음", + "SkillDesc": "모든 아군에게 양자 속성 [쇠망 피해]를 가한다. [깊은 잠에 잠겨] 상태의 목표에게는 추가로 양자 속성 [쇠망 피해]를 가하고 대상의 행동 게이지를 감소시키며, 높은 확률로 얽힘 상태에 빠트린다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403307, + "SkillName": "죽어가는 꿈, 먹물과도 같은 짙은 안개", + "SkillDesc": "자신과 [연민의 긴 팔]이 기본 상태에서 받는 피해가 감소하며, 아군의 HP가 감소하면 [빈사의 꿈방울]을 누적한다. [빈사의 꿈방울]이 최대치에 도달하면 자신의 행동 게이지가 증가하고, 다음 행동에 [죽음의 향기] 상태에 진입한다. 해당 상태에서는 자신과 [연민의 긴 팔]의 받는 피해 감소 상태가 해제된다. [죽음의 향기] 상태 해제 시 자신이 피해를 받고 아군의 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403308, + "SkillName": "그대는 죽음을 위해 멈출 수 없다", + "SkillDesc": "[어둠의 손, 카스토리스] 또는 [연민의 긴 팔]의 스킬이 아군에게 명중하면 아군에게 해제할 수 없는 특수 지속 피해 상태를 부여한다. 해당 상태의 목표는 현재 HP 백분율이 높을수록 받는 피해가 증가하며, 해당 피해는 [비치명적]이다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014033, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014033, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014033, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014033, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014033, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014033, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014033, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014035": { + "Id": 4014035, + "Name": "저승의 인도자, 죽음의 용 잔해, 폴룩스(오염)", + "Desc": "저승의 강에서 깊이 잠들어 있던 죽음의 용은 연성을 통해 다시 깨어나 앙상한 뼈와 부패한 살의 모습이 되었다.\\n한때 「죽음」의 티탄이었던 이 용은 저승의 강을 거슬러 오르고 무(無)의 세계를 떠나 현세에 좌초했다. 또한 저승의 강의 조석과 함께 대지로 올라와 앰포리어스의 만사만물에 운명의 끝을 낙인찍었다. 죽음을 기다리거나 이미 죽은 존재는 그의 귀환으로 인해 영혼 깊은 곳의 떨림을 느낄 것이다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1162.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014035, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403501, + "SkillName": "죽은 자의 만류", + "SkillDesc": "단일 아군에게 양자 속성 피해를 가하고, 일정 HP 백분율보다 높은 목표에게 해당 피해는 양자 속성 [쇠망 피해]로 전환된다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403502, + "SkillName": "영면에 빠진 자에 대한 안장", + "SkillDesc": "모든 아군에게 대량의 양자 속성 피해를 가하고, 피해는 모든 아군 유닛이 균등 분담한다. 일정 HP 백분율보다 높은 목표에게 해당 피해는 양자 속성 [쇠망 피해]로 전환된다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403503, + "SkillName": "세상을 떠난 자에 대한 애도", + "SkillDesc": "랜덤 아군 3명에게 양자 속성 [쇠망 피해]를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403504, + "SkillName": "괴로움이 가져다준 늦은 부고", + "SkillDesc": "[연민의 긴 팔]이 강화되고 행동 게이지가 증가한다, 지속 시간: 3턴", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403505, + "SkillName": "고통의 향기 속에서의 죽음", + "SkillDesc": "[죽음의 향기] 상태에 진입하고 모든 아군 캐릭터에게 대량의 양자 속성 [쇠망 피해]를 가하며, 해당 피해는 [비치명적]이고, 모든 아군 캐릭터를 [깊은 잠에 잠겨] 상태에 빠트린다. 2단계에서는 추가로 자신의 다음 행동 전까지 강인성이 감소하지 않으며, 아군이 가한 행동 게이지 감소 효과에 면역된다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403506, + "SkillName": "더 많은 죽음을 원하는 죽음", + "SkillDesc": "모든 아군에게 양자 속성 [쇠망 피해]를 가한다. [깊은 잠에 잠겨] 상태의 목표에게는 추가로 양자 속성 [쇠망 피해]를 가하고 대상의 행동 게이지를 감소시키며, 높은 확률로 얽힘 상태에 빠트린다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403507, + "SkillName": "죽어가는 꿈, 먹물과도 같은 짙은 안개", + "SkillDesc": "자신과 [연민의 긴 팔]이 기본 상태에서 받는 피해가 감소하며, 아군의 HP가 감소하면 [빈사의 꿈방울]을 누적한다. [빈사의 꿈방울]이 최대치에 도달하면 자신이 즉시 행동하고 [죽음의 향기] 상태에 진입하며, 자신과 연민의 긴 팔의 받는 피해 감소 상태가 해제된다. [죽음의 향기] 상태 해제 시 자신이 피해를 받고 아군의 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403508, + "SkillName": "그대는 죽음을 위해 멈출 수 없다", + "SkillDesc": "[폴룩스] 또는 [연민의 긴 팔]의 스킬이 아군에게 명중하면 아군에게 해제할 수 없는 특수 지속 피해 상태를 부여한다. 해당 상태의 목표는 현재 HP 백분율이 높을수록 받는 피해가 증가하며, 해당 피해는 [비치명적]이다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403509, + "SkillName": "죽음의 연민", + "SkillDesc": "전투 중 검은 진흙이 나타나 보스를 강화한다. 강화 후 [저승의 인도자, 죽음의 용 잔해, 폴룩스(오염)]가 즉시 [죽음의 향기] 상태에 진입하고 [고통의 향기 속에서의 죽음]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014035, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014035, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014035, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014035, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014035, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014035, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014035, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4014036": { + "Id": 4014036, + "Name": "부패한 뼈의 길잡이", + "Desc": "저승의 강에서 깊이 잠들어 있던 죽음의 용은 연성을 통해 다시 깨어나 앙상한 뼈와 부패한 살의 모습이 되었다.\\n한때 「죽음」의 티탄이었던 이 용은 저승의 강을 거슬러 오르고 무(無)의 세계를 떠나 현세에 좌초했다. 또한 저승의 강의 조석과 함께 대지로 올라와 앰포리어스의 만사만물에 운명의 끝을 낙인찍었다. 죽음을 기다리거나 이미 죽은 존재는 그의 귀환으로 인해 영혼 깊은 곳의 떨림을 느낄 것이다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 46500, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4014030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 2400, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4014036, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403601, + "SkillName": "죽은 자의 만류", + "SkillDesc": "단일 아군에게 양자 속성 피해를 가한다. [부패한 뼈의 길잡이]가 [죽음의 향기] 상태일 경우, 추가로 양자 속성 [쇠망 피해]를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403602, + "SkillName": "영면에 빠진 자에 대한 안장", + "SkillDesc": "모든 아군에게 대량의 양자 속성 피해를 가하고, 피해는 모든 아군 유닛이 균등 분담한다. [부패한 뼈의 길잡이]가 [죽음의 향기] 상태일 경우, 각 목표에게 추가로 양자 속성 [쇠망 피해]를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403603, + "SkillName": "세상을 떠난 자에 대한 애도", + "SkillDesc": "랜덤 아군 3명에게 양자 속성 [쇠망 피해]를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403604, + "SkillName": "괴로움이 가져다준 늦은 부고", + "SkillDesc": "모든 약점 격파 상태인 [연민의 긴 팔]의 약점 격파 상태를 해제하고, 모든 강인성을 회복시키며, 즉시 행동하게 한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403605, + "SkillName": "고통의 향기 속에서의 죽음", + "SkillDesc": "[죽음의 향기] 상태에 진입하고 모든 아군 캐릭터에게 대량의 양자 속성 [쇠망 피해]를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403606, + "SkillName": "더 많은 죽음을 원하는 죽음", + "SkillDesc": "모든 아군에게 양자 속성 [쇠망 피해]를 가한다. [최후의 발악] 상태의 목표에게는 치명적인 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403607, + "SkillName": "죽어가는 꿈, 먹물과도 같은 짙은 안개", + "SkillDesc": "기본 상태에서 받는 피해가 감소하며, 강인성 보호 상태에 진입한다. 아군의 HP가 감소하면 [빈사의 꿈방울]을 누적하고, [빈사의 꿈방울]이 최대치에 도달하면 자신이 [죽음의 향기] 상태에 진입한다. 해당 상태에서는 자신의 받는 피해 감소 상태와 강인성 보호 상태가 해제된다. [죽음의 향기] 상태 해제 시 자신이 피해를 받고 바로 약점 격파 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403608, + "SkillName": "그대는 죽음을 위해 멈출 수 없다", + "SkillDesc": "[부패한 뼈의 길잡이] 또는 [연민의 긴 팔]의 스킬이 아군에게 명중하면 아군에게 해제할 수 없는 특수 지속 피해 상태를 부여한다. 해당 상태의 목표는 현재 HP 백분율이 높을수록 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403609, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403610, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403611, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403612, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403613, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403614, + "SkillName": "죽음의 몸부림", + "SkillDesc": "전투 중 모든 아군에게 [부하 가능] 상태를 부여한다. [최후의 발악] 상태인 아군이 가하는 피해와 약점 격파 효율이 대폭 감소하며, 아군이 일정 턴 동안 연속으로 [최후의 발악] 상태일 경우 치명적인 피해를 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403615, + "SkillName": "부패한 골육의 반서", + "SkillDesc": "[부패한 뼈의 길잡이]가 [깊은 죽음의 꿈] 상태일 시, [연민의 긴 팔]은 [부패의 반서] 상태를 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403616, + "SkillName": "빛을 삼키는 심연", + "SkillDesc": "[부패한 뼈의 길잡이]는 약점이 없다. [연민의 긴 팔]이 약점 격파 상태일 시 대상의 초기 약점이 다른 모든 적에게 부여되며, 이는 약점 격파 상태에서 회복될 때까지 지속된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401403601, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403601, + "SkillName": "죽은 자의 만류", + "SkillDesc": "단일 아군에게 양자 속성 피해를 가한다. [부패한 뼈의 길잡이]가 [죽음의 향기] 상태일 경우, 추가로 양자 속성 [쇠망 피해]를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403602, + "SkillName": "영면에 빠진 자에 대한 안장", + "SkillDesc": "모든 아군에게 대량의 양자 속성 피해를 가하고, 피해는 모든 아군 유닛이 균등 분담한다. [부패한 뼈의 길잡이]가 [죽음의 향기] 상태일 경우, 각 목표에게 추가로 양자 속성 [쇠망 피해]를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403603, + "SkillName": "세상을 떠난 자에 대한 애도", + "SkillDesc": "랜덤 아군 3명에게 양자 속성 [쇠망 피해]를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403604, + "SkillName": "괴로움이 가져다준 늦은 부고", + "SkillDesc": "모든 약점 격파 상태인 [연민의 긴 팔]의 약점 격파 상태를 해제하고, 모든 강인성을 회복시키며, 즉시 행동하게 한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403605, + "SkillName": "고통의 향기 속에서의 죽음", + "SkillDesc": "[죽음의 향기] 상태에 진입하고 모든 아군 캐릭터에게 대량의 양자 속성 [쇠망 피해]를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403606, + "SkillName": "더 많은 죽음을 원하는 죽음", + "SkillDesc": "모든 아군에게 양자 속성 [쇠망 피해]를 가한다. [최후의 발악] 상태의 목표에게는 치명적인 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403607, + "SkillName": "죽어가는 꿈, 먹물과도 같은 짙은 안개", + "SkillDesc": "기본 상태에서 받는 피해가 감소하며, 강인성 보호 상태에 진입한다. 아군의 HP가 감소하면 [빈사의 꿈방울]을 누적하고, [빈사의 꿈방울]이 최대치에 도달하면 자신이 [죽음의 향기] 상태에 진입한다. 해당 상태에서는 자신의 받는 피해 감소 상태와 강인성 보호 상태가 해제된다. [죽음의 향기] 상태 해제 시 자신이 피해를 받고 바로 약점 격파 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403608, + "SkillName": "그대는 죽음을 위해 멈출 수 없다", + "SkillDesc": "[부패한 뼈의 길잡이] 또는 [연민의 긴 팔]의 스킬이 아군에게 명중하면 아군에게 해제할 수 없는 특수 지속 피해 상태를 부여한다. 해당 상태의 목표는 현재 HP 백분율이 높을수록 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403609, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403610, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403611, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403612, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403613, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403614, + "SkillName": "죽음의 몸부림", + "SkillDesc": "전투 중 모든 아군에게 [부하 가능] 상태를 부여한다. [최후의 발악] 상태인 아군이 가하는 피해와 약점 격파 효율이 대폭 감소하며, 아군이 일정 턴 동안 연속으로 [최후의 발악] 상태일 경우 치명적인 피해를 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403615, + "SkillName": "부패한 골육의 반서", + "SkillDesc": "[부패한 뼈의 길잡이]가 [깊은 죽음의 꿈] 상태일 시, [연민의 긴 팔]은 [부패의 반서] 상태를 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403616, + "SkillName": "빛을 삼키는 심연", + "SkillDesc": "[부패한 뼈의 길잡이]는 약점이 없다. [연민의 긴 팔]이 약점 격파 상태일 시 대상의 초기 약점이 다른 모든 적에게 부여되며, 이는 약점 격파 상태에서 회복될 때까지 지속된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401403602, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403601, + "SkillName": "죽은 자의 만류", + "SkillDesc": "단일 아군에게 양자 속성 피해를 가한다. [부패한 뼈의 길잡이]가 [죽음의 향기] 상태일 경우, 추가로 양자 속성 [쇠망 피해]를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403602, + "SkillName": "영면에 빠진 자에 대한 안장", + "SkillDesc": "모든 아군에게 대량의 양자 속성 피해를 가하고, 피해는 모든 아군 유닛이 균등 분담한다. [부패한 뼈의 길잡이]가 [죽음의 향기] 상태일 경우, 각 목표에게 추가로 양자 속성 [쇠망 피해]를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403603, + "SkillName": "세상을 떠난 자에 대한 애도", + "SkillDesc": "랜덤 아군 3명에게 양자 속성 [쇠망 피해]를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403604, + "SkillName": "괴로움이 가져다준 늦은 부고", + "SkillDesc": "모든 약점 격파 상태인 [연민의 긴 팔]의 약점 격파 상태를 해제하고, 모든 강인성을 회복시키며, 즉시 행동하게 한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403605, + "SkillName": "고통의 향기 속에서의 죽음", + "SkillDesc": "[죽음의 향기] 상태에 진입하고 모든 아군 캐릭터에게 대량의 양자 속성 [쇠망 피해]를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403606, + "SkillName": "더 많은 죽음을 원하는 죽음", + "SkillDesc": "모든 아군에게 양자 속성 [쇠망 피해]를 가한다. [최후의 발악] 상태의 목표에게는 치명적인 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403607, + "SkillName": "죽어가는 꿈, 먹물과도 같은 짙은 안개", + "SkillDesc": "기본 상태에서 받는 피해가 감소하며, 강인성 보호 상태에 진입한다. 아군의 HP가 감소하면 [빈사의 꿈방울]을 누적하고, [빈사의 꿈방울]이 최대치에 도달하면 자신이 [죽음의 향기] 상태에 진입한다. 해당 상태에서는 자신의 받는 피해 감소 상태와 강인성 보호 상태가 해제된다. [죽음의 향기] 상태 해제 시 자신이 피해를 받고 바로 약점 격파 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403608, + "SkillName": "그대는 죽음을 위해 멈출 수 없다", + "SkillDesc": "[부패한 뼈의 길잡이] 또는 [연민의 긴 팔]의 스킬이 아군에게 명중하면 아군에게 해제할 수 없는 특수 지속 피해 상태를 부여한다. 해당 상태의 목표는 현재 HP 백분율이 높을수록 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403609, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403610, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403611, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403612, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403613, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403614, + "SkillName": "죽음의 몸부림", + "SkillDesc": "전투 중 모든 아군에게 [부하 가능] 상태를 부여한다. [최후의 발악] 상태인 아군이 가하는 피해와 약점 격파 효율이 대폭 감소하며, 아군이 일정 턴 동안 연속으로 [최후의 발악] 상태일 경우 치명적인 피해를 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403615, + "SkillName": "부패한 골육의 반서", + "SkillDesc": "[부패한 뼈의 길잡이]가 [깊은 죽음의 꿈] 상태일 시, [연민의 긴 팔]은 [부패의 반서] 상태를 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403616, + "SkillName": "빛을 삼키는 심연", + "SkillDesc": "[부패한 뼈의 길잡이]는 약점이 없다. [연민의 긴 팔]이 약점 격파 상태일 시 대상의 초기 약점이 다른 모든 적에게 부여되며, 이는 약점 격파 상태에서 회복될 때까지 지속된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401403603, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403601, + "SkillName": "죽은 자의 만류", + "SkillDesc": "단일 아군에게 양자 속성 피해를 가한다. [부패한 뼈의 길잡이]가 [죽음의 향기] 상태일 경우, 추가로 양자 속성 [쇠망 피해]를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403602, + "SkillName": "영면에 빠진 자에 대한 안장", + "SkillDesc": "모든 아군에게 대량의 양자 속성 피해를 가하고, 피해는 모든 아군 유닛이 균등 분담한다. [부패한 뼈의 길잡이]가 [죽음의 향기] 상태일 경우, 각 목표에게 추가로 양자 속성 [쇠망 피해]를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403603, + "SkillName": "세상을 떠난 자에 대한 애도", + "SkillDesc": "랜덤 아군 3명에게 양자 속성 [쇠망 피해]를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403604, + "SkillName": "괴로움이 가져다준 늦은 부고", + "SkillDesc": "모든 약점 격파 상태인 [연민의 긴 팔]의 약점 격파 상태를 해제하고, 모든 강인성을 회복시키며, 즉시 행동하게 한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403605, + "SkillName": "고통의 향기 속에서의 죽음", + "SkillDesc": "[죽음의 향기] 상태에 진입하고 모든 아군 캐릭터에게 대량의 양자 속성 [쇠망 피해]를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403606, + "SkillName": "더 많은 죽음을 원하는 죽음", + "SkillDesc": "모든 아군에게 양자 속성 [쇠망 피해]를 가한다. [최후의 발악] 상태의 목표에게는 치명적인 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403607, + "SkillName": "죽어가는 꿈, 먹물과도 같은 짙은 안개", + "SkillDesc": "기본 상태에서 받는 피해가 감소하며, 강인성 보호 상태에 진입한다. 아군의 HP가 감소하면 [빈사의 꿈방울]을 누적하고, [빈사의 꿈방울]이 최대치에 도달하면 자신이 [죽음의 향기] 상태에 진입한다. 해당 상태에서는 자신의 받는 피해 감소 상태와 강인성 보호 상태가 해제된다. [죽음의 향기] 상태 해제 시 자신이 피해를 받고 바로 약점 격파 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403608, + "SkillName": "그대는 죽음을 위해 멈출 수 없다", + "SkillDesc": "[부패한 뼈의 길잡이] 또는 [연민의 긴 팔]의 스킬이 아군에게 명중하면 아군에게 해제할 수 없는 특수 지속 피해 상태를 부여한다. 해당 상태의 목표는 현재 HP 백분율이 높을수록 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403609, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403610, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403611, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403612, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403613, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403614, + "SkillName": "죽음의 몸부림", + "SkillDesc": "전투 중 모든 아군에게 [부하 가능] 상태를 부여한다. [최후의 발악] 상태인 아군이 가하는 피해와 약점 격파 효율이 대폭 감소하며, 아군이 일정 턴 동안 연속으로 [최후의 발악] 상태일 경우 치명적인 피해를 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403615, + "SkillName": "부패한 골육의 반서", + "SkillDesc": "[부패한 뼈의 길잡이]가 [깊은 죽음의 꿈] 상태일 시, [연민의 긴 팔]은 [부패의 반서] 상태를 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403616, + "SkillName": "빛을 삼키는 심연", + "SkillDesc": "[부패한 뼈의 길잡이]는 약점이 없다. [연민의 긴 팔]이 약점 격파 상태일 시 대상의 초기 약점이 다른 모든 적에게 부여되며, 이는 약점 격파 상태에서 회복될 때까지 지속된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401403604, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401403601, + "SkillName": "죽은 자의 만류", + "SkillDesc": "단일 아군에게 양자 속성 피해를 가한다. [부패한 뼈의 길잡이]가 [죽음의 향기] 상태일 경우, 추가로 양자 속성 [쇠망 피해]를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403602, + "SkillName": "영면에 빠진 자에 대한 안장", + "SkillDesc": "모든 아군에게 대량의 양자 속성 피해를 가하고, 피해는 모든 아군 유닛이 균등 분담한다. [부패한 뼈의 길잡이]가 [죽음의 향기] 상태일 경우, 각 목표에게 추가로 양자 속성 [쇠망 피해]를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403603, + "SkillName": "세상을 떠난 자에 대한 애도", + "SkillDesc": "랜덤 아군 3명에게 양자 속성 [쇠망 피해]를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403604, + "SkillName": "괴로움이 가져다준 늦은 부고", + "SkillDesc": "모든 약점 격파 상태인 [연민의 긴 팔]의 약점 격파 상태를 해제하고, 모든 강인성을 회복시키며, 즉시 행동하게 한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 401403605, + "SkillName": "고통의 향기 속에서의 죽음", + "SkillDesc": "[죽음의 향기] 상태에 진입하고 모든 아군 캐릭터에게 대량의 양자 속성 [쇠망 피해]를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403606, + "SkillName": "더 많은 죽음을 원하는 죽음", + "SkillDesc": "모든 아군에게 양자 속성 [쇠망 피해]를 가한다. [최후의 발악] 상태의 목표에게는 치명적인 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 401403607, + "SkillName": "죽어가는 꿈, 먹물과도 같은 짙은 안개", + "SkillDesc": "기본 상태에서 받는 피해가 감소하며, 강인성 보호 상태에 진입한다. 아군의 HP가 감소하면 [빈사의 꿈방울]을 누적하고, [빈사의 꿈방울]이 최대치에 도달하면 자신이 [죽음의 향기] 상태에 진입한다. 해당 상태에서는 자신의 받는 피해 감소 상태와 강인성 보호 상태가 해제된다. [죽음의 향기] 상태 해제 시 자신이 피해를 받고 바로 약점 격파 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403608, + "SkillName": "그대는 죽음을 위해 멈출 수 없다", + "SkillDesc": "[부패한 뼈의 길잡이] 또는 [연민의 긴 팔]의 스킬이 아군에게 명중하면 아군에게 해제할 수 없는 특수 지속 피해 상태를 부여한다. 해당 상태의 목표는 현재 HP 백분율이 높을수록 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403609, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403610, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403611, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403612, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403613, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403614, + "SkillName": "죽음의 몸부림", + "SkillDesc": "전투 중 모든 아군에게 [부하 가능] 상태를 부여한다. [최후의 발악] 상태인 아군이 가하는 피해와 약점 격파 효율이 대폭 감소하며, 아군이 일정 턴 동안 연속으로 [최후의 발악] 상태일 경우 치명적인 피해를 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403615, + "SkillName": "부패한 골육의 반서", + "SkillDesc": "[부패한 뼈의 길잡이]가 [깊은 죽음의 꿈] 상태일 시, [연민의 긴 팔]은 [부패의 반서] 상태를 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401403616, + "SkillName": "빛을 삼키는 심연", + "SkillDesc": "[부패한 뼈의 길잡이]는 약점이 없다. [연민의 긴 팔]이 약점 격파 상태일 시 대상의 초기 약점이 다른 모든 적에게 부여되며, 이는 약점 격파 상태에서 회복될 때까지 지속된다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4014036, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014036, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014036, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014036, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014036, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014036, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4014036, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4015010": { + "Id": 4015010, + "Name": "지고, 태양, 천공의 화신", + "Desc": "천공의 티탄. 융합신. 인간에게 정복되고 인간과 융합해 더는 앰포리어스의 주야를 다스리지 않게 되었지만, 고독하고 오만한 본성은 변하지 않았다.\\n그 눈에 비친 부서진 세계의 범속은 추악하기 그지없다. 어리석은 범인에겐 광명이 수호하는 세계보다 검은 물결이 훨씬 잘 어울린다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 11625, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4015010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 144, + "StanceBase": 960, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4015010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401501001, + "SkillName": "삼천 리를 타격하는 화염", + "SkillDesc": "[온도]를 상승시키고, 아군 파티 왼쪽에서부터 여러 번 공격을 발동한다. 우선 모든 아군을 차례대로 1회씩 공격하고, 남은 횟수는 단일 아군을 랜덤으로 공격한다. 공격할 때마다 현재 [온도]에 따라 화염 속성 피해를 가하고 [백안의 종말]을 복구한다", + "DamageType": "Fire", + "SPHitBase": 5 + }, + { + "Id": 401501002, + "SkillName": "구만 리를 선회하는 불길", + "SkillDesc": "[온도]가 상승하고, 현재 [온도]에 따라 모든 아군에게 화염 속성 피해를 가하며 [백안의 끝]을 복구한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501003, + "SkillName": "긴 낮의 달을 끝내는 숨결", + "SkillDesc": "[온도]가 상승하고, 현재 [온도]에 따라 모든 아군에게 화염 속성 피해를 가한다. 현재 [온도]에 따라 모든 아군의 행동 게이지를 감소시키고, [백안의 종말]과 [백안의 끝]을 복구한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501004, + "SkillName": "하늘에 드리운 구름 같은 불꽃", + "SkillDesc": "차지 상태에 진입한다. 다음 행동에 [조석과 태양을 태우는 격노]를 발동한다. 자신에게 [헬륨섬광]을 부여하고 [태양과 번개의 까마귀]를 소환한다. 해당 상태에서는 아군이 공격을 발동하면 이번 공격이 명중한 적의 수량에 따라 [헬륨섬광]이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501005, + "SkillName": "조석과 태양을 태우는 격노", + "SkillDesc": "현재 자신의 [헬륨섬광]에 따라 모든 아군에게 대량의 화염 속성 피해를 가하고, 목표가 피해를 균등 분담한다. 동시에 현재 [헬륨섬광]에 따라 [온도]가 상승하고, [백안의 종말]과 [백안의 끝]을 복구한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501006, + "SkillName": "삼천 리에서 울리는 천둥", + "SkillDesc": "[뇌운] 스택 수가 증가하고, 아군 파티 왼쪽에서부터 여러 번 공격을 발동한다. 우선 모든 아군을 차례대로 1회씩 공격하고, 남은 횟수는 단일 아군을 랜덤으로 공격한다. 공격할 때마다 번개 속성 피해를 가하고 [백안의 종말]을 복구한다", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 401501007, + "SkillName": "구만 리를 가로지르는 번개", + "SkillDesc": "[뇌운] 스택 수가 증가하고, 모든 아군에게 번개 속성 피해를 가하며 [백안의 끝]을 복구한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501008, + "SkillName": "기연의 달에 떨어지는 빛", + "SkillDesc": "[뇌운] 스택 수가 증가하고, 모든 아군에게 번개 속성 피해를 가하며 [백안의 종말]과 [백안의 끝]을 복구한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501009, + "SkillName": "산과 바다를 뒤흔드는 천둥", + "SkillDesc": "[뇌운] 스택 수가 증가하고, 차지 상태에 진입하며 다음 행동에 [주야와 하늘을 부수는 분노]를 발동한다. 자신에게 [이온화]를 부여하고 [태양과 번개의 까마귀]를 소환한다. 해당 상태에서 아군이 공격을 발동하면 이번 공격이 명중한 적의 수량에 따라 [뇌운] 스택 수를 빼앗으며, [태양과 번개의 까마귀], [백안의 종말] 또는 [백안의 끝]이 치명적인 공격을 받을 시 아군이 일정 수량의 [뇌운] 스택을 빼앗는다. 모든 [뇌운]이 아군에게 빼앗기면 자신은 약점 격파 상태에 빠진다. 자신의 약점이 격파되면 모든 [뇌운]을 잃고, 자신에게 모든 [뇌운] 횟수만큼 소량의 번개 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501010, + "SkillName": "주야와 하늘을 부수는 분노", + "SkillDesc": "모든 아군에게 번개 속성 피해를 가하고 일정 수량의 [뇌운]을 소모한다. 랜덤 아군에게 대응하는 횟수만큼 소량의 번개 속성 피해를 가하고, [백안의 종말]과 [백안의 끝]을 복구한다. 이후 아군이 빼앗은 뇌운 수에 따라 자신에게 대응하는 횟수만큼 소량의 번개 속성 추가 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501011, + "SkillName": "백안", + "SkillDesc": "이번 전투에서 [태양과 번개의 까마귀], [백안의 종말] 또는 [백안의 끝]에게 피해를 가할 시 [지고, 태양, 천공의 화신]도 같은 양의 HP를 잃는다. [태양과 번개의 까마귀], [백안의 종말] 또는 [백안의 끝]이 치명적인 공격을 받을 시 [지고, 태양, 천공의 화신]은 강인성 피해를 받고, [백안의 종말] 또는 [백안의 끝]은 HP를 회복하고 선택 불가 상태에 진입한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501012, + "SkillName": "뇌우", + "SkillDesc": "뇌운 날씨일 때 전장 환경에 [뇌운]이 적용된다. [지고, 태양, 천공의 화신]이 [이온화] 상태가 아닐 시 [태양과 번개의 까마귀], [백안의 종말] 또는 [백안의 끝]이 치명적인 공격을 받으면 일정 수량의 [뇌운] 스택이 감소하고 [지고, 태양, 천공의 화신]에게 소량의 번개 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501013, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501014, + "SkillName": "혹양", + "SkillDesc": "맑을 때 전장 환경에 [온도]가 적용된다. 임의 목표의 턴 시작 시 [온도]가 상승한다. 아군이 가하는 피해가 [온도]에 따라 증가한다. 모든 아군을 [태양 폭풍]에 빠트리고, 아군의 턴 시작 시 [온도]에 따라 화염 속성 피해를 가하며, 해당 피해는 [비치명적]이다. [태양과 번개의 까마귀], [백안의 종말] 또는 [백안의 끝]이 치명적인 공격을 받을 시 [온도]가 하락한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501015, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401501001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401501001, + "SkillName": "삼천 리를 타격하는 화염", + "SkillDesc": "[온도]를 상승시키고, 아군 파티 왼쪽에서부터 여러 번 공격을 발동한다. 우선 모든 아군을 차례대로 1회씩 공격하고, 남은 횟수는 단일 아군을 랜덤으로 공격한다. 공격할 때마다 현재 [온도]에 따라 화염 속성 피해를 가하고 [백안의 종말]을 복구한다", + "DamageType": "Fire", + "SPHitBase": 5 + }, + { + "Id": 401501002, + "SkillName": "구만 리를 선회하는 불길", + "SkillDesc": "[온도]가 상승하고, 현재 [온도]에 따라 모든 아군에게 화염 속성 피해를 가하며 [백안의 끝]을 복구한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501003, + "SkillName": "긴 낮의 달을 끝내는 숨결", + "SkillDesc": "[온도]가 상승하고, 현재 [온도]에 따라 모든 아군에게 화염 속성 피해를 가한다. 현재 [온도]에 따라 모든 아군의 행동 게이지를 감소시키고, [백안의 종말]과 [백안의 끝]을 복구한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501004, + "SkillName": "하늘에 드리운 구름 같은 불꽃", + "SkillDesc": "차지 상태에 진입한다. 다음 행동에 [조석과 태양을 태우는 격노]를 발동한다. 자신에게 [헬륨섬광]을 부여하고 [태양과 번개의 까마귀]를 소환한다. 해당 상태에서는 아군이 공격을 발동하면 이번 공격이 명중한 적의 수량에 따라 [헬륨섬광]이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501005, + "SkillName": "조석과 태양을 태우는 격노", + "SkillDesc": "현재 자신의 [헬륨섬광]에 따라 모든 아군에게 대량의 화염 속성 피해를 가하고, 목표가 피해를 균등 분담한다. 동시에 현재 [헬륨섬광]에 따라 [온도]가 상승하고, [백안의 종말]과 [백안의 끝]을 복구한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501006, + "SkillName": "삼천 리에서 울리는 천둥", + "SkillDesc": "[뇌운] 스택 수가 증가하고, 아군 파티 왼쪽에서부터 여러 번 공격을 발동한다. 우선 모든 아군을 차례대로 1회씩 공격하고, 남은 횟수는 단일 아군을 랜덤으로 공격한다. 공격할 때마다 번개 속성 피해를 가하고 [백안의 종말]을 복구한다", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 401501007, + "SkillName": "구만 리를 가로지르는 번개", + "SkillDesc": "[뇌운] 스택 수가 증가하고, 모든 아군에게 번개 속성 피해를 가하며 [백안의 끝]을 복구한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501008, + "SkillName": "기연의 달에 떨어지는 빛", + "SkillDesc": "[뇌운] 스택 수가 증가하고, 모든 아군에게 번개 속성 피해를 가하며 [백안의 종말]과 [백안의 끝]을 복구한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501009, + "SkillName": "산과 바다를 뒤흔드는 천둥", + "SkillDesc": "[뇌운] 스택 수가 증가하고, 차지 상태에 진입하며 다음 행동에 [주야와 하늘을 부수는 분노]를 발동한다. 자신에게 [이온화]를 부여하고 [태양과 번개의 까마귀]를 소환한다. 해당 상태에서 아군이 공격을 발동하면 이번 공격이 명중한 적의 수량에 따라 [뇌운] 스택 수를 빼앗으며, [태양과 번개의 까마귀], [백안의 종말] 또는 [백안의 끝]이 치명적인 공격을 받을 시 아군이 일정 수량의 [뇌운] 스택을 빼앗는다. 모든 [뇌운]이 아군에게 빼앗기면 자신은 약점 격파 상태에 빠진다. 자신의 약점이 격파되면 모든 [뇌운]을 잃고, 자신에게 모든 [뇌운] 횟수만큼 소량의 번개 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501010, + "SkillName": "주야와 하늘을 부수는 분노", + "SkillDesc": "모든 아군에게 번개 속성 피해를 가하고 일정 수량의 [뇌운]을 소모한다. 랜덤 아군에게 대응하는 횟수만큼 소량의 번개 속성 피해를 가하고, [백안의 종말]과 [백안의 끝]을 복구한다. 이후 아군이 빼앗은 뇌운 수에 따라 자신에게 대응하는 횟수만큼 소량의 번개 속성 추가 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501011, + "SkillName": "백안", + "SkillDesc": "이번 전투에서 [태양과 번개의 까마귀], [백안의 종말] 또는 [백안의 끝]에게 피해를 가할 시 [지고, 태양, 천공의 화신]도 같은 양의 HP를 잃는다. [태양과 번개의 까마귀], [백안의 종말] 또는 [백안의 끝]이 치명적인 공격을 받을 시 [지고, 태양, 천공의 화신]은 강인성 피해를 받고, [백안의 종말] 또는 [백안의 끝]은 HP를 회복하고 선택 불가 상태에 진입한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501012, + "SkillName": "뇌우", + "SkillDesc": "뇌운 날씨일 때 전장 환경에 [뇌운]이 적용된다. [지고, 태양, 천공의 화신]이 [이온화] 상태가 아닐 시 [태양과 번개의 까마귀], [백안의 종말] 또는 [백안의 끝]이 치명적인 공격을 받으면 일정 수량의 [뇌운] 스택이 감소하고 [지고, 태양, 천공의 화신]에게 소량의 번개 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501013, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501014, + "SkillName": "혹양", + "SkillDesc": "맑을 때 전장 환경에 [온도]가 적용된다. 임의 목표의 턴 시작 시 [온도]가 상승한다. 아군이 가하는 피해가 [온도]에 따라 증가한다. 모든 아군을 [태양 폭풍]에 빠트리고, 아군의 턴 시작 시 [온도]에 따라 화염 속성 피해를 가하며, 해당 피해는 [비치명적]이다. [태양과 번개의 까마귀], [백안의 종말] 또는 [백안의 끝]이 치명적인 공격을 받을 시 [온도]가 하락한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501015, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4015010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4015011": { + "Id": 4015011, + "Name": "지고, 태양, 천공의 화신", + "Desc": "천공의 티탄. 융합신. 인간에게 정복되고 인간과 융합해 더는 앰포리어스의 주야를 다스리지 않게 되었지만, 고독하고 오만한 본성은 변하지 않았다.\\n그 눈에 비친 부서진 세계의 범속은 추악하기 그지없다. 어리석은 범인에겐 광명이 수호하는 세계보다 검은 물결이 훨씬 잘 어울린다", + "MonsterCampID": 12, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 11625, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4015010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 144, + "StanceBase": 960, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4015011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401501101, + "SkillName": "삼천 리를 타격하는 화염", + "SkillDesc": "[온도]를 상승시키고, 아군 파티 왼쪽에서부터 여러 번 공격을 발동한다. 우선 모든 아군을 차례대로 1회씩 공격하고, 남은 횟수는 단일 아군을 랜덤으로 공격한다. 공격할 때마다 현재 [온도]에 따라 화염 속성 피해를 가하고 [백안의 종말]을 복구한다", + "DamageType": "Fire", + "SPHitBase": 5 + }, + { + "Id": 401501102, + "SkillName": "구만 리를 선회하는 불길", + "SkillDesc": "[온도]가 상승하고, 현재 [온도]에 따라 모든 아군에게 화염 속성 피해를 가하며 [백안의 끝]을 복구한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501103, + "SkillName": "긴 낮의 달을 끝내는 숨결", + "SkillDesc": "[온도]가 상승하고, 현재 [온도]에 따라 모든 아군에게 화염 속성 피해를 가한다. 현재 [온도]에 따라 모든 아군의 행동 게이지를 감소시키고, [백안의 종말]과 [백안의 끝]을 복구한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501104, + "SkillName": "하늘에 드리운 구름 같은 불꽃", + "SkillDesc": "차지 상태에 진입한다. 다음 행동에 [조석과 태양을 태우는 격노]를 발동한다. 자신에게 [헬륨섬광]을 부여하고 [태양과 번개의 까마귀]를 소환한다. 해당 상태에서는 아군이 공격을 발동하면 이번 공격이 명중한 적의 수량에 따라 [헬륨섬광]이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501105, + "SkillName": "조석과 태양을 태우는 격노", + "SkillDesc": "현재 자신의 [헬륨섬광]에 따라 모든 아군에게 대량의 화염 속성 피해를 가하고, 목표가 피해를 균등 분담한다. 동시에 현재 [헬륨섬광]에 따라 [온도]가 상승하고, [백안의 종말]과 [백안의 끝]을 복구한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501106, + "SkillName": "삼천 리에서 울리는 천둥", + "SkillDesc": "[뇌운] 스택 수가 증가하고, 아군 파티 왼쪽에서부터 여러 번 공격을 발동한다. 우선 모든 아군을 차례대로 1회씩 공격하고, 남은 횟수는 단일 아군을 랜덤으로 공격한다. 공격할 때마다 번개 속성 피해를 가하고 [백안의 종말]을 복구한다", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 401501107, + "SkillName": "구만 리를 가로지르는 번개", + "SkillDesc": "[뇌운] 스택 수가 증가하고, 모든 아군에게 번개 속성 피해를 가하며 [백안의 끝]을 복구한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501108, + "SkillName": "기연의 달에 떨어지는 빛", + "SkillDesc": "[뇌운] 스택 수가 증가하고, 모든 아군에게 번개 속성 피해를 가하며 [백안의 종말]과 [백안의 끝]을 복구한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501109, + "SkillName": "산과 바다를 뒤흔드는 천둥", + "SkillDesc": "[뇌운] 스택 수가 증가하고, 차지 상태에 진입하며 다음 행동에 [주야와 하늘을 부수는 분노]를 발동한다. 자신에게 [이온화]를 부여하고 [태양과 번개의 까마귀]를 소환한다. 해당 상태에서 아군이 공격을 발동하면 이번 공격이 명중한 적의 수량에 따라 [뇌운] 스택 수를 빼앗으며, [태양과 번개의 까마귀], [백안의 종말] 또는 [백안의 끝]이 치명적인 공격을 받을 시 아군이 일정 수량의 [뇌운] 스택을 빼앗는다. 모든 [뇌운]이 아군에게 빼앗기면 자신은 약점 격파 상태에 빠진다. 자신의 약점이 격파되면 모든 [뇌운]을 잃고, 자신에게 모든 [뇌운] 횟수만큼 소량의 번개 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501110, + "SkillName": "주야와 하늘을 부수는 분노", + "SkillDesc": "모든 아군에게 번개 속성 피해를 가하고 일정 수량의 [뇌운]을 소모한다. 랜덤 아군에게 대응하는 횟수만큼 소량의 번개 속성 피해를 가하고, [백안의 종말]과 [백안의 끝]을 복구한다. 이후 아군이 빼앗은 뇌운 수에 따라 자신에게 대응하는 횟수만큼 소량의 번개 속성 추가 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501111, + "SkillName": "백안", + "SkillDesc": "이번 전투에서 [태양과 번개의 까마귀], [백안의 종말] 또는 [백안의 끝]에게 피해를 가할 시 [지고, 태양, 천공의 화신]도 같은 양의 HP를 잃는다. [태양과 번개의 까마귀], [백안의 종말] 또는 [백안의 끝]이 치명적인 공격을 받을 시 [지고, 태양, 천공의 화신]은 강인성 피해를 받고, [백안의 종말] 또는 [백안의 끝]은 HP를 회복하고 선택 불가 상태에 진입한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501112, + "SkillName": "뇌우", + "SkillDesc": "뇌운 날씨일 때 전장 환경에 [뇌운]이 적용된다. [지고, 태양, 천공의 화신]이 [이온화] 상태가 아닐 시 [태양과 번개의 까마귀], [백안의 종말] 또는 [백안의 끝]이 치명적인 공격을 받으면 일정 수량의 [뇌운] 스택이 감소하고 [지고, 태양, 천공의 화신]에게 소량의 번개 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501113, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501114, + "SkillName": "혹양", + "SkillDesc": "맑을 때 전장 환경에 [온도]가 적용된다. 임의 목표의 턴 시작 시 [온도]가 상승한다. 아군이 가하는 피해가 [온도]에 따라 증가한다. 모든 아군을 [태양 폭풍]에 빠트리고, 아군의 턴 시작 시 [온도]에 따라 화염 속성 피해를 가하며, 해당 피해는 [비치명적]이다. [태양과 번개의 까마귀], [백안의 종말] 또는 [백안의 끝]이 치명적인 공격을 받을 시 [온도]가 하락한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501115, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501116, + "SkillName": "잿더미의 저편에서", + "SkillDesc": "[시들어버린 벌집뼈]를 복구하고 지정된 단일 아군에게 대량의 고정 수치 허수 속성 피해를 가하며, 대상을 [부패] 상태에 빠트린다. [부패] 수치는 중첩 가능하다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401501117, + "SkillName": "추락하는 멸사의 잔성", + "SkillDesc": "[메마른 눈물뼈]를 복구하고 모든 아군에게 대량의 고정 수치 허수 속성 피해를 가하며, 목표가 피해를 균등 분담한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401501118, + "SkillName": "공포를 펼치는 적막의 마안", + "SkillDesc": "[암조의 도래] 상태에 진입하고 다음 행동에 [고요한 잿더미•신령 도살]을 발동하며, [시들어버린 벌집뼈]와 [메마른 눈물뼈]를 복구한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501119, + "SkillName": "고요한 잿더미•신령 도살", + "SkillDesc": "모든 아군에게 대량의 고정 수치 허수 속성 피해를 가하고, [시들어버린 벌집뼈]와 [메마른 눈물뼈]를 복구한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401501120, + "SkillName": "유골", + "SkillDesc": "이번 전투에서 [시들어버린 벌집뼈] 또는 [메마른 눈물뼈]에게 피해를 가할 시 [절멸자, 태양과 번개의 업과, 조석의 눈]도 같은 양의 HP를 잃는다. [시들어버린 벌집뼈] 또는 [메마른 눈물뼈]가 치명적인 공격을 받을 시 [절멸자, 태양과 번개의 업과, 조석의 눈]은 강인성 피해를 받고, [시들어버린 벌집뼈] 또는 [메마른 눈물뼈]는 HP를 회복하고 선택 불가 상태에 진입한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501121, + "SkillName": "검은 물결", + "SkillDesc": "행동 서열에 [검은 물결]을 추가한다. [검은 물결]이 행동할 때마다 모든 아군이 [부패]에 빠지며, [부패]는 중첩 가능하다. 아군 캐릭터가 치명적인 피해를 받을 시 [검은 침식] 상태에 빠진다. 모든 아군이 [검은 침식] 상태 또는 전투 불능 상태에 빠질 시 전투에 패배한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501122, + "SkillName": "흑암의 조수", + "SkillDesc": "이번 전투에서 [절멸자, 태양과 번개의 업과, 조석의 눈]이 가하는 모든 피해는 [검은 물결 동기화율]에 기반해 고정 수치 피해를 가한다. 아군이 공격하면 또다시 [검은 물결 동기화율]에 기반해 확정 피해를 가하며, 해당 피해는 [비치명적]이다. [절멸자, 태양과 번개의 업과, 조석의 눈]과 [검은 물결]이 행동 시 [검은 물결 동기화율]이 증가하고, [시들어버린 벌집뼈] 또는 [메마른 눈물뼈]가 처치될 시 [검은 물결 동기화율]이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501123, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501124, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401501101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.3600000003352761, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401501101, + "SkillName": "삼천 리를 타격하는 화염", + "SkillDesc": "[온도]를 상승시키고, 아군 파티 왼쪽에서부터 여러 번 공격을 발동한다. 우선 모든 아군을 차례대로 1회씩 공격하고, 남은 횟수는 단일 아군을 랜덤으로 공격한다. 공격할 때마다 현재 [온도]에 따라 화염 속성 피해를 가하고 [백안의 종말]을 복구한다", + "DamageType": "Fire", + "SPHitBase": 5 + }, + { + "Id": 401501102, + "SkillName": "구만 리를 선회하는 불길", + "SkillDesc": "[온도]가 상승하고, 현재 [온도]에 따라 모든 아군에게 화염 속성 피해를 가하며 [백안의 끝]을 복구한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501103, + "SkillName": "긴 낮의 달을 끝내는 숨결", + "SkillDesc": "[온도]가 상승하고, 현재 [온도]에 따라 모든 아군에게 화염 속성 피해를 가한다. 현재 [온도]에 따라 모든 아군의 행동 게이지를 감소시키고, [백안의 종말]과 [백안의 끝]을 복구한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501104, + "SkillName": "하늘에 드리운 구름 같은 불꽃", + "SkillDesc": "차지 상태에 진입한다. 다음 행동에 [조석과 태양을 태우는 격노]를 발동한다. 자신에게 [헬륨섬광]을 부여하고 [태양과 번개의 까마귀]를 소환한다. 해당 상태에서는 아군이 공격을 발동하면 이번 공격이 명중한 적의 수량에 따라 [헬륨섬광]이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501105, + "SkillName": "조석과 태양을 태우는 격노", + "SkillDesc": "현재 자신의 [헬륨섬광]에 따라 모든 아군에게 대량의 화염 속성 피해를 가하고, 목표가 피해를 균등 분담한다. 동시에 현재 [헬륨섬광]에 따라 [온도]가 상승하고, [백안의 종말]과 [백안의 끝]을 복구한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 401501106, + "SkillName": "삼천 리에서 울리는 천둥", + "SkillDesc": "[뇌운] 스택 수가 증가하고, 아군 파티 왼쪽에서부터 여러 번 공격을 발동한다. 우선 모든 아군을 차례대로 1회씩 공격하고, 남은 횟수는 단일 아군을 랜덤으로 공격한다. 공격할 때마다 번개 속성 피해를 가하고 [백안의 종말]을 복구한다", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 401501107, + "SkillName": "구만 리를 가로지르는 번개", + "SkillDesc": "[뇌운] 스택 수가 증가하고, 모든 아군에게 번개 속성 피해를 가하며 [백안의 끝]을 복구한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501108, + "SkillName": "기연의 달에 떨어지는 빛", + "SkillDesc": "[뇌운] 스택 수가 증가하고, 모든 아군에게 번개 속성 피해를 가하며 [백안의 종말]과 [백안의 끝]을 복구한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501109, + "SkillName": "산과 바다를 뒤흔드는 천둥", + "SkillDesc": "[뇌운] 스택 수가 증가하고, 차지 상태에 진입하며 다음 행동에 [주야와 하늘을 부수는 분노]를 발동한다. 자신에게 [이온화]를 부여하고 [태양과 번개의 까마귀]를 소환한다. 해당 상태에서 아군이 공격을 발동하면 이번 공격이 명중한 적의 수량에 따라 [뇌운] 스택 수를 빼앗으며, [태양과 번개의 까마귀], [백안의 종말] 또는 [백안의 끝]이 치명적인 공격을 받을 시 아군이 일정 수량의 [뇌운] 스택을 빼앗는다. 모든 [뇌운]이 아군에게 빼앗기면 자신은 약점 격파 상태에 빠진다. 자신의 약점이 격파되면 모든 [뇌운]을 잃고, 자신에게 모든 [뇌운] 횟수만큼 소량의 번개 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501110, + "SkillName": "주야와 하늘을 부수는 분노", + "SkillDesc": "모든 아군에게 번개 속성 피해를 가하고 일정 수량의 [뇌운]을 소모한다. 랜덤 아군에게 대응하는 횟수만큼 소량의 번개 속성 피해를 가하고, [백안의 종말]과 [백안의 끝]을 복구한다. 이후 아군이 빼앗은 뇌운 수에 따라 자신에게 대응하는 횟수만큼 소량의 번개 속성 추가 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 401501111, + "SkillName": "백안", + "SkillDesc": "이번 전투에서 [태양과 번개의 까마귀], [백안의 종말] 또는 [백안의 끝]에게 피해를 가할 시 [지고, 태양, 천공의 화신]도 같은 양의 HP를 잃는다. [태양과 번개의 까마귀], [백안의 종말] 또는 [백안의 끝]이 치명적인 공격을 받을 시 [지고, 태양, 천공의 화신]은 강인성 피해를 받고, [백안의 종말] 또는 [백안의 끝]은 HP를 회복하고 선택 불가 상태에 진입한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501112, + "SkillName": "뇌우", + "SkillDesc": "뇌운 날씨일 때 전장 환경에 [뇌운]이 적용된다. [지고, 태양, 천공의 화신]이 [이온화] 상태가 아닐 시 [태양과 번개의 까마귀], [백안의 종말] 또는 [백안의 끝]이 치명적인 공격을 받으면 일정 수량의 [뇌운] 스택이 감소하고 [지고, 태양, 천공의 화신]에게 소량의 번개 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501113, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501114, + "SkillName": "혹양", + "SkillDesc": "맑을 때 전장 환경에 [온도]가 적용된다. 임의 목표의 턴 시작 시 [온도]가 상승한다. 아군이 가하는 피해가 [온도]에 따라 증가한다. 모든 아군을 [태양 폭풍]에 빠트리고, 아군의 턴 시작 시 [온도]에 따라 화염 속성 피해를 가하며, 해당 피해는 [비치명적]이다. [태양과 번개의 까마귀], [백안의 종말] 또는 [백안의 끝]이 치명적인 공격을 받을 시 [온도]가 하락한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501115, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501116, + "SkillName": "잿더미의 저편에서", + "SkillDesc": "[시들어버린 벌집뼈]를 복구하고 지정된 단일 아군에게 대량의 고정 수치 허수 속성 피해를 가하며, 대상을 [부패] 상태에 빠트린다. [부패] 수치는 중첩 가능하다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401501117, + "SkillName": "추락하는 멸사의 잔성", + "SkillDesc": "[메마른 눈물뼈]를 복구하고 모든 아군에게 대량의 고정 수치 허수 속성 피해를 가하며, 목표가 피해를 균등 분담한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401501118, + "SkillName": "공포를 펼치는 적막의 마안", + "SkillDesc": "[암조의 도래] 상태에 진입하고 다음 행동에 [고요한 잿더미•신령 도살]을 발동하며, [시들어버린 벌집뼈]와 [메마른 눈물뼈]를 복구한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501119, + "SkillName": "고요한 잿더미•신령 도살", + "SkillDesc": "모든 아군에게 대량의 고정 수치 허수 속성 피해를 가하고, [시들어버린 벌집뼈]와 [메마른 눈물뼈]를 복구한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401501120, + "SkillName": "유골", + "SkillDesc": "이번 전투에서 [시들어버린 벌집뼈] 또는 [메마른 눈물뼈]에게 피해를 가할 시 [절멸자, 태양과 번개의 업과, 조석의 눈]도 같은 양의 HP를 잃는다. [시들어버린 벌집뼈] 또는 [메마른 눈물뼈]가 치명적인 공격을 받을 시 [절멸자, 태양과 번개의 업과, 조석의 눈]은 강인성 피해를 받고, [시들어버린 벌집뼈] 또는 [메마른 눈물뼈]는 HP를 회복하고 선택 불가 상태에 진입한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501121, + "SkillName": "검은 물결", + "SkillDesc": "행동 서열에 [검은 물결]을 추가한다. [검은 물결]이 행동할 때마다 모든 아군이 [부패]에 빠지며, [부패]는 중첩 가능하다. 아군 캐릭터가 치명적인 피해를 받을 시 [검은 침식] 상태에 빠진다. 모든 아군이 [검은 침식] 상태 또는 전투 불능 상태에 빠질 시 전투에 패배한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501122, + "SkillName": "흑암의 조수", + "SkillDesc": "이번 전투에서 [절멸자, 태양과 번개의 업과, 조석의 눈]이 가하는 모든 피해는 [검은 물결 동기화율]에 기반해 고정 수치 피해를 가한다. 아군이 공격하면 또다시 [검은 물결 동기화율]에 기반해 확정 피해를 가하며, 해당 피해는 [비치명적]이다. [절멸자, 태양과 번개의 업과, 조석의 눈]과 [검은 물결]이 행동 시 [검은 물결 동기화율]이 증가하고, [시들어버린 벌집뼈] 또는 [메마른 눈물뼈]가 처치될 시 [검은 물결 동기화율]이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501123, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401501124, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4015011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4015020": { + "Id": 4015020, + "Name": "절멸자, 태양과 번개의 업과, 조석의 눈", + "Desc": "포악하게 하늘을 다스린 정복자가 검은 물결에 휩싸인 모습. 과거의 시비와 공과는 평가하기 어려울지도 모르지만, 지금 이 순간 살기 가득한 모습은 모든 걸 파괴하는 무명의 업화일 뿐이다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 23250, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4015020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 144, + "StanceBase": 960, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4015020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401502001, + "SkillName": "잿더미의 저편에서", + "SkillDesc": "[시들어버린 벌집뼈]를 복구하고 지정된 단일 아군에게 대량의 고정 수치 허수 속성 피해를 가하며, 대상을 [부패] 상태에 빠트린다. [부패] 수치는 중첩 가능하다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401502002, + "SkillName": "추락하는 멸사의 잔성", + "SkillDesc": "[메마른 눈물뼈]를 복구하고 모든 아군에게 대량의 고정 수치 허수 속성 피해를 가하며, 목표가 피해를 균등 분담한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401502003, + "SkillName": "공포를 펼치는 적막의 마안", + "SkillDesc": "[암조의 도래] 상태에 진입하고 다음 행동에 [고요한 잿더미•신령 도살]을 발동하며, [시들어버린 벌집뼈]와 [메마른 눈물뼈]를 복구한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502004, + "SkillName": "고요한 잿더미•신령 도살", + "SkillDesc": "모든 아군에게 대량의 고정 수치 허수 속성 피해를 가하고, [시들어버린 벌집뼈]와 [메마른 눈물뼈]를 복구한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401502005, + "SkillName": "유골", + "SkillDesc": "이번 전투에서 [시들어버린 벌집뼈] 또는 [메마른 눈물뼈]에게 피해를 가할 시 [절멸자, 태양과 번개의 업과, 조석의 눈]도 같은 양의 HP를 잃는다. [시들어버린 벌집뼈] 또는 [메마른 눈물뼈]가 치명적인 공격을 받을 시 [절멸자, 태양과 번개의 업과, 조석의 눈]은 강인성 피해를 받고, [시들어버린 벌집뼈] 또는 [메마른 눈물뼈]는 HP를 회복하고 선택 불가 상태에 진입한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502006, + "SkillName": "검은 물결", + "SkillDesc": "행동 서열에 [검은 물결]을 추가한다. [검은 물결]이 행동할 때마다 모든 아군이 [부패]에 빠지며, [부패]는 중첩 가능하다. 아군 캐릭터가 치명적인 피해를 받을 시 [검은 침식] 상태에 빠진다. 모든 아군이 [검은 침식] 상태 또는 전투 불능 상태에 빠질 시 전투에 패배한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502007, + "SkillName": "흑암의 조수", + "SkillDesc": "이번 전투에서 [절멸자, 태양과 번개의 업과, 조석의 눈]이 가하는 모든 피해는 [검은 물결 동기화율]에 기반해 고정 수치 피해를 가한다. 아군이 공격하면 또다시 [검은 물결 동기화율]에 기반해 확정 피해를 가하며, 해당 피해는 [비치명적]이다. [절멸자, 태양과 번개의 업과, 조석의 눈]과 [검은 물결]이 행동 시 [검은 물결 동기화율]이 증가하고, [시들어버린 벌집뼈] 또는 [메마른 눈물뼈]가 처치될 시 [검은 물결 동기화율]이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 401502001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401502001, + "SkillName": "잿더미의 저편에서", + "SkillDesc": "[시들어버린 벌집뼈]를 복구하고 지정된 단일 아군에게 대량의 고정 수치 허수 속성 피해를 가하며, 대상을 [부패] 상태에 빠트린다. [부패] 수치는 중첩 가능하다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401502002, + "SkillName": "추락하는 멸사의 잔성", + "SkillDesc": "[메마른 눈물뼈]를 복구하고 모든 아군에게 대량의 고정 수치 허수 속성 피해를 가하며, 목표가 피해를 균등 분담한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401502003, + "SkillName": "공포를 펼치는 적막의 마안", + "SkillDesc": "[암조의 도래] 상태에 진입하고 다음 행동에 [고요한 잿더미•신령 도살]을 발동하며, [시들어버린 벌집뼈]와 [메마른 눈물뼈]를 복구한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502004, + "SkillName": "고요한 잿더미•신령 도살", + "SkillDesc": "모든 아군에게 대량의 고정 수치 허수 속성 피해를 가하고, [시들어버린 벌집뼈]와 [메마른 눈물뼈]를 복구한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401502005, + "SkillName": "유골", + "SkillDesc": "이번 전투에서 [시들어버린 벌집뼈] 또는 [메마른 눈물뼈]에게 피해를 가할 시 [절멸자, 태양과 번개의 업과, 조석의 눈]도 같은 양의 HP를 잃는다. [시들어버린 벌집뼈] 또는 [메마른 눈물뼈]가 치명적인 공격을 받을 시 [절멸자, 태양과 번개의 업과, 조석의 눈]은 강인성 피해를 받고, [시들어버린 벌집뼈] 또는 [메마른 눈물뼈]는 HP를 회복하고 선택 불가 상태에 진입한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502006, + "SkillName": "검은 물결", + "SkillDesc": "행동 서열에 [검은 물결]을 추가한다. [검은 물결]이 행동할 때마다 모든 아군이 [부패]에 빠지며, [부패]는 중첩 가능하다. 아군 캐릭터가 치명적인 피해를 받을 시 [검은 침식] 상태에 빠진다. 모든 아군이 [검은 침식] 상태 또는 전투 불능 상태에 빠질 시 전투에 패배한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502007, + "SkillName": "흑암의 조수", + "SkillDesc": "이번 전투에서 [절멸자, 태양과 번개의 업과, 조석의 눈]이 가하는 모든 피해는 [검은 물결 동기화율]에 기반해 고정 수치 피해를 가한다. 아군이 공격하면 또다시 [검은 물결 동기화율]에 기반해 확정 피해를 가하며, 해당 피해는 [비치명적]이다. [절멸자, 태양과 번개의 업과, 조석의 눈]과 [검은 물결]이 행동 시 [검은 물결 동기화율]이 증가하고, [시들어버린 벌집뼈] 또는 [메마른 눈물뼈]가 처치될 시 [검은 물결 동기화율]이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4015020, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015020, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015020, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015020, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015020, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015020, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015020, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4015021": { + "Id": 4015021, + "Name": "조석의 눈, 히아킨티아", + "Desc": "미소로 조석을 메운 반신이 검은 물결에 둘러싸인 모습. 불씨의 빛이 많이 흐려졌지만, 아직 온기가 남아있다——\\n의사는 과거 함께했던 옛 친구를 소멸시키려 한 적이 없다. 반대로 그녀는 옛 친구의 마음속 먹구름을 없애기로 결심했다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 12090, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4015020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 172, + "StanceBase": 750, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4015021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 401502101, + "SkillName": "잿더미의 저편에서", + "SkillDesc": "[시들어버린 벌집뼈]를 복구하고 지정된 단일 아군에게 대량의 고정 수치 허수 속성 피해를 가하며, 대상을 [부패] 상태에 빠트린다. [부패] 수치는 중첩 가능하다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401502102, + "SkillName": "추락하는 멸사의 잔성", + "SkillDesc": "[메마른 눈물뼈]를 복구하고 모든 아군에게 대량의 고정 수치 허수 속성 피해를 가하며, 목표가 피해를 균등 분담한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401502103, + "SkillName": "공포를 펼치는 적막의 마안", + "SkillDesc": "[암조의 도래] 상태에 진입하고 다음 행동에 [고요한 잿더미•신령 도살]을 발동하며, [시들어버린 벌집뼈]와 [메마른 눈물뼈]를 복구한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502104, + "SkillName": "고요한 잿더미•신령 도살", + "SkillDesc": "모든 아군에게 대량의 고정 수치 허수 속성 피해를 가하고, [시들어버린 벌집뼈]와 [메마른 눈물뼈]를 복구한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 401502105, + "SkillName": "유골", + "SkillDesc": "이번 전투에서 [시들어버린 벌집뼈] 또는 [메마른 눈물뼈]에게 피해를 가할 시 [조석의 눈, 히아킨티아]도 같은 양의 HP를 잃는다. [시들어버린 벌집뼈] 또는 [메마른 눈물뼈]가 치명적인 공격을 받을 시 [조석의 눈, 히아킨티아]는 강인성 피해를 받고, [시들어버린 벌집뼈] 또는 [메마른 눈물뼈]는 HP를 회복하고 선택 불가 상태에 진입한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502106, + "SkillName": "검은 물결", + "SkillDesc": "행동 서열에 [검은 물결]을 추가한다. [검은 물결]이 행동할 때마다 모든 아군이 [부패]에 빠지며, [부패]는 중첩 가능하다. 아군 캐릭터가 치명적인 피해를 받을 시 [검은 침식] 상태에 빠진다. 모든 아군이 [검은 침식] 상태 또는 전투 불능 상태에 빠질 시 전투에 패배한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502107, + "SkillName": "흑암의 조수", + "SkillDesc": "이번 전투에서 [조석의 눈, 히아킨티아]가 가하는 모든 피해는 [검은 물결 동기화율]에 기반해 고정 수치 피해를 가한다. 아군이 공격하면 또다시 [검은 물결 동기화율]에 기반해 확정 피해를 가하며, 해당 피해는 [비치명적]이다. [조석의 눈, 히아킨티아]와 [검은 물결]이 행동 시 [검은 물결 동기화율]이 증가하고, [시들어버린 벌집뼈] 또는 [메마른 눈물뼈]가 처치될 시 [검은 물결 동기화율]이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 401502109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4015021, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015021, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015021, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015021, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015021, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015021, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4015021, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4022010": { + "Id": 4022010, + "Name": "유성의 철매", + "Desc": "머나먼 조물기에 아퀼라는 여명 기계를 만든 후, 케팔의 도움을 받아 각 티탄을 대표하는 환수를 창조했다. 관련 정보에 따르면, 유성의 철매는 만물을 비추는 아퀼라가 가끔 속세에 떨어뜨리는 깃털을 상징한다고 한다", + "MonsterCampID": 13, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 279, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4022010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4022010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 402201001, + "SkillName": "밤하늘을 가로질러", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 402201002, + "SkillName": "유성처럼 반짝이며", + "SkillDesc": "지정된 단일 적에게 [풍행] 상태를 1스택 부여한다. [풍행] 효과의 목표는 턴 종료 시 즉시 행동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 402201001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 402201001, + "SkillName": "밤하늘을 가로질러", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 402201002, + "SkillName": "유성처럼 반짝이며", + "SkillDesc": "지정된 단일 적에게 [풍행] 상태를 1스택 부여한다. [풍행] 효과의 목표는 턴 종료 시 즉시 행동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 402201002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8333330010063946, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 402201001, + "SkillName": "밤하늘을 가로질러", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 5 + }, + { + "Id": 402201002, + "SkillName": "유성처럼 반짝이며", + "SkillDesc": "지정된 단일 적에게 [풍행] 상태를 1스택 부여한다. [풍행] 효과의 목표는 턴 종료 시 즉시 행동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4022010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4022010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4022010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4022010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4022010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4022010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4022010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4023010": { + "Id": 4023010, + "Name": "정오의 그리핀", + "Desc": "머나먼 조물기에 아퀼라는 여명 기계를 만든 후, 케팔의 도움을 받아 각 티탄을 대표하는 환수를 창조했다. 관련 정보에 따르면, 정오의 그리핀은 눈을 떠 세상에 빛을 가져다준 아퀼라를 상징한다고 한다", + "MonsterCampID": 13, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1209, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4023010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4023010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 402301001, + "SkillName": "어둠을 뚫고", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 5 + }, + { + "Id": 402301002, + "SkillName": "여명의 계시", + "SkillDesc": "아군 파티 왼쪽에서부터 휩쓸기 공격을 가해 아군 3명을 연속으로 공격하고 소량의 화염 속성 피해를 가한다. 목표 명중 시 목표에게 [아퀼라의 표식]을 부여하고 「유성의 철매」를 소환한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 402301003, + "SkillName": "밝혀진 미래", + "SkillDesc": "아군 1명을 고정하고 [밝혀진 미래] 상태에 진입한다. 다음 행동에 [아퀼라를 향한 찬미]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402301004, + "SkillName": "아퀼라를 향한 찬미", + "SkillDesc": "고정된 목표 및 인접한 목표에게 화염 속성 피해를 가하고, 명중한 목표에게 [아퀼라의 표식]을 부여한다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 402301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402301006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 402301001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.384615000570193, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 402301001, + "SkillName": "어둠을 뚫고", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 5 + }, + { + "Id": 402301002, + "SkillName": "여명의 계시", + "SkillDesc": "아군 파티 왼쪽에서부터 휩쓸기 공격을 가해 아군 3명을 연속으로 공격하고 소량의 화염 속성 피해를 가한다. 목표 명중 시 목표에게 [아퀼라의 표식]을 부여하고 「유성의 철매」를 소환한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 402301003, + "SkillName": "밝혀진 미래", + "SkillDesc": "아군 1명을 고정하고 [밝혀진 미래] 상태에 진입한다. 다음 행동에 [아퀼라를 향한 찬미]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402301004, + "SkillName": "아퀼라를 향한 찬미", + "SkillDesc": "고정된 목표 및 인접한 목표에게 화염 속성 피해를 가하고, 명중한 목표에게 [아퀼라의 표식]을 부여한다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 402301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402301006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 402301002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 6.3461540003772825, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 402301001, + "SkillName": "어둠을 뚫고", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 5 + }, + { + "Id": 402301002, + "SkillName": "여명의 계시", + "SkillDesc": "아군 파티 왼쪽에서부터 휩쓸기 공격을 가해 아군 3명을 연속으로 공격하고 소량의 화염 속성 피해를 가한다. 목표 명중 시 목표에게 [아퀼라의 표식]을 부여하고 「유성의 철매」를 소환한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 402301003, + "SkillName": "밝혀진 미래", + "SkillDesc": "아군 1명을 고정하고 [밝혀진 미래] 상태에 진입한다. 다음 행동에 [아퀼라를 향한 찬미]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402301004, + "SkillName": "아퀼라를 향한 찬미", + "SkillDesc": "고정된 목표 및 인접한 목표에게 화염 속성 피해를 가하고, 명중한 목표에게 [아퀼라의 표식]을 부여한다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 402301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402301006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 402301003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.326923000626266, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 402301001, + "SkillName": "어둠을 뚫고", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 5 + }, + { + "Id": 402301002, + "SkillName": "여명의 계시", + "SkillDesc": "아군 파티 왼쪽에서부터 휩쓸기 공격을 가해 아군 3명을 연속으로 공격하고 소량의 화염 속성 피해를 가한다. 목표 명중 시 목표에게 [아퀼라의 표식]을 부여하고 「유성의 철매」를 소환한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 402301003, + "SkillName": "밝혀진 미래", + "SkillDesc": "아군 1명을 고정하고 [밝혀진 미래] 상태에 진입한다. 다음 행동에 [아퀼라를 향한 찬미]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402301004, + "SkillName": "아퀼라를 향한 찬미", + "SkillDesc": "고정된 목표 및 인접한 목표에게 화염 속성 피해를 가하고, 명중한 목표에게 [아퀼라의 표식]을 부여한다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 402301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402301006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 402301004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7692310004495084, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 402301001, + "SkillName": "어둠을 뚫고", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 5 + }, + { + "Id": 402301002, + "SkillName": "여명의 계시", + "SkillDesc": "아군 파티 왼쪽에서부터 휩쓸기 공격을 가해 아군 3명을 연속으로 공격하고 소량의 화염 속성 피해를 가한다. 목표 명중 시 목표에게 [아퀼라의 표식]을 부여하고 「유성의 철매」를 소환한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 402301003, + "SkillName": "밝혀진 미래", + "SkillDesc": "아군 1명을 고정하고 [밝혀진 미래] 상태에 진입한다. 다음 행동에 [아퀼라를 향한 찬미]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402301004, + "SkillName": "아퀼라를 향한 찬미", + "SkillDesc": "고정된 목표 및 인접한 목표에게 화염 속성 피해를 가하고, 명중한 목표에게 [아퀼라의 표식]을 부여한다", + "DamageType": "Fire", + "SPHitBase": 20 + }, + { + "Id": 402301005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402301006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4023010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4023010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4023010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4023010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4023010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4023010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4023010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + } + ] + }, + "4023020": { + "Id": 4023020, + "Name": "달밤의 페가수스", + "Desc": "머나먼 조물기에 아퀼라는 여명 기계를 만든 후, 케팔의 도움을 받아 각 티탄을 대표하는 환수를 창조했다. 관련 정보에 따르면, 달밤의 페가수스는 아퀼라의 숙적 오로닉스를 상징한다고 한다", + "MonsterCampID": 13, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1023, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4023020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4023020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 402302001, + "SkillName": "월광 창조", + "SkillDesc": "지정된 단일 아군에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 402302002, + "SkillName": "세 배의 하현달", + "SkillDesc": "아군 파티 오른쪽에서부터 휩쓸기 공격을 가하고 아군 3명을 연속으로 공격해 소량의 양자 속성 피해를 가한다. 목표 명중 시 목표에게 [오로닉스의 표식]을 부여한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 402302003, + "SkillName": "두 배의 상현달", + "SkillDesc": "아군 2명을 고정하고 [두 배의 상현달] 상태에 진입한다. 다음 행동에 [여섯 배의 보름달]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402302004, + "SkillName": "여섯 배의 보름달", + "SkillDesc": "고정된 목표에게 양자 속성 피해를 가하고 명중한 목표에게 [오로닉스의 표식]을 부여한다", + "DamageType": "Quantum", + "SPHitBase": 20 + }, + { + "Id": 402302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 402302001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.454545000800863, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 402302001, + "SkillName": "월광 창조", + "SkillDesc": "지정된 단일 아군에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 402302002, + "SkillName": "세 배의 하현달", + "SkillDesc": "아군 파티 오른쪽에서부터 휩쓸기 공격을 가하고 아군 3명을 연속으로 공격해 소량의 양자 속성 피해를 가한다. 목표 명중 시 목표에게 [오로닉스의 표식]을 부여한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 402302003, + "SkillName": "두 배의 상현달", + "SkillDesc": "아군 2명을 고정하고 [두 배의 상현달] 상태에 진입한다. 다음 행동에 [여섯 배의 보름달]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402302004, + "SkillName": "여섯 배의 보름달", + "SkillDesc": "고정된 목표에게 양자 속성 피해를 가하고 명중한 목표에게 [오로닉스의 표식]을 부여한다", + "DamageType": "Quantum", + "SPHitBase": 20 + }, + { + "Id": 402302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 402302002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 7.500000000465661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 402302001, + "SkillName": "월광 창조", + "SkillDesc": "지정된 단일 아군에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 402302002, + "SkillName": "세 배의 하현달", + "SkillDesc": "아군 파티 오른쪽에서부터 휩쓸기 공격을 가하고 아군 3명을 연속으로 공격해 소량의 양자 속성 피해를 가한다. 목표 명중 시 목표에게 [오로닉스의 표식]을 부여한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 402302003, + "SkillName": "두 배의 상현달", + "SkillDesc": "아군 2명을 고정하고 [두 배의 상현달] 상태에 진입한다. 다음 행동에 [여섯 배의 보름달]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402302004, + "SkillName": "여섯 배의 보름달", + "SkillDesc": "고정된 목표에게 양자 속성 피해를 가하고 명중한 목표에게 [오로닉스의 표식]을 부여한다", + "DamageType": "Quantum", + "SPHitBase": 20 + }, + { + "Id": 402302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 402302003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9090910009108484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 402302001, + "SkillName": "월광 창조", + "SkillDesc": "지정된 단일 아군에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 402302002, + "SkillName": "세 배의 하현달", + "SkillDesc": "아군 파티 오른쪽에서부터 휩쓸기 공격을 가하고 아군 3명을 연속으로 공격해 소량의 양자 속성 피해를 가한다. 목표 명중 시 목표에게 [오로닉스의 표식]을 부여한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 402302003, + "SkillName": "두 배의 상현달", + "SkillDesc": "아군 2명을 고정하고 [두 배의 상현달] 상태에 진입한다. 다음 행동에 [여섯 배의 보름달]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402302004, + "SkillName": "여섯 배의 보름달", + "SkillDesc": "고정된 목표에게 양자 속성 피해를 가하고 명중한 목표에게 [오로닉스의 표식]을 부여한다", + "DamageType": "Quantum", + "SPHitBase": 20 + }, + { + "Id": 402302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 402302004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 402302001, + "SkillName": "월광 창조", + "SkillDesc": "지정된 단일 아군에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 402302002, + "SkillName": "세 배의 하현달", + "SkillDesc": "아군 파티 오른쪽에서부터 휩쓸기 공격을 가하고 아군 3명을 연속으로 공격해 소량의 양자 속성 피해를 가한다. 목표 명중 시 목표에게 [오로닉스의 표식]을 부여한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 402302003, + "SkillName": "두 배의 상현달", + "SkillDesc": "아군 2명을 고정하고 [두 배의 상현달] 상태에 진입한다. 다음 행동에 [여섯 배의 보름달]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402302004, + "SkillName": "여섯 배의 보름달", + "SkillDesc": "고정된 목표에게 양자 속성 피해를 가하고 명중한 목표에게 [오로닉스의 표식]을 부여한다", + "DamageType": "Quantum", + "SPHitBase": 20 + }, + { + "Id": 402302005, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 402302006, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4023020, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4023020, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4023020, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4023020, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115001 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4023020, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4023020, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4023020, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115002 + }, + { + "$type": "ItemConfig", + "ID": 115003 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + } + ] + }, + "4032010": { + "Id": 4032010, + "Name": "검은 물결에 침식된 날", + "Desc": "검은 물결에서 탄생한 뒤틀린 창조물. 살육에 대한 갈망은 텅 빈 몸속에 남은 유일한 의지가 되었다.\\n날카로운 양날은 눈앞의 모든 생명체를 순식간에 찢어버리고, 민첩한 몸짓은 유령처럼 종잡을 수 없으며, 오염과 침식을 세계 곳곳으로 퍼뜨리려고 한다", + "MonsterCampID": 14, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 279, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4032010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403201001, + "SkillName": "파멸의 칼끝", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403201002, + "SkillName": "정해진 말로", + "SkillDesc": "공격으로 아군에게 피해를 가할 시, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403201001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8333330010063946, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403201001, + "SkillName": "파멸의 칼끝", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403201002, + "SkillName": "정해진 말로", + "SkillDesc": "공격으로 아군에게 피해를 가할 시, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403201002, + "AttackModifyRatio": 0.7142860011663288, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403201001, + "SkillName": "파멸의 칼끝", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403201002, + "SkillName": "정해진 말로", + "SkillDesc": "공격으로 아군에게 피해를 가할 시, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4032020": { + "Id": 4032020, + "Name": "파손된 용기", + "Desc": "불을 훔치는 자가 재앙의 힘으로 창조한 분신, 모두 파괴의 의지를 품은 재앙의 근원이다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 465, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": null, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4032020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202001, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202002, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202003, + "SkillName": "나를 위해 기도하고 노래하라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [암흑의 검, 불을 훔치는 자]가 [죽음의 흑운] 또는 [끝나가는 수명]을 다시 발동할 시, 자신이 해당 공격에 의해 소환당했을 경우 [암흑의 검, 불을 훔치는 자]와 함께 공격을 발동한다. 이후 대상에게 흡수되어 [휘감기는 고통]으로 전환된 HP를 회복하고, [재앙의 힘]을 획득하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202004, + "SkillName": "나를 위해 제물을 바쳐라", + "SkillDesc": "치명적인 공격을 받은 후, [암흑의 검, 불을 훔치는 자]의 [재앙의 힘] 스택 수가 0이 아니면 즉시 다시 소환되지만, [암흑의 검, 불을 훔치는 자]는 [재앙의 힘] 1스택과 일정 비율의 HP를 잃는다. [암흑의 검, 불을 훔치는 자]가 [버려졌다는 이유로 울지 마라] 발동 시 흡수되며, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.48000000044703484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202001, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202002, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202003, + "SkillName": "나를 위해 기도하고 노래하라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [암흑의 검, 불을 훔치는 자]가 [죽음의 흑운] 또는 [끝나가는 수명]을 다시 발동할 시, 자신이 해당 공격에 의해 소환당했을 경우 [암흑의 검, 불을 훔치는 자]와 함께 공격을 발동한다. 이후 대상에게 흡수되어 [휘감기는 고통]으로 전환된 HP를 회복하고, [재앙의 힘]을 획득하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202004, + "SkillName": "나를 위해 제물을 바쳐라", + "SkillDesc": "치명적인 공격을 받은 후, [암흑의 검, 불을 훔치는 자]의 [재앙의 힘] 스택 수가 0이 아니면 즉시 다시 소환되지만, [암흑의 검, 불을 훔치는 자]는 [재앙의 힘] 1스택과 일정 비율의 HP를 잃는다. [암흑의 검, 불을 훔치는 자]가 [버려졌다는 이유로 울지 마라] 발동 시 흡수되며, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.48000000044703484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202001, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202002, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202003, + "SkillName": "나를 위해 기도하고 노래하라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [암흑의 검, 불을 훔치는 자]가 [죽음의 흑운] 또는 [끝나가는 수명]을 다시 발동할 시, 자신이 해당 공격에 의해 소환당했을 경우 [암흑의 검, 불을 훔치는 자]와 함께 공격을 발동한다. 이후 대상에게 흡수되어 [휘감기는 고통]으로 전환된 HP를 회복하고, [재앙의 힘]을 획득하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202004, + "SkillName": "나를 위해 제물을 바쳐라", + "SkillDesc": "치명적인 공격을 받은 후, [암흑의 검, 불을 훔치는 자]의 [재앙의 힘] 스택 수가 0이 아니면 즉시 다시 소환되지만, [암흑의 검, 불을 훔치는 자]는 [재앙의 힘] 1스택과 일정 비율의 HP를 잃는다. [암흑의 검, 불을 훔치는 자]가 [버려졌다는 이유로 울지 마라] 발동 시 흡수되며, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.40000000037252903, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202001, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202002, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202003, + "SkillName": "나를 위해 기도하고 노래하라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [암흑의 검, 불을 훔치는 자]가 [죽음의 흑운] 또는 [끝나가는 수명]을 다시 발동할 시, 자신이 해당 공격에 의해 소환당했을 경우 [암흑의 검, 불을 훔치는 자]와 함께 공격을 발동한다. 이후 대상에게 흡수되어 [휘감기는 고통]으로 전환된 HP를 회복하고, [재앙의 힘]을 획득하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202004, + "SkillName": "나를 위해 제물을 바쳐라", + "SkillDesc": "치명적인 공격을 받은 후, [암흑의 검, 불을 훔치는 자]의 [재앙의 힘] 스택 수가 0이 아니면 즉시 다시 소환되지만, [암흑의 검, 불을 훔치는 자]는 [재앙의 힘] 1스택과 일정 비율의 HP를 잃는다. [암흑의 검, 불을 훔치는 자]가 [버려졌다는 이유로 울지 마라] 발동 시 흡수되며, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.20000000018626451, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202001, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202002, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202003, + "SkillName": "나를 위해 기도하고 노래하라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [암흑의 검, 불을 훔치는 자]가 [죽음의 흑운] 또는 [끝나가는 수명]을 다시 발동할 시, 자신이 해당 공격에 의해 소환당했을 경우 [암흑의 검, 불을 훔치는 자]와 함께 공격을 발동한다. 이후 대상에게 흡수되어 [휘감기는 고통]으로 전환된 HP를 회복하고, [재앙의 힘]을 획득하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202004, + "SkillName": "나를 위해 제물을 바쳐라", + "SkillDesc": "치명적인 공격을 받은 후, [암흑의 검, 불을 훔치는 자]의 [재앙의 힘] 스택 수가 0이 아니면 즉시 다시 소환되지만, [암흑의 검, 불을 훔치는 자]는 [재앙의 힘] 1스택과 일정 비율의 HP를 잃는다. [암흑의 검, 불을 훔치는 자]가 [버려졌다는 이유로 울지 마라] 발동 시 흡수되며, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.20000000018626451, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202001, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202002, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202003, + "SkillName": "나를 위해 기도하고 노래하라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [암흑의 검, 불을 훔치는 자]가 [죽음의 흑운] 또는 [끝나가는 수명]을 다시 발동할 시, 자신이 해당 공격에 의해 소환당했을 경우 [암흑의 검, 불을 훔치는 자]와 함께 공격을 발동한다. 이후 대상에게 흡수되어 [휘감기는 고통]으로 전환된 HP를 회복하고, [재앙의 힘]을 획득하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202004, + "SkillName": "나를 위해 제물을 바쳐라", + "SkillDesc": "치명적인 공격을 받은 후, [암흑의 검, 불을 훔치는 자]의 [재앙의 힘] 스택 수가 0이 아니면 즉시 다시 소환되지만, [암흑의 검, 불을 훔치는 자]는 [재앙의 힘] 1스택과 일정 비율의 HP를 잃는다. [암흑의 검, 불을 훔치는 자]가 [버려졌다는 이유로 울지 마라] 발동 시 흡수되며, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.20000000018626451, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202001, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202002, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202003, + "SkillName": "나를 위해 기도하고 노래하라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [암흑의 검, 불을 훔치는 자]가 [죽음의 흑운] 또는 [끝나가는 수명]을 다시 발동할 시, 자신이 해당 공격에 의해 소환당했을 경우 [암흑의 검, 불을 훔치는 자]와 함께 공격을 발동한다. 이후 대상에게 흡수되어 [휘감기는 고통]으로 전환된 HP를 회복하고, [재앙의 힘]을 획득하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202004, + "SkillName": "나를 위해 제물을 바쳐라", + "SkillDesc": "치명적인 공격을 받은 후, [암흑의 검, 불을 훔치는 자]의 [재앙의 힘] 스택 수가 0이 아니면 즉시 다시 소환되지만, [암흑의 검, 불을 훔치는 자]는 [재앙의 힘] 1스택과 일정 비율의 HP를 잃는다. [암흑의 검, 불을 훔치는 자]가 [버려졌다는 이유로 울지 마라] 발동 시 흡수되며, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.20000000018626451, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202001, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202002, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202003, + "SkillName": "나를 위해 기도하고 노래하라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [암흑의 검, 불을 훔치는 자]가 [죽음의 흑운] 또는 [끝나가는 수명]을 다시 발동할 시, 자신이 해당 공격에 의해 소환당했을 경우 [암흑의 검, 불을 훔치는 자]와 함께 공격을 발동한다. 이후 대상에게 흡수되어 [휘감기는 고통]으로 전환된 HP를 회복하고, [재앙의 힘]을 획득하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202004, + "SkillName": "나를 위해 제물을 바쳐라", + "SkillDesc": "치명적인 공격을 받은 후, [암흑의 검, 불을 훔치는 자]의 [재앙의 힘] 스택 수가 0이 아니면 즉시 다시 소환되지만, [암흑의 검, 불을 훔치는 자]는 [재앙의 힘] 1스택과 일정 비율의 HP를 잃는다. [암흑의 검, 불을 훔치는 자]가 [버려졌다는 이유로 울지 마라] 발동 시 흡수되며, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6000000005587935, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202001, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202002, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202003, + "SkillName": "나를 위해 기도하고 노래하라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [암흑의 검, 불을 훔치는 자]가 [죽음의 흑운] 또는 [끝나가는 수명]을 다시 발동할 시, 자신이 해당 공격에 의해 소환당했을 경우 [암흑의 검, 불을 훔치는 자]와 함께 공격을 발동한다. 이후 대상에게 흡수되어 [휘감기는 고통]으로 전환된 HP를 회복하고, [재앙의 힘]을 획득하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202004, + "SkillName": "나를 위해 제물을 바쳐라", + "SkillDesc": "치명적인 공격을 받은 후, [암흑의 검, 불을 훔치는 자]의 [재앙의 힘] 스택 수가 0이 아니면 즉시 다시 소환되지만, [암흑의 검, 불을 훔치는 자]는 [재앙의 힘] 1스택과 일정 비율의 HP를 잃는다. [암흑의 검, 불을 훔치는 자]가 [버려졌다는 이유로 울지 마라] 발동 시 흡수되며, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6000000005587935, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202001, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202002, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202003, + "SkillName": "나를 위해 기도하고 노래하라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [암흑의 검, 불을 훔치는 자]가 [죽음의 흑운] 또는 [끝나가는 수명]을 다시 발동할 시, 자신이 해당 공격에 의해 소환당했을 경우 [암흑의 검, 불을 훔치는 자]와 함께 공격을 발동한다. 이후 대상에게 흡수되어 [휘감기는 고통]으로 전환된 HP를 회복하고, [재앙의 힘]을 획득하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202004, + "SkillName": "나를 위해 제물을 바쳐라", + "SkillDesc": "치명적인 공격을 받은 후, [암흑의 검, 불을 훔치는 자]의 [재앙의 힘] 스택 수가 0이 아니면 즉시 다시 소환되지만, [암흑의 검, 불을 훔치는 자]는 [재앙의 힘] 1스택과 일정 비율의 HP를 잃는다. [암흑의 검, 불을 훔치는 자]가 [버려졌다는 이유로 울지 마라] 발동 시 흡수되며, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.40000000037252903, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202001, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202002, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202003, + "SkillName": "나를 위해 기도하고 노래하라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [암흑의 검, 불을 훔치는 자]가 [죽음의 흑운] 또는 [끝나가는 수명]을 다시 발동할 시, 자신이 해당 공격에 의해 소환당했을 경우 [암흑의 검, 불을 훔치는 자]와 함께 공격을 발동한다. 이후 대상에게 흡수되어 [휘감기는 고통]으로 전환된 HP를 회복하고, [재앙의 힘]을 획득하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202004, + "SkillName": "나를 위해 제물을 바쳐라", + "SkillDesc": "치명적인 공격을 받은 후, [암흑의 검, 불을 훔치는 자]의 [재앙의 힘] 스택 수가 0이 아니면 즉시 다시 소환되지만, [암흑의 검, 불을 훔치는 자]는 [재앙의 힘] 1스택과 일정 비율의 HP를 잃는다. [암흑의 검, 불을 훔치는 자]가 [버려졌다는 이유로 울지 마라] 발동 시 흡수되며, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032020, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032020, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032020, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032020, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032020, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032020, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032020, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4032021": { + "Id": 4032021, + "Name": "파손된 용기", + "Desc": "불을 훔치는 자가 재앙의 힘으로 창조한 분신, 모두 파괴의 의지를 품은 재앙의 근원이다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 651, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": null, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4032021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403202101, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202102, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202103, + "SkillName": "나의 노래를 들어라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [종말의 기로에 있는 불을 훔치는 자]가 [견고한 수비] 상태에 있을 시 자신이 받는 피해가 감소한다. [종말의 기로에 있는 불을 훔치는 자]가 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동할 시 자신이 해당 공격에 의해 소환되었다면, [종말의 기로에 있는 불을 훔치는 자]와 함께 공격하고 이후 흡수된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202104, + "SkillName": "나를 위한 장례에 참여하라", + "SkillDesc": "치명적인 공격을 받은 후 [종말의 기로에 있는 불을 훔치는 자]가 여전히 [부서진 족쇄] 상태일 경우, 즉시 다시 소환되고 [종말의 기로에 있는 불을 훔치는 자]는 [재앙의 힘]을 1스택 잃으며 강인성이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202105, + "SkillName": "추락의 일격", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202106, + "SkillName": "사화로의 회귀", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다. 이후 [종말의 기로에 있는 불을 훔치는 자]에게 흡수되어 대상이 [재앙의 힘]을 1스택 획득하게 한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202111, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.2857140004634857, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403202101, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202102, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202103, + "SkillName": "나의 노래를 들어라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [종말의 기로에 있는 불을 훔치는 자]가 [견고한 수비] 상태에 있을 시 자신이 받는 피해가 감소한다. [종말의 기로에 있는 불을 훔치는 자]가 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동할 시 자신이 해당 공격에 의해 소환되었다면, [종말의 기로에 있는 불을 훔치는 자]와 함께 공격하고 이후 흡수된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202104, + "SkillName": "나를 위한 장례에 참여하라", + "SkillDesc": "치명적인 공격을 받은 후 [종말의 기로에 있는 불을 훔치는 자]가 여전히 [부서진 족쇄] 상태일 경우, 즉시 다시 소환되고 [종말의 기로에 있는 불을 훔치는 자]는 [재앙의 힘]을 1스택 잃으며 강인성이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202105, + "SkillName": "추락의 일격", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202106, + "SkillName": "사화로의 회귀", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다. 이후 [종말의 기로에 있는 불을 훔치는 자]에게 흡수되어 대상이 [재앙의 힘]을 1스택 획득하게 한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202112, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4285710006952286, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403202101, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202102, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202103, + "SkillName": "나의 노래를 들어라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [종말의 기로에 있는 불을 훔치는 자]가 [견고한 수비] 상태에 있을 시 자신이 받는 피해가 감소한다. [종말의 기로에 있는 불을 훔치는 자]가 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동할 시 자신이 해당 공격에 의해 소환되었다면, [종말의 기로에 있는 불을 훔치는 자]와 함께 공격하고 이후 흡수된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202104, + "SkillName": "나를 위한 장례에 참여하라", + "SkillDesc": "치명적인 공격을 받은 후 [종말의 기로에 있는 불을 훔치는 자]가 여전히 [부서진 족쇄] 상태일 경우, 즉시 다시 소환되고 [종말의 기로에 있는 불을 훔치는 자]는 [재앙의 힘]을 1스택 잃으며 강인성이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202105, + "SkillName": "추락의 일격", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202106, + "SkillName": "사화로의 회귀", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다. 이후 [종말의 기로에 있는 불을 훔치는 자]에게 흡수되어 대상이 [재앙의 힘]을 1스택 획득하게 한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202113, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8571430006995797, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 100, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403202101, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202102, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202103, + "SkillName": "나의 노래를 들어라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [종말의 기로에 있는 불을 훔치는 자]가 [견고한 수비] 상태에 있을 시 자신이 받는 피해가 감소한다. [종말의 기로에 있는 불을 훔치는 자]가 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동할 시 자신이 해당 공격에 의해 소환되었다면, [종말의 기로에 있는 불을 훔치는 자]와 함께 공격하고 이후 흡수된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202104, + "SkillName": "나를 위한 장례에 참여하라", + "SkillDesc": "치명적인 공격을 받은 후 [종말의 기로에 있는 불을 훔치는 자]가 여전히 [부서진 족쇄] 상태일 경우, 즉시 다시 소환되고 [종말의 기로에 있는 불을 훔치는 자]는 [재앙의 힘]을 1스택 잃으며 강인성이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202105, + "SkillName": "추락의 일격", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202106, + "SkillName": "사화로의 회귀", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다. 이후 [종말의 기로에 있는 불을 훔치는 자]에게 흡수되어 대상이 [재앙의 힘]을 1스택 획득하게 한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202114, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.2857140004634857, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 100, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403202101, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202102, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202103, + "SkillName": "나의 노래를 들어라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [종말의 기로에 있는 불을 훔치는 자]가 [견고한 수비] 상태에 있을 시 자신이 받는 피해가 감소한다. [종말의 기로에 있는 불을 훔치는 자]가 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동할 시 자신이 해당 공격에 의해 소환되었다면, [종말의 기로에 있는 불을 훔치는 자]와 함께 공격하고 이후 흡수된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202104, + "SkillName": "나를 위한 장례에 참여하라", + "SkillDesc": "치명적인 공격을 받은 후 [종말의 기로에 있는 불을 훔치는 자]가 여전히 [부서진 족쇄] 상태일 경우, 즉시 다시 소환되고 [종말의 기로에 있는 불을 훔치는 자]는 [재앙의 힘]을 1스택 잃으며 강인성이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202105, + "SkillName": "추락의 일격", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202106, + "SkillName": "사화로의 회귀", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다. 이후 [종말의 기로에 있는 불을 훔치는 자]에게 흡수되어 대상이 [재앙의 힘]을 1스택 획득하게 한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202121, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.2857140004634857, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403202101, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202102, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202103, + "SkillName": "나의 노래를 들어라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [종말의 기로에 있는 불을 훔치는 자]가 [견고한 수비] 상태에 있을 시 자신이 받는 피해가 감소한다. [종말의 기로에 있는 불을 훔치는 자]가 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동할 시 자신이 해당 공격에 의해 소환되었다면, [종말의 기로에 있는 불을 훔치는 자]와 함께 공격하고 이후 흡수된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202104, + "SkillName": "나를 위한 장례에 참여하라", + "SkillDesc": "치명적인 공격을 받은 후 [종말의 기로에 있는 불을 훔치는 자]가 여전히 [부서진 족쇄] 상태일 경우, 즉시 다시 소환되고 [종말의 기로에 있는 불을 훔치는 자]는 [재앙의 힘]을 1스택 잃으며 강인성이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202105, + "SkillName": "추락의 일격", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202106, + "SkillName": "사화로의 회귀", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다. 이후 [종말의 기로에 있는 불을 훔치는 자]에게 흡수되어 대상이 [재앙의 힘]을 1스택 획득하게 한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202122, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4285710006952286, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403202101, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202102, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202103, + "SkillName": "나의 노래를 들어라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [종말의 기로에 있는 불을 훔치는 자]가 [견고한 수비] 상태에 있을 시 자신이 받는 피해가 감소한다. [종말의 기로에 있는 불을 훔치는 자]가 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동할 시 자신이 해당 공격에 의해 소환되었다면, [종말의 기로에 있는 불을 훔치는 자]와 함께 공격하고 이후 흡수된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202104, + "SkillName": "나를 위한 장례에 참여하라", + "SkillDesc": "치명적인 공격을 받은 후 [종말의 기로에 있는 불을 훔치는 자]가 여전히 [부서진 족쇄] 상태일 경우, 즉시 다시 소환되고 [종말의 기로에 있는 불을 훔치는 자]는 [재앙의 힘]을 1스택 잃으며 강인성이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202105, + "SkillName": "추락의 일격", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202106, + "SkillName": "사화로의 회귀", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다. 이후 [종말의 기로에 있는 불을 훔치는 자]에게 흡수되어 대상이 [재앙의 힘]을 1스택 획득하게 한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202123, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8571430006995797, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 100, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403202101, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202102, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202103, + "SkillName": "나의 노래를 들어라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [종말의 기로에 있는 불을 훔치는 자]가 [견고한 수비] 상태에 있을 시 자신이 받는 피해가 감소한다. [종말의 기로에 있는 불을 훔치는 자]가 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동할 시 자신이 해당 공격에 의해 소환되었다면, [종말의 기로에 있는 불을 훔치는 자]와 함께 공격하고 이후 흡수된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202104, + "SkillName": "나를 위한 장례에 참여하라", + "SkillDesc": "치명적인 공격을 받은 후 [종말의 기로에 있는 불을 훔치는 자]가 여전히 [부서진 족쇄] 상태일 경우, 즉시 다시 소환되고 [종말의 기로에 있는 불을 훔치는 자]는 [재앙의 힘]을 1스택 잃으며 강인성이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202105, + "SkillName": "추락의 일격", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202106, + "SkillName": "사화로의 회귀", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다. 이후 [종말의 기로에 있는 불을 훔치는 자]에게 흡수되어 대상이 [재앙의 힘]을 1스택 획득하게 한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202131, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.2857140004634857, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403202101, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202102, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202103, + "SkillName": "나의 노래를 들어라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [종말의 기로에 있는 불을 훔치는 자]가 [견고한 수비] 상태에 있을 시 자신이 받는 피해가 감소한다. [종말의 기로에 있는 불을 훔치는 자]가 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동할 시 자신이 해당 공격에 의해 소환되었다면, [종말의 기로에 있는 불을 훔치는 자]와 함께 공격하고 이후 흡수된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202104, + "SkillName": "나를 위한 장례에 참여하라", + "SkillDesc": "치명적인 공격을 받은 후 [종말의 기로에 있는 불을 훔치는 자]가 여전히 [부서진 족쇄] 상태일 경우, 즉시 다시 소환되고 [종말의 기로에 있는 불을 훔치는 자]는 [재앙의 힘]을 1스택 잃으며 강인성이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202105, + "SkillName": "추락의 일격", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202106, + "SkillName": "사화로의 회귀", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다. 이후 [종말의 기로에 있는 불을 훔치는 자]에게 흡수되어 대상이 [재앙의 힘]을 1스택 획득하게 한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202132, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4285710006952286, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403202101, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202102, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202103, + "SkillName": "나의 노래를 들어라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [종말의 기로에 있는 불을 훔치는 자]가 [견고한 수비] 상태에 있을 시 자신이 받는 피해가 감소한다. [종말의 기로에 있는 불을 훔치는 자]가 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동할 시 자신이 해당 공격에 의해 소환되었다면, [종말의 기로에 있는 불을 훔치는 자]와 함께 공격하고 이후 흡수된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202104, + "SkillName": "나를 위한 장례에 참여하라", + "SkillDesc": "치명적인 공격을 받은 후 [종말의 기로에 있는 불을 훔치는 자]가 여전히 [부서진 족쇄] 상태일 경우, 즉시 다시 소환되고 [종말의 기로에 있는 불을 훔치는 자]는 [재앙의 힘]을 1스택 잃으며 강인성이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202105, + "SkillName": "추락의 일격", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202106, + "SkillName": "사화로의 회귀", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다. 이후 [종말의 기로에 있는 불을 훔치는 자]에게 흡수되어 대상이 [재앙의 힘]을 1스택 획득하게 한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202133, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 100, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403202101, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202102, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202103, + "SkillName": "나의 노래를 들어라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [종말의 기로에 있는 불을 훔치는 자]가 [견고한 수비] 상태에 있을 시 자신이 받는 피해가 감소한다. [종말의 기로에 있는 불을 훔치는 자]가 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동할 시 자신이 해당 공격에 의해 소환되었다면, [종말의 기로에 있는 불을 훔치는 자]와 함께 공격하고 이후 흡수된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202104, + "SkillName": "나를 위한 장례에 참여하라", + "SkillDesc": "치명적인 공격을 받은 후 [종말의 기로에 있는 불을 훔치는 자]가 여전히 [부서진 족쇄] 상태일 경우, 즉시 다시 소환되고 [종말의 기로에 있는 불을 훔치는 자]는 [재앙의 힘]을 1스택 잃으며 강인성이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202105, + "SkillName": "추락의 일격", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202106, + "SkillName": "사화로의 회귀", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다. 이후 [종말의 기로에 있는 불을 훔치는 자]에게 흡수되어 대상이 [재앙의 힘]을 1스택 획득하게 한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202141, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.2857140004634857, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403202101, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202102, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202103, + "SkillName": "나의 노래를 들어라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [종말의 기로에 있는 불을 훔치는 자]가 [견고한 수비] 상태에 있을 시 자신이 받는 피해가 감소한다. [종말의 기로에 있는 불을 훔치는 자]가 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동할 시 자신이 해당 공격에 의해 소환되었다면, [종말의 기로에 있는 불을 훔치는 자]와 함께 공격하고 이후 흡수된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202104, + "SkillName": "나를 위한 장례에 참여하라", + "SkillDesc": "치명적인 공격을 받은 후 [종말의 기로에 있는 불을 훔치는 자]가 여전히 [부서진 족쇄] 상태일 경우, 즉시 다시 소환되고 [종말의 기로에 있는 불을 훔치는 자]는 [재앙의 힘]을 1스택 잃으며 강인성이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202105, + "SkillName": "추락의 일격", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202106, + "SkillName": "사화로의 회귀", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다. 이후 [종말의 기로에 있는 불을 훔치는 자]에게 흡수되어 대상이 [재앙의 힘]을 1스택 획득하게 한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202142, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4285710006952286, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403202101, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202102, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202103, + "SkillName": "나의 노래를 들어라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [종말의 기로에 있는 불을 훔치는 자]가 [견고한 수비] 상태에 있을 시 자신이 받는 피해가 감소한다. [종말의 기로에 있는 불을 훔치는 자]가 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동할 시 자신이 해당 공격에 의해 소환되었다면, [종말의 기로에 있는 불을 훔치는 자]와 함께 공격하고 이후 흡수된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202104, + "SkillName": "나를 위한 장례에 참여하라", + "SkillDesc": "치명적인 공격을 받은 후 [종말의 기로에 있는 불을 훔치는 자]가 여전히 [부서진 족쇄] 상태일 경우, 즉시 다시 소환되고 [종말의 기로에 있는 불을 훔치는 자]는 [재앙의 힘]을 1스택 잃으며 강인성이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202105, + "SkillName": "추락의 일격", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202106, + "SkillName": "사화로의 회귀", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다. 이후 [종말의 기로에 있는 불을 훔치는 자]에게 흡수되어 대상이 [재앙의 힘]을 1스택 획득하게 한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202143, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.2857140004634857, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 100, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403202101, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202102, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202103, + "SkillName": "나의 노래를 들어라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [종말의 기로에 있는 불을 훔치는 자]가 [견고한 수비] 상태에 있을 시 자신이 받는 피해가 감소한다. [종말의 기로에 있는 불을 훔치는 자]가 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동할 시 자신이 해당 공격에 의해 소환되었다면, [종말의 기로에 있는 불을 훔치는 자]와 함께 공격하고 이후 흡수된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202104, + "SkillName": "나를 위한 장례에 참여하라", + "SkillDesc": "치명적인 공격을 받은 후 [종말의 기로에 있는 불을 훔치는 자]가 여전히 [부서진 족쇄] 상태일 경우, 즉시 다시 소환되고 [종말의 기로에 있는 불을 훔치는 자]는 [재앙의 힘]을 1스택 잃으며 강인성이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202105, + "SkillName": "추락의 일격", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202106, + "SkillName": "사화로의 회귀", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다. 이후 [종말의 기로에 있는 불을 훔치는 자]에게 흡수되어 대상이 [재앙의 힘]을 1스택 획득하게 한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202151, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5714290009345859, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202101, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202102, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202103, + "SkillName": "나의 노래를 들어라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [종말의 기로에 있는 불을 훔치는 자]가 [견고한 수비] 상태에 있을 시 자신이 받는 피해가 감소한다. [종말의 기로에 있는 불을 훔치는 자]가 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동할 시 자신이 해당 공격에 의해 소환되었다면, [종말의 기로에 있는 불을 훔치는 자]와 함께 공격하고 이후 흡수된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202104, + "SkillName": "나를 위한 장례에 참여하라", + "SkillDesc": "치명적인 공격을 받은 후 [종말의 기로에 있는 불을 훔치는 자]가 여전히 [부서진 족쇄] 상태일 경우, 즉시 다시 소환되고 [종말의 기로에 있는 불을 훔치는 자]는 [재앙의 힘]을 1스택 잃으며 강인성이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202105, + "SkillName": "추락의 일격", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202106, + "SkillName": "사화로의 회귀", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다. 이후 [종말의 기로에 있는 불을 훔치는 자]에게 흡수되어 대상이 [재앙의 힘]을 1스택 획득하게 한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202152, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4285710006952286, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202101, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202102, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202103, + "SkillName": "나의 노래를 들어라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [종말의 기로에 있는 불을 훔치는 자]가 [견고한 수비] 상태에 있을 시 자신이 받는 피해가 감소한다. [종말의 기로에 있는 불을 훔치는 자]가 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동할 시 자신이 해당 공격에 의해 소환되었다면, [종말의 기로에 있는 불을 훔치는 자]와 함께 공격하고 이후 흡수된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202104, + "SkillName": "나를 위한 장례에 참여하라", + "SkillDesc": "치명적인 공격을 받은 후 [종말의 기로에 있는 불을 훔치는 자]가 여전히 [부서진 족쇄] 상태일 경우, 즉시 다시 소환되고 [종말의 기로에 있는 불을 훔치는 자]는 [재앙의 힘]을 1스택 잃으며 강인성이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202105, + "SkillName": "추락의 일격", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202106, + "SkillName": "사화로의 회귀", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다. 이후 [종말의 기로에 있는 불을 훔치는 자]에게 흡수되어 대상이 [재앙의 힘]을 1스택 획득하게 한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202153, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4285710006952286, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 135, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202101, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202102, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202103, + "SkillName": "나의 노래를 들어라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [종말의 기로에 있는 불을 훔치는 자]가 [견고한 수비] 상태에 있을 시 자신이 받는 피해가 감소한다. [종말의 기로에 있는 불을 훔치는 자]가 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동할 시 자신이 해당 공격에 의해 소환되었다면, [종말의 기로에 있는 불을 훔치는 자]와 함께 공격하고 이후 흡수된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202104, + "SkillName": "나를 위한 장례에 참여하라", + "SkillDesc": "치명적인 공격을 받은 후 [종말의 기로에 있는 불을 훔치는 자]가 여전히 [부서진 족쇄] 상태일 경우, 즉시 다시 소환되고 [종말의 기로에 있는 불을 훔치는 자]는 [재앙의 힘]을 1스택 잃으며 강인성이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202105, + "SkillName": "추락의 일격", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202106, + "SkillName": "사화로의 회귀", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다. 이후 [종말의 기로에 있는 불을 훔치는 자]에게 흡수되어 대상이 [재앙의 힘]을 1스택 획득하게 한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032021, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032021, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032021, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032021, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032021, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032021, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032021, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4032022": { + "Id": 4032022, + "Name": "파손된 용기", + "Desc": "끝없는 재앙 속에 비친 잔상은 모두 파괴의 의지를 품은 재앙의 근원이다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 465, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": null, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4032022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202201, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202202, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202203, + "SkillName": "나를 위해 기도하고 노래하라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [???]가 [죽음의 흑운] 또는 [끝나가는 수명]을 다시 발동할 시, 자신이 해당 공격에 의해 소환됐을 경우 [???]와 함께 공격을 발동한다. 이후 대상에게 흡수되어 [휘감기는 고통]으로 전환된 HP를 회복하고, [재앙의 힘]을 획득하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202204, + "SkillName": "나를 위해 제물을 바쳐라", + "SkillDesc": "치명적인 공격을 받은 후, [???]의 [재앙의 힘] 스택 수가 0이 아니면 즉시 다시 소환되지만 [???]는 [재앙의 힘] 1스택과 일정 비율의 HP를 잃는다. [???]가 [버려졌다는 이유로 울지 마라] 발동 시 흡수되며, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6000000005587935, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202201, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202202, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202203, + "SkillName": "나를 위해 기도하고 노래하라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [???]가 [죽음의 흑운] 또는 [끝나가는 수명]을 다시 발동할 시, 자신이 해당 공격에 의해 소환됐을 경우 [???]와 함께 공격을 발동한다. 이후 대상에게 흡수되어 [휘감기는 고통]으로 전환된 HP를 회복하고, [재앙의 힘]을 획득하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202204, + "SkillName": "나를 위해 제물을 바쳐라", + "SkillDesc": "치명적인 공격을 받은 후, [???]의 [재앙의 힘] 스택 수가 0이 아니면 즉시 다시 소환되지만 [???]는 [재앙의 힘] 1스택과 일정 비율의 HP를 잃는다. [???]가 [버려졌다는 이유로 울지 마라] 발동 시 흡수되며, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6000000005587935, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202201, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202202, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202203, + "SkillName": "나를 위해 기도하고 노래하라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [???]가 [죽음의 흑운] 또는 [끝나가는 수명]을 다시 발동할 시, 자신이 해당 공격에 의해 소환됐을 경우 [???]와 함께 공격을 발동한다. 이후 대상에게 흡수되어 [휘감기는 고통]으로 전환된 HP를 회복하고, [재앙의 힘]을 획득하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202204, + "SkillName": "나를 위해 제물을 바쳐라", + "SkillDesc": "치명적인 공격을 받은 후, [???]의 [재앙의 힘] 스택 수가 0이 아니면 즉시 다시 소환되지만 [???]는 [재앙의 힘] 1스택과 일정 비율의 HP를 잃는다. [???]가 [버려졌다는 이유로 울지 마라] 발동 시 흡수되며, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.40000000037252903, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202201, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202202, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202203, + "SkillName": "나를 위해 기도하고 노래하라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [???]가 [죽음의 흑운] 또는 [끝나가는 수명]을 다시 발동할 시, 자신이 해당 공격에 의해 소환됐을 경우 [???]와 함께 공격을 발동한다. 이후 대상에게 흡수되어 [휘감기는 고통]으로 전환된 HP를 회복하고, [재앙의 힘]을 획득하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202204, + "SkillName": "나를 위해 제물을 바쳐라", + "SkillDesc": "치명적인 공격을 받은 후, [???]의 [재앙의 힘] 스택 수가 0이 아니면 즉시 다시 소환되지만 [???]는 [재앙의 힘] 1스택과 일정 비율의 HP를 잃는다. [???]가 [버려졌다는 이유로 울지 마라] 발동 시 흡수되며, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202204, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202201, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202202, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202203, + "SkillName": "나를 위해 기도하고 노래하라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [???]가 [죽음의 흑운] 또는 [끝나가는 수명]을 다시 발동할 시, 자신이 해당 공격에 의해 소환됐을 경우 [???]와 함께 공격을 발동한다. 이후 대상에게 흡수되어 [휘감기는 고통]으로 전환된 HP를 회복하고, [재앙의 힘]을 획득하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202204, + "SkillName": "나를 위해 제물을 바쳐라", + "SkillDesc": "치명적인 공격을 받은 후, [???]의 [재앙의 힘] 스택 수가 0이 아니면 즉시 다시 소환되지만 [???]는 [재앙의 힘] 1스택과 일정 비율의 HP를 잃는다. [???]가 [버려졌다는 이유로 울지 마라] 발동 시 흡수되며, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202205, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202201, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202202, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202203, + "SkillName": "나를 위해 기도하고 노래하라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [???]가 [죽음의 흑운] 또는 [끝나가는 수명]을 다시 발동할 시, 자신이 해당 공격에 의해 소환됐을 경우 [???]와 함께 공격을 발동한다. 이후 대상에게 흡수되어 [휘감기는 고통]으로 전환된 HP를 회복하고, [재앙의 힘]을 획득하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202204, + "SkillName": "나를 위해 제물을 바쳐라", + "SkillDesc": "치명적인 공격을 받은 후, [???]의 [재앙의 힘] 스택 수가 0이 아니면 즉시 다시 소환되지만 [???]는 [재앙의 힘] 1스택과 일정 비율의 HP를 잃는다. [???]가 [버려졌다는 이유로 울지 마라] 발동 시 흡수되며, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202206, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202201, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202202, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202203, + "SkillName": "나를 위해 기도하고 노래하라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [???]가 [죽음의 흑운] 또는 [끝나가는 수명]을 다시 발동할 시, 자신이 해당 공격에 의해 소환됐을 경우 [???]와 함께 공격을 발동한다. 이후 대상에게 흡수되어 [휘감기는 고통]으로 전환된 HP를 회복하고, [재앙의 힘]을 획득하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202204, + "SkillName": "나를 위해 제물을 바쳐라", + "SkillDesc": "치명적인 공격을 받은 후, [???]의 [재앙의 힘] 스택 수가 0이 아니면 즉시 다시 소환되지만 [???]는 [재앙의 힘] 1스택과 일정 비율의 HP를 잃는다. [???]가 [버려졌다는 이유로 울지 마라] 발동 시 흡수되며, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202207, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202201, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202202, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202203, + "SkillName": "나를 위해 기도하고 노래하라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [???]가 [죽음의 흑운] 또는 [끝나가는 수명]을 다시 발동할 시, 자신이 해당 공격에 의해 소환됐을 경우 [???]와 함께 공격을 발동한다. 이후 대상에게 흡수되어 [휘감기는 고통]으로 전환된 HP를 회복하고, [재앙의 힘]을 획득하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202204, + "SkillName": "나를 위해 제물을 바쳐라", + "SkillDesc": "치명적인 공격을 받은 후, [???]의 [재앙의 힘] 스택 수가 0이 아니면 즉시 다시 소환되지만 [???]는 [재앙의 힘] 1스택과 일정 비율의 HP를 잃는다. [???]가 [버려졌다는 이유로 울지 마라] 발동 시 흡수되며, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032022, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032022, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032022, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032022, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032022, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032022, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032022, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4032023": { + "Id": 4032023, + "Name": "마왕 수하", + "Desc": "검은 망토 마왕의 충실한 수하. 마왕의 일부 힘과 잔혹한 성격을 물려받았으며, 여러 행성에서 악행을 일삼고 있다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 558, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": null, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4032023, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202301, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202302, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202303, + "SkillName": "나를 위해 기도하고 노래하라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [검은 망토 마왕]이 [죽음의 흑운] 또는 [끝나가는 수명]을 다시 발동할 시, 자신이 해당 공격에 의해 소환당하여 [공동 제사] 상태일 경우 [검은 망토 마왕]과 함께 공격을 발동한다. 이후 대상에게 흡수되어 [휘감기는 고통]으로 전환된 HP를 회복하고, [재앙의 힘]을 획득하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202304, + "SkillName": "나를 위해 제물을 바쳐라", + "SkillDesc": "[족쇄와 사슬] 상태에서 치명적인 공격을 받을 시, [검은 망토 마왕]의 [재앙의 힘] 스택 수가 0이 아니면 즉시 다시 소환되고 [족쇄와 사슬] 상태에 진입하지만, [검은 망토 마왕]은 [재앙의 힘] 1스택과 일정 비율의 HP를 잃는다. [검은 망토 마왕]이 [버려졌다는 이유로 울지 마라] 발동 시 흡수되며, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202301, + "AttackModifyRatio": 2.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 11.666667001089081, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202301, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202302, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202303, + "SkillName": "나를 위해 기도하고 노래하라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [검은 망토 마왕]이 [죽음의 흑운] 또는 [끝나가는 수명]을 다시 발동할 시, 자신이 해당 공격에 의해 소환당하여 [공동 제사] 상태일 경우 [검은 망토 마왕]과 함께 공격을 발동한다. 이후 대상에게 흡수되어 [휘감기는 고통]으로 전환된 HP를 회복하고, [재앙의 힘]을 획득하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202304, + "SkillName": "나를 위해 제물을 바쳐라", + "SkillDesc": "[족쇄와 사슬] 상태에서 치명적인 공격을 받을 시, [검은 망토 마왕]의 [재앙의 힘] 스택 수가 0이 아니면 즉시 다시 소환되고 [족쇄와 사슬] 상태에 진입하지만, [검은 망토 마왕]은 [재앙의 힘] 1스택과 일정 비율의 HP를 잃는다. [검은 망토 마왕]이 [버려졌다는 이유로 울지 마라] 발동 시 흡수되며, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202302, + "AttackModifyRatio": 2.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 11.666667001089081, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202301, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202302, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202303, + "SkillName": "나를 위해 기도하고 노래하라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [검은 망토 마왕]이 [죽음의 흑운] 또는 [끝나가는 수명]을 다시 발동할 시, 자신이 해당 공격에 의해 소환당하여 [공동 제사] 상태일 경우 [검은 망토 마왕]과 함께 공격을 발동한다. 이후 대상에게 흡수되어 [휘감기는 고통]으로 전환된 HP를 회복하고, [재앙의 힘]을 획득하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202304, + "SkillName": "나를 위해 제물을 바쳐라", + "SkillDesc": "[족쇄와 사슬] 상태에서 치명적인 공격을 받을 시, [검은 망토 마왕]의 [재앙의 힘] 스택 수가 0이 아니면 즉시 다시 소환되고 [족쇄와 사슬] 상태에 진입하지만, [검은 망토 마왕]은 [재앙의 힘] 1스택과 일정 비율의 HP를 잃는다. [검은 망토 마왕]이 [버려졌다는 이유로 울지 마라] 발동 시 흡수되며, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202303, + "AttackModifyRatio": 2.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 11.666667001089081, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202301, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202302, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202303, + "SkillName": "나를 위해 기도하고 노래하라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [검은 망토 마왕]이 [죽음의 흑운] 또는 [끝나가는 수명]을 다시 발동할 시, 자신이 해당 공격에 의해 소환당하여 [공동 제사] 상태일 경우 [검은 망토 마왕]과 함께 공격을 발동한다. 이후 대상에게 흡수되어 [휘감기는 고통]으로 전환된 HP를 회복하고, [재앙의 힘]을 획득하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202304, + "SkillName": "나를 위해 제물을 바쳐라", + "SkillDesc": "[족쇄와 사슬] 상태에서 치명적인 공격을 받을 시, [검은 망토 마왕]의 [재앙의 힘] 스택 수가 0이 아니면 즉시 다시 소환되고 [족쇄와 사슬] 상태에 진입하지만, [검은 망토 마왕]은 [재앙의 힘] 1스택과 일정 비율의 HP를 잃는다. [검은 망토 마왕]이 [버려졌다는 이유로 울지 마라] 발동 시 흡수되며, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202304, + "AttackModifyRatio": 2.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 10, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202301, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202302, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202303, + "SkillName": "나를 위해 기도하고 노래하라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [검은 망토 마왕]이 [죽음의 흑운] 또는 [끝나가는 수명]을 다시 발동할 시, 자신이 해당 공격에 의해 소환당하여 [공동 제사] 상태일 경우 [검은 망토 마왕]과 함께 공격을 발동한다. 이후 대상에게 흡수되어 [휘감기는 고통]으로 전환된 HP를 회복하고, [재앙의 힘]을 획득하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202304, + "SkillName": "나를 위해 제물을 바쳐라", + "SkillDesc": "[족쇄와 사슬] 상태에서 치명적인 공격을 받을 시, [검은 망토 마왕]의 [재앙의 힘] 스택 수가 0이 아니면 즉시 다시 소환되고 [족쇄와 사슬] 상태에 진입하지만, [검은 망토 마왕]은 [재앙의 힘] 1스택과 일정 비율의 HP를 잃는다. [검은 망토 마왕]이 [버려졌다는 이유로 울지 마라] 발동 시 흡수되며, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202305, + "AttackModifyRatio": 2.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 10, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202301, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202302, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202303, + "SkillName": "나를 위해 기도하고 노래하라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [검은 망토 마왕]이 [죽음의 흑운] 또는 [끝나가는 수명]을 다시 발동할 시, 자신이 해당 공격에 의해 소환당하여 [공동 제사] 상태일 경우 [검은 망토 마왕]과 함께 공격을 발동한다. 이후 대상에게 흡수되어 [휘감기는 고통]으로 전환된 HP를 회복하고, [재앙의 힘]을 획득하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202304, + "SkillName": "나를 위해 제물을 바쳐라", + "SkillDesc": "[족쇄와 사슬] 상태에서 치명적인 공격을 받을 시, [검은 망토 마왕]의 [재앙의 힘] 스택 수가 0이 아니면 즉시 다시 소환되고 [족쇄와 사슬] 상태에 진입하지만, [검은 망토 마왕]은 [재앙의 힘] 1스택과 일정 비율의 HP를 잃는다. [검은 망토 마왕]이 [버려졌다는 이유로 울지 마라] 발동 시 흡수되며, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202306, + "AttackModifyRatio": 2.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202301, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202302, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202303, + "SkillName": "나를 위해 기도하고 노래하라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [검은 망토 마왕]이 [죽음의 흑운] 또는 [끝나가는 수명]을 다시 발동할 시, 자신이 해당 공격에 의해 소환당하여 [공동 제사] 상태일 경우 [검은 망토 마왕]과 함께 공격을 발동한다. 이후 대상에게 흡수되어 [휘감기는 고통]으로 전환된 HP를 회복하고, [재앙의 힘]을 획득하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202304, + "SkillName": "나를 위해 제물을 바쳐라", + "SkillDesc": "[족쇄와 사슬] 상태에서 치명적인 공격을 받을 시, [검은 망토 마왕]의 [재앙의 힘] 스택 수가 0이 아니면 즉시 다시 소환되고 [족쇄와 사슬] 상태에 진입하지만, [검은 망토 마왕]은 [재앙의 힘] 1스택과 일정 비율의 HP를 잃는다. [검은 망토 마왕]이 [버려졌다는 이유로 울지 마라] 발동 시 흡수되며, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202307, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202301, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202302, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202303, + "SkillName": "나를 위해 기도하고 노래하라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [검은 망토 마왕]이 [죽음의 흑운] 또는 [끝나가는 수명]을 다시 발동할 시, 자신이 해당 공격에 의해 소환당하여 [공동 제사] 상태일 경우 [검은 망토 마왕]과 함께 공격을 발동한다. 이후 대상에게 흡수되어 [휘감기는 고통]으로 전환된 HP를 회복하고, [재앙의 힘]을 획득하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202304, + "SkillName": "나를 위해 제물을 바쳐라", + "SkillDesc": "[족쇄와 사슬] 상태에서 치명적인 공격을 받을 시, [검은 망토 마왕]의 [재앙의 힘] 스택 수가 0이 아니면 즉시 다시 소환되고 [족쇄와 사슬] 상태에 진입하지만, [검은 망토 마왕]은 [재앙의 힘] 1스택과 일정 비율의 HP를 잃는다. [검은 망토 마왕]이 [버려졌다는 이유로 울지 마라] 발동 시 흡수되며, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202308, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.3333330005407333, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202301, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202302, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202303, + "SkillName": "나를 위해 기도하고 노래하라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [검은 망토 마왕]이 [죽음의 흑운] 또는 [끝나가는 수명]을 다시 발동할 시, 자신이 해당 공격에 의해 소환당하여 [공동 제사] 상태일 경우 [검은 망토 마왕]과 함께 공격을 발동한다. 이후 대상에게 흡수되어 [휘감기는 고통]으로 전환된 HP를 회복하고, [재앙의 힘]을 획득하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202304, + "SkillName": "나를 위해 제물을 바쳐라", + "SkillDesc": "[족쇄와 사슬] 상태에서 치명적인 공격을 받을 시, [검은 망토 마왕]의 [재앙의 힘] 스택 수가 0이 아니면 즉시 다시 소환되고 [족쇄와 사슬] 상태에 진입하지만, [검은 망토 마왕]은 [재앙의 힘] 1스택과 일정 비율의 HP를 잃는다. [검은 망토 마왕]이 [버려졌다는 이유로 울지 마라] 발동 시 흡수되며, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202309, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.3333330005407333, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202301, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202302, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202303, + "SkillName": "나를 위해 기도하고 노래하라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [검은 망토 마왕]이 [죽음의 흑운] 또는 [끝나가는 수명]을 다시 발동할 시, 자신이 해당 공격에 의해 소환당하여 [공동 제사] 상태일 경우 [검은 망토 마왕]과 함께 공격을 발동한다. 이후 대상에게 흡수되어 [휘감기는 고통]으로 전환된 HP를 회복하고, [재앙의 힘]을 획득하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202304, + "SkillName": "나를 위해 제물을 바쳐라", + "SkillDesc": "[족쇄와 사슬] 상태에서 치명적인 공격을 받을 시, [검은 망토 마왕]의 [재앙의 힘] 스택 수가 0이 아니면 즉시 다시 소환되고 [족쇄와 사슬] 상태에 진입하지만, [검은 망토 마왕]은 [재앙의 힘] 1스택과 일정 비율의 HP를 잃는다. [검은 망토 마왕]이 [버려졌다는 이유로 울지 마라] 발동 시 흡수되며, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032023, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032023, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032023, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032023, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032023, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032023, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032023, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4032024": { + "Id": 4032024, + "Name": "파손된 용기", + "Desc": "불을 훔치는 자가 재앙의 힘으로 창조한 분신, 모두 파괴의 의지를 품은 재앙의 근원이다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 223.20000000018626, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 140, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4032024, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202401, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202402, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202403, + "SkillName": "나를 위해 기도하고 노래하라", + "SkillDesc": "제어류 디버프 상태에 저항한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202404, + "SkillName": "나를 위해 제물을 바쳐라", + "SkillDesc": "치명적인 공격을 받은 후 [암흑의 검, 불을 훔치는 자]의 [재앙의 힘] 스택 수가 0이 아니면 [암흑의 검, 불을 훔치는 자]는 즉시 [재앙의 힘]을 1스택 잃는다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202401, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -39.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202401, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202402, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202403, + "SkillName": "나를 위해 기도하고 노래하라", + "SkillDesc": "제어류 디버프 상태에 저항한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202404, + "SkillName": "나를 위해 제물을 바쳐라", + "SkillDesc": "치명적인 공격을 받은 후 [암흑의 검, 불을 훔치는 자]의 [재앙의 힘] 스택 수가 0이 아니면 [암흑의 검, 불을 훔치는 자]는 즉시 [재앙의 힘]을 1스택 잃는다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032024, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032024, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032024, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032024, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032024, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032024, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032024, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4032025": { + "Id": 4032025, + "Name": "파손된 용기", + "Desc": "끝없는 재앙 속에 비친 잔상은 모두 파괴의 의지를 품은 재앙의 근원이다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 651, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": null, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4032025, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403202501, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202502, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202503, + "SkillName": "나의 노래를 들어라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [???]이(가) 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동할 시 자신이 해당 공격에 의해 소환되다면, [???]와(과) 함께 공격하고 이후 흡수된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202504, + "SkillName": "나를 위한 장례에 참여하라", + "SkillDesc": "치명적인 공격을 받은 후 [???]이(가) 여전히 [부서진 족쇄] 상태일 경우, 즉시 다시 소환되고 [???]은(는) [재앙의 힘]을 1스택 잃으며 강인성이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202505, + "SkillName": "추락의 일격", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202506, + "SkillName": "사화로의 회귀", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다. 이후 [???]에게 흡수되어 대상이 [재앙의 힘]을 1스택 획득하게 한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202501, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5714290009345859, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202501, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202502, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202503, + "SkillName": "나의 노래를 들어라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [???]이(가) 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동할 시 자신이 해당 공격에 의해 소환되다면, [???]와(과) 함께 공격하고 이후 흡수된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202504, + "SkillName": "나를 위한 장례에 참여하라", + "SkillDesc": "치명적인 공격을 받은 후 [???]이(가) 여전히 [부서진 족쇄] 상태일 경우, 즉시 다시 소환되고 [???]은(는) [재앙의 힘]을 1스택 잃으며 강인성이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202505, + "SkillName": "추락의 일격", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202506, + "SkillName": "사화로의 회귀", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다. 이후 [???]에게 흡수되어 대상이 [재앙의 힘]을 1스택 획득하게 한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202502, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4285710006952286, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202501, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202502, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202503, + "SkillName": "나의 노래를 들어라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [???]이(가) 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동할 시 자신이 해당 공격에 의해 소환되다면, [???]와(과) 함께 공격하고 이후 흡수된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202504, + "SkillName": "나를 위한 장례에 참여하라", + "SkillDesc": "치명적인 공격을 받은 후 [???]이(가) 여전히 [부서진 족쇄] 상태일 경우, 즉시 다시 소환되고 [???]은(는) [재앙의 힘]을 1스택 잃으며 강인성이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202505, + "SkillName": "추락의 일격", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202506, + "SkillName": "사화로의 회귀", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다. 이후 [???]에게 흡수되어 대상이 [재앙의 힘]을 1스택 획득하게 한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403202503, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4285710006952286, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 135, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202501, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202502, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202503, + "SkillName": "나의 노래를 들어라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [???]이(가) 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동할 시 자신이 해당 공격에 의해 소환되다면, [???]와(과) 함께 공격하고 이후 흡수된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202504, + "SkillName": "나를 위한 장례에 참여하라", + "SkillDesc": "치명적인 공격을 받은 후 [???]이(가) 여전히 [부서진 족쇄] 상태일 경우, 즉시 다시 소환되고 [???]은(는) [재앙의 힘]을 1스택 잃으며 강인성이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202505, + "SkillName": "추락의 일격", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403202506, + "SkillName": "사화로의 회귀", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다. 이후 [???]에게 흡수되어 대상이 [재앙의 힘]을 1스택 획득하게 한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032025, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032025, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032025, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032025, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032025, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032025, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032025, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4032026": { + "Id": 4032026, + "Name": "파손된 용기", + "Desc": "불을 훔치는 자가 재앙의 힘으로 창조한 분신, 모두 파괴의 의지를 품은 재앙의 근원이다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 465, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": null, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4032026, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202601, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202602, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202603, + "SkillName": "나를 위해 기도하고 노래하라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [「여명과의 무연」 카오스라나]가 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동할 시 자신이 해당 공격에 의해 소환되었다면, [「여명과의 무연」 카오스라나]와 함께 공격한다. 이후 흡수되고 [휘감기는 고통]으로 전환된 HP를 회복하며, 대상이 [재앙의 힘]을 획득하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202604, + "SkillName": "나를 위해 제물을 바쳐라", + "SkillDesc": "치명적인 공격을 받은 후, [「여명과의 무연」 카오스라나]의 [재앙의 힘] 스택 수가 0이 아니면 즉시 다시 소환되지만 [「여명과의 무연」 카오스라나]는 [재앙의 힘] 1스택과 일정 비율의 HP를 잃는다. [「여명과의 무연」 카오스라나]가 [버려졌다는 이유로 울지 마라] 발동 시 흡수되며, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202601, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.48000000044703484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202601, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202602, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202603, + "SkillName": "나를 위해 기도하고 노래하라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [「여명과의 무연」 카오스라나]가 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동할 시 자신이 해당 공격에 의해 소환되었다면, [「여명과의 무연」 카오스라나]와 함께 공격한다. 이후 흡수되고 [휘감기는 고통]으로 전환된 HP를 회복하며, 대상이 [재앙의 힘]을 획득하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202604, + "SkillName": "나를 위해 제물을 바쳐라", + "SkillDesc": "치명적인 공격을 받은 후, [「여명과의 무연」 카오스라나]의 [재앙의 힘] 스택 수가 0이 아니면 즉시 다시 소환되지만 [「여명과의 무연」 카오스라나]는 [재앙의 힘] 1스택과 일정 비율의 HP를 잃는다. [「여명과의 무연」 카오스라나]가 [버려졌다는 이유로 울지 마라] 발동 시 흡수되며, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202602, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.48000000044703484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202601, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202602, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202603, + "SkillName": "나를 위해 기도하고 노래하라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [「여명과의 무연」 카오스라나]가 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동할 시 자신이 해당 공격에 의해 소환되었다면, [「여명과의 무연」 카오스라나]와 함께 공격한다. 이후 흡수되고 [휘감기는 고통]으로 전환된 HP를 회복하며, 대상이 [재앙의 힘]을 획득하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202604, + "SkillName": "나를 위해 제물을 바쳐라", + "SkillDesc": "치명적인 공격을 받은 후, [「여명과의 무연」 카오스라나]의 [재앙의 힘] 스택 수가 0이 아니면 즉시 다시 소환되지만 [「여명과의 무연」 카오스라나]는 [재앙의 힘] 1스택과 일정 비율의 HP를 잃는다. [「여명과의 무연」 카오스라나]가 [버려졌다는 이유로 울지 마라] 발동 시 흡수되며, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403202603, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.40000000037252903, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403202601, + "SkillName": "공동 제사•죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202602, + "SkillName": "공동 제사•끝나가는 수명", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가하고, 명중한 목표의 감소한 HP 일부가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 403202603, + "SkillName": "나를 위해 기도하고 노래하라", + "SkillDesc": "제어류 디버프 상태에 저항한다. [「여명과의 무연」 카오스라나]가 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동할 시 자신이 해당 공격에 의해 소환되었다면, [「여명과의 무연」 카오스라나]와 함께 공격한다. 이후 흡수되고 [휘감기는 고통]으로 전환된 HP를 회복하며, 대상이 [재앙의 힘]을 획득하게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403202604, + "SkillName": "나를 위해 제물을 바쳐라", + "SkillDesc": "치명적인 공격을 받은 후, [「여명과의 무연」 카오스라나]의 [재앙의 힘] 스택 수가 0이 아니면 즉시 다시 소환되지만 [「여명과의 무연」 카오스라나]는 [재앙의 힘] 1스택과 일정 비율의 HP를 잃는다. [「여명과의 무연」 카오스라나]가 [버려졌다는 이유로 울지 마라] 발동 시 흡수되며, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032026, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032026, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032026, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032026, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032026, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032026, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032026, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4032027": { + "Id": 4032027, + "Name": "앰포리어스 BOSS", + "Desc": "...", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 465, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 140, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4032027, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403202701, + "SkillName": "스킬 1", + "SkillDesc": "...", + "DamageType": "Physical", + "SPHitBase": 5 + }, + { + "Id": 403202702, + "SkillName": "스킬 2", + "SkillDesc": "...", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032027, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032027, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032027, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032027, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032027, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032027, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032027, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4032030": { + "Id": 4032030, + "Name": "검은 물결에 침식된 도끼", + "Desc": "검은 물결에서 탄생한 뒤틀린 창조물. 살육에 대한 갈망은 텅 빈 몸속에 남은 유일한 의지가 되었다.\\n손에 든 천 근의 거대한 도끼는 일격에 단단한 바위도 부술 수 있다. 그의 앞을 가로막는 생물은 모두 분쇄와 침식의 운명에서 벗어날 수 없다", + "MonsterCampID": 14, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 316.20000000018626, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 120, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4032030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403203001, + "SkillName": "불타는 분노의 도끼", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 403203002, + "SkillName": "격분의 원한", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가하고, 목표가 피해를 균등 분담한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 403203003, + "SkillName": "원한의 틈", + "SkillDesc": "다른 적 유닛이 처치되면 자신이 즉시 행동하고 [격분의 원한]을 1회 발동한다. 필드에 [검은 물결에 침식된 도끼]가 여러 기 존재할 시 [검은 물결에 침식된 도끼]의 [원한의 틈] 특성을 동시에 최대 1개만 발동할 수 있다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403203001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7352940011769533, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403203001, + "SkillName": "불타는 분노의 도끼", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 403203002, + "SkillName": "격분의 원한", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가하고, 목표가 피해를 균등 분담한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 403203003, + "SkillName": "원한의 틈", + "SkillDesc": "다른 적 유닛이 처치되면 자신이 즉시 행동하고 [격분의 원한]을 1회 발동한다. 필드에 [검은 물결에 침식된 도끼]가 여러 기 존재할 시 [검은 물결에 침식된 도끼]의 [원한의 틈] 특성을 동시에 최대 1개만 발동할 수 있다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403203002, + "AttackModifyRatio": 0.7142860011663288, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403203001, + "SkillName": "불타는 분노의 도끼", + "SkillDesc": "지정된 단일 아군에게 화염 속성 피해를 가한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 403203002, + "SkillName": "격분의 원한", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가하고, 목표가 피해를 균등 분담한다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 403203003, + "SkillName": "원한의 틈", + "SkillDesc": "다른 적 유닛이 처치되면 자신이 즉시 행동하고 [격분의 원한]을 1회 발동한다. 필드에 [검은 물결에 침식된 도끼]가 여러 기 존재할 시 [검은 물결에 침식된 도끼]의 [원한의 틈] 특성을 동시에 최대 1개만 발동할 수 있다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032030, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032030, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032030, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032030, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032030, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032030, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032030, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4032040": { + "Id": 4032040, + "Name": "검은 물결 참모", + "Desc": "검은 물결에서 탄생한 뒤틀린 창조물. 살육에 대한 갈망이 공허한 껍데기 속에 남은 유일한 의지가 되었다.\\n원래는 세상을 구원하기 위한 지식이었지만 문명의 적이 되었다. 잠복과 모략에 능한 이들은 탐욕스러운 독수리처럼 검은 물결을 위해 끊임없이 새로운 희생을 바치기를 갈망한다", + "MonsterCampID": 14, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 155, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4032040, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403204001, + "SkillName": "잠복", + "SkillDesc": "자신이 [잠복] 상태에 진입한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403204002, + "SkillName": "파멸된 이성", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403204003, + "SkillName": "들끓는 음모", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 [잠복] 상태를 해제한다. [잠복] 상태에서만 발동할 수 있다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403204004, + "SkillName": "허점", + "SkillDesc": "자신이 [잠복] 상태일 시 받는 피해가 증가한다. 약점이 격파되어 [잠복]이 해제되면 행동 게이지가 감소하며, 해당 취약 효과는 자신의 다음 행동이 시작될 때까지 지속된다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403204001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6250000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403204001, + "SkillName": "잠복", + "SkillDesc": "자신이 [잠복] 상태에 진입한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403204002, + "SkillName": "파멸된 이성", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403204003, + "SkillName": "들끓는 음모", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고 [잠복] 상태를 해제한다. [잠복] 상태에서만 발동할 수 있다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403204004, + "SkillName": "허점", + "SkillDesc": "자신이 [잠복] 상태일 시 받는 피해가 증가한다. 약점이 격파되어 [잠복]이 해제되면 행동 게이지가 감소하며, 해당 취약 효과는 자신의 다음 행동이 시작될 때까지 지속된다", + "DamageType": "", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032040, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032040, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032040, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032040, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032040, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032040, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032040, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4032050": { + "Id": 4032050, + "Name": "검은 물결의 부패한 활", + "Desc": "검은 물결에서 탄생한 뒤틀린 창조물. 살육에 대한 갈망은 텅 빈 육체에 남은 유일한 의지가 되었다.\\n손에 든 저주의 활과 화살로 동시에 여러 방향의 목표를 잡을 수 있다. 그 시야에 들어온 생물은 겨눠진 화살에서 벗어날 수 없다", + "MonsterCampID": 14, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 279, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 155, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4032050, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403205001, + "SkillName": "악의 물결의 화살", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403205002, + "SkillName": "정해진 말로", + "SkillDesc": "공격으로 아군에게 피해를 가할 시, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403205001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8333330010063946, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403205001, + "SkillName": "악의 물결의 화살", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403205002, + "SkillName": "정해진 말로", + "SkillDesc": "공격으로 아군에게 피해를 가할 시, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403205002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403205001, + "SkillName": "악의 물결의 화살", + "SkillDesc": "모든 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403205002, + "SkillName": "정해진 말로", + "SkillDesc": "공격으로 아군에게 피해를 가할 시, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032050, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032050, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032050, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032050, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032050, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032050, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032050, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4032060": { + "Id": 4032060, + "Name": "BOSS 부위(좌)", + "Desc": "...", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1627.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032060.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 132, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4032060, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 403206001, + "SkillName": "스킬 1", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가하고 대상의 행동 게이지를 감소시킨다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 403206002, + "SkillName": "스킬 2", + "SkillDesc": "아군 1명을 고정하고 [차지] 상태에 진입한다. [앰포리어스 BOSS]가 다음 행동에 [스킬 4]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403206003, + "SkillName": "스킬 3", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가하고 대상의 행동 게이지를 감소시킨다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 403206005, + "SkillName": "패시브 1", + "SkillDesc": "자신이 [깊은 상처] 상태에 빠질 시 다음 행동에 모든 HP를 회복하고 [깊은 상처] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403206006, + "SkillName": "패시브 2", + "SkillDesc": "아군이 가하는 행동 게이지 감소 효과에 면역된다. [좌측 부위]는 처치할 수 없으며, 대상의 HP가 0이 되면 [깊은 상처] 상태에 빠져 모든 아군의 행동 게이지를 증가시키고 [행동 고정] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403206004, + "SkillName": "스킬 4", + "SkillDesc": "아군 2명을 고정하고 [차지] 상태에 진입한다. [앰포리어스 BOSS]가 다음 행동에 [스킬 6]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032060, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032060, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032060, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032060, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032060, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032060, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032060, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4032061": { + "Id": 4032061, + "Name": "BOSS 부위(좌)", + "Desc": "...", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1860, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032060.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 132, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4032061, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 403206101, + "SkillName": "스킬 1", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가하고 대상의 행동 게이지를 감소시킨다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 403206102, + "SkillName": "스킬 2", + "SkillDesc": "아군 1명을 고정하고 [차지] 상태에 진입한다. [앰포리어스 BOSS]가 다음 행동에 [스킬 4]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403206103, + "SkillName": "스킬 3", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가하고 대상의 행동 게이지를 감소시킨다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 403206104, + "SkillName": "패시브 1", + "SkillDesc": "자신이 [깊은 상처] 상태에 빠질 시 다음 행동에 모든 HP를 회복하고 [깊은 상처] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403206105, + "SkillName": "패시브 2", + "SkillDesc": "아군이 가하는 행동 게이지 감소 효과에 면역된다. [좌측 부위]는 처치할 수 없으며, 대상의 HP가 0이 되면 [깊은 상처] 상태에 빠져 모든 아군의 행동 게이지를 증가시키고 [행동 고정] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403206106, + "SkillName": "스킬 4", + "SkillDesc": "아군 2명을 고정하고 [차지] 상태에 진입한다. [앰포리어스 BOSS]가 다음 행동에 [스킬 6]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032061, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032061, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032061, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032061, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032061, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032061, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032061, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4032070": { + "Id": 4032070, + "Name": "BOSS 부위(우)", + "Desc": "...", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1627.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032070.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 132, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4032070, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 403207001, + "SkillName": "스킬 1", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 403207002, + "SkillName": "스킬 2", + "SkillDesc": "아군 1명을 고정하고 [차지] 상태에 진입한다. [앰포리어스 BOSS]가 다음 행동에 [스킬 3]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403207003, + "SkillName": "스킬 3", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 403207004, + "SkillName": "스킬 4", + "SkillDesc": "모든 아군에게 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 403207005, + "SkillName": "패시브 1", + "SkillDesc": "자신이 [깊은 상처] 상태에 빠질 시 다음 행동에 모든 HP를 회복하고 [깊은 상처] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403207006, + "SkillName": "패시브 2", + "SkillDesc": "아군이 가하는 행동 게이지 감소 효과에 면역된다. [우측 부위]는 처치할 수 없으며, 대상의 HP가 0이 되면 [깊은 상처] 상태에 빠져 모든 아군의 에너지를 회복하고 [행동 고정] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403207007, + "SkillName": "스킬 5", + "SkillDesc": "[차지] 상태에 진입하고, [앰포리어스 BOSS]가 다음 행동에 [스킬 5]를 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032070, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032070, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032070, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032070, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032070, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032070, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032070, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4032071": { + "Id": 4032071, + "Name": "BOSS 부위(우)", + "Desc": "...", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1860, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4032070.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 132, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4032071, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 403207101, + "SkillName": "스킬 1", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 403207102, + "SkillName": "스킬 2", + "SkillDesc": "아군 1명을 고정하고 [차지] 상태에 진입한다. [앰포리어스 BOSS]가 다음 행동에 [스킬 3]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403207103, + "SkillName": "스킬 3", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 403207104, + "SkillName": "스킬 4", + "SkillDesc": "모든 아군에게 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 403207105, + "SkillName": "패시브 1", + "SkillDesc": "자신이 [깊은 상처] 상태에 빠질 시 다음 행동에 모든 HP를 회복하고 [깊은 상처] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403207106, + "SkillName": "패시브 2", + "SkillDesc": "아군이 가하는 행동 게이지 감소 효과에 면역된다. [우측 부위]는 처치할 수 없으며, 대상의 HP가 0이 되면 [깊은 상처] 상태에 빠져 모든 아군의 에너지를 회복하고 [행동 고정] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403207107, + "SkillName": "스킬 5", + "SkillDesc": "[차지] 상태에 진입하고, [앰포리어스 BOSS]가 다음 행동에 [스킬 5]를 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4032071, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032071, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032071, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032071, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032071, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032071, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4032071, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4033010": { + "Id": 4033010, + "Name": "검은 물결에 침식된 마물", + "Desc": "검은 물결에서 탄생한 뒤틀린 창조물. 살육에 대한 갈망은 텅 빈 몸속에 남은 유일한 의지가 되었다.\\n인간의 형태를 잃은 몸은 더러운 것으로 뒤덮였고, 온몸에서 구역질이 날 만큼 부식의 기운이 뿜어져 나온다. 그것이 지나는 곳은 모든 생명의 기운을 빼앗긴다", + "MonsterCampID": 14, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1302, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4033010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4033010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403301001, + "SkillName": "쇠퇴의 바위", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403301002, + "SkillName": "추락하는 부패", + "SkillDesc": "연속으로 랜덤 단일 아군에게 물리 속성 피해를 가하고, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403301003, + "SkillName": "오물을 먹는 자", + "SkillDesc": "아군이 보유한 [침식]을 흡수한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301004, + "SkillName": "타락화", + "SkillDesc": "[재앙의 타락] 상태에 진입하고 다음 행동에 [솟구치는 혼탁]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301005, + "SkillName": "솟구치는 혼탁", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 모든 아군의 HP 최대치의 일부를 바로 [침식]으로 전환한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 403301006, + "SkillName": "혼탁의 오염", + "SkillDesc": "아군 1명의 [침식]이 흡수될 때마다 검은 물결에 침식된 마물에게 [오염]을 1스택 부여한다. [오염]이 일정 스택 수에 도달하면 다음 행동에 [타락화]를 발동하고 모든 [오염] 스택 수를 제거한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301007, + "SkillName": "오물을 먹는 자", + "SkillDesc": "아군이 보유한 [침식]을 흡수하며, 실패 시 자신의 방어력이 감소한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403301001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.785714000929147, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403301001, + "SkillName": "쇠퇴의 바위", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403301002, + "SkillName": "추락하는 부패", + "SkillDesc": "연속으로 랜덤 단일 아군에게 물리 속성 피해를 가하고, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403301003, + "SkillName": "오물을 먹는 자", + "SkillDesc": "아군이 보유한 [침식]을 흡수한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301004, + "SkillName": "타락화", + "SkillDesc": "[재앙의 타락] 상태에 진입하고 다음 행동에 [솟구치는 혼탁]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301005, + "SkillName": "솟구치는 혼탁", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 모든 아군의 HP 최대치의 일부를 바로 [침식]으로 전환한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 403301006, + "SkillName": "혼탁의 오염", + "SkillDesc": "아군 1명의 [침식]이 흡수될 때마다 검은 물결에 침식된 마물에게 [오염]을 1스택 부여한다. [오염]이 일정 스택 수에 도달하면 다음 행동에 [타락화]를 발동하고 모든 [오염] 스택 수를 제거한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301007, + "SkillName": "오물을 먹는 자", + "SkillDesc": "아군이 보유한 [침식]을 흡수하며, 실패 시 자신의 방어력이 감소한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403301002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 5.892857001628727, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403301001, + "SkillName": "쇠퇴의 바위", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403301002, + "SkillName": "추락하는 부패", + "SkillDesc": "연속으로 랜덤 단일 아군에게 물리 속성 피해를 가하고, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403301003, + "SkillName": "오물을 먹는 자", + "SkillDesc": "아군이 보유한 [침식]을 흡수한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301004, + "SkillName": "타락화", + "SkillDesc": "[재앙의 타락] 상태에 진입하고 다음 행동에 [솟구치는 혼탁]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301005, + "SkillName": "솟구치는 혼탁", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 모든 아군의 HP 최대치의 일부를 바로 [침식]으로 전환한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 403301006, + "SkillName": "혼탁의 오염", + "SkillDesc": "아군 1명의 [침식]이 흡수될 때마다 검은 물결에 침식된 마물에게 [오염]을 1스택 부여한다. [오염]이 일정 스택 수에 도달하면 다음 행동에 [타락화]를 발동하고 모든 [오염] 스택 수를 제거한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301007, + "SkillName": "오물을 먹는 자", + "SkillDesc": "아군이 보유한 [침식]을 흡수하며, 실패 시 자신의 방어력이 감소한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403301003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7142860011663288, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403301001, + "SkillName": "쇠퇴의 바위", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403301002, + "SkillName": "추락하는 부패", + "SkillDesc": "연속으로 랜덤 단일 아군에게 물리 속성 피해를 가하고, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403301003, + "SkillName": "오물을 먹는 자", + "SkillDesc": "아군이 보유한 [침식]을 흡수한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301004, + "SkillName": "타락화", + "SkillDesc": "[재앙의 타락] 상태에 진입하고 다음 행동에 [솟구치는 혼탁]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301005, + "SkillName": "솟구치는 혼탁", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 모든 아군의 HP 최대치의 일부를 바로 [침식]으로 전환한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 403301006, + "SkillName": "혼탁의 오염", + "SkillDesc": "아군 1명의 [침식]이 흡수될 때마다 검은 물결에 침식된 마물에게 [오염]을 1스택 부여한다. [오염]이 일정 스택 수에 도달하면 다음 행동에 [타락화]를 발동하고 모든 [오염] 스택 수를 제거한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301007, + "SkillName": "오물을 먹는 자", + "SkillDesc": "아군이 보유한 [침식]을 흡수하며, 실패 시 자신의 방어력이 감소한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403301004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403301001, + "SkillName": "쇠퇴의 바위", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403301002, + "SkillName": "추락하는 부패", + "SkillDesc": "연속으로 랜덤 단일 아군에게 물리 속성 피해를 가하고, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403301003, + "SkillName": "오물을 먹는 자", + "SkillDesc": "아군이 보유한 [침식]을 흡수한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301004, + "SkillName": "타락화", + "SkillDesc": "[재앙의 타락] 상태에 진입하고 다음 행동에 [솟구치는 혼탁]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301005, + "SkillName": "솟구치는 혼탁", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 모든 아군의 HP 최대치의 일부를 바로 [침식]으로 전환한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 403301006, + "SkillName": "혼탁의 오염", + "SkillDesc": "아군 1명의 [침식]이 흡수될 때마다 검은 물결에 침식된 마물에게 [오염]을 1스택 부여한다. [오염]이 일정 스택 수에 도달하면 다음 행동에 [타락화]를 발동하고 모든 [오염] 스택 수를 제거한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301007, + "SkillName": "오물을 먹는 자", + "SkillDesc": "아군이 보유한 [침식]을 흡수하며, 실패 시 자신의 방어력이 감소한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403301005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403301001, + "SkillName": "쇠퇴의 바위", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가하고, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403301002, + "SkillName": "추락하는 부패", + "SkillDesc": "연속으로 랜덤 단일 아군에게 물리 속성 피해를 가하고, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403301003, + "SkillName": "오물을 먹는 자", + "SkillDesc": "아군이 보유한 [침식]을 흡수한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301004, + "SkillName": "타락화", + "SkillDesc": "[재앙의 타락] 상태에 진입하고 다음 행동에 [솟구치는 혼탁]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301005, + "SkillName": "솟구치는 혼탁", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 모든 아군의 HP 최대치의 일부를 바로 [침식]으로 전환한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 403301006, + "SkillName": "혼탁의 오염", + "SkillDesc": "아군 1명의 [침식]이 흡수될 때마다 검은 물결에 침식된 마물에게 [오염]을 1스택 부여한다. [오염]이 일정 스택 수에 도달하면 다음 행동에 [타락화]를 발동하고 모든 [오염] 스택 수를 제거한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403301007, + "SkillName": "오물을 먹는 자", + "SkillDesc": "아군이 보유한 [침식]을 흡수하며, 실패 시 자신의 방어력이 감소한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4033010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + } + ] + }, + "4033020": { + "Id": 4033020, + "Name": "검은 물결 투사", + "Desc": "검은 물결에서 탄생한 뒤틀린 창조물. 살육에 대한 갈망은 텅 빈 육체에 남은 유일한 의지가 되었다.\\n생전의 결투의 혼이 검은 물결에 의해 뒤틀렸다. 어깨만 한 양손 대검을 쥐고 있다. 목적 없이 떠돌며 파괴할 수 있는 목표를 찾고, 세계의 분란을 위해 새로운 엔트로피를 바친다", + "MonsterCampID": 14, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1674, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4033020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 132, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4033020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403302001, + "SkillName": "적군 위협", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403302002, + "SkillName": "목숨 건 사투", + "SkillDesc": "자신과 지정된 아군 캐릭터 및 해당 캐릭터가 소환한 목표를 [결투] 상태에 진입시키고, 3턴 후 [영혼 파괴]를 발동한다. 버프 효과 수량이 가장 많은 목표를 우선 선택한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403302003, + "SkillName": "암석을 뽑는 힘", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403302004, + "SkillName": "영혼 파괴", + "SkillDesc": "모든 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403302005, + "SkillName": "정해진 말로", + "SkillDesc": "공격으로 아군에게 피해를 가할 시, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403302001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5555560009088367, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403302001, + "SkillName": "적군 위협", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403302002, + "SkillName": "목숨 건 사투", + "SkillDesc": "자신과 지정된 아군 캐릭터 및 해당 캐릭터가 소환한 목표를 [결투] 상태에 진입시키고, 3턴 후 [영혼 파괴]를 발동한다. 버프 효과 수량이 가장 많은 목표를 우선 선택한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403302003, + "SkillName": "암석을 뽑는 힘", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403302004, + "SkillName": "영혼 파괴", + "SkillDesc": "모든 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403302005, + "SkillName": "정해진 말로", + "SkillDesc": "공격으로 아군에게 피해를 가할 시, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403302002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4.583333000773564, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403302001, + "SkillName": "적군 위협", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403302002, + "SkillName": "목숨 건 사투", + "SkillDesc": "자신과 지정된 아군 캐릭터 및 해당 캐릭터가 소환한 목표를 [결투] 상태에 진입시키고, 3턴 후 [영혼 파괴]를 발동한다. 버프 효과 수량이 가장 많은 목표를 우선 선택한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403302003, + "SkillName": "암석을 뽑는 힘", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403302004, + "SkillName": "영혼 파괴", + "SkillDesc": "모든 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403302005, + "SkillName": "정해진 말로", + "SkillDesc": "공격으로 아군에게 피해를 가할 시, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403302003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403302001, + "SkillName": "적군 위협", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403302002, + "SkillName": "목숨 건 사투", + "SkillDesc": "자신과 지정된 아군 캐릭터 및 해당 캐릭터가 소환한 목표를 [결투] 상태에 진입시키고, 3턴 후 [영혼 파괴]를 발동한다. 버프 효과 수량이 가장 많은 목표를 우선 선택한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403302003, + "SkillName": "암석을 뽑는 힘", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403302004, + "SkillName": "영혼 파괴", + "SkillDesc": "모든 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403302005, + "SkillName": "정해진 말로", + "SkillDesc": "공격으로 아군에게 피해를 가할 시, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403302004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403302001, + "SkillName": "적군 위협", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403302002, + "SkillName": "목숨 건 사투", + "SkillDesc": "자신과 지정된 아군 캐릭터 및 해당 캐릭터가 소환한 목표를 [결투] 상태에 진입시키고, 3턴 후 [영혼 파괴]를 발동한다. 버프 효과 수량이 가장 많은 목표를 우선 선택한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403302003, + "SkillName": "암석을 뽑는 힘", + "SkillDesc": "지정된 단일 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403302004, + "SkillName": "영혼 파괴", + "SkillDesc": "모든 아군에게 대량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403302005, + "SkillName": "정해진 말로", + "SkillDesc": "공격으로 아군에게 피해를 가할 시, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4033020, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033020, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033020, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033020, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033020, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033020, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033020, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + } + ] + }, + "4033030": { + "Id": 4033030, + "Name": "검은 태양의 그리핀", + "Desc": "검은 물결에 침식된 정오의 그리핀. 살육에 대한 갈망은 텅 빈 육체에 남은 유일한 의지가 되었다.\\n아퀼라의 축복을 잃었지만, 검은 물결에서 얻은 무한한 에너지는 그것을 더욱 무시무시한 존재로 만들었다", + "MonsterCampID": 14, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4033030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4033030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403303001, + "SkillName": "투사된 흑광", + "SkillDesc": "모든 아군 유닛에게 바람 속성 피해를 가하고, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 403303002, + "SkillName": "영원한 밤에 대한 선고", + "SkillDesc": "[검은 태양의 궁수]를 소환한다. [검은 태양의 궁수]가 처치되면 자신의 HP가 일부 감소한다. [검은 태양의 궁수]는 직접 행동하지 않으며, 자신이 공격을 발동하면 소환한 [검은 태양의 궁수]가 공격을 1회 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403303003, + "SkillName": "일식 예언", + "SkillDesc": "[죽음의 바람의 도래] 상태에 진입하고, 다음 행동에 [열 죽음의 송가]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403303004, + "SkillName": "열 죽음의 송가", + "SkillDesc": "모든 아군 유닛에게 바람 속성 피해를 가한다. 목표의 [침식]된 부분의 HP가 높을수록 가하는 피해가 증가하며, 즉시 [침식]된 부분의 HP를 모두 잃는다", + "DamageType": "Wind", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403303001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403303001, + "SkillName": "투사된 흑광", + "SkillDesc": "모든 아군 유닛에게 바람 속성 피해를 가하고, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 403303002, + "SkillName": "영원한 밤에 대한 선고", + "SkillDesc": "[검은 태양의 궁수]를 소환한다. [검은 태양의 궁수]가 처치되면 자신의 HP가 일부 감소한다. [검은 태양의 궁수]는 직접 행동하지 않으며, 자신이 공격을 발동하면 소환한 [검은 태양의 궁수]가 공격을 1회 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403303003, + "SkillName": "일식 예언", + "SkillDesc": "[죽음의 바람의 도래] 상태에 진입하고, 다음 행동에 [열 죽음의 송가]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403303004, + "SkillName": "열 죽음의 송가", + "SkillDesc": "모든 아군 유닛에게 바람 속성 피해를 가한다. 목표의 [침식]된 부분의 HP가 높을수록 가하는 피해가 증가하며, 즉시 [침식]된 부분의 HP를 모두 잃는다", + "DamageType": "Wind", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403303002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403303001, + "SkillName": "투사된 흑광", + "SkillDesc": "모든 아군 유닛에게 바람 속성 피해를 가하고, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 403303002, + "SkillName": "영원한 밤에 대한 선고", + "SkillDesc": "[검은 태양의 궁수]를 소환한다. [검은 태양의 궁수]가 처치되면 자신의 HP가 일부 감소한다. [검은 태양의 궁수]는 직접 행동하지 않으며, 자신이 공격을 발동하면 소환한 [검은 태양의 궁수]가 공격을 1회 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403303003, + "SkillName": "일식 예언", + "SkillDesc": "[죽음의 바람의 도래] 상태에 진입하고, 다음 행동에 [열 죽음의 송가]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403303004, + "SkillName": "열 죽음의 송가", + "SkillDesc": "모든 아군 유닛에게 바람 속성 피해를 가한다. 목표의 [침식]된 부분의 HP가 높을수록 가하는 피해가 증가하며, 즉시 [침식]된 부분의 HP를 모두 잃는다", + "DamageType": "Wind", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403303003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.26666700071655214, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 56, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403303001, + "SkillName": "투사된 흑광", + "SkillDesc": "모든 아군 유닛에게 바람 속성 피해를 가하고, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 403303002, + "SkillName": "영원한 밤에 대한 선고", + "SkillDesc": "[검은 태양의 궁수]를 소환한다. [검은 태양의 궁수]가 처치되면 자신의 HP가 일부 감소한다. [검은 태양의 궁수]는 직접 행동하지 않으며, 자신이 공격을 발동하면 소환한 [검은 태양의 궁수]가 공격을 1회 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403303003, + "SkillName": "일식 예언", + "SkillDesc": "[죽음의 바람의 도래] 상태에 진입하고, 다음 행동에 [열 죽음의 송가]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403303004, + "SkillName": "열 죽음의 송가", + "SkillDesc": "모든 아군 유닛에게 바람 속성 피해를 가한다. 목표의 [침식]된 부분의 HP가 높을수록 가하는 피해가 증가하며, 즉시 [침식]된 부분의 HP를 모두 잃는다", + "DamageType": "Wind", + "SPHitBase": 10 + } + ] + }, + { + "Id": 403303004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403303001, + "SkillName": "투사된 흑광", + "SkillDesc": "모든 아군 유닛에게 바람 속성 피해를 가하고, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 403303002, + "SkillName": "영원한 밤에 대한 선고", + "SkillDesc": "[검은 태양의 궁수]를 소환한다. [검은 태양의 궁수]가 처치되면 자신의 HP가 일부 감소한다. [검은 태양의 궁수]는 직접 행동하지 않으며, 자신이 공격을 발동하면 소환한 [검은 태양의 궁수]가 공격을 1회 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403303003, + "SkillName": "일식 예언", + "SkillDesc": "[죽음의 바람의 도래] 상태에 진입하고, 다음 행동에 [열 죽음의 송가]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403303004, + "SkillName": "열 죽음의 송가", + "SkillDesc": "모든 아군 유닛에게 바람 속성 피해를 가한다. 목표의 [침식]된 부분의 HP가 높을수록 가하는 피해가 증가하며, 즉시 [침식]된 부분의 HP를 모두 잃는다", + "DamageType": "Wind", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4033030, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033030, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033030, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033030, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115011 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033030, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033030, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4033030, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 115012 + }, + { + "$type": "ItemConfig", + "ID": 115013 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + } + ] + }, + "4034010": { + "Id": 4034010, + "Name": "암흑의 검, 불을 훔치는 자", + "Desc": "검은 물결과 함께 등장했으며, 티탄의 불씨를 사냥하는 이름 없는 검객. 그 누구도 그의 정체를 알지 못한다.\\n불가사의한 힘을 지니고 있으며, 검술 또한 흠잡을 데가 없다. 칼날에 광기와 집념이 얽혀 있고, 깨달음의 나무 정원과 엘리사이 에데스 모두 그 손에 파괴되었다", + "MonsterCampID": 14, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3022.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 132, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4034010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403401001, + "SkillName": "죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401002, + "SkillName": "끝나가는 수명", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401003, + "SkillName": "뒤섞인 길", + "SkillDesc": "[파손된 용기]가 [공동 제사] 상태에 진입하며, 일정 행동 내에 [어둠의 추모]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401004, + "SkillName": "어둠의 추모", + "SkillDesc": "[파손된 용기]와 함께 [죽음의 흑운] 또는 [끝나가는 수명]을 발동하고, 이후 [파손된 용기]를 흡수해 자신을 치유한다. 동시에 [재앙의 힘]을 획득한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401005, + "SkillName": "침묵의 비탄", + "SkillDesc": "[재앙의 힘]을 획득하고 [침묵의 비탄] 상태에 진입한다. 다음 행동 시 [버려졌다는 이유로 울지 마라]를 발동한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401006, + "SkillName": "그러나 반드시 필요한 고난", + "SkillDesc": "모든 [재앙의 힘]을 소모해 모든 아군에게 소량의 물리 속성 피해를 여러 번 가한다. 소모한 [재앙의 힘] 스택 수가 많을수록 피해 단수가 증가하며, 이후 모든 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401007, + "SkillName": "버려졌다는 이유로 울지 마라", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 모든 [재앙의 힘]을 소모하여 추가로 소량의 물리 속성 피해를 여러 번 가한다. 소모한 [재앙의 힘] 스택 수가 많을수록 피해 단수가 증가한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401008, + "SkillName": "이별의 슬픔과 고통", + "SkillDesc": "[죽음의 흑운] 또는 [끝나가는 수명] 발동 시 HP를 소모해 [파손된 용기]를 소환하고, 소모된 HP를 [휘감기는 고통]으로 전환한다. 해당 공격이 소환한 [파손된 용기]가 처치되면 추가로 자신에게 물리 속성 피해를 가한다. 자신이 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동하면 해당 공격으로 소환된 [파손된 용기]가 함께 공격을 발동한다. 이후 자신에게 흡수되고, [휘감기는 고통]으로 전환된 HP를 회복하며 자신은 [재앙의 힘]을 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401009, + "SkillName": "잃어버린 제사", + "SkillDesc": "[침묵의 비탄] 발동 시 HP를 소모해 [파손된 용기]를 소환하고, 소모된 HP를 [휘감기는 고통]으로 전환한다. 보유한 [재앙의 힘] 스택 수가 0이 아닐 시 [파손된 용기]가 치명적인 공격을 받으면, 즉시 [재앙의 힘] 1스택과 일정 비율의 HP를 소모해 [파손된 용기]를 다시 소환한다. [버려졌다는 이유로 울지 마라] 발동 시, [파손된 용기]를 흡수하고, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401010, + "SkillName": "작별의 결단", + "SkillDesc": "일정 스택의 [피해 감소]를 획득하고, 자신이 받는 피해가 감소하며, [파손된 용기]가 1기 처치될 때마다 1스택 잃는다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403401001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5384620006661862, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403401001, + "SkillName": "죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401002, + "SkillName": "끝나가는 수명", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401003, + "SkillName": "뒤섞인 길", + "SkillDesc": "[파손된 용기]가 [공동 제사] 상태에 진입하며, 일정 행동 내에 [어둠의 추모]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401004, + "SkillName": "어둠의 추모", + "SkillDesc": "[파손된 용기]와 함께 [죽음의 흑운] 또는 [끝나가는 수명]을 발동하고, 이후 [파손된 용기]를 흡수해 자신을 치유한다. 동시에 [재앙의 힘]을 획득한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401005, + "SkillName": "침묵의 비탄", + "SkillDesc": "[재앙의 힘]을 획득하고 [침묵의 비탄] 상태에 진입한다. 다음 행동 시 [버려졌다는 이유로 울지 마라]를 발동한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401006, + "SkillName": "그러나 반드시 필요한 고난", + "SkillDesc": "모든 [재앙의 힘]을 소모해 모든 아군에게 소량의 물리 속성 피해를 여러 번 가한다. 소모한 [재앙의 힘] 스택 수가 많을수록 피해 단수가 증가하며, 이후 모든 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401007, + "SkillName": "버려졌다는 이유로 울지 마라", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 모든 [재앙의 힘]을 소모하여 추가로 소량의 물리 속성 피해를 여러 번 가한다. 소모한 [재앙의 힘] 스택 수가 많을수록 피해 단수가 증가한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401008, + "SkillName": "이별의 슬픔과 고통", + "SkillDesc": "[죽음의 흑운] 또는 [끝나가는 수명] 발동 시 HP를 소모해 [파손된 용기]를 소환하고, 소모된 HP를 [휘감기는 고통]으로 전환한다. 해당 공격이 소환한 [파손된 용기]가 처치되면 추가로 자신에게 물리 속성 피해를 가한다. 자신이 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동하면 해당 공격으로 소환된 [파손된 용기]가 함께 공격을 발동한다. 이후 자신에게 흡수되고, [휘감기는 고통]으로 전환된 HP를 회복하며 자신은 [재앙의 힘]을 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401009, + "SkillName": "잃어버린 제사", + "SkillDesc": "[침묵의 비탄] 발동 시 HP를 소모해 [파손된 용기]를 소환하고, 소모된 HP를 [휘감기는 고통]으로 전환한다. 보유한 [재앙의 힘] 스택 수가 0이 아닐 시 [파손된 용기]가 치명적인 공격을 받으면, 즉시 [재앙의 힘] 1스택과 일정 비율의 HP를 소모해 [파손된 용기]를 다시 소환한다. [버려졌다는 이유로 울지 마라] 발동 시, [파손된 용기]를 흡수하고, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401010, + "SkillName": "작별의 결단", + "SkillDesc": "일정 스택의 [피해 감소]를 획득하고, 자신이 받는 피해가 감소하며, [파손된 용기]가 1기 처치될 때마다 1스택 잃는다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403401002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5384620006661862, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403401001, + "SkillName": "죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401002, + "SkillName": "끝나가는 수명", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401003, + "SkillName": "뒤섞인 길", + "SkillDesc": "[파손된 용기]가 [공동 제사] 상태에 진입하며, 일정 행동 내에 [어둠의 추모]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401004, + "SkillName": "어둠의 추모", + "SkillDesc": "[파손된 용기]와 함께 [죽음의 흑운] 또는 [끝나가는 수명]을 발동하고, 이후 [파손된 용기]를 흡수해 자신을 치유한다. 동시에 [재앙의 힘]을 획득한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401005, + "SkillName": "침묵의 비탄", + "SkillDesc": "[재앙의 힘]을 획득하고 [침묵의 비탄] 상태에 진입한다. 다음 행동 시 [버려졌다는 이유로 울지 마라]를 발동한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401006, + "SkillName": "그러나 반드시 필요한 고난", + "SkillDesc": "모든 [재앙의 힘]을 소모해 모든 아군에게 소량의 물리 속성 피해를 여러 번 가한다. 소모한 [재앙의 힘] 스택 수가 많을수록 피해 단수가 증가하며, 이후 모든 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401007, + "SkillName": "버려졌다는 이유로 울지 마라", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 모든 [재앙의 힘]을 소모하여 추가로 소량의 물리 속성 피해를 여러 번 가한다. 소모한 [재앙의 힘] 스택 수가 많을수록 피해 단수가 증가한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401008, + "SkillName": "이별의 슬픔과 고통", + "SkillDesc": "[죽음의 흑운] 또는 [끝나가는 수명] 발동 시 HP를 소모해 [파손된 용기]를 소환하고, 소모된 HP를 [휘감기는 고통]으로 전환한다. 해당 공격이 소환한 [파손된 용기]가 처치되면 추가로 자신에게 물리 속성 피해를 가한다. 자신이 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동하면 해당 공격으로 소환된 [파손된 용기]가 함께 공격을 발동한다. 이후 자신에게 흡수되고, [휘감기는 고통]으로 전환된 HP를 회복하며 자신은 [재앙의 힘]을 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401009, + "SkillName": "잃어버린 제사", + "SkillDesc": "[침묵의 비탄] 발동 시 HP를 소모해 [파손된 용기]를 소환하고, 소모된 HP를 [휘감기는 고통]으로 전환한다. 보유한 [재앙의 힘] 스택 수가 0이 아닐 시 [파손된 용기]가 치명적인 공격을 받으면, 즉시 [재앙의 힘] 1스택과 일정 비율의 HP를 소모해 [파손된 용기]를 다시 소환한다. [버려졌다는 이유로 울지 마라] 발동 시, [파손된 용기]를 흡수하고, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401010, + "SkillName": "작별의 결단", + "SkillDesc": "일정 스택의 [피해 감소]를 획득하고, 자신이 받는 피해가 감소하며, [파손된 용기]가 1기 처치될 때마다 1스택 잃는다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403401003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4615380009636283, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403401001, + "SkillName": "죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401002, + "SkillName": "끝나가는 수명", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401003, + "SkillName": "뒤섞인 길", + "SkillDesc": "[파손된 용기]가 [공동 제사] 상태에 진입하며, 일정 행동 내에 [어둠의 추모]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401004, + "SkillName": "어둠의 추모", + "SkillDesc": "[파손된 용기]와 함께 [죽음의 흑운] 또는 [끝나가는 수명]을 발동하고, 이후 [파손된 용기]를 흡수해 자신을 치유한다. 동시에 [재앙의 힘]을 획득한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401005, + "SkillName": "침묵의 비탄", + "SkillDesc": "[재앙의 힘]을 획득하고 [침묵의 비탄] 상태에 진입한다. 다음 행동 시 [버려졌다는 이유로 울지 마라]를 발동한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401006, + "SkillName": "그러나 반드시 필요한 고난", + "SkillDesc": "모든 [재앙의 힘]을 소모해 모든 아군에게 소량의 물리 속성 피해를 여러 번 가한다. 소모한 [재앙의 힘] 스택 수가 많을수록 피해 단수가 증가하며, 이후 모든 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401007, + "SkillName": "버려졌다는 이유로 울지 마라", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 모든 [재앙의 힘]을 소모하여 추가로 소량의 물리 속성 피해를 여러 번 가한다. 소모한 [재앙의 힘] 스택 수가 많을수록 피해 단수가 증가한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401008, + "SkillName": "이별의 슬픔과 고통", + "SkillDesc": "[죽음의 흑운] 또는 [끝나가는 수명] 발동 시 HP를 소모해 [파손된 용기]를 소환하고, 소모된 HP를 [휘감기는 고통]으로 전환한다. 해당 공격이 소환한 [파손된 용기]가 처치되면 추가로 자신에게 물리 속성 피해를 가한다. 자신이 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동하면 해당 공격으로 소환된 [파손된 용기]가 함께 공격을 발동한다. 이후 자신에게 흡수되고, [휘감기는 고통]으로 전환된 HP를 회복하며 자신은 [재앙의 힘]을 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401009, + "SkillName": "잃어버린 제사", + "SkillDesc": "[침묵의 비탄] 발동 시 HP를 소모해 [파손된 용기]를 소환하고, 소모된 HP를 [휘감기는 고통]으로 전환한다. 보유한 [재앙의 힘] 스택 수가 0이 아닐 시 [파손된 용기]가 치명적인 공격을 받으면, 즉시 [재앙의 힘] 1스택과 일정 비율의 HP를 소모해 [파손된 용기]를 다시 소환한다. [버려졌다는 이유로 울지 마라] 발동 시, [파손된 용기]를 흡수하고, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401010, + "SkillName": "작별의 결단", + "SkillDesc": "일정 스택의 [피해 감소]를 획득하고, 자신이 받는 피해가 감소하며, [파손된 용기]가 1기 처치될 때마다 1스택 잃는다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4034010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4034011": { + "Id": 4034011, + "Name": "???", + "Desc": "검은 물결과 함께 등장했으며, 티탄의 불씨를 사냥하는 이름 없는 검객. 그 누구도 그의 정체를 알지 못한다.\\n불가사의한 힘을 지니고 있으며, 검술 또한 흠잡을 데가 없다. 칼날에 광기와 집념이 얽혀 있고, 깨달음의 나무 정원과 엘리사이 에데스 모두 그 손에 파괴되었다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3022.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 132, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4034011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403401101, + "SkillName": "죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401102, + "SkillName": "끝나가는 수명", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401103, + "SkillName": "뒤섞인 길", + "SkillDesc": "[파손된 용기]가 [공동 제사] 상태에 진입하며, 일정 행동 내에 [어둠의 추모]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401104, + "SkillName": "어둠의 추모", + "SkillDesc": "[파손된 용기]와 함께 [죽음의 흑운] 또는 [끝나가는 수명]을 발동하고, 이후 [파손된 용기]를 흡수해 자신을 치유한다. 동시에 [재앙의 힘]을 획득한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401105, + "SkillName": "침묵의 비탄", + "SkillDesc": "[재앙의 힘]을 획득하고 [침묵의 비탄] 상태에 진입한다. 다음 행동 시 [버려졌다는 이유로 울지 마라]를 발동한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401106, + "SkillName": "그러나 반드시 필요한 고난", + "SkillDesc": "모든 [재앙의 힘]을 소모해 모든 아군에게 소량의 물리 속성 피해를 여러 번 가한다. 소모한 [재앙의 힘] 스택 수가 많을수록 피해 단수가 증가하며, 이후 모든 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401107, + "SkillName": "버려졌다는 이유로 울지 마라", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 모든 [재앙의 힘]을 소모하여 추가로 소량의 물리 속성 피해를 여러 번 가한다. 소모한 [재앙의 힘] 스택 수가 많을수록 피해 단수가 증가한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401108, + "SkillName": "이별의 슬픔과 고통", + "SkillDesc": "[죽음의 흑운] 또는 [끝나가는 수명] 발동 시 HP를 소모해 [파손된 용기]를 소환하고, 소모된 HP를 [휘감기는 고통]으로 전환한다. 해당 공격이 소환한 [파손된 용기]가 처치되면 추가로 자신에게 물리 속성 피해를 가한다. 자신이 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동하면 해당 공격으로 소환된 [파손된 용기]가 함께 공격을 발동한다. 이후 자신에게 흡수되고, [휘감기는 고통]으로 전환된 HP를 회복하며 자신은 [재앙의 힘]을 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401109, + "SkillName": "잃어버린 제사", + "SkillDesc": "[침묵의 비탄] 발동 시 HP를 소모해 [파손된 용기]를 소환하고, 소모된 HP를 [휘감기는 고통]으로 전환한다. 보유한 [재앙의 힘] 스택 수가 0이 아닐 시 [파손된 용기]가 치명적인 공격을 받으면, 즉시 [재앙의 힘] 1스택과 일정 비율의 HP를 소모해 [파손된 용기]를 다시 소환한다. [버려졌다는 이유로 울지 마라] 발동 시, [파손된 용기]를 흡수하고, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401110, + "SkillName": "작별의 결단", + "SkillDesc": "일정 스택의 [피해 감소]를 획득하고, 자신이 받는 피해가 감소하며, [파손된 용기]가 1기 처치될 때마다 1스택 잃는다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403401101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.0769230003934354, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403401101, + "SkillName": "죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401102, + "SkillName": "끝나가는 수명", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401103, + "SkillName": "뒤섞인 길", + "SkillDesc": "[파손된 용기]가 [공동 제사] 상태에 진입하며, 일정 행동 내에 [어둠의 추모]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401104, + "SkillName": "어둠의 추모", + "SkillDesc": "[파손된 용기]와 함께 [죽음의 흑운] 또는 [끝나가는 수명]을 발동하고, 이후 [파손된 용기]를 흡수해 자신을 치유한다. 동시에 [재앙의 힘]을 획득한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401105, + "SkillName": "침묵의 비탄", + "SkillDesc": "[재앙의 힘]을 획득하고 [침묵의 비탄] 상태에 진입한다. 다음 행동 시 [버려졌다는 이유로 울지 마라]를 발동한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401106, + "SkillName": "그러나 반드시 필요한 고난", + "SkillDesc": "모든 [재앙의 힘]을 소모해 모든 아군에게 소량의 물리 속성 피해를 여러 번 가한다. 소모한 [재앙의 힘] 스택 수가 많을수록 피해 단수가 증가하며, 이후 모든 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401107, + "SkillName": "버려졌다는 이유로 울지 마라", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 모든 [재앙의 힘]을 소모하여 추가로 소량의 물리 속성 피해를 여러 번 가한다. 소모한 [재앙의 힘] 스택 수가 많을수록 피해 단수가 증가한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401108, + "SkillName": "이별의 슬픔과 고통", + "SkillDesc": "[죽음의 흑운] 또는 [끝나가는 수명] 발동 시 HP를 소모해 [파손된 용기]를 소환하고, 소모된 HP를 [휘감기는 고통]으로 전환한다. 해당 공격이 소환한 [파손된 용기]가 처치되면 추가로 자신에게 물리 속성 피해를 가한다. 자신이 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동하면 해당 공격으로 소환된 [파손된 용기]가 함께 공격을 발동한다. 이후 자신에게 흡수되고, [휘감기는 고통]으로 전환된 HP를 회복하며 자신은 [재앙의 힘]을 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401109, + "SkillName": "잃어버린 제사", + "SkillDesc": "[침묵의 비탄] 발동 시 HP를 소모해 [파손된 용기]를 소환하고, 소모된 HP를 [휘감기는 고통]으로 전환한다. 보유한 [재앙의 힘] 스택 수가 0이 아닐 시 [파손된 용기]가 치명적인 공격을 받으면, 즉시 [재앙의 힘] 1스택과 일정 비율의 HP를 소모해 [파손된 용기]를 다시 소환한다. [버려졌다는 이유로 울지 마라] 발동 시, [파손된 용기]를 흡수하고, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401110, + "SkillName": "작별의 결단", + "SkillDesc": "일정 스택의 [피해 감소]를 획득하고, 자신이 받는 피해가 감소하며, [파손된 용기]가 1기 처치될 때마다 1스택 잃는다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403401102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5384620006661862, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403401101, + "SkillName": "죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401102, + "SkillName": "끝나가는 수명", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401103, + "SkillName": "뒤섞인 길", + "SkillDesc": "[파손된 용기]가 [공동 제사] 상태에 진입하며, 일정 행동 내에 [어둠의 추모]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401104, + "SkillName": "어둠의 추모", + "SkillDesc": "[파손된 용기]와 함께 [죽음의 흑운] 또는 [끝나가는 수명]을 발동하고, 이후 [파손된 용기]를 흡수해 자신을 치유한다. 동시에 [재앙의 힘]을 획득한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401105, + "SkillName": "침묵의 비탄", + "SkillDesc": "[재앙의 힘]을 획득하고 [침묵의 비탄] 상태에 진입한다. 다음 행동 시 [버려졌다는 이유로 울지 마라]를 발동한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401106, + "SkillName": "그러나 반드시 필요한 고난", + "SkillDesc": "모든 [재앙의 힘]을 소모해 모든 아군에게 소량의 물리 속성 피해를 여러 번 가한다. 소모한 [재앙의 힘] 스택 수가 많을수록 피해 단수가 증가하며, 이후 모든 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401107, + "SkillName": "버려졌다는 이유로 울지 마라", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 모든 [재앙의 힘]을 소모하여 추가로 소량의 물리 속성 피해를 여러 번 가한다. 소모한 [재앙의 힘] 스택 수가 많을수록 피해 단수가 증가한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401108, + "SkillName": "이별의 슬픔과 고통", + "SkillDesc": "[죽음의 흑운] 또는 [끝나가는 수명] 발동 시 HP를 소모해 [파손된 용기]를 소환하고, 소모된 HP를 [휘감기는 고통]으로 전환한다. 해당 공격이 소환한 [파손된 용기]가 처치되면 추가로 자신에게 물리 속성 피해를 가한다. 자신이 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동하면 해당 공격으로 소환된 [파손된 용기]가 함께 공격을 발동한다. 이후 자신에게 흡수되고, [휘감기는 고통]으로 전환된 HP를 회복하며 자신은 [재앙의 힘]을 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401109, + "SkillName": "잃어버린 제사", + "SkillDesc": "[침묵의 비탄] 발동 시 HP를 소모해 [파손된 용기]를 소환하고, 소모된 HP를 [휘감기는 고통]으로 전환한다. 보유한 [재앙의 힘] 스택 수가 0이 아닐 시 [파손된 용기]가 치명적인 공격을 받으면, 즉시 [재앙의 힘] 1스택과 일정 비율의 HP를 소모해 [파손된 용기]를 다시 소환한다. [버려졌다는 이유로 울지 마라] 발동 시, [파손된 용기]를 흡수하고, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401110, + "SkillName": "작별의 결단", + "SkillDesc": "일정 스택의 [피해 감소]를 획득하고, 자신이 받는 피해가 감소하며, [파손된 용기]가 1기 처치될 때마다 1스택 잃는다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4034011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4034012": { + "Id": 4034012, + "Name": "「검은 망토 마왕」", + "Desc": "은하 깊숙한 곳에 숨어있는 무시무시한 대마왕, 은하계를 짓밟고 블랙홀을 때려눕힐 수 있는 힘을 가졌다. 수백만 개의 행성이 그 칠흑 같은 망토의 그림자에 뒤덮여 있으며, 온 은하가 마왕의 통치를 뒤엎을 용사를 찾고 있다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 111600, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 250, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4034012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403401201, + "SkillName": "죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401202, + "SkillName": "끝나가는 수명", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401203, + "SkillName": "뒤섞인 길", + "SkillDesc": "[마왕 수하]가 [공동 제사] 상태에 진입하며, 일정 행동 내에 [어둠의 추모]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401204, + "SkillName": "어둠의 추모", + "SkillDesc": "[마왕 수하]와 함께 [죽음의 흑운] 또는 [끝나가는 수명]을 발동하고, 이후 [마왕 수하]를 흡수해 자신을 치유한다. 동시에 [재앙의 힘]을 획득한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401205, + "SkillName": "침묵의 비탄", + "SkillDesc": "[재앙의 힘]을 획득하고 [침묵의 비탄] 상태에 진입한다. 다음 행동 시 [버려졌다는 이유로 울지 마라]를 발동한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401206, + "SkillName": "그러나 반드시 필요한 고난", + "SkillDesc": "모든 [재앙의 힘]을 소모해 모든 아군에게 소량의 물리 속성 피해를 여러 번 가한다. 소모한 [재앙의 힘] 스택 수가 많을수록 피해 단수가 증가하며, 이후 모든 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401207, + "SkillName": "버려졌다는 이유로 울지 마라", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 모든 [재앙의 힘]을 소모하여 추가로 소량의 물리 속성 피해를 여러 번 가한다. 소모한 [재앙의 힘] 스택 수가 많을수록 피해 단수가 증가한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401208, + "SkillName": "이별의 슬픔과 고통", + "SkillDesc": "[죽음의 흑운] 또는 [끝나가는 수명] 발동 시 HP를 소모해 [마왕 수하]를 소환하고, 소모된 HP를 [휘감기는 고통]으로 전환한다. 해당 공격이 소환한 [마왕 수하]가 처치되면 추가로 자신에게 물리 속성 피해를 가한다. 자신이 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동하면 해당 공격으로 소환된 [마왕 수하]가 함께 공격을 발동한다. 이후 자신에게 흡수되고, [휘감기는 고통]으로 전환된 HP를 회복하며 자신은 [재앙의 힘]을 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401209, + "SkillName": "잃어버린 제사", + "SkillDesc": "[침묵의 비탄] 발동 시 HP를 소모해 [마왕 수하]를 소환하고, 소모된 HP를 [휘감기는 고통]으로 전환한다. 보유한 [재앙의 힘] 스택 수가 0이 아닐 시 [마왕 수하]가 치명적인 공격을 받으면, 즉시 [재앙의 힘] 1스택과 일정 비율의 HP를 소모해 [마왕 수하]를 다시 소환한다. [버려졌다는 이유로 울지 마라] 발동 시, [마왕의 수하]를 흡수하고, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401210, + "SkillName": "작별의 결단", + "SkillDesc": "일정 스택의 [피해 감소]를 획득하고, 자신이 받는 피해가 감소하며, [마왕 수하]가 1기 처치될 때마다 1스택 잃는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401211, + "SkillName": "펼쳐져라! 무적의 검은 망토", + "SkillDesc": "무적의 검은 망토를 펼쳐 자신과 [마왕 수하]가 받는 모든 피해를 1로 감소시킨다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4034012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4034013": { + "Id": 4034013, + "Name": "종말의 기로에 있는 불을 훔치는 자", + "Desc": "검은 물결과 함께 등장했으며, 티탄의 불씨를 사냥하는 이름 없는 검객. 그 누구도 그의 정체를 알지 못한다.\\n불가사의한 힘을 지니고 있으며, 검술 또한 흠잡을 데가 없다. 칼날에 광기와 집념이 얽혀 있고, 깨달음의 나무 정원과 엘리사이 에데스 모두 그 손에 파괴되었다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 9300, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 132, + "StanceBase": 1200, + "StanceCount": 2, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4034013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403401301, + "SkillName": "죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401302, + "SkillName": "끝나가는 수명", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401303, + "SkillName": "뒤섞인 길", + "SkillDesc": "[파손된 용기]가 [공동 제사] 상태에 진입한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401304, + "SkillName": "어둠의 추모", + "SkillDesc": "[파손된 용기]와 함께 [죽음의 흑운] 또는 [끝나가는 수명]을 발동하고 이후 [파손된 용기]를 흡수한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401305, + "SkillName": "죽어가는 흐느낌", + "SkillDesc": "[재앙의 힘]을 획득하고 [죽어가는 흐느낌] 상태에 진입하며, 다음 행동 시 [그러나 반드시 필요한 고난]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401306, + "SkillName": "침묵의 비탄", + "SkillDesc": "[재앙의 힘]을 획득하고 [침묵의 비탄] 상태에 진입한다. 다음 행동 시 [버려졌다는 이유로 울지 마라]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401307, + "SkillName": "그러나 반드시 필요한 고난", + "SkillDesc": "모든 [재앙의 힘]을 소모해 모든 아군에게 소량의 물리 속성 피해를 여러 번 가한다. 소모한 [재앙의 힘] 스택 수가 많을수록 피해 단수가 증가하며, 이후 모든 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401308, + "SkillName": "버려졌다는 이유로 울지 마라", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 모든 [재앙의 힘]을 소모하여 추가로 소량의 물리 속성 피해를 여러 번 가한다. 소모한 [재앙의 힘] 스택 수가 많을수록 피해 단수가 증가한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401309, + "SkillName": "이별의 슬픔과 고통", + "SkillDesc": "[죽음의 흑운] 또는 [끝나가는 수명] 발동 시 [파손된 용기]를 소환한다. [파손된 용기]가 처치될 시 자신은 HP를 잃는다. 자신이 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동할 시 해당 공격으로 소환된 [파손된 용기]가 함께 공격하고 이후 자신에게 흡수된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401310, + "SkillName": "잃어버린 제사", + "SkillDesc": "[죽어가는 흐느낌] 또는 [침묵의 비탄] 발동 시 [파손된 용기]를 소환한다. [종말의 기로에 있는 불을 훔치는 자]가 [부서진 족쇄] 상태일 시 [파손된 용기]가 치명적인 공격을 받으면, 즉시 [파손된 용기]를 다시 소환하며 [종말의 기로에 있는 불을 훔치는 자]의 강인성을 소모한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401311, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401312, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401313, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401314, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401315, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401316, + "SkillName": "부서진 족쇄", + "SkillDesc": "[부서진 족쇄] 상태에 진입하고 [파손된 용기]를 4기 소환하며, 소환된 [파손된 용기]에게 [족쇄] 상태를 부여한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401317, + "SkillName": "되살아난 재앙", + "SkillDesc": "첫 번째 강인성 스택을 잃을 시 모든 제어 상태를 해제하고 [부서진 족쇄] 상태에 진입하며, 즉시 행동한다. [부서진 족쇄] 상태에 진입하기 전 강인성이 1스택 미만으로 떨어지지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401318, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401319, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403401301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1000000000931323, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403401301, + "SkillName": "죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401302, + "SkillName": "끝나가는 수명", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401303, + "SkillName": "뒤섞인 길", + "SkillDesc": "[파손된 용기]가 [공동 제사] 상태에 진입한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401304, + "SkillName": "어둠의 추모", + "SkillDesc": "[파손된 용기]와 함께 [죽음의 흑운] 또는 [끝나가는 수명]을 발동하고 이후 [파손된 용기]를 흡수한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401305, + "SkillName": "죽어가는 흐느낌", + "SkillDesc": "[재앙의 힘]을 획득하고 [죽어가는 흐느낌] 상태에 진입하며, 다음 행동 시 [그러나 반드시 필요한 고난]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401306, + "SkillName": "침묵의 비탄", + "SkillDesc": "[재앙의 힘]을 획득하고 [침묵의 비탄] 상태에 진입한다. 다음 행동 시 [버려졌다는 이유로 울지 마라]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401307, + "SkillName": "그러나 반드시 필요한 고난", + "SkillDesc": "모든 [재앙의 힘]을 소모해 모든 아군에게 소량의 물리 속성 피해를 여러 번 가한다. 소모한 [재앙의 힘] 스택 수가 많을수록 피해 단수가 증가하며, 이후 모든 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401308, + "SkillName": "버려졌다는 이유로 울지 마라", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 모든 [재앙의 힘]을 소모하여 추가로 소량의 물리 속성 피해를 여러 번 가한다. 소모한 [재앙의 힘] 스택 수가 많을수록 피해 단수가 증가한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401309, + "SkillName": "이별의 슬픔과 고통", + "SkillDesc": "[죽음의 흑운] 또는 [끝나가는 수명] 발동 시 [파손된 용기]를 소환한다. [파손된 용기]가 처치될 시 자신은 HP를 잃는다. 자신이 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동할 시 해당 공격으로 소환된 [파손된 용기]가 함께 공격하고 이후 자신에게 흡수된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401310, + "SkillName": "잃어버린 제사", + "SkillDesc": "[죽어가는 흐느낌] 또는 [침묵의 비탄] 발동 시 [파손된 용기]를 소환한다. [종말의 기로에 있는 불을 훔치는 자]가 [부서진 족쇄] 상태일 시 [파손된 용기]가 치명적인 공격을 받으면, 즉시 [파손된 용기]를 다시 소환하며 [종말의 기로에 있는 불을 훔치는 자]의 강인성을 소모한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401311, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401312, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401313, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401314, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401315, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401316, + "SkillName": "부서진 족쇄", + "SkillDesc": "[부서진 족쇄] 상태에 진입하고 [파손된 용기]를 4기 소환하며, 소환된 [파손된 용기]에게 [족쇄] 상태를 부여한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401317, + "SkillName": "되살아난 재앙", + "SkillDesc": "첫 번째 강인성 스택을 잃을 시 모든 제어 상태를 해제하고 [부서진 족쇄] 상태에 진입하며, 즉시 행동한다. [부서진 족쇄] 상태에 진입하기 전 강인성이 1스택 미만으로 떨어지지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401318, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401319, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403401302, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1000000000931323, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403401301, + "SkillName": "죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401302, + "SkillName": "끝나가는 수명", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401303, + "SkillName": "뒤섞인 길", + "SkillDesc": "[파손된 용기]가 [공동 제사] 상태에 진입한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401304, + "SkillName": "어둠의 추모", + "SkillDesc": "[파손된 용기]와 함께 [죽음의 흑운] 또는 [끝나가는 수명]을 발동하고 이후 [파손된 용기]를 흡수한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401305, + "SkillName": "죽어가는 흐느낌", + "SkillDesc": "[재앙의 힘]을 획득하고 [죽어가는 흐느낌] 상태에 진입하며, 다음 행동 시 [그러나 반드시 필요한 고난]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401306, + "SkillName": "침묵의 비탄", + "SkillDesc": "[재앙의 힘]을 획득하고 [침묵의 비탄] 상태에 진입한다. 다음 행동 시 [버려졌다는 이유로 울지 마라]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401307, + "SkillName": "그러나 반드시 필요한 고난", + "SkillDesc": "모든 [재앙의 힘]을 소모해 모든 아군에게 소량의 물리 속성 피해를 여러 번 가한다. 소모한 [재앙의 힘] 스택 수가 많을수록 피해 단수가 증가하며, 이후 모든 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401308, + "SkillName": "버려졌다는 이유로 울지 마라", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 모든 [재앙의 힘]을 소모하여 추가로 소량의 물리 속성 피해를 여러 번 가한다. 소모한 [재앙의 힘] 스택 수가 많을수록 피해 단수가 증가한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401309, + "SkillName": "이별의 슬픔과 고통", + "SkillDesc": "[죽음의 흑운] 또는 [끝나가는 수명] 발동 시 [파손된 용기]를 소환한다. [파손된 용기]가 처치될 시 자신은 HP를 잃는다. 자신이 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동할 시 해당 공격으로 소환된 [파손된 용기]가 함께 공격하고 이후 자신에게 흡수된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401310, + "SkillName": "잃어버린 제사", + "SkillDesc": "[죽어가는 흐느낌] 또는 [침묵의 비탄] 발동 시 [파손된 용기]를 소환한다. [종말의 기로에 있는 불을 훔치는 자]가 [부서진 족쇄] 상태일 시 [파손된 용기]가 치명적인 공격을 받으면, 즉시 [파손된 용기]를 다시 소환하며 [종말의 기로에 있는 불을 훔치는 자]의 강인성을 소모한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401311, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401312, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401313, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401314, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401315, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401316, + "SkillName": "부서진 족쇄", + "SkillDesc": "[부서진 족쇄] 상태에 진입하고 [파손된 용기]를 4기 소환하며, 소환된 [파손된 용기]에게 [족쇄] 상태를 부여한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401317, + "SkillName": "되살아난 재앙", + "SkillDesc": "첫 번째 강인성 스택을 잃을 시 모든 제어 상태를 해제하고 [부서진 족쇄] 상태에 진입하며, 즉시 행동한다. [부서진 족쇄] 상태에 진입하기 전 강인성이 1스택 미만으로 떨어지지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401318, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401319, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403401303, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1000000000931323, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403401301, + "SkillName": "죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401302, + "SkillName": "끝나가는 수명", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401303, + "SkillName": "뒤섞인 길", + "SkillDesc": "[파손된 용기]가 [공동 제사] 상태에 진입한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401304, + "SkillName": "어둠의 추모", + "SkillDesc": "[파손된 용기]와 함께 [죽음의 흑운] 또는 [끝나가는 수명]을 발동하고 이후 [파손된 용기]를 흡수한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401305, + "SkillName": "죽어가는 흐느낌", + "SkillDesc": "[재앙의 힘]을 획득하고 [죽어가는 흐느낌] 상태에 진입하며, 다음 행동 시 [그러나 반드시 필요한 고난]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401306, + "SkillName": "침묵의 비탄", + "SkillDesc": "[재앙의 힘]을 획득하고 [침묵의 비탄] 상태에 진입한다. 다음 행동 시 [버려졌다는 이유로 울지 마라]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401307, + "SkillName": "그러나 반드시 필요한 고난", + "SkillDesc": "모든 [재앙의 힘]을 소모해 모든 아군에게 소량의 물리 속성 피해를 여러 번 가한다. 소모한 [재앙의 힘] 스택 수가 많을수록 피해 단수가 증가하며, 이후 모든 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401308, + "SkillName": "버려졌다는 이유로 울지 마라", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 모든 [재앙의 힘]을 소모하여 추가로 소량의 물리 속성 피해를 여러 번 가한다. 소모한 [재앙의 힘] 스택 수가 많을수록 피해 단수가 증가한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401309, + "SkillName": "이별의 슬픔과 고통", + "SkillDesc": "[죽음의 흑운] 또는 [끝나가는 수명] 발동 시 [파손된 용기]를 소환한다. [파손된 용기]가 처치될 시 자신은 HP를 잃는다. 자신이 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동할 시 해당 공격으로 소환된 [파손된 용기]가 함께 공격하고 이후 자신에게 흡수된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401310, + "SkillName": "잃어버린 제사", + "SkillDesc": "[죽어가는 흐느낌] 또는 [침묵의 비탄] 발동 시 [파손된 용기]를 소환한다. [종말의 기로에 있는 불을 훔치는 자]가 [부서진 족쇄] 상태일 시 [파손된 용기]가 치명적인 공격을 받으면, 즉시 [파손된 용기]를 다시 소환하며 [종말의 기로에 있는 불을 훔치는 자]의 강인성을 소모한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401311, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401312, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401313, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401314, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401315, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401316, + "SkillName": "부서진 족쇄", + "SkillDesc": "[부서진 족쇄] 상태에 진입하고 [파손된 용기]를 4기 소환하며, 소환된 [파손된 용기]에게 [족쇄] 상태를 부여한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401317, + "SkillName": "되살아난 재앙", + "SkillDesc": "첫 번째 강인성 스택을 잃을 시 모든 제어 상태를 해제하고 [부서진 족쇄] 상태에 진입하며, 즉시 행동한다. [부서진 족쇄] 상태에 진입하기 전 강인성이 1스택 미만으로 떨어지지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401318, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401319, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 403401304, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1000000000931323, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 403401301, + "SkillName": "죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401302, + "SkillName": "끝나가는 수명", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401303, + "SkillName": "뒤섞인 길", + "SkillDesc": "[파손된 용기]가 [공동 제사] 상태에 진입한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401304, + "SkillName": "어둠의 추모", + "SkillDesc": "[파손된 용기]와 함께 [죽음의 흑운] 또는 [끝나가는 수명]을 발동하고 이후 [파손된 용기]를 흡수한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401305, + "SkillName": "죽어가는 흐느낌", + "SkillDesc": "[재앙의 힘]을 획득하고 [죽어가는 흐느낌] 상태에 진입하며, 다음 행동 시 [그러나 반드시 필요한 고난]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401306, + "SkillName": "침묵의 비탄", + "SkillDesc": "[재앙의 힘]을 획득하고 [침묵의 비탄] 상태에 진입한다. 다음 행동 시 [버려졌다는 이유로 울지 마라]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401307, + "SkillName": "그러나 반드시 필요한 고난", + "SkillDesc": "모든 [재앙의 힘]을 소모해 모든 아군에게 소량의 물리 속성 피해를 여러 번 가한다. 소모한 [재앙의 힘] 스택 수가 많을수록 피해 단수가 증가하며, 이후 모든 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401308, + "SkillName": "버려졌다는 이유로 울지 마라", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 모든 [재앙의 힘]을 소모하여 추가로 소량의 물리 속성 피해를 여러 번 가한다. 소모한 [재앙의 힘] 스택 수가 많을수록 피해 단수가 증가한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401309, + "SkillName": "이별의 슬픔과 고통", + "SkillDesc": "[죽음의 흑운] 또는 [끝나가는 수명] 발동 시 [파손된 용기]를 소환한다. [파손된 용기]가 처치될 시 자신은 HP를 잃는다. 자신이 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동할 시 해당 공격으로 소환된 [파손된 용기]가 함께 공격하고 이후 자신에게 흡수된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401310, + "SkillName": "잃어버린 제사", + "SkillDesc": "[죽어가는 흐느낌] 또는 [침묵의 비탄] 발동 시 [파손된 용기]를 소환한다. [종말의 기로에 있는 불을 훔치는 자]가 [부서진 족쇄] 상태일 시 [파손된 용기]가 치명적인 공격을 받으면, 즉시 [파손된 용기]를 다시 소환하며 [종말의 기로에 있는 불을 훔치는 자]의 강인성을 소모한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401311, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401312, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401313, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401314, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401315, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401316, + "SkillName": "부서진 족쇄", + "SkillDesc": "[부서진 족쇄] 상태에 진입하고 [파손된 용기]를 4기 소환하며, 소환된 [파손된 용기]에게 [족쇄] 상태를 부여한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401317, + "SkillName": "되살아난 재앙", + "SkillDesc": "첫 번째 강인성 스택을 잃을 시 모든 제어 상태를 해제하고 [부서진 족쇄] 상태에 진입하며, 즉시 행동한다. [부서진 족쇄] 상태에 진입하기 전 강인성이 1스택 미만으로 떨어지지 않는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401318, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401319, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4034013, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034013, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034013, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034013, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034013, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034013, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034013, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4034014": { + "Id": 4034014, + "Name": "암흑의 검, 불을 훔치는 자", + "Desc": "검은 물결과 함께 등장했으며, 티탄의 불씨를 사냥하는 이름 없는 검객. 그 누구도 그의 정체를 알지 못한다.\\n불가사의한 힘을 지니고 있으며, 검술 또한 흠잡을 데가 없다. 칼날에 광기와 집념이 얽혀 있고, 깨달음의 나무 정원과 엘리사이 에데스 모두 그 손에 파괴되었다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 7672.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 132, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4034014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403401401, + "SkillName": "죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401402, + "SkillName": "끝나가는 수명", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401403, + "SkillName": "뒤섞인 길", + "SkillDesc": "[파손된 용기]가 [공동 제사] 상태에 진입하며, 일정 행동 내에 [어둠의 추모]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401404, + "SkillName": "어둠의 추모", + "SkillDesc": "[파손된 용기]와 함께 [죽음의 흑운] 또는 [끝나가는 수명]을 발동하고, 이후 [파손된 용기]를 흡수해 자신을 치유한다. 동시에 [재앙의 힘]을 획득한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401405, + "SkillName": "침묵의 비탄", + "SkillDesc": "[재앙의 힘]을 획득하고 [침묵의 비탄] 상태에 진입한다. 다음 행동 시 [버려졌다는 이유로 울지 마라]를 발동한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401406, + "SkillName": "그러나 반드시 필요한 고난", + "SkillDesc": "모든 [재앙의 힘]을 소모해 모든 아군에게 소량의 물리 속성 피해를 여러 번 가하고, 이후 모든 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401407, + "SkillName": "버려졌다는 이유로 울지 마라", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 모든 [재앙의 힘]을 소모하여 추가로 소량의 물리 속성 피해를 여러 번 가한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401408, + "SkillName": "이별의 슬픔과 고통", + "SkillDesc": "[죽음의 흑운] 또는 [끝나가는 수명] 발동 시 HP를 소모해 [파손된 용기]를 소환하고, 소모된 HP를 [휘감기는 고통]으로 전환한다. 해당 공격이 소환한 [파손된 용기]가 처치되면 추가로 자신에게 물리 속성 피해를 가한다. 자신이 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동하면 해당 공격으로 소환된 [파손된 용기]가 함께 공격을 발동한다. 이후 자신에게 흡수되고, [휘감기는 고통]으로 전환된 HP를 회복하며 자신은 [재앙의 힘]을 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401409, + "SkillName": "잃어버린 제사", + "SkillDesc": "보유한 [재앙의 힘] 스택 수가 0이 아닐 시 [파손된 용기]가 치명적인 공격을 받으면 [재앙의 힘] 1스택을 즉시 소모한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401410, + "SkillName": "작별의 결단", + "SkillDesc": "일정 스택의 [피해 감소]를 획득하고, 자신이 받는 피해가 감소하며, [파손된 용기]가 1기 처치될 때마다 1스택 잃는다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4034014, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034014, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034014, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034014, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034014, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034014, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034014, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4034015": { + "Id": 4034015, + "Name": "「여명과의 무연」 카오스라나", + "Desc": "검은 물결과 함께 등장했으며, 티탄의 불씨를 사냥하는 이름 없는 검객. 가면 아래 석상 같은 얼굴은 구세주와 다를 바 없으며, 마치 꺼져가는 장작처럼 무너져 내리고 있다.\\n모든 것이 헛수고라는 공허한 메아리가 불길 속에서 들려온다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 3022.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4034015.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 132, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4034015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403401501, + "SkillName": "죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401502, + "SkillName": "끝나가는 수명", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401503, + "SkillName": "뒤섞인 길", + "SkillDesc": "[파손된 용기]가 [공동 제사] 상태에 진입하며, 일정 행동 내에 [어둠의 추모]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401504, + "SkillName": "어둠의 추모", + "SkillDesc": "[파손된 용기]와 함께 [죽음의 흑운] 또는 [끝나가는 수명]을 발동하고, 이후 [파손된 용기]를 흡수해 자신을 치유한다. 동시에 [재앙의 힘]을 획득한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401505, + "SkillName": "침묵의 비탄", + "SkillDesc": "[재앙의 힘]을 획득하고 [침묵의 비탄] 상태에 진입한다. 다음 행동 시 [버려졌다는 이유로 울지 마라]를 발동한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401506, + "SkillName": "그러나 반드시 필요한 고난", + "SkillDesc": "모든 [재앙의 힘]을 소모해 모든 아군에게 소량의 물리 속성 피해를 여러 번 가한다. 소모한 [재앙의 힘] 스택 수가 많을수록 피해 단수가 증가하며, 이후 모든 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401507, + "SkillName": "버려졌다는 이유로 울지 마라", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 모든 [재앙의 힘]을 소모하여 추가로 소량의 물리 속성 피해를 여러 번 가한다. 소모한 [재앙의 힘] 스택 수가 많을수록 피해 단수가 증가한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401508, + "SkillName": "이별의 슬픔과 고통", + "SkillDesc": "[죽음의 흑운] 또는 [끝나가는 수명] 발동 시 HP를 소모해 [파손된 용기]를 소환하고, 소모된 HP를 [휘감기는 고통]으로 전환한다. 해당 공격이 소환한 [파손된 용기]가 처치되면 추가로 자신에게 물리 속성 피해를 가한다. 자신이 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동하면 해당 공격으로 소환된 [파손된 용기]가 함께 공격을 발동한다. 이후 자신에게 흡수되고, [휘감기는 고통]으로 전환된 HP를 회복하며 자신은 [재앙의 힘]을 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401509, + "SkillName": "잃어버린 제사", + "SkillDesc": "[침묵의 비탄] 발동 시 HP를 소모해 [파손된 용기]를 소환하고, 소모된 HP를 [휘감기는 고통]으로 전환한다. 보유한 [재앙의 힘] 스택 수가 0이 아닐 시 [파손된 용기]가 치명적인 공격을 받으면, 즉시 [재앙의 힘] 1스택과 일정 비율의 HP를 소모해 [파손된 용기]를 다시 소환한다. [버려졌다는 이유로 울지 마라] 발동 시, [파손된 용기]를 흡수하고, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401510, + "SkillName": "작별의 결단", + "SkillDesc": "일정 스택의 [피해 감소]를 획득하고, 자신이 받는 피해가 감소하며, [파손된 용기]가 1기 처치될 때마다 1스택 잃는다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4034015, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034015, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034015, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034015, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034015, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034015, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034015, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4034016": { + "Id": 4034016, + "Name": "암흑의 검, 불을 훔치는 자", + "Desc": "검은 물결과 함께 나타나, 티탄의 불씨를 사냥하는 이름 없는 검객. 그 누구도 그 정체를 알지 못한다.\\n불가사의한 힘을 지니고 있으며, 검술 또한 흠잡을 데가 없다. 칼날에 광기와 집념이 얽혀 있고, 깨달음의 나무 정원과 엘리사이 에데스 모두 그 손에 파괴되었다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 132, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4034016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403401601, + "SkillName": "죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401602, + "SkillName": "끝나가는 수명", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401603, + "SkillName": "뒤섞인 길", + "SkillDesc": "[파손된 용기]가 [공동 제사] 상태에 진입하며, 일정 행동 내에 [어둠의 추모]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401604, + "SkillName": "어둠의 추모", + "SkillDesc": "[파손된 용기]와 함께 [죽음의 흑운] 또는 [끝나가는 수명]을 발동하고, 이후 [파손된 용기]를 흡수해 자신을 치유한다. 동시에 [재앙의 힘]을 획득한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401605, + "SkillName": "침묵의 비탄", + "SkillDesc": "[재앙의 힘]을 획득하고 [침묵의 비탄] 상태에 진입한다. 다음 행동 시 [버려졌다는 이유로 울지 마라]를 발동한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401606, + "SkillName": "침묵의 비탄", + "SkillDesc": "[재앙의 힘]을 획득하고 [침묵의 비탄] 상태에 진입한다. 다음 행동 시 [버려졌다는 이유로 울지 마라]를 발동한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401607, + "SkillName": "그러나 반드시 필요한 고난", + "SkillDesc": "모든 [재앙의 힘]을 소모해 모든 아군에게 소량의 물리 속성 피해를 여러 번 가한다. 소모한 [재앙의 힘] 스택 수가 많을수록 피해 단수가 증가하며, 이후 모든 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401608, + "SkillName": "버려졌다는 이유로 울지 마라", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 모든 [재앙의 힘]을 소모하여 추가로 소량의 물리 속성 피해를 여러 번 가한다. 소모한 [재앙의 힘] 스택 수가 많을수록 피해 단수가 증가한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401609, + "SkillName": "버려졌다는 이유로 울지 마라", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 모든 [재앙의 힘]을 소모하여 추가로 소량의 물리 속성 피해를 여러 번 가한다. 소모한 [재앙의 힘] 스택 수가 많을수록 피해 단수가 증가한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401610, + "SkillName": "이별의 슬픔과 고통", + "SkillDesc": "[죽음의 흑운] 또는 [끝나가는 수명] 발동 시 HP를 소모해 [파손된 용기]를 소환하고, 소모된 HP를 [휘감기는 고통]으로 전환한다. 해당 공격이 소환한 [파손된 용기]가 처치되면 추가로 자신에게 물리 속성 피해를 가한다. 자신이 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동하면 해당 공격으로 소환된 [파손된 용기]가 함께 공격을 발동한다. 이후 자신에게 흡수되고, [휘감기는 고통]으로 전환된 HP를 회복하며 자신은 [재앙의 힘]을 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401611, + "SkillName": "잃어버린 제사", + "SkillDesc": "[침묵의 비탄] 발동 시 HP를 소모해 [파손된 용기]를 소환하고, 소모된 HP를 [휘감기는 고통]으로 전환한다. 보유한 [재앙의 힘] 스택 수가 0이 아닐 시 [파손된 용기]가 치명적인 공격을 받으면, 즉시 [재앙의 힘] 1스택과 일정 비율의 HP를 소모해 [파손된 용기]를 다시 소환한다. [버려졌다는 이유로 울지 마라] 발동 시, [파손된 용기]를 흡수하고, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401612, + "SkillName": "작별의 결단", + "SkillDesc": "일정 스택의 [피해 감소]를 획득하고, 자신이 받는 피해가 감소하며, [파손된 용기]가 1기 처치될 때마다 1스택 잃는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401613, + "SkillName": "부서진 족쇄", + "SkillDesc": "[부서진 족쇄] 상태에 진입하고 [파손된 용기]를 4기 소환하며, 소환된 [파손된 용기]에게 [족쇄] 상태를 부여한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401614, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401615, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401616, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4034016, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034016, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034016, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034016, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034016, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034016, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034016, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4034017": { + "Id": 4034017, + "Name": "암흑의 검, 불을 훔치는 자", + "Desc": "검은 물결과 함께 등장했으며, 티탄의 불씨를 사냥하는 이름 없는 검객. 그 누구도 그의 정체를 알지 못한다.\\n불가사의한 힘을 지니고 있으며, 검술 또한 흠잡을 데가 없다. 칼날에 광기와 집념이 얽혀 있고, 깨달음의 나무 정원과 엘리사이 에데스 모두 그 손에 파괴되었다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 4185, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 132, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4034017, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403401701, + "SkillName": "죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401702, + "SkillName": "끝나가는 수명", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401703, + "SkillName": "뒤섞인 길", + "SkillDesc": "[파손된 용기]가 [공동 제사] 상태에 진입하며, 일정 행동 내에 [어둠의 추모]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401704, + "SkillName": "어둠의 추모", + "SkillDesc": "[파손된 용기]와 함께 [죽음의 흑운] 또는 [끝나가는 수명]을 발동하고, 이후 [파손된 용기]를 흡수해 자신을 치유한다. 동시에 [재앙의 힘]을 획득한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401705, + "SkillName": "침묵의 비탄", + "SkillDesc": "[재앙의 힘]을 획득하고 [침묵의 비탄] 상태에 진입한다. 다음 행동 시 [버려졌다는 이유로 울지 마라]를 발동한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401706, + "SkillName": "그러나 반드시 필요한 고난", + "SkillDesc": "모든 [재앙의 힘]을 소모해 모든 아군에게 소량의 물리 속성 피해를 여러 번 가한다. 소모한 [재앙의 힘] 스택 수가 많을수록 피해 단수가 증가하며, 이후 모든 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401707, + "SkillName": "버려졌다는 이유로 울지 마라", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 모든 [재앙의 힘]을 소모하여 추가로 소량의 물리 속성 피해를 여러 번 가한다. 소모한 [재앙의 힘] 스택 수가 많을수록 피해 단수가 증가한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401708, + "SkillName": "이별의 슬픔과 고통", + "SkillDesc": "[죽음의 흑운] 또는 [끝나가는 수명] 발동 시 HP를 소모해 [파손된 용기]를 소환하고, 소모된 HP를 [휘감기는 고통]으로 전환한다. 해당 공격이 소환한 [파손된 용기]가 처치되면 추가로 자신에게 물리 속성 피해를 가한다. 자신이 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동하면 해당 공격으로 소환된 [파손된 용기]가 함께 공격을 발동한다. 이후 자신에게 흡수되고, [휘감기는 고통]으로 전환된 HP를 회복하며 자신은 [재앙의 힘]을 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401709, + "SkillName": "잃어버린 제사", + "SkillDesc": "[침묵의 비탄] 발동 시 HP를 소모해 [파손된 용기]를 소환하고, 소모된 HP를 [휘감기는 고통]으로 전환한다. 보유한 [재앙의 힘] 스택 수가 0이 아닐 시 [파손된 용기]가 치명적인 공격을 받으면, 즉시 [재앙의 힘] 1스택과 일정 비율의 HP를 소모해 [파손된 용기]를 다시 소환한다. [버려졌다는 이유로 울지 마라] 발동 시, [파손된 용기]를 흡수하고, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401710, + "SkillName": "작별의 결단", + "SkillDesc": "일정 스택의 [피해 감소]를 획득하고, 자신이 받는 피해가 감소하며, [파손된 용기]가 1기 처치될 때마다 1스택 잃는다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4034017, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034017, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034017, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034017, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034017, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034017, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034017, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4034018": { + "Id": 4034018, + "Name": "???", + "Desc": "검은 물결과 함께 등장했으며, 티탄의 불씨를 사냥하는 이름 없는 검객. 가면 아래 석상 같은 얼굴은 구세주와 다를 바 없으며, 마치 꺼져가는 장작처럼 무너져 내리고 있다.\\n모든 것이 헛수고라는 공허한 메아리가 불길 속에서 들려온다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 6045, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4034015.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 132, + "StanceBase": 900, + "StanceCount": 2, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4034018, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403401801, + "SkillName": "죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401802, + "SkillName": "끝나가는 수명", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401803, + "SkillName": "뒤섞인 길", + "SkillDesc": "[파손된 용기]가 [공동 제사] 상태에 진입한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401804, + "SkillName": "어둠의 추모", + "SkillDesc": "[파손된 용기]와 함께 [죽음의 흑운] 또는 [끝나가는 수명]을 발동하고 이후 [파손된 용기]를 흡수한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401805, + "SkillName": "죽어가는 흐느낌", + "SkillDesc": "[재앙의 힘]을 획득하고 [죽어가는 흐느낌] 상태에 진입하며, 다음 행동 시 [그러나 반드시 필요한 고난]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401806, + "SkillName": "침묵의 비탄", + "SkillDesc": "[재앙의 힘]을 획득하고 [침묵의 비탄] 상태에 진입한다. 다음 행동 시 [버려졌다는 이유로 울지 마라]를 발동한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401807, + "SkillName": "그러나 반드시 필요한 고난", + "SkillDesc": "모든 [재앙의 힘]을 소모해 모든 아군에게 소량의 물리 속성 피해를 여러 번 가한다. 소모한 [재앙의 힘] 스택 수가 많을수록 피해 단수가 증가하며, 이후 모든 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401808, + "SkillName": "버려졌다는 이유로 울지 마라", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 모든 [재앙의 힘]을 소모하여 추가로 소량의 물리 속성 피해를 여러 번 가한다. 소모한 [재앙의 힘] 스택 수가 많을수록 피해 단수가 증가한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401809, + "SkillName": "이별의 슬픔과 고통", + "SkillDesc": "[죽음의 흑운] 또는 [끝나가는 수명] 발동 시 [파손된 용기]를 소환한다. [파손된 용기]가 처치될 시 자신은 HP를 잃는다. 자신이 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동할 시 해당 공격으로 소환된 [파손된 용기]가 함께 공격하고 이후 자신에게 흡수된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401810, + "SkillName": "잃어버린 제사", + "SkillDesc": "[침묵의 비탄] 발동 시 [파손된 용기]를 소환한다. [???]이(가) [부서진 족쇄] 상태일 시 [파손된 용기]가 치명적인 공격을 받으면, 즉시 [파손된 용기]를 다시 소환하며 [???]의 강인성을 소모한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401811, + "SkillName": "부서진 족쇄", + "SkillDesc": "[부서진 족쇄] 상태에 진입하고 [파손된 용기]를 4기 소환하며, 소환된 [파손된 용기]에게 [족쇄] 상태를 부여한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401812, + "SkillName": "되살아난 재앙", + "SkillDesc": "첫 번째 강인성 스택을 잃을 시 모든 제어 상태를 해제하고 [부서진 족쇄] 상태에 진입하며, 즉시 행동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401813, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401814, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4034018, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034018, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034018, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034018, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034018, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034018, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034018, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4034019": { + "Id": 4034019, + "Name": "암흑의 검, 불을 훔치는 자(오염)", + "Desc": "검은 물결과 함께 등장했으며, 티탄의 불씨를 사냥하는 이름 없는 검객. 그 누구도 그의 정체를 알지 못한다.\\n불가사의한 힘을 지니고 있으며, 검술 또한 흠잡을 데가 없다. 칼날에 광기와 집념이 얽혀 있고, 깨달음의 나무 정원과 엘리사이 에데스 모두 그 손에 파괴되었다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 132, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4034019, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403401901, + "SkillName": "죽음의 흑운", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401902, + "SkillName": "끝나가는 수명", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 명중한 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401903, + "SkillName": "뒤섞인 길", + "SkillDesc": "[파손된 용기]가 [공동 제사] 상태에 진입하며, 일정 행동 내에 [어둠의 추모]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401904, + "SkillName": "어둠의 추모", + "SkillDesc": "[파손된 용기]와 함께 [죽음의 흑운] 또는 [끝나가는 수명]을 발동하고, 이후 [파손된 용기]를 흡수해 자신을 치유한다. 동시에 [재앙의 힘]을 획득한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 403401905, + "SkillName": "침묵의 비탄", + "SkillDesc": "[재앙의 힘]을 획득하고 [침묵의 비탄] 상태에 진입한다. 다음 행동 시 [버려졌다는 이유로 울지 마라]를 발동한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401906, + "SkillName": "그러나 반드시 필요한 고난", + "SkillDesc": "모든 [재앙의 힘]을 소모해 모든 아군에게 소량의 물리 속성 피해를 여러 번 가한다. 소모한 [재앙의 힘] 스택 수가 많을수록 피해 단수가 증가하며, 이후 모든 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403401907, + "SkillName": "버려졌다는 이유로 울지 마라", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가하고, 모든 [재앙의 힘]을 소모하여 추가로 소량의 물리 속성 피해를 여러 번 가한다. 소모한 [재앙의 힘] 스택 수가 많을수록 피해 단수가 증가한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403401908, + "SkillName": "이별의 슬픔과 고통", + "SkillDesc": "[죽음의 흑운] 또는 [끝나가는 수명] 발동 시 HP를 소모해 [파손된 용기]를 소환하고, 소모된 HP를 [휘감기는 고통]으로 전환한다. 해당 공격이 소환한 [파손된 용기]가 처치되면 추가로 자신에게 물리 속성 피해를 가한다. 자신이 다시 [죽음의 흑운] 또는 [끝나가는 수명]을 발동하면 해당 공격으로 소환된 [파손된 용기]가 함께 공격을 발동한다. 이후 자신에게 흡수되고, [휘감기는 고통]으로 전환된 HP를 회복하며 자신은 [재앙의 힘]을 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401909, + "SkillName": "잃어버린 제사", + "SkillDesc": "[침묵의 비탄] 발동 시 HP를 소모해 [파손된 용기]를 소환하고, 소모된 HP를 [휘감기는 고통]으로 전환한다. 보유한 [재앙의 힘] 스택 수가 0이 아닐 시 [파손된 용기]가 치명적인 공격을 받으면, 즉시 [재앙의 힘] 1스택과 일정 비율의 HP를 소모해 [파손된 용기]를 다시 소환한다. [버려졌다는 이유로 울지 마라] 발동 시, [파손된 용기]를 흡수하고, [휘감기는 고통]으로 전환된 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401910, + "SkillName": "작별의 결단", + "SkillDesc": "일정 스택의 [피해 감소]를 획득하고, 자신이 받는 피해가 감소하며, [파손된 용기]가 1기 처치될 때마다 1스택 잃는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403401911, + "SkillName": "사그라드는 잔화", + "SkillDesc": "전투 중 검은 진흙이 나타나 보스를 강화한다. 강화 후 [암흑의 검, 불을 훔치는 자(오염)]가 즉시 [그러나 반드시 필요한 고난] 또는 [침묵의 비탄]을 발동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4034019, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034019, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034019, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034019, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034019, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034019, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4034019, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4035010": { + "Id": 4035010, + "Name": "앰포리어스 BOSS", + "Desc": "...", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 11160, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4035010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 160, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4035010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403501001, + "SkillName": "스킬 1", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403501002, + "SkillName": "스킬 2", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403501003, + "SkillName": "스킬 3", + "SkillDesc": "고정된 목표에게 양자 속성 피해를 가하고, 목표의 에너지를 감소시킨다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 403501004, + "SkillName": "스킬 4", + "SkillDesc": "고정된 목표에게 허수 속성 피해를 가하고, 목표를 [행동 고정] 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 403501005, + "SkillName": "스킬 5", + "SkillDesc": "모든 아군에게 대량의 양자 속성 피해를 가하고, 모든 아군의 에너지를 감소시킨다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 403501006, + "SkillName": "스킬 6", + "SkillDesc": "고정된 목표에게 대량의 허수 속성 피해를 가하고, 목표를 [행동 고정] 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 403501007, + "SkillName": "스킬 7", + "SkillDesc": "[차지] 상태에 진입한다. 동시에 [좌측 부위]와 [우측 부위]의 모든 HP를 회복하고, 다음 행동 전까지 공격받지 않으며, 다음 행동 시 모든 아군에게 [스킬 8]을 발동한다. 모든 [좌측 부위]와 [우측 부위]를 [깊은 상처] 상태에 빠트리면 스킬 7의 [차지] 상태가 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501008, + "SkillName": "스킬8", + "SkillDesc": "모든 아군에게 대량의 물리 속성 피해를 가한다. [좌측 부위]가 [깊은 상처] 상태에 빠지지 않았을 경우 일정 확률로 아군 캐릭터를 [행동 고정] 상태에 빠트리고, [우측 부위]가 [깊은 상처] 상태에 빠지지 않았을 경우 모든 아군의 에너지를 감소시킨다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 403501009, + "SkillName": "패시브 1", + "SkillDesc": "[앰포리어스 BOSS], [좌측 부위], [우측 부위]의 스킬이 아군을 명중하면 [증오 수치]가 증가한다. [증오]가 증가하면 [앰포리어스 BOSS 2]가 [스킬 1]을 발동하여 아군의 HP 최대치와 전투 스킬 포인트 최대치를 감소시키고, [증오]가 감소하면 해당 효과가 약화된다. [증오]가 최대치에 도달하면 즉시 [스킬 9]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501010, + "SkillName": "패시브 2", + "SkillDesc": "[좌측 부위]와 [우측 부위]가 피해를 받으면 [앰포리어스 BOSS]도 피해를 받는다. [앰포리어스 BOSS], [좌측 부위], [우측 부위]가 기본 상태에서 받는 피해가 감소하며, 각 [좌측 부위]와 [우측 부위]가 [깊은 상처] 상태에 빠질 때마다 피해 감소 효과가 약화되고, [좌측 부위]와 [우측 부위]가 동시에 [깊은 상처] 상태에 진입하면 해당 효과가 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501011, + "SkillName": "스킬 9", + "SkillDesc": "[증오 수치]가 최대치에 도달하면 전투에서 패배한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501012, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4035010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4035011": { + "Id": 4035011, + "Name": "앰포리어스 BOSS", + "Desc": "...", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 11160, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4035010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 160, + "StanceBase": 720, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4035011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403501101, + "SkillName": "스킬 1", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403501102, + "SkillName": "스킬 2", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 403501103, + "SkillName": "스킬 3", + "SkillDesc": "고정된 목표에게 양자 속성 피해를 가하고, 목표의 에너지를 감소시킨다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 403501104, + "SkillName": "스킬 4", + "SkillDesc": "고정된 목표에게 허수 속성 피해를 가하고, 목표를 [행동 고정] 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 403501105, + "SkillName": "스킬 5", + "SkillDesc": "모든 아군에게 대량의 양자 속성 피해를 가하고, 모든 아군의 에너지를 감소시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501106, + "SkillName": "스킬 6", + "SkillDesc": "고정된 목표에게 대량의 허수 속성 피해를 가하고, 목표를 [행동 고정] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 403501107, + "SkillName": "스킬 7", + "SkillDesc": "[차지] 상태에 진입한다. 동시에 [좌측 부위]와 [우측 부위]의 모든 HP를 회복하고, 다음 행동 전까지 공격받지 않으며, 다음 행동 시 모든 아군에게 [스킬 8]을 발동한다. 모든 [좌측 부위]와 [우측 부위]를 [깊은 상처] 상태에 빠트리면 스킬 7의 [차지] 상태가 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501108, + "SkillName": "스킬8", + "SkillDesc": "모든 아군에게 대량의 물리 속성 피해를 가한다. [좌측 부위]가 [깊은 상처] 상태에 빠지지 않았을 경우 일정 확률로 아군 캐릭터를 [행동 고정] 상태에 빠트리고, [우측 부위]가 [깊은 상처] 상태에 빠지지 않았을 경우 모든 아군의 에너지를 감소시킨다", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 403501109, + "SkillName": "패시브 1", + "SkillDesc": "[앰포리어스 BOSS], [좌측 부위], [우측 부위]의 스킬이 아군을 명중하면 [증오 수치]가 증가한다. [증오]가 증가하면 [앰포리어스 BOSS 2]가 [스킬 1]을 발동하여 아군의 HP 최대치와 전투 스킬 포인트 최대치를 감소시키고, [증오]가 감소하면 해당 효과가 약화된다. [증오]가 최대치에 도달하면 즉시 [스킬 9]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501110, + "SkillName": "패시브 2", + "SkillDesc": "[좌측 부위]와 [우측 부위]가 피해를 받으면 [앰포리어스 BOSS]도 피해를 받는다. [앰포리어스 BOSS], [좌측 부위], [우측 부위]가 기본 상태에서 받는 피해가 감소하며, 각 [좌측 부위]와 [우측 부위]가 [깊은 상처] 상태에 빠질 때마다 피해 감소 효과가 약화되고, [좌측 부위]와 [우측 부위]가 동시에 [깊은 상처] 상태에 진입하면 해당 효과가 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501111, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501112, + "SkillName": "스킬 6", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 403501113, + "SkillName": "스킬 9", + "SkillDesc": "[증오 수치]가 최대치에 도달하면 전투에서 패배한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4035011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4035020": { + "Id": 4035020, + "Name": "앰포리어스 BOSS 2", + "Desc": "...", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 11625, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4035020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 132, + "StanceBase": 690, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4035020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 403502001, + "SkillName": "패시브 1", + "SkillDesc": "모든 아군이 [디버프 상태] 상태에 빠지고, HP 최대치와 전투 스킬 포인트 최대치가 감소한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4035020, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035020, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035020, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035020, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035020, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035020, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4035020, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4043010": { + "Id": 4043010, + "Name": "헤르타 #오류 모델", + "Desc": "기억의 영역 밈에 오염된 헤르타 인형. 완벽한 모델 덕분에, 매개변수 오류에도 불구하고 여전히 정교하고 실용적으로 보인다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1116, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4043010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4043010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 404301001, + "SkillName": "복사 변환", + "SkillDesc": "최대 5기의 다른 적 유닛으로 변신한다", + "DamageType": "", + "SPHitBase": 5 + } + ] + }, + { + "Id": 404301001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 404301001, + "SkillName": "복사 변환", + "SkillDesc": "최대 5기의 다른 적 유닛으로 변신한다", + "DamageType": "", + "SPHitBase": 5 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4043010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 4043010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 4043010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 4043010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114011 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 4043010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 4043010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + }, + { + "MonsterTemplateID": 4043010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 114012 + }, + { + "$type": "ItemConfig", + "ID": 114013 + }, + { + "$type": "ItemConfig", + "ID": 182009 + }, + { + "$type": "ItemConfig", + "ID": 183005 + } + ] + } + ] + }, + "4044010": { + "Id": 4044010, + "Name": "첫 번째 지니어스, 엔텔레키, 잔다르", + "Desc": "리쿠르고스라는 이름으로 수천만 번의 윤회를 지켜보는 신례 관중, 지니어스 클럽 #1 잔다르•원•쿠와바라의 의지를 계승한다. 최초의 「지니어스」의 권능으로 신화를 초월하는 힘을 관장하며, 오랜 실험을 「파멸」의 숙명으로 이끌려 한다", + "MonsterCampID": 7, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 11160, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4044010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 160, + "StanceBase": 600, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4044010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 404401001, + "SkillName": "천구 이탈론", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 404401002, + "SkillName": "잠재력 실현 가설", + "SkillDesc": "지정된 단일 적이 [잠재력 실현] 효과를 획득하고 즉시 행동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401003, + "SkillName": "지식의 이율배반", + "SkillDesc": "지정된 아군에게 소량의 양자 속성 피해를 가하며, 목표의 행동 게이지를 증가시키고 제어 상태를 해제한다. 동시에 대상에게 [이율배반] 효과를 부여한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 404401004, + "SkillName": "허수 기하 연역법", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 404401005, + "SkillName": "SET 논증법=검은 물결", + "SkillDesc": "[논증 형태]로 전환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401006, + "SkillName": "DEL 침입변수", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 404401007, + "SkillName": "DEFRAG 생명최적화", + "SkillDesc": "자신이 [논증 형태]일 시, 자신을 제외한 모든 적은 영구적으로 [풍행][「율법」의 징벌] 효과를 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401008, + "SkillName": "창생&&파멸", + "SkillDesc": "아군 2명에게 소량의 양자 속성 피해를 가하며, 목표의 행동 게이지를 증가시키고 제어 상태를 해제한다. 동시에 목표에게 [이율배반] 효과를 부여한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 404401009, + "SkillName": "FORMAT 에러공간", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 404401010, + "SkillName": "해답 모색: 제1원인의 결과", + "SkillDesc": "모든 아군에게 대량의 양자 속성 피해를 가하고, 목표가 피해를 균등 분담한다. 피해는 강화한 횟수에 따라 증가하며, 강화 횟수만큼 높은 확률로 아군을 얽힘 상태에 빠트린다. 동시에 [진화 형태]로 전환한다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 404401011, + "SkillName": "미소스 공리", + "SkillDesc": "현재 [진화 형태]이다. 행동 서열에 [신화적 생명체 진화 시스템]을 생성하고, [신화적 생명체 진화 시스템]이 행동할 때마다 필드에 [티탄 권속]을 생성한다. 필드에 적이 생성되거나, 아군 기억 정령이 소환된 횟수가 일정량 누적되면 잔다르가 [SET 논증법=검은 물결]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401012, + "SkillName": "로고스 ALG", + "SkillDesc": "현재 [논증 형태]이다. 필드에 [검은 물결 창조물]이 끊임없이 생성된다. 동시에 행동 서열에 [CALL _파멸논증법]이 생성되며, [CALL _파멸논증법]이 행동할 때마다 잔다르가 다음에 발동하는 [해답 모색: 제1원인의 결과]가 강화된다. 적이 처치되거나, 아군 캐릭터가 전투 불능 상태에 빠지거나, 기억 정령이 사라진 횟수가 일정량 누적되면 잔다르가 [해답 모색: 제1원인의 결과]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401013, + "SkillName": "형태 변환 공식", + "SkillDesc": "형태를 전환할 때마다 자신이 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4044010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4044011": { + "Id": 4044011, + "Name": "첫 번째 지니어스, 엔텔레키, 잔다르", + "Desc": "리쿠르고스라는 이름으로 수천만 번의 윤회를 지켜보는 신례 관중, 지니어스 클럽 #1 잔다르•원•쿠와바라의 의지를 계승한다. 최초의 「지니어스」의 권능으로 신화를 초월하는 힘을 관장하며, 오랜 실험을 「파멸」의 숙명으로 이끌려 한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 9300, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4044010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 160, + "StanceBase": 600, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4044011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 404401101, + "SkillName": "천구 이탈론", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 404401102, + "SkillName": "잠재력 실현 가설", + "SkillDesc": "지정된 단일 적이 [잠재력 실현] 효과를 획득하고 즉시 행동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401103, + "SkillName": "지식의 이율배반", + "SkillDesc": "지정된 아군에게 소량의 양자 속성 피해를 가하며, 목표의 행동 게이지를 증가시키고 제어 상태를 해제한다. 동시에 대상에게 [이율배반] 효과를 부여한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 404401104, + "SkillName": "허수 기하 연역법", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 404401105, + "SkillName": "SET 논증법=검은 물결", + "SkillDesc": "[논증 형태]로 전환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401106, + "SkillName": "DEL 침입변수", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 404401107, + "SkillName": "DEFRAG 생명최적화", + "SkillDesc": "자신이 [논증 형태]일 시, 자신을 제외한 모든 적은 영구적으로 [풍행][「율법」의 징벌] 효과를 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401108, + "SkillName": "창생&&파멸", + "SkillDesc": "아군 2명에게 소량의 양자 속성 피해를 가하며, 목표의 행동 게이지를 증가시키고 제어 상태를 해제한다. 동시에 목표에게 [이율배반] 효과를 부여한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 404401109, + "SkillName": "FORMAT 에러공간", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 404401110, + "SkillName": "해답 모색: 제1원인의 결과", + "SkillDesc": "모든 아군에게 대량의 양자 속성 피해를 가하고, 목표가 피해를 균등 분담한다. 피해는 강화한 횟수에 따라 증가하며, 강화 횟수만큼 높은 확률로 아군을 얽힘 상태에 빠트린다. 동시에 [진화 형태]로 전환한다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 404401111, + "SkillName": "미소스 공리", + "SkillDesc": "현재 [진화 형태]이다. 행동 서열에 [신화적 생명체 진화 시스템]을 생성하고, [신화적 생명체 진화 시스템]이 행동할 때마다 필드에 [티탄 권속]을 생성한다. 필드에 적이 생성되거나, 아군 기억 정령이 소환된 횟수가 일정량 누적되면 잔다르가 [SET 논증법=검은 물결]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401112, + "SkillName": "로고스 ALG", + "SkillDesc": "현재 [논증 형태]이다. 필드에 [검은 물결 창조물]이 끊임없이 생성된다. 동시에 행동 서열에 [CALL _파멸논증법]이 생성되며, [CALL _파멸논증법]이 행동할 때마다 잔다르가 다음에 발동하는 [해답 모색: 제1원인의 결과]가 강화된다. 적이 처치되거나, 아군 캐릭터가 전투 불능 상태에 빠지거나, 기억 정령이 사라진 횟수가 일정량 누적되면 잔다르가 [해답 모색: 제1원인의 결과]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401113, + "SkillName": "형태 변환 공식", + "SkillDesc": "형태를 전환할 때마다 자신이 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4044011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4044012": { + "Id": 4044012, + "Name": "첫 번째 지니어스, 엔텔레키, 잔다르", + "Desc": "리쿠르고스라는 이름으로 수천만 번의 윤회를 지켜보는 신례 관중, 지니어스 클럽 #1 잔다르•원•쿠와바라의 의지를 계승한다. 최초의 「지니어스」의 권능으로 신화를 초월하는 힘을 관장하며, 오랜 실험을 「파멸」의 숙명으로 이끌려 한다", + "MonsterCampID": 7, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 11160, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4044010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 160, + "StanceBase": 600, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4044012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 404401201, + "SkillName": "천구 이탈론", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 404401202, + "SkillName": "잠재력 실현 가설", + "SkillDesc": "지정된 단일 적이 [잠재력 실현] 효과를 획득하고 즉시 행동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401203, + "SkillName": "지식의 이율배반", + "SkillDesc": "지정된 아군에게 소량의 양자 속성 피해를 가하며, 목표의 행동 게이지를 증가시키고 제어 상태를 해제한다. 동시에 대상에게 [이율배반] 효과를 부여한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 404401204, + "SkillName": "허수 기하 연역법", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 404401205, + "SkillName": "SET 논증법=검은 물결", + "SkillDesc": "[논증 형태]로 전환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401206, + "SkillName": "DEL 침입변수", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 404401207, + "SkillName": "DEFRAG 생명최적화", + "SkillDesc": "자신이 [논증 형태]일 시, 자신을 제외한 모든 적은 영구적으로 [풍행][「율법」의 징벌] 효과를 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401208, + "SkillName": "창생&&파멸", + "SkillDesc": "아군 2명에게 소량의 양자 속성 피해를 가하며, 목표의 행동 게이지를 증가시키고 제어 상태를 해제한다. 동시에 목표에게 [이율배반] 효과를 부여한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 404401209, + "SkillName": "FORMAT 에러공간", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 5 + }, + { + "Id": 404401210, + "SkillName": "해답 모색: 제1원인의 결과", + "SkillDesc": "모든 아군에게 대량의 양자 속성 피해를 가하고, 목표가 피해를 균등 분담한다. 피해는 강화한 횟수에 따라 증가하며, 강화 횟수만큼 높은 확률로 아군을 얽힘 상태에 빠트린다. 동시에 [진화 형태]로 전환한다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 404401211, + "SkillName": "미소스 공리", + "SkillDesc": "현재 [진화 형태]이다. 필드에 적이 생성되거나, 아군 기억 정령이 소환된 횟수가 일정량 누적되면 잔다르가 [SET 논증법=검은 물결]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401212, + "SkillName": "로고스 ALG", + "SkillDesc": "현재 [논증 형태]이다. 행동 서열에 [CALL _파멸논증법]이 생성되며, [CALL _파멸논증법]이 행동할 때마다 잔다르가 다음에 발동하는 [해답 모색: 제1원인의 결과]가 강화된다. 적이 처치되거나, 아군 캐릭터가 전투 불능 상태에 빠지거나, 기억 정령이 사라진 횟수가 일정량 누적되면 잔다르가 [해답 모색: 제1원인의 결과]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 404401213, + "SkillName": "형태 변환 공식", + "SkillDesc": "형태를 전환할 때마다 자신이 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4044012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4044012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "4052010": { + "Id": 4052010, + "Name": "물보라 시녀", + "Desc": "바다의 딸들, 「파멸」의 죄악에 영혼과 육신이 갉아 먹혀, 공허하고 일그러진 형체만이 남아 다가올 검은 태양을 위해 춤추고 노래한다.\\n지난 세상에서 흘러온 검은 물결이 이번 세상의 파도에 스며든다.\\n충직하고 아름다운 물보라여, 주인의 잔에서 넘쳐흐르는 진흙을 뒤집어쓴 채, 순결한 치맛자락은 광기로 물들어 가네.\\n그대는 흘러가는 방향을 느끼지 못하고, 삶과 죽음의 파도 사이를 떠돌며 한순간도 평온을 누리지 못한다", + "MonsterCampID": 15, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 302.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4052010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 120, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4052010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 405201001, + "SkillName": "나부끼는 바다의 치맛자락", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 가하고, [파멸 속의 광란] 상태일 시 피격된 아군에게 [검은 물결의 열기]를 부여하며, 가하는 일부 피해를 일정 턴 동안 지속 피해 형태로 차감한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405201002, + "SkillName": "견딜 수 없는 저승의 강의 고독", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 405201003, + "SkillName": "정박하고 쉬어가시길", + "SkillDesc": "일정 횟수의 일반 공격, 전투 스킬, 필살기 또는 기억 정령 스킬 공격을 받은 후 행동 게이지가 증가하고, [파멸 속의 광란] 상태일 시 행동 게이지 증가 발동에 필요한 피격 횟수가 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405201004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 405201001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 405201001, + "SkillName": "나부끼는 바다의 치맛자락", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 가하고, [파멸 속의 광란] 상태일 시 피격된 아군에게 [검은 물결의 열기]를 부여하며, 가하는 일부 피해를 일정 턴 동안 지속 피해 형태로 차감한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405201002, + "SkillName": "견딜 수 없는 저승의 강의 고독", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 405201003, + "SkillName": "정박하고 쉬어가시길", + "SkillDesc": "일정 횟수의 일반 공격, 전투 스킬, 필살기 또는 기억 정령 스킬 공격을 받은 후 행동 게이지가 증가하고, [파멸 속의 광란] 상태일 시 행동 게이지 증가 발동에 필요한 피격 횟수가 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405201004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 405201002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.3076920008752495, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 21, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 405201001, + "SkillName": "나부끼는 바다의 치맛자락", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 가하고, [파멸 속의 광란] 상태일 시 피격된 아군에게 [검은 물결의 열기]를 부여하며, 가하는 일부 피해를 일정 턴 동안 지속 피해 형태로 차감한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405201002, + "SkillName": "견딜 수 없는 저승의 강의 고독", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 405201003, + "SkillName": "정박하고 쉬어가시길", + "SkillDesc": "일정 횟수의 일반 공격, 전투 스킬, 필살기 또는 기억 정령 스킬 공격을 받은 후 행동 게이지가 증가하고, [파멸 속의 광란] 상태일 시 행동 게이지 증가 발동에 필요한 피격 횟수가 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405201004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 405201004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 405201001, + "SkillName": "나부끼는 바다의 치맛자락", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 가하고, [파멸 속의 광란] 상태일 시 피격된 아군에게 [검은 물결의 열기]를 부여하며, 가하는 일부 피해를 일정 턴 동안 지속 피해 형태로 차감한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405201002, + "SkillName": "견딜 수 없는 저승의 강의 고독", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 405201003, + "SkillName": "정박하고 쉬어가시길", + "SkillDesc": "일정 횟수의 일반 공격, 전투 스킬, 필살기 또는 기억 정령 스킬 공격을 받은 후 행동 게이지가 증가하고, [파멸 속의 광란] 상태일 시 행동 게이지 증가 발동에 필요한 피격 횟수가 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405201004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4052010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4052012": { + "Id": 4052012, + "Name": "물보라 시녀", + "Desc": "바다의 딸들, 「파멸」의 죄악에 영혼과 육신이 갉아 먹혀, 공허하고 일그러진 형체만이 남아 다가올 검은 태양을 위해 춤추고 노래한다.\\n지난 세상에서 흘러온 검은 물결이 이번 세상의 파도에 스며든다.\\n충직하고 아름다운 물보라여, 주인의 잔에서 넘쳐흐르는 진흙을 뒤집어쓴 채, 순결한 치맛자락은 광기로 물들어 가네.\\n그대는 흘러가는 방향을 느끼지 못하고, 삶과 죽음의 파도 사이를 떠돌며 한순간도 평온을 누리지 못한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 302.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4052010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 120, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4052012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 405201201, + "SkillName": "나부끼는 바다의 치맛자락", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 가하고, [파멸 속의 광란] 상태일 시 피격된 아군에게 [검은 물결의 열기]를 부여하며, 가하는 일부 피해를 일정 턴 동안 지속 피해 형태로 차감한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405201202, + "SkillName": "견딜 수 없는 저승의 강의 고독", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 405201203, + "SkillName": "정박하고 쉬어가시길", + "SkillDesc": "일정 횟수의 일반 공격, 전투 스킬, 필살기 또는 기억 정령 스킬 공격을 받은 후 행동 게이지가 증가하고, [파멸 속의 광란] 상태일 시 행동 게이지 증가 발동에 필요한 피격 횟수가 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405201204, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4052012, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052012, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052012, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052012, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052012, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052012, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052012, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4052020": { + "Id": 4052020, + "Name": "포영의 아이", + "Desc": "바다의 딸들은 「파멸」의 죄악에 영혼과 육신이 침식되어 공허하고 왜곡된 형해만이 남았다…. 이번 생에 그들은 「바다」의 날카로운 칼날을 좇아 공허 속에 사라지는 것이 아닌, 검은 태양을 덮치는 거대한 파도가 되었다.\\n종말의 폭풍이 하늘에서 내려와 만물의 멸망을 알린다——\\n불행히도 조산된 포영이여, 태어나기도 전에 소멸이 정해져 헤아릴 수 없는 슬픔을 삼키고 토해내는구나——\\n탁한 양수가 흘러 하늘과 땅을 검게 물들이고, 갓 태어난 희망마저도 더럽혔다", + "MonsterCampID": 15, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 302.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4052020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 120, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 4052020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 405202001, + "SkillName": "되씹는 부패한 꿈", + "SkillDesc": "지정된 단일 아군에게 소량의 양자 속성 피해를 가한다. 이때 필드에 [신기루를 향한 돌격] 상태의 [포영의 아이]가 있으면 추가로 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 405202002, + "SkillName": "신기루를 향한 돌격", + "SkillDesc": "[신기루를 향한 돌격] 상태에 진입하고 단일 아군을 고정하며, 해당 상태가 해제되기 전까지 다른 [포영의 아이]는 고정된 목표를 우선 공격한다. 자신이 격파되거나 치명적인 공격을 받을 시 [신기루를 향한 돌격] 상태가 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405202003, + "SkillName": "거품의 숙명이란 이런 것", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 대량의 양자 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405202004, + "SkillName": "정박하고 쉬어가시길", + "SkillDesc": "일정 횟수의 일반 공격, 전투 스킬, 필살기 또는 기억 정령 스킬 공격을 받은 후 행동 게이지가 증가하고, [파멸 속의 광란] 상태일 시 행동 게이지 증가 발동에 필요한 피격 횟수가 감소한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4052020, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052020, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052020, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052020, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052020, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052020, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + }, + { + "MonsterTemplateID": 4052020, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181018 + } + ] + } + ] + }, + "4053010": { + "Id": 4053010, + "Name": "파도 부인", + "Desc": "바다의 딸들, 「파멸」의 죄악에 영혼과 육신이 갉아 먹혀, 공허하고 일그러진 형체만이 남아 다가올 검은 태양을 위해 춤추고 노래한다.\\n지난 세상에서 흘러온 검은 물결이 이번 세상의 파도에 스며든다.\\n매혹적인 파도여, 그대는 군왕을 위해 재앙을 들이켰고, 술의 얼룩은 부서진 진주로 장식한 치장을 물들였다——\\n그대는 광기 어린 도살장에서 취해 쓰러져, 피와 꿀 음료의 무덤에서 자신을 위한 만가를 부른다", + "MonsterCampID": 15, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4053010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4053010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 405301001, + "SkillName": "소매에 흩날리는 취기", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405301002, + "SkillName": "별처럼 쏟아지는 꿀 음료", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 가하고, 높은 확률로 목표의 방어력과 모든 속성 저항을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405301003, + "SkillName": "과객을 초대하는 선율", + "SkillDesc": "[물보라 시녀]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405301004, + "SkillName": "바다의 선물에 귀를 기울여", + "SkillDesc": "[함께 춤추고픈 갈망] 상태에 진입하고 행동할 때마다 [파도의 품에 안겨]를 발동한다. [파멸 속의 광란] 상태가 아닐 경우 [파멸 속의 광란] 상태에 진입할 수 있는 적 유닛을 [파멸 속의 광란] 상태에 진입하게 하고, 대상이 받는 피해의 일부를 일정 턴 동안 지속 피해 형식으로 차감한다.\\n행동 서열에 [파멸 속의 광란] 카운트다운이 나타나며, 카운트다운 턴 시작 시 모든 적 유닛의 [파멸 속의 광란] 상태가 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405301005, + "SkillName": "파도의 품에 안겨", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 가하고, [파멸 속의 광란] 상태일 시 피격된 아군에게 [검은 물결의 열기]를 부여하며, 가하는 일부 피해를 일정 턴 동안 지속 피해 형태로 차감한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405301006, + "SkillName": "정박하고 쉬어가시길", + "SkillDesc": "일정 횟수의 일반 공격, 전투 스킬, 필살기 또는 기억 정령 스킬 공격을 받은 후 행동 게이지가 증가하고, [파멸 속의 광란] 상태일 시 행동 게이지 증가 발동에 필요한 피격 횟수가 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405301007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 405301001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 405301001, + "SkillName": "소매에 흩날리는 취기", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405301002, + "SkillName": "별처럼 쏟아지는 꿀 음료", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 가하고, 높은 확률로 목표의 방어력과 모든 속성 저항을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405301003, + "SkillName": "과객을 초대하는 선율", + "SkillDesc": "[물보라 시녀]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405301004, + "SkillName": "바다의 선물에 귀를 기울여", + "SkillDesc": "[함께 춤추고픈 갈망] 상태에 진입하고 행동할 때마다 [파도의 품에 안겨]를 발동한다. [파멸 속의 광란] 상태가 아닐 경우 [파멸 속의 광란] 상태에 진입할 수 있는 적 유닛을 [파멸 속의 광란] 상태에 진입하게 하고, 대상이 받는 피해의 일부를 일정 턴 동안 지속 피해 형식으로 차감한다.\\n행동 서열에 [파멸 속의 광란] 카운트다운이 나타나며, 카운트다운 턴 시작 시 모든 적 유닛의 [파멸 속의 광란] 상태가 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405301005, + "SkillName": "파도의 품에 안겨", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 가하고, [파멸 속의 광란] 상태일 시 피격된 아군에게 [검은 물결의 열기]를 부여하며, 가하는 일부 피해를 일정 턴 동안 지속 피해 형태로 차감한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405301006, + "SkillName": "정박하고 쉬어가시길", + "SkillDesc": "일정 횟수의 일반 공격, 전투 스킬, 필살기 또는 기억 정령 스킬 공격을 받은 후 행동 게이지가 증가하고, [파멸 속의 광란] 상태일 시 행동 게이지 증가 발동에 필요한 피격 횟수가 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405301007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 405301002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 5.500000000465661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 405301001, + "SkillName": "소매에 흩날리는 취기", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405301002, + "SkillName": "별처럼 쏟아지는 꿀 음료", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 가하고, 높은 확률로 목표의 방어력과 모든 속성 저항을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405301003, + "SkillName": "과객을 초대하는 선율", + "SkillDesc": "[물보라 시녀]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405301004, + "SkillName": "바다의 선물에 귀를 기울여", + "SkillDesc": "[함께 춤추고픈 갈망] 상태에 진입하고 행동할 때마다 [파도의 품에 안겨]를 발동한다. [파멸 속의 광란] 상태가 아닐 경우 [파멸 속의 광란] 상태에 진입할 수 있는 적 유닛을 [파멸 속의 광란] 상태에 진입하게 하고, 대상이 받는 피해의 일부를 일정 턴 동안 지속 피해 형식으로 차감한다.\\n행동 서열에 [파멸 속의 광란] 카운트다운이 나타나며, 카운트다운 턴 시작 시 모든 적 유닛의 [파멸 속의 광란] 상태가 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405301005, + "SkillName": "파도의 품에 안겨", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 가하고, [파멸 속의 광란] 상태일 시 피격된 아군에게 [검은 물결의 열기]를 부여하며, 가하는 일부 피해를 일정 턴 동안 지속 피해 형태로 차감한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405301006, + "SkillName": "정박하고 쉬어가시길", + "SkillDesc": "일정 횟수의 일반 공격, 전투 스킬, 필살기 또는 기억 정령 스킬 공격을 받은 후 행동 게이지가 증가하고, [파멸 속의 광란] 상태일 시 행동 게이지 증가 발동에 필요한 피격 횟수가 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405301007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 405301003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 6, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 405301001, + "SkillName": "소매에 흩날리는 취기", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405301002, + "SkillName": "별처럼 쏟아지는 꿀 음료", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 가하고, 높은 확률로 목표의 방어력과 모든 속성 저항을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405301003, + "SkillName": "과객을 초대하는 선율", + "SkillDesc": "[물보라 시녀]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405301004, + "SkillName": "바다의 선물에 귀를 기울여", + "SkillDesc": "[함께 춤추고픈 갈망] 상태에 진입하고 행동할 때마다 [파도의 품에 안겨]를 발동한다. [파멸 속의 광란] 상태가 아닐 경우 [파멸 속의 광란] 상태에 진입할 수 있는 적 유닛을 [파멸 속의 광란] 상태에 진입하게 하고, 대상이 받는 피해의 일부를 일정 턴 동안 지속 피해 형식으로 차감한다.\\n행동 서열에 [파멸 속의 광란] 카운트다운이 나타나며, 카운트다운 턴 시작 시 모든 적 유닛의 [파멸 속의 광란] 상태가 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405301005, + "SkillName": "파도의 품에 안겨", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 가하고, [파멸 속의 광란] 상태일 시 피격된 아군에게 [검은 물결의 열기]를 부여하며, 가하는 일부 피해를 일정 턴 동안 지속 피해 형태로 차감한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405301006, + "SkillName": "정박하고 쉬어가시길", + "SkillDesc": "일정 횟수의 일반 공격, 전투 스킬, 필살기 또는 기억 정령 스킬 공격을 받은 후 행동 게이지가 증가하고, [파멸 속의 광란] 상태일 시 행동 게이지 증가 발동에 필요한 피격 횟수가 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405301007, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4053010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + } + ] + }, + "4053012": { + "Id": 4053012, + "Name": "파도 부인", + "Desc": "바다의 딸들, 「파멸」의 죄악에 영혼과 육신이 갉아 먹혀, 공허하고 일그러진 형체만이 남아 다가올 검은 태양을 위해 춤추고 노래한다.\\n지난 세상에서 흘러온 검은 물결이 이번 세상의 파도에 스며든다.\\n매혹적인 파도여, 그대는 군왕을 위해 재앙을 들이켰고, 술의 얼룩은 부서진 진주로 장식한 치장을 물들였다——\\n그대는 광기 어린 도살장에서 취해 쓰러져, 피와 꿀 음료의 무덤에서 자신을 위한 만가를 부른다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4053010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4053012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 405301201, + "SkillName": "소매에 흩날리는 취기", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405301202, + "SkillName": "별처럼 쏟아지는 꿀 음료", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 가하고, 높은 확률로 목표의 방어력과 모든 속성 저항을 감소시킨다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405301203, + "SkillName": "과객을 초대하는 선율", + "SkillDesc": "[물보라 시녀]를 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405301204, + "SkillName": "바다의 선물에 귀를 기울여", + "SkillDesc": "[함께 춤추고픈 갈망] 상태에 진입하고 행동할 때마다 [파도의 품에 안겨]를 발동한다. [파멸 속의 광란] 상태가 아닐 경우 [파멸 속의 광란] 상태에 진입할 수 있는 적 유닛을 [파멸 속의 광란] 상태에 진입하게 하고, 대상이 받는 피해의 일부를 일정 턴 동안 지속 피해 형식으로 차감한다.\\n행동 서열에 [파멸 속의 광란] 카운트다운이 나타나며, 카운트다운 턴 시작 시 모든 적 유닛의 [파멸 속의 광란] 상태가 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405301205, + "SkillName": "파도의 품에 안겨", + "SkillDesc": "모든 아군에게 소량의 얼음 속성 피해를 가하고, [파멸 속의 광란] 상태일 시 피격된 아군에게 [검은 물결의 열기]를 부여하며, 가하는 일부 피해를 일정 턴 동안 지속 피해 형태로 차감한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 405301206, + "SkillName": "정박하고 쉬어가시길", + "SkillDesc": "일정 횟수의 일반 공격, 전투 스킬, 필살기 또는 기억 정령 스킬 공격을 받은 후 행동 게이지가 증가하고, [파멸 속의 광란] 상태일 시 행동 게이지 증가 발동에 필요한 피격 횟수가 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405301207, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4053012, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053012, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053012, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053012, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053012, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053012, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053012, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + } + ] + }, + "4053020": { + "Id": 4053020, + "Name": "태풍의 어머니", + "Desc": "바다의 딸들은 「파멸」의 죄악에 영혼과 육신이 침식되어 공허하고 왜곡된 형해만이 남았다…. 이번 생에 그들은 「바다」의 날카로운 칼날을 좇아 공허 속에 사라지는 것이 아닌, 검은 태양을 덮치는 거대한 파도가 되었다.\\n종말의 비가 하늘에서 내려와 만물의 멸망을 알린다——\\n거대한 파도를 품은 돌풍이여, 자손들의 절망을 모두 맛보고, 마침내 광기를 가득 뱄구나——\\n수억의 죽은 태아들이 바다에 장사되니, 눈물마저 홍수처럼 솟구쳐 증오를 해변으로 내친다", + "MonsterCampID": 15, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4053020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 165, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4053020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 405302001, + "SkillName": "심연의 어둠을 향한 경멸", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 405302002, + "SkillName": "강가에 내려앉은 울음소리", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 405302003, + "SkillName": "비바람과 번개의 잉태", + "SkillDesc": "행동 서열에 [부화]를 추가하고, 자신에게 [격류 부화]를 부여한다. [부화] 행동 시 [홍수와 파도의 분만]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405302004, + "SkillName": "비는 탄생과 함께 추락하네", + "SkillDesc": "모든 아군에게 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 405302005, + "SkillName": "홍수와 파도의 분만", + "SkillDesc": "[포영의 아이]를 소환하고 대상에게 [태풍의 눈]을 부여한다. 이때 필드에 [포영의 아이]가 존재하면 [태풍의 어머니]는 모든 [포영의 아이]가 처치될 때까지 [비는 탄생과 함께 추락하네]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 405302006, + "SkillName": "정박하고 쉬어가시길", + "SkillDesc": "일정 횟수의 일반 공격, 전투 스킬, 필살기 또는 기억 정령 스킬 공격을 받은 후 행동 게이지가 증가하고, [파멸 속의 광란] 상태일 시 행동 게이지 증가 발동에 필요한 피격 횟수가 감소한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4053020, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053020, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053020, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053020, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053020, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053020, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4053020, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + } + ] + }, + "4062010": { + "Id": 4062010, + "Name": "황금 피 기억 정령•꿩 형태", + "Desc": "기억의 정원의 밈 생명체가 「파멸」의 황금 피와 만나 뒤섞여 만들어진 왜곡된 괴물. 꿩의 형태를 갖추기 시작했다.\\n소란스럽고 항상 무리를 지어 움직이는 이 괴물은 인간성이 사라진 뒤 「파멸」의 본능을 따를 때 어떤 모습이 되는지를 보여준다", + "MonsterCampID": 18, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 232.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4062010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 4062010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 406201001, + "SkillName": "혈죄의 부리", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 406201002, + "SkillName": "혈죄 공명", + "SkillDesc": "자신과 필드 위의 다른 [황금 피 기억 정령•꿩 형태]가 [혈죄 공명] 상태에 진입한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4062010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4062010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4062010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4062010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4062010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4062010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4062010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4062020": { + "Id": 4062020, + "Name": "황금 피 기억 정령•개 형태", + "Desc": "기억의 정원의 밈 생명체가 「파멸」의 황금 피와 만나 뒤섞여 만들어진 왜곡된 괴물. 개의 형태를 갖추기 시작했다.\\n공격적이고 집요한 이 괴물은 인간성이 사라진 뒤 「파멸」의 본능을 따를 때 어떤 모습이 되는지를 보여준다", + "MonsterCampID": 18, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 279, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4062020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 4062020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 406202001, + "SkillName": "혈죄의 포식", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 406202002, + "SkillName": "혈죄의 오염", + "SkillDesc": "전투 시작 시 [혈죄의 오염] 상태를 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 406202003, + "SkillName": "혈죄 공유", + "SkillDesc": "치명적인 공격을 받을 시, 인접한 적에게 [혈죄의 오염] 상태를 부여한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4062020, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4062020, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4062020, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4062020, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4062020, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4062020, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + }, + { + "MonsterTemplateID": 4062020, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181017 + } + ] + } + ] + }, + "4063010": { + "Id": 4063010, + "Name": "황금 피 기억 정령•날개 뱀 형태", + "Desc": "기억의 정원의 밈 생명체가 「파멸」의 황금 피와 만나 뒤섞여 만들어진 왜곡된 괴물. 사람들을 현혹하는 날개 달린 뱀의 형태를 하고 있다.\\n그 왜곡된 이성은 검은 물결 속에서 완전히 광기에 휩싸였고, 강렬한 자기방어 본능은 어느새 환상으로 물들었다", + "MonsterCampID": 18, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1488, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4063010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 4063010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 406301001, + "SkillName": "혈죄의 채찍", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 406301002, + "SkillName": "혈죄 분출", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 406301003, + "SkillName": "위협 경계", + "SkillDesc": "차지 상태에 진입하고 [휘감기]를 획득하며, 다음 행동 시 [휘감기]가 남아있으면 [혈죄의 소용돌이]를 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 406301004, + "SkillName": "혈죄의 소용돌이", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하고, 목표의 감소한 일부 HP가 [침식]으로 전환된다. [휘감기]가 많을수록 피해가 증가하며, 이후 모든 [휘감기] 스택 수를 잃는다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 406301005, + "SkillName": "회전 반격", + "SkillDesc": "모든 아군에게 소량의 허수 속성 피해를 가하고, 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 406301006, + "SkillName": "트위스트 차지", + "SkillDesc": "아군 유닛에게 피격된 후 [휘감기] 스택이 0이 아니면 [회전 반격]을 발동하고 [휘감기]를 1스택 잃는다. 임의 목표의 턴에 각 아군 유닛마다 해당 효과를 1회만 발동할 수 있으며, [휘감기] 스택이 0일 시 차지 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4063010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4063010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4063010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4063010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4063010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4063010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + }, + { + "MonsterTemplateID": 4063010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182011 + }, + { + "$type": "ItemConfig", + "ID": 183007 + } + ] + } + ] + }, + "4064010": { + "Id": 4064010, + "Name": "황금 피 기억 정령•망각을 재정하는 형태", + "Desc": "수많은 황금 피 기억 정령들의 잔해 속에 남아있던 한 줄기의 광기가 {RUBY_B#긴 밤의 달}에버나이트{RUBY_E#}에게 추출되어, 더욱 기괴하고 뒤틀린 괴물로 융합되었다.\\n이 괴물은 창조주의 지시에 따라 무엇을 기억하고 무엇을 잊어야 할지를 재정하며, 무의미한 기억들을 삼켜 세월 속에 침묵하게 할 것이다.\\n「새로운 생명이 움트기 위해선, 그 씨앗이 죽어야만 한다」", + "MonsterCampID": 18, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2511, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_4064010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 150, + "StanceBase": 360, + "StanceCount": 4, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 4064010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 406401001, + "SkillName": "혈죄의 잇자국", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가하고, 목표가 실드를 보유한 경우 자신의 강인성이 감소한다. 해당 강인성 감소 효과는 강인성을 1pt 미만으로 감소시키지 않는다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 406401002, + "SkillName": "집형 준비", + "SkillDesc": "[황금 피 기억 정령•꿩 형태]를 소환한다. 각 소환물이 처치될 때마다 자신의 강인성이 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 406401003, + "SkillName": "혈죄의 응시", + "SkillDesc": "지정된 아군 캐릭터를 고정하고 자신의 속도를 증가시키며, 일정 턴 내에 해당 목표에게 [혈죄의 잇자국]과 [혈죄의 톱형]을 발동한다. 해당 스킬 발동 후 다시 1회 행동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 406401004, + "SkillName": "혈죄의 톱형", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가하고, 목표의 감소한 일부 HP가 [침식]으로 전환된다. 목표가 실드를 보유한 경우 자신의 강인성이 감소한다. 해당 강인성 감소 효과는 강인성을 1pt 미만으로 감소시키지 않는다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 406401005, + "SkillName": "혈죄의 가시", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 가하고, 목표의 감소한 일부 HP가 [침식]으로 전환된다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 406401006, + "SkillName": "원흉 지목", + "SkillDesc": "차지 상태에 진입하고, 다음 행동 시 [혈죄의 참수]를 발동하며, 아군 캐릭터 1명을 선택하여 [혈죄의 참수]의 가장 높은 피해와 [혈죄의 부식]을 받게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 406401007, + "SkillName": "혈죄의 참수", + "SkillDesc": "[원흉 지목]에 선택된 캐릭터 이외의 아군 캐릭터에게 허수 속성 피해를 가하고, [원흉 지목]에 선택된 아군 캐릭터에게 대량의 허수 속성 피해를 가한다. 또한 해당 캐릭터가 받은 실드에 상쇄되지 않은 피해량에 따라 대상에게 [혈죄의 부식]을 부여한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 406401008, + "SkillName": "신속 판결", + "SkillDesc": "약점이 격파되지 않을 시 받는 피해가 감소하고, 약점이 격파될 시 행동 게이지가 추가로 감소하며, 자신에게 대량의 허수 속성 피해를 가한다. 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 4064010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4064010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4064010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4064010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4064010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4064010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 4064010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8001010": { + "Id": 8001010, + "Name": "염화 조물", + "Desc": "열계를 떠도는 결정체 원소. 가장 단순한 지능만을 지녔으며, 고열을 방출하며 맹렬하게 타오르는 조류 같은 형태를 띠고 있다", + "MonsterCampID": 3, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 55.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8001010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 83, + "StanceBase": 30, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8001010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800101001, + "SkillName": "방해", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 준다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800101001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800101001, + "SkillName": "방해", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 준다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800101002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 12, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800101001, + "SkillName": "방해", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 준다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800101003, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800101001, + "SkillName": "방해", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 준다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800101004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 57, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800101001, + "SkillName": "방해", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 준다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800101005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 12, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800101001, + "SkillName": "방해", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 준다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800101006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.750000000698492, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 37, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800101001, + "SkillName": "방해", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 준다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800101007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 17, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800101001, + "SkillName": "방해", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 준다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800101008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800101001, + "SkillName": "방해", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 준다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800101009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800101001, + "SkillName": "방해", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 준다", + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800101010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 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"SkillDesc": "모든 적의 공격력이 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800103003, + "SkillName": "솟아나는 에너지", + "SkillDesc": "치명적인 공격을 받은 후 모든 아군의 에너지를 회복시킨다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800103011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.45000000041909516, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800103001, + "SkillName": "무지갯빛 광선", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800103002, + "SkillName": "집중 충전", + "SkillDesc": "모든 적의 공격력이 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800103003, + "SkillName": "솟아나는 에너지", + "SkillDesc": "치명적인 공격을 받은 후 모든 아군의 에너지를 회복시킨다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800103012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800103001, + "SkillName": "무지갯빛 광선", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800103002, + "SkillName": "집중 충전", + "SkillDesc": "모든 적의 공격력이 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800103003, + "SkillName": "솟아나는 에너지", + "SkillDesc": "치명적인 공격을 받은 후 모든 아군의 에너지를 회복시킨다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8001030, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001030, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001030, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001030, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001030, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001030, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001030, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + } + ] + }, + "8001031": { + "Id": 8001031, + "Name": "차력구", + "Desc": "범위 공격 캐릭터의 유대가 소환한 법구, 피격될 수 있다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 93, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8001030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 100, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8001031, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8001031, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001031, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001031, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001031, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001031, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001031, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001031, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + } + ] + }, + "8001040": { + "Id": 8001040, + "Name": "우레 조물", + "Desc": "열계를 떠도는 결정체 원소. 가장 단순한 지능만을 지녔으며, 마치 전류를 휘감은 채로 번개를 흩뿌리는 새처럼 생겼다", + "MonsterCampID": 3, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 55.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8001040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 83, + "StanceBase": 30, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8001040, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800104001, + "SkillName": "뇌광", + "SkillDesc": "지정된 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 높은 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800104001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.750000000698492, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 37, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800104001, + "SkillName": "뇌광", + "SkillDesc": "지정된 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 높은 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800104002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 17, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800104001, + "SkillName": "뇌광", + "SkillDesc": "지정된 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 높은 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800104003, + "AttackModifyRatio": 0.5555560009088367, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800104001, + "SkillName": "뇌광", + "SkillDesc": "지정된 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 높은 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800104004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800104001, + "SkillName": "뇌광", + "SkillDesc": "지정된 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 높은 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8001040, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001040, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001040, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001040, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001040, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001040, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001040, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + } + ] + }, + "8001050": { + "Id": 8001050, + "Name": "바람 조물", + "Desc": "열계를 떠도는 결정체 원소. 가장 단순한 지능만을 지녔으며, 마치 기류를 휘감은 채로 질풍처럼 질주하는 새처럼 생겼다", + "MonsterCampID": 3, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 55.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8001050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 83, + "StanceBase": 30, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8001050, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800105001, + "SkillName": "바람길", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800105001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.750000000698492, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 37, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800105001, + "SkillName": "바람길", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800105002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 17, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800105001, + "SkillName": "바람길", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800105003, + "AttackModifyRatio": 0.5555560009088367, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800105001, + "SkillName": "바람길", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800105004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4166670008562505, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 57, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800105001, + "SkillName": "바람길", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800105005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800105001, + "SkillName": "바람길", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800105006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800105001, + "SkillName": "바람길", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800105007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800105001, + "SkillName": "바람길", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 준다. 이때 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8001050, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001050, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001050, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001050, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001050, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001050, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + }, + { + "MonsterTemplateID": 8001050, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 180004 + } + ] + } + ] + }, + "8002010": { + "Id": 8002010, + "Name": "허수 방직꾼", + "Desc": "이 세상에 속하지 않는 괴이한 생명. 어두운 별 하늘 건너 편에서 겹겹의 베일을 통과해왔다. 그들의 몸은 마치 현실을 마음대로 뒤틀기 위해 허수 에너지를 사용하는 병든 나뭇가지와 같다", + "MonsterCampID": 3, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 176.70000000065193, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 8002010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "송가의 빛", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "송가의 폭발", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "송가의 진동", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 허수 속성 피해를 가한다. [후공] 상태에 진입해 다음번 행동 시 [송가 폭발]을 발동하고 자신이 가하는 피해가 대폭으로 증가시킨다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "허수의 아머", + "SkillDesc": "약점 속성이 아닌 공격이 자신에게 가하는 피해가 감소한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201001, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7894740009214729, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "송가의 빛", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "송가의 폭발", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "송가의 진동", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 허수 속성 피해를 가한다. [후공] 상태에 진입해 다음번 행동 시 [송가 폭발]을 발동하고 자신이 가하는 피해가 대폭으로 증가시킨다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "허수의 아머", + "SkillDesc": "약점 속성이 아닌 공격이 자신에게 가하는 피해가 감소한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201002, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "송가의 빛", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "송가의 폭발", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "송가의 진동", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 허수 속성 피해를 가한다. [후공] 상태에 진입해 다음번 행동 시 [송가 폭발]을 발동하고 자신이 가하는 피해가 대폭으로 증가시킨다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "허수의 아머", + "SkillDesc": "약점 속성이 아닌 공격이 자신에게 가하는 피해가 감소한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Thunder", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "송가의 빛", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "송가의 폭발", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "송가의 진동", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 허수 속성 피해를 가한다. [후공] 상태에 진입해 다음번 행동 시 [송가 폭발]을 발동하고 자신이 가하는 피해가 대폭으로 증가시킨다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "허수의 아머", + "SkillDesc": "약점 속성이 아닌 공격이 자신에게 가하는 피해가 감소한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "송가의 빛", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "송가의 폭발", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "송가의 진동", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 허수 속성 피해를 가한다. [후공] 상태에 진입해 다음번 행동 시 [송가 폭발]을 발동하고 자신이 가하는 피해가 대폭으로 증가시킨다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "허수의 아머", + "SkillDesc": "약점 속성이 아닌 공격이 자신에게 가하는 피해가 감소한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201005, + "AttackModifyRatio": 1.3333330005407333, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.2631580005399883, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 30, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "송가의 빛", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "송가의 폭발", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "송가의 진동", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 허수 속성 피해를 가한다. [후공] 상태에 진입해 다음번 행동 시 [송가 폭발]을 발동하고 자신이 가하는 피해가 대폭으로 증가시킨다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "허수의 아머", + "SkillDesc": "약점 속성이 아닌 공격이 자신에게 가하는 피해가 감소한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "송가의 빛", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "송가의 폭발", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "송가의 진동", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 허수 속성 피해를 가한다. [후공] 상태에 진입해 다음번 행동 시 [송가 폭발]을 발동하고 자신이 가하는 피해가 대폭으로 증가시킨다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "허수의 아머", + "SkillDesc": "약점 속성이 아닌 공격이 자신에게 가하는 피해가 감소한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "송가의 빛", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "송가의 폭발", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "송가의 진동", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 허수 속성 피해를 가한다. [후공] 상태에 진입해 다음번 행동 시 [송가 폭발]을 발동하고 자신이 가하는 피해가 대폭으로 증가시킨다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "허수의 아머", + "SkillDesc": "약점 속성이 아닌 공격이 자신에게 가하는 피해가 감소한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201008, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "송가의 빛", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "송가의 폭발", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "송가의 진동", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 허수 속성 피해를 가한다. [후공] 상태에 진입해 다음번 행동 시 [송가 폭발]을 발동하고 자신이 가하는 피해가 대폭으로 증가시킨다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "허수의 아머", + "SkillDesc": "약점 속성이 아닌 공격이 자신에게 가하는 피해가 감소한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3157890010625124, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 3, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "송가의 빛", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "송가의 폭발", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "송가의 진동", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 허수 속성 피해를 가한다. [후공] 상태에 진입해 다음번 행동 시 [송가 폭발]을 발동하고 자신이 가하는 피해가 대폭으로 증가시킨다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "허수의 아머", + "SkillDesc": "약점 속성이 아닌 공격이 자신에게 가하는 피해가 감소한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201012, + "AttackModifyRatio": 0.5555560009088367, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -19.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "송가의 빛", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "송가의 폭발", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "송가의 진동", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 허수 속성 피해를 가한다. [후공] 상태에 진입해 다음번 행동 시 [송가 폭발]을 발동하고 자신이 가하는 피해가 대폭으로 증가시킨다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "허수의 아머", + "SkillDesc": "약점 속성이 아닌 공격이 자신에게 가하는 피해가 감소한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "송가의 빛", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "송가의 폭발", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "송가의 진동", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 허수 속성 피해를 가한다. [후공] 상태에 진입해 다음번 행동 시 [송가 폭발]을 발동하고 자신이 가하는 피해가 대폭으로 증가시킨다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "허수의 아머", + "SkillDesc": "약점 속성이 아닌 공격이 자신에게 가하는 피해가 감소한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "송가의 빛", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "송가의 폭발", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "송가의 진동", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 허수 속성 피해를 가한다. [후공] 상태에 진입해 다음번 행동 시 [송가 폭발]을 발동하고 자신이 가하는 피해가 대폭으로 증가시킨다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "허수의 아머", + "SkillDesc": "약점 속성이 아닌 공격이 자신에게 가하는 피해가 감소한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201017, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1842110001016408, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -29.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "송가의 빛", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "송가의 폭발", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "송가의 진동", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 허수 속성 피해를 가한다. [후공] 상태에 진입해 다음번 행동 시 [송가 폭발]을 발동하고 자신이 가하는 피해가 대폭으로 증가시킨다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "허수의 아머", + "SkillDesc": "약점 속성이 아닌 공격이 자신에게 가하는 피해가 감소한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201018, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.3947370008099824, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "송가의 빛", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "송가의 폭발", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "송가의 진동", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 허수 속성 피해를 가한다. [후공] 상태에 진입해 다음번 행동 시 [송가 폭발]을 발동하고 자신이 가하는 피해가 대폭으로 증가시킨다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "허수의 아머", + "SkillDesc": "약점 속성이 아닌 공격이 자신에게 가하는 피해가 감소한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800201022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3157890010625124, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800201001, + "SkillName": "송가의 빛", + "SkillDesc": "지정된 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201002, + "SkillName": "송가의 폭발", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800201003, + "SkillName": "송가의 진동", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 허수 속성 피해를 가한다. [후공] 상태에 진입해 다음번 행동 시 [송가 폭발]을 발동하고 자신이 가하는 피해가 대폭으로 증가시킨다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800201004, + "SkillName": "허수의 아머", + "SkillDesc": "약점 속성이 아닌 공격이 자신에게 가하는 피해가 감소한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + }, + { + "MonsterTemplateID": 8002010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + }, + { + "MonsterTemplateID": 8002010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 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"ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + }, + { + "MonsterTemplateID": 8002010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + } + ] + }, + "8002040": { + "Id": 8002040, + "Name": "차원 저금통", + "Desc": "뭇별 속에서 길을 잃은 다른 차원의 생물. 성격이 온순하고 단맛이 나며, 식용할 수 없다. 일생에서 대부분의 시간을 음식 섭취와 도주에 사용한다. 종종 이를 우연히 만난 여행자들은 길조로 여기곤 한다", + "MonsterCampID": 7, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 334.80000000074506, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 90, + "StanceCount": 1, + 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도주한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800204003, + "SkillName": "후… 도망쳤다", + "SkillDesc": "저금통이 순식간에 흔적도 없이 줄행랑을 친다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800204001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -13.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800204001, + "SkillName": "무… 무서워", + "SkillDesc": "저금통이 놀랐다. 2턴 뒤 도주한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800204002, + "SkillName": "도… 도망쳐", + "SkillDesc": "저금통이 공황에 빠졌다. 1턴 뒤 도주한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800204003, + "SkillName": "후… 도망쳤다", + "SkillDesc": "저금통이 순식간에 흔적도 없이 줄행랑을 친다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800204002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -13.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + 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+ "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205502, + "SkillName": "도… 도망쳐", + "SkillDesc": "저금통이 공황에 빠졌다. 1턴 뒤 도주한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800205503, + "SkillName": "후… 도망쳤다", + "SkillDesc": "저금통이 순식간에 흔적도 없이 줄행랑을 친다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002055, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002055, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002055, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002055, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002055, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002055, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002055, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002056": { + "Id": 8002056, + "Name": "이꿀이", + "Desc": "뭇별 속에서 길을 잃은 다른 차원의 생물. 성격이 온순하고 단맛이 나며, 식용할 수 없다. 일생에서 대부분의 시간을 음식 섭취와 도주에 사용한다. 종종 이를 우연히 만난 여행자들은 길조로 여기곤 한다", + "MonsterCampID": 4, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 334.80000000074506, + "InitialDelayRatio": 0.7500000006984919, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002056, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 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"MonsterTemplateID": 8002056, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002056, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002056, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002057": { + "Id": 8002057, + "Name": "삼꿀이", + "Desc": "뭇별 속에서 길을 잃은 다른 차원의 생물. 성격이 온순하고 단맛이 나며, 식용할 수 없다. 일생에서 대부분의 시간을 음식 섭취와 도주에 사용한다. 종종 이를 우연히 만난 여행자들은 길조로 여기곤 한다", + "MonsterCampID": 4, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 334.80000000074506, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002057, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + 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도망쳤다", + "SkillDesc": "저금통이 순식간에 흔적도 없이 줄행랑을 친다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800206104, + "SkillName": "보… 복수해줄게", + "SkillDesc": "아군이 적을 공격하면 모든 아군을 공격한다. 공격 횟수는 이번 공격에서 명중한 적 수와 같다", + "DamageType": "Fire", + "SPHitBase": "" + } + ] + }, + { + "Id": 800206101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -13.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 800206101, + "SkillName": "무… 무서워", + "SkillDesc": "저금통이 놀랐다. 2턴 뒤 도주한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800206102, + "SkillName": "도… 도망쳐", + "SkillDesc": "저금통이 공황에 빠졌다. 1턴 뒤 도주한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800206103, + "SkillName": "후… 도망쳤다", + "SkillDesc": "저금통이 순식간에 흔적도 없이 줄행랑을 친다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800206104, + "SkillName": "보… 복수해줄게", + "SkillDesc": "아군이 적을 공격하면 모든 아군을 공격한다. 공격 횟수는 이번 공격에서 명중한 적 수와 같다", + "DamageType": "Fire", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002061, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002061, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002061, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002061, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002061, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002061, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002061, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002069": { + "Id": 8002069, + "Name": "파멸 저금통(거대)", + "Desc": "뭇별 속에서 길을 잃은 다른 차원의 생물. 성격이 온순하고 단맛이 나며, 식용할 수 없다. 일생에서 대부분의 시간을 음식 섭취와 도주에 사용한다. 종종 이를 우연히 만난 여행자들은 길조로 여기곤 한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 669.6000000005588, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002069, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800206901, + "SkillName": "무… 무서워", + "SkillDesc": "저금통이 놀랐다. 2턴 뒤 도주한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800206902, + "SkillName": "도… 도망쳐", + "SkillDesc": "저금통이 공황에 빠졌다. 1턴 뒤 도주한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800206903, + "SkillName": "후… 도망쳤다", + "SkillDesc": "저금통이 순식간에 흔적도 없이 줄행랑을 친다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800206904, + "SkillName": "보… 복수해줄게", + "SkillDesc": "아군이 적을 공격하면 모든 아군을 공격한다. 공격 횟수는 이번 공격에서 명중한 적 수와 같다", + "DamageType": "Fire", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002069, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002069, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002069, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002069, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002069, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002069, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002069, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002070": { + "Id": 8002070, + "Name": "풍요 저금통", + "Desc": "뭇별 속에서 길을 잃은 다른 차원의 생물. 성격이 온순하고 단맛이 나며, 식용할 수 없다. 일생에서 대부분의 시간을 음식 섭취와 도주에 사용한다. 종종 이를 우연히 만난 여행자들은 길조로 여기곤 한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 558, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002070, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800207001, + "SkillName": "무… 무서워", + "SkillDesc": "저금통이 놀랐다. 2턴 뒤 도주한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800207002, + "SkillName": "도… 도망쳐", + "SkillDesc": "저금통이 공황에 빠졌다. 1턴 뒤 도주한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800207003, + "SkillName": "후… 도망쳤다", + "SkillDesc": "저금통이 순식간에 흔적도 없이 줄행랑을 친다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800207004, + "SkillName": "치… 치료해줄게", + "SkillDesc": "풍요 저금통을 제외한 적이 아군의 공격을 받으면 자신의 HP를 소모해 피격된 목표의 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002070, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002070, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002070, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002070, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002070, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002070, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002070, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002071": { + "Id": 8002071, + "Name": "풍요 저금통", + "Desc": "뭇별 속에서 길을 잃은 다른 차원의 생물. 성격이 온순하고 단맛이 나며, 식용할 수 없다. 일생에서 대부분의 시간을 음식 섭취와 도주에 사용한다. 종종 이를 우연히 만난 여행자들은 길조로 여기곤 한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 558, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002071, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800207101, + "SkillName": "무… 무서워", + "SkillDesc": "저금통이 놀랐다. 2턴 뒤 도주한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800207102, + "SkillName": "도… 도망쳐", + "SkillDesc": "저금통이 공황에 빠졌다. 1턴 뒤 도주한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800207103, + "SkillName": "후… 도망쳤다", + "SkillDesc": "저금통이 순식간에 흔적도 없이 줄행랑을 친다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800207104, + "SkillName": "치… 치료해줄게", + "SkillDesc": "풍요 저금통을 제외한 적이 아군의 공격을 받으면 자신의 HP를 소모해 피격된 목표의 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002071, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002071, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002071, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002071, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002071, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002071, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002071, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002079": { + "Id": 8002079, + "Name": "풍요 저금통(거대)", + "Desc": "뭇별 속에서 길을 잃은 다른 차원의 생물. 성격이 온순하고 단맛이 나며, 식용할 수 없다. 일생에서 대부분의 시간을 음식 섭취와 도주에 사용한다. 종종 이를 우연히 만난 여행자들은 길조로 여기곤 한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 1302, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002079, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800207901, + "SkillName": "무… 무서워", + "SkillDesc": "저금통이 놀랐다. 2턴 뒤 도주한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800207902, + "SkillName": "도… 도망쳐", + "SkillDesc": "저금통이 공황에 빠졌다. 1턴 뒤 도주한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800207903, + "SkillName": "후… 도망쳤다", + "SkillDesc": "저금통이 순식간에 흔적도 없이 줄행랑을 친다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800207904, + "SkillName": "치… 치료해줄게", + "SkillDesc": "풍요 저금통을 제외한 적이 아군의 공격을 받으면 자신의 HP를 소모해 피격된 목표의 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002079, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002079, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002079, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002079, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002079, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002079, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002079, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002080": { + "Id": 8002080, + "Name": "보존 저금통", + "Desc": "뭇별 속에서 길을 잃은 다른 차원의 생물. 성격이 온순하고 단맛이 나며, 식용할 수 없다. 일생에서 대부분의 시간을 음식 섭취와 도주에 사용한다. 종종 이를 우연히 만난 여행자들은 길조로 여기곤 한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 167.40000000037253, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 30, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002080, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800208001, + "SkillName": "무… 무서워", + "SkillDesc": "저금통이 놀랐다. 2턴 뒤 도주한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800208002, + "SkillName": "도… 도망쳐", + "SkillDesc": "저금통이 공황에 빠졌다. 1턴 뒤 도주한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800208003, + "SkillName": "후… 도망쳤다", + "SkillDesc": "저금통이 순식간에 흔적도 없이 줄행랑을 친다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800208004, + "SkillName": "지… 지켜줄게", + "SkillDesc": "전투 진입 시 모든 적에게 [지… 지켜줄게]를 제공하며, [지… 지켜줄게] 스택마다 지속 피해를 제외한 모든 피해를 1회 저항할 수 있다. 모든 적은 [지… 지켜줄게] 스택 수를 공유한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002080, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002080, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002080, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002080, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002080, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002080, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002080, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002081": { + "Id": 8002081, + "Name": "보존 저금통", + "Desc": "뭇별 속에서 길을 잃은 다른 차원의 생물. 성격이 온순하고 단맛이 나며, 식용할 수 없다. 일생에서 대부분의 시간을 음식 섭취와 도주에 사용한다. 종종 이를 우연히 만난 여행자들은 길조로 여기곤 한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 167.40000000037253, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 30, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002081, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800208101, + "SkillName": "무… 무서워", + "SkillDesc": "저금통이 놀랐다. 2턴 뒤 도주한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800208102, + "SkillName": "도… 도망쳐", + "SkillDesc": "저금통이 공황에 빠졌다. 1턴 뒤 도주한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800208103, + "SkillName": "후… 도망쳤다", + "SkillDesc": "저금통이 순식간에 흔적도 없이 줄행랑을 친다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800208104, + "SkillName": "지… 지켜줄게", + "SkillDesc": "전투 진입 시 모든 적에게 [지… 지켜줄게]를 제공하며, [지… 지켜줄게] 스택마다 지속 피해를 제외한 모든 피해를 1회 저항할 수 있다. 모든 적은 [지… 지켜줄게] 스택 수를 공유한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800208101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800208101, + "SkillName": "무… 무서워", + "SkillDesc": "저금통이 놀랐다. 2턴 뒤 도주한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800208102, + "SkillName": "도… 도망쳐", + "SkillDesc": "저금통이 공황에 빠졌다. 1턴 뒤 도주한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800208103, + "SkillName": "후… 도망쳤다", + "SkillDesc": "저금통이 순식간에 흔적도 없이 줄행랑을 친다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800208104, + "SkillName": "지… 지켜줄게", + "SkillDesc": "전투 진입 시 모든 적에게 [지… 지켜줄게]를 제공하며, [지… 지켜줄게] 스택마다 지속 피해를 제외한 모든 피해를 1회 저항할 수 있다. 모든 적은 [지… 지켜줄게] 스택 수를 공유한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002081, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + }, + { + "MonsterTemplateID": 8002081, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + }, + { + "MonsterTemplateID": 8002081, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + }, + { + "MonsterTemplateID": 8002081, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + }, + { + "MonsterTemplateID": 8002081, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + }, + { + "MonsterTemplateID": 8002081, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + }, + { + "MonsterTemplateID": 8002081, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + } + ] + }, + "8002082": { + "Id": 8002082, + "Name": "보존 저금통", + "Desc": "뭇별 속에서 길을 잃은 다른 차원의 생물. 성격이 온순하고 단맛이 나며, 식용할 수 없다. 일생에서 대부분의 시간을 음식 섭취와 도주에 사용한다. 종종 이를 우연히 만난 여행자들은 길조로 여기곤 한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 167.40000000037253, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 30, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002082, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800208201, + "SkillName": "무… 무서워", + "SkillDesc": "저금통이 놀랐다. 2턴 뒤 도주한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800208202, + "SkillName": "도… 도망쳐", + "SkillDesc": "저금통이 공황에 빠졌다. 1턴 뒤 도주한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800208203, + "SkillName": "후… 도망쳤다", + "SkillDesc": "저금통이 순식간에 흔적도 없이 줄행랑을 친다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800208204, + "SkillName": "지… 지켜줄게", + "SkillDesc": "전투 진입 시 모든 적에게 [지… 지켜줄게]를 제공하며, [지… 지켜줄게] 스택마다 지속 피해를 제외한 모든 피해를 1회 저항할 수 있다. 모든 적은 [지… 지켜줄게] 스택 수를 공유한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002082, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002082, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002082, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002082, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002082, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002082, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002082, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002089": { + "Id": 8002089, + "Name": "보존 저금통(거대)", + "Desc": "뭇별 속에서 길을 잃은 다른 차원의 생물. 성격이 온순하고 단맛이 나며, 식용할 수 없다. 일생에서 대부분의 시간을 음식 섭취와 도주에 사용한다. 종종 이를 우연히 만난 여행자들은 길조로 여기곤 한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 334.80000000074506, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + 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도망쳐", + "SkillDesc": "저금통이 공황에 빠졌다. 1턴 뒤 도주한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800208903, + "SkillName": "후… 도망쳤다", + "SkillDesc": "저금통이 순식간에 흔적도 없이 줄행랑을 친다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800208904, + "SkillName": "지… 지켜줄게", + "SkillDesc": "전투 진입 시 모든 적에게 [지… 지켜줄게]를 제공하며, [지… 지켜줄게] 스택마다 지속 피해를 제외한 모든 피해를 1회 저항할 수 있다. 모든 적은 [지… 지켜줄게] 스택 수를 공유한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002089, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002089, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002089, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002089, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002089, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002089, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002089, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002090": { + "Id": 8002090, + "Name": "서열 저금통", + "Desc": "뭇별 속에서 길을 잃은 다른 차원의 생물. 성격이 온순하고 단맛이 나며, 식용할 수 없다. 일생에서 대부분의 시간을 음식 섭취와 도주에 사용한다. 종종 이를 우연히 만난 여행자들은 길조로 여기곤 한다", + "MonsterCampID": 3, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 334.80000000074506, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002090, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800209001, + "SkillName": "무… 무서워", + "SkillDesc": "저금통이 놀랐다. 2턴 뒤 도주한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800209002, + "SkillName": "도… 도망쳐", + "SkillDesc": "저금통이 공황에 빠졌다. 1턴 뒤 도주한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800209003, + "SkillName": "후… 도망쳤다", + "SkillDesc": "저금통이 순식간에 흔적도 없이 줄행랑을 친다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002090, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + }, + { + "MonsterTemplateID": 8002090, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + }, + { + "MonsterTemplateID": 8002090, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + }, + { + "MonsterTemplateID": 8002090, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + }, + { + "MonsterTemplateID": 8002090, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + }, + { + "MonsterTemplateID": 8002090, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + }, + { + "MonsterTemplateID": 8002090, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 181008 + } + ] + } + ] 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[] + }, + { + "MonsterTemplateID": 8002091, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002091, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002091, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002091, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002100": { + "Id": 8002100, + "Name": "일꿀이", + "Desc": "뭇별 속에서 길을 잃은 다른 차원의 생물. 성격이 온순하고 단맛이 나며, 식용할 수 없다. 일생에서 대부분의 시간을 음식 섭취와 도주에 사용한다. 종종 이를 우연히 만난 여행자들은 길조로 여기곤 한다", + "MonsterCampID": 4, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 334.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002100, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800210001, + "SkillName": "무… 무서워", + "SkillDesc": "저금통이 놀랐다. 2턴 뒤 도주한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800210002, + "SkillName": "도… 도망쳐", + "SkillDesc": "저금통이 공황에 빠졌다. 1턴 뒤 도주한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800210003, + "SkillName": "후… 도망쳤다", + "SkillDesc": "저금통이 순식간에 흔적도 없이 줄행랑을 친다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002100, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002100, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002100, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002100, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002100, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002100, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002100, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002101": { + "Id": 8002101, + "Name": "이꿀이", + "Desc": "뭇별 속에서 길을 잃은 다른 차원의 생물. 성격이 온순하고 단맛이 나며, 식용할 수 없다. 일생에서 대부분의 시간을 음식 섭취와 도주에 사용한다. 종종 이를 우연히 만난 여행자들은 길조로 여기곤 한다", + "MonsterCampID": 4, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 334.80000000074506, + "InitialDelayRatio": 0.7500000006984919, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800210101, + "SkillName": "무… 무서워", + "SkillDesc": "저금통이 놀랐다. 2턴 뒤 도주한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800210102, + "SkillName": "도… 도망쳐", + "SkillDesc": "저금통이 공황에 빠졌다. 1턴 뒤 도주한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800210103, + "SkillName": "후… 도망쳤다", + "SkillDesc": "저금통이 순식간에 흔적도 없이 줄행랑을 친다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002101, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002101, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002101, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002101, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002101, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002101, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002101, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002102": { + "Id": 8002102, + "Name": "삼꿀이", + "Desc": "뭇별 속에서 길을 잃은 다른 차원의 생물. 성격이 온순하고 단맛이 나며, 식용할 수 없다. 일생에서 대부분의 시간을 음식 섭취와 도주에 사용한다. 종종 이를 우연히 만난 여행자들은 길조로 여기곤 한다", + "MonsterCampID": 4, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 334.80000000074506, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800210201, + "SkillName": "무… 무서워", + "SkillDesc": "저금통이 놀랐다. 2턴 뒤 도주한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800210202, + "SkillName": "도… 도망쳐", + "SkillDesc": "저금통이 공황에 빠졌다. 1턴 뒤 도주한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800210203, + "SkillName": "후… 도망쳤다", + "SkillDesc": "저금통이 순식간에 흔적도 없이 줄행랑을 친다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002102, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002102, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002102, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002102, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002102, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002102, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002102, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8002109": { + "Id": 8002109, + "Name": "서열 저금통(거대)", + "Desc": "뭇별 속에서 길을 잃은 다른 차원의 생물. 성격이 온순하고 단맛이 나며, 식용할 수 없다. 일생에서 대부분의 시간을 음식 섭취와 도주에 사용한다. 종종 이를 우연히 만난 여행자들은 길조로 여기곤 한다", + "MonsterCampID": 4, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 315, + "HPBase": 669.6000000005588, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8002050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 83, + "StanceBase": 270, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8002109, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800210901, + "SkillName": "무… 무서워", + "SkillDesc": "저금통이 놀랐다. 2턴 뒤 도주한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800210902, + "SkillName": "도… 도망쳐", + "SkillDesc": "저금통이 공황에 빠졌다. 1턴 뒤 도주한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800210903, + "SkillName": "후… 도망쳤다", + "SkillDesc": "저금통이 순식간에 흔적도 없이 줄행랑을 친다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800210901, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800210901, + "SkillName": "무… 무서워", + "SkillDesc": "저금통이 놀랐다. 2턴 뒤 도주한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800210902, + "SkillName": "도… 도망쳐", + "SkillDesc": "저금통이 공황에 빠졌다. 1턴 뒤 도주한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800210903, + "SkillName": "후… 도망쳤다", + "SkillDesc": "저금통이 순식간에 흔적도 없이 줄행랑을 친다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800210902, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800210901, + "SkillName": "무… 무서워", + "SkillDesc": "저금통이 놀랐다. 2턴 뒤 도주한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800210902, + "SkillName": "도… 도망쳐", + "SkillDesc": "저금통이 공황에 빠졌다. 1턴 뒤 도주한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800210903, + "SkillName": "후… 도망쳤다", + "SkillDesc": "저금통이 순식간에 흔적도 없이 줄행랑을 친다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8002109, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002109, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002109, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002109, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002109, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002109, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8002109, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8003010": { + "Id": 8003010, + "Name": "외우주의 얼음", + "Desc": "이 세계에 속하지 않는 괴이한 생명. 스텔라론으로 인해 생긴 열계에서 성장해 세계의 기반 구조에서 에너지를 흡수했다. 갑옷 겉면에는 어두운 별하늘이 비춘다.\\n전투에서 외우주의 얼음은 적을 쉽게 빙결시킨다", + "MonsterCampID": 3, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8003010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 빙결 상태의 단일 아군에게 공격 발동 후 추가로 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "서리 흡수", + "SkillDesc": "자신은 [빙점] 상태에 진입하고 이후의 공격은 [영원한 겨울의 비]를 발동할 수 있다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "영원한 겨울의 비", + "SkillDesc": "[빙점] 상태를 보유할 때만 해당 스킬을 발동할 수 있다. 모든 아군에게 소량의 얼음 속성 피해를 가하며, 피격된 아군은 일정 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 일정 확률로 피격된 아군이 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 빙결 상태의 단일 아군에게 공격 발동 후 추가로 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "서리 흡수", + "SkillDesc": "자신은 [빙점] 상태에 진입하고 이후의 공격은 [영원한 겨울의 비]를 발동할 수 있다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "영원한 겨울의 비", + "SkillDesc": "[빙점] 상태를 보유할 때만 해당 스킬을 발동할 수 있다. 모든 아군에게 소량의 얼음 속성 피해를 가하며, 피격된 아군은 일정 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 일정 확률로 피격된 아군이 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301002, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8000000007450581, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 빙결 상태의 단일 아군에게 공격 발동 후 추가로 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "서리 흡수", + "SkillDesc": "자신은 [빙점] 상태에 진입하고 이후의 공격은 [영원한 겨울의 비]를 발동할 수 있다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "영원한 겨울의 비", + "SkillDesc": "[빙점] 상태를 보유할 때만 해당 스킬을 발동할 수 있다. 모든 아군에게 소량의 얼음 속성 피해를 가하며, 피격된 아군은 일정 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 일정 확률로 피격된 아군이 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6500000006053597, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 빙결 상태의 단일 아군에게 공격 발동 후 추가로 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "서리 흡수", + "SkillDesc": "자신은 [빙점] 상태에 진입하고 이후의 공격은 [영원한 겨울의 비]를 발동할 수 있다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "영원한 겨울의 비", + "SkillDesc": "[빙점] 상태를 보유할 때만 해당 스킬을 발동할 수 있다. 모든 아군에게 소량의 얼음 속성 피해를 가하며, 피격된 아군은 일정 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 일정 확률로 피격된 아군이 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301004, + "AttackModifyRatio": 1.1111110001802444, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.6000000005587935, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 빙결 상태의 단일 아군에게 공격 발동 후 추가로 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "서리 흡수", + "SkillDesc": "자신은 [빙점] 상태에 진입하고 이후의 공격은 [영원한 겨울의 비]를 발동할 수 있다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "영원한 겨울의 비", + "SkillDesc": "[빙점] 상태를 보유할 때만 해당 스킬을 발동할 수 있다. 모든 아군에게 소량의 얼음 속성 피해를 가하며, 피격된 아군은 일정 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 일정 확률로 피격된 아군이 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 빙결 상태의 단일 아군에게 공격 발동 후 추가로 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "서리 흡수", + "SkillDesc": "자신은 [빙점] 상태에 진입하고 이후의 공격은 [영원한 겨울의 비]를 발동할 수 있다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "영원한 겨울의 비", + "SkillDesc": "[빙점] 상태를 보유할 때만 해당 스킬을 발동할 수 있다. 모든 아군에게 소량의 얼음 속성 피해를 가하며, 피격된 아군은 일정 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 일정 확률로 피격된 아군이 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 33, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 빙결 상태의 단일 아군에게 공격 발동 후 추가로 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "서리 흡수", + "SkillDesc": "자신은 [빙점] 상태에 진입하고 이후의 공격은 [영원한 겨울의 비]를 발동할 수 있다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "영원한 겨울의 비", + "SkillDesc": "[빙점] 상태를 보유할 때만 해당 스킬을 발동할 수 있다. 모든 아군에게 소량의 얼음 속성 피해를 가하며, 피격된 아군은 일정 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 일정 확률로 피격된 아군이 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301007, + "AttackModifyRatio": 0.8000000007450581, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.45000000041909516, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 빙결 상태의 단일 아군에게 공격 발동 후 추가로 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "서리 흡수", + "SkillDesc": "자신은 [빙점] 상태에 진입하고 이후의 공격은 [영원한 겨울의 비]를 발동할 수 있다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "영원한 겨울의 비", + "SkillDesc": "[빙점] 상태를 보유할 때만 해당 스킬을 발동할 수 있다. 모든 아군에게 소량의 얼음 속성 피해를 가하며, 피격된 아군은 일정 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 일정 확률로 피격된 아군이 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301008, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 24, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 빙결 상태의 단일 아군에게 공격 발동 후 추가로 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "서리 흡수", + "SkillDesc": "자신은 [빙점] 상태에 진입하고 이후의 공격은 [영원한 겨울의 비]를 발동할 수 있다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "영원한 겨울의 비", + "SkillDesc": "[빙점] 상태를 보유할 때만 해당 스킬을 발동할 수 있다. 모든 아군에게 소량의 얼음 속성 피해를 가하며, 피격된 아군은 일정 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 일정 확률로 피격된 아군이 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301009, + "AttackModifyRatio": 0.8000000007450581, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.2000000001862645, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 빙결 상태의 단일 아군에게 공격 발동 후 추가로 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "서리 흡수", + "SkillDesc": "자신은 [빙점] 상태에 진입하고 이후의 공격은 [영원한 겨울의 비]를 발동할 수 있다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "영원한 겨울의 비", + "SkillDesc": "[빙점] 상태를 보유할 때만 해당 스킬을 발동할 수 있다. 모든 아군에게 소량의 얼음 속성 피해를 가하며, 피격된 아군은 일정 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 일정 확률로 피격된 아군이 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301010, + "AttackModifyRatio": 0.8000000007450581, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 빙결 상태의 단일 아군에게 공격 발동 후 추가로 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "서리 흡수", + "SkillDesc": "자신은 [빙점] 상태에 진입하고 이후의 공격은 [영원한 겨울의 비]를 발동할 수 있다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "영원한 겨울의 비", + "SkillDesc": "[빙점] 상태를 보유할 때만 해당 스킬을 발동할 수 있다. 모든 아군에게 소량의 얼음 속성 피해를 가하며, 피격된 아군은 일정 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 일정 확률로 피격된 아군이 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -9.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 빙결 상태의 단일 아군에게 공격 발동 후 추가로 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "서리 흡수", + "SkillDesc": "자신은 [빙점] 상태에 진입하고 이후의 공격은 [영원한 겨울의 비]를 발동할 수 있다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "영원한 겨울의 비", + "SkillDesc": "[빙점] 상태를 보유할 때만 해당 스킬을 발동할 수 있다. 모든 아군에게 소량의 얼음 속성 피해를 가하며, 피격된 아군은 일정 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 일정 확률로 피격된 아군이 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301012, + "AttackModifyRatio": 0.6250000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -9.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 빙결 상태의 단일 아군에게 공격 발동 후 추가로 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "서리 흡수", + "SkillDesc": "자신은 [빙점] 상태에 진입하고 이후의 공격은 [영원한 겨울의 비]를 발동할 수 있다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "영원한 겨울의 비", + "SkillDesc": "[빙점] 상태를 보유할 때만 해당 스킬을 발동할 수 있다. 모든 아군에게 소량의 얼음 속성 피해를 가하며, 피격된 아군은 일정 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 일정 확률로 피격된 아군이 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6000000005587935, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 빙결 상태의 단일 아군에게 공격 발동 후 추가로 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "서리 흡수", + "SkillDesc": "자신은 [빙점] 상태에 진입하고 이후의 공격은 [영원한 겨울의 비]를 발동할 수 있다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "영원한 겨울의 비", + "SkillDesc": "[빙점] 상태를 보유할 때만 해당 스킬을 발동할 수 있다. 모든 아군에게 소량의 얼음 속성 피해를 가하며, 피격된 아군은 일정 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 일정 확률로 피격된 아군이 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 8.500000000465661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 빙결 상태의 단일 아군에게 공격 발동 후 추가로 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "서리 흡수", + "SkillDesc": "자신은 [빙점] 상태에 진입하고 이후의 공격은 [영원한 겨울의 비]를 발동할 수 있다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "영원한 겨울의 비", + "SkillDesc": "[빙점] 상태를 보유할 때만 해당 스킬을 발동할 수 있다. 모든 아군에게 소량의 얼음 속성 피해를 가하며, 피격된 아군은 일정 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 일정 확률로 피격된 아군이 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301015, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 50, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 빙결 상태의 단일 아군에게 공격 발동 후 추가로 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "서리 흡수", + "SkillDesc": "자신은 [빙점] 상태에 진입하고 이후의 공격은 [영원한 겨울의 비]를 발동할 수 있다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "영원한 겨울의 비", + "SkillDesc": "[빙점] 상태를 보유할 때만 해당 스킬을 발동할 수 있다. 모든 아군에게 소량의 얼음 속성 피해를 가하며, 피격된 아군은 일정 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 일정 확률로 피격된 아군이 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7000000006519258, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -19.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 빙결 상태의 단일 아군에게 공격 발동 후 추가로 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "서리 흡수", + "SkillDesc": "자신은 [빙점] 상태에 진입하고 이후의 공격은 [영원한 겨울의 비]를 발동할 수 있다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "영원한 겨울의 비", + "SkillDesc": "[빙점] 상태를 보유할 때만 해당 스킬을 발동할 수 있다. 모든 아군에게 소량의 얼음 속성 피해를 가하며, 피격된 아군은 일정 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 일정 확률로 피격된 아군이 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301018, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6000000005587935, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 빙결 상태의 단일 아군에게 공격 발동 후 추가로 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "서리 흡수", + "SkillDesc": "자신은 [빙점] 상태에 진입하고 이후의 공격은 [영원한 겨울의 비]를 발동할 수 있다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "영원한 겨울의 비", + "SkillDesc": "[빙점] 상태를 보유할 때만 해당 스킬을 발동할 수 있다. 모든 아군에게 소량의 얼음 속성 피해를 가하며, 피격된 아군은 일정 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 일정 확률로 피격된 아군이 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 8.25000000023283, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 빙결 상태의 단일 아군에게 공격 발동 후 추가로 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "서리 흡수", + "SkillDesc": "자신은 [빙점] 상태에 진입하고 이후의 공격은 [영원한 겨울의 비]를 발동할 수 있다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "영원한 겨울의 비", + "SkillDesc": "[빙점] 상태를 보유할 때만 해당 스킬을 발동할 수 있다. 모든 아군에게 소량의 얼음 속성 피해를 가하며, 피격된 아군은 일정 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 일정 확률로 피격된 아군이 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800301021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301001, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 빙결 상태의 단일 아군에게 공격 발동 후 추가로 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301002, + "SkillName": "서리 흡수", + "SkillDesc": "자신은 [빙점] 상태에 진입하고 이후의 공격은 [영원한 겨울의 비]를 발동할 수 있다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301003, + "SkillName": "영원한 겨울의 비", + "SkillDesc": "[빙점] 상태를 보유할 때만 해당 스킬을 발동할 수 있다. 모든 아군에게 소량의 얼음 속성 피해를 가하며, 피격된 아군은 일정 확률로 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301004, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 일정 확률로 피격된 아군이 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8003010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + } + ] + }, + "8003011": { + "Id": 8003011, + "Name": "외우주의 얼음(오류)", + "Desc": "코드가 영향을 받아 오류가 난 홀로그램. 원본 레퍼런스는 이 세계에 속하지 않는 괴이한 생명. 스텔라론이 가져온 열계에서 성장해 세계의 기반으로부터 에너지를 흡수했다. 갑옷 겉면에는 어두운 별하늘을 비춘다.\\n전투에서 외우주의 얼음은 적을 쉽게 빙결시키고 행동을 지연시킨다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8003011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301101, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 빙결 상태의 단일 아군에게 공격 발동 후 추가로 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301102, + "SkillName": "서리 흡수", + "SkillDesc": "자신은 [빙점] 상태에 진입하고 이후의 공격은 [영원한 겨울의 비]를 발동할 수 있다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301103, + "SkillName": "영원한 겨울의 비", + "SkillDesc": "[빙점] 상태를 보유할 때만 해당 스킬을 발동할 수 있다. 모든 아군에게 얼음 속성 피해를 가하며, 피격된 아군은 일정 확률로 빙결 상태에 빠지고 행동 게이지가 감소한다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301104, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 일정 확률로 피격된 아군이 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301106, + "SkillName": "쇄빙 한파", + "SkillDesc": "빙결 상태에 빠진 아군에게 얼음 속성 피해를 가하는 동시에 대상의 빙결 상태를 해제하며, 인접한 목표에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 800301101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301101, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 빙결 상태의 단일 아군에게 공격 발동 후 추가로 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301102, + "SkillName": "서리 흡수", + "SkillDesc": "자신은 [빙점] 상태에 진입하고 이후의 공격은 [영원한 겨울의 비]를 발동할 수 있다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301103, + "SkillName": "영원한 겨울의 비", + "SkillDesc": "[빙점] 상태를 보유할 때만 해당 스킬을 발동할 수 있다. 모든 아군에게 얼음 속성 피해를 가하며, 피격된 아군은 일정 확률로 빙결 상태에 빠지고 행동 게이지가 감소한다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301104, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 일정 확률로 피격된 아군이 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301106, + "SkillName": "쇄빙 한파", + "SkillDesc": "빙결 상태에 빠진 아군에게 얼음 속성 피해를 가하는 동시에 대상의 빙결 상태를 해제하며, 인접한 목표에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8003011, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003011, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003011, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003011, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003011, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003011, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003011, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + } + ] + }, + "8003012": { + "Id": 8003012, + "Name": "외우주의 얼음", + "Desc": "이 세계에 속하지 않는 괴이한 생명. 스텔라론으로 인해 생긴 열계에서 성장해 세계의 기반 구조에서 에너지를 흡수했다. 갑옷 겉면에는 어두운 별하늘이 비춘다.\\n전투에서 외우주의 얼음은 적을 쉽게 빙결시킨다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 744, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8003012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301201, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 빙결 상태의 단일 아군에게 공격 발동 후 추가로 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301202, + "SkillName": "서리 승화", + "SkillDesc": "[빙점] 상태에 진입한다. 이후의 공격은 [영원한 겨울의 비]를 발동할 수 있으며, 자신은 [응축된 결정] 효과를 1스택 획득한다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301203, + "SkillName": "영원한 겨울의 비", + "SkillDesc": "[빙점] 상태를 보유할 때만 해당 스킬을 발동할 수 있다. 모든 아군에게 얼음 속성 피해를 가하며, 피격된 아군은 일정 확률로 빙결 상태에 빠지고 행동 게이지가 감소한다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301204, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 일정 확률로 피격된 아군이 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301206, + "SkillName": "쇄빙 한파", + "SkillDesc": "빙결 상태에 빠진 아군에게 얼음 속성 피해를 가하는 동시에 대상의 빙결 상태를 해제하며, 인접한 목표에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 800301201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301201, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 빙결 상태의 단일 아군에게 공격 발동 후 추가로 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301202, + "SkillName": "서리 승화", + "SkillDesc": "[빙점] 상태에 진입한다. 이후의 공격은 [영원한 겨울의 비]를 발동할 수 있으며, 자신은 [응축된 결정] 효과를 1스택 획득한다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301203, + "SkillName": "영원한 겨울의 비", + "SkillDesc": "[빙점] 상태를 보유할 때만 해당 스킬을 발동할 수 있다. 모든 아군에게 얼음 속성 피해를 가하며, 피격된 아군은 일정 확률로 빙결 상태에 빠지고 행동 게이지가 감소한다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301204, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 일정 확률로 피격된 아군이 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301206, + "SkillName": "쇄빙 한파", + "SkillDesc": "빙결 상태에 빠진 아군에게 얼음 속성 피해를 가하는 동시에 대상의 빙결 상태를 해제하며, 인접한 목표에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 800301202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301201, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 빙결 상태의 단일 아군에게 공격 발동 후 추가로 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301202, + "SkillName": "서리 승화", + "SkillDesc": "[빙점] 상태에 진입한다. 이후의 공격은 [영원한 겨울의 비]를 발동할 수 있으며, 자신은 [응축된 결정] 효과를 1스택 획득한다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301203, + "SkillName": "영원한 겨울의 비", + "SkillDesc": "[빙점] 상태를 보유할 때만 해당 스킬을 발동할 수 있다. 모든 아군에게 얼음 속성 피해를 가하며, 피격된 아군은 일정 확률로 빙결 상태에 빠지고 행동 게이지가 감소한다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301204, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 일정 확률로 피격된 아군이 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301206, + "SkillName": "쇄빙 한파", + "SkillDesc": "빙결 상태에 빠진 아군에게 얼음 속성 피해를 가하는 동시에 대상의 빙결 상태를 해제하며, 인접한 목표에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 800301203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301201, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 빙결 상태의 단일 아군에게 공격 발동 후 추가로 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301202, + "SkillName": "서리 승화", + "SkillDesc": "[빙점] 상태에 진입한다. 이후의 공격은 [영원한 겨울의 비]를 발동할 수 있으며, 자신은 [응축된 결정] 효과를 1스택 획득한다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301203, + "SkillName": "영원한 겨울의 비", + "SkillDesc": "[빙점] 상태를 보유할 때만 해당 스킬을 발동할 수 있다. 모든 아군에게 얼음 속성 피해를 가하며, 피격된 아군은 일정 확률로 빙결 상태에 빠지고 행동 게이지가 감소한다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301204, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 일정 확률로 피격된 아군이 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301206, + "SkillName": "쇄빙 한파", + "SkillDesc": "빙결 상태에 빠진 아군에게 얼음 속성 피해를 가하는 동시에 대상의 빙결 상태를 해제하며, 인접한 목표에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + }, + { + "Id": 800301204, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800301201, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 소량의 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 빙결 상태의 단일 아군에게 공격 발동 후 추가로 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301202, + "SkillName": "서리 승화", + "SkillDesc": "[빙점] 상태에 진입한다. 이후의 공격은 [영원한 겨울의 비]를 발동할 수 있으며, 자신은 [응축된 결정] 효과를 1스택 획득한다", + "DamageType": "Ice", + "SPHitBase": "" + }, + { + "Id": 800301203, + "SkillName": "영원한 겨울의 비", + "SkillDesc": "[빙점] 상태를 보유할 때만 해당 스킬을 발동할 수 있다. 모든 아군에게 얼음 속성 피해를 가하며, 피격된 아군은 일정 확률로 빙결 상태에 빠지고 행동 게이지가 감소한다", + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301204, + "SkillName": "탄식의 추위", + "SkillDesc": "지정된 단일 아군에게 얼음 속성 피해를 가한다. 자신이 [빙점] 상태일 경우, 일정 확률로 피격된 아군이 빙결 상태에 빠진다", + "DamageType": "Ice", + "SPHitBase": 10 + }, + { + "Id": 800301205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Ice", + "SPHitBase": 15 + }, + { + "Id": 800301206, + "SkillName": "쇄빙 한파", + "SkillDesc": "빙결 상태에 빠진 아군에게 얼음 속성 피해를 가하는 동시에 대상의 빙결 상태를 해제하며, 인접한 목표에게 얼음 속성 피해를 가한다", + "DamageType": "Ice", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8003012, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003012, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003012, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003012, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003012, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003012, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003012, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + } + ] + }, + "8003020": { + "Id": 8003020, + "Name": "외우주의 화염", + "Desc": "이 세계에 속하지 않는 괴이한 생명. 스텔라론으로 인해 생긴 열계에서 성장해 세계의 기반 구조에서 에너지를 흡수했다. 갑옷 겉면에는 별 내핵의 열염이 타오른다.\\n전투 중 외우주의 화염은 적을 쉽게 소각시킨다", + "MonsterCampID": 3, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8003020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800302001, + "SkillName": "포효의 불꽃", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가하며, 높은 확률로 피격된 아군을 [소각] 상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302002, + "SkillName": "염화 흡수", + "SkillDesc": "자신은 [자연 발화] 상태에 진입하고 이후의 공격은 [정염의 비]를 발동할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302003, + "SkillName": "정염의 비", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 화염 속성 피해를 가하며, 높은 확률로 피격된 아군을 [소각] 상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302004, + "SkillName": "융합", + "SkillDesc": "자신의 공격력을 증가시키고 약점 격파 시 해당 버프 상태가 제거된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800302001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800302001, + "SkillName": "포효의 불꽃", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가하며, 높은 확률로 피격된 아군을 [소각] 상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302002, + "SkillName": "염화 흡수", + "SkillDesc": "자신은 [자연 발화] 상태에 진입하고 이후의 공격은 [정염의 비]를 발동할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302003, + "SkillName": "정염의 비", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 화염 속성 피해를 가하며, 높은 확률로 피격된 아군을 [소각] 상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302004, + "SkillName": "융합", + "SkillDesc": "자신의 공격력을 증가시키고 약점 격파 시 해당 버프 상태가 제거된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800302002, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.375, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800302001, + "SkillName": "포효의 불꽃", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가하며, 높은 확률로 피격된 아군을 [소각] 상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302002, + "SkillName": "염화 흡수", + "SkillDesc": "자신은 [자연 발화] 상태에 진입하고 이후의 공격은 [정염의 비]를 발동할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302003, + "SkillName": "정염의 비", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 화염 속성 피해를 가하며, 높은 확률로 피격된 아군을 [소각] 상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302004, + "SkillName": "융합", + "SkillDesc": "자신의 공격력을 증가시키고 약점 격파 시 해당 버프 상태가 제거된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800302003, + "AttackModifyRatio": 1.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.0500000000465661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800302001, + "SkillName": "포효의 불꽃", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가하며, 높은 확률로 피격된 아군을 [소각] 상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302002, + "SkillName": "염화 흡수", + "SkillDesc": "자신은 [자연 발화] 상태에 진입하고 이후의 공격은 [정염의 비]를 발동할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302003, + "SkillName": "정염의 비", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 화염 속성 피해를 가하며, 높은 확률로 피격된 아군을 [소각] 상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302004, + "SkillName": "융합", + "SkillDesc": "자신의 공격력을 증가시키고 약점 격파 시 해당 버프 상태가 제거된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800302004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 4, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800302001, + "SkillName": "포효의 불꽃", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가하며, 높은 확률로 피격된 아군을 [소각] 상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302002, + "SkillName": "염화 흡수", + "SkillDesc": "자신은 [자연 발화] 상태에 진입하고 이후의 공격은 [정염의 비]를 발동할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302003, + "SkillName": "정염의 비", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 화염 속성 피해를 가하며, 높은 확률로 피격된 아군을 [소각] 상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302004, + "SkillName": "융합", + "SkillDesc": "자신의 공격력을 증가시키고 약점 격파 시 해당 버프 상태가 제거된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800302005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 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상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302004, + "SkillName": "융합", + "SkillDesc": "자신의 공격력을 증가시키고 약점 격파 시 해당 버프 상태가 제거된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800302007, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -9.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 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"Fire", + "SPHitBase": 10 + }, + { + "Id": 800302002, + "SkillName": "염화 흡수", + "SkillDesc": "자신은 [자연 발화] 상태에 진입하고 이후의 공격은 [정염의 비]를 발동할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302003, + "SkillName": "정염의 비", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 화염 속성 피해를 가하며, 높은 확률로 피격된 아군을 [소각] 상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302004, + "SkillName": "융합", + "SkillDesc": "자신의 공격력을 증가시키고 약점 격파 시 해당 버프 상태가 제거된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800302010, + "AttackModifyRatio": 0.40000000037252903, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8500000007916242, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", 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[정염의 비]를 발동할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302003, + "SkillName": "정염의 비", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 화염 속성 피해를 가하며, 높은 확률로 피격된 아군을 [소각] 상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302004, + "SkillName": "융합", + "SkillDesc": "자신의 공격력을 증가시키고 약점 격파 시 해당 버프 상태가 제거된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800302012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -35.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 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상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302004, + "SkillName": "융합", + "SkillDesc": "자신의 공격력을 증가시키고 약점 격파 시 해당 버프 상태가 제거된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800302014, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800302001, + 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10 + }, + { + "Id": 800302002, + "SkillName": "염화 흡수", + "SkillDesc": "자신은 [자연 발화] 상태에 진입하고 이후의 공격은 [정염의 비]를 발동할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302003, + "SkillName": "정염의 비", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 화염 속성 피해를 가하며, 높은 확률로 피격된 아군을 [소각] 상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302004, + "SkillName": "융합", + "SkillDesc": "자신의 공격력을 증가시키고 약점 격파 시 해당 버프 상태가 제거된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800302017, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 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"SPHitBase": "" + }, + { + "Id": 800302003, + "SkillName": "정염의 비", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 화염 속성 피해를 가하며, 높은 확률로 피격된 아군을 [소각] 상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302004, + "SkillName": "융합", + "SkillDesc": "자신의 공격력을 증가시키고 약점 격파 시 해당 버프 상태가 제거된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800302020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": 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[ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800302001, + "SkillName": "포효의 불꽃", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가하며, 높은 확률로 피격된 아군을 [소각] 상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302002, + "SkillName": "염화 흡수", + "SkillDesc": "자신은 [자연 발화] 상태에 진입하고 이후의 공격은 [정염의 비]를 발동할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302003, + "SkillName": "정염의 비", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 화염 속성 피해를 가하며, 높은 확률로 피격된 아군을 [소각] 상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302004, + "SkillName": "융합", + "SkillDesc": "자신의 공격력을 증가시키고 약점 격파 시 해당 버프 상태가 제거된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800302022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800302001, + "SkillName": "포효의 불꽃", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가하며, 높은 확률로 피격된 아군을 [소각] 상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302002, + "SkillName": "염화 흡수", + "SkillDesc": "자신은 [자연 발화] 상태에 진입하고 이후의 공격은 [정염의 비]를 발동할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302003, + "SkillName": "정염의 비", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 화염 속성 피해를 가하며, 높은 확률로 피격된 아군을 [소각] 상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302004, + "SkillName": "융합", + "SkillDesc": "자신의 공격력을 증가시키고 약점 격파 시 해당 버프 상태가 제거된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800302023, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 8.25000000023283, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800302001, + "SkillName": "포효의 불꽃", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가하며, 높은 확률로 피격된 아군을 [소각] 상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302002, + "SkillName": "염화 흡수", + "SkillDesc": "자신은 [자연 발화] 상태에 진입하고 이후의 공격은 [정염의 비]를 발동할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302003, + "SkillName": "정염의 비", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 화염 속성 피해를 가하며, 높은 확률로 피격된 아군을 [소각] 상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302004, + "SkillName": "융합", + "SkillDesc": "자신의 공격력을 증가시키고 약점 격파 시 해당 버프 상태가 제거된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800302024, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6500000006053597, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800302001, + "SkillName": "포효의 불꽃", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가하며, 높은 확률로 피격된 아군을 [소각] 상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302002, + "SkillName": "염화 흡수", + "SkillDesc": "자신은 [자연 발화] 상태에 진입하고 이후의 공격은 [정염의 비]를 발동할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302003, + "SkillName": "정염의 비", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 화염 속성 피해를 가하며, 높은 확률로 피격된 아군을 [소각] 상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302004, + "SkillName": "융합", + "SkillDesc": "자신의 공격력을 증가시키고 약점 격파 시 해당 버프 상태가 제거된다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800302025, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800302001, + "SkillName": "포효의 불꽃", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가하며, 높은 확률로 피격된 아군을 [소각] 상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302002, + "SkillName": "염화 흡수", + "SkillDesc": "자신은 [자연 발화] 상태에 진입하고 이후의 공격은 [정염의 비]를 발동할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302003, + "SkillName": "정염의 비", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 화염 속성 피해를 가하며, 높은 확률로 피격된 아군을 [소각] 상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302004, + "SkillName": "융합", + "SkillDesc": "자신의 공격력을 증가시키고 약점 격파 시 해당 버프 상태가 제거된다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8003020, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003020, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003020, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003020, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003020, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003020, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003020, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + } + ] + }, + "8003021": { + "Id": 8003021, + "Name": "외우주의 화염(오류)", + "Desc": "코드가 영향을 받아 오류가 난 홀로그램. 원본 레퍼런스는 이 세계에 속하지 않는 괴이한 생명. 스텔라론이 가져온 열계에서 성장해 세계의 기반으로부터 에너지를 흡수했다. 갑옷 겉면에는 별 내핵의 화염이 타오른다.\\n전투에서 외우주의 화염(오류)은 적을 쉽게 소각시킨다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1488, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8003021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800302101, + "SkillName": "포효의 불꽃", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가하며, 높은 확률로 피격된 아군을 [소각] 상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302102, + "SkillName": "염화 흡수", + "SkillDesc": "자신은 [자연 발화] 상태에 진입하고 이후의 공격은 [정염의 비]를 발동할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302103, + "SkillName": "정염의 비", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 화염 속성 피해를 가하며, 높은 확률로 피격된 아군을 [소각] 상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302104, + "SkillName": "융합", + "SkillDesc": "자신의 공격력이 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302105, + "SkillName": "폭격의 전조", + "SkillDesc": "에너지를 차지하고 모든 아군이 보유한 [소각] 상태를 전부 흡수한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302106, + "SkillName": "화염 폭격", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가하며, 높은 확률로 모든 아군을 [소각] 상태에 빠트린다. 흡수한 [소각] 상태가 많을수록 이번 공격으로 가하는 피해가 높아진다", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 800302101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800302101, + "SkillName": "포효의 불꽃", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가하며, 높은 확률로 피격된 아군을 [소각] 상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302102, + "SkillName": "염화 흡수", + "SkillDesc": "자신은 [자연 발화] 상태에 진입하고 이후의 공격은 [정염의 비]를 발동할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302103, + "SkillName": "정염의 비", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 화염 속성 피해를 가하며, 높은 확률로 피격된 아군을 [소각] 상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302104, + "SkillName": "융합", + "SkillDesc": "자신의 공격력이 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302105, + "SkillName": "폭격의 전조", + "SkillDesc": "에너지를 차지하고 모든 아군이 보유한 [소각] 상태를 전부 흡수한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302106, + "SkillName": "화염 폭격", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가하며, 높은 확률로 모든 아군을 [소각] 상태에 빠트린다. 흡수한 [소각] 상태가 많을수록 이번 공격으로 가하는 피해가 높아진다", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8003021, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003021, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003021, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003021, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003021, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003021, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003021, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + } + ] + }, + "8003022": { + "Id": 8003022, + "Name": "외우주의 화염", + "Desc": "이 세계에 속하지 않는 괴이한 생명. 스텔라론으로 인해 생긴 열계에서 성장해 세계의 기반 구조에서 에너지를 흡수했다. 갑옷 겉면에는 별 내핵의 열염이 타오른다.\\n전투 중 외우주의 화염은 적을 쉽게 소각시킨다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 744, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8003022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 800302201, + "SkillName": "포효의 불꽃", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가하며, 높은 확률로 피격된 아군을 [소각] 상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302202, + "SkillName": "염화 폭연", + "SkillDesc": "자신은 [자연 발화] 상태에 진입하고 이후의 공격은 [정염의 비]를 발동할 수 있으며, 자신의 공격력이 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302203, + "SkillName": "정염의 비", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 화염 속성 피해를 가하며, 높은 확률로 피격된 아군을 [소각] 상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302204, + "SkillName": "융합", + "SkillDesc": "자신의 공격력이 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302205, + "SkillName": "폭격의 전조", + "SkillDesc": "에너지를 차지하고 모든 아군이 보유한 [소각] 상태를 전부 흡수한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302206, + "SkillName": "화염 폭격", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가하며, 높은 확률로 모든 아군을 [소각] 상태에 빠트린다. 흡수한 [소각] 상태가 많을수록 이번 공격으로 가하는 피해가 높아진다", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 800302201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 800302201, + "SkillName": "포효의 불꽃", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가하며, 높은 확률로 피격된 아군을 [소각] 상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302202, + "SkillName": "염화 폭연", + "SkillDesc": "자신은 [자연 발화] 상태에 진입하고 이후의 공격은 [정염의 비]를 발동할 수 있으며, 자신의 공격력이 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302203, + "SkillName": "정염의 비", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 화염 속성 피해를 가하며, 높은 확률로 피격된 아군을 [소각] 상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302204, + "SkillName": "융합", + "SkillDesc": "자신의 공격력이 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302205, + "SkillName": "폭격의 전조", + "SkillDesc": "에너지를 차지하고 모든 아군이 보유한 [소각] 상태를 전부 흡수한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302206, + "SkillName": "화염 폭격", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가하며, 높은 확률로 모든 아군을 [소각] 상태에 빠트린다. 흡수한 [소각] 상태가 많을수록 이번 공격으로 가하는 피해가 높아진다", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 800302202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 800302201, + "SkillName": "포효의 불꽃", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가하며, 높은 확률로 피격된 아군을 [소각] 상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302202, + "SkillName": "염화 폭연", + "SkillDesc": "자신은 [자연 발화] 상태에 진입하고 이후의 공격은 [정염의 비]를 발동할 수 있으며, 자신의 공격력이 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302203, + "SkillName": "정염의 비", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 화염 속성 피해를 가하며, 높은 확률로 피격된 아군을 [소각] 상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302204, + "SkillName": "융합", + "SkillDesc": "자신의 공격력이 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302205, + "SkillName": "폭격의 전조", + "SkillDesc": "에너지를 차지하고 모든 아군이 보유한 [소각] 상태를 전부 흡수한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302206, + "SkillName": "화염 폭격", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가하며, 높은 확률로 모든 아군을 [소각] 상태에 빠트린다. 흡수한 [소각] 상태가 많을수록 이번 공격으로 가하는 피해가 높아진다", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 800302203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 800302201, + "SkillName": "포효의 불꽃", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가하며, 높은 확률로 피격된 아군을 [소각] 상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302202, + "SkillName": "염화 폭연", + "SkillDesc": "자신은 [자연 발화] 상태에 진입하고 이후의 공격은 [정염의 비]를 발동할 수 있으며, 자신의 공격력이 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302203, + "SkillName": "정염의 비", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 화염 속성 피해를 가하며, 높은 확률로 피격된 아군을 [소각] 상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302204, + "SkillName": "융합", + "SkillDesc": "자신의 공격력이 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302205, + "SkillName": "폭격의 전조", + "SkillDesc": "에너지를 차지하고 모든 아군이 보유한 [소각] 상태를 전부 흡수한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302206, + "SkillName": "화염 폭격", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가하며, 높은 확률로 모든 아군을 [소각] 상태에 빠트린다. 흡수한 [소각] 상태가 많을수록 이번 공격으로 가하는 피해가 높아진다", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + }, + { + "Id": 800302204, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 800302201, + "SkillName": "포효의 불꽃", + "SkillDesc": "지정된 단일 아군에게 소량의 화염 속성 피해를 가하며, 높은 확률로 피격된 아군을 [소각] 상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302202, + "SkillName": "염화 폭연", + "SkillDesc": "자신은 [자연 발화] 상태에 진입하고 이후의 공격은 [정염의 비]를 발동할 수 있으며, 자신의 공격력이 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302203, + "SkillName": "정염의 비", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 화염 속성 피해를 가하며, 높은 확률로 피격된 아군을 [소각] 상태에 빠트린다", + "DamageType": "Fire", + "SPHitBase": 10 + }, + { + "Id": 800302204, + "SkillName": "융합", + "SkillDesc": "자신의 공격력이 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302205, + "SkillName": "폭격의 전조", + "SkillDesc": "에너지를 차지하고 모든 아군이 보유한 [소각] 상태를 전부 흡수한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800302206, + "SkillName": "화염 폭격", + "SkillDesc": "모든 아군에게 화염 속성 피해를 가하며, 높은 확률로 모든 아군을 [소각] 상태에 빠트린다. 흡수한 [소각] 상태가 많을수록 이번 공격으로 가하는 피해가 높아진다", + "DamageType": "Fire", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8003022, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003022, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003022, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003022, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003022, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003022, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003022, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + } + ] + }, + "8003030": { + "Id": 8003030, + "Name": "수호자의 그림자", + "Desc": "스텔라론의 힘으로 만들어진 허영은 열계를 끊임없이 확장하려는 의지를 행하고 있다.\\n지적 생명의 욕구가 열계에 투영되어 만들어진 생체 에너지는 모래 알갱이가 조개껍데기에 맺혀 형성된 진주와도 같다. 그 힘은 목적 없이 사방을 헤매다가 주인의 의지가 느껴지면 명령에 따라 움직인다", + "MonsterCampID": 3, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1023, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8003030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303001, + "SkillName": "추억의 섬광", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303002, + "SkillName": "번개치는 징벌", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303003, + "SkillName": "적막 금지령", + "SkillDesc": "모든 아군에게 수호자의 그림자를 공격할 수 없는 [금지령]을 내린다. 수호자의 그림자를 공격한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "무장 해제 금지령", + "SkillDesc": "모든 아군에게 일반 공격 [금지령]을 내린다. 일반 공격을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "침묵 금지령", + "SkillDesc": "모든 아군에게 전투 스킬 [금지령]을 내린다. 전투 스킬을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303006, + "SkillName": "견벌의 뇌우", + "SkillDesc": "연속으로 임의의 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303007, + "SkillName": "거역할 수 없는 처벌", + "SkillDesc": "[금지령]을 훼손한 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303001, + "SkillName": "추억의 섬광", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303002, + "SkillName": "번개치는 징벌", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303003, + "SkillName": "적막 금지령", + "SkillDesc": "모든 아군에게 수호자의 그림자를 공격할 수 없는 [금지령]을 내린다. 수호자의 그림자를 공격한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "무장 해제 금지령", + "SkillDesc": "모든 아군에게 일반 공격 [금지령]을 내린다. 일반 공격을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "침묵 금지령", + "SkillDesc": "모든 아군에게 전투 스킬 [금지령]을 내린다. 전투 스킬을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303006, + "SkillName": "견벌의 뇌우", + "SkillDesc": "연속으로 임의의 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303007, + "SkillName": "거역할 수 없는 처벌", + "SkillDesc": "[금지령]을 훼손한 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303002, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5454550008289516, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303001, + "SkillName": "추억의 섬광", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303002, + "SkillName": "번개치는 징벌", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303003, + "SkillName": "적막 금지령", + "SkillDesc": "모든 아군에게 수호자의 그림자를 공격할 수 없는 [금지령]을 내린다. 수호자의 그림자를 공격한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "무장 해제 금지령", + "SkillDesc": "모든 아군에게 일반 공격 [금지령]을 내린다. 일반 공격을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "침묵 금지령", + "SkillDesc": "모든 아군에게 전투 스킬 [금지령]을 내린다. 전투 스킬을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303006, + "SkillName": "견벌의 뇌우", + "SkillDesc": "연속으로 임의의 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303007, + "SkillName": "거역할 수 없는 처벌", + "SkillDesc": "[금지령]을 훼손한 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 5.454545000800863, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303001, + "SkillName": "추억의 섬광", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303002, + "SkillName": "번개치는 징벌", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303003, + "SkillName": "적막 금지령", + "SkillDesc": "모든 아군에게 수호자의 그림자를 공격할 수 없는 [금지령]을 내린다. 수호자의 그림자를 공격한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "무장 해제 금지령", + "SkillDesc": "모든 아군에게 일반 공격 [금지령]을 내린다. 일반 공격을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "침묵 금지령", + "SkillDesc": "모든 아군에게 전투 스킬 [금지령]을 내린다. 전투 스킬을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303006, + "SkillName": "견벌의 뇌우", + "SkillDesc": "연속으로 임의의 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303007, + "SkillName": "거역할 수 없는 처벌", + "SkillDesc": "[금지령]을 훼손한 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303001, + "SkillName": "추억의 섬광", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303002, + "SkillName": "번개치는 징벌", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303003, + "SkillName": "적막 금지령", + "SkillDesc": "모든 아군에게 수호자의 그림자를 공격할 수 없는 [금지령]을 내린다. 수호자의 그림자를 공격한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "무장 해제 금지령", + "SkillDesc": "모든 아군에게 일반 공격 [금지령]을 내린다. 일반 공격을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "침묵 금지령", + "SkillDesc": "모든 아군에게 전투 스킬 [금지령]을 내린다. 전투 스킬을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303006, + "SkillName": "견벌의 뇌우", + "SkillDesc": "연속으로 임의의 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303007, + "SkillName": "거역할 수 없는 처벌", + "SkillDesc": "[금지령]을 훼손한 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303005, + "AttackModifyRatio": 1.1111110001802444, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.9090910009108484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303001, + "SkillName": "추억의 섬광", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303002, + "SkillName": "번개치는 징벌", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303003, + "SkillName": "적막 금지령", + "SkillDesc": "모든 아군에게 수호자의 그림자를 공격할 수 없는 [금지령]을 내린다. 수호자의 그림자를 공격한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "무장 해제 금지령", + "SkillDesc": "모든 아군에게 일반 공격 [금지령]을 내린다. 일반 공격을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "침묵 금지령", + "SkillDesc": "모든 아군에게 전투 스킬 [금지령]을 내린다. 전투 스킬을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303006, + "SkillName": "견벌의 뇌우", + "SkillDesc": "연속으로 임의의 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303007, + "SkillName": "거역할 수 없는 처벌", + "SkillDesc": "[금지령]을 훼손한 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303006, + "AttackModifyRatio": 1.1111110001802444, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.454545000800863, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303001, + "SkillName": "추억의 섬광", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303002, + "SkillName": "번개치는 징벌", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303003, + "SkillName": "적막 금지령", + "SkillDesc": "모든 아군에게 수호자의 그림자를 공격할 수 없는 [금지령]을 내린다. 수호자의 그림자를 공격한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "무장 해제 금지령", + "SkillDesc": "모든 아군에게 일반 공격 [금지령]을 내린다. 일반 공격을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "침묵 금지령", + "SkillDesc": "모든 아군에게 전투 스킬 [금지령]을 내린다. 전투 스킬을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303006, + "SkillName": "견벌의 뇌우", + "SkillDesc": "연속으로 임의의 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303007, + "SkillName": "거역할 수 없는 처벌", + "SkillDesc": "[금지령]을 훼손한 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6818180012051016, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303001, + "SkillName": "추억의 섬광", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303002, + "SkillName": "번개치는 징벌", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303003, + "SkillName": "적막 금지령", + "SkillDesc": "모든 아군에게 수호자의 그림자를 공격할 수 없는 [금지령]을 내린다. 수호자의 그림자를 공격한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "무장 해제 금지령", + "SkillDesc": "모든 아군에게 일반 공격 [금지령]을 내린다. 일반 공격을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "침묵 금지령", + "SkillDesc": "모든 아군에게 전투 스킬 [금지령]을 내린다. 전투 스킬을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303006, + "SkillName": "견벌의 뇌우", + "SkillDesc": "연속으로 임의의 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303007, + "SkillName": "거역할 수 없는 처벌", + "SkillDesc": "[금지령]을 훼손한 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6136360010132194, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303001, + "SkillName": "추억의 섬광", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303002, + "SkillName": "번개치는 징벌", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303003, + "SkillName": "적막 금지령", + "SkillDesc": "모든 아군에게 수호자의 그림자를 공격할 수 없는 [금지령]을 내린다. 수호자의 그림자를 공격한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "무장 해제 금지령", + "SkillDesc": "모든 아군에게 일반 공격 [금지령]을 내린다. 일반 공격을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "침묵 금지령", + "SkillDesc": "모든 아군에게 전투 스킬 [금지령]을 내린다. 전투 스킬을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303006, + "SkillName": "견벌의 뇌우", + "SkillDesc": "연속으로 임의의 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303007, + "SkillName": "거역할 수 없는 처벌", + "SkillDesc": "[금지령]을 훼손한 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303009, + "AttackModifyRatio": 1.3333330005407333, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4363640006631613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303001, + "SkillName": "추억의 섬광", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303002, + "SkillName": "번개치는 징벌", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303003, + "SkillName": "적막 금지령", + "SkillDesc": "모든 아군에게 수호자의 그림자를 공격할 수 없는 [금지령]을 내린다. 수호자의 그림자를 공격한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "무장 해제 금지령", + "SkillDesc": "모든 아군에게 일반 공격 [금지령]을 내린다. 일반 공격을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "침묵 금지령", + "SkillDesc": "모든 아군에게 전투 스킬 [금지령]을 내린다. 전투 스킬을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303006, + "SkillName": "견벌의 뇌우", + "SkillDesc": "연속으로 임의의 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303007, + "SkillName": "거역할 수 없는 처벌", + "SkillDesc": "[금지령]을 훼손한 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303010, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303001, + "SkillName": "추억의 섬광", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303002, + "SkillName": "번개치는 징벌", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303003, + "SkillName": "적막 금지령", + "SkillDesc": "모든 아군에게 수호자의 그림자를 공격할 수 없는 [금지령]을 내린다. 수호자의 그림자를 공격한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "무장 해제 금지령", + "SkillDesc": "모든 아군에게 일반 공격 [금지령]을 내린다. 일반 공격을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "침묵 금지령", + "SkillDesc": "모든 아군에게 전투 스킬 [금지령]을 내린다. 전투 스킬을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303006, + "SkillName": "견벌의 뇌우", + "SkillDesc": "연속으로 임의의 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303007, + "SkillName": "거역할 수 없는 처벌", + "SkillDesc": "[금지령]을 훼손한 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303011, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -19.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303001, + "SkillName": "추억의 섬광", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303002, + "SkillName": "번개치는 징벌", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303003, + "SkillName": "적막 금지령", + "SkillDesc": "모든 아군에게 수호자의 그림자를 공격할 수 없는 [금지령]을 내린다. 수호자의 그림자를 공격한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "무장 해제 금지령", + "SkillDesc": "모든 아군에게 일반 공격 [금지령]을 내린다. 일반 공격을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "침묵 금지령", + "SkillDesc": "모든 아군에게 전투 스킬 [금지령]을 내린다. 전투 스킬을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303006, + "SkillName": "견벌의 뇌우", + "SkillDesc": "연속으로 임의의 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303007, + "SkillName": "거역할 수 없는 처벌", + "SkillDesc": "[금지령]을 훼손한 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6818180012051016, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 3, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303001, + "SkillName": "추억의 섬광", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303002, + "SkillName": "번개치는 징벌", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303003, + "SkillName": "적막 금지령", + "SkillDesc": "모든 아군에게 수호자의 그림자를 공격할 수 없는 [금지령]을 내린다. 수호자의 그림자를 공격한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "무장 해제 금지령", + "SkillDesc": "모든 아군에게 일반 공격 [금지령]을 내린다. 일반 공격을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "침묵 금지령", + "SkillDesc": "모든 아군에게 전투 스킬 [금지령]을 내린다. 전투 스킬을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303006, + "SkillName": "견벌의 뇌우", + "SkillDesc": "연속으로 임의의 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303007, + "SkillName": "거역할 수 없는 처벌", + "SkillDesc": "[금지령]을 훼손한 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303001, + "SkillName": "추억의 섬광", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303002, + "SkillName": "번개치는 징벌", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303003, + "SkillName": "적막 금지령", + "SkillDesc": "모든 아군에게 수호자의 그림자를 공격할 수 없는 [금지령]을 내린다. 수호자의 그림자를 공격한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "무장 해제 금지령", + "SkillDesc": "모든 아군에게 일반 공격 [금지령]을 내린다. 일반 공격을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "침묵 금지령", + "SkillDesc": "모든 아군에게 전투 스킬 [금지령]을 내린다. 전투 스킬을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303006, + "SkillName": "견벌의 뇌우", + "SkillDesc": "연속으로 임의의 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303007, + "SkillName": "거역할 수 없는 처벌", + "SkillDesc": "[금지령]을 훼손한 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303001, + "SkillName": "추억의 섬광", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303002, + "SkillName": "번개치는 징벌", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303003, + "SkillName": "적막 금지령", + "SkillDesc": "모든 아군에게 수호자의 그림자를 공격할 수 없는 [금지령]을 내린다. 수호자의 그림자를 공격한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "무장 해제 금지령", + "SkillDesc": "모든 아군에게 일반 공격 [금지령]을 내린다. 일반 공격을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "침묵 금지령", + "SkillDesc": "모든 아군에게 전투 스킬 [금지령]을 내린다. 전투 스킬을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303006, + "SkillName": "견벌의 뇌우", + "SkillDesc": "연속으로 임의의 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303007, + "SkillName": "거역할 수 없는 처벌", + "SkillDesc": "[금지령]을 훼손한 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1818180007394403, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303001, + "SkillName": "추억의 섬광", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303002, + "SkillName": "번개치는 징벌", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303003, + "SkillName": "적막 금지령", + "SkillDesc": "모든 아군에게 수호자의 그림자를 공격할 수 없는 [금지령]을 내린다. 수호자의 그림자를 공격한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "무장 해제 금지령", + "SkillDesc": "모든 아군에게 일반 공격 [금지령]을 내린다. 일반 공격을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "침묵 금지령", + "SkillDesc": "모든 아군에게 전투 스킬 [금지령]을 내린다. 전투 스킬을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303006, + "SkillName": "견벌의 뇌우", + "SkillDesc": "연속으로 임의의 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303007, + "SkillName": "거역할 수 없는 처벌", + "SkillDesc": "[금지령]을 훼손한 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303017, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9090910009108484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303001, + "SkillName": "추억의 섬광", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303002, + "SkillName": "번개치는 징벌", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303003, + "SkillName": "적막 금지령", + "SkillDesc": "모든 아군에게 수호자의 그림자를 공격할 수 없는 [금지령]을 내린다. 수호자의 그림자를 공격한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "무장 해제 금지령", + "SkillDesc": "모든 아군에게 일반 공격 [금지령]을 내린다. 일반 공격을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "침묵 금지령", + "SkillDesc": "모든 아군에게 전투 스킬 [금지령]을 내린다. 전투 스킬을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303006, + "SkillName": "견벌의 뇌우", + "SkillDesc": "연속으로 임의의 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303007, + "SkillName": "거역할 수 없는 처벌", + "SkillDesc": "[금지령]을 훼손한 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] 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"Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303002, + "SkillName": "번개치는 징벌", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303003, + "SkillName": "적막 금지령", + "SkillDesc": "모든 아군에게 수호자의 그림자를 공격할 수 없는 [금지령]을 내린다. 수호자의 그림자를 공격한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "무장 해제 금지령", + "SkillDesc": "모든 아군에게 일반 공격 [금지령]을 내린다. 일반 공격을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "침묵 금지령", + "SkillDesc": "모든 아군에게 전투 스킬 [금지령]을 내린다. 전투 스킬을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303006, + "SkillName": "견벌의 뇌우", + "SkillDesc": "연속으로 임의의 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303007, + "SkillName": "거역할 수 없는 처벌", + "SkillDesc": "[금지령]을 훼손한 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303019, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 140, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303001, + "SkillName": "추억의 섬광", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303002, + "SkillName": "번개치는 징벌", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303003, + "SkillName": "적막 금지령", + "SkillDesc": "모든 아군에게 수호자의 그림자를 공격할 수 없는 [금지령]을 내린다. 수호자의 그림자를 공격한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "무장 해제 금지령", + "SkillDesc": "모든 아군에게 일반 공격 [금지령]을 내린다. 일반 공격을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "침묵 금지령", + "SkillDesc": "모든 아군에게 전투 스킬 [금지령]을 내린다. 전투 스킬을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303006, + "SkillName": "견벌의 뇌우", + "SkillDesc": "연속으로 임의의 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303007, + "SkillName": "거역할 수 없는 처벌", + "SkillDesc": "[금지령]을 훼손한 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 7.500000000465661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303001, + "SkillName": "추억의 섬광", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303002, + "SkillName": "번개치는 징벌", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303003, + "SkillName": "적막 금지령", + "SkillDesc": "모든 아군에게 수호자의 그림자를 공격할 수 없는 [금지령]을 내린다. 수호자의 그림자를 공격한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "무장 해제 금지령", + "SkillDesc": "모든 아군에게 일반 공격 [금지령]을 내린다. 일반 공격을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "침묵 금지령", + "SkillDesc": "모든 아군에게 전투 스킬 [금지령]을 내린다. 전투 스킬을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303006, + "SkillName": "견벌의 뇌우", + "SkillDesc": "연속으로 임의의 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303007, + "SkillName": "거역할 수 없는 처벌", + "SkillDesc": "[금지령]을 훼손한 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9090910009108484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303001, + "SkillName": "추억의 섬광", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303002, + "SkillName": "번개치는 징벌", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303003, + "SkillName": "적막 금지령", + "SkillDesc": "모든 아군에게 수호자의 그림자를 공격할 수 없는 [금지령]을 내린다. 수호자의 그림자를 공격한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303004, + "SkillName": "무장 해제 금지령", + "SkillDesc": "모든 아군에게 일반 공격 [금지령]을 내린다. 일반 공격을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303005, + "SkillName": "침묵 금지령", + "SkillDesc": "모든 아군에게 전투 스킬 [금지령]을 내린다. 전투 스킬을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303006, + "SkillName": "견벌의 뇌우", + "SkillDesc": "연속으로 임의의 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303007, + "SkillName": "거역할 수 없는 처벌", + "SkillDesc": "[금지령]을 훼손한 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8003030, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003030, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003030, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003030, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003030, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003030, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003030, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + } + ] + }, + "8003031": { + "Id": 8003031, + "Name": "수호자의 그림자(오류)", + "Desc": "코드가 영향을 받아 오류가 난 홀로그램. 원본 레퍼런스는 스텔라론의 힘으로 만들어진, 열계를 끊임없이 확장하려는 의지를 행하는 허영.\\n지적 생명의 욕구가 열계에 투영되어 만들어진 생체 에너지는 모래 알갱이가 조개껍데기에 맺혀 형성된 진주와도 같다. 그 힘은 목적 없이 사방을 헤매다가 주인의 의지가 느껴지면 명령에 따라 움직인다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1209, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8003031, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303101, + "SkillName": "추억의 섬광", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303102, + "SkillName": "번개치는 징벌", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303103, + "SkillName": "적막 금지령", + "SkillDesc": "모든 아군에게 수호자의 그림자를 공격할 수 없는 [금지령]을 내린다. 수호자의 그림자를 공격한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303104, + "SkillName": "무장 해제 금지령", + "SkillDesc": "모든 아군에게 일반 공격 [금지령]을 내린다. 일반 공격을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303105, + "SkillName": "침묵 금지령", + "SkillDesc": "모든 아군에게 전투 스킬 [금지령]을 내린다. 전투 스킬을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303106, + "SkillName": "견벌의 뇌우", + "SkillDesc": "연속으로 임의의 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303107, + "SkillName": "거역할 수 없는 처벌", + "SkillDesc": "[금지령]을 훼손한 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303101, + "SkillName": "추억의 섬광", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303102, + "SkillName": "번개치는 징벌", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303103, + "SkillName": "적막 금지령", + "SkillDesc": "모든 아군에게 수호자의 그림자를 공격할 수 없는 [금지령]을 내린다. 수호자의 그림자를 공격한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303104, + "SkillName": "무장 해제 금지령", + "SkillDesc": "모든 아군에게 일반 공격 [금지령]을 내린다. 일반 공격을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303105, + "SkillName": "침묵 금지령", + "SkillDesc": "모든 아군에게 전투 스킬 [금지령]을 내린다. 전투 스킬을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303106, + "SkillName": "견벌의 뇌우", + "SkillDesc": "연속으로 임의의 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303107, + "SkillName": "거역할 수 없는 처벌", + "SkillDesc": "[금지령]을 훼손한 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303101, + "SkillName": "추억의 섬광", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303102, + "SkillName": "번개치는 징벌", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303103, + "SkillName": "적막 금지령", + "SkillDesc": "모든 아군에게 수호자의 그림자를 공격할 수 없는 [금지령]을 내린다. 수호자의 그림자를 공격한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303104, + "SkillName": "무장 해제 금지령", + "SkillDesc": "모든 아군에게 일반 공격 [금지령]을 내린다. 일반 공격을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303105, + "SkillName": "침묵 금지령", + "SkillDesc": "모든 아군에게 전투 스킬 [금지령]을 내린다. 전투 스킬을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303106, + "SkillName": "견벌의 뇌우", + "SkillDesc": "연속으로 임의의 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303107, + "SkillName": "거역할 수 없는 처벌", + "SkillDesc": "[금지령]을 훼손한 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800303103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.846154000842944, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800303101, + "SkillName": "추억의 섬광", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303102, + "SkillName": "번개치는 징벌", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 800303103, + "SkillName": "적막 금지령", + "SkillDesc": "모든 아군에게 수호자의 그림자를 공격할 수 없는 [금지령]을 내린다. 수호자의 그림자를 공격한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303104, + "SkillName": "무장 해제 금지령", + "SkillDesc": "모든 아군에게 일반 공격 [금지령]을 내린다. 일반 공격을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303105, + "SkillName": "침묵 금지령", + "SkillDesc": "모든 아군에게 전투 스킬 [금지령]을 내린다. 전투 스킬을 발동한 아군은 즉시 1회 공격을 받는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800303106, + "SkillName": "견벌의 뇌우", + "SkillDesc": "연속으로 임의의 단일 아군에게 소량의 번개 속성 피해를 가하며, 피격된 아군은 일정 확률로 감전 상태에 빠진다", + "DamageType": "Thunder", + "SPHitBase": 5 + }, + { + "Id": 800303107, + "SkillName": "거역할 수 없는 처벌", + "SkillDesc": "[금지령]을 훼손한 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 800303108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8003031, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003031, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003031, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003031, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003031, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003031, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003031, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + } + ] + }, + "8003040": { + "Id": 8003040, + "Name": "잠식자의 그림자", + "Desc": "스텔라론의 힘으로 만들어진 허영은 열계를 끊임없이 확장하려는 의지를 행하고 있다.\\n지적 생명의 욕구가 열계에 투영되어 만들어진 생체 에너지는 모래 알갱이가 조개껍데기에 맺혀 형성된 진주와도 같다. 하지만 그것을 이끄는 욕망은 오래전에 뒤틀리고 희미해졌다", + "MonsterCampID": 3, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 930, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 172, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8003040, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304002, + "SkillName": "세월의 금가시", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304003, + "SkillName": "세월의 견벌", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304004, + "SkillName": "황금 시대의 구속", + "SkillDesc": "자신은 차지 상태에 진입하고 [추억의 눈금]을 9스택 획득한다. 다음번 행동은 모든 아군에게 [황금 시대의 해방]을 발동한다. 피격 후마다 [추억의 눈금]을 1스택씩 잃는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304005, + "SkillName": "황금 시대의 해방", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가하며, 가하는 피해 횟수는 자신의 남은 [추억의 눈금] 스택 수와 일치한다. [추억의 눈금]이 없을 경우 스킬 발동에 실패한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304006, + "SkillName": "세월의 베일", + "SkillDesc": "자신이 받는 일반 공격, 전투 스킬, 필살기, 추가 공격 피해가 소폭 감소하고 낮은 확률로 잠식자의 그림자에게 피격당한 아군을 속박 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304007, + "SkillName": "황금 시대의 해방", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800304001, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6000000005587935, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304002, + "SkillName": "세월의 금가시", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304003, + "SkillName": "세월의 견벌", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304004, + "SkillName": "황금 시대의 구속", + "SkillDesc": "자신은 차지 상태에 진입하고 [추억의 눈금]을 9스택 획득한다. 다음번 행동은 모든 아군에게 [황금 시대의 해방]을 발동한다. 피격 후마다 [추억의 눈금]을 1스택씩 잃는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304005, + "SkillName": "황금 시대의 해방", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가하며, 가하는 피해 횟수는 자신의 남은 [추억의 눈금] 스택 수와 일치한다. [추억의 눈금]이 없을 경우 스킬 발동에 실패한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304006, + "SkillName": "세월의 베일", + "SkillDesc": "자신이 받는 일반 공격, 전투 스킬, 필살기, 추가 공격 피해가 소폭 감소하고 낮은 확률로 잠식자의 그림자에게 피격당한 아군을 속박 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304007, + "SkillName": "황금 시대의 해방", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800304002, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5100000004749745, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304002, + "SkillName": "세월의 금가시", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304003, + "SkillName": "세월의 견벌", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304004, + "SkillName": "황금 시대의 구속", + "SkillDesc": "자신은 차지 상태에 진입하고 [추억의 눈금]을 9스택 획득한다. 다음번 행동은 모든 아군에게 [황금 시대의 해방]을 발동한다. 피격 후마다 [추억의 눈금]을 1스택씩 잃는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304005, + "SkillName": "황금 시대의 해방", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가하며, 가하는 피해 횟수는 자신의 남은 [추억의 눈금] 스택 수와 일치한다. [추억의 눈금]이 없을 경우 스킬 발동에 실패한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304006, + "SkillName": "세월의 베일", + "SkillDesc": "자신이 받는 일반 공격, 전투 스킬, 필살기, 추가 공격 피해가 소폭 감소하고 낮은 확률로 잠식자의 그림자에게 피격당한 아군을 속박 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304007, + "SkillName": "황금 시대의 해방", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800304003, + "AttackModifyRatio": 1.4285710006952286, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.800000000745058, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304002, + "SkillName": "세월의 금가시", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304003, + "SkillName": "세월의 견벌", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304004, + "SkillName": "황금 시대의 구속", + "SkillDesc": "자신은 차지 상태에 진입하고 [추억의 눈금]을 9스택 획득한다. 다음번 행동은 모든 아군에게 [황금 시대의 해방]을 발동한다. 피격 후마다 [추억의 눈금]을 1스택씩 잃는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304005, + "SkillName": "황금 시대의 해방", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가하며, 가하는 피해 횟수는 자신의 남은 [추억의 눈금] 스택 수와 일치한다. [추억의 눈금]이 없을 경우 스킬 발동에 실패한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304006, + "SkillName": "세월의 베일", + "SkillDesc": "자신이 받는 일반 공격, 전투 스킬, 필살기, 추가 공격 피해가 소폭 감소하고 낮은 확률로 잠식자의 그림자에게 피격당한 아군을 속박 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304007, + "SkillName": "황금 시대의 해방", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800304004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.450000000419095, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304002, + "SkillName": "세월의 금가시", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304003, + "SkillName": "세월의 견벌", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304004, + "SkillName": "황금 시대의 구속", + "SkillDesc": "자신은 차지 상태에 진입하고 [추억의 눈금]을 9스택 획득한다. 다음번 행동은 모든 아군에게 [황금 시대의 해방]을 발동한다. 피격 후마다 [추억의 눈금]을 1스택씩 잃는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304005, + "SkillName": "황금 시대의 해방", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가하며, 가하는 피해 횟수는 자신의 남은 [추억의 눈금] 스택 수와 일치한다. [추억의 눈금]이 없을 경우 스킬 발동에 실패한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304006, + "SkillName": "세월의 베일", + "SkillDesc": "자신이 받는 일반 공격, 전투 스킬, 필살기, 추가 공격 피해가 소폭 감소하고 낮은 확률로 잠식자의 그림자에게 피격당한 아군을 속박 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304007, + "SkillName": "황금 시대의 해방", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800304005, + "AttackModifyRatio": 1.1111110001802444, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304002, + "SkillName": "세월의 금가시", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304003, + "SkillName": "세월의 견벌", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304004, + "SkillName": "황금 시대의 구속", + "SkillDesc": "자신은 차지 상태에 진입하고 [추억의 눈금]을 9스택 획득한다. 다음번 행동은 모든 아군에게 [황금 시대의 해방]을 발동한다. 피격 후마다 [추억의 눈금]을 1스택씩 잃는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304005, + "SkillName": "황금 시대의 해방", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가하며, 가하는 피해 횟수는 자신의 남은 [추억의 눈금] 스택 수와 일치한다. [추억의 눈금]이 없을 경우 스킬 발동에 실패한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304006, + "SkillName": "세월의 베일", + "SkillDesc": "자신이 받는 일반 공격, 전투 스킬, 필살기, 추가 공격 피해가 소폭 감소하고 낮은 확률로 잠식자의 그림자에게 피격당한 아군을 속박 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304007, + "SkillName": "황금 시대의 해방", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800304006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304002, + "SkillName": "세월의 금가시", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304003, + "SkillName": "세월의 견벌", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304004, + "SkillName": "황금 시대의 구속", + "SkillDesc": "자신은 차지 상태에 진입하고 [추억의 눈금]을 9스택 획득한다. 다음번 행동은 모든 아군에게 [황금 시대의 해방]을 발동한다. 피격 후마다 [추억의 눈금]을 1스택씩 잃는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304005, + "SkillName": "황금 시대의 해방", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가하며, 가하는 피해 횟수는 자신의 남은 [추억의 눈금] 스택 수와 일치한다. [추억의 눈금]이 없을 경우 스킬 발동에 실패한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304006, + "SkillName": "세월의 베일", + "SkillDesc": "자신이 받는 일반 공격, 전투 스킬, 필살기, 추가 공격 피해가 소폭 감소하고 낮은 확률로 잠식자의 그림자에게 피격당한 아군을 속박 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304007, + "SkillName": "황금 시대의 해방", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800304007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304002, + "SkillName": "세월의 금가시", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304003, + "SkillName": "세월의 견벌", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304004, + "SkillName": "황금 시대의 구속", + "SkillDesc": "자신은 차지 상태에 진입하고 [추억의 눈금]을 9스택 획득한다. 다음번 행동은 모든 아군에게 [황금 시대의 해방]을 발동한다. 피격 후마다 [추억의 눈금]을 1스택씩 잃는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304005, + "SkillName": "황금 시대의 해방", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가하며, 가하는 피해 횟수는 자신의 남은 [추억의 눈금] 스택 수와 일치한다. [추억의 눈금]이 없을 경우 스킬 발동에 실패한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304006, + "SkillName": "세월의 베일", + "SkillDesc": "자신이 받는 일반 공격, 전투 스킬, 필살기, 추가 공격 피해가 소폭 감소하고 낮은 확률로 잠식자의 그림자에게 피격당한 아군을 속박 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304007, + "SkillName": "황금 시대의 해방", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800304009, + "AttackModifyRatio": 0.6250000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -71.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304002, + "SkillName": "세월의 금가시", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304003, + "SkillName": "세월의 견벌", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304004, + "SkillName": "황금 시대의 구속", + "SkillDesc": "자신은 차지 상태에 진입하고 [추억의 눈금]을 9스택 획득한다. 다음번 행동은 모든 아군에게 [황금 시대의 해방]을 발동한다. 피격 후마다 [추억의 눈금]을 1스택씩 잃는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304005, + "SkillName": "황금 시대의 해방", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가하며, 가하는 피해 횟수는 자신의 남은 [추억의 눈금] 스택 수와 일치한다. [추억의 눈금]이 없을 경우 스킬 발동에 실패한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304006, + "SkillName": "세월의 베일", + "SkillDesc": "자신이 받는 일반 공격, 전투 스킬, 필살기, 추가 공격 피해가 소폭 감소하고 낮은 확률로 잠식자의 그림자에게 피격당한 아군을 속박 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304007, + "SkillName": "황금 시대의 해방", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800304010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5500000005122274, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -27.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304002, + "SkillName": "세월의 금가시", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304003, + "SkillName": "세월의 견벌", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304004, + "SkillName": "황금 시대의 구속", + "SkillDesc": "자신은 차지 상태에 진입하고 [추억의 눈금]을 9스택 획득한다. 다음번 행동은 모든 아군에게 [황금 시대의 해방]을 발동한다. 피격 후마다 [추억의 눈금]을 1스택씩 잃는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304005, + "SkillName": "황금 시대의 해방", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가하며, 가하는 피해 횟수는 자신의 남은 [추억의 눈금] 스택 수와 일치한다. [추억의 눈금]이 없을 경우 스킬 발동에 실패한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304006, + "SkillName": "세월의 베일", + "SkillDesc": "자신이 받는 일반 공격, 전투 스킬, 필살기, 추가 공격 피해가 소폭 감소하고 낮은 확률로 잠식자의 그림자에게 피격당한 아군을 속박 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304007, + "SkillName": "황금 시대의 해방", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800304011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304002, + "SkillName": "세월의 금가시", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304003, + "SkillName": "세월의 견벌", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304004, + "SkillName": "황금 시대의 구속", + "SkillDesc": "자신은 차지 상태에 진입하고 [추억의 눈금]을 9스택 획득한다. 다음번 행동은 모든 아군에게 [황금 시대의 해방]을 발동한다. 피격 후마다 [추억의 눈금]을 1스택씩 잃는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304005, + "SkillName": "황금 시대의 해방", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가하며, 가하는 피해 횟수는 자신의 남은 [추억의 눈금] 스택 수와 일치한다. [추억의 눈금]이 없을 경우 스킬 발동에 실패한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304006, + "SkillName": "세월의 베일", + "SkillDesc": "자신이 받는 일반 공격, 전투 스킬, 필살기, 추가 공격 피해가 소폭 감소하고 낮은 확률로 잠식자의 그림자에게 피격당한 아군을 속박 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304007, + "SkillName": "황금 시대의 해방", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800304012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6000000005587935, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304002, + "SkillName": "세월의 금가시", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304003, + "SkillName": "세월의 견벌", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304004, + "SkillName": "황금 시대의 구속", + "SkillDesc": "자신은 차지 상태에 진입하고 [추억의 눈금]을 9스택 획득한다. 다음번 행동은 모든 아군에게 [황금 시대의 해방]을 발동한다. 피격 후마다 [추억의 눈금]을 1스택씩 잃는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304005, + "SkillName": "황금 시대의 해방", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가하며, 가하는 피해 횟수는 자신의 남은 [추억의 눈금] 스택 수와 일치한다. [추억의 눈금]이 없을 경우 스킬 발동에 실패한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304006, + "SkillName": "세월의 베일", + "SkillDesc": "자신이 받는 일반 공격, 전투 스킬, 필살기, 추가 공격 피해가 소폭 감소하고 낮은 확률로 잠식자의 그림자에게 피격당한 아군을 속박 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304007, + "SkillName": "황금 시대의 해방", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800304013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304002, + "SkillName": "세월의 금가시", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304003, + "SkillName": "세월의 견벌", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304004, + "SkillName": "황금 시대의 구속", + "SkillDesc": "자신은 차지 상태에 진입하고 [추억의 눈금]을 9스택 획득한다. 다음번 행동은 모든 아군에게 [황금 시대의 해방]을 발동한다. 피격 후마다 [추억의 눈금]을 1스택씩 잃는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304005, + "SkillName": "황금 시대의 해방", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가하며, 가하는 피해 횟수는 자신의 남은 [추억의 눈금] 스택 수와 일치한다. [추억의 눈금]이 없을 경우 스킬 발동에 실패한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304006, + "SkillName": "세월의 베일", + "SkillDesc": "자신이 받는 일반 공격, 전투 스킬, 필살기, 추가 공격 피해가 소폭 감소하고 낮은 확률로 잠식자의 그림자에게 피격당한 아군을 속박 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304007, + "SkillName": "황금 시대의 해방", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800304014, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.400000000372529, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304002, + "SkillName": "세월의 금가시", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304003, + "SkillName": "세월의 견벌", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304004, + "SkillName": "황금 시대의 구속", + "SkillDesc": "자신은 차지 상태에 진입하고 [추억의 눈금]을 9스택 획득한다. 다음번 행동은 모든 아군에게 [황금 시대의 해방]을 발동한다. 피격 후마다 [추억의 눈금]을 1스택씩 잃는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304005, + "SkillName": "황금 시대의 해방", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가하며, 가하는 피해 횟수는 자신의 남은 [추억의 눈금] 스택 수와 일치한다. [추억의 눈금]이 없을 경우 스킬 발동에 실패한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304006, + "SkillName": "세월의 베일", + "SkillDesc": "자신이 받는 일반 공격, 전투 스킬, 필살기, 추가 공격 피해가 소폭 감소하고 낮은 확률로 잠식자의 그림자에게 피격당한 아군을 속박 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304007, + "SkillName": "황금 시대의 해방", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800304015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304002, + "SkillName": "세월의 금가시", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304003, + "SkillName": "세월의 견벌", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304004, + "SkillName": "황금 시대의 구속", + "SkillDesc": "자신은 차지 상태에 진입하고 [추억의 눈금]을 9스택 획득한다. 다음번 행동은 모든 아군에게 [황금 시대의 해방]을 발동한다. 피격 후마다 [추억의 눈금]을 1스택씩 잃는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304005, + "SkillName": "황금 시대의 해방", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가하며, 가하는 피해 횟수는 자신의 남은 [추억의 눈금] 스택 수와 일치한다. [추억의 눈금]이 없을 경우 스킬 발동에 실패한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304006, + "SkillName": "세월의 베일", + "SkillDesc": "자신이 받는 일반 공격, 전투 스킬, 필살기, 추가 공격 피해가 소폭 감소하고 낮은 확률로 잠식자의 그림자에게 피격당한 아군을 속박 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304007, + "SkillName": "황금 시대의 해방", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800304016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304002, + "SkillName": "세월의 금가시", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304003, + "SkillName": "세월의 견벌", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304004, + "SkillName": "황금 시대의 구속", + "SkillDesc": "자신은 차지 상태에 진입하고 [추억의 눈금]을 9스택 획득한다. 다음번 행동은 모든 아군에게 [황금 시대의 해방]을 발동한다. 피격 후마다 [추억의 눈금]을 1스택씩 잃는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304005, + "SkillName": "황금 시대의 해방", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가하며, 가하는 피해 횟수는 자신의 남은 [추억의 눈금] 스택 수와 일치한다. [추억의 눈금]이 없을 경우 스킬 발동에 실패한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304006, + "SkillName": "세월의 베일", + "SkillDesc": "자신이 받는 일반 공격, 전투 스킬, 필살기, 추가 공격 피해가 소폭 감소하고 낮은 확률로 잠식자의 그림자에게 피격당한 아군을 속박 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304007, + "SkillName": "황금 시대의 해방", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800304017, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304002, + "SkillName": "세월의 금가시", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304003, + "SkillName": "세월의 견벌", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304004, + "SkillName": "황금 시대의 구속", + "SkillDesc": "자신은 차지 상태에 진입하고 [추억의 눈금]을 9스택 획득한다. 다음번 행동은 모든 아군에게 [황금 시대의 해방]을 발동한다. 피격 후마다 [추억의 눈금]을 1스택씩 잃는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304005, + "SkillName": "황금 시대의 해방", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가하며, 가하는 피해 횟수는 자신의 남은 [추억의 눈금] 스택 수와 일치한다. [추억의 눈금]이 없을 경우 스킬 발동에 실패한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304006, + "SkillName": "세월의 베일", + "SkillDesc": "자신이 받는 일반 공격, 전투 스킬, 필살기, 추가 공격 피해가 소폭 감소하고 낮은 확률로 잠식자의 그림자에게 피격당한 아군을 속박 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304007, + "SkillName": "황금 시대의 해방", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 800304018, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 8.25000000023283, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304002, + "SkillName": "세월의 금가시", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304003, + "SkillName": "세월의 견벌", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304004, + "SkillName": "황금 시대의 구속", + "SkillDesc": "자신은 차지 상태에 진입하고 [추억의 눈금]을 9스택 획득한다. 다음번 행동은 모든 아군에게 [황금 시대의 해방]을 발동한다. 피격 후마다 [추억의 눈금]을 1스택씩 잃는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304005, + "SkillName": "황금 시대의 해방", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가하며, 가하는 피해 횟수는 자신의 남은 [추억의 눈금] 스택 수와 일치한다. [추억의 눈금]이 없을 경우 스킬 발동에 실패한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304006, + "SkillName": "세월의 베일", + "SkillDesc": "자신이 받는 일반 공격, 전투 스킬, 필살기, 추가 공격 피해가 소폭 감소하고 낮은 확률로 잠식자의 그림자에게 피격당한 아군을 속박 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304007, + "SkillName": "황금 시대의 해방", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8003040, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003040, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003040, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003040, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003040, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003040, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003040, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + } + ] + }, + "8003041": { + "Id": 8003041, + "Name": "잠식자의 그림자(오류)", + "Desc": "코드가 영향을 받아 오류가 난 홀로그램. 원본 레퍼런스는 스텔라론의 힘으로 만들어진, 열계를 끊임없이 확장하려는 의지를 행하는 허영.\\n지적 생명의 욕구가 열계에 투영되어 만들어진 생체 에너지는 모래 알갱이가 조개껍데기에 맺혀 형성된 진주와도 같다. 하지만 그것을 이끄는 욕망은 오래전에 뒤틀리고 희미해졌다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1209, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 207, + "StanceBase": 390, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8003041, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304101, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304102, + "SkillName": "세월의 금가시", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304103, + "SkillName": "세월의 견벌", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304104, + "SkillName": "황금 시대의 구속", + "SkillDesc": "자신은 차지 상태에 진입하고 [추억의 눈금]을 9스택 획득한다. 다음번 행동은 모든 아군에게 [황금 시대의 해방]을 발동한다. 피격 후마다 [추억의 눈금]을 1스택씩 잃는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304105, + "SkillName": "황금 시대의 해방", + "SkillDesc": "연속으로 임의의 단일 아군에게 허수 속성 피해를 가하며, [추억의 눈금]이 없을 경우 스킬 발동에 실패한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304106, + "SkillName": "세월의 베일", + "SkillDesc": "자신이 받는 일반 공격, 전투 스킬, 필살기, 추가 공격 피해가 소폭 감소하고 일정 확률로 잠식자의 그림자에게 피격당한 아군을 속박 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304107, + "SkillName": "황금 시대의 해방", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304108, + "SkillName": "황금 시대의 해방", + "SkillDesc": "연속으로 임의의 단일 아군에게 허수 속성 피해를 주며, 가하는 피해 횟수는 자신의 남은 [추억의 눈금] 스택 수와 일치한다. [추억의 눈금]이 없을 경우 스킬 발동에 실패한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304109, + "SkillName": "세월의 금가시", + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800304101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304101, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304102, + "SkillName": "세월의 금가시", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304103, + "SkillName": "세월의 견벌", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304104, + "SkillName": "황금 시대의 구속", + "SkillDesc": "자신은 차지 상태에 진입하고 [추억의 눈금]을 9스택 획득한다. 다음번 행동은 모든 아군에게 [황금 시대의 해방]을 발동한다. 피격 후마다 [추억의 눈금]을 1스택씩 잃는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304105, + "SkillName": "황금 시대의 해방", + "SkillDesc": "연속으로 임의의 단일 아군에게 허수 속성 피해를 가하며, [추억의 눈금]이 없을 경우 스킬 발동에 실패한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304106, + "SkillName": "세월의 베일", + "SkillDesc": "자신이 받는 일반 공격, 전투 스킬, 필살기, 추가 공격 피해가 소폭 감소하고 일정 확률로 잠식자의 그림자에게 피격당한 아군을 속박 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304107, + "SkillName": "황금 시대의 해방", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304108, + "SkillName": "황금 시대의 해방", + "SkillDesc": "연속으로 임의의 단일 아군에게 허수 속성 피해를 주며, 가하는 피해 횟수는 자신의 남은 [추억의 눈금] 스택 수와 일치한다. [추억의 눈금]이 없을 경우 스킬 발동에 실패한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304109, + "SkillName": "세월의 금가시", + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8003041, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003041, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003041, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003041, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003041, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003041, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003041, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + } + ] + }, + "8003042": { + "Id": 8003042, + "Name": "잠식자의 그림자", + "Desc": "스텔라론의 힘으로 만들어진 허영은 열계를 끊임없이 확장하려는 의지를 행하고 있다.\\n지적 생명의 욕구가 열계에 투영되어 만들어진 생체 에너지는 모래 알갱이가 조개껍데기에 맺혀 형성된 진주와도 같다. 하지만 그것을 이끄는 욕망은 오래전에 뒤틀리고 희미해졌다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 744, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003040.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 172, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8003042, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800304201, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304202, + "SkillName": "세월의 금가시", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 800304203, + "SkillName": "세월의 견벌", + "SkillDesc": "지정된 단일 아군에게 대량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 800304204, + "SkillName": "황금 시대의 구속", + "SkillDesc": "자신은 차지 상태에 진입하고 [추억의 눈금]을 9스택 획득한다. 다음번 행동은 모든 아군에게 [황금 시대의 해방]을 발동한다. 피격 후마다 [추억의 눈금]을 1스택씩 잃는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304205, + "SkillName": "황금 시대의 해방", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가하며, 가하는 피해 횟수는 자신의 남은 [추억의 눈금] 스택 수와 일치한다. [추억의 눈금]이 없을 경우 스킬 발동에 실패한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 800304206, + "SkillName": "세월의 베일", + "SkillDesc": "자신이 받는 일반 공격, 전투 스킬, 필살기, 추가 공격 피해가 소폭 감소하고 낮은 확률로 잠식자의 그림자에게 피격당한 아군을 속박 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800304207, + "SkillName": "황금 시대의 해방", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8003042, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003042, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003042, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003042, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003042, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003042, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003042, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + } + ] + }, + "8003050": { + "Id": 8003050, + "Name": "바람 소환사", + "Desc": "열계가 펼쳐지는 중 침식된 괴물. 힘의 근원이 일그러진 후 더욱 유연한 전투 방식을 갖게 되었다.\\n바람 소환사는 풍향을 이용하여 더 사나운 화살을 발사한다", + "MonsterCampID": 3, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1023, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8003050, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "회오리 광선", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며, 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "바람을 걷다", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 일정 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "바람을 잡는 활시위", + "SkillDesc": "차지 상태에 진입하고 풍화 상태에 빠진 모든 아군을 고정한다. 다음번 행동은 [떨어지는 폭풍]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "폭풍 사이클론", + "SkillDesc": "풍화 상태에 빠진 아군을 공격한 후 자신의 공격력이 소폭 증가한다. 약점 격파 시 해당 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 5.454545000800863, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "회오리 광선", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며, 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "바람을 걷다", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 일정 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "바람을 잡는 활시위", + "SkillDesc": "차지 상태에 진입하고 풍화 상태에 빠진 모든 아군을 고정한다. 다음번 행동은 [떨어지는 폭풍]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "폭풍 사이클론", + "SkillDesc": "풍화 상태에 빠진 아군을 공격한 후 자신의 공격력이 소폭 증가한다. 약점 격파 시 해당 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5727270010393113, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "회오리 광선", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며, 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "바람을 걷다", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 일정 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "바람을 잡는 활시위", + "SkillDesc": "차지 상태에 진입하고 풍화 상태에 빠진 모든 아군을 고정한다. 다음번 행동은 [떨어지는 폭풍]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "폭풍 사이클론", + "SkillDesc": "풍화 상태에 빠진 아군을 공격한 후 자신의 공격력이 소폭 증가한다. 약점 격파 시 해당 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 33, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "회오리 광선", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며, 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "바람을 걷다", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 일정 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "바람을 잡는 활시위", + "SkillDesc": "차지 상태에 진입하고 풍화 상태에 빠진 모든 아군을 고정한다. 다음번 행동은 [떨어지는 폭풍]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "폭풍 사이클론", + "SkillDesc": "풍화 상태에 빠진 아군을 공격한 후 자신의 공격력이 소폭 증가한다. 약점 격파 시 해당 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Thunder", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "회오리 광선", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며, 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "바람을 걷다", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 일정 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "바람을 잡는 활시위", + "SkillDesc": "차지 상태에 진입하고 풍화 상태에 빠진 모든 아군을 고정한다. 다음번 행동은 [떨어지는 폭풍]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "폭풍 사이클론", + "SkillDesc": "풍화 상태에 빠진 아군을 공격한 후 자신의 공격력이 소폭 증가한다. 약점 격파 시 해당 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "회오리 광선", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며, 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "바람을 걷다", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 일정 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "바람을 잡는 활시위", + "SkillDesc": "차지 상태에 진입하고 풍화 상태에 빠진 모든 아군을 고정한다. 다음번 행동은 [떨어지는 폭풍]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "폭풍 사이클론", + "SkillDesc": "풍화 상태에 빠진 아군을 공격한 후 자신의 공격력이 소폭 증가한다. 약점 격파 시 해당 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305006, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6818180012051016, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "회오리 광선", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며, 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "바람을 걷다", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 일정 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "바람을 잡는 활시위", + "SkillDesc": "차지 상태에 진입하고 풍화 상태에 빠진 모든 아군을 고정한다. 다음번 행동은 [떨어지는 폭풍]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "폭풍 사이클론", + "SkillDesc": "풍화 상태에 빠진 아군을 공격한 후 자신의 공격력이 소폭 증가한다. 약점 격파 시 해당 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "회오리 광선", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며, 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "바람을 걷다", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 일정 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "바람을 잡는 활시위", + "SkillDesc": "차지 상태에 진입하고 풍화 상태에 빠진 모든 아군을 고정한다. 다음번 행동은 [떨어지는 폭풍]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "폭풍 사이클론", + "SkillDesc": "풍화 상태에 빠진 아군을 공격한 후 자신의 공격력이 소폭 증가한다. 약점 격파 시 해당 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -19.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "회오리 광선", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며, 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "바람을 걷다", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 일정 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "바람을 잡는 활시위", + "SkillDesc": "차지 상태에 진입하고 풍화 상태에 빠진 모든 아군을 고정한다. 다음번 행동은 [떨어지는 폭풍]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "폭풍 사이클론", + "SkillDesc": "풍화 상태에 빠진 아군을 공격한 후 자신의 공격력이 소폭 증가한다. 약점 격파 시 해당 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305009, + "AttackModifyRatio": 0.5555560009088367, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 20, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "회오리 광선", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며, 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "바람을 걷다", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 일정 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "바람을 잡는 활시위", + "SkillDesc": "차지 상태에 진입하고 풍화 상태에 빠진 모든 아군을 고정한다. 다음번 행동은 [떨어지는 폭풍]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "폭풍 사이클론", + "SkillDesc": "풍화 상태에 빠진 아군을 공격한 후 자신의 공격력이 소폭 증가한다. 약점 격파 시 해당 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3636360007803887, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "회오리 광선", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며, 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "바람을 걷다", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 일정 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "바람을 잡는 활시위", + "SkillDesc": "차지 상태에 진입하고 풍화 상태에 빠진 모든 아군을 고정한다. 다음번 행동은 [떨어지는 폭풍]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "폭풍 사이클론", + "SkillDesc": "풍화 상태에 빠진 아군을 공격한 후 자신의 공격력이 소폭 증가한다. 약점 격파 시 해당 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "회오리 광선", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며, 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "바람을 걷다", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 일정 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "바람을 잡는 활시위", + "SkillDesc": "차지 상태에 진입하고 풍화 상태에 빠진 모든 아군을 고정한다. 다음번 행동은 [떨어지는 폭풍]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "폭풍 사이클론", + "SkillDesc": "풍화 상태에 빠진 아군을 공격한 후 자신의 공격력이 소폭 증가한다. 약점 격파 시 해당 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.47727300063706934, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "회오리 광선", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며, 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "바람을 걷다", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 일정 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "바람을 잡는 활시위", + "SkillDesc": "차지 상태에 진입하고 풍화 상태에 빠진 모든 아군을 고정한다. 다음번 행동은 [떨어지는 폭풍]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "폭풍 사이클론", + "SkillDesc": "풍화 상태에 빠진 아군을 공격한 후 자신의 공격력이 소폭 증가한다. 약점 격파 시 해당 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305015, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "회오리 광선", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며, 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "바람을 걷다", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 일정 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "바람을 잡는 활시위", + "SkillDesc": "차지 상태에 진입하고 풍화 상태에 빠진 모든 아군을 고정한다. 다음번 행동은 [떨어지는 폭풍]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "폭풍 사이클론", + "SkillDesc": "풍화 상태에 빠진 아군을 공격한 후 자신의 공격력이 소폭 증가한다. 약점 격파 시 해당 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305016, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "회오리 광선", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며, 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "바람을 걷다", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 일정 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "바람을 잡는 활시위", + "SkillDesc": "차지 상태에 진입하고 풍화 상태에 빠진 모든 아군을 고정한다. 다음번 행동은 [떨어지는 폭풍]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "폭풍 사이클론", + "SkillDesc": "풍화 상태에 빠진 아군을 공격한 후 자신의 공격력이 소폭 증가한다. 약점 격파 시 해당 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305017, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "회오리 광선", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며, 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "바람을 걷다", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 일정 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "바람을 잡는 활시위", + "SkillDesc": "차지 상태에 진입하고 풍화 상태에 빠진 모든 아군을 고정한다. 다음번 행동은 [떨어지는 폭풍]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "폭풍 사이클론", + "SkillDesc": "풍화 상태에 빠진 아군을 공격한 후 자신의 공격력이 소폭 증가한다. 약점 격파 시 해당 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305018, + "AttackModifyRatio": 1.2500000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3636360007803887, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 20, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "회오리 광선", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며, 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "바람을 걷다", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 일정 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "바람을 잡는 활시위", + "SkillDesc": "차지 상태에 진입하고 풍화 상태에 빠진 모든 아군을 고정한다. 다음번 행동은 [떨어지는 폭풍]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "폭풍 사이클론", + "SkillDesc": "풍화 상태에 빠진 아군을 공격한 후 자신의 공격력이 소폭 증가한다. 약점 격파 시 해당 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305019, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "회오리 광선", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며, 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "바람을 걷다", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 일정 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "바람을 잡는 활시위", + "SkillDesc": "차지 상태에 진입하고 풍화 상태에 빠진 모든 아군을 고정한다. 다음번 행동은 [떨어지는 폭풍]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "폭풍 사이클론", + "SkillDesc": "풍화 상태에 빠진 아군을 공격한 후 자신의 공격력이 소폭 증가한다. 약점 격파 시 해당 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "회오리 광선", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며, 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "바람을 걷다", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 일정 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "바람을 잡는 활시위", + "SkillDesc": "차지 상태에 진입하고 풍화 상태에 빠진 모든 아군을 고정한다. 다음번 행동은 [떨어지는 폭풍]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "폭풍 사이클론", + "SkillDesc": "풍화 상태에 빠진 아군을 공격한 후 자신의 공격력이 소폭 증가한다. 약점 격파 시 해당 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + }, + { + "Id": 800305021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9090910009108484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305001, + "SkillName": "회오리 광선", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며, 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305002, + "SkillName": "바람을 걷다", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 일정 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305003, + "SkillName": "바람을 잡는 활시위", + "SkillDesc": "차지 상태에 진입하고 풍화 상태에 빠진 모든 아군을 고정한다. 다음번 행동은 [떨어지는 폭풍]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305004, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305005, + "SkillName": "폭풍 사이클론", + "SkillDesc": "풍화 상태에 빠진 아군을 공격한 후 자신의 공격력이 소폭 증가한다. 약점 격파 시 해당 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305006, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8003050, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003050, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003050, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003050, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003050, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003050, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003050, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + } + ] + }, + "8003051": { + "Id": 8003051, + "Name": "바람 소환사(오류)", + "Desc": "코드가 영향을 받아 오류가 난 홀로그램. 원본 레퍼런스는 열계가 펼쳐지는 중 침식된 괴물. 힘의 근원이 일그러진 후 더욱 유연한 전투 방식을 갖게 되었다.\\n바람 소환사는 풍향을 이용하여 더 사나운 화살을 발사하며 전투 중 자신과 협력해 전투하는 바람 조물을 소환한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8003051, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305101, + "SkillName": "회오리 광선", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며, 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305102, + "SkillName": "바람을 걷다", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 일정 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305103, + "SkillName": "바람을 잡는 활시위", + "SkillDesc": "차지 상태에 진입하고 풍화 상태에 빠진 모든 아군을 고정한다. 다음번 행동은 [떨어지는 폭풍]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305104, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 빠진 아군에게 바람 속성 피해를 가한다. 피격된 아군은 일정 확률로 다시 풍화 상태에 빠진다. 필드 위에 풍화 상태에 빠진 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305105, + "SkillName": "폭풍 사이클론", + "SkillDesc": "풍화 상태에 빠진 아군을 공격한 후 자신의 공격력이 소폭 증가한다. 약점 격파 시 해당 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305106, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 800305107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305109, + "SkillName": "다가오는 바람", + "SkillDesc": "[바람 조물]을 소환한다", + "DamageType": "Wind", + "SPHitBase": "" + } + ] + }, + { + "Id": 800305101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305101, + "SkillName": "회오리 광선", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며, 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305102, + "SkillName": "바람을 걷다", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 일정 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305103, + "SkillName": "바람을 잡는 활시위", + "SkillDesc": "차지 상태에 진입하고 풍화 상태에 빠진 모든 아군을 고정한다. 다음번 행동은 [떨어지는 폭풍]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305104, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 빠진 아군에게 바람 속성 피해를 가한다. 피격된 아군은 일정 확률로 다시 풍화 상태에 빠진다. 필드 위에 풍화 상태에 빠진 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305105, + "SkillName": "폭풍 사이클론", + "SkillDesc": "풍화 상태에 빠진 아군을 공격한 후 자신의 공격력이 소폭 증가한다. 약점 격파 시 해당 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305106, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 800305107, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305109, + "SkillName": "다가오는 바람", + "SkillDesc": "[바람 조물]을 소환한다", + "DamageType": "Wind", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8003051, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003051, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003051, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003051, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003051, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003051, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003051, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + } + ] + }, + "8003052": { + "Id": 8003052, + "Name": "바람 소환사", + "Desc": "열계가 펼쳐지는 중 침식된 괴물. 힘의 근원이 일그러진 후 더욱 유연한 전투 방식을 갖게 되었다.\\n바람 소환사는 풍향을 이용하여 더 사나운 화살을 발사한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 883.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8003050.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8003052, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800305201, + "SkillName": "회오리 광선", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며, 높은 확률로 풍화 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305202, + "SkillName": "바람을 걷다", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 일정 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 800305203, + "SkillName": "바람을 잡는 활시위", + "SkillDesc": "차지 상태에 진입하고 풍화 상태에 빠진 모든 아군을 고정한다. 다음번 행동에 [떨어지는 폭풍]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305204, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 800305205, + "SkillName": "폭풍 사이클론", + "SkillDesc": "풍화 상태에 빠진 아군을 공격한 후 자신의 공격력이 소폭 증가한다. 약점을 격파당할 시 해당 효과는 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 800305206, + "SkillName": "떨어지는 폭풍", + "SkillDesc": "풍화 상태에 진입한 아군에게 바람 속성 피해를 가한다. 필드에 풍화 상태에 진입한 아군이 없을 경우 해당 스킬은 발동에 실패한다", + "DamageType": "", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8003052, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003052, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003052, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003052, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003052, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003052, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003052, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + } + ] + }, + "8003060": { + "Id": 8003060, + "Name": "허구 집합체", + "Desc": "허구 집합체", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 465, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/BattleEventIcon/Monster_Unknown.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 83, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8003060, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 800306001, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Fire", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8003060, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003060, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003060, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003060, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111001 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003060, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003060, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + }, + { + "MonsterTemplateID": 8003060, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111002 + }, + { + "$type": "ItemConfig", + "ID": 111003 + }, + { + "$type": "ItemConfig", + "ID": 182007 + }, + { + "$type": "ItemConfig", + "ID": 183004 + } + ] + } + ] + }, + "8011010": { + "Id": 8011010, + "Name": "중입자", + "Desc": "「반물질 군단」은 반입자가 새어나와 소멸을 초래하는 걸 방지하기 위해 2가지 유형의 수송용 소형 이온 트랩을 만들었고 「중입자」 와 「반중입자」로 통칭한다.\\n「중입자」는 기본적인 지능을 갖고 있으며 전장에서 「허졸」의 의지와 부름에 응답하고 길을 열어준다", + "MonsterCampID": 6, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 55.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8011010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Minion", + "SpeedBase": 83, + "StanceBase": 30, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8011010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 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0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801202101, + "SkillName": "허무의 숙명", + "SkillDesc": "랜덤으로 단일 아군을 고정하며 모든 적의 공격 목표로 만든다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801202102, + "SkillName": "그림자 없는 습격", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + } + ] + }, + { + "Id": 801202104, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.222222000360489, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801202101, + "SkillName": "허무의 숙명", + "SkillDesc": "랜덤으로 단일 아군을 고정하며 모든 적의 공격 목표로 만든다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801202102, + "SkillName": "그림자 없는 습격", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012021, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012021, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012021, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012021, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012021, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012021, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012021, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012030": { + "Id": 8012030, + "Name": "허졸•말살자", + "Desc": "사후에 열계에 침식된 몸통의 잔해. 그 생명의 징후는 바뀌었지만, 여전히 말소 지령을 수행하고 있다.\\n허졸•말살자는 공격 중에 추가로 피해를 가할 수 있도록 명중한 적에게 표식을 부여한다", + "MonsterCampID": 6, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 195.3000000002794, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 8012030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801203001, + "SkillName": "허무 캐논", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가하며, 자신은 [과열] 상태에 빠진다. 피격된 아군은 일정 확률로 [기폭] 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801203002, + "SkillName": "열기 장막", + "SkillDesc": "자신의 [과열] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801203001, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7142860011663288, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801203001, + "SkillName": "허무 캐논", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가하며, 자신은 [과열] 상태에 빠진다. 피격된 아군은 일정 확률로 [기폭] 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801203002, + "SkillName": "열기 장막", + "SkillDesc": "자신의 [과열] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801203002, + "AttackModifyRatio": 0.5000000004656613, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.7142860011663288, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801203001, + "SkillName": "허무 캐논", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가하며, 자신은 [과열] 상태에 빠진다. 피격된 아군은 일정 확률로 [기폭] 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801203002, + "SkillName": "열기 장막", + "SkillDesc": "자신의 [과열] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801203003, + "AttackModifyRatio": 0.40000000037252903, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -9.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801203001, + "SkillName": "허무 캐논", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가하며, 자신은 [과열] 상태에 빠진다. 피격된 아군은 일정 확률로 [기폭] 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801203002, + "SkillName": "열기 장막", + "SkillDesc": "자신의 [과열] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801203004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801203001, + "SkillName": "허무 캐논", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가하며, 자신은 [과열] 상태에 빠진다. 피격된 아군은 일정 확률로 [기폭] 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801203002, + "SkillName": "열기 장막", + "SkillDesc": "자신의 [과열] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801203005, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801203001, + "SkillName": "허무 캐논", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가하며, 자신은 [과열] 상태에 빠진다. 피격된 아군은 일정 확률로 [기폭] 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801203002, + "SkillName": "열기 장막", + "SkillDesc": "자신의 [과열] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801203006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8333330010063946, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 20, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801203001, + "SkillName": "허무 캐논", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가하며, 자신은 [과열] 상태에 빠진다. 피격된 아군은 일정 확률로 [기폭] 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801203002, + "SkillName": "열기 장막", + "SkillDesc": "자신의 [과열] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801203007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801203001, + "SkillName": "허무 캐논", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가하며, 자신은 [과열] 상태에 빠진다. 피격된 아군은 일정 확률로 [기폭] 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801203002, + "SkillName": "열기 장막", + "SkillDesc": "자신의 [과열] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801203008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6666670010890812, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 10, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801203001, + "SkillName": "허무 캐논", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가하며, 자신은 [과열] 상태에 빠진다. 피격된 아군은 일정 확률로 [기폭] 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801203002, + "SkillName": "열기 장막", + "SkillDesc": "자신의 [과열] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801203009, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9523810015525669, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801203001, + "SkillName": "허무 캐논", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가하며, 자신은 [과열] 상태에 빠진다. 피격된 아군은 일정 확률로 [기폭] 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801203002, + "SkillName": "열기 장막", + "SkillDesc": "자신의 [과열] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801203010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7142860011663288, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801203001, + "SkillName": "허무 캐논", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가하며, 자신은 [과열] 상태에 빠진다. 피격된 아군은 일정 확률로 [기폭] 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801203002, + "SkillName": "열기 장막", + "SkillDesc": "자신의 [과열] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801203011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1904760010074824, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801203001, + "SkillName": "허무 캐논", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가하며, 자신은 [과열] 상태에 빠진다. 피격된 아군은 일정 확률로 [기폭] 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801203002, + "SkillName": "열기 장막", + "SkillDesc": "자신의 [과열] 상태를 해제한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012030, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012030, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012030, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012030, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012030, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012030, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012030, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012140": { + "Id": 8012140, + "Name": "재해의 오른손", + "Desc": "황폐한 대지 위, 종말의 행진에는 고통의 메아리만이 남았다.\\n재해의 오른손은 허수 속성의 힘을 활용해 대규모 공격을 가하는 데 능숙하다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 465, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 120, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8012140, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801214001, + "SkillName": "찢겨진 재앙", + "SkillDesc": "모든 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 801214002, + "SkillName": "베어버린 흉년", + "SkillDesc": "모든 아군에게 소량의 허수 속성 피해를 가하며, 낮은 확률로 아군이 속박 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 801214003, + "SkillName": "갈라진 재앙의 시간", + "SkillDesc": "모든 아군에게 허수 속성 피해를 주며 낮은 확률로 아군이 속박 상태에 빠진다", + "DamageType": "Imaginary", + "SPHitBase": 10 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012140, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012140, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012140, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012140, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012140, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012140, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012140, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012142": { + "Id": 8012142, + "Name": "여명의 왼손", + "Desc": "종말의 마지막 새벽, 밝은 아침 햇살조차도 떨면서 뒷걸음치고 있다.\\n여명의 왼손은 양자 속성의 힘을 이용한 단일 대상 공격에 능하다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 465, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 120, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8012142, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801214201, + "SkillName": "낙하하는 단조 망치", + "SkillDesc": "단일 아군에게 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801214202, + "SkillName": "떨어지는 별의 물음", + "SkillDesc": "단일 아군에게 양자 속성 피해를 가하며, 해당 목표는 낮은 확률로 얽힘 상태에 빠진다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801214203, + "SkillName": "어두운 서광", + "SkillDesc": "단일 아군에게 양자 속성 피해를 가하고, 해당 목표가는 일정 확률로 얽힘 상태에 빠진다", + "DamageType": "Quantum", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012142, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012142, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012142, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012142, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012142, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012142, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012142, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012143": { + "Id": 8012143, + "Name": "재해의 오른손", + "Desc": "황폐한 대지 위, 종말의 행진에는 고통의 메아리만이 남았다.\\n재해의 오른손은 허수 속성의 힘을 활용해 대규모 공격을 가하는 데 능숙하다", + "MonsterCampID": null, + "AttackBase": 14.400000000372529, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 135, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8012143, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801214301, + "SkillName": "찢겨진 재앙", + "SkillDesc": "모든 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 801214302, + "SkillName": "베어버린 흉년", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 801214303, + "SkillName": "갈라진 재앙의 시간", + "SkillDesc": "모든 아군에게 대량의 허수 속성 피해를 준다", + "DamageType": "Imaginary", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012143, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012143, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012143, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012143, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012143, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012143, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012143, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012145": { + "Id": 8012145, + "Name": "여명의 왼손", + "Desc": "종말의 마지막 새벽, 밝은 아침 햇살조차도 떨면서 뒷걸음치고 있다.\\n여명의 왼손은 양자 속성의 힘을 이용하여 단일 대상을 향해 공격을 개시하는 데 능숙하다", + "MonsterCampID": null, + "AttackBase": 14.400000000372529, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 372, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 135, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8012145, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801214501, + "SkillName": "낙하하는 단조 망치", + "SkillDesc": "단일 아군에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801214502, + "SkillName": "떨어지는 별의 물음", + "SkillDesc": "단일 아군에게 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 20 + }, + { + "Id": 801214503, + "SkillName": "어두운 서광", + "SkillDesc": "단일 아군에게 대량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 20 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012145, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012145, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012145, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012145, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012145, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012145, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012145, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012146": { + "Id": 8012146, + "Name": "재해의 오른손", + "Desc": "황폐한 대지 위, 종말의 행진에는 고통의 메아리만이 남았다.\\n재해의 오른손은 허수 속성의 힘을 활용해 대규모 공격을 가하는 데 능숙하다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 90, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8012146, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 801214601, + "SkillName": "찢겨진 재앙", + "SkillDesc": "모든 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 801214602, + "SkillName": "베어버린 흉년", + "SkillDesc": "모든 아군에게 소량의 허수 속성 피해를 가하고, 랜덤 캐릭터 2명을 [허수 인챈트] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 801214603, + "SkillName": "갈라진 재앙의 시간", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하고, 랜덤 캐릭터 3명을 [허수 인챈트] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214604, + "SkillName": "충돌 인멸", + "SkillDesc": "자신이 스킬을 발동해 단일 아군을 동시에 [양자 인챈트]와 [허수 인챈트] 상태에 빠트릴 시, 해당 목표의 [양자 인챈트]와 [허수 인챈트] 상태를 해제하고, 해당 목표에게 소량의 양자 속성 피해와 허수 속성 피해를 가하며, 동시에 높은 확률로 해당 목표를 [감금] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214605, + "SkillName": "거짓된 죽음", + "SkillDesc": "치명적인 공격을 받으면 [거짓된 죽음] 상태에 빠진다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214606, + "SkillName": "방비", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801214601, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 801214601, + "SkillName": "찢겨진 재앙", + "SkillDesc": "모든 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 801214602, + "SkillName": "베어버린 흉년", + "SkillDesc": "모든 아군에게 소량의 허수 속성 피해를 가하고, 랜덤 캐릭터 2명을 [허수 인챈트] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 801214603, + "SkillName": "갈라진 재앙의 시간", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하고, 랜덤 캐릭터 3명을 [허수 인챈트] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214604, + "SkillName": "충돌 인멸", + "SkillDesc": "자신이 스킬을 발동해 단일 아군을 동시에 [양자 인챈트]와 [허수 인챈트] 상태에 빠트릴 시, 해당 목표의 [양자 인챈트]와 [허수 인챈트] 상태를 해제하고, 해당 목표에게 소량의 양자 속성 피해와 허수 속성 피해를 가하며, 동시에 높은 확률로 해당 목표를 [감금] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214605, + "SkillName": "거짓된 죽음", + "SkillDesc": "치명적인 공격을 받으면 [거짓된 죽음] 상태에 빠진다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214606, + "SkillName": "방비", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801214602, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 801214601, + "SkillName": "찢겨진 재앙", + "SkillDesc": "모든 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 801214602, + "SkillName": "베어버린 흉년", + "SkillDesc": "모든 아군에게 소량의 허수 속성 피해를 가하고, 랜덤 캐릭터 2명을 [허수 인챈트] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 801214603, + "SkillName": "갈라진 재앙의 시간", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하고, 랜덤 캐릭터 3명을 [허수 인챈트] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214604, + "SkillName": "충돌 인멸", + "SkillDesc": "자신이 스킬을 발동해 단일 아군을 동시에 [양자 인챈트]와 [허수 인챈트] 상태에 빠트릴 시, 해당 목표의 [양자 인챈트]와 [허수 인챈트] 상태를 해제하고, 해당 목표에게 소량의 양자 속성 피해와 허수 속성 피해를 가하며, 동시에 높은 확률로 해당 목표를 [감금] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214605, + "SkillName": "거짓된 죽음", + "SkillDesc": "치명적인 공격을 받으면 [거짓된 죽음] 상태에 빠진다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214606, + "SkillName": "방비", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801214603, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 801214601, + "SkillName": "찢겨진 재앙", + "SkillDesc": "모든 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 801214602, + "SkillName": "베어버린 흉년", + "SkillDesc": "모든 아군에게 소량의 허수 속성 피해를 가하고, 랜덤 캐릭터 2명을 [허수 인챈트] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 801214603, + "SkillName": "갈라진 재앙의 시간", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하고, 랜덤 캐릭터 3명을 [허수 인챈트] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214604, + "SkillName": "충돌 인멸", + "SkillDesc": "자신이 스킬을 발동해 단일 아군을 동시에 [양자 인챈트]와 [허수 인챈트] 상태에 빠트릴 시, 해당 목표의 [양자 인챈트]와 [허수 인챈트] 상태를 해제하고, 해당 목표에게 소량의 양자 속성 피해와 허수 속성 피해를 가하며, 동시에 높은 확률로 해당 목표를 [감금] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214605, + "SkillName": "거짓된 죽음", + "SkillDesc": "치명적인 공격을 받으면 [거짓된 죽음] 상태에 빠진다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214606, + "SkillName": "방비", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801214604, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 801214601, + "SkillName": "찢겨진 재앙", + "SkillDesc": "모든 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 5 + }, + { + "Id": 801214602, + "SkillName": "베어버린 흉년", + "SkillDesc": "모든 아군에게 소량의 허수 속성 피해를 가하고, 랜덤 캐릭터 2명을 [허수 인챈트] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 801214603, + "SkillName": "갈라진 재앙의 시간", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하고, 랜덤 캐릭터 3명을 [허수 인챈트] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214604, + "SkillName": "충돌 인멸", + "SkillDesc": "자신이 스킬을 발동해 단일 아군을 동시에 [양자 인챈트]와 [허수 인챈트] 상태에 빠트릴 시, 해당 목표의 [양자 인챈트]와 [허수 인챈트] 상태를 해제하고, 해당 목표에게 소량의 양자 속성 피해와 허수 속성 피해를 가하며, 동시에 높은 확률로 해당 목표를 [감금] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214605, + "SkillName": "거짓된 죽음", + "SkillDesc": "치명적인 공격을 받으면 [거짓된 죽음] 상태에 빠진다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214606, + "SkillName": "방비", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012146, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012146, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012146, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012146, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012146, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012146, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012146, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012147": { + "Id": 8012147, + "Name": "여명의 왼손", + "Desc": "종말의 마지막 새벽, 밝은 아침 햇살조차도 떨면서 뒷걸음치고 있다.\\n여명의 왼손은 양자 속성의 힘을 이용하여 단일 대상을 향해 공격을 개시하는 데 능숙하다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 90, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8012147, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801214701, + "SkillName": "낙하하는 단조 망치", + "SkillDesc": "단일 아군에게 소량의 양자 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214702, + "SkillName": "떨어지는 별의 물음", + "SkillDesc": "단일 아군에게 양자 속성 피해를 가하고 [양자 인챈트] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801214703, + "SkillName": "어두운 서광", + "SkillDesc": "단일 아군에게 대량의 양자 속성 피해를 가하고 [양자 인챈트] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801214704, + "SkillName": "충돌 인멸", + "SkillDesc": "자신이 스킬을 발동해 단일 아군을 동시에 [양자 인챈트]와 [허수 인챈트] 상태에 빠트릴 시, 해당 목표의 [양자 인챈트]와 [허수 인챈트] 상태를 해제하고, 해당 목표에게 소량의 양자 속성 피해와 허수 속성 피해를 가하며, 동시에 높은 확률로 해당 목표를 [감금] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214705, + "SkillName": "거짓된 죽음", + "SkillDesc": "치명적인 공격을 받으면 [거짓된 죽음] 상태에 빠진다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214706, + "SkillName": "방비", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801214701, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801214701, + "SkillName": "낙하하는 단조 망치", + "SkillDesc": "단일 아군에게 소량의 양자 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214702, + "SkillName": "떨어지는 별의 물음", + "SkillDesc": "단일 아군에게 양자 속성 피해를 가하고 [양자 인챈트] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801214703, + "SkillName": "어두운 서광", + "SkillDesc": "단일 아군에게 대량의 양자 속성 피해를 가하고 [양자 인챈트] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801214704, + "SkillName": "충돌 인멸", + "SkillDesc": "자신이 스킬을 발동해 단일 아군을 동시에 [양자 인챈트]와 [허수 인챈트] 상태에 빠트릴 시, 해당 목표의 [양자 인챈트]와 [허수 인챈트] 상태를 해제하고, 해당 목표에게 소량의 양자 속성 피해와 허수 속성 피해를 가하며, 동시에 높은 확률로 해당 목표를 [감금] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214705, + "SkillName": "거짓된 죽음", + "SkillDesc": "치명적인 공격을 받으면 [거짓된 죽음] 상태에 빠진다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214706, + "SkillName": "방비", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801214702, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801214701, + "SkillName": "낙하하는 단조 망치", + "SkillDesc": "단일 아군에게 소량의 양자 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214702, + "SkillName": "떨어지는 별의 물음", + "SkillDesc": "단일 아군에게 양자 속성 피해를 가하고 [양자 인챈트] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801214703, + "SkillName": "어두운 서광", + "SkillDesc": "단일 아군에게 대량의 양자 속성 피해를 가하고 [양자 인챈트] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801214704, + "SkillName": "충돌 인멸", + "SkillDesc": "자신이 스킬을 발동해 단일 아군을 동시에 [양자 인챈트]와 [허수 인챈트] 상태에 빠트릴 시, 해당 목표의 [양자 인챈트]와 [허수 인챈트] 상태를 해제하고, 해당 목표에게 소량의 양자 속성 피해와 허수 속성 피해를 가하며, 동시에 높은 확률로 해당 목표를 [감금] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214705, + "SkillName": "거짓된 죽음", + "SkillDesc": "치명적인 공격을 받으면 [거짓된 죽음] 상태에 빠진다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214706, + "SkillName": "방비", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801214703, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801214701, + "SkillName": "낙하하는 단조 망치", + "SkillDesc": "단일 아군에게 소량의 양자 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214702, + "SkillName": "떨어지는 별의 물음", + "SkillDesc": "단일 아군에게 양자 속성 피해를 가하고 [양자 인챈트] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801214703, + "SkillName": "어두운 서광", + "SkillDesc": "단일 아군에게 대량의 양자 속성 피해를 가하고 [양자 인챈트] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801214704, + "SkillName": "충돌 인멸", + "SkillDesc": "자신이 스킬을 발동해 단일 아군을 동시에 [양자 인챈트]와 [허수 인챈트] 상태에 빠트릴 시, 해당 목표의 [양자 인챈트]와 [허수 인챈트] 상태를 해제하고, 해당 목표에게 소량의 양자 속성 피해와 허수 속성 피해를 가하며, 동시에 높은 확률로 해당 목표를 [감금] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214705, + "SkillName": "거짓된 죽음", + "SkillDesc": "치명적인 공격을 받으면 [거짓된 죽음] 상태에 빠진다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214706, + "SkillName": "방비", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801214704, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801214701, + "SkillName": "낙하하는 단조 망치", + "SkillDesc": "단일 아군에게 소량의 양자 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214702, + "SkillName": "떨어지는 별의 물음", + "SkillDesc": "단일 아군에게 양자 속성 피해를 가하고 [양자 인챈트] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801214703, + "SkillName": "어두운 서광", + "SkillDesc": "단일 아군에게 대량의 양자 속성 피해를 가하고 [양자 인챈트] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801214704, + "SkillName": "충돌 인멸", + "SkillDesc": "자신이 스킬을 발동해 단일 아군을 동시에 [양자 인챈트]와 [허수 인챈트] 상태에 빠트릴 시, 해당 목표의 [양자 인챈트]와 [허수 인챈트] 상태를 해제하고, 해당 목표에게 소량의 양자 속성 피해와 허수 속성 피해를 가하며, 동시에 높은 확률로 해당 목표를 [감금] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214705, + "SkillName": "거짓된 죽음", + "SkillDesc": "치명적인 공격을 받으면 [거짓된 죽음] 상태에 빠진다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801214706, + "SkillName": "방비", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012147, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012147, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012147, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012147, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012147, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012147, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012147, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012200": { + "Id": 8012200, + "Name": "풍요의 현련", + "Desc": "뿌리 없이 스스로 피는, 느닷없이 피는 환상의 꽃. 팬틸리아가 「불멸의 거목」을 빌려 육신을 만들고 풍요의 권능을 건드렸다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 125.55000000051223, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012200.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8012200, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801220001, + "SkillName": "전생", + "SkillDesc": "아군의 전투 스킬 포인트가 1pt 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801220002, + "SkillName": "치료", + "SkillDesc": "턴이 시작될 때마다 자신의 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801220003, + "SkillName": "귀원", + "SkillDesc": "치명적인 공격을 받은 후 아군의 전투 스킬 포인트를 3pt 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012200, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012200, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012200, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012200, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012200, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012200, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012200, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012201": { + "Id": 8012201, + "Name": "풍요의 현련", + "Desc": "뿌리 없이 스스로 피는, 느닷없이 피는 환상의 꽃. 팬틸리아가 「불멸의 거목」을 빌려 육신을 만들고 풍요의 권능을 건드렸다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 125.55000000051223, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012201.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8012201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801220101, + "SkillName": "전생", + "SkillDesc": "아군의 전투 스킬 포인트가 1pt 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801220102, + "SkillName": "치료", + "SkillDesc": "턴이 시작될 때마다 자신의 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801220103, + "SkillName": "귀원", + "SkillDesc": "치명적인 공격을 받은 후 아군의 전투 스킬 포인트를 3pt 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012201, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012201, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012201, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012201, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012201, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012201, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012201, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012202": { + "Id": 8012202, + "Name": "풍요의 현련", + "Desc": "뿌리 없이 스스로 피는, 느닷없이 피는 환상의 꽃. 팬틸리아가 「불멸의 거목」을 빌려 육신을 만들고 풍요의 권능을 건드렸다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 139.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012200.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8012202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801220201, + "SkillName": "전생", + "SkillDesc": "아군의 전투 스킬 포인트가 1pt 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801220202, + "SkillName": "치료", + "SkillDesc": "턴이 시작될 때마다 자신의 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801220203, + "SkillName": "귀원", + "SkillDesc": "치명적인 공격을 받은 후 아군의 전투 스킬 포인트를 3pt 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012202, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012202, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012202, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012202, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012202, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012202, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012202, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012203": { + "Id": 8012203, + "Name": "풍요의 현련", + "Desc": "뿌리 없이 스스로 피는, 느닷없이 피는 환상의 꽃. 팬틸리아가 「불멸의 거목」을 빌려 육신을 만들고 풍요의 권능을 건드렸다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 139.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012201.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8012203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801220301, + "SkillName": "전생", + "SkillDesc": "아군의 전투 스킬 포인트가 1pt 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801220302, + "SkillName": "치료", + "SkillDesc": "턴이 시작될 때마다 자신의 HP를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801220303, + "SkillName": "귀원", + "SkillDesc": "치명적인 공격을 받은 후 아군의 전투 스킬 포인트를 3pt 회복한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012203, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012203, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012203, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012203, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012203, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012203, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012203, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012204": { + "Id": 8012204, + "Name": "풍요의 현련", + "Desc": "뿌리 없이 스스로 피는, 느닷없이 피는 환상의 꽃. 기회를 노리는 선동자가 「불멸의 거목」을 빌려 육신을 만들고 풍요의 권능을 건드렸다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 465, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012200.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8012204, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801220401, + "SkillName": "불생", + "SkillDesc": "지정된 단일 아군의 에너지가 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801220402, + "SkillName": "불멸", + "SkillDesc": "치명적인 공격을 받은 후 파티 전체가 에너지를 회복하고, 동시에 기회를 노리는 선동자에게 고정 수치 피해를 가하며 아군의 [풍요 버프] 레벨을 증가시킨다. [풍요 버프]는 캐릭터가 가하는 피해를 증가시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801220403, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012204, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012204, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012204, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012204, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012204, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012204, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012204, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012205": { + "Id": 8012205, + "Name": "풍요의 현련", + "Desc": "뿌리 없이 스스로 피는, 느닷없이 피는 환상의 꽃. 기회를 노리는 선동자가 「불멸의 거목」을 빌려 육신을 만들고 풍요의 권능을 건드렸다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 465, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012201.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8012205, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801220501, + "SkillName": "불생", + "SkillDesc": "지정된 단일 아군의 에너지가 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801220502, + "SkillName": "불멸", + "SkillDesc": "치명적인 공격을 받은 후 파티 전체가 에너지를 회복하고, 동시에 기회를 노리는 선동자에게 고정 수치 피해를 가하며 아군의 [풍요 버프] 레벨을 증가시킨다. [풍요 버프]는 캐릭터가 가하는 피해를 증가시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801220503, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801220504, + "SkillName": "영겁의 재난", + "SkillDesc": "고정된 목표에게 허수 속성 피해를 가하며, 고정된 목표가 많을수록 피해가 증가한다", + "DamageType": "Imaginary", + "SPHitBase": 30 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012205, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012205, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012205, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012205, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012205, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012205, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012205, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012210": { + "Id": 8012210, + "Name": "파멸의 현련", + "Desc": "뿌리 없이 스스로 피는, 느닷없이 피는 환상의 꽃. 팬틸리아가 「불멸의 거목」을 빌려 육신을 만들었지만 파멸의 권능을 내려놓지 않았다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012210.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 120, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8012210, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801221001, + "SkillName": "현기서신(玄氣噬身)", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [영혼 흡취] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 801221002, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801221003, + "SkillName": "파멸", + "SkillDesc": "지정된 단일 아군에게 HP 최대치 백분율의 번개 속성 피해를 가한다. 해당 피해는 목표의 방어력을 무시한다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 801221004, + "SkillName": "개화", + "SkillDesc": "「개화」 상태일 때 다음번 행동에서 「파멸」을 발동한다. [파멸의 현련]이 [개화] 상태에서 약점 격파되거나, 소멸하거나, [개화] 상태가 해제되면 「불사의 열매•팬틸리아」가 받는 피해가 증가하고 행동 게이지가 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801221005, + "SkillName": "휴면", + "SkillDesc": "치명적인 공격을 받은 후 [휴면] 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012210, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012210, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012210, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012210, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012210, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012210, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012210, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012211": { + "Id": 8012211, + "Name": "파멸의 현련", + "Desc": "뿌리 없이 스스로 피는, 느닷없이 피는 환상의 꽃. 팬틸리아가 「불멸의 거목」을 빌려 육신을 만들었지만 파멸의 권능을 내려놓지 않았다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012211.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 120, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8012211, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801221101, + "SkillName": "현기서신(玄氣噬身)", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [영혼 흡취] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801221102, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801221103, + "SkillName": "파멸", + "SkillDesc": "지정된 단일 아군에게 HP 최대치 백분율의 허수 속성 피해를 가한다. 해당 피해는 목표의 방어력을 무시한다", + "DamageType": "Imaginary", + "SPHitBase": 40 + }, + { + "Id": 801221104, + "SkillName": "개화", + "SkillDesc": "「개화」 상태일 때 다음번 행동에서 「파멸」을 발동한다. [파멸의 현련]이 [개화] 상태에서 약점 격파되거나, 소멸하거나, [개화] 상태가 해제되면 「불사의 열매•팬틸리아」가 받는 피해가 증가하고 행동 게이지가 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801221105, + "SkillName": "휴면", + "SkillDesc": "치명적인 공격을 받은 후 [휴면] 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012211, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012211, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012211, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012211, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012211, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012211, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012211, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012212": { + "Id": 8012212, + "Name": "파멸의 현련", + "Desc": "뿌리 없이 스스로 피는, 느닷없이 피는 환상의 꽃. 팬틸리아가 「불멸의 거목」을 빌려 육신을 만들었지만 파멸의 권능을 내려놓지 않았다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012210.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8012212, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801221201, + "SkillName": "현기서신(玄氣噬身)", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [영혼 흡취] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 801221202, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801221203, + "SkillName": "파멸", + "SkillDesc": "지정된 단일 아군에게 HP 최대치 백분율의 번개 속성 피해를 가한다. 해당 피해는 목표의 방어력을 무시한다", + "DamageType": "Thunder", + "SPHitBase": 20 + }, + { + "Id": 801221204, + "SkillName": "개화", + "SkillDesc": "「개화」 상태일 때 다음번 행동에서 「파멸」을 발동한다. [파멸의 현련]이 [개화] 상태에서 약점 격파되거나, 소멸하거나, [개화] 상태가 해제되면 「불사의 열매•팬틸리아」가 받는 피해가 증가하고 행동 게이지가 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801221205, + "SkillName": "휴면", + "SkillDesc": "치명적인 공격을 받은 후 [휴면] 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012212, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012212, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012212, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012212, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012212, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012212, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012212, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012213": { + "Id": 8012213, + "Name": "파멸의 현련", + "Desc": "뿌리 없이 스스로 피는, 느닷없이 피는 환상의 꽃. 팬틸리아가 「불멸의 거목」을 빌려 육신을 만들었지만 파멸의 권능을 내려놓지 않았다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012211.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8012213, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801221301, + "SkillName": "현기서신(玄氣噬身)", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [영혼 흡취] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801221302, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801221303, + "SkillName": "파멸", + "SkillDesc": "지정된 단일 아군에게 HP 최대치 백분율의 허수 속성 피해를 가한다. 해당 피해는 목표의 방어력을 무시한다", + "DamageType": "Imaginary", + "SPHitBase": 40 + }, + { + "Id": 801221304, + "SkillName": "개화", + "SkillDesc": "「개화」 상태일 때 다음번 행동에서 「파멸」을 발동한다. [파멸의 현련]이 [개화] 상태에서 약점 격파되거나, 소멸하거나, [개화] 상태가 해제되면 「불사의 열매•팬틸리아」가 받는 피해가 증가하고 행동 게이지가 감소한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801221305, + "SkillName": "휴면", + "SkillDesc": "치명적인 공격을 받은 후 [휴면] 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012213, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012213, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012213, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012213, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012213, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012213, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012213, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012214": { + "Id": 8012214, + "Name": "파멸의 현련", + "Desc": "뿌리 없이 스스로 피는, 느닷없이 피는 환상의 꽃. 기회를 노리는 선동자가 「불멸의 거목」을 빌려 육신을 만들었지만 파멸의 권능을 내려놓지 않았다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012210.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 240, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8012214, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801221401, + "SkillName": "현기서신(玄氣噬身)", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [영혼 흡취] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 10 + }, + { + "Id": 801221402, + "SkillName": "현기귀신(玄氣歸身)", + "SkillDesc": "치명적인 공격을 받은 후 파티 전체의 디버프 효과를 제거하고 파티 전체의 HP를 회복시키며, 동시에 기회를 노리는 선동자에게 고정 수치 피해를 가하고 아군의 [파멸 버프] 레벨을 증가시킨다. [파멸 버프]는 캐릭터의 격파 특수효과를 증가시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801221403, + "SkillName": "방비", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012214, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012214, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012214, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012214, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012214, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012214, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012214, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8012215": { + "Id": 8012215, + "Name": "파멸의 현련", + "Desc": "뿌리 없이 스스로 피는, 느닷없이 피는 환상의 꽃. 기회를 노리는 선동자가 「불멸의 거목」을 빌려 육신을 만들었지만 파멸의 권능을 내려놓지 않았다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8012211.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 120, + "StanceBase": 240, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8012215, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801221501, + "SkillName": "현기서신(玄氣噬身)", + "SkillDesc": "높은 확률로 지정된 단일 아군을 [영혼 흡취] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801221502, + "SkillName": "현기귀신(玄氣歸身)", + "SkillDesc": "치명적인 공격을 받은 후 파티 전체의 디버프 효과를 제거하고 파티 전체의 HP를 회복시키며, 동시에 기회를 노리는 선동자에게 고정 수치 피해를 가하고 아군의 [파멸 버프] 레벨을 증가시킨다. [파멸 버프]는 캐릭터의 격파 특수효과를 증가시킨다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801221503, + "SkillName": "방비", + "SkillDesc": "[방비] 상태에 진입한다. 약점이 격파되지 않을 시 받는 피해가 감소한다. 약점이 격파될 시 행동 게이지가 추가로 감소하고, 약점이 격파된 후 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801221504, + "SkillName": "영겁의 재난", + "SkillDesc": "고정된 목표에게 허수 속성 피해를 가하며, 고정된 목표가 많을수록 피해가 증가한다", + "DamageType": "Imaginary", + "SPHitBase": 30 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8012215, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012215, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012215, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012215, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012215, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012215, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + }, + { + "MonsterTemplateID": 8012215, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 181003 + } + ] + } + ] + }, + "8013010": { + "Id": 8013010, + "Name": "허졸•유린자", + "Desc": "「반물질 군단」은 「전쟁 용광로」를 사용해 전사와 고대 괴수의 파편을 융합하여 재주조한 산물이다.\\n상대적으로 수는 적지만 전사의 지능과 고대 괴수의 힘과 기동성을 겸비하였으며 울부짖음으로 대량의 허졸을 소환할 수 있다", + "MonsterCampID": 6, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1023, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8013010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301001, + "SkillName": "허실의 투영", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301002, + "SkillName": "침략의 폭력", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301003, + "SkillName": "전쟁의 유린", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301004, + "SkillName": "나선형 화살", + "SkillDesc": "단일 아군을 고정하고 다음번 행동이 해당 목표에게 [활의 종결]을 발동한다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301005, + "SkillName": "활의 종결", + "SkillDesc": "지정된 단일 아군에게 대량의 양자 속성 피해를 가하며, 피격된 아군은 높은 확률로 얽힘 상태에 빠진다", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + }, + { + "Id": 801301001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8181820008903742, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301001, + "SkillName": "허실의 투영", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301002, + "SkillName": "침략의 폭력", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301003, + "SkillName": "전쟁의 유린", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301004, + "SkillName": "나선형 화살", + "SkillDesc": "단일 아군을 고정하고 다음번 행동이 해당 목표에게 [활의 종결]을 발동한다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301005, + "SkillName": "활의 종결", + "SkillDesc": "지정된 단일 아군에게 대량의 양자 속성 피해를 가하며, 피격된 아군은 높은 확률로 얽힘 상태에 빠진다", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + }, + { + "Id": 801301002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301001, + "SkillName": "허실의 투영", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301002, + "SkillName": "침략의 폭력", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301003, + "SkillName": "전쟁의 유린", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301004, + "SkillName": "나선형 화살", + "SkillDesc": "단일 아군을 고정하고 다음번 행동이 해당 목표에게 [활의 종결]을 발동한다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301005, + "SkillName": "활의 종결", + "SkillDesc": "지정된 단일 아군에게 대량의 양자 속성 피해를 가하며, 피격된 아군은 높은 확률로 얽힘 상태에 빠진다", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + }, + { + "Id": 801301003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 5.454545000800863, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301001, + "SkillName": "허실의 투영", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301002, + "SkillName": "침략의 폭력", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301003, + "SkillName": "전쟁의 유린", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301004, + "SkillName": "나선형 화살", + "SkillDesc": "단일 아군을 고정하고 다음번 행동이 해당 목표에게 [활의 종결]을 발동한다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301005, + "SkillName": "활의 종결", + "SkillDesc": "지정된 단일 아군에게 대량의 양자 속성 피해를 가하며, 피격된 아군은 높은 확률로 얽힘 상태에 빠진다", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + }, + { + "Id": 801301004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.29545500059612095, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301001, + "SkillName": "허실의 투영", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301002, + "SkillName": "침략의 폭력", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301003, + "SkillName": "전쟁의 유린", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301004, + "SkillName": "나선형 화살", + "SkillDesc": "단일 아군을 고정하고 다음번 행동이 해당 목표에게 [활의 종결]을 발동한다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301005, + "SkillName": "활의 종결", + "SkillDesc": "지정된 단일 아군에게 대량의 양자 속성 피해를 가하며, 피격된 아군은 높은 확률로 얽힘 상태에 빠진다", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + }, + { + "Id": 801301005, + "AttackModifyRatio": 0.4545450008008629, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4545450008008629, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301001, + "SkillName": "허실의 투영", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301002, + "SkillName": "침략의 폭력", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301003, + "SkillName": "전쟁의 유린", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301004, + "SkillName": "나선형 화살", + "SkillDesc": "단일 아군을 고정하고 다음번 행동이 해당 목표에게 [활의 종결]을 발동한다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301005, + "SkillName": "활의 종결", + "SkillDesc": "지정된 단일 아군에게 대량의 양자 속성 피해를 가하며, 피격된 아군은 높은 확률로 얽힘 상태에 빠진다", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + }, + { + "Id": 801301006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301001, + "SkillName": "허실의 투영", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301002, + "SkillName": "침략의 폭력", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301003, + "SkillName": "전쟁의 유린", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301004, + "SkillName": "나선형 화살", + "SkillDesc": "단일 아군을 고정하고 다음번 행동이 해당 목표에게 [활의 종결]을 발동한다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301005, + "SkillName": "활의 종결", + "SkillDesc": "지정된 단일 아군에게 대량의 양자 속성 피해를 가하며, 피격된 아군은 높은 확률로 얽힘 상태에 빠진다", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + }, + { + "Id": 801301007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301001, + "SkillName": "허실의 투영", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301002, + "SkillName": "침략의 폭력", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301003, + "SkillName": "전쟁의 유린", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301004, + "SkillName": "나선형 화살", + "SkillDesc": "단일 아군을 고정하고 다음번 행동이 해당 목표에게 [활의 종결]을 발동한다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301005, + "SkillName": "활의 종결", + "SkillDesc": "지정된 단일 아군에게 대량의 양자 속성 피해를 가하며, 피격된 아군은 높은 확률로 얽힘 상태에 빠진다", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + }, + { + "Id": 801301008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301001, + "SkillName": "허실의 투영", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301002, + "SkillName": "침략의 폭력", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301003, + "SkillName": "전쟁의 유린", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301004, + "SkillName": "나선형 화살", + "SkillDesc": "단일 아군을 고정하고 다음번 행동이 해당 목표에게 [활의 종결]을 발동한다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301005, + "SkillName": "활의 종결", + "SkillDesc": "지정된 단일 아군에게 대량의 양자 속성 피해를 가하며, 피격된 아군은 높은 확률로 얽힘 상태에 빠진다", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + }, + { + "Id": 801301009, + "AttackModifyRatio": 0.4545450008008629, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7272730008699, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301001, + "SkillName": "허실의 투영", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301002, + "SkillName": "침략의 폭력", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301003, + "SkillName": "전쟁의 유린", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301004, + "SkillName": "나선형 화살", + "SkillDesc": "단일 아군을 고정하고 다음번 행동이 해당 목표에게 [활의 종결]을 발동한다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301005, + "SkillName": "활의 종결", + "SkillDesc": "지정된 단일 아군에게 대량의 양자 속성 피해를 가하며, 피격된 아군은 높은 확률로 얽힘 상태에 빠진다", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + }, + { + "Id": 801301010, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.47727300063706934, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301001, + "SkillName": "허실의 투영", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301002, + "SkillName": "침략의 폭력", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301003, + "SkillName": "전쟁의 유린", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301004, + "SkillName": "나선형 화살", + "SkillDesc": "단일 아군을 고정하고 다음번 행동이 해당 목표에게 [활의 종결]을 발동한다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301005, + "SkillName": "활의 종결", + "SkillDesc": "지정된 단일 아군에게 대량의 양자 속성 피해를 가하며, 피격된 아군은 높은 확률로 얽힘 상태에 빠진다", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + }, + { + "Id": 801301011, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.0454550003632903, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 20, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301001, + "SkillName": "허실의 투영", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301002, + "SkillName": "침략의 폭력", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301003, + "SkillName": "전쟁의 유린", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301004, + "SkillName": "나선형 화살", + "SkillDesc": "단일 아군을 고정하고 다음번 행동이 해당 목표에게 [활의 종결]을 발동한다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301005, + "SkillName": "활의 종결", + "SkillDesc": "지정된 단일 아군에게 대량의 양자 속성 피해를 가하며, 피격된 아군은 높은 확률로 얽힘 상태에 빠진다", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + }, + { + "Id": 801301012, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.0454550003632903, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301001, + "SkillName": "허실의 투영", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301002, + "SkillName": "침략의 폭력", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301003, + "SkillName": "전쟁의 유린", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301004, + "SkillName": "나선형 화살", + "SkillDesc": "단일 아군을 고정하고 다음번 행동이 해당 목표에게 [활의 종결]을 발동한다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301005, + "SkillName": "활의 종결", + "SkillDesc": "지정된 단일 아군에게 대량의 양자 속성 피해를 가하며, 피격된 아군은 높은 확률로 얽힘 상태에 빠진다", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + }, + { + "Id": 801301013, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -19.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301001, + "SkillName": "허실의 투영", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301002, + "SkillName": "침략의 폭력", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301003, + "SkillName": "전쟁의 유린", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301004, + "SkillName": "나선형 화살", + "SkillDesc": "단일 아군을 고정하고 다음번 행동이 해당 목표에게 [활의 종결]을 발동한다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301005, + "SkillName": "활의 종결", + "SkillDesc": "지정된 단일 아군에게 대량의 양자 속성 피해를 가하며, 피격된 아군은 높은 확률로 얽힘 상태에 빠진다", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + }, + { + "Id": 801301014, + "AttackModifyRatio": 0.5555560009088367, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 20, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301001, + "SkillName": "허실의 투영", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301002, + "SkillName": "침략의 폭력", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301003, + "SkillName": "전쟁의 유린", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301004, + "SkillName": "나선형 화살", + "SkillDesc": "단일 아군을 고정하고 다음번 행동이 해당 목표에게 [활의 종결]을 발동한다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301005, + "SkillName": "활의 종결", + "SkillDesc": "지정된 단일 아군에게 대량의 양자 속성 피해를 가하며, 피격된 아군은 높은 확률로 얽힘 상태에 빠진다", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + }, + { + "Id": 801301015, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.6818180012051016, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301001, + "SkillName": "허실의 투영", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301002, + "SkillName": "침략의 폭력", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301003, + "SkillName": "전쟁의 유린", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301004, + "SkillName": "나선형 화살", + "SkillDesc": "단일 아군을 고정하고 다음번 행동이 해당 목표에게 [활의 종결]을 발동한다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301005, + "SkillName": "활의 종결", + "SkillDesc": "지정된 단일 아군에게 대량의 양자 속성 피해를 가하며, 피격된 아군은 높은 확률로 얽힘 상태에 빠진다", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + }, + { + "Id": 801301017, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301001, + "SkillName": "허실의 투영", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301002, + "SkillName": "침략의 폭력", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301003, + "SkillName": "전쟁의 유린", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301004, + "SkillName": "나선형 화살", + "SkillDesc": "단일 아군을 고정하고 다음번 행동이 해당 목표에게 [활의 종결]을 발동한다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301005, + "SkillName": "활의 종결", + "SkillDesc": "지정된 단일 아군에게 대량의 양자 속성 피해를 가하며, 피격된 아군은 높은 확률로 얽힘 상태에 빠진다", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + }, + { + "Id": 801301018, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.2272730004042387, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301001, + "SkillName": "허실의 투영", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301002, + "SkillName": "침략의 폭력", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301003, + "SkillName": "전쟁의 유린", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301004, + "SkillName": "나선형 화살", + "SkillDesc": "단일 아군을 고정하고 다음번 행동이 해당 목표에게 [활의 종결]을 발동한다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301005, + "SkillName": "활의 종결", + "SkillDesc": "지정된 단일 아군에게 대량의 양자 속성 피해를 가하며, 피격된 아군은 높은 확률로 얽힘 상태에 빠진다", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + }, + { + "Id": 801301019, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301001, + "SkillName": "허실의 투영", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301002, + "SkillName": "침략의 폭력", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301003, + "SkillName": "전쟁의 유린", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301004, + "SkillName": "나선형 화살", + "SkillDesc": "단일 아군을 고정하고 다음번 행동이 해당 목표에게 [활의 종결]을 발동한다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301005, + "SkillName": "활의 종결", + "SkillDesc": "지정된 단일 아군에게 대량의 양자 속성 피해를 가하며, 피격된 아군은 높은 확률로 얽힘 상태에 빠진다", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + }, + { + "Id": 801301021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5454550008289516, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301001, + "SkillName": "허실의 투영", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301002, + "SkillName": "침략의 폭력", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301003, + "SkillName": "전쟁의 유린", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301004, + "SkillName": "나선형 화살", + "SkillDesc": "단일 아군을 고정하고 다음번 행동이 해당 목표에게 [활의 종결]을 발동한다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301005, + "SkillName": "활의 종결", + "SkillDesc": "지정된 단일 아군에게 대량의 양자 속성 피해를 가하며, 피격된 아군은 높은 확률로 얽힘 상태에 빠진다", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + }, + { + "Id": 801301022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301001, + "SkillName": "허실의 투영", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301002, + "SkillName": "침략의 폭력", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301003, + "SkillName": "전쟁의 유린", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301004, + "SkillName": "나선형 화살", + "SkillDesc": "단일 아군을 고정하고 다음번 행동이 해당 목표에게 [활의 종결]을 발동한다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301005, + "SkillName": "활의 종결", + "SkillDesc": "지정된 단일 아군에게 대량의 양자 속성 피해를 가하며, 피격된 아군은 높은 확률로 얽힘 상태에 빠진다", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + }, + { + "Id": 801301023, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.6363640008494258, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301001, + "SkillName": "허실의 투영", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301002, + "SkillName": "침략의 폭력", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301003, + "SkillName": "전쟁의 유린", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301004, + "SkillName": "나선형 화살", + "SkillDesc": "단일 아군을 고정하고 다음번 행동이 해당 목표에게 [활의 종결]을 발동한다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301005, + "SkillName": "활의 종결", + "SkillDesc": "지정된 단일 아군에게 대량의 양자 속성 피해를 가하며, 피격된 아군은 높은 확률로 얽힘 상태에 빠진다", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + }, + { + "Id": 801301024, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 140, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301001, + "SkillName": "허실의 투영", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301002, + "SkillName": "침략의 폭력", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301003, + "SkillName": "전쟁의 유린", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301004, + "SkillName": "나선형 화살", + "SkillDesc": "단일 아군을 고정하고 다음번 행동이 해당 목표에게 [활의 종결]을 발동한다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301005, + "SkillName": "활의 종결", + "SkillDesc": "지정된 단일 아군에게 대량의 양자 속성 피해를 가하며, 피격된 아군은 높은 확률로 얽힘 상태에 빠진다", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + }, + { + "Id": 801301025, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 7.500000000465661, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301001, + "SkillName": "허실의 투영", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301002, + "SkillName": "침략의 폭력", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301003, + "SkillName": "전쟁의 유린", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301004, + "SkillName": "나선형 화살", + "SkillDesc": "단일 아군을 고정하고 다음번 행동이 해당 목표에게 [활의 종결]을 발동한다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301005, + "SkillName": "활의 종결", + "SkillDesc": "지정된 단일 아군에게 대량의 양자 속성 피해를 가하며, 피격된 아군은 높은 확률로 얽힘 상태에 빠진다", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + }, + { + "Id": 801301026, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.06818200019188225, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Thunder", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 801301001, + "SkillName": "허실의 투영", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301002, + "SkillName": "침략의 폭력", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301003, + "SkillName": "전쟁의 유린", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301004, + "SkillName": "나선형 화살", + "SkillDesc": "단일 아군을 고정하고 다음번 행동이 해당 목표에게 [활의 종결]을 발동한다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301005, + "SkillName": "활의 종결", + "SkillDesc": "지정된 단일 아군에게 대량의 양자 속성 피해를 가하며, 피격된 아군은 높은 확률로 얽힘 상태에 빠진다", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + }, + { + "Id": 801301027, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.2727270007599145, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301001, + "SkillName": "허실의 투영", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301002, + "SkillName": "침략의 폭력", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301003, + "SkillName": "전쟁의 유린", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301004, + "SkillName": "나선형 화살", + "SkillDesc": "단일 아군을 고정하고 다음번 행동이 해당 목표에게 [활의 종결]을 발동한다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301005, + "SkillName": "활의 종결", + "SkillDesc": "지정된 단일 아군에게 대량의 양자 속성 피해를 가하며, 피격된 아군은 높은 확률로 얽힘 상태에 빠진다", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + }, + { + "Id": 801301028, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.4545450008008629, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301001, + "SkillName": "허실의 투영", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301002, + "SkillName": "침략의 폭력", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301003, + "SkillName": "전쟁의 유린", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301004, + "SkillName": "나선형 화살", + "SkillDesc": "단일 아군을 고정하고 다음번 행동이 해당 목표에게 [활의 종결]을 발동한다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301005, + "SkillName": "활의 종결", + "SkillDesc": "지정된 단일 아군에게 대량의 양자 속성 피해를 가하며, 피격된 아군은 높은 확률로 얽힘 상태에 빠진다", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8013010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "8013011": { + "Id": 8013011, + "Name": "허졸•유린자(오류)", + "Desc": "코드가 영향을 받아 오류가 난 홀로그램. 원본 레퍼런스는 「반물질 군단」이 「전쟁 용광로」를 사용하여 전사와 고대 괴수의 파편을 융합하여 재주조한 산물.\\n상대적으로 수는 적지만 전사의 지능과 고대 괴수의 힘과 기동성을 겸비하였으며 울부짖음으로 대량의 허졸을 소환할 수 있다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 420, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8013011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301101, + "SkillName": "허실의 투영", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301102, + "SkillName": "침략의 폭력", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301103, + "SkillName": "전쟁의 유린", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301104, + "SkillName": "나선형 화살", + "SkillDesc": "단일 아군을 고정하고 다음번 행동이 해당 목표에게 [활의 종결]을 발동한다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301105, + "SkillName": "활의 종결", + "SkillDesc": "지정된 단일 아군에게 대량의 양자 속성 피해를 가하며, 피격된 아군은 높은 확률로 얽힘 상태에 빠진다", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + }, + { + "Id": 801301101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301101, + "SkillName": "허실의 투영", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301102, + "SkillName": "침략의 폭력", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301103, + "SkillName": "전쟁의 유린", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301104, + "SkillName": "나선형 화살", + "SkillDesc": "단일 아군을 고정하고 다음번 행동이 해당 목표에게 [활의 종결]을 발동한다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301105, + "SkillName": "활의 종결", + "SkillDesc": "지정된 단일 아군에게 대량의 양자 속성 피해를 가하며, 피격된 아군은 높은 확률로 얽힘 상태에 빠진다", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8013011, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013011, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013011, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013011, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013011, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013011, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013011, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "8013012": { + "Id": 8013012, + "Name": "허졸•유린자", + "Desc": "「반물질 군단」은 「전쟁 용광로」를 사용해 전사와 고대 괴수의 파편을 융합하여 재주조한 산물이다.\\n상대적으로 수는 적지만 전사의 지능과 고대 괴수의 힘과 기동성을 겸비하였으며 울부짖음으로 대량의 허졸을 소환할 수 있다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 837, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 110, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8013012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301201, + "SkillName": "허실의 투영", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301202, + "SkillName": "침략의 폭력", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 준다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301203, + "SkillName": "전쟁의 유린", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301204, + "SkillName": "나선형 화살", + "SkillDesc": "단일 아군을 고정하고 다음번 행동이 해당 목표에게 [활의 종결]을 발동한다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301205, + "SkillName": "활의 종결", + "SkillDesc": "지정된 단일 아군에게 대량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8013012, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013012, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013012, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013012, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013012, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013012, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013012, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "8013013": { + "Id": 8013013, + "Name": "허졸•유린자", + "Desc": "「반물질 군단」은 「전쟁 용광로」를 사용해 전사와 고대 괴수의 파편을 융합하여 재주조한 산물이다.\\n상대적으로 수는 적지만 전사의 지능과 고대 괴수의 힘과 기동성을 겸비하였으며 울부짖음으로 대량의 허졸을 소환할 수 있다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 897.4500000004191, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8013010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8013013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801301301, + "SkillName": "허실의 투영", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301302, + "SkillName": "침략의 폭력", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801301303, + "SkillName": "전쟁의 유린", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 801301304, + "SkillName": "나선형 화살", + "SkillDesc": "단일 아군을 고정하고 다음번 행동이 해당 목표에게 [활의 종결]을 발동한다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801301305, + "SkillName": "활의 종결", + "SkillDesc": "지정된 단일 아군에게 대량의 양자 속성 피해를 가하며, 피격된 아군은 높은 확률로 얽힘 상태에 빠진다", + "DamageType": "Quantum", + "SPHitBase": 25 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8013013, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013013, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013013, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013013, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013013, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013013, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013013, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "8013141": { + "Id": 8013141, + "Name": "반물질 엔진", + "Desc": "힘의 궁극적인 구현, 그 뒤에 축적되는 힘의 형태는 알려지지 않은 채로 남아 있다.\\n반물질 엔진은 다른 적들에게 에너지를 제공하고 그 능력을 강화해준다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 874.2000000001863, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8013141, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801314101, + "SkillName": "청허의 분열", + "SkillDesc": "단일 적의 [재해의 오른손]에 강화 상태를 부여하고 해당 목표의 강인성을 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314102, + "SkillName": "침습하는 재난", + "SkillDesc": "단일 적의 [여명의 왼손]에 강화 상태를 부여하고 해당 목표의 강인성을 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314103, + "SkillName": "엔진 부스트", + "SkillDesc": "자신을 제외한 모든 적에게 강화 상태를 부여하고 해당 목표의 강인성을 회복한다.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314104, + "SkillName": "역순 인멸", + "SkillDesc": "단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801314105, + "SkillName": "재해의 전조", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동 시 모든 아군에게 [다가온 심판의 날]을 발동한다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801314106, + "SkillName": "다가온 심판의 날", + "SkillDesc": "모든 아군에게 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801314107, + "SkillName": "엔진 틈새", + "SkillDesc": "[반물질 엔진]이 약점 격파 상태에서 회복할 때마다 약점 속성에 변화가 생긴다", + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8013141, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013141, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013141, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013141, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013141, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013141, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013141, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "8013144": { + "Id": 8013144, + "Name": "반물질 엔진", + "Desc": "힘의 궁극적인 구현, 그 뒤에 축적되는 힘의 형태는 알려지지 않은 채로 남아 있다.\\n반물질 엔진은 다른 적들에게 에너지를 제공하고 그 능력을 강화해준다", + "MonsterCampID": null, + "AttackBase": 14.400000000372529, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 627.7500000006985, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 100, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8013144, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801314401, + "SkillName": "청허의 분열", + "SkillDesc": "단일 적의 [재해의 오른손]에 강화 상태를 부여하고 해당 목표의 강인성을 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314402, + "SkillName": "침습하는 재난", + "SkillDesc": "단일 적의 [여명의 왼손]에 강화 상태를 부여하고 해당 목표의 강인성을 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314403, + "SkillName": "엔진 부스트", + "SkillDesc": "자신을 제외한 모든 적에게 강화 상태를 부여하고 해당 목표의 강인성을 회복한다.", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314404, + "SkillName": "역순 인멸", + "SkillDesc": "단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 801314405, + "SkillName": "재해의 전조", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동 시 모든 아군에게 [다가온 심판의 날]을 발동한다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 801314406, + "SkillName": "다가온 심판의 날", + "SkillDesc": "모든 아군에게 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 801314407, + "SkillName": "엔진 틈새", + "SkillDesc": "[반물질 엔진]이 약점 격파 상태에서 회복할 때마다 약점 속성에 변화가 생긴다", + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8013144, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013144, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013144, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013144, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013144, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013144, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013144, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "8013145": { + "Id": 8013145, + "Name": "반물질 엔진", + "Desc": "힘의 궁극적인 구현, 그 뒤에 축적되는 힘의 형태는 알려지지 않은 채로 남아 있다.\\n반물질 엔진은 다른 적들에게 에너지를 제공하고 그 능력을 강화해준다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1674, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/BossIconTemporary.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 90, + "StanceBase": 420, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8013145, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 801314501, + "SkillName": "청허의 분열", + "SkillDesc": "단일 적 [재해의 오른손]에게 [증폭] 상태를 부여하고, 해당 강화 레벨이 1 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314502, + "SkillName": "침습하는 재난", + "SkillDesc": "단일 적 [여명의 왼손]에게 [증폭] 상태를 부여하고, 해당 강화 레벨이 1 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314503, + "SkillName": "엔진 부스트", + "SkillDesc": "자신을 제외한 모든 적에게 [증폭] 상태를 부여하고, 해당 강화 레벨이 1 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314504, + "SkillName": "역순 인멸", + "SkillDesc": "단일 아군에게 양자 속성과 허수 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801314505, + "SkillName": "재해의 전조", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동 시 모든 아군에게 [다가온 심판의 날]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314506, + "SkillName": "다가온 심판의 날", + "SkillDesc": "모든 아군에게 양자 속성과 허수 속성 피해를 가한다. 공격 후 모든 아군을 랜덤으로 [양자 인챈트] 또는 [허수 인챈트] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801314507, + "SkillName": "종말의 저주", + "SkillDesc": "모든 아군을 랜덤으로 [양자 인챈트] 또는 [허수 인챈트] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314508, + "SkillName": "집단 감염", + "SkillDesc": "모든 아군에게 양자 속성과 허수 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801314509, + "SkillName": "충돌 인멸", + "SkillDesc": "자신이 스킬을 발동해 단일 아군을 동시에 [양자 인챈트]와 [허수 인챈트] 상태에 빠트릴 시, 해당 목표의 [양자 인챈트]와 [허수 인챈트] 상태를 해제하고, 해당 목표에게 소량의 양자 속성 피해와 허수 속성 피해를 가하며, 동시에 높은 확률로 해당 목표를 [감금] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314510, + "SkillName": "거짓된 죽음", + "SkillDesc": "치명적인 공격을 받으면 [거짓된 죽음] 상태에 빠진다", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 801314501, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 801314501, + "SkillName": "청허의 분열", + "SkillDesc": "단일 적 [재해의 오른손]에게 [증폭] 상태를 부여하고, 해당 강화 레벨이 1 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314502, + "SkillName": "침습하는 재난", + "SkillDesc": "단일 적 [여명의 왼손]에게 [증폭] 상태를 부여하고, 해당 강화 레벨이 1 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314503, + "SkillName": "엔진 부스트", + "SkillDesc": "자신을 제외한 모든 적에게 [증폭] 상태를 부여하고, 해당 강화 레벨이 1 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314504, + "SkillName": "역순 인멸", + "SkillDesc": "단일 아군에게 양자 속성과 허수 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801314505, + "SkillName": "재해의 전조", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동 시 모든 아군에게 [다가온 심판의 날]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314506, + "SkillName": "다가온 심판의 날", + "SkillDesc": "모든 아군에게 양자 속성과 허수 속성 피해를 가한다. 공격 후 모든 아군을 랜덤으로 [양자 인챈트] 또는 [허수 인챈트] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801314507, + "SkillName": "종말의 저주", + "SkillDesc": "모든 아군을 랜덤으로 [양자 인챈트] 또는 [허수 인챈트] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314508, + "SkillName": "집단 감염", + "SkillDesc": "모든 아군에게 양자 속성과 허수 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801314509, + "SkillName": "충돌 인멸", + "SkillDesc": "자신이 스킬을 발동해 단일 아군을 동시에 [양자 인챈트]와 [허수 인챈트] 상태에 빠트릴 시, 해당 목표의 [양자 인챈트]와 [허수 인챈트] 상태를 해제하고, 해당 목표에게 소량의 양자 속성 피해와 허수 속성 피해를 가하며, 동시에 높은 확률로 해당 목표를 [감금] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314510, + "SkillName": "거짓된 죽음", + "SkillDesc": "치명적인 공격을 받으면 [거짓된 죽음] 상태에 빠진다", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 801314502, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 801314501, + "SkillName": "청허의 분열", + "SkillDesc": "단일 적 [재해의 오른손]에게 [증폭] 상태를 부여하고, 해당 강화 레벨이 1 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314502, + "SkillName": "침습하는 재난", + "SkillDesc": "단일 적 [여명의 왼손]에게 [증폭] 상태를 부여하고, 해당 강화 레벨이 1 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314503, + "SkillName": "엔진 부스트", + "SkillDesc": "자신을 제외한 모든 적에게 [증폭] 상태를 부여하고, 해당 강화 레벨이 1 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314504, + "SkillName": "역순 인멸", + "SkillDesc": "단일 아군에게 양자 속성과 허수 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801314505, + "SkillName": "재해의 전조", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동 시 모든 아군에게 [다가온 심판의 날]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314506, + "SkillName": "다가온 심판의 날", + "SkillDesc": "모든 아군에게 양자 속성과 허수 속성 피해를 가한다. 공격 후 모든 아군을 랜덤으로 [양자 인챈트] 또는 [허수 인챈트] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801314507, + "SkillName": "종말의 저주", + "SkillDesc": "모든 아군을 랜덤으로 [양자 인챈트] 또는 [허수 인챈트] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314508, + "SkillName": "집단 감염", + "SkillDesc": "모든 아군에게 양자 속성과 허수 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801314509, + "SkillName": "충돌 인멸", + "SkillDesc": "자신이 스킬을 발동해 단일 아군을 동시에 [양자 인챈트]와 [허수 인챈트] 상태에 빠트릴 시, 해당 목표의 [양자 인챈트]와 [허수 인챈트] 상태를 해제하고, 해당 목표에게 소량의 양자 속성 피해와 허수 속성 피해를 가하며, 동시에 높은 확률로 해당 목표를 [감금] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314510, + "SkillName": "거짓된 죽음", + "SkillDesc": "치명적인 공격을 받으면 [거짓된 죽음] 상태에 빠진다", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 801314503, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 801314501, + "SkillName": "청허의 분열", + "SkillDesc": "단일 적 [재해의 오른손]에게 [증폭] 상태를 부여하고, 해당 강화 레벨이 1 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314502, + "SkillName": "침습하는 재난", + "SkillDesc": "단일 적 [여명의 왼손]에게 [증폭] 상태를 부여하고, 해당 강화 레벨이 1 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314503, + "SkillName": "엔진 부스트", + "SkillDesc": "자신을 제외한 모든 적에게 [증폭] 상태를 부여하고, 해당 강화 레벨이 1 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314504, + "SkillName": "역순 인멸", + "SkillDesc": "단일 아군에게 양자 속성과 허수 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801314505, + "SkillName": "재해의 전조", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동 시 모든 아군에게 [다가온 심판의 날]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314506, + "SkillName": "다가온 심판의 날", + "SkillDesc": "모든 아군에게 양자 속성과 허수 속성 피해를 가한다. 공격 후 모든 아군을 랜덤으로 [양자 인챈트] 또는 [허수 인챈트] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801314507, + "SkillName": "종말의 저주", + "SkillDesc": "모든 아군을 랜덤으로 [양자 인챈트] 또는 [허수 인챈트] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314508, + "SkillName": "집단 감염", + "SkillDesc": "모든 아군에게 양자 속성과 허수 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801314509, + "SkillName": "충돌 인멸", + "SkillDesc": "자신이 스킬을 발동해 단일 아군을 동시에 [양자 인챈트]와 [허수 인챈트] 상태에 빠트릴 시, 해당 목표의 [양자 인챈트]와 [허수 인챈트] 상태를 해제하고, 해당 목표에게 소량의 양자 속성 피해와 허수 속성 피해를 가하며, 동시에 높은 확률로 해당 목표를 [감금] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314510, + "SkillName": "거짓된 죽음", + "SkillDesc": "치명적인 공격을 받으면 [거짓된 죽음] 상태에 빠진다", + "DamageType": "", + "SPHitBase": 15 + } + ] + }, + { + "Id": 801314504, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.6000000005587935 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.6000000005587935 + } + ], + "SkillList": [ + { + "Id": 801314501, + "SkillName": "청허의 분열", + "SkillDesc": "단일 적 [재해의 오른손]에게 [증폭] 상태를 부여하고, 해당 강화 레벨이 1 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314502, + "SkillName": "침습하는 재난", + "SkillDesc": "단일 적 [여명의 왼손]에게 [증폭] 상태를 부여하고, 해당 강화 레벨이 1 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314503, + "SkillName": "엔진 부스트", + "SkillDesc": "자신을 제외한 모든 적에게 [증폭] 상태를 부여하고, 해당 강화 레벨이 1 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314504, + "SkillName": "역순 인멸", + "SkillDesc": "단일 아군에게 양자 속성과 허수 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 20 + }, + { + "Id": 801314505, + "SkillName": "재해의 전조", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동 시 모든 아군에게 [다가온 심판의 날]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314506, + "SkillName": "다가온 심판의 날", + "SkillDesc": "모든 아군에게 양자 속성과 허수 속성 피해를 가한다. 공격 후 모든 아군을 랜덤으로 [양자 인챈트] 또는 [허수 인챈트] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801314507, + "SkillName": "종말의 저주", + "SkillDesc": "모든 아군을 랜덤으로 [양자 인챈트] 또는 [허수 인챈트] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314508, + "SkillName": "집단 감염", + "SkillDesc": "모든 아군에게 양자 속성과 허수 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": 15 + }, + { + "Id": 801314509, + "SkillName": "충돌 인멸", + "SkillDesc": "자신이 스킬을 발동해 단일 아군을 동시에 [양자 인챈트]와 [허수 인챈트] 상태에 빠트릴 시, 해당 목표의 [양자 인챈트]와 [허수 인챈트] 상태를 해제하고, 해당 목표에게 소량의 양자 속성 피해와 허수 속성 피해를 가하며, 동시에 높은 확률로 해당 목표를 [감금] 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801314510, + "SkillName": "거짓된 죽음", + "SkillDesc": "치명적인 공격을 받으면 [거짓된 죽음] 상태에 빠진다", + "DamageType": "", + "SPHitBase": 15 + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8013145, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013145, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013145, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013145, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111011 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013145, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013145, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8013145, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 111012 + }, + { + "$type": "ItemConfig", + "ID": 111013 + }, + { + "$type": "ItemConfig", + "ID": 182001 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "8015010": { + "Id": 8015010, + "Name": "종말 괴수", + "Desc": "「반물질 군단」이 황혼 고대 괴수의 잔해를 기반으로 「전쟁 용광로」에 수많은 유해의 애원을 담아 주조한 「종말 괴수」 중 하나. 원혼의 미련이 유형의 손이 되고, 지난날 재난의 그림자가 온 하늘을 가린다. 「종말 괴수」는 미련을 버리지 못했거나 소멸하지 않은 중생들의 의지를 구속하고 있다. 분노, 또는 비애, 방자한 희열——숨겨진 진상이 곧 드러나고 온갖 사악함이 기승을 부린다. 「종말 괴수」의 코어는 암흑 물질로 구동되는 엔진이다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8015010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": null, + "StanceBase": null, + "StanceCount": null, + "StatusResistanceBase": 1, + "Child": [ + { + "Id": 8015010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 801501001, + "SkillName": "고대 괴수의 여세", + "SkillDesc": "[반물질 엔진], [재해의 오른손], [여명의 왼손]이 전부 격파되기 전까지 종말 괴수를 공격할 수 없다", + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8015010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8015011": { + "Id": 8015011, + "Name": "종말 괴수", + "Desc": "「반물질 군단」이 황혼 고대 괴수의 잔해를 기반으로 「전쟁 용광로」에 수많은 유해의 애원을 담아 주조한 「종말 괴수」 중 하나. 원혼의 미련이 유형의 손이 되고, 지난날 재난의 그림자가 온 하늘을 가린다. 「종말 괴수」는 미련을 버리지 못했거나 소멸하지 않은 중생들의 의지를 구속하고 있다. 분노, 또는 비애, 방자한 희열——숨겨진 진상이 곧 드러나고 온갖 사악함이 기승을 부린다. 「종말 괴수」의 코어는 암흑 물질로 구동되는 엔진이다", + "MonsterCampID": 6, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8015010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": null, + "StanceBase": null, + "StanceCount": null, + "StatusResistanceBase": 1, + "Child": [ + { + "Id": 8015011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 801501101, + "SkillName": "고대 괴수의 여세", + "SkillDesc": "[반물질 엔진], [재해의 오른손], [여명의 왼손]이 전부 격파되기 전까지 종말 괴수를 공격할 수 없다", + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8015011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8015012": { + "Id": 8015012, + "Name": "행성을 말살하는 괴수", + "Desc": "「반물질 군단」이 황혼 고대 괴수의 잔해를 기반으로 「전쟁 용광로」에 수많은 유해의 애원을 담아 주조한 「종말 괴수」 중 하나. 원혼의 미련이 유형의 손이 되고, 지난날 재난의 그림자가 온 하늘을 가린다. 「종말 괴수」는 미련을 버리지 못했거나 소멸하지 않은 중생들의 의지를 구속하고 있다. 분노, 또는 비애, 방자한 희열——숨겨진 진상이 곧 드러나고 온갖 사악함이 기승을 부린다. 「종말 괴수」의 코어는 암흑 물질로 구동되는 엔진이다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 7672.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8015010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 120, + "StanceBase": 300, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8015012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801501201, + "SkillName": "고대 괴수의 여세", + "SkillDesc": "[반물질 엔진], [재해의 오른손], [여명의 왼손]이 전부 처치되기 전까지 [행성을 말살하는 괴수]를 직접 공격할 수 없다. 부위에 피해를 가할 시 [행성을 말살하는 괴수]도 동일한 HP를 잃는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501202, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501203, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501204, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801501201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801501201, + "SkillName": "고대 괴수의 여세", + "SkillDesc": "[반물질 엔진], [재해의 오른손], [여명의 왼손]이 전부 처치되기 전까지 [행성을 말살하는 괴수]를 직접 공격할 수 없다. 부위에 피해를 가할 시 [행성을 말살하는 괴수]도 동일한 HP를 잃는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501202, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501203, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501204, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801501202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801501201, + "SkillName": "고대 괴수의 여세", + "SkillDesc": "[반물질 엔진], [재해의 오른손], [여명의 왼손]이 전부 처치되기 전까지 [행성을 말살하는 괴수]를 직접 공격할 수 없다. 부위에 피해를 가할 시 [행성을 말살하는 괴수]도 동일한 HP를 잃는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501202, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501203, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501204, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801501203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801501201, + "SkillName": "고대 괴수의 여세", + "SkillDesc": "[반물질 엔진], [재해의 오른손], [여명의 왼손]이 전부 처치되기 전까지 [행성을 말살하는 괴수]를 직접 공격할 수 없다. 부위에 피해를 가할 시 [행성을 말살하는 괴수]도 동일한 HP를 잃는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501202, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501203, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501204, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801501204, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801501201, + "SkillName": "고대 괴수의 여세", + "SkillDesc": "[반물질 엔진], [재해의 오른손], [여명의 왼손]이 전부 처치되기 전까지 [행성을 말살하는 괴수]를 직접 공격할 수 없다. 부위에 피해를 가할 시 [행성을 말살하는 괴수]도 동일한 HP를 잃는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501202, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501203, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501204, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501205, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801501206, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8015012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8015020": { + "Id": 8015020, + "Name": "불사의 열매•팬틸리아", + "Desc": "반물질 군단의 절멸 대군 「팬틸리아」가 불멸의 거목에서 탄생시킨 육체.\\n「파멸」과 「풍요」의 힘을 겸비하여 생멸이 순환하는 육신이자 불멸의 거목이 되살아난 후 맺은 첫 번째 「열매」다", + "MonsterCampID": 6, + "AttackBase": 15, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1209, + "InitialDelayRatio": 0.5000000004656613, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8015020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 120, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8015020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801502001, + "SkillName": "탄지•성풍", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502002, + "SkillName": "진운 소멸", + "SkillDesc": "모든 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502003, + "SkillName": "얽힌 뿌리", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 801502004, + "SkillName": "생화", + "SkillDesc": "[풍요의 현련]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502005, + "SkillName": "탄지•명뢰", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 801502006, + "SkillName": "파성쇄월", + "SkillDesc": "모든 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502007, + "SkillName": "겁파 도래", + "SkillDesc": "단일 아군을 고정하고 [파멸의 현련]이 [개화] 상태가 되며, 동시에 [파멸의 현련]의 [약점 무효] 효과를 해제한다. [파멸의 현련]은 다음번 행동 시 [파멸]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 801502009, + "SkillName": "성노", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 25 + }, + { + "Id": 801502010, + "SkillName": "현근화생", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 30 + }, + { + "Id": 801502011, + "SkillName": "얽힌 뿌리", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가하며, 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Imaginary", + "SPHitBase": 30 + }, + { + "Id": 801502012, + "SkillName": "생화", + "SkillDesc": "[풍요의 현련]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502013, + "SkillName": "겁파 도래", + "SkillDesc": "단일 아군을 고정하고 [파멸의 현련]이 [개화] 상태가 되며, 동시에 [파멸의 현련]의 [약점 무효] 효과를 해제한다. [파멸의 현련]은 다음번 행동 시 [파멸]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502014, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8015020, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015020, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015020, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015020, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015020, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015020, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015020, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8015021": { + "Id": 8015021, + "Name": "불사의 열매•팬틸리아", + "Desc": "반물질 군단의 절멸 대군 「팬틸리아」가 불멸의 거목에서 탄생시킨 육체.\\n「파멸」과 「풍요」의 힘을 겸비하여 생멸이 순환하는 육신이자 불멸의 거목이 되살아난 후 맺은 첫 번째 「열매」다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1209, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8015020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 120, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8015021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 801502101, + "SkillName": "탄지•성풍", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502102, + "SkillName": "진운 소멸", + "SkillDesc": "모든 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502103, + "SkillName": "얽힌 뿌리", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하며 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 801502104, + "SkillName": "생화", + "SkillDesc": "[풍요의 현련]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502105, + "SkillName": "탄지•명뢰", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 801502106, + "SkillName": "파성쇄월", + "SkillDesc": "모든 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502107, + "SkillName": "겁파 도래", + "SkillDesc": "단일 아군을 고정하고 [파멸의 현련]이 [개화] 상태가 되며, 동시에 [파멸의 현련]의 [약점 무효] 효과를 해제한다. [파멸의 현련]은 다음번 행동 시 [파멸]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 801502109, + "SkillName": "성노", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 25 + }, + { + "Id": 801502110, + "SkillName": "현근화생", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 30 + }, + { + "Id": 801502111, + "SkillName": "얽힌 뿌리", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가하며, 피격된 아군은 행동 게이지가 감소한다", + "DamageType": "Imaginary", + "SPHitBase": 30 + }, + { + "Id": 801502112, + "SkillName": "생화", + "SkillDesc": "[풍요의 현련]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502113, + "SkillName": "겁파 도래", + "SkillDesc": "단일 아군을 고정하고 [파멸의 현련]이 [개화] 상태가 되며, 동시에 [파멸의 현련]의 [약점 무효] 효과를 해제한다. [파멸의 현련]은 다음번 행동 시 [파멸]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502114, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Imaginary", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8015021, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015021, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015021, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015021, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015021, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015021, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015021, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8015022": { + "Id": 8015022, + "Name": "기회를 노리는 선동자", + "Desc": "「파멸」과 「풍요」의 힘을 겸비하여 생멸이 순환하는 육신이자 불멸의 거목이 되살아난 후 맺은 첫 번째 「열매」다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 7440, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8015020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 120, + "StanceBase": 1140, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8015022, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801502201, + "SkillName": "탄지•성풍", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502202, + "SkillName": "진운 소멸", + "SkillDesc": "모든 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502203, + "SkillName": "규근•풍요의 기세", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하고 피격된 아군의 행동 게이지를 감소시키며, 동시에 필드 위 행동 가능한 [풍요의 현련]의 공격을 발동한다", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 801502204, + "SkillName": "규근•파멸의 기세", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가하고 피격된 아군의 행동 게이지를 감소시키며, 동시에 필드 위 행동 가능한 [파멸의 현련]의 공격을 발동한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502205, + "SkillName": "탄지•명뢰", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 801502206, + "SkillName": "파성쇄월•풍요의 기세", + "SkillDesc": "모든 아군에게 바람 속성 피해를 가하고, [풍요 형태]로 전환된다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 801502207, + "SkillName": "파성쇄월•파멸의 기세", + "SkillDesc": "모든 아군에게 번개 속성 피해를 가하고, [파멸 형태]로 전환된다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502208, + "SkillName": "쌍생", + "SkillDesc": "[풍요의 현련]과 [파멸의 현련]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502209, + "SkillName": "성노", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801502210, + "SkillName": "현근화생", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801502211, + "SkillName": "쌍생", + "SkillDesc": "[풍요의 현련]과 [파멸의 현련]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502212, + "SkillName": "규근•만곡", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하고 모든 아군의 행동 게이지를 감소시키며, 동시에 필드 위 행동 가능한 [현련]의 공격을 발동한다", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 801502213, + "SkillName": "공겁", + "SkillDesc": "모든 아군을 고정하고, [현련]의 다음번 행동은 [영겁의 재난]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502214, + "SkillName": "영겁의 재난", + "SkillDesc": "고정된 목표에게 허수 속성 피해를 가하며, 고정된 목표가 많을수록 피해가 증가한다", + "DamageType": "Imaginary", + "SPHitBase": 30 + }, + { + "Id": 801502215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502216, + "SkillName": "파멸 버프", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502217, + "SkillName": "풍요 버프", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502218, + "SkillName": "견고한 수비", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502219, + "SkillName": "이화접목", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502220, + "SkillName": "고목에 핀 꽃", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502221, + "SkillName": "공화양염", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502222, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502223, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801502201, + "AttackModifyRatio": 1.3333330005407333, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801502201, + "SkillName": "탄지•성풍", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502202, + "SkillName": "진운 소멸", + "SkillDesc": "모든 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502203, + "SkillName": "규근•풍요의 기세", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하고 피격된 아군의 행동 게이지를 감소시키며, 동시에 필드 위 행동 가능한 [풍요의 현련]의 공격을 발동한다", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 801502204, + "SkillName": "규근•파멸의 기세", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가하고 피격된 아군의 행동 게이지를 감소시키며, 동시에 필드 위 행동 가능한 [파멸의 현련]의 공격을 발동한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502205, + "SkillName": "탄지•명뢰", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 801502206, + "SkillName": "파성쇄월•풍요의 기세", + "SkillDesc": "모든 아군에게 바람 속성 피해를 가하고, [풍요 형태]로 전환된다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 801502207, + "SkillName": "파성쇄월•파멸의 기세", + "SkillDesc": "모든 아군에게 번개 속성 피해를 가하고, [파멸 형태]로 전환된다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502208, + "SkillName": "쌍생", + "SkillDesc": "[풍요의 현련]과 [파멸의 현련]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502209, + "SkillName": "성노", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801502210, + "SkillName": "현근화생", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801502211, + "SkillName": "쌍생", + "SkillDesc": "[풍요의 현련]과 [파멸의 현련]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502212, + "SkillName": "규근•만곡", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하고 모든 아군의 행동 게이지를 감소시키며, 동시에 필드 위 행동 가능한 [현련]의 공격을 발동한다", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 801502213, + "SkillName": "공겁", + "SkillDesc": "모든 아군을 고정하고, [현련]의 다음번 행동은 [영겁의 재난]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502214, + "SkillName": "영겁의 재난", + "SkillDesc": "고정된 목표에게 허수 속성 피해를 가하며, 고정된 목표가 많을수록 피해가 증가한다", + "DamageType": "Imaginary", + "SPHitBase": 30 + }, + { + "Id": 801502215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502216, + "SkillName": "파멸 버프", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502217, + "SkillName": "풍요 버프", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502218, + "SkillName": "견고한 수비", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502219, + "SkillName": "이화접목", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502220, + "SkillName": "고목에 핀 꽃", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502221, + "SkillName": "공화양염", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502222, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502223, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801502202, + "AttackModifyRatio": 1.3333330005407333, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801502201, + "SkillName": "탄지•성풍", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502202, + "SkillName": "진운 소멸", + "SkillDesc": "모든 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502203, + "SkillName": "규근•풍요의 기세", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하고 피격된 아군의 행동 게이지를 감소시키며, 동시에 필드 위 행동 가능한 [풍요의 현련]의 공격을 발동한다", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 801502204, + "SkillName": "규근•파멸의 기세", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가하고 피격된 아군의 행동 게이지를 감소시키며, 동시에 필드 위 행동 가능한 [파멸의 현련]의 공격을 발동한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502205, + "SkillName": "탄지•명뢰", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 801502206, + "SkillName": "파성쇄월•풍요의 기세", + "SkillDesc": "모든 아군에게 바람 속성 피해를 가하고, [풍요 형태]로 전환된다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 801502207, + "SkillName": "파성쇄월•파멸의 기세", + "SkillDesc": "모든 아군에게 번개 속성 피해를 가하고, [파멸 형태]로 전환된다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502208, + "SkillName": "쌍생", + "SkillDesc": "[풍요의 현련]과 [파멸의 현련]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502209, + "SkillName": "성노", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801502210, + "SkillName": "현근화생", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801502211, + "SkillName": "쌍생", + "SkillDesc": "[풍요의 현련]과 [파멸의 현련]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502212, + "SkillName": "규근•만곡", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하고 모든 아군의 행동 게이지를 감소시키며, 동시에 필드 위 행동 가능한 [현련]의 공격을 발동한다", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 801502213, + "SkillName": "공겁", + "SkillDesc": "모든 아군을 고정하고, [현련]의 다음번 행동은 [영겁의 재난]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502214, + "SkillName": "영겁의 재난", + "SkillDesc": "고정된 목표에게 허수 속성 피해를 가하며, 고정된 목표가 많을수록 피해가 증가한다", + "DamageType": "Imaginary", + "SPHitBase": 30 + }, + { + "Id": 801502215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502216, + "SkillName": "파멸 버프", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502217, + "SkillName": "풍요 버프", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502218, + "SkillName": "견고한 수비", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502219, + "SkillName": "이화접목", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502220, + "SkillName": "고목에 핀 꽃", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502221, + "SkillName": "공화양염", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502222, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502223, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801502203, + "AttackModifyRatio": 1.3333330005407333, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801502201, + "SkillName": "탄지•성풍", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502202, + "SkillName": "진운 소멸", + "SkillDesc": "모든 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502203, + "SkillName": "규근•풍요의 기세", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하고 피격된 아군의 행동 게이지를 감소시키며, 동시에 필드 위 행동 가능한 [풍요의 현련]의 공격을 발동한다", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 801502204, + "SkillName": "규근•파멸의 기세", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가하고 피격된 아군의 행동 게이지를 감소시키며, 동시에 필드 위 행동 가능한 [파멸의 현련]의 공격을 발동한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502205, + "SkillName": "탄지•명뢰", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 801502206, + "SkillName": "파성쇄월•풍요의 기세", + "SkillDesc": "모든 아군에게 바람 속성 피해를 가하고, [풍요 형태]로 전환된다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 801502207, + "SkillName": "파성쇄월•파멸의 기세", + "SkillDesc": "모든 아군에게 번개 속성 피해를 가하고, [파멸 형태]로 전환된다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502208, + "SkillName": "쌍생", + "SkillDesc": "[풍요의 현련]과 [파멸의 현련]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502209, + "SkillName": "성노", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801502210, + "SkillName": "현근화생", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801502211, + "SkillName": "쌍생", + "SkillDesc": "[풍요의 현련]과 [파멸의 현련]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502212, + "SkillName": "규근•만곡", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하고 모든 아군의 행동 게이지를 감소시키며, 동시에 필드 위 행동 가능한 [현련]의 공격을 발동한다", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 801502213, + "SkillName": "공겁", + "SkillDesc": "모든 아군을 고정하고, [현련]의 다음번 행동은 [영겁의 재난]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502214, + "SkillName": "영겁의 재난", + "SkillDesc": "고정된 목표에게 허수 속성 피해를 가하며, 고정된 목표가 많을수록 피해가 증가한다", + "DamageType": "Imaginary", + "SPHitBase": 30 + }, + { + "Id": 801502215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502216, + "SkillName": "파멸 버프", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502217, + "SkillName": "풍요 버프", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502218, + "SkillName": "견고한 수비", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502219, + "SkillName": "이화접목", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502220, + "SkillName": "고목에 핀 꽃", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502221, + "SkillName": "공화양염", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502222, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502223, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 801502204, + "AttackModifyRatio": 1.3333330005407333, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 801502201, + "SkillName": "탄지•성풍", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502202, + "SkillName": "진운 소멸", + "SkillDesc": "모든 아군에게 소량의 바람 속성 피해를 가한다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 801502203, + "SkillName": "규근•풍요의 기세", + "SkillDesc": "지정된 단일 아군에게 바람 속성 피해를 가하고 피격된 아군의 행동 게이지를 감소시키며, 동시에 필드 위 행동 가능한 [풍요의 현련]의 공격을 발동한다", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 801502204, + "SkillName": "규근•파멸의 기세", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가하고 피격된 아군의 행동 게이지를 감소시키며, 동시에 필드 위 행동 가능한 [파멸의 현련]의 공격을 발동한다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502205, + "SkillName": "탄지•명뢰", + "SkillDesc": "지정된 단일 아군에게 번개 속성 피해를 가한다", + "DamageType": "Thunder", + "SPHitBase": 10 + }, + { + "Id": 801502206, + "SkillName": "파성쇄월•풍요의 기세", + "SkillDesc": "모든 아군에게 바람 속성 피해를 가하고, [풍요 형태]로 전환된다", + "DamageType": "Wind", + "SPHitBase": 15 + }, + { + "Id": 801502207, + "SkillName": "파성쇄월•파멸의 기세", + "SkillDesc": "모든 아군에게 번개 속성 피해를 가하고, [파멸 형태]로 전환된다", + "DamageType": "Thunder", + "SPHitBase": 15 + }, + { + "Id": 801502208, + "SkillName": "쌍생", + "SkillDesc": "[풍요의 현련]과 [파멸의 현련]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502209, + "SkillName": "성노", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801502210, + "SkillName": "현근화생", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 15 + }, + { + "Id": 801502211, + "SkillName": "쌍생", + "SkillDesc": "[풍요의 현련]과 [파멸의 현련]을 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502212, + "SkillName": "규근•만곡", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하고 모든 아군의 행동 게이지를 감소시키며, 동시에 필드 위 행동 가능한 [현련]의 공격을 발동한다", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 801502213, + "SkillName": "공겁", + "SkillDesc": "모든 아군을 고정하고, [현련]의 다음번 행동은 [영겁의 재난]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502214, + "SkillName": "영겁의 재난", + "SkillDesc": "고정된 목표에게 허수 속성 피해를 가하며, 고정된 목표가 많을수록 피해가 증가한다", + "DamageType": "Imaginary", + "SPHitBase": 30 + }, + { + "Id": 801502215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502216, + "SkillName": "파멸 버프", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502217, + "SkillName": "풍요 버프", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502218, + "SkillName": "견고한 수비", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502219, + "SkillName": "이화접목", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502220, + "SkillName": "고목에 핀 꽃", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502221, + "SkillName": "공화양염", + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502222, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 801502223, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8015022, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015022, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015022, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015022, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015022, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015022, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8015022, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8022010": { + "Id": 8022010, + "Name": "미성숙 칩충", + "Desc": "완전체 칩충 유체: 「완전체 칩충」 유체는 성장 단계에 따라 「미성숙 칩충」과 「불완전 칩충」으로 나눌 수 있다", + "MonsterCampID": 8, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 209.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8022010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8022010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802201001, + "SkillName": "날갯짓", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201002, + "SkillName": "감수분열", + "SkillDesc": "증식을 통해 증식체 1개를 만들어 낸다. 해당 효과는 2턴 후 다시 발동할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201004, + "SkillName": "칩충의 망어(亡語)", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 바람 속성 피해를 가하며 높은 확률로 피격된 적이 받는 피해가 소폭 증가한다", + "DamageType": "Wind", + "SPHitBase": "" + } + ] + }, + { + "Id": 802201001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 3, + "EliteGroup": 1, + "HPModifyRatio": 0.088889000704512, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802201001, + "SkillName": "날갯짓", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201002, + "SkillName": "감수분열", + "SkillDesc": "증식을 통해 증식체 1개를 만들어 낸다. 해당 효과는 2턴 후 다시 발동할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201004, + "SkillName": "칩충의 망어(亡語)", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 바람 속성 피해를 가하며 높은 확률로 피격된 적이 받는 피해가 소폭 증가한다", + "DamageType": "Wind", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8022010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + } + ] + }, + "8022011": { + "Id": 8022011, + "Name": "미성숙 칩충", + "Desc": "완전체 칩충 유체: 「완전체 칩충」 유체는 성장 단계에 따라 「미성숙 칩충」과 「불완전 칩충」으로 나눌 수 있다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 697.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8022010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8022011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802201101, + "SkillName": "날갯짓", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201102, + "SkillName": "감수분열", + "SkillDesc": "증식을 통해 증식체 1개를 만들어 낸다. 해당 효과는 2턴 후 다시 발동할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802201103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201104, + "SkillName": "칩충의 망어(亡語)", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 바람 속성 피해를 가하며 높은 확률로 피격된 적이 받는 피해가 소폭 증가한다", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802201105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802201101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802201101, + "SkillName": "날갯짓", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201102, + "SkillName": "감수분열", + "SkillDesc": "증식을 통해 증식체 1개를 만들어 낸다. 해당 효과는 2턴 후 다시 발동할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802201103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201104, + "SkillName": "칩충의 망어(亡語)", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 바람 속성 피해를 가하며 높은 확률로 피격된 적이 받는 피해가 소폭 증가한다", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802201105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802201102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802201101, + "SkillName": "날갯짓", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201102, + "SkillName": "감수분열", + "SkillDesc": "증식을 통해 증식체 1개를 만들어 낸다. 해당 효과는 2턴 후 다시 발동할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802201103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201104, + "SkillName": "칩충의 망어(亡語)", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 바람 속성 피해를 가하며 높은 확률로 피격된 적이 받는 피해가 소폭 증가한다", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802201105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802201103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802201101, + "SkillName": "날갯짓", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201102, + "SkillName": "감수분열", + "SkillDesc": "증식을 통해 증식체 1개를 만들어 낸다. 해당 효과는 2턴 후 다시 발동할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802201103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201104, + "SkillName": "칩충의 망어(亡語)", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 바람 속성 피해를 가하며 높은 확률로 피격된 적이 받는 피해가 소폭 증가한다", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802201105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802201104, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802201101, + "SkillName": "날갯짓", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201102, + "SkillName": "감수분열", + "SkillDesc": "증식을 통해 증식체 1개를 만들어 낸다. 해당 효과는 2턴 후 다시 발동할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802201103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802201104, + "SkillName": "칩충의 망어(亡語)", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 바람 속성 피해를 가하며 높은 확률로 피격된 적이 받는 피해가 소폭 증가한다", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802201105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8022011, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022011, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022011, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022011, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022011, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022011, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022011, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + } + ] + }, + "8022020": { + "Id": 8022020, + "Name": "불완전 칩충", + "Desc": "완전체 칩충 유체: 「완전체 칩충」 유체는 성장 단계에 따라 「미성숙 칩충」과 「불완전 칩충」으로 나눌 수 있다", + "MonsterCampID": 8, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 292.95000000088476, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8022020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 144, + "StanceBase": 120, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8022020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802202001, + "SkillName": "병기 준비", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [기폭 확산]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202002, + "SkillName": "기폭 확산", + "SkillDesc": "자폭하여 지정된 단일 아군 및 인접한 목표에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 [노발대발] 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202004, + "SkillName": "칩충의 망어(亡語)", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 바람 속성 피해를 가하며 높은 확률로 피격된 적이 받는 피해가 소폭 증가한다", + "DamageType": "Wind", + "SPHitBase": "" + } + ] + }, + { + "Id": 802202001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -63.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802202001, + "SkillName": "병기 준비", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [기폭 확산]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202002, + "SkillName": "기폭 확산", + "SkillDesc": "자폭하여 지정된 단일 아군 및 인접한 목표에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 [노발대발] 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202004, + "SkillName": "칩충의 망어(亡語)", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 바람 속성 피해를 가하며 높은 확률로 피격된 적이 받는 피해가 소폭 증가한다", + "DamageType": "Wind", + "SPHitBase": "" + } + ] + }, + { + "Id": 802202002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7936510012950748, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -63.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802202001, + "SkillName": "병기 준비", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [기폭 확산]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202002, + "SkillName": "기폭 확산", + "SkillDesc": "자폭하여 지정된 단일 아군 및 인접한 목표에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 [노발대발] 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202004, + "SkillName": "칩충의 망어(亡語)", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 바람 속성 피해를 가하며 높은 확률로 피격된 적이 받는 피해가 소폭 증가한다", + "DamageType": "Wind", + "SPHitBase": "" + } + ] + }, + { + "Id": 802202003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 3, + "EliteGroup": 1, + "HPModifyRatio": 0.15873000025749207, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802202001, + "SkillName": "병기 준비", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [기폭 확산]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202002, + "SkillName": "기폭 확산", + "SkillDesc": "자폭하여 지정된 단일 아군 및 인접한 목표에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 [노발대발] 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202004, + "SkillName": "칩충의 망어(亡語)", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 바람 속성 피해를 가하며 높은 확률로 피격된 적이 받는 피해가 소폭 증가한다", + "DamageType": "Wind", + "SPHitBase": "" + } + ] + }, + { + "Id": 802202004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802202001, + "SkillName": "병기 준비", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [기폭 확산]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202002, + "SkillName": "기폭 확산", + "SkillDesc": "자폭하여 지정된 단일 아군 및 인접한 목표에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 [노발대발] 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202004, + "SkillName": "칩충의 망어(亡語)", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 바람 속성 피해를 가하며 높은 확률로 피격된 적이 받는 피해가 소폭 증가한다", + "DamageType": "Wind", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8022020, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022020, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022020, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022020, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022020, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022020, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022020, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + } + ] + }, + "8022021": { + "Id": 8022021, + "Name": "불완전 칩충", + "Desc": "완전체 칩충 유체: 「완전체 칩충」 유체는 성장 단계에 따라 「미성숙 칩충」과 「불완전 칩충」으로 나눌 수 있다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1116, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8022020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8022021, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802202101, + "SkillName": "병기 준비", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [기폭 확산]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202102, + "SkillName": "기폭 확산", + "SkillDesc": "자폭하여 지정된 단일 아군 및 인접한 목표에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 [노발대발] 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202104, + "SkillName": "칩충의 망어(亡語)", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 바람 속성 피해를 가하며 높은 확률로 피격된 적이 받는 피해가 소폭 증가한다", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802202105, + "SkillName": "보양", + "SkillDesc": "치명적인 공격을 받을 시 아군의 전투 스킬 포인트를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202106, + "SkillName": "증생", + "SkillDesc": "[성장 호르몬] 스택마다 공격력이 일정량 증가한다, 최대 중첩수: 3스택. 3스택까지 중첩 시 즉시 행동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802202101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802202101, + "SkillName": "병기 준비", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [기폭 확산]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202102, + "SkillName": "기폭 확산", + "SkillDesc": "자폭하여 지정된 단일 아군 및 인접한 목표에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 [노발대발] 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202104, + "SkillName": "칩충의 망어(亡語)", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 바람 속성 피해를 가하며 높은 확률로 피격된 적이 받는 피해가 소폭 증가한다", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802202105, + "SkillName": "보양", + "SkillDesc": "치명적인 공격을 받을 시 아군의 전투 스킬 포인트를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202106, + "SkillName": "증생", + "SkillDesc": "[성장 호르몬] 스택마다 공격력이 일정량 증가한다, 최대 중첩수: 3스택. 3스택까지 중첩 시 즉시 행동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802202102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802202101, + "SkillName": "병기 준비", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [기폭 확산]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202102, + "SkillName": "기폭 확산", + "SkillDesc": "자폭하여 지정된 단일 아군 및 인접한 목표에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 [노발대발] 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202104, + "SkillName": "칩충의 망어(亡語)", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 바람 속성 피해를 가하며 높은 확률로 피격된 적이 받는 피해가 소폭 증가한다", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802202105, + "SkillName": "보양", + "SkillDesc": "치명적인 공격을 받을 시 아군의 전투 스킬 포인트를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202106, + "SkillName": "증생", + "SkillDesc": "[성장 호르몬] 스택마다 공격력이 일정량 증가한다, 최대 중첩수: 3스택. 3스택까지 중첩 시 즉시 행동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802202103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802202101, + "SkillName": "병기 준비", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [기폭 확산]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202102, + "SkillName": "기폭 확산", + "SkillDesc": "자폭하여 지정된 단일 아군 및 인접한 목표에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 [노발대발] 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202104, + "SkillName": "칩충의 망어(亡語)", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 바람 속성 피해를 가하며 높은 확률로 피격된 적이 받는 피해가 소폭 증가한다", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802202105, + "SkillName": "보양", + "SkillDesc": "치명적인 공격을 받을 시 아군의 전투 스킬 포인트를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202106, + "SkillName": "증생", + "SkillDesc": "[성장 호르몬] 스택마다 공격력이 일정량 증가한다, 최대 중첩수: 3스택. 3스택까지 중첩 시 즉시 행동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802202104, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802202101, + "SkillName": "병기 준비", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [기폭 확산]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202102, + "SkillName": "기폭 확산", + "SkillDesc": "자폭하여 지정된 단일 아군 및 인접한 목표에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 [노발대발] 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202103, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802202104, + "SkillName": "칩충의 망어(亡語)", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 바람 속성 피해를 가하며 높은 확률로 피격된 적이 받는 피해가 소폭 증가한다", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802202105, + "SkillName": "보양", + "SkillDesc": "치명적인 공격을 받을 시 아군의 전투 스킬 포인트를 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802202106, + "SkillName": "증생", + "SkillDesc": "[성장 호르몬] 스택마다 공격력이 일정량 증가한다, 최대 중첩수: 3스택. 3스택까지 중첩 시 즉시 행동한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8022021, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022021, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022021, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022021, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022021, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022021, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022021, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + } + ] + }, + "8022030": { + "Id": 8022030, + "Name": "침식 칩충", + "Desc": "번식 중에 돌연변이를 일으킨 칩충 아종. 양자 독소를 품은 턱으로 먹잇감을 능숙히 잠식한다", + "MonsterCampID": 8, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 209.25000000023283, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8022030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 118, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 8022030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802203001, + "SkillName": "뿔 공격", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가한다. 얽힘 효과를 지닌 목표를 우선 공격하며 얽힘 1회를 추가로 중첩한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802203002, + "SkillName": "침식의 망어(亡語)", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 양자 속성 피해를 가하며 피격된 적이 받는 피해가 증가한다", + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + }, + { + "Id": 802203001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.26666700071655214, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802203001, + "SkillName": "뿔 공격", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가한다. 얽힘 효과를 지닌 목표를 우선 공격하며 얽힘 1회를 추가로 중첩한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802203002, + "SkillName": "침식의 망어(亡語)", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 양자 속성 피해를 가하며 피격된 적이 받는 피해가 증가한다", + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8022030, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022030, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022030, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022030, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022030, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022030, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022030, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + } + ] + }, + "8022031": { + "Id": 8022031, + "Name": "침식 칩충", + "Desc": "번식 중에 돌연변이를 일으킨 칩충 아종. 양자 독소를 품은 턱으로 먹잇감을 능숙히 잠식한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1255.5000000004657, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8022030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 110, + "StanceBase": 180, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 8022031, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802203101, + "SkillName": "뿔 공격", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가한다. 얽힘 효과를 지닌 목표를 우선 공격하며 얽힘 1회를 추가로 중첩한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802203102, + "SkillName": "침식의 망어(亡語)", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 양자 속성 피해를 가하며 피격된 적이 받는 피해가 증가한다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 802203103, + "SkillName": "자양", + "SkillDesc": "치명적인 공격을 받을 시 모든 아군의 HP를 소량 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802203104, + "SkillName": "방해", + "SkillDesc": "[성장 호르몬] 스택마다 공격력이 일정량 증가한다, 최대 중첩수: 3스택. 3스택까지 중첩 시 [뿔 공격]에게 피격된 아군이 얽힘 상태가 아닐 경우 높은 확률로 얽힘 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802203101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802203101, + "SkillName": "뿔 공격", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가한다. 얽힘 효과를 지닌 목표를 우선 공격하며 얽힘 1회를 추가로 중첩한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802203102, + "SkillName": "침식의 망어(亡語)", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 양자 속성 피해를 가하며 피격된 적이 받는 피해가 증가한다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 802203103, + "SkillName": "자양", + "SkillDesc": "치명적인 공격을 받을 시 모든 아군의 HP를 소량 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802203104, + "SkillName": "방해", + "SkillDesc": "[성장 호르몬] 스택마다 공격력이 일정량 증가한다, 최대 중첩수: 3스택. 3스택까지 중첩 시 [뿔 공격]에게 피격된 아군이 얽힘 상태가 아닐 경우 높은 확률로 얽힘 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802203102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802203101, + "SkillName": "뿔 공격", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가한다. 얽힘 효과를 지닌 목표를 우선 공격하며 얽힘 1회를 추가로 중첩한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802203102, + "SkillName": "침식의 망어(亡語)", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 양자 속성 피해를 가하며 피격된 적이 받는 피해가 증가한다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 802203103, + "SkillName": "자양", + "SkillDesc": "치명적인 공격을 받을 시 모든 아군의 HP를 소량 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802203104, + "SkillName": "방해", + "SkillDesc": "[성장 호르몬] 스택마다 공격력이 일정량 증가한다, 최대 중첩수: 3스택. 3스택까지 중첩 시 [뿔 공격]에게 피격된 아군이 얽힘 상태가 아닐 경우 높은 확률로 얽힘 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802203103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802203101, + "SkillName": "뿔 공격", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가한다. 얽힘 효과를 지닌 목표를 우선 공격하며 얽힘 1회를 추가로 중첩한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802203102, + "SkillName": "침식의 망어(亡語)", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 양자 속성 피해를 가하며 피격된 적이 받는 피해가 증가한다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 802203103, + "SkillName": "자양", + "SkillDesc": "치명적인 공격을 받을 시 모든 아군의 HP를 소량 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802203104, + "SkillName": "방해", + "SkillDesc": "[성장 호르몬] 스택마다 공격력이 일정량 증가한다, 최대 중첩수: 3스택. 3스택까지 중첩 시 [뿔 공격]에게 피격된 아군이 얽힘 상태가 아닐 경우 높은 확률로 얽힘 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802203104, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802203101, + "SkillName": "뿔 공격", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가한다. 얽힘 효과를 지닌 목표를 우선 공격하며 얽힘 1회를 추가로 중첩한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802203102, + "SkillName": "침식의 망어(亡語)", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 양자 속성 피해를 가하며 피격된 적이 받는 피해가 증가한다", + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 802203103, + "SkillName": "자양", + "SkillDesc": "치명적인 공격을 받을 시 모든 아군의 HP를 소량 회복한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802203104, + "SkillName": "방해", + "SkillDesc": "[성장 호르몬] 스택마다 공격력이 일정량 증가한다, 최대 중첩수: 3스택. 3스택까지 중첩 시 [뿔 공격]에게 피격된 아군이 얽힘 상태가 아닐 경우 높은 확률로 얽힘 상태에 빠진다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8022031, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022031, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022031, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022031, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022031, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022031, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + }, + { + "MonsterTemplateID": 8022031, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181006 + } + ] + } + ] + }, + "8024010": { + "Id": 8024010, + "Name": "곤충 떼•완전체 칩충(완벽)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 성숙체의 완전체 칩충. 지식학회의 듀로이 기사는 별바다를 여행하며 ≪세계 곤충 기록≫를 집필했다. 책에는 지금까지 확인된 10여 종의 좀벌레 종류와 은하계의 수없이 많은 아종이 상세히 기록되어 있다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.40000000037252903, + "Child": [ + { + "Id": 8024010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802401001, + "SkillName": "작전 시간", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 2스택의 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401002, + "SkillName": "전쟁 병기", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가한다. 피격된 아군이 풍화 상태면 바로 풍화 피해를 1회 가한다", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 802401003, + "SkillName": "허리케인", + "SkillDesc": "모든 아군에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401004, + "SkillName": "증식", + "SkillDesc": "완전체 칩충 떼를 증식한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401005, + "SkillName": "지휘 준비", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [곤충 떼 급습]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401006, + "SkillName": "곤충 떼 급습", + "SkillDesc": "필드 위의 모든 완전체 칩충 떼의 제어류 디버프 상태와 약점 격파 상태를 해제하고, 아군에게 바람 속성 피해를 가하며, 아군이 피격될 때마다 높은 확률로 1스택의 풍화 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401007, + "SkillName": "곤충 떼 급습", + "SkillDesc": "필드 위의 모든 완전체 칩충 떼의 제어류 디버프 상태와 약점 격파 상태를 해제하고, 아군에게 바람 속성 피해를 가하며, 아군이 피격될 때마다 높은 확률로 1스택의 풍화 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401008, + "SkillName": "계승 페로몬", + "SkillDesc": "필드 위에 완전체 칩충 곤충 떼를 1개 증식할 때마다 모든 완전체 칩충 떼가 피해 증가를 1스택 획득한다. [계승 페로몬] 효과는 필드 내 1개만 적용될 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401009, + "SkillName": "칩충의 망어(亡語)", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 바람 속성 피해를 가하며 높은 확률로 피격된 적이 받는 피해가 소폭 증가한다", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802401010, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401011, + "SkillName": "증식", + "SkillDesc": "완전체 칩충 떼를 증식한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8024010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8024011": { + "Id": 8024011, + "Name": "곤충 떼•완전체 칩충", + "Desc": "성숙체의 완전체 칩충. 지식학회의 듀로이 기사는 별바다를 여행하며 ≪세계 곤충 기록≫를 집필했다. 책에는 지금까지 확인된 10여 종의 좀벌레 종류와 은하계의 수없이 많은 아종이 상세히 기록되어 있다", + "MonsterCampID": 8, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1674, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8024011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802401101, + "SkillName": "작전 시간", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 2스택의 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401102, + "SkillName": "전쟁 병기", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가한다. 피격된 아군이 풍화 상태면 바로 풍화 피해를 1회 가한다", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 802401103, + "SkillName": "허리케인", + "SkillDesc": "모든 아군에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401104, + "SkillName": "증식", + "SkillDesc": "완전체 칩충 떼를 증식한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401105, + "SkillName": "지휘 준비", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [곤충 떼 급습]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401106, + "SkillName": "곤충 떼 급습", + "SkillDesc": "필드 위의 모든 완전체 칩충 떼의 제어류 디버프 상태와 약점 격파 상태를 해제하고, 아군에게 바람 속성 피해를 가하며, 아군이 피격될 때마다 높은 확률로 1스택의 풍화 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401107, + "SkillName": "곤충 떼 급습", + "SkillDesc": "필드 위의 모든 완전체 칩충 떼의 제어류 디버프 상태와 약점 격파 상태를 해제하고, 아군에게 바람 속성 피해를 가하며, 아군이 피격될 때마다 높은 확률로 1스택의 풍화 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401108, + "SkillName": "계승 페로몬", + "SkillDesc": "필드 위에 완전체 칩충 곤충 떼를 1개 증식할 때마다 모든 완전체 칩충 떼가 피해 증가를 1스택 획득한다. [계승 페로몬] 효과는 필드 내 1개만 적용될 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401109, + "SkillName": "칩충의 망어(亡語)", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 바람 속성 피해를 가하며 높은 확률로 피격된 적이 받는 피해가 소폭 증가한다", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802401110, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401111, + "SkillName": "증식", + "SkillDesc": "완전체 칩충 떼를 증식한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802401101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802401101, + "SkillName": "작전 시간", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 2스택의 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401102, + "SkillName": "전쟁 병기", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가한다. 피격된 아군이 풍화 상태면 바로 풍화 피해를 1회 가한다", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 802401103, + "SkillName": "허리케인", + "SkillDesc": "모든 아군에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401104, + "SkillName": "증식", + "SkillDesc": "완전체 칩충 떼를 증식한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401105, + "SkillName": "지휘 준비", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [곤충 떼 급습]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401106, + "SkillName": "곤충 떼 급습", + "SkillDesc": "필드 위의 모든 완전체 칩충 떼의 제어류 디버프 상태와 약점 격파 상태를 해제하고, 아군에게 바람 속성 피해를 가하며, 아군이 피격될 때마다 높은 확률로 1스택의 풍화 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401107, + "SkillName": "곤충 떼 급습", + "SkillDesc": "필드 위의 모든 완전체 칩충 떼의 제어류 디버프 상태와 약점 격파 상태를 해제하고, 아군에게 바람 속성 피해를 가하며, 아군이 피격될 때마다 높은 확률로 1스택의 풍화 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401108, + "SkillName": "계승 페로몬", + "SkillDesc": "필드 위에 완전체 칩충 곤충 떼를 1개 증식할 때마다 모든 완전체 칩충 떼가 피해 증가를 1스택 획득한다. [계승 페로몬] 효과는 필드 내 1개만 적용될 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401109, + "SkillName": "칩충의 망어(亡語)", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 바람 속성 피해를 가하며 높은 확률로 피격된 적이 받는 피해가 소폭 증가한다", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802401110, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401111, + "SkillName": "증식", + "SkillDesc": "완전체 칩충 떼를 증식한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802401102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802401101, + "SkillName": "작전 시간", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 2스택의 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401102, + "SkillName": "전쟁 병기", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가한다. 피격된 아군이 풍화 상태면 바로 풍화 피해를 1회 가한다", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 802401103, + "SkillName": "허리케인", + "SkillDesc": "모든 아군에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401104, + "SkillName": "증식", + "SkillDesc": "완전체 칩충 떼를 증식한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401105, + "SkillName": "지휘 준비", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [곤충 떼 급습]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401106, + "SkillName": "곤충 떼 급습", + "SkillDesc": "필드 위의 모든 완전체 칩충 떼의 제어류 디버프 상태와 약점 격파 상태를 해제하고, 아군에게 바람 속성 피해를 가하며, 아군이 피격될 때마다 높은 확률로 1스택의 풍화 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401107, + "SkillName": "곤충 떼 급습", + "SkillDesc": "필드 위의 모든 완전체 칩충 떼의 제어류 디버프 상태와 약점 격파 상태를 해제하고, 아군에게 바람 속성 피해를 가하며, 아군이 피격될 때마다 높은 확률로 1스택의 풍화 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401108, + "SkillName": "계승 페로몬", + "SkillDesc": "필드 위에 완전체 칩충 곤충 떼를 1개 증식할 때마다 모든 완전체 칩충 떼가 피해 증가를 1스택 획득한다. [계승 페로몬] 효과는 필드 내 1개만 적용될 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401109, + "SkillName": "칩충의 망어(亡語)", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 바람 속성 피해를 가하며 높은 확률로 피격된 적이 받는 피해가 소폭 증가한다", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802401110, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401111, + "SkillName": "증식", + "SkillDesc": "완전체 칩충 떼를 증식한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802401103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802401101, + "SkillName": "작전 시간", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 2스택의 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401102, + "SkillName": "전쟁 병기", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가한다. 피격된 아군이 풍화 상태면 바로 풍화 피해를 1회 가한다", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 802401103, + "SkillName": "허리케인", + "SkillDesc": "모든 아군에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401104, + "SkillName": "증식", + "SkillDesc": "완전체 칩충 떼를 증식한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401105, + "SkillName": "지휘 준비", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [곤충 떼 급습]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401106, + "SkillName": "곤충 떼 급습", + "SkillDesc": "필드 위의 모든 완전체 칩충 떼의 제어류 디버프 상태와 약점 격파 상태를 해제하고, 아군에게 바람 속성 피해를 가하며, 아군이 피격될 때마다 높은 확률로 1스택의 풍화 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401107, + "SkillName": "곤충 떼 급습", + "SkillDesc": "필드 위의 모든 완전체 칩충 떼의 제어류 디버프 상태와 약점 격파 상태를 해제하고, 아군에게 바람 속성 피해를 가하며, 아군이 피격될 때마다 높은 확률로 1스택의 풍화 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401108, + "SkillName": "계승 페로몬", + "SkillDesc": "필드 위에 완전체 칩충 곤충 떼를 1개 증식할 때마다 모든 완전체 칩충 떼가 피해 증가를 1스택 획득한다. [계승 페로몬] 효과는 필드 내 1개만 적용될 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401109, + "SkillName": "칩충의 망어(亡語)", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 바람 속성 피해를 가하며 높은 확률로 피격된 적이 받는 피해가 소폭 증가한다", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802401110, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401111, + "SkillName": "증식", + "SkillDesc": "완전체 칩충 떼를 증식한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802401104, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 705, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802401101, + "SkillName": "작전 시간", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 2스택의 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401102, + "SkillName": "전쟁 병기", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가한다. 피격된 아군이 풍화 상태면 바로 풍화 피해를 1회 가한다", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 802401103, + "SkillName": "허리케인", + "SkillDesc": "모든 아군에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401104, + "SkillName": "증식", + "SkillDesc": "완전체 칩충 떼를 증식한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401105, + "SkillName": "지휘 준비", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [곤충 떼 급습]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401106, + "SkillName": "곤충 떼 급습", + "SkillDesc": "필드 위의 모든 완전체 칩충 떼의 제어류 디버프 상태와 약점 격파 상태를 해제하고, 아군에게 바람 속성 피해를 가하며, 아군이 피격될 때마다 높은 확률로 1스택의 풍화 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401107, + "SkillName": "곤충 떼 급습", + "SkillDesc": "필드 위의 모든 완전체 칩충 떼의 제어류 디버프 상태와 약점 격파 상태를 해제하고, 아군에게 바람 속성 피해를 가하며, 아군이 피격될 때마다 높은 확률로 1스택의 풍화 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401108, + "SkillName": "계승 페로몬", + "SkillDesc": "필드 위에 완전체 칩충 곤충 떼를 1개 증식할 때마다 모든 완전체 칩충 떼가 피해 증가를 1스택 획득한다. [계승 페로몬] 효과는 필드 내 1개만 적용될 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401109, + "SkillName": "칩충의 망어(亡語)", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 바람 속성 피해를 가하며 높은 확률로 피격된 적이 받는 피해가 소폭 증가한다", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802401110, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401111, + "SkillName": "증식", + "SkillDesc": "완전체 칩충 떼를 증식한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802401105, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3888890009839088, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802401101, + "SkillName": "작전 시간", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 2스택의 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401102, + "SkillName": "전쟁 병기", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가한다. 피격된 아군이 풍화 상태면 바로 풍화 피해를 1회 가한다", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 802401103, + "SkillName": "허리케인", + "SkillDesc": "모든 아군에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401104, + "SkillName": "증식", + "SkillDesc": "완전체 칩충 떼를 증식한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401105, + "SkillName": "지휘 준비", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [곤충 떼 급습]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401106, + "SkillName": "곤충 떼 급습", + "SkillDesc": "필드 위의 모든 완전체 칩충 떼의 제어류 디버프 상태와 약점 격파 상태를 해제하고, 아군에게 바람 속성 피해를 가하며, 아군이 피격될 때마다 높은 확률로 1스택의 풍화 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401107, + "SkillName": "곤충 떼 급습", + "SkillDesc": "필드 위의 모든 완전체 칩충 떼의 제어류 디버프 상태와 약점 격파 상태를 해제하고, 아군에게 바람 속성 피해를 가하며, 아군이 피격될 때마다 높은 확률로 1스택의 풍화 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401108, + "SkillName": "계승 페로몬", + "SkillDesc": "필드 위에 완전체 칩충 곤충 떼를 1개 증식할 때마다 모든 완전체 칩충 떼가 피해 증가를 1스택 획득한다. [계승 페로몬] 효과는 필드 내 1개만 적용될 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401109, + "SkillName": "칩충의 망어(亡語)", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 바람 속성 피해를 가하며 높은 확률로 피격된 적이 받는 피해가 소폭 증가한다", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802401110, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401111, + "SkillName": "증식", + "SkillDesc": "완전체 칩충 떼를 증식한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802401106, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3333330005407333, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802401101, + "SkillName": "작전 시간", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 2스택의 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401102, + "SkillName": "전쟁 병기", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가한다. 피격된 아군이 풍화 상태면 바로 풍화 피해를 1회 가한다", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 802401103, + "SkillName": "허리케인", + "SkillDesc": "모든 아군에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401104, + "SkillName": "증식", + "SkillDesc": "완전체 칩충 떼를 증식한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401105, + "SkillName": "지휘 준비", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [곤충 떼 급습]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401106, + "SkillName": "곤충 떼 급습", + "SkillDesc": "필드 위의 모든 완전체 칩충 떼의 제어류 디버프 상태와 약점 격파 상태를 해제하고, 아군에게 바람 속성 피해를 가하며, 아군이 피격될 때마다 높은 확률로 1스택의 풍화 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401107, + "SkillName": "곤충 떼 급습", + "SkillDesc": "필드 위의 모든 완전체 칩충 떼의 제어류 디버프 상태와 약점 격파 상태를 해제하고, 아군에게 바람 속성 피해를 가하며, 아군이 피격될 때마다 높은 확률로 1스택의 풍화 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401108, + "SkillName": "계승 페로몬", + "SkillDesc": "필드 위에 완전체 칩충 곤충 떼를 1개 증식할 때마다 모든 완전체 칩충 떼가 피해 증가를 1스택 획득한다. [계승 페로몬] 효과는 필드 내 1개만 적용될 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401109, + "SkillName": "칩충의 망어(亡語)", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 바람 속성 피해를 가하며 높은 확률로 피격된 적이 받는 피해가 소폭 증가한다", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802401110, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401111, + "SkillName": "증식", + "SkillDesc": "완전체 칩충 떼를 증식한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802401107, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.222222000360489, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802401101, + "SkillName": "작전 시간", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 2스택의 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401102, + "SkillName": "전쟁 병기", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가한다. 피격된 아군이 풍화 상태면 바로 풍화 피해를 1회 가한다", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 802401103, + "SkillName": "허리케인", + "SkillDesc": "모든 아군에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401104, + "SkillName": "증식", + "SkillDesc": "완전체 칩충 떼를 증식한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401105, + "SkillName": "지휘 준비", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [곤충 떼 급습]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401106, + "SkillName": "곤충 떼 급습", + "SkillDesc": "필드 위의 모든 완전체 칩충 떼의 제어류 디버프 상태와 약점 격파 상태를 해제하고, 아군에게 바람 속성 피해를 가하며, 아군이 피격될 때마다 높은 확률로 1스택의 풍화 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401107, + "SkillName": "곤충 떼 급습", + "SkillDesc": "필드 위의 모든 완전체 칩충 떼의 제어류 디버프 상태와 약점 격파 상태를 해제하고, 아군에게 바람 속성 피해를 가하며, 아군이 피격될 때마다 높은 확률로 1스택의 풍화 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401108, + "SkillName": "계승 페로몬", + "SkillDesc": "필드 위에 완전체 칩충 곤충 떼를 1개 증식할 때마다 모든 완전체 칩충 떼가 피해 증가를 1스택 획득한다. [계승 페로몬] 효과는 필드 내 1개만 적용될 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401109, + "SkillName": "칩충의 망어(亡語)", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 바람 속성 피해를 가하며 높은 확률로 피격된 적이 받는 피해가 소폭 증가한다", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802401110, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401111, + "SkillName": "증식", + "SkillDesc": "완전체 칩충 떼를 증식한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8024011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8024012": { + "Id": 8024012, + "Name": "곤충 떼•완전체 칩충(완벽)", + "Desc": "코드가 영향을 받은 완벽한 홀로그램. 원본 레퍼런스는 성숙체의 완전체 칩충. 지식학회의 듀로이 기사는 별바다를 여행하며 ≪세계 곤충 기록≫를 집필했다. 책에는 지금까지 확인된 10여 종의 좀벌레 종류와 은하계의 수없이 많은 아종이 상세히 기록되어 있다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.40000000037252903, + "Child": [ + { + "Id": 8024012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802401201, + "SkillName": "작전 시간", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 2스택의 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401202, + "SkillName": "전쟁 병기", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가한다. 피격된 아군이 풍화 상태면 바로 풍화 피해를 1회 가한다", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 802401203, + "SkillName": "허리케인", + "SkillDesc": "모든 아군에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401204, + "SkillName": "증식", + "SkillDesc": "완전체 칩충 떼를 증식한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401205, + "SkillName": "지휘 준비", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [곤충 떼 급습]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401206, + "SkillName": "곤충 떼 급습", + "SkillDesc": "필드 위의 모든 완전체 칩충 떼의 제어류 디버프 상태와 약점 격파 상태를 해제하고, 아군에게 바람 속성 피해를 가하며, 아군이 피격될 때마다 높은 확률로 1스택의 풍화 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401207, + "SkillName": "곤충 떼 급습", + "SkillDesc": "필드 위의 모든 완전체 칩충 떼의 제어류 디버프 상태와 약점 격파 상태를 해제하고, 아군에게 바람 속성 피해를 가하며, 아군이 피격될 때마다 높은 확률로 1스택의 풍화 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401208, + "SkillName": "계승 페로몬", + "SkillDesc": "필드 위에 완전체 칩충 곤충 떼를 1개 증식할 때마다 모든 완전체 칩충 떼가 피해 증가를 1스택 획득한다. [계승 페로몬] 효과는 필드 내 1개만 적용될 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401209, + "SkillName": "칩충의 망어(亡語)", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 바람 속성 피해를 가하며 높은 확률로 피격된 적이 받는 피해가 소폭 증가한다", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802401210, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401211, + "SkillName": "증식", + "SkillDesc": "완전체 칩충 떼를 증식한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802401201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5333330007269979, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802401201, + "SkillName": "작전 시간", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 2스택의 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401202, + "SkillName": "전쟁 병기", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가한다. 피격된 아군이 풍화 상태면 바로 풍화 피해를 1회 가한다", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 802401203, + "SkillName": "허리케인", + "SkillDesc": "모든 아군에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401204, + "SkillName": "증식", + "SkillDesc": "완전체 칩충 떼를 증식한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401205, + "SkillName": "지휘 준비", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [곤충 떼 급습]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401206, + "SkillName": "곤충 떼 급습", + "SkillDesc": "필드 위의 모든 완전체 칩충 떼의 제어류 디버프 상태와 약점 격파 상태를 해제하고, 아군에게 바람 속성 피해를 가하며, 아군이 피격될 때마다 높은 확률로 1스택의 풍화 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401207, + "SkillName": "곤충 떼 급습", + "SkillDesc": "필드 위의 모든 완전체 칩충 떼의 제어류 디버프 상태와 약점 격파 상태를 해제하고, 아군에게 바람 속성 피해를 가하며, 아군이 피격될 때마다 높은 확률로 1스택의 풍화 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401208, + "SkillName": "계승 페로몬", + "SkillDesc": "필드 위에 완전체 칩충 곤충 떼를 1개 증식할 때마다 모든 완전체 칩충 떼가 피해 증가를 1스택 획득한다. [계승 페로몬] 효과는 필드 내 1개만 적용될 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401209, + "SkillName": "칩충의 망어(亡語)", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 바람 속성 피해를 가하며 높은 확률로 피격된 적이 받는 피해가 소폭 증가한다", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802401210, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401211, + "SkillName": "증식", + "SkillDesc": "완전체 칩충 떼를 증식한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8024012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8024013": { + "Id": 8024013, + "Name": "곤충 떼•완전체 칩충", + "Desc": "성숙체의 완전체 칩충. 지식학회의 듀로이 기사는 별바다를 여행하며 ≪세계 곤충 기록≫를 집필했다. 책에는 지금까지 확인된 10여 종의 좀벌레 종류와 은하계의 수없이 많은 아종이 상세히 기록되어 있다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 7672.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8024010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 480, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8024013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802401301, + "SkillName": "작전 시간", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 2스택의 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401302, + "SkillName": "전쟁 병기", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가한다. 피격된 아군이 풍화 상태면 바로 풍화 피해를 1회 가한다", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 802401303, + "SkillName": "허리케인", + "SkillDesc": "모든 아군에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401304, + "SkillName": "증식", + "SkillDesc": "완전체 칩충 떼를 증식한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401305, + "SkillName": "지휘 준비", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [곤충 떼 급습]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401306, + "SkillName": "곤충 떼 급습", + "SkillDesc": "필드 위의 모든 완전체 칩충 떼의 제어류 디버프 상태와 약점 격파 상태를 해제하고, 아군에게 바람 속성 피해를 가하며, 아군이 피격될 때마다 높은 확률로 1스택의 풍화 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401307, + "SkillName": "곤충 떼 급습", + "SkillDesc": "필드 위의 모든 완전체 칩충 떼의 제어류 디버프 상태와 약점 격파 상태를 해제하고, 아군에게 바람 속성 피해를 가하며, 아군이 피격될 때마다 높은 확률로 1스택의 풍화 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401308, + "SkillName": "계승 페로몬", + "SkillDesc": "필드 위에 완전체 칩충 곤충 떼를 1개 증식할 때마다 모든 완전체 칩충 떼가 피해 증가를 1스택 획득한다. [계승 페로몬] 효과는 필드 내 1개만 적용될 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401309, + "SkillName": "칩충의 망어(亡語)", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 바람 속성 피해를 가하며 높은 확률로 피격된 적이 받는 피해가 소폭 증가한다", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802401310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401311, + "SkillName": "증식", + "SkillDesc": "완전체 칩충 떼를 증식한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802401301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.33333300054073334, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 802401301, + "SkillName": "작전 시간", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 2스택의 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401302, + "SkillName": "전쟁 병기", + "SkillDesc": "지정된 단일 아군에게 소량의 바람 속성 피해를 가한다. 피격된 아군이 풍화 상태면 바로 풍화 피해를 1회 가한다", + "DamageType": "Wind", + "SPHitBase": 20 + }, + { + "Id": 802401303, + "SkillName": "허리케인", + "SkillDesc": "모든 아군에게 바람 속성 피해를 가하며, 피격된 아군은 높은 확률로 풍화 상태에 빠진다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401304, + "SkillName": "증식", + "SkillDesc": "완전체 칩충 떼를 증식한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401305, + "SkillName": "지휘 준비", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [곤충 떼 급습]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401306, + "SkillName": "곤충 떼 급습", + "SkillDesc": "필드 위의 모든 완전체 칩충 떼의 제어류 디버프 상태와 약점 격파 상태를 해제하고, 아군에게 바람 속성 피해를 가하며, 아군이 피격될 때마다 높은 확률로 1스택의 풍화 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401307, + "SkillName": "곤충 떼 급습", + "SkillDesc": "필드 위의 모든 완전체 칩충 떼의 제어류 디버프 상태와 약점 격파 상태를 해제하고, 아군에게 바람 속성 피해를 가하며, 아군이 피격될 때마다 높은 확률로 1스택의 풍화 상태에 빠뜨린다", + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401308, + "SkillName": "계승 페로몬", + "SkillDesc": "필드 위에 완전체 칩충 곤충 떼를 1개 증식할 때마다 모든 완전체 칩충 떼가 피해 증가를 1스택 획득한다. [계승 페로몬] 효과는 필드 내 1개만 적용될 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802401309, + "SkillName": "칩충의 망어(亡語)", + "SkillDesc": "치명적인 공격을 받을 시 모든 적에게 바람 속성 피해를 가하며 높은 확률로 피격된 적이 받는 피해가 소폭 증가한다", + "DamageType": "Wind", + "SPHitBase": "" + }, + { + "Id": 802401310, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Wind", + "SPHitBase": 10 + }, + { + "Id": 802401311, + "SkillName": "증식", + "SkillDesc": "완전체 칩충 떼를 증식한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8024013, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024013, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024013, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024013, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024013, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024013, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8024013, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8025010": { + "Id": 8025010, + "Name": "쇄성의 왕충•스카라카바즈(모조)", + "Desc": "완•매가 육성한 「번식」의 사도 복제 개체. 불완전한 모습으로 세상에 잠시 나타났다. 원형은 충황의 턱을 물려받은 거대 좀이다. 입에 천체도 찢는 광선을 모을 수 있으며, 부서진 뭇별을 번식의 온상으로 삼는다. 곤충 떼 재난 중에 각 행성이 겪은 악몽 중 하나였다", + "MonsterCampID": 8, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2232, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8025010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 120, + "StanceBase": 540, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8025010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 802501001, + "SkillName": "충왕포", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501002, + "SkillName": "분열독", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가하며, 피격된 아군을 높은 확률로 얽힘 상태에 빠트린다. 동시에 [침식 칩충]을 1마리 소환한다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 802501003, + "SkillName": "열분해 광선", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501005, + "SkillName": "번식하는 충갑", + "SkillDesc": "다음 행동까지 [증식] 상태에 진입한다. 그동안 입는 피해량이 대폭 감소하고 피격될 때마다 [침식 칩충]을 소환한다. [증식] 상태에서 약점이 격파되면 모든 적에게 자신의 강인성 최대치만큼 강인성 감소를 가하고 자신을 제외한 적이 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501006, + "SkillName": "부서진 별의 알", + "SkillDesc": "모든 아군에게 대량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 20 + }, + { + "Id": 802501007, + "SkillName": "재난을 낳는 충갑", + "SkillDesc": "차지 후 다음 행동까지 [증식] 상태에 진입한다. 다음 행동 시 모든 아군에게 [부서진 별의 알]을 발동한다. 상태 지속 기간에 받는 피해가 대폭 감소하며, 피격될 때마다 [침식 칩충] 또는 [불완전 칩충]을 소환한다. [증식] 상태에서 약점이 격파되면 모든 적에게 자신의 강인성 최대치만큼 강인성 감소를 가하고 자신을 제외한 적이 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + }, + { + "Id": 802501001, + "AttackModifyRatio": 0.9090910009108484, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.7500000006984919, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 802501001, + "SkillName": "충왕포", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501002, + "SkillName": "분열독", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가하며, 피격된 아군을 높은 확률로 얽힘 상태에 빠트린다. 동시에 [침식 칩충]을 1마리 소환한다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 802501003, + "SkillName": "열분해 광선", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501005, + "SkillName": "번식하는 충갑", + "SkillDesc": "다음 행동까지 [증식] 상태에 진입한다. 그동안 입는 피해량이 대폭 감소하고 피격될 때마다 [침식 칩충]을 소환한다. [증식] 상태에서 약점이 격파되면 모든 적에게 자신의 강인성 최대치만큼 강인성 감소를 가하고 자신을 제외한 적이 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501006, + "SkillName": "부서진 별의 알", + "SkillDesc": "모든 아군에게 대량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 20 + }, + { + "Id": 802501007, + "SkillName": "재난을 낳는 충갑", + "SkillDesc": "차지 후 다음 행동까지 [증식] 상태에 진입한다. 다음 행동 시 모든 아군에게 [부서진 별의 알]을 발동한다. 상태 지속 기간에 받는 피해가 대폭 감소하며, 피격될 때마다 [침식 칩충] 또는 [불완전 칩충]을 소환한다. [증식] 상태에서 약점이 격파되면 모든 적에게 자신의 강인성 최대치만큼 강인성 감소를 가하고 자신을 제외한 적이 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + }, + { + "Id": 802501002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.770833001472056, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Wind", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 802501001, + "SkillName": "충왕포", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501002, + "SkillName": "분열독", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가하며, 피격된 아군을 높은 확률로 얽힘 상태에 빠트린다. 동시에 [침식 칩충]을 1마리 소환한다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 802501003, + "SkillName": "열분해 광선", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501004, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501005, + "SkillName": "번식하는 충갑", + "SkillDesc": "다음 행동까지 [증식] 상태에 진입한다. 그동안 입는 피해량이 대폭 감소하고 피격될 때마다 [침식 칩충]을 소환한다. [증식] 상태에서 약점이 격파되면 모든 적에게 자신의 강인성 최대치만큼 강인성 감소를 가하고 자신을 제외한 적이 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501006, + "SkillName": "부서진 별의 알", + "SkillDesc": "모든 아군에게 대량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 20 + }, + { + "Id": 802501007, + "SkillName": "재난을 낳는 충갑", + "SkillDesc": "차지 후 다음 행동까지 [증식] 상태에 진입한다. 다음 행동 시 모든 아군에게 [부서진 별의 알]을 발동한다. 상태 지속 기간에 받는 피해가 대폭 감소하며, 피격될 때마다 [침식 칩충] 또는 [불완전 칩충]을 소환한다. [증식] 상태에서 약점이 격파되면 모든 적에게 자신의 강인성 최대치만큼 강인성 감소를 가하고 자신을 제외한 적이 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501008, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8025010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8025010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8025010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8025010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8025010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8025010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8025010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8025011": { + "Id": 8025011, + "Name": "별을 삼키는 거대한 곤충", + "Desc": "완•매가 육성한 「번식」의 사도 복제 개체. 불완전한 모습으로 세상에 잠시 나타났다. 원형은 충황의 턱을 물려받은 거대 좀이다. 입에 천체도 찢는 광선을 모을 수 있으며, 부서진 뭇별을 번식의 온상으로 삼는다. 곤충 떼 재난 중에 각 행성이 겪은 악몽 중 하나였다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 14880, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8025010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "BigBoss", + "SpeedBase": 120, + "StanceBase": 600, + "StanceCount": 3, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8025011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 802501101, + "SkillName": "충왕포", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501102, + "SkillName": "분열독", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가하며, 피격된 아군을 높은 확률로 얽힘 상태에 빠트린다. 동시에 [침식 칩충]을 1마리 소환한다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 802501103, + "SkillName": "열분해 광선", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501104, + "SkillName": "동족 포식", + "SkillDesc": "[곤충알]을 소모해 곤충 떼 소환물을 강화한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501106, + "SkillName": "부서진 별의 알", + "SkillDesc": "모든 아군에게 대량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 20 + }, + { + "Id": 802501107, + "SkillName": "집짓기와 알품기", + "SkillDesc": "차지 상태에 진입하고 강인성 보호를 획득하며 일정 수량의 [곤충알]을 획득한다, 해당 효과는 다음번 행동까지 지속된다. 다음번 행동 시 모든 아군에게 [부서진 별의 알]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 802501110, + "SkillName": "곤충 떼 잠식", + "SkillDesc": "피격 후 곤충 떼 소환물을 소환한다. 약점이 격파될 시 모든 적에게 양자 속성 피해를 가하고, 자신 이외의 적이 받는 피해를 증가시키며 약점 격파 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501111, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501112, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501113, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501114, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501115, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501116, + "SkillName": "무한 번식", + "SkillDesc": "턴이 종료될 때마다 일정 수량의 [곤충알]을 획득한다. [칩충의 망어] 또는 [침식의 망어]의 공격을 받을 시 [곤충알] 1pt를 잃는다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802501101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 802501101, + "SkillName": "충왕포", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501102, + "SkillName": "분열독", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가하며, 피격된 아군을 높은 확률로 얽힘 상태에 빠트린다. 동시에 [침식 칩충]을 1마리 소환한다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 802501103, + "SkillName": "열분해 광선", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501104, + "SkillName": "동족 포식", + "SkillDesc": "[곤충알]을 소모해 곤충 떼 소환물을 강화한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501106, + "SkillName": "부서진 별의 알", + "SkillDesc": "모든 아군에게 대량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 20 + }, + { + "Id": 802501107, + "SkillName": "집짓기와 알품기", + "SkillDesc": "차지 상태에 진입하고 강인성 보호를 획득하며 일정 수량의 [곤충알]을 획득한다, 해당 효과는 다음번 행동까지 지속된다. 다음번 행동 시 모든 아군에게 [부서진 별의 알]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 802501110, + "SkillName": "곤충 떼 잠식", + "SkillDesc": "피격 후 곤충 떼 소환물을 소환한다. 약점이 격파될 시 모든 적에게 양자 속성 피해를 가하고, 자신 이외의 적이 받는 피해를 증가시키며 약점 격파 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501111, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501112, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501113, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501114, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501115, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501116, + "SkillName": "무한 번식", + "SkillDesc": "턴이 종료될 때마다 일정 수량의 [곤충알]을 획득한다. [칩충의 망어] 또는 [침식의 망어]의 공격을 받을 시 [곤충알] 1pt를 잃는다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802501102, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 802501101, + "SkillName": "충왕포", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501102, + "SkillName": "분열독", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가하며, 피격된 아군을 높은 확률로 얽힘 상태에 빠트린다. 동시에 [침식 칩충]을 1마리 소환한다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 802501103, + "SkillName": "열분해 광선", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501104, + "SkillName": "동족 포식", + "SkillDesc": "[곤충알]을 소모해 곤충 떼 소환물을 강화한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501106, + "SkillName": "부서진 별의 알", + "SkillDesc": "모든 아군에게 대량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 20 + }, + { + "Id": 802501107, + "SkillName": "집짓기와 알품기", + "SkillDesc": "차지 상태에 진입하고 강인성 보호를 획득하며 일정 수량의 [곤충알]을 획득한다, 해당 효과는 다음번 행동까지 지속된다. 다음번 행동 시 모든 아군에게 [부서진 별의 알]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 802501110, + "SkillName": "곤충 떼 잠식", + "SkillDesc": "피격 후 곤충 떼 소환물을 소환한다. 약점이 격파될 시 모든 적에게 양자 속성 피해를 가하고, 자신 이외의 적이 받는 피해를 증가시키며 약점 격파 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501111, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501112, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501113, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501114, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501115, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501116, + "SkillName": "무한 번식", + "SkillDesc": "턴이 종료될 때마다 일정 수량의 [곤충알]을 획득한다. [칩충의 망어] 또는 [침식의 망어]의 공격을 받을 시 [곤충알] 1pt를 잃는다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802501103, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 802501101, + "SkillName": "충왕포", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501102, + "SkillName": "분열독", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가하며, 피격된 아군을 높은 확률로 얽힘 상태에 빠트린다. 동시에 [침식 칩충]을 1마리 소환한다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 802501103, + "SkillName": "열분해 광선", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501104, + "SkillName": "동족 포식", + "SkillDesc": "[곤충알]을 소모해 곤충 떼 소환물을 강화한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501106, + "SkillName": "부서진 별의 알", + "SkillDesc": "모든 아군에게 대량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 20 + }, + { + "Id": 802501107, + "SkillName": "집짓기와 알품기", + "SkillDesc": "차지 상태에 진입하고 강인성 보호를 획득하며 일정 수량의 [곤충알]을 획득한다, 해당 효과는 다음번 행동까지 지속된다. 다음번 행동 시 모든 아군에게 [부서진 별의 알]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 802501110, + "SkillName": "곤충 떼 잠식", + "SkillDesc": "피격 후 곤충 떼 소환물을 소환한다. 약점이 격파될 시 모든 적에게 양자 속성 피해를 가하고, 자신 이외의 적이 받는 피해를 증가시키며 약점 격파 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501111, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501112, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501113, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501114, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501115, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501116, + "SkillName": "무한 번식", + "SkillDesc": "턴이 종료될 때마다 일정 수량의 [곤충알]을 획득한다. [칩충의 망어] 또는 [침식의 망어]의 공격을 받을 시 [곤충알] 1pt를 잃는다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 802501104, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 802501101, + "SkillName": "충왕포", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501102, + "SkillName": "분열독", + "SkillDesc": "지정된 단일 아군에게 양자 속성 피해를 가하며, 피격된 아군을 높은 확률로 얽힘 상태에 빠트린다. 동시에 [침식 칩충]을 1마리 소환한다", + "DamageType": "Quantum", + "SPHitBase": 15 + }, + { + "Id": 802501103, + "SkillName": "열분해 광선", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 10 + }, + { + "Id": 802501104, + "SkillName": "동족 포식", + "SkillDesc": "[곤충알]을 소모해 곤충 떼 소환물을 강화한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501105, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501106, + "SkillName": "부서진 별의 알", + "SkillDesc": "모든 아군에게 대량의 양자 속성 피해를 가한다", + "DamageType": "Quantum", + "SPHitBase": 20 + }, + { + "Id": 802501107, + "SkillName": "집짓기와 알품기", + "SkillDesc": "차지 상태에 진입하고 강인성 보호를 획득하며 일정 수량의 [곤충알]을 획득한다, 해당 효과는 다음번 행동까지 지속된다. 다음번 행동 시 모든 아군에게 [부서진 별의 알]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501108, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501109, + "SkillName": null, + "SkillDesc": null, + "DamageType": "Quantum", + "SPHitBase": "" + }, + { + "Id": 802501110, + "SkillName": "곤충 떼 잠식", + "SkillDesc": "피격 후 곤충 떼 소환물을 소환한다. 약점이 격파될 시 모든 적에게 양자 속성 피해를 가하고, 자신 이외의 적이 받는 피해를 증가시키며 약점 격파 상태에 빠트린다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501111, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501112, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501113, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501114, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501115, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 802501116, + "SkillName": "무한 번식", + "SkillDesc": "턴이 종료될 때마다 일정 수량의 [곤충알]을 획득한다. [칩충의 망어] 또는 [침식의 망어]의 공격을 받을 시 [곤충알] 1pt를 잃는다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8025011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8025011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8025011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8025011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8025011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8025011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8025011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8032010": { + "Id": 8032010, + "Name": "일반 직원•현장 요원", + "Desc": "「스타피스 컴퍼니」의 일반 직원. 외부에 알려져서는 안 되는 「업무 누락」을 처리하는 일을 주로 맡고 있다. 급여가 높지 않기 때문에 컴퍼니 산하 기업 함선의 셰어하우스에서 생활할 수밖에 없다", + "MonsterCampID": 9, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 148.80000000074506, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8032010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 118, + "StanceBase": 60, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 8032010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803201001, + "SkillName": "출근 시간 기록", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803201002, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803201002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803201001, + "SkillName": "출근 시간 기록", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803201002, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803201003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803201001, + "SkillName": "출근 시간 기록", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803201002, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803201004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.43750000023283064, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803201001, + "SkillName": "출근 시간 기록", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803201002, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803201005, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.2500000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 25, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803201001, + "SkillName": "출근 시간 기록", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803201002, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803201006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803201001, + "SkillName": "출근 시간 기록", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803201002, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803201007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803201001, + "SkillName": "출근 시간 기록", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803201002, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803201008, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.562500000698492, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803201001, + "SkillName": "출근 시간 기록", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803201002, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803201009, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.562500000698492, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803201001, + "SkillName": "출근 시간 기록", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803201002, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803201010, + "AttackModifyRatio": 1.2500000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803201001, + "SkillName": "출근 시간 기록", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803201002, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803201011, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.562500000698492, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803201001, + "SkillName": "출근 시간 기록", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803201002, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803201012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.06250000023283064, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803201001, + "SkillName": "출근 시간 기록", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803201002, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803201003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8032010, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032010, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032010, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032010, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032010, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032010, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032010, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + } + ] + }, + "8032020": { + "Id": 8032020, + "Name": "일반 직원•보안 요원", + "Desc": "「스타피스 컴퍼니」의 일반 직원. 컴퍼니 관할 지역의 치안과 질서를 유지하는 일을 주로 맡고 있다. 급여가 높지 않기 때문에 컴퍼니 산하 기업 함선의 셰어하우스에서 생활할 수밖에 없다", + "MonsterCampID": 9, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 204.6000000005588, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8032020.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": 0.10000000009313226, + "Child": [ + { + "Id": 8032020, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803202001, + "SkillName": "이의신청", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803202002, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803202002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803202001, + "SkillName": "이의신청", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803202002, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803202003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Wind", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803202001, + "SkillName": "이의신청", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803202002, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803202004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.3636360007803887, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803202001, + "SkillName": "이의신청", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803202002, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803202005, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9090910009108484, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 43, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803202001, + "SkillName": "이의신청", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803202002, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803202006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803202001, + "SkillName": "이의신청", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803202002, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803202007, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Fire", + "Ice" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803202001, + "SkillName": "이의신청", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803202002, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803202008, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803202001, + "SkillName": "이의신청", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803202002, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803202009, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3636360007803887, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803202001, + "SkillName": "이의신청", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803202002, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803202010, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3636360007803887, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803202001, + "SkillName": "이의신청", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803202002, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803202011, + "AttackModifyRatio": 1.2500000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803202001, + "SkillName": "이의신청", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803202002, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803202012, + "AttackModifyRatio": 1.2500000002328306, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 2.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind", + "Quantum" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803202001, + "SkillName": "이의신청", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803202002, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803202013, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.3636360007803887, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803202001, + "SkillName": "이의신청", + "SkillDesc": "지정된 단일 아군 및 인접한 목표에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803202002, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803202003, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8032020, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032020, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032020, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032020, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032020, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032020, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032020, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + } + ] + }, + "8032030": { + "Id": 8032030, + "Name": "「모 아니면 도」", + "Desc": "「모략의 사금」으로 만들어진 게임 주사위. 게임 중 도박꾼들의 운명을 결정한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 46.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8032030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8032030, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 803203001, + "SkillName": "예측 불가한 운명", + "SkillDesc": "피해를 받지 않으며, 게임에 진입한 목표의 공격을 받을 시 목표에게 1~6 중 랜덤 포인트를 준다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8032030, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032030, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032030, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032030, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032030, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032030, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032030, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + } + ] + }, + "8032031": { + "Id": 8032031, + "Name": "「모 아니면 도」", + "Desc": "「모략의 사금」으로 만들어진 게임 주사위. 게임 중 도박꾼들의 운명을 결정한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 186, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8032030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8032031, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 803203101, + "SkillName": "예측 불가한 운명", + "SkillDesc": "HP 최저치: 1. 게임에 진입한 목표의 공격을 받을 시 목표에게 1~6 중 랜덤 포인트를 준다. HP가 1로 감소하면 [도래한 시기] 효과를 획득한다. [도래한 시기] 효과 보유 시 반드시 6 포인트가 생성되며, 게임 종료 시 [벌칙]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803203102, + "SkillName": "벌칙", + "SkillDesc": "자신을 폭발시키고 모략의 사금에게 허수 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803203103, + "SkillName": "영원히 들키는 일이 없도록", + "SkillDesc": "게임에 진입한 목표에게 피격될 시 게임의 배당률이 2배가 된다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8032031, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032031, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032031, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032031, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032031, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032031, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032031, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + } + ] + }, + "8032032": { + "Id": 8032032, + "Name": "「모 아니면 도」", + "Desc": "「모략의 사금」으로 만들어진 게임 주사위. 게임 중 도박꾼들의 운명을 결정한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 186, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8032030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": null, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8032032, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [], + "HardLevelGroup": 1, + "DamageTypeResistance": [], + "SkillList": [ + { + "Id": 803203201, + "SkillName": "예측 불가한 운명", + "SkillDesc": "HP 최저치: 1. 게임에 진입한 목표의 공격을 받을 시 목표에게 1~6 중 랜덤 포인트를 준다. HP가 1로 감소하면 [도래한 시기] 효과를 획득한다. [도래한 시기] 효과 보유 시 반드시 6 포인트가 생성되며, 게임 종료 시 [벌칙]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803203202, + "SkillName": "벌칙", + "SkillDesc": "자신을 폭발시키고 모략의 사금에게 허수 속성 피해를 가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8032032, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032032, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032032, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032032, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032032, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032032, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032032, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + } + ] + }, + "8032033": { + "Id": 8032033, + "Name": "「모 아니면 도」", + "Desc": "「모든 것을 건 도박꾼」이 만든 게임 주사위. 게임 중 도박꾼들의 운명을 결정한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 232.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8032030.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 100, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8032033, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803203301, + "SkillName": "베팅", + "SkillDesc": "처치된 후 자신의 [포인트]를 아군에게 누적하며, 동시에 [모든 것을 건 도박꾼]의 강인성을 감소시키고 일정량의 HP를 잃게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803203302, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803203303, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803203301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803203301, + "SkillName": "베팅", + "SkillDesc": "처치된 후 자신의 [포인트]를 아군에게 누적하며, 동시에 [모든 것을 건 도박꾼]의 강인성을 감소시키고 일정량의 HP를 잃게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803203302, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803203303, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803203302, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803203301, + "SkillName": "베팅", + "SkillDesc": "처치된 후 자신의 [포인트]를 아군에게 누적하며, 동시에 [모든 것을 건 도박꾼]의 강인성을 감소시키고 일정량의 HP를 잃게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803203302, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803203303, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803203303, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803203301, + "SkillName": "베팅", + "SkillDesc": "처치된 후 자신의 [포인트]를 아군에게 누적하며, 동시에 [모든 것을 건 도박꾼]의 강인성을 감소시키고 일정량의 HP를 잃게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803203302, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803203303, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803203304, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803203301, + "SkillName": "베팅", + "SkillDesc": "처치된 후 자신의 [포인트]를 아군에게 누적하며, 동시에 [모든 것을 건 도박꾼]의 강인성을 감소시키고 일정량의 HP를 잃게 한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803203302, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803203303, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8032033, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032033, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032033, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032033, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032033, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032033, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032033, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + } + ] + }, + "8032034": { + "Id": 8032034, + "Name": "「모 아니면 도•더블 행운」", + "Desc": "「모든 것을 건 도박꾼」이 만든 게임 주사위. 게임 중 도박꾼들의 운명을 결정한다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 232.50000000046566, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8032034.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "MinionLv2", + "SpeedBase": 60, + "StanceBase": 90, + "StanceCount": 1, + "StatusResistanceBase": null, + "Child": [ + { + "Id": 8032034, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803203401, + "SkillName": "기간 한정 행운", + "SkillDesc": "행동 시 자신은 전투에서 이탈한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803203402, + "SkillName": "더블 베팅", + "SkillDesc": "처치된 후 아군의 [포인트]가 2배가 되며, 동시에 [모든 것을 건 도박꾼]의 강인성을 감소시키고 일정량의 HP를 잃게 한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803203401, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803203401, + "SkillName": "기간 한정 행운", + "SkillDesc": "행동 시 자신은 전투에서 이탈한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803203402, + "SkillName": "더블 베팅", + "SkillDesc": "처치된 후 아군의 [포인트]가 2배가 되며, 동시에 [모든 것을 건 도박꾼]의 강인성을 감소시키고 일정량의 HP를 잃게 한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803203402, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803203401, + "SkillName": "기간 한정 행운", + "SkillDesc": "행동 시 자신은 전투에서 이탈한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803203402, + "SkillName": "더블 베팅", + "SkillDesc": "처치된 후 아군의 [포인트]가 2배가 되며, 동시에 [모든 것을 건 도박꾼]의 강인성을 감소시키고 일정량의 HP를 잃게 한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803203403, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803203401, + "SkillName": "기간 한정 행운", + "SkillDesc": "행동 시 자신은 전투에서 이탈한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803203402, + "SkillName": "더블 베팅", + "SkillDesc": "처치된 후 아군의 [포인트]가 2배가 되며, 동시에 [모든 것을 건 도박꾼]의 강인성을 감소시키고 일정량의 HP를 잃게 한다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803203404, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803203401, + "SkillName": "기간 한정 행운", + "SkillDesc": "행동 시 자신은 전투에서 이탈한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803203402, + "SkillName": "더블 베팅", + "SkillDesc": "처치된 후 아군의 [포인트]가 2배가 되며, 동시에 [모든 것을 건 도박꾼]의 강인성을 감소시키고 일정량의 HP를 잃게 한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8032034, + "AvatarExpReward": 36, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032034, + "WorldLevel": 1, + "AvatarExpReward": 48, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032034, + "WorldLevel": 2, + "AvatarExpReward": 60, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032034, + "WorldLevel": 3, + "AvatarExpReward": 72, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032034, + "WorldLevel": 4, + "AvatarExpReward": 84, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032034, + "WorldLevel": 5, + "AvatarExpReward": 96, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + }, + { + "MonsterTemplateID": 8032034, + "WorldLevel": 6, + "AvatarExpReward": 108, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 181010 + } + ] + } + ] + }, + "8033010": { + "Id": 8033010, + "Name": "베테랑 직원•팀장", + "Desc": "「스타피스 컴퍼니」의 베테랑 직원. 직급은 최소 프로젝트팀의 팀장이다. 탑승하고 있는 기갑은 공공 재산이므로 망가지면 자비로 배상해야 한다. 월급은 그럭저럭 괜찮아서 컴퍼니 산하 기업 함선에서 1.5룸 정도의 방을 임차할 수 있다", + "MonsterCampID": 9, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1488, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8033010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8033010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301001, + "SkillName": "처분", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301002, + "SkillName": "비용절감", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301003, + "SkillName": "연수 중…", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [기업문화 충격]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301004, + "SkillName": "기업문화 충격", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301005, + "SkillName": "720도 다면 평가", + "SkillDesc": "모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]의 [성과 점수]를 빼앗는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301006, + "SkillName": "팀 빌딩", + "SkillDesc": "[일반 직원•현장 요원] 또는 [일반 직원•보안 요원]을 소환하고, 모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]이 [성과 점수]를 1개 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301007, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803301001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8750000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301001, + "SkillName": "처분", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301002, + "SkillName": "비용절감", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301003, + "SkillName": "연수 중…", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [기업문화 충격]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301004, + "SkillName": "기업문화 충격", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301005, + "SkillName": "720도 다면 평가", + "SkillDesc": "모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]의 [성과 점수]를 빼앗는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301006, + "SkillName": "팀 빌딩", + "SkillDesc": "[일반 직원•현장 요원] 또는 [일반 직원•보안 요원]을 소환하고, 모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]이 [성과 점수]를 1개 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301007, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803301003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.2500000002328306, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301001, + "SkillName": "처분", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301002, + "SkillName": "비용절감", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301003, + "SkillName": "연수 중…", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [기업문화 충격]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301004, + "SkillName": "기업문화 충격", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301005, + "SkillName": "720도 다면 평가", + "SkillDesc": "모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]의 [성과 점수]를 빼앗는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301006, + "SkillName": "팀 빌딩", + "SkillDesc": "[일반 직원•현장 요원] 또는 [일반 직원•보안 요원]을 소환하고, 모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]이 [성과 점수]를 1개 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301007, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803301004, + "AttackModifyRatio": 0.8333330010063946, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.46875000069849193, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 24, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301001, + "SkillName": "처분", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301002, + "SkillName": "비용절감", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301003, + "SkillName": "연수 중…", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [기업문화 충격]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301004, + "SkillName": "기업문화 충격", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301005, + "SkillName": "720도 다면 평가", + "SkillDesc": "모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]의 [성과 점수]를 빼앗는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301006, + "SkillName": "팀 빌딩", + "SkillDesc": "[일반 직원•현장 요원] 또는 [일반 직원•보안 요원]을 소환하고, 모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]이 [성과 점수]를 1개 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301007, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803301005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301001, + "SkillName": "처분", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301002, + "SkillName": "비용절감", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301003, + "SkillName": "연수 중…", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [기업문화 충격]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301004, + "SkillName": "기업문화 충격", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301005, + "SkillName": "720도 다면 평가", + "SkillDesc": "모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]의 [성과 점수]를 빼앗는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301006, + "SkillName": "팀 빌딩", + "SkillDesc": "[일반 직원•현장 요원] 또는 [일반 직원•보안 요원]을 소환하고, 모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]이 [성과 점수]를 1개 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301007, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803301006, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301001, + "SkillName": "처분", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301002, + "SkillName": "비용절감", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301003, + "SkillName": "연수 중…", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [기업문화 충격]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301004, + "SkillName": "기업문화 충격", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301005, + "SkillName": "720도 다면 평가", + "SkillDesc": "모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]의 [성과 점수]를 빼앗는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301006, + "SkillName": "팀 빌딩", + "SkillDesc": "[일반 직원•현장 요원] 또는 [일반 직원•보안 요원]을 소환하고, 모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]이 [성과 점수]를 1개 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301007, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803301007, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 8.12499999976717, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 50, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301001, + "SkillName": "처분", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301002, + "SkillName": "비용절감", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301003, + "SkillName": "연수 중…", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [기업문화 충격]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301004, + "SkillName": "기업문화 충격", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301005, + "SkillName": "720도 다면 평가", + "SkillDesc": "모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]의 [성과 점수]를 빼앗는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301006, + "SkillName": "팀 빌딩", + "SkillDesc": "[일반 직원•현장 요원] 또는 [일반 직원•보안 요원]을 소환하고, 모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]이 [성과 점수]를 1개 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301007, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803301008, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 8.43750000023283, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 50, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Ice", + "Thunder", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301001, + "SkillName": "처분", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301002, + "SkillName": "비용절감", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301003, + "SkillName": "연수 중…", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [기업문화 충격]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301004, + "SkillName": "기업문화 충격", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301005, + "SkillName": "720도 다면 평가", + "SkillDesc": "모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]의 [성과 점수]를 빼앗는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301006, + "SkillName": "팀 빌딩", + "SkillDesc": "[일반 직원•현장 요원] 또는 [일반 직원•보안 요원]을 소환하고, 모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]이 [성과 점수]를 1개 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301007, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803301009, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301001, + "SkillName": "처분", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301002, + "SkillName": "비용절감", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301003, + "SkillName": "연수 중…", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [기업문화 충격]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301004, + "SkillName": "기업문화 충격", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301005, + "SkillName": "720도 다면 평가", + "SkillDesc": "모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]의 [성과 점수]를 빼앗는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301006, + "SkillName": "팀 빌딩", + "SkillDesc": "[일반 직원•현장 요원] 또는 [일반 직원•보안 요원]을 소환하고, 모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]이 [성과 점수]를 1개 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301007, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803301010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.3437500009313226, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301001, + "SkillName": "처분", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301002, + "SkillName": "비용절감", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301003, + "SkillName": "연수 중…", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [기업문화 충격]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301004, + "SkillName": "기업문화 충격", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301005, + "SkillName": "720도 다면 평가", + "SkillDesc": "모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]의 [성과 점수]를 빼앗는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301006, + "SkillName": "팀 빌딩", + "SkillDesc": "[일반 직원•현장 요원] 또는 [일반 직원•보안 요원]을 소환하고, 모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]이 [성과 점수]를 1개 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301007, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803301011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 5.156250000232831, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301001, + "SkillName": "처분", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301002, + "SkillName": "비용절감", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301003, + "SkillName": "연수 중…", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [기업문화 충격]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301004, + "SkillName": "기업문화 충격", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301005, + "SkillName": "720도 다면 평가", + "SkillDesc": "모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]의 [성과 점수]를 빼앗는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301006, + "SkillName": "팀 빌딩", + "SkillDesc": "[일반 직원•현장 요원] 또는 [일반 직원•보안 요원]을 소환하고, 모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]이 [성과 점수]를 1개 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301007, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803301012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.1249999997671694, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301001, + "SkillName": "처분", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301002, + "SkillName": "비용절감", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301003, + "SkillName": "연수 중…", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [기업문화 충격]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301004, + "SkillName": "기업문화 충격", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301005, + "SkillName": "720도 다면 평가", + "SkillDesc": "모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]의 [성과 점수]를 빼앗는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301006, + "SkillName": "팀 빌딩", + "SkillDesc": "[일반 직원•현장 요원] 또는 [일반 직원•보안 요원]을 소환하고, 모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]이 [성과 점수]를 1개 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301007, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803301013, + "AttackModifyRatio": 0.33333300054073334, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 8.43750000023283, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 50, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301001, + "SkillName": "처분", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301002, + "SkillName": "비용절감", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301003, + "SkillName": "연수 중…", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [기업문화 충격]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301004, + "SkillName": "기업문화 충격", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301005, + "SkillName": "720도 다면 평가", + "SkillDesc": "모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]의 [성과 점수]를 빼앗는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301006, + "SkillName": "팀 빌딩", + "SkillDesc": "[일반 직원•현장 요원] 또는 [일반 직원•보안 요원]을 소환하고, 모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]이 [성과 점수]를 1개 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301007, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803301014, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301001, + "SkillName": "처분", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301002, + "SkillName": "비용절감", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301003, + "SkillName": "연수 중…", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [기업문화 충격]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301004, + "SkillName": "기업문화 충격", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301005, + "SkillName": "720도 다면 평가", + "SkillDesc": "모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]의 [성과 점수]를 빼앗는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301006, + "SkillName": "팀 빌딩", + "SkillDesc": "[일반 직원•현장 요원] 또는 [일반 직원•보안 요원]을 소환하고, 모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]이 [성과 점수]를 1개 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301007, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8033010, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033010, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033010, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033010, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033010, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033010, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033010, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "8033011": { + "Id": 8033011, + "Name": "베테랑 직원•팀장(오류)", + "Desc": "코드가 영향을 받아 오류가 난 홀로그램. 원본 레퍼런스는 「스타피스 컴퍼니」의 베테랑 직원. 직급은 최소 프로젝트팀의 팀장이다. 탑승하고 있는 기갑은 공공 재산이므로 망가지면 자비로 배상해야 한다. 월급은 그럭저럭 괜찮아서 컴퍼니 산하 기업 함선에서 1.5룸 정도의 방을 임차할 수 있다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1767, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8033010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 144, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8033011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301101, + "SkillName": "처분", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301102, + "SkillName": "비용절감", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301103, + "SkillName": "연수 중…", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [기업문화 충격]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301104, + "SkillName": "기업문화 충격", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301105, + "SkillName": "720도 다면 평가", + "SkillDesc": "모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]의 [성과 점수]를 빼앗는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301106, + "SkillName": "꼴찌 탈락", + "SkillDesc": "[성과 점수]가 없는 [일반 직원•현장 요원] 또는 [일반 직원•보안 요원]을 1명 처치하고, [일반 직원•현장 요원] 또는 [일반 직원•보안 요원]을 최대 4명 소환하며, 동시에 필드 위의 모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]이 [성과 점수]를 1개 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301107, + "SkillName": "꼴찌 탈락", + "SkillDesc": "[성과 점수]가 없는 [일반 직원•현장 요원] 또는 [일반 직원•보안 요원]을 1명 처치하고, [일반 직원•현장 요원] 또는 [일반 직원•보안 요원]을 최대 4명 소환하며, 동시에 필드 위의 모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]이 [성과 점수]를 1개 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301108, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803301101, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301101, + "SkillName": "처분", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301102, + "SkillName": "비용절감", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301103, + "SkillName": "연수 중…", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [기업문화 충격]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301104, + "SkillName": "기업문화 충격", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301105, + "SkillName": "720도 다면 평가", + "SkillDesc": "모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]의 [성과 점수]를 빼앗는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301106, + "SkillName": "꼴찌 탈락", + "SkillDesc": "[성과 점수]가 없는 [일반 직원•현장 요원] 또는 [일반 직원•보안 요원]을 1명 처치하고, [일반 직원•현장 요원] 또는 [일반 직원•보안 요원]을 최대 4명 소환하며, 동시에 필드 위의 모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]이 [성과 점수]를 1개 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301107, + "SkillName": "꼴찌 탈락", + "SkillDesc": "[성과 점수]가 없는 [일반 직원•현장 요원] 또는 [일반 직원•보안 요원]을 1명 처치하고, [일반 직원•현장 요원] 또는 [일반 직원•보안 요원]을 최대 4명 소환하며, 동시에 필드 위의 모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]이 [성과 점수]를 1개 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301108, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803301102, + "AttackModifyRatio": 0.6666670010890812, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -18.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301101, + "SkillName": "처분", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301102, + "SkillName": "비용절감", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301103, + "SkillName": "연수 중…", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [기업문화 충격]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301104, + "SkillName": "기업문화 충격", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301105, + "SkillName": "720도 다면 평가", + "SkillDesc": "모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]의 [성과 점수]를 빼앗는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301106, + "SkillName": "꼴찌 탈락", + "SkillDesc": "[성과 점수]가 없는 [일반 직원•현장 요원] 또는 [일반 직원•보안 요원]을 1명 처치하고, [일반 직원•현장 요원] 또는 [일반 직원•보안 요원]을 최대 4명 소환하며, 동시에 필드 위의 모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]이 [성과 점수]를 1개 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301107, + "SkillName": "꼴찌 탈락", + "SkillDesc": "[성과 점수]가 없는 [일반 직원•현장 요원] 또는 [일반 직원•보안 요원]을 1명 처치하고, [일반 직원•현장 요원] 또는 [일반 직원•보안 요원]을 최대 4명 소환하며, 동시에 필드 위의 모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]이 [성과 점수]를 1개 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301108, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8033011, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033011, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033011, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033011, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033011, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033011, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033011, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "8033012": { + "Id": 8033012, + "Name": "베테랑 직원•팀장", + "Desc": "「스타피스 컴퍼니」의 베테랑 직원. 직급은 최소 프로젝트팀의 팀장이다. 탑승하고 있는 기갑은 공공 재산이므로 망가지면 자비로 배상해야 한다. 월급은 그럭저럭 괜찮아서 컴퍼니 산하 기업 함선에서 1.5룸 정도의 방을 임차할 수 있다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1488, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8033010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8033012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301201, + "SkillName": "처분", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301202, + "SkillName": "비용절감", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301203, + "SkillName": "연수 중…", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [기업문화 충격]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301204, + "SkillName": "기업문화 충격", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301205, + "SkillName": "720도 다면 평가", + "SkillDesc": "모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]의 [성과 점수]를 빼앗는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301206, + "SkillName": "팀 빌딩", + "SkillDesc": "[일반 직원•현장 요원] 또는 [일반 직원•보안 요원]을 소환하고, 모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]이 [성과 점수]를 1개 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301207, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803301202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.8750000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": -19.99999999976717, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Quantum", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301201, + "SkillName": "처분", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301202, + "SkillName": "비용절감", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301203, + "SkillName": "연수 중…", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [기업문화 충격]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301204, + "SkillName": "기업문화 충격", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301205, + "SkillName": "720도 다면 평가", + "SkillDesc": "모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]의 [성과 점수]를 빼앗는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301206, + "SkillName": "팀 빌딩", + "SkillDesc": "[일반 직원•현장 요원] 또는 [일반 직원•보안 요원]을 소환하고, 모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]이 [성과 점수]를 1개 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301207, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8033012, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033012, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033012, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033012, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033012, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033012, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033012, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "8033013": { + "Id": 8033013, + "Name": "베테랑 직원•팀장", + "Desc": "「스타피스 컴퍼니」의 베테랑 직원. 직급은 최소 프로젝트팀의 팀장이다. 탑승하고 있는 기갑은 공공 재산이므로 망가지면 자비로 배상해야 한다. 월급은 그럭저럭 괜찮아서 컴퍼니 산하 기업 함선에서 1.5룸 정도의 방을 임차할 수 있다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1488, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8033010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "Elite", + "SpeedBase": 120, + "StanceBase": 360, + "StanceCount": 1, + "StatusResistanceBase": 0.20000000018626451, + "Child": [ + { + "Id": 8033013, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Ice", + "Imaginary" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Thunder", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301301, + "SkillName": "처분", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301302, + "SkillName": "비용절감", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301303, + "SkillName": "연수 중…", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [기업문화 충격]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301304, + "SkillName": "기업문화 충격", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301305, + "SkillName": "720도 다면 평가", + "SkillDesc": "모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]의 [성과 점수]를 빼앗는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301306, + "SkillName": "팀 빌딩", + "SkillDesc": "[일반 직원•현장 요원] 또는 [일반 직원•보안 요원]을 소환하고, 모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]이 [성과 점수]를 1개 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301307, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803301301, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Fire", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Physical", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.20000000018626451 + } + ], + "SkillList": [ + { + "Id": 803301301, + "SkillName": "처분", + "SkillDesc": "지정된 단일 아군에게 소량의 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 10 + }, + { + "Id": 803301302, + "SkillName": "비용절감", + "SkillDesc": "지정된 단일 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 15 + }, + { + "Id": 803301303, + "SkillName": "연수 중…", + "SkillDesc": "차지 상태에 진입한다. 다음번 행동에 [기업문화 충격]을 발동한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301304, + "SkillName": "기업문화 충격", + "SkillDesc": "모든 아군에게 물리 속성 피해를 가한다", + "DamageType": "Physical", + "SPHitBase": 20 + }, + { + "Id": 803301305, + "SkillName": "720도 다면 평가", + "SkillDesc": "모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]의 [성과 점수]를 빼앗는다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301306, + "SkillName": "팀 빌딩", + "SkillDesc": "[일반 직원•현장 요원] 또는 [일반 직원•보안 요원]을 소환하고, 모든 [일반 직원•현장 요원]과 [일반 직원•보안 요원]이 [성과 점수]를 1개 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803301307, + "SkillName": "업무 성과 향상", + "SkillDesc": "공격을 발동할 때마다 [성과 점수]를 1개 획득한다. [성과 점수]는 자신의 약점이 격파될 때 또는 치명적인 공격을 받을 때 공격자에게 빼앗길 수 있다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8033013, + "AvatarExpReward": 150, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033013, + "WorldLevel": 1, + "AvatarExpReward": 200, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033013, + "WorldLevel": 2, + "AvatarExpReward": 250, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033013, + "WorldLevel": 3, + "AvatarExpReward": 300, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033013, + "WorldLevel": 4, + "AvatarExpReward": 350, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033013, + "WorldLevel": 5, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + }, + { + "MonsterTemplateID": 8033013, + "WorldLevel": 6, + "AvatarExpReward": 400, + "DisplayItemList": [ + { + "$type": "ItemConfig", + "ID": 2 + }, + { + "$type": "ItemConfig", + "ID": 182004 + }, + { + "$type": "ItemConfig", + "ID": 183002 + } + ] + } + ] + }, + "8034010": { + "Id": 8034010, + "Name": "「10인의 스톤하트」 모략의 사금", + "Desc": "스타피스 컴퍼니 「전략투자부」의 고위 간부. 「10인의 스톤하트」 중 한 명이다. 초석을 통해 「보존」 사도의 권능을 나눠 받았으며, 자신의 몸을 주사위로 삼고 전장에 뛰어들어 극단적인 승리를 만들어 낸다", + "MonsterCampID": 9, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 2232, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 450, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8034010, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 803401001, + "SkillName": "거액의 베팅", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 803401002, + "SkillName": "분산 투자", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 803401003, + "SkillName": "주사위 분수", + "SkillDesc": "모든 아군에게 소량의 허수 속성 피해를 가하고, 모든 아군의 에너지를 감소시킨다", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401004, + "SkillName": "갬블 타임", + "SkillDesc": "[「모 아니면 도」]를 소환하고 단일 아군을 도박 게임에 참여시킨다. 모든 [「모 아니면 도」]는 게임에 진입한 아군에게 피격될 때마다 해당 아군에게 1~6 중 랜덤 포인트를 준다. 게임에 진입한 단일 아군의 턴 종료 시, 모략의 사금보다 포인트가 낮으면 게임에서 패배한 것으로 간주돼 피격되고, 모략의 사금보다 포인트가 높으면 게임에서 승리한 것으로 간주돼 필살기가 활성화된다. 또한 게임에 진입하지 않은 아군은 [조용한 관전] 상태에 빠지고, 해당 상태는 게임 종료 후 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401005, + "SkillName": "갬블 파티", + "SkillDesc": "[「모 아니면 도」]를 소환하고 모든 아군을 도박 게임에 참여시킨다. 모든 [「모 아니면 도」]는 피격될 때마다 공격한 아군에게 1~6 중 랜덤 포인트를 준다. 모략의 사금의 다음 행동 시 모략의 사금보다 포인트가 낮은 아군은 도박에서 패배한 것으로 간주돼 피격되며, 모략의 사금보다 포인트가 높은 아군은 도박에서 승리한 것으로 간주돼 필살기가 활성화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401006, + "SkillName": "패자 퇴장", + "SkillDesc": "게임에서 패배한 단일 아군에게 허수 속성 피해를 가하고, 높은 확률로 피격된 단일 아군을 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401007, + "SkillName": "승자 독식", + "SkillDesc": "게임에서 패배한 아군에게 대량의 허수 속성 피해를 가하고, 높은 확률로 피격된 아군을 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401008, + "SkillName": "모략의 내기", + "SkillDesc": "게임을 진행할 때마다 승리한 아군은 [운수대통] 효과를 획득하고, 가하는 피해가 증가한다. 게임에서 패배한 아군은 [시운불행] 효과를 획득하고, 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803401001, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.5000000004656613, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 803401001, + "SkillName": "거액의 베팅", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 803401002, + "SkillName": "분산 투자", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 803401003, + "SkillName": "주사위 분수", + "SkillDesc": "모든 아군에게 소량의 허수 속성 피해를 가하고, 모든 아군의 에너지를 감소시킨다", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401004, + "SkillName": "갬블 타임", + "SkillDesc": "[「모 아니면 도」]를 소환하고 단일 아군을 도박 게임에 참여시킨다. 모든 [「모 아니면 도」]는 게임에 진입한 아군에게 피격될 때마다 해당 아군에게 1~6 중 랜덤 포인트를 준다. 게임에 진입한 단일 아군의 턴 종료 시, 모략의 사금보다 포인트가 낮으면 게임에서 패배한 것으로 간주돼 피격되고, 모략의 사금보다 포인트가 높으면 게임에서 승리한 것으로 간주돼 필살기가 활성화된다. 또한 게임에 진입하지 않은 아군은 [조용한 관전] 상태에 빠지고, 해당 상태는 게임 종료 후 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401005, + "SkillName": "갬블 파티", + "SkillDesc": "[「모 아니면 도」]를 소환하고 모든 아군을 도박 게임에 참여시킨다. 모든 [「모 아니면 도」]는 피격될 때마다 공격한 아군에게 1~6 중 랜덤 포인트를 준다. 모략의 사금의 다음 행동 시 모략의 사금보다 포인트가 낮은 아군은 도박에서 패배한 것으로 간주돼 피격되며, 모략의 사금보다 포인트가 높은 아군은 도박에서 승리한 것으로 간주돼 필살기가 활성화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401006, + "SkillName": "패자 퇴장", + "SkillDesc": "게임에서 패배한 단일 아군에게 허수 속성 피해를 가하고, 높은 확률로 피격된 단일 아군을 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401007, + "SkillName": "승자 독식", + "SkillDesc": "게임에서 패배한 아군에게 대량의 허수 속성 피해를 가하고, 높은 확률로 피격된 아군을 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401008, + "SkillName": "모략의 내기", + "SkillDesc": "게임을 진행할 때마다 승리한 아군은 [운수대통] 효과를 획득하고, 가하는 피해가 증가한다. 게임에서 패배한 아군은 [시운불행] 효과를 획득하고, 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803401002, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.0416670008562505, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 120, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 803401001, + "SkillName": "거액의 베팅", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 803401002, + "SkillName": "분산 투자", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 803401003, + "SkillName": "주사위 분수", + "SkillDesc": "모든 아군에게 소량의 허수 속성 피해를 가하고, 모든 아군의 에너지를 감소시킨다", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401004, + "SkillName": "갬블 타임", + "SkillDesc": "[「모 아니면 도」]를 소환하고 단일 아군을 도박 게임에 참여시킨다. 모든 [「모 아니면 도」]는 게임에 진입한 아군에게 피격될 때마다 해당 아군에게 1~6 중 랜덤 포인트를 준다. 게임에 진입한 단일 아군의 턴 종료 시, 모략의 사금보다 포인트가 낮으면 게임에서 패배한 것으로 간주돼 피격되고, 모략의 사금보다 포인트가 높으면 게임에서 승리한 것으로 간주돼 필살기가 활성화된다. 또한 게임에 진입하지 않은 아군은 [조용한 관전] 상태에 빠지고, 해당 상태는 게임 종료 후 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401005, + "SkillName": "갬블 파티", + "SkillDesc": "[「모 아니면 도」]를 소환하고 모든 아군을 도박 게임에 참여시킨다. 모든 [「모 아니면 도」]는 피격될 때마다 공격한 아군에게 1~6 중 랜덤 포인트를 준다. 모략의 사금의 다음 행동 시 모략의 사금보다 포인트가 낮은 아군은 도박에서 패배한 것으로 간주돼 피격되며, 모략의 사금보다 포인트가 높은 아군은 도박에서 승리한 것으로 간주돼 필살기가 활성화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401006, + "SkillName": "패자 퇴장", + "SkillDesc": "게임에서 패배한 단일 아군에게 허수 속성 피해를 가하고, 높은 확률로 피격된 단일 아군을 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401007, + "SkillName": "승자 독식", + "SkillDesc": "게임에서 패배한 아군에게 대량의 허수 속성 피해를 가하고, 높은 확률로 피격된 아군을 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401008, + "SkillName": "모략의 내기", + "SkillDesc": "게임을 진행할 때마다 승리한 아군은 [운수대통] 효과를 획득하고, 가하는 피해가 증가한다. 게임에서 패배한 아군은 [시운불행] 효과를 획득하고, 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803401003, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 3.1249999997671694, + "SpeedModifyRatio": 1, + "SpeedModifyValue": 120, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Ice", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 803401001, + "SkillName": "거액의 베팅", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 803401002, + "SkillName": "분산 투자", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 803401003, + "SkillName": "주사위 분수", + "SkillDesc": "모든 아군에게 소량의 허수 속성 피해를 가하고, 모든 아군의 에너지를 감소시킨다", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401004, + "SkillName": "갬블 타임", + "SkillDesc": "[「모 아니면 도」]를 소환하고 단일 아군을 도박 게임에 참여시킨다. 모든 [「모 아니면 도」]는 게임에 진입한 아군에게 피격될 때마다 해당 아군에게 1~6 중 랜덤 포인트를 준다. 게임에 진입한 단일 아군의 턴 종료 시, 모략의 사금보다 포인트가 낮으면 게임에서 패배한 것으로 간주돼 피격되고, 모략의 사금보다 포인트가 높으면 게임에서 승리한 것으로 간주돼 필살기가 활성화된다. 또한 게임에 진입하지 않은 아군은 [조용한 관전] 상태에 빠지고, 해당 상태는 게임 종료 후 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401005, + "SkillName": "갬블 파티", + "SkillDesc": "[「모 아니면 도」]를 소환하고 모든 아군을 도박 게임에 참여시킨다. 모든 [「모 아니면 도」]는 피격될 때마다 공격한 아군에게 1~6 중 랜덤 포인트를 준다. 모략의 사금의 다음 행동 시 모략의 사금보다 포인트가 낮은 아군은 도박에서 패배한 것으로 간주돼 피격되며, 모략의 사금보다 포인트가 높은 아군은 도박에서 승리한 것으로 간주돼 필살기가 활성화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401006, + "SkillName": "패자 퇴장", + "SkillDesc": "게임에서 패배한 단일 아군에게 허수 속성 피해를 가하고, 높은 확률로 피격된 단일 아군을 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401007, + "SkillName": "승자 독식", + "SkillDesc": "게임에서 패배한 아군에게 대량의 허수 속성 피해를 가하고, 높은 확률로 피격된 아군을 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401008, + "SkillName": "모략의 내기", + "SkillDesc": "게임을 진행할 때마다 승리한 아군은 [운수대통] 효과를 획득하고, 가하는 피해가 증가한다. 게임에서 패배한 아군은 [시운불행] 효과를 획득하고, 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803401004, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1.0833330003079027, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 803401001, + "SkillName": "거액의 베팅", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 803401002, + "SkillName": "분산 투자", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 803401003, + "SkillName": "주사위 분수", + "SkillDesc": "모든 아군에게 소량의 허수 속성 피해를 가하고, 모든 아군의 에너지를 감소시킨다", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401004, + "SkillName": "갬블 타임", + "SkillDesc": "[「모 아니면 도」]를 소환하고 단일 아군을 도박 게임에 참여시킨다. 모든 [「모 아니면 도」]는 게임에 진입한 아군에게 피격될 때마다 해당 아군에게 1~6 중 랜덤 포인트를 준다. 게임에 진입한 단일 아군의 턴 종료 시, 모략의 사금보다 포인트가 낮으면 게임에서 패배한 것으로 간주돼 피격되고, 모략의 사금보다 포인트가 높으면 게임에서 승리한 것으로 간주돼 필살기가 활성화된다. 또한 게임에 진입하지 않은 아군은 [조용한 관전] 상태에 빠지고, 해당 상태는 게임 종료 후 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401005, + "SkillName": "갬블 파티", + "SkillDesc": "[「모 아니면 도」]를 소환하고 모든 아군을 도박 게임에 참여시킨다. 모든 [「모 아니면 도」]는 피격될 때마다 공격한 아군에게 1~6 중 랜덤 포인트를 준다. 모략의 사금의 다음 행동 시 모략의 사금보다 포인트가 낮은 아군은 도박에서 패배한 것으로 간주돼 피격되며, 모략의 사금보다 포인트가 높은 아군은 도박에서 승리한 것으로 간주돼 필살기가 활성화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401006, + "SkillName": "패자 퇴장", + "SkillDesc": "게임에서 패배한 단일 아군에게 허수 속성 피해를 가하고, 높은 확률로 피격된 단일 아군을 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401007, + "SkillName": "승자 독식", + "SkillDesc": "게임에서 패배한 아군에게 대량의 허수 속성 피해를 가하고, 높은 확률로 피격된 아군을 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401008, + "SkillName": "모략의 내기", + "SkillDesc": "게임을 진행할 때마다 승리한 아군은 [운수대통] 효과를 획득하고, 가하는 피해가 증가한다. 게임에서 패배한 아군은 [시운불행] 효과를 획득하고, 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803401005, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 0.9166670013219118, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 803401001, + "SkillName": "거액의 베팅", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 803401002, + "SkillName": "분산 투자", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 803401003, + "SkillName": "주사위 분수", + "SkillDesc": "모든 아군에게 소량의 허수 속성 피해를 가하고, 모든 아군의 에너지를 감소시킨다", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401004, + "SkillName": "갬블 타임", + "SkillDesc": "[「모 아니면 도」]를 소환하고 단일 아군을 도박 게임에 참여시킨다. 모든 [「모 아니면 도」]는 게임에 진입한 아군에게 피격될 때마다 해당 아군에게 1~6 중 랜덤 포인트를 준다. 게임에 진입한 단일 아군의 턴 종료 시, 모략의 사금보다 포인트가 낮으면 게임에서 패배한 것으로 간주돼 피격되고, 모략의 사금보다 포인트가 높으면 게임에서 승리한 것으로 간주돼 필살기가 활성화된다. 또한 게임에 진입하지 않은 아군은 [조용한 관전] 상태에 빠지고, 해당 상태는 게임 종료 후 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401005, + "SkillName": "갬블 파티", + "SkillDesc": "[「모 아니면 도」]를 소환하고 모든 아군을 도박 게임에 참여시킨다. 모든 [「모 아니면 도」]는 피격될 때마다 공격한 아군에게 1~6 중 랜덤 포인트를 준다. 모략의 사금의 다음 행동 시 모략의 사금보다 포인트가 낮은 아군은 도박에서 패배한 것으로 간주돼 피격되며, 모략의 사금보다 포인트가 높은 아군은 도박에서 승리한 것으로 간주돼 필살기가 활성화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401006, + "SkillName": "패자 퇴장", + "SkillDesc": "게임에서 패배한 단일 아군에게 허수 속성 피해를 가하고, 높은 확률로 피격된 단일 아군을 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401007, + "SkillName": "승자 독식", + "SkillDesc": "게임에서 패배한 아군에게 대량의 허수 속성 피해를 가하고, 높은 확률로 피격된 아군을 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401008, + "SkillName": "모략의 내기", + "SkillDesc": "게임을 진행할 때마다 승리한 아군은 [운수대통] 효과를 획득하고, 가하는 피해가 증가한다. 게임에서 패배한 아군은 [시운불행] 효과를 획득하고, 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401009, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8034010, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034010, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034010, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034010, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034010, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034010, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034010, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8034011": { + "Id": 8034011, + "Name": "「10인의 스톤하트」 모략의 사금(완벽)", + "Desc": "코드가 영향을 받아 오류가 난 홀로그램. 원본 레퍼런스는 스타피스 컴퍼니 「전략투자부」의 고위 간부. 「10인의 스톤하트」 중 한 명이다. 초석을 통해 「보존」 사도의 권능을 나눠 받았으며, 자신의 몸을 주사위로 삼고 전장에 뛰어들어 극단적인 승리를 만들어 낸다", + "MonsterCampID": 9, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 1395, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 144, + "StanceBase": 600, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8034011, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Wind", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.20000000018626451 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 803401101, + "SkillName": "거액의 베팅", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 803401102, + "SkillName": "분산 투자", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 803401103, + "SkillName": "주사위 분수", + "SkillDesc": "모든 아군에게 소량의 허수 속성 피해를 가하고, 모든 아군의 에너지를 감소시킨다", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401104, + "SkillName": "갬블 타임", + "SkillDesc": "[「모 아니면 도」]를 소환하고 단일 아군을 도박 게임에 참여시킨다. 모든 [「모 아니면 도」]는 게임에 진입한 아군에게 피격될 때마다 해당 아군에게 1~6 중 랜덤 포인트를 주고, HP가 1pt로 감소하면 [도래한 시기] 효과를 획득한다. 첫 번째 [「모 아니면 도」]가 피격될 때마다 게임의 배당률이 2배가 된다. 게임에 진입한 단일 아군의 턴 종료 시, 모략의 사금보다 포인트가 낮으면 게임에서 패배한 것으로 간주돼 피격되고, 모략의 사금보다 포인트가 높으면 게임에서 승리한 것으로 간주돼 필살기가 활성화된다. 또한 게임에 진입하지 않은 아군은 [조용한 관전] 상태에 빠지고, 해당 상태는 게임 종료 후 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401105, + "SkillName": "갬블 파티", + "SkillDesc": "[「모 아니면 도」]를 소환하고 모든 아군을 도박 게임에 참여시킨다. 모든 [「모 아니면 도」]는 피격될 때마다 공격한 아군에게 1~6 중 랜덤 포인트를 주고, HP가 1pt로 감소하면 [도래한 시기] 효과를 획득한다. 첫 번째 [「모 아니면 도」]가 피격될 때마다 게임의 배당률이 배가 된다. 모략의 사금의 다음 행동 시 모략의 사금보다 포인트가 낮은 아군은 도박에서 패배한 것으로 간주돼 피격되며, 모략의 사금보다 포인트가 높은 아군은 도박에서 승리한 것으로 간주돼 필살기가 활성화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401106, + "SkillName": "심연의 광란", + "SkillDesc": "[「모 아니면 도」]를 소환하고 포인트를 배로 획득하며, 모든 아군을 도박 게임에 참여시킨다. 모든 [「모 아니면 도」]는 피격될 때마다 공격한 아군에게 1~6 중 랜덤 포인트를 주고, HP가 1pt로 감소하면 [도래한 시기] 효과를 획득한다. 첫 번째 [「모 아니면 도」]가 피격될 때마다 게임의 배당률이 2배가 된다. 모략의 사금의 다음 행동 시 아군의 포인트 총합이 모략의 사금보다 낮을 시 모두가 게임에서 패배한 것으로 간주돼 피격되며, 포인트 총합이 모략의 사금보다 높을 시 모두가 게임에서 승리한 것으로 간주돼 필살기가 활성화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401107, + "SkillName": "패자 퇴장", + "SkillDesc": "게임에서 패배한 단일 아군에게 허수 속성 피해를 가하고, 높은 확률로 피격된 단일 아군을 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401108, + "SkillName": "승자 독식", + "SkillDesc": "게임에서 패배한 아군에게 대량의 허수 속성 피해를 가하고, 높은 확률로 피격된 아군을 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401109, + "SkillName": "첫 번째로 눈을 감은 거짓말", + "SkillDesc": "게임의 초기 배당률은 1이며, 최대치는 4다. 게임에서 승리할 때마다 아군은 배당률 스택 수의 [펜고의 선물] 효과를 획득한다. 게임에서 패배할 때마다 아군은 배당률 스택 수의 [펜고의 저주] 효과를 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401110, + "SkillName": "두 번째로 눈을 감은 사기술", + "SkillDesc": "게임의 초기 배당률은 1이며, 최대치는 8이다. 게임에서 승리할 때마다 아군은 배당률 스택 수의 [펜고의 선물] 효과를 획득한다. 게임에서 패배할 때마다 아군은 배당률 스택 수의 [펜고의 저주] 효과를 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401111, + "SkillName": "세 번째로 눈을 감은 계략", + "SkillDesc": "게임의 초기 배당률은 1이며, 최대치는 16이다. 게임에서 승리할 때마다 모든 아군은 배당률 스택 수의 [펜고의 선물] 효과를 획득한다. 게임에서 패배할 때마다 모든 아군은 배당률 스택 수의 [펜고의 저주] 효과를 획득한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401112, + "SkillName": "산더미 같은 빚", + "SkillDesc": "게임이 1회 진행될 때마다 모략의 사금의 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8034011, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034011, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034011, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034011, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034011, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034011, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034011, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + }, + "8034012": { + "Id": 8034012, + "Name": "모든 것을 건 도박꾼", + "Desc": "스타피스 컴퍼니 「전략투자부」의 고위 간부. 「10인의 스톤하트」 중 한 명이다. 초석을 통해 「보존」 사도의 권능을 나눠 받았으며, 자신의 몸을 주사위로 삼고 전장에 뛰어들어 극단적인 승리를 만들어 낸다", + "MonsterCampID": null, + "AttackBase": 18, + "CriticalDamageBase": 0.20000000018626451, + "DefenceBase": 210, + "HPBase": 8137.500000000466, + "InitialDelayRatio": 1, + "ImagePath": "SpriteOutput/MonsterFigure/Monster_8034010.png", + "MinimumFatigueRatio": 0.20000000018626451, + "Rank": "LittleBoss", + "SpeedBase": 120, + "StanceBase": 570, + "StanceCount": 1, + "StatusResistanceBase": 0.3000000002793968, + "Child": [ + { + "Id": 8034012, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 803401201, + "SkillName": "거액의 베팅", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 803401202, + "SkillName": "분산 투자", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 803401203, + "SkillName": "수익 배당", + "SkillDesc": "모든 아군에게 소량의 허수 속성 피해를 가하고, 모든 아군의 에너지를 감소시킨다. 2단계에서 추가로 아군의 [포인트]를 감소시킨다", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401204, + "SkillName": "갬블 타임", + "SkillDesc": "[「모 아니면 도」]를 소환하고 단일 아군을 도박 게임에 참여시킨다. 모든 [「모 아니면 도」]는 게임에 진입한 아군에게 피격될 때마다 해당 목표에게 1~6 중 랜덤 포인트를 준다. 게임에 진입한 단일 아군의 턴 종료 시, 모략의 사금보다 포인트가 낮으면 게임에서 패배한 것으로 간주돼 피격되고, 모략의 사금보다 포인트가 높으면 게임에서 승리한 것으로 간주돼 필살기가 활성화된다. 또한 게임에 진입하지 않은 아군은 [조용한 관전] 상태에 빠지고, 해당 상태는 게임 종료 후 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401205, + "SkillName": "갬블 파티", + "SkillDesc": "[「모 아니면 도」]를 소환하고 모든 아군을 도박 게임에 참여시킨다. 모든 [「모 아니면 도」]는 피격될 때마다 공격한 아군에게 1~6 중 랜덤 포인트를 준다. 모략의 사금의 다음 행동 시 모략의 사금보다 포인트가 낮은 아군은 도박에서 패배한 것으로 간주돼 피격되며, 모략의 사금보다 포인트가 높은 아군은 도박에서 승리한 것으로 간주돼 필살기가 활성화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401206, + "SkillName": "패자 퇴장", + "SkillDesc": "게임에서 패배한 단일 아군에게 허수 속성 피해를 가하고, 높은 확률로 피격된 단일 아군을 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401207, + "SkillName": "승자 독식", + "SkillDesc": "게임에서 패배한 아군에게 대량의 허수 속성 피해를 가하고, 높은 확률로 피격된 아군을 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401208, + "SkillName": "모략의 내기", + "SkillDesc": "게임을 진행할 때마다 승리한 아군은 [운수대통] 효과를 획득하고, 가하는 피해가 증가한다. 게임에서 패배한 아군은 [시운불행] 효과를 획득하고, 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401210, + "SkillName": "패로 결정되는 베팅", + "SkillDesc": "[「모 아니면 도」]를 2개 활성화하고 단일 아군을 고정하며, 다음번 행동 시 해당 아군에게 [마지막 승부]를 발동한다. 활성화된 [「모 아니면 도」]를 모두 처치하면 [마지막 승부]가 발동되는 것을 막고 랜덤 단일 아군의 필살기를 활성화할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401211, + "SkillName": "올인 승부", + "SkillDesc": "모든 [「모 아니면 도」]를 활성화하고 다음번 행동 시 [필패의 승부]를 발동한다. 활성화된 [「모 아니면 도」]를 모두 처치하면 [필패의 승부]가 발동되는 것을 막고 모든 아군의 필살기를 활성화할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401212, + "SkillName": "마지막 승부", + "SkillDesc": "고정된 단일 아군에게 허수 속성 피해를 가하고 높은 확률로 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401213, + "SkillName": "필패의 승부", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하고 높은 확률로 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401214, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401216, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401217, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401218, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401219, + "SkillName": "포인트", + "SkillDesc": "전투 중 모든 유닛이 일정량의 [포인트]를 획득하고, 단계 전환 시 초기화된다. 아군의 [포인트]가 적보다 적을 시 적이 받는 피해가 대폭 감소하고, 강인성 보호를 획득한다. 아군의 [포인트]가 적보다 많거나 같을 시 적이 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401220, + "SkillName": "콜!", + "SkillDesc": "단계 시작 또는 소환물이 처치될 시 [「모 아니면 도」]를 최대 #1[i]개 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401221, + "SkillName": "블라인드 베팅", + "SkillDesc": "단계 시작 또는 소환물이 처치될 시 [「모 아니면 도」] 또는 [「모 아니면 도•더블 행운」]을 최대 #1[i]개 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401222, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803401201, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 803401201, + "SkillName": "거액의 베팅", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 803401202, + "SkillName": "분산 투자", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 803401203, + "SkillName": "수익 배당", + "SkillDesc": "모든 아군에게 소량의 허수 속성 피해를 가하고, 모든 아군의 에너지를 감소시킨다. 2단계에서 추가로 아군의 [포인트]를 감소시킨다", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401204, + "SkillName": "갬블 타임", + "SkillDesc": "[「모 아니면 도」]를 소환하고 단일 아군을 도박 게임에 참여시킨다. 모든 [「모 아니면 도」]는 게임에 진입한 아군에게 피격될 때마다 해당 목표에게 1~6 중 랜덤 포인트를 준다. 게임에 진입한 단일 아군의 턴 종료 시, 모략의 사금보다 포인트가 낮으면 게임에서 패배한 것으로 간주돼 피격되고, 모략의 사금보다 포인트가 높으면 게임에서 승리한 것으로 간주돼 필살기가 활성화된다. 또한 게임에 진입하지 않은 아군은 [조용한 관전] 상태에 빠지고, 해당 상태는 게임 종료 후 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401205, + "SkillName": "갬블 파티", + "SkillDesc": "[「모 아니면 도」]를 소환하고 모든 아군을 도박 게임에 참여시킨다. 모든 [「모 아니면 도」]는 피격될 때마다 공격한 아군에게 1~6 중 랜덤 포인트를 준다. 모략의 사금의 다음 행동 시 모략의 사금보다 포인트가 낮은 아군은 도박에서 패배한 것으로 간주돼 피격되며, 모략의 사금보다 포인트가 높은 아군은 도박에서 승리한 것으로 간주돼 필살기가 활성화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401206, + "SkillName": "패자 퇴장", + "SkillDesc": "게임에서 패배한 단일 아군에게 허수 속성 피해를 가하고, 높은 확률로 피격된 단일 아군을 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401207, + "SkillName": "승자 독식", + "SkillDesc": "게임에서 패배한 아군에게 대량의 허수 속성 피해를 가하고, 높은 확률로 피격된 아군을 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401208, + "SkillName": "모략의 내기", + "SkillDesc": "게임을 진행할 때마다 승리한 아군은 [운수대통] 효과를 획득하고, 가하는 피해가 증가한다. 게임에서 패배한 아군은 [시운불행] 효과를 획득하고, 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401210, + "SkillName": "패로 결정되는 베팅", + "SkillDesc": "[「모 아니면 도」]를 2개 활성화하고 단일 아군을 고정하며, 다음번 행동 시 해당 아군에게 [마지막 승부]를 발동한다. 활성화된 [「모 아니면 도」]를 모두 처치하면 [마지막 승부]가 발동되는 것을 막고 랜덤 단일 아군의 필살기를 활성화할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401211, + "SkillName": "올인 승부", + "SkillDesc": "모든 [「모 아니면 도」]를 활성화하고 다음번 행동 시 [필패의 승부]를 발동한다. 활성화된 [「모 아니면 도」]를 모두 처치하면 [필패의 승부]가 발동되는 것을 막고 모든 아군의 필살기를 활성화할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401212, + "SkillName": "마지막 승부", + "SkillDesc": "고정된 단일 아군에게 허수 속성 피해를 가하고 높은 확률로 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401213, + "SkillName": "필패의 승부", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하고 높은 확률로 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401214, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401216, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401217, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401218, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401219, + "SkillName": "포인트", + "SkillDesc": "전투 중 모든 유닛이 일정량의 [포인트]를 획득하고, 단계 전환 시 초기화된다. 아군의 [포인트]가 적보다 적을 시 적이 받는 피해가 대폭 감소하고, 강인성 보호를 획득한다. 아군의 [포인트]가 적보다 많거나 같을 시 적이 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401220, + "SkillName": "콜!", + "SkillDesc": "단계 시작 또는 소환물이 처치될 시 [「모 아니면 도」]를 최대 #1[i]개 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401221, + "SkillName": "블라인드 베팅", + "SkillDesc": "단계 시작 또는 소환물이 처치될 시 [「모 아니면 도」] 또는 [「모 아니면 도•더블 행운」]을 최대 #1[i]개 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401222, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803401202, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 803401201, + "SkillName": "거액의 베팅", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 803401202, + "SkillName": "분산 투자", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 803401203, + "SkillName": "수익 배당", + "SkillDesc": "모든 아군에게 소량의 허수 속성 피해를 가하고, 모든 아군의 에너지를 감소시킨다. 2단계에서 추가로 아군의 [포인트]를 감소시킨다", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401204, + "SkillName": "갬블 타임", + "SkillDesc": "[「모 아니면 도」]를 소환하고 단일 아군을 도박 게임에 참여시킨다. 모든 [「모 아니면 도」]는 게임에 진입한 아군에게 피격될 때마다 해당 목표에게 1~6 중 랜덤 포인트를 준다. 게임에 진입한 단일 아군의 턴 종료 시, 모략의 사금보다 포인트가 낮으면 게임에서 패배한 것으로 간주돼 피격되고, 모략의 사금보다 포인트가 높으면 게임에서 승리한 것으로 간주돼 필살기가 활성화된다. 또한 게임에 진입하지 않은 아군은 [조용한 관전] 상태에 빠지고, 해당 상태는 게임 종료 후 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401205, + "SkillName": "갬블 파티", + "SkillDesc": "[「모 아니면 도」]를 소환하고 모든 아군을 도박 게임에 참여시킨다. 모든 [「모 아니면 도」]는 피격될 때마다 공격한 아군에게 1~6 중 랜덤 포인트를 준다. 모략의 사금의 다음 행동 시 모략의 사금보다 포인트가 낮은 아군은 도박에서 패배한 것으로 간주돼 피격되며, 모략의 사금보다 포인트가 높은 아군은 도박에서 승리한 것으로 간주돼 필살기가 활성화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401206, + "SkillName": "패자 퇴장", + "SkillDesc": "게임에서 패배한 단일 아군에게 허수 속성 피해를 가하고, 높은 확률로 피격된 단일 아군을 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401207, + "SkillName": "승자 독식", + "SkillDesc": "게임에서 패배한 아군에게 대량의 허수 속성 피해를 가하고, 높은 확률로 피격된 아군을 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401208, + "SkillName": "모략의 내기", + "SkillDesc": "게임을 진행할 때마다 승리한 아군은 [운수대통] 효과를 획득하고, 가하는 피해가 증가한다. 게임에서 패배한 아군은 [시운불행] 효과를 획득하고, 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401210, + "SkillName": "패로 결정되는 베팅", + "SkillDesc": "[「모 아니면 도」]를 2개 활성화하고 단일 아군을 고정하며, 다음번 행동 시 해당 아군에게 [마지막 승부]를 발동한다. 활성화된 [「모 아니면 도」]를 모두 처치하면 [마지막 승부]가 발동되는 것을 막고 랜덤 단일 아군의 필살기를 활성화할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401211, + "SkillName": "올인 승부", + "SkillDesc": "모든 [「모 아니면 도」]를 활성화하고 다음번 행동 시 [필패의 승부]를 발동한다. 활성화된 [「모 아니면 도」]를 모두 처치하면 [필패의 승부]가 발동되는 것을 막고 모든 아군의 필살기를 활성화할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401212, + "SkillName": "마지막 승부", + "SkillDesc": "고정된 단일 아군에게 허수 속성 피해를 가하고 높은 확률로 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401213, + "SkillName": "필패의 승부", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하고 높은 확률로 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401214, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401216, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401217, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401218, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401219, + "SkillName": "포인트", + "SkillDesc": "전투 중 모든 유닛이 일정량의 [포인트]를 획득하고, 단계 전환 시 초기화된다. 아군의 [포인트]가 적보다 적을 시 적이 받는 피해가 대폭 감소하고, 강인성 보호를 획득한다. 아군의 [포인트]가 적보다 많거나 같을 시 적이 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401220, + "SkillName": "콜!", + "SkillDesc": "단계 시작 또는 소환물이 처치될 시 [「모 아니면 도」]를 최대 #1[i]개 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401221, + "SkillName": "블라인드 베팅", + "SkillDesc": "단계 시작 또는 소환물이 처치될 시 [「모 아니면 도」] 또는 [「모 아니면 도•더블 행운」]을 최대 #1[i]개 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401222, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803401203, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 803401201, + "SkillName": "거액의 베팅", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 803401202, + "SkillName": "분산 투자", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 803401203, + "SkillName": "수익 배당", + "SkillDesc": "모든 아군에게 소량의 허수 속성 피해를 가하고, 모든 아군의 에너지를 감소시킨다. 2단계에서 추가로 아군의 [포인트]를 감소시킨다", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401204, + "SkillName": "갬블 타임", + "SkillDesc": "[「모 아니면 도」]를 소환하고 단일 아군을 도박 게임에 참여시킨다. 모든 [「모 아니면 도」]는 게임에 진입한 아군에게 피격될 때마다 해당 목표에게 1~6 중 랜덤 포인트를 준다. 게임에 진입한 단일 아군의 턴 종료 시, 모략의 사금보다 포인트가 낮으면 게임에서 패배한 것으로 간주돼 피격되고, 모략의 사금보다 포인트가 높으면 게임에서 승리한 것으로 간주돼 필살기가 활성화된다. 또한 게임에 진입하지 않은 아군은 [조용한 관전] 상태에 빠지고, 해당 상태는 게임 종료 후 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401205, + "SkillName": "갬블 파티", + "SkillDesc": "[「모 아니면 도」]를 소환하고 모든 아군을 도박 게임에 참여시킨다. 모든 [「모 아니면 도」]는 피격될 때마다 공격한 아군에게 1~6 중 랜덤 포인트를 준다. 모략의 사금의 다음 행동 시 모략의 사금보다 포인트가 낮은 아군은 도박에서 패배한 것으로 간주돼 피격되며, 모략의 사금보다 포인트가 높은 아군은 도박에서 승리한 것으로 간주돼 필살기가 활성화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401206, + "SkillName": "패자 퇴장", + "SkillDesc": "게임에서 패배한 단일 아군에게 허수 속성 피해를 가하고, 높은 확률로 피격된 단일 아군을 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401207, + "SkillName": "승자 독식", + "SkillDesc": "게임에서 패배한 아군에게 대량의 허수 속성 피해를 가하고, 높은 확률로 피격된 아군을 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401208, + "SkillName": "모략의 내기", + "SkillDesc": "게임을 진행할 때마다 승리한 아군은 [운수대통] 효과를 획득하고, 가하는 피해가 증가한다. 게임에서 패배한 아군은 [시운불행] 효과를 획득하고, 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401210, + "SkillName": "패로 결정되는 베팅", + "SkillDesc": "[「모 아니면 도」]를 2개 활성화하고 단일 아군을 고정하며, 다음번 행동 시 해당 아군에게 [마지막 승부]를 발동한다. 활성화된 [「모 아니면 도」]를 모두 처치하면 [마지막 승부]가 발동되는 것을 막고 랜덤 단일 아군의 필살기를 활성화할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401211, + "SkillName": "올인 승부", + "SkillDesc": "모든 [「모 아니면 도」]를 활성화하고 다음번 행동 시 [필패의 승부]를 발동한다. 활성화된 [「모 아니면 도」]를 모두 처치하면 [필패의 승부]가 발동되는 것을 막고 모든 아군의 필살기를 활성화할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401212, + "SkillName": "마지막 승부", + "SkillDesc": "고정된 단일 아군에게 허수 속성 피해를 가하고 높은 확률로 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401213, + "SkillName": "필패의 승부", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하고 높은 확률로 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401214, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401216, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401217, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401218, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401219, + "SkillName": "포인트", + "SkillDesc": "전투 중 모든 유닛이 일정량의 [포인트]를 획득하고, 단계 전환 시 초기화된다. 아군의 [포인트]가 적보다 적을 시 적이 받는 피해가 대폭 감소하고, 강인성 보호를 획득한다. 아군의 [포인트]가 적보다 많거나 같을 시 적이 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401220, + "SkillName": "콜!", + "SkillDesc": "단계 시작 또는 소환물이 처치될 시 [「모 아니면 도」]를 최대 #1[i]개 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401221, + "SkillName": "블라인드 베팅", + "SkillDesc": "단계 시작 또는 소환물이 처치될 시 [「모 아니면 도」] 또는 [「모 아니면 도•더블 행운」]을 최대 #1[i]개 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401222, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + }, + { + "Id": 803401204, + "AttackModifyRatio": 1, + "DefenceModifyRatio": 1, + "EliteGroup": 1, + "HPModifyRatio": 1, + "SpeedModifyRatio": 1, + "SpeedModifyValue": null, + "StanceModifyRatio": 1, + "StanceWeakList": [ + "Physical", + "Ice", + "Thunder", + "Wind" + ], + "HardLevelGroup": 1, + "DamageTypeResistance": [ + { + "$type": "ElementResistanceConfig", + "DamageType": "Fire", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Quantum", + "Value": 0.40000000037252903 + }, + { + "$type": "ElementResistanceConfig", + "DamageType": "Imaginary", + "Value": 0.40000000037252903 + } + ], + "SkillList": [ + { + "Id": 803401201, + "SkillName": "거액의 베팅", + "SkillDesc": "지정된 단일 아군에게 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 10 + }, + { + "Id": 803401202, + "SkillName": "분산 투자", + "SkillDesc": "연속으로 랜덤 단일 아군에게 소량의 허수 속성 피해를 가한다", + "DamageType": "Imaginary", + "SPHitBase": 5 + }, + { + "Id": 803401203, + "SkillName": "수익 배당", + "SkillDesc": "모든 아군에게 소량의 허수 속성 피해를 가하고, 모든 아군의 에너지를 감소시킨다. 2단계에서 추가로 아군의 [포인트]를 감소시킨다", + "DamageType": "Imaginary", + "SPHitBase": "" + }, + { + "Id": 803401204, + "SkillName": "갬블 타임", + "SkillDesc": "[「모 아니면 도」]를 소환하고 단일 아군을 도박 게임에 참여시킨다. 모든 [「모 아니면 도」]는 게임에 진입한 아군에게 피격될 때마다 해당 목표에게 1~6 중 랜덤 포인트를 준다. 게임에 진입한 단일 아군의 턴 종료 시, 모략의 사금보다 포인트가 낮으면 게임에서 패배한 것으로 간주돼 피격되고, 모략의 사금보다 포인트가 높으면 게임에서 승리한 것으로 간주돼 필살기가 활성화된다. 또한 게임에 진입하지 않은 아군은 [조용한 관전] 상태에 빠지고, 해당 상태는 게임 종료 후 해제된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401205, + "SkillName": "갬블 파티", + "SkillDesc": "[「모 아니면 도」]를 소환하고 모든 아군을 도박 게임에 참여시킨다. 모든 [「모 아니면 도」]는 피격될 때마다 공격한 아군에게 1~6 중 랜덤 포인트를 준다. 모략의 사금의 다음 행동 시 모략의 사금보다 포인트가 낮은 아군은 도박에서 패배한 것으로 간주돼 피격되며, 모략의 사금보다 포인트가 높은 아군은 도박에서 승리한 것으로 간주돼 필살기가 활성화된다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401206, + "SkillName": "패자 퇴장", + "SkillDesc": "게임에서 패배한 단일 아군에게 허수 속성 피해를 가하고, 높은 확률로 피격된 단일 아군을 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401207, + "SkillName": "승자 독식", + "SkillDesc": "게임에서 패배한 아군에게 대량의 허수 속성 피해를 가하고, 높은 확률로 피격된 아군을 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401208, + "SkillName": "모략의 내기", + "SkillDesc": "게임을 진행할 때마다 승리한 아군은 [운수대통] 효과를 획득하고, 가하는 피해가 증가한다. 게임에서 패배한 아군은 [시운불행] 효과를 획득하고, 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401209, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401210, + "SkillName": "패로 결정되는 베팅", + "SkillDesc": "[「모 아니면 도」]를 2개 활성화하고 단일 아군을 고정하며, 다음번 행동 시 해당 아군에게 [마지막 승부]를 발동한다. 활성화된 [「모 아니면 도」]를 모두 처치하면 [마지막 승부]가 발동되는 것을 막고 랜덤 단일 아군의 필살기를 활성화할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401211, + "SkillName": "올인 승부", + "SkillDesc": "모든 [「모 아니면 도」]를 활성화하고 다음번 행동 시 [필패의 승부]를 발동한다. 활성화된 [「모 아니면 도」]를 모두 처치하면 [필패의 승부]가 발동되는 것을 막고 모든 아군의 필살기를 활성화할 수 있다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401212, + "SkillName": "마지막 승부", + "SkillDesc": "고정된 단일 아군에게 허수 속성 피해를 가하고 높은 확률로 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401213, + "SkillName": "필패의 승부", + "SkillDesc": "모든 아군에게 허수 속성 피해를 가하고 높은 확률로 속박 상태에 빠트린다", + "DamageType": "Imaginary", + "SPHitBase": 20 + }, + { + "Id": 803401214, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401215, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401216, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401217, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401218, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401219, + "SkillName": "포인트", + "SkillDesc": "전투 중 모든 유닛이 일정량의 [포인트]를 획득하고, 단계 전환 시 초기화된다. 아군의 [포인트]가 적보다 적을 시 적이 받는 피해가 대폭 감소하고, 강인성 보호를 획득한다. 아군의 [포인트]가 적보다 많거나 같을 시 적이 받는 피해가 증가한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401220, + "SkillName": "콜!", + "SkillDesc": "단계 시작 또는 소환물이 처치될 시 [「모 아니면 도」]를 최대 #1[i]개 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401221, + "SkillName": "블라인드 베팅", + "SkillDesc": "단계 시작 또는 소환물이 처치될 시 [「모 아니면 도」] 또는 [「모 아니면 도•더블 행운」]을 최대 #1[i]개 소환한다", + "DamageType": "", + "SPHitBase": "" + }, + { + "Id": 803401222, + "SkillName": null, + "SkillDesc": null, + "DamageType": "", + "SPHitBase": "" + } + ] + } + ], + "Drop": [ + { + "MonsterTemplateID": 8034012, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034012, + "WorldLevel": 1, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034012, + "WorldLevel": 2, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034012, + "WorldLevel": 3, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034012, + "WorldLevel": 4, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034012, + "WorldLevel": 5, + "DisplayItemList": [] + }, + { + "MonsterTemplateID": 8034012, + "WorldLevel": 6, + "DisplayItemList": [] + } + ] + } +} \ No newline at end of file diff --git a/src/app/api/[locale]/monster/[id]/route.ts b/src/app/api/[locale]/monster/[id]/route.ts new file mode 100644 index 0000000..a74dd73 --- /dev/null +++ b/src/app/api/[locale]/monster/[id]/route.ts @@ -0,0 +1,18 @@ +import { NextRequest, NextResponse } from 'next/server' +import { loadMonster } from '@/lib/loader' + +export async function GET( + req: NextRequest, + { params }: { params: Promise<{ id: string, locale: string }> } +) { + + const { id, locale } = await params + const monsterData = await loadMonster([id], locale) + const monster = monsterData[id] + + if (!monster) { + return NextResponse.json({ error: 'Monster info not found' }, { status: 404 }) + } + + return NextResponse.json(monster) +} diff --git a/src/app/api/[locale]/monster/route.ts b/src/app/api/[locale]/monster/route.ts new file mode 100644 index 0000000..a857255 --- /dev/null +++ b/src/app/api/[locale]/monster/route.ts @@ -0,0 +1,20 @@ +import { loadMonster } from "@/lib/loader"; +import { NextRequest, NextResponse } from "next/server"; + +export async function POST(request: NextRequest, { params }: { params: Promise<{ locale: string }> }) { + try { + const body = await request.json(); + const monsterIds = body.monsterIds as string[]; + const { locale } = await params; + + if (!Array.isArray(monsterIds) || monsterIds.some(id => typeof id !== 'string')) { + return NextResponse.json({ error: 'Invalid monsterIds' }, { status: 400 }); + } + + const monsterData = await loadMonster(monsterIds, locale); + + return NextResponse.json(monsterData); + } catch { + return NextResponse.json({ error: 'Failed to load monster data' }, { status: 500 }); + } +} diff --git a/src/components/monsterBar/ce.tsx b/src/components/monsterBar/ce.tsx index 79e84d1..d76845a 100644 --- a/src/components/monsterBar/ce.tsx +++ b/src/components/monsterBar/ce.tsx @@ -7,6 +7,7 @@ import { ChevronUp, ChevronDown, Search, + CopyPlus, } from "lucide-react"; import useMazeStore from "@/stores/mazeStore"; @@ -18,6 +19,7 @@ import Image from "next/image"; import { MonsterBasic } from "@/types"; import { cloneDeep } from "lodash"; import { useTranslations } from "next-intl"; +import { listCurrentLanguageApi } from "@/constant/constant"; export default function CeBar() { @@ -25,7 +27,7 @@ export default function CeBar() { const [showSearchWaveId, setShowSearchWaveId] = useState(null); const { Stage } = useMazeStore() const { ce_config, setCeConfig } = useUserDataStore() - const { listMonster } = useMonsterStore() + const { mapMonsterInfo } = useMonsterStore() const { locale } = useLocaleStore() const transI18n = useTranslations("DataPage") const [showSearchStage, setShowSearchStage] = useState(false) @@ -34,9 +36,36 @@ export default function CeBar() { const pageSize = 30 - const filteredMonsters = useMemo(() => { + const pageSizeMonsters = 30 + const [monsterPage, setMonsterPage] = useState(1) + + const listMonsterDetail = useMemo(() => { + const result: MonsterBasic[] = [] + + for (const monster of Object.values(mapMonsterInfo)) { + for (const monsterChild of monster.Child) { + result.push({ + id: monsterChild.Id.toString(), + rank: monster.Rank, + camp: null, + icon: monster.ImagePath, + weak: monsterChild.StanceWeakList, + desc: monster.Desc, + child: [], + lang: new Map([ + [listCurrentLanguageApi[locale], monster.Name], + ]), + }) + } + } + + return result + }, [mapMonsterInfo, locale]) + + + const filteredMonsters = useMemo(() => { const newlistMonster = new Set() - for (const monster of listMonster) { + for (const monster of listMonsterDetail) { if (getLocaleName(locale, monster).toLowerCase().includes(searchTerm.toLowerCase())) { newlistMonster.add(monster) } @@ -45,7 +74,21 @@ export default function CeBar() { } } return Array.from(newlistMonster) - }, [listMonster, locale, searchTerm]); + }, [listMonsterDetail, locale, searchTerm]); + + const paginatedMonsters = useMemo(() => + filteredMonsters.slice((monsterPage - 1) * pageSizeMonsters, monsterPage * pageSizeMonsters), + [filteredMonsters, monsterPage] + ) + + const hasMoreMonsterPages = useMemo( + () => monsterPage * pageSizeMonsters < filteredMonsters.length, + [monsterPage, filteredMonsters] + ) + + useEffect(() => { + setMonsterPage(1) // reset về trang 1 khi searchTerm thay đổi + }, [searchTerm]) const stageList = useMemo(() => Object.values(Stage).map((stage) => ({ id: stage.stage_id.toString(), @@ -68,35 +111,52 @@ export default function CeBar() { }, [stageSearchTerm]) return ( -
{ - setShowSearchWaveId(null) - setShowSearchStage(false) - }}> +
{ + + setShowSearchWaveId(null) + setShowSearchStage(false) + }}> +
- +
{showSearchStage && ( -
+
e.stopPropagation()} className="absolute top-full mt-2 w-full z-50 border bg-base-200 border-slate-600 rounded-lg p-4 shadow-lg">
- - setStageSearchTerm(e.target.value)} - autoFocus - /> + +
@@ -107,7 +167,9 @@ export default function CeBar() { key={stage.id} className="p-2 hover:bg-primary/20 rounded cursor-pointer" onClick={() => { - setCeConfig({ ...ce_config, stage_id: Number(stage.id), cycle_count: 30 }) + if (ce_config.stage_id !== Number(stage.id)) { + setCeConfig({ ...ce_config, stage_id: Number(stage.id), cycle_count: 30 }) + } setShowSearchStage(false) setStageSearchTerm("") }} @@ -191,6 +253,20 @@ export default function CeBar() { className="btn btn-sm btn-success"> + + + + -
- {listMonster.find((monster2) => monster2.child.includes(member.monster_id))?.icon && monster2.child.includes(member.monster_id))?.icon?.split("/")?.pop()?.replace(".png", "")}.webp`} + {listMonsterDetail.find((monster2) => monster2.id === member.monster_id.toString())?.icon && monster2.id === member.monster_id.toString())?.icon?.split("/")?.pop()?.replace(".png", "")}.webp`} alt="Enemy Icon" width={376} height={512} @@ -231,9 +321,9 @@ export default function CeBar() { />}
-
- {listMonster - .find((monster) => monster.child.includes(member.monster_id)) +
+ {listMonsterDetail + .find((monster) => monster.id === member.monster_id.toString()) ?.weak?.map((icon, iconIndex) => (
- {getLocaleName(locale, listMonster.find((monster) => monster.child.includes(member.monster_id)))} + {getLocaleName(locale, listMonsterDetail.find((monster) => monster.id === member.monster_id.toString())) } {`(${member.monster_id})`}
Lv. @@ -257,14 +347,12 @@ export default function CeBar() { value={member.level} onChange={(e) => { - try { - Number(e.target.value) - } catch { - return; - } - if (Number(e.target.value) < 1 || Number(e.target.value) > 95) return; + const val = Number(e.target.value) + if (isNaN(val) || val < 1 || val > 95) return + if (ce_config.monsters[waveIndex][memberIndex].level === val) return + const newCeConfig = cloneDeep(ce_config) - newCeConfig.monsters[waveIndex][memberIndex].level = Number(e.target.value) + newCeConfig.monsters[waveIndex][memberIndex].level = val setCeConfig(newCeConfig) }} /> @@ -277,11 +365,16 @@ export default function CeBar() { ))} {/* Add Member Button + Search */} -
+
e.stopPropagation()}> {showSearchWaveId === waveIndex && ( -
+
- - setSearchTerm(e.target.value)} - autoFocus - /> + + +
- {filteredMonsters.length > 0 ? ( - filteredMonsters.map((monster) => ( + {paginatedMonsters.length > 0 ? ( + paginatedMonsters.map((monster) => (
- {listMonster.find((monster2) => monster2.child.includes(Number(monster.id)))?.icon?.split("/")?.pop()?.replace(".png", "") && ( + {listMonsterDetail.find((monster2) => monster2.id === monster.id)?.icon?.split("/")?.pop()?.replace(".png", "") && ( monster2.child.includes(Number(monster.id)))?.icon?.split("/")?.pop()?.replace(".png", "")}.webp`} + src={`https://api.hakush.in/hsr/UI/monstermiddleicon/${listMonsterDetail.find((monster2) => monster2.id ===monster.id)?.icon?.split("/")?.pop()?.replace(".png", "")}.webp`} alt="Enemy Icon" width={376} height={512} @@ -330,7 +438,7 @@ export default function CeBar() { /> )}
- {getLocaleName(locale, monster)} {`(${monster.id})`} + {getLocaleName(locale, monster)} {`(${monster.id})`}
)) ) : ( @@ -339,6 +447,33 @@ export default function CeBar() {
)}
+ + {filteredMonsters.length > 0 && ( +
+ + + +
+ )} +
)}
@@ -348,7 +483,7 @@ export default function CeBar() { ))} {/* Add New Wave Button */} -
+
)}
diff --git a/src/constant/traceConstant.ts b/src/constant/traceConstant.ts index 1c2779e..0f675af 100644 --- a/src/constant/traceConstant.ts +++ b/src/constant/traceConstant.ts @@ -161,7 +161,8 @@ export const traceButtonsInfo: Record { - const { setAllMapMonster, setListMonster, setAllMapMonsterInfo } = useMonsterStore() + const { setAllMapMonster, setListMonster, setAllMapMonsterValue, setAllMapMonsterInfo } = useMonsterStore() + const { locale } = useLocaleStore() const { data: dataMonster, error: errorMonster } = useQuery({ queryKey: ['monsterData'], queryFn: getMonsterListApi, staleTime: 1000 * 60 * 5, }) - const { data: dataMonsterInfo, error: errorMonsterInfo } = useQuery({ - queryKey: ['monsterInfoData'], - queryFn: getMonsterDetailApi, + + const { data: dataMonsterValue, error: errorMonsterValue } = useQuery({ + queryKey: ['monsterValueData'], + queryFn: getMonsterValueApi, staleTime: 1000 * 60 * 5, }) + const { data: dataMonsterDetail, error: errorMonsterDetail } = useQuery({ + queryKey: ['monsterDetailData', locale], + queryFn: () => + fetchMonsterByIdsNative( + dataMonster!.list.map((item) => item.id), + listCurrentLanguageApi[locale.toLowerCase()] + ), + staleTime: 1000 * 60 * 5, + enabled: !!dataMonster, + }); + useEffect(() => { if (dataMonster && !errorMonster) { setListMonster(dataMonster.list.sort((a, b) => Number(b.id) - Number(a.id))) @@ -28,10 +43,18 @@ export const useFetchMonsterData = () => { }, [dataMonster, errorMonster, setAllMapMonster, setListMonster]) useEffect(() => { - if (dataMonsterInfo && !errorMonsterInfo) { - setAllMapMonsterInfo(dataMonsterInfo) - } else if (errorMonsterInfo) { - toast.error("Failed to load monster info data") + if (dataMonsterValue && !errorMonsterValue) { + setAllMapMonsterValue(dataMonsterValue) + } else if (errorMonsterValue) { + toast.error("Failed to load monster value data") } - }, [dataMonsterInfo, errorMonsterInfo, setAllMapMonsterInfo]) + }, [dataMonsterValue, errorMonsterValue, setAllMapMonsterValue]) + + useEffect(() => { + if (dataMonsterDetail && !errorMonsterDetail) { + setAllMapMonsterInfo(dataMonsterDetail) + } else if (errorMonsterDetail) { + toast.error("Failed to load monster detail data") + } + }, [dataMonsterDetail, errorMonsterDetail, setAllMapMonsterInfo]) } diff --git a/src/lib/api/api.ts b/src/lib/api/api.ts index b8c4ecb..d448b06 100644 --- a/src/lib/api/api.ts +++ b/src/lib/api/api.ts @@ -1,6 +1,6 @@ /* eslint-disable @typescript-eslint/no-explicit-any */ -import { AffixDetail, ASDetail, CharacterDetail, ConfigMaze, FreeSRJson, LightConeDetail, MocDetail, PeakDetail, PFDetail, PSResponse, RelicDetail } from "@/types"; +import { AffixDetail, ASDetail, CharacterDetail, ConfigMaze, FreeSRJson, LightConeDetail, MocDetail, MonsterDetail, PeakDetail, PFDetail, PSResponse, RelicDetail } from "@/types"; import axios from 'axios'; import { pSResponseSchema } from "@/zod"; @@ -196,7 +196,6 @@ export async function fetchMOCByIdNative(ids: string, locale: string): Promise | null> { try { const res = await axios.post>(`/api/${locale}/peak`, { peakIds: ids }); @@ -217,6 +216,28 @@ export async function fetchPeakByIdNative(ids: string, locale: string): Promise< } } +export async function fetchMonsterByIdsNative(ids: string[], locale: string): Promise | null> { + try { + const res = await axios.post>(`/api/${locale}/monster`, { monsterIds: ids }); + return res.data; + } catch (error) { + console.error('Failed to fetch monster:', error); + return null; + } +} + +export async function fetchMonsterByIdNative(ids: string, locale: string): Promise { + try { + const res = await axios.get(`/api/${locale}/monster/${ids}`); + return res.data; + } catch (error) { + console.error('Failed to fetch monster:', error); + return null; + } +} + + + export async function SendDataToServer(username: string, password: string, serverUrl: string, data: FreeSRJson | null): Promise { try { const response = await axios.post(`${serverUrl}`, { username, password, data }) diff --git a/src/lib/api/hakushi.ts b/src/lib/api/hakushi.ts index e200bb6..758b6b1 100644 --- a/src/lib/api/hakushi.ts +++ b/src/lib/api/hakushi.ts @@ -1,5 +1,5 @@ import { convertAvatar, convertEvent, convertLightcone, convertMonster, convertRelicSet } from "@/helper"; -import { ASDetail, CharacterBasic, CharacterBasicRaw, CharacterDetail, EventBasic, EventBasicRaw, LightConeBasic, LightConeBasicRaw, LightConeDetail, MocDetail, MonsterBasic, MonsterBasicRaw, MonsterDetail, PeakDetail, PFDetail, RelicBasic, RelicBasicRaw, RelicDetail } from "@/types"; +import { ASDetail, CharacterBasic, CharacterBasicRaw, CharacterDetail, EventBasic, EventBasicRaw, LightConeBasic, LightConeBasicRaw, LightConeDetail, MocDetail, MonsterBasic, MonsterBasicRaw, MonsterDetail, MonsterValue, PeakDetail, PFDetail, RelicBasic, RelicBasicRaw, RelicDetail } from "@/types"; import axios from "axios"; export async function getLightconeInfoApi(lightconeId: number, locale: string): Promise { @@ -352,9 +352,9 @@ export async function getMonsterListApi(): Promise<{list: MonsterBasic[], map: R } } -export async function getMonsterDetailApi(): Promise | null> { +export async function getMonsterValueApi(): Promise | null> { try { - const res = await axios.get>( + const res = await axios.get>( `https://api.hakush.in/hsr/data/monstervalue.json`, { headers: { @@ -373,3 +373,27 @@ export async function getMonsterDetailApi(): Promise { + try { + const res = await axios.get( + `https://api.hakush.in/hsr/data/${locale}/monster/${monsterId}.json`, + { + headers: { + 'Content-Type': 'application/json', + }, + } + ); + + return res.data; + } catch (error: unknown) { + if (axios.isAxiosError(error)) { + console.log(`Error: ${error.response?.status} - ${error.message}`); + } else { + console.log(`Unexpected error: ${String(error)}`); + } + return null; + } +} \ No newline at end of file diff --git a/src/lib/loader/index.ts b/src/lib/loader/index.ts index 0238b1d..3277fca 100644 --- a/src/lib/loader/index.ts +++ b/src/lib/loader/index.ts @@ -7,4 +7,4 @@ export * from "./asLoader"; export * from "./pfLoader"; export * from "./mocLoader"; export * from "./peakLoader"; - +export * from "./monsterLoader"; diff --git a/src/lib/loader/monsterLoader.ts b/src/lib/loader/monsterLoader.ts new file mode 100644 index 0000000..14ff8a0 --- /dev/null +++ b/src/lib/loader/monsterLoader.ts @@ -0,0 +1,51 @@ +import fs from 'fs'; +import path from 'path'; +import { MonsterDetail } from '@/types'; +import { getMonsterDetailApi } from '../api'; + +const DATA_DIR = path.join(process.cwd(), 'data'); +const monsterFileCache: Record> = {}; +export let monsterMap: Record = {}; + +function getJsonFilePath(locale: string): string { + return path.join(DATA_DIR, `monster.${locale}.json`); +} + +function loadFromFileIfExists(locale: string): Record | null { + if (monsterFileCache[locale]) return monsterFileCache[locale]; + + const filePath = getJsonFilePath(locale); + if (fs.existsSync(filePath)) { + const data = JSON.parse(fs.readFileSync(filePath, 'utf-8')) as Record; + monsterFileCache[locale] = data; + return data; + } + return null; +} + +export async function loadMonster(charIds: string[], locale: string): Promise> { + const fileData = loadFromFileIfExists(locale); + const fileIds = fileData ? Object.keys(fileData) : []; + + if (fileData && charIds.every(id => fileIds.includes(id))) { + monsterMap = fileData; + return monsterMap; + } + + const result: Record = {}; + + await Promise.all( + charIds.map(async id => { + const info = await getMonsterDetailApi(Number(id), locale); + if (info) result[id] = info; + }) + ); + + fs.mkdirSync(DATA_DIR, { recursive: true }); + const filePath = getJsonFilePath(locale); + fs.writeFileSync(filePath, JSON.stringify(result, null, 2), 'utf-8'); + + monsterFileCache[locale] = result; + monsterMap = result; + return result; +} diff --git a/src/stores/monsterStore.ts b/src/stores/monsterStore.ts index b82035d..066bed8 100644 --- a/src/stores/monsterStore.ts +++ b/src/stores/monsterStore.ts @@ -1,27 +1,52 @@ -import { MonsterBasic, MonsterDetail } from '@/types'; +import { MonsterBasic, MonsterDetail, MonsterValue } from '@/types' import { create } from 'zustand' - interface MonsterState { - listMonster: MonsterBasic[]; - mapMonster: Record; - mapMonsterInfo: Record; - setListMonster: (newListMonster: MonsterBasic[]) => void; - setMapMonsterInfo: (monsterId: string, newMonster: MonsterDetail) => void; - setAllMapMonsterInfo: (newMonster: Record) => void; - setMapMonster: (monsterId: string, newMonster: MonsterBasic) => void; - setAllMapMonster: (newMonster: Record) => void; + listMonster: MonsterBasic[] + mapMonster: Record + mapMonsterInfo: Record + mapMonsterValue: Record + setListMonster: (newListMonster: MonsterBasic[]) => void + setMapMonsterInfo: (monsterId: string, newMonster: MonsterDetail) => void + setAllMapMonsterInfo: (newMonster: Record) => void + setMapMonsterValue: (monsterId: string, newMonster: MonsterValue) => void + setAllMapMonsterValue: (newMonster: Record) => void + setMapMonster: (monsterId: string, newMonster: MonsterBasic) => void + setAllMapMonster: (newMonster: Record) => void } const useMonsterStore = create((set) => ({ - listMonster: [], - mapMonster: {}, - mapMonsterInfo: {}, - setListMonster: (newListMonster: MonsterBasic[]) => set({ listMonster: newListMonster }), - setMapMonster: (monsterId: string, newMonster: MonsterBasic) => set((state) => ({ mapMonster: { ...state.mapMonster, [monsterId]: newMonster } })), - setAllMapMonster: (newMonster: Record) => set({ mapMonster: newMonster }), - setMapMonsterInfo: (monsterId: string, newMonster: MonsterDetail) => set((state) => ({ mapMonsterInfo: { ...state.mapMonsterInfo, [monsterId]: newMonster } })), - setAllMapMonsterInfo: (newMonster: Record) => set({ mapMonsterInfo: newMonster }), -})); + listMonster: [], + mapMonster: {}, + mapMonsterInfo: {}, + mapMonsterValue: {}, -export default useMonsterStore; \ No newline at end of file + setListMonster: (newListMonster) => + set({ listMonster: newListMonster }), + + setMapMonster: (monsterId, newMonster) => + set((state) => ({ + mapMonster: { ...state.mapMonster, [monsterId]: newMonster }, + })), + + setAllMapMonster: (newMonster) => + set({ mapMonster: newMonster }), + + setMapMonsterInfo: (monsterId, newMonster) => + set((state) => ({ + mapMonsterInfo: { ...state.mapMonsterInfo, [monsterId]: newMonster }, + })), + + setAllMapMonsterInfo: (newMonster) => + set({ mapMonsterInfo: newMonster }), + + setMapMonsterValue: (monsterId, newMonster) => + set((state) => ({ + mapMonsterValue: { ...state.mapMonsterValue, [monsterId]: newMonster }, + })), + + setAllMapMonsterValue: (newMonster) => + set({ mapMonsterValue: newMonster }), +})) + +export default useMonsterStore diff --git a/src/types/index.ts b/src/types/index.ts index 22bfac3..ec15323 100644 --- a/src/types/index.ts +++ b/src/types/index.ts @@ -16,5 +16,6 @@ export * from "./monsterBasic" export * from "./pfDetail" export * from "./asDetail" export * from "./mocDetail" -export * from "./monsterDetail" +export * from "./monsterValue" export * from "./peakDetail" +export * from "./monsterDetail" diff --git a/src/types/monsterDetail.ts b/src/types/monsterDetail.ts index 24637c0..e7c5e1e 100644 --- a/src/types/monsterDetail.ts +++ b/src/types/monsterDetail.ts @@ -1,4 +1,25 @@ -export interface MonsterChild { +export interface MonsterDetail { + Id: number + Name: string + Desc: string + MonsterCampID: number | null + AttackBase: number + CriticalDamageBase: number + DefenceBase: number + HPBase: number + InitialDelayRatio: number + ImagePath: string + MinimumFatigueRatio: number + Rank: string + SpeedBase: number + StanceBase: number + StanceCount: number + StatusResistanceBase: number + Child: MonsterDetailChild[] + Drop: MonsterDetailDrop[] +} + +export interface MonsterDetailChild { Id: number AttackModifyRatio: number DefenceModifyRatio: number @@ -7,17 +28,34 @@ export interface MonsterChild { SpeedModifyRatio: number SpeedModifyValue: number | null StanceModifyRatio: number - HardLevelGroup: number StanceWeakList: string[] + HardLevelGroup: number + DamageTypeResistance: MonsterDetailElementResistance[] + SkillList: MonsterDetailSkill[] } -export interface MonsterDetail { - Rank: string - AttackBase: number - DefenceBase: number - HPBase: number - SpeedBase: number - StanceBase: number - StatusResistanceBase: number - child: MonsterChild[] +export interface MonsterDetailElementResistance { + $type: string + DamageType: string + Value: number +} + +export interface MonsterDetailSkill { + Id: number + SkillName: string | null + SkillDesc: string | null + DamageType: string + SPHitBase: number | string +} + +export interface MonsterDetailDrop { + MonsterTemplateID: number + WorldLevel?: number + AvatarExpReward: number + DisplayItemList: MonsterDetailDropItem[] +} + +export interface MonsterDetailDropItem { + $type: string + ID: number } diff --git a/src/types/monsterValue.ts b/src/types/monsterValue.ts new file mode 100644 index 0000000..e5e8f68 --- /dev/null +++ b/src/types/monsterValue.ts @@ -0,0 +1,23 @@ +export interface MonsterChild { + Id: number + AttackModifyRatio: number + DefenceModifyRatio: number + EliteGroup: number + HPModifyRatio: number + SpeedModifyRatio: number + SpeedModifyValue: number | null + StanceModifyRatio: number + HardLevelGroup: number + StanceWeakList: string[] +} + +export interface MonsterValue { + Rank: string + AttackBase: number + DefenceBase: number + HPBase: number + SpeedBase: number + StanceBase: number + StatusResistanceBase: number + child: MonsterChild[] +}